Re: Nestferatu
After a little while deep in thought, eyes turned skywards as he tries to bring his memories into order, Hoskar looks around his comrades.
Right. Settle in, folks. There's quite a bit to tell you about here.
It begins soon after I roll up in the city, shaken and nervous after that bad battle and fleeing north to escape the bastard Sables' mop-up. I am rather a wreck then, waking in the night seeing Jondar's face with that arrow in it and such. Becx has been out two nights straight, but one morning she is back and not saying much about her doings. She is wearing the expression of someone on the edge of a big thing – smug and kind of worried all at once. To this day I have no idea what she gets in trade, but she does say she is off again to see a man in the Rubble about a deal and wants everyone – me too – to bring a crate when sent for. Worryingly, she adds to me that if no word comes by Godsday I should get my two feet out of here to the wastes with Kor and as much portable property as can be shifted pronto.
Believe me, I am mighty edgy the next day; not wanting to lose my other parent so soon; and get a real kick when a message comes in before sunup the morning after telling us to be by the river quick. That is my first time face to face with an Uz. Well, an Enlo anyway – one of the stunted ones. Can't believe it, but the Lunars have got those little buggers enforcing curfews now, and they're a crafty bunch although this one seems nothing special. No fangs and his body is twisted a bit. But he's haughty and no mistake, like he's too grand to be taking messages for some salt-shifting Issaries type. All puffed up and wanting to be away while it's dark, he shoves me the note saying "this is for you, boy" then turns his back and is off like a rat into a sewer.
As you can guess, all this is top beans to me: mother safe, river trip, and a sight of the insides of the old walls. I am hopping up and down to be gone while the hired staff laugh at me when they think I don't see it and mutter about danger. It is quite a trudge round through the gate to the river, and wanting to keep things quiet we aren't leaving by the river gate either; but when we get to the jetty I see why Becx wants me there for manpower: there's this great big box in a boat ready to go and I am not looking forward so much to unshipping it later on.
A few rivermen are on board to guide the boat and push us off, and I think someone waves a permit before we're off. Largely, the current can just take you down in that direction, but rowing helps. It is eerie floating through those walls into the old city: the sheer size of them you'll not believe unless you see. Reckon all of us standing on one another's shoulders wouldn't reach the top and they're thick to match. What's worse, when you're past them and in it's like you're trapped there in a different world with no way back against the flow.
To be honest, I am not seeing much detail for most of the trip. The idea is not to attract attention in there unless you desire to win the runner-up prize in a missile fight, so I don't stand up and take in the view. To the right at first we could see the hill where they graze zebra, but everyone knows about that. And then we go under a bridge.
I think the riverfolk throw some sort of toll onto the bank for a guard, but I am just staring up like my jaw stops working. Built like the walls, those bridges: looking like one piece of stone shaped by centuried charms into an arch. Vast. And high. If the rumours about why they say Zola Fel is the river of cradles are accounting for their height...well...I would not like to be meeting the parents.
After that, we all hunker down and watch for trouble – the men tell me it's a bad area – but I pray to Issaries for peace and either he hears or we get lucky and it is quiet. One thing I do see, though, is an opening on the left. Room for a big boat to go in with walls set back from the river, but I am not wanting to go in there if I can help it: the water is darker than is wholesome, or so it strikes me. I enquire later and am told there's a complex in there – some experiment or other from before the old city falls. It gives me the shivers back then, and I'm not sure I'd like it much now.
So there I am, totally creeped out and staring so hard at the left bank for trouble that I miss the rest of the view till it's starting to go dark and we're going under the last bridge. I must have been losing it with the tension by then, for I think I see a man with leaves looking down at us and spend some time checking I'm awake because it just all keeps getting stranger. Past the bridge, the right bank is green as far as you can see and the left is troll ruins: old buildings with new junk. The lads are getting less twitchy now – they say we're less likely to be jumped by bandits here – but I am well relieved when we pass through the walls again and are out; and still happier to see Ram there on the bank with a couple of sturdy fellows I know mother hires when there's hefty lifting to be done.
I am not going to bore you with how we heaved that crate out of the boat – hard work doesn't entertain. One fool almost had Ram's eye out, and my little heal charm came in handy once we'd convinced him the man wouldn't look prettier with a horn up his arse. Took three goes of healing – he's still got the scar.
It gets interesting again when we've lugged things up to where the wall on our left gets ruinous. Can't imagine what it takes to knock it down like that, but it reminds me of that place we camped before we attacked the shaman at the Finger Holes: giant masonry scattered by some massive force. That was before you joined us, Ohanzee – remind me and I'll show you when we get back there. Anyway, there is Becx waiting for us with altogether too many Uz for my liking in the starlit darkness. Big fellows with fangs either side of their jaws and snouts rather than noses, plus a gaggle of the little ones running round having what sounds like orders barked at them although I don't understand any of it.
The word I am getting along the way is to keep back, stay quiet and speak Trade if I have to as they don't like not to understand. Oh, and if any of them says something is his, don't touch it with any body part I want to keep. Thanks to this, I am not putting myself forward for conversation but keep quiet and play nervously with a black stone I found while fleeing the battle. Nothing special, but someone had carved an open circle into it.
Do not be letting anyone con you into thinking the Uz aren't organized: one word from the bigger of the two standing with Becx and the rest are jumping to it. That crate is off the rhino and into the hands of the biggest four of anything two-legged I've ever seen before you can say winking and Becx has a pouch in her hands from one of the little ones who is surprisingly well dressed. Flunky perhaps.
I am taking all this in, turning the stone over in my hand, when the other big Uz that was by Becx is standing right by me. He moves like oiled velvet – I hear not a thing till he is on top of me, all fangs and unreadable expression and me only just coming up to his chest wondering if I'm on the menu.
"You give me that, I give you this" he is saying in passable Trade. He is pointing at my stone with one hand and holding some sort of chinking pouch in the other, and I am not about to argue. "Deal", I quaver and hold out the stone; which he takes from me surprisingly gently. I remember the touch of his hand is as rough as dry old leather, but I am not thinking of much apart from not running at the time. He plonks the purse in my other hand, and is gone; and when my vision clears from panic and I look up there is not an Uz to be seen anywhere.
I still have no idea if he 'tyried me or not: that stone could have been anything from a worthless carving to the tear of his god and I'd not care. For all I know, he is taking it for a snack. Not that I mind either way – I am still alive to talk of it and that's what matters.
I don't recall much about the trip back. We just went outside the wall and I was dog-tired, but I do remember Becx is grinning like Melock's familiar there after a hearty meal and is pleased with me. She is shaking too, though – when I greet her after the deal, I can feel it through her hands.
The pouch? I still have that. Quite a lot of troll coins in there. Could use them in my sling, but I keep them as curiosities. Want to see?
This message was last edited by the player at 13:34, Thu 12 Feb 2015.