Book 2, Chapter #2: To the Manor Borne
Ameiko gave Pisca an understanding hug, but it was clear that the Rusty Dragon’s proprietor had many things to do, especially after taking time to deal with Pol Thatchweave’s unexpected outburst. After a few moments, the entire party had packed up their things and headed out the door, followed by the stares and whispers of those still breaking their fast in the public room.
The brisk air of an early Sandpoint morning greeted the group as they stepped outside. The slight breeze and bright sun made things just a bit cheerier as they headed over to the Goblin Squash Stables, where Dav Hosk—who had stayed the night in the stable to care for Heily and Nettie—met them with fresh horses.
“I do some business renting out mounts to those who need them,” he explained as he handed them each a pair of reins. “These are some of my best.” He waved his hand in the air as Kerr started to ask about pricing. “Don’t worry about it. Ser Korvaski told me that the League would cover my costs. Just,” he continued hesitantly, “be careful with them. He patted the neck of a large brown gelding as he gave its reins to Kerr. “They’ve been with me for a while. And I never like to see a horse hurt.”
After assuring Dav that they would take good care of his equine friends, the party mounted up and headed out on the road to Foxglove Manor, known popularly in the area as the “Misgivings.” It wasn’t hard to hear dark stories about the happenings at the Foxgloves’ 80-year-old ancestral estate, and for years anything that had gone wrong in the area was blamed on supernatural forces emanating from the reputedly-unholy site.
The common belief was that some sort of tragedy had struck the estate decades earlier. After that incident, the place had been abandoned until about 25 years ago, when Traver Foxglove and his family moved back into the manor for a few years. Sadly, tragedy struck again; a fire burned down the servants’ building and Traver’s wife Coralie was found dead, her body burnt and dashed below the cliffs behind the house. Traver himself was found in the bedroom, killed by his own hand. Their children, including young Aldern, were sent away to be raised in Korvosa by distant relations.
But the Manor’s dark fortunes had seemingly changed when Aldern returned from Korvosa, a wealthy and successful merchant prince. The young Lord Foxglove had employed many workers and gone through a great deal of effort to renovate both his family’s ancestral estate and its dark reputation. He’d even thrown a garden party there for some of Magnimar’s leading lights to celebrate the beginning of his restoration effort.
But Aldern’s labors had not been entirely successful. It wasn’t long before workers refused to stay through the night on the Manor grounds, choosing instead to camp some distance away. There were reports that they had seen strange lights in the upper windows and—more disturbingly—faint screams from both above and below the house itself.
The renovation effort encountered much difficulty, and was often plagued by mysterious accidents with no known cause. And apparently construction had completely ceased when Rogors Craesby, who had been managing the effort, vanished without a word of where he had gone.
Or, so went the story.
Pisca, Kellan, and Kerr related various portions of the Manor’s legend as the group trotted through the Ashen Moor on the Lost Coast Road, crossing the Soggy River as they did so. The stories reached their culmination just as they caught sight of the Foxglove River. A small path branched off the main road to the left, heading off to the southeast.
“That’s the Whisperwood,” said Kerr, pointing to the forest in whose general direction the path led. “This is probably the last time we’d be able to turn out and head to the farmsteads, if we want to investigate exactly what those map pins mean.”
“Or,” he continued, pointing up ahead, “the road to Foxglove Manor follows the river up to their estate. I’ve never been up there but my father told me about it when we visited Magnimar one time.” He looked uncomfortable. No child of Sandpoint--even one blessed by the gods--could broach the subject of Foxglove Manor without at least a shiver. Deserved or no, the estate’s reputation had delved its way deep into the local psyche, in much the same way as a bogeyman might. When it came to Foxglove Manor, rationality was optional.
Fear was not.
This message was last edited by the GM at 19:03, Thu 11 Feb 2016.