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10:42, 2nd May 2024 (GMT+0)

Off To The Cinderlands.

Posted by The DealerFor group 0
Zuni Runesong
player, 234 posts
Former Thief inspired by
a better way
Fri 24 Feb 2017
at 05:04
  • msg #58

Re: Off To The Cinderlands

Zuni pulls out two more arrows and lets them fly at the Red with the wand.  "We need one alive!"  She shouts, hoping to be heard over the fighting.  Keeping one of these reds alive to be questioned would help answer those burning questions about why there were assassins waiting for them.

OOC:
Two arrows at Wand Red ->31, 27 to hit (27 is a potential crit)
Confirm Critical -> 20
Damage -> 4, 3 (9 if crit confirms)

Izzick
player, 315 posts
Sat 25 Feb 2017
at 17:14
  • msg #59

Re: Off To The Cinderlands

Swirling around the battlefield, the electric orbs continued to chase down enemies on the ground.

12:00, Today: Izzick rolled 10 using 3d6.  Damage 1.
12:00, Today: Izzick rolled 14 using 3d6.  Damage 2.


Izzick himself focused on conjuring forth another spell, the fight turning in their favor but there were more than the initial attackers now. As his hand pointed out the door, orbs of arcane energy struck at the assassins.

Magic Missile at the ones on the roof. 1 at each of the ones attacking Selvin, 3 at the crossbow wielder.

12:13, Today: Izzick rolled 5 using 1d4+1.  MM1.
12:14, Today: Izzick rolled 3 using 1d4+1.  MM2.
12:14, Today: Izzick rolled 10 using 3d4+3. MM 3-5.

The Dealer
GM, 1330 posts
Sun 26 Feb 2017
at 04:50
  • msg #60

Re: Off To The Cinderlands

In reply to Izzick (msg # 59):

Interesting move Belgar

The two Reds on the roof come apart under Selvin's various appendages of doom. Izzick's 3 glowing missiles slam into the sniper, knocking him off his aim him onto his back. Meanwhile the wizard's sizzling globes bounce off the backs of their targets, sending the smell of charred flesh eating 8nto the air.

The Wand Red goes Erk as Zuni's find his chest znd throat. He then goes flying as anot her Red hurdles into his back courtesy of Belgar

It is then there is a tavern shaking KA-BOOM, sending an intense wave of heat and flying debris into Zuni and Izzick's backs...

It seems at least one of the Reds that jumped to the ground on the other side of the tavern has a bit more umph than these others. Because someone just blew a hole in that wall.

Zuni and Izzick, 14 pts dam/Reflex save for half. Selvin and Belgar, you hear it and see it but are not directly effected. Wand and Belgar's Bouncy-Toy Red are prone but alive. Crossb9w is only living Red on roof with Selvin. Other Reds are out of sight on the other side of the exploded tavern wall. For the moment. Selvin would have to go over the roof on that side to get to them. Belgar would have to either run around the side of the building or charge back inside and through the hole in the wall. Zuni and Izzick can trunk to face the hole in the wall. Best guess is three or more Reds outside the hole in the wall.
Belgar Ironclad
player, 142 posts
Sun 26 Feb 2017
at 19:11
  • msg #61

Re: Off To The Cinderlands

Belgar gasps at the explosion and charges back through the tavern and into the new opening created by the blast.  As he runs past the two assassins on the ground he roars, STAY DOWN!!!
Izzick
player, 316 posts
Mon 27 Feb 2017
at 17:58
  • msg #62

Re: Off To The Cinderlands

12:52, Today: Izzick rolled 8 using 1d20+5.  Reflex for half. Unfortunately it probably won't matter, but if the heat's a fire effect, I get +2 to the save.


The singing heat wave made the sorcerer recoil, but as he regained his composure he looked for the source of the blast. With a flick of his finger, he sent the electrically charged orbs to the newly exposed hole, hoping to hit one of the assassins that remained unseen on the other side.

Direct the orbs outside the hole. If they can make it/hit anything, here's the damage:

12:58, Today: Izzick rolled 13 using 3d6.  Damage 1.
12:58, Today: Izzick rolled 15 using 3d6.  Damage 2.


Then I'm going to pull a scroll from my bag
The Dealer
GM, 1331 posts
Tue 28 Feb 2017
at 03:47
  • msg #63

Re: Off To The Cinderlands

In reply to Izzick (msg # 62):

What scroll Izzy?
Zuni Runesong
player, 235 posts
Former Thief inspired by
a better way
Tue 28 Feb 2017
at 05:16
  • msg #64

Re: Off To The Cinderlands

Zuni stumbled forward as shards of wood shot past her, propelled by the mysterious explosion.  Shaking her head clear, she glanced back over her shoulder at the new opening.  Belgae rushed passed her a moment later, roaring.

"...okay...fine..." she muttered, throwing her bow across her back and drawing her sword.  She chased after Belgar.

OOC:
Reflex save ->19

Izzick
player, 317 posts
Tue 28 Feb 2017
at 20:28
  • msg #65

Re: Off To The Cinderlands

The Dealer:
In reply to Izzick (msg # 62):

What scroll Izzy?

Thought I put it, but guess not - Scorching Ray
The Dealer
GM, 1332 posts
Wed 1 Mar 2017
at 03:43
  • msg #66

Re: Off To The Cinderlands

In reply to Zuni Runesong (msg # 64):

The smoke is clearing quickly Belgar and Zuni.  From above you can hear what sounds like Selvin finishing off the last of the Roof Reds.  Izzick's glowing, crackly spheres rush past to land on one Red who was rising up to strike the plucky Swords Woman in the back.

On the other side of the wall, you see three more Reds.  Two have positioned themselves between you and the last one, who probably is their leader.  The Leader Red raises his hands and begins chanting something arcane.

Izzy you have your scroll.  Selvin, I am assuming you incapacitated the crossbow Red on the roof.  Your rolls are good.  So you have your captive. 
This message was last edited by the GM at 03:45, Wed 01 Mar 2017.
Zuni Runesong
player, 236 posts
Former Thief inspired by
a better way
Wed 1 Mar 2017
at 04:02
  • msg #67

Re: Off To The Cinderlands

"I've got the caster."  Zuni says to Belgar as she runs towards the chanting Red assassin.  She threw herself into a cartwheel, spinning hand over foot between the two red.  As soon as she was on her feet, Zuni reached out a hand to grab the caster.

OOC:
Acrobatics -> 26 to dodge between the two Reds
Grapple Check on the Caster -> 17

Belgar Ironclad
player, 143 posts
Thu 2 Mar 2017
at 03:18
  • msg #68

Re: Off To The Cinderlands

Belgar nods to Zuni as she runs passed, then rushes the assassin on the right.

21:12, Today: Belgar Ironclad rolled 29 using 1d20+15.  Ghost Touch Rapier attack.
21:13, Today: Belgar Ironclad rolled 9 using 1d6+8.  Ghost Touch Rapier damage.

21:12, Today: Belgar Ironclad rolled 22 using 1d20+16.  Shield Bash attack.
21:13, Today: Belgar Ironclad rolled 10 using 1d4+8.  Shield Bash damage.

21:13, Today: Belgar Ironclad rolled 22 using 1d20+10.  Ghost Touch Rapier attack.
21:14, Today: Belgar Ironclad rolled 14 using 1d6+8.  Ghost Touch Rapier damage.

The Dealer
GM, 1333 posts
Fri 3 Mar 2017
at 03:56
  • msg #69

Re: Off To The Cinderlands

In reply to Belgar Ironclad (msg # 68):

Zuni leans forward and lithely wheels between the two guards.  One of them moves to strike her in passing, but Belgar's rapier and shield convince at least his sternum to pay attention to what's happening ahead of him and not behind him.

As the other Red guard manages a blow on the plucky dwarf's shoulder, Always wanted to say 'plucky dwarf'.  Belgar, take 9 pts dam, the Leader Red stops his incantation, stepping backwards to stay just out of the plucky swordswoman's reach.
Belgar Ironclad
player, 144 posts
Sun 5 Mar 2017
at 13:06
  • msg #70

Re: Off To The Cinderlands

Belgar's eyes widen at the assassin who drew his blood.  "That's it lad!"  as Belgar had never been hit through his iron skin before, it was a bit surprising.  He turns and lays into him with the enhanced excitement of facing a worthy foe.

06:57, Today: Belgar Ironclad rolled 21 using 1d20+15.  Ghost Touch Rapier attack.
06:58, Today: Belgar Ironclad rolled 11 using 1d6+8.  Ghost Touch Rapier damage.

06:57, Today: Belgar Ironclad rolled 18 using 1d20+16.  Shield Bash attack.
06:59, Today: Belgar Ironclad rolled 9 using 1d4+8.  Shield Bash damage.

06:58, Today: Belgar Ironclad rolled 21 using 1d20+10.  Ghost Touch Rapier attack.
06:59, Today: Belgar Ironclad rolled 13 using 1d6+8.  Ghost Touch Rapier damage.

Zuni Runesong
player, 237 posts
Former Thief inspired by
a better way
Mon 6 Mar 2017
at 00:35
  • msg #71

Re: Off To The Cinderlands

"...fine...I was trying to be nice..." Zuni mutters.  She shifts her weight and lets loose with a pair of kicks, trying to drive her boots into Red.

OOC:
Unarmed Attack 1 -> 27
Damage -> 5 (non-lethal)

Unarmed Attack 2 -> 23
Damage -> 8 (non-lethal)

The Dealer
GM, 1334 posts
Tue 7 Mar 2017
at 04:28
  • msg #72

Re: Off To The Cinderlands

In reply to Belgar Ironclad (msg # 70):

The Red directly in front of you sidesteps your shield Belgar.  He takes the two sword hits though.  He manages to slash at your skin, but his blade bounces off.  In other words, no crits this time  But he remains standing.

Meanwhile, Red Leader makes a rather satisfying Oooff.  Ugh sound as your heels drive into him Zuni.  He throws a punch which catches you in the gut.  But you saw it coming and flexed those abs.  3 pts dam.  Non lethal

The second guard and tries to land a blow on Belgar but only manages to swing at empty air.

Your turn
Izzick
player, 318 posts
Wed 8 Mar 2017
at 05:38
  • msg #73

Re: Off To The Cinderlands

As Izzick moves towards the opening, now standing behind the Dwarf and the quick duelist, he unfurled the scroll and began to read while the electrical orbs continued their pattern. They wouldn't last much longer, but hopefully neither would the assassins. Shocking balls of lightning struck at the opponents of Belgar while Zuni's foe had a stream of fire soaring towards him.

00:36, Today: Izzick rolled 12 using 1d20+7. Scorching Ray at the Leader guy
Scorching Ray is a touch attack though so I'll roll damage
00:36, Today: Izzick rolled 19 using 4d6. Damage

Orbs will go for the ones on Belgar from the sides/behind
00:37, Today: Izzick rolled 8 using 3d6.  Orb 1.
00:37, Today: Izzick rolled 6 using 3d6.  Orb 2.

Zuni Runesong
player, 238 posts
Former Thief inspired by
a better way
Thu 9 Mar 2017
at 03:39
  • msg #74

Re: Off To The Cinderlands

Zuni lashed out with another pair of kicks aimed at the leader Red.  "Ain't going so well for you.  Might as well just give it up."

OOC:
Unarmed Attack 1 -> 26
Damage -> 11 (non-lethal)

Unarmed Attack 2 -> 21
Damage -> 2 (non-lethal)


The Dealer
GM, 1337 posts
Fri 10 Mar 2017
at 22:35
  • msg #75

Re: Off To The Cinderlands

In reply to Zuni Runesong (msg # 74):

Red Leader says in a tone of burning hate, Never!  I live and die for the Mantis  Then of course he catches fire...so.  Yeah.

Zuni's heels of justice strike his pec and then his gut as his shoulder goes up in flames thanks to Izzick's beam.  He yelps and forgets what he's doing, slapping at the burning red mask that is trying to burn his face.

The glowing orbs smack into Belgar's opponents, making them chatter their teeth.  But amazingly they both remain upright.

Belgar, make your attack as you need to.  Zuni and Izzick, the leader is distracted.  Have at.  Selvin, you are up on the roof with a bound Red Crossbow guy.

All other opponents are out.  Thanks

Belgar Ironclad
player, 145 posts
Fri 10 Mar 2017
at 23:50
  • msg #76

Re: Off To The Cinderlands

Belgar slows down and makes one focused rapier attack on his enemy.

Target Hunter's Bond on Red Leader.  All allies gain +2 favored enemy bonus against him who are w/in 30 feet of Belgar for 2 rounds.
17:43, Today: Belgar Ironclad rolled 34 using 1d20+17.  Ghost Touch Rapier attack.
17:44, Today: Belgar Ironclad rolled 12 using 1d6+8.  Ghost Touch Rapier damage.

Zuni Runesong
player, 239 posts
Former Thief inspired by
a better way
Sat 11 Mar 2017
at 03:10
  • msg #77

Re: Off To The Cinderlands

Great.  A fanatic, Zuni thought right before she proceeded to kick him again.

OOC:
Unarmed Attack 1 -> 15
Damage -> 10 (non-lethal)

Unarmed Attack 2 -> 15
Damage -> 7 (non-lethal)

The Dealer
GM, 1338 posts
Sun 12 Mar 2017
at 05:16
  • msg #78

Re: Off To The Cinderlands

Red Leader makes a sound like he's going to curse you meddling do-gooders. But a boot and rapier get in his way.

And down he goes...
Belgar Ironclad
player, 146 posts
Mon 13 Mar 2017
at 12:43
  • msg #79

Re: Off To The Cinderlands

Belgar begins to tie up the still living assassins.
Selvin Larst
player, 765 posts
My friend surrounds me
A strange companion
Mon 13 Mar 2017
at 17:10
  • msg #80

Re: Off To The Cinderlands

Selvin grabs the the incapacitated assassin that he had and flew down to the ground to see if the others needed help - but it looked like they had it under control. "Is everyone alright? I managed to keep one alive." He noted that Belgar had as well and gave a nod to the dwarf.
The Dealer
GM, 1339 posts
Tue 14 Mar 2017
at 01:43
  • msg #81

Re: Off To The Cinderlands

You have two:  Crossbow and Red Leader.  Red Leader has a split lip and boot print on his face, as well as some soot marks.  Otherwise he seems okay.

Crossbow has a deep gash in his side, but Chandanar is applying enough hooha to keep him alive.

The two cultists glare at each of you, letting you know they won't give away anything.
Zuni Runesong
player, 240 posts
Former Thief inspired by
a better way
Wed 15 Mar 2017
at 02:20
  • msg #82

Re: Off To The Cinderlands

Zuni rubbed a hand on her ribs where the Assassins punch had caught her.  "Fine here.  Maybe a bruise in a bit but otherwise okay.  Nicely timed arrival, Belgar.  Good to see you back upon the field of battle."

Zuni started to sift through the pockets and clothing of the assassins.
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