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The Game: Chapter 06.

Posted by DMFor group archive 0
DM
GM, 661 posts
Narrator
Destroyer of Worlds
Mon 6 Jan 2014
at 23:16
  • msg #1

The Game: Chapter 06

CHAPTER 06
Baldwin's Woodland Cabin, Astraena
Mid-October


Having conquered the Feyic Vault, defeated Veilspire, vanquished Shep, freed Giles, and made peace with Mi'driel, the P.A.R.T.Y carefully backtracks through all the clearings, ponds, and forest crossings, finally returning the the cabin where their adventure truly began.

The humble burial mounds that were assembled to house the remains of the Blackarms that assaulted the cabin weeks ago have been shifted a bit, revealing bones that have been picked clean by insects and other scavengers.  The scent, though not overpowering, is far from pleasant, and Wes whinnies in protest.

The sun has just finished setting as the P.A.R.T.Y. breaks through the treeline, dirty, sweaty, and generally ready to be free from the narrow trail.  The cabin and nearby stable/barn look much as you left it, offering welcome respite from your journey.

[Crossroads]
Maeve Hassan
player, 379 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 7 Jan 2014
at 02:01
  • msg #2

Re: The Game: Chapter 06

In reply to DM (msg # 1):

Whoa there, Maeve says, laying a reassuring hand on Wes' flank.  When the horse has calmed sufficiently, she stoops to form a cup with her hand to aid Keef in dismounting.

Before we get too cozy, let's check to be sure that nothing's taken up residence here in our absence.  Boreas, can you check the perimeter?  I'll take a look in the cabin.  Zuriel, you and Lyriel take the stables.  Keef, you're with me.
This message was last edited by the player at 02:02, Tue 07 Jan 2014.
Zuriel Silendril
player, 576 posts
Flamebringer
House Silendril
Tue 7 Jan 2014
at 04:34
  • msg #3

Re: The Game: Chapter 06

Zuriel nods at Maeve's assignments, and he and Lyriel begin making their way towards the stable. As soon as the others are out of earshot, he turns to Lyriel, speaking in an undertone.

"Yesterday, you said that you saw Eldric in your vision. When you were coming to from your trial in the vault, you were screaming his name. It didn't seem to be a happy reunion. The Eldric I knew...would never willingly cause his sister grief." The paladin pauses to swallow a lump in his throat.

"Whenever he spoke of you, his entire countenance changed. You were the most important thing in the world to him. What did you see in your vision? I don't mean to pry, if you'd rather not talk about it, but...if you do want to, talk I mean, I'm here," Zuriel finishes awkwardly.
This message was last edited by the player at 16:38, Tue 07 Jan 2014.
Boreas Highwind
player, 445 posts
Eye for an Eye
Tue 7 Jan 2014
at 04:53
  • msg #4

Re: The Game: Chapter 06

Boreas nods.

You're right.  Best make sure nothing is waiting to surprise us.

He disappears into the foliage, making a quick but thorough search of the perimeter.

[Hide 12]
[Perception 30]
Lyriel Vesper
player, 175 posts
To Heal is Divine
Tue 7 Jan 2014
at 04:57
  • msg #5

Re: The Game: Chapter 06

Lyriel nods, grateful for Zuriel's words, though they send a twinge through her as all mention of her brother does. Their walk has taken them almost to the doors of the stable. She looks up at him, and puts a hand on his arm to slow his stride. She takes a deep breath, wishing the air was more clear, before continuing.

My vision was set in the future. Sometime after we returned to Hae'driel. I had started investigating the circumstances surrounding my brother's death. Even at the time...they were suspicious, like the Church wasn't telling the whole story.

The last sentence tumbles out before Lyriel can stop herself, and she gasps, remembering to who she was speaking.

Goddess, that wasn't...please don't tell anybody.
Zuriel Silendril
player, 577 posts
Flamebringer
House Silendril
Tue 7 Jan 2014
at 05:05
  • msg #6

Re: The Game: Chapter 06

Zuriel takes her hand in his, and smiles down at the cleric. "Lyriel, you know me better than that. I serve Tassada, through the church, but that doesn't mean I approve of everything the Church does. You can always speak freely with me."

My father though, is a different story...
Lyriel Vesper
player, 176 posts
To Heal is Divine
Tue 7 Jan 2014
at 05:13
  • msg #7

Re: The Game: Chapter 06

Lyriel gives a faint smile back in acknowledgment, though it is short-lived. She shudders, trembling starting in her hands and radiating out to the rest of her body as she thinks on the rest of her vision.

But that's not the worst part. Earlier...when we were first in the Vault, after we defeated Cassie, I had a vision of Eldric's death. The official word is that he died in battle, ambushed by cultists at a temple his patrol was clearing behind Drynnian lines. But in the vision, he was shot...betrayed. He was shot full of crossbow bolts by somebody wearing a tabard of the Flame.

Her tremors worsen, threatening to overwhelm her with sobs.

In my second vision, Eldric was still alive. Or resurrected. He told me that he was the victim of a cover up, some foul play originate by the human noble house in Tris my father serves as adjutant to - House Mason. If this were true, it could start a civil war. But I buried him, Zuriel! He's...he's dead and gone. So the rest of the vision can't be true either, can it?

Tears begin to leak from the corners of her green eyes as she looks up at Zuriel, spilling down her cheek and into the forest green mantle that was her traveling glamor for the day.
This message was last edited by the player at 05:18, Tue 07 Jan 2014.
Zuriel Silendril
player, 578 posts
Flamebringer
House Silendril
Tue 7 Jan 2014
at 05:31
  • msg #8

Re: The Game: Chapter 06

Zuriel pulls Lyriel into an embrace as the sobs wrack her body. She buries her head in his shoulder, and he holds her tightly, but his eyes are haunted, looking over the top of her head out into the woods.

A betrayal? By House Mason no less?! This can't be true... The implications were too horrible to consider. Such a conspiracy could tear the Empire apart.

As her trembling subsides, he disengages from the embrace and looks into her eyes. With a finger he brushes a lingering tear from her cheek, astonishing himself with the bold familiarity of the gesture. "I know Eldric is dead...I was there too, when we buried him." He gaze becomes distant as he thinks of that bitterly cold March funeral, leaden-gray clouds spreading icy sleet over the city.

He takes a breath to steady himself before continuing. "My vision was a mixture of truth and fabrication. Or, fabrication based on truth. I don't think things really occurred the way you saw in those visions. That place...wanted to test you. Perhaps even to wound you. But still, in order for the vision to strike home, there had to have been an element of truth..."

Zuriel considers the situation grimly, disturbed by the possibilities. He looks back down into Lyriel's eyes. "If you want to...we can begin posing questions to the Book of Answers. In my experience, the answers are often vague and only lead to more questions, but it might help us put this matter to rest. And your mind at ease."

The rest he leaves unsaid.

Or it might reveal a conspiracy that sets this continent ablaze in the fires of civil war...

The cleric goes silent, considering the offer. When it's clear she isn't going to immediately respond, Zuriel turns back to the stable barn door and pushes it open, one hand on his longsword.
This message was last edited by the player at 05:54, Tue 07 Jan 2014.
Keef
player, 345 posts
Hero in training
Tue 7 Jan 2014
at 12:16
  • msg #9

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 8):

Keef stays close to Maeve as they search the perimeter.

With the Everstaff stashed against his back, Keef holds Flametongue out in front of himself with both hands, threatening each shadow with it's might.  If one were to listen closely enough, one would hear Keef humming a war march to himself.
DM
GM, 670 posts
Narrator
Destroyer of Worlds
Tue 7 Jan 2014
at 15:08
  • msg #10

Re: The Game: Chapter 06

In reply to Keef (msg # 9):

Boreas returns from his perimeter scan without having found any signs of danger in the wilderness around the cabin.  The stable, too, looks much as you left it -- no worse for the wear, save a spotty layer of dust from disuse.

Crickets at their chirping to the nocturnal symphony that accompanies the forest's awakening from its day-long slumber, and the calling of birds and other animals soon join the chorus.

The cabin's windows remain boarded up and secured from the last time you stayed there, and the door is locked.  Though you attempt to unlock it using Baldwin's key, the door does not budge -- as though it was barred, from the inside.
This message was last edited by the GM at 16:15, Tue 07 Jan 2014.
Zuriel Silendril
player, 581 posts
Flamebringer
House Silendril
Tue 7 Jan 2014
at 15:33
  • msg #11

Re: The Game: Chapter 06

Zuriel and Lyriel walk back to the main cabin, subdued, only to find Maeve and Keef fidgeting uselessly with the barred door. Taking a moment to knock, the paladin calls out, "Is anybody inside?"
Maeve Hassan
player, 382 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 7 Jan 2014
at 15:40
  • msg #12

Re: The Game: Chapter 06

So it would seem, Maeve says, unsure if the paladin's query was directed at her and Keef or at anyone inside the cabin.  And whoever is in there, they have the place pretty well boarded up.
DM
GM, 671 posts
Narrator
Destroyer of Worlds
Tue 7 Jan 2014
at 16:23
  • msg #13

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 12):

The door seems to flinch when rapped upon by the paladin's armored knuckles, the sound reverberating through the clearing.

Bang. Bang. Bang.

The wood in the center warps slightly, creating the impression of a tiny mouth carved within the grain itself. [Private to Boreas Highwind: It carries the Illusion school's aura.]

"Answer this, or go away: Who owns this home, and where are they?"
Zuriel Silendril
player, 582 posts
Flamebringer
House Silendril
Tue 7 Jan 2014
at 16:28
  • msg #14

Re: The Game: Chapter 06

I've seen more unusual face-doors... Zuriel thinks, thoroughly unimpressed. Just a month ago the sight would have at least taken him aback.

"Baldwin the Bard, who is presumably back in Hae'driel at the Hitchcock Inn," He replies aloud, answering the door's query.
DM
GM, 672 posts
Narrator
Destroyer of Worlds
Tue 7 Jan 2014
at 16:33
  • msg #15

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 14):

A second mouth twists into existence a few inches north of the first, and begins to speak.

"Right you are, so question two.  Answer this: Who are you?"
Zuriel Silendril
player, 583 posts
Flamebringer
House Silendril
Tue 7 Jan 2014
at 16:35
  • msg #16

Re: The Game: Chapter 06

Multiple mouths. That's new.

"We are the P.A.R.T.Y. engaged by Baldwin to recover the godstones." Zuriel responds. He then quickly rattles off the names of him and his companions.
Boreas Highwind
player, 446 posts
Eye for an Eye
Tue 7 Jan 2014
at 16:41
  • msg #17

Re: The Game: Chapter 06

Does everything magical in this world have to rhyme?
DM
GM, 673 posts
Narrator
Destroyer of Worlds
Tue 7 Jan 2014
at 16:46
  • msg #18

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 16):

"Yes!" both mouths snap at Boreas, before twisting back into the wood.  The door swings open shortly thereafter to reveal a familiar setting.

quote:
The cabin itself isn't much nicer on the inside than it appears without.  Its rather spartan furnishings include a table with six roughly hewn wooden chairs, a fireplace of clumsily stacked stones, two easy chairs before it, and eight beds scattered among two small rooms.

The doorway leads into the main room, where the table rests. The fireplace lies against the far wall, with a doorway on either side of it.  These doorways each lead to a small bedroom adorned with four small beds.  Besides the main door, the only other portals into or out of the cabin are a small window in each bedroom, complete with glass panes and a set of inside-facing shutters.  Both the shutters and the main door can be barred from the inside with planks of wood, which are propped near each opening for that very purpose.

Above the fireplace, looking somewhat out of place, is the mounted head of an owlbear,, which has been tastefully stuffed and positioned into an amusing expression of good-natured surprise, as if someone just told a particularly funny joke.  Beside the fireplace is a small basket of tinder and kindling, along with a stand of iron pokers and a bellows.


There are two things that set the cabin's appearance apart from last time. The first is the collection of boxes, bags, and barrels cluttering up most of the main room, their contents somewhat obscured by the inconsistent light provided by the fireplace's weakly flickering flames.  As for the second...

"Sirs! Madams! It's you!"

A slender man wearing an exceedingly tasteful pair of silken pajamas, slippers, and a foppish nightcap rushes to the door and engulfs Zuriel in a hearty embrace.  Seeming to remember himself, the man coughs self-consciously and takes a few steps back -- at which point you recognize him as Baldwin's trusty steward, Filbert.

"It is my distinct pleasure to welcome you all back to Baldwin's humble lodge," he says, regaining his painstakingly crafted air of regal dignity with every word and offering the perfect half-bow for the occasion. "Shall I assist you with your luggage?"
This message was last edited by the GM at 16:57, Tue 07 Jan 2014.
Zuriel Silendril
player, 584 posts
Flamebringer
House Silendril
Tue 7 Jan 2014
at 16:56
  • msg #19

Re: The Game: Chapter 06

"Filbert!" the paladin exclaims, grinning broadly. "You are a sight for sore eyes!"

He walks the rest of the way into the cabin. "No need to help with the luggage, we've traveled light. If, however, you wouldn't mind getting some water on for tea, that would be splendid. Be sure to set a cup out for yourself as well, this is tea that needs sharing."

Zuriel looks around the cabin. "There wouldn't happen to be a bathtub anywhere here, would there?" he asks hopefully. "Or should we simply wait until we're back at the Hitchcock?"
Maeve Hassan
player, 383 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 7 Jan 2014
at 16:59
  • msg #20

Re: The Game: Chapter 06

A bath would be delightful if possible.  We've also acquired a steed during our travels, and we would be very much obliged if he could be set up in the stable.
DM
GM, 674 posts
Narrator
Destroyer of Worlds
Tue 7 Jan 2014
at 17:12
  • msg #21

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 20):

Filbert nods agreeably, scurrying to put a pot of water above the fireplace before vanishing into one of the back rooms.  When he reappears moments later, he is dressed in his traditional hosiery, jacket, and shoes -- though these appear to be a bit more shabby than they should be.

By the time Filbert has finished installing Wes in the stable and ensuring everything has been brought into the cabin, the water is boiling readily.  Mugs are set upon the table, but no further action is taken regarding the tea.

Apparently satisfied that everyone is settled, Filbert closes and bars the door before placing an open palm against the back panel.  The door shimmers slightly, and the image of an iron lock seems to burn into the wood beneath his hand.  Withdrawing it and nodding with satisfaction, he turns to stand at attention beside the table.

"I apologize, sirs and madams, but your bathes will need to be delayed," he says, his tone dripping with sincerity and shared empathy for how appalled he is with having to relay that something so desired must be postponed.

The steward seems uncharacteristically fidgety, and pauses for an awkward length of time before continuing.

"Right.  So, er, what are we going to do about the arrests?"
Boreas Highwind
player, 447 posts
Eye for an Eye
Tue 7 Jan 2014
at 17:12
  • msg #22

Re: The Game: Chapter 06

Filbert, so good to see you again.  I think we could all use a few creature comforts after that ordeal.  Remind us to tell you all about it over tea.

Boreas lays a hand on Wes.

I think you'll like the stable here.  It should be a nice break for you.
Boreas Highwind
player, 448 posts
Eye for an Eye
Tue 7 Jan 2014
at 17:16
  • msg #23

Re: The Game: Chapter 06

Arrests?  What arrests are you referring to?
Keef
player, 348 posts
Hero in training
Tue 7 Jan 2014
at 17:16
  • msg #24

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 20):

Keef shieths Flametongue and does a thorough inspection of the lodgings.  'Thorough' for Keef being a quick once-over and a stern staredown of one of the window hinges before he loses focus and is distracted by other things.
Zuriel Silendril
player, 585 posts
Flamebringer
House Silendril
Tue 7 Jan 2014
at 17:17
  • msg #25

Re: The Game: Chapter 06

A cold feeling seeps into Zuriel's bones. "The...what?"
Maeve Hassan
player, 384 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 7 Jan 2014
at 17:22
  • msg #26

Re: The Game: Chapter 06

Maeve waits patiently for Filbert's explanation, more put out over the rapidly declining possibility of a bath than anything.

As I live and breathe, this is something to do with Buzzkill.  I can't imagine what else it could be.
DM
GM, 675 posts
Narrator
Destroyer of Worlds
Tue 7 Jan 2014
at 17:29
  • msg #27

Re: The Game: Chapter 06

In reply to Keef (msg # 24):

Filbert adopts a pained expression.

"That's right, how could you know? Forgive me."

He reaches into his jacket and withdraws a scrap of paper.

"This is the most recent page from the appointment book I carry for Master Baldwin.  It uses cloud ink, much like your maps, and is very convenient."

Clearly written upon the paper in Baldwin's handwriting are the following words, each timestamped in Filbert's neat, careful script:
quote:
"Glad the supplies made it safely" - (yesterday, 6 a.m.)

"Carl is running late... hope he didn't stop at the Tusk & Trough Tavern again." - (yesterday, 8 p.m.)

"He must've taken a bed. Ah well.  Midnight oil for me! A promising lede has developed." - (yesterday, 11:30 p.m.)

"Secure the lodge.  Carl's been arrested for smuggling contraband and aiding and abetting, whatever that means.  Gathering things and heading to meet you." - (today, 4 a.m.)

"Wardens and paladins arguing jurisdiction with each other and with our patron in the lobby. Something about assassins, murder, thieves, heresy.  The gamut." - (today, 4:15 a.m.)

"Sparrowhawk fidelis yuri sheliah vo-." - (today, 4:50 a.m.)


The final line ends with a long streak of ink, with the word unfinished.

Filbert waits while the P.A.R.T.Y. reads it, then speaks.

"That last line means he's been arrested or worse," he says, looking at the group pleadingly.  "Flee to the eastern... something. Harbor? Continent? City? Road? It's incomplete."
This message was last edited by the GM at 17:36, Tue 07 Jan 2014.
Zuriel Silendril
player, 586 posts
Flamebringer
House Silendril
Tue 7 Jan 2014
at 17:56
  • msg #28

Re: The Game: Chapter 06

The first thing to flash through Zuriel's mind was the horrifying realization that Baldwin was in possession of his pendant, and that could potentially be confiscated. Later, somewhat to his shame, he began process the trouble the Bard was in.

"If that's the case, we need to get back to the city as soon as possible. At least to figure out what's going on. Escape isn't an option for him at this point."

He looks to his companions. "We could try to push through the night, but I doubt it will help. The courts and jails aren't open to the public after sundown. I think we should rest now, and gather our strength. I have a feeling we will need it."

He pauses, exchanging looks with Lyriel. "We could ask the Book of Answers tonight what happened. Maybe we'll learn something useful."

[Private to Lyriel Vesper: Zuriel looks over with an apologetic expression as he says this. You can tell he wants to help you unravel the mystery of Eldric's death, but this is more pressing.]
This message was last edited by the player at 18:05, Tue 07 Jan 2014.
Maeve Hassan
player, 385 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 7 Jan 2014
at 18:05
  • msg #29

Re: The Game: Chapter 06

Flee to the eastern. . . .what?

Maeves thinks it unlikely that Baldwin would have any dealings in Gaelia, but supposes that anything is possible.

Filbert, this line about fleeing east: are those instructions for you in the event of an emergency, are they an indication of Baldwin's intended path of travel, or is it something else altogether?  That could be important.
Boreas Highwind
player, 449 posts
Eye for an Eye
Tue 7 Jan 2014
at 19:00
  • msg #30

Re: The Game: Chapter 06

It's settled then.  We'll spend the night here and make for Hae'driel in the morning.  There, we can find more information on what happened to Baldwin and resupply for the treacherous journey we will no doubt need to make.
DM
GM, 676 posts
Narrator
Destroyer of Worlds
Tue 7 Jan 2014
at 19:46
  • msg #31

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 30):

Filbert shuffles his feet nervously, then clears his throat.

"Ah, er, we could do that, sirs and madams, but I don't think that's what Master Baldwin meant with his message."

He clears his throat, gaining confidence as he does so.

"If he wanted a jailbreak or a lawyer, we have words for those things. You may return to Hae'driel in the morning, if you like, but... if they've arrested Carl and Baldwin, they're certainly looking for me, as well.  Maybe even you.  I have a bad feeling about this."

He twiddles his thumbs absently, unaccustomed to nervous energy and unsure what to do with it.

"If I may, there are other courses of action that I've been considering.  First, head to the Font of Knowledge -- Ignati's grand abbey. Surely the monks there would know something, even though it's to the west. Or second, head to Ikuabai, the easternmost city of any consequence on the continent."

He shrugs helplessly, still obviously a bit nervous.

"There are benefits to each.  Ignati's faithful could certainly help determine what the missing word of the code would or could have been, and would keep tight-lipped about the mission, for a little while, at least.  Ikuabai, in addition to being in the correct direction, also benefits from not being an Imperial city.  So none of us could be arrested for these supposed crimes once we got there."

"Sleep on it, at least?  If you're hellbent on returning to Hae'driel, I won't stop you.  But I truly doubt I will accompany you, either," he smiles sadly.  "Those prison outfits are simply garish."
This message was last edited by the GM at 19:49, Tue 07 Jan 2014.
Zuriel Silendril
player, 587 posts
Flamebringer
House Silendril
Tue 7 Jan 2014
at 19:56
  • msg #32

Re: The Game: Chapter 06

Zuriel exchanges looks with Boreas and Maeve. "I don't much like the idea of slinking around in the Empire I'm sworn to serve, but...I'll admit it would be wise to learn more before rushing in. Let's get some rest tonight, and try to learn more with the Book of Answers. We can make the decision tomorrow."

The paladin frowns, thinking. "I figure we could ask it one of two things. Either a general overview of Baldwin's situation, or clarification on that last word. What do you all think?"
Lyriel Vesper
player, 177 posts
To Heal is Divine
Tue 7 Jan 2014
at 20:24
  • msg #33

Re: The Game: Chapter 06

Lyriel shifts her stance, exhausted and eager for a night's sleep in a proper bed. The evenings at the wild elves' Retreat seemed like an eternity ago. I think we need to know what's going on, but I think it's more important to move in the direction Baldwin intended. He might have a plan of his own. Let's ask about the missing word, and start heading wherever Baldwin indicated. On the way we can try to learn more.

She sighs to herself. Eldric will have to wait.
This message was last edited by the player at 20:24, Tue 07 Jan 2014.
Boreas Highwind
player, 450 posts
Eye for an Eye
Tue 7 Jan 2014
at 20:26
  • msg #34

Re: The Game: Chapter 06

Boreas strokes his beard, contemplating.

I agree with Zuriel and Lyriel.  We need to move on this quickly.  We can ask the book along the way.
Zuriel Silendril
player, 588 posts
Flamebringer
House Silendril
Tue 7 Jan 2014
at 21:01
  • msg #35

Re: The Game: Chapter 06

Zuriel bites his lip, clearly unhappy with turning away so close to home. Even worse, the matter of his pendant worried him intensely. Still, there were more important concerns, and setting aside his visions of a triumphant return to Hae'driel, his father, and Baldwin, he nods.

"Baldwin hasn't led us astray this far. Let's trust the old bard to have a few tricks up his sleeve."

If push comes to shove though, I'm charging back to the city, sword in one hand and quill in the other. Too much is riding on this to allow lawyers to get in the way. Let the lawyers learn that they aren't the only ones who know the law's loopholes. Zuriel had always paid fastidious attention to all the legal lectures at the Temple, and nearly knew enough of the law to be a lawyer himself, if he so chose.

Decision made, Zuriel returns to the other matters at hand. Grabbing a towel and a washcloth, he takes a pot of hot water and some soap, and retires to one of the adjacent rooms to clean off the grime and dust of the road as best he can. Next best thing to a bath, he thinks to himself, exceedingly grateful for the hot water.

When he emerges, he is dressed in a clean tunic, loose leggings, and smells vaguely of lilac. Boreas turns up an eyebrow at the scent, to which Zuriel responds "It's called soap, Boreas. Remarkable invention, you should try it sometime. Not my scent, but I'll take what I can get." The paladin smiles to take the sting out of the words, assuring the woodsman he was only jesting before he could take offense.

Ablutions complete, Zuriel collapses into one of the amazingly comfortable armchairs by the fire with a satisfied sigh. Stoking the fire to a cheery blaze, he puts on a fresh pot of tea for whomever cares to partake before leaning back and sipping his own steaming mug.
This message was last edited by the player at 21:11, Tue 07 Jan 2014.
DM
GM, 677 posts
Narrator
Destroyer of Worlds
Tue 7 Jan 2014
at 21:06
  • msg #36

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 35):

More upbeat with the promise of more information come morning, Filbert busies himself tending to the various tasks that need doing.

"Did you find what you were looking for?" he asks while arranging the firewood into a more ergonomically sound configuration.  "You've been gone longer than some expeditions, but not as long as others."
Maeve Hassan
player, 386 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 7 Jan 2014
at 21:24
  • msg #37

Re: The Game: Chapter 06

A good decision.  Just the word "east" isn't all that much to go on.

Following Zuriel's example, Maeve refills the pot with hot water and moves to the room next door to have a wash.  She returns looking much cleaner and more comfortable, her breastplate set aside in favor of just a tunic and leggings, and her hair wet from its cursory washing.  Sitting by the fire to allow it to dry out, Maeve unplaits her hair from its customary braid and begins to use her hands to comb out the coppery strands into some semblance of smooth.

Mind you, if we went to Ikuabai, Father would almost certainly be able to offer up some advice. Not much happens in the city that he is unaware of. Not to mention the fact that anyone who *did* try to apprehend or harm us while we were there would have a lot of explaining to do. . . .
This message was last edited by the player at 21:29, Tue 07 Jan 2014.
Lyriel Vesper
player, 178 posts
To Heal is Divine
Tue 7 Jan 2014
at 22:02
  • msg #38

Re: The Game: Chapter 06

Taking Zuriel's lead, Lyriel likewise gathers the requisite materials for a field bath, waiting outside the doors for either Zuriel or Maeve to finish. She smiles to herself as she hears one of the two whistling a curious tune. Zuriel finishes first, and Lyriel takes his place. The glamored shirt reverts to its armor form as she removes it, and she stretches before cleansing herself. Once she finishes, she puts the armor, which she has found to be extremely comfortable, back on. This time, it takes the form of a flowing silk sleeping gown, colored lilac and patterned with a twisting silver vine motif.

She emerges and takes a seat by the fire as Zuriel scribbles in the Book of Answers and Maeve idly brushes out her hair. Seeing the eastern warrior with her hair unbound lends a surprisingly feminine air to the usually hard-edged woman. Oh Maeve, your hair is absolutely gorgeous! she gushes. That color! Half the ladies in Hae'driel would kill for that hue! I don't know why you insist on keeping it hidden away in that braid, there are ever so many ways you could wear it! Here, let me show you.

Despite the warrior's protestations, Lyriel advances on her, armed with a brush and several hair clasps. Maeve puts up a brief, valiant struggle, but in the end resigns herself to her inevitable fate and allows the highborn woman to twist her copper hair into an elegant arrangement with a minimum of squirming.

Lyriel sits back and surveys her work. There. Absolutely gorgeous, if I do say so myself. That wasn't so bad now, was it?
Zuriel Silendril
player, 589 posts
Flamebringer
House Silendril
Tue 7 Jan 2014
at 22:11
  • msg #39

Re: The Game: Chapter 06

Zuriel chuckles to himself as he watches Lyriel determinedly wrest Maeve's hair into a work of art. He smiles sympathetically at Maeve as she looks at him with desperate eyes. He pours her another cup of tea to help her cope. "Honestly Maeve, I'm surprised you lasted this long before a makeover happened."

Once Lyriel finished, he was impressed and somewhat taken aback by the transformation. For a woman who seems to entirely eschew the traditional role of the fairer sex, Maeve would look the part with the beauties of any court in the land...albeit perhaps not whilst armored.

He puts away the Book of Answers once the ink is dry, and takes out the history book written in common and elvish. He starts at the beginning, intending to give it a thorough perusal. He is soon interrupted by Filbert's query. He looks over at the servant and grins. "We did indeed, good Filbert. We did indeed. I'm sure Baldwin will be pleased, whenever we can reunite with him, that is."

He turns to Maeve, who now sported a haunted look, like a refugee of a terrible battle. "Oh? I hadn't realized your father was on this continent as well."

He says nothing further, giving Maeve the ability to reveal more of her parentage or not, as she deemed fit.
This message was last edited by the player at 22:16, Tue 07 Jan 2014.
Boreas Highwind
player, 451 posts
Eye for an Eye
Tue 7 Jan 2014
at 22:17
  • msg #40

Re: The Game: Chapter 06

Boreas tries and fails to hide his notice of the two women.  Free of the grime that covered them on their journey, they caught his eye for longer than he had intended.  Briefly shaking his head, he smiles sharply at Zuriel's comment.

He follows the others' lead, trying not to tarry too long in the refreshing water.

When he emerges, he has re-applied his professional air.

Thank you, Filbert.  Your help is greatly appreciated.  I suggest we all get some rest before we travel east in the morning.  We're going to need it.
Maeve Hassan
player, 387 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 7 Jan 2014
at 22:17
  • msg #41

Re: The Game: Chapter 06

Well, you see Lyriel, Maeve says, deeply uncomfortable but trying to hide that to avoid hurting the highborn elf's feelings, typically, when you make your living messily eviscerating things, hair is not always the first thing on your mind.

With great trepidation, she looks in a mirror which happens to be hanging in the room.

Huh.  Well, what do you know?

She has a gift for fashion, I'll say that.

After (surreptitiously) admiring Lyriel's handiwork for a while, Maeve gives her head a brisk shake, allowing her hair to fall against her back in waves once again.

Your eye for fashion is truly something, Lyriel. The ladies at the Sultan's court would be clamoring for your assistance.  But it hardly seems appropriate for an impromptu council of war.

Maeve resumes her place on the rug in front of the fire.

As I was saying: there are advantages to Ikuabai.  I can guarantee our protection, that much I know for sure.  Even if the General isn't on the Continent, his influence will go a long way, which could be very useful for our purposes.

Though it could be that it's just as wise to go to our second option. Maeve looks at Zuriel and Lyriel.  Do either of you know anything about this Font of Knowledge?
Zuriel Silendril
player, 590 posts
Flamebringer
House Silendril
Tue 7 Jan 2014
at 23:07
  • msg #42

Re: The Game: Chapter 06

"Yes, actually," Zuriel replies to Maeve's query."The Font of Knowledge is an abbey, the primary temple for Ignati. It's also the largest library on the continent, and possibly the world. They have been known to provide refuge and access to knowledge even to those the Empire disapproves of. We'd likely be safe enough there, though the monks are a bit...eccentric. The abbey is, however, very remote. It would probably take us several weeks to make the journey. I'd rather we were sure of our destination before heading so far from civilization. Let's see what answer the book gives us tomorrow."

Zuriel's eyelids grow heavy, and he stretches, ready for an early bedtime to prepare for the next day's travels.
Keef
player, 349 posts
Hero in training
Wed 8 Jan 2014
at 02:34
  • msg #43

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 42):

Keef spends some time re-searching the cabin before finding a suitable spot to lay his pack and rest.  He then buries himself in his books while the others freshen up.

It takes several misunderstood 'hints' and finally a stern word from one of his companions for Keef to understand that he too should 'freshen up' lest he 'alert anyone downwind of our approach'.  He bathes hastily and with a lot of slipping, banging, and splashing before returning to the cabin.

Once there, he busies himself with his knife and some bits of cloth.  At first he seems to be making a small hat, but is unsatisfied with his efforts and settles on cutting a long thin swath of fabric which he ties around the Everstaff.

There!  Now Longshank has a scarf at least... not much but...

Keef looks up when the Font is mentioned.

Oh yes!  I've read all about it, and it sounds amazing!  You can trade... but not gold, only words... INFORMATION words!  Secrets, lies, spells, poems, prose, stories, tales, yarns, incantations...

Keef is so enthusiastic that he begins to physically vibrate with energy.
Maeve Hassan
player, 389 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 8 Jan 2014
at 02:44
  • msg #44

Re: The Game: Chapter 06

Maeve watches drowsily as Keef darts around manically chattering about this and that.  She wonders where the lad gets his boundless energy.

Well, if we're turning in, we ought to set a watch.  If Filbert's right--and I have no reason to doubt his judgement--we're all in danger, even in this cabin.

Maeve settles herself in front of the fire.

I'll take first watch. The rest of you can hash out where you're sleeping.
Boreas Highwind
player, 452 posts
Eye for an Eye
Wed 8 Jan 2014
at 02:56
  • msg #45

Re: The Game: Chapter 06

Boreas lays out his bedroll and generally readies his sleeping area.  He fishes in the pouch of holding and pulls out his trusty caltrops.

I'll join you for first watch.  Should give me the chance to set up some surprises for anyone who would intrude.

He starts placing caltrops at the doorway and along all of the windowsills.

If anyone needs to leave the house, be wary of the caltrops.  They can be pretty painful.
Zuriel Silendril
player, 591 posts
Flamebringer
House Silendril
Wed 8 Jan 2014
at 03:15
  • msg #46

Re: The Game: Chapter 06

Zuriel raises his eyebrow at the change of watch order, but makes no comment. He gathers his books, makes one last mug of tea, and heads off to one of the bedchambers.
Keef
player, 350 posts
Hero in training
Wed 8 Jan 2014
at 03:49
  • msg #47

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 46):

Per usual, Keef passes out face-down with gusto.

Chubbs follows Boreas, double-checking and disapproving of the placement of his caltrops.  He then finds a place in a dark corner and sits confident that he is better at sleeping than anyone else in the cabin.
Lyriel Vesper
player, 179 posts
To Heal is Divine
Wed 8 Jan 2014
at 04:32
  • msg #48

Re: The Game: Chapter 06

Lyriel likewise follows Zuriel over to the bedrooms, claiming the adjacent chamber as the girl's quarters.

[Private to Zuriel Silendril: Lyriel bids you a quiet goodnight in the dark of the hallway. You can't be sure, but for a moment as she stands opening the door to her room you'd swear that the hem of her lilac nightgown is a few inches higher, and the neckline just a tad lower than when she was just with you in the common room. You don't have time to contemplate the matter long, however, as she vanishes into her room with a faint smile, closing the door behind her with a click, and leaving you standing alone in the hallway.]
DM
GM, 679 posts
Narrator
Destroyer of Worlds
Wed 8 Jan 2014
at 14:29
  • msg #49

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 48):

The quiet evening fades into an unease dawn without further incident, much to our exhausted heroes' collective relief.

Filbert slept soundly, but awoke like clockwork at sunrise with little noise or fanfare.  Dressing himself, he swiftly stokes the fire and puts water on to boil along with a second cauldron filled with a cinnamon-scented mash of oats and meal.
Maeve Hassan
player, 391 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 8 Jan 2014
at 14:32
  • msg #50

Re: The Game: Chapter 06

In reply to DM (msg # 49):

That smells delightful, Filbert, Maeve says, the scent of breakfast having roused her from a deep sleep.  She makes her way into the main room, braiding her hair has she does (and noticing Lyriel watching her with an expression of resigned disapproval.)

Now then.  What does the book have to tell us?
Keef
player, 351 posts
Hero in training
Wed 8 Jan 2014
at 14:34
  • msg #51

Re: The Game: Chapter 06

In reply to DM (msg # 49):

With renewed vigor, Keef throws himself into his morning routine.  Today this entails reading from The Tales of Sir Greenheart, swinging Flametongue at trees, climbing on top of the small cabin to get a look around, drinking some water, watching Filbert, suggesting things Filbert could add to the mash, attempting to capture a squirrel (for Filbert), attempting to talk to said squirrel, doing push-ups in the grass, poking at the door of the cabin, and taking Chubbs and Longshank for a walk.
Zuriel Silendril
player, 592 posts
Flamebringer
House Silendril
Wed 8 Jan 2014
at 15:22
  • msg #52

Re: The Game: Chapter 06

Zuriel walks into the dining area with the Book of Answers open, reading. He sets it down on a clear spot for everybody to see.

Baldwin:
His careful plans all gone awry / The coded words were fly, fools, fly
Toward the east, toward distant lands / Long governed by another hand
For Flame will learn, through spell and song / No prison built can hold bards long
Then rendezvous, a short time hence / That's the message Baldwin sent



"Looks like we're headed to Ikuabai, Maeve."

The paladin digs into the oat mash with gusto, savoring the flavors. "This is delicious, Filbert. My compliments!" Despite, or perhaps because of the taste, Zuriel bolts down his bowl quickly, positively vibrating with excitement, to the point where it's as if there are two of Keef.

Standing up, the paladin clears his throat for attention. "Friends, we have a ways to travel, and we must make haste. But first, there is somebody who I'd like you all to meet." Gathering his bewildered friends, Zuriel opens the door of the cabin and leads the party outside into the morning sunshine. He walks a couple of paces, then turns around and faces the party. Extending both hands, he closes his eyes and begins chanting in some other language.

"!לזמן את חיל הפרשים"

[Private to Lyriel Vesper: You recognize the language as Celestial, which is used for many of Tassada's spells. You don't recognize this one, however, though Zuriel pronounces the complicated syllables flawlessly, albeit with some strange accent you are unaccustomed to.]

A circle of white light appears on the grass before the paladin. Lines and symbols begin to form, creating a summoning circle inscribing a motif looking vaguely like a tree of symbols. Once complete, the circle pulses with a blinding light. Once the light fades, standing in place of the circle is a magnificent midnight black mare. She tosses her glossy black mane, snorts, and looks at the party with warm eyes the color of molten gold. Her gaze is uncanny, with no discernible pupil, but nevertheless kind, and extremely intelligent.

"This," Zuriel says proudly, "is Shahara."

[Private to Lyriel Vesper: You recognize the word Shahara from several of the older liturgical prayers. It means 'Dawn,' in the feminine form.]
This message was last edited by the player at 15:24, Wed 08 Jan 2014.
Maeve Hassan
player, 392 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 8 Jan 2014
at 15:28
  • msg #53

Re: The Game: Chapter 06

Zuriel, she's lovely, Maeve breathes quietly, approaching the mare slowly as instructed by her father, completely ignoring for the moment the fact that the horse materialized out of thin air. Hello, Shahara.  Hello.
Keef
player, 352 posts
Hero in training
Wed 8 Jan 2014
at 15:32
  • msg #54

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 53):

Wow!  That's fantastic!  Can she fly?  If not that's ok, it's still amazing!

Keef looks to Chubbs and Longshank for confirmation that it is indeed amazing, but finds none.

Can you do that anytime?  Does she talk?  Do you joust?
Boreas Highwind
player, 453 posts
Eye for an Eye
Wed 8 Jan 2014
at 15:39
  • msg #55

Re: The Game: Chapter 06

Boreas takes a quick step backward as the horse appears but quickly regains his composure.

Shahara, it's a pleasure to meet you.  I am honored to welcome you to the P.A.R.T.Y.
Zuriel Silendril
player, 593 posts
Flamebringer
House Silendril
Wed 8 Jan 2014
at 16:20
  • msg #56

Re: The Game: Chapter 06

Zuriel takes a brief step back as Shahara materializes. All of the sudden, foreign thoughts, sensations, and emotions flood his mind as he becomes connected to what his companion experiences.

Shahara whinnies and takes a couple steps back behind the paladin, clearly not expecting such a welcoming party. She regards the others hesitantly, peeking around Zuriel and providing a rather comic scene as a massive warhorse attempts to take cover behind her paladin. He senses her uncertainty emanating from her in waves.

Oh, sir, I wasn't expecting...more of your kind. Her voice, speaking Celestial in Zuriel's mind, is high-pitched and full of trepidation, but also a curiosity.

"Shhh shhh," Zuriel responds, stroking her mane. "It's okay, these are my friends."

And please Shahara, call me Zuriel, he adds silently.

Oh okay, si...Zuriel. Um...tell them I said...hello."

Zuriel smiles at her, and informs the party. "Shahara says hello." Zuriel can feel the mare's shyness lessen somewhat, and she takes a few tentative steps out from behind the paladin, bobbing her head politely at each of the party members in turn in an approximation of a bow.

"And no Keef, I don't think she can fly. But I do joust," Zuriel adds with a smile.

With Zuriel close at hand, Shahara allows Maeve, Boreas, and Keef closer. Maeve extends her hand, palm up, and Shahara sniffs it before nuzzling it curiously.
This message was last edited by the player at 16:45, Wed 08 Jan 2014.
Boreas Highwind
player, 454 posts
Eye for an Eye
Wed 8 Jan 2014
at 16:47
  • msg #57

Re: The Game: Chapter 06

I wish we had more time for introductions, but I'm sure we'll get to know each other very well on the trail.  Filbert, thank you again for your help.

I believe it's time we set off.


Boreas finishes tightening the straps on his pack and collecting the caltrops he scattered at night.  He approaches the door, looking back to Filbert to dispel the illusion.
DM
GM, 681 posts
Narrator
Destroyer of Worlds
Wed 8 Jan 2014
at 16:50
  • msg #58

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 56):

"A second horse? Marvelous!  We could get a carriage," Filbert says, perking up at the prospect.  "One of Master Baldwin's acquaintances is a rather distinguished horse breeder who lives about a day's journey north.  Technically on the way.  He'd lend us a cart, no questions asked -- maybe horses, as well."

When Shahara stays blankly at him, he shrinks back a bit.

"Ikuabai isn't exactly nearby," Filbert sniffs defensively.  "And we're in a bit of a hurry."

The steward dispels the various illusions as the P.A.R.T.Y. gathers itself for the coming journey, then secures the lodge behind them.  A final nod indicates that he ready whenever they are.
This message was last edited by the GM at 16:51, Wed 08 Jan 2014.
Boreas Highwind
player, 455 posts
Eye for an Eye
Wed 8 Jan 2014
at 16:56
  • msg #59

Re: The Game: Chapter 06

It might be wise to find horses for the rest of us.  The journey is long and they would be a great help.  I say we take Filbert's advice.

Boreas steps out the door and onto the trail.
Lyriel Vesper
player, 180 posts
To Heal is Divine
Wed 8 Jan 2014
at 16:57
  • msg #60

Re: The Game: Chapter 06

Lyriel gasps in delight as Shahara materializes. Oh, she's magnificent!

Seeing the mare's trepidation gives her an idea. She searches her pockets for something sweet. Today she wears the glamor as a light, airy, forest-green traveling tunic belted at the hips, and brown pants probably a bit more close-fitting than they technically needed to be. A thorough search of her pockets turn out nothing, however, and she dashes back inside the cabin for leftover oat mash for breakfast.

She returns to the clearing with the oatmeal in a wide bowl, and advances hopefully towards the warhorse, waiting for Shahara to allow her closer.
Zuriel Silendril
player, 594 posts
Flamebringer
House Silendril
Wed 8 Jan 2014
at 17:10
  • msg #61

Re: The Game: Chapter 06

Shahara's head pivots towards Lyriel as the scent of the cinnamon oatmeal fills her nostrils, spilling over intensely into Zuriel's mind. The mare nickers and sniffs, taking a step forward.

Zuriel, for his part, had his eyes drawn more towards Lyriel's attire. He had a distinctly hard time not noticing how the belt of the cleric's tunic accentuated the curve of her figure, or how her leggings displayed her athletic tone to full effect. The feelings associated seemed to cascade over the telepathic link to Shahara and in response the paladin was struck with an extremely sharp wave of...fear? Jealousy?

Shahara rears and backs up, whinnying, fleeing Lyriel's touch and proffered sweets, leaving the cleric thoroughly bewildered.

Whoa, whoa! What was that about? Lyriel is a friend too!

I have seen how such 'friendships' end, sir. Sir Zuriel...Zuriel. Mares like her prancing about, trying to catch the eye of any willing stallion...you can do better.

"She's just trying to be nice, Shahara..." he says aloud.

The mare shakes her head, blowing air through her mouth. Indeed.

He takes the bowl from Lyriel and carries it over to the agitated mare, throwing the cleric an apologetic expression. Zuriel can feel Shahara attempting to resist, but the scent of the cinnamon oats is coming through the mental bond so strongly it makes Zuriel's own mouth water, and eventually she gives in, attacking the oats with relish.

This is...delicious, she says begrudgingly.

"Lyriel, Shahara says thank you," Zuriel says in a conciliatory tone.

Shahara snorts. I did not.
This message was last edited by the player at 17:24, Wed 08 Jan 2014.
Maeve Hassan
player, 393 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 8 Jan 2014
at 17:19
  • msg #62

Re: The Game: Chapter 06

Excellent.  Horses it is, then on to Ikuabai, Maeve says, having sufficiently admired Zuriel's spectral mare. It's a shame we've no time to replenish supplies before leaving, but we can do that when we arrive.  The Grand Bazaar is arguably the finest market on this continent.

If only I knew if Father was stationed there now.  . . he moves around entirely too much.
Lyriel Vesper
player, 181 posts
To Heal is Divine
Wed 8 Jan 2014
at 17:20
  • msg #63

Re: The Game: Chapter 06

Lyriel looks on, her surprised expression registering hurt as Shahara spurns her gift, only accepting it from Zuriel. As she eats, the horse gazes at Lyriel with obvious disapproval. The cleric didn't know why exactly, but she felt the hurt of Shahara's rejection deeply. Oh this is silly, getting all bent out of shape over a horse not liking you...

She shuffles her feet, thinking to herself.

Maybe it's my perfume?
Maeve Hassan
player, 394 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 8 Jan 2014
at 17:40
  • msg #64

Re: The Game: Chapter 06

We'd best get a move on.  We're burning daylight, and I for one am not entirely convinced that we won't be followed.

Maeve leaves the cabin, excited to be heading in the general direction of home.
DM
GM, 682 posts
Narrator
Destroyer of Worlds
Wed 8 Jan 2014
at 17:52
  • msg #65

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 62):

Though the enchanted belt pouches come in handy, there is entirely too much assorted gear to carry without employing Wes and Shahara's ample saddlebags to ease the burden.  This wasn't a problem in the woods, when goods and gear could be carried more openly, but on the open road even Keef would know better than to freely show such treasures.

Weapons, an enchanted bookshelf, piles of gold and coins, captured equipment, and a variety of other items that cannot be easily carried by the P.A.R.T.Y. make their way back into the two golden chests, which are then strapped to Wes's powerful frame.  The mighty steed sags slightly, and you realize that he will not be able to carry more than a child's added weight for any length of time.

The P.A.R.T.Y. makes the best possible use of dawn's early light, striking out down the trail toward the Western Road.  All roads go two ways, however, and the P.A.R.T.Y. spends several hours traveling eastward before turning to the north.  This second road is less well-traveled than the first, weaving haphazardly through the rolling, forested plains.

Shahara takes her leave of the P.A.R.T.Y. in the early evening, roughly 12 hours into the journey.  Zuriel is quick to explain that both the horse and the gear she carried will return in the morning, but even still, it slows things down enough that Filbert pulls out a map to clarify their course.

"This will eventually connect with the Merchant's Route," he explains, pointing at his map.  "We'll probably hit it around midday tomorrow, and from there it will be a week of hard riding to Ikuabai.  Provided we can borrow the horses, of course."

Along the way, the P.A.R.T.Y.'s idle chatter is supplemented by a variety of fanciful stories, told by Filbert in stiff, matter-of-fact way that makes it clear that the steward memorized all of the tales' words, but none of their theatrics.

He has just finished explaining to Keef, at length, why rescuing a damsel in distress would be less heroic than toppling an iron-fisted despot when the P.A.R.T.Y. breaks free of the treeline to reveal an area of gently rolling pastures off to the west.

Wooden fence-posts have been hammered into the ground, with coils of barbed wire stretched between them, and the air is ripe with the scent of animals, feed, and manure.  A pathway of sorts connects to the road a few meters later.  An iron signpost has been attached to the two sections of fencing that flank this pathway, upon which have been engraved the words: D's Dude Ranch.

The path stretches past the fences and toward a distant farmhouse.  An enormous stable has been constructed nearby, dwarfing the actual dwelling by a fair margin.

The sun has begun its descent beneath the horizon, and no sign of horse or man can be seen from your position on the road.

"Finally," Filbert smiles, looking unusually bedraggled from the day's journey.  "Sirs and madams, we have arrived."

"Filbert!" a deep voice booms from the treeline to the east.  A faint rustling can be heard, and a strapping, shirtless man dressed in hardened leather, boots, and a strangely curved hat steps onto the road.  "Blazes, but it's good to see you.  I mean, we saw ya a mile away, but didn't know it was YOU.  Scared us half t'death, with what's happened."

The man glances at the P.A.R.T.Y. for a moment, then peers at the setting sun.

"Ya'll look road-weary, an' that's a fact.  Let's get inside before we attract any more attention. We got some spare beds, and plenty of space in the stable for your horse," he says, eyes lingering over the golden chests for a moment before snapping back to Filbert.  "How's that sound?"
This message was last edited by the GM at 17:58, Wed 08 Jan 2014.
Zuriel Silendril
player, 595 posts
Flamebringer
House Silendril
Wed 8 Jan 2014
at 18:16
  • msg #66

Re: The Game: Chapter 06

"That sounds heavenly," Zuriel responds. He introduces himself as the group continues to make their way towards the homestead. "You must be of Baldwin's friends. It's a pleasure to meet you...?" The paladin's voice lifts at the end oft he sentence as he waits for the man to supply a name.
This message was last edited by the player at 18:17, Wed 08 Jan 2014.
Maeve Hassan
player, 395 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 8 Jan 2014
at 18:17
  • msg #67

Re: The Game: Chapter 06

Remember: Don't trust him, even though he seems friendly enough.  He could just as easily decide to slit our throats while we sleep and rob us.  Those who have apprehended Baldwin could have reached this fellow first and paid him off to capture us as well, Maeve says.

Or would have said, if she could.  As it is, she tries her best to convey this message with a meaningful glance at the P.A.R.T.Y., but doubts that any of them get the gist of it.  Except for maybe Chubbs; she swears that she sees the toad wink at her.  Maeve quickly dismisses this as fancy.
Zuriel Silendril
player, 596 posts
Flamebringer
House Silendril
Wed 8 Jan 2014
at 18:29
  • msg #68

Re: The Game: Chapter 06

Zuriel exchanges a quick look with Maeve, getting the gist of her concerns. He nods subtly, eyes alert, assuring her he hasn't dropped his guard despite his demeanor.

[Sense Motive: 19]
DM
GM, 683 posts
Narrator
Destroyer of Worlds
Wed 8 Jan 2014
at 18:36
  • msg #69

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 66):

"Charles," the man replies. "But you can call me Chuck."

He appears sincere enough to the P.A.R.T.Y., and he beckons for them to follow him up to path toward the house.

As the group approaches the farmhouse, a wide variety of equestrian-related equipment can be seen scattered about.  The stables are packed with at least a dozen horses of various ages, breeds, sizes, and temperaments, with a dozen empty stalls available as well.

Two hound dogs perk up at Chuck's approach, rushing up to the group and winding their way through everyone's legs with reckless abandon.

"Dixie! Trixie! Down, girls," Chuck reprimands them, albeit halfheartedly.  "They don't mean no harm; just excited to have guests after business hours, I guess."

He helps set Wes up in an empty stall, though he doesn't touch any of the gear he carries.

"We don't really have room for the luggage," he says apologetically.  "But your traveling things should be safe enough here. We lock the stables well; it's our livelihood in here.  Still, if you're anything like Baldwin's other friends, you're a paranoid lot.  Any or all of you are welcome to sleep here, if you'd prefer -- though I think you'd be more comfortable in a bed."

Before long, the P.A.R.T.Y. finds itself seated at a large, family-style table with Chuck and his family -- a wife, three teenage sons, and a younger daughter.  The latter is about the same age as Keef, at whom she does not appear to be able to look without blushing.

Chuck's lovely wife, Rosemary, handles the extra mouths to feed with poise and grace, and soon everyone is enjoying a slightly thin stew of meats, potatoes, and veggies.

Over dinner, you learn that the farmhouse was built by Chuck's father, who only recently passed due to old age.

"Yeah, Dad an' Baldwin go way back," Chuck says, speaking around a mouthful of food.  Though Filbert looks profoundly uncomfortable by this lack of protocol, the steward remains dutifully silent.  "Think they used to travel together," Chuck continues.  "Man, if only half of the stories he told were true..."

Your host gets a faraway look in his eyes, then shakes his head slightly.

"Anyway, like I said, friends of Baldwin are friends of mine, and it's a little late for a simple house call. What brings you out this way?"

[Crossroads]
This message was last edited by the GM at 18:52, Wed 08 Jan 2014.
Boreas Highwind
player, 456 posts
Eye for an Eye
Wed 8 Jan 2014
at 18:42
  • msg #70

Re: The Game: Chapter 06

Boreas tries to pace himself as he devours the home-cooked meal, grateful for such rich, fulfilling fare after weeks on the trail.

Between bites, he manages an answer.

Rosemary, this is delicious.  Thank you all.  But to cut right to it, Baldwin seems to be in trouble.  We're looking to find out what's happened.  Have you heard anything?
Maeve Hassan
player, 396 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 8 Jan 2014
at 18:46
  • msg #71

Re: The Game: Chapter 06

Maeve relaxes substantially (though not entirely) upon seeing that their host for the night has a wife and children.  A touch of wariness remains. Nevertheless, she relaxes her guard enough to shed the iron breastplate and to unbind her hair for the night.  Though a warrior by training, Maeve is not devoid of a feminine side and she does agree that it looks better this way.

To elaborate a bit, we're en route to Ikuabai.  Baldwin's last correspondence with Filbert seemed to indicate that we would find answers there.
This message was last edited by the player at 18:46, Wed 08 Jan 2014.
Zuriel Silendril
player, 597 posts
Flamebringer
House Silendril
Wed 8 Jan 2014
at 19:34
  • msg #72

Re: The Game: Chapter 06

Zuriel sits back in his chair, enjoying the glow of food, fire, and conversation. He watched the family interact, rowdy and unpolished but friendly and warm. So unlike the rare family meals he'd shared with his father and aunt, where the interactions were at best coldly formal, and more often than not outright arguments barely held within the boundaries of civility. He was distantly envious of this unknown family, and their open affection for each other. In witnessing it, he felt like an intruder; an outsider.

Lost in his thoughts, he spoke uncharacteristically little during the dinner, beyond offering compliments to their hostess. Seated across from Lyriel and in between one of the sons and the daughter, he was in the thick of a constant passing of various dishes, drinks, and well-intentioned name calling. The two dogs wound through everybody's legs under the table, snapping up scraps and licking unattended hands at every opportunity. At one point one of the two - whether Dixie or Trixie he wasn't sure - nearly hopped into his lap despite being a good 80 pounds.

From his position Zuriel was able to observe everybody's interactions fairly well. He bemusedly watched the young daughter attempting to catch Keef's eye. It was with somewhat less amusement that he noticed the eldest son cast several long looks at Lyriel. He shook himself of the resulting faint pang of male possessiveness, smiling inwardly. Ah hells, I can hardly blame him. I was about his age, or at least relative age, at that dance...Goddess, her dress was amazing. I wonder if she could replicate it with her glamor...

His reveries were disrupted by something Chuck was saying, and he forced himself back to reality, listening more closely to the conversation rather than just letting it wash over him.
Keef
player, 353 posts
Hero in training
Wed 8 Jan 2014
at 19:39
  • msg #73

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 71):

We might get to go see the Font... and break into a prison too!  We've had LOTS of adventures so far, but I'm still excited about this one!

Keef regards all of Chuck's children with an equal mix of interest and unease.  Clearly he isn't used to such a... calm and pleasant family gathering.

He isn't ignorant of the daughter's gaze but can't seem to calm down enough to put much thought to it.

Chubbs, for once, does not merely sit idle.  Instead, he spends the meal circling the perimeter.  At first you think perhaps that some of Keef's youthful energy has leaked into the toad, but as Chubbs reviews the exits, windows, chairs, and rooms it becomes clear that he has a certain paranoid purpose to his travel.

Longshank is left standing against a wall behind where Keef sits, still in its new scarf, so that it can watch the proceedings.
This message was last edited by the player at 19:40, Wed 08 Jan 2014.
Lyriel Vesper
player, 182 posts
To Heal is Divine
Wed 8 Jan 2014
at 19:51
  • msg #74

Re: The Game: Chapter 06

Lyriel eats her bowl of stew with her usual dainty poise, taking deliberate spoonfuls rather than slurping, and delicately tearing the rich brown bread into bite-sized morsels as opposed to dipping large hunks into her stew. She too watches the farmers daughter with amusement, but doubts Keef could sit still or look at one thing long enough to hold her gaze.

At one point she catches the eldest son looking at her intently, but when he realizes his observations are noted he flushes brilliantly and looks down into his stew. Lyriel suppresses the urge to both smile and roll her eyes. Boys...

Turning to Rosemary, she asks, It looks like you all run a pretty big business here. How many horses do you have on the ranch?

Lyriel wonders idly if the one she'd be riding would like her.
DM
GM, 685 posts
Narrator
Destroyer of Worlds
Wed 8 Jan 2014
at 20:14
  • msg #75

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 74):

"Ikuabai, eh? Busy place, this time of the year," Chuck replies.  "Been out that way a few times with the show horses.  Everyone's scrambling to unload what's left of their wares before the snow settles in for the winter. Port's busy, too; the passenger liners don't like how choppy the waters get in the next few months, so anyone trying to cross before Solstice is keen to do it sooner rather than later."

His wife nods, blushing at the praise heaped upon her.

"Thank you for the kind words," she says quietly.  "It's just stew, but I'm glad you like it.  As for the horses... we have at least a dozen at any given time.  Sometimes a score or more, especially during the foaling season."

Filbert clears his throat gently.

"We actually have some business to discuss with you," he says to Chuck, failing spectacularly at acting casual.  "After dinner, of course."

"Sure, sure," Chuck nods.  "Anything for a fr..."

He pauses, perplexed, and turns to Keef.

"Is that staff wearing a cloak?"

"Daddy!" the girl protests, rolling her eyes and stating the obvious before the boy can answer.  "It's a wizard's staff, and wizards always wear cloaks."

Her brothers laugh at this, rapidly diffusing any tension.  The eldest, carefully avoiding making eye contact with Lyriel, musters the courage to speak.

"What, um, what adventures have you guys been on?" he asks, his eager tone belying his outward show of indifference.  "Seen any dragons?"

"Yeah!" the second-eldest brother chimes in.  "Grandad used to say dragons were like large, grumpy kittens.  Did you meet one?"

The youngest brother just nods silently, obviously excited about this delightful turn in conversation.
This message was last edited by the GM at 20:16, Wed 08 Jan 2014.
Keef
player, 355 posts
Hero in training
Wed 8 Jan 2014
at 20:24
  • msg #76

Re: The Game: Chapter 06

In reply to DM (msg # 75):

Keef thinks hard.  I've met a kitten before, but WE didn't... not on this adventure anyway.... dragons neither, but we DID see some trees, and a winged pigmonster, and some bandits, and ghosts, and a floating scientist, he wasn't very nice to Maeve, and ants, and some more bandits, and werewolves, and some exterminators... but we didn't see them long... and a vine monster, and a vine wall, and some of us did some mushrooms.... and lots of writing in books and lots, LOTS of walking, and a gnome, then a lawn gnome, and a lady, and some walking through trees, and a toad, but that was Chubbs, and.... bad visions, even worse than the mushrooms I bet, and more visions, and a thousand-year old knight, then more brigands, then some horses...

Keef nearly passes out.  His list completed, he finally breathes in.

The staff  ::gasp:: is Longshanks... and that's a scarf... well, that's the best scarf I could make anyhow...
Boreas Highwind
player, 458 posts
Eye for an Eye
Wed 8 Jan 2014
at 20:25
  • msg #77

Re: The Game: Chapter 06

Boreas leans in to the table, adopting a conspiratorial demeanor.

Dragons?  No, lads.  Least not yet.  But tombs and traps and spirits and werewolves!

His voice gets a little louder with each word.  The children jump a little in their seats on 'werewolves.'  They are not startled by his eye, at least, since he had created a makeshift eyepatch out of a spare length of cloth before coming in to dinner.

A brief wave of laughter circles the table.

But our quest is a serious one, and though we've put many miles behind us, we have far more ahead.

After a moment in this company, he can no longer hold his stern expression.  A smile breaks over his face and he takes another swig of his drink, brushing his beard with his other hand.

Which is why we're so grateful for your hospitality.
Zuriel Silendril
player, 598 posts
Flamebringer
House Silendril
Wed 8 Jan 2014
at 20:31
  • msg #78

Re: The Game: Chapter 06

Zuriel raises his eyebrows at the children's inquiries. I wonder who their grandfather was...

Responding first to the daughter, he says, "Well actually, Keef here is a wizard *and* a warrior. Sometimes he wears a cloak, sometimes he wears armor. But he always has both a sword and a staff." He smiles as the daughter's eyes go wide in amazement. Ah, if Keef were a bit older he'd be thanking me for that profusely.

Turning to the teenagers, he says, "No dragons, but we did fight bandits and werewolves," corroborating Boreas' and Keef's accounts. The children's expressions of impressed wonder were matched only by their parents looks of alarm. "Not to fear," he adds quickly. "The werewolves have been...dealt with."

Returning to the topic at hand, he picks up were Filbert left off. "Truth is, Chuck, we need to get to Ikuabai with all haste, discreetly. We'll need mounts, and possibly a wagon or cart. I don't know what arrangements you have with Baldwin, but I assure you it is of the utmost importance."
This message was last edited by the player at 20:34, Wed 08 Jan 2014.
Maeve Hassan
player, 397 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 8 Jan 2014
at 21:00
  • msg #79

Re: The Game: Chapter 06

The werewolves were no match for us.  Pending your parents' permission, we'll tell you more about that after supper,Maeve says with a smile.

She nods in agreement at Zuriel's words and adds, almost casually:

You're clearly more informed about Ikuabai than I am these days.  I don't suppose you'd know if the General happens to be on the Continent now, or if he's stationed elsewhere?  The capital "G" is heavily implied.
This message was last edited by the player at 21:26, Wed 08 Jan 2014.
DM
GM, 686 posts
Narrator
Destroyer of Worlds
Wed 8 Jan 2014
at 21:54
  • msg #80

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 79):

Chuck and Rosemary look at each other for a moment, and your host wipes his mouth with a napkin.

"Horses, we got.  Carts are harder to come by, as they get damaged throughout the year.  I normally repair them during the colder months, but I suppose if you'd be willing to help me fix one tonight, I could lend it to you tomorrow."

Turning to Maeve, he shrugs apologetically.

"I'm afraid I don't know much about the General.  Mostly follow mercantile movements, miss."

The boys have dissolved into chattered with each other about dragons, werewolves, and magics, pelting Keef with question after question without pause.  Chuck's daughter, however, remains generally silent -- though she laughs whenever Keef does.

"Can we be excused, Pa?" the eldest asks.  "We wanna show Keef around the farm."

Chuck glances at Rosemary, waiting for her to nod before doing so himself.

"A'right, but don't be gone too long.  It's getting dark, and our guests, I'm sure, hope to sleep at some point tonight."

"Of course," the son replies, leaping out of his chair in tandem with his brothers.  "C'mon, Keef! Let's go!"

After the boys depart, Rosemary smiles at her daughter, who sits picking absently at her mostly uneaten stew.

"Charlotte, why don't you go see how your brothers are doing?"

The girl grins excitedly and hurries off to join the other children, both dogs following in her wake.

***

Once Chuck's family (and possibly Keef) have left, your host's face turns more serious.

"You can have your cart and your horses, but there's a condition."

He pauses to dump Charlotte's uneaten stew into his bowl, digging into it with relish before continuing.

"Tell me what Baldwin's gotten himself into this time."
Boreas Highwind
player, 459 posts
Eye for an Eye
Wed 8 Jan 2014
at 22:04
  • msg #81

Re: The Game: Chapter 06

Boreas keeps one eye on Keef until he leaves.  If Keef makes for the staff, Boreas will heavily discourage him.

Assuming no incident:

I don't know much about cart repair, personally.  The horses will suffice if no one else can help you.  We appreciate your generosity.

As for the bard, we aren't... entirely sure what's happened to him.  We think he's been arrested or kidnapped, but the last message we got from him strongly implied that he doesn't want us rushing out to rescue him.

So we're heeding his wishes and continuing on our quest.

Zuriel Silendril
player, 599 posts
Flamebringer
House Silendril
Wed 8 Jan 2014
at 22:11
  • msg #82

Re: The Game: Chapter 06

Zuriel exchanges looks with Filbert. "Again, I don't know the details of your relationship with Baldwin, but...to be perfectly honest with you, he's in some form of legal trouble. I don't know the details yet. I don't know if he's been charged with anything, or just being held for questioning. If you want to know the full story, or as much as Filbert knows, I'm sure he'd tell you, but...that might expose you to some legal liabilities. That is entirely your choice. Either way, I will protect you with my name as much as I am able. Even in a worst case scenario, a magistrate could hardly fault a simple, honest rancher for complying with a Knight of the Flame's request to borrow horses."

The stress Zuriel puts on the word 'simple' makes it obvious that he considers Chuck anything but. He sits back, awaiting Chuck's decision.
This message was last edited by the player at 22:12, Wed 08 Jan 2014.
DM
GM, 687 posts
Narrator
Destroyer of Worlds
Wed 8 Jan 2014
at 22:59
  • msg #83

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 82):

"The wardens don't bother me much," Chuck replies.  "Just concerned about a friend, is all."

Filbert nods sympathetically.

"We all are, sir," he begins, "But it's more prudent to leave the details for Master Baldwin to regale you with when next he visits."

Chuck seems to accept this answer, and the conversation turns to other matters.

OOC: If you want to do anything else before turning in for the night, now's your chance.
This message was last edited by the GM at 23:00, Wed 08 Jan 2014.
Boreas Highwind
player, 460 posts
Eye for an Eye
Wed 8 Jan 2014
at 23:05
  • msg #84

Re: The Game: Chapter 06

Most of our possessions are stored in the barn.  It would be wise to have someone guarding them.  I can stay out there; it will give me a chance to get to know the horses.  Zuriel, would you keep watch there as well?

Boreas strokes his beard in thought for a moment, leaning in to speak secretively with his companions.

It would also be wise to put either Keef, the staff, or both in the stable tonight.  He's used a lot of its power, and it's likely hungry.  I would hate to think what might happen if its influence on him wins out in here...
Zuriel Silendril
player, 600 posts
Flamebringer
House Silendril
Wed 8 Jan 2014
at 23:08
  • msg #85

Re: The Game: Chapter 06

Zuriel nods in agreement, if not enthusiasm at the prospect of missing out on a bed.
Maeve Hassan
player, 398 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 9 Jan 2014
at 00:04
  • msg #86

Re: The Game: Chapter 06

That's a good idea.  Boreas will be able to tell if anything amiss right away, but if it comes to blows, he'll need help.

Maeves wishes that she could let her guard down entirely, but despite the idyllic farm setting she's not completely at ease.  Whether it's the threat of arrest, Chubbs' strange behavior or her own suspicious nature she's not sure.  The Everstaff requiring sustenance doesn't sit easy with her either.

Rosemary, you must let us help you wash the dishes.  You and your family have been so kind to assist and feed us; it's the very least we can do.

Without waiting for a protest from the lady of the house, Maeve collects her dinner dishes and brings them over to the wash basin.  The gesture is partially out of politeness, partially as an opportunity to privately speak with whomever gets up to help her.
Keef
player, 356 posts
Hero in training
Thu 9 Jan 2014
at 01:14
  • msg #87

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 86):

Keef happily runs around the farm exploring and talking with the other children.  In their company, apart from their father, he somehow seems more at ease with them.

The lone sister, though showing as much enthusiasm for the ins and outs of the farm as her brothers, finds every chance she can to sit beside, or lean in to talk to Keef and seems to make proximity her job.  Keef, though outwardly showing little interest, does nothing to resist.

At first, Longshanks the staff and Chubbs the toad are forgotten.  However, the boys' questions inevitably turn to these, at which point Keef returns to collect the toad and the staff to show off.
Zuriel Silendril
player, 601 posts
Flamebringer
House Silendril
Thu 9 Jan 2014
at 01:55
  • msg #88

Re: The Game: Chapter 06

Zuriel steps over to the sink to aid Maeve with the dishes. It's a strange sight, with the Eastern warrior doing the washing and the paladin in full chainmail and the livery of the Emerald Flame carefully drying and stacking.

"Doing dishes is infinitely preferable to laundry..."
Maeve Hassan
player, 399 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 9 Jan 2014
at 02:05
  • msg #89

Re: The Game: Chapter 06

Much obliged, Maeve says, handing Zuriel a drying rag as he gamely steps forward to join her at the wash basin.

Sorry about that, she says in a softer voice, their conversation masked by the splashing and clinking of the plates.  Boreas insists on guarding the gold--probably right to do so--and I imagine he wants to speak with the horses as well.  But if there's trouble, he's not worth a damn fighting at close quarters, which is where you come in.  She gives the paladin an apologetic smile, flicking some rogue hair from her face.  It's less scandalous at any rate than either me or Lyriel sharing watch in the stables while you share a guest room with one of us girls.

The pair wash and dry in silence for a while.

It's nice for Keef to have a chance to interact with some youngsters his own age.  I  think--

But whatever Maeve thinks is cut off as the very child in question runs back into the house and grabs the Everstaff.

Well, fuck.
Zuriel Silendril
player, 602 posts
Flamebringer
House Silendril
Thu 9 Jan 2014
at 02:20
  • msg #90

Re: The Game: Chapter 06

Zuriel conceals his alarm and continues to dry dishes calmly. "Boreas, when you get a chance, could you go check on the horse?" he says, looking at the door through which Keef departed meaningfully.
Boreas Highwind
player, 461 posts
Eye for an Eye
Thu 9 Jan 2014
at 04:47
  • msg #91

Re: The Game: Chapter 06

Boreas follows Keef, at a distance, and watches as he shows off Chubbs and the Everstaff.  He slinks in the shadows, not wanting to interrupt the children's fun, but ready to intervene if an incident should arise.

[Hide 21]
Lyriel Vesper
player, 183 posts
To Heal is Divine
Thu 9 Jan 2014
at 05:43
  • msg #92

Re: The Game: Chapter 06

Lyriel helps Rosemary stack away the dishes and cutlery, marveling at the kitchen, which was remarkably well-appointed for a farmhouse. Seeing the assortment of baking sheets and the gnomish fire-fed oven gave her an idea.

Say Rosemary, we came into possession of some delightful pumpkin spices on our travels. If you had the makings for some extra dough, I'd love to bake a little something for the children.

Rosemary, for her part, seems thoroughly overwhelmed by a party of armed and armored adventurers casually taking over her usual evening chores. "Yes, of course," she replies. "The pantry is right over here." The farmer's wife points, indicating a bountifully stocked cupboard.

Splendid! Lyriel rubs her hands together in gleeful anticipation. Now, where to begin? First things first... The cleric concentrates briefly, and her traveling attire becomes augmented with a yellow cotton apron with a floral pattern, and lace ruffles. She then sets about gathering the requisite flour, sugar, eggs, and butter humming to herself. She takes a measure of the pumpkin spice from her pouch. At several points she has to assure Rosemary that it's no bother, and to relax. Seeing Zuriel sitting idly by Filbert and Chuck while the rancher fills his pipe, she calls over to him. Zuriel, be a dear and put a kettle on. Lyriel smiles to herself as the paladin jumps to comply, clinking and clanking in his armor as he bustles about the kitchen. Rosemary, are you familiar with the beverage 'tea?' I was just recently introduced, and I'm sure you'll find it quite lovely as well.

By the time the kettle is singing, the cookie dough is ready, and Lyriel deftly uses a spoon to dole out the dough onto the baking pans before popping them into the oven. Before long, the kitchen is filled with the tantalizing aroma of freshly baked pumpkin spice sugar cookies. Satisfied that the baked goods have reached the ideal golden-brown color, Lyriel brings the baking sheet over to the table.

Cookies are ready! she trills happily. Zuriel seizes upon the pan with sheer lust in his eyes, reaching for a cookie. She smacks away his hand with the wooden mixing spoon. Zuriel! Mind your manners! These are for the children, she exclaims in mock severity.
This message was last edited by the player at 06:08, Thu 09 Jan 2014.
Zuriel Silendril
player, 603 posts
Flamebringer
House Silendril
Thu 9 Jan 2014
at 05:55
  • msg #93

Re: The Game: Chapter 06

"Ow!" Zuriel yelps, nursing his rapped knuckle. "Oh come on Lyriel, they're best while they're hot. I haven't had a proper cookie in years, and the kids are still playing..." he trails off plaintively, looking out the window.

Suddenly he bolts upright, pointing out the window, one hand on his sword, eyes wide with horror. "Th..there aren't supposed to be any dragons around here for hundreds of leagues!!!" he exclaims.

[Bluff for Cookies: 23 (Nat 20) vs. Sense Motive: Cookie Treachery: 15 - Success!]

Lyriel rushes to the window, alarmed, but sees nothing. When she turns back around, Zuriel is grinning like the cat who ate the canary. Or perhaps more accurately, like the cat who ate a canary which was actively scalding the inside of its mouth. Tears stand out in his eyes.

"Thethe are abtholutely delithouth!" he interjects through the pain as Lyriel glowers down at him, preparing to strike again with the wooden spoon. "Complethely worht ith, I regreth nothing!"
This message was last edited by the player at 05:56, Thu 09 Jan 2014.
Lyriel Vesper
player, 184 posts
To Heal is Divine
Thu 9 Jan 2014
at 06:04
  • msg #94

Re: The Game: Chapter 06

Foul Knave! she yells in dramatic outrage. She swings at him with the spoon.

[Attack Zuriel: 21, hit]

The spoon clocks the paladin solidly on the side of the head, raising a respectable welt and eliciting another yelp. He holds his hands up in surrender. Let that be a lesson to you!

Victory won, she turns to the rest of the crowd present with a smile. Would anybody like a cookie? she asks sweetly.

Though the children were still outside playing, Lyriel didn't expect it would take long for the aroma of freshly-baked sweets to summon them.
This message was last edited by the player at 06:06, Thu 09 Jan 2014.
Maeve Hassan
player, 400 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 9 Jan 2014
at 12:51
  • msg #95

Re: The Game: Chapter 06

Maeve watches as the chainmail-clad paladin and the serene cleric (now wearing a frilly apron) bicker over cookies and realizes that yes, this is in fact her life right now.

I think I'll go see what's keeping those kids, she says, excusing herself from the kitchen and palming a cookie on her way out the door.

It doesn't take long for Maeve to spot Keef and the other children. She doesn't see any sign of Boreas as she approaches them, but figures that the woodsman has concealed himself in the foliage somewhere.
This message was last edited by the player at 12:51, Thu 09 Jan 2014.
Keef
player, 357 posts
Hero in training
Thu 9 Jan 2014
at 13:38
  • msg #96

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 95):

Keef was just in the middle of showing the other children how to play "limbo" using Longshanks as the limbo staff when Maeve comes charging out, some sort of intent clearly in mind.

Oh.... did you want to play too?  I tried to get Chubbs to hold Longshank so we could all walk under but, well he thinks it's a stupid game.
Maeve Hassan
player, 401 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 9 Jan 2014
at 13:47
  • msg #97

Re: The Game: Chapter 06

Maeve (who was walking at a very sedate pace)shakes her head.

No, just wanted to let you kids know that Lyriel has made cookies.  Come and get them while they're hot!
This message was last edited by the player at 13:47, Thu 09 Jan 2014.
DM
GM, 688 posts
Narrator
Destroyer of Worlds
Thu 9 Jan 2014
at 14:38
  • msg #98

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 97):

The boys -- Oliver, Paul, and Willard -- scramble toward the farmhouse in excitement, games forgotten with the promise of hot, sugary goodness.

Charlotte pauses, clearly torn between a rare chance at dessert and spending time with Keef.  After a moment, she flashes a grin, grabs his arm, and pulls the boy with her toward the kitchen.

Anyone who's paying attention to the Everstaff might notice it flicker with a faint red light, but only for the barest moment.
[Private to Keef:
"I hate to be a bother, Mas... Keef, but I hunger once more."
]
Keef
player, 358 posts
Hero in training
Thu 9 Jan 2014
at 14:40
  • msg #99

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 97):

Keef follows the other children gladly, but once inside the house with their parents, becomes quieter again.

Whatever feeling nags at him, however, it does not in any way impede his ability to consume freshly baked cookies.

He makes a noise of gratitude toward Lyriel around several crammed into his mouth.

Even Chubbs consents to taste a cookie, though from his expression, it's clear he's had better.
Maeve Hassan
player, 402 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 9 Jan 2014
at 14:44
  • msg #100

Re: The Game: Chapter 06

Only Maeve's impressive agility saves her from being bowled over by the children as they stampede toward the farmhouse.  Once they are gone, she breathes a sigh of relief, glad to have prevented what could have easily turned into the world's most horrific game of limbo.

The flicker of red light does not go unnoticed though, and she shudders briefly at what that could ported.

She looks around the treeline, still not seeing Boreas.  Maeve shrugs and turns back to the farmhouse, figuring that he'll join them in good time.
Lyriel Vesper
player, 185 posts
To Heal is Divine
Thu 9 Jan 2014
at 14:46
  • msg #101

Re: The Game: Chapter 06

Lyriel nibbles on a cookie daintily, sipping her tea as the children enter the kitchen. She smiles broadly in delight as it becomes clear that her baking is very well received. Indeed, the cookies vanish within mere moments of the children's return, though not before she manages to secure one last cookie. This she passes over to Zuriel with a conspiratorial wink.

He pauses from healing his burnt tongue with magic to accept the extra cookie gratefully.

A flash of inspiration hits, and she tucks another one into her pouch to give to Shahara in the morning.
This message was last edited by the player at 14:50, Thu 09 Jan 2014.
Zuriel Silendril
player, 604 posts
Flamebringer
House Silendril
Thu 9 Jan 2014
at 14:55
  • msg #102

Re: The Game: Chapter 06

Zuriel savors this second cookie more slowly, enjoying the redolent spices and not-scalding temperature. He closes his eyes in bliss.

Goddess, this is amazing! Where did she learn how to do this? I would have thought girl from a family like hers wouldn't be caught dead in a kitchen, unless it were to give orders to the servants...
DM
GM, 689 posts
Narrator
Destroyer of Worlds
Thu 9 Jan 2014
at 14:56
  • msg #103

Re: The Game: Chapter 06

In reply to Keef (msg # 99):

"All right," Chuck says, once ample time has been allotted for cookie consumption.  "It's been an exciting night, but we have a full day of chores tomorrow.  Time to turn in."

He gives a meaningful look to his children, all of whom sag except for Oliver, the eldest.  Sulky but obedient, Paul and Willard head up the stairs and out of sight.  Charlotte lingers a little longer, until Chuck clears his throat rather loudly for no particular reason.  Blushing, the girl favors Keef with a final smile, and slinks up the stairs after her brothers.

"What?" Chuck says in response to his wife's reproachful look.  "She'll be fine."

He turns to Keef.

"I wanted to think you for spending so much time with the kids.  I know you had more important things to be doing, but they really appreciated it."

Oliver nods his agreement.

"We did!  Keef's the best hero ever."

Chuck smiles,then turns to his wife.

"Rose, can you check on the kids and make sure they're getting ready for bed? I wasn't kidding about tomorrow being a big day."

She frowns slightly, but heads upstairs shortly thereafter.

"Now then," Chuck continues, addressing the P.A.R.T.Y. in general.  "Mind accompanying me and Oliver to the stables?  We'll need some help if we want that cart ready by morning."
This message was last edited by the GM at 14:57, Thu 09 Jan 2014.
Boreas Highwind
player, 462 posts
Eye for an Eye
Thu 9 Jan 2014
at 14:59
  • msg #104

Re: The Game: Chapter 06

Boreas slips in during the cookie break, drawn by the scent of pumpmition spice.

Wherever Keef takes the Everstaff, if someone else from the PARTY isn't there, Boreas follows.
Zuriel Silendril
player, 605 posts
Flamebringer
House Silendril
Thu 9 Jan 2014
at 15:01
  • msg #105

Re: The Game: Chapter 06

Zuriel gets up, dusting a fine layer of pumpmition spice from his tabard as he follows chuck out the door with the others.
Keef
player, 359 posts
Hero in training
Thu 9 Jan 2014
at 16:05
  • msg #106

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 105):

Keef grabs up his gear and follows, marching proudly with Longshanks in one hand and Flametongue in the other.
Maeve Hassan
player, 403 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 9 Jan 2014
at 16:40
  • msg #107

Re: The Game: Chapter 06

As the group approaches the barn, Maeve mentally studies its structure and exits to see how easy it would be to defend, in a pinch.
DM
GM, 690 posts
Narrator
Destroyer of Worlds
Thu 9 Jan 2014
at 16:59
  • msg #108

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 107):

The stable is enormous, and looks like nothing so much as a barracks mixed with a barn.

(Image of the structure itself for a better idea: http://www.thestablecompany.co...udies/8/the-quad.jpg)

The horses are housed in roofed pens that travel along the perimeter of its rectangular shape, opening inward into a courtyard-like center that sits exposed to the cool evening air.  The single gate-like entrance is protected by a thick, double-door common to most barns, and the entire structure stands about 50 yards from the farmhouse.

The path that serves as the driveway leading from the main road to the house creates a T-junction about 25 yards from either structure, and another path connects the stable, the farmhouse, and the driveway by forming the top of the T.

Both the farmhouse, the path, and the stable are outfitted with hooked posts meant to carry oil lanterns, but Chuck has only bothered to bring one along with him to hang in the stable itself.

Wes has been stabled in the pen located directly opposite of the stable's gate, across the courtyard.  In addition to being a tactically sound position for charging out in a hurry, it was also one of the only pens that was both clean and unoccupied when you arrived.  The pens on either side of Wes's are likewise empty, and have been claimed as "closet space" for your various treasures (and sentries, if any are posted).

Several wagons, carts, axles, and assorted tools lay scattered around the courtyard, and soon Chuck and Oliver have the P.A.R.T.Y. at work repairing one of the least-damaged vehicles.

Regardless, restoring the structural integrity is no mean feat, and it is well past midnight before the ramshackle cart looks sturdy enough to hold up to the rigors of constant travel.

Three wooden wheels are then installed, and Oliver has just begun repairing the first of several snapped spokes in the fourth wheel when the unmistakeable sound of iron hooves pounding across packed dirt weaves its way through the air.

[Crossroads]
This message was last edited by the GM at 17:01, Thu 09 Jan 2014.
Maeve Hassan
player, 404 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 9 Jan 2014
at 17:01
  • msg #109

Re: The Game: Chapter 06

In reply to DM (msg # 108):

Maeve, who carried the guisarme and breastplate out to the stables in a fit of paranoia, quickly dons it in preparation for a skirmish.
Keef
player, 360 posts
Hero in training
Thu 9 Jan 2014
at 17:04
  • msg #110

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 109):

Assuming no skill in repair, Keef instead marches back and forth across the opening to the courtyard.

Chubbs squats on top of the cart you are working on to demonstrate that:
A) He is above helping you on such a menial task and,
B) He disapproves of the way your are fixing said cart.
Zuriel Silendril
player, 606 posts
Flamebringer
House Silendril
Thu 9 Jan 2014
at 17:13
  • msg #111

Re: The Game: Chapter 06

Zuriel snaps into action, gathering up his sword and shield and making for the gate. "Get to the house, quickly," he says to the rancher and his son. "Take the others, and get them into the stables. If our company proves hostile, they'll be safer there than in the house."

The paladin strides outside, sword and shield drawn. His tabard snaps in the wind. Even in the dark, there is no mistaking him for anything other than a Paladin of the Emerald Flame.

I hope to to the gods these are only travelers. His optimismistic thoughts are unconvincing even in the confines of his own mind. It was past midnight. Honest folk rarely had cause to travel so late.

I have a bad feeling about this.
Boreas Highwind
player, 463 posts
Eye for an Eye
Thu 9 Jan 2014
at 17:21
  • msg #113

Re: The Game: Chapter 06

Boreas follows Zuriel to the gate, hanging back slightly.  He pulls back the patch from his eye, which glows in the darkness.

[Detect Magic when the rider comes close enough]
This message was last edited by the player at 17:23, Thu 09 Jan 2014.
Maeve Hassan
player, 406 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 9 Jan 2014
at 17:22
  • msg #114

Re: The Game: Chapter 06

Maeve moves to stand next to Zuriel and Boreas, the three of them making an intimidating front to any unfriendly sorts who might pass their way.  She considers sending Keef inside with Chuck's family, but figures that the lad won't listen to her anyway.

Um, Lyriel, Maeve says to the cleric, who is still wearing the frilly apron from earlier.  You might want to change that to something a bit more. . . intimidating.
This message was last edited by the player at 17:23, Thu 09 Jan 2014.
Lyriel Vesper
player, 186 posts
To Heal is Divine
Thu 9 Jan 2014
at 17:22
  • msg #115

Re: The Game: Chapter 06

The children! Lyriel thinks with a sick shock. Following Zuriel's lead, she rushes out to the junction, ready to rush into the house to help Chuck and Oliver if necessary. Her traveling garb converts to the emerald battle robes worn by clerics of Tassada on the rare instances where they are engaged in warfare. She draws her own shield, and extends her palm, over which of jet of flame flickers into existence, casting light on the junction.

[Casting Produce Flame]

She takes up a position behind and slightly to the side of Zuriel.
Keef
player, 361 posts
Hero in training
Thu 9 Jan 2014
at 17:28
  • msg #116

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 115):

Seeing the rest of P.A.R.T.Y. preparing but completely obvlivious to why, Keef draws his sword and rushes after them.  When they stop he stands to one side being as menacing as he can with his sword and staff.
DM
GM, 691 posts
Narrator
Destroyer of Worlds
Thu 9 Jan 2014
at 17:38
  • msg #117

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 115):

"The Nine Hells I will," Chuck grumbles, shoving the oil lantern into Oliver's hands and disappearing into one of the side stalls.

He returns carrying a bow, a quiver of arrows, and quaint-looking wooden whistle, then stomps out of the stable toward the junction.

quote:
Positioning Summary
Lyriel stands nearest to the farmhouse, blocking the T-junction and illuminating the area with the crackling green light from her spell.

Zuriel, Boreas, and Maeve are guarding the stable's gate, forming a formidable chokepoint, but Keef rushes past them anyway, charging toward the T-junction.

Oliver, for now, remains with the lantern in the stable behind them, but Chuck stomps his his way toward the T-junction with a fierce scowl upon his features.


The P.A.R.T.Y. needn't wait long, for the source of the sound becomes readily apparent moments later when a trio of Imperial Wardens ride up the path.

[Private to Boreas Highwind: Most of their gear does not appear magical, but all of the items Chuck retrieved seem to be.]

"Woah, there!" the leader commands, halting his rearing steed a good 10 paces from the T-junction.  He glances at the spectacle before him, which is clearly not what he was expecting.

"Blazes, Chuck! This again?!"

When your host fails to respond, the Warden removes his helmet for a moment and runs his fingers through his sweat-slicked brown hair.

"I told you associating with that lunatic would get you into trouble. I told you!  We've had this conversation a dozen times, but you never listen.  And now the old coot's finally shown his true colors, and I ride out here to warn you only to find... what?  That you've been in on it this whole time?!"

One of the other riders whispers something, and the speaker's eyes widen as he recognizes the presence of Lyriel and Zuriel more fully.

"Oh no you don't, Flamebringers.  Not this time.  Stand aside -- this is an Imperial matter."
This message was last edited by the GM at 17:42, Thu 09 Jan 2014.
Zuriel Silendril
player, 608 posts
Flamebringer
House Silendril
Thu 9 Jan 2014
at 17:44
  • msg #118

Re: The Game: Chapter 06

"So as fellow citizens of the Empire, I'm sure we can get to the bottom of this reasonably. We -" here the paladin gestures to his comrades, "have been in the wilderness for the past month, and are rather behind on the latest news. If you would be so kind as enlighten us, you would have my thanks. I can assure you, however, that neither Chuck nor any member of his family has committed any crime. Which does beg the question of why you're out here in the dead of night..."
DM
GM, 692 posts
Narrator
Destroyer of Worlds
Thu 9 Jan 2014
at 17:56
  • msg #119

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 118):

The speaker peers at Zuriel, eyes devouring the details of his tabbard quickly.

"Imperial Wardens do not answer to the Flame, and they certainly do not answer to Knights Errant."

The men at his side snicker softly, but swiftly regain their poise.

"Are these people bothering you, Chuck?"

Your host shakes his head.

"You got it all wrong, Kev. This is business, plain and simple."

The Warden looks unconvinced, but shifts in his saddle as Chuck continues.

"These travelers just happened upon my ranch while passing by, and stopped to inquire about renting some horses. It was late, so they offered to pay for lodging as well. Is that a crime now, Kev, or can't I do business in my own home without you charging up here to check on things?"

"Depends on the customers," Kev mutters, raising his voice to address the P.A.R.T.Y. "Ho, there!  Identify yourselves, in the name of the Empire."
This message was last edited by the GM at 17:57, Thu 09 Jan 2014.
Keef
player, 362 posts
Hero in training
Thu 9 Jan 2014
at 18:03
  • msg #120

Re: The Game: Chapter 06

In reply to DM (msg # 119):

Keef! Keef calls out from the darkness.

And there's maidens in that farmhouse, if you're fixing to harm or kidnap them... well... don't!
Zuriel Silendril
player, 609 posts
Flamebringer
House Silendril
Thu 9 Jan 2014
at 18:10
  • msg #121

Re: The Game: Chapter 06

Zuriel narrows his eyes. "I am Knight-Errant Zuriel Siléndril, and these are my companions in my endeavors. We stopped here to engage horses for our travels. It was late when we arrived, so we are spending the night. Is there anything else you wish to discuss?"
This message had punctuation tweaked by the player at 18:10, Thu 09 Jan 2014.
Boreas Highwind
player, 464 posts
Eye for an Eye
Thu 9 Jan 2014
at 18:11
  • msg #122

Re: The Game: Chapter 06

Boreas surreptitiously slips his makeshift patch down over his eye and steps out from the darkness.

I am Phineas Standish, hunter and adventurer.  The Flamesman and the warrior here are in my employ.  We are hunting the mighty Powhaxias, a deadly and Intelligent Dragon, or dragonlike creature.  We were waylaid three days ago in one of his ambushes.  I told you he was intelligent, after all.  I suffered a wound to eye and two of our horses were slaughtered.

The cleric and the boy are travelers we met some weeks ago.  We decided to group up, as it's dangerous to travel alone.  Brave wardens like yourselves can't patrol everywhere, after all.  I am only grateful that they survived the attack unharmed.

We are meeting with Chuck here to purchase new mounts and continue our pursuit of the foul beast.  I assure you, nothing is amiss.


[Bluff 26]
DM
GM, 694 posts
Narrator
Destroyer of Worlds
Thu 9 Jan 2014
at 18:24
  • msg #123

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 122):

Kev blinks, then looks at his companions, who shrug.

"You... hired a paladin?" he says at last.  "You can do that?"
Boreas Highwind
player, 465 posts
Eye for an Eye
Thu 9 Jan 2014
at 18:27
  • msg #124

Re: The Game: Chapter 06

Well, so to speak.  Knights errant work a little differently, as I'm sure you're aware.  He's going to receive a cut of the spoils after the foul beast is slain.  Standard adventurer terms.  Since he's not really being paid, it doesn't cause a conflict of interest.  Convenient loophole.
Zuriel Silendril
player, 610 posts
Flamebringer
House Silendril
Thu 9 Jan 2014
at 18:28
  • msg #125

Re: The Game: Chapter 06

"My companion here mis-spoke. One does not hire Flame. His goals are in alignment with mine, is all." Zuriel rolls his eyes at Boreas.

"Which, incidentally, is our own business. We aren't breaking the law, and we aren't bothering these ranchers. I'm sure they appreciate your concern, and your quick response is a tribute to your area of jurisdiction. If there is suspicious activity in the area that leads you to your concern, please let us know and we will keep an eye out for it. Now if there are no further questions?"

[Diplomacy 21]
This message was last edited by the player at 18:37, Thu 09 Jan 2014.
DM
GM, 695 posts
Narrator
Destroyer of Worlds
Thu 9 Jan 2014
at 18:43
  • msg #126

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 125):

Despite your best intentions, the Warden does not appear to be in the mood to be civil.

"You're dismissed when I say you are, paladin, not the other way around," Kev snaps, irked by Zuriel's tone.  "You think your time's more important than mine because you wear a tabbard? We gotta ride all the way back to town when we're through here, you know."

One of the riders attempts to placate the speaker, but Kev roughly brushes them off.

"No, I'm done with this.  Shut up unless you're spoken to, Knight Errant, and keep your responses concise, or I swear to the gods that I'll haul your shiny, armored ass before a magistrate just for the fuck of it.  Beats patrol duty any day to see the expression on whatever sorry sap has to ride out from Hae'driel to extradite you to your internal courts."

His diatribe complete, the Warden seems to calm down slightly.

"I haven't heard about any dragons in this area," he says to Boreas.  "Where did you say it was last sighted?  The Wardens there should be alerted, as should the bloody Reclaimers, I suppose."
This message was last edited by the GM at 18:44, Thu 09 Jan 2014.
Zuriel Silendril
player, 611 posts
Flamebringer
House Silendril
Thu 9 Jan 2014
at 18:47
  • msg #127

Re: The Game: Chapter 06

Zuriel shoots Boreas a look, imploring him to shut up.

He turns back to Kev, adopting a relaxed stance. "I have to apologize on behalf of my companion, and myself if I have given the wrong impression. He is mistrustful of those he doesn't know, and we have all been paranoid in the past few weeks, even of authority that appears legitimate. You though appear to have the best interest of your constituents in mind, especially if you rode all the way here at this hour in the cold."

He intentionally makes a show of sheathing his blade and relaxing. "The truth is, we are not hunting a dragon. I apologize for the ruse. My companion felt it was necessary under the circumstances to protect the secrecy of our mission, though I disagree. I would share the details with you if you should wish it. I will caution you, though, that it might expose you to scrutiny later. I shouldn't wish to burden you with that liability if you do not care to take it. I'm sure you have enough on your plate as it is."

Zuriel makes a deep, respectful bow to Kev, swallowing his pride, hoping his contrition shows.

These people mean well, but could make our lives miserable if they choose to.

[Diplomacy: 25]
This message was last edited by the player at 18:59, Thu 09 Jan 2014.
Maeve Hassan
player, 407 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 9 Jan 2014
at 18:50
  • msg #128

Re: The Game: Chapter 06

Maeve, having opted to play the part of a simple hired mercenary of subpar intelligence, leans against her polearm feigning boredom and resolves to not speak unless explicitly addressed.
Boreas Highwind
player, 466 posts
Eye for an Eye
Thu 9 Jan 2014
at 19:04
  • msg #129

Re: The Game: Chapter 06

Boreas, sensing the warden's obvious disdain for the paladin, replies before the enmity can get worse.

It was a few days' ride northwest.  Like I say, I am not entirely sure it was a true dragon.  But it was definitely intelligent.  Seems to like staying unseen, and it has the magic to do it.  The trick to hunting these kinds of creatures is getting them to hunt you.  We were just a bit too good at it, I suppose.
DM
GM, 696 posts
Narrator
Destroyer of Worlds
Thu 9 Jan 2014
at 19:10
  • msg #130

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 129):

"You're not hunting a dragon," Kev repeats, furrowing his brow. "But it's a few days northwest? I... what?"

He glares at Zuriel.

"Ok, paladin.  What's your true purpose here?"
Maeve Hassan
player, 408 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 9 Jan 2014
at 19:10
  • msg #131

Re: The Game: Chapter 06

Maeve decides that, in the future, they are going to get their cover stories in order BEFORE the bad guys show up.
Lyriel Vesper
player, 187 posts
To Heal is Divine
Thu 9 Jan 2014
at 19:10
  • msg #132

Re: The Game: Chapter 06

Lyriel's eyes flash in the dark at the Warden's treatment of Zuriel, but she conceals her feelings.

The nerve of that ruffian, to speak to a paladin so impolitely!

Still, Lyriel recognizes the seriousness of the situation, and resolves to play along with Zuriel's contrition.

Adopting her an air of exasperated courtly nobility, she chides her companions. Honestly, you lot, where are your manners? These are clearly upstanding Wardens, unlike the others we've dealt with.

She strides over to Kev, face radiant, smiling dazzlingly. You poor Wardens, traveling all this way out of neighborly concern. You deserve a better reception than this. Here, the best thing on a cold night area freshly baked cookies. She reaches into her cloak, parting the fabric as she reaches into her pouch, revealing a tunic with a neckline much lower than it was just a few moments ago in the stables.

She takes a bite of one, and offers the rest to Kev. Pumpmition spice! I made them myself.. She smiles again winningly, and laughs delicately.
This message was last edited by the player at 20:50, Thu 09 Jan 2014.
Maeve Hassan
player, 409 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 9 Jan 2014
at 19:14
  • msg #133

Re: The Game: Chapter 06

Maeve rolls her golden eyes heavenward and wonders if it's too late to pretend that she's the caretaker of a number of tragically insane wards of the state, out for a midnight stroll.
DM
GM, 697 posts
Narrator
Destroyer of Worlds
Thu 9 Jan 2014
at 19:14
  • msg #134

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 132):

"Did you now?" the Warden says, accepting the cookie and taking a bite.  "These are quite good.  Markus, Tybal, have a bite..."

He passes the cookie to his men, smiling slightly before turning his full attention toward Lyriel.

"I'm sorry, miss, but I don't believe I caught your name."

His tone may be more casual, but his steely gaze has only softened by a fraction.
This message was last edited by the GM at 19:16, Thu 09 Jan 2014.
Lyriel Vesper
player, 188 posts
To Heal is Divine
Thu 9 Jan 2014
at 19:21
  • msg #135

Re: The Game: Chapter 06

Lyriel laughs again, the sound tinkling like a bell. Oh, I'm so glad you like them! They're my own recipe.

I am Mistress Lyriel Vesper, of House Vesper, but please, just call me Lyriel. Titles are for the insufferably boring and long-winded. She rolls her eyes meaningfully at Zuriel.

She smiles shyly again, and in the space of time when Kev looks back to his men, lowers the neckline of her tunic just a tad more.
This message was last edited by the player at 19:25, Thu 09 Jan 2014.
DM
GM, 698 posts
Narrator
Destroyer of Worlds
Thu 9 Jan 2014
at 19:29
  • msg #136

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 135):

"Well met, Lady Vesper," the Warden says, inclining his head slightly.  "And I'm to understand that you and the child encountered the huntsman, the mercenary, and the paladin on the road by happenstance, and now seek only mutual accommodations for lodging and transit?"

He glances at Chuck, as well.

"Is that consistent with what they told you?"

The rancher pauses for a moment, then nods slowly.

"Yeah. Like I said, Kev... business."

The Warden sighs, then dismounts and ties his steed to the nearest fencepost.  His men follow suit.

"I've got news, Chuck, so your business will have to wait.  Won't you invite me inside?"

His tone implies that this is not really a request, and Chuck swallows audibly before stammering.

"Sh...sure, Kev.  Come on in. My clients here were just browsing the stables for the horses they wanted anyway..."

With that, Chuck and the Wardens vanish into the farmhouse, leaving the P.A.R.T.Y. and Oliver quite alone.

[Crossroads]
This message was last edited by the GM at 19:34, Thu 09 Jan 2014.
Zuriel Silendril
player, 612 posts
Flamebringer
House Silendril
Thu 9 Jan 2014
at 19:39
  • msg #137

Re: The Game: Chapter 06

Zuriel covers his face with his palm, letting out an mighty breath of air. "You see this, Boreas? This is why we don't lie to wardens. I wish you'd have trusted us to handle it. Intelligent Dragon? Really?! And now both our names are attached to this farce. The point is, they either had a warrant to arrest us or not. Likely not. But now, you've muddied the waters with this ridiculous cock and bull story about a gods-damned dragon. And to what end? It was entirely unnecessary."
This message was lightly edited by the player at 19:39, Thu 09 Jan 2014.
Boreas Highwind
player, 467 posts
Eye for an Eye
Thu 9 Jan 2014
at 19:40
  • msg #138

Re: The Game: Chapter 06

Once the Wardens are out of earshot, Boreas turns to the others, speaking  slightly above a whisper.

We have got to be consistent here.  If Baldwin is in trouble, I doubt it is coincidence.  Someone doesn't want him, and by extension us, doing what we're doing.  Even if these guys are honest, if we tell them our mission, it will get back to whoever is interfering.

I'm going to go keep an ear on what is being said, so we don't conflict.  Zuriel, please do not tell them our real purpose if you can help it.


Boreas hustles to catch up to the group walking to the house.
Maeve Hassan
player, 410 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 9 Jan 2014
at 19:46
  • msg #139

Re: The Game: Chapter 06

Maeve can't stop staring in disbelief (and possibly admiration) at Lyriel.

You.. . . . .you distracted them. You talked them down.  With your breasts.  You just did that.

Maeve realizes that this is a battle tactic that she--and certainly none of her fellow soldiers, the vast majority of whom are men--had ever considered.  Given the size of her assets in comparison to Lyriel's though, she quickly gives it up as a lost cause.

This just goes to show that next time, we get our story straight BEFORE trouble arrives.
This message was last edited by the player at 19:47, Thu 09 Jan 2014.
Lyriel Vesper
player, 189 posts
To Heal is Divine
Thu 9 Jan 2014
at 19:51
  • msg #140

Re: The Game: Chapter 06

Lyriel, for her part, is much too angry to be pleased with herself. Did you hear how those boorish louts spoke to you?! she hisses to Zuriel. Absolutely disgraceful! If we were in Hae'driel I'd have them stationed to the filthiest swamp on the border of Loe'driel there ever was for the next decade. The nerve!
This message was last edited by the player at 20:51, Thu 09 Jan 2014.
Zuriel Silendril
player, 613 posts
Flamebringer
House Silendril
Thu 9 Jan 2014
at 19:53
  • msg #141

Re: The Game: Chapter 06

"We could have told them the truth without revealing any relevant details, Boreas. I'm not going to lie to them. There are better ways to deal with the law when it gets in the way of doing what's right than breaking it outright." He stalks up to the house before pausing.

"Oh, and Keef? This might be a situation where we don't want to say anything. At all."
This message was last edited by the player at 19:55, Thu 09 Jan 2014.
Keef
player, 363 posts
Hero in training
Thu 9 Jan 2014
at 20:39
  • msg #142

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 141):

Keef lowers his sword, then slowly shieths it.

Not... say.... but he asked... and... dragon...

The wheels are spinning, but none of the gears seem to catch the 'don't talk' belt for traction.

Understand it or not, however, Keef consents to follow the guidance for now.
DM
GM, 699 posts
Narrator
Destroyer of Worlds
Thu 9 Jan 2014
at 21:17
  • msg #143

Re: The Game: Chapter 06

In reply to Keef (msg # 142):

Boreas enters the house only moments after the door closes behind Chuck and the Wardens.

Outside
All is quiet until Boreas enters the door, and shortly thereafter indiscernible shouts explode from the farmhouse.

Inside
Chuck leads his guests to the kitchen and motions for them to sit down, but Kev shakes his head.

"No, look, this won't take but a min..."

That's as far as he gets before Filbert rushes worriedly down the staircase, his feet touching the final landing at about the same moment that Boreas enters the front door.

"Sirs, madams!  We heard shouting outside," the steward exclaims, eyes sweeping over the Wardens to fixate upon Boreas. "Oh, it's good to see you hale and whole, master Highwind.  What was all the commotion about?"

In the incredibly awkward moment that follows, those gathered within the house can almost SEE the wheels turning in Kev's head.  He mouths something wordlessly for a moment, glances at Chuck, then at Boreas, then stares at Filbert.

The steward seems to realize, all too late, that he has somehow erred, and takes an involuntary step backwards.

"Hen's teeth," Kev says at least, fumbling with his belt pouch and withdrawing a scrap of paper.  Unfurling it for all to see, it becomes clear that this is a warrant -- and Filbert's image is sketched clearly in the center.

"Filbert Sherman Helmsworth, you are hereby under arrest in the name of the Empire for aiding and abetting the traitor, terrorist, and Drynnian sympathizer known as Baldwin Hemmingshire."

As he speaks, his men advance toward the cowering steward.  Just before they reach him, however, some spark of resolution flares up in Filbert's eyes, and he turns to flee up the staircase.

"Now hang on a second," Chuck interjects, but Kev grabs the rancher's arms and pins them behind his back in one smooth motion.

"Don't make me arrest you, too.  Baldwin's allies are dangerous, Chuck.  Let's just say that this one broke in and threatened you.  You had no choice.  Got it?"

He releases his grip on your host, brushes himself off, and follows his men up the stairs.

"Pity you lot got caught up in this," Kev says to Boreas in passing as he heads toward the staircase.  "Wrong place, wrong time.  Stay out of my way, and this'll go a whole lot easier for everyone."
This message was last edited by the GM at 21:32, Thu 09 Jan 2014.
Zuriel Silendril
player, 614 posts
Flamebringer
House Silendril
Thu 9 Jan 2014
at 21:38
  • msg #144

Re: The Game: Chapter 06

"May I see that warrant please, Warden?" Zuriel asks calmly as he steps into the building, not making eye contact with Filbert.
DM
GM, 701 posts
Narrator
Destroyer of Worlds
Thu 9 Jan 2014
at 21:40
  • msg #145

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 144):

Kev is halfway up the staircase -- and Filbert and his men out of sight upstairs -- by the time Zuriel barrels in.

"I left it on the table, paladin," he says without stopping.  "And don't worry; I have another copy if something happens to that one."
Maeve Hassan
player, 411 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 9 Jan 2014
at 21:43
  • msg #146

Re: The Game: Chapter 06

Hearing the sounds of some sort of tussle from the farmhouse, Maeve wastes no time in sprinting over to it, appearing in the door just as Zuriel picks up the warrant.

What's going on here?  We heard shouting.
Zuriel Silendril
player, 615 posts
Flamebringer
House Silendril
Thu 9 Jan 2014
at 21:45
  • msg #147

Re: The Game: Chapter 06

Zuriel nods. "Of course, of course," he says absently. He checks the warrant for authenticity, trying to ascertain the magistrate and/or court issuing the edict, as well as any additional details.
Boreas Highwind
player, 468 posts
Eye for an Eye
Thu 9 Jan 2014
at 21:46
  • msg #148

Re: The Game: Chapter 06

Boreas turns to Maeve as the Wardens head upstairs.

They're arresting Filbert, he replies in a whisper, Go outside and watch for anything thrown out the window.  Send Lyriel around the other side.  If he's running, it's likely so he can hide anything important first.

Boreas approaches the staircase but waits.  He will not interfere.

[OOC: Readied action to cast if the guards show any kind of brutality or give Boreas some other reason to intervene.]
Maeve Hassan
player, 412 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 9 Jan 2014
at 21:49
  • msg #149

Re: The Game: Chapter 06

Maeve nods and, almost as quickly as she entered the house, disappears out the door and around the side of the house.  Spotting Lyriel approaching at a run, she hastily explains the situation to the cleric and sends her around to keep watch under the opposite window.  When Keef tries to barge into the house, she nimbly snags him and steers him along with her.
This message was last edited by the player at 21:57, Thu 09 Jan 2014.
Zuriel Silendril
player, 616 posts
Flamebringer
House Silendril
Thu 9 Jan 2014
at 22:10
  • msg #150

Re: The Game: Chapter 06

Zuriel reads the warrant grimly, heart sinking. Shitfire!

"This warrant is entirely in order," he says to Chuck and Boreas in an undertone. "The issuing magistrate is stern but fair in application of the law. If he's seen fit to issue this warrant, then there will have been sufficient evidence found. Albeit most likely planted by somebody else. I can't fight this here. We need to rendezvous with Baldwin as soon as we can and get this straightened out legally. Otherwise we'll be branded criminals ourselves, and no use to anybody."

Replacing the warrant on the table, he heads outside briefly, catching Keef by the arm and squatting down next to him.

"Listen Keef. This is very important. The wardens here have a warrant to arrest Filbert. It's all legal, and there's nothing we can do for now. We have to find Baldwin so we can work on clearing their names. You must not act like you know Filbert. Don't try to stop the wardens."

Having said his piece, he stands up and slams his gauntleted fist into his leg with a clank, uttering a foul oath under his breath. Never before had he felt so helpless.

He heads back into the kitchen, hoping that Filbert has the good sense to go along quietly.
This message was last edited by the player at 22:11, Thu 09 Jan 2014.
Keef
player, 364 posts
Hero in training
Thu 9 Jan 2014
at 22:20
  • msg #151

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 150):

Keef stops dead in his tracks, slowly taking in the paladin's words.

A plan forms in his mind.

Soundlessly, he slinks over to the dinner table and draws back a chair.  Here he perches, back rigid as if he were in prep school.  He opens one of his books and makes an effort to pretend to be reading, totally oblivious to everyone and anything around him.
DM
GM, 702 posts
Narrator
Destroyer of Worlds
Thu 9 Jan 2014
at 23:10
  • msg #152

Re: The Game: Chapter 06

In reply to Keef (msg # 151):

Outside the House
Though you keep a careful vigil over the windows and such, nothing of notice happens.

Inside the House
Rapid footsteps upstairs are quickly followed by shouting, a yelp, and a loud crash.  In moments, it is over: Markus and Tybal appear at the top of the stairs, flanking a manacled Filbert and helping him down the stairs.

The steward's leggings are torn in places, but he appears no worse for the wear physically.  Mentally is another story, and he sobs the entire way down.

"Everything I've done is in the service of the gods," he keeps repeating, half to himself and half aloud.  "Everything.  D'rekh. D'rekh.  You're making a terrible mistake!"

Kev follows his men down the stairs, entering the kitchen to collect the warrant while his men and the prisoner wait in the foyer, by the door.

Rosemary and the rest of the family (minus Oliver and Charles) stand huddled in confusion at the top of the staircase.

"At ease, citizen," Kev says to Chuck, who is seething silently at him in the kitchen as the Warden rolls up the warrant and replaces it in his belt pouch.  "The Empire appreciates your cooperation."

OOC: Allowing Keef's held action, if any, to go off before they depart.
This message was last edited by the GM at 23:12, Thu 09 Jan 2014.
Keef
player, 365 posts
Hero in training
Fri 10 Jan 2014
at 13:33
  • msg #153

Re: The Game: Chapter 06

In reply to DM (msg # 152):

Keef does not look up from his book, remaining totally rigid.

His voice is a stilted monotone.

I do not know that man, the one you are escorting legally of whom I have no knowledge and do not know.  Please have a nice evening Sirs.
Maeve Hassan
player, 415 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 10 Jan 2014
at 13:55
  • msg #154

Re: The Game: Chapter 06

In reply to Keef (msg # 153):

Maeve wonders how difficult it would be to murder Keef and dispose of the body somewhere on Chuck's farm.
Zuriel Silendril
player, 617 posts
Flamebringer
House Silendril
Fri 10 Jan 2014
at 14:28
  • msg #155

Re: The Game: Chapter 06

Zuriel stifles a wince. Who is this master of deception, and what has he done with Keef?

Idly he wonders if the Church's stance against speaking falsehoods stems from any real moral grounds, or a simple sense of propriety because most people are so horrendously bad at it.
Boreas Highwind
player, 469 posts
Eye for an Eye
Fri 10 Jan 2014
at 15:47
  • msg #156

Re: The Game: Chapter 06

After the men have escorted Filbert out, Boreas heads upstairs to see if Baldwin's trusty steward managed to hide anything away before he was apprehended.

[Perception 19]
DM
GM, 704 posts
Narrator
Destroyer of Worlds
Fri 10 Jan 2014
at 16:27
  • msg #157

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 156):

Much to your relief, the Wardens utterly ignore the child as they prepare to depart.  Chuck follows them out to the doorstep, waiting there while they secure Filbert to Tybal's steed and mount up.

"To happier times, Chuck," Kev calls from the saddle.  "I'll make sure this all blows over. Just keep your nose clean."

The Wardens turn and begin to head down the path toward the road, at which point Chuck brings the quaint wooden whistle he retrieved earlier to his lips and blows into it for all he's worth.  Immediately afterward, he pockets the whistle.

The lack of sound is perplexing at first, but understanding swiftly dawns as the Wardens' trio of horses suddenly rear up and begin bucking like untamed broncos. Even the most experienced rider would be unable to stay mounted for long under such conditions, and all three Wardens soon tumble gracelessly to the ground.

The horses, free of their riders, continue to run, buck, and snort haphazardly, oblivious to anything else, and eventually gallop into the darkness with reckless abandon.

Filbert, being secured to Tybal's horse with chains, does not fall, and is instead carried away with the horse as it tears down the path, onto the road, and out of sight.

Miraculously unharmed, Kev scrambles to his feet and, after turning an accusing eye toward the farmhouse, sprints after the horses -- with Markus and Tybal close behind.

***

After rummaging through Filbert's room, Boreas identifies a small book tucked beneath the mattress -- the notebook that serves as Baldwin's master schedule and primary means of communicating with his steward.
This message was last edited by the GM at 16:28, Fri 10 Jan 2014.
Boreas Highwind
player, 470 posts
Eye for an Eye
Fri 10 Jan 2014
at 16:38
  • msg #158

Re: The Game: Chapter 06

Watching from the window, Boreas heads back downstairs after finding the notebook.

What happened there?  Looks like Filbert escaped... to an extent.  In other news, he managed to stash this before they got him.

Boreas produces the notebook for the PARTY to see.
Zuriel Silendril
player, 618 posts
Flamebringer
House Silendril
Fri 10 Jan 2014
at 16:43
  • msg #159

Re: The Game: Chapter 06

Zuriel watches the distraught wardens run into the darkness after their mounts with a smug smile, noting Chuck pocketing the whistle. I'm going to pretend I didn't see that.

Once the wardens are gone, he steps back into the night air, nodding at Chuck. "Hopefully he'll have the sense to make for Ikuabai as quickly as he possibly can. In the meantime, I think the sooner we are gone, the better. Less trouble for you and yours. Thank you, Chuck, for everything you've done. Truly. I don't know who your father was but I'm sure you've made him proud."
DM
GM, 705 posts
Narrator
Destroyer of Worlds
Fri 10 Jan 2014
at 16:51
  • msg #160

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 159):

"Strange the way horses behave sometimes," Chuck says softly.  "But that could have gone a lot worse."

He takes a deep breath of the chilly air, pondering one thing or another, then calls back inside.

"Back to bed, kids.  They're gone."

Once Rosemary has ushered the children back to their rooms, he motions toward the stable and begins walking toward it.

"We've got a cart to finish."
Maeve Hassan
player, 416 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 10 Jan 2014
at 16:57
  • msg #161

Re: The Game: Chapter 06

Maeve removes the breastplate for the time being, but carries it and her weapon back to the barn with her to complete the cart.

The sooner we're out of Imperial jurisdiction, the better.
Zuriel Silendril
player, 619 posts
Flamebringer
House Silendril
Fri 10 Jan 2014
at 17:04
  • msg #162

Re: The Game: Chapter 06

Zuriel follows behind, eager to get on the road.
Boreas Highwind
player, 471 posts
Eye for an Eye
Fri 10 Jan 2014
at 17:07
  • msg #163

Re: The Game: Chapter 06

Boreas waits for Keef to head to the barn, the follows after him.
DM
GM, 706 posts
Narrator
Destroyer of Worlds
Fri 10 Jan 2014
at 17:19
  • msg #164

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 163):

The cart is finished without further incident, after which Chuck sends Oliver to bed.

"Whoever wants to sleep in the house should come with me," he says, stifling a yawn.  "I'm gonna lock up behind myself."
Maeve Hassan
player, 417 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 10 Jan 2014
at 17:25
  • msg #165

Re: The Game: Chapter 06

Maeve rises, brushing her hair from her eyes and giving a great jaw-cracking yawn.

Lyriel and I will sleep in the house. Boreas, Zuriel, are you still planning to bunk out here?
Zuriel Silendril
player, 620 posts
Flamebringer
House Silendril
Fri 10 Jan 2014
at 17:43
  • msg #166

Re: The Game: Chapter 06

"Yeah, I think so," he says glumly, thinking wistfully of proper mattresses.
Keef
player, 367 posts
Hero in training
Fri 10 Jan 2014
at 18:14
  • msg #167

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 166):

I can keep watch! Keef, deception complete and once again armed, is jittery with energy.

I'm not tired, and they might come back!
DM
GM, 707 posts
Narrator
Destroyer of Worlds
Fri 10 Jan 2014
at 18:25
  • msg #168

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 166):

The evening passes uneventfully, though it seems longer to those in the barn than it does to those in the house.

The morning dawns cold and wet with drizzle, and gray clouds create a muted ambiance that matches the mood perfectly.

Breakfast of hotcakes and fried potato fritters is served alongside fresh milk, though the family does not sit down to a proper meal as a group.

"Chores," Chuck says, when asked why people are coming and going haphazardly.  "We gather for the evening meal, but there's too much to do during the day to spare a formal breakfast or lunchtime."

Wes is soon secured to the repaired cart, and five other horses are provided by your host to assist with the journey.  They appear strong and physically fit, ready for the road ahead.

"Meet Droopy," your host says, shrugging apologetically.  "Yes, all of them.  One of my father's oddities, so don't blame me."

He clears his throat and continues.

"I've included saddles, reins, and bridals, but the food is up to you," Chuck explains, standing outside as the P.A.R.T.Y. prepares to depart.  "Leave 'em with a friend of mine once you get to Ikuabai.  His name's Vernon, works for the Toddelsworth Trading Company.  Shouldn't be too hard to find."

During this conversation, Charlotte somehow finds the time to break away from her chores, walking over to Keef and slipping a piece of parchment into his hands.

"Good luck," she says, braving a quick peck on the cheek and turning bright red in the process.  "Get the bad guys, then come back to tell us all about it!"

She retreats to the front porch, where the rest of the family has gathered to see you off.

"You've got your transportation and your destination," Chuck says with a smile.  "Anything else you need?"
Zuriel Silendril
player, 621 posts
Flamebringer
House Silendril
Fri 10 Jan 2014
at 18:42
  • msg #169

Re: The Game: Chapter 06

Zuriel closes his eyes and focuses, summoning Shahara in a flash of white light. This time, she seems calmer upon her arrival, though still uncertain of the new faces.

Oh...hello again, si...Zuriel.

Zuriel smiles at her, stroking her mane and giving her a friendly pat on the shoulder before deftly hopping into the saddle.

Hey Shahara. I'm glad you're back. He senses happiness in Shahara at his words, overpowering the nervousness.

She looks at the new faces curiously, particularly interested in the Droopies.

Your herd has grown, she notes approvingly.
Maeve Hassan
player, 418 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 10 Jan 2014
at 18:56
  • msg #170

Re: The Game: Chapter 06

Well. . .it's not as though Chuck will have any trouble remembering their names, Maeve thinks, amused.  She surveys the herd of Droopies and selects one of the more placid-looking mounts for Keef before easily swinging onto Wes's back.  On their travels, she has spent time with the lad showing him the basics of horsemanship and is by now reasonably confident that he won't be thrown off or cause his animal to panic.

I don't think so, Chuck.  You and your family have done more than enough for us. You have my thanks.
Boreas Highwind
player, 472 posts
Eye for an Eye
Fri 10 Jan 2014
at 19:08
  • msg #171

Re: The Game: Chapter 06

Boreas deftly mounts whichever Droopy #4, the one he got along with best.

Thank you again, Chuck.  We appreciate all you've done, especially under such... stressful circumstances.

Leaning down, he addresses his mount, Well Four, we have a long journey ahead of us.  I have every bit of confidence in you.
Lyriel Vesper
player, 190 posts
To Heal is Divine
Fri 10 Jan 2014
at 19:12
  • msg #172

Re: The Game: Chapter 06

Lyriel surveys the horses excitedly. Her spirits were high, despite the weather, which was at any rate being held at bay by a voluminous tan riding cloak that very nearly covered her entire body. One of the horses, a dappled mare Droopy Droopette? Droopina?, trots over to her, snuffling happily. Lyriel extends a hand, which the horse nuzzles, before gleefully hopping into the saddle sporting a grin very nearly wider than her face. She gives a hearty wave and thank-you to Rosemary.

Her grin falters somewhat though, as Zuriel summons Shahara, who gives her an icy look as she surveys the assembled crowd. How is it that a horse can manage to look so disapproving?

Her heart sinks as she realizes that she gave the cookie she had saved for Shahara to the wardens the night before. Ungrateful boors! she sniffs.
This message was last edited by the player at 19:14, Fri 10 Jan 2014.
Maeve Hassan
player, 419 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 10 Jan 2014
at 19:13
  • msg #173

Re: The Game: Chapter 06

Maeve jogs Wes over to where Boreas is leaning over conversing with his mount.

Boreas, could you please tell Droopy. . . .Three, I think, to go at an easy pace?  I think Keef has things under control, but. . . she trails off, looking in quiet dismay as Keef alternately swings around Flametongue and the Everstaff, nearly throwing himself out of the saddle in his enthusiasm.

You see what I mean.
Boreas Highwind
player, 473 posts
Eye for an Eye
Fri 10 Jan 2014
at 19:15
  • msg #174

Re: The Game: Chapter 06

Boreas relays Maeve's message to Three.
Zuriel Silendril
player, 622 posts
Flamebringer
House Silendril
Fri 10 Jan 2014
at 19:21
  • msg #175

Re: The Game: Chapter 06

Zuriel circulates a piece of parchment to whomever is interested in the party. His face is anxious, an emotion mirrored by Shahara, who seems antsy to get underway. "I asked the book who was responsible for Baldwin's legal troubles," he says quietly.

Baldwin:
The Flame has proof of sin at last / The Empire, angry at the past
The courts who've struggled to convict / The actions that he won't commit
The quests he gave, to groups like yours / the Buzzkill incident, abhorred
Many answers could I give / but in the end, the fault is his

This message was last edited by the player at 19:22, Fri 10 Jan 2014.
Maeve Hassan
player, 420 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 10 Jan 2014
at 19:42
  • msg #176

Re: The Game: Chapter 06

Maeve gravely reads the reply to Zuriel's query.

For an item that's been annoyingly cryptic, this is a pretty straightforward answer.  Not necessarily the one we wanted though.

Her expression lightens a bit as she checks once more on Keef.  He has gotten himself somewhat under control by this point, and Maeve can see the bit of parchment from Charlotte sticking out of his pocket.

That little minx!  I wonder what she wrote to him.
Keef
player, 368 posts
Hero in training
Fri 10 Jan 2014
at 19:54
  • msg #177

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 176):

Keef holds the letter in a tightly-clenched fist.

Thank you Chuck for... just thank you.

He mounts the 'easiest' of the droopies and turns his back to the rest of the party, eager to read his letter.
Maeve Hassan
player, 421 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 10 Jan 2014
at 20:06
  • msg #178

Re: The Game: Chapter 06

Yes, thank you Chuck, Maeve leans over and says in an undertone. I get the impression that Keef has not received a lot of affection in his home life.  You and your family helped more than I can say.

She straightens up, eager to get the journey underway.

Let's go, everyone.  We've got several days' worth of riding ahead of us before we reach Ikuabai.

Maeve raises a hand to Chuck and his family, turns Wes' head, and sets off down the road at a brisk trot, fully confident that the others will be following right behind.  And fully intending to grill Keef as to the contents of his love letter once they're away from the farm.
This message was last edited by the player at 20:06, Fri 10 Jan 2014.
Keef
player, 369 posts
Hero in training
Fri 10 Jan 2014
at 20:40
  • msg #179

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 178):

Keef reads the letter several times.  Then he reads it to Chubbs (who shows less than no interest) and then he reads it to Longshank.

Once they are away from the ranch, anyone who comes near as they ride will receive a full recitation of the notes contents:

"A token of favor for my champion.  Remember me when you're done slaying dragons, saving kingdoms, and rescuing damsels (if you have to)

<3
Charlotte"


... as well as Keef's commentary:

Did you hear that?  CHAMPION she said... I don't know about that, but it was awfully nice wasn't it?  She was... I mean... but.... CUTE right?  And she was VERY nice.... I'm not sure about her father, I mean Chuck, I mean MR. CHUCK... but he was NICE I'm sure just... well maybe we WILL find a dragon right?  Do you think she'd... I mean do you think she WANTS us to find a dragon?  But that would be fun!  I mean... for a CHAMPION and all, but I'm just Keef and...
Zuriel Silendril
player, 623 posts
Flamebringer
House Silendril
Fri 10 Jan 2014
at 21:05
  • msg #181

Re: The Game: Chapter 06

Zuriel smiles at Keef, enduring his ceaseless chattering with good-natured amusement. Shahara twitches an ear.

Is the colt always so noisy? she asks.

Always. You kind of get used to it. He grows on you.

Shahara trots forward a few paces, leaning her head over to sniff Keef. He is...enthusiastic.

"You're well on your way to becoming a champion though, Keef. It would seem you've already got a lass waiting for your safe return. That's good. A hero should have something to come back to, once the adventuring is done."

Zuriel and Shahara drop back to the rear of the pack. The celestial warhorse trots happily, enjoying the ride. A few times, Zuriel catches Lyriel looking back wistfully.

You kind of hurt her feelings yesterday, Shahara. Lyriel was excited to meet you.

Shahara nickers, and Zuriel feels a slight aura of guilt. You chose me as your companion, Zuriel, despite knowing my history. My failure.

She goes silent for a moment. The paladin senses a mix of emotions roiling in his steed. Shame, gratitude, joy, and a deep set fear. I will *not* allow harm to come to you, Zuriel, she says with steel in her voice.

Zuriel swallows, touched by her sentiment. I know you won't. The fates of your previous riders are hardly your fault, but what does this have to do with Lyriel?

Shahara goes silent again. You know what end befell my first rider, she says finally. He did not perish in battle. I would protect you from such a fate. The mare whom I suspect brought about his end was much like this one here. She tosses her main and jerks her head towards Lyriel. On the surface all charm and smiles. Concealing a cold heart underneath. She will hurt you.

Zuriel sits back in the saddle, disturbed by the sentiment. So that's what this is about... he thinks to himself, in a quiet place of his mind where he could not feel the touch of Shahara's presence. To her, he responds, Lyriel isn't like that at all. Give her a chance, please Shahara. You will come to see her as I do; if her charm and poise cover anything, it is only a truly kind soul underneath.

The horse lets out a muted whinny. Perhaps.
This message was last edited by the player at 21:08, Fri 10 Jan 2014.
DM
GM, 709 posts
Narrator
Destroyer of Worlds
Fri 10 Jan 2014
at 21:08
  • msg #182

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 181):

In reply to Keef (msg # 179):

The day's travels are rather uneventful (though thoroughly soggy) until about midday, when Keef recites his letter for perhaps the ten thousandth time -- this time, to an elderly man in a straw hat slogging along the road in the opposite direction, holding the reins of a heavily laden donkey.

The man looks up at the boy for a moment, then at the P.A.R.T.Y., and breaks into a smile that reveals most of his teeth.

"Adventurers, sonny?" he exclaims.  "Surely you have a need for my services!"

The whirlwind of activity that follows soon transforms the donkey into a mobile shop, with baskets and bags piled high with a variety of foods, drinks, trinkets, and other offerings.  The donkey's expression is one of resignation to his lot in life, and he remains perfectly still throughout the process.

"See anything you like? I have tonics and bracelets of protection and all manner of adventuresome gear, going cheap!  Everything you didn't know you needed, that's Honest Bob's motto!"

[Private to Boreas Highwind: Very little is magical, though much of it is indeed useful.  Tacks, waxes, oils, pigments, simple tools, soaps, etc.  Some of the liquids have a magical aura.]
Boreas Highwind
player, 474 posts
Eye for an Eye
Fri 10 Jan 2014
at 21:28
  • msg #183

Re: The Game: Chapter 06

Well, I'm glad we can tell you're honest.  It's right in your name!  Can you show us your wares, my friend?

Boreas lifts his eyepatch and scans each item as Bob presents it.
DM
GM, 710 posts
Narrator
Destroyer of Worlds
Fri 10 Jan 2014
at 21:42
  • msg #184

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 183):

The baskets and bags are piled high with a variety of foods, drinks, trinkets, and other offerings.  Rabbit feet, holy symbols, books, maps, costume jewelry, paintings, instruments, and more.

The only magical items, however, are two shabby bottles of greenish liquid and a tiny black pearl -- none of which Honest Bob actually attempts to sell you.
Lyriel Vesper
player, 191 posts
To Heal is Divine
Fri 10 Jan 2014
at 21:45
  • msg #185

Re: The Game: Chapter 06

Lyriel looks down at Honest Bob's wares curiously. She checks her pouches. We seem to be running low on some basics. Do you have any sugar? Cubed, preferably?

The cleric pointedly avoids looking towards Shahara. SHE WILL LOVE ME LIKE A SISTER!!!
Boreas Highwind
player, 475 posts
Eye for an Eye
Fri 10 Jan 2014
at 21:50
  • msg #186

Re: The Game: Chapter 06

Boreas peruses the wares briefly with little interest.
Maeve Hassan
player, 422 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 10 Jan 2014
at 21:51
  • msg #187

Re: The Game: Chapter 06

Maeve looks briefly over Bob's wares but doesn't see much to interest her, especially given that they are but a few days out from the exponentially more substantial Great Bazaar of Ikuabai.  What she is hungry for is news of home.

Well met, Bob. As you have correctly surmised, we are adventurers found for Ikuabai.  Tell me, have you any news of the doings in the city these days?
Boreas Highwind
player, 476 posts
Eye for an Eye
Fri 10 Jan 2014
at 21:58
  • msg #188

Re: The Game: Chapter 06

After a moment, Boreas adds, And what is that green stuff, and the little pearl there?  I don't think you mentioned it.
DM
GM, 711 posts
Narrator
Destroyer of Worlds
Fri 10 Jan 2014
at 22:15
  • msg #189

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 188):

"Sugar! Yes, your ladyship!"

Honest Bob produces a healthy sack from the pile.

"Just 2 gold pieces -- a steal! For 998 gold pieces extra, I'll throw in this cuber attachment, a handsome tool that can turn most anything granular into a solid, cube-like shape."

He turns to Boreas and smiles.

"You have good eyes! Eye.  A good eye," he exclaims, raising the green bottles to the light.  "This is liquified gorgon oil!  One dose can petrify almost anything on contact, and a second can restore 'em to normal."

He looks pained.

"They aren't cheap, though."

Smiling again, he moves on to the black pearl.

"Now this one is a beauty.  Admire its luster!  Throw it on something and, presto!  Instant hole."

He demonstrates by tossing the pearl onto the side of his donkey, then reaching through it to the other side.  The animal appears unharmed in the process, clearly used to such displays.  After a moment, he peels the hole from the animal, and it reverts to a tiny black pearl.

"But, like the oil, it cost me a pretty penny to acquire.  I couldn't let it go without recouping the costs."
This message was last edited by the GM at 22:19, Fri 10 Jan 2014.
Lyriel Vesper
player, 192 posts
To Heal is Divine
Fri 10 Jan 2014
at 22:26
  • msg #190

Re: The Game: Chapter 06

Lyriel calmly counts out two gold pieces, handing them to Honest Bob in exchange for the sugar, which she stows in her pack, careful to keep it dry.
Keef
player, 370 posts
Hero in training
Fri 10 Jan 2014
at 22:40
  • msg #191

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 190):

Keef looks at everything, even the mundane, with great interest, enthusiasm and the most wandering of fingers.

The 'portable hole' in particular interests him once it's demonstrated.

How much?
DM
GM, 712 posts
Narrator
Destroyer of Worlds
Fri 10 Jan 2014
at 23:01
  • msg #192

Re: The Game: Chapter 06

In reply to Keef (msg # 191):

Honest Bob's plastic smile wavers ever so slightly at Keef's question.

"Er, wouldn't you prefer delicious spiced nuts, or a trinket for that special someone? I fear this is a bit out of your price range, lad; I couldn't let it go for less than 40,000 gold pieces."
Maeve Hassan
player, 423 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 11 Jan 2014
at 02:25
  • msg #193

Re: The Game: Chapter 06

In reply to DM (msg # 192):

Maeve looks over the magical items with polite interest but nothing more.  She repeats her initial request for any news out of Ikuabai.
DM
GM, 713 posts
Narrator
Destroyer of Worlds
Sat 11 Jan 2014
at 17:05
  • msg #194

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 193):

"Ikuabai, missy?  Afraid not -- too loud, too noisy, too many thieves and bandits.  The merchants, I mean! The way they price things there is outrageous," he mutters this last part quietly.  "If that's where you're bound, you'll want to bulk up on all the necessities here, while you can do it for cheap.  Honest Bob is at your service!"
Maeve Hassan
player, 424 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 11 Jan 2014
at 20:26
  • msg #195

Re: The Game: Chapter 06

Maeve tilts her head in acknowledgement and looks over Keef's shoulder as he admires the pearl and Bob's various other items for sale.

It certainly is a useful trinket, that.  Unfortunately, it's more than a little out of our price range, as you've rather guessed.

[OOC: Maeve will wait for the rest of the P.A.R.T.Y to make any purchases they might wish to--or to ask Bob any additional questions--before leading the group off down the road again.]
Boreas Highwind
player, 477 posts
Eye for an Eye
Sat 11 Jan 2014
at 20:41
  • msg #196

Re: The Game: Chapter 06

Well, good luck to you, Bob, but I don't believe you have anything I need at the moment.  Take care.

Boreas joins Maeve in waiting for the others.

I'm starting to think Ikuabai is some kind of fairy tale, considering no one seems to know anything about it.
Keef
player, 372 posts
Hero in training
Sun 12 Jan 2014
at 00:00
  • msg #197

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 196):

Keef is crestfallen, but returns to his mount.
Boreas Highwind
player, 479 posts
Eye for an Eye
Sun 12 Jan 2014
at 22:43
  • msg #198

Re: The Game: Chapter 06

Hm... now that I think about it, we should probably pack some way to deal with petrifaction.  Hate to see one of us fall victim to Binkles' fate.

He turns back to the merchant.

For argument's sake, I suppose I should find out what you charge for the gorgon oil there.

Bob's face brightens, and he responds excitedly, but not too excitedly, Why this rare elixir can be yours for only $1,000 gold pieces.  I know, too good to be true.  But Bob knows you will use it for a noble purpose... or not.  Whatever you want really.

Ah, but Bob, the last peddler had almost the same oil for only 500 gold pieces.  Surely you are able to offer a better bargain.

[Bluff 11]

It must be a cheap substitute, but I'll tell you what.  900 gold.

Now Bob, we would be doing you a service as well.  It's dangerous to carry something around that could turn you to stone if you happened to trip and fall.  We could give you 900 for both.

[Diplomacy 17]

Bob is insulted!  You would take the food from my children's mouths?  You would break into my home and rip the morsels from between their theeth?  But they're little brats anyway, so I will offer this: 750 gold apiece.

Boreas thinks for a moment, then a moment longer.

1250 for the pair.

1300, but little Jazanthepus will starve.  But he can starve.  It will stop his whining.

It's a deal.

Boreas exchanges the money for the bottles, dropping them into his pouch and sending them to that tiny interplanar space where they will be safe from breakage.

We can figure out how to divvy up the cost later.  I'd rather not keep both of these on my person.

Good luck to you, Bob!
Zuriel Silendril
player, 625 posts
Flamebringer
House Silendril
Mon 13 Jan 2014
at 01:22
  • msg #199

Re: The Game: Chapter 06

Zuriel watches the exchange with a mixture of fascination and disgust. He refrains from correcting Boreas' lie only because of his certainty that Honest Bob was lying even more shamelessly. In the end, the paladin settled on regarding the interactions with amused bewilderment.
This message was last edited by the player at 02:24, Mon 13 Jan 2014.
Maeve Hassan
player, 426 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 13 Jan 2014
at 02:41
  • msg #200

Re: The Game: Chapter 06

Jazanthepus?

Suddenly, Maev'Rah seemed just about the most elegant name ever.
Boreas Highwind
player, 480 posts
Eye for an Eye
Mon 13 Jan 2014
at 02:46
  • msg #201

Re: The Game: Chapter 06

Boreas hands one of the flasks to Zuriel.

Best not keep these on the same person.  Could be trouble if something happens to me.  We'll work out the money later.  These are for the PARTY, after all.
DM
GM, 717 posts
Narrator
Destroyer of Worlds
Mon 13 Jan 2014
at 15:06
  • msg #202

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 201):

After a brief interlude, Honest Bob packs up his donkey and saunters away, leaving the P.A.R.T.Y. to attack the road with renewed vigor.

There are 8 days left between you and your destination, barring any unforeseen difficulties, but even the most emboldened bandit would think twice before attacking such a well-armed convoy.

The P.A.R.T.Y. camps off the road as evening falls at the end of the first day, posting the usual watch and taking careful precautions.

Day Two
The misty dampness continues unabated this second day, leaving you feeling sore, stiff, and more than a little uncomfortable.  On this day, the northern road you've been following junctions into the Merchant's Path, an important east-west road that connects Ikuabai to the Imperial capital of Tris.

Though normally busy, the weather has kept all but the most ardent adventurers at bay, leaving you mostly alone for the rest of the day.  The horses weather the storm admirably, and you are able to make normal progress before camping once more off the side of the road.

If the signs are to be believed, you will not be forced to make camp tomorrow, for the Merchant's Path is dotted with villages and minor townships.

Day Three
Though the October sky remains cloudy and gray, the rain mercifully abates just after twilight, promising a more pleasant experience than before.  The day's travels are light and easy until 4 p.m., when you come across a signpost that catches your eye.

quote:
Vendrinor: 10 miles
Medenbury: 325 miles
Ikuabai: 460 miles


OOC: Being relatively insignificant villages, you'll have to roll a knowledge check to see if you know anything about the former two areas -- the reason it catches your attention at all is that you now have a choice to make: push the horses to reach Vendrinor by early evening, plan to camp prior to Vendrinor, or plan to ride through.

[Crossroads]
This message was last edited by the GM at 15:44, Mon 13 Jan 2014.
Maeve Hassan
player, 427 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 13 Jan 2014
at 15:33
  • msg #203

Re: The Game: Chapter 06

In reply to DM (msg # 202):

Never heard of Vendrinor, but Medenbury gets a good bit of merchant traffic from traders going to and from the larger cities.  We're likely to run into more company on the road the closer we get.

Maeve chews her lip thoughtfully.  The thought of overnighting in a town is appealing, but she would rather not kill Chuck's horses by pressing them too hard to get there.  They've been doing admirably thus far, but can't keep up their quick pace for much longer.

I say that we should camp and give the Droopies time to rest.  We can get lunch tomorrow in town before we go on our way--or just have a slow day and stay there tomorrow night.
Zuriel Silendril
player, 626 posts
Flamebringer
House Silendril
Mon 13 Jan 2014
at 15:55
  • msg #204

Re: The Game: Chapter 06

Zuriel considers the sign before them. "Medenbury is also the location of the closest Imperial prison to Ikuabai. If our involvement has attracted attention, we might want to give it a wide berth. We can check with the Book of Answers when we get closer. I for one, would hate to have to explain to law enforcement why we are so far east when everybody knows that 'Intelligent Dragons' live much farther north." At this the paladin shoots a dirty look at Boreas.

Isn't this a sorry tale; a Knight of the Flame, quasi-fugitive of the law...

"I agree with Maeve, however. As much as I think it wise to be out of Imperial lands until we can get this mess sorted out, I don't want to push these horses too hard."

Shahara snorts indignantly. "Yes, I know you can keep going, but few horses can match your pace for long," Zuriel says to his warhorse placatingly. "Besides, you have the benefit of being able to rest in comfort on the celestial plane," he adds somewhat enviously, "while the rest of us are stuck in this awful weather."
Keef
player, 373 posts
Hero in training
Mon 13 Jan 2014
at 16:05
  • msg #205

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 204):

I agree with Zuriel, Keef says in his most sage voice... the same one he'd been using for the previous few hours to wonder out loud about the local Dragon-to-maiden ratio.
Lyriel Vesper
player, 193 posts
To Heal is Divine
House Vesper
Mon 13 Jan 2014
at 16:16
  • msg #206

Re: The Game: Chapter 06

Lyriel shivers from within the depths of her gray traveling cloak. She thinks longingly of a soft bed and warm blankets, and a nice hot meal eaten out of the rain.

Droopina whinnies and looks up at her with the adoring eyes of a particularly simple puppy. She sighs, unable to ignore her mare's panting or the flecks of foam at the corner of her bridle.

Let's make camp tonight...
This message was last edited by the player at 16:17, Mon 13 Jan 2014.
Boreas Highwind
player, 481 posts
Eye for an Eye
Mon 13 Jan 2014
at 16:29
  • msg #207

Re: The Game: Chapter 06

Sleeping outside has never been a problem for me.  Camp it is.

[OOC: Boreas speaks with the horses each night to gauge their general condition and determine if we've been riding them too hard.]
Maeve Hassan
player, 428 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 13 Jan 2014
at 16:39
  • msg #208

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 207):

Once they've moved on far enough for Boreas to select a decent campsite, Maeve sets to the task of helping to settle in all the horses for the night and to make sure that they won't catch a chill from the weather.

Rest well, Wes.  You've earned it.  And you as well, Shahara.

Out of a morbid sense of curiosity, she runs a hand over Shahara's glossy mane before the mare retires to the spectral plane for the night--just to see if it's Lyriel or if the mare simply won't tolerate anyone who isn't Zuriel.

Tea is swiftly prepared while Maeve keeps up a running commentary about the dragons and manticores that are said to dwell in the deep deserts of Gaelia.  It's hard to tell whether she is spinning a yarn for Keef's benefit or if there actually are unknown creatures inhabiting the sand dunes.
This message was last edited by the player at 16:43, Mon 13 Jan 2014.
Zuriel Silendril
player, 627 posts
Flamebringer
House Silendril
Mon 13 Jan 2014
at 16:46
  • msg #209

Re: The Game: Chapter 06

Shahara seems at first startled by Maeve's familiarity, but allows the eastern woman to run her hands through her mane, working out some of the snarls and tangles from the foul weather. Her golden eyes close in obvious enjoyment, and before she vanishes Shahara nuzzles Maeve's hand.
This message was last edited by the player at 16:46, Mon 13 Jan 2014.
Lyriel Vesper
player, 194 posts
To Heal is Divine
House Vesper
Mon 13 Jan 2014
at 16:49
  • msg #210

Re: The Game: Chapter 06

Lyriel's jaw drops in shock as she witnesses Shahara return Maeve's affections. Her mouth opens and closes indignantly, though the only sounds that come out are splutters almost too high-pitched to hear. She turns angrily in her heels and stalks into the woods, oblivious to Zuriel's apologetic mumblings.

This...isn't...fair!!!
This message was last edited by the player at 16:50, Mon 13 Jan 2014.
DM
GM, 719 posts
Narrator
Destroyer of Worlds
Mon 13 Jan 2014
at 16:53
  • msg #211

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 209):

The horses seem healthy enough for now, thanks to the P.A.R.T.Y.'s excellent care and the lack of any real problems on the road, but they aren't excited about the prospect of keeping the current pace up for more than a few more days.

The night passes uneventfully, and the morning of the fourth day on the road dawns brighter than before.  Though it remains cold, it is no longer wet, and the the sun's gently rays greet you from across a clear blue sky.
Keef
player, 374 posts
Hero in training
Mon 13 Jan 2014
at 16:54
  • msg #212

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 209):

Keef sits by focused intensely on every word Maeve says.  The warrior has some trouble in her tales only because Keef interrupts frequently to ask question after question.

Chubbs appears to be sublimely happy in the damp and the wet.  He consents to sit not far from the P.A.R.T.Y. and even graces you with a look that is not quite as full of indifference and boredom as usual.

As to Shahara, Chubbs rolls his little eyes to note, for the record that he COULD vanish to other planes... he just doesn't deem it worth his time as all planes are as dull and unimpressive as this one to him.

When Lyrial vanishes into the woods, Chubbs hops after her.  When he finally catches up to the long-legged one, he croaks something that's possibly words of sympathy, but more likely just a casual note that no horse or human is worth caring about anyhow, so why get worked up.
Boreas Highwind
player, 482 posts
Eye for an Eye
Mon 13 Jan 2014
at 16:57
  • msg #213

Re: The Game: Chapter 06

As the PARTY sets off again, Boreas addresses Maeve:

I've been wondering... you keep talking about this General you know who might be in Ikuabai.  Who is he, and how could we find him if he can help us?
Maeve Hassan
player, 429 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 13 Jan 2014
at 17:04
  • msg #214

Re: The Game: Chapter 06

Maeve notes worriedly that Lyriel, who did not speak one word to her last night, appears to be content to keep up the silent treatment this morning.  She decides to keep her distance, having decided that any attempt at an apology of "I'm sorry that Zuriel's horse likes me better than you" probably won't go over well.

Maeve has been trying in vain to keep up with Keef's rapid-fire questions when Boreas pipes up with his question.

The "General" in question is General Arnaud Hassan, formerly of the Fifth Royal Cavalry and now high commander of the Royal Military. Also known as the Lion of Gaelia, and current wielder of the Spear of the Sands.

She pauses thoughtfully before continuing and looks over at Zuriel, who shrugs.


  Your call


He also happens to be my father.
This message was last edited by the player at 17:49, Mon 13 Jan 2014.
Boreas Highwind
player, 483 posts
Eye for an Eye
Mon 13 Jan 2014
at 19:18
  • msg #215

Re: The Game: Chapter 06

Boreas looks less surprised than one might expect.

General Arnaud Hassan... the name does sound familiar.  I can't blame you for concealing your identity a bit.  We all have our reasons...

He trails off for a moment, thinking.

I'm not surprised, though.  You're a very skilled warrior.  I see where you get it from.

I'm actually glad I met you as Maeve and not "The General's Daughter."  You earned my respect in your own right.

Maeve Hassan
player, 431 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 13 Jan 2014
at 19:40
  • msg #216

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 215):

Which is more or less exactly why I chose to keep that bit of information private, Maeve says, approving of Boreas' insight.

As for whether he could help us concerning Baldwin. . . Maeve shrugs.  That would depend on us being able to find him.  I'm afraid that I don't actually know where he's based right now.  We traveled constantly while I was growing up; Father still does.

Still, he is one of the most influential men in Gaelia. The General has powerful allies. A name dropped in the right ear can go a long way.

Or could potentially be disastrous if mentioned to the wrong people, Maeve adds.  Powerful enemies go hand in hand with powerful friends.  And Father has managed over the years to displease a considerable number of houses, especially the human families.  Not necessarily in Gaelia, but elsewhere for certain.  She laughs humorlessly.  You ought to have seen some of the letters we received.
This message was last edited by the player at 19:50, Mon 13 Jan 2014.
Lyriel Vesper
player, 195 posts
To Heal is Divine
House Vesper
Mon 13 Jan 2014
at 19:47
  • msg #217

Re: The Game: Chapter 06

Lyriel clears her throat, somewhat embarrassedly, deciding to end her brief, and if she was perfectly honest with herself - unfair - silent treatment of Maeve. It's not *entirely* her fault, after all...

I am not familiar with any such General, or his daughter. I only know Maeve, the warrior. She pauses, hoping to make amends for her behavior earlier. But I should think that any father, regardless of his own accomplishments, would be proud to call you daughter.
DM
GM, 720 posts
Narrator
Destroyer of Worlds
Mon 13 Jan 2014
at 19:52
  • msg #218

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 216):

The road winds its way toward its appointed route, and the P.A.R.T.Y. finds itself meandering into Vendrinor by late morning.

It appears to be a rather sleepy farming community, with only a handful of buildings near the road itself to announce its presence at all, and quite a few farmhouses and such off in the distance, among the fields.

Near the road itself, however, are three large wooden buildings: the Eagle-Eye Tavern, the Morning Star Inn, and the Bargain Bin.  Posts are available in front of each, and several unmanned horses have been tied to them by other travelers, who left them to graze in their feedbags while they stretched their legs for a bit.

A small path juts out from the main road and leads toward the south, away from the buildings and weaving through the the fields toward what will likely become the village common some ways down the road.
Keef
player, 375 posts
Hero in training
Mon 13 Jan 2014
at 19:56
  • msg #219

Re: The Game: Chapter 06

In reply to DM (msg # 218):

Keef spends these miles with a renewed well of energy for asking questions... only this time about generals, The General, and the exploits of generals and The General.
Zuriel Silendril
player, 628 posts
Flamebringer
House Silendril
Mon 13 Jan 2014
at 20:02
  • msg #220

Re: The Game: Chapter 06

Zuriel spurs Shahara over to the town bulletin board, looking for the latest news and official notices. "Nothing of interest," he reports. He looks around. "Should we move on or stop for a meal?"
This message was last edited by the player at 20:27, Mon 13 Jan 2014.
Maeve Hassan
player, 432 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 13 Jan 2014
at 20:36
  • msg #221

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 220):

Maeve looks at the Eagle-Eye Tavern.  The food there is undoubtedly going to be greasy, fatty, and plentiful.  Exactly what she wants right now.

I could eat.
Zuriel Silendril
player, 629 posts
Flamebringer
House Silendril
Mon 13 Jan 2014
at 20:45
  • msg #222

Re: The Game: Chapter 06

Zuriel shrugs and makes to head into the tavern. He considers tethering Shahara to a post to keep up appearances but discards the idea as silly. With the warhorse's golden eyes there would be no mistaking her for anything other than a paladin's mount. Besides, he was still wearing his tabard. They weren't going anywhere unnoticed.

He opens the door to the Eagle-Eye and steps inside, unsure what to expect.
Boreas Highwind
player, 485 posts
Eye for an Eye
Mon 13 Jan 2014
at 20:49
  • msg #223

Re: The Game: Chapter 06

Yeah, I suppose I could use a bite.  We'll need to keep a careful eye, though, to make sure nothing happens to our possessions.

Boreas steps in, always keeping one eye looking out a window at the tethered mounts.
Lyriel Vesper
player, 196 posts
To Heal is Divine
House Vesper
Mon 13 Jan 2014
at 21:00
  • msg #224

Re: The Game: Chapter 06

Lyriel follows the paladin, passing by Shahara warily. I wouldn't worry, Boreas. She looks to Shahara tentatively. I'm sure there's no way thieves would be able to take anything with Shahara here.
Zuriel Silendril
player, 630 posts
Flamebringer
House Silendril
Mon 13 Jan 2014
at 21:10
  • msg #225

Re: The Game: Chapter 06

Shahara bobs her head in assent, giving Lyriel a calculating look. Lyriel looks back for a time before dropping her gaze. She nickers and sniffs Lyriel's hair.

...she seems earnest enough, the mare thinks to Zuriel with an air of surprise. The paladin got the sense that the horse was expecting the cleric's comments to be empty flattery.

Shahara stares at Lyriel for a while longer, then snorts, clearly a dismissal.

She's certainly polite, I'll give you that...
This message was last edited by the player at 21:11, Mon 13 Jan 2014.
DM
GM, 721 posts
Narrator
Destroyer of Worlds
Mon 13 Jan 2014
at 21:20
  • msg #226

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 224):

The P.A.R.T.Y. meanders into the Eagle-Eye Tavern one by one, leaving the horses tied up outside.

The tavern itself is a relatively modest affair, with a 50x50 seating area and several large, family-style tables crowding the center of the room.  There is a bar, of course, with extra seating in the form of roughly cut stools, and a door behind the bar that leads to the kitchen.

Most of the heat seems to be coming from that kitchen, as the fireplace that sits off to one side has been left cold, with pile of damp, unlit logs sitting in the rusted iron bracket beneath the flue.

There aren't a ton of people in the Eagle-Eye Tavern, but all of them turn to stare.  Three strapping young men -- farmers, perhaps -- sit at the bar, joking with each other over wooden mugs of ale.  Two middle-aged women sit at one of the family-style tables, chatting in hushed voices and giggling every so often over smaller cups of wine.  At the second of the three six-person tables sit three large men and one spindly man playing a card game of some sort.  The third table sits empty.

The barkeep is an obnoxiously large man with a thinning head of hair and a generous gut that's barely held in check by the greasy apron he's using to wipe down the bartop.

"Welcome," he booms, favoring you with a smile.  "Have a seat, an' we'll be right with you."
This message was last edited by the GM at 21:21, Mon 13 Jan 2014.
Zuriel Silendril
player, 631 posts
Flamebringer
House Silendril
Mon 13 Jan 2014
at 21:24
  • msg #227

Re: The Game: Chapter 06

The paladin inclines his head politely to the barkeep, and takes a seat at the vacant table, motioning for the other party members to join him as he waits for the barkeep to come over for their orders.

"No rush," he says with a smile to the man behind the counter. "We're just happy to be out of the weather.
Lyriel Vesper
player, 197 posts
To Heal is Divine
House Vesper
Mon 13 Jan 2014
at 21:33
  • msg #228

Re: The Game: Chapter 06

Lyriel follows Zuriel to the table, pausing to primly wipe the seat of some unknown substance before sitting down next to the paladin. She threw back the hood of her midnight blue traveling mantle, checking to make sure her hair wasn't out of place before reaching for the menu, only to find that there was none.

How quaint...
Maeve Hassan
player, 433 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 13 Jan 2014
at 22:12
  • msg #229

Re: The Game: Chapter 06

Maeve settles down at the table across from Lyriel and Zuriel and peruses the lack-of-menu which indicates that they will probably be served whatever communal foodstuff is cooking in the kitchen.

Splendid.

When we reach Ikuabai, I am introducing all of you to something called coffee.
This message was lightly edited by the player at 22:12, Mon 13 Jan 2014.
DM
GM, 722 posts
Narrator
Destroyer of Worlds
Mon 13 Jan 2014
at 22:13
  • msg #230

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 228):

The barkeep takes your polite "no rush" as a command, ignoring the P.A.R.T.Y. for a good ten minutes before meandering over to your table.

"Welcome to the Eagle-Eye Tavern.  Been on the road long?" he asks conversationally, moving on before waiting for an answer.  "Got a nice meaty stew in bubbling in the back, hearty crusted bread, mushroom tarts, fresh October ale, and some wine from last mid-summer."

"Normally I'd make sure you could pay first, but..." his eyes wander to the green vestments worn by several of the P.A.R.T.Y. members, "I'm pretty confident about you lot. Lunch for everyone, or do you want something more specific?"
This message was last edited by the GM at 22:13, Mon 13 Jan 2014.
Zuriel Silendril
player, 632 posts
Flamebringer
House Silendril
Mon 13 Jan 2014
at 22:22
  • msg #231

Re: The Game: Chapter 06

Zuriel's stomach growls audibly as he listens to the recitation of the menu. "That all sounds wonderful. I'd like a bowl of the stew, a hunk of bread, a mushroom tart, and some of that ale." He looks at the barkeep's bemused expression and offers an explanation. "We have been on the road for some time, and I've learned to take advantage of hot meals when available."
Boreas Highwind
player, 486 posts
Eye for an Eye
Mon 13 Jan 2014
at 22:24
  • msg #232

Re: The Game: Chapter 06

Not to presume, but stew and ale all 'round.

Boreas leans in and whispers to the barkeep, But maybe water the young one's a bit...
Lyriel Vesper
player, 198 posts
To Heal is Divine
House Vesper
Mon 13 Jan 2014
at 22:28
  • msg #233

Re: The Game: Chapter 06

Lyriel listens politely to the basic fare, nothing really appealing to her. What I wouldn't give for a meal at the Gilded Stag right now, she thinks, reminiscing on one of Hae'driels best restaurants, known for both the quality of its food and its hefty prices.

She looks over at the barkeep, shooting Boreas a brief glare. You wouldn't happen to have roast fowl, would you? she asks hopefully. That wine sounds lovely though.
This message was last edited by the player at 22:29, Mon 13 Jan 2014.
DM
GM, 723 posts
Narrator
Destroyer of Worlds
Mon 13 Jan 2014
at 22:36
  • msg #234

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 232):

"Roast... fowl?" the barkeep repeats, raising an eyebrow.  "Afraid not, miss.  You can feed a lot more people with a meaty stew than by serving it plain.  Winter's approaching, after all. Stew and wine ok?"

Seeing nods of consensus, the barkeep retreats to the kitchen.  The ale appears well before the food, which is served accompanied by refills of the thick, frothy beverage. The glass of wine is delivered just once, but with such a large cask that it would be truly impressive to need to refill it.

While the P.A.R.T.Y. eats, it becomes increasingly difficult to ignore the persistent stares from the three farmers at the bar.  They do not look particularly malicious, but rather a mixture of curiosity and nervousness.

When the meal has all but ended, one of the farmers at the bar is stands and approaches your table -- after being nudged and elbowed by his fellows.

"Hi there, hi," he stammers.  "The boys and I, um, well, we was wondering if you could help us with something."

Committed to the conversation now, he plows onward with his request.

"You're... healers, right?" he says, locking eyes with Lyriel in particular.  "We... um... we have a little money, and... well, we could sure use your help back home."
Lyriel Vesper
player, 199 posts
To Heal is Divine
House Vesper
Mon 13 Jan 2014
at 22:47
  • msg #235

Re: The Game: Chapter 06

Lyriel nods to the farmers, a slight flush from the wine coloring her cheeks. Ooh, Goddess, they make wine strong out here.

Why yes, I am a healer. What seems to be the problem?
DM
GM, 724 posts
Narrator
Destroyer of Worlds
Mon 13 Jan 2014
at 23:04
  • msg #236

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 235):

"It's our sister, miss. She got real sick, an' Reverend Simon said he couldn't do nothing for her."

He goes pale for a moment, eyes lost in thought, when the spindly card player sitting at the other table yells over to the speaker -- without bothering to look up from his hand.

"Dammit, Yuri, these people have better things to do than tend to Crazy Ellie.  Y'had any sense, you'd have done the right thing and put her down when it happened."

The farmer identified as Yuri stiffens as if struck, and the farmers that had been sitting at the bar with him spring up in response and charge over to the gamblers' table.

"You say what I think you said?" the biggest farmer says menacingly. "Y'better look at me when I'm talking to you, Tom."

The spindly man laughs, tossing down a card from his hand and glancing up unapologetically.

"She's a rabid dog, Frankie.  You can't get sentimental about it; you gotta put it down."

"That's enough!"

The barkeep's voice booms through the tavern as he bursts from the kitchen.  "Keep it civil or take it outside.  You know the rules."

Tom shrugs and returns to his card game, and the farmers turn to leave.

"Please," Yuri pleads with Lyriel.  "At least have a look?"
This message had punctuation tweaked by the GM at 23:05, Mon 13 Jan 2014.
Lyriel Vesper
player, 200 posts
To Heal is Divine
House Vesper
Mon 13 Jan 2014
at 23:14
  • msg #237

Re: The Game: Chapter 06

Lyriel sees the desperate hope in the young man's eyes. Yes of course, we can take a look. I can't make any promises, but I'll see if there is something that can be done. We will leave as soon as we've paid for our meal.

She finishes the last of her stew, takes a delicate sip from her wineglass, finishing off the goblet, and makes to stand. Looking over to the barkeep, she takes out her satchel of coins and gestures to the spread on the table. How much do we owe you? she asks, making to count out the requisite amount.
This message was last edited by the player at 03:30, Tue 14 Jan 2014.
DM
GM, 725 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 01:17
  • msg #238

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 237):

"Two gold pieces should cover it sufficiently, miss."
Lyriel Vesper
player, 201 posts
To Heal is Divine
House Vesper
Tue 14 Jan 2014
at 01:43
  • msg #239

Re: The Game: Chapter 06

Lyriel counts out two coins and passes it to the barkeep with a smile. Many thanks. The wine was delightful. And the food was just what we needed.

That is to say, hot. And food-like.

She follows the farmers out, curious as to what afflicted their sister that the local Reverend couldn't cure.
This message was last edited by the player at 01:46, Tue 14 Jan 2014.
Maeve Hassan
player, 434 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 14 Jan 2014
at 02:00
  • msg #240

Re: The Game: Chapter 06

Maeve quickly drains the last of the stew and follows the cleric and the farmers out the door of the tavern.

Pardon me sir--Yuri, I believe?--but where are we going exactly?

No way am I going to let three strangers spirit Lyriel off to gods know where.  And if I'm not, then Zuriel sure as hell isn't.
Zuriel Silendril
player, 633 posts
Flamebringer
House Silendril
Tue 14 Jan 2014
at 02:20
  • msg #241

Re: The Game: Chapter 06

Zuriel follows close behind as Lyriel departs, pausing to compliment the barkeep. "Your stew was the perfect thing on this cold day. I'll be sure to be stopping back by the next time I'm passing through. Tassada's blessings on your house."

On his way out, Zuriel pauses by the belligerent card-player. Speaking softly, the paladin says to him, "If it was your sister who had been so afflicted, I would pray to the gods on your behalf that you never had to experience firsthand the cruel callousness you showed those brothers today."

Having said his piece, he sweeps out of the tavern without waiting for a response.
Boreas Highwind
player, 487 posts
Eye for an Eye
Tue 14 Jan 2014
at 06:19
  • msg #242

Re: The Game: Chapter 06

Boreas leaves his payment on the table, thanks the barkeep, and follows the others out.
Keef
player, 377 posts
Hero in training
Tue 14 Jan 2014
at 12:31
  • msg #243

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 242):

Keef, long ago having refused the ale, finished his stew and snuck away from the table to watch the card game, realizes that his friends are departing just in time to catch them at the door.
DM
GM, 726 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 13:49
  • msg #244

Re: The Game: Chapter 06

In reply to Keef (msg # 243):

"Just down to the house miss," Yuri says on response to Maeve's inquiry. "Just a few minutes away."

The PARTY mounts up and follows the farmer and his brothers at a show pace, as their guides must walk on foot.

They lead you down the southern spur that branches off from the Merchant's Path, weaving through fenced fields and modest homes until eventually stopping before a larger building made of stone.

"I'll see if the Reverend is in and have him join us," Frankie says. Yuri nods and continues to press onward.

It takes about half an hour to reach the farmhouse, a small, one-story dwelling that has seen better days. The shutters are warped and rotted, and the whole thing could use a fresh coat of paint.

The fields around the house are overgrown with weeds, and the only activity to be seen comes from the grizzled old lady who sits on the porch in a rickety rocking chair that looks about as old as she is.

"Trouble with the law, Yuri?" She calls out when you get close enough, her voice as shrill as a barn owl.

"They here to help us, Ma."

The woman looks dubious at this claim, but merely adjusts her shawl and shrugs.

"Long as you didn't promise them much, I suppose it's worth a try. Lord knows we don't have enough to go around as it is."

Yuri sighs and leads the group around the back of the house, ignoring his mother's last comment.

"You can tie off your horses here," he says.  "Miss, it's just this way."

Yuri motions toward a pair of heavy storm shutters, which lead into what must be the home's basement or root cellar. It is bound with an iron bar and two lengths of chain.

"You, um. You ready, miss?"
This message was last edited by the GM at 15:27, Tue 14 Jan 2014.
Lyriel Vesper
player, 202 posts
To Heal is Divine
House Vesper
Tue 14 Jan 2014
at 13:56
  • msg #245

Re: The Game: Chapter 06

Lyriel nods. They keep her locked in the basement? What illness is this?
Maeve Hassan
player, 436 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 14 Jan 2014
at 14:02
  • msg #246

Re: The Game: Chapter 06

Maeve finds herself standing near Zuriel as their resident cleric prepares to descend into the root cellar.

Is Lyriel so skilled as all that? I know firsthand of her talents patching up battle wounds, but. . .this sounds different.  If the Reverend couldn't do anything, it must be a nasty ailment indeed.

I wonder if they keep the poor woman in the cellar because she is contagious or because she's prone to fits of violence.
Keef
player, 378 posts
Hero in training
Tue 14 Jan 2014
at 14:12
  • msg #247

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 246):

A cellarmaiden?  Cellarcrone?

Keef looks puzzled and intregued.  He lays one hand on Flametongue but waits to draw it.  He pokes tentatively at the iron restraints with one toe.
DM
GM, 727 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 14:40
  • msg #248

Re: The Game: Chapter 06

In reply to Keef (msg # 247):

As Yuri begins to undo the chains, your horses (and Chubbs) begin to act somewhat erratically, refusing to get closer than 20 or 30 feet from the doorway.

[Private to Boreas Highwind: "Bad. Bad!" is all they'll say.]

Shahara is a bit more measured in her protestations, snorting and stopping short precisely 30 feet from the storm doors before snorting in Lyriel's direction and looking at Zuriel meaningfully.

[Private to Zuriel Silendril: "That woman is going to get you hurt.  There is something wrong about this place."]

The farmer glances at the P.A.R.T.Y. grimly.

"We thought it was just our lazy farm animals that got skittish around Ellie, but if your hardened critters feel it, too..."

Yuri sighs, running a hand through his hair for a moment.

"I just hope you can help her."
Zuriel Silendril
player, 634 posts
Flamebringer
House Silendril
Tue 14 Jan 2014
at 14:50
  • msg #249

Re: The Game: Chapter 06

Understood, thanks for the warning.

"We should be on our guard. Shahara senses something."

He nods to the farmer. "Open the door. Let's see what we're dealing with."
This message had punctuation tweaked by the player at 14:50, Tue 14 Jan 2014.
Boreas Highwind
player, 488 posts
Eye for an Eye
Tue 14 Jan 2014
at 14:59
  • msg #250

Re: The Game: Chapter 06

The horses are saying something's wrong.  I don't like the look of this.  We'd best proceed with caution.
DM
GM, 728 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 15:26
  • msg #251

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 250):

Yuri slowly unwinds the chains and dislodges the bar, then gingerly opens the doors to the cellar.

He advances slowly, beckoning the P.A.R.T.Y. to follow, and soon you find yourselves in dark, damp storage space about 30x30 in size.

Carrots, turnips, potatoes, radishes, and other produce are stored in wooden crates off the right, while a 5x5 space has been set aside in the upper right-hand corner of the room -- far from the door -- with iron bars.

Within this cramped space is a small cot, a dirty blanket, two empty bowls, and a girl of eight summers or so, who lays sleeping on the cot.

The girl stirs as you enter, squinting in the gloom that must nevertheless seem bright to her with the addition of a faint ray of sunlight attempting to illuminate the room from the doorway.

"It's ok, Ellie.  It's ok.  It's Yuri, see? I found some help."

The girl looks up at the newcomers, shying away toward the wall of her cage.

For a moment, there nothing but silence as you examine one another.

Your first impression of Elli is that she looks... pale.  A series of fresh-looking scratch marks mar her face beneath her left eye, and her hair looks tangled and matted with briers and hay.  She wears a simple one-piece gown that's light blue in color, though it's torn in several places, and her feet are bare.

"You can't really see it like this," Yuri apologizes, lighting a nearby lantern and moving to shut the storm doors.  "But now look..."

In this darker lightning, you can now clearly see Ellie isn't just a pale girl wearing a light blue dress; her entire body glows with a faint blue light.  Though she is standing and walking around, you can't be sure her feet are quite touching the ground -- and they certainly aren't making any noise when she moves.

"She went out to play in the fields one day, and didn't come back until well past dark," Yuri explains.  "When she came back... she looked like this.  We tried to hug her, comfort her, help her, but she's so cold and silent, it's hard to know what to do. She stays down here during the day, but at night she vanishes.  There have been strange happenings in town after dark lately, and I hate to think she's got somethin to do with it.  Reverend Simon tried everything he knows, but... so far, nothing's helped."

He looks at the P.A.R.T.Y. members imploringly.

"Can you help her?"

[Private to Lyriel Vesper: The girl does not appear to be breathing.]

[Private to Zuriel Silendril: The girl radiates a decidedly evil aura.]
This message was last edited by the GM at 15:27, Tue 14 Jan 2014.
Zuriel Silendril
player, 635 posts
Flamebringer
House Silendril
Tue 14 Jan 2014
at 15:31
  • msg #252

Re: The Game: Chapter 06

Zuriel's eyes flash as he opens his inner sight. The girl burns darkly in the gloom. He shoots a meaningful look to Lyriel, nodding.

This can't be good...
Lyriel Vesper
player, 203 posts
To Heal is Divine
House Vesper
Tue 14 Jan 2014
at 15:33
  • msg #253

Re: The Game: Chapter 06

Lyriel crouches down in front of the bars, putting her face on Ellie's level. Hello Ellie, she says soothingly. We're here to help you. Can you tell me how you're feeling right now?
DM
GM, 729 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 15:39
  • msg #254

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 253):

If the girl hears you, she makes no response, instead cocking her head inquisitively to one side and reaching a hand through the bars toward Lyriel -- not aggressively, but rather like a human would reach out toward a goat or sheep in a petting zoo.

"I, uh, I wouldn't touch her," Yuri says.  "Even with gloves on. She's really cold."
This message was last edited by the GM at 15:41, Tue 14 Jan 2014.
Maeve Hassan
player, 437 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 14 Jan 2014
at 15:39
  • msg #255

Re: The Game: Chapter 06

Maeve remains quiet and unobtrusive off to one side of the room, watching with apprehension while Zuriel and Lyriel examine the girl.

This is well beyond my skills or knowledge.  The best thing I can do is to not interfere.

Maeve keeps a sharp eye on Keef to make sure that he does not do anything ill-advised, such as making any loud sounds or sudden movements that might startle Ellie.
Zuriel Silendril
player, 636 posts
Flamebringer
House Silendril
Tue 14 Jan 2014
at 15:44
  • msg #256

Re: The Game: Chapter 06

Zuriel addresses Yuri in an undertone. "I've never seen anything like this before. If we are going to help her, I need to know everything. Even details you might think unimportant. Where was she playing the day she was afflicted? And what has been happening in the town out of the ordinary?"

[Knowledge Religion - Possession and Exorcism: 25 - Nat 20]

Odd...this girl looks...undead.
DM
GM, 730 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 15:54
  • msg #257

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 256):

"Just out in the fields, sir.  Nothing special, by herself, like usual."

Yuri scratches his head.

"The strange happenings have been something else entirely.  The groundskeeper at the church was found dead -- jumped from the top of the belltower, the sheriff says.  The Harris family lost every goat they had in one night, just found 'em dead in their pen one morning.  Two of the Sutter kids went missing last week, we haven't heard from 'em since."

He sighs.

"The Sheriff's pissed, the Reverend don't know what to do, and the town's getting jumpy.  Worst time of the year is coming up, too; I don't know how we'll handle the hardships of winter will all this bad luck happening, too."
Zuriel Silendril
player, 637 posts
Flamebringer
House Silendril
Tue 14 Jan 2014
at 16:11
  • msg #258

Re: The Game: Chapter 06

Zuriel nods. "I think I might know what's wrong, but I need to be sure."

The paladin takes out the chalice, and focuses on filling it with pure water. He takes a brief sip, and then passes it to Lyriel, who does the same. Knowing what he intends to do, she blesses the water with a quick benediction. He then sprinkles a few droplets on the girl's outstretched arm, looking at her intently to assess her response to the holy water.
This message was last edited by the player at 16:21, Tue 14 Jan 2014.
DM
GM, 732 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 16:33
  • msg #259

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 258):

The water hisses and bubbles the moment it touches the girl's skin -- or, rather, as it passes through it.  The drops hit the ground, leaving sizzling marks upon the outstretched arm, and the recoils in silence.

Her eyes darken, and she glares at Zuriel and Lyriel for a moment before stepping through the bars entirely and grabbing Lyriel's wrists with suprisingly wrenching force.

~~ Surprise Round ~~

[Touch Attack: 24]
[Damage: 3]


Her hands are more than icy cold, and Lyriel gasps as she feels the warmth of her lifeforce dim savagely.

[Fort Save: 14 (fail)]
[Lyriel gains 2 negative levels (see below)]

"What are you doing?!" Yuri exclaims.  "They are trying to help you!"

Despite her brother's pleas for obedience, Crazy Ellie seems unwilling to release her grip on the cleric. You are left with little recourse but to fight.

~~ Initiative! ~~
Keef 26
Boreas 20
Crazy Ellie 19 [Private to GM: (55 hp)]
Maeve 15
Lyriel 12 (Damage: 3 & -10 max hp)
Yuri 9
Zuriel 6

~~ Disposition ~~
Ellie is standing one hex beyond the door to the cage, with Lyriel on one side and Zuriel on the other.  Yuri is near the door in the rear of the room, and the rest of you are between him and the cage.  You are all within one move action of Ellie, though there is only one free hex on your side of the cage in which a melee fighter could stand.



A Note on Negative Levels
These suck, but at least they're temporary.  For each negative level gained, you suffer the following penalties:

    -1 on all skill checks and ability checks.
    -1 on attack rolls and saving throws.
    -5 hit points.
    -1 effective level

Most importantly, casters loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.) In addition, when she next prepares spells or regains spell slots, she gets one less spell slot at her highest spell level for as long as the negative levels persist.

Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 15 in this case).

On a success, the negative level goes away with no harm to the creature. On a failure, the negative level persists for another 24 hours, at which point you can try again.  Repeat this process until success is achieved.
This message was last edited by the GM at 16:40, Tue 14 Jan 2014.
Keef
player, 380 posts
Hero in training
Tue 14 Jan 2014
at 17:25
  • msg #260

Re: The Game: Chapter 06

In reply to DM (msg # 259):

Keef leaps back, drawing Flametongue.  He stares at the spectre over it's ugly blade and lowers his voice.  Maiden or no, NONE attack mine own.

Red electricity arcs between Keef's limbs, then leaps through the air to touch each member of the P.A.R.T.Y.

As the energy crackles, then just as quickly vanishes, you feel... energized.  Your vision flashes reddish, then the world begins to slow down... down......down............down

(OOC: Haste on all of us, 6 rounds).
Zuriel Silendril
player, 638 posts
Flamebringer
House Silendril
Tue 14 Jan 2014
at 18:23
  • msg #261

Re: The Game: Chapter 06

"Open the door, let in the light!" Zuriel shouts.
Boreas Highwind
player, 489 posts
Eye for an Eye
Tue 14 Jan 2014
at 18:26
  • msg #262

Re: The Game: Chapter 06

Boreas obliges, moving supernaturally quickly to the door and flinging open the storm shutters as sunlight floods the basement.
DM
GM, 734 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 18:34
  • msg #263

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 262):

Crazy Ellie shrieks -- the first noise you've heard her make -- as the sunlight filters in, and retreats to the furthest corner of the cellar: the corner of her cage, where she was when you entered.
This message was last edited by the GM at 18:35, Tue 14 Jan 2014.
Boreas Highwind
player, 490 posts
Eye for an Eye
Tue 14 Jan 2014
at 18:36
  • msg #264

Re: The Game: Chapter 06

Boreas shouts, A spirit!  Stop attacking her.  Better idea.
DM
GM, 735 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 18:43
  • msg #265

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 264):

~~ Combat Suspended ~~

If anyone moves within 5 feet of Ellie, or if the sunlight stops pouring in, combat will resume as the situation currently stands.

"A spirit?" Yuri exclaims.  "That's my sister you're talking about; what do you mean?"
Boreas Highwind
player, 491 posts
Eye for an Eye
Tue 14 Jan 2014
at 18:45
  • msg #266

Re: The Game: Chapter 06

I mean... I believe... that we need to investigate the field where she went on the day this happened.  Can you take us there, and quickly?

Boreas calls back to the others, Come with me.  We may be able to fix this.  Zuriel, someone should stay here.  Perhaps keep Maeve's torch in case things get out of hand.  And for all that is good, keep the doors open!
Zuriel Silendril
player, 639 posts
Flamebringer
House Silendril
Tue 14 Jan 2014
at 18:49
  • msg #267

Re: The Game: Chapter 06

"Look at her, Yuri. She is incorporeal," Zuriel says sadly. "Please take Boreas and the others to the field where she was playing. I'll stay here."

Find the body, he adds silently.

Shahara, go with them. We can stay in contact more easily if you accompany them and relay messages.
This message was last edited by the player at 18:50, Tue 14 Jan 2014.
Maeve Hassan
player, 438 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 14 Jan 2014
at 18:53
  • msg #268

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 267):

Maeve presses the coldfire torch into Zuriel's hands before departing back through the cellar door.

Just in case.
Lyriel Vesper
player, 204 posts
To Heal is Divine
House Vesper
Tue 14 Jan 2014
at 18:55
  • msg #269

Re: The Game: Chapter 06

Lyriel backs up and sags against one of the cellar walls. Her face is white as a sheet, but her jaw is set in determination. I...will stay...too
Keef
player, 381 posts
Hero in training
Tue 14 Jan 2014
at 19:09
  • msg #270

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 269):

Keef takes up a stance between the spirit's cage and his friends and refuses to budge.
Maeve Hassan
player, 439 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 14 Jan 2014
at 19:11
  • msg #271

Re: The Game: Chapter 06

Maeve looks around at the vast majority of the P.A.R.T.Y steadfastly refusing to move from their positions and continues out the open door to where the horses are waiting. She mounts Wes and then addresses Shahara:

Hello again, Shahara.  Will you consent to carry Boreas?  Zuriel is standing guard now, but we need to investigate something important.

She's aware that the horse can't understand her, but keeping up a stream of soothing chatter to her mounts is second nature.
This message was last edited by the player at 19:14, Tue 14 Jan 2014.
Boreas Highwind
player, 492 posts
Eye for an Eye
Tue 14 Jan 2014
at 19:20
  • msg #272

Re: The Game: Chapter 06

Boreas places a hand on Shahara's mane.  His gem glows faintly, though he can't speak to her directly, like other horses.

Greetings, friend Shahara.  Zuriel has offered your services.  Will you take me to the place where this poor girl was slain?  I believe Yuri will lead the way.

He holds out his hand, and after a moment of hesitation, she nuzzles it.  Boreas swings up onto the celestial mount, ready to ride out.

Four, please allow Yuri to ride you for a bit.  Thank you, friend.

He addresses the farmer, That horse there, indicating Droopy Four, can carry you.  Please show us to the field where Ellie was playing.  We may be able to help, somehow.
DM
GM, 736 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 19:26
  • msg #273

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 271):

Inside the Cellar
Yuri hesitates for a moment, then nods and heads up the stairs, with Boreas and Maeve following close behind.  Zuriel, Lyriel, and Keef remain behind with Ellie, who remains cowed in the corner of the room.

Outside the Cellar
Shahara bucks and whinnies slightly, but ultimately consents to allow Boreas to mount her.  With permission, Yuri borrows one of the Droopies, and the three are soon riding across the fields in the midday sun.

The harvest being over, most of the fields lay fallow or in disrepair, with weeds and dying stalks of corn cluttering the once immaculate rows.  Yuri rides through the fields without heed of the plowed paths, eventually coming to a stop by a scarecrow situated at the top of a gently rolling hill.

"We don't know exactly where she was that night," he begins, adjusting his weight in the saddle.  "But she used to love to play up here in the cornfields with Henry."

He blushes slightly.

"The scarecrow, I mean.  She named him."

Boreas and Maeve do a sweeping search of the area, but are unable to turn up anything of interest until they turn to the scarecrow, which seems to have a scrap of blue cloth snagged in the straw that serves to stuff his right arm.  The closer inspection that follows reveals rusty stains on either sleeve -- perhaps the long-dried remains of blood.
Zuriel Silendril
player, 640 posts
Flamebringer
House Silendril
Tue 14 Jan 2014
at 19:44
  • msg #274

Re: The Game: Chapter 06

Zuriel lights a torch and hands it to Keef. "Help me keep the light steady, Keef. But don't get too close."

He moves over to Lyriel, cold fire torch unlit in one hand, chalice in the other. He hands the water to the cleric, then interposes himself between the spirit and her.

How is it going, Shahara?

He hears her response in him mind, though a bit fainter, as if from across a large room. Nevertheless, it is easy detect her deep discomfort with being so far from her charge. Um...not good. I don't want to leave you...the smelly hairy one has found something. It smells like blood.

Blood? Where?! he thinks with alarm.

I don't know. It's hard to describe. It looks like a person made out of hay. But not the kind I would eat... she replies, following up with a nervous whinny.

He looks back at Lyriel, concerned by her pale expression. "They may have found something. Are you alright?" he asks worriedly.
This message was last edited by the player at 19:45, Tue 14 Jan 2014.
Maeve Hassan
player, 440 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 14 Jan 2014
at 19:47
  • msg #275

Re: The Game: Chapter 06

Maeve spins the guisarme around so that the butt-end is facing forward and pokes at the scarecrow to see if anything falls out.
Boreas Highwind
player, 493 posts
Eye for an Eye
Tue 14 Jan 2014
at 19:49
  • msg #276

Re: The Game: Chapter 06

Boreas dismounts and begins examining the area.  He lifts his eyepatch, passing the thin green beam over the scarecrow and surrounding area.  He scours the region for any further clues of what happened.

[Casting Detect Magic]

[Perception 28]

Boreas notices that the scarecrow looks a bit anemic, if mundane.  There is very little straw in it, and the straw that is there isn't bloodstained.

Yuri, did anyone else work for you on the farm?  Any neighbors?  Especially anyone with a keen interest in Ellie?
This message was last edited by the player at 19:54, Tue 14 Jan 2014.
DM
GM, 737 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 19:56
  • msg #277

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 276):

The scarecrow does not react to Maeve's assault, though very little straw falls out, either.

Yuri frowns, scratching his head absently.

"Just me and my brothers, mostly.  Hired help every now and then, but nobody who'd look twice at Ellie.  Why do you ask?"

Back At The Cellar
Frankie bursts into the cellar, bringing with him a tall man dressed in simple black clothing and a wide straw hat. Both are breathing heavily.

"Whe..where's Yuri?" Frankie asks, clearly surprised to see just Zuriel, Lyriel, and Keef in the room.  "Were you able to help Ellie?"

The tall man -- Reverend Simon -- does not enter the cellar, but stands silhouetted in the doorway.

"You didn't say the healers were Flamebringers, Frankie..."

"What's it matter?"

The tall man hesitates for a moment, then shrugs.

"I suppose it doesn't.  What have you learned?"
This message was last edited by the GM at 20:00, Tue 14 Jan 2014.
Boreas Highwind
player, 495 posts
Eye for an Eye
Tue 14 Jan 2014
at 20:01
  • msg #278

Re: The Game: Chapter 06

Anyone else ever come around?  A doctor, or the Reverend perhaps?
DM
GM, 738 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 20:05
  • msg #279

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 278):

"Well, sure.  The Reverend comes to visit once a month, when we have dinner together. Ain't no doctor in town, just the Reverend.  Sometimes the kids from neighboring farms come by the play or trade or sell, carrots for squash, that kind of thing. Twice a week, the Millers come by with grain and milk."

Yuri frowns.

"That's about it, except when the Sheriff drops by.  But that's only every so often."
This message was last edited by the GM at 20:05, Tue 14 Jan 2014.
Boreas Highwind
player, 496 posts
Eye for an Eye
Tue 14 Jan 2014
at 20:07
  • msg #280

Re: The Game: Chapter 06

Tell me about the Reverend's visits... and this sheriff.
Lyriel Vesper
player, 205 posts
To Heal is Divine
House Vesper
Tue 14 Jan 2014
at 20:08
  • msg #281

Re: The Game: Chapter 06

I'm...fine... Lyriel waves away Zuriel, standing with a wince. She looks over to the Reverend. We aren't sure yet. What have you tried? I'd like to hear your account of her condition. She blinks at him standing in the door, trying to ascertain his faith by his garb. And for Tassada's sake, come down here, or move aside! You're blocking the light.
Maeve Hassan
player, 443 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 14 Jan 2014
at 20:09
  • msg #282

Re: The Game: Chapter 06

Maeve removes the scarecrow's stained garments.

Does this look like what your sister was wearing the night she went out to play?
DM
GM, 739 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 20:19
  • msg #283

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 282):

In The Fields

"Reverend Simon's just came to town a year ago, but then he was just Deacon Simon.  He helped Reverend Joe renovate that rickety ol' church into something we could all be proud of.  When ol' Joe, bless his soul, had that accident a few months back, Simon offered to stay on -- good man, that Simon.  He even let the groundskeeper stay on the job, despite his vocal accusations that Simon was pocketing tithes for himself."

Yuri nods to himself.

"Yep, the Sheriff investigated and said the tithes were being appropriated appropriately, and that was the end of that.  Good ol' Simon, though, he didn't press charges, and let him keep his job!  Not many'd do that."

His speech is interrupted by Maeve's question, and he glances down at the scrap of cloth carefully.

"...sure looks like it. But how did it get here?"


In The Cellar

"Ah, but my dear," Reverend Simon says, taking a calculated step backward. "That's the entire point.  I am sorry, Frankie, but it's the only way. Farewell."

He then slams the storm doors shut, blotting out the sun, and the heavy thunk of iron chains can be heard from the other side.

Freed from the sun's bright light, Ellie regains her aggressive disposition and unleashes a hideous shriek -- causing the blood to drain from Frankie's face.

"By the gods..."

~~ Resume Combat at Lyriel's Action~~
Keef
Crazy Ellie [Private to GM: (55 hp)]
Lyriel (Damage: 3 & -10 max hp)
Frankie
Zuriel
This message was last edited by the GM at 20:28, Tue 14 Jan 2014.
Zuriel Silendril
player, 644 posts
Flamebringer
House Silendril
Tue 14 Jan 2014
at 20:40
  • msg #284

Re: The Game: Chapter 06

Zuriel yells in alarm as the door is slammed shut. SHAHARA! It's the Reverend!

***In the cornfield***

About the same time Frankie confirms the clothes as belonging to Ellie, Shahara rears suddenly, letting out a terrified whinny. Eyes blazing, she tears back towards the farmhouse. I'm coming!
Boreas Highwind
player, 497 posts
Eye for an Eye
Tue 14 Jan 2014
at 20:44
  • msg #285

Re: The Game: Chapter 06

Yuri, I hate to say it, but I believe that the Rev...

Shahara rears, tearing off toward the farmhouse.

Something's happening.  Maeve, let's go.

Boreas vaults up onto Wes' back, riding behind Maeve.

I know, normally I'd buy you dinner first.  But something's wrong at the farmhouse!

To Wes, Sorry about the extra burden, Wes.  We really need your help right now.
Maeve Hassan
player, 444 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 14 Jan 2014
at 20:46
  • msg #286

Re: The Game: Chapter 06

You can buy dinner after we've saved everyone else from zombie ghosts.

As Wes tears back toward the farmhouse, Maeve calls out Sorry, Yuri!  We'll explain later!
DM
GM, 742 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 20:48
  • msg #287

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 286):

Yuri mounts Droopy IV and follows the others as quickly as he can, a confused look plastered across his features.
Lyriel Vesper
player, 206 posts
To Heal is Divine
House Vesper
Tue 14 Jan 2014
at 20:51
  • msg #288

Re: The Game: Chapter 06

Lyriel gasps as the light vanishes. She raises her hands, preparing to summon raw divine energy to keep the specter at bay. Zuriel?! The lights!

[OOC: Delay for Zuriel]
DM
GM, 743 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 20:55
  • msg #289

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 288):

Frankie rushes to the storm door, but is unable to get them open.  He bangs on the doors in futility, yelling a collection of unprintable words.
This message was last edited by the GM at 21:00, Tue 14 Jan 2014.
Zuriel Silendril
player, 645 posts
Flamebringer
House Silendril
Tue 14 Jan 2014
at 20:58
  • msg #290

Re: The Game: Chapter 06

Zuriel wastes no time. Gathering his will, his golden eyes blaze white in the darkness. "HE'IR!"

[Casting Daylight]

Blinding light erupts from around the paladin, washing over the cellar and making the shadows stand out as vivid divisions between black and white.
DM
GM, 744 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 21:02
  • msg #291

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 290):

Ellie regards this new light source for a moment, but does not react to it in the same way as she had actual sunlight.

~~ Round 2~~
Keef
Crazy Ellie [Private to GM: (55 hp)]
Frankie
Zuriel
Lyriel (Damage: 3 & -10 max hp)
This message was last edited by the GM at 21:59, Tue 14 Jan 2014.
Lyriel Vesper
player, 207 posts
To Heal is Divine
House Vesper
Tue 14 Jan 2014
at 21:18
  • msg #292

Re: The Game: Chapter 06

Lyriel summons her strength, attempting to repel Ellie with Tassada's might. In her weakened state though, the energy has no effect on the enraged spirit.
Zuriel Silendril
player, 646 posts
Flamebringer
House Silendril
Tue 14 Jan 2014
at 21:35
  • msg #293

Re: The Game: Chapter 06

A plan forms in Zuriel's mind. "The Reverend is responsible for this. If we can bring him to justice, we might be able to put Ellie to peace without destroying her spirit. Keef, that ring prevents Ellie from draining your life force. Keep her busy, but don't hurt her! Frankie, keep trying to bust that door down. Lyriel and I will try to subdue her with Tassada's will until the others can get here to help. Then I think it's time to pay the good Reverend a visit."
This message was last edited by the player at 21:35, Tue 14 Jan 2014.
Keef
player, 386 posts
Hero in training
Tue 14 Jan 2014
at 21:45
  • msg #294

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 293):

Keef nods.  A wave of red-tinged arcane electricity washes over him from head to toe, spiraling around him and fading but not dissapating.

Keef stands, feet rooted in a wide stance and sword held in both hands between the creature and his friends.

[Private to GM:
Bull's STR.  Move to physically block/attack of opportunity if she tries to slip past
]
DM
GM, 745 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 21:48
  • msg #295

Re: The Game: Chapter 06

In reply to Keef (msg # 294):

Ellie seems happy enough to swat at the nearest target, which happens to be Keef.

[Touch Attack: 9]

Her clumsy attack misses entirely, however, and she howls in aggravation.
Zuriel Silendril
player, 647 posts
Flamebringer
House Silendril
Tue 14 Jan 2014
at 21:51
  • msg #296

Re: The Game: Chapter 06

White light flashes around the paladin as he too attempts to blast the specter with divine energy, but to no effect.
Lyriel Vesper
player, 209 posts
To Heal is Divine
House Vesper
Tue 14 Jan 2014
at 21:56
  • msg #297

Re: The Game: Chapter 06

Lyriel attempted once more, closing her eyes and opening herself to Tassada's divine strength. This time, she found the power that had eluded her.

ZOMBIE GHOST LEAVE THIS PLACE!!!

[Turning check: 19, turning damage: 9 - success]
This message was last edited by the GM at 22:03, Tue 14 Jan 2014.
DM
GM, 746 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 21:58
  • msg #298

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 296):

The bright green light Lyriel emits has a profound effect on Ellie, and she bolts in the opposite direction -- through the earthen walls of the root cellar and out of sight.

Frankie continues to rattle against the storm doors, but they do not seem inclined to budge.

~~End Combat~~

Shahara and the others are 3 and 4 minutes away, respectively. I will allow a series of brief reactions from those in the cellar before your arrival.
This message was last edited by the GM at 22:03, Tue 14 Jan 2014.
Zuriel Silendril
player, 648 posts
Flamebringer
House Silendril
Tue 14 Jan 2014
at 22:08
  • msg #299

Re: The Game: Chapter 06

Zuriel raises his eyebrows, impressed. "Well done, Lyriel!" He looks around, surveying the cellar. "Frankie, get away from the door. Shahara will be here any moment. The light will last until then. Once we're free, we need to find the Reverend."

Zuriel flexes his sword hand in anticipation.
Lyriel Vesper
player, 210 posts
To Heal is Divine
House Vesper
Tue 14 Jan 2014
at 22:11
  • msg #300

Re: The Game: Chapter 06

Lyriel smiles wearily, her blush at the paladin's praise visible through her pale complexion. She makes no comment, but takes a moment to heal her physical wounds and catch her breath. She takes the chalice of water, draining it in a few gulps before refilling it and passing it around.
This message was last edited by the player at 22:11, Tue 14 Jan 2014.
Boreas Highwind
player, 498 posts
Eye for an Eye
Tue 14 Jan 2014
at 22:22
  • msg #301

Re: The Game: Chapter 06

Boreas and Maeve approach the cellar doors to find them chained and locked.  Shahara is stamping the ground furiously, snorting and whinnying.  Boreas swings down from Wes' back and approaches the gate, keeping a safe distance from the agitated mare.

Wes, can you ask Shahara to back away from the door?  Tell her I'm going to let Zuriel out.

[Wild Empathy 14]

Wes lets out a long neigh followed by a snort.  Shahara casts him a sideways glance, looking rather taken aback that such a common creature would dare address her in such a base language.  Nonetheless, she backs away from the door a few paces, still looking dubious.

The green light flares in Boreas' gem, visible even through his eyepatch.  He shouts in a strange, unnatural voice, Chwalu haearn!

The chains on the door vibrate faster and faster, shattering into hundreds of tiny fragments.  Boreas runs to the storm shutters and flings them open.

Are you alright?
Maeve Hassan
player, 446 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 14 Jan 2014
at 22:24
  • msg #302

Re: The Game: Chapter 06

Maeve, still on Wes, does a quick scan of the area to see if there is anyone hanging about who ought not to be.
DM
GM, 747 posts
Narrator
Destroyer of Worlds
Tue 14 Jan 2014
at 22:25
  • msg #303

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 302):

Yuri arrives a minute later, reuniting with Frankie and the others.  The Reverend is nowhere to be seen -- nor is Ellie, for that matter.

You can't help but notice that Droopy II is also missing.
This message was last edited by the GM at 22:26, Tue 14 Jan 2014.
Zuriel Silendril
player, 649 posts
Flamebringer
House Silendril
Tue 14 Jan 2014
at 22:34
  • msg #304

Re: The Game: Chapter 06

Zuriel charges out of the basement and is nearly bowled over by Shahara, who rushes into him, nickering. He reaches out to her, hugging her neck tightly.

I told you! I told you that woman would get you hurt! She whinnies, voice nearly hysterical in his mind. The mare glares furiously at Lyriel over the paladin's shoulder.

"Shh Shh, I'm fine. Really. Lyriel is the only one harmed. We need to find the Reverend." Zuriel's expression hardens as he swings himself into his saddle. "I have much to discuss with him. Can you ask the other horses which way he went? I'm betting he's heading back to his church to destroy evidence. We don't have any time to lose..."

Zuriel looks at the angle of the sun. About six hours...
Maeve Hassan
player, 447 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 14 Jan 2014
at 22:53
  • msg #305

Re: The Game: Chapter 06

So the Reverend *was* responsible.  Excellent.  Now I won't feel bad about killing him. Maeve notes Zuriel's disapproving look.  What, Zuriel?  He murdered a little girl and very nearly murdered you as well.  Not to mention Keef and Lyriel.
Zuriel Silendril
player, 651 posts
Flamebringer
House Silendril
Tue 14 Jan 2014
at 22:55
  • msg #306

Re: The Game: Chapter 06

"Oh no,  I agree. I just think he needs the chance to confess his sins first. He might not be acting alone."
Maeve Hassan
player, 448 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 14 Jan 2014
at 22:58
  • msg #307

Re: The Game: Chapter 06

Lyriel, are you able to ride?  We need to leave.  Yuri, Frankie: which way is the Reverend's church?
Boreas Highwind
player, 499 posts
Eye for an Eye
Tue 14 Jan 2014
at 23:06
  • msg #308

Re: The Game: Chapter 06

Yuri, slide back.  I'll take it from here.

Boreas takes the reins of Four, ready to depart.
Lyriel Vesper
player, 211 posts
To Heal is Divine
House Vesper
Wed 15 Jan 2014
at 00:00
  • msg #309

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 308):

Lyriel grimaces a bit at the pain, her normally pale features have taken on a more ghastly pallor. She nods in at Maeve, I can ride, we need to find that man and bring him to justice. Her green eyes flash in anger at the thought of the horrors the reverend had committed.
Boreas Highwind
player, 500 posts
Eye for an Eye
Wed 15 Jan 2014
at 01:57
  • msg #310

Re: The Game: Chapter 06

Droopy I, which way did those men go?

Upon receiving his answer, Boreas and the rest of the P.A.R.T.Y. ride off in pursuit of the Reverend.
DM
GM, 750 posts
Narrator
Destroyer of Worlds
Wed 15 Jan 2014
at 14:31
  • msg #311

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 310):

With Frankie and Yuri in tow, the P.A.R.T.Y. races toward the village common, at which point the path breaks off into several points.

"The church is that way," Yuri says, pointing eastward.  "The sheriff's office is north, the tavern's west, Town Hall is right here, and we live back south."

Frankie nods, scratching his head.

"Dunno where Reverend Simon'd likely be this time of day, though. Any thoughts?"

It being the village common, there's no trail going in any direction that you can trust to mark the passage of the reverend; someone has recently traveled in all four directions.  The only thing you can be sure of is that the stolen Droopy has not been tied up in front of the Town Hall, a three-story wooden building stands in front of you.
Maeve Hassan
player, 450 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 15 Jan 2014
at 14:44
  • msg #312

Re: The Game: Chapter 06

Damnit! Maeve exclaims upon reining Wes in and seeing the path split into several directions.  She can see absolutely no indication as to where the Reverend may have gone.

Damnit! she repeats for good measure. If I had to guess, I would go with either the church or the sheriff's office. Boreas, Zuriel: your eyes are better than mine.  Can you tell which way they might have gone?  If we decide to split up, Shahara and Zuriel should also be in different groups so that we can keep in touch with one another.
This message was last edited by the player at 14:58, Wed 15 Jan 2014.
Zuriel Silendril
player, 652 posts
Flamebringer
House Silendril
Wed 15 Jan 2014
at 15:37
  • msg #313

Re: The Game: Chapter 06

Shahara snorts and stamps her foot at Maeve. No. I refuse to leave you again.

"I doubt he truly expected Flamebringers to be stopped by the undead. More likely he was simply hoping to buy himself some time. To what end, I wonder? Perhaps he is at the church, destroying evidence? I think we should check there first."

He leans forward in his saddle and intones a few words.

[Casting Golden Barding]

White light flashes around Shahara and when it fades, she is clad in brilliant golden scale armor.

"We are ready."
This message was last edited by the player at 15:41, Wed 15 Jan 2014.
Maeve Hassan
player, 451 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 15 Jan 2014
at 15:40
  • msg #314

Re: The Game: Chapter 06

That. Is. So. Cool.

Apologies Shahara, but it *does* make the most sense.  Still, I have a good feeling about this church.

Maeve and Wes prepare to follow Zuriel to the church.
This message was last edited by the player at 16:01, Wed 15 Jan 2014.
Boreas Highwind
player, 501 posts
Eye for an Eye
Wed 15 Jan 2014
at 16:16
  • msg #315

Re: The Game: Chapter 06

I doubt he's going anywhere, evidence or no.  We should stick together, since I doubt he'll go peacefully.
Zuriel Silendril
player, 653 posts
Flamebringer
House Silendril
Wed 15 Jan 2014
at 16:19
  • msg #316

Re: The Game: Chapter 06

Zuriel adjusts his scabbard for a horseback draw. "We don't have time to waste, but we still have to follow the due process here. I doubt the townsfolk will take too kindly to us arbitrarily executing their pastor. We need to capture him and expose him for what he is, before the whole town."

His eyes harden. "And then let justice be done upon him."
This message was last edited by the player at 16:20, Wed 15 Jan 2014.
Lyriel Vesper
player, 212 posts
To Heal is Divine
House Vesper
Wed 15 Jan 2014
at 16:25
  • msg #317

Re: The Game: Chapter 06

Lyriel's normally serene expression is set, determined. Let's hurry. We can't let that...that monster hurt anybody else.

That poor, poor girl...
Maeve Hassan
player, 452 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 15 Jan 2014
at 16:25
  • msg #318

Re: The Game: Chapter 06

As the P.A.R.T.Y sets off for the church, Maeve looks a little disappointed at the ban on slaying the Reverend outright but consoles herself with the knowledge that it is the right thing to do.  She supposes.
Boreas Highwind
player, 502 posts
Eye for an Eye
Wed 15 Jan 2014
at 16:28
  • msg #319

Re: The Game: Chapter 06

Boreas slides his hand into the pouch of holding, his fingers closing around the iron sphere.
DM
GM, 751 posts
Narrator
Destroyer of Worlds
Wed 15 Jan 2014
at 16:46
  • msg #320

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 319):

Minds made up, the P.A.R.T.Y. works its way toward the church with as much speed as is possible on the uneven dirt road.  The church comes into view a few miles later, the only stone-and-mortar structure you've seen in Vendrinor.

It's large without being grand, and tall enough to support four stories -- though much of this must be dedicated to the vaulted ceiling.  A narrow bell tower has been constructed nearby, which bears a single iron bell attached to a frayed pull-cord that dangles freely at the bottom of the structure.  There are no stairs leading up to the bell at all.

The path to the church splits off toward a tie-off area for horses, and a footpath leads from there to the building itself, which is protected by a single set of thick oaken doors.  This entrance is flanked by two windows, but the glass is such a dark color that you cannot see within the building from outside.

Off to the side, behind the bell tower, is a humble cemetery with perhaps three dozen roughly cut gravestones.  Small trees, bushes, and flowering plants dot the area, and the entire place looks immaculately well-kept.

There are no horses to be seen, nor any people about except for girl in her late teens who stands crouched over one of the gravestones in the nearby cemetery.
Zuriel Silendril
player, 654 posts
Flamebringer
House Silendril
Wed 15 Jan 2014
at 16:56
  • msg #321

Re: The Game: Chapter 06

Zuriel spurs Shahara towards the girl, who looks startled at the approach of an armored warhorse and matching paladin. Zuriel smiles radiantly down and the young woman. "Excuse me mi'lady. Have you seen the Reverend? I must find him urgently."

Somehow he manages to look both heroically grim of purpose and dazzling in countenance. You can't but help feel like the expression has been practiced before. Likely in a mirror.

[Diplomacy: 19]
Maeve Hassan
player, 453 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 15 Jan 2014
at 17:00
  • msg #322

Re: The Game: Chapter 06

Maeve ignores the girl, assuming the Zuriel has matters fairly well in hand, then spurs Wes toward the door of the church itself, where she dismounts.  Presuming the door is not barred or locked, she will enter the building.

He must have left some clues to his doings in here.
DM
GM, 752 posts
Narrator
Destroyer of Worlds
Wed 15 Jan 2014
at 17:12
  • msg #323

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 321):

The girl looks up with a confusion of confusion and wonder before processing the paladin's request.

"The Reverend?  No, sir, can't say I've seen him.  Left with Frankie on an urgent matter not long ago... but I see Frankie's with you, now.  Maybe you can ask him?"

She blushes, absently tucking a stray strand of hair behind her ear.

"Or maybe I can help you.  What brings you to Vendrinor, sir knight?  Why do you need Reverend Simon?"

***

The church is not secured, and the doors open easily to reveal a relatively opulent worship space, considering the condition of the rest of Vendrinor.

The floors are pristinely polished marble, and there are two distinct sections of pews flanking a long aisle that extends from the door to the altar and pulpit at the other side of the building.  There are no other floors, with the space inside the building dedicated instead to the open air of a majestic vaulted ceiling, which is adorned with darkly colored glass through which a variety of colored beams of light shine forth.

The altar is made of what appears to be sanded granite, and is flanked on either side by two waxless candles that glow with twin flames that never flicker.  An ornately carved wooden chair rests behind the pulpit, next to which hangs an incense burner.  Seeing this reminds you of the faintly spicy smell that fills the air around you, sweet and smoky at the same time.

Conspicuously absent, however, are any sort of holy symbols -- truly, this church could would be considered appropriate for any deity Maeve is familiar with.
This message was last edited by the GM at 17:18, Wed 15 Jan 2014.
Maeve Hassan
player, 454 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 15 Jan 2014
at 17:18
  • msg #324

Re: The Game: Chapter 06

It's certainly grand, Maeve thinks a little bitterly.  One of the things that has always bothered her most about religion is how some of the less scrupulous priests seem to benefit and grow fat at the expense of their flocks.  It certainly seems to be the case here.

Maeve makes her way down the aisle toward the altar with the intent on investigating it, admiring the church in spite of herself as she does.

Records, letters.  He must maintain an office somewhere in here.
DM
GM, 753 posts
Narrator
Destroyer of Worlds
Wed 15 Jan 2014
at 17:23
  • msg #325

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 324):

Maeve does indeed find an alcove off to one side, which contains a small table upon which are stacked empty baskets lined with velvet.  Beyond this alcove is a sturdy wooden door with a handle: locked.
Maeve Hassan
player, 455 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 15 Jan 2014
at 17:53
  • msg #326

Re: The Game: Chapter 06

Maeve plays with the lock for a while before giving breaking and entering up as a lost cause.  Huffing in frustration, she stares at the lock as if it has personally offended her and wishes that she possessed some sort of magic powers that would let her open the door.  A smile crosses her face as she realizes that, in fact, that might well be possible.

Maeve makes her way back up the aisle and out the door of the church.

Boreas!  Just the fellow we need.  That. . .thing you did with the chains on the cellar door.  I don't suppose you could also do that for a lock?

She also decides that, at some point, they are all going to have to sit down as a P.A.R.T.Y and discuss the woodsman's rapidly growing list of unusual abilities.
This message was last edited by the player at 17:53, Wed 15 Jan 2014.
Zuriel Silendril
player, 655 posts
Flamebringer
House Silendril
Wed 15 Jan 2014
at 18:17
  • msg #327

Re: The Game: Chapter 06

The paladin adopts a more solemn expression. "Nothing pleasant, I'm afraid. I'm investigating supernatural activity in the area, and I fear the Reverend may be involved. I must find him so I can get to the bottom of this before anybody gets hurt. If he's not here at the church, do you know where else he might be?"
DM
GM, 754 posts
Narrator
Destroyer of Worlds
Wed 15 Jan 2014
at 18:20
  • msg #328

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 327):

"Reverend Simon wouldn't hurt a fly," the girl responds, looking upset at the very notion.  "I'm sure he'll explain whatever misunderstanding there is himself when you find him.  He often lunches at various homes during the week, paying visits and such.  Couldn't be sure where exactly he'd be today, though.  I'm sorry, sir."
Zuriel Silendril
player, 656 posts
Flamebringer
House Silendril
Wed 15 Jan 2014
at 18:23
  • msg #329

Re: The Game: Chapter 06

"I truly hope so," the paladin replies. "What was your name, miss?"
DM
GM, 755 posts
Narrator
Destroyer of Worlds
Wed 15 Jan 2014
at 18:27
  • msg #330

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 329):

"Rachel," she says, pleased to have been asked.  The girl gives a clumsy curtsey.  "And what of your own, sir knight?"
Zuriel Silendril
player, 657 posts
Flamebringer
House Silendril
Wed 15 Jan 2014
at 18:38
  • msg #331

Re: The Game: Chapter 06

"Rachel, a beautiful name. It's a pleasure to meet you. I am Zuriel," he replies, giving a polite bow. Shahara snorts. It's remarkable how effectively The mare can roll her eyes, despite not having distinct pupils.

"Listen Rachel, might I recommend that you return home until we've sorted this all out? I have a bad feeling about this, and if it is as I fear, this location may not be safe. Hurry home, stay in the sunlight, and if you see anything suspicious...run."
DM
GM, 756 posts
Narrator
Destroyer of Worlds
Wed 15 Jan 2014
at 18:48
  • msg #332

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 331):

"If you say so, sir Zuriel," Rachel replies nervously.  "Will it be safe to return for the usual sunset worship service later tonight?"
Zuriel Silendril
player, 658 posts
Flamebringer
House Silendril
Wed 15 Jan 2014
at 19:03
  • msg #333

Re: The Game: Chapter 06

Zuriel shakes his head. "Sundown will be when I'm most worried. When we know it's safe, myself, one of my companions, or somebody from Frankie's family will come by and inform you. Until then, best not take any chances." He favors Rachel with another brief smile as he dismounts, preparing to head into the church.

"Be safe, Rachel. Go with the light of Tassada."
This message was last edited by the player at 19:04, Wed 15 Jan 2014.
DM
GM, 757 posts
Narrator
Destroyer of Worlds
Wed 15 Jan 2014
at 19:24
  • msg #334

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 333):

Somewhat bewildered, Rachel sets off toward the village common, leaving the P.A.R.T.Y. alone.
Zuriel Silendril
player, 660 posts
Flamebringer
House Silendril
Wed 15 Jan 2014
at 19:38
  • msg #335

Re: The Game: Chapter 06

Zuriel looks at the locked door. "Dammit. Jurisdiction is going to be a problem without a warrant or writ. If we are wrong about this, the mayor and sheriff could make major problems for us. Including calling the wardens. We need them on our side. Boreas, hide here and keep an eye on things. The rest of us, we need to go get the Sheriff and come back to search the church."

He charges back outside and leaps onto Shahara. "Quickly, let's go!"
DM
GM, 758 posts
Narrator
Destroyer of Worlds
Wed 15 Jan 2014
at 19:43
  • msg #336

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 335):

The P.A.R.T.Y. -- minus Boreas -- bolts off toward the village common, heading from there toward the Sheriff's office.  Along the way, they pass Rachel, who waves in confusion as they race by.

The Sheriff's office is a nondescript one-story building that sits next to a two-horse stable and a dilapidated shack with bars on the windows -- presumably, the jail.  Neither of the horses tethered nearby are Droopy II, but it does appear that the Sheriff is inside.
Zuriel Silendril
player, 661 posts
Flamebringer
House Silendril
Wed 15 Jan 2014
at 19:50
  • msg #337

Re: The Game: Chapter 06

Zuriel dismounts lightly, armor clinking, and raps on the door before opening it and walking inside.

"Excuse me sir, are you the local law authority?" he asks, voice urgent but polite. "I regret to inform you that Reverend Simon appears to be involved in unsavory activity. He locked my companions and I in Frankie's cellar, along with the specter of Ellie, whom I suspect he murdered." He takes a breath.

"I apologize for being so brusque but matters are quite urgent, and I wanted to make sure we went through the proper channels. We escaped the cellar and scared off the specter, but the Reverend is at large. We have to find him before somebody else gets hurt!"
This message was last edited by the player at 19:51, Wed 15 Jan 2014.
DM
GM, 759 posts
Narrator
Destroyer of Worlds
Wed 15 Jan 2014
at 20:07
  • msg #338

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 337):

"I'm the law here, yes," the Sheriff says, eyeing the P.A.R.T.Y. with trepidation.  "And those are strong accusations to levy against a valued member of our small community.  I presume you have witnesses?"
Zuriel Silendril
player, 662 posts
Flamebringer
House Silendril
Wed 15 Jan 2014
at 20:12
  • msg #339

Re: The Game: Chapter 06

"Not to the murder of Ellie, but to the attempted murder of Frankie, and my two companions here," he says, gesturing to Keef and Lyriel. "As I said, he locked us in Frankie's family cellar with the shade of Ellie, in full knowledge of her nature. Even if he did not kill Ellie personally, such behavior would warrant immediate investigation, do you agree? We must get to the bottom of this before more members of your community are harmed."
This message was last edited by the player at 20:12, Wed 15 Jan 2014.
DM
GM, 760 posts
Narrator
Destroyer of Worlds
Wed 15 Jan 2014
at 20:22
  • msg #340

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 339):

"Interesting," the Sheriff says, opening the door a little wider and beckoning Zuriel into the cramped office space.  "Well, by all means, come in and file a full report. We'll get to the bottom of this, never fear."
Boreas Highwind
player, 503 posts
Eye for an Eye
Wed 15 Jan 2014
at 20:29
  • msg #341

Re: The Game: Chapter 06

[Redacted until rest of PARTY arrives]
This message was last edited by the player at 20:35, Wed 15 Jan 2014.
Zuriel Silendril
player, 663 posts
Flamebringer
House Silendril
Wed 15 Jan 2014
at 20:29
  • msg #342

Re: The Game: Chapter 06

"With all due respect sir, we don't have time to fill out the paperwork right now. The Reverend is at large, and I think he intends to cause further harm. Please, help us apprehend him and then we can make sure all the reports are in order."

Lyriel pipes up. "We came here to help heal Ellie. If she is beyond our aid, the least we can do is prevent anybody else from suffering her fate. We know strange things have been happening. Help us to stop them, and return this town to peace and quiet."

[Diplomacy 19 + 2 (aid) = 21]
DM
GM, 761 posts
Narrator
Destroyer of Worlds
Wed 15 Jan 2014
at 20:36
  • msg #343

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 342):

"It's been a quiet, peaceful day so far.  Just the occasional mishaps during the night, every so often, but then, that's life."

The Sheriff looks skeptically at Zuriel and Lyriel, but his eyes soften.

"Let's not throw around words like 'apprehend'.  If you won't file the paperwork, I'm not issuing a warrant.  I will, however, go with you to speak with Reverend Simon.  I'm sure we can sort this whole thing out without much fuss."

He heads to the stable and mounts up, trotting over to the P.A.R.T.Y.

"You checked the church, you said?  And the tavern?  Hmm... the farmers will be getting back to work after their midday meals before too long, so if he was visiting with one of the families he'd be returning to town shortly.  Might be best to wait around the village common for a spell."
Zuriel Silendril
player, 665 posts
Flamebringer
House Silendril
Wed 15 Jan 2014
at 20:45
  • msg #344

Re: The Game: Chapter 06

Zuriel suppresses a sigh of frustration. "We haven't checked the tavern, nor town hall. Let's inform the Mayor as well. On the way, I would like permission to search the church for information. In absence of the Reverend his documents may clear his name without further fuss."

Or incriminate him beyond even this lazy sheriff's doubt...
Maeve Hassan
player, 457 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 15 Jan 2014
at 20:48
  • msg #345

Re: The Game: Chapter 06

Maeve has remained quiet for much of the interview with the sheriff, as her idea of diplomacy tends to involve pointy implements directed at peoples' faces.  She considers this course of action as they mount up.

It's a good idea, and he seems honest, but. . . .I just can't be sure. What if he's covering for the Reverend?

Not to mention that I really want to see what's behind that door.


DM
GM, 763 posts
Narrator
Destroyer of Worlds
Wed 15 Jan 2014
at 20:57
  • msg #346

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 345):

"The Mayor?" the Sheriff laughs.  "This ain't a big city, boy.  The Mayor works every other Tuesday and Thursday, which is all he can spare, what with having his farm to run and all.  He won't be at Town Hall today, but we can ride on out to his house and track him down in the fields if you're keen on speaking with him.  Tavern's closer.  Which do you prefer?"
This message was last edited by the GM at 20:57, Wed 15 Jan 2014.
Zuriel Silendril
player, 668 posts
Flamebringer
House Silendril
Wed 15 Jan 2014
at 20:59
  • msg #347

Re: The Game: Chapter 06

"The church first. We need to search it. Quietly. By the way, what deity does Reverend Simon serve? Is it the same as the Reverend before him?"
Maeve Hassan
player, 459 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 15 Jan 2014
at 21:10
  • msg #348

Re: The Game: Chapter 06

Without waiting for permission from the sheriff, Maeve begins riding for the church.

If I didn't know any better, I would swear he is intentionally stalling.
DM
GM, 764 posts
Narrator
Destroyer of Worlds
Wed 15 Jan 2014
at 21:29
  • msg #349

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 348):

"You're an inquisitive lot," the Sheriff grumbles as they head toward the church once more -- passing Rachel again along the way.  "Simon makes it a point in his sermons to say folks can worship whomever they wish in their hearts. Calls it 'nondenominational' or some such scholarly word."

He frowns for a moment as they ride.

"We can take a quick look around, but I don't like the idea of poking my nose around a holy place.  It ain't right.  It ain't reverent. Worst case, there's a service at sundown today -- he's sure to be there by then."
Zuriel Silendril
player, 669 posts
Flamebringer
House Silendril
Wed 15 Jan 2014
at 21:33
  • msg #350

Re: The Game: Chapter 06

"Sir, we may not have that long. We need to resolve this now."

[Diplomacy 13]

The paladin can tell that the sheriff has no sense of urgency whatsoever.
Lyriel Vesper
player, 213 posts
To Heal is Divine
House Vesper
Wed 15 Jan 2014
at 21:35
  • msg #351

Re: The Game: Chapter 06

Lyriel folds her hands in her lap, outwardly poised, but barely able to keep her hands from shaking in anger and frustration. As a cleric of Tassada I promise we will be suitably reverent. But we simply must investigate!
DM
GM, 765 posts
Narrator
Destroyer of Worlds
Wed 15 Jan 2014
at 21:39
  • msg #352

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 350):

"Is that a fact?" the Sheriff asks, flustered and more than a little annoyed. "You claim to have been locked in the basement with the spirit of a dead child who has now conveniently vanished.  You don't claim to have been injured, you don't list a motive, you don't want to fill out a formal report, you didn't ask for a warrant, and you didn't offer to take me to the scene of the supposed crime."

"Instead, you want me to arrest a priest -- his word against yours -- and search the town's church, no doubt damaging it in the process, while shaking the people's faith in the gods and in their neighbors."

He twitches his thick mustache indignantly.

"As the keeper of the peace, I'm doing you a favor just indulging your ridiculous request, so I ask you again, what's the rush?"
Maeve Hassan
player, 460 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 15 Jan 2014
at 21:46
  • msg #353

Re: The Game: Chapter 06

Maeve has had quite enough of this, and she reins in Wes and turns back so that she is walking her horse next to that of the sheriff.

With all due respect, sir, a little girl is dead; a fact about which you seem shockingly unconcerned.  My colleagues, both of whom are experienced in such matters, are merely trying to help by providing the evidence that you have requested.  Both of them are adherents of Tassada: do you truly think that they would make up stories about spirits on a whim?  Because I don't.  I *do* think that you should let us assist you.  Unless of course you are completely unconcerned with the well-being of this town.

Having had her say, Maeve moves forward in the line once again.

And incidentally, the correct form of address for a paladin of Tassada is "Sir."  Not "boy."
Zuriel Silendril
player, 670 posts
Flamebringer
House Silendril
Wed 15 Jan 2014
at 21:53
  • msg #354

Re: The Game: Chapter 06

Zuriel takes a deep breath to calm himself. When he speaks, his voice is composed and measured, sympathetic. "I understand the position this puts you in. Really, I do. The reason we are in a rush is because a man who tried to kill us is currently at large. We wouldn't be bothering you with this if it wasn't important. I'd much rather be back on our quest, but I can't walk away from this. I could claim jurisdiction of the Flame, as this clearly concerns necromancy, but I don't want to put you, this village, or us through that hassle. So that leaves us in a tough situation. We don't have time to fill out paperwork, and I don't want to take away your authority here, or disturb the peace any more than we have to. I promise if we cause any damage and this turns out to be a misunderstanding, we will pay for it."

He studies the Sheriff closely. "So please, help us protect your people. If we're wrong, you can say we demanded your cooperation and we will be on our way with an apology and paying for our damages. If we're right, you get to be the sheriff who stood up for his people and righted a great wrong. But we must. Act. Quickly"

[Diplomacy: 27]
DM
GM, 766 posts
Narrator
Destroyer of Worlds
Wed 15 Jan 2014
at 21:55
  • msg #355

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 353):

The Sheriff sniffs stiffly.

"Of course I care that a girl is dead, but I assume you mean Ellie."

He nods at Yuri and Frankie in turn, then shakes his head.

"She's been sick for a long time, and the Reverend has spent no small amount of energy and time trying to cure her.  If she died, it might be more blessing than curse, poor thing. And it certainly wouldn't have been murder, unless you're implying malpractice?"

He sighs in frustration as Zuriel rattles off his carefully measured response.

"Look, we're here.  Let's get this over with."

The church looks much as it did less than an hour ago, except the main doors to the building have been left ajar.  The Sherif ties off his mount with yours and follows you into the building.
Maeve Hassan
player, 462 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 15 Jan 2014
at 22:35
  • msg #356

Re: The Game: Chapter 06

You know, Zuriel, Maeve says as they enter the church again.  Assuming we can't find dear Reverend Simon before nightfall, perhaps we really ought to attend this sunset service. He's guaranteed to be there, and maybe gaining some perspective on his religious beliefs will help to explain just what the hell is going on here.

Boreas (presumably) is where they left him, looking bored.
Zuriel Silendril
player, 671 posts
Flamebringer
House Silendril
Wed 15 Jan 2014
at 22:55
  • msg #357

Re: The Game: Chapter 06

Zuriel breathes a sigh of relief. "Thank you Sheriff."

He shoots an extremely grateful look at Maeve. They walk over to the door, where Boreas is standing. Door has an abjuration aura. Definitely magical. Maybe a trap.

The paladin nods. "We have to risk it. Stand back, everybody."

Boreas focuses, eye gathering energy as the door handle begins to vibrate.
DM
GM, 767 posts
Narrator
Destroyer of Worlds
Wed 15 Jan 2014
at 23:03
  • msg #358

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 357):

The door buckles for a moment, offering surprising resistance compared to Boreas's previous examples of this new ability.  The result is ultimately the same, however, and the barrier shatters into a pile of wooden splinters and twisted metal.

Beyond the door is a simple office, which contains a small desk, a chair, and a bookshelf loaded with a wide variety of reading materials.  There is nothing on the desk itself except a quill and inkwell.

The bookshelf, upon further exploration, seems to contain a collection of books better suited to philosophy than theology -- though there are religious texts as well.  They cover the gamut of faiths and opinions, seeming to touch on every god or goddess in the pantheon regardless of their ethical affiliation.

Most interesting, however, is a thick binder filled with hand-written notes, maps, and diagrams.  Flipping through it quickly, they make little sense.
Zuriel Silendril
player, 672 posts
Flamebringer
House Silendril
Wed 15 Jan 2014
at 23:06
  • msg #359

Re: The Game: Chapter 06

Zuriel looks through the binder, along with whomever else is around. "Boreas, is there anything magical in here?"

[Perception: 12]
This message was last edited by the player at 23:06, Wed 15 Jan 2014.
Lyriel Vesper
player, 214 posts
To Heal is Divine
House Vesper
Wed 15 Jan 2014
at 23:09
  • msg #360

Re: The Game: Chapter 06

Lyriel searches the room, green eyes taking in every minute detail as she looks for anything unusual or out of the ordinary. She pays particular attention to the binder, hoping to glean some information from its pages.

[Perception: 24 - Nat 20]
DM
GM, 768 posts
Narrator
Destroyer of Worlds
Thu 16 Jan 2014
at 14:16
  • msg #361

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 360):

There's nothing magical about the room itself, nor the furniture.  While leafing through the binder, you find exactly one sheet of vellum which registers as magical, and it is blank.

The diagrams and maps seem to deal with the planes -- specifically, with the Nine Hells and the Celestial Heavens.  However, the way they are broken down and subdivided here is unlike anything you've seen before.

The Sheriff paces nervously while the P.A.R.T.Y. scours the room, twisting the ends of his mustache absently.

Yuri and Frankie, who have stayed back to keep an eye on the road, burst into the room after about 20 minutes.

"There are some people coming, couple miles down the road.  Might be the Reverend, but whoever it is, they're not alone."
This message was last edited by the GM at 14:22, Thu 16 Jan 2014.
Zuriel Silendril
player, 673 posts
Flamebringer
House Silendril
Thu 16 Jan 2014
at 14:42
  • msg #362

Re: The Game: Chapter 06

"Can anybody make anything of that parchment? Either way, we probably ought to go deal with this. I'm sure the Reverend has been busy today. Hopefully we won't have a mob on our hands."

Zuriel heads out to the road and mounts Shahara.
Keef
player, 387 posts
Hero in training
Thu 16 Jan 2014
at 14:44
  • msg #363

Re: The Game: Chapter 06

In reply to DM (msg # 361):

Keef, though until now keen to search the office, removes his nose from the bookshelf and marches out the door to take up residence beside the road.

Chubbs continues his search for any reference to Toadvinity in the notes.
Maeve Hassan
player, 463 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 16 Jan 2014
at 14:49
  • msg #364

Re: The Game: Chapter 06

Given the choice between perusing old papers and charging out to meet the approaching posse, Maeve naturally opts for the latter.  She is out the door, on Wes, and after Zuriel in a flash.
Boreas Highwind
player, 505 posts
Eye for an Eye
Thu 16 Jan 2014
at 15:01
  • msg #365

Re: The Game: Chapter 06

Boreas joins the rest of the PARTY outside.
Lyriel Vesper
player, 215 posts
To Heal is Divine
House Vesper
Thu 16 Jan 2014
at 15:25
  • msg #366

Re: The Game: Chapter 06

Lyriel heads out to join the party, pausing to gather up the book of notes and the magic page.
DM
GM, 769 posts
Narrator
Destroyer of Worlds
Thu 16 Jan 2014
at 15:48
  • msg #367

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 366):

"You can't just confiscate the Reverend's property, especially if it's not incriminating," the Sheriff sputters, calling after the P.A.R.T.Y. as he, Yuri, and Frankie follow them toward the road.  "This is why some people hate the Flame!"

The group approaching the church is an odd one, indeed, consisting of mostly unmounted figures and a single man riding a horse that looks remarkably like Droopy II.  Dressed in black clothing and wearing a straw hat, it can be none other than Reverend Simon.

He is joined by a collection of farmers -- men and women -- with Rachel among them.  And they do not look happy. [Private to Zuriel Silendril: (Simon detects as evil. The others do not.)]

"Why, I see Miss Rachel was right, and the rumors were true!" the Reverend exclaims once he is close enough, his voice loud, clear, and tinged with a distinctly Southern drawl.  "Delegates of Tassada, right here in Vindrinor!  You humble us with our presence."

He bows in the perfect ceremonial manner for the occasion, remaining mounted as he does so.

"We were just about to celebrate the gods and their blessings in our lives, to give hope to the community in light of the tragic passing of a young girl earlier today.  Would you care to join us?  I see you've already met the bereaved family and the good Sheriff Mathers, so you are surely welcome."

Sheriff Mathers looks perplexed, staring at the Reverend for a moment before turning an accusing eye toward the P.A.R.T.Y.  Yuri and Frankie, however, fold their arms across their chests defiantly.

"We know what y'did, Reverend, and you ain't getting away with it," Frankie says.

The Reverend looks genuinely shocked, and raises an eyebrow in concern.

"There was nothing I could have done, Frankie.  The gods have a plan for all of us, and even the most talented healers can only delay it for so long.  Ellie is in a better place now.  Come, let us celebrate her life together."
This message was last edited by the GM at 16:02, Thu 16 Jan 2014.
Zuriel Silendril
player, 674 posts
Flamebringer
House Silendril
Thu 16 Jan 2014
at 16:00
  • msg #368

Re: The Game: Chapter 06

"The pleasure is all mine, Reverend." Zuriel says with a smile that veils the fury rekindled in his eyes upon seeing the preacher once again. "Celebrating Ellie's life will come in time. A true tragedy for one to be taken so young, and one that should never be repeated. Which is why I'm sure you won't mind explaining to the good people why you tried to lock us in the family's cellar as we were attempting to heal her. Oh, and why you thought it would be appropriate to steal one of our horses?"

Shahara, kindly ask Droopy II to come on over.

Of course...

Shahara rears from her place in the middle of the road, letting out an imperious whinny.

Lyriel speaks her piece. Generally speaking, attempting to prevent healers from doing their jobs is unbecoming of a reverend who truly cares for his flock...

[Aid Diplomacy: Success]

[Diplomacy: 21]

"He's evil," he says quietly to the party.
This message was last edited by the player at 16:04, Thu 16 Jan 2014.
DM
GM, 770 posts
Narrator
Destroyer of Worlds
Thu 16 Jan 2014
at 16:21
  • msg #369

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 368):

The crowd is slow to react, and when it does, it's a mixture of outrage, disbelief, and even laughter at the preposterousness of it all. They do not seem angry with the P.A.R.T.Y. however, though they are put a bit more at ease with their presence than they had been a few moments ago.

"Now hold on there," the Sheriff says, raising his hands to quell the startled responses.  "I'm here because I was investigating those exact charges, and I gotta say, we haven't found anything untoward."

He glares at the paladin for a moment.

"You're welcome in Vendrinor as a visitor, but I can't have you plunging this village into chaos over unsubstantiated claims."

"It's ok, Mathers," Reverend Simon says.  "These fine people mean well.  This is all just a simple misunderstanding."

"Truth be told, I have no idea what you're talking about," the Reverend continues, adopting a wounded expression. "Frankie came to get me earlier today, yelling something about healers from out of town. I assume he meant you.  But when we got there, Ellie was already dead."

"That's not how it-" Frankie begins, but Simon cuts him off.

"I know it's hard, Frankie, but grief has a way of warping the memory. I'm so sorry for your loss."

Being a simple farmer in the company of his peers, none of whom believe him except for Yuri, Frankie doesn't quite know how to respond, and falls silent.

It is at this point that Shahara's whinny takes effect, and Simon's horse begins to walk over toward the P.A.R.T.Y.

"What sorcery is this?" he exclaims, leaping from the saddle to land with surprising dexterity on his feet as Droopy II returns to the P.A.R.T.Y.  "Mathers, what's the meaning of this? I was lent that horse to help expedite my travels in arranging this funeral on such short notice."

The Sheriff blinks, then rounds on Zuriel in anger.

"Look, you can't confiscate everything you don't like that a suspect has! There are RULES."

The crowd seems to agree, and has begun rumbling discontentedly.  The Reverend, however, stiffens slightly.

"What do you mean, Mathers?  What else have they taken from me?"

The Sheriff shrugs apologetically.

"They wanted to look around your office," he replies.  "He's a paladin. What's the harm?  I'm sure he'll return everything after this is all said and done."

The Reverend takes a moment to compose himself, then nods, flashing his plastic smile once more.

"Of course they will. You're right, of course.  We should proceed with the funeral, and work out this whole unfortunate mess afterward."
Zuriel Silendril
player, 675 posts
Flamebringer
House Silendril
Thu 16 Jan 2014
at 16:38
  • msg #370

Re: The Game: Chapter 06

"It is indeed true that grief can alter memories...though the only grief I have is for your shameless misleading of these fine people. *My* memory of the events is quite lucid, I assure you."

Zuriel shifts his weight, angling Shahara slightly such that the sunlight reflects dazzlingly off his chainmail and the mare's barding. "Tell me Simon, do you expect these people to believe that a paladin of the Emerald Flame would make such claims without cause? That I would bother a peaceful village simply for fun? That our stolen horse was actually yours all along, borrowed from a villager who I'm sure is conveniently absent? I don't know what reason you had for locking us in the cellar, but I suggest you explain yourself. These good people deserve the complete truth. You've tormented this family long enough."

[Diplomacy: 22]
Boreas Highwind
player, 506 posts
Eye for an Eye
Thu 16 Jan 2014
at 16:41
  • msg #371

Re: The Game: Chapter 06

I rather believe we should resolve it now.  Droopy II returning to us was no sorcery.  He came to us because he is our horse.  We didn't lend him to you, so at the very least, 'Reverend,' you are guilty of horse theft.
Maeve Hassan
player, 464 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 16 Jan 2014
at 16:54
  • msg #372

Re: The Game: Chapter 06

Quite right, Maeve says, trotting over such that Wes is positioned somewhat behind Reverend Simon.  The only "magic" at work here is being able to tame and befriend horses. Though incidentally, the paladin's horse there *is* magical. 

Maeve leans down toward the Reverend conspiratorially, giving him ample opportunity to look at her weapon.  It looks exceedingly pointy.

So I wouldn't make him *too* tetchy.  The steed picks up on his moods, you see, and is liable to become. . .agitated.
DM
GM, 772 posts
Narrator
Destroyer of Worlds
Thu 16 Jan 2014
at 17:09
  • msg #373

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 370):

"I don't know why you're here," Simon says, backing away from Maeve's extremely capable-looking weapon and responding to Zuriel's rhetorical question. "But it's true that the family has suffered long enough.  Why are you delaying the funeral?  Are you hoping to make a name for yourself, parading from town to town and solving nonexistent problems? We all know it's glory that gets a paladin promoted."

He turns to address the crowd, which seems to alternate between nodding at the paladin and nodding at their preacher.

"Behold the noble paladin, who arrives at the head of a band of armed mercenaries to intimidate your elders and tell you how to live your lives.  To suggest our good Sheriff Mathers is incompetent to handle our sleepy little town's issues.  To insinuate that even a holy man like myself cannot be trusted.  To demolish our fair chapel, and erect a temple to Tassada alone in its place!"

He shakes his head in disgust.

"Is this how far Hae'driel has fallen?  Is this how its envoys appeal against the rising notion that the Flame sees shadows everywhere, and can only tolerate peace if it comes with blind obedience to their chosen ideals?"

"I tell you this: the gods are not happy with the current state of affairs!" he continues, rolling back his sleeves.  "And they are not happy with the self-proclaimed champions of justice. Behold!"

Power swells around him, and he points at Shahara violently.

"Here's what the gods think of your 'magical horse.' Shez'ick!"

[Casting: <Unknown Spell>]

[Will Save: 11 (failed)]

A pulse of light can be seen for a moment beneath the Reverend's simple tunic, and then flames of gold erupt from the ground at Shahara's feet.  They swirl around her like a talon, then clamp down upon her suddenly.

I don't like where this is g-

With a startled whinny, Shahara is gone -- leaving Zuriel to scramble in order to avert himself from awkwardly tumbling into a heap, though he is entirely unharmed in the process.

[Private to Zuriel Silendril: It feels like she's back on the Celestial Plane.]

"You are not the only favored ones here," Reverend Simon boasts.  "I speak for the gods, as well.  And I say that the gods are angry!  They are tired of being ignored!  They are crying out to their faithful, who cannot hear them over the drumbeat of a select few."

Reverend Simon's voice becomes harsh and commanding.

"We're going to have this funeral now, and we are not going to let the Flame stop us!"

The crowd seems rather caught up in this speech, with a healthy majority obviously on board with this plan.  The Reverend then lowers his voice to the pleasant speaking tone he began the conversation with.

"Once we have bid Ellie a fond farewell, I will be pleased to accompany you to Sheriff Mathers's office, where we will handle your complaints the way the gods intended: through the appropriate channels.  I trust even a paladin will have trouble arguing with that."
This message was last edited by the GM at 17:11, Thu 16 Jan 2014.
Boreas Highwind
player, 507 posts
Eye for an Eye
Thu 16 Jan 2014
at 17:21
  • msg #374

Re: The Game: Chapter 06

Boreas holds the submission sphere tight within the pouch of holding.

Whom the gods favor and whom they don't is not up for debate!  We are telling no one how to live their lives.  You stole our horse, and we suspect that you have committed far worse crimes.  I will not stand by while that innocent girl is 'memorialized' by a man who likely had a hand in her death.  Once you account for your crimes, someone who deserves to can conduct her memorial.  Stand down, and make no move against us.  Do not cast another spell.

[Diplomacy: Aid Zuriel Success]

[Ready action: Sphere the Reverend if he makes any aggressive actions or attempts to cast.]
This message was last edited by the player at 17:48, Thu 16 Jan 2014.
Lyriel Vesper
player, 216 posts
To Heal is Divine
House Vesper
Thu 16 Jan 2014
at 17:44
  • msg #375

Re: The Game: Chapter 06

Lyriel's looks on in surprise as she recognizes the spell. [Soellcraft: 20]. She rushes over to the paladin, helping him rise to his feet. It's okay, she was just Dismissed. Shahara is fine.
Keef
player, 390 posts
Hero in training
Thu 16 Jan 2014
at 17:45
  • msg #376

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 374):

As soon as Zuriel is unhorsed, Keef sets his jaw and draws Longshank.

Not mine own...

He mutters under his breath and a reddish glow shrouds his eyes.

Unnoted by the crowd or the Reverend, Keef leaps forward and brings Longshanks down at the preacher's head, his swing moving with unnatural accuracy [Attack 32].
This message was last edited by the player at 17:57, Thu 16 Jan 2014.
DM
GM, 773 posts
Narrator
Destroyer of Worlds
Thu 16 Jan 2014
at 18:21
  • msg #377

Re: The Game: Chapter 06

In reply to Keef (msg # 376):

Keef's sudden approach catches everyone offguard, as does the solid blow he lands on the Reverend's unprotected skull and sends his straw hat flying to the ground.

[Damage: 8]

The Everstaff (aka Longshank) hums on contact, glistening with a reddish light that seems to drain the color from Simon's cheeks.

[Private to Keef: "A feast! Master, you shouldn't have," the voice rumbles happily]

The Reverend is silent for a moment, rubbing his head tenderly, but the crowd is not.  Amid the cacophony a few key phrases stick out:

"What in the nine hells..."
"They attacked Simon!"
"Flamebringers and their allies..."
"...unarmed!"
"Get them out here!"

"Now see here!" Sheriff Mathers says, drawing an ordinary shortsword from its place at his side.  "I draw the line at assaulting-"

"Yes," Reverend Simon says, his voice uncharacteristically quiet as he looks from Keef to the Everstaff and back again.  "I think it's clear that our violent guests have worn out their welcome. I will decline to press charges if they agree to leave immediately, before more harm can be done."
Zuriel Silendril
player, 676 posts
Flamebringer
House Silendril
Thu 16 Jan 2014
at 18:42
  • msg #378

Re: The Game: Chapter 06

Zuriel puts his hand on Keef's shoulder. "Quite right, this is not how justice is done. We will leave before something...unseemly happens." The look Zuriel gives the Reverend could pulverize stone.

He speaks quietly to the party and Frankie. "This isn't over."

The paladin makes to withdraw from the mob.
Keef
player, 391 posts
Hero in training
Thu 16 Jan 2014
at 18:55
  • msg #379

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 378):

Attack us?  Steal from us?  Kill our magical horse?

Keef stands in full combat stance, prepared to continue the fight.

At the weight of Zuriel's hand, Keef refrains from advancing again on the Reverend just yet, but makes clear that he is more than willing.
Zuriel Silendril
player, 677 posts
Flamebringer
House Silendril
Thu 16 Jan 2014
at 19:00
  • msg #380

Re: The Game: Chapter 06

Zuriel leans down and whispers to Keef.

"Shahara is fine. I have a plan. We will get him, but heroes don't involve innocents if they can help it. Trust me, we can still bring him to justice."
Keef
player, 392 posts
Hero in training
Thu 16 Jan 2014
at 19:03
  • msg #381

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 380):

I know, they're all innocent Keef says, grinning slightly, THAT'S why I didn't blow him into fourscore pieces with a bolt of lightening...
Zuriel Silendril
player, 678 posts
Flamebringer
House Silendril
Thu 16 Jan 2014
at 19:05
  • msg #382

Re: The Game: Chapter 06

Zuriel smiles despite himself. "We might still get that chance. But we don't want to just kill him. We have to expose him for everybody to see the villain he truly is. And for that, I'm going to need your help."
Boreas Highwind
player, 508 posts
Eye for an Eye
Thu 16 Jan 2014
at 19:09
  • msg #383

Re: The Game: Chapter 06

I have a better idea.  Sheriff, let's make this official.  We'll leave the 'Reverend' alone, but let's go back and get the papers straightened out.  Do this your way.  It's your town, after all.  We'll do a proper investigation and find out what, if anything, the 'Reverend' is guilty of... beyond horse thievery.
DM
GM, 774 posts
Narrator
Destroyer of Worlds
Thu 16 Jan 2014
at 19:11
  • msg #384

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 383):

The Sheriff twirls his mustache thoughtfully, uncertain, then nods.

"That's... probably for the best. Reverend Simon can conduct the funeral with all these here people, while we go back to my office, nice and quiet-like. Agreed?"

The Reverend hesitates for a moment, then shrugs.

"Whatever you say, Mathers.  I trust your judgement."
This message was last edited by the GM at 19:12, Thu 16 Jan 2014.
Zuriel Silendril
player, 679 posts
Flamebringer
House Silendril
Thu 16 Jan 2014
at 19:23
  • msg #385

Re: The Game: Chapter 06

Zuriel addresses the crowd. "I'm sorry for the unpleasantness that has occurred today. I assure you, we are in no way trying to force Tassada on the people here. On the contrary, it heartens me to see such a group as yours put aside the specific gods you each worship and come together as as a community. I ask that you keep Ellie and her family on your prayers during the funeral and the difficult times ahead, whomever those prayers may be addressed to. And trust your hearts and sense of goodness to do what is right, and see with eyes unclouded."

[Diplomacy 31]
This message was last edited by the player at 19:25, Thu 16 Jan 2014.
Keef
player, 393 posts
Hero in training
Thu 16 Jan 2014
at 19:30
  • msg #386

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 385):

Keef allows himself to be steered away from the Reverend, but he never breaks eye contact.

Touch one of us and you'll regret it...

Back in the preacher's office, Chubbs chuckles to himself and makes wet flipper-prints all over some important papers.
DM
GM, 775 posts
Narrator
Destroyer of Worlds
Thu 16 Jan 2014
at 19:33
  • msg #387

Re: The Game: Chapter 06

In reply to Keef (msg # 386):

The crowd's mood improves visibly as the P.A.R.T.Y. departs, though whether that's related to the outsiders leaving or the paladin's fair words is up for debate.

Soon you are back in Sheriff Mathers office, which can barely contain so many people.  The Sheriff whips out a sheet of paper and a quill.

"Ok, folks.  List off the charges.  We'll do it by the books."
Keef
player, 395 posts
Hero in training
Thu 16 Jan 2014
at 19:34
  • msg #388

Re: The Game: Chapter 06

In reply to DM (msg # 387):

Theft, assault, entrapment, maiden-endangerment, slyness... Keef counts off on his fingers.
Zuriel Silendril
player, 680 posts
Flamebringer
House Silendril
Thu 16 Jan 2014
at 19:51
  • msg #389

Re: The Game: Chapter 06

Zuriel nearly chokes suppressing a sudden laugh. "That's the gist of it, Sheriff. Assault, directing harmful magic unprovoked at an upholder of the law, obstruction of justice, reckless endangerment, horse thievery, attempted murder...take your pick."

Zuriel notes the Sheriffs eyes begin to glaze over at the list. "We can focus on the major ones. But I need you to understand why I'm involved here. The Sheriff locked us in a room with what turned out to be the specter of a murdered girl. We found bloody pieces of her dress in the field she was playing when she first came back changed. He stole our horse. He used magic to dismiss mine, unprovoked."

He pauses to let the Sheriff take it all in. "Any one of these things would be worth investigating. Let alone all of them together. And then we learn that the old reverend died in an accident. That there were unsubstantiated charges of stealing tithes. Incidentally, Reverend Simon possesses an evil aura."

The paladin looks him dead in the eye. "I won't deny he's done great things for the community. But the facts tell a very concerning tale. I would speak with the groundskeeper."
DM
GM, 776 posts
Narrator
Destroyer of Worlds
Thu 16 Jan 2014
at 19:56
  • msg #390

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 389):

The Sheriff jots all this down dutifully, balking a bit at Zuriel's scrutiny.

"I, er, yes.  Very strange, I agree.  Sadly, the groundskeeper is no longer with us -- he died suddenly just last week.  We've been taking turns maintaining the church while we search for a replacement."

He shakes his head sadly.

"Poor William.  He was a good guy. His daughter doesn't really know what to do with herself -- visits his grave every day, they say. It's hard world we live in."
Maeve Hassan
player, 465 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 16 Jan 2014
at 19:58
  • msg #391

Re: The Game: Chapter 06

Mind you, if we are doing things by the books, we have no actual proof as of yet that the Reverend Simon was directly involved in Ellie's death.  But we very strongly suspect foul play, for what it's worth.  I've no doubt that proof will be forthcoming.
Zuriel Silendril
player, 681 posts
Flamebringer
House Silendril
Thu 16 Jan 2014
at 20:04
  • msg #392

Re: The Game: Chapter 06

Zuriel freezes. "This girl...she wouldn't be named Rachel would she?"
DM
GM, 777 posts
Narrator
Destroyer of Worlds
Thu 16 Jan 2014
at 20:06
  • msg #393

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 392):

"That's her," Sheriff Mathers nods.  "Why do you ask?"
Zuriel Silendril
player, 682 posts
Flamebringer
House Silendril
Thu 16 Jan 2014
at 20:12
  • msg #394

Re: The Game: Chapter 06

Zuriel sits back. He wouldn't harm her, would he? It's clear she trusts him...

He shakes his head. "I met her today. I think I would like to ask her some more questions." Zuriel looks at the Sheriff incredulously. "Folks around here have an awful lot of accidents. To say nothing of the missing twins and other strange tidings whether or not the Reverend is involved, something strange is going on here. Something is threatening this village, and I mean to find out what, if you'll allow me to help you keep your people safe."

And even if you don't. Especially if you don't...
DM
GM, 778 posts
Narrator
Destroyer of Worlds
Thu 16 Jan 2014
at 20:44
  • msg #395

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 394):

"Might be hard, seeing as she was going to the funeral.  Betcha most of the town is there, actually."

The Sheriff looks down at the extensive list and shakes his head.

"Just can't see the Reverend doin' all these things, but you make a strong case. Don't quite agree with everything Simon said.  The Flame can overstep its bounds.  Can be annoying.  But doesn't typically..."

He struggles for the word he wants.

"...fabricate evidence. You think the accidents will stop if we lock up the Reverend?"
Boreas Highwind
player, 509 posts
Eye for an Eye
Thu 16 Jan 2014
at 20:52
  • msg #396

Re: The Game: Chapter 06

Hard to say... He's a spellcaster.  You'd need quite a jail to keep him from having some influence.  If he really killed Ellie, or anyone else, he deserves to hang.  If that happens, I think the 'accidents' will stop.  So we need to find anything we can linking him to the crime.
Maeve Hassan
player, 468 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 16 Jan 2014
at 22:22
  • msg #397

Re: The Game: Chapter 06

What if, Maeve says thoughtfully, we were to attend this sunset service that Rachel mentioned?  And by that I mean some of us attend the service to see what's up and some of us take the opportunity to further search the upper floors of the church.
Zuriel Silendril
player, 685 posts
Flamebringer
House Silendril
Thu 16 Jan 2014
at 22:30
  • msg #398

Re: The Game: Chapter 06

The paladin smiles wanly at the man's words. "Thank you Sheriff Mathers. I appreciate that you understand how delicate this situation might be. If the Reverend is indeed responsible, I want to make sure that we have enough evidence to prove it to the world beyond all reasonable doubt."

Zuriel considers Boreas' words. "Honestly, jailing him at this point will probably cause more problems than it would solve. No sense stirring up folks unnecessarily. As long as we're able to conduct our investigation unhindered I think we can let him go free until we have more evidence."

He runs his fingers through his hair, absently straightening out some of his tousled locks into something more presentable.

"The fact remains that even if we were to find evidence of wrongdoing, we still have one powerful spirit on the loose. In order to twist an innocent little girl into something so strongly evil, there must have been a horrendous crime, dark magic, or both. The Reverend may not be the only thing we have to worry about."

He frowns, looking out the window at the angle of the sun. "With your blessing Sheriff, I'd like to get this paperwork in order and then work on finding evidence while it's still light out. Once the sun goes down, there won't be much we will be able to do. And the spirit will be free to roam wherever. Tomorrow morning we will be able to bring additional magic of our own to bear that will help us straighten this all out, but until then we're working with a skillset more befitting fighting off bandits than conducting criminal proceedings."
Lyriel Vesper
player, 217 posts
To Heal is Divine
House Vesper
Thu 16 Jan 2014
at 22:32
  • msg #399

Re: The Game: Chapter 06

Lyriel looks contemplative. That might not be a bad idea, Maeve, if it won't upset the villagers...
This message was last edited by the player at 22:36, Thu 16 Jan 2014.
Lyriel Vesper
player, 218 posts
To Heal is Divine
House Vesper
Thu 16 Jan 2014
at 23:01
  • msg #400

Re: The Game: Chapter 06

Oh! How silly, I completely forgot. We have these notes. She takes out the binder. I think we should study this in more depth. I don't know if it will tell us anything meaningful, but it is magical. It might tell us where the Reverend derives his power.

She turns to address Mathers. There's something that's been bothering me, Sheriff. Reverend Simon claims not to represent any particular deity. However, in order to cast magic like he did to dismiss Zuriel's horse, he would have to worship some specific deity.

Lyriel's expression darkens. And Zuriel says that Reverend Simon has a dark aura. Given that is the case, there are very few deities who would invest him with such power. Even fewer that you would want a representative of in your village, I'm afraid.
This message was last edited by the player at 23:04, Thu 16 Jan 2014.
Boreas Highwind
player, 510 posts
Eye for an Eye
Fri 17 Jan 2014
at 01:20
  • msg #401

Re: The Game: Chapter 06

If a few of you (not all of you, or it would be suspicious) attend the service, I can get into the upper floors undetected and find what evidence I can before the 'Reverend' hides or destroys it.
Maeve Hassan
player, 469 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 17 Jan 2014
at 02:00
  • msg #402

Re: The Game: Chapter 06

Maeve nods in approval at this plan.  If you were able to toss down a rope of some sort, I could climb up to provide backup.  You might need it.  Besides, never really been one for attending religious services.
Zuriel Silendril
player, 687 posts
Flamebringer
House Silendril
Fri 17 Jan 2014
at 03:22
  • msg #403

Re: The Game: Chapter 06

Zuriel frowns in concern. "Whatever we decide to do, we need to keep a low profile. I don't want to provoke the Reverend into doing anything rash, or cause undue concern to the townsfolk. Either could end up getting people hurt..."

"We still have some time until the sundown service. We should work on deciphering these these texts. It would also help to search around where Ellie was...changed. There might be additional clues to what exactly happened. Or where the body is. And we need to chat with Rachel...away from the Reverend."

That's going to be a delicate conversation, given her feeling about Simon.

Zuriel stands. "And above all, we cannot lose sight of what first brought us here. There is a tormented soul of an innocent girl lost in this village. We have to find a way to bring her - and her family - some measure of peace."
Lyriel Vesper
player, 219 posts
To Heal is Divine
House Vesper
Fri 17 Jan 2014
at 03:27
  • msg #404

Re: The Game: Chapter 06

Lyriel opens the notebook and begins to search through in more detail. Keef, can you help me with the texts here? Between the two of us we should be able to figure out what the Reverend has been devoting his studies to. I'm particularly interested in that blank magic page. I wonder if it is something like B...like cloud ink.
Keef
player, 397 posts
Hero in training
Fri 17 Jan 2014
at 13:45
  • msg #405

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 404):

Keef dives into the notes with his usual enthusiasm and, somehow, remains unexpectedly still and focused.

Chubbs, ever the optimist, continues his search for references to a 'real' religion.
DM
GM, 779 posts
Narrator
Destroyer of Worlds
Fri 17 Jan 2014
at 14:34
  • msg #406

Re: The Game: Chapter 06

In reply to Keef (msg # 405):

The Sheriff busies himself in preparing the appropriate paperwork for a proper search and arrest, which keeps him quiet for the time being.  Though he does not look comfortable with your plan, he doesn't seem to feel comfortable objecting to it, either.

"We never had an empowered preacher in Vendrinor before," he says after a pause.  "It's been nice to have a proper healer around. Would be a shame to lose him."

A more careful study of the notebook reveals that most of the diagrams are related to a central one: a standard map of the planes.

Notes and scribbles seem to have subdivided this standard, well-known map that all of you have seen before into something completely theoretical.

The Celestial Heavens seem to have been categorized into three sections, each marked by a roughly sketched symbol: a flaming scale, a fist, and a bird.

The Nine Hells have been similarly subdivided, though not into nine pieces, but rather into three.  The symbols written here are a shattered circle, a snake, and an eye.

There are five symbols scribbled off to one side, as though unassigned: a map, a cloud, a leaf, a quill, and a blotted star.

The rest of the notebook seems to be numbers, formulas, and figures, though very little of them are labeled in any significant way.

You are unable to make much headway with the blank piece of vellum, unsure of even where to start.
This message was last edited by the GM at 14:58, Fri 17 Jan 2014.
Zuriel Silendril
player, 688 posts
Flamebringer
House Silendril
Fri 17 Jan 2014
at 15:18
  • msg #407

Re: The Game: Chapter 06

"Can we identify the vellum?" Zuriel asks. "If not, some of us should head out into the fields and search for clues. Sheriff, at some point I'd like to speak to the Mayor, if you think it would be wise. Perhaps he should be aware of the investigation."
Lyriel Vesper
player, 220 posts
To Heal is Divine
House Vesper
Fri 17 Jan 2014
at 15:29
  • msg #408

Re: The Game: Chapter 06

Why don't you all get started on searching the fields? Keef and I can stay here and work on this paper.

Lyriel looks contemplative, then takes a quill and writes Report in a neutral script.
DM
GM, 780 posts
Narrator
Destroyer of Worlds
Fri 17 Jan 2014
at 15:32
  • msg #409

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 407):

Sheriff Mathers shrugs.

"We can swing by town hall and deliver the paperwork -- that's information enough for us around here.  He won't be there, but it'll be waiting for him on his desk."

Lyriel watches as the ink begins to dry, then the word vanishes before her eyes, leaving the vellum unmarred.

A few minutes later, the following words appear in big, blocky letters: "Well?"
Lyriel Vesper
player, 221 posts
To Heal is Divine
House Vesper
Fri 17 Jan 2014
at 15:37
  • msg #410

Re: The Game: Chapter 06

Ha! Look I was right! Lyriel squeals gleefully. She looks around and adopts a more stoic, serious expression, blushing slightly.

I mean, look! He has been communicating with somebody.

She bites her lip, not wanting to delay her response too long. She writes back. Everything proceeds according to plan. Are there any new developments by you?
This message was last edited by the player at 15:41, Fri 17 Jan 2014.
Zuriel Silendril
player, 689 posts
Flamebringer
House Silendril
Fri 17 Jan 2014
at 15:40
  • msg #411

Re: The Game: Chapter 06

Zuriel examines the paper. "Oh well done, Lyriel. I didn't even think of that!" He gives her shoulder a celebratory squeeze as he stands next to her, awaiting a response.
DM
GM, 781 posts
Narrator
Destroyer of Worlds
Fri 17 Jan 2014
at 15:45
  • msg #412

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 410):

The ink disappears, as before, and another message replaces it.

"Questioning me? Temper your ambition. How did you deal with the Flame?"
Lyriel Vesper
player, 222 posts
To Heal is Divine
House Vesper
Fri 17 Jan 2014
at 15:55
  • msg #413

Re: The Game: Chapter 06

Sheriff, are you seeing this?!

She puts quill to parchment once again. Convinced the damn fool there was a necromancer wandering in the woods. Charged off to investigate. By the time he returns I should have any evidence cleared. We will say the necromancer was seen moving on. Key villagers will corroborate my story, we will pat him on the back, offer a reward for him to refuse, and he will travel on, having 'driven off the evil'Arrogant, self-righteous prick. Do you have any new orders for me?
This message was last edited by the player at 15:57, Fri 17 Jan 2014.
Zuriel Silendril
player, 690 posts
Flamebringer
House Silendril
Fri 17 Jan 2014
at 15:59
  • msg #414

Re: The Game: Chapter 06

Zuriel scowls, and shoots Lyriel a surprised look. "That's...remarkably well thought out, Lyriel. I'm not sure whether to be shocked and offended, or impressed."
This message had punctuation tweaked by the player at 16:00, Fri 17 Jan 2014.
Maeve Hassan
player, 473 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 17 Jan 2014
at 16:03
  • msg #415

Re: The Game: Chapter 06

Oh, well *done* Lyriel Maeve says excitedly, watching the text go back and forth over the page.  We'll get you properly involved in subterfuge yet!
DM
GM, 782 posts
Narrator
Destroyer of Worlds
Fri 17 Jan 2014
at 16:04
  • msg #416

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 414):

There is a much longer pause this time, and the Sheriff struggles to read everything before the vellum laps the ink back up.

"I don't understand," he frowns.  "What is this?"

Eventually, the parchment fills with blocky text once more.

"Fine.  Did you get his name?  Any companions?"
Lyriel Vesper
player, 223 posts
To Heal is Divine
House Vesper
Fri 17 Jan 2014
at 16:07
  • msg #417

Re: The Game: Chapter 06

Lyriel giggles, looking immeasurably pleased with herself. Why Zuriel, of course it's well thought-out. We clerics of Tassada always are thinking of ways to 'handle' you paladins should you prove too...tiresome. Can't blame a girl for keeping her options open, can you? She blinks her green eyes coquettishly, grinning mischievously.
Maeve Hassan
player, 474 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 17 Jan 2014
at 16:12
  • msg #418

Re: The Game: Chapter 06

It appears to be some form of magical communication, sir, Maeve says in response to the sheriff's query.  Reverend Simon has been using this to keep in touch with. . . .someone.  Lyriel is trying to find out who exactly.

Maeve reads the request for information on any companions over Lyriel's shoulder.

Wonderful!  Can you describe us in disparaging, awful terms as well? , she says, getting caught up in the "game."  And make sure to also ask how this fellow wishes us to be dealt with.
This message was last edited by the player at 16:14, Fri 17 Jan 2014.
Zuriel Silendril
player, 691 posts
Flamebringer
House Silendril
Fri 17 Jan 2014
at 16:14
  • msg #419

Re: The Game: Chapter 06

Zuriel grins back despite the gravity of the situation. "Just remind me not to make you mad..."

He turns to the Sheriff. "Sheriff Mathers, this is an enchanted piece of paper. It is paired to another like it. Whatever is written on one is shown on the other. So it allows two people to communicate instantly over long distances."

He waits for the implications to sink in before continuing. Sensing the Sheriff doesn't quite get it, he adds "Clearly Reverend Simon has been in magical contact with somebody giving him orders. He's here with a purpose, Sheriff. And I highly doubt it's benevolent."
Boreas Highwind
player, 511 posts
Eye for an Eye
Fri 17 Jan 2014
at 16:21
  • msg #420

Re: The Game: Chapter 06

Boreas smiles, watching Lyriel work her deception on the mysterious entity on the other end of the conversation.

Never knew she had it in her...

He turns to the sheriff to answer his question without interrupting Lyriel's work.

It's some kind of magic paper.  Whatever she writes is seen by the person with this page's mate.  And vice versa.  Lets you communicate over long distances.

Leaning back over, he addresses Lyriel in a blatant stage whisper, Paladins love to introduce themselves.  Better come up with a good fake name.
Lyriel Vesper
player, 224 posts
To Heal is Divine
House Vesper
Fri 17 Jan 2014
at 16:26
  • msg #421

Re: The Game: Chapter 06

Whomever this guy is, I don't think we want him knowing who we are, exactly. But I think this is a test. He probably knows our number and Zuriel's name.

Of course. He wouldn't stop repeating it to whomever would listen. The paladin is Zuriel. Not sure about the spelling. Damned Highborn are always coming up with new pretentious alterations to their names. He had a scraggly squire and a couple of others accompanying him. Not sure if they were mercenaries, adventurers, or both. Oh, and also a cleric with remarkably striking features.
Maeve Hassan
player, 475 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 17 Jan 2014
at 16:29
  • msg #422

Re: The Game: Chapter 06

Maeve rolls her eyes in amusement at the line about "remarkably striking features."
DM
GM, 783 posts
Narrator
Destroyer of Worlds
Fri 17 Jan 2014
at 16:30
  • msg #423

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 421):

The response takes another few moments to appear, during which time the Sheriff dithers about nervously.  When it does, it is somewhat disappointing.

"Noted. Did you get the cleric's name, or just her dress size?"

The letters fade away swiftly, leaving the page as blank as you had found it.
This message was last edited by the GM at 16:31, Fri 17 Jan 2014.
Zuriel Silendril
player, 692 posts
Flamebringer
House Silendril
Fri 17 Jan 2014
at 16:31
  • msg #424

Re: The Game: Chapter 06

Zuriel watches Lyriel, new master of deception and subterfuge. His mouth works but nothing really comes out. "Test...how...why..."

He stops, and tries again. "How in the hells are you so good at this?!?!" he finally manages to splutter out.
Lyriel Vesper
player, 225 posts
To Heal is Divine
House Vesper
Fri 17 Jan 2014
at 16:33
  • msg #425

Re: The Game: Chapter 06

Lyriel frowns at the message. Well that isn't very helpful at all.

Though rather ominous

She didn't say. The paladin wouldn't stop talking long enough. As a backup, if the paladin proves more tenacious than expected, how do you recommend we deal with him and his companions?
This message was last edited by the player at 16:34, Fri 17 Jan 2014.
DM
GM, 784 posts
Narrator
Destroyer of Worlds
Fri 17 Jan 2014
at 16:37
  • msg #426

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 425):

"Nothing. We don't want to alert his Imperial handlers. What could he possibly discover that would cause him to pause?"
Lyriel Vesper
player, 226 posts
To Heal is Divine
House Vesper
Fri 17 Jan 2014
at 16:45
  • msg #427

Re: The Game: Chapter 06

Nothing, if all goes according to plan. Though if they come around at night they might meet the specter of the little girl. I don't foresee any issues. Again, the way I handled them was flawless. It just doesn't hurt to be prepared.

Come on, come on. Give us something useful!
DM
GM, 785 posts
Narrator
Destroyer of Worlds
Fri 17 Jan 2014
at 16:48
  • msg #428

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 427):

"What do you mean?"
This message was last edited by the GM at 16:48, Fri 17 Jan 2014.
Lyriel Vesper
player, 227 posts
To Heal is Divine
House Vesper
Fri 17 Jan 2014
at 16:58
  • msg #429

Re: The Game: Chapter 06

Lyriel looks down at the vellum, unsure exactly what to say. She decides to play it safe and hope more information is forthcoming.

Nothing to be concerned about. I think the haunting is localized and non-verbal. But still...it might know something.
DM
GM, 786 posts
Narrator
Destroyer of Worlds
Fri 17 Jan 2014
at 17:03
  • msg #430

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 429):

"Stick to the plan. I've other matters to attend."

The Sheriff shuffles his paperwork restlessly.

"You folks done here?"
Maeve Hassan
player, 476 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 17 Jan 2014
at 17:17
  • msg #431

Re: The Game: Chapter 06

Yes, I rather think we are.  At least for now.  Maeve raises an eyebrow at the rest of the P.A.R.T.Y.

So. What's our plan now?
Lyriel Vesper
player, 228 posts
To Heal is Divine
House Vesper
Fri 17 Jan 2014
at 17:23
  • msg #432

Re: The Game: Chapter 06

Lyriel clenches her fists in frustration before forcing herself to relax. Well...that could have told us more, but it still uncovered a great deal. We know that Simon working for somebody. Somebody who doesn't want Imperials interfering. I think this certainly merits further investigation. Let's check in the fields while the funeral is going on. Then we should try to speak with the Mayor.

She shoots a look at Zuriel and rolls her eyes. And I suppose Rachel too. Then some of us head to the sunset service.
Zuriel Silendril
player, 693 posts
Flamebringer
House Silendril
Fri 17 Jan 2014
at 17:25
  • msg #433

Re: The Game: Chapter 06

"Agreed." Zuriel makes to depart.
DM
GM, 787 posts
Narrator
Destroyer of Worlds
Fri 17 Jan 2014
at 17:30
  • msg #434

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 433):

"You want to check the fields?" Sheriff Mathers asks, incredulous.  "There are more acres of farmland than we have people.  You got a specific field in mind?"
This message was last edited by the GM at 17:30, Fri 17 Jan 2014.
Lyriel Vesper
player, 229 posts
To Heal is Divine
House Vesper
Fri 17 Jan 2014
at 17:32
  • msg #435

Re: The Game: Chapter 06

The field where Ellie was last seen playing. Where Boreas and Maeve found the bloody cloth. Let's start there.
DM
GM, 788 posts
Narrator
Destroyer of Worlds
Fri 17 Jan 2014
at 17:38
  • msg #436

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 435):

The Sheriff shrugs, mounts up, and heads out toward the indicated field with the rest of the P.A.R.T.Y.

Soon enough, you are once again standing in the recently harvested field, standing near a scarecrow that looks much as it did before.

It is now about 2:30 p.m., and the sun continues to blaze hot and bright across the cloudless sky.
Maeve Hassan
player, 477 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 17 Jan 2014
at 17:39
  • msg #437

Re: The Game: Chapter 06

While searching, Maeve keeps a respectful distance from the scarecrow.
Zuriel Silendril
player, 694 posts
Flamebringer
House Silendril
Fri 17 Jan 2014
at 18:01
  • msg #438

Re: The Game: Chapter 06

Zuriel examines the scarecrow, looking for any latent evil aura. "You said this scarecrow had less stuffing than expected...I wonder where it went?"
Keef
player, 398 posts
Hero in training
Fri 17 Jan 2014
at 18:02
  • msg #439

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 438):

Keef wanders aimlessly, kicking at this stone or that.
Boreas Highwind
player, 512 posts
Eye for an Eye
Fri 17 Jan 2014
at 18:04
  • msg #440

Re: The Game: Chapter 06

My first thought is that it was a disguise, that someone lay in wait out here until Ellie came to her favorite spot.  Of course, they had to reassemble it quickly.  The clothing on it was bloodstained but the straw inside was not.
Keef
player, 399 posts
Hero in training
Fri 17 Jan 2014
at 19:43
  • msg #441

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 440):

Disguised as a scarecrow?  Clever!  Sir Greenheart once waited for a whole week, disguised as a gargolye, until the keybroker walked past.
Zuriel Silendril
player, 695 posts
Flamebringer
House Silendril
Fri 17 Jan 2014
at 19:53
  • msg #442

Re: The Game: Chapter 06

"Interesting theory. Let's do a quick search around this location. Look for disturbed earth or anything around the area. After the funeral ends, I'd like to deliver the paperwork to the Mayor personally, Sheriff. I know he's not working today but I don't think we want to leave these allegations laying around for people to read or tamper with." He takes out the chalice and fills it with ice cold water before passing it to the Sheriff. "Hot for October. Let's make this thorough but quick. I'd rather not bake in the sun longer than we have to."
DM
GM, 789 posts
Narrator
Destroyer of Worlds
Fri 17 Jan 2014
at 20:51
  • msg #443

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 442):

The P.A.R.T.Y. searches diligently, but finds only the following clues after 15 minutes:

1) The scarecrow does not have nearly as much straw as it should
2) The scarecrow's clothing -- but not the straw -- is spattered with dried blood
3) The scarecrow's stake is implanted into the ground so firmly that you cannot remove it without expending an enormous amount of effort.
4) Scraps of torn light-blue fabric seem to be caught in the straw near the sleeves

OOC: Continue searching, or move on?
This message was last edited by the GM at 20:52, Fri 17 Jan 2014.
Zuriel Silendril
player, 696 posts
Flamebringer
House Silendril
Fri 17 Jan 2014
at 21:11
  • msg #444

Re: The Game: Chapter 06

Zuriel scowls at the scarecrow. "Something is...bothering me about this thing. Let's take it apart." He sets to removing the mannequins bloody clothing, and searching through the straw as the stuffing becomes unbundled.
Maeve Hassan
player, 478 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 17 Jan 2014
at 21:16
  • msg #445

Re: The Game: Chapter 06

Thank you.  I don't particularly care for it either.  Maeve is inordinately relieved to see the scarecrow dismantled.
DM
GM, 790 posts
Narrator
Destroyer of Worlds
Fri 17 Jan 2014
at 21:42
  • msg #446

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 444):

Zuriel tears apart the scarecrow with relish, leaving nothing but its wooden scaffolding standing.  A thorough search of the clothing and straw follows, but no new evidence turns up.

"Y'know," the Sheriff says, suddenly speaking up while looking at the scaffolding.  "I've never seen anybody use good wood like that in a scarecrow."

The P.A.R.T.Y. members follow his gaze, and find that, yes, the scarecrow's wooden frame appears to be made of sturdy wooden planks.  The idea planted in their heads, they scour the surrounding area for a more appropriate framework -- and quickly locate two long, weather-damagered sticks within about 25 feet of the scarecrow.  Though they are not found in the same place, they do look like they would make an ideal framework for a scarecrow should they be lashed together.

"That's perfectly serviceable," Sheriff Mathers says, looking at the ramshackle scarecrow frame as the P.A.R.T.Y. fiddles with it, simulating its appearance.  "Why would anyone waste the materials needed for a better framework? The winter'll destroy it either way."
Zuriel Silendril
player, 697 posts
Flamebringer
House Silendril
Fri 17 Jan 2014
at 21:54
  • msg #447

Re: The Game: Chapter 06

"Could be this framework served another purpose and the scarecrow was used to disguise it's true nature. Let's pull this thing up. I want to see how deeply it's been dug in."

Beckoning Maeve over, they set their backs to trying to uproot the now-suspicious framework.
Zuriel Silendril
player, 698 posts
Flamebringer
House Silendril
Fri 17 Jan 2014
at 22:32
  • msg #448

Re: The Game: Chapter 06

Zuriel and Maeve, with much effort, finally haul the heavy wooden crossed beam framework out of the ground. Zuriel takes a moment to catch his breath, panting with his hands on his knees. "Somebody....really didn't....want that moved," he pants. He wipes sweat from his brow. "Either that or they wanted their scarecrow to be able to withstand hurricane winds. Something tells me that this structure's primary purpose is not to hoist scarecrows...but I have no idea what else it could have been used for. However, something happened in this field that had nothing to do with raising crops."

Zuriel bends down and gathers up the scarecrow's clothes and strips of Ellie's dress. He turns to the Sheriff. "Well Sheriff Mathers, what do you think? You've seen everything we've uncovered so far. Do you think we have enough probable cause for you to issue a warrant to search the parsonage or wherever it is Reverend Simon actually resides?"
This message was last edited by the player at 22:48, Fri 17 Jan 2014.
DM
GM, 791 posts
Narrator
Destroyer of Worlds
Fri 17 Jan 2014
at 22:59
  • msg #449

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 448):

"Yes," the Sheriff says, lost in thought.  "I think we've seen quite enough to-"

His sentence is interrupted by a faint but persistent clanging sound, which carries quite clearly over the quiet, empty fields.

"The bell," he says, puzzled.  "Being rung like a gong.  But why? Funerals are usually only a few slow, mournful peals."

The ringing lacks any sustained rhythm, and the rapid cadence lasts for only a minute before falling silent.
Lyriel Vesper
player, 230 posts
To Heal is Divine
House Vesper
Fri 17 Jan 2014
at 23:03
  • msg #450

Re: The Game: Chapter 06

Lyriel looks up in alarm. Unexpected bell ringing doesn't seem like a good thing. Let's stop by to make sure everything is okay.

I have a bad feeling about this...
This message had punctuation tweaked by the player at 23:04, Fri 17 Jan 2014.
DM
GM, 792 posts
Narrator
Destroyer of Worlds
Fri 17 Jan 2014
at 23:07
  • msg #451

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 450):

The Sheriff nods, mounting up and looking more serious for the first time since you've met him.

"None of this makes sense.  Let's find out what's going on."

With that, the P.A.R.T.Y. makes to return to the church via the village commons.
Maeve Hassan
player, 479 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 18 Jan 2014
at 03:26
  • msg #452

Re: The Game: Chapter 06

I agree, Lyriel.  I also don't like that it's suddenly stopped ringing.  As if the person doing so was struck down.  Let's sort this out.
Boreas Highwind
player, 513 posts
Eye for an Eye
Sat 18 Jan 2014
at 03:29
  • msg #453

Re: The Game: Chapter 06

Boreas continues walking toward the sound of the bells.
Zuriel Silendril
player, 699 posts
Flamebringer
House Silendril
Sat 18 Jan 2014
at 06:59
  • msg #454

Re: The Game: Chapter 06

Zuriel quickens his pace, a dark foreboding growing in the pit of his stomach.
DM
GM, 793 posts
Narrator
Destroyer of Worlds
Sat 18 Jan 2014
at 15:33
  • msg #455

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 454):

The P.A.R.T.Y., with Sheriff Mathers in tow, arrives around 3 p.m. to find the church and its surroundings barely recognizable, the once-proud landscaping trampled in a dozen places and marred by splatters of blood.

The cemetery looks like someone took a plow to it, with headstones upturned the splintered wreckage of simple wooden coffins scattered throughout the churned soil. The coffin said to be carrying Ellie lays mostly intact just outside the cemetery proper, though the lid has been left open.

The only people that can be seen are two men, laying prone near the pull-cord of the belltower, which dangles idly in the gentle breeze. The men themselves do not appear to be moving.

The church itself looks much the same as it did when you left it, the doors shut fast against whatever happened outside.
Maeve Hassan
player, 480 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 18 Jan 2014
at 15:55
  • msg #456

Re: The Game: Chapter 06

Maeve swears a hot oath in what sounds like minotaur as the group surveys the carnage. Shit!  It looks like Ellie has some new friends to play with.

She canters Wes up to the door of the church, keeping a close eye out for more zombie ghosts.  Once at the door, she knocks.

Is everyone ok in there?
DM
GM, 794 posts
Narrator
Destroyer of Worlds
Sat 18 Jan 2014
at 15:59
  • msg #457

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 456):

The Eastern warrior's well-meaning question is met with nothing but the silence of the grave.
Zuriel Silendril
player, 700 posts
Flamebringer
House Silendril
Sat 18 Jan 2014
at 16:28
  • msg #458

Re: The Game: Chapter 06

Zuriel rushes over to the two prone forms, checking for a pulse. "Is everybody else inside the church?"
Maeve Hassan
player, 484 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 18 Jan 2014
at 16:37
  • msg #459

Re: The Game: Chapter 06

I can't tell.  If they are, nobody's responding.  Can't say that I would if I was in their situation.

Maeve tries the door to see if it is unlocked.
Lyriel Vesper
player, 231 posts
To Heal is Divine
House Vesper
Sat 18 Jan 2014
at 16:55
  • msg #460

Re: The Game: Chapter 06

Lyriel checks Ellie's coffin, hesitantly peeking inside.
DM
GM, 797 posts
Narrator
Destroyer of Worlds
Sat 18 Jan 2014
at 17:59
  • msg #461

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 460):

The coffin is empty.
Zuriel Silendril
player, 702 posts
Flamebringer
House Silendril
Sat 18 Jan 2014
at 22:15
  • msg #462

Re: The Game: Chapter 06

Zuriel looks up from the bodies under the bell cord. "Yuri and Frankie. Both dead. We need to get inside that church and find the rest of the villagers." He surveys the damage to the cemetery grounds.

What in the nine hells happened here? What could have caused that?!

The paladin marches over to the doors to the church and hammers on it with a mailed fist. "We're here to help. Open up or stand back," he calls out loudly to whomever might be inside.
Maeve Hassan
player, 485 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 18 Jan 2014
at 22:16
  • msg #463

Re: The Game: Chapter 06

Maeve stands nearby, ready to offer some additional elbow grease to help Zuriel force the door, if it comes to that.
DM
GM, 798 posts
Narrator
Destroyer of Worlds
Sun 19 Jan 2014
at 15:32
  • msg #464

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 463):

Despite Zuriel's well-meaning approach, there continues to be no noise from the other side of the door.

Sheriff Mathers blanches at the sight of the carnage.

"What could have happened here?"
Zuriel Silendril
player, 703 posts
Flamebringer
House Silendril
Sun 19 Jan 2014
at 16:20
  • msg #465

Re: The Game: Chapter 06

Zuriel and Maeve attempt to force the door open, or break it down if necessary. "This the only way in?" he asks the Sheriff.

[OOC: If there is a back door we will try that. If not let's bust this down.]
DM
GM, 799 posts
Narrator
Destroyer of Worlds
Sun 19 Jan 2014
at 18:59
  • msg #466

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 465):

"That's the only way in I'm aware of," the Sheriff says, eyeing the door nervously.  "Took us a while to install.  Would be a shame to break it down.  Y'sure they aren't answering?"
Zuriel Silendril
player, 704 posts
Flamebringer
House Silendril
Sun 19 Jan 2014
at 19:14
  • msg #467

Re: The Game: Chapter 06

"If anybody in there is capable of answering, they haven't. People could be hurt in there. We can't afford to wait any longer."

Zuriel and Maeve nod at each other, and throw themselves into the door.
DM
GM, 800 posts
Narrator
Destroyer of Worlds
Sun 19 Jan 2014
at 19:29
  • msg #468

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 467):

The door buckles under your combined might until it finally cracks, sagging inward uselessly.

The church's open interior sprawls out before you, dark except for the few beams of light entering from the colored glass upon the roof.  The pews are overturned, splintered, and crushed, with limp bodies scattered everywhere.

Standing before the altar, facing the doorway, is a man in black chain armor and a familiar straw hat.
Reverend Simon
NPC, 1 post
Village Preacher
Nothing to Hide
Sun 19 Jan 2014
at 19:31
  • msg #469

Re: The Game: Chapter 06

In reply to DM (msg # 468):

"So glad you could join us," Simon says, grinning to show yellow teeth.  "I'm afraid you missed the opening act, but believe me, the best is yet to come."

[Private to Zuriel Silendril: Emblazoned upon his chest is the unmistakable image of a blotted-out star].

He turns the altar slightly, causing a mechanical click to echo through the room, then vanishes as if falling down a pit.  The altar slides back into place behind him, leaving you quite alone with a grisly scene of death.
This message was last edited by the player at 19:31, Sun 19 Jan 2014.
Zuriel Silendril
player, 705 posts
Flamebringer
House Silendril
Sun 19 Jan 2014
at 19:39
  • msg #470

Re: The Game: Chapter 06

Zuriel shouts in anger as the "Reverend" disappears. "DAMNATION!"

Rather than rushing to the altar, however, he charges to the nearest crumpled form, and begins frantically checking for signs of life. Those who appear to be holding on he presses a glowing palm to, infusing them with a small measure of healing to stabilize their wounds.

[OOC: Trying to save as many villagers as I can here before chasing the Reverend, if there are any left to save. Lay on Hands with for 1 hp per wounded body.]

To the general party he announces, "That sigil on his chest - the eclipse - that's the insignia of Darilen. Lord of Death, and Keeper of the Damned."
This message was last edited by the player at 19:40, Sun 19 Jan 2014.
Boreas Highwind
player, 514 posts
Eye for an Eye
Sun 19 Jan 2014
at 19:49
  • msg #471

Re: The Game: Chapter 06

Should've stopped him when we had the chance.  Tend to the villagers quickly, Zuriel.  We need to catch him before he does something even worse.
DM
GM, 801 posts
Narrator
Destroyer of Worlds
Sun 19 Jan 2014
at 20:04
  • msg #472

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 471):

There are a good two dozen villagers scattered throughout the carnage, none of whom are displaying any obvious signs of life.  The paladin stoops down to check each one, moving on as quickly as possible once it becomes clear there is nothing more he can do.

Even so, it takes about 15 minutes to complete the task. The very last body he approaches is that of Rachel, the groundskeeper's daughter.  She is the only one still alive, and Zuriel is able to restore her to a semblance of health without much fuss.

Sheriff Mathers stands in the doorway, too terrified by the grisly scene to enter beyond the church's tiny foyer.

"Whu...paladin, you came!" she says, coughing and clutching her ribs.  "The reverend, sir... I fear he's gone mad."
Boreas Highwind
player, 515 posts
Eye for an Eye
Sun 19 Jan 2014
at 20:23
  • msg #473

Re: The Game: Chapter 06

It's almost certainly a trap, but we've no time to waste.  Let's go find him.

Boreas prepares to follow the Reverend when the rest of the PARTY is ready.
Zuriel Silendril
player, 706 posts
Flamebringer
House Silendril
Sun 19 Jan 2014
at 20:27
  • msg #474

Re: The Game: Chapter 06

Zuriel surveys the carnage with a grim expression. "And I fear he's all too sane. Tell me Rachel, what happened here?"
DM
GM, 802 posts
Narrator
Destroyer of Worlds
Sun 19 Jan 2014
at 21:47
  • msg #475

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 474):

"I'm... not sure.  Then funeral was going normally, and then the Reverend started saying weird things.  Then the graveyard churned and boiled beneath our feet, and the bodies of the dead sprung to life, attacking everything they could reach."

She blanches at the memory.

"But the Reverend saved us.  He told them to back off, and they obeyed!  But once we took refuge in the Church, he seemed to be possessed by a demon or something.  Strange abominations -- men stitched together with other men, and women too -- attacked the survivors. They came from nowhere! And the Reverend just stood by the altar and laughed."

Rachel sobs these last words, burying her head onto Zuriel's shoulder.

"I'm scared," she whispers.  "I don't know what to do."
Zuriel Silendril
player, 707 posts
Flamebringer
House Silendril
Sun 19 Jan 2014
at 22:42
  • msg #476

Re: The Game: Chapter 06

Zuriel holds the nearly-hysterical girl while she struggles to compose herself. As she sobs he continues to channel healing energy through his hand, divine magic washing over her wounds and restoring her body, if not her presence of mind. He takes out the chalice and fills it with a pungent brandy, offering her a small sip. She accepts, choking on the fiery liquid at first, though it seems to settle the worst of her nerves.

Only once she is calm enough to actually listen does he speak. He locks eyes with her, holding her panicked gaze with amber eyes set in determination. "Look at me Rachel. You're going to get through this alive. I know you're scared; you have every right to be. But I know you're strong enough to face that fear, and overcome it. I need your help to keep Simon from hurting anybody else."

For a brief moment Zuriel's eyes flash with white light as he regards the girl, and as he speaks it is as if her panic melts away, leaving fear, but also determination.

"The creatures that you saw, where did they go?"
This message was last edited by the player at 05:44, Mon 20 Jan 2014.
DM
GM, 803 posts
Narrator
Destroyer of Worlds
Mon 20 Jan 2014
at 15:17
  • msg #477

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 476):

"I don't... I don't know!" the teen responds, looking around in horror.  "They were everywhere when I blacked out."
Maeve Hassan
player, 487 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 20 Jan 2014
at 15:25
  • msg #478

Re: The Game: Chapter 06

It's alright Rachel.  Try and stay calm.  We'll make sure that the creatures don't hurt you again.  Maeve winces inwardly as she pictures exactly how the paladin will take it if the girl is hurt again on his watch.

Zuriel, we need to get these people to safety.  It will be dark in a few hours.
Zuriel Silendril
player, 709 posts
Flamebringer
House Silendril
Mon 20 Jan 2014
at 15:45
  • msg #479

Re: The Game: Chapter 06

"We need to get you two to safety while Simon is...dealt with."

Zuriel looks over to Mathers. "Sheriff, do you think anybody else in the village might still be alive? I was under the impression that everybody except us was here..." He swallows dryly, mind not yet fully accepting that the entire village may have been massacred but for two people. "If not...you two need to hole up in the most defensible building here. The top of the bell tower, or the tavern - whatever."

The paladin rummages through his pack, making a small pile of food, water, a sunrod, and the four short swords they removed from the bandits. He stands, helping Rachel shakily to her feet, and hands her a short sword pommel-first. "I pray you won't need this, but I'd feel much better if you had it nonetheless."
DM
GM, 804 posts
Narrator
Destroyer of Worlds
Mon 20 Jan 2014
at 17:38
  • msg #480

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 479):

Rachel holds the sword clumsily, as if unsure which end is up, but nods in thanks.

"I'm sure the gamblers and drunks are still in the Tavern," Sheriff Mathers scowls.  "The barkeep, too.  And a few hired hands may still be out in the fields.  I'll round up whoever I can find and bring 'em back to the tavern.  Lots of food there, and just two doors.  Plus it's near the road, so we can warn people or get help."

With Zuriel's blessing of the plan, Rachel and Sheriff Mathers depart, legs shaking but eager to be free of the horrible stench and sight of the ruined church.

[Crossroads]
This message was last edited by the GM at 17:53, Mon 20 Jan 2014.
Boreas Highwind
player, 517 posts
Eye for an Eye
Mon 20 Jan 2014
at 17:44
  • msg #481

Re: The Game: Chapter 06

Boreas lingers long enough to see Rachel and the sheriff off.  Then, he approaches the altar, running his hand along the contours near where the Reverend triggered the secret passage.  Once he finds the catch, he looks up at the others.

Keef, cast your magical armor if you see fit.  Once we get in there, be ready to enchant Maeve's weapon.  We're going in as soon as everyone is ready.
Zuriel Silendril
player, 710 posts
Flamebringer
House Silendril
Mon 20 Jan 2014
at 17:48
  • msg #482

Re: The Game: Chapter 06

Zuriel draws his sword and shoulders his shield. "I think," he says deliberately, "that we have sufficient probable cause to delay the paperwork on this one..."

Justice is coming for you, Simon.
Maeve Hassan
player, 488 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 20 Jan 2014
at 17:51
  • msg #483

Re: The Game: Chapter 06

Ah, excellent, you found the hidden passage.  Let's take care of this without further delay.
Lyriel Vesper
player, 232 posts
To Heal is Divine
House Vesper
Mon 20 Jan 2014
at 17:51
  • msg #484

Re: The Game: Chapter 06

Lyriel surveys the carnage, green eyes glinting dangerously. Let's go. Time to make Simon pay for his sins.
Zuriel Silendril
player, 711 posts
Flamebringer
House Silendril
Mon 20 Jan 2014
at 20:42
  • msg #485

Re: The Game: Chapter 06

Zuriel passes the chalice around whomever wishes to take a quick sip.

[OOC: Wisdom up folks!]
Maeve Hassan
player, 489 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 20 Jan 2014
at 20:43
  • msg #486

Re: The Game: Chapter 06

Maeve takes a drink of whatever happens to be in the chalice.
Boreas Highwind
player, 518 posts
Eye for an Eye
Mon 20 Jan 2014
at 20:44
  • msg #487

Re: The Game: Chapter 06

Boreas takes a long swig.

[OOC]Let's assume everyone does unless someone explicitly says they don't want to.[/OOC]
Keef
player, 400 posts
Hero in training
Tue 21 Jan 2014
at 02:05
  • msg #488

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 487):

Keef draws Flametongue and holds Longshank in the other hand.  He mutters a few words of power and tiny red sparkles wash from his hands over his entire body, lingering just.

[Private to GM: Mage Armor]

Keef sniffs at the proffered chalice and drinks if it doesn't smell alcoholic.

Chubbs, having surveyed the horrific scene, issues a low grumbled croak.  In one note he makes plain that, while the loss of human life is terribly insignificant, he still disapproves.
This message was last edited by the player at 02:06, Tue 21 Jan 2014.
DM
GM, 807 posts
Narrator
Destroyer of Worlds
Tue 21 Jan 2014
at 02:34
  • msg #489

Re: The Game: Chapter 06

In reply to Keef (msg # 488):

The P.A.R.T.Y. prepares itself, then allows Boreas to activate the altar's hidden mechanism.  A grinding sound follows, and an opening appears at the base of the altar that seems to extend straight down into the darkness.  There is no ladder or rope or anything of the sort, and the darkness below is supernaturally dark -- impossible to see through.
Zuriel Silendril
player, 712 posts
Flamebringer
House Silendril
Tue 21 Jan 2014
at 03:08
  • msg #490

Re: The Game: Chapter 06

"Boreas, let's get that rope tied off. I think we'll need it." Zuriel drops a piece of rubble into the darkness, listening for a clatter.
Maeve Hassan
player, 490 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 21 Jan 2014
at 03:14
  • msg #491

Re: The Game: Chapter 06

Maeve lights the coldfire torch and secures it to her belt to allow both hands free for the descent.

Whenever you're ready, gentlemen.

[OOC: I don't think that either Zuriel or Lyriel ended up lighting the torch when they were in the cellar with Ellie, so that should leave us with three "charges."  Let me know if that's not right.]
Boreas Highwind
player, 519 posts
Eye for an Eye
Tue 21 Jan 2014
at 04:05
  • msg #492

Re: The Game: Chapter 06

Boreas takes one of the permanent candles from the altar for use as a light source.  He secures his rope somewhere sturdy, then drops it into the hole.

Zuriel, get ready to turn on the lights at the first sign of trouble.

Boreas starts down the hole, climbing along the walls a little way down.
Zuriel Silendril
player, 713 posts
Flamebringer
House Silendril
Tue 21 Jan 2014
at 04:57
  • msg #493

Re: The Game: Chapter 06

Zuriel checks his rope before beginning the descent himself. "We'll need to rely on the torch and sunrods for now, Boreas. I don't think I can channel any more light before I rest for a bit. It...takes a lot out of me."
Lyriel Vesper
player, 233 posts
To Heal is Divine
House Vesper
Tue 21 Jan 2014
at 05:16
  • msg #494

Re: The Game: Chapter 06

Lyriel focuses a moment before attaching the rope. Her traveling cloak becomes a brilliant suit of dark-green plate armor. The metal plates are inscribed with intricate silver filigree in a vine and leaf motif, culminating on the breastplate in an amethyst rose inscribed within emerald flames.

Satisfied that her armor was suitably menacing, she finishing attaching the rope, but not before catching an exceedingly jealous look from Zuriel. She smiles radiantly down at him as he descends, and tosses in a wink for good measure.

Why Zuriel, it's not *my* fault the Flame's armorsmith has the aesthetic sense of a rather unimaginative minotaur. Armor should be functional *and* impressive to look at, don't you agree?
This message was last edited by the player at 05:16, Tue 21 Jan 2014.
Maeve Hassan
player, 491 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 21 Jan 2014
at 12:51
  • msg #495

Re: The Game: Chapter 06

Maeve rolls her eyes at her companions' banter, a now almost constant facial expression.  Somewhere in the back of her mind, she can hear her father telling her that her face will become stuck like that.

Actually Lyriel, I've known some very fine minotaur armorsmiths in my day.
Keef
player, 402 posts
Hero in training
Tue 21 Jan 2014
at 13:45
  • msg #496

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 495):

Keef's eyes go wide.  He makes a mental note to ask Maeve about these Minotaur smiths she knows.

However, he focuses on the task at hand and climbs quickly, though not expertly, down the rope.
DM
GM, 808 posts
Narrator
Destroyer of Worlds
Tue 21 Jan 2014
at 14:25
  • msg #497

Re: The Game: Chapter 06

In reply to Keef (msg # 496):

The chamber beneath the altar is so small that the P.A.R.T.Y. fills it entirely.  The order in which you descend is the order in which you are currently situated, as there is no way to maneuver at all without going back up.

Chamber is, perhaps, the wrong word.  You are in more of a dusty tunnel, which extends both north and south from you current location.  The supernatural darkness continues to press in on you, dimming the torch's light and making it very difficult for even the keenest eyes to see.
Zuriel Silendril
player, 714 posts
Flamebringer
House Silendril
Tue 21 Jan 2014
at 14:59
  • msg #498

Re: The Game: Chapter 06

"Well, based on the marching order we've found ourselves in, I say north."
Maeve Hassan
player, 492 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 21 Jan 2014
at 15:05
  • msg #499

Re: The Game: Chapter 06

Alright.  North it is then.  But you two, Maeve says, locking eyes with Boreas and Zuriel, help me keep an eye out for traps.  I'm rubbish at seeing them in the dark.
Keef
player, 403 posts
Hero in training
Tue 21 Jan 2014
at 15:08
  • msg #500

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 499):

Chubbs laughs at Maeve's human-ness.  It echoes hollowly.
Maeve Hassan
player, 493 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 21 Jan 2014
at 15:10
  • msg #501

Re: The Game: Chapter 06

Fine, Chubbs, Maeve grouses, not understanding the toad but getting the gist of the derisive laugh-croak.  If you're so good at underground navigation, why don't you come up here and do so yourself?

Muttering about the insolence of toads, Maeve cautiously sets off down the tunnel, the rest of the PARTY in tow.
DM
GM, 810 posts
Narrator
Destroyer of Worlds
Tue 21 Jan 2014
at 15:37
  • msg #502

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 498):

The P.A.R.T.Y., ordered Maeve, Boreas, Zuriel, Lyriel, Keef from north to south, strikes off toward the north, marching for a few minutes before the stifling tunnel grows into a slightly larger chamber.  The earthen walls closing in on either side expand slightly, but it's still a tight fit.

Though the darkness continues to reign supreme over your senses, once the P.A.R.T.Y. has fully entered the chamber, the rustling rattle of bone and the scraping of something sharp against the rough stone floors or walls is unmistakable.

Without further warning, the supernatural darkness fades, replaced by the everyday darkness the your lit torch knows how to handle.  The shadows peel back to reveal an unnatural collection of the shambling dead: bloated corpses and brittle bones, animated into a grotesque semblance of life.

For those among the P.A.R.T.Y. who have encountered such things before, it is clear that you're facing an assortment of zombies and skeletons.  None of them are armed, but they seem dangerous nonetheless.

~~ Disposition ~~

The P.A.R.T.Y. is standing in an empty 5x3 room.  Well, empty save for the grasping hands of the ravenous undead.  The P.A.R.T.Y. is lined up in walking order, and the undead began around the perimeter of the room.  They spring to life in tandem with the fading shadows, leaving you to scramble to defend yourselves.  They are adjacent to you on either side.  The only open hexes are immediately in front of Maeve, and immediately behind Keef.

See here for more information: https://docs.google.com/spread...m04VTF6N2Y4U3c#gid=0

~~ Initiative ~~
Enemies
Keef
Boreas
Maeve
Zuriel
Lyriel

The undead attack in tandem with the fading darkness, lashing out at each of you from either side simultaneously. Each of you is flanked by a skeleton and a zombie, which attacks simultaneously.

[Attacks on Maeve: 24, 12]
[Attacks on Boreas: 15, 21]
[Attacks on Zuriel: 22, 21]
[Attacks of Lyriel: 14, 14]
[Attacks of Keef: 26, 14]


Maeve, Zuriel, and Keef are each struck once by a skeleton, the boney fingers digging into whatever flesh they can find and burning with an unnatural cold.

[Damage (Maeve): 11]
[Damage (Zuriel): 12]
[Damage (Keef): 12]


Boreas and Zuriel are struck once each by the flailing zombies, as well.

[Damage (Boreas): 6]
[Damage (Zuriel): 7]


Surprised, angry, and a little hurt, the P.A.R.T.Y. readies their weapons for the perfect retort.
This message was last edited by the GM at 17:03, Tue 21 Jan 2014.
Keef
player, 405 posts
Hero in training
Tue 21 Jan 2014
at 16:36
  • msg #503

Re: The Game: Chapter 06

In reply to DM (msg # 502):

Keef looks for some way to move around Lyriel toward Zuriel and Maeve, but it's too tight.

He waves one hand absently at a skeleton, and tiny sparks shoot from his fingertips.

OW!

Keef takes a single 5-foot step back into the tunnel and flexes his injured fingers.

He continues to look for a way around the obstacles.

If all of you could... duck... or maybe turn intangible for a moment...

A little ways back, Chubbs attacks a spider and eats it.
Boreas Highwind
player, 523 posts
Eye for an Eye
Tue 21 Jan 2014
at 16:38
  • msg #504

Re: The Game: Chapter 06

Boreas delays until he has an open path, or until the others have gone, whichever is first.
Maeve Hassan
player, 495 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 21 Jan 2014
at 16:55
  • msg #505

Re: The Game: Chapter 06

Maeve winces as the skeleton's claws dig into her flesh.

Oh. . . .you fuckers will regret that.

She attacks the skeleton next to her, the weapon clattering as it slashes at bone.

[Power attack at -2: 28]

[Damage: 14]

Encouraged by her success, she slashes at the zombie adjacent to her.

[Power attack at -2, plus -5 for second attack: 22]

[Damage: 16]
This message was last edited by the player at 16:57, Tue 21 Jan 2014.
Zuriel Silendril
player, 717 posts
Flamebringer
House Silendril
Tue 21 Jan 2014
at 18:06
  • msg #506

Re: The Game: Chapter 06

Zuriel reels from the blows, hissing more in surprise than pain. Without skipping a beat though, he draws upon his divine might. His holy symbol of Tassada flashes white.

[Turn Undead: Max HD turntable =1, HD turned = 12]

The skeletons seem unaffected, but the zombies crumple, as if marionettes with their stings cut. Their mouths open in silent screams, and from their mouths and eyes holy white fire pours, matching the flash of Zuriel's symbol.
Boreas Highwind
player, 525 posts
Eye for an Eye
Tue 21 Jan 2014
at 18:15
  • msg #507

Re: The Game: Chapter 06

Boreas attempts to roll away from the skeleton nearest him, but his foot catches on a stray rock and he stumbles backwards.  He finds his footing at the other entrance to the room.

[Tumble 14: Provoked attack of opportunity. Note: Boreas has +4 AC against attacks of opportunity provoked by moving]

He takes aim and fires a blast at the weakened skeleton, but the shot goes wild, striking a wall with a green flash.

[Ranged Touch 10]
This message was lightly edited by the player at 18:26, Tue 21 Jan 2014.
Lyriel Vesper
player, 234 posts
To Heal is Divine
House Vesper
Tue 21 Jan 2014
at 18:24
  • msg #508

Re: The Game: Chapter 06

Lyriel replicates Zuriel's actions, pouring emerald energy through her own holy symbol.

[Turn Undead: 17 HD of skeletons turned, but not destroyed because of level drain :-( ]

Emerald light glows in the skeleton's hollow eye sockets, and they immediately begin cowering from Lyriel, moving as far away from her in the room as they can.
DM
GM, 813 posts
Narrator
Destroyer of Worlds
Tue 21 Jan 2014
at 18:44
  • msg #509

Re: The Game: Chapter 06

As Zuriel's light penetrates the room, the zombies shriek and collapse on themselves.  As the red pinpricks of light are extinguished from their eyes, each emits a destructive blast that engulfs every P.A.R.T.Y. member within a 10-foot burst with negative energy.

[Northmost Explosion (Maeve, Boreas): 6]
[Next One: (Maeve, Boreas, Zuriel): 2]
[Next One: (Boreas, Zuriel, Lyriel): 2]
[Next One: (Zuriel, Lyriel, Keef): 3]
[Southernmost One: (Lyriel, Keef): 1]


The nearby skeletons seem bolstered upon impact, then immediately flee northward as quickly as possible in response to being Turned by Lyriel's magic.

The attacks of opportunity they sustain doing so, however, are crippling, and none make it to the northern exit intact.

As they fall, the skeletons unleash explosions of their own.

[Northmost Explosion (Maeve, Boreas): 5]
[Next One: (Maeve, Boreas, Zuriel): 3]
[Next One: (Boreas, Zuriel, Lyriel): 2]
[Next One: (Zuriel, Lyriel, Keef): 2]
[Southernmost One: (Lyriel, Keef): 2]


~~ End Combat -- Result Summary ~~

Keef Damage: 20
Boreas Damage: 24
Maeve Damage: 27
Zuriel Damage: 37
Lyriel Damage: 12

The passage narrows once more to the north, forcing the P.A.R.T.Y. to resume a single-file formation.  Happily, the supernatural darkness does not return, and you are able to more fully see your environment from here on out.
This message was last edited by the GM at 19:56, Tue 21 Jan 2014.
Boreas Highwind
player, 529 posts
Eye for an Eye
Tue 21 Jan 2014
at 19:59
  • msg #510

Re: The Game: Chapter 06

We'd better... *pant*... heal up before moving on, Boreas says, staggering from his wounds.  We'll have to be more careful.

Boreas will move on with the rest of the PARTY once our healers have finished their work.
Lyriel Vesper
player, 235 posts
To Heal is Divine
House Vesper
Tue 21 Jan 2014
at 20:17
  • msg #511

Re: The Game: Chapter 06

Lyriel gasps in pain as she is subjected to multiple blasts of negative energy. Once the explosions subside, she sets about healing the party, starting on Keef and Zuriel, who look close to dropping, before moving on to Maeve, Boreas, and finally herself.

[Heal ALL the party! Total healing done listed below: ]

Keef:  22
Zuriel: 33
Maeve: 23
Boreas: 16
Self: 12

Once she finishes, she sags agains the wall, trembling from having channeled so much raw divine power in such a short time. Let's...not...do that...again.
Boreas Highwind
player, 530 posts
Eye for an Eye
Tue 21 Jan 2014
at 20:19
  • msg #512

Re: The Game: Chapter 06

Boreas manages a smile as many of his wounds knit themselves together.

Well, if things get too hairy in the next fight, you've always got that vial.
Keef
player, 412 posts
Hero in training
Tue 21 Jan 2014
at 20:23
  • msg #513

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 512):

Next time... cough... have them stand in a group and I'll... do something more...also.... thank you Lyriel.
This message was last edited by the player at 20:23, Tue 21 Jan 2014.
Zuriel Silendril
player, 720 posts
Flamebringer
House Silendril
Tue 21 Jan 2014
at 20:24
  • msg #514

Re: The Game: Chapter 06

Zuriel stands up, looking at his tattered tabard in dismay. "Gods DAMN it! That was a fresh one." Zuriel takes up a position at the head of the column after helping Lyriel to her feet and steadying her.

"Come on. Let's end this."
Maeve Hassan
player, 497 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 21 Jan 2014
at 20:28
  • msg #515

Re: The Game: Chapter 06

Zuriel, once we reach Ikuabai you can buy all the tabards you want.  Silk ones, even.

But yes, let's go.  There's no way those explosions went unnoticed.
Lyriel Vesper
player, 236 posts
To Heal is Divine
House Vesper
Tue 21 Jan 2014
at 20:29
  • msg #516

Re: The Game: Chapter 06

Lyriel takes Zuriel's hand, and as she rises, channels some minor healing into clearing the rest of his wounds. [Cure Minor Wounds x 4]

Yes. She narrows her eyes. Simon must pay for what he's done.

[OOC: I have Detect magic and Hold Person left]
This message was last edited by the player at 20:32, Tue 21 Jan 2014.
DM
GM, 815 posts
Narrator
Destroyer of Worlds
Tue 21 Jan 2014
at 22:02
  • msg #517

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 516):

The P.A.R.T.Y. continues to travel through the passage until it comes to an abrupt stop at a sturdy wooden door.  The door isn't locked, but it is closed, and written on a plaque above the door is a single word that gives you pause: Morgue.
Zuriel Silendril
player, 721 posts
Flamebringer
House Silendril
Tue 21 Jan 2014
at 22:17
  • msg #518

Re: The Game: Chapter 06

"Seems like the morgue would be a likely place to find a cleric of Darilen. Let's go."

Zuriel opens the door, fully expecting a horde of undead to greet him.
Maeve Hassan
player, 498 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 21 Jan 2014
at 22:25
  • msg #519

Re: The Game: Chapter 06

Had to be the morgue.  Couldn't have been, I don't know: the bakery.  Or the bathhouse.

Maeve follows Zuriel into the morgue.
DM
GM, 816 posts
Narrator
Destroyer of Worlds
Tue 21 Jan 2014
at 22:29
  • msg #520

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 519):

The morgue is actually mercifully empty, much to your collective relief.

There are dozens of shelves clearly meant to hold bodies built into the walls, but there are no actual bodies to be seen.  At least, no intact bodies.  Several corpses have been left on the shelves, but they are each missing major body parts, such as arms, legs, head, or torso.  No body is completely mutilated in this way, but none have escaped some sort of structural damage, either.

There are no obvious exists beyond the door through which you entered.
Zuriel Silendril
player, 722 posts
Flamebringer
House Silendril
Tue 21 Jan 2014
at 22:46
  • msg #521

Re: The Game: Chapter 06

Zuriel looks around the morgue, conducting as a quick search of the room.

[Perception: 14]

"If I had to guess, I would say that our dear friend Simon experimented with his abominations here. Rachel mentioned being attacked by undead that seemed like they were stitched together from multiple bodies. I think we just found the source."

He frowns, as the obvious conclusion dawns on him. "Which of course means that we have yet to face Simon's pet creations. Splendid. Let's give this place a once over for anything useful and then head back quickly. I'd rather Simon didn't have extra time to prepare any more surprises for us."
Lyriel Vesper
player, 237 posts
To Heal is Divine
House Vesper
Tue 21 Jan 2014
at 22:49
  • msg #522

Re: The Game: Chapter 06

Lyriel gags slightly at the sights before her. What kind of monster does...that...to the dead?

We have our burial rites for a reason. This is...barbaric.

The cleric nevertheless joins Zuriel in searching the room for clues.

[Perception 16]
Maeve Hassan
player, 499 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 21 Jan 2014
at 22:54
  • msg #523

Re: The Game: Chapter 06

Blast, you're right Zuriel.  Some sort of. . . necromancy golems maybe?

[Perception: 16]

At any rate, I don't think there's anything to be seen here.  Let's go back the way we came.
Boreas Highwind
player, 533 posts
Eye for an Eye
Tue 21 Jan 2014
at 22:54
  • msg #524

Re: The Game: Chapter 06

Boreas joins the others in searching the room.

[Perception 25]
Maeve Hassan
player, 500 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 22 Jan 2014
at 03:05
  • msg #525

Re: The Game: Chapter 06

As she looks over the horrific scene in front of her, Maeve tries to think strategically about the upcoming confrontation, much as her father would have done. She wishes very much that she had inherited his genius for military planning. As it was though, he always beat her in chess.

He'll undoubtedly go for you first, she says, indicating Zuriel.  I think we can tell from his correspondence that he has his eye on you for a particular reason.  What that might be, I don't know.  And I am sure that Lyriel will be at risk as well.  Her link to Tassada and to you is strong.

Maeve squares her shoulders.

He doesn't seem overly concerned about the rest of us, which might work to our advantage.  I will do my best to protect you both.
Zuriel Silendril
player, 723 posts
Flamebringer
House Silendril
Wed 22 Jan 2014
at 04:14
  • msg #526

Re: The Game: Chapter 06

Zuriel nods, mind running through possible scenarios. "We don't want to get stuck in another close-quarters situation again. I hate not having room to maneuver." Most of Zuriel's training was in small scale skirmishes on horseback with open ground, one-on-one fighting, and theoretical large army deployments and tactics. Nothing along the lines of 'explosive undead in close quarters.' Whatever Simon had in store for them, adaptability would be key.

"We need to be able to avoid those explosions in the future. Or at the very least, minimize the number of us caught in the blast." The paladin thinks to what he knows of fighting in battle formation with polearms. "Maeve, when we go back down the corridor, I will lead, but I want you right behind me. If anything comes up the corridor at us, I'll be able to get in close and you should be able to support from over my shoulder, but only one of them should be able to attack me at a given time. And be on the lookout for sudden changes in tunnel width."

He looks around at the desecrated corpses around him. "And who knows what we'll end up facing. If he's managed to cobble together working bodies instead of raising them with divine magic directly, our usual ability to deal with undead might be hampered. We'll have to resort to more conventional mean." At this he smiles and pats the pommel of his longsword.

[Private to Maeve Hassan: Zuriel lowers his voice, shooting a glance over to Lyriel to ensure she was out of earshot. "And I appreciate your concern, but I can hold my own. I'm far more worried about Lyriel. She's exhausted from Ellie's spirit, and channeling that much energy just now took a lot out of her. If things go...poorly...promise me you'll get her and the others to safety."]
This message was last edited by the player at 04:17, Wed 22 Jan 2014.
Maeve Hassan
player, 501 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 22 Jan 2014
at 12:56
  • msg #527

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 526):

Maeve shrugs.

It's as good a plan as any.  I'm not sure what to expect, but I think this should prepare us for several possibilities.

She falls in line behind Zuriel as the P.A.R.T.Y prepares to move back the way they came [assuming there is nothing of note in the morgue.]

[Private to Zuriel Silendril: That's all very noble, but don't think for an instant that you're going to be a martyr and stay behind while we run.  Lyriel would never forgive me for that.]
Zuriel Silendril
player, 724 posts
Flamebringer
House Silendril
Wed 22 Jan 2014
at 14:40
  • msg #528

Re: The Game: Chapter 06

Zuriel glances around the room again as he prepares to depart, but notices Boreas still searching intently. "Find anything Boreas?"

[Private to Maeve Hassan: Zuriel gives a low chuckle. "I'm not talking about martyrdom. I have no intention of dying in some backwater village to a cut rate Cult of the Damned wannabe priest with a god complex. But if we have to make a fighting retreat, this corridor will give us better odds, especially if I'm bringing up the rear. Not that I think we're going to be running from any thing today, but...it's always good to have a fallback plan, so to speak."]
This message was last edited by the player at 14:41, Wed 22 Jan 2014.
DM
GM, 817 posts
Narrator
Destroyer of Worlds
Wed 22 Jan 2014
at 14:54
  • msg #529

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 528):

Though the P.A.R.T.Y. searches diligently, there is nothing further to be found in the morgue.  They line up as indicated: Zuriel, Maeve, Lyriel, Keef, and Boreas.
This message was last edited by the GM at 15:19, Wed 22 Jan 2014.
DM
GM, 818 posts
Narrator
Destroyer of Worlds
Wed 22 Jan 2014
at 15:17
  • msg #530

Re: The Game: Chapter 06

In reply to DM (msg # 529):

The P.A.R.T.Y. gathers itself and heads southward, back through the tunnels toward the place at which they entered.  The passage continues in much the same way to the south, and so the P.A.R.T.Y. continues to follow the narrow, twisting trail until the world is once again plunged into supernatural darkness.  Wary now, the P.A.R.T.Y. comes to an immediate stop.

The walls have not widened, nor can any sound be heard except your own breathing.  The stench of dust, dirt, sweat, and blood mingles through the air, but this is nothing new.
This message was last edited by the GM at 15:22, Wed 22 Jan 2014.
Zuriel Silendril
player, 725 posts
Flamebringer
House Silendril
Wed 22 Jan 2014
at 15:23
  • msg #531

Re: The Game: Chapter 06

Zuriel puts a hand to the left wall to ensure it doesn't widen unexpectedly into another ambush. "Let's press on, but carefully. Boreas, let us know if you see anything unusual. As best you can, anyway. Maeve, keep a hand on the right wall if you would please. I've got the left."
This message was last edited by the player at 15:23, Wed 22 Jan 2014.
Maeve Hassan
player, 502 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 22 Jan 2014
at 15:25
  • msg #532

Re: The Game: Chapter 06

Noted.  Let's move on.

Maeve wonders why all villains have to lead the gallant heroes on a wild-goose chase before making their presence known.
DM
GM, 819 posts
Narrator
Destroyer of Worlds
Wed 22 Jan 2014
at 15:42
  • msg #533

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 532):

The P.A.R.T.Y. moves on, carefully touching the sides of the wall, when the tunnel's floor crumbles beneath Zuriel's feet.  Despite the supernatural darkness blinding him, the paladin lurches backward, crashing to Maeve with an impact that staggers every member of the group into an impromptu halt.

[Reflex (Zuriel): 19]

Nudging a foot carefully forward, Zuriel feels nothing but air, as if the way is obstructed by a large hole.
This message was last edited by the GM at 15:42, Wed 22 Jan 2014.
Zuriel Silendril
player, 726 posts
Flamebringer
House Silendril
Wed 22 Jan 2014
at 15:46
  • msg #534

Re: The Game: Chapter 06

Zuriel sighs. "This is getting tiresome, Simon," he calls out. He feels around for the edges of the hole, wondering if it could be simply skirted around.
DM
GM, 820 posts
Narrator
Destroyer of Worlds
Wed 22 Jan 2014
at 15:48
  • msg #535

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 534):

Some poking and prodding reveal that the hole is deeper than Maeve's polearm can reach, and takes up the entire width of the passage.  It is not, however, longer than Maeve's polearm, which means the hole is somewhere between 5 and 10 feet across.

Jumping is an option, but the ceiling can't be more than 7 feet tall, which means hitting your head on a good leap could be a concern for the taller members of the P.A.R.T.Y.
This message was last edited by the GM at 15:49, Wed 22 Jan 2014.
Boreas Highwind
player, 534 posts
Eye for an Eye
Wed 22 Jan 2014
at 15:55
  • msg #536

Re: The Game: Chapter 06

Boreas finds a piece of stone and drops it down the hole, listening for depth.
DM
GM, 821 posts
Narrator
Destroyer of Worlds
Wed 22 Jan 2014
at 15:58
  • msg #537

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 536):

If the rock makes a sound upon impact at the bottom of the hole, it is so faint that it cannot be heard by the P.A.R.T.Y. standing above it.
Boreas Highwind
player, 535 posts
Eye for an Eye
Wed 22 Jan 2014
at 16:02
  • msg #538

Re: The Game: Chapter 06

Boreas takes out a rope and grappling hook.  He hands one end to Zuriel, then carefully climbs across the walls and ceiling to reach the other side.  He digs the grappling hook into the most secure place he can find.  If he finds one, he calls out:

Zuriel, hold the other end.  Maybe Maeve too.  Everyone jump across, holding the rope for added safety.  Careful of the ceiling.  Jump to the sound of my voice.

[OOC]Boreas will aid anyone who misses the jump.[/OOC]
Zuriel Silendril
player, 727 posts
Flamebringer
House Silendril
Wed 22 Jan 2014
at 16:23
  • msg #539

Re: The Game: Chapter 06

Zuriel loops the rope around himself, given the slack end to Maeve, checks his helmet, takes a deep breath, and jumps across.

[Athletics: 11 - success]

He scrambles to the other end, heart hammering in his chest. He turns around, serving as another anchor point to help people jump.
Lyriel Vesper
player, 238 posts
To Heal is Divine
House Vesper
Wed 22 Jan 2014
at 16:33
  • msg #540

Re: The Game: Chapter 06

Lyriel puts up her shield, takes hold of the rope, and dashes across.

[Athletics 17 - success]

She deftly lands and comes crashing to a halt against Zuriel. [Private to Zuriel Silendril: She lands quite nimbly and gracefully, and you get the impression that she didn't really try all that hard to stop herself from crashing into you.] Once across, she also takes hold of the rope to help others cross.
Maeve Hassan
player, 503 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 22 Jan 2014
at 17:22
  • msg #541

Re: The Game: Chapter 06

Maeve goes next, aiming for the sound of her companions' voices and landing lightly on the other side of the chasm.

[Athletics: 19- success]
Keef
player, 415 posts
Hero in training
Wed 22 Jan 2014
at 18:22
  • msg #542

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 541):

Keef ties the rope securely around himself, then gets a good sprint going and a run, complete with hooting yell (Athletics: 13 - success?)
DM
GM, 823 posts
Narrator
Destroyer of Worlds
Wed 22 Jan 2014
at 19:34
  • msg #543

Re: The Game: Chapter 06

In reply to Keef (msg # 542):

The P.A.R.T.Y. carefully crosses the chasm, then continues on its way down the suffocating passageway as it snakes this way and that through what smells and feels like deep, rich soil.

Zuriel leads the way, eventually stopping when he reaches a wall directly in his path.  Groping blindly in the supernatural darkness, he eventually deduces that the wall is, in fact, a wooden door.

Frustratingly, it is both closed and locked.
This message was last edited by the GM at 19:41, Wed 22 Jan 2014.
Boreas Highwind
player, 536 posts
Eye for an Eye
Wed 22 Jan 2014
at 19:41
  • msg #544

Re: The Game: Chapter 06

Boreas scans the door with his eye.  Though the beam is invisible in the darkness, he will see any magical auras if they are present.

If the door is nonmagical, he will begin to search it for traps and a lock mechanism.  If the door is safe, he will press an ear to it and listen.

[Perception 25]
DM
GM, 824 posts
Narrator
Destroyer of Worlds
Wed 22 Jan 2014
at 19:45
  • msg #545

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 544):

The door seems safe enough, and is free from magical auras.  Boreas moves from the rear of the P.A.R.T.Y. to take the fore, then presses his ear to the smooth grain of the door.

[Private to Boreas Highwind: In the stillness, you can hear the aimless plodding of heavy footfalls.]
Boreas Highwind
player, 537 posts
Eye for an Eye
Wed 22 Jan 2014
at 19:47
  • msg #546

Re: The Game: Chapter 06

In reply to DM (msg # 545):

In a hushed tone, Boreas addresses the party:

Something is on the other side.  Something big, most likely.  The door is safe enough, though.  Let's get ready for a fight.  Then, I'll shatter the lock.
Zuriel Silendril
player, 728 posts
Flamebringer
House Silendril
Wed 22 Jan 2014
at 19:53
  • msg #547

Re: The Game: Chapter 06

Zuriel nods at Boreas, drawing his sword and shield and taking point. "Do it."
Maeve Hassan
player, 504 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 22 Jan 2014
at 19:54
  • msg #548

Re: The Game: Chapter 06

We're as ready as we'll ever be, and it's not as though we're unexpected visitors.  Do it now, before we lose our nerve.

Maeve turns to Lyriel (or about where she thinks Lyriel might be standing.)

Lyriel, might not be a terrible time to drink that vial.
This message was last edited by the player at 19:55, Wed 22 Jan 2014.
Boreas Highwind
player, 538 posts
Eye for an Eye
Wed 22 Jan 2014
at 19:56
  • msg #549

Re: The Game: Chapter 06

Boreas finds the lock with his fingertips, and when he finds it, he and Zuriel back away from the door.

Chwalu haearn!

With a loud crack, the lock shatters into hundreds of tiny pieces, clearing Zuriel to, as they say, kick in the door.
Zuriel Silendril
player, 729 posts
Flamebringer
House Silendril
Wed 22 Jan 2014
at 19:59
  • msg #550

Re: The Game: Chapter 06

Zuriel shoulders the door aside with his shield, advancing to confront whatever lies behind it.
DM
GM, 826 posts
Narrator
Destroyer of Worlds
Wed 22 Jan 2014
at 20:18
  • msg #551

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 550):

Zuriel blasts through the door with all the nimbleness and grace of an enraged wildebeest.  The supernatural darkness does not seem to spill into the room, allowing the torch to do its job properly the moment it crosses the threshold.

As the shadows peel back, the room comes into focus with disturbing clarity: a circular room with a diameter of 30 feet.  The chamber boasts smooth earthen floors and walls, and a 10-foot ceiling of packed earth.

Directly opposite from the door through which you entered is another closed wooden door, but your attention is quickly drawn toward a more pressing concern: a Large abomination that seems to be stitched together from at least six different corpses.  Embedded into the front of its chest is a crude metal plate, upon which is scratched the word "GORT".

The monster unleashes a horrible moan, and thrashes aimlessly at the air with two arms of different sizes and complexions.

~~ Initiative ~~
Keef
Zuriel
Enemy
Boreas
Lyriel
Maeve
This message was last edited by the GM at 20:18, Wed 22 Jan 2014.
Keef
player, 416 posts
Hero in training
Wed 22 Jan 2014
at 20:49
  • msg #552

Re: The Game: Chapter 06

In reply to DM (msg # 551):

Just before Zuriel slams into the door, Keef snakes his hand around and taps Maeve gently on the back.  Red lightening flares from his fingers and spreads over the warrior's body, filling her with arcane strength.

[Private to GM: Bull's Strength]

[Private to Maeve Hassan: Bull's Strength]

As soon as the monstrosity appears, Zeef smiles confidently.

Hmmmm, a BIG one eh?

Keef jumps up in the air so that he can point splayed fingers at the beast over his companion's heads.  As he mutters, violent sparks of energy jump from his hand and strike him in the face.

Ow! Damn!

Keef dances around in pain, clutching his singed face.
This message was last edited by the player at 20:55, Wed 22 Jan 2014.
Zuriel Silendril
player, 730 posts
Flamebringer
House Silendril
Wed 22 Jan 2014
at 20:54
  • msg #553

Re: The Game: Chapter 06

Zuriel circles around the abomination warily, before closing for a guarded attack.

[Attack: 6, Crit Fail. Reflex save vs. fumble = success]

[Combat Expertise: 5]

As he closes, a soft spot in the door causes the paladin to stumble, throwing his slash off. He recovers quickly, however, and resumes a defensive posture next to Gort, leaving space available for Maeve to flank on the other side.
DM
GM, 827 posts
Narrator
Destroyer of Worlds
Wed 22 Jan 2014
at 22:50
  • msg #554

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 553):

Gort continues to moan softly, his eyes glowing with an unnatural blue light as he surveys the P.A.R.T.Y.

Lacking an understanding of who or what might constitute the biggest threat, given the relative incompetance thus displayed by our dashing heroes, he settles for the nearest target: Zuriel.

[Attack: 19, 11]
[Private to GM: [Berserk? (1%): No]]

He flails his enormous fists at the paladin, but his target's shield and defensive posturing prove a success barrier against what could have been a pair of staggering blows.
This message was lightly edited by the GM at 23:12, Wed 22 Jan 2014.
Boreas Highwind
player, 539 posts
Eye for an Eye
Thu 23 Jan 2014
at 01:55
  • msg #555

Re: The Game: Chapter 06

Boreas circles the room, staying along the wall.  He stops just short of the far entrance, taking aim with the ring.

[OOC]Ready action to ring of the ram on the golem if he disengages.[/OOC]
Lyriel Vesper
player, 239 posts
To Heal is Divine
House Vesper
Thu 23 Jan 2014
at 02:06
  • msg #556

Re: The Game: Chapter 06

Lyriel skirts Gort's reach, circling around to Boreas. At the extreme edge of her range, she extends her hands. A brilliant fan of emerald flames shoots from her fingers, lilac in hottest part of the jets, searing the abomination.

[Casting: Burning Hands]

[9 damage]
This message was last edited by the player at 02:09, Thu 23 Jan 2014.
Maeve Hassan
player, 507 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 23 Jan 2014
at 02:19
  • msg #557

Re: The Game: Chapter 06

Maeve winces in solidarity as Gort swings his might fists at Zuriel, breathing a sigh of relief when the paladin emerges from the onslaught unscathed.  The monstrosity is still turned in the direction of the paladin, and Maeve vaguely recalls some advice her father once gave her:

Never attack a foe when his back is turned, Maeve. It does little credit to you and shows little honor to him.

Maeve figures that her father's advice probably did not apply to giant undead abomination. . . .things.

The young warrior darts forward; her attack is calculated, but Keef's spell helps her to strike with more force than might otherwise be expected.

[OOC: Attacking with a -4 power attack, +2 from bull strength, +2 for flank.  So everything cancels out.]

[Attack: 30]

[Damage: 25]
Zuriel Silendril
player, 733 posts
Flamebringer
House Silendril
Thu 23 Jan 2014
at 03:01
  • msg #558

Re: The Game: Chapter 06

Zuriel looks around at the situation unfolding, trying to think rationally despite the monstrous abomination in his face. Seeing Maeve deal a horrendous blow that did remarkably little to stop the creature, he begins to question to wisdom of a battle of attrition.

"Boreas! Get that door open! Let's deal with this thing later; he isn't going anywhere. We have an evil preacher to catch!"
This message was last edited by the player at 03:01, Thu 23 Jan 2014.
DM
GM, 828 posts
Narrator
Destroyer of Worlds
Thu 23 Jan 2014
at 03:59
  • msg #559

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 558):

The emerald flames of Tassada lap at Gort's dry, decaying flesh hungrily, leaving angry black welts that seem to cause the abomination considerable pain.  Though it continues to thrash about wildly, it does so a touch less erratically -- calculating its movements more slowly.

Still, Zuriel's assessment is largely accurate: Gort is far from defeated.

~~ Initiative ~~
Keef
Zuriel
Gort (Burnt 7 (-1AC), Damage: 24)
Boreas (Readied action)
Lyriel
Maeve
This message was last edited by the GM at 13:57, Thu 23 Jan 2014.
Boreas Highwind
player, 541 posts
Eye for an Eye
Thu 23 Jan 2014
at 04:09
  • msg #560

Re: The Game: Chapter 06

Boreas checks the door.  If it's similar to the other one, he invokes his words of power, shattering the lock.
Keef
player, 418 posts
Hero in training
Thu 23 Jan 2014
at 12:37
  • msg #561

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 560):

Keef takes a step forward toward the towering monstrosity, placing himself in its path and protecting Lyriel and Boreas from harm.

Your turn Flametongue!

[Touch attack: 4]

A beam of pure heat sizzles from the longsword, but from the wrong end of the sword (apparently).  It burns a charred pockmark into the flooring but accomplishes nothing else.
Zuriel Silendril
player, 735 posts
Flamebringer
House Silendril
Thu 23 Jan 2014
at 15:10
  • msg #562

Re: The Game: Chapter 06

"Everybody, through the door!"

Zuriel makes a quick strike forward from a defensive position, keeping Gort's attention on the paladin and maneuvering him into a position more favorable to Maeve.

[Aid Maeve: +2 AC = success]

[CE 5]

[Once everybody is through the door, Zuriel will disengage, taking an attack op if Gort hasn't lashed out yet.]
This message was last edited by the player at 15:16, Thu 23 Jan 2014.
Keef
player, 422 posts
Hero in training
Thu 23 Jan 2014
at 15:16
  • msg #563

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 562):

Good idea!  Then I can blow him up?
DM
GM, 830 posts
Narrator
Destroyer of Worlds
Thu 23 Jan 2014
at 15:19
  • msg #564

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 562):

Boreas deftly blasts the locking mechanism from the door, though this does not cause the door to swing immediately open.

Gort, oblivious to minutia like "doors" and "spells", roars is agony, swinging a massive fist at Zuriel's conveniently located chest.

[Attack: 26]
[Private to GM: [Berserk (2%): No]
]
The mighty blow connects, landing with an impact that leaves his armor rattling.

[Damage: 15]

The flames continue to blacken Gort's parchment-thin skin, dramatically inhibiting his ability to move freely.
Boreas Highwind
player, 542 posts
Eye for an Eye
Thu 23 Jan 2014
at 15:24
  • msg #565

Re: The Game: Chapter 06

Boreas waits for Maeve to get clear of the creature.
Lyriel Vesper
player, 240 posts
To Heal is Divine
House Vesper
Thu 23 Jan 2014
at 15:29
  • msg #566

Re: The Game: Chapter 06

Lyriel gasps in horror as the creature impacts Zuriel with a sickening thud. Upon seeing him still standing, her horror turns to frustration.

Dammit Zuriel, why do you insist on getting yourself mauled every time we fight?! I can only heal so much!

She looks at Maeve, eyeing the door, and waits for the warrior to make her move.
Maeve Hassan
player, 511 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 23 Jan 2014
at 15:35
  • msg #567

Re: The Game: Chapter 06

Maeve, taking heed of Zuriel's new plan, switches from a full offense on Gort to a more defensive strategy.

[Turning on full CE, +5 to AC.  +2 from Zuriel= total 27 AC]

She attacks the monster with less gusto than she displayed on her previous blow, golden eyes seeking the best way out of the chamber.

[Attack: (-5 for CE, +2 for bull strength, +2 for flank)] 21

[Damage: (factoring in DR and bull strength mods) 8 ]

Maeve disengages from combat with the creature and makes for the door with all haste.

[OOC: mobility gives Maeve an extra +4 to AC when moving away from AOO's.  So AC is 31 for this purpose]
DM
GM, 831 posts
Narrator
Destroyer of Worlds
Thu 23 Jan 2014
at 15:37
  • msg #568

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 567):

Gort lurches toward the flee warrior, who barely avoids an equally staggering blow.

[Attack of Opportunity: 29]
Boreas Highwind
player, 543 posts
Eye for an Eye
Thu 23 Jan 2014
at 15:45
  • msg #569

Re: The Game: Chapter 06

Boreas pushes open the doors, which fail to budge.

Speaking his words of power, he blasts one of the door's planks into splinters.

Boreas slides his hand through the opening and pushes the bar out of the way, kicking the door open.
This message was last edited by the player at 15:50, Thu 23 Jan 2014.
DM
GM, 832 posts
Narrator
Destroyer of Worlds
Thu 23 Jan 2014
at 16:00
  • msg #570

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 569):

The door splinters and opens to reveal a larger hallway than the previous tunnels (about 20 feet wide, 10 feet tall, and 50 feet long).  At the far end of this hallway is an arched doorway.  The door is large and heavy, spanning the width of the hallway and made of polished marble. The proud symbol of Darilen is inscribed in the center of the door -- a blackened sun in the midst of a solar eclipse -- and there is no obvious way to open it.

The wall in which this archway has been built is not earthen, like the others you have encountered, but is made of the same heavy stone that the door appears to be made of.

(Combat has not yet ended. Boreas, Zuriel, and Keef are unable to move further this round.  Maeve and Lyriel possess the move to make it through the door this round if desired.)
This message was last edited by the GM at 16:05, Thu 23 Jan 2014.
Lyriel Vesper
player, 241 posts
To Heal is Divine
House Vesper
Thu 23 Jan 2014
at 16:12
  • msg #571

Re: The Game: Chapter 06

Lyriel moves through the doorway, shooting out a hand to bodily drag Boreas with her. Come on people, let's go!
Maeve Hassan
player, 513 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 23 Jan 2014
at 16:12
  • msg #572

Re: The Game: Chapter 06

Goddamnit Simon!  How many doors do you *have* in this place?

Everyone, through the door!  Quickly now!

Maeve leads the (still very heroic) retreat into the next room.
Zuriel Silendril
player, 736 posts
Flamebringer
House Silendril
Thu 23 Jan 2014
at 16:13
  • msg #573

Re: The Game: Chapter 06

Zuriel disengages from Gort, moving to stand in front of Keef. "Keef! Through the door! Now!"
DM
GM, 834 posts
Narrator
Destroyer of Worlds
Thu 23 Jan 2014
at 16:17
  • msg #574

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 573):

Lyriel drags the unsuspecting Boreas through the doorway as Maeve barrels through herself, leaving Zuriel, Keef, and Chubbs alone in the circular chamber with a smouldering Gort.  Zuriel has positioned himself to protect the boy as best he can, but there's a lot of space to work with now compared to a few seconds ago...

Meanwhile, in the adjoining hallway, Maeve, Lyriel, and Boreas notice that outer edge of the eclipse symbol -- the bit that represents the sun -- has begun to glow with a pale orange light.

~~ Round 3 ~~
Keef
Zuriel (Damage: 15)
Gort (Burnt 6 (-1AC), Damage: 32)
Boreas (Hallway)
Lyriel (Hallway)
Maeve (Hallway)
This message was last edited by the GM at 16:19, Thu 23 Jan 2014.
Keef
player, 423 posts
Hero in training
Thu 23 Jan 2014
at 16:19
  • msg #575

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 573):

Keef nods and makes a hasty exit, ducking under Zuriel's outstretched arm.

Once through the doorway, Keef turns to bear on Gort.  He raises his hand and waits...

Now, behind ME

[Private to GM: Holding action (Fireball) until Zuriel gets out of room.]

Chubbs hops off down the hallway as fast as he can.
This message was last edited by the player at 16:20, Thu 23 Jan 2014.
Zuriel Silendril
player, 738 posts
Flamebringer
House Silendril
Thu 23 Jan 2014
at 16:24
  • msg #576

Re: The Game: Chapter 06

Zuriel dashes backwards into the hallway, getting behind Keef and preparing to slam the door shut as soon as Keef executes whatever he had planned.
This message was last edited by the player at 16:28, Thu 23 Jan 2014.
DM
GM, 835 posts
Narrator
Destroyer of Worlds
Thu 23 Jan 2014
at 16:34
  • msg #577

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 576):

Gort moans and thrashes as he shambles toward the retreating P.A.R.T.Y., coming to a stop at the foot of the door and peering through the splinters curiously.

~~ Combat Suspended ~~
This message was last edited by the GM at 16:34, Thu 23 Jan 2014.
Keef
player, 424 posts
Hero in training
Thu 23 Jan 2014
at 16:48
  • msg #578

Re: The Game: Chapter 06

In reply to DM (msg # 577):

You stay in there! Keef shouts triumphantly, then utters the final word of his spell.

At which point his glove catches fire.

Keef dances around in pain, quickly removing the glove and stamping it out on the ground.
Zuriel Silendril
player, 741 posts
Flamebringer
House Silendril
Thu 23 Jan 2014
at 16:55
  • msg #579

Re: The Game: Chapter 06

Zuriel slams the door and heads further up the hallway, channeling some healing into himself as he goes.

[Lay on Hands 3]

His face falls as he sees yet another door. "Ah yes, Darilen. Dark Lord of death, undeath, the damned, and ridiculous numbers of closed doors. A recent addition to his portfolio he's really taken to hear."
DM
GM, 836 posts
Narrator
Destroyer of Worlds
Thu 23 Jan 2014
at 16:57
  • msg #580

Re: The Game: Chapter 06

In reply to Keef (msg # 578):

Gort stops thrashing for a moment, peering through the doorway to watch Keef's arcane mastery more closely.  He grunts wordlessly, somewhere between impressed and confused, but remains on his side of the door.
Maeve Hassan
player, 514 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 23 Jan 2014
at 17:06
  • msg #581

Re: The Game: Chapter 06

Right, let's look lively now, Maeve says, walking swiftly away from the Gort door (and always keeping a sharp eye out for more zombie ghosts.)  That door is busted.  It won't hold him for long if he's determined to break through.

She stops in front of the doors bearing the sigil of Darilen.

Simon *does* love his doors, it would seem.  How do you propose we go about opening this one?
Keef
player, 428 posts
Hero in training
Thu 23 Jan 2014
at 17:35
  • msg #582

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 581):

Keef peeks back at Gort as he scoops up his burned glove.

...live and let live... he notes with a shrug and trots off to rejoin the P.A.R.T.Y.

As Keef approaches this new door, he slings Longshank onto his back and holds Flametongue tightly with both hands.

Chubbs hops back toward Gort's door then, after a few shared words with the creature, hops back.
DM
GM, 837 posts
Narrator
Destroyer of Worlds
Thu 23 Jan 2014
at 17:39
  • msg #583

Re: The Game: Chapter 06

In reply to Keef (msg # 582):

Gort puts a finger in his mouth, looking both abashed and mortified by Chubbs's admonishment.  He grunts softly, but appears to get increasingly agitated as the P.A.R.T.Y. systematically ignores him in favor of an inanimate object. The flames licking at his skin extinguish themselves over time, and the blackened welts fade into splotchy discolorations.

Careful observation of the door reveals nothing new -- near as you can tell by looking at it, it might as well be a wall.
This message was last edited by the GM at 17:39, Thu 23 Jan 2014.
Boreas Highwind
player, 544 posts
Eye for an Eye
Thu 23 Jan 2014
at 18:25
  • msg #584

Re: The Game: Chapter 06

Looks magical... Any ideas?
Zuriel Silendril
player, 743 posts
Flamebringer
House Silendril
Thu 23 Jan 2014
at 18:54
  • msg #585

Re: The Game: Chapter 06

Zuriel takes a long look at the door, focusing on the sigil. "The sun is...glowing. Interesting." He contemplates the tableau a moment longer. "Darilen, despite the fact that many of his followers are evil, is himself neutral. That implies some form of balance between good and evil. That the darkness should be balanced out by light. You can't have death without first having life, nor can shadows be cast without a source of illumination. So far we've only seen darkness and shadows..."

He trails off, then comes back to reality, slightly embarrassed when he realizes that his philosophical musings were spoken aloud. "Keef, perhaps try casting light on the door?"
Keef
player, 429 posts
Hero in training
Thu 23 Jan 2014
at 18:58
  • msg #586

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 585):

Keef moves closer and squints at the symbol. Hmmmm... can't do that...

[Private to GM: Spellcraft 27 to study door/sigil]
Zuriel Silendril
player, 744 posts
Flamebringer
House Silendril
Thu 23 Jan 2014
at 19:00
  • msg #587

Re: The Game: Chapter 06

"A torch then?" Zuriel takes a lit torch and presses it against the eclipse.
Maeve Hassan
player, 515 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 23 Jan 2014
at 19:30
  • msg #588

Re: The Game: Chapter 06

Maeve restlessly paces the width of the door and keeps an eye on the other end of the hall to make sure that Gort is staying put.  For now, the creature seems to be cowed by whatever Chubbs said.

Can't say that I blame you.  That is one ill-tempered toad.
DM
GM, 838 posts
Narrator
Destroyer of Worlds
Thu 23 Jan 2014
at 20:08
  • msg #589

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 588):

The torch's flickering light presses against the symbol, producing no effect beyond simple illumination.

Until it does.

Faint orange light suddenly streaks from the sigil to the floor, creating a glowing border that traces itself along the entire archway.  A grinding sound can be heard, and the entire door sinks slowly into the ground, revealing the large chamber beyond.

The room is about 30x30x10, once you get passed the 15-foot arch, and the entire thing is made of smooth, dark stone.  The eclipse symbol appears once more on the far wall, in front of with stands an altar of onyx.  Two blood-red candles glow on either side of the altar, and the room is otherwise bare.

Standing before the altar, facing the P.A.R.T.Y., is Reverend Simon, and he is not alone.  Two sturdy skeletons armed with tower shields stand near him, providing cover, and a healthy mix of the zombies and skeletons you fought before rasp idly nearby.
Reverend Simon
NPC, 2 posts
Village Preacher
Nothing to Hide
Thu 23 Jan 2014
at 20:09
  • msg #590

Re: The Game: Chapter 06

The cleric is dressed in a straw hat and black chain adorned with the sign of Darilen, and he holds a heavy mace easily in his right hand. His left hand clutches a small book bound in black leather.

"You made it!" he exclaims, his eyes giddy with anticipation.  "I knew you would.  And I see you've made friends with Gort. Hi, Gort!"

He waves his hand, and any who turn to follow this gesture will note that Gort waves back.

"Simple creature, really, but what do you expect?  My next effort will be much more satisfying, given the parts I'll have to work with."

Simon grins, eyeing the P.A.R.T.Y. up and down like a particularly appetizing buffet tray.

"That is, unless you've come to join me.  Or surrender, I suppose.  Have you given it any thought?"

[Private to Boreas Highwind: The cleric is shimmering with magical auras of all kinds.]
This message was last edited by the player at 20:14, Thu 23 Jan 2014.
Keef
player, 430 posts
Hero in training
Thu 23 Jan 2014
at 20:10
  • msg #591

Re: The Game: Chapter 06

In reply to Reverend Simon (msg # 590):

Keef grips Flametongue and waits for Zuriel to speak.

Chubbs disapproves of the room, the skeletons and the Reverend.
Maeve Hassan
player, 516 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 23 Jan 2014
at 20:13
  • msg #592

Re: The Game: Chapter 06

Surrender?  Do you have ANY idea how many doors we had to go through to get here?  I don't think surrendering is on the agenda for today.
Zuriel Silendril
player, 745 posts
Flamebringer
House Silendril
Thu 23 Jan 2014
at 20:20
  • msg #593

Re: The Game: Chapter 06

Zuriel grips his sword, adrenaline beginning to surge at the prospect of a proper fight. He notices Keef looking back expectantly. "I appreciate the offer, but I think we'll pass. I prefer colleagues that don't smell," he says, gesturing to the decomposing bodies. He pauses a moment, considering Boreas before shrugging. "Exception that proves the rule. Anyhow, I *could* give you a great speech I had prepare about justice and whatnot, but I think I'd rather just finish this. You've already taken up quite enough of our time, and delayed your judgement for too long."

He frowns, looking contemplative. "Though perhaps you could indulge my curiosity before we get started. What was the deal with Ellie in the first place? Seems like for somebody trying to run an operation of this magnitude you'd want to keep tormented spirits wandering around the village to a minimum."

Hopefully in his arrogant boasting he'll give us a clue how to put her to rest, after all this.

As he talks his eyes sweep the assorted undead, trying to determine if they were, in fact, undead.
This message was last edited by the player at 20:24, Thu 23 Jan 2014.
Reverend Simon
NPC, 3 posts
Village Preacher
Nothing to Hide
Thu 23 Jan 2014
at 20:25
  • msg #594

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 593):

"That blasted child," Simon sneers.  "She nearly ruined everything.  I honestly have no idea why she rose from the dead as a tormented spirit instead of staying nice and meaty. I was investigating that when you lot barged in and forced me to... improvise. Why do you even care?"

[Private to Zuriel Silendril: The undead look legitimately undead this time.]
This message was last edited by the player at 20:27, Thu 23 Jan 2014.
Boreas Highwind
player, 545 posts
Eye for an Eye
Thu 23 Jan 2014
at 20:29
  • msg #595

Re: The Game: Chapter 06

Enough of this.  Just make me an opening.  Let's end it.

Boreas hands the lightning orb to Lyriel.
This message was last edited by the player at 22:24, Thu 23 Jan 2014.
Zuriel Silendril
player, 746 posts
Flamebringer
House Silendril
Thu 23 Jan 2014
at 20:35
  • msg #596

Re: The Game: Chapter 06

"Yeah...see that? That bit about the caring? That's what separates people like us from people like you. The fact that you would even think to harm a child...I'm sorry Simon...I can't allow this to proceed any further. You've hurt too many people, and stand to hurt too many more.

Zuriel levels his sword at the blasphemous preacher. "By the power invested in me and my office by Tassada on High, I, Zuriel Siléndril, find you guilty of murder and necromancy. I hearby sentence you to death." He thinks for a moment and adds,"the permanent kind."
This message was last edited by the player at 20:36, Thu 23 Jan 2014.
Maeve Hassan
player, 517 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 23 Jan 2014
at 20:36
  • msg #597

Re: The Game: Chapter 06

Maeve hands Boreas the lit coldfire torch.

My associates are correct.  Sorry Simon, but once that one,she jerks a thumb at Zuriel gets started, there's no shutting him up. We're going to kill you regardless.  Why delay it?
This message was last edited by the player at 22:21, Thu 23 Jan 2014.
Reverend Simon
NPC, 4 posts
Village Preacher
Nothing to Hide
Thu 23 Jan 2014
at 20:56
  • msg #598

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 597):

"Careful, Flamebringer.  You have your allies flying too close to the sun," Reverend Simon says, eyes narrowing slightly.  "That's how you get burned."

He raises his mace and his voice at the same time, addressing the minions clustered around him.

"Well, you heard the man. Let's show these poor, blind fools what it means to command the powers of Death itself.  Simon says...destroy them."

At these words, the twin shieldbearers raise their tower shields defensively, and the remaining undead take the aggressive stance common to those about to engage in the art of war.  The rumbling moan that echoes from down the corridor indicates that Gort, too, has heard his master's command...
This message was last edited by the player at 20:58, Thu 23 Jan 2014.
Boreas Highwind
player, 546 posts
Eye for an Eye
Thu 23 Jan 2014
at 22:43
  • msg #600

Re: The Game: Chapter 06

Keef, he's covered in magic.  Can you dispel it?
Lyriel Vesper
player, 242 posts
To Heal is Divine
House Vesper
Thu 23 Jan 2014
at 23:12
  • msg #601

Re: The Game: Chapter 06

Lyriel takes advantage of the verbal exchange between Simon and Zuriel to twist her signet ring.

[Barkskin]

The texture of her skin roughens and hardens as the two talk. She looks idly at her hand while she waits for them to finish, frowning with distaste at a chipped nail, and the complexion of her skin. Ugh, I wish this spell didn't make my skin look so hideous. I look like a...farmer peasant.

Finally Zuriel falls silent, having delivered his ultimatum and sentence. Well, that didn't take as long as I thought...he must be furious.
This message was last edited by the player at 23:12, Thu 23 Jan 2014.
Keef
player, 431 posts
Hero in training
Fri 24 Jan 2014
at 13:14
  • msg #602

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 601):

I can't, but Longshanks can!

Chubbs gurgles to himself.

[OOC Casting Phantasmal Warts: target self, Toadmancy roll 27]
DM
GM, 841 posts
Narrator
Destroyer of Worlds
Fri 24 Jan 2014
at 13:19
  • msg #603

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 601):

~~ Disposition ~~

The room currently contains the P.A.R.T.Y. on one end, and a cluster of five zombies and seven skeletons on the other end.  Two of these skeletons are using tower shields to provide Simon with cover.

Reverend Simon currently enjoys 50% cover from the front, 25% cover from either side, and 0% cover from the rear -- but since the only thing behind him is the alter and the wall against which it rests, it may be difficult to take advantage of that particular gap in his defenses. In case this has not yet been made clear, he is now wearing chainmail and armed with both a heavy mace and a heavy wooden shield.

Everyone is within one movement action of everyone else, with the notable except of Gort, who is still quite a ways down the hall and stuck in another room.

Here's a visual representation of how the room looks when the fight begins, though you'll note that it's done with boxes and not hexes.  This is an approximation: https://docs.google.com/spread...;usp=drive_web#gid=0

~~ Initiative ~~
Reverend Simon
Skeletons (5x Mooks, 2x Vanguard)
Lyriel
Zuriel
Keef
Gort
Maeve
Boreas
Zombies (5x Mooks)
This message was last edited by the GM at 15:16, Fri 24 Jan 2014.
Reverend Simon
NPC, 5 posts
Village Preacher
Nothing to Hide
Fri 24 Jan 2014
at 15:10
  • msg #604

Re: The Game: Chapter 06

In reply to DM (msg # 603):

Simon urges his minions forward, his stupid straw hat and the top of his mace all you can see clearly through the barrier provided by his vanguard.

"Can't you see the futility of all this?" he laughs.  "No matter what happens here today, Lord Darilen will grow stronger."

The holy symbol upon his chest begins to glow as he mutters words of power, waving his mace erratically in the air at nothing in particular.

"Zyx,xyz!"

<Casting: Unknown Divine Spell>

At the final syllable, an explosion of multicolored energy erupts in a 20-foot blast that encompasses the entire P.A.R.T.Y.  The leaping energy ricochets to each of you at random intervals, though its effects seem to vary.

In the strange light generated by the concentrated blast, each member of P.A.R.T.Y. is briefly surrounded by a faint aura: gray for Boreas; tan for Maeve, Lyriel, and Keef; and a mixture of blue and white for Zuriel.

[Will (Maeve): 20]
[Will (Keef): 12]
[Will (Lyriel): 17]
[Will (Zuriel): 19]
[Will (Boreas): N/A]


These auras persist for but a moment, then vanish as the cacophony of light and power churns through our valiant heroes.

[Damage (Lyriel): 9]
[Damage (Zuriel): 24, slowed 2]
[Damage (Maeve): 4]
[Damage (Keef): 6]
[Damage (Boreas): N/A]


Maeve, Lyriel, and Keef are struck several times by stray bits of chromatic energy, but the blows seem less intense than those levied upon Zuriel.

For his part, the paladin might as well be an energy magnet, as the colorful blasts seem to strike him two or three times for every one that flies elsewhere.

Boreas emerges entirely unscathed, the energy bouncing around him, over him, beneath him, and through him without leaving any mark whatsoever.
This message was last edited by the player at 15:31, Fri 24 Jan 2014.
DM
GM, 842 posts
Narrator
Destroyer of Worlds
Fri 24 Jan 2014
at 15:10
  • msg #605

Re: The Game: Chapter 06

In reply to Reverend Simon (msg # 604):

As soon as the lights fade, the skeletons advance on the reeling P.A.R.T.Y.

Skeletons 2 and 5 approach Lyriel, swinging at her with their sharp, boney fingers.

[Attack (S2): 7]
[Attack (S5): 10]


Skeletons 3 and 4 rush toward Maeve, striking at her in a similar way.

[Attack (S3): 15]
[Attack (S4): 22]


Skeleton 1 barrels toward Zuriel, claws outstretched hungrily.

[Attack (S1): 16]

Despite this flurry of attacks, only Skeleton 4 manages to land a hit, raking against Maeve's exposed skin angrily.

[Damage (Maeve): 7]

Vanguard A and B adopt a defense posture, pouring all of their efforts into protecting themselves and Simon.

[Each Vanguard goes Full Defense, AC+4]
Lyriel Vesper
player, 243 posts
To Heal is Divine
House Vesper
Fri 24 Jan 2014
at 15:43
  • msg #606

Re: The Game: Chapter 06

The energy washes of Lyriel, causing flaring pain where it touched her skin, but it was the sight of Zuriel that caused her blood to chill. The paladin sagged under the onslaught, absorbing energy until it crackled along his armor. She rushes over to help him, pouring the last of her healing energy into him in an attempt to keep him upright.

[Cure Moderate Wounds: 15]

The worst of his wounds fade, but the chaotic energy left Zuriel very injured.
Zuriel Silendril
player, 747 posts
Flamebringer
House Silendril
Fri 24 Jan 2014
at 15:54
  • msg #607

Re: The Game: Chapter 06

Zuriel buckles, somehow remaining upright. The chaotic flares of energy seemed to sear at his very being, as if he were a stain that didn't belong. His senses become obscured in a fog, and the rest of the world seems to move very quickly around him. In the back of his mind his is dully aware of Lyriel channeling some divine energy, but in his state he can barely feel it.

Steeling his resolve, he straightens and raises his holy symbol. "TIHUR!" he bellows, voice resonating unnaturally loudly through the chamber. The skeletal vanguard seem unfazed, though the other undead start to recoil.

[Turn check 10, Turn damage 10]

His eyes flare white, briefly, and then all the zombies and skeletons burst into white flame and collapse.
This message was last edited by the player at 15:55, Fri 24 Jan 2014.
DM
GM, 843 posts
Narrator
Destroyer of Worlds
Fri 24 Jan 2014
at 16:18
  • msg #608

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 607):

As the skeletons and zombies blaze away in a burst of hot white energy, violent explosions rip through the room within 10 feet of each decaying corpse and pile of bones.

quote:
Reflex (Lyriel): 16 (good)
Reflex (Maeve): 11
Reflex (Boreas): 10
Reflex (Zuriel): 10
Reflex (Maeve): 21 (good)
Reflex (Lyriel): 5
Reflex (Maeve): 19 (good)
Reflex (Zuriel): 21 (good)
Reflex (Keef): 11
Reflex (Lyriel): 9
Reflex (Maeve): 21 (good)
Reflex (Boreas): 13
Reflex (Zuriel): 13
Reflex (Maeve): 16 (good)


For a brief moment, the room looks like a dance floor as the P.A.R.T.Y. zigs and zags to avoid the damage.

[S5 (Lyriel, Maeve, Boreas): 1,2,2]
[S4 (Zuriel, Maeve): 4,2]
[S3 (Lyriel, Maeve, Zuriel, Keef): 6,3,3,6]
[S2 (Lyriel, Maeve, Boreas): 6,3,6]
[S1 (Zuriel, Maeve): 6,3]


Mercifully, none of the zombies are close enough to the P.A.R.T.Y. to damage them.

The room now contains nothing but Simon, his pair of Vanguard Skeletons, a group of heroes with a few scrapes and bruises, and a very bloody paladin.
This message was last edited by the GM at 16:19, Fri 24 Jan 2014.
Boreas Highwind
player, 547 posts
Eye for an Eye
Fri 24 Jan 2014
at 16:48
  • msg #609

Re: The Game: Chapter 06

Boreas hands the coldfire torch to Maeve, clutching the suppression sphere in his hand.

[Hold standard action until I have a clear shot.]

[OOC]This happens on Boreas' initiative.  Got to head out for about an hour, so I posted this in the interest of time.  If Keef does something spectacular, I will revise my action.[/OOC]
This message was last edited by the player at 16:48, Fri 24 Jan 2014.
Maeve Hassan
player, 519 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 24 Jan 2014
at 17:48
  • msg #610

Re: The Game: Chapter 06

Keef! Let me get the skeletons out of the way, then Simon is all yours.
Keef
player, 433 posts
Hero in training
Fri 24 Jan 2014
at 18:28
  • msg #611

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 610):

Keef nods at the warrior and waits for her action.

[Private to GM: How far am I from the skeleton/Reverend?  How high are the ceilings?]
DM
GM, 844 posts
Narrator
Destroyer of Worlds
Fri 24 Jan 2014
at 18:30
  • msg #612

Re: The Game: Chapter 06

In reply to Keef (msg # 611):

[Private to Keef: You're about 40 feet from the skeletons and 45 from the reverend.  The ceilings are 10 feet high.]

Gort rumbles and moans fitfully somewhere behind you, and you can hear a muffled series of thuds as the creature rams his thick, meaty fists into the earthen wall near the ruined door to his chamber.
Maeve Hassan
player, 520 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 24 Jan 2014
at 18:40
  • msg #613

Re: The Game: Chapter 06

Stand back everyone.  This could be. . .explosive.

Maeve steps forward to within a ten-foot-range of the guardian skeletons, coldfire torch in one hand, guisarme in the other.

Burn, baby, burn.

A burst of light emanates from the coldfire torch, searing the two skeletons.  One of them displays surprising nimbleness and is narrowly able to avoid becoming a charred pile of bones.

[Skeleton #1 damage: 15 ]

[Skeleton #2 damage: 14]

BLAST THEM, KEEF!
Boreas Highwind
player, 548 posts
Eye for an Eye
Fri 24 Jan 2014
at 18:59
  • msg #614

Re: The Game: Chapter 06

Boreas holds until Keef can attempt to blast the skeletons.
Keef
player, 435 posts
Hero in training
Fri 24 Jan 2014
at 20:12
  • msg #615

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 614):

Keef steps boldly forward toward the Reverend and his guardians.  As he does, he swings his arms in a circle.  From the empty space before him, a massive globe of red flame crackles to life, leaps forth and rolls across the floor leaving a tiny singed trail behind it.

When it reaches the wall near the rightmost skeleton, it quickly shifts to roll up the wall and drop down on the skeleton hiding behind his giant shield.

Lacking a face, the undead cannot summon a look of surprise, but at any rate his reflexes are insufficient (Ref save 7) to avoid being burned to bits (damage 10).

The once-animated horror collapses into a pile of inert bones, leaving a gap in the Referend's defensive line.

The fireball persists, roaring merrily on the pile of bones like the world's most macabre campfire.

[Private to GM: Flaming Sphere, I'm stepping forward not quite the full 30' so that the 30' movement of the sphere can make it over the skeleton's shield.  Let me know if I botched how that works.]
Boreas Highwind
player, 551 posts
Eye for an Eye
Fri 24 Jan 2014
at 20:46
  • msg #616

Re: The Game: Chapter 06

Boreas readies to disruot the Reverend's action.
DM
GM, 845 posts
Narrator
Destroyer of Worlds
Fri 24 Jan 2014
at 21:04
  • msg #617

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 616):

The flaming sphere demolishes one of the vanguard skeletons, causing it to topple into a heap of flaming bone and rotting marrow.  It explodes as it does so, unleashing dark energy that washes over the other skeleton, Maeve, and Reverend Simon.

[Reflex (Simon): 10]
[Reflex (Skeleton): Intentionally failed]
[Reflex (Maeve): 13]

4,1,5

The energy lashes out at all three, none of whom are able to move out of the way.

[Damage (Simon): 4*]
[Damage (Sekelton): 1*]
[Damage (Maeve): 5]


Maeve winces as the crackling energy tears through her defenses, but the remaining skeleton seems to knit a portion of its wounds when subjected to the same blast.  Reverend Simon, curiously, does not appear to react to the energy one way or the other.

~~ Round 2 ~~
Reverend Simon
Vanguard Skeleton (Damage: 14)
Lyriel (2x Negative Levels, Damage: 22)
Zuriel (Slowed 1, Damage: 34)
Keef (Damage: 12)
Gort (Damage: 32)
Maeve (Damage: 29)
Boreas (Damage: 8)

The Vanguard Skeleton remains on the defensive, providing as much cover as possible.

[Full Defense: +4 AC]
This message was last edited by the GM at 21:23, Fri 24 Jan 2014.
Reverend Simon
NPC, 6 posts
Village Preacher
Nothing to Hide
Fri 24 Jan 2014
at 21:20
  • msg #618

Re: The Game: Chapter 06

In reply to DM (msg # 617):

Simon's eyes narrow as the bulk of his creations are reduced to dust and ashes.

"A pity, but they served their purpose.  So do we all."

He takes a deliberate step toward the Vanguard Skeleton, at which point Boreas takes his readied action.
Boreas Highwind
player, 552 posts
Eye for an Eye
Fri 24 Jan 2014
at 21:30
  • msg #619

Re: The Game: Chapter 06

Reverend, Stop, Collaborate and Listen!

The sphere streaks through the air and wraps the priest, who falls in place, mace clanging heavily on the ground.

[Ranged Touch 18]
Reverend Simon
NPC, 7 posts
Village Preacher
Nothing to Hide
Fri 24 Jan 2014
at 21:39
  • msg #620

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 619):

Simon's eyes go wide as the rusty metal sphere strikes him in the chest, exploding into three distinct sets of iron bindings that wrap around his legs, arms, and mouth in a heartbeat.

The cleric's shield and mace fall to the ground, but his hat miraculously stays in place.  Lacking anything better to do, he struggles mightily against his restraints -- his normally mediocre musculature greatly enhanced by the magics some of you noticed earlier.

[Strength Check vs DC 22: 25]

Though he is unable to do anything about the band around his mouth or the band around his legs at the moment, Reverend Simon does manage to break free of the middle band that pins his arms to his sides.  He roars in muted rage, sounding not unlike Gort's bellowing in the hallway behind you.

OOC: Simon is considered entangled, prone and gagged, but with his arms free, he is not helpless.

Condition Summary:
• Prone (-4 AC vs melee, +4 AC vs ranged, AOO to stand)
• Entangled (-4 Dex, move at half speed, concentration check to cast spells)

This message was last edited by the player at 21:58, Fri 24 Jan 2014.
Lyriel Vesper
player, 244 posts
To Heal is Divine
House Vesper
Fri 24 Jan 2014
at 22:23
  • msg #621

Re: The Game: Chapter 06

Lyriel's green eyes flash in fury a she sees the devastation caused by Simon's pet creations. She snatches the lightning orb from Boreas and extends it towards Simon. Five brilliant bolts of electricity flash out, and Simon writhes in pain and in attempt to avoid the worst of the electricity. He howls against his gag as the electricity sears his skin, flickering along his armor.

[Lightning Orb x 5: 18 Damage]

You will pay for what you've done, Simon! Those people trusted you as their priest!
This message was last edited by the player at 22:26, Fri 24 Jan 2014.
Zuriel Silendril
player, 748 posts
Flamebringer
House Silendril
Fri 24 Jan 2014
at 22:29
  • msg #622

Re: The Game: Chapter 06

The world swirls around Zuriel in a blur of light and sound. He watches wave after wave of red energy wash over Lyriel as the skeletons detonate, leaving the cleric singed and shattered. Unaware of his own wounds, he reaches out a hand to her, pouring what was left of his divine healing into her.

[Lay on Hands:9 ]

...live...
This message was last edited by the player at 22:44, Fri 24 Jan 2014.
Keef
player, 437 posts
Hero in training
Sat 25 Jan 2014
at 01:06
  • msg #623

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 622):

Keef spreads his legs and remains rooted in place.  He lets the sword fall to one side as he makes a complex gesture with his free hand.

The ball of flame rolls obediently onto the Reverend's prone form where it stops and singes him terribly (7 damage).

Keef makes another gesture.

Barnaby, please get me the Reverend's things.

There is a faint stirring in the dust on the stone floorings as if something were scampering from Keef's side over toward the Reverend.

[Private to GM: Unseen Servant.  Unless the Reverend fights back it will bring Keef the Mace on its first trip then the shield.]
Lyriel Vesper
player, 245 posts
To Heal is Divine
House Vesper
Sat 25 Jan 2014
at 02:19
  • msg #624

Re: The Game: Chapter 06

Lyriel looks at the ball of fire in surprise, attempting to discern what spell Keef cast.

[Spellcraft: 31]
DM
GM, 846 posts
Narrator
Destroyer of Worlds
Sat 25 Jan 2014
at 05:27
  • msg #625

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 624):

Gort's roaring becomes louder, and a horrible crashing sound echoes from the hallway as part of the wall holding up the door to Gort's chamber collapses, taking what's left of the door with it.  The creature shoves itself into the hole, but his frame is still too large to fit through the opening confortably.

The creature shimmies and shakes anyway, wriggling his way further into the wall to create more space. Despite these efforts, he remains wedges into the doorway, only partially through.

[Private to Lyriel Vesper: Unseen Servant.]
This message was last edited by the GM at 05:43, Sat 25 Jan 2014.
Maeve Hassan
player, 522 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 25 Jan 2014
at 14:18
  • msg #626

Re: The Game: Chapter 06

Maeve moves to stand next to the Reverend and is gratified to see the fear in his eyes.

You seem to like death, Simon.  That's good.  I can help you get there.

The young warrior deals Simon a truly nasty blow.

[Attack: (full power attack + bulls strength mods)19  ]

[Damage: 25 ]

Fueled by her anger over what Simon has done to the village, Maeve pulls back to strike again.

See you in hell, Simon.

The blow she deals is horrifyingly strong.

[Attack: (second attack at -5, same  mods as before, confirmed crit 23  ]

[Damage:71   ]

Maeve stands still, panting from her exertions.

Simon isn't saying *anything* now. . .
Boreas Highwind
player, 553 posts
Eye for an Eye
Sat 25 Jan 2014
at 14:26
  • msg #627

Re: The Game: Chapter 06

Everyone away from the skeleton!  I'll blast it.  Nice work Maeve! Boreas shouts with genuine admiration.
Maeve Hassan
player, 524 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 25 Jan 2014
at 14:53
  • msg #628

Re: The Game: Chapter 06

Maeve, covered from head to toe in bits of Reverend Simon, smiles wearily and raises a hand to acknowledge the praise.
DM
GM, 850 posts
Narrator
Destroyer of Worlds
Sat 25 Jan 2014
at 15:14
  • msg #629

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 628):

The Reverend is unceremoniously shredded to bits, though his hat comes out miraculously unscathed.

His final words give you plenty to think about: Mmmphraiemfjroooaaaagh!

~~ Round 3 ~~
Vanguard Skeleton (Damage: 14)
Lyriel (2x Negative Levels, Damage: 13)
Zuriel (Slowed 1, Damage: 34)
Keef (Damage: 12)
Gort (Damage: 32)
Maeve (Damage: 29)
Boreas (Damage: 8)

The Vanguard Skeleton continues to hold at full defense (+4 AC).
This message was last edited by the GM at 15:48, Sat 25 Jan 2014.
Lyriel Vesper
player, 246 posts
To Heal is Divine
House Vesper
Sat 25 Jan 2014
at 15:42
  • msg #630

Re: The Game: Chapter 06

The worst of Lyriel's wounds fade as Zuriel channels healing energy into her. She was dismayed to note the severity of the paladin's own wounds.

Stupid boy, look at you! You should have healed yourself! she thinks with exasperation but no true malice.

Seeing Simon chopped to bits and the skeletal guardian staying put, Lyriel whirls around to confront the largest threat, invigorated by the healing from Zuriel. A jet of emerald flame tinged with lilac erupts in her hand.

[Casting: Produce Flame]

She points a finger imperiously at Gort, and part of the fire shoots out towards the abomination.

[Ranged Touch: 17]

[Damage: 9 (-Damage Resistance?)]

The flame connects with Gort's mottled torso, catching on his skin and spreading hungrily across the construct's body.

[OOC: I don't think my damage for the Round 3 summary accounted for Zuriel's healing. I should be at 13 damage.]
This message was last edited by the player at 15:42, Sat 25 Jan 2014.
Zuriel Silendril
player, 752 posts
Flamebringer
House Silendril
Sat 25 Jan 2014
at 15:49
  • msg #631

Re: The Game: Chapter 06

Zuriel staggers against the pain as the world slows back down to it's normal tempo. His eyes dart around, attempting to take in the situation. A hideous bloodstain where Simon was. Gort coming through the tunnel for them. The last skeleton standing in stalwart defense of it's fallen master.

His companions seemingly engaged, he takes a moment to regain his breath and determine the best course of action.

[OOC: Go on hold]
Keef
player, 440 posts
Hero in training
Sat 25 Jan 2014
at 16:20
  • msg #632

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 631):

Keef gestures with his pinkie and the ball of fire rolls obediently into the remaining skeleton, which is too busy with it's shield to move aside (failed REF save, 7 damage).

Keef spins on his heel and makes a dismissive wave gesture with his hand.  From his pal, three red jets of energy flick down the hallway and smash into Goat (8 damage).

Meanwhile, the invisible scampering... something, lays first the Reverend's mace, then shield, then hat at Keef's feet.

[Private to GM: Magic Missile]
Zuriel Silendril
player, 753 posts
Flamebringer
House Silendril
Sat 25 Jan 2014
at 16:44
  • msg #633

Re: The Game: Chapter 06

What the hell *is* that?

Zuriel doesn't know what to make of Keef's seemingly invisible helper, but can't deny it's usefulness.

"Keef, we need to recover Simon's holy symbol. That will prove his allegiance to Darilen. Can you have...Barnaby...retrieve it? I thought I saw it around his neck."
This message had punctuation tweaked by the player at 16:45, Sat 25 Jan 2014.
Keef
player, 441 posts
Hero in training
Sat 25 Jan 2014
at 17:06
  • msg #634

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 633):

Sure... I think so...

[Private to GM:
Not sure what limits are on this spell.  When cast, Keef specifically asked for it to bring him the Reverend's possessions.  Depending on the intelligence of the spell, that would include the symbol (as well as clothes etc I guess)
]
DM
GM, 852 posts
Narrator
Destroyer of Worlds
Sat 25 Jan 2014
at 18:10
  • msg #635

Re: The Game: Chapter 06

In reply to Keef (msg # 634):

Gort bellows as flames dance across his skin once more, thrashing wildly. The wall crumbles further, leaving him with enough space to wedge himself in the hallway - though it would be a tight fit.

The other magics aimed his way seem to have little-to-no effect.
This message was last edited by the GM at 18:12, Sat 25 Jan 2014.
Boreas Highwind
player, 555 posts
Eye for an Eye
Sat 25 Jan 2014
at 18:11
  • msg #636

Re: The Game: Chapter 06

Seeing the magic missiles strike Gort with no more effect than puffs of air, Boreas decides not to blast the creature.  He extracts his healing biscuit and passes it to Zuriel.
Maeve Hassan
player, 527 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 25 Jan 2014
at 18:38
  • msg #637

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 636):

Maeve consumes her own biscuit and heads as far down the hall as she can in order
to reach Gort.

[Heal: 15 ]
This message was last edited by the player at 21:27, Sat 25 Jan 2014.
Zuriel Silendril
player, 754 posts
Flamebringer
House Silendril
Sat 25 Jan 2014
at 19:19
  • msg #639

Re: The Game: Chapter 06

Zuriel takes a moment to savor the biscuit in the heat of the battle, relishing the crispy texture and nutty, spiced flavor. He wasn't sure, but he thinks he detects a hint of nutmeg and cinnamon.

[Perception - Cookie Tasting: 16]

Yes, definitely nutmeg. [Healing: 15]

"Mmmmm. Almost as good as your pumpmition cookies, Lyriel. Almost."

Cookie eaten, he advances cautiously down the hallway towards Gort, keeping well out of reach of his arms, where he hopes to be joined by Maeve.

[OOC or as far as Maeve can make it this turn.]
This message was last edited by the player at 19:19, Sat 25 Jan 2014.
DM
GM, 854 posts
Narrator
Destroyer of Worlds
Sat 25 Jan 2014
at 23:18
  • msg #640

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 639):

Simon's hat, mace, and shield are dragged one-by-one to Keef's feet, and invisible fingers start to rummage through the Reverend's corpse in search of the holy symbol.

Meanwhile, Gort has managed to shove himself into the hallway, taking up its entire width.  The hallway extends 50 feet from the arches, and Simon stood 30 feet from that, which puts Maeve about 70 feet away from Gort when the last round began.  Moving 20 feet (or 30, if I'm wrong about her speed) places her 60 (or 50) feet from the creature, which is about where the rest of the P.A.R.T.Y. still stands from the previous rounds of combat.

Everyone in the P.A.R.T.Y. is now 1 move action from the Vanguard Skeleton and 2 move actions from Gort.

~~ Round 4 ~~
Vanguard Skeleton (Damage: 21)
Lyriel (2x Negative Levels, Damage: 13)
Zuriel (Damage: 19)
Keef (Damage: 12)
Gort (Burnt 3, Damage: 36)
Maeve (Damage: 14)
Boreas (Damage: 8)

The Vanguard Skeleton has apparently decided standing around waiting to be dissolved is for chumps, and raises his shield to charge into the target that seems to be paying him the most attention: Keef.

[Attack (Keef): 16]

His attack smashes against the unseen force protecting Keef, creating a shower of red sparks along with an oddly metallic CLANG.
Lyriel Vesper
player, 247 posts
To Heal is Divine
House Vesper
Sun 26 Jan 2014
at 00:54
  • msg #641

Re: The Game: Chapter 06

Lyriel sniffs. Don't be silly, I'm sure it's nowhere near as good. You must have taken a blow to the head. She looks down the hallway at Gort, trusting Boreas and Keef to handle the skeleton, which looks like it is on it's last legs.

She unshoulders her longbow, nocking an arrow, raising it to draw a bead on Gort. Her right hand remains sheathed in fire, which does not seem to burn her clothes or the bowstring.

Fire seems to weaken him...better use it sparingly to keep the flames burning longer.

She lets out a breath, and sends an arrow down the hallway. It whizzes past Zuriel and buries itself in Gort's shoulder solidly.

[Attack: 22]

[Damage: 3 (Already accounting for DR 5)]
This message was last edited by the player at 01:00, Sun 26 Jan 2014.
Zuriel Silendril
player, 756 posts
Flamebringer
House Silendril
Sun 26 Jan 2014
at 00:58
  • msg #642

Re: The Game: Chapter 06

Zuriel stares down the construct, sword and shield held at the ready. He waits for Maeve to join him to make a tactical advance.

"I dunno Lyriel, it's pretty close. I think I'd have to try yours again to compare. Just to be sure, you understand."

[OOC not sure how close Zuriel is to Gort. He moved towards Gort from the entrance way. If I could get clarification I might move closer or further, depending.]
This message was last edited by the player at 01:01, Sun 26 Jan 2014.
Keef
player, 443 posts
Hero in training
Sun 26 Jan 2014
at 01:25
  • msg #643

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 642):

Please, make way

The ball of flame spins once then rolls off toward the hallway and Gort.

From his free hand, a gout of red flames sprays at the remaining skeleton, but it is able to hide behind its shield.

...darn... sorry...

[Private to GM: Burning hands: skeleton got 2 saves and made one]
This message was last edited by the player at 01:32, Sun 26 Jan 2014.
Boreas Highwind
player, 557 posts
Eye for an Eye
Sun 26 Jan 2014
at 03:48
  • msg #644

Re: The Game: Chapter 06

Boreas strafes around the skeleton, firing a blast from his eye as soon as he clears its massive shield.  It strikes between the shoulder blades, causing the skeleton to collapse into a pile of bones.  As soon as the last bone settles, a burst of negative energy erupts from the destroyed creature.

[Ranged Touch 14]
[Damage 3]
Zuriel Silendril
player, 757 posts
Flamebringer
House Silendril
Sun 26 Jan 2014
at 06:11
  • msg #645

Re: The Game: Chapter 06

The skeleton detonates as Zuriel moves back up the hallway towards the party. "On the second thought, there won't be any room to maneuver in this hallway. Perhaps facing the gargantuan lumbering construct death abomination in close quarters isn't the best idea."

He throws a glance behind him at the slowly approaching figure of Gort. "Let's fight him in the chamber where we have more tactical options. And lower likelihood of being squished into bloody smears."
This message was last edited by the player at 07:46, Sun 26 Jan 2014.
Boreas Highwind
player, 558 posts
Eye for an Eye
Sun 26 Jan 2014
at 06:44
  • msg #646

Re: The Game: Chapter 06

[OOC]Redacted: Apparently Gort isn't squeezing in the hallway?[/OOC]

I agree.  We should keep burning him - that seems to slow him down -  and stay just out of his reach.
This message was last edited by the player at 06:51, Sun 26 Jan 2014.
Maeve Hassan
player, 530 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sun 26 Jan 2014
at 13:03
  • msg #647

Re: The Game: Chapter 06

That's a good plan.  Let's do it.

Maeve looks a little wistfully at Lyriel, who looks just as serene and unruffled as when they first started down the secret passage.

Ah well.  We can't all be effortlessly lovely, she thinks, plucking a stray piece of Reverend Simon's intestine from behind her ear.
DM
GM, 859 posts
Narrator
Destroyer of Worlds
Sun 26 Jan 2014
at 19:04
  • msg #648

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 647):

The vanguard skeleton explodes, taking part of Keef with him.

[Reflex (Keef): 12]
[Damage: 6]


Gort's skin continues to flicker with flames as we wedges himself into the hallway.  Dirt and stones crumble down around him, but he begins to advance...

~~ Disposition ~~

Gort is now 10 feet into the hallway, and takes up most of it with his bulk.  There are 40 feet between Gort and the arched door you lowered to get into Simon's chamber.  There are 30 feet from that arched door to the end of Simon's chamber. My understanding of where you are standing is that everyone is at about the arched door, which puts you 40 feet from Gort, or 1-2 move actions, depending on how fast you are.  Keef's ball of flame is 1 move action from Gort.

MAEVE still gets to take an action, and then we'll begin round 5.
This message was last edited by the GM at 23:14, Sun 26 Jan 2014.
Keef
player, 444 posts
Hero in training
Sun 26 Jan 2014
at 19:08
  • msg #649

Re: The Game: Chapter 06

In reply to DM (msg # 648):

Keef reels from the explosion and staggers to one side.

While he's distracted, the ball of flame winks out.
Boreas Highwind
player, 560 posts
Eye for an Eye
Sun 26 Jan 2014
at 20:05
  • msg #650

Re: The Game: Chapter 06

Let the creature come to you!
Maeve Hassan
player, 532 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sun 26 Jan 2014
at 21:42
  • msg #651

Re: The Game: Chapter 06

Maeve retreats back into the chamber where they had confronted Reverend Simon and positions herself on one side of the entryway so that she has a prime spot for striking Gort when he follows them in.   She nods to Zuriel, indicating that the paladin should take the position on the opposite side of the door, providing a handy flank.

[OOC: I have no idea when bull's strength runs out, so I will keep it up until told otherwise.]
DM
GM, 862 posts
Narrator
Destroyer of Worlds
Sun 26 Jan 2014
at 23:14
  • msg #652

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 651):

~~ Round 5 ~~
Lyriel (2x Negative Levels, Damage: 13)
Zuriel (Damage: 19)
Keef (Damage: 18)
Gort (Burnt 2, Damage: 39)
Maeve (Damage: 14)
Boreas (Damage: 8)
Lyriel Vesper
player, 248 posts
To Heal is Divine
House Vesper
Sun 26 Jan 2014
at 23:36
  • msg #653

Re: The Game: Chapter 06

Lyriel takes a position further toward the back of Simon's chamber. As Gort lumbers towards her, she notices the flames burning across his skin beginning to die out. She reaches out towards him with her right hand, and another jet of fire leaps across the intervening space to sear the construct.

[Produce Flame ranged touch: 15]

[Damage: 5? (Not sure if magic is actually dealing damage or affected by DR)]

Poor stupid monstrosity. I almost feel bad for him. Unlike him, here she gestures at the smear that was Simon, Gort didn't have a choice.
Zuriel Silendril
player, 760 posts
Flamebringer
House Silendril
Sun 26 Jan 2014
at 23:38
  • msg #654

Re: The Game: Chapter 06

Zuriel draws back to the side wall opposite Maeve, with the intention of trapping the creature between them.

"Come on Gort. Let's put you out of your misery."

Ready action to strike Gort as he enters the room, flanking with Maeve.
This message was last edited by the player at 04:42, Mon 27 Jan 2014.
Keef
player, 447 posts
Hero in training
Mon 27 Jan 2014
at 00:09
  • msg #655

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 654):

Seeing that everyone else is pausing for a snack, Keef pops a cookie into his own mouth.

Keef steps up to the hallway entrance and spins his hand in a circle.

Instead of a large ball of fire this time, however, a pea-sized flame pops loudly from his palm, zooms around Keef's head a few times and ultimately lands in his hair.

Keef drops Flame tongue fans frantically swats the flames out.
DM
GM, 863 posts
Narrator
Destroyer of Worlds
Mon 27 Jan 2014
at 14:00
  • msg #656

Re: The Game: Chapter 06

In reply to Keef (msg # 655):

Gort roars in frustration more than agony as new flames dance across this shoulder blades and belly, eating at the seams.  He shambles slowly forward, covering another 15 or 20 feet to place him about 1 move action from the PARTY.
This message was last edited by the GM at 14:00, Mon 27 Jan 2014.
Maeve Hassan
player, 536 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 27 Jan 2014
at 14:22
  • msg #657

Re: The Game: Chapter 06

Maeve moves into position by the door.

[OOC: On hold; full action full power attack when Gort enters my range]
This message was last edited by the player at 15:08, Mon 27 Jan 2014.
Zuriel Silendril
player, 762 posts
Flamebringer
House Silendril
Mon 27 Jan 2014
at 15:05
  • msg #658

Re: The Game: Chapter 06

[OOC I have suggested a new placement to lure Gort into the room and trap him in a flank. Please refer to the grid to see if you agree. Also assume somebody will gather Simon's stuff so Gort doesn't step on it.]

Zuriel yells out a handful of suggested tactical positions for the upcoming fight. Assuming the suggested positions, Zuriel stands in the center of the room, entering a defensive stance to full attack Gort when he comes in range.
This message was last edited by the player at 15:22, Mon 27 Jan 2014.
Boreas Highwind
player, 561 posts
Eye for an Eye
Mon 27 Jan 2014
at 15:08
  • msg #659

Re: The Game: Chapter 06

Boreas moves to where Keef is standing and helps the young wizard collect Simon's belongings.  He is careful to pick them up using a cloth or some other intermediary to avoid touching them with his bare hands.
DM
GM, 865 posts
Narrator
Destroyer of Worlds
Mon 27 Jan 2014
at 15:12
  • msg #660

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 659):

~~ Round 6 ~~
Lyriel (2x Negative Levels, Damage: 13)
Zuriel (Damage: 19)
Keef (Damage: 3)
Gort (Burnt 6, Damage: 39)
Maeve (Damage: 14)
Boreas (Damage: 8)

Grid link (in case you misplaced it): https://docs.google.com/spread...;usp=drive_web#gid=0.  This isn't how it looks right now exactly, but this is how it has been suggested to me the board will look by the end of this round, barring objections.
This message was last edited by the GM at 15:25, Mon 27 Jan 2014.
Zuriel Silendril
player, 763 posts
Flamebringer
House Silendril
Mon 27 Jan 2014
at 15:27
  • msg #661

Re: The Game: Chapter 06

Zuriel continues to hold his defensive stance as the lumbering monstrosity approaches. He nods as his companions take their places.
Lyriel Vesper
player, 249 posts
To Heal is Divine
House Vesper
Mon 27 Jan 2014
at 15:28
  • msg #662

Re: The Game: Chapter 06

Lyriel takes her place on the back wall, loosing an arrow that goes widely astray as she moves.
Boreas Highwind
player, 562 posts
Eye for an Eye
Mon 27 Jan 2014
at 15:31
  • msg #663

Re: The Game: Chapter 06

Boreas moves over to Simon's corpse makes a small hand gesture.  The two remaining iron bands snap together into a little rusty ball on the ground.  The third band shudders before returning to rest in its current, twisted shape.  Boreas leans down and collects the sphere.
Keef
player, 449 posts
Hero in training
Mon 27 Jan 2014
at 15:44
  • msg #664

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 663):

Keef, having dealt with his hair, bends down and picks up Flametongue.  Seeing the caution Boreas uses, Keef employes a gloved hand to pick up the Reverend's mace.

While rummaging on the ground, Keef pauses to pat Chubbs on the head.  A tiny flicker of reddish energy swirls from Keef's hand and rests on Chubbs like a little halo.

Chubbs croaks in boredom, then hops over to where Maeve is waiting patiently for Gort and gives her a solid kick in the shin with his hind leg.  When he does, not only does Maeve realize the disdain Chubbs holds for her, her profession, her way of life and indeed her species, but also the tiny halo flows from the toad onto her leg.

In the space of an instant, the energy expands and flows over her entire body.  Before your eyes Maeve begins to grow, until she towers over the rest of the P.A.R.T.Y. and wields a guisarme the size of a battering ram in powerful hands full twice the size of a normal humans (Enlarge Person, 6 minutes).
DM
GM, 867 posts
Narrator
Destroyer of Worlds
Mon 27 Jan 2014
at 15:49
  • msg #665

Re: The Game: Chapter 06

In reply to Keef (msg # 664):

Gort continues his restless approach, taking little notice of the crumbling, creaking, scratching sounds that accompany Maeve's sudden transformation.

He is now within one move action of Zuriel and Maeve, and two move actions of the rest of the P.A.R.T.Y.
Zuriel Silendril
player, 764 posts
Flamebringer
House Silendril
Mon 27 Jan 2014
at 15:56
  • msg #666

Re: The Game: Chapter 06

Zuriel's eyes widen as he witnesses Maeve's transformation. She looks just as surprised as he is.

"Well, this changes things a bit. Well done Keef! I know plenty of insecure nobles in Hae'driel who would pay handsomely for such a thing..."
Maeve Hassan
player, 537 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 27 Jan 2014
at 16:07
  • msg #667

Re: The Game: Chapter 06

SHHIIIIIIITTTTT! Maeve shrieks as she suddenly gains a good four feet on her height, her head thankfully stopping short of smacking on the ceiling.  Once the bottom of her stomach has resettled in its proper place, she begins to see some of the advantages offered by her situation.

[OOC: readied action to attempt to trip Gort]
DM
GM, 868 posts
Narrator
Destroyer of Worlds
Mon 27 Jan 2014
at 16:12
  • msg #668

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 667):

~~ Round 7 ~~
Boreas (Damage: 8)
Lyriel (2x Negative Levels, Damage: 13)
Zuriel (Damage: 19)
Keef (Damage: 3)
Gort (Burnt 5, Damage: 39)
Maeve (Enlarged 6, Damage: 14)
This message was last edited by the GM at 16:13, Mon 27 Jan 2014.
Zuriel Silendril
player, 765 posts
Flamebringer
House Silendril
Mon 27 Jan 2014
at 16:15
  • msg #669

Re: The Game: Chapter 06

Zuriel continues to hold. "This is it! Get ready everybody!"
Boreas Highwind
player, 563 posts
Eye for an Eye
Mon 27 Jan 2014
at 16:18
  • msg #670

Re: The Game: Chapter 06

Boreas extracts a bottle of lantern oil from his pouch and lobs it at the creature.

[Ranged Touch 27]

The glass bursts on the burning hulk, flames licking over the amber fuel as it runs down his frame.

[Damage 4]
Lyriel Vesper
player, 250 posts
To Heal is Divine
House Vesper
Mon 27 Jan 2014
at 16:19
  • msg #671

Re: The Game: Chapter 06

Lyriel lets loose with another arrow.

[Attack: 17]

This one buries itself solidly into Gort's massive shoulder.

[Damage: 7 - 5 = 2]
Keef
player, 450 posts
Hero in training
Mon 27 Jan 2014
at 16:56
  • msg #672

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 671):

Keef steps to one side so that he can see the monster bearing down on them (albeit slowly).

Keef whispers something and from the Everstaff on his back, a fierce bolt of energy sears through the air to strike Gort directly in the chest (Ranged touch attack 14).  The beam smashes into the construct, blowing apart seams and tearing chunks from its chest (damage 22).

Keef shakes his head and looks slightly ill, his eyes momentarily unfocused.

[Private to GM: Took 8 HP damage]
DM
GM, 869 posts
Narrator
Destroyer of Worlds
Mon 27 Jan 2014
at 17:15
  • msg #673

Re: The Game: Chapter 06

In reply to Keef (msg # 672):

Gort endures Boreas's added flames with the dignity and grace you've come to expect from a shambling monstrosity that's been lit on fire. He mostly ignores the Lyriel's arrow, but the blast that Keef fires from the Everstaff is another matter entirely.

Red energy crackles around the shaft of the staff, swirling around the young wizard with increasing fury.  The iron ring on his hand burns white-hot, doing little to prevent the color from draining from Keef's face.  The veins on his face become visible for a moment, bulging as skin is stretched parchment-thin.  He returns to his normal -- though paler -- self moments later, after which the crackling energy lances directly into Gort's shoulder.

The monster moans and howls in agony, raising an arm in a futile attempt to fend off the strange energy.  He then strides forward with renewed purpose, ending up within 10 feet of Zuriel and Maeve -- and triggering Maeve's readied action.
This message was last edited by the GM at 17:32, Mon 27 Jan 2014.
Maeve Hassan
player, 538 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 27 Jan 2014
at 17:29
  • msg #674

Re: The Game: Chapter 06

As Gort shambles into the chamber, Maeve seizes the opportunity to strike.

[Touch attack (factoring in the crap-ton of mods):  16    ]

[Trip attempt: 21  ]

Gort is sent sprawling with a "thud" that shakes the chamber.  Maeve attempts to strike the creature with her now-quite-enormous guisarme but, unused to her new vantage point, misses--the blade just shy of Gort.

[Attack: 12]
DM
GM, 870 posts
Narrator
Destroyer of Worlds
Mon 27 Jan 2014
at 17:34
  • msg #675

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 674):

Poor Gort topples to the ground, confused and hurt.  His moaning becomes less angry and more mournful, like a wounded Wookie.

~~ Round 8 ~~
Boreas (Damage: 8)
Lyriel (2x Negative Levels, Damage: 13)
Zuriel (Damage: 19)
Keef (Damage: 11)
Gort (Burnt 8, Damage: 67)
Maeve (Enlarged 6, Damage: 14)
This message was last edited by the GM at 19:18, Mon 27 Jan 2014.
Boreas Highwind
player, 564 posts
Eye for an Eye
Mon 27 Jan 2014
at 17:41
  • msg #676

Re: The Game: Chapter 06

Boreas watches in awe as the giant Maeve catches Gort by the foot and flips him to the ground with a deafening 'thud.'

With the monstrosity well in hand, Boreas can do no more to aid the fight right now.  He continues helping Keef and Barnaby (if he is still around) collect the Reverend's things.

Still, the flames continue to lick at the golem.

[Fire Damage 5]
Zuriel Silendril
player, 766 posts
Flamebringer
House Silendril
Mon 27 Jan 2014
at 18:30
  • msg #677

Re: The Game: Chapter 06

Zuriel takes a five foot step to the side and towards Gort, moving towards a flanking position with Maeve. He makes a strike of his own that does nothing to penetrate Gort's fleshy hide. The construct's piteous moaning evokes an unexpected wave of sympathy in the paladin.

Dammit, let's just put this thing out of its misery already!

[CE: 5]
This message was last edited by the player at 18:45, Mon 27 Jan 2014.
Lyriel Vesper
player, 251 posts
To Heal is Divine
House Vesper
Mon 27 Jan 2014
at 18:44
  • msg #678

Re: The Game: Chapter 06

Lyriel extends her hand and fires another jet of flame into the flailing creature.

[Ranged Touch 12]

The fire catches, causes the flames to fan even higher.

[Fire Damage: 8?]
Keef
player, 451 posts
Hero in training
Mon 27 Jan 2014
at 18:44
  • msg #679

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 677):

Ok...

Keef strides forward, putting away Flametongue to draw out Longshank.

He attempts to jab the monster with the staff, but it wriggles and writhes too much (touch attack 5).
DM
GM, 871 posts
Narrator
Destroyer of Worlds
Mon 27 Jan 2014
at 18:49
  • msg #680

Re: The Game: Chapter 06

In reply to Keef (msg # 679):

Gort groans and pulls himself to his feet, suffering an attack from Maeve in the process.
Maeve Hassan
player, 539 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 27 Jan 2014
at 19:12
  • msg #681

Re: The Game: Chapter 06

Maeve feels a pang of sympathy for the wretched creature at her feet.

Poor fellow.  It's not his fault that he's like this.

The sympathy is forcibly shoved aside by a mental image of her father, who is sitting in his favorite chair and, predictably, drinking tea.  He favors her with a small smile.

Now, Maeve, this is no time to go soft.  You know that it will destroy you, and your companions given half the chance.  Dispatch him.  It would be a mercy.

As Gort rises, Maeve strikes at the creature again.  This time, she does not miss.

Sorry, Gort.

[Attack (full power attack, same mods):26 ]

[Damage (DR factored in):20 ]

Gort sags to the ground dead as Maeve is splattered by a shower of undead abomination gore that nicely complements the Reverend Simon gore already covering her.
DM
GM, 872 posts
Narrator
Destroyer of Worlds
Mon 27 Jan 2014
at 19:17
  • msg #682

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 681):

As Gort slumps to the ground for the final time, the cold blue light in his unseeing eyes blinks out.  The golem's body (bodies, really) shudders one final time, and he emits a pitiful sigh before stiffening and falling still. The flames continue to lap at his unmoving body, but little else stirs within the now thoroughly desecrated chamber.

~~ END COMBAT ~~
This message was last edited by the GM at 19:18, Mon 27 Jan 2014.
Keef
player, 452 posts
Hero in training
Mon 27 Jan 2014
at 19:21
  • msg #683

Re: The Game: Chapter 06

In reply to DM (msg # 682):

Wow... that was.... wow...

Keef is exhausted, bruised and battered, leaning heavily on his sword, but the spark of excitement in his eyes has never been stronger.

Chubbs inspects the defeated Gort, but is not impressed.
DM
GM, 873 posts
Narrator
Destroyer of Worlds
Mon 27 Jan 2014
at 19:32
  • msg #684

Re: The Game: Chapter 06

In reply to Keef (msg # 683):

The P.A.R.T.Y. rummages through the Reverend's things thoroughly, locating the following:

1x heavy mace (magical)
1x heavy wooden shield
1x chain shirt (magical)
1x Symbol of Darilen
1x black leather book
1x handsome straw hat (magical)
2x tower shields
Maeve Hassan
player, 540 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 27 Jan 2014
at 19:37
  • msg #685

Re: The Game: Chapter 06

The P.A.R.T.Y collectively spends several minutes getting their breath back.  After a while, Keef's spell wears off and Maeve shrinks back to her normal size, putting hand on the wall to steady herself as she does.  The vertigo passe after a few seconds.

Well done, everyone.  That was some exceptional fighting.  And Keef.  That thing you did was very, very cool.

Maeve looks at the pile of loot gleaned from the various corpses.

Might as well try and take some of this with us.  We can sell it when we reach Ikuabai.  Zuriel, can you tell if any of the Reverend's things are imbued with evil?  Not that I think that would affect their resale value; if you know the right place to go, certain people would pay a pretty penny for items like that.  Still, good to know.
Zuriel Silendril
player, 767 posts
Flamebringer
House Silendril
Mon 27 Jan 2014
at 20:00
  • msg #686

Re: The Game: Chapter 06

Zuriel leans against the wall, exhausted. In response to Maeve's question he shakes his head. "No, none of it looks evil, other than his holy symbol. We should definitely hold onto that to give to Baldwin."

He takes a moment to regard the room as the events of the past several minutes sink in. His eyes are drawn to the smear that is Simon. He is joined at the corpse by Lyriel. "Horrifying that one evil man could cause so much death and devastation," he says in an undertone. "It certainly lends perspective to our own struggles." The paladin lets out a pent-up breath. "for what he's done, Simon deserved death. Yet I can't help but feeling that even his own death served his goals. He clearly is part of a much larger effort. I should have like to...question him...about his masters."

He gazes at the corpse a while longer, noting the horrific damage inflicted by Maeve. He lowers his voice to barely above a whisper. "I know the Priesthood possesses means of communicating with the dead. Do you think such methods might yield answers here?"
Lyriel Vesper
player, 252 posts
To Heal is Divine
House Vesper
Mon 27 Jan 2014
at 20:14
  • msg #687

Re: The Game: Chapter 06

Lyriel's green eyes harden as she regards Simon's demise. There can only be one solution for people like him, Zuriel. I only regret we didn't come earlier to stop him before he could put his despicable plans into motion. This is why we exist, your order especially: to stop evil like Simon.

The green flame encompassing her arm dissipates as she reaches put to rest her hand on the paladin's shoulder. Quietly she examines the corpse for its viability in certain rituals. [Spellcraft: 31]
Maeve Hassan
player, 541 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 27 Jan 2014
at 20:15
  • msg #688

Re: The Game: Chapter 06

Maeve look a little sheepishly at the little that remains of Simon.

Sorry if I didn't leave you much to work with. . . .
Keef
player, 453 posts
Hero in training
Mon 27 Jan 2014
at 20:17
  • msg #689

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 688):

Yeah, it was pretty thorough!  Keef stands in the back and watches Lyriel work and as he does, acts out Maeve's final blow in pantomime, complete with sound effects.
Boreas Highwind
player, 565 posts
Eye for an Eye
Mon 27 Jan 2014
at 20:26
  • msg #690

Re: The Game: Chapter 06

Boreas does a perfunctory search of the altar room for anything else hidden.

[Perception (Take 10): 21]
DM
GM, 874 posts
Narrator
Destroyer of Worlds
Mon 27 Jan 2014
at 20:48
  • msg #691

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 690):

There is nothing else of value in the chamber, unless you fancy the red wax candles which continue to burn smokelessly on the altar.  The corpse, though badly damaged, retains enough intact skull and jaw to suffice for the spell Lyriel has in mind.
Lyriel Vesper
player, 253 posts
To Heal is Divine
House Vesper
Mon 27 Jan 2014
at 20:57
  • msg #692

Re: The Game: Chapter 06

No worries Maeve. It should be fine.

She gazes down at the blood splattered mess with distaste. She takes a look at Zuriel's grime covered tabard, and then up into his eyes pleadingly. Zuriel, would you be a dear and collect Simon? I'm sorry, it's just that you're already filthy, and... She gestures at her own immaculate armor.
Maeve Hassan
player, 542 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 27 Jan 2014
at 21:08
  • msg #693

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 692):

It's fine, Lyriel. I'll get them. There's  no way I could get any more disgusting.
Boreas Highwind
player, 566 posts
Eye for an Eye
Mon 27 Jan 2014
at 21:10
  • msg #694

Re: The Game: Chapter 06

Boreas takes one of the candles.

That was well fought, everyone.  I believe we've earned a day's rest before setting out on our journey once more.  We'll need it to recover.  Let's gather what we need from the Reverend's body and get out of here.

Boreas stuffs the chain shirt into his pack.

Once we get this identified, I believe I can make use of it.  Speaking of armor... Keef, you fought well.  I had no idea you could wield such impressive power.

But a few times, it looked like your armor was getting in the way.  I believe that's what has made your spells misfire sometimes.  Surely you know some magic that can protect you as well as those leathers can.

Keef
player, 454 posts
Hero in training
Mon 27 Jan 2014
at 21:18
  • msg #695

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 694):


Keef cocks his head, Yeah, it can be hard to move sometimes.  He looks to Zuriel and Maeve, But a hero has to be cautious, right?  It wouldn't do to charge into battle without armor, right?
Zuriel Silendril
player, 768 posts
Flamebringer
House Silendril
Mon 27 Jan 2014
at 21:23
  • msg #696

Re: The Game: Chapter 06

Zuriel laughs, tension draining away as he considers Lyriel's concerns, leaning in to help Maeve with the body.

"Are you sure you don't want to join in on this, Lyriel? You could be a true fashion visionary! Just think, a stunning black lace dress, festooned with costume viscera. Black onyx jewelry, and a hairpiece of spiderwebs. Rouge smeared in tasteful bloodstains. I call it - Dungeon Desire! It would have to be paired with the proper perfume, of course. Something redolent of mold and decay, obviously. You could make macabre chic all the rage this Harvest festival!

He grins broadly at the horrified expression on Lyriel's face.

"At any rate Keef, I would say given you can conjure your own armor on a whim, it makes more sense to keep your movement free. Being able to count on your spells taking effect will be far more important than the paltry protection that armor would provide you. And if you ever plan on charging into battle, you can simply see to your own defenses first when readying the charge."
This message was last edited by the player at 21:27, Mon 27 Jan 2014.
Boreas Highwind
player, 567 posts
Eye for an Eye
Mon 27 Jan 2014
at 21:28
  • msg #697

Re: The Game: Chapter 06

I can appreciate that, Keef, but I think you can rely on your magic much more than a bit of leather.  I saw you deflect a blow with nothing but arcane energy.  I don't think you need the leather anymore.
Maeve Hassan
player, 543 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 27 Jan 2014
at 21:37
  • msg #698

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 697):

Keef, I wear armor because I haven't got a magical bone in my body. Believe me, if I could conjure protective enchantments, I would.
Lyriel Vesper
player, 254 posts
To Heal is Divine
House Vesper
Mon 27 Jan 2014
at 21:39
  • msg #699

Re: The Game: Chapter 06

Lyriel's jaw drops in a combination of revulsion to Zuriel's proposed fashion statement, and impressed surprise that he could even come up with such an elaborate theme so quickly and thoroughly. Still, she sniffs dismissively. I suppose if you wanted to go for a cheap shock at a ball, sure. I've seen stranger fashions adopted by simpering nobles lacking the poise to be noticed on their own merits. But true high fashion doesn't resort to such lowbrow tactics. It simply dazzles on its own merits.

She takes a breath before continuing, but stops herself upon noticing Zuriel barely containing his laughter. Oh, you weren't serious? I mean, of course you weren't... Lyriel blushes brilliantly. Don't look at me like that, I've seen fashions thrice as asinine as what you're describing actually passed off as the latest trend... she trails off, still flushing furiously.

Oh, you're infuriating, Zuriel Siléndril!
This message was last edited by the player at 21:41, Mon 27 Jan 2014.
Zuriel Silendril
player, 769 posts
Flamebringer
House Silendril
Mon 27 Jan 2014
at 21:51
  • msg #700

Re: The Game: Chapter 06

Unable to contain it any longer, Zuriel erupts into laughter, his mirth helping to if not erase, then at least provide some brief distraction from the horrors of the day. He holds up his hands on mock surrender as Lyriel makes to storm off. "I beg your forgiveness, Lady Vesper. Far be it from me to question the fashion sense of the most radiant jewel of Hae'driel, the Mistress of Modes, Countess of Couture, Baroness of... Whatever appellation Zuriel was about to bestow next is cut off as Lyriel says something decidedly unladylike under her breath and in one quick movement smacks the flat of her longsword into Zuriel's sternum, driving the wind out of him and leaving him gasping like a fish out of water.

She demurely returns the blade to its sheath, bats her eyes, offers a dismissive Hmph! and marches back down the hallway towards the surface.
This message was last edited by the player at 21:53, Mon 27 Jan 2014.
DM
GM, 875 posts
Narrator
Destroyer of Worlds
Mon 27 Jan 2014
at 21:54
  • msg #701

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 700):

The P.A.R.T.Y. returns to the surface without further incident, and finds the sky beginning to turn the rosy red the heralds the inevitable sunset.  Your mounts are waiting patiently nearby, though they do not appear happy at having been left tied up in a field of corpses.
Maeve Hassan
player, 545 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 27 Jan 2014
at 21:56
  • msg #702

Re: The Game: Chapter 06

Maeve throws up a little in her mouth at the bantering between the two elves.


We should get back to the tavern and let the Sheriff and Rachel know what's happened. 
This message was last edited by the player at 22:00, Mon 27 Jan 2014.
DM
GM, 877 posts
Narrator
Destroyer of Worlds
Mon 27 Jan 2014
at 22:04
  • msg #703

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 702):

The P.A.R.T.Y. saunters over to the tavern, loaded up with bruises, cuts, scrapes, and enough nightmare fuel to last them the rest of the year.

Though the lights are on in the tavern, the door is shut and barricaded.
Zuriel Silendril
player, 771 posts
Flamebringer
House Silendril
Mon 27 Jan 2014
at 22:07
  • msg #704

Re: The Game: Chapter 06

Zuriel steps up to the tavern door, idly rubbing his stomach, and raps on the door. "Hello? Sheriff Mathers? Rachel? We've returned and...Simon has been...dealt with." He gestures to Maeve to leave the body out of immediate sight of the doorway.
DM
GM, 878 posts
Narrator
Destroyer of Worlds
Mon 27 Jan 2014
at 22:15
  • msg #705

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 704):

There is a series of rumbles and thumps on the other side of the door, and then it swings open to reveal a motley crew of villagers: the barkeep, Sheriff Mathers, Rachel, the four poker players from before, a score of assorted farmers and family members, and Oliver -- Yuri and Frankie's surviving brother.

Most are armed in some fashion, though none well, and the fire is roaring under a boiling kettle of what looks like pitch.

"Come in, come in!" the Sheriff says, beckoning you inside.  "It'll be dark soon. Were you able to talk some sense into the Reverend?"

[Crossroads]
This message was last edited by the GM at 22:51, Mon 27 Jan 2014.
Zuriel Silendril
player, 772 posts
Flamebringer
House Silendril
Mon 27 Jan 2014
at 22:29
  • msg #706

Re: The Game: Chapter 06

Zuriel steps inside, and regards the assembled townsfolk sadly. "I don't know how to put this delicately. Simon was a priest of Darilen, Lord of the Damned..." Here Zuriel extends Simon's holy symbol with obvious distaste. "It appears he was...experimenting...with reanimating corpses in warrens he built under the church. I don't know to what end, but we fought off hordes of his reanimated and one very loathsome construct. In the end we were unable to take him alive."

He looks around the room at the assembled people. "I am truly sorry for everything you all have lost today. I don't think there are words that can adequately express today's tragedy. Though I know it is of cold comfort...the deaths of the innocent have been avenged." Zuriel bows his head. "You all have my personal condolences."
Lyriel Vesper
player, 255 posts
To Heal is Divine
House Vesper
Mon 27 Jan 2014
at 22:54
  • msg #707

Re: The Game: Chapter 06

Lyriel, still sulking somewhat, throws Zuriel a dark look before following him into the tavern.
Boreas Highwind
player, 568 posts
Eye for an Eye
Mon 27 Jan 2014
at 22:58
  • msg #708

Re: The Game: Chapter 06

Boreas steps in as well, looking haggard but still alive.
Maeve Hassan
player, 546 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 27 Jan 2014
at 23:04
  • msg #709

Re: The Game: Chapter 06

Maeve follows everyone else into the tavern.  As he steps inside, a muted gasp of horror is heard in response to her bloodstained, bedraggled appearance.

Not mine, she murmurs, even though she rather suspects that the gasp wasn't one of concern.
Keef
player, 455 posts
Hero in training
Tue 28 Jan 2014
at 00:59
  • msg #710

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 709):

Keef slips in behind the others looking ragged and worn but none of that masks the raw joy he's feeling.

It was a lot of fighting, and some talking but mostly fighting and we won but it was hard and the explosions got to us a bit... handy trick but not honorable, I guess we add that to his list of crimes, 'no honor', but that didn't stop us!  Zuriel arrested him and then Maeve chopped him up and he was probably scared but he didn't say so and we were SURROUNDED by undead but that didn't even slow us down, nope, Lyriel and Zuriel said 'no more' snd they were gone, which is why the explosions, then Maeve got really big and the golem was big too, mercy kill, but it was hard and we won!

At some point in your walk back, Keef did indeed shuck his leather armor, finally conceeding that, as long as he could still charge into battle like a hero, he didn't need it.

He did, however, keep the heavy belt and gloves as well as his rusty helmet.
This message was last edited by the player at 01:04, Tue 28 Jan 2014.
Maeve Hassan
player, 548 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 28 Jan 2014
at 03:31
  • msg #711

Re: The Game: Chapter 06

That's. . . more or less correct, Maeve says, easing into a chair by the fire.  Could it really be just this morning that they arrived in Vendrinor looking for an early lunch?

What about you lot?  Have you had any trouble here?
Zuriel Silendril
player, 778 posts
Flamebringer
House Silendril
Tue 28 Jan 2014
at 03:40
  • msg #712

Re: The Game: Chapter 06

Zuriel stands in the entryway, attempting to ascertain the mood of the gathered villagers as the party summarizes their adventure under the church.

[Sense Motive: 29]
This message was last edited by the player at 03:41, Tue 28 Jan 2014.
DM
GM, 883 posts
Narrator
Destroyer of Worlds
Tue 28 Jan 2014
at 04:05
  • msg #713

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 712):

There's some rumbling and grumbling from the villagers, but no general consensus beyond confusion.

"You... killed him?" the Sheriff asks, shuffling his feet slightly.  "He's dead?"
Zuriel Silendril
player, 779 posts
Flamebringer
House Silendril
Tue 28 Jan 2014
at 04:25
  • msg #714

Re: The Game: Chapter 06

Zuriel nods. "He left us no choice, Sheriff. What we saw down there...undead abominations raised through necromancy. And...horrible experiments. He created a monster from dead bodies, and gave it a mockery of life. Stitched together from the bodies of your family and friends...he was *not* the man you thought he was."

He pauses as this sinks in. He turns to Oliver. "When we confronted him, I asked him about your sister. He said she came across him as he was performing his experiments, and so he killed her. In cold blood. He killed her and his only concern was that she didn't stay dead."

He addresses the audience at large. "I have a strong feeling that most, if not all of the strange things happening in this village were a result of Simon. The missing people. Missing bodies. The 'accidents.' The mysterious death of the previous Reverend."

Here Zuriel pauses to look sympathetically at Rachel. "I think your father knew something was wrong. I think he found something out, just like Ellie, and Simon killed him, making it look like an accident."

"I don't know why Simon chose your village to practice his foul magic. I'm so sorry for the devastation it has caused..."
DM
GM, 884 posts
Narrator
Destroyer of Worlds
Tue 28 Jan 2014
at 04:28
  • msg #715

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 714):

There is muted silence for a few awkward moments, punctuated only by the bubbling of the pitch and the crackling of the fireplace.

Then, the scrawny poker player from lunchtime speaks up.

"So what do we do now?  Do we call the Wardens?"

The Sheriff speaks up, as well.

"And what do we tell them?  You'll stay for the formal investigation, won't you?"

A good number of those gathered seem too stunned by your words to react properly, but Rachel and Oliver embrace each other, sobbing over their mutual loss.

"What of Ellie?" Oliver chokes out.  "Is she... gone?"
This message was last edited by the GM at 04:31, Tue 28 Jan 2014.
Zuriel Silendril
player, 780 posts
Flamebringer
House Silendril
Tue 28 Jan 2014
at 04:45
  • msg #716

Re: The Game: Chapter 06

Zuriel addresses Oliver's concern first. "I don't know, Oliver. I hope that with Simon dead, her spirit will be at peace. If not, Lyriel and I can help her soul move on. If you want, you can join us, though I warn you it might be dangerous."

He turns then to the Sheriff. "There is still somebody out there with whom Simon has been corresponding and plotting. You saw his words with your own eyes, Sheriff. I mean to get to the bottom of this. The Wardens will need to be notified. More importantly, the Flame must be made aware. Their methods, however, might be a touch...heavy-handed. It depends on who they send."

Zuriel lets out a sigh. "We will be staying until we can resolve Ellie's situation, and when we're sure that there are no more lingering undead. If you would like, we can help conduct funeral services for the fallen. But then, unfortunately we must press on. We are on a quest of the utmost importance, and cannot afford to delay the time it would take for the Wardens and the Flame to conduct their full investigations. I will leave a full written report, and check in at the next Flame outpost we come across. Speaking of which, have there been any sightings of undead beyond the church grounds?"
This message was last edited by the player at 04:46, Tue 28 Jan 2014.
Keef
player, 458 posts
Hero in training
Tue 28 Jan 2014
at 12:08
  • msg #717

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 716):

Once the conversation turns away from their exploits underground, Keef starts to wander the tavern, eventually ending up in a large chair near the fire with his books open on his knees, apparently lost in research.
Maeve Hassan
player, 549 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 28 Jan 2014
at 13:04
  • msg #718

Re: The Game: Chapter 06

Zuriel's right: it is of the greatest importance that we press on.  But we'll stay at least through tomorrow to try and get things back in order as much as we can.  We were all injured in the confrontation with Simon, and I daresay we'll need to heal up tomorrow.

A second, smaller piece of intestine fall off Maeve's breastplate and lands on the floor with a quiet "splat."

Some water to wash with wouldn't go amiss either.
DM
GM, 885 posts
Narrator
Destroyer of Worlds
Tue 28 Jan 2014
at 14:28
  • msg #719

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 718):

Some retching sounds accompany Maeve's announcement, and the tavern owner comes forward.

"We have some water in the storeroom, miss.  If you'll come with me?"

The Sheriff ponders Zuriel's words carefully, then shrugs.

"Can't say I've heard any reports of undead activity around here.  Why, they were eradicated from this continent nearly a century ago."

He swallows nervously.

"In any case, we're all agreed -- we pack up and move elsewhere.  By the time the Empire is done with its search, there will be nothing left of this little town.  Besides, we're too few.  We lost the blacksmith and his apprentice, the crop planner, the mayor, the reverend -- of course -- and countless other good farmers, wives, sons, and daughters."

The other villagers nod as the Sheriff lists off the names, with mutterings of "this town is cursed" and "burn it to ashes".  He turns to regard the P.A.R.T.Y.

"Let's go over the paperwork tonight.  Tomorrow, the village packs up and prepares to caravan to Tris by way of Medenbury Junction. The Empress will need our firsthand account of what happened here, and none feel safe staying behind."
This message was last edited by the GM at 14:38, Tue 28 Jan 2014.
Boreas Highwind
player, 569 posts
Eye for an Eye
Tue 28 Jan 2014
at 15:07
  • msg #720

Re: The Game: Chapter 06

That's probably for the best.  You've been through a lot here.

Boreas steps outside briefly to comfort the horses.  After a few minutes, he returns and prepares to take a much-needed rest.
Maeve Hassan
player, 550 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 28 Jan 2014
at 15:11
  • msg #721

Re: The Game: Chapter 06

Maeve snags some of the soap from Zuriel and very gratefully follows the tavern owner back to the storeroom to make herself presentable.
DM
GM, 886 posts
Narrator
Destroyer of Worlds
Tue 28 Jan 2014
at 15:11
  • msg #722

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 720):

Sheriff Mathers nods, squinting at the setting sun.

"This place only has about a dozen beds.  Since there's twice that many folks here, most people will be staying in the common room all night.  I'm heading back to my office right now to generate the reports we'll need, and tomorrow morning everyone will return to their homes to pack what they need and get ready for the long road ahead. We'll set off by midday, if all goes well."

He clears his throat softly.

"What are your plans for the evening? We'd be grateful if they involved security."
This message was last edited by the GM at 15:30, Tue 28 Jan 2014.
Lyriel Vesper
player, 256 posts
To Heal is Divine
House Vesper
Tue 28 Jan 2014
at 15:15
  • msg #723

Re: The Game: Chapter 06

Lyriel's heart goes out to the remaining villagers. In one afternoon they've lost their entire world.... She sees shock, despair, and weariness, but also a deep determination to live on.

We can put your loved ones to rest tomorrow. If you would like, I would perform the rituals. They don't have to be Tassada's for those that didn't follow her.

She takes Zuriel's arm, looking at him. Zuriel, we can escort them as far as Medenbury, can't we?
This message was last edited by the player at 15:23, Tue 28 Jan 2014.
Zuriel Silendril
player, 781 posts
Flamebringer
House Silendril
Tue 28 Jan 2014
at 15:19
  • msg #724

Re: The Game: Chapter 06

Zuriel nods. "Yes of course. We can take them that far certainly. And don't worry Sheriff, we will be on guard all night. I can accompany you to gather your papers now if you like. Best we move quickly before the sun goes down.

Moving through the crowd, he pulls Oliver aside. "We will probably want to try to put your sister to rest tonight. The offer still stands if you want to join us. Find some closure. If you'd prefer to stay here that's quite alright too. It will be dangerous."
This message was last edited by the player at 15:21, Tue 28 Jan 2014.
Maeve Hassan
player, 551 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 28 Jan 2014
at 15:26
  • msg #725

Re: The Game: Chapter 06

Maeve returns from the storeroom at about this time, cleansed of all blood and gore and looking much less intimidating than she did mere minutes ago.

We'll keep watch in shifts, she agrees. Might not hurt to place those caltrops now.  They won't deter ghosts, but they should alert us to anything else shambling around in the night.

She emits a short burst of laughter as something occurs to her all of a sudden.

Fighting evil priests and animated corpses.  Terrific way to spend a birthday.
Lyriel Vesper
player, 257 posts
To Heal is Divine
House Vesper
Tue 28 Jan 2014
at 15:33
  • msg #726

Re: The Game: Chapter 06

Looking at the dismal faces, Lyriel manages to stifle a squeal of delight at Maeve's announcement. Though she leans in to whisper to Maeve discreetly, keeping her face somber, the excitement in her voice is unmistakeable. Oh happy birthday Maeve! We will have to do something to celebrate. And to be honest, I think these folks could use the distraction...

Before Maeve can respond, Lyriel flounces off to speak a few quiet words to Rachel. [Private to DM: Rachel, I think we could all use some cheering up after all of today's horridness. It's Maeve's birthday, do you think we could bake her a cake?]
This message had punctuation tweaked by the player at 15:34, Tue 28 Jan 2014.
Maeve Hassan
player, 552 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 28 Jan 2014
at 15:38
  • msg #727

Re: The Game: Chapter 06

Maeve smiles painfully as she tries to determine precisely what Lyriel has in mind.  She assumes the worst.

Gentlemen, is there anything I can do to help you secure the tavern for the night?
DM
GM, 887 posts
Narrator
Destroyer of Worlds
Tue 28 Jan 2014
at 15:40
  • msg #728

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 725):

Maeve & Co.

"Caltrops?" one of the farmers pipes up from the (admittedly small) crowd.  "My kids could fall on those and hurt themselves..."

Other murmurs of agreement pipe up, bits and pieces sounding like "so sharp", "those weapons", "dangerous Easterners", and similar.

The tavern owner bangs on the bartop with his fist loudly, silencing the rabble, and begins to speak.

"Enough!  I think we'll be quite well defended with merely your presence and force of arms. Besides..."

The man pours a thick, frothy liquid into a nearby mug and slams it down on the bartop near Maeve.

"It's your birthday.  You've earned a drink."

Lyriel & Co.

Rachel perks up slightly at the mention of having something to celebrate.

"Cake, miss? Sounds like just the thing."

She pulls the cleric by the hand toward the kitchen without another word, taking them both past the tavern owner.  He merely waves as they walk by, his attention on keeping order more than anything else -- a task at which he seems better suited than the hapless Sheriff.

Zuriel & Co.

Sheriff Mathers nods, heading out the door and beckoning for the paladin to follow him.

"He's right -- we should hurry."

Oliver grabs Zuriel's arm before he can turn to leave.

"I'll... I'll go with you, sir."

Keef & Co.

The boy continues to read by the bubbling cauldron of pitch, Chubbs sitting idly nearby to disapprove of the penmanship of whoever wrote the musty passages.

Boreas & Co.

The woodsman checks on the horses and secures their equipment, keeping the Reverend's remains as concealed as possible while leaving them outside.  Not sure what else Boreas may want to do.
Boreas Highwind
player, 570 posts
Eye for an Eye
Tue 28 Jan 2014
at 15:42
  • msg #729

Re: The Game: Chapter 06

Happy birthday... we'll have to do something to make it memorable.  In a good way. Boreas smiles, seeing that Lyriel is already on the job.

As for the caltrops, I doubt they would do much to stop the kind of thing we fought today.  Might keep us in more than keep them out.  Either way, let's set watch, enjoy whatever Lyriel comes up with, and get some rest.
Maeve Hassan
player, 553 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 28 Jan 2014
at 15:46
  • msg #730

Re: The Game: Chapter 06

Fine by me.

Maeve sips quietly at her beverage, not used to and a little embarrassed by the attention.

Why don't you tell us a story, Keef?  You must have some good tales rattling around in that head of yours, Maeve says, partially to deflect some of the attention off of her and partially as a way to get the townsfolk focused on something other than their current predicament.  She frequently turns a worried stare in the direction Lyriel has gone, wondering what the cleric is planning.
This message was last edited by the player at 16:04, Tue 28 Jan 2014.
Zuriel Silendril
player, 782 posts
Flamebringer
House Silendril
Tue 28 Jan 2014
at 16:04
  • msg #731

Re: The Game: Chapter 06

Zuriel quietly grabs the cold fire torch and departs with Oliver and Mathers.
Lyriel Vesper
player, 258 posts
To Heal is Divine
House Vesper
Tue 28 Jan 2014
at 16:07
  • msg #732

Re: The Game: Chapter 06

Lyriel smiles in excitement at the prospect of baking and birthday celebrations. Thank you, Rachel. I think a bit of normalcy will be good for us all. Now..." The priestess presses her hands together, beaming at her assistant. What kind of cake shall we bake?
DM
GM, 888 posts
Narrator
Destroyer of Worlds
Tue 28 Jan 2014
at 16:29
  • msg #733

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 732):

Outside

Zuriel, Oliver, and Sheriff Mathers mount up and ride over to the Sheriff's office, making good time on the eerily empty roads.  The sun continues its inevitable descent in the process, and is suspended halfway above the horizon by the time they arrive at the village common.

The group reaches the Sheriff's office without further incident, and they hustle inside to begin the task of collecting paperwork and materials.

"What did you mean, sir?" Oliver asks as they rummage through file folders.  "About laying Ellie to rest, I mean."

***

The Tavern

Boreas puts up his feet while Maeve sits quietly, enjoying her frothy beverage more than she'd like to admit.  The villagers all turn to regard Keef, eagerly anticipating a story of daring do and unfettered heroism.

Rachel and Lyriel remain in the kitchen, mixing eggs with flour, sugar, vanilla, and other ingredients in a flurry of whisking, beating, and stirring.

"There's a lot of people to feed," Rachel says, rolling up her sleeves for at least the third time and blowing a burst of air upward in a futile attempt to brush a loose strand of hair from her eyes.  "And we've leaving tomorrow, right?  Let's make as many kinds as we can."
Keef
player, 459 posts
Hero in training
Tue 28 Jan 2014
at 16:47
  • msg #734

Re: The Game: Chapter 06

In reply to DM (msg # 733):

Keef looks up from his books, youthful energy bubbling stronger than whatever's in the pot over the fireplace.

Actually, I DO know a lot of good stories, ALL of the ones about Sir Greenheart actually, but also others... if you'd like to hear them!

Keef doesn't wait for a reply, taking the fact that everyone looks toward him as enough of a free pass.

For the next hour, Keef goes through every story he can come up with.  Mostly of the intrepid Sir Greenheart, whose heroism was surpassed only by his bravery and indomitable will.  Many stories, it seems, are half-told or seem to run together into other stories:

And when Sir Greenheart left... well, he didn't LEAVE leave, he just walked away... but he would come back a year later because by then the castle was occupied by a fierce Necromancer so he HAD to come back to rescue the daughter of...

Some of them seem to be unfinished:

... but that was only the first of the Goblin wars, there were more and the Miracle Seven fought in the next one too.... but a BETTER story is that of Lady Miraleen of the Haven...

And some are just...

so THAT was... well that's not how it ends, only how it begins, if that makes sense... I think it does but some don't so... well it makes more sense if you think about it another way... but I'm not sure what that is...

So though the quality of the storytelling may vary, the energy Keef pours in does not.  After a few minutes, he is standing on a chair, then prancing across a table reenacting every scene.  Finally he has recruited two townspeople, several pots and numerous brooms and sheets as stand-ins for heroes, villians, great swords, castles and looming mountains so that the whole common room has become a great stage in which Keef in his infinite energy are lost in the whirl.

Finally, Keef collapses in a chair from exhaustion.

Chubbs burps his opinion of the proceedings.
DM
GM, 889 posts
Narrator
Destroyer of Worlds
Tue 28 Jan 2014
at 16:56
  • msg #735

Re: The Game: Chapter 06

In reply to Keef (msg # 734):

The Tavern

The bewildered townsfolk don't quite know what to make of Keef's antics at first, but by the time the boy has sunk into his chair, breathless and exhausted, he is treated to a standing ovation.  The people crowd around him, waiting to shake his hand and ask specific questions about a number of his half-finished tales.  More than one asks if he has been part of any of those stories himself, and if the people he travels with are as accomplished heroes as those from lore.

[Private to Keef: "See how they love you, Master," a deeply resonate voice purrs in the back of your mind.  "And how could they not? Your spark has begun to ignite, and soon you shall become a beacon of greatness.  Your great deeds will one day be told in taverns like this one, by bards and minstrels and historians. They will never forget what you've done for them, and this is just the beginning."]
This message was last edited by the GM at 16:57, Tue 28 Jan 2014.
Boreas Highwind
player, 571 posts
Eye for an Eye
Tue 28 Jan 2014
at 17:19
  • msg #736

Re: The Game: Chapter 06

Boreas claps Keef on the back as the boy is mobbed by excited villagers.

Well told, Keef.  Once our quest is done, you can regale people with tales of our own exploits!
Keef
player, 460 posts
Hero in training
Tue 28 Jan 2014
at 17:22
  • msg #737

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 736):

Keef smiles.

I'm just glad everyone enjoys stories like I do!
Maeve Hassan
player, 555 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 28 Jan 2014
at 17:37
  • msg #738

Re: The Game: Chapter 06

Yes, well done Keef.  That was a truly. . . rousing tale.

Maeve notices that the villagers look considerably more at ease than they did earlier, the fears from earlier much diminished.

You've done better than you know.
Zuriel Silendril
player, 783 posts
Flamebringer
House Silendril
Tue 28 Jan 2014
at 17:38
  • msg #739

Re: The Game: Chapter 06

Zuriel talks with Oliver quietly as the Sheriff bustles about noisily. "It's rare that a soul doesn't simply move on once the body perishes. I think the nature of Ellie's death - betrayal by someone she trusted - has forced her spirit to linger. I hope that we can provide her a measure of peace so that her spirit can move on to the afterlife that awaits her."
DM
GM, 890 posts
Narrator
Destroyer of Worlds
Tue 28 Jan 2014
at 17:40
  • msg #740

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 739):

The Sheriff's Office

Oliver nods quietly, clearly confused.

"How do we do that?"

The Sheriff bustles about, collecting armfuls of papers, files, folders, ink, quills, and miscellaneous decorations from around the office.  Everything gets tossed into a small chest -- once it's filled, he clears his throat for attention.

"Will one of you carry that chest out to the horses? I'll take the safe.  We'll go to the mayor's office next to collect the master records, and then I'll have everything I need."
Lyriel Vesper
player, 259 posts
To Heal is Divine
House Vesper
Tue 28 Jan 2014
at 17:45
  • msg #741

Re: The Game: Chapter 06

Oh, what a splendid idea. We shall bake ALL the cakes! Lyriel and Rachel giggle and get to work. At some point early in the process, the cleric takes out Simon's binder, and opens it to the cloud ink page so that she can monitor it if Simon's master were to attempt contact.

Before long, the two women have many cakes baking in the large tavern ovens, and the heavenly smell begins to fill the kitchen. At this point they set about making as many types of icing as they can manage. The icing is quickly finished, and left with nothing to do but wait for the cakes to finish baking, Lyriel finds the cask of wine from lunch earlier and pours herself a generous goblet of the deep red beverage.

And now the most important ingredient - cooking wine! The offers Rachel a pour, taking a dainty sip herself.
This message was last edited by the player at 17:50, Tue 28 Jan 2014.
Zuriel Silendril
player, 784 posts
Flamebringer
House Silendril
Tue 28 Jan 2014
at 17:47
  • msg #742

Re: The Game: Chapter 06

"I was rather hoping we could talk to her and find out. There is really no single solution...it depends on the spirit."

Zuriel nods to the Sheriff. "I'll get the chest. Let's get a move on. We will want to swing by Oliver's house afterward as well."
This message had punctuation tweaked by the player at 17:50, Tue 28 Jan 2014.
DM
GM, 891 posts
Narrator
Destroyer of Worlds
Tue 28 Jan 2014
at 17:53
  • msg #743

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 741):

The Tavern

"You're such a strange lot, pardon my saying so," Rachel giggles, taking a sip of wine gratefully.  Flour, sugar, and other ingredients coat the front of her apron, but she looks quite pleased with herself regardless.

Seeing Lyriel's questioning look, she hastens to continue her thought.

"I mean no disrespect!  But you're all so young -- I'm no more than 10 years junior to your oldest, if that, by the looks of it -- and so accomplished."

She shivers slightly, taking more wine to settle herself.

"How do you do it?  Travel from place to place, destroy countless horrors like these, and stay so cheerful afterward?  Two beautiful women of station, two men who carry themselves like they, too, are of station, and a child who's wise beyond his years... how did your life come to be like this?  Has it always been that way? Do you like it?"

She blushes.

"I forget myself, miss, and apologize for it.  You certainly do not answer to me.  But thank you for your help."

***

The Away Team

Mathers, Oliver, and Zuriel head over to the town hall, where the Sheriff collects another chest of assorted items and a second safe.  Before long, the trio is back at Oliver's house.

"What now?" Oliver asks nervously.  "Or am I just here to pack up my things?"
Maeve Hassan
player, 556 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 28 Jan 2014
at 18:09
  • msg #744

Re: The Game: Chapter 06

Maeve stands up, stretching her arms and legs and moves to the window.  During the time that Keef has been telling his stories, the sun has set properly below the horizon.

Listen, everyone.  It's dark outside now. For your own safety, I strongly recommend staying indoors until dawn.  If you must go outside for any reason, don't go alone and take a source of light with you.  Maybe also something with which you can defend yourself.
DM
GM, 892 posts
Narrator
Destroyer of Worlds
Tue 28 Jan 2014
at 18:14
  • msg #745

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 744):

The room grows quiet again at Maeve's announcement, and one of the farmers gives voice to the thought on everyone's mind.

"Defend ourselves from what?"
Lyriel Vesper
player, 260 posts
To Heal is Divine
House Vesper
Tue 28 Jan 2014
at 18:21
  • msg #746

Re: The Game: Chapter 06

The priestess waves away the girl's concerns. Please, call me Lyriel. If I wanted to stand on ceremony I'd have stayed in Hae'driel.

Lyriel sighs, and takes another sip of wine as she thinks. I don't know exactly. It's all been such a whirlwind. I suppose...I'd have to say it was fate that threw us all together. I didn't exactly intend for my life to go in this direction, by any means...it just sort of happened. Life can be funny that way.

She considers the other aspect of Rachel's question. As to how we manage to stay sane, to stay cheerful...it's moments like this. Lyriel gestures to the kitchen, strewn about with flour and baking implements. Moments that remind us that life goes on, that it's worth fighting to protect, despite all of the tragedy.

My companions, my friends, they make it bearable. We are a strange bunch indeed, but...in traveling with them and risking my life with them, a funny thing happened. They began to feel like a sort of family. Lyriel flushes slightly, though from the wine or giving voice to her introspection she doesn't know.

That's so strange...I'd never thought of it like that before but...for the first time since Eldric died, in an odd way it's as if I've found a home.

Maeve, Boreas, Keef, and...and Zuriel Lyriel flushes even more brilliantly as she mentions the paladin's name, in my friends I've found something worth protecting. People with whom I can share moments like this.

Unused to such deep conversation, she smiles sheepishly at Rachel. Heavens, this is good wine.
This message was last edited by the player at 18:25, Tue 28 Jan 2014.
Zuriel Silendril
player, 785 posts
Flamebringer
House Silendril
Tue 28 Jan 2014
at 18:24
  • msg #747

Re: The Game: Chapter 06

Zuriel answers Oliver. "We can get your things tomorrow. For now, is there any possession of Ellie that she was particularly attached to? Something that brought her joy or comfort?"
Maeve Hassan
player, 557 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 28 Jan 2014
at 18:27
  • msg #748

Re: The Game: Chapter 06

Ideally, nothing, Maeve says in response to the farmer's nervous question.  But we can't be sure that there aren't any undead lingering about.  Once Lyriel and Zuriel officially lay them to rest tomorrow, all will be well.  But for tonight. . . I'd rather be cautious.
DM
GM, 893 posts
Narrator
Destroyer of Worlds
Tue 28 Jan 2014
at 18:50
  • msg #749

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 748):

The Kitchen

"It is!" Rachel agrees, swirling the contents of her glass absently.  "I'd very much like to go on an adventure sometime, I think. Do you..."

She pauses, suddenly shy.

"Do you think I could come with you? I'd pay my way by cooking and cleaning and mending your clothing. I know a lot of handyman tricks from my father, and a lot more about plants.  I could forage with you, tend the horses, whatever you like!"

She trails off, looking hopeful.

"After all, there's nothing left for me here."

The Tavern

Maeve's comforting announcement that the threat of restless dead still lingers is met with the sort of response one might expect from a tavern full of half-drunken villagers: Pandemonium.

Keef's tale is forgotten in the midst of questions about how to protect the place, herbal remedies to ward off vampires, talk of silver stakes, and more.

The Away Team

The sun sinks ever lower, only a sliver now remaining above the horizon.  Oliver ponders the question for a moment, then rushes into the house.  He comes out a minute or two later with a small corncob doll.

"She used to love this," he says, handing it to Zuriel gingerly.  "Is that what you were looking for?"

"Getting dark," the Sheriff says.  "We should head back."
Zuriel Silendril
player, 786 posts
Flamebringer
House Silendril
Tue 28 Jan 2014
at 18:57
  • msg #750

Re: The Game: Chapter 06

"This," Zuriel says, voice temporarily overcome with emotion as he carefully takes the doll, "is perfect."

He stares at the doll for a long while. She'll never have the chance to play in the sunlight again, to grow up, find a family of her own...damn you, Simon. Damn you to the deepest pit in the Nine Hells.

He shakes his head, snapping back to reality. "That's rather the point, Sheriff," he says, darkly echoing Simon's damning words from earlier. "We need to find her. Come. Let us look in the basement, and if she isn't there, we can wait for her in the fields. Something tells me it won't take long to find her."
Maeve Hassan
player, 558 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 28 Jan 2014
at 19:00
  • msg #751

Re: The Game: Chapter 06

Maeve's polite attempts to get the villagers to sit down and relax are met with absolutely no indication that anyone has heard her.  She lightly hops onto the table currently occupied by the poker players.

Everyone, would you kindly SHUT UP!
Boreas Highwind
player, 572 posts
Eye for an Eye
Tue 28 Jan 2014
at 19:08
  • msg #752

Re: The Game: Chapter 06

The din continues unabated.  Boreas stands up a little straighter, holds up his hand, and clears his throat very authoritatively.

The roar quiets a bit.

No one's saying anything or anyone will come after us tonight.  But we want you to be ready if something does happen.  In any case, we'll be on watch to keep you safe.  Please.  Relax, have a drink, eat some cake, and get some sleep.  You'll need your energy for the journey ahead.

[Diplomacy 18]
DM
GM, 894 posts
Narrator
Destroyer of Worlds
Tue 28 Jan 2014
at 19:11
  • msg #753

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 751):

The Tavern

Maeve's outburst causes her to commands the attention of every villager in the room, many of which now appear to be expecting some sort of rousing speech.

They turn to Boreas when he speaks in her stead, and many nod thoughtfully afterward. The villagers, by and large, remain standing, however, clearly waiting something further from Maeve before daring to continue about their business.

The Away Team

"Er... yes, of course," Sheriff Mathers says, fumbling for his sword in the growing darkness.  "The basement. After you."

Oliver holds the unlit torch carefully as the door to the basement is swung open, and waits for Zuriel to descend before following himself.

The basement looks much as you left it, complete with the pale blue girl standing behind the iron bars in the corner of the room.  She is not asleep this time, but eyes all three of the people before her with a sort of sad curiosity that defies description.
Lyriel Vesper
player, 261 posts
To Heal is Divine
House Vesper
Tue 28 Jan 2014
at 19:15
  • msg #754

Re: The Game: Chapter 06

Lyriel purses her lips as she considers Rachel's request, very much taken aback. I...it's not my place to say Rachel. What we do is...extremely dangerous, and we all have some battle training. Even Keef. Not that we wouldn't love to have you, she rushes to say, it's just that we want you to be safe.

Gods, if Rachel were to die while traveling with us, Zuriel would be...I'm not sure he could handle that.

Still, something about the desperate enthusiasm in Rachel's eyes gives Lyriel reason to consider further. Although, Baldwin *is* short two assistants...

She looks at Rachel contemplatingly. Perhaps...I'll tell you what, Rachel. We are on the road to Ikuabai. Travel with us at least that far. We have a contact there who might be able to use your help. He's a very famous bard, and we are working with him to fight against great evil. I'm sure he could teach you a thing or two about adventuring, if you were so inclined to learn. Besides... Lyriel giggles. His path crosses with all sorts of famous heroes. Perhaps one of them might catch your eye!

If that doesn't suit you, I would be happy to write you a glowing letter. A brief of recommendation from House Vesper would virtually guarantee you employment anywhere in the Empire.
Maeve Hassan
player, 559 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 28 Jan 2014
at 19:18
  • msg #755

Re: The Game: Chapter 06

Thank you, Maeve says as quiet falls once again.

And thank you, Boreas.  You are quite correct.  There is no guarantee that anything will try to harm us tonight.  Quite the opposite.  It is Zuriel's belief, and I am inclined to agree with him, that any undead that remain will have been appeased by Simon's death.  But we simply cannot be sure, and a wise man once told me that it's better make sure your ass is covered at all times.

There is a small chortle at that.

Please, rest assured that one of us will be guarding the tavern at all times tonight.  We have dealt with far worse than a roving ghost, and we will let no harm befall you.  Now, if I am not much mistaken, it smells as though that cake is nearing completion. So what do you say we all sit down, have a slice, and then try to get some sleep?
Zuriel Silendril
player, 787 posts
Flamebringer
House Silendril
Tue 28 Jan 2014
at 19:20
  • msg #756

Re: The Game: Chapter 06

"Hello Ellie," Zuriel says quietly. He steps towards the girl slowly and deliberately, extending the corn husk doll. "Ellie, I am so sorry about what happened. You deserved so much better. Simon is dead, at least. Please, is there anything we can do to help you?"
DM
GM, 895 posts
Narrator
Destroyer of Worlds
Tue 28 Jan 2014
at 19:27
  • msg #757

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 756):

The Kitchen

"Oh, thank you!" Rachel says, pulling Lyriel into an unexpected embrace.  "That would be wonderful."

Content for now, at least, Rachel bustles over to the ovens to check on the cakes.

"They're done!" she says, grinning mischievously at Lyriel and tapping her fingertips together conspiratorially.  "But we should probably test them before we serve them, don't you think? Just to be sure..."

The Tavern

Mollified, the villagers return to their seats and await the promise of cake.

The Away Team

Sheriff Mathers and Oliver stand back as Zuriel approaches Ellie, giving the two plenty of space.

"Where am I?" Ellie asks, her voice faint and tinged with echoes.  "I was so angry, and then I wasn't.  I think I'm lost... is that my dolly?"
This message was last edited by the GM at 19:36, Tue 28 Jan 2014.
Zuriel Silendril
player, 788 posts
Flamebringer
House Silendril
Tue 28 Jan 2014
at 19:35
  • msg #758

Re: The Game: Chapter 06

"Yes it, Ellie. I have your dolly here." Zuriel extends it to her, tears welling in his eyes. "Oliver is here too. Oliver, is there anything you want to say to your sister?" Zuriel looks meaningfully over to Ellie's last remaining kin.
Lyriel Vesper
player, 262 posts
To Heal is Divine
House Vesper
Tue 28 Jan 2014
at 19:37
  • msg #759

Re: The Game: Chapter 06

Lyriel grins back at Rachel. Why, we wouldn't be doing our jobs properly if we didn't, now would we?
DM
GM, 896 posts
Narrator
Destroyer of Worlds
Tue 28 Jan 2014
at 19:54
  • msg #760

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 759):

The Kitchen

The cakes are all delicious, as Lyriel and Rachel painstakingly take the time to ascertain.  They are then frosted and brought into the Tavern, along with a collection of plates, forks, knives, and cups.

The Tavern

Another year has come and gone
So celebrate and sing along
To life well-lived, to pleasures past
To all things good, and that they last
May joys be many, sorrows few
A birthday wish, from us, to you


After a rousing rendition of the traditional Birthday Feast song, silence reigns in the tavern as the villagers devour the decadent cakes.

The Away Team

"I, er... Ellie, you know we'll always love you.  Always," Oliver says, choking back sobs.  "But it's time... to go home to Ma, Pa, Yuri, and Frankie. Listen for their voices in the Heavens. I'll... I'll join you, too, someday. Tell 'em all... tell 'em all hi."

The spectre cocks her ear to one side, as if listening to something, then reaches out for her doll.

"I can hear them! They're somewhere.... close..." she says, not seeming to notice that her fingers pass through the dry corncob.  She brings her hands to her chest as if cradling something, though they are empty.  "Oh, Ollie.  It's so beautiful..."

The girl flashes brightly, then dissolves into nothingness.  In seconds, all that's left of Ellie is the echoing sound of her final refrain.
This message was last edited by the GM at 19:55, Tue 28 Jan 2014.
Maeve Hassan
player, 560 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 28 Jan 2014
at 20:01
  • msg #761

Re: The Game: Chapter 06

Maeve loathes being sung to, but accepts the villagers' well-wishings with grace.

If I may propose a toast, she says.  To Lyriel and Rachel, for supplying us with these most excellent cakes.  Maeve lifts her cup in the direction of the beaming girl and the slightly tipsy cleric of Tassada.
Zuriel Silendril
player, 789 posts
Flamebringer
House Silendril
Tue 28 Jan 2014
at 20:03
  • msg #762

Re: The Game: Chapter 06

Zuriel takes a shuddering breath of his own, blinking away the tears that threaten to fall down his own cheeks. "Farewell, Ellie," he says into the aether. "May you find your way home at last."

He puts a comforting hand on Oliver's shoulder. "I'm sorry, Oliver. I'm so sorry."
Keef
player, 461 posts
Hero in training
Tue 28 Jan 2014
at 20:11
  • msg #763

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 762):

Phoo Lurriul umm Raphhel! Keef agrees, mouth overfull of cake.

While he horks down a few pieces, Keef offers some to Chubbs and, less successfully, to Longshank.

Chubbs nibbles at a bit and does not seem to hate it, nor to be overly bored with it.
Zuriel Silendril
player, 790 posts
Flamebringer
House Silendril
Tue 28 Jan 2014
at 20:20
  • msg #764

Re: The Game: Chapter 06

[Minor liberties taken with DM approval]

Oliver doesn't seem to respond to Zuriel, lost in his grief. Zuriel and Mathers return to the surface, fields now drenched red and gold in the failing light. Nobody speaks. After a few moments Oliver joins them, eyes red and raw. "Give me a moment to get my things. I don't ever want come back here again."

Zuriel nods, and Oliver walks into the house. He isn't gone long before he reappears with a medium-sized trunk. "Let's go," he says brusquely. The three men turn their backs on the house, and make their way back to the tavern as the sun dips below the horizon.

They return to a surprisingly warm atmosphere of frivolity, as the birthday celebration is in full swing. Many of the patrons seem to be on their third or four ales, and even Lyriel has a bit of a flush about her. To Zuriel's surprise, the cleric and Rachel are together in one of the corners, quiet words interspersed with periodic outbursts of giggling.

He looks around bewildered. Most disconcertingly, he notices the remnants of what appears to have once been a great deal of cake. He looks over to the bar, where several serving dishes stand heart-breakingly bare, save for a few crumbs.

Don't tell me I've missed out on cake! As if this day could get any worse...
Lyriel Vesper
player, 263 posts
To Heal is Divine
House Vesper
Tue 28 Jan 2014
at 20:30
  • msg #765

Re: The Game: Chapter 06

Lyriel's face lights up as Zuriel comes through the door. She waves, perhaps a bit more enthusiastically than she intended. Zuriel! Why the long face? You didn't think I'd forget about you, did you? She pulls a generous piece of chocolate cake from where she was guarding it behind her. I saved you a piece of the chocolate. I know it's your favorite and... she lowers her voice to a stage whisper, though it somehow ended up louder than she expected. I think it turned out best!
DM
GM, 897 posts
Narrator
Destroyer of Worlds
Tue 28 Jan 2014
at 20:34
  • msg #766

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 765):

The Sheriff carries his things up the stairs and into one of the 12 rooms that serve as overnight accommodations.  Oliver heads directly over to the bar, grabs the nearest bottle of liquor, and drinks directly out of it.

The barkeep begins to object, then thinks better of it and leaves the boy alone.

Rachel glances between Zuriel and Lyriel for a moment, then nudges Lyriel is a very unsubtle way.

"Oh, I think it's time I get that drink I was talking about," she says, winking obviously at the cleric and tucking a stray strand of fiery red hair behind her ear.  "You two have fun!"

With that, Rachel wanders over to the bar.

[Crossroads]

(Anyone want to do anything before bed?)
This message was last edited by the GM at 20:42, Tue 28 Jan 2014.
Maeve Hassan
player, 561 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 28 Jan 2014
at 20:51
  • msg #767

Re: The Game: Chapter 06

Maeve, entirely oblivious to the fact that perhaps Rachel wanted to give the two Highborn some privacy, makes her way through the crowd to them.

Ah, excellent, Lyriel saved you cake! she says.  Then, more somberly: And Ellie?  Is she. . . .at rest?
Zuriel Silendril
player, 791 posts
Flamebringer
House Silendril
Tue 28 Jan 2014
at 21:07
  • msg #768

Re: The Game: Chapter 06

Zuriel nods, somehow managing to look both appropriately somber and also blissful with a mouthful of chocolate cake. "She is. We found her her doll, and she heard the voices of her mother and brothers calling her home. Tonight though, we celebrate life. Happy Birthday, Maeve!"
Boreas Highwind
player, 573 posts
Eye for an Eye
Tue 28 Jan 2014
at 21:09
  • msg #769

Re: The Game: Chapter 06

Once he finds out Ellie's fate, Boreas prepares for sleep.
Lyriel Vesper
player, 264 posts
To Heal is Divine
House Vesper
Tue 28 Jan 2014
at 21:14
  • msg #770

Re: The Game: Chapter 06

Lyriel deflates a little, clearly hoping get Zuriel to herself. She shoots Maeve a meaningful look and waits for her to move along impatiently.
Maeve Hassan
player, 562 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 28 Jan 2014
at 21:17
  • msg #771

Re: The Game: Chapter 06

Maeve bids Zuriel and Lyriel a hasty goodnight and prepares to keep watch for the first part of the night.
Zuriel Silendril
player, 792 posts
Flamebringer
House Silendril
Tue 28 Jan 2014
at 21:36
  • msg #772

Re: The Game: Chapter 06

Zuriel sinks back into his chair, and closes his eyes as he relishes another bite of the cake. "This is truly delicious, Lyriel, thank you. You're a gift." His face flushes as his words come out wrong. "Er, that is to say, you are quite gifted..."

He looks down at his delicious cake to conceal the red coloring his cheeks.

Gods, you haven't even been drinking...

She's above you, bastard... says a voice in the back of his mind that sounds a lot like Finwë.

"What I mean to say is, thank you for the cake."
This message was lightly edited by the player at 21:37, Tue 28 Jan 2014.
Lyriel Vesper
player, 265 posts
To Heal is Divine
House Vesper
Tue 28 Jan 2014
at 21:42
  • msg #773

Re: The Game: Chapter 06

Lyriel laughs delicately as the paladin fumbles for words. Well, I'm glad you like it. You deserved a bit of a treat after today. Even if you do have dreadful fashion sensibilities. She sniffs.

Anyhow, I must say, I did have help. Rachel is an excellent assistant...and she'll be joining us. At least until Ikuabai. She has nothing left here Zuriel. I figure Baldwin might be able to help her get on her feet. She has a spark in her. I don't think she could ever be truly happy being a farmer.

She gazes at the paladin intently, curious as to his reaction.
Boreas Highwind
player, 574 posts
Eye for an Eye
Tue 28 Jan 2014
at 21:45
  • msg #774

Re: The Game: Chapter 06

Boreas throws up in his mouth a little.

Then, he seeks out any remaining farmers and consults them about the seeds he found near the Feyic Vault.  Perhaps they will know about the unidentified ones.
Zuriel Silendril
player, 793 posts
Flamebringer
House Silendril
Tue 28 Jan 2014
at 21:52
  • msg #775

Re: The Game: Chapter 06

Zuriel considers her words for a moment, looking back at the cleric. At last he nods. "Good. There's no reason we can't take her at least that far."

It will be good for Lyriel to have another friend to talk to.

He catches Rachel's eyes from over at the bar. She seemed to be watching their conversation intently while trying unsuccessfully to appear as if she was not. He waves and she quickly looks away. He then stands and stretches his sore muscles. "Well I'd better turn in to get some rest before our second watch. I could use a bath too. Thanks again for the cake." He raises his voice so it would carry over to the bar. "You too, Rachel. It was quite lovely."

The paladin then heads off in search of his soap and a bathtub, or at least, a basin and hot water.
Lyriel Vesper
player, 266 posts
To Heal is Divine
House Vesper
Tue 28 Jan 2014
at 22:02
  • msg #776

Re: The Game: Chapter 06

Lyriel smiles, pleased that Zuriel didn't offer any objections to Rachel traveling with them for a time. Though they came from drastically different backgrounds, Lyriel was pleasantly surprised how much she enjoyed the younger girl's company. After bidding the paladin goodnight, she beckons Rachel back over. About the same time, she notices Boreas wandering around asking farmers about seeds.

I don't think I'll ever understand him. Boreas needs to learn to relax sometimes. He's always so...businesslike. She takes another sip of wine.

Still, if he's asking about plants...I wonder... Lyriel waves Boreas over as well. Boreas, why don't you have Rachel take a look a those seeds. Perhaps she might know them?

She sits back, anxiously hoping that Rachel might be able to prove herself to the woodsman.
This message was last edited by the player at 22:03, Tue 28 Jan 2014.
DM
GM, 898 posts
Narrator
Destroyer of Worlds
Tue 28 Jan 2014
at 22:16
  • msg #777

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 776):

"Seeds?" Rachel says, a bit flushed from the attention (or perhaps the wine).  "I might be able to help you out.  Let's have a look."
Maeve Hassan
player, 563 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 28 Jan 2014
at 22:23
  • msg #778

Re: The Game: Chapter 06

As Maeve makes for her chosen seat by the front window, she notices Oliver at the bar deep in his cups.

Are. . . well, I know you're not alright, so I won't insult your by even asking the question.  But. . . .well, do you think you're going to *be* alright?
DM
GM, 899 posts
Narrator
Destroyer of Worlds
Tue 28 Jan 2014
at 22:44
  • msg #779

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 778):

Rachel riffles through the six bags of seeds and trio of tubers Boreas recovered from the chest in Cassie's garden, rapidly identifying each after only a moment's hesitation.

"Drakewort, for soothing animals. Bramblecap, a very strong vine. Foolsweed, a hallucinogen.  Amber Gagleaf, which is creatively named for its gastric properties and pungent odor alike. Ordinary apple seeds, and... a variety of wolvesbane. And three scrawny beastroots, though they look like they've been crossed with something else."

She laughs, forgetting herself amid the impromptu botany lesson taking place.  "Fun!  Where'd you get them?"

***

Oliver doesn't answer Maeve right away, finishing the contents of the bottle of liquor instead and motioning for another.

"My family... is dead," he says at least.  "Brothers, sister, mother, father.  Farm's unsafe, village is moving."

Oliver sighs.

"I won't... I won't be all right in a very long time."

The boy -- young man, really -- looks over at the Eastern warrior, his eyes hard.

"Must've... must've lost a lot of friends, doing what you do.  Maybe... family, too?  How do you cope?  What makes you want to keep living?"
This message was last edited by the GM at 22:45, Tue 28 Jan 2014.
Maeve Hassan
player, 564 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 28 Jan 2014
at 22:51
  • msg #780

Re: The Game: Chapter 06

Maeve pours herself a finger of liquor--not too much; if Lyriel is any indication, the town of Vendrinor likes their alcohol strong--and ponders Oliver's question.

It can be hard.  Sometimes it can be very hard. You have to keep reminding yourself that what you're doing is for the greater good.

She looks around the tavern at the villagers, and smiles.

Moments like this help make up for the sorrow and bloodshed.

Maeve taps glasses with Oliver and both throw back their whiskey.

So, what will you do now?  Where will you go?
DM
GM, 900 posts
Narrator
Destroyer of Worlds
Wed 29 Jan 2014
at 01:08
  • msg #781

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 780):

"I'm not sure yet," he replies.  "Where are you guys headed?"
Maeve Hassan
player, 565 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 29 Jan 2014
at 01:20
  • msg #782

Re: The Game: Chapter 06

In reply to DM (msg # 781):

Well, Maeve says, wondering where exactly Oliver is going with that query, though she has a fairly good idea, as I understand it, we will be accompanying you and the rest of the villagers to Medenbury.  But ultimately, we're bound for the city of Ikuabai.

Oliver offers her the liquor bottle, but Maeve politely declines a second shot.
Keef
player, 462 posts
Hero in training
Wed 29 Jan 2014
at 01:58
  • msg #783

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 782):

While the rest of the P.A.R.T.Y. busy themselves drinking, blushing, and brushing up on herbology, Keef finds himself back in his large chair by the fire with some cake.  There, he passes out, one leg draped over the arm of the chair.
DM
GM, 901 posts
Narrator
Destroyer of Worlds
Wed 29 Jan 2014
at 05:01
  • msg #784

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 782):

"Do you... Do you think you could teach me how to be strong like you? If I was... If I had been stronger, maybe none of this would have happened."

Oliver slumps dejectedly.

"Maybe someone I loved would still be alive."
Lyriel Vesper
player, 267 posts
To Heal is Divine
House Vesper
Wed 29 Jan 2014
at 05:22
  • msg #785

Re: The Game: Chapter 06

Lyriel smiles delightedly as Rachel effortlessly rattles off the names of the herbs, already certain that her decision to include Rachel was the right one.

Odd, she doesn't talk like a farmer. Clearly she's had some education beyond basic letters and numbers...I'll have to ask her about it. But not tonight.

Well, I for one, am impressed! I'm sure at least some of these will come in handy.

Briefly she considers feeding the animal-calming seed to Shahara before dismissing the idea.

She gets up, and makes her way over to Boreas. She leans down to whisper to him. I don't think we should leave Simon outside. Let's bring him down to the cellar once things are calmer here.

Lyriel then considers the last order of business of the night before getting some rest. She takes Simon's cloud ink page and writes All is well. The Flame has moved on.

She yawns sleepily. Hopefully that will buy us some time.
This message was last edited by the player at 05:23, Wed 29 Jan 2014.
Boreas Highwind
player, 575 posts
Eye for an Eye
Wed 29 Jan 2014
at 06:10
  • msg #786

Re: The Game: Chapter 06

Boreas smiles back at Rachel, impressed with her knowledge.

We found them when we were searching for a Feyic Vault.  Remind me, and I'll tell you about it on the way to Ikuabai.  Your knowledge is impressive, though.  I've spent a lot of time out in nature, and even I didn't know a couple of them.  Where did you learn all this?

He begins to stow the seeds back in his pouch, mentally cataloging their functions.  He takes out one of the magic mushrooms and hands it to Rachel.

We found this in the same place.  Seems to let people see invisible things.  You might find it interesting.
This message was last edited by the player at 06:15, Wed 29 Jan 2014.
Maeve Hassan
player, 566 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 29 Jan 2014
at 11:28
  • msg #787

Re: The Game: Chapter 06

Maeve sets her drink aside, leans over, and puts one hand on either side of Oliver's face, forcing him to look at her.

Oliver.  Listen to me: This. Was. Not. Your. Fault.

Maeve sizes him up for a minute longer before reaching a decision.  She plucks the liquor bottle from Oliver's hand.

Come with me.

Maeve puts an arm around the young man's shoulder and steers him over to where Boreas and Lyriel are whispering together conspiratorially about something or other.

Friends, Oliver here has expressed an interest in accompanying us on our travels.  What say you?

Her gaze softens and she looks pleadingly at her friends and tightens her grip on Oliver's shoulder, partially to comfort but mostly because he looks in danger of toppling over.

Please.  He has lost all of his family in the space of a single day.  Nothing remains for him here.  Perhaps our journey could give him a renewed purpose.

Maeve claps Oliver on the shoulder to demonstrate the young man's great worth; the sudden jostling causes him to retch a bit.  Maeve decides to change the subject quickly.

One an unrelated note, I'm about to begin first watch. I believe that one of you has the dubious honor of accompanying me.  We should get these people to sleep and begin.
This message was last edited by the player at 11:37, Wed 29 Jan 2014.
DM
GM, 902 posts
Narrator
Destroyer of Worlds
Wed 29 Jan 2014
at 13:51
  • msg #788

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 787):

"That's actually I really fascinating story. You see, I-" Rachel begins to respond to Boreas, before the train of thought is interrupted by the arrival of Maeve and Oliver.

Oliver has seen better days, looking as disheveled and bedraggled as a sewer rat drowned in whiskey, but he seems to understand the gist of Maeve's introduction.  He beams, staggers slightly, extends a hand to shake with Boreas, pauses, places that hand to his mouth instead, and rushes off toward the outhouse.

***

Most of the villagers have settled in for the night, whether that meant crowding into the rooms upstairs or, like Keef, falling asleep where they sat.  Soon, only the P.A.R.T.Y. (minus Keef), the barkeep, and Rachel are left awake.

The barkeep spends his time behind the bar, packing bottle after bottle into wooden cases padded with straw.  Rachel is studying the mushroom Boreas handed her with interest.
This message was last edited by the GM at 13:52, Wed 29 Jan 2014.
Boreas Highwind
player, 576 posts
Eye for an Eye
Wed 29 Jan 2014
at 14:42
  • msg #789

Re: The Game: Chapter 06

In reply to DM (msg # 788):

I'm sure the bard can use his help too in Ikuabai, if we manage to find him.  The lad can come with us, at least for now.

Boreas looks around and scratches his head.

Well Keef's asleep, so it looks like he's volunteered for third watch.  I can take second alone.  Perhaps Lyriel and Maeve on first watch, Keef and Zuriel on third.

Seeing agreement, Boreas goes to bathe briefly and settles in for some hard-earned rest.
This message was last edited by the player at 14:55, Wed 29 Jan 2014.
Maeve Hassan
player, 567 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 29 Jan 2014
at 14:48
  • msg #790

Re: The Game: Chapter 06

Maeve nods in approval at the breakdown of the watch order and bids goodnight to Boreas and Zuriel.  Before beginning her watch, she goes outside and, as best she can, ties what is left of Reverend Simon to one of the tavern's hitching posts so that he will be ready for questioning tomorrow.

Once back inside, she looks around for her watch partner and seeing Lyriel and Rachel poised to begin their "girl talk" once again bites her lip, unsure how to proceed.

Well, at any rate, I'm glad they've both found a friend.

Maeve sits in a chair by the door intending to spend her watch doing something she understands a little better: cleaning and oiling her guisarme.
This message was last edited by the player at 14:55, Wed 29 Jan 2014.
DM
GM, 904 posts
Narrator
Destroyer of Worlds
Wed 29 Jan 2014
at 15:11
  • msg #791

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 789):

The watch thus established, the P.A.R.T.Y. settles in for the night.  Watch after watch passes uneventfully, and the night fades into memory without incident.

***

Morning dawns bright and rosy in a cloudless sky, painting a beautiful scene that's distinctly at odds with the sour mood of the villagers.  Mostly farmers, they begin to stir not long after third watch begins, heading out one by one to collect their valuables and prepare for the long journey.

By the time first and second watch is awake once more, you find the tavern nearly empty.  The barkeep, Rachel, and Oliver are running around with boxes, barrels, and crates, loading up cart after cart as they arrive from the various homesteads.

The hours tick buy in a blur, and by midday -- miraculously -- the entire village is "packed" and ready to go.

They make an impressive sight gathered together outside the Eagle-Eye Tavern, and you take note of the caravan's makeup silently.

quote:
Remaining Villagers
Sheriff Mathers
Oliver
Rachel
The Barkeep
Tom the Gambler
8x Preteens or younger
3x Senior Citizens
4x Teens (not including named NPCs)
2x Adult men (not including named NPCs)
5x Adult women

Caravan
12x Carts
4x Carriages
32x Horses

Party Resources
5x Droopy
Wes
Shahara
1x Cart


"All set?" Sheriff Mathers asks, mounted upon a dappled gray.  "We really appreciate you escorting us to Medenbury -- I know it'll slow you down."
This message was last edited by the GM at 15:18, Wed 29 Jan 2014.
Maeve Hassan
player, 568 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 29 Jan 2014
at 15:14
  • msg #792

Re: The Game: Chapter 06

Amid the commotion of setting off from Vendrinor, Maeve finds time to have a chat with Rachel and Oliver.

While we're traveling to Medenbury, we have safety in numbers.  If you choose to continue with us from there, the road might be a little more dangerous.  Tell me: do either of you have any skill with a weapon of any sort?
DM
GM, 905 posts
Narrator
Destroyer of Worlds
Wed 29 Jan 2014
at 15:20
  • msg #793

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 792):

"I'm a fair archer, ma'am," Oliver says.  "My brothers and I used to go hunting every now and again."

Rachel shakes her head.

"I learned a little fencing from my father, but nothing dramatic."
Boreas Highwind
player, 577 posts
Eye for an Eye
Wed 29 Jan 2014
at 15:24
  • msg #794

Re: The Game: Chapter 06

Boreas rubs his eye as he walks out of the tavern, other hand clamped on one of his now-aching wounds.

Lyriel, I hope you're feeling rested.  I could really use a little help.

He looks for Simon's corpse, ready to be rid of the thing.
DM
GM, 906 posts
Narrator
Destroyer of Worlds
Wed 29 Jan 2014
at 15:27
  • msg #795

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 794):

The body lays where it was left, unharmed except for the massive wounds it suffered in life.  Flies have begun to flock toward the slowly decaying flesh, and though it doesn't smell quite yet, it is sure to fester before much longer.
Maeve Hassan
player, 569 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 29 Jan 2014
at 15:30
  • msg #796

Re: The Game: Chapter 06

Maeve nods thoughtfully as the P.A.R.T.Y's two new proteges rattle off their weapon expertise.  It's clear that they have a ways to go if they are going to be any real threat.

Here Oliver, I think you should borrow this, Maeve says, giving the farmer the stormbow she acquired back in the forest.  It's a potent weapon and if you're as good as you claim to be, you can do some significant damage with it.  I'm none too good with a bow myself, but Lyriel and Boreas are both dab hands with a bow and arrow. Lyriel perhaps a bit more so, she says, deciding that's there's really no delicate way to say "my friend prefers to shoot magic beams out of his eye."

Rachel, Zuriel is an expert swordfighter, and Lyriel carries a longsword as well.  I'm sure that they can help you practice your fencing skills.  And of course you can always come to me for advice or practice.

And please. . . call me Maeve.  I'll not stand on formalities here.
DM
GM, 907 posts
Narrator
Destroyer of Worlds
Wed 29 Jan 2014
at 15:54
  • msg #797

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 796):

Oliver handles the bow delicately, examining it with obvious wonder.

"This looks like a very sturdy bow," he says appreciatively. "I'll do you proud."

Rachel nods her thanks as well.

"I pray that it won't come to that, but thank you, Maeve. That means a lot to me."

With everything packed and everyone mounted or loaded into a carriage or cart, the caravan awaits the P.A.R.T.Y.'s orders to set off.
Zuriel Silendril
player, 795 posts
Flamebringer
House Silendril
Wed 29 Jan 2014
at 15:55
  • msg #798

Re: The Game: Chapter 06

Zuriel inclines his head to Rachel. "Between Lyriel and I you won't lack for sparring practice, if that is your intent."

The paladin takes a moment to concentrate, opening his mind to his bond with Shahara. Uttering a few words in Celestial, he extends his hands, the summoning circle glowing at his feet before, in a flash, Shahara appears.

The moment the warhorse materializes, she rears, letting out a panicked whinny before charging into Zuriel, molten eyes rolling wildly.

ZURIEL! Light be praised I thought I had lost you, I thought the priest had killed you and sent me back and you were dead and I had failed you and...

The horse's words merge and blend into a cacophonous maelstrom of panicked emotion and fear that slams into Zuriel's gut like a sledgehammer. Shahara's flanks heave as she takes shuddering breaths, and those watching have the entirely surreal but unmistakable experience of watching horse sob hysterically.

"Sh sh sh, there now, I'm fine, Shahara. It's okay, you didn't fail me. I'm just glad you are unharmed." Zuriel puts his arms around Shahara's neck and strokes her mane soothingly until she calms down. After a short time, she seems to get herself under control. She steps back.

And the priest?

"He's dead. We tracked him to his warrens and ended his evil." he says with finality, gesturing towards the corpse.

Shahara trots over and looks inquisitively, stomping her foot and giving a satisfied nicker. Good.

She turns back to Zuriel. I was so scared, Zuriel. I thought I had lost you for good...

The paladin laughs. "You won't get rid of me that easily, Shahara. Come, we have work to do." He pats her again on the neck before hopping up into her saddle.

Anybody witnessing, of course, would have seen an complex, albeit one-sided conversation between a paladin and a horse.
Lyriel Vesper
player, 268 posts
To Heal is Divine
House Vesper
Wed 29 Jan 2014
at 15:57
  • msg #799

Re: The Game: Chapter 06

Lyriel clears her throat. Now that we're packed, should we do a brief service honoring the dead of the village before we leave?
DM
GM, 908 posts
Narrator
Destroyer of Worlds
Wed 29 Jan 2014
at 16:00
  • msg #800

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 799):

In their haste to leave, the villagers had largely forgotten about the ceremony.

"It's... not that we don't want to honor them," Sheriff Mathers says slowly.  "But we're... that is to say... will they stay dead? Is it safe to bury them?"
Lyriel Vesper
player, 269 posts
To Heal is Divine
House Vesper
Wed 29 Jan 2014
at 16:26
  • msg #801

Re: The Game: Chapter 06

Lyriel hesitates. I'm not sure. As you said last night, the undead haven't really been a threat on this continent in decades. I think to be safe we could give them a funeral pyre. Tassada has rites for such things...many of her followers prefer such a funeral to a burial even.

As the Sheriff wanders off the consult with the villagers, Lyriel focuses on preparing her mind and body. The lingering effects of Ellie's negative energy remained, and the cleric gathered her strength in an attempt to shake herself free. She incants several spells under her breath.

[Casting: Guidance (1x for each save), Magic Circle Against Evil, Bear's Endurance]

[Fort Saves: 14, 21 = 1 Neg Level remaining]

Feeling much of the dark energy fade away, she stands up and sets about healing her companions.

[Healing Spells]

Keef: Summon Monster I > CLW - full healing
Maeve: Summon Monster I> CLW - full healing
Self: Bless > CLW - full healing
Zuriel: Sanctuary + 1 turn attempt > Maximized CLW - full healing

She stands up, catching her breath and brushing a stray strand of her hair behind her ear.

There, that should just about do it. Zuriel, could you see to Boreas' scrapes? I'd rather not waste a spell on something so minor.

She walks off to find the Sheriff to see what type of memorial the townsfolk have decided on.
This message was last edited by the player at 16:26, Wed 29 Jan 2014.
Zuriel Silendril
player, 796 posts
Flamebringer
House Silendril
Wed 29 Jan 2014
at 16:28
  • msg #802

Re: The Game: Chapter 06

"Sure."

Zuriel walks over to Boreas, and passes a glowing hand over his cuts, which close instantly. He claps the woodsman on the shoulder. "There we go. Good as new."

[Lay on Hands: 2]
Boreas Highwind
player, 578 posts
Eye for an Eye
Wed 29 Jan 2014
at 16:31
  • msg #803

Re: The Game: Chapter 06

Boreas nods in appreciation.

Thanks.  Now let's lay the dead to rest.  I think most everyone wants to put as much distance between us and this place as soon as possible.
DM
GM, 909 posts
Narrator
Destroyer of Worlds
Wed 29 Jan 2014
at 16:45
  • msg #804

Re: The Game: Chapter 06

In reply to Boreas Highwind (msg # 803):

The memorial ceremony is done as tastefully and briefly as possible, though it does require folks to gather the remains of their loved ones from the desecrated church.  The process takes a while, and leaves more than a few people feeling sick to their stomachs at the sight and smell of such carnage.

The Sheriff uses this time to ride to every homestead and building in Vendrinor, posting a notice of abandonment for the Wardens to find when they eventually arrive to conduct their investigation.

All told, the caravan isn't ready to depart until late in the afternoon -- perhaps 4 p.m. This won't give you much time before sunset to travel today, but the villagers seem eager to begin their journey.

[Crossroads]
This message was last edited by the GM at 16:45, Wed 29 Jan 2014.
Zuriel Silendril
player, 797 posts
Flamebringer
House Silendril
Wed 29 Jan 2014
at 16:49
  • msg #805

Re: The Game: Chapter 06

At some point during the ceremony, Zuriel finds Oliver. The paladin takes Ellie's corn husk doll from his pouch and hands it to the grieving farmer.

"I thought you should have this, Oliver. A reminder of Ellie's life, and that the ultimately found her place in the heavens..." He pauses, uncharacteristically unsure what else to say.
DM
GM, 911 posts
Narrator
Destroyer of Worlds
Wed 29 Jan 2014
at 16:54
  • msg #806

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 805):

"Thank you, sir," Oliver says, cradling the doll for a moment and smiling with a faraway look in his eyes.  With the stormbow slung across his back next to a quiver of arrows, he looks much like Boreas did when the P.A.R.T.Y. first started out -- albeit with one additional eye.  "I appreciate what you've done for us."
Zuriel Silendril
player, 798 posts
Flamebringer
House Silendril
Wed 29 Jan 2014
at 17:03
  • msg #807

Re: The Game: Chapter 06

"Thank you, Oliver. I only wish we could have done more..."
Boreas Highwind
player, 579 posts
Eye for an Eye
Wed 29 Jan 2014
at 17:09
  • msg #808

Re: The Game: Chapter 06

Boreas readies himself to depart, content to leave whenever the group deems it prudent.
Maeve Hassan
player, 570 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 29 Jan 2014
at 17:12
  • msg #809

Re: The Game: Chapter 06

Maeve helps the villagers load the last of their possessions into the carts and then mounts up, waiting the order to ride out.
Lyriel Vesper
player, 270 posts
To Heal is Divine
House Vesper
Wed 29 Jan 2014
at 17:21
  • msg #810

Re: The Game: Chapter 06

Lyriel gathers the party aside around Simon's corpse. Preparing to enact the ritual to speak with the knowledge in his body, she first draws upon divine wisdom.

[Casting: Owl's Wisdom]

She then sets to chanting the ritual to communicate with Simon.

[Casting: Speak with Dead]

Emerald light swirls around the corpse as she chants, lighting up his eyes with a green glow.

[Simon's Will save vs. Spell: 29]

The green glow intensifies, but a surge of black energy crackles along the Reverend's body and extinguishes it. Lyriel curses.

He's...very powerful. I could try again, but it will take at least a week for his corpse to accept the spell again. I could halt his decay tomorrow...
This message was last edited by the player at 17:21, Wed 29 Jan 2014.
Zuriel Silendril
player, 799 posts
Flamebringer
House Silendril
Wed 29 Jan 2014
at 17:23
  • msg #811

Re: The Game: Chapter 06

"We need his information. Let's put him downwind for now until you can preserve him."

Zuriel covers the evil cleric with a tarp and throws him in the back of a cart.

"Let's get a move on."
Boreas Highwind
player, 580 posts
Eye for an Eye
Wed 29 Jan 2014
at 17:24
  • msg #812

Re: The Game: Chapter 06

The information is valuable enough.  I hate that the villagers will have to have this monster's body around another week, but I fear it's what we must do.

Boreas approaches Keef.

What do you say we figure out what some of this stuff does? He shakes the chain shirt the Reverend wore.  I'll cover the cost of identifying the shirt and the hat if the rest of the party can do the mace.
Lyriel Vesper
player, 271 posts
To Heal is Divine
House Vesper
Wed 29 Jan 2014
at 17:27
  • msg #813

Re: The Game: Chapter 06

Sure. And this cloth would be good to know too. Keef, if you can prepare the spells I'll cover the costs.
Zuriel Silendril
player, 800 posts
Flamebringer
House Silendril
Wed 29 Jan 2014
at 17:29
  • msg #814

Re: The Game: Chapter 06

Zuriel takes out his transcribed parchment he'd been using to copy down the answers the Book has provided.

He shows it to his companions discreetly. "Last night I asked if we were being sought be the law. And, well, this is the response."

Baldwin:
While law is out in force, it's true / the hangman's noose is not for you
Nor manacles, to bind your hands / But travel not to other lands
Lest you prove, to those who watch / That it doesn't matter whom you cross
You're on a mission, unapproved / The Flame, The Law, will make you choose


"So we won't have to worry about being arrested ourselves but... I think I need to make a report to the Wardens or the Flame before we cross borders. Otherwise, returning to the country could prove...problematic.
Keef
player, 464 posts
Hero in training
Wed 29 Jan 2014
at 17:37
  • msg #815

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 814):

Keef spends the morning bouncing around from villager to villager like a manic squirrel.  he helps where he can, but is never in one place long.

At Boreas and Lyriel's request he takes some time to sit with his books while final preparations to leave are made.
Maeve Hassan
player, 571 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 29 Jan 2014
at 17:46
  • msg #816

Re: The Game: Chapter 06

Hello, Shahara.  It's good to see you again, Maeve says, politely addressing the magic warhorse.  She spots Rachel eyeing the steed with a rapturous expression that all adolescent girls tend to have around pretty horses.

Rachel, come meet Shahara.
DM
GM, 912 posts
Narrator
Destroyer of Worlds
Wed 29 Jan 2014
at 17:51
  • msg #817

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 816):

Rachel approaches Shahara carefully, reaching out a hand toward her.  The horse hesitates for a moment, then nuzzles the girl's palm happily.

"She's so sweet!" Rachel giggles.  "You're lucky to have such a beautiful steed."
Keef
player, 465 posts
Hero in training
Wed 29 Jan 2014
at 18:00
  • msg #818

Re: The Game: Chapter 06

In reply to DM (msg # 817):

Keef snaps his books shut and jams them into his pack.

He removes his equipment and necklace, then strips down to his undergarments.

OK, I'm ready!

Keef sits Indian-style on the ground and waits for Boreas and Lyriel to bring him their items.

(OOC: if they have the gold Keef will cast ID once for each.  You can post results publicly)
Boreas Highwind
player, 581 posts
Eye for an Eye
Wed 29 Jan 2014
at 18:09
  • msg #819

Re: The Game: Chapter 06

Shahara, nice to see you again.  Boreas runs his hand through her mane in greeting, then heads over to work with Keef.  He lays out two stacks of 100 gold pieces each for the young wizard to use as reagents.
Zuriel Silendril
player, 801 posts
Flamebringer
House Silendril
Wed 29 Jan 2014
at 18:11
  • msg #820

Re: The Game: Chapter 06

Shahara nickers, preening. I like this mare. She is gentle and has a gorgeous mane, the horse says approvingly, apparently referring to Rachel's fiery red hair. Your kind does not usually have such color.

Zuriel's eyes widen, surprised by Shahara's decisive approval. "Thank you," he says, somewhat bewildered. "Shahara likewise says you have beautiful hair."

Shahara whinnies and bobs her head in agreement. The charger snuffles Rachel's hair, causing her to giggle.

She smells like sunlight and meadows in the summertime...
DM
GM, 913 posts
Narrator
Destroyer of Worlds
Wed 29 Jan 2014
at 18:45
  • msg #821

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 820):

Rachel smiles at the horse's antics, patting her head and stroking her mane with affection.

"She's a sweetheart, Zuriel.  One-of-a-kind. You and your friends must love her!"
Maeve Hassan
player, 572 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 29 Jan 2014
at 18:53
  • msg #822

Re: The Game: Chapter 06

Maeve's surprised expression turns to horror as Oliver joins Rachel in petting and cooing over the horse.  She backs away from Lyriel very, very slowly.

I think I'm just going to go see how Keef is getting on, she says, fleeing the scene of the inevitable outburst.
Zuriel Silendril
player, 802 posts
Flamebringer
House Silendril
Wed 29 Jan 2014
at 18:55
  • msg #823

Re: The Game: Chapter 06

"Aye, she's quickly become one of the group," he replies, pleased. Shahara continues to nuzzle at Rachel while Keef works on identifying items. She tolerates Oliver's touch politely, but largely ignores him in favor of the maiden.
Lyriel Vesper
player, 272 posts
To Heal is Divine
House Vesper
Wed 29 Jan 2014
at 19:07
  • msg #824

Re: The Game: Chapter 06

In reply to Zuriel Silendril (msg # 823):

Lyriel looks up from counting out the gold for the identifying spell when she hears girlish giggles coming from the direction of Zuriel and Shahara.

Her eyes begin to well with tears and her countenance immediately becomes crestfallen. What do I have to do to win the approval of this mare...and why do I care so much? She goes back to counting out the gold then takes a deep breath. This is so unfair! She barely knows Rachel, and yet apparently she already  approves of her. Lyriel watches, with clearly apparent jealousy as Shahara puffs gently into the young woman's flaming locks.

UGH! Pull yourself together Vesper, this is foolish. She walks towards Keef handing him the cloth and the gold in turn, before shooting one last mournful gaze in the direction of the paladin and his steed.
DM
GM, 915 posts
Narrator
Destroyer of Worlds
Wed 29 Jan 2014
at 19:16
  • msg #825

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 824):

Keef repeats the familiar identification process for each item in turn, dissolving a total of 400 golden pieces along the way.

"The +2 chain shirt increases the wearer's strength by +1."

"This dapper straw hat cannot be easily dislodged from the wearer's head (DC 20 strength check to rip it off against your will. No DC to remove it voluntarily).  Once per day, it is capable of transmitting a short message in a manner identical to the Sending spell. This ability does not recharge unless the hat has been worn for a full 24 hours after expending the previous charge."

"This roll of linen provides a +5 bonus to all heal checks made by the bearer.  In addition, any Heal check made to stabilize a dying individual using this item automatically succeeds.  It can be used 10 times (for any combination of heal checks or stabilization purposes) before being depleted."

"This is a Vicious +1 heavy mace.  When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder."

This message was last edited by the GM at 19:19, Wed 29 Jan 2014.
Zuriel Silendril
player, 805 posts
Flamebringer
House Silendril
Wed 29 Jan 2014
at 19:33
  • msg #826

Re: The Game: Chapter 06

"That hat will actually be very useful." He looks at the hat contemplatively, trying it on discreetly to see if it had a daily use available.

He shakes his head. "It's been used. That must have been how Simon informed his superior of our arrival without use of the cloud ink. So unless they had a third means of communicating, his overlord doesn't know that Simon is dead."

We may yet have the initiative...
This message was last edited by the player at 19:37, Wed 29 Jan 2014.
Boreas Highwind
player, 584 posts
Eye for an Eye
Wed 29 Jan 2014
at 19:36
  • msg #827

Re: The Game: Chapter 06

Boreas quickly removes his old chain shirt, stuffing it into his pouch, and slips on the new one.
Lyriel Vesper
player, 273 posts
To Heal is Divine
House Vesper
Wed 29 Jan 2014
at 19:40
  • msg #828

Re: The Game: Chapter 06

Boreas, if you aren't using that chain shirt anymore, why not give it to Oliver?

Taking her own chain shirt out of her backpack, she approaches Rachel and Zuriel, gritting her teeth against Shahara's affection for the girl. The horse looks at her coldly, mid-nuzzle.

Here Rachel, why don't you put this on under your cloak? I'd feel better if you had a bit more protection. These roads aren't always safe.
Boreas Highwind
player, 585 posts
Eye for an Eye
Wed 29 Jan 2014
at 19:42
  • msg #829

Re: The Game: Chapter 06

Boreas looks the man over briefly, then, deciding that his chain shirt should fit, hands the armor to Oliver.
Maeve Hassan
player, 575 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 29 Jan 2014
at 20:03
  • msg #830

Re: The Game: Chapter 06

Maeve looks at the sun, which is sitting low in the sky.

We have a couple of hours of daylight left.  We should get a move on.
Zuriel Silendril
player, 807 posts
Flamebringer
House Silendril
Wed 29 Jan 2014
at 20:12
  • msg #831

Re: The Game: Chapter 06

Zuriel reluctantly keeps the straw hat on, explaining to whomever will listen that he needs to wear it to recharge the magic and inform the Flame of Simon's treachery.

Useful it may be, but it still looks stupid.

He catches several disapproving glances from Lyriel for his fashion choice. A sudden flash of inspiration hits him.

"Lyriel, do you think you can wear this, but not have it visible? I think it might upset the villagers."
This message was last edited by the player at 20:13, Wed 29 Jan 2014.
Lyriel Vesper
player, 274 posts
To Heal is Divine
House Vesper
Wed 29 Jan 2014
at 20:17
  • msg #832

Re: The Game: Chapter 06

Lyriel raises a sculpted eyebrow at Zuriel's request. She looks at the hat distastefully.

I'll try...

She places the hat on her head, and focuses on making her glamored armor obscure it under a hooded traveling cowl. She still felt the weight of the hat, though it now did not appear visible, obscured by the magic of her armor so as not to clash with her meticulously designed traveling apparel. Even more oddly, it did not seem to shift on her head in any way.

Well...it's keeping my hair in place rather nicely. What a pleasant surprise.
DM
GM, 916 posts
Narrator
Destroyer of Worlds
Wed 29 Jan 2014
at 20:17
  • msg #833

Re: The Game: Chapter 06

In reply to Maeve Hassan (msg # 830):

Lyriel is able to disguise the straw hat without much trouble, much to Zuriel's delight.

Oliver and Rachel politely accept the chainmail, but neither move to don it.  It becomes increasingly obvious that neither really know how -- a fact you'll need to remedy if you expect them to wear armor while retaining their ability to function normally in any useful capacity.

That is a puzzle for another time, however, and the P.A.R.T.Y. directs the caravan to set off while daylight holds.

Vendrinor is nestled 450 miles from Ikuabai, and 315 miles from Medenbury.  Horse-drawn carriages cannot travel faster than 4 MPH safely, which reduces the P.A.R.T.Y.'s daily coverage in about 12 hours of daylight to 48 miles a day.  This pace is taxing on the horses, but safe given the equipment, food, and care available for the animals -- including spare horses to share the burden.

The caravan travels until sunset, covering about 10 miles.  It will take nearly a week to reach Medenbury at this pace, providing nothing untoward happens along the way.

***

The trip to Medenbury will be free from any encounters.  This gives you 6 days worth of activities to perform and spells to cast, if desired.  Let me know who you want to talk to, what you want to talk about, and things you want to accomplish during this time, and I'll fill in the blanks as well as I can.  After filling in those gaps, we'll pick up on the sixth day, about 20 miles out from Medenbury.

[Crossroads]
This message was last edited by the GM at 20:38, Wed 29 Jan 2014.
Boreas Highwind
player, 586 posts
Eye for an Eye
Wed 29 Jan 2014
at 20:25
  • msg #834

Re: The Game: Chapter 06

Boreas spends some time talking to Rachel about how she learned so much about plants, and telling her the Tale of the Blight Circle, as promised.  He also offers archery training to any villagers that want it.

Each day, he speaks with the horses in the morning to determine which are best able to handle the riding burden that day.

Also, we will probably want to attempt to interrogate Simon once again on the last day of the trip.

Boreas will aid Maeve in training Wes for combat riding, as well.  He will also attempt to purchase a small bag of millet seed from the farmers for 1gp.
This message was last edited by the player at 20:32, Wed 29 Jan 2014.
Maeve Hassan
player, 576 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 29 Jan 2014
at 20:29
  • msg #835

Re: The Game: Chapter 06

Maeve spends some time each morning getting Wes used to fancier riding.  Boreas lends a hand, as does Keef--Maeve has roped the youngster into making lots of noise and waving his arms in order to get Wes used to riding near loud, moving targets.

She will also be on hand to provide weapons tutelage to Rachel, Oliver, or really anyone that wants it.
Zuriel Silendril
player, 808 posts
Flamebringer
House Silendril
Wed 29 Jan 2014
at 20:35
  • msg #836

Re: The Game: Chapter 06

Zuriel will focus on training Rachel and Oliver in fencing, if they are interested. He's particularly interested in Rachel's education, which clearly exceeds that of an ordinary farm girl.
Lyriel Vesper
player, 275 posts
To Heal is Divine
House Vesper
Wed 29 Jan 2014
at 20:40
  • msg #837

Re: The Game: Chapter 06

Lyriel spends her time trying valiantly to gain approval from Shahara. While also aiding in any instruction she might be needed for.

She also decides to make the magical linen into an apron she can wear while tending to the wounded.

Hmm what a wonderful accessory, pretty and functional, she muses to herself while putting in the last few stitches.

Oh I almost forgot! Lyriel exclaims while holding her nose and casting [Gentle Repose] There you are stinky, we'll deal with you later. She scowls at Simon's corpse
This message was last edited by the player at 22:14, Wed 29 Jan 2014.
Keef
player, 469 posts
Hero in training
Thu 30 Jan 2014
at 15:35
  • msg #838

Re: The Game: Chapter 06

In reply to Lyriel Vesper (msg # 837):

Keef accepts the solemn duty of making lots of noise near horses with his usual lack of dignity.

Even when not in such duty, he finds it impossible to walk quietly and often charges off into the brush to fend off weeds or to find a villager who HASN'T heard everything about Sir Greenheart yet...

He also participates in sword and combat practice until he is bruised and dirty and then some.

In the quiet hours, he does his best to focus on his books, apparently searching for something.  He scribbles notes to himself but often crumples them up and tosses them into the fire.  He chats with Chubbs, Longshank and at times the unseen Barnaby, including them in his research.

Chubbs spends the first few days 'testing' each horse to assess its ability to carry him comfortably and without jostling.  He finds the animals generally unsuitable to carrying a toad of his stature.  In vain he even tries out the 'other pack animals' i.e. the townspeople, but they prove no better platforms.  He eventually takes up residence riding on top of a pile of linens and other soft materials in a cart.
This message was last edited by the player at 15:36, Thu 30 Jan 2014.
DM
GM, 918 posts
Narrator
Destroyer of Worlds
Thu 30 Jan 2014
at 16:16
  • msg #839

Re: The Game: Chapter 06

In reply to Keef (msg # 838):

In this way, the P.A.R.T.Y. travels onward toward Medenbury and, ultimately, the faraway city of Ikuabai.

Ding!  Boreas, Lyriel, Maeve, Keef, and Zuriel have reached Level 7!  Please update your sheets accordingly.

~~ END CHAPTER 06 ~~
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