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Spirits.

Posted by GMFor group 0
GM
GM, 204 posts
Sat 7 Sep 2013
at 14:25
  • msg #1

Spirits

Askuwhetu, the Tamarisk Man, is a wise old spirit, who knows many secrets to surviving in difficult conditions. He is a stubborn and tenacious figure, easy to summon but hard to win over

Tamarisk

The Tamarisk is a scraggly evergreen that grows in dry, salty conditions. It puts down deep roots to find water, and so survives well in the Wastes. Its needles provide reasonable fodder for herds, though only the High Llamas can easily graze on them, since they grow up to 18 meters tall., and their branches rarely droop low enough for other herd beasts to graze on them. Tamarisk trees exude salt from their bark, a vital commodity in the Wastes. And their sap is a sweet; it is consumed both as a syrup and dried into sugary crystals.

Survival and Detect Salt.

Fireborn:
Oh tamarisk, so curly, curly and young,
Under you, little tamarisk, no poppy is blooming.
Under you, little tamarisk, no fire is burning -
No poppy is blooming -
Pretty maids are dancing a circle dance,
about you little tamarisk, they are singing your songs songs.
Please Aksuwhetu, our brother has fallen!


GM:
It's peaceful...

And the song is powerful...

Blood drips upon an ancient root...

Braves begin to offer up their spiritual essence, hoping to draw out the spirit of the trees.....An ancient and benevolent being, who though often stubborn, was a wealth of knowledge when it came to surviving in the Wastes.

The smoke begins to swirl about those kneeling by their friend, cloaking them in it's now sweet embrace.

Salt. The air fills with it's bitter tang, contrasting with the burning sap in the wood.

Askuwhetu is close.

link to a message in this game
This message was last edited by the GM at 16:38, Tue 10 Feb 2015.
GM
GM, 205 posts
Sat 7 Sep 2013
at 14:26
  • msg #2

Re: Spirits

Checheh, the Melon Boy, is a friendly, inquisitive spirit, worshipped as one of the 48 Old Ones. During the Great Darkness, he always found good places to hide, and was always willing to share what he had, even if it was only water. Eirithans revere him for his friendly, gentle nature.

Water Melons


The Praxian watermelon is a small round melon, 6-9 inches across, with green and yellow or green and red stripes. Its flesh is yellow or red and filled with sweet juice, which Praxians sometimes ferment into a type of wine. Its rind is quite bitter, but Morokanth use it as fodder for the gern. The vines are used as bindings, because they are quite strong, even when dried. Water melons grow in warm, shady places with access to water. They grow best at the oases, especially Agape, but they can be found even in the Wastes, because their vines are very good at seeking out water deep in the rocks.

Detect Melon.
This message was last edited by the GM at 16:28, Sun 14 Feb 2016.
GM
GM, 206 posts
Sat 7 Sep 2013
at 14:29
  • msg #3

Re: Spirits

Tripanandar, Leaping Bear Man, was always a difficult spirit. In the Great Darkness, Waha told him that he could only eat 1 out of 1000 animals, but Tripanandar thought that Waha had said he should kill 1000 animals and eat one. Later, he plotted to kill Tada, who defeated him and ordered that he and his children should be hunted down and slain. As a result, leaping bears hide and attack from surprise.


Leaping bears are dark-furred predators about the size of a tiger, with short tails and a dog-like head. They are generally nocturnal, and prefer to leap onto a target from the cover of a gulley or a large bush or rock. They are generally solitary, except when they mate. They are extremely aggressive animals, and prefer very fresh meat; because of this often do not even finish eating a kill, particularly if new prey presents itself. They have been known to kill animals and not eat them, something that makes them seem particularly villainous to Foundchild’s followers. They are most common in the Wastes and Hidden Greens, but occasionally venture into northern Prax.


This message was last edited by the GM at 12:27, Sun 15 Mar 2015.
GM
GM, 452 posts
Tue 8 Oct 2013
at 09:33
  • msg #4

Re: Spirits

Saxaul



The Saxaul is a shrub that often grows to the height of a short tree. Its bark is spongy and water-soaked. It favors dry sandy conditions and puts down deep roots that allow it to find water even in the Wastes. In some parts of the Waste, it is the only vegetation for miles. Its leaves are good food for sable and llamas, and its bark is often stripped and pressed for water. Saxauls are commonly parasitized by other plants, because of the water easily available in the bark:

Goyo is a celery-like tuber that is poisonous; its juice is sometimes used to poison weapons.

Vigour.
This message was last edited by the GM at 16:20, Sun 14 Feb 2016.
GM
GM, 660 posts
Mon 28 Oct 2013
at 18:33
  • msg #5

Re: Spirits

Tobacco



Tobacco grows in warm, well-drained soils, and is found most commonly at the more arid oases, such as Tourney Altar and Day’s Rest, but it can also be found growing wild. Praxians consider it a sacred plant, and consequently its use has not spread to non-Praxians for the simple reason that Praxians rarely reveal its use to non-Praxians, although some Oasis Folk know how to use it. It must be dried to be used properly, then coarsely ground, put into a pipe and smoked. Its chief value lies in its unique property, because when it is smoked, it provides a form of Mindspeech to those who share the pipe. Each person takes a drag on the pipe and casts a magic point into it. For as long as the smoke continues to hang in the air, all participants can understand the meaning of what the other participants said, as long as it was said in a language they understand. This prevents misunderstandings and makes agreement easier to achieve. Consequently, tobacco is used in many situations where clans are negotiating or when those of different tribes need to reach an agreement. Holding a peace pipe is considered a statement of peaceful intent and a desire to negotiate for something rather than to fight for it.

Tobakeh, the Tobacco Man, is a quiet but friendly spirit who sought to win friends during the Great Darkness. His skill at bringing people together in easy communion makes him a well-liked spirit, and he is often worshipped along with the Three-Bean Circus. He is commonly invoked in meetings between the Animal Nations. He is one of the 48 Old Ones.

Mindspeech and Orate.
This message was last edited by the GM at 16:22, Sun 14 Feb 2016.
GM
GM, 1206 posts
Sun 12 Jan 2014
at 12:25
  • msg #6

Re: Spirits

Tak Eeela



Cactus man. Teaches Befuddle and brew Takeela

Has mentioned that you must find him during Disorder week of Fire Season.
This message was last edited by the GM at 16:23, Sun 14 Feb 2016.
GM
GM, 1212 posts
Mon 13 Jan 2014
at 10:46
  • msg #7

Re: Spirits

Jerboas


Jerboas are small gerbil-like rodents with long hind legs and tails and large ears. Nocturnal mammals, they feed on plant shoots, seeds, and berries and on small insects. They do not require water, getting the moisture they need from their food. They thrive in hot climates and can be found across Prax and the Wastes. They construct elaborate burrows with many false tunnels designed to confuse predators, and multiple points of entry, to enable them to flee if needed. Outside, they are capable of jumps of up to three meters at a time, faster than a normal person can run. They have large ears and excellent hearing. Foundchild hunters admire them for their skill at evading prey.

Yarbu
Grandfather Jerboa is a popular figure in Praxian folklore, often appearing to offer advice to those in need. He is clever, but honest except with his enemies. Praxians view him as a symbol of resilience and survival.
This message was last edited by the GM at 16:26, Sun 14 Feb 2016.
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