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05:02, 2nd May 2024 (GMT+0)

Hornets, and Weretigers, and Levers! Oh My!

Posted by The DealerFor group 0
The Dealer
GM, 1227 posts
Thu 29 Sep 2016
at 05:39
  • msg #7

Re: Hornets, and Weretigers, and Levers! Oh My!

In reply to Zuni Runesong (msg # 6):

The path is easy to see once you look for it. As you set foot into the room, the Hornets suddenly come blazing up, peeling themselves off the floor and...hover in mid air.

It seems as long as you stay on the path, you are safe. They just buzz around without violating the non-existent walls that make up the path.

The alcove to the west leads to a small chamber. The chamber is bare except for a lever set in the wall...just waiting for someone to tug on it.
Zuni Runesong
player, 170 posts
Sat 1 Oct 2016
at 20:39
  • msg #8

Re: Hornets, and Weretigers, and Levers! Oh My!

Zuni carefully picked her way through the Hornets, giving them cautious glances as she did so.  She pointed out the path to the rest of the group.  "Seems to be safe so long as you stay on the path."  she said, turning her attention to the lever.  She frowned at it.  "Another lever.  I guess we have no choice but to pull it."

She moved up to the lever and started to look it over.

OOC:
Perception -> 25
Disable device -> 28 (If it will help prevent anything bad from happening)

This message was last edited by the player at 20:39, Sat 01 Oct 2016.
The Dealer
GM, 1228 posts
Sun 2 Oct 2016
at 06:15
  • msg #9

Re: Hornets, and Weretigers, and Levers! Oh My!

In reply to Zuni Runesong (msg # 8):

The lever seems to activate a sliding door in the wall. Other than that it looks safe.

The Hornets buzz around a respectable distance away from the arch.
Selvin Larst
player, 696 posts
My friend surrounds me
A strange companion
Mon 3 Oct 2016
at 02:56
  • msg #10

Re: Hornets, and Weretigers, and Levers! Oh My!

"Good job, Zuni!" Selvin flashed her a double-grin (both half-elf and tiger-thing). Then he moved over towards where the new door had opened up, staying on the path so the hornets wouldn't 'activate' after him.
Izzick
player, 282 posts
Mon 3 Oct 2016
at 03:46
  • msg #11

Re: Hornets, and Weretigers, and Levers! Oh My!

Following behind the summoner, the half-orc kept his eyes steady on the hornets, ignoring his ring, trying his best to follow along the pathways. "The faster we're out the better. These Arkonas...better be worth the hell-full of trouble we're going through."
Zuni Runesong
player, 171 posts
Tue 4 Oct 2016
at 02:08
  • msg #12

Re: Hornets, and Weretigers, and Levers! Oh My!

Zuni waited until the rest of the group was in the relative safety of the side room and then pulled on the lever.
The Dealer
GM, 1229 posts
Tue 4 Oct 2016
at 05:33
  • msg #13

Re: Hornets, and Weretigers, and Levers! Oh My!

In reply to Zuni Runesong (msg # 12):

A section of the wall slides forward, revealing a short hall ending in an alcove.  The ceiling here is high, and set 10' above the end of the alcove is an opening, an arch leading into a room set above the level you are on now.

Light spills out from the archway.  A slight breeze blows from it, carrying the scent of jasmine, lilac, and cinnamon.

The next room is a 10' climb/flight up from the floor.  I do need to know how ya'll are going to get up there.  Thanks
Selvin Larst
player, 697 posts
My friend surrounds me
A strange companion
Tue 4 Oct 2016
at 16:01
  • msg #14

Re: Hornets, and Weretigers, and Levers! Oh My!

Selvin started to move forward and then stopped dead suddenly. He turned his head to look at Zuni. "Heh. I s'pose I should let you check fer traps first, huh?" He winked at her and then looked down the hallway with careful scrutiny.

10:01, Today: Selvin Larst rolled 26 using 1d20+12.  Perception to check traps in the new hallway.
The Dealer
GM, 1230 posts
Wed 5 Oct 2016
at 04:55
  • msg #15

Re: Hornets, and Weretigers, and Levers! Oh My!

In reply to Selvin Larst (msg # 14):

There seems nothing ominous in the hall.  The opening in the wall above has a lip extending out.  If there is a trap, you would assume it would be there.  But from this distance, it is hard to tell.
Zuni Runesong
player, 172 posts
Thu 6 Oct 2016
at 01:14
  • msg #16

Re: Hornets, and Weretigers, and Levers! Oh My!

Zuni returned Selvins wink with a short grin.  It felt good to be all together again, even with the freaky glowing woman.  She'd have to ask Izzick about that later.  She sheathed her sword and took one of the wine bottles that she had made into a makeshift incendiary device.  After pulling out the strip of cloth that was going to be used as a wick, Zuni took a few deep gulps of wine and handed the bottle back to the others.

Zuni crept forward to check for any danger.

OOC:
Perception -> 11 (yikes)

Assuming that there's no danger in the bottom of the room, Zuni will try to climb up and check out the ledge.
Climb -> 8

Maybe drinking the wine was a bad idea.  :)

The Dealer
GM, 1231 posts
Fri 7 Oct 2016
at 03:13
  • msg #17

Re: Hornets, and Weretigers, and Levers! Oh My!

In reply to Zuni Runesong (msg # 16):

No traps here.

Zuni reaches for an outcropping and misses her footing. <Orange>Give it another shot. No harm done </Purple>
Selvin Larst
player, 698 posts
My friend surrounds me
A strange companion
Fri 7 Oct 2016
at 17:46
  • msg #18

Re: Hornets, and Weretigers, and Levers! Oh My!

Selvin watches carefully. He doesn't want something to jump out at her, but he stays back about ten feet or so. He whispers out, "Do y'want me t'fly up there instead?"
Zuni Runesong
player, 173 posts
Sat 8 Oct 2016
at 17:43
  • msg #19

Re: Hornets, and Weretigers, and Levers! Oh My!

Zuni quickly regains her footing and keeps climbing up to the opening.

"...fly...how could I forget that he could fly..." she muttered to herself as she propped her arms up on the ledge to pul herself up.   She looked back over her shoulder at Selvin and chuckled.  "It seems safe so far.  You want to join me up here?"

OOC:
Climb -> 21

Izzick
player, 284 posts
Sun 9 Oct 2016
at 05:03
  • msg #20

Re: Hornets, and Weretigers, and Levers! Oh My!

If they made it out of this place alive, Izzick felt he'd need to start studying up on spells that might help him climb. "Do we all need to head up there?" he asks, getting ready to make his way up. He was certain he'd done more physical activity in the past few weeks than all of his studious life combined.

01:01, Today: Izzick rolled 18 using 1d20+1.  Climb?
Not sure if it's needed or if just Zuni had to head up there - it's unclear if it's just to check for traps or the destination

Selvin Larst
player, 699 posts
My friend surrounds me
A strange companion
Mon 10 Oct 2016
at 19:06
  • msg #21

Re: Hornets, and Weretigers, and Levers! Oh My!

Once Zuni finished, as he didn't want to make it more difficult for her, Selvin then flew up to take a look around before seeing about helping Izzick and Chandanar up as well...assuming that it was a way to keep going up there.
The Dealer
GM, 1232 posts
Tue 11 Oct 2016
at 00:55
  • msg #22

Re: Hornets, and Weretigers, and Levers! Oh My!

Zuni pulls herself over the lip of the edge as Selvin ferries Izzick and Chandanar up behind her.  Glowy dangles from the Half Orc's wrist.

Remind me to ask for something to deal with curses next time I meditate, Chandanar mumbles to IzzickUnless of course-

He is stopped in his supposition by the flow of events.

The opening leads into a large room.  A cloth covered table with two chairs is set up on the far wall.  A lantern, a set of dealt playing cards, and two stacks of gold coins on top of the table would seem to indicate you have interrupted a card game of some kind.  The players are not in view.

As you get your bearings you hear a click.  The noise seems apropos of nothing however as no trap activates.  Instead, fifteen feet away and to your left, a woman wearing a leather dress appears out of thin air.  In one hand is a bottle and in the other is a wand.  Guess which one is pointed at you?

Nezzichallachwatchin she manages to intone.  A gout of flame gushes from the tip of the wand...

I need two rolls please:  A Perception check vs DC 30 and a Reflex Save vs DC 18.  Thanks
Zuni Runesong
player, 175 posts
Tue 11 Oct 2016
at 01:00
  • msg #23

Re: Hornets, and Weretigers, and Levers! Oh My!

Zuni was a little distracted by the sight of the gold on the table and did not notice the woman until it was too late.

OOC:
Perception -> 15
Reflex Save ->10

Selvin Larst
player, 700 posts
My friend surrounds me
A strange companion
Tue 11 Oct 2016
at 03:16
  • msg #24

Re: Hornets, and Weretigers, and Levers! Oh My!

Selvin finished hauling up his allies, which was hard work by the way! He wasn't made of muscle, though certainly the symbiote helped in that regard. He was much MUCH stronger with the symbiote than he normally was. He let out a little breath of relief and turned towards the room...just in time for fire to come his way.

21:15, Today: Selvin Larst rolled 19,13 using d20+12,d20+7.  Perception, Reflex.
Izzick
player, 285 posts
Tue 11 Oct 2016
at 23:52
  • msg #25

Re: Hornets, and Weretigers, and Levers! Oh My!

As soon as Izzick arrived at the top, it was obvious they weren't the  only ones up there. Another woman and somehow one that was even more dangerous. Dreams come true was Izzick's last thought before the fire burst from the wand

19:50, Today: Izzick rolled 3 using 1d20-1.  Perception.
19:51, Today: Izzick rolled 15 using 1d20+4.  Reflex.

The Dealer
GM, 1234 posts
Fri 14 Oct 2016
at 03:13
  • msg #26

Re: Hornets, and Weretigers, and Levers! Oh My!

Hmm. I was not expecting that to work as well as it did.

Glowie launches towards the gout of flame, laughing like a child who sees her parent offering a candy. Izzick, The tug on your arm sends you stumbling and you fall to your knees, the flame gout singing the top of your head 3 pts dam

The rest of you...not so much. 12 pts dam

Chandanar beats a smoldering patching his jacket and says Lemme know if you need a touch up healing wise...

The woman is moving to drink from her potion bottle. At the same time, the cloth draped table suddenly overturns with a crash, falling on it's side so the top faces you. A spindly man dressed in leathers was under the table and he now comes up with a crossbow...

I am going on initiative 12. Missy is to your right is 15' away and about to gulp from her potion bottle. Spindly behind the table is in front of you about thirty feet away and he has a loaded crossbow. Izzick, you can stand no problem.

Shout out to Chandanar for healing. He will be healing first come, first serve  unless you fall over. Thanks

This message was last edited by the GM at 03:16, Fri 14 Oct 2016.
Izzick
player, 286 posts
Sat 15 Oct 2016
at 04:47
  • msg #27

Re: Hornets, and Weretigers, and Levers! Oh My!

"I'm so damn sick of this party," Izzick near screams, arcane gestures and words calling on his inner most reserves of power. Behind the the potion chugging woman and the man behind the table, the walls seeping with black ooze that formed protean tentacles behind them.

Casting Black Tentacles! Time for the fade to black folks!
00:46, Today: Izzick rolled 21 using 1d20+13.  Grapple.

If the tentacles succeed in grappling a foe, that foe takes 1d6+4 points of damage and gains the grappled condition. Grappled opponents cannot move without first breaking the grapple. All other movement is prohibited unless the creature breaks the grapple first.

The black tentacles spell receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that black tentacles succeeds on a grapple check, it deals an additional 1d6+4 points of damage.

The CMD of black tentacles, for the purposes of escaping the grapple, is equal to 18.

In case either fails:
00:47, Today: Izzick rolled 6 using 1d6+4.  Table Man.
00:47, Today: Izzick rolled 5 using 1d6+4.  Potion Woman.

The Dealer
GM, 1235 posts
Sun 16 Oct 2016
at 01:46
  • msg #28

Re: Hornets, and Weretigers, and Levers! Oh My!

In reply to Izzick (msg # 27):

Ohhhhh. I haven't seen that spell in ages. One of my personal favorites. Izzy you are going on a 15 init by the by

The thick, black rubbery looking spools of ectoplasmic awesomeness spew forth, grasping at their quarries like old women surrounding a cabbage cart on two-for-one sale day.

The woman makes a Whadahell before being swallowed up. The man roars and charges forward, leaping over the table and just making it out of their grip. He shoots the crossbow, but it goes wild and the bolt chatters harmlessly off the wall. He moves to draw a sword at his side...

Ya'll go
Selvin Larst
player, 701 posts
My friend surrounds me
A strange companion
Sun 16 Oct 2016
at 02:12
  • msg #29

Re: Hornets, and Weretigers, and Levers! Oh My!

Selvin let out a small eerie combination roar of pain from both the symbiote and himself as the fire engulfed them for a moment. He shook himself and his eyes narrowed in rage. He flew up to the table and began attacking the man behind it, lashing out with claws, fangs and tail stinger, electricity arcing around his 'weapons'.

20:04, Today: Selvin Larst rolled 20 using 1d20+3.  Initiative.
20:09, Today: Selvin Larst rolled 24,25,19,21,29 using d20+10,d20+10,d20+10,d20+10,d20+10.  Charging pounce on crossbow guy, Power Attack -2. Bite, Claw, Claw, Stinger, Bite.
20:11, Today: Selvin Larst rolled 15,16,13,17,17 (3,4,5,3,1,4,6,3,6,3) using 2d6+8,2d6+8,2d6+8,2d6+8,2d6+8.  Damage in order, the 2nd d6 per is electrical.

Zuni Runesong
player, 176 posts
Sun 16 Oct 2016
at 05:17
  • msg #30

Re: Hornets, and Weretigers, and Levers! Oh My!

Zuni had almost rushed at the woman but stopped as soon as Izzicks spell went off.  The mass of black, writhing tentacles that appeared on the floor of the room made Zuni decide against running in to them.  At least not when there was no reason to do so.  Instead, she unslung her composite longbow and nocked an arrow.  She couldn't see the woman and the man on the  table was fighting with Selvin.

Taking careful aim, Zuni let her arrow fly at the man on the table.

OOC:
Initiative -> 26
Bow attack -> 21 (roll of 25 minus 4 for being in melee)
Damage -> 2

The Dealer
GM, 1236 posts
Tue 18 Oct 2016
at 05:44
  • msg #31

Re: Hornets, and Weretigers, and Levers! Oh My!

In reply to Selvin Larst (msg # 29):

The man behind the table goes flying from the fury of the combined attacks.  He lands with a loud thud across the over turned table, quite dead.  Quite, quite dead. Quite, quite, quite, quite dead.  Let's move on.

Now that your vision isn't being impeded by flames and guys leaping across tables,  you see a door in the north wall.  The door is thick wood, bearing a crest showing two tigers ripping apart a maiden.  From the look on her face, she seems to actually be enjoying it.  Well.  Your hosts have proven they do walk on the dark side of life.

Chandanar raises a hand.  So...ah...healing anyone?
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