Wildday, Illusion Week, Fire Season.
Down we go
The next two and a half days are spent travelling fast through insanely inhospitable territory, it's only thanks to the Condor Braves and Saxaul's help that they make it through without any serious mishap. Game, fodder and water are scarce and it's a hungry party that begins to make the arduous decent to sea level.
First one set of cliffs and then another, each hundreds of metres high, the way down a tortuous winding path, where a moment of indecision or distraction might end in a fall to certain death.
It's on the morning of Wildday...Raven's holy day....That the Rangers come out of a set of dusty gullies leading to the last cliff, still a half days travel away, when they all spy in the distance a vast expanse of shimmering greeny blue, stretching as far as the eye can see.
It must be the Sea.
No one has prepared them for it's vastness, nor the salty tang carried on the first cooling breeze they've felt for weeks. It spurs them on to tackle the last cliff, it's trail depositing them on the edge of mangrove covered mudflats. The valley floor and indeed to some extent the plateau above had consisted of dwarf pines and flood resistant hardwood forest, choked with tinder dry scrub, thorns and low brush. Open areas can be seen: mixed grassland, chaparral, and bogs. The grasses look chest high and untouched, since few nomads venture down into the valley during Sea and Fire Season, preferring to keep to the upland pastures instead.
As they descend the braves can see the silvery sparkle of the Zola Fel shining through the expanse of dense vegetation filling the extremely wide valley floor, where it quickly separates into hundreds of channels winding their way to the Sea. Flocks of colourful birds fill the sky and here and there plumes of smoke drift up from the undergrowth, each marking possible villages and camps.
The largest collection of smoke: a greasy looking smudge some 15-20km away to the South West, looks to be a large community, perhaps the rumoured new settlement that had worried their elders back at the Bison Khan Grasslands. A Farsee charm brings the mangroves into sharp focus, showing there to be a collection of high sided rock islands dotting the groves. It's hard to tell thanks to the smudge of smoke and heat haze, but it looks like there's a village on one of them.
Despite the breeze it is still disgustingly hot and every time the wind drops the air fills with clouds of annoying, biting flies and midges. A wind now filled with the stink of rotting vegetation and fish, no doubt coming from the sun cracked mudflats that spread out along the coast.
Looking immediately West the Rangers spy several plumes of smoke, closer than the others, where the river first begins to split, perhaps 8-10km through the daunting tangle of brush, thorns, dwarf pines and tangled hardwoods. The rest rise from deep within the delta, which by the looks of it will need boats or rafts to navigate.
Decision time.
This message was last edited by the GM at 11:09, Wed 22 Oct 2014.