Unicorn Tribe
http://basicroleplaying.org/to...-them/#comment-72724
Firstly the 1000 population of the Unicorn tribe doesn't have the normal Male/Female/Children split% of 25/25/50, it's 10/40/50. 25% of them are Empty compared to the normal 1% of the main tribes, for reference Zebras are 75%, Pol-Joni are 50%. We're dealing with quite small numbers, 1000 is roughly two clans. The figures are based on the Cults of Prax percentages but updated to reflect what we now know about the Praxians in the Wastes.
The men are easy to deal with - there's 100 of them . Cult wise there are 6 Waha initiates, 4 Storm Bulls, 2 Foundchild Hunters, 30 Daka Fal, The "elemental" societies have about 20 members, 4 Orlanth, 4 Chalana Arroy, 2 Humakti and 20 Seven Mothers.
The Women are 75% Yelorna, so 300 of them. The rest are 14 Eiritha, 30 Helpwoman, 30 Daka Fal, about 40 "elemental" societies, 16 Vingans, 16 Chalana Arroy, 8 Humakti, 80 Seven Mothers, and 1 Aldrya.
If you are wondering about so many Seven Mother's - that's straight from Cults of Prax Appendix C. The 40 Yelmalions in the above list is a mistake - that's the % from Cults of Prax. I dropped Yelmalions from the tribe as it made no sense given their current make up.
So 300 Yelornans. I'd say 90% have travelled the Unicorn Path to the Green Age and returned, so that's 270 Unicorns. The remainder have yet to do so, failed or their Unicorn has died. The others ride white horses so they look cool.
Yeloran unicorns are the result of a HeroQuest to the Green Age to bring one back. The destroyed fertility of the Wastes prevents them from breeding unlike elsewhere in Glorantha. Wild unicorns do appear rarely though naturally in the Wastes, but in a manner similar to the hidden greens. They kind of fade in with the ghostly green age landscape.
Yelorna is known as Ourania to the Praxian Sky Gazers Society. Likewise the Praxian Yelorna was a splinter of the Sky Gazers Society formed in the First Age when Yelornan Amazons visited Prax with the First Council. There are effectively two forms of the Yelorna cult; a theistic version that's found at their temple in the Rubble, and a Praxian version found out in the Wastes, which is primarily spirit based (with a shaman path), but with a theistic component. There is an awkward relationship between the two groups. If you look at the Big Rubble cult, you'll see that the temple organisation has a High Priestess with 3 subordinate Star Priestesses:
A Temple chief of staff, who commands the four Shield Maidens, who protect the High Priestess.
The Commander of the Unicorn Riders, also temple logistics.
Wanderer Commander. Commands adventurers and wanderers among the cult, and is responsible for other external affairs.
You'll notice that there is no Wanderer Commander. This post is actually filled by a Star Shaman living with the Unicorn Tribe out in the Wastes. To be a Star Shaman, you have to have a Unicorn and the Praxian Yelornans know Yelorna's Unicorn Path back to the Green Age (just as the Rubble Yelornans do) and HeroQuest to obtain Unicorns - so there's no real argument as to whether she's a Yelornan.
Praxian unicorns are the result of a heroquest back to the Green Age
they don't breed in the middle world.
the heroquester has to be a virgin due to the nature of the quest to the Green Age
virginity in yelornans is not a physical state (men can be yelornans too)
the state can be achieved through their ritual of purity mentioned in the RQ2 write up
the state of virginity is so they can befriend the unicorn on the quest.
the celibacy afterwards maintains the magic bond.
The green age quest works due to the lack of sexual differentiation.
the unicorns don't detect virginity or lack of it, they just are unable to connect with those who have actively differentiated.
This message was last edited by the GM at 12:25, Fri 07 Oct 2016.