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The Game: Chapter 09.

Posted by DMFor group archive 0
DM
GM, 1465 posts
Narrator
Destroyer of Worlds
Thu 10 Apr 2014
at 15:45
  • msg #1

The Game: Chapter 09

CHAPTER 09
Mt. Salt, Drynn
Late December


The sky was a lovely shade of blue, but then again, so was the ground. In fact, there was nothing but blue as far as the eye could see, coupled with the rushing sensation akin to wind blowing from all directions at once.

All of a sudden, the buffeting sensation came to an end, and the omnipresent blue transformed into the drab grays, greens, and browns of Drynn.

As the world snaps back into focus, Boreas, Maeve, Keef, Lyriel, A'tril, and Mah'mout find themselves standing outside amid the rocky soil of Mt. Salt. The skeletal frame of a tower looms in the distance, perhaps a mile to the south, and the clamor of construction can be plainly heard upon the wind.

A'tril releases his grip on the hands of his neighbors and wipes the back of his hand across his brow.

"It worked," he breathes with relief... but only for a moment. He scans the group gathered before him and furrows his brow with confusion. "Where are the others?"

[Crossroads]
Mah'mout
NPC, 8 posts
Master Vivimancer
Utterly Sane
Thu 10 Apr 2014
at 15:56
  • msg #2

Re: The Game: Chapter 09

In reply to DM (msg # 1):

"Lost," Mah'mout says simply, giving Lyriel's hand a squeeze before releasing his grip. "The planes claimed the tall one and the tattooed one while we traveled through them. It was that brief, brilliant flash of off-blue and cyan amid the sky blue swirling around us a few seconds ago. How could you have missed it?"

Unperturbed, the vivimancer extends his arms and twirls in the morning breeze, a huge smile plastered across his features.

"It's so good to be free," he says, orange fire dancing in his eyes. "I'll take care of whatever job you've got in mind as a token of my thanks. Within reason, of course."
This message was last edited by the player at 15:57, Thu 10 Apr 2014.
Boreas Highwind
player, 914 posts
Eye for an Eye
Thu 10 Apr 2014
at 16:02
  • msg #3

Re: The Game: Chapter 09

Boreas re-orients himself to his new surroundings.  We'll need to do what we can to find Al and Ted.  Let's tie things up here, then see what we can do.  I'd be interested to hear more about what your job entails too, Mah'mout.
Lyriel Vesper
player, 516 posts
To Heal is Divine
House Vesper
Thu 10 Apr 2014
at 16:03
  • msg #4

Re: The Game: Chapter 09

Lyriel shakes her head in confusion. No. No, he was right there. He can't be far behind. I'm sure he'll be along presently. He has to be... Her eyes dart around frantically, as if any moment Zuriel will pop back into existence if she looks at enough likely spaces for him to appear. Lyriel struggles in vain to suppress the rising tide of panic welling within her.

He can't be...he'll be here. He has to... Her hands begin to tremble and she clasps them together to keep herself from shaking uncontrollably.
Maeve Hassan
player, 979 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 10 Apr 2014
at 16:04
  • msg #5

Re: The Game: Chapter 09

"I saw the colors as well; I wasn't sure what they meant until now."

Maeve goes to put an arm around Lyriel's shoulders--the highborn cleric looks stricken and paler than usual.

"But why them?  Where did they go?  And most importantly, how do we get them back?"
Keef
player, 724 posts
Hero in training
Thu 10 Apr 2014
at 16:06
  • msg #6

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 5):

Al?.... Ted?....
DM
GM, 1466 posts
Narrator
Destroyer of Worlds
Thu 10 Apr 2014
at 16:11
  • msg #7

Re: The Game: Chapter 09

In reply to Keef (msg # 6):

A'tril looks at the P.A.R.T.Y. for a moment, then shrugs.

"If they're lost, they're lost. I can't help them -- at least, not from here. I suggest we return to Ptolemy and work out a plan from there. That's who I got these amulets from, anyway. Maybe something interfered with them."

The dark elf starts heading toward the skeletal tower to the south, and Mah'mout falls into place behind him.
Keef
player, 725 posts
Hero in training
Thu 10 Apr 2014
at 16:24
  • msg #8

Re: The Game: Chapter 09

In reply to DM (msg # 7):

Keef gives both A'tril and Mah'mout a wide berth.

We... we DO need to find them...
Lyriel Vesper
player, 517 posts
To Heal is Divine
House Vesper
Thu 10 Apr 2014
at 16:37
  • msg #9

Re: The Game: Chapter 09

A sharp, bitter taste fills Lyriel's mouth as Zuriel fails to materialize. No...he'll be here. We can't leave yet. We *can't*

The cleric's breathing becomes rapid and panicked, and her eyes dart around even more rapidly. She thinks back to what transpired, trying to make sense of it. What could have happened? I saw...somewhere else. It was beautiful but...it was gone.
This message was last edited by the player at 16:38, Thu 10 Apr 2014.
Maeve Hassan
player, 980 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 10 Apr 2014
at 16:53
  • msg #10

Re: The Game: Chapter 09

Maeve feels Lyriel's shoulders begin to tremble uncontrollably under her arm.  Her breathing becomes shallow and rapid and her green eyes dart in various directions.  She puts Maeve in mind of a panicked horse.

"I'm really sorry about this," she says before pulling back her arm and slapping Lyriel across the face--forcefully enough to snap her out of her daze but not hard enough to do any real damage.  Lyriel's eyes flare with indignation.

"Good, you're angry.  That's what I was going for.  You were on the verge of passing out, but now you're back with us." Maeve's words are crisp and businesslike but her eyes convey her sympathy.

"We *will* get him back.  He's probably talking so much to the residents of wherever he wound up that they'll save us the trouble and send him back themselves!"

"Now, let's see what Ptolemy has to say about this."
Lyriel Vesper
player, 518 posts
To Heal is Divine
House Vesper
Thu 10 Apr 2014
at 17:23
  • msg #11

Re: The Game: Chapter 09

Lyriel grits her teeth, but takes a calming breath. She manages a choked laugh at Maeve's jest.

Right. Think. Zuriel was wearing his pendent at the time, which we know is a plane shifter. Is it possible there was some interference? But that doesn't explain Sazed vanishing too...

Lyriel takes a deep, shuddering breath. So. Ptolemy. Let's figure this out.

She follows her companions back to Mt. Salt, in control of her panic, but still subject to the deep gnawing worry in her stomach.

Oh Zuriel...what have you gotten yourself into this time?
This message was last edited by the player at 17:42, Thu 10 Apr 2014.
Boreas Highwind
player, 915 posts
Eye for an Eye
Thu 10 Apr 2014
at 17:38
  • msg #12

Re: The Game: Chapter 09

Boreas says nothing, finding Maeve's words sufficient for the situation.  He walks toward Mt. Salt with the others.
DM
GM, 1467 posts
Narrator
Destroyer of Worlds
Thu 10 Apr 2014
at 20:41
  • msg #13

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 12):

The group returns to the construction site without difficulty, and is soon standing in Ptolemy's tent.

A lithe maiden of 16 summers stands in Ptolemy's tent, pouring over the blueprints. She smiles and brushes her blonde bangs out of her eyes when the P.A.R.T.Y. enters.

"You're back ahead of schedule," she says, nodding at A'tril with satisfaction. "Very well done... though it seems you sustained loses along the way."

Her smile fades, and her voice becomes more comforting.

"I promise their sacrifice will be worth it."
Lyriel Vesper
player, 519 posts
To Heal is Divine
House Vesper
Thu 10 Apr 2014
at 20:48
  • msg #14

Re: The Game: Chapter 09

They aren't dead, Lyriel says stubbornly. A flash of anger washes of her features before she gets herself back under control. Your runic necklaces didn't work as expected. When we teleported, they either diverted, or were left behind.

Lyriel narrows her eyes at the (woman?). Any idea why that might be?
DM
GM, 1468 posts
Narrator
Destroyer of Worlds
Thu 10 Apr 2014
at 21:02
  • msg #15

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 14):

"My necklaces work perfectly," Ptolemy says, taken aback by Lyriel's hostility. "75% of you made it back just fine. If your friends were diverted, as you claim, it could only be because they distorted the magic in some way. Were they riftwalkers before you met them? It's possible they neglected to take the necessary precaution of removing their normal method of jumping from place to place, which caused the ritual to activate the necklace AND their other method at the same time."

She purses her lips.

"That probably wouldn't kill them, true, but it would likely shunt them to another plane at random. Many are less than hospitable to our delicate constitutions."

She brightens.

"But! The good news is that anything that could have shunted them elsewhere should have the power to travel away from wherever they are, as well. So they can return on their own power, most likely, and you have nothing to worry about."
Lyriel Vesper
player, 520 posts
To Heal is Divine
House Vesper
Thu 10 Apr 2014
at 21:18
  • msg #16

Re: The Game: Chapter 09

That's... Lyriel struggles to organize her disjointed emotions, while simultaneously devising a response that didn't give away too much information. ...as good an explanation as any, I suppose. She sighs, somewhat relieved at Ptolemy's words despite herself.

A feeling of complete exhaustion from the day's excitement threatens to overwhelm her. She nods to Ptolemy. I...apologize. Today has been rather eventful. I hope it is as you say.

Remembering the role she is supposed to be playing, she quickly adds Good bodyguards are hard to come by. I should hate to have to replace Al and Ted.

Gods....please come home soon, Zuriel.
This message was last edited by the player at 21:18, Thu 10 Apr 2014.
Boreas Highwind
player, 916 posts
Eye for an Eye
Thu 10 Apr 2014
at 21:25
  • msg #17

Re: The Game: Chapter 09

Boreas chooses to believe Ptolemy's assessment, that Zuriel and Sazed will be able to return on their own, and pushes the concern from his mind for the moment.

Right.  I suppose that leaves us with the matter of our compensation then.  Mah'mout is safely here, and I believe we were promised 60,000.  Also, as you know, I work for information.  What is the vivimancer's part in all of this?  What will he be doing, and why is he needed?
DM
GM, 1469 posts
Narrator
Destroyer of Worlds
Fri 11 Apr 2014
at 03:12
  • msg #18

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 17):

Ptolemy giggles, tossing a large bag nearly effortlessly toward Boreas. It crashes to the ground with a jangling sound that promises hard-earned coinage.

"You have a voracious appetite for knowledge," she says with a smile. "If he is willing, we would have Mah'mout bind each tower to the living rock upon which it is built, rendering them nigh impossible to strike down. Nine times shall the spell be cast, and afterward we would consider his debt to us settled -- and more, besides."
Mah'mout
NPC, 9 posts
Master Vivimancer
Utterly Sane
Fri 11 Apr 2014
at 03:13
  • msg #19

Re: The Game: Chapter 09

In reply to DM (msg # 18):

The vivimancer cracks his knuckles, then bows with a flourish.

"Such a small task is insufficient thanks for your kindness in masterminding my release," he smiles. "I'll be glad to assist you."
Keef
player, 726 posts
Hero in training
Fri 11 Apr 2014
at 11:46
  • msg #20

Re: The Game: Chapter 09

In reply to Mah'mout (msg # 19):

Money?

Keef raises one hand and points a single digit at Ptolemy with cruel purpose.

If he COULD come back why wouldn't he?  If you'd wanted us to understand what we're doing, you'd have TOLD us already.  If you want towers protected, why a Vivimancer?

A tiny spark of red energy crackles at the end of Keef's outstretched finger.  His stare bores into the young lady.
Maeve Hassan
player, 981 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 11 Apr 2014
at 12:46
  • msg #21

Re: The Game: Chapter 09

"Keef, what are you doing?" Maeve asks warily, suddenly feeling dreadfully tired as it occurs to her that their trip to Umbr'iel and back has happened within the space of one day.
Keef
player, 727 posts
Hero in training
Fri 11 Apr 2014
at 12:54
  • msg #22

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 21):

Keef turns toward Maeve but keeps his finger solidly pointed at Ptolemy.

I just... I don't understand.  We're losing... losing family and running around and freeing criminals and for what?

Chubbs, totally indifferent to the loss of Zuriel, to Ptolemy and to Keef's questions, sidles up beside Lyriel and nudges her foot in a "comforting" manner.
This message was last edited by the player at 12:55, Fri 11 Apr 2014.
DM
GM, 1470 posts
Narrator
Destroyer of Worlds
Fri 11 Apr 2014
at 13:19
  • msg #23

Re: The Game: Chapter 09

In reply to Keef (msg # 22):

Ptolemy, who in her current guise looks only slightly older than Keef and is shorter besides, blinks her big blue eyes in his direction.

"For the greater good," she says, by way of explanation. "Time passes differently in the planes. It's also possible they ended up somewhere so nice, they don't want to come back. You're mercenaries. It's a dangerous line of work. Losses are to be expected, whether through death or disinterest."

She glances at A'tril, ignoring Keef's outstretched finger entirely.

"I think we're done here. Take today to recover yourself -- you look terrible. Tomorrow, you'll begin the task of reinforcing the towers."

[Private to Keef: "She does not respect us, Master. Shall we demonstrate our greatness, or forgive her insolence?"]
Keef
player, 728 posts
Hero in training
Fri 11 Apr 2014
at 14:30
  • msg #25

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 24):

Keef allows Maeve to approach but raises his other hand before she is able to lay a hand on his shoulder.  The way he does so is more protecting her than defending himself.

He doesn't move his aim, however.

If he's not here, we can't protect him and he can't protect us... that should be the priority.

Chubbs, sensing something is going on, gives Lyriel's foot a parting pat and hops over to squat on Keef's foot instead.

Mercenaries... don't work for the greater good.  Heroes do.

Keef splays his fingers and there is a flash of red electricity that consumes his entire body.  There is a sound like a key turning in a lock mixed with thunder.

When the flash fades, Keef is gone.

[Private to GM: Dimensional Door: gone maximum range down mountain to get some space to work.]
Maeve Hassan
player, 984 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 11 Apr 2014
at 14:39
  • msg #26

Re: The Game: Chapter 09

Maeve approaches Lyriel and Keef with the intention of bodily marching them out of the tent and insisting that they have some tea and some rest.  Her plan is rather rudely interrupted by Keef's sudden departure in a blaze of red lightning.

After the events of the day they've just had, she doesn't even react with surprise--merely stares wearily at the place where the young mage once stood and contemplates the further splintering of their group.

Maybe Keef had the right idea this whole time. Maybe we should have taken our leave of these people a long time ago.
Boreas Highwind
player, 917 posts
Eye for an Eye
Fri 11 Apr 2014
at 15:11
  • msg #27

Re: The Game: Chapter 09

Well this is going well...

Boreas flicks his eyes right and left, looking for Keef.

The boy is right about one thing, Ptolemy.  We need to go find our friends.  We have the hat, and we'll notify you when we do, if you have more work for us.  In the meantime, we will have to take our leave.  Fare well.
DM
GM, 1473 posts
Narrator
Destroyer of Worlds
Fri 11 Apr 2014
at 15:13
  • msg #28

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 26):

"It would seem your mage has gone rogue," Ptolemy says. "If you're intending to go planes-hopping to find your friends, I wish you the best of luck. It's folly, but I'll wish it nonetheless. OSA will contact you if you're needed."

"A'tril, Mah'mout, linger a moment longer?"

The dark elf and the vivimancer stay behind while the P.A.R.T.Y. -- or what remains of it -- exits the tent.
This message was last edited by the GM at 15:14, Fri 11 Apr 2014.
Boreas Highwind
player, 918 posts
Eye for an Eye
Fri 11 Apr 2014
at 15:20
  • msg #29

Re: The Game: Chapter 09

Boreas looks around, seeing no sign of Keef.

Great.  Looks like we'll need to venture forth and gather our party.

He keeps walking, presumably with Maeve and Lyriel.  Once they've left earshot of the encampment in any random direction, he turns to Lyriel.

Finding Keef is our first task.  Can you locate the Everstaff for us?
Lyriel Vesper
player, 521 posts
To Heal is Divine
House Vesper
Fri 11 Apr 2014
at 15:26
  • msg #30

Re: The Game: Chapter 09

Lyriel struggles to keep herself composed. After the events of the day, she finds herself fighting conflicting urges to scream, cry, and sleep. She looks over at Boreas dully.

Finding specific items has a very short range. The only way it would work is if Keef was already very close. Within a thousand feet or so. The cleric sighs wearily. I need some tea...

I can prepare several Sendings tomorrow, and we can find out where Zuriel and Keef are. If they're even on the same plane. After that... Lyriel shrugs. I have no idea.
Boreas Highwind
player, 919 posts
Eye for an Eye
Fri 11 Apr 2014
at 15:31
  • msg #31

Re: The Game: Chapter 09

Boreas' face falls a little.  I suppose we should make camp here then, so we don't risk going further in the wrong direction.  Prepare everything you can to find them.  We can head toward the nearest city if we get no useful information.  Should be more powerful magic that we can use there.

Boreas checks his compass absently.

But you may as well try the spell.  We could get lucky.
Maeve Hassan
player, 985 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 11 Apr 2014
at 15:32
  • msg #32

Re: The Game: Chapter 09

Maeve nods tiredly.  "It's worth a shot, I suppose."

With her uncanny sixth sense regarding when tea is needed, she goes through the ritual of preparing chamomile for the three of them before bed.
Lyriel Vesper
player, 522 posts
To Heal is Divine
House Vesper
Fri 11 Apr 2014
at 15:39
  • msg #33

Re: The Game: Chapter 09

Lyriel shrugs, quickly incanting a few words as she holds the image of the Everstaff in her mind.

[Find Object: Everstaff]
DM
GM, 1474 posts
Narrator
Destroyer of Worlds
Fri 11 Apr 2014
at 15:58
  • msg #34

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 33):

Lyriel's eyes flash green, and she feels a tug toward the bottom of the mountain.
Boreas Highwind
player, 920 posts
Eye for an Eye
Fri 11 Apr 2014
at 16:01
  • msg #35

Re: The Game: Chapter 09

Boreas starts, surprised that the spell seems to have worked.

Did... you just find him?
Lyriel Vesper
player, 523 posts
To Heal is Divine
House Vesper
Fri 11 Apr 2014
at 16:28
  • msg #36

Re: The Game: Chapter 09

Lyriel lets out a soft cry of surprise. She indicates the direction of the urging. Apparently. Unless there is more than one Everstaff...
Maeve Hassan
player, 986 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 11 Apr 2014
at 16:32
  • msg #37

Re: The Game: Chapter 09

"Well, what are we waiting for?"

Buoyed by the prospect of finding at least one of their scattered group, Maeve sets off at a quick jog toward the base of Mt. Salt, with the others presumably following close behind.
Boreas Highwind
player, 921 posts
Eye for an Eye
Fri 11 Apr 2014
at 16:37
  • msg #38

Re: The Game: Chapter 09

Boreas follows Lyriel's magical lead, eager to rejoin with one of their friends.
Keef
player, 729 posts
Hero in training
Fri 11 Apr 2014
at 17:02
  • msg #39

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 38):

Keef is not far and you find him easily enough.

He has take up residence some short way from the path leading up the mountain, and apparently disengorged the contents of both his bag of holding and backpack on the ground.

He sits surrounded by open books and scattered papers.  Longshank is sticking up out of the ground right in front of him and a book has been propped up in front of it with a rock so that it can read along too.

The only movement Keef makes is to turn pages, on each book in turn, and if he notices your approach he doesn't react to it.
Lyriel Vesper
player, 524 posts
To Heal is Divine
House Vesper
Fri 11 Apr 2014
at 17:26
  • msg #40

Re: The Game: Chapter 09

As they walk, Lyriel thinks back to the spell that caused Keef to vanish. She thinks through her lessons, trying to determine what spell the young mage cast.

[Spellcraft: 33]

She sighs with relief as she spots him with his books. The priestess sinks down wearily beside the boy, throwing her arm around him and embracing him. Oh good, I'm so glad we found you. You had us worried.

She takes a deep breath and doesn't press him further, refraining from reading over his shoulder, assuming that it would annoy Keef as much as it annoyed her.

So. I must say, I'm rather sick of this OSA. I wish they'd at least have the decency to be obvious enemies, rather than smiling employers with vague motives and vaguer promises. What do we do now?
Keef
player, 730 posts
Hero in training
Fri 11 Apr 2014
at 17:34
  • msg #41

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 40):

As soon as he realizes the priestess' arms are around him, Keef's eyes go wide and he freezes still as a statue.

I... uh... was looking for something... something that will help.  Find Zuriel, figure out what's going on here, I...
Maeve Hassan
player, 987 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 11 Apr 2014
at 17:44
  • msg #42

Re: The Game: Chapter 09

Maeve sinks down on the turf next to Lyriel and Keef.

"That's good thinking Keef, but next time don't scare us by running off like that."

Maeve ponders the situation.

"I think the best thing to do for now would be for all of us to at least try and get some sleep.  It's been a long day.  Then tomorrow, Lyriel can prepare a Sending to Zuriel to see if we can find out where he and Sazed are."

After that. . . . .well, I guess it depends on where they are.  And if they're alright.
Lyriel Vesper
player, 525 posts
To Heal is Divine
House Vesper
Fri 11 Apr 2014
at 17:45
  • msg #43

Re: The Game: Chapter 09

Lyriel senses Keef's discomfort, and lets her hand fall to her side. She folds her hands together in her lap.

What ideas do you have? Tomorrow, like Maeve said, I can Send to him. At least then we'd know if they were alright...
Keef
player, 731 posts
Hero in training
Fri 11 Apr 2014
at 18:03
  • msg #44

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 43):

Well I was thinking... since we're doing all this spy stuff... I could try to sneak into Ptolemy's tent and find some stuff out... I was thinking maybe there's some way to MAKE her... him.... make Ptolemy tell us what's going on...
Maeve Hassan
player, 988 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 11 Apr 2014
at 18:12
  • msg #45

Re: The Game: Chapter 09

Maeve muses over Keef's idea.

"That's not a bad idea if we want to get more information about OSA, but I don't think it will help us find Zuriel and Sazed. I think Ptolemy's told us all that he. . .she. . .knows about that."

Maeve thinks, calling upon all of her knowledge of the planes--which is minimal.

"If only Sazed were here!  He's actually traveled the planes before.  I'll bet he'd know what to do.  All I can think of for now is just to wait until morning."

Maeve looks over at Boreas.

"You're being very quiet over there.  Any better ideas?"
This message was last edited by the player at 18:13, Fri 11 Apr 2014.
Boreas Highwind
player, 922 posts
Eye for an Eye
Fri 11 Apr 2014
at 18:21
  • msg #46

Re: The Game: Chapter 09

Boreas, scratching his beard in thought, looks up.

Well, glad to have you back, Keef.  We don't need to lose track of any more of our friends today.  I like the idea, sneaking into Ptolemy's tent, but our first priority has to be getting Zuriel and Sazed back.

He turns to the priestess.  Lyriel can get in touch with them, and we'll know better what we have to do.  Let's make camp for tonight and regain our strength.  I have a feeling we'll need it.
Maeve Hassan
player, 989 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 12 Apr 2014
at 02:24
  • msg #47

Re: The Game: Chapter 09

Maeve nods in approval of the plan. . .which really isn't so much a plan as just deciding to put things off until tomorrow.

"The waiting is the hardest part, I know," she says to Keef, "but I swear on my father's spear that we will find Zuriel and Sazed and bring them back."

That decided, Maeve lets Boreas select a suitable campsite for the night.  The three of them rise to their feet and watch Keef speculatively to see if the young mage will accompany them. She gives Chubbs a meaningful look and indicates with a nod of her head for the toad to step aside with her briefly.

"Look, I don't know what's going on between you," Maeve says, feeling amazingly stupid for talking to a toad, "but Lyriel could use a friend right now.  Keep an eye on her, if you would."
DM
GM, 1475 posts
Narrator
Destroyer of Worlds
Sat 12 Apr 2014
at 13:44
  • msg #48

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 47):

The P.A.R.T.Y. camps in a cozy, out-of-the-way area not too far from the construction site, and the night passes without further incident.
Lyriel Vesper
player, 526 posts
To Heal is Divine
House Vesper
Sat 12 Apr 2014
at 15:54
  • msg #49

Re: The Game: Chapter 09

The night passes fitfully for Lyriel without Zuriel's comforting presence next to her. She spends the night curled up in a corner of the camp, resting with Zuriel's pillow clutched to her chest.

At dawn, she is blearily awake and conducting her morning prayers. Her eyes widen as the empowering rush of divine energy yields additional insight. I think...Tassada has revealed a means by which we can reunite with Zuriel and Sazed! I can cast a spell that will get us to...wherever they are. The only catch is we need a focus. Something linked with a specific plane. So first things first, I suppose. We need to figure out where they ended up.

And if they're okay.

[Preparing 3x Sending and 1x Scry]

Lyriel closes her eyes, picturing Zuriel's face as she incants the ritual that will hopefully clear her dread. [Private to DM; Zuriel Silendril: Zuriel! Where are you? Are you unharmed? Is Sazed with you? Come home to me, my love. I miss you already, more than I can say."]
Keef
player, 732 posts
Hero in training
Sat 12 Apr 2014
at 23:29
  • msg #50

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 49):

Keef collects his things slowly and mutely, then follows the rest of P.A.R.T.Y. and goes about the business of setting camp and bedding down.

From the mud and slime tracks all around Lyriel's bed and pillow the next morning, it's clear that something small, slimy (and most likely warty) kept watch over her through the night.

[Private to GM: Keef plans to sneak out later in the night, turn himself into a hawk, and go spying.  First checking out the construction sight quickly, then trying to see what he can see in Ptolemy's tent.]
Boreas Highwind
player, 923 posts
Eye for an Eye
Sun 13 Apr 2014
at 04:22
  • msg #51

Re: The Game: Chapter 09

Boreas prepares to bed down, alongside the others.
Maeve Hassan
player, 990 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sun 13 Apr 2014
at 14:20
  • msg #52

Re: The Game: Chapter 09

Maeve falls asleep quickly, given the events of the busy day.  She strategically places herself with the campfire on one side, using Boreas and Keef as windbreaks against the night chill on the other.

In the morning, she prepares some tea for the diminished P.A.R.T.Y to accompany their breakfast while listening to what Lyriel has to say.

"That sounds. . .potentially difficult. I don't suppose Tassada also told you what a planar focus looks like or how to find one?" Maeve asks, thinking that it was a bit rude for the goddess to omit this essential information.

Regardless, she waits while Lyriel Sends to Zuriel, eager to find out where their missing friends are and if they are ok.
This message was last edited by the player at 14:20, Sun 13 Apr 2014.
Lyriel Vesper
player, 527 posts
To Heal is Divine
House Vesper
Mon 14 Apr 2014
at 14:19
  • msg #53

Re: The Game: Chapter 09

A subtle halo of emerald floats around Lyriel's head. Her eyes close and the stressed tension in her face drains away as she receives a response. She sinks to her knees, seemingly exhausted. He is well, she says finally. Sazed too. They somehow diverted to the Celestial Heavens...if I had to guess, I would say Zuriel's pendent interfered with Ptolemy's runes. She cracks a wry smile. I think I might strangle him when I see him next. He should have taken his pendent off! I guess though, he wouldn't have known any better...I wonder why Sazed was redirected, though?

Lyriel lets out a long sigh, though she seems much more at ease. They are looking for a stable way home, though who knows how long that will take. I think we should work on our end to try to find the focus I need to get us to them...

She turns to Maeve, addressing her question from before. And no, Tassada didn't...that's not how it works. Sometimes, in my morning prayers, new magica is revealed to me. New works that I am capable of performing. This particular spell requires a focus. I don't know exactly what it looks like, but it's a very, very specific thing. I don't know what the chances of us finding a focus keyed to the heavens in Drynn are...or if we'd get executed for even asking. At this, she lets out a slightly strained laugh.
Boreas Highwind
player, 924 posts
Eye for an Eye
Mon 14 Apr 2014
at 15:02
  • msg #54

Re: The Game: Chapter 09

Boreas considers for a moment.  It sure would be convenient if we had the Book of Answers...

His face lights up with inspiration.  Lyriel, why not have Zuriel ask the Book of Answers where we can find a keyed focus?  It's not exactly efficient, but it's worth a try.  In the meantime, we can start looking for holy symbols.

He takes out his compass and looks at each of the three settings.
DM
GM, 1478 posts
Narrator
Destroyer of Worlds
Mon 14 Apr 2014
at 15:07
  • msg #55

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 54):

Boreas's compass shows Evil to the north, Magic toward the Mt. Salt, and just spins aimlessly for a while before settling on north when set to show Good.
Keef
player, 733 posts
Hero in training
Mon 14 Apr 2014
at 15:25
  • msg #56

Re: The Game: Chapter 09

In reply to DM (msg # 55):

Keef, upon waking, gets back to his books.

Chubbs hops off somewhere, likely realizing that something needed disapproving of.

[Private to GM: Chubbs is sneaking around to see what Ptolemy and A'tril are up to.  "Sneaking" might be a strong word for Chubbs, but he's keeping watch anyhow.]
Lyriel Vesper
player, 528 posts
To Heal is Divine
House Vesper
Mon 14 Apr 2014
at 15:36
  • msg #57

Re: The Game: Chapter 09

Lyriel nods. I can ask him. That would be a good place to start. Either way, it will be some time before he can get us an answer. Perhaps we should pick a direction to head? What about Keef's plan from earlier? Might it not be a good idea to try to learn a bit more about the OSA before we leave? We might not be back. I had hoped to have gotten more information out of this misadventure than we have thus far...we still don't really know who these people are.
Maeve Hassan
player, 991 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 14 Apr 2014
at 15:45
  • msg #58

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 57):

Maeve shakes her head.  "I think we've learned what we're going to from OSA.  And if we came back now when we've definitively stated that we're taking our leave just yesterday, it would look rather suspicious."

"Sneaking into Ptolemy's tent *could* work. . .but there could be enchantments surrounding headquarters of which we're unaware and which could very easily get us caught."
This message was last edited by the player at 15:47, Mon 14 Apr 2014.
Lyriel Vesper
player, 529 posts
To Heal is Divine
House Vesper
Mon 14 Apr 2014
at 15:47
  • msg #59

Re: The Game: Chapter 09

It would... Lyriel says slowly, if we were *seen*...
Boreas Highwind
player, 925 posts
Eye for an Eye
Mon 14 Apr 2014
at 15:58
  • msg #60

Re: The Game: Chapter 09

Boreas smiles.  I think I catch your meaning.  Keef, do you have any magic that can... keep me from being seen?  I'll be able to spot any enchantments before they become a problem.
Keef
player, 734 posts
Hero in training
Mon 14 Apr 2014
at 16:19
  • msg #61

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 60):

Not seen?  No... I mean, not NOTICED probably.  Keef glances at Lyriel.
Maeve Hassan
player, 992 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 14 Apr 2014
at 16:26
  • msg #62

Re: The Game: Chapter 09

"Well," Maeve says dryly.  "You mean to say that along with your powers of teleporting across rooftops you haven't also discovered the ability to become invisible at will?  I'm disappointed."

"All jesting aside though, I'd be very keen to know where these abilities are coming from," Maeve says with a sidelong look at Boreas.

Shrugging, she pulls out a map [assuming we have one (?)] of Drynn and studies it.

"Assuming we still want to pay a visit to Choso, the best plan seems to be to travel west--we can look for those holy symbols as we do so--with the ultimate goal of ending up in Lo'driel. And when Zuriel tells us where we can find a planar focus, we can add that in to our travel itinerary."
Lyriel Vesper
player, 530 posts
To Heal is Divine
House Vesper
Mon 14 Apr 2014
at 16:38
  • msg #63

Re: The Game: Chapter 09

Lyriel studies the map along with Maeve. The population centers are likely to be the only places we can reliably find clerics of all three faiths. Furthermore, we'll likely have to return to Imbraer anyway if we want to find passage to Lo'driel. Which means going back north.

She looks around at the PARTY. Keef, that polymorphing trick might certainly help Boreas get into Ptolemy's tent, but he'd have no way of getting back without good old-fashioned skullduggery... The priestess looks over at Boreas speculatively. If Keef could get you there, do you think you'd be able to conduct a search and get out unassisted?
Boreas Highwind
player, 926 posts
Eye for an Eye
Mon 14 Apr 2014
at 16:44
  • msg #64

Re: The Game: Chapter 09

I could probably manage.  Keef, what kind of spell did you have in mind.

He considers for a moment.

And Maeve, I'm just as eager to figure out where these powers come from as you are.  I know it's connected to the gem somehow... it's like there's some kind of entity on the other end, I think.  But I'm not sure...

Boreas appears lost in thought for a moment.

But we have more pressing matters right now.  We need to find out what we can from Ptolemy's tent.
Maeve Hassan
player, 993 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 14 Apr 2014
at 17:43
  • msg #65

Re: The Game: Chapter 09

"Could be, Boreas.  Have you ever considered just having Zuriel asking the Book of Answers on your behalf?  Better yet, asking it yourself?"

Maeve circles the major population centers of Drynn on their map after some further contemplation.

"Your plan seems doable, Lyriel. It looks like most of the cities are roughly to the north or west so if we make our way toward them, we'll eventually find ourselves back in Imbraer. And from there we can procure passage to anywhere we might wish.  Probably Lo'driel.  But possibly somewhere else."

"Not to mention stopping in the cities will give us the chance to spend this gold."

Maeve's eyes flick thoughtfully from her guisarme, to Flametongue, and back.

I wonder how hard it would be to put an enchantment on it akin to that on Keef's sword. . .maybe not fire. . . . but maybe something else. . .
This message was last edited by the player at 20:49, Mon 14 Apr 2014.
Lyriel Vesper
player, 531 posts
To Heal is Divine
House Vesper
Mon 14 Apr 2014
at 18:42
  • msg #66

Re: The Game: Chapter 09

Lyriel takes the opportunity to compose another Send to Zuriel requesting his aid in tracking down a keyed focus.
Maeve Hassan
player, 994 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 14 Apr 2014
at 21:00
  • msg #67

Re: The Game: Chapter 09

Maeve looks doubtfully at the other three as they discuss their plan to break into Ptolemy's tent.

"Are you entirely sure that this is something we should be doing?"

Keef, Boreas, and Lyriel look at her expectantly, and Maeve tries to gather her thoughts on the matter, wishing for Zuriel's eloquence.

"The fact is that we already *know* what OSA's up to.  They've told us now several times: building towers on all of the planes.  We've no reason to not believe them. Oh, there's undoubtedly something Ptolemy's hiding, but no matter how long we grill it or how long we search its quarters, I do not think we're going to find it.  Ptolemy's far too smart to leave incriminating parchment or correspondence laying around in the open.  And if Boreas pries further we risk alerting Ptolemy to our presence,in which case we'll not only have lost our one chance at gaining this organization's trust, but will have also made a powerful enemy indeed.  Do any of *you* want to risk fighting our way out of that camp on the off chance we might find something? Facing Ptolemy and A'tril in addition to many, many giants? Because I don't."

Maeve takes a sip of tea to clear her throat.

"Furthermore, if we're caught we're of no help at all to Zuriel and Sazed.  We should just leave.  Now, while we still have a chance."
Lyriel Vesper
player, 532 posts
To Heal is Divine
House Vesper
Mon 14 Apr 2014
at 21:13
  • msg #68

Re: The Game: Chapter 09

Lyriel listens to Maeve's argument attentively as she sips her tea. At the end, she simply shrugs wearily. Gods, I think I barely slept last night...

I think it's quite obvious that they are hiding something. Simon's atrocities, Darris' intimidation of Baldwin, to say nothing of A'tril's secret murder classroom... Lyriel looks around at Maeve and Boreas' surprised expressions. Oh, did we forget to bring you up to speed on that bit? Sorry, my mind is all over the place. A'tril's hidden basement is dedicated to finding weak vulnerable points in armor, and the people inside armor. It's rather...horrifying, to be honest.

The priestess takes another sip of tea, somehow unable to summon the energy to feel angry anymore. So I think it's quite clear we aren't dealing with savory people, and I personally am rather dissatisfied with how little we've learned, and how we've hardly put anything into place to hinder them, in the likely event that their motives prove foul. We haven't *done* anything really, other than help them. But Maeve, you do bring up a good point. If they are hiding some ulterior motive, they are unlikely to have much in the way of documentation of it. I'm sure searching Ptolemy's tent would turn up some interesting tidbits, but... she trails off, sighing. It might not be worth the risk. Especially with Zuriel and Sazed gone...

She nods at Maeve. Which is another excellent point. I think we should actually do as we said, and try to get them back. Whatever it takes. Then we can turn our attention to our original mission. Maybe do some more snooping around the OSA later.

After I have Zuriel back...
This message was last edited by the player at 21:15, Mon 14 Apr 2014.
Keef
player, 735 posts
Hero in training
Tue 15 Apr 2014
at 00:47
  • msg #69

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 68):

We know SOME of WHAT they're doing, but we don't know WHY.

Keef doesn't look up from his books.

It could kill us all, or it could save us all... and we're helping but we don't know WHO we're helping or why.

Keef looks up at Boreas.

To sneak you in, I could turn you into a falcon... maybe a crow or a cloaker... not a toad though, Chubbs wouldn't approve.  Then you could sneak most anywhere.  Maybe a mimic?  That might be fun!
Boreas Highwind
player, 927 posts
Eye for an Eye
Tue 15 Apr 2014
at 02:13
  • msg #70

Re: The Game: Chapter 09

Boreas considers both sides of the argument for a moment, stroking his beard in contemplation.

I suppose you have a point.  We certainly need to find out more about this OSA, but now is not the time.  Once we've reunited with our friends, we can look into it.  But the best way might still be to find the holy symbols, like we were doing to start with.

He points in the direction that the compass indicated for Evil.  The compass says there's an evil area in that direction.  We could start looking for holy symbols there while we wait for the book's answer on a planar focus.

Boreas takes a few steps.

And that's another good point, Maeve.  Once we find Zuriel and Sazed, I'll start asking the book about my eye.
Keef
player, 736 posts
Hero in training
Tue 15 Apr 2014
at 12:51
  • msg #71

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 70):

The symbols?  How does that help us find Zuriel and Sazed?
Maeve Hassan
player, 995 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 15 Apr 2014
at 13:01
  • msg #72

Re: The Game: Chapter 09

Good point.

"I don't know that it strictly speaking does, Keef. I think Boreas' point is that we can't actually do anything useful for Zuriel and Sazed right at this moment, so we might as well continue with our original mission.  Once Zuriel gives us an idea of where we might find one of these planar foci, then we can begin searching for that instead."

Maeve smiles sympathetically at the young mage.

"Don't worry Keef.  We are not going to leave our friends behind."
Keef
player, 737 posts
Hero in training
Tue 15 Apr 2014
at 13:47
  • msg #73

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 72):

If we go off looking for holy relics, and Zuriel comes back, how will he find us?
Boreas Highwind
player, 928 posts
Eye for an Eye
Tue 15 Apr 2014
at 14:08
  • msg #74

Re: The Game: Chapter 09

Keef, I don't think Lyriel will let a day go by without sending to Zuriel.  If he and Sazed make their way back, it will be no more than a day before we know about it.  In the meantime, since we can't do anything useful to find them right now, we should continue our mission.

Boreas looks the boy in the eye.

But don't worry.  I have no intention of giving up on our friends.
Lyriel Vesper
player, 533 posts
To Heal is Divine
House Vesper
Tue 15 Apr 2014
at 14:26
  • msg #75

Re: The Game: Chapter 09

As if on cue, Lyriel lets out a surprised gasp as her second Send to Zuriel receives a response. She shakes her head, as if somewhat dazed. He's...in the Eternal City. He says they have a hall of portals he can use to come back. But I only just Sent to him...time must move differently, like Sazed was saying...

She gives her head a final shake to clear it. So it sounds like they'll be able to make it back on their own, unless there isn't a suitable portal. I'll keep Sending to him, obviously, in case they do end up needing our help. But for now, it sounds like they're safe, and that's what matters. The rest of the stress drains from Lyriel, and she smiles for the first time since leaving Umbr'iel.

Hopefully the portal on our end won't be too far away, or we may end up needing that focus anyway...

The other part of Zuriel's message, however, gave her cause for some trepidation.
This message was last edited by the player at 14:27, Tue 15 Apr 2014.
Maeve Hassan
player, 996 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 15 Apr 2014
at 14:48
  • msg #76

Re: The Game: Chapter 09

"Well, let's all hope then that Zuriel and Sazed will indeed be trying their best to make it home in a timely fashion. I could easily see Sazed wanting to explore, and if Zuriel thinks that he might receive some answers about that damn pendant then he'll probably be happy to talk the ears off all the denizens of the Celestial Plane for as long as they're willing to listen."

Maeve continues to keep pace with the others, following the direction indicated by the compass.
Lyriel Vesper
player, 534 posts
To Heal is Divine
House Vesper
Tue 15 Apr 2014
at 14:59
  • msg #77

Re: The Game: Chapter 09

Lyriel flinches visibly at Maeve's words, as if struck. It's clear that she was worried about the same thing. Her face falls and she doesn't say much for the remainder of the day.
Keef
player, 738 posts
Hero in training
Tue 15 Apr 2014
at 15:11
  • msg #78

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 77):

Keef doesn't add to the conversation but he does clean up his equipment and pack to leave.
DM
GM, 1483 posts
Narrator
Destroyer of Worlds
Tue 15 Apr 2014
at 19:03
  • msg #79

Re: The Game: Chapter 09

In reply to Keef (msg # 78):

The P.A.R.T.Y. thus settled on a course of action -- kind of -- the group heads off toward the north, following Boreas's compass as it leads them on a winding trail through the rocky terrain that leads away from the foot of Mt. Salt.

The day passes relatively uneventfully as the P.A.R.T.Y. leaves Mt. Salt, OSA, and the giants far behind, and the compass continues to point north as the sun begins to set in the west.

OOC: Just need a watch order if you intend to camp and don't want to do anything else with the day.
This message was last edited by the GM at 20:20, Tue 15 Apr 2014.
Maeve Hassan
player, 998 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 15 Apr 2014
at 20:15
  • msg #80

Re: The Game: Chapter 09

Once Boreas finds a decent place to camp, Maeve unpacks and such.

The watch order is as follows: Boreas, then Maeve & Keef, and finally Lyriel.
This message was last edited by the player at 20:25, Tue 15 Apr 2014.
DM
GM, 1484 posts
Narrator
Destroyer of Worlds
Tue 15 Apr 2014
at 20:44
  • msg #81

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 80):

The night passes without incident, and morning dawns dark and cold. Winter, it would seem, has arrived.

The compass continues to draw the P.A.R.T.Y. northward, until it veers suddenly toward the east around midday. Up until this point, you had been traveling on a road, but following the needle now would force you into the muddy morass of loose rocks and puddles that surrounds you.
This message was last edited by the GM at 20:44, Tue 15 Apr 2014.
Boreas Highwind
player, 930 posts
Eye for an Eye
Tue 15 Apr 2014
at 21:04
  • msg #82

Re: The Game: Chapter 09

Boreas watches the compass needle swing suddenly to the east.

That's bizarre.  It's as if an area of evil just... appeared out of nowhere.  Should we investigate?
Maeve Hassan
player, 999 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 15 Apr 2014
at 21:10
  • msg #83

Re: The Game: Chapter 09

Faced with the day's questionable weather, Maeve is about as happy as it is possible for a young woman raised in the dry desert heat to be when she finds in a dank, cold mud puddle.  Which is to say, not very.

"Absolutely," she says, though with lukewarm enthusiasm.  Regardless, she trudges after Boreas through the mire.
Lyriel Vesper
player, 535 posts
To Heal is Divine
House Vesper
Wed 16 Apr 2014
at 03:26
  • msg #84

Re: The Game: Chapter 09

Lyriel, for once, doesn't seem to care much about the muck and mire, trudging along behind Boreas and Maeve without comment. She eyes the horizon distantly, and it is clear her thoughts are elsewhere.

[Private to DM: Lyriel would have used her last Sending the night before to check in on Zuriel. I'll send it now and you can have it show up whenever.]
This message was last edited by the player at 03:31, Wed 16 Apr 2014.
Keef
player, 740 posts
Hero in training
Wed 16 Apr 2014
at 10:44
  • msg #85

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 84):

Though Keef too is distracted and distant, the 'appearance' of a random 'evil aura' visibly perks him up.  You could swear his ears visibly prick up at the notion.

Chubbs merely rolls his eyes and yawns.  If he knows what the aura is, he doesn't say, though it's clear that such an occurrence is at best pedestrian and commonplace in his thinking.
DM
GM, 1485 posts
Narrator
Destroyer of Worlds
Wed 16 Apr 2014
at 13:27
  • msg #86

Re: The Game: Chapter 09

In reply to Keef (msg # 85):

The P.A.R.T.Y. ambles off the road without a second thought, and soon finds itself surrounded by boglands on either side. The ground is more solid than it had been during the journey from Ogdoven, but it's still wet enough to leave big, wet footprints after every step -- especially for those wearing heavier armor.

In fact, the only person who leaves no trail whatsoever is Keef, as his footprints knit themselves into smooth mud and dirt after every stride.

After an hour or so, the P.A.R.T.Y. finds the source of the evil: a ring of mossy stones about 20 feet in diameter. Each stone is inscribed with ancient runes, and in the center of the circle floats a purplish... thing. It looks like nothing so much as a rip or a tear in the air itself, and it hovers about 4 feet off the ground, slowly rotating in place.

[Private to Keef; Lyriel Vesper: This absolutely looks like the corpse of a portal.]
This message was last edited by the GM at 13:28, Wed 16 Apr 2014.
Lyriel Vesper
player, 536 posts
To Heal is Divine
House Vesper
Wed 16 Apr 2014
at 13:59
  • msg #87

Re: The Game: Chapter 09

Lyriel examines the tear curiously. This looks like a portal. Or rather, what used to be one. I'm not sure if it has degraded to become a rift, or if it's simply dead. Give me a moment.

[Casting Detect Magic]

[Knowledge (Arcana): 19]

[Spellcraft: 21]
This message was lightly edited by the player at 14:00, Wed 16 Apr 2014.
DM
GM, 1486 posts
Narrator
Destroyer of Worlds
Wed 16 Apr 2014
at 14:14
  • msg #88

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 87):

Lyriel racks her brain regarding portals, rifts, and the like, but is ultimately unable to decide whether this is a portal, a rift, or a magical corpse that was once one of the former entities.

It is, however, magical.
Lyriel Vesper
player, 537 posts
To Heal is Divine
House Vesper
Wed 16 Apr 2014
at 14:17
  • msg #89

Re: The Game: Chapter 09

Lyriel blows a stand of hair from her eyes in irritation. I can't tell by just looking at it. Stand back.

She picks up a smooth stone from the ground, and lobs it through the tear.
Keef
player, 741 posts
Hero in training
Wed 16 Apr 2014
at 14:19
  • msg #90

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 89):

Keef circles the thing, poking at the stones with Longshank and trying to read what's written (Knowledge (Arcana): 22).
Keef
player, 742 posts
Hero in training
Wed 16 Apr 2014
at 14:27
  • msg #91

Re: The Game: Chapter 09

In reply to Keef (msg # 90):

Hmmmm, broken circle... it's broken too... the rock is probably somewhere else, but no knowing WHERE at this point.

Keef patrols around the well looking for rocks apparently.
DM
GM, 1487 posts
Narrator
Destroyer of Worlds
Wed 16 Apr 2014
at 14:32
  • msg #92

Re: The Game: Chapter 09

In reply to Keef (msg # 91):

Keef's comment draws the rest of the P.A.R.T.Y.'s attention to something that was not as obvious as it should have been: one of the stones in the circle appears to be missing.
Lyriel Vesper
player, 538 posts
To Heal is Divine
House Vesper
Wed 16 Apr 2014
at 14:53
  • msg #93

Re: The Game: Chapter 09

Good eyes, Keef, Lyriel exclaims. I wonder if that has anything to do with the state of the tear. I wish Zuriel were here to tell us which parts of this site were evil...

She looks around, trying to see if the missing stone is nearby.
DM
GM, 1489 posts
Narrator
Destroyer of Worlds
Wed 16 Apr 2014
at 14:54
  • msg #94

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 93):

A quick -- or even a thorough -- search of the area fails to turn up the missing stone.
Boreas Highwind
player, 931 posts
Eye for an Eye
Wed 16 Apr 2014
at 15:16
  • msg #95

Re: The Game: Chapter 09

Boreas, like the others, circles the rift, considering.

We know this place is evil, but exactly what brought it about remains a mystery.  Lyriel and Keef, do you know how to close something like this?  I don't think we should go through.  If the site is evil, this rift is unlikely to help us find Zuriel, and some of these planes can be really dangerous.

Also, remember, this just showed up a little while ago.  Something brought it about, and that thing might still be around here.  Or worse, whatever came through might still be around here...


He flits his eyes around the area, keeping an eye out for anything out of order.

If we did go through, Lyriel, do you have a way to get us back here?
Lyriel Vesper
player, 540 posts
To Heal is Divine
House Vesper
Wed 16 Apr 2014
at 15:26
  • msg #96

Re: The Game: Chapter 09

Lyriel considers. Not prepared currently. I'd have to ready it with my morning prayers. The focus back here shouldn't be an issue though. We have plenty of mundane metal I can use as foci. More pressing would be preparing the necessary spells to protect us if the rift sent us somewhere exceptionally dangerous. A lake of fire, for example.

Boreas' mention of the rift simply appearing concerned her, however. Are you sure it just appeared? Couldn't it have been we just walked by it and the needle swung relatively quickly to point in this direction as our orientation changed?
DM
GM, 1491 posts
Narrator
Destroyer of Worlds
Wed 16 Apr 2014
at 15:39
  • msg #97

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 96):

The conversation is interrupted when a skittering sound fills the air, and an enormous (Huge) arachnid materializes out of the dismal gloom of the mire.

It has a body the size of a horse, with legs spanning more than 14 feet, and looks to weigh more than two tons. It's chitin-like skin is a mixture a deep blues and angry reds, covered with sharp spikes. Two of its eight legs end in large claws, and a thin tail-like extrusion can be seen on the end of its abdomen.

Simply put, it looks like no spider you've ever seen.

The legs clack and squish through the bog as it approaches the P.A.R.T.Y., but the creature itself is utterly silent as it observes those standing before it... and it does not look friendly.

~~ Disposition ~~

Keef, Boreas, Lyriel, and Maeve are standing one move action from the rift and two move actions from the creature.

~~ Initiative ~~
Keef
Maeve
Creature
Boreas
Lyriel
This message was last edited by the GM at 15:40, Wed 16 Apr 2014.
Keef
player, 744 posts
Hero in training
Wed 16 Apr 2014
at 17:26
  • msg #98

Re: The Game: Chapter 09

In reply to DM (msg # 97):

Keef squeals in surprise at the appearance of the thing, raising his hands reflexively.

Whether it was the desired effect or not isn't clear, but the enormous bolt of red-tinged lightening that springs from his fingers IS very clear.

The energy crackles and arcs through the creature, singing its side (damage 27).

Keef then draws Flametongue.
This message was last edited by the player at 17:26, Wed 16 Apr 2014.
Maeve Hassan
player, 1001 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 16 Apr 2014
at 17:43
  • msg #99

Re: The Game: Chapter 09

Maeve dashes toward the creature, weapon drawn.

[Attack (charge, FPA): 23]


[Damage (DR factored in): 16]
This message was last edited by the player at 17:44, Wed 16 Apr 2014.
DM
GM, 1493 posts
Narrator
Destroyer of Worlds
Wed 16 Apr 2014
at 19:44
  • msg #100

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 99):

The creature reels as electricity courses across its carapace, and dark blood oozes from its wounds where Maeve strikes it, but it never utters a sound.

Instead, it turns its complete and undivided attention onto the recklessly brave Gaelian before it, jerking its sharp mandibles down toward her and lashing out with both clawed legs at once.

[Attack (Bite): 28]
[Attack (Claw 1): 30]
[Attack (Claw 2): 19]


The mandibles and one claw strike true, opening a number of wounds on Maeve's person.

[Bite Damage (Maeve): 18]
[Claw Damage (Maeve): 11]


The bite wound burns with a savagery that Maeve recognizes as a contact poison, which lances through her blood with blistering speed.

[Fortitude (Maeve): 19 (fail)]
[Poison Damage (Maeve): 2 CON]

[Private to GM: Fortitude DC 24, secondary damage in 10 rounds = 2d6 Con if next save fails]

The creature makes an aggressive gesture, but remains eerily silent.
This message was last edited by the GM at 19:45, Wed 16 Apr 2014.
Boreas Highwind
player, 933 posts
Eye for an Eye
Wed 16 Apr 2014
at 19:56
  • msg #101

Re: The Game: Chapter 09

Boreas runs toward the creature, stopping short about 30 feet away.  He flips up his eyepatch and fires a burst of blazing green energy.  The bolt strikes the beast where its foreleg joins its torso, causing it to reel as if in pain, though still eerily silent.

[Ranged Touch Attack 19]
[Damage 22]
Lyriel Vesper
player, 541 posts
To Heal is Divine
House Vesper
Wed 16 Apr 2014
at 20:05
  • msg #102

Re: The Game: Chapter 09

Lyriel's green eyes blaze emerald as she channels raw divine energy.

Foul abomination! she yells, stretching out her hand towards the fiend. Hikh'niya!

[Casting Holy Smite] Emerald light detonates around the spider, suffusing it with deadly light that washes over Maeve, leaving her completely unharmed. In the wave of the light bits of the spider's flesh glow and burn with the color of Tassada's fury.

[Spider will save: 11 vs 19, fail]

[Damage: 31, blinded for 1 round]

Lyriel advances towards the monstrosity, keeping Maeve between her and it.
DM
GM, 1494 posts
Narrator
Destroyer of Worlds
Wed 16 Apr 2014
at 20:15
  • msg #103

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 102):

~~ Disposition ~~

Boreas and Lyriel are within one move action of the creature. Maeve is in melee (reach) range, and Keef is within two move actions of the creature.

~~ Round 2 ~~
Keef
Maeve (Poisoned 10, Damage: 29 + 2 CON)
Creature (Blinded 1, Damage: 96)
Boreas
Lyriel
This message was last edited by the GM at 20:15, Wed 16 Apr 2014.
Keef
player, 745 posts
Hero in training
Thu 17 Apr 2014
at 16:33
  • msg #104

Re: The Game: Chapter 09

In reply to DM (msg # 103):

Chubbs hops over to Maeve and plops himself down in a particularly dark puddle.

Chubbs glares just over the left shoulder of the horror, showing his fierce indifference to whether the creature is there or not (AOE attack: Withering Disapproval.  Save v DC 30: fail.  Creature suffers crushing humiliation and existential angst)

Keef cups his hands together as red energy blocks out his eyes.

A reddish sheen flickers across the creature's body, visible only for a second of pooling energy, then is gone.  The creature... stays unnaturally still...

Hit it now. Keef says in an unnaturally harsh whisper.  While I hold it.  Strike it down and kill it...

[Private to GM: Hold Monster: will save 12 vs DC 18 = fail.  ]
Maeve Hassan
player, 1002 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 17 Apr 2014
at 16:50
  • msg #105

Re: The Game: Chapter 09

Maeve fights back a wave of weakness as the monster's poison takes effect.  She nods at Keef and takes advantage of the spider-demon-thing's momentary paralysis to carefully attack it.

[Coup de Grace spider-demon-thing]

[Damage (DR factored in): 12]

[OOC: wheeeeeeeeeeeee]
DM
GM, 1495 posts
Narrator
Destroyer of Worlds
Thu 17 Apr 2014
at 16:54
  • msg #106

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 105):

The creature, being unnaturally silent and unable to move, doesn't react at all except by bleeding.

[Fort vs Coupe: 29 (success)]

It puts all of its effort into shaking off Keef's spell, though there is no outward way of knowing that.

[Will: 16 (fail)]

Regardless, the creature does absolutely nothing and remains stock-still and helpless.
This message was last edited by the GM at 17:00, Thu 17 Apr 2014.
Boreas Highwind
player, 934 posts
Eye for an Eye
Thu 17 Apr 2014
at 17:17
  • msg #107

Re: The Game: Chapter 09

Boreas strafes around the immobile hulk and fires a burst of green energy at it, striking it square in the thorax.

[Ranged Touch Attack 26]
[Damage 15]
Lyriel Vesper
player, 542 posts
To Heal is Divine
House Vesper
Thu 17 Apr 2014
at 17:28
  • msg #108

Re: The Game: Chapter 09

Lyriel reaches out both hands towards the fiend. Hidliq! [Casting Flame Strike]

A tear in air appears above the beast leading to a realm of pure blue. The blue lasts only briefly, however, as a torrent of emerald fire pours forth from the rift and detonates with divine fury.

[Damage: 35]

The emerald energy licks along the beast's carapace consuming it hungrily and leaving charred flesh behind. The air fills with an acrid odor.
DM
GM, 1496 posts
Narrator
Destroyer of Worlds
Thu 17 Apr 2014
at 17:43
  • msg #109

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 108):

The creature lurches forward as the flames eat away at the beast, toppling into a disgusting heap that oozes dark blood.

~~ END COMBAT ~~
Lyriel Vesper
player, 543 posts
To Heal is Divine
House Vesper
Thu 17 Apr 2014
at 17:53
  • msg #110

Re: The Game: Chapter 09

Upon seeing the fiend collapse, Lyriel rushes to Maeve. That wound, let me see it. Lyriel gently probes the wound, noting the pallor of the flesh surrounding it. Poison, and a very potent one. But don't worry. The priestess closes her eyes a moment, pressing her hands to Maeve's injuries. This might sting a bit, but we need to act fast.

[Casting Neutralize Poison]

Maeve gasps as the magic rushes into her, burning the poison from her system. The Easterner's complexion improves somewhat, though still worse for wear. There we are. Now let's see to your actual injuries.

Lyriel closes her eyes once more, focusing on channeling healing energies.

[Sacred Boost]

[Maximized Cure Moderate Wounds > Maeve: 30]

There we are. How are you feeling? The damage the poison already did will take some time to heal. I can cure you on my own, but I'll need to wait until I'm re-empowered tomorrow morning.
Maeve Hassan
player, 1003 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 17 Apr 2014
at 18:01
  • msg #111

Re: The Game: Chapter 09

Maeve sighs with relief as her injuries knit together and the poison is purged by Lyriel's magic.  She still feels a little shaky and a bit weary, but ultimately much improved.

"We really need to stop meeting like this," she says to Lyriel, with a small smile.  "Thank you.  I do feel much better. And I'll take you up on that offer tomorrow morning."

She looks warily at the dead spider-demon-thing and at the incomplete circle of stones just beyond it.

"We should probably leave.  More of those. . . . .things could come through."
Boreas Highwind
player, 935 posts
Eye for an Eye
Thu 17 Apr 2014
at 18:19
  • msg #112

Re: The Game: Chapter 09

Boreas wipes the sweat from his brow.  I'm inclined to agree.  Wish we could find out more about this thing, but hanging around would be too risky.  We should get back on the road.
Keef
player, 746 posts
Hero in training
Thu 17 Apr 2014
at 18:53
  • msg #113

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 112):

Keef nods.

Chubbs takes a moment to ignore the beast and well both.
DM
GM, 1497 posts
Narrator
Destroyer of Worlds
Thu 17 Apr 2014
at 20:48
  • msg #114

Re: The Game: Chapter 09

In reply to Keef (msg # 113):

The P.A.R.T.Y. returns the way it came, reaching the road in about an hour. The compass continues to point east, back toward the spider thing, but the road stretches onward to the north.
Boreas Highwind
player, 936 posts
Eye for an Eye
Thu 17 Apr 2014
at 21:06
  • msg #115

Re: The Game: Chapter 09

Boreas and the others continue north along the road.
Maeve Hassan
player, 1004 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 17 Apr 2014
at 21:10
  • msg #116

Re: The Game: Chapter 09

Maeve pulls out the map as they walk on the road, trying to determine the nearest major population center on Drynn.  She feels a bit more exhausted than she normally would, but presses on gamely.

"Lyriel, when did you last Send to Zuriel?" she asks the priestess.  "If it's tomorrow in the celestial plane, he might have heard something from the book by now."
Lyriel Vesper
player, 544 posts
To Heal is Divine
House Vesper
Thu 17 Apr 2014
at 21:16
  • msg #117

Re: The Game: Chapter 09

Last night, Lyriel replies wearily. But in our whole day of traveling, not even an hour had passed for him. I was planning on Sending tonight, after we've made camp, to avoid wasting the spell. I've only the one today.
Maeve Hassan
player, 1005 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 18 Apr 2014
at 02:20
  • msg #118

Re: The Game: Chapter 09

Maeve nods, a little discouraged by this reply, but keeps on walking until the diminished P.A.R.T.Y is forced to stop by either nightfall or something interesting appearing on the road, whichever happens to come first.
DM
GM, 1498 posts
Narrator
Destroyer of Worlds
Fri 18 Apr 2014
at 13:10
  • msg #119

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 118):

The P.A.R.T.Y. continues to travel northward, following the road more than the compass until they come to a moderately sized village protected on all sides by a reinforced wooden palisade.

There seems to be but one entrance, a gate at which two guards have been stationed. Both appear to be human, though neither is wearing any uniform or emblem you can recognize.
Boreas Highwind
player, 937 posts
Eye for an Eye
Fri 18 Apr 2014
at 14:39
  • msg #120

Re: The Game: Chapter 09

Boreas takes a moment to size up the town, then approaches the guards.

Good day.  Are we ever grateful to see civilization.  It's been a long one.
DM
GM, 1499 posts
Narrator
Destroyer of Worlds
Fri 18 Apr 2014
at 19:27
  • msg #121

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 120):

The guards look at each other, then at the P.A.R.T.Y. with suspicion.

"Strange to see a small group traveling by foot without much in the way of supplies. Where you from, where you going, and what business brings you here?"
Maeve Hassan
player, 1006 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 19 Apr 2014
at 12:43
  • msg #122

Re: The Game: Chapter 09

"We've been traveling from near Mt. Salt, traveling north to make for Imbraer," Maeve says, moving to stand next to Boreas.  "No business brings us here other than the fact that your town happened to be in our path. We don't mean any trouble."

Maeve surveys the rather heavily pallisaded walls of the town as the speaks.

Though it looks like they may be facing trouble already.
DM
GM, 1500 posts
Narrator
Destroyer of Worlds
Sat 19 Apr 2014
at 15:07
  • msg #123

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 122):

"Got coin?" one of the guards asks, glancing at the P.A.R.T.Y. Apparently satisfied by what he sees, he moves aside. "Enter, then, but keep the peace or you'll face the Tyrant's justice."

The guards step aside, allowing the P.A.R.T.Y. to enter.

The village appears to be occupied primarily by humans, though there's a smattering of dark elves and even orcs wandering the rough-shod streets. Most of the homes look poor, and there are more hogs than people -- every home seems to have a pen dedicated to the creatures, which are left to rummage in the underlying muck for sustenance.

Toward the center of the village, the roads get slightly better, and the P.A.R.T.Y. comes upon The Gutter Snipe, a modest inn and tavern. A general store stands to one side, a building marked "town hall" on the other, and a small temple stands alone on the opposite side of the street, as big as all three of the other buildings combined.

Of note, most everyone you see wanders the streets armed -- even those who are not wearing armor and do not appear to be guards. The guards, of course, are better armed than the average hog farmer, but it's still striking.
This message was last edited by the GM at 15:15, Sat 19 Apr 2014.
Boreas Highwind
player, 938 posts
Eye for an Eye
Sat 19 Apr 2014
at 15:29
  • msg #124

Re: The Game: Chapter 09

Well, I'm feeling a bit parched. Boreas says, eyeing the tavern.

Care for a drink? He asks the others.
Maeve Hassan
player, 1007 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 19 Apr 2014
at 15:52
  • msg #125

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 124):

Maeve nods and follows Boreas into the Gutter Snipe, for once not feeling conspicuous carrying her sizable weapon.
Lyriel Vesper
player, 545 posts
To Heal is Divine
House Vesper
Sun 20 Apr 2014
at 14:03
  • msg #126

Re: The Game: Chapter 09

Gods, yes. I could use a drink.

Lyriel suddenly realized that without Zuriel and his chalice, she'd be restricted to whatever this town offered in terms of alcoholic beverages. She wasn't holding out much hope for anything nice, but at this point she would hardly be picky.
DM
GM, 1501 posts
Narrator
Destroyer of Worlds
Sun 20 Apr 2014
at 21:02
  • msg #127

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 126):

The P.A.R.T.Y. makes its way to the Gutter Snipe, which has an interior that compliments the drab and dingy exterior perfectly. Rough, unsanded picnic tables have been set upon the hard-packed dirt floor, and though the hearth is made of stones, the walls are wood and the roof -- four stories up -- is thatch.

A fire is burning merrily when the P.A.R.T.Y. enters, and a wide variety of lower-class patrons turn to regard the newcomers. Most return to the drinks, but not before sending a sour glance your way.

The barkeep seems to be in a more hospitable frame of mind, and immediately sends a serving wench your way.

"What'll it be?" she says, more curious than flirtatious. "We've got bronze, silver, and gold."
Maeve Hassan
player, 1008 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sun 20 Apr 2014
at 21:32
  • msg #128

Re: The Game: Chapter 09

"I'll have a pint of hot cider--that or some mulled wine--whichever you'd recommend.  Something to take the chill off," Maeve says, unsure as to what the young woman means by "bronze, silver, and gold."

While the others decide on what they want, Maeve takes the opportunity to speak with the serving maid.

"The folks around here all seem rather heavily armored, for a modest village.  Are you facing some sort of trouble?"
Boreas Highwind
player, 939 posts
Eye for an Eye
Sun 20 Apr 2014
at 21:35
  • msg #129

Re: The Game: Chapter 09

Boreas smiles.  Like Maeve, he deliberately ignores the enigmatic metallic suggestions and just states what he wants.  Something hot would be good - cider or wine, and roasted meat, whatever you have on hand.

He considers Maeve's question and nods along, I agree, what news?
DM
GM, 1502 posts
Narrator
Destroyer of Worlds
Sun 20 Apr 2014
at 21:58
  • msg #130

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 129):

"Cider's bronze, wine's silver, and meat's gold," the wench says matter-of-factly. "And I could just as easily ask you why you travel with weapons. Protection."

She looks over the P.A.R.T.Y. appraisingly.

"So that's... two mulled wines, two hot ciders, and four slabs of pork?"
This message was last edited by the GM at 00:12, Mon 21 Apr 2014.
Maeve Hassan
player, 1009 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 21 Apr 2014
at 00:59
  • msg #131

Re: The Game: Chapter 09

"Um. . .yes, that should do it," Maeve says, not really sure which beverage corresponds to which P.A.R.T.Y member and not especially caring.

"Protection, naturally," she says, trying not to become frustrated at the serving girl's lack of useful information, "but a small band of travelers with weapons for protection is a bit different than the population of an entire village going about armed to the teeth.  So what is it then?  Brigands?  Cattle thieves?"
DM
GM, 1503 posts
Narrator
Destroyer of Worlds
Mon 21 Apr 2014
at 03:11
  • msg #132

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 131):

"You must be from the city, sweetheart," the wench chuckles. "This is frontier country, and the Dragon's, besides. Best protect your own, or you won't own naught worth protecting."

With that, she goes to fetch the order.
Maeve Hassan
player, 1010 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 21 Apr 2014
at 12:46
  • msg #133

Re: The Game: Chapter 09

Maeve grumbles to herself about the insolence of serving wenches as the girl heads off to fetch their food and drink, but feels a flutter of excitement in spite of herself.

The Dragon?  Surely she can't mean a *real* dragon. . .

When the girl returns with their order, Maeve's curiosity gets the better of her.

"Ok, I'll bite," Maeve says, reaching at random for a cup.  "You're right, we're not from around here.  So tell us: who or what is this Dragon?"
Lyriel Vesper
player, 546 posts
To Heal is Divine
House Vesper
Mon 21 Apr 2014
at 13:15
  • msg #134

Re: The Game: Chapter 09

I assume she's referring to the Church of Kazul, Lyriel says in a subdued tone, speaking up for the first time. We are near Nekreia, after all. Take what you desire of those unfit to possess it themselves, and so on.
This message was last edited by the player at 13:16, Mon 21 Apr 2014.
DM
GM, 1504 posts
Narrator
Destroyer of Worlds
Mon 21 Apr 2014
at 13:40
  • msg #135

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 134):

"Your friend is wise, or you are dull," the wench says to Maeve, not unkindly. "Yes, this village is under the protection of the Dragon, and thus lives by His edicts. There's a temple across the street, which I strongly suggest you patronize publicly before bedding down for the night."
Maeve Hassan
player, 1011 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 21 Apr 2014
at 13:51
  • msg #136

Re: The Game: Chapter 09

"Right then," Maeve says flatly, resolving not to put her foot in her mouth any further and instead sipping at her beverage--which happens to be the cider; Maeve still feels a bit ill from her run-in with the spider-demon-thing and doesn't want the stronger wine to go to her head.  She sips slowly, enjoying the apple flavor and daydreaming about smiting the wench.

A church of Kazul. . . .this could be just the opportunity we need to investigate those holy symbols. . . .

She looks over at her companions.

"But that's a good point.  Should we press on or stay here for the night?"
This message was last edited by the player at 13:56, Mon 21 Apr 2014.
DM
GM, 1505 posts
Narrator
Destroyer of Worlds
Mon 21 Apr 2014
at 13:56
  • msg #137

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 136):

After the cider, pork, and wine have come and gone, the wench saunters back over to the P.A.R.T.Y.

"More of anything? And will you be staying the night?"
Boreas Highwind
player, 940 posts
Eye for an Eye
Mon 21 Apr 2014
at 14:08
  • msg #138

Re: The Game: Chapter 09

Boreas favors the wench with a smile.  That was quite satisfying.  But yes, we will stay the night.  He turns to the others.  I suppose we had best pay a visit to the temple, as the young lady recommended.

He leaves the appropriate coins on he table and rises.  As the others follow suit, he leaves the tavern and heads to the temple.
DM
GM, 1506 posts
Narrator
Destroyer of Worlds
Mon 21 Apr 2014
at 14:34
  • msg #139

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 138):

The P.A.R.T.Y. gathers itself and heads to the temple across the street. It's the largest building on the street, and easily the most grand. Where the houses are made of wood and thatch and -- sparingly -- with stone, the temple's facade is carved from black marble, with equally impressive columns running around the entire perimeter.

Stone steps lead from the road to the entrance, which is marked by two enormous wooden doors. Inside is a vast expanse of open space, kept spotlessly clean, and minimally furnished.

In the center of the space stands an ornate altar, carved from a single piece of onyx. There is a single throne-like chair behind the altar, currently unoccupied, and no other place to sit, lean, or rest beyond the cold, smooth ground.

Each and every wall is lined with shallow alcoves, which are lit by strange torches that cast a green light. In each alcove, a bench has been carved. No one seems to sit on these benches however; instead, various objects have been set upon them, of varying degrees of value. Those who come forward to place objects upon the benches remain standing before the bench afterward, head bowed in prayer.

A dozen men in amber-colored robes with hoods that resemble cobras wander from alcove to alcove, examining the objects on the benches, taking some, leaving others, and whispering to those who are standing before the alcove with their head bowed. Whether the object is left or taken seems to make no difference -- the patron departs once they are spoken to, and the hooded man moves on to the next alcove.
Boreas Highwind
player, 941 posts
Eye for an Eye
Mon 21 Apr 2014
at 15:11
  • msg #140

Re: The Game: Chapter 09

Boreas looks to his companions, then steps forward to one of the alcoves.  He searches around in his bag for a moment.

Looks like the people offer something of value...

He settles on the odd bottle of potion that he found on the cart.  He lifts it out of his bag of holding, still covered in its cloth wrapping, and places the bottle on the podium.  Boreas waits.
DM
GM, 1507 posts
Narrator
Destroyer of Worlds
Mon 21 Apr 2014
at 15:20
  • msg #141

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 140):

Boreas places the opaque bottle with a copper stopper onto the bench and bows his head, as he observed others do. Before long, he feels a slow rush of air as one of the robed figures brushes gently past him to examine the object on the bench.

The man lifts the bottle, swirls it around, tests the stopper, and then sets the bottle back down upon the bench before turning to face Boreas. He is standing almost uncomfortably close, and whispers some something too faint for the others to hear.

[Private to Boreas Highwind: "A mighty offering, worthy of the Dragon. It shall be left as an example for others. What blessing do you desire in exchange?"]
Boreas Highwind
player, 942 posts
Eye for an Eye
Mon 21 Apr 2014
at 15:24
  • msg #142

Re: The Game: Chapter 09

Boreas leans in and whispers back to the priest.

[Private to GM: A symbol of the Dragon's power, empowered and blessed by a priest, that I could have his might ever near.]
DM
GM, 1508 posts
Narrator
Destroyer of Worlds
Mon 21 Apr 2014
at 15:49
  • msg #143

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 142):

The hooded figure nods quietly.

[Private to Boreas Highwind: "A worthy request, befitting the offering."]

He withdraws a twisted metal symbol in the shape of a coiled serpent, and whispers a few words over it.

[Private to Boreas Highwind: "May the Dragonlord guide you toward greatness in all things."]

After handing the symbol to Boreas, the figure pats Boreas on the shoulder, then prepares to move on to another alcove.
This message was last edited by the GM at 15:58, Mon 21 Apr 2014.
Boreas Highwind
player, 943 posts
Eye for an Eye
Mon 21 Apr 2014
at 15:57
  • msg #144

Re: The Game: Chapter 09

Before the figure leaves, Boreas reaches for the amulet, thinking for a moment.

He whispers to the priest once more.

[Private to GM: Has the power of the Dragon passed through this?  Did you channel his energy into it?]
DM
GM, 1509 posts
Narrator
Destroyer of Worlds
Mon 21 Apr 2014
at 16:03
  • msg #145

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 144):

The figure regards Boreas carefully for a moment, whispers to him, and departs.

[Private to Boreas Highwind: "Do I look like a Herald? I, like the rest of this Clutch, am not yet worthy of His blessing. One day I shall go to Nekria and prove myself worthy, but for now I am content to gather my strength. Ambition must be tempered by ability, or it leads to recklessness and folly."

"It is wise and fitting to seek such a prize, for they are rare indeed these days. May the Dragon grant you the power to one day claim it."
]
This message was last edited by the GM at 16:04, Mon 21 Apr 2014.
Boreas Highwind
player, 944 posts
Eye for an Eye
Mon 21 Apr 2014
at 16:05
  • msg #146

Re: The Game: Chapter 09

Boreas whispers to him once more.

[Private to GM: A noble goal as well.  May you claim the power you seek.]

He turns to leave the temple.
DM
GM, 1511 posts
Narrator
Destroyer of Worlds
Mon 21 Apr 2014
at 16:49
  • msg #147

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 146):

The P.A.R.T.Y. is not hindered in any way from entering or leaving the temple as desired.
Boreas Highwind
player, 945 posts
Eye for an Eye
Mon 21 Apr 2014
at 16:50
  • msg #148

Re: The Game: Chapter 09

After leaving the temple with the PARTY, Boreas leans in and whispers, Got a holy symbol, but it's not empowered.  I think we'll have to go to Nekria for that.
Lyriel Vesper
player, 547 posts
To Heal is Divine
House Vesper
Mon 21 Apr 2014
at 17:02
  • msg #149

Re: The Game: Chapter 09

Lyriel, who spent her time at the temple in uncomfortable if respectful silence standing near Boreas' alcove, looks over the symbol. Well, that was certainly less problematic than I expected. I wonder if it would be similarly easy to get it empowered in Nekreia. It's certainly less risky than trying to...liberate...them from their owners unwillingly.

The priestess stifles a yawn. I'm exhausted. Perhaps we should turn in for the night and make for Nekreia in the morning?
Keef
player, 747 posts
Hero in training
Mon 21 Apr 2014
at 17:05
  • msg #150

Re: The Game: Chapter 09

In reply to DM (msg # 147):

Keef follows when others leave.
Lyriel Vesper
player, 548 posts
To Heal is Divine
House Vesper
Mon 21 Apr 2014
at 17:10
  • msg #151

Re: The Game: Chapter 09

Not for the first time that day, Lyriel found herself wishing for a cup of tea. Maeve, do you think you might be able to find a kettle and some water before we turn in? I could use a cup of tea to unwind.

[Private to Keef: As the PARTY wanders back from the temple, Lyriel falls into step beside Keef, several paces back from the others. "Are you alright, Keef?" she asks. "Facing the spider...thing...earlier, you didn't seem quite...yourself. And you've been quiet since." She looks at the young mage, eyes full of concern.]
This message was last edited by the player at 17:13, Mon 21 Apr 2014.
Maeve Hassan
player, 1012 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 21 Apr 2014
at 17:29
  • msg #152

Re: The Game: Chapter 09

Maeve smiles gently and dips her head, pleased at the acknowledgment of her superior tea-making skills.

"I'll see what I can do about that," she says. With a little bit of persuasion, Maeve is able to bum a tea kettle off the serving wench from earlier to heat over the Gutter Snipe's fire.

"It's getting dark," she observes.  "Do you think when we retire for the night it would be a good time to see if our missing friends have seen fit to come home yet?"
DM
GM, 1512 posts
Narrator
Destroyer of Worlds
Tue 22 Apr 2014
at 14:04
  • msg #153

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 152):

The evening passes uneventfully, though you are able to chat with the locals to dig up the following "information", if rumors and hearsay can be called such a thing:

On Religion
- The term "Heralds" seems to refer to empowered clerics of Kazul, and they appear to be very rare. Apparently they were all summoned to a conference in Nekria shortly after the Glass Tyrant's defection, and have remained there ever since.
- A Clutch is a parish dedicated to Kazul, and can also refer to either the priests that run it or the flock that comprises it.
- There are few public temples to Vora or Bevenglode, as they are rather secretive faiths.

Politics
- The Onyx Throne has decreed that, effective at dawn of the New Year, only villages, towns, and cities with a registered Clutch will enjoy the military protection of the Dominion. Those that do not wish to create a Clutch will be given the 'option' of paying a 'reasonable fee' to waive this penalty.
- The Dominion's standing army might be mobilizing at Imbraer, preparing to sail off on a campaign of some sort. Opinions differ on whether they might be sailing off to assist the minotaur of Kordica, to renew aggression against the Empire, to attempt to shatter the Glass Tyrant once more, or for some other, unrelated reason.
- A grand construction project has begun in Nekria, though the details have yet to leak properly.

Geography
- A road is scheduled to be built to the village of Ogdoven

Local Happenings
- Citizens are being advised to travel in small groups, as those wandering nearby roads alone have been vanishing at an alarming rate
- Two citizens were recently executed for consorting with demons and being too weak to control them. (It's the latter, not the former, that is the problem, legally speaking).
This message was last edited by the GM at 14:18, Tue 22 Apr 2014.
Baldwin
NPC, 33 posts
Master of Lore
Living Legend
Tue 22 Apr 2014
at 14:08
  • msg #154

Re: The Game: Chapter 09

In reply to DM (msg # 153):

In addition, a new message arrives via cloud ink:

"Apologies for going dark. I had to evade some trouble, and appear to have worn out my welcome at the Tuckered Friar. Am staying across the street now, and taking no small pleasure in the amount of patronage I have gained this inn at the expense of the other."

"But enough pleasantries -- let's compare notes. I've made some interesting findings concerning the various neutral symbols and how they behave in the second Godstone. What have you learned?"

Boreas Highwind
player, 946 posts
Eye for an Eye
Tue 22 Apr 2014
at 14:21
  • msg #155

Re: The Game: Chapter 09

Boreas addresses the others.  See what you can find out about what's going on around here.  I've got a message from ... our friend.

He returns to his room, takes out Filbert's notebook, and writes a response.

The group we were working with, called 'One Step Ahead,' is building towers of some sort that affect the planes.  They're working on the last one now, on the Material Prime.  It's supposed to be done in about six months, so if we want to interfere, we'll need to do so quickly.  They claim the planes are drifting apart and the towers are there to maintain alignment.  I'm not sure how much I believe.
Baldwin
NPC, 34 posts
Master of Lore
Living Legend
Tue 22 Apr 2014
at 15:15
  • msg #156

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 155):

"Yes. I've done some research on OSA after Darris paid me a visit, and I found a treasure trove of data quite by random happenstance. Seems this OSA is comprised of members that were once part of the Order -- indeed, the whole organization was once an experimental wing for atypical casters. The groups had a falling out of some kind over what my literature calls the Spires. It seems likely that it's related to the towers you've learned about."

"The Order's long been using anti-magic cells to siphon magical energy from criminals to Astria, where it can be put to 'better' use researching new spells. This initially caused some interplanar rumblings, but the Order's mighty Citadel on Astria was upgraded to offset the unbalance caused by the siphons. So they claim, anyway."

"It's possible the spires were originally intended to assist with the balancing act -- or maybe with the siphoning -- but everything I've read suggests that OSA and the Order's falling out was not amicable. I doubt OSA would do anything that would make life easier for the Order unless it was absolutely necessary.
"
This message had punctuation tweaked by the player at 15:15, Tue 22 Apr 2014.
Maeve Hassan
player, 1013 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 22 Apr 2014
at 15:17
  • msg #157

Re: The Game: Chapter 09

"Of course, your lordship," Maeve says dryly after Boreas instructs them to go gather information.  Once the woodsman has closeted himself in his room, she sticks a tongue out at the closed door and marches away, head held high in satisfaction.

The mobilization of the Dominion's armies interests her, though the missing persons are of more immediate concern.

"Thank you for the warning," Maeve says to whichever person tells her this nugget of information, "but we'll be careful."  Still, she makes a greater show than usual that evening of honing the guisarme's blade, a warning to anyone who might be paying attention that the P.A.R.T.Y is not to be fucked with.
DM
GM, 1513 posts
Narrator
Destroyer of Worlds
Tue 22 Apr 2014
at 16:00
  • msg #158

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 157):

Despite Maeve's intimidating posture, she and Lyriel are by far the most attractive women in the tavern, and a steady stream of would-be suitors approach each in turn.

The guisarme deterred the first few, but once it became clear Maeve wasn't going to actually stab anyone with it, the hopefuls merely ignore it -- or, worse, use it as a conversation starter.

"You think that's long?"
"Since you like two-handed weapons..."

These and similarly terrible pickup lines soon become the norm for Maeve and Lyriel, as Keef studies obliviously and Boreas writes in his journal elsewhere.
This message had punctuation tweaked by the GM at 16:00, Tue 22 Apr 2014.
Lyriel Vesper
player, 549 posts
To Heal is Divine
House Vesper
Tue 22 Apr 2014
at 16:08
  • msg #159

Re: The Game: Chapter 09

Lyriel finds herself quickly growing weary of the constant stream of attention. She goes over to sit with Keef for a while, and then heads off to their quarters.

Once she closes the door behind her, she focuses on Zuriel and prepares her Sending.

[Casting Send > Zuriel]
Maeve Hassan
player, 1014 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 22 Apr 2014
at 16:16
  • msg #160

Re: The Game: Chapter 09

Maeve continues honing the blade, a bit flattered by the attention, but mostly attempting to willfully ignore the fellows.  She plucks a copper hair from her head and lets it fall on the blade.  The hair falls in two pieces to the ground.

Perfect.

"Lyriel," she says, addressing her friend, who appears rather tired of the hangers-on.  "Didn't you say you had to go and write a letter to your *boyfriend?*" She stresses the last word a bit.  The priestess nods gratefully and takes her leave of the little group.  Maeve decides to stay in the common room a bit longer.

"Tell me more about these travelers who vanished," she asks, fairly confident that the men will stay and talk as long as she is inclined to keep the questions coming.  "Disappeared without a trace? No signs of a struggle?  What do you think took them?"
Lyriel Vesper
player, 550 posts
To Heal is Divine
House Vesper
Tue 22 Apr 2014
at 17:16
  • msg #161

Re: The Game: Chapter 09

Lyriel lets out a gasp of joy as she receives a response from Zuriel. She immediately whips out the straw hat for another Send before tearing down to the common room. [Private to Zuriel Silendril: Tassada be praised! We were just there!!! Go north along the road and you'll come to the village where we are staying. Be careful, love!]

She grabs Maeve by the arm, whispering into her ear. Zuriel is back! And just down the road! Stay here with Keef, he needs to be able to rest after today. I'll go get Boreas and we'll meet him on the road.

She then dashes up to Boreas' room and hammers on the door. Boreas! Come quick! Zuriel is back! He somehow came through the rift where we just were. Let's go meet him! I told Maeve to stay here with Keef and watch him so he can get his rest, but you and I should go help bring him home.
DM
GM, 1514 posts
Narrator
Destroyer of Worlds
Tue 22 Apr 2014
at 17:19
  • msg #162

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 161):

One of the hopeful suitors, standing too close to Maeve to not overhear at least part of the conversation, bursts out laughing.

"If your boyfriend is beyond these gates, he's as good as dead. They don't call this the Skittering Swamp for nothing -- it's ravenous at night."
This message was last edited by the GM at 17:19, Tue 22 Apr 2014.
Lyriel Vesper
player, 551 posts
To Heal is Divine
House Vesper
Tue 22 Apr 2014
at 17:22
  • msg #163

Re: The Game: Chapter 09

Lyriel narrows her green eyes dangerously at the would-be suitor. Oh, I have no illusions about the danger. So it should say something to you about the nature of my 'boyfriend' that I'm not in the least concerned.
Maeve Hassan
player, 1015 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 22 Apr 2014
at 17:23
  • msg #164

Re: The Game: Chapter 09

Maeve adds Lyriel to the list of people she's willfully ignoring and prepares to head off into the swamp to go fetch Zuriel.

Stay and watch Keef, my ass. . . .
DM
GM, 1516 posts
Narrator
Destroyer of Worlds
Tue 22 Apr 2014
at 17:25
  • msg #165

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 163):

The suitor shrugs.

"Even the Dragon's Voice would likely think twice before exploring the Skittering Swamps at night."

Another suitor shoots him a dark look, and the first speaker stammers as he realizes what he's said.

"Well, that is, what I mean to say... the Voice would be just fine, sheathed in the protective embrace of the Dragon's wings. But no one else would survive long along at night. It's dangerous to go alone, is all I'm saying."
Lyriel Vesper
player, 552 posts
To Heal is Divine
House Vesper
Tue 22 Apr 2014
at 17:26
  • msg #166

Re: The Game: Chapter 09

Seeing Maeve under no circumstances willing to babysit, Lyriel sighs and walks over to Keef. She quickly explains the situation to him. I'm sorry Keef, I had wanted to let you stay here and study. You just looked so tired...You still can, of course, but the rest of us are heading out to meet Zuriel and Sazed.
Maeve Hassan
player, 1016 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 22 Apr 2014
at 17:57
  • msg #167

Re: The Game: Chapter 09

"Then it's a good thing that we aren't going alone then, isn't it?" Maeve says cheerfully to the suitor hovering right behind her chair, whom she has mentally dubbed "Close-Talker."  "And once we've met our friend, then we'll come right back here without dallying."

"Incidentally," she adds to Close-Talker.  "You never did say what we're facing with these disappearances?  Mangled bodies?  Or lone travelers simply vanishing into thin air, never to be seen again?"
DM
GM, 1517 posts
Narrator
Destroyer of Worlds
Tue 22 Apr 2014
at 18:22
  • msg #168

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 167):

"They just don't come back," the man grumbles. "And it would be a waste if a beauty like you suffered the same fate. Stay here, instead. We'll keep you warm and safe."
Boreas Highwind
player, 947 posts
Eye for an Eye
Tue 22 Apr 2014
at 18:28
  • msg #169

Re: The Game: Chapter 09

Boreas springs to his feet.  Let's go then.  Do you think we can spare Maeve and Keef if we run into something like what we saw earlier?
Keef
player, 748 posts
Hero in training
Tue 22 Apr 2014
at 18:28
  • msg #170

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 167):

Tired?  No... well, we HAVE been walking a great while but... if you all go into the swamps, I need to go too.  Protect your own!

[Private to Lyriel Vesper: From previous conversation: Strange how?  I just... we need to protect one another.  It's all we've got in all this mess.  We've lost Zuriel, Sazed and others, we don't know who to trust... at the very least we need to save one another.]
Lyriel Vesper
player, 553 posts
To Heal is Divine
House Vesper
Tue 22 Apr 2014
at 18:33
  • msg #171

Re: The Game: Chapter 09

Lyriel nods, carefully helping Keef pack up and stow his books. There's no time to lose then! she exclaims with more excitement than fear.

[Private to Keef: Earlier - No, you're right, and you did a magnificent job. We would have been in trouble without you facing that demon...thing. But your voice distorted, and you didn't sound at all like yourself...it just had me a bit worried. I wanted to make sure you were alright.]
Maeve Hassan
player, 1017 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 22 Apr 2014
at 18:48
  • msg #172

Re: The Game: Chapter 09

"Yes, let's go," Maeve says, gently extricating her person from Close-Talker's uncomfortable disregard for personal space and more or less pushing the rest of the P.A.R.T.Y out the door of the inn ahead of her.
Boreas Highwind
player, 948 posts
Eye for an Eye
Tue 22 Apr 2014
at 19:29
  • msg #173

Re: The Game: Chapter 09

Well said, Keef!  Boreas heads off with the PARTY.
DM
GM, 1518 posts
Narrator
Destroyer of Worlds
Tue 22 Apr 2014
at 19:52
  • msg #174

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 173):

The P.A.R.T.Y. exits the Gutter Snipe and makes its way back toward the gate, which is barred against them.

After some quibbling, the guards allow the P.A.R.T.Y. to depart, though they make it clear that the idea is stupid and that they're sure to perish in the Skittering Swamp overnight.

The P.A.R.T.Y. retraces its steps several hours, until a regular cadence of hooves against the hard-packed dirt of the road can be heard from the south, approaching northward.
Maeve Hassan
player, 1018 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 22 Apr 2014
at 19:53
  • msg #175

Re: The Game: Chapter 09

"Shahara?" Maeve says tentatively, unable to tell from this distance whether there is more than one steed.
DM
GM, 1519 posts
Narrator
Destroyer of Worlds
Tue 22 Apr 2014
at 19:58
  • msg #176

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 175):

Straining their eyes against the darkness, the P.A.R.T.Y. can make out a dark-winged figure hovering 5-10 feet above the ground, keeping pace with a mounted, armored silhouette as both approach.

They are quite a distance off, as yet, and very much indistinct.
This message was last edited by the GM at 19:59, Tue 22 Apr 2014.
Lyriel Vesper
player, 554 posts
To Heal is Divine
House Vesper
Tue 22 Apr 2014
at 20:05
  • msg #177

Re: The Game: Chapter 09

Lyriel draws back in apprehension, preparing to cast. In the gloom the winged being takes the form of the Erinyes. Lyriel shakes her head to clear it, and mutters a few words.

[Casting Find Object > Zuriel's Pendent]

Lyriel's face lights up as the spell tugs her down the road towards the approaching figures, and she breaks into a run. Zuriel! she exclaims.
This message was last edited by the player at 20:06, Tue 22 Apr 2014.
Maeve Hassan
player, 1019 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 22 Apr 2014
at 20:07
  • msg #178

Re: The Game: Chapter 09

Maeve gives Boreas a weak smile that conveys her sadness at the end of their respite of insufferability, but then takes off down the road after Lyriel.
DM
GM, 1520 posts
Narrator
Destroyer of Worlds
Tue 22 Apr 2014
at 20:11
  • msg #179

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 177):

[Private to Zuriel Silendril: "One's charging," Liora says. "I've got it. Begin your charge. We'll overrun them and continue while they're confused and scattered."]

The winged figure takes to the sky, soaring a good 50 feet up before swooping down toward Lyriel. As it rapidly approaches, it seems to be a female humanoid of some kind, with chestnut-brown wings and hair.

She is dressed in simple, dull-colored clothing, and appears neither armored nor armed, but a strange mask obscures her eyes as she dives toward the approaching Lyriel.

The figure is saying something, but the P.A.R.T.Y. cannot understand the words.

[Private to Zuriel Silendril: "AWAY!"]
This message was last edited by the GM at 20:12, Tue 22 Apr 2014.
Zuriel Silendril
player, 1225 posts
Flamebringer
House Silendril
Tue 22 Apr 2014
at 20:20
  • msg #180

Re: The Game: Chapter 09

The armored figure shouts out in a language you don't understand. "ליאורה לחכות, אלה החברים שלי!" [Private to DM; Sazed: Liora wait, those are my friends!]

The same voice calls out to the PARTY in common, and is quite familiar to you. God knows you've heard it plenty. "Wait, it's us!"

Zuriel spurs Shahara into a gallop, but as he sees Lyriel approach he stows the lance and dismounts surprisingly gracefully, landing and continuing the run.
Boreas Highwind
player, 949 posts
Eye for an Eye
Tue 22 Apr 2014
at 20:21
  • msg #181

Re: The Game: Chapter 09

Boreas joins the others.
Lyriel Vesper
player, 555 posts
To Heal is Divine
House Vesper
Tue 22 Apr 2014
at 20:28
  • msg #182

Re: The Game: Chapter 09

Lyriel's blood turns to ice as the winged figure careens towards her, but when she hears the language it and the mounted knight are speaking alarm turns to relief. Celestial! She didn't know enough to make out the words, but she certainly recognized the language, out of place as it was in Drynn.

When Zuriel speaks, her heart leaps and she dashes towards him, sheathing her sword as she runs. They collide in the most insufferable embrace you've ever seen, as Zuriel converts Lyriel's momentum to swing her around before pulling her in for a kiss. [Private to Zuriel Silendril: Lyriel leans into Zuriel's embrace as he spins her around, and time seems to stop as their lips meet. I've missed you so much, my love, she breathes into his ear.] She finally breaks away, breathless, and turns to regard the rest of the PARTY and the strange winged being.
Maeve Hassan
player, 1020 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 22 Apr 2014
at 20:32
  • msg #183

Re: The Game: Chapter 09

Maeve throws up in her mouth a little bit, but politely deals with it before greeting their lost comrade.

"Zuriel!" she cries, giving the paladin a hug once he has finished eating Lyriel's face.  "It's so good to see you!  Where have you *been?*  And where is Sazed?"

Only then does she regard the winged figure hovering nearby.

"And for that matter, who is this?"
DM
GM, 1521 posts
Narrator
Destroyer of Worlds
Tue 22 Apr 2014
at 20:32
  • msg #184

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 181):

The winged figure pulls up sharply, gliding back up to about 50 feet or so before warily circling back down toward the P.A.R.T.Y.

She pauses about 10 feet from the ground, at which point you can get a better look at her. The winged humanoid is really quite lovely -- though she has a slight figure, to be sure, it's not so slender as to rob her of a woman's curves. Her fair skin is accented by hair of chestnut brown, which is worn in a somewhat untidy bun from which a feather (or is it a quill?) sticks out.

There are two features about her that are particularly striking: first, the large, chestnut-brown wings that remind you of a hawk as she beats them regularly to hover above the swampland, and secondly, a strange mask of metal and crystal that is suspended from her ears (with support from the top of her nose) that covers both eyes with what appears to be shaped lenses of glass.

She does indeed appear unarmored and unarmed, wearing a simple, dull-colored robe that stops at her lower thighs about her body and knee-high strapped sandals of the same color upon her feet.

She looks equal parts amused and perplexed, and says nothing.
This message was last edited by the GM at 20:43, Tue 22 Apr 2014.
Zuriel Silendril
player, 1226 posts
Flamebringer
House Silendril
Tue 22 Apr 2014
at 20:36
  • msg #185

Re: The Game: Chapter 09

Zuriel turns to the PARTY one arm around Lyriel, smiling happily. "Everybody, this is Liora. A researcher from the heavens investigating instability between planar portals. And who I'm not sure speaks Common actually." He ends his statement on a question, then repeats it in Celestial for Liora's benefit should she not know Common.

His face falls somewhat as he answers the other part of Maeve's question. "As for Sazed, I don't know. The shifting seemed to not work again, and he was diverted elsewhere. Hopefully he's back in the Heavens, though we can Send to him tomorrow to check."

Shahara, for her part, canters up to the PARTY happily, greeting her friends with whinnies and snuffles as she nuzzles them all in turn.

It's good to see everybody again...
This message was last edited by the player at 20:39, Tue 22 Apr 2014.
Boreas Highwind
player, 950 posts
Eye for an Eye
Tue 22 Apr 2014
at 20:38
  • msg #186

Re: The Game: Chapter 09

Boreas walks up more slowly, smiling.  Good to have you back.

He looks up at the flying figure, and adds, Sazed, you've gotten prettier.

After a brief pause, Boreas says, But seriously, what happened to Sazed, and who is your new friend?

[OOC]Zuriel beat me to the punch.  Assume I said this stuff first. [/OOC]
DM
GM, 1522 posts
Narrator
Destroyer of Worlds
Tue 22 Apr 2014
at 20:42
  • msg #187

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 186):

Liora shakes her head at Zuriel and shrugs, but smiles and waves at the others nonetheless. She does not land, nor does she appear to have done so recently, based on how clean her sandals and feet look.
This message was last edited by the GM at 20:42, Tue 22 Apr 2014.
Lyriel Vesper
player, 556 posts
To Heal is Divine
House Vesper
Tue 22 Apr 2014
at 20:56
  • msg #188

Re: The Game: Chapter 09

Lyriel looks impressed at the state of Liora's footwear. Oooh, Zuriel tell her those sandals are fabulous she says with a slight tinge of jealousy. I wish I could fly and keep out of the mud...

Still not sure what to make of the Celestial, Lyriel wanted to get things started out on the right foot. But she also remained at Zuriel's side. Just so Liora didn't get any ideas.
Zuriel Silendril
player, 1227 posts
Flamebringer
House Silendril
Tue 22 Apr 2014
at 20:58
  • msg #189

Re: The Game: Chapter 09

Zuriel rolls his eyes good-naturedly, but dutifully relays the message. He says a couple sentences in Celestial. [Private to DM: "Lyriel wants me to tell you she really likes your sandals. That's high praise, coming from her. As we get closer to the town though, we will need to disguise your identity. Your attire is out of place, but mostly your wings. Perhaps you could ride Shahara when we get closer, and we can cover you with a cloak? That way if you need to fly quickly you can just unclasp the brooch, but you won't immediately stand out."]
DM
GM, 1523 posts
Narrator
Destroyer of Worlds
Tue 22 Apr 2014
at 21:07
  • msg #190

Re: The Game: Chapter 09

In reply to DM (msg # 187):

Liora seems about the respond when a different voice pierces the darkness.

"Loathe as we are to interrupt this fine reunion, I'm afraid it must be done."

The speaker becomes readily visible as he approaches, still a good 40 feet away from the road and apparently alone. From the torso up, he appears to be a somewhat deformed dark elf, but from the waist down, his body is that of a spider.

"The Skittering Swamp has been kind to you this evening because my brothers and I were curious," he continues, nodding in Boreas's direction. "Why would a small group -- containing a falseblood, no less -- leave the safety of the palisade? What could possibly be worth the risk?"

He glances up at Liora, then at Zuriel, and smiles nastily.

"It seems the war has already begun, and we've stumbled upon an advance team. Awkward."

The drider rubs his hands together thoughtfully.

"But there's no need to get all bent out of shape over this. Pay my toll -- $3,000 for each of you -- and we'll forget this unfortunate incident ever happened. What do you say?"
This message was last edited by the GM at 21:09, Tue 22 Apr 2014.
Maeve Hassan
player, 1021 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 22 Apr 2014
at 21:17
  • msg #191

Re: The Game: Chapter 09

"I'm noticing a certain predilection for spiders in this part of the world," Maeve mutters sourly.

She narrows her eyes at the drider.

"What war?  You can't be referring to the marshalling of the Dominion armies.  Presumably they don't recruit from your, er, ilk.  I'm afraid you'll first need to enlighten us as to the situation."
Zuriel Silendril
player, 1228 posts
Flamebringer
House Silendril
Tue 22 Apr 2014
at 21:24
  • msg #192

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 191):

Hold for dramatic long winded response.
Zuriel Silendril
player, 1229 posts
Flamebringer
House Silendril
Tue 22 Apr 2014
at 23:38
  • msg #193

Re: The Game: Chapter 09

"It's worse than just a build up of Drynnian forces, I'm afraid," Zuriel says quietly to Maeve. "I'll explain later."

He speaks up, addressing the Drider. "Before we commit one way or the other, I'd like to take a brief moment to reflect upon the irony of your kind calling *us* falseblood." He gestures towards the creature's hideous lower torso. "Ah, but I'm sure your ancestors came by *your* form honestly." He holds up his hands and his voice takes on a conciliatory tone. "Not that I'm judging one way or the other. I'm certainly not one to condemn you for the circumstances of your birth. But given that we all seem to be living in glass houses here, let us not cast stones." He grins, but the mirth does not reach his eyes.

"To your main point, however, we come to a bit of an impasse. We're not all that concerned about the gold. But the knowledge of our presence...that's more problematic. We aren't here as part of any advance attack force, and I'm sure you don't care one way or another. I am also sure though, that whomever you scurry off to sell this particular tidbit of information to will likely go to great lengths to make our lives very difficult."

Zuriel's amber eyes harden, flashing in the darkness. He draws his longsword and shoulders his shield. White energy thrums along the surface of the paladin's bulwark, and a light hissing sound fills the air. "So where does that put us, then?"

[Divine Shield: +7 AC]

Zuriel says a few tense words in Celestial. "זה יכול להיות מכוער, ליאורה. תתכונן לרוץ אם אנחנו מקבלים המומים." [Private to DM; Sazed: "This could get ugly, Liora. Get ready to run if we get overwhelmed."]

[Edited to reflect Eagle's]
This message was last edited by the player at 23:52, Tue 22 Apr 2014.
Maeve Hassan
player, 1023 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 22 Apr 2014
at 23:42
  • msg #194

Re: The Game: Chapter 09

Maeve sighs and pinches the bridge of her nose.  You can't be entirely certain but, in spite of her air of exasperation and the gravity of the situation, she may actually be smiling.

Yep, Zuriel's back.
Zuriel Silendril
player, 1230 posts
Flamebringer
House Silendril
Tue 22 Apr 2014
at 23:43
  • msg #195

Re: The Game: Chapter 09

Zuriel catches Maeve's gaze and grins back.

It's good to be home.
Lyriel Vesper
player, 557 posts
To Heal is Divine
House Vesper
Tue 22 Apr 2014
at 23:52
  • msg #196

Re: The Game: Chapter 09

Lyriel draws her own sword as Zuriel speaks, twisting her signet ring around her finger and activating its magic.

[Barkskin: +2 AC]

As Zuriel continues talking, she takes the opportunity to mutter a few words of power, and emerald runes glow briefly at her feet.

[Dispel Evil > Self: +4 AC vs. evil creatures]

Finding the paladin still engaged in speech, she sighs, and mutters a few more words. An emerald glow dances around her palm before channeling into Zuriel.

[Eagle's Splendor > Zuriel: +4 CHA] I hoped to save that one for later...oh well

Zuriel falls briefly silent, but Lyriel realizes that it was only a dramatic pause before he continued his speech. She rolls her eyes, and casts a spell on Maeve.

[Bull's Strength > Maeve: +4 STR]


Finding Zuriel finally falling silent, the priestess takes the opportunity to speak up. You might find us tougher prey than the villagers you normally seem so fond of ambushing Lyriel says heatedly.


I know you don't like fighting, but these things have been terrorizing the local village. If things do come to blows, we would be protecting the weak...even if they are Drynnian. she says to Zuriel.
This message was last edited by the player at 23:57, Tue 22 Apr 2014.
DM
GM, 1524 posts
Narrator
Destroyer of Worlds
Wed 23 Apr 2014
at 01:17
  • msg #197

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 196):

"If gold is no object, we have no quarrel," the drider says. "If you intend to fight, however..."

He snaps his fingers, and a series of pinkish-purple blasts destroys everyone's collective night vision. The blasts reveal five more driders standing nearby in the mire, and each P.A.R.T.Y. member finds themself outlined in an aura of fluorescent pink, though they are otherwise unharmed.

"The choice is yours. I'm not particularly hungry for meat at the moment, so your gold will do. If you're unwilling to oblige, however, I fear our impasse can only be resolved through violence."

He grins slightly.

"I've never known Highborn to turn down a fight, but hey -- it's worth a shot. That's a lot of supplies. We could stop raiding for weeks with that kind of income."
Zuriel Silendril
player, 1231 posts
Flamebringer
House Silendril
Wed 23 Apr 2014
at 02:51
  • msg #198

Re: The Game: Chapter 09

"A few weeks, and then you resume your attacks on travelers. Apologies, but I'm having a hard time finding any sympathy for your situation."

Zuriel levels his sword at the chatty Drider in front. He was pleased to note that Lyriel had used the time he spent stalling to bring up her spells.

Atta girl...
Boreas Highwind
player, 951 posts
Eye for an Eye
Wed 23 Apr 2014
at 04:12
  • msg #199

Re: The Game: Chapter 09

Boreas flips up his eyepatch, saying nothing.  His eye crackles with green energy.

[Ready Action: Blast a drider if they try to cast]

Not what I was hoping for tonight, but if we can help keep the people behind the palisade safe, all the better...

[Spellcraft 21]

Hmm... faerie fire...

He slips one hand into his bag of holding, extracting a wand.
This message was last edited by the player at 12:34, Wed 23 Apr 2014.
Keef
player, 749 posts
Hero in training
Wed 23 Apr 2014
at 12:44
  • msg #200

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 199):

[Private to Lyriel Vesper: From Before: Oh it's just... what else do we have but one another, but family.  If we can't protect that... I just can't let any of you be harmed.]

Keef, who had been slowly circling the Celestial mouth agape, squares his stance when the driders appear.

While Zuriel drones on, Keef whispers words of power to himself.  Anyone paying attention might see some of those words crystallize on his lips and drip down onto his body, pooling and coating him in shimmering scales.

[Private to GM: Battle Clad]

Chubbs hops over to Maeve and places one foot upon her boot.
Maeve Hassan
player, 1024 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 23 Apr 2014
at 13:05
  • msg #201

Re: The Game: Chapter 09

Recalling what happened the last time Chubbs saw fit to grace her with his presence in combat, Maeve steels herself in anticipation of a possible nausea-inducing wave of vertigo.  She hunkers down defensively.
DM
GM, 1525 posts
Narrator
Destroyer of Worlds
Wed 23 Apr 2014
at 13:24
  • msg #202

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 201):

"Perhaps you'd prefer my brothers and I to farm the swampland?" the drider sneers. "Gods know that no other trades are open to us, as ordinary 'civilized' society is no more accepting of us than you seem to be."

More rustling and skittering from the swamp reveals what you assume to the be the enemy's true strength: eight driders, and four large arachnids of the everyday variety, for a total of twelve foes. The driders are armed with bows, and though the speaker's is still slung across his back, the others are carrying them in hand.

"It's easy to follow the rules you put in place to serve people like you. A charming smile from you, and the ladies swoon to gain your favor. Men fall over themselves trying to hire such a pretty thing."

The drider chitters softly, laughing without mirth.

"But we have mouths to feed, same as you. If you won't pay, I'm afraid I'll have to take it out of your hide. It's nothing personal."

He grins mischievously as a thought comes to him.

"Unless... are you traveling far? I guarantee if you strike us down, you'll be pestered again every few hours. Word will spread about a group of heavily armed, worthy foes, catching the attention of increasingly more powerful hunters."

"For the same price -- $3,000 a head -- my brothers and I would be happy to see you safely through the Skittering Swamp, and everyone wins. Nobody has to bleed. Nobody has to die. We get to survive in peace, while the gold lasts, and you don't have to go through a conversation much like this one every few hours."

He opens his arms in a gesture that's unfamiliar to you, and smiles.

"So what'll it be? Are we friends or foes?"
Zuriel Silendril
player, 1232 posts
Flamebringer
House Silendril
Wed 23 Apr 2014
at 13:44
  • msg #203

Re: The Game: Chapter 09

Zuriel fights hard to keep from rolling his eyes. "Perhaps you'd find society more accepting of you if you weren't stalking and eating its members."

"Your tale of woe is touching, but false. There are always other paths open to you. Just off the top of my head, I could think of great value in guarding caravans, as guides through the swamps, or in keeping the dangerous wildlife at bay. You know, *actually* helping people, rather than simple extortion."

He sighs. "That fact of the matter is, if we pay you, we buy a respite for the locals from your depredations. But that is all. Nothing truly changes. Innocent people will die later on, and it would be in some small part our fault, because we didn't stop you."

He looks at the chief Drider sadly. "Know that if I thought the gold truly would put you and your people on a better path, I'd pay it gladly."
Maeve Hassan
player, 1025 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 23 Apr 2014
at 13:48
  • msg #204

Re: The Game: Chapter 09

While Zuriel *continues* to talk, Maeve lights the coldfire torch and wedges it in a handy shrub nearby to provide a bit more illumination.
Lyriel Vesper
player, 558 posts
To Heal is Divine
House Vesper
Wed 23 Apr 2014
at 13:51
  • msg #205

Re: The Game: Chapter 09

Oh for the love of...

Finding Zuriel talking - once again - Lyriel makes several gestures.

[Casting Bless]
DM
GM, 1527 posts
Narrator
Destroyer of Worlds
Wed 23 Apr 2014
at 14:08
  • msg #206

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 203):

While Zuriel and the speaker are exchanging words, the perceptive among you notice the other driders quietly casting spells on themselves.

[Private to Boreas Highwind; Keef; Lyriel Vesper: You recognize Mage Armor and Levitate.]

"Fair words, used to disguise your lust for battle and what you perceive to be glory and honor," the drider smirks. "It's nice to know the Onyx Throne wasn't lying about what matters to northerners."

With that, he draws twin daggers, his men nock their arrows, and diplomacy comes to an abrupt end.

~~ Disposition ~~
See the battle map for an idea of the current positioning, but note that it's not meant to be an actual battle grid. We fight with hexes, after all, and those are squares.

https://docs.google.com/spread...;usp=drive_web#gid=8

Note well: All of your enemies in this particular fight are "large" in size, which means they can potentially threaten more space than you might think. I've placed them in the square they occupy that's nearest to the party.

I can't remind you strongly enough that the map is not intended to be a true battle grid. I wouldn't count out the spaces, etc. If something's unclear, please ask as you would during any other forum-based combat we've done so far. It's too hard to deal with "large" spacing issues on the grid, but I did want to provide some visual.

Mechanically speaking, Driders 2,5,6,7 and spiders 1,2,3,4 are all within a move action of the P.A.R.T.Y. Driders 1, 3, 4, and 8 are all within a half-move action of the P.A.R.T.Y.

~~ Initiative ~~
Spiders
Lyriel
Zuriel
Maeve
Driders 1-4
Liora
Driders 5-8
Boreas
Keef
This message was last edited by the GM at 14:31, Wed 23 Apr 2014.
DM
GM, 1528 posts
Narrator
Destroyer of Worlds
Wed 23 Apr 2014
at 14:22
  • msg #207

Re: The Game: Chapter 09

In reply to DM (msg # 206):

The spiders spring into action before battle can truly be joined, making a strange thrumming sound as they spray sticky, silky strands of webbing at the P.A.R.T.Y.

[Spider A (Zuriel): 14]
[Spider B (Maeve): 19]
[Spider C (Lyriel): 23]
[Spider D (Boreas): 13]


Zuriel, Maeve, Boreas, and Lyriel are each hit by the sticky strands and become entangled.

quote:
Note from Rulebook: An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 17) or lose the spell.

Note from DM: You can escape this condition with an Escape Artist check (DC 12) or a Strength check (DC 17), though using either of these options takes a standard action. Do not forget that your Escape Artist check will be modified by the -4 DEX penalty built into the entangled condition, so the number's not as low as it seems.

This message was last edited by the GM at 14:38, Wed 23 Apr 2014.
Lyriel Vesper
player, 559 posts
To Heal is Divine
House Vesper
Wed 23 Apr 2014
at 14:37
  • msg #208

Re: The Game: Chapter 09

Lyriel gathers her strength and makes a gesture in the air.

[Concentration: 25 = success]

Bellowing in an unnaturally loud voice, she exclaims HALT

[Greater Command > Driders 1-8]

Emerald light dances around Driders 2 and 3, which seem to stiffen as their gaze goes slack, but the rest are unaffected.

[YOUR DICE ARE BULLSHIT]
Zuriel Silendril
player, 1233 posts
Flamebringer
House Silendril
Wed 23 Apr 2014
at 14:43
  • msg #209

Re: The Game: Chapter 09

Zuriel and Shahara both surge forward towards the Drider speaking. Shahara rears, but the Drider manages to get out of the way. He can't evade Zuriel's sword, however.

[Smite Evil: 26]

[Damage: 14]

Zuriel's blade glows white with holy fire as it plunges into the Drider's torso.
Maeve Hassan
player, 1026 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 23 Apr 2014
at 14:50
  • msg #210

Re: The Game: Chapter 09

Maeve continues to hunker defensively.

[Combat expertise: +5 to AC]

She jabs at the speaking Drider but misses.

[Attack: 16]
Boreas Highwind
player, 952 posts
Eye for an Eye
Wed 23 Apr 2014
at 15:20
  • msg #211

Re: The Game: Chapter 09

[EDIT]Aaron clarified the timing.  This attack will hit the next drider attempting to cast.[/EDIT]

Boreas, ready for the driders' casting, fires a bolt of magic at one of them.

[Readied Action: Ranged Touch 16]

[vs. Spell Resistance 21]

The energy seems to bottleneck a few inches from the creature, as if something were in its way, but it continues to pass through, striking the monstrosity in the chest.

[Damage 9]
[Drider needs to make a DC 19 Concentration check or lose its Levitate]

As the spider's web strand streaks at Boreas, he nimbly dodges out of its way.
[Touch AC 16 thanks to Uncanny Dodge]

[OOC]And now Boreas waits for his turn in the initiative.[/OOC]
This message was last edited by the player at 15:24, Wed 23 Apr 2014.
DM
GM, 1529 posts
Narrator
Destroyer of Worlds
Wed 23 Apr 2014
at 15:30
  • msg #212

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 210):

Boreas's blast sizzles through Drider 4, and the creature gasps as one of his spells is lost.

Driders 2 and 3 stare at the ensuing battle, glassy eyed, but behind their stupefied expressions, their minds are racing to undo the cleric's foul (holy?) spell.

[Will (D2): 20]
[Will (D3): 25]


Intelligence returns to their eyes as the spell fades in a burst of emerald energy, but they appear too dazed to do much else.

Drider 4 looses his arrow at Lyriel -- a token of respect.

[Attack (Lyriel): 22]

The arrow flies true, but is batted away by a surge of emerald magic shielding the cleric.

The speaker grins wickedly and takes a five-foot step backward, and those who have been entangled realize that the strands of webbing are writhing and tightening as though they were alive, dealing a modest amount of damage.

[Damage (Zuriel, Lyriel, Maeve): 6]

"Did you think we were common driders, too stupid to poison our arrows? Allow me to introduce myself: I am Rennak, a silk speaker blessed with a certain affinity for the spider's gifts... as you're about to discover. My oh my, but I do wish you'd just paid us and moved along."

His eyes glow a pale cream color, and the webbing surrounding Zuriel becomes an electric blue that clashes hideously with his pink outline as it wraps itself around Zuriel's neck and attempts to crush his windpipe.

[Reflex (Zuriel): 19 (success)]
[Damage (Zuriel): 10]


"Poison them all," he orders the remaining driders, nodding toward Zuriel. "Except their leader. I'll strangle him myself."

Liora, for her part, flies a good 50 feet into the sky, and watches the battle unfold helplessly.

The remaining driders float upward 20 feet and loose their arrows at various targets of opportunity.

[Attack (Keef): 15]
[Attack (Maeve): 7]
[Attack (Maeve): 6]
[Attack (Boreas): 10]


One arrow sails past Keef's head, Boreas dodges the one fired his way, and two more plink off Maeve's armor, to the assorted curses of the archers.
This message was last edited by the GM at 15:54, Wed 23 Apr 2014.
Boreas Highwind
player, 954 posts
Eye for an Eye
Wed 23 Apr 2014
at 15:37
  • msg #213

Re: The Game: Chapter 09

Boreas dashes over to Maeve, laying a hand on the first part of her he can find that isn't covered by webbing.

[Casting Fey Step]

Maeve disappears, but Boreas remains next to the webs.  With a brief flash of green light, a second Boreas appears beside Maeve, as she brandishes her guisarme amid the driders.

[OOC]Teleported Maeve within 10 feet of as many driders as possible, looks like the Speaker, 2, and 3 because the others levitated.[/OOC]
This message was last edited by the player at 15:59, Wed 23 Apr 2014.
Keef
player, 750 posts
Hero in training
Thu 24 Apr 2014
at 11:31
  • msg #214

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 213):

This is not good...

Keef brings his hands together, tiny red bolts arcing between his palms.  With great effort, as if there were some force opposing his hands, he presses them together.  The tiny bolts are squeezed down and suddenly squirt out from between his fingers, leaping to the members of P.A.R.T.Y.  There they skitter about and multiply, coating and seeping into muscle and flesh.

[OOC: Haste, lasts 9 rounds:

When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
]
DM
GM, 1532 posts
Narrator
Destroyer of Worlds
Thu 24 Apr 2014
at 13:42
  • msg #215

Re: The Game: Chapter 09

~~ Disposition ~~
I've adjusted the battle map to provide a visual representation of the current disposition, near as I can tell.

https://docs.google.com/spread...;usp=drive_web#gid=8

Note well: All of your enemies in this particular fight are "large" in size, which means they can potentially threaten more space than you might think. I've placed them in the square they occupy that's nearest to the party.

Mechanically speaking, Spiders 1-4 are within one move action of Keef and Lyriel and two move actions of the others. Driders 1-4 are within one move action (or melee range, for some) of the various P.A.R.T.Y. Driders 5-8 have flown out of range of anything but ranged attacks.

~~ Round 2 ~~
Spiders
Lyriel (Entangled, Damage: 6)
Zuriel (Entangled, Damage: 16)
Maeve (Damage: 6)
Driders 1-4 (D1 Damage: 14; D4 Damage: 9)
Liora
Driders 5-8
Boreas
Keef

The spiders continue their barrage of silky strands, targeting the P.A.R.T.Y. members who have yet to be ensnared. Spider A and Spider C skitter five feet closer before flinging theirs, but the others stay where they are.

[Web A vs Maeve: 20]
[Web B vs Boreas (Clone): 15]
[Web C vs Boreas (Real): 16]
[Web D vs Keef: 14]


A spray of sticky webbing robs Maeve of her newfound freedom, but misses the ever-nimble Boreas (Maeve is now entangled). The strands meant for Boreas's illusory double spray right through it, and the webbing meant for Keef flies directly over his head.
This message was last edited by the GM at 13:43, Thu 24 Apr 2014.
Lyriel Vesper
player, 560 posts
To Heal is Divine
House Vesper
Thu 24 Apr 2014
at 14:15
  • msg #216

Re: The Game: Chapter 09

Lyriel takes a look up at a sky suddenly full of driders. That could be problematic.

Gesturing in an arc around her body with her arms, emerald energy begins to sizzle around her hands.

[Concentration: 17 = success]

A nimbus of emerald light appears around each of the floating driders, and then, as if puppets with their strings cut, they all fall back to the earth.

[Dispel Magic: Success on dispelling levitate from each of the floating driders]

[Fall Damage (in ascending order of drider number: 10, 10, 2, 7]

Each of the spidery monstrosities slams back into the packed dirt with a thud, and in some cases, the splintering of chitin.
Zuriel Silendril
player, 1238 posts
Flamebringer
House Silendril
Thu 24 Apr 2014
at 14:36
  • msg #217

Re: The Game: Chapter 09

Shahara whinnies in rage as the drider leader strangles Zuriel. She rears, and her hooves come down on his lower body.

[Full Hasted Attack: hit, hit, miss, miss; Damage: 8, 9 (17 total)]

She scores two heavy blows on the drider, caving in large segments of chitinous exoskeleton.

Zuriel's eyes narrow as he fights with the drider. Shrugging off the worst of the monster's attempt to strangle him, he lunges forward, sword glowing once again with holy fire. The blow carves into Rennak's torso, leaving a white-hot gash across his belly. The paladin follows up with another thrust that hews  brutally into one of the drider's forelegs.

[Smite, Attack, Attack: Hit, hit, miss; Damage 16, 6]

[[Total Damage this round: 39]]

"You are a monster," Zuriel spits through gritted teeth. "And that has nothing to do with being a drider, Rennak."
DM
GM, 1533 posts
Narrator
Destroyer of Worlds
Thu 24 Apr 2014
at 14:42
  • msg #218

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 217):

"Even monsters need to eat," the silk speaker retorts.
Maeve Hassan
player, 1030 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 24 Apr 2014
at 15:00
  • msg #219

Re: The Game: Chapter 09

Maeve considers herself to be braver than the average person, but when she finds herself entangled in web and jabbing ineffectively at Rennak one instant and surrounded by at least three of the spider monstrosities the next, her eyes widen in fear for a moment before she regains her composure.

It's at that moment that an image of her father rises unbidden in her head.  As is usually the case when he does, he is sitting in his favorite well-worn chair with a cup of tea.  He takes a sip and grins at her, totally unfazed by her predicament.

Oh Maev'rah my darling girl.  The situations you do find yourself in!"

He gives a great laugh and sips his tea calmly.

You're in a tight spot, that's for sure.  But I have faith you can do something about it.  Remember the werewolves?

Maeve does, recalling how the three beasts went down in rapid succession.

Oh yes dad.  I *can* do something about this.

Maeve drops her defensive posture and springs into full offensive action.

[OOC: full power attack for all of the following]

[Attack Rennak: 19]

Attack Drider #2: 25]

[Attack Drider #3: 14]= crit fail

[Reflex save: 19] = success

[Attack Drider #7: 21]

In a veritable WHIRLWIND of steel, Maeve spins around elegantly, nearly fumbling once, but ultimately causing a world of hurt for two of the driders.

[Damage Drider #2: 25]

[Damage Drider #7: 26]

Following that, she almost calmly proceeds to eviscerate Rennak, cutting through his chitinous exterior and spilling his steaming guts out onto the road.

[Attack Rennak: 24 ]

[Damage Rennak:27 ]

Surveying the carnage with satisfaction, she looks to the two bleeding driders.

"Monsters need to eat?  Eat this."

[Intimidate: 22]

"And if you know what's good for you: run."

[OOC: oh god that was complicated.  And long.  And nerve-wracking.  My blood pressure is up; I'm going to go for a run.  If I did something incorrect, I'll find out upon my return.]
This message was last edited by the player at 15:03, Thu 24 Apr 2014.
DM
GM, 1534 posts
Narrator
Destroyer of Worlds
Thu 24 Apr 2014
at 15:56
  • msg #220

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 219):

Rennak goes down in a torrent of steel, but the remaining driders seem as emboldened as ever.

"Enough arrows, my brothers" another cackles wildly. "It's not about meat anymore, but survival. Blast them! Blast them all!"

While Liora continues to hold her position above the battle, the remaining 7 driders point their fingers in crisscrossing patterns.  The hairs on your arms stand upright as the world erupts in light and pain.

[Defensive Casting -- Concentration (Drider 2): 22]
[Defensive Casting -- Concentration (Drider 3): 25]
[Defensive Casting -- Concentration (Drider 7): 20]


The ones nearest to Maeve manage to avoid any AOOs the Gaelian may have left, and bolts of lightning lance from their fingertips. D6 takes a five-foot step onto the road to line up his shot, but the others are poised to strike -- heedless of their allies, many of whom are caught in the blasts themselves.

[Casting (Lightning Bolt) x7]


[D2 (vs Reflex, Boreas (30), Lyriel (10), D8 (SR succeeded)]: 11, 23, -
[D3 (vs Reflex, Maeve (12), Zuriel (21), D4 (SR fail, 18)]: 22, 11, 11
[D4 (vs Reflex, Maeve (21), Zuriel (16), D3 (SR fail, 17)]: 11, 22, 11
[D5 (vs Reflex, Lyriel (14), Keef (13), S3 (18)]: 19, 19, 9
[D6 (vs Reflex, Zuriel (27), Lyriel (17), Fake Boreas (N/A): 12, 12, -]
[D7 (vs Reflex, Maeve (16), Boreas (20), Keef (24): 18, 9, 9]
[D8 (vs Reflex, Lyriel (crit fail), Boreas (26), D2 (SR succeeded): 16, 8, -]


*I have included all your buffs into your reflex rolls, I promise. I checked three times.*

Damage Totals
Boreas: 28
Keef: 28
Lyriel: 70
Maeve: 51
Zuriel: 45
Drider 3: 11
Drider 4: 11
Spider 3: 9

The entire P.A.R.T.Y. sustains terrible burns from the crisscrossing lances of energy, but none suffers more than Lyriel. The cleric screams in high-pitched agony, and crumples in a smouldering heap.

Keef, resplendent in his reddish armor, wobbles and looks like a stiff breeze would take him down, as well. Maeve, Boreas, and Zuriel are in agonizing pain, but compared to the others, are more than ready to continue the fight.
This message was last edited by the GM at 15:59, Thu 24 Apr 2014.
Boreas Highwind
player, 957 posts
Eye for an Eye
Thu 24 Apr 2014
at 16:19
  • msg #221

Re: The Game: Chapter 09

Boreas' gem flares violently, the only visual indication of the rage building inside him at seeing his comrades blasted with lightning.  The shock coursing over him isn't helping either.

He dashes backward, a lance of green energy streaking toward one of the creatures.  As he moves, his illusory double vanishes.

[Ranged Touch vs. Drider 2 25]

It heads for the creature's face but dissipates at the last moment against some unseen force.

[Caster Level vs. Spell Resistance 10]  He finds himself about 5 feet from Zuriel, near the corpse of the speaker.
Keef
player, 752 posts
Hero in training
Thu 24 Apr 2014
at 16:47
  • msg #222

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 221):

Keef staggers backward, then does his best to regain his upright stance and stagger forward, putting himself more or less in the middle of P.A.R.T.Y.

I can... get some of us out of here, but not all of us...

In particular, Keef stands beside Lyriel and places a hand on her shoulder.

I don't want to leave anyone behind...

With his free hand he flicks a small reddish spark toward Driders 2 and 3.  The spark bounces off an intangible force around one Drider, then blossoms into a massive purple nova of flame.  The other Drider is far too nimble, however, and is able to duck to one side to avoid being caught in the explosion.
DM
GM, 1535 posts
Narrator
Destroyer of Worlds
Thu 24 Apr 2014
at 17:01
  • msg #223

Re: The Game: Chapter 09

In reply to Keef (msg # 222):

The drider who's spell resistance did not deflect the fireball -- Drider 3 -- is engulfed in violent violet flames.

[Damage: 18]

~~ Disposition ~~
I've adjusted the battle map to provide a visual representation of the current disposition, near as I can tell.

https://docs.google.com/spread...;usp=drive_web#gid=8

Note well: All of your enemies in this particular fight are "large" in size, which means they can potentially threaten more space than you might think. I've placed them in the square they occupy that's nearest to the party.

~~ Round 3 ~~
Spiders (S3 Damage: 9)
Lyriel (Entangled, Damage: 76, Bleeding Out (-6))
Zuriel (Entangled, Damage: 61)
Maeve (Entangled, Damage: 57)
Driders 1-4 (D1: Dead; D2 Damage: 25; D3 Damage: 29; D4 Damage: 20)
Liora
Driders 5-8 (D5 Damage: 10; D6 Damage: 10; D7 Damage: 28; D8 Damage: 7)
Boreas (Damage: 28)
Keef (Damage: 28)

The spiders continue their barrage of silky strands, targeting the P.A.R.T.Y. members who have yet to be ensnared.

[Web A vs Boreas: 21]
[Web B vs Keef: 6]
[Web C vs Shahara: 6]
[Web D vs Boreas: 11]


A spray of sticky webbing (finally) manages to hit Boreas, though he dodges the second blast aimed his way as nimbly as Keef and Shahara, who managed to do the same.
This message was last edited by the GM at 17:05, Thu 24 Apr 2014.
Lyriel Vesper
player, 561 posts
To Heal is Divine
House Vesper
Thu 24 Apr 2014
at 17:21
  • msg #224

Re: The Game: Chapter 09

Lyriel collapses to the ground under the magical assault, sights and sounds blurring together as she loses consciousness. She stirs on the ground where she falls, coughing up blood weakly.

[Stabilization Roll fail, -1 hp]
Zuriel Silendril
player, 1240 posts
Flamebringer
House Silendril
Thu 24 Apr 2014
at 17:35
  • msg #225

Re: The Game: Chapter 09

Zuriel staggers over to Lyriel's collapsed form, sparks still dancing from his armor. Smoke rises from his wounds as he bends down to channel raw divine energy into Lyriel.

[Lay on Hands: 60]

The priestess' eyes flutter open, and Zuriel breathes a sigh of relief. He takes up a defensive posture shielding Keef and Lyriel from as many threats as he can.

"This isn't over, Keef. But if it continues to go poorly, get the women out of here. Boreas can fade into the swamp and use hit and run tactics while I hold them off."

Shahara, for her part, dashes over to Drider 3, taking up a tactical position across from Maeve and laying into the injured monster with a hoof.

[Attack: 24]

[Damage: 6]
Maeve Hassan
player, 1032 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 24 Apr 2014
at 18:04
  • msg #226

Re: The Game: Chapter 09

Well, if it's not broken, don't fix it.

Maeve five foot steps to place herself adjacent to both Lyriel and Zuriel.  She then launches the same attack that she did earlier.

[Attack Drider #2: 33]= critical hit
[24= confirmed crit]

[Damage Drider #2: 38]

[Attack Drider #3: 32]

[Damage Drider #3: 27]

[Attack Drider #5: 25 ]
[Xtra attack Drider #5: 31]

[Total damage Drider #5: 53]
This message was last edited by the player at 18:08, Thu 24 Apr 2014.
DM
GM, 1537 posts
Narrator
Destroyer of Worlds
Thu 24 Apr 2014
at 19:01
  • msg #227

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 226):

Driders 2, 3, and 5 crumple into bloody heaps under Maeve's assault, but the others seem to be spoiling for more action.

Liora continues to fly high above the battlefield, unharmed and unopposed.

Driders 4, 6, 7, and 8 seem to be of the same mind as Maeve, and unleash a second wave of lightning bolts onto the slightly repositioned P.A.R.T.Y.

[Defensive Casting -- Concentration (Drider 4): 20]
[Defensive Casting -- Concentration (Drider 6): 21]
[Defensive Casting -- Concentration (Drider 7): 26]


The blasts fly true, though there are far fewer than before. Apparently the P.A.R.T.Y. anticipated this, because each member is quick to leap about with catlike grace to avoid the brunt of the damage. Everyone, that is, except Keef.

D4 (vs Reflex: Maeve (20), Boreas (25)): 10, 10
D6 (vs Reflex: Maeve (18), Lyriel (21), Zuriel (29)): 10, 10, 10
D7 (vs Reflex: Boreas(17), Keef (10)): 9, 18
D8 (vs Reflex: Lyriel (20), Boreas(29)): 7, 7


Boreas catches a trio of glancing blows from the lightning bolts, but even his superhuman reflexes cannot save him from the onslaught. Boreas goes down for the first time since you've known him, but his emerald eye remains eerily open, a faint green light pulsing in time with his weakening heartbeat.

[Private to Keef: "Master, I haven't enough energy...I'll do what I can."]

Keef is struck only once, but the blast staggers him and causes the Everstaff to erupt with a flickering shield -- a red barrier that looks much weaker than it did when you last saw it during your battle with Veilspire. It holds the lightning at bay for a brief, glorious instant before the shield explodes into several thousand sparks. Defenseless and smoking, the boy crashes into the swamp next to Chubbs.

Maeve succumbs to the combination of wounds and lack of strength from earlier, falling as well.

The bolts hit Lyriel, Zuriel, too, but they are still standing... albeit unsteadily.

Total Lightning Damage This Round:
Boreas: 26 (down, -6, bleeding out)
Keef: 3 (down, -1, stable)
Lyriel: 17
Maeve: 20 (down, -5)
Zuriel: 10
This message was last edited by the GM at 19:24, Thu 24 Apr 2014.
Boreas Highwind
player, 958 posts
Eye for an Eye
Thu 24 Apr 2014
at 19:12
  • msg #228

Re: The Game: Chapter 09

Boreas lies smoldering on the ground.

[Stabilize: Fail]
DM
GM, 1538 posts
Narrator
Destroyer of Worlds
Thu 24 Apr 2014
at 19:22
  • msg #229

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 228):

Keef's wounds seem to be stable, though the boy is unconscious and unable to take further action.

~~ Disposition ~~
I've adjusted the battle map to provide a visual representation of the current disposition, near as I can tell.

https://docs.google.com/spread...;usp=drive_web#gid=8

~~ Round 4 ~~
Spiders (S3 Damage: 9)
Lyriel (Entangled, Damage: 33
Zuriel (Entangled, Damage: 71)
Maeve (Entangled, Damage: 77, -5, bleeding))
Driders 1-4 (D1: Dead; D2 Damage: Dead; D3 Damage: Dead; D4 Damage: 20)
Liora
Driders 5-8 (D5 Damage: Dead; D6 Damage: 10; D7 Damage: 28; D8 Damage: 7)
Boreas (Entangled, Damage: 55 (-7, bleeding))
Keef (Damage: 32(-1, stable))

The spiders delay their action until the driders go, as all humanoid targets are either entangled or down for the count.
This message was last edited by the GM at 19:23, Thu 24 Apr 2014.
Lyriel Vesper
player, 562 posts
To Heal is Divine
House Vesper
Thu 24 Apr 2014
at 19:41
  • msg #230

Re: The Game: Chapter 09

Lyriel staggers to her feet, seeing the devastation before her. Zuriel, get Keef. I've got Maeve, she chokes out raggedly.

She attempts to draw on Tassada's energy, but her own weariness and the entangling webbing causes her to lose the spell. Just as the divine energy slips away from her grasp to dissipate, however, a blinding emerald light floods her mind's eye. Emerald light pours from her soul, spilling from her eyes and her mouth, and for the briefest of moments, Lyriel feels as if she touched the divine herself.

The spell returns, and she channels it into Maeve. [Cure Critical Wounds: 31]

Finish these things! She yells desperately to whomever is listening.
Zuriel Silendril
player, 1242 posts
Flamebringer
House Silendril
Thu 24 Apr 2014
at 19:47
  • msg #231

Re: The Game: Chapter 09

Zuriel bends down, channeling the last of his energy into Keef. [Lay on Hands: 3] He stays just long enough to see Keef's eyes snap open weakly before he staggers towards Drider 4, threatening it with his longsword.

"This. Is. Not. Over"

Shahara meanwhile dashes towards Drider 8 [Ending up in the space just above Lyriel]

[Charge Drider 8: 23]

[Damage: 9]

Drider 8 finds himself face to face with a very angry warhorse and a nasty impact wound from a hoof.

Zuriel makes contact through his link with Shahara. We aren't done here, Shahara. Tassada will bring us through.

Whatever happens, we fought well, little one.
This message was last edited by the player at 19:53, Thu 24 Apr 2014.
Maeve Hassan
player, 1033 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 24 Apr 2014
at 19:58
  • msg #232

Re: The Game: Chapter 09

Maeve awakens to a scene that's becoming all too familiar: Lyriel bending over her, face filled with concern.  She climbs to her feet and spares a quick pained glance for Boreas before swinging at--and just barely dispatching--drider #7.

Oh no you don't.   You are NOT dying and leaving me with just Keef and the Insufferables for company.

[Attack Drider #7: 22 ]

[Damage: 22]

Drider 7 crumples to the ground as did his fellows before him.

[OOC: Incidentally, "Keef and the Insufferables" would be an awesome name for a band.]
This message was last edited by the player at 20:02, Thu 24 Apr 2014.
DM
GM, 1539 posts
Narrator
Destroyer of Worlds
Thu 24 Apr 2014
at 20:21
  • msg #233

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 232):

Driders 4, 6, and 8 look at each other, then at the four spiders, who are looking at them. They share a moment, then look at the P.A.R.T.Y. that stands before them.

"We're running out of time," Drider 4 says, shying away from the dead brothers around him.

"Quit your bloody whining," Drider 8 replies, raising a hand. "A final volley should do it. Drop the healer."

Drider 4 raises a hand as well, takes a five-foot step, and points at Lyriel. Three bolts of magical energy fly into her at incredible speeds, battering against her haggard form.

[Casting (Magic Missile @ Lyriel): 9]

Before the other two can act, a voice rings out from above.

"לאור!"

[Private to Zuriel Silendril: "For light!"]

Liora swoops down at a blistering speed, her fists outstretched and glowing with the light of the sun. She crashes headlong into Drider 8 with an impact that dissipates whatever energy had caused her hands to glow, gaining his full attention.

[Attack (Drider 8): 22]
[Smite Evil (Drider 8): 8]


Spiders 1-4 fire webbing at Liora immediately.

[Webbing 1-4: 14, 13, 19, 9]

One strand manages to tag the Celestial, binding her wings to her body as she stands before Drider 8. Drider 8 lunges forward, snapping his jaws at her shoulder.

[Attack: 23]
[Damage: 6]
[Fortitude (Liora): 19 (success)]


She shrieks in pain, but does not sag under the effects of the drider's venom.

Drider 6 looks at Liora, then at Lyriel, then at the P.A.R.T.Y.. He skitters backward five feet, then fires a stream of magical bolts at the cleric.

[Casting (Magic Missile @ Lyriel): 10]

"Even if we win, we'll never make it back to the lair," Drider 8 complains. "This lot has more teeth than they're worth."

The others grunt, preoccupied with the tasks at hand.
This message was last edited by the GM at 20:23, Thu 24 Apr 2014.
Boreas Highwind
player, 959 posts
Eye for an Eye
Thu 24 Apr 2014
at 20:32
  • msg #234

Re: The Game: Chapter 09

Boreas shivers with residual electricity.

[Stabilize: Fail]
Zuriel Silendril
player, 1243 posts
Flamebringer
House Silendril
Thu 24 Apr 2014
at 20:44
  • msg #235

Re: The Game: Chapter 09

Zuriel watches Liora cascade down like a falling star, impressed and horrified by her bravery/stupidity. He calls out to her in Celestial. [Private to DM: "Be *careful* milady, these driders are not to be trifled with!"]

To Keef, he says "Keef, if you can hear me, attack the Drider in front of Liora! Between you and Shahara you can finish it off!"
This message was last edited by the player at 21:10, Thu 24 Apr 2014.
Keef
player, 754 posts
Hero in training
Fri 25 Apr 2014
at 00:27
  • msg #236

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 235):

Keef nods.  One hand pressed uncomfortably to his side in pain, he shiethes Flametongue for the moment and takes a single step toward the Drider nearest Liora.

He raises his hand and there is a crackling of energy that sounds like the falling of a distant glacier.  red crystals form on his knuckles and you feel a slight chill in the air.

There is a flash around the Drider, but the energy is somehow dispelled.

Oh...

(OOC: yup, fumble to overcome spell resistance.  Nat 1...)
Lyriel Vesper
player, 563 posts
To Heal is Divine
House Vesper
Fri 25 Apr 2014
at 01:04
  • msg #237

Re: The Game: Chapter 09

Lyriel stumbles over to Boreas' body, expert training assessing how close to death he was.

No time to risk the web keeping me from healing him...

She kneels down next to him and quickly unstoppers one of the potion phials he kept on his person and pours it down his throat.

[Potion of Cure Moderate Wounds: 12]

He splutters and his eye glows a bit more strongly.
This message was last edited by the player at 01:04, Fri 25 Apr 2014.
Zuriel Silendril
player, 1244 posts
Flamebringer
House Silendril
Fri 25 Apr 2014
at 01:10
  • msg #238

Re: The Game: Chapter 09

The holy aura on his shield fades, but Zuriel slashes the fourth drider in a dizzying flurry of blows, connecting twice with two solid hits.

[Full Attack: Hit, Hit, Miss]

[Total Damage: 16]

Nearby, Shahara executes a similarly furious assault on drider 8, likewise connecting crushingly with her two front hooves, caving in large sections of Drider 8's chitin.

[Full Attack: Miss, Hit, Hit, Miss]

[Total Damage: 21]
This message was last edited by the player at 01:12, Fri 25 Apr 2014.
Maeve Hassan
player, 1034 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 25 Apr 2014
at 01:43
  • msg #239

Re: The Game: Chapter 09

Maeve breathes a small mental sigh of relief to see that, although all of her comrades are in terrible shape, they are at least not actively expiring.  Seeing Zuriel and Shahara keeping driders 4 and 8, respectively, in check, she quickly deals with the sixth one.

[Attack 1, Drider #6 (PA at -3): 22]
[Damage: 23]

[Attack 2, Drider #6: 20]

[Attack 3, Drider #6: 29
[Damage: 25]

Drider #6 joins the rapidly growing pile of dead driders.
DM
GM, 1541 posts
Narrator
Destroyer of Worlds
Fri 25 Apr 2014
at 04:11
  • msg #240

Re: The Game: Chapter 09

SOMEBODY skipped the recap, so I'll do it retroactively, ignoring Lyriel, Zuriel, and Maeve's turns since they already happened to skip to the NPCs, whose turn it currently is.

I also updated the hp to account for damage up to this point, not just up to Round 5's starting point.


~~ Round 5 ~~
Lyriel (Entangled, Damage: 52)
Zuriel (Entangled, Damage: 71)
Maeve (Entangled, Damage: 46)
Drider 4 (Damage: 36)
Liora (Entangled, Damage: 6)
Driders 8 (Damage: 45)
Boreas (Entangled, Damage: 44)
Keef (Damage: 29)

Driders 4 and 8 look at each other, then mouth a spell together.

[Casting Defensively (Invisibility): 27, 24]

Both driders vanish in a flash of pale purple glitter, and a faint skittering sound accompanies their subsequent retreat.

The spiders sense that the battle is lost, as well, and scatter into the swamp as fast as their legs can carry them.

Seeing as the entire P.A.R.T.Y. (minus Keef, Shahara, and Chubbs) is currently entangled, it will be difficult indeed to catch up to your quarry with any alacrity whatsoever.

~~ END COMBAT ~~
This message was last edited by the GM at 04:16, Fri 25 Apr 2014.
Boreas Highwind
player, 960 posts
Eye for an Eye
Fri 25 Apr 2014
at 04:20
  • msg #241

Re: The Game: Chapter 09

Boreas slinks free of his bonds.

[Escape Artist 14]

By the time he's up and able to fight, the remaining foes are too far away to deal with.  Though he can see them, he decides not to give chase.

Well fought, everyone.  That was... far too close for comfort.  He draws his shortsword and cuts the others free from their webs.

Lyriel, can you patch us up well enough to get back?  He clenches his side with a grimace.  Meanwhile, we should bring back proof of this fight.  I would expect there's a bounty.  At the very least, the locals will be grateful.

Boreas smiles weakly to his allies, then sets to searching the fallen driders.
DM
GM, 1542 posts
Narrator
Destroyer of Worlds
Fri 25 Apr 2014
at 04:36
  • msg #242

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 241):

Rennak and his ilk do indeed have pockets worth picking, though they have nary a piece of liquid currency on them.

The following items of note are recovered from the rank-and-file:

- 5x +1 short bows
- 10x +1 daggers
- 5x cobweb amulets (magic)

Rennak's corpse contains more interesting treasures:

- 1x +1 short bow
- 2x +1 daggers
- 1x cobweb amulet (magic)
- 1x spidersilk sash (magic)
- 1x set of spidersilk bracers (magic)
- 1x Dominion mercenary license for a group called "Rennak's Raiders"
- 1x map of the Skittering Swamp, with lots of hand-written notes and scribbles
Keef
player, 757 posts
Hero in training
Fri 25 Apr 2014
at 11:30
  • msg #243

Re: The Game: Chapter 09

In reply to DM (msg # 242):

Cowards... Keef mutters after the fleeing spiders.

Keef staggers around the group, helping people to stand and extract themselves from the silk.

Keef follows behind Boreas, dutifully poking each in turn with Longshank.  Through an eye half singed shut, he watches Boreas search the fallen.

I will prepare the necessary magics to identify.... these things... tomorrow...
Maeve Hassan
player, 1036 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 25 Apr 2014
at 12:19
  • msg #244

Re: The Game: Chapter 09

Maeve is in the zone.  It is only after Boreas cuts her free from the webs that she realizes that the battle is over.  She blinks, seeming to notice for the first time the ring of dead driders around her.

. . . .was that all me?

She moves among her friends, clapping each one on the shoulder and exchanging brief words with them as if to reassure herself that they are all alive--and ignoring the shockingly unhelpful Liora for the time being.

To Lyriel:

"Heal the men first; I can wait until tomorrow if necessary.  Still need to see you about that poison anyway," Maeve says to Lyriel.  The cleric flinches slightly when Maeve touches her shoulder, and the young warrior realizes that she probably looks frightful, covered as she is with blood, guts, chitin, and webs.

To Zuriel:

"Zuriel, get Keef up on Shahara.  He looks dead on his feet.  And incidentally, on the way back you are going to explain exactly what you know about this war.  It sounds like a long story, but that's ok.  We have a long walk."

To Boreas:

"This concerns me," Maeve says, reading the mercenary license over Boreas' shoulder.  "We've certainly *earned* a bounty but if those things are raiding and pillaging with the blessing of the Dominion, actually claiming it might be problematic."

"Also: I'm glad that you're alright.  If I had only this lot to talk to, I think I'd go mad." She looks pointedly yet fondly at where Keef is standing around looking dazed, Zuriel and Lyriel are embracing briefly yet passionately, and Liora continues to hover, practically radiating unhelpfulness.

To Keef:

"Shahara.  Now." She helps the young mage over to the mare, who, all things considered, looks pretty unscathed.

"Thank you, Shahara.  You did well."
This message was last edited by the player at 12:38, Fri 25 Apr 2014.
Keef
player, 758 posts
Hero in training
Fri 25 Apr 2014
at 12:30
  • msg #245

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 244):

Keef blinks several times, clearly only aware of half of what is going on around him.

Regardless, he obeys Maeve and limps toward the magical horse.
Zuriel Silendril
player, 1246 posts
Flamebringer
House Silendril
Fri 25 Apr 2014
at 12:34
  • msg #246

Re: The Game: Chapter 09

Zuriel nods to Shahara, who trots over to Keef, sniffing his hair and looking at him with concern in her molten gold eyes. The paladin helps hoist the young mage into the saddle, careful to avoid worsening his injuries. He sags against Shahara's hind quarters for a moment before continuing.

He gives Lyriel a brief embrace, but does not linger so as not to distract her from healing the PARTY. Instead he staggers over to Liora. "זה היה מטופש להפליא, ואמיץ מאוד, ליאורה. תודה. מכאן והלאה אנחנו צריכים לקחת מאמצים כדי להסתיר את הזהות שלך. אתה יכול לשאול את גלימת המסעות שלי כדי לטשטש את הכנפיים שלך."
[Private to DM: "That was incredibly foolish, and incredibly brave, Liora. Thank you. From here on out we should take efforts to disguise your identity. You can borrow my traveling cloak to obscure your wings."]

Zuriel darts a glance over to Shahara. "האם אתה יכול לרכב עם הילד בדרך חזרה?" [Private to DM: "Could you ride with the boy on the way back?"]

He waves off Lyriel towards the others. "I'll be...fine. Take care of the others first. Keef..."
This message was last edited by the player at 12:36, Fri 25 Apr 2014.
Lyriel Vesper
player, 564 posts
To Heal is Divine
House Vesper
Fri 25 Apr 2014
at 12:59
  • msg #247

Re: The Game: Chapter 09

Lyriel moves from comrade to comrade, channeling emerald healing energy soothingly into the wounds everybody had sustained. For her more powerful spells, she took a moment to focus her divine will to amplify the effects.

[Using the rest of the sacred boosts to maximize four spells, rolled for the rest. Healing are as follows.]

Lyriel first approaches Zuriel, who looks battered beyond all recognition. Hideous electrical burns cover almost every bit of exposed skin, but he waves her towards the others first.

Keef looks equally bad off, with fewer injuries but just as proportionally harmful to his slight frame. Lyriel focuses and channels a particularly potent heal into the young mage. [30] She smiles wanly and ruffles his hair affectionately, having restored him to full, if weary, functionality.

Boreas takes a bit longer, valiantly attempting to sort loot and make sense of the map despite being burned almost as badly as Zuriel. After a couple moments of concentration, he too is restored to full. [45]

Lyriel returns to Zuriel, who once again attempts to redirect her ministrations. I swear to Tassada Zuriel, if you do not let me heal you this instant I am going to paralyze you and do it anyway, but will have wasted a spell. Your choice. The paladin reluctantly agrees. Men! she sniffs. The healing energy clears away the majority of the burns, though she was sure there must be injuries remaining covered by his armor by the way he moved.[55]

The priestess then moves onto Maeve, who, having already received a fair amount of healing was battered but not critically wounded. Hold still, you've still sustained a lot of injury...nice work with the driders by the way. That was pretty impressive. Tomorrow...after we've rested, I can help with the rest of that poison from earlier. [40]

Lyriel  begins to walk over to Liora, but stumbles and nearly falls over. "No. Your turn," Zuriel says firmly from nearby. She nods, and channels two quick spells into herself. [50]

Finally she manages to make it over to Liora, who sustained negligible injuries but whom Lyriel didn't want to ignore. I'm sorry, I don't have much left, she murmurs apologetically, aware that the Celestial couldn't understand her. The priestess gives her a friendly clasp on the shoulder, unsure how else to communicate with the mysterious woman. A true Celestial...I never thought I'd live to see such a thing... [3]

Healing energies utterly spent, Lyriel takes a moment to rest her head against Shahara, who nuzzles her soothingly. I'm glad you aren't hurt, Shahara. I've got nothing left. Well, except this. The priestess takes a dried apple from her pouch and feeds it to the warhorse. You were magnificent, Shahara.
This message was last edited by the player at 13:02, Fri 25 Apr 2014.
Keef
player, 760 posts
Hero in training
Fri 25 Apr 2014
at 13:21
  • msg #248

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 247):

After Lyriels administrations, Keef sits a bit higher, though no more expertly, on Sahara.

Thank you. he mutters with an awkward smirk.

He turns to Maeve and pumps as much enthusiasm as he can into speech wracked with exhaustion, That was... pretty amazing.  Like the Iron Cyclone... Sir Greenheart had his help against the Dark Elves of the Red Glen.

Chubbs, ignoring Driders, loot and everything else, hops over to Lyrial and flops over on his back, exposing his belly as if to say "I've got an injury that needs tending... RIGHT HERE!".
Boreas Highwind
player, 961 posts
Eye for an Eye
Fri 25 Apr 2014
at 14:02
  • msg #249

Re: The Game: Chapter 09

Boreas sighs with relief as his wounds close.  Thank you, Lyriel.  Now I remember why we keep you around, he says with a smirk.

He laughs in agreement to Maeve's comment before returning to search the bodies further.  As he returns to a businesslike demeanor, he hands each member of the PARTY a Cobweb Amulet, placing the extra one in his pouch.  Once we can identify all this stuff, we can divvy it up in town.  For now, let's get back to safety.  But first, we should probably bring some proof.  Perhaps the townsfolk will be grateful.

He looks over at Liora, then turns to Zuriel.  She's going to be... pretty conspicuous.  Do we have a spare cloak for her, to hide the wings?  If she'll let me, I'll pop her with the wand, too.

Once everything is sorted, Boreas starts off toward the village.
This message was last edited by the player at 14:09, Fri 25 Apr 2014.
DM
GM, 1544 posts
Narrator
Destroyer of Worlds
Fri 25 Apr 2014
at 14:06
  • msg #250

Re: The Game: Chapter 09

In reply to Keef (msg # 248):

Liora agrees to ride Shahara back and wear a cloak, but she doesn't look particularly pleased about it.

Boreas studies the map carefully as the P.A.R.T.Y. travels, but it's difficult to tell where precisely the P.A.R.T.Y. is on it.

https://docs.google.com/drawin...lL6ugFW9vLYe3-c/edit

The hours pass slowly, and every sound has you starting at shadows, but eventually you make it back to the palisade. There is a soft tinge to the horizon as you approach the gates, and it becomes clear that morning's first light is not far away.

The guards admit you, if begrudgingly, and soon enough you're back at the inn.
This message was last edited by the GM at 14:12, Fri 25 Apr 2014.
Zuriel Silendril
player, 1248 posts
Flamebringer
House Silendril
Fri 25 Apr 2014
at 14:17
  • msg #251

Re: The Game: Chapter 09

On the road back, Shahara keenly sense's Liora's displeasure and seems both completely awestruck by her proximity to a true Celestial as well as extremely nervous, worried that the displeasure is directed at her.

A timid voice appears in Liora's mind, speaking telepathically in Celestial. Um, excuse me? Milady...mistress? Sorry to bother you but...Um, I'm not...used to your kind and I thought, well, I wasn't sure if you were used to riding. I mean of course I'm not saying you're bad at it, I just... is it...okay? I can try to walk more smoothly, if you like...Sorry...

Zuriel suppresses a smile, interested to see how Liora will react.
This message was last edited by the player at 14:18, Fri 25 Apr 2014.
Maeve Hassan
player, 1038 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 25 Apr 2014
at 14:26
  • msg #252

Re: The Game: Chapter 09

Upon returning to the Gutter Snipe, Maeve spies Close-Talker fast asleep in a chair by the fire.  She walks over to him and prods him awake with a foot, smiling smugly, arms crossed.

"Told you so."

Then she goes to her room, washes the blood off of her, and sleeps like the dead.
This message was last edited by the player at 14:29, Fri 25 Apr 2014.
DM
GM, 1545 posts
Narrator
Destroyer of Worlds
Fri 25 Apr 2014
at 14:38
  • msg #253

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 252):

[Private to Zuriel Silendril: To Shahara: It's not... no, I'm just... I'd rather fly than ride, and I don't understand why I'm being told that I can't. I don't understand much about this colorful, odious realm or the creatures who inhabit it. Also, I'm not a porcelain doll, and I do not care to be treated as such. I'm a scientist and an explorer and -- effective immediately -- an intraplanar researcher, and my data cannot afford to be corrupted by... by making observations of behaviors from a disguise. I suppose I am interested in how these creatures react in their natural habitat but I also want to know how they interact with Celestials.]

Liora looks at the inn with uncertainty, then sends a careful expression Zuriel's way. You don't have to be a Celestial to translate it into: "Really?"

How long does the P.A.R.T.Y. intend to sleep, and are you posting any guards whatsoever?
This message was last edited by the GM at 14:39, Fri 25 Apr 2014.
Zuriel Silendril
player, 1249 posts
Flamebringer
House Silendril
Fri 25 Apr 2014
at 14:56
  • msg #254

Re: The Game: Chapter 09

[Private to DM: Zuriel intercedes, following the conversation. "Liora, please believe me, I understand you are no porcelain doll. But as long as you're here, I am responsible for your well-being. It's my fault you're here in the first place. At least, it's my fault you're in Drynn. And I can tell you how they locals will interact with a Celestial: the same way you or I would respond to a demon. At best, they would try to enslave and control you. At worst..." Zuriel shakes his head quickly, unwilling to consider the implications. "I understand how frustrating it is to have to hide who you are, but while we're here, in our current state, we have no choice. And as far as your data goes, how can you expect to observe the locals' natural behavior if you reveal your true form? Is it not better to observe unnoticed, that you might see how they interact with their normal environment?" He catches her arm, looking into her eyes. "Please, trust me Liora. I will do everything in my power to make sure you return safely to the heavens, with plenty of research."]

Zuriel clomps into the inn wearily, having dismissed Shahara before coming into earshot of the palisade. Zuriel shrugs back at Liora. [Private to DM: "It beats spending the night in the swamp...albeit not by much."]

The paladin looks at the rest of the party. "So...what are the accommodations here?" he asks delicately.

[OOC Sleep a full rest period, waking up to prepare spells at dawn before catching more sleep. I figure keep watch in each room, however many there are?]
This message was last edited by the player at 15:00, Fri 25 Apr 2014.
Lyriel Vesper
player, 565 posts
To Heal is Divine
House Vesper
Fri 25 Apr 2014
at 15:03
  • msg #255

Re: The Game: Chapter 09

Lyriel looks around, unable to find the innkeeper. I suppose we're stuck with the two rooms we've already secured... she says, somewhat dejectedly.

Maeve, Liora and I can take one, and you boys can take the other. She sighs, clearly having hoped for other arrangements.
Keef
player, 762 posts
Hero in training
Fri 25 Apr 2014
at 15:14
  • msg #256

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 255):

Unless directed otherwise, Keef will march directly to the 'boys room' and collapse on the whatever is soft and closest the door.

Chubbs follows Lyriel into the 'girls room' until picked up and gently ejected.

At that point he squats halfway between the rooms showing total indifference to where he spends the night.
Boreas Highwind
player, 962 posts
Eye for an Eye
Fri 25 Apr 2014
at 15:21
  • msg #257

Re: The Game: Chapter 09

Boreas collapses in an exhausted heap, though he volunteers to keep watch in the hall for a few hours.
DM
GM, 1546 posts
Narrator
Destroyer of Worlds
Fri 25 Apr 2014
at 15:22
  • msg #258

Re: The Game: Chapter 09

In reply to Keef (msg # 256):

Evening passes and morning comes, and the midday sun is blazing high in the sky by the time the P.A.R.T.Y. feels adequately rested.
Lyriel Vesper
player, 566 posts
To Heal is Divine
House Vesper
Fri 25 Apr 2014
at 15:36
  • msg #259

Re: The Game: Chapter 09

[Changes to Standard List for today: 1st Level: 6x Comprehend Language, 2nd Level: Bull's Strength for Lesser Restoration, 4th level: 2x Sending, 1x Tongues]

Lyriel wakes up at dawn, says her prayers, and then immediately falls back asleep. Around noon she finally gets going and rises to stretch and do her normal morning washing and hair.

She then turns to Maeve, holding her hands over the warrior. [Casting: Lesser Restoration] Maeve's complexion improves remarkably as the last vestiges of the poison fade away.

The priestess marches across the hallway to the boy's room, and knocks before entering. She greets a still-sleeping Zuriel with a quick good morning kiss, then heals the remainder of his electrical burns. [Maximized Cure Light Wounds]

She then spends ten minutes crafting a Send to Sazed before returning to the girls' room. She casts two spells in quick succession, once on herself and once on Liora.

[Casting Comprehend Languages x2]

Though the two women continue to speak in their respective native languages, they are now capable of understanding each other.

Good morning, Liora, Lyriel says warmly, unsure how one introduced oneself to a divine being. Did you sleep well? We didn't really get a chance to introduce ourselves properly last night...I'm Lyriel Vesper, and honored to meet you.
This message was last edited by the player at 15:56, Fri 25 Apr 2014.
Maeve Hassan
player, 1040 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 25 Apr 2014
at 15:38
  • msg #260

Re: The Game: Chapter 09

Maeve smiles her thanks to Lyriel and nods politely to Liora before descending to the common room of the inn and procuring brunch--which she inhales--while waiting for the others to greet the day.
Keef
player, 763 posts
Hero in training
Fri 25 Apr 2014
at 15:51
  • msg #261

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 260):

Keef sleeps well until midday.
Boreas Highwind
player, 963 posts
Eye for an Eye
Fri 25 Apr 2014
at 15:56
  • msg #262

Re: The Game: Chapter 09

Boreas wakes and goes about his daily ministrations, feeling vastly refreshed.  Once he finishes, he finds Keef.  He spreads the loot from the driders out before the young mage.

You fought bravely yesterday.  I'm impressed by how much you've learned in our travels.  But then, haven't we all...

But judging by how close that last fight was, we'll need all the help we can get.  Can you identify this stuff for us?


Boreas takes out some gold for Keef to use while casting.
Keef
player, 764 posts
Hero in training
Fri 25 Apr 2014
at 16:00
  • msg #263

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 262):

Keef rubs the sleep from his eyes with the back of his hand.  WhattayameanmorningIdidn'tsleepbutstilltiredandmagicwha?

After a few minutes of furious yawning, blinking and looking around confused, Keef seems to figure out what you're asking.

He strips down to his smallclothes and sits cross-legged on the floor.  He then channels his magics to identify:

-2 cobweb amulets,  the spidersilk sash, the set of spidersilk bracers (I assume the 'set' counts as one item?).
DM
GM, 1547 posts
Narrator
Destroyer of Worlds
Fri 25 Apr 2014
at 16:00
  • msg #264

Re: The Game: Chapter 09

In reply to Keef (msg # 261):

Upstairs - Girls' Room

"Good... afternoon," Liora responds, raising an eyebrow at Lyriel. "I slept adequately, yes, though I'll admit I prefer the high heavens."

She gestures around the room they shared.

"These quarters are drab, but suffice. Mine are equally spartan, though a thousand times more clean. Perhaps more."

Liora adjusts the lenses covering her eyes and smiles.

"This is my first time traveling beyond the walls of the Eternal City, and I am having a difficult time focusing on any one thing, when so much around me represents something new. But otherwise, I am well, and it is kind of you ask. Thank you."


Downstairs

Brunch consists of a strange porridge made from swamp grass and salted ham on biscuits. The former is considered a "bronze" meal, while the latter is a "silver" meal. Close-Talker sidles up next Maeve, nursing a breakfast ale while he tackles a plain biscuit with gusto.
This message was last edited by the GM at 16:01, Fri 25 Apr 2014.
DM
GM, 1548 posts
Narrator
Destroyer of Worlds
Fri 25 Apr 2014
at 16:17
  • msg #265

Re: The Game: Chapter 09

In reply to DM (msg # 264):

Upstairs - Boys' Room

Keef learns the following information:

Spidersilk Sash
This belt gives the wearer a +4 competence bonus on Charisma checks and Charisma-based skill checks as they relate to dealing with demons/devils, a +2 competence bonus on similar checks when dealing with vermin, and a -2 competence penalty on similar checks when dealing with anyone else. The wearer can understand, speak, and read Infernal. In addition, the wearer gains Energy Resistance 5 vs Fire.

Spidersilk Bracers
The wearer is immune to spider venom and gains a +2 resistance bonus when saving against any other blood-born poison. Once per day, these bracers allow their wearer to fire a stream of webbing at a target within 10 feet as a ranged touch attack. If successful, the target becomes entangled. (Escape Artist DC 13, Strength/Break DC 17, Concentration for casters DC 17).

Cobweb Amulets
Once per day, these amulets grant their wearer the ability to speak with vermin. This effect lasts for 60 minutes once activated.
Lyriel Vesper
player, 567 posts
To Heal is Divine
House Vesper
Fri 25 Apr 2014
at 16:28
  • msg #266

Re: The Game: Chapter 09

Lyriel laughs delicately. Oh, the mess and the dirt! It's infuriating, I know! The absolute worst part of traveling. Sometimes I miss my own - clean - room and bed so much it almost hurts. But, her green eyes soften as she continues, I've found that the joys of traveling and seeing new things far outweighs the hardships. Especially when you have a good group of friends to travel with...

The priestess smiles at the Celestial. Oh, I have so many questions! But, they can wait until after we've eaten. I don't know about you, but I'm *famished*. Even the food downstairs is smelling appetizing. First though...

Lyriel takes a step back, and tucks a hand to her chin, sizing up the other woman. Perfect. I think I have just the thing you can wear.

Lyriel lays out an outfit of an emerald green tunic that extends to about mid-thigh, with a matching traveling cloak. This tunic will help you fit in better than your current attire, lovely as it is. Although your sandals are just far too darling to cover up, so we'll leave off the leggings. The priestess takes a look at the Celestial's wings. Such pretty colors, it's a shame we'll have to keep them under the cloak... The cleric sighs. Zuriel is right about that, though. You're the first person I've ever seen with wings. Other than the Erinyes, but *they* hardly count as people now, do they?

Finally, Lyriel turns her attention to Liora's bun, made even more messy by sleep. Here, let me. Without waiting for protest or assent, Lyriel begins running her magical detangling comb through Liora's hair, expertly smoothing out the tousled lock and reshaping them into braids. She quickly finishes, and steps back to admire her work.

The effect is rather stunning. The priestess kept the basic bun, but wound two entwining braids around it in a simple but exotic style. The hairstyle was very much Liora's, framed to accentuate the beauty of the Celestial's rounded features. As a point of accent, she even kept the quill, tucked into the center of the bun slightly off center - just so - giving the impression of casual elegance.

She holds up a mirror for Liora to examine the full effect.
This message was last edited by the player at 16:35, Fri 25 Apr 2014.
Zuriel Silendril
player, 1252 posts
Flamebringer
House Silendril
Fri 25 Apr 2014
at 16:44
  • msg #267

Re: The Game: Chapter 09

Zuriel finishes washing up from the grime and mire of the swamp, and dresses into a casual tunic and breeches. Crossing the hallway, he knocks on the door, and upon being beckoned in, opens it. "Good morning ladies, that's...wow." He pauses for a moment, taking in the scene. "That style suits you Liora. Your work, Lyriel?" he asks approvingly, knowing the answer.

He suppresses a smirk. Perhaps this will keep Lyriel occupied from trying to braid Shahara's mane...

He turns to Liora. "We can talk it over after breakfast. Or lunch. Brunch. Whatever. But at any rate, I thought you'd want to know right away. Book of Answers confirmed that the reason the portals were not leading where they intended was, as we suspected, due to misalignment." He shows the Celestial the requisite entry in the book.

"But I can't consider the implications until I've gotten something in my stomach." He turns to leave the room and head downstairs to get food. "Coming ladies?" he calls over his shoulder.
DM
GM, 1549 posts
Narrator
Destroyer of Worlds
Fri 25 Apr 2014
at 18:20
  • msg #268

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 267):

Liora stares at the mirror for longer than necessary, touching her hair timidly and seeming surprised when her reflection follows suit.

"Oh. It's... I'm..."

Zuriel's sudden appearance disrupts her train of thought, but she flushes when she realizes the paladin had momentarily lost himself in her visage.

"Food would be wonderful, Zuriel," she smiles, adjusting the lenses over her eyes once more. "Your maiden and I will be down in a minute."

She giggles the instant Zuriel has moved out of earshot, and a torrent of pent-up stress and anxiety flood seem to be expelled along with her breath. Her hunched posture straightens somewhat and she claps Lyriel on the back.

"Oh, Lyriel, I love it!" she beams, glancing back at the mirror to make sure the reflection is still her. "You know, Vesper's a pretty surname, but I have a more appropriate one. Vestis. Lyriel Vestis."

Without explaining precisely what that means -- perhaps because she is not aware she has to -- the Celestial takes Lyriel by the arm and hurries down the stairs toward the appetizing aroma that promises a hearty lunch.
Maeve Hassan
player, 1041 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 25 Apr 2014
at 18:46
  • msg #269

Re: The Game: Chapter 09

Maeve rolls her eyes in resignation when she sees that her shadow from the previous night has returned.  She waves over Lyriel, Zuriel, and Liora when the trio finally deign to come downstairs, noticing that Lyriel has found a new victim upon whom to practice her fashion.

Better her than me.

"Good morning. . . .well, afternoon I guess,"she greets her friends.  "Try some of the porridge, it's not half bad.  Where are the rest of the boys?"
Boreas Highwind
player, 964 posts
Eye for an Eye
Fri 25 Apr 2014
at 18:52
  • msg #270

Re: The Game: Chapter 09

Boreas and Keef pack up the goods for now, and Boreas heads downstairs.  Upon seeing Liora and Lyriel giggling at one another, he rolls his eye and takes a seat at the table.

Good to see you all in better shape.  Keef and I have identified the gear the monsters carried, and we can divvy it up later.  Which reminds me...  He extracts a pouch of 9,700 gold and passes it to Zuriel.  Your cut for the last mission, minus the cost of that medic you insisted on for our ship journey earlier.  He smirks.

Looking appreciatively at the others, grateful to be alive, he tucks into his porridge.
Lyriel Vesper
player, 568 posts
To Heal is Divine
House Vesper
Fri 25 Apr 2014
at 18:59
  • msg #271

Re: The Game: Chapter 09

Lyriel smiles radiantly, happy to have found another friend with an appreciation for things like being clean. She and Liora flounce down to the main floor, and find the porridge. Lyriel wrinkles her nose at the porridge, and rummages through her bags and comes up with some powedered cinnamon, which she allows the PARTY to partake of to improve an otherwise fairly bland meal.
Zuriel Silendril
player, 1253 posts
Flamebringer
House Silendril
Fri 25 Apr 2014
at 19:04
  • msg #272

Re: The Game: Chapter 09

Zuriel dives right into the meal, heedless of the taste. His internal clock had absolutely no clue what time it was, and he found himself ravenous. After the worst of the edge of his hunger was dulled, he sits back and regards the PARTY.

"So...I imagine you all probably have some questions. We have the time, but now isn't the place. After the meal, I'll fill you in on everything that's happened since..." he looks around at the other patrons of the inn. "Since we were separated." He lowers his voice. "Lyriel should be able to put a spell on Liora so we can all communicate, and then we'll tell the story."

[OOC Going to be on the road shortly, so Aaron feel free to post the side thread by way of Zuriel's explanation. Later tonight I'll type up a summary for the TL;DR version for people.]
Keef
player, 765 posts
Hero in training
Fri 25 Apr 2014
at 19:19
  • msg #273

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 272):

Yes, Keef agrees between heaping spoonfuls of porridge, LOADS of questions!

Keef then proceeds to ask Liora somewhere in the vicinity of a thousand questions about life in other planes, flight, wings, goggles, interplanar travel, horses, horsemanship, sandals, HER wings, the differences between planar extraction and planar intraction, and various other things that he is, by then, too out of breath to articulate clearly.

He ends his tirade gasping for breath, but eyes and ears locked on Liora for answers.
DM
GM, 1551 posts
Narrator
Destroyer of Worlds
Fri 25 Apr 2014
at 19:52
  • msg #274

Re: The Game: Chapter 09

In reply to Keef (msg # 273):

Liora stares blankly at Keef for a moment, then does her best to answer bits and pieces here and there.

Once they find a little more privacy, Zuriel explains the journey that brought them here.

TL;DR Timeline:
- Sazed and Zuriel were taken from Umbr'iel to the heavens, where they found a rift and ignored it
- They eventually came upon the outer walls of the Eternal City, which only those with Celestial blood can enter
- Zuriel was able to enter, and had to get a visa for Sazed
- Zuriel and Sazed made their way to the Eternal City's hall of portals, none of which were working properly
- Liora was among the researchers there, and volunteered to go through the portal to Aeryis Prime with Zuriel and Sazed in hopes of noting where it let and how far off-course it was before hopping back to the Heavens via Zuriel's planeshifter
- The portal dumped all three of them on the outskirts of Hae'driel, where the Flame's bannermen seem to have been gathering with a huge host.
- They planeshifted, which failed, and appeared in the runic circle in Drynn.
- Sazed's location is now unknown.

General knowledge acquired:
- Celestials do not have surnames, but are named based on their duty and occupation
- The Dawn Patrol protects the heavens from outsiders
- There is an object called the Sands of Time in the center of the Eternal City
- The good-aligned gods do not live on the plane, but within separate subdivisions within it
- The hells are similarly equipped, and none know where the neutral gods might live
- The portals seem to get "close" to where they used to link up, but are becoming less accurate every day due to misalignment of the planes
Maeve Hassan
player, 1042 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 25 Apr 2014
at 20:22
  • msg #275

Re: The Game: Chapter 09

Once they have retreated to one of the two rooms so as to speak in private, Maeve does her best to take in all the details of Zuriel's story, long and complicated though it is.  Even more so, considering the person telling it. The alignment of the planes is more than a bit beyond her, so she instead latches on to the thing she can understand: the stirrings of war.

"So the Dominion is massing for war. . . . .and Hae'driel is too. . . she muses, chewing her lip in concern.  "That is worrisome.  Though, fortunate for me, Gaelia doesn't tend to involve itself in Imperial skirmishes. If the Sultanate's armies were gathering, Father would have found a way to Send to me to let me know.  Seems to me like we won't have to convince Choso to go to war.  It's already coming to him."
Lyriel Vesper
player, 569 posts
To Heal is Divine
House Vesper
Sat 26 Apr 2014
at 05:55
  • msg #276

Re: The Game: Chapter 09

Lyriel listens to the entire narrative raptly, without interrupting, aside from a sharp intake of breath when Liora explains how the gates to the Eternal City function, though Zuriel still seemed to doubt it somewhat.

Finally, all of the pieces of the puzzle snapped together, and she saw it clearly, even if Zuriel refused to.

She speaks up in the silence after Zuriel and Liora come to the end of their story. It all makes sense, Zuriel. Your mastery of Infernal and Celestial, your vulnerability to Simon's magic, the battle trance you entered against the Erinyes, your pendent, your father's hiding of your heritage... She looks between Zuriel and Liora. Though the Celestial woman's eyes were somewhat distorted by the lenses she wore, they were nevertheless unmistakably the same shade of amber gold as Zuriel's. Your eyes...and most of all, the gate. One or two of those things could be a mistake, or a coincidence. But altogether...

The priestess shakes her head. Whether or not you choose to believe it...your mother must truly be one of the Celestials too... She falls silent, unsure what else to say.

After a while, she remembers the Send from earlier. Oh, and I managed to get a hold of Sazed. He claims he's in the land of milk, honey, and lonely women. I'm sure he's suffering terribly. He's trying to find a way back, and it sounds like he doesn't want us to divert from our mission to find him. I'll keep in touch with him with Sendings to make sure he stays safe and doesn't end up needing us after all, but barring that I think we should let him make his own way back.

Lyriel lets out a breath. The question is...what do *we* do now?
Zuriel Silendril
player, 1254 posts
Flamebringer
House Silendril
Sat 26 Apr 2014
at 06:15
  • msg #277

Re: The Game: Chapter 09

Zuriel considers Lyriel's words, a distant expression on his face. "I know, it's just...still very hard to believe. I thought it unprecedented at first, though Liora assures me it's exceedingly rare but not unheard of. I don't think any of this will truly make sense until I speak with my father...or my mother..." He trails off before shaking his head to refocus himself on the matters at hand.

"But that's neither here nor there. Maeve, if war is to come, it will effect us more than you might think. Depending on who the armies of Hae'driel march on, and whether or not they march with the full might of the Empire, Choso may clamp down on his territory in Lo'driel and refuse to move. Getting that final godstone could prove damn near impossible."

He runs a hand through his hair idly. "Perhaps more pressingly, if the highborn do march to war, it's not unlikely that Lyriel and I, or at least myself, will be recalled to the capital for new orders. With the power of the Emerald Table, the command can be transmitted instantly. I'm honor-bound to answer such a summons if it comes." Zuriel looks down, eyes pained. "There's no other way. Which means we need to complete our mission for Baldwin without any further delay."

He pauses, considering other factors. "There's also the matter of Liora's research. If I'm right, and the changes in the levels of the empowered faithful, the distortion of the planar geometry, and the increasing misalignment of the portals are all related, then Liora's research could prove vital in determining what's truly going on. She's essentially investigating the same problem as Baldwin, just starting from the other direction..."

He sighs. "And then there's Rennak and his thugs. The driders who escaped took with them news of two empowered highborn infiltrators and a Celestial. We already know Rennak had dealings with the government. You can bet that information that valuable won't stay secret for long. Sooner or later, it's going to come to the ear of somebody who can make our lives on this continent very, very difficult. It is my hope that we'll be long gone by then."

Zuriel fixes his gaze on each of the PARTY in turn, as well as Liora. "So what do you all think? What should be our next steps? Boreas, how were things left with the OSA? And what of the map we recovered from the driders? Did we manage to get anything useful from it?"
This message was last edited by the player at 06:17, Sat 26 Apr 2014.
Boreas Highwind
player, 965 posts
Eye for an Eye
Sat 26 Apr 2014
at 06:54
  • msg #278

Re: The Game: Chapter 09

That's fascinating news about your lineage, Zuriel, and I wish I could give a more appropriate response.  Unfortunately, we've got more pressing matters to deal with.  The map looks like it's a layout of the driders' operations.  If we wanted, we could probably locate their lair and drive them away or destroy them.  Rennak, far as we can tell, was their leader.  They should be disorganized and less threatening without him, but it will be familiar turf.

He pauses to consider, stroking his beard.

But we can't afford to stay in Drynn much longer.  We need at least one evil holy symbol, but after that we should get to Lo'driel as fast as possible.  Once the Dominion is looking for us, our troubles will multiply quickly.

I managed to get a symbol of Kazul, but it's not empowered.  I say we find one of his heralds and treat with them.  They might see the reason of it.  After all, it benefits them none at all if there's no world left to rule.
  Boreas looks over his Highborn companions and their new Celestial friend.  Better let me do the talking on that one.
Maeve Hassan
player, 1043 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 26 Apr 2014
at 12:36
  • msg #279

Re: The Game: Chapter 09

Maeve laughs as Lyriel conveys the message from Sazed to the group.

"I'm sure he's quite content there.  No sense dragging him back into our problems, at least for a while."

"It seems to be that the best course of action is to leave here and make for Nekreia. . . .which if this map is to be believed is the closest city of any size and if Lyriel is to be believed is a bastion of Kazul. Boreas already has a holy symbol of the god; that should help him gain a foot in the door with their clerics.  Once that's done, we can make for Lo'driel quickly enough."

"But after that, I don't really know.  I understand your being honor-bound to serve Hae'driel.  If Gaelia were to break out in conflict, I would have to leave also.  But hopefully we'll have all of this nicely wrapped up by the time any of that happens."

Maeve's eyes darken at the prospect of leaving her friends, but she shrugs it off and looks at Boreas.

"You'd mentioned something about a bounty.  I suppose we could always take care of that before leaving town.  The helpful fellow downstairs in the common room should be able to direct you to the appropriate authorities if that's something we still wish to pursue.  I never got a name, but you'll know him by how uncomfortably close he stands while talking to you.
This message was last edited by the player at 12:58, Sat 26 Apr 2014.
DM
GM, 1552 posts
Narrator
Destroyer of Worlds
Sat 26 Apr 2014
at 17:00
  • msg #280

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 279):

A cursory inspection reveals that Close-Talker is, indeed, downstairs. The man appears to be in his late 40s, with a rapidly receding hairline poorly concealed by a hideous comb-over that runs from one ear to the other. He is sipping distractedly on a breakfast ale -- one that his ample gut implies is far from his first.
This message was last edited by the GM at 17:00, Sat 26 Apr 2014.
Maeve Hassan
player, 1044 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 26 Apr 2014
at 20:33
  • msg #281

Re: The Game: Chapter 09

"Gods damn it, does he NEVER leave this place?" Maeve whispers, hiding behind the stairwell out of sight.  She nudges Boreas out into the common room. "*You* wanted the bounty; *you* go talk to him."
Boreas Highwind
player, 966 posts
Eye for an Eye
Sat 26 Apr 2014
at 21:33
  • msg #282

Re: The Game: Chapter 09

Boreas stifles a laugh and walks over to the close-talker.  Good afternoon, friend.  Could you tell me where one might find the authorities in this town?
Zuriel Silendril
player, 1255 posts
Flamebringer
House Silendril
Sun 27 Apr 2014
at 06:11
  • msg #283

Re: The Game: Chapter 09

While Boreas heads downstairs to fraternize with close talker, Zuriel turns to Liora. "What are your thoughts on all this, Liora? I know this has all been sprung upon you so suddenly."
DM
GM, 1553 posts
Narrator
Destroyer of Worlds
Sun 27 Apr 2014
at 15:29
  • msg #284

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 283):

Downstairs

"Authorities?" Close-Talker drawls, his voice as slurred as his breath is foul. "Did you try the town hall, next door? They are always telling me what to do..."

Upstairs

"It's all marvelous and interesting," Liora says, "But in truth what I'm most worried about at the moment is you."

The Celestial glances at Zuriel and then lingers on Lyriel for a moment.

"Your fondness for each other is problematic, if you intend to start a family. Remember what I said about the Celestial bloodline and the risks posed by even diluted blood."

She looks sympathetic, then changes the subject.

"As for the portals, I fear we know little and less than we thought we did. They are greatly misaligned, and there's no easy way to fix it from either end. We may have to treat with the Order and bring in an expert."

Liora smiles slightly.

"That is to say, I've learned enough for now. When do we return to the heavens?"
This message was last edited by the GM at 15:32, Sun 27 Apr 2014.
Maeve Hassan
player, 1045 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sun 27 Apr 2014
at 16:03
  • msg #285

Re: The Game: Chapter 09

Maeve slinks out the door after Boreas, the better to lend credence to their tale when speaking with the authorities.
Boreas Highwind
player, 967 posts
Eye for an Eye
Sun 27 Apr 2014
at 16:34
  • msg #286

Re: The Game: Chapter 09

Boreas, spying Maeve coming after him, curtly thanks the man and heads for the town hall, bringing the map, mercenary license, bracers, and sash as proof of the PARTY's deeds.
Lyriel Vesper
player, 570 posts
To Heal is Divine
House Vesper
Sun 27 Apr 2014
at 16:41
  • msg #287

Re: The Game: Chapter 09

Lyriel flushes furiously and looks down at her hands. What do you mean, dangers... she starts to say, but falls silent when Liora changes the subject.

She continues to study her hands, unsettled.

What is she talking about...

Lyriel resolved to ask Liora about it later.
Zuriel Silendril
player, 1256 posts
Flamebringer
House Silendril
Sun 27 Apr 2014
at 16:46
  • msg #288

Re: The Game: Chapter 09

Zuriel likewise blushes at Liora's pointed implications. He opens his mouth to respond, but closes it and allows Liora to change the subject.

"Right. We'll need to get you home. The problem is, as soon as we plane shift we won't have a reliable way of returning to this point. Unless..." The paladin's eyes fall on Keef.

"Keef, during the battle last night you mentioned being able to use magic to teleport away. How far does that go, exactly?"

He looks at Keef intently, a plan forming in his mind.
DM
GM, 1554 posts
Narrator
Destroyer of Worlds
Sun 27 Apr 2014
at 22:12
  • msg #289

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 288):

Downstairs

Maeve and Boreas head to the town hall, where they are directed to a tiny waiting room occupied by five wooden chairs. A short, stumpy orc sits behind the desk with a ledger, scribbling something down on a nearby sheet of parchment.

Eventually, he calls you forward by indicating to the number you were given when you entered.

"Rennak, eh?" he says after the tale is told. "Let me see..."

He rummages through some file cabinets and then returns with a sheet of parchment that looks a lot like a wanted poster.

"Yep, looks like he's wanted, all right. Reward's $20,000. Just lemme stamp your Bounty Hunting license and I'll send you to the treasurer."
Boreas Highwind
player, 968 posts
Eye for an Eye
Mon 28 Apr 2014
at 03:36
  • msg #290

Re: The Game: Chapter 09

Boreas frowns, scratching his head.  After a pause and some consideration, he replies, Can't say as we have one of those.  We didn't exactly go looking for Rennak.  He and his crew tried to waylay us on the road, so we had to fight them off.  He and a few of his associates fell in the fighting.  Knowing the trouble you lot have had with abductions around here, I put two and two together and figured he might be causing trouble.  And if we got rid of him, someone might be grateful.

So how do we get one of those licenses?

Keef
player, 766 posts
Hero in training
Mon 28 Apr 2014
at 11:56
  • msg #291

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 290):

Keef, ever since hearing of the possibility that Zuriel might be part Celestial, has been gradually edging his chair closer and closer to the paladin.

When spoken to he is just at the point of poking Zuriel in the arm to test... something.

Oh that?  Well, not very far, really... I'm working on making it further.  For now maybe.... Keef counts off on fingers.  800 feet or so?
DM
GM, 1555 posts
Narrator
Destroyer of Worlds
Mon 28 Apr 2014
at 13:19
  • msg #292

Re: The Game: Chapter 09

In reply to Keef (msg # 291):

Town Hall

"Happens all the time," the orc grunts. "I can give you a license, but there are costs involved. $3,000 each, and you'd need to be sponsored by a bounty hunter in good standing with one of the two recognized guilds: either the Brotherhood of Brave Acquisitions (BOBA) or the Federation of Emancipation-Trafficking Traders (FETT)."

"They have members all over the place, but are headquartered in Nekria. And most don't advertise who they are, for fear of alerting their prey."

The orc scratches his head absently.

"Lacking that, I can issue you a provisional bounty hunting license, instead. Those don't require a sponsor, and are available for a flat fee of $1,500 per license. Or you could opt to charter a new bounty hunting organization for $5,000. First five members of a new charter get their provisional licenses for free. And a provisional license can be upgraded to a full license once you get accredited by BOBA or FETT, for a nominal fee."

"Either way, a provisional license only entitles you to collect 75% of the posted bounty. The Oynx Throne has started to subsidize professional bounty hunters, y'see. But 75% of $20,000 more than covers startup costs for the two of you, so it's not a bad deal."

The orc leans forward.

"Especially if you're just getting into the business. BOBA and FETT are both globally recognized institutions, you know, and getting yourself accredited will open doors for you around the world. You'll want to court one or the other -- each has its benefits, but I'm no salesorc. You'll have to do your own research."

The public servant cocks his head to one side.

"If you don't want a license, that's fine too, but I can only pay you 25% of the bounty. I'm supposed to fine you for unlicensed hunting, too, if you don't buy a license today, but... for less than the cost of the fine, I could be persuaded not to."

The orc shuffles some papers and glances at Boreas and Maeve in turn.

"Get all that? What do you want to do?"
Boreas Highwind
player, 969 posts
Eye for an Eye
Mon 28 Apr 2014
at 13:30
  • msg #293

Re: The Game: Chapter 09

Boreas thinks for a moment, doing the math in his head.  Then, he continues to think.

Alright then, the two of us will take provisional licenses and collect the bounty.  We'll see about upgrading them once we get in contact with BOBA or FETT.
DM
GM, 1556 posts
Narrator
Destroyer of Worlds
Mon 28 Apr 2014
at 13:46
  • msg #294

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 293):

Town Hall

The orc nods.

"Works for me. Let me handle the paperwork for you. I'll just need your names."

While Boreas and Maeve fill out the forms, the orc fills out a treasury receipt in the amount of $12,000 (75% of $20,000 = $15,000, less $3,000 for the licenses).

After a short visit to the treasurer, Boreas and Maeve are proud owners of $12,000 and two provisional bounty hunting licenses: one in the name of Garfunkel Simmons and another in the name of Mariah Ahmed.

All things considered, a fairly smooth operation.
Maeve Hassan
player, 1046 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 28 Apr 2014
at 13:48
  • msg #295

Re: The Game: Chapter 09

"A real bounty hunting license," Maeve says drolly, once they've left the town hall.  "Father will be so proud."
Boreas Highwind
player, 970 posts
Eye for an Eye
Mon 28 Apr 2014
at 13:48
  • msg #296

Re: The Game: Chapter 09

Boreas smiles and accepts the money.  Pleasure doing business.

Boreas returns to the others and distributes to each their share of the bounty (behind closed doors).

[OOC]2400 gold for each[/OOC]
Lyriel Vesper
player, 571 posts
To Heal is Divine
House Vesper
Mon 28 Apr 2014
at 14:16
  • msg #297

Re: The Game: Chapter 09

Lyriel looks at Keef contemplatively. That spell you cast on Mt. Salt - that's short range teleportation only, but...there are longer range spells. The Twilight Order frequently used them to move high-ranking mages from continent to continent. It's a complex spell, but I'm sure you wouldn't have any trouble mastering it with a bit of study, she says with a smile. I think I see where Zuriel is going. We use his pendent to take Liora back to the heavens, go back through the Aeyris portal, and then teleport back here to Drynn to complete our mission? We'd have to get Keef a scroll to study, probably in Nekreia, so that he could learn the spell...
DM
GM, 1557 posts
Narrator
Destroyer of Worlds
Mon 28 Apr 2014
at 14:17
  • msg #298

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 296):

As midday gives rise to early afternoon, the innkeeper approaches the P.A.R.T.Y.

"Were you planning on staying another night? I had you booked for one, and I need these rooms back if you're not sticking around."
Boreas Highwind
player, 971 posts
Eye for an Eye
Mon 28 Apr 2014
at 14:19
  • msg #299

Re: The Game: Chapter 09

Let's stay tonight then, and depart for the city in the morning.
DM
GM, 1558 posts
Narrator
Destroyer of Worlds
Mon 28 Apr 2014
at 14:21
  • msg #300

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 299):

The innkeep nods, and leaves the P.A.R.T.Y. alone to plan and chat.
Lyriel Vesper
player, 572 posts
To Heal is Divine
House Vesper
Mon 28 Apr 2014
at 14:21
  • msg #301

Re: The Game: Chapter 09

An unpleasant thought occurs to Lyriel. Though, the energies involved needed to teleport farther than 1000 miles or so becomes exponentially immense...we might not be able to make it across the ocean...

She sighs. There has to be a way...
Maeve Hassan
player, 1047 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 28 Apr 2014
at 14:26
  • msg #302

Re: The Game: Chapter 09

Maeve studies her new license, chagrined to see that the cursory sketch of her that the orc did was not at all flattering.  She is however reassured by the fact that Boreas' is worse.

Oh well.

"Does anyone know if we'll be able to make Nekreia by nightfall tomorrow? Maeve asks.  "Those last two driders are still out there, and who knows if they have backup back at their hideout.  Personally, I'd rather not be out on the road tomorrow at dusk if at all possible."

"Also. . . .are we actually intending to pay a visit to one of the bounty hunter guilds?"  It is unclear as to whether Maeve approves or disapproves of this idea.
Lyriel Vesper
player, 573 posts
To Heal is Divine
House Vesper
Mon 28 Apr 2014
at 14:55
  • msg #303

Re: The Game: Chapter 09

Lyriel perks up. Oh! How about this. Zuriel and I take Liora back to the heavens, and then I can shift us back with my magics. The only problem is that the return trip is...unpredictable. We could easily be up to 500 miles off course.

She nods to Keef. This is where you come in. When Zuriel and I shift back, we'll Send to you. You then scry our locations - we'll get you the scroll to learn to do that too, if you can't already - and then come teleport to us, and then teleport us back again. If all goes well, we could complete the entire process in an afternoon!

Lyriel coughs delicately. Or, we could divert and end up in a lake filled with lava and bees...magic can be finnicky. She shrugs.
DM
GM, 1559 posts
Narrator
Destroyer of Worlds
Mon 28 Apr 2014
at 15:21
  • msg #304

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 303):

"A few days here is only a few hours in the Heavens," Liora ventures. "Or that's how Zuriel described it earlier. If that's the case, I wouldn't mind traveling with you for a little longer, until it's more convenient -- and more reliable -- to return me safely to the heavens."
Boreas Highwind
player, 972 posts
Eye for an Eye
Mon 28 Apr 2014
at 15:26
  • msg #305

Re: The Game: Chapter 09

Liora, that's very gracious of you.  We have a friend, he begins to whisper, I'd rather not say his name here, but he's doing the same kind of research as you are.  If you two could meet, you may be able to reach some conclusions that you couldn't have on your own.
This message was last edited by the player at 15:46, Mon 28 Apr 2014.
Keef
player, 768 posts
Hero in training
Mon 28 Apr 2014
at 15:30
  • msg #306

Re: The Game: Chapter 09

In reply to DM (msg # 304):

Keef scratches his head, then replies to Lyriel.

Could do, I'll need time and references to study.
DM
GM, 1560 posts
Narrator
Destroyer of Worlds
Mon 28 Apr 2014
at 15:37
  • msg #307

Re: The Game: Chapter 09

In reply to DM (msg # 304):

"I would be pleased to make your companion's acquaintance, then," Liora smiles at Boreas. "A Page never turns down an inkwell."

Zuriel seems to understand the meaning of this idiom, but the rest of the P.A.R.T.Y. is left to wonder at whether perhaps the translation spell is less foolproof than advertised.

As the day wears on, dinner is served in the common area downstairs. The P.A.R.T.Y. has been speaking quietly among itself all day -- in their rooms, mostly -- but activity has picked up in the sleepy tavern.

Close-Talker, who has not left, is more than happy to provide an explanation when asked.

"Must've lost track of time with the traveling you're doing. It's been six days of hard labor, which means tomorrow is the Hoarding Day. The seventh day is always reserved for the Dragon, y'know -- a day to rest, recuperate, and plot out the next six days to bring in as much power, wealth, and prosperity as possible."

There are other travelers present in the common area, as well: a merchant from a tiny village in the western swamps with his three sons; a minor nobleman and a handful of men-at-arms from the pebbled beaches further north, near Imbrear; and a rowdy group of about a dozen hulking men -- a combination of orcs, humans, dark elves, and even a dark-skinned dwarf --  that keep babbling loudly about their valor and martial prowess.

"To the Brethren of Stunningly Silent Killers," one of the humans toasts drunkenly, to which his companions reverently raise their own glasses and murmur "To BOSSK!" as one.

There are more women present as well, many of whom seem to have made fast friends with the various menfolk. Your wench from last night, however, has her mind on her business.

"It's roasted boar tonight," she tells the P.A.R.T.Y. "With mulled cider or winter ale. I'll bring it along, if you like."
This message was last edited by the GM at 15:59, Mon 28 Apr 2014.
Zuriel Silendril
player, 1257 posts
Flamebringer
House Silendril
Mon 28 Apr 2014
at 15:49
  • msg #308

Re: The Game: Chapter 09

Zuriel furrows his brow as he thinks, continuing his conversation with Liora quietly over dinner. "Yes, that's true. I'm not sure if it was time passing at a fixed proportion, or if it was more...wibbly wobbly." He wiggles an outstretched hand in a gesture of timey-whimeyness.

"Which raises interesting implications on how time passes as a whole between our two planes. What may have been forty years for us could potentially be much shorter for the heavens. Or longer...how long do Celestials live? Relative to your own time, I mean." He laughs lightly. "You'd think that with a giant hourglass at the middle of your city, keeping track of time wouldn't be so complicated..."

He considers Liora's offer. "Well, if we truly just take you back and return immediately, the difference in timestreams should be negligible. Though I certainly have other things I wish to investigate in the city..." Zuriel shakes his head. "Regardless, Boreas brings up an excellent point. It would be a fantastic idea for you to compare research with our sponsor eventually. But we need to help him actually complete that research before the insights are meaningful."

He raises a hand as the serving wench comes by. "Two winter ales and two plates of boar please," he says to avoid Liora attempting to order in Celestial.
This message was last edited by the player at 13:52, Wed 30 Apr 2014.
Lyriel Vesper
player, 574 posts
To Heal is Divine
House Vesper
Mon 28 Apr 2014
at 15:53
  • msg #309

Re: The Game: Chapter 09

Tongues wore off not long after the initial conversation in the afternoon, but Lyriel surreptitiously kept a lesser translation spell up on Liora throughout the day so that the Celestial could understand what was being said around her by people other than Zuriel.

Lyriel, for her part, spends the day uncharacteristically quiet and subdued. At dinner, she stares into her ale, swirling it idly and the tankard while poking half-heartedly at her roast boar.
Boreas Highwind
player, 974 posts
Eye for an Eye
Mon 28 Apr 2014
at 15:54
  • msg #310

Re: The Game: Chapter 09

Boreas heartily agrees, handing the wench the appropriate amount.

After she leaves, he leans to Zuriel, whispering, Who's evil down there?  It might not be a bad idea to get some company for the road to Nekria.  I was thinking perhaps the merchant.  He might need some guards, and there's strength in numbers.
DM
GM, 1562 posts
Narrator
Destroyer of Worlds
Mon 28 Apr 2014
at 15:57
  • msg #311

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 310):

Zuriel strains his eyes, taking in the various revelers in the common room. The majority are at least a minor shade of evil, but the merchant does not appear to be. Two of his sons, however, are -- though you've seen far worse auras in your journeys.
This message was last edited by the GM at 15:57, Mon 28 Apr 2014.
Maeve Hassan
player, 1048 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 28 Apr 2014
at 15:58
  • msg #312

Re: The Game: Chapter 09

Maeve, in contrast to Lyriel, is pretty much right at home among the group of boisterous dudes--it's not all that different from down time in the army barracks.

"It's not a bad idea.  I can go mingle, see who all would make for a decent traveling companion."  She looks over Zuriel and Lyriel critically.  "No offense, but you two don't look *nearly* disreputable enough."
Zuriel Silendril
player, 1258 posts
Flamebringer
House Silendril
Mon 28 Apr 2014
at 16:01
  • msg #313

Re: The Game: Chapter 09

Zuriel relays these insights to Boreas quietly. "If you think it best, I won't argue. Could be we'd be more of a target traveling with merchants though, and if we were to get into a fight there'd be more witnesses to our...capabilities..." he says meaningfully.

He turns back to Liora, interested in learning more about how time passes between the two realms. [Private to Lyriel Vesper: Zuriel notices Lyriel's ennui, and takes her hand gently under the table to give it a gentle squeeze. His amber eyes find hers, but appear confused, unsure what was bothering the priestess.]
Maeve Hassan
player, 1050 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 28 Apr 2014
at 16:23
  • msg #314

Re: The Game: Chapter 09

Maeve shoulders her way through the throng, throwing elbows and curses if need be--which oddly enough seems to endear her to the folks in the common room rather than the opposite, to where the merchant is sitting.  She sits down next to him, addressing him rather than his sons.

"Well met," she says, giving her best winning smile. "Word has it that you're traveling west from here.  My companions and I are bound for Nekreia tomorrow morning; we wondered if you would consent to us accompanying you along the road until we reach the city.  Safety in numbers and such."
This message was last edited by the player at 16:26, Mon 28 Apr 2014.
Keef
player, 770 posts
Hero in training
Mon 28 Apr 2014
at 17:02
  • msg #315

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 314):

Keef follows Maeve's example, wandering about the tavern asking people relatively innocuous questions about their travels and asking if anyone needs a Cabin Boy.

Chubbs, noting that BOSSK appear to be the biggest and the loudest, finds a comfortable perch near their table from which he can glare dismissively at them.
Boreas Highwind
player, 976 posts
Eye for an Eye
Mon 28 Apr 2014
at 17:17
  • msg #316

Re: The Game: Chapter 09

Boreas approaches with Maeve.  He smiles at the merchants.  That is to say, we offer guard services to merchants like yourselves, if you're in need.  We can always stand to make some extra coin, or arrange an interesting trade for our services, depending on your wares.
DM
GM, 1565 posts
Narrator
Destroyer of Worlds
Mon 28 Apr 2014
at 19:09
  • msg #317

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 316):

Among the Crowd

"The last guards we hired buggered out on us at the first sign of trouble," the merchant says pointedly. "I've had quite enough of guards."

One of his sons whispers something to him, and the man's expression softens slightly.

"But then, there is something to be said for strength in numbers. What are your rates?"

At the Table

"We live a long time," Liora says. "It is generally said that each Celestial is expected to complete one million Turns of their duty, which is roughly 1,400 of your 'years,' if I'm following it correctly."
This message was last edited by the GM at 19:46, Mon 28 Apr 2014.
Zuriel Silendril
player, 1259 posts
Flamebringer
House Silendril
Mon 28 Apr 2014
at 19:58
  • msg #318

Re: The Game: Chapter 09

Zuriel chokes on his ale. "Wha? 1400? That's...how is that possible?!" His eyes widen as he runs through some quick mental calculations. "And if hours in the heavens equate to days here...." His jaw drops. "The oldest among you must have looked down upon millenia after millenia of this plane's turning..." He whistles quietly.

"That's quite a heritage..." he says into his plate to nobody in particular.
Boreas Highwind
player, 977 posts
Eye for an Eye
Mon 28 Apr 2014
at 19:59
  • msg #319

Re: The Game: Chapter 09

We've got business in Nekreia, so we're headed that way.  But if you want our help, we charge 2,500 gold per day, with an extra 1,000 gold surcharge if there's a fight.  Got to cover expenses, you know.
Lyriel Vesper
player, 575 posts
To Heal is Divine
House Vesper
Mon 28 Apr 2014
at 20:04
  • msg #320

Re: The Game: Chapter 09

Lyriel, sitting next to Zuriel and across from Liora, follows the Celestials' conversation with increasing agitation. Her stomach twists when she hears Zuriel rattle off the rough math equating how time passes between the two planes. The room suddenly feels hot and constricting, and the boisterous voices from the patrons around her pummel painfully into her ears.

Excuse...me...

She pushes herself back from the table violently, eyes brimming with tears as she rushes back upstairs to the solace of her room.
This message was last edited by the player at 20:09, Mon 28 Apr 2014.
DM
GM, 1566 posts
Narrator
Destroyer of Worlds
Mon 28 Apr 2014
at 20:08
  • msg #321

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 319):

In the Crowd

"$2,500 for the privilege of being extorted for $1,000 -- or more, gods know, depending on the foe that approaches us when you're actually needed?"

The merchant scoffs, but his son clears his throat.

"You're going that way anyway, as you've said. What if we allowed you to share our supplies -- food, drink, firewood, lamp oil, and the like? If it comes to a fight and you manage to save us from harm, we'll gladly pay your $3,500 once we reach Nekria. If there's no fight... well, you ate for free and enjoyed new, interesting company during the journey. Thoughts?"

At the Table

"Poor thing," Liora says, watching Lyriel rush off. "I wish I knew how to help."
This message was last edited by the GM at 20:12, Mon 28 Apr 2014.
Zuriel Silendril
player, 1260 posts
Flamebringer
House Silendril
Mon 28 Apr 2014
at 20:13
  • msg #322

Re: The Game: Chapter 09

Zuriel raises an eyebrow is surprise at Lyriel's sudden departure. "I...what?" he asks his plate, and nobody in particular. He turns to Liora. "I should go to her...do you have any idea what that was about?" Zuriel asks obliviously.
DM
GM, 1567 posts
Narrator
Destroyer of Worlds
Mon 28 Apr 2014
at 20:21
  • msg #323

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 322):

At the Table

"Yes," Liora says simply.

When Zuriel's stare at the silence that follows becomes profoundly uncomfortable, she sighs and continues.

"Your lovely maiden does not know how to reconcile her love for you with her concern for your safety. Further, she has come to realize that any children the two of you might produce would contain enough celestial blood to access the high heavens, and thus would be in constant danger of infernal influences."

She sighs as the paladin takes this information in.

"This next part is the hardest," she whispers. "In addition to all that, she now knows that she would not be permitted to live in the Eternal City. This leaves her with three unpleasant choices: build a future with you here that could at any point be disrupted by demons, devils, and the like; build a future with you that involves her spending most of her life apart from you and your family; or let you go to live a full life with your own kind."

Liora is quiet for a moment, then furrows her brow.

"And that first option is only available to you in the Eternal Council allows it. I am... fairly confident that my duty requires your presence be reported as a possible threat to the heavens. For that, I am truly sorry."
This message was last edited by the GM at 20:22, Mon 28 Apr 2014.
Zuriel Silendril
player, 1261 posts
Flamebringer
House Silendril
Mon 28 Apr 2014
at 20:26
  • msg #324

Re: The Game: Chapter 09

Zuriel stares at the Celestial in shock.

"I should...go upstairs then." he says dully, leaving the last part of Liora's statement unaddressed. He absently rises from the table, eyes distant, and heads upstairs to find Lyriel.
Boreas Highwind
player, 978 posts
Eye for an Eye
Mon 28 Apr 2014
at 20:28
  • msg #325

Re: The Game: Chapter 09

What kind of merchandise do you sell?  We consider trades too.  But I said 2,500 per day, which makes 5,000 for the two-day trek to Nekreia.  I'll agree to 2,500, or possibly a trade, if there's no combat, or 5,000 if there is.
DM
GM, 1568 posts
Narrator
Destroyer of Worlds
Mon 28 Apr 2014
at 20:33
  • msg #326

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 325):

"Wines," the merchant says. "Fine wines of a hundred choice vintages. Gaelian Summersweet, Grelklic Noir, Ruddy Red... you name it, I've got a cask."

His son nods enthusiastically.

"But as I said before, we see no need to pay you to make a journey you'd make anyway. Do you expect me to believe you would delay your departure just to spite us? Or that you'd raise arms against us if we tried to travel the roads with you?"

He extends his hands and grins.

"$5,000, once we reach Nekria, but only if there's combat. If not, you'd receive board and stories, and two casks of your choice. How's that sound?"
Boreas Highwind
player, 979 posts
Eye for an Eye
Mon 28 Apr 2014
at 21:12
  • msg #327

Re: The Game: Chapter 09

Boreas smiles back and shakes the man's hand.  Throw in the two casks, even if there is combat, and you've got a deal.  We'll leave tomorrow after breakfast.
DM
GM, 1569 posts
Narrator
Destroyer of Worlds
Mon 28 Apr 2014
at 21:15
  • msg #328

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 327):

The merchant shakes Boreas's hand, the deal is done. He turns back to the table to find a perplexed-looking Liora sitting alone at the table. Zuriel and Lyriel are missing, and Keef is milling about the crowd saying far too much to far too many people.
Boreas Highwind
player, 980 posts
Eye for an Eye
Mon 28 Apr 2014
at 21:19
  • msg #329

Re: The Game: Chapter 09

Boreas goes about the tavern, wrangling everyone into their rooms once the meal is through.  We're accompanying a group of merchants to Nekreia tomorrow after breakfast.  Get ready to travel.
Maeve Hassan
player, 1051 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 28 Apr 2014
at 21:28
  • msg #330

Re: The Game: Chapter 09

Maeve shepherds Keef upstairs before he can divulge too much information they'd rather keep under wraps.  She leaves Chubbs to come or go as he will.

Maeve opens up the door to the girls' room to find Lyriel finishing up a bout of weeping and Zuriel attempting to comfort her.

"Right then. . . .I'll just wait out here then. . . . ." she gently closes the door on them, puzzled as to what could have prompted the waterworks.
Keef
player, 772 posts
Hero in training
Mon 28 Apr 2014
at 23:59
  • msg #331

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 330):

Keef, assisted by a firm Eastern hand on his shoulder, finds his way to the 'boys room'.  He admits that mostly what he learned from the inn's patrons is that nobody seemed to know what a cabin boy is, or else pretended not to.

Chubbs slips past Maeve into the 'girls room' and glares at Zuriel until one of them leaves.
Zuriel Silendril
player, 1263 posts
Flamebringer
House Silendril
Tue 29 Apr 2014
at 00:20
  • msg #332

Re: The Game: Chapter 09

Zuriel soon emerges, looking haggard and drained. "Not tonight please, Chubbs," he says wearily, giving the toad a meaningful look before reaching down to gently scoop up the amphibian and return it to Keef.
This message was last edited by the player at 02:50, Tue 29 Apr 2014.
Boreas Highwind
player, 983 posts
Eye for an Eye
Tue 29 Apr 2014
at 02:53
  • msg #333

Re: The Game: Chapter 09

As Zuriel returns to the men's bedroom, Boreas notices his sullen demeanor.  He offers a sympathetic nod, as if to say, Women.
This message was last edited by the player at 06:38, Tue 29 Apr 2014.
DM
GM, 1571 posts
Narrator
Destroyer of Worlds
Tue 29 Apr 2014
at 14:09
  • msg #334

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 333):

The rest of the night passes rather uneventfully, and in the morning the P.A.R.T.Y. packs up and meets with the merchant and his sons as was agreed.

Before long, the group is heading north along the Skittering Swamp's only road, with one of the merchant's songs singing jaunty traveling tunes as they go.

Come and take a walk with me, Grasp my outstretched hand
And I will take you far away, Into another land
Vast and different dangers, For us to face await
But if you stay close to my side, We'll all be warm and safe


His brothers join in for what must be the chorus:

The adventure fair, To be had there
Would be worth the journey
So come along, Share the song
Travel with me through Drynn


"Three sons have I, and not a salesman among them," the merchant grumbles good-naturedly.

"A boy can dream, father. Besides, there's only so far a grape can take you."

The merchant's mouth becomes a fine line, as though they're had this discussion before.

"Good honest work provides a steady stream of solid coin, and with that, the world itself is your oyster."

One of the other brothers interrupts by starting a different song, and so the discussion is tabled.

The merchant and his sons prove pleasant enough company overall, and in two days time you reach the outskirts of Nekria. Once within sight of the walls, the merchant pays you the two casks and bids you good fortune, and proceeds to line up behind a winding expanse of other merchant carts awaiting some sort of inspection.

Two guards -- one wearing the fist of the Dominion and the other the serpent of Kazul -- chat with the merchants at the front of the line. They both carry a scroll and a quill, and after a brief discussion money is almost always exchanged before the gates will open.

Travelers without carts seem to be ignoring this gate, favoring instead a small side-door not far away. The line is shorter, but contains more individual people, and another pair of guards with scrolls bracket the entrance. None are turned away as you watch, but money exchanges hands more often than not.
Boreas Highwind
player, 984 posts
Eye for an Eye
Tue 29 Apr 2014
at 14:12
  • msg #335

Re: The Game: Chapter 09

Boreas leads the PARTY to the shorter, non-cart line, where they wait to be admitted to the city.
Maeve Hassan
player, 1053 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 29 Apr 2014
at 14:34
  • msg #336

Re: The Game: Chapter 09

When it comes time to claim the wine casks, the rest of the P.A.R.T.Y stands by and looks at Maeve and Zuriel expectantly.  Grumbling good-naturedly, Maeve hefts one of the casks to carry with them.  As retribution, the wine she selects is one of her choosing, the Gaelian summerwine, one sip of which, the merchant assures her, will transport her to the arbors at the edge of the Great Desert.  She is skeptical, but thanks him anyway.

Maeve joins the others in line.
DM
GM, 1573 posts
Narrator
Destroyer of Worlds
Tue 29 Apr 2014
at 14:37
  • msg #337

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 335):

quote:
Nekria

Ancestral capital of the Dominion and seat of the Onyx Throne, the city of Nekria is a sprawling expanse of stone, timber, and steel. Nestled on the flat, stoney surface of a hill, it is surrounded on all sides by the Skittering Swamp. It is accessible from four mighty gates, from which solitary road extends north toward Imbraer, south toward the Gnarled Peaks (of which Mt. Salt is the largest), west toward Ogdoven (though the road does not yet reach that specific city), and east toward Umbr'iel (though this road meanders quite a ways southward, too).

The city is massive, and it is said that the heavy stone walls were once 20 feet taller, but the sheer weight of them caused them to sink into the soft earth on which they were built.

Within the outer wall is the housing district, which encircles the entire city and fills the expanse between the outer wall and the inner wall almost entirely. A road called the Main Avenue encircles the city, creating a ring exactly in the center of the inner and outer walls. Smaller roads branch off in a neat grid-like pattern, connecting the homes to each other and to the Main Avenue itself.

There are four gates in the inner wall, as well, and their orientation matches the gates along the outer wall precisely.

Within the Inner Wall lie the main square, the barracks, the courthouse, and similar buildings, including the fortified Onyx Tower -- where the Tyrant keeps his court -- and the mighty Draconian Cathedral, where Kazul's heralds reside.

Idea of the housing esthetic: http://www.arteria-gaming.net/unitymedpack/promo2.jpg

Idea of the wall esthetic: http://i191.photobucket.com/al...edievalCity-Day1.jpg

Idea of the city layout (though Nekria's is at a far larger scale): http://www.historiasiglo20.org.../medieval%20city.jpg


The P.A.R.T.Y. waits patiently, and eventually finds itself at the front of the line. The guard wearing the Dominion's fist approaches first, but it's the guard wearing Kazul's serpent who speaks.

"Origin, name, occupation, business in Nekria, and tribute?"

The words are rattled off with no particular interest, as though they've been uttered a hundred thousand times.
Boreas Highwind
player, 985 posts
Eye for an Eye
Tue 29 Apr 2014
at 14:58
  • msg #338

Re: The Game: Chapter 09

Garfunkel Simons, originally from Ikuabai.  My companions and I are travelers; we do whatever work is needed to get coin.  Usually bounty hunting or bodyguard service.  Visiting Nekria to find work and to pay tribute to the Dragon.  We offer one of these casks of wine as our tribute here.
DM
GM, 1574 posts
Narrator
Destroyer of Worlds
Tue 29 Apr 2014
at 15:03
  • msg #339

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 338):

The guards scribble down a few notes, glance at the cask, and then back at the road.

"How'd you get so far south? Ikuabai would have ported you into Imbraer, but..."

The guards look at the cask again, then at each other, then shrug.

"Have a nice day, and keep the peace," they say, taking whichever cask is given to them and beckoning the P.A.R.T.Y. through the gate.
This message was last edited by the GM at 15:04, Tue 29 Apr 2014.
Zuriel Silendril
player, 1265 posts
Flamebringer
House Silendril
Tue 29 Apr 2014
at 15:28
  • msg #340

Re: The Game: Chapter 09

"Our first priority should be finding lodgings," Zuriel murmurs to Boreas as they fall into the flow of people entering the city proper. "Someplace nondescript would be ideal, but it would be nice if it was a bit less...dirty...than last inn. Regardless though, we need a base of operations where we can work on gathering holy symbols without attracting attention. The less time we spend in the city, the better."
Boreas Highwind
player, 986 posts
Eye for an Eye
Tue 29 Apr 2014
at 15:50
  • msg #341

Re: The Game: Chapter 09

Boreas nods.  Agreed.  He puts on the straw hat, cocked slightly to the side.  Why don't you, Ly... Leanna, and our new friend find us some lodgings.  I will go get this - he pulls out the holy symbol of Kazul - empowered, and you can send to me when you've found somewhere.  Probably best if Highborn aren't seen in the temple, especially you two, for obvious reasons.  Anyone else who wants to come with me is welcome.

Boreas sets off for the main temple of Kazul, followed by whoever decides to come.  He takes the cask of wine along, intending to provide it as an offering.  Also, assuming Zuriel is willing to lend it, Boreas borrows his cloak.
This message was last edited by the player at 01:34, Wed 30 Apr 2014.
Maeve Hassan
player, 1054 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 29 Apr 2014
at 16:12
  • msg #342

Re: The Game: Chapter 09

Neither option sounds particularly attractive, but given the option between standing around and listening to Boreas consort with the priests of Kazul and standing around and listening to the highborn critique various lodgings, Maeve is off for the temple like a shot.
Zuriel Silendril
player, 1266 posts
Flamebringer
House Silendril
Tue 29 Apr 2014
at 17:17
  • msg #343

Re: The Game: Chapter 09

Zuriel turns to Lyriel and Liora (and Keef if he chooses to go with them). "Let's try to find someplace a bit...cleaner...than last time."
Maeve Hassan
player, 1055 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 29 Apr 2014
at 19:11
  • msg #344

Re: The Game: Chapter 09

Maeve makes Boreas carry the cask this time.  As they walk, she twirls her guisarme in her hands, studying it intently.

"I've been thinking of finding somebody to put a secondary enchantment on this," she says.  "I'm just not sure what though.  Fire is a potential. . .but Keef has that pretty well in hand.  Ice?  Not terribly thematic, but it could be good.  Though Karim the Bronze had a blade that shot lightning. . . . Any ideas, Keef?

[Assuming Keef is there.]

Things continue in this vein for a bit before Maeve grows tired of it.

"Lyriel looked distraught when I went to bed last night.  I would have asked about it, but I was tired and didn't want to pry.  Did Zuriel tell you anything?"
Boreas Highwind
player, 987 posts
Eye for an Eye
Tue 29 Apr 2014
at 19:21
  • msg #345

Re: The Game: Chapter 09

He didn't say anything, but he looked pretty upset, too.  We'll see what we can figure out when we get back.

Boreas looks at the weapon.  Not that it needs to be any deadlier, he says with a smirk, but as much fire as Keef and Lyriel sling around, you may want to go with ice.  I was thinking of doing some shopping after our errand as well.
Maeve Hassan
player, 1056 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 30 Apr 2014
at 01:32
  • msg #346

Re: The Game: Chapter 09

"Then assuming we can find an enchanter to do the job, ice it is!" Maeve says happily, pleased to have made a decision. "A weapon with frost abilities will definitely be a novelty back home!"

As they wind their way toward the temple of Kazul, Maeve broaches another topic to Boreas [and Keef??]

"Out of curiosity, where do you think we ought to go after we're done here? If I have Zuriel pegged, he'll want to do one of a few things: visit Wildheart's realm, go back to the heavens, or return to Hae'driel. Lyriel's likely to agree with his decision.  Those routes all have merit, but I wonder if they're truly the best option.  We could just as easily escort Liora back to Ikuabai, investigate this hell portal in the Krall territories, speak with Choso. . .

"All I know for sure is that from here on out, we have no real plan.  What do you[two]think?  If you could go anywhere, where would you?  I trust your opinion."
Boreas Highwind
player, 988 posts
Eye for an Eye
Wed 30 Apr 2014
at 01:36
  • msg #347

Re: The Game: Chapter 09

Boreas considers the options for a moment before responding.  Our priority is figuring out what's going on with the planes.  We should probably go to Lo'driel and get the remaining godstone.  Once that's done, we could go anywhere, but if war is brewing, we're better off going to Lo'driel sooner rather than later.
DM
GM, 1576 posts
Narrator
Destroyer of Worlds
Wed 30 Apr 2014
at 15:58
  • msg #348

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 347):

Team Temple

Boreas, Maeve, and Keef make their way through the streets until they reach one of the Inner Wall's gates. A pair of guards stands watch by the arched entrance, but they do not appear to be restricting the flow of traffic into or out of the area. If you had to guess, that fact would drastically change at night.

Beyond the Inner Wall lies the main public square, a variety of merchants, and the city's civic buildings. An enormous tower rises from the middle, surrounded by a third wall -- this one only large enough to fortify the tower itself. There is but a single gate, and the tower is made entirely of onyx and obsidian, and jutting from the earth like a jagged spike.

The barracks is located on all four sides of the tower, designating it as the seat of the Onyx Throne.

Beyond the tower lies what you first thought was a keep or a castle within the city, but upon closer inspection it appears to be a cathedral. It is fortified at least as strongly as the tower you saw earlier, but the gates are open and a stream of worshipers and visitors alike stream through them and up the marble staircase that leads up to the main entrance.

Team Tavern

Zuriel, Lyriel, and Liora wander the remarkably easy-to-understand grid carefully, taking in the dark, geometrically clean esthetic with a grudging admiration.

There are quite a few inns and taverns, but none of them look particularly inviting. Eventually, a portly man pushing a wheelbarrow laden with mulch pauses while the trio are looking dubiously at a particularly ramshackle option known as Sir Troutling.

"Lookin' for something specific?" he asks helpfully. "Got an out-o'-towner look to ya. Been there myself, once, never you fear -- the dragon's wingspan is wide enough to embrace the whole world, so they say. You'll get back on your feet quick enough, with faith, blood, sweat, and tears."

The man nods toward the nearby inn.

"But not if you stay there. Thieves and bandits who'd are likely poison you as feed you. As it happens, my sister-in-law's cousin runs a much nicer inn just a few miles from here. Stick to the Main Avenue and look for the Padded Truncheon. Tell the proprietor Jerry sent ya, and you'll be treated right."
Boreas Highwind
player, 990 posts
Eye for an Eye
Wed 30 Apr 2014
at 16:34
  • msg #349

Re: The Game: Chapter 09

Boreas enters the temple, with Maeve and Keef in tow, if they choose to follow.
Keef
player, 773 posts
Hero in training
Wed 30 Apr 2014
at 16:38
  • msg #350

Re: The Game: Chapter 09

In reply to DM (msg # 348):

Keef nods.

Figure out what's going on with the planes and the towers... then I guess destroy them or help them...
Maeve Hassan
player, 1057 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 30 Apr 2014
at 16:45
  • msg #351

Re: The Game: Chapter 09

For the rest of their walk, Maeve entertains Keef with a tale Karim the Bronze who, judging from Maeve's story, is a beloved Gaelian folk hero in much the same vein as Sir Greenheart.  The notable exception is that, in the rough and tumble spirit of the East, his tales seem to involve lots more blood, guts, and charred flesh courtesy of Karim's lightning-sheathed longsword.

"There are songs about Karim too," Maeve adds, "but they are really, really not for the faint of heart."

Keef, naturally, is enchanted.

When they reach the temple, Maeve slips inside after Keef and keeps to the outskirts of the crowd while Boreas speaks with the cleric, making sure that Keef stays with her.

[OOC: We retroactively decided that Boreas borrowed Zuriel's cloak for this mission.]
This message was last edited by the player at 17:05, Wed 30 Apr 2014.
Zuriel Silendril
player, 1268 posts
Flamebringer
House Silendril
Wed 30 Apr 2014
at 17:08
  • msg #352

Re: The Game: Chapter 09

Zuriel shakes Jerry's hand gratefully in farewell, heedless of the mulch covering the workman's hand. "Much obliged, Jerry. We'll head to the Padded Truncheon directly. Farewell, and a pleasant day to you."

The paladin beckons Liora and Lyriel onward in the direction indicated by the friendly local. It would appear decency can be found even in the heart of Drynn itself...
DM
GM, 1578 posts
Narrator
Destroyer of Worlds
Thu 1 May 2014
at 14:01
  • msg #353

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 352):

The Draconian Cathedral

The main entrance is set atop a series of wide, flat steps, and opens into a lavish lobby. An exterior plaza is located on the other side of the lobby, richly apportioned and lined on either side by a narrow reflecting pool that glimmers like molten gold.

On the far side of the plaza stands an elaborate arch, past which is located the worship space. Rows upon rows of polished stone benches can be found, arranged in an egg-like shape that surrounds a central pulpit. Four aisles ultimately lead to the pulpit -- one north/south aisle that leads to what appear to be small doors to the north and the south, and one east/west aisle that stretches from the entrance plaza to the pulpit and beyond, continuing behind the benches at an ornately crafted gate.

This gate is currently open, and leads to another staircase, at the top of which rests a bone-white altar and a similarly hued throne that resembles a dragon's outstretched claw, palm up. An enormous tapestry hands from the wall behind the throne, depicting an immense black dragon with eyes of molten amber sprawled upon a hoard of glistening treasures.

If this is confusing, please refer to this for a similar layout: http://www.praytellblog.com/wp...-Place-Floorplan.jpg

Patrons and visitors alike are milling about, speaking in hushed, reverent voices when they talk at all. Hooded figures like those you saw at the previous temple can be seen walking slowly from person to person, answering questions and providing council.

In the space between the egg-shaped circle of benches that face the pulpit and the outer walls, several niches have been carved -- these look identical to those you found in the last temple to Kazul you ventured into, but instead of a bench within the sconce stands a golden statue with outstretched hands, palm out.

From time to time, patrons and supplicants approach these statues and place a gift in their hands. After a moment, they walk next to the statue and lean an ear toward its mouth, and after pausing for a moment, depart without a backward glance.

Whenever this happens, one of the hooded brothers will draw a rich velvet curtain across the niche, disappear within it, and then reappear a few moments later. The curtain is withdrawn, and the gift will have vanished -- leaving the statue ready to accept the next person's offering.
DM
GM, 1579 posts
Narrator
Destroyer of Worlds
Thu 1 May 2014
at 14:03
  • msg #354

Re: The Game: Chapter 09

In reply to DM (msg # 353):

The Padded Truncheon

Zuriel, Lyriel, and Liora follow the mulchmonger's directions are carefully as they can, and soon find themselves standing before their intended destination. By all accounts, the Truncheon looks to be a modest inn, but quieter than many you've approached before.
Zuriel Silendril
player, 1269 posts
Flamebringer
House Silendril
Thu 1 May 2014
at 14:15
  • msg #355

Re: The Game: Chapter 09

"This looks promising," Zuriel says. "Extravagance would attract attention, but I'd rather not have to worry about getting knifed in the back over dinner. Let's have a look inside."

The paladin leads the way into the inn, looking for the innkeeper.
Boreas Highwind
player, 991 posts
Eye for an Eye
Thu 1 May 2014
at 14:15
  • msg #356

Re: The Game: Chapter 09

Boreas takes a moment to survey his surroundings and then approaches one of the statues with the cask of wine.  If it will fit in the outstretched hands, he places it there.  Otherwise, he leaves it at the foot of statue.  He then moves next to the statue and listens in the same manner as the supplicants.
DM
GM, 1580 posts
Narrator
Destroyer of Worlds
Thu 1 May 2014
at 14:34
  • msg #357

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 356):

The Draconian Cathedral

The casks does not, in fact, fit into the statue's hands, but does rest nicely against its legs. Upon leaning toward the face, he hears a faint whisper.

"Stay."

The Padded Truncheon

Zuriel, Lyriel, and Liora find the interior to be subdued, but clean, and poorly populated. A bored-looking innkeeper nearly falls off his stool as he scrambles to meet you.

"Ah, travelers," he says, twisting a greasy mustache and smiling. "What can I do for you? Food? Lodging?"
Boreas Highwind
player, 992 posts
Eye for an Eye
Thu 1 May 2014
at 14:36
  • msg #358

Re: The Game: Chapter 09

Boreas stays.
Zuriel Silendril
player, 1270 posts
Flamebringer
House Silendril
Thu 1 May 2014
at 14:49
  • msg #359

Re: The Game: Chapter 09

"Both," Zuriel replies. "Jerry said this was one of the more respectable inns in the city. We'll need a few rooms for ourselves our companions, who will be meeting us later, and I expect we'll all sit down for dinner then too."
Baldwin
NPC, 35 posts
Master of Lore
Living Legend
Thu 1 May 2014
at 14:51
  • msg #360

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 358):

The Draconian Cathedral

A hooded brother soon approaches, enters the niche, and pulls the velvet curtain shut. He peers at Boreas curiously for a moment, but does not speak.

"There is power in this one," a soft voice rasps. Though it seems to come from the statue, its lips remain as unmoving as its gem-like eyes are unblinking. "Ambition, as well. This pleases the Lord."

The hooded man nods, then turns to address Boreas in a soft, reverent voice that sounds nothing like the hoarse, rasping whisper from before.

"It takes courage to offer wine to the Serpentsworn," he smiles. "Seeing as they lack the capacity to enjoy it. Still..."

The man purses his lips and squints at the cask.

"Gaelian summersweet? Hard to find, what with the blockade and everything. I'd say that's worth a petition. What have you come to ask of the Dragon?"
This message was last edited by the player at 14:55, Thu 01 May 2014.
Lyriel Vesper
player, 576 posts
To Heal is Divine
House Vesper
Thu 1 May 2014
at 14:51
  • msg #361

Re: The Game: Chapter 09

Lyriel's glances over at Zuriel but quickly looks away, unable to make eye contact. Two room, please. We'll need two rooms between the lot of us.
Zuriel Silendril
player, 1271 posts
Flamebringer
House Silendril
Thu 1 May 2014
at 14:52
  • msg #362

Re: The Game: Chapter 09

Zuriel presses his lips together, but nods in agreement. "Two then." [Private to Lyriel Vesper: The look Zuriel gives you is inscrutable, but he seems to accept your decision, albeit with marked regret.]
This message was last edited by the player at 14:55, Thu 01 May 2014.
DM
GM, 1581 posts
Narrator
Destroyer of Worlds
Thu 1 May 2014
at 14:55
  • msg #363

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 362):

The Padded Truncheon

The innkeeper's eyes light up at the mention of Jerry's name.

"Dragon bless him," he says, "I daresay I get more business from that mulchmonger than anywhere else. Come in, come in. There are rooms to spare, and food to go 'round. We have even have a harper this evening, provided he doesn't stand me up again. Musicians can be so fickle..."

The man whistles, and two boys trot up to help you carry your things to your rooms.

"Two it is," he says. "Fourth floor, I should think. Window view."
Boreas Highwind
player, 993 posts
Eye for an Eye
Thu 1 May 2014
at 14:59
  • msg #364

Re: The Game: Chapter 09

Boreas regards the hooded man for a moment, considering his reply.  He takes out the holy symbol.

I would ask the Dragon's power, that it would ever be with me.  I want this blessed by a Herald, the strength of the Dragon flowing through it.  You know as well as I that it is the only boon worth asking.
Zuriel Silendril
player, 1272 posts
Flamebringer
House Silendril
Thu 1 May 2014
at 15:07
  • msg #365

Re: The Game: Chapter 09

Zuriel helps the two boys with their luggage, depositing the gear in the respective rooms. He then changes out of his armor and into a nondescript tunic and leggings, though he leaves his longsword belted on. Upon further consideration, he takes one of the magical daggers recovered from the Driders and buckles it around his thigh.

The paladin then returns down to the main inn and finds a quiet corner near the hearth. He takes out a scrap of parchment and begins to make some scribbled notes.
Keef
player, 774 posts
Hero in training
Thu 1 May 2014
at 15:16
  • msg #366

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 365):

Keef wanders about the church as far as he can, which isn't far, given Maeve's watchful eye and quick hand.
Lyriel Vesper
player, 577 posts
To Heal is Divine
House Vesper
Thu 1 May 2014
at 15:18
  • msg #367

Re: The Game: Chapter 09

Lyriel bites her lip as she watches Zuriel move off to handle the luggage without comment. Once he returns, she heads upstairs to the girls' room, pulling on the straw hat to cast Sending to the other half of their PARTY.

[Sending > Boreas]

Found a modest clean inn. The Padded Truncheon. Lyriel uses the rest of the Send to give Boreas terse directions to the inn itself.

[Boreas can respond with 25 words, if he chooses]
This message was last edited by the player at 17:11, Thu 01 May 2014.
DM
GM, 1582 posts
Narrator
Destroyer of Worlds
Thu 1 May 2014
at 16:08
  • msg #368

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 367):

The Draconian Cathedral

"You were right about the ambition," the hooked figure says, apparently to the statue. "Are there any Heralds available right now?"

"Only the greatest," replies the raspy voice emanating from the statue. "He is presently presiding over a Smouldering Feast in the banquet hall. I will show him the way."

The hooded figure bows and turns to Boreas.

"Place your symbol of devotion around your neck. The Serpentsworn can grant you an audience with a Herald, but the rest is up to you."

The statue jerks to life before your eyes, and now appears to be not a statue at all, but a man outfitted in carefully sculpted plates of gold. An ornate mask covers his head entirely, but he seems to have no trouble seeing or hearing.

"Come," the not-a-statue rasps, nudging the pedestal on which he stood to reveal a clean, well-lit stairwell leading downward. "Bring the cask."

***

Maeve and Keef, who have been watching the alcove's drawn velvet curtain since it was pulled shut, soon see the hooded brother pull the curtains apart to reveal an empty alcove -- with no statue, no cask of wine, and no Boreas Highwind.
Boreas Highwind
player, 994 posts
Eye for an Eye
Thu 1 May 2014
at 16:13
  • msg #369

Re: The Game: Chapter 09

Boreas follows the instructions from the non-statue.
Keef
player, 775 posts
Hero in training
Thu 1 May 2014
at 16:52
  • msg #370

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 369):

I didn't do it...
Maeve Hassan
player, 1059 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 1 May 2014
at 17:08
  • msg #371

Re: The Game: Chapter 09

"No. . . .I don't suppose that you did.  But Boreas has the hat with him.  If he's in any danger, he'll let us know.  I imagine they've taken him to speak with their high priest or the equivalent."

Maeve bites her lip uncertainly, not sure of what to do now.

"I suppose we could always get a start on some shopping if you like.  As long as we don't go too far from the temple, in case we're needed.  Or would you rather wait here?"
Zuriel Silendril
player, 1273 posts
Flamebringer
House Silendril
Thu 1 May 2014
at 17:29
  • msg #372

Re: The Game: Chapter 09

Having spent a fair amount of time sketching, Zuriel beckons Liora to the table, ordering a round of wine. "Drynnian Red, please," he calls to one of the servers.

The paladin waits until the wine glasses have been delivered before speaking. He pushes over the parchment to Liora. "I'm not a scholar, Liora, as I'm sure you've noticed. But I've been thinking about the portals...your research, and how it might be connected to ours. In fact, I'm almost sure it is. If the planes truly are distorting, that would certainly account for the misalignment of the portals. We've already covered that bit, back in the Hall of Portals. But I've been thinking..."

He points to his rough sketches. "Let's assume the planes are normally flat. I don't know if that's the case, but that's how it's always been explained to me. So you have a portal connecting two fixed points on each plane. There are two ways I've been visualizing portals. One is like a bridge, connecting the space between planes such that the two points can be traversed instantaneously. The other is like a...I don't know. But if you think of the plane like a map, with gridlines, then each location would have a distinct...coordinate. Like on a map. A unique identifier in space and time. Perhaps instead of a bridge, the portal instead invokes those coordinates a specific point. This is all rudimentary hypothesis of course," he says, suddenly flushing at explaining his scientific flailings to a researcher with likely centuries of experience.

"But either way, it doesn't really matter, does it? If portals function the first way, then the distortions in the planes would warp the bridges, causing them to lead elsewhere. In the second example, the gridlines themselves would be shifted, causing the portals to call upon the same coordinates as before, but the coordinates would no longer correspond to the same place."

He coughs, rushing forward. "But that's largely academic. What struck me is that if we knew where the portals were supposed to lead, and then we took multiple measurements of where they currently lead - distance and angle of deviation - repeating the measurement every few weeks or months, then..." he looks up at Liora, suddenly hesitant. "Wouldn't we be able to graph the rate of the distortion? And," he adds quickly, "If we measured the same across all the portals, wouldn't we have a fairly accurate mapping of the how quickly and in what way each plane is warping? At least, relative to the heavens? That might give us a better picture of what is actually going on, what could be the source of the disturbance, and possibly if the rates were constant, or at least predictably changing, allow for the portals to be calibrated to lead back to where they are supposed to go?"

Zuriel looks back down, flush deepening. He takes a sip of his wine. "Or it could be complete bunk," he adds quietly. "I just thought...my take on it might be helpful."
Boreas Highwind
player, 996 posts
Eye for an Eye
Thu 1 May 2014
at 18:19
  • msg #373

Re: The Game: Chapter 09

As he proceeds down the dark corridor, Boreas hears Lyriel's voice in his head explaining lodgings.  Intuitively, he replies, In the Dragon's Cathedral, seeing Herald.  If you don't hear from me in two hours, I'm in danger.  Will send when finished.
DM
GM, 1583 posts
Narrator
Destroyer of Worlds
Thu 1 May 2014
at 18:21
  • msg #374

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 371):

Beneath the Cathedral

The not-a-statue leads Boreas down into the cathedral's lower levels, but there is nothing dark or dank or dismal about them. Each passage is precise, clean, and well-lit, and the few people you meet slip past without making eye contact.

Eventually the non-statue comes to a stop before a large set of double doors inlaid with gold and jewels. One door is partially ajar, and a rich, deep voice can be heard from the other side.

The Serpensworn pushes the door open, but does not enter -- and his posture indicates that Boreas should do the same.

Within the chamber is an elaborate banquet hall capable of feasting nearly a thousand men. Enormous tables run parallel to each other down the length of the room, which is richly furnished with tapestries, sculptures, and other ornamentation.

A head table is set perpendicular to the feasting tables, at which have been placed 5 chairs. 4 are empty, and the fifth -- the one in the middle -- has been pushed back because its occupant is standing.

Clearly the owner of the vibrant, deep voice you heard upon your approach, the speaker makes quite the impression.

The man is a minotaur, for starters, with fur as dark as a moonless night. His horns are capped with golden spikes, and look like nothing so much as sharp laurels accentuating his stark facial features. A golden ring is looped through his nose, as well, but the only other ornamentation he wears is a resplendent coiled serpent that dangles from the thick golden chain around his neck.

He is wearing an embroidered dragonscale vest that seems designed for fashion, not protection.  It has no sleeves to speak of, and he has left the front unsecured so as to expose his muscled torso from neck to waistline. He wears a pair of traditional minotaur-style pants embellished by a dragonscale belt and polished greaves, and his shaggy hoofed feet are protected by horseshoes made from what appears to be dark iron.

"...for thus says the Lord, that if any among my chosen hold back the appointed tithe, their flesh shall be seared from their bones and their names shall be forgotten by the ages..."

The room is far from full, with only a scant threescore men filling in the tables closest to the speaker. They are dressed in noble finery, and are attended by servants dressed like golden statues -- undoubtably other Serpentsworn. Their feast seems to include roasted meat, fresh fruit, and ripe cheeses along with flagons of wine, all siting untouched upon the table.

Boreas notices that many of the minotaur's guests are squirming uncomfortably in their chairs. Some are fanning themselves with their hands, and others are clearly debating the level of faux-pas that would be associated with dousing themselves with a flagon of wine. None are eating.

The sermon continues for a while longer, heedless of whatever discomforts those gathered might be enduring, until the minotaur finally reaches a conclusion.

"Here I take my leave of you. Think well upon my words," the minotaur says to his guests, sparing a glance toward the doorway and starting to clomp down the central aisle toward the exit. "My Serpentsworn will see that you are well attended from here on out. Go forth for gold and glory."

The Serpentsworn who had been serving the food and wine stand at attention, one behind the chair of each guest. From this distance it's hard to tell, but it looks like they are holding each in place by the shoulders.

The room seems to be getting hazy as the minotaur approaches the door, and Boreas recognizes the scent and sight of smoke near the feasting table. Tiny tendrils, at first, rising from guests' chairs, but before long ruddy red gouts of flame can be seen leaping upon the would-be revelers. Fine robes, tunics, cloaks, hair, and flesh alike are consumed as voices racked with panic, fear, and pain shriek out, but none are able to extricate themselves from the vice-like grasp of the Serpentsworn pinning them to their seats.

The vision and screams end abruptly as the minotaur arrives, pulling the door shut behind him such that Boreas, his guide, and the speaker are standing together in the hallway.

"I wonder how many Smouldering Feasts it will take before the upper class realize that the tithing edict applies to them, as well," the minotaur remarks flatly. He turns his faintly glowing amber eyes toward Boreas, studying him for the first time. "And who is this, exactly?"

"A newly devoted servent," the Serpentsworn rasps, motioning to Boreas's holy symbol. "The only one with worthy petition thus far today."

The non-statue nods at Boreas encouragingly.

"On your knees, devotee," the Serpentsowrn rasps, "for you are in the presence of Saul Balaur, the Harbinger, Lord Herald of the Dragon, and High Priest of Kazul."

Saul snorts, shaking his head with a sardonic grin as the titles are rattled off.

"Don't get him started on the wrong foot. Kneeling is for those too weak to stand or too stupid to know how much it hurts to do so upon solid stone."

The minotaur glances at Boreas, his amber, pupil-less eyes appraising every feature.

"A worthy petition is rare. Let's hear it."

The Padded Truncheon

"An intriguing hypothesis," Liora allows, "But one that is difficult to test. There are many portals, and our difficulties in returning afterward once we are dumped somewhere on the target plane are plaguing us even now. Do you have a solution for that in mind?"
Boreas Highwind
player, 997 posts
Eye for an Eye
Thu 1 May 2014
at 18:30
  • msg #375

Re: The Game: Chapter 09

Boreas looks the minotaur in the eye.  My petition is simple, Lord Herald.  The power of the Dragon channeled through this symbol, that its presence might give me strength.  As I told the Serpentsworn, it is the only boon worth asking.
DM
GM, 1584 posts
Narrator
Destroyer of Worlds
Thu 1 May 2014
at 18:38
  • msg #376

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 375):

Beneath the Cathedral

Saul looks at Boreas for a moment, then nods at the Serpentsworn.

"Piety and practicality tied together as one," he smiles. "I am pleased to grant your petition. Strength, I believe you said?"

The minotaur reaches forward and touches the symbol upon Boreas's chest, then raises his other hand toward the heavens, utters mystical words, and places his free hand upon Boreas's shoulder.

[Casting: Bull's Strength]

"Though this manifestation of the Dragon's strength will fade in time, may you remember it always when you look upon your symbol of devotion, and strive toward attaining such strength yourself."

His amber eyes fade back to their usual dim intensity, and he nods.

"I fear I have other duties to attend. Go forth for gold and glory."

As Saul turns to leave, the Serpentsworn begins to usher Boreas back toward the staircase leading to the cathedral proper.
This message was last edited by the GM at 18:39, Thu 01 May 2014.
Boreas Highwind
player, 998 posts
Eye for an Eye
Thu 1 May 2014
at 18:41
  • msg #377

Re: The Game: Chapter 09

Boreas nods, feeling the strength surge through his limbs.  My thanks to you and the Dragon.  He nods respectfully and follows the high priest's direction back to the temple.

He meets up with the others, ushering them outside.  Once off the temple grounds, he removes the now-empowered holy symbol and puts it in his bag.  He turns to the others, Mission accomplished.  Looks like we have some time to kill.  Shall we get some victuals and do a bit of shopping?

On the way to the market district, Boreas activates the hat, sending to Lyriel.  Mission accomplished.  All clear.  Going shopping.  Meet us in market district?
This message was last edited by the player at 18:54, Thu 01 May 2014.
Zuriel Silendril
player, 1274 posts
Flamebringer
House Silendril
Thu 1 May 2014
at 18:53
  • msg #378

Re: The Game: Chapter 09

Zuriel nods to Liora. "That would depend on the danger present on the other sides of the other portals. Several solutions exist. One would be to take plane shifters, or magic capable of returning once the measurements had been made. If that were unavailable, assuming the deviation was not too great one could just walk back through the original portal site from the other direction. In the case of Aeyris Prime, I'm assuming the portal is located somewhere in the city itself, meaning the deviation was only a few miles. That would be an interesting test too, to see if the return journey deviates by the same amount. And academically would help determine how the portals worked - be they bridges or points on a planar map."

The paladin scratches his head, considering the options. "Another option would be a longer term stay, with the away researcher reporting back at regular intervals via cloud ink or Sendings. Though differences in the passage of time between the two given planes might make such an expedition more or less practical, depending..."

Zuriel shrugs. "Again, this is all just idle speculation, at this point. There are doubtless variables I haven't considered...I just...thought it might be helpful to air some hypotheses to you." He blushes again, somewhat embarrassed, recalling the reaction of the other researchers in the Hall of Portals to his offers of help. Everybody look, it's the knight who thinks he's a scientist...
Maeve Hassan
player, 1060 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 1 May 2014
at 18:55
  • msg #379

Re: The Game: Chapter 09

"Well done.  Baldwin will be pleased to hear it. We can let the others know that we're finished here and do some shopping while we wait for them to join us."

Maeve joins the dudes as they set off to make some purchases.

[OOC: looking for the following, in order of importance:

--someone to dump another +1 enchantment on the guisarme (frost)
--+2 amulet of health
--a basic +1 on Maeve's composite longbow
--healing potions, 1 X cure serious, 2 X cure moderate]
This message was last edited by the player at 19:02, Thu 01 May 2014.
Boreas Highwind
player, 999 posts
Eye for an Eye
Thu 1 May 2014
at 18:56
  • msg #380

Re: The Game: Chapter 09

Boreas walks with Maeve and Keef toward the market district.  Oh Maeve, you might be interested to know that there are rumors of some kind of blockade.  I don't know any details, but I picked up a few snippets of information in the temple.
This message was last edited by the player at 13:51, Fri 02 May 2014.
Maeve Hassan
player, 1061 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 1 May 2014
at 19:06
  • msg #381

Re: The Game: Chapter 09

Maeve thinks for a moment, then shakes her head.

"I don't know anything about a blockade.  If there is one, it's a recent development. But if anything would know anything about it, it would be the merchants in the trade district. Lucky for us, that's just where we're headed."
DM
GM, 1586 posts
Narrator
Destroyer of Worlds
Thu 1 May 2014
at 21:01
  • msg #382

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 381):

The Market Square

After browsing the square for a while and comparing prices, Maeve is able to locate the following items of interest:

quote:
Glaive Frost Enchantment = $2,250 (this doesn't add a +1 to it, though. If you want that PLUS the frost effect it'll cost more)
+2 Amulet of Health = $4,250
+1 enchantment (on a mundane composite longbow) = $2,000
1x Pot: CSW = $750
2x Pot: CMW = $600 ($300/per)

Maeve Hassan
player, 1063 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 1 May 2014
at 21:15
  • msg #383

Re: The Game: Chapter 09

A few stops later and with a considerably lighter purse, Maeve is now the proud owner of a newly magick-ed longbow, a few healing potions, an amulet of health which, appropriately enough, has the Hassan sigil, a lion, etched into it.

Her guisarme is the biggest cause of excitement for the young warrior.  When the enchanter is done with it, Maeve takes it tentatively in her hands.  She concentrates on it briefly, and the weapon's blade is instantly sheathed in a bluish rime of magic ice.  Maeve grins in delight, making the ice appear and disappear a few times.

"Many thanks to you," she says to the weapon enchanter. "Your work is very fine indeed." She forks over the appropriate amount of gold, invoking the name of the Dragon as she does so, as this seems to be the norm when shopping in Nekria.

As she makes her purchases, Maeve also asks the various merchants if they know anything about this supposed Gaelian blockade.
Boreas Highwind
player, 1000 posts
Eye for an Eye
Thu 1 May 2014
at 21:19
  • msg #384

Re: The Game: Chapter 09

Boreas sells off the excess loot from the drider encounter, setting the money aside to divide up among the party.

[OOC]7x Dagger +1, 5x Shortbow +1, 1x Cobweb Amulet]

Then, he sets off in search of some supplies.

[Upgrade Gloves of Dex to +4, 1 Potion of Cure Serious, 1 Potion of Cure Moderate, might add to the list later]
DM
GM, 1587 posts
Narrator
Destroyer of Worlds
Thu 1 May 2014
at 21:27
  • msg #385

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 384):

The daggers sell for $1,000 each, the shortbows for $1,100 each, and the amulet for $2,000, for a total of $14,500.

Boreas is able to locate the following items at the following prices:

quote:
Gloves of Dexterity +4 = $14,250 (Using +2 gloves as a base knocked $2,000 off the price)
1x Pot CSW - $700
1x Pot: CMW - $300

This message was last edited by the GM at 21:28, Thu 01 May 2014.
DM
GM, 1588 posts
Narrator
Destroyer of Worlds
Thu 1 May 2014
at 21:32
  • msg #386

Re: The Game: Chapter 09

In reply to DM (msg # 385):

The Padded Truncheon

"It's an interesting theory, and one worth testing. Perhaps we could employ some spell to travel through the portals and map out the distances. A summoned creature akin to a wisp or some sort?"

Liora smiles at the implications.

"Are plane-shifters common here? If so, it might be worthwhile to pick one up."
Zuriel Silendril
player, 1277 posts
Flamebringer
House Silendril
Thu 1 May 2014
at 21:36
  • msg #387

Re: The Game: Chapter 09

"That's an idea too, if the creature is intelligent enough to report back, or the spell allows you to see through it's eyes. Good thinking! To my knowledge, plane shifters are not common here at all. At least, not that I've heard of. Though I'll admit I don't really run in the circles that would likely make most use of them..." The paladin sighs. "The whole concept is so fascinating, I wish I had time to focus on it. These holy symbols though are key to gathering equally important data..."
This message was last edited by the player at 21:39, Thu 01 May 2014.
Lyriel Vesper
player, 579 posts
To Heal is Divine
House Vesper
Thu 1 May 2014
at 21:41
  • msg #388

Re: The Game: Chapter 09

Just then, Lyriel comes back downstairs. She relays the Send response to Liora and Zuriel, brightening noticeably at the prospect of shopping. Come on, let's go meet the others at the market. Zuriel, you'd better get back in your armor. Come on, I'll help you.

Beckoning the paladin back upstairs, she turns on her heel, knowing that he'll follow.

[OOC: When we meet up with the rest of the PARTY, looking to upgrade the circlet of wisdom to a +4]
This message was last edited by the player at 21:42, Thu 01 May 2014.
Zuriel Silendril
player, 1278 posts
Flamebringer
House Silendril
Thu 1 May 2014
at 21:45
  • msg #389

Re: The Game: Chapter 09

"While we're out, we can look into plane shifters to see if there are any available. I have a feeling they'll be...prohibitively expensive...but we'll see," he says to Liora before following Lyriel up the stairs to where he left his armor.

[OOC looking into plane shifters, and the possibility of upgrading my +2 cha cloak to +4]
DM
GM, 1590 posts
Narrator
Destroyer of Worlds
Fri 2 May 2014
at 00:15
  • msg #390

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 389):

Lyriel and Zuriel find the +4 items they're looking for at a pricetag of $14,250 each. Sadly, there are no plane-shifters to be found, though one of the enchanters mentions that he has a friend who could be commissioned for such work, for a price.
Zuriel Silendril
player, 1280 posts
Flamebringer
House Silendril
Fri 2 May 2014
at 00:42
  • msg #391

Re: The Game: Chapter 09

Zuriel inquires to the cost of commisioning a plane shifter, and how long it would take.
Keef
player, 777 posts
Hero in training
Fri 2 May 2014
at 11:42
  • msg #392

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 391):

Keef joyfully follows Maeve and Boreas about the city and it's many shops.

(OOC: looking for scrolls of Teleport and Permenancy.  Also maybe some new gloves helpful to casters?  Not really sure what the options are like, surprise me!  Mostly he'll want something to stop people from flippin' ignoring/avoiding/resisting his more fun spells...)
DM
GM, 1591 posts
Narrator
Destroyer of Worlds
Fri 2 May 2014
at 13:21
  • msg #393

Re: The Game: Chapter 09

In reply to Keef (msg # 392):

Keef's wandering eyes catch a few things that seem interesting for an aspiring wizard, though none of them are particularly affordable:

• $16,000 for a headband of intellect (+4 INT)
• $12,000 for a scroll of permanency
• $1,250 for a scroll of teleport
• $6,500 for a tan-colored bag of tricks (http://www.d20srd.org/srd/magi...tems.htm#bagofTricks)

Zuriel quickly learns that the cost of commissioning a plane-shifting guide is on the order of $10,000 a day -- plus expenses -- and one could be made available immediately.

Maeve asks around about the blockade, and learns that Imperial ships have made it difficult for ships to reach Imbrear, which has restricted the import/export cycle of goods considerably. At least, that's the story.
This message was last edited by the GM at 13:54, Fri 02 May 2014.
Maeve Hassan
player, 1064 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 2 May 2014
at 13:49
  • msg #394

Re: The Game: Chapter 09

Maeve thanks the merchants and relays this information back to the P.A.R.T.Y with a worried expression, looking at Zuriel with particular accusation.

"Do you know if the Flame is involved in this?  If so. . . .what are they thinking?!  We tend to remain apart from the affairs of the Empire, but Gaelia is primarily known for two things: mercantilism and military force.  If the Empire is preventing the former, the Sultanate will have no choice but to respond with the latter.

"This could be very bad."
she adds, not relishing the idea of potentially having to war against Zuriel and Lyriel's people.

Even if they totally had it coming to them.
This message was last edited by the player at 13:51, Fri 02 May 2014.
Zuriel Silendril
player, 1282 posts
Flamebringer
House Silendril
Fri 2 May 2014
at 13:56
  • msg #395

Re: The Game: Chapter 09

Zuriel nods, thanking the enchanter for his information. He pulls Liora aside to consult. "It looks like there aren't any plane shifter items available, though they hire guides to the tune of ten thousand gold a day. Plus expenses. I think that's a bit out of our price range, unless the Eternal City has a particularly well funded research department." He gives the Celestial a lopsided grin. "Your idea with the summoned creatures has much merit, that might be worth looking into eventually, but I don't think there's much we can do about it now other than continuing asking the book questions."

[OOC will pay the 14,250 to upgrade my cloak to +4]

Zuriel runs a hand through his hair, concerned by Maeve's news. "I don't know. Aggression against Drynn seems out of character for the Flame. They've been far more concerned with Lo'driel. And anyway, it sounds like it's Imperial forces involved in the blockade, not just the Flame. We don't really have a navy to speak of. I should hope the Empire as a whole isn't foolish enough to provoke a fight with Gaelia by blocking their trade routes..."
Lyriel Vesper
player, 580 posts
To Heal is Divine
House Vesper
Fri 2 May 2014
at 14:25
  • msg #396

Re: The Game: Chapter 09

Lyriel browses the marketplaces with interest, but a bit less enthusiasm than she normally shows for shopping.

[OOC also will pay to upgrade my circlet to +4]
DM
GM, 1593 posts
Narrator
Destroyer of Worlds
Fri 2 May 2014
at 14:34
  • msg #397

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 396):

With Zuriel discussing the blockade and its implications with Maeve and Lyriel lost in her own thoughts, neither notices when Liora attempts to purchase a baguette from a local vendor.

"How much for this?" she asks the merchant, who responds with a blank, uncomprehending stare.

"Hands off, foreigner. That costs $2. Two!" he says, holding up two fingers. Liora looks at his fingers and hands him two coins, but the merchant takes one look at them and raises his voice. "What's this? A trick? I want silver or gold, not scrap metal. $2, I said! Don't you speak the Common tongue?"

A guard happening by glides over to the merchant, the Dominion fist displayed prominently across his chest.

"What's the problem here?"

"That woman tried to pay me with... this," the merchant complains, handing the guard the coins to examine for himself.

"You charging her with a crime?"

"If she can't pay," the merchant grumbles. "Lousy foreigners..."

Liora tugs on Zuriel's sleeve, looking embarrassed and motioning toward the angry merchant and the rather apathetic guard.
This message was last edited by the GM at 14:36, Fri 02 May 2014.
Boreas Highwind
player, 1003 posts
Eye for an Eye
Fri 2 May 2014
at 14:43
  • msg #398

Re: The Game: Chapter 09

Boreas haggles with the merchants, using a combination of flattery, promotion of his own wares, and outright lies, and is able to sell the party's loot for considerably more than expected.

[Bluff 28]

Using those same techniques, he purchases items from various peddlers around the town.

[Bluff 22]

When he eventually meets back up with the others, he splits the sales among them.

[OOC]Buying Gloves of Dex +4, 1 Potion of Cure Serious, 2 Potions of Cure Moderate, a +1 Longbow for Lyriel.  Boreas will kick in 700gp toward the bow, trading it to Lyriel for the Storm Bow, since Lyriel isn't proficient with shortbows.

Everyone in the PARTY receives 6270 gp, except Lyriel, who gets 5070 gp and a +1 Longbow.[/OOC]
Zuriel Silendril
player, 1283 posts
Flamebringer
House Silendril
Fri 2 May 2014
at 14:47
  • msg #399

Re: The Game: Chapter 09

Zuriel quickly rushes over to the scene of the disturbance, placing a hand protectively on Liora's shoulder. "I apologize on behalf of my companion, sirs. She doesn't speak the language, and meant no offense. You said the bread was two? Here's four." Zuriel counts out the requisite Drynnian coin to the merchant before turning to the guard. "And four to you, for concerning you unduly, officer." He hands an equal amount to the officer. "Now, if we're all square here, we'll take the bread and the unwanted coin and be on our way without bothering you further."

[Diplomacy: 29]
DM
GM, 1595 posts
Narrator
Destroyer of Worlds
Fri 2 May 2014
at 14:51
  • msg #400

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 399):

Mollified, both the guard and the merchant leave the P.A.R.T.Y. in peace.
Keef
player, 780 posts
Hero in training
Fri 2 May 2014
at 14:52
  • msg #401

Re: The Game: Chapter 09

In reply to DM (msg # 400):

Keef purchases the headband, teleport scroll and extremely fun looking bag.
Zuriel Silendril
player, 1284 posts
Flamebringer
House Silendril
Fri 2 May 2014
at 15:02
  • msg #402

Re: The Game: Chapter 09

"Don't worry about it, Liora," Zuriel says, closing her hands over her coin and pushing the baguette into her arms. "It's probably for the best that we don't spend your money here anyway, lest we attract undue attention, and give the moneychangers cause to ask awkward questions. Although, if you have a coin or other spare bit of metal, it would be good for Lyriel to have a focus to the Heavens that she can use to shift if I'm not around."

To Boreas he says, "Good job with the items. And more importantly, the symbol. Although the Smouldering Feast you described is...truly horrifying. We had best stay clear of Kazul as best we can now that we have the symbol, and not linger here any longer than necessary."

Zuriel pauses a moment, fingers idly tracing the hilt of his longsword as he thinks. "We should also try to buy unempowered holy symbols of Vora and Bevenglode. Maybe we can replicate that stunt two more times," he says dubiously. "It certainly would draw less attention than an...involuntary requisitioning. Oh, and also a lead-lined box. We'll want a discreet way to transport the symbols once they've been empowered."
This message was last edited by the player at 15:15, Fri 02 May 2014.
Lyriel Vesper
player, 581 posts
To Heal is Divine
House Vesper
Fri 2 May 2014
at 15:06
  • msg #403

Re: The Game: Chapter 09

Lyriel accepts her gold and longbow with thanks from Boreas (and coin/metal from Liora if she obliges Zuriel's request.) She pipes up as Zuriel mentions obtaining the other two symbols. I think I can help with that.

She discreetly murmurs some words under her breath. [Find Object: Holy Symbol of Vora]
This message was lightly edited by the player at 15:06, Fri 02 May 2014.
Keef
player, 782 posts
Hero in training
Fri 2 May 2014
at 15:16
  • msg #404

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 403):

Keef ties the headband around his brow, pushing his mop of hair up into an elaborate poof in the process.  He now looks more like a skinny troll doll than a mop.  Keef then jams his pothelm over the whole mess.

He follows his companions holding his new bag in one hand and peeking inside excitedly from time to time.  You can tell that he is carefully calculating the value of having a large mammal right now against the possible property damage it would cause to the vendors around him...
This message was last edited by the player at 15:16, Fri 02 May 2014.
DM
GM, 1597 posts
Narrator
Destroyer of Worlds
Fri 2 May 2014
at 18:30
  • msg #405

Re: The Game: Chapter 09

In reply to Keef (msg # 404):

Lyriel's careful concentration hones in on a merchant stand about 500 feet away, where an ugly old woman stands selling poorly made footwear.
Lyriel Vesper
player, 582 posts
To Heal is Divine
House Vesper
Fri 2 May 2014
at 18:44
  • msg #406

Re: The Game: Chapter 09

Boreas...maybe you should do the talking... Lyriel nudges the woodsman and indicates the merchant. She has a holy symbol of Vora. I have no idea if it's empowered or not, or if she's selling it. Or if she has other symbols too. Anyway, somehow I don't think this is Zuriel's forte.
This message was last edited by the player at 18:44, Fri 02 May 2014.
Boreas Highwind
player, 1004 posts
Eye for an Eye
Fri 2 May 2014
at 18:50
  • msg #407

Re: The Game: Chapter 09

Boreas and Maeve sell her Gauntlets of Strength and purchase a riveted leather belt with a brass medallion at the clasp.  Anyone holding it can feel it almost humming with power.

Boreas watches as Maeve hooks the belt around her waist and instantly her muscles become tighter and more defined.  Her look doesn't change much, but it's evident that the belt's magic has augmented her strength.

[OOC]Selling Gauntlets of Ogre Power (2,200gp) and buying Belt of Giant Strength +4 (16,250 gp).  Boreas pitches in to help cover the costs, taking on an IOU from Maeve for 5550 gp.  Maeve pays the remaining 8,500gp.[/OOC]
Zuriel Silendril
player, 1285 posts
Flamebringer
House Silendril
Fri 2 May 2014
at 18:56
  • msg #408

Re: The Game: Chapter 09

Zuriel discreetly casts a look at the indicated crone, checking for an evil aura.
Maeve Hassan
player, 1065 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 2 May 2014
at 18:59
  • msg #409

Re: The Game: Chapter 09

Maeve puts on her new belt and subsequently feels ready to crush most anything.

"I shouldn't need anything else for a while," she says to Boreas.  "Next time we find ourselves receiving a windfall, take what you need to cover this from my portion."

Purchases finally complete, Maeve joins her friends in surreptitiously checking out the old hag, amazed to have come across a woman who is decidedly not lithe.
Boreas Highwind
player, 1005 posts
Eye for an Eye
Fri 2 May 2014
at 19:01
  • msg #410

Re: The Game: Chapter 09

Boreas nods in agreement.  Probably for the best.  Keep your eyes open, but I don't expect any trouble.

He approaches the elderly woman with a slight smile.  Good day.  Might I peruse your wares?  I've need of some religious items.
Keef
player, 783 posts
Hero in training
Fri 2 May 2014
at 19:11
  • msg #411

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 410):

Keef studies the woman carefully, trying to decide if she'd appreciate a bear or a Lion more.
DM
GM, 1598 posts
Narrator
Destroyer of Worlds
Fri 2 May 2014
at 19:38
  • msg #412

Re: The Game: Chapter 09

In reply to Keef (msg # 411):

"Religious items?" the woman says, furrowing her brow in confusion. "Unless you feel religiously about cladding yourself in superior footwear, I'm not sure I can help you."

If there are holy symbols among her wares or upon her person, they are not readily apparent.
Boreas Highwind
player, 1006 posts
Eye for an Eye
Fri 2 May 2014
at 20:11
  • msg #413

Re: The Game: Chapter 09

Boreas considers for a moment, then waves the others over.  He nods to Zuriel and Maeve, indicating that they should move closer to the woman, threatening but causing no harm.

My companions and I were led to believe we could find what we were looking for here.  Turning to Zuriel, he adds, Do you see anything that might... fit the bill?

[Bluff 23 - Success]

[Private to Zuriel Silendril: Detect Evil on the area and see if you find any empowered symbols.]

[OOC]Earlier, Boreas will have asked Zuriel to Detect Evil on the Kazul symbol, which Aaron clarified gave off a faint Evil aura.[/OOC]
Zuriel Silendril
player, 1286 posts
Flamebringer
House Silendril
Fri 2 May 2014
at 20:42
  • msg #414

Re: The Game: Chapter 09

Zuriel searches his memory for what he learned in his studies of Vora.

[Knowledge (Religion): 25]

Zuriel spends a moment regarding the woman before stepping forward to examine a shoddily made boot. "We are seeking those who bid the dawn welcome, madam," he says in an undertone. "We mean no harm. We are researchers, of a fashion."

[Diplomacy: 34]
Maeve Hassan
player, 1067 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 2 May 2014
at 21:10
  • msg #415

Re: The Game: Chapter 09

Maeve cares little for shoes, Vora, or intimidating old ladies, even if they are devotees of the evil apocalypse goddess.  Nevertheless, she approaches the woman's stall with Zuriel, remaining a bit behind the other two, so that her services are available if needed.
DM
GM, 1599 posts
Narrator
Destroyer of Worlds
Sat 3 May 2014
at 02:39
  • msg #416

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 415):

"All souls bid the dawn welcome," the woman says easily. "For it represents the start of a new day, and one of the limited tomorrows that remain."
Zuriel Silendril
player, 1290 posts
Flamebringer
House Silendril
Sat 3 May 2014
at 03:40
  • msg #417

Re: The Game: Chapter 09

Zuriel gazes at the woman intently, trying to determine if she knew more than she was letting on.

[Sense Motive: 24]

After a moment, he continues. "Indeed they should. For does even the sun itself not count its tomorrows as limited?"
DM
GM, 1600 posts
Narrator
Destroyer of Worlds
Sat 3 May 2014
at 04:15
  • msg #418

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 417):

"Perhaps," the woman says, giving Zuriel a measured look. "But the low prices on these boots are more limited even than the sun. What are you looking for?"
Zuriel Silendril
player, 1291 posts
Flamebringer
House Silendril
Sat 3 May 2014
at 05:13
  • msg #419

Re: The Game: Chapter 09

"I'm looking for a symbol of the one who blots out the sun itself. Would you know where we could acquire such a thing?"
DM
GM, 1601 posts
Narrator
Destroyer of Worlds
Sat 3 May 2014
at 14:02
  • msg #420

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 419):

"Might be that your toes would point the right way if you each were to buy a pair o' boots," the woman says flatly.
Zuriel Silendril
player, 1293 posts
Flamebringer
House Silendril
Sat 3 May 2014
at 14:34
  • msg #421

Re: The Game: Chapter 09

Zuriel nods serenely. "Of course. A pair for the each of us." He looks at the woman expectantly, prepared to count out the requisite coin.
DM
GM, 1602 posts
Narrator
Destroyer of Worlds
Sat 3 May 2014
at 14:49
  • msg #422

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 421):

"$1,000 per pair," the woman says with a grin. "Supple leather, exquisite fit."

She meets Zuriel's eyes.

"Guaranteed to get you where you want to go."
Zuriel Silendril
player, 1294 posts
Flamebringer
House Silendril
Sat 3 May 2014
at 16:19
  • msg #423

Re: The Game: Chapter 09

The paladin regards her carefully. "Well, if it's guaranteed..." Zuriel nods to Boreas, and together they count out three thousand gold pieces. "Then you have a deal."

I'm rather glad we didn't all wander over then...though I should gladly pay twice that amount to be done with this distasteful business.
Maeve Hassan
player, 1070 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sat 3 May 2014
at 16:23
  • msg #424

Re: The Game: Chapter 09

Oh for fuck's sake. . . .

Maeve steps forward to stand next to Zuriel, who has been trading thinly-veiled references with the old woman.

$500, and not a penny more.  I have traveled the length and breadth of several continents over the past few months so I like to consider myself something of an authority on quality footwear.  And these, madam, are not worth the price you are asking.  Especially given the limited dawns we each have left to enjoy them.

Pretending to know about quality shoes.  Lyriel will be proud.

Maeve doesn't actually do anything remotely threatening toward the old woman, but those who are paying attention to notice that the blade of her guisarme becomes rimed with frost.

[Intimidate 17]

[OOC: Saw that Zuriel posted in the time I was typing this up.  If my spiel was good enough to get her knock the price down a bit, awesome.  Either way, I guess we're buying the crappy boots.]
This message was last edited by the player at 16:24, Sat 03 May 2014.
Zuriel Silendril
player, 1295 posts
Flamebringer
House Silendril
Sat 3 May 2014
at 18:48
  • msg #425

Re: The Game: Chapter 09

It takes all Zuriel's willpower to refrain from covering his face with his palm.

Why do they *always* have to haggle?! This isn't *about* the gods-damned shoes!

He interposes himself between the old woman and a doorbuster special-crazed Maeve, shooting her an exasperated look. "I apologize for my companion. The humidity here makes her cranky. As I said, if these boots have a guarantee," again the paladin emphasizes the word, "then we have a deal at 3,000."

[Diplomacy: 33]

[OOC Are we really going to risk one of our main mission objectives over 1.5k gold split 6 ways? I just want to pay the lady and get the damn symbol ;-p ]
DM
GM, 1603 posts
Narrator
Destroyer of Worlds
Sat 3 May 2014
at 21:42
  • msg #426

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 425):

The woman looks at Maeve mistrustfully, then at Zuriel, then folds her hands over her chest.

"Her boots will cost $1,500," she frowns. "And an apology from her own lips."

She arranges the three sets of boots and rolls up a slip of parchment, which she slips into the opening of one boot.

"After that, we'll be all set."
This message was last edited by the GM at 21:52, Sat 03 May 2014.
Maeve Hassan
player, 1071 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sun 4 May 2014
at 02:38
  • msg #427

Re: The Game: Chapter 09

Maeve smiles thinly at the crone and banishes the ice from her blade.

"My apologies," she says curtly.

Yes, my apologies for what I intend to come and do to your stall once we're finished in this awful city, bitch.

Boreas seems to be eyeing the stall speculatively as well.  She wonders if they are thinking in the same vein.

[OOC: Intimidating the old woman was Boreas' idea in the first place.  Blame him.]
This message was last edited by the player at 02:40, Sun 04 May 2014.
Boreas Highwind
player, 1008 posts
Eye for an Eye
Sun 4 May 2014
at 04:42
  • msg #428

Re: The Game: Chapter 09

Boreas pays the woman, taking time to memorize every detail of her stall.
DM
GM, 1604 posts
Narrator
Destroyer of Worlds
Sun 4 May 2014
at 15:01
  • msg #429

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 428):

The boots are, in fact, of supple leather and exception quality, though for all that they are still mundane and in no way worth their pricetag.

The slip of paper tucked into Zuriel's boot, however, probably was.

It shows a map of the city, with three nondescript houses beyond the inner wall circled with the numbers 1, 2, and 3. The image of a half-shadowy moon is sketched near the 1, a full moon near the 2, and a half-shadowy moon inverse of the first near the 3.
Maeve Hassan
player, 1072 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sun 4 May 2014
at 15:16
  • msg #430

Re: The Game: Chapter 09

Once out of sight of the crone's stall, Maeve leaves her boots with the first shoeless beggar she comes across.

"Well, unless anyone has any idea what this moons might mean, we might as well start with house one.  You'd best do the talking, Zuriel. You seem to know the appropriate codes."
Boreas Highwind
player, 1009 posts
Eye for an Eye
Sun 4 May 2014
at 16:18
  • msg #431

Re: The Game: Chapter 09

Boreas nods in agreement as the PARTY sets off.
Zuriel Silendril
player, 1296 posts
Flamebringer
House Silendril
Sun 4 May 2014
at 16:26
  • msg #432

Re: The Game: Chapter 09

Zuriel likewise leaves his boots with somebody in need. "Looks like the phases of the moon. We should probably visit in order but... Who all should go? "

[OOC. I am at a conference through Wednesday so my updating will be spotty. Dm, feel free to put me on auto follow if you guys end up waiting for a response. I'll be able to keep in touch on gchat to let you know when I'm actually around.]
Boreas Highwind
player, 1010 posts
Eye for an Eye
Sun 4 May 2014
at 20:12
  • msg #433

Re: The Game: Chapter 09

I'd say you, me, and Maeve go in, with the others outside for backup.
Maeve Hassan
player, 1075 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sun 4 May 2014
at 21:52
  • msg #434

Re: The Game: Chapter 09

"Gladly.  And this time, I promise, I won't say *anything* unless first addressed.  Gods forbid." She rolls her eyes significantly in Zuriel's direction.

As they approach the first marked house, Maeve has Zuriel teach her and Boreas some basic salutes/greetings used among devotees of Vora.
Zuriel Silendril
player, 1299 posts
Flamebringer
House Silendril
Mon 5 May 2014
at 00:21
  • msg #435

Re: The Game: Chapter 09

"Time and place, Maeve. Time and place." Zuriel replies, smirking in a good approximation of Boreas.

He proceeds to teach Maeve and Boreas what he knows about Vora. That is to say, not very much.

"The traditional greeting and response is 'Bid the dawn welcome,' followed by 'For even the sun must die,'" Zuriel instructs. "Depending on the situation, we may want to have Boreas take the lead here. Greedy old crones aside, everything I've heard about this church is pretty ominous. We'll need to tread carefully."
Lyriel Vesper
player, 583 posts
To Heal is Divine
House Vesper
Mon 5 May 2014
at 00:27
  • msg #436

Re: The Game: Chapter 09

Lyriel eyes the ominous curtain wall dubiously. Wait for you...behind that? Wouldn't loitering be a bit conspicuous? Her gaze shifts to Liora, and then Keef. We'd attract an awful lot of attention just hanging around unless there's something we can be doing. A restaurant or something perhaps? She turns to Boreas and Maeve. Did you two see anything suitable like that when you were here earlier today?
Zuriel Silendril
player, 1303 posts
Flamebringer
House Silendril
Mon 5 May 2014
at 01:13
  • msg #437

Re: The Game: Chapter 09

"Oh, and we still should probably look into getting a lead-lined box. It's going to make traveling with evil holy symbols undetected far easier, especially if we run into an Imperial blockade heading back to Ikuabai. I really don't want to have to deal with the hassle of explaining that to the Imperial military."
Lyriel Vesper
player, 584 posts
To Heal is Divine
House Vesper
Mon 5 May 2014
at 01:32
  • msg #438

Re: The Game: Chapter 09

Lyriel nods thoughtfully. Yes, that would block most magic that could detect the symbols. It's not a bad precaution. Especially with news of the blockade.
Maeve Hassan
player, 1078 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 5 May 2014
at 01:33
  • msg #439

Re: The Game: Chapter 09

"Probably best if nobody takes the lead and instead we play it by ear.  Boreas is more ruggedly disreputable, not to mention a better liar.  But you know more about the religion and can talk our way in better.  Me. . .maybe I'll have just taken a vow of silence."

"The box is a good idea as well.  Perhaps Lyriel and Keef can procure one for us while we're going about our business.  Assuming they don't have to stray too far."

This is all dashed off as something of an afterthought.  For Maeve at least, talk of the blockade is considerably more relevant than Vora's apocalypse cult.

"When we have time, I can ask Lyriel to prepare another Sending to my father, see if he knows something about the blockade.  I can't guarantee that he does--especially if he's still busy with the gnomish refugees--but it would be helpful to know if the East is taking an interest."
This message was last edited by the player at 02:18, Mon 05 May 2014.
DM
GM, 1607 posts
Narrator
Destroyer of Worlds
Mon 5 May 2014
at 13:38
  • msg #440

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 439):

Team Infiltration

Maeve, Boreas, and Zuriel head for the house with the earliest phase of the moon drawn above it on the map. Interestingly, this same symbol is actually drawn into the pediment of the house in question, etched into the wood as if with a brand.

The door to the house is closed, with no signs of people in or around the building.

Team Sit-On-Your-Hands

The prospect of shopping holds less appeal than it might for Lyriel, Liora, and Keef, perhaps by virtue of the fact that most of the P.A.R.T.Y.'s money has been spent.

Furthermore, all the houses Team Infiltration are visiting are nestled in the area between the inner and outer walls, but all the coolest stuff in the city lies inside the inner wall.

This leaves the trio with few options if they wish to remain fairly close to their allies: loiter outside someone's home, or hang out at a tavern.
This message was last edited by the GM at 13:38, Mon 05 May 2014.
Zuriel Silendril
player, 1304 posts
Flamebringer
House Silendril
Mon 5 May 2014
at 13:53
  • msg #441

Re: The Game: Chapter 09

Zuriel steps up to the door, knocking on it solidly twice.
Lyriel Vesper
player, 586 posts
To Heal is Divine
House Vesper
Mon 5 May 2014
at 13:55
  • msg #442

Re: The Game: Chapter 09

Lyriel looks around for a nearby - and hopefully at least somewhat respectable - tavern.
DM
GM, 1608 posts
Narrator
Destroyer of Worlds
Mon 5 May 2014
at 14:06
  • msg #443

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 442):

Team Infiltration

There is no reaction to knocking on the door, but if anyone were to try the knob, they'd find the door unbarred...

Team Chillax

There are no inns or taverns nearby. Indeed, the home seems to be completely surrounded by other houses that lead out onto the street. There are a few people walking to and from their homes, and several give a measured glance to the three standing upon the stoop of the moon-carved home.

As Lyriel, Liora, and Keef are not lingering nearby, they do not appear to attract the same attention -- though if they keep doing aimless laps around the neighborhood, they certainly will sooner or later.
Zuriel Silendril
player, 1305 posts
Flamebringer
House Silendril
Mon 5 May 2014
at 14:10
  • msg #444

Re: The Game: Chapter 09

Zuriel shrugs and leads the other two inside.
Lyriel Vesper
player, 587 posts
To Heal is Divine
House Vesper
Mon 5 May 2014
at 14:14
  • msg #445

Re: The Game: Chapter 09

Frustrated, Lyriel moves on scope out the other two marked houses ahead of the infiltration team, looking for a place or establishment they can loiter without drawing undue attention.
DM
GM, 1609 posts
Narrator
Destroyer of Worlds
Mon 5 May 2014
at 14:18
  • msg #446

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 444):

Team Infiltration

The house is sparsely furnished, but clean and tidy. There is nothing of note until you reach the dining room. A rather long table dominates the room, though there is only a single chair at the head. Sitting in front of this chair is an open book, next to which has been placed an inkwell and a quill.

The pages of the book are lined, but blank, aside from the instructions on the top of the page: PLEASE SIGN IN

Team Idle

None of the other homes are located near a convenient stake-out point, either. It's almost like they were chosen with that in mind.
This message was last edited by the GM at 14:19, Mon 05 May 2014.
Maeve Hassan
player, 1080 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 5 May 2014
at 14:27
  • msg #447

Re: The Game: Chapter 09

Maeve looks from one man to the other, shrugs, takes the pen and writes "Mariah Ahmed" in the book, then passes the quill.
Zuriel Silendril
player, 1306 posts
Flamebringer
House Silendril
Mon 5 May 2014
at 14:33
  • msg #448

Re: The Game: Chapter 09

Zuriel writes Alphonse Nennen and looks expectantly at Boreas.
Lyriel Vesper
player, 588 posts
To Heal is Divine
House Vesper
Mon 5 May 2014
at 14:34
  • msg #449

Re: The Game: Chapter 09

Lyriel sighs in frustration and then resolves to simply find the nearest tavern in the area.

Hopefully if there are any explosions or screams, we'll hear them.
Boreas Highwind
player, 1013 posts
Eye for an Eye
Mon 5 May 2014
at 15:01
  • msg #450

Re: The Game: Chapter 09

Boreas walks up and writes Garfunkel Simons on the paper.
Keef
player, 784 posts
Hero in training
Mon 5 May 2014
at 15:05
  • msg #451

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 450):

Keef dithers between following Lyriel and staying in range of the rest of PARTY.

If we need a distraction... Keef holds up his bag hopefully.
DM
GM, 1610 posts
Narrator
Destroyer of Worlds
Mon 5 May 2014
at 15:12
  • msg #452

Re: The Game: Chapter 09

In reply to Keef (msg # 451):

Team Infiltation

The names fade into the parchment almost as soon as they are written. After the last name has vanished, the instructions change: BID THE DAWN WELCOME


Team Nothing-To-Do

There's an inn maybe 3 blocks from the house in which your allies are staying, but it doesn't look like a very nice place. The courtyard is filthy, and three men have passed out by the door. The window has been broken in several places, and a piece of plywood is covering the hole.

"Are you sure about this?" Liora mutters as you approach.
Zuriel Silendril
player, 1307 posts
Flamebringer
House Silendril
Mon 5 May 2014
at 15:18
  • msg #453

Re: The Game: Chapter 09

For even the sun must die. Zuriel writes in response.
This message was last edited by the player at 15:18, Mon 05 May 2014.
DM
GM, 1611 posts
Narrator
Destroyer of Worlds
Mon 5 May 2014
at 15:20
  • msg #454

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 453):

Team Infiltration

A rumbling round echoes through the house, and a stairway leading up slides into view where a wall once stood.
Lyriel Vesper
player, 589 posts
To Heal is Divine
House Vesper
Mon 5 May 2014
at 15:21
  • msg #455

Re: The Game: Chapter 09

Lyriel shakes her head. No, I'm not. This place looks awful. But unless we want to be too far away from Zuriel and the others to help if needed... she shrugs. I don't see another choice. We could always go back to our inn. Our nice clean inn...

She turns to Keef. What do you think? Either way, keep that bag handy. And elephant stomping down the avenue might be just what we need if things go south...
Zuriel Silendril
player, 1308 posts
Flamebringer
House Silendril
Mon 5 May 2014
at 15:22
  • msg #456

Re: The Game: Chapter 09

Zuriel looks at Boreas and Maeve, apprehensive. Ultimately though, there is no way but forward. He leads the way onward.
This message was last edited by the player at 15:22, Mon 05 May 2014.
DM
GM, 1612 posts
Narrator
Destroyer of Worlds
Mon 5 May 2014
at 15:38
  • msg #457

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 456):

Team Infiltration

The stairwell leads to a top-floor landing that extends into a single large room that's obviously used as a meeting space. Chairs surround the perimeter, and a block of smooth stone rests near the center. Closer inspection of the pedestal reveals it to be a well of sorts, with cavernous, pitch-black surface that seems to drink in any nearby light.

The room is not empty, however. Three men are seated among the chairs, discussing something. Their voices fall silent as the group emerges from the stairwell, and they look at your with interest.

Two appear to be tradesmen -- a husky butcher with a blood-stained apron and a thin tanner with a rawhide belt strewn with leather punches, needles, and thread. The third is a Dominion officer, proudly wearing the iconic Fist upon his tabbard.

It is the officer who speaks first.

"Welcome," he says in a cheerful voice. "What brings you to the First Phase?"
Zuriel Silendril
player, 1309 posts
Flamebringer
House Silendril
Mon 5 May 2014
at 15:51
  • msg #458

Re: The Game: Chapter 09

Zuriel steps forward. "Knowledge and power. Our travels bring us to the city, and our purpose brings us to the first phase. If the world is spinning towards Oblivion, then we seek to document the fall."
DM
GM, 1613 posts
Narrator
Destroyer of Worlds
Mon 5 May 2014
at 16:01
  • msg #459

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 458):

Team Infiltration

"Not if," the officer says, frowning. "When. The world shall perish. The sun will consume itself and plunge all that is, was, and will be into darkness... but even the darkness is not eternal, for it is followed by the absolute nothingness of nonexistence."

The tanner and the butcher nod at his words, but say nothing.

"What good are chronicles, then?" the guard continues. "I fear your task is a futile one, and time is too precious to waste of things that do not matter."

Team Chillax

Liora fidgets slightly, looking around herself uncomfortably.

"I do not like this city," she whispers. "It reeks of death. I am ready to go home."
This message was last edited by the GM at 16:03, Mon 05 May 2014.
Boreas Highwind
player, 1014 posts
Eye for an Eye
Mon 5 May 2014
at 16:05
  • msg #460

Re: The Game: Chapter 09

Forgive my companion's lack of understanding.  We are still neophytes.  We were told to begin our journey here.
DM
GM, 1614 posts
Narrator
Destroyer of Worlds
Mon 5 May 2014
at 17:09
  • msg #461

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 460):

Team Infiltration

"And so it has begun," the guard nods, motioning to the chairs. "Take a seat."

Once Maeve, Zuriel, and Boreas have done so, the guard begins to speak at length.

"It has been revealed that the world will end as it began, in a cacophony fire and light that ultimately begets the final darkness. The planes that have spun as one for untold millennia shall lose their orbits and topple into one another, leaving nothing behind but the fractured fragments of a billion lives unlived."

The butcher walks over to the well while the guard is speaking, reaches his hand into its gaping maw, and retrieves a crystal orb that fills his palm. Holding it aloft, the orb shimmers and flings a collection of colored lights into the air and onto the walls. After a moment, it becomes clear that they represent the planes -- and as the guard speaks, the planes wobble and crash into one another, flinging the colorful bits of light to the edges of the room.

"Nothing can survive such chaos, not even the gods," the guard continues. "There are nine in total, as there are nine planes, but their powers are not equivalent."

The orb glitters once more in the butcher's hands, and the planes reassemble in their familiar pattern. As the guard mentions each in turn, the related segment glows in response.

"The heavens and the hells are among the smallest planes by size, but they contain more concentrated life than any plane beyond our own," the guard says. "Thus, it takes three gods each to maintain their position, for the gods are nothing more than counterbalances in the grand scheme of the cosmos."

"Fey'driel and Astria are larger than the heavens and the hells, but they are balanced in different ways. One god apiece holds sway, augmented by the ancient magics of the wildkin -- in Fey'driel's case -- and by the ravenous appetites of the Order's Citadel in Astria."

"The four elemental planes are vast and barren. Life thrives in each, but diluted such that a single god is all that is required to maintain the balance."

"Finally, the Material Prime, what we might call home. It is really three planes in one, and is thus both the largest and the most vibrant in terms of life. It serves as the axis upon which the others turn, and is stabilized by a single god who drifts among the three, binding the energies of each together and holding them in perfect balance with the others."

The butcher tosses the orb to the tanner, and the image of the planes suddenly distorts into valleys and hills, barely balanced at all.

"The end of all things is heralded by an unbalancing act the likes of which recorded history has never seen," the guard says. "A honest-to-gods tipping point that will bring utter ruin upon us all. And it has already begun."

The guard points out the various problem areas on the chart of the planes, explaining their appearance.

"As was foretold, the Nine Hells has gained a disproportionate amount of energy. This has gone unnoticed here in the Prime and in the elemental planes, but not so elsewhere. The ancient power of Fey'driel has awakened, sending tendrils snaking through the other planes in hopes of setting things right."

At this, Boreas's gem flares with a bright emerald light -- but only for a moment.

"The Order has noticed, as well, and has become obsessed with channeling an ever-increasing amount of energy into the Citadel in an effort to keep up with the expansion of the Hells. It is only through these efforts that the violent effects of the current state of unbalance have been mitigated here at home."

The guard points at the Heavens last.

"The Eternal Council has been made aware, as well, but as was foretold, they are deaf to the obvious answer. Instead of withdrawing their power to form a counterbalancing concentration, the Celestial Heavens has marshaled its strength to lash out against the Hells in hopes of diffusing its power through military might. And purity and goodness and humility and all that."

Dotted lines streak out from the Heavens and strike the Hells, which expand to fill up fully half the map. Astria takes up another quarter, and the rest are crammed into the remaining space in a jumbled mess.

"The Heavens cannot stand against the Hells while they remain so empowered, and by depleting their strength in this way, they seal their own fate -- and the destiny that awaits us all."

The planes once again collapse upon themselves and explode in a million fragments of light, and the orb goes dark in the tanner's hands.

"Such is the future portended by True Seer. And we, her troubled children, are tasked with the blessed responsibility of ushering the world toward its intended course."

He smiles at the three gathered before him, nodding at their somewhat baffled expressions.

"It's a lot to take in, I know. And it's only the first lesson of many, should you wish to delve more deeply into the faith. The Last Dawn will arrive either way, but some of us sleep better at night knowing the fate that awaits us all."

The guard clears his throat, and the tanner puts the crystal orb back into the well.

"Any questions?"

Team Dilly Dally

After careful consideration, Liora orders a glass of water.
This message was last edited by the GM at 17:13, Mon 05 May 2014.
Keef
player, 785 posts
Hero in training
Mon 5 May 2014
at 17:18
  • msg #462

Re: The Game: Chapter 09

In reply to DM (msg # 461):

Keef thinks hard.

I've always wanted to see a dancing bear... like the kind they have in the big cities and at fancy feasts.  Maybe they'd want to see one too... either way... I'll keep you safe!
Boreas Highwind
player, 1015 posts
Eye for an Eye
Mon 5 May 2014
at 17:23
  • msg #463

Re: The Game: Chapter 09

Boreas sits for a moment, taking it all in.

That's what brought us here in the first place.  A portal opened near us, and some strange beast spilled out.  We barely escaped with our lives.

He ponders for a moment.

So that's what it is then.  But the map we were given has three phases.  What do we need to do to be ready for the next?
Zuriel Silendril
player, 1310 posts
Flamebringer
House Silendril
Mon 5 May 2014
at 17:42
  • msg #464

Re: The Game: Chapter 09

Zuriel blinks, processing the horrendous implications of their dogma, if true. The truly horrifying realization was that everything the speakers said was consistent with what they've observed already.

Utter oblivion. A nothingness so complete that not even darkness remains. Why would *anybody* want this?

He speaks up. "Clearly it's more than simply knowing, though. You say you usher the world towards it's intended course. If the Final Dawn is inevitable, why bother to take the effort? And if it is not inevitable, then is it the desired outcome?" he asks, masking his horror with a tone of academic curiosity.

And who is the last, final god? Cedrick?
This message was last edited by the player at 17:48, Mon 05 May 2014.
Lyriel Vesper
player, 590 posts
To Heal is Divine
House Vesper
Mon 5 May 2014
at 17:47
  • msg #465

Re: The Game: Chapter 09

Lyriel nods, giving Liora's shoulder a comforting squeeze. I know, I can't stand it either. It's truly a shame your experience of this plane has been limited to Drynn. There are so many amazing places you should see...

The priestess takes a dubious look at the tankard of water, and orders two strong ales. I wouldn't drink that, she says, indicating the fetid water. In fact, I wouldn't drink any of this. Gods, I hope they get done soon.

She leans over to pat Keef's arm. I know you'll protect us, Keef. I'm counting on it. The cleric's tone is entirely unpatronizing.

The boy wields power I can't even begin to fathom... she thinks to herself, somewhat uneasily.
DM
GM, 1615 posts
Narrator
Destroyer of Worlds
Mon 5 May 2014
at 18:11
  • msg #466

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 465):

Team Infiltration

"That's the beauty of it," the guard says with a smile. "Once you know what's going on, you can't help but be a part of it. The prophecies were made with all the pieces known to the True Seer, but it is only slowly that the pieces themselves become aware of their place in the grand scheme of things. Some never realize it, truth be told."

He gazes into the well for a moment, then shrugs.

"Whether it's the desired outcome is irrelevant, for this is destined to happen. Any who try to delay it will merely find themselves assisting in the inevitable, though they will not believe that to be the case at first. A more enlightened question might be: is there an upside to all this?"

The guard nods slowly.

"And the answer involves Phase Two."

The butcher reaches into the well and withdraws three holy symbols etched with a blotted-out sun. The guard takes them and hands them out to the P.A.R.T.Y.

"If you'd like to learn more, slip these on and head to the second bastion. Wear them until you're told otherwise," the guard says. "If you do not believe the prophecy or your place in it, you are free to leave this place and never look back. The Final Dawn shall arrive either way."

[Private to Keef: Team Keef 'n' Friends

The Everstaff's voice rumbles into your mind.

"I've never eaten a rhino before. Is now a good time?"
]
Boreas Highwind
player, 1016 posts
Eye for an Eye
Mon 5 May 2014
at 18:38
  • msg #467

Re: The Game: Chapter 09

Boreas nods without a word, taking the holy symbol and slipping it on.  He casts an inquiring look to Zuriel.

I feel bad for them... believing that their fate is sealed before they can ever truly affect it.  Still, we should learn more before making any judgment.  Even if these are empowered, we should visit all three stations.  We might finally learn what's going on.
Zuriel Silendril
player, 1311 posts
Flamebringer
House Silendril
Mon 5 May 2014
at 19:41
  • msg #468

Re: The Game: Chapter 09

Zuriel nods in 'thanks.' He turns to his companions as he places the holy symbol around his neck so that the speakers won't see him gritting his teeth.

Forgive me this blasphemy, Goddess. Your divine will shall overcome these misguided souls.

"Let's go then."

We can't forgo this chance to learn more.
Maeve Hassan
player, 1081 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 5 May 2014
at 20:38
  • msg #469

Re: The Game: Chapter 09

Maeve likewise puts on the holy symbol and follows the other two out the door.

"One down, two to go," she says, sounding less than enthused at the prospect.
DM
GM, 1616 posts
Narrator
Destroyer of Worlds
Mon 5 May 2014
at 21:31
  • msg #470

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 469):

Team Infiltration

The group makes its way to the second house, their new neckwear earning more than a few stares from the local passers-by. A group of four burly strangers calls out to you about 2/3 of the way to your destination, barring your path with their bodies.

"Where do ya think you're going?" one demands. The speaker is a large, tattooed man with a shaved head and a hoop of brass through one ear. The three with him look every bit as large, and none of them friendly.

"We don't need no more loonies around here," he repeats. "Now get yerself to a proper temple before you bring the Dragon's wrath down upon us all."
This message was last edited by the GM at 21:32, Mon 05 May 2014.
Zuriel Silendril
player, 1312 posts
Flamebringer
House Silendril
Mon 5 May 2014
at 21:59
  • msg #471

Re: The Game: Chapter 09

Zuriel takes a look at the ruffians and sighs. "We aren't looking for trouble," he says, "And we aren't here in Nekria more than a few days. You're more likely to bring the wrath of the Dragon down on us here in the street by causing a scene than simply allowing us to go our way," he says is a reasonable tone.

[Diplomacy: 38]
This message was last edited by the player at 22:00, Mon 05 May 2014.
DM
GM, 1617 posts
Narrator
Destroyer of Worlds
Tue 6 May 2014
at 00:23
  • msg #472

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 471):

Team Infiltration

The man's expression softens for a moment, but he remains suspicious.

"Don't take much to earn the Dragon's wrath... especially foreigners. And now that I look at you, you like a little... strange. Where you from?"
Boreas Highwind
player, 1017 posts
Eye for an Eye
Tue 6 May 2014
at 02:34
  • msg #473

Re: The Game: Chapter 09

Boreas smiles disarmingly at the man, leaning in close as if he's got some kind of secret.  As the man leans in to hear, he reaches into his pouch and flashes the holy symbol of Kazul.

We're just traveling the land, doing what work there is to be found.  Met these folks in Imbraer; not sure where they're from besides that.  Don't need to know, so I don't ask.  See what I showed you there?  We're on other business too, which is, unfortunately, none of yours.  Let's just say, the work we're doing isn't likely to earn the Dragon's wrath anytime soon.

[Bluff 24]
Keef
player, 786 posts
Hero in training
Tue 6 May 2014
at 11:44
  • msg #474

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 473):

Keef smiles and peeks into his bag.

Do you think a dancing bear or a dead rhino would be a better diversion?
Lyriel Vesper
player, 591 posts
To Heal is Divine
House Vesper
Tue 6 May 2014
at 12:00
  • msg #475

Re: The Game: Chapter 09

Lyriel considers the question. Well, I would say that ideally a *live* rhino would be the best destraction, but barring that...perhaps a bear dancing *on* a dead rhino?
This message was lightly edited by the player at 12:00, Tue 06 May 2014.
Keef
player, 787 posts
Hero in training
Tue 6 May 2014
at 12:19
  • msg #476

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 475):

Keef's eyes go wide.

That's brilliant!  I hope we need a distraction soon!
Maeve Hassan
player, 1082 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 6 May 2014
at 12:33
  • msg #477

Re: The Game: Chapter 09

Maeve decides to throw in her two cents.  Zuriel's eyes go wide with panic, but all the young woman says, in a very calm and reasonable tone, is:

"You have the honor of addressing one who has sought audience with Saul Baulaur himself and has earned the Harbinger's esteem.  The Dragon's power flows through this symbol."

Again, not a lie. . . .
This message was last edited by the player at 12:34, Tue 06 May 2014.
DM
GM, 1618 posts
Narrator
Destroyer of Worlds
Tue 6 May 2014
at 13:03
  • msg #478

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 477):

Team Infiltration

The men eye each other suspiciously, but eventually back down and allow the group to pass -- albeit sullenly.

The second house is much like the first, marked with a full moon at the pediment. The door is again unbarred, and the dining room contains another book. Written at the top of the blank page is the following line: HOW MIGHT YOU STOP THE FINAL DAWN?
Zuriel Silendril
player, 1314 posts
Flamebringer
House Silendril
Tue 6 May 2014
at 13:17
  • msg #479

Re: The Game: Chapter 09

Zuriel shrugs, and writes One cannot stop the inevitable.
DM
GM, 1619 posts
Narrator
Destroyer of Worlds
Tue 6 May 2014
at 13:19
  • msg #480

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 479):

Team Infiltration

As before, a staircase appears where a wall once stood, leading upward to a chamber identical to the first.

Three hooded figures are standing around the room's well, and a fourth stands near the entrance.

"Welcome to the second bastion," the man near the door says in a soft voice. "Please, take a seat."
Zuriel Silendril
player, 1315 posts
Flamebringer
House Silendril
Tue 6 May 2014
at 13:21
  • msg #481

Re: The Game: Chapter 09

Zuriel takes a seat.
DM
GM, 1620 posts
Narrator
Destroyer of Worlds
Tue 6 May 2014
at 13:31
  • msg #482

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 481):

Team Infiltration

After Zuriel, Boreas, and Maeve are seated, the hooded figure near the door pulls it shut. This action causes a mechanical reaction that swirls the entrance out of view, leaving a solid wall of wood where the stairwell once stood.

At once, all four figure drop their hoods, revealing themselves to be the same four bulky men you met on the road not long ago.

"Before we begin," the speaker by the door says quietly, "We'd like to know more about the mission the Harbinger has set you upon. Start talking."

Team Dilly Dally

Even shrouded by robes, Lyriel and Liora are the prettiest women in the bar by a good margin. It doesn't take long for a pair of men to approach the table.

"Care for a drink, m'lady?" one says to Liora, while the second makes a similar offer to Lyriel. Both ignore Keef entirely.

Liora looks helplessly at the pair, then shakes her head.

"Come now, you can't mean that," the man insists, beckoning a serving wench over with a chalice of wine. "Here -- take it, on me."

Liora takes the chalice politely, but neither drinks nor speaks.
This message was last edited by the GM at 13:35, Tue 06 May 2014.
Maeve Hassan
player, 1083 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 6 May 2014
at 13:35
  • msg #483

Re: The Game: Chapter 09

Maeve gives a mental sigh and resolves to never speak to anyone else in this city ever again.
Zuriel Silendril
player, 1316 posts
Flamebringer
House Silendril
Tue 6 May 2014
at 13:37
  • msg #484

Re: The Game: Chapter 09

Zuriel settles in and waits for Boreas to amend their story, reflecting on how lying always seems to come back to bite one in the arse, no matter how noble the intent.
Boreas Highwind
player, 1018 posts
Eye for an Eye
Tue 6 May 2014
at 13:41
  • msg #485

Re: The Game: Chapter 09

Boreas smiles.  The mission is a lie.  It is unwise to travel the city without some token of loyalty to the Dragon to show in case one is challenged.  I must confess, however, that my companion laid it on a bit thick.

Boreas gives Maeve a wry look.  Really?  Blessed by the Harbinger himself?
This message was last edited by the player at 13:42, Tue 06 May 2014.
Zuriel Silendril
player, 1317 posts
Flamebringer
House Silendril
Tue 6 May 2014
at 13:46
  • msg #486

Re: The Game: Chapter 09

Well, that's *mostly* true. Sort of.

Zuriel wonders if Boreas uses a diary to keep track of all the subterfuge and misdirection. If he was being honest with himself, it was actually quite impressive.
Maeve Hassan
player, 1084 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 6 May 2014
at 13:49
  • msg #487

Re: The Game: Chapter 09

Maeve ducks her head and smiles sheepishly.  "It seemed the appropriate thing to say at the time."
Lyriel Vesper
player, 592 posts
To Heal is Divine
House Vesper
Tue 6 May 2014
at 13:53
  • msg #488

Re: The Game: Chapter 09

Lyriel suppreses a grimace at the attention of the...gentlemen before her. Thank you kindly, she says graciously, but we're just here waiting for our friends. We'd hate to waste your time. She looks down at her drink, swirling it and hoping they got the message.
DM
GM, 1621 posts
Narrator
Destroyer of Worlds
Tue 6 May 2014
at 14:25
  • msg #489

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 487):

Team Infiltration

Then man gives Boreas a hard look, then sighs.

"In the future, choose an alibi that will not be put to the test," the speaker says, moving toward the well to join the others. "It might seem as though you're blending in, but it's also a conversation starter. 'What did you think of the last sermon?' someone will invariably ask. And the more elaborate the lie -- the more details you provide -- the harder it becomes to maintain. Be the errand boy for a fishmonger, not the head chef of the Culinarique and personal friend of the Tyrant."

"For our purposes, it's far better to pose as a tanner, a butcher, a guardsman, or a cobbler," the man continues. "As you've seen."

One of the silent figures reaches into the well and withdraws a crystal much like the one you saw last time, which sparks with an inner fire.

"Now then... I presume you're here because you're curious. Who would want to usher in the Final Dawn? What's the appeal? These are questions we hear all the time, from those who are not keen on accepting their fate without a fight. And, truth be told, we have sheep enough as it stands."

"To answer such questions, I must first pose one: What is a god? Are they born mere men and elevated to immortal heights by merit, or do they simply exist as they always have? Are the male and female guises of the gods real, making them a far superior race that maintains itself by breeding, as we do? Even Ignati does not know... but the True Seer does."

The crystal throws light upon the walls, nine perfect silhouettes -- all indistinct.

"The first truth is this: Gods can die. They have died before and they will die again. The nine who presently preside over our corner of reality are not the same as those who were here when it was created, though they will live to witness its annihilation."

The man looks at each of you in turn before continuing.

"When the Final Dawn arrives, the eight lesser gods will perish along with everything else."

At these words, every silhouette but one vanishes.

"But herein lies the Revelation, the crux of our purpose. The True Seer will survive, and she will shield the souls of her faithful. Once the Dawn has broken, she will shed her cloak of oblivion and resurrect the world -- one free from the blemishes and imperfections that taint our own."

The single silhouette dancing upon the walls grows to encompass the room, with nine sparks of light flickering into existence -- a rough map of the planes, reformed. They swirl together before your eyes, merging into a single orb.

"The faithful will become the first men, the ancient ones, to shape the virgin world as we see fit. Perhaps the mightiest among us will be elevated to godhood -- the future beyond the Final Dawn is as yet unwritten, for the end flares so brightly that even the True Seer's perfect insight is affected by the glare."

The crystal flickers off, and the man replaces it in the well.

"Any questions?" the speaker asks. "I know it's a lot to take in."

Team Absolutely-Getting-Hit-On

The men decidedly do NOT get the hint, and pull up chairs at Lyriel's table with drinks of their own.

"I'm Derek," the man courting Liora says. "I work in the scrivener's office. And this here's Bill. He's a potter."

"That's my surname. 'Mason'," Bill corrects his friend good-naturedly. "But I'm a jeweler by trade."

Bill smiles at Lyriel.

"Such a lovely neck cries out for a golden necklace. Would you like that?."
Boreas Highwind
player, 1019 posts
Eye for an Eye
Tue 6 May 2014
at 14:32
  • msg #490

Re: The Game: Chapter 09

Boreas nods attentively.  Your advice is well taken.  I have really only one question: what will happen next?

He thinks for a moment.

Actually, two.  What is our next step?
This message was last edited by the player at 14:32, Tue 06 May 2014.
Zuriel Silendril
player, 1318 posts
Flamebringer
House Silendril
Tue 6 May 2014
at 14:40
  • msg #491

Re: The Game: Chapter 09

Zuriel raises a hand, as if in class. "And what of the gods themselves? Are they a separate race of superior beings? Mortals elevated to greatness? Or something else?"
Lyriel Vesper
player, 593 posts
To Heal is Divine
House Vesper
Tue 6 May 2014
at 14:53
  • msg #492

Re: The Game: Chapter 09

Lyriel suppresses the urge to pinch the bridge of her nose in frustration. Well, we are traveling researchers. In fact, we were just discussing our findings when you gentlemen showed up. Perhaps our companion can bring you up to speed. Lyriel gestures to Keef. I'm afraid we, here she indicates Liora and herself. Are rather weary from our travels out in the swamps. I do hope we haven't come down with mire fever. That would be such a drag, being so contagious and all. she trails off, as if the thought of a horrible infectious disease was only mildly concerning. It would be such a bore to have to use our healing scrolls. But who knows who else might have been infected before we showed symptoms? She shrugs. The incubation period is so long, you know. Ah well.

She brightens and turns to Keef. Anyhow, why don't you give these gentlemen the overview? I believe we left off on discussing planar inversions versus planar infarctions, and whether or not the aetherium had a inversely proprtional influence on divergent manipulation of ley energy?

She smiles at the newcomers before coughing into her handerchief noticebly. Start with the basics, you know. It should only take an hour or so.
This message was last edited by the player at 14:55, Tue 06 May 2014.
DM
GM, 1622 posts
Narrator
Destroyer of Worlds
Tue 6 May 2014
at 15:23
  • msg #493

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 492):

Team Infiltration

"Action-oriented, aren't we?" the speaker smiles at Boreas. "No one knows the whole plan except the Seer herself. Our tasks are revealed piecemeal when the time is right, with no questions asked or answered. Should you dedicate yourselves to our cause, you will see the truth of this firsthand."

To Zuriel, he merely shrugs.

"I said the True Seer knew, not that she had deigned to share that information with the likes of me. But do not begrudge her this knowledge -- anything withheld, like anything shared, is part of the plan."

"If there are no further questions," the man continues, returning the staircase to its proper place. "You are free to proceed to the third bastion."

Team Barflies

Derek and Bill look at each other, than wander away from the table under some thinly veiled pretext that sounds a lot like 'privy' before Keef can quite get started on his dissertation.

Your respite is short-lived however, as two other men slide into the seats they vacated almost immediately.

"It was wise to send those two away," one of the newcomers whispers loudly. "At least one of them has the stench of Imperial on 'em. And my nose knows an Imperial when it smells it."

He turns to Lyriel obliviously and smiles.

"Care for a stronger wine than the swill they served you?"
This message was last edited by the GM at 15:31, Tue 06 May 2014.
Zuriel Silendril
player, 1319 posts
Flamebringer
House Silendril
Tue 6 May 2014
at 15:31
  • msg #494

Re: The Game: Chapter 09

Zuriel nods, rising from his seat. "Well then, we'll be onto the final phase then. You gentlemen take care of yourselves. The streets around here can be rough." he grins winningly as he leaves, heading back out to the street and making his way onward to the final station.

So, not total oblivion after all. Merely 'transcendence' or some such nonsense. Makes for easier recruiting, I imagine.
Boreas Highwind
player, 1020 posts
Eye for an Eye
Tue 6 May 2014
at 15:32
  • msg #495

Re: The Game: Chapter 09

Boreas nods to the speaker.  Thank you.  I believe we will be on our way then.  As you can see, we are eager to learn what is really going on with all this instability, and you've taught us much so far.  If the others have nothing to add, he turns and leaves the house, headed for the third station.
Lyriel Vesper
player, 594 posts
To Heal is Divine
House Vesper
Tue 6 May 2014
at 15:45
  • msg #496

Re: The Game: Chapter 09

Oh for the love of...

Lyriel puts on her most vapid smile, barely acknowledging the newcomer's presence. A whirlwind of words spill from her mouth, mostly directed at Liora, sometimes at the men, sometimes at Keef, but all entirely unintelligible.

So then I was like, did you see the dress she was wearing? Ugh, who wears cheetah? And she wasn't even all that pretty, I don't know why Jasonriel was totally into her. But he's such a creep, he was Sending to me at like, two in the morning all last week, and then he starts making eyes at her. So I asked her where she got her dress, and she was like, obviously not where you go yours. What. A. Bitch. Right? Anyway, this wine here is disgusting, and they don't have any Minotaurian Potato Spirits. Do you know anybody else here? Ugh, I think I'm going to throw up.

Lyriel looks down, turning green.

Nevermind, I'm fine. Anyway, so like, I don't know what to think. Jasonriel is like, kind of cute, but his family has like, no money and his family crest is so tacky. And the *colors*. Gods. Can you imagine me in in maroon and burnt freaking orange? Disgusting, right? I'd look like a burned pumpkin. I might let him court me for a season and then tell him I'm pregnant and ask for a few thousand to handle the Heircide. And spend it on shoes, obvs....
This message was last edited by the player at 15:47, Tue 06 May 2014.
Maeve Hassan
player, 1085 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 6 May 2014
at 15:49
  • msg #497

Re: The Game: Chapter 09

Maeve fidgets with the symbol of Vora as they walk.

"Truth be told, I'm a little scared about what we're going to find at this third station.  What if they, oh I don't know, make us swear a blood oath to Vora?  Zuriel of course won't and then the jig is up.  Not that I'm terribly keen on doing so myself. . . ."
Keef
player, 788 posts
Hero in training
Tue 6 May 2014
at 15:52
  • msg #498

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 491):

While Lyriel is speaking, Keef slides quietly off his chair and steps between Lyriel and the celestial.

He stands such that he is just barely touching both and reaches slowly into his tan bag and carefully extracts a small brownish ball of fuzz.

DISTRACTION!

Keef hurls the ball across the bar and grabs hold of his two companions.

There is a flash of red energy and the sound of a key turning in a lock far away.

Before anyone can react, Lyriel, Keef and the Celestial are standing in the alley outside the inn.  From the sounds of things there is quite a ruckus going on inside.  Shouts, crashing and... it SOUNDS like a lion roaring.
Lyriel Vesper
player, 595 posts
To Heal is Divine
House Vesper
Tue 6 May 2014
at 15:59
  • msg #499

Re: The Game: Chapter 09

...so THEN he was like, I'm a paladin, we don't get diseases, and I was like well you would know, with all the sluts you've 'courted' I mean really? Bri'tanniel? She is sooooo gnomish cyclical wrench, and I...

Lyriel blinks, realizing she is outside. The glaze drops from her eyes and she looks around with relief. That was quick thinking, Keef. We should probably be...elsewhere. Anywhere. Now.

Lyriel picks a direction she is pretty sure is towards their inn and starts walking.
Boreas Highwind
player, 1021 posts
Eye for an Eye
Tue 6 May 2014
at 16:00
  • msg #500

Re: The Game: Chapter 09

Boreas whispers to Maeve, Ears everywhere, but yes.  If they want us to swear some kind of oath, I'm out, too.  Let's see what happens, though, shall we?
Lyriel Vesper
player, 596 posts
To Heal is Divine
House Vesper
Tue 6 May 2014
at 16:49
  • msg #501

Re: The Game: Chapter 09

Lyriel pauses a moment as a thought occurs to her. Wait...is that a *real* lion?
DM
GM, 1623 posts
Narrator
Destroyer of Worlds
Tue 6 May 2014
at 17:29
  • msg #502

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 501):

Team Infiltration

The third house is much like the previous two, with a waning moon inscribed upon the pediment. The interior is much like the others, complete with an open book on the dining room table that asks: HOW WOULD YOU SHOW YOUR DEVOTION?

Team Felony Lion-Chucking

Liora, Lyriel, and Keef race from the inn as the lumbering and crashing sounds that one might expect to accompany the sudden arrival of a 500-pound carnivore in an enclosed space filled with prey fill the air.

Roars ripple outward in defiance, punctuated by screams of fear and agony. A pair of guards race into the tavern even as the bulk of the patrons race out. A woman is sobbing hysterically and wailing permeates the ambiance. Men yell in terror and aggression matched by the lion's own, and everywhere the sound of shattering glass and creaking timbers can be heard.

"What... what did we... why?!" Liora complains as Lyriel comes to an abrupt halt not far from the tavern. "Those men seemed nice enough. They bought us drinks!"

"IT'S BEHIND THE BAR," a voice yells. "NO! BAD KITTY! THAT'S MY POT PIE!"

Another roar echoes through the tavern, followed by a yelp of pain. Chaos ensues.
This message was last edited by the GM at 17:46, Tue 06 May 2014.
Zuriel Silendril
player, 1320 posts
Flamebringer
House Silendril
Tue 6 May 2014
at 17:51
  • msg #503

Re: The Game: Chapter 09

Zuriel once again writes in the book. Follow one's appointed role in the plan as foretold by the True Seer.
Lyriel Vesper
player, 597 posts
To Heal is Divine
House Vesper
Tue 6 May 2014
at 18:05
  • msg #504

Re: The Game: Chapter 09

Lyriel's eyes widen as she hears the yelps of very real pain. Oh gods, that's not an illusory lion, is it? she breathes, horrified.

We can't...we have to help. People could actually be hurt, or worse. Keef, come on.

The cleric rushes against the flow and into the chaos in the tavern.
This message was last edited by the player at 18:06, Tue 06 May 2014.
DM
GM, 1625 posts
Narrator
Destroyer of Worlds
Tue 6 May 2014
at 21:22
  • msg #505

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 504):

Team Infiltration

The ink disappears, the wall rumbles, and a staircase appears, just like before. This time, however, there are two flights: one running upward, and the other downward.

Team Rabblerouser

Lyriel tears off toward the tavern, with Liora and Keef ostensibly not far behind. Her attempt to enter the facility is thwarted by a large Dominion guard wearing the iconic Fist, who catches her mid-run and brings her to a jarring stop in the doorway.

"Ma'am? Ma'am! You can't go in there," he says firmly. "Some fool released a lion into the building. It's not safe."

The outer patio is milling with curious patrons and passers-by, among them Derek and Bill and a few others whose names you never bothered to learn. Bill seems particularly animated, cupping his hands over his eyes to peer against the tavern's window to see what's going on inside.

Since the door is hanging from a single hinge, Lyriel and company need not bother with a window to peer beyond the guard and into the carnage within. Food and drink are splattered everywhere, along with upturned tables and shattered chairs. The innkeeper is cowering by the fireplace, three angry slash marks dripping with blood running down the length of his chest and apron as he brandishes an iron fire poker with trembling hands.

Another Dominion guard is inside, carefully approaching the lion, who seems to be contentedly devouring an enormous pot pie that's been knocked free from its pan in the scuffle.

"Here, kitty kitty kitty," the second guard is saying softly, his sword drawn as he creeps closer. "This'll only hurt a little..."
Zuriel Silendril
player, 1321 posts
Flamebringer
House Silendril
Tue 6 May 2014
at 21:57
  • msg #506

Re: The Game: Chapter 09

Zuriel considers the twin staircases before him. "Let's try up first. Splitting up seems foolish." He marches onward and upward.
This message was last edited by the player at 21:57, Tue 06 May 2014.
Lyriel Vesper
player, 598 posts
To Heal is Divine
House Vesper
Tue 6 May 2014
at 21:58
  • msg #507

Re: The Game: Chapter 09

Keef, Lyriel hisses under her breath, If you have a way of making the lion go away, now would be an excellent time. Before it kills somebody, preferably.
Boreas Highwind
player, 1022 posts
Eye for an Eye
Tue 6 May 2014
at 22:07
  • msg #508

Re: The Game: Chapter 09

Boreas follows with Maeve in tow.
DM
GM, 1626 posts
Narrator
Destroyer of Worlds
Wed 7 May 2014
at 03:37
  • msg #509

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 508):

Team Infiltration

The stairs leading upward empty into a room identical to all the others, though only a single woman stands before the pitch-black well. She wears nothing but a paper-thin robe in the style of Gaelian "companions", which might be pleasing if she wasn't also nearly 300 pounds of flabbiness. She clutches a simple masquerade mask, which obscures her features, and remains silent until Maeve, Boreas, and Zuriel have been seated.

"Welcome to the third bastion," she says at last, her voice shrill and reedy. "The last stop on your fact-finding mission. Before we begin, it is customary to ask if there are any doubts or lingering questions concerning what you have already learned."

She pauses, awaiting an answer.

Team Cat-Catcher

The lion ignores the guard entirely, munching contentedly on the pot pie. The guard visibly debates creeping closer, then remembers the crossbow slung across his back. He exchanges his sword for the crossbow and locks the bolt into place, then takes careful aim at the lion's chest.

Anyone who knows anything about lions would understand that a single crossbow bolt is unlikely to do any meaningful damage to the beast. This being a Dominion guard used to the hazards of the swampland -- which do not include lions -- the man is oblivious to the misfortune that soon awaits him.
This message was last edited by the GM at 03:42, Wed 07 May 2014.
Boreas Highwind
player, 1023 posts
Eye for an Eye
Wed 7 May 2014
at 06:52
  • msg #510

Re: The Game: Chapter 09

Actually, yes.

Boreas looks to each of his companions, then, reluctantly, back to the scantily-clad woman.

In our travels, shortly before the incident with the portal - Boreas doesn't bother to explain this, assuming the woman has already been briefed, based on what he's seen so far.  We encountered a group called One Step Ahead.  They spoke, much as you do, of planes falling out of alignment and a coming cataclysm.  With what they had said in mind, we sought to learn more from you and your fellows.  What do you know of this group?
This message was last edited by the player at 06:53, Wed 07 May 2014.
Keef
player, 790 posts
Hero in training
Wed 7 May 2014
at 13:41
  • msg #511

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 510):

WAIT!  Keef shouts, raising his hands dramatically.  The lion looks up from its pie for a moment, but after a glance at Keef and the guard, it goes back to its meal.

DON'T ATTACK THE BEAST!  EVACUATE THE INN, LEAVE THE LION TO ME.

Keef advances slowly, arms still raised stiffly, putting as much force and drama into his voice as he can.

DO NOT FEAR, I AM EXPERIENCED IN GIANT BEASTS, FOR I AM A CABIN BOY!

Keef plants himself between the lion and the innkeeper.  Whether the man believes the situation is really under control or just that Keef is enough of a meal to slow the lion down isn't clear, but he takes the opportunity to slip outside.

Keef glances at the guard meaningfully, but keeps his hands raised.

GO!
DM
GM, 1628 posts
Narrator
Destroyer of Worlds
Wed 7 May 2014
at 13:50
  • msg #512

Re: The Game: Chapter 09

In reply to Keef (msg # 511):

Team Infiltration

"One Step Ahead?" the woman replies, her voice remaining irritatingly high-pitched and breathy. "We are aware of them only in as much as they are a fragment of the Order. Their task has always been to tackle the more outlandish threats the Order must face, so the rank-and-file don't have to. But as you learned in the second bastion, the Order is aware of the misalignment issue staring us in the face, and is taking what futile steps it can to avert the unavoidable."

Team Lion Tamers

The guard barring Lyriel from the entrance's eyes widen in surprise as Keef darts beneath his arms and places himself firmly, prominently, and ever-so-loudly between the lion and the cowering innkeeper.

The second guard, armed with a crossbow and closer to the lion than anyone else except Keef, glances at our hero with suspicion -- but does not fire his weapon. Clearly, he's seen weirder stuff in Drynn than beastmaster cabin boys.

"If you've got a way to bring the beast down, kid, he's all yours."

The innkeeper, for his part, seems unable to do more than quiver in fear, muttering words that sound a lot like "b-b-bad k-k-kitty" over and over, ad naseum, as he slinks out of the room.

The first guard allows the innkeeper to pass, but glares at Lyriel.

"I hope you're happy, ma'am. That kid's going to get himself killed because you don't understand the words STAY BACK. We'll handle this."

He closes and bars the door, leaving Lyriel on the outside and both guards inside with Keef and the lion.
This message was last edited by the GM at 13:52, Wed 07 May 2014.
Keef
player, 792 posts
Hero in training
Wed 7 May 2014
at 14:01
  • msg #513

Re: The Game: Chapter 09

In reply to DM (msg # 512):

Keef, never lowering his arms (though by the way they're shaking, he's clearly getting tired), stands tall before the great beast of the jungle.

And now, he announces to the guards, I will use my training... as a cabin boy, to convince the lion to leave!

Keef bends at the waist, legs locked and upper body rigid, and speaks to the lion.

Grrrr, go away beautiful creature.  I mean, we like you, you're pretty amazing, but go back to... the cabin.  So speaks a cabin boy.

The lion looks up at Keef with an almost bored expression.

Keef straightens up and gestures wildly at the opposite side of the inn screaming his brains out, OH MY GODS ABOVE!  WHAT IS THAT!?!?

There is a violent explosion of glass as a whole rack of mugs, wine flutes and mirror explode behind the guards.  The guards react immediately, turning to face the new threat.

While their backs are turned, Keef holds up the tan bag and the lion swoops into it with a quiet 'pop'.

When the glass has finished falling, Keef finally lowers his arms.

It looks like the lion left.  You should probably stay to investigate how it got here.  Even my experience as a cabin boy doesn't solve THAT mystery.  Probably it will never be solved.

Keef marches toward the exit.

[Private to DM: The spell was just shatter.  Whether the guards noticed what Keef did is up to you.]
DM
GM, 1630 posts
Narrator
Destroyer of Worlds
Wed 7 May 2014
at 14:08
  • msg #514

Re: The Game: Chapter 09

In reply to Keef (msg # 513):

Team Lion Tamer

The guards whirl back to face the lion, only to find a thoroughly demolished pot pie and a tired-looking cabin boy. They look at each other, scratch their heads, and unbar the door to let Keef out.

The innkeeper trots over to the guards, and soon there is a lively conversation going about the habitats of lions and whether they are considered an Act of God.

"It'll cost me thousands to repair the damange," the innkeep wails, but the guards just shrug.

"Not our problem, citizen. The boy resolved the matter... somehow. Take it up with your insurer. We've got a beat to police."

With that, the guards depart -- though not without a backward glance at the boy in the process.

Lyriel looks up from her work tending to the wounded (with mundane healing) and sees Keef strutting out of the tavern looking very pleased with himself. She also notices Bill and Derek, who had been watching the scene through the window, taking a keen interest in all three of them.
This message was last edited by the GM at 14:08, Wed 07 May 2014.
Lyriel Vesper
player, 599 posts
To Heal is Divine
House Vesper
Wed 7 May 2014
at 14:35
  • msg #515

Re: The Game: Chapter 09

In reply to DM (msg # 514):

Lyriel looks up from her healing as Keef strides towards her his face plastered with a smug grin. Jumping up she rushes over to the boy placing her hands on his shoulders.

Gods Keef, what was that?! I'm so glad everyone is okay, but how did you manage it, she looks worriedly over at Liora who appears quite ruffled and thoroughly confused.

Perhaps we should just finish up some healing here and then find somewhere else, she surveys the damage and spies Derek and Bill watching through the window, less distasteful to loiter.
This message was last edited by the player at 14:41, Wed 07 May 2014.
Keef
player, 793 posts
Hero in training
Wed 7 May 2014
at 14:57
  • msg #516

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 515):

Keef holds up the tan bag, as if that explained everything.

It's full of lions.
Lyriel Vesper
player, 600 posts
To Heal is Divine
House Vesper
Wed 7 May 2014
at 15:16
  • msg #517

Re: The Game: Chapter 09

In reply to Keef (msg # 516):

...sometimes this is the strangest child I think I have ever met. She shakes her head.

Right, of course. Lyriel looks around to see that everyone who had been mildly inured is taken care of, then she grabs Keef by one arm, and the ruffled looking celestial by the other, and sets off away from the tavern. I am thinking it is time we got out of here.

She glances quickly back over her shoulder, to make sure no one is following, particularly Bill and Derek.
Boreas Highwind
player, 1024 posts
Eye for an Eye
Wed 7 May 2014
at 15:52
  • msg #518

Re: The Game: Chapter 09

That's ... interesting to know.  I suppose I have just one more question before taking the next step.  Namely, what is it?
DM
GM, 1632 posts
Narrator
Destroyer of Worlds
Wed 7 May 2014
at 16:13
  • msg #519

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 518):

Team Infiltration

"That's up to you," the woman says. "You've heard the prophecy and the promise, and now you must decide whether you want a place among the True Seer's chosen. I am here to help guide you through the process, but ultimately, the decision is between you and the Goddess."

Team Lion Savvy

Bill and Derek are absolutely following you, and are not being subtle about it. No one else appears to be paying you much mind, however.

Liora looks particularly unhappy as the trio flees the scene -- inconspicuously, of course.

"Are you planning on providing restitution for that poor innkeeper?" she asks. "Or did he somehow merit the financial ruin we visited upon him? I apologize if the question seems odd -- I'm not well-versed in your interactions here, but what we did to escape flirtatious advances does not seem particularly just. The ones harmed were not the ones at fault."
Boreas Highwind
player, 1025 posts
Eye for an Eye
Wed 7 May 2014
at 16:15
  • msg #520

Re: The Game: Chapter 09

Right, so what do we do now?
DM
GM, 1633 posts
Narrator
Destroyer of Worlds
Wed 7 May 2014
at 16:25
  • msg #521

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 520):

Team Infiltration

"You decide if you want to devote yourself to the True Seer's cause, sweetie" she says, speaking very slowly, as to a child. "If you make the wise choice, we will go downstairs for the dedication. If you do not, we will part ways, and the rest of the Seer's knowledge will be denied you until her tidings come to pass. The exact nature of the dedication ceremony or the trappings that accompany it should not affect your desire to partake or decline."
This message was last edited by the GM at 16:27, Wed 07 May 2014.
Keef
player, 794 posts
Hero in training
Wed 7 May 2014
at 16:33
  • msg #522

Re: The Game: Chapter 09

In reply to DM (msg # 521):

Well... I thought I should stop those guys from bothering you... I was just trying for a distraction...

As the trio rounds a corner, Keef turns to face Bill and Derek.

You're following us.  I don't think you should do that.  There is no menace or threat in Keef's tone.  It's purely a statement.

Chubbs feigns surprise.  Not only has he accomplished the feat of ignoring a lion today, but he can also check 'ignore clods following us so well that he is surprised to see them later' off of his bucket list.

That is, if he cared enough to have a bucket list.
DM
GM, 1634 posts
Narrator
Destroyer of Worlds
Wed 7 May 2014
at 16:56
  • msg #523

Re: The Game: Chapter 09

In reply to Keef (msg # 522):

Team Lion Cub

Derek turns to Bill, who flashes a smile at Keef. Their proximity allows the group to get a good look at them for the first time.

Derek stands a good six feet tall, with powerful shoulders, muscular arms, and a broad chest that seems quite up to the task of bearing the weight of heavy armor. Not that he's wearing any. His honey-blonde hair is cropped short, as is his beard, and his deep blue eyes drink in the sunlight. The hilt of a sword juts up above his left shoulder, and Lyriel notices a symbol upon the man's chest that seems naggingly familiar.

[Private to Lyriel Vesper: The symbol is not religious, but you seem to recall it being political somehow.]

Bill stands at least a head shorter than his companion, and is dressed in similar clothing that appears to be well made but unobtrusive. The hilt of a sword hangs from either hip, the sheaths slapping gently against his legs when he walks. His is a more slender build, with dark black hair that falls halfway to his shoulders and enough course stubble on his chin and cheeks to grate cheese with. His eyes are pale blue in color, and twinkle when he smiles -- which is often. Upon his cloak is the same symbol as the one displayed on Derek's tunic.

"Would that I could," Bill says with an exaggerated bow. "Alas, I fear I'm not known for my wisdom. As Derek would gladly attest."

The big man nods, a cocksure grin spreading across his features.

"But curiosity, as ever, urges me onward," Bill continues. "That bit with the lion? Exquisite. Hilarious, even. I wonder where it went."

From Bill's tone, it's clear that he doesn't wonder at all.

"So Derek and I got to thinking," Bill says. "What would two lovely ladies -- with such a fair complexion, to be sure -- and a magical, lion-taming cabin boy be doing in that shit hole?"

Bill's eyes sparkle as he grins yet again.

"Derek's simply dying to know, and we agreed it was worth risking a second lion to find out more about persons as intriguing as yourselves."
This message was last edited by the GM at 17:00, Wed 07 May 2014.
Keef
player, 795 posts
Hero in training
Wed 7 May 2014
at 17:13
  • msg #524

Re: The Game: Chapter 09

In reply to DM (msg # 523):

The life of a cabin boy is full of mystery.

Having deduced that nobody know what a cabin boy is, even he himself, Keef puts full ominous emphasis on the title.

Keef still holds the bag in one hand, but he looks to Lyriel questioningly.
Lyriel Vesper
player, 601 posts
To Heal is Divine
House Vesper
Wed 7 May 2014
at 17:14
  • msg #525

Re: The Game: Chapter 09

In reply to DM (msg # 519)

...do we never get a break, ugh.

Lyriel gives them her best haughty look and stepping slightly in front of Keef.

I don't see where it is any of your business, she quips. Now if you would kindly excuse us my companions and I have something to attend to elsewhere, and we would appreciate you getting out of our way.

[Diplomacy: 15]
DM
GM, 1635 posts
Narrator
Destroyer of Worlds
Wed 7 May 2014
at 17:30
  • msg #526

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 525):

The Accidental Inn-Closers

"What you appreciate isn't my concern, nor are your fabricated matters to attend," Bill says easily. "I said I had a necklace for you, and I mean to deliver it."

He tosses a locket to Lyriel, an underhanded lob that's easy to catch.

"Recognize it?"

[Private to Lyriel Vesper: Lyriel does indeed recognize it, for this is a locket she had given to her father as a gift, engraved with his initials and her own. In that moment, her memories come together abruptly. The symbol worn by her would-be suitors represents House Mason, an Imperial noble family with close ties to Tolliver Vesper.]

Bill smiles as Lyriel's eyes widen ever-so-briefly.

"It's got a message to go with it, but since you're in such a hurry, I guess it can wait."

Bill turns to Derek, shrugs, and both make as if to depart.
This message was last edited by the GM at 17:38, Wed 07 May 2014.
Lyriel Vesper
player, 602 posts
To Heal is Divine
House Vesper
Wed 7 May 2014
at 17:56
  • msg #527

Re: The Game: Chapter 09

Earlier: Yes, Liora, she says in a hushed undertone. We'll figure out a way to cover the innkeeper's damages. This isn't his fault. But there's no way we can do that currently without implicating ourselves in the whole mess and bringing the wrath of the Dominion, or worse, the Church, down on us. Better to find a way to leave the restitution anonymously.

She closes her eyes and rubs her temples. Gods, what a mess.

The Present Moment:

Wait! she calls out after the two retreating men. I apologize, I did not recognize your crest, nor expect to see it here in Drynn. How did you come by this necklace, how did you know to find me here, and what is this message?

She tries to keep the suspicion out of her voice, but she can't help but feel something terrible is going on. This...doesn't make any sense.
Zuriel Silendril
player, 1322 posts
Flamebringer
House Silendril
Wed 7 May 2014
at 17:59
  • msg #528

Re: The Game: Chapter 09

Zuriel clears his throat uncomfortably. "I...was not expecting to be initiated so soon. I came at first simply for information. I'll need some time to reflect upon all this..."

The paladin exchanges a meaningful look with Boreas and makes to return back to the exterior of the house.
Maeve Hassan
player, 1089 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 7 May 2014
at 18:01
  • msg #529

Re: The Game: Chapter 09

Maeve nods respectfully.  "I am afraid that this must be my decision as well. My eyes have been opened today, and I must consider."

She dips her head briefly to the not-so-lithe woman and follows Zuriel.
This message was last edited by the player at 18:06, Wed 07 May 2014.
Boreas Highwind
player, 1026 posts
Eye for an Eye
Wed 7 May 2014
at 18:07
  • msg #530

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 529):

As the other two withdraw from the chamber, Boreas takes a moment, scratching his beard.

If oblivion is coming anyway, seems like I may as well be prepared.  Let's do it.
DM
GM, 1636 posts
Narrator
Destroyer of Worlds
Wed 7 May 2014
at 18:35
  • msg #531

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 530):

Team Infiltration

"Not one in three will be spared when the Final Dawn comes," the woman nods sadly as Maeve and Zuriel depart the building. "But it's not a bad start for today. Come."

Boreas is led downstairs, and then into the basement, which leads to another large, single room. There is a well here, too, though this one is actually filled with an inky black liquid instead of a gaping abyss.

"Every journey begins with darkness, until the moment of enlightenment occurs," she says gravely -- a tone that's completely at odds with her reedy voice. "One has but to take a leap of faith, and the way becomes clear."

She motions to the well, clearly expecting Boreas to plunge in.

Team WTF

"Oh, look, Derek," Bill says, turning around with a mischievous grin. "NOW she wants to talk to us."

The larger man says nothing, but turns around as well, looking amused.

"The streets are a dangerous place for too many words," Bill says. "Do you know of someplace safer?"
Maeve Hassan
player, 1090 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 7 May 2014
at 18:41
  • msg #532

Re: The Game: Chapter 09

Maeve rolls her eyes when Boreas fails to appear outside behind them, realizing that her friend has opted to remain behind for Death Cult Initiation.

Stupid Boreas.

Once outside, Maeve makes quite sure that nobody is around before chucking the Vora symbol off into the woods somewhere.  Wearing it made her feel unclean somehow.

"You know, Zuriel," she says in a soft undertone, "We have visited some unfortunate places together, but I think this one takes the shitcake in terms of awfulness.  Everyone we've spoken to today has been *so* pleasant; I can't imagine what the devotees of the Dark Jester will be like!"

She looks at Zuriel.  Then at the third house.  Then back at Zuriel.

"But anyway. . . .what should we do now?"
Boreas Highwind
player, 1027 posts
Eye for an Eye
Wed 7 May 2014
at 18:56
  • msg #533

Re: The Game: Chapter 09

Boreas steps up to the well, gazing at the liquid.  He removes the holy symbol he wore and cautiously dips it into the darkness, lifting it back out after a couple of seconds.

He looks sheepishly at the woman.  Don't have quite that much faith.  Got to test the waters first.
DM
GM, 1637 posts
Narrator
Destroyer of Worlds
Wed 7 May 2014
at 19:17
  • msg #534

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 533):

Team Infiltration

The holy symbol comes back from its bath no worse for the wear, just wet. It has no odor whatsoever, and the liquid is runny, clear, and cool to the touch. There's a chance it's merely water.

The woman says nothing, allowing Boreas to take what steps he must before taking the plunge.
Lyriel Vesper
player, 603 posts
To Heal is Divine
House Vesper
Wed 7 May 2014
at 19:49
  • msg #535

Re: The Game: Chapter 09

In reply to DM (msg # 534):

Yes, please follow me. She leads the men back in the direction of the Inn.

She keeps pace with the men making sure Keef and Liora stay close by.
DM
GM, 1638 posts
Narrator
Destroyer of Worlds
Wed 7 May 2014
at 20:12
  • msg #536

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 535):

Team WTF

"You know, if you'd been less rude, we could have completed our business at the tavern," Bill says evenly as the group makes its way to the Inn. "Nobody would have questioned a poor suitor's generous gesture, or paid our conversation any mind. Though I'll admit there's a certain pleasure associated with being able to say one has had his romantic overture rejected by having a lion thrown at him."

Derek says nothing, and seems to generally be a man of few words and deliberate movements.

The group reaches the Padded Truncheon without further incident.
This message was last edited by the GM at 20:15, Wed 07 May 2014.
Lyriel Vesper
player, 604 posts
To Heal is Divine
House Vesper
Wed 7 May 2014
at 21:05
  • msg #537

Re: The Game: Chapter 09

In reply to DM (msg # 536):

Lyriel leads them into the Padded Truncheon and brings them to a table near the massive stone hearth.

Do please forgive my earlier rudeness, one can never be too careful, especially in Drynn. She gives a small smile. And for the record, you weren't too forthcoming about your identities, but regardless the whole thing probably could have been managed a bit better on both our ends.

She waves over the Innkeeper, allow me to buy you gentlemen a drink in reparation for my earlier rudeness. She gives the Innkeeper a dazzling smile and orders a round of ale for the table.

Now do please tell me what this is all about.
This message was last edited by the player at 21:06, Wed 07 May 2014.
Boreas Highwind
player, 1028 posts
Eye for an Eye
Wed 7 May 2014
at 21:26
  • msg #538

Re: The Game: Chapter 09

Boreas regards the woman, then the water, and then the woman once more.  Silently, he turns to walk away.
Zuriel Silendril
player, 1323 posts
Flamebringer
House Silendril
Wed 7 May 2014
at 21:29
  • msg #539

Re: The Game: Chapter 09

Zuriel wraps the holy symbol in rags distastefully, stowing it in his pouch of holding.

[Assuming we're out of earshot of anybody nearby, unobserved, speaking quietly]

"I don't know what I find more disturbing, taking pleasure at inflicting pain on others, or willingly advancing the world towards oblivion."

He scowls at everything and nothing in particular.

"For now, we wait for Boreas. I thought he might try to go deeper. Probably for the best. I *can't* make any vows I don't intend to keep, especially vows directly in conflict with...those I've already made. Boreas, on the other hand, seems to have no compunctions about bending conventions to advance the greater good. Plus, out of all of us he's best equipped to extricate himself quickly if the situation goes sour."

Zuriel sighs. "Hopefully, he'll come out of this no worse for wear, with an empowered holy symbol. Then, we just have to find the last one. The question is, do we do it here or in Imbraer?"

He glances at Maeve. "Or were you talking long-term? I think after that, with war on the horizon our next priority will be recovering last godstone. If any of us have to make a trip to Lo'driel, we'll want to do it before hostilities break out altogether. No matter how you look at it, we don't have much time."
DM
GM, 1639 posts
Narrator
Destroyer of Worlds
Wed 7 May 2014
at 21:38
  • msg #540

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 539):

Team Infiltration

"Wait," the woman says, rushing over to Boreas faster than you'd have thought possible. "Give me that."

The woman takes the symbol, still dripping with water, and utters a few words.

[Casting: Bless Water]

The symbol and the liquid upon it shimmer for a moment, and she returns it to Boreas promptly.

"Having the bravery to come this far deserves some small blessing," she explains. "May it impart upon your heart the wisdom to return some day, before it is too late."

With that, she leads him to the exit and bids him farewell.
This message was last edited by the GM at 21:42, Wed 07 May 2014.
Maeve Hassan
player, 1091 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 7 May 2014
at 21:41
  • msg #541

Re: The Game: Chapter 09


"You underestimate him.  Despite no real religious or military leanings, he has his own code of honor. I don't think he'd get wrapped up in, I don't know, blood rituals or some such just for the sake of the mission."

"I *meant* what shall we do with ourselves while we wait for Boreas. . . .but thinking ahead never hurts. I agree that Lo'driel should be our next stop.  Who knows how much longer you and I will be able to avoid the call of duty."

The two look at each other with sympathy.  A man races by hollering about a lion in a tavern.  Maeve shakes her head with disapproval at the obviously drunk man.
This message was last edited by the player at 21:44, Wed 07 May 2014.
Boreas Highwind
player, 1029 posts
Eye for an Eye
Wed 7 May 2014
at 21:41
  • msg #542

Re: The Game: Chapter 09

Boreas nods to the woman.

May you find your peace when the dawn arrives.

He turns and leaves.
DM
GM, 1640 posts
Narrator
Destroyer of Worlds
Wed 7 May 2014
at 21:42
  • msg #543

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 542):

Team Infiltration

Boreas leaves the house with a dripping-wet holy symbol. Both the symbol and the water radiate evil when Zuriel glances at them. Mission complete.
This message was last edited by the GM at 21:42, Wed 07 May 2014.
Zuriel Silendril
player, 1324 posts
Flamebringer
House Silendril
Wed 7 May 2014
at 21:57
  • msg #544

Re: The Game: Chapter 09

Zuriel shakes his head. "No, I'm fully aware Boreas has his own moral compass, and that his heart is in the right place. He's also very cautious. I'm simply acknowledging that his code of honor allows him the flexibility to operate towards the greater good in ways I cannot."

The paladin glances over at the house. "Speak of a devil..."

Zuriel looks at the drenched holy symbol. "I'm not...touching that. Well done, it's clearly been empowered."

He sighs. "We really ought to find that lead box now that we have more than one of these things..."
Maeve Hassan
player, 1092 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 7 May 2014
at 22:02
  • msg #545

Re: The Game: Chapter 09

"Nicely done," Maeve says, giving Boreas what amounts to a brief Christian side-hug so as to avoid touching/being anywhere near the symbol of Vora.

"Sadly, I get the impression that this last one is going to be the most difficult."

At this point, a second man comes by also saying something about a lion.  Maeve's eyes narrow in suspicion.
This message was last edited by the player at 22:04, Wed 07 May 2014.
DM
GM, 1641 posts
Narrator
Destroyer of Worlds
Thu 8 May 2014
at 13:26
  • msg #546

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 545):

Team Infiltration

With nothing better to do, now that the mission is completed, the P.A.R.T.Y. heads back toward the Inn. Maeve notes an unusually large number of lion references from passers-by, and more than a few people talking about a powerful and mysterious cabin boy/soothesayer/beastmaster -- the exact wording changes with each retelling.

Sadly, this whole process takes time, and Zuriel/Maeve/Boreas will not arrive at the tavern for a little while yet.

Team WTF

"We're good, actually," Bill says, declining the offer for liquid refreshments. "But it's kind of you to offer."

Derek settles into a seat against the well, such that he can easily see the entrance. Bill sits next to him, across from Lyriel. Liora and (ostensibly) Keef take their own seats cautiously.

"Where to begin," Bill muses, rapping his knuckles against the wooden tabletop absently. "For starters, your lady mother is quite vexed with you. So great is her ire that she stooped to ask your lord father for a favor."

"He's made quite a few connections since leaving home, y'know, and so it came to pass that a few sendings here and there -- some involving a certain knight-captain -- yielded knowledge enough to risk spending a fewscore thousands for a jump to the south and some locating pings on a certain something it was assumed you'd never part with. Rightly, I might add."

He smiles easily.

"The rest was simple. Our ride's idling nearby while we complete our business, and then we're going home. All of us, if your lady mother has her way."

Bill cocks his head to one side, judging Lyriel's reaction.

"Home, I said," he grins, lowering his voice. "How's that sound?"
Keef
player, 796 posts
Hero in training
Thu 8 May 2014
at 14:00
  • msg #547

Re: The Game: Chapter 09

In reply to DM (msg # 546):

Keef sits quietly and listens, but his eyes are glazed over and his mind is clearly on more lion-bag related topics.

Chubbs stiffens and looks alert.  He has the sudden sense that somewhere, Zuriel is disapproving of more things than he is.  It's as if a million voices cried out in terror and then were ignored.
Lyriel Vesper
player, 606 posts
To Heal is Divine
House Vesper
Thu 8 May 2014
at 14:40
  • msg #548

Re: The Game: Chapter 09

Lyriel regards the two men carefully. She takes a sip of her own drink as she considers their words.

If Mother went to the expense of engaging these...gentlemen to recover me, but didn't take the time to Send to me first...she must not have wanted me to know ahead of time. Which means...answering 'no' could prove problematic.

She lays a hand lightly on Keef's shoulder, as if to say that in the present circumstances the appearance of a lion would be most unwise.

I'm...surprised... she begins guardedly, that my mother took such pains to facilitate my return to Hae'driel without informing me first. Why would that be, do you think? And who all do you intend to return with, exactly?

If you know this much...you know who I'm traveling with. And you'll have noted his absence...

She plays with her signet ring nervously under the table.

Where are you, Zuriel?
Zuriel Silendril
player, 1327 posts
Flamebringer
House Silendril
Thu 8 May 2014
at 14:51
  • msg #549

Re: The Game: Chapter 09

As they return towards the inn, the hair on the back of his neck rise and a shiver goes over him. Somehow, somewhere, something was transpired that required a glowering scowl. The paladin wasn't sure, but clenched teeth might also be involved.
DM
GM, 1642 posts
Narrator
Destroyer of Worlds
Thu 8 May 2014
at 15:39
  • msg #550

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 549):

Team Dear-God-Not-Another-Lion-Noooo!

"We were lead to believe you might be... less than reasonable, shall we say? Perhaps that's why you were left out of the loop: fear that you might flee," Bill says, his voice tinged all the sincerity of a feigned apology. "Your lady mother seems to think you've run off with some bastard, but I really think she took some liberties with his height."

This statement is followed by an amicable nod in Keef's direction.

"As to the ride, it may surprise you to learn that I don't know his name. Phineas, was it? Finnigan? Something like that. I don't pay as much attention as I should to the names of servants, venders, or hired hands, I must confess."

Derek offers no help here, merely shrugging as Bill continues to rap his knuckles on the wooden tabletop, his countenance as relaxed as one without a care in the world.

"Be that as it may, m'dear, the sand is falling," Bill says, glancing to the stairwell leading to the Inn's various rooms. "I'm sure you have things you'd like to gather for the journey. Derek, if you'd be so kind as to escort our good lady, her handmaid, and her... cabin boy... to their rooms to pack? Meet me down here in ten minutes."

Derek nods, rises, and waits for the others to do the same.
This message was last edited by the GM at 15:39, Thu 08 May 2014.
Lyriel Vesper
player, 607 posts
To Heal is Divine
House Vesper
Thu 8 May 2014
at 16:55
  • msg #551

Re: The Game: Chapter 09

Lyriel makes no move to rise from the table.

Ah gentlemen, we may have some issue then... she says, matching Bill's excruciatingly sincere tone. Because I've been deployed on a mission by a Knight-Captain of the Emerald Flame. No matter how worried my dear mother - bless her heart - may be about me, I'm afraid my duty to the mission comes first. Orders cannot be simply countermanded by a mother's fretting, though it does pain me to hear that she's so concerned. I was in touch with her magically to assure her I was quite alright, though I see it did little good.

At the last point, Lyriel's voice softens into true sincerity. On the morrow I can prepare the requisite spells to clear up this misunderstanding, and allow you fine gentlemen to return to a much more pleasant locale.
DM
GM, 1643 posts
Narrator
Destroyer of Worlds
Thu 8 May 2014
at 17:20
  • msg #552

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 551):

Derek remains standing, but looks to Bill without a word.

"I'm fairly confident we don't have a misunderstanding on our hands, but a rebellious daughter," Bill says, rising to his feet as well. "As it happens, we were briefed on that aspect of your... how shall I put it... delightful personality."

He nods, his eyes focused on something behind Lyriel, and shrugs.

"Now's good, Flint."

~~ SURPRISE ROUND ~~

A rough voice comes from two tables over, utters words of arcane power.

[Casting: Suggestion (Lyriel)]

"Suggestion: Go pack up your things and return here without further delay."

[Will: 27 (success)]

The request doesn't sound any more appealing than it did last time around, though a good number of patrons have moved out of the way in case this results in a fight.

~~ Initiative ~~
Bill
Liora
Keef
Derek
Flint
Lyriel

Bill reactions to the failed spell with a scowl -- the first mark of irritation he has yet betrayed.

"Call yourself a caster, Flint? The girl looks even less inclined than before!"

Nevertheless, he does not draw his weapons, choosing instead to try a different approach.

"Look, I know you think you're doing the right thing out here, living your own life and all that. But you know your lady mother. If you don't come back with us, the next group -- and there WILL be a next group -- won't be a pair of your father's friends. It will be bounty hunters. The choice is yours."

He grins slightly.

"For real, this time."

READIED action to interrupt any sign of aggression from Keef, Liora, or Lyriel.

Liora looks more confused than anything else, glancing over her shoulder to get a better look at Flint. The man's dressed in a normal tunic and britches, but carries what she had assumed until very recently to be a walking stick. His eyes are gray, his close-cut beard salt-and-pepper, and he looks slightly miffed.

She looks at Lyriel helplessly.

"What'll we do? I don't want to fight. These men are not evil."

Bill, Derek, and Flint look at Liora uncomprehendingly, and the Everstaff glows slightly -- as do Keef's eyes.

[Private to Keef: "I do. These people are threatening our own."]
This message was last edited by the GM at 17:30, Thu 08 May 2014.
Lyriel Vesper
player, 608 posts
To Heal is Divine
House Vesper
Thu 8 May 2014
at 17:30
  • msg #553

Re: The Game: Chapter 09

Lyriel keeps her hands folded on the table. They want me alive...I doubt they'll be so careful with Keef or Liora...

She turns to the boy. Keef, she says in a low voice, Please take Liora upstairs, and help her pack my things. I'll deal with these gentlemen here.

She looks around at the other patrons of the Inn, and the Innkeeper. The strain in her voice is apparent as she wills the boy to listen to her. There are too many people here that could get hurt.

And if I blow our cover here, the rest of the PARTY won't be able to get out of Nekria without the Dominion and the Church on our heels. To say nothing of destroying a *second* tavern in one day...
This message was last edited by the player at 17:35, Thu 08 May 2014.
Maeve Hassan
player, 1093 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 8 May 2014
at 17:53
  • msg #554

Re: The Game: Chapter 09

After the fourth or fifth passerby makes reference to a lion, Maeve finally stops one of them and asks for the full story.  It's garbled, but the gist of it is that a lad loudly referring to himself as a cabin boy banished the beast.

A headache which has been threatening all day begins to make its presence known again.

"Shit."

Maeve picks up the pace a bit.
Keef
player, 797 posts
Hero in training
Thu 8 May 2014
at 19:17
  • msg #555

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 554):

Keef looks first at the men, then Lyriel, then Liora, then at his feet and once again at Lyriel.

Dutifully, he begins to move toward the stairs, gesturing to Liora to preceed him.  However, as soon as they are both off to one side, he whirls around and tosses something small and fluffy from his bag.

CABIN BOY SURPRISE! he yells.

The ball lands beside Lyriel and in a poof of fur and a loud whinney, a fully-armored warhorse stands between her and the two men.

Defend her Keef whispers at it.  He remains by the foot of the stairs for the moment, just in case.
This message was last edited by the player at 19:19, Thu 08 May 2014.
Lyriel Vesper
player, 609 posts
To Heal is Divine
House Vesper
Thu 8 May 2014
at 19:28
  • msg #556

Re: The Game: Chapter 09

Oh gods, not again...

She stays still at the table. Gentlemen, she says in a low voice, I would advise against making any sudden movements until we get this worked out.

Louder she says Keef, honey, that's *really* not helping right now. If you could please unsummon this and head upstairs I would appreciate it. There are plenty of people here other than just us, she says meaningfully.
This message was last edited by the player at 19:29, Thu 08 May 2014.
DM
GM, 1644 posts
Narrator
Destroyer of Worlds
Thu 8 May 2014
at 19:44
  • msg #557

Re: The Game: Chapter 09

In reply to Keef (msg # 555):

Team Infiltration

Maeve, Boreas, and Zuriel continue to hurry toward the Inn, though they are still a fair distance away (sorry, geography).

Team Innsbane

The tavern erupts into chaos as a fully armored warhorse materializes into the common room, disrupting tables and chairs while it shatters floorboards, trenchers, and pretty much anything else nearby that resembled "decor".  The innkeeper seems to be alternating between surprise and fury, and is clearly questioning her sister's cousin's ulterior motives for directing you to her business in the first place.

At least one of the patrons seems to be aware of the "lion incident," and runs screaming from the tavern screaming something to the effect of "IT'S HAPPENING AGAIN! THE CABIN BOY HAS RETURNED! REPENT! REPENT! DRAGON HAVE MERCY!"

~~ Disposition Update ~~

Liora is partially upstairs, with Keef near the bottom step, but the chaos seems to have left an eye in the storm of moving bodies and fleeing customers -- an eye occupied by Derek, Flint, Bill, a warhorse, and Lyriel.

"It's too late for that. We have drawn too much attention," Bill sighs, jerking his head toward Flint. The caster nods and points a finger toward Lyriel

[Casting: Hold Person (Lyriel)]

[Will (Lyriel): 16 (fail)]

The cleric gasps as her body freezes from the feet up, eventually robbing her of all power of movement and speech.

Bill next nods at Derek, and the big man immediately tackles the warhorse. Physically.

[Grapple 25 vs 22, success]

The goliath grunts as he struggles with the creature, but does not appear to be trying to hurt it. The creature thus subdued -- for the moment, at least -- Bill raises a hand and points it at Lyriel. A tarnished copper ring on his left hand shimmers slightly, and a thick length of ethereal-looking rope flies toward the immobilized cleric.

[Ranged Touch: 18]

The glowing rope coils around Lyriel with a mind of its own, binding her securely from calf to shoulder and tying itself into a tidy knot well out of reach of her bound hands or her teeth.

"Quickly, now," Bill says, maddeningly at ease. "It's best we were gone, before the boy throws a lion at us."

Flint nods and cracks his knuckles, but can take no further action this round.
This message was last edited by the GM at 19:49, Thu 08 May 2014.
Lyriel Vesper
player, 610 posts
To Heal is Divine
House Vesper
Thu 8 May 2014
at 19:49
  • msg #558

Re: The Game: Chapter 09

Lyriel's green eyes blaze with emerald light as she fights off the enchantment holding her.

[Will Save: 32 = Success]

Mustering the willpower required, however, takes all her attention.
DM
GM, 1645 posts
Narrator
Destroyer of Worlds
Thu 8 May 2014
at 19:51
  • msg #559

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 558):

Team WHY GOD WHY

"She's shrugged off your spell. Again," Bill gestures to Flint with a laugh. "She'll find the rope harder to escape, one would hope."

He shakes his head slowly.

"I swear. The things I do for love and duty. Eh, Derek?"

The big man merely grunts, locked as he is in a wrestling match with a creature that far outweighs him.

~~ Round 2 ~~
Liora
Keef
Derek
Flint
Bill
Lyriel

Liora whirls around, and utters something intelligible to Keef. It's clearly a question, but he can't understand it.

Whatever it is, she takes no further action.

Team Infiltration

You think you can hear someone yelling about salvation, horses, and cabin boys not too far away.
This message was last edited by the GM at 19:57, Thu 08 May 2014.
Zuriel Silendril
player, 1329 posts
Flamebringer
House Silendril
Thu 8 May 2014
at 19:58
  • msg #560

Re: The Game: Chapter 09

Zuriel exchanges a look with Maeve. "Oh no..."

He breaks into a dead run, drawing his sword and shield as he goes.
This message was last edited by the player at 00:23, Fri 09 May 2014.
Maeve Hassan
player, 1094 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 8 May 2014
at 20:01
  • msg #561

Re: The Game: Chapter 09

And so it goes.

Maeve follows, running.  Boreas too.
Lyriel Vesper
player, 611 posts
To Heal is Divine
House Vesper
Thu 8 May 2014
at 20:12
  • msg #562

Re: The Game: Chapter 09

Lyriel struggles to remain standing with the entangling chains. KEEF. UNSUMMON THE HORSE THIS INSTANT BEFORE YOU DESTROY THIS BUILDING. THEN UPSTAIRS. NOW.

So now, in addition to having to deal with these...people...the PARTY is implicated in the destruction of *two* inns, and will be lucky to get out of the city alive.
This message was last edited by the player at 20:12, Thu 08 May 2014.
Keef
player, 798 posts
Hero in training
Fri 9 May 2014
at 11:26
  • msg #563

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 562):

Keef lays a hand on his sword.

Leave her alone! He yells at the attackers.

He waves his free hand at Bil, forming a cage with his fingers and bringing them together slowly.

Red energy fizzles around Bill and he freezes in place.  [Private to DM: Hold Monster, DC 20, failed will.]

And I can't make the horse go away yet.  It doesn't want to be in a bag that's full of lions.

Keef realizes who else is listening and adds, Because I'm a cabin boy.
This message was last edited by the player at 11:26, Fri 09 May 2014.
DM
GM, 1648 posts
Narrator
Destroyer of Worlds
Fri 9 May 2014
at 13:50
  • msg #564

Re: The Game: Chapter 09

In reply to Keef (msg # 563):

Flint glances at Bill, momentarily puzzled.

"Completing the task isn't worth risking the paycheck," he mutters, flicking his wrists toward his helpless companion.

[Casting: Dispel Magic -- 27]

Bill jerks to life, freed from the cabin boy's spell, and points his left hand at the horse.

[Ranged Touch: 18]

An ethereal rope streaks forward, hogtying the horse and freeing Derek to disengage from his risky grapple.

"You're needed, Derek. Stop playing around with that filly."

The big man grunts in acknowledgement, draws the two-handed greatsword from its place on his back, and proceeds to hack the helpless animal in twain with a single stroke.

[Power Attack: 18]
[Damage: 32]


It's super effective! The horse faints as blood and guts gush forth, then it shimmers with a burst of whitish light and shrinks into a ball of energy that streaks back toward the tan bag in Keef's possession.

"This doesn't have to concern you, boy," Bill calls to the stairwell. "Nobody's going to get hurt."
This message was last edited by the GM at 14:14, Fri 09 May 2014.
Lyriel Vesper
player, 613 posts
To Heal is Divine
House Vesper
Fri 9 May 2014
at 14:10
  • msg #565

Re: The Game: Chapter 09

This is ridiculous.

Everybody...STOP! Lyriel yells at the top of her lungs.

[Greater Command: Flint, Derek, Bill (Save, Save, Fail)]

Her empowered voice echoes through the room, and though Flint and Derek seems to (barely) manage to shrug off its effects, Bill freezes in place.

Keef, you too. though her magical compulsion does not extend to the boy. I'll not risk a war between our houses because you men all think you have something to prove. Now untie me this instant, and let's talk this out like reasonable people before somebody does something they'll end up regretting.
DM
GM, 1649 posts
Narrator
Destroyer of Worlds
Fri 9 May 2014
at 14:28
  • msg #566

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 565):

Team Infiltration

Maeve, Boreas, and Zuriel continue to race along the road back toward the inn. They are very close now -- it's in view, and people are streaming out of the door and yelling about a variety of things ranging from a rampaging warhorse to a tavern brawl.

Provided you keep using a full move action (or actions that cover as much space or more), you'll enter the initiative next round.

Team Barfight

Bill seizes up again (poor guy), but his allies merely shake off the effects of Lyriel's spell. The inn has pretty much cleared out at this point, so at least the innocent bystanders that could be harmed are at a minimum.

"You don't want to be reasonable," Derek rumbles, glancing at Lyriel with disdain. "You want your way."

~~ Round 3 ~~
Liora
Keef
Derek
Flint
Bill (Greater Commanded)
Lyriel (Bound)

Liora still doesn't seem to know what to do, but appears profoundly uncomfortable. She again takes no action.
This message was last edited by the GM at 14:30, Fri 09 May 2014.
Keef
player, 799 posts
Hero in training
Fri 9 May 2014
at 14:50
  • msg #567

Re: The Game: Chapter 09

In reply to DM (msg # 566):

...the horse... you didn't have to...

Keef raises his hand, fingers splayed, energy crackling between his fingers.

You WILL release the lady now, or else.

[Hold Action: cast lightening bolt at anyone who attacks or attempts to grab Lyriel]
DM
GM, 1650 posts
Narrator
Destroyer of Worlds
Fri 9 May 2014
at 15:12
  • msg #568

Re: The Game: Chapter 09

In reply to Keef (msg # 567):

"Or else what?" Derek rumbles, the greatsword still slick with blood as he glances at the scene before him. "This did not go as planned."

"No," Flint agrees, furrowing his brow as he ponders the spell holding Bill in place. "No it has not."

[Casting: Dispel Magic -- 23]

"I can only dissolve so many spells a day," Flint cautions Bill as the spell fades from his mind. "Stop getting hit."

"That's a much better plan than the one I was using," Bill retorts sarcastically, raising his ring toward Keef. "Now, I think it's time to..."

When it becomes clear what he's about to do, Keef unleashes his pent-up magic without a second thought. A crackling bolt of red lightning arches from his fingertips, blasting Bill in the chest and passing through him lancing outward against several tables, benches, and chairs before finally ending its journey by blackening the wall on the far side of the tavern.

[Reflex (Bill): 16 (fail)]
[Damage: 34]

"...gargh!" Bill's sentence ends in a gurgled scream as burns erupt across his body. Behind him, the tables, chairs, benches, and even the tavern walls have erupted in flames.

"M'lord!" Derek barks in alarm. His eyes relax visibly when Bill remains on his feet, then harden as he turns to regard Keef. "Very well..."

With Flint watching on in apathy and Bill absorbed with his own agony, there is no one to stop the big man as he covers the gap between himself and the mage. After a series of short steps, the blood-slicked greatsword is howling toward the cabin boy's defenseless head.

[Attack: 17]
[Damage:  16]

The blow opens Keef from shoulder to stomach, though the cut is not as deep as it might have been. Regardless, blood streams from the wound, and Keef looks to be in bad shape.

"Yield!" Derek bellows at the child in front of him, hands clenched over the hilt of his sword as he readies for another blow. "Or die."

"I'd listen to him," Bill says wearily, still not bothering to draw his swords. Instead, he glances at the burning tavern around him. "This is not what I had in mind. We'd better leave."

With that, he moves over toward Lyriel and Flint and takes no further action.
This message was last edited by the GM at 15:19, Fri 09 May 2014.
Lyriel Vesper
player, 614 posts
To Heal is Divine
House Vesper
Fri 9 May 2014
at 15:18
  • msg #569

Re: The Game: Chapter 09

Stop! Lyriel shrieks as she sees the blow struck on Keef. I'll...I'll go with you, just don't hurt him!
DM
GM, 1651 posts
Narrator
Destroyer of Worlds
Fri 9 May 2014
at 15:27
  • msg #570

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 569):

Maeve, Zuriel, and Boreas rush toward the tavern. As they run, a blast of lightning plows through one of the timbers on the nearest wall. Smoke and fire can be seen from inside the building, and at least one voice appears to be screaming in pain.

The group arrives at the doorway of the tavern (within one move action of everyone involved) just in time to see a large, unarmored man use his enormous greatsword to hack Keef nearly in half.

The rest of the scene unfolds quickly: overturned chairs and tables, charred and burning debris in a jagged line that stretches from Keef to the wall. A badly burned man, also unarmored, is standing near a third plain-dressed man. The burned man wears twin swords at his hips, but has not drawn them, and the plain-dressed man carries nothing but a wooden staff.

Lyriel stands between them, bound head to foot in ethereal-looking ropes and begging the men to stop.

"I'll go with you," she's saying. "Just don't hurt him!"

~~ Round 4 ~~
Liora
Boreas
Keef (Damage: 16)
Derek
Flint
Bill (Damage: 34)
Zuriel
Maeve
Lyriel (Bound)

Liora's eyes go wide as Keef takes a horrible blow -- though one could argue that he brought it upon himself. She also notices the arrival of three friendly faces, and relief washes over her features.

"This is all a huge misunderstanding that's gotten far out of hand!" she yells helpfully, though only Zuriel and Lyriel can understand it.

Liora takes no further action.
Boreas Highwind
player, 1031 posts
Eye for an Eye
Fri 9 May 2014
at 15:31
  • msg #571

Re: The Game: Chapter 09

Boreas scans the scene instantly, taking in everything that's going on.  His eyes come to rest on the bound Lyriel, and he runs over to her, laying a hand on her shoulder.

[Casting Fey Step]

Lyriel disappears, and a false Boreas stands up, ready to fight.

Boreas and Lyriel reappear just outside the door, out of her kidnappers' line of sight.
Zuriel Silendril
player, 1330 posts
Flamebringer
House Silendril
Fri 9 May 2014
at 15:33
  • msg #572

Re: The Game: Chapter 09

Zuriel's eyes take in the scene, catching on the sigil worn by Derek and Bill.

[Knowledge (Nobility): 21 = Success]

His amber eyes blaze in fury. "DOES SOMEBODY," he bellows, "MIND EXPLAINING WHY HOUSE MASON HAS TIED UP A WOMAN AND IS CURRENTLY THREATENING A CHILD WITH A GREATSWORD?!"
This message was last edited by the player at 15:34, Fri 09 May 2014.
DM
GM, 1652 posts
Narrator
Destroyer of Worlds
Fri 9 May 2014
at 15:41
  • msg #573

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 572):

Bill, Flint, and even Derek turn toward the shouting, though of course they are unable to act just yet.

"I was wondering if you'd show up," Bill says, wincing halfway through a smile due to his burns. "The woman's a runaway, my gallant hero. We're bringing her home safe and sound to her family. And the cabin boy's being held at swordpoint in hopes that he won't set the building further on fire. Or throw a barnyard animal at us."

Flint nods, as though the gesture would lend credence to the story.

"We were actually just leaving," Bill continues. "So if you'll excuse us..."

(still Keef's turn)
This message was last edited by the GM at 15:44, Fri 09 May 2014.
Zuriel Silendril
player, 1332 posts
Flamebringer
House Silendril
Fri 9 May 2014
at 15:45
  • msg #574

Re: The Game: Chapter 09

"What" Zuriel asks through clenched teeth, "Gives you the right to remove her against her will, Mason? To say nothing of her standing orders. And it's funny, does 'holding at swordpoint' now mean 'opening up small children from head to toe' in Tris?"

The paladin looks to Liora for an explanation. He utters a quick phrase in Celestial. [Private to DM: "What is going on here?']
This message was last edited by the player at 15:46, Fri 09 May 2014.
DM
GM, 1653 posts
Narrator
Destroyer of Worlds
Fri 9 May 2014
at 15:50
  • msg #575

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 574):

"You're throwing around a lot of loaded words... boy," Bill says, making it clear he could have used any number of more incriminating words in its place. "And you know nothing."

Liora shrugs in response to Zuriel's request.

[Private to Zuriel Silendril: I honestly don't know. Something about a lady mother, a lord father, and going home?]

The NPCs have said all they have time to say at this point before their action phase resumes.


(still Keef's turn)
This message was last edited by the GM at 16:20, Fri 09 May 2014.
Lyriel Vesper
player, 615 posts
To Heal is Divine
House Vesper
Fri 9 May 2014
at 17:25
  • msg #576

Re: The Game: Chapter 09

Zuriel, Lyriel whispers urgently from outside the doorway, Don't let them hurt Keef! My mother sent the Masons to bring me home, willing or not, and Keef has been trying to protect me. He's caused a lot of damage - he literally has a bag full of large, dangerous animals - and I can't get him to stand down. He's going to burn this place down or get himself killed! And likely start a war in the process.
This message was last edited by the player at 17:26, Fri 09 May 2014.
Zuriel Silendril
player, 1333 posts
Flamebringer
House Silendril
Fri 9 May 2014
at 17:28
  • msg #577

Re: The Game: Chapter 09

"If you don't like the...implications," Zuriel says meaningfully, "You're welcome to leave. Get your sword out of our cabin boy's face, and get out of here so the rest of us can put out this fire before the whole inn goes up."

We're going to need to leave this city.
This message was last edited by the player at 17:29, Fri 09 May 2014.
Maeve Hassan
player, 1097 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 9 May 2014
at 17:55
  • msg #578

Re: The Game: Chapter 09

As the P.A.R.T.Y stands around apparently paralyzed with indecision (i.e. waiting for Keef), Maeve's blade grows a bluish rime of ice.

The time for diplomacy is over.  These men will either surrender now, or they will die now.
This message was last edited by the player at 18:07, Fri 09 May 2014.
Keef
player, 801 posts
Hero in training
Fri 9 May 2014
at 18:21
  • msg #579

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 578):

Keef is nearly sent flying end over end, blood oozes from the long wound and he wipes it from his eyes as best he can.

Keef notes his companions entering the inn, but also that the ropes around Lyriel have not been removed.

Quickly, he slides Longshank from his back.  You were right, he mutters to it.  He steps forward to his attacker and inexpertly jabs at the huge man with the tip of the staff.  Though it glows faightly, Keef's attack is far off target and slams ineffectually into the floor.

[OOC: at what point does the RNG run out of 1's?  I think you guys are all safe from them now]
DM
GM, 1655 posts
Narrator
Destroyer of Worlds
Fri 9 May 2014
at 18:29
  • msg #580

Re: The Game: Chapter 09

In reply to Keef (msg # 579):

Derek takes a step back. Large as he is, he seems to be in no hurry to be struck by a wizard's glowing staff.

Bill looks at Derek and Flint, then at (fake) Boreas, who is standing where Lyriel once stood. Finally, he looks at the flames hungrily devouring a portion of the building.

"My friends and I graciously accept your terms," he says to Zuriel. "Seeing as the prize has fled, it seems only prudent. Derek?"

The large man clomps over to Bill, and Flint puts a hand on both of their shoulders.

"Now?" the caster asks.

Bill nods.

"Now."

[Casting: Teleport]

In a burst of smoke and color, all three vanish, leaving the P.A.R.T.Y. mostly alone in a badly damaged tavern.

Mostly being the key word, as the innkeeper pops up from behind the bar moments later and runs toward the flames with a bucket of water.

"PUT IT OUT PUT IT OUT PUT IT OUT!"

~~ End Combat ~~
This message was last edited by the GM at 18:30, Fri 09 May 2014.
Zuriel Silendril
player, 1334 posts
Flamebringer
House Silendril
Fri 9 May 2014
at 18:31
  • msg #581

Re: The Game: Chapter 09

Zuriel grabs the bucket from the innkeeper and splashes it on the fire. "More water. Now," he calls to him. "Everybody, help me get this fire out."
DM
GM, 1656 posts
Narrator
Destroyer of Worlds
Fri 9 May 2014
at 18:32
  • msg #582

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 581):

Many hands make light work, so they say, and in less than 15 minutes, the fire is contained and extinguished.

The innkeeper's rage, however, may prove more difficult to quench.
Maeve Hassan
player, 1098 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 9 May 2014
at 18:34
  • msg #583

Re: The Game: Chapter 09

Fire quenched, Maeve, panting, looks from Keef, to Lyriel, and back to Keef.

"Guys.  What the fuck?"
Boreas Highwind
player, 1032 posts
Eye for an Eye
Fri 9 May 2014
at 18:35
  • msg #584

Re: The Game: Chapter 09

Boreas and Lyriel rush back into the building, taking up buckets to help put out the fire.

As he slings water on the flames, he asks, What happened here?  Who were those guys?
Zuriel Silendril
player, 1336 posts
Flamebringer
House Silendril
Fri 9 May 2014
at 18:37
  • msg #585

Re: The Game: Chapter 09

Zuriel looks to survey the damage caused mostly by Keef. He turns to the innkeeper. "We'll not repay Jerry's kindness by leaving you with this mess uncompensated. How much damage was caused here? We're going to pay you, and then we're leaving. I would recommend against repeating certain parts of what you heard today, for your own safety," he says meaningfully.

He turns to Keef. "Keef, you bought the scroll of teleportation? Get ready, we need to get out of the city."

Finally, he turns to Lyriel. "Are you alright?"
Lyriel Vesper
player, 616 posts
To Heal is Divine
House Vesper
Fri 9 May 2014
at 18:38
  • msg #586

Re: The Game: Chapter 09

Lyriel shakes her head, nearly trembling with rage. Now isn't the time. Zuriel's right. Let's clean up here, gather our things, and go. I'll explain later.

My mother has a great deal to answer for.

She rushes over to attend to Keef's wounds.
This message was last edited by the player at 18:45, Fri 09 May 2014.
DM
GM, 1657 posts
Narrator
Destroyer of Worlds
Fri 9 May 2014
at 18:58
  • msg #587

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 586):

Liora seems pleased with Zuriel's offer to pay the innkeeper immediately, but then looks stricken.

"If we leave now, how will be pay for the lion?"
Zuriel Silendril
player, 1337 posts
Flamebringer
House Silendril
Fri 9 May 2014
at 19:02
  • msg #588

Re: The Game: Chapter 09

Zuriel looks confused. "The...lion?"
Lyriel Vesper
player, 617 posts
To Heal is Divine
House Vesper
Fri 9 May 2014
at 19:04
  • msg #589

Re: The Game: Chapter 09

Lyriel looks up from tending Keef.

[Maximized Cure Light Wounds: 15]

[Cure Minor Wounds: 1]

Yes, the lion. This isn't the first establishment that has been destroyed today...

She quickly explains what transpired earlier.
Maeve Hassan
player, 1099 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 9 May 2014
at 19:06
  • msg #590

Re: The Game: Chapter 09

When was Liora leaving again?

Maeve beckons Zuriel over and whispers to him once Lyriel's tale of zany misadventure is done.

"I might have known Keef had something to do with it.  Please explain to Liora that we'll be in a much better position to offer compensation for any and all lion-related damages if we're NOT IN JAIL."

This message was last edited by the player at 19:09, Fri 09 May 2014.
Zuriel Silendril
player, 1338 posts
Flamebringer
House Silendril
Fri 9 May 2014
at 19:10
  • msg #591

Re: The Game: Chapter 09

Zuriel lets out an exasperated sigh, closing his eyes and rubbing his temples. "Gods have mercy..." He looks over to Keef. "We'll talk later. For now, it's enough that you're alright." He clasps the boy wearily on the shoulder.

He turns back to the innkeeper. "An estimate, sir. That will have to do. Please come up with a fair figure while we pack our things. Us staying any longer will be hazardous for all of us."

Zuriel murmurs a few words to Maeve. "I have no intention of staying to be arrested, but we *do* need to provide compensation to both innkeepers before we leave the city. The teleportation to Imbraer will be one-way only, and it truly is unfair to both proprietors that their livelihoods be ruined because of us. Fortunately, we can have Boreas deliver the funds to the other inn anonymously while we prepare the ritual. Somewhere else."

He speaks to Liora. [Private to DM: "I'll make sure it gets taken care of."]

The paladin quickly rushes up to gather the PARTY's things, which fortunately were pretty much already packed, having just been dumped in the room earlier that afternoon.

He comes back downstairs and looks at the innkeeper expectantly.
This message was last edited by the player at 19:15, Fri 09 May 2014.
Keef
player, 802 posts
Hero in training
Fri 9 May 2014
at 19:21
  • msg #592

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 591):

Once the fire is dealt with, Keef peers carefully out the windows to make sure the attackers are really gone.

Wasn't the lion that damaged the place, it was the people running away.  The lion was just a distraction... another distraction broke some glasses, that's not the lion's fault.  I can pay for that.

He looks around at the damage to the current inn.

And this, I was just trying to protect Lyriel...

Keef puts Longshank onto his back and tucks the tan bag carefully on his belt.

The horse... they shouldn't have killed it.  Wasn't his fault he's not a lion.
This message was last edited by the player at 19:22, Fri 09 May 2014.
Zuriel Silendril
player, 1339 posts
Flamebringer
House Silendril
Fri 9 May 2014
at 19:32
  • msg #593

Re: The Game: Chapter 09

Zuriel nods. "I know you were just trying to protect Lyriel, Keef. And that's very gallant of you. But we also have to consider what effect our actions will have on others. Especially those who aren't involved and are just nearby. What if the lion had killed one of the other people at the bar?" he asks gently.
This message was last edited by the player at 20:06, Fri 09 May 2014.
Lyriel Vesper
player, 618 posts
To Heal is Divine
House Vesper
Fri 9 May 2014
at 21:10
  • msg #594

Re: The Game: Chapter 09

As Zuriel wait's for Keef's response, Lyriel turns to see the innkeeper approaching them.

"I ran some numbers," he says. "The tables and chairs can be easily replaced, but the fire caused some pretty major damage. I'd reckon at least two thousand gold to get it fixed up proper, and that's if I had it right away to get the work started before the weight of the building above causes any worse damage." He looks at the PARTY accusingly, clearly not expecting them to have that kind of gold on hand.

His eyes widen in surprise as Lyriel counts out the requisite amount onto the counter. Here. Take it with our apologies. I had really hoped to avoid any fighting at all, or we wouldn't have come here. This really is the nicest inn we've seen in Nekria. We'll be leaving you now.

The innkeeper looks at the gold suspiciously, biting it to ensure it was real. "That's...well...that will do." He grunts. "Thanks for being good to your word. Now you lot had best be gone before the Watch shows up. Or worse, the Dragon. Go on, get!" he says, though not entirely unkindly.

Lyriel nods, turning to Boreas and dumping gold into his purse. Please, take this to the tavern where we had the earlier...incident. Pay whatever the owner thinks is fair. Seeings Boreas' welling objection, she silences him. Please. This won't come out of your share. Just compensate him for the damage we caused. He had no part in his fiasco. Get a sense that he's not inflating his claims, but otherwise don't haggle. And give me the straw hat.

The cleric takes the hat from him and gives him directions to the first disaster zone of the afternoon. We're going to find a quiet corner of the city to prepare to teleport to Imbraer. I'll Send to you once we've found it. Don't worry, we won't leave without you. She smiles slightly through her exhaustion.

Gods, what a day.

[OOC DM has ruled that damages at the first inn come to 700 gold. If we go now and don't dilly dally, he has ruled that we can repay the tavern keeper and teleport to Imbraer without being stopped. Everybody feel free to type up their own part in the preparations to leave. We are still waiting on Keef to respond to Zuriel, though.]
This message was last edited by the player at 21:13, Fri 09 May 2014.
Maeve Hassan
player, 1100 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 9 May 2014
at 21:26
  • msg #595

Re: The Game: Chapter 09

Maeve waits patiently until Zuriel is done showing Keef the error of his ways.  When the paladin leaves, Maeve bends over to whisper to Keef conspiratorially:

"Lions?  Really?  Nice."

[OOC: If Boreas wants some muscle while he goes about his errand, I'll go with him.  If not, I'm good to go.]
Boreas Highwind
player, 1033 posts
Eye for an Eye
Fri 9 May 2014
at 22:12
  • msg #596

Re: The Game: Chapter 09

Boreas draws his cloak up, collecting the appropriate gold from the responsible parties, and carries it to the other inn.  He walks up to the bar, deposits it on the counter, and mutters For your trouble.  He leaves without waiting for a response, heading to rendezvous with the others.
Zuriel Silendril
player, 1340 posts
Flamebringer
House Silendril
Sat 10 May 2014
at 16:02
  • msg #597

Re: The Game: Chapter 09

[OOC Ready to move on once Keef responds. Recommend we teleport  to the common room of the Inn we stayed at]
DM
GM, 1658 posts
Narrator
Destroyer of Worlds
Mon 12 May 2014
at 03:59
  • msg #598

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 597):

All goes smoothly as the party prepares to depart.
Keef
player, 803 posts
Hero in training
Mon 12 May 2014
at 13:07
  • msg #599

Re: The Game: Chapter 09

In reply to DM (msg # 598):

Keef looks genuinely confused.

I didn't WANT to hurt anyone but... Lyriel is our own and the others were... we can't let our own be hurt or dragged off, they had a chance to stop.

Keef looks around and when the chance comes, dumps the monetary contents of his wallet into the pool for reparations (597 gp).

The Lion wasn't supposed to hurt anyone, I'll have to talk to it about that.  It was a distraction.

Keef looks at his companions each in turn, doing some mental calculation.  Seeing the innkeeper counting the coin, and being uncharacteristically discrete, he lowers his voice.

We're attacked all the time, by bad and maybe good.  We're pretending to be bad for good and doing bad to help the good... I know it should balance out... but it's confusing still and nothing is certain.  All we have for sure is... well if we don't protect one another, I mean, that's all we have.  That's always right.

Chubbs, ignoring the monetary exchanges and greater moral debate, squats idly on the wreckage to prove that the inn, smashed or whole, is the same to him.
DM
GM, 1660 posts
Narrator
Destroyer of Worlds
Mon 12 May 2014
at 13:12
  • msg #600

Re: The Game: Chapter 09

In reply to Keef (msg # 599):

The Everstaff glows slightly, but otherwise all is calm.

[Private to Keef: "Whatever else happens, we always have each other. I will protect you as best I can."]
Zuriel Silendril
player, 1341 posts
Flamebringer
House Silendril
Mon 12 May 2014
at 13:20
  • msg #601

Re: The Game: Chapter 09

"I know, but the situation here is...much more complicated. We can talk more later. But for now, we need to get out of this city."

[OOC ready to go]
Keef
player, 805 posts
Hero in training
Mon 12 May 2014
at 13:21
  • msg #602

Re: The Game: Chapter 09

In reply to DM (msg # 600):

Keef nods.

[Private to GM: And I you, Longshank!]
Boreas Highwind
player, 1034 posts
Eye for an Eye
Mon 12 May 2014
at 13:50
  • msg #603

Re: The Game: Chapter 09

Boreas nods to the others, ready to depart whenever they are.
DM
GM, 1662 posts
Narrator
Destroyer of Worlds
Mon 12 May 2014
at 14:13
  • msg #604

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 603):

Through the magic of... well... magic, the P.A.R.T.Y. gathers itself in a small, unobtrusive room and begins the process of departing. Keef needs only to clearly visualize where he wants to go -- within 900 miles -- and the spell will take them there.

[Private to Keef:
Where to?
]
Zuriel Silendril
player, 1343 posts
Flamebringer
House Silendril
Mon 12 May 2014
at 14:15
  • msg #605

Re: The Game: Chapter 09

"Maybe out to the swamps near the gates of the city, Keef?" Zuriel suggests.
This message was last edited by the player at 15:29, Mon 12 May 2014.
Keef
player, 809 posts
Hero in training
Mon 12 May 2014
at 19:16
  • msg #606

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 605):

Keef nods.

Everyone gather around, and think happy thoughts.

Everyone gathers around, but Keef judges the countenances he sees to be insufficient.

The happy thoughts are PART of the spell... he reminds everyone.

When the group looks sufficiently pleased, or at least smiles widely enough, Keef reads off the scroll...
Lyriel Vesper
player, 619 posts
To Heal is Divine
House Vesper
Mon 12 May 2014
at 19:26
  • msg #607

Re: The Game: Chapter 09

[Spellcraft: 32]

I don't think that's how it works, exactly... Lyriel muses, but nevertheless she puts on a show of smiling for Keef. At the end of an emotionally and physically draining day, however, she wasn't sure it amounted to much more than a grimace.
Maeve Hassan
player, 1102 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 12 May 2014
at 19:27
  • msg #608

Re: The Game: Chapter 09

Maeve grins widely, pleased to be leaving Nekira.

Wherever Keef takes us, it can't be worse than our day here. . . .
Zuriel Silendril
player, 1347 posts
Flamebringer
House Silendril
Mon 12 May 2014
at 19:31
  • msg #609

Re: The Game: Chapter 09

Zuriel gives a weary smile, glad on some level to be leaving the city. He takes Lyriel's hand in his right and Liora's in his left.

For some reason, the heels of his boots snap together.

There's no place like Imbraer...
DM
GM, 1663 posts
Narrator
Destroyer of Worlds
Mon 12 May 2014
at 19:46
  • msg #610

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 609):

The world shifts and shimmers around you as Keef's words become a meaningless cadence of syllables, which ebb and flow like the tides as energy washes over you. The world becomes tinged in red, then washed out completely before snapping back into focus. Suddenly, you are somewhere else...

*BAMF*

The P.A.R.T.Y. finds itself standing on a rocky beach near the harbor of Imbraer. It doesn't look like it will take much effort to pull yourselves up onto the harbor proper -- a light climb to end your day, as the cold winter waves lap at your boots.

Still, compared to your other experiences with planeshifting and teleporting, you have to admit this spell went rather smoothly.
Zuriel Silendril
player, 1348 posts
Flamebringer
House Silendril
Mon 12 May 2014
at 19:57
  • msg #611

Re: The Game: Chapter 09

Zuriel looks around, gathering his bearings. "Well done, Keef!" He claps the boy on the shoulder. "Much better than my attempts at magical travel, by all accounts."

He smiles a bit embarrassedly at Liora.

"Shall we?" he asks, gesturing towards the city itself.
This message was last edited by the player at 19:58, Mon 12 May 2014.
Lyriel Vesper
player, 620 posts
To Heal is Divine
House Vesper
Mon 12 May 2014
at 20:23
  • msg #612

Re: The Game: Chapter 09

Lyriel shivers in the cold sea breeze, but nevertheless finds it a refreshing change to the fetid humidity of the swamps. She inhales deeply, savoring the crisp salt air.

Our Mason friends from the inn used that same spell. Unless they had some way of empowering the casting, it has about the same range as Keef's. If I had to guess, I would say they have a small vessel somewhere along the coast of Drynn. Which means they probably aren't too far from us.

She looks down the coast away from the city, as if expecting her would-be abductors to appear at any moment. I don't know how they found me, but it likely won't be long before they're back on my trail, unless we can find some kind of obscuring magic.

As they PARTY begins to walk towards the city, Lyriel explains what she knows of Derek, Bill, and their hired hand Flint.

It would appear that my dearest mother is so distraught with my absence that she has - at great expense - secured the aid of House Mason to arrange my return - willingly or unwillingly. The important thing to note about House Mason is that they are a human noble family with close ties to Hae'driel. They are one of the most important political links smoothing human and highborn relations. My father is a diplomatic liason to them, representing the Church, and to a lesser extent, Hae'driel as a whole.

She pauses for a moment, letting that sink in. That's why it's important that should they reappear, we absolutely cannot harm them. Deter, disarm, magically bind, fine. But if an agent of House Mason was killed or greatly injured by a member of the PARTY, it would cause us all to be branded criminals in the Empire. To say nothing of potentially sparking a war of hostilities between human and highborn noble houses. Relations between Tris and Hae'driel would be even more strained, which is the last thing we need with a war on the horizon.

The priestess looks around meaningfully at the PARTY, her gaze lingering longest on Zuriel and Keef. If that means I may have to feign going along with them to return home, if bloodshed is otherwise unavoidable. Fortunately, she smiles mischievously, I have teleportation magic of my own. She holds up a bright metal coin - one of the ones Liora was attempting to pay the baker with in Nekria. I can easily hop back to the PARTY if I must.

She turns to regard Keef. A smile tugs at the corner of her mouth. I had a plan the whole time, Keef.
This message was last edited by the player at 20:26, Mon 12 May 2014.
Zuriel Silendril
player, 1350 posts
Flamebringer
House Silendril
Tue 13 May 2014
at 03:03
  • msg #613

Re: The Game: Chapter 09

Zuriel sighs at Lyriel's remonstrations. "Aye, I'm well aware of the consequences of angering House Mason." [Private to Lyriel Vesper: Zuriel leans in close to you, speaking in an undertone. "We still aren't sure what role they played in Eldric's death."]

The paladin raises hand to his eyes, shading them against the setting sun as he looks west towards Imbraer, and beyond. The sea breeze rustles his hair, and he too takes a moment to enjoy the simple pleasure of wind that doesn't smell like mud and death.

He squints into the distance past the city, as if expecting to see the vessel where Derek, Bill, and Flint might be holed up, plotting. "They'll have a better measure of our capabilities now. We would do well to tread carefully from here on out."
Maeve Hassan
player, 1104 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 13 May 2014
at 13:53
  • msg #614

Re: The Game: Chapter 09

"I've heard of questionable parenting, but kidnapping your child without explanation takes the cake.  Why would your mother do that Lyriel?  If she needed your help with the war effort, it seems to me that you'd have gone willingly enough. Perhaps you should ask?

"But I agree.  Until we found out what's going on, Lyriel goes nowhere without an escort. If I have to accompany you to the privy, so be it."
DM
GM, 1666 posts
Narrator
Destroyer of Worlds
Tue 13 May 2014
at 14:13
  • msg #615

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 614):

That matter resolved, the P.A.R.T.Y. gathers itself and enters the harbor proper. The warm sunlight is at odds with the cold breeze blowing in from the ocean, but it's still better than the muck and the mire of the swampland.

The area is just as busy as it was last time you were here, although you note far fewer commercial vessels. In their place are a variety of ships -- large warships, mid-sized haulers, small cutters -- flying the Dominion fist. A good third also fly the coiled serpent, though they run those colors below the fist.  Soldiers bustle past carrying supplies: food, ammunition, and the like.

Off into the distance, you see a large mass of ships at anchor, all flying Dominion colors.
This message was last edited by the GM at 14:42, Tue 13 May 2014.
Lyriel Vesper
player, 621 posts
To Heal is Divine
House Vesper
Tue 13 May 2014
at 14:41
  • msg #616

Re: The Game: Chapter 09

As they walk towards the city towards fading light, something catches Lyriel's eye. She gasps, pointing at the ground behind Zuriel.

Zuriel, look!
DM
GM, 1667 posts
Narrator
Destroyer of Worlds
Tue 13 May 2014
at 14:42
  • msg #617

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 616):

The P.A.R.T.Y.'s shadows dance across the weatherbeaten planks that make up the harbor -- interestingly, the tall one belonging to Zuriel seems to be accompanied by wings. A trick of the light, perhaps? A quick glance at the paladin confirms that he remains as earthbound as the rest of you.
Boreas Highwind
player, 1037 posts
Eye for an Eye
Tue 13 May 2014
at 15:04
  • msg #618

Re: The Game: Chapter 09

Boreas throws a backward glance at Zuriel's shadow, but by the time he gives this second look, the wings are gone.  He takes a moment to survey his surroundings.

Looks like we still have time to get to market today.  Let's pick up that box and be on our way as soon as we can.
DM
GM, 1668 posts
Narrator
Destroyer of Worlds
Tue 13 May 2014
at 16:15
  • msg #619

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 618):

The P.A.R.T.Y. has no trouble finding the marketplace, though a lead-lined box proves more elusive. After inquiring with several shopkeepers, you finally find a blacksmith who is willing to coordinate with a carpenter and a pewtersmith to create your box.

"It's a lot of work," the smith says, "Getting everyone's schedules together will be tricky. Can have it to you in three days, after the Hoarding. Cost's $500. Deal?"
Boreas Highwind
player, 1038 posts
Eye for an Eye
Tue 13 May 2014
at 16:21
  • msg #620

Re: The Game: Chapter 09

Boreas scratches his beard, looking displeased.  That's a bit much for that sort of work, in that time frame.  I couldn't imagine paying more than 100 gold for such a box, even with the specifications.  Unless you can get it to us tomorrow.  Then we'll pay the full 500.

[Bluff 21]
DM
GM, 1669 posts
Narrator
Destroyer of Worlds
Tue 13 May 2014
at 16:24
  • msg #621

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 620):

The blacksmith scowls, begins to answer, then closes his mouth as he counts out some specifics under his breath, finger by finger.

After a moment, he extends his hand.

"Tomorrow then, but not a moment before midday. $500. We have a deal."
Boreas Highwind
player, 1039 posts
Eye for an Eye
Tue 13 May 2014
at 16:25
  • msg #622

Re: The Game: Chapter 09

Boreas offers a handshake and a slight smile.

Deal.  250 now, and 250 when we pick up the box.

He offers the requisite amount.
Zuriel Silendril
player, 1351 posts
Flamebringer
House Silendril
Tue 13 May 2014
at 16:26
  • msg #623

Re: The Game: Chapter 09

As they walk, Zuriel surreptitiously keeps checking behind him. Sure enough, his shadow does seem to be winged. He raises a hand and lets it fall to his side, as if surprised that it's actually his shadow.

"That's...curious." He shoots a glance to Liora, raising an eyebrow.

"I suppose I ought to stay out of direct sunlight while we're here?" The ephemeral wings were apparent in full sunlight, but dim lighting and conflicting shadows obscured them reasonably well.

He furrows his brow, looking at the ships floating at anchor on the horizon. "That's concerning to me. Imbraer is the economic center of Drynn. For there to be so few merchant ships and such a large military presence...they must be expecting war, and soon."

To the PARTY, he says, "It looks like finding a merchant ship might take longer than we thought. I'm not sure I see any Gaelian vessels at all. Given the blockade, I think I'd prefer to sail under the flag of the Sultanate, if at all possible."

He sighs, weighing their options. "We should turn in for the evening. Tomorrow, we should look for the third and last holy symbol, as well as figure out our options for getting out of here. And just to add some fun to the mix, try to avoid Lyriel getting abducted."
DM
GM, 1670 posts
Narrator
Destroyer of Worlds
Tue 13 May 2014
at 16:32
  • msg #624

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 623):

Lacking any immediate objections, Zuriel begins to steer the P.A.R.T.Y.'s course back toward The Tinderbox, the clean inn which housed you during your previous visit.
Boreas Highwind
player, 1040 posts
Eye for an Eye
Tue 13 May 2014
at 16:35
  • msg #625

Re: The Game: Chapter 09

Boreas follows the PARTY to the Tinderbox.

Right.  We have quite a full day ahead.
Lyriel Vesper
player, 622 posts
To Heal is Divine
House Vesper
Tue 13 May 2014
at 16:44
  • msg #626

Re: The Game: Chapter 09

[Changes to spell list for tomorrow

3rd: 3x Locate Object, 1x Dispel Magic
4th: 1x Neutralize Poison, 2x Sending
5th: 1x Plane Shift, 1x Greater Command]
This message was last edited by the player at 16:44, Tue 13 May 2014.
Maeve Hassan
player, 1105 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 13 May 2014
at 16:48
  • msg #627

Re: The Game: Chapter 09

Maeve eyes the harbor thoughtfully.

"I suppose I could stick around here for a while, try and find a Sultanate vessel.  Failing that, I could find out *why* there are Gaelian vessels here."
Zuriel Silendril
player, 1352 posts
Flamebringer
House Silendril
Tue 13 May 2014
at 16:57
  • msg #628

Re: The Game: Chapter 09

That evening, Zuriel will experiment casting daylight on one corner of the room to examine the effect it has on his shadow, getting Liora's input if possible. [Private to DM: Liora hasn't seen Zuriel cast Daylight either. She might have some insight on that too. I think Zuriel assumes it's a paladin thing, not a Celestial thing. Perhaps Liora can shed some light, as it were?]
DM
GM, 1671 posts
Narrator
Destroyer of Worlds
Tue 13 May 2014
at 18:06
  • msg #629

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 628):

"Careful," Liora says to the paladin. "Back home, we tell kids who play with their wings too much that they'll go blind..."
Zuriel Silendril
player, 1353 posts
Flamebringer
House Silendril
Tue 13 May 2014
at 18:17
  • msg #630

Re: The Game: Chapter 09

Zuriel glances over sharply in surprise, wondering if Liora's quip was intentional.

[Sense Motive: 20]

Seeing the Celestial struggle to maintain a straight face was the proof he needed. The paladin bursts into laughter, flushing lightly, surprised at her sudden display of humor. "Well you know how it is," he says, smiling mischievously. "How can you learn to fly if you don't first learn to control your wings?"
Lyriel Vesper
player, 623 posts
To Heal is Divine
House Vesper
Tue 13 May 2014
at 18:22
  • msg #631

Re: The Game: Chapter 09

Lyriel, who was also standing in the room to observe the shadow puppets, breaks into a fit of giggling. The unexpected levity was a welcome relief from the gravity that seemed to be weighing her down all too heavily of late, and as she laughs some of her tension eases away.

Well, if it's true that one's skill at flying is determined by how much time was spent learning to use your wings before leaping into the air, Lyriel says, eyes dancing as she hopped on the 'tease Zuriel' bandwagon, then I should think it's a wonder you aren't the world's first blind paladin, Zuriel...
This message was last edited by the player at 18:23, Tue 13 May 2014.
Zuriel Silendril
player, 1354 posts
Flamebringer
House Silendril
Tue 13 May 2014
at 18:25
  • msg #632

Re: The Game: Chapter 09

Zuriel's face flushes darker, and he decides to feign innocence. "Why, miladies, I'm not quite sure what we're talking about now. I was referring to flight, of course..." He grins.

[OOC ready to move on to the next day whenever.]
DM
GM, 1672 posts
Narrator
Destroyer of Worlds
Tue 13 May 2014
at 18:27
  • msg #633

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 631):

Maeve is, in fact, able to identify a handful of Gaelian ships, but their captains are far from happy about their situation. Apparently, none of them are allowed to leave port until the Drynnian Fleet launches, and gods know how long it will take to complete preparations.
Maeve Hassan
player, 1106 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 13 May 2014
at 18:34
  • msg #634

Re: The Game: Chapter 09

Maeve gets the impression that somewhere, something is happening that would probably have caused her to throw up in her mouth a little if she had been there.

"That doesn't bode well," she says, standing on the docks next to whichever captain she happens to be speaking with at that point and gazing out across the busy harbor.  "Tell me, good sir, what has the army's response to this been, if you know.  Are they intending to take action?
DM
GM, 1673 posts
Narrator
Destroyer of Worlds
Tue 13 May 2014
at 19:35
  • msg #635

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 634):

"Haven't heard anything stranded on this dungheap," the captain growls. "But I doubt it. You know how it goes."
Maeve Hassan
player, 1107 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 13 May 2014
at 20:56
  • msg #636

Re: The Game: Chapter 09

Maeve thanks the captain for his time and makes her way from the chilly harbor to the Tinder Box.

At least they aren't insisting on the Pampered Lion this time. . . .
This message was lightly edited by the player at 20:57, Tue 13 May 2014.
Keef
player, 810 posts
Hero in training
Wed 14 May 2014
at 12:24
  • msg #637

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 636):

Chubbs glares at The Tinderbox then allows his eyes to lose focus in boredom.

Clearly this establishment is neither better nor worse than the Pampered Lion.
DM
GM, 1675 posts
Narrator
Destroyer of Worlds
Wed 14 May 2014
at 13:59
  • msg #638

Re: The Game: Chapter 09

In reply to Keef (msg # 637):

The P.A.R.T.Y. secures lodging without further incident, and settles in for the night. The next morning, Boreas collects the leaden box around midday, but there are still no ships available to charter -- the Drynnian Fleet continues to clog up the harbor.
Zuriel Silendril
player, 1357 posts
Flamebringer
House Silendril
Wed 14 May 2014
at 14:10
  • msg #639

Re: The Game: Chapter 09

That morning, Zuriel comes down and informs the PARTY that the Book of Answers has confirmed that there is at least one empowered holy symbol of Bevenglode in Nekria.
Lyriel Vesper
player, 624 posts
To Heal is Divine
House Vesper
Wed 14 May 2014
at 14:13
  • msg #640

Re: The Game: Chapter 09

Good, Lyriel replies, because my dearest mother - the emphasis Lyriel places on the phrase seems to bear just a hint of frustrated exasperation - believes that you and I will be recalled soon. No doubt related to all that. She waves her hand at the moored armada. So the sooner we finish this, the better.

The priestess turns to Liora, her expression softening. Also, Liora, I received some additional clarity as I prayed this morning. I believe that I can send you back to the heavens without having to accompany you myself, should you wish it. The margin of error, though, for getting you to a precise location could be as great as 500 miles. She smiles at the Celestial. Not that I'm trying to hurry you off; as far as I'm concerned you're welcome to remain with us as long as you feel like it. But the option to return is yours when you wish it. I did pray for the spell this morning, so you just let me know.
This message was last edited by the player at 14:16, Wed 14 May 2014.
DM
GM, 1676 posts
Narrator
Destroyer of Worlds
Wed 14 May 2014
at 14:34
  • msg #641

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 640):

Liora arches her back, which appears hunched through the cloak due to her concealed wings.

"I'm eager to return to my duty," she says after a moment. "I believe I have lingered here more than was strictly necessary, and I have work to be doing. A pleasurable visit will need to wait until another time."

The celestial smiles.

"And 500 miles is no great obstacle to those of us who can fly. I'm ready when you are."
Lyriel Vesper
player, 625 posts
To Heal is Divine
House Vesper
Wed 14 May 2014
at 14:44
  • msg #642

Re: The Game: Chapter 09

Lyriel nods. Let's go then. She and Zuriel head upstairs in the inn to say their farewells and complete the ritual.

When they return, Liora is safely back in her home plane.

Right then, Lyriel says, putting aside her subdued demeanor for businesslike alacrity. The last holy symbol. If Bevenglode has a temple here like they did in Umbr'iel, so much the better. If not, we can hope we get lucky casting object divinations in crowded areas. I've prepared three such spells.
DM
GM, 1677 posts
Narrator
Destroyer of Worlds
Wed 14 May 2014
at 14:56
  • msg #643

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 642):

A cursory inspection and reconnaissance session reveals that there is not, in fact, a temple to Bevenglode in Imbraer. There are, however, outposts for the two major bounty hunter guilds -- B.O.B.A. and F.E.T.T. -- and it is suggested by those who do not immediately flee or order you to the Dragon's temple that you might find some help there.
Maeve Hassan
player, 1109 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 14 May 2014
at 15:08
  • msg #644

Re: The Game: Chapter 09

Maeve pulls out her bounty hunter license and a coin.

"I suppose one is as good as the other."

She flips the coin, which lands heads up.

"Looks like we're going to pay B.O.B.A a visit.  Anyone else interested?"
Zuriel Silendril
player, 1358 posts
Flamebringer
House Silendril
Wed 14 May 2014
at 15:11
  • msg #645

Re: The Game: Chapter 09

"Given the circumstances, I think we all ought to stick together today as much as possible."

He makes to accompany Maeve to the office.
DM
GM, 1678 posts
Narrator
Destroyer of Worlds
Wed 14 May 2014
at 15:38
  • msg #646

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 645):

The P.A.R.T.Y. makes its way through the crowded city streets, past the merchant's quarter, and into the section reserved for civic buildings. One such building is adorned by a large symbol of helmet with a T-shaped visor, under which is emblazoned B.O.B.A. Across the street, a similar building labeled F.E.T.T. boasts the symbol of a man tied head to foot by a coil of wire.

Maeve nods at the first such building, and the group heads inside.

The building opens into a rather lavish lobby filled with chairs. A receptionist sits behind the counter on the far side, and a large door bars access to the rest of the building. A corkboard has been posted to one wall, upon which various bounties have been tacked. A second corkboard on the other side of the wall displays the Bounty Hunter of the Week -- Chad Gibbons, with a weekly haul of 16 for a payout of $250,000.

There are quite a few people milling about the lobby, waiting for the receptionist to call their names. They take no notice of the newcomers, though the receptionist does.

"One o' you, come on up," she says. "The rest o' you, take a seat."
Maeve Hassan
player, 1110 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 14 May 2014
at 16:02
  • msg #647

Re: The Game: Chapter 09

Shockingly, neither Zuriel nor Boreas leaps forward to address the woman.  Maeve shrugs and does as bid.

"Good morning," she says. "My colleague and I are first-timers here." Maeve waves a hand in Boreas' general direction, then shows her license to the lady. "We wondered if you would be able to assist us with a matter."
DM
GM, 1679 posts
Narrator
Destroyer of Worlds
Wed 14 May 2014
at 16:08
  • msg #648

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 647):

At the Counter

"Potentially," the woman says, squinting down at the card before returning her gaze to Maeve. "Depends on the matter you want resolved. We can help you post bounties, collect bounties, become accredited, inquire about whether a bounty may still be open... what do you need?"

In the Lobby

Those who have nothing better to do than cool their heels browse the corkboard of bounties idly. It's mostly the usual fare: a murderer, a rapist, an heiress, two politicians, a handful of deserters, a mutineer, six pirates, and... a familiar face. Apparently, someone has levied the substantial bounty of $1,000,000 for "Mah'Mout, the Moon Seer" -- though only if captured alive. The amount drops to $100,000 if the body returned is no longer breathing.
This message was last edited by the GM at 16:13, Wed 14 May 2014.
Maeve Hassan
player, 1111 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 14 May 2014
at 16:29
  • msg #649

Re: The Game: Chapter 09

Zuriel really should have done this instead.. . .what do I know about Bevenglode?

Maeve thinks back to the admittedly very little she knows about the Dark Jester and [assuming that she too happened to see the interesting poster in the lobby] settles upon as good a lie as any.

"My aforementioned colleague and I intend to bring in the bounty on this Mah'Mout--it will be our biggest bounty, our crowning achievement.  It will also require a certain amount of underhandedness. We hoped to seek the blessing of the Dark Jester before undertaking such an assignment, given the nature of it."

Maeve waits a beat, then adds:

"Unorthodox, to be sure, but given the payoff, even the Dragon would have no qualms with our seeking assistance where it can be found.  Do you happen to know where we might be able to find the blessing we seek?"
This message was last edited by the player at 16:35, Wed 14 May 2014.
DM
GM, 1680 posts
Narrator
Destroyer of Worlds
Wed 14 May 2014
at 17:06
  • msg #650

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 649):

"You and everyone else, lass," the woman says after Maeve explains her plan to bring in the Moon Seer. "Biggest bounty we've ever posted, and the one we least expect to pay out. Mah'mout's a planeshifter -- most bounty hunters aren't equipped to handle that."

She shrugs.

"Still, luck o' the dragon to you on your quest. I don't know much about the Bloodletters, but might be I could point you toward someone who does. What's it worth to you?"
Maeve Hassan
player, 1112 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 14 May 2014
at 17:16
  • msg #651

Re: The Game: Chapter 09

Maeve smiles and nods, figuring that this was coming.  She then pulls from her bag the crystal amulet she received from A'tril and places it on the desk for the woman's approval.

"Might be that this could help make that payoff a reality. It's yours, in exchange for the whereabouts of the Bloodletters."
This message was last edited by the player at 17:17, Wed 14 May 2014.
DM
GM, 1681 posts
Narrator
Destroyer of Worlds
Wed 14 May 2014
at 18:35
  • msg #652

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 651):

"Again," the woman says, slipping the amulet into her lap and out of sight. "I don't know any Bloodletters."

She scribbles something down and passes the parchment to Maeve.

"But if you want to hire a bounty hunter, that there's your man. Good hunting."

The parchment contains a name -- Francesco D'Oro -- and a local address.
Zuriel Silendril
player, 1359 posts
Flamebringer
House Silendril
Wed 14 May 2014
at 19:09
  • msg #653

Re: The Game: Chapter 09

Zuriel looks over the parchment approvingly as Maeve returns to the waiting room. "Nice job! Shall we pay this fine gentleman a visit?"

Providing nobody objects, Zuriel leads the PARTY out in the direction of the indicated address.
Boreas Highwind
player, 1041 posts
Eye for an Eye
Wed 14 May 2014
at 19:28
  • msg #654

Re: The Game: Chapter 09

Boreas nods, following with the party to visit  Francesco.
DM
GM, 1682 posts
Narrator
Destroyer of Worlds
Wed 14 May 2014
at 20:15
  • msg #655

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 654):

The address leads the P.A.R.T.Y. into progressively less habitable areas of the city, eventually weaving through the harbor's seedier districts before coming to a stop before a largely abandoned warehouse.

Three filthy, disheveled men are dicing on the ground near the door, while a fourth is leaning against the closed entrance with his eyes closed, smoking a cigarette.
Zuriel Silendril
player, 1360 posts
Flamebringer
House Silendril
Wed 14 May 2014
at 20:18
  • msg #656

Re: The Game: Chapter 09

Zuriel looks over the disheveled men, and decides wisely to drop his usual courtly speech patterns, given the audience.

"Lookin' for Francesco. You lot know him?"
This message was last edited by the player at 20:19, Wed 14 May 2014.
DM
GM, 1683 posts
Narrator
Destroyer of Worlds
Wed 14 May 2014
at 20:22
  • msg #657

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 656):

The three men look up from their game, and one hops up to his feet. His eyes seem to dart to each member of the P.A.R.T.Y. in turn.

"Mebbe," he says. "Depends who's asking an' why."
Zuriel Silendril
player, 1361 posts
Flamebringer
House Silendril
Wed 14 May 2014
at 20:33
  • msg #658

Re: The Game: Chapter 09

Zuriel shakes his head. "It don't matter none, and you all are better off not knowin'. We ain't friends and we ain't enemies. Jes' wanna chat with im. Heard he kin help us."

The paladin turns his head and spits into the dirt. Idly he congratulates himself on forming a proper wad that cleared his lips without any embarrassing drool marks. Having only observed the process before, he thought he did quite well.
This message was last edited by the player at 20:34, Wed 14 May 2014.
Lyriel Vesper
player, 626 posts
To Heal is Divine
House Vesper
Wed 14 May 2014
at 20:38
  • msg #659

Re: The Game: Chapter 09

Lyriel shoots Zuriel a look that conveys a mixture of wonder and horror before carefully blanking her features.

God's, that's disgusting. Where did he learn to do that? I'll bet he's been practicing with Maeve...

As the men keep their attention on the paladin, Lyriel makes some alterations to her glamor to fit in better with the seedier part of the city. The fabric quality of her tunic degrades slightly, the hemline rises somewhat, and the neckline drops a bit more.

Ugh, I can't wait to get back to proper civilization.
This message was last edited by the player at 21:07, Wed 14 May 2014.
Maeve Hassan
player, 1113 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 14 May 2014
at 20:42
  • msg #660

Re: The Game: Chapter 09

Maeve looks at her paladin friend incredulously.

Oh Zuriel. . . . .you're going to be such a project.

She saunters forward.

"Forgive my friend there, he's touched in the head.  Suffice to say, it's an interested party that's asking and as for why, we're only telling that to Francesco himself."

Maeve spits as well.  Expertly.
Lyriel Vesper
player, 627 posts
To Heal is Divine
House Vesper
Wed 14 May 2014
at 20:49
  • msg #661

Re: The Game: Chapter 09

Lyriel narrows her eyes at Maeve's jibe. She walks forward, draping herself on Zuriel's arm. C'mon darlin. If these gents knew, they'd a said something. We'll just have to find somebody else to toss some coin to. Shame though. She leans over, inspecting the sorry bits of copper and silver on the playing surface, while fairly sure the 'gentlemen' were inspecting something else entirely. Looks like some gold could have livened up that game.

She shrugs, making as if she wants to leave and tugging Zuriel by the arm as she slinks off in her best tavern wench walk, which she executes perfectly.

She does not, however, spit.
This message was last edited by the player at 20:53, Wed 14 May 2014.
DM
GM, 1684 posts
Narrator
Destroyer of Worlds
Wed 14 May 2014
at 20:54
  • msg #662

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 659):

The speaker doesn't seem pleased with any of what he's seeing or hearing, though one of the others can't help but stare as Lyriel saunters away.

"There's a process, y'know," the speaker says. The other two dicers stand up hurriedly. "And nobody but nobody gets in without the who and the why."

The man smoking near the door clears his throat loudly.

"I'll take it from here, Hank. Get back to your game. There's a good lad."

The dicers shrug and oblige, while the doorman adjusts his rancher-styled hat. The hat is black, like the sleeveless leather vest he wears over a bare, sun-baked chest. His pants are specialized form of cotton designed to be more durable than most, and black leather boots protect his feet. If he has a weapon, it's nowhere to be seen.

"What am I to make of you lot?" the doorman says, holding his cigarette between two fingers just long enough to spit into the dirt. "Two men -- one in full gods-be-damned plate and a spotless white cape fluttering without so much as a by-your-leave -- and two women, one a Gaelian merc. Plus a servant boy. All armed to the teeth. You're the least subtle group to approach in years."

He pauses to breathe deeply, cigarette clenched tightly between his teeth. When he removes it, a tiny ring of smoke escapes his lips with flawless precision.

"But let's say we forget the where, the when, and the why. Let's set the who aside, while we're at it," he says, crushing out his cigarette against the warehouse door. He raises his steel-grey eyes to regard Maeve and Zuriel in turn. These are a killer's eyes -- no mercy, less fear. "What's the job, and what's it worth?"

[Private to Zuriel Silendril: All four men are evil.]
This message was lightly edited by the GM at 20:55, Wed 14 May 2014.
Maeve Hassan
player, 1114 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 14 May 2014
at 21:03
  • msg #663

Re: The Game: Chapter 09

"No job," Maeve says, leaning on her polearm and regarding the speaker evenly.  "No, we're here for something different.  I was told you might know where we could find the Bloodletters.  That's who we seek, and why we're here."
DM
GM, 1685 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 12:55
  • msg #664

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 663):

"Sounds like a job to me," the doorman responds. "What's it worth to you?"
Maeve Hassan
player, 1115 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 15 May 2014
at 13:06
  • msg #665

Re: The Game: Chapter 09

Maeve considers for a moment.

"Fifty now, fifty when you get us to where we need to go.  Pretty good wages for steering us in the right direction."
DM
GM, 1686 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 13:14
  • msg #666

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 665):

"It would be, if I trusted you. Which I don't," the man says, spitting into the dirt again. "I'll do it for $500, in gold, all payable when you come back outside. For collateral, you'll have to leave your weapons and armor here with the boys."

His voice is as flat and emotionless as his eyes.

"Bloodletters don't look too kindly upon armor, and nobody's allowed to take weapons through this door. Nobody who wants to remain healthy, anyway."
This message was last edited by the GM at 13:15, Thu 15 May 2014.
Maeve Hassan
player, 1116 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 15 May 2014
at 13:16
  • msg #667

Re: The Game: Chapter 09

Maeve turns back to the others.

"You heard the nice fellow.  What'll it be then?"

While the P.A.R.T.Y considers, she addresses the speaker again.

"My friend's armor there alone is worth more than that.  What's to stop you from making off with the lot while we're inside?  Happens that I don't especially trust you either."
This message was last edited by the player at 13:19, Thu 15 May 2014.
DM
GM, 1687 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 13:22
  • msg #668

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 667):

"All of your armor combined ain't worth my life," the man says with a shrug. "And there's no running from the 'letters once they've got a reason to tail you."

The man looks truly indifferent -- though Chubbs could give him a run for his money.

"You want through this door, those are the terms. The boys won't touch your stuff, and neither will I. Unless you fail to return, of course."
Keef
player, 812 posts
Hero in training
Thu 15 May 2014
at 13:28
  • msg #669

Re: The Game: Chapter 09

In reply to DM (msg # 668):

(Autofollow)

Keef fingers the hilt of his sword for a moment, then the smooth top of Longshank.

"I'll wait out here... and guard the weapons," he murmurs.
This message was last edited by the GM at 13:31, Thu 15 May 2014.
Maeve Hassan
player, 1117 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 15 May 2014
at 13:33
  • msg #670

Re: The Game: Chapter 09

Maeve coolly appraises the man for a long moment, then nods.

"Very well. You'd be wise to keep to your word though.  The lad is more formidable than he looks."

Maeve unloads her private arsenal-guisarme, bow, mace, dagger--and then unbuckles her breastplate and sets that aside as well.  She briefly shoots Lyriel's ogler a dirty look when he stares a bit too long.

"All right then," she says, spreading her arms to indicate that she has nothing else on her.  She looks at the rest of the P.A.R.T.Y to see if they will follow suit.
Boreas Highwind
player, 1042 posts
Eye for an Eye
Thu 15 May 2014
at 13:40
  • msg #671

Re: The Game: Chapter 09

Boreas unburdens himself similarly, though he keeps his ring on unless anyone says something.

Seriously, don't try anything.  The boy will make you regret it.
Zuriel Silendril
player, 1362 posts
Flamebringer
House Silendril
Thu 15 May 2014
at 14:00
  • msg #672

Re: The Game: Chapter 09

Zuriel gives the speaker - presumably Francesco - a long measured look.

[Sense Motive: 29]

At last he nods. Though the paladin doesn't come anywhere close to trusting the unsavory-looking man, he does seem to genuinely have no interest in running off with their equipment.

He unbuckles his armor, his sword, warhammer, shortbow, and dagger, leaving it in a neat pile next to Keef. He stands unarmed in a simple gambeson and leggins. Already his palms itched not having his weaponry nearby. He leans down to speak quietly to Keef.

"Be careful, Keef. Chubbs, Francesco looks like he doesn't much care. Ignore him hardest."
Lyriel Vesper
player, 628 posts
To Heal is Divine
House Vesper
Thu 15 May 2014
at 14:02
  • msg #673

Re: The Game: Chapter 09

Lyriel sighs, letting her glamor revert to a chain shirt, which she takes off and stows next to Zuriel's armor. She likewise places her weapons in a pile next to his, leaving her wearing a simple forest-green tunic that comes down to just above her knees.

Her holy symbol she keeps tucked under the folds of her tunic.
DM
GM, 1688 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 14:05
  • msg #674

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 673):

The doorman nods and opens the door, then leans against the wall next to it with his arms folded across his chest.

"Go on in."
Maeve Hassan
player, 1118 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 15 May 2014
at 14:06
  • msg #675

Re: The Game: Chapter 09

Maeve goes on in.
Boreas Highwind
player, 1043 posts
Eye for an Eye
Thu 15 May 2014
at 14:06
  • msg #676

Re: The Game: Chapter 09

Boreas, too, goes on in.
Zuriel Silendril
player, 1363 posts
Flamebringer
House Silendril
Thu 15 May 2014
at 14:16
  • msg #677

Re: The Game: Chapter 09

Zuriel likewise goes on in.
This message was last edited by the player at 14:17, Thu 15 May 2014.
Lyriel Vesper
player, 629 posts
To Heal is Divine
House Vesper
Thu 15 May 2014
at 14:17
  • msg #678

Re: The Game: Chapter 09

Additionally, Lyriel goes on in as well.
This message was last edited by the player at 14:18, Thu 15 May 2014.
DM
GM, 1689 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 14:27
  • msg #679

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 676):

The P.A.R.T.Y. goes in, looking back in time to see Keef watching the dicers with rapt curiosity while Chubbs and the doorman engage in an apathy-a-thon.

The warehouse is filled with crates, barrels, boxes, and other supplies, but a clear path weaves through the assorted cargo containers. The sounds of laughter and cheering mingle with cries of pain and rage as you continue to work your way through the boxes, until suddenly the P.A.R.T.Y. finds itself facing a wall of human bodies.

The crates and boxes have been arranged to form a large clearing in this portion of the warehouse, and within said clearing is a circle of men and woman cheering at two people who seem to be boxing at each other in the center of the ring.

The combatants are naked from the waist up, and are completely focused upon each others' movements while those around them continue to cheer on one or the other while waving money in the air.

While you watch, one of the fighters unleashes a flurry of alternating jabs, but his opponent deflects one, two, three with his wrists before unleashing a savage uppercut that lifts the first fighter from the his feet and plants him squarely on his back.

The crowd roars with delight and approval as the fighter raises his arms above his head in triumph. A cowled member of the crowd steps forward and hangs a metallic symbol around his neck, whispers to the fighter, and then claps him on the back. The fighter beams and fades into the crowd, leaving the cowled figure alone in the center of the circle with the defeated combatant.

"Can't win 'em all," the cowled figure says, his voice a resonate tenor. "But there's glory even in defeat, for the Jester is generous with his gifts. As Cylas is probably well aware."

The crowd laughs at this, and the fighter who lost slowly pulls himself to his feet, rubbing his head with a dazed expression on his features.

"Too generous, sometimes," the fallen fighter mutters.

"The Jester's Gift is often the best teacher there is," the figure agrees, nodding. "Focus on your bruises, cuts, and wounds as they heal. Let the pain speak to you, and you will learn."

The fallen fighter nods, and rejoins the circle.

"Who else is here to taste the Jester's gift?" the cowled figure says, looking around. His dark eyes dart around, finally noticing the P.A.R.T.Y.'s arrival. "Brothers! Sisters! We have new guests, today!"

The crowd turns, notices the P.A.R.T.Y., and cheers. Those closest to you stand aside, allowing access to the space within the circle.

"Come, come, don't be shy!" the cowled figure says, beckoning the P.A.R.T.Y. toward him. "We're all friends here, and only those who actively seek the Lord's favor risk harm."

The cowled figure smiles cruelly. "Of course, if it's your first time at the Jester's court, you have to fight."
Maeve Hassan
player, 1119 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 15 May 2014
at 14:48
  • msg #680

Re: The Game: Chapter 09

Maeve stands around for a bit observing the facility which, if she really pretends, isn't all *that* different from a military training session.  She notices the eyes of all the rest of the P.A.R.T.Y members starting to slide toward her.

Of course.

She shrugs and steps into the middle of the ring, giving a smile and a wave to the assembled crowd.  Addressing the room at large she says:

"Do I have an opponent?"
DM
GM, 1690 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 14:59
  • msg #681

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 680):

"I'll take her," a woman says, darting out of the crowd. She looks short and squat, with coils of muscle bulging from her arms, legs, and neck. Her head is partially shaved except for a topknot and her bangs, which droop almost into her eyes. "The Jester will have a lot to say to you after I'm done."

The cowled figure ushers the rest of the P.A.R.T.Y. back into the crowd, next to him, and nods for the fight to begin.

quote:
Stats:
HP: 30
AC: 12
T/FF: 12/10
VS Trip?: +3


~~ Initiative ~~
Maeve
Other Woman
This message was last edited by the GM at 15:00, Thu 15 May 2014.
Boreas Highwind
player, 1044 posts
Eye for an Eye
Thu 15 May 2014
at 15:03
  • msg #682

Re: The Game: Chapter 09

Boreas looks around for someone taking bets.
DM
GM, 1691 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 15:05
  • msg #683

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 682):

"$100 on Bertha!" a man shouts, and another chimes in with "$40 on the Gaelian." A man with a book in his hand walks around scribbling in a book and collecting money as it's waved in the air. Nobody seems to be betting in sums larger than three digits, however.
This message was last edited by the GM at 15:07, Thu 15 May 2014.
Boreas Highwind
player, 1045 posts
Eye for an Eye
Thu 15 May 2014
at 15:06
  • msg #684

Re: The Game: Chapter 09

Boreas walks up to the man and calmly speaks, $500 on the new girl.  The Gaelian.
DM
GM, 1691 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 15:07
  • msg #685

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 684):

The man scribbles down the bet and accepts Boreas's money without a word. The cowled figure watches Boreas carefully, then turns his attention back to the upcoming fight.
This message was last edited by the GM at 15:08, Thu 15 May 2014.
Maeve Hassan
player, 1120 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 15 May 2014
at 15:09
  • msg #686

Re: The Game: Chapter 09

Maeve sizes up her opponent for a split second, then lunges.

[Attack (CE -4): 29]

[Damage: 9]

Maeve's fist connects soundly, and Bertha is a bit less pretty than she was just a moment ago.
Boreas Highwind
player, 1046 posts
Eye for an Eye
Thu 15 May 2014
at 15:12
  • msg #687

Re: The Game: Chapter 09

Boreas remains within full view of the cloaked man, with his hands clearly visible, so that he can see that no interference is taking place.
DM
GM, 1692 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 15:18
  • msg #688

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 687):

Bertha's neck jerks backward as Maeve's fist connects with her chin. She shakes her head for a moment and spits blood, then charges forward with a powerful hook.

[Attack: 13]

The attack misses its mark as Maeve deftly sidesteps the blow, leaving Bertha open for a counterattack.

~~ Round 2 ~~
Maeve
Bertha

The cheering becomes a deafening roar, and individual words become difficult to make out above the rabble.
Maeve Hassan
player, 1121 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 15 May 2014
at 15:25
  • msg #689

Re: The Game: Chapter 09

Maeve gracefully evades Bertha's next jab and, in spite of the ridiculousness of the situation, is beginning to enjoy herself.

[Attack (CE -4): 19]

[Damage: 9]

[2nd attack (CE -4): 16]

[Damage: 8]

She unleashes a one-two punch at Bertha with both fists, and her opponent is almost down for the count.
DM
GM, 1693 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 15:35
  • msg #690

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 689):

Bertha wobbles on her feet, shaking her head to clear it and finding her vision no less blurry than before. Bruises blacken her left eye, but she clenches her teeth in determination.

"RAAAAARGH!" she bellows, lunging toward Maeve with reckless fury that's quite at odds with the Gaelian's calculated combat style.

[Attack: 12]

This attack misses as well, and the crowd swells even louder.

"FINISH HER!" someone yells. "DROP HER!"

~~ Round 3 ~~
Maeve
Bertha
Maeve Hassan
player, 1122 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 15 May 2014
at 15:38
  • msg #691

Re: The Game: Chapter 09

[Attack (CE -4): 15]
[Damage: 7]

Maeve does as requested.
DM
GM, 1694 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 15:43
  • msg #692

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 691):

Maeve's follow-up attack shatters what's left of Bertha's balance, resolve, and consciousness. The squat woman falls to the crowd, out cold.

~~ END COMBAT ~~

The crowd goes wild with cheering and laughter as money is exchanged. Boreas is presented with $1,000 in the process, and the cowled figure enters the ring to place a black necklace around Maeve's neck.

"Well fought," he says with a smile. "Bertha will have much to listen to this evening as her pain speaks to her."

He turns to the others.

"It is plain that our guests are well-versed in the ways of pain and agony. For our next challenger, I require an acolyte to stand against them. Who thirsts for the Jester's grace?"

The crowd roars its approval, and a well-built man shoulders into the ring. He is naked from the waist up, with white tape wrapped around his ankles, wrists, and knuckles. His head is shaved and smooth, and his demeanor is as graceful as it is confident. A black necklace is worn around his neck, similar to the one Maeve just earned.

"I shall fight," the man says. "Who's next?"
Lyriel Vesper
player, 630 posts
To Heal is Divine
House Vesper
Thu 15 May 2014
at 16:46
  • msg #693

Re: The Game: Chapter 09

Lyriel sighs. Might as well get this over with...

She steps forward before Zuriel can intervene. I will, she calls out strongly.

The priestess brushes a strand of hair back behind her ear and takes up a defensive stance.
DM
GM, 1695 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 16:56
  • msg #694

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 693):

The cowled man once again ushers the noncombatants back into the crowd as the two fighters circle each other. The man taking the wagers walks around again, accepting bets as before.

quote:
Enemy Stats
HP: 40
AC: 13
T/FF: 13/10


~~ Initiative ~~
Pedro
Lyriel

The fighter circles Lyriel for a moment, gauging her movements, then surges forward with a calculated jab/hook combination assault.

[Attack: 9]
[Attack: 16]


Lyriel is able to bat the jab aside, but the hook sweeps below her defenses and knocks the wind from her lungs.

[Damage: 5]

The fighter smiles and raises his arms in a guarded position, awaiting Lyriel's retort.
Lyriel Vesper
player, 631 posts
To Heal is Divine
House Vesper
Thu 15 May 2014
at 17:02
  • msg #695

Re: The Game: Chapter 09

Lyriel rolls with the punch, remembering the lessons Eldric gave her as a kid.

Not that either of us ever thought I'd actually use them...

She launches into a quick one-two punch combo.

[Attack: 21, 21]

The first blow lands on Pedro's stomach, and the second clips him firmly in the jaw.

[Damage:2, 3]

The corner of her lip turns in a hint of a grin, having given as good as she took.
Zuriel Silendril
player, 1364 posts
Flamebringer
House Silendril
Thu 15 May 2014
at 17:07
  • msg #696

Re: The Game: Chapter 09

Zuriel very nearly catches Lyriel as she steps out into the ring, but a look from her stayed his hand. Gritting his teeth, he settles in to watch the match from the sidelines.

He scowls as she takes a first hit, but raises an eyebrow appreciatively as she deftly counterattacks twice.

Mistress Vesper, you *are* full of surprises...
Maeve Hassan
player, 1124 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 15 May 2014
at 17:44
  • msg #697

Re: The Game: Chapter 09

Maeve watches the fight with a critical eye, hearing Zuriel sharply inhale as Lyriel takes a hit to the face.

"She's doing fine," she murmurs to the paladin, her voice drowned out by the hollering of the crowd.  "She might get knocked around a bit, but if she keeps this up she'll win.  Honestly it's you two I'm more concerned about."

I shouldn't have gone first. . . . .
Lyriel Vesper
player, 632 posts
To Heal is Divine
House Vesper
Thu 15 May 2014
at 18:29
  • msg #698

Re: The Game: Chapter 09

Round 2:

Pedro leaps forward again, a bit less composed after being dealt two solid hits by a girl. As before, his first swing misses, but his second clocks Lyriel solidly in the stomach. The breath whooshes out of Lyriel, but she stays easily on her feet, jabbing twice more for two quick hits.

[HP totals: 29/ 59]

Round 3:

Pedro spins with the hits, clocking Lyriel twice in retaliation. Lyriel staggers under the onslaught, and in her daze her first attack misses, but her left fist impacts solidly into Pedro's chest.

[25 / 51]

Round 4:

The muscular boxer launches forward, dealing Lyriel an uppercut that sends her reeling, but not so jarring that she cannot respond with equal force. A left hook right hook combo knocks Pedro back towards his side of the ring.

[19 / 47]

Round 5:

By now both combatants have taken a considerable beating. Lyriel sports a busted lip and a cut eyebrow, whereas Pedro has several bruises forming on his torso. Pedro presses the attack, landing another hit into Lyriel's solar plexus. Lyriel's doubles over, but as she pops back up she catches Pedro twice: once in the stomach and once under the chin, sending him spinning backwards. The crowd soars, clearly not expecting such resilience from a woman Lyriel's frame and stature.

[14 / 41]

Round 6:

Pedro staggers, clearly on the ropes. He growls in anger and frustration, having failed to quickly bring down a girl a good six inches shorter and less than half his weight. The jeers of the crowd antagonize him further, and he launches a desperate offensive. The first punch misses, but he catches onto Lyriel's unbound hair, pulling her into his second fist. As he lets go Lyriel's carefully bound hair comes undone, tumbling around her face.

Lyriel's vision swims from the impact, and a veil of misplaced hair falls in front of her face. Her green eyes narrow and glint with fury.

That took half an hour to get to sit properly... she hisses, voice icily dangerous.

With a shriek she launches herself forward, plowing her fist into Pedro's gut. As he doubles over from the impact, she grabs the back of his head and slams it into her knee. Pedro's nose shatters, spraying blood over the floor and he flies backwards to lie limply on the ground.

[Damage: 6, 25% HP KO chance = success]

She blows an errant lock out of her eyes as she stands over the motionless form of her defeated opponent. She removes a handkerchief from her tunic and daintily blots her lip, looking at the blood distastefully before returning her hair expertly to a quick up do.

Hmph.

She turns delicately on her heel and saunters back to the PARTY.
Zuriel Silendril
player, 1365 posts
Flamebringer
House Silendril
Thu 15 May 2014
at 18:34
  • msg #699

Re: The Game: Chapter 09

Zuriel embraces her as she returns, looking on with a mixture of concern and admiration. "Well fought! Are you alright?"
Lyriel Vesper
player, 633 posts
To Heal is Divine
House Vesper
Thu 15 May 2014
at 18:35
  • msg #700

Re: The Game: Chapter 09

Lyriel returns his embrace, exhilerated by the combat, but brushes off his concern. I'm fine. I've been telling you for the past six months, I'm tougher than I look.
Zuriel Silendril
player, 1366 posts
Flamebringer
House Silendril
Thu 15 May 2014
at 18:38
  • msg #701

Re: The Game: Chapter 09

Zuriel looks at the determination in her eyes, suddenly struck by her beauty despite the cuts, bruises, and sheen of sweat on her brow. "Aye, that you are..." he replies quietly, voice subdued.

He looks over to the cloaked figure. "Looks like you have yet to claim your spoils of victory..."
Maeve Hassan
player, 1125 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 15 May 2014
at 18:44
  • msg #702

Re: The Game: Chapter 09

Maeve considers advising Lyriel that perhaps a more practical hairstyle would help her in combat, but as she does not wish to get punched herself she opts not do.
DM
GM, 1696 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 18:50
  • msg #703

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 701):

"Indeed," the cowled figure says, walking to the center of the ring. "Bask in the glory you've earned, as Pedro shall bask in the gift you've given him."

The crowd cheers, and the figure approaches with a necklace for Lyriel. This accomplished, he turns to the crowd.

"Once more our new friends impress us! A thrice-crowned champion shall be next. Denarian? Step forward."

A brute of a man with long, lanky arms and legs and a mop of blonde hair that falls over his ears and and eyes steps forward. He, too, is shirtless, but he wears rather bulky canvas pants tied off around the ankles with a length of cord.

The crowd cheers, and the cowled figure turns to Boreas and Zuriel.

"Which of you is next?"
Zuriel Silendril
player, 1367 posts
Flamebringer
House Silendril
Thu 15 May 2014
at 18:56
  • msg #704

Re: The Game: Chapter 09

Zuriel whispers to Boreas. "It looks like they're getting progressively harder. Do you want me to take this one, or the one after?"
This message was last edited by the player at 18:56, Thu 15 May 2014.
Boreas Highwind
player, 1049 posts
Eye for an Eye
Thu 15 May 2014
at 20:04
  • msg #705

Re: The Game: Chapter 09

Boreas looks to Zuriel.  May as well get this over with.  He rolls up his sleeves.
DM
GM, 1697 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 20:31
  • msg #706

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 705):

The cowled figure gives the word, and the match begins as before.

~~ Initiative ~~
Boreas
Legs
Boreas Highwind
player, 1050 posts
Eye for an Eye
Thu 15 May 2014
at 20:48
  • msg #707

Re: The Game: Chapter 09

Boreas is jostled into the ring opposite the gangly Jimmy "Legs."  His opponent must have earned his name from the way he constantly moves in an awkward sort of dance.  His legs are never still, and though he is skinny, he is also wiry and strong.

Boreas tucks into a defensive stance, ducking and weaving as Legs dances toward him in a zig-zag, throwing a deceptively powerful right that just misses the hunter's cheek.  He rains blows furiously, each one just a hair off its mark.  After about half a minute, sweat is pouring down Legs' face and the blows begin to slow.  Every now and again, Boreas rolls to the side and slips behind the fighter's back, tapping him on the shoulder, then ducking and smiling when the fist comes sailing toward his face.

Legs' dance slows to a tired shuffle.  After a little more goading, he overextends with a left aimed at where Boreas' face used to be.  An instant later, Legs feels knuckles pressed firmly against his face as he topples backward.  He lies in the ground, dazed, and Boreas looks down at him.
DM
GM, 1698 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 21:20
  • msg #708

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 707):

The crowd laughs and crows as Jimmy sputters at his opponent, but the fight is over nonetheless.

"A strange technique," the cowled figure says, hanging the winner's necklace over Boreas's neck. "I fear Jimmy has only a few bruises to listen to this evening. But the Jester is not always as generous as he might be."

He looks at Zuriel for a moment, then nods to himself as his eyes glitter with a very faint, very brief hint of gray energy.

"I believe, for the final bout our newcomers will face, the Jester has a treat for all of us."

The figure shrugs out of his cowled robe, revealing the athletic, powerful body of a 30-something soldier. He wears a simple pair of trousers, and a strange tattoo in the same shape as the metal symbols covers his heart.

"The next combatant shall be... me."

The crowd erupts with applause, hooting, and raucous cheers, chanting a single name: "Tourniquet! Tourniquet!"

He raises his arms to the heavens as the noise reaches a deafening crescendo, a smile plastered across his features and he closes his eyes and breathes deeply, centering himself.

"No bets on this one," Tourniquet says. "It wouldn't be right."

He crooks a finger toward Zuriel and beckons him forward.

"Come. I've been waiting for a worthy challenge for so long, I've started to fear the Jester had nothing left to teach me. I pray you prove me wrong."

quote:
Stats
HP: 56
AC: 17
T/FF: 14/13
[Private to GM: Stunning Fist, Smite Good, Flurry of Blows, 1d8 unarmed damage, +3/+3/+3]


~~ Initiative ~~
Zuriel
Tourniquet
This message was last edited by the GM at 21:20, Thu 15 May 2014.
Zuriel Silendril
player, 1368 posts
Flamebringer
House Silendril
Thu 15 May 2014
at 21:29
  • msg #709

Re: The Game: Chapter 09

Zuriel shrugs out of his tunic as well, taking care that the holy symbol to Tassada remained stowed in his pouch. His mother's pendent, however, he wears proudly. Stripped down to his tunic, his build - too broad and too tall for an elf - makes much more sense to those who now know his true heritage.

He takes up a defensive posture in the ring, and when the gong rings, he explodes into action. He catches Tourniquet off guard with an open palmed strike to the face, followed by a left hook that knocks his head around.

[Attack: 24, 15]

[Damage: 6, 5]

Both blows connect solidly, and as Tourniquet reels Zuriel circles to his rear quarter, putting up his hands defensively.

[Combat Expertise: 5]
This message was last edited by the player at 21:32, Thu 15 May 2014.
DM
GM, 1699 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 21:38
  • msg #710

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 709):

Tourniquet laughs as blood sprays from his nose, dripping down his face to stain his white teeth.

"The Jester has heard my prayers," he grins, advancing toward Zuriel slowly. He lunges forward half a step, jerks backward, then engages in a flurry of strikes that seem to be stabbing out at Zuriel with almost impossible speed.

[Attack: 8,7,22]

The paladin manages to dodge the first and block the second, but somehow his foe's fist found time to fly toward his face a third time.

[Damage: 8]

The blow connects with terrific force, nearly shattering Zuriel's nose in the process. The paladin has sustained punches in the past, but Tourniquet's hammering blow feels more like an actual hammer or mace.

The crowd, of course, goes wild.

~~ Round Two ~~
Zuriel (Damage: 8)
Tourniquet (Damage: 11)
Zuriel Silendril
player, 1369 posts
Flamebringer
House Silendril
Thu 15 May 2014
at 21:47
  • msg #711

Re: The Game: Chapter 09

Zuriel skips backward under the onslaught, blood streaming from his own nose, before launching a retaliatory combo. The first falls short, but he follows up with an uppercut that nearly lifts Tourniquet off his feet.

[Attack: 9, 21]

[Damage: 6]

[CE: 5]
Lyriel Vesper
player, 634 posts
To Heal is Divine
House Vesper
Thu 15 May 2014
at 21:52
  • msg #712

Re: The Game: Chapter 09

Lyriel gasps in outrage at Tourniquet's flurry of blows. Those aren't just punches, he's actually hurting Zuriel! she exclaims to Boreas and Maeve. She balls her fists in anger, but doesn't take any other action.

If this goes poorly, we may need to intervene...
DM
GM, 1700 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 21:53
  • msg #713

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 711):

Tourniquet spits blood, still grinning as he advances toward Zuriel.

"That's a very... traditional fighting style," he says casually. "Masterfully adapted, but it does make you ever-so-predictable."

[Attack: 16,18,17]

Tourniquet unleashes a savage series of attacks that take place in a blur of motion. A fist cracks across Zuriel's face, a second smashes into his gut, and a third sends his head's momentum flying in the opposite direction that the first fist sent it.

[Total Damage: 23]

The man turns his back and raises his fists toward the roaring crowd, clearly expecting such a flurry to have dropped his opponent. (Considered Flat Footed).

~~ Round Three ~~
Zuriel (Damage: 31)
Tourniquet (Damage: 17)
Zuriel Silendril
player, 1370 posts
Flamebringer
House Silendril
Thu 15 May 2014
at 22:06
  • msg #714

Re: The Game: Chapter 09

"What can I say," he says through a mouth full of blood. "Normally, I'm a stickler for tradition. But sometimes...on special occasions..."

Zuriel's eyes flash white and a nimbus of white energy appears around each of his fists.

[Devastating Smite, Smite: 1, 33 (Crit Miss, Crit Hit Confirm]

"...I like to challenge convention!"

With supernaturally quick reflexes, Tourniquet manages to bend away from the first blow, Zuriel's knuckles grazing an ear as it passes through empty air. The second, however, explodes dead center in the middle of other man's tattoo.

[Damage: 16]

Tourniquet flies backward as the punch impacts him with horrific force.
This message was last edited by the player at 22:16, Thu 15 May 2014.
DM
GM, 1702 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 23:07
  • msg #715

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 714):

Tourniquet staggers under the force of the blow, nearly falling to one knee before catching himself and regaining his balance.

"Quite a hit," he says, the smile on his face no longer mirrored in his eyes. "Perhaps your style is more... flashy... than I thought."

He hops to the left, fakes a lunge, then commits with his full attention.

[Attack: 22,14,10]

His one-two flurry lands perfectly on-target, but Zuriel manages to duck under the finishing third blow of the series.

[Total Damage: 13]

The crowd is going wild, though they are still solidly in Tourniquet's favor.

~~ Round Four ~~
Zuriel (Damage: 44)
Tourniquet (Damage: 33 (16))
Zuriel Silendril
player, 1371 posts
Flamebringer
House Silendril
Thu 15 May 2014
at 23:35
  • msg #716

Re: The Game: Chapter 09

Zuriel returns to a defensive posture, his first attack hitting and second going wild.

[Attack 18, Damage 4, Combat Expertise 5]
DM
GM, 1703 posts
Narrator
Destroyer of Worlds
Thu 15 May 2014
at 23:43
  • msg #717

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 716):

Tourniquet tastes victory, and lets loose for all he's worth.

[Attack: 10,15,19]

Two land, bringing with them the Jester's gift.

[Damage: 13]

~~ Round Five ~~
Zuriel (Damage: 57)
Tourniquet (Damage: 37(16)]
Zuriel Silendril
player, 1372 posts
Flamebringer
House Silendril
Fri 16 May 2014
at 03:22
  • msg #718

Re: The Game: Chapter 09

Zuriel sways on his feet, blood and sweat blurring his vision. A voice in the back of his mind urges him to heal himself, but he dismisses it.

They've spent this whole time talking about learning from the injuries of the Dark Jester's blessing...healing myself won't win me anything with this crowd.

He looks up through his hair at Tourniquet.

"If the Dark Jester means to teach me a lesson, so be it. But I'll be damned if I don't go down swinging."

The paladin surges forward, throwing caution to the wind. He feints expertly to the left, delivering a solid kick from the right instead. He then follows up with a brutal elbow to Tourniquet's throat.

[Attack: 28, 24]

[Damage: 5, 5 (no KO)]

He resumes a blocking position, praying to Tassada for the fortitude to bear one more flurry before falling.
DM
GM, 1704 posts
Narrator
Destroyer of Worlds
Fri 16 May 2014
at 11:48
  • msg #719

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 718):

attack: 22, 10, 23)

Tourniquet unleashes another flurry, but these blows seem more subdued... Not that they don't still hurt, they just don't hurt as much as the others.

(Damage: 6 nonlethal)

"Enough," he says, as Zuriel sways and barely stays standing. "The Jester has left much for both of us to reflect upon. This match has served its purpose."

~~ End Combat ~~

He produces a holy symbol and raises it above his head.

"Let this be a lesson for all," He announces. "You need not win to receive favor. You need only to face the jester's gifts with dignity, solemnity, and the grace to give as good as you get. A cocksure smile doesn't hurt, either."

(Casting: Bless)

Zuriel feels slightly dirty as the dark blessing pours over him, then the chain is placed around his neck.

"Until next time," Tourniquet says. "We meet once a week, during the Hoarding. One day, the jester will teach even the dragon how to laugh."
This message was last edited by the GM at 11:52, Fri 16 May 2014.
Zuriel Silendril
player, 1373 posts
Flamebringer
House Silendril
Fri 16 May 2014
at 12:15
  • msg #720

Re: The Game: Chapter 09

Zuriel grins widely behind his injuries, but the wounds sustained turn his smiles into a grimace. "I'll keep that in mind for next time," he says, bowing slightly.

Somehow I think that if there is a next time, the fight will be on my terms and not yours, monk.

He turns and walks unsteadily back to the PARTY, accepting his tunic and gambeson back from Lyriel. "Let's go get cleaned up," he says quietly, making to head back outside to return to Keef, gather his arms and armor, and - as soon as they are well out of sight of the warehouse - take the empowered symbol off with a grimace, stowing it in the leaden box with the others.
Lyriel Vesper
player, 635 posts
To Heal is Divine
House Vesper
Fri 16 May 2014
at 12:20
  • msg #721

Re: The Game: Chapter 09

Lyriel helps Zuriel carefully back into his clothes and armor, trying to keep from irritating his extensive injuries. Sometimes I think you enjoy getting yourself injured just to be contrary, Zuriel, she says with a sigh. Come on, she loops an arm tenderly around his waist and helps him back to the Tinderbox. I'll see to our injuries, and then we'll both get a nice hot bath. Afterwards, we'll get to work on finding a way out of this blasted city.

Despite the events of the past week, Lyriel couldn't help but feel optimistic at the prospect of leaving Drynn behind. Just the thought of returning to Ikuabai put her in a better mood, even if they were then immediately planning to set sail for Lo'driel.
This message was last edited by the player at 12:29, Fri 16 May 2014.
Maeve Hassan
player, 1126 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 16 May 2014
at 13:36
  • msg #722

Re: The Game: Chapter 09

"That was actually rather enjoyable!" says Maeve, who looks absolutely none the worse for wear from her brief tussle.  "We could always stick around, come back next week. . ."

When Zuriel's face grows pinched and he opens his mouth to protest, she adds "Just kidding."
Zuriel Silendril
player, 1374 posts
Flamebringer
House Silendril
Fri 16 May 2014
at 14:05
  • msg #723

Re: The Game: Chapter 09

"Yeah, next time you can fight the unarmed martial arts specialist," Zuriel growls. "You may find that a tad less enjoyable," he says with a grin that turns into a wince as it flexes his busted lip.

He turns to Lyriel. "Mmm, a hot bath sounds perfect right about now." [Private to Lyriel Vesper: "Is that...an invitation?" he murmurs. On the surface his tone is playful, but his eyes hold confusion and uncertainty, tinged with sadness.]

Changing the subject, he asks, "Maeve's performance I expected; I imagine she could put me on my arse too, if she set her mind to it. But where did you learn to fight like that, Lyriel? Surely the Hae'driel Academy for Gifted Maidens doesn't teach bare-knuckle boxing along with embroidery and the art of polite conversation."
This message was last edited by the player at 14:06, Fri 16 May 2014.
Lyriel Vesper
player, 636 posts
To Heal is Divine
House Vesper
Fri 16 May 2014
at 14:17
  • msg #724

Re: The Game: Chapter 09

[Private to Zuriel Silendril: I....we'll see, Lyriel replies, looking down at her feet. Not that I don't want to, but...things are just so...uncertain.] Lyriel stifles a sudden laugh. at Zuriel's reference to the Girl's Academy. Gods no! I got out of that school as soon as Mother would let me enroll in the Twilight Academy...The Twelve Principles of Meta-transmutation was *far* more interesting than 'Twelve Ways to Signal Interest with a Fan'. Not that fan-signals don't have their place. She grins.

To answer your question though... she looks at Zuriel, laughter fading as sadness replaces the mirth. Judging by how you fought, I'd say we had the same teacher...
Zuriel Silendril
player, 1375 posts
Flamebringer
House Silendril
Fri 16 May 2014
at 14:25
  • msg #725

Re: The Game: Chapter 09

"Aye..." the paladin responds, subdued. "It would be hard to ask for a better instructor."

Turning to the PARTY at large, he changes the subject. "So, what are our plans for getting out of this place. Are all merchant ships stopped, or just Gaelian ones? I suppose if there aren't any Drynnian merchants making the journey to Ikuabai, we could try to find a blockade runner or smuggler..." He says the word distastefully, but if he were honest with himself, of all the things the PARTY has had to put up with for the sake of the mission, consorting with smugglers would be way down on the list of most odious.

"I'd hate to linger here any longer than absolutely necessary, now that we have what we need. War is coming, and the longer we tarry the less time Lyriel and I will have before we're recalled to serve. To say nothing of Derek and Bill." He sighs. "War certainly seems inevitable, but we have no idea with whom or why. If the Empire and Drynn are both mobilizing, I'd like to know what's going on, and how the Sultanate and Lo'driel fit into things."
Lyriel Vesper
player, 637 posts
To Heal is Divine
House Vesper
Fri 16 May 2014
at 14:36
  • msg #726

Re: The Game: Chapter 09

Lyriel considers the dilemma, and the options available to the PARTY. Well, if we could find passage on a ship that would certainly work, but given the blockades and the storms this time of year we could end up getting held up on the ocean for some time. And that's even if we found a vessel right away. What if...

She thinks about their earlier plans to return Liora, and realizes with a few modifications it could suit their needs. I have a focus now to the Heavens...I could shift us there, and then back to Aeyris, aiming for Ikuabai. The margin of error is up to five hundred miles or so, like I said before, but if we could find another scroll of teleportation for Keef, he could hop us the rest of the distance to Ikuabai. Provided we could find another scroll, with some planning we could leave tomorrow morning and be in Ikuabai before sunup. She looks at the PARTY's blank faces. Time differences, she explains. While it's morning here, it's still the middle of the night further west and...confound it, didn't you lot pay attention in geography?
Boreas Highwind
player, 1051 posts
Eye for an Eye
Fri 16 May 2014
at 14:44
  • msg #727

Re: The Game: Chapter 09

Boreas regards the "blessings" his companions received, grateful to have avoided them.  Well done, everyone.  I didn't know our more... sophisticated friends could throw a punch like that.  His sarcastic tone is betrayed by his smile.  And Maeve, I knew you would perform exactly as you did.  You won me a cool 500 gold. He grins.  I'll put it toward what you owe me.

When everyone is ready, he and the rest of the PARTY leave the arena and reclaim their gear.
Zuriel Silendril
player, 1376 posts
Flamebringer
House Silendril
Fri 16 May 2014
at 14:45
  • msg #728

Re: The Game: Chapter 09

Zuriel eyes the Everstaff dubiously. "I really don't think bringing the Ever...Longshank...to the Eternal City is wise. I'd feel obligated to report it, and then they'd likely want to quarantine it. I doubt they'll be as heavy fisted as the Flame would, but Keef might still be taken into custody." He shakes his head, adamant. "I'll not risk that. Unless Keef wants to go there specifically to receive help breaking the staff's curse, I'll not subject him to that, nor will I subject the citizens of the City to the whims of the Everstaff."

He scratches his head. "Besides, with a margin of error that wide, and Ikuabai on the coast, wouldn't that have about a one in two chance of dumping us into the middle of the ocean?" he asks.
Lyriel Vesper
player, 638 posts
To Heal is Divine
House Vesper
Fri 16 May 2014
at 14:53
  • msg #729

Re: The Game: Chapter 09

Lyriel looks at Zuriel as if he were simple. Well *obviously* I would have accounted for that. Give me some credit. I can give us all the ability to walk on water and breath water, long enough for Keef to teleport us to land. Even if we end up in the ocean, we shouldn't even get wet.

The priestess dabs her bleeding lip with her handkerchief as she considers the more complicated problem. Well, with the way the spell works, the margin of error is very, very wide. I can almost guarantee that we won't actually end up in the city. And we'll only be touching down in the plane long enough for me to cast the spell to shift again. I think we'll be fine. Besides, if we get stopped by an Imperial Blockade, and they can detect magic or evil auras, we'll be in the exact same position, but with the Empire.
Zuriel Silendril
player, 1377 posts
Flamebringer
House Silendril
Fri 16 May 2014
at 14:54
  • msg #730

Re: The Game: Chapter 09

Zuriel grunts. "I suppose that makes sense. I still don't like it but...it seems like the best option we have."
Maeve Hassan
player, 1127 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 16 May 2014
at 15:12
  • msg #731

Re: The Game: Chapter 09

Maeve smiles at the praise.  "Well, it's reassuring to know that if the military or adventuring doesn't work out, there are other career paths open to me."

"That seems as good a plan as any for getting back to Ikuabai. Zuriel, I never did find out if the blockade was keeping in all ships or just ones flying the Sultanate flag.  That would be helpful to know.
Boreas Highwind
player, 1052 posts
Eye for an Eye
Fri 16 May 2014
at 15:13
  • msg #732

Re: The Game: Chapter 09

Boreas nods.  Then let's be on our way in the morning, once our casters prepare the proper spells.
This message was last edited by the player at 15:17, Fri 16 May 2014.
Lyriel Vesper
player, 639 posts
To Heal is Divine
House Vesper
Fri 16 May 2014
at 15:36
  • msg #733

Re: The Game: Chapter 09

Lyriel shakes her head. We need to get Keef another scroll. He used the last one teleporting us to Imbraer. This one though, he should take the time to copy into his spellbook. We'll want to have it around for the future.

She turns to Zuriel. We, however, are going to heal up and have a nice soak, she says meaningfully.
Maeve Hassan
player, 1128 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 16 May 2014
at 15:45
  • msg #734

Re: The Game: Chapter 09

Maeve is not sure if "have a nice soak" has other connotations, so she throws up in her mouth a little bit just to be safe.
Lyriel Vesper
player, 640 posts
To Heal is Divine
House Vesper
Fri 16 May 2014
at 15:50
  • msg #735

Re: The Game: Chapter 09

As always, Lyriel ignores Maeve's disgust patiently. Why don't you all go find the scroll. Maybe find out if Drynnian merchants are allowed to leave, as a backup plan. The information might not hurt to have anyway. [Private to Zuriel Silendril: You know... Lyriel says  quietly, it does occur to me that it would be a poor idea to be alone. You never know when Derek and Bill could return... She looks at him with a grin on her lips. Gods help me, I can't keep myself away from you forever.]
Boreas Highwind
player, 1053 posts
Eye for an Eye
Fri 16 May 2014
at 16:05
  • msg #736

Re: The Game: Chapter 09

Boreas and Maeve head off to find the scroll and information.  With Zuriel and Lyriel left basically alone, Boreas readies an action to throw up in his mouth.
DM
GM, 1705 posts
Narrator
Destroyer of Worlds
Sun 18 May 2014
at 17:41
  • msg #737

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 736):

The selection of merchandise available for sale is much reduced since last time you visited the marketplace. Prices are far less reasonable as well.

The magic shops are open, but all have a notice posted: By order of the tyrant, all magically gifted scribes are hereby conscripted to fuel the war effort.

It looks like you'll need to pay a significant amount to gain access to a scroll to take with you - though perhaps you could persuade someone to let Keef copy the scroll into his book.

Meanwhile, Maeve gets news of the harbor: dominion ships are still permitted to come and go freely, but only if they are carrying cargo considered insignificant to the war effort. No passengers are to be ferries across without documentation.
Boreas Highwind
player, 1054 posts
Eye for an Eye
Sun 18 May 2014
at 22:38
  • msg #738

Re: The Game: Chapter 09

Having searched for a bit, Boreas moves to reconvene with the rest of the PARTY.

Looks like we need two things.  We need to find someone who will let Keef copy down a scroll, or we need papers to get out of here.  I'd prefer the former.  Any ideas?
Zuriel Silendril
player, 1379 posts
Flamebringer
House Silendril
Sun 18 May 2014
at 22:53
  • msg #739

Re: The Game: Chapter 09

Zuriel, freshly healed and bathed, sits reclining in an armchair by the fire, sipping tea across from Lyriel.

He considers Boreas and Maeve's findings. "I agree, the best solution is to get Keef access to the spell somehow." Zuriel lowers his voice in case there are others nearby. "If we do need to make way to Lo'driel, the fastest route will be by sea from Ikuabai. I don't fancy having to run a blockade twice. Plus, the hassle associated with securing the necessary paperwork to leave on a ferry to Ikuabia from Imbraer will likely be considerable."

[OOC will accompany Keef or whomever to go try to convince a mage/scribe to let Keef copy the spell.]
This message was last edited by the player at 22:54, Sun 18 May 2014.
Maeve Hassan
player, 1129 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Sun 18 May 2014
at 23:03
  • msg #740

Re: The Game: Chapter 09

Maeve can't help but feel that the powers that be are conspiring to keep them in Drynn.

"I concur.  Keef, let's go see if we can find you a mage.  That's a handy spell to have in a pinch anyway."
This message was last edited by the player at 23:07, Sun 18 May 2014.
Lyriel Vesper
player, 641 posts
To Heal is Divine
House Vesper
Mon 19 May 2014
at 00:46
  • msg #741

Re: The Game: Chapter 09

Lyriel sits in an armchair, curled up with her knees to her chest, sipping a cup of tea. With a reluctant sigh she stands and joins the group.

It's getting on towards evening, we should go now. I'd very much like to put this continent behind us tomorrow morning, one way or another.
Keef
player, 814 posts
Hero in training
Mon 19 May 2014
at 13:19
  • msg #742

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 741):

Keef staggers and places one finger to his temple as a concise summary of previous events floods his mind.

He nods and follows Maeve.

Chubbs, who really had been napping since walking into BOBA, does not care what has happened lately.
DM
GM, 1708 posts
Narrator
Destroyer of Worlds
Mon 19 May 2014
at 14:04
  • msg #743

Re: The Game: Chapter 09

In reply to Keef (msg # 742):

Maeve and Keef (and everyone else, tagging along) pick a random magic shop and walk in. The shelves are completely bare, and the store itself is empty. A copy of the conscription notice has been placed on the counter, though you can hear voices and scribbling in the back room.
This message was last edited by the GM at 14:08, Mon 19 May 2014.
Zuriel Silendril
player, 1381 posts
Flamebringer
House Silendril
Mon 19 May 2014
at 14:12
  • msg #744

Re: The Game: Chapter 09

Zuriel walks to the back of the store and knocks. "Pardon me, is the owner in?"
DM
GM, 1709 posts
Narrator
Destroyer of Worlds
Mon 19 May 2014
at 14:27
  • msg #745

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 744):

The scribbling and voices continue for a few moments, then the door opens up a crack.

"Who wants to know?"
Zuriel Silendril
player, 1382 posts
Flamebringer
House Silendril
Mon 19 May 2014
at 14:46
  • msg #746

Re: The Game: Chapter 09

Zuriel bows politely, showing his hands in a non-threatening manner. "Travelers. We're passing through Imbraer, but are stuck here by the blockade. We were hoping to find a magical means out of here, but most of the city's stock of scrolls seems to be emptied. I was wondering if your supplier might allow our mage to copy a teleportation ritual from his spellbook. For a suitable fee, of course."
DM
GM, 1710 posts
Narrator
Destroyer of Worlds
Mon 19 May 2014
at 14:52
  • msg #747

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 746):

"Your traveling concerns aren't my problem. I'm not going t'jail for you lot, and neither is anyone else."

The door slams shut, and the scribbling commences for a moment before stopping. The door creaks open and an elderly man squints out at you.

"Y'got a mage what can properly cast a tel'port?"
Zuriel Silendril
player, 1383 posts
Flamebringer
House Silendril
Mon 19 May 2014
at 14:55
  • msg #748

Re: The Game: Chapter 09

"Sure do. We're not asking you for an illegal scroll. I understand that all scribed scrolls are to be rendered war material. We just need our mage to be able to copy from a spellbook. He can't scribe scrolls for others to use, so I don't believe any law is being broken whatsoever."
This message was last edited by the player at 14:55, Mon 19 May 2014.
DM
GM, 1711 posts
Narrator
Destroyer of Worlds
Mon 19 May 2014
at 14:57
  • msg #749

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 748):

The elderly man grunts.

"If he don't know how t'scribe a scroll, he ain't a wizard. Which means you don't wanna copy a scroll; you wanna steal one for yer sorcerer. Get out of here 'fore I call the guards."

The door slams shut, and the scribbling resumes.
This message was last edited by the GM at 14:57, Mon 19 May 2014.
Zuriel Silendril
player, 1384 posts
Flamebringer
House Silendril
Mon 19 May 2014
at 15:03
  • msg #750

Re: The Game: Chapter 09

Zuriel sighs. "Look, sir, we aren't here to steal anything or ask you to do anything that will get you in trouble with the law. The boy here is mostly self-taught, but is not a sorcerer. I know the difference. He just needs to copy from a scroll or spellbook. We'll pay you, and then be on our way. Quick gold for you for absolutely no work on your part, with no laws broken."

[Diplomacy: 31]
DM
GM, 1712 posts
Narrator
Destroyer of Worlds
Mon 19 May 2014
at 15:19
  • msg #751

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 750):

The scribbling stops and the door opens, and this time a younger man steps out to address the P.A.R.T.Y.

"You'll have to pardon Master Hudgens," he says, "The man's brilliant, but his flaw is always assuming everyone else knows what he knows. Which is rarely the case."

The man walks over to the counter and steeples his hands together.

"A wizard's spellbook is a rare and valuable thing, and only through intense research can new spells to be added to it. Unless, of course, you're copying from the work of others. And even then, it's not a sure thing."

He frowns at Zuriel.

"You have a military cut to you, so I'll forgive your assumptions of how easy and straightforward this process might be. A spellbook contains only 100 pages, and the first 10 or 20 get filled in pretty quickly. A spell like Teleport requires five pages all by itself, which equates to about $500 of gem-enriched ink."

"Even then, your mage would have to study the scroll for an entire day, and then attempt to copy it down in his book over the course of the next day. If he performs his task perfectly, the spell will copied down faithfully and he'll have access to it in the future. If not... well, it'll require a bit of extra research."

The man raps his fingers upon the counter.

"Here's the real problem, though. Provided your mage is successful, the scroll's magic will be 'spent' just as if he'd cast it. The vellum is consumed, its energies stored in the spellbook instead. So as you can see, we really can't just give you a scroll to copy. If you succeed, it would be the same as if we sold it to you."

He shrugs.

"But this is all academic anyway. Any mage capable of successfully completing the teleportation spell ought to have been able to tell you all this himself... so why are you really here? If you want to hire a mage or borrow from a different wizard's spellbook, go to the Twilight Order. If you're truly desperate for a teleportation scroll despite the conscription edict, you should be poking around the smuggler's inns, not here."

The man looks pained for a moment, but only just.

"You aren't the only people trapped here, you know. I'm sorry, but there's nothing we can do to help you. Gold's of no use if you die before you can spend it, and I assure you, breaking the edict to help you will mean our necks. Good luck to you, and good day."

The man returns to the back room, and the scribbling continues.
This message was last edited by the GM at 15:20, Mon 19 May 2014.
Zuriel Silendril
player, 1385 posts
Flamebringer
House Silendril
Mon 19 May 2014
at 15:29
  • msg #752

Re: The Game: Chapter 09

Zuriel scratches his hair, more than a little bewildered. "I understand that copying from a scroll would render the original transcription useless. But why couldn't he copy directly from Master Hudgen's spellbook? He would stay here during the process, of course. I wouldn't think to ask to part a mage from his spellbook."

The paladin rubs his temples, not understanding why this was such a big deal.
Maeve Hassan
player, 1130 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 19 May 2014
at 15:31
  • msg #753

Re: The Game: Chapter 09

Maeve glances idly out across the harbor, wondering how long it would take to swim to Ikuabai.
DM
GM, 1713 posts
Narrator
Destroyer of Worlds
Mon 19 May 2014
at 15:47
  • msg #754

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 753):

"For the love of..."

There's a rattling sound in the other room, a few clanks, and then silence. After a few minutes, a middle-aged man comes out of the room, dressed in oiled mail upon which the iron fist of the Dominion is emblazoned. Two similarly attired men flank him on either side, one of whom is holding a wolf-like animal on a chain nearby. The speaker wears a sword at his side, and he looks angry.

"The shopkeep said no. His apprentice said no. What was unclear about that? Did you need it spelled out in Elven?" he demands, eyes narrowing. "You can't have his spellbook because he needs it to do his part for the war effort. Are you stupid, obstinate, or both?"

He spits onto the wooden planks nearby.

"Throw down your weapons. Now. You're all officially persons of interest. Gods know why you need out of our fair city so Hells-damned badly, but you can bet I'm going to find out."

You can see that the two men lingering behind him in the back room are covering the speaker with their crossbows. Beyond them are a half-dozen men -- Master Hudgens and the younger mage among them -- scribbling furiously at their parchments.
This message was last edited by the GM at 15:54, Mon 19 May 2014.
Maeve Hassan
player, 1131 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 19 May 2014
at 15:53
  • msg #755

Re: The Game: Chapter 09

"We need our of your fair city because quite frankly we're tired of being here," Maeve says, more irked than alarmed by the situation.
DM
GM, 1715 posts
Narrator
Destroyer of Worlds
Mon 19 May 2014
at 15:54
  • msg #756

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 755):

"Got somewhere better to be?" the officer asks. "Now that you've taken a good, long look at our fleet's disposition, perhaps?"

"There's a WAR going on. Your petty little wants and needs don't factor into it. I don't know how I could make it more clear that this shop is currently a Dominion munitions factory of sorts. You just had to keep sticking your nose where it don't belong... even in Drynn, that's rude. Least, when you get caught."

The officer relaxes a bit, however, and jabs a finger to the door.

"Just... look, I don't have time to deal with travelers, merchants, and whatnot. I know it's been tough on the Gaelians, but that's how it goes sometimes. The war effort is worth the inconvenience. Now get out, before I change my mind."
This message was last edited by the GM at 15:58, Mon 19 May 2014.
Zuriel Silendril
player, 1386 posts
Flamebringer
House Silendril
Mon 19 May 2014
at 15:58
  • msg #757

Re: The Game: Chapter 09

Zuriel lets his arm fall to his side. "Fine."

He spins on his heel, scowling, and storms out of the shop.
Boreas Highwind
player, 1056 posts
Eye for an Eye
Mon 19 May 2014
at 16:00
  • msg #758

Re: The Game: Chapter 09

Boreas leaves as well, stoic face hiding his obvious irritation.

We have better things to do...
Keef
player, 815 posts
Hero in training
Mon 19 May 2014
at 16:02
  • msg #759

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 758):

Keef follows, utterly confused.
DM
GM, 1716 posts
Narrator
Destroyer of Worlds
Mon 19 May 2014
at 16:05
  • msg #760

Re: The Game: Chapter 09

In reply to Keef (msg # 759):

As the P.A.R.T.Y. walks away, a raven hovers near them. It looks supernaturally black, and lands on Zuriel's shoulder lightly.

"Serpent's Tooth, tonight. Bring gold for Hudgens."

It ruffles its feathers, then flies away.
This message was last edited by the GM at 16:11, Mon 19 May 2014.
Zuriel Silendril
player, 1387 posts
Flamebringer
House Silendril
Mon 19 May 2014
at 16:09
  • msg #761

Re: The Game: Chapter 09

Zuriel relays the message, and suggests the PARTY return to the Tinderbox until the evening's meeting.
DM
GM, 1717 posts
Narrator
Destroyer of Worlds
Mon 19 May 2014
at 16:11
  • msg #762

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 761):

Barring objections, the P.A.R.T.Y. spends the rest of the day killing time, heads to a tavern called Serpent's Tooth in the evening, and slides into a low-lit booth with a young man who looks remarkably like Master Hudgens's apprentice. He offers to provide you with a scroll of teleportation, but only if you take him with you when you leave.
This message was last edited by the GM at 16:11, Mon 19 May 2014.
Zuriel Silendril
player, 1388 posts
Flamebringer
House Silendril
Mon 19 May 2014
at 16:15
  • msg #763

Re: The Game: Chapter 09

Zuriel looks at the apprentice intently, but is unable to get much of a read on him other than his alignment.

[Detect Evil: Positive]

"Intriguing, but what's your angle?" he asks. "Surely you could just leave on a whim? You don't even know where we're going."
DM
GM, 1718 posts
Narrator
Destroyer of Worlds
Mon 19 May 2014
at 16:39
  • msg #764

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 763):

"Oh sure, I can just come and go as I please. Because that's how conscription works," the apprentice hisses. "I don't want to hurl fireballs for a living. Great way to get burned. I don't care where you're going so long as it's away from the war."
Zuriel Silendril
player, 1389 posts
Flamebringer
House Silendril
Mon 19 May 2014
at 16:45
  • msg #765

Re: The Game: Chapter 09

Zuriel looks to the rest of the PARTY for objections. (Assuming) Finding none, he nods. "Very well. We leave as soon as our mage has prepared the spell. Fortunately for you, our destination will be one least likely to be embroiled in...whatever this conflict ends up being. With your help, how long will it take to transcribe the spell to Keef's spellbook?"
DM
GM, 1719 posts
Narrator
Destroyer of Worlds
Mon 19 May 2014
at 16:49
  • msg #766

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 765):

"That's a problem for later," the man says, tapping his chest to produce a hollow thumping sound. "I've got it in a book. The mage can prepare it tonight and copy it down later."
Zuriel Silendril
player, 1390 posts
Flamebringer
House Silendril
Mon 19 May 2014
at 17:41
  • msg #767

Re: The Game: Chapter 09

Zuriel nods. "Let's get a move on then. We're staying at the Tinderbox. Meet us there with whatever you plan on taking with you. Or if you're ready now, follow us. We leave at dawn."

At some point that evening, Zuriel pulls Boreas aside. "We should let our patron know what our plans are, and that he should be expecting us very early tomorrow. Hopefully he can arrange discreet accommodations for us tonight. He still ought to have plenty of time where he is."
This message was last edited by the player at 17:43, Mon 19 May 2014.
Lyriel Vesper
player, 642 posts
To Heal is Divine
House Vesper
Mon 19 May 2014
at 17:49
  • msg #768

Re: The Game: Chapter 09

Lyriel listens to the conversation, likewise eager to leave Drynn behind.

[Spell substitutions: 3rd level - Prayer and Locate Object for Water Walk and Water Breathing; 4th level - 3x Sending; 5th level - 2x Plane Shift]
DM
GM, 1720 posts
Narrator
Destroyer of Worlds
Mon 19 May 2014
at 17:53
  • msg #769

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 767):

The apprentice shrugs.

"I'm ready whenever. Let's go."

The journey back to The Tinderbox is uneventful, as is the rest of the night, and the morning dawns clear and bright with possibilities.
Lyriel Vesper
player, 643 posts
To Heal is Divine
House Vesper
Mon 19 May 2014
at 18:05
  • msg #770

Re: The Game: Chapter 09

After everybody gathers their belongings, and accommodations are paid for, Lyriel beckons everybody into one of the PARTY chambers. She sets about casting a few spells on the PARTY, plus the wizard's apprentice.

[Casting Water Walk]

[Casting Underwater Breathing]

She looks at the apprentice's confused and surprised expression. Don't worry, we aren't planning on going for a swim. The margins of error associated with this form of macro-teleportation are considerable, however. Best to be cautious. She smiles slightly at the wizard's shock. <i>I'll bet he wasn't expecting an empowered cleric. Well, the best surprises are yet to come.

She holds a hand out to Zuriel. May I borrow the pendant? Zuriel complies, and she turns to the PARTY. Right now. Everybody ready? Join the circle, holding hands.

Lyriel loops the pendant around her neck, and takes Zuriel's hand in one and Keef's in the other. She waits for everybody else to follow her directions.

Once all have nodded their readiness, she begins the ritual.

She begins to chant, and as she intones the words of power, an emerald glow begins to whirl around the circle. Zuriel's pendant floats to hover in front of her face, though still looped around her neck.

[Casting Plane Shift > Celestial Heavens] [Private to DM: Targeting the gates of the heavens, 244 miles off course]

The energy burns brighter, taking on a lilac hue. Tinkling music can be heard in the distance, and then there is a bright flash.
DM
GM, 1721 posts
Narrator
Destroyer of Worlds
Mon 19 May 2014
at 18:12
  • msg #771

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 770):

With a mighty BAMF similar to previous transportation effects, the P.A.R.T.Y. materializes in the Celestial Heavens. There is a vast expanse of perfect blue sky extending in all directions, with not a cloud or light source in sight, though it is bright as midday. The ground is an equally endless expanse of white-colored rolling planes. It looks as though the world is covered in snow, though it is warm and dry to the touch.

The gates to the Eternal City -- your intended destination -- are nowhere to be seen.

As soon as the P.A.R.T.Y. materializes, a loud horn can be heard off in the distance, though no action seems to accompany this as yet.

The Everstaff flickers with a red energy, and Keef fidgets as well.

[Private to Keef: "Where... where are we?"]
This message was last edited by the GM at 18:13, Mon 19 May 2014.
Lyriel Vesper
player, 644 posts
To Heal is Divine
House Vesper
Mon 19 May 2014
at 18:15
  • msg #772

Re: The Game: Chapter 09

Don't let go! Lyriel yells sharply as they materialize.

[Casting Plane Shift > Aeyris Prime] [Private to DM: MoE 214 miles; target, Ikuabai]

The exact same process repeats itself, but this time instead of Zuriel's pendant floating as a focus, Lyriel's sword seems to be channeling the emerald energies.
This message was last edited by the player at 18:16, Mon 19 May 2014.
DM
GM, 1722 posts
Narrator
Destroyer of Worlds
Mon 19 May 2014
at 18:22
  • msg #773

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 772):

A second BAMF rapidly shifts the P.A.R.T.Y. out of the heavens as quickly as they arrived, and when the scenery churns into focus once more, the P.A.R.T.Y. finds itself once more upon the Merchant Road, a remarkably walkable distance of two miles from the western gate of Ikuabai.

The weather has taken a turn for the worse since the last time you were hear, for winter has firmly entrenched itself. The winds whipping around the grey, cloudy skin are freezing cold, and though there is no snow on the ground quite yet, the grass is dead, brown, and tinged with frost while most trees are a merely stick-like shadow of their former selves.

The apprentice gasps in surprise at the double-hop, and then winces at the cold, but seems more excited than afraid.

"You... did it. We're free! We're..."

He looks around.

"Where, exactly?"
This message was last edited by the GM at 18:22, Mon 19 May 2014.
Keef
player, 816 posts
Hero in training
Mon 19 May 2014
at 18:26
  • msg #774

Re: The Game: Chapter 09

In reply to DM (msg # 773):

Wow...

[Private to DM: The Celestial plane I think, but we're back now... I think.  I've never been there before.]
This message was last edited by the player at 19:16, Mon 19 May 2014.
Lyriel Vesper
player, 645 posts
To Heal is Divine
House Vesper
Mon 19 May 2014
at 18:29
  • msg #775

Re: The Game: Chapter 09

She turns to the apprentice mage, unable to keep a small self-satisfied smile from tugging at the corner of her lips. She consults a nearby road sign.

On the merchant's road, it would seem, about two miles from Ikuabai. Arguable one of the places least likely to be involved in upcoming hostilities.

I hope.
Maeve Hassan
player, 1132 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 19 May 2014
at 18:32
  • msg #776

Re: The Game: Chapter 09

Maeve dons her military tunic while the others are conversing.

"Two miles?  Easy enough.  Let's go then.  I would murder for a cup of coffee."
Boreas Highwind
player, 1057 posts
Eye for an Eye
Mon 19 May 2014
at 18:34
  • msg #777

Re: The Game: Chapter 09

Boreas smiles after regaining his footing.

Then it's off to Ikuabai.

He turns to the apprentice.

You can travel with us until we reach the city, of course, or you can go your own way.  In either case, good luck and godspeed.
Zuriel Silendril
player, 1391 posts
Flamebringer
House Silendril
Mon 19 May 2014
at 18:39
  • msg #778

Re: The Game: Chapter 09

Zuriel takes a moment to don his tabard, exhaling with obvious relief as he belts it around his armor. He closes his eyes and extends his hands towards a clear space on the road. With a flash of white light, Shahara appears with a gleeful whinny. She prances over to Zuriel, headbutting him affectionately before turning her attentions to nuzzling each other member of the PARTY.

She regards the apprentice suspiciously, though she makes no aggressive postures. Zuriel vaults into her saddle, broad smile on his face.

"It's good to be home," he says aloud.

It's good to be back, Shahara agrees, nickering softly. I missed you, as always. Will I be able to stay longer this time? she asks hopefully.

I hope so, Shahara. I hope so. he pats her neck fondly.

From the saddle, he looks down at the apprentice mage, enjoying the look of abject shock on his face. "Aye. What do you think you'll do with your newfound freedom, mage? Regardless, best of luck to you. May you find a peaceful corner of this world to ply your trade in safety and prosperity. And if you're looking for prosperity, you've likely come to the right city."
This message was last edited by the player at 18:41, Mon 19 May 2014.
DM
GM, 1723 posts
Narrator
Destroyer of Worlds
Mon 19 May 2014
at 18:40
  • msg #779

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 777):

The apprentice nods, glancing down the road in both directions. Seeing as Ikuabai is the only city around and he has, in fact, packed nothing at all to take with him, the apprentice follows the P.A.R.T.Y. toward the city.
Maeve Hassan
player, 1133 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 19 May 2014
at 18:42
  • msg #780

Re: The Game: Chapter 09

"That reminds me!" Maeve says as she is greeted by the celestial mare, "Wes is boarding with Chuck's friend here in the city.  I'll need to collect him at some point."

"Not to mention meeting back up with Baldwin, Oliver, and Rachel.  And finding a boat for Lo'driel.  And finding out the trade situation here.  Busy day ahead of us," she whispers out of earshot of their new friend.

That said, she turns her attention to the apprentice traveling with them.

"What's your name, lad?"
This message was last edited by the player at 18:44, Mon 19 May 2014.
Keef
player, 817 posts
Hero in training
Mon 19 May 2014
at 19:18
  • msg #781

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 780):

Kofee?

Keef bobs along enthusiastically toward the city.
Zuriel Silendril
player, 1392 posts
Flamebringer
House Silendril
Mon 19 May 2014
at 19:28
  • msg #782

Re: The Game: Chapter 09

Zuriel yawns, grinning at Keef's enthusiasm. The time difference put it quite early in the morning on Astrenia, and he shivers in the pre-dawn cold. "Coffee would be just the thing. Until we get to Kah'ribou though, here's something to help us wake up."

He fills the chalice with a blend of coffee and drinking chocolate, passing the steaming cup around to the PARTY to help stave off the bitter cold.
Boreas Highwind
player, 1058 posts
Eye for an Eye
Mon 19 May 2014
at 19:41
  • msg #783

Re: The Game: Chapter 09

Boreas, too, is refreshed at seeing things return to normal, however briefly.

Coffee would be refreshing.  And Keef certainly deserves some.
DM
GM, 1724 posts
Narrator
Destroyer of Worlds
Mon 19 May 2014
at 21:36
  • msg #784

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 783):

The winter weather breaks slightly once the P.A.R.T.Y. reaches the gates, but it's still bitterly cold on the streets. The entire city seems somewhat subdued since last time, and not just from the cold. Even the Grand Bazaar seems somewhat lethargic, though there are still plenty of buyers and sellers milling about.

"Well... think I'll check in with the Twilight Order," the Gustaf (the apprentice) says. Apparently he has noticed your eagerness to be rid of his presence. "Maybe I can find some work with them. Thanks for the lift, and good luck to you all, as well."

With that, the P.A.R.T.Y. is left to its own devices. Baldwin's last communications indicated he was staying at a tavern not far from the Tuckered Friar, but then, nothing beats coffee from the source, either...
This message was last edited by the GM at 21:38, Mon 19 May 2014.
Zuriel Silendril
player, 1393 posts
Flamebringer
House Silendril
Mon 19 May 2014
at 21:47
  • msg #785

Re: The Game: Chapter 09

Zuriel looks longingly at Kah'ribou's establishment. "Baldwin said to meet him at his new inn once we arrived but..."

The paladin looks to the PARTY, noting a few chattering teeth and puffs of breath misting around them. "I don't think it could hurt to stop for a cup of coffee first...perhaps soak up some of the local news?"

[OOC going to advocate listening in on the gossip. Perhaps Maeve's bullrista buddy can give us a lowdown of the Gaelian perspective. Then good to move on to finding Baldwin.]
Maeve Hassan
player, 1134 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Mon 19 May 2014
at 21:51
  • msg #786

Re: The Game: Chapter 09

"If there's anything noteworthy going on in the city, Yuri will probably know.  I think Baldwin can cool his heels for an hour or so."

That decided, Maeve leads the P.A.R.T.Y into the steamy warmth of Kah'Ribu's shop.
Lyriel Vesper
player, 646 posts
To Heal is Divine
House Vesper
Mon 19 May 2014
at 21:53
  • msg #787

Re: The Game: Chapter 09

Lyriel shivers, drawing her traveling cloak closer around her. She was somewhat dissapointed to note that while she could glamor herself into just about any winter outfit she desired, the magical illusion did little to actually stave off the cold.

I wasn't expecting this weather...though I suppose it all makes sense. We ought to all buy some quality winter travel wear while we're here. After meeting Baldwin though. And coffee. Oh gods...coffee.

Lyriel eagerly gets in line at Kah'ribou, shifting from foot to foot and rubbing her hands together to conserve heat while standing in the out-the-door part of the Kah'ribou line.

I guess everybody else had the same idea...
Boreas Highwind
player, 1059 posts
Eye for an Eye
Mon 19 May 2014
at 23:54
  • msg #788

Re: The Game: Chapter 09

Boreas steps inside, grateful to be out of the cold.  Looking around, he notices that the queue leads back outside, so he takes his place in the interminable line for coffee.  Slowly the line advances and the PARTY gets inside.  Though they talk among themselves some, Boreas remains quiet, listening for gossip or rumors about the current state of affairs.
Keef
player, 818 posts
Hero in training
Tue 20 May 2014
at 12:00
  • msg #789

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 788):

Keef, skinny as he is, takes on the appearance of a loose flagpole when he shivers in the cold.  However, he doesn't seem to notice it, bouncing around the other members of P.A.R.T.Y. like a sheepdog herding them toward kofee.

He accepts the chalice from Zuriel gratefully, though while he is distracted with the drink, Chubbs makes a lazy attempt to trip the palladin by squatting on his billowing cloak.

Keef hands off the cup and wipes his mouth.  Am I still a cabin boy?
Maeve Hassan
player, 1135 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 20 May 2014
at 12:26
  • msg #790

Re: The Game: Chapter 09

Maeve looks at Chubbs, unimpressed.  His trip attempt was really not very good at all.
Keef
player, 819 posts
Hero in training
Tue 20 May 2014
at 13:08
  • msg #791

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 790):

Chubbs rolls his tongue lazily across his beady eyes, clearly indifferent to whether or not anyone is impressed with him.
Boreas Highwind
player, 1060 posts
Eye for an Eye
Tue 20 May 2014
at 13:30
  • msg #792

Re: The Game: Chapter 09

Boreas laughs to himself silently at the whole affair.

Nice to be back...

He replies to Keef, No, you don't have to be a cabin boy right, not unless we meet our old 'friends' again.  Seeing the disappointment on Keef's face, he adds, but you can be, if you want to.
DM
GM, 1725 posts
Narrator
Destroyer of Worlds
Tue 20 May 2014
at 14:11
  • msg #793

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 792):

The coffee shop is filled with customers bustling in from the frigid cold, only to head back out with a steaming cup of caffeinated milk and sugar in-hand.

Snippets of conversations draw attention toward the following current events:

1) The Winter Brawl is scheduled to begin at the arena next week, with entries open to all -- even non-gladiators. The specifics are kept secret, but last year's Brawl was an intense free-for-all melee held on an arena of slick, smooth ice. A huge purse is offered to the winner, and of course betting abounds.

2) It is currently impossible -- or at least, very dangerous -- to cross from east to west or from west to east by sea. A Kordican blockade is preventing such crossings around the northern part of the continent, and a Drynnian blockade is doing the same to the south. Gaelian representatives have reportedly been dispatched to attempt to ease the shipping restrictions -- at least for their own ships.

3) Hae'driel has rallied its strength and recalled most of its knights, paladins, and clergy home for reasons unknown. Rumors range from a foray into the Nine Hells to saber rattling to another strike at Loe'driel or Drynn.
This message was last edited by the GM at 14:16, Tue 20 May 2014.
Zuriel Silendril
player, 1394 posts
Flamebringer
House Silendril
Tue 20 May 2014
at 14:16
  • msg #794

Re: The Game: Chapter 09

Steam spirals into the frigid air as Zuriel sips his coffee, savoring the dark, earthy taste. He listens with an open ear to the conversations around him.

"A Kordican blockade? That's not at all what I was expecting. And for Drynn itself to be initiating military action...that's highly worrisome. Perhaps we had better report in to Baldwin and get his take on the events. I have no doubt he's much more well-informed than the general populace here."

[OOC Ready to move on unless anybody else wanted to discuss things over coffee]
DM
GM, 1726 posts
Narrator
Destroyer of Worlds
Tue 20 May 2014
at 14:31
  • msg #795

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 794):

As the P.A.R.T.Y. finishes up, Zuriel notices a familiar green pattern among the patrons sitting at the tables. Sure enough, four paladins -- three knights-errant by rank, while the third is a junior officer -- are seated at a booth near the wall, talking loudly to each other as they debate something.

Translated from Elven:

"... it wasn't a question, Louis," the officer -- and only woman of the group -- is saying. "It was an order. Remember those?"

One of the knights-errant's cheeks flush with anger.

"It was suicide, Faye! It still is. Face facts: the Knight-Captain's gone, and he ain't coming back."

"It's 'Lieutenant Glade', sirrah," one of the others barks. "And an order's an order."

The lieutenant nods. "And if I say it makes more sense to track down that abyssal portal ..."

"Then we just add treason on top of the rest," Louis fumes, interrupting. "The Grand Marshall's recalled us, and we'd damn well better obey."

The fourth paladin says nothing, and appears bored with the conversation in general.

After a brief silence, the lieutenant points a steel-gloved finger at the door.

"If you want to go limping home to aimlessly parade around the city at the new Grand Marshall's pleasure, feel free to go. Effective immediately, Sir Louis Albright, you are transferred to Hae'driel. Find a new duty station, preferably near the front lines. Cite irreconcilable differences if you must -- it sounds better than insubordination. Dismissed."

Louis opens his mouth, thinks better of it, closes it, and hurries from the room, heedless of anyone he knocks over on the way out the door.
Zuriel Silendril
player, 1395 posts
Flamebringer
House Silendril
Tue 20 May 2014
at 14:37
  • msg #796

Re: The Game: Chapter 09

Zuriel looks on at the scene, eyes widening in shock. He quietly excuses himself from the PARTY table. "This seems important..."

He quickly procures four more coffees, and then walks over to the table of paladins. "Lieutenant Glade is it? Frightfully cold today...thought you lot might need another round. Mind if I take a seat?" He gestures to the recently vacated chair.
Maeve Hassan
player, 1136 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 20 May 2014
at 14:41
  • msg #797

Re: The Game: Chapter 09

Maeve, being her usual nosy self, invites herself over to the table as well.

If the Flame is here, might be a good chance to learn more about this brewing conflict.

[OOC: Going to be in a "brown bag lunch meeting" from 11 until 12:30 or so listening to people discuss what they learned at various conferences.  Should be a blast :p]
DM
GM, 1727 posts
Narrator
Destroyer of Worlds
Tue 20 May 2014
at 14:42
  • msg #798

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 796):

Lieutenant Glade glances at Zuriel, sizing him up for a moment, then motions to the open chair.

"Of course, knight-errant. Our table is yours. And who might this ruggedly charming Gaelian be?"
Zuriel Silendril
player, 1396 posts
Flamebringer
House Silendril
Tue 20 May 2014
at 14:50
  • msg #799

Re: The Game: Chapter 09

Zuriel takes a seat, introducing himself. "Zuriel Silendril," he says, inclining his head politely to each of his fellow paladins.

"And this is my friend, Maeve Hassan of the Gaelian Army."
Maeve Hassan
player, 1137 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 20 May 2014
at 14:50
  • msg #800

Re: The Game: Chapter 09

"*Major* Maeve Hassan, Gaelian 5th Mounted. A pleasure, Lieutenant," Maeve says, sticking out a hand.  "Zuriel has told me much of your order. It's an honor to finally meet other devotees of the Flame."

Let's see if they're as insufferable as Zuriel claims. . .
Lyriel Vesper
player, 647 posts
To Heal is Divine
House Vesper
Tue 20 May 2014
at 14:56
  • msg #801

Re: The Game: Chapter 09

This could be important, Lyriel says to Boreas under her breath, but they'll sense the Everstaff if they look too closely...

Lyriel and Boreas exchange a meaninful look. Lyriel plops down two more coffees - one for Boreas and one for Keef - and joins the table of paladins, pulling up a chair.

Priestess Lyriel Vesper, at your service, she says with a shy smile as she settles in next to Zuriel. Though she didn't know the paladins at the booth, it felt good to be able to wear her holy symbol openly again.
This message was last edited by the player at 14:56, Tue 20 May 2014.
DM
GM, 1728 posts
Narrator
Destroyer of Worlds
Tue 20 May 2014
at 15:05
  • msg #802

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 801):

"A pleasure, Major," the lieutenant nods. "And you as well, Sir Silendril, Lady Vesper."

She goes around the circle introducing the others.

"This esteemed gentleman is Sir Martin Bellwether, while over here we have Sir Vincent Pendelton. Don't let his silence get to you. As for myself, I'm Lieutenant Fayrellia Glade -- Faye, for short."

"As it happens, Sir Silendril, we were just talking about your father. Have you heard from him lately?"
This message was last edited by the GM at 15:21, Tue 20 May 2014.
Zuriel Silendril
player, 1397 posts
Flamebringer
House Silendril
Tue 20 May 2014
at 15:18
  • msg #803

Re: The Game: Chapter 09

Zuriel nods. "Aye, I couldn't help but make that connection. And yes, we have been in contact with my father. He and his unit are currently fighting somewhere in the Nine Hells, having followed the two Erinyes through the portal. The last we heard, he was well, or as well as could be expected in that gods-forsaken place."

He fixes Lieutenant Faye with his intense gaze. "It sounded to me like you were interested in tracking him down. May I ask why?" His tone remains friendly and polite, but is tinged with the faintest cautious hesitation.

I have no idea who these people are, and if they are allies or foes of my father...best tread carefully.
DM
GM, 1729 posts
Narrator
Destroyer of Worlds
Tue 20 May 2014
at 15:44
  • msg #804

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 803):

"You may have misunderstood our intentions," Faye says, her face betraying nothing. "I'd like to find the abyssal portal, true, but that doesn't necessarily have anything to do with the Knight-Captain. Sir Albright is prone to leaping to conclusions, I'm afraid. And worse, he does so quite loudly."

She clears her throat, swirling the cup of coffee around to dissolve the last bits of whipped cream into a foamy, melted mess. "What about you? What brings you out this way, without a commanding officer. No offense, Major."
Keef
player, 820 posts
Hero in training
Tue 20 May 2014
at 15:53
  • msg #805

Re: The Game: Chapter 09

In reply to DM (msg # 804):

Keef gratefully accepts the cup from Lyriel and nods when she mentions Longshank.

He props Longhank in a chair at the table and splits the coffee between his finished mug and his new one.  Leaving half of the drink for Longshank (and Chubbs who agrees to nap on the table and thus watch over Longshank to keep him safe), Keef follows the group with the other half.

I'm Keef, he greets the knights when they look his way.  I'm training to be a cabin boy.

He then stands watching the conversation and sipping his drink.
Zuriel Silendril
player, 1398 posts
Flamebringer
House Silendril
Tue 20 May 2014
at 16:18
  • msg #806

Re: The Game: Chapter 09

Zuriel chuckles softly. "That," he says, "is an exceedingly long story. In summary, we are investigating the possibility of major threats to political and planar stability. Threats that I believe the Grand Marshall would consider...too abstract...to give credence to, but nonetheless could cause major harm. Our travels have taken us to many unexpected locations."

He gazes at Faye. It sounds as if she is in defiance of the Grand Marshall. Could she be of a similar mind to us?

"What of you?" he asks carefully. "Somehow I find it hard to believe the Grand Marshall would have dispatched a unit to investigate the Abyssal portal out of concern for my father's well-being. Indeed, I'm surprised the portal is even open knowledge."

Zuriel nods to Keef. "Yes, cabin boy, and also mage of no small talent," he says, smiling at Keef. "Don't let his age fool you, he's proven himself in combat time and again."
This message was last edited by the player at 16:22, Tue 20 May 2014.
Lyriel Vesper
player, 648 posts
To Heal is Divine
House Vesper
Tue 20 May 2014
at 16:21
  • msg #807

Re: The Game: Chapter 09

Lyriel also looks at Faye questioningly. Given the regrettable fuss my mother has made over the Knight-Captain, I should think such a thing would be politcally risky for anybody to undertake. What exactly is the situation, if you don't mind me asking? We've been out of touch for quite some time.

I knew there were women in the service of the Flame, but I've never met one before. I had thought them to be...quite rare.
DM
GM, 1730 posts
Narrator
Destroyer of Worlds
Tue 20 May 2014
at 17:01
  • msg #808

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 807):

Faye shrugs in response to Lyriel's question.

"I'm afraid I don't know much about politics in and around Hae'driel. I've been stationed near Telsid Fas, far to the northwest, and only began the trek back to Hae'driel after getting new orders."

"But it's hardly a secret, right? The Knight-Captain took a good third of our forces and hasn't been heard from since in any official capacity. The Grand Marshall is furious, of course, but it's hard to hide that many men. All reports indicate they went north into the Krall lands and vanished. When put to the question, we learned about a foray into the Hells. Since then, there has been a trickle of 'deserters' who'd rather fight demons than people."

Faye takes a long swig of coffee.

"I don't think Tassada would want us to leave our brothers and sisters stranded in the Nine Hells, and I certainly don't think she'd want us to risk war with the Empire. The Grand Marshall's either misunderstood the Goddess, or hasn't bothered to ask Her for wisdom."

She pauses for a moment.

"I don't see you exactly hurrying back to answer the call, either. Gearing up for a rescue mission?"
This message was last edited by the GM at 17:04, Tue 20 May 2014.
Zuriel Silendril
player, 1399 posts
Flamebringer
House Silendril
Tue 20 May 2014
at 17:09
  • msg #809

Re: The Game: Chapter 09

Zuriel lets out a long breath, relaxing noticeably. "Aye, there are a great many things I'd disagree with Grand Marshall Harlindon about. I'm glad I'm not the only one with such reservations. Do you truly think he would risk fragmenting the Empire in his zeal to retake Lo'driel? Small wonder there are those who question his judgement, but... a third of our forces?" Zuriel looks at Lieutenant Faye in stunned disbelief. "That's a small crusade!"

He takes a sip of his coffee. "So what do you mean to do then? Join my father? Bring him back? If so, what brings you to Ikuabai? You've passed Krall lands on the way here from Telsid-Fas." He swirls the coffee in his mug before continuing. "To answer your question, neither Lady Vesper nor I have received any official notice of recall, either via Sending or the Emerald Table. So we've been continuing to exercise our autonomy, as long as we have the option. We've only just returned to Astrenia from traveling abroad, so until this morning a rescue mission was entirely out of the question. What of you? Don't you worry about directly defying the Grand Marshall's orders? Or has he given us...room for interpretation?"
This message was last edited by the player at 17:14, Tue 20 May 2014.
DM
GM, 1731 posts
Narrator
Destroyer of Worlds
Tue 20 May 2014
at 17:56
  • msg #810

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 809):

"No, the Emerald Table was pretty clear. It always is," Faye says, furrowing her brow. "Didn't you receive the summons?"

"Regardless, I've heard... things... that might suggest that our Grand Marshall's appointment was less than proper. Nobody can prove anything, of course, but it's all very suspicious. When you're assigned to the fringe, you learn to look at things a little harder. Especially if they're gilded."

She brushes at her tabbard and shrugs.

"Anyway. I haven't lost my gifts, so I can't help but feel like I'm in the right. At least for now. I came here to resupply, and plan to be off shortly. You're more than welcome to come, if you wish."
Maeve Hassan
player, 1138 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 20 May 2014
at 18:08
  • msg #811

Re: The Game: Chapter 09

"Duty calls here, I'm afraid--at least for me--but I wish you well in your quest Lieutenant," Maeve says.

"You're. . . .different than I expected.  Frankly I was under the impression that all of Tassada's paladins were insufferable pompous windbags."

She sips calmly at her coffee.

"No offense intended. "
Lyriel Vesper
player, 649 posts
To Heal is Divine
House Vesper
Tue 20 May 2014
at 18:22
  • msg #812

Re: The Game: Chapter 09

Lyriel exchanges glances with Zuriel. No, neither of us received any communication from the table beyond informing us of Harlindon's ascension to the Grand Marshallship. That's...very strange.

She falls silent for a moment before continuing. I've been in contact with Edr...the Knight Captain. I can inform him of your plans, if you'd like, though as Maeve said, our own quest will likely prevent us from joining his father just yet.

To say nothing of the fact that the Hells are the absolute last place in the entire multiverse that Zuriel should be right now. She gives Zuriel's hand a worried squeeze under the table.
Zuriel Silendril
player, 1400 posts
Flamebringer
House Silendril
Tue 20 May 2014
at 18:28
  • msg #813

Re: The Game: Chapter 09

Zuriel gazes down at the table, looking pained. "I wish I could join you, I truly do. My place is at my father's side. But...the work we're doing here could potentially be even more critical than a crusade to the Nine Hells. I wish you all the best in your quest, though."

He looks up at Faye, his eyes meeting the other Knights-Errant in turn. "Though I would not put it as Major Hassan has, I agree. You all seem a true and courageous lot, and it gives me hope to hear that the entirety of the Flame is not fixated on reclaiming Lo'driel at any cost. I'm pleased to have met you, and hope that fate might someday find us fighting together for a worthier cause."

Zuriel looks back to Lt. Faye. "And if you could pass along my regards to my father, it would mean...a great deal to me," he says in a subdued voice.
This message was last edited by the player at 18:32, Tue 20 May 2014.
Maeve Hassan
player, 1139 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 20 May 2014
at 18:33
  • msg #814

Re: The Game: Chapter 09

"Zuriel is ever the tactful one; I tend to be less so.  Regardless, I am glad to have met you all."

Maeve rests her golden gaze on Faye.

"You interest me, Lieutenant. From what my companions have told me, it's highly  unusual for a woman to choose to take up arms in service of Tassada.  What made you choose this path?
Boreas Highwind
player, 1061 posts
Eye for an Eye
Tue 20 May 2014
at 18:49
  • msg #815

Re: The Game: Chapter 09

Boreas sits at the table with Chubbs and the Everstaff, making sure no one bothers them.  He is far too entertained by the proceedings to join in, so he sips his coffee and listens.
Keef
player, 821 posts
Hero in training
Tue 20 May 2014
at 19:24
  • msg #816

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 815):

Chubbs ignores Boreas and conversation alike.
DM
GM, 1732 posts
Narrator
Destroyer of Worlds
Tue 20 May 2014
at 19:31
  • msg #817

Re: The Game: Chapter 09

In reply to Keef (msg # 816):

"They'd have me tell you what an honor it is to serve the cause of Justice," Faye responds to Maeve. "But in reality, I'm a violent woman, and there's no such thing as a lady knight. Going into the Flame was the only real option for me."

She smiles at the knights-errant around here, who seem comfortable with this explanation.

"Of course, the smiting evildoers bit is nice, too."

To Zuriel, she nods.

"We all must go our own ways, it seems. Shame to lose you, but I'll pass along your message when we find the Knight-Captain."
This message was last edited by the GM at 19:41, Tue 20 May 2014.
Zuriel Silendril
player, 1401 posts
Flamebringer
House Silendril
Tue 20 May 2014
at 19:39
  • msg #818

Re: The Game: Chapter 09

Zuriel lets out a guffaw. "Well, either way I should call the Flame fortunate to count the likes of you in its ranks. En Taro Tassada, Lieutenant Glade. Sir Pendleton. Sir Bellweather. Go with grace and fire." Zuriel inclines his head respectfully to each of his comrades.

"I hope our paths cross again."
DM
GM, 1733 posts
Narrator
Destroyer of Worlds
Tue 20 May 2014
at 19:40
  • msg #819

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 818):

The paladins return similarly cordial platitudes, then excuse themselves politely to take their leave.
Lyriel Vesper
player, 650 posts
To Heal is Divine
House Vesper
Tue 20 May 2014
at 19:43
  • msg #820

Re: The Game: Chapter 09

Lyriel finishes the rest of her coffee and stands, looking after the departing paladins. What an odd coincidence...

She had no idea what to make of her and Zuriel's exclusion from the Emerald Table's call.

Let's go find Baldwin, she says quietly. I have a bad feeling about what's going on.
DM
GM, 1734 posts
Narrator
Destroyer of Worlds
Tue 20 May 2014
at 19:55
  • msg #821

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 820):

Provided there are no objections, the P.A.R.T.Y. makes its way to Baldwin's new residence, which is located across the street from the Tuckered Friar.

The bard himself is not hard to find, seated as he is by the roaring fireplace surrounded by empty glasses stained with icewine residue. He seems to be fully absorbed in a book, and neither Rachel nor Oliver are anywhere to be seen.
Zuriel Silendril
player, 1402 posts
Flamebringer
House Silendril
Tue 20 May 2014
at 20:01
  • msg #822

Re: The Game: Chapter 09

Zuriel clears his throat, announcing their presence. "It's been a while, Master Bard," he says with a wry smile.
Lyriel Vesper
player, 651 posts
To Heal is Divine
House Vesper
Tue 20 May 2014
at 20:02
  • msg #823

Re: The Game: Chapter 09

Where are Rachel and Oliver? Lyriel adds, looking around the inn.
Baldwin
NPC, 37 posts
Master of Lore
Living Legend
Tue 20 May 2014
at 20:06
  • msg #824

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 823):

"Aha!" Baldwin exclaims, marking his place in his book and standing up with a smile. "Welcome back, safe and sound! Sit, sit."

He shoves parchments, scrolls, books, and empty glasses out of the way to make room.

"Rachel and Oliver are out doing a little errand for me, never fear. They are fine. They'll be happy to see you all," the bard continues. "But tell me of your travels!"
This message was last edited by the player at 20:09, Tue 20 May 2014.
Zuriel Silendril
player, 1403 posts
Flamebringer
House Silendril
Tue 20 May 2014
at 20:13
  • msg #825

Re: The Game: Chapter 09

Zuriel grins. "Where to begin?" With the help of the rest of the PARTY, he launches into a concise summary of events since leaving Ikuabai, including the trip to the heavens. He glosses over the peculiarities of his heritage, however, not wanting to sidetrack the conversation.

He notices Baldwin raise his eyebrow, but does not press the issue. That's a discussion for another time.

Zuriel spends a great deal of time on their encounter with the Vorites, making sure to provide Baldwin with every single detail of that exchange.

In conclusion, he gestures to Boreas, who discreetly opens the lead box with all three evil empowered symbols.
This message was last edited by the player at 20:14, Tue 20 May 2014.
Boreas Highwind
player, 1062 posts
Eye for an Eye
Tue 20 May 2014
at 20:14
  • msg #826

Re: The Game: Chapter 09

Boreas extracts the lead-lined box and leans in.  Good to see you too.  Our travels have been... eventful.  For instance, we brought some... tea.

[Bluff 27]

Boreas opens the box, showing the tea over the false bottom of the box.  Baldwin seems to know what he's trying to say, though.
Baldwin
NPC, 38 posts
Master of Lore
Living Legend
Tue 20 May 2014
at 21:44
  • msg #827

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 826):

"Quite an exotic collection," Baldwin says, nodding with approval. "A pity we lack the proper... kettle. Perhaps that's the next thing to go shopping for."

He stands and stretches, then retrieves his current glass of icewine.

"But come, come. You must be tired and famished. Let's adjourn to my suite -- repast should be waiting for us there."

The bard leads the way upstairs to his rather elegant suite, which is really a series of rooms adjoining each other from a central sitting room.

"Choose whichever rooms you want, except mine," the bard says, pointing out his door among the others. "We will have them quite to ourselves. Once you've made yourself comfortable, we'll discuss next steps over dinner. Which is conveniently ready for us in the common room."

He smiles, then heads over to the table to await the P.A.R.T.Y.
This message was last edited by the player at 21:49, Tue 20 May 2014.
Lyriel Vesper
player, 652 posts
To Heal is Divine
House Vesper
Tue 20 May 2014
at 22:12
  • msg #828

Re: The Game: Chapter 09

Lyriel looks around the suite, selects a well-appointed room, and decisively leads Zuriel to deposit their luggage and change into more comfortable attire before returning to join Baldwin for dinner.
Boreas Highwind
player, 1063 posts
Eye for an Eye
Tue 20 May 2014
at 23:38
  • msg #829

Re: The Game: Chapter 09

Boreas selects a room.
Maeve Hassan
player, 1140 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Tue 20 May 2014
at 23:39
  • msg #830

Re: The Game: Chapter 09

So does Maeve.
Zuriel Silendril
player, 1404 posts
Flamebringer
House Silendril
Wed 21 May 2014
at 02:52
  • msg #831

Re: The Game: Chapter 09

Zuriel follows Lyriel into the room she selected. He looks around, admiring the upscale decor. An overstuffed leather armchair and love seat sit in front of the fireplace, which boasts a hook for hanging the nearby kettle. A small fire glows in the hearth already, fighting off the chill that frosts the window with icy fingers.

Dark wood bookshelves line all four walls, full of books in all the common languages of Aeyris. Idly the paladin runs his finger along the spine as he examines the rest of the quarters. About half the room is dominated by an enormous four poster canopy bed that looks soft enough to drown in. Zuriel isn't sure what he's looking forward to more - a proper meal, curling up with tea and a good book, or getting a night's sleep in a soft, warm bed. [Private to Lyriel Vesper: Zuriel closes the door and looks to you, eyes full of concern. "We might not be back in the Empire, but we're awful close. Are you sure we ought to risk being seen sharing our chambers? It could make your life difficult...later on." Later on. He leaves the implications unspoken, but they hang in the air like a leaden cloud.]

After taking a short moment to freshen up in the wash basin, Zuriel emerges dressed in a warm woolen doublet and thick leggings to ward off the cold. He makes his way to the common rooms, eager for dinner and conversation with Baldwin.
This message was last edited by the player at 02:53, Wed 21 May 2014.
Lyriel Vesper
player, 653 posts
To Heal is Divine
House Vesper
Wed 21 May 2014
at 03:16
  • msg #832

Re: The Game: Chapter 09

Running her hand over the overstuffed, soft flannel comforter, Lyriel explores the room with something nearing reverence. Oh, this is such a welcome change... [Private to Zuriel Silendril: Lyriel draws close to the paladin, pressing her face against his chest. I don't care what anybody says anymore, Zuriel. With the future so uncertain...I can't bear the thought of wasting what time we have separated because of something as silly and pointless as propriety. She gazes up into his eyes, adamant. Some things are just too important and precious to let slip through our fingers...]

Lyriel heads to the dining area shortly after Zuriel, for once not dressed in any glamor. Instead, she is clad in a thick grey cotton robe she found hanging in the room's wardrobe. Nearly swallowed up in the robes voluminous folds, she takes a seat next to Zuriel, content but for an empty stomach.
Baldwin
NPC, 39 posts
Master of Lore
Living Legend
Wed 21 May 2014
at 13:25
  • msg #833

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 832):

After Keef chooses a room of his own -- a process that includes a brief yet spirited debate with Chubbs about who gets the bed -- the P.A.R.T.Y. assembles in the common room.

"You've had quite the journey," Baldwin begins, setting down his chalice of icewine in favor of a steaming bowl of creamy mushroom stew. "And you've met some interesting people along the way. Tell me, what are your opinions of the biggest names?"

He rattles off a list of interesting personalities while he chews.

"Darris, I've met. The man's bad news. But I'd like to hear your thoughts on A'tril, Ptolemy, Mah'mout, Saul, and Tourniquet."

The bard frowns.

"Did I miss anyone of note? It's a pity you didn't get to know any of Vora's clergy better, but that's a minor detail. You got their story, which is interesting. Particularly when compared to One Step Ahead's mission statement."

He sets the empty bowl down and resumes his relationship with his icewine, sighing contentedly after the first sip.

"I've a few theories to share with you, but I'd like to hear your thoughts first. What do you suppose is going on, having witnessed these people and organizations firsthand?"
This message was last edited by the player at 13:33, Wed 21 May 2014.
Maeve Hassan
player, 1144 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 21 May 2014
at 13:34
  • msg #834

Re: The Game: Chapter 09

Although the bard's faculties don't seem to be impeded, Maeve wonders if they are going to at some point in the future stage an intervention for Baldwin's obvious alcoholism.

She devours her soup with enthusiasm, partially because it's delicious and partly because of the affronted look on Lyriel's face as the priestess delicately spoons mouthfuls from her own bowl.

"I think that we can all agree that even if OSA's working on the side of the angels, A'tril is bad news.  He was pleasant enough--to me at least--but I wouldn't trust him as far as I can throw him."

Although, considering her new belt, that might actually be a pretty good distance.

Maeve fills Baldwin in on A'tril's assassin dungeon/basement/thing.
Baldwin
NPC, 40 posts
Master of Lore
Living Legend
Wed 21 May 2014
at 13:39
  • msg #835

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 834):

The bard nods slowly, moving on the second course of roasted lamb dabbed with mint jelly nestled atop a bed of seasoned polenta.

"He could be a weapon and armor enthusiast, but then why hide the room? And the anatomy chambers? That sounds consistent with someone who wants to know how to kill someone quickly -- and, perhaps, how to cause pain and suffering without causing death."

He carves off a chunk of lamb, smears the jelly over it, and takes a dainty bite before continuing.

"More interesting than the room is the well. Would you say it looked similar to those you found in Vora's houses?"
Zuriel Silendril
player, 1406 posts
Flamebringer
House Silendril
Wed 21 May 2014
at 13:45
  • msg #836

Re: The Game: Chapter 09

Zuriel nods his agreement with Maeve's assessment. "Aye. He was the first dark elf I've met, and did little to change my opinion of their culture. I will say, however, that the Priest of Ignati in Umbr'iel was a decent sort. And the architecture and aesthetic of Umbr'iel was, quite frankly, breathtaking. And yes, A'tril's well did appear similar to the well in the houses of Vora. If A'tril *is* a Vorite, that means one of two things. Either Vora has infiltrated OSAs mission to stop the collapse of the planes, or Vora sees OSA's involvement as critical to the process. I don't know which I find more concerning."

He takes a bite of lamb before continuing. "I didn't work all that closely with Ptolemy or Mah'mout, so I'll leave them for the others to describe. I never met Saul at all, but he sounds reprehensible. Tourniquet was interesting. I'm not sure what his angle is. He runs an underground fighting ring, is clearly evil, and packs a hell of a punch. But from what I could tell, his associates always stopped short of killing their opponents. Maybe there is a more sinister side that we did not see, but of all the 'evil' parties we met in our travels, they concerned me the least."
This message was last edited by the player at 13:52, Wed 21 May 2014.
Baldwin
NPC, 41 posts
Master of Lore
Living Legend
Wed 21 May 2014
at 14:08
  • msg #837

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 836):

Baldwin nods, spooning a scoop of creamy, perfectly cooked polenta into his mouth and chewing softly.

"If the Vorites wanted to infiltrate OSA, why choose an assassin or a torturer?" he wonders aloud. "Most of the OSA leadership corps is comprised of former or current members of the Order. Well, all former, I should think, now that they've split from the main body."

"From what I can tell, there are several factions at play regarding the planes: High Inquisitor Valerie and the Order; Ptolemy, Darris, A'tril, and OSA; and the church of Vora. And this Cedrik fellow you discovered back at the first Feyic Vault, too, perhaps. I've had little luck learning more about him, I fear."

He sighs, taking another sip of icewine.

"And all that's leaving out other factors like Mah'mout, whose allegiance is questionable at best; Saul and the church of Kazul; ourselves; the Knight-Captain's crusade on Hell; the Grand Marshall's impending war; Drynn's impending war; Choso and Lo'driel... far too many variables for my liking."

Baldwin sets his chalice down and begins to work on the third course: a bowl of ripe, seasonal fruit served with cream and honey.

"At least Bevenglode doesn't seem to be in on it. Not yet, at least. What impression did you get from Ptolemy, Mah'mout, or Saul? Those of you who interacted with them, I mean."
This message was last edited by the player at 14:09, Wed 21 May 2014.
Maeve Hassan
player, 1145 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Wed 21 May 2014
at 14:35
  • msg #838

Re: The Game: Chapter 09

"Boreas was the only one of us who spoke with Saul.  But from what I understand, the experience was quite. . . .horrific."

Unfazed by said horrors, Maeve tucks into dessert.

"Mah'mout is an interesting sort.  More than anything, he reminded me of Sazed.  Full of zeal, happy to be on a new adventure.  Not evil though.  I'm not sure what his place in all of this is."

"And Ptolemy, well, Ptolemy is an even more interesting sort." With input from the others, Maeve explains his/her ability to shift gender and race at will.
Lyriel Vesper
player, 654 posts
To Heal is Divine
House Vesper
Wed 21 May 2014
at 14:50
  • msg #839

Re: The Game: Chapter 09

Lyriel turns to Baldwin, setting down a goblet of dark red wine. We've been quite out of the loop since we left for Drynn. We return, and then all of the sudden there seems to be war brewing. Where are the lines being drawn, exactly. Drynn and Kordica are blockading - whom? Gaelia? The Empire? Each other? Drynn is preparing to go to war. Does anybody have the faintest idea where they are setting their sights? Grand Marshall Harlindon seems to be wanting to move on Lo'driel, as always, except this time he's actually gathering an army. How does the Empire as a whole regard his posturing? Isn't he risking fragmenting at least a good half dozen treaties and agreements if he were to attack Lo'driel?

The priestess shakes her head, bewildered. And to hear that Zuriel's father is now leading a third of the Flame's forces - all bordering on insubordination if not mutiny - in the Hells, of all places... Lyriel trails off. The world seems to be getting increasingly confusing and dangerous in equal measure and at an alarming rate.
Baldwin
NPC, 42 posts
Master of Lore
Living Legend
Wed 21 May 2014
at 14:57
  • msg #840

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 838):

"Fascinating," Baldwin says, furrowing his brow in response to Maeve's description. "I'll look into that. It's an excellent lead."

He takes another long swig of icewine, then refills his chalice from a nearby cask.

"Mah'mout's always been that way, from what the stories say. I was afraid his imprisonment might have changed him into something more violent than carefree. It's good to hear that's not the case, though his involvement with OSA is... worth noting, if not precisely worrisome. At least, based on our current knowledge. I'm sure the Order wants him back, though. He'll be on the run for life."

Baldwin taps his fingers against the chalice absently, savoring the silence for a moment.

"The wild card here might be Saul. Don't let him fool you -- he's not just the head of the largest church in Drynn. He's the heart and soul of the Dominion itself, now that Choso's fled. If the Drynnian fleet is on the move, it's only because the Church of Kazul stands to benefit somehow. Or Saul personally. Probably both."

He sighs, then turns to address Lyriel's point.

"You know more than you let on, then. The Imperial Army is massing at Tris, and has threatened march on Lo'driel to defend it should the Flame persist in its folly. The Flame is tired of being told the matter is more complicated than they believe it is, and may well risk the Empress's wrath this time. The blockades and the role of Drynn in all of this is a mystery, even to me. If they march on any Northern city during this mess, it'll go poorly for the side of the light."

He refills his chalice again.

"I'm not convinced that the various armies on the move have anything at all to do with the gods dying and the planes unraveling, but they're making our next move difficult nonetheless. At least one of those armies is assuredly going to Lo'driel, which is where our final Godstone rests. It's not a good time for a day trip."
This message was last edited by the player at 14:57, Wed 21 May 2014.
Zuriel Silendril
player, 1409 posts
Flamebringer
House Silendril
Wed 21 May 2014
at 15:07
  • msg #841

Re: The Game: Chapter 09

Zuriel's eyes widen as he realizes what Baldwin is saying. "Surely...surely there is no way that the Flame would risk clashing forces with the Empire itself! Not even Harlindon could be that thick-headed...could he?" He looks down to his plate. "Small wonder, then, that so many of the Flame are finding my Father's quest a more suitable calling. I just wonder how long such a large force can exist in the Hells before it attracts more attention than they can handle..."

I should be there, with my father...

He looks up at Baldwin. "So where does that leave us? It sounds like every day that goes by makes getting into Lo'driel less likely. You and my Uncle once saved Choso's life...couldn't you just explain the situation to him? Whatever else he may be, Choso is pragmatic. I imagine he wouldn't begrudge you the Godstone for your research, given it holds no other value..."
This message was last edited by the player at 15:07, Wed 21 May 2014.
Boreas Highwind
player, 1064 posts
Eye for an Eye
Wed 21 May 2014
at 15:09
  • msg #842

Re: The Game: Chapter 09

Boreas considers the information carefully.  It's a lot to take in, so he takes his time.

As for Saul, I met him only briefly, but he is assuredly evil.  I won't say pure evil, though.  He uses cruelty and terror to his own ends.  That makes him predictable, though.  A true believer in Kazul, he seeks always to increase his own power, which means we know his motivations if nothing else.

I don't know why the church of Vora would send someone like A'tril to infiltrate OSA, but if he's associated with them, he can't be sympathetic to the OSA cause.  If the members of that organization are to be believed, they are trying to prevent the planar collapse with these towers.  I worry that such a powerful system, once created, could be abused, though.

I think it's pretty clear that we need the final godstone to figure this out.  I say we head to Lo'driel to find it.

DM
GM, 1737 posts
Narrator
Destroyer of Worlds
Wed 21 May 2014
at 15:56
  • msg #843

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 842):

"The road to Lo'driel is long and fraught with peril," Baldwin says. "But I agree, that's our next step."

He turns to Zuriel.

"It's true I was involved in saving the Tyrant's life, but that degree of fondness only goes so far. In doing so, we deprived the rest of Drynn of his reforms, and decreased his sphere of influence tremendously. Morachiga may be pragmatic, but... I truly believe he still wonders whether he could have prevailed through diplomacy alone all those years ago, even as the High Priest of Kazul advanced upon his throne room with murder in mind."

Baldwin sighs and empties his chalice.

"There's also the slight matter of a certain woman of some beauty for which we shared a fondness. And the fact that I refused to stay and help him solidify his hold on Lo'driel after ferrying him across the Sea of Tears. No, it's far better that I remain behind and continue my research."
This message was last edited by the GM at 15:56, Wed 21 May 2014.
Keef
player, 822 posts
Hero in training
Wed 21 May 2014
at 15:57
  • msg #844

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 842):

Keef listens attentively, though it's clear it requires great effort to do so.

Ignoring Baldwin's example, Keef begins with the fruit and honey and then picks at the meat.

Chubbs, having claimed a bed for himself, decides that he doesn't really care if he has it or not.  Instead he hops over to the table and plants himself on Lyriel's right knee.
Zuriel Silendril
player, 1410 posts
Flamebringer
House Silendril
Wed 21 May 2014
at 16:03
  • msg #845

Re: The Game: Chapter 09

Zuriel leans back in his chair. "That would...complicate matters somewhat. Regardless, we have no choice but to go. I do wonder though..." He frowns, running a hand through his hair to brush it from his eyes. "I have no qualms about flying against Harlindon. Especially as I have received no orders to the contrary. But I worry that my presence in Lo'driel might be misconstrued as aggressive. I can't be there in any official capacity, diplomatic or military. If the wrong people were to find out, or misunderstand my intentions, it's not outside the realm of possibility that it could spark a war early."

The paladin looks at Baldwin intently. "What are your thoughts on that angle?"
Lyriel Vesper
player, 655 posts
To Heal is Divine
House Vesper
Wed 21 May 2014
at 16:07
  • msg #846

Re: The Game: Chapter 09

Lyriel likewise turns to hear Baldwin's response. On that note, our lack of orders concerns me. It seems like the Church as a whole has issued a recall to it's forces, but neither Zuriel or I have heard anything. I wonder what that means? Add to that the fact that I'm currently being sought by my mother, to be returned - against my will if need be - to Hae'driel...things are getting complicated quickly.

The priestess daintily cuts a few choice morsels of meat into small pieces, which she then delicately feeds to Chubbs. With the utmost decorum, of course.
Keef
player, 823 posts
Hero in training
Wed 21 May 2014
at 16:43
  • msg #847

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 846):

Chubbs accepts the morsels greedily.  While he eats he makes a low rumbling noise almost like a purr and glares at Zuriel triumphantly.
Baldwin
NPC, 43 posts
Master of Lore
Living Legend
Wed 21 May 2014
at 17:49
  • msg #848

Re: The Game: Chapter 09

In reply to Keef (msg # 847):

"I'm not sure a single misplaced paladin would be sufficient to send everything spiraling toward war any worse than it already is," Baldwin says with a shrug. "I wouldn't be overt about it, but... it's not much different than skulking about Drynn."
Zuriel Silendril
player, 1411 posts
Flamebringer
House Silendril
Thu 22 May 2014
at 00:38
  • msg #849

Re: The Game: Chapter 09

"Fair point." Zuriel takes a sip of wine. "So that's it then? Attempt to secure the final godstone from Drynn before all hell breaks loose? Perhaps literally?" He grins. "Seems easy enough."

Zuriel looks at the wine, swirling it before looking back up to Baldwin. "I hope that securing the last godstone will finally get us some answers. There are too many uncertainties, too many unknown variables. It would be nice to know some things for true. Though I suppose we're still also missing an empowered symbol of Le'lothriel. No chance you've had any luck with that?"
Lyriel Vesper
player, 656 posts
To Heal is Divine
House Vesper
Thu 22 May 2014
at 00:42
  • msg #850

Re: The Game: Chapter 09

Hey now, Lyriel scolds Chubbs. If you're going to be mean I'll stop feeding you. Don't be childish. You're better than that, she says chidingly.
Baldwin
NPC, 44 posts
Master of Lore
Living Legend
Thu 22 May 2014
at 01:32
  • msg #851

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 850):

"I'm afraid not," the bard sighs. "Though now that you're accomplished planeshifters, perhaps a hop to Fey'driel would solve that problem. Surely there's something from your time with the Wildheart that could serve as an anchor?"
Zuriel Silendril
player, 1412 posts
Flamebringer
House Silendril
Thu 22 May 2014
at 02:00
  • msg #852

Re: The Game: Chapter 09

Zuriel shakes his head. "I'm afraid not. Unless he gave something to those who accompanied him to the Aether." He looks to Boreas, Maeve, and Keef.

"Although..." he furrows his brow speculatively, drawing his longsword and placing on the table. "Elder Travian said this once belonged to Agarwaen. You perhaps knew him best as an adventurer - is it possible this sword originates from Fey'driel? They keyword to activate its magic is Sylvan..."
This message had punctuation tweaked by the player at 02:00, Thu 22 May 2014.
Boreas Highwind
player, 1065 posts
Eye for an Eye
Thu 22 May 2014
at 02:24
  • msg #853

Re: The Game: Chapter 09

Boreas pulls back his eyepatch.

There is another option.  I've known for some time that my eye is of fey origin.  It could serve as our focus to Fey'driel, I believe.
Maeve Hassan
player, 1146 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 22 May 2014
at 02:31
  • msg #854

Re: The Game: Chapter 09

"Well, there we have it.  Boreas' eye should be able to get us to where we need to the fey realm and maybe he can learn something more about it while we're there," Maeve says, leaning back contentedly in her chair after the excellent repast.

"But it sounds like Lo'driel is our first stop.  Which begs the question of when we need to leave and how we intend to get there. I gather that the presence of our highborn friends is going to be a problem. . . .
Lyriel Vesper
player, 657 posts
To Heal is Divine
House Vesper
Thu 22 May 2014
at 02:50
  • msg #855

Re: The Game: Chapter 09

Lyriel looks at Boreas' eye gem curiously. I'm not sure that it's enough to simply have an object of the plane of origin...I think it has to be extraplanar metal. I can pray and reflect on this though. These spells are...complicated, but we have time to figure things out. As you say, it's not our immediate priority.

The priestess taps her finger against her goblet, deep in thought. We could try to do a double plane hop again to cross at least some of the continent, but without an anchor location that Keef has visited and can key in on to teleport us to, we'll likely have quite a bit of walking to do. I've heard of mages scrying locations they've never been to before to get an accurate enough mental image to then teleport, but that is imprecise and risky. And at any rate, we would need to find scrolls for both those spells...
This message was last edited by the player at 02:51, Thu 22 May 2014.
Zuriel Silendril
player, 1413 posts
Flamebringer
House Silendril
Thu 22 May 2014
at 02:53
  • msg #856

Re: The Game: Chapter 09

"Or we can do things the old fashioned way," Zuriel speaks up. "I'm sure there are plenty of enterprising Gaelian merchants willing to risk a Drynnian blockade to trade with Lo'driel. If we're crew to a ship, we might have more legitimacy to move freely around the city..." the paladin shrugs. "But that method is not without its own risks."

Turning to Maeve, he responds "I don't think our status as Highborn will be any more risky in Lo'driel than it would have in Drynn. As I understand it, we're equally unwelcome in either place," he says with a grin.
This message was last edited by the player at 02:55, Thu 22 May 2014.
Keef
player, 824 posts
Hero in training
Thu 22 May 2014
at 11:10
  • msg #857

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 856):

Keef perks up when Zuriel mentions posing as a ship's crew.  He smiles.

I can be the cabin boy. he notes.
Maeve Hassan
player, 1147 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 22 May 2014
at 11:32
  • msg #858

Re: The Game: Chapter 09

"And what exactly is the Sultanate's involvement in all of this?  Everyone I've spoken to thus far seems to be in the dark.  But you've been here a whiel now Baldwin, mingling with the locals.  Can we expect retaliation for the blocked trade routes?
Baldwin
NPC, 45 posts
Master of Lore
Living Legend
Thu 22 May 2014
at 13:47
  • msg #859

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 858):

"Undoubtedly, if they persist," Baldwin says in response to Maeve's question. "The Sultanate has dispatched representatives to Grelklic, Tris, and Nekria to discuss the matter, but this has caused problems of its own. Hae'driel is upset that the Empire will speak for them on this matter, and the Empire is angry that Grelklic was included as a political entity capable of formal entreaty."

He glances at a few glazed looks around the table.

"Grelklic, of course, is the capital city the minotaur tribes constructed over the ruins of the gnomish capital of Lodestone. The above-ground portion, anyway. The Empire does not recognize the minotaur as anything but invaders, but the Sultanate and the Dominion have both legitimized them as a legal entity for the purposes of trade and treaties. After all, they do have a mighty navy of whalers or raiders, depending on who you ask."

"Grelklic is a fragile enough power that they normally bend to the Sultanate's demands fairly quickly. The fact that they are not -- and are almost certainly working in tandem with Drynnian efforts in the south -- is somewhat disconcerting."

The bard rises and moves to the wall, where one of his maps is hanging.

"Lo'driel had a thriving harbor back when the Empire controlled it, true, but in the past century the place has been captured, razed, abandoned, recaptured, occupied, and restored. No fewer than four banners have flown above its ramparts, and each time one got torn down, it involved torrents of flame. The harbor sits beyond the walls of the restored city, and is by all accounts a dead port."

"The ships that took Choso and his allies across the Sea of Tears were mostly disassembled when the arrived -- supplies for seige engines, battering rams, and simple repairs. You can still risk the journey by water, of course, but it will leave you a good distance beyond the city walls, and exposed during the approach."
Zuriel Silendril
player, 1414 posts
Flamebringer
House Silendril
Thu 22 May 2014
at 14:06
  • msg #860

Re: The Game: Chapter 09

Zuriel furrows his brow. "So if they don't trade with anybody, then there isn't going to be much of an excuse for any outsiders to be there at all. Which means we'd have to either declare ourselves, or infiltrate. Given the circumstances, I almost think being open might be the best solution. Choso has always been known to be shrewdly diplomatic. Do you think he might see value in a discreet audience?"

I'm tired of secrecy, and hiding who I am.
Boreas Highwind
player, 1066 posts
Eye for an Eye
Thu 22 May 2014
at 14:19
  • msg #861

Re: The Game: Chapter 09

Boreas considers, stroking his beard. Hm, declaring ourselves openly is a risky move.  What cause would we give Choso to meet with us?  Still, if we feel we can convince him, may as well go in openly.  I guess now we just figure out who we're representing and what we want to say to get the audience in the first place.
Baldwin
NPC, 46 posts
Master of Lore
Living Legend
Thu 22 May 2014
at 14:32
  • msg #862

Re: The Game: Chapter 09

In reply to Boreas Highwind (msg # 861):

"He may consent to meet with an envoy from the Imperial Army or even the Flame under the pretense of avoiding war or making common cause against the Drynnian forces," Baldwin muses. "But that only works if he hasn't already been approached."
Zuriel Silendril
player, 1415 posts
Flamebringer
House Silendril
Thu 22 May 2014
at 15:08
  • msg #863

Re: The Game: Chapter 09

"If the Imperial Army is threatening to defend Lo'driel against the Flame if they attack, then I imagine it would be safe to say the Empire has been in contact with Lo'driel regarding the whole sordid situation. I think it highly unlikely, however, that the Flame would have sent any envoy whatsoever."

Zuriel frowns, a concerned look on his face. "For me to make such a move, however, would be bordering on treason. If word ever got out, I could be tried, and likely found guilty. But if that's what it takes to get to the bottom of this...."

The paladin takes a deep breath. "I'm willing to risk it. There's too much at stake."
Baldwin
NPC, 47 posts
Master of Lore
Living Legend
Thu 22 May 2014
at 15:12
  • msg #864

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 863):

The bard nods.

"So that's one option, then. Do we have others to weigh it against?"

He turns to Maeve and Keef in turn.

"Do we think we can involve the East? Or the Order?"

Baldwin blinks as he glances at Keef more closely.

"You're... how's... tell me about the Everstaff, too, since you still seem to have it. Does it still speak?"
This message was last edited by the player at 15:29, Thu 22 May 2014.
Lyriel Vesper
player, 658 posts
To Heal is Divine
House Vesper
Thu 22 May 2014
at 15:30
  • msg #865

Re: The Game: Chapter 09

Lyriel clears her throat. You know Zuriel, if what Lt. Faye said is true, and roughly a third of the Flame have refused Grand Marshall Harlindon's call to arms and are instead flocking to your father...perhaps you need not represent yourself as an envoy from the Flame, officially.

The priestess bites her lip. You could bring it to Choso's attention that there are other factions within the Flame that don't agree with Harlindon....
Zuriel Silendril
player, 1416 posts
Flamebringer
House Silendril
Thu 22 May 2014
at 15:42
  • msg #866

Re: The Game: Chapter 09

Zuriel turns to Lyriel. "Aye, that's a twist on the first option that I like better. More honest. Though I want to hear what Maeve, Keef, and Boreas would propose."

He regards each of the other PARTY members in turn.
Keef
player, 825 posts
Hero in training
Thu 22 May 2014
at 16:48
  • msg #867

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 866):

Keef nods enthusiastically.

It does sir, mr... master Baldwin!  Longshank talks and all, mostly to me but sometimes to others.  He had a hat and a scarf but those aren't on him right now.  Mostly he's helped me with research, basic alchonomy and numerethics but also some more basic topics...

Keef looks at Zuriel for a moment then continues.

I still think he just wants to help.  In his own way.
Boreas Highwind
player, 1067 posts
Eye for an Eye
Thu 22 May 2014
at 17:26
  • msg #868

Re: The Game: Chapter 09

Boreas replies, I agree, if we're going to be honest about this, better to be entirely honest.  Perhaps we could contact Choso ahead of time magically and inform him that we have some more... sensitive information for him as well.
Maeve Hassan
player, 1148 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 22 May 2014
at 17:41
  • msg #869

Re: The Game: Chapter 09

"Every time so far that we've tried to resort to subterfuge, something has gone horribly wrong. I say we try stating our true purpose this time.  It might actually work.
Zuriel Silendril
player, 1417 posts
Flamebringer
House Silendril
Thu 22 May 2014
at 17:46
  • msg #870

Re: The Game: Chapter 09

" I don't see the Sultanate intervening in any way other than direct protection of their mercantile interests, whatever that may be. For now, that likely means opposing the blockade. Beyond that, they are an unknown factor. Unless you have any insight, Maeve? I do recall Darris saying that the Ghosts were working to oppose the OSA. I wonder why they were getting involved."

Zuriel pauses, considering Baldwin's earlier question. "The only connection we have to the Order is my aunt. I'm not sure how much sway she has, or how involved they would care to be. She could be a powerful ally to have. Perhaps it would be worth briefing her? I'm sure it wouldn't even be difficult to get her to agree to teleport out here to meet us."
This message was last edited by the player at 17:49, Thu 22 May 2014.
Baldwin
NPC, 48 posts
Master of Lore
Living Legend
Thu 22 May 2014
at 18:25
  • msg #871

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 870):

"We could ask her, but... if the Order really is a suspect in all of this, it might not be wise. Whatever happened to the tattooed mage you were traveling with when you left?"
Lyriel Vesper
player, 659 posts
To Heal is Divine
House Vesper
Thu 22 May 2014
at 18:33
  • msg #872

Re: The Game: Chapter 09

We aren't sure exactly, Lyriel says. He got separated from Zuriel during one of the plane shifts, though he is apparently in a land of free-flowing spirits and loose women. He claims he's trying to get home, but I'm not sure he has much incentive... The priestess smiles wryly. And at any rate, he's a renegade of the Order. Hates them, in fact.
Zuriel Silendril
player, 1418 posts
Flamebringer
House Silendril
Thu 22 May 2014
at 20:50
  • msg #873

Re: The Game: Chapter 09

Zuriel looks around the table. "Unless anybody has any better ideas...there's no time like the present. Lyriel, do you have any Sendings prepared?"
Lyriel Vesper
player, 660 posts
To Heal is Divine
House Vesper
Thu 22 May 2014
at 21:12
  • msg #874

Re: The Game: Chapter 09

Lyriel nods. I have two. She turns to Baldwin. I'll just need a description of him, if you please.

The priestess waits as Baldwin describes the Tyrant, and then begins the ritual to contact him, fixing his description and name in her mind.

Okay. Morachiga Choso. Let's do this.

Lord Tyrant Choso, apologies for the unorthodox introduction. Would you be interested in informally and discreetly meeting elements of the Flame who disagree with Harlindon?

Lyriel holds her breath, waiting his reply.

If he's not interested, we've just exposed ourselves for naught...
This message was last edited by the player at 21:14, Thu 22 May 2014.
DM
GM, 1738 posts
Narrator
Destroyer of Worlds
Thu 22 May 2014
at 21:15
  • msg #875

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 874):

Lyriel's response is delayed only slightly. If brevity is the source of wit, Choso's a comedic genius: "... go on."
This message was last edited by the GM at 21:22, Thu 22 May 2014.
Lyriel Vesper
player, 661 posts
To Heal is Divine
House Vesper
Thu 22 May 2014
at 21:18
  • msg #876

Re: The Game: Chapter 09

Lyriel casts another Sending. Not all members of the Church believe Harlindon is correctly interpreting Tassada's will in posturing against Lo'driel. We wish to discuss that, among other subjects.
DM
GM, 1739 posts
Narrator
Destroyer of Worlds
Thu 22 May 2014
at 21:22
  • msg #877

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 876):

The response is quicker this time.

"Such a claim would be easier to believe through traditional diplomatic channels. I do not know you. How have you come to reach me?"
This message was last edited by the GM at 21:22, Thu 22 May 2014.
Lyriel Vesper
player, 662 posts
To Heal is Divine
House Vesper
Thu 22 May 2014
at 21:30
  • msg #878

Re: The Game: Chapter 09

Lyriel exchanges looks with Zuriel before replying with her third and final Sending. Your description I gained from the bard. The paladin I speak for bears you no ill will. It would undo his Uncle's work saving you.
DM
GM, 1740 posts
Narrator
Destroyer of Worlds
Thu 22 May 2014
at 21:41
  • msg #879

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 878):

The delay is so long this time that Lyriel begins to fear her target has declined to send a response at all, but eventually the words come through: I know few paladins and less about their family ties. But only one bard could claim to have saved me. Gordon's Lake. Quarter turn.
Baldwin
NPC, 49 posts
Master of Lore
Living Legend
Thu 22 May 2014
at 21:44
  • msg #880

Re: The Game: Chapter 09

In reply to DM (msg # 879):

When relayed, Baldwin's eyes widen.

"That doesn't give us much time," he says, pointing to the southeastern portion of the map. "Gordon's Lake is at least two weeks away from here by horse. The quarter turn... probably refers to the moon's cycle. I'm not sure. But if so, that would be just under seven days."
This message had punctuation tweaked by the player at 21:49, Thu 22 May 2014.
Maeve Hassan
player, 1149 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Thu 22 May 2014
at 21:48
  • msg #881

Re: The Game: Chapter 09

Maeve sighs.

"Shame.  I was hoping we'd have time to stay in town for the Winter Brawl. . . .but, I suppose if duty calls, how are we going to get there in that short of time?  I suppose it will have to be by sea."
This message was last edited by the player at 21:50, Thu 22 May 2014.
Baldwin
NPC, 50 posts
Master of Lore
Living Legend
Thu 22 May 2014
at 22:04
  • msg #882

Re: The Game: Chapter 09

In reply to Maeve Hassan (msg # 881):

"Well, that all depends," Baldwin says. "You could potentially save a lot of time through teleportation or plane-shifting... though you'd risk going 500 miles off-course, which would eat up the 6 days right there."
Boreas Highwind
player, 1068 posts
Eye for an Eye
Thu 22 May 2014
at 22:19
  • msg #883

Re: The Game: Chapter 09

By that logic, we're already 500 miles off course, so we can't really fare much worse.  Let's do it.
Lyriel Vesper
player, 663 posts
To Heal is Divine
House Vesper
Thu 22 May 2014
at 22:47
  • msg #884

Re: The Game: Chapter 09

That is a good point, although we would have to teleport with some horses, becuasee traveling 500 miles on foot would be neigh impossible in 6 days time. She takes a sip of wine a contempative look on her face, Alternatively if we can find a scroll that would allow Keef to scry the lake region then he would know exactly where to send us and we could save a lot of time. Thoughts?
Boreas Highwind
player, 1069 posts
Eye for an Eye
Thu 22 May 2014
at 23:42
  • msg #885

Re: The Game: Chapter 09

Boreas thinks for a moment.  Might as well pick up such a scroll.  Not too expensive, and best to make sure we get there in time.
Lyriel Vesper
player, 664 posts
To Heal is Divine
House Vesper
Fri 23 May 2014
at 00:25
  • msg #886

Re: The Game: Chapter 09

Of course we would also need scroll of teleportation, because Keef was never actually able to copy it into his spellbook, hopefully that won't be an issue to procure here.
This message was last edited by the player at 01:48, Fri 23 May 2014.
Keef
player, 826 posts
Hero in training
Fri 23 May 2014
at 12:48
  • msg #887

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 886):

(Autofollow)

Keef perks up at the mention of visiting the marketplace.

"Koffee?"
DM
GM, 1741 posts
Narrator
Destroyer of Worlds
Fri 23 May 2014
at 12:54
  • msg #888

Re: The Game: Chapter 09

In reply to Keef (msg # 887):

Dinner ends without further fanfare, though idle conversations persist far into the night. The next morning, the required scrolls are procured for the princely sum of $1,900.

(Any other shopping?)

The P.A.R.T.Y. returns to the common area for a late breakfast with Baldwin, which finds them once again sitting around the table discussing their next steps. Interestingly, neither Rachel or Oliver have returned -- nor do they seem to have rooms in the suite.
This message was last edited by the GM at 12:58, Fri 23 May 2014.
Maeve Hassan
player, 1150 posts
Eastern Warrior
Trippy Trip, Stabby Stab
Fri 23 May 2014
at 13:15
  • msg #889

Re: The Game: Chapter 09

Maeve first visits Chuck's friend's stables to collect Wes and pay for the horse's lodging and training.

Mount acquired, she rides over to the army barracks to see if the soldiers there have any other perspectives to offer on the brewing conflict.
Boreas Highwind
player, 1070 posts
Eye for an Eye
Fri 23 May 2014
at 13:44
  • msg #890

Re: The Game: Chapter 09

Boreas finds no other shopping needs at the moment.  He heads back to the inn to prepare for departure.  While there, he finds a moment to pull Baldwin aside to ask a few questions.

[Private to DM: Asking, "Baldwn, while we're here, I wanted to tap into your store of knowledge on this.  I know my eye is of Fey origin, and that it has been granting me more and more powers of late.  Do you know anything about this?  Have you seen others like it?"  If this will create an extended conversation, we can do that in PM.]

[OOC]Looks like each of us deducts $400 from our gold supplies to cover the cost.  One of us can deduct $300 instead.[/OOC]
Zuriel Silendril
player, 1419 posts
Flamebringer
House Silendril
Fri 23 May 2014
at 14:14
  • msg #891

Re: The Game: Chapter 09

Zuriel, with no shopping to do - or indeed, much money to shop with - spends the morning lounging lazily around the suite in his robe. At some point, he asks Baldwin a few questions. "One thing has been bothering me for quite some time. If the OSA is actually attempting to save the world as they say, then why are they so secretive about it? It just seems...incongruous. First the awful massacre with Simon, then Darris' antagonization of you...and apparently they are being opposed by the Ghosts? That hardly seems like a noble organization. Yet for all our infiltration, we found nothing to disprove their claims."

[OOC no shopping]
This message was lightly edited by the player at 14:15, Fri 23 May 2014.
Lyriel Vesper
player, 665 posts
To Heal is Divine
House Vesper
Fri 23 May 2014
at 14:18
  • msg #892

Re: The Game: Chapter 09

Lyriel likewise spends a delightful morning sleeping in, drinking coffee, and reading curled up in front of the fireplace. Baldwin, where *are* Rachel and Oliver, she asks curiously. I had hoped to see them...
DM
GM, 1742 posts
Narrator
Destroyer of Worlds
Fri 23 May 2014
at 14:39
  • msg #893

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 892):

Maeve learns from the soldiers that the Sultanate does not appear to planning to involved, beyond potentially blowing the blockades to smithereens if the attempt to smooth things out via envoys proves unsuccessful. The army's stance is generally apathetic, though the navy is sabre rattling with indignation.

[Private to Boreas Highwind: "I have some suspicions, but nothing definitive. May I... identify it? I'll have to touch your eye to do it, but I won't have to remove it. Is it sensitive to touch, like an actual eye would be?"]

Baldwin takes a few minutes to chat quietly with Boreas, then turns to address Lyriel's question.

"Rachel and Oliver are still out performing a series of errands for me. I had hoped they would have returned by now, but you of all people shoulder understand how these things can go. Don't worry, they should not be in any danger."

To Zuriel, he replies, "I'd imagine OSA is being secretive for the same reason we are: most people wouldn't believe us, and some would do us ill. That's not to say they're above the board, of course, but I don't see secrecy as incriminating in and of itself. The world's a terrible place filled with terrible people. Filled with wonderful people, too, but when something's as important as all this, you don't want to risk the notice of the former."
Boreas Highwind
player, 1071 posts
Eye for an Eye
Fri 23 May 2014
at 14:57
  • msg #894

Re: The Game: Chapter 09

Boreas listens as Baldwin explains.

[Private to Baldwin: You may identify it.  It doesn't hurt to touch it, though I can see through it.]
Lyriel Vesper
player, 666 posts
To Heal is Divine
House Vesper
Fri 23 May 2014
at 14:59
  • msg #895

Re: The Game: Chapter 09

Lyriel nods. Well, we have some time to kill while Keef copies the scrolls to his spellbook. I do think it's a wise idea to actually have them permanently copied. Maybe they'll return in the meantime? she observes hopefully.
Keef
player, 827 posts
Hero in training
Fri 23 May 2014
at 15:02
  • msg #896

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 895):

(Autofollow)

"It'll take me four days to copy the spells into my book -- if I don't make any mistakes, but with Longshanks and Chubbs I don't think I will. And then I'd have to actually prepare them. I thought we needed to leave sooner than that?"
Zuriel Silendril
player, 1420 posts
Flamebringer
House Silendril
Fri 23 May 2014
at 15:03
  • msg #897

Re: The Game: Chapter 09

Zuriel frowns. "That still doesn't explain Simon's atrocities, which Ptolemy at least knew something of." The frown turns into a scowl. "It just feels like there's something going on with the OSA that we're missing. Perhaps we ought to discreetly ask my aunt?"

He falls silent for a few moments. "On another note Baldwin, were you able to make much progress with the book written in Sylvan, and the map of Fey'driel? If we plan on heading there, the map at least would likely prove useful. And then I'm academically interested in the other books as well."
DM
GM, 1743 posts
Narrator
Destroyer of Worlds
Fri 23 May 2014
at 15:08
  • msg #898

Re: The Game: Chapter 09

In reply to Keef (msg # 896):

Baldwin chants arcane words of power and touches Boreas's emerald eye.

[Casting: Identify]

After a moment, he continues his whispered conversation with Boreas.

[Private to Boreas Highwind: "Oh my yes. I've... yes. Hmm. What you have here is complicated. You're not the only one who can see through this eye, and there are others like it. Linked to Fey'driel, as you said, but more directly, it's linked to one of the realm's Dreambound. One of the oldest, it seems, who goes by a thoroughly unpronounceable name. And you inherited it, you said?"]
Lyriel Vesper
player, 667 posts
To Heal is Divine
House Vesper
Fri 23 May 2014
at 15:09
  • msg #899

Re: The Game: Chapter 09

Lyriel turns to Keef. Well, we have seven days. Six now, I suppose. So if you started scribing now, you could prepare them on the morning of the fifth day, leaving us an extra day to recover is something goes awry, buying replacement scrolls if need be. That still leaves us more room for mistakes than if we had plane shifted. Off the top of my head, a problem with the plane shift method is that we'd have to spend a while getting our bearing on the lake. We wouldn't know which direction we had deviated. I think this method is safer. Even if your spell *does* go awry, Keef, Lyriel's tone indicates that she has full confidence in the young mage to execute the spell properly, We'd have an extra day for you to re-prepare and try again. Versus if we just used the scrolls, then we'd be out of luck.

She looks around at the PARTY. Unless I'm overlooking something, she adds.

Seeing Baldwin examining Boreas' eye gem she adds, Oh, do you think that gem could be used as a focus to Fey'driel for shifting, Baldwin?
This message was last edited by the player at 15:10, Fri 23 May 2014.
Baldwin
NPC, 51 posts
Master of Lore
Living Legend
Fri 23 May 2014
at 15:11
  • msg #900

Re: The Game: Chapter 09

In reply to DM (msg # 898):

"It was a fascinating read, yes, though parts of it droned on longer than strictly necessary. It outlined the history of the various kingdoms and powers that shaped the plane, though written by the victors, I should think, so I take their claims with a grain of salt. I've no idea how current the maps are, but the basic landforms are likely accurate."

Baldwin shrugs.

"If you're hellbent on involving your aunt, I won't stop you. I just doubt you'll find the answers your looking for, and you may be putting her in danger in the process. Tell me, what do you hope to learn from her that you can't learn from the remarkable book I gave you?"

He turns to address Lyriel's recent question.

"As a material focus? It's not metallic, but I do believe it's so closely bound to Fey'driel that you could follow it there in a pinch."
This message was last edited by the player at 15:12, Fri 23 May 2014.
Keef
player, 828 posts
Hero in training
Fri 23 May 2014
at 15:16
  • msg #901

Re: The Game: Chapter 09

In reply to Baldwin (msg # 900):

(Autofollow)

Keef nods, pulls out his spellbook, and sets a quill on the table. An inkwell soon follows, which Chubbs immediately plops down on top of. Keef's momentary glare is met with the indifference you've come to expect from the toad, and after the boy removes him and sets him down upon the table, his satisfied expression indicates that this is where he'd wanted to sit all along.

Keef then takes hold of Longshanks, setting it against the floor and leaning against it with the staff in his left hand while he works the quill in his right hand. Every so often, the boy stops, squints at the scrolls, and mumbles to the staff. This is generally followed by a faint red pulse, and then the process repeats itself.

(It'll take a day of studying the first scroll before he can attempt to copy it down for real. That second part costs expensive inks that Keef does not have. Since it's Keef, he won't think of that until tomorrow. Just FYI.)
This message was last edited by the GM at 15:18, Fri 23 May 2014.
Zuriel Silendril
player, 1421 posts
Flamebringer
House Silendril
Fri 23 May 2014
at 15:33
  • msg #902

Re: The Game: Chapter 09

Zuriel shrugs. "If you think even asking her about the OSA is a bad idea, I'll refrain. The Book is remarkable, yes, but also remarkably finicky. I think it enjoys misinterpreting me. Regardless, we should have time for a couple questions while we wait for Keef to copy. Anybody have suggestions on what to ask?"
Keef
player, 829 posts
Hero in training
Fri 23 May 2014
at 15:37
  • msg #903

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 902):

(Autofollow)

Keef perks up for a moment.

"Maybe it needs koffee?"
Zuriel Silendril
player, 1425 posts
Flamebringer
House Silendril
Fri 23 May 2014
at 19:42
  • msg #904

Re: The Game: Chapter 09

Zuriel sets a fresh chalice of mocha in front of Keef as he works. "Let us know if there's anything you need, Keef."
Zuriel Silendril
player, 1431 posts
Flamebringer
House Silendril
Sun 25 May 2014
at 19:34
  • msg #905

Re: The Game: Chapter 09

At one point during the intervening days of Keef's studying, Zuriel sits down with Baldwin.

"So, given that in less than a week we are to have a surreptitious and possibly treasonous audience with one of the continent's most powerful men, I thought it might be a good idea to get your impressions of dear Morachiga. I can imagine that most of what I've heard about the exiled tyrant has been biased, if not outright incorrect."

Mirroring the bard, Zuriel takes a sip of a chilled flute of icewine. "What drives the man? What is he like? I figure of all the people outside of Lo'driel itself, it's likely you're among the few who know Choso best."
Baldwin
NPC, 52 posts
Master of Lore
Living Legend
Mon 26 May 2014
at 20:35
  • msg #906

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 905):

"All good questions. The answers are trickier," the bard sighs, finishing yet another chalice of ice wine. "I can tell you what the man was like a hundred years ago, give or take, but that might not be useful now. I used to be more than I now, as well. And less, in many ways."

"I know you believe the man to be pragmatic, but he's always had a bit of an idealist in him, too. He'd have to, to think he could reform Drynn and dismiss the church of Kazul without risking civil war. He's a skilled diplomat, but that doesn't mean he doesn't know how to fight when provoked -- both with swords and with sorcery. He lacks the typical cruelty of a Tyrant, but none of the cunning. And most importantly, at least as of a century ago, Morachiga Choso was not evil."
This message was last edited by the player at 20:52, Mon 26 May 2014.
Zuriel Silendril
player, 1432 posts
Flamebringer
House Silendril
Mon 26 May 2014
at 21:51
  • msg #907

Re: The Game: Chapter 09

"I had heard rumors of that. Word in the Flame is that it's some sort of trick, or sorcery concealing his true nature. But that wouldn't be in keeping with his actions in Drynn." Zuriel sighs. "Would that he had succeeded all those years ago. Were he still ruler of Drynn proper, things today would be much different. Likely for the better."
Baldwin
NPC, 53 posts
Master of Lore
Living Legend
Tue 27 May 2014
at 14:12
  • msg #908

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 907):

"Doubtless," Baldwin says, nodding. "This Saul figure was not the high priest of Kazul at that time, and his rise to the top was helped along in no small part by the failure of the previous high priest in securing Morachiga's capture all those years ago. Weakness is death in the the church of Kazul, after all. And though the previous high priest was not a good man, Lord Saul has proven to be more ambitious by far -- he is the Tyrant in everything but name, as I'm sure you noticed."

The bard pauses for a moment to refill his chalice.

"Since we have some time, do any of you know much about the War of the Damned? There's something that's been nagging at the back of my mind for weeks now. The Cult of the Damned was routed and gutted when its leader fell -- a blackguard named Kyria. I wasn't there for her defeat, myself, but I heard that at least one of her minions escaped."

"I went back through my notes to read the story again, and y'know what the escaped minion's name was?
" he asks, taking a sip of ice wine. "A magician of some kind named Darris."

"It could just be a coincidence, but you can't be too sure. That's what Oliver and Rachel are off investigating for me. Pulling records and doing research into those dark days.
"
This message was last edited by the player at 14:46, Tue 27 May 2014.
Zuriel Silendril
player, 1436 posts
Flamebringer
House Silendril
Tue 27 May 2014
at 14:29
  • msg #909

Re: The Game: Chapter 09

"How did you and my uncle become involved in helping him in the first place? I honestly know nothing of that tale, or that my uncle was even an adventurer. To hear my father tell it, he was just an eccentric who became fed up with polite society and fled to the woods."

Zuriel looks out through the frosted window distantly. "What my father leaves unspoken could fill the pages of several volumes, it would seem."
Baldwin
NPC, 54 posts
Master of Lore
Living Legend
Tue 27 May 2014
at 14:39
  • msg #910

Re: The Game: Chapter 09

In reply to Zuriel Silendril (msg # 909):

The bard chuckles.

"Your uncle was obsessed with the wildkin, and wanted nothing more than to see them for himself. I encountered him by chance and offered to help, as I was interested in learning their lore myself. One thing led to another, and soon we found ourselves quite caught up in the Cult of the Damned nonsense. Kyria herself nearly cut him in half before we were through, and if not for the love of Ignati, your uncle would surely have perished."

Baldwin gets a far-away look in his eyes.

"After that, I'm ashamed to say, we ran. We sailed across the ocean and tried to forget everything that was happening here. It was only later -- much later, when things had gotten bleak beyond measure -- that we came to our senses and returned to make things right."

"And we couldn't even get that part right. I was there when Veilspire..."

He finishes his ice wine in a huge gulp and refills the chalice.

"But those are tales for another day. I don't want to bore you with sad stories. We have work to do."
This message was last edited by the player at 14:46, Tue 27 May 2014.
Boreas Highwind
player, 1077 posts
Eye for an Eye
Tue 27 May 2014
at 15:18
  • msg #911

Re: The Game: Chapter 09

Boreas takes in all that Baldwin says.  When the bard finishes, he replies, We can only hope that Choso has not become more like his counterpart over the years.  Now we certainly know a great deal more than we did.  But I believe you're right, Baldwin, we have work to do.
Zuriel Silendril
player, 1437 posts
Flamebringer
House Silendril
Tue 27 May 2014
at 15:45
  • msg #912

Re: The Game: Chapter 09

Zuriel nods. "Indeed. On that note, however, I've been attempting to ask the Book of Answers more questions related to this planar instability. It seems though, that it's magic is less potent than it was when I first began using it. It answers more tersely now, no longer in rhyme, and it seems to have more trouble understanding certain terms and phrases whereas before it was fair at understanding my meaning. Baldwin, do you know if the magic is limited, or if overuse can dull the Book's potency?"
Lyriel Vesper
player, 668 posts
To Heal is Divine
House Vesper
Tue 27 May 2014
at 15:46
  • msg #913

Re: The Game: Chapter 09

Lyriel pokes her head into the common room from her bedroom sitting area. I just Sent to Rachel, she says happily. It sounds like she and Oliver are nearly done with their task. With any luck, we'll get a chance to see them before we must leave.
Baldwin
NPC, 55 posts
Master of Lore
Living Legend
Tue 27 May 2014
at 15:51
  • msg #914

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 913):

"I'm not certain," Baldwin says, frowning at Zuriel's question. "The Book of Answers has always answered me in rhyme, and has not worn away through overuse. But as the questions ostensibly come from the divine, it's possible the misalignment is having an effect. I wonder if there are other divine artifacts that are malfunctioning... something to look into."
Lyriel Vesper
player, 669 posts
To Heal is Divine
House Vesper
Tue 27 May 2014
at 15:53
  • msg #915

Re: The Game: Chapter 09

Maybe that's why Zuriel and I did not receive orders from the Emerald Table? Lyriel hypothesizes from her doorway, still obviously more concerned with whether or not she'd get to see her friend.
Baldwin
NPC, 56 posts
Master of Lore
Living Legend
Tue 27 May 2014
at 16:09
  • msg #916

Re: The Game: Chapter 09

In reply to Lyriel Vesper (msg # 915):

"It's possible. I'll see what I can dig up."
DM
GM, 1750 posts
Narrator
Destroyer of Worlds
Tue 27 May 2014
at 16:12
  • msg #917

Re: The Game: Chapter 09

In reply to Baldwin (msg # 916):

The P.A.R.T.Y. loafs around and chats with Baldwin while Keef completes his work. It takes a lot a scribbling, a few conversations with Chubbs, and -- on one occasion -- an uncomfortable two-hour window during which Keef does nothing but commune with the Everstaff.

But in the end, the spells are copied faithfully into the mage's spellbook. The P.A.R.T.Y. packs and is soon ready to depart.

[Private to Keef: I'm going to waive the rolls -- Longshank gives you enough of a bonus that you can't fail. Add Scry and Teleport to your spellbook :)]

Ding!  Boreas, Lyriel, Maeve, Keef, and Zuriel have reached Level 10!  Please update your sheets accordingly.

~~ END CHAPTER 09 ~~
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