Memorized Spells (Cato, Pisca, Liseth, Kerr)   Posted by The Raconteur.Group: 0
The Raconteur
 GM, 25 posts
 Teller of Tales
 Writer of Wrongs
Wed 28 Aug 2013
at 19:30
Memorized Spells (Cato, Pisca, Liseth)
This is the thread where all the party's spellcasters designate what spells they know for the day.  Each of you should post one reply in this thread and list the spells you have memorized, then edit it when you gain spells/day or decide to change your readied spells.
Liseth Thoradin
 Human Oracle, 10 posts
Wed 28 Aug 2013
at 19:34
Re: Memorized Spells (Cato, Pisca, Liseth)
Lvl 0 - At Will DC 15
Create Water - Up to 2 gallons/level; 35 foot range
Light - 10 minutes/level; object touched emits light like a torch
Purify Food & Drink - Makes rotten, spoiled, diseased, poisoned, and otherwise bad food and drink safe to consume
Stabilize - Dying creature stabilizes; 35 foot range
Mending - Repairs damaged objects, up to 1 lb/level, restoring 1d4 HPs to them; 10 foot range
Spark - 40 feet, ignite single unattended object
Guidance - Subject touched gains +1 to an Attack, Save, or Skill Check; 1 minute
Read Magic - Decipher magical writing; 10 minutes/level
Detect Magic - 60 foot cone, lasts up to 1 minute/level
Detect Poison - 40 Feet, 1 creature/object or 5 foot cube

Lvl 1 - 8/day (7/8) DC 16
Cure Light Wounds - Cures 1d8+6 HPs of damage to creature touched
Bless - 1 min/level; Allies gain +1 to Attack Rolls and saves vs Fear; 50 foot burst centered on caster
Sanctuary - 1 round/level; Attacker must succeed on Will save (DC 16) to attack warded creature; Touch
Detect Undead - 60 foot cone, lasts up to 1 minute/level
Shield of Faith - +2 Deflection bonus to AC for creature touched; 1 minute/level (M)
Unbreakable Heart - Suppress and grant +4 saves vs effects that rely on negative emotions; 1 round/level, 35 foot range
Hide From Undead - Undead cannot perceive warded creatures, intelligent undead receive
                   a Will Save (DC 16); 10 min/level, 1 creature/level
Command - 35 feet; 1 target; 1 round; target obeys single word command. Will DC 16

Lvl 2 - 6/day (6/6) DC 17
Cure Moderate Wounds - Cures 2d8+8 HPs of damage to creature touched
Lesser Restoration - Cures 1d4 temporary ability drain, heals fatigue, dispels magical effects reducing ability scores
Calm Emotions - 160 feet range, 20 foot burst; calms creatures, negates morale bonuses, cancels confusion and fear.
                         Save vs Will, Concentration up to 1 round/level
Enthrall - 160 feet range; DC 17 Will or Enthrall any number of targets within range
             Full Round Action to Cast
Burst of Radiance - 640 ft range; 10 ft burst; Reflex DC 17 or Blinded for d4 rounds
                    Success = Dazzled for d4 rounds; Evil creatures take 5d4 damage (No Save)

Lvl 3 - 4/day (4/4) DC 18
Cure Serious Wounds - Cures 3d8+8 HPs of Damage to creature touched
Neutralize Poison - Touch; Caster Level Check vs Poison DC to end poison effects
Prayer - 40 ft burst; allies receive +1 luck bonus to attacks, damage, saves, skills;
         Enemies receive -1 penalty (no save)

Channel Energy - 6/day (5/6) - DC 21 - 3d6 (+1 Healing)

Energy Body - 6 rounds/day (6/6) - d6+6 (+7 when healing) Positive Energy

This message was last edited by the player at 22:09, Yesterday.

Pisca Neep Freemish
 Gnome Archaeolgist, 8 posts
Wed 28 Aug 2013
at 19:47
Re: Memorized Spells (Cato, Pisca, Liseth)
Lvl 0 - At Will
Dancing Lights(Jibber) - Creates torches or other lights.
Flare(Fussbniz) - Dazzles one creature (1 on attack rolls).
Mage Hand(Iponznig) - 5-pound telekinesis.
Message(Bostisch) - Whisper conversation at distance.
Mending(Zzipiz) - Restoring 1d4 hit points to damaged object.
Spark(Fspatch) - unattended Fine flammable object catches fire.

Lvl 1 - 4/Day (4/4)
Cure Light Wounds - Cures 1d8 damage + 1/level (max +5)
Hypnotism - Fascinates 2d4 HD of creatures.
Disguise Self - Changes your appearance.
Grease - walk through area of grease at half normal with DC 10 Acrobatics check.
Failure means can't move that round (and Reflex save or fall)

Lvl 2 - 2/Day (2/2)
Gallant Inspiration - +2d4 bonus on failed attack or skill check.
Invisibility - Invisible for 1m/Level.

This message was last edited by the player at 20:49, Mon 25 Aug 2014.

Cato Crispin
 Human Wizard, 3 posts
Wed 28 Aug 2013
at 20:32
Re: Memorized Spells (Cato, Pisca, Liseth)
Spells Known:
Lvl 0
All, except Illusion and Necromancy
Lvl 1
Summon Monster I, Sleep, Protection from X, Mage Armor, Burning Hands, Feather Fall, Grease, Enlarge Person
Lvl 2
Summon Monster 2, Glitterdust, Bull's Strength, Protection from Arrows,Detect Thoughts, Flaming Sphere
Lvl 3
Haste, Summon Monster 3,Dispel Magic, Stinking Cloud, Fireball, Fly, Greater Magic Weapon, Hold Person, Resist Energy (Communal)

Level 0: 4
Detect Magic
Read Magic
Acid Splash

Level 1: 6
Enlarge Person
Mage Armor
Protection from Evil
Burning Hands

Pearl of Power:
Level 1 Spell

Level 2: 5
Bull's Strength
Mirror Image (2)
Flaming Sphere

Pearl of Power
Level 2 Spell

Level 3: 4
Summon Monster 3
Dispel Magic

Arcane Bond:
1 free spell a day

Other Daily Abilities
Acid Dart: 6 5 4 3 2 1

Temporary Loot
Scroll of Flaming Sphere
Two scrolls from Pisca
Necromancer's Spellbook: OOC:  The spellbook contains the spells bleed, detect magic, light, mage hand, prestidigitation, chill touch, mage armor, magic missle, obscuring mist, ray of enfeeblement, acid arrow, blindness/deafness, command undead, mirror image, displacement, stinking cloud, vampiric touch, cause fear, false life, gentle repose, ghoul touch, halt undead, and identify.

This message was last edited by the player at 11:17, Sat 21 Apr.

Kerr Mollin
 NPC, 154 posts
 Acolyte of Desna
 Chosen of Iomedae
Fri 9 Oct 2015
at 20:38
Re: Memorized Spells (Cato, Pisca, Liseth)
I should probably do one of these!!!

Spell DC: 10 (10 + level of Spell + ability modifier)

Spells Memorized:

Lvl 0

Detect Magic

Lvl 1 (Cleric)

Divine Favor - gain a +1 luck bonus on attack and weapon damage rolls for every
three caster levels you have (at least +1, maximum +3).

Domain:  Shield of Faith - This spell creates a shimmering, magical field around
the target that averts and deflects attacks. The spell grants the subject a +2
deflection bonus to AC, with an additional +1 to the bonus for every six levels
you have (maximum +5 deflection bonus at 18th level).

Lvl 1 (Paladin)

Grace (swift) -  Until the end of Kerr's turn, his movement does not provoke
attacks of opportunity

Smite Evil - 2/day (1 used)

Lay on Hands (5/day)(Used - 4/5) - Healing = 2d6+1, Damage = 2d6+1
Channel Energy (Cleric) (6/day)(Used - 6/6) - Channeling DC: 16, Healing = d6+1, Damage = d6+1.
Channel Energy (Paladin) (2 LOH uses) - Channeling DC: 17, Healing = 2d6+1, Damage = 2d6+1.
+2 to save DC to half damage

Honor Bound - 4/day - With touch, allow Kerr or ally to re-roll save against enchantment (charm) or enchantment (compulsion) effects.

This message was last edited by the player at 07:00, Thu 09 Feb 2017.