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13:28, 30th April 2024 (GMT+0)

Announcements-The Board Formerly known as OOC.

Posted by The DealerFor group 0
The Dealer
GM, 7 posts
Sun 21 Jul 2013
at 04:07
  • msg #1

OOC

You may talk amongst yourselves here.
The Dealer
GM, 8 posts
Thu 25 Jul 2013
at 03:57
  • msg #2

Re: OOC

I received several interesting RTJs. Honestly more than I expected I would. I have decided that, since there are so many, I can run two groups.

The two groups are Team Drowned Rat and Team Mangy Dog. This thread will be open while we get set up.

Since I am increasing the number of players I am adding a rule about posting rate. Simply put, if you are AWOL, and it's holding up the game, I will NPC your player and take the action I think you will take. Please let me know if there are any questions.

Thanks.
Nimminek
player, 1 post
Thu 25 Jul 2013
at 03:58
  • msg #3

Re: OOC

What's the reason behind the team names? Just feeling particularly animalistic?
The Dealer
GM, 9 posts
Thu 25 Jul 2013
at 04:05
  • msg #4

Re: OOC

That's good. I like that. Let's go with that...

Actually, I know myself. And if I just called ya'll Team A and B or Teams 1 and 2,  I would end up always forgetting who goes where. Drowned Rat and Mangy Dog are more memorable.
Nimminek
player, 2 posts
Thu 25 Jul 2013
at 04:06
  • msg #5

Re: OOC

I'll allow it!
Vaddis Sonaden
player, 1 post
Thu 25 Jul 2013
at 04:08
  • msg #6

Re: OOC

In reply to Nimminek (msg # 5):

so now I'm a drowned rat huh? :( so sad :D
Vaddis Sonaden
player, 2 posts
Thu 25 Jul 2013
at 04:23
  • msg #7

Re: OOC

In reply to Vaddis Sonaden (msg # 6):

I'll roll him up in the morning, after midnight here now, heading to bed shortly.
Al Karga
player, 1 post
1 Fighter
Thu 25 Jul 2013
at 04:51
  • msg #8

Re: OOC

Hullo there, I look forwards to playing with you lot.

Er, well at least with the ones in my group.
Toke
player, 1 post
Thu 25 Jul 2013
at 04:53
  • msg #9

Re: OOC

In reply to Al Karga (msg # 8):

Hello everyone!

Just so I'm 100% sure, we start at level one right?
This message was last edited by the player at 04:54, Thu 25 July 2013.
The Dealer
GM, 13 posts
Thu 25 Jul 2013
at 04:57
  • msg #10

Re: OOC

In reply to Toke (msg # 9):

Yes. Level one.
Tarrov Garrick
player, 1 post
Thu 25 Jul 2013
at 05:12
  • msg #11

Re: OOC

Hello, all, another Drowned Rat here.  I'm your friendly neighborhood bard.  Looking forward to adventuring with you all.  And giving that no-good-dirty Gaedren Lamm exactly what he deserves.
Linton Mayberry
player, 1 post
Thu 25 Jul 2013
at 05:18
  • msg #12

Re: OOC

Mangy Dog here.  Also Halfling Cleric of Erastil.  Hey there, everyone. :)
Vaddis Sonaden
player, 3 posts
Thu 25 Jul 2013
at 17:51
  • msg #13

Re: OOC

In reply to Linton Mayberry (msg # 12):

Vaddis is finished and equipped. Ready for DM perusal.
Jeremiah 'Germ' Arcona
player, 1 post
Human Varisian Rogue
Fri 26 Jul 2013
at 01:45
  • msg #14

Re: OOC

In reply to Linton Mayberry (msg # 12):

Mangy Dog here as well, Jeremiah Arcona here Male Human Rogue, my friends call me Germ..my enemies...well, they don't call..lol
Toke
player, 2 posts
Fri 26 Jul 2013
at 02:38
  • msg #15

Re: OOC

In reply to Jeremiah 'Germ' Arcona (msg # 14):

Awesome! Another Mangy Dog with a nickname!
Linton Mayberry
player, 2 posts
Fri 26 Jul 2013
at 02:40
  • msg #16

Re: OOC

Hmm, Linton doesn't have one.  His teammates will have to create one for him...
Tarrov Garrick
player, 2 posts
Fri 26 Jul 2013
at 03:43
  • msg #17

Re: OOC

I vote "Opie."
Skirk
player, 1 post
Fri 26 Jul 2013
at 05:05
  • msg #18

Re: OOC

Drowned rat here

Established Alchemist, probably going for a Mr Hyde type build... unless w have enough melee than I'll go bomb lobber.

What else have we got in rat?

Alchemist
Bard
?....
?....
Tarrov Garrick
player, 3 posts
Fri 26 Jul 2013
at 05:24
  • msg #19

Re: OOC

Hey Skirk! *waves*  I believe we also have a paladin, an inquisitor, and a rogue.
The Dealer
GM, 14 posts
Fri 26 Jul 2013
at 06:18
  • msg #20

Re: OOC

The teams are:

Drowned Rat

Alchemist
Paladin
Rouge
Inquisitor
Bard

Mangy Dog

Paladin
Fighter
Rouge
Alchemist
Cleric

I'll let you introduce yourself from there if you haven't yet.

I am working my way through PC sheets. I will get back to ya'll starting tomorrow. I imagine we'll be able to start the games no later than Sunday or Monday. Thanks.
This message was lightly edited by the GM at 06:20, Fri 26 July 2013.
Toke
player, 3 posts
Fri 26 Jul 2013
at 07:00
  • msg #21

Re: OOC

In reply to The Dealer (msg # 20):

So, uh, Paly, whanna get high?
Pavar Wintrish
player, 1 post
Fri 26 Jul 2013
at 08:00
  • msg #22

Re: OOC

Hello all, your not always equally friendly Inquisitor for team Drowned Rat here.

I'll be playing an Inquisitor of Damerrich, Empyreal Lord of judiciousness and rightful executions ads well as someone whose day job was executioner and judge before the AP starts.

Now to find a suitable picture for a second generation Half Orc (or quarter orc, though that sounds horrible)
Skirk
player, 2 posts
Fri 26 Jul 2013
at 09:55
  • msg #23

Re: OOC

Pavar Wintrish:
Hello all, your not always equally friendly Inquisitor for team Drowned Rat here.

I'll be playing an Inquisitor of Damerrich, Empyreal Lord of judiciousness and rightful executions ads well as someone whose day job was executioner and judge before the AP starts.

Now to find a suitable picture for a second generation Half Orc (or quarter orc, though that sounds horrible)


I'm assuming that's a melee type inquisitor?

Can't decide i I should build my melee monster Alchemist or go with the more traditional bomber style..
Pavar Wintrish
player, 2 posts
Fri 26 Jul 2013
at 10:50
  • msg #24

Re: OOC

Melee yes, swinging a great axe. I'm not sure about the rest of our group though, Paladins kick ass at range (Divine Hunters are great fun) and both Rogues and Bards can be functional for both.

But as Ratfolk it might be more beneficial, from an optimization point of view, for you to go ranged as bomb damage isn't size dependent (and we don't have anyone who can get you Magic Fang potions :P).
Still, fun is the most important bit I think, so go with what you want. Besides, unless you go Vivisectionist you can probably combine the two at level 1 and figure out from there.

EDIT: I've played both melee and ranged Alchemists (playing a ranged one in another game still) and both are great fun.
This message was last edited by the player at 10:51, Fri 26 July 2013.
Vaddis Sonaden
player, 4 posts
Fri 26 Jul 2013
at 12:26
  • msg #25

Re: OOC

In reply to Skirk (msg # 23):

Wow! not a single wizard/sorcerer in either group!
Pavar Wintrish
player, 3 posts
Fri 26 Jul 2013
at 12:43
  • msg #26

Re: OOC

Yet both groups have an Alchemist, a Paladin and a Rogue. Will be fun and probably more challenging than originally intended, but that's fine.
Skirk
player, 3 posts
Fri 26 Jul 2013
at 12:47
  • msg #27

Re: OOC

Vaddis Sonaden:
In reply to Skirk (msg # 23):

Wow! not a single wizard/sorcerer in either group!


Its funny really... My normal choice is usually wizard..
Figured I'd try something different for once.
Vaddis Sonaden
player, 5 posts
Fri 26 Jul 2013
at 12:54
  • msg #28

Re: OOC

Skirk:
Its funny really... My normal choice is usually wizard..
Figured I'd try something different for once.


Same here. I'm usually a wizard or cleric, though I must confess I'm a much better wizard (too many cleric spells to choose from).
Pavar Wintrish
player, 4 posts
Fri 26 Jul 2013
at 12:59
  • msg #29

Re: OOC

Too bad Cha is a dump stat for me in this case, otherwise I could at least have gotten some utility Sorc/Wiz spells added to my list.

Then again, we could convince our Bard to go for Eldritch Heritage - Arcane and get both a familiar and a small selection of Sorc/Wiz spells :P
Selvin Larst
player, 1 post
I am good man at heart
But don't test your luck
Fri 26 Jul 2013
at 13:47
  • msg #30

Re: OOC

Mangy Dog has potentially 2 healers and potentially 2 trapfinders. Nothing wrong with that. =)

If we want arcane power I'm happy to switch, however. NOT having an arcane caster can make it hard to get through APs
This message was last edited by the player at 13:48, Fri 26 July 2013.
Skirk
player, 4 posts
Much can be accomplished
With the right mix
Fri 26 Jul 2013
at 13:56
  • msg #31

Re: OOC

I could also switch to Wizard if my team wants... my concept works with it (provided I still take some craft Alchemy)

What say you Team Rat?

Yay or Nay?
Nimminek
player, 3 posts
Fri 26 Jul 2013
at 14:01
  • msg #32

Re: OOC

I am a Drowned Rat Ratfolk Rogue!

The wizard thing is up to you, man.
Pavar Wintrish
player, 5 posts
Fri 26 Jul 2013
at 14:09
  • msg #33

Re: OOC

If you want to, go ahead.

As far as healing goes, know that while as an Inquisitor I can heal I am by no means good at it. Actually, I'm pretty crappy at it.
This message was last edited by the player at 14:16, Fri 26 July 2013.
Linton Mayberry
player, 3 posts
Fri 26 Jul 2013
at 14:51
  • msg #34

Re: OOC

Fortunately, one of my Domains is Community which provides a pretty decent healing ability.  So there's a good shot that Linton will be the Mangy primary healer.
The Dealer
GM, 15 posts
Fri 26 Jul 2013
at 15:31
  • msg #35

Re: OOC

Oddly, I got not one RTJ for spell tossers.  Well…I did but it was a couple of days after I stopped accepting.

 

That being said, I am not terribly worried about it.  Most of this AP is fairly forgiving in that respect.  Also, I will be bearing in mind the lack of primary spell tossers and adjusting as need be.

 Switch up if it makes ya'll more comfortable.  I would strongly advise however that you do not sacrifice either social skills or hand to hand for spell tossing.  This AP is heavy on those two.  Not really so much on the spell slinging.  I think the teams are fine as is.  But again, that’s up to ya’ll.

 

I did allude to it above, but I will be changing up certain portions of the AP.  Mostly tweaks but there are a couple I’ll be overhauling.

 

So you know.  Thanks.

 
Skirk
player, 5 posts
Much can be accomplished
With the right mix
Fri 26 Jul 2013
at 15:39
  • msg #36

Re: OOC

Methinks I will stay with alchemist then.
Al Karga
player, 2 posts
1 Fighter
Fri 26 Jul 2013
at 17:44
  • msg #37

Re: OOC

Oh yeah, and Al here is a two-weapon fighting badass. He'll be going the Brawler route, his weapon of choice being spiked gauntlets.

So expect a lot of bull rushing, a lot of beating the pulp out of the baddies with my hands.
Vaddis Sonaden
player, 6 posts
Fri 26 Jul 2013
at 20:12
  • msg #38

Re: OOC

In reply to Al Karga (msg # 37):

Vaddis the Drowned Rat is ready to go when the DM is ;)
Pavar Wintrish
player, 6 posts
Fri 26 Jul 2013
at 20:28
  • msg #39

Re: OOC

Working on equipment and need an answer to the question I posted in PM, otherwise as good as done.
Vaddis Sonaden
player, 7 posts
Fri 26 Jul 2013
at 20:33
  • msg #40

Re: OOC

In reply to Pavar Wintrish (msg # 39):

What are you fellow rat? Paladin here.
Linton Mayberry
player, 4 posts
Fri 26 Jul 2013
at 20:38
  • msg #41

Re: OOC

Got a question, GM:

Do you have any plans for what to do with players who drop out?  I hate to sound like a Debbie Downer, but with ten PCs I think it's sadly likely at least one person will drop in the first couple of months.  Would such players be replaced?
Pavar Wintrish
player, 7 posts
Fri 26 Jul 2013
at 20:49
  • msg #42

Re: OOC

I'm the inquisitor and another force of both law and good in our group. I serve Damerrich though, the Empyreal Lord who governs rightful executions, judiciousness and responsibility and as such you might find I'm more about law than about good, believing that the laws are for the good of the people.

You might consider me a hard liner, even by Iomedean standards, though I'm less about fighting evil and more about ensuring that laws protect and serve the people and that those breaking the law get what they deserve. Pavar has served the community for years as an executioner, bailiff and judge as well as one tracking down fugitives, be they criminals or corrupt officials. Pavar mostly did this work in the Korvosan territories outside the city itself, serving in town that are to small to have their own officials.
Tarrov Garrick
player, 4 posts
Fri 26 Jul 2013
at 21:05
  • msg #43

Re: OOC

I can tell there's going to be some friction between Tarrov, Pavar, and Vaddis already, lol.  Tarrov follows the rules he agrees with.  :)
Pavar Wintrish
player, 8 posts
Fri 26 Jul 2013
at 21:42
  • msg #44

Re: OOC

Well, as long as you breaking the law doesn't hurt people Pavar is likely to just shake his head and move on. His work consists of bigger crime, not someone stealing an apple. He doesn't condone such a thing and will speak up against it, but it is relatively harmless.
This message was last edited by the player at 21:56, Fri 26 July 2013.
Vaddis Sonaden
player, 8 posts
Fri 26 Jul 2013
at 21:58
  • msg #45

Re: OOC

In reply to Pavar Wintrish (msg # 44):

8O You only uphold the laws you want to? That isn't lawful, that's chaotic! The law is the law, punishment will be meted out for breaking it!
Tarrov Garrick
player, 6 posts
Fri 26 Jul 2013
at 22:00
  • msg #46

Re: OOC

Surely you mean that said punishment shall be meted if one has the authority and jurisdiction to do so, no?
Vaddis Sonaden
player, 9 posts
Fri 26 Jul 2013
at 22:02
  • msg #47

Re: OOC

In reply to Tarrov Garrick (msg # 46):

ummmm, maybe ;)
Tarrov Garrick
player, 7 posts
Fri 26 Jul 2013
at 22:05
  • msg #48

Re: OOC

Well, THAT's not very lawful!  Usurping the jurisdiction of the rightful authorities?!?  That's VIGILANTISM!!  Are paladins even ALLOWED to be vigilantes?  *consults handbook* ;)
Al Karga
player, 3 posts
1 Fighter
Fri 26 Jul 2013
at 22:08
  • msg #49

Re: OOC

It's better than him playing it Lawful STUPID, eh?
Pavar Wintrish
player, 9 posts
Fri 26 Jul 2013
at 22:12
  • msg #50

Re: OOC

No, but he has not been ordained to enact punishment over petty crime. His mandate encompasses crimes that warrant executions as well corruption of people involved in the justice system. If you steal an apple it is not his place to punish you for it. Besides, he doesn't come from a wealthy home, he knows what it is to be hungry.
This message was last edited by the player at 22:13, Fri 26 July 2013.
The Dealer
GM, 16 posts
Fri 26 Jul 2013
at 23:03
  • msg #51

Re: OOC

Got some eager beavers which is fine. Glad to see ya'll are raring to go

Pavar, I'll respond to the PM in a bit. Just got back in from work.

To answer Linton's question: I am shooting to try to actually finish the AP. So if we have drop outs I will recruit again.
Toke
player, 4 posts
Sat 27 Jul 2013
at 04:09
  • msg #52

Re: OOC

In reply to The Dealer (msg # 51):

I read the players guide but maybe I missed it, how harsh is this place against drugs anyway? I mean the Shingles seem to get away with it fairly unscathed but the rest of the area seems to be held down tight.
The Dealer
GM, 19 posts
Sat 27 Jul 2013
at 04:50
  • msg #53

Re: OOC

Are you paid up on your vice tax?

If I remember corretly, Shiver is technically illegal. But there are a number of opium style dens in the city where you can partake. The question is one of taxation. If an establishment pays the vice tax, the guard leaves them alone. But the tax is expensive. So those places tend to be pricey, at least in terms of the lower classes.

At the start of the game, use of the drug inside a den is tolerated as long as the den is current on it's taxes. Outside those places, it's a crime.
The Dealer
GM, 21 posts
Sat 27 Jul 2013
at 06:11
  • msg #54

Re: OOC

Okay. I think I've checked all the sheets presented to me. If I have not PM'd you or answered a question, please thump me. Those approved can start posting on the appropriate 3 Lancet Steeet thread. If you are still working on your PC, please try to have it to me no later than Monday. If you need an extension, please let me know.

Thanks.
Tarrov Garrick
player, 9 posts
Sat 27 Jul 2013
at 15:49
  • msg #55

Re: OOC

Courtesan, lol?  Where did you get that idea, Pavar?
Pavar Wintrish
player, 11 posts
Sat 27 Jul 2013
at 16:04
  • msg #56

Re: OOC

Ugh, sorry, wrong word, meant courtier. I am a non-native speaker, so sometimes I slip up
Tarrov Garrick
player, 11 posts
Sat 27 Jul 2013
at 16:10
  • msg #57

Re: OOC

Ah, got it.  :)  No worries.  I thought maybe it was something out of your backstory, that you identified people who looked like Tarrov with courtesans.  :)
Vaddis Sonaden
player, 14 posts
Sat 27 Jul 2013
at 16:59
  • msg #58

Re: OOC

In reply to Pavar Wintrish (msg # 56):

Where you from? If I may be so bold?
Pavar Wintrish
player, 13 posts
Sat 27 Jul 2013
at 17:03
  • msg #59

Re: OOC

the Netherlands, and in a fantasy setting that actually sounds a lot more ominous than it is :P
Vaddis Sonaden
player, 16 posts
Sat 27 Jul 2013
at 17:07
  • msg #60

Re: OOC

In reply to Pavar Wintrish (msg # 59):

:D I know a lady gamer in the Netherlands, do you know Maya Deva Kneis?
Pavar Wintrish
player, 14 posts
Sat 27 Jul 2013
at 17:09
  • msg #61

Re: OOC

Lol no, there are over 16 million people here (small country) so no, I don't know everyone :P

EDIT: About the two colors thing, Seagreen ad Goldenrod are the colors I use most for speech on my different characters, just clicked the wrong one.
This message was last edited by the player at 17:15, Sat 27 July 2013.
Al Karga
player, 6 posts
1 Fighter
Sat 27 Jul 2013
at 17:17
  • msg #62

Re: OOC

U bent Nederlands? De familie van mijn vader komt uit Nederland.

:P I've learned some Dutch as consequence.
Vaddis Sonaden
player, 18 posts
Sat 27 Jul 2013
at 17:22
  • msg #63

Re: OOC

Pavar Wintrish:
Lol no, there are over 16 million people here (small country) so no, I don't know everyone :P

EDIT: About the two colors thing, Seagreen ad Goldenrod are the colors I use most for speech on my different characters, just clicked the wrong one.


True, but there are not 16 million gamers, I've found that the gamer world tends to be a close knit group. I figured there was a small chance ;)
Pavar Wintrish
player, 15 posts
Sat 27 Jul 2013
at 20:07
  • msg #64

Re: OOC

I know, though I have found that for some reason that is less the case here than it is elsewhere, no idea why. Might be just me though, since I loath gaming in Dutch as it makes things sound weird and childish.

@Karga: Nederlands is best een moeilijke taal om te leren. Kun je het ook spreken of lukt dat niet? Veel mensen hebben problemen met de 'g' en 'sch'. En zeg maar jij :)

For all those that don't get it, try Google translate as I'm rather curious as to what it says :P The last part it won't get though, since it'll translate both 'u' and 'jij' as 'you', while they are different in Dutch (the former being a more polite form, common in formal settings)
Vaddis Sonaden
player, 20 posts
Sat 27 Jul 2013
at 20:15
  • msg #65

Re: OOC

In reply to Pavar Wintrish (msg # 64):

Dutch is quite a difficult language to learn. You can also speak or failing that? Many people have problems with the ' g ' and ' sch '. And let's say you know (English)
Al Karga
player, 7 posts
1 Fighter
Sat 27 Jul 2013
at 20:24
  • msg #66

Re: OOC

Pavar I am able to speak it, though I find that my ability with writing it is much better. I have family who live in the Netherlands and so I've picked up the speaking pretty quick. Granted my vocabulary is lacking :P
Pavar Wintrish
player, 16 posts
Sat 27 Jul 2013
at 20:27
  • msg #67

Re: OOC

Vaddis Sonaden:
In reply to Pavar Wintrish (msg # 64):

Dutch is quite a difficult language to learn. You can also speak or failing that? Many people have problems with the ' g ' and ' sch '. And let's say you know (English)


Meh, it's about 50% correct
Skirk
player, 10 posts
Much can be accomplished
With the right mix
Sat 27 Jul 2013
at 21:16
  • msg #68

Re: OOC

Maar ek is jammer. Vir ek nie praat die taal nie. Ons praat Afrikaans.

Which shares the same roots as Dutch but ends up just coming off as someone who is terrible at speaking it at the end of the day as far as the internet is concearned.
Pavar Wintrish
player, 17 posts
Sat 27 Jul 2013
at 21:38
  • msg #69

Re: OOC

Yep, afaik Afrikaans is based on old, as in 17th century, Dutch and evolved from there, but in a different direction than modern Dutch. I can understand most of it though, at least when written.
This message was last edited by the player at 21:39, Sat 27 July 2013.
Selvin Larst
player, 3 posts
Let us balance the scales
Justice needs to be done
Sun 28 Jul 2013
at 02:36
  • msg #70

Re: OOC

I generally post in past tense third person, so if I slip up please feel free to let me know. =)
Toke
player, 6 posts
Sun 28 Jul 2013
at 03:32
  • msg #71

Re: OOC

In reply to Selvin Larst (msg # 70):

Darn work! I missed so much!
The Dealer
GM, 26 posts
Sun 28 Jul 2013
at 03:35
  • msg #72

Re: OOC

Now that all the Mangy Dogs are present, I wanted to move things along. Drowned Rats, I'm working on ya'lls now.
Vaddis Sonaden
player, 22 posts
Sun 28 Jul 2013
at 03:37
  • msg #73

Re: OOC

In reply to Toke (msg # 71):

Can you make a separate OOC for each group dealer? We won't get so confused then.

ya'lls? My momma was from Tennessee, she talked like that ;)
The Dealer
GM, 27 posts
Sun 28 Jul 2013
at 03:41
  • msg #74

Re: OOC

In reply to Vaddis Sonaden (msg # 73):

I am. I just wanted to keep this one open while we finished set up. The seperate OOC boards will be up tomorrow.

Yeah I'm a mutt from the Southern US. Though oddly I'm the only one I know who uses 'ya'll'. We're a dying breed.
Vaddis Sonaden
player, 23 posts
Sun 28 Jul 2013
at 03:46
  • msg #75

Re: OOC

In reply to The Dealer (msg # 74):

My aunts, uncles, cousins all use it, or did 15 years ago ;) Last time I saw any of them, when my mom passed away in Aug. 1998.
Linton Mayberry
player, 7 posts
Sun 28 Jul 2013
at 04:42
  • msg #76

Re: OOC

I'm on the West Coast, which means I tend to be in a different time zone than most other players.
Vaddis Sonaden
player, 24 posts
Sun 28 Jul 2013
at 04:46
  • msg #77

Re: OOC

In reply to Linton Mayberry (msg # 76):

I can guess you got the name for drowned rat because we have 2 ratfolk in the group. And we're still waiting on Nimminek. :)
This message was last edited by the player at 04:47, Sun 28 July 2013.
Nimminek
player, 4 posts
Sun 28 Jul 2013
at 05:11
  • msg #78

Re: OOC

Sorry guys! Crazy hectic couple of days. I hope to be ready to go by Monday.
Nimminek
player, 5 posts
Sun 28 Jul 2013
at 05:22
  • msg #79

Re: OOC

Skirk, did you keep the Swarming racial trait, or trade it out? I don't know if we'll ever be fighting in the same square, but it might be cool if we did. :D
The Dealer
GM, 32 posts
Mon 29 Jul 2013
at 01:05
  • msg #80

Re: OOC

Group OOC threads are up. I will leave this one up for announcements that effect both groups.

Announcement one: I will be traveling over the next two weeks. Shouldn't have much of an effect on the games as I will have wifi and not much else to do. But so you know.

Announcement two: Confession time. I suck with maps. Compounding this issue is my lap top has died and I am now on a tablet. If anyone knows a good rpg mapping ap for Android, let me know. I have yet to find one. And of course this AP isn't really a room by room type. So. I am uploading the game maps into a sketch book program. I will erasing out the bits the PCs can't see as well as 'drawing' in some basic counters to represent PCs and bad guys. This should at least be functional until I can get a lap top again. However it will look awful. Seriously. It's gonna look baby town frolics. So my apologies ahead of time. I just ask your patience while I try to find solutions. Thanks.
The Dealer
GM, 106 posts
Sun 1 Sep 2013
at 02:54
  • msg #81

Re: OOC

Sorry folks. Havinf technical problems. I will answer posts tomorrow.
The Dealer
GM, 147 posts
Sun 22 Sep 2013
at 04:17
  • msg #82

Re: OOC

Hey all. I have a project I need to finish, so I will probably be offline the rest of the weekend. Will try to post Tomorrow, but it maybe Monday. Sorry.
The Dealer
GM, 179 posts
Mon 7 Oct 2013
at 01:59
  • msg #83

Re: OOC

I have worked up the XP. Because of the drop off of players and the overall good roleplay that was going on, everyone came pretty close to first level ( We are using the fast track for leveling up). I'm just going to give the extra xp since this is a good point for leveling up. Please level ypur PCs up to 2nd. You may assume you have 1,001 XP.

I will be combining the groups. If you wish to chane your character, now is a good time to do so. I will be taking the night off while I revamp a few things and will merge the groups over the next few days.  Please let me know if there are any questions. Thanks.
Skirk
player, 51 posts
Much can be accomplished
With the right mix
Mon 7 Oct 2013
at 11:22
  • msg #84

Re: OOC

Huzaa!

How strict are you about tweaking of builds?

I'm not that happy with my strength rat... was wondering if you'd let me tweak him back to Dex?
Vaddis Sonaden
player, 84 posts
Mon 7 Oct 2013
at 13:13
  • msg #85

Re: OOC

What classes are in the group all told then when combined?
Selvin Larst
player, 53 posts
Let us balance the scales
Justice needs to be done
Mon 7 Oct 2013
at 14:07
  • msg #86

Re: OOC

What you have already and then an Alchemist (different build apparently) and a Master Summoner/Synthesist.
Skirk
player, 52 posts
Much can be accomplished
With the right mix
Mon 7 Oct 2013
at 16:48
  • msg #87

Re: OOC

Hmmm... maybe I should tweak myself into that alchemically inclined wizard I was going to be in the first place... that way the party doesn't have two alchemists!
The Dealer
GM, 181 posts
Tue 8 Oct 2013
at 01:47
  • msg #88

Re: OOC

Skirk, you are fine to tweak.

Keep in mind the original pregen PCs for this game were a paladin, a wizard, a bard, and a ranger. So balance is kind of in the eye of the beholder.

I will have it up and running tomorrow night. Thanks.
Toke
player, 46 posts
Tue 8 Oct 2013
at 02:48
  • msg #89

Re: OOC

So level 2, any increased cash? Or still what we have?
Selvin Larst
player, 55 posts
Let us balance the scales
Justice needs to be done
Tue 8 Oct 2013
at 04:07
  • msg #90

Re: OOC

Trying to pick a spell: Grease, Infernal Healing or Protection from Evil. Anyone have thoughts?
Tarrov Garrick
player, 65 posts
Performance Artist
Cracking the Whip
Tue 8 Oct 2013
at 04:20
  • msg #91

Re: OOC

i have Grease, so maybe one of the other two/
The Dealer
GM, 182 posts
Tue 8 Oct 2013
at 23:43
  • msg #92

Re: OOC

Toke, unless you wish to start a new Pc, you will have what you are about to loot from Gaedren. Speaking of which...

I have decided the easiest way to intergrate the parties is the 'Universe C' method. To wit. Mangy Dog was Universe A. Drowned Rat was Universe B. In Universe C, the party exists as it is now. Selvin, Skirk, Tarrov, Toke, and Vaddis.  I'll be starting a new thread with everyone on it. You all just beat Gaedren together. So you have some basis for conversation, please post a one or two sentence intro to your PC here.

I'm adjusting the amount of loot upwards to make up for the sudden increase in party members. This will result in a bit of a Monty Haul this time around. But so it goes.

Also, since this is Universe C, you may tweak your PCs as you wish. They will be second level.

For background: In Universe C, the five of you met at the Zellara's home. She disclosed Gaedren's locale asking that you not only avenge her dead son but recover her Harrow deck. You all stormed the Fishery about midday, defeating two of his henchmen and freeing the children. Vaddis, who was looking for his kidnapped sister, did not find her amongst the throng of urchins. You all descended by way of a secret door in the ship out back and fought Gaedren and his alligator. In Universe C, Gaedren was taken alive. Vaddis forced him to reveal the location of his sister, apparently sold to an Inn. The new thread will start with you just having turned Gaedren over to the Watch. It is about seven in the evening. The Inn Vaddis' sister is a known stronghold for one of the city's more notorious gangs. He'll need help getting her out.

There is another reason besides charity to stick together. Among the items in Gaedren's chest was a broach. The broach is of fine quality and obviously worth more than the rest. Several of you have heard rumors that the Queen had a broach stolen from her. This broach matches the description. The reward for the broach is quite handsome. But you can't turn it in until the morning. So if you want a cut, you need to hang with the group.

One last note. During Gaedren's interrogation, Tarrov the bard asked who he worked for. He said he reported to a 'Mister Kindness'. He claimed not to know who this person really was. Neither Toke nor Skirk have any knowledge of Mr. Kindness either.

I'm writing up the shares of the loot and will post in a moment. For now, any questions?
Selvin Larst
player, 56 posts
Let us balance the scales
Justice needs to be done
Tue 8 Oct 2013
at 23:52
  • msg #93

Re: OOC

Oooh....much cooler than what we had in our universe lol.
The Dealer
GM, 183 posts
Wed 9 Oct 2013
at 00:13
  • msg #94

Loot

I'm converting all jewelery received to cash. So, each PC will get:

250 silver pieces
450 gold pieces

You identified several items as magic or as being of superior quality. Gaedren had made some notes as to what he thought the magic items were and you have been able to identify them based on that. I will let you divide these items. In case of dispute, please cast lots/roll a d20 for them. High roll takes it, ties are do overs.

Wand of Cure Light Wounds. 12 charges left
A second Wand of Cure Light Wounds. 22 charges left
A wand of Magic Missles. 23 charges left
A vial with a single dose of Oil of Keen Edge (as per the spell)
A vial with a dose of Silversheen
A wand of Cure Disease. 14 charges left
A Ring of Protection +1
Three masterwork light crossbows.

There is also the Harrow Deck and the Broach.
Vaddis Sonaden
player, 85 posts
Wed 9 Oct 2013
at 02:27
  • msg #95

Re: Loot

Nice loot! Only a few items I could even use for now. The Harrow Deck goes back to the woman, but I guess everything else is open for discussion.

I'll level up tomorrow.
Skirk
player, 53 posts
Much can be accomplished
With the right mix
Wed 9 Oct 2013
at 06:17
  • msg #96

Re: Loot

The Dealer:
A wand of Magic Missles. 23 charges left
A Ring of Protection +1
 masterwork light crossbow


Is loot Skirk would be interested in.
If anyone else desires the items perhaps we can roll off.

His rebuild is almost complete too.
Tarrov Garrick
player, 66 posts
Performance Artist
Cracking the Whip
Wed 9 Oct 2013
at 06:54
  • msg #97

Re: Loot

Dealer, did my excellent Knowledge (Local) check turn up anything about Mister Kindness or the Queen's lost broach?  :)

As far as the loot goes, about the only thing I can use, I think, is the ring of protection +1 and possibly one of the light crossbows.  I don't think a bard can use a wand of magic missiles without a use item check, can he?
Skirk
player, 54 posts
Much can be accomplished
With the right mix
Wed 9 Oct 2013
at 08:29
  • msg #98

Re: Loot

Indeed, a dc 20 umd (which shouldn't be too hard in the hands of someone trained... 2+4+3 = 9 ... so almost 50% chance!
Vaddis Sonaden
player, 86 posts
Wed 9 Oct 2013
at 13:27
  • msg #99

Re: Loot

I would take one of the Mwk Lt. Crossbows if available.
Selvin Larst
player, 57 posts
Let us balance the scales
Justice needs to be done
Wed 9 Oct 2013
at 13:30
  • msg #100

Re: Loot

<looks at his own sheet> Hm. I have a little bit less chance than that for UMD, but I just put a rank in it. And I'm not a bard but that's beside the point, lol.

Does anyone have the Mending spell?
Vaddis Sonaden
player, 87 posts
Wed 9 Oct 2013
at 13:43
  • msg #101

Re: Loot

We don't have a healer type do we? Or do we?
Selvin Larst
player, 58 posts
My friend surrounds me
A strange companion
Wed 9 Oct 2013
at 13:57
  • msg #102

Re: Loot

I am taking Infernal Healing as my spell for this level, and we have the Cure Light Wands which some could try and use, but we have no actual healer no. Alchemists CAN start making Infusions people can drink, and can make CLW potions when we have time if they so choose.
Vaddis Sonaden
player, 88 posts
Wed 9 Oct 2013
at 14:00
  • msg #103

Re: Loot

Maybe we can hold out for a level or so, then I'll start taking cleric levels.
Toke
player, 48 posts
Wed 9 Oct 2013
at 17:52
  • msg #104

Re: Loot

Do I get to keep the cheese knife?
Vaddis Sonaden
player, 89 posts
Wed 9 Oct 2013
at 19:45
  • msg #105

Re: Loot

Vaddis is leveled.
The Dealer
GM, 184 posts
Wed 9 Oct 2013
at 22:53
  • msg #106

Re: Loot

In reply to Toke (msg # 104):

Sure. I'll even make it a masterwork simply because I like the idea of a masterwork cheese knife.
The Dealer
GM, 185 posts
Thu 10 Oct 2013
at 02:11
  • msg #107

Re: Loot

I'll post the new thread tomorrow. Let me know if any one needs more time for your Pc update. Thaks.
Toke
player, 49 posts
Thu 10 Oct 2013
at 02:58
  • msg #108

Re: Loot

In reply to The Dealer (msg # 107):

Everything should be good with mine. Minor changes just so I'm not always on the edge of not being able to carry stuff.
Skirk
player, 55 posts
Much can be accomplished
With the right mix
Thu 10 Oct 2013
at 16:22
  • msg #109

Re: Loot

I'm all updated and more wizardly!
The Dealer
GM, 187 posts
Fri 11 Oct 2013
at 01:27
  • msg #110

Re: Loot

Greasy Bucket Thread is up. Oh, everyone is at full hit points. You'll need them.
Toke
player, 53 posts
Sun 13 Oct 2013
at 08:03
  • msg #111

Re: Loot

This is the same day as the fight, correct? So our spells arn't refreshed?
Skirk
player, 58 posts
Much can be accomplished
With the right mix
Sun 13 Oct 2013
at 08:11
  • msg #112

Re: Loot

Hellknights?

Are they even on this continent?

I thought they were in Cheliax... not Varisia... or did I miss something?
Toke
player, 54 posts
Sun 13 Oct 2013
at 08:22
  • msg #113

Re: Loot

In reply to Skirk (msg # 112):

It was a rumor the guard mentioned, that the hellknights were called in.
The Dealer
GM, 190 posts
Mon 14 Oct 2013
at 23:23
  • msg #114

Re: Loot

Sorry folks. I am under the weather. I will post tomorrow and the rest of the week (not off Wednsday). Thanks.
Selvin Larst
player, 62 posts
My friend surrounds me
A strange companion
Mon 14 Oct 2013
at 23:52
  • msg #115

Re: Loot

Sorry to hear it, sir! Feel better! =)
Vaddis Sonaden
player, 95 posts
Wed 16 Oct 2013
at 14:36
  • msg #116

Re: Loot

ROFL at Tarrov, I die first you run like screaming little girls!
Selvin Larst
player, 64 posts
My friend surrounds me
A strange companion
Thu 17 Oct 2013
at 02:04
  • msg #117

Re: Loot

Was there XP for the whole Fishery thing that I missed somewhere? Also, are we using the Fast XP track or one of the others?
This message was last edited by the player at 02:06, Thu 17 Oct 2013.
The Dealer
GM, 194 posts
Thu 17 Oct 2013
at 02:23
  • msg #118

Re: Loot

Fast track though I reserve the right to switch to medium pace once ya'll are higher levels. I just advanced everyone to second in lieu of fishery XP.
Tarrov Garrick
player, 71 posts
Performance Artist
Cracking the Whip
Thu 17 Oct 2013
at 02:57
  • msg #119

Re: Loot

What is our spell situation?  Did we refresh our spells overnight as we leveled up?
The Dealer
GM, 195 posts
Fri 18 Oct 2013
at 04:28
  • msg #120

Re: Loot

Tarrov, yes. We will say all casters got their fou hours while you were waiting for the guard to arrive. You are up on your spells, other than those you cast at the crowd earlier.
The Dealer
GM, 205 posts
Tue 29 Oct 2013
at 05:24
  • msg #121

Re: Loot

Sorry folks. Technical difficulties. Back tomorrow.
The Dealer
GM, 208 posts
Thu 31 Oct 2013
at 02:52
  • msg #122

Re: Loot

Skirk will be on vacation until the 19th. Please wish him a happy honeymoon.
The Dealer
GM, 209 posts
Thu 31 Oct 2013
at 02:52
  • msg #123

Holidays

Since we're coming up to the holiday time, a few announcements regarding travel and such.

I will be traveling myself next week, Sunday Nov 3rd through Wednesday the 6th. I don't expect to have any trouble posting except for Wednesday, but if I am absent, please do not think I have left.

I will be in the rest of the year except a few days around Christmas. Dates aren't certain yet. But I'll probably be onlune then as well.

If you will be offline, please let me know when you can. Thanks.
Vaddis Sonaden
player, 110 posts
Thu 31 Oct 2013
at 13:10
  • msg #124

Re: Holidays

Thanks for the update, I'm always here unless I have technical difficulties.

Congratulations on the marriage Skirk! Have a nice honeymoon! My wife and I went to Niagara Falls and Toronto, Canada for our honeymoon a little over 19 years ago! She got to go shopping at the big ass mall they have there, and I got to go to the Hockey Hall of Fame! ;)
Selvin Larst
player, 74 posts
My friend surrounds me
A strange companion
Thu 31 Oct 2013
at 23:19
  • msg #125

Re: Holidays

Congrats, Skirk! =)
Tarrov Garrick
player, 82 posts
Performance Artist
Cracking the Whip
Fri 1 Nov 2013
at 04:37
  • msg #126

Re: Holidays

Congratulations Skirk!!  I trust the honeymoon was everything you hoped it would be.  ;)
Toke
player, 63 posts
Fri 1 Nov 2013
at 04:50
  • msg #127

Re: Holidays

Congrats
The Dealer
GM, 214 posts
Wed 6 Nov 2013
at 01:37
  • msg #128

Re: Holidays

Sory folks. Off line tonight inexpectedly. Maybe Thursday before I'm back.
The Dealer
GM, 231 posts
Fri 29 Nov 2013
at 01:31
  • msg #129

Re: Holidays

Sorry folks. Had an unexpected Holiday thing. Will be back online Friday. Thanks.
Tarrov Garrick
player, 98 posts
Performance Artist
Cracking the Whip
Wed 4 Dec 2013
at 07:22
  • msg #130

Re: Holidays

I had a really late rehearsal today, guys.  Probably won't be able to post until sometime tomorrow.  I apologize for the delay, but this next post is going to be a big one and I didn't want to just dash it off to get it done.
Toke
player, 73 posts
Thu 5 Dec 2013
at 03:15
  • msg #131

Re: Holidays

I'm sorry my posting rate has been abysmal. It's final season, so I've been studying.
Tarrov Garrick
player, 100 posts
Performance Artist
Cracking the Whip
Fri 6 Dec 2013
at 06:33
  • msg #132

Re: Holidays

Hey guys,

Just got back from a performance (I'm the centurion in a rather-elaborate living Bethlehem) and I am picking up a 6 a.m. telephonic deposition tomorrow morning for a colleague, so need to head to bed pretty immediately.  So my next update probably won't be until midday tomorrow.  Not sure how long this deposition is going to go.

Just keeping you in the loop!  :)
Vaddis Sonaden
player, 134 posts
Fri 6 Dec 2013
at 15:06
  • msg #133

Re: Holidays

8O The horror!!!! A,..a..a...LAWYERRRR!!!!! ;)
The Dealer
GM, 239 posts
Sun 8 Dec 2013
at 04:34
  • msg #134

Re: Holidays

Sorry folks. Having trouble due to the weather and a burst pipe. Been cleaning up all day and will respond to posts tomorrow. Thanks.
Tarrov Garrick
player, 103 posts
Performance Artist
Cracking the Whip
Tue 10 Dec 2013
at 08:25
  • msg #135

Re: Holidays

Huh.  Verik isn't seeming like the bad guy the Kroft kinda made him out to be.  And I'm interested in what he has to say regarding the Queen herself.  I'm also interested in what questions Kroft wants to ask him.  Maybe we can convince him to rejoin the Guard of his own accord?  Pass it off as a misunderstanding, or something.

But that would probably be really difficult.

What do you guys want to do here?  It doesn't sound like Verik is going to just turn himself in.  I'm loathe to just kill everyone in the establishment, especially if their real purpose is to help the poor.  Maybe if we investigate Devargo that would establish some bona fides with Verik?

Hopefully we can find out more about what made Verik leave the Guard and hole up here.  He doesn't seem crazy and he doesn't seem like an ideologue.

Do any of you have any thoughts/ideas?
Vaddis Sonaden
player, 135 posts
Tue 10 Dec 2013
at 14:29
  • msg #136

Re: Holidays

Verik isn't evil, but his minions are. I'm dead certain that the people that disappear that were bothering others are being butchered and given away as food, whether Verik knows it or not. I'm also certain that the 'skirt' is behind what Verik is doing. The question is, is it being a 'good citizen' or are there ulterior motives, if so, what are those ulterior motives?
Selvin Larst
player, 86 posts
My friend surrounds me
A strange companion
Tue 10 Dec 2013
at 16:31
  • msg #137

Re: Holidays

Yeah IF that's true, then the cannibals need to go. That's just wrong. But I'm not sure we'll be able to convince dude to rejoin the Guard. We might be able to work with him and use him for a bit, but...I could be wrong but I see a fight coming once mutual enemies/goals are gone. =)
Toke
player, 76 posts
Wed 11 Dec 2013
at 05:14
  • msg #138

Re: Holidays

Toke doesn't trust the whole lot, and is actually suppressing surprise that we haven't initiated with the shock and awe after it became obvious that Verik wasn't going to surrender. Now we have to go on a separate quest sent out by our targets. Buuut, he's kinda going with the flow at the moment. He doesn't want to start a fight if he thinks no one would be on his side.
Tarrov Garrick
player, 104 posts
Performance Artist
Cracking the Whip
Wed 11 Dec 2013
at 22:13
  • msg #139

Re: Holidays

Toke, remember, our quest from Field Marshal Kroft isn't to just kill everyone here.  We're supposed to bring them back into the fold alive.  At least, that's my understanding?
Vaddis Sonaden
player, 138 posts
Wed 11 Dec 2013
at 22:20
  • msg #140

Re: Holidays

I thought it was to eliminate their threat to the authorities, bring them back if we could, but not necessary.
The Dealer
GM, 242 posts
Thu 12 Dec 2013
at 01:50
  • msg #141

Re: Holidays

To answer the question, Kroft left it open ended. She would prefer them coming back alive, but her biggest concern is 'ending the rebellion before it spreads'. You would be safe taking it to mean violence is an acceptable solution. But not perhaps the optimal one.

Let me know if ya'll want a nudge in the right direction from the GM. But if not, I feel ya'll will get there on your own. This is a pretty savvy group.
Tarrov Garrick
player, 106 posts
Performance Artist
Cracking the Whip
Thu 12 Dec 2013
at 18:40
  • msg #142

Re: Holidays

Well, Tarrov's on board with at least investigating the allegation that Devargo is Kindness.  He blames Kindness as much as Lamm for the death of his mentor.  Any help Verik and his men can give in that regard is welcome, and I think we've already established Verik's hatred of Kindness.  The enemy of my enemy . . .

Plus, Tarrov is really reluctant to kill Verik and his henchmen at the behest of a queen who they might be reasonably resisting.  He's pretty sure that the information on which Verik is basing his rebellion does not show the Queen to be an evil murderess, but it's not until we know what that information is that we can convince Verik that he's misinterpreting it.

And on the off chance that the information IS good, Tarrov would have a hard time living with himself if he later discovered himself to be nothing less than a killer on behalf of an evil royal.
Selvin Larst
player, 87 posts
My friend surrounds me
A strange companion
Thu 12 Dec 2013
at 23:42
  • msg #143

Re: Holidays

I agree with at least investigating to see if the information given really does indicate Kindness.
The Dealer
GM, 244 posts
Fri 13 Dec 2013
at 03:58
  • msg #144

Re: Holidays

If anyone has anything they want to do at All Worlds Meat, please do so. Otherwise I will start the Eels End thread tomorrow.
The Dealer
GM, 246 posts
Sat 14 Dec 2013
at 06:09
  • msg #145

Re: Holidays

Eels End thread is up. Map will be up tomorrow.
The Dealer
GM, 247 posts
Sun 15 Dec 2013
at 07:20
  • msg #146

Re: Holidays

Eels End map should be uploaded to group 0 now. Thanks
The Dealer
GM, 248 posts
Tue 17 Dec 2013
at 03:39
  • msg #147

Toke's Guide to Shiver

Good roll Toke. You may assume you are the Pathfinder equivalent of Superfly. Google it if you aren't sure what that means. Alright. A quick primer of drug lord ettiquette:

  - Be strong and proud. Only suckas back down from a challenge.
  - Shiver is the drug of the moment. Made from the venom of dream spiders. It goes by various names depending on it's potency. We're not going to deal with other drugs
  - Raw venom is milky. It gets cooked down to concentrate it. At this stage it's called Mother Goodnight and a dose is pricey. Also risky. Some people who use Mother Goodnight slip into comas that can last for days or years if they have a bad reaction. Mother Goodnight has to be injected. If it is drunk it simply makes the user sick at their stomach.
  - If the liquid is cooked down further it turns into a coffee colored paste. This is Shiv. Most of the better dens serve it in this form. A dollop is wrapped up in a kava leaf and then placed in the bowl of a pipe. It is the form most people who don't know better think of when they think of shiver.
  - If the paste is dried out it foms into a ashy colored solid. This is the cheap version of shiver. It's called Hairy Leg. A lot of people who cook shiver down to this stage will add various substances to it in order to make a larger batch. Everything from chalk dust to metal shavings can go into it. This version is called Tote. Having somebody sell you Tote is an insult. It means they think you can't tell the difference.
  - A single dose of either Shiv, Hairy Leg, or Tote is called a Halfling's Nut. It's big enough to fill the bowl of a pipe. A Gnome or Gnome's Nose is the weight most dealers buy. A Nose can usually be made into about fifty Nuts. More if you cut it and turn it into Tote. A Cask is enough Mother Goodnight to make about ten Noses.
  - Pricing depends on purity or how good a con artist the seller is. Street level Tote can run 15 sp. A nut of Shiv in a nice den runs about 20 gold. A Nose can run from 400-750 gp, depending on quality. A cask is hard to buy because most suppliers prefer to hoard their supplies to produce shiv or hairy leg.
  - Hardcore addicts are usually called Spider Monkeys. Dealers are usually called Paw Paws. Before buying, a Paw Paw is given a sample so they can test quality. Low end dealers and cooks, especially those who make Tote, are called Suckas. Being called a sucka is never a compliment.

Toke, if you can think of anything else, feel free to add it. But that should give ya'll enough to play with. Let me know if there's questions.

Ya'll may proceed in to Eels End when you're ready.
The Dealer
GM, 249 posts
Wed 18 Dec 2013
at 05:01
  • msg #148

Re: Toke's Guide to Shiver

Sorry guys. Had a problem with my foot and the pain killers are making me a bit woozy. Will post tomorrow.
Tarrov Garrick
player, 113 posts
Performance Artist
Cracking the Whip
Wed 25 Dec 2013
at 21:11
  • msg #149

Re: Toke's Guide to Shiver

Merry Christmas, everyone! :)
The Dealer
GM, 257 posts
Fri 27 Dec 2013
at 04:10
  • msg #150

Re: Toke's Guide to Shiver

Okay. I'm back. Will start updates in a moment. Thanks and Happy New Year all.
Selvin Larst
player, 92 posts
My friend surrounds me
A strange companion
Fri 27 Dec 2013
at 16:10
  • msg #151

Re: Toke's Guide to Shiver

Happy Holidays everyone!
Tarrov Garrick
player, 119 posts
Performance Artist
Cracking the Whip
Sat 4 Jan 2014
at 01:50
  • msg #152

Re: Toke's Guide to Shiver

Should I be concerned the Helvara's text-speech color changed to red, lol?
Selvin Larst
player, 100 posts
My friend surrounds me
A strange companion
Tue 14 Jan 2014
at 14:24
  • msg #153

Re: Toke's Guide to Shiver

Sorry, work has picked up suddenly. I will try to get back to regular posting.
The Dealer
GM, 285 posts
Sat 18 Jan 2014
at 03:31
  • msg #154

Re: Toke's Guide to Shiver

We'll move to the ew thread for this next bit.
The Dealer
GM, 286 posts
Sun 19 Jan 2014
at 00:24
  • msg #155

Re: Toke's Guide to Shiver

Sorry folks. Due to an unexpected situation, I will be offline. I hope to be back by Monday night. Wednesday at the latest. Thanks.
Selvin Larst
player, 104 posts
My friend surrounds me
A strange companion
Thu 23 Jan 2014
at 16:01
  • msg #156

Re: Toke's Guide to Shiver

Is where Toke is at out of sight of most of the half-orcs and such so Selvin's ally could be summoned?
The Dealer
GM, 290 posts
Fri 24 Jan 2014
at 02:15
  • msg #157

Re: Toke's Guide to Shiver

Yes Selvin. And am having some trouble with the map. Can't get itto convert to an acceptable type for upload. Still working on it.
Selvin Larst
player, 106 posts
My friend surrounds me
A strange companion
Mon 27 Jan 2014
at 17:14
  • msg #158

Re: Toke's Guide to Shiver

Sorry! Had a bit of a...hectic weekend. I will post in a moment.
The Dealer
GM, 298 posts
Tue 4 Feb 2014
at 02:11
  • msg #159

Re: Toke's Guide to Shiver

Sorry folks. Been ill the last few days and tonight, I just really, really need some sleep. I will be posting the rest of the week. Sorry for the gap in responses.
Selvin Larst
player, 111 posts
My friend surrounds me
A strange companion
Tue 4 Feb 2014
at 02:43
  • msg #160

Re: Toke's Guide to Shiver

Don't worry about it! Get well! The stuff going around is nasty!
Tarrov Garrick
player, 138 posts
Performance Artist
Cracking the Whip
Tue 4 Feb 2014
at 03:35
  • msg #161

Re: Toke's Guide to Shiver

Has anyone ever played the Rise of the Runelords Adventure Path?  I've been playing the Adventure Card Game and it seems pretty fun.

You can find the card game here, it rocks.  Also, it's cooperative, so you can play it with your significant other!  :)

http://www.amazon.com/Pathfind...+Adventure+card+game
This message was last edited by the player at 17:59, Thu 19 Feb 2015.
Vaddis Sonaden
player, 166 posts
Tue 4 Feb 2014
at 04:32
  • msg #162

Re: Toke's Guide to Shiver

I know what you mean, I've had a sore throat for three days and a fun case of the shits. :(
Vaddis Sonaden
player, 167 posts
Tue 4 Feb 2014
at 04:38
  • msg #163

Re: Toke's Guide to Shiver

Rise of the Rune Lords eh? ;) I can't remember how many PF games I've even been in, several the DM disappeared, some were just so slow I couldn't stand them, or I got bored. This is the only PF game I'm still in! I'm in like six 3.5 games. I weeded out the others, these are keepers. :)
Selvin Larst
player, 112 posts
My friend surrounds me
A strange companion
Tue 4 Feb 2014
at 04:42
  • msg #164

Re: Toke's Guide to Shiver

Yeah I have bad luck with the Adventure Path games online here, but I keep trying. =)

Ah you're not looking for players, just showing off the game. Gotcha. =)
This message was last edited by the player at 04:44, Tue 04 Feb 2014.
Toke
player, 96 posts
Thu 6 Feb 2014
at 08:26
  • msg #165

Re: Toke's Guide to Shiver

I like our group. Unlike most, we make no attempt to pretend that we are some band of brothers. We sorta just throw our respective strengths at the wall at the same time and hope something sticks rather than really working together. I feel like this is fairly realistic for a group of strangers bound together by shared hate.
Selvin Larst
player, 114 posts
My friend surrounds me
A strange companion
Thu 6 Feb 2014
at 14:46
  • msg #166

Re: Toke's Guide to Shiver

Nod. Eventually we'll have more cohesion likely but we haven't been together long enough for anything else. =)
Vaddis Sonaden
player, 173 posts
Sat 8 Feb 2014
at 14:59
  • msg #167

Re: Toke's Guide to Shiver

We finally made it to 1,000 posts total!!!!
Toke
player, 100 posts
Sat 15 Feb 2014
at 04:47
  • msg #168

Re: Toke's Guide to Shiver

So... what were those phials of? Shiver?
The Dealer
GM, 310 posts
Sat 15 Feb 2014
at 05:12
  • msg #169

Re: Toke's Guide to Shiver

In reply to Toke (msg # 168):

Bombs
Tarrov Garrick
player, 148 posts
Performance Artist
Cracking the Whip
Tue 18 Feb 2014
at 07:08
  • msg #170

Re: Toke's Guide to Shiver

Toke's threat reminds me of a scene in this movie I saw a while back . . .

"Uh, the mighty Chi-Dee asks WHY he must pay fifty thousand."

[Toke holds up small silver ball]

"Because he's holding a thermal detonator!!!!"

:)
Tarrov Garrick
player, 152 posts
Performance Artist
Cracking the Whip
Sat 22 Feb 2014
at 06:24
  • msg #171

Put That One in the "W" Column

We get what we want, with no need for violence.  Tarrov's ideal outcome!

Special thanks to The Dealer's dice for the assist.  :) :)
This message was lightly edited by the player at 06:24, Sat 22 Feb 2014.
The Dealer
GM, 317 posts
Mon 24 Feb 2014
at 04:35
  • msg #172

Re: Put That One in the "W" Column

Hey all. I've got kind of a busy week up ahead. Three bosses in town. Three dinner meetings. A couple of projects due. And my contract is up for renewal. So my posting may be spotty. Please hang in there. Hopefully it will all be normal by Thursday. Thanks.
Selvin Larst
player, 127 posts
My friend surrounds me
A strange companion
Mon 24 Feb 2014
at 20:03
  • msg #173

Re: Put That One in the "W" Column

Ah 'fun'. I hope it goes well for you! =)
Vaddis Sonaden
player, 184 posts
Fri 28 Feb 2014
at 04:48
  • msg #174

Re: Put That One in the "W" Column

Tigers love to swim Selvin! ;)
Tarrov Garrick
player, 161 posts
Performance Artist
Cracking the Whip
Fri 7 Mar 2014
at 17:30
  • msg #175

Re: Put That One in the "W" Column

Huh, I was looking at the map and thinking Tarrov could drag himself out of the water onto the boards there, but reading the description more closely I guess that might not be the case.  I might have to change my post around.  Let us know, Dealer.
Tarrov Garrick
player, 162 posts
Performance Artist
Cracking the Whip
Fri 7 Mar 2014
at 22:21
  • msg #176

Re: Put That One in the "W" Column

Okay, I'm going to be going radio silent starting in a half hour or so and continuing until Sunday evening or Monday morning.  See you guys when I get back!
Tarrov Garrick
player, 165 posts
Performance Artist
Cracking the Whip
Tue 11 Mar 2014
at 21:51
  • msg #177

Re: Put That One in the "W" Column

Selvin,

I don't think you need to make a climb check to pull someone up:

Core Rulebook:
You can use a rope to haul a character upward (or lower a character) through sheer strength. You can lift double your maximum load in this manner.

This message was lightly edited by the player at 21:51, Tue 11 Mar 2014.
Tarrov Garrick
player, 170 posts
Performance Artist
Cracking the Whip
Wed 19 Mar 2014
at 04:55
  • msg #178

Re: Put That One in the "W" Column

Looks like I'm going after the spiders.  :P
Tarrov Garrick
player, 172 posts
Performance Artist
Cracking the Whip
Fri 21 Mar 2014
at 20:40
  • msg #179

Out-of-Town Notice

I'm going to be out of town starting tonight.  I'll be back Wednesday.  Will have very limited access, so please feel free to NPC me if necessary.  See you guys when I get back!
The Dealer
GM, 338 posts
Sat 22 Mar 2014
at 11:32
  • msg #180

Re: Out-of-Town Notice

Enjoy
Toke
player, 110 posts
Sun 23 Mar 2014
at 01:42
  • msg #181

Re: Out-of-Town Notice

Uh... is there a target that isn't threatened by an ally at the moment? On that subject, at the moment, exactly how many enemies are currently in this battle?
The Dealer
GM, 339 posts
Sun 23 Mar 2014
at 02:43
  • msg #182

Re: Out-of-Town Notice

Counting each swarm as one enemy, there are four you know of. The north swarm that Vaddis is engaing. The southern swarm which is moving towards you and Tarov, though that is mostly clear. The giant spider who is on top of Selvin. And the Ettercap who I'm about to roll a save for against Tarov's sleep spell.

Your best bets for 'clear' targets are the southern swarm and the Ettercap. The southern swarm is about five feet from you and Tarov. The ettercap is on the other side of the Selvin/Spider fight. If you are looking to engage hand to hand, you would need to move to the ettercap, and that would mean going around Selvin/spider. If you are lobbing bombs, you can still throw on the southern swarm and keep you and Tarov clear. Throwing at the ettercap is an option, though you don't want to fumble it.
The Dealer
GM, 340 posts
Sun 23 Mar 2014
at 02:50
  • msg #183

Combat and progess report


As a note, because of the various posting rates and people having lives, I'm going to assume anyone who misses a post is defending. I do reserve the right to NPC your charcter and have them make a combat move if you're offline for a while and I think doing so will help the group. I want to move things along a bit and think this will help.

On another note, we are about 65% done with the first book of this AP. I did make some changes to things, but we will be ending up where we need to end up. The next book is in my opinion the best in the path. Very gothic. Very noir. I hope you'll hang on for it.

Thanks.
Selvin Larst
player, 142 posts
My friend surrounds me
A strange companion
Sun 23 Mar 2014
at 05:43
  • msg #184

Re: Combat and progess report

In the tabletop games I've played in we used fumbles but now that I rolled one I can't find any rule about fumbles in Pathfinder. I didn't know that!

Also, a 20 followed by a 20 for confirmation! That hit REALLY wanted to critical! LOL!
The Dealer
GM, 342 posts
Sun 23 Mar 2014
at 05:54
  • msg #185

Re: Combat and progess report

Fumbles are an optional rule. I will use them on occasion. Usually I paint them as circumstantial..."Someone bumped your arm while you were aiming"...rather than "your charcter is so inept he actually shot out the bard's eyeball with his crossbow bolt. Duhhhrrrr".
Selvin Larst
player, 144 posts
My friend surrounds me
A strange companion
Mon 24 Mar 2014
at 05:06
  • msg #186

Re: Combat and progess report

Sounds like Malder got himself perished.

Also, I thought the Ettercap fell asleep?
Tarrov Garrick
player, 175 posts
Performance Artist
Cracking the Whip
Sat 29 Mar 2014
at 06:06
  • msg #187

Re: Combat and progess report

You're welcome, Vaddis.  ;)  Now get that guy!!
The Dealer
GM, 349 posts
Sun 30 Mar 2014
at 03:05
  • msg #188

Re: Combat and progess report

In reply to Selvin Larst (msg # 186):

Nope. He shook it off.
Toke
player, 113 posts
Sun 30 Mar 2014
at 04:12
  • msg #189

Re: Combat and progess report

Terribly sorry about my slow posting rate. Life has been bogging me down crazy hard. I'll be able to make a post when my next turn is up though! Thanks for ghosting me btw Dealer, sorry you had to do so.
The Dealer
GM, 352 posts
Mon 31 Mar 2014
at 05:29
  • msg #190

Re: Combat and progess report

No worries. Real life comes first.
Selvin Larst
player, 149 posts
My friend surrounds me
A strange companion
Mon 31 Mar 2014
at 06:08
  • msg #191

Re: Combat and progess report

I assume Selvin is still entangled/immobilized in the web? Is there a way to get free (either by strength, escape artist, or attacking it with claws and bite)?
The Dealer
GM, 353 posts
Tue 1 Apr 2014
at 03:07
  • msg #192

Re: Combat and progess report

All three could work. But since I don't want you to miss the fun, we'll assume you've been trying all this time. Rolling for you...

Okay. See the in game post when it's up.
Toke
player, 116 posts
Wed 2 Apr 2014
at 01:43
  • msg #193

Re: Combat and progess report

The readied action would aim for Verik.

Would I get another turn this round, or is that throw my turn?
The Dealer
GM, 356 posts
Wed 2 Apr 2014
at 03:02
  • msg #194

Re: Combat and progess report

Sorry Toke. You can post after my response.
Tarrov Garrick
player, 178 posts
Performance Artist
Cracking the Whip
Wed 2 Apr 2014
at 03:14
  • msg #195

Re: Combat and progess report

I don't think we want to wake up the sleeping thugs until we can do something to them one by one.  There are still a few rounds left in the sleep spell.

Dealer, what are Tarrov's possible targets?
The Dealer
GM, 360 posts
Mon 7 Apr 2014
at 02:44
  • msg #196

Re: Combat and progess report

Sorry folks. Bit under the weather today. Will post hopefully tomorrow. Thanks.
The Dealer
GM, 368 posts
Mon 14 Apr 2014
at 05:56
  • msg #197

Re: Combat and progess report

Let's move you guys along. Everyone is third level.
Tarrov Garrick
player, 185 posts
Performance Artist
Cracking the Whip
Mon 14 Apr 2014
at 19:37
  • msg #198

Re: Combat and progess report

Yay for 3rd level!  Do we roll for our hps now or can we take an average (some DMs allow you to take 4 on a d6, 5 on a d8, 6 on a d10, etc.).
The Dealer
GM, 369 posts
Mon 14 Apr 2014
at 21:41
  • msg #199

Re: Combat and progess report

This is the last level I'm allowing ya'll to max your HP. Starting at fourth level you may take the average or roll for it, whichever gives you the better result.

We have two sections left in the first book. When we start the second there will be some nasty combats. If I kill your PC, I want it to be because of the decisions the players make and not because of bad HP rolls. Make sense?
Selvin Larst
player, 157 posts
My friend surrounds me
A strange companion
Tue 15 Apr 2014
at 00:39
  • msg #200

Re: Combat and progess report

What about bad die rolls in general? lol

Edit: Also, I had a REALLY bad day so am drinking so will not be posting or upping the level on my character tonight. Have a good night all.
This message was last edited by the player at 00:39, Tue 15 Apr 2014.
The Dealer
GM, 370 posts
Wed 16 Apr 2014
at 02:57
  • msg #201

Re: Combat and progess report

Hey all. We'll start the next section tomorrow. If you have anything you want to do before we move on, let me know and we'll work it in.
Vaddis Sonaden
player, 221 posts
Thu 17 Apr 2014
at 02:48
  • msg #202

Re: Combat and progess report

I'll level up tomorrow, if I remember! ;)
Toke
player, 122 posts
Thu 17 Apr 2014
at 02:58
  • msg #203

Re: Combat and progess report

Hope my character isn't being too forward with the looting, it seemed like nobody really cared about the rest of the junk. The only thing he has specifically "dibbed" was the drugs and alchemical kit.
The Dealer
GM, 374 posts
Thu 17 Apr 2014
at 06:04
  • msg #204

Re: Combat and progess report

Alright. I went ahead and posted the lead in to the new thread, Chasing Trinia. If there's anything you wish to finish at Eel's End, let me know. Otherwise, I'm assuming ya'll got away from there with no incident. Thanks.
The Dealer
GM, 375 posts
Thu 17 Apr 2014
at 06:06
  • msg #205

Re: Combat and progess report

Oh. Let me know of you want to make a crack at identifying the magic items or will just stop at a shop to have it done. Thanks.
Toke
player, 124 posts
Mon 21 Apr 2014
at 04:48
  • msg #206

Re: Combat and progess report

That was 1500 gold each or total that we just got paid? And yeah, I'll go about identifying the magic items and selling off the junk in transit.
Vaddis Sonaden
player, 225 posts
Mon 21 Apr 2014
at 05:01
  • msg #207

Re: Combat and progess report

Total.
Toke
player, 125 posts
Mon 21 Apr 2014
at 05:40
  • msg #208

Re: Combat and progess report

In reply to Vaddis Sonaden (msg # 207):

Split 3 ways right?
Vaddis Sonaden
player, 226 posts
Mon 21 Apr 2014
at 13:12
  • msg #209

Re: Combat and progess report

Four, I already said 375 gp each IC. ;)
Selvin Larst
player, 162 posts
My friend surrounds me
A strange companion
Tue 22 Apr 2014
at 15:18
  • msg #210

Re: Combat and progess report

Vaddis Sonaden:
Vaddis prominently displays his holy symbol for the woman to see, while concealing it from the crowd.



So he...discreetly displays it prominently? Lol! =P
Vaddis Sonaden
player, 229 posts
Tue 22 Apr 2014
at 15:36
  • msg #211

Re: Combat and progess report

Pffffttttthhthhthththt :P
Tarrov Garrick
player, 189 posts
Performance Artist
Cracking the Whip
Tue 22 Apr 2014
at 22:57
  • msg #212

Re: Combat and progess report

I think Tarrov could probably put the Hat of Disguise to good use, if no one else is clamoring for it.
Vaddis Sonaden
player, 230 posts
Tue 22 Apr 2014
at 22:59
  • msg #213

Re: Combat and progess report

That's a 10-4 good buddy! :D
Toke
player, 127 posts
Tue 22 Apr 2014
at 23:54
  • msg #214

Re: Combat and progess report

Toke tossed on the hat only because nobody wanted to claim it. If you want it, it's all yours.
Selvin Larst
player, 164 posts
My friend surrounds me
A strange companion
Wed 23 Apr 2014
at 13:25
  • msg #215

Re: Combat and progess report

LOL! WE ARE WE ALL YELLING? heh heh
Selvin Larst
player, 167 posts
My friend surrounds me
A strange companion
Mon 28 Apr 2014
at 14:37
  • msg #216

Re: Combat and progess report

Quick let's all cast Mending on the roof with the hole in it! Lol!
Selvin Larst
player, 170 posts
My friend surrounds me
A strange companion
Wed 30 Apr 2014
at 13:23
  • msg #217

Re: Combat and progess report

Is there a way Selvin can help Vaddis?
This message was last edited by the player at 13:24, Wed 30 Apr 2014.
Vaddis Sonaden
player, 238 posts
Wed 30 Apr 2014
at 14:34
  • msg #218

Re: Combat and progess report

In reply to Selvin Larst (msg # 217):

Only if you wish to fall yourself. He'd probably pull you down with him. He might land soft, and if he doesn't, he might survive the damage, and if he doesn't, I make a new toon! ;) No big deal. 4d6 from a 4 story fall, right?
Vaddis Sonaden
player, 241 posts
Sat 3 May 2014
at 14:46
  • msg #219

Re: Combat and progess report

We're waiting on DM to respond to Tarrov, correct?
The Dealer
GM, 387 posts
Sat 3 May 2014
at 21:46
  • msg #220

Re: Combat and progess report

Yep. Sorry. Had a work thing that lasted much later last night than I thought it would. Working on post now.
Vaddis Sonaden
player, 242 posts
Sat 3 May 2014
at 22:11
  • msg #221

Re: Combat and progess report

That's okay, just glad it wasn't me we were waiting on! ;)
Tarrov Garrick
player, 198 posts
Performance Artist
Cracking the Whip
Fri 9 May 2014
at 03:48
  • msg #222

Re: Combat and progess report

I'm sorry guys, work has been killing me.  Hope to have a post up tonight or, at the latest, tomorrow.
The Dealer
GM, 392 posts
Fri 9 May 2014
at 04:17
  • msg #223

Re: Combat and progess report

In reply to Tarrov Garrick (msg # 222):

Take your time man. Hope things get better.
Toke
player, 134 posts
Sat 10 May 2014
at 05:43
  • msg #224

Re: Combat and progess report

Did we just earn another 375? Also, sorry for not posting, busy week.
The Dealer
GM, 394 posts
Sun 11 May 2014
at 06:02
  • msg #225

Re: Combat and progess report

Yes
Vaddis Sonaden
player, 250 posts
Sun 11 May 2014
at 13:24
  • msg #226

Re: Combat and progess report

And the promised bonus for being quick & quiet? ;)
The Dealer
GM, 396 posts
Mon 12 May 2014
at 02:46
  • msg #227

Re: Combat and progess report

Sorry folks. Finishing an assignment for work due in the AM. Will catch up on posts tomorrow.
The Dealer
GM, 397 posts
Mon 12 May 2014
at 02:46
  • msg #228

Re: Combat and progess report

Oops. Sorry Vaddis you are correct. 500 per
The Dealer
GM, 401 posts
Thu 15 May 2014
at 22:14
  • msg #229

Re: Combat and progess report

Okay folks. Potter's Field thread is up. Last mission for this part of the story path.

You can assume spells are replinished. Vaddis, you regained 6 hp from a potion before you left Kroft's office.
Tarrov Garrick
player, 201 posts
Performance Artist
Cracking the Whip
Thu 15 May 2014
at 23:17
  • msg #230

Re: Combat and progess report

So how much money do we each have now?  If it's enough to purchase magic items, then how are we going about magic-item purchases, dealer?
The Dealer
GM, 402 posts
Fri 16 May 2014
at 02:46
  • msg #231

Re: Combat and progess report

From Kroft I believe it was 875 total. I'm not sure ya'll ever split up the haul from Gaedren. Sure yu can. We'll just assume you went inbetween the two missions.
The Dealer
GM, 403 posts
Fri 16 May 2014
at 02:50
  • msg #232

Re: Combat and progess report

Gimme a mnute. Let me check my notes. Ya'll should have more than 875/a piece
The Dealer
GM, 404 posts
Fri 16 May 2014
at 03:09
  • msg #233

Re: Combat and progess report

Okay. I took a quick looksie back through the threads. I'm coming up with about 1400 gp a person. It looks like Selvin has done the best job of keeping track of the coin. I'm going with his totals but rounding up. 1500 gp a piece. Please make sure ya'll are tracking this going forward.

Also, have ya'll been divying up the magic items? I know Tarrov has the hat. But I see several other items that have never come into play yet. See below.




You identified several items as magic or as being of superior quality. Gaedren had made some notes as to what he thought the magic items were and you have been able to identify them based on that. I will let you divide these items. In case of dispute, please cast lots/roll a d20 for them. High roll takes it, ties are do overs.

Wand of Cure Light Wounds. 12 charges left
A second Wand of Cure Light Wounds. 22 charges left
A wand of Magic Missles. 23 charges left
A vial with a single dose of Oil of Keen Edge (as per the spell)
A vial with a dose of Silversheen
A wand of Cure Disease. 14 charges left
A Ring of Protection +1
Three masterwork light crossbows.

There is also the Harrow Deck...

From Eel's End, that dust and that dragonfly ring (Dust of Appearance and Ring/Feather Fall respectively)

Tarrov Garrick
player, 202 posts
Performance Artist
Cracking the Whip
Fri 16 May 2014
at 03:31
  • msg #234

Re: Combat and progess report

Tarrov is interested in:

One of the Wands of Cure Light Wounds
The Wand of Magic Missiles
The Ring of Feather Fall
The Harrow Deck

He could also take the Wand of Cure Disease if no one else can use it; he can try and UMD it if necessary.

Obviously he doesn't expect to take all of them but those are the items I think he could use.

I say we give the Ring of Protection to someone (like Vaddis) who plans to get his a lot.
Toke
player, 137 posts
Fri 16 May 2014
at 04:12
  • msg #235

Re: Combat and progess report

Toke grabbed:
Masterwork Alchemy Crafting Kit, 5 lbs
3 doses spider venom
6 doses of shiver
2 dust of appearance
Magic Hat of disguise (Masterwork) (With Party)
Magic Ring of feather fall

from eel's end.

The hat of disguise was freely given up, and is floating around the party at the moment. Everything else Toke picked up and is holding until someone says they really need it. All of the rest is either unusable or too heavy for Toke to carry on a regular basis.
Vaddis Sonaden
player, 254 posts
Fri 16 May 2014
at 12:33
  • msg #236

Re: Combat and progess report

Vaddis could have used that Ring of Featherfall not too long ago!

He can use the Keen Edge and Silversheen and the Ring of Protection +1

What does Selvin want? I'll take what is left if usable, and we can sell it if not.

Tarrov should probably carry both wands of CLW. I can't use them while fighting

If all else fails, we can trade the Wand of Cure Disease to a church for favors of healing and curing, i.e., they can use it on us if needed, or others if necessary.
Selvin Larst
player, 176 posts
My friend surrounds me
A strange companion
Fri 16 May 2014
at 15:18
  • msg #237

Re: Combat and progess report

Selvin currently only has an 8 before rolling for Use Magic Device and a Wand is 20 I believe so less than a 50/50 chance of activation right now. He would like one of the crossbows at least.

The ring of Protection is good for a front-liner, but that has sometimes been everybody but Toke!

Also, Toke better not turn in to the party thief that keeps treasure for himself all the time! =)
Toke
player, 138 posts
Sat 17 May 2014
at 00:06
  • msg #238

Re: Combat and progess report

Toke only grabbed the stuff he could carry, and only after you guys grabbed stuff. The only stuff he grabbed without asking was the poison and shiver. Everything else he waited until after everyone passed it up.
Vaddis Sonaden
player, 256 posts
Sat 17 May 2014
at 00:12
  • msg #239

Re: Combat and progess report

We know, he was only teasing you.
Tarrov Garrick
player, 203 posts
Performance Artist
Cracking the Whip
Sat 17 May 2014
at 18:44
  • msg #240

Re: Combat and progess report

Tarrov's UMD is +10 right now.

Okay, so Tarrov will take the following, since he seems the only party member who stays back:

Wand of Magic Missiles
Both Wands of Cure Light Wounds
Harrow Deck

Someone else can have the Feather Fall ring.

Dealer, at what level are the Magic Missile and Cure Light Wounds spells cast?
The Dealer
GM, 406 posts
Sun 18 May 2014
at 03:01
  • msg #241

Re: Combat and progess report

In reply to Tarrov Garrick (msg # 240):

Third level Tarrov.

I'll be posting later tonight guys. Got an assignment due.
Selvin Larst
player, 179 posts
My friend surrounds me
A strange companion
Mon 19 May 2014
at 06:00
  • msg #242

Re: Combat and progess report

The Dealer:
The bear rocks but anchors itself by gripping your friend's neck with it's beak thing 9 pts dam. That's going to leave a mark.


Is that 9 damage to Selvin? Just wanted to make sure I read that right.
The Dealer
GM, 408 posts
Mon 19 May 2014
at 06:36
  • msg #243

Re: Combat and progess report

It would hit your eilidon (spelling?) first I would think. Sorry for the confusion
Toke
player, 142 posts
Tue 20 May 2014
at 04:30
  • msg #244

Re: Combat and progess report

Sorry my damage and to hit is all -1 then. I thought his dance affected me this turn.
Selvin Larst
player, 181 posts
My friend surrounds me
A strange companion
Tue 20 May 2014
at 04:55
  • msg #245

Re: Combat and progess report

The Dealer:
Make sure to add in Tarrov's bonuses going forward guys. Only Vaddis would get them this go round. I'm adding them in for you Vaddy.


My apologies. I added the +1 to hit and damage in to my last round as well, thinking we all got them.
Tarrov Garrick
player, 207 posts
Performance Artist
Cracking the Whip
Tue 20 May 2014
at 20:06
  • msg #246

Re: Combat and progess report

Hmmmm, now that I'm thinking about it Tarrov probably should have used the CLW wand to heal your ally, Selvin.  He'll do that next round.  Hopefully the trip attack worked!
The Dealer
GM, 410 posts
Wed 21 May 2014
at 02:50
  • msg #247

Re: Combat and progess report

No worries. One pt either way doesn't really change things.
Selvin Larst
player, 184 posts
My friend surrounds me
A strange companion
Thu 22 May 2014
at 21:31
  • msg #248

Re: Combat and progess report

Nudge, Tarrov. Nudge. =)
Vaddis Sonaden
player, 273 posts
Wed 28 May 2014
at 10:14
  • msg #249

Re: Combat and progess report

What was our xp for bringing in Trinia? My xp still shows at 3,300. Or are we leveling at certain points? Forgive my lack of memory.
The Dealer
GM, 418 posts
Wed 28 May 2014
at 22:52
  • msg #250

Re: Combat and progess report

I'm just going to follow the schedule in the AP. Ya'll will be 4th at the end of this current exploit
Toke
player, 147 posts
Fri 30 May 2014
at 07:43
  • msg #251

Re: Combat and progess report

Sorry I haven't been posting. Dental issues. I'm getting my wisdom teeth removed for the day. So I probably will be out of commission for a while.
Selvin Larst
player, 190 posts
My friend surrounds me
A strange companion
Fri 30 May 2014
at 14:11
  • msg #252

Re: Combat and progess report

Hahahaha I hate your diceroller lol
The Dealer
GM, 421 posts
Sun 1 Jun 2014
at 01:14
  • msg #253

Re: Combat and progess report

In reply to Toke (msg # 251):

Hope you get to feeling better Toke
Vaddis Sonaden
player, 276 posts
Sun 1 Jun 2014
at 01:37
  • msg #254

Re: Combat and progess report

In reply to Toke (msg # 251):

Tons of fun! I had my wisdom teeth cut out about 17-18 years ago. Not pleasant. Felt better in 2 or 3 days though. I remember them giving me some narcotics for the pain, can't remember what, but them, mixed with the anesthesia that was still in my system, had me puking my guts out that night. Hope you feel better soon!
Selvin Larst
player, 192 posts
My friend surrounds me
A strange companion
Tue 3 Jun 2014
at 15:50
  • msg #255

Re: Combat and progess report

The Dealer:
By which I mean everyone can post actions again.


Yeah, sorry got a bit crazy over the weekend in rl. Will post now.

Edit: How far away is Selvin from the snakes? Are they 5ft-step distance or charging distance or what?
This message was last edited by the player at 15:52, Tue 03 June 2014.
The Dealer
GM, 425 posts
Tue 3 Jun 2014
at 22:23
  • msg #256

Re: Combat and progess report

The one that overshot Tarrov is, yes. It is in fact close to both you and Tarrov. Vaddis has one on him. The dancer will be closing next round. Thanks.
Tarrov Garrick
player, 215 posts
Performance Artist
Cracking the Whip
Tue 3 Jun 2014
at 23:34
  • msg #257

Re: Combat and progess report

Work is killing me this week, so my posting may be a little more erratic than normal.  That said, I'm starting to work on one now.
The Dealer
GM, 429 posts
Sun 8 Jun 2014
at 04:05
  • msg #258

Re: Combat and progess report

Hey folks. Wanted to let ya'll know I'll be on vacation the 11-19th. I will try to check in and keep up posts as I can. But it may be a little more sporadic than normal.
Selvin Larst
player, 197 posts
My friend surrounds me
A strange companion
Sun 8 Jun 2014
at 04:05
  • msg #259

Re: Combat and progess report

Thanks for the heads up!

And sorry to hear about brutal work, Tarrov's player
Tarrov Garrick
player, 217 posts
Performance Artist
Cracking the Whip
Tue 10 Jun 2014
at 05:51
  • msg #260

Re: Combat and progess report

And of course, my getting a couple of hours a sleep tonight led to me getting sick this weekend.  :P  Still recovering, but I'll try and get a post up.
The Dealer
GM, 433 posts
Fri 13 Jun 2014
at 04:24
  • msg #261

Re: Combat and progess report

Sorry folks. My vacation turned into a sort of family crisis. I will be updating this coming weekend when I get back. Sorry again for the delay. Thanks.
Vaddis Sonaden
player, 284 posts
Fri 13 Jun 2014
at 10:55
  • msg #262

Re: Combat and progess report

No problem. As long as we know you're going on vacation, we know there will be delays so we know what to expect and all. Sorry to hear about the trouble though, that kills a vacation. Hope things resolve nicely for you.
Selvin Larst
player, 201 posts
My friend surrounds me
A strange companion
Fri 13 Jun 2014
at 13:50
  • msg #263

Re: Combat and progess report

Yeah I hope everything works out okay soon or gets better soon!
The Dealer
GM, 435 posts
Tue 17 Jun 2014
at 06:16
  • msg #264

Re: Combat and progess report


Hey folks. I'm back sorta. Will be catching up on posts over the next day or so. Sorry again for the delay. Appreciate your patience.
Tarrov Garrick
player, 219 posts
Performance Artist
Cracking the Whip
Tue 17 Jun 2014
at 06:21
  • msg #265

Re: Combat and progess report

Hooray!
Selvin Larst
player, 202 posts
My friend surrounds me
A strange companion
Tue 17 Jun 2014
at 13:58
  • msg #266

Re: Combat and progess report

No worries! Hope things are better for you now!
Vaddis Sonaden
player, 287 posts
Thu 19 Jun 2014
at 14:01
  • msg #267

Re: Combat and progess report

Tarrov, you going to post? Where the heck is Toke? Got his wisdom teeth out 3 weeks ago and disappeared two weeks ago.
The Dealer
GM, 437 posts
Fri 20 Jun 2014
at 03:47
  • msg #268

Re: Combat and progess report

I know Tarrov has been busy at work. And Toke I think is in school. And let's be fair...I was out of pocket for more than a week. Really am sorry about that. Vacations and I never seem to go well together. This section is pretty much a straigh dungeon crawl as well. Let's proceed and Toke and Tarrov can rejoin us when they can.
Tarrov Garrick
player, 220 posts
Performance Artist
Cracking the Whip
Fri 20 Jun 2014
at 07:13
  • msg #269

Re: Combat and progess report

I'm sorry guys, had an accelerated trial date sprung on me and have been incredibly busy.  I'll try to get something up soon.
The Dealer
GM, 440 posts
Sat 21 Jun 2014
at 05:34
  • msg #270

Re: Combat and progess report

You're good Tarrov. Do whatcha gotta. We'll keep truckin'.
Selvin Larst
player, 208 posts
My friend surrounds me
A strange companion
Mon 23 Jun 2014
at 03:51
  • msg #271

Re: Combat and progess report

Let's keep the OOC on the OOC thread if we can. =)

Vaddis Sonaden:
OOC - Can't crit undead, can you???


In Pathfinder you certainly can. They are not immune like they were in 3.0/3.5.
The Dealer
GM, 443 posts
Mon 23 Jun 2014
at 04:04
  • msg #272

Re: Combat and progess report

I see no reason they can't be crit.
Selvin Larst
player, 209 posts
My friend surrounds me
A strange companion
Mon 23 Jun 2014
at 04:06
  • msg #273

Re: Combat and progess report

Of course, I don't think a 14 is high enough to crit but that's besides the point lol
Vaddis Sonaden
player, 293 posts
Mon 23 Jun 2014
at 10:49
  • msg #274

Re: Combat and progess report

Thanks, that's why I put question marks, I was asking because I wasn't sure.
Selvin Larst
player, 210 posts
My friend surrounds me
A strange companion
Tue 24 Jun 2014
at 04:20
  • msg #275

Re: Combat and progess report

How much damage did Zak the Eidolon take please?

And how far away did it get from Selvin (and Vaddis)?
Tarrov Garrick
player, 221 posts
Performance Artist
Cracking the Whip
Tue 24 Jun 2014
at 06:54
  • msg #276

Re: Combat and progess report

Are we sure this thing is undead?  Or could it be a flesh golem?

Belay that; flesh golems are out of our league at this level.  :)
This message was last edited by the player at 06:56, Tue 24 June 2014.
The Dealer
GM, 445 posts
Wed 25 Jun 2014
at 02:06
  • msg #277

Re: Combat and progess report

Keep in mind this AP was written for 3.5. So the ELs are wonky as all get out. I mean you just fought three necrophidiuses...or is it necrophidi? In any event, I've leveled the encounters so they are a bit more appropriate.

The next book is where we have the really ugly brough-ha-ha. Not to mention the fifth book. If we make it that far, the fifth book is really Kill-Kill -Kill-Die-Die -Die stuff.
Selvin Larst
player, 212 posts
My friend surrounds me
A strange companion
Wed 25 Jun 2014
at 02:08
  • msg #278

Re: Combat and progess report

......

Not reassuring me. =P
The Dealer
GM, 446 posts
Wed 25 Jun 2014
at 02:08
  • msg #279

Re: Combat and progess report

In reply to Selvin Larst (msg # 275):

Sorry Selvin. Looks like I cut off part of my post. Zak took 8 pts. And the half head is still within striking range. The AOP round is up. You guys can go again.
Vaddis Sonaden
player, 297 posts
Fri 27 Jun 2014
at 13:05
  • msg #280

Re: Combat and progess report

Sorry to say this, but I think it's time we found a new player for Toke. He's been gone more than 3 weeks without a word.

Coming back soon Tarrov?
The Dealer
GM, 452 posts
Sun 29 Jun 2014
at 04:55
  • msg #281

Re: Combat and progess report

Tarrov has been busy I know. We'll press on.

I've left one more message for Toke. I'm contacting a few players who asked to be notified if a slot opened up in any event.
Vaddis Sonaden
player, 298 posts
Sun 29 Jun 2014
at 12:24
  • msg #282

Re: Combat and progess report

Very good! I knew Tarrov had been busy. He at least has checked in and posted a few times. Toke is just gone.
Selvin Larst
player, 215 posts
My friend surrounds me
A strange companion
Sun 29 Jun 2014
at 15:03
  • msg #283

Re: Combat and progess report

Well I hope Toke comes back, but yeah I remember Tarrov saying he would be a bit spotty in posting.
Vaddis Sonaden
player, 300 posts
Sun 29 Jun 2014
at 15:22
  • msg #284

Re: Combat and progess report

It's been three and a half weeks since Toke even logged in. :(
The Dealer
GM, 453 posts
Mon 30 Jun 2014
at 04:47
  • msg #285

Re: Combat and progess report

Sorry for the spotty postng this weekend folks. Been fighting a virus of some sort. I will catch up tomorrow. Thanks.
Tarrov Garrick
player, 222 posts
Performance Artist
Cracking the Whip
Mon 7 Jul 2014
at 06:31
  • msg #286

Re: Combat and progess report

Hey guys, my trial is over, thank God (just settled).  Posting to resume tomorrow.
Selvin Larst
player, 224 posts
My friend surrounds me
A strange companion
Mon 7 Jul 2014
at 06:35
  • msg #287

Re: Combat and progess report

Welcome back!
Vaddis Sonaden
player, 309 posts
Mon 7 Jul 2014
at 11:14
  • msg #288

Re: Combat and progess report

You're the attorney? Wow, you just got rich on that one!!! Billable hours out the yin-yang!! ;)
The Dealer
GM, 462 posts
Tue 8 Jul 2014
at 05:39
  • msg #289

Re: Combat and progess report

In reply to Tarrov Garrick (msg # 286):

Welcome back sir. You just finished your inspire song and can go next round. Thank ye,
Selvin Larst
player, 226 posts
My friend surrounds me
A strange companion
Tue 8 Jul 2014
at 05:57
  • msg #290

Re: Combat and progess report

I may only hit once out of every three strikes, but at least it's for max damage.
The Dealer
GM, 473 posts
Wed 23 Jul 2014
at 04:28
  • msg #291

Re: Combat and progess report

So ya'll know, I think we have a couple potential replacements for Toke. I'll be working with them and will work them in as we go. Thanks.
Vaddis Sonaden
player, 326 posts
Wed 23 Jul 2014
at 11:30
  • msg #292

Re: Combat and progess report

Thank you! We need another active player. Hope Tarrov gets 'back' soon too.
Selvin Larst
player, 235 posts
My friend surrounds me
A strange companion
Wed 23 Jul 2014
at 12:34
  • msg #293

Re: Combat and progess report

Cool!
The Dealer
GM, 474 posts
Thu 24 Jul 2014
at 03:48
  • msg #294

Re: Combat and progess report

Ya'll can go ahead and move. I'll intro the new guy once he's finished.
The Dealer
GM, 475 posts
Fri 25 Jul 2014
at 03:41
  • msg #295

Re: Combat and progess report

Please welcome Izzick to the game.
Izzick
player, 1 post
Fri 25 Jul 2014
at 03:48
  • msg #296

Re: Combat and progess report

Hello all, the rather unconventional Half-Orc Sorcerer of the group.
Vaddis Sonaden
player, 328 posts
Fri 25 Jul 2014
at 11:23
  • msg #297

Re: Combat and progess report

Howdy.
Selvin Larst
player, 237 posts
My friend surrounds me
A strange companion
Fri 25 Jul 2014
at 14:27
  • msg #298

Re: Combat and progess report

Welcome!
Tarrov Garrick
player, 231 posts
Performance Artist
Cracking the Whip
Fri 25 Jul 2014
at 17:31
  • msg #299

Re: Combat and progess report

*tips cap* Welcome, Izzik!
Selvin Larst
player, 240 posts
My friend surrounds me
A strange companion
Sat 26 Jul 2014
at 17:02
  • msg #300

Re: Combat and progess report

So I'm not sure if Selvin CAN charge one. If not, he will just move so he doesn't have to slip in the grease.
Selvin Larst
player, 242 posts
My friend surrounds me
A strange companion
Tue 29 Jul 2014
at 02:15
  • msg #301

Re: Combat and progess report

I assume it's magical darkness that darkvision cannot see through?
Izzick
player, 4 posts
Tue 29 Jul 2014
at 11:43
  • msg #302

Re: Combat and progess report

Selvin Larst:
I assume it's magical darkness that darkvision cannot see through?

That's what I mentioned in my post, in Pathfinder, Darkvision actually can see through magical darkness.

http://www.d20pfsrd.com/magic/all-spells/d/darkness

"Creatures with darkvision can see in an area of dim light or darkness without penalty."
The Dealer
GM, 481 posts
Wed 30 Jul 2014
at 00:10
  • msg #303

Re: Combat and progess report

In reply to Selvin Larst (msg # 301):

Yep. Magical darkness
Selvin Larst
player, 243 posts
My friend surrounds me
A strange companion
Wed 30 Jul 2014
at 01:13
  • msg #304

Re: Combat and progess report

Well it's only a 20% miss chance if it's Darkness to those without Darkvision, but this sounded like something else. Like Deeper Darkness which DOES block Darkvision. But if it's normal Darkness then...yah.
The Dealer
GM, 482 posts
Wed 30 Jul 2014
at 01:27
  • msg #305

Re: Combat and progess report

Yep. I honsetly forgot haf orcs had it. I always want to give them low light vision for some reason. But Izzick is good to go.
Selvin Larst
player, 244 posts
My friend surrounds me
A strange companion
Wed 30 Jul 2014
at 02:50
  • msg #306

Re: Combat and progess report

Then so am I, since I get the Ediolon's darkvision too. Okay, cool. Good to know.
Tarrov Garrick
player, 233 posts
Performance Artist
Cracking the Whip
Wed 30 Jul 2014
at 19:00
  • msg #307

Re: Combat and progess report

Hey guys,

Have been completely snowed under with work lately.  I apologize for my absence.  :(
This message was last edited by the player at 17:49, Thu 19 Feb 2015.
Vaddis Sonaden
player, 334 posts
Wed 30 Jul 2014
at 19:09
  • msg #308

Re: Combat and progess report

8O Heresy!!
Tarrov Garrick
player, 235 posts
Performance Artist
Cracking the Whip
Wed 6 Aug 2014
at 06:35
  • msg #309

Re: Combat and progess report

I'm back!  :)
Selvin Larst
player, 250 posts
My friend surrounds me
A strange companion
Wed 6 Aug 2014
at 20:09
  • msg #310

Re: Combat and progess report

Welcome back!
The Dealer
GM, 491 posts
Wed 6 Aug 2014
at 23:36
  • msg #311

Re: Combat and progess report

Indeed. Welcome back
Vaddis Sonaden
player, 344 posts
Wed 6 Aug 2014
at 23:59
  • msg #312

Re: Combat and progess report

It is about time!!!
The Dealer
GM, 493 posts
Thu 7 Aug 2014
at 02:04
  • msg #313

Re: Combat and progess report

I consider myself quite fortunate that out of all the players I started with, you three have hung in there. Each and every one of you have brought real enthusiasm to your posts and the way you play your characters. You've made this game a pleasure. Thank you.

I'm also quite thankful that Izzick, our new player, seems to be out of the same mold. I think he'll fit in nicely. But he hasn't had a chance yet to see us in our best form. So. Let's focus our attention on that door...
Vaddis Sonaden
player, 345 posts
Thu 7 Aug 2014
at 02:08
  • msg #314

Re: Combat and progess report

I guess we started with what, 7 players? I remember the rat folk and Toke hung around awhile, but he never really seemed to be into it that much.

Al Karga, Germ, Skirk, I forgot about the first two completely, then their was another one too I think.
This message was last edited by the player at 02:14, Thu 07 Aug 2014.
The Dealer
GM, 494 posts
Thu 7 Aug 2014
at 02:28
  • msg #315

Re: Combat and progess report

It was actually ten. In my experience, when you start a PbP game, and you have four slots to fill, you recruit nine players.
Selvin Larst
player, 252 posts
My friend surrounds me
A strange companion
Thu 7 Aug 2014
at 02:59
  • msg #316

Re: Combat and progess report

Do you want us to roll initiative? I'm going after the skeleton, and will let the others stop the door. <grin>
The Dealer
GM, 495 posts
Thu 7 Aug 2014
at 03:48
  • msg #317

Re: Combat and progess report

Yes. Roll once during your first action and then keep that roll for the rest of the combat. I'm toying with the idea of doing away with init. altogether and just let ya'll have first action in each round. Thoughts?
Selvin Larst
player, 253 posts
My friend surrounds me
A strange companion
Thu 7 Aug 2014
at 03:53
  • msg #318

Re: Combat and progess report

Hmm. Takes a bit of the random fun out of things if we always go first. That means there's never a chance the monster could go first and get off a good spell or a crit or something. Maybe that's just me.

Lol! I nat 20'ed my initiative. I wonder if that bodes ill for this combat for me lol.

21:53, Today: Selvin Larst rolled 22 using 1d20+2. Initiative.
This message was last edited by the player at 03:53, Thu 07 Aug 2014.
Vaddis Sonaden
player, 347 posts
Thu 7 Aug 2014
at 10:15
  • msg #319

Re: Combat and progess report

You could always do one init for the bad guys, and then do a party init. two initiatives total to see who goes first each round. Do an average for the party for modifier, mine's 0. ;P
Izzick
player, 10 posts
Thu 7 Aug 2014
at 23:56
  • msg #320

Re: Combat and progess report

The Dealer:
I'm also quite thankful that Izzick, our new player, seems to be out of the same mold. I think he'll fit in nicely. But he hasn't had a chance yet to see us in our best form. So. Let's focus our attention on that door...

I hope I stay true to that. I've only had to drop out of a few games from time and often when I had little to no interest in them due to other factors - never games I liked. Which, this game definitely seems a keeper.

quote:

Yes. Roll once during your first action and then keep that roll for the rest of the combat. I'm toying with the idea of doing away with init. altogether and just let ya'll have first action in each round. Thoughts?


I've definitely seen games do it, but if we do, I'd definitely like to switch my familiars. Like I said, I went back and forth multiple times between Viper and Scorpion before I finally decided Initiative was probably the better stat to buff.
The Dealer
GM, 497 posts
Sat 9 Aug 2014
at 04:19
  • msg #321

Re: Combat and progess report

Sorry folks. Working on a deadline project tonight for work. I will answer posts tomorrow. Thanks.
The Dealer
GM, 505 posts
Sun 17 Aug 2014
at 05:20
  • msg #322

Re: Combat and progess report

I think we're going to wrap up the necromancer's lair. I will be moving us on to the second book. I have a couple of longish posts to write, so I'll be posting those tonight (Sunday). Don't worry. It will include loot you found as well.

For now, everyone advances to level 4. You too Izzick.
Izzick
player, 16 posts
Sun 17 Aug 2014
at 14:55
  • msg #323

Re: Combat and progess report

Woo!
Izzick
player, 17 posts
Mon 18 Aug 2014
at 05:07
  • msg #324

Re: Combat and progess report

Izzick's already got a Ring of Protection unfortunately. I'll take the Ghoul Touch Wand if no one else wants it (think I'm the only one who can use it without a check among us), but gold would also be nice.
Vaddis Sonaden
player, 357 posts
Mon 18 Aug 2014
at 11:36
  • msg #325

Re: Combat and progess report

Everyone gets gold. Items generally go to who can use/need them the most. I'm busy atm, but I haven't even really looked at what we found yet. I remember the ring and a buch of gear and blue pigment. Need to peruse it again. Tarrov might be able to use the wand too, I just know I'm not interested in it any case. Between you and him! ;)

You want the ring Selvin?

Vaddis is leveled.
This message was last edited by the player at 12:20, Mon 18 Aug 2014.
Selvin Larst
player, 261 posts
My friend surrounds me
A strange companion
Mon 18 Aug 2014
at 15:51
  • msg #326

Re: Combat and progess report

I can wear the ring if no one else needs it. Other than my Touch AC, my AC is actually good sitting at 20 AC and 18 Flat-footed now that we've leveled. My Touch AC is an abominable 12, lol.

AND I now have Glitterdust and Haste, though I can only cast like...2 2nd level spells per day as of now.
Vaddis Sonaden
player, 358 posts
Mon 18 Aug 2014
at 15:54
  • msg #327

Re: Combat and progess report

Armor Class       : 17     10 base + 4 armor + 3 shield + 0 Dex + 0 misc
Touch AC          : 10     10 base                      + 0 Dex + 0 misc
Flat-Footed AC    : 17     10 base + 4 armor + 3 shield         + 0 misc
Selvin Larst
player, 262 posts
My friend surrounds me
A strange companion
Mon 18 Aug 2014
at 15:58
  • msg #328

Re: Combat and progess report

Sounds like you could use it more than I, sir.

Edit: And now like an actual tiger, the eidolon has a tail. =)
This message was last edited by the player at 15:59, Mon 18 Aug 2014.
Selvin Larst
player, 263 posts
My friend surrounds me
A strange companion
Mon 18 Aug 2014
at 16:04
  • msg #329

Re: Combat and progess report

At this level, do I need to worry about having 'magic weapons' to bypass damage reduction?

I'm debating whether to take that or increase the tail stinger damage to make it 1d6 instead of 1d4. I was going to take tail slap, which does 1d6, but it's a secondary attack so at a hefty penalty.
Izzick
player, 18 posts
Mon 18 Aug 2014
at 16:15
  • msg #330

Re: Combat and progess report

Selvin Larst:
At this level, do I need to worry about having 'magic weapons' to bypass damage reduction?

I'm debating whether to take that or increase the tail stinger damage to make it 1d6 instead of 1d4. I was going to take tail slap, which does 1d6, but it's a secondary attack so at a hefty penalty.

Most magic damage reduction comes pretty late on. I think most of the time materials like silver and cold iron are more common early on. I'd go for higher damage until the next opportunity (besides, we'll have magic damage elsewhere).
The Dealer
GM, 508 posts
Tue 19 Aug 2014
at 03:31
  • msg #331

Re: Combat and progess report

In reply to Selvin Larst (msg # 329):

I need to finish reviewing the module some more Selvin, but I would say it is not an immediate need. You will get another level before the truly ugly combats occur.
Selvin Larst
player, 264 posts
My friend surrounds me
A strange companion
Tue 19 Aug 2014
at 03:38
  • msg #332

Re: Combat and progess report

Alright, thanks to you both. In that case, I believe Selvin is leveled. =)
Tarrov Garrick
player, 240 posts
Performance Artist
Cracking the Whip
Tue 19 Aug 2014
at 05:03
  • msg #333

Re: Combat and progess report

Yay for leveling!  :)
Izzick
player, 19 posts
Tue 19 Aug 2014
at 05:25
  • msg #334

Re: Combat and progess report

Also finished leveling.

But Tarrov, did you want the want? (Also, props for the character art in your description, because Nathan Graves is my favorite Castlevania hero)
Tarrov Garrick
player, 241 posts
Performance Artist
Cracking the Whip
Tue 19 Aug 2014
at 05:58
  • msg #335

Re: Combat and progess report

That sounds good.  I'm good with wands.  :)
The Dealer
GM, 511 posts
Wed 20 Aug 2014
at 05:24
  • msg #336

Re: Combat and progess report

Running Errands thread is up. Izzick, hang in there. I know you have no idea who some of these people and situations are we've run through. Won't happen much more this book.
Izzick
player, 20 posts
Wed 20 Aug 2014
at 16:16
  • msg #337

Re: Combat and progess report

Yeah, sorry I didn't get to posting yet. I got scheduled for 37 hours this week instead of my norm of 20 and it's a bit of an adjustment, haha.
The Dealer
GM, 513 posts
Fri 22 Aug 2014
at 04:42
  • msg #338

Re: Combat and progess report

The Bank of Abadar is the church of Abadar, god of wealth. The Bank is the most prominent one on the city and probably has the best hospital. But it ain't cheap. Abadar requires his clerics to be compensated first for all healing they do.
Selvin Larst
player, 269 posts
My friend surrounds me
A strange companion
Sat 23 Aug 2014
at 20:46
  • msg #339

Re: Combat and progess report

D'oh! That's Selvin's own god too! Sorry! I am a bit tired today and apparently that makes Selvin paranoid.
Izzick
player, 22 posts
Sun 24 Aug 2014
at 00:46
  • msg #340

Re: Combat and progess report

I'll try to get to a post either tonight or tomorrow, sorry about being quiet.
Izzick
player, 23 posts
Sun 24 Aug 2014
at 15:47
  • msg #341

Re: Combat and progess report

So how much gold did we each individually get for the last bit? Was it decided?
The Dealer
GM, 518 posts
Wed 27 Aug 2014
at 01:09
  • msg #342

Re: Combat and progess report

Hey folks. I got a boss in town and jury duty in the AM. So I'm offline tonight and maybe tomorrow (Wednesday). I should be back online Thursday if not tomorrow. Sorry for the short notice. Both events caught me by surprise.
The Dealer
GM, 519 posts
Wed 27 Aug 2014
at 01:11
  • msg #343

Re: Combat and progess report

In reply to Izzick (msg # 341):

Izzy, I think it was a toal of 3,000 from Kroft. So just using that I think you would be at 750 gp minimum. Anyone else have thowe figures onhand?
Tarrov Garrick
player, 248 posts
Performance Artist
Cracking the Whip
Fri 5 Sep 2014
at 16:57
  • msg #344

Re: Combat and progess report

Vaddis is immune to disease at this point, right?  I think he should definitely be the one to take the box.  :)
Selvin Larst
player, 284 posts
My friend surrounds me
A strange companion
Thu 18 Sep 2014
at 22:33
  • msg #345

Re: Combat and progess report

The Dealer:
The crowd begins to encircle you. Izzick, a hand covered in rashes reaches out and grabs at your wrist. "Please help me!" the man begs.

Selvin,  another man to your right coughs. A fine spray of red mist slowly settles over your arm.

Izzick...Selvin...fortitude checks please.


Aw, man not cool lol
The Dealer
GM, 537 posts
Sun 21 Sep 2014
at 04:58
  • msg #346

Re: Combat and progess report

Hey Vaddis, you're patron is Pharsma right? Sorry, but I'm on my phone and scrolling through everything is a bit of a pain on it.
Vaddis Sonaden
player, 385 posts
Sun 21 Sep 2014
at 12:04
  • msg #347

Re: Combat and progess report

Iomedae.
The Dealer
GM, 542 posts
Mon 22 Sep 2014
at 03:39
  • msg #348

Re: Combat and progess report

Sorry Vaddis. I posted us to the wrong thread. I moved the posts to the correct one. Thanks.
Izzick
player, 36 posts
Thu 25 Sep 2014
at 02:59
  • msg #349

Re: Combat and progess report

quote:
(Where is Izzick?)

Working at a convenience store and going to college! But I will post.
The Dealer
GM, 552 posts
Sun 28 Sep 2014
at 05:52
  • msg #350

Re: Combat and progess report


Sorry folks. Burning the midnight oil on a work project this weekend. Will have dates tomorrow. Thanks.
Izzick
player, 39 posts
Tue 30 Sep 2014
at 23:38
  • msg #351

Re: Combat and progess report

Head's up: Laptop died, so posting may be slow. It's already at a local computer shop, so we'll see when we get it back.
Selvin Larst
player, 296 posts
My friend surrounds me
A strange companion
Tue 30 Sep 2014
at 23:45
  • msg #352

Re: Combat and progess report

Vaddis said a half-hour not an hour and a half, Izzick. =)
Izzick
player, 41 posts
Wed 1 Oct 2014
at 14:36
  • msg #353

Re: Combat and progess report

Woops, my bad!
Tarrov Garrick
player, 256 posts
Performance Artist
Cracking the Whip
Thu 2 Oct 2014
at 05:59
  • msg #354

Re: Combat and progess report

I'm sorry, guys; work has been beating me like a rented mule.  I should have free time to post tomorrow, though!
Izzick
player, 42 posts
Fri 3 Oct 2014
at 00:22
  • msg #355

Re: Combat and progess report

Izzick:
Head's up: Laptop died, so posting may be slow. It's already at a local computer shop, so we'll see when we get it back.

And I am back to full laptop capability so hopefully no more mix ups about hour and a halfs and half hours.
Selvin Larst
player, 299 posts
My friend surrounds me
A strange companion
Mon 6 Oct 2014
at 13:54
  • msg #356

Re: Combat and progess report

Oh whoops I forgot I picked up Scent for my eidolon when we leveled up. But I guess we know where she's going so that doesn't matter lol.
This message was last edited by the player at 13:56, Mon 06 Oct 2014.
Izzick
player, 45 posts
Wed 8 Oct 2014
at 04:29
  • msg #357

Re: Combat and progess report

Just thought I'd make a note here, but Izzick doesn't actually have scent or any similar ability. I've just been playing it up because he's probably got a better sense of smell than most humans.
The Dealer
GM, 561 posts
Wed 8 Oct 2014
at 04:32
  • msg #358

Re: Combat and progess report

I know. But the stench of perfume is unmistakeable.
Vaddis Sonaden
player, 403 posts
Wed 8 Oct 2014
at 12:07
  • msg #359

Re: Combat and progess report

Smell +2 ;)
The Dealer
GM, 562 posts
Thu 9 Oct 2014
at 23:51
  • msg #360

Re: Combat and progess report

So noted. Sorry about that.
The Dealer
GM, 567 posts
Tue 14 Oct 2014
at 03:12
  • msg #361

Re: Combat and progess report

Hey folks. So you know, I'll be posting tonight, but will be offline tomorrow and Wednesday. I have an unexpected business trip and won't have a lot of time for posting. Sorry about that.
The Dealer
GM, 569 posts
Fri 17 Oct 2014
at 02:18
  • msg #362

Re: Combat and progess report

I'm back. Ya'll stil there?
Vaddis Sonaden
player, 409 posts
Fri 17 Oct 2014
at 12:31
  • msg #363

Re: Combat and progess report

Yup!
Selvin Larst
player, 305 posts
My friend surrounds me
A strange companion
Fri 17 Oct 2014
at 14:08
  • msg #364

Re: Combat and progess report

I'm around!
Tarrov Garrick
player, 262 posts
Performance Artist
Cracking the Whip
Fri 17 Oct 2014
at 15:13
  • msg #365

Re: Combat and progess report

Yes indeed.
Selvin Larst
player, 308 posts
My friend surrounds me
A strange companion
Mon 20 Oct 2014
at 14:08
  • msg #366

Re: Combat and progess report

Lol, some of us can't always post on the weekend, sir. =)
Selvin Larst
player, 309 posts
My friend surrounds me
A strange companion
Tue 21 Oct 2014
at 15:58
  • msg #367

Re: Combat and progess report

I'm guessing we should roll initiative at this point? Lol!

Selvin is going to charge one so the rest of you can either fight or we can do a running battle/flight. =)
Izzick
player, 48 posts
Wed 22 Oct 2014
at 03:59
  • msg #368

Re: Combat and progess report

In reply to Selvin Larst (msg # 367):

If so:
23:58, Today: Izzick rolled 12 using 1d20+6. Initiative.

Would my Mage Armor still be up or been too long at this point?
The Dealer
GM, 574 posts
Wed 22 Oct 2014
at 04:38
  • msg #369

Re: Combat and progess report

It's been a couple of hours game time so you should still be armored Izzick
Tarrov Garrick
player, 263 posts
Performance Artist
Cracking the Whip
Fri 24 Oct 2014
at 16:59
  • msg #370

Re: Combat and progess report

I am sorry I have been such a flake this week, guys.  I had to pick up an important deposition for a colleague who fell ill and have been pretty much going flat out since Sunday night.  Should be done sometime today, though.  Again, I apologize . . . everything in my life kind of got put on hold.
Selvin Larst
player, 312 posts
My friend surrounds me
A strange companion
Fri 24 Oct 2014
at 19:13
  • msg #371

Re: Combat and progess report

Dude, no worries. Take your time. =)
The Dealer
GM, 577 posts
Sat 25 Oct 2014
at 04:18
  • msg #372

Re: Combat and progess report

In reply to Tarrov Garrick (msg # 370):

As long as I'm not the one being deposed, you're alright
Selvin Larst
player, 313 posts
My friend surrounds me
A strange companion
Sat 25 Oct 2014
at 04:32
  • msg #373

Re: Combat and progess report

Crap! Forgot we haven't healed up! This may be a short fight for me lol!
The Dealer
GM, 579 posts
Sat 25 Oct 2014
at 04:47
  • msg #374

Re: Combat and progess report

In reply to Selvin Larst (msg # 373):

You've had two days rest. I think it's within scope to say you've patched up. Or at least received the benefit of the rest.
Selvin Larst
player, 315 posts
My friend surrounds me
A strange companion
Sat 25 Oct 2014
at 04:57
  • msg #375

Re: Combat and progess report

Ah okay cool. Thanks!
Tarrov Garrick
player, 265 posts
Performance Artist
Cracking the Whip
Wed 29 Oct 2014
at 05:05
  • msg #376

Re: Combat and progess report

Are all our opponents down at this point, or do we have some remaining?
Vaddis Sonaden
player, 416 posts
Wed 29 Oct 2014
at 13:01
  • msg #377

Re: Combat and progess report

Damn, killed them ruffians without a hit by me, thanks DM! ;) I was rolling pretty shitty.
Izzick
player, 51 posts
Thu 30 Oct 2014
at 05:27
  • msg #378

Re: Combat and progess report

Tarrov Garrick:
Are all our opponents down at this point, or do we have some remaining?

Technically, we've still got Vendra
The Dealer
GM, 583 posts
Thu 30 Oct 2014
at 07:00
  • msg #379

Re: Combat and progess report

Speaking of whom...
The Dealer
GM, 585 posts
Thu 30 Oct 2014
at 07:02
  • msg #380

Re: Combat and progess report

In reply to The Dealer (msg # 379):

By the bye, go ahead and level up all.
Selvin Larst
player, 319 posts
My friend surrounds me
A strange companion
Thu 30 Oct 2014
at 23:34
  • msg #381

Re: Combat and progess report

Nice! thank you! When does the leveling take place? After this thread?

Hmm need to pick a 2nd level spell to go with Glitterdust and Haste.

Blur
Bull's Strength
Cat's Grace
Evolution Surge, Lesser
Invisibility
See Invisibility
Slow

Thoughts?
This message was last edited by the player at 00:01, Fri 31 Oct 2014.
The Dealer
GM, 586 posts
Fri 31 Oct 2014
at 05:44
  • msg #382

Re: Combat and progess report

You can do it after this little episode with Vendra or now. I just want to bump ya'll up for the next part. Can't recall off hand what Surge actually does. I would hink you would get more out of Blur or perhaps Bull's Strength. But that's a personal opinion and not based on any scenario knowledge.
Selvin Larst
player, 320 posts
My friend surrounds me
A strange companion
Fri 31 Oct 2014
at 14:58
  • msg #383

Re: Combat and progess report

Surge lets me get a 2pt evolution for a short time.


And now, bitches er, gentlemen, I can FLY! Mwahahahaha!
The Dealer
GM, 595 posts
Mon 10 Nov 2014
at 02:38
  • msg #384

Re: Combat and progess report

Hey folks. Having computer difficulties. Should be back online tomorrow.
Tarrov Garrick
player, 272 posts
Performance Artist
Cracking the Whip
Tue 11 Nov 2014
at 19:26
  • msg #385

Re: Combat and progess report

I got an "18" exactly.  Should I take an action?

Also, what are the stats on this underwater crossbow I have?
Izzick
player, 56 posts
Tue 11 Nov 2014
at 20:38
  • msg #386

Re: Combat and progess report

The Dealer:
In reply to The Dealer (msg # 379):

By the bye, go ahead and level up all.

Shoot, Im not sure if I did this or not. Are we level 4 or 5?
Izzick
player, 57 posts
Tue 11 Nov 2014
at 20:40
  • msg #387

Re: Combat and progess report

Vaddis Sonaden:
In reply to Izzick (msg # 32):

OOC - There is no save for RoE, it's just 6 strength damage


"Saving Throw: Fortitude half

A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead."
Vaddis Sonaden
player, 429 posts
Tue 11 Nov 2014
at 20:59
  • msg #388

Re: Combat and progess report

Oh that's right, this is PF, not 3.5, my bad.
The Dealer
GM, 597 posts
Wed 12 Nov 2014
at 06:05
  • msg #389

Re: Combat and progess report

Yes Tarrov, take an action. Ties always go to players. Use the light crossbow stats.

Izzy, you should be level five now.
Selvin Larst
player, 330 posts
My friend surrounds me
A strange companion
Sat 15 Nov 2014
at 07:32
  • msg #390

Re: Combat and progess report

I assume Will Save for the mind-affecting, but figured I should ask =)

Is it an enchantment spell or effect?
This message was last edited by the player at 07:34, Sat 15 Nov 2014.
Izzick
player, 60 posts
Sat 15 Nov 2014
at 07:53
  • msg #391

Re: Combat and progess report

So hopefully Selvin can edit that action if all goes as planned.

Which may or may not be beneficial to us/Izzick!
Selvin Larst
player, 332 posts
My friend surrounds me
A strange companion
Sat 15 Nov 2014
at 17:24
  • msg #392

Re: Combat and progess report

He could edit that action but considering she just effed up Vaddis and tried to muck him up, he likely won't edit. =D
Tarrov Garrick
player, 276 posts
Performance Artist
Cracking the Whip
Sun 16 Nov 2014
at 01:54
  • msg #393

Re: Combat and progess report

Tarrov's inspire courage now grants +2 to hit and +2 damage!
The Dealer
GM, 601 posts
Mon 17 Nov 2014
at 05:39
  • msg #394

Re: Combat and progess report

Well I did say bring your A-Game...

Vaddis...so noted on the Cure.

Selvin...I need to know if you're going to halt the attack. Izzy would have spoken just as you begin to launch yourself at her. He would have acted first and you would see her narrow her eyes (Lidflaps. Whatever) and give him a sort of surprised expression. I won't say more than that at the moment. If you decide to attack, we'll keep your rolls as is.
Selvin Larst
player, 333 posts
My friend surrounds me
A strange companion
Mon 17 Nov 2014
at 06:30
  • msg #395

Re: Combat and progess report

....Sigh. Shrug. I'll give him a chance I suppose.
The Dealer
GM, 605 posts
Fri 21 Nov 2014
at 03:43
  • msg #396

Re: Combat and progess report

Since we are coming up on Thanksgiving here in the States, I figured I'd let ya'll know my schedule.

I will definitely be offline this Saturday the 22nd. I will be offline next week Wednesday and Thursday. I should be back online Friday.

If you know you'll be out of pocket most of next week, just let me know.

Also, I'll mention that I'll be traveling Dcember 23rd through the 28th. I don't know if I'll be online most of that time or not yet. Will let ya'll know the closer we get to that.
Vaddis Sonaden
player, 434 posts
Sat 22 Nov 2014
at 14:01
  • msg #397

Re: Combat and progess report

I want to pay her with a smite evil! May I? ;)
Izzick
player, 63 posts
Fri 28 Nov 2014
at 18:20
  • msg #398

Re: Combat and progess report

I wasn't expecting so many posts by the end of Thansgiving! Friends and I did Thanksgiving even too so wasn't around Wednesday or Thursday.
Vaddis Sonaden
player, 438 posts
Sun 30 Nov 2014
at 11:46
  • msg #399

Re: Combat and progess report

oops
This message was last edited by the player at 19:58, Sun 30 Nov 2014.
Selvin Larst
player, 338 posts
My friend surrounds me
A strange companion
Sun 30 Nov 2014
at 15:01
  • msg #400

Re: Combat and progess report

Psst! Vaddis, wrong thread. =)
Tarrov Garrick
player, 281 posts
Performance Artist
Cracking the Whip
Wed 3 Dec 2014
at 08:52
  • msg #401

Re: Combat and progess report

Don't forget you guys all have +2 to hit and +2 damage from Tarrov's bardsong.
Selvin Larst
player, 341 posts
My friend surrounds me
A strange companion
Wed 3 Dec 2014
at 14:37
  • msg #402

Re: Combat and progess report

Oh whoops thought it was +1. =)
Tarrov Garrick
player, 283 posts
Performance Artist
Cracking the Whip
Wed 3 Dec 2014
at 17:05
  • msg #403

Re: Combat and progess report

Leveling up has its benefits!
Izzick
player, 70 posts
Mon 8 Dec 2014
at 05:55
  • msg #404

Re: Combat and progess report

*offers to take the bracers off the groups hands if no one else wants them* I figure our bard and summoner both have armor anyway?
Izzick
player, 71 posts
Tue 9 Dec 2014
at 05:43
  • msg #405

Re: Combat and progess report

Tarrov, you've got armor as a bard, or am I mistaken?
Tarrov Garrick
player, 288 posts
Performance Artist
Cracking the Whip
Tue 9 Dec 2014
at 06:18
  • msg #406

Re: Combat and progess report

Yes, but if I don't have to wear it it makes skill checks a lot easier.  But you can have them if they improve your AC.  I figured you had Mage Armor.
Izzick
player, 72 posts
Tue 9 Dec 2014
at 19:47
  • msg #407

Re: Combat and progess report

I do, but easier to not waste a spell slot casting it if I can get bracers.
The Dealer
GM, 619 posts
Wed 10 Dec 2014
at 05:58
  • msg #408

Re: Combat and progess report

Sorry folks. Had to pull a lng nighter at work. I will post tomorrow.
The Dealer
GM, 623 posts
Fri 12 Dec 2014
at 04:17
  • msg #409

Re: Combat and progess report

New thread
The Dealer
GM, 624 posts
Fri 12 Dec 2014
at 04:18
  • msg #410

Re: Combat and progess report


New thread up. Let me know what questions you have after that info dump.
Selvin Larst
player, 346 posts
My friend surrounds me
A strange companion
Mon 15 Dec 2014
at 17:32
  • msg #411

Re: Combat and progess report

My apologies. Work has started to pick up, but I will make an extra effort to post regularly.

And it took a while for me to have brain power enough to read that first huge post heh heh.
This message was last edited by the player at 17:33, Mon 15 Dec 2014.
The Dealer
GM, 629 posts
Fri 19 Dec 2014
at 04:27
  • msg #412

Re: Combat and progess report

Just as a reminder to all my games...I will be traveling from the 23rd to the 27th. My internet connectivity will be hit or miss. I will post as often as I can. Thanks.
Selvin Larst
player, 351 posts
My friend surrounds me
A strange companion
Sun 21 Dec 2014
at 16:54
  • msg #413

Re: Combat and progess report

Man, I am so getting a zombie vibe from the sounds in this house lol.
Selvin Larst
player, 352 posts
My friend surrounds me
A strange companion
Sun 21 Dec 2014
at 17:02
  • msg #414

Re: Combat and progess report

Also, Izzick, I believe with a tattoo familiar you gain the Alertness benefits when its tattoo form also for future reference.
Izzick
player, 77 posts
Sun 21 Dec 2014
at 18:05
  • msg #415

Re: Combat and progess report

Hmm, it wasn't entirely clear. It says  you gain the familiar bonus (which in this case, would be only the initiative bonus of having a Scorpion). It says it doesn't count as a separate creature and therefore wouldn't possess abilities / Alertness says "Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat".

It MIGHT give the bonus, if the GM says it does, great, but since it wasn't entirely clear, I figured I'd summon it.
Selvin Larst
player, 354 posts
My friend surrounds me
A strange companion
Sun 21 Dec 2014
at 18:16
  • msg #416

Re: Combat and progess report

Hmm. I guess you might be right. It states the Familiar's special ability, which would be initiative in the Scorpion's case.
The Dealer
GM, 633 posts
Mon 22 Dec 2014
at 06:23
  • msg #417

Re: Combat and progess report

Based on the description you posted here and write up of other similar abbilities, I would say the familiar would have to be summoned and be within arm's reach.
Izzick
player, 78 posts
Tue 23 Dec 2014
at 06:51
  • msg #418

Re: Combat and progess report

The Dealer:
Based on the description you posted here and write up of other similar abbilities, I would say the familiar would have to be summoned and be within arm's reach.

No biggie. I don't mind summoning it. In 10-15 years of playing DnD, I don't think I've had a DM big enough of a dick to be like "He kills aims for the small bird/scorpion/lizard on your arm and you fall to the floor crying as the 5 hp animal dies."
The Dealer
GM, 634 posts
Tue 23 Dec 2014
at 07:14
  • msg #419

Re: Combat and progess report

Now you're giving me ideas...

Nah. I think in all the years I've been running D&D/PF, I've only killed like two familiars. One was a situation where an assassin was targeting the group, had been studying their weaknesses, and took the bird out to get at the wizard. The other one was the players fault really. Who throws a monkey at an umberhulk? Well. I do hate monkeys. But he is the one who threw it.
The Dealer
GM, 636 posts
Sun 28 Dec 2014
at 04:54
  • msg #420

Re: Combat and progess report

Sorry for the long delay. Christmas was full of family drama, kids with the flu, and poor cell service. I just got back in and am exhausted. I'll be answering posts tomorrow. Again, sorry for the time off.
Selvin Larst
player, 356 posts
My friend surrounds me
A strange companion
Sun 28 Dec 2014
at 15:27
  • msg #421

Re: Combat and progess report

No worries! I hope everyone had happy holidays!
Tarrov Garrick
player, 296 posts
Performance Artist
Cracking the Whip
Tue 30 Dec 2014
at 23:43
  • msg #422

Re: Combat and progess report

Hey Selvin,

Didn't you get a potential crit on one of those dancers?  You rolled a 20, right?
Selvin Larst
player, 359 posts
My friend surrounds me
A strange companion
Tue 30 Dec 2014
at 23:58
  • msg #423

Re: Combat and progess report

LOL! I didn't even notice that! Thanks! hahaha I was just happy to hit! =)

Gah! Waste of another 20 rolling a nat 20 to confirm a crit!! =P
This message was last edited by the player at 23:59, Tue 30 Dec 2014.
Tarrov Garrick
player, 297 posts
Performance Artist
Cracking the Whip
Wed 31 Dec 2014
at 08:37
  • msg #424

Re: Combat and progess report

I'm planning to cast Grease again.  Do you guys want me to hit the new zombies with it?  Or Scrumpers?
Vaddis Sonaden
player, 458 posts
Wed 31 Dec 2014
at 08:44
  • msg #425

Re: Combat and progess report

Your choice.
Selvin Larst
player, 360 posts
My friend surrounds me
A strange companion
Wed 31 Dec 2014
at 14:39
  • msg #426

Re: Combat and progess report

Um...yeah...Maybe the zombies as that would be more attacks coming in? And we can concentrate on Scrumpers? Hopefully he won't be TOO badass lol

Edit: I almost cast Gitterdust on that whole group but not sure if that would be a waste. Not sure if the screaming girl can turn invisible.
This message was last edited by the player at 14:43, Wed 31 Dec 2014.
Selvin Larst
player, 362 posts
My friend surrounds me
A strange companion
Wed 31 Dec 2014
at 14:58
  • msg #427

Re: Combat and progess report

Man, that +2 to hit and damage from Tarrov is nice! =)

Is everyone okay with Selvin in the game? Synthesists, I am finding, can be pretty powerful and I don't want anyone in the group to feel like I am overshadowing or whatever. Or the GM to feel like we are running through encounters too easy. It's not that I have an ego and think 'Oh I'm so awesome'. I don't normally worry about it, but in this case, having 4 attacks a round at 5 level (even with a bit lower damage than say a two-handed weapon wielder or backstabbing rogue could pull off) seems potent.

I'm happy to change characters to something else so just wanted to check.
Vaddis Sonaden
player, 459 posts
Wed 31 Dec 2014
at 15:15
  • msg #428

Re: Combat and progess report

He's fine as far as I'm concerned, I don't do much damage usually.
Tarrov Garrick
player, 298 posts
Performance Artist
Cracking the Whip
Wed 31 Dec 2014
at 17:08
  • msg #429

Re: Combat and progess report

Tarrov's not really a huge fan of violence, so he's happy to have Selvin carry the load in that department.
Selvin Larst
player, 363 posts
My friend surrounds me
A strange companion
Wed 31 Dec 2014
at 17:42
  • msg #430

Re: Combat and progess report

I did notice that the diceroller usually makes sure I only hit 1 or 2 times per 4 attacks so maybe it balances out? LOL!
Izzick
player, 82 posts
Wed 31 Dec 2014
at 18:02
  • msg #431

Re: Combat and progess report

It's fine. I've heard Synthesist is pretty broken before (I think it's even banned in Pathfinder Chronicles). But I don't mind. It's also pretty cool.
Tarrov Garrick
player, 300 posts
Performance Artist
Cracking the Whip
Fri 2 Jan 2015
at 05:06
  • msg #432

Re: Combat and progess report

We're surrounded by the walking dead!  What does your Turn Undead look like at this level, Vaddis?
Tarrov Garrick
player, 301 posts
Performance Artist
Cracking the Whip
Fri 2 Jan 2015
at 05:22
  • msg #433

Re: Combat and progess report

How nimble can an undead minotaur be, lol?
Tarrov Garrick
player, 304 posts
Performance Artist
Cracking the Whip
Fri 2 Jan 2015
at 17:54
  • msg #434

Re: Combat and progess report

Selvin,

Re-roll that Fort save, courtesy of your friendly neighborhood bard!  :)
Selvin Larst
player, 365 posts
My friend surrounds me
A strange companion
Fri 2 Jan 2015
at 18:03
  • msg #435

Re: Combat and progess report

Why thank you kind bard sir! =)
Selvin Larst
player, 368 posts
My friend surrounds me
A strange companion
Fri 2 Jan 2015
at 18:20
  • msg #436

Re: Combat and progess report

Vaddis, to your question, there is a feat to take that does that, but no Rage and Bardic Song and the like last only the rounds you spend the action to maintain them.
The Dealer
GM, 641 posts
Sat 3 Jan 2015
at 08:50
  • msg #437

Re: Combat and progess report

In reply to Tarrov Garrick (msg # 433):

I rolled well on that one.
Selvin Larst
player, 369 posts
My friend surrounds me
A strange companion
Sat 3 Jan 2015
at 17:04
  • msg #438

Re: Combat and progess report

Sorry, to be clear, is the minotaur ghast still moving after it slams against the wall?
The Dealer
GM, 643 posts
Mon 5 Jan 2015
at 03:55
  • msg #439

Re: Combat and progess report

It was still up. But not now
Izzick
player, 84 posts
Tue 6 Jan 2015
at 04:58
  • msg #440

Re: Combat and progess report

That does help a lot. There's also a lot of options you can use depending on how much work you want to put into it.

One way is to use an online tabletop program, create the map, and move a pog for each of us when we move then upload a new image at the end of each round.

Another, I'd have to remember what the site was, but it allowed anyone to click the link, edit the image (or in this case, move a pog over an image) click enter, and then generate a new url.
The Dealer
GM, 646 posts
Tue 6 Jan 2015
at 05:18
  • msg #441

Re: Combat and progess report

I'm actually working from a tablet these days as my computer went kerplunk. Finding an option that works with a tablet has been the challenge. Most of the aps I found won't work. And the websites I've tried won't run on the android platform. Do you know if that website would allow it? Thanks.
Izzick
player, 85 posts
Tue 6 Jan 2015
at 17:15
  • msg #442

Re: Combat and progess report

Hmmm, that I'm not certain of, but doubtful it does. I'm not sure what to use for a tablet.
The Dealer
GM, 647 posts
Thu 8 Jan 2015
at 04:55
  • msg #443

Re: Combat and progess report

Sorry folks. Having some issues from work I need to fix. Will be responding tomorrow.
Selvin Larst
player, 373 posts
My friend surrounds me
A strange companion
Fri 9 Jan 2015
at 16:32
  • msg #444

Re: Combat and progess report

WOW! I am going to split attacks on different targets ALL the time from now on! Those were amazing rolls! LOL!
Tarrov Garrick
player, 312 posts
Performance Artist
Cracking the Whip
Wed 14 Jan 2015
at 06:57
  • msg #445

Re: Combat and progess report

What do you guys think?  Should I open the door?
Izzick
player, 88 posts
Wed 14 Jan 2015
at 08:31
  • msg #446

Re: Combat and progess report

Go for it!
Tarrov Garrick
player, 314 posts
Performance Artist
Cracking the Whip
Fri 16 Jan 2015
at 05:52
  • msg #447

Re: Combat and progess report

Man, Tarrov is not very well equipped to fight the undead.  I hope this sort of encounter doesn't become a theme!
Tarrov Garrick
player, 316 posts
Performance Artist
Cracking the Whip
Sat 17 Jan 2015
at 06:55
  • msg #448

Re: Combat and progess report

Hooray!  Thanks for the assist, Izzick.  It is much appreciated!  Did you remember your +2 to hit for the bardic performance?
The Dealer
GM, 657 posts
Sat 17 Jan 2015
at 08:16
  • msg #449

Re: Combat and progess report

On the plus side, all of the encounters I had planned for this section have now been found.

Selvin is with the ghouls

Vaddis is with Yelley

And Tarrov and Izzy have met Yelley's younger sister, Deth Monk

I'll update the map again tomorrow. Thanks.
Selvin Larst
player, 378 posts
My friend surrounds me
A strange companion
Sat 17 Jan 2015
at 18:30
  • msg #450

Re: Combat and progess report

Damnit! we forgot the 1st rule of adventuring! Don't split the party! LOL!
Izzick
player, 91 posts
Sun 18 Jan 2015
at 03:13
  • msg #451

Re: Combat and progess report

Tarrov Garrick:
Hooray!  Thanks for the assist, Izzick.  It is much appreciated!  Did you remember your +2 to hit for the bardic performance?

Curses, I totally forgot. I kept going "Why did I roll +6 for this before? That must have been a goof on my part."
Tarrov Garrick
player, 318 posts
Performance Artist
Cracking the Whip
Sun 18 Jan 2015
at 07:13
  • msg #452

Re: Combat and progess report

Selvin Larst:
Damnit! we forgot the 1st rule of adventuring! Don't split the party! LOL!

I thought you all were going to follow me up the stairs after Yelley!
Tarrov Garrick
player, 320 posts
Performance Artist
Cracking the Whip
Mon 19 Jan 2015
at 08:21
  • msg #453

Tactical Situation

All right, Izzick and I are upstairs with the Monk.  Unfortunately Tarrov's Allegro just expired, so he won't be able to make two attacks on a full attack action any more unless and until he manages to recast it.  Iz, I don't know if you have anything to knock her down?  What are your options?  Tarrov's thinking about casting Mirror Image next round -- if he takes another flurry of blows chances are he's down for the count.

Alternatively, we can just step outside and close the door.  She would have to move to the door and then open it, so that would give us a standard action to cast the appropriate spells while she did that.

A heads up:  Tarrov has five rounds of bardic performance left today.  So if you want the +2 "to hit" and +2 damage from his bardsong you guys need to make these next five rounds count as much as you can.

I'm guessing Vaddis isn't going to make a deal with Yelley.  Do you guys anything you can do to those ghouls?  Tarrov can help you out with Pyrotechnics if we can find a way to work it . . . that should blind at least some of them.  I don't want to end up blinding you guys though.  Maybe I can warn you through Message (which is still active) to look away?  Dealer, would that work?

Questions for Dealer:

I'm assuming there are fire sources (torches and such) in every room?

How hurt does the monk look?
Selvin Larst
player, 380 posts
My friend surrounds me
A strange companion
Mon 19 Jan 2015
at 15:46
  • msg #454

Re: Tactical Situation

I DO have Glitterdust and Haste available if we want to get together...
Selvin Larst
player, 381 posts
My friend surrounds me
A strange companion
Mon 19 Jan 2015
at 18:56
  • msg #455

Re: Tactical Situation

So the Ghouls aren't visible this turn yet, right?

And, forgive my poor reading of the map (which for me has disappeared except for the original one without us on there) and where everyone is, but do we as a party fit in to this?

"no two of which can be more than 30 ft. apart"

I'm thinking no, but we might be close depending on how far up and over Tarrov and Izzick are from Selvin once he ends up in the main room.
Tarrov Garrick
player, 321 posts
Performance Artist
Cracking the Whip
Mon 19 Jan 2015
at 19:05
  • msg #456

Re: Tactical Situation

Once you and Vaddis finish off Yelley, maybe you could retreat up the stairs?  Vaddis could hold the staircase while you and Iz finish off Yelley.  I can trip the ghouls from behind Vaddis, which will essentially give him an extra attack since he'll get an AoO ehen they stand from prone.  and if you cast haste .... I think we'd be fine.
The Dealer
GM, 660 posts
Tue 20 Jan 2015
at 04:37
  • msg #457

Re: Tactical Situation

Tarrov: Yes to your question on fire sources. Mostly lanterns hanging from wall sconces. As far as how hurt she looks...not much really.

Selvin: I'll work on upating the map. I'm marking everyone's positions with their intials, but the color may not be showing up too well. Let me play around with that.

Sorry, but I may be hving a senior moment. Where did the '30 feet' comment come from?

And no, ghoulies just burst doen the door back in the hallway you just left, so they are not visible yet.

Did I miss any questions? Selvin, let me know on that one and I'll get you an answer. Thanks.
Selvin Larst
player, 382 posts
My friend surrounds me
A strange companion
Tue 20 Jan 2015
at 05:08
  • msg #458

Re: Tactical Situation

Sorry for confusing, boss. I'm looking to cast Haste and was trying to see if all my allies were within the spell's range (1 creature/level, no two of which can be more than 30 ft. apart). =)
The Dealer
GM, 661 posts
Tue 20 Jan 2015
at 06:00
  • msg #459

Re: Tactical Situation

In reply to Selvin Larst (msg # 458):

Ah. Thanks. I missed that.

I don't believe Haste is a cone, so I would say 30' in any direction, up and down included. So everyone would need to be within 30' of each other though they could be on different floors. In other words the spell range would be a spherical.

The AP doesn't give specifics as to ceiling height. So I would say they'd be about 10'. Given that, if you set the center point for the spell above your head, maybe nar the ceiling, it should hit everyone. It would touch you and Vaddy on the head and chest and Tarrov and Izzy on the legs. As long as the spell effect hits part of your body, at least for Haste, it would work.

Here's the rub though...You don't know exactly where Tarrov and Izzy are. So you would be shooting blind where they are concerned. I'll allow you to try a perception check. DC20. You can position them by sound if you make it. If not, you aren't sure.

Make sense?

Also, Yelley is dead. So that may moot the point anyway.

I'm postponing my in game response until tomorrow so you can decide how to handle. Thanks.
Selvin Larst
player, 383 posts
My friend surrounds me
A strange companion
Tue 20 Jan 2015
at 06:10
  • msg #460

Re: Tactical Situation

Thank you. That's more than generous.

23:10, Today: Selvin Larst rolled 22 using 1d20+9. Perception. =)
The Dealer
GM, 663 posts
Wed 21 Jan 2015
at 04:37
  • msg #461

Re: Tactical Situation

Don't forget the bonuses from Selvin's Haste all. Everyone gets it.
The Dealer
GM, 664 posts
Wed 21 Jan 2015
at 04:44
  • msg #462

Re: Tactical Situation

Also, game map is uploaded to Group 0. Please let me know if you can't access it. Thanks.
Tarrov Garrick
player, 323 posts
Performance Artist
Cracking the Whip
Wed 21 Jan 2015
at 23:26
  • msg #463

Re: Tactical Situation

Wow!  That was . . . wow!  I didn't know Tarrov had it in him!
Izzick
player, 93 posts
Thu 22 Jan 2015
at 05:32
  • msg #464

Re: Tactical Situation

I feel like I somehow slept through the week. I swear I was checking this, how did I last post Saturday.
Tarrov Garrick
player, 324 posts
Performance Artist
Cracking the Whip
Sun 25 Jan 2015
at 00:18
  • msg #465

Re: Tactical Situation

Dealer, I'm out of pocket this weekend with no access to a computer.  Typing this on phone.  If you update before I can get to one, Tarrov would like to cast Saving Finale on Vaddis then move into range to whip-trip one of the ghouls.

Vaddis, this will allow you to reroll that Fort save and act normally should you pass it.
Vaddis Sonaden
player, 471 posts
Sun 25 Jan 2015
at 12:59
  • msg #466

Re: Tactical Situation

Thanks, as long as I roll decent I'll be happy! ;)
The Dealer
GM, 671 posts
Sat 31 Jan 2015
at 08:30
  • msg #467

Re: Tactical Situation

Okay. Posting the next thread. Heads up: this one is tough. Make sure you level up and do any shopping you need to before hand.
Vaddis Sonaden
player, 475 posts
Sat 31 Jan 2015
at 13:10
  • msg #468

Re: Tactical Situation

5th level, or 6th??????? 8O
Izzick
player, 97 posts
Sat 31 Jan 2015
at 16:18
  • msg #469

Re: Tactical Situation

I'm up for selling the wand if that's possible (127.5 gold pieces for 1/2 17/50th a 50 charge wand). If we can't, I'll grab that as I can never say no to spells that can't miss.
Tarrov Garrick
player, 327 posts
Performance Artist
Cracking the Whip
Sat 31 Jan 2015
at 16:57
  • msg #470

Re: Tactical Situation

Do we have an inventory of our available gold/the things we have that haven't been assigned?
The Dealer
GM, 672 posts
Mon 2 Feb 2015
at 05:20
  • msg #471

Re: Tactical Situation

Vaddis, I believe ya'll would be 6th.

Tarrov and Izzy, I've been leaving treasure splits up to ya'll. I'll see if I can throw a list together by going through the threads.
The Dealer
GM, 673 posts
Tue 3 Feb 2015
at 04:39
  • msg #472

Re: Tactical Situation

Okay. I found this post:

You identified several items as magic or as being of superior quality. Gaedren had made some notes as to what he thought the magic items were and you have been able to identify them based on that. I will let you divide these items. In case of dispute, please cast lots/roll a d20 for them. High roll takes it, ties are do overs.

Wand of Cure Light Wounds. 12 charges left
A second Wand of Cure Light Wounds. 22 charges left
A wand of Magic Missles. 23 charges left
A vial with a single dose of Oil of Keen Edge (as per the spell)
A vial with a dose of Silversheen
A wand of Cure Disease. 14 charges left
A Ring of Protection +1
Three masterwork light crossbows.

There is also the Harrow Deck...

From Eel's End, that dust and that dragonfly ring (Dust of Appearance and Ring/Feather Fall respectively)

The Dealer
GM, 674 posts
Tue 3 Feb 2015
at 04:56
  • msg #473

Re: Tactical Situation

From your excursion under Potter's Field you got a wand/ghoul touch 10 uses, some knockout dust five uses (as per sleep spell caster lvl 6), and some dust of disappearance one use I think. You also got a shawl of disguise from the perfumer which will only turn you into the maid disguise she was using and a wand of cure disease.

Plus what you just got.

I'm assuming everyone is leveling up or such so I'll post again tomorrow.
Tarrov Garrick
player, 328 posts
Performance Artist
Cracking the Whip
Tue 3 Feb 2015
at 05:13
  • msg #474

Re: Tactical Situation

I know Tarrov took a masterwork light crossbow, the wands of cure light wounds and the wand of magic missiles.  He also has the Hat of Disguise from much earlier.

This leaves the following -

A vial with a single dose of Oil of Keen Edge (as per the spell)
A vial with a dose of Silversheen
A wand of Cure Disease. 14 charges left (Tarrov can use this if no one else can)
A Ring of Protection +1
Two masterwork light crossbows
Wand of Ghoul Touch (10 uses)
Knockout Dust (Sleep - CL 6th, 5 uses)
Dust of Disappearance (1 use)
Shawl of Disguise
Another Wand of Cure Disease (uses unknown)
Potion of Cure Serious Wounds x2
Wand of Magic Missiles (17 uses)
Mysterious Magic Quill (tm)

Spellbook (Feather Fall, Ghoul Touch, Interrogation, Spectral Hand, and Marionette Possession)

Gold Teeth (350gp)
Monk's Necklace (50gp)

So, what do you guys want/have you already taken?  We can sell the rest and split the proceeds.
This message was last edited by the player at 05:14, Tue 03 Feb 2015.
Izzick
player, 98 posts
Tue 3 Feb 2015
at 06:20
  • msg #475

Re: Tactical Situation

Is a shawl of disguise basically a hat of disguise? It might be useful for Izzick if he ever needs to not look like an orc. Potentially the Wand of Ghoul Touch would be nice in case of melee.

I'm a sorcerer so spellbook does nothing for me, I already have a Ring of protection, and as I said, I'll take the Wand of Magic Missile, but casting it is much more effective, so I'm all for selling it.
Tarrov Garrick
player, 329 posts
Performance Artist
Cracking the Whip
Tue 3 Feb 2015
at 06:27
  • msg #476

Re: Tactical Situation

The Dealer:
You also got a shawl of disguise from the perfumer which will only turn you into the maid disguise she was using . . . .


Selling stuff sounds good to me.

Anyone else want/taken anything?  Here's the updated list -

A vial with a single dose of Oil of Keen Edge (as per the spell)
A vial with a dose of Silversheen
A wand of Cure Disease. 14 charges left (Tarrov can use this if no one else can)
Two masterwork light crossbows
Wand of Ghoul Touch (10 uses)
Knockout Dust (Sleep - CL 6th, 5 uses)
Dust of Disappearance (1 use)
Shawl of Disguise
Another Wand of Cure Disease (uses unknown)
Potion of Cure Serious Wounds x2
Wand of Magic Missiles (17 uses)
Mysterious Magic Quill (tm)

Spellbook (Feather Fall, Ghoul Touch, Interrogation, Spectral Hand, and Marionette Possession)

Gold Teeth (350gp)
Monk's Necklace (50gp)
Selvin Larst
player, 390 posts
My friend surrounds me
A strange companion
Tue 3 Feb 2015
at 16:50
  • msg #477

Re: Tactical Situation

Selvin has Use Magic Device also in case we need him to use things. He is a Summoner so spellbook does me no good either.
Selvin Larst
player, 393 posts
My friend surrounds me
A strange companion
Fri 6 Feb 2015
at 17:39
  • msg #478

Re: Tactical Situation

Hmm...do you have to be able to see destination for Dimension Door? I'll have to look that up.

D'oh!! I forgot I have Invisibility now too if we need Tarrov instead of using the distract thing you were talking about (though only for like 6 minutes I think)
This message was last edited by the player at 17:40, Fri 06 Feb 2015.
Tarrov Garrick
player, 332 posts
Performance Artist
Cracking the Whip
Fri 6 Feb 2015
at 19:12
  • msg #479

Re: Tactical Situation

I was, um, actually talking about invisibility myself.  :)

Doesn't sound like you need to see your target to use Dimension Door:

Dimension Door Rules:
You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. After using this spell, you can't take any other actions until your next turn. You can bring along objects as long as their weight doesn't exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.

If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.

If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature travelling with you take an additional 4d6 points of damage and the spell simply fails.

Selvin Larst
player, 394 posts
My friend surrounds me
A strange companion
Fri 6 Feb 2015
at 19:32
  • msg #480

Re: Tactical Situation

I can only do it once a day, but....if we really want to go in the back way....
Tarrov Garrick
player, 333 posts
Performance Artist
Cracking the Whip
Sat 7 Feb 2015
at 01:07
  • msg #481

Re: Tactical Situation

Hey, I'm of the opinion that if you can use a situational, limited-use ability for a solid advantage, you use it.  There's no guarantee that we're going to run into another situation today where Selvin's Dimension Door ability will help out.  But we know it can help out here.  So I say go for it!  Otherwise we all end up with a bunch of unused abilities at the end of the day because we're saving them for another, better situation that never happened.
Tarrov Garrick
player, 334 posts
Performance Artist
Cracking the Whip
Sat 7 Feb 2015
at 01:10
  • msg #482

Re: Tactical Situation

Or . . . we can just walk in the front door!  With Selvin invisible, Tarrov disguised as a doctor, and Izzick disguised as a patient, Vaddis can play bodyguard (hey, there are riots going on!) and we just head in like we belong there.
The Dealer
GM, 677 posts
Sat 7 Feb 2015
at 06:55
  • msg #483

Re: Tactical Situation

Up to ya'll. Let me know.
Tarrov Garrick
player, 335 posts
Performance Artist
Cracking the Whip
Sat 7 Feb 2015
at 07:27
  • msg #484

Re: Tactical Situation

What do you guys think?  If we walk in the front door, there might be some uncomfortable questions, but going in the back uses up Selvin's Dimension Door.  I think I'm leaning toward the back since it seems to give us access to a less-guarded section of the building.  But I'm not sold one way or the other.
Vaddis Sonaden
player, 479 posts
Sat 7 Feb 2015
at 13:29
  • msg #485

Re: Tactical Situation

Back.
Selvin Larst
player, 395 posts
My friend surrounds me
A strange companion
Sat 7 Feb 2015
at 17:33
  • msg #486

Re: Tactical Situation

I'm fine with using, or I wouldn't have offered, heh. =)
Tarrov Garrick
player, 336 posts
Performance Artist
Cracking the Whip
Sat 7 Feb 2015
at 19:55
  • msg #487

Re: Tactical Situation

Sounds good to me!  Looks like we're going around the back, Dealer.  I think the plan is that Selvin will go invisible, Dimension Door inside, then let us in.
The Dealer
GM, 679 posts
Mon 9 Feb 2015
at 04:39
  • msg #488

Re: Tactical Situation

Let me know if the map loads for ya'll. The Game Map function is causing me a lot of problems tonight. Thanks.
Tarrov Garrick
player, 338 posts
Performance Artist
Cracking the Whip
Tue 10 Feb 2015
at 07:24
  • msg #489

Re: Tactical Situation

Unless anyone objects Tarrov (and possibly an invisible Selvin? Or possibly not) is going to go out into the main room and scout things out.  If he finds something interesting I'm sure he'll be able to create enough of a distraction to get the others where they need to be.
Izzick
player, 101 posts
Tue 10 Feb 2015
at 14:24
  • msg #490

Re: Tactical Situation

That works for me, though I think it would be just as easy for Izzick and Vaddis to join in, posed as they are.
Tarrov Garrick
player, 339 posts
Performance Artist
Cracking the Whip
Tue 10 Feb 2015
at 17:53
  • msg #491

Re: Tactical Situation

That sounds fine to me.  Although if Izzick is disguised as a patient, someone may make him lie down, etc.
Selvin Larst
player, 397 posts
My friend surrounds me
A strange companion
Tue 10 Feb 2015
at 19:52
  • msg #492

Re: Tactical Situation

Meh if people want to come along or stay behind, I'm good either way. I'm only invisible for like 5 1/2 more minutes anyway at most. =)
Vaddis Sonaden
player, 481 posts
Tue 10 Feb 2015
at 19:55
  • msg #493

Re: Tactical Situation

Vaddis leans against the wall to wait to be summoned.
Tarrov Garrick
player, 340 posts
Performance Artist
Cracking the Whip
Tue 10 Feb 2015
at 21:26
  • msg #494

Re: Tactical Situation

In reply to Selvin Larst (msg # 492):

I'm hoping it won't take more than a couple of minutes to scout out the big room.  Okay, sounds like a plan.  Tarrov is heading out . . . whoever wants to head out with him is welcome!
The Dealer
GM, 683 posts
Fri 13 Feb 2015
at 06:27
  • msg #495

Re: Tactical Situation

Izzy, you did go out as a patient, correct?
Tarrov Garrick
player, 344 posts
Performance Artist
Cracking the Whip
Fri 13 Feb 2015
at 21:45
  • msg #496

Re: Tactical Situation

Can Tarrov bluff?  Yes.  Yes he can.  :)
Vaddis Sonaden
player, 482 posts
Fri 13 Feb 2015
at 22:07
  • msg #497

Re: Tactical Situation

8O What a bluff too!!!!!! 35!!!
Tarrov Garrick
player, 345 posts
Performance Artist
Cracking the Whip
Fri 13 Feb 2015
at 22:11
  • msg #498

Re: Tactical Situation

I know, right?  :)
Izzick
player, 103 posts
Sat 14 Feb 2015
at 06:38
  • msg #499

Re: Tactical Situation

The Dealer:
Izzy, you did go out as a patient, correct?

Yes I did
The Dealer
GM, 686 posts
Wed 18 Feb 2015
at 04:40
  • msg #500

Re: Tactical Situation

Sorry all. Had a late nighter at work. Will be answering posts tomorrow/Wednesday.

Thanks.
Izzick
player, 105 posts
Wed 18 Feb 2015
at 17:55
  • msg #501

Re: Tactical Situation

So idea I had but not sure if I should do it: Should Izzick try another bluff check to fake death and see if Tarrov can take him down below to Rolth?
Tarrov Garrick
player, 347 posts
Performance Artist
Cracking the Whip
Wed 18 Feb 2015
at 21:30
  • msg #502

Re: Tactical Situation

That's a great idea, Izzick!  Think you can pull it off?
The Dealer
GM, 687 posts
Thu 19 Feb 2015
at 04:55
  • msg #503

Re: Tactical Situation

Sounds like a good idea Izzy. How do you want to pull it off? Bluff check? Let me know and shoot any rolls you need. Thanks.
Tarrov Garrick
player, 352 posts
Performance Artist
Cracking the Whip
Wed 25 Feb 2015
at 05:59
  • msg #504

Re: Tactical Situation

Dealer, looks like you and I posted a minute apart.  I think my post still works, though.
Selvin Larst
player, 403 posts
My friend surrounds me
A strange companion
Fri 27 Feb 2015
at 15:29
  • msg #505

Re: Tactical Situation

Lol! I always know we're likely about to be in a fight when Detect Evil pops up, even though in-character we can't see Vaddis giving them the hairy eyeball! =)
The Dealer
GM, 694 posts
Sat 28 Feb 2015
at 01:31
  • msg #506

Re: Tactical Situation

A fight? In a Pathfinder game? That so seldom ever hapens though...
Selvin Larst
player, 404 posts
My friend surrounds me
A strange companion
Sun 1 Mar 2015
at 05:54
  • msg #507

Re: Tactical Situation

In this new area we are in, how tall is the ceiling here? 15 feet?

Do we get a surprise round or is it just...initiative time lol?
This message was last edited by the player at 17:11, Sun 01 Mar 2015.
The Dealer
GM, 697 posts
Mon 2 Mar 2015
at 02:59
  • msg #508

Re: Tactical Situation

The AP is wonderfully vague on ceilings. Let's say 20'.

You and Vaddis definitely get a surprise round. Since Izzy and Tarrov are chanting, not so much. I need to look at the spell Izzy's casting though. Maybe.
Izzick
player, 109 posts
Mon 2 Mar 2015
at 03:44
  • msg #509

Re: Tactical Situation

The Dealer:
The AP is wonderfully vague on ceilings. Let's say 20'.

You and Vaddis definitely get a surprise round. Since Izzy and Tarrov are chanting, not so much. I need to look at the spell Izzy's casting though. Maybe.

It's only a standard action to cast, so it takes no longer than swinging a sword or firing a bow.
The Dealer
GM, 699 posts
Mon 2 Mar 2015
at 03:46
  • msg #510

Re: Tactical Situation

I looked it over already. But when I thought back on what was happening...I had to give it to you. It was just too dumb not to.
The Dealer
GM, 700 posts
Tue 3 Mar 2015
at 01:09
  • msg #511

Re: Tactical Situation

Hey all. Just wanted to give ya'll a heads up. March is going to be a bit of a catch-as-catch-can for me. I will try to adhere to my five times a week, but I may not make it. This week will be particuarly rough. I should be out of the weeds near the end of the month. Will let ya'll know if anything changes and I will be updating later tonight. Thanks.
Selvin Larst
player, 407 posts
My friend surrounds me
A strange companion
Tue 3 Mar 2015
at 03:11
  • msg #512

Re: Tactical Situation

Dealer, do not even sweat it. Do what you can when you can, but rl comes first. =)
Vaddis Sonaden
player, 490 posts
Tue 3 Mar 2015
at 03:13
  • msg #513

Re: Tactical Situation

8O sacrilege! Gaming IS life! ;) Take your time.
The Dealer
GM, 702 posts
Fri 6 Mar 2015
at 02:49
  • msg #514

Re: Tactical Situation

Sorry all. Had to travel and ended up getting iced in. I will catch up on posts tomorrow. Thanks.
Izzick
player, 111 posts
Fri 6 Mar 2015
at 18:29
  • msg #515

Re: Tactical Situation

No problem! Take your time. Im in MA, so I'm very used to this snow being a problem.
Tarrov Garrick
player, 361 posts
Performance Artist
Cracking the Whip
Fri 13 Mar 2015
at 17:33
  • msg #516

Re: Tactical Situation

Apparently Tarrov has a big of big-tent revival preacher in him.  Who knew?
The Dealer
GM, 710 posts
Sat 14 Mar 2015
at 05:06
  • msg #517

Re: Tactical Situation

Preach on Brother Man
Selvin Larst
player, 415 posts
My friend surrounds me
A strange companion
Tue 17 Mar 2015
at 14:58
  • msg #518

Re: Tactical Situation

At least the color scheme isn't as bad as like April Fool's...oh crap that's coming up soon...sigh
The Dealer
GM, 713 posts
Wed 18 Mar 2015
at 02:38
  • msg #519

Re: Tactical Situation

Will be offline tonight. Should be online tomorrow. Thanks.
Tarrov Garrick
player, 367 posts
Performance Artist
Cracking the Whip
Thu 19 Mar 2015
at 20:34
  • msg #520

Re: Tactical Situation

Izzick, I don't want to rub it in but that was the lamest fireball I've EVER seen, lol. :)
Selvin Larst
player, 417 posts
My friend surrounds me
A strange companion
Thu 19 Mar 2015
at 20:38
  • msg #521

Re: Tactical Situation

AND I think you fireballed ME too! Lol!
Selvin Larst
player, 419 posts
My friend surrounds me
A strange companion
Fri 20 Mar 2015
at 04:13
  • msg #522

Re: Tactical Situation

Yeah. Awesome.
Tarrov Garrick
player, 368 posts
Performance Artist
Cracking the Whip
Fri 20 Mar 2015
at 20:56
  • msg #523

Re: Tactical Situation

Hey guys,

I'm going to be on vacation with limited internet access next week, so I will probably pretty light re: the posting.  So Dealer can NPC Tarrov at any point that it's necessary.  Everything will be back to normal by March 30th.
Selvin Larst
player, 420 posts
My friend surrounds me
A strange companion
Sun 22 Mar 2015
at 01:15
  • msg #524

Re: Tactical Situation

The Dealer:
Tarrov, you got hit with a Grease spell. Vaddis, 10 pts damage. Sorry buddy. I'll update the map tonight. Brown dots are priests. Yellow dot is Rolth. Ya'lls move... 


Did you mean Selvin/Zac instead of Vaddis?
The Dealer
GM, 717 posts
Sun 22 Mar 2015
at 01:19
  • msg #525

Re: Tactical Situation

I did. Thanks for catching that Selvin. Sorry to you and Vaddis. I will edit in just a moment.
The Dealer
GM, 718 posts
Sun 22 Mar 2015
at 01:29
  • msg #526

Re: Tactical Situation

Map is updated. I was considering assigning each of you a color so I could start adding you to the map. Say:

Grey for Tarrov
Green for Izzy
Red for Selvin
Blue for Vaddis

Any objections?
Selvin Larst
player, 422 posts
My friend surrounds me
A strange companion
Sun 22 Mar 2015
at 04:46
  • msg #527

Re: Tactical Situation

No objections from me.
Izzick
player, 115 posts
Sun 22 Mar 2015
at 06:59
  • msg #528

Re: Tactical Situation

Works for me.
Izzick
player, 116 posts
Sun 22 Mar 2015
at 07:02
  • msg #529

Re: Tactical Situation

Selvin Larst:
AND I think you fireballed ME too! Lol!

Sorry I'm just getting to this now, but also sorry for hitting you D:
I thought you were still closer to the edge of the stairs hence why I aimed for the guys in the back. O well, at least it was pretty low damage.
Vaddis Sonaden
player, 501 posts
Sun 22 Mar 2015
at 12:55
  • msg #530

Re: Tactical Situation

Fine.
The Dealer
GM, 720 posts
Mon 23 Mar 2015
at 03:52
  • msg #531

Re: Tactical Situation

As a note...I will be offline both Tuesday and Wednesday this week. I will also be off Friday, but will try to post early Saturday morning. Thanks all.
Selvin Larst
player, 424 posts
My friend surrounds me
A strange companion
Fri 27 Mar 2015
at 05:04
  • msg #532

Re: Tactical Situation

Yikes. Does anyone have an area of effect to handle the zombies?

I could cast Glitterdust on the doctors and priests to slow them up and make it harder for them to cast and be effective.
Izzick
player, 119 posts
Sat 28 Mar 2015
at 06:12
  • msg #533

Re: Tactical Situation

I've got another fireball if you're not going to be inside it this time. :P
Selvin Larst
player, 425 posts
My friend surrounds me
A strange companion
Sat 28 Mar 2015
at 13:05
  • msg #534

Re: Tactical Situation

hahahaha
Tarrov Garrick
player, 370 posts
Performance Artist
Cracking the Whip
Sat 28 Mar 2015
at 16:34
  • msg #535

Re: Tactical Situation

I am back!  Sounds like we're in a tricky tactical situation.  Checking it out now.
Tarrov Garrick
player, 372 posts
Performance Artist
Cracking the Whip
Tue 31 Mar 2015
at 04:45
  • msg #536

Re: Tactical Situation

You know, I just wanted to take a bit of time out to say how much I appreciate The Dealer.  There are so many games out there where the DM flakes after a month, or six months, or a year.  And here we are going strong.  So many abandoned games.  So thanks for THIS game, Dealer, and all the effort you've put in to making a place for us to tell this story.
Selvin Larst
player, 427 posts
My friend surrounds me
A strange companion
Tue 31 Mar 2015
at 04:50
  • msg #537

Re: Tactical Situation

Hear, hear.
Vaddis Sonaden
player, 507 posts
Tue 31 Mar 2015
at 11:04
  • msg #538

Re: Tactical Situation

Yay DM!!!
Izzick
player, 121 posts
Tue 31 Mar 2015
at 16:32
  • msg #539

Re: Tactical Situation

And while I'm new to the group, thanks for having me because this is one of my strongest going RPoL games in a while.
The Dealer
GM, 728 posts
Wed 1 Apr 2015
at 03:34
  • msg #540

Re: Tactical Situation

Thanks all. I needed that. Seriously though ya'll have been the best Pathfinder group I've done on PbP. You have no idea how much easier and more enjoyable that makes things.

Barring tragedy, I plan to shoot for the end of the AP. We're almost done with Book 2. I hope to start Book 3 in May.
Tarrov Garrick
player, 376 posts
Performance Artist
Cracking the Whip
Thu 9 Apr 2015
at 22:08
  • msg #541

Re: Tactical Situation

Hey guys,

Sorry I've been slow on the posting here, my grandmother is ill and I had the opportunity to take my sons up to see her, so I did.  I'll be back on a regular schedule tomorrow.
The Dealer
GM, 735 posts
Fri 10 Apr 2015
at 03:55
  • msg #542

Re: Tactical Situation

Take your time. Best to you nd your family.
Izzick
player, 123 posts
Sat 11 Apr 2015
at 02:41
  • msg #543

Re: Tactical Situation

I've just had a busy week here, so sorry for also being slow.

EDIT: Caught up reading and
quote:
And it screechs "BWWWAAHK" in your direction.

ALL I CAN HEAR IS HANK HILL
https://www.youtube.com/watch?v=YGcdYB8vF_c
This message was last edited by the player at 02:47, Sat 11 Apr 2015.
Selvin Larst
player, 436 posts
My friend surrounds me
A strange companion
Tue 14 Apr 2015
at 15:30
  • msg #544

Re: Tactical Situation

The Dealer:
Selvin and Vaddis, reflex save vs DC 21. You get your Con bonus as a bonus to the save. 26 pts dam, half that if you save. Also, you can both consider yourselves sickened for 1 min.

Don't forget Tarrov's Inspiration bonus. Ya'll will need it here.


Sorry, just to clarify, do we use our Con bonus INSTEAD of our Dex bonus for this save, or in addition to? No chance this is an enchantment effect is it? laugh

And I assume that the Inspire Courage comment was to hit and damage, for not help with a save vs charm and fear effects?.


Doesn't matter. The Heroism comes just to late to make the difference as I think I miss the save by like 2 or 3 points, heh.
This message was last edited by the player at 15:56, Tue 14 Apr 2015.
Tarrov Garrick
player, 382 posts
Performance Artist
Cracking the Whip
Tue 21 Apr 2015
at 20:30
  • msg #545

Re: Tactical Situation

Selvin,

Remember that Heroism will be up on you for another hour, so (probably) for the rest of our time here.
Izzick
player, 129 posts
Wed 22 Apr 2015
at 03:08
  • msg #546

Re: Tactical Situation

So do we still have that priest to interrogate?
The Dealer
GM, 746 posts
Fri 24 Apr 2015
at 03:17
  • msg #547

New Guy

We'll have a new player starting next week. You're fifth man will be Chandanar. I will let him make his own introductions.

Everyone give him a howdy please. Thanks.
Selvin Larst
player, 443 posts
My friend surrounds me
A strange companion
Fri 24 Apr 2015
at 03:48
  • msg #548

Re: New Guy

Welcome! Hope you survive the experience! Mwahaha-ahem. I mean. Howdy.
Chandanar Jedekiah
player, 1 post
Init +2 AC17 HP40/40
Fort+6 Refl+2 Will+9
Fri 24 Apr 2015
at 05:36
  • msg #549

Re: New Guy

Greetings everybody.
Good to be here. I might add: it was quite a pleasant surprise, too. I had asked to allowed to lurk, see, but GM has offered a place. Hehehe, and man, have I been quick in grabbing that space ;-)
Seriously, the thing I really look for is continuing campaigns and it sure looks like this is the thing here. I applaud you all for your dedication, it's quite rare on RPoL, I think.
So, plain awesome to join you guys, even though you're already way into the plot.
I have read through your exploits since the outbreak of the plague, so OOC I know a bit, but definitely not my character. In fact, I am very interested how much GM will allow me to know. So, expect quite some posts asking about IC knowledge, especially as concerns NPCs.
It's been a long time since I last played DnD 3.5 (almost a decade, and ftf, never played this here on RPoL) and I have never played Pathfinder, so kindly expect some questions in that regard, too. Though I expect to find everything on the wiki. But it's such a wealth of info, it's actually easy to not see something.
Anyway, my 'build' is pretty simple, nothing fancy, nothing unexpected, no cunning exploits either. I'll be playing a male Cleric of Iomedae, venerating her aspects of Good and Glory.

I am at UTC+2.0, btw.
I rarely post on weekends due to RL.
Other than that I certainly expect to be able to post every day.
And I will, of course, annouce absences.
Vaddis Sonaden
player, 521 posts
Fri 24 Apr 2015
at 12:51
  • msg #550

Re: New Guy

Hello and welcome.
Selvin Larst
player, 445 posts
My friend surrounds me
A strange companion
Fri 24 Apr 2015
at 13:50
  • msg #551

Re: New Guy

This is a great resource if you haven't seen it: http://www.d20pfsrd.com =)
Chandanar Jedekiah
player, 2 posts
Init +2 AC17 HP40/40
Fort+6 Refl+2 Will+9
Fri 24 Apr 2015
at 17:01
  • msg #552

Re: New Guy

In reply to Selvin Larst (msg # 551):

Exactly the wiki I meant above ;-)
Izzick
player, 131 posts
Sun 26 Apr 2015
at 03:51
  • msg #553

Re: New Guy

In reply to Chandanar Jedekiah (msg # 549):

Hello hello! And I can't take much credit, I joined half way through and probably don't post half as much as I should. Clerics are pretty cool!
Tarrov Garrick
player, 384 posts
Performance Artist
Cracking the Whip
Sun 26 Apr 2015
at 04:48
  • msg #554

Re: New Guy

Welcome Chandanar!
Chandanar Jedekiah
player, 3 posts
Init +2 AC18 HP40/40
Fort+6 Refl+2 Will+9
Mon 27 Apr 2015
at 07:20
  • msg #555

Re: New Guy

Funny enough, my very first character I ever played (at the age of 12 or so ?) was a Cleric in the Red Box'ed DnD of old. Haven't played another since then.

Okay, my description is up.
You may have noticed me when you talked to Vaultkeeper Ishani Dhatri since I was at the Bank a couple of times, too. I did notice you guys talking to him, anyway. I may even have exchanged vey brif words with Vaddis, being of the same faith and all that.
The Dealer
GM, 750 posts
Tue 28 Apr 2015
at 03:20
  • msg #556

Re: New Guy

In order to get Chandanar started I'm running a little side story for him. So only he should post to the Meanwhile...thread.
Chandanar Jedekiah
player, 6 posts
Init +2 AC18 HP40/40
Fort+6 Refl+2 Will+9
Wed 29 Apr 2015
at 13:45
  • msg #557

Re: New Guy

Umm... shooting twice with a crossbow???
Isn't loading a crossbow a move action, therefore making it impossible to make a full action attack???
This message was last edited by the player at 09:19, Sat 02 May 2015.
Chandanar Jedekiah
player, 10 posts
Init +2 AC18 HP37/40
Fort+6 Refl+2 Will+9
Mon 4 May 2015
at 05:29
  • msg #558

Re: New Guy

Pah, the Dice Roller hates me...
The Dealer
GM, 759 posts
Tue 5 May 2015
at 03:29
  • msg #559

Re: New Guy

Sorry folks. 911 at work has me working overnight. I should be back tomorrow.
Chandanar Jedekiah
player, 13 posts
Init +2 AC18 HP34/40
Fort+6 Refl+2 Will+9
Thu 7 May 2015
at 05:53
  • msg #560

Re: New Guy

Hehehe, and there I thought that particular BigBossEndFight in the temple was a bit easy. Or rather that you were quick in dispatching her. Well, it gets very interesting again ;-)

Can you please come back on my confusion/misunderstanding from above (#557), just so I get this right ? Thanks a lot
Tarrov Garrick
player, 388 posts
Performance Artist
Cracking the Whip
Thu 7 May 2015
at 18:55
  • msg #561

Re: New Guy

Selvin, if you fail the hold person save Tarrov will cast Saving Finale upon you, which allows you to re-roll it.  So go ahead and re-roll the save if you fail it.
Tarrov Garrick
player, 390 posts
Performance Artist
Cracking the Whip
Thu 7 May 2015
at 19:42
  • msg #562

Re: New Guy

Vaddis,

Here's the description for Heroism:

This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.

It lasts for an hour.
Vaddis Sonaden
player, 530 posts
Thu 7 May 2015
at 19:43
  • msg #563

Re: New Guy

thanks
The Dealer
GM, 764 posts
Fri 8 May 2015
at 00:53
  • msg #564

Re: New Guy

In reply to Chandanar Jedekiah (msg # 557):

Sorry. Missed your question first time around. There's a couple of different ways to do it. Rapid Reload makes reloading a light crossbow a free action. Also you could just buy a repeating crossbow. I think that holds...what? Five bolts?
Selvin Larst
player, 452 posts
My friend surrounds me
A strange companion
Fri 8 May 2015
at 01:54
  • msg #565

Re: New Guy

Updated my last post for the actions. =)
Chandanar Jedekiah
player, 14 posts
Init +2 AC18 HP34/40
Fort+6 Refl+2 Will+9
Fri 8 May 2015
at 05:08
  • msg #566

Re: New Guy

The Dealer:
Sorry. Missed your question first time around. There's a couple of different ways to do it. Rapid Reload makes reloading a light crossbow a free action. Also you could just buy a repeating crossbow. I think that holds...what? Five bolts?

No problem and thanks.
I was asking since Vaddis shot twice with his light crossbow and I had not really considered a Paladin taking that feat.
Interesting
Selvin Larst
player, 454 posts
My friend surrounds me
A strange companion
Mon 11 May 2015
at 12:55
  • msg #567

Re: New Guy

The Dealer:
Teamwork is a truly beautiful thing.

She stumbles, striking her back against the base of the statue. With a smirk on her face, she lifts her arms and lunges forward. One hand catches Vaddis in the sternum. The ends of her odd looking fingers seem to slip through his armor like butter. The other hand smashes into Izzick, knocking his just under the collarbone.


Izzy, 9 pts dam. Selvin, 10 pts dam. Also, I need both of you to make a Fort save DC 16 please. If you fail still continue with hou actions please. Thanks.



Sorry but...is she hitting Selvin or Izzick? I assume Selvin but wanted to clarify.
Vaddis Sonaden
player, 534 posts
Mon 11 May 2015
at 12:58
  • msg #568

Re: New Guy

Vaddis got hit for 10 pts.
Tarrov Garrick
player, 392 posts
Performance Artist
Cracking the Whip
Mon 11 May 2015
at 22:51
  • msg #569

Re: New Guy

Vaddis, don't forget you get +2 damage from Tarrov's Inspire Courage.
Vaddis Sonaden
player, 535 posts
Mon 11 May 2015
at 23:44
  • msg #570

Re: New Guy

Shit!! I forgot to add that in DM!
Izzick
player, 136 posts
Tue 12 May 2015
at 02:50
  • msg #571

Re: New Guy

Selvin Larst:
The Dealer:
Teamwork is a truly beautiful thing.

She stumbles, striking her back against the base of the statue. With a smirk on her face, she lifts her arms and lunges forward. One hand catches Vaddis in the sternum. The ends of her odd looking fingers seem to slip through his armor like butter. The other hand smashes into Izzick, knocking his just under the collarbone.


Izzy, 9 pts dam. Selvin, 10 pts dam. Also, I need both of you to make a Fort save DC 16 please. If you fail still continue with hou actions please. Thanks.



Sorry but...is she hitting Selvin or Izzick? I assume Selvin but wanted to clarify.

I'm gonna wait on this before I answer
The Dealer
GM, 771 posts
Tue 12 May 2015
at 03:44
  • msg #572

Re: New Guy

No that was me confusing Selvin and Vaddis again. Sorry guys. Vaddis and Izzy took damage.
The Dealer
GM, 772 posts
Tue 12 May 2015
at 04:51
  • msg #573

Re: New Guy

Since I muffed up the prior message I'll give Selvin and Izzy a chance to post and respind tomorrow. I'll also plan on posting Wednesday.

Thanks. Sorry again for the trouble.
Tarrov Garrick
player, 396 posts
Performance Artist
Cracking the Whip
Sat 23 May 2015
at 04:13
  • msg #574

Re: New Guy

Sorry, guys, my house has been hit by the plague this week.  Me, kids, everyone.  I'll spare you the gory details, but just wanted to let you guys know.  Hopefully I will be recovered after the long weekend.  Again, apologize for my absence.  :(
Izzick
player, 141 posts
Sat 23 May 2015
at 05:03
  • msg #575

Re: New Guy

And I'm dead from work so will get a post in tomorrow
The Dealer
GM, 791 posts
Sat 23 May 2015
at 05:13
  • msg #576

Re: New Guy

We're in the home stretch npw anyway. Vaddis and Selvin will probably wrap up the maidens in the next post or two. Ya'll will probably hook up with Chand midpoint next week.

As an aside, we will be moving onto to Book 3. To be upfront, three has one of the weaker sections in the AP. So I will probably take a couple days off to do some rewrites. But I imagine we'll start book 3 a week from Tuesday. Everyone will be leveling up by the by. So make plans accordingly.
The Dealer
GM, 794 posts
Tue 26 May 2015
at 04:36
  • msg #577

Re: New Guy

Hey guys. Having some issues so will be offline tonight. Will catch up tomorrow. Thanks.
The Dealer
GM, 803 posts
Sat 30 May 2015
at 06:01
  • msg #578

Re: New Guy

Everyone level up please.
Chandanar Jedekiah
player, 34 posts
Init +2 AC18 HP33/50
Fort+7 Refl+2 Will+10
Sat 30 May 2015
at 10:36
  • msg #579

Re: New Guy

In reply to The Dealer (msg # 578):

done
The Dealer
GM, 804 posts
Mon 1 Jun 2015
at 05:23
  • msg #580

Re: New Guy

Sorry all. Having a family emergency. Hope to be back on line by Tuesday.
Chandanar Jedekiah
player, 36 posts
Init +2 AC18 HP33/50
Fort+7 Refl+2 Will+10
Wed 3 Jun 2015
at 06:21
  • msg #581

Re: New Guy

So... not quite up to talk, are we ?
Guess we can sort of handwave the 'Meeting Sequence'.
Once I see Vaddis' Symbol he'll have my trust and probably vice versa, too. And if someone mentions Urgothoa I'll most likely be right on track, too.
In which case I would lower the lift so you can get up, so pick up Davalus, though, please.
Especially if you let on that seven unholy beings made of all sort of yucky liquids are slowly making their way through the barred doors, looking for you ;-)
Tarrov Garrick
player, 397 posts
Performance Artist
Cracking the Whip
Wed 3 Jun 2015
at 19:09
  • msg #582

Re: New Guy

Okay, I'm back online.  I'll have something up shortly.
The Dealer
GM, 805 posts
Fri 5 Jun 2015
at 23:35
  • msg #583

Re: New Guy


Hey all. Had a family emergency which turned into several. But I will be back this weekend. Sorry for the AWOL. Thanks.
Chandanar Jedekiah
player, 39 posts
Init +2 AC18 HP33/50
Fort+7 Refl+2 Will+10
Sat 6 Jun 2015
at 09:26
  • msg #584

Re: New Guy

In reply to The Dealer (msg # 583):

No worries and no apologies required at all. Family always trumps, imo.
Vaddis Sonaden
player, 546 posts
Sat 6 Jun 2015
at 10:33
  • msg #585

Re: New Guy

8O It does? I thought the game was life itself!!!! 8O Oh dear, how could I get it so wrong!! ;)
The Dealer
GM, 807 posts
Sun 7 Jun 2015
at 06:53
  • msg #586

Re: New Guy

Thanks all. Particularly for advancing the plot. That really is a time saver. We're going to jump right into it.

I'll let ya'll make plans as you like. Feel free to head north or try some other way out of the city. Who knows? You might make it.
Chandanar Jedekiah
player, 42 posts
Init +2 AC18 HP33/50
Fort+7 Refl+2 Will+10
Tue 9 Jun 2015
at 05:57
  • msg #587

Re: New Guy

Just checked the Player's Guide, specifically the map of Korvosa.
We are talking about crossing the Narrows of St. Alika, right ?
Not quite sure which three bridges you are refering to. There seem to be a lot of those there, chuckle, wooden ones I guess from the picture on p. 3 of the PG.
Just to get a notion of distances involved, see. Or rather about the "fairly quick" rush of the Grey Maiden squads in case of detection.
I suppose we are talking about the main bridge (eastern), Mainshore Boulevard - Fort Korvosa Boulevard.
Where - just roughly - are the other two ?
About Palin Street (centre bridge)?
About N9 (western bridge)?

Also, would we already be north of the city wall of the north shore or must we get over that one first ?

Of course, if the map is not to be used at all I'm fine with that. My character probably would not know too much of it anyway, except the main buildings.
Could you perhaps please tell me the main buildings, e.g. the temples (or at least the one of Iomedae, if there actually is one at all) ? Again, just to have a better reference.

Also:
Have we actually levelled already or do we need to rest first (HP, Saves, Skills, BAB etc. etc.) ?
When do clerics of Iomedae pray, i.e. get new spells ? Morning ? Evening ? Just found that it's one hour per day of prayer.

Sorry, I did not really read through the OOC threads before, so probably this is all clear already.
Thanks

EDIT
And how about your HPs, guys ?
Do you need any healing ?
It is my understanding that upon levelling, your HP max increases, but not your current HP. checked it, applies to both HP and HP max, adjusted bio accordingly
This message was last edited by the player at 10:09, Tue 09 June 2015.
Izzick
player, 145 posts
Tue 9 Jun 2015
at 10:14
  • msg #588

Re: New Guy

I'm only missing 2 HP, but Vaddis and Selvis took some hits I believe.
Chandanar Jedekiah
player, 44 posts
Init +2 AC18 HP43/50
Fort+7 Refl+2 Will+10
Tue 9 Jun 2015
at 10:20
  • msg #589

Re: New Guy

In reply to Izzick (msg # 588):

Hmm, it is my understanding that my Channel Energy would not apply to Selvin's Eidolon.
So I could heal Selvin himself, but not his eidolon.
I do assume, however, that the divine spells (Cure xxx Wounds) would apply to the eidolon ?
Izzick
player, 147 posts
Tue 9 Jun 2015
at 10:24
  • msg #590

Re: New Guy

Chandanar Jedekiah:
In reply to Izzick (msg # 588):

Hmm, it is my understanding that my Channel Energy would not apply to Selvin's Eidolon.
So I could heal Selvin himself, but not his eidolon.
I do assume, however, that the divine spells (Cure xxx Wounds) would apply to the eidolon ?

Why would channel energy not work on the Eidolon?
Chandanar Jedekiah
player, 45 posts
Init +2 AC18 HP43/50
Fort+7 Refl+2 Will+10
Tue 9 Jun 2015
at 11:12
  • msg #591

Re: New Guy

In reply to Izzick (msg # 590):

Hmm, actually upon reading again I don't think healing Selvin himself with Channel (Positive) Energy (SU) is possible...

pathfinder srd:
Cleric
Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric
...
Synthesist
He counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist
...
Aligment Channel (Feat)
Instead of its normal effect, you can choose to have your ability to channel energy heal or harm outsiders of the chosen alignment subtype

So Selvin is both Humanoid (Half-Elf) and Outsider, whichever is worse.
In this case (healing), Outsider is worse.
See, there is a specific feat required to affect Outsiders with the cleric's Channel Energy (SU).
I don't have that feat, hence I cannot affect Outsiders.

I do assume that Outsiders are living creatures, though, otherwise none of the Cure spells would work either !

So, Selvin, I can only heal you with Cure spells, not with my Channel Energy.... :-(


Mind, that is only my understanding from the text in the srd.

We can easily handwave that issue and just say: "It works !" :D
This message was last edited by the player at 12:09, Tue 09 June 2015.
Selvin Larst
player, 470 posts
My friend surrounds me
A strange companion
Tue 9 Jun 2015
at 17:18
  • msg #592

Re: New Guy

I'm not terribly worried about it. Selvin can heal the Eidolon with spells and take some of the damage that it takes. It may be an issue if both are really damaged (which has happened) but...it is what it is. =)

Now, if you could heal me up before we part ways then I'd be cool with that, as both Selvin and Zak (the eidolon) are pretty messed up right now.
This message was last edited by the player at 17:19, Tue 09 June 2015.
Chandanar Jedekiah
player, 47 posts
Init +2 AC18 HP43/50
Fort+7 Refl+2 Will+10
Tue 9 Jun 2015
at 17:57
  • msg #593

Re: New Guy

In reply to Selvin Larst (msg # 592):
rolled 24 using 1d20+8. Heal, assess damage on Selvin.

I have not held back with my spells, would need to spontaneously cast a Cure spell.
Can I discern the damage on Selvin with Zak flickering about him?
And most important: see above ;-)
Selvin Larst
player, 471 posts
My friend surrounds me
A strange companion
Tue 9 Jun 2015
at 18:04
  • msg #594

Re: New Guy

Realize, though, that Selvin CAN dismiss Zak, it just take a minute to get him back afterwards. So as long as we're not in combat, it shouldn't be a big deal. =)
Chandanar Jedekiah
player, 48 posts
Init +2 AC18 HP43/50
Fort+7 Refl+2 Will+10
Tue 9 Jun 2015
at 18:37
  • msg #595

Re: New Guy

In reply to Selvin Larst (msg # 594):

Right, misread there about dismissal and return the other day. Only applies if eidolon died.
Well, yeah, pretty cool.
Now let's see if your wounds are worth to lose my prepared spells ;-)
Vaddis Sonaden
player, 550 posts
Tue 9 Jun 2015
at 19:03
  • msg #596

Re: New Guy

We supposed to be 6th level, or 7th? Sadly all of my old sheets were lost when I lost my 'gaming' hard drive, so I'll have to 'reinvent' Vaddis a bit.
Izzick
player, 148 posts
Tue 9 Jun 2015
at 19:24
  • msg #597

Re: New Guy

I believe that outsiders still count as living. I think that feat might make you ONLY affect outsiders - also you can heal or harm outsiders of that alignment, making it sounds to me like instead of positive or negative energy, you're channeling law/good/evil/chaos energy.

But it might be exactly what you're reading it as. But back in the day, Channel with that feat meant rebuking or bolstering outsiders, instead of undead.
Selvin Larst
player, 472 posts
My friend surrounds me
A strange companion
Tue 9 Jun 2015
at 19:44
  • msg #598

Re: New Guy

Chandanar, considering how hurt Selvin is, I would think you can tell pretty easily (ie: he's down 30 hit points).

Vaddis, we are level 7 now. Do you not keep the character sheet in the "Character Details" of the game here on rpol?
Vaddis Sonaden
player, 551 posts
Tue 9 Jun 2015
at 20:47
  • msg #599

Re: New Guy

I do, but I lost my sheet where he was created, my Pathforge chargen sheet.
The Dealer
GM, 811 posts
Wed 10 Jun 2015
at 02:55
  • msg #600

Re: New Guy

I'm taking liberty with the cannon concerning the bridges. Also they were destroyed in the third book intro. Sort of.

Yes Vaddis. 7th level.

I think Izzick has the right of it regarding Channeling and Outsiders. But to be honest, it makes more sense to me in context of the game world that a cleric could heal an entity that is furthering his patron's cause than worrying too much about the definitions. You can heal either Zac or Selvin as needed.

Did I miss any questions?
Chandanar Jedekiah
player, 50 posts
Init +2 AC18 HP43/50
Fort+7 Refl+2 Will+10
Wed 10 Jun 2015
at 07:37
  • msg #601

Re: New Guy

The Dealer:
Did I miss any questions?


Chandanar Jedekiah:
Also, would we already be north of the city wall of the north shore or must we get over that one first ?

Have we actually levelled already or do we need to rest first (HP, Saves, Skills, BAB etc. etc.) ?

When do clerics of Iomedae pray, i.e. get new spells ? Morning ? Evening ? Just found that it's one hour per day of prayer.

All fairly unimportant at the moment, so no worries !


The Dealer:
You can heal either Zac or Selvin as needed.

Nice.
I'll be Channeling Energy instead then to heal everybody.
Vaddis Sonaden
player, 552 posts
Wed 10 Jun 2015
at 13:06
  • msg #602

Re: New Guy

Okay, 7th level now, all fixed and repaired to match here! ;)
Selvin Larst
player, 473 posts
My friend surrounds me
A strange companion
Wed 10 Jun 2015
at 16:41
  • msg #603

Re: New Guy

If it's okay, since Chand was asking about healing before I cast my spells, I'd like to take back the second spell to heal Zak as he would be healed fully by my first spell and the channel energy.

Selvin's still a bit wounded but he'll live. =)
Tarrov Garrick
player, 401 posts
Performance Artist
Cracking the Whip
Thu 11 Jun 2015
at 18:57
  • msg #604

Re: New Guy

Of course I'll allow the touch, Chand.  How could I say no to free bonuses?

Dealer, looks like we've settled on a course of action.  :)
Chandanar Jedekiah
player, 52 posts
Init +2 AC18 HP50/50
Fort+7 Refl+2 Will+10
Thu 11 Jun 2015
at 19:48
  • msg #605

Re: New Guy

In reply to Tarrov Garrick (msg # 604):

Yeah  was kind of trying not to assume the instant trust default.
Oh well, futile attempt, let's get this thing rolling then!
Izzick
player, 149 posts
Fri 12 Jun 2015
at 04:51
  • msg #606

Re: New Guy

So I hadn't leveled to 7 yet and am in the process.

Two things:
I can now put a Spell Tattoo one someone once per day (effectively a scroll of a spell I know). Tarrov, if you'd like anything helpful as a just in case, I can give you something.

Second, I decided to grab the feat for Inscribe Magical Tattoo as well. If would like Izzick to give you some sweet tats (Specifically, http://www.d20pfsrd.com/magic-.../r-z/tattoo-hypnotic might be good for Tarrov), now he can with some gold.
Chandanar Jedekiah
player, 53 posts
Init +2 AC18 HP50/50
Fort+7 Refl+2 Will+10
Fri 12 Jun 2015
at 05:39
  • msg #607

Re: New Guy

In reply to Izzick (msg # 606):

I picked up Scribe Scroll initially. We only need gold and time :D
Izzick
player, 150 posts
Fri 12 Jun 2015
at 12:34
  • msg #608

Re: New Guy

Chandanar Jedekiah:
In reply to Izzick (msg # 606):

I picked up Scribe Scroll initially. We only need gold and time :D

Mine's a class ability that basically allows me to touch a scroll onto someone once per day - no gold or time required save a standard action.
Chandanar Jedekiah
player, 56 posts
Init +2 AC18 HP50/50
Fort+7 Refl+2 Will+10
Mon 15 Jun 2015
at 05:19
  • msg #609

Re: New Guy

Ouch, I had - once again - misunderstood the situation.
I thought there were just three Grey Maidens on the bridge and all the others were guarding the other bridge, several hundred feet away... nope, they are a lot closer... and armed with crossbows.
This message was last edited by the player at 05:21, Mon 15 June 2015.
Selvin Larst
player, 477 posts
My friend surrounds me
A strange companion
Mon 15 Jun 2015
at 18:54
  • msg #610

Re: New Guy

Me as well. I thought for some reason they were further away or I would have cast Haste on us, or Glitterdust on them. I suppose I could still.
The Dealer
GM, 817 posts
Tue 16 Jun 2015
at 03:20
  • msg #611

Re: New Guy

They are. There was supposed to be a slide between the two areas indicating the distance between ya'll and the other group was eighty five feet. It didn't come across for some reason and I didn't notice. Consider there to be eighty five feet between ya'll amd the larger group.
The Dealer
GM, 818 posts
Tue 16 Jun 2015
at 03:22
  • msg #612

Re: New Guy

Feel free to edit posts if you prefer. I will wait until tomorrow to respond and will post Wednesday. Thanks.
Chandanar Jedekiah
player, 58 posts
Init +2 AC18 HP50/50
Fort+7 Refl+2 Will+10
Tue 16 Jun 2015
at 06:38
  • msg #613

Re: New Guy

Izzik:
Casting Haste my new spell from leveling (Didn't know we hit 7)

Ahh, the envy is eating me up ! No preparation times for sorcerers :D
Can we have Initiative rolls please ?
Sat 13 June: Chandanar Jedekiah rolled 16 using 1d20+2. Initiative.
If Izzik and Tarrov come before me I would not have attacked...
This message was last edited by the player at 06:39, Tue 16 June 2015.
Tarrov Garrick
player, 403 posts
Performance Artist
Cracking the Whip
Tue 16 Jun 2015
at 06:44
  • msg #614

Re: New Guy

Boom.

23:44, Today: Tarrov Garrick rolled 21 using 1d20+1. Initiative.
Selvin Larst
player, 478 posts
My friend surrounds me
A strange companion
Tue 16 Jun 2015
at 15:39
  • msg #615

Re: New Guy

My actions wouldn't have changed despite the haste spell for the moment, heh.

And hey! You aren't the GM! You don't get to call for initiative rolls! =P

09:39, Today: Selvin Larst rolled 14 using 1d20+3. Initiative if needed.
Izzick
player, 153 posts
Tue 16 Jun 2015
at 19:21
  • msg #616

Re: New Guy

15:20, Today: Izzick rolled 16 using 1d20+6. Initiative.
Chandanar Jedekiah
player, 59 posts
Init +2 AC18 HP50/50
Fort+7 Refl+2 Will+10
Wed 17 Jun 2015
at 05:42
  • msg #617

Re: New Guy

Okay, Izzik got the higher DEX, so
Tarrov
Izzik
Chandanar
Selvin

Vaddis is somewhere :D

I'll edit my post.

Forget it, we're past that already...
This message was last edited by the player at 05:43, Wed 17 June 2015.
Selvin Larst
player, 480 posts
My friend surrounds me
A strange companion
Wed 17 Jun 2015
at 16:28
  • msg #618

Re: New Guy

Wow the dice roller doesn't like me. And I forgot to start I was doing a Power Attack but I rolled the right dice amount. Sigh.
Izzick
player, 155 posts
Tue 23 Jun 2015
at 16:50
  • msg #619

Re: New Guy

I went back and forth on Tiny Hut deciding if it was worth it or not. Guess I made the wrong choice.
Chandanar Jedekiah
player, 66 posts
Init +2 AC18 HP50/50
Fort+7 Refl+2 Will+10
Sat 27 Jun 2015
at 08:48
  • msg #620

Re: New Guy

In reply to Izzick (msg # 619):

Hmm, for a reason I cannot retro, I was thinking all the time that Davalus is not dead.
Hence all the questioning aim.
Weird.
Chandanar Jedekiah
player, 71 posts
Init +2 AC18 HP50/50
Fort+7 Refl+2 Will+10
Fri 3 Jul 2015
at 05:47
  • msg #621

Re: New Guy

lol
GM I do make a point not to check the srd for creatures stats to squeeze an advantage there.
Of course it was INT, an a Knowledge skill at that. I do have several Knowlegde skills, most of which at different levels. Depending on the type of the creature a different skill would apply.
Total was a measly 11 :-(

ANYWAY :D

Since they're are so common (DC7 then)... and checking them a bit... I don't think we can take on 20-30 of them at once, unless Izzick is fireballing them, in which case our Job would be to lure them into one place...
Otherwise: no stand-off, let's leg it !

EDIT: Oups, they are faster than us because of their Quickness (Su)... AND: we might want to benefit from Izzick's spell rather than just let it expire... 1min = 10 rounds only
This message was last edited by the player at 09:04, Fri 03 July 2015.
Izzick
player, 159 posts
Sat 4 Jul 2015
at 03:00
  • msg #622

Re: New Guy

Eh, I'm not so sure. Being so low below us, 20 isn't too unmanageable with some smart plays. We fought the doctors and necromancers down below the lab. They should hit us 50% of the time or less and probably we'll be hitting them at least that often.

So far The Dealer hasn't dealt us wrong, I'm up for it.
Tarrov Garrick
player, 411 posts
Performance Artist
Cracking the Whip
Mon 6 Jul 2015
at 10:22
  • msg #623

Re: New Guy

Hi guys.

I'm on vacation until next Saturday, so very limited posting until then.  :(  On the plus side, I'm in Hawaii.  :)
Selvin Larst
player, 489 posts
My friend surrounds me
A strange companion
Tue 7 Jul 2015
at 16:40
  • msg #624

Re: New Guy

Well okay Chan making decisions for the party and the GM posting on the same day lol! Whatta holiday weekend! =)
Chandanar Jedekiah
player, 74 posts
Init +2 AC18 HP50/50
Fort+7 Refl+2 Will+10
Tue 7 Jul 2015
at 17:09
  • msg #625

Re: New Guy

In reply to Selvin Larst (msg # 624):

I object.
It was not me who made the first offensive action and it certainly aas not me who claimed we can take these.
Selvin Larst
player, 491 posts
My friend surrounds me
A strange companion
Tue 7 Jul 2015
at 17:12
  • msg #626

Re: New Guy

I was teasing, hence the smiley. =)
Chandanar Jedekiah
player, 75 posts
Init +2 AC18 HP50/50
Fort+7 Refl+2 Will+10
Tue 7 Jul 2015
at 18:45
  • msg #627

Re: New Guy

In reply to Selvin Larst (msg # 626):

And I wasn't serious either.
No offence taken at all.
All fine.
The Dealer
GM, 832 posts
Wed 8 Jul 2015
at 03:55
  • msg #628

Re: New Guy

Hey all. I have some travel coming up during the rest of the month. With the exception of days on the actual road, I should be posting fiarly regularly. But please be patient if I skip a day or two I usually don't.

I will definitely be offline the 11th, the 14th, the 22nd, and the 29th. Days in between those periods I should be posting.

Sorry for the trouble. Thanks.
Izzick
player, 161 posts
Wed 8 Jul 2015
at 04:14
  • msg #629

Re: New Guy

Hey Selvin, I remember from when I played a Summoner once but:
-I think you get one attack on a charge because you can't charge into a full attack, even with natural weapons
-I know for a fact Haste doesn't give an additional attack with natural attacks. I forget exactly why, but remember this appearing as a warning when looking up summoners.
The Dealer
GM, 834 posts
Wed 8 Jul 2015
at 04:44
  • msg #630

Re: New Guy

In reply to Izzick (msg # 629):

Actually I think it does give an extra attack. I just looked at the spell description and it does specify the extra attack may be with a manufactured or natural weapon.
Chandanar Jedekiah
player, 76 posts
Init +2 AC18 HP50/50
Fort+7 Refl+2 Will+10
Wed 8 Jul 2015
at 05:19
  • msg #631

Re: New Guy

Izzick:
I think you get one attack on a charge because you can't charge into a full attack, even with natural weapons

He's got Pounce :P
The big brute does not have an icon yet on the map, right ? From where does it appear ? 1, 2 or 3 ?
How many rounds of Protection from Evil have passed ? Four ?
This message was last edited by the player at 05:44, Wed 08 July 2015.
Selvin Larst
player, 492 posts
My friend surrounds me
A strange companion
Wed 8 Jul 2015
at 15:21
  • msg #632

Re: New Guy

Correct, Pounce. Thank you, Chan! =)

And:
"When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon."

Seems okay. I didn't see an errata on the www.d20pfsrd.com site for it either.

Edit: I also don't see a silver blob for Tarrov on the map so I'm not sure where the hooded bad guy is. I mean, I'm not going after him this round anyway but... =)
This message was last edited by the player at 15:27, Wed 08 July 2015.
Izzick
player, 162 posts
Wed 8 Jul 2015
at 15:49
  • msg #633

Re: New Guy

Hmm, I can't seem to find the exact why, but I managed to find this in the Pathfinder guide on GitP forums

quote:
Haste: One of the best buff spells in the game, and you get it a level earlier than everyone else! Woo! Buffs to speed, AC, and attack, and you can target the whole party too. The only (very small) drawback is that Eidolons using natural attacks might not benefit from the extra attack . . . maybe. See the FAQ.


quote:
7. Does an Eidolon using natural attacks get an extra attack from Haste?
Answer: Unclear. The rules quite specifically say no. On the other hand, James Jacobs from the PF boards says yes. Ask your DM.


EDIT: Think I found the confusion. Haste used to read "one extra attack with any weapon he is holding" and so originally did not apply to natural attacks at all.

Errata!
This message was last edited by the player at 15:54, Wed 08 July 2015.
Selvin Larst
player, 494 posts
My friend surrounds me
A strange companion
Wed 8 Jul 2015
at 15:57
  • msg #634

Re: New Guy

Makes sense the confusion then!
The Dealer
GM, 835 posts
Thu 9 Jul 2015
at 04:11
  • msg #635

Re: New Guy

Since it's an unclear in the SRD, let's defalt to the spell description. I can't see why an Eidilon would be excluded from an effect like Haste at any rate. No worries. Thanks all.
Selvin Larst
player, 495 posts
My friend surrounds me
A strange companion
Thu 9 Jul 2015
at 15:45
  • msg #636

Re: New Guy

I assume the flavor equates to me being grappled? =)

And was there any damage or just a grapple?
This message was last edited by the player at 15:46, Thu 09 July 2015.
The Dealer
GM, 837 posts
Fri 10 Jul 2015
at 06:05
  • msg #637

Re: New Guy

Just a grapple this round. He's about to start squeezing.
Chandanar Jedekiah
player, 79 posts
Init +2 AC18 HP50/50
Fort+7 Refl+2 Will+10
Fri 10 Jul 2015
at 06:34
  • msg #638

Re: New Guy

Hey, GM, sorry, but I was 15-20ft away from the brute ?
Couple of companions around me, too, supposedly betwee n myself and the brute.
Still didn't understand from where he appeared, btw (see #631)
It was my Spiritual Weapon that struck the enemy, not me.
Otherwise I would have Attack'ed rather than Delay'ed, no ? I would have retreated as soon as the brute approached me. That was the whole purpose of the Delay, see ?
The purpose of Archon's Aura is to not be hit myself, so the affected has that heap of malus against all companions..., most notably the malus on saving throws...
Selvin Larst
player, 496 posts
My friend surrounds me
A strange companion
Fri 10 Jul 2015
at 19:23
  • msg #639

Re: New Guy

Heh. Apparently being grappled doesn't stop you making attacks. <evil grin>
Chandanar Jedekiah
player, 80 posts
Init +2 AC18 HP50/50
Fort+7 Refl+2 Will+10
Fri 10 Jul 2015
at 20:15
  • msg #640

Re: New Guy

In reply to Selvin Larst (msg # 639):

Indeed you can alheit at -2 to attacks rolls.
And yes, full attack at that.
Since you're grappled , too you also get -4 to DEX which might affect you, if you rely on Weapon Finesse . I don't think you do, though.
The Dealer
GM, 852 posts
Fri 31 Jul 2015
at 00:50
  • msg #641

Re: New Guy

Sorry all. End of vacation was more chaotic than anticipated. Back now. Working on posts. I will kill you all. Bwah ha ha.
Chandanar Jedekiah
player, 90 posts
Init +2 AC18 HP41/50
Fort+7 Refl+2 Will+10
Wed 5 Aug 2015
at 06:32
  • msg #642

Re: New Guy

Well, if it takes some game to draw the attention of the king, I suppose we ought to play it.
We do want to talk to him (if only because of that painting) and I suppose we'll find him easier to handle if we have impressed him previously.
As a sidenote: Chandanar is definitely not the athletic type to compete in a sportive event.
The Dealer
GM, 857 posts
Thu 6 Aug 2015
at 02:42
  • msg #643

Re: New Guy

And we have two for Blood Pig, which since we have three votes, is a winner. Moving on.
Vaddis Sonaden
player, 573 posts
Fri 7 Aug 2015
at 16:17
  • msg #644

Re: New Guy

I've lost interest in RPoL. Good luck.
Selvin Larst
player, 506 posts
My friend surrounds me
A strange companion
Fri 7 Aug 2015
at 16:50
  • msg #645

Re: New Guy

Huh. Good to see what games I was playing with him in. Sorry to see you go, Vaddis.

DM, will we be playing on, or looking for a replacement first?
Chandanar Jedekiah
player, 92 posts
Init +2 AC18 HP41/50
Fort+7 Refl+2 Will+10
Fri 7 Aug 2015
at 17:49
  • msg #646

Re: New Guy

In reply to Vaddis Sonaden (msg # 644):

Oi, well, yeah, you too.
The Dealer
GM, 860 posts
Fri 7 Aug 2015
at 20:11
  • msg #647

Re: New Guy

Thanks for the heads up Vaddis.

Selvin, I'll post for a new player tonight. But we lost some momentum with the recent month. Let's plow ahead.
Izzick
player, 168 posts
Fri 7 Aug 2015
at 23:22
  • msg #648

Re: New Guy

You know, I rolled this to see if I could justify Izzick knowing about Cheliax enslaving gnomes...

19:20, Today: Izzick rolled 23 using 1d20+3. Knowledge History (mostly to see if I can justify knowing this).

Rolled a nat 20, then I remembered it's halflings Cheliax enslaves.
The Dealer
GM, 865 posts
Thu 13 Aug 2015
at 03:00
  • msg #649

Re: New Guy

Hey Gents. I will let anyone comment tonight that wishes to. We will get down to it tomorrow.

Also, please welcome Belgar Ironclad. We may have another one join us as well.
Chandanar Jedekiah
player, 94 posts
Init +2 AC18 HP41/50
Fort+7 Refl+2 Will+10
Thu 13 Aug 2015
at 05:23
  • msg #650

Re: New Guy

Welcome Belgar Ironclad !
Belgar Ironclad
player, 1 post
Thu 13 Aug 2015
at 12:58
  • msg #651

Re: New Guy

Thanks.  Glad to be aboard.  Hopefully I can make this as seem less as possible.
Izzick
player, 171 posts
Thu 13 Aug 2015
at 18:58
  • msg #652

Re: New Guy

Woo hoo! Hello!
The Dealer
GM, 871 posts
Mon 17 Aug 2015
at 01:42
  • msg #653

Re: New Guy

Everyone say hey to Zuni Runesong please.
Belgar Ironclad
player, 5 posts
Mon 17 Aug 2015
at 01:58
  • msg #654

Re: New Guy

Hi Zuni
Zuni Runesong
player, 1 post
Mon 17 Aug 2015
at 02:45
  • msg #655

Re: New Guy

Hello everyone.  :)
Izzick
player, 173 posts
Mon 17 Aug 2015
at 03:13
  • msg #656

Re: New Guy

Woo hoo, welcome!

Also, I dont think it got mentioned for Belgar, so I'll ask you both what you're playing race/class wise.
Belgar Ironclad
player, 6 posts
Mon 17 Aug 2015
at 04:02
  • msg #657

Re: New Guy

Dwarf/Ranger
Chandanar Jedekiah
player, 97 posts
Init +2 AC18 HP41/50
Fort+7 Refl+2 Will+10
Mon 17 Aug 2015
at 05:13
  • msg #658

Re: New Guy

Welcome Zuni Runesong
Vacation (without Internet) 21st Aug - 06th Sep
This message was last edited by the player at 05:14, Mon 17 Aug 2015.
Selvin Larst
player, 510 posts
My friend surrounds me
A strange companion
Mon 17 Aug 2015
at 15:49
  • msg #659

Re: New Guy

Welcome Zuni!
Belgar Ironclad
player, 7 posts
Mon 17 Aug 2015
at 16:36
  • msg #660

Re: New Guy

Selvin Larst:
However, he is surrounded by an otherwordly form, like a suit of armor, he wears a being from the outerplanes. The being resembles a tiger somewhat, striped white and black and blue but seemingly burning with a blue flame that doesn't burn. The creature is about 4 feet tall at the shoulder, about 7 feet in length not including the tail, and looks to weigh several hundred pounds. The teeth and claws are long and jagged, and the beast seems to be quite fast as well. The eyes appear to be glowing blue in color. It has a long tail with a large scorpion stinger on it. On his back there is a pair of bat-like wings as well. There are gills no the side of the neck also. Selvin is sort of floating inside of it.


So, a couple questions:

1. Is the creature walking bi-pedally?  With you filling inside of it arms in arms, legs in legs, head in head...  that sort of thing?  If not I'm having a hard time visualizing it.

2. Is the creature it's own entity?  Does it have it's own personality?  Or is it just an extension of Selvin?

3. Is the creature corporal?  When Selvin eats, sits, opens doors, that sort of thing does he touch things physically or is it the creature that touches these things?

Sorry, I just really want to understand what's going on here before I interact with it.
Selvin Larst
player, 512 posts
My friend surrounds me
A strange companion
Mon 17 Aug 2015
at 16:45
  • msg #661

Re: New Guy

Zac walks on all fours, and Selvin usually is in the same posiiton as the creature. The thing is corporeal, yes, though it doesn't feel right to the touch in some weird way.

The entity is an Eidolon (from the Summoner class), a summoned 'outsider' - normally a separate creature that is summoned and can be directed like an animal companion sort of. In this case it is a symbiote that can be summoned and works with Selvin as a single entity for most purposes.

Selvin doesn't ALWAYS have it with him. He has to summon it, so for meals and when he's sleeping he usually dismisses Zac back to its own plane of existence. But yes he could eat and reach up to open doors and whatnot.

It's kind of like something summoned with Summoned Monster or Summon Nature's Ally. A 'creature' appears and fights for you, and later disappears. This one just happens to envelop the caster to protect him and provide him with natural weapons and abilities.

The official description from the Synthesist archetype states:

Rather than summon an eidolon to serve by his side, the synthesist fuses his eidolon’s essence to his own. Instead of two creatures, the synthesist is a fusion of the summoner and eidolon into a single being.

A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist’s movements, and the synthesist perceives through the eidolon’s senses and speaks through its voice, as the two are now one creature.


Does that help?
Belgar Ironclad
player, 8 posts
Mon 17 Aug 2015
at 16:50
  • msg #662

Re: New Guy

Yes, very much thank you.
Zuni Runesong
player, 2 posts
Tue 18 Aug 2015
at 01:04
  • msg #663

Re: New Guy

Izzick:
Also, I dont think it got mentioned for Belgar, so I'll ask you both what you're playing race/class wise.


Zuni is a Human / Daring Champion.

I was wondering how Selvin works as well.  Looks like someone beat me to the question.  :)
Selvin Larst
player, 514 posts
My friend surrounds me
A strange companion
Tue 18 Aug 2015
at 01:56
  • msg #664

Re: New Guy

Selvin....is an interesting experiment of a character. I wanted to try out something and it's...pretty darn powerful. We've been running on again and off again with a fairly light number of players so I haven't pushed other than asking once if people wanted to bring in something else so I don't overshadow anyone.

Luckily, my dice 'luck' usually fluctuates enough so that Selvin isn't completely bad-ass LOL!

Okay gang, what IS our strategy? Do we have someone watch the goal?
This message was last edited by the player at 01:57, Tue 18 Aug 2015.
The Dealer
GM, 874 posts
Tue 18 Aug 2015
at 03:08
  • msg #665

Re: New Guy

Hey all. I'm running a short intro storyline for Zuni on the Looking for Ruin thread. The rest of you are still on the Court of King Pig thread. Thanks.
Izzick
player, 174 posts
Tue 18 Aug 2015
at 03:16
  • msg #666

Re: New Guy

Selvin Larst:
Selvin....is an interesting experiment of a character. I wanted to try out something and it's...pretty darn powerful. We've been running on again and off again with a fairly light number of players so I haven't pushed other than asking once if people wanted to bring in something else so I don't overshadow anyone.

Luckily, my dice 'luck' usually fluctuates enough so that Selvin isn't completely bad-ass LOL!

Okay gang, what IS our strategy? Do we have someone watch the goal?

You shine in battle, but your tigerform doesn't really help when we're trying to be stealthy. Just look at the whole last part of the adventure - most was spent trying to get you into places. You need us as much as we need you.
Belgar Ironclad
player, 12 posts
Tue 18 Aug 2015
at 12:05
  • msg #667

Re: New Guy

Selvin Larst:
Okay gang, what IS our strategy? Do we have someone watch the goal?


How much OOC strategizing is approved in this game?  I just don't want to get into it and be guilty of metagaming.  We haven't had much of a chance so far to chat in character.  I'm assuming you know the rules pretty well Selvin since you've been around this one for 3 years now?  My plan is to charm the pig on my first action if I can, then focus on combat.  I'm hoping with that he will see me as the only friendly thing on the field and try and hide behind me or something.  If not I'll use a little animal handling which only costs me a move action.  Other than that I will focus on thumping bad guys.  I'll also be using Hunter's Bond by sharing half my favored enemy bonus with those within 30 feet of me (+2 to hit and damage vs human and goblinoid subtypes).  Hunter's bond costs me a move action and lasts for 2 rounds.

So probably first round I'll charm animal and hunters bond and maybe move 5 ft if i can.
Izzick
player, 176 posts
Tue 18 Aug 2015
at 15:33
  • msg #668

Re: New Guy

I think that's a good option. And it seems like we had time for a good huddle before hand, so I think it's safe to say we could have strategized.
Selvin Larst
player, 515 posts
My friend surrounds me
A strange companion
Tue 18 Aug 2015
at 15:49
  • msg #669

Re: New Guy

That sounds like a good tactic! Selvin will focus on keeping the other team players busy or disabled, possibly with Glitterdust, heh.

Edit: Also, I assume the teams haven't been put on the field as I don't see any colors or anything like the post form the Dealer says.
This message was last edited by the player at 15:53, Tue 18 Aug 2015.
Tarrov Garrick
player, 422 posts
Performance Artist
Cracking the Whip
Tue 18 Aug 2015
at 18:21
  • msg #670

Re: New Guy

I can cast Oppressive Boredom on whomever from their team has the pig.  I can also trip them with my whip.
The Dealer
GM, 876 posts
Tue 18 Aug 2015
at 22:41
  • msg #671

Re: New Guy

To answer your question Belgar, I am fine with OOC strategy as long as it is plausible in the game. For example, right now I can assume you guys hudle up and discuss this quickly before taking your marks. Well and good. If ya'll were in different parts of the keep and had no time to talk...not so much.
Belgar Ironclad
player, 13 posts
Tue 18 Aug 2015
at 22:50
  • msg #672

Re: New Guy

The Dealer:
To answer your question Belgar, I am fine with OOC strategy as long as it is plausible in the game. For example, right now I can assume you guys hudle up and discuss this quickly before taking your marks. Well and good. If ya'll were in different parts of the keep and had no time to talk...not so much.


Great.  Thanks.
Chandanar Jedekiah
player, 98 posts
Init +2 AC18 HP41/50
Fort+7 Refl+2 Will+10
Wed 19 Aug 2015
at 11:48
  • msg #673

Re: New Guy

Drowning in work at the Moment... right before vocation !
Hope to squeeze in a post before that...
Selvin Larst
player, 517 posts
My friend surrounds me
A strange companion
Wed 19 Aug 2015
at 15:18
  • msg #674

Re: New Guy

I was going to cast Glitterdust since I could hit like all but their goalie but...they get a save every round and I have a feeling I'm going to have my hands full with the Gnome Hulk. Hmm.
Belgar Ironclad
player, 16 posts
Thu 20 Aug 2015
at 11:08
  • msg #675

Re: New Guy

Man, Belgar knows right where to put that shield doesn't he?  LOL  Anyone else wondering where that halfling is?
The Dealer
GM, 880 posts
Fri 21 Aug 2015
at 04:51
  • msg #676

Re: New Guy

In reply to Belgar Ironclad (msg # 675):

Where indeed? Bwah ha ha
Belgar Ironclad
player, 22 posts
Fri 28 Aug 2015
at 12:05
  • msg #677

Re: New Guy

Tarrov Garrick:
Tarrov continued to point his wand at his opponent's head, attempting to look as menacing as possible.  He saw the lunkhead's eyes shift to the side, and thought it was time to remind him who was in charge.

"Uh uh, punk. I know what you're thinking. 'How many charges does he have in that wand?" Well to tell you the truth in all this excitement I kinda lost track myself. But being this is a Wand of Magical Decapitation, the most powerful wand in the world, and would blow your head clean off, you've gotta ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?  Do ya?"


Awesome!
Selvin Larst
player, 524 posts
My friend surrounds me
A strange companion
Sun 30 Aug 2015
at 19:17
  • msg #678

Re: New Guy

Sorry if that wasn't clear - italics and no quotes were to indicate thoughts instead of speech.
Belgar Ironclad
player, 25 posts
Sun 30 Aug 2015
at 21:20
  • msg #679

Re: New Guy

Oh sorry
Selvin Larst
player, 525 posts
My friend surrounds me
A strange companion
Sun 30 Aug 2015
at 21:21
  • msg #680

Re: New Guy

You're free to react to the look you got though, I just wanted to make sure you knew about the thoughts. =)
Belgar Ironclad
player, 26 posts
Sun 30 Aug 2015
at 23:36
  • msg #681

Re: New Guy

I may adjust it some.  He's got a low charisma score so he's used to dealing with sticking his foot in his mouth.
Belgar Ironclad
player, 27 posts
Sun 30 Aug 2015
at 23:38
  • msg #682

Re: New Guy

Yea so 7 charisma and 12 intelligence so he assumes 9 times out of 10 IRS his fault.
Izzick
player, 183 posts
Fri 4 Sep 2015
at 23:03
  • msg #683

Re: New Guy

Sorry if my posting becomes slow for a while. I've started my student teaching and it's work from 6-2 then be exhausted 2-10, then sleep 10-5; repeat.
The Dealer
GM, 897 posts
Sat 5 Sep 2015
at 04:11
  • msg #684

Re: New Guy

Sorry folks. Will be offline tonight. Will catch up tomorrow. Thanks.
Izzick
player, 185 posts
Sat 5 Sep 2015
at 14:06
  • msg #685

Re: New Guy

quote:
"Ifn' ya wanna call me racist that's fine.  Look at these problems, all caused by elves?  No..."


Woops, I was reading that as  "All caused by elves, no?"
Belgar Ironclad
player, 32 posts
Sun 6 Sep 2015
at 00:20
  • msg #686

Re: New Guy

Understandable miscommunication between a dwarf and half orc
The Dealer
GM, 900 posts
Sun 6 Sep 2015
at 03:51
  • msg #687

Re: New Guy

Ah the politics of race relations. Good roleplaying all by the by. I enjoyed that. Keep going for now. Zuni will be joining you soon. Then we can get back to our usual two-fisted-crate-full-of-monkeys action
This message was last edited by the GM at 03:52, Sun 06 Sept 2015.
Chandanar Jedekiah
player, 99 posts
Init +2 AC18 HP41/50
Fort+7 Refl+2 Will+10
Sun 6 Sep 2015
at 16:51
  • msg #688

Re: New Guy

Back from vacation.
Will join the fray tomorrow.
The Dealer
GM, 901 posts
Tue 8 Sep 2015
at 02:04
  • msg #689

Re: New Guy

I'm guessing everyone's on holiday. Happy Labor Day to all in the States.
Belgar Ironclad
player, 33 posts
Tue 8 Sep 2015
at 02:08
  • msg #690

Re: New Guy

I'm always up for posting.  Just don't want to over do it by outpacing everyone.
The Dealer
GM, 902 posts
Tue 8 Sep 2015
at 23:44
  • msg #691

Re: New Guy

Sorry folks. Caught the bug. Will try to catch up tomorrow. Thanks.
Chandanar Jedekiah
player, 101 posts
Init +2 AC18 HP41/50
Fort+7 Refl+2 Will+10
Fri 11 Sep 2015
at 07:35
  • msg #692

Re: New Guy

I am too flabbergasted at the turn of events, hence no post just yet.
If we decide to help out, I will join.
Just not too sure right now if that is the path we want to take?
What do you guys think?
Belgar Ironclad
player, 35 posts
Fri 11 Sep 2015
at 11:07
  • msg #693

Re: New Guy

Belgar is pretty much game for whatever.  His primary goal right now is to make good with Tarrov's Terrors.  He'll take the lead of the party.
The Dealer
GM, 908 posts
Wed 16 Sep 2015
at 04:51
  • msg #694

Re: New Guy

Sorry folks. My tablet died and doing this from my phone isn't an option. I will be offline probably rest of the week. Sorry for the delay. Thanks.
Chandanar Jedekiah
player, 102 posts
Init +2 AC18 HP41/50
Fort+7 Refl+2 Will+10
Wed 16 Sep 2015
at 14:30
  • msg #695

Re: New Guy

In reply to The Dealer (msg # 694):

Actually that is perfect for me at the Moment. Job has me in its grapple real tight.
Sorry
The Dealer
GM, 909 posts
Sun 20 Sep 2015
at 02:15
  • msg #696

Re: New Guy

Hey all. Sorry for the long delay. I`m back. Working on playing catch up so I should have responses tonight/tomorrow AM. Thanks
The Dealer
GM, 913 posts
Sat 26 Sep 2015
at 03:03
  • msg #697

Re: New Guy

Guys?
Selvin Larst
player, 533 posts
My friend surrounds me
A strange companion
Sat 26 Sep 2015
at 21:36
  • msg #698

Re: New Guy

I was giving Tarrov a chance to post since Belgar directed a question to him.

Hey, Zuni, are you going to be putting up a description of your character?
The Dealer
GM, 915 posts
Tue 29 Sep 2015
at 02:46
  • msg #699

Re: New Guy

Okay folks. We seem to have hit a lull we are having trouble getting out of. Do we just want to jump to the Arkonas part of the story?
Zuni Runesong
player, 15 posts
Tue 29 Sep 2015
at 02:55
  • msg #700

Re: New Guy

In reply to Selvin Larst (msg # 698):

Description has been put up.

I've been a little distracted with work and school but I'm okay with moving things along.
Selvin Larst
player, 535 posts
My friend surrounds me
A strange companion
Tue 29 Sep 2015
at 15:52
  • msg #701

Re: New Guy

Thanks!

Zuni Runesong:
"I do know that one of them was a Dwarf with black and bed patches on his clothing."

I assume that was supposed to be black and red patches on his clothing?
Zuni Runesong
player, 17 posts
Tue 29 Sep 2015
at 17:20
  • msg #702

Re: New Guy

It was supposed to be Red patches.  I didn't even notice the misspelling.
Chandanar Jedekiah
player, 103 posts
Init +2 AC18 HP41/50
Fort+7 Refl+2 Will+10
Sat 3 Oct 2015
at 09:19
  • msg #703

Re: New Guy

In reply to Zuni Runesong (msg # 702):

Uff, sorry everybody, my project at work occupies me more than I would have thought possible. Poor planing of our sub contractor which requires a huge amount of compensating.
I expect to have more time after the first part is finished, which is 13th Oct.
Apologies
The Dealer
GM, 923 posts
Tue 6 Oct 2015
at 03:22
  • msg #704

Re: New Guy

In reply to Chandanar Jedekiah (msg # 703):

That's cool CJ. Join us when you can. I'move going to switch your PCWORLD to heal both mode until you can rejoin us. Thanks.
Tarrov Garrick
player, 430 posts
Performance Artist
Cracking the Whip
Tue 13 Oct 2015
at 02:56
  • msg #705

Re: New Guy

I have also been buried with a surprise blizzard of work, but am finally emerging now.  Catching up.  Should have a post up tonight or tomorrow morning.  I apologize for my absence!
Selvin Larst
player, 542 posts
My friend surrounds me
A strange companion
Tue 13 Oct 2015
at 03:16
  • msg #706

Re: New Guy

Welcome back
Belgar Ironclad
player, 55 posts
Mon 19 Oct 2015
at 23:34
  • msg #707

Re: New Guy

How come we aren't using the language group system?  There should be a drop down for language groups but it looks like either it's not set up or I haven't been put into it.
The Dealer
GM, 931 posts
Tue 20 Oct 2015
at 00:55
  • msg #708

Re: New Guy

In reply to Belgar Ironclad (msg # 707):

Just haven't had much reason to use it honestly. I can look into it if you like.
Belgar Ironclad
player, 56 posts
Tue 20 Oct 2015
at 01:27
  • msg #709

Re: New Guy

Up to you.  I use it in the game I run.  It is a little work setting it up but it is really nice in game.
Tarrov Garrick
player, 433 posts
Performance Artist
Cracking the Whip
Tue 20 Oct 2015
at 20:00
  • msg #710

Re: New Guy

What do you guys think the best course of action is here?  I could tell them we were agents of the Queen and that the building has been sealed until further notice.  That would probably make them go away, at least for a bit.  Unless you guys have a better idea?  If they're in league with the people we were just fighting we probably don't want to let them in to see their dead comrades.
Zuni Runesong
player, 29 posts
Tue 20 Oct 2015
at 21:35
  • msg #711

Re: New Guy

I'm wondering how they would react if we told them that Bixel might have been trying to kill King Pig.  :)

Maybe just tell them that someone tried to kill Bixel?
The Dealer
GM, 933 posts
Wed 21 Oct 2015
at 05:07
  • msg #712

Re: New Guy

I'll let ya'll decide tonight. Will post tomorrow.

Belgar, Thanks for the heads up on the language. I'll check into it.

Thanks
Belgar Ironclad
player, 58 posts
Wed 21 Oct 2015
at 10:34
  • msg #713

Re: New Guy

Sure thing.
Selvin Larst
player, 548 posts
My friend surrounds me
A strange companion
Wed 21 Oct 2015
at 23:11
  • msg #714

Re: New Guy

I...guess either option could work, though I don't really like lying and especially mentioning the Queen as she isn't well-liked around there.
Belgar Ironclad
player, 59 posts
Thu 22 Oct 2015
at 01:45
  • msg #715

Re: New Guy

I'm kinda out of the loop on this guys...  The only input I have is this scene won't look to good to just about anybody.
Zuni Runesong
player, 30 posts
Thu 22 Oct 2015
at 02:35
  • msg #716

Re: New Guy

It might not but we have nothing to hide in this instance.  The baker was trying to put something into the food to kill the king and  there was a fight when we came to investigate.  I'd be more concerned about the possibility of folks panicking thinking that they're food might also be poisoned.

Unless we really do have something to hide.
Belgar Ironclad
player, 61 posts
Wed 28 Oct 2015
at 11:26
  • msg #717

Re: New Guy

Character updated.
The Dealer
GM, 939 posts
Thu 29 Oct 2015
at 04:30
  • msg #718

Re: New Guy

In reply to Zuni Runesong (msg # 716):

Everyone has something to hide except me and my monkey.

No ya'll have nothing to hide. Proceed as you wish. If you just want to let Selvin make his bread and catch some sleep, that is a-ok. What will happen will happen regardless.

Unless anyone objects strenuously, I'm going to move things along. My goal is to finish Book 3 before the end of year holiday lull that always descends upon RPOL games descends on us. We're honestly about a third of the way through the material, but as I look this one over again, I think we will just skip some of the less exciting material. Book 3 isn't  the cream of this path anyway.

I told you all that so I could tell you this: level up to 8. I know several of you just did so up to 7, so if you can handle the upgrade to 8 by this time next week that will be fine.

Lastly, I know Selvin, Belgar, and Zuni are here. Tarrov? Izzy? Chandanar? You guys still out there?

Let me know if there's questions. Will begin the advance tomorrow. Thanks.
Izzick
player, 192 posts
Thu 29 Oct 2015
at 13:57
  • msg #719

Re: New Guy

Sorry student teaching (40 hours unpaid PLUS 16 hour weekend job) is just keeping me bogged down, so my posting will be erratic. However, by end of November I should be in full posting swing again.
Belgar Ironclad
player, 62 posts
Fri 30 Oct 2015
at 01:03
  • msg #720

Re: New Guy

Can anyone recommend a second favored terrain for this campaign?  Best I can tell with all the coastline around Korvosa, Water might be the next best after urban...
Belgar Ironclad
player, 63 posts
Fri 30 Oct 2015
at 01:33
  • msg #721

Re: New Guy

Character Updated.
Zuni Runesong
player, 35 posts
Fri 30 Oct 2015
at 02:23
  • msg #722

Re: New Guy

I'll work on getting Zuni up to level 8 over the weekend.

I'm having fun with this game so far.  I can't wait to see what comes next.  :)
The Dealer
GM, 940 posts
Fri 30 Oct 2015
at 04:24
  • msg #723

Re: New Guy

In reply to Belgar Ironclad (msg # 720):

We head outside the city in Book 4 into the Cinderlands. Urban as a terrain would help with the rest of this book and book 6 Belgar. Feel free to change if you like.

Thanks for the heads up Izzy. Good luck with the student teaching
Belgar Ironclad
player, 66 posts
Sun 1 Nov 2015
at 14:43
  • msg #724

Re: New Guy

Did I hear you say that thick purple potions were healing potions?
The Dealer
GM, 943 posts
Mon 2 Nov 2015
at 02:36
  • msg #725

Re: New Guy

Belgar, yes. Purple potions areally always healing regardless of viscosity.

I will be off line tonight. Sorry. Will post tomorrow and rest of week.
Tarrov Garrick
player, 434 posts
Performance Artist
Cracking the Whip
Mon 2 Nov 2015
at 04:19
  • msg #726

Re: New Guy

I am still here.  Just been a crazy month.  *sigh*
Tarrov Garrick
player, 435 posts
Performance Artist
Cracking the Whip
Mon 2 Nov 2015
at 07:24
  • msg #727

Re: New Guy

Character sheet updated for level 8.  "Dirge of Doom" is here!  I know you've all been on the edge of your seats. :)
Belgar Ironclad
player, 68 posts
Thu 5 Nov 2015
at 03:10
  • msg #728

Re: New Guy

entertainment troupe sounds like fun.  menagerie for sure.
Belgar Ironclad
player, 69 posts
Fri 6 Nov 2015
at 02:54
  • msg #729

Re: New Guy

I'm up for whatever.
Tarrov Garrick
player, 439 posts
Performance Artist
Cracking the Whip
Fri 6 Nov 2015
at 14:33
  • msg #730

Re: New Guy

Everyone just needs to choose what kind of entertainer they want to be.  Tarrov has plenty of ranks in Disguise, so it shouldn't be too hard to dress everyone for their part.
Selvin Larst
player, 553 posts
My friend surrounds me
A strange companion
Fri 6 Nov 2015
at 17:29
  • msg #731

Re: New Guy

Huh. Selvin isn't good as a performer. He doesn't really have any good skills for that, though I guess with the eidolon he could be a clown and stumble around and stuff lol.
Zuni Runesong
player, 38 posts
Fri 6 Nov 2015
at 22:46
  • msg #732

Re: New Guy

Zuni is pretty good at acrobatics or sleight of hand.
Selvin Larst
player, 555 posts
My friend surrounds me
A strange companion
Fri 6 Nov 2015
at 23:36
  • msg #733

Re: New Guy

Zuni Runesong:
Zuni looked surprised when Selvin asked her how good she was at dancing.

Tarrov not Selvin, just saying. If Selvin was asking if she could dance, it was a prelude to asking her on a date likely. =P
Zuni Runesong
player, 40 posts
Sat 7 Nov 2015
at 01:23
  • msg #734

Re: New Guy

Edited and corrected.

Selvin had the post right above mine so that's probably why I had his name in that post.  :)
The Dealer
GM, 948 posts
Sun 8 Nov 2015
at 00:15
  • msg #735

Send in the clowns

I will so give you guys treasure if Belgar does the axe throwing grumpy clown thing. I mean just oodles of it...
The Dealer
GM, 949 posts
Sun 8 Nov 2015
at 00:17
  • msg #736

Send in the clowns

Oh! And Selvin could pose as like a dancing bear. Or umber hulk. Or...you know...
Belgar Ironclad
player, 71 posts
Sun 8 Nov 2015
at 00:41
  • msg #737

Re: Send in the clowns

The Dealer:
I will so give you guys treasure if Belgar does the axe throwing grumpy clown thing. I mean just oodles of it...


LOL!
Zuni Runesong
player, 43 posts
Wed 11 Nov 2015
at 04:23
  • msg #738

Re: Send in the clowns

How do you want to resolve the disabling of the traps?  Not sure how many there are so I don't know if you want I should roll for each one or not.
Belgar Ironclad
player, 73 posts
Thu 12 Nov 2015
at 11:46
  • msg #739

Re: Send in the clowns

I'm guessing you didn't mean "besides cats"...  I'll just say cats for now.
Selvin Larst
player, 560 posts
My friend surrounds me
A strange companion
Sat 14 Nov 2015
at 17:24
  • msg #740

Re: Send in the clowns

As he's flying and invisible, do the cats seem to be able to see him still and watch him as he's moving?
The Dealer
GM, 956 posts
Sun 15 Nov 2015
at 07:04
  • msg #741

Re: Send in the clowns

In reply to Selvin Larst (msg # 740):

None of them have turned their heads skyward no.
The Dealer
GM, 958 posts
Mon 16 Nov 2015
at 05:07
  • msg #742

Re: Send in the clowns

Sorry but I will be offline tomorrow. Thanks.
The Dealer
GM, 959 posts
Wed 18 Nov 2015
at 04:52
  • msg #743

Re: Send in the clowns

Hey all. I'm back and will get to posts in a moment. Bit of housekeeping.

Because we're coming up to the holidays State side, I know we usually get more sporadic in attendance. That's fine. Just post when you can.

I will be going to only four updates a week until the end of the year. I have a lot of travelling to do and some personal matters I need to attend to. I should be able to resume five to six nights a week posting once 2016 hits.

Thanks.
Izzick
player, 193 posts
Wed 18 Nov 2015
at 13:19
  • msg #744

Re: Send in the clowns

The Dealer:
Hey all. I'm back and will get to posts in a moment. Bit of housekeeping.

Because we're coming up to the holidays State side, I know we usually get more sporadic in attendance. That's fine. Just post when you can.

I will be going to only four updates a week until the end of the year. I have a lot of travelling to do and some personal matters I need to attend to. I should be able to resume five to six nights a week posting once 2016 hits.

Thanks.

Hopefully by the holidays I will be MORE able to post. My student teaching ends Wednesday before Thanksgiving so after that I will have time to actually sit down and not be teaching/working/lesson planning
The Dealer
GM, 963 posts
Wed 25 Nov 2015
at 04:20
  • msg #745

Re: Send in the clowns

Belgar is that a 'spread out when we move against the cats' or a 'spread out when we move away from the cats'? Just want to be sure before I post. Thanks.
Belgar Ironclad
player, 80 posts
Wed 25 Nov 2015
at 18:45
  • msg #746

Re: Send in the clowns

As we move into the area. To avoid us getting caught by multiple fireballs.
The Dealer
GM, 965 posts
Sat 28 Nov 2015
at 05:58
  • msg #747

Re: Send in the clowns


Hey folks. Sorry for the delay. Some last minute travel came up and then Turkey Day. Unfortunately I left my notes in Texas so it will be Sunday before I can resume posting. I will try to make up for the delay.

Have a good Turkey Day weekend. Thanks.
Izzick
player, 194 posts
Sat 28 Nov 2015
at 22:23
  • msg #748

Re: Send in the clowns

Ok, so now that my schedule is freeing up finally. What have I missed? Been trying to keep up, but think I might have missed a few things.
The Dealer
GM, 966 posts
Mon 30 Nov 2015
at 10:17
  • msg #749

Re: Send in the clowns

Hey Izzy. Been offline myself. Ya'Lloyd are on your way to the home of some corrupt nobles,the Arkonas. It is believed one of the King's former officials may have sought refuge with them from the Queen after the riots began. Belgar also thinks the best kinase have his former charge captive as well. On route, you care across a section of the city which seems to be overrun with odd cats, at least one of whom is fire breathing.

Anyone think of anything I may have missed?
Izzick
player, 195 posts
Mon 30 Nov 2015
at 12:18
  • msg #750

Re: Send in the clowns

Alright that seems pretty much on track with what I thought.
Selvin Larst
player, 565 posts
My friend surrounds me
A strange companion
Mon 30 Nov 2015
at 18:59
  • msg #751

Re: Send in the clowns

Uhhhh.....so we're done talking and we're now attacking??
Tarrov Garrick
player, 446 posts
Performance Artist
Cracking the Whip
Mon 30 Nov 2015
at 21:17
  • msg #752

Re: Send in the clowns

I thought I was going to try and charm one?  They haven't made any aggressive moves as of yet.
Izzick
player, 197 posts
Mon 30 Nov 2015
at 21:37
  • msg #753

Re: Send in the clowns

O shoot, sorry I was at work and posting from tablet and "Ya'll  have init." and figured combat was starting. This is what I get for trying to rush back into things. Whoops!
Tarrov Garrick
player, 447 posts
Performance Artist
Cracking the Whip
Mon 30 Nov 2015
at 21:40
  • msg #754

Re: Send in the clowns

Okay, let me try the charm and see how that works.  May be that we'll be in combat rounds anyway!
Zuni Runesong
player, 50 posts
Sun 6 Dec 2015
at 05:47
  • msg #755

Re: Send in the clowns

Sorry, folks.  I'm out of town for the weekend and won't be able to post until Monday.
The Dealer
GM, 976 posts
Wed 16 Dec 2015
at 22:28
  • msg #756

Re: Send in the clowns

I'm guessing we've hit holiday slowdown time. Post when ya'll  can and I'll answer as soon as I can. Be safe in your travels this month.
This message was last edited by the GM at 22:29, Wed 16 Dec 2015.
The Dealer
GM, 977 posts
Fri 18 Dec 2015
at 04:21
  • msg #757

Re: Send in the clowns

I'll give it tonight in case anyone has a question and we'll move out tomorrow.
This message was last edited by the GM at 06:37, Fri 18 Dec 2015.
Tarrov Garrick
player, 454 posts
Performance Artist
Cracking the Whip
Fri 18 Dec 2015
at 06:45
  • msg #758

Re: Send in the clowns

I had a last minute, emergency work project dropped in my lap Tuesday.  Writing this 30,000 (or whatever) feet on my way to Los Angeles for a hearing in the morning.  Hopefully will be able to update after hearing on my way back, if I don't pass out from exhaustion first.

Sorry for the delay, guys.  Just wanted to keep you in the loop.
The Dealer
GM, 981 posts
Thu 24 Dec 2015
at 05:38
  • msg #759

Re: Send in the clowns

Alrightie. Having map troubles so I jury rigged one together. It is loaded. 1 is the open shed  with the boat under repairs in it. 2 is the office building. The way to the dry dock is at area A10. Gate to the street is NW of the office building. I added the blood trail. You guys are the bluish blobs. Sorry for the poor map. Merry  Christmas  and Happy Holidays in case we do not exchange posts prior to. Thanks.
This message was last edited by the GM at 04:03, Fri 25 Dec 2015.
Selvin Larst
player, 571 posts
My friend surrounds me
A strange companion
Thu 24 Dec 2015
at 16:44
  • msg #760

Re: Send in the clowns

Happy Holla Days! =)
Zuni Runesong
player, 55 posts
Sun 27 Dec 2015
at 04:28
  • msg #761

Re: Send in the clowns

Happy Holidays guys!!
Izzick
player, 198 posts
Sun 27 Dec 2015
at 05:44
  • msg #762

Re: Send in the clowns

And same to all of you.
The Dealer
GM, 982 posts
Mon 28 Dec 2015
at 04:46
  • msg #763

Re: Send in the clowns

Hey. Got in later than I was expecting. Will catch up on posts tomorrow. Sorry for the holiday delay. Thanks.
Selvin Larst
player, 573 posts
My friend surrounds me
A strange companion
Wed 30 Dec 2015
at 20:01
  • msg #764

Re: Send in the clowns

Hey gang, do you think we need a Haste spell for this combat?
Belgar Ironclad
player, 87 posts
Thu 31 Dec 2015
at 04:15
  • msg #765

Re: Send in the clowns

No telling how tough it's going to be.
The Dealer
GM, 984 posts
Fri 1 Jan 2016
at 04:36
  • msg #766

Re: Send in the clowns

In reply to Selvin Larst (msg # 764):

I would recommend haste.

Happy New Year all
Selvin Larst
player, 575 posts
My friend surrounds me
A strange companion
Sun 3 Jan 2016
at 06:11
  • msg #767

Re: Send in the clowns

Uh....wow. That is a lot.
Tarrov Garrick
player, 457 posts
Performance Artist
Cracking the Whip
Mon 4 Jan 2016
at 01:37
  • msg #768

Re: Send in the clowns

So . . . . run for it?  Or can we fight them?
The Dealer
GM, 986 posts
Mon 4 Jan 2016
at 02:29
  • msg #769

Re: Send in the clowns

In reply to Selvin Larst (msg # 767):

Did not catch that Selvin. No ghosts at all. 4 GhAsts. 16 Ghouls. Sorry for the confusion.
This message was last edited by the GM at 03:09, Mon 04 Jan 2016.
The Dealer
GM, 987 posts
Mon 4 Jan 2016
at 03:03
  • msg #770

Re: Send in the clowns

Getting a weird error message on the map. Working on it.

Izzy has the fire ball spell I believe. And he is currently NPC'd...unless the player is back from winter break. So feel free to factor that in to the equation.
The Dealer
GM, 988 posts
Mon 4 Jan 2016
at 06:45
  • msg #771

Re: Send in the clowns

I'm gonna have to PM the mods about the map. For now, the undead are still in a large mass about fifty feet away. Adding detail to the game thread. Thanks.
Selvin Larst
player, 576 posts
My friend surrounds me
A strange companion
Mon 4 Jan 2016
at 15:07
  • msg #772

Re: Send in the clowns

In reply to The Dealer (msg # 769):

Lol yeah that's why I was a bit worried. I mean it's still a lot of baddies, but if there were ghasts AND ghosts? That'd be a sign to run! =)
Izzick
player, 199 posts
Tue 5 Jan 2016
at 04:50
  • msg #773

Re: Send in the clowns

The Dealer:
Getting a weird error message on the map. Working on it.

Izzy has the fire ball spell I believe. And he is currently NPC'd...unless the player is back from winter break. So feel free to factor that in to the equation.

I am indeed back!
Selvin Larst
player, 577 posts
My friend surrounds me
A strange companion
Tue 5 Jan 2016
at 05:30
  • msg #774

Re: Send in the clowns

Welcome back!

Of course, now my haste spell is kind of wasted but that's okay. =)
This message was last edited by the player at 05:31, Tue 05 Jan 2016.
Zuni Runesong
player, 57 posts
Tue 5 Jan 2016
at 23:14
  • msg #775

Re: Send in the clowns

Is there anybody left after Selvins furious flurry of fist and fang?  :)
Selvin Larst
player, 579 posts
My friend surrounds me
A strange companion
Tue 5 Jan 2016
at 23:25
  • msg #776

Re: Send in the clowns

That's all against one Ghast since I charged (unless Dealer wants to be nice and spread the hits among two). He's likely down but there's still more.
Zuni Runesong
player, 58 posts
Wed 6 Jan 2016
at 14:10
  • msg #777

Re: Send in the clowns

In reply to Selvin Larst (msg # 776):

Ah, okay.  I just naturally assumed that the attacks were split up.

I guess there's something for Zuni to do after all.  :)
The Dealer
GM, 1002 posts
Sat 23 Jan 2016
at 06:14
  • msg #778

Re: Send in the clowns

A'ight. Manor Arkona is up. Someone please respond to the guard and away we'll go
The Dealer
GM, 1006 posts
Mon 1 Feb 2016
at 23:03
  • msg #779

Re: Send in the clowns

Sorry folks. Been under the weather. Will catch up posts tomorrow and be online rest of week
Selvin Larst
player, 589 posts
My friend surrounds me
A strange companion
Wed 10 Feb 2016
at 17:02
  • msg #780

Re: Send in the clowns

Sorry all. Been sick (still sick actually but doing a bit better). I will try to read the thread and post.
The Dealer
GM, 1015 posts
Fri 12 Feb 2016
at 03:15
  • msg #781

Re: Send in the clowns

In reply to Selvin Larst (msg # 780):

No worries. Glad you're better. You guys have left your room and begun to explore thecompound. Right now you are outside the kitchen, chatting up a servant.
Tarrov Garrick
player, 467 posts
Performance Artist
Cracking the Whip
Mon 15 Feb 2016
at 06:09
  • msg #782

Re: Send in the clowns

Do we have a description of Neolandus?  Feel free to make a Knowledge Local check for Tarrov if necessary.
The Dealer
GM, 1018 posts
Wed 17 Feb 2016
at 03:42
  • msg #783

Re: Send in the clowns

In reply to Tarrov Garrick (msg # 782):

I don't recall one coming up. But he was fairly well known. Older human male. Balding with blue eyes. Has a large mole on the left side of his nose.
Belgar Ironclad
player, 102 posts
Wed 17 Feb 2016
at 04:46
  • msg #784

Re: Send in the clowns

Selvin, when inside you're familiar you have natural armor yes?
Selvin Larst
player, 592 posts
My friend surrounds me
A strange companion
Wed 17 Feb 2016
at 16:50
  • msg #785

Re: Send in the clowns

Jes. Selvin is not currently inside his companion, however, just to be clear. =)
Belgar Ironclad
player, 103 posts
Wed 17 Feb 2016
at 23:25
  • msg #786

Re: Send in the clowns

Just keeping it in mind because I have a spell that boosts natural armor and I've blown my bark skin for the day.
Belgar Ironclad
player, 104 posts
Fri 19 Feb 2016
at 12:56
  • msg #787

Re: Send in the clowns

Dining room
Tarrov Garrick
player, 470 posts
Performance Artist
Cracking the Whip
Fri 19 Feb 2016
at 13:01
  • msg #788

Re: Send in the clowns

Definitely don't want to go moseying about outside.
The Dealer
GM, 1022 posts
Mon 22 Feb 2016
at 04:22
  • msg #789

Re: Send in the clowns

Sorry guys. Just realized I had uploaded the wrong map. It is corrected. Thanks.
Belgar Ironclad
player, 106 posts
Tue 23 Feb 2016
at 04:41
  • msg #790

Re: Send in the clowns

Statue room?
The Dealer
GM, 1024 posts
Wed 24 Feb 2016
at 05:39
  • msg #791

Re: Send in the clowns

Sorry folks. Long night at work. Will catch up tomorrow.
Tarrov Garrick
player, 473 posts
Performance Artist
Cracking the Whip
Fri 26 Feb 2016
at 20:01
  • msg #792

Re: Send in the clowns

Anyone mind if I take the studded-leather armor?
Selvin Larst
player, 595 posts
My friend surrounds me
A strange companion
Mon 29 Feb 2016
at 20:34
  • msg #793

Re: Send in the clowns

I would but most of the time the armor I wear doesn't really matter. =)
Zuni Runesong
player, 76 posts
Tue 1 Mar 2016
at 02:09
  • msg #794

Re: Send in the clowns

I have no problem with it.

Can anyone use a Rapier, or want one?
Belgar Ironclad
player, 109 posts
Tue 1 Mar 2016
at 04:00
  • msg #795

Re: Send in the clowns

I believe Belgar can use a rapier, but I didn't see one described. Just the katana, which he cannot.
Belgar Ironclad
player, 110 posts
Tue 1 Mar 2016
at 05:05
  • msg #796

Re: Send in the clowns

If indeed there is a +1 ghost touch rapier and not a katana, Belgar would be all over it. His primary weapon isn't even masterwork. He hits better with his off-hand shield.
The Dealer
GM, 1027 posts
Tue 1 Mar 2016
at 05:35
  • msg #797

Re: Send in the clowns

So ifar I'm reading things correctly, Tarrov gets the leather and Belgar  takes the rapier?

What about the upstairs? Where ya'll wanna go first?
Zuni Runesong
player, 78 posts
Wed 2 Mar 2016
at 03:54
  • msg #798

Re: Send in the clowns

I thought that it was a Katana as well but later descriptions have it as a Rapier.
The Dealer
GM, 1028 posts
Wed 2 Mar 2016
at 05:39
  • msg #799

Re: Send in the clowns

In reply to Zuni Runesong (msg # 798):

It was a flaw in the module description I didn't notice. Or maybe a fault my end. Sorry for the confusion either way. It is a rapier.
Selvin Larst
player, 598 posts
My friend surrounds me
A strange companion
Wed 2 Mar 2016
at 17:00
  • msg #800

Re: Send in the clowns

Orrrrr.,.....maybe it's a weapon that change it's appearance based on who holds it?!?!? =P
The Dealer
GM, 1030 posts
Thu 3 Mar 2016
at 04:26
  • msg #801

Re: Send in the clowns

In reply to Selvin Larst (msg # 800):

I think it's actually a +1 DM Ooops-What-Did-I-Type model
Belgar Ironclad
player, 112 posts
Sat 5 Mar 2016
at 03:56
  • msg #802

Re: Send in the clowns

Wow
Belgar Ironclad
player, 113 posts
Sun 6 Mar 2016
at 03:57
  • msg #803

Re: Send in the clowns

Ok, are they armed or armored?
Selvin Larst
player, 600 posts
My friend surrounds me
A strange companion
Sun 6 Mar 2016
at 04:31
  • msg #804

Re: Send in the clowns

And these aren't guys with like, boar masks on or anything, but full-on boar heads for real? lol that is awesome.
Belgar Ironclad
player, 114 posts
Sun 6 Mar 2016
at 04:37
  • msg #805

Re: Send in the clowns

Yea, I think everyone is stunned a bit by this one.
The Dealer
GM, 1032 posts
Sun 6 Mar 2016
at 17:15
  • msg #806

Re: Send in the clowns

I'm sorry Belgar. For some reason I missed this question earlier. No obvious weapons or armor
The Dealer
GM, 1033 posts
Sun 6 Mar 2016
at 17:16
  • msg #807

Re: Send in the clowns

In reply to Selvin Larst (msg # 804):

Nope Selvin. No eidilons or masks
Selvin Larst
player, 602 posts
My friend surrounds me
A strange companion
Mon 7 Mar 2016
at 18:50
  • msg #808

Re: Send in the clowns

Izzick, Selvin is invisible currently, just FYI.
Izzick
player, 210 posts
Tue 8 Mar 2016
at 02:41
  • msg #809

Re: Send in the clowns

Selvin Larst:
Izzick, Selvin is invisible currently, just FYI.

Whoops, either way, I'm not sure what else you say when exploring a mansion uninvited and suddenly you find a room of pig-men.
The Dealer
GM, 1035 posts
Fri 11 Mar 2016
at 00:03
  • msg #810

Re: Send in the clowns

Anyone there?
Selvin Larst
player, 603 posts
My friend surrounds me
A strange companion
Fri 11 Mar 2016
at 00:41
  • msg #811

Re: Send in the clowns

Sorry I am but am being invisible and quiet currently! =)
Izzick
player, 211 posts
Sat 12 Mar 2016
at 02:22
  • msg #812

Re: Send in the clowns

The Dealer:
Anyone there?

Sorry the week's been exhausting! Someone got let go at work and I've picked up all their hours.
Belgar Ironclad
player, 119 posts
Mon 21 Mar 2016
at 19:14
  • msg #813

Re: Send in the clowns

So it wasn't exactly clear who all got caught in the fire breath. Did it affect all of us?
The Dealer
GM, 1042 posts
Tue 22 Mar 2016
at 04:05
  • msg #814

Re: Send in the clowns

In reply to Belgar Ironclad (msg # 813):

Yes Belgar. Sorry for the confusion. It was an area effect.
The Dealer
GM, 1043 posts
Tue 22 Mar 2016
at 19:15
  • msg #815

Re: Send in the clowns

In reply to The Dealer (msg # 814):

I will be offline tonight and Wednesdy. Sorry for the trouble
Belgar Ironclad
player, 124 posts
Fri 1 Apr 2016
at 23:41
  • msg #816

Re: Send in the clowns

What's tarrov's Bard song bonus?
Selvin Larst
player, 612 posts
My friend surrounds me
A strange companion
Fri 1 Apr 2016
at 23:45
  • msg #817

Re: Send in the clowns

Oh is he singing?? I totally haven't been adding that in! =o

D'oh! It's cause it was the GM saying it and not Tarrov actually posting I think is why I missed it. I read it but for some reason it didn't connect. ah well. It's only like a +2 to hit and damage. lol
This message was last edited by the player at 23:46, Fri 01 Apr 2016.
Belgar Ironclad
player, 125 posts
Sat 2 Apr 2016
at 01:32
  • msg #818

Re: Send in the clowns

Seriously?? Sheesh me either.
Zuni Runesong
player, 89 posts
Sat 2 Apr 2016
at 21:11
  • msg #819

Re: Send in the clowns

I missed it as well.
The Dealer
GM, 1049 posts
Sat 2 Apr 2016
at 22:53
  • msg #820

Re: Send in the clowns

+3 for the bard song
Izzick
player, 219 posts
Sun 3 Apr 2016
at 16:12
  • msg #821

Re: Send in the clowns


You know I've been playing D&D/PF for over twenty years, and I have never had the situation where someone fires a magic missile on a target with mirror image before. The rules are plain on it. It hits and no dupes get lost. But it's just never come up in one of my games before which surprises me when I think about it. Weird.

Everyone disses magic missile until there's a displacer beast or someone uses mirror image or the creature's got Natural Armor 50.
The Dealer
GM, 1051 posts
Tue 5 Apr 2016
at 04:28
  • msg #822

Re: Send in the clowns

Sorry for the delay. There was a thing.

Oh I love Magic Missle. It's just a situation that has never come up in a game I was in before. You just think it would have for the reasons you just gave.
Selvin Larst
player, 614 posts
My friend surrounds me
A strange companion
Tue 5 Apr 2016
at 04:39
  • msg #823

Re: Send in the clowns

Does the Puma woman do anything as well?
The Dealer
GM, 1053 posts
Tue 5 Apr 2016
at 04:52
  • msg #824

Re: Send in the clowns

Her spell fizzled when Zuni stabbed her. The dice are back to being in love with you guys.
Zuni Runesong
player, 92 posts
Wed 6 Apr 2016
at 01:05
  • msg #825

Re: Send in the clowns

I wasn't aware that Magic Missile could ignore mirror images.  I could have sworn that it was still fooled by the images.  Maybe I need to look at the rules again.
The Dealer
GM, 1055 posts
Wed 6 Apr 2016
at 05:07
  • msg #826

Re: Send in the clowns

In reply to Zuni Runesong (msg # 825):

It's a bit subjective. From reading magic missile, I would assume you would have to pick a single image, fire, and hope you picked the right one. But the description of mirror image reads 'Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments'. So I can kind of see the other side of the argument as well. Yeah that was probably meant to be applied to spells like Cloud Kill or Fireball. But then again, since magic missile doesn't have to be aimed per se...
Izzick
player, 221 posts
Thu 7 Apr 2016
at 05:18
  • msg #827

Re: Send in the clowns

The Dealer:
In reply to Zuni Runesong (msg # 825):

It's a bit subjective. From reading magic missile, I would assume you would have to pick a single image, fire, and hope you picked the right one. But the description of mirror image reads 'Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments'. So I can kind of see the other side of the argument as well. Yeah that was probably meant to be applied to spells like Cloud Kill or Fireball. But then again, since magic missile doesn't have to be aimed per se...

Also from the FAQ/Errata on the SRD
quote:
FAQ/Errata
Can I use magic missile to destroy one or more images from a mirror image spell?
No. Magic missile targets a creature and does not require an attack roll, so it bypasses all the images and always hits the caster.
http://paizo.com/paizo/blog/v5748dyo5ld4f

This message was last edited by the player at 05:19, Thu 07 Apr 2016.
The Dealer
GM, 1056 posts
Thu 7 Apr 2016
at 06:23
  • msg #828

Re: Send in the clowns

In reply to Izzick (msg # 827):

Thanks Izzy
The Dealer
GM, 1058 posts
Fri 8 Apr 2016
at 04:48
  • msg #829

Re: Send in the clowns

A Sorry folks. Had a late night at work. Will catch up tomorrow.
Zuni Runesong
player, 96 posts
Fri 15 Apr 2016
at 03:10
  • msg #830

Re: Send in the clowns

I'm going to be out of town for the next five days and will not be able to post.
The Dealer
GM, 1063 posts
Fri 15 Apr 2016
at 04:28
  • msg #831

Re: Send in the clowns

In reply to Zuni Runesong (msg # 830):

Thanks for letting me know. Have a good trip.
Izzick
player, 224 posts
Wed 20 Apr 2016
at 04:17
  • msg #832

Re: Send in the clowns

What's our plan team? We could try out the window or run out guns blazing down stairs.
Zuni Runesong
player, 97 posts
Fri 22 Apr 2016
at 02:06
  • msg #833

Re: Send in the clowns

I say we go down the stairs.
Izzick
player, 225 posts
Fri 22 Apr 2016
at 02:25
  • msg #834

Re: Send in the clowns

Belgar than Zuni then me then Selvin? Once we get down, Selvin can probably fly past us and get in there.
Izzick
player, 227 posts
Fri 22 Apr 2016
at 03:27
  • msg #835

Re: Send in the clowns

Where is the fungi garden? In the upper right-hand corner?
The Dealer
GM, 1068 posts
Sat 23 Apr 2016
at 03:46
  • msg #836

Re: Send in the clowns

Yes Sir. Thanks.
Selvin Larst
player, 623 posts
My friend surrounds me
A strange companion
Tue 26 Apr 2016
at 04:05
  • msg #837

Re: Send in the clowns

Btw instead of posting again with nothing but a perception check, I merely updated my last post. =)
The Dealer
GM, 1071 posts
Tue 26 Apr 2016
at 04:17
  • msg #838

Re: Send in the clowns

In reply to Selvin Larst (msg # 837):

I completely missed that. Sorry. Let me update my post. That result puts a crimp in my mirth.
Selvin Larst
player, 624 posts
My friend surrounds me
A strange companion
Tue 26 Apr 2016
at 04:35
  • msg #839

Re: Send in the clowns

Sorry! =)
The Dealer
GM, 1073 posts
Wed 27 Apr 2016
at 01:58
  • msg #840

Re: Send in the clowns

Sorry folks. Work has been nuts so I've  been distracted as of late. Hopefully that is resolved for at least the short term.

Chandanar is now an NPC healer. I loaded him with healing spells. So feel free to ask him to heal you up as needed. He is an 8th level cleric.
This message was last edited by the GM at 01:58, Wed 27 Apr 2016.
Izzick
player, 230 posts
Wed 27 Apr 2016
at 20:26
  • msg #841

Re: Send in the clowns

The Dealer:
Sorry folks. Work has been nuts so I've  been distracted as of late. Hopefully that is resolved for at least the short term.

Chandanar is now an NPC healer. I loaded him with healing spells. So feel free to ask him to heal you up as needed. He is an 8th level cleric.

Alrigt! It doesn't matter much to me though so I don't mind having spent it, I still have another potion too.
Izzick
player, 234 posts
Mon 2 May 2016
at 20:42
  • msg #842

Re: Send in the clowns

I will never roll this well again!

Also, GM, I don't know if you do optional "Roll to confirm double/triple/autokill crits" like DnD 3.5 had in a sidebar, so just in case I threw in
16:44, Today: Izzick rolled 21 using 1d20+6.  Double crit confirm if needed.
This message was last edited by the player at 20:44, Mon 02 May 2016.
Selvin Larst
player, 630 posts
My friend surrounds me
A strange companion
Wed 4 May 2016
at 02:28
  • msg #843

Re: Send in the clowns

There's what, 2 other mushroom like creatures still?
The Dealer
GM, 1078 posts
Wed 4 May 2016
at 03:42
  • msg #844

Re: Send in the clowns

In reply to Izzick (msg # 842):

Sorry Izzy. I forgot to reply to your question. No I am afraid I do not. One crit a customer as it were.
The Dealer
GM, 1079 posts
Wed 4 May 2016
at 03:43
  • msg #845

Re: Send in the clowns

In reply to Selvin Larst (msg # 843):

Yes. Edit: I just read Zuni's post. One is left standing. The one on Belgar.
This message was last edited by the GM at 03:44, Wed 04 May 2016.
Izzick
player, 236 posts
Mon 9 May 2016
at 14:50
  • msg #846

Re: Send in the clowns

Who wants the earring? None of us can particularly make use of it more or less than the others.
Zuni Runesong
player, 103 posts
Tue 10 May 2016
at 02:32
  • msg #847

Re: Send in the clowns

Maybe it should go to someone with a decent Charisma score so that they have a decent chance of speaking with plants?
Selvin Larst
player, 633 posts
My friend surrounds me
A strange companion
Tue 10 May 2016
at 03:13
  • msg #848

Re: Send in the clowns

Sorry, are the rope bridges still there that go down to the other ledges?
The Dealer
GM, 1085 posts
Tue 10 May 2016
at 03:30
  • msg #849

Re: Send in the clowns

In reply to Selvin Larst (msg # 848):

Yes. But to get to the first one you would have to cross the trapped platform/ledge. You can pick up the second bridge by climbing down to the second ledge though.  Sorry. I thought Zuni was looking for alternate ways down than crossing that platform. Thanks.
This message was last edited by the GM at 03:31, Tue 10 May 2016.
Selvin Larst
player, 634 posts
My friend surrounds me
A strange companion
Tue 10 May 2016
at 03:40
  • msg #850

Re: Send in the clowns

She might very well be. Selvin certainly can't carry everyone. =)
Izzick
player, 237 posts
Tue 10 May 2016
at 17:04
  • msg #851

Re: Send in the clowns

Zuni Runesong:
Maybe it should go to someone with a decent Charisma score so that they have a decent chance of speaking with plants?

Alright, Izzick will grab it then since I've got Charisma 20 here.
The Dealer
GM, 1086 posts
Wed 11 May 2016
at 03:04
  • msg #852

Re: Send in the clowns

So noted Izzy. So...climbing?
Izzick
player, 238 posts
Wed 11 May 2016
at 04:16
  • msg #853

Re: Send in the clowns

well Izzick doesn't have any rope, climbing gear, or spider climb/flight spells. Prep is up to you
The Dealer
GM, 1087 posts
Wed 11 May 2016
at 17:31
  • msg #854

Re: Send in the clowns

In reply to Izzick (msg # 853):

My notes indicate Tarpon was carrying around rope and climbing gear. So ys'llet do have the equipment
The Dealer
GM, 1089 posts
Fri 13 May 2016
at 04:16
  • msg #855

Re: Send in the clowns

Let me get a roll call please. Who's still with us? Thanks.
Zuni Runesong
player, 105 posts
Fri 13 May 2016
at 04:31
  • msg #856

Re: Send in the clowns

Present.
Izzick
player, 240 posts
Fri 13 May 2016
at 05:03
  • msg #857

Re: Send in the clowns

Yo!

And as much as I assume he is, I hope Tarrov isn't gone for good. Bards are fun.
Selvin Larst
player, 636 posts
My friend surrounds me
A strange companion
Fri 13 May 2016
at 15:41
  • msg #858

Re: Send in the clowns

I'm totally not here
The Dealer
GM, 1090 posts
Sat 14 May 2016
at 03:56
  • msg #859

Re: Send in the clowns

As I long suspected, the part of Selvin is now being played by Donna Reed.

Just wanting to figure out how I needed to scale the next bit. I have some messages out but I think Tarrov and Belgar may have left us. I am NPCing them for now. Will start recruiting once we get near the end of this book.

We are almost done with Book 3. The next book will take us out of Korvosa for a while. You can look forward to catching up with The Skipper and Gilligan, finding out how Cthulhu managed to lose those extra pounds, and how to let that certain Purple Worm know that he's the One.

Also, cookies.

Thanks for hanging  in there.
This message was last edited by the GM at 03:56, Sat 14 May 2016.
Zuni Runesong
player, 109 posts
Thu 19 May 2016
at 12:52
  • msg #860

Re: Send in the clowns

What knowledge roll do we need to try and identify Kabesh?
The Dealer
GM, 1095 posts
Fri 20 May 2016
at 03:32
  • msg #861

Re: Send in the clowns

In reply to Zuni Runesong (msg # 860):

Hmmm. Best bet might be Tarrov actually. Will one of you roll for him please?
Izzick
player, 243 posts
Fri 20 May 2016
at 17:34
  • msg #862

Re: Send in the clowns

The Dealer:
In reply to Zuni Runesong (msg # 860):

Hmmm. Best bet might be Tarrov actually. Will one of you roll for him please?

13:34, Today: Izzick rolled 9 using 1d20.  Tarrov's Bardic Knowledge.


Plus whatever his bonus is.
Zuni Runesong
player, 110 posts
Sat 21 May 2016
at 16:31
  • msg #863

Re: Send in the clowns

Izzick:
The Dealer:
In reply to Zuni Runesong (msg # 860):

Hmmm. Best bet might be Tarrov actually. Will one of you roll for him please?

13:34, Today: Izzick rolled 9 using 1d20.  Tarrov's Bardic Knowledge.


Plus whatever his bonus is.


Is that enough to get any information?  Going back through the thread, it looks like Tarrovs bonus may be either +10 or +11, but I can't be sure.
The Dealer
GM, 1097 posts
Sun 22 May 2016
at 06:42
  • msg #864

Re: Send in the clowns

In reply to Zuni Runesong (msg # 863):

I believe he is an 11
The Dealer
GM, 1099 posts
Tue 24 May 2016
at 03:30
  • msg #865

Re: Send in the clowns

I will be offline tomorrow but should be back online Wednesday. Thanks.
Selvin Larst
player, 641 posts
My friend surrounds me
A strange companion
Mon 30 May 2016
at 18:38
  • msg #866

Re: Send in the clowns

Holiday weekend here and super-busy. I'll see if I can post later but likely not til tomorrow at least.
The Dealer
GM, 1105 posts
Tue 31 May 2016
at 04:04
  • msg #867

Re: Send in the clowns

In reply to Selvin Larst (msg # 866):

I actually forgot it was a holiday. Sorry about that.
Zuni Runesong
player, 116 posts
Wed 1 Jun 2016
at 12:16
  • msg #868

Re: Send in the clowns

Since we're running into a number of doors, would it help for Zuni to make Perception and Disable Device checks at once?  Just to keep things moving along?
The Dealer
GM, 1107 posts
Fri 3 Jun 2016
at 03:16
  • msg #869

Re: Send in the clowns

In reply to Zuni Runesong (msg # 868):

That's would be fine yes. Thanks Zuni.
Izzick
player, 251 posts
Wed 15 Jun 2016
at 04:49
  • msg #870

Re: Send in the clowns

O-ow...D:
The Dealer
GM, 1125 posts
Tue 21 Jun 2016
at 18:54
  • msg #871

Re: Send in the clowns

In reply to Izzick (msg # 870):

Sorry folks. Having to travel unexpectedly again. I will respond to posts Fridayish. Thanks
Izzick
player, 254 posts
Wed 22 Jun 2016
at 01:38
  • msg #872

Re: Send in the clowns

The Dealer:
In reply to Izzick (msg # 870):

Sorry folks. Having to travel unexpectedly again. I will respond to posts Fridayish. Thanks

No problem!
Zuni Runesong
player, 124 posts
Sat 25 Jun 2016
at 03:38
  • msg #873

Re: Send in the clowns

I've had a busy week with school and work but I should be able to catch up this weekend.
The Dealer
GM, 1127 posts
Sun 26 Jun 2016
at 04:53
  • msg #874

Re: Send in the clowns

In reply to Zuni Runesong (msg # 873):

No worries. I have been out all week myself. Take your time. Thanks.
Zuni Runesong
player, 126 posts
Sun 26 Jun 2016
at 18:16
  • msg #875

Re: Send in the clowns

The dice roller has not appreciation for the drama of the situation.  :(
The Dealer
GM, 1154 posts
Wed 20 Jul 2016
at 05:59
  • msg #876

Re: Send in the clowns

We are moving threads. Please let me know if you can not access your new thread.

Thanks.
Izzick
player, 262 posts
Wed 20 Jul 2016
at 13:53
  • msg #877

Re: Send in the clowns

The Dealer:
We are moving threads. Please let me know if you can not access your new thread.

Thanks.

I have access to mine, but Zuni's thread is Group 0 so I can access it as well.
The Dealer
GM, 1155 posts
Thu 21 Jul 2016
at 01:59
  • msg #878

Re: Send in the clowns

Thank you. Should be fixed now. Zuni, please let me know if you can not access.

Thanks all.
Zuni Runesong
player, 134 posts
Fri 22 Jul 2016
at 03:51
  • msg #879

Re: Send in the clowns

My thread looks okay.
Zuni Runesong
player, 142 posts
Tue 2 Aug 2016
at 04:05
  • msg #880

Re: Send in the clowns

I'm off to Gencon in a couple of days and my free time until then is going to be spent prepping some PFS specials.  I probably will not have a chance to post until I get back.
The Dealer
GM, 1170 posts
Tue 2 Aug 2016
at 04:28
  • msg #881

Re: Send in the clowns

In reply to Zuni Runesong (msg # 880):

Okie dokie.  Thanks for the heads up.  Have a safe trip and a blast at the con
Izzick
player, 268 posts
Tue 2 Aug 2016
at 04:47
  • msg #882

Re: Send in the clowns

Zuni Runesong:
I'm off to Gencon in a couple of days and my free time until then is going to be spent prepping some PFS specials.  I probably will not have a chance to post until I get back.

So jealous, I want to go some day. *Looks at student loan bills* Maybe in 20-30 years.
Zuni Runesong
player, 145 posts
Tue 2 Aug 2016
at 12:19
  • msg #883

Re: Send in the clowns

Gencon is a blast and definitely worth the time to attend.  It is so cool to see an entire downtown of a major city taken over by gamers and geeks for several days.  And of course there are all the games and costumes...
The Dealer
GM, 1176 posts
Mon 8 Aug 2016
at 03:56
  • msg #884

Re: Send in the clowns

Sorry folks.  Had to work all weekend.  Will be catching up with posts.  Thanks
Zuni Runesong
player, 146 posts
Thu 11 Aug 2016
at 03:20
  • msg #885

Re: Send in the clowns

Back and working to catch up.
Selvin Larst
player, 673 posts
My friend surrounds me
A strange companion
Thu 11 Aug 2016
at 03:36
  • msg #886

Re: Send in the clowns

Zuni, it has been far too long and this separation must cease! I mean character-wise at least, though I'm glad your player is back as well. =)
The Dealer
GM, 1182 posts
Mon 15 Aug 2016
at 04:46
  • msg #887

Re: Send in the clowns

Sorry folks. Had to work another weekend, but I will post tomorrow afternoon. Also, it looks like I will be working overtime quite a bit the rest of the month. So I will be down to four days a weekin responses. Sorry for the trouble. Thanks.
Zuni Runesong
player, 149 posts
Mon 15 Aug 2016
at 22:31
  • msg #888

Re: Send in the clowns

Selvin Larst:
Zuni, it has been far too long and this separation must cease! I mean character-wise at least, though I'm glad your player is back as well. =)


I'm really curious to hear what everyone else has been up.  Maybe if Selvin used that Scroll of Summon Zuni....  :)
The Dealer
GM, 1183 posts
Tue 16 Aug 2016
at 01:59
  • msg #889

Re: Send in the clowns

In reply to Zuni Runesong (msg # 888):

Ya'll should be meeting up soon.
Zuni Runesong
player, 152 posts
Fri 19 Aug 2016
at 02:26
  • msg #890

Re: Send in the clowns

I'm going to be on the road for the next week so my posting will be slow, and dependent on where I can get wifi.
The Dealer
GM, 1190 posts
Fri 19 Aug 2016
at 18:53
  • msg #891

Re: Send in the clowns

Safe travels
Izzick
player, 280 posts
Thu 15 Sep 2016
at 19:26
  • msg #892

Re: Send in the clowns

Sorry for lack of posting - life's been crazy and works understaffed 3 people.
The Dealer
GM, 1212 posts
Fri 16 Sep 2016
at 06:59
  • msg #893

Re: Send in the clowns

In reply to Izzick (msg # 892):

No worries.  In the same boat myself.  Just got home at 2 AM so I will catch up tomorrow.  Sorry folks;
The Dealer
GM, 1222 posts
Tue 27 Sep 2016
at 06:12
  • msg #894

Re: Send in the clowns

Sorry for the delays. End of quarter at work. I will catch up tomorrow. Thanks.
The Dealer
GM, 1226 posts
Wed 28 Sep 2016
at 06:13
  • msg #895

Re: Send in the clowns

Sorry for the wait folks. Everyone should now move to the Hornets and Levers and Weretigers thread please. Thanks.
Selvin Larst
player, 694 posts
My friend surrounds me
A strange companion
Wed 28 Sep 2016
at 18:19
  • msg #896

Re: Send in the clowns

huh. It didn't warn me that zuni had posted when I posted. I have edited my post.
Izzick
player, 283 posts
Sun 9 Oct 2016
at 04:59
  • msg #897

Re: Send in the clowns

I don't know if anyone's heard of this yet but this sounds (heh) pretty cool:
http://paizo.com/products/btpy9p7u
Zuni Runesong
player, 174 posts
Sun 9 Oct 2016
at 17:40
  • msg #898

Re: Send in the clowns

In reply to Izzick (msg # 897):

That is cool.  I liked their production of Runelords.
The Dealer
GM, 1233 posts
Wed 12 Oct 2016
at 03:56
  • msg #899

Re: Send in the clowns

Traveling again. Back Thursday. Sorry for the trouble. Thanks.
Selvin Larst
player, 703 posts
My friend surrounds me
A strange companion
Wed 19 Oct 2016
at 16:19
  • msg #900

Re: Send in the clowns

Oh wait is the wand-bearing woman still alive and just grappled by the tentacles or something?
Zuni Runesong
player, 178 posts
Thu 20 Oct 2016
at 03:07
  • msg #901

Re: Send in the clowns

In reply to Selvin Larst (msg # 900):

I was wondering that as well.  Not that it's a big deal, she's still dead, right?
The Dealer
GM, 1238 posts
Fri 21 Oct 2016
at 16:29
  • msg #902

Re: Send in the clowns

In reply to Zuni Runesong (msg # 901):

Nope. She is still breathing. Black Tentacles just does an initial round of damage and then immobilizes the target, dealing damage per rd. I may have missed something, but no one attacked her after that I thought. And she is only taking 5 pts dam a rd.
This message was last edited by the GM at 16:32, Fri 21 Oct 2016.
Zuni Runesong
player, 179 posts
Sat 22 Oct 2016
at 18:19
  • msg #903

Re: Send in the clowns

Wait.  The black tentacles are still up?  I was thinking that combat was over.  Sorry about that.
Izzick
player, 288 posts
Sat 22 Oct 2016
at 23:48
  • msg #904

Re: Send in the clowns

The Dealer:
In reply to Zuni Runesong (msg # 901):

Nope. She is still breathing. Black Tentacles just does an initial round of damage and then immobilizes the target, dealing damage per rd. I may have missed something, but no one attacked her after that I thought. And she is only taking 5 pts dam a rd.

Woops, I thought combat was over too.
Zuni Runesong
player, 186 posts
Sat 5 Nov 2016
at 03:47
  • msg #905

Re: Send in the clowns

Do Lycanthropes count as Regenerating creatures?  I couldn't find anything that said if they did or not.
Zuni Runesong
player, 188 posts
Sat 5 Nov 2016
at 04:15
  • msg #906

Re: Send in the clowns

I tried to incorporate the Cavalier specials of Banner and Teamwork fest into the role play.  Hopefully it didn't come across as too clumsy.  :)

I thought that using a Bandana as the banner would be acceptable.  From what I can find, the Banner is either something on a stick carried by a mount or on the Cavaliers back, or wrapped around their lance.  Since Zuni doesn't use a lance, I thought that a bandana would be the next best thing.
The Dealer
GM, 1245 posts
Sat 5 Nov 2016
at 07:18
  • msg #907

Re: Send in the clowns

In reply to Zuni Runesong (msg # 906):

I could be a stickler but as long as the others are impressed by the spirit, I don't see why it wouldn't work.
Izzick
player, 292 posts
Mon 7 Nov 2016
at 13:05
  • msg #908

Re: Send in the clowns

In reply to Zuni Runesong (msg # 906):

Wait, Zuni's a cavalier?
Zuni Runesong
player, 189 posts
Mon 7 Nov 2016
at 22:26
  • msg #909

Re: Send in the clowns

Surprise?  :)

Zuni is technically a Daring Champion archetype of the Cavalier class.  She just hasn't used all of her Cavalier-y abilities yet.
The Dealer
GM, 1247 posts
Tue 8 Nov 2016
at 03:05
  • msg #910

Re: Send in the clowns

Having map problems. Will get back to ya'll tomorrow as we will need a map with this one.
The Dealer
GM, 1248 posts
Tue 8 Nov 2016
at 23:19
  • msg #911

Re: Send in the clowns

Well that didn't work as I wanted. So we'll go with Plan B.

Uploaded map to Group 0. Ignore E17. You have been there.

You will be entering from the door from the south leading into E18. The description I will post includes what you see down there hall into E20 as well.

Thanks
Selvin Larst
player, 712 posts
My friend surrounds me
A strange companion
Sat 19 Nov 2016
at 03:41
  • msg #912

Re: Send in the clowns

I'm gonna admit. I was confused by the post originally....but then rpol kept being down every time I tried to get on the last few days. =/
The Dealer
GM, 1254 posts
Mon 21 Nov 2016
at 00:09
  • msg #913

Re: Send in the clowns

In reply to Selvin Larst (msg # 912):

Yeah, sorry about that. Not even sure how I managed to foul that one up.

Since this is Turkey week in the States, I imagine posting may be spotty. I will try to check as often as I can.

Thanks
Selvin Larst
player, 715 posts
My friend surrounds me
A strange companion
Tue 22 Nov 2016
at 03:33
  • msg #914

Re: Send in the clowns

While I don't want to cheapen heroics and fun combat....I also don't want the rest of the players to be sitting around for however long this takes. Any suggestions other than you and me posting ALOT and fast? LOL
The Dealer
GM, 1256 posts
Tue 22 Nov 2016
at 17:57
  • msg #915

Re: Send in the clowns

In reply to Selvin Larst (msg # 914):

Do you really think I would let them sit around and look pretty? That's my job.

Don't worry guys. There'll be something for everyone soon enough
Zuni Runesong
player, 194 posts
Wed 23 Nov 2016
at 00:07
  • msg #916

Re: Send in the clowns

In reply to Selvin Larst (msg # 914):

I was wondering about that as well.  I figured that Zuni would want to engage one of their foes as well.  If we can get Izzick into the action then the problem would be solved.
Izzick
player, 295 posts
Thu 24 Nov 2016
at 06:17
  • msg #917

Re: Send in the clowns

I'll try and get a post up tomorrow!

Not even Turkey day keeping me busy, it's work - I don't even get to go to dinner tomorrow - just more work!
Zuni Runesong
player, 200 posts
Thu 1 Dec 2016
at 22:54
  • msg #918

Re: Send in the clowns

Tarrov and Belgar are weretigers?  Nice twist.  :)
Selvin Larst
player, 723 posts
My friend surrounds me
A strange companion
Sat 3 Dec 2016
at 03:49
  • msg #919

Re: Send in the clowns

Whoops, sorry, I didn't roll initiative. Zuni, you technically go a few nano-seconds before me. =)
Zuni Runesong
player, 202 posts
Sat 3 Dec 2016
at 05:18
  • msg #920

Re: Send in the clowns

I'm good with Selvin going first.
Selvin Larst
player, 729 posts
My friend surrounds me
A strange companion
Fri 16 Dec 2016
at 03:35
  • msg #921

Re: Send in the clowns

Should we wait for Izzick to catch up?
The Dealer
GM, 1270 posts
Fri 16 Dec 2016
at 03:58
  • msg #922

Re: Send in the clowns

In reply to Selvin Larst (msg # 921):

No. You can go on. He might be behind due to his work schedule.
Selvin Larst
player, 730 posts
My friend surrounds me
A strange companion
Fri 16 Dec 2016
at 03:59
  • msg #923

Re: Send in the clowns

D'oh! Somehow I missed that he posted (or you posted for him) already!!
The Dealer
GM, 1273 posts
Mon 19 Dec 2016
at 05:25
  • msg #924

Re: Send in the clowns

Hey All.  I did want to let everyone know my holiday schedule.

I'll be traveling the 20th through the 27th.  I will post as often as I can, but it may be a bit sketchy over the weekend.

Hope you have a Merry Holiday of your Choice.  Thanks.
Selvin Larst
player, 733 posts
My friend surrounds me
A strange companion
Tue 20 Dec 2016
at 04:30
  • msg #925

Re: Send in the clowns

Happy holidays to you as well!
Zuni Runesong
player, 209 posts
Tue 20 Dec 2016
at 04:57
  • msg #926

Re: Send in the clowns

I'm going to be travelling during this time as well, and like Dealer, my posting may be sporadic.

Have a Merry Christmas / Holiday folks.  :)
The Dealer
GM, 1275 posts
Wed 28 Dec 2016
at 04:38
  • msg #927

Re: Send in the clowns

Sorry folks. Holidays got away from me. I will resume posting tomorrow and will hopefully be more regular in my responses.

Thanks.
The Dealer
GM, 1278 posts
Wed 4 Jan 2017
at 03:34
  • msg #928

Happy New Year

In reply to The Dealer (msg # 927):

Happy New Year Ya'll
Selvin Larst
player, 737 posts
My friend surrounds me
A strange companion
Wed 4 Jan 2017
at 04:19
  • msg #929

Happy New Year

Happy New Year!

I'm give it a bit to see if Izzick or Zuni are able to post again. =)
Izzick
player, 303 posts
Wed 4 Jan 2017
at 18:43
  • msg #930

Happy New Year

Getting to it now!
Zuni Runesong
player, 210 posts
Thu 5 Jan 2017
at 04:20
  • msg #931

Happy New Year

Back and trying to catch up.

Hope that everyone had a great holiday!!!
Selvin Larst
player, 739 posts
My friend surrounds me
A strange companion
Thu 5 Jan 2017
at 05:27
  • msg #932

Happy New Year

That dice roller REALLY wanted a crit on the baron even if the the dice roll total was a bit low or average. Nat 20 and Nat 20 to confirm. sheesh.
Selvin Larst
player, 743 posts
My friend surrounds me
A strange companion
Fri 13 Jan 2017
at 21:02
  • msg #933

Happy New Year

Hahahaha. We're not an interested third party, we're an INTERESTING 3rd party! Indeed! I love it!
The Dealer
GM, 1288 posts
Sat 14 Jan 2017
at 09:53
  • msg #934

Happy New Year

In reply to Selvin Larst (msg # 933):

That you all are.

Along those lines, as we begin to move into Book 4 (and I am sooooo glad we are done with Book 3.  Most awkward part of this adventure path IMO), I'll start looking to recruit new players.  The way I see it the party dynamic is:

Selvin and Zuni handle the Hand to Hand
Izzick is handling the magic with Selvin doing back up
Zuni handles the rouge stuff but it's not her primary gig.  She also seems to be handling the Public Relations work
and Chandanar will be the NPC Heal bot

So as I update the RTJ and put out the Player Wanted notice, any slots ya'll think the group needs filled?  I'm thinking a rouge and long distance attacker but that's just me.

Thanks.
Selvin Larst
player, 745 posts
My friend surrounds me
A strange companion
Sat 14 Jan 2017
at 18:43
  • msg #935

Happy New Year

Well if someone wants to play a healer they could bump out Chandanar but otherwise ranged isn't bad, or rogue (or both in an Alchemist!). Divine magic (Oracle or something) could be handy. I don't think it's going to be too problematic no matter what they pick.
Zuni Runesong
player, 215 posts
Sat 14 Jan 2017
at 21:38
  • msg #936

Happy New Year

I agree with Selvin.  We have a pretty good mix at the moment so pretty much any sort of character would fit in.  Maybe some additional healing since we do seem to get beaten up a fair bit, or at least Zuni does.  :)
The Dealer
GM, 1289 posts
Mon 16 Jan 2017
at 04:11
  • msg #937

Happy New Year

Thanks for the feed back.


I have a couple of things to work up, so I will be offline tonight.  We'll start Book 4 and a new thread tomorrow.  Hopefully we'll have a couple or three new players by the weekend.

Please make sure to update your character a level.  Let me know if there are any questions or radical changes.  Thanks ya'll.
The Dealer
GM, 1291 posts
Tue 17 Jan 2017
at 06:31
  • msg #938

Happy New Year

In reply to The Dealer (msg # 937):

New thread up.  Thanks all.
Zuni Runesong
player, 218 posts
Former Thief inspired by
a better way
Wed 18 Jan 2017
at 04:44
  • msg #939

Happy New Year

Will we have a chance to purchase any new gear before we leave?  I'm not sure how we are dividing up the spoils from the mansion.
The Dealer
GM, 1293 posts
Thu 19 Jan 2017
at 02:12
  • msg #940

Happy New Year

In reply to Zuni Runesong (msg # 939):

New portrait?

No, I'm afraid no shopping just yet.  You'll have a chance before we get deep into the Cinderlands though.  Thanks.
Zuni Runesong
player, 221 posts
Former Thief inspired by
a better way
Thu 19 Jan 2017
at 03:10
  • msg #941

Happy New Year

I felt like a new Portrait for Zuni.  Not sure if I entirely like this one so that might change again.

No worries on the shopping.  Zuni'll just have to go through Belgars pockets and procure some of those nice shiny daggers and I think that there was a rapier somewheres about too...  :)
The Dealer
GM, 1295 posts
Fri 20 Jan 2017
at 03:49
  • msg #942

Happy New Year

In reply to Zuni Runesong (msg # 941):

Consider them requisitioned.  I think it was a rapier +1/+3 vs shapechangers wasn't it?  And the masterwork throwing knives.
The Dealer
GM, 1296 posts
Fri 20 Jan 2017
at 03:55
  • msg #943

Happy New Year

In reply to The Dealer (msg # 942):

Holy Frijoles!  I just realized this game has been going on over 2 years.  Thanks for hanging in there ya'll.

Selvin, I'm not sure how much you can recall of the whole Thousand Bones Necromancer incident.  It has been a while. So I'll paraphrase here:

After the whole Lamm thing, you guys were doing work for the City Guard.  One of the tasks was involved Thousand Bones.  He was part of a diplomatic envoy to the city.  His nephew, a chieftan's son, got killed in the city and his body sold to a necromancer.  You guys went into the necromancer's lair, picked up Izzy and the body while you were in there, and returned it to Thousand Bones.  He was an older man, decked out in bones.  He seemed fairly sensible.  He at least was willing to allow the guard to fetch the body rather than start a diplomatic incident.  He did say he was in ya'lls debt.
Selvin Larst
player, 750 posts
My friend surrounds me
A strange companion
Mon 23 Jan 2017
at 20:23
  • msg #944

Happy New Year

In reply to The Dealer (msg # 943):

congrats! and thanks! I don't get to post much on the weekends sometimes and last week was...terrible. So I was planning on looking things up and posting today, so thanks for cutting down my time. =)
The Dealer
GM, 1298 posts
Tue 24 Jan 2017
at 03:04
  • msg #945

Happy New Year

In reply to Selvin Larst (msg # 944):

No worries.  I'll give Zuni and Izzick a chance to respond if they wish and then move us along tomorrow.  Thanks.
The Dealer
GM, 1309 posts
Wed 8 Feb 2017
at 01:23
  • msg #946

Happy New Year

In reply to The Dealer (msg # 945):

Just as an update on a new player, I had someone who was interested in joining us, but they seem to have gone radio silent.  So I've contacted someone else who had expressed interest.  If I don't hear from them, I'll be advertising for the game Thursday or so.

Thanks.
The Dealer
GM, 1311 posts
Fri 10 Feb 2017
at 02:34
  • msg #947

Happy New Year

In reply to The Dealer (msg # 946):

Belgar will be rejoining us.  I will be writing him back in tomorrow, so please welcome him back.  Thanks
Selvin Larst
player, 758 posts
My friend surrounds me
A strange companion
Fri 10 Feb 2017
at 16:56
  • msg #948

Happy New Year

Oh? That's cool. Welcome back!
The Dealer
GM, 1313 posts
Sat 11 Feb 2017
at 06:12
  • msg #949

Happy New Year

New thread is for Belgar.

You other guys, let me know if you have any questions for the dead lady on the Cinderland thread please.  Thanks.
Belgar Ironclad
player, 132 posts
Sun 12 Feb 2017
at 03:13
  • msg #950

Happy New Year

Thanks.  I hope I can weave something beautiful into the story.
Zuni Runesong
player, 229 posts
Former Thief inspired by
a better way
Tue 14 Feb 2017
at 00:09
  • msg #951

Happy New Year

*Looks sadly down at the gear that she had pilfered from Belgar*

*silently puts it all back into his pack*

Welcome Back, Belgar.

*Walks away whistling like nothing happened*
Izzick
player, 310 posts
Tue 14 Feb 2017
at 05:51
  • msg #952

Happy New Year

So is Belgar returned or is the new player taking over him?
Belgar Ironclad
player, 134 posts
Tue 14 Feb 2017
at 18:42
  • msg #953

Happy New Year

Same Player Same Belgar :)

Ha Ha @ Zuni
Selvin Larst
player, 761 posts
My friend surrounds me
A strange companion
Sun 19 Feb 2017
at 03:53
  • msg #954

Happy New Year

Is it possible to roll Spellcraft to try and identify the wand visually? And also, would that take an action to do so?
The Dealer
GM, 1322 posts
Mon 20 Feb 2017
at 06:42
  • msg #955

Happy New Year

In reply to Selvin Larst (msg # 954):

Hmmm.  Interesting question.  I would say not usually, but the SRD does indicate a DC for identifying a magic item if you have Detect Magic up.  Since that's the case, I would allow a shot, but would increase the DC since you don't have possession of the wand.  You're just looking at it's aura long range.  Detect Magic is a standard action, but I could see discerning the aura as a free action.

I'll let you give it a shot, but would put the DC at 22.

Also everyone, we're reaching the 1000 post limit.  So I'll be retiring this OOC thread tomorrow and putting up a new one.  Thanks.
This message was last edited by the GM at 06:44, Mon 20 Feb 2017.
The Dealer
GM, 1325 posts
Wed 22 Feb 2017
at 19:02
  • msg #956

Happy New Year

In reply to The Dealer (msg # 955):

Sorry Selvin. Just realized I calculated that DC wrong. It would be an 18/15 if you do the detct. Thanks
Selvin Larst
player, 818 posts
My friend surrounds me
A strange companion
Wed 16 Aug 2017
at 03:23
  • msg #957

Happy New Year

I'm fine with checking out the rooms we haven't checked out before.

Zuni? Izzi? Anyone?
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