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12:44, 4th May 2024 (GMT+0)

The Town of Grhinat.

Posted by LuckFor group 0
Tora
player, 3 posts
Sun 5 Jan 2014
at 14:55
  • msg #3

Re: The Town of Grhinat

Tora is thinking to herself as she instinctively ducks her head as she exits the Fortune Tellers. She was quickly doing the math. 1 cursed item divided by the number of people times number of items... Odds where that the item wasn't hers. Now if there was someway to get them to dump their stuff...

She of course excluded her things... She's had them for ages now, and nothings ever happened with them before. If only she could narrow down which one of them was cursed...

Tora glanced over at Pandora as she spoke. She had an... odd way of talking, but she hit the nail this time. Tora nods slightly. They needed more info.
This message was last edited by the player at 18:23, Sun 05 Jan 2014.
Lan'elli Verris
GM, 26 posts
Sun 5 Jan 2014
at 18:19
  • msg #4

Re: The Town of Grhinat

Lan'elli had only idly listened while the fortuneteller had droned on about the items. Not because he was dismissive, like some of his companions, but because he was afraid. His life hadn't been easy, and the mere thought that one of the few mementos he had could be the cause of the issue was discomforting. As they exited the fortuneteller's, Lan'elli decided to redirect. It's all a load of bunk. A waste of gold, if you ask me, he mused. How much money have we got left? Can we hit the tavern and enjoy ourselves a little while we look for work?
Zigor Blaidd
player, 4 posts
Sun 5 Jan 2014
at 22:20
  • msg #5

Re: The Town of Grhinat

"Curses are far too real..." A rusty scraping sound slowly echoed out as Zigor shook his helm side to side to Lan'elli, mimicking the motions of a 'no' gesture. "Of course a charlatan is at least a hundred times more typical, so we shall hope luck is on our side." The apparition said without sarcasm as he marched forward closer to the rest of the group. "Unless we're stopping to confirm our route of travel, I vote we keep moving forward until we find the treasure, the curse matter can sort itself out."
Pandora
player, 7 posts
Sun 5 Jan 2014
at 22:39
  • msg #6

Re: The Town of Grhinat

With a strange chortle, "I believe we should move forward. I personally could not joun in.. such endeavors like the action of drinking. It would not process." She frowns in discomfort at the thought.
Ayleth
player, 14 posts
Sun 5 Jan 2014
at 22:48
  • msg #7

Re: The Town of Grhinat

Ayleth left most of her thoughts to herself, as usual - but she did bring up one thing at the mention of work. "We might need more funds soon, but I think we need to keep moving for now. Don't want to let the competition get the treasure, after all." The faintest bit of a rather evil looking grin appeared under the edges of her hood as she spoke.

The bad luck, that might be a problem. Of course, since it had only started when their little group got together, she was sure it wasn't any of her few treasures. Actually, one of them was good luck for her - her lucky dagger. Her right hand under her dark blue cloak moved to her left bicep, touching the hilt of the knife hidden there before crossing her arms - from an observer's point of view, they would barely be able to see she had done more than just cross them slowly. The gesture, however, was comforting in an odd sort of way, to know it was still there. Certainly not bad luck.
Zigor Blaidd
player, 5 posts
Tue 7 Jan 2014
at 22:53
  • msg #8

Re: The Town of Grhinat

The echos of hollow steel boots against street rang out as Zigor walked away, not wanting to waste any more time on the matter quite yet. He really believe it would sort itself out, if whomever had the item was too foolish to let it go, perhaps one or two traveling companions would be carried off by a dragon or fall into a swamp, and hopefully that would be the end of it. All he he needed to do was "survive" and cut down whatever came at him, just like always.

"So," he called back "do we push forth from here on foot, or by sea?" He wondered for a moment how the coastal air of Grhinat smelled: Fishy? Salty? It probably didn't matter.
Lan'elli Verris
GM, 27 posts
Tue 7 Jan 2014
at 22:58
  • msg #9

Re: The Town of Grhinat

That's a good question, Lan'elli said to the animated armor. The whole situation had him on edge, and as long as they had a course of action, he would be happy. Who has the map? he asked, poking through his own bag to see if he still had it or if he'd given it to someone else...
Environment
Tue 7 Jan 2014
at 23:04
  • msg #10

Re: The Town of Grhinat

Somewhere down the street, a crash, scuffle, and a few nondistinct shouts could be heard...
Tora
player, 4 posts
Wed 8 Jan 2014
at 03:12
  • msg #11

Re: The Town of Grhinat

Tora smiles and replies to the others. "Sea would be quicker by far but overland would be safer with our bout unluck. All depends how good or bad you expect our luck to get. Myself, I'd vote overland as I think it relies less on luck. You can spend a LONG time on the water waiting for a wind or weather to change."

Hearing map, Tora pulls out her notebook. She might not have an actual map, but she's noted travel times. It should let her know how long any route would be on the map.

Hearing the noises, Tora safely tucks away her notebook before checking out the noise.
Zigor Blaidd
player, 6 posts
Fri 10 Jan 2014
at 23:42
  • msg #12

Re: The Town of Grhinat

Zigor's hand instinctively went to the blade at his side, but the shield guige on his shoulder remained untouched. Was it a time to fight, or was it just a common clatter on the street? He walked down the path behind Tora, not breaking his previous pace as he continued down the road to hopefully their next destination, keeping alert for what may come.
Millie
player, 6 posts
Sat 11 Jan 2014
at 04:47
  • msg #13

Re: The Town of Grhinat

Millie decides that she doesn't have the bad luck item because none of her items seem to make bad luck, or do they? She turns around at the noise.
Pandora
player, 8 posts
Sat 11 Jan 2014
at 06:44
  • msg #14

Re: The Town of Grhinat

Pandora decides not to focus to much on tje item of bad luch for now. She twitches slightly at the sudden noises and goes off toward it to investigate.
Ayleth
player, 15 posts
Sat 11 Jan 2014
at 06:50
  • msg #15

Re: The Town of Grhinat

At the noise, Ayleth stiffens slightly before trying to pick out the disturbance - though she will stay near the back of the group if they try to investigate.
World
GM, 1 post
Sun 12 Jan 2014
at 13:41
  • msg #16

Re: The Town of Grhinat

 From behind a blind corner came the source of the noise that the group had been hearing. A mighty crash was followed by a market cart that tumbled and came into view from around the corner. Bounding over it was the source of the noise a hooded figure shrouded in black, less than six foot in height and rather nimble in his sprint. The hooded figure was carrying a small chest under his left arm clearing his path forcefully with his right arm and shoulder. Running directly towards the group, the thief wasn't afraid to push over a man balancing a collection of mason jars on his head. The sound of the glass smashing on the ground was enhanced by the screams and yells of the angered villagers that the thief was disrupting and the entourage of village guards that were following after the thief.

  Behind the corner that the thief came from was a small band of guards rounded the corner in full sprint brandishing clubs and swords. "Get back here thief!" the leader yelled, another commotion erupted from behind the group of adventurers. Another group of guards surrounded the thief and the group. In full tilt run, the thief tripped over a small child while distracted by how many guards were surrounding him. The chest went airborne and a dazzle of light shot off of the silver coins that were thrown from the chest onto the group, anyone who wasn't too distracted by the recent hail of money would have seen the thief smash open a nearby vilager's door and hide inside. Leaving the guards running at full sprint at the group from both sides "Quick grab his accomplices!" cried a few of the men swinging club and sword haphazardly at the members of the group.
Lan'elli Verris
GM, 28 posts
Mon 13 Jan 2014
at 03:36
  • msg #17

Re: The Town of Grhinat

Oh gods, Lan'elli thought as the whole event unfolded. His first instinct was to run, but on a crowded street, with no clear escape route? Not going to happen, at least not without looking really, really bad. So another old instinct took over. Growing up in taverns and brothels and around thieves and all manner of the sketchy, Lan'elli knew the drill in a guard raid. Get low and cover your head. So diving nest to the wall, Lan'elli covered his head with his arms and hoped nobody kicked him too hard before he was arrested. On his way down, he scraped up a few of the spilled coins as well, as old thief's instincts never died...
Pandora
player, 9 posts
Mon 13 Jan 2014
at 22:17
  • msg #18

Re: The Town of Grhinat

Pandora stands still, frozen in shock. She way most definitely not a thief. Nor a thief's accomplice. She crosses her arms and stands her ground, with a cross looking frown.
Tora
player, 5 posts
Tue 14 Jan 2014
at 00:46
  • msg #19

Re: The Town of Grhinat

She lets out a low growl as Tora'a eye's narrowed and dart around seeing she was surrounded. She would have tried to use diplomacy but the guards where already swinging without the slightest idea who they where dealing with. As if she'd be a petty thief.

She lets out a loud roar as her form grows and changes. She looks down at the guards and says "I know nothing of your thief but if you attack this traveler without cause I'll beat you to death with your own arms. I suggest you go look for the actual thief and stop accosting the innocent." She adds a snarl at the end for effect.
Zigor Blaidd
player, 7 posts
Tue 14 Jan 2014
at 04:03
  • msg #20

Re: The Town of Grhinat

Zigor drew his blade and began attempting to parry away the blows of the guards. "You feather headed varlets! How dare you accuse me of such petty greed?! If thy desire is your wretched silver, take it. If thine desire is steel though, I shall gladly cut you down." The knight reached for his shield, trying to untangle it off his shoulder offhanded while struggling against the guards, though he was good swordsman, he couldn't safely do much but try not be overwhelmed without his shield.
Ayleth
player, 16 posts
Tue 14 Jan 2014
at 05:54
  • msg #21

Re: The Town of Grhinat

Ayleth said not a word as she stepped into action. There was no way she was letting herself get caught by the guards, she knew they'd hang her if they figured out enough of who she was. They didn't like mercs. Probably even less than they liked thieves. So, she did the natural thing to her. Fight. It might be only daggers she had against the guards' swords, but that didn't mean she didn't know how to use them. When your face is only inches from your foe, the can't very well wield a long sword with any precision. Nor could they a club. Daggers, however, operated best in tight quarters. So she got up close and personal.
World
GM, 4 posts
Thu 16 Jan 2014
at 11:26
  • msg #22

Re: The Town of Grhinat

 The main group of the guards charged right through the group like a rampaging stampede of bulls. Barging through the house the thief went through. Smashing of belongings and bodies crashing into one another could be heard from outside the home, with a mix of yells the guards pursued the man that stole the money from the village. Lan'elli was the first to feel the wrath of the stressed guards, forced to chase the real thief through half of their town. One man went to kick the elf om the face only to be tripped up by his fellow man trying to do the same. The two men tripped over one another and tumbled head over heels onto and over Lan'elli's body. The next set of guards were too dense to hear Zigor's words and too hot headed to care, the first set of strikes were wild and with little control at all. The first man swung at Zigor's blade with his club like it was a baseball bat, the second swung down missing entirely. The man that missed Blaidd with his club lifted it up swinging upwards at Pandora's right side in a wild swing that wasn't meant to his her. With the momentum that he used to swing his club one handed he re-purposed his momentum and swung with his left fist for the woman's head like a wild animal. Tora was welcomed with an attacker from the front whom dove to tackle her, but the real danger was a man with a sword swinging with some skill from behind looking to skin her back. Ayleth was faced with a man that swung his sword for her head wildly before raising his foot to kick at her face with his boot.
Tora
player, 7 posts
Fri 17 Jan 2014
at 00:07
  • msg #23

Re: The Town of Grhinat

Tora makes no move to avoid the blow to her back. She doubted that it was silver so the chance it'd deal any real damage. In fact, she found that having the wound they just caused instantly heal before there eyes was a stronger intimidator than her roar.

The one in front... She wondered what kind of idiots the guard was hiring these days. Grappling a creature with teeth and claws is a poor tactic.  That and increased size just made it beyond stupid. She's sorely tempted to just tear him apart, but holds herself back. That'd cause more trouble than it solved. It'd feel good though...

In the end, she tried to pull the guard off of her and toss him aside.
World
GM, 5 posts
Fri 17 Jan 2014
at 02:50
  • msg #24

Re: The Town of Grhinat

Sure enough, the guard behind Tora gasped in astonishment as the wound healed quite quickly indeed, and Tora tossed the other guard aside like a toy. He was obviously out of his depth, and he knew it. The other guards could tell they were as well. While the melee continued unabated in the alleyway, a group of guards smartly formed a careful ring around Tora, just to contain her.

The guard she'd flung aside moaned loudly on the pavement, obviously milking the mostly superficial wounds from Tora's claws and the impact with the pavement for all they were worth. He wanted everyone around to know he was hurt far worse than he was while the other guards feinted and prodded at Tora. Behind her, the skilled guard, murmured to another to go and find "The hunter. You know, that adventurer bloke with the house outta town. We've a true beastie here."

Louder, he yelled at Tora. "You've nearly murdered a man today. Don't matter now if you're a thief or not. We've got you dead to rights now, so if you'll come peacefully, we promise not to make you into a rug. You'll even make trial if you'll just come quietly. Can't make any promises if we go getting adventurers involved..."
Tora
player, 8 posts
Fri 17 Jan 2014
at 04:58
  • msg #25

Re: The Town of Grhinat

Tora laughs out load at the man. "Hahahaha. Really? Dead to rights? While walking down the road a group of men showed up tring to beat me down with clubs, stabbed me with a sword and tried to wrestle me to the ground. Maybe you shouldn't attack innocent travelers if you're going to whine when they defend themselves. Why would I trust your trial to be fair when this is the way you treat people minding their own business."

She stares down the man and says "I'm leaving now and I'll make you a promise. Anyone that gets out of my way and lets me pass has nothing to fear from me. Now, anyone who continues to attack me without cause... Well, they might need a cleric."

With that she charges down the road, bowling anyone over that was holding their ground.
Zigor Blaidd
player, 9 posts
Fri 17 Jan 2014
at 23:05
  • msg #26

Re: The Town of Grhinat

Zigor blocked the blow, carefully steadying his blade with both hands, then turned and unlatched his shield, now ready for an extended battle. It seemed the group was getting smaller by the second though, hopefully there wouldn't be too much trouble reuniting, unless of course it solved the curse problem. Zigor knew he couldn't give chase, not with his "body" weighing him down, so instead he kept fighting. With his blackened shield in front he got into a defensive stance. If there were any oncoming attacks he would try to block and bash, then quickly lash out with his sword. "Are you fools tired yet? You'll find this won't end until you're face down on the road, either begging or dying!"
Millie
player, 7 posts
Sat 18 Jan 2014
at 15:21
  • msg #27

Re: The Town of Grhinat

 Millie takes out her bow and tries to shoot one of the guards in their arm not to kill him but so they can't attack her "friends". She says,  "We did not do anything to you and you come attack us just after a thief stole a few coins. You should attack the thief not just the first group of people you see walking down the road that the thief happens to run into!"
This message was last edited by the player at 22:42, Tue 29 July 2014.
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