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The Game: Chapter 03.

Posted by DMFor group archive 0
DM
GM, 289 posts
Narrator
Destroyer of Worlds
Tue 15 Oct 2013
at 15:42
  • msg #1

The Game: Chapter 03

CHAPTER 03
Feyic Vault, Astraena
Four hours prior to midnight one fortnight and three days after August's first full moon


The P.A.R.T.Y. sits around a crackling fire in what was once a stable (or an animal prison, depending on who you ask).

Keef and Lyriel are off to one side, discussing morality and similar topics, while the rest have their attention fixed on Cassandra, their prisoner.

She has spoken for nearly an hour, telling the tale of a young girl who possessed an affinity with woodland creatures, and eventually set off into the wilds to seek her fortune among them.  Over time, she learned that Nature would heed her call, as would many animals.

One day, perhaps a decade ago, she stumbled upon a gate of twisted briers and brambles in which a squirrel had become entangled.  She freed the creature, and it transformed into a man she would come to know as the Master.  With her help, they were able to unlock the gate and venture within.

This was how the Master and Cassie came to discover the Feyic Vault, and how they came to live above it.

Eventually the pair discovered Veilspire's tomb, but the Master forbid her from disturbing anything within it or near it out of respect for the deceased.  As the days passed, the Master worked on ways to get through the trials, while Cassie spent her time collecting animals to help them.

At night, both were visited in dreams by someone who claimed to be Veilspire himself.  It was here that they learned how to transform forests into swampland, albeit at a painfully slow rate.

One day, Cassie awakened to find that Nature would no longer heed her call.  She ran to the Master in tears, but he seemed to be expecting them.

"I was visited in a dream last night," Master told her.  "He predicted this might happen, and showed me the cure in a vision."

The Master then took her to a hidden room, in which they found an iron choker engraved with vines laying in the middle of the floor.  As soon as Cassie put it on, the clasp molded itself back into the metal, and her connection with Nature was restored.  She's worn it ever since.

Over time they recruited more to their cause, but the only one who stuck around for any length of time was Binkles.  He seemed to thrive on their mission, and was positively gleeful about receiving dreams from the great Veilspire -- though he grew fearful of incurring the wrath of Wildheart in the process.

This fear grew so strong that Binkles asked the Master to brew a potion for him that would remove his ability to be afraid.  The Master complied, but something went wrong -- Binkles lost the ability to feel most emotions, and it ultimately drove him mad.

The Master took this failure personally, and devoted himself more feverishly to accessing the vault, which his dreams suggested held the cure along with countless other treasures.

"That was three years ago," she concludes, "and still we remain unable to penetrate the Vault's defenses.  On the plus side, the swampification of the forest around this area continues to go well.  Veilspire says it would go faster with more druids, but very few are willing to see the truth."

[Crossroads]
This message was last edited by the GM at 15:46, Tue 15 Oct 2013.
Giles Thistleworth
NPC, 81 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 15 Oct 2013
at 15:48
  • msg #2

Re: The Game: Chapter 03

In reply to DM (msg # 1):

And did you stop, at any point in time, to consider that following the visions of a deceased and corrupt druid who could speak to you from beyond the grave would somehow have deleterious consequences and that said evil druid may not have altruistic reasons for aiding you in this quest?

I'm just saying, because from where I'm sitting, you sound like a really high priced pawn in a game of some pretty ancient and magical chess.

Me? I prefer being a knight. Unconventional movement and complex strategy required. An apt metaphor for any interaction involving Sir Giles Thistleworth.

Zuriel Silendril
player, 235 posts
Emerald Flame
House Silendril
Tue 15 Oct 2013
at 15:51
  • msg #3

Re: The Game: Chapter 03

Zuriel listens to her story attentively. "Do you ever miss it?" he asks during a pause in her story. She looks at him quizzically. "A true connection to nature, I mean. Your current powers are derived artificially from that necklace. Do you ever miss your true connection with the land and with animals?"
Maeve
player, 135 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 15 Oct 2013
at 16:32
  • msg #4

Re: The Game: Chapter 03

And yet Chomper is still your trusted companion.  Surely this means that you have some innate connection to nature remaining?
This message was last edited by the player at 16:54, Tue 15 Oct 2013.
Boreas Highwind
player, 200 posts
Eye for an Eye
Tue 15 Oct 2013
at 16:45
  • msg #5

Re: The Game: Chapter 03

So what drove you was a personal connection then?  You had your affinity with animals, and you met someone else like you.  When the choker meant that you could have both this mentor and your previous affinity, why wouldn't you take it?

And faithful Chomper has stayed by your side.  You could have that connection again, a real connection, not something fashioned from a magical device.


Boreas' gem starts to glow softly.

Somehow... I just know you could.

He addresses Chomper:

And you, my friend.  What's your story?  How long have you known Cassie, and what can you tell me of your past?

***

Before everyone beds down, Boreas will lay caltrops at the entrances to the area.  If there is no discernible entrance on the far side, he will spread them across the pathway farther down.  Then, he will warn everyone, including the animals, not to tread in those areas.
This message was last edited by the player at 17:16, Tue 15 Oct 2013.
Keef
player, 122 posts
Hero in training
Tue 15 Oct 2013
at 16:46
  • msg #6

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 5):

Before bedding down, Chubbs will inspect the caltrops and give them his general disapproving glare.
Lyriel Vesper
player, 92 posts
To Heal is Divine
Tue 15 Oct 2013
at 17:22
  • msg #7

Re: The Game: Chapter 03

In reply to Keef (msg # 6):
[ooc: continuing from earlier]

Lyriel laughs at Keef's description of tea, I suppose tea is an acquired taste. She grins, but then her face becomes more thoughtful at his questions.

I am a priestess Keef, and as a member of the flock of Tassada I would never dream of using evil to accomplish good, because as with all things evil there is a price to pay, and you never know what that price could be. You see Keef, the mark of a true hero is one who can press on and do the right thing even if you are presented with an easier option of questionable morals. Using evil to make people happy might work in the short term, but in the long run there are even greater consequences, and you could end up doing far more harm than good. She pats him on the knee, That is why it is always best to leave evil out of the equation, even if you have to go about things the hard way.
This message was last edited by the player at 17:33, Tue 15 Oct 2013.
DM
GM, 292 posts
Narrator
Destroyer of Worlds
Tue 15 Oct 2013
at 17:55
  • msg #8

Re: The Game: Chapter 03

In reply to Lyriel Vesper (msg # 7):

"I hardly remember doing things any other way at this point," she says, frowning slightly.  "It doesn't feel any different, far as I can tell.  So no, I don't think it's fair to say I miss it.  Veilspire provided me with the means of salvation after being affected by whatever feyic devilry inhibited my powers from manifesting normally, but I will not allow that to interfere with our work.  Though sometimes I do wish I could remove the thing, if only to make bathing easier."

She smiles again as Chomper perks up and yips a few choice noises.

[Private to Boreas Highwind: "Met Cassie after she already had the collar; can't say what happened before that.  I don't get bad dreams though.  Mostly just eat and sleep and nip at the other animals that need to be shown who's in charge."]
This message was last edited by the GM at 17:57, Tue 15 Oct 2013.
Zuriel Silendril
player, 236 posts
Emerald Flame
House Silendril
Tue 15 Oct 2013
at 18:00
  • msg #9

Re: The Game: Chapter 03

Zuriel relinquishes his gaze, disappointed.

There has got to be a better way. I know there is good in her yet. Let's take a different tack.

Aloud, he says "I keep hearing about this Wildheart. Who is he, and why do you fear him so much?"
DM
GM, 293 posts
Narrator
Destroyer of Worlds
Tue 15 Oct 2013
at 18:31
  • msg #10

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 9):

"They really don't teach you anything but righteous indignation in Hae'driel, do they?"

Cassandra smirks, and even Chomper seems to laugh a little.

"Wildheart battled Veilspire a century or so ago, defeated him, and went on to became a rather well-known, if reclusive, hero of sorts.  Some accounts claim he was a mercenary, instead.  Either way, when it become known to him that Veilspire's spirit survived, after a fashion, it's said that he became obsessed with eradicating his previous enemy once and for all.  If you believe in ghost stories, there are plenty that claim Wildheart's furious soul still wanders the woodlands seeking Veilspire's annihilation."

She shakes her head in wonder.

"I've never bought a word of it, but those stories scared Binkles half to death."
Zuriel Silendril
player, 237 posts
Emerald Flame
House Silendril
Tue 15 Oct 2013
at 19:02
  • msg #11

Re: The Game: Chapter 03

Zuriel and Boreas exchange a look.

Well, we have a way to verify whether or not Wildheart exists. It might be a good idea to learn more if we can.

"Interesting. Tell me more about this Master. Was he a Druid too? He must have been quite the charismatic leader to turn you from your original purpose to what you are now."
DM
GM, 294 posts
Narrator
Destroyer of Worlds
Tue 15 Oct 2013
at 20:03
  • msg #12

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 11):

"The Master was more of an herbalist and alchemist than anything, though he did have a few interesting spells up his sleeve.  The barrier was one of them.  I don't know whether he was a druid in the traditional sense of the word or not -- nor does it much matter.  He was certainly devoted to the circle's cause, one way or another."

Her eyes fall at this.

"A great man, the Master was.  It's a pity that he died so suddenly."
Keef
player, 124 posts
Hero in training
Tue 15 Oct 2013
at 20:07
  • msg #13

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 11):

Keef leans forward and half-shouts across the fire, It was a great battle, a GREAT battle, I know all about it!

When nobody looks terribly interested in another of Keef's physical renditions, he turns to Lyriel.

So... evil is evil... Keef turns that over in his head a few times.  Evil tools should be put to fire and evil men to grave? Like Rufus the Pure told Sir Greenheart?
This message was last edited by the player at 20:08, Tue 15 Oct 2013.
Boreas Highwind
player, 202 posts
Eye for an Eye
Tue 15 Oct 2013
at 20:09
  • msg #14

Re: The Game: Chapter 03

Boreas, listening to Cassie and Zuriel, is startled by Keef's outburst.  He turns to the boy.

Well, generally yes.  But that's difficult to say.  Sometimes good things can be used to do evil and evil to do good.  Nonetheless, trying to put an evil thing to good use results in corruption more often than not.  I recall a tale of a magical ring of great power... but the details are foggy.

Still, especially in the case of evil men and women, it is important to remember the possibility of redemption.

But it has been a long day.  We should get some rest to prepare ourselves for tomorrow, which promises to be just as long.  We will need to set watch, and Zuriel, you should ask your book something.

This message was last edited by the player at 20:22, Tue 15 Oct 2013.
Zuriel Silendril
player, 239 posts
Emerald Flame
House Silendril
Tue 15 Oct 2013
at 20:21
  • msg #15

Re: The Game: Chapter 03

Zuriel turns his attention to Keef. "Actually Keef, I would like to hear more about this battle. It seems particularly relevant. What do you know of the Defilers and Wildheart? That name has been coming up an awful lot lately. The elven spirits mentioned it at the windy bridge. I'd like to learn more. And as for evil artifacts, and evil men, don't rush to send any to an early grave. Both items and people can be redeemed for good. Sometimes, the greatest allies to the forces of good are former enemies who change their ways."

Zuriel turns to regard Cassie meaningfully at that last sentence.
This message was last edited by the player at 20:29, Tue 15 Oct 2013.
Boreas Highwind
player, 203 posts
Eye for an Eye
Tue 15 Oct 2013
at 20:23
  • msg #16

Re: The Game: Chapter 03

Boreas scratches his beard.  Yes, Keef.  That could be good to know, and interesting too.  Could you elaborate?
Lyriel Vesper
player, 93 posts
To Heal is Divine
Tue 15 Oct 2013
at 20:32
  • msg #17

Re: The Game: Chapter 03

Essentially Keef, it is best to leave evil tools alone. But Zuriel does make a good point that sometimes evil people can become good again, so it is good to at least try if you have the opportunity. She looks in the direction of Cassie. At any rate, yes let us hear your story Keef.
Maeve
player, 137 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 15 Oct 2013
at 20:41
  • msg #18

Re: The Game: Chapter 03

Thank you for at least telling us what you know, Cassie.  I think that under different circumstances, we could have been friends.  That might still be the case, but I'm not so quick to believe in the power of redemption as those two Maeve says, jerking a thumb at the devotees of Tassada. A lack of religion breeds cynicism, I suppose.

She settles down to hear what Keef has to say.
Zuriel Silendril
player, 240 posts
Emerald Flame
House Silendril
Tue 15 Oct 2013
at 22:06
  • msg #19

Re: The Game: Chapter 03

The paladin nods in agreement. "That is a good point of clarification, Lyriel. Cleansing and repurposing evil tools is tricky work, and dangerous even when handled by expert artificers. And until such a tool is cleansed, using it almost always ends in tragedy. But please continue, I'm very interested in what you have to say."
Keef
player, 126 posts
Hero in training
Tue 15 Oct 2013
at 22:33
  • msg #20

Re: The Game: Chapter 03

In reply to Maeve (msg # 18):

Keef looks around, at first confused as to why everyone is looking at him.  He then launches into his story with his whole body:

Well, Veilspire... totally evil, the biggest, blackest meanest of them all.  He had his defilers, like-minded men and others who followed him seeking to reshape the forests.  It was hard, you know?  Remaking things.  But he was so evil, so dedicated, nothing would stop him, see?  First he used trees and animals, but then when that didn't work he started to use people!Keef wiggles his fingers to indicate menace.  He begins to pace as he talks, to alternate between raised and lowered voice and to act out each part of the story.

People didn't want to be part of his experiments, so Veilspire had his minions snatch people from the paths and farms and stuff; mostly at night, mostly... the people were too scared to go after him... that is until Wildheart.... I guess Sir Greenheart wasnt' around... so Wildheart was brave and he lead his troops into the darkest forests.  He had many heroes with him, and Veilspire had many huge terrible minions, so when they met up the battle was epic!

Keef grabs up his waster and dances about, feigning battle.

The battle was long and hard, many were killed.  Veilspire fought with unending determination and spite, Wildheart with equal distain and dedication.  Monsters Veilspire sent, traps and magical tricks.  Wildheart called on the power of the very forest!  Swords, fire, countless charges, redoublements and counters... swordfights by moonlight, duels at dawn.... finally all were wounded, fled or dead save Wildheart and Veilspire.  They were evenly matched, and neither could hold up his weapon.  Veilspire lied and said that it was HE who was in the right, that it wasn't he who'd killed Wildheart's son, but Wildheart himself through his own hubris.  Well, that hurt Wildheart more than anything else, and while he paused Veilspire stabbed him with a posoned dagger, up under the armor so nobody could see.  Wildheart was so angry he cut down Veilspire and a whole copse of evil trees in one swing.

Keef pauses, panting.

...and as Veilspire fell and choked on his own blood, he said 'Wildheart, we are brothers'.... not literally, just figuratively you see... but though he had won that made Wildheart think.  He left the forest and the people cheered because the woods were safe again, right?  But Wildheart never forgot what it had cost him.

Keef collapses beside the fire.  He draws his knees up before him.

The staff is evil... I can tell... but I think it might be able to do some good... at least I hope we can...
This message was last edited by the player at 22:35, Tue 15 Oct 2013.
Giles Thistleworth
NPC, 82 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 15 Oct 2013
at 23:55
  • msg #21

Re: The Game: Chapter 03

In reply to Keef (msg # 20):

Then I can't see how this could possibly make things worse.

Sir Giles reaches over and places the crown of thorns upon Keef's brow.

When you're playing hero Keef, always look the part.

Sir Giles musses the boy's hair, pauses, and allows an unusually solemn look to paint itself on his face.

Heroism, like beauty, is regretably in the eye of the beholder, and one day, one man's hero, is another man's enemy, and then, the first man's enemy too.

The problem with basing on your life on the axioms required of faiths such as those held by Lyriel and Zuriel, or even Boreas, is that axioms and faith are absolutes. They require your full and unwavering belief.

As you adventure and you live your life, and life lives back at you, things will happen along the way. Some magical and amazing, some terrifying and unforgivable. And they will ALL happen.

Being a hero, living your life, is about adapting to the world around you and living your life in a way that makes you happy. Having faith, to be good in the allegorical sense, is required to live your life as Lyriel and I suppose Zuriel does.

Having a divine presence who told Sir Giles how to live his life was never in the cards for Sir Giles.

So I took up heroism. And I started by doing good. I helped people. I was the person of legend. I really did [insert heroic deed here] and I almost died performing [equally amazing and 100% true heroic deed here]. But being a hero, being GOOD, is dangerous! Evil people HATE when you try to foil their plans, and the people, after a while, take you for granted.

They expect you to save them, like it's your job. Your job somehow became risking your life for a bunch of peasants who are too afraid to do anything themselves. Now you have to save them because they don't know how to take care of themselves!

You've made them weak in your altruistic righteousness.

Formulate your own conclusions about how you will live your life as you will Keef, but if you take nothing away from your time with Sir Giles Thistleworth, hero of legend, take away this:

No good deed goes unpunished, and to all debts their are collectors.

Sir Giles sighs.

Men begin so many acts of their lives with noble intentions- Few finish with them.


A sober Sir Giles wanders off with Shep a distance from the group, a dramatic ending to a surprising soliloquy from the oft quick worded and sarcastic hero.
This message was last edited by the player at 23:57, Tue 15 Oct 2013.
Zuriel Silendril
player, 242 posts
Emerald Flame
House Silendril
Wed 16 Oct 2013
at 01:32
  • msg #22

Re: The Game: Chapter 03

Zuriel arches an eyebrow at Giles' introspection. "That poor man. I wonder what happened to him to make him so jaded. The thing is Keef, you can't confuse being a 'hero' in Giles' sense of the word with doing what is right. If the good deeds you accomplish are done simply for the sake of fame or accolades, then it isn't heroism at all. True heroism is living your life in such a way that you put others before yourself and risk yourself for their behalf, regardless of who is there to see it, for no other reason than it is right."

Zuriel sighs. "And contrary to what Giles seems to think, the definition of "right" comes from within, not without. Axioms and faith are not chains that bind you, they are guiding lights to help you determine for yourself what is truly good and right. The bottom line is only *you* can decide what is good and right. Although it never hurts to look to others for guidance from time to time. Anyhow, thank you for your story Keef. I quite enjoyed hearing it.

[OOC: After we are done telling tales, I recommend we set watch and get some sleep. I propose myself for first watch, Maeve and Lyriel for second, and Boreas for third, with Keef sleeping or joining whomever he wishes. Also, Cassie should be gagged overnight.]
This message was last edited by the player at 01:43, Wed 16 Oct 2013.
Lyriel Vesper
player, 94 posts
To Heal is Divine
Wed 16 Oct 2013
at 02:00
  • msg #23

Re: The Game: Chapter 03

Lyriel watches in horror as Giles places the crown on Keef's head, clenching her fists she tries to quickly regain her composure. Keef following up on our discussion earlier about evil things, Zuriel has said that the crown Giles just put on your head is infact evil; I think perhaps it is best if you were to remove it. There is no telling what evil it could do.
Maeve
player, 138 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 16 Oct 2013
at 02:24
  • msg #24

Re: The Game: Chapter 03

All of this philosophy is well and good, but even heroes need to sleep.  I propose that's what we do now. It's been a long and interesting day.

[OOC: Watch order is fine, but Maeve & Lyriel should share first watch just because that's our 'usual' order in so much as one exists and I see no need to muddle it up]
Keef
player, 128 posts
Hero in training
Wed 16 Oct 2013
at 02:50
  • msg #25

Re: The Game: Chapter 03

In reply to Maeve (msg # 24):

Keef makes as if to remove the crown but hesitates.

I don't think it comes off...I'll try to figure that out...I think you've all given me a lot to think about.  Being a hero isn't simple.

Keef, clearly psychologocally drained, collapses in a heap on his bag and is soon snoring soundly.

Chubbs snoozes nearby, waking up intermittently to support each watch.
Boreas Highwind
player, 206 posts
Eye for an Eye
Wed 16 Oct 2013
at 02:55
  • msg #26

Re: The Game: Chapter 03

Keef, you've got a gift for storytelling!  I never would've known.  I must confess I was caught up for a moment there.  But Zuriel and Lyriel are right.  Best not mess with more evil things than we need to.  Please, place the crown aside.  If we are to use it, let another of us share the burden of all these evil tools.

I have to say, though, that you're wrong about the staff.  It will never do good.  But you might do some good, with or without it.


[OOC]Watch order as suggested by Maeve fine by me.[/OOC]
Zuriel Silendril
player, 243 posts
Emerald Flame
House Silendril
Wed 16 Oct 2013
at 02:56
  • msg #27

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 26):

Zuriel nods and makes his bedding ready for sleep.

(OOC: Standard watch order is fine)

Zuriel finishes writing in his book at the beginning of his watch. He waits briefly for the ink to dry before closing the book and stowing it in his pack as the kettle begins to steam. He pours himself a cup of tea, pausing when he notices Cassandra looking at him with her startlingly blue eyes, Chomper curled up on her lap and coming as close to purring as a wolverine can. He gets out a second cup and pours a measure of tea into it as well before settling down next to her. He puts the tea in her bound hands, and undoes the gag so it hangs around her neck like a neckerchief.

"Can't sleep?" he asks in a quiet tone.

"Bound, as a prisoner?" she replies softly.  "Could you?"

Zuriel smiles wistfully. "No, I suppose not. Though you do have the benefit of this one." He gestures at Chomper. "He looks rather cuddly."

Zuriel sighs. "I will admit, you are something of an enigma to me. At the temple, they teach us that evil is to be fought under all circumstances and given quarter in none. I took that lesson with a heaping spoonful of salt. The real world has proven much more complex. Still, even with that in mind you are not at all what I expected."

The paladin turns to regard her fully after a sip of tea. "I've fought and killed evil men and women before. Bandits, mostly. People who took what they wanted and didn't care the harm they caused others. Those types of people are easy to understand, and easy to put down. You, you're different. You have a darkness in you, yet you genuinely care for Chomper, and your dedication to your cause does not seem to be about personal gain or enrichment."

Zuriel's brow furrows. "Whatever happened in your life to set you down your path, I think..." he continues carefully, "...that there is goodness in you still. That's why I couldn't strike you down. That's why when "Sir" Giles took it upon himself to execute you, I refused to let you pass."

"I'll admit I was as surprised to find myself alive as I was to find an arrow lodged in my neck," Cassie repiles evenly.  "I'm sure there is good in me - it has never left!  The work I do is vital, and the obstacles vast. But just because something may not be achievable doesn't mean it shouldn't be attempted."

She smiles at Chomper as he kicks his legs in his sleep, perhaps dreaming of some grand chase.

"But I have a bit of a dilemma now," she continues sadly.  "As the last of the circle, I'm expected to recruit. To do otherwise would incur Veilspire's wrath.  But once we unlock the secrets of the Vault, there will be no reason to remain here. Our work will go on without us here. A new hub will be needed, and I do not know half of what the Master did to make this operation so successful."

She sighs glumly.  "Perhaps Veilspire will tell me what to do next once I sleep."

"Tell me about Veilspire and the Master, and your service to them. I know the how, but I don't know the why. Why is it you feel that returning nature to its original state is worth the untold death and destruction it would cause? What is it that convinced you to take up Veilspire's work?"

"The world needs to be the way it was intended to be. No matter how much life the forest now holds, it is not the right kind of life.  Does the Flame not make the same argument about Lo'driel? Would you and your peers not jump at the chance to raze it to the ground, expunge its people, and repopulate it 'properly'?"

Cassie shrugs again.

"I took up Veilspire's cause because it makes sense. Because Nature should not exist in orderly rows of trees planted by the logging companies, but everywhere and all around us.  This land was marshland once, and gods willing, it will become such once more."

Zuriel nods.

"You make a valid point about Lo'driel. However, please keep in mind that the philosophy of the ends justifying the means can be intoxicating. If you focus on attaining a given goal at any costs, you may find yourself turning into somebody you're not in your zeal to realize that goal. For example, Lo'driel is illegally inhabited. But it is nonetheless inhabited, including by women and children. If the Flame were to tomorrow raze the city to the ground, kill most of the population, and turn the rest out into the countryside destitute, they would be worse than the Drynnian squatters they claim superiority over. The end might be just, but the means so abominable that it would forever tarnish everything the Flame stands for. Better, I think, to strive for a goal the right way than to focus on accomplishing it at the cost of who you are, and who you're meant to be. Even if it means ultimately failing."

Zuriel sighs. "It's as I told Keef earlier tonight. Ultimately, each person must decide what is right for his or herself. Seeking guidance from others is good and wise, but don't let anybody tell you what to believe. Not me, not Giles, not the Master, not Veilspire. You. Cassandra. You make that choice."

He finishes pointing a finger at her. She turns to look at him and her necklace glints in the firelight. Zuriel frowns.

"And make sure that when you make that decision, it truly is your own. I worry about Keef and the Everstaff. It has a control over him I find concerning. He is not himself, and he's had the staff less than a day. I would wager a small fortune that your necklace is having a similar effect on you."

He smiles. "I think in your heart you know what is right. And if you are ever in doubt, strive to be the person Chomper thinks you are."

"You're right in one sense, Flamebringer: we must all decide what is right.  We all have truths, though yours are not the same as mine.  Does that make one more correct than the other?"

Her eyelids droop, and she catches herself from slouching.

"It seems sleep is threatening to find me at last.  Perhaps we can continue this conversation another time."

Zuriel nods and gently redoes the gag. "I'm sorry it has to be this way. I wish that we had met under different circumstances. Sleep well, or at least as well as can be expected." He contemplates for a moment, then extends his glowing palm.

[Lay on Hands: 3]

"Hopefully that will provide some comfort."

Zuriel stands up and walks to the other side of the fire as Cassie's eyes grow heavy. He sits down and settles in for the rest of his watch. Light from the dying embers of the fire flickers in his amber eyes as he stares off into the gloom, lost in his thoughts.
This message was last edited by the GM at 14:58, Wed 16 Oct 2013.
DM
GM, 296 posts
Narrator
Destroyer of Worlds
Wed 16 Oct 2013
at 14:01
  • msg #28

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 27):

The night passes rather uneventfully for those on guard duty, though Shep does snore a bit in his sleep.  Those asleep, however, experience the strangest dreams:

[Private to Maeve: You dream that you are a turtle, so burdened by your heavy, iron shell that you can barely move.  A shadow passes over you -- an bird of prey? -- and you struggle to outrun it, despite knowing it to be impossible.]

[Private to Boreas Highwind: An strange, misshapen creature lurks in the shadows.  It seems to be missing a good number of organs and limbs, but a single emerald eye pieces the darkness as you observe it.  Pain and anguish fill your mind as it warbles a mournful series of words you cannot comprehend, and iron bars appear to obstruct your vision of it.  Try though you might, the bars will not bend.]

[Private to Giles Thistleworth: A half-starved, mangy wolfhound sits beneath a dying willow tree set upon a small hill by a stream.  A small pile of stones has been heaped next to a recent grave that lays nearby, still fresh with piled soil. Laid upon this grave is an item you recognize: your trusty bow, stuck upright into the sod like a stake.  If not for the familiar name etched on the bow itself, there would be nothing at all to mark the owner of this sad, neglected tomb.]

[Private to Zuriel Silendril: A malnourished, tattered man you recognize to be yourself is bound in the public stockade just beyond the Temple of Tassada in Hae'driel.  Stripped of all dignity save a torn pair of breeches, your head and wrists hang limply in shame.  Children and adults alike take great pains to steer clear of you, many jeering and throwing pebbles or rotten vegetables.  A delegation of paladins passes by, en route to the temple, led by your father -- who doesn't bother to glance in your direction.  From the shadows of the Temple's foyer, a tearful Lyriel averts her eyes and slips away.]

[Private to Keef: You are standing before the Empress's throne in the Grand Hall of Tris, being presented with the Empire's highest honor.  Heralds and bards take turns relating tales of your daring deeds to all gathered, to much hooting and hollering and general applause.  Chubbs stands by your side, wearing his little paper hat and a small medal that was fashioned for him in recognition of his role in all of this.  You yourself are wearing a set of glittering, bejeweled armor, with the Everstaff strapped across your back and the crown of thorns upon your brow.  At the apex of the applause, the Empress removes her diadem and offers it to you.  Accepting this gift, you turn to face your adoring public, and take your seat upon the throne.]

[Private to Lyriel Vesper: You see the pale figure of your brother walking toward you, hands outstretched.  As you run to greet him, a crossbow bolt pierces him from behind, its source unseen.  A second and then a third rip through his body, and his eyes widen in surprise as he falls to the ground.  A shadowy crossbowman approaches the fallen paladin, and though little can be made out about his features, one part of his wardrobe stands out, even in your blurry sight: an emerald green tabbard.]

The third watch now completed, the P.A.R.T.Y. awakens to greet the unseen dawn feeling refreshed -- and more than a little perturbed at the visions that haunted their sleeping hours.

[Crossroads]
This message was last edited by the GM at 14:41, Wed 16 Oct 2013.
Maeve
player, 139 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 16 Oct 2013
at 14:26
  • msg #29

Re: The Game: Chapter 03

Maeve looks suspiciously at the bag of tea leaves from which they brewed the previous night's delicious beverages.

I am never drinking this right before bed ever again.
Giles Thistleworth
NPC, 84 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 16 Oct 2013
at 14:28
  • msg #30

Re: The Game: Chapter 03

In reply to Maeve (msg # 29):

I had no tea and was greeted by a sadly familiar dream, which based on your tone and response, was at least similar in nature to your own.

Should we really be surprised that fitful sleep finds us as we wander deeper into the treasures of an evil tomb so artfully sealed?

Maeve
player, 140 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 16 Oct 2013
at 14:32
  • msg #31

Re: The Game: Chapter 03

I suppose not.  Drat!  I had really hoped that it was the tea.  I don't like the idea of this place working its way into my head.
This message was last edited by the player at 14:34, Wed 16 Oct 2013.
Lyriel Vesper
player, 95 posts
To Heal is Divine
Wed 16 Oct 2013
at 14:38
  • msg #32

Re: The Game: Chapter 03

Lyriel wakes with a start tears forming in her eyes, she quickly brushes them away, still feeling the old familiar ache in her heart.

That was simply the most horrid dream I have ever had; I think it has something to do with this place we're in. The quicker we get this over with the better.
This message was last edited by the player at 14:56, Wed 16 Oct 2013.
Giles Thistleworth
NPC, 85 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 16 Oct 2013
at 14:39
  • msg #33

Re: The Game: Chapter 03

In reply to Lyriel Vesper (msg # 32):

Showing no signs of the solemn introspection which marked your last interaction with Giles
:

A phrase I'm somewhat unaccustomed to hearing from a lady such as yourself, but I agree with the sentiment. Are we all sufficiently refreshed to press on?

Zuriel Silendril
player, 244 posts
Emerald Flame
House Silendril
Wed 16 Oct 2013
at 14:59
  • msg #34

Re: The Game: Chapter 03

Zuriel shakes his head as if to clear away dark thoughts, rubbing his wrists absently and scowling at Giles' crass turn of phrase. "Agreed, this place seeps into my marrow. We should be underway. First though, I'd like to identify some of our magical items, if Master Keef is willing and able?"

The paladin opens his book while waiting for a very groggy Keef to rouse himself. He reads the page, and then walks over to show it to Boreas.

[Private to Boreas Highwind:

That living being breathes no more / broken, buried by the shore
Of Glen'dinel, the wild stream / which feeds the woodlands' elven king
Solace, seeker, worry not / his spirit thrives, though body rots
And living thoughts he yet retains / your goal lies East, toward his remains
]

As Boreas reads, Zuriel takes notes on a scrap of parchment.

"As far as pressing onward, I feel that doing so in the present circumstances would be unwise. Cassie is still grievously wounded, and would be unlikely to survive the trials of the vault were we to explore immediately. Instead, I propose we take a brief detour. The Book of Answers has given us the location of somebody who knows more of Veilspire, and presumably this place. With that wisdom, we can make a better decision on what to ultimately do with Cassie, how to handle the Everstaff situation, and hopefully the nature of the wards in place in the vault. Furthermore, it allows us additional opportunities to magically identify our items, again provided that Keef is able and willing. Does anybody know how far the stream of Glen'dinnel is from here?"
This message was last edited by the player at 15:36, Wed 16 Oct 2013.
Boreas Highwind
player, 207 posts
Eye for an Eye
Wed 16 Oct 2013
at 15:32
  • msg #35

Re: The Game: Chapter 03

Boreas awakens, rubbing his eye.

Probably time to move on then.  Zuriel, what did the book say?

Shaking his head to clear it of whatever was bothering him, Boreas stands up and begins gathering his caltrops.
Lyriel Vesper
player, 96 posts
To Heal is Divine
Wed 16 Oct 2013
at 15:50
  • msg #36

Re: The Game: Chapter 03

That seems like a wise plan Zuriel. I for one would feel a thousand times better were we more prepared.

Lyriel begins gathering her belongings and waits to see what the others have to say.
Giles Thistleworth
NPC, 86 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 16 Oct 2013
at 16:09
  • msg #37

Re: The Game: Chapter 03

In reply to Lyriel Vesper (msg # 36):

But the barrier into the vault has been lowered? What is to stop another band of brigands or adventurers from coming in and removing its contents, or being grievously injured by a trial they would otherwise not have been able to access? Surely if we could figure out how to remove their defenses, why could another not as well?

While I see the wisdom in seeking additional information, and in recollection of the lackluster response my previous attempt to leave Cassandra to her fate invoked, it seems ill-conceived to abandon our quest here in deference to a lack of knowledge and in fear of prisoner safety and integrity.

One learns more by continuing the adventure, not by stopping to reconcile with the librarians.

Maeve
player, 141 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 16 Oct 2013
at 16:12
  • msg #38

Re: The Game: Chapter 03

I've known some very wise librarians in my time.  Do not underestimate the librarians.
Giles Thistleworth
NPC, 87 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 16 Oct 2013
at 16:19
  • msg #39

Re: The Game: Chapter 03

In reply to Maeve (msg # 38):

I would never dream of it. Without librarians, who would curate and disseminate my tales to the eager masses? Just some half cocked bard in a bar? Please.

The library is my first stop in every town. The maiden crone running the establishment. Long in years but still wet behind the ears from so much life unlived in service of the public good and society's preconceived obligations of decency. A brief introduction. A harrowing presentation of arms. A charming offer to dinner. A high level overview of my current exploits. Discussion of said librarian's occasionally memorable but often poorly written private erotica. Sir Giles insertion (Ba-Zing) into said erotica.

And then boom, another librarian in another town making sure children hear tales of Sir Giles as a pretense for her to fantasize about the one magical night we spent together, which I view more as a discretionary business transaction.

..Oh. Right. You were just being sarcastic and weren't looking for an actual follow up.


Sir Giles shrugs his shoulders.
This message was last edited by the player at 16:24, Wed 16 Oct 2013.
Boreas Highwind
player, 208 posts
Eye for an Eye
Wed 16 Oct 2013
at 16:21
  • msg #40

Re: The Game: Chapter 03

In reply to Giles Thistleworth (msg # 37):

No one's abandoning anything, Giles.  This vault has been undisturbed for centuries, despite the attempts of a master magician that eventually cost him his life.  I am not concerned about some random group of brigands breaking down its defenses.

We have so many additional concerns right now, and we could use the counsel of those older and wiser than us.

Zuriel Silendril
player, 245 posts
Emerald Flame
House Silendril
Wed 16 Oct 2013
at 16:44
  • msg #41

Re: The Game: Chapter 03

"Besides, this place is pretty well hidden and defended even without the barrier. We had a hard enough time getting in. I don't see anybody lining up outside to take a shot at it themselves.
Boreas Highwind
player, 209 posts
Eye for an Eye
Wed 16 Oct 2013
at 16:45
  • msg #42

Re: The Game: Chapter 03

We can set a couple of traps to discourage them, too.  Not that they would be any more deadly than what lies ahead, I'm sure.

Regardless, we should be moving on.  We've tarried too long already.

Zuriel Silendril
player, 246 posts
Emerald Flame
House Silendril
Wed 16 Oct 2013
at 17:11
  • msg #43

Re: The Game: Chapter 03

"Sure. Though I hope of the non-lethal variety. Keef, are you ready to venture forth? As for you, Giles, I would advise against underestimating the ferocity of the librarian. Anybody who has spoken a shade too loudly the the Great Library of Hae'driel knows what it is to incite the wrath of the archivists, which is a terrible and frightening thing to behold."
This message was last edited by the player at 17:58, Wed 16 Oct 2013.
Maeve
player, 142 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 16 Oct 2013
at 18:02
  • msg #44

Re: The Game: Chapter 03

As I recall, not all librarians in Gaelia were 'maiden crones,' as you put it.  Many were quite attractive, in addition to of course possessing the very highest intelligence and quality of character.

The cats though.  So very, very many cats. . . .
This message was last edited by the player at 18:04, Wed 16 Oct 2013.
DM
GM, 298 posts
Narrator
Destroyer of Worlds
Wed 16 Oct 2013
at 18:27
  • msg #45

Re: The Game: Chapter 03

In reply to Maeve (msg # 44):

Cassie fidgets as Chomper playfully runs circles around her legs, a bundle of energy amid the otherwise drowsy crowd.

Interesting that they're waiting on the boy to cast his vote, though he does possess the Everstaff, she muses to herself. And they came all this way, only to turn back without accessing the Vault?  Madness...
Keef
player, 129 posts
Hero in training
Wed 16 Oct 2013
at 18:37
  • msg #46

Re: The Game: Chapter 03

In reply to DM (msg # 45):

Keef rolls out of bed groggy and moves about his morning routine phlegmatically.

After staring at his books for some time and gazing wistfully at his weapons without touching them, he stands up and looks around.  He watches each of his PARTY members moving about, talking and preparing to leave.  Slowly his expression changes and he seems to make up his mind.

Violently, Keef yanks the crown off of his head.  This he shoves into the bottom of his bag.  He then wraps the Everstaff in a blanket and lashes that to the side of his pack.

He then scoops up Chubbs and plops himself down indian-style with all of his books opened, lost in study.

Finally he snaps them shut and shoves them into his bag as well.

I think I figured it out... it's old magic... my master said it was practical though and you thought it was a good idea.  What of our treasures do you want me to look at?
Giles Thistleworth
NPC, 88 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 16 Oct 2013
at 18:39
  • msg #47

Re: The Game: Chapter 03

In reply to Maeve (msg # 44):

Intelligence and Quality of character are not "Desired traits" on the Sir Giles spectrum of bardic perpetuation.

..I do carry some light training materials if you're interested in hearing more?

Zuriel Silendril
player, 247 posts
Emerald Flame
House Silendril
Wed 16 Oct 2013
at 18:45
  • msg #48

Re: The Game: Chapter 03

"I had heard that in Gaelia cats were at least at one time worshipped as gods, and many statues and icons were erected in their honor, often annotated with pithy witticisms and proverbs. Is there any truth to these tales?"

Turning to Keef, a look of relief comes over him as he sees the boy stow the crown and staff. Zuriel smiles. "Well, I think we all have treasures we'd like to see analyzed. I for one, would like to know what blessing the orb bestowed on my sword, though others may think something else a higher priority? How many items do you think you could examine?"

[Private to Keef: Zuriel leans in as he shows you the gilded blade. In a quiet voice he says "I'm glad you decided to put away the staff Keef. It speaks volumes to your strength of character. I am proud to call you comrade. For the next stage of our adventure, what would you say to meeting the true Wildheart?" Zuriel smiles, winks conspiratorially, and puts a finger to his mouth to indicate the need to keep the exact nature of their plans from Cassie.]
This message was last edited by the player at 18:46, Wed 16 Oct 2013.
Boreas Highwind
player, 210 posts
Eye for an Eye
Wed 16 Oct 2013
at 18:54
  • msg #49

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 48):

If we're magically identifying items, the orb we lifted from Mi'driel is probably the most essential.  It can change the course of a battle in a moment.  After that, probably the sword.

We shouldn't tarry much longer after that, however.  We want to get back as quickly as possible.

Maeve
player, 143 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 16 Oct 2013
at 18:58
  • msg #50

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 48):

That's a common misconception.  The statues you speak of do exist, but we never worshiped them.  The symbol of the Sultan is a cheetah--that's a type of spotted cat that can run at great speed--and so some architect or other in the far off past sought to ingratiate himself with the royal family by constructing several of those icons that you mention.

Maeve makes a face.

Unfortunately, he was a horrific speller.  You can see a number of his mistakes carved on various cat statues around the capital city.  Some people find them exceedingly amusing.  Me, I've never seen the appeal.
Giles Thistleworth
NPC, 89 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 16 Oct 2013
at 18:59
  • msg #51

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 49):

"I'd never even heard a person use the word tarry in context until this morning, and here Boreas has done it twice in under a minute. My word is this ever an expanding collection of erudite adventurers!"
Boreas Highwind
player, 211 posts
Eye for an Eye
Wed 16 Oct 2013
at 19:09
  • msg #52

Re: The Game: Chapter 03

Indubitably! Boreas replies.
Zuriel Silendril
player, 248 posts
Emerald Flame
House Silendril
Wed 16 Oct 2013
at 19:21
  • msg #53

Re: The Game: Chapter 03

"Fascinating about the cat iconography, Maeve. I should like to see them someday. Perhaps while patronizing Kah'Rehbou's renown coffee and tea emporium. As for our items, I agree the orb is probably most important, and then my sword if you have the magic remaining."
Lyriel Vesper
player, 97 posts
To Heal is Divine
Wed 16 Oct 2013
at 19:46
  • msg #54

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 53):

Lyriel looks relieved to see that Keef had removed the crown and was no longer holding the staff.

Smiling she turns to the group, perhaps it would be wise to choose one or two objects a day for young master Keef to identify for us, we could rank them from most important to least important.
DM
GM, 301 posts
Narrator
Destroyer of Worlds
Wed 16 Oct 2013
at 21:07
  • msg #55

Re: The Game: Chapter 03

In reply to Lyriel Vesper (msg # 54):

Cassandra remains quiet throughout the conversation, standing off to one side and periodically closing her eyes for extended periods of time.  She looks a little healthier than you'd expect for someone who was beaten to death and barely revived not 12 hours earlier.

Chomper continues to scamper around the area, nipping at Shep and sniffing Chubbs alternately out of what appears to be boredom.
This message was last edited by the GM at 21:07, Wed 16 Oct 2013.
Zuriel Silendril
player, 253 posts
Emerald Flame
House Silendril
Thu 17 Oct 2013
at 01:48
  • msg #56

Re: The Game: Chapter 03

Zuriel sorts through his satchel and the spare bags the party keeps for general purpose items.

"I can only find 70 gold pieces here. Looks like we'll have to hold off on the identification today, Keef. If I understand correctly the ritual requires at least 100 pieces to work properly." Zuriel frowns. "I guess that means we should be getting a move on. I'd prepare something other than identify then, Keef. I'm sure that spell will come in handy very soon, though."


[OOC: It would seem that we don't have the reagents to identify anything. Zuriel is ready to move on in search of the entity that can help them.]
Keef
player, 131 posts
Hero in training
Thu 17 Oct 2013
at 02:13
  • msg #57

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 56):

Keef looks in much better spirits after your kind words.  Though he does look slightly pallid, it does not dampen his energy.

I have some gold, sir Keef rummages around in his bag and come up with 30 gold.
Zuriel Silendril
player, 255 posts
Emerald Flame
House Silendril
Thu 17 Oct 2013
at 02:18
  • msg #58

Re: The Game: Chapter 03

"Oh, that is helpful! And no need to call me 'sir,' Keef. We're all in this together. If that doesn't eliminate the need for titles, I don't know what does." He takes out the rest of the gold from the party satchel. "Unless there are any objections, I say we get the iron orb analyzed. Boreas?"
Maeve
player, 144 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 17 Oct 2013
at 02:27
  • msg #59

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 58):

Maeve tosses 22 gp from her own bag into the party's communal satchel.

No sense in leaving us totally penniless once we're done.
Boreas Highwind
player, 212 posts
Eye for an Eye
Thu 17 Oct 2013
at 03:07
  • msg #60

Re: The Game: Chapter 03

Sounds good to me.  I've got 10 gold to spare, as well.  We should be able to put this thing to good use.  Keef, let's see what your magic tells us, then let's move on.
Keef
player, 134 posts
Hero in training
Thu 17 Oct 2013
at 13:01
  • msg #61

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 60):

Keef collects the requesite 100gp from Zuriel and his own bag.

He then accepts the metal sphere from Boreas and places both on the ground.

Keef then strips down to nothing but his boots, gloves and smallclothes, which he insists is Absolutely necessarily... it's in the books

Keef stacks the coins all around the sphere and moves them to and fro with small clinking sounds.  He hums a tune under his breath, you can make out the words "Who are you?  Who who?...who who?" but nothing more.

As he chants the coins begin to glow.  Finally there is a flash of red light and the coins are gone.

Keef then quickly move on to the sword and repeats the process, though it does take him longer to set up due to being distracted by the way the sword catches the light and cuts the air.

At last Keef stands up.  Done
This message was last edited by the player at 16:36, Thu 17 Oct 2013.
Boreas Highwind
player, 215 posts
Eye for an Eye
Thu 17 Oct 2013
at 14:07
  • msg #62

Re: The Game: Chapter 03

Boreas retrieves the orb, genuinely impressed by the depth of information Keef provided.

That knowledge may save our lives one day.  Thank you, Keef.  Well done.
This message was last edited by the GM at 15:23, Thu 17 Oct 2013.
Zuriel Silendril
player, 259 posts
Emerald Flame
House Silendril
Thu 17 Oct 2013
at 14:46
  • msg #63

Re: The Game: Chapter 03

"Would anybody object to Keef taking a look at this sword?"
This message was last edited by the GM at 15:23, Thu 17 Oct 2013.
DM
GM, 307 posts
Narrator
Destroyer of Worlds
Thu 17 Oct 2013
at 15:46
  • msg #64

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 63):

The P.A.R.T.Y., having identified as many items as they could afford, makes its way back to the Vault's entrance and climbs the ladder back to the bedroom in which their battle with Cassandra took place.

Upon reaching the doorway that leads out of the bedroom and toward the hallway near the kitchen and the gardens, Cassie stops walking and barks some angry words that are muffled by her gag.

Chomper leaps onto the bed and stands protectively over the body that still lies there, growling softly at anyone who approaches.

[Private to Boreas Highwind:
"We are not leaving the Master's body like this."
]
Keef
player, 137 posts
Hero in training
Thu 17 Oct 2013
at 16:07
  • msg #65

Re: The Game: Chapter 03

In reply to DM (msg # 64):

Keef hastily redresses and hops to, Chubbs riding at the top of his pack for the time being.
Zuriel Silendril
player, 261 posts
Emerald Flame
House Silendril
Thu 17 Oct 2013
at 16:28
  • msg #66

Re: The Game: Chapter 03

Zuriel walks over to Cassie and undoes her gag warily, making sure her hands are still bound. "What is it, Cassie?"
DM
GM, 308 posts
Narrator
Destroyer of Worlds
Thu 17 Oct 2013
at 16:30
  • msg #67

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 66):

"We. Are. Not. Leaving. The. Master's. Body. There."

Her pretty blue eyes dance with dangerous defiance.

"Have you no respect for the dead?  Bad enough you won't let me restore him and left him to rot here all night."
This message was last edited by the GM at 16:32, Thu 17 Oct 2013.
Zuriel Silendril
player, 262 posts
Emerald Flame
House Silendril
Thu 17 Oct 2013
at 16:32
  • msg #68

Re: The Game: Chapter 03

"That seems fair. Lyriel and I would be happy to provide a proper burial for him."
DM
GM, 309 posts
Narrator
Destroyer of Worlds
Thu 17 Oct 2013
at 16:33
  • msg #69

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 68):

"His life need not be over," she pleads.  "I can restore him, if you'd just let me.  Let him answer your questions and grant the insight you seek, and we'd have no need to chase blindly through the woodlands in search of some knowledgeable hermit."
This message was last edited by the GM at 16:44, Thu 17 Oct 2013.
Boreas Highwind
player, 218 posts
Eye for an Eye
Thu 17 Oct 2013
at 16:52
  • msg #70

Re: The Game: Chapter 03

I cannot let you raise him, but I see no reason he couldn't have a proper burial.  We can do that much, at least.
Zuriel Silendril
player, 263 posts
Emerald Flame
House Silendril
Thu 17 Oct 2013
at 16:54
  • msg #71

Re: The Game: Chapter 03

Zuriel frowns and looks to his fellow party members. "To be honest, I think we need the other side of this story before we go reincarnating somebody who calls himself 'The Master.' Chosen titles say a lot about a person, and his gives me much more pause than a more benevolent-sounding name, like 'The Doctor,' for example. At any rate, let us bury him with whatever rites you see fit short of resurrecting him. Then we go to learn more. If it would then make sense to reincarnate the Master, there will still be the opportunity to do so, but I make no promises. I'm sorry, but given the circumstances that's the most I can agree to for now, Cassie."
DM
GM, 311 posts
Narrator
Destroyer of Worlds
Thu 17 Oct 2013
at 16:58
  • msg #72

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 71):

Cassie frowns for a moment, then nods.

"Very well.  The only place soft enough to bury him down here is my garden.  Otherwise, we'll have to take him topside.  The appropriate burial rites only take about an hour."
Zuriel Silendril
player, 264 posts
Emerald Flame
House Silendril
Thu 17 Oct 2013
at 17:03
  • msg #73

Re: The Game: Chapter 03

Zuriel's face softens somewhat and he responds more gently. "I don't mind carrying him topside, Cassie. Which would he have preferred?"

Clearly this man meant a great deal to her. Perhaps by putting him at rest she can begin thinking towards her future with more clarity. Though I fear her mind will not truly be her own until the shade of Veilspire is extinguished forever."
DM
GM, 312 posts
Narrator
Destroyer of Worlds
Thu 17 Oct 2013
at 17:19
  • msg #74

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 73):

"I think... he would have preferred to be topside, with the others."
Zuriel Silendril
player, 265 posts
Emerald Flame
House Silendril
Thu 17 Oct 2013
at 17:23
  • msg #75

Re: The Game: Chapter 03

"Very well then." Zuriel gently redoes Cassie's gag, and gathers up the body of the Master in his arms. Then he makes to heady back to the surface.
DM
GM, 313 posts
Narrator
Destroyer of Worlds
Thu 17 Oct 2013
at 17:34
  • msg #76

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 75):

You don't get very far before Cassie stops again, then walks into her garden.  Her vision wavers between the rotting carcass of the creature you slew yesterday and the petrified statue that once was Binkles.

A tear begins to form in her eyes, but she shakes her head violently before it can fall to her cheeks.

Chomper sniffs at the statue, licks it experimentally, wrinkles his nose, and looks back at Cassie sadly.

The druid's gaze hardens as she returns to the passage, looking at no one.  Chomper follows slowly behind her, glancing over his shoulder at the statue as they go.

***

It takes a little effort to coordinate the ropes and animals, but you eventually find yourselves once again topside in the clearing.  The charred gate remains dead and lifeless next to the unmoving vine you defeated earlier.  The stump itself is surrounded by a semicircle of six withered saplings, and the stone raven clutching the far side of the stump's opening appears as it did before.

Cassie waits patiently for the P.A.R.T.Y. to settle itself, and for her gag to be removed.
Zuriel Silendril
player, 266 posts
Emerald Flame
House Silendril
Thu 17 Oct 2013
at 17:46
  • msg #77

Re: The Game: Chapter 03

"I'm sorry about Binkles, Cassie," says Zuriel quietly as he undoes her gag, "Petrification is a fate nobody deserves. Perhaps once this is all over we can look to cure him. Both his current state and his madness. Binkles needs help, not an executioner."

Everything I'm taught says these people deserve only punishment. But I can't help but feel pity for their situation. Could they truly be reformed? Or is the Church right, and the only solution to evil is purification by fire and the sword?
Boreas Highwind
player, 220 posts
Eye for an Eye
Thu 17 Oct 2013
at 18:00
  • msg #78

Re: The Game: Chapter 03

You have my sympathy as well, for Binkles.  Perhaps we will be able to restore him, though.  There are ways.

We're going to let you perform your burial rites, but be warned.  We are watching you.  Your hands will need to remain bound to prevent any magical trickery.  I am sorry.  If you attempt to cast any spell, we will strike you down.  We are keenly aware that your reincarnation ritual also takes one hour.

That being said, I will gladly assist you in whatever tasks you need that your bound hands prevent you from performing.  You may begin the ritual when you are ready.

This message was last edited by the player at 18:00, Thu 17 Oct 2013.
Giles Thistleworth
NPC, 91 posts
Infuriatingly Heroic
Essence of Awesomenes
Thu 17 Oct 2013
at 18:45
  • msg #79

Re: The Game: Chapter 03

In reply to DM (msg # 76):

"Can we be clear that the funerary rights Cassie is asking us to perform won't somehow magically endow or otherwise stimulate said master? If we're burying him among the 'others', do we truly have an understanding of what that may mean?

Please pardon my ignorance, but this woman is an evil druid. What stops her from turning into a bird or something and just flying away, and returning to the burial ground in days or weeks to perform her dark ritual? Surely you won't desecrate the body or move the corpse to fool her.

As someone who takes advantage of your trust on a day to day basis, I see your trust being taken advantage of..

Boreas Highwind
player, 222 posts
Eye for an Eye
Thu 17 Oct 2013
at 18:48
  • msg #80

Re: The Game: Chapter 03

Your point is valid, Giles.  That's why we have the ground rules in place.  Any attempt to cast any spell will result in immediate retribution, regardless of what the spell is.

Cassie, I hope that you will uphold what trust we have placed in you.  Please complete your rites.

DM
GM, 314 posts
Narrator
Destroyer of Worlds
Thu 17 Oct 2013
at 18:57
  • msg #81

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 78):

"I wouldn't dream of deceiving such big strong heroes as yourselves like that," she responds, slowly regaining the flirtatious edge you are accustomed to.

"We'll need to dig a grave here."

She indicates a spot near the stump, but away from any of the saplings such that the grave would form a new entry in the semicircle.

As the P.A.R.T.Y. busies itself to complete the task, she turns to those who are thus far doing nothing.

"I'll need you to cut a branch off the nearest sapling, to use as his headstone.  It's what the Master would have wanted, and they need the pruning anyway."

Under this direction, assuming everyone complies, the Master is soon interred beneath a withered sapling branch, a seventh part of the semicircle surrounding the stump.

"... and rest well within the soggy embrace of the earth," she concludes about an hour later.

As the final words are spoken, the stone raven's eyes glitter with a pale amber light.  The sapling branch glows as well, and immediately responds by growing into a full-fledged sapling identical to the others.  The light fades from both as quickly as it has appeared.

"It is finished," Cassie nods grimly.  "What's next?"
This message was last edited by the GM at 18:58, Thu 17 Oct 2013.
Zuriel Silendril
player, 267 posts
Emerald Flame
House Silendril
Thu 17 Oct 2013
at 19:11
  • msg #82

Re: The Game: Chapter 03

"Now we head East."

[private to DM: Zuriel walks next to Cassie on the path leading East. In a quiet voice, he says, "You know, Giles does have a point. I'm sure you could just turn into a bird and leave. I do appreciate that you haven't attempted. We are going to consult the spirit of Wildheart. He should be able to tell us the other half of the story of Veilspire in his prime. Cassie, you owe it to yourself to hear the full tale."]
DM
GM, 315 posts
Narrator
Destroyer of Worlds
Thu 17 Oct 2013
at 19:23
  • msg #83

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 82):

The P.A.R.T.Y. travels back to the three-prong intersection, selecting the unexplored path marked on its sign with a droplet of water.  Though this path heads southward initially, it slowly curves toward the east over the course of several hours.

The ground becomes progressively more forest-like as you walk, and by evening you are walking on a pleasant woodland trail unmired by bog grasses and mud.

The sun begins to set without you having found a trace or sound of running water, and you stop to camp in a convenient -- if otherwise nondescript -- clearing.

[Private to Keef: You are extremely hungry by this point, but true to the staff's words, any time you try to eat, you end up throwing it back up.  Even water doesn't sit well with you.  The familiar voice taps at the back of your mind: "Master, I hunger... please, favor me with an offering of food, or don the crown once more to stave it off."]
Keef
player, 140 posts
Hero in training
Thu 17 Oct 2013
at 19:31
  • msg #84

Re: The Game: Chapter 03

In reply to DM (msg # 83):

Over the course of the day, Keef keeps up his usual chatter, mostly now focusing on all the different burial rites of various cultures that he's heard of (or thought he might have heard of once).  However, it is evident by the time the P.A.R.T.Y reaches the clearing that his energy and pep are fading.

Most notably, he seems to be unable or unwilling to eat or even drink water.

When everyone is done setting up camp, Keef sits on his pack turning the crown over slowly in his hands.  At his feet are his books and he seems to be looking for something but unable to find it.
This message was last edited by the player at 19:31, Thu 17 Oct 2013.
Boreas Highwind
player, 223 posts
Eye for an Eye
Thu 17 Oct 2013
at 19:33
  • msg #85

Re: The Game: Chapter 03

Keef, are you alright?  You seem... out of sorts.  And your tales of foreign burial rites were actually quite interesting.

As night draws near, the party sets up their usual watch order.
Keef
player, 141 posts
Hero in training
Thu 17 Oct 2013
at 19:40
  • msg #86

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 85):

Though a little pale, Keef is more curious than concerned.

It's hard to say, but I'm pretty sure it's cursed... seems to be.  It might be that wearing it is less bad, but I'm not sure yet.
Boreas Highwind
player, 224 posts
Eye for an Eye
Thu 17 Oct 2013
at 19:47
  • msg #87

Re: The Game: Chapter 03

I find it's usually better not to wear cursed things.  Hold still for a moment, if you will.

Boreas' eye glows, and a thin, green beam that looks for all the world like a UPC scanner sweeps over Keef and the crown.

It is as I feared.  The magic of the crown is starting to rub off on you, although very slightly.  You should probably wrap it up and tuck it away until we reach the followers of Wildheart.  I hope they will have the means to help.

For now, though, get some sleep.  You'll need your strength.

Zuriel Silendril
player, 268 posts
Emerald Flame
House Silendril
Thu 17 Oct 2013
at 19:48
  • msg #88

Re: The Game: Chapter 03

Zuriel frowns in concern. "Cassie, do you have any idea what might be going on? What exactly is that crown?" He ungags her so she can respond.
Lyriel Vesper
player, 99 posts
To Heal is Divine
Thu 17 Oct 2013
at 19:53
  • msg #89

Re: The Game: Chapter 03

In reply to Keef (msg # 86):

keef, if you are talking about the crown, remember that evil things can sometimes use their influence to make you do things you shouldn't. It may seem like a good idea to wear it, but that might be what it wants. I think it may be best to leave it be. In the meantime perhaps I can interest you in a little cake?

Lyriel produces a small bundle of what looks to be fruit cake that has been stashed in her cloak these several days.

I find that cake can make anything better, and I've been saving this for when someone might need a little cheering up. Have some! She extends the small bundle and smiles brightly.
Boreas Highwind
player, 225 posts
Eye for an Eye
Thu 17 Oct 2013
at 20:00
  • msg #90

Re: The Game: Chapter 03

That reminds me.  Chomper, Shep: You must be hungry.  I have a bit of jerky I can give you, or you can hunt something of your own if you'd like.
DM
GM, 316 posts
Narrator
Destroyer of Worlds
Thu 17 Oct 2013
at 20:22
  • msg #91

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 90):

Cassie smiles as the gag is removed, a mischievous light dancing through her eyes.

"Ah, the famous hospitality of the Emerald Flame."

Chomper nods in agreement, then looks at her expectantly.

"Go ahead, boy.  Have fun.  At least one of us should stretch our legs."

The wolverine bounds off into the foliage and vanishes from sight.

Cassie turns to regard Keef for a moment, then shrugs.

"The tomb is said to contain three things: the Everstaff, the Crown of Thorns, and the Ironwood Band.  If I had to guess, I'd say the boy has managed to collect two of the three pieces."

She licks her chapped lips absently, happy to be able to do so without the gag in place.

"I honestly don't know much about what they do on their own.  Veilspire was never without them.  I think the Master said something about them needing each other to be of any practical use, but clearly that's not the case, seeing as Keef here used the Everstaff to pierce the barrier yesterday."

Cassie glances up at the rapidly reddening skyline and takes a deep breath of forest air.

"Can we maybe keep the gag off?  It's extremely uncomfortable."
This message was last edited by the GM at 20:30, Thu 17 Oct 2013.
Boreas Highwind
player, 226 posts
Eye for an Eye
Thu 17 Oct 2013
at 20:33
  • msg #92

Re: The Game: Chapter 03

I could agree to that for now, at least while Chomper is away.
Zuriel Silendril
player, 269 posts
Emerald Flame
House Silendril
Thu 17 Oct 2013
at 20:37
  • msg #93

Re: The Game: Chapter 03

Zuriel catches sight of the cake. "Do mine eyes deceive me? Is that...cherry almond sugarcake?"

He looks longingly at the cake for a moment before turning to Cassie. "Two of three is ominous enough. Where is the Ironwood Band located?"

He looks around at the party for input. "I don't have a problem leaving the gag off. She could have turned into a bird and flown off easily enough, but hasn't. It's not my decision alone to make, however."
Maeve
player, 146 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 17 Oct 2013
at 20:41
  • msg #94

Re: The Game: Chapter 03

. . . . . How have you had cake this entire time?

Three magical items of untold power. . . .it reminds me of a story I once heard, about a young wizard of whom it was prophesied that he would slay a dark lord.

She has been remarkably cooperative.  One might say almost *too* cooperative.  I don't like it, but I don't think Cassie will try and flee without Chomper, and who knows how long he will be out hunting.
Keef
player, 142 posts
Hero in training
Thu 17 Oct 2013
at 20:49
  • msg #95

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 93):

Keef accepts some cake gratefully.  Cake?  I've had cake... once... it was lovely, thank you so much!  How did you keep it?  I mean, without eating it?

He tries a tiny nibble and immediately goes green.  He returns the rest politely.
DM
GM, 317 posts
Narrator
Destroyer of Worlds
Thu 17 Oct 2013
at 20:54
  • msg #96

Re: The Game: Chapter 03

In reply to Keef (msg # 95):

Cassie nods solemnly as Keef tries and fails to choke down some cake.

"That's what happened to Barnaby, too."

She blinks as everyone's gaze swivels to fixate on her.

"A former member of the circle," she clarifies.  "I never met him, but the Master said he once ignored his warnings and placed the crown upon his head. When the Master caught him, he tore the item from his brow and put it back in the tomb, saying something about respect for the dead and for dangerous magical items.  But from that day on, Barnaby was unable to eat or drink.  He eventually died of thirst."

Cassie shakes her head slowly.

"I forget exactly what the Master said about the cure, but it's not the sort of thing that goes away on its own."
Maeve
player, 147 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 17 Oct 2013
at 20:58
  • msg #97

Re: The Game: Chapter 03

Giles?  You were wearing that thing earlier. . . .

Maeve tries to recall if she's seen Giles drinking from his waterskin at any point since then.
Lyriel Vesper
player, 100 posts
To Heal is Divine
Thu 17 Oct 2013
at 20:58
  • msg #98

Re: The Game: Chapter 03

In reply to Maeve (msg # 94):

Why yes Zuriel it is, my mother's recipe in fact. She is something of a cook, she was able to infuse the cake with all the nutrition a man or woman could need for a day. So a couple of bites and one is quite satisfied. She smiles. Then turns to Maeve.

And yes Maeve I have, I figured someone might like some along the way and since poor Keef here seems to be having a rough time of it I think it might do him some good. She watches as the boy takes a small nibble then turns a pale shade of green. Hmm, well that certainly isn't good I know it can't be the cakes fault. Do you not remember anything else Cassie, this could be dire!
Zuriel Silendril
player, 270 posts
Emerald Flame
House Silendril
Thu 17 Oct 2013
at 21:01
  • msg #99

Re: The Game: Chapter 03

Zuriel's eyes blaze. "It sounds like we need to get to the Wildheart right away." He rounds on Giles. "If we can't get the curse lifted in time, his death will be on your hands, Giles. I *TOLD* you not to trifle with the evil artifacts."

"Should we push on through the night? I have no idea how close we are. It seems we now are on a time limit...or would that only hasten the exhaustion?"
This message was last edited by the player at 21:05, Thu 17 Oct 2013.
DM
GM, 318 posts
Narrator
Destroyer of Worlds
Thu 17 Oct 2013
at 21:06
  • msg #100

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 99):

Cassie shrugs, perplexed by the general chaos this discovery has caused.

"Surely a group allied with the Flame possesses the means to lift such a curse?  As for the Ironwood Band, we never could figure out where it went.  Like the crown and the staff, I've left it well enough alone."

She hesitates, looking once more at the skies.

"Although, I do have the means of determining how far we may have left to go until reaching the river.  Y'know...as the crow flies..."
This message was last edited by the GM at 21:10, Thu 17 Oct 2013.
Zuriel Silendril
player, 271 posts
Emerald Flame
House Silendril
Thu 17 Oct 2013
at 21:21
  • msg #101

Re: The Game: Chapter 03

Zuriel raises an eyebrow warningly. "Baby steps, Cassie. We only just elected to remove your gag."

He turns back to the party. "On second thought, I think pushing through the night would be a bad idea. We can ask the book how to break the curse and go from there. It won't answer until the morning anyway. We have a little time yet. Better to be thirsty than exhausted and thirsty."

Zuriel lays out his bedroll, eyeing the piece of cake longingly.
This message was last edited by the player at 21:22, Thu 17 Oct 2013.
DM
GM, 319 posts
Narrator
Destroyer of Worlds
Thu 17 Oct 2013
at 21:33
  • msg #102

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 101):

Cassie grins with faux humility.

"True, true.  My apologies for infringing upon your continued hospitality."

She glances at Lyriel for a moment, and you can almost see the wheels turning in her head.

"Unless Tassada has recently adopted books at a holy symbol, I take it that means you won't be able to remove the curse yourself?  More's the pity.  But I myself know a thing or three about divine magic, you know."

She smiles sweetly.

"You could always ask me..."
This message was last edited by the GM at 21:33, Thu 17 Oct 2013.
Lyriel Vesper
player, 101 posts
To Heal is Divine
Thu 17 Oct 2013
at 22:55
  • msg #103

Re: The Game: Chapter 03

In reply to DM (msg # 102):

Lyriel looks over in Cassie's direction a contemplative look on her face, Thank you for your offer Cassie, but I fear I must politely decline, at lest for now. As she finishes you can almost hear her thoughts.

Our need is not so great yet, and I am not sure what the price would be...

Lyriel then busies herself with packaging the cake back up until she sees the longing look in Zuriel's eyes. She grins and extends the package towards him, Perhaps you would like some? If it can't bring comfort to Keef it should at least give someone happiness.
Zuriel Silendril
player, 272 posts
Emerald Flame
House Silendril
Thu 17 Oct 2013
at 23:20
  • msg #104

Re: The Game: Chapter 03

Zuriel grins like a child in a pastry shop. "I was hoping there'd be some left over..." He cuts a small morsel and takes a bite, and his eyes close involuntarily, a look of bliss on his face. "Gods, this is *amazing*," he manages to say around a mouthful of cake, disregarding propriety entirely.

"Your mother is an incredible bakeress. Cook? Confextriss? Whatever the proper term is."

Almost makes up for the time Lady Vesper publicly insinuated that Father was a whore-monger and I a trollop's bastard at the Winter Flame Festival...almost.

[OOC: Zuriel is ready to call it a night whenever. He will discreetly entrust whomever is on watch with his sword, and instruct them how to activate its Gust ability should Cassie turn into a bird and make a break for it]
Lyriel Vesper
player, 102 posts
To Heal is Divine
Thu 17 Oct 2013
at 23:29
  • msg #105

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 104):

Lyriel's smile broadens and she gives a small chuckle, I'm glad you like it, and yes my mother is a rather good baker, I can only say I learned from the best. You are in fact eating my cake, I amended the recipe a bit. She gives him a wink.
Keef
player, 143 posts
Hero in training
Thu 17 Oct 2013
at 23:32
  • msg #106

Re: The Game: Chapter 03

In reply to Lyriel Vesper (msg # 103):

For his part, and given his age, Keef puts up a valient fight, pacing to and fro, eying everyone else as they sup and trying to distract himself with his shiny sword.

However, he eventually breaks down, digs out the crown from his pack and places it on his head.

Calm visibly washes over Keef as he dives into any leftovers he can find.

Between mouthfulls he explains If we can't lift the curse, might as well wear it so I can eat
Zuriel Silendril
player, 273 posts
Emerald Flame
House Silendril
Thu 17 Oct 2013
at 23:38
  • msg #107

Re: The Game: Chapter 03

He looks up in surprise at this revelation, and gets up to perform a grand sweeping courtly bow that reminds the party that Zuriel is in fact Highborn raised. "Then forgive me my assumptions, O Illustrious Mistress of the Most Holy Cake. I bow in your august presence, and hope you accept my sincerest apologies as well as my compliments to your exquisite confectionery abilities."

He concludes his dramatic statement with a grandiose flourish and a kiss on Lyriel's hand with a flamboyant air that even Giles would find impressive.
Maeve
player, 148 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 18 Oct 2013
at 00:36
  • msg #108

Re: The Game: Chapter 03

Maeve rolls her eyes extravagantly at Zuriel's obscene cake-eating.

Right then. I'm glad you enjoyed eating Lyriel's cake.  She tries to think of a way to turn that into some sort of innuendo, but decides to be an adult about the situation.

She spies Keef pacing, looking ill at ease.

The poor kid is on pins and needles.  He needs a distraction.

Come, Keef.  I know that Zuriel's been giving you some lessons.  Before we turn in, let's see what you've learned! Later, if you're up for it, I'll tell you a story from my homeland.
This message was last edited by the player at 00:40, Fri 18 Oct 2013.
Boreas Highwind
player, 227 posts
Eye for an Eye
Fri 18 Oct 2013
at 03:37
  • msg #109

Re: The Game: Chapter 03

Boreas throws up in his mouth a little.
Giles Thistleworth
NPC, 92 posts
Infuriatingly Heroic
Essence of Awesomenes
Fri 18 Oct 2013
at 11:08
  • msg #110

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 109):

A solemn Sir Giles drinks deeply from his waterskin and shares jerky with Shep, all while looking decidedly not cursed.

And they didn't even offer me any cake!
This message was last edited by the player at 11:57, Fri 18 Oct 2013.
Keef
player, 144 posts
Hero in training
Fri 18 Oct 2013
at 11:34
  • msg #111

Re: The Game: Chapter 03

In reply to Giles Thistleworth (msg # 110):

Keef gladly accepts Maev's offer to spar and he throws himself into it with all the enthusiasm, dedication and 'focus' you have come to expect.
DM
GM, 320 posts
Narrator
Destroyer of Worlds
Fri 18 Oct 2013
at 12:36
  • msg #112

Re: The Game: Chapter 03

In reply to Keef (msg # 111):

Thus the night is spent, with each watch punctuated by nothing more than the noises of insects and other nocturnal creatures.  Morning dawns at its appointed time, and you awaken to find that none had experienced an unpleasant dream - a small mercy for which all are grateful.

Chomped has yet to return, but Cassie seems unconcerned by this.  After taking some time to prepare spells and secure belongings, you continue your journey down the path.

The path becomes aggressively easier as it slopes into a valley between two larger hills, and around midday your motley crew of adventurers finally comes to something interesting: a mushroom hut set in a small clearing.

This structure looks charmingly whimsical, with a bright red mushroom roof dotted with white spots.  Plants of various kinds grow around the hut in a well-tended garden, though it pales before the complexity of Cassandra's.

A sign out front reads OPEN in common, elven, and dwarven, along with a few languages you do not recognize.
This message was last edited by the GM at 12:37, Fri 18 Oct 2013.
Keef
player, 146 posts
Hero in training
Fri 18 Oct 2013
at 12:47
  • msg #113

Re: The Game: Chapter 03

In reply to DM (msg # 112):

Keef travels wearing the crown, but with the Everstaff wrapped up and lashed securely to his pack.  Instead he wears his customary waster tucked into his belt.

His spirits are much higher today.  Possibly it was the food and sleep, possibly the crown or the sparring, but the most telling sign of Keef's mood, his mouth, never stops running.

That, Keef observes of the mushroom hut, Looks like the home of Bom Thombadil.  I'm sure it does!  Just like in the tales.  I had that book once but... well I don't have it anymore, but I remember it really well!
Giles Thistleworth
NPC, 93 posts
Infuriatingly Heroic
Essence of Awesomenes
Fri 18 Oct 2013
at 12:51
  • msg #114

Re: The Game: Chapter 03

In reply to DM (msg # 112):

Why wouldn't we bound aggressively toward the giant mushroom house?
Zuriel Silendril
player, 274 posts
Emerald Flame
House Silendril
Fri 18 Oct 2013
at 12:59
  • msg #115

Re: The Game: Chapter 03

"Well this is unexpected," says Zuriel, somewhat taken aback. "I can't imagine they get much clientele out here. Lets have a look, maybe they can give us more specific directions."
Keef
player, 147 posts
Hero in training
Fri 18 Oct 2013
at 13:01
  • msg #116

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 115):

If he's home, we should offer him a pumpkin or other gourd.

Keef meets everyone's puzzled expression with a look that says "Isn't that self-evident?"

He loves them... Keef explains.

Chubbs, for once, seems to agree.
Giles Thistleworth
NPC, 94 posts
Infuriatingly Heroic
Essence of Awesomenes
Fri 18 Oct 2013
at 13:09
  • msg #117

Re: The Game: Chapter 03

In reply to Keef (msg # 116):

Ah of course. I'm somewhat familiar with this corner of the woods

[Knowledge Geography 22]

And I think I know just the place to find these pumpkin gourds you are looking for- I've seen them before.

[Knowledge Nature 24]

Would anyone like to come with me as we acquire our offering for the toadstool God?
Boreas Highwind
player, 229 posts
Eye for an Eye
Fri 18 Oct 2013
at 13:46
  • msg #118

Re: The Game: Chapter 03

Oh!  You mean a pumpmition.  Must be a regional thing.
Zuriel Silendril
player, 275 posts
Emerald Flame
House Silendril
Fri 18 Oct 2013
at 14:41
  • msg #119

Re: The Game: Chapter 03

While people are standing around discussing the nuances of pumpkin nomenclature, Zuriel consults his book, as usual copying down its response on a scrap of parchment. He reads the response to his question of how to lift Keef's curse aloud to the party.

"Wear the crown or feed the staff / lest you suffer Veilspire's wrath
Else through power, break the curse / beware, that path may make things worse
Best to use the iron band / the curse will lift while on his hand
Where it lies, I cannot say / so ask again another day

...so it looks like it might be a bad idea to just lift the curse. Though I hardly think assembling the trifecta of artifacts will end well for anybody. At least we know how to keep Keef alive until we can figure this out. Perhaps Wildheart will know more. At any rate, Maeve, perhaps you could accompany Giles to acquire a pumpmition?"


She is probably best equipped to deal with any foolery he might try to pull...
Giles Thistleworth
NPC, 95 posts
Infuriatingly Heroic
Essence of Awesomenes
Fri 18 Oct 2013
at 14:49
  • msg #120

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 119):

Come Meave. We'll go for a romantic stroll through the pumpkin patch!
Maeve
player, 149 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 18 Oct 2013
at 15:32
  • msg #121

Re: The Game: Chapter 03

In reply to Giles Thistleworth (msg # 120):

Maeve shrugs.

Fuck it.  Let's go get a pumpmition!
DM
GM, 322 posts
Narrator
Destroyer of Worlds
Fri 18 Oct 2013
at 16:02
  • msg #122

Re: The Game: Chapter 03

In reply to Maeve (msg # 121):

The Gourdseekers

Giles and Maeve stroll around the hut, and into the garden that extends out back.  As Giles examines this herb and that, a shrill voice calls out from the hut.

"Hey! You there!"

Turning guiltily, the pair notices a short humanoid poking its head from the window.

"Are you the exterminators I've been asking for? It's about time you got here -I Sent for you hours ago!

Front of the Hut

You hear a shrill voice from behind the dwelling, but can't quite make out the words.
Boreas Highwind
player, 231 posts
Eye for an Eye
Fri 18 Oct 2013
at 16:02
  • msg #123

Re: The Game: Chapter 03

Best go see what that is then.

Boreas goes around the other side of the hut to investigate.
Giles Thistleworth
NPC, 96 posts
Infuriatingly Heroic
Essence of Awesomenes
Fri 18 Oct 2013
at 16:06
  • msg #124

Re: The Game: Chapter 03

In reply to Maeve (msg # 121):

OOC- I wrote this up before the DM took all the fun out of it. Assume we go round and say something along the lines of "Hell ya we're the exterminators!". I'm leaving my other post below because dammit, it's a good one.

Sir Giles, Shep, and Maeve bound off wistfully in search of the elusive pumpmition.

Within minutes, the pair and the hound are out of the party's sight.

"I like you Maeve. I really do. But I think this might be the end of the line for us."

Sir Giles makes for his sword, before breaking out in uproarious laughter as the muscles in Maeve's body go taut and her knuckles whiten in grip around her guisarme.

"You thought I was going to fight you, here, in the middle of the woods within earshot of everyone? Jeez. You guys REALLY do not trust me. Sir Giles is a lot of things, but first and foremost, he is practical and realistic when it comes to his survival.

But seriously, this is the end of the line for us Maeve.
"

Sir Giles again reaches for his sword, before kneeling to the ground and effortlessly cutting a pumpmition from its stalk.

"Boy that was convenient!"
Zuriel Silendril
player, 276 posts
Emerald Flame
House Silendril
Fri 18 Oct 2013
at 16:24
  • msg #125

Re: The Game: Chapter 03

Zuriel makes to follow Boreas, beckoning to the rest of the party.
Maeve
player, 150 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 18 Oct 2013
at 17:25
  • msg #126

Re: The Game: Chapter 03

In reply to Giles Thistleworth (msg # 124):

It's not that I don't trust you, Giles.  Well, not entirely.  It's more that I think that yes, you would indeed be stupid enough to try and fight me within earshot of everyone.  What was that you said?  "Intelligence and Quality of character are not "desired traits" on the Sir Giles spectrum of bardic perpetuation?"

That said, I leave the selection of a pumpmition in your capable hands.  Shep lifts a leg on a pumpmition as his contribution to the mission.

Giles selects a pumpmition, and they are then"greeted" by the mushroom hut's occupant, followed shortly thereafter by the sounds of the rest of the P.A.R.T.Y tramping around to the back.
Keef
player, 149 posts
Hero in training
Fri 18 Oct 2013
at 17:30
  • msg #127

Re: The Game: Chapter 03

In reply to Maeve (msg # 126):

Oh... a YELLOW pumpmition... figures...
This message was last edited by the player at 17:31, Fri 18 Oct 2013.
Lyriel Vesper
player, 103 posts
To Heal is Divine
Fri 18 Oct 2013
at 17:35
  • msg #128

Re: The Game: Chapter 03

In reply to Keef (msg # 127):

You know I've made a really delicious pie out of pumpmition before, almost as good as my cake. She grins in the direction of Zuriel before following towards the hut.
Maeve
player, 151 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 18 Oct 2013
at 17:36
  • msg #129

Re: The Game: Chapter 03

In reply to Lyriel Vesper (msg # 128):

As her companions round the corner, Maeve notes that Boreas appears to be wiping vomit from his mouth.
DM
GM, 323 posts
Narrator
Destroyer of Worlds
Fri 18 Oct 2013
at 17:55
  • msg #130

Re: The Game: Chapter 03

In reply to Maeve (msg # 129):

The speaker from the hut blinks as more people enter his line of vision.

"I'm glad to see you took this so seriously," he says.  "Why, you even brought the Flame.  Excellent."

The window slams shut, and before long a corpulent halfling waddles out the back door.

He is dressed in plain clothing, and wears an off-white apron smeared with sap, dirt, and dust.  Short rivulets of curly brown hair hang limply around his head, sagging with grease or sweat.

"That's coming out of your pay, by the way," he quips at Giles, who is still holding the recently harvested pumpmition behind his back in an incriminating manner.

"Now then," he continues, rubbing his hands together with anticipation.  "What's the plan?  I was hoping for a subtle poisoning, but you look like you might favor a more direct approach."
This message was last edited by the GM at 17:56, Fri 18 Oct 2013.
Zuriel Silendril
player, 277 posts
Emerald Flame
House Silendril
Fri 18 Oct 2013
at 18:02
  • msg #131

Re: The Game: Chapter 03

Zuriel is taken aback. "I'm afraid I don't understand what you're referring to. Were you expecting us? And what is it you're trying to poison?"
DM
GM, 324 posts
Narrator
Destroyer of Worlds
Fri 18 Oct 2013
at 18:11
  • msg #132

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 131):

The gnome frowns, stamping the ground in frustration.

"Gods, just once, I'd like the dispatcher to actually do his job," he mutters.  "Look, the job's pretty simple. I have an infestation in the root cellar -- some kind of crazy fungal problem."

He glares at you at eyes glance at his mushroom home skeptically.

"No, that's intentional.  Don't you understand art?  Mercenaries..." he grumbles.  "Anyway, I keep some of my best stuff in the root cellar, and these abominations keep eating it.  I can't store 'em anywhere else because they rot quickly in the heat and the sun."

The halfling wipes his sweaty hands across the apron, achieving nothing but perhaps the addition of dirt and grime.

"I'm sorry you weren't properly briefed, but as long as you're here, you wanna take a look?  I'm good for the fee -- you can check my records."
Zuriel Silendril
player, 278 posts
Emerald Flame
House Silendril
Fri 18 Oct 2013
at 18:18
  • msg #133

Re: The Game: Chapter 03

Zuriel looks to his companions. "As long as we are here I can't imagine it would hurt to take a look. What kind of business do you do here, anyway? Are you an apothecary?"
DM
GM, 326 posts
Narrator
Destroyer of Worlds
Fri 18 Oct 2013
at 18:58
  • msg #134

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 133):

"Nope! Botanist, chemist, and part-time baker," the halfling says, preening.  "Never got the hang of the true brewing.  Fickle stuff."

He jerks his thumb toward a large storm door jutting out from the back of the house, near the door through which he entered the garden.

"The trouble's down there.  I don't even bother to lock it anymore.  Have at it, and let me know when you're done."

With that, the halfling ambles back into the hut.
Keef
player, 150 posts
Hero in training
Fri 18 Oct 2013
at 19:28
  • msg #135

Re: The Game: Chapter 03

In reply to DM (msg # 134):

Keef's eyes widen.

A random peasant in distress?

He grins like an idiot.
Giles Thistleworth
NPC, 97 posts
Infuriatingly Heroic
Essence of Awesomenes
Fri 18 Oct 2013
at 19:30
  • msg #136

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 133):

As we're talking about poisoning and indiscriminate murder of organic material, this would perhaps be more appropriately handled by myself as chief fee negotiator?

I do have extensive experience with almost all of the woods potential predators and irritants, to say nothing of its irritating predators.

Zuriel Silendril
player, 279 posts
Emerald Flame
House Silendril
Fri 18 Oct 2013
at 19:32
  • msg #137

Re: The Game: Chapter 03

"We should probably take a look at the extent and nature of the infestation first..."
Giles Thistleworth
NPC, 98 posts
Infuriatingly Heroic
Essence of Awesomenes
Fri 18 Oct 2013
at 19:36
  • msg #138

Re: The Game: Chapter 03

In reply to Maeve (msg # 126):

[Private to DM; Maeve: Those characteristics are not desired from the people Sir Giles interacts with, especially the ladies. Sir Giles is known far and wide for his intelligence and quality of character. It's in my book!

Alas, it is probably right that you do not trust me. With so much unknown about me, and us clearly of vastly differing moral compasses, it's only right for you to be skeptical. It's part of your charm, truly. Were I you, and I'd just seen Keef cursed, and me completely fine, I'd be curious too. I tend to think it's just because Sir Giles has built up a certain immunity to life's ailments.

But if you know only one thing about Sir Giles (you recall this is easily not the first time he's said something of this nature), know this- He is a survivor, and if he has cause to come for you, he will do so when you least expect it, when it most benefits him, and because it's required for him to survive.

Brigand. Hero. Troubadour. Ranger. Adventurer. Lecherous Sot.

Sir Giles is many things, to many people, but he is never one to seek his own death, and he is not a cold blooded murderer.

..

Oh, right, you're still hung up on that Cassie thing. *sigh* There's just no changing how some people think.
]
DM
GM, 327 posts
Narrator
Destroyer of Worlds
Fri 18 Oct 2013
at 19:50
  • msg #139

Re: The Game: Chapter 03

In reply to Giles Thistleworth (msg # 138):

Cassie clears her throat conspicuously.

"If we're thinking about jumping into this halfling's cellar to deal with an infestation severe enough that we don't raise much of an eyebrow, might I make a suggestion?"

She holds her bound hands in front of her as much as she is able.

"Free me, and let me help you."
Zuriel Silendril
player, 280 posts
Emerald Flame
House Silendril
Fri 18 Oct 2013
at 20:03
  • msg #140

Re: The Game: Chapter 03

"Let's see what this infestation looks like first. I'd rather you weren't in combat at all, to be honest. You *are* still recovering."

Zuriel looks over Cassie, assessing the extent of her recovery.

[Heal: 11]
This message was last edited by the player at 20:05, Fri 18 Oct 2013.
DM
GM, 328 posts
Narrator
Destroyer of Worlds
Fri 18 Oct 2013
at 21:02
  • msg #141

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 140):

"If you aren't going to undo my bindings and you're worried about my health, I don't think I should go down there at all," she replies.
Maeve
player, 153 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 18 Oct 2013
at 21:10
  • msg #142

Re: The Game: Chapter 03

She has a point. Our host seemed pleased to see Zuriel and Lyriel. I hate to think of what sort of infestation would require divine intervention.
Zuriel Silendril
player, 281 posts
Emerald Flame
House Silendril
Fri 18 Oct 2013
at 21:12
  • msg #143

Re: The Game: Chapter 03

Zuriel nods. "I agree, if you aren't free and fighting I don't want you down there at all. Let's have a few people check out the infestation and then we'll determine how best to tackle it."
Maeve
player, 154 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 18 Oct 2013
at 21:16
  • msg #144

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 143):

I'll go.  Can't say I know much about fungus--Gaelia isn't exactly known for its moist environs--but I'd like to help.
Boreas Highwind
player, 232 posts
Eye for an Eye
Fri 18 Oct 2013
at 21:50
  • msg #145

Re: The Game: Chapter 03

I'll come with you.  My set of skills will complement yours.  Lyriel, we could use some divine prowess if we get in a pinch.  And maybe one more person.
Giles Thistleworth
NPC, 99 posts
Infuriatingly Heroic
Essence of Awesomenes
Fri 18 Oct 2013
at 22:30
  • msg #146

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 145):

The tracker woodsman, if you would please?
Lyriel Vesper
player, 104 posts
To Heal is Divine
Sat 19 Oct 2013
at 01:14
  • msg #147

Re: The Game: Chapter 03

My skills are at your disposal.
DM
GM, 332 posts
Narrator
Destroyer of Worlds
Sat 19 Oct 2013
at 01:53
  • msg #148

Re: The Game: Chapter 03

In reply to Lyriel Vesper (msg # 147):

The cellar's storm door is heaved open, Maeve, Boreas, Lyriel, Giles, and Shep carefully descend into the gloom.

The Cellar

The doors open to reveal a stone staircase, which heads down for a distance of about three stories before reaching the ground, which is unpaved.  The hard-packed dirt serves as a fitting platform for crate and crate of vegetable matter.

The interior resembles nothing so much as a large barn, though one with earthen walls.  The stacks of crates and containers stop abruptly about halfway across the room, where they are replaced by piles and piles of purplish mushrooms.  They come in all shapes and sizes, and the exact shade of purple varies as well.

As you shine your torch in the direction of the fungal masses, approaching them for a better look, a piercing scream fills the air.  It lasts for about 20 seconds, then fades.  Each time you move closer to the purple masses, the sound repeats itself.

Despite all this, you do not detect anything in the way of movement.  There are no other exits.

In The Garden

Keef, Zuriel, Chubbs, and Cassie idle about the garden, waiting to hear some news from their companions.  The early afternoon sun does little to pierce the encroaching autumn's chill, but at least the breeze is mercifully still.
Boreas Highwind
player, 233 posts
Eye for an Eye
Sat 19 Oct 2013
at 02:39
  • msg #149

Re: The Game: Chapter 03

I don't think I've seen these before.  Look to be two different species here though.  Spent most of my time aboveground.  Giles, do you know what they are?

[Knowledge (Nature) 9]
Giles Thistleworth
NPC, 100 posts
Infuriatingly Heroic
Essence of Awesomenes
Sat 19 Oct 2013
at 13:30
  • msg #150

Re: The Game: Chapter 03

In reply to DM (msg # 148):

[Knowledge Nature 20]

Ah. These are somewhat familiar to me.

Hold while I think on where I've seen these before.

Zuriel Silendril
player, 283 posts
Emerald Flame
House Silendril
Sat 19 Oct 2013
at 13:49
  • msg #151

Re: The Game: Chapter 03

Zuriel looks from Cassie to Keef, noticing both their eyes on him. "Sooooo," he says to break the awkward silence, "this crisp autumn weather is a refreshing change. Puts me in the mood for pumpmition ale. I'd wager they are just starting to break into the first barrels of this Fall's stock at the taverns in Hae'driel and Triss. I hear the Flickering Lantern in Triss makes the best pumpmition ale in the realm, though I've not had the occasion to try it myself. Have either of you had the style before?"
DM
GM, 333 posts
Narrator
Destroyer of Worlds
Sat 19 Oct 2013
at 17:03
  • msg #152

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 151):

In The Garden

"I don't spend much time in or around taverns," Cassie says.  "Though I do enjoy a nice cider this time of the year."

A rustling sound announces Chomper's return, and the well-fed wolverine bounds over to the group looking quite pleased with himself.

In The Cellar

Giles carefully points out the differences between two different types of fungus, as Boreas had correctly surmised.  The sound, according to the hero, eminates from the small, stubby ones.  This is meant to lure prey close enough for the thinner, more flexible ones, which have been known the lash out with vinelike appendages and poisonous contact toxins.  There appear to be several clusters of each type scattered throughout the contaminated part of the cellar.
Boreas Highwind
player, 234 posts
Eye for an Eye
Sat 19 Oct 2013
at 17:19
  • msg #153

Re: The Game: Chapter 03

We'll have to take them out from a distance then.

Boreas takes careful aim at one of the lashers and looses a blast of emerald energy, but a sudden scream from one of the shriekers breaks his concentration and sends the bolt wild.

[Ranged Touch 8]

[OOC]Boreas stayed near the group, firing from 30' away from the fungus.[/OOC]
This message was last edited by the player at 17:21, Sat 19 Oct 2013.
DM
GM, 334 posts
Narrator
Destroyer of Worlds
Sat 19 Oct 2013
at 17:27
  • msg #154

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 153):

In the Cellar

The blast of energy goes wide, but it certainly alerts the various fungi to your presence.


~~ Initiative ~~
Giles 19
Maeve 17
Boreas 10
Lyriel 9
Fungi 5 (5x Shriekers, 2x Violet)

In the Garden

"So," Cassie says, smiling as Chomper winds his way around her legs.  "What's your plan for what to do when the real exterminators show up, paladin?"
This message was last edited by the GM at 22:21, Sat 19 Oct 2013.
Keef
player, 151 posts
Hero in training
Sat 19 Oct 2013
at 18:28
  • msg #155

Re: The Game: Chapter 03

In reply to DM (msg # 154):

Zuriel's question seems to make Keef nervous.

I don't.... my dad liked ale...
Zuriel Silendril
player, 284 posts
Emerald Flame
House Silendril
Sat 19 Oct 2013
at 18:29
  • msg #156

Re: The Game: Chapter 03

"The Flame tends to shun taverns for the most part, but you'll nonetheless see paladins enjoying a drink or two on occasion. It's nice to take the tabard off sometimes. Speaking of cider,  The Groundhog Inn makes the most amazing concoction. The barrels they broach at the autumnal equinox are simply sublime. It's as if they take the essence of the season and distill it into a liquid."
Zuriel Silendril
player, 285 posts
Emerald Flame
House Silendril
Sat 19 Oct 2013
at 18:41
  • msg #157

Re: The Game: Chapter 03

Noting Keef's concern, Zuriel replies, "With strong drink Keef, it is important to know ones limits. Ale and cider can be good in reasonable quantities, but take care not to overindulge lest you make decisions you will come to regret. I've seen ale make monsters of otherwise good men."
Giles Thistleworth
NPC, 101 posts
Infuriatingly Heroic
Essence of Awesomenes
Sat 19 Oct 2013
at 19:57
  • msg #158

Re: The Game: Chapter 03

In reply to DM (msg # 154):

Sir Giles readies an arrow in response to any attacks made on his person.

"Oh sure, when it's fungi you're all shoot first and ask questions 2nd!"
Boreas Highwind
player, 235 posts
Eye for an Eye
Sat 19 Oct 2013
at 20:37
  • msg #159

Re: The Game: Chapter 03

To be fair, I asked questions first.
Maeve
player, 156 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 19 Oct 2013
at 21:03
  • msg #160

Re: The Game: Chapter 03

Maeve stands tentatively back from the mushrooms and uses her guisarme to swipe at a patch of the shrieking mushrooms.

[Attack 15]

[Damage 6
Boreas Highwind
player, 236 posts
Eye for an Eye
Sat 19 Oct 2013
at 21:28
  • msg #161

Re: The Game: Chapter 03

Gem crackling with energy, Boreas easily scales about ten feet up the wall of the cellar and looses another blast, this time hitting its target.

Ranged Touch 13

It sears the violet fungus but does not destroy it.

Damage 2

[OOC]How many of each are there?[/OOC]

DM Edit: Updated numbers in initiative post to answer this question
This message was last edited by the GM at 22:22, Sat 19 Oct 2013.
Maeve
player, 157 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 19 Oct 2013
at 21:33
  • msg #162

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 161):

Maeve watches the ranger skitter up the wall with ease.

Boreas, you are full of one creepy surprise after another.
Keef
player, 152 posts
Hero in training
Sat 19 Oct 2013
at 21:38
  • msg #163

Re: The Game: Chapter 03

In reply to Maeve (msg # 162):

Keef nods but gets quiet.

He wanders around the garden kicking at molehills.

Chubbs gives Zuriel a look of abject and scathing indifference.  He finds the largest pumpmition and hops on top, claiming it as his temporary throne and daring any local insects to challenge him.
Zuriel Silendril
player, 286 posts
Emerald Flame
House Silendril
Sun 20 Oct 2013
at 01:45
  • msg #164

Re: The Game: Chapter 03

Zuriel responds to Cassie's initial question. "I imagine if we take care of the infestation first we'll tell them so and they'll have to be okay with that. Although who the halfling possibly could have called, I have no clue."
This message had punctuation tweaked by the player at 01:45, Sun 20 Oct 2013.
Lyriel Vesper
player, 105 posts
To Heal is Divine
Sun 20 Oct 2013
at 03:16
  • msg #165

Re: The Game: Chapter 03

Lyriel positions herself so that she can hit as many fungi as possible then calls down the cleansing fire of her goddess. [Burning Hands]

[Damage:9]
DM
GM, 336 posts
Narrator
Destroyer of Worlds
Sun 20 Oct 2013
at 04:15
  • msg #166

Re: The Game: Chapter 03

In reply to Lyriel Vesper (msg # 165):

The flames lick at the fungi, consuming them indiscriminately.  The shrieking grows louder for a moment, then ends abruptly.

End Combat
Giles Thistleworth
NPC, 102 posts
Infuriatingly Heroic
Essence of Awesomenes
Sun 20 Oct 2013
at 05:20
  • msg #167

Re: The Game: Chapter 03

In reply to DM (msg # 166):

Looks like you're too hot to touch Lyriel.

Adventurer AND ad hoc Exterminator- Sir Giles resume is ever expanding.

Boreas Highwind
player, 237 posts
Eye for an Eye
Sun 20 Oct 2013
at 05:59
  • msg #168

Re: The Game: Chapter 03

Just the thing for the job!  Good thinking, Lyriel.

Boreas climbs back down to ground level.
Maeve
player, 158 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sun 20 Oct 2013
at 14:06
  • msg #169

Re: The Game: Chapter 03

That was excellent!  Maeve looks wistfully from her polearm to the smoldering remains of the mushrooms.

Maybe we had best go and see about that fee that was mentioned.  We could use some of it to purchase some useful plants or brews.  Besides, I feel that it might be a good idea to clear out before the real exterminators arrive.
Lyriel Vesper
player, 106 posts
To Heal is Divine
Sun 20 Oct 2013
at 16:40
  • msg #170

Re: The Game: Chapter 03

In reply to Maeve (msg # 169):

Thank you everyone, I'm flattered. She blushes.

I agree with Maeve, we best go see about that fee.
DM
GM, 337 posts
Narrator
Destroyer of Worlds
Sun 20 Oct 2013
at 22:36
  • msg #171

Re: The Game: Chapter 03

In reply to Lyriel Vesper (msg # 170):

You return to the surface, victorious, and approach the home on hopes of procuring your reward.  The proprietor seems genuinely impressed.

"Done already? Gods, you're good. Would you prefer your payment in cash, or store credit? I'll toss in a little extra if you choose the latter."
This message was last edited by the GM at 22:43, Sun 20 Oct 2013.
Zuriel Silendril
player, 287 posts
Emerald Flame
House Silendril
Sun 20 Oct 2013
at 23:36
  • msg #172

Re: The Game: Chapter 03

"What wares do you carry?"
DM
GM, 339 posts
Narrator
Destroyer of Worlds
Mon 21 Oct 2013
at 02:24
  • msg #173

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 172):

"Well..." the halfling scratches his head in thought.  "I've got all yer basic pastes, herbal remedies, and compounds, of course.  Also been dabbling in oils, lately.  Balsamic, olive, even a few magical odds and ends. Whetstone oil and Cross-stitch oil are my newest creations, granting temporary sharpness to bladed weapons or durability to garments, respectively."

He beams with pride.

"Hope to sell 'em to the Empire or at the Hunter's Lodge someday.  And now that my cellar's cleared out, perhaps I can work on even more complicated oils."

The halfling motions walks you around his shop, pointing out a few other odds and ends, then hands you a price sheet.

quote:
Menu

* Whetstone Oil -- $50 (In Stock: 2)
* Cross-stich Oil -- $50 (In Stock: 2)
* Smokestick -- $20 (In Stock: 5)
* Antitoxin -- $50 (In Stock: 5)
* Thunderstone -- $30 (In Stock: 1)
* Pumpmition -- $20 (In Stock: 25)
* Miscellaneous Herbs & Spices -- $1/pound (In Stock: 50 pounds)
* Gaelian Nights Exotic Tea -- $3/pound (In Stock: 5 pounds)


"Your fee is 150 gold pieces, minus that ripe pumpmition your ranger pilfered, for a total of 130 gold pieces.  If you'd prefer, I'd be happy to offer you store credit of 200 gold pieces, instead."
This message was last edited by the GM at 02:28, Mon 21 Oct 2013.
Zuriel Silendril
player, 288 posts
Emerald Flame
House Silendril
Mon 21 Oct 2013
at 02:33
  • msg #174

Re: The Game: Chapter 03

Zuriel considers the price sheet, passing it around to his companions. "Well, I would recommend stocking up here with store credit. Maeve, would you care to take a look at the tea? If its of quality I think we should stock up. My supply is low, and we didn't get much chamomile. Anti-toxin might also be a good investment.

He thinks for a minute, and addresses the shopkeep. "We're looking for the stream of Glen'dinel, would you know how far it is? My understanding is that its east of here?"
DM
GM, 340 posts
Narrator
Destroyer of Worlds
Mon 21 Oct 2013
at 02:42
  • msg #175

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 174):

The halfling nods.

"Sure do!  Most folks just call it the Feywood River, nowadays.  Odd to hear a Flamebringer refer to it by its Wild name... but in a good way. You can reach its banks by continuing along this trail for another week or so."

He pauses, taking in the rather crestfallen faces before him.

"Er, there is a shortcut, but I've never tried it myself.  There's a fork in the path about a day from here, at which point you can go uphill or downhill.  I always go uphill, even though it takes another six days or so to get to the river by that route -- the trail is easier, despite the incline, and it's safe.  Going downhill will wind you toward the river in another two or three days, instead, but you'll pass right through Mid'riel's hunting grounds along the way."

He sighs audibly.

"And believe me, that's never worth the trouble."
This message was last edited by the GM at 02:42, Mon 21 Oct 2013.
Zuriel Silendril
player, 289 posts
Emerald Flame
House Silendril
Mon 21 Oct 2013
at 02:52
  • msg #176

Re: The Game: Chapter 03

"We've dealt with Mid'riel before, and we're in something of a hurry. We'll take the faster route. I appreciate your information; you've saved us a great deal of time. It's occurred to me that I've not yet formally made your acquaintance. I am Zuriel of House Siléndril." The paladin extends his gauntleted hand in greeting.
Maeve
player, 159 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 21 Oct 2013
at 02:53
  • msg #177

Re: The Game: Chapter 03

Maeve examines the tea with great interest and with the skill of one raised on the beverage.

[Knowledge tea 13 plus any mods you deem appropriate]
Maeve
player, 160 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 21 Oct 2013
at 11:54
  • msg #178

Re: The Game: Chapter 03

This is an excellent blend.  You have impeccable taste, good sir.
Giles Thistleworth
NPC, 103 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 21 Oct 2013
at 12:37
  • msg #179

Re: The Game: Chapter 03

In reply to Maeve (msg # 178):

Sir Giles playfully carves the pumpmition into a spooky face, using it to surprise the various members of the P.A.R.T.Y.

"Ah what whimsy it is travelling with you. 24 hours ago, we were all almost killed by a druid in preparation of a blood ritual, and now we're buying team and pumpmitions. Do the wonders ever cease?"
Keef
player, 154 posts
Hero in training
Mon 21 Oct 2013
at 12:52
  • msg #180

Re: The Game: Chapter 03

In reply to Giles Thistleworth (msg # 179):

Keef pokes his nose into this container or that of the shop, but keeps his hands uncharacteristically to themselves.

Chubbs hops around leaving small wet flipper-prints.

I was hoping for pumpmition pye. Keef muses as he watches Giles carve. But a Jake-Oh-lantern is fun too!
Maeve
player, 161 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 21 Oct 2013
at 13:14
  • msg #181

Re: The Game: Chapter 03

In reply to Giles Thistleworth (msg # 179):

Maeve does indeed jump a tiny bit when Giles' admittedly rather well-carved pumpmition peers over her shoulder.

I've never heard of anyone carving faces in a pumpmition.  Is that a tradition in these parts?

She turns her attention back to the halfling.

I must confer with the rest of my companions, but I know that we will certainly be using some of our credit to restock our supplies with your most excellent tea.  And undoubtedly some other essentials as well.  This thunderstone sounds interesting. What do they do?
This message was last edited by the player at 13:15, Mon 21 Oct 2013.
Keef
player, 156 posts
Hero in training
Mon 21 Oct 2013
at 13:28
  • msg #182

Re: The Game: Chapter 03

In reply to Maeve (msg # 181):

I've heard of them... but never gotten to touch one... Keef's fingers twitch in obvious excitement.

He gestures with both arms.  They make a LOT of noise.
Giles Thistleworth
NPC, 104 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 21 Oct 2013
at 13:34
  • msg #183

Re: The Game: Chapter 03

In reply to Keef (msg # 182):

a pocket zuriel, as it were.
Zuriel Silendril
player, 290 posts
Emerald Flame
House Silendril
Mon 21 Oct 2013
at 13:36
  • msg #184

Re: The Game: Chapter 03

"Well, I think we should stock up on all the tea. Some spices might be nice to have too. The right spices can turn a stew cooked in the middle of the woods into an actual meal. And I should think you'd have a difficult time keeping quiet in chainmail too, Giles."
Giles Thistleworth
NPC, 105 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 21 Oct 2013
at 13:46
  • msg #185

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 184):

(tongue firmly in cheek)

"T'was not a quip about the clanging of armor Master Zuriel, I assure you"
DM
GM, 341 posts
Narrator
Destroyer of Worlds
Mon 21 Oct 2013
at 13:56
  • msg #186

Re: The Game: Chapter 03

In reply to Giles Thistleworth (msg # 185):

"The name's Nando Rucksackington, but everyone calls me Ruck," the shopkeep says, shaking Zuriel's offered hand before shuffling over to lift the thunderstone carefully from its shelf.

"And the young squire is quite right," the proprietor continues.  "You can throw this stone about 20 feet without much effort, or straight down, or hit it with a hammer -- either way, it produces a very sizable noise that'll deafen most anyone within about 10 feet of the thing for quite a while."

"It's handy against mages in particular," he beams, then stage whispers in Keef's direction. "And stops the jeering of schoolyard bullies in a jiffy."

He bustles about the shop, collecting the items the party seemed interested in.

"Lessee, ya got yer thunderstone, five pounds of Gaelian Nights, 'bout ten pounds of miscellaneous herbs and spices; and a ripe pumpition for the lad's pie.  Brings you to $65, with $135 left on the tab.  Which, by the by, I'd be happy to leave open for ya to use at a later date."

Ruck wipes his dirty hands on a dirtier apron absently, then cocks his head to one side as if listening for something.

"Hmm... hear that?  Sounds like a wagon!  Rare around these parts, but great for business.  I wonder who they could be."
This message was last edited by the GM at 13:57, Mon 21 Oct 2013.
Keef
player, 157 posts
Hero in training
Mon 21 Oct 2013
at 13:56
  • msg #187

Re: The Game: Chapter 03

In reply to Giles Thistleworth (msg # 185):

I've got some spice Keef produces a small leather pouch of cooking spice from his backpack.

I got it from the Duke's chef.  I was saving them for a celebration or... whatever
Boreas Highwind
player, 238 posts
Eye for an Eye
Mon 21 Oct 2013
at 14:09
  • msg #188

Re: The Game: Chapter 03

We should get two smokesticks too.  Never know when we'll need to make a hasty escape.

Boreas' ears prick up as he hears the wagon approach.

Speaking of which, we need to be off.  Good day to you, Ruck.
This message was last edited by the player at 14:21, Mon 21 Oct 2013.
DM
GM, 342 posts
Narrator
Destroyer of Worlds
Mon 21 Oct 2013
at 14:22
  • msg #189

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 188):

Ruck nods absently, tosses two smokestacks into the pile of merchandise.

"And that brings you to $105, with $95 left on the tab.  If you're heading out, I'll just keep it open for you under... Zuriel, was it?"

The paladin nods, and Ruck jots a few notes down on a scrap of paper near the checkout area.  The halfling's fat fingers move with surprising ease, nimbly collecting and binding your newly purchased goods before transporting them to a burlap sack, which he hands to Boreas.

"Here you are, sirs.  Madams.  And pleasant travels to you."

With that, Ruck scurries around the shop, tidying up this and that in anticipation for what he hopes will be a wagonload of customers.

***

Your travels continue without much interruption until evening, leaving you about a day out from the fork in the trail Ruck had mentioned.  You find a slight clearing just as the sun sinks beneath the horizon.  It's tucked closer to the road than you usually camp, but it's the first spot that'll sleep a group your size that you've come across in several hours.

Insects and birds come to life as the light fades from the sky, their clarion calls heralding the onset of dusk.

Cassie shakes her bound wrists wearily, creating a clanking sound.

"Shall we camp, or do you have a forced nighttime march in mind?"
This message was last edited by the GM at 14:25, Mon 21 Oct 2013.
Maeve
player, 162 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 21 Oct 2013
at 14:27
  • msg #190

Re: The Game: Chapter 03

We have tea, spices, and a rather handsome pumpmition. If Boreas or Giles can get us a rabbit, this sounds like the makings for a proper meal.  I say we camp.  No sense blundering around the woods at night.
This message was last edited by the player at 14:29, Mon 21 Oct 2013.
Boreas Highwind
player, 239 posts
Eye for an Eye
Mon 21 Oct 2013
at 14:31
  • msg #191

Re: The Game: Chapter 03

In reply to DM (msg # 189):

As the group travels, Boreas expounds on pumpmitions:

They're not that common where I'm from, but that's what we always called them.  As for carving them, it's a strange practice but I have heard of it.  Out near Cove City, I'm told there is a fall festival, the 'Carvinl Carnival,' where they cut faces into the sides of the gourds - eyes, nose, and a mouth with teeth - the more bizarre, the better.  They put candles in them and use them to light the festival well into the night.

Unusual, to be sure, but it sounds fun.


He moves to the rear of the group, handing Keef one of the smokesticks and talks to him briefly in hushed tones.

[Private to Keef: Take this.  If a fight ever goes really bad, you can use it to get away.  As for my eye, I'm not really sure.  The gem is a family heirloom, but I don't know how it got there, weird as it seems.  I was born with only one eye, but about a year ago, I woke up one morning and just found it there.  Didn't know it was magical until the rest of you did.  Not that magical, anyway.]

When they arrive at the clearing, Boreas checks the area to make sure that it is suitable for camping.

[Survival 19]
Maeve
player, 163 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 21 Oct 2013
at 14:45
  • msg #192

Re: The Game: Chapter 03

Maeve looks thoughtfully at the ponderous gourd-like fruit. Both of them; Giles has proudly carried along his carved pumpmition and it grins cheekily back at her.

Not that I actually know how one prepares pumpmition, mind you. . . .
This message was last edited by the player at 14:45, Mon 21 Oct 2013.
DM
GM, 343 posts
Narrator
Destroyer of Worlds
Mon 21 Oct 2013
at 14:50
  • msg #193

Re: The Game: Chapter 03

In reply to Maeve (msg # 192):

"I could prepare a mean pumpmition pie for you all to enjoy," Cassie smiles innocently.  "But not with these bindings in place."

Chomper nods in vigorous agreement and yips.

[Private to Boreas Highwind: "It's true.  She's a great cook!"]
Zuriel Silendril
player, 291 posts
Emerald Flame
House Silendril
Mon 21 Oct 2013
at 15:10
  • msg #194

Re: The Game: Chapter 03

Zuriel gazes at Cassie thoughtfully, gauging how innocuous her offer really is.

[Sense Motive: 20]
Boreas Highwind
player, 240 posts
Eye for an Eye
Mon 21 Oct 2013
at 15:19
  • msg #195

Re: The Game: Chapter 03

This may sound odd, but I'm considering giving you a chance to prove yourself, Cassie.  Zuriel, is she being honest with us?
Zuriel Silendril
player, 292 posts
Emerald Flame
House Silendril
Mon 21 Oct 2013
at 15:32
  • msg #196

Re: The Game: Chapter 03

Zuriel continues studying her for a moment longer, before nodding and smiling. He undoes her bindings. "I say we give her a chance. Perhaps if there's enough pumpmition Lyriel can bake a cake too...we could have cake AND pie."
DM
GM, 344 posts
Narrator
Destroyer of Worlds
Mon 21 Oct 2013
at 15:51
  • msg #197

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 196):

Cassie grins with genuine relief as the bindings are removed, and she flexes her wrists while sighing wistfully.

"You have my thanks, Flamebringer.  Such trust deserves a reward," she plucks the pumpmition from Maeve and, with a flourish, begins to collect a variety of herbs and spices from the burlap sack.  "Best get the fire started."

Her hands hover over the berries you relieved from her for a moment, but she appears to think better of making a move for them.  Instead, she walks over to a nearby tree and softly utters words of power.

"Gre'lish," she says, petting the evergreen's trunk gently.  The wood glows, then a moderate chunk sloughs from the side to create a smooth, natural bowl.

Cassie whistles, bird-like, as she works, dividing her attention between dumping spices and adding other ingredients into the newly minted cookware.  She pauses, considering the pumpition for a moment before reaching for her hilt -- or where her hilt should be.

"Er... right.  Chomper?"

The wolverine hops to, using his sharp claws to puncture the top of the gourd and slice it cleanly in half.  Cassie pats the critter's furry head in praise, and in short order she has gutted the stringy bits and seeds from the vegetable.

Setting the halves between two stakes, she sets them above the fire to roast.  Half an hour later, she removes the roasting gourd and carefully scoops the softened flesh from the rim, leaving behind flimsy, paperlike pumpmition shell.

The softened flesh she adds to the wooden bowl from earlier, and she expertly mashes it all together -- singing softly all the while -- before setting the entire thing over the fire, low enough to retain the heat but high enough to keep the bowl-turned-pie-tin from burning.

An hour later, a piping-hot pumpmition pie is set aside to cool.

"Who's hungry?"

Anyone particularly interested in the process -- or paranoid about the druid preparing food -- should make a Perception roll and PM me the results.
This message was last edited by the GM at 16:05, Mon 21 Oct 2013.
Maeve
player, 164 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 21 Oct 2013
at 16:04
  • msg #198

Re: The Game: Chapter 03

While the pumpmition pie cools, Maeve prepares some of the Gaelian tea and hands it to everyone except for Keef.
Zuriel Silendril
player, 293 posts
Emerald Flame
House Silendril
Mon 21 Oct 2013
at 16:12
  • msg #199

Re: The Game: Chapter 03

Zuriel smiles and digs into the pie happily, savoring the taste. "Cassie, this is excellent! Where did you learn this recipe? You and Lyriel need to compare notes. 'Tis a good thing we're doing all this walking or we'd soon become the fattest, happiest adventurers ever between the two of you!"

[OOC - unless somebody perceived her putting poison in the pie or some such silliness]
DM
GM, 345 posts
Narrator
Destroyer of Worlds
Mon 21 Oct 2013
at 16:16
  • msg #200

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 199):

Cassie smiles at the praise, helping herself to a generous slice while leaving plenty for the rest of the P.A.R.T.Y.

"I'm glad you enjoy it," she says between mouthfuls.  "It's taken me a long time to perfect the recipe."
Giles Thistleworth
NPC, 106 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 21 Oct 2013
at 16:26
  • msg #201

Re: The Game: Chapter 03

In reply to DM (msg # 200):

Pie and Tea! What a delightful break in the otherwise life-threatening action!

Giles remains decidedly and decisively absent from the tea AND pie consumption.
This message was last edited by the player at 16:39, Mon 21 Oct 2013.
Lyriel Vesper
player, 107 posts
To Heal is Divine
Mon 21 Oct 2013
at 16:27
  • msg #202

Re: The Game: Chapter 03

In reply to DM (msg # 200):

Lyriel takes a bite of the pie smiling at the flavor. Mmm, this is quite good Cassie, but I think I detect some flavors that I wouldn't think to add to pumpniton pie. Pray-tell what are those extra ingredients? They are quite good!
Maeve
player, 165 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 21 Oct 2013
at 16:33
  • msg #203

Re: The Game: Chapter 03

In reply to Lyriel Vesper (msg # 202):

Maeve nods in agreement with the praise as she savors the pumpmition pie.

Yes, it tastes as though there might be cinnamon in here.  It comes from the bark of a tree.  It's not native to Gaelia, but we see a lot of it in the markets. The rest of the spices I don't recognize.
This message was last edited by the player at 16:35, Mon 21 Oct 2013.
Keef
player, 158 posts
Hero in training
Mon 21 Oct 2013
at 16:44
  • msg #204

Re: The Game: Chapter 03

In reply to Maeve (msg # 203):

Keef tucks in without reservation and keeps all 'tee' related paraphanilia away from him at all costs.

Chubbs watches Cassie throughout the cooking process, giving her a constant "You don't fool me, you're unimportant and boring" look the entire time.

While everyone else is eating it, and though Keef offers, Chubbs refuses.  Clearly he isn't going to dignify the confection with his attention.
DM
GM, 346 posts
Narrator
Destroyer of Worlds
Mon 21 Oct 2013
at 16:46
  • msg #205

Re: The Game: Chapter 03

In reply to Keef (msg # 204):

"Just a handful of secret herbs and spices, compounded with natural ingredients.  All the best stuff is made this way," Cassie responds, nodding toward Lyriel.  "I can share the recipe with you later if you'd like."
Boreas Highwind
player, 242 posts
Eye for an Eye
Mon 21 Oct 2013
at 16:52
  • msg #206

Re: The Game: Chapter 03

Boreas eats his slice of delicious pumpmition pie, a smile creeping across his face.

After finishing the pie and giving Cassie a little while out of her bonds, he approaches her.

The pie was delicious, and that went a long way toward showing me that we can trust you.  But I don't trust you just yet.  I'm sorry, but we still have to keep you bound for now.

Assuming no protest, Boreas re-binds Cassie's hands, leaving off the gag this time.

Same watch order as before?  Let's all get some rest.
This message was last edited by the player at 16:55, Mon 21 Oct 2013.
Zuriel Silendril
player, 295 posts
Emerald Flame
House Silendril
Mon 21 Oct 2013
at 17:00
  • msg #207

Re: The Game: Chapter 03

Zuriel nods, making ready for sleep.
Maeve
player, 166 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 21 Oct 2013
at 17:22
  • msg #208

Re: The Game: Chapter 03

As she settles down for first watch, Maeve notices that somebody--probably Giles or Keef-- has stuck a lit candle inside the carved pumpmition.  It continues to grin cheekily.
Lyriel Vesper
player, 108 posts
To Heal is Divine
Mon 21 Oct 2013
at 17:28
  • msg #209

Re: The Game: Chapter 03

Lyriel nods at Cassie, I would love for you to share your recipe sometime if you'd like, but for now I think I should get ready for my watch. She settles in beside Maeve, then turns back to Cassie, Thanks again. Lyriel sits, eyes staring off into space, lost in thoughts of good and evil, wondering if she could be friends with this woman under different circumstances.
This message was last edited by the player at 17:31, Mon 21 Oct 2013.
DM
GM, 347 posts
Narrator
Destroyer of Worlds
Mon 21 Oct 2013
at 18:23
  • msg #210

Re: The Game: Chapter 03

In reply to Lyriel Vesper (msg # 209):

All is quiet during the first watch, and Zuriel begins his customary second watch without awakening Keef.

The evening insects dominate the ambiance for a while, until finally a distinctive creaking sound can be heard from the trail, coming from the west -- back the way you came.

Cassie glances over at Zuriel, concerned, and nudges Chomper awake.

"Find what's coming, little one," she whispers.

The wolverine grumbles slightly, wiping sleep from its eyes with a paw before bounding obediently down the trail -- and slightly off to one side, in the underbrush.
Zuriel Silendril
player, 296 posts
Emerald Flame
House Silendril
Mon 21 Oct 2013
at 18:27
  • msg #211

Re: The Game: Chapter 03

Zuriel begins quietly waking the party to prepare for whatever is coming. Once everybody is awake, he gestures for them to make for the cover of the woods to the side of the road, where they can observe undetected.
DM
GM, 348 posts
Narrator
Destroyer of Worlds
Mon 21 Oct 2013
at 18:35
  • msg #212

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 211):

Cassie crouches in the foliage, all but invisible among the trees.

"Chomper hasn't seen anything yet," she whispers.  "But I think our abandoned campsite is going to draw attention.  We were clearly sleeping there moments ago, complete with fire pit and the works, and it's not like we had time to pack up properly."

She flinches as if struck, and a loud yelp pierces the evening silence, swiftly followed by the yelling of human voices.

"I'm coming! CHOMPERRRR--RRROAAAR!"

Cassandra bellows, voice becoming several order of magnitude deeper as she hurtles from her hiding place to charge headlong down the trail, heedless of any actions taken to stop her. (Unless you react by shooting her dead in the process).

She grows larger and longer with each pace, transforming into a large, angry bear before your eyes.  The manacles fall to the ground as the change becomes complete, and in next to no time she has vanished from sight down the trail.

Shortly thereafter, the night erupts with the sounds of voices yelling, creatures roaring, and flashes of smoke and fire from down the trail.
This message was last edited by the GM at 18:39, Mon 21 Oct 2013.
Zuriel Silendril
player, 297 posts
Emerald Flame
House Silendril
Mon 21 Oct 2013
at 18:38
  • msg #213

Re: The Game: Chapter 03

Zuriel charges down the path towards the carnage, swearing to himself in a very un-paladinlike manner.
Maeve
player, 167 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 21 Oct 2013
at 18:39
  • msg #214

Re: The Game: Chapter 03

Maeve and presumably the rest of the party is hot on his heels.
This message was last edited by the GM at 18:42, Mon 21 Oct 2013.
Lyriel Vesper
player, 109 posts
To Heal is Divine
Mon 21 Oct 2013
at 18:47
  • msg #215

Re: The Game: Chapter 03

In reply to Maeve (msg # 214):

Lyriel takes off after Maeve and Zuriel shouting, does anyone have the orb should we need it? I have a spell that might be useful if we need to stop Cassie from escaping, but the orb could be better in this situation.
Boreas Highwind
player, 243 posts
Eye for an Eye
Mon 21 Oct 2013
at 18:48
  • msg #216

Re: The Game: Chapter 03

Boreas, gem crackling with energy, follows Maeve and Zuriel into the woods.  He clutches the Submission Sphere in his hand in case it is needed.
DM
GM, 350 posts
Narrator
Destroyer of Worlds
Mon 21 Oct 2013
at 19:11
  • msg #217

Re: The Game: Chapter 03

In reply to Maeve (msg # 214):

Zuriel and the others hurtle down the road to find a scene of utter chaos.

The most noticeable feature is a large wooden cart pulled by a team of four horses, which is turned sideways across the trail, blocking it.  Upon the cart is what looks like a very large metal keg, turned on its side, upon which is printed the words: BUZZKILL: Your Pest-Control Specialists!

A large hose extends from the top of the keg, which ends in a bronze nozzle of some kind.  A begoggled dwarf wearing a thick leather apron and gloves stands atop the rig, grasping the hosing and directing a spray of some sort at a swarm of insects that's buzzing around him.  His haphazard blasts are causing noxious fumes to spray everywhere, burning ugly brown patches in the foliage around the trail even as the furious swarm bites and stings at the dwarf's body relentlessly.

The horses appear to be frozen in place, either by fear or by magic.  The battered forms of two human archers and dwarf armed with a crossbow litter the trail nearby, unmoving, next to the completely still form of a wolverine, which lies in a pool of blood with a handful of arrows and bolts protruding from his hide.

Not far from this scene is Cassie the Bear, who is currently engaged in melee combat with four human swordsmen.  She roars in fury and pain as a sword-stroke batters the side of her head, shrinking back to her human form with a surprised look on her face.

Blood drips from newly aggravated wounds first sustained during your battle a few days ago, and her collar blazes with a neon green light that illuminates the night.  She looks past her assailants and at the P.A.R.T.Y. as it approaches, a mournful look in her eyes.

"If only... I'd been allowed to heal...  Ca'lei--," she gasps, attempting to utter words of power.  The familiar beginnings of divine healing magic die on her lips, however, as three more sword strokes hit home.

Cassandra's eyes widen, roll back in her head, and she falls to the ground in a bloody heap.  The collar's light fades as she falls, and is entirely dark by the time she lands.

The semicircle of assailants turns and takes note of the party.

"Aw, blazes, Clem.  First the lost job, then the druidess, and now the Flame!  This just ain't our day..."

"Don' leave nay witnesses," the dwarf poised atop the cart grunts, the swarm dissipating after Cassie's fall.  He adjusts the nozzle toward the P.A.R.T.Y.  "Na even th' Flame."

The four humans, weapons still drawn, advance menacingly on the party.

~~ Combat Setup ~~

The dwarf is a good 10 feet off the ground from his perch, though you could reach the cart itself in a single movement action.  The swordsmen, as well, are each a movement action away, as are Cassie and Chomper's equally limp forms.

The swordsmen will be following Mook Rules, so a single point of damage will stop them, though they get a chance to avoid damage from AOE attacks.

~~ Initiative ~~
Maeve: 21
Lyriel: 18
Giles & Shep: 14
Keef: 12
Swordsmen: 10
Boreas: 9
Clem: 7
Zuriel: 1
This message was last edited by the GM at 19:14, Mon 21 Oct 2013.
Maeve
player, 168 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 21 Oct 2013
at 19:25
  • msg #218

Re: The Game: Chapter 03

Lyriel, see if anything can be done for Cassie and Chomper.  Boreas, you, Giles and Keef try and take out that bastard on the cart.  Zuriel and I can handle these schmucks.  I hope.

Maeve stands protectively in front of the fallen druid and wolverine and waits for the swordsmen to make the first move.
This message was last edited by the player at 19:26, Mon 21 Oct 2013.
Zuriel Silendril
player, 298 posts
Emerald Flame
House Silendril
Mon 21 Oct 2013
at 19:31
  • msg #219

Re: The Game: Chapter 03

"ENOUGH!" bellows Zuriel. "This entire this is a complete misunderstanding. Allow us to heal the injured parties and leave, and we can all go about our way without further bloodshed. As a show of goodwill we will heal your injured as well."

Zuriel's eyes narrow as he regards the limp forms of Cassie and Chomper, and his hand tightens on his drawn longsword. "Continue fighting, however, and we will show no mercy."

[Diplomacy: 31 (Natural 20)]
This message was last edited by the player at 19:33, Mon 21 Oct 2013.
DM
GM, 351 posts
Narrator
Destroyer of Worlds
Mon 21 Oct 2013
at 19:36
  • msg #220

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 219):

~~ Suspend (End?) Combat ~~

"Is it?" the dwarf responds, adjusting the settings on his protective goggles with one hand.  "Awful rare ta see th' Flame out here, an' yet, yer tha second we've 'eard of today.  I'm thinkin' yer one and tha same, which means yer poaching me and the lads' honest work fer spare coin."

The swordsmen make no sign of sheathing their weapons, though neither do they advance for the moment.

"Aye, but business is business.  If ye be willin' ta fork over the fees we lost today, an' a little extra for damage to the cart and to my men during this little outburst with what I c'n only assume is a friend of yers, p'haps we could put this all b'hind us. Whaddaya say? And not a step closer 'til we've got a deal."
This message was last edited by the GM at 19:38, Mon 21 Oct 2013.
Zuriel Silendril
player, 299 posts
Emerald Flame
House Silendril
Mon 21 Oct 2013
at 19:46
  • msg #221

Re: The Game: Chapter 03

Zuriel speaks in conciliatory but urgent tones, "Listen, we're not out to poach your work. Ruck approached us, told us about the infestation, and offered us store credit if we fixed it, which we did. We don't have coin to give. We're sorry if we infringed on your work, but its not worth losing lives over, which is what will happen if you don't let me attend to this druid. We can sort out the rest later.

[Diplomacy: 31 (Natural 20)]

Zuriel deliberately sheaths his sword and walks over to Cassie, kneeling beside her and healing her.

[Lay on Hands: 9]
This message was lightly edited by the player at 19:46, Mon 21 Oct 2013.
Giles Thistleworth
NPC, 107 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 21 Oct 2013
at 20:04
  • msg #222

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 221):

"Hell hath no fury like a pest exterminator scorned."
DM
GM, 352 posts
Narrator
Destroyer of Worlds
Mon 21 Oct 2013
at 20:05
  • msg #223

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 221):

"Now wait jus' a minute, Flamebringer," Clem argues.  "Ruck said a group o' pest-control folk came and accepted the job. Like it were clear he was waitin' fer someone specific.  We argued o'er it for near an hour!"

He ponders the gruesome scene on the trail, then the various P.A.R.T.Y. members, who outnumber his rag-tag team.

"If ya ain't got coin, the fight's nay worth our time."

One of the swordsmen objects, stabbing a sword at the fallen forms of their colleagues near Chomper.

"But they what about them?  They aren't gonna just walk it off, Clem!"

The dwarf nods.

"Aye, we did lose three in the initial conflict.  I s'pose that's a measure of savings on headcount for this venture."

"What?! Clem, you can't possibly--"

"Could always make it four," the dwarf responds, shutting the man up abruptly.

"Get out o' our way, an' we'll leave ye alone," Clem says, motioning the swordsmen to return to the cart (after looting their fallen colleagues' bodies, of course).

Assuming no one stops them, the cart and the men meander further down the trail and out of sight, leaving behind a clearing littered with bodies, blood, and gore.

***

Cassie's eyes snap open at the paladin's touch, and she coughs up blood while sputtering for breath.  Lyriel rises from her crouched position over Chomper and shakes her head sadly at Zuriel, who is thus far blocking Cassie's ability to view the creature's body.

"You don't have to say it," she whispers hoarsely.  "I already know."

She swiftly utters words of power as her collar flares to life once more.

"Ca'leithinel!"

<Casting (Cure Moderate Wounds)>

Green light washes over her, and a large portion of her wounds vanish.  Rising, she runs over to Chomper's body and hugs it tightly to her, sobbing.

This continues for a long while, after which she composes herself enough to carefully buries his remains in the softer ground just off the trail.  A few whispered words, and flowers sprout above the gravesite.

This necessary series of tasks completed, Cassie turns to warily regard the P.A.R.T.Y. -- her eyes narrowed to slits.

"Give me one good reason why you let those bastards go, Flamebringer. Can't you feel Nature's agony everywhere that canister touched? Can't you see what they did to Ch... to the wilds?  They slaughter Nature's wonders for a living.  They are a blight!  They should be purged..."

[Crossroads]
This message was last edited by the GM at 20:29, Mon 21 Oct 2013.
Boreas Highwind
player, 244 posts
Eye for an Eye
Mon 21 Oct 2013
at 20:14
  • msg #224

Re: The Game: Chapter 03

Boreas emerges into the clearing to find the cart rolling away, leaving a deep rut and a stinking cloud in its wake.  His eye flares as he sees Chomper's bloody body on the ground.

There isn't one.  Our past isn't an issue now.  Let's get these bastards.  Anyone who wants to help, come on.

Using the foliage for cover, Boreas stalks after the cart.  He readies a flask of oil as he follows.

[Hide 25 (natural 20)]
This message was last edited by the player at 20:15, Mon 21 Oct 2013.
Maeve
player, 170 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 21 Oct 2013
at 20:20
  • msg #225

Re: The Game: Chapter 03

Maeve looks from the weeping Cassie to the wolverine's grave to the withered leaves.  Coming from a desert environment, it seems a shame to her to have destroyed anything green.

I'll cover you, she says to Boreas. but I'd prefer not to have to shed blood unless things are really not going your way.
Zuriel Silendril
player, 300 posts
Emerald Flame
House Silendril
Mon 21 Oct 2013
at 20:24
  • msg #226

Re: The Game: Chapter 03

Zuriel looks at Cassie sadly. "I did see. I saw what they did to you and Chomper. I stopped the initial confrontation because if I hadn't there would have been no opportunity to get to you two in time. As it was..."

He pauses a while, looking at Cassie's grief stricken and infuriated face. "However, now that the initial misunderstanding is over, the facts of the matter are much more clear."

He looks at the dead, ruined earth where the chemical seeped. "I highly doubt they have a license to be dealing in such toxic chemicals. There are much less damaging ways to prune back nature where it encroaches unwanted. Let's pay these fine gentlemen a visit regarding the sustainability of their business practices."

Zuriel smiles faintly, draws his sword, and extends his hand to help Cassie up from Chomper's grave.
This message was last edited by the player at 20:41, Mon 21 Oct 2013.
Maeve
player, 171 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 21 Oct 2013
at 20:34
  • msg #227

Re: The Game: Chapter 03

Maeve nods at Zuriel's thoughtful words.

I still haven't made a decision about you, Cassie.  But I can tell that you truly loved your friend, and you make a mean pumpmition pie. She cracks a wry smile.  Both of those count for a lot in my book.  We'll see that Chomper is avenged, one way or another.

With that, she vanishes into the woods after Boreas.
This message was last edited by the player at 20:35, Mon 21 Oct 2013.
Lyriel Vesper
player, 110 posts
To Heal is Divine
Mon 21 Oct 2013
at 21:05
  • msg #228

Re: The Game: Chapter 03

In reply to Maeve (msg # 227):

Lyriel looks towards the weeping Cassie saddened by all that had just taken place, There was no call for them to behave as thus, and it has caused you a great loss. Not to mention the harm they are causing to the environment, I will gladly help you Cassie.
Giles Thistleworth
NPC, 108 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 21 Oct 2013
at 21:43
  • msg #229

Re: The Game: Chapter 03

In reply to Lyriel Vesper (msg # 228):

So to be clear, NOW we're murderous arbiters of justice? Because I was a murderous arbiter of justice in the vaults and you all took it VERY poorly.

Do you folks perhaps come with a field guide I could peruse?

Alas, Sir Giles will aid you in your quest to right the wrongs done to the noble Chompers- an enemy to no man who did not deserve it, and a friend to many more.

Strange. They show no concern for the ailing boy. Perhaps he'll need my gift after all. The moon's getting larger. Soon now. Soon it won't matter.

This message was last edited by the player at 21:47, Mon 21 Oct 2013.
Zuriel Silendril
player, 302 posts
Emerald Flame
House Silendril
Mon 21 Oct 2013
at 21:51
  • msg #230

Re: The Game: Chapter 03

"We're not murdering anybody if they cooperate, Giles." Zuriel calls back. "Let's make that clear upfront. But their disregard for general safety is a public concern. Incidentally Cassie, did they just attack Chomper on a whim?"
This message was last edited by the player at 21:52, Mon 21 Oct 2013.
DM
GM, 354 posts
Narrator
Destroyer of Worlds
Mon 21 Oct 2013
at 21:56
  • msg #231

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 230):

Cassie makes a face.

"Of course not.  He was supposed to sneak in, take a look, and sneak out.  Apparently they took the rustling of a woodland creature in the brush as a personal affront."
Giles Thistleworth
NPC, 110 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 21 Oct 2013
at 23:06
  • msg #232

Re: The Game: Chapter 03

In reply to DM (msg # 231):

And when you're a bunch of drunk pest exterminators, who hasn't made that mistake.

Truth be told Zuriel, we did, you did, lie to the man about being the exterminators. We did misrepresent ourselves, resulting in the fatal wounding of Chompers.

I suppose your words from earlier ring true about evil things bgeatting evil things.

Zuriel Silendril
player, 305 posts
Emerald Flame
House Silendril
Mon 21 Oct 2013
at 23:25
  • msg #233

Re: The Game: Chapter 03

"The wounding of Chomper was completely unrelated to the extermination incident.They attacked Cassie and Chomper of their own volition; they had no idea Cassie and Chomper were involved with their lost contract. Now, the issue becomes their destructive business practices."

Zuriel shrugs. "I appreciate your attempts to muddy the waters for your own amusement Giles, but if you don't have anything constructive to say, just give it a rest already."
Giles Thistleworth
NPC, 112 posts
Infuriatingly Heroic
Essence of Awesomenes
Mon 21 Oct 2013
at 23:50
  • msg #234

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 233):

The exterminators were out, looking for us, having heard we took the job. They were out for a fight, because of us.

I muddy not waters for amusement, and find it altogether distasteful for you to have implied so. Philosophy never muddies. It clarifies.

What the clarity reveals, is an altogether different proposition.

Truly. It matters not. I highlight it simply to fulfill my vital role as the party's conscience in such matters.

Zuriel Silendril
player, 308 posts
Emerald Flame
House Silendril
Tue 22 Oct 2013
at 01:13
  • msg #235

Re: The Game: Chapter 03

"If they were indiscriminately slaughtering wildlife because they were miffed on missing out on a paltry 150 gold pieces, then these aren't people we want tromping about these roads. And that's not even bringing the harm to nature into the equation. Seriously Giles, you aren't anybody's moral compass. You just like hearing yourself talk."
Giles Thistleworth
NPC, 114 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 22 Oct 2013
at 01:22
  • msg #236

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 235):

I don't see why it can't be both?
DM
GM, 357 posts
Narrator
Destroyer of Worlds
Tue 22 Oct 2013
at 13:16
  • msg #237

Re: The Game: Chapter 03

In reply to Giles Thistleworth (msg # 236):

Cassie growls dangerously as she tromps down the trail, surrounded by the bulk of the party.

"Girls! You're both pretty!  Now stop it," she snaps at Giles and Zuriel.  "You did take a job you knew was someone else's, Flamebringer, though in the name of being helpful. Whether that's good or evil is irrelevant to me.  We need to talk about something that actually matters, like our plan for dealing with these BUZZKILL pests.  The toxins in that tank looked potent, and I wouldn't want to be exposed to them if we can avoid it. You two can continue your oh-so-attractive philosophical arm wrestling match afterward."
Giles Thistleworth
NPC, 117 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 22 Oct 2013
at 13:24
  • msg #238

Re: The Game: Chapter 03

In reply to DM (msg # 237):

I much preferred to think of it as verbal dick-waving.

Come then, let's chase down the now consensus identified "villains" and let them feel the wrath of our justice.

Zuriel Silendril
player, 310 posts
Emerald Flame
House Silendril
Tue 22 Oct 2013
at 14:20
  • msg #239

Re: The Game: Chapter 03

Zuriel bites off a retort, slightly abashed that Cassie had to be the voice of reason. Answering her question and refusing to give Giles the pleasure of a further response, he changes demeanor to a businesslike overview of the situation, replying "We will ask them to submit their equipment to inspection, and if deemed unduly hazardous, decommissioning. If they refuse, we decommission by force of arms. Chum's hired muscle aren't evil, so give them the opportunity to surrender or flee. I think Chum will be less cooperative. If he turns the liquid on us, I can blast it back at him. This sword can emit and windstorm strong enough to blow back or at least divert the spray. Anybody else have recommendations? Cassie, is this acceptable to you?"
Keef
player, 159 posts
Hero in training
Tue 22 Oct 2013
at 14:27
  • msg #240

Re: The Game: Chapter 03

In reply to Giles Thistleworth (msg # 238):

Keef looks back and forth between the arguing party members, clearly confused as to what to do.

He nods at Zuriel's suggestion.  Take their evil tools, use the flats of our blades and turn them out by their ears!
DM
GM, 359 posts
Narrator
Destroyer of Worlds
Tue 22 Oct 2013
at 14:28
  • msg #241

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 239):

Cassie nods, her pretty blue eyes flashing with anger in the moonlight.

"Sure, paladin.  But you heard the man -- he's unlikely to take well to decommissioning."
DM
GM, 360 posts
Narrator
Destroyer of Worlds
Tue 22 Oct 2013
at 14:30
  • msg #242

Re: The Game: Chapter 03

In reply to DM (msg # 241):

The P.A.R.T.Y. advanced down the road, tailing after the loud creaking of the ponderous wagon.  Before long, you have caught up enough to glimpse the cart's rear as it travels down the trail.  The path isn't wide enough to pass by, and so you are at an impasse unless you wish to obviously overtake the vehicle or attempt to slip around via the dense foliage.
Boreas Highwind
player, 246 posts
Eye for an Eye
Tue 22 Oct 2013
at 14:47
  • msg #243

Re: The Game: Chapter 03

Boreas, having left before the others, is keeping pace with the cart, hidden in the foliage.  When it becomes difficult to pass, he scales trees easily to get over.
Giles Thistleworth
NPC, 119 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 22 Oct 2013
at 15:16
  • msg #244

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 243):

Flame arrow, into the poison. It'll blow the whole thing up and we won't risk any injuries to the party.

Giles pantomimes loading and firing an arrow.

It could be over that quickly. Just say the word.
Boreas Highwind
player, 247 posts
Eye for an Eye
Tue 22 Oct 2013
at 15:22
  • msg #245

Re: The Game: Chapter 03

Seeing the others approaching, Boreas scales a tree, emerald pulsing with rage and energy, and fires a blast at Clem

[Ranged Touch 8]

which just misses his head and flies past harmlessly.

Boreas ducks behind the foliage for cover, hoping the others will close the distance.

He calls to the horses

Hold friends!  I mean you no harm.  I'm here to set you free!

[Wild Empathy 11]
This message was last edited by the player at 15:27, Tue 22 Oct 2013.
Zuriel Silendril
player, 313 posts
Emerald Flame
House Silendril
Tue 22 Oct 2013
at 15:29
  • msg #246

Re: The Game: Chapter 03

Zuriel considers Giles' plan. "Too risky. That is a lot of collateral damage to people and the environment if the tank is flammable. Let's hold off and try to minimize exposure to this stuff. A wind shield is our best bet here. Let's not explode anything unless there is no other choice to prevent further harm."

Zuriel swears as he sees Boreas' energy beam fly over Chum's head. He hails the cart, making sure he is ready to bring up a windstorm should Chum decide to turn the hose on the party.

"Hold Chum. The Druid has told us that the chemical you're using is highly toxic to the environment. I wonder if you have a license to utilize such a compound? At any rate, we need to discuss your business practices of arbitrarily killing creatures you encounter in these woods."
Keef
player, 161 posts
Hero in training
Tue 22 Oct 2013
at 15:29
  • msg #247

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 245):

Keef grips the Everstaff nervously and watches what his companions do.

A faint reddish shimmering flickers around his body.

[Private to GM: Mage Armor]
This message was last edited by the player at 15:30, Tue 22 Oct 2013.
DM
GM, 361 posts
Narrator
Destroyer of Worlds
Tue 22 Oct 2013
at 15:31
  • msg #248

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 245):

"Woah there!" Clem barks as the bolt flies past his head.  "We've got comp'ny, lads!"

The dwarf's fingers fly over the tank, and the nozzle hisses softly in his hands.  His men draw their swords and look around for additional targets -- perhaps ones in range of a swordstroke.

~~ Positioning ~~

The wagon takes up the entire trail; it will take a double-move action to inch past it or climb over it.  Everyone except Boreas is a double-move action from the cart at the moment anyway.  All four men are in front of the cart, near the horses, and the dwarf is standing on top of the tank.  The only target in line of sight for you (except for Boreas) is Clem himself and the rear of the wagon.

Zuriel's noble words either go unheard or fall upon deaf ears -- it's hard to say.  Clem's attention is fixated on the treeline, where Boreas is perched.

The horses, for their part, don't even bother to reply -- they are unable to crane their necks high enough to see the speaker, anyway.

~~ Initiative ~~

Keef 23
Giles 21
Lyriel 21
Boreas 19
Zuriel 19
Mooks 16
Maeve 16
Clem 10
Cassie 8
This message was last edited by the GM at 15:33, Tue 22 Oct 2013.
Giles Thistleworth
NPC, 121 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 22 Oct 2013
at 15:35
  • msg #249

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 245):

See! He gets to shoot first and ask questions second! He tried to snipe that guy in the head with a freaking laser blast, but you continue to give me crap for one arrow I shot.

I think you're all hypocrites biased against Sir Giles, and I'm sick of it. Will you be chastising Boreas for not asking for their surrender prior to trying to laser blast someone's head off. I bet you won't! HYPOCRITES!


Sir Giles fires an arrow in the direction of the poison tank and apparently nefarious exterminators who have the gall to be upset that the party paladin lied to them and will accept no responsibility for it by continuing to paint with an ambiguous brush of gray which never extends to Sir Giles due to the paladin's own private prejudices and tactical nonadherence to the doctrines of his faith.

He'll be the first to go when the moon is full. No one slights Sir Giles and lives to tell the tale.

[Shoot 19]
[Damage 9]
Zuriel Silendril
player, 315 posts
Emerald Flame
House Silendril
Tue 22 Oct 2013
at 15:45
  • msg #250

Re: The Game: Chapter 03

Zuriel swears again at the ensuing violence. "You aren't wrong, Giles, and you can be damn sure I'm going to be having words with Boreas when this clusterfuck of a night is over."

To the swordsmen he calls out, "Lay down your arms for the duration of the inspection and you need not be harmed. Boreas, gods dammit, we don't shoot first and ask questions later!"
Maeve
player, 175 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 22 Oct 2013
at 16:23
  • msg #251

Re: The Game: Chapter 03

Maeve for her part hangs back at the edge of the clearing, Lyriel and Keef nearby.

Stay close to me, Keef, she cautions the youngster. I wouldn't advise charging into this.  Aim for the tank, but be careful!  We don't want to unleash a flood of poison in the woods.

[OOC: Maeve will remain on readied action for now, and will attack only if one of the party, particularly Keef or Lyriel, is injured.]
Lyriel Vesper
player, 111 posts
To Heal is Divine
Tue 22 Oct 2013
at 17:09
  • msg #252

Re: The Game: Chapter 03

In reply to Maeve (msg # 251):

Lyriel steps up beside Zuriel and addresses the exterminators, We still have some issues here that we need to resolve, I suggest that you all stop so that we can talk about what it is you are using to rid the area of pests. Be forewarned that if you don't we may have to resort to continued force. Now why don't we discuss this like civilized people.

She whips her head in the direction of Boreas and Giles, As for you two, what the hell were you thinking, and how did you think it would help us to accomplish our goal?

[Diplomacy: 23 nat 20]

[ooc: I plan on casting something if I get any crap from the exterminators, I just figured I would try diplomacy first]
DM
GM, 362 posts
Narrator
Destroyer of Worlds
Tue 22 Oct 2013
at 17:41
  • msg #253

Re: The Game: Chapter 03

In reply to Lyriel Vesper (msg # 252):

Clem shakes his head, still unable to hear Lyriel clearly until she moves closer.  Still, he gets the gist.

"Yer not on tha same page, lass.  Ye got a mage o' some kind hurling fire from the treeline, and more fancy words ta follow.  We were square, ye an' me, but the time fer talk is over.  Git outta our way, or by Thunder, ye've a fight on yer hands."
This message was last edited by the GM at 17:41, Tue 22 Oct 2013.
Boreas Highwind
player, 252 posts
Eye for an Eye
Tue 22 Oct 2013
at 17:49
  • msg #254

Re: The Game: Chapter 03

Hearing Clem's words, Boreas' rage ignites further.  He slides ten feet down the tree, gracefully landing on the ground, and looses another blast at the dwarf.

[Ranged Touch Attack 23]

[Damage 5]

It strikes him on the shoulder, causing him to reel back for a moment.  Boreas ducks back behind the tree trunk, taking cover, with a few feet of thick undergrowth between him and the exterminators.
Zuriel Silendril
player, 320 posts
Emerald Flame
House Silendril
Tue 22 Oct 2013
at 18:32
  • msg #255

Re: The Game: Chapter 03

Zuriel brandishes his sword in a defensive posture. "No! We don't want to target the tank! Aim for Clem if you must, but if the tank goes off the poison will either explode or splash everywhere, further damaging people and nature. That's a really bad idea under any ideology. Except maybe yours, Giles, but still, hold off on it. Try not to get in range of the sprayer, let them come to us, and then we'll deal with the lackeys non-lethally. It's Clem who is primarily responsible for this devastation. Cassie, please hold back! We need to be smart about this or it's going to end in tears for everybody involved. We have bows, let's use them wisely.

Zuriel readies a gust in case Clem attempts to spray in their direction.
This message was last edited by the player at 18:35, Tue 22 Oct 2013.
DM
GM, 364 posts
Narrator
Destroyer of Worlds
Tue 22 Oct 2013
at 18:46
  • msg #256

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 255):

Clem reels from the blast he took to the shoulder, and cranks the nozzle into action.  A column of disgusting liquid spews forth in Boreas's direction, splatter through the foliage like a bucket of water through a sandcastle.

This is essentially a cone attack.

[Reflex (Boreas): 15]

Boreas's quick reflexes minimize his exposure to the chemicals, but he is unable to avoid all of it.

[Damage: 7]

The tree on which the woodsman is perched makes a horrible creaking sound, and the trunk sags under Boreas's weight.

The swordsmen run toward the tree, carefully avoiding the stream of poison while getting ready to deal with what they assume to be Boreas's impending fall.

Cassie utters words of power beneath her breath, inaudible, and you could swear you hear a crack of thunder reverberate in the distance.

Readied actions? Use 'em or lose 'em.


~~ Round Two! ~~

Keef 23
Giles 21
Lyriel 21
Boreas 19 (HP: MAX-7)
Zuriel 19
Mooks 16
Maeve 16
Clem 10 (HP: MAX-5)
Cassie 8 (HP: ??)
This message was last edited by the GM at 18:50, Tue 22 Oct 2013.
Keef
player, 165 posts
Hero in training
Tue 22 Oct 2013
at 19:17
  • msg #257

Re: The Game: Chapter 03

In reply to DM (msg # 256):

Keef looks at his companions, but seeing that they are holding his ground he follows suit for the moment and puts aside his dreams of charging boldly into battle.

I can stop this he mutters.

Keef extends one hand and wiggles his fingers toward Clem.  A tiny firework crackles over Clem's face and there is a loud BOOM! as if from a tiny explosion directly on top of the Dwarf's face.

[Private to GM: Cast Shatter on Clem's goggles: HORAY KEEF!]
DM
GM, 365 posts
Narrator
Destroyer of Worlds
Tue 22 Oct 2013
at 19:31
  • msg #258

Re: The Game: Chapter 03

In reply to Keef (msg # 257):

Clem yelps with surprise as his goggles unexpectedly explode on his face.  A moment later, those noises are replaced by an agonized scream as the toxic fumes splattering from the nozzle in Boreas's direction make contact with his eyes.

He flails at the nozzle's controls, but in his panic, the toxins spray absolutely everywhere -- largely making things worse.

The swordsmen scream in agony as the toxin sears through their clothing, eventually falling silent as they tumble to the ground.  The horses whinny and nay, bucking against the structurally damage yoke until it breaks -- freeing them to hurtle down the path haphazardly.

Clem himself finally manages to get the nozzle under control and shut off, but the effort (or perhaps the toxins at work) has taken its toll.  Blisters and chemical burns cover his face, and he wobbles for a moment before toppling from the wagon and into a shallow pool of hazardous material.

The dwarf lands heavily, unflinching, and you know before you even approach him that his spirit has fled the mortal coil.

~~ END COMBAT ~~
This message was last edited by the GM at 19:32, Tue 22 Oct 2013.
Boreas Highwind
player, 253 posts
Eye for an Eye
Tue 22 Oct 2013
at 19:35
  • msg #259

Re: The Game: Chapter 03

Boreas emerges from the foliage near the rest of the party, keeping his distance from Keef and his red aura.

That was... Keef, are you alright?  We need to stop that hose from spraying and contain that stuff before it causes more damage!
Keef
player, 166 posts
Hero in training
Tue 22 Oct 2013
at 19:38
  • msg #260

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 259):

Whoops.....

Keef hustles to help turn off the hose.

Chubbs glares at the boy.
This message was last edited by the player at 19:39, Tue 22 Oct 2013.
Boreas Highwind
player, 254 posts
Eye for an Eye
Tue 22 Oct 2013
at 19:42
  • msg #261

Re: The Game: Chapter 03

Boreas nocks an arrow, taking aim for the hose, and fires, attempting to pin it to the cart and keep it from spraying wildly.

[Ranged Attack 21]

The arrow pierces the end of the hose and sticks in the side of the cart.  While the foul liquid keeps gushing out, the hose is no longer flailing and splattering the trees with the noxious brew.
Giles Thistleworth
NPC, 126 posts
Infuriatingly Heroic
Essence of Awesomenes
Tue 22 Oct 2013
at 20:08
  • msg #262

Re: The Game: Chapter 03

In reply to Lyriel Vesper (msg # 252):

"I was thinking shoot first and ask questions later ma'am. As you'll recall, I rather explicitly asked for a handbook on party mentality and acceptability of violence, which was not provided. As Boreas is the defacto party leader, I took his initiative as a sign to dive into battle. Comments?"
Boreas Highwind
player, 255 posts
Eye for an Eye
Tue 22 Oct 2013
at 20:11
  • msg #263

Re: The Game: Chapter 03

We have bigger concerns than a morality debate right now, Giles.  Does anyone know how to shut off that thing?
Keef
player, 167 posts
Hero in training
Tue 22 Oct 2013
at 20:15
  • msg #264

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 263):

Keef raises his hand and points at the hose.  Tiny red sparks shoot from his thumb to his fingertips.

OUCH! 

[Private to GM: Mage Hand spell failed]

Keef frowns and tries his other hand.  Again there are red sparks and Keef shakes his hand in pain.

OUCH!

[Private to GM: Unseen Servant Spell Failed]

Keef looks disappointed, but only shrugs.  He wanders into the woods a bit.
Boreas Highwind
player, 256 posts
Eye for an Eye
Tue 22 Oct 2013
at 20:16
  • msg #265

Re: The Game: Chapter 03

To the others:

We need to shut that thing off somehow.  I'm counting on you all.  Cassie, can you do anything?

Boreas follows Keef, keeping a respectable distance but not letting him out of his sight.
Zuriel Silendril
player, 321 posts
Emerald Flame
House Silendril
Tue 22 Oct 2013
at 20:26
  • msg #266

Re: The Game: Chapter 03

Zuriel trots over to the leak with Cassie, taking care not to step in any puddles. "Fine, but after this I think we all need to have a very frank talk about what happened here tonight," Zuriel calls after Boreas. He surveys the piles of dead bodies actively dissolving into the poisoned dirt with a saddened, weary expression. "This was a tragedy on many, many levels, and I want to avoid anything like this in the future." He attempts to shut off the valve.
DM
GM, 367 posts
Narrator
Destroyer of Worlds
Tue 22 Oct 2013
at 20:50
  • msg #267

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 266):

Zuriel is able to carefully shut off the flow of toxins from the tank with a series of sturdy twists.  Dead and dying plant and animal matter have mixed with the fumes to create an awful stench, but it does not appear to be more disorienting than similarly foul odors you've experienced in your time.

The danger, it seems, has passed.
Zuriel Silendril
player, 322 posts
Emerald Flame
House Silendril
Tue 22 Oct 2013
at 21:04
  • msg #268

Re: The Game: Chapter 03

Zuriel looks at Cassie. "That will hold for now. Do you have any idea how we can decommission these toxins permanently? If we leave things here like this, like as not it will leak out before long. I shudder to think the impact that would have on the woods. And we should do something about the bodies, or what's left of them anyhow."

The paladin surveys the devastation with a sinking heart.

Goddess, this has been an absolute nightmare. How in the Nine Hells did it come to this? What did we do wrong? Was there even anything we did right?
DM
GM, 368 posts
Narrator
Destroyer of Worlds
Tue 22 Oct 2013
at 22:21
  • msg #269

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 268):

Cassie seems at a loss for a moment, then she rolls up her sleeves.

"The puzzle has a straightforward solution -- something that's been eluding me for years."

She utters series of words of power in rapid succession, and the world around you springs to life in obedience to her commands.

[Casting: Plant Growth]

Vines, briers, and underbrush burst forth from every angle, obscuring the trail and the winding around the damaged trees as they absorb pools of toxic material in and around the path.  Once the poison has been removed from the environment, she motions toward the center of the mass and whispers additional invocations.

[Casting: Neutralize Poison]
[Casting: Remove Disease]

The newly formed plants shudder and writhe, but ultimately regain much of their original coloration, springing back from dead and dying shades of brown to healthier yellowish-greens.

Satisfied but exhausted, Cassie falls to her knees.  Tears fall unbidden from her cheeks, and she unabashedly dissolves into tears, which leave dirty streaks across her cheeks as she gasps raggedly for air.

Heedless of your stares or of whatever else remains to be done, she sits back on her legs, rocking slowly as she vents her pent-up frustration, sorrow, fear, and rage in the middle of a freshly formed clearing, surrounded by a P.A.R.T.Y. of her enemies, but also by her greatest ally -- the forest itself.
This message was last edited by the GM at 22:25, Tue 22 Oct 2013.
Maeve
player, 180 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 22 Oct 2013
at 23:01
  • msg #270

Re: The Game: Chapter 03

Maeve is struck by a sudden desire to be alone after all of the shit that has just occurred.

I'm going to go and see if I can find the horses.  They won't have gone far she says quietly, before lighting the coldfire torch and slipping off down the trail after them.

[OOC: I won't try and stop anyone who wants to come with, but I'm not going to ask for company either.]
This message was last edited by the player at 23:03, Tue 22 Oct 2013.
Zuriel Silendril
player, 324 posts
Emerald Flame
House Silendril
Tue 22 Oct 2013
at 23:14
  • msg #271

Re: The Game: Chapter 03

Zuriel looks on in awe as Cassandra commands the true, untainted power of the forest before collapsing to her knees, weeping.

The paladin approaches her tentatively. From his pack, he produces the cuffs they had been using to bind her. Standing before her, he deliberately severs the leather with his sword before dropping the strips to the ground at her knees. He places what he hopes is a comforting hand on her shoulder, extending the other to her in friendship. His expression is solemn  as befitting the circumstances, but even from afar there is no mistaking the genuine warmth and happiness in his eyes.

Thank the Goddess! Perhaps there is yet good that has come of this awful night.

[Private to Zuriel Silendril: Detect Evil shows, for the first time, a separation between the collar -- which is evil -- and Cassandra, who does not appear to be.]
This message was last edited by the GM at 13:05, Wed 23 Oct 2013.
Keef
player, 168 posts
Hero in training
Wed 23 Oct 2013
at 01:30
  • msg #272

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 271):

Keef, after taking a walk alone among the corpses and wreckage, finds a small alcove between two large trees to sit in.

He sits cross-legged, though with his awkwardly proportioned limbs he looks much like a constipated spider, with the Everstaff balanced across his knees.  Chubbs hops over and croaks quietly while Keef turns his sword and watches the light dance across its tarnished surface, lost in thought.
Giles Thistleworth
NPC, 128 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 23 Oct 2013
at 02:05
  • msg #273

Re: The Game: Chapter 03

In reply to Keef (msg # 272):

"Am I the only one concerned she's apparently casting magic in our presence now? And also, Holy shit."
Boreas Highwind
player, 257 posts
Eye for an Eye
Wed 23 Oct 2013
at 06:33
  • msg #274

Re: The Game: Chapter 03

Boreas, hanging back, stays in the general area, watching for anything particularly unusual about Keef.

His emerald eye focuses its attention on the magical auras surrounding Keef, noting that they appear to be unchanged from the last time he checked.
This message was last edited by the GM at 13:05, Wed 23 Oct 2013.
DM
GM, 369 posts
Narrator
Destroyer of Worlds
Wed 23 Oct 2013
at 13:16
  • msg #275

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 274):

Your Original Campsite

Maeve finds the horses huddled in terror in the small clearing you were using as a campsite less than an hour ago.  They have trampled over quite a bit of the goods you left behind, but nothing that can't be mended by a tailor and some laundering.

The BUZZKILL Clearing

The danger seems to have passed, leaving you with an abandoned wagon filled with toxins and quite a few half-dissolved bodies to deal with.
Maeve
player, 181 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 23 Oct 2013
at 13:49
  • msg #276

Re: The Game: Chapter 03

Maeve slowly and carefully approaches the two horses who, despite being unharmed by the toxin, are nonetheless shaky.

حصان جيد، وهذا هو حصان جيد she croons softly, murmuring nonsense words in a Gaelian dialect.

One of the horses, still panicky, snorts in irritation at the presence of a stranger and shies away, but the second horse, a bay gelding, calms down enough to let Maeve stroke its snout.

هذا كل شيء، ما ولدا طيبا she says with praise.  When the animal has calmed sufficiently, she climbs up on its back and attempts to coax the second horse into followings its friend.  Still jittery, it snorts and canters off down the road.

Maeve silently wishes it well and turns her horse down the trail back to the clearing where she left the P.A.R.T.Y.
Boreas Highwind
player, 258 posts
Eye for an Eye
Wed 23 Oct 2013
at 14:17
  • msg #277

Re: The Game: Chapter 03

Whenever Keef finishes his meditations in the woods, Boreas returns to the others.
DM
GM, 370 posts
Narrator
Destroyer of Worlds
Wed 23 Oct 2013
at 14:26
  • msg #278

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 277):

Cassie takes the paladin's outstretched hand and allows him to help her stand.  Composing herself, she takes stock of the situation.

"We... we will need to do something about the tank," she says hoarsely.  "And about the deceased."

Maeve comes trotting along not long afterward, looking quite pleased with herself from atop her new steed.
Boreas Highwind
player, 259 posts
Eye for an Eye
Wed 23 Oct 2013
at 14:28
  • msg #279

Re: The Game: Chapter 03

I agree, Cassie.  Though I'm not sure how we can neutralize the entire tank's worth.  Any ideas?

Turning to Maeve,

I see you've returned, and with one of the horses!  Couldn't get the other one to come?  I'm sure it will find its own way.

To the horse,

Thank you for coming back with us.  I know it must be hard, seeing your old life spread out like this.  What is your name?
DM
GM, 371 posts
Narrator
Destroyer of Worlds
Wed 23 Oct 2013
at 14:36
  • msg #280

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 279):

"I suppose we could try to dilute it with water," she shrugs.  "But I can't be sure.  The Master was an accomplished alchemist, but I didn't pay as much attention to the craft as I should have."

The horse whinnies slightly.

[Private to Boreas Highwind: "Wes."]
Zuriel Silendril
player, 325 posts
Emerald Flame
House Silendril
Wed 23 Oct 2013
at 14:40
  • msg #281

Re: The Game: Chapter 03

Zuriel glares at Boreas before addressing Lyriel. "I don't think we can help much with the poison, but you and I can at least see to it that these folks are given a proper burial." He looks at the state of the bodies. "On the second thought, a cremation may be more appropriate under the circumstances. Boreas, we need to talk once we're done here. For now though, we have more pressing concerns. How is Keef holding up? I'm worried about him."

Zuriel sets about assembling a funeral pyre for the remains, as well as a marker stone for each fallen soldier. Upon finishing the pyre, he carefully moves the bodies onto the pyre and waits for Lyriel to begin performing the final cleansing rituals.
Boreas Highwind
player, 260 posts
Eye for an Eye
Wed 23 Oct 2013
at 14:44
  • msg #282

Re: The Game: Chapter 03

Wes, a pleasure.

Boreas surveys the devastation.

Water is probably the best we can do.  Do you have any magic that can get us some in useful amounts?  Nature has a way of dealing with even the harshest contamination over time.  This area will recover.

As for Keef, he was lost in thought for awhile, but his aura is unchanged, so at least he isn't getting worse... for now.


Boreas helps prepare the bodies for burning as best he can.
Giles Thistleworth
NPC, 129 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 23 Oct 2013
at 14:47
  • msg #283

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 282):

Are there not local rangers or druids charged with the health of these woods? Could we not alert the more nature based local authorities to the trauma and call on them for support?

I'm just suggesting that this may not be our problem to solve. ..Nor should we want it to be, as it will come with a handful of questions relating to the circumstances of the exterminators premature demise.

I know you don't always like my advice, but this is a Sir Giles scenario if I've ever heard one. Cut bait gentlemen.

Maeve
player, 182 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 23 Oct 2013
at 15:03
  • msg #284

Re: The Game: Chapter 03

Wes, you say?  A good name.

Maeve dismounts and rubs the horse's nose before securing him to a tree by his reins,  cooing to the now placid animal.

Boreas, please tell Wes here that I am sorry we did not meet under better circumstances, but that I do hope that we shall become good friends.

Maeve turns to survey the damage.

Zuriel, are you quite sure that burning is the best way to go?  We don't know how fire will react with this substance; it might just end up releasing a poisonous gas, and that would be even more difficult to contain.
Zuriel Silendril
player, 326 posts
Emerald Flame
House Silendril
Wed 23 Oct 2013
at 15:19
  • msg #285

Re: The Game: Chapter 03

"The same could be said for burying the bodies and having the poison seep into the earth. Better, I think, for us to burn off the toxins - from a safe distance of course. Fire cleanses."

Zuriel turns to Giles. "You know, you may have a point. Not to dodge responsibility for what transpired here, but if we are unequipped to repair this damage to nature we may want to notify those who can. Call in the professionals, as it were."
Boreas Highwind
player, 261 posts
Eye for an Eye
Wed 23 Oct 2013
at 15:43
  • msg #286

Re: The Game: Chapter 03

A little localized poison in the ground would be better than releasing it into the air, not to mention the foulness of burning flesh.

But if there are authorities in these parts, they will be better able to deal with this corruption than we.  But we can at least try to contain it somehow until they can arrive.

Perhaps Wildheart's followers can help.


Boreas then relays Maeve's message to Wes.
Giles Thistleworth
NPC, 130 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 23 Oct 2013
at 15:43
  • msg #287

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 285):

And perhaps do so as anonymous passer bys who discovered the scene of a brawl which obviously ended in the brutal melting of the affected individuals?

In his current state, I would be loath to have Keef explain that he hadn't intended to melt the face of the nice exterminators when he detonated a small explosion in their safety goggles after we fired on them without warning. Story gets bad, quickly.

In circumstances like this, I prefer to think of my suggestion as a tactical omission of accountability.

Maeve
player, 183 posts
Wed 23 Oct 2013
at 15:43
  • [deleted]
  • msg #288

Re: The Game: Chapter 03

This message was deleted by the player at 15:44, Wed 23 Oct 2013.
Zuriel Silendril
player, 327 posts
Emerald Flame
House Silendril
Wed 23 Oct 2013
at 15:59
  • msg #289

Re: The Game: Chapter 03

Zuriel lets out an explosive breath, frustrated. "Listen, I don't particularly care the means we use to lay these people to rest. We have rites for burial and cremation both. I just want to do the least amount of additional harm here possible, and I don't think burying poisoned bodies is the answer. Cassie, do you have any suggestions on how to take care of the bodies and the tank? I'm willing to abide by whatever you think best."
Giles Thistleworth
NPC, 131 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 23 Oct 2013
at 16:04
  • msg #290

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 289):

And now she's making decisions for us?! I've been with you for weeks and you don't take an ounce of my advice. She's been maybegood for like 10 minutes, and she's now the Subject Matter Expert on doing the right thing?!

An exasperated and infuriated Giles storms off away from the tanker and the party.
DM
GM, 372 posts
Narrator
Destroyer of Worlds
Wed 23 Oct 2013
at 16:06
  • msg #291

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 289):

Cassie shrugs, unsure.

"I'd say we fill the tank with water, depressurize it, seal it, and leave it for someone else to deal with.  We can bury the bodies above-ground without risking the water supply by piling leaves and such on them. Given how active the faerie folk have been lately, I can't imagine they wouldn't notice and do something... appropriate about it."

She calls after Giles, slowly regaining her flirtatious charm.

"Oh, come now, surely they respect the mighty arm and courage of Sir Giles Thistleworth.  Who wouldn't?"
Giles Thistleworth
NPC, 132 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 23 Oct 2013
at 16:07
  • msg #292

Re: The Game: Chapter 03

In reply to DM (msg # 291):

A seething Sir Giles responds his over shoulder, barely within earshot of the party as he howls in reply

"The hole in your neck I can easily recreate from this distance certainly did."

OOC- I know Zuriel's post comes next, but I'm capturing my response here so I can actually leave the situation while still moving things along.

To Zuriel- A paladin decrying someone else for being a martyr. An irony so rich one would think you'd have to be nobility to taste it.

Sir Giles passes over some geographical barrier of vision and leaves ear/eyeshot of the party.
This message was last edited by the player at 16:11, Wed 23 Oct 2013.
Zuriel Silendril
player, 328 posts
Emerald Flame
House Silendril
Wed 23 Oct 2013
at 16:09
  • msg #293

Re: The Game: Chapter 03

Zuriel rolls his eyes. "Enough with the martyr routine Giles. I'm asking her subject matter expertise as a Druid on how to heal nature. And if you've noticed, we are also considering aspects of your advice as well, particularly in light of Keef's condition," he hollers back after the sulking ranger.

The sooner we can part ways from this pompous buffoon, the better.
This message was last edited by the player at 16:15, Wed 23 Oct 2013.
Maeve
player, 184 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 23 Oct 2013
at 16:12
  • msg #294

Re: The Game: Chapter 03

Maeve watches Giles sulk off with amusement and no small degree of trepidation.

I'm not entirely comfortable with him storming off.  A sulky Giles is an unstable Giles. I'm going to go after him.

Maeve follows their resident woodsman/hero at a respectful distance.
Lyriel Vesper
player, 113 posts
To Heal is Divine
Wed 23 Oct 2013
at 16:18
  • msg #295

Re: The Game: Chapter 03

In reply to Maeve (msg # 294):

Lyriel goes over to where Keef is and sits trying to make sense of the last few minutes. She whispers more to herself than to Keef I think this has all been rather too much for me, I didn't even sign up for this.
DM
GM, 373 posts
Narrator
Destroyer of Worlds
Wed 23 Oct 2013
at 16:22
  • msg #296

Re: The Game: Chapter 03

In reply to Maeve (msg # 294):

Shep slinks down the road, as well, following Giles and Maeve out of sight and earshot.
Boreas Highwind
player, 262 posts
Eye for an Eye
Wed 23 Oct 2013
at 16:27
  • msg #297

Re: The Game: Chapter 03

We had best bury the bodies then and be on our way.

Boreas helps secure the tank and deal with the bodies.

I eagerly await the day we are finished with Giles, but it's best if it's under better circumstances.
Zuriel Silendril
player, 330 posts
Emerald Flame
House Silendril
Wed 23 Oct 2013
at 16:28
  • msg #298

Re: The Game: Chapter 03

"That's fine with me. Boreas, maybe you could ask a bird to relay a message to whomever cares for this part of the woods once we're done containing this mess."

Zuriel sets about helping Cassie prepare the bodies and decommission the tank.
Boreas Highwind
player, 263 posts
Eye for an Eye
Wed 23 Oct 2013
at 16:31
  • msg #299

Re: The Game: Chapter 03

Boreas finds a bird in a nearby tree.

My friend, well met.  Your forest has suffered today, and this tank here could cause it still more harm.  Surely you know who cares for  these parts.  Could you lead them here?

[Wild Empathy 13]
This message was last edited by the player at 16:32, Wed 23 Oct 2013.
Giles Thistleworth
NPC, 134 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 23 Oct 2013
at 16:43
  • msg #300

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 299):

[Private to DM; Maeve: Shep! Come boy. We're done here. These people are not heroes, not even in the loose sense that we are. They do not value our contributions, respect us or our opinions, and they continue to consort with an evil spellcaster exerting an unknown level of influence on them. She tried to kill all of them 2 days ago, and they now trust her with full command of her magical arsenal and extremities.   I literally running tackled an anthropomorphic fence for them and they don't trust me at all. That's fine. Sir Giles doesn't have to beg, nor will he. Our time can be better spent elsewhere.

Perhaps back to Mid'riel and our old kingdom, or would you prefer the soft caress of the forest beneath your paws? You have every bit as much say in this as I do boy. Especially with the moon..
]
Maeve
player, 185 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 23 Oct 2013
at 16:45
  • msg #301

Re: The Game: Chapter 03

[Private to DM; Giles Thistleworth: [OOC: At some point Giles is clearly going to notice Maeve following him--she's not exactly good at being stealthy--and I will respond as follows]  Maeve holds up a hand to indicate that she intends no harm.  Don't worry, it's not Zuriel.  Or Boreas.  Or Cassie.  Or. . . .well, anybody else for that matter.  Just me.]
Giles Thistleworth
NPC, 135 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 23 Oct 2013
at 17:37
  • msg #302

Re: The Game: Chapter 03

Maeve/Giles continue bantering.

[Private to DM; Maeve: When we started, you were my absolute least favorite, and now, aside from the boy, I think you may be the one of the group I like most of all.

Well met Maeve. I apologize for letting my emotions get the better of me, but my aggression and angst tend to propagate at a rather exponential rate as the nights..


(Giles notably stammers)

I..I have my reasons dammit!  I think you are all putting yourselves in a great deal of danger continuing to let that ..druid.. associate with the party and guide your thoughts and actions. She is now free of her bindings, is casting magic, and is influencing the party. How does this end well? You are on a quest to find "Wildheart", a clan of noble druids. How do we expect they'll react to meeting the current head of the Circle of Defilers? Or the people responsible for desecrating a portion of their land? Will we fight them and kill them to0 for having the audacity to question our actions?  No, there is too much uncertainty as to who this group is, and what they stand for, me to be here for the upcoming nights.

While I know we have not even seen eye to eye, I tell you this with all honesty, as someone who does not always have your best interest in mind- That woman does NOT have your best interest in mind.
]
Keef
player, 170 posts
Hero in training
Wed 23 Oct 2013
at 17:47
  • msg #303

Re: The Game: Chapter 03

In reply to Giles Thistleworth (msg # 302):

Yeah, adventuring is more complicated than I thought.

Keef smiles a thin smile.

But it IS exciting.
Lyriel Vesper
player, 114 posts
To Heal is Divine
Wed 23 Oct 2013
at 17:51
  • msg #304

Re: The Game: Chapter 03

In reply to Keef (msg # 303):

Lyriel gives a long sigh.Right you are Master Keef, it certainly is.
Zuriel Silendril
player, 333 posts
Emerald Flame
House Silendril
Wed 23 Oct 2013
at 18:32
  • msg #305

Re: The Game: Chapter 03

Zuriel and Cassie finish sealing the tank, then set about performing last rites for the deceased. For anybody watching, the ceremony is a bizarre hybrid of the Holy Last Rites of the Church of Tassada and traditional Druid ritual, as Cassie and Zuriel both take a part in sending the spirits of the departed to their final destinations, though the two seem to be cooperating rather than competing in their ministrations.

(OOC it is in many respects like a multi-denominational church service)

Finished at last, Zuriel looks back at the party wearily.

"Listen, I'm sure nobody is in the mood for a philosophical debate, so I'll keep this quick. Certain things do need to be addressed, however." Zuriel turns to Boreas. "Boreas, I don't know what the hell you were thinking back there with attacking the exterminators. We *cannot* go around shooting first and asking questions later, or this happens."  Zuriel gestures around at the devastation, and holds up a hand to forestall Boreas' retort. "Please allow me to finish. Yes, Clem was evil, and what his exterminators did was inexcusable. Yes, they needed to be stopped and punished for breaking the law, and yes, their transgressions went beyond what the law specifically was written to handle. I will even admit that in apprehending them a fight was virtually unavoidable, and it almost certainly would have come to arms. However, they deserved the opportunity to submit to justice without violence, and I am obligated to at least offer them that. By shooting first, you robbed them of that right, and you robbed me of the ability to offer them that right, forcing me into a conflict against the code I am tasked with upholding."

Zuriel notes the look in Boreas' face and heads off a likely objection before it is vocalized. "I understand that pragmatically there is little difference, but in making yourself judge, jury, and executioner without even giving them an opportunity to respond, your actions are hardly much better than when Giles took it upon himself to execute Cassie. Even if you don't see or care to note the distinction, it matters to me, a great deal. And while we're united in our goals, we need to also have respect for each other's methods. For a hypothetical example, I would never even think to set a forest on fire to flush out bandits from hiding within. All I ask is that you respect the code that binds me as I respect the things important to you. I'm willing to work within the framework of the law to do what's truly right as much as I can, but there are limits and lines I cannot cross. Please don't ever put me in a position like that again."

Exhausted, Zuriel gathers his things and begins trudging back towards the trampled campsite.

I really like Boreas as a person and he is an invaluable ally to have, but we are going to have to learn to work together better. I don't want a tragedy like this to ever happen again.
Maeve
player, 186 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 23 Oct 2013
at 18:46
  • msg #306

Re: The Game: Chapter 03

In reply to Giles Thistleworth (msg # 302):



[Private to DM; Giles Thistleworth:

Well met indeed Giles.  So glad to hear that you now find me tolerable. Sadly, the feeling is not returned in kind. I don't trust you.  More to the point, I don't like you.  Zuriel may have a stick up his asshole, but you sir *are* an asshole.

  And yet. . . . .you may well be right about Cassie. I am withholding judgement on her for the time being. Zuriel may have wholeheartedly accepted her friendship, but I remain unconvinced.  Oh, I think there is decency in her to be sure--which is more than can be said for you--but do I fully trust her not to turn on us?  Hardly.  And if the day comes when she does, then I am sure that Sir Giles will be laughing and saying "told you so."

You want to be on your way, I can tell.  Fair enough.  I think all of us will be a great deal happier if we go our separate ways.  I won't try and stop you. But before you go, tell me this: how is it that you remain unafflicted even though you and young master Keef both tried on the same cursed crown?  And don't give me any of that "Sir Giles has a will of iron" bullshit, because we both know that's not true.

Maeve loses some of her bravado and simply looks weary.

Please.  You're a selfish prick, but I know that a part of you cares about that lad.  If you know anything at all that could help him, tell me.  Please.

]
This message was last edited by the player at 18:48, Wed 23 Oct 2013.
DM
GM, 374 posts
Narrator
Destroyer of Worlds
Wed 23 Oct 2013
at 19:20
  • msg #307

Re: The Game: Chapter 03

In reply to Maeve (msg # 306):

~~ Scene Recap ~~

Giles, Shep, and Maeve have wandered out of sight and earshot in the direction of Ruck's shop.  Lyriel and Keef are seated off to one side of the freshly formed clearing, speaking softly to one another.  Zuriel, having just finished chewing Boreas out after helping Cassie secure the wagon, is walking in the other direction, toward the original camp site.  Wes the horse has been tied to a nearby tree, and seems oddly at ease with the situation.
Giles Thistleworth
NPC, 139 posts
Infuriatingly Heroic
Essence of Awesomenes
Wed 23 Oct 2013
at 19:24
  • msg #308

Re: The Game: Chapter 03

In reply to Maeve (msg # 306):

[Private to DM; Maeve: What makes you think I know why it cursed him and not me? I am no expert on things old and arcane. Half the reason I crowned the boy is because I felt no effect when I put it on myself.

Oh I could speculate as to the cause of my immunity, and an educated speculation it would be, but you wouldn't like the answer if I did.

I do believe I can cure the boy, and he would survive, but you would not approve of my methods, nor are you in a position to speak on his behalf about baring their cost.

You're right Maeve. I am a selfish asshole, and yet, in the whole time I've spent with this group, have any of you ever stopped to ask:

How did I arrive at Mid'riel? I was in charge! How did I know where the vault was? Because I'd been there before and sent many men to their death in attempts to find it! Why am I not the person of legend you've heard about? BECAUSE I GOT TURNED INTO A FREAKING WEREWOLF TRYING TO ACTUALLY BE A HERO! Are any of my stories true? YES! Am I even Sir Giles or just an impostor? What efforts, truly, have any of you made to relate to me, understand me, learn about me, why I am, or who I am? Aside from realizing I am not the same person that history would have you believe, WOULD YOU BE IF YOUR WORLD HAD BEEN SHATTERED AND YOU WERE CURSED TO BE AN UNHOLY BEAST?! what have you learned about me that you didn't know before we met and spent extensive time together in closed quarters?

I do not "wish" to be on my way; I depart for the safety of all of you! In the same breath you call me an asshole, I leave because I know what is coming, and I can sense your distrust, and I know the violence it will breed when..


Sir Giles words falter, and were you to not know better, you'd believe you saw the stain of tears in his eyes and on his cheek before a gruff glove wipes them away.

A defiant Sir Giles roars, unable to handle the emotions of the situation anymore.

WHAT DO YOU KNOW OF THE THINGS I HAVE HAD TO OVERCOME, AND THE CURSE I ALREADY BEAR?!

YOU KNOW NOTHING, and you never wanted to!

It was stupid to ever believe these people would be any more than I initially pegged them as- easy marks. And soon they'll know just how easy of a mark they were.

But you will Maeve- You all will.


Unless Maeve attempts to stop him after a brief display of humanity, Sir Giles and Shep will walk off into the sunset, the sound of soft sobs and heavy sighs cascading down the hill toward the valley containing the party. And you'll almost assuredly never hear from him again probably.
]
Maeve
player, 187 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 23 Oct 2013
at 19:29
  • msg #309

Re: The Game: Chapter 03

Maeve walks back to camp with much to think about.
Zuriel Silendril
player, 335 posts
Emerald Flame
House Silendril
Wed 23 Oct 2013
at 19:33
  • msg #310

Re: The Game: Chapter 03

(OOC edit: I am not walking off ignoring a response from Boreas. If he immediately responds, I will wait and reply, if he waits and calls after me I will wait for him to catch up. I'm not walking away without giving him the opportunity to explain himself. I'm just trying to keep things rolling.)
This message was last edited by the player at 19:34, Wed 23 Oct 2013.
Maeve
player, 188 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 23 Oct 2013
at 21:35
  • msg #311

Re: The Game: Chapter 03

[OOC: "Boreas" is doing something work-related for the evening, so I'm going to choose now to make my glorious return so as to keep things flowing]

Maeve initially returns to the BUZZKILL clearing but upon finding it abandoned, retraces her steps to the original camp.  Her companions look at her expectantly, noting that she has returned alone.  She smiles tiredly and says

He's gone.

Maeve goes to pat Wes amid a smattering of small cheers (Presumably.)  Idly untangling a knot in the horse's mane, she glances over the treeline trying to discern the moon.  It is, indeed, waxing toward the full.

Her equine companion seen to, she sits down among her friends.  She is thoughtfully silent for a time, in spite of the many questions tossed in her general direction, and then blurts out:

What do you lot know about lycanthropy?
Boreas Highwind
player, 268 posts
Eye for an Eye
Thu 24 Oct 2013
at 01:35
  • msg #312

Re: The Game: Chapter 03

Boreas listens stoically to Zuriel's tirade; he was expecting something like this.

Yes, things ended poorly this time.  I'll give you that.  This wasn't a matter of some petty criminal who broke regulation four, subsection A, subsubsection 14.  These people were actively, recklessly destroying the world around them, and they slew a friend of mine unprovoked.

His gem glows faintly.

I know you might have thought of Chomper as an animal, not the same as murdering a person.  I had conversations with him.  You believe they deserved the opportunity to surrender - I don't.  Not them.

I appreciate you backing me up despite the way I handled things.  I don't want to put you in that position again, and if I can help it, I won't.  But let's make one thing clear.  Just because you are bound by the strict moral codes of the Flame doesn't mean I am.  I have my own code.

I am not a lackey of the Flame - neither is Keef or Maeve.  We are not your assistants.  I won't ask you to violate your oaths, of course.  But you can't ask me to hold to them either.


The gem flares for a moment, then cools to its usual faint, distant glow.

I think we can work together without too much issue, and I'm glad to have you and Lyriel traveling with us.  But we're all equals here.

Boreas winces a little, moving his arm while speaking and reminding himself of his injury.

Speaking of which...

He indicates the burns.
This message was last edited by the player at 07:27, Thu 24 Oct 2013.
Keef
player, 171 posts
Hero in training
Thu 24 Oct 2013
at 01:45
  • msg #313

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 312):

Keef's eyes go as wide and white as boiled eggs.

Gone?  Confusion turns to surprise and then gives way to crestfallen sadness.  What do you mean, 'gone'?  For good?  For now?  For a minute...
Maeve
player, 191 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 24 Oct 2013
at 13:05
  • msg #314

Re: The Game: Chapter 03

Just gone.  Last I saw, he and Shep were headed off for parts unknown.  But don't be sad, Keef Maeve says, noting the boy's crestfallen expression.  Giles certainly didn't leave because of you.  As far as I am concerned, you were his favorite.

Maeve notices Boreas' woebegone appearance.

Good lord, they got you good, didn't they?  You should have someone look at that.

But back to my original question:  What, if anything, do you know about lycanthropy?

She sees Keef look a bit confused at the unfamiliar word.

Werewolves, I mean.
Zuriel Silendril
player, 339 posts
Emerald Flame
House Silendril
Thu 24 Oct 2013
at 13:11
  • msg #315

Re: The Game: Chapter 03

Zuriel shakes his head. "That's not the issue here at all. Of course I don't see any of you as my assistants. We are absolutely in this together as equals, which is why I'm bringing this up. We have to be able to function as a group, and when we have one person arbitrarily making decisions that effect the whole group without considering how it effects others, it detracts from that dynamic. It's not that I didn't consider Chomper as despicable an act as murdering a human in cold blood, that, again, is not the point. Even if Buzzkill had murdered a person in cold blood but weren't actively engaged in harming another, they still should have been offered the opportunity to surrender, if only because it wasn't exactly clear who the specific guilty entities were. Can you honestly say that every single one of those men was guilty and deserving of death? I think it more likely that most of them were just doing their jobs, and Clem's influence was running unchecked.

He sighs. "So that put me in the position of participating in an ambush that would likely result in the deaths of men, at least some of whom weren't deserving of death, or standing idly by while a friend puts himself in mortal danger. Look, all I'm saying is that in future situations, we can work together to find a way to accomplish your goals in a manner that doesn't violate my code. You are of course free to act as you see fit, but  if something like this happens again I can't promise I will be able to support you."

(OOC moving on, if Boreas has an additional response I can edit it in here to make sense temporally)

Silence reigns in the clearing as Maeve returns, announcing Giles' departure.

Good riddance, though I fear we haven't seen the last of him...

Zuriel blinks upon hearing Maeve's question regarding Lycanthropy. "A fair bit, actually. Paladins are often called upon to deal with sightings of lycanthropes around Hae'driel in part because we're immune to contracting it ourselves. Lycanthropy is a nasty hybrid of disease and curse that's a real bother to cure, though some claim to have managed it.  Afflicted individuals are usually bitten by something with the curse, after which symptoms manifest at the next full moon's light.  Avoiding moonlight seems to delay onset until the next month's full moon.

After initial onset, the afflicted individual can transform at will into a synthesis of the creature they contracted it from, as well as a full version of just the animal in question. So both the mundane animal and it's 'were' form.

Lycanthropic victims are always warped into the realm of evil, no matter how noble they were beforehand, and while in their hybrid form, they are very, very hard to kill without appropriate weapons.

It is further known that, while lycanthropes largely control their transformations, doing so becomes harder during a full moon -- all but the strongest willed must yield to the curse's call and shift into hybrid form at that time."


Zuriel pauses, concerned. "Why do you ask?"

Goddess, please don't tell me that Giles...
Maeve
player, 192 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 24 Oct 2013
at 13:22
  • msg #316

Re: The Game: Chapter 03

Ding, ding.  Give the man a prize Maeve says as realization dawns on Zuriel's face.  Oh, no no.  Don't worry.  He didn't turn, or turn *on* me for that matter.  We just. . . .talked, she hastens to assure the paladin, who is on the verge of leaping to his feet and rushing over to do an inspection for injuries. But yes, he did make it rather clear that he suffers from that affliction.
Keef
player, 173 posts
Hero in training
Thu 24 Oct 2013
at 13:47
  • msg #317

Re: The Game: Chapter 03

In reply to Maeve (msg # 316):

Keef's eyes remain wide.

If it were a werewolf, what we would need is the Trueblade.  Sir Greenhilt borrowed it for a while to deal with some werewolves.  It can distinguish between werewolves and normal humans... in fact, when Hougath the Slayer turned on Sir Greenhilt and tried to kill HIM with the Trueblade, but it wouldn't cut his skin because he wasn't a werewolf.  As for Sir Giles ... no, he can't be.
Boreas Highwind
player, 270 posts
Eye for an Eye
Thu 24 Oct 2013
at 14:10
  • msg #318

Re: The Game: Chapter 03

If I answer him, he'll just keep going on about how we're all equals as long as we do thing his way.  But he's a good man.  Best not to bring in strife.  Hope it won't come up again.

Boreas looks up at the moon, calculating how long until it is full.

[Survival 13]

If he's infected, we'll need to be doubly vigilant on the night of the full moon.  Probably the nights on either side, too, just to be safe.
Zuriel Silendril
player, 342 posts
Emerald Flame
House Silendril
Thu 24 Oct 2013
at 14:27
  • msg #319

Re: The Game: Chapter 03

Zuriel breathes a sigh of relief upon hearing that Maeve was alright. "Thank the Goddess for small favors. In a way, that actually makes more sense in explaining the vast disconnect between Giles and man and Giles the myth. If he's been infected with lycanthropy, it would have certainly have altered his personality for the worse. Not that it excuses his behavior, but it certainly goes a long way towards explaining it. Though it is indeed strange that I didn't detect an evil aura on his person."

He scratches his head idly in thought. "If he could be cured, I wonder if the true hero would return..." He shoots a glance over at Cassie involuntarily.

Such a redemption would not be without precedent, but I fear Giles' would be a much more difficult, selfish case.

"For now though, Boreas is right. We should be on our guard. An as much as a pray it will never come to this, we may want to acquire silvered weapons at the first opportunity. I truly don't want to harm Giles, but he may put us in a position where we have no choice."
This message was last edited by the player at 14:29, Thu 24 Oct 2013.
Boreas Highwind
player, 271 posts
Eye for an Eye
Thu 24 Oct 2013
at 15:17
  • msg #320

Re: The Game: Chapter 03

That means every day is of the essence.  We have no time to waste.  Let's get back to camp, so we can get an early start.
This message was last edited by the player at 15:29, Thu 24 Oct 2013.
DM
GM, 378 posts
Narrator
Destroyer of Worlds
Thu 24 Oct 2013
at 15:42
  • msg #321

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 320):

The P.A.R.T.Y. makes its way back to camp, where it finds the site trashed by the flailing of panicked horses.

Reassembling the area takes some time, but eventually they are able to fall back into their familiar routine.

All remaining magics are expended on healing the injured -- with Cassie assisting Lyriel's talents, the P.A.R.T.Y. can consider itself fully healed.

***

Dawn announces its presence bright and early, and the P.A.R.T.Y. gathers its things for another day's travels.

The road is long but easy, and it is early afternoon before you reach the fork alluded to by Ruck.  The path splits along two routes here: downward, toward the more dangerous -- though faster -- trail, and upward, toward the easier, longer route.
This message was last edited by the GM at 15:54, Thu 24 Oct 2013.
Zuriel Silendril
player, 343 posts
Emerald Flame
House Silendril
Thu 24 Oct 2013
at 15:51
  • msg #322

Re: The Game: Chapter 03

"We don't have time to take the scenic route. Let's take our chances with the shortcut, but be on your guard."
This message was last edited by the GM at 15:55, Thu 24 Oct 2013.
Boreas Highwind
player, 272 posts
Eye for an Eye
Thu 24 Oct 2013
at 16:03
  • msg #323

Re: The Game: Chapter 03

We have maybe a week until the full moon.  I'd like to be with Wildheart's people by then to ride this thing out.  So let's take the shorter road.
DM
GM, 383 posts
Narrator
Destroyer of Worlds
Thu 24 Oct 2013
at 16:29
  • msg #324

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 323):

With no objections to taking the quicker path, the P.A.R.T.Y. proceeds down the lower trail, which winds its way into the valley between two large forested hills.  The canopy is thicker here, and though the lush vegetation encroaches upon the trail in some places, the going is generally easy.

About an hour before sunset, you come upon large circular place in the path, much like a cul-de-sac.  The trail splits off in four directions here: north [Private to Boreas Highwind: (red compass)], south [Private to Boreas Highwind: (amber compass)], east [Private to Boreas Highwind: (blue compass)], and west -- which is back the way you came.

A signpost stands in the middle of the circle, which is wide enough to comfortably park several wagons without leaving the trail.  The signs themselves, however, seem to have been slashed or scratched off, rendering them illegible.

A trio of hooded travelers stand before the signpost, squinting forlornly at the destroyed markers.  They appear to be hunters or trappers of some kind, armed with swords and bows but dressed in simple cloaks that share the woodlands' natural color scheme.

They appear to be human, with the one in the middle looking about 40 years old, accompanied by two women in their mid-20s.  You notice that they do not appear equipped for lengthy travels, carrying neither bedrolls nor backpacks of supplies.  [Private to Zuriel Silendril: They do not return an evil aura.]
This message was last edited by the GM at 19:38, Thu 24 Oct 2013.
Boreas Highwind
player, 275 posts
Eye for an Eye
Thu 24 Oct 2013
at 18:19
  • msg #325

Re: The Game: Chapter 03

Boreas gathers the PARTY close and in a whisper, proposes the course.

We should keep going east.  The compass shows that an area of magical good lies there, and the book said that was the way to go.  Incidentally, north is evil and south is magic.

Zuriel, any read on the rangers?


After hearing Zuriel's assessment, Boreas rises to greet the other travelers.

Greetings, friends.  The signpost doesn't seem to be much help.  How fare your travels thus far?

EDIT: Removed contingency for evilness.
This message was last edited by the player at 19:27, Thu 24 Oct 2013.
Zuriel Silendril
player, 344 posts
Emerald Flame
House Silendril
Thu 24 Oct 2013
at 19:14
  • msg #326

Re: The Game: Chapter 03

Zuriel shakes his head to Boreas' query. "They're clear. "
DM
GM, 384 posts
Narrator
Destroyer of Worlds
Thu 24 Oct 2013
at 19:38
  • msg #327

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 326):

The figures continue to stare at the signposts, talking amongst themselves in hushed tones you can barely hear.  They acknowledge neither the P.A.R.T.Y.'s words nor its presence.
Keef
player, 179 posts
Hero in training
Thu 24 Oct 2013
at 19:43
  • msg #328

Re: The Game: Chapter 03

In reply to DM (msg # 327):

Maybe they're deaf?

Keef waves and gestures wildly, attempting to pantomime greetings, a compass, a map and the search for knowledge.  As these are largely abstract concepts, he's mostly just flapping his arms and jumping.

Chubbs does the toad equivalent of rolling his eyes.
Boreas Highwind
player, 276 posts
Eye for an Eye
Thu 24 Oct 2013
at 19:50
  • msg #329

Re: The Game: Chapter 03

Boreas tries the same greeting in Highborn.
DM
GM, 385 posts
Narrator
Destroyer of Worlds
Thu 24 Oct 2013
at 21:17
  • msg #330

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 329):

The figures continue to ignore your every movement and attempt at interaction.  [Private to Boreas Highwind: You do get magical aura readings off them.]
Boreas Highwind
player, 277 posts
Eye for an Eye
Thu 24 Oct 2013
at 21:27
  • msg #331

Re: The Game: Chapter 03

They're magical, some way or another.

His eye glows green for a moment as he makes his assessment.

Might be an illusion.

[Will Disbelief 21]

With his hand on the hilt of his shortsword, Boreas approaches and touches one on the shoulder.

My fellow traveler, what brings you this way?
This message was last edited by the player at 21:32, Thu 24 Oct 2013.
DM
GM, 386 posts
Narrator
Destroyer of Worlds
Fri 25 Oct 2013
at 04:01
  • msg #332

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 331):

The figures maintain their silent vigil before the signpost, reacting to Boreas not at all as the woodsman's hand passes right through the man's shoulder.
Zuriel Silendril
player, 345 posts
Emerald Flame
House Silendril
Fri 25 Oct 2013
at 12:38
  • msg #333

Re: The Game: Chapter 03

"I...what?!"

Zuriel steps back in surprise, looking around the clearing for threats.
This message was last edited by the player at 12:39, Fri 25 Oct 2013.
DM
GM, 387 posts
Narrator
Destroyer of Worlds
Fri 25 Oct 2013
at 12:48
  • msg #334

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 333):

"Very good!" a voice says from the foliage near the eastern trailhead.  "I was beginning to think you'd never notice."

A large [Private to Zuriel Silendril: (evil)] man steps out of the shadows, dressed in reinforced armor and armed with what looks like a greataxe strapped across his back.  Your eyes are immediately drawn to one compelling feature: a crimson armband tied around his left bicep.

"Welcome to The Waypoint, one of Mi'driel's many protected roads!" he smiles, surprisingly white teeth visible through his dark red beard as he runs a hand absently through his curly, unkempt hair.  "Tell me where are you headed, and I will be pleased to calculate the toll for your passage."

The rustling in the trees -- and the faint silhouettes that accompany it -- indicate that the man is not alone.
This message was last edited by the GM at 12:53, Fri 25 Oct 2013.
Zuriel Silendril
player, 346 posts
Emerald Flame
House Silendril
Fri 25 Oct 2013
at 12:55
  • msg #335

Re: The Game: Chapter 03

Zuriel gauges the situation, attempting to determine how many men are present. His hand strays to the hilt of his longsword.

"And what is it exactly that you protect the roads from that you see fit to levy a toll for your services?" Zuriel asks. "By law these roads are free for any who might travel them."
DM
GM, 388 posts
Narrator
Destroyer of Worlds
Fri 25 Oct 2013
at 12:59
  • msg #336

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 335):

The man folds his arms across his chest and widens his stance, though his cock-sure grin never falters.

"You aren't on Imperial roads anymore, Flamebringer.  These are fresh woodland trails, blazed through no small cost or amount of effort by Mi'driel itself -- a township which, I might add, does not benefit from the Empire's many public services."

He shrugs slightly.

"As for what you get out of the toll, the answer is simple: the peace of mind that comes with knowing that nothing untoward will happen to you as you travel, camp, hunt, or do whatever it is you came to do.  It's a pretty good deal, no?"
Boreas Highwind
player, 278 posts
Eye for an Eye
Fri 25 Oct 2013
at 13:12
  • msg #337

Re: The Game: Chapter 03

Boreas scans the trees, assessing the number of accomplices hiding therein.

[Perception 13]
Zuriel Silendril
player, 347 posts
Emerald Flame
House Silendril
Fri 25 Oct 2013
at 14:30
  • msg #338

Re: The Game: Chapter 03

"Pardon me my skepticism, but it sounds to me like simple extortion. If you are legitimately providing services to travelers in these parts, I'm willing to overlook the tolls you take that you presumably don't pay taxes on. I understand that it is as you say; the public services you receive out here are limited at best. So enlighten me. Other than vague threats, what is this protection money going toward?"
Boreas Highwind
player, 279 posts
Eye for an Eye
Fri 25 Oct 2013
at 14:33
  • msg #339

Re: The Game: Chapter 03

You certainly employ enough staff, from the looks of it.

Boreas gestures toward the trees.

Whatever it is must be especially dangerous.  Could you enlighten us?
DM
GM, 389 posts
Narrator
Destroyer of Worlds
Fri 25 Oct 2013
at 14:39
  • msg #340

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 339):

"Why, you never know what could happen on the roads. And I'd feel just terrible if you fine lot found yourself accosted at night by wild beasts or other predators.  Then me and the boys would have to clean up the mess, contact the proper authorities, console weeping widows... the list goes on."

The speaker rolls his shoulders absently, limbering up a bit as he speaks.

"So let's just skip all that and fork over the toll, eh?  Where are you going?"
Zuriel Silendril
player, 348 posts
Emerald Flame
House Silendril
Fri 25 Oct 2013
at 15:00
  • msg #341

Re: The Game: Chapter 03

Zuriel cocks an eyebrow, clearly unconvinced. "I *am* the authority, and the beasts of the forest don't give us much cause for concern. Hypothetically speaking, what are your rates, and again hypothetically, what happens if we decide to take our chances and decline your...generous...offer of protection? And also, why the illusion? Seems unnecessary."

Zuriel shifts his weight, freeing his sword hand for a quick draw, though he remains outwardly relaxed.
Boreas Highwind
player, 280 posts
Eye for an Eye
Fri 25 Oct 2013
at 15:01
  • msg #342

Re: The Game: Chapter 03

Boreas, his hand still idling inside his Pouch of Holding, wraps his fingers around a smokestick in preparation.

[OOC]Ready action to use a smokestick in the middle of our group if combat is imminent.[/OOC]
This message was last edited by the player at 15:03, Fri 25 Oct 2013.
DM
GM, 390 posts
Narrator
Destroyer of Worlds
Fri 25 Oct 2013
at 15:11
  • msg #343

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 342):

The man chuckles at the paladin's words.

"News flash, Flamebringer: the world don't exist on your dime.  We're far from Hae'driel, and here in the forests people understand the difference between talk and action. Yer laws don't mean jack t'me, and they mean even less to the brigands and spirits and such that plague these trails."

He cracks his knuckles and leans against the signpost apathetically.

"I've asked you twice where you're headed for the express purpose of calculating your toll.  It depends on how long you'll be on the road.  Figure about 5 gold per day, per person.  Half that for women and children. And as fer not paying the toll?"

The man rolls his neck and crosses his arms once more.

"That would mean you'd need to go back the way you came."
This message was last edited by the GM at 15:27, Fri 25 Oct 2013.
Boreas Highwind
player, 281 posts
Eye for an Eye
Fri 25 Oct 2013
at 15:17
  • msg #344

Re: The Game: Chapter 03

And if we refuse?
DM
GM, 391 posts
Narrator
Destroyer of Worlds
Fri 25 Oct 2013
at 15:20
  • msg #345

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 344):

The man sighs and draws his axe, causing the rustling in the trees to intensify.  The illusory figures turn and regard the P.A.R.T.Y., as well.  With a soundless flash, they transform into mirror images of the speaker -- though they remain silent.  Each draws an illusory axe and mimics the Redarm's stance.

"If you insist on using our roads without paying the established fee, I'm afraid we'll have no choice but to evict you from the premises.  Nobody wants that, so think it through."
This message was last edited by the GM at 15:24, Fri 25 Oct 2013.
Zuriel Silendril
player, 349 posts
Emerald Flame
House Silendril
Fri 25 Oct 2013
at 15:38
  • msg #346

Re: The Game: Chapter 03

Zuriel draws his sword and readies his shield. "Discussing price is moot. We don't have that much, quite frankly. Questing is not always as lucrative as the stories would have you believe. So here's what's going to happen. I don't know enough about what you do to ascertain whether or not you are providing a service. Because we left things with Lukas on a good note, I'm willing to give you the benefit of a doubt. I would hate to see things come to violence as well. But we can't pay the toll, and we *are* going through. The boy here is sick, we can't afford the time to go around your territory. You don't have to protect us from whatever beasts are here, and we'll be in and out before you know it. But if you insist on blocking our way, I will insist otherwise. But by all means, feel free to check with Lukas before you make your decision."

Zuriel smiles charmingly.

[Diplomacy: 27]
This message was last edited by the player at 15:39, Fri 25 Oct 2013.
DM
GM, 392 posts
Narrator
Destroyer of Worlds
Fri 25 Oct 2013
at 15:47
  • msg #347

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 346):

The man frowns slightly, as do his mirror images (though with a somewhat delayed reaction time).

"Everyone's in a hurry.  If the boy's sick with something a paladin and a priest can't cure, a few minutes of haggling here could make the difference between a much longer delay down the road."

The man shifts his stance to something a little less aggressive, taking in the P.A.R.T.Y. more fully as he ponders Zuriel's words.

"If you know Lukas, you'll know I have Bluebands at my disposal here.  They received a message a touch past dawn that suggested there might be felons on the road -- that Wardens have been alerted to a possible series of murders concerning some missing businessmen or some such. Riders may have been dispatched; hard to say."

He narrows his eyes suspiciously.

"That wouldn't have anything to do with you, would it? I'd hate to waive your toll and then be arrested for aiding and abetting..."
Zuriel Silendril
player, 350 posts
Emerald Flame
House Silendril
Fri 25 Oct 2013
at 15:59
  • msg #348

Re: The Game: Chapter 03

Zuriel sighs. "I'm not sure, to be perfectly honest. One of our party was attacked by a group of exterminators unprovoked, and the exterminators were slain resisting as we were attempting to apprehend them. We sent notice via animal messenger to whomever was responsible for that segment of the road that there were toxic - and highly illegal - chemicals in need of disposal. I'm honestly shocked that the Wardens could have gotten word so quickly, as this incident only just happened last night, so it's entirely possible that you're referring to an unrelated incident. However, given the circumstances I hardly think you would be liable at all. And something tells me you're looking to avoid the Wardens yourselves..."


"I see it as a non-issue. I expect to be back this way shortly, though, so if clarification is needed we won't be far from hand."
DM
GM, 393 posts
Narrator
Destroyer of Worlds
Fri 25 Oct 2013
at 16:02
  • msg #349

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 348):

The man shakes his head slowly, debating something, then sheathes his axe.

"Eh, above my pay grade.  We'll consult with Lukas and go from there.  Your toll is waived, for now.  It's not like we don't know where to find you if we decide to... renegotiate."

The illusions slowly fade, and the speaker steps aside to lean non-threateningly against the signpost.
This message was last edited by the GM at 16:02, Fri 25 Oct 2013.
Zuriel Silendril
player, 351 posts
Emerald Flame
House Silendril
Fri 25 Oct 2013
at 16:03
  • msg #350

Re: The Game: Chapter 03

"Indeed. We appreciate your understanding. You gentlemen have a fine day."
Boreas Highwind
player, 282 posts
Eye for an Eye
Fri 25 Oct 2013
at 16:11
  • msg #351

Re: The Game: Chapter 03

Boreas nods, eye glinting menacingly as he heads down the eastern path.
Zuriel Silendril
player, 352 posts
Emerald Flame
House Silendril
Fri 25 Oct 2013
at 16:45
  • msg #352

Re: The Game: Chapter 03

"It does concern me that the Wardens are involved so quickly," Zuriel muses as they continue down the path. "I wonder how they heard so quickly, and more importantly, why they even care as opposed to the rangers."

I wonder if our dear friend Giles is causing mischief.
Maeve
player, 196 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 25 Oct 2013
at 17:04
  • msg #353

Re: The Game: Chapter 03

As they resume their hike, Maeve is dismayed to find herself once again whistling Binkles' little tune.
DM
GM, 397 posts
Narrator
Destroyer of Worlds
Fri 25 Oct 2013
at 19:51
  • msg #354

Re: The Game: Chapter 03

In reply to Maeve (msg # 353):

You encounter no resistance during the rest of the day's travels, and before long it is once again time to make camp.  You locate a promising clearing, and prepare for another evening -- hopefully one that will be a bit less exciting the last.

[Crossroads]
This message was last edited by the GM at 19:51, Fri 25 Oct 2013.
Maeve
player, 197 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 25 Oct 2013
at 20:07
  • msg #355

Re: The Game: Chapter 03

In reply to DM (msg # 354):

Hopefully this evening will be a bit less exciting than the last, Maeve says.  She unloads some some gear from Wes, who has obligingly (she assumes) carried some bags for them that day.

We should set an especially close watch these next few nights. I wonder if Giles is even still in these parts; I overheard him say something to Shep about possibly returning to Mid'riel. If I'm right, he is equally eager to be away from us as we are from him.  It's. . . it's almost as if a part of him knew that his affliction was coming upon him and he wanted to spare us the danger.

If only we could be sure he'd left these parts.  Boreas, perhaps some of the residents of this forest saw which way he went?
Zuriel Silendril
player, 354 posts
Emerald Flame
House Silendril
Fri 25 Oct 2013
at 20:31
  • msg #356

Re: The Game: Chapter 03

"If he went back to Mid'riel, then I'd be more worried about what story he's spun for Lukas. It's unlikely to be flattering to us, and we might be getting company from the red arms. Either way, we should be extra vigilant for the next week or so. Let's make ready for camp. Cassie, please feel free to join whichever watch you prefer, or if you'd rather catch up on your rest, that's also fine. You've had a long several days. You too, Keef."

(OOC: ready to start the usual watch cycle whenever.)

[Private to DM: Zuriel watches Cassie with concern, trying to assess her mental state. He isn't going to push her, but he's available to talk.]

Frowning, he clicks his tongue to himself. He opens the map given to the party by Baldwin, checking to see if the bard had written them any messages.

I can't believe I've been neglecting this.
This message was last edited by the player at 20:37, Fri 25 Oct 2013.
Boreas Highwind
player, 284 posts
Eye for an Eye
Sat 26 Oct 2013
at 04:06
  • msg #357

Re: The Game: Chapter 03

So Lyriel and Maeve will take the first watch, I'll take the second, and Zuriel and Keef get the third as usual.  Cassie, if you don't mind, I'd appreciate an extra pair of eyes on my watch.

Also, Zuriel, we should probably ask the book something useful too.  Any ideas?


[OOC]Going to be pretty busy tomorrow.  Autofollow me unless there's combat.  I'd like Boreas to have a little conversation with Cassie during watch if she agrees, but we can add that in later.[/OOC]
Zuriel Silendril
player, 355 posts
Emerald Flame
House Silendril
Sat 26 Oct 2013
at 05:03
  • msg #358

Re: The Game: Chapter 03

Zuriel looks up from actively writing in the Book of Answers somewhat sheepishly. "I've actually already posed a question. I figured we've got a course for the next day at least, we didn't have anything else pressing...if there's something you think we need to ask in the near future though let me know."

He gets up to stretch his legs and roll out his bedroll. "Boreas, need help laying out the caltrops tonight?"

Boreas shrugs, and he and Zuriel walk off setting up a perimeter.

[Private to Boreas Highwind: Zuriel addresses Boreas in an undertone as their patrol takes them around a dense thicket. "Hey Boreas, I'm a bit worried about Cassie. About how she's holding up, I mean. She's been through a lot in the past few days between losing Chomper and regaining her connection with the forest, and now we're slogging through hostile territory to meet the ancient enemy of the order she may still identify with. She's no longer registering evil, though her necklace still is. I don't know how you feel about her, and I still don't fully trust her motives, but I think there really is good in her. I don't want to push her, but I think she owes it to herself to hear Wildheart's side of the story before she makes a decision on what she wants to do. I for one, won't let him harm her. If you get a chance to talk with her...I don't know, just let her know that we understand that she's in a difficult position, and if she needs help finding her way, well...we're here for her."]
Boreas Highwind
player, 285 posts
Eye for an Eye
Sat 26 Oct 2013
at 13:28
  • msg #359

Re: The Game: Chapter 03

Boreas continues to talk with Zuriel while laying caltrops ay yhe clearing entrance before returning to bed down.

[Private to Zuriel Silendril: That's the idea.  I figure we have something in common with our connections to nature.  Maybe I can provide some help.]
Keef
player, 180 posts
Hero in training
Sat 26 Oct 2013
at 15:46
  • msg #360

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 359):

Keef, who watched the days happenings with unnatural muteness, nods and seems excited about his watch with Zuriel.

If we're attacked, can I raise the alarm?  And I'll question everyone who comes by, might be illusions, might be foes, might be exterminators or something else...

Barring anything else happening, Keef will stand watch with great vilgillance, marching to and fro about the camp with his waster and demanding 'who goes there?' of every errant breeze, shadow or party member getting up to go to the privy.

Chubbs sits quietly near the fire, actively disapproving of the flames.
DM
GM, 398 posts
Narrator
Destroyer of Worlds
Sat 26 Oct 2013
at 20:20
  • msg #361

Re: The Game: Chapter 03

In reply to Keef (msg # 360):

The P.A.R.T.Y. sleeps fitfully, switching out during their appointed shifts without incident.  Dawn breaks over a chilly autumn morning, with every breath accompanied by a visible puff of air.

OOC: If you wanted to have conversations with each other, or with Cassie, use the PMs and I'll update that information here afterward.
This message was last edited by the GM at 01:43, Sun 27 Oct 2013.
Zuriel Silendril
player, 356 posts
Emerald Flame
House Silendril
Sat 26 Oct 2013
at 23:11
  • msg #362

Re: The Game: Chapter 03

Zuriel is already awake when you arise, having finished out the watch. He is uncharacteristically silent, staring off into the trees with a distant expression.

He spends the rest of the day in a daze, lost in his own thoughts.
This message was last edited by the player at 18:10, Sun 27 Oct 2013.
DM
GM, 399 posts
Narrator
Destroyer of Worlds
Sun 27 Oct 2013
at 01:43
  • msg #363

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 362):

The party enjoys a hurried breakfast, and soon finds itself back on the road.  The day passes uneventfully until just after 5 p.m., when the trail tapers off at the rocky banks of an enormous river so wide, you can barely make out the opposite bank.

The fast-moving water rushes past clusters of rocks, which churn with foam that hints at an underwater current.  Far above you, almost too faint to be clearly seen, is a bridge of some kind -- perhaps the crossing point for the upper pass.

You can only assume you have reached the Feywood River, Glen'dinel.

There is a signpost near where the trail ends and the rocky bank begins, atop which is affixed a corroded bell and a pullcord.

The sign reads as follows:

quote:
Ferry Rates

$5 - Elf
$10 - Human
$15 - Horse
$50 - Highborn


From where you are standing, there does not appear to be any other way across -- the bank extends northward and southward as far as the eye can see, and the only way east is blocked by the treacherous-looking water.
This message was last edited by the GM at 01:43, Sun 27 Oct 2013.
Zuriel Silendril
player, 357 posts
Emerald Flame
House Silendril
Sun 27 Oct 2013
at 03:35
  • msg #364

Re: The Game: Chapter 03

After the party has been standing around the bank for a while, Zuriel blinks, as if only just acknowledging their current situation. Reading the sign, he shrugs and pulls the cord.
This message was last edited by the player at 03:39, Sun 27 Oct 2013.
Keef
player, 182 posts
Hero in training
Sun 27 Oct 2013
at 12:53
  • msg #365

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 364):

Keef looks first dismayed, then nods to himself.

It's ok, Chubbs can probably swim it.  If not maybe I can sneak him across.
Maeve
player, 199 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sun 27 Oct 2013
at 15:30
  • msg #366

Re: The Game: Chapter 03

I see no price for toads.  It seems unlikely that the powers that be would have a problem providing passage for Chubbs.

The rest of our various and sundry group?  That might be more of an issue.
DM
GM, 401 posts
Narrator
Destroyer of Worlds
Sun 27 Oct 2013
at 16:33
  • msg #367

Re: The Game: Chapter 03

In reply to Maeve (msg # 366):

"Could be, could be!" a voice answers Maeve's rhetorical question.  Its owner materializes a few moments later in a shower of sparkles and glitter, revealing a small, winged woman who looks very much like a sprite.

"Welcome to Glen'dinel! If you'll just leave the posted fees in my care, travelers, I'll be happy to guide you across the waters."

She giggles, flitting over to Chubbs and patting him gently on the head.

"No charge for toads."
This message was last edited by the GM at 16:37, Sun 27 Oct 2013.
Zuriel Silendril
player, 358 posts
Flamebringer
House Silendril
Sun 27 Oct 2013
at 16:49
  • msg #368

Re: The Game: Chapter 03

Zuriel seems surprised by the nature and sudden appearance of the ferrylady, but quickly regains his composure, giving her a polite bow. "Well met, mi'lady. I am Zuriel Siléndril, and am traveling with my companions to seek advice from the spirit of Wildheart. I was told he could be found near the banks of Glen'dinel. Do you know where we should seek him?"

He smiles at her hopefully.

[Diplomacy: 23]
Keef
player, 183 posts
Hero in training
Sun 27 Oct 2013
at 16:51
  • msg #369

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 368):

Chubbs croaks loudly for nearly a minute.

And I'm Keef
DM
GM, 402 posts
Narrator
Destroyer of Worlds
Sun 27 Oct 2013
at 16:58
  • msg #370

Re: The Game: Chapter 03

In reply to Keef (msg # 369):

"Hail, little one.  I'm Lilith!"

The sprite flutters exuberantly around the signpost for a moment, leaving a faint trail of sparkles as she goes.

"And you," she says, the smile dying on her face as she approached Zuriel.  "Are a highborn paladin.  What business do you have with Wildheart?  We've left you well enough alone these past decades."
Zuriel Silendril
player, 359 posts
Flamebringer
House Silendril
Sun 27 Oct 2013
at 17:08
  • msg #371

Re: The Game: Chapter 03

"It is a pleasure to meet you, Lilith. I assure you, I mean you and the other feyfolk no harm. As I said, I seek advice from the spirit of Wildheart, and also wish to pay my respects to the fallen hero."
DM
GM, 403 posts
Narrator
Destroyer of Worlds
Sun 27 Oct 2013
at 17:26
  • msg #372

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 371):

The sprite flits this way and that, confused.

"You sound sincere, you really do," she admits reluctantly.  "Promising! But what about her?"

Lilith flutters over to Lyriel, smiling sweetly.

"Are you here to pay your respects to the one called Traitor in the lost city of Hae'driel?"

Seeing the cleric fails to answer right away, she continues on to the other P.A.R.T.Y. members.

"Distressing.  But the Easterner is welcome, as are her horse, the boy, the toad, and the woodsman."

Lilith frowns slightly as those mentioned make no move to place coins in the bag she had held out to them for the purpose.  She jiggles it enticingly, then shrugs and moves on.

"No?  Well, the two Highborn will have to wait here while I consult with the Elders.  If you truly are here to pay your respects to the fallen in some official capacity, I'm sure they will want to witness it.  Better a century late than never, I suppose."

She perches upon the bell for a moment and takes in a deep breath of autumn air, calming herself in the process.

"And don't think I haven't forgotten the witch you have over there," she says, nodding darkly in Cassie's direction.  "I assume she's under the Flame's arrest, and left unbound simply because chaining a druid is as impractical as trying to walk a feral voidstalker, but she still can't cross over with you unless the Elders give their say-so. Wait here!"

Without another word, Lilith vanishes as dramatically as she had appeared, leaving the P.A.R.T.Y. to soak in the early evening sun on the banks of the roaring river.

[Crossroads]
This message was last edited by the GM at 17:32, Sun 27 Oct 2013.
Zuriel Silendril
player, 360 posts
Flamebringer
House Silendril
Sun 27 Oct 2013
at 17:38
  • msg #373

Re: The Game: Chapter 03

Zuriel watches the sparkling sprite vanish into the distance before turning to Cassie.

"She seems very perceptive. I think the best course of action here, now more than ever, is to tell the complete truth. By now you must know I no longer consider you a prisoner, Cassie. If they decide to allow us an audience with Wildheart, I will certainly not attempt to force you to join us. That is your choice to make, and yours alone. One thing I do believe even more strongly now, is that you owe it to yourself to hear the full story from both sides, so that you can make the decision to follow the path that is truly right for you."
Maeve
player, 200 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sun 27 Oct 2013
at 17:52
  • msg #374

Re: The Game: Chapter 03

Maeve glances at Zuriel and Lyriel.

We seem to attract more attention traveling with you than. . . unable to think of a qualifier, she drops the simile.

Why is it exactly that the Flame garners such strong reactions?
Zuriel Silendril
player, 361 posts
Flamebringer
House Silendril
Sun 27 Oct 2013
at 18:04
  • msg #375

Re: The Game: Chapter 03

Zuriel answers Maeve, though his mind still seems elsewhere. "That's a complicated question. I suppose that the simplest answer is that the Emerald Flame isn't known for being particularly gentle or understanding in its quest to uphold justice and righteousness. The Flame almost always has a very...direct approach to dealing with what it perceives as evil, and over the generations, many people have taken exception to our methods. For better or worse, the presence of the Flame is very hard to ignore."
This message was last edited by the player at 18:04, Sun 27 Oct 2013.
Boreas Highwind
player, 286 posts
Eye for an Eye
Sun 27 Oct 2013
at 18:05
  • msg #376

Re: The Game: Chapter 03

Or to your labels.
Lyriel Vesper
player, 115 posts
To Heal is Divine
Sun 27 Oct 2013
at 18:30
  • msg #377

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 376):

Well that was certainly very odd, do any of you happen to know what they have against highborn?
Zuriel Silendril
player, 362 posts
Flamebringer
House Silendril
Sun 27 Oct 2013
at 18:44
  • msg #378

Re: The Game: Chapter 03

Zuriel shrugs. "Highborn and wild elves have never really gotten along, despite being essentially of the same ultimate lineage. At best both sides passionately ignore each other. At worst, there has been conflict. Different worldviews, I guess, but the squabbling has always seemed pointless to me. The dark elves, on the other hand..."
This message was last edited by the player at 18:45, Sun 27 Oct 2013.
Keef
player, 184 posts
Hero in training
Sun 27 Oct 2013
at 19:45
  • msg #379

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 378):

It's too bad you're not toads.  That would make it easy... and cheap... Keef says, summing all his political, cultural and economic knowledge.

Chubbs bobbs his head, clearly agreeing that everyone would be much improved in his mind by toadhood.
Boreas Highwind
player, 287 posts
Eye for an Eye
Sun 27 Oct 2013
at 23:13
  • msg #380

Re: The Game: Chapter 03

If I recall, there was a conflict in years past.  Both sides still hold some resentment.

As for you, Cassie, if you wish to confront Wildheart, your own words will go further toward convincing the Elders than any of ours would.

DM
GM, 404 posts
Narrator
Destroyer of Worlds
Mon 28 Oct 2013
at 13:47
  • msg #381

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 380):

"I... just don't know," Cassie replies, slinking back toward the treeline.  "We'll see."

***

A good hour passes without much of anything happening, until a familiar shower of sparkles appears once more from near the bell.

"Still here? Delightful!" the hyperactive voice of Lilith exclaims, materializing just as before.

She still has the toll-collecting bag in her hands, and she jingles it absently while fluttering over toward the P.A.R.T.Y.

"The Elders don't trust you," she says to Zuriel and Lyriel.  "Predictable! They'll only let you through if you know Wildheart's fallen name, proving you legitimately know the story and care to pay your regards and make amends."

She shrugs helplessly.

"Annoying!  But who can blame them?  We get more tourists than you'd think, and Wildheart has a busy schedule to keep."

Lilith flits over to Cassandra, points to her own eyes, and then to the druids.

"You can come with the Highborn if they pass the test, but I'll be watching you.  Don't try any funny business! And your toll's the same as theirs: $50."

She smiles at the rest of the P.A.R.T.Y.

"The rest of you are welcome to pay now, so we can get the process started. Exciting!"
This message was last edited by the GM at 13:48, Mon 28 Oct 2013.
Boreas Highwind
player, 288 posts
Eye for an Eye
Mon 28 Oct 2013
at 14:07
  • msg #382

Re: The Game: Chapter 03

That still leaves us with the problem of not having any money to speak of.  To be honest with you, our issue is a little more pressing.  Our young friend, Keef has fallen under a curse from this crown and staff.  As far as I can tell, it's as much in your interests to resolve this as it is ours.  These artifacts could pose a very real danger to the forest if left unchecked.

Realize it's not that we don't want to pay the toll.  We just can't.

Zuriel Silendril
player, 363 posts
Flamebringer
House Silendril
Mon 28 Oct 2013
at 14:45
  • msg #383

Re: The Game: Chapter 03

Zuriel furrows his brow in thought, and turns to Lyriel. She shrugs. "I'm afraid I don't know Wildheart's fallen name. I hadn't even heard his tale until I entered these woods. The sad truth is anything involving the fey is shunned in Hae'driel, and not publicly discussed. My own uncle Agarwaen was ostracized by my grandfather for his dealings with the wild ones. So I sincerely apologize for my ignorance. I truly do wish to learn more."
DM
GM, 405 posts
Narrator
Destroyer of Worlds
Mon 28 Oct 2013
at 14:55
  • msg #384

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 383):

"Yes, that's ri-" Lilith begins, before stopping abruptly.  "Common names and coincidences!  So, you don't know?"

"SilĂ©ndril," Cassandra says quietly, breaking the awkward silence.  "Wildheart's fallen name was SilĂ©ndril."

The sprite blinks, looking from Zuriel and Lyriel to Cassandra, then nods.

"Precisely! So you can cross," she jingles the toll bag.  "Except you can't. Disappointing."

Lilith shoulders the bag and makes her way back to the bell, upon which she perches -- brow furrowed in thought.  The wind picks up, and she pricks her ears.

"Oh?  Oh!"  She smiles and produces a tiny wand entwined with ivy.  "The Elders want to meet you anyway.  Fortunate!"

Lilith waggles the wand, which causes the waters to rumble and split apart, revealing a narrow path across the river.

"See you on the other side," she winks, shimmering into nothingness.  Her voice urges you onward.  "Hurry!"
This message was last edited by the GM at 14:58, Mon 28 Oct 2013.
Keef
player, 185 posts
Hero in training
Mon 28 Oct 2013
at 14:58
  • msg #385

Re: The Game: Chapter 03

In reply to DM (msg # 384):

Keef strides confidently ahead, taking time now and again to poke at the wall of water on either side.

Chubbs is far less impressed.  Clearly he has born witness to bigger walls of water than these.
Maeve
player, 201 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 28 Oct 2013
at 15:02
  • msg #386

Re: The Game: Chapter 03

Maeve winds Wes's lead rope around her hand and leads the horse down into the recently-vacated riverbed.
Zuriel Silendril
player, 364 posts
Flamebringer
House Silendril
Mon 28 Oct 2013
at 15:05
  • msg #387

Re: The Game: Chapter 03

For once, Zuriel seems to have nothing to say, though his mouth remains open. He alternates glances between Lilith and Cassie, with an expression that puts you in mind of somebody who has just been hit in the head with a rock.

"Oh." he finally manages to get out.
Maeve
player, 202 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 28 Oct 2013
at 15:10
  • msg #388

Re: The Game: Chapter 03

Zuriel!  You can speculate on your famous relations in a bit.  We should probably get going Maeve cheerfully calls back to the paladin.  She has rarely seen so much water in her life and is a little giddy with the experience.
DM
GM, 406 posts
Narrator
Destroyer of Worlds
Mon 28 Oct 2013
at 15:10
  • msg #389

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 387):

"We are far from Hae'driel," Cassie says, winking at Zuriel and nodding in Lyriel's direction.  "No need to put on airs. Unless it's for her benefit, I suppose."

She sighs, takes a steadying breath, and begins to cross the path.

"Let's go meet the Master's sworn enemy," she says sarcastically, breaking the tension with an attempt at humor.  "Better make sure to have all my weapons, my armor, and my beloved companion taken from me first.  It's cool. I've got this."
This message was last edited by the GM at 15:11, Mon 28 Oct 2013.
Boreas Highwind
player, 289 posts
Eye for an Eye
Mon 28 Oct 2013
at 15:13
  • msg #390

Re: The Game: Chapter 03

Boreas looks over at Zuriel, furrows is brow, then silently crosses the river.
Keef
player, 186 posts
Hero in training
Mon 28 Oct 2013
at 15:33
  • msg #391

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 390):

S'ok Keef says to Cassandra, stepping to her side and drawing his waster.  We'll protect you, right? he looks at Zuriel for confirmation that that's indeed what they're going to do.

Chubbs puffs up his chest and hops along Cassie's other side, looking very intimidating and threatening anything to come at him.
This message was last edited by the player at 15:33, Mon 28 Oct 2013.
Lyriel Vesper
player, 116 posts
To Heal is Divine
Mon 28 Oct 2013
at 16:04
  • msg #392

Re: The Game: Chapter 03

Lyriel furrows her eyebrows at the sprite's pronouncement of Wildheart's fallen name. She then glances towards Zuriel seeing him at a loss for words. I wonder if he knows...

Well I suppose we can't resist an invitation such as this. Shall we? She gives a nod towards the sprite and follows along with the rest of the party.
Zuriel Silendril
player, 365 posts
Flamebringer
House Silendril
Mon 28 Oct 2013
at 16:17
  • msg #393

Re: The Game: Chapter 03

Zuriel snaps back to reality, and nods at Keef. "Aye," he answers, and then responds to Cassie, exceedingly grateful for her attempt to break up the tension with levity. "I wouldn't worry too much, Cassie. If he's to be wroth with any of us I imagine it will be me. Just think of all the birthday presents I owe him...Veilspire pales in comparison."

Zuriel follows across the river, uneasy despite his outward display of humor.

First my mother, now my uncle...what other family secrets has Father kept from me?
This message had punctuation tweaked by the player at 16:23, Mon 28 Oct 2013.
DM
GM, 407 posts
Narrator
Destroyer of Worlds
Mon 28 Oct 2013
at 17:43
  • msg #394

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 393):

You advance down the trail slowly in a single-file line, occasionally pausing to gape in wonder at the towering walls of water on either side.  A faint mist sprays in your face as you near the end, and the barriers seem to buckle under the weight of the river.

Only moments after the last of you reaches the far bank, the barriers succumb to the will of the current and come crashing down -- leaving you stranded on the other side of the river.

There is no trail to be seen here; instead, the rocky banks transition smoothly into a sparsely forested area not unlike the public parks and picnic areas that have been established at key tourist and conservation areas throughout Empire.

You climb uphill for a mile or so, coming to a stop at a crest that overlooks the churning waters far below.  This location offers a great vantage point over the woodlands on every side, though it is still situated far below the aerial bridge you noticed before.

Atop the hill is a smooth, wide stump similar to the one you encountered back at the windy bridge.  A circle of flat stones surrounds it, each engraved with a maple leaf.

Lilith blinks into existence as you approach, her visage predictably cheerful.

"You've reached the western gate.  Affirming!" she giggles, making a grand gesture at the stump.  "Step right up, one at a time.  The Elders are expecting you."
This message was last edited by the GM at 17:44, Mon 28 Oct 2013.
Maeve
player, 203 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 28 Oct 2013
at 17:53
  • msg #395

Re: The Game: Chapter 03

Maeve hands Wes's lead rope to Boreas and steps on the stump.

I am Maeve of the realm of Gaelia, also known as the Eastern Continent.

She waits expectantly for something to happen.
This message was last edited by the player at 18:02, Mon 28 Oct 2013.
DM
GM, 408 posts
Narrator
Destroyer of Worlds
Mon 28 Oct 2013
at 18:07
  • msg #396

Re: The Game: Chapter 03

In reply to Maeve (msg # 395):

A bright green light erupts from the circle of stones, creating a transcendent glare that leaves you seeing spots.

When the P.A.R.T.Y.'s vision clears, Maeve is gone.

***

Elsewhere

Maeve finds herself standing near the entrance of a comfortably furnished room in what appears to be a large wooden cabin of some sort. It resembles nothing so much as a woodland shrine, with a series of benches built into the floor astride a central aisle that leads up toward a raised area in the front of the room.

A trio of ancient-looking elves stand on a raised dais nearby, dressed in robes and leaning heavily on their staves.  In the center of the dais is a marble statue of a lightly armored elven archer, with a maple leaf etched over his heart.

The maple leaf appears to be made of a strange mixture of emerald and topaz, and its multifaceted surface glitters fitfully in the soft light provided by a pair of slowly bobbing wisps that hover nearby.
Boreas Highwind
player, 290 posts
Eye for an Eye
Mon 28 Oct 2013
at 18:11
  • msg #397

Re: The Game: Chapter 03

Boreas takes the lead for Wes and steps onto the stump.

I am Boreas.

The emerald begins to glow more intensely.

And this is Wes.  We request an audience with the Elders.
DM
GM, 409 posts
Narrator
Destroyer of Worlds
Mon 28 Oct 2013
at 18:12
  • msg #398

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 397):

The same bright light engulfs Boreas and Wes, and they vanish in a similar manner.

***

Elsewhere

Boreas appears next to Maeve, though Wes is nowhere to be seen.
This message was last edited by the GM at 18:12, Mon 28 Oct 2013.
Zuriel Silendril
player, 366 posts
Flamebringer
House Silendril
Mon 28 Oct 2013
at 18:15
  • msg #399

Re: The Game: Chapter 03

Zuriel bows once more to the sprite bobbing beside him. "Thank you again, Lilith, for your guidance."

He then turns to Cassie and nods reassuringly.
Lyriel Vesper
player, 117 posts
To Heal is Divine
Mon 28 Oct 2013
at 18:23
  • msg #400

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 399):

Lyriel steps forward hesitantly onto the stump, looking back towards Zuriel for reassurance. I am Lyriel of House Vesper. Bracing herself she waits.
DM
GM, 410 posts
Narrator
Destroyer of Worlds
Mon 28 Oct 2013
at 18:27
  • msg #401

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 399):

Lyriel's interaction with the stump mirrors the others, and she vanishes in a burst of light.

Cassie sighs, looking at the stump as though it might burn her.

"Well then.  Here goes nothing," she says, tossing her blonde hair in as carefree a gesture as she can manage before stepping upon the platform.

The cycle repeats itself once more, but the flash of light is far darker than before -- those remaining in the clearing hear Cassie's voice yell out in shock, fear, or pain, but when you vision clears, she, too, has vanished.

***

Elsewhere

Lyriel appears next to the others, letting out a pent-up sigh of relief she didn't realize she'd been holding.

Moments later, the air shimmers near the dais, and a human-sized figure appears near the statue.  It takes Boreas, Maeve, and Lyriel a moment to realize that it is Cassandra, frozen motionless within a solid block of amber.  She looks conscious and more-or-less healthy, given the situation, but does not appear to be able to move or speak.
Zuriel Silendril
player, 367 posts
Flamebringer
House Silendril
Mon 28 Oct 2013
at 18:37
  • msg #402

Re: The Game: Chapter 03

Zuriel starts as Cassie yells out, rushing to the stump to follow. "Knight-Errant Zuriel of House Siléndril!"
Keef
player, 187 posts
Hero in training
Mon 28 Oct 2013
at 18:40
  • msg #403

Re: The Game: Chapter 03

In reply to DM (msg # 401):

Keef stows his weapon in his belt, tightens his pack and marches toward the stump.

Before he can get there, Chubbs hops up on it and croaks loudly.

Keef waits patiently until the toad is done, then follows.

And I'm Keef... just Keef
DM
GM, 411 posts
Narrator
Destroyer of Worlds
Mon 28 Oct 2013
at 18:46
  • msg #404

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 402):

Zuriel, Keef, and Chubbs vanish from the clearing, leaving Lilith alone at the stump.

"That's that," she giggles to herself. "Intriguing!"

***

Elsewhere

Zuriel appears with the others, and takes a moment to absorb the scene around him.  Moments later, a flash of light appears near Cassandra's amber casing, and a second appears: this one containing Keef.  Chubbs appears on top of his master's amber casing, unencumbered, and immediately takes to kicking the prison in irritation while croaking his intense displeasure.

[Private to Keef:
"Treachery, Master!" the staff's voice thunders in your ears.  "I cannot drink in this petty prison, but with a sip of your life force I feel confident I can shatter these walls.  What do you say?"
]
This message was last edited by the GM at 18:47, Mon 28 Oct 2013.
Zuriel Silendril
player, 368 posts
Flamebringer
House Silendril
Mon 28 Oct 2013
at 18:52
  • msg #405

Re: The Game: Chapter 03

Zuriel's eyes widen in anger briefly before he regains his composure. He puts a hand to each of the amber casings. "Can you two hear us? Blink maybe?"

He looks back towards the elders. "With all due respect, is the encasing entirely necessary? I can vouch that they both came here in good faith to seek your advice. How are they to speak for themselves?"
DM
GM, 412 posts
Narrator
Destroyer of Worlds
Mon 28 Oct 2013
at 19:03
  • msg #406

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 405):

"Yes," the elders answer as one.  "Though we are sympathetic to your request, we cannot risk a confrontation with Veilspire.  Or his minions."

The elder in the center narrows his eyes slightly at Zuriel, adding, "Besides, you'll find that the words of a paladin mean little here in the Wilds."

He turns to address the others.

"To the rest of you, welcome.  Lilith informs us that you are here to seek wisdom from Wildheart, along with a cure for the boy.  The presence of the twisted one's druidess among you is harder to decipher, but we would be happy to handle that for you, as well."

The trio look at Cassie's prison grimly.

"On that matter, rest assured, we have a great many ideas."
Maeve
player, 204 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 28 Oct 2013
at 19:09
  • msg #407

Re: The Game: Chapter 03

Maeve can see Zuriel opening his mouth to protest, and steps forward before he can begin his statement.

The boy is indeed our first priority, and there are other matters of importance which we wish to discuss.  Zuriel wishes to speak on behalf of the druid Cassandra, but that can wait.  She looks more closely at the amber casings.  . . . .they can breath in there, can't they?

She then looks around once again.

Not to mention we seem to be missing a horse.
This message was last edited by the player at 19:09, Mon 28 Oct 2013.
DM
GM, 413 posts
Narrator
Destroyer of Worlds
Mon 28 Oct 2013
at 19:37
  • msg #408

Re: The Game: Chapter 03

In reply to Maeve (msg # 407):

"They are being held in stasis, and do not require sustenance of any kind.  They can hear us, and they can think clearly, but cannot neither move nor speak.  They are perfectly safe."

The left-hand elder nods at Maeve.

"Your steed is likewise secure, enjoying a quiet stable stall for the duration of your time with us.  Though we approve of your concern for him."
This message was last edited by the GM at 19:37, Mon 28 Oct 2013.
Zuriel Silendril
player, 369 posts
Flamebringer
House Silendril
Mon 28 Oct 2013
at 19:55
  • msg #409

Re: The Game: Chapter 03

Zuriel calms himself, content that neither Cassie nor Keef are in any immediate danger. "I think then, given our unusual circumstances, it might be wise to give you the background of who we all are and why we are here."

Zuriel then proceeds to narrate the story of their adventure, pausing for other party members to add their perspectives and fill in details. He takes particular care to describe Cassie and her path to redemption. As the story winds up towards the present, he concludes "So here we are, seeking your advice and guidance. I can only imagine what you must think of this group, but I implore you to consider our request. We come from different places and have different views, but we are each of us trying to do the right thing."
This message was last edited by the player at 19:57, Mon 28 Oct 2013.
Maeve
player, 205 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 28 Oct 2013
at 19:57
  • msg #410

Re: The Game: Chapter 03

Maeve nods gratefully at the elders' thoughtfulness in providing a stable for Wes.

Thank you for your kindness.  Wes has only recently joined our motley group, but he is a good animal and I am pleased that you have seen to his needs. Boreas nods his approval.

I am also glad to hear that our young friend is unharmed.  And even Cassie.  While I leave it to higher powers than me to judge whether she is capable of redemption, I would not see her harmed without having had her say.
Boreas Highwind
player, 291 posts
Eye for an Eye
Mon 28 Oct 2013
at 19:58
  • msg #411

Re: The Game: Chapter 03

I can certainly appreciate your concern, wise Elders.  Keef is our greatest concern.  A man who once traveled with us forced that corrupted crown onto his head and it has been plaguing him ever since.  He took up the staff of his own free will, but he had no knowledge of what it was.  Nor did we, until the druidess told us.

We seek the wisdom of Wildheart to cure him of his curse.


Boreas pauses, rubbing his eye.  The gem hasn't stopped glowing since he entered the strange realm.

As for the druidess, Cassandra.  I cannot say for sure that she is penitent, only that she has begun to question her old ways.  I doubt Zuriel, or any of the rest of us for that matter, have any place to speak for her.  But I ask that you give her the chance to speak for herself and make her decision.  Then, we defer to your wise judgment.
DM
GM, 414 posts
Narrator
Destroyer of Worlds
Mon 28 Oct 2013
at 20:06
  • msg #412

Re: The Game: Chapter 03

In reply to DM (msg # 408):

"Fair words," the centermost elder continues.  "And there is wisdom in them.  I think perhaps the best thing for us to do would be to separate-"

That's as far as he gets before a fiercely red glow flickers from within Keef's prison.  The light intensifies within the amber, and tiny cracks begin to creep out from the center of the mass.

"You failed to mention that boy has bonded with the staff," the leftmost elder exclaims, raising his staff along with the other Elders and adopting a defensive position.  Before they are able to do much of anything, however, the amber prison ruptures into several fragments of assorted sizes, leaving Keef standing upright upon the dais.

The Everstaff, it seems, has found its way into his hands, and a red glow suffuses his eyes for a moment before fading away entirely[Private to Boreas Highwind: , leaving an unmistakeable aura of necromantic magic].  Chubbs immediately hops over to his master and chirps out a triumphant croak -- taking credit, it would seem, for this latest turn of events.

The Elders look at each other, then at Keef, and appear to decide the boy does not appear to pose an immediate threat to their person.

"Er, separate, I was saying, the boy from the staff.  Hrmph.  Keef, was it?  Tell us, since you're free, how you came upon that staff.  Leave nothing out, for it matters more than you know.  More importantly, what have you fed it, both before and after wearing the crown, and what has it told you?"

The other Elders nod solemnly, and await the boy's response.
This message was last edited by the GM at 20:12, Mon 28 Oct 2013.
Keef
player, 188 posts
Hero in training
Mon 28 Oct 2013
at 20:10
  • msg #413

Re: The Game: Chapter 03

In reply to DM (msg # 412):

Keef looks totally confused.

I don't... we found it in the tomb and it talked to me.  I'm not sure what it wants... and I'm not sure if it knows what I want but it's trying to help I think.  And Zuriel says that's not enough, that it's evil.  Sir Giles said the opposite but I'm not sure about him... anyway Sir Giles put this crown on my head... the staff said that was good but I took it off anyway and that hurt and I got sick and I couldn't eat... not even cake but it was tasty so I got hungry and I put the crown back on and the staff liked that... then it helped and it says it wants to help but I.... I just don't know if it can... and when I was trapped it helped me get out... I didn't like being trapped...

Chubbs nods approvingly.
DM
GM, 415 posts
Narrator
Destroyer of Worlds
Mon 28 Oct 2013
at 20:42
  • msg #414

Re: The Game: Chapter 03

In reply to Keef (msg # 413):

The Elders blink wordlessly.  The one in the center clears his throat.

"Calm down, lad.  Care to try that again?  Missing in particular was what you've fed the thing, though it's interesting that you think it wants to help you.  What brings you to that conclusion?"
Keef
player, 189 posts
Hero in training
Mon 28 Oct 2013
at 20:47
  • msg #415

Re: The Game: Chapter 03

In reply to DM (msg # 414):

Keef nods and barrels on.

Well it SAID it wanted to help, but I don't know if it knows the right way... maybe it's just confused or evil or lost, maybe.  It likes to eat squirrels and bugs and blood and trees and life force, not cake, and the dying.
DM
GM, 416 posts
Narrator
Destroyer of Worlds
Mon 28 Oct 2013
at 21:24
  • msg #416

Re: The Game: Chapter 03

In reply to Keef (msg # 415):

"And... have you fed it all of those things?"

The Elders look at each other with concern.

"Which did you feed it before the crown, and which afterward?"
Keef
player, 190 posts
Hero in training
Mon 28 Oct 2013
at 22:38
  • msg #417

Re: The Game: Chapter 03

In reply to DM (msg # 416):

Keef furrows his brow, then points at the imprisoned Cassandra.

Well first I hit her... to protect my friends... we ALL hit her some... I saw it coming in the future, now the past, but the future then... up until I hit her, then it was the present.  Anyway we all hit her, then some of us helped her and took her prisoner.  So the staff liked that, blood I guess.  I gave it some of my blood too.  So then Giles put the crown on me, but then I took it off and I got sick and didn't have any cake, then I put it back on... then I gave the staff blood and stuff from dying exterminators... then just now I was trapped so I think it fed off me...
DM
GM, 417 posts
Narrator
Destroyer of Worlds
Mon 28 Oct 2013
at 23:32
  • msg #418

Re: The Game: Chapter 03

In reply to Keef (msg # 417):

The Elders nod sagely as Keef relates his tale.

"Good enough, lad.  You've been through a lot."

The central speaker address these group as a whole.

"The Everstaff is a powerful magical item -- perhaps even an artifact -- that Veilspire used for years.  No one is sure where he found it, but rumors suggest it hails from somewhere in Drynn."

"The staff is sentient, after a fashion, and came communicate with its wielder so long as it is fed living energy in one form or another.  This is bad enough, but when deprived of sustenance, the Everstaff will lash out at whatever is nearby, consuming it ravenously."

The left-most speaker continues at this point.

"The Crown of Thorns was created by Veilspire, we believe, to control the Everstaff's more violent tendencies.  While he had no problem feeding it lackeys from time to time, the staff's appetite was too much of a bother to keep up with consistently.  The Crown slows the Everstaff's hunger significantly, but the method by which is accomplishes this is brutal: deferment."

"Upon removing the Crown of Thorns, the Everstaff will suddenly become as hungry as it would have been if it had not been fed since the day the Crown was donned.  This typically causes the bearer to meet with a gruesome death rather swiftly.  There are also tales that suggest that the Crown of Thorns was bewitched to make it difficult for all but the darkness souls to remove it early in the process, linking it to the bearer's own metabolism."

The right-most speaker now addresses the group.

"The final piece of the puzzle is the Ironwood Band, which is said to blot out the Crown of Thorns's feedback entirely.  With all three artifacts, the wielder could enjoy the unfettered power of the Everstaff without retribution -- though how much control they would exert over the sentient object's actions is up for debate."

"It is known the Veilspire never found the Ironwood Band, fashioning instead a ring that protected him from negative energy.  This lessened the danger the weapon posed to himself, but did not grant him the full control he craved."

The central speaker perks up once more.

"As long as you haven't fed the Everstaff too often over the few day's you've possessed it, the feedback associated with removing the Crown should be tolerable.  The Crown's curse, however, is a tougher nut to crack -- for that we'd need a hierophant or a powerful cleric, and even then, you run the risk of significant side effects."

The Elders pause as their story sinks in.

"Is there anything else we should know before we send for some help?"

[Private to Keef: The staff's voice chuckles as the Elders spin their story.

"They don't understand, and so they want to destroy me.  I can help you achieve greatness, Master -- so what if my energy source isn't corn on the cob or venison?  Does that make me evil, a thing to be purged?  I could be a tool for you, if you only let me."
]
This message was last edited by the GM at 23:36, Mon 28 Oct 2013.
Zuriel Silendril
player, 370 posts
Flamebringer
House Silendril
Mon 28 Oct 2013
at 23:39
  • msg #419

Re: The Game: Chapter 03

Zuriel speaks up, taking a tarnished silver ring from his pouch. "Could this be the ring he used to minimize exposure to negative energy? I found it in Veilspire's grave, but it wasn't evil. I assumed it was a minor trinket and haven't gotten around to examining it more depth yet." He steps forward and holds out the ring to the Elders.
Boreas Highwind
player, 292 posts
Eye for an Eye
Tue 29 Oct 2013
at 01:11
  • msg #420

Re: The Game: Chapter 03

A thin, green beam of light springs from Boreas' gem, quickly scanning over the ring.  He can tell if it's magical, but can't discern what kind of magic.
DM
GM, 418 posts
Narrator
Destroyer of Worlds
Tue 29 Oct 2013
at 13:35
  • msg #421

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 420):

[Private to Boreas Highwind: The ring is definitely magical, though less so than the crown and the staff by far.]

The Elders look at the ring for moment, and the centermost one squints carefully.

"Could be.  If you found it on his person, untainted by evil energy, I'd say that's quite likely."

A squirrel scampers into the room, fidgeting nervously before standing at attention before the Elders.

"Find a hierophant, Chez," one says.  "Tell them it's urgent, and bring them here."

Chez the squirrel salutes and scampers toward the exit.

"I am Petri," the centermost Elder continues.  "My associates are, left to right, Geminus and Travian."

The others nod in acknowledgement, and Petri continues.

"Meanwhile, tell me about your association with the druidess.  It is not often we have guests from the Cloven Circle."
This message was last edited by the GM at 13:57, Tue 29 Oct 2013.
Zuriel Silendril
player, 371 posts
Flamebringer
House Silendril
Tue 29 Oct 2013
at 14:08
  • msg #422

Re: The Game: Chapter 03

Zuriel alternates his gaze between the the Elders, unsure if hierarchy demanded he address one in particular. "As I said before, I think you would get the truest tale from Cassandra herself. She came here of her own free will, to hear the words of Wildheart. One thing I can say on her behalf, is that I have personally borne witness to her restored connection to the powers of the forest, and she no longer exudes an evil aura."
Maeve
player, 206 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 29 Oct 2013
at 14:35
  • msg #423

Re: The Game: Chapter 03

With all due respect Zuriel, but how do we know that Cassandra's intrinsic link with nature has been restored? As you can see, she still wears that accursed piece of jewelry that provides her with access to her former abilities.  In my mind, the test is quite simple: remove the choker, and see if she can use her natural powers.

Maeve shrugs apologetically at the amber-encased Cassie, feeling rather awkward doing so.

No offense Cassie.  Your lack of an evil aura is certainly telling, but I'd be interested to see if you can touch the wild once again.  I imagine you would be too.
This message was last edited by the player at 14:36, Tue 29 Oct 2013.
DM
GM, 419 posts
Narrator
Destroyer of Worlds
Tue 29 Oct 2013
at 14:43
  • msg #424

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 422):

"The Easterner is wise beyond her years.  Yes, this woman remains imprisoned because she still wears one of the Cloven Circle's accursed chokers.  I cannot risk any interaction with her until we have cleansed it."

Seeing your blank expressions, Petri continues.

"The Cloven Circle committed great atrocities against the natural world, and as a price its druids lost their connection with the wilds.  To get around this, Veilspire crafted a series of chokers that could be imbued with the powers of captured druids -- true druids -- the he kept shackled in a hidden dungeon."

He looks at Cassie grimly.

"I had thought we destroyed them all after the war, but we seem to have missed one.  It is vital that we rectify the situation immediately -- another reason to summon a hierophant."
Boreas Highwind
player, 293 posts
Eye for an Eye
Tue 29 Oct 2013
at 14:44
  • msg #425

Re: The Game: Chapter 03

Boreas' gem retains the glow it has held since entering the room.

I don't think that's quite how it works, Maeve.  When a connection, either to nature or a deity, is severed, powerful magic is required to restore it.  If Cassie is truly penitent, she will be eager to restore her true connection and would submit to these spells, provided the Elders here have the means.

I agree, though, that removing the choker is probably wise.  Still, the only way to know for sure is to let her speak for herself.

Elders, I humbly ask that you give Cassandra the opportunity to provide her own testimony.

Zuriel Silendril
player, 372 posts
Flamebringer
House Silendril
Tue 29 Oct 2013
at 14:58
  • msg #426

Re: The Game: Chapter 03

Zuriel shifts his stance impatiently.

Justice in Hae'driel may not always be equitably applied, but at least the accused can speak in their own defense. What are these Elders so afraid of that even permitting Cassie to speak is deemed too risky?"
This message was last edited by the player at 15:35, Tue 29 Oct 2013.
DM
GM, 421 posts
Narrator
Destroyer of Worlds
Tue 29 Oct 2013
at 15:32
  • msg #427

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 425):

Travian shakes his head, responding before Petri can do so.

"Too risky.  We don't understand enough about the chokers to allow her the chance to use a powerword of some sort in an attempt to ensnare Wildheart himself."

***

Chez returns a short time later, a frazzled-looking elf tagging along behind him.  The hierophant pants, her slightly overweight form winded from the journey.

She looks old, though perhaps younger than the Elders, and is dressed in simple robes. Her silver hair has been woven into a single braid that hangs down her back, the tip of which nearly touches the wooden floor.

"Cheila," Petri nods in greeting.  "Our guests have brought us the Everstaff, Crown of Thorns, and a Cloven Choker -- perhaps the last of its kind.  Sadly, these items have not been removed from their hosts.  Would you be so kind as to assist with that?"

Cheila frowns, eyes widening as she processes the Elder's words.

"Which first?" she asks, rolling up her sleeves.

"The twisted one, I should think," Travian replies, nodding at Cassie.  "We may need to invoke Wildheart to deal with the staff, and I'm not comfortable doing that with a Cloven Choker nearby."

Cheila nods, walking over to the amber prison and standing behind it.  She places both hands on the structure and begins a musical chant.

The words ebb and flow, and after a time the amber begins to glow with a soft green light.  Beneath it, the collar around Cassie's neck shimmers with a dark aura.  The ivy etchings erupt in a blaze of harsh yellow light, and Cassie screams -- though no sound can be heard.

The yellow light from the choker flickers slightly, then intensifies, causing Cheila to grunt with exertion.  Beads of sweat dot her brow, and she narrows her eyes in focus.  The pale green light flickers, brightens, then fades entirely as the yellow light envelops the hierphant.

"I... no... I cannot... it's too...such power...aaaarrrrgh!"

Her scream is lost amid a deeply resonant laughter, which echoes throughout the room from a focal point of swirling yellow light hovering above Cassie's prison.

"Quickly, Petri, before she is lost!" Travian yells at the centermost Elder, who nods and extends a hand toward Cheila.  An amber prison shimmers to life around her, sealing her in much the same way that you've witnessed before.

The sickly yellow light does not dissipate, however, and the laughter continues as it coalesces into a spectral form that resembles an elf.  It floats above Cassie for a moment, then lands next to her -- shadowy boots touching the solid wooden floor without making a sound.

A final pulse of light flickers from the choker, then fades to nothing -- though the etched ivy continues to blaze with a fearsome glow.  The spectral figure's eyes snap open, shining the same color as the etchings, and the being turns toward the now cowering elders.

"Did you truly hope to banish the light of Veilspire so easily? The Cloven Circle yet lives, as do I, and upon this day, both shall be reborn!"

Geminus starts running for the door.  "Stall him! I'll summon the -"

His thought is cut off by a bolt of angry yellow lightning, and he falls lifelessly to the ground in a heap halfway between the dais and the P.A.R.T.Y.

Veilspire cackles with glee as Petri and Travian cower in the corner, ignoring the P.A.R.T.Y. entirely.

"Go ahead," he sneers, inhuman eyes dancing with fire.  "Summon your hero, if you dare.  Summon the Wildheart.  We have unfinished business..."

[Private to Zuriel Silendril: He is, of course, evil.]
This message was last edited by the GM at 15:34, Tue 29 Oct 2013.
Zuriel Silendril
player, 373 posts
Flamebringer
House Silendril
Tue 29 Oct 2013
at 15:49
  • msg #428

Re: The Game: Chapter 03

Zuriel doesn't hesitate. As soon as Veilspire reveals himself, he charges forward, Autumn-blessed longsword glowing with natural and righteous fire.

[Charge, Smite Evil: 21]

[Damage: 14]

Veilspire hisses in surprise and pain as Zuriel's blade bites deeply into his incorporeal form. Where the sword slashes, energy blooms and crackles, and Veilspire shimmers before once again coalescing.

"Perhaps Veilspire is right," Zuriel calls to the terrified Elders. "I should think my Uncle would want to be party to Veilspire's ultimate defeat."

At last, a righteous fight against true evil! Tassada be praised, and may your enemies be torn asunder by my blade!
This message was last edited by the player at 15:55, Tue 29 Oct 2013.
Boreas Highwind
player, 294 posts
Eye for an Eye
Tue 29 Oct 2013
at 15:56
  • msg #429

Re: The Game: Chapter 03

Boreas' gem blazes with emerald energy.  He turns to the Elders, shouting with righteous indignation,

Cŵn ofnus! Sefyll ac ymladd gyda ni yn erbyn eich gelyn tyngu llw!

[Private to DM: Translation: Frightened dogs!  Stand and fight with us against your sworn enemy!]
DM
GM, 422 posts
Narrator
Destroyer of Worlds
Tue 29 Oct 2013
at 16:01
  • msg #430

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 428):

The Elders glance at each other, and then at Boreas questioningly -- though still quivering with fear.

Veilspire shudders as the enchanted blade slices through his form, looking at the paladin in surprise more than pain.

"Another SilĂ©ndril?  You will regret meddling in the affairs of your betters, boy!"

~~ Initiative! ~~

Zuriel 17
Veilspire 12 (Damage: 14)
Maeve 11
Keef 10
Lyriel 8
Boreas 5
Elders 1
This message was last edited by the GM at 16:01, Tue 29 Oct 2013.
Zuriel Silendril
player, 374 posts
Flamebringer
House Silendril
Tue 29 Oct 2013
at 16:11
  • msg #431

Re: The Game: Chapter 03

Zuriel takes advantage of Veilspire's surprise to slip another attack under his guard.

[Attack: 24]

[Damage: 6]

Energy crackles as before, though less intensely, absent Tassada's holy fire.

"Do not presume to speak to me of betters, Spirit," Zuriel spits. "Especially when you hide behind your manipulations of women and children to accomplish your own foul ends. Truly, slaying the elderly must be taxing indeed. Do you also prey upon cripples, or is that where you draw the line?"
DM
GM, 423 posts
Narrator
Destroyer of Worlds
Tue 29 Oct 2013
at 16:22
  • msg #432

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 431):

"Such righteous anger! I wonder, does your family produce any other emotion?"

Veilspire floats backward five feet, and opens a palm toward you.

"Fro'then!"

[Casting: Unknown Spell]

An unearthly roar shakes the walls of the structure, and a swirling maelstrom of hail and sleet erupts in a large column, encompassing the entirety of the cabin. Benches creak under the assault, and large hailstones pelt off the statue and the amber prisons -- though to no real effect.

The P.A.R.T.Y. and the Elders alike find themselves pelted by freezing temperatures and chunks of ice, which rip through your defenses without mercy.

[AOE Damage (All): 11]

The ice shards flicker through Veilspire's unstable form, not harming him in the slightest.

Travian falls to the ground, and does not rise again.  Petri staggers under the arctic assault, but remains standing.  His eyes narrow in defiance.

Keef is battered by ice and sleet, sustaining grievous wounds.  The staff in his hands blazes to life just as the boy appears about to fall, and a flickering red shield surrounds him.  Keef's surprised expression suggests this was not his idea.

[Private to Keef: "I shall defend you, Master.  But beware, my power wanes swiftly."]

The storm rages on, reducing further movement through the area by 50%.  You cannot reach Veilspire from the entrance without taking a double move until the storm fades, though you could still hit him with ranged attacks and/or move halfway across the room. Zuriel, Keef, and Petri are both in range of one movement action, as are Cassie and Cheila (technically)
This message was last edited by the GM at 16:37, Tue 29 Oct 2013.
Maeve
player, 207 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 29 Oct 2013
at 16:28
  • msg #433

Re: The Game: Chapter 03

Maeve whips out the glowing bow that she received from the nature spirit and takes aim at Veilspire.

Gods but I hope that this actually works.

She curses as the arrow flies wild of its target.
Keef
player, 191 posts
Hero in training
Tue 29 Oct 2013
at 16:40
  • msg #434

Re: The Game: Chapter 03

In reply to Maeve (msg # 433):

Keef staggers to the side, putting all his weight on the Everstaff.  Blood trickles down his forehead where a large shard of ice struck him.

I .... don't.... Keef mumbles.  He waves his hand and two tiny red filaments flick from his fingers to stab at Veilspire.

[Private to GM: Magic Missile, damage 4 and 3]
Boreas Highwind
player, 295 posts
Eye for an Eye
Tue 29 Oct 2013
at 16:59
  • msg #435

Re: The Game: Chapter 03

Boreas, backpedals a few steps, drawing his bow as he moves.  He nocks the glowing, white-fletched arrow, taking careful aim.

[OOC]Ready action: Fire at Veilspire if he attempts to take an action other than moving.[/OOC]
Lyriel Vesper
player, 118 posts
To Heal is Divine
Tue 29 Oct 2013
at 17:29
  • msg #436

Re: The Game: Chapter 03

Lyriel advances towards and the center of the room and Keef, and her eyes begin to glow as she gathers healing energy around herself.

[Sacred Boost: All healing spells are maximized until the end of my next turn.]
DM
GM, 424 posts
Narrator
Destroyer of Worlds
Tue 29 Oct 2013
at 17:46
  • msg #437

Re: The Game: Chapter 03

In reply to Lyriel Vesper (msg # 436):

Petri walks over to the statue and puts a hand over the shimmering maple leaf that cover its heart.

"The Abyss take you, unnatural one!"

The leaf glitters with white light, and begins to pulse gently.

~~ Round 2 ~~

Zuriel 17 (Damage: 11)
Veilspire 12 (Damage: 27)
Maeve 11 (Damage: 11)
Keef 10 (Damage: 11)
Lyriel 8 (Damage: 11)
Boreas 5 (Damage: 11)
Elders 1 (Damage: 11)
Zuriel Silendril
player, 375 posts
Flamebringer
House Silendril
Tue 29 Oct 2013
at 17:57
  • msg #438

Re: The Game: Chapter 03

"Not just righteous anger," Zuriel retorts. "Our family also prides itself on our dashing good looks and a love of steeped beverages, with a side of indignant outrage." Zuriel begins to advance on Veilspire once more, then notices Keef reeling in pain. Cursing, he retreats back to Keef and lays a glowing palm on the boy's bloody brow.

[Lay on Hands: 9]

He beholds Lyriel and notes the positive energy coalescing around her, white tinged with lilac. Her eyes, infused with holy light, are set in determination, but her expression is serene; the calm in the eye of the storm.

She knows what must be done...
This message was last edited by the player at 17:58, Tue 29 Oct 2013.
DM
GM, 425 posts
Narrator
Destroyer of Worlds
Tue 29 Oct 2013
at 18:12
  • msg #439

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 438):

Veilspire glares as the storm subsides, then moves closer to Zuriel, reaching with an outstretched hand aglow with foul magics.  Boreas's bow twangs in the distance, but the white arrow clatters harmlessly to the floor inches from its target.

[Touch Attack: 16]

He grabs Zuriel's forehead, and a burst of black light blazes around the impact point.  With a smirk, he pushes Zuriel's head backward with surprising force.

[Damage: 5]

Zuriel sags slightly, as if the weight of his armor and weapons have grown harder to bear.

[Strength Damage: 1]

Veilspire's spectral form looks as though it's sustained significant damage, though a portion of the wounds seem to knit themselves back to together after his attack on the paladin.
This message was last edited by the GM at 18:12, Tue 29 Oct 2013.
Boreas Highwind
player, 296 posts
Eye for an Eye
Tue 29 Oct 2013
at 18:14
  • msg #440

Re: The Game: Chapter 03

Boreas nocks another white-fletched arrow, draws, and fires, but again he misses his target.

[Ranged Attack 10]
Maeve
player, 208 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 29 Oct 2013
at 18:22
  • msg #441

Re: The Game: Chapter 03

Oh no you don't, you bastard.  Not even having the decency to die from common weapons

Maeve takes another shot at Veilspire with the enchanted bow.  This time the arrow hits home, in spite of the being's seeming to shift in and out of existence.


[Ranged attack 17]

[Damage 6]
Lyriel Vesper
player, 119 posts
To Heal is Divine
Tue 29 Oct 2013
at 18:33
  • msg #442

Re: The Game: Chapter 03

Lyriel utters some words and her hands glow a bright white-lavender.

[Casting: Cure Moderate Wounds]

She skirts around Veilspire, and attempts to discharge the energy into his form, but he swirls into emptiness around her palms before reforming. She resumes a a defensive posture, and her hands remain charged with holy energy.
Keef
player, 192 posts
Hero in training
Tue 29 Oct 2013
at 19:20
  • msg #443

Re: The Game: Chapter 03

In reply to Lyriel Vesper (msg # 442):

Keef stands up straighter and a smile almost forms on his face.

... hero... he mutters.

He reaches out and waves his hand over Zuriel's shoulder.  Faint crackling red energy shoots from his palm and swirls around the paladin.

[Private to Zuriel Silendril: Bulls Strength: +4 STR]
[Private to GM: Bulls Strength: +4 STR]
DM
GM, 426 posts
Narrator
Destroyer of Worlds
Tue 29 Oct 2013
at 19:45
  • msg #444

Re: The Game: Chapter 03

In reply to Keef (msg # 443):

Petri continues to concentrate over the maple leaf insignia, which pulses faster and faster over time with a growing light.

~~ Round 3 ~~

Zuriel 17 (Damage: 16 + 1 STR damage)
Veilspire 12 (Damage: 28)
Maeve 11 (Damage: 11)
Keef 10 (Damage: 2)
Lyriel 8 (Damage: 11)
Boreas 5 (Damage: 11)
Elders 1 (Damage: 11)
This message was last edited by the GM at 21:12, Tue 29 Oct 2013.
Zuriel Silendril
player, 376 posts
Flamebringer
House Silendril
Tue 29 Oct 2013
at 20:03
  • msg #445

Re: The Game: Chapter 03

Zuriel stands up straight with the influx of strength. He takes a quick, defensive jab through the center of Veilspire's form, and while the spirit easily dodges, Zuriel obtains a more favorable footing.

[Combat Expertise: +3 to AC]
DM
GM, 427 posts
Narrator
Destroyer of Worlds
Tue 29 Oct 2013
at 20:42
  • msg #446

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 445):

Veilspire spins toward the cleric with fury, locking eyes with her.

"Clever girl..." he chortles, bands of yellow energy sizzling around his eyes for a moment, and then around hers.  Lyriel jerks back as if stung, screams, and slumps to the ground -- blood pouring from her eyes and nose.

[Damage: 14]
[Fortitude (Lyriel): 10]
[Charisma Damage: 1]

Lyriel has been reduced to -7 HP and is bleeding out as we speak. Note the perils of moving the healer to the front line. Especially against a being who would probably succumb to a hearty heal spell (and knows it).

Veilspire cackles maniacally as the cleric bleeds piteously on the ground, crimson rivulets staining the wooden planks.

"What's wrong, paladin?  Tire of the banter already?" The spirit grins.  "I'm just getting started!"
This message was last edited by the GM at 20:44, Tue 29 Oct 2013.
Boreas Highwind
player, 298 posts
Eye for an Eye
Tue 29 Oct 2013
at 20:46
  • msg #447

Re: The Game: Chapter 03

Boreas aims another white-fletched arrow, draws, and fires, but the spirit slides out of the way just in time to avoid it.

[Ranged Attack 12]
Maeve
player, 209 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 29 Oct 2013
at 20:51
  • msg #448

Re: The Game: Chapter 03

Maeve darts over to Lyriel, who is doing her very best impression of a fountain, except with blood.

Damnit, I guess I'm going to have to take Giles' word.

Pinching Lyriel's nose shut, Maeve uncorks the potion that Giles gave her and dumps the contents down the cleric's throat.  After a moment or so, Lyriel sputters and opens her eyes.  While she's not in great shape, she is alive.

[Potion restores 12 HP]
This message was last edited by the player at 21:02, Tue 29 Oct 2013.
DM
GM, 428 posts
Narrator
Destroyer of Worlds
Tue 29 Oct 2013
at 21:07
  • msg #449

Re: The Game: Chapter 03

In reply to Maeve (msg # 448):

Veilspire swings a ghostly fist at Maeve, hurting her but unable to stop her from restoring the cleric to life.

[AOO (Maeve): 18]
[Damage: 4]
[Strength Damage: 1]


"Fools!  Surrender while you can, or die.  I am eternal!"

A yellow flash accompanies his contact with Maeve, and several of his visage's wounds fade away.
This message was last edited by the GM at 21:10, Tue 29 Oct 2013.
Zuriel Silendril
player, 379 posts
Flamebringer
House Silendril
Tue 29 Oct 2013
at 22:16
  • msg #450

Re: The Game: Chapter 03

Zuriel's eyes flare as he watches Lyriel crumple and he bellows in rage, but Maeve rushes to her aid before the paladin does anything particularly stupid. Seeing her revive and cough up blood, his fury turns icy and he glowers at the specter.

"You will pay, Spirit," he says in low, even tones. "For all you have harmed or would harm again, you will pay, and we shall be the ones to exact that price."

Zuriel's voice rings out clear and loud. "UNCLE! Your ancient foe stands before you, threatening your home and your kin! AWAKE!!!"
Keef
player, 193 posts
Hero in training
Wed 30 Oct 2013
at 01:15
  • msg #451

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 450):

Keef takes a step toward the looming shade of Veilspire.  Leave us alone, he mutters.  He glowers at the visage and swings the Everstaff in a futule attempt to strike it (attack 4).
This message was last edited by the player at 12:48, Wed 30 Oct 2013.
DM
GM, 433 posts
Narrator
Destroyer of Worlds
Wed 30 Oct 2013
at 13:37
  • msg #452

Re: The Game: Chapter 03

In reply to Keef (msg # 451):

Petri removes his hand and takes a few reverent steps backward as the maple leaf's glow reaches its apex.  The twin wisps that had been lighting the room coalesce, bound by thin sheets of white light, until the luminous mass transforms into a spectral approximation of an elf.

He looks quite like his statue, and unlike Veilspire, he appears to be both armed and armored.

"In the Wildlands, wherever one or two are gathered in my name, there too am I," he proclaims, turning a warm gaze upon the P.A.R.T.Y. before shrugging apologetically. "Eventually."

A radiant light stretches out from the base of the statue, suffusing you with a comforting presence.

[AOE Heal: 3]

Veilspire recoils from the statue, his face twisting in agony as the positive energy sizzles against his tainted form.

"At last," he snarls.  "Vengeance will be mine!"

Wildheart looks at Veilspire's shade sadly.

"It pains me to see you consumed by hatred and rage, even after all these years," he sighs, unshouldering his bow and nocking an arrow.  "Perhaps you need more time to consider all the destruction you have wrought upon this world."

~~ Round 4 ~~

Zuriel 17 (Damage: 13 + 1 STR damage)
Veilspire 12 (Damage: 31)
Maeve 11 (Damage: 7 + 1 STR damage)
Keef 10 (Damage: 0)
Lyriel 8 (Damage: 10 + 1 CHR damage)
Boreas 5 (Damage: 8)
Wildheart 1 (Damage: 0)
Elders 1 (Damage: 8)
This message was last edited by the GM at 13:40, Wed 30 Oct 2013.
Zuriel Silendril
player, 382 posts
Flamebringer
House Silendril
Wed 30 Oct 2013
at 14:00
  • msg #453

Re: The Game: Chapter 03

Zuriel gazes at the spirit of Agarwaen Siléndril in wonderment. "Well met, Uncle, and not a moment too soon. We have much to discuss, but first, let us dispense with this foul thing!"

Zuriel darts forward, bringing his sword across in a horizontal arc through Veilspire's form. Zuriel's attack deals no damage, but continues to give him the upper hand in defensive positioning. Furthermore, in avoiding Zuriel's strike Veilspire finds himself less capable of turning his wrath upon Lyriel.

[Aid Lyriel: 21 (Lyriel gains +2 AC vs. attacks from Veilspire until Zuriel's next round)]

[Combat Expertise: +3 to AC]
This message was last edited by the player at 14:01, Wed 30 Oct 2013.
Lyriel Vesper
player, 120 posts
To Heal is Divine
Wed 30 Oct 2013
at 14:39
  • msg #454

Re: The Game: Chapter 03

In reply to Zuriel Silendril (msg # 453):

Lyriel's body is visibly sagging as she lifts her head skyward in prayer. As her lips move a gentle lavender glow envelopes her body and you begin to see many of the cuts and bruises fade.

[Cure Light Wounds: 6]
DM
GM, 434 posts
Narrator
Destroyer of Worlds
Wed 30 Oct 2013
at 15:02
  • msg #455

Re: The Game: Chapter 03

In reply to Lyriel Vesper (msg # 454):

"What would hurt you most, Wildheart?  Damaging your stubbornly eternal spirit, or killing your nephew?"

The shade of Veilspire grins knowingly.

"Wait, don't tell me!  Let me guess..."

[Casting: (Unknown Spell)]

He extends a ghostly hand toward Zuriel, reaching through his breastplate.  A pulse of sickly yellow energy flashes from the impact point, and Veilspire cackles with glee.

[Attack: 23]
[Fortitude (Zuriel): 18]
[Con Damage: 3]


Zuriel looks quite sick, and grows paler by the moment.

[Private to Zuriel Silendril: You are poisoned, and will likely take additional CON damage in a few rounds.  DC=19, so you only barely failed that throw.  Unless you have some weird paladin immunity I don't know about.]
This message was last edited by the GM at 15:04, Wed 30 Oct 2013.
Maeve
player, 210 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 30 Oct 2013
at 15:06
  • msg #456

Re: The Game: Chapter 03

Maeve lets fly another arrow but this one goes wild.

Enough of this
Boreas Highwind
player, 301 posts
Eye for an Eye
Wed 30 Oct 2013
at 15:11
  • msg #457

Re: The Game: Chapter 03

Boreas fires another white arrow at Veilspire.  The shaft passes directly through its head, taking a wisp of shadowstuff with it but otherwise causing no harm.

[Attack 21]
[Dumb-ass Miss Chance Miss]
Keef
player, 197 posts
Hero in training
Wed 30 Oct 2013
at 15:38
  • msg #458

Re: The Game: Chapter 03

In reply to Boreas Highwind (msg # 457):

...your stupid stick...

Keef swings the Everstaff two-handed, connecting with the ghostly form of Veilspire (Attack 17)

[Private to GM: Not sure if it counts as a magic weapon... or if it would even affect him but...]
Lyriel Vesper
player, 121 posts
To Heal is Divine
Wed 30 Oct 2013
at 15:56
  • msg #459

Re: The Game: Chapter 03

In reply to Keef (msg # 458):

Lyriel waits to see what Wildheart will do, ready to spring into action if needed.
This message was last edited by the player at 15:58, Wed 30 Oct 2013.
DM
GM, 436 posts
Narrator
Destroyer of Worlds
Wed 30 Oct 2013
at 16:01
  • msg #460

Re: The Game: Chapter 03

In reply to Lyriel Vesper (msg # 459):

The Everstaff sweeps through Veilspire's form, and a shower of red sparks erupts from the contact point.

[Private to Keef: "Yesssssss."]

"Yaaaargh!" Veilspire gasps.  The shade flickers for a moment, a surprised look crossing his features before turning to a mixture of fear and anger.

"The Everstaff!  But how..."

The shield-like aura surrounding Keef shimmers as waves of energy swirl around it, and it becomes quite formidable-looking indeed.
DM
GM, 437 posts
Narrator
Destroyer of Worlds
Wed 30 Oct 2013
at 16:10
  • msg #461

Re: The Game: Chapter 03

In reply to DM (msg # 460):

"It's over," Wildheart says plainly.  Another pulse of calming white light bathes the P.A.R.T.Y., washing away a portion of their wounds.

[AOE Heal: 3]

Veilspire recoils once more, and his form looses most of its shape -- his body swirls into a mass of tendrils, light, and indistinct smoke, though the head, arms, and flailing hands remain defined.

Wildheart's spirit fires a single steady arrow into the shade, which connects with the writhing mass in a cacophony of light.

[Attack: 19]
[Damage: 10]


His opponent shakes violently, then begins to dissolve into sickly yellow light.

"This isn't over, Wildheart!  I'll be back!  I"ll be-"

Veilspire's head joins the swirling mass of light, cutting off whatever words remain.  The voice lingers, however, as an echoing chorus of laughter before fading entirely.

The etchings upon Cassie's choker flare with a defiant light, then slowly fade to the same dull color as the metal in which they are engraved.

[Private to Zuriel Silendril: The choker still registers as evil.]
[Private to Boreas Highwind: The choker still registers as magical.]

~~ END COMBAT ~~

Wildheart sighs warily, then addresses the P.A.R.T.Y.

"The threat is over for now, though far from purged, I fear.  Welcome to the realm of the Wildkin.  It seems we have much to discuss."

Ding!  Boreas, Lyriel, Maeve, Keef, Zuriel, and Giles (yes, Giles) have reached Level 4!  Please update your sheets accordingly.

~~ END CHAPTER 03 ~~
This message was last edited by the GM at 16:11, Wed 30 Oct 2013.
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