Re: The Game: Chapter 07
In reply to Zuriel Silendril (msg # 52):
The Courthouse
Warden Jessep leads Mathers and Zuriel outside, where they begin the trek to the prison. It takes a good 30 minutes, as the bustle of people continues to increase as the morning continues.
Eventually, you come to a cross-street that has had the northern junction barricaded by a sideways cart. A quick glance down the horizontal, unblocked road shows that every intersection in sight is similarly barricaded to prevent travel north.
Jessep walks right past the barricade, saying aloud "Warden Jessep, two guests". There is no visible reaction to this, but nothing prevents the group from traveling further, either.
Presently the prison itself looms into view, an enormous compound protected by three thick stone walls that form concentric rectangles along the facility. Towers punctuate the perimeter, and guards are everywhere. There is just a single gate, which now stands before you, and it seems to unlock in phases that require a different checkpoint for each of the three walls.
The prison itself is comprised of five three-story buildings, placed in an arc along the ten-story walls (and twelve-story towers). "Holding cells," Jessep says, pointing at them. "And the processing hall," he continues, motioning toward a sixth building, two stories tall, located in the center of the grounds.
It takes a while, but eventually the third and final portcullis is raised, and the trio finds itself standing at the edge of the prison's courtyard, which seems to have recently seen a little action.
The walls are swarming with Imperial crossbowmen, and the courtyard is dotted with arrows. Blood and gore are splattered throughout the exercise yard, and two piles of bodies have been dragged off to the eastern side, hastily covered with dirty sheets.
The doors to the eastern-most building have been blown off their hinges, and two Wardens stand at rapt attention in the doorway. The four other holding cell buildings are surrounded by a shimmering bubble, which is maintained by four elven-looking figures clad in violet robes. A fifth such figure stands near them, chatting with a gruff-looking Warden who is built like a tank, and seems to bark orders at anyone who strays within earshot.
It is toward this man that Jessep steers you, dabbling his brow with his handkerchief all the way.