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03:44, 1st May 2024 (GMT+0)

OOC Thread Number 16.

Posted by Salen's mumFor group 0
Melock
player, 3775 posts
Bison
Raven
Fri 14 Oct 2016
at 15:34
  • msg #934

Re: OOC Thread Number 16

In reply to Amara Brightsky (msg # 933):

Melock does like to flirt, but as he's about to be married, he'll have to stop doing that.
Ohanzee Shappa
player, 3303 posts
Rhino Rider
Raven Follower
Fri 14 Oct 2016
at 15:41
  • msg #935

Re: OOC Thread Number 16

Amara Brightsky:
No need. I've not, as yet, found a single brave worthy of my attention.

Whereas you and Ohanzee are happy with pretty much anything with a pulse.

Hey!

Who said it needs a pulse?
Hoskar Two-Feather
Player, 2296 posts
Rhino clan (Sky Watchers)
Condor
Fri 14 Oct 2016
at 15:46
  • msg #936

Re: OOC Thread Number 16

Kobal:
Salen Dustchaser:
How much Healing do we have in the Rangers? Sometimes I think we lose that much blood we must look like ghosts - pale black and blue ghosts in Ohanzee's case!


Kobal has Healing 2.  But Hoskar and Temush are the strongest in healing.

I know Healing 1 and have a matrix/armlet for Healing 4 picked up from the probably-ex-lunar wyverns we spifflicated. Wouldn't count on the latter being a permanent feature: might get snaffled by the law at some stage...like maybe in Pavis.
Not sure what Sehana has. Never thouight up a good way of asking without going all meta- in an IC thread.
This message was last edited by the player at 15:47, Fri 14 Oct 2016.
GM
GM, 9454 posts
Fri 14 Oct 2016
at 16:13
  • msg #937

Re: OOC Thread Number 16

Npcs will be staying at the GFHs when you go to Pavis.
Henal Longgrass
Player, 1323 posts
Bison Rider
Thunder Bird
Fri 14 Oct 2016
at 16:23
  • msg #938

Re: OOC Thread Number 16

GM:
So...
Praxian shamans are only allowed to fight with magic. Is that cool with you lot or do you still want stabby stabby?

Didn't realise that either, still want to be able to do some stabby stabby though.
Amara Brightsky
player, 3001 posts
Rhino Clan
Thunder Bird
Fri 14 Oct 2016
at 16:29
  • msg #939

Re: OOC Thread Number 16

Ohanzee Shappa:
Hey!

Who said it needs a pulse?

And now, the ick factor just increased significantly (perhaps even beyond political candidate ickyness) :)
Amara Brightsky
player, 3003 posts
Rhino Clan
Thunder Bird
Fri 14 Oct 2016
at 18:26
  • msg #940

Re: OOC Thread Number 16

*kicks Melock inna shins for Ulerian comments*
Henal Longgrass
Player, 1324 posts
Bison Rider
Thunder Bird
Fri 14 Oct 2016
at 18:44
  • msg #941

Re: OOC Thread Number 16

Melock:
The new RQ is basically RQ2 with added bits, so it was easy to pick up. You now sacrifice for divine/rune points instead of spells and as an initiate you can pray back for them once a season on your holy day. Passions from Pendragon now appear as do runes to define the character. Spirit combat is now a skill and does at least a D6, Jeff described spirit combat and shamans, but we didn't use them in the game I played, he also went through the new sorcery rules which sound like they are more playable than the old ones.

Got to admit it sound promising to me who never really left RQ2.
GM
GM, 9455 posts
Sat 15 Oct 2016
at 11:56
  • msg #942

Re: OOC Thread Number 16

Sounds similar to what we are doing here.

Anyway... Now is the time to prepare your equipment for Pavis and further afield if you are going with Amara to the Pairing stones.

You have 8 weeks to get there and back for sacred time. This will be a short trip. Then there is a year of training and raids and then free agents again.
Kobal
player, 1512 posts
Bison clan
Thunder Bird
Sun 16 Oct 2016
at 03:12
  • msg #943

Re: OOC Thread Number 16

Henal Longgrass:
GM:
So...
Praxian shamans are only allowed to fight with magic. Is that cool with you lot or do you still want stabby stabby?

Didn't realise that either, still want to be able to do some stabby stabby though.


If you want to retain the taboo, maybe one option is to gradually phase in that kind of taboo as shamans grow in power?  Like penalties to attack/parry which increase as the shaman accumulates bound spirits or something so that at some point a shaman will prefer to use magic?
Ohanzee Shappa
player, 3305 posts
Rhino Rider
Raven Follower
Sun 16 Oct 2016
at 06:31
  • msg #944

Re: OOC Thread Number 16

What taboo, is there a taboo?
Kobal
player, 1515 posts
Bison clan
Thunder Bird
Sun 16 Oct 2016
at 06:37
  • msg #945

Re: OOC Thread Number 16

I meant the practice that Praxian shamans are only allowed to fight with magic.
GM
GM, 9459 posts
Sun 16 Oct 2016
at 14:35
  • msg #946

Re: OOC Thread Number 16

You lot can try and find out for sure what is happening.

Suggest actions and skills you think might be useful.
Amara Brightsky
player, 3005 posts
Rhino Clan
Thunder Bird
Sun 16 Oct 2016
at 14:50
  • msg #947

Re: OOC Thread Number 16

I'll ask Zonta and Angelika what's going on. I think I'd be more likely to get something from them.
Ohanzee Shappa
player, 3307 posts
Rhino Rider
Raven Follower
Sun 16 Oct 2016
at 15:47
  • msg #948

Re: OOC Thread Number 16

Well I'm going to ask the slaves. From experience I know there's little in a camp that they are not aware of :)
Ohanzee Shappa
player, 3308 posts
Rhino Rider
Raven Follower
Sun 16 Oct 2016
at 16:33
  • msg #949

Re: OOC Thread Number 16

I don't think it's been a taboo though has it, just the way things are because 'normal' shamans do all the spirit stuff and look after the clan health whilst the clan do everything else for the shamans. This means that their physical skills tend to atrophy to DEX x5 through lack of use and can only be improved through experience as they have no time for training. The same is true for Rune Priests actually according to the rules.

According to the vanilla rules only Rune Lords can get their skills up to over 100% and they always defend against spells at their full POW. But they do not have reusable Rune magic. T
I also don't see an imbalance particularly.

Then of course there are the Rune Lord-Priest who cannot improve in skills except through experience, but their gods prevent their combat skills them from dropping to DEX x5, and Rune Priest-Lords who can keep their priestly abilities.

From the basic rules the differences are:

ShamanRune LordRune Priest
90% activity for clan90% activity for cult
Stored POWSkills over 100%Reusable Rune Magic
MAX POW for POW Gain = 25Defend at max POWMAX POW for POW Gain = 25
Controlled Spirits95% chance Divine Intervention 
FetchAllied Spirit
Spirit combatPriest if POW >= 18

Way too restrictive for most and with cult write-ups the three generally merged over time. You could still say that the stored POW is a big advantage to shamans if they can also prey for divine magic. But when you take into account that they need to sacrifice permanent POW at a rate of  1 POW per 10 POW of the spirit they want to make a pact with then they'll not be sacrificing for many spells once they start trying to gather spirits.

Now compared with initiates then yes, I do see shamans as having an advantage, but only in the longer term, once/if the apprentices get to the point of having enough stored POW to start making pacts with spirits and by that time I should think the non-shamans would be getting towards Rune levels.
GM
GM, 9460 posts
Sun 16 Oct 2016
at 17:09
  • msg #950

Re: OOC Thread Number 16

Those of you who become shamans will be the Wandering Rangers' shamans and thus owe 90% of their time to the hero band, not the clan.

The clan already has their shamans.
GM
GM, 9462 posts
Sun 16 Oct 2016
at 19:19
  • msg #951

Re: OOC Thread Number 16

Remember that this battle is going to be led by multiple rune levels.
Amara Brightsky
player, 3008 posts
Rhino Clan
Thunder Bird
Sun 16 Oct 2016
at 19:21
  • msg #952

Re: OOC Thread Number 16

Yeah, but not one of us....yet!

With so many shamans and warriors on our side, we should be able to win handily.


But with one of us as Tada...it might be a heroquest thing. Someone had to pick this site for the temple in the first place and presumably also had to clear it out from whatever was living there first.
GM
GM, 9464 posts
Mon 17 Oct 2016
at 13:54
  • msg #953

Re: OOC Thread Number 16

I thought it was Akala Tada who gave the thumbs up to the Red Thorns.
Ohanzee Shappa
player, 3312 posts
Rhino Rider
Raven Follower
Mon 17 Oct 2016
at 13:57
  • msg #954

Re: OOC Thread Number 16

Was it, my bad then, knew someone did though. :)
Amara Brightsky
player, 3010 posts
Rhino Clan
Thunder Bird
Mon 17 Oct 2016
at 13:59
  • msg #955

Re: OOC Thread Number 16

I thought it was too.

Amara Tada would have read them the riot act.
But still a new Tada might be able to intervene, the problem is that in order to even get to come along we're going to have to pretend to be out for the red Thorns blood.

From Amara's perspective, the Red Thorn Khan is reasonable... it's just the shaman that needs removed permanently.
GM
GM, 9465 posts
Mon 17 Oct 2016
at 14:14
  • msg #956

Re: OOC Thread Number 16

Amara Brightsky:
I thought it was too.

Amara Tada would have read them the riot act.
But still a new Tada might be able to intervene, the problem is that in order to even get to come along we're going to have to pretend to be out for the red Thorns blood.

From Amara's perspective, the Red Thorn Khan is reasonable... it's just the shaman that needs removed permanently.

Well you lot will be too busy training to go anywhere.
Amara Brightsky
player, 3011 posts
Rhino Clan
Thunder Bird
Tue 18 Oct 2016
at 14:23
  • msg #957

Re: OOC Thread Number 16

Well, it looks as though our choices are

1) Intervene
Probably as Tada to try to prevent bloodshed which will cause some friction with our own clans

2) Ignore the problem
And let the red thorns get slaughtered...which isn't going to win us any friends.
Melock
player, 3786 posts
Bison
Raven
Tue 18 Oct 2016
at 14:42
  • msg #958

Re: OOC Thread Number 16

In reply to Amara Brightsky (msg # 957):

What happens if the Red Thorns call Tada to help?

Also regardless of what we do, Hoskar is going to be stuck right in the middle, if he's still at the GFH
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