Windsday, Death Week, Dark Season
It's getting late and Hoskar knows that they're not going to make New Pavis before dark, and the likelihood of them opening the gates to a bunch of nomads is below zero...
At least they're on the right side of the river, for that means they can pass the big Rubble walls and hit Badside if they so wish, avoiding the bridge which would also be closed for the night.
Badside. The name says it all and not only dangerous it will be filled with Sable braves most likely.
All day the Wandering Rangers have been following tracks, which soon became the closest things to roads in this part of the world, winding their way through farmland dotted with settlements and fortress like steads. There's few travellers going the same way, but plenty enough going the opposite. Everyone watches the nomads warily and for the most part they are trailed by each settlements' mounted warriors, who make sure that the interlopers pass without trouble.
The weather is foul, with blustery cold winds buffeting the tired braves and the Dark season gloom hides the normally visible walls of Pavis from view. It's only when night falls that the lights from the city shine on the clouds above, revealing the gargantuan walls of the ancient city sprawling before it.
Immediately before the braves, a half mile distant, looms the Southern most wall of the Big Rubble, 25m high, a huge break in it showing as a dark shadow....
Troll Break.