RolePlay onLine RPoL Logo

, welcome to The Aeryis Shuffle: Fighting to the Oldies

07:59, 2nd May 2024 (GMT+0)

The Game: Chapter 11.

Posted by DMFor group archive 0
DM
GM, 2106 posts
Narrator
Destroyer of Worlds
Mon 4 Aug 2014
at 14:00
  • msg #1

The Game: Chapter 11

CHAPTER 11
OSA Spire, Nine Hells
Mid January


Knight-Captain Edrahil and Lieutenant Faye watch quietly as the P.A.R.T.Y. dissolves in a sea of magical mist and emerald-green streamers. The world stands still for a moment, until Faye gently clears her throat.

"Permission to speak freely, sir?"

"Of course," the knight-captain says. "What's on your mind?"

"Are we really interested in working with... Lo'driel agents? I know he's your son and all, but they seem allied with the Glass Tyrant."

"I don't know, Faye," Edrahil says, letting out a soft sigh. "It's more complicated than you realize."

"I'm just saying, sir," the lieutenant presses. "This bard is friends with Choso. He helped bring him to power in the first place. What if... what if he's been playing us this whole time?"

"Then we will destroy him," Edrahil says firmly. "But until we have solid information regarding his allegiance, we must not judge, lest we become as blind as the Grand Marshall."

"But we could end up marching on the allied side of Lo'driel's banner, sir. If I understand the P.A.R.T.Y.'s plan correctly, that is."

"And if that course of action is just, what of it?"

If Lt. Faye has a response in mind, she keeps it to herself. Instead, she wraps an arm around the knight-captain's waist as they stand side by side in the newly captured spire.

"... it's a brave new world, isn't it, sir?"

"Not yet," Edrahil says, putting an arm around her shoulder far more casually than is proper for a commanding officer. Faye does nothing to object, instead betraying a soft smile. "But, Goddess willing, it will be."

Fey'driel

The P.A.R.T.Y. materializes beneath a solitary tree that rests atop a tall forested hill. Signs of life are everywhere, from birds and insects to woodland creatures scampering all around. A large, lush forest expands in all directions beneath the hill, while off to the west a brook burbles happily.

The sky is a perfect shade of Carolina blue, dotted with a handful of fluffy clouds that float about like heaps of cotton candy. If you strain your ears, you can almost hear the first faint notes of The William Tell Overture playing over the sun-soaked paradise. (https://www.youtube.com/watch?v=_RM7cQCC4sU).

Boreas's emerald eye glitters with an inner fire the likes of which you've never seen, a pupil of orange visible amid the faceted surface.

[Private to Boreas Highwind: An airy voice whispers into the corners of your mind. "At long last. Have you come to free me from my torment?"]

Lyriel looks troubled, though nothing obvious appears to be the matter.

[Private to Lyriel Vesper: Your attempt to transport the P.A.R.T.Y. to Aeryis was redirected by a forceful shove from... somewhere beyond. Do not pass go. Do not collect $200. Sorry.]
This message was last edited by the GM at 15:01, Mon 04 Aug 2014.
DM
GM, 2111 posts
Narrator
Destroyer of Worlds
Mon 4 Aug 2014
at 15:05
  • msg #2

Re: The Game: Chapter 11

In reply to DM (msg # 1):

An muffled-yet-still-irritating voice interrupts the tranquility with a question that seems to be coming from Maeve's leather satchel.

"Are they gone?"
Maeve Hassan
player, 1306 posts
Not keen on scarecrows
Death to Shoes Lady
Mon 4 Aug 2014
at 15:08
  • msg #3

Re: The Game: Chapter 11

"It's so beautiful!" Maeve exclaims.  She would rhapsodize further on the beauty of the Fey realm when she's interrupted by a less-than-lovely voice.

"Come on out, Gilbert, you're well away from the nasty, mean paladins," she says, coaxing her annoying friend from out of the bag.

[Yes, the imp's name is Gilbert.  It seems fitting.

Also, what the heck happened to my horse?  Presumably we left  him parked outside somewhere in Ikuabai.  If you wish to retroactively rule that we somehow brought him along, cool.  If not, I guess Wes will enjoy an inside tour of the local glue factory.]
Zuriel Silendril
player, 1740 posts
Flamebringer
House Silendril
Mon 4 Aug 2014
at 15:10
  • msg #4

Re: The Game: Chapter 11

Zuriel looks around in confustion as the PARTY finishes materializing. "This isn't Aeyris," he says, displaying an admirable command of the glaringly obvious. He turns to Lyriel, confused. "I thought we decided to head back to meet the wild elves?"

He starts in alarm as Gilbert emerges from the satchel, eyes flaring white in an increasingly common occurrence. "What's this?!" he says, more in surprise than hostility.
DM
GM, 2112 posts
Narrator
Destroyer of Worlds
Mon 4 Aug 2014
at 15:14
  • msg #5

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 4):

"Is that so?" Gilbert says, taking flight once more and flourishing in his renewed freedom. After a moment, he points squarely at Zuriel... specifically, his white-hued, fiery eyes. "Then explain THAT!"
Zuriel Silendril
player, 1741 posts
Flamebringer
House Silendril
Mon 4 Aug 2014
at 15:16
  • msg #6

Re: The Game: Chapter 11

A wry smile plays across Zuriel's lips. "She didn't say you were away from all paladins. Just the mean, nasty paladins. I am neither mean nor nasty."
This message was last edited by the player at 15:16, Mon 04 Aug 2014.
Maeve Hassan
player, 1307 posts
Not keen on scarecrows
Death to Shoes Lady
Mon 4 Aug 2014
at 15:18
  • msg #7

Re: The Game: Chapter 11

"Huh.  You're right," Maeve says, having noticed for the first time that they are decidedly not on Aeyris.  Wes [who has magically appeared] crops the preternaturally green grass with great content.

"Oh, this is Gilbert.  You remember Gilbert, don't you?" Maeve says as the imp perches on her shoulder.  "Gilbert ran afoul of some of your friends down in the tunnels and requested that we save him from capture and probable destruction.  In exchange for which Gilbert will be indebted to us, devil's word of honor."

Maeve looks at Gilbert meaningfully, running a finger along the edge of the guisarme.

"If he doesn't comply with that debt, Gilbert may quickly find himself wishing that he had."

[Intimidate: 27]
DM
GM, 2113 posts
Narrator
Destroyer of Worlds
Mon 4 Aug 2014
at 15:21
  • msg #8

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 7):

"What are you implying?" Gilbert says defensively. "You think I can't make good on my part of the bargain? Is it because of my size?!"

"You saved my life, and you've earned my marker," He says, puffing up his chest and jabbing a thumb into it for emphasis. "You wanna cash in your chips, be my guest! What'll it take to settle the score?"
This message was last edited by the GM at 15:41, Mon 04 Aug 2014.
Lyriel Vesper
player, 825 posts
To Heal is Divine
House Vesper
Mon 4 Aug 2014
at 15:22
  • msg #9

Re: The Game: Chapter 11

Lyriel likewise examines her surroundings, and appears more angry than confused or bewildered.

We were! she says indignantly. Something...pushed me! I felt it! It wasn't the ritual, I was meticulous. I used the same focus and keywords we've always used. I had the correct geo-spatial coordinates worked into the incanation. It shoudl have worked! Her eyes flare, and she seems to ignore the imp entirely, too focused on her rogue spell.

This is...unacceptable!

[OOC I left Stony with Rachel. I didn't think we could take him through the tunnels.]
Maeve Hassan
player, 1308 posts
Not keen on scarecrows
Death to Shoes Lady
Mon 4 Aug 2014
at 15:34
  • msg #10

Re: The Game: Chapter 11

"I wonder if it could have something to do with that," Maeve says, waving a hand at Boreas' eye, which is blazing in such a way that Maeve is amazed that he doesn't have an accompanying headache.
Boreas Highwind
player, 1227 posts
Eye for an Eye
Mon 4 Aug 2014
at 16:35
  • msg #11

Re: The Game: Chapter 11

Boreas does nothing but take in the scenery for a few moments, overwhelmed as he is by the brilliant glow of his eye.  Shortly, it subsides to a low shimmer as he looks over to find Maeve bargaining with that same imp again.

I wonder... suppose this must be Fey'driel.
Keef
player, 972 posts
Hero in training
Mon 4 Aug 2014
at 17:41
  • msg #12

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 11):

...wow...
Zuriel Silendril
player, 1745 posts
Flamebringer
House Silendril
Mon 4 Aug 2014
at 17:42
  • msg #13

Re: The Game: Chapter 11

Zuriel regards the imp, smile fading. "All joking aside, what do we plan to do with him? I'm sure you had a reason to save him. What did you have in mind?"
Maeve Hassan
player, 1311 posts
Not keen on scarecrows
Death to Shoes Lady
Mon 4 Aug 2014
at 18:14
  • msg #14

Re: The Game: Chapter 11

"As it turns out, there is a task that you could help us with."

Maeve proceeds to outline what the P.A.R.T.Y knows of the Ironwood Band to Gilbert.

"Even if you're unable to actually obtain the Band, any information on its location, any wards surrounding it, would help immensely."

She eyes the imp doubtfully.

"Unless of course you think you're not up to the task.  I'm sure we could find something easier for you to do. . . ."
DM
GM, 2119 posts
Narrator
Destroyer of Worlds
Mon 4 Aug 2014
at 18:23
  • msg #15

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 14):

"Easier? Easier?!" the imp squawks, appalled. "I'll find your stupid ring, you see if I don't. Of all the ungrateful, indecent, pessimistic..."

His litany of complaints is drowned out by the blast of sulfur and flame that signals his departure from your company. For now.
This message was last edited by the GM at 18:23, Mon 04 Aug 2014.
Zuriel Silendril
player, 1750 posts
Flamebringer
House Silendril
Mon 4 Aug 2014
at 18:38
  • msg #16

Re: The Game: Chapter 11

"Well that was...resourceful. I wonder if he can actually pull it off." He looks at the rapidly dissipating cloud of smoke dubiously. I'm sure we won't come to regret this in any way...

Zuriel rummages in his pack, extracting an old sheaf of parchment. This he hands to Boreas. "This map was in the book written in Sylvan from the Feyic Vault. I don't know how dated it is, but the major landmasses shouldn't be any different. Let's see if we can figure out where we are. If you need me to, I or Keef can probably fly up to get a better look at our surroundings."

[Private to DM: Zuriel falls silent, directing his mind toward the Everstaff. Well, I suppose this is it. A trial by fire, Longshank. Can you control yourself amidst such vibrant life, I wonder? I would strongly advise against consuming any of the life force here. The locals would probably take very unkindly to us if you made your nature known.]
Boreas Highwind
player, 1229 posts
Eye for an Eye
Mon 4 Aug 2014
at 19:06
  • msg #17

Re: The Game: Chapter 11

Boreas looks over the map, engrossed in the features of Fey'driel.  His tongue sticks slightly out of his mouth, making him look for all the world like a little boy poring over an adventure story.

He smiles slightly, looking up.  No need.

He motions to a vibrant red bird perched on a nearby tree limb.  Come here, friend.  I should like to talk with you.  He produces some seeds from his pouch.

[Wild Empathy 27]

The bird flits over and lands on Boreas' hand.  He listens intently to a series of brief chirps.  Nodding his head to the bird, he asks politely, Can you fly up and tell me what you see nearby?  Look for anything very large, even in the distance.

After nibbling some more seeds, the bird flies up in the air.

[OOC]I'm basically having the bird "aid" me on my Survival check, if that works for you.[/OOC]

As the little bird flies back down, it tweets to Boreas what it saw.  Taking another mouthful of seed, it departs.  Boreas nods in thanks.  He turns back to the map.

[Survival 15]
Lyriel Vesper
player, 827 posts
To Heal is Divine
House Vesper
Mon 4 Aug 2014
at 19:07
  • msg #18

Re: The Game: Chapter 11

Lyriel sighs in relief as the imp vanishes. His voice grated on her nerves, and she felt uncomfortable in its presence.

I know we had wanted to visit the wild elves first, but I think maybe we should stay here and make the best of the situation. If my magics are no longer reliable, who knows where we could end up if we try to shift again? I think we should try to find a stable portal...

The priestess furrows her brow worriedly as she runs through their options. I had hoped we'd have Cassie as a guide. But maybe...that's still a possibility.

While Zuriel and Boreas pore over the map, Lyriel makes preparations to begin casting Sending. Before she can start the ritual, however, she is interupted by a hard lump of stone pushing into her shoulder. She turns around in surprise, and her face lights up in happiness.

Stony! But how? - That's so strange. Something must *want* us here... If the revelation disturbed Lyriel, she was comforted by the act of petting the stone pony affectionately. At least, as far as one could pet a statue.

After spending a few moments showering her pet with attention, to which it seemed to respon as any horse would, Lyriel returned to be business of casting.

[Sending > Cassie: Teleported unexpectedly to Fey'driel. Could use a guide. Somebody who can hear nature. We wanted to bring you; do you have a means to come?]
Zuriel Silendril
player, 1752 posts
Flamebringer
House Silendril
Mon 4 Aug 2014
at 19:11
  • msg #19

Re: The Game: Chapter 11

Zuriel looks around, taking a sip of tea and enjoying the sights while Boreas chats with the bird. Taking a look at the map on his own, he attempts to ascertain where exactly they are. His amber eyes gaze off into the distance, looking for landmarks, and he checks the angle of the sun.

[Survival: 24]
Keef
player, 977 posts
Hero in training
Mon 4 Aug 2014
at 20:25
  • msg #20

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 19):

Keef looks around, mostly in knot holes of trees and the like.  He then goes about drawing arcane symbols in the dirt with a stick, consulting books every now and then.
DM
GM, 2121 posts
Narrator
Destroyer of Worlds
Tue 5 Aug 2014
at 14:14
  • msg #21

Re: The Game: Chapter 11

In reply to Keef (msg # 20):

It takes Lyriel ten minutes to complete her magical transmission, which is about as long as the rest of the P.A.R.T.Y. takes ascertaining their location or (in Keef's case) frolicking about haphazardly.

[Private to Lyriel Vesper: Cassie -> We maintain but one access point to Fey'driel, and the way is dangerous. How can I help?]

The bird flutters around in the skies for a while before swooping back down to make its report to Boreas.

[Private to Boreas Highwind: "There's the Rushing Sheets far to the north," the bird chirps, more intelligently than you would have expected. "Where the river empties into the valley. Forest goes east and west for miles, all the way to the horizon, and of course the Brambles begin just a short flight south."]

Boreas nods at the bird's report and turn to help Zuriel plot their position on the map with a reasonable degree of accuracy -- if the map is accurate in and of itself, that is.


This message was last edited by the GM at 14:15, Tue 05 Aug 2014.
Boreas Highwind
player, 1231 posts
Eye for an Eye
Tue 5 Aug 2014
at 14:42
  • msg #22

Re: The Game: Chapter 11

Boreas looks up from the map, gathering his bearings.

I think Zuriel and I know about where we are.  But let's not go to Du'driel.  I don't like the sound of it.
DM
GM, 2122 posts
Narrator
Destroyer of Worlds
Tue 5 Aug 2014
at 14:48
  • msg #23

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 22):

The bird chirps some more.

[Private to Boreas Highwind: "It was founded upon the ancient ruins of Brohan, you know," the bird chirps. "Nice place, actually. Need anything else?"]
Boreas Highwind
player, 1232 posts
Eye for an Eye
Tue 5 Aug 2014
at 14:57
  • msg #24

Re: The Game: Chapter 11

In reply to DM (msg # 23):

Boreas smiles at the bird.  No, thank you friend.
Maeve Hassan
player, 1315 posts
Not keen on scarecrows
Death to Shoes Lady
Tue 5 Aug 2014
at 14:59
  • msg #25

Re: The Game: Chapter 11

"Agreed.  Du'driel sounds. . . . .ominous at best."  Maeve watches Wes frolic like a colt in the green grass.

"Where to then?  The Lonethorn looks promising.  As does the Basin of Wishes."
This message was last edited by the player at 15:02, Tue 05 Aug 2014.
Zuriel Silendril
player, 1755 posts
Flamebringer
House Silendril
Tue 5 Aug 2014
at 15:09
  • msg #26

Re: The Game: Chapter 11

Zuriel examines the map, frowning. "Honestly, I have no idea where we should be heading. I assume a population center would be the best bet for us finding a symbol of Le'lothriel, but beyond that I'm lost. I was hoping we'd have some guidance. I can ask the Book tonight, but it seems like regardless we probably want to start moving north. If we head up to the falls, we can follow the river around to wherever we want to go."
Lyriel Vesper
player, 828 posts
To Heal is Divine
House Vesper
Tue 5 Aug 2014
at 15:21
  • msg #27

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 26):

I've just heard back from Cassie, apparently there is only maintain one access point, and the way is dangerous. She asked how she could help. Lyriel looks to the others, what do you think?
Maeve Hassan
player, 1316 posts
Not keen on scarecrows
Death to Shoes Lady
Tue 5 Aug 2014
at 15:28
  • msg #28

Re: The Game: Chapter 11

"If the way is dangerous, we could always travel to wherever this access point is to help her across," Maeve says.  "Or if she'd rather not risk the trip, we can communicate via Sending.  It's not ideal, but it's better than having nothing to go on."
Zuriel Silendril
player, 1756 posts
Flamebringer
House Silendril
Tue 5 Aug 2014
at 15:33
  • msg #29

Re: The Game: Chapter 11

Zuriel voices his agreement with Maeve. "She lost her ability to wield nature's magic. Any crossing would be dangerous for her. I can ask the Book of Answers where the portal will lead her, and as Maeve said, we could potentially help her cross. Until then though, I think we had better work on the one thing we have to go on - finding a settlement, and from there, Le'lothriel's followers. We can keep in contact via Sendings until we know more."
Boreas Highwind
player, 1233 posts
Eye for an Eye
Tue 5 Aug 2014
at 15:47
  • msg #30

Re: The Game: Chapter 11

That sounds like the best course of action.
Lyriel Vesper
player, 829 posts
To Heal is Divine
House Vesper
Tue 5 Aug 2014
at 16:24
  • msg #31

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 30):

Agreed, so I'm going to tell her we're working on figuring out where the portal leads so we can potentially meet her, I'm also going to see if she knows how Wildheart is faring. Lyriel pushes up the sleeves of her robes and focuses on the sending.

[Sending> Cassie: We are finding where the portal leads to possibly meet you. In the mean time how is Wildheart's condition?]
Maeve Hassan
player, 1317 posts
Not keen on scarecrows
Death to Shoes Lady
Tue 5 Aug 2014
at 18:30
  • msg #32

Re: The Game: Chapter 11

"Well, let's be off.  If not a population center, we can at least find a place to camp.  Zuriel, can you summon Shahara?  We'll move faster on horse."
Zuriel Silendril
player, 1757 posts
Flamebringer
House Silendril
Tue 5 Aug 2014
at 18:40
  • msg #33

Re: The Game: Chapter 11

Shahara appears in a flash of light, looking disoriented.

So...now we've clearly left the Hells. It's hard to keep up with you, little one. When you call I have no idea to expect swamps, grass, or devils.

The charger prances around a bit happily. This is much better than any of the other places. The grass here is sweet. Where are we?

Zuriel laughs, watching Shahara and Wes frolic. Even Stony seemed...upbeat, somehow. If a statue could show emotion. This is Fey'driel. Realm of Life. And I agree - altogether an improvement.
This message had punctuation tweaked by the player at 18:40, Tue 05 Aug 2014.
Maeve Hassan
player, 1318 posts
Not keen on scarecrows
Death to Shoes Lady
Wed 6 Aug 2014
at 02:34
  • msg #34

Re: The Game: Chapter 11

Once the horses are done with their frolicking, Maeve gives Keef a leg up onto Shahara's back to ride double with Zuriel.

"It. . . .it seems best to have Keef remain close to you," Maeve murmurs to the paladin.  "Where you can keep an eye on Longshank.  I don't know what you said to it, but I know that you two spoke.  I only hope that Longshank has taken whatever you said to heart."

From behind her, Maeve can hear Lyriel and Boreas exchanging heated words, the gist of which seems to be whether or not the P.A.R.T.Y's resident woodsman's smell precludes him from accompanying the priestess on Stony.
Keef
player, 978 posts
Hero in training
Wed 6 Aug 2014
at 12:23
  • msg #35

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 34):

As the P.A.R.T.Y. sets off on horseback, Keef regales Zuriel with stories about being other animals and random musings on what sort of horse, real, celestial, stone or other, the Marquis de Peleanor likely would ride.
DM
GM, 2123 posts
Narrator
Destroyer of Worlds
Wed 6 Aug 2014
at 13:43
  • msg #36

Re: The Game: Chapter 11

In reply to Keef (msg # 35):

The P.A.R.T.Y. quickly decides, as it ambles along a meandering trail that weaves its way around the less horse-friendly aspects of the forest, that it's the climate of Fey'driel that they like best. The temperature is not too hot and not too cool, and the humidity is thoroughly pleasant -- a far cry from the harsh winter back in Aeryis or the infernal heat of the Hells.

The journey toward the rushing sounds of cascading water takes the better part of the day, with the P.A.R.T.Y. reaching the edge of the falls just as the sun's lowest point has begun to kiss the horizon.

The Rushing Sheets is a sight to behold, as water from the feeding river to the north loops lazily to the west before thundering hundreds of feet into the valley below. The river seems to pool around a small island that seems to be at least a few miles from the churning rocks beneath the falls, then continues onward to the west toward parts unknown.

Of particular interest is the island itself, upon which a strange structure appears to have been erected. One might call it a drum tower, if such things could spring forth from the earth like a shrubbery, for it appears to be the appropriate size -- though all of wood, and adorned with branches, leaves, vines, and the like.

The forest extends to the south (from whence you came), east, and north (where it is joined by the river). The path west, however is blocked by the waterfall itself and would require a steep climb or aerial maneuvering to descend. The task looks doable, if difficult, for the P.A.R.T.Y. itself, but impossible for the horses.
This message was last edited by the GM at 14:00, Wed 06 Aug 2014.
Zuriel Silendril
player, 1758 posts
Flamebringer
House Silendril
Wed 6 Aug 2014
at 14:11
  • msg #37

Re: The Game: Chapter 11

Zuriel, Shahara, and Keef stop near the bank of the river, gazing in awe at the waterfall.

"It's glorious!" Zuriel says reverently. "I've never seen anything like that before."

His gaze turns to the tower far out in the current below the falls. "I wonder who built that? Exploring seems like it would be difficult. We'd have to be able to fly somehow. It's the first sign of civilization we've seen; do we want to investigate?" He turns to the the two mages in the PARTY. "What magic do you two have that could get us down there without having to leave the horses?"

Looking up at the sun, he adds, "at any rate, we should make camp here for the night either way."
Lyriel Vesper
player, 830 posts
To Heal is Divine
House Vesper
Wed 6 Aug 2014
at 14:49
  • msg #38

Re: The Game: Chapter 11

Hmm. Lyriel considers the problem before them. Well we don't want to split up. And we can't leave the horses here. That means our options are either polymorphing into things that can carry the horses, or simply flying.

The priestess turns to Keef inquiringly. Keef, what spells do you have that can help us fly?

[OOC Mass Fly would be ideal, but three castings of regular Fly, or some combination of Fly and Polymorph would also work.]
Maeve Hassan
player, 1319 posts
Not keen on scarecrows
Death to Shoes Lady
Wed 6 Aug 2014
at 15:07
  • msg #39

Re: The Game: Chapter 11

Maeve meanwhile is delighted to find a bend in the river that forms a pool ideal for washing and swimming. The water is not only just about the perfect temperature but it is also deliciously refreshing.  As she soaks happily, fireflies emerge to create a lovely tableau.  Because of course.

A rustling from some nearby bushes heralds the arrival of a placid doe.  Moments later, an adorable fawn wobbles after its mother.

Oh, you have got to be kidding.

"I've changed my mind," Maeve calls back to the P.A.R.T.Y.  "Let's forget Baldwin's quest and just stay here forever."
Lyriel Vesper
player, 831 posts
To Heal is Divine
House Vesper
Wed 6 Aug 2014
at 15:31
  • msg #40

Re: The Game: Chapter 11

Lyriel watches as Maeve happily splashes about in the pool in perhaps the most picturesque setting she had ever seen. OH MY GOSH! Is that a baby deer! Lyriel squees with joy and leaps off of Stony. Before running over to fawn over the furry woodland creatures she takes a moment to turn towards Boreas  still astride Stony, and gives him a very polite yet cheeky grin.

Say Boreas, it might be good for you to take a leaf out of Maeve's book and go for a swim; I even have some soap you can borrow should you desire, and I strongly recommend it. She flashes him another brilliant smile before skipping off to coo over the frolicking forest beasts.
This message had punctuation tweaked by the player at 15:36, Wed 06 Aug 2014.
Boreas Highwind
player, 1234 posts
Eye for an Eye
Wed 6 Aug 2014
at 15:54
  • msg #41

Re: The Game: Chapter 11

Boreas chuckles under his breath as the woodland creatures scurry away from an onrushing Lyriel, muttering under their respective breaths about the "stench of sandalwood on that one."
Zuriel Silendril
player, 1760 posts
Flamebringer
House Silendril
Wed 6 Aug 2014
at 16:22
  • msg #42

Re: The Game: Chapter 11

Hopping out of the saddle, Zuriel wanders over to the riverbank while Shahara splashes happily in the shallows, taking deep gulps from the crystal water. He rummages around in his saddlebags from some soap of his own and then heads upriver a short ways to find a place to bathe.

On the way he passes a distraught Lyriel looking after a fleeing fawn.

This place feels so...alive!
Boreas Highwind
player, 1235 posts
Eye for an Eye
Wed 6 Aug 2014
at 16:49
  • msg #43

Re: The Game: Chapter 11

Despite Lyriel's laughable attempt at tact, the water does look inviting.  Boreas joins the others for a dip.
Keef
player, 979 posts
Hero in training
Thu 7 Aug 2014
at 02:31
  • msg #44

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 43):

As expected, Keef's ears perk up at the mention of 'polymorph'.

Oh yes, ghere's LOTS of animals that could get everyone up there... a dragon... no, would scare the horses... a chimera?  It's LIKE a lion so horses should like it...
Zuriel Silendril
player, 1764 posts
Flamebringer
House Silendril
Thu 7 Aug 2014
at 02:58
  • msg #45

Re: The Game: Chapter 11

Zuriel calls back from slightly upstream. "Oooh, can I be a Chimera? It looked like fun. How many do you think we'll need to carry everybody? Would two be enough, do you think?"
Keef
player, 980 posts
Hero in training
Thu 7 Aug 2014
at 10:16
  • msg #46

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 45):

I suppose it just matters how many trips we want to take.  Being a Chimera is REALLY.... we'll you'll like it.  If it's cargo capacity we're after, we could go with a Roc...

Without further ado, Keef begins to encant.

(OOC: self into Roc, Zuriel into Chimera)
DM
GM, 2126 posts
Narrator
Destroyer of Worlds
Thu 7 Aug 2014
at 13:12
  • msg #47

Re: The Game: Chapter 11

In reply to Keef (msg # 46):

After washing and scrubbing in the rushing river's only relatively calm section prior to its tumble over the falls, the P.A.R.T.Y. finds itself almost out of sunlight. This doesn't stop Keef and Zuriel from transforming into large flying creatures intent upon transporting the P.A.R.T.Y. down the steep cliffs that surround the waterfall and onto the sandy banks where the river resumes below.

It takes a couple trips and all of the day's remaining light, but by the time the spell wears off, the P.A.R.T.Y. finds itself at the bottom of the cascading waterfall, resting on the northern bank of an ever-widening river the flows westward from the waterfall. The island you saw from the top isn't even visible from down here, perhaps due to the change in elevation, but you're sure it's somewhere to the west.

The sandy bank isn't particularly wide, providing perhaps 15 feet of space before bumping into the cliffs that surround the valley, but it does look to extend to the west for miles and miles. The more you look at the river at this point, in fact, the more convinced you become that it eventually leads to a much larger body of water -- making this a bay.

Though the sun has vanished, you can see quite well by the illumination of a silver winter moon, full in its splendor, which causes diamonds of light to sparkle off the clear waters. The sound of nocturnal creatures fills the air around you, from the splashing of fish and the hooting of owls to the thrum of various insects.

The P.A.R.T.Y. can proceed down the riverbank to the west, scale the cliff to the north, cross the river to reach the southern bank (which is also abutted by the cliffs), or duck behind the waterfall to the east (provided there is a cave there, which is not at all clear). You may also, of course, make camp and wait until morning.
This message was last edited by the GM at 13:13, Thu 07 Aug 2014.
Keef
player, 981 posts
Hero in training
Thu 7 Aug 2014
at 14:54
  • msg #48

Re: The Game: Chapter 11

In reply to DM (msg # 47):

Upon completion of their work, Keef dances circles in the sand around Zuriel See, see?  I TOLD you it's the best!
Zuriel Silendril
player, 1765 posts
Flamebringer
House Silendril
Thu 7 Aug 2014
at 14:59
  • msg #49

Re: The Game: Chapter 11

Zuriel returns reluctantly to his normal form, patting Shahara fondly. The charger did not enjoy being carried by Chimeriel, but accepted the situation with stoic steadfastness.

The paladin grins broadly at Keef. "That was fantastic! Flying is...pretty much the best thing ever. Maybe we can do it again tomorrow?" He yawns and stretches, looking at the expanse of the river, or bay, before him. "Perhaps we'd better call it a night, and plan on exploring the island in the morning? I'm exhausted."
This message was last edited by the player at 14:59, Thu 07 Aug 2014.
DM
GM, 2131 posts
Narrator
Destroyer of Worlds
Fri 8 Aug 2014
at 13:40
  • msg #50

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 49):

The P.A.R.T.Y. sets up camp on the riverbank (baybank?), taking care to keep their fire small and under control. Sentries are posted, though they have quite a hard time staying awake between the river (bay?)'s gentle cadence, the perfect moonlight, and the natural symphony all around them.

On Boreas's watch, two deer approach the camp from the west. How they got down from the steep cliffs to amble along the riverbank is not immediately obvious, but they watch the camp with large, soft eyes from a distance of about 50 feet. They make no move to come closer, but instead appear to be conferring with each other.
This message was last edited by the GM at 13:43, Fri 08 Aug 2014.
Boreas Highwind
player, 1241 posts
Eye for an Eye
Fri 8 Aug 2014
at 14:26
  • msg #51

Re: The Game: Chapter 11

Unable to hear more than faint mumbling, Boreas approaches the two deer, hands open, unarmed.

Good evening, friends.  How fare you tonight?
DM
GM, 2132 posts
Narrator
Destroyer of Worlds
Fri 8 Aug 2014
at 15:52
  • msg #52

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 51):

There is a conversation, of sorts.

[Private to Boreas Highwind: "All is well in the woodlands," the doe replies. The other -- a buck with a handsome rack of horns -- bobs its head slightly in agreement. "For now."

The buck paws at the ground with a hoof for a moment, then flicks his head toward the campsite.

"You aren't treefolk, fey, or beasts," he says. "You stink of magic. Foreign magic."

The doe and buck exchange a look, then peer at Boreas intently.

"All but one. Who are you? Where did you come from? We have not seen you before."
]
This message was last edited by the GM at 15:53, Fri 08 Aug 2014.
Boreas Highwind
player, 1242 posts
Eye for an Eye
Fri 8 Aug 2014
at 17:05
  • msg #53

Re: The Game: Chapter 11

Boreas returns the buck's nod.  I come from the same place as they do, the Material Prime, another aspect of the world.  But part of me, I believe, is from here.  His eye glows.  I have come to learn more about it.  My friend here is Zuriel.  He has family here.  You say all is well for now.  Is there some coming danger that we should be aware of?
Zuriel Silendril
player, 1772 posts
Flamebringer
House Silendril
Fri 8 Aug 2014
at 17:30
  • msg #54

Re: The Game: Chapter 11

Zuriel raises his open palms slowly, not sure how one greeted a deer.
Lyriel Vesper
player, 833 posts
To Heal is Divine
House Vesper
Fri 8 Aug 2014
at 17:44
  • msg #55

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 54):

Lyriel hears a quiet stirring as Boreas heads to the edge of the forest, where two deer are standing. Raising up a bit from her bedroll Lyriel watches the conversation, a longing wistful look in her eye. She frowns, It's like the forest creatures are taunting me, perhaps I should stay here, lest my scent drives them away.
This message was last edited by the player at 18:27, Fri 08 Aug 2014.
Maeve Hassan
player, 1322 posts
Not keen on scarecrows
Death to Shoes Lady
Fri 8 Aug 2014
at 17:47
  • msg #56

Re: The Game: Chapter 11

Maeve continues to be asleep, unless someone actively comes to wake her up.  Not her watch, after all.
DM
GM, 2135 posts
Narrator
Destroyer of Worlds
Fri 8 Aug 2014
at 18:59
  • msg #57

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 56):

The deer continue to speak with Boreas.
[Private to Boreas Highwind:
"Danger isn't coming," the buck says, looking over its shoulder briefly. "It has arrived. Fey flee the Basin of Wishes in droves, claiming it has been corrupted. The Brambles were burned, so the treefolk destroyed Du'driel and both sides are now at war. The elven champion Wildheart is powerless, his spirit flickering between this world and Gaia's embrace. In their weakness, order has fled. Lonethorn reeks of magic and men, and the centaur reavers are venturing further and further from The Strand. Even the moon-cursed have returned."

The doe shivers in the moonlight as the buck speaks.

"The Primal Voice is but a whisper... but it speaks of a glass-eyed man cloaked in strange hides and foreign smells. The Fairtheora."

They stare at Boreas.

"Are you he?"
]
This message was last edited by the GM at 19:00, Fri 08 Aug 2014.
Boreas Highwind
player, 1243 posts
Eye for an Eye
Fri 8 Aug 2014
at 19:03
  • msg #58

Re: The Game: Chapter 11

I could be.  The term is unfamiliar.  What is this man said to do?  It sounds as if everything is happening at once here.  What of the events at Lonethorn?  Have the men that overtook it... built anything?
DM
GM, 2136 posts
Narrator
Destroyer of Worlds
Fri 8 Aug 2014
at 19:19
  • msg #59

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 58):

The deer continue to speak.

[Private to Boreas Highwind: "I'm not sure. Haven't been there myself. Men are always building things though, so I wouldn't doubt it. It's the absolute worst way to mark your territory, if you ask me."]
Boreas Highwind
player, 1244 posts
Eye for an Eye
Fri 8 Aug 2014
at 20:23
  • msg #60

Re: The Game: Chapter 11

Yes, I suppose you have the right of it there. Boreas laughs. So what is this 'Fairtheora' prophesied to do?
Maeve Hassan
player, 1323 posts
Not keen on scarecrows
Death to Shoes Lady
Sun 10 Aug 2014
at 02:37
  • msg #61

Re: The Game: Chapter 11

Maeve is briefly awakened by the sounds of murmured conversation.  Blinking the sleep from her eyes, she sees Boreas conferring with a buck in the picturesque moonlight.

Completely unfazed by yet another unutterably lovely encounter with nature, Maeve snuggles back into her bedroll and drifts off once again.
Keef
player, 985 posts
Hero in training
Sun 10 Aug 2014
at 18:16
  • msg #62

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 61):

Snore.
DM
GM, 2137 posts
Narrator
Destroyer of Worlds
Sun 10 Aug 2014
at 19:20
  • msg #63

Re: The Game: Chapter 11

In reply to Keef (msg # 62):

The deer chat a little more.

[Private to Boreas Highwind: "To keep watch for threats from beyond, and return at our darkest hour. It is said they will awaken and restore the Primal Voice... it has been waiting for you, if you are he."]
This message was last edited by the GM at 14:21, Mon 11 Aug 2014.
DM
GM, 2138 posts
Narrator
Destroyer of Worlds
Mon 11 Aug 2014
at 14:24
  • msg #64

Re: The Game: Chapter 11

In reply to DM (msg # 63):

The various P.A.R.T.Y. members stirring and looking around might notice the faint fluttering of incandescent wings not far away, partially blotted out by the moonlight.
Zuriel Silendril
player, 1774 posts
Flamebringer
House Silendril
Mon 11 Aug 2014
at 14:27
  • msg #65

Re: The Game: Chapter 11

Zuriel sits straighter, squinting to get a better view. He prepares to quietly wake the others should the bearers of the wings prove hostile.
Boreas Highwind
player, 1245 posts
Eye for an Eye
Mon 11 Aug 2014
at 15:22
  • msg #66

Re: The Game: Chapter 11

Boreas ponders for a moment.  What is the Primal Voice and what happened to it?
DM
GM, 2140 posts
Narrator
Destroyer of Worlds
Mon 11 Aug 2014
at 23:36
  • msg #67

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 66):

The deer continue to speak, and the winged things do not seem to approach the party in any way.

[Private to Boreas Highwind: "It was silent for a very long time -- it's voice was taken from it. But this was recently returned, and now it whispers hoarsely about its other parts being called home."]
Boreas Highwind
player, 1246 posts
Eye for an Eye
Tue 12 Aug 2014
at 05:24
  • msg #68

Re: The Game: Chapter 11

Boreas nods.  Very well, friends.  Thank you.  I will need to get some sleep soon, but if you would be so kind, please alert us if anything dangerous approaches our camp.  Good night.

[Wild Empathy 20]
DM
GM, 2141 posts
Narrator
Destroyer of Worlds
Tue 12 Aug 2014
at 13:43
  • msg #69

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 68):

The deer bob their heads and lay down near the campsite, and nothing further happens that night.

***

The morning dawns bright and early, as it always does, and the P.A.R.T.Y. awakens to find that they are not alone. Two deer -- a buck and a doe -- are nearby, watching them carefully. They do not appear to be skittish in the least, but neither do they interfere with the P.A.R.T.Y.'s morning rituals.

When the group is ready to depart, the deer flank Boreas on either side as the P.A.R.T.Y. prepares to either scale the cliffs, cross the river, duck behind the waterfall, or head further down the riverbank.
Maeve Hassan
player, 1324 posts
Not keen on scarecrows
Death to Shoes Lady
Tue 12 Aug 2014
at 14:03
  • msg #70

Re: The Game: Chapter 11

Maeve smiles upon seeing Boreas' new entourage.  She approaches the deer slowly and quietly, wondering if they will accept her scent or shy away as they did with the highborn.

"Hello friends," she says to the deer, knowing full well they can't understand her.  "How should we address them?" she asks of Boreas.
Boreas Highwind
player, 1247 posts
Eye for an Eye
Tue 12 Aug 2014
at 14:18
  • msg #71

Re: The Game: Chapter 11

Boreas looks to his new friends.  How rude of me.  What should we call you, our new friends?
DM
GM, 2142 posts
Narrator
Destroyer of Worlds
Tue 12 Aug 2014
at 14:19
  • msg #72

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 71):

[Private to Boreas Highwind: "I am Glenn, and this is Ivy," the buck responds.]

The deer says something to Boreas.
Boreas Highwind
player, 1248 posts
Eye for an Eye
Tue 12 Aug 2014
at 14:38
  • msg #73

Re: The Game: Chapter 11

Glenn and Ivy, it's a pleasure to meet you.  These are my friends. Boreas proceeds to introduce the rest of the PARTY.

I wish we had more time for introductions, but we should head toward that tower we saw if we want to investigate.
Lyriel Vesper
player, 836 posts
To Heal is Divine
House Vesper
Tue 12 Aug 2014
at 15:24
  • msg #74

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 73):

Lyriel stretches and yawns as she picks herself up from her bedroll, blinking the sleep out of her eyes she smiles timidly at the deer, being sure to keep her distance, despite the fact that she would love nothing more than to hug all furry woodland creatures.

After washing her face and putting her clothing in order, today she has settled on a medium weight forest green tunic trimmed in gold embroidery of leaves and acorns, and soft brown leggings, she then proceeds to settle in to her ritual of morning prayer.

[Private to DM: FYI I am taking Heroes' Feast, Water Walk instead of Bull's Strength and Bear's Endurance, and Tongues Instead of Neutralize Poison]

Well I do believe that it is time for a hearty breakfast, and I think I have just the thing.

Lyriel gives the group a brilliant smile pushes up her sleeves and begins whispering an incantation. A soft emerald glow gently shrouds a sturdy looking mahogany table and chair set pops into existence laden with some of the most delicious looking food you have ever had the pleasure of witnessing. Soft buttery croissant rolls, pastries in many varieties, whole hams studded with cloves, trays of bacon, mounds of eggs, wedges of cheese, luscious trays of fresh fruit, freshly baked bread in at least 4 different varieties, heaps of jams and freshly churned butter, carafes of steaming hot cofe, even pitchers of fruit nectar popular in the southern kingdoms, and the crowning jewel a sliver fountain of drinking chocolate adorning the center of the table.

In short this is perhaps one of the most fantastic meals you have ever seen, Lyriel gives a thoroughly bemused smile as she revels in the look of shock planted across the faces of most of the party. I do hope you like it, it is my first attempt at conjuration. She extends her hand towards the table, please everyone tuck in!

[Temporary HP: +8]

[ooc: I cast heroes' feast here is what it does:  Every creature partaking of the feast is cured of all diseases, sickness, and nausea; becomes immune to poison for 12 hours; and gains 1d8 temporary hit points +1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 12 hours. You have to be eating for a solid hour too]
This message was last edited by the player at 16:23, Tue 12 Aug 2014.
Keef
player, 987 posts
Hero in training
Tue 12 Aug 2014
at 15:29
  • msg #75

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 74):

Throughout all the discussion, meeting and greeting of wildlife and packing-up, Keef continues to snore on his bedroll.  It is not until after the appearance of the feast and the application of a firm but friendly kick from one of his companions that he rolls over and wakes up.

He then stares dumbfounded at the conjured table.

That's... well that's fanTASTIC!  I mean... flying is fun but... you can't eat flying!  I wish... well it would be a great spell to have... especially when people really need it...

Whatever memories Keef might have been calling up, he abandons them to tuck in.

Chubbs, who was neither surprised nor impressed by the appearance of a grand feast, hops boldly over to it and, finding the most delicious and delectable item, proceeds to squat on it and fall asleep.
Boreas Highwind
player, 1249 posts
Eye for an Eye
Tue 12 Aug 2014
at 15:38
  • msg #76

Re: The Game: Chapter 11

Boreas smiles, impressed with Lyriel's new trick.  The food looks delectable and he digs right in.

[8 Temporary HP]
Maeve Hassan
player, 1325 posts
Not keen on scarecrows
Death to Shoes Lady
Tue 12 Aug 2014
at 15:51
  • msg #77

Re: The Game: Chapter 11

"Shit,"  Maeve says, expressing her admiration in very eloquent terms.  "You don't need to convince me!"

[13 temporary HP]
This message was last edited by the player at 15:51, Tue 12 Aug 2014.
Zuriel Silendril
player, 1775 posts
Flamebringer
House Silendril
Tue 12 Aug 2014
at 16:11
  • msg #78

Re: The Game: Chapter 11

Zuriel's eyes light up in surprise and delight as he awakens to the magnificent spread. After his (extremely hurried) morning rituals, he digs into the thick of the feast. He savors every bite, in particular the bacon and poached eggs, which he sandwiches between croissant rolls.

After an hour of feasting he pushes himself back from the table. "That's it, I can't. If I eat anymore you'll have to roll me down the beach. Lyriel, that was incredible."

After washing his hands, he digs into his pouch for the Book of Answers. Opening the page, he remarks "so it would appear that the portal from the forest leads to the Strand; west of here. We can start moving in that direction, and on the way investigate the tower we saw from the falls?"

[8 Temporary HP]
This message was last edited by the player at 16:12, Tue 12 Aug 2014.
DM
GM, 2144 posts
Narrator
Destroyer of Worlds
Tue 12 Aug 2014
at 20:34
  • msg #79

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 78):

After everyone has eaten -- even Glenn and Ivy nibble at a bowl of fresh watercress and whipped cream that seems made for them -- the P.A.R.T.Y. packs up and prepares to move on toward the tower to the west.

The going is slow and difficult, as the riverbank wasn't made for expeditious travel, but by mid-afternoon the island is in sight. The river has grown during the journey, such that the opposite bank cannot be seen from your vantage point, though the cliffs continue to soar above you to the north. The riverbank continues westward and back the way you came (eastward), and the island itself is a quite a fair distance into the water -- at least a mile, by any reckoning.

Glenn and Ivy look at each other doubtfully, but seem content in following Boreas's lead. For now.
Lyriel Vesper
player, 838 posts
To Heal is Divine
House Vesper
Wed 13 Aug 2014
at 02:17
  • msg #80

Re: The Game: Chapter 11

Seeing the island out in the distance Lyriel slowly brings Stony to a halt, if we're continuing out that way I think it may be wise if I help us out a bit so that our journey will be easier.

Boreas, do you think you can explain Water Walk to your friends, I will have to touch them for the spell to work, and I don't want to frighten them. She smiles sincerely while inside she is privately squeeing.

I get to pet them, I get to pet them! Lyriel's eyes gleam rather brightly at the prospect of petting the furry woodland creatures.

Assuming the deer are okay with it Lyriel will offer up a small prayer and touch each person and animal in turn, barely managing to contain her glee when she gets around to Glenn and Ivy.
Boreas Highwind
player, 1252 posts
Eye for an Eye
Wed 13 Aug 2014
at 03:30
  • msg #81

Re: The Game: Chapter 11

Don't worry Glenn, Ivy.  She's casting a spell to help us get across the water, and she'll need to touch you to do it.  I'm sure it won't make you smell like that.
This message was last edited by the player at 03:31, Wed 13 Aug 2014.
Maeve Hassan
player, 1327 posts
Not keen on scarecrows
Death to Shoes Lady
Wed 13 Aug 2014
at 03:34
  • msg #82

Re: The Game: Chapter 11

Maeve gives a Boreas-worthy smirk from where she stands adjacent to Ivy, the doe [presumably] not minding her scent.
Keef
player, 990 posts
Hero in training
Wed 13 Aug 2014
at 13:01
  • msg #83

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 82):

After the spell takes effect, Keef takes a few cautious steps onto the water.   As soon as he sees that it works, he takes off like a constipated squirrel, running loops around the rest of his companions, hopping skipping and jumping on the surfave of the water.
Zuriel Silendril
player, 1777 posts
Flamebringer
House Silendril
Wed 13 Aug 2014
at 14:26
  • msg #84

Re: The Game: Chapter 11

Shahara trots curiously onto the water, taking a few moments to acclimate to the curious sensation of walking on the surface of the water. After prancing around a bit, she settles down and prepares to make the journey across to the mysterious island.
Keef
player, 991 posts
Hero in training
Wed 13 Aug 2014
at 14:42
  • msg #85

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 84):

Chubbs holds back briefly.  He would likely chuckle to himself at how uncomfortable non-toads are on water.  That is, if he cared enough.
Lyriel Vesper
player, 839 posts
To Heal is Divine
House Vesper
Wed 13 Aug 2014
at 15:02
  • msg #86

Re: The Game: Chapter 11

Lyriel urges Stony onto the water, who is understandably hesitant at first, he turns to give her what could be described as an incredulous look. Lyriel pats him and reassures him that even though he is stone he most assuredly won't sink.
DM
GM, 2147 posts
Narrator
Destroyer of Worlds
Wed 13 Aug 2014
at 18:57
  • msg #88

Re: The Game: Chapter 11

In reply to DM (msg # 87):

The P.A.R.T.Y., accompanied by Glenn and Ivy, makes its way across the water with a determined effort. Lyriel's magic makes it easier to cover the distance, but there's still a sinking suspicion that it might wear off at any moment -- leaving you at the mercy of the elements in the process.

Presently, your approach takes you to the edge of the island, which soars a good 20 feet or so from the water in which it is perched. Though the waves crashing against the cliff-like edge aren't particularly violent, you're still left with the unenviable task of getting yourselves and your steeds to the "ground level" of the island itself before the ability to walk on water fades.

Glenn and Ivy fidget as they glance up at the top of the cliffs, but don't seem to have anything to say at the moment. Instead, Glenn shakes his head vigorously -- you could swear the action coincides with a brief glitter from Boreas's eye, after which the buck's antlers issue a magical pulse that bathes the cliff before you with a pale green light.

[Casting: Stone Shape]

When the light fades, a roughly hewn ramp extends toward the island proper. Glenn and Ivy prance toward it, taking a moment to daintily flick any lingering water from their hooves in the process.
This message was last edited by the GM at 19:04, Wed 13 Aug 2014.
Zuriel Silendril
player, 1778 posts
Flamebringer
House Silendril
Wed 13 Aug 2014
at 19:06
  • msg #89

Re: The Game: Chapter 11

Zuriel and Shahara exchange glances. The mare, insofar as it is possible for a horse to do so, shrugs, then trots up the newly-formed stone ramp behind the deer and Boreas.
Lyriel Vesper
player, 841 posts
To Heal is Divine
House Vesper
Wed 13 Aug 2014
at 19:17
  • msg #90

Re: The Game: Chapter 11

Stony eyes the stone ramp and is seems to visibly breathe a sigh of relief, as he heads towards *solid* stone ground. Lyriel shakes her head one can only imagine that like harkens to like.
This message was last edited by the player at 19:20, Wed 13 Aug 2014.
DM
GM, 2148 posts
Narrator
Destroyer of Worlds
Wed 13 Aug 2014
at 19:29
  • msg #91

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 90):

The P.A.R.T.Y. ascends onto the island proper, and soon finds itself confronted with an interesting scene. The island appears to be a rough patch of rocky land about a third of a mile in area, which is sparsely populated with tufts of grass and shrubbery.

The center of the island is dominated by a squat drum tower that looks more like a tree than a man-made construction. The outer walls are coated with bark and vines, and a large canopy of branches and leaves extends upward and outward from the battlements.

Alive or not, a tower it must be, for there are doors and windows carved into the structure. There are no roads or paths of any kind upon the island, though there are strange piles of stacked stones placed around the edges of the island at regular intervals.

Glenn takes the time to revert the ramp back to rocky cliffs after everyone has reached the top, after which he trots over to stand with Ivy and await the P.A.R.T.Y.'s next move.
Zuriel Silendril
player, 1779 posts
Flamebringer
House Silendril
Wed 13 Aug 2014
at 19:35
  • msg #92

Re: The Game: Chapter 11

Zuriel looks around the island curiously. "I wonder what the stones signify?" he muses to himself. "Boreas, do our friends know anything about this place? Who built - or grew - the tower, perhaps?"
Boreas Highwind
player, 1253 posts
Eye for an Eye
Wed 13 Aug 2014
at 19:37
  • msg #93

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 92):

(Autofollow)

"They haven't been on this island before," he responds, after conferring with his woodland allies. "Though they say it smells like it probably isn't men."
Zuriel Silendril
player, 1780 posts
Flamebringer
House Silendril
Wed 13 Aug 2014
at 19:40
  • msg #94

Re: The Game: Chapter 11

Zuriel arches an eyebrow. "I hadn't realized that there were any men living in Fey'driel," he says. "Regardless, we're here now. Might as well give it a thorough search before Lyriel's magic wears off."

The paladin shifts in the saddle has Shahara noses over to the tower curiously.
Keef
player, 993 posts
Hero in training
Wed 13 Aug 2014
at 19:43
  • msg #95

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 94):

Keef follows suit, approaching a stone pile.
DM
GM, 2149 posts
Narrator
Destroyer of Worlds
Wed 13 Aug 2014
at 19:48
  • msg #96

Re: The Game: Chapter 11

In reply to Keef (msg # 95):

Nearest Stone Pile

Keef approaches a stone pile and quickly notes that the stones have not been bound together in any way -- they are simply balanced upon one another. A rune on the top of the stones gives a direction like a compass point; in this case, the rune shows East.

The Tower

Zuriel finds that the tower's door is shut and locked, probably barred from the inside.
Zuriel Silendril
player, 1781 posts
Flamebringer
House Silendril
Wed 13 Aug 2014
at 19:53
  • msg #97

Re: The Game: Chapter 11

Zuriel looks around, and knocks on the door, awaiting a response.
DM
GM, 2150 posts
Narrator
Destroyer of Worlds
Wed 13 Aug 2014
at 20:55
  • msg #98

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 97):

The Tower

To Zuriel's surprise, a face appears in the warped wood an instant after his knuckles have rapped against the solid grain.

"WHO DARES..." a wizened, earthy voice rumbles, "...TO DISTURB MY SLUMBER?"
Zuriel Silendril
player, 1782 posts
Flamebringer
House Silendril
Wed 13 Aug 2014
at 20:59
  • msg #99

Re: The Game: Chapter 11

Zuriel takes an involuntary step back in surprise, though all things considered, it was a great deal more polite than some of the other talking portals he'd met in the PARTY's travels.

"I apologize for disturbing you," he says politely, "I am Zuriel. We are travelers, foreign to this plane, and are simply trying to get our bearings. Who do I have the honor of addressing?"
DM
GM, 2151 posts
Narrator
Destroyer of Worlds
Wed 13 Aug 2014
at 21:10
  • msg #100

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 99):

The wooden face fades back into the door for a moment, then reappears in a slightly larger context.

"There is no word in your primitive language that does my name justice," the door says after a moment. "You're on Fletcher's Island in the Whispering Bay. Does that... satiate your thirst for knowledge?"
Boreas Highwind
player, 1254 posts
Eye for an Eye
Wed 13 Aug 2014
at 21:14
  • msg #101

Re: The Game: Chapter 11

In reply to DM (msg # 100):

(Autofollow)

Boreas raises an eyebrow as the buck nudges him urgently.

[Private to Boreas Highwind: "Fletcher's Island? We're on Centaur territory."]

"Centaur territory?" he responds, uncomprehending. "Is that... bad?"

The buck nudges him again and paws at the ground aggressively.

[Private to Boreas Highwind: "They are horrible raiders and cutthroats. They get along with none by themselves and, on occasion, the fey."]

"Allies of none but the fey, and then only rarely? I see."

He then turns to see how Zuriel handles the reset of his audience with the door.
This message was last edited by the GM at 21:25, Wed 13 Aug 2014.
Zuriel Silendril
player, 1783 posts
Flamebringer
House Silendril
Wed 13 Aug 2014
at 21:23
  • msg #102

Re: The Game: Chapter 11

"It helps," Zuriel hedges. "We're seeking followers of Le'lothriel, as well as a portal that I understand is somewhere on the Strand. Is there any guidance you might provide us?"
Maeve Hassan
player, 1329 posts
Not keen on scarecrows
Death to Shoes Lady
Wed 13 Aug 2014
at 21:25
  • msg #103

Re: The Game: Chapter 11

Seeing that Zuriel has the door more or less under control, Maeve decides to check out what Keef has found.

"Runes, I see.  What do they do?"
DM
GM, 2152 posts
Narrator
Destroyer of Worlds
Wed 13 Aug 2014
at 21:26
  • msg #104

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 103):

"Of course I could help you," the face in the door says. "The question is, what's in it for me?"
Zuriel Silendril
player, 1784 posts
Flamebringer
House Silendril
Wed 13 Aug 2014
at 21:31
  • msg #105

Re: The Game: Chapter 11

Zuriel suppresses a sigh. "Do you want to philosophical answer, or the pragmatic one?" he asks, somewhat dryly. "The former is that we're investigating planar instability that threatens Fey'driel, and the rest of the planes. Put simply, we're trying to save the worlds, of which I would assume you count yourself a member. As for the latter," Zuriel shrugs. "I honestly have no idea what one such as yourself would want."

A fresh coat of varnish? A new doorhandle? A house with a white picket fence and a lovely doorwife waiting for you with freshly oiled hinges?
DM
GM, 2153 posts
Narrator
Destroyer of Worlds
Wed 13 Aug 2014
at 21:35
  • msg #106

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 105):

"Don't be so dramatic, youngling," the voice harrumphs. "I'll tell you what you want to know in exchange for something quite simple: faerie food. I can't fetch my own, as you can clearly see, and I haven't eaten in quite some time."
Zuriel Silendril
player, 1785 posts
Flamebringer
House Silendril
Wed 13 Aug 2014
at 21:38
  • msg #107

Re: The Game: Chapter 11

"What is faerie food, and where can we get it?" Zuriel asks, curious.
DM
GM, 2154 posts
Narrator
Destroyer of Worlds
Wed 13 Aug 2014
at 21:43
  • msg #108

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 107):

"It's food," the voice responds sagely. "That faeries eat. I suppose it comes from them. Wake me when you have it, or don't awaken me at all."

The face melts back into the door without another word.
Zuriel Silendril
player, 1786 posts
Flamebringer
House Silendril
Wed 13 Aug 2014
at 21:47
  • msg #109

Re: The Game: Chapter 11

"I suppose it's better than food made of faeries," Zuriel murmurs. "I think I'd object to that."

He turns back to Boreas, Ivy, and Glenn. "Any idea where we might be able to find fairies? Or at least, what fairies eat?"
Boreas Highwind
player, 1255 posts
Eye for an Eye
Wed 13 Aug 2014
at 21:56
  • msg #110

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 109):

(Autofollow)

"Faeries eat normal sorts of food," Boreas says, after a brief consultation. "It's no different than anything else the elves and animals eat, as far as our friends can tell."
Zuriel Silendril
player, 1787 posts
Flamebringer
House Silendril
Wed 13 Aug 2014
at 22:00
  • msg #111

Re: The Game: Chapter 11

"Oh! Well, then that's easy."

The paladin scrounges through his pack for an assortment of dried breads, meats, and cheeses from which to offer the door a selection. Once he's assembled some options, he knocks once more.
Keef
player, 994 posts
Hero in training
Wed 13 Aug 2014
at 23:43
  • msg #112

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 111):

No, not normal food... well not for us... probably intangible, well, depending on the plane.  it would be substantial but not base...
DM
GM, 2155 posts
Narrator
Destroyer of Worlds
Thu 14 Aug 2014
at 00:54
  • msg #113

Re: The Game: Chapter 11

In reply to Keef (msg # 112):

"WHO DARES..." the voice says as the face reappears on the door. "Oh, it's you again. Back so soon?"

It glances at the various foods Zuriel has proffered with disdain, then sniffs.

"That's not faerie food, you twit. That's disgusting human fare, which I wouldn't eat even if I could digest it properly. Faerie food is served to guests at faerie circles, though those who eat of it who are from the mortal world are never the same after tasting its richness."

The voice grows wistful for a moment, and a rough tongue of sandpaper licks the mouth's lips before the stern disposition reasserts itself.

"If you awaken me again without faerie food in your position, I may have to eat YOU instead. Consider that your final warning."

With that, the face vanishes.
Zuriel Silendril
player, 1788 posts
Flamebringer
House Silendril
Thu 14 Aug 2014
at 01:17
  • msg #114

Re: The Game: Chapter 11

Zuriel refrains from making a face of his own at the now-featureless door. Well, you could have told us that to begin with and saved yourself the trouble...

Aloud, he says "Looks like you were right, Keef. If we want his help, we'll need to find faerie food. Which means finding fairies."

The paladin heaves a sigh, and checks his journal. He notices a curious thing. A new entry appears in his to-do list, right above "Acquire Symbol of Le'lothriel" and "Save the World."

Gaining Fae-vor:

- 0/1 Faeries Befriended
- 0/1 Faery Food To-Go Box Acquired


For a moment, it is as if a grey question mark can be seen floating faintly above the door to the tower.

Zuriel blinks, and the image vanishes.

That was odd...

He turns to the rest of the PARTY. "Well, seeing as I have no earthly idea where to meet a faery, the only thing we know for certain is that the portal to the Wilds is further west, along the Strand. I say we move in that direction for now, and try to meet up with Cassie. Lyriel, do you think you can shoot her another Sending?"
This message was last edited by the player at 01:17, Thu 14 Aug 2014.
DM
GM, 2156 posts
Narrator
Destroyer of Worlds
Thu 14 Aug 2014
at 13:53
  • msg #115

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 114):

Zuriel could swear that gray question mark in his vision turns golden just before it vanishes, but dismisses it as a foolish notion.

Unwilling to break down the door or rummage through their collective possessions for the faerie food that a P.A.R.T.Y. member almost certainly already has in their inventory, Zuriel gives up and stands off the side while Keef and Maeve continue to poke around the runes. Lyriel's attention is fixated on the deer traveling with them, while Boreas is content to just stand there looking pretty.
This message was last edited by the GM at 14:02, Thu 14 Aug 2014.
Maeve Hassan
player, 1330 posts
Not keen on scarecrows
Death to Shoes Lady
Thu 14 Aug 2014
at 14:05
  • msg #116

Re: The Game: Chapter 11

Maeve rummages through her pack and tosses Zuriel the elven healing wafer which she received from Keef in exchange for her old cloak.

"Try this."

Boreas runs a hand through his black hair and poses dramatically.
This message was last edited by the player at 14:07, Thu 14 Aug 2014.
Keef
player, 995 posts
Hero in training
Thu 14 Aug 2014
at 14:06
  • msg #117

Re: The Game: Chapter 11

In reply to DM (msg # 115):

Chubbs scoffs, unimpressed by Boreas prettiness.
Zuriel Silendril
player, 1789 posts
Flamebringer
House Silendril
Thu 14 Aug 2014
at 14:25
  • msg #118

Re: The Game: Chapter 11

"Oh, that's a great idea!" Zuriel exclaims, and then a sudden thought strikes him. "Wait, didn't we have a bunch of berries too? And then there's Keef's sandwich? Maybe one of those would fit?"
Keef
player, 996 posts
Hero in training
Thu 14 Aug 2014
at 14:48
  • msg #119

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 118):

Keef produces the magically delicious sandwich.

Are we... just going to jam all our food into it and see what it likes?  There is no condescension in Keef's voice, he seems legitimately excited by what will happen if you do.

The berries are all gone though.
Zuriel Silendril
player, 1790 posts
Flamebringer
House Silendril
Thu 14 Aug 2014
at 14:51
  • msg #120

Re: The Game: Chapter 11

"Well...jam it politely," Zuriel clarifies. "But yes. This is fae-food, right? I think? Honestly, it's the best idea I've heard. I have no idea where we'd even find faeries."

Clearing his throat, Zuriel assembles the wild elven wafer and the delicious sandwich and approaches the door once more.

"Actually, I think we do have what you wanted."
This message was last edited by the player at 14:52, Thu 14 Aug 2014.
DM
GM, 2157 posts
Narrator
Destroyer of Worlds
Thu 14 Aug 2014
at 16:00
  • msg #121

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 120):

"WHO D... YOU AGAIN?!" the voice says, agitated. "If you have failed to procure delicious, nutritious faerie food this time, I'm going to- hey, is that a sandwich? It looks delicious..."

The face devours the sandwich and the elven wafer, licks its lips, and smiles.

"Quite good, quite good. Now then, what was it you wanted to know?"
Zuriel Silendril
player, 1791 posts
Flamebringer
House Silendril
Thu 14 Aug 2014
at 17:06
  • msg #122

Re: The Game: Chapter 11

As he feeds the door the items, Zuriel ensures that the smallest morsel of the delicious sandwich remains. This he returns to Keef.

"We'd like to know more about this land," Zuriel says. "Specifically, we're looking for followers of Le'lothriel. We're also trying to find the portal that leads from Aeyris Prime to Fey'driel. And anything else you think it would behoove travelers unfamiliar with this world to know."
DM
GM, 2158 posts
Narrator
Destroyer of Worlds
Thu 14 Aug 2014
at 19:09
  • msg #123

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 122):

Lacking dextrous fingers, Zuriel is quite unable to deftly rescue the sandwich from the voracious wooden face.

"Le'lothriel is worshiped by the elves, fools that they are. You can find them in Du'driel... or you could, before it was destroyed. They're pretty much everywhere, but a formal city is said to exist in the northeast."

He frowns for a moment, thinking about the rest of the question.

"Aeryis Prime and Fey'driel were once connected by a series of portals known as waygates, but the damnable elves destroyed them all when they wrote that realm off for good. All but one, that is, and as you've said, it is hidden in The Strand."

"There is too much you'd need to know about this world to keep you entirely safe," the face concludes. "The elves dislike the humans, but like the beasts. The faeries are a mischievous lot that don't really like anyone, but neither do they dislike anyone. The treefolk and the elves and the men are all at war with one another, with faeries and beasts in the crossfire. And of course, there's the centaurs... raiders and butchers, the lot of them. They keep to the coastlines most of the time."

The voice coughs and hacks a little, then spits out a gob of disgusting slime that splatters on the paladin's immaculate boots.

"That's what I think of centaur," the voice says. "Now, I bid you a good morrow."

As the face vanishes, Zuriel notices that the gob of slime contains an ornately carved ivory object... a key.
This message was last edited by the GM at 19:11, Thu 14 Aug 2014.
Zuriel Silendril
player, 1792 posts
Flamebringer
House Silendril
Thu 14 Aug 2014
at 19:15
  • msg #124

Re: The Game: Chapter 11

"Du'driel is no more then?" Zuriel echoes, wrinkling his nose at the gob of spit on his boots. "I suppose our maps are rather out of date."

He takes the key and turns it in the lock.

"I wonder who built - or grew - this tower, then, if not the elves? Treefolk, perhaps?"
DM
GM, 2159 posts
Narrator
Destroyer of Worlds
Thu 14 Aug 2014
at 19:17
  • msg #125

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 124):

Strangely enough, the door swings open easily... without the assistance of the key. Whatever lock it was meant for, it is not this door. Regardless, the door is now ajar.
Zuriel Silendril
player, 1793 posts
Flamebringer
House Silendril
Thu 14 Aug 2014
at 19:18
  • msg #126

Re: The Game: Chapter 11

Zuriel shrugs, and continues  through the door to explore the tower proper.
DM
GM, 2160 posts
Narrator
Destroyer of Worlds
Thu 14 Aug 2014
at 19:24
  • msg #127

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 126):

The interior of the tower is as clean and immaculate as a dollhouse. It contains furniture and coat pegs and such, all made of wood, but contains nothing perishable. There is no food, no clothing, no adornments of any kind -- just smooth, perfectly sanded wood. Of particular note is the complete absence of torch brackets, hearths, or fireplaces throughout.

The tower spans only four floors, after which the structure truncates at the parapet level, from which branches adorned with leaves and foliage spew forth. From the top, you can see for miles... confirming your suspicion that this is, in fact, a bay. The water continues to expand to the west in an ever-widening cone-shaped wedge until it disappears on the horizon.
Zuriel Silendril
player, 1794 posts
Flamebringer
House Silendril
Thu 14 Aug 2014
at 19:29
  • msg #128

Re: The Game: Chapter 11

After pausing to admire the view from the top, Zuriel conducts a thorough search of the tower, looking for a keyhole of some kind.
Zuriel Silendril
player, 1795 posts
Flamebringer
House Silendril
Thu 14 Aug 2014
at 19:37
  • msg #129

Re: The Game: Chapter 11

Finding none, Zuriel returns to the main level. He looks around at the island. "Well, I have no idea what the purpose of the tower is. Perhaps we can make a quick search of the rest of the island. These rock piles strike me as unusual. Then we should probably head back to the mainland before Lyriel's spell wears off. If what the tree said is true about the Centaurs, we'll want to be extra vigilant while we're searching for this portal."

[OOC - Unless anybody has any objections, I propose a quick search of the island, looking at more of the piles and whatnot (Do they all say East?) before heading back and continuing towards the Strand.]
Keef
player, 997 posts
Hero in training
Thu 14 Aug 2014
at 22:54
  • msg #130

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 129):

It's a giant... compass?
Zuriel Silendril
player, 1796 posts
Flamebringer
House Silendril
Thu 14 Aug 2014
at 23:54
  • msg #131

Re: The Game: Chapter 11

"It would appear so," Zuriel agrees, "though I wonder why it was built? I doubt travelers regular swim to the middle of the river to check what they could verify by looking at the sun. This whole island is peculiar."

He turns to the young mage. "Sorry about the sandwich, Keef," he says, somewhat sheepishly. "I tried to save a bite so it grow back, but..."
This message was last edited by the player at 23:55, Thu 14 Aug 2014.
DM
GM, 2161 posts
Narrator
Destroyer of Worlds
Fri 15 Aug 2014
at 00:04
  • msg #132

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 131):

The various stones don't actually seem to conform to a compass pattern, with the directions varying wildly. Each rune is slightly different, and like none you've seen before.

The orientation of some of the runes changes abruptly from time to time, with the directional label altering with them. Others remain remarkably steady.
Zuriel Silendril
player, 1797 posts
Flamebringer
House Silendril
Fri 15 Aug 2014
at 01:13
  • msg #133

Re: The Game: Chapter 11

"This island keeps getting stranger and stranger," Zuriel muses. "I wonder if this may have been the site of one of those waygates the...door...was referring to? It could be that there's some rift activity remaining. Sazed would have known..."

I miss the strange old mage, for all his crude ways.

He hooks his thumb at the shore behind him. "If there's nothing else to see here...shall we?"

More questions for the Book...
This message was last edited by the player at 01:13, Fri 15 Aug 2014.
Keef
player, 998 posts
Hero in training
Fri 15 Aug 2014
at 11:25
  • msg #134

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 133):

Keef shrugs.

That's ok.  My old master was a grocer, and he always said not to keep a sandwich in your pocket more than a week.

Keef watches the directional runes vary for a while.

Is it... I mean, is it a tracking system?
DM
GM, 2162 posts
Narrator
Destroyer of Worlds
Fri 15 Aug 2014
at 14:25
  • msg #135

Re: The Game: Chapter 11

In reply to Keef (msg # 134):

Keef's observation may have merit, but before it can be pondering upon too much, a burst of sparks shatters the morning tranquility by exploding in the air far to the west.

The colorful blast is not random, however; the lingering beads of color depict the unmistakable sign of a horseshoe. A deep-throated horn blast can be heard from the same direction, after which hundreds of birds take to the sky -- flying away from these noisy distractions.

Glenn and Ivy look at each other, then nudge Boreas urgently.

[Private to Boreas Highwind: "Centaurs on the approach!"]
Boreas Highwind
player, 1256 posts
Eye for an Eye
Fri 15 Aug 2014
at 14:25
  • msg #136

Re: The Game: Chapter 11

In reply to DM (msg # 135):

(Autofollow)

"Our friends say that centaurs are on their way."
Zuriel Silendril
player, 1798 posts
Flamebringer
House Silendril
Fri 15 Aug 2014
at 14:33
  • msg #137

Re: The Game: Chapter 11

Zuriel looks over at the noise, mildly concerned. "Can they...cross the water?" he asks dubiously.

Nonetheless, he loosens his longsword in its scabbard.
Maeve Hassan
player, 1331 posts
Not keen on scarecrows
Death to Shoes Lady
Fri 15 Aug 2014
at 14:43
  • msg #138

Re: The Game: Chapter 11

"Horses can swim.  No reason to assume that these fellows can't."
Zuriel Silendril
player, 1799 posts
Flamebringer
House Silendril
Fri 15 Aug 2014
at 14:44
  • msg #139

Re: The Game: Chapter 11

"Well...yeah. But at the speed of, you know. Swimming. We can just run on the water."
DM
GM, 2163 posts
Narrator
Destroyer of Worlds
Fri 15 Aug 2014
at 14:49
  • msg #140

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 137):

The P.A.R.T.Y. prepares itself for battle, keeping an eye on the horizon for some sign of an advancing dust cloud or herd of trampling hooves.

Their wondering eyes are not treated to sights such as those, however. Instead, a large ship appears on the horizon -- directly beneath the glittering horseshoe.

This is not an ocean-devouring sailing ship like the ones that dominate the harbors of Aeryis Prime. Instead, it's a curiously built cutter comprised of three entirely separate ships, which are attached to one another by ropes, chains, and planks.

The bulk of the vessel is comprised of a long, flat pontoon, which is suspended above the water on either side by longboats that look quite a bit like aquatic skis. These "feet" are longer than the pontoon, jutting in front of and behind the main body like horns or tusks.

These longboat "skis" are large enough to hold passengers of their own, and from the looks of the construction, it seems as though they can probably detach from the main vessel to create a total of three distinct ships if they wanted to. There is a lookout or navigator in the front of each longboat, and quite a few centaur milling about in all three sections.

The main pontoon area has a single cabin that takes up the middle third of the ship, and also comes equipped with a single mast -- it's more of flagpole, really -- on which a large banner flutters proudly in the wind. The symbol upon it is the same horseshoe as before, superimposed in front of a tidal wave and electrified by a bolt of lightning. The overall effect gives the impression that the banner's creator couldn't decide which design they liked best, and so used all of them.

Lacking a sail, the only means of locomotion seems to be from a series of enormous paddlewheels. Each longboat has one huge wheel behind it, and the pontoon boat-like main hull has two smaller ones. A careful glance reveals several centaur charging in place before the wheels, somehow converting their forward momentum into energy for the paddlewheels.

This strange contraption seems to have no trouble navigating the river/bay, and is coming straight toward the island.
This message was last edited by the GM at 14:50, Fri 15 Aug 2014.
Zuriel Silendril
player, 1800 posts
Flamebringer
House Silendril
Fri 15 Aug 2014
at 14:53
  • msg #141

Re: The Game: Chapter 11

"Ah," Zuriel notes simply. "That would solve that particular problem."

He glances around. "Well, this place seems as defensible as any should negotiations fall through. With any luck, they'll allow us to pass. Otherwise..."
Boreas Highwind
player, 1257 posts
Eye for an Eye
Fri 15 Aug 2014
at 14:56
  • msg #142

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 141):

(Autofollow)

"Glenn and Ivy don't think it's a good idea to let them land," Boreas says prettily, his eye glinting in the process.
Zuriel Silendril
player, 1801 posts
Flamebringer
House Silendril
Fri 15 Aug 2014
at 15:06
  • msg #143

Re: The Game: Chapter 11

"Tell Glenn and Ivy that they display remarkable tactical acumen," Zuriel says, nodding in agreement as he counts up the number of Centaur on the ship. "Let's ride out to meet them. If we need to, we can fall back and use the ramp, and then tower as choke points. Or attempt to outrun them."

Zuriel turns to Keef. "Keef, boats and fire mix remarkably poorly. *If* things get to fighting...this is the type of situation where fireballs would be appropriate and unlikely to cause collateral damage." A faint grin plays at the corner of the paladin's face.

The paladin hops up into Shahara's saddle. Placing a palm against her neck, he mutters a few words. Golden chainmail barding flickers into existence, cladding the warhorse in dazzling barding. At the same time, a white light encircles both Zuriel's and Shahara's heads. After it fades, the movements of the two seem much more coordinated.

[Casting Golden Barding; One Mind]

[Private to DM: +5 AC to Shahara, +2 attack for both Shahara and Zuriel while Zuriel is mounted. Remaining spells: Devastating Smite, Shield Other, Angelskin]

He then leads Shahara down the ramp and out onto the surface of the water.
This message was last edited by the player at 15:06, Fri 15 Aug 2014.
Lyriel Vesper
player, 843 posts
To Heal is Divine
House Vesper
Fri 15 Aug 2014
at 15:27
  • msg #144

Re: The Game: Chapter 11

Before Zuriel departs, Lyriel takes a handful of four acorns from her pouch. She incants a few words over them, causing them to glow and smolder like embers, though the remain cool to the touch. She hands one each to Boreas, Maeve, and Zuriel, keeping one for herself.

[Casting Fire Seeds (Acorn)]

Don't worry, they're not hot...yet. Be careful though, if you toss them, they will explode. The priestess takes a moment to enjoy the look of shock on her fellow PARTY members faces. She turns to a slightly disappointed-looking Keef. Your magic is more potent, Keef. If we need fire, you're our best man for the job. These acorns are just for backup.

[OOC - The acorns can be thrown up to 100 feet. When they hit their target, they explode, dealing 11d6 damage to the primary target and 11 damage to everything else within 10 feet. Combustible material is set ablaze.]

Lyriel follows Zuriel out onto to the water. As the ship draws into closer distance, she incants a few spells on the PARTY.

[Barkskin > Self
Magic Circle against Evil > Self
Protection from Evil > Maeve
Eagle's Splendor > Zuriel
]

Satisfied, she nods, taking up a defensive position. Ready to fight, if it came to that. The legends I've heard about centaurs are...disturbing. I didn't even think they were real until today. I wonder how much is true...
This message was lightly edited by the player at 15:27, Fri 15 Aug 2014.
Maeve Hassan
player, 1333 posts
Not keen on scarecrows
Death to Shoes Lady
Fri 15 Aug 2014
at 15:32
  • msg #145

Re: The Game: Chapter 11

"Another new piece of spellwork?  Very cool," Maeve says, examining her acorn with great interest.  She pats Wes on his flank.

"Stay on shore with Glenn and Ivy, boy.  They'll know what to do if there's trouble."

She walks out onto the water with her friends.
Keef
player, 999 posts
Hero in training
Fri 15 Aug 2014
at 15:44
  • msg #146

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 145):

Keef makes his own preparations, namely coating himself in a layer of reddish gold magical armor.

Noting that everyone else is preparing with acorns, Keef locates a suitable one on the ground and holds in ready in his right hand.

He then carefully prepares the Lion Bag in his left and follows the rest of his companions.

[Private to GM: [OOC: cast Battleclad]]
This message was last edited by the player at 15:53, Fri 15 Aug 2014.
DM
GM, 2164 posts
Narrator
Destroyer of Worlds
Fri 15 Aug 2014
at 15:51
  • msg #147

Re: The Game: Chapter 11

In reply to Keef (msg # 146):

As the ship comes closer, you can get a better look at the figurehead, which looked like an ugly knot of wood from a distance. Upon close inspection, you can see that it is instead a wooden face similar to the one you spoke with at the tower, though probably not the same one. The face is howling exhuberantly with every splash and spray of water that comes its way, though the grim-faced centaurs pay it little heed.

The ship continues to make its approach, but it'll be a little while yet before it arrives.
Maeve Hassan
player, 1334 posts
Not keen on scarecrows
Death to Shoes Lady
Fri 15 Aug 2014
at 15:53
  • msg #148

Re: The Game: Chapter 11

"So. . . .does anyone actually know anything about centaurs?"
Keef
player, 1000 posts
Hero in training
Fri 15 Aug 2014
at 15:56
  • msg #149

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 148):

Keef looks over his shoulder at the staff lashed to his back.

Longshank?
Zuriel Silendril
player, 1802 posts
Flamebringer
House Silendril
Fri 15 Aug 2014
at 17:18
  • msg #150

Re: The Game: Chapter 11

"Not much, honestly. I only know them from fairy tales, really. And those tales also included chickens who were really polymorphed archmages, and beanstalks that served as ladders to the Heavens. So who knows how much is actually true?" Zuriel shrugs.

"I suppose we're about to find out, one way or another."
DM
GM, 2165 posts
Narrator
Destroyer of Worlds
Fri 15 Aug 2014
at 17:43
  • msg #151

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 150):

"Centaur are an ancient race, but individually short-lived," the Everstaff's voice rumbles. "They were displaced when men and elves came to Fey'driel, and have never forgiven them for it."

Glenn and Ivy confer with Boreas, and the woodsman adds their take, as well.

"They're raiders, brutes, and bloodthirsty savages that pillage and hunt and reap, but never sew," he translates.
Zuriel Silendril
player, 1803 posts
Flamebringer
House Silendril
Fri 15 Aug 2014
at 17:46
  • msg #152

Re: The Game: Chapter 11

Zuriel draws his sword. "I see. Well, I doubt talking will do much good, but we should still try. I doubt pretty words will sway them." The paladin turns to Maeve. "Our best bet will be to convince them we're not worth the trouble, and will be gone soon."
Maeve Hassan
player, 1335 posts
Not keen on scarecrows
Death to Shoes Lady
Fri 15 Aug 2014
at 18:34
  • msg #153

Re: The Game: Chapter 11

Maeve wonders how or why the centaurs' penchant (or lack thereof) for needlework is of any significance, but figures that is neither here nor there.

[I couldn't resist.]
DM
GM, 2166 posts
Narrator
Destroyer of Worlds
Sat 16 Aug 2014
at 13:48
  • msg #154

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 153):

The P.A.R.T.Y. races out onto the water with the aide of Lyriel's ongoing spell, approaching the ship head-on. When the vessels gets within hailing distance, it slows to a halt. Centaur mill about, armed with harpoons, javelins, spears, and bows, and one wearing a dapper bicorn cap steps to the prow.

"I think you're lost, mates," he announces. "But don't you worry -- we'll be happy to set you back on the straight an' narrow. Fer a modest fee, o'course."

The centaur grins evilly, and the other centaurs begin to laugh.

"Now, be quick about it! Who ye be, where from, and why yer prancing about atop the waves instead of being in a proper ship?"
This message was last edited by the GM at 13:48, Sat 16 Aug 2014.
Zuriel Silendril
player, 1804 posts
Flamebringer
House Silendril
Sat 16 Aug 2014
at 16:10
  • msg #155

Re: The Game: Chapter 11

Zuriel regards the lead centaur calmly. "We're travelers," he says simply. "Just passing through. We're not lost. And we're on the water because we do not have a ship. So we improvised." He shrugs nonchalantly.

"We appreciate your concern, though."
DM
GM, 2167 posts
Narrator
Destroyer of Worlds
Sat 16 Aug 2014
at 18:55
  • msg #156

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 155):

"D'ya hear that, lads?" the centaur laughs. "They're travelers! They're not lost at all."

The crew finds this riotously funny, and it takes a few seconds for order to be restored. When it does, the speaker continues.

"Listen up, laddie buck," he says. "If you're not lost, then yer trespassing. An' that carries its own set of consequences."

His eyes take on a dangerous quality.

"So y'might be wanting to revise yer answer when I put y'to the question again: who are you, an' why are ye here?"

He shifts he weight slightly, causing the jangling and clanging of the various weapons he carries slung along his hindquarters to be particularly noticeable.

"An' mind ye, answer well. Y'won't be gettin' a third chance."
This message was last edited by the GM at 18:55, Sat 16 Aug 2014.
Zuriel Silendril
player, 1805 posts
Flamebringer
House Silendril
Sat 16 Aug 2014
at 19:18
  • msg #157

Re: The Game: Chapter 11

Zuriel returns the centaur's scrutiny unwaveringly. "It is as we said. We are travelers from Aeyris Prime. We're here for several reasons, not the least of which involves ensuring the stability of this - and all - realms."

"So...if you're well-wishers who are simply interested in helping travelers, your concern is touching, but you needn't bother on our behalf."

The tone in Zuriel's voice betrays how likely he thought that particular scenario was. "If you're wardens of this land, then know we have no interest in poaching on your land or causing trouble while we're here. If you're here expecting easy prey from lost travelers..."

The paladin narrows his eyes, making his own weapons plainly visible. "We aren't looking for trouble, but are more than capable of handling ourselves should it find us. We don't carry much of value, and what we do carry we aren't going to part with. Quite simply, we're not worth your time."
This message was last edited by the player at 04:26, Sun 17 Aug 2014.
DM
GM, 2168 posts
Narrator
Destroyer of Worlds
Sat 16 Aug 2014
at 20:31
  • msg #158

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 157):

"Oh, is that so?" the centaur says, putting his hands on his hips. "Ship, what do you think?"

The face on the figurehead's plank scrunches up its eyes for a moment.

"They carry magical items of tremendous value. And strength," it says lazily. "Especially the boy."

The centaur nods.

"Right, then. Let's have a look, shall we?"

Two dozen centaur ready their ranged weapons behind the captain.

"Or did you still intend to resist?"
Zuriel Silendril
player, 1806 posts
Flamebringer
House Silendril
Sat 16 Aug 2014
at 21:34
  • msg #159

Re: The Game: Chapter 11

Zuriel sighs. Why do they always insist on fighting?

"Last chance: Back. Off."
DM
GM, 2170 posts
Narrator
Destroyer of Worlds
Sun 17 Aug 2014
at 01:54
  • msg #160

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 159):

"It's 30 to 5. Why would I do that?"
Zuriel Silendril
player, 1807 posts
Flamebringer
House Silendril
Sun 17 Aug 2014
at 05:20
  • msg #161

Re: The Game: Chapter 11

Zuriel's shield thrums with golden energy as a tangible holy aura bolsters the already formidable mithral bulwark.

[Divine Shield: +8 AC]

The paladin mutters a brief incantation, and holy energy crackles around and through his armor. What skin is visible under his armor seems altered - almost golden - and gives off a faint light.

[Angelskin: Damage Reduction 10 / evil]

Shahara rears, and Zuriel holds his drawn longsword aloft. The late morning sun glints dazzlingly off his armor, scattering sunlight into the rippling surface of the bay. Those who notice the paladin's shadow note the wings appear more substantial than ever.

"Because we are unlike any other travelers you have ever encountered. Turn back now, or we'll do this world a service and rid it of another group of thugs who live by taking from those they think weaker."

[OOC - if anybody else wants to add anything please feel free. Maeve, if you want to do an intimidation check, Zuriel will aid]
DM
GM, 2171 posts
Narrator
Destroyer of Worlds
Sun 17 Aug 2014
at 12:46
  • msg #162

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 161):

All of this, minus the angelskin, can happen. The centaur response is, of course, predictable: wide-eyed stares and twanging bowstrings.

~~ Disposition ~~

The P.A.R.T.Y. is within 1 move action of the ship, but would be hard-pressed to engage anyone in melee combat without the assistance of ranged weapons or flight. The hulls of the lower "skis" rise a good 10 feet above the water, and the middle pontoon segment towers 15 feet above the waves. There are roughly 30 centaur crewmen, including the captain, all of which are lightly armored and heavily armed. The ship's figurehead is not to be discounted, as it thrums with energy of its own.

~~ Initiative ~~
Boreas (who gets a free buff as well, as requested in the OOC forum)
Keef
Centaur Crewmen
Maeve
Lyriel
Centaur Captain
Zuriel
Figurehead
This message was last edited by the GM at 18:03, Sun 17 Aug 2014.
Keef
player, 1003 posts
Hero in training
Mon 18 Aug 2014
at 11:18
  • msg #163

Re: The Game: Chapter 11

In reply to DM (msg # 162):

Keef looks down at his lion bag and acorn.

They mean to kill us?  For what?  We were only...

Keef looks to see the faces and expressions on his companion's faces, but sees only the hardened stares that precede combat.

Are we... I mean... is this to the death?
Boreas Highwind
player, 1259 posts
Eye for an Eye
Mon 18 Aug 2014
at 13:59
  • msg #164

Re: The Game: Chapter 11

There is an instantaneous ripple in front of Boreas' left arm, accompanied by a faint "pop" sound as the air in front of it is displaced by a moving wall of force.

[Free Action: Activate Ring of Force Shield]

Looks like it.  Those arrows are pointy enough, after all.

As soon as the centaurs make an aggressive move, Boreas throws his glowing acorn directly at the captain.

[Ranged Touch 23]

It strikes him, exploding in flames and burning everything in 10 feet.  Flames lick over the deck of the ship, causing nearby centaurs to prance wildly to avoid them.

[Damage to Captain: 50, no save]
[Damage to Others: 11, Reflex half]

He moves up toward the pontoon, using it for cover.

[OOC]Decided not to take the free buff.[/OOC]
Keef
player, 1005 posts
Hero in training
Mon 18 Aug 2014
at 14:23
  • msg #165

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 164):

If that's how these things are now...

Keef begins to gesture and mutter arcane words.  His eyes glow red and when he exhales, there is a small puff of red and green tinted air as if it were a cold winter day.

You will all want to... get back... now! he warns his companions.

Keef steps closer to the boat and coughs violently.  From his lips, a tiny green dot flies upward to the deck of the ship and begins to bloom and expand into a billowing curdling cloud of thick yellow-green fumes, consuming the deck of the ship.  This mixes with the smoke from the fire Boreas has begun, throwing the already frightened crew into a mess of coughing, burning and fleeing.

[Private to DM: [OOC: Cloudkill.  Not sure on HD of centaurs etc... d20.org says it has a range of 100ft+ and spreads into a 20ft radius cloud which then moves away from me so my assumption was I can have it appear right on the front deck, expand to cover much of the ship then gradually roll away from us] ]
DM
GM, 2177 posts
Narrator
Destroyer of Worlds
Mon 18 Aug 2014
at 15:08
  • msg #166

Re: The Game: Chapter 11

In reply to Keef (msg # 165):

The damage caused by Boreas's fiery acorn -- which causes the bulk of the pontoon and skis to erupt into hungry torrents of flame -- is nothing compared to the devastation caused by Keef's spell.

The churning, roiling mass of choking smoke and gas rolls across the ship like a vaporous ooze, causing the panicked crewmen to flee in all directions. Those who do not collapse into gasping and hacking fits or simply die outright hurl themselves into the water to avoid the fumes.

So complete is the chaos that not a single crewman is available to draw their bow -- though the captain looks relatively unphased despite his horrible burns. Wrapping a bandana around his face (not that this helps), he stomps about of the deck bellowing at his crewmen using words so foul that only a sailor can fully appreciate them.

The ship's face looks completely unharmed by the deathly fog, but the lapping flames have rendered it wide-eyed in fear.

"Put me out, damn you! PUT ME OUT!"

OOC: Pass action for the crew. No active crew remain to be targeted -- 29 centaur are either dead, incapacitated, or overboard, with the ship between them and the P.A.R.T.Y. Neither captain nor ship have taken their action yet, as it is not their turn, but both look pretty beaten up. Maeve, having the most nautical knowledge among you, would be quick to point out that the ship's definitely going down unless the flames are extinguished soon.
This message was last edited by the GM at 15:09, Mon 18 Aug 2014.
Keef
player, 1008 posts
Hero in training
Mon 18 Aug 2014
at 15:21
  • msg #167

Re: The Game: Chapter 11

In reply to DM (msg # 166):

Keef looks at the rest of P.A.R.T.Y. particularly Maeve and Zuriel.

Can we... if they surrender can we save him?
Maeve Hassan
player, 1339 posts
Not keen on scarecrows
Death to Shoes Lady
Mon 18 Aug 2014
at 15:27
  • msg #168

Re: The Game: Chapter 11

Maeve whistles a jaunty nautical tune as she lobs her acorn at the centaur captain.

[Ranged Touch 23]

More flames explode into being to join the already impressive conflagration.

[Damage: 47]
DM
GM, 2179 posts
Narrator
Destroyer of Worlds
Mon 18 Aug 2014
at 15:31
  • msg #169

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 168):

The captain -- having his general resilience damaged by the killing cloud -- goes down in a gout of acorn and fire. It smells like a delicious nut bread might smell if it was coated in lard and lit on fire.

Gross.

The figurehead is the only remaining target on the soon-to-be-sinking ship.
Lyriel Vesper
player, 845 posts
To Heal is Divine
House Vesper
Mon 18 Aug 2014
at 15:37
  • msg #170

Re: The Game: Chapter 11

Lyriel, seeing nothing living other than the ship, decides to wait to see how the 'burning poison situation' develops.
Zuriel Silendril
player, 1814 posts
Flamebringer
House Silendril
Mon 18 Aug 2014
at 15:41
  • msg #171

Re: The Game: Chapter 11

Zuriel surveys the scene sadly, though not without a tinge of satisfaction. A just end.

He turns to Keef. "Perhaps, if there are any alive. I doubt they have much interest in fighting." He turns his gaze to the ship itself.

"Well, we did warn you," he says. "Do you speak for them?" he asks the boat. "We are willing to accept the surrender of those still alive. Including you. If you surrender, we can help put out the fires. It occurs to us that we could make use of the services of a ship."

The paladin speaks loudly, voice carrying over the crackle of flames and the moans of the injured and dying.
Keef
player, 1009 posts
Hero in training
Mon 18 Aug 2014
at 15:43
  • msg #172

Re: The Game: Chapter 11

In reply to DM (msg # 169):

Keef watches the cloud of noxious fumes roll over the ship and the water beyond, some of it mixing and rising with the black smoke of the ship.

He stands ready to help the face if it should accept Zuriel's terms.
DM
GM, 2180 posts
Narrator
Destroyer of Worlds
Mon 18 Aug 2014
at 15:47
  • msg #173

Re: The Game: Chapter 11

In reply to Keef (msg # 172):

The face makes an odd noise, then spits a disgusting blob of bile straight up. It splatters around the figurehead, immediately quenching the flames in its general vicinity, but it does little to combat the rest of the blaze brewing up all around it.

"PUT ME OUT PUT ME OUT PUT ME OUT PUT ME OUT!"

~~ END COMBAT ~~
This message was last edited by the GM at 15:49, Mon 18 Aug 2014.
Zuriel Silendril
player, 1815 posts
Flamebringer
House Silendril
Mon 18 Aug 2014
at 15:51
  • msg #174

Re: The Game: Chapter 11

Zuriel shrugs, and then walks forward with Shahara into the miasma, intent on putting out the blaze and saving the lives of any Centaur who are willing to surrender.

Seeing no obvious ramps (surprising) or ladders (unsurprising), Zuriel clambers up on the deck from Shahara's saddle. Surveying the carnage, it would appear that none of the centaur are left alive. He then proceeds to put out the blaze, beckoning the PARTY up into the ship via their horses.

The noxious fumes seem to have no affect on the paladin. Another side benefit, it would appear, of the delicious breakfast prepared by Lyriel that morning.
This message was last edited by the player at 16:00, Mon 18 Aug 2014.
DM
GM, 2181 posts
Narrator
Destroyer of Worlds
Mon 18 Aug 2014
at 16:02
  • msg #175

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 174):

The P.A.R.T.Y. has no trouble scrambling aboard, though the horses do threaten to tip the boat when they make their leap into the skis. As the ship was designed with centaur in mind, once aboard, the horses are quite comfortable.

Aside from the smoke and fire and poisonous gases, of course.

After a good deal of fire-quenching, the ship is rendered seaworthy... in the strictest sense of the word. The mast is charred and blackened the entire way up, and the hull is badly weakened in several places. The paddlewheels, thankfully, remain intact.
Keef
player, 1010 posts
Hero in training
Mon 18 Aug 2014
at 16:17
  • msg #176

Re: The Game: Chapter 11

In reply to DM (msg # 175):

Keef climbs back down from the boat once the fire has been quenched and marches over in front of the wooden face.

He points a single finger at it menacingly.

We're done now... no more fighting....  Agreed?
DM
GM, 2182 posts
Narrator
Destroyer of Worlds
Mon 18 Aug 2014
at 16:25
  • msg #177

Re: The Game: Chapter 11

In reply to Keef (msg # 176):

"Aye, captain," the face parrots back at Keef. "You got it."
Zuriel Silendril
player, 1816 posts
Flamebringer
House Silendril
Mon 18 Aug 2014
at 16:33
  • msg #178

Re: The Game: Chapter 11

"Alright then." Zuriel surveys the destruction after helping load the horses and deer. "First things first, I suppose. Who, or what are you, exactly? We met a door like you. He gave us this; any idea what it is?" Zuriel holds up the scrimshaw key given to him by the door on the island.
Maeve Hassan
player, 1340 posts
Not keen on scarecrows
Death to Shoes Lady
Mon 18 Aug 2014
at 16:36
  • msg #179

Re: The Game: Chapter 11

"Well, first things first. . . we probably shouldn't stay out here too long without attempting some sort of repair.  Lyriel, is any of your magic going to be useful here?"

[I know Lyriel's got Mend, but I don't know if that's just for little repairs.]
Lyriel Vesper
player, 846 posts
To Heal is Divine
House Vesper
Mon 18 Aug 2014
at 16:45
  • msg #180

Re: The Game: Chapter 11

Lyriel shakes her head. Mending can't reconstitute burned material.  It's actually an interesting conundrum. Mending essentially recombines and rejoins fractured and fragmented things. It can't make something from nothing, or turn one thing into something else. Which suggests that burned wood - even charred wood - is a fundamentally different material from unburned wood. Which would explain why in alchemy ashes and embers function so differently from living or even deadwood.

The priestess looks around, realizing that absolutely nobody is following her impromptu lecture. She looks down, somewhat dejected. So...no. It won't work.
DM
GM, 2183 posts
Narrator
Destroyer of Worlds
Mon 18 Aug 2014
at 17:02
  • msg #181

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 180):

"My name is Blaine," the face says, "though I've responded to Ship for so long that it'll do in a pinch. Used to live in a tree, but it was cut down and shaped into this figurehead, so... here I am."

"And that's a key," the face says, squinting at it carefully. "A magical one, at that. If it came from one like me, it'll likely get you through the gate."
Zuriel Silendril
player, 1817 posts
Flamebringer
House Silendril
Mon 18 Aug 2014
at 17:13
  • msg #182

Re: The Game: Chapter 11

"Alright Blaine. Here's the deal. We didn't want this to come to a fight. We've got business to attend to here in Fey'driel, starting on the Strand. Then we'll be on our way. I don't know if you served the Centaur willingly, or were forced to serve them. Either way, f you help us out, then after we're done here we'll help you get to where you need to go. Whether that's back to the Centaur, or somewhere else you'd prefer to be."

He looks at the face of the living wood curiously. "What gate are you referring to, incidentally?"
DM
GM, 2184 posts
Narrator
Destroyer of Worlds
Mon 18 Aug 2014
at 21:58
  • msg #183

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 182):

"The gate to th..." Blaine begins, then pauses. "Nowhere. The key leads to nowhere, and it would be best if you just forgot about it."

An awkward silence fills the air, after which the face begins to whistle. After far too many verses, he pipes up again.

"So, ah... if you want to go somewhere, you'll probably want to strap into the wheels. We're dead in the water and I'm not as ship-shape as I'd like. There's a convenient beach we can land at not an hour downstream. Close to the forest, and thus the trees you'll need to repair me."

He smiles contentedly and begins whistling again, horribly off-key.
Maeve Hassan
player, 1341 posts
Not keen on scarecrows
Death to Shoes Lady
Mon 18 Aug 2014
at 22:19
  • msg #184

Re: The Game: Chapter 11

Just going on the obnoxious whistling and the close-mouthedness regarding the gate, Maeve can already tell that the boat is going to be a pain.
Zuriel Silendril
player, 1818 posts
Flamebringer
House Silendril
Tue 19 Aug 2014
at 00:39
  • msg #185

Re: The Game: Chapter 11

Zuriel narrows his eyes at the boat's sudden unwillingness to talk, but doesn't say anything. Instead, a sudden idea blossoms in his mind, and he struggles to suppress an exceedingly wicked grin.

The paladin wanders off to find Keef. "I have an extremely important job for you, Keef," Zuriel says, clasping the young mage on the shoulder. "Our new friend Blaine is being less than forthcoming with us, and we need him to cooperate. I'd like to utilize one of my personal favorite methods of interrogation. One that you're perfect for. Don't worry!" He holds up his hands before Keef can protest. "Nothing violent, and nothing mean. This isn't good Watch / bad Watch. Quite simply, I need you to talk to him, as much as you can. Explain to him the difference between planar infractions and planar infarctions, catalog the different animals you can polymorph into, tell him everything you know about lions, sing him your sea chanties. It doesn't matter. The point is to wear him down until he talks willingly. Can you help us with this?"

[Provided that Keef is game for Zuriel's request], Zuriel leads him over to the figurehead. "Blaine, we'll be in the back planning our next move. After the horses are strapped in, go ahead and start moving south to where you suggested we can make repairs. Oh, one more thing." Zuriel gestures to Keef, giving him a gentle nudge forward. "Keef here is going to keep a lookout with you. Give us a holler if you feel like chatting with us instead."

The paladin turns his back to the figurehead, smiling deviously, and goes about the task of strapping in Stony and Wes to the treadmills. Shahara gives him a look that says quite simply Only if we're being chased by a flight of ravening dragons, and even then, probably not.

Once they are underway, he will help dispose of the dead Centaur on deck.
This message had punctuation tweaked by the player at 00:39, Tue 19 Aug 2014.
DM
GM, 2185 posts
Narrator
Destroyer of Worlds
Tue 19 Aug 2014
at 02:52
  • msg #186

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 185):

With only two horses to do the work, the P.A.R.T.Y. is in a bit of pickle. Strapping one horse each to the skis provides forward momentum and the ability to turn, but the entire craft moves quite sluggishly. Strapping them to the pontoon's wheels provides a good deal of thrust, at the expense of maneuverability. Which setup the P.A.R.T.Y. chooses is up to them.

Either way, the figurehead casts a dubious eye toward Keef as the "lookout" steps forward.

"I can see just fine, y'know... but I don't mind the company."

Little does he know what he's in for.
This message was last edited by the GM at 17:24, Tue 19 Aug 2014.
Keef
player, 1011 posts
Hero in training
Tue 19 Aug 2014
at 13:37
  • msg #187

Re: The Game: Chapter 11

In reply to DM (msg # 186):

You... you're interested in lions?

Thus begins Keef's dissertation.  It is a few moments before the subject of lions moves onto related topics of lion bags and things that are "not quite lions".  Keef carefully explains how this relates to the Pampered Lion and each dish that was served there.   Metamorphosis, or polymorphism, is naturally the next topic as Zuriel suggested, and branches into planar conductivity due to the similarities found between dragons of each plane.  Once planar travel and contrativity is on the table, a whole world of possibilities to discuss the interaction of various physical forces intra-aether, as well as what kinds of clowns Keef has seen.

This continues to...
Zuriel Silendril
player, 1819 posts
Flamebringer
House Silendril
Tue 19 Aug 2014
at 14:14
  • msg #188

Re: The Game: Chapter 11

[Going to suggest we put Wes and Stony on the skis for maneuverability. If we need to go somewhere fast suddenly, we can stick Shahara on the main treadmill.]
DM
GM, 2186 posts
Narrator
Destroyer of Worlds
Tue 19 Aug 2014
at 17:25
  • msg #189

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 188):

Regardless the decision about propulsion, the ship makes its way to Blaine's prescribed landing spot in little more than an hour. Here, the cliffs to the north fade away and transition into a rocky beach that eventually leads to a buffer of grass before the forest's edge. The bay continues in all other directions.

"Child," Blaine's voice says, tinged with tired desperation. "If I tell you a riddle, will you stop talking until you guess it?"
Zuriel Silendril
player, 1820 posts
Flamebringer
House Silendril
Tue 19 Aug 2014
at 17:36
  • msg #190

Re: The Game: Chapter 11

Zuriel interrupts Keef's truly magnificent job of wearing down the boat to ask a question. "Now that we're here, what do you need for repairs? Does regular wood work?"
DM
GM, 2187 posts
Narrator
Destroyer of Worlds
Tue 19 Aug 2014
at 17:44
  • msg #191

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 190):

"Any wood will do," Blaine responds, grateful for the reprieve. "But unless it's specially treated with tar or sap or similar resins, the winds and water will quickly destroy it."

The ship is designed such that it can be brought entirely onshore, though care must be taken to keep the skis from being damaged by the rocks. Once firmly on dry land, the P.A.R.T.Y. is free to disembark.

The sun hangs midway through its arc, with nary a cloud in the sky.
Zuriel Silendril
player, 1821 posts
Flamebringer
House Silendril
Tue 19 Aug 2014
at 17:50
  • msg #192

Re: The Game: Chapter 11

"Not a problem. If you show me how to treat the wood, I can make the pitch." He pats the chalice. "But the local trees - are they just trees, or are they like...you? It's just that anytime I've been to a place so in tune with nature, I've never felt comfortable chopping down the forest..."
Keef
player, 1012 posts
Hero in training
Tue 19 Aug 2014
at 17:52
  • msg #193

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 192):

Is the answer time?  No... thyme?  Is it lions?
DM
GM, 2188 posts
Narrator
Destroyer of Worlds
Tue 19 Aug 2014
at 19:22
  • msg #194

Re: The Game: Chapter 11

In reply to Keef (msg # 193):

"Well, check them first," Blaine shrugs. "But this section of the forest isn't known for being home to treefolk, nymphs, dryads, or faeries, so you'll probably be fine."
Zuriel Silendril
player, 1822 posts
Flamebringer
House Silendril
Tue 19 Aug 2014
at 19:24
  • msg #195

Re: The Game: Chapter 11

"Good to know." Zuriel and Shahara will accompany the away team to gather wood. He looks amongst the Centaur for suitable axes and hatches for woodworking purposes [and other loot as well] before disembarking.
DM
GM, 2189 posts
Narrator
Destroyer of Worlds
Wed 20 Aug 2014
at 01:55
  • msg #196

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 195):

The P.A.R.T.Y. has no trouble finding axes or trees to fell with them, but actually repairing a ship takes considerable skill to do properly.

OOC: Anybody have the appropriate knowing or craft skills? Who wants to wing it?  You'll get a circumstance bonus for the voice's help.
This message was last edited by the GM at 01:56, Wed 20 Aug 2014.
Zuriel Silendril
player, 1823 posts
Flamebringer
House Silendril
Wed 20 Aug 2014
at 03:12
  • msg #197

Re: The Game: Chapter 11

[Zuriel will suggest waiting until the morning to conduct repairs. He will prepare Divine Insight, as well as request a buff from Lyriel in whatever the relevant stat is.]
Keef
player, 1013 posts
Hero in training
Wed 20 Aug 2014
at 12:19
  • msg #198

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 197):

Keef is totally willing to wing it.

After all: It can't be THAT different from planar extramplolination... or is it?
Keef
player, 1014 posts
Hero in training
Wed 20 Aug 2014
at 13:40
  • msg #199

Re: The Game: Chapter 11

In reply to Keef (msg # 198):

Treefolk?  Nymphs?  Dryads?  AND Faeries?

Unless the face talks about these, Keef will launch into a diatribe concerning his theories, opinions and rumors he's heard about such folk.
DM
GM, 2192 posts
Narrator
Destroyer of Worlds
Wed 20 Aug 2014
at 14:00
  • msg #200

Re: The Game: Chapter 11

In reply to Keef (msg # 199):

The P.A.R.T.Y. wanders into the forest, axes in hand, and managers to select a few trees that look uninhabited and easy to clear. It's hard, sweaty work, as the hatchets and tactical hand-axes aren't really the ideal tools for the job, but eventually the P.A.R.T.Y. is able to accumulate a sizable collection of timber and haul it back to the ship.

Soon enough, the ship has been pushed back into the bay, and the horses tethered the the paddlewheels have the vessel meandering further west.

The rest of the day is relatively uneventful, and as night falls the P.A.R.T.Y. is faced with a choice: sleep on the ship, or make landfall. There's no sign of a storm, but in a realm of magic, who's to say when one might show up unannounced?
Zuriel Silendril
player, 1826 posts
Flamebringer
House Silendril
Wed 20 Aug 2014
at 14:07
  • msg #201

Re: The Game: Chapter 11

Zuriel looks out across the water. "Let's make camp on the ship tonight. The weather looks clear. If things change, we can beach Blaine and take cover."

He glances over to the figurehead, still being talked at in an endless stream by Keef. "Blaine, are you up for a change of lookout?"
DM
GM, 2193 posts
Narrator
Destroyer of Worlds
Wed 20 Aug 2014
at 14:32
  • msg #202

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 201):

Blaine glares at the paladin, but does not seem ready to give him the satisfaction he craves quite yet.

"Boy," he says instead, turning to Keef. "It's time for one of the riddles I mentioned. I've traveled to many places over the span of my life -- at one point, two crewmen stood on opposite sides of the ship, with one looking east and the other looking west. The funny thing was that they could see each other clearly at the same time. Tell me, how did that come to pass?"
Zuriel Silendril
player, 1827 posts
Flamebringer
House Silendril
Wed 20 Aug 2014
at 14:37
  • msg #203

Re: The Game: Chapter 11

Zuriel suppresses a smile, and returns to the other end of the ship. He thought he knew the answer, but was fully confident that Keef was more than capable of coming to it unaided.

Instead he speaks with Lyriel. "You know, we're not sure how long we were gone, exactly. We should probably check in with Choso. Tell him that should the Grand Marshall do something stupid, that my father would take steps to correct him." The paladin scratches his head thoughtfully. "Though the problem still remains of how to transport an army accurately and quickly across planes. Perhaps Mallory would have some ideas?"
DM
GM, 2194 posts
Narrator
Destroyer of Worlds
Wed 20 Aug 2014
at 14:52
  • msg #204

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 203):

Boreas's eye ignites with an inner fire as night falls, then fades back to normal.

[Private to Boreas Highwind: "The Strand is an unnecessary danger, to collect an unnecessary ally. Time is short, and your presence is needed. The others have already returned, but your gift is the key that binds the rest together. If you cannot come to us, we will come to you."]

Glenn and Ivy, who have totally been on the ship the whole time after you definitely went back to the first island to retrieve them shortly after capturing the ship in the first place, huddle close together to watch the sunset from the prow of the pontoon.
This message was last edited by the GM at 15:09, Wed 20 Aug 2014.
Lyriel Vesper
player, 847 posts
To Heal is Divine
House Vesper
Wed 20 Aug 2014
at 15:07
  • msg #205

Re: The Game: Chapter 11

Lyriel nods, and spends several minutes casting a Sending to Choso. [Private to DM: Lyriel looks around at the two deer huddled together at the prow of the ship, and resolves to take action. [Casting Tongues]

After concluding the ritual, she hesitantly approaches Glenn and Ivy. She holds several (non-explosive) acorns in her outstretched palm. [Private to DM: Um, excuse me? Glenn? Ivy? I thought you two might be hungry, and I had some extra acorns, so... She looks at the two deer hopefully.]
DM
GM, 2195 posts
Narrator
Destroyer of Worlds
Wed 20 Aug 2014
at 15:10
  • msg #206

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 205):

The deer consent to being fed and, to a lesser extent, petted by the cleric.

OOC: Watch order? Further conversation? I can keep rushing the plot along if you want, but I also wanted to give everyone a chance to play.
This message was last edited by the GM at 15:15, Wed 20 Aug 2014.
DM
GM, 2196 posts
Narrator
Destroyer of Worlds
Wed 20 Aug 2014
at 15:31
  • msg #207

Re: The Game: Chapter 11

In reply to DM (msg # 206):

The night passes relatively uneventfully, except for the shimmering reflection of a face peering up at the ship from the waves. Everyone sees it at different points of the watch, clearly visible in the moonlight, but it does not seem sentient or communicative like the various faces you've encountered elsewhere. Attempts to interact with it in any way are utterly ignored.

***

Morning dawns bright and clear, after which the P.A.R.T.Y. continues its voyage and completes the necessary repairs to the ship. By midday, a body of land can be seen off to the southwest.

"The Strand," the ship's face explains. "The only easy docking point is tucked into the southern edge."
Zuriel Silendril
player, 1828 posts
Flamebringer
House Silendril
Wed 20 Aug 2014
at 16:37
  • msg #208

Re: The Game: Chapter 11

Zuriel consults his map of Fey'driel. "How far is the docking point from the Waygate? Also, are we likely to encounter any other...unpleasantness there? This is still Centaur territory, correct? I wasn't too terribly impressed by their manners the first time around."
DM
GM, 2197 posts
Narrator
Destroyer of Worlds
Wed 20 Aug 2014
at 16:55
  • msg #209

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 208):

"We can easily arrived before evening," the ship says. "I expect there are at least a few other vessels docked or cruising nearby. It is the centaurs' main port, after all."
Zuriel Silendril
player, 1829 posts
Flamebringer
House Silendril
Wed 20 Aug 2014
at 16:57
  • msg #210

Re: The Game: Chapter 11

Zuriel raises an eyebrow. "Reach the port, or reach the waygate? Also, I don't particularly feel inclined to fight a harbor full of Centaur, and after our last encounter I'm a bit soured on the chances of us being able to simply pass through without conflict. Do you think it wise to simply waltz into their main port?"
DM
GM, 2198 posts
Narrator
Destroyer of Worlds
Wed 20 Aug 2014
at 17:09
  • msg #211

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 210):

"Sure," the voice replies with the tonal equivalent of a shrug. "I mean, I'm sure I'll be fine. As for the waypoint, I have no idea how close that is to the port."
Zuriel Silendril
player, 1830 posts
Flamebringer
House Silendril
Wed 20 Aug 2014
at 17:37
  • msg #212

Re: The Game: Chapter 11

"Do you have any reason to believe they won't just attack us outright? Or commandeer you once we've disembarked?" Zuriel asks skeptically. "If you can beach yourself safely, wouldn't it make more sense just to find some unoccupied coastline and conduct the search ourselves?"
Keef
player, 1015 posts
Hero in training
Wed 20 Aug 2014
at 18:41
  • msg #213

Re: The Game: Chapter 11

In reply to DM (msg # 211):

Oh, well the one facing East was West of his companion, and the one facing West was East of the other.  Actually, that really only works in Euclidean or Archimedian planes... and the latter only where the conflux of intrapartial effects is summed to zero or at least overall null.  Oh... well yeah it's true that's USUALLY the case in such planes, but it isn't ALWAYS... so I mean... I have to ask what plane the boat was in... and if the sailors were in the same plane.  If it was a theoretical di-covariant plane, well... it would be easy because you're facing two directions at once, but they wouldn't be able to do it at the same time... not unless chronometric considerations were taken into effect...

Keef continues...
DM
GM, 2199 posts
Narrator
Destroyer of Worlds
Wed 20 Aug 2014
at 18:51
  • msg #214

Re: The Game: Chapter 11

In reply to Keef (msg # 213):

"I don't ENJOY being beached when a nice harbor or slip is available," the face responds. "Besides, I'm known to the centaur. Beaching me somewhere random will only arouse more suspicion when I'm inevitably discovered."

It turns to the boy.

"Correct, correct, no need to go on..."
Zuriel Silendril
player, 1831 posts
Flamebringer
House Silendril
Wed 20 Aug 2014
at 18:56
  • msg #215

Re: The Game: Chapter 11

Zuriel shrugs. "That's a risk I'm willing to take. Make for the beach. I've got an idea for finding the waygate."

He spends the boat ride that afternoon painstakingly drawing gridlines onto the Fey'driel map, aided against the motion of the ship by using his scabbard as a straightedge. By the time he is finished, the map has been enhanced with a serviceable coordinate grid, which breaks the landmass into easily searchable parcels of land.
This message was last edited by the player at 19:23, Wed 20 Aug 2014.
DM
GM, 2200 posts
Narrator
Destroyer of Worlds
Wed 20 Aug 2014
at 18:59
  • msg #216

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 215):

The ship doesn't respond to this, choosing instead to resume whistling the same annoying, off-key melody from before.
Boreas Highwind
player, 1262 posts
Eye for an Eye
Wed 20 Aug 2014
at 19:30
  • msg #217

Re: The Game: Chapter 11

Um... my eye wants me to go meet its... friends I think?  Not sure where, but I have a feeling I'll find out.  If I don't go there, it said they'll come to us.  That may or may not be good.
Keef
player, 1016 posts
Hero in training
Wed 20 Aug 2014
at 19:31
  • msg #218

Re: The Game: Chapter 11

In reply to DM (msg # 216):

Keef listens to the tuneless whistling for a moment then joins in.
Zuriel Silendril
player, 1832 posts
Flamebringer
House Silendril
Wed 20 Aug 2014
at 19:34
  • msg #219

Re: The Game: Chapter 11

Zuriel shoots Boreas an alarmed look. "That's...mildly concerning," he says. "Though all things considered, I'd rather meet them on our terms than theirs. Does your eye...talk to you now? See if you can find out where. I'd like to get Cassie through first though, as we're already near the waygate."
Maeve Hassan
player, 1342 posts
Not keen on scarecrows
Death to Shoes Lady
Wed 20 Aug 2014
at 19:47
  • msg #220

Re: The Game: Chapter 11

Maeve suppresses a giggle-snort at the revelation that Boreas' eye now talks to him.

"I agree.  Probably a good idea if we go to . . . . uh, them.  "

She stifles another laugh as she pictures a clearing full of disembodied eyes.
DM
GM, 2201 posts
Narrator
Destroyer of Worlds
Wed 20 Aug 2014
at 21:15
  • msg #221

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 220):

The P.A.R.T.Y. reaches the stoney shores of The Strand by mid-afternoon, beaching the ship upon the rocks to keep it from the tidal forces sloshing endlessly against them. The pebbles give way to loose sand and then to gently sloping grassland dotted here and there with light foliage and sparse populations of trees.
Zuriel Silendril
player, 1833 posts
Flamebringer
House Silendril
Wed 20 Aug 2014
at 21:34
  • msg #222

Re: The Game: Chapter 11

Zuriel helps the PARTY make camp in the grasslands in the most defensible spot they can find. He poses the question to his book clearly and in no uncertain terms: "To what grid square on the coordinates I drew does the portal from Aeyris to Fey'driel currently lead."

For point of clarification, he says to the PARTY, "Even the fixed portals between planes are unstable. Simply finding the waygate will only get us close; the deviation could be up to several miles. We'll want to home in closer before asking Cassie to cross. Lyriel, can you let her know our plan?"
Lyriel Vesper
player, 848 posts
To Heal is Divine
House Vesper
Wed 20 Aug 2014
at 21:38
  • msg #223

Re: The Game: Chapter 11

Lyriel nods, casting the requisite magics. I'll also prepare extra sendings tomorrow. If the portal is imprecise, we may need to spread out to find her. Keef, can you prepare extra polymorphs so we can look for her from the sky if possible?
DM
GM, 2202 posts
Narrator
Destroyer of Worlds
Thu 21 Aug 2014
at 02:25
  • msg #224

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 223):

The P.A.R.T.Y. sets up camp not far from the shore, with the boat just barely within sight, but it is still only 4 p.m. or so. With another 4 hours of daylight to burn, there is much that could yet be accomplished should they so choose.

OOC: Confirm you're really idling for the night if that's your intention, please.
Zuriel Silendril
player, 1834 posts
Flamebringer
House Silendril
Thu 21 Aug 2014
at 02:54
  • msg #225

Re: The Game: Chapter 11

Zuriel will fly up and look at the surrounding area while there's still daylight, looking for landmarks of interest. Perhaps a neon sign that says 'waygate?'
Keef
player, 1017 posts
Hero in training
Thu 21 Aug 2014
at 11:57
  • msg #226

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 225):

Keefmera follows Zuriel, though he spends more time doing loop-de-loops than scouting.

ROAR HISSS BAAAAA
Maeve Hassan
player, 1343 posts
Not keen on scarecrows
Death to Shoes Lady
Thu 21 Aug 2014
at 13:02
  • msg #227

Re: The Game: Chapter 11

Maeve will explore the surroundings, searching for disembodied eyes.

She'll also continue to wonder why it's so imperative that they have Cassie with them in the first place.  She will make this puzzlement clear as she searches in vain for eyeballs.

"All I'm saying is that between the book, Longshank, Blaine, and Boreas being some sort of prophetic hero, we should be pretty well-equipped with guides.  You'll recall that not only has Cassie never *been* to the fey realm, but she can't actually communicate with nature any more.  I'm not sure that qualifies her to be the most ideal guide.  Why risk our lives with a perilous crossing between the realms to locate a woman who probably won't be of much use to us?  Maybe that's harsh but that's how my father would think."

"Furthermore, how will the realm react to the presence of an un-empowered druid?  I can't see that going well. I'm all for Cassie redeeming herself is she so desires but we can't make that the focus of our time here."

Not to mention the fact that Lyriel is reacting rather well to her boyfriend being so dead-set on locating another woman. . . .
This message was last edited by the player at 13:35, Thu 21 Aug 2014.
DM
GM, 2203 posts
Narrator
Destroyer of Worlds
Thu 21 Aug 2014
at 13:41
  • msg #228

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 227):

Surprising no one, there are no obvious signs (neon or otherwise) pointing toward the existence of a waygate. The aerial excursion does, however, pinpoint the location of the harbor, which is far to the south. A village of sorts has been erected near it, but it doesn't look terribly complex or populous.

Small knots of centaur roam the grasslands, hunting or playing (it's hard to be sure), and the harbor does currently contain four ships similar to your own.

Lookout towers dot the perimeter of the island -- you find yourselves lucky to have berthed in the gap between two such sentries -- and it occurs to you that huge flying chimeras may or may not be a common sight in these parts.

The grassland extends for miles in all directions, and the only geographic point of interest appears to be an enormous tree standing in a circle with a radius of nearly a mile that contains wild grasses but no other trees. A ring of smaller trees encircles this "lawn", protecting it and the central tree from ground-based observation or encroachment.

You could probably reach the outer ring of trees before sundown, if you wished, but it would leave precious little sunlight for setting up camp. And, of course, in doing so you'd be forced to leave Blaine far behind.
This message was last edited by the GM at 13:42, Thu 21 Aug 2014.
Zuriel Silendril
player, 1835 posts
Flamebringer
House Silendril
Thu 21 Aug 2014
at 13:54
  • msg #229

Re: The Game: Chapter 11

Zuriel raises an eyebrow at Maeve. "I doubt she'll be unempowered for long. And empowered or no, she knows nature better than any of us, even Boreas. Blaine only knows the waters, and is also a pain. She won't stand out as unempowered, any more than any of us do. The crossing itself isn't all that perilous. I don't think there's too much in the way of life-risking, any more than there would be anywhere else in this realm."

He ticks off his response on his fingers, shrugging. "Besides, we're already here." Having said his piece, he goes back to making camp.

Having reported on the circle of trees, he suggests waiting until the morning to approach. "Better to know for sure where the portal will come through, rather than just guessing. Though the tree seems as likely a place as any."
Maeve Hassan
player, 1344 posts
Not keen on scarecrows
Death to Shoes Lady
Thu 21 Aug 2014
at 14:06
  • msg #230

Re: The Game: Chapter 11

Maeve gives Zuriel smile that seems to say "every horrible thing that ensues as a result of us doing this I am blaming entirely on you."
DM
GM, 2204 posts
Narrator
Destroyer of Worlds
Fri 22 Aug 2014
at 14:38
  • msg #231

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 230):

The P.A.R.T.Y. makes camp as best they can, though it's hard not to feel exposed on the relatively flat grassland they inhabit. Night passes and morning comes without incident, however -- unless you consider Blaine's constant (though faint) whistling an incident.
Keef
player, 1018 posts
Hero in training
Fri 22 Aug 2014
at 14:41
  • msg #232

Re: The Game: Chapter 11

In reply to DM (msg # 231):

Apparently, all it takes to inspire expediency in Keef's morning preparations is having someone to talk to.

Morning Mr. Blaine!  I dreamed about lions, did you?  About lions I mean... or at all...

Keef practices hacking at the grass with his waster between unnecessary combat tumbles.  Upright or not, he continues talking without pause.
Zuriel Silendril
player, 1836 posts
Flamebringer
House Silendril
Fri 22 Aug 2014
at 15:39
  • msg #233

Re: The Game: Chapter 11

Zuriel wakes early, and after another incredible breakfast conjured by Lyriel, gets out the Book of Answers and the map of Fey'driel. He spends several moments cross referencing the map with landmarks around him. Looking at the horizon, he nods to himself.

"Okay, it looks like the portal is leading somewhere near that big tree, like we thought. Let's get started in that direction. Once we're there, Lyriel can Send to Cassie to cross. We'll need to keep a sharp lookout though, because we won't know exactly where she'll appear. It shouldn't be too heard on the open plains, though, especially if we're flying. Keef, you can do a hawk, right? I know it's not as cool as a chimera, but it won't stand out to anybody observing, and we could use a hawk's eyesight."

With that being said, Zuriel helps break camp, summons Shahara, and leads the PARTY towards the giant tree.
DM
GM, 2206 posts
Narrator
Destroyer of Worlds
Fri 22 Aug 2014
at 15:57
  • msg #234

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 233):

The P.A.R.T.Y. takes its unreluctant leave of Blaine and heads toward the copse of trees they saw out in the distance yesterday. No sign of eyes, floating or otherwise, makes itself known, nor is further information available by air.

By midday, the P.A.R.T.Y. is near the edge of the circle of trees that acts as a barrier between the large tree in the middle and the mile or so of grassland surrounding it.

The trees are not rooted particularly close together, but their limbs are intertwined much like a line of children might lock hands to form a horizontal line. The effect is a wooden barrier that seems to gently sway in the breeze.

A breeze, you notice with a start, that is entirely absent.

Glenn and Ivy look shy away from the trees, looking at each other nervously.

[Private to Boreas Highwind: "There's something off about this place," they say. "It smells alive, but in the wrong way."]
This message was last edited by the GM at 15:59, Fri 22 Aug 2014.
Maeve Hassan
player, 1345 posts
Not keen on scarecrows
Death to Shoes Lady
Fri 22 Aug 2014
at 15:58
  • msg #235

Re: The Game: Chapter 11

Maeve focuses her full attention breakfast, obviously still sore about the P.A.R.T.Y's brushing aside her really-quite-sound tactical advice.  To her credit though, she says no more on the subject, instead challenging Keef to a contest to see how many pieces of bacon they can each fit in their mouth at once.

As the day passes, she continues her fruitless search for the disembodied eyeballs. . .or whatever form Boreas' eye's friends might care to take. . . . .

When they reach the barrier, she eyes it with minimal interest and a bit of apprehension.

The deer are afraid. . . .I wonder if they have the right idea about this whole farce. . . . .
This message was last edited by the player at 16:01, Fri 22 Aug 2014.
Zuriel Silendril
player, 1837 posts
Flamebringer
House Silendril
Fri 22 Aug 2014
at 17:07
  • msg #236

Re: The Game: Chapter 11

Zuriel quite happily ignores Maeve's sullen silence, clearly recalling how adamant she was that she accompany them to Fey'driel in the first place, despite Zuriel pointing out that it would probably be quite boring for her.

The paladin had little sympathy.
Boreas Highwind
player, 1263 posts
Eye for an Eye
Fri 22 Aug 2014
at 17:10
  • msg #237

Re: The Game: Chapter 11

Our deer friends don't much like this place.  They say it smells alive, but not in a good way.  We'd best be on our guard.
Lyriel Vesper
player, 849 posts
To Heal is Divine
House Vesper
Fri 22 Aug 2014
at 17:11
  • msg #238

Re: The Game: Chapter 11

Boreas, do you know what a vernal thrush sounds like? Lyriel asks suddenly. That's what Cassie said she'd imitate. She's crossing now.
Keef
player, 1019 posts
Hero in training
Fri 22 Aug 2014
at 17:15
  • msg #239

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 237):

What kind of guard? Keef asks eagerly.  Lion guard?  Hydra guard?  Maybe... um... manticore? Or maybe.... elasmosaurus?
Boreas Highwind
player, 1264 posts
Eye for an Eye
Fri 22 Aug 2014
at 17:17
  • msg #240

Re: The Game: Chapter 11

Sure, they have a distinctive call.  Probably why she chose it.
Zuriel Silendril
player, 1838 posts
Flamebringer
House Silendril
Fri 22 Aug 2014
at 17:18
  • msg #241

Re: The Game: Chapter 11

"Can we do hawks, Keef? We'd fit in and we'd be able to see pretty much everything."

The paladin glances around a bit uneasily. He casts a few spells on himself and Shahara, just in case.

[Golden Barding; One Mind]
This message was last edited by the player at 17:20, Fri 22 Aug 2014.
Maeve Hassan
player, 1346 posts
Not keen on scarecrows
Death to Shoes Lady
Fri 22 Aug 2014
at 17:40
  • msg #242

Re: The Game: Chapter 11

Maeve's ears prick up and her mood lightens considerably at the prospect of imminent peril.  She ceases her hunt for eyes and moves to the main group, eager to be the first one to tell Zuriel "I told you so."
Keef
player, 1020 posts
Hero in training
Fri 22 Aug 2014
at 19:03
  • msg #243

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 242):

Oh... hawk?  Yeah, that works too...

Keef works his magic and soon enough a hawk with unruly head feathers is circling above.
DM
GM, 2207 posts
Narrator
Destroyer of Worlds
Fri 22 Aug 2014
at 19:34
  • msg #244

Re: The Game: Chapter 11

In reply to Keef (msg # 243):

Keefhawk takes to the skies, swooping over the line of trees to explore the area beyond.

His flight carries him toward the central tree, and he does not return. The P.A.R.T.Y. waits until well past the duration of polymorph has expired, but nothing changes.

The boy is gone.

[Private to Keef: Upon crossing the outer barrier of trees, you hear an enticingly high-pitching song fluttering over the breeze. Though you aren't quite aware of it, you are unable to do anything other than approach the central tree. Once you arrive, you hear a resonating bass sound join the mix, which emanates from the trunk. This you recognize as some modification of the Sleep spell, which you are able to resist, but you are unable to shake the compulsion to continually circle the tree at a low altitude.]
Zuriel Silendril
player, 1839 posts
Flamebringer
House Silendril
Fri 22 Aug 2014
at 19:38
  • msg #245

Re: The Game: Chapter 11

"Lyriel, can you shoot another Sending to Cassie?" Zuriel asks uneasily. "I'm going to check things out. Shahara will stay here. If anything is wrong, you'll know right away."

The paladin levitates from his saddle, floating upwards and above the trees.

Before he floats away, almost as an afterthought, he takes the straw hat with him.
This message was last edited by the player at 19:41, Fri 22 Aug 2014.
Maeve Hassan
player, 1347 posts
Not keen on scarecrows
Death to Shoes Lady
Fri 22 Aug 2014
at 19:43
  • msg #246

Re: The Game: Chapter 11

"I'm pretty sure he just does that in order to show off," Maeve says, eyeing the levitating paladin.  "Next thing you know Boreas will be able to fly and it'll be just us ladies stuck here on the ground.  Well no, wait, you can probably cast some sort of flying spell. . . .

Maeve kicks a rock across the ground unhappily.
DM
GM, 2208 posts
Narrator
Destroyer of Worlds
Fri 22 Aug 2014
at 19:58
  • msg #247

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 246):

As Zuriel attempts to fly over the treeline, the limbs shift -- moving more quickly than you might have thought possible.

~~ Surprise Round ~~

The nearest tree's limbs snake out toward the paladin, grabbing him roughly and holding him firmly in place.

[Initiate Improved Grapple, Touch Attack: 27]
[Opposed Grapple (Tree vs Zuriel): 50 vs 20]
[Damage (Zuriel): 10, nonlethal]

The paladin takes negligible damage, but cannot move.

~~ Disposition ~~

The P.A.R.T.Y is within one movement action of the offending tree, which is without one movement action of two other trees (one of the left, one of the right). These other trees do not appear to be moving, but the one grappling with Zuriel has plenty of other limbs available to defend itself against further threats.

~~ Initiative ~~
Maeve
Zuriel
Boreas
Tree
Lyriel
Maeve Hassan
player, 1348 posts
Not keen on scarecrows
Death to Shoes Lady
Fri 22 Aug 2014
at 20:06
  • msg #248

Re: The Game: Chapter 11

Maeve gives a bark of surprise as the tree grabs Zuriel and holds him firmly in its branches.  She remains in place, unable to reach Zuriel up in the tree's branches and unwilling to risk getting caught up by the tree herself.

Boreas has the best chance of getting him down.


 She does however, whisper under her breath "Told you so."

[Maeve delays]
This message was last edited by the player at 20:06, Fri 22 Aug 2014.
Zuriel Silendril
player, 1840 posts
Flamebringer
House Silendril
Fri 22 Aug 2014
at 20:06
  • msg #249

Re: The Game: Chapter 11

After the initial surprise of being snagged by the tree despite having specifically flown to not be near it, Zuriel gives a resigned sigh. He raises an eyebrow as if to say "Really?", and then delays.
Boreas Highwind
player, 1265 posts
Eye for an Eye
Fri 22 Aug 2014
at 20:07
  • msg #250

Re: The Game: Chapter 11

Boreas dashes toward the tree, rolling easily out of the way of any limbs that might come after him.

[Tumble 27]

He lays a hand on Zuriel and the paladin disappears.  He and Boreas reappear a little behind the others.  An image of the hunter remains near the tree.

[Casting Fey Step]
This message was last edited by the player at 20:38, Fri 22 Aug 2014.
Zuriel Silendril
player, 1841 posts
Flamebringer
House Silendril
Fri 22 Aug 2014
at 20:10
  • msg #251

Re: The Game: Chapter 11

Zuriel rolls his eyes. "Let's try that again."

After awaiting for a minor heal from Lyriel, he takes off again, taking a much, much higher approach over the treeline.
DM
GM, 2210 posts
Narrator
Destroyer of Worlds
Fri 22 Aug 2014
at 20:16
  • msg #252

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 251):

The tree waggles its limbs restlessly as Zuriel floats out of range.

~~ End Combat ~~

The paladin soars above the trees and past them, heading toward the central tree and trying to get a better view. There is still nothing to be seen, and he does not report back immediately.

[Private to Zuriel Silendril: A sweet song fills the air beyond the treeline, and you find yourself heading toward the central tree without really thinking about it. A hawk can be seen circling the tree aimlessly at a low altitude as you approach, and a deep bass joins the symphony as you get closer. This carries with it a secondary compulsion, but you are able to resist its effects. Still, you find yourself quite unable to do much beyond approach the tree and slowly circle it.]
This message was last edited by the GM at 20:17, Fri 22 Aug 2014.
Lyriel Vesper
player, 850 posts
To Heal is Divine
House Vesper
Fri 22 Aug 2014
at 20:23
  • msg #253

Re: The Game: Chapter 11

After healing Zuriel, Lyriel turns to Shahara. Let's see, she says, rolling up her sleeves.

[Casting Tongues > Shahara]

There we go Lyriel says with a smile. You should be able to talk with us directly now, Shahara!
Zuriel Silendril
player, 1842 posts
Flamebringer
House Silendril
Fri 22 Aug 2014
at 20:58
  • msg #254

Re: The Game: Chapter 11

Shahara whinnies and snorts, but the PARTY hears it as speech in a surprisingly high and soft voice. Zuriel is flying towards the big tree. He sees the hawk, and is looking for this...other...woman, but seems...distracted. He keeps focusing on the tree.

The mare paws the ground nervously. I don't like it. She nickers and tosses her mane, giving Lyriel a soft headbutt.

[Private to DM: Zuriel continues to move towards the tree, while looking for any appearance of a blonde ex-druid.]
This message had punctuation tweaked by the player at 20:58, Fri 22 Aug 2014.
Maeve Hassan
player, 1349 posts
Not keen on scarecrows
Death to Shoes Lady
Sat 23 Aug 2014
at 01:36
  • msg #255

Re: The Game: Chapter 11

"No, I don't much like it either. . . ." Maeve agrees with the mare, but not for the reasons of Zuriel pursuing other women. An unpleasant thought has begun to occur to the Gaelian warrior.

"This is a waygate.  A way between the worlds.  But. . . which worlds?Just this world and Cassie's?  There are other worlds than these.  And if she can come through. . . .who's to say that something worse from somewhere else can't?"

Maeve shivers a bit.

"Tell her to be careful, Lyriel.  Fetching her here may be folly but I won't have her getting destroyed on the way through.  Not on my watch."
This message was last edited by the player at 01:38, Sat 23 Aug 2014.
Zuriel Silendril
player, 1844 posts
Flamebringer
House Silendril
Mon 25 Aug 2014
at 14:07
  • msg #256

Re: The Game: Chapter 11

Shahara snorts. Zuriel can't fly anymore. The spell worn off. He's just walking around now with the little one. They both seem distracted, keep focusing on the tree. His mind feels...foggy. The mare's golden eyes flicker as she looks to the priestess uneasily. We...have to do something.

She paws  at the ground more urgently.
DM
GM, 2214 posts
Narrator
Destroyer of Worlds
Mon 25 Aug 2014
at 14:10
  • msg #257

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 255):

Outside the Trees

Maeve, Boreas, and Lyriel wait around in utter boredom, keeping their distance from the twitching trees. Long past the duration of Keef's polymorph and Zuriel's flying ability should have worn off, there is still no word. Shahara's updates seem to indicate both paladin and boy are performing aimless laps around the large central tree.

Lyriel's Sending to Cassie is completed, but she receives absolutely no response.

Gleen and Ivy look nervously at one another, then at the trees, as if to suggest that they, too, are beginning to see the necessity of breaching the barrier to retrieve their allies, as unpleasant as the concept might be.
Zuriel Silendril
player, 1845 posts
Flamebringer
House Silendril
Mon 25 Aug 2014
at 14:19
  • msg #258

Re: The Game: Chapter 11

Shahara whinnies excitedly. Zuriel found her but she's...sleeping? She tosses her mane, confused. He's going to try to wake her up now.

[Private to DM; Keef: On one of Zuriel's endless laps around the great tree, he notices a pile of leaves that eluded his attention before. Approaching it, he finds a certain blonde druid, sleeping. She is partially covered in leaves, which seem almost animated with a life of there own. He approaches her, but does not yet shake her awake. "Cassie?" he asks, bewildered.]
Maeve Hassan
player, 1353 posts
Not keen on scarecrows
Death to Shoes Lady
Mon 25 Aug 2014
at 14:32
  • msg #259

Re: The Game: Chapter 11

"Interesting place to pick for a catnap," Maeve says.  "Alright then.  Let's go and get them, shall we?"
DM
GM, 2215 posts
Narrator
Destroyer of Worlds
Mon 25 Aug 2014
at 14:35
  • msg #260

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 258):

At the Tree

Stuff happens.

[Private to Keef; Zuriel Silendril: It does appear to be Cassie, but she doesn't stir at the sound of the paladin's voice.  Keef happens by on his next pass, at which point a rumbling voice can be heard.

"Enough of this!"

The Everstaff shimmers with a red light, and a haze you didn't even know was there is lifted from Keef and Zuriel's mind. The compulsion ends, leaving both Keef and Zuriel looking at each other and at Cassie, confused about how they got there or why they thought walking around the tree aimless seemed like a good idea.

The high-pitched song you heard when you crossed the barrier of trees earlier seems to be coming from the leaves, while the trunk provides a resonant bass line.

A closer look at Cassie reveals that the leaves seem to be swooping down to her, resting a moment, and then swooping back to the tree... and that the ex-druid seems to be growing increasingly frail in the process.
]

Outside the Trees

The P.A.R.T.Y. decides that maybe their allies could use a hand.
This message was last edited by the GM at 14:48, Mon 25 Aug 2014.
Zuriel Silendril
player, 1846 posts
Flamebringer
House Silendril
Mon 25 Aug 2014
at 14:51
  • msg #261

Re: The Game: Chapter 11

At the Tree:

Events Transpire [Private to DM; Keef: "Get off of her!" Zuriel shouts in alarm, and rushes to Cassie's assistance. He brushes the leaves from her and pulls picks her up. "Come on, nap time is over," he murmurs urgently.]

Outside the trees:

Shahara rears in alarm. The big tree is doing something to the druid. Zuriel is angry at it. We have to go now!
DM
GM, 2216 posts
Narrator
Destroyer of Worlds
Mon 25 Aug 2014
at 14:53
  • msg #262

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 261):

At the Tree

More things.

[Private to Zuriel Silendril; Keef: Keef and Zuriel find themselves, somehow, in combat with an angry swarm of leaves.

The leaves surrounding Cassie do not seem to want to peel off, and more flit down to join them in fending off the aggressive actions of the paladin and the mage.

~~ Initiative ~~
Zuriel
Keef
Leaves
]
This message was last edited by the GM at 14:55, Mon 25 Aug 2014.
Zuriel Silendril
player, 1847 posts
Flamebringer
House Silendril
Mon 25 Aug 2014
at 14:57
  • msg #264

Re: The Game: Chapter 11

At the Tree:

Things continue to unfold [Private to DM; Keef: "I said get OFF!" Zuriel yells. He angles his sword at the swirling leaves. "CORWYND!" he bellows. A sudden hurricane rushes from the blade, blasting the leaves from their resting places in angry whirls. He throws Cassie over his shoulder and begins to run in the other direction. "Keef, I think we should get out of here as quickly as possible."]
Keef
player, 1023 posts
Hero in training
Mon 25 Aug 2014
at 15:08
  • msg #265

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 264):

[Private to Zuriel Silendril: Keef nods.  He jumps toward Zuriel and catches the paladin by the elbow.]

There is a rushing of energy, a blur of red streamers and the sound of a massive key clicking in an ancient lock.

Keef and Zuriel (with a blonde over his shoulder) suddenly appear beside their companions just outside the treeline.

[Private to GM: Dimension Door]
Maeve Hassan
player, 1356 posts
Not keen on scarecrows
Death to Shoes Lady
Mon 25 Aug 2014
at 15:10
  • msg #266

Re: The Game: Chapter 11

Maeve's favorite way of rousing people from magically-induced states or panic attacks (namely, slapping) seems inappropriate here.

So if Cassie doesn't regain consciousness naturally, she'll dump a whole bunch of water on her face.

"What happened?"
This message was last edited by the player at 15:13, Mon 25 Aug 2014.
Zuriel Silendril
player, 1848 posts
Flamebringer
House Silendril
Mon 25 Aug 2014
at 15:14
  • msg #267

Re: The Game: Chapter 11

Zuriel lowers Cassie gently to the ground, holding up a hand to prevent Maeve from dumping water on the unconscious woman. "The tree was draining her, somehow. Lyriel, can you tell what is affecting her?"
Boreas Highwind
player, 1267 posts
Eye for an Eye
Mon 25 Aug 2014
at 15:16
  • msg #268

Re: The Game: Chapter 11

Boreas watches as events unfold, unsure what to do but glad to see Cassie again.
Lyriel Vesper
player, 852 posts
To Heal is Divine
House Vesper
Mon 25 Aug 2014
at 15:20
  • msg #269

Re: The Game: Chapter 11

Lyriel kneels down next to the unconscious elf, checking her pulse and breathing. She's uninjured, but very weak. I'll need a day to heal her. I'm not sure if she'll wake up on her own until then.

She looks up at Zuriel. What happened back there?
Maeve Hassan
player, 1357 posts
Not keen on scarecrows
Death to Shoes Lady
Mon 25 Aug 2014
at 15:21
  • msg #270

Re: The Game: Chapter 11

Maeve sets the waterskin aside with more than a bit of disappointment and settles down cross-legged to observe the proceedings.

"Is it safe to move her? On one of the horses maybe?  I'd rather not camp too close to the trees while we wait for her to wake up."
This message was last edited by the player at 15:23, Mon 25 Aug 2014.
Zuriel Silendril
player, 1849 posts
Flamebringer
House Silendril
Mon 25 Aug 2014
at 15:25
  • msg #271

Re: The Game: Chapter 11

"I'm not...sure exactly," Zuriel says. He shakes his head, as if to clear it. "It's a bit hazy. When I flew over the trees, I heard a song coming from the big tree in the center. It kept...drawing me to it while I searched, though at the time I didn't realize it. Eventually we saw Cassie asleep, covered in leaves. The leaves were...feeding on her, somehow. Like they were alive. Anyhow, the Ever...Longshank...broke the compulsion, and I blew the leaves off Cassie and grabbed her. Keef got us back."

He shrugs, staggering a bit as Shahara nuzzles him rather aggressively. He scratches behind her ears idly. "We should get back to Blaine. Hopefully he's still there." His tone of voice indicates that his concern is more for their means of conveyance than Blaine himself.

The paladin clambers up into his saddle, gently hoisting Cassie up in front of him (provided Lyriel indicates she's hale enough to be moved.) "I wonder what that tree was?" he murmurs aloud. "It felt...dangerously beautiful."
Keef
player, 1024 posts
Hero in training
Mon 25 Aug 2014
at 16:19
  • msg #272

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 271):

Yeah, Longshank was really great back there!

Keef turns the staff in his hands and ponders.

Can you protect us all from the compulsion?
Maeve Hassan
player, 1358 posts
Not keen on scarecrows
Death to Shoes Lady
Mon 25 Aug 2014
at 16:36
  • msg #273

Re: The Game: Chapter 11

"Seems that we owe you our gratitude, Longshank.  Thank you for saving Cassie," Maeve says as she pulls Keef up behind her on Wes.

"Anyway, now that we have her here more or less safely we can. . . ." she breaks off and looks in puzzlement at the unconscious druid.

"Actually there's a good point.  What *are* we going to do with her?  Zuriel seems keen to help her on her quest to redemption but. . . .how do we go about doing that?"
Zuriel Silendril
player, 1850 posts
Flamebringer
House Silendril
Mon 25 Aug 2014
at 17:06
  • msg #274

Re: The Game: Chapter 11

"Honestly? I have no idea," Zuriel says with a shrug and a faint grin. "But I'm willing to bet that those who follow Le'lothriel most certainly do."
DM
GM, 2217 posts
Narrator
Destroyer of Worlds
Mon 25 Aug 2014
at 19:20
  • msg #275

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 274):

The P.A.R.T.Y. has retrieved Cassie, though the ex-druid is grievously wounded. There's no wounds on her body, but she seems so frail and fragile that she looks fit to die at any second. For all that, she sleeps peacefully.

"I could protect you and your allies from such harm," the Everstaff's voice echoes in response to Keef's question. "But doing so costs energy, and once I have expended what I possess, I shall need to feed once more."

Glenn and Ivy seem all too happy to be moving away from the circle of trees... though they are confused as to why you came in the first place.

OOC: Party is heading... where? Back to Blaine? To the port? Elsewhere?
Lyriel Vesper
player, 853 posts
To Heal is Divine
House Vesper
Mon 25 Aug 2014
at 19:34
  • msg #276

Re: The Game: Chapter 11

Lyriel looks at Zuriel and Cassie with a mixture of concern for the druid and irritation that she should spend the afternoon essentially cradled by Zuriel.

Reviewing her options mentally, a sudden flash of inspiration occurs to her. Oh! Let me try something. I think this will work, I've never done it before.

She spurs Stony up to Shahara. She extends a hand to the frail druid, placing a hand on the other woman's brow. The priestess closes her eyes, focusing inward, and begins to incant.

Her words echo with a rushing sound, and a bright emerald light begins to shine along Cassie's skin. The light begins to glow more brightly, and before long you cannot look at the former druid without your eyes watering painfully.

[Casting: Heal]

The light culminates into a blinding amethyst flash before it vanishes, taking with it all traces of Cassie's injuries.
This message was last edited by the player at 20:19, Mon 25 Aug 2014.
Maeve Hassan
player, 1359 posts
Not keen on scarecrows
Death to Shoes Lady
Mon 25 Aug 2014
at 20:24
  • msg #277

Re: The Game: Chapter 11

"Simply incredible," Maeve murmurs as Cassie blinks back to life.  It's hard to tell if that statement is meant as amazed praise or as mild sarcasm at yet another incredible act of magic from Lyriel.  Most likely, it's both.

From where Maeve and Keef are riding a little to the left of the other two horses, you can hear her fondly mutter something that sounds like "--ing magical sorts."
DM
GM, 2218 posts
Narrator
Destroyer of Worlds
Mon 25 Aug 2014
at 23:25
  • msg #278

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 277):

"Wha... where am I?" Cassie murmurs as she comes to.
Zuriel Silendril
player, 1851 posts
Flamebringer
House Silendril
Mon 25 Aug 2014
at 23:38
  • msg #279

Re: The Game: Chapter 11

"Safe, for now," Zuriel says from his position in the saddle behind Cassie, "from a rather rather ornery old tree." Zuriel was suddenly extremely conscious of the fact that he was holding another woman in front of Lyriel.

He clears his throat. "Welcome to Fey'driel, Cassie," he says, pushing through the awkwardness in the only way he knew how - by talking. "Other than the whole 'almost dying' bit, I trust you had a pleasant journey?"
This message was last edited by the player at 23:43, Mon 25 Aug 2014.
Maeve Hassan
player, 1360 posts
Not keen on scarecrows
Death to Shoes Lady
Tue 26 Aug 2014
at 00:29
  • msg #280

Re: The Game: Chapter 11

Now that the P.A.R.T.Y has braved the waygate unscathed, Maeve is warming to the ex-druid's presence rather more.

"What Zuriel is trying rather badly to say--probably because he has an attractive woman sitting just about in his lap--is that you are indeed in Fey'driel.  Thanks in no small part to Keef, you made it through the waygate more or less safely.  Now that you're here, we have a couple of objectives.  We're trying to find Boreas' eyes' friends, assuming they don't find us first.  Also, we need to locate clerics of Le'lothriel.  We need their help with a certain matter and perhaps they could help restore to you your contact with nature."

Maeve smiles, pleased at having summed everything up so nicely. Cassie, still a bit out of it, looks as though she took in perhaps half of the information.

"Here," Maeve says, tossing a ubiquitous flask of tea at Zuriel.  "Have her drink that, small sips."
DM
GM, 2219 posts
Narrator
Destroyer of Worlds
Tue 26 Aug 2014
at 01:24
  • msg #281

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 280):

The color is slowly restored to Cassie's countenance with time and tea, and soon she appears to be in much better spirits.

"Fey'driel," she says quietly, looking around herself. Suddenly, she giggles, and soon she's laughing. "I've made it after all!"

She tosses her blonde hair playfully and glances over her shoulder at Zuriel for a moment, then turns her attention toward Keef.

"And I have you to thank for it, do I?" she beams, though it's hard to tell how much of it is a show, and blows a kiss at the boy. "My hero."

After a short distance, she furrows her brow and looks around herself again.

"So, are we headed toward the clerics now? Or... what?"
Lyriel Vesper
player, 854 posts
To Heal is Divine
House Vesper
Tue 26 Aug 2014
at 01:56
  • msg #282

Re: The Game: Chapter 11

I should think so, Lyriel says in agreement, unless Boreas' 'friends' make themselves known earlier. They've been vague. The gesture that accompanies that statement makes it unclear whether 'they' referred to Boreas, as well as his eye friends.

No matter where we decide to go ultimately, our immediate destination is the coastline. We have sort of a...a talking boat. He might know where to find either the clerics of Le'lothriel or Boreas' friends.

Lyriel glances over at Zuriel and Cassie. It's a bit of a ways, she says slowly, and, after all, you are still recovering from the brink of death. Perhaps it would be best of you rode with me, Cassie, until we're sure you're better? Lyriel asks, voice full of concern for all the horrible debilitating ailments and sudden maladies that would doubtless overcome the ex-druid without constant medical attention, which Zuriel would be entirely incapable of handling himself.

She pokes Boreas meaningfully in the shoulderblades. Boreas, why don't you ride with Zuriel.
This message was last edited by the player at 01:59, Tue 26 Aug 2014.
DM
GM, 2220 posts
Narrator
Destroyer of Worlds
Tue 26 Aug 2014
at 02:06
  • msg #283

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 282):

"Oh, I don't want to be any trouble," Cassie says with smile, "I'm really feeling much better. If any of those horrible-sounding, entirely non-fictitious maladies were to afflict me, I have every confidence that one of you could set me straight."
Maeve Hassan
player, 1361 posts
Not keen on scarecrows
Death to Shoes Lady
Tue 26 Aug 2014
at 02:16
  • msg #284

Re: The Game: Chapter 11

Maeve smothers a laugh and tries more or less successfully to turn it into a cough.

"Best do as she says, Cassie," Maeve says, not wanting to antagonize Lyriel further, enjoying it though she may be.  "Lyriel only has your best interests at heart.  She would never stoop to inventing maladies in an attempt to get you away from Zuriel.  That would just be silly."

She isn't quite as successful at stifling the second laugh.
Boreas Highwind
player, 1268 posts
Eye for an Eye
Tue 26 Aug 2014
at 02:39
  • msg #285

Re: The Game: Chapter 11

Boreas smiles slightly, meeting Cassie's eyes.

Stony gives such a smooth, comfortable ride.  And I think Cassie's fine where she is.  Isn't that right, Cassie?

[Bluff - Hidden Meaning 25]
DM
GM, 2221 posts
Narrator
Destroyer of Worlds
Tue 26 Aug 2014
at 12:04
  • msg #286

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 285):

The P.A.R.T.Y. makes it back to the beach where they left Blaine by late afternoon, and are surprised to find that the ship is still there, relatively unmolested.
Keef
player, 1025 posts
Hero in training
Tue 26 Aug 2014
at 12:39
  • msg #287

Re: The Game: Chapter 11

In reply to DM (msg # 286):

Keef rides along in relative silence, mouthing the word "hero" from time to time.
Zuriel Silendril
player, 1852 posts
Flamebringer
House Silendril
Tue 26 Aug 2014
at 13:35
  • msg #288

Re: The Game: Chapter 11

Cassie seemed amused by Boreas and Maeve's shennanigans, and with Boreas unwilling to relinquish his seat on Stony, seems content to remain on Shahara. This put Zuriel in the distinctly awkward position of having to ride double with an attractive and playfully flirtatious woman...in front of his lady love. He could feel the priestess' ire through her gaze, though whom it was directed at wasn't clear. The universe, he supposed.

To help alleviate the tension, Zuriel spends most of the ride back talking, filling to void of silence usually occupied be Keef. To be fair, most of his narrative serves the purpose of filling Cassie in on the danger to the planes and the multiverse, but still. The paladin seemed to be talking much more than usual. He was joined from time to time by Shahara, who seemed to be enjoying her temporary ability to speak to the PARTY.

Zuriel was relieved, however, when they finally returned to Blaine. Helping Cassie down from the saddle, he finally shuts up and helps the quadrepedal members of the PARTY board the ship, and aids with launching it back out into the sea.

Shortly after launching, he asks Blaine. "Blaine, we're looking for clerics of Le'lothriel. Do you know where they might be?"
This message was last edited by the player at 13:42, Tue 26 Aug 2014.
DM
GM, 2222 posts
Narrator
Destroyer of Worlds
Tue 26 Aug 2014
at 13:54
  • msg #289

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 288):

"Well... that all depends," Blaine says casually. "Y'want humans, elves, treefolk, or centaur?"
Zuriel Silendril
player, 1853 posts
Flamebringer
House Silendril
Tue 26 Aug 2014
at 14:10
  • msg #290

Re: The Game: Chapter 11

Zuriel gives a Boreas-worthy smirk. "Which are least likely to attempt to kill a group of travelers on sight?" He turns to Cassie. "Do you have any preference?"
Keef
player, 1026 posts
Hero in training
Tue 26 Aug 2014
at 14:11
  • msg #291

Re: The Game: Chapter 11

In reply to DM (msg # 289):

Shahara, what's it like... I mean, being a horse?
DM
GM, 2223 posts
Narrator
Destroyer of Worlds
Tue 26 Aug 2014
at 14:14
  • msg #292

Re: The Game: Chapter 11

In reply to Keef (msg # 291):

Blaine considers the question for a moment.

"They're all equally likely to be hostile to strangers. Which do you feel most kindred to?"

"Elves," Cassie says. "Unless they're closer to the fallen ones than the wildkin."
Zuriel Silendril
player, 1854 posts
Flamebringer
House Silendril
Tue 26 Aug 2014
at 14:18
  • msg #293

Re: The Game: Chapter 11

Shahara, unused to being addressed directly, flicks her ears towards Keef. She tosses her mane in what approximates a shrug rather effectively.

I've known nothing else, so I wouldn't know how to describe it. Have you never been a horse, little wizard? I've seen you transform yourself into many creatures. Strange that you should have neglected to try the best kind.

The mare snorts.
Keef
player, 1027 posts
Hero in training
Tue 26 Aug 2014
at 14:41
  • msg #294

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 293):

As Keef ponders this, Chubbs gives a dismissive snort.

If it weren't beneath him, he'd point out that horses are FAR from the best kind of creature.

If, but it is.
Lyriel Vesper
player, 855 posts
To Heal is Divine
House Vesper
Tue 26 Aug 2014
at 14:46
  • msg #295

Re: The Game: Chapter 11

Lyriel arches an eyebrow curiously at Blaine. What about you, Blaine? What are you, exactly? Treefolk? You seem comfortable with the centaur. I'll confess ignorance to knowing which groups enjoy killing which others, and for what reasons.

She nods at Cassie, giving her a smile to indicate that provided the ex-druid didn't make a habit of draping herself around Zuriel, the priestess was more than willing to be friends. I would agree, Cassie. All things considered, I'd prefer the elves.

If only for the more pleasant smell...

The centaur somehow combined the most offensive odors of humans and horses into one foul stench. A stench that made Boreas downright pleasant in comparison.
Keef
player, 1028 posts
Hero in training
Tue 26 Aug 2014
at 14:53
  • msg #296

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 295):

What about slavers?  Keef asks excitedly, suddenly engaged in the adult conversation.

Sir Greenheart once infiltrated Thieve's Pass by pretending to be a slaver, leading in a whole team as slaves.  He dressed up like them and everything.  Well, his stature and poise gave him away, Granny Rags was too old and evil and clever to be fooled... but Sir Greenheart couldn't polymorph... and I don't think Granny Rags will be around wherever we're going... will she?
DM
GM, 2224 posts
Narrator
Destroyer of Worlds
Tue 26 Aug 2014
at 14:55
  • msg #297

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 295):

"Treefolk?!" Blaine exclaims, appalled. "No, thank you, madam, but I'm as feyic as the day I was born."

The face flicks its attention toward Keef.

"If you want to play make-believe with the slaver route, clamp your elven friends in irons and march 'em to the treefolk."
Maeve Hassan
player, 1363 posts
Not keen on scarecrows
Death to Shoes Lady
Tue 26 Aug 2014
at 15:02
  • msg #298

Re: The Game: Chapter 11

Are you sure about the elves, Lyriel?  I'll bet that they are plenty lithe. . . . .

"That idea has plenty of hilarious potential, but I think we'll stick with the elves, Blaine."
Zuriel Silendril
player, 1855 posts
Flamebringer
House Silendril
Tue 26 Aug 2014
at 15:04
  • msg #299

Re: The Game: Chapter 11

Zuriel narrows his eyes. "The treefolk are slavers?" He scowls, hand straying to the hilt of his blade. "I suggest we avoid them, if possible."
Keef
player, 1029 posts
Hero in training
Tue 26 Aug 2014
at 15:12
  • msg #300

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 299):

Yeah, that's probably best. Keef agrees slowly.  He then wanders off to kick stones into the water.
DM
GM, 2225 posts
Narrator
Destroyer of Worlds
Tue 26 Aug 2014
at 16:18
  • msg #301

Re: The Game: Chapter 11

In reply to Keef (msg # 300):

"The only noble pursuit for elf, man, or sentient beast involves tilling the land and increasing the scope of nature's bounty," Blaine says sarcastically. "If you were to ask the treefolk, anyway."

"It's tricky because each group claims to worship this Le’lothriel character, but nobody quite agrees on how to go about it. You've heard the treefolk's philosophy, while the elves believe she wants them to live in peace and harmony -- unfettered. They get pretty riled up about the encroachment of men, however, who have little respect for elven traditions and claim that the goddess deserves grand cathedrals and altars and plenty of pomp and circumstance. And taxes, of course. Gotta have the taxes, if you're men. So the men and elves fight amongst themselves while the treefolk 'recruit' whoever's left over to work in their gardens."

"The centaur don't worship Le'lothriel at all, and instead bow to something they call The Reever. And then you've got yer beasts, who go on and on about some gods-damned Primal Voice, whose whisper is the wind and whose eyes are all around us. No offense to the beasts in the boat, of course."

His tone implies that some offense was, in fact, intended.

"Personally, we fey believe she just wants all of us to have fun. And there you have it."

There is silence for a moment.

"So, what'll it be? Still want the elves?"
Maeve Hassan
player, 1364 posts
Not keen on scarecrows
Death to Shoes Lady
Tue 26 Aug 2014
at 16:24
  • msg #302

Re: The Game: Chapter 11

"I wonder if the animals don't have the right of it. . . .I dont' know.  I suppose I just assumed that every creature here lived in peace and harmony with each other."

"Anyway, if there are no objections, let's still go visit the elves. Seems most logical.  And you say they hate men encroaching on their land?  Well, why not.  It's about time we were the despised race for a change."
This message was last edited by the player at 16:25, Tue 26 Aug 2014.
Zuriel Silendril
player, 1856 posts
Flamebringer
House Silendril
Tue 26 Aug 2014
at 16:25
  • msg #303

Re: The Game: Chapter 11

"If we wanted pomp, circumstance, cathedrals, and taxes, we would have just stayed in Hae'driel," Zuriel notes wryly. "Let's go to the elves. I could use a bit of unfettered peace and harmony."
DM
GM, 2226 posts
Narrator
Destroyer of Worlds
Tue 26 Aug 2014
at 16:33
  • msg #304

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 303):

"He must've missed the part about war with the humans and treefolk," Blaine says in an exaggerated whisper. "Nevertheless, we're off! If you keep my wheels spinning day and night, we could be at Vi'driel before the week's end... so get comfortable."

He whistles a few notes, then pauses.

"While crossing the bridge, I saw a boat full of people. Yet, there was not a single person on the boat... how could this be?"

The off-key whistling continues in a gross parody of a popular daytime quiz show's famous melody.
This message was last edited by the GM at 16:37, Tue 26 Aug 2014.
Keef
player, 1030 posts
Hero in training
Tue 26 Aug 2014
at 16:57
  • msg #305

Re: The Game: Chapter 11

In reply to DM (msg # 304):

Keef scrabbles aboard.

Because a boatload is not a single person.  He perks up some at having Blaine to talk to.

Hmmm... you know lots about boats... obviously... Hmmmm.... ok got it!

You're a boat:
I follow but never catch you,
If you stop and look behind,
I vanish and leave no clue.

Zuriel Silendril
player, 1857 posts
Flamebringer
House Silendril
Tue 26 Aug 2014
at 17:03
  • msg #306

Re: The Game: Chapter 11

Zuriel grins at Keef's antics. He stands on the railing for the starboard side, staring at the wild and alien coastline. He wondered just what secrets this mysterious land held.

Hopefully, with Keef's exuberance, Blaine would finally decide to reveal at least one of them. Namely, the gate.
DM
GM, 2227 posts
Narrator
Destroyer of Worlds
Wed 27 Aug 2014
at 02:29
  • msg #307

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 306):

"Is it a shadow, little one?" Blaine asks, unsure. "An intriguing riddle, to be sure."
Zuriel Silendril
player, 1859 posts
Flamebringer
House Silendril
Wed 27 Aug 2014
at 03:05
  • msg #308

Re: The Game: Chapter 11

No...a wake? he whispers to Keef, curious.
This message was last edited by the player at 03:08, Wed 27 Aug 2014.
Keef
player, 1031 posts
Hero in training
Wed 27 Aug 2014
at 12:12
  • msg #309

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 308):

Keef claps his hands.

Sounds like Zuriel is a better boat than you are, Blaine!
Maeve Hassan
player, 1365 posts
Not keen on scarecrows
Death to Shoes Lady
Wed 27 Aug 2014
at 12:35
  • msg #310

Re: The Game: Chapter 11

"Because they were all married!" Maeve calls out after a while.
DM
GM, 2228 posts
Narrator
Destroyer of Worlds
Wed 27 Aug 2014
at 13:32
  • msg #311

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 310):

"The woman has the right of it," Blaine says with a smile. "Though I did not guess the wake correctly, either, which makes us even."

Thus continues your passage for 4 long days and 5 long nights, each more whistle-y than the last. On the morning of the 5th day, Blaine clears his throat audibly.

"We are approaching Vi'driel," he says solemnly. "You may want to think about how you'll present yourselves. We look rather like an encroaching centaur ship, and once we disembark, we will be deemed human raiders, which is hardly better."
Keef
player, 1032 posts
Hero in training
Wed 27 Aug 2014
at 13:38
  • msg #312

Re: The Game: Chapter 11

In reply to DM (msg # 311):

What if... I mean, what if we were a boat fleeing a dragon?
Zuriel Silendril
player, 1860 posts
Flamebringer
House Silendril
Wed 27 Aug 2014
at 13:54
  • msg #313

Re: The Game: Chapter 11

Zuriel raises his eyebrow, looking from himself, to Lyriel, to Cassie. Specifically, their clearly pointed ears and elven features.

"How exactly are they going to consider us human?"
This message was last edited by the player at 13:58, Wed 27 Aug 2014.
DM
GM, 2229 posts
Narrator
Destroyer of Worlds
Wed 27 Aug 2014
at 14:02
  • msg #314

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 313):

The boat gives an exasperated sigh.

"Of course. What would I know about how the elves would judge other elves who willingly keep the company of men and disembark from an allied centaur ship with a feyic navigator? You just waltz right in, big guy. Don't forget the write!"
This message was last edited by the GM at 14:03, Wed 27 Aug 2014.
Zuriel Silendril
player, 1861 posts
Flamebringer
House Silendril
Wed 27 Aug 2014
at 14:09
  • msg #315

Re: The Game: Chapter 11

"I'm just saying, they have plenty of horrible conclusions to leap to about us and our intentions. Why assume they'll limit themselves to merely one? We could just as easily be elven race-traitors intent on reaving, plundering, slaving, and raping."

Zuriel gives the figurehead a friendly pat. "Don't worry. I'm sure whatever horrible things they suspect us of will be made clear soon enough."
Maeve Hassan
player, 1366 posts
Not keen on scarecrows
Death to Shoes Lady
Wed 27 Aug 2014
at 14:12
  • msg #316

Re: The Game: Chapter 11

"I think we still have a scroll of disguise laying around somewhere. . .but no, that won't work. I can't use it anyway, and it's not helping our cause if we magically change back into humans halfway through parley,"   Maeve says from the back of the boat, where she is feeding Wes and Shahara carrots and trying (unsuccessfully) to see if Stony will accept one.

"Maybe Boreas and I could be your prisoners. . . .but no, I don't much relish sitting there bound and getting poked at by our elvish captors."

"As amazing as it sounds, why don't we just tell the truth?" 
Zuriel Silendril
player, 1862 posts
Flamebringer
House Silendril
Wed 27 Aug 2014
at 14:17
  • msg #317

Re: The Game: Chapter 11

"You know, I've always been rather fond of that approach, personally," Zuriel says with a shrug. "It would be a refreshing change of pace, to be sure."

There's a reason that paladins are not known for espionage...
This message was last edited by the player at 14:18, Wed 27 Aug 2014.
DM
GM, 2230 posts
Narrator
Destroyer of Worlds
Wed 27 Aug 2014
at 14:23
  • msg #318

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 317):

"The truth?" Blaine makes a face. "Preposterous. Will you tell them the truth of what your cabin boy, lookout, and riddlesmith is carrying, as well? And what of that curious emerald eye?"

The face's eyes glitter for a moment.

"Why do you think I've been so helpful? You carry the most powerful magic I've ever seen, and treat it like an ordinary walking stick or magnifying lens. Make no mistake, you're a very valuable asset to anyone fighting a war."
This message was last edited by the GM at 14:24, Wed 27 Aug 2014.
Zuriel Silendril
player, 1863 posts
Flamebringer
House Silendril
Wed 27 Aug 2014
at 14:30
  • msg #319

Re: The Game: Chapter 11

Zuriel repeats his shrug. "The truth is I know nothing about the eye. And Longshank is perfectly capable of speaking for himself, if he so chooses."

[Private to DM: Zuriel directs his thoughts towards the Everstaff. Though, the point that the elves would likely not look kindly upon your appetites remains. I appreciate that you've keeping it under control while we're here, by the way.]
This message was last edited by the player at 14:31, Wed 27 Aug 2014.
Maeve Hassan
player, 1367 posts
Not keen on scarecrows
Death to Shoes Lady
Wed 27 Aug 2014
at 14:32
  • msg #320

Re: The Game: Chapter 11

"And what are the rest of us, chopped liver?"  Maeve mutters under her breath from the back of the ship.  Stony looks at her condescendingly, as if to say that things such as food are well beneath him.
Boreas Highwind
player, 1269 posts
Eye for an Eye
Wed 27 Aug 2014
at 14:38
  • msg #321

Re: The Game: Chapter 11

To tell them the truth of my eye, I'd first have to know it myself.
Lyriel Vesper
player, 856 posts
To Heal is Divine
House Vesper
Wed 27 Aug 2014
at 17:32
  • msg #322

Re: The Game: Chapter 11

Stony ignores Maeve's attempts to feed him. Though he does look longingly at several pieces of Lyriel's gem-inlaid jewelry.

On the ride, Lyriel will attempt to get to know Cassie better, partially out of guilt for her slightly jealous behavior earlier. More importantly, however, she will borrow the cloud ink journal and attempt to hail Baldwin. Provided he indicates that the journal is still safe, she will write the following:

Baldwin: we are now in Fey'driel. How are things in Aeyris? How much time has passed since we left? We have no idea how these planes are turning. Please get to safety as soon as you can. Choso would welcome you. I can Send ahead if needed. You could make for the portal on the lake.
DM
GM, 2231 posts
Narrator
Destroyer of Worlds
Thu 28 Aug 2014
at 13:44
  • msg #323

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 322):

Baldwin's response is brief, and the penmanship leaves something to be desired. Perhaps he's writing from a carriage or on horseback.

"Rachel, Oliver, and myself have orchestrated a daring raid on a minor Imperial holding facility to release Karl from his cell. Wanted to free Filbert, as well, but he's been transferred to Hae'driel. Tempting target, but no. Heading south. You've been gone for half the month."

Soon enough, Blaise makes landfall on a relatively small island nestled on the northeastern corner of your map (https://docs.google.com/drawin...OHAU_Ih6H1q05MFwsfuA).

"Vi'driel," he announces. "But be warned. Even the trees have eyes here. Though I suppose that's true throughout Feydriel."
Zuriel Silendril
player, 1864 posts
Flamebringer
House Silendril
Thu 28 Aug 2014
at 13:56
  • msg #324

Re: The Game: Chapter 11

"That could actually save us some time," Zuriel says. Once the PARTY has breakfasted and disembarked, Zuriel will turn to the nearest promising looking stand of trees.

"Uhm...could you please inform the residents of this land that we mean no harm and wish to speak to them?" he asks.

That's it. I've done it. I've cracked. I am now talking to trees.

He turns to Cassie. "How exactly does one address a tree politely?"
DM
GM, 2232 posts
Narrator
Destroyer of Worlds
Thu 28 Aug 2014
at 14:22
  • msg #325

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 324):

"With water, usually," Cassie says with a shrug. "It might surprise you to learn that druids don't actually spend a lot of time talking to trees using the common tongue, so go with your gut."

"It is a waste of time, in any case," a voice says from behind you. Where Glenn once stood, a barrel-chested humanoid now stands. The massive antlers have transformed into a fearsome helmet, a knotted cudgel hangs from his belt, and thick hides protect the bulk of his body. Ivy does not transform, though neither does she look particularly startled by Glenn's new appearance. "Elves do not listen to outsiders. With or without a capital O."

"But you are the Fairtheora," he says, bowing respectfully toward Boreas. "They have no choice but to hear you out."

In the silence that follows, Glenn becomes aware of the uncomfortable stares around him.

"Apologies, my friends," he says after a moment. "No deception was intended. This humanoid form -- it is a gift from the Primal Voice, and difficult to maintain for any length of time. Proximity to the Fairtheora has proven quite invigorating, however,and I hope it will persist at least through our meeting with the Elven Council."

Cassie stares at Glenn for longer than is appropriate, then rushes over to fawn over him directly.

"Look at you! You're perfect," she says matter-of-factly. "You know, I'll be there's a way to adapt the principles of wild-shaping to your situation... something to look into later, if you want."

Glenn shrugs in response.

"The gifts of the Primal Voice are ours to enjoy, not to question," he mumbles. "Perhaps once we are-"

"Dreadfully sorry to interrupt," a nasally voice interjects in a tone that implies no sorrow whatsoever. "But I'm afraid you're trespassing."

The voice belongs to an elf (naturally), who has materialized from the brush and undergrowth perhaps 80 feet from where the P.A.R.T.Y. is standing. He is flanked by two other elves on either side, which wouldn't be worrisome if they weren't each also pointing bows in your general direction.

"Hobble back to your disgusting centaur vessel before you find yourselves quite unable to do so," the speaker continues, nodding to the archers near him. "Now."
Zuriel Silendril
player, 1865 posts
Flamebringer
House Silendril
Thu 28 Aug 2014
at 14:44
  • msg #326

Re: The Game: Chapter 11

There's asking first, albeit not very politely. That shows promise.

He inclines his head respectfully to the newcomers. "We're here to parlay, and come with no ill will. In our company is the Fairtheora," Zuriel says, pronouncing the foreign word effortlessly, though he was quite unsure what it meant or who it referred to. "We are not aligned with the centaur - the boat was taken from them when they attacked us. We only wish the honor of an audience with the Elven Council, if you would be so kind as to consider our request."

[OOC - speaking in Elven]

[Diplomacy: 25]
This message was last edited by the player at 14:54, Thu 28 Aug 2014.
Maeve Hassan
player, 1368 posts
Not keen on scarecrows
Death to Shoes Lady
Thu 28 Aug 2014
at 14:57
  • msg #327

Re: The Game: Chapter 11

Maeve, being human and not even having the advantage of being the savior of the Fey Realm to make up for that shortcoming, holds her tongue and tries her best to look as non-threatening as one holding a massive polearm can.
Keef
player, 1033 posts
Hero in training
Fri 29 Aug 2014
at 01:36
  • msg #328

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 327):

Keef carefully and slowly moves to Zuriel's side.  He keeps his hands up and visible, but is not subtle about placing himself between the Fey and Lyriel/Boreas.
DM
GM, 2235 posts
Narrator
Destroyer of Worlds
Fri 29 Aug 2014
at 10:53
  • msg #329

Re: The Game: Chapter 11

In reply to Keef (msg # 328):

The speaker looks at Boreas with renewed interest, though no less distaste.

"The Fairtheora, is it? All that hubbub and hullabaloo refers to you? A gangly woodsman with a scraggly beard and a distinctive aroma?"

The other elves snicker along with him.

"It does stand to reason," the speaker continues. "The savior of the beasts must needs smell like one."

He waves to the arches, and they lower their bows.

"Come along then. We'll see what the Council has to say."

With that, he leads the P.A.R.T.Y. into the wilds.
This message was last edited by the GM at 14:08, Tue 09 Sept 2014.
DM
GM, 2237 posts
Narrator
Destroyer of Worlds
Tue 9 Sep 2014
at 14:06
  • msg #330

Re: The Game: Chapter 11

In reply to DM (msg # 329):

OOC: The following one-shot occurred IRL last week, and is considered to be IC knowledge

The P.A.R.T.Y. -- minus Keef, Ivy, Glenn, and Cassie, who disguised themselves as animals in order to slip off and explore a building entitled 'Lion Menagerie' -- arrives at the Council without incident, and is immediately dragged before the triumvirate of speakers present at the head table. A heated back-and-forth takes place concerning what (or who) the Fairtheora might be, with Boreas pleading ignorance at every turn.

Eventually, the Council relents and reveals its true purpose for summoning the P.A.R.T.Y.

"We've been plagued by a rash of robberies lately," one of the speakers says. "Human bandits have grown more bold now that our attention is fixated on the encroaching treefolk. It's common knowledge that we've been assembling an artifact of considerable power to end this war once and for all, but the last piece was stolen in a raid that took place just yesterday."

The Councilor narrows his eyes.

"These thieves did not get away cleanly, however; one of our warriors followed them to their den, but was unable to pursue them further. He returned to us for reinforcements... and I dare say I'm looking at them now. Retrieve the missing shard -- the Thorn of the Sea -- and we will give you the empowered symbol of Le'lothriel you seek."

The aforementioned elven warrior, a surprisingly sturdy fellow named Laen, leads to P.A.R.T.Y. to a small grotto to the northeast, in which they find the bandits in question and plenty of loot to go around. On their way back, they are attacked by a demonic creature seeking the Thorn of the Sea, as well. An invisible man was trailing the demon, and also asked for the Thorn of the Sea.

Battle ensued, in which Zuriel was nearly slaughtered by the horrible demon. (Un?)fortunately, the paladin survived and the threats were soundly crushed beneath the iron heel of justice.

Ultimately, three of the five bandits were killed (one escaped prior to battle, one escaped during battle), a demonic creature was killed, and a fifth would-be seeker of the Thorn (not the same as the escaped bandit) was captured and dragged back to the Council. The bandits also had a pet dire panther named Fluffums, who was freed and tailed the P.A.R.T.Y. at some distance the entire way back to the village. He likely lurks nearby even now.

quote:
Recovered items:
- 1x Thorn of the Sea
- $18,000
- 3x Unstable Potions of Flying
- 24x Doses of Magical Kelp (Breath Underwater + Freedom in Water, 1 hour/dose)
- 1x human prisoner
- 1x +1 longsword
- 5x Unidentified Items
-- tarnished copper ring
-- spiked choke collar
-- pair of metal kneepads
-- foul-smelling lumpy sponge
-- cask welded shut by an iron stopper laced with runes

Recovered knowledge:
- Fey'driel is much larger than the map you have of it indicates
- Everyone seems to want this Thorn of the Seas: the humans, OSA, demons, the elves, and the treefolk. It is unknown how the centaur, beasts, or faeries feel about it.


Keef, Cassie, Glenn, and Ivy rush out of the village to greet the P.A.R.T.Y. as it approaches the village's gates, laden with the loot recovered from the bandits and towing a rather unwilling prisoner behind them.

[Private to Keef: Gain 2 free ranks of Knowledge: Planes from your time in the menagerie.]

"I shall go on ahead to tell the council about our victory," your guide, Laen, says stiffly. "They shall be eager to see you, so make haste to follow."

The P.A.R.T.Y. watches Laen amble off, pausing to glance at one another. After all, there had been some debate about whether to give the Council the Thorn of the Sea or not... and the presence of Laen precluded conversations about it up 'til now.
This message was last edited by the GM at 14:19, Tue 09 Sept 2014.
DM
GM, 2238 posts
Narrator
Destroyer of Worlds
Tue 9 Sep 2014
at 14:07
  • msg #331

Re: The Game: Chapter 11

In reply to DM (msg # 330):

"Soooo..." Cassie says with a mischievous grin. "How'd it go?!"

She walks over to the prisoner, examining him carefully.

"I see you've made a friend."
This message was last edited by the GM at 14:10, Tue 09 Sept 2014.
Zuriel Silendril
player, 1866 posts
Flamebringer
House Silendril
Tue 9 Sep 2014
at 14:13
  • msg #332

Re: The Game: Chapter 11

"Well, aside from almost being eaten by an evil demon with way too many eyes, I would say pretty well." Zuriel flashes a wry grin in response. "Apparently, I'm simply irresistable to Infernals. They keep trying to murder-kill me at every opportunity. I think it's the cologne I wear."

Zuriel rummages in his pack and holds up the much-coveted Thorn of the Seas.

"How was the lion menagerie?"
This message was last edited by the player at 14:13, Tue 09 Sept 2014.
Boreas Highwind
player, 1270 posts
Eye for an Eye
Tue 9 Sep 2014
at 16:41
  • msg #333

Re: The Game: Chapter 11

Boreas smiles.  They're probably allergic to sandalwood.

He looks to Cassie and Keef, We made it out alive, and we may have just finished this interminable quest that we've been pursuing for what feels like over a year, so I'd call it a success.
Keef
player, 1034 posts
Hero in training
Tue 9 Sep 2014
at 17:06
  • msg #334

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 333):

The menagerie was... Keef thinks hard for a moment.  Well... the words... there's nothing in language that can convey it.  He looks up with a huge smile on his face.

If you'd like to see for yourself though...
Lyriel Vesper
player, 857 posts
To Heal is Divine
House Vesper
Tue 9 Sep 2014
at 17:47
  • msg #335

Re: The Game: Chapter 11

Lyriel scowls at Zuriel. I think it has more to do with your compulsive need to find new and interesting ways to attempt to get yourself killed.
DM
GM, 2239 posts
Narrator
Destroyer of Worlds
Tue 9 Sep 2014
at 21:17
  • msg #336

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 335):

"You're going to do this, then?" Glenn says, transforming into his human form once more. "You're going to aid the elves' quest to complete their artifact of power?"

It's hard to tell whether he agrees or disagrees -- it's more of a question.
Zuriel Silendril
player, 1867 posts
Flamebringer
House Silendril
Tue 9 Sep 2014
at 21:44
  • msg #337

Re: The Game: Chapter 11

Zuriel exchanges looks with the rest of the PARTY. "I'd like to ensure that they are dealing fairly with the treefolk. If we could make allies of both that would be ideal. Perhaps we could give them the Thorn with the expectation that they include us in the negotiations. A neutral party mediating might be of interest to both sides. Especially when that mediator is the Faetheora." He inclines his head to Boreas.
This message was last edited by the player at 21:44, Tue 09 Sept 2014.
DM
GM, 2240 posts
Narrator
Destroyer of Worlds
Tue 9 Sep 2014
at 22:02
  • msg #338

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 337):

Glenn considers this for a moment, then raises a strangely speckled eyebrow slightly.

"Are you prepared to enforce such expectations through strength of arms, if necessary? The elves are not allies of the Primal Voice. Neither are they enemies, but that does not make them sympathetic to our cause."
Zuriel Silendril
player, 1868 posts
Flamebringer
House Silendril
Wed 10 Sep 2014
at 00:32
  • msg #339

Re: The Game: Chapter 11

"I'll enforce through strength of arms whatever is right. At the same time, I don't particularly want to make any new enemies. We've quite enough of those already."

Zuriel shrugs. "We'll see what they have to say. I feel we're only getting half the story, but I think both the elves and the treefolk have correctly identified those in the tower as the true enemy. Hopefully, it's just a matter of facilitating them getting along to confront their mutual foe."

Peace forged for the purpose of making war. Is this really the best we can hope for?
This message was last edited by the player at 02:27, Wed 10 Sept 2014.
DM
GM, 2241 posts
Narrator
Destroyer of Worlds
Wed 10 Sep 2014
at 13:59
  • msg #340

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 339):

"You haven't been around here for long," Cassie says, gently placing a hand on Zuriel's shoulder. "The elves speak of nothing but their revulsion of the human 'church builders' and the treefolk 'blasphemers'. If they care about some tower, they're hiding it well."

Cognizant of Lyriel's smouldering gaze, she gives Zuriel's shoulder a slight squeeze and releases her grip before moving toward the prisoner.

"At the very least, we should figure out what to do about this one before returning to the council."

She raises her eyes at the P.A.R.T.Y. and grins.

"It seems you're making a habit of capturing people from magical lairs."
Zuriel Silendril
player, 1869 posts
Flamebringer
House Silendril
Wed 10 Sep 2014
at 14:35
  • msg #341

Re: The Game: Chapter 11

"Yeah, it's kind of our thing, I guess. At least this one didn't get shot in the throat first. Advantages of not traveling with an evil egomaniacal werewolf, I suppose."

Heedless of how incomprehensible the conversation must be to the prisoner, Zuriel finally turns to regard him, gesturing towards the elven council room. "The elves are unlikely to take kindly to your presence. We can't let you go yet, obviously, but it will be much, much easier for us to protect you and help you through this alive if you're cooperating with us."

"So here's the long and short of it. We need all the information you have about your former employers. I promise you, they're much, much worse than you think they are. Unless you're one of those people who think that actively trying to bring about the end of all creation is a good thing, you'd do yourself a favor by cutting ties from them immediately."
DM
GM, 2242 posts
Narrator
Destroyer of Worlds
Wed 10 Sep 2014
at 15:32
  • msg #342

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 341):

"Counterpoint," the prisoner says meekly. "You can let me go, and I'll just scurry away quietly. You can keep the thorn, like I told you back when you were fighting the demon."
Lyriel Vesper
player, 858 posts
To Heal is Divine
House Vesper
Wed 10 Sep 2014
at 16:01
  • msg #343

Re: The Game: Chapter 11

Lyriel is stuck deciding whether to narrow her eyes at Cassie's irritating familiarity with Zuriel, and rolling them at their prisoner's ridiculous suggestion.

She elects to do first one, then the other, in order of annoyance. When she speaks, however, she only addresses the prisoner. Don't be ridiculous, she sniffs impatiently. We have no reason to trust you won't go crawling back to your masters. Safer to keep you captive until this all is resolved. Besides, without your magic invisibility, I doubt you'd get very far before the elves apprehended you, and killed you. And to be frank, even if you were invisible, they could probably find you by smell alone. Lyriel wrinkles her nose in distaste. You wouldn't stand a chance. You do, however, have a chance of living if you work with us.

[OOC - Boreas did take the item right? Because duh?]

She points toward the council. Come on, we've dallied long enough already. Let's see what the elves - and our prisoner - have to say for themselves.

I'll feel a lot better once we have that final holy symbol...
This message was last edited by the player at 16:05, Wed 10 Sept 2014.
DM
GM, 2243 posts
Narrator
Destroyer of Worlds
Wed 10 Sep 2014
at 16:25
  • msg #344

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 343):

The prisoner blinks, then looks at Lyriel for a moment.

"Wait, you're serious?"

He chuckles, then laughs for far longer than is appropriate.

"So, here's how thieving works when you're dealing with powerful artifacts, baby doll," he says, wiping a tear from his eye. "If you can't finish the job, you don't go back to your employer empty-handed. You leave town."

He raises his cuffed hands and jangles them vigorously.

"So, these things here? These have ensured that my employers know that the job's been botched. Another thief has probably already been dispatched, and it's not like he'll have any trouble zeroing in on the specific object he's seeking. The elves have bigger fish to fry than an empty-handed thief who got in over his head."

The prisoner chuckles a little more.

"Don't make promises you can't keep, darlin'. Being your captive might be safer than being on my own, seeing as you've robbed me blind, but being kept here in the heart of elven territory with two armies on the march and gods-know-what going on at that crazy tower? There's nothing safe about that."

"In fact, if you were smart, you'd take that thorn and high-tail it outta here while you still can. And I just happen to know a good place to hunker down..."
Lyriel Vesper
player, 859 posts
To Heal is Divine
House Vesper
Wed 10 Sep 2014
at 17:46
  • msg #345

Re: The Game: Chapter 11

Lyriel fixes the thief with a frosty stare that is both dismissive and imperious. You would be wise not to address me - or any other woman in my presence - in such a presumptive manner again, thief, she says icily. Your fate going forward depends a great deal on your manners. I suggest you behave accordingly.
Zuriel Silendril
player, 1870 posts
Flamebringer
House Silendril
Wed 10 Sep 2014
at 18:04
  • msg #346

Re: The Game: Chapter 11

Zuriel puts a hand gently on Lyriel's arm to calm her. "Other than poor manners and dubious fashion sense, he hasn't actually committed any crime, and he makes a fair point about not going back to the OSA," Zuriel says. "The reason for capturing him was so he wouldn't report back. That, and to get information from him. If we're reasonably sure he won't do the first, and he cooperates with us on the second, then I think we can resolve this without involving the elves."

He turns to the prisoner. "So, what will it be? We want to know everything you do about your former employers. How it is exactly that they're tracking you, and how it is that they can track the Thorn. The tower, how many staff it, and its defenses. Anything you're aware of. More importantly, did you notice an orange-ish aura encircling the tower when you were last there?"

Zuriel leans into the prisoner, and whispers under his breath. "For your own safety...if the priestess bakes cookies with acorns or holly berries...don't eat them. You've put her in a foul mood."
This message was last edited by the player at 18:05, Wed 10 Sept 2014.
Maeve Hassan
player, 1371 posts
Not keen on scarecrows
Death to Shoes Lady
Thu 11 Sep 2014
at 00:46
  • msg #347

Re: The Game: Chapter 11

Maeve nods vehemently.  "He's right.  Don't eat any of her cookies, no matter how delicious they look.  She's been oddly keen lately on murdering somebody with them. . . ."
Keef
player, 1035 posts
Hero in training
Thu 11 Sep 2014
at 02:06
  • msg #348

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 347):

Terrible way to go... Keef mutters with a small shake of his head.

He then gives a huge overt wink to Zuriel.
DM
GM, 2244 posts
Narrator
Destroyer of Worlds
Thu 11 Sep 2014
at 14:26
  • msg #349

Re: The Game: Chapter 11

In reply to Keef (msg # 348):

The prisoner blinks, shuffles his feet, then shrugs.

"You're a paladin, aye? Man o' your word, you'll let me go?"

Once Zuriel nods (because of course he does), the prisoner launches into a diatribe.

"So, I don't know much about the tower folks, but they're a nasty lot. Strict hierarchy, not that I could figure it out. Lots of arguing, but eventually they did as they were told."

He takes a moment to catch his breath.

"They gave me the cloak you took, claim they can see and hear anything that goes on around it. They also have these... eyes, I guess you'd call 'em. Ethereal, wispy things that flit around and shimmer in and out of reality. Apparently they can see and hear pretty much anything those things do, too. Pretty slick operation. Oh, and the Thorn they can track because they're familiar with it... there are spells for such things, as I'm sure you're aware."

He mumbles under his breath, counting.

"There were, uh, about a dozen men in the tower last I was there, but only three seemed to matter. They were puttin' the finishing touches on the tower and gathering barrels and crates of magical reagents. Preparing for someone's arrival. Someone important. Didn't catch his name though, I swear it."

The prisoner furrows his brow.

"Some other names did get thrown around, though. Some guy named Saul is skewing their calculations, though they said that's someone's fault. Chogo? Kozo? Something like that. Apparently this Saul guy didn't follow through on something he said he'd do, on account of this Choso fellow. Guys in the tower are plenty pissed at both of 'em, but they're madder 'n' hell at someone else."

He grins as he plays his trump card.

"And that name I know: Garfunkel. He's kill-on-sight, they say, and his allies with him."

"That's all I know, I swear it. Can I go?"
Zuriel Silendril
player, 1871 posts
Flamebringer
House Silendril
Thu 11 Sep 2014
at 14:37
  • msg #350

Re: The Game: Chapter 11

Zuriel nods. "You may. But take my advice and keep your nose clean of this."

A common thug who has done nothing wrong...yet. He's not worth our time.

Zuriel turns to Boreas. "Best keep that thing in the pouch of holding then. We don't want to give the OSA any more intelligence than we have to."

The being said, the temptation to take out the cloak to issues an ultimatum to the OSA was almost overwhelming. The more practical, less dramatic part of Zuriel discarded the idea, thinking it was possible they could use the cloak to feed the OSA false information if they didn't tip their hand.

After the thief leaves, he grins. "Well 'Garfunkle,' looks like they've figured it out. Good. Finally we can ditch those ridiculous names. Come on, let's go see what the elven council has to say."

Zuriel turns on his heel and marches into the building.
This message was last edited by the player at 14:54, Thu 11 Sept 2014.
Keef
player, 1036 posts
Hero in training
Thu 11 Sep 2014
at 14:40
  • msg #351

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 350):

Keef follows slowly, then hustles to catch up to Zuriel.

Does that... I mean it's not a cover but... can I still practice as a cabin boy?  I mean, it might come in handy.
Zuriel Silendril
player, 1872 posts
Flamebringer
House Silendril
Thu 11 Sep 2014
at 14:44
  • msg #352

Re: The Game: Chapter 11

Zuriel grins at Keef. "Of course. You never know when a cabin boy will come in handy. As long as you remember the most important tenet of the Cabin Boy profession."

Seeing Keef's blank stare, Zuriel elaborates. "Exercise discretion and prudence when unleashing lions, and make sure that the buildings you set on fire really deserve it," he says, nodding sagely.

He's going to be either quite disappointed or rather confused if he ever meets and *actual* cabin boy...
This message was last edited by the player at 14:47, Thu 11 Sept 2014.
DM
GM, 2245 posts
Narrator
Destroyer of Worlds
Thu 11 Sep 2014
at 20:13
  • msg #353

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 352):

Released, the thief darts off into the woods without another word, leaving the P.A.R.T.Y. to hurry along toward the waiting Council.

"Took you long enough," one of the speakers sniffs, once the P.A.R.T.Y. enters the chamber. "Laen's been here for a quarter of an hour already."

Another speaker puts his hand on the first's shoulder.

"Now, now, Randal, lay off. We should show some gratitude to those who would return to us the Thorn of the Seas."

He smiles broadly toward the P.A.R.T.Y.

"You did procure it, I'm told?"
Zuriel Silendril
player, 1873 posts
Flamebringer
House Silendril
Thu 11 Sep 2014
at 20:17
  • msg #354

Re: The Game: Chapter 11

Zuriel nods, holding up the gem, though he makes no move to hand it over to the council. "We did, though it seems like everybody else in Fey'driel also wants it. What exactly does it do? Does it posess power inherently, or does it only function when recombined with its greater whole?"
This message was last edited by the player at 20:17, Thu 11 Sept 2014.
DM
GM, 2246 posts
Narrator
Destroyer of Worlds
Thu 11 Sep 2014
at 20:32
  • msg #355

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 354):

"The Thorn of the Sea is one of several shards. On their own, they possess minor magics. Combined, however, they become a formidable shield. Or weapon."

The councilor named Randal shrugs.

"And everyone wants it because they know WE want it. Extortionists, thieves, rebels, and worse. None of that matters now that you've brought it home, however. You have our thanks, and have earned your reward."

The third councilor reaches into his tunic and withdraws a fine golden symbol. Three fat gems are placed next to it on the table.

"An empowered holy symbol of the Goddess, as promised," Randal continues. "Plus a little extra for your trouble. I trust we are all pleased with this arrangement?"
Zuriel Silendril
player, 1874 posts
Flamebringer
House Silendril
Thu 11 Sep 2014
at 21:10
  • msg #356

Re: The Game: Chapter 11

Zuriel gazes back at the elves keenly, noting their intent focus on the gem, and their eagerness to be rid of the PARTY.

[Sense Motive: 23]

Carefully now...

Slowly, he nods. "We are. We uncovered concerning information though, that you'd be interested in. It seems that those in the tower are preparing for the arrival of an auspicious guest. I think it likely that they are expecting the mage who will make the tower nigh-invulnerable. If you want to remove them for you lands, you must act quickly. That's where we can help."

The paladin gestures to his comrades. "We've extensive experience with these invaders, and have a vested interest in stopping them. You mentioned that you were looking to enlist the help of the Treefolk in confronting this threat; why not have us help? It would improve the likelihood of them cooperating willingly with neutral mediators. Especially when one is the Feytheora."

[Diplomacy: 32]
DM
GM, 2247 posts
Narrator
Destroyer of Worlds
Thu 11 Sep 2014
at 21:19
  • msg #357

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 356):

The councilors look at one another.

"An intriguing offer," Randal says at last. "We shall have to discuss it. If you would wait outside? Leave the Thorn of the Seas... and take your bounty. We shall send Laen to summon you in an hour or so."
Zuriel Silendril
player, 1875 posts
Flamebringer
House Silendril
Thu 11 Sep 2014
at 21:22
  • msg #358

Re: The Game: Chapter 11

Zuriel looks at the elders and nods. [OOC - unless there are any objections] Zuriel will leave the Thorn on the table and gather the reward, which he passes to Boreas for safekeeping.
Keef
player, 1037 posts
Hero in training
Fri 12 Sep 2014
at 12:42
  • msg #359

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 358):

Hmmm Keef mutters in passing as he follows P.A.R.T.Y. from the table.  That shard looked an awful lot like a Similacrity gem.

Keef pulls a book from his pouch and flips through it, bumping into his companions at every third step.

Chubbs remains on the table for a short while after having scrutinized every step of the transaction.  He finally hops after the rest of the group, though he makes his disdain for elves known.
Zuriel Silendril
player, 1876 posts
Flamebringer
House Silendril
Fri 12 Sep 2014
at 12:50
  • msg #360

Re: The Game: Chapter 11

Zuriel raises an eyebrow curiously at Keef. "Oh? What is a Similacrity gem?" he asks, interested.

Once outside, he settles in to wait patiently for the elves to summon them back. Hopefully they'll listen to reason. Bigotry can only go so far before the demands of practicality win out.
This message was last edited by the player at 12:52, Fri 12 Sept 2014.
Keef
player, 1038 posts
Hero in training
Sat 13 Sep 2014
at 23:04
  • msg #361

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 360):

Yeah, Keef notes with grim determination in his voice. The difference being, naturally that those are paired, not interlocked, although they are both similarly separable.  Usually truncated inter-cohesive magics are used to bind and relate, on a hexanomic level, the elements involved: e.g. socketing of gems or locking of coherent sets.  This shard is dissociatable, like the similarity gems, and useful in an independent manner.  This usually indicates some non-Heimlermann instability...

If Keef intended to explain coherently, he failed.
Keef
player, 1039 posts
Hero in training
Mon 15 Sep 2014
at 11:44
  • msg #362

Re: The Game: Chapter 11

In reply to Keef (msg # 361):

Noticing the pause, Keef looks around.

That means... I mean... putting it together will be... well it'll have an extremely high potential.  Lots of energy to be released possibly.  Also it'll glow purple.
DM
GM, 2250 posts
Narrator
Destroyer of Worlds
Mon 15 Sep 2014
at 13:26
  • msg #363

Re: The Game: Chapter 11

In reply to Keef (msg # 362):

The Council keeps the P.A.R.T.Y. waiting for considerably more than an hour, which causes a certain amount of restlessness among your erstwhile allies.

"We should be making our way toward the Primal Voice," Glenn grumbles. "You've completed your diversion, and we have waited long enough."

"And while I find all this simply fascinating," Cassie pipes up, "I have no intention of dying for what sounds like a war of hubris. I've served such causes before, and nothing good came of it. Besides, don't you want to see how Wildheart's doing?"

At about this time, Laen pokes his head out of the council chamber.

"The Council has decided to allow you to accompany our diplomats to the next joint session with the treefolk. They leave at dawn, as will you. I trust you remember the way to your quarters?"
Zuriel Silendril
player, 1877 posts
Flamebringer
House Silendril
Mon 15 Sep 2014
at 13:49
  • msg #364

Re: The Game: Chapter 11

"Good to know Keef, thank you," the paladin replies appreciatively.

To Glenn and Cassie, Zuriel shares sympathetic words. "I know, there are more important things we have to do than baby-sit diplomats, but we have a chance to stop the OSA, and it sounds like their tower will be made impervious any day now. We don't have time to delay. Who knows, perhaps we can help create some semblence of peace between the elves and the treefolk?"

Zuriel motions to the guard. "Very well. We will be ready at dawn."
DM
GM, 2252 posts
Narrator
Destroyer of Worlds
Mon 15 Sep 2014
at 14:00
  • msg #365

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 364):

The P.A.R.T.Y. retires to its appointed chambers, free to pass the time as it sees fit. Cassie, Glenn, and Ivy spend the evening "taking a walk" and chatting about various things. The rest of you are free to join or do your own thing until dawn.

[Crossroads]
Zuriel Silendril
player, 1878 posts
Flamebringer
House Silendril
Mon 15 Sep 2014
at 14:01
  • msg #366

Re: The Game: Chapter 11

Zuriel will join Team Nature on their walk.
Maeve Hassan
player, 1373 posts
Not keen on scarecrows
Death to Shoes Lady
Mon 15 Sep 2014
at 14:18
  • msg #367

Re: The Game: Chapter 11

Maeve is not overly interested in having sex with deer, unlike Zuriel apparently. She strolls about on her own for a bit before retiring, ostensibly taking in the evening air but with the ulterior motive of continuing to scour the tree line for eyes.  Alas, she only finds more fireflies.
Lyriel Vesper
player, 860 posts
To Heal is Divine
House Vesper
Mon 15 Sep 2014
at 14:28
  • msg #368

Re: The Game: Chapter 11

Lyriel will join Zuriel for the walk, but will ready an action to Plane Shift the hell away at the first sign of a furry orgy.
Keef
player, 1041 posts
Hero in training
Mon 15 Sep 2014
at 15:10
  • msg #369

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 368):

Noting Maeve's fascination with fireflies, Keef gives being one a try.
Boreas Highwind
player, 1271 posts
Eye for an Eye
Mon 15 Sep 2014
at 15:15
  • msg #370

Re: The Game: Chapter 11

Boreas, being Mr. Nature Man, joins Team Nature as well.  He agrees with Lyriel Re: Furry Orgies.
DM
GM, 2254 posts
Narrator
Destroyer of Worlds
Mon 15 Sep 2014
at 16:20
  • msg #371

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 370):

As Maeve and Keef enjoy a stimulating conversation about fluorescent, fireflies, and the ability of bugs to fly for sustained periods of time without rest, the rest of the P.A.R.T.Y. and its allies take a walk around the village proper -- potentially further away from the prying eyes and ears of the elves.

Once the group is sufficiently far from the village, Glenn breaks the silence.

"This is a mistake, my lord," he says, nodding in Boreas's direction. "Trust me. You want no part in the war between elves, treefolk, and men. There will be duplicity, likely from all sides at once. If it's the tower of men that needs to fall, make your case before the Primal Voice -- and collect worthy allies that you can trust in the process."

Cassie listens absently, peering out in the wilderness intently.

"Hold that thought," she says with a sly smile. "I think I see something."

As she ducks into the overgrowth, you could swear you hear her melodic voice softly singing "Here, kitty kitty kitty."

Glenn clears his throat impatiently, not holding his thought to account for Cassie's absence.

"You've already given the elves leverage against the treefolk," he continues. "Maybe they'll get them to help, and maybe they won't. But we need not concern ourselves in the petty politics of the realm. Your cause requires a... wider vision."

A growl emits from the brush, followed by a yowl of surprise and, ultimately, silence. Soon, Cassie limps back to the group, nursing a badly scratched left arm.

"This isn't over," she calls out to the wilderness, cupping her right hand to her mouth to amplify her voice. "You'll have your belly rubbed whether you like it or not!"

A defiant yowl answers in retort, and Cassie grins through the pain.

"Such a spirited creature," she says with admiration. "But he's clearly lost. Been circling the village aimlessly all day. I'll try again in a little bit to see what's the matter. Maybe with some food..."

She trails off as Glenn interrupts with another impatient grunt.

"As I was saying," the buck says. "There is no need to wait until dawn to continue our quest. We should make our way back to the captured centaur vessel and from there head to the Primal Voice. There is always a price for folly, and I do not mean for us to have to pay it."
Lyriel Vesper
player, 861 posts
To Heal is Divine
House Vesper
Mon 15 Sep 2014
at 16:29
  • msg #372

Re: The Game: Chapter 11

Lyriel notes Cassie's injury with concern. Here, let me see that Cassie. She examines the wound with an expert eye. Just a scratch. I think if he were trying to hurt you it would have been much deeper. Still, it wouldn't do to let it get infected, now would it?

Without waiting for a response, Lyriel's eyes flash emerald, and Cassie's wounds close up. There we go.

The priestess pauses, suddenly hesitant. Would you...like some help with the kitty? I saved some food from dinner. Noting Zuriel's alarmed expression, she quickly adds No, not cookies. I was kidding about that.

Maybe

Ever since Glenn proved he could transform into a humanoid form, Lyriel's impulse to pet the deer disappeared entirely. The cat, however, was a cat. And much, much fluffier.

The priestess smiles shyly at the druidess. It would be a shame to let his belly go untickled.
This message was last edited by the player at 16:32, Mon 15 Sept 2014.
Maeve Hassan
player, 1375 posts
Not keen on scarecrows
Death to Shoes Lady
Mon 15 Sep 2014
at 16:47
  • msg #373

Re: The Game: Chapter 11

" . . . .do you suppose that if Chubbs ate enough fireflies, he would become luminscent also?"
Zuriel Silendril
player, 1880 posts
Flamebringer
House Silendril
Mon 15 Sep 2014
at 16:55
  • msg #374

Re: The Game: Chapter 11

"You're correct, Glenn. We did give the elves leverage over the treefolk. It was necessary at the time, but still, if there's any way we can try to keep them from abusing the Thorn at the expense of the treefolk, I feel...obligated to help." The paladin sighs. "Boreas, you could always accompany Glenn and Ivy to the Primal Voice on your own, and we could meet at the assault on the tower. I just...I feel that if we don't intervene, the elves will take advantage of the treefolk."
DM
GM, 2255 posts
Narrator
Destroyer of Worlds
Mon 15 Sep 2014
at 17:11
  • msg #375

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 373):

Glenn fixes his deer-like eyes upon Zuriel, creating a surprisingly piercing stare.

"Who cares? Both groups have been taking advantage of each other for decades, in alternating fashion. We have more important things to do with our time."

The buck narrows his eyes slightly.

"This is nature, youngling. You can't save the herd without risking the stragglers. If you stop to help those who fall behind, the only thing that changes is that you yourself become prey, as well."

He looks toward Lyriel and Cassie.

"And as you have recently surmised, you can't hug every cat. It isn't fair, but nature rarely is. Embrace that fact, or you will be lost amid the gathering storm."

Cassie and Lyriel, for their part, attempt to establish further contact with the panther, but it seems to want nothing to do with Lyriel whatsoever -- even barring its teeth at her. Perhaps it remembers her from the previous combat.

"We'll get him," Cassie says after the third failed attempt. "We just have to wait for him stop being so paranoid."

Glenn merely sighs.

"If you are insistent upon treading this path, you will do so alone. Ivy and I must return to the Primal Voice. Tonight. If the Fairtheora does not deign to accompany us, we will simply pass on the word of his arrival. But I warn you, most of the herds and packs are proud, and will take your absence as a slight. The squabbles of elves, treefolk, and men are irrelevant to the natural order. They fight over lines drawn on the sand, and ignore the beating heart of the earth beneath them."
This message was last edited by the GM at 17:12, Mon 15 Sept 2014.
Boreas Highwind
player, 1272 posts
Eye for an Eye
Mon 15 Sep 2014
at 17:27
  • msg #376

Re: The Game: Chapter 11

Boreas listens intently, taking in all of this new information.  When the question is posed, he responds, I will go with you.  It's about time I found out what this whole 'Primal Voice, Fairtheora' thing is anyway.
Keef
player, 1042 posts
Hero in training
Mon 15 Sep 2014
at 17:29
  • msg #377

Re: The Game: Chapter 11

In reply to DM (msg # 375):

Probably... but Chubbs doesn't like fireflys they, Keef converses with the fat toad for a moment, says they're 'not as tasty as they could be'.
Maeve Hassan
player, 1376 posts
Not keen on scarecrows
Death to Shoes Lady
Mon 15 Sep 2014
at 17:46
  • msg #378

Re: The Game: Chapter 11

Maeve nods sagely.

"Seems like eating too many would cause heartburn."


"Also, where in the hells did the rest of them get off to?"

Maeve decides to go and find her companions to see what they are up to.
This message was last edited by the player at 18:17, Mon 15 Sept 2014.
Lyriel Vesper
player, 862 posts
To Heal is Divine
House Vesper
Mon 15 Sep 2014
at 18:23
  • msg #379

Re: The Game: Chapter 11

Taking a breather from chasing cats, Lyriel weighs in on the more serious conversation. She stares at Zuriel's face for a moment. There's no chance you're changing your mind, is there? she says, heaving a sigh. Very well. I'd better go with Boreas then, in case things get rough.

She marches forward and pokes the center of Zuriel's breastplate with her finger. But don't you dare do anything stupid while I'm gone. No fighting demons! With Tassada as my witness, if you manage to get yourself killed when I'm not there to heal you, I'll raise you back just so I can strangle you myself.

The harsh words are completely at odds with the tenderness in her eyes, however. She leans up, standing on her tiptoes to kiss Zuriel. I'm serious, please be careful.
Keef
player, 1043 posts
Hero in training
Mon 15 Sep 2014
at 18:35
  • msg #380

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 379):

Chubbs vomits a little dead bug into his mouth.
DM
GM, 2256 posts
Narrator
Destroyer of Worlds
Mon 15 Sep 2014
at 19:38
  • msg #381

Re: The Game: Chapter 11

In reply to Keef (msg # 380):

The walk back to the village is decidedly more upbeat, as Glenn is in a better mood by far. They encounter Maeve and Keef en route, and return to the village together as a group.

"We'll leave at once," Glenn says with a smile. "Pack what you require for the journey. It should only take a few days."

OOC: Anybody sticking around to do the boring, irrelevant diplomatic bit besides Zuriel?
Keef
player, 1044 posts
Hero in training
Tue 16 Sep 2014
at 11:24
  • msg #382

Re: The Game: Chapter 11

In reply to DM (msg # 381):

Chubbs follows Zuriel.  It may be a while before he has the chance to disapprove of long-winded diplomacy for a while and he wants to get it in now.
DM
GM, 2259 posts
Narrator
Destroyer of Worlds
Tue 16 Sep 2014
at 13:58
  • msg #383

Re: The Game: Chapter 11

In reply to Keef (msg # 382):

Team Primal Voice

Boreas, Maeve, Keef, Lyriel, Glenn, and Ivy pack up their things and make their way back to the coast as best they can. There, they find Blaine still docked securely against the sandy shore.

"All aboard!" he says, sounding surprised. "I'll admit, I didn't expect you to return. The elves are not particularly kind to outsiders. Where to?"

"We are going to see the Primal Voice," Glenn rumbles. "Do you know the way?"

Blaine hesitates for a moment, then nods.

"I... believe I do. Shall we?"

OOC: The journey is 2 days. Anything you want to do in the interim? If not, I'll merely advance.

Team Diplomatic Quagmire

Zuriel bids the P.A.R.T.Y. a fond farewell, but awakens to find a fat, disapproving toad sitting on his chest, staring down at him. Clearly, he has worked with far more punctual risers in the past.

Laen and a large contingent of elven dignitaries and soldiers have already assembled at the main gate by the time Zuriel and Chubbs arrive, though it is not yet dawn.

"Honor guard," Laen says in response to Zuriel's raised eyebrow at the sight of soldiers. "And one for you, as well."

He jerks his head to the side, and Zuriel turns to see Cassie sitting on a nearby stump. She waves at Zuriel and lazily bites into a crisp green apple. Curiously, a familiar-looking dire panther is curled protectively nearby.

"Fluffums and I talked it over, and we decided that we couldn't let all of your allies abandon you," she says between bites, beaming. "Oh, don't look so surprised. After all you've done for me, I owe you at least this much."

Chubbs stares at Cassie, then at Fluffums, then turns his back on both of them. After all, he has worked with far more worthy allies than these.

OOC: Any preparations you want to make before the journey?
Maeve Hassan
player, 1378 posts
Not keen on scarecrows
Death to Shoes Lady
Tue 16 Sep 2014
at 14:04
  • msg #384

Re: The Game: Chapter 11

Maeve spends a lot of the journey trying to reassure Lyriel that Cassie's decision to remain with the paladin doesn't mean anything and that they're probably not sleeping together.  Probably.
This message was last edited by the player at 14:06, Tue 16 Sept 2014.
Keef
player, 1045 posts
Hero in training
Tue 16 Sep 2014
at 14:24
  • msg #385

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 384):

Team Primal Voice

Keef spends the journey alternating between bouts of losing himself in books and launching himself about the boat.

During the former, he also endlessly draws, sketches, inscribes and re-draws a strange circle of runes on nearly every surface he can find including paper, the tops of random barrels, and even portions of the ship.

During the latter, he claims to be practicing his Cabin Boy skills, though it usually just amounts to counting ropes, looking for "lions of the sea" and swabbing the ship's railings with a mop.

Somehow, his normal youthful enthusiasm and mania appear to be increased and his attention span and ability to explain what he's working on somehow diminished.

Team Diplomatic Quagmire

Chubbs prepares by looking down with derision upon everything Cassie and Zuriel do to prepare.

However, his heart doesn't seem to be into his disapproving looks as much as it once was.
Zuriel Silendril
player, 1884 posts
Flamebringer
House Silendril
Tue 16 Sep 2014
at 14:41
  • msg #386

Re: The Game: Chapter 11

Zuriel smiles at Cassie, Fluffums, and even Chubbs, truly grateful for their company. "Thank you, all of you. I'm glad you're here." He notes the presence of Fluffums with a grin. "I take it he wanted his belly rubbed after all?"

To Chubbs, he adds "I'm sure you've seen much more impressive diplomatic retinues. Please let me know if there's somebody you disapprove of slightly more strongly than the others. We need to know who the obstacles are."

He looks over at Laen and the rest of the honor guard and summons Shahara, who appears with a flash of white light and a whinny.  "Let's go see if we can get two enemies to play nice."

[Private to DM: Spells - 1st - Golden Barding, Cure Light Wounds - 2nd - Divine Insight, Eagle's Splendor - 3rd - Dispel Magic]
Lyriel Vesper
player, 864 posts
To Heal is Divine
House Vesper
Tue 16 Sep 2014
at 15:07
  • msg #387

Re: The Game: Chapter 11

Oh, I'm not worried, Lyriel replies lightly to Maeve. I trust Zuriel. And Cassie, well...

The corner of Lyriel's lips tug into a wicked grin. There are ever so many unpleasant tools a provoked priestess has at her disposal, if necessary. Cookies are just the beginning...
DM
GM, 2260 posts
Narrator
Destroyer of Worlds
Tue 16 Sep 2014
at 15:40
  • msg #388

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 387):

Team Primal Voice

The ship works its way north, away from the territory charted on your initial map. Around midday on the second day, Blaine skillfully navigates into a raised atoll surrounded by colorful coral reefs. The water in this region transitions from the deep greenish-blue of the ocean to a clearer, more tropical body of water, allowing you to observe the colorful sea life swimming happily around the atoll.

The raised island in the middle of the atoll consists of perhaps a square mile -- no more -- of woodland, ringed by a sandy border against which the waves lap gently. In the center of the island is a raised mound that looks a bit like a stumpy volcano, though the top stands barely 50 feet above the treeline. Wisps of smoke and steam waft from the caldera, suggesting that -- whatever it is -- it's still active.

A small crowd of woodland creatures stands near the shoreline, watching Blaine's approach with apprehension. Four humanoids stand among them, each in varying styles of dress... though the sun glints prominently off the one feature they each have in common: a colorful, multifaceted eye.
DM
GM, 2261 posts
Narrator
Destroyer of Worlds
Tue 16 Sep 2014
at 15:55
  • msg #389

Re: The Game: Chapter 11

In reply to DM (msg # 388):

Team Diplomatic Quagmire

The retinue makes its way through the wilderness, boards an elven ship, crosses the narrows back to the mainland, and delves into the wilderness toward the designated meeting point.
Zuriel Silendril
player, 1885 posts
Flamebringer
House Silendril
Tue 16 Sep 2014
at 15:56
  • msg #390

Re: The Game: Chapter 11

As the expedition enters the forest, Zuriel finds Laen the Temporary. "I had a question for you, Laen," Zuriel says. "I'm still very much a stranger here, trying to figure out all the different people. Who exactly are the Feyic Conclave, and how do they fit in to all this?"
This message was last edited by the GM at 15:58, Tue 16 Sept 2014.
DM
GM, 2262 posts
Narrator
Destroyer of Worlds
Tue 16 Sep 2014
at 15:59
  • msg #391

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 390):

Team Quagmire

"The Feyic Conclave?" Laen repeats, making a face. "They rule the fey, if anyone can truly rule such chaotic creatures. Why do you ask?"
Zuriel Silendril
player, 1886 posts
Flamebringer
House Silendril
Tue 16 Sep 2014
at 16:03
  • msg #392

Re: The Game: Chapter 11

Zuriel shrugs. "Ran into some of them. Couldn't really figure out their angle."
DM
GM, 2263 posts
Narrator
Destroyer of Worlds
Tue 16 Sep 2014
at 16:40
  • msg #393

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 392):

Team Quagmire

"Ah. Yes, that would be hard to do -- they don't often have one. If you come up with one, be sure to share it."

The rest of the journey is uneventful, and by late afternoon, the retinue has arrived at the designated location. After a brief discussion, it is decided that Laen, Zuriel, and the Council's designated speaker, an elderly elf named Roland, would approach the central area of the designated clearing under the banner of truce.

The trio are met by two slender poplar trees, which flank an enormous oak tree as it shambles into the clearing -- blotting out the bulk of the sunlight with its branches in the process.

"Thank you for agreeing to -" Roland begins, but the oak interrupts him with an extremely loud cacophony of rustling from his limbs.

"Save your wind," its deep voice booms. "What is the root of the issue you've deemed so urgent? Is there a squirrel nesting in a tree too close to your territory?"

"No, but the nights grow colder," Roland bristles. "Perhaps additional kindling would not go amiss."

"You dare?!" the oak thunders. "My people were ancient before yours were even born. They are not to be sacrificed to the brutal, all-consuming idol you call fire. I look forward to the day my roots can soak in the nourishment of your decaying flesh..."

Laen gives Zuriel a nudge, raising an eyebrow as if to underscore how well this is going.
This message was last edited by the GM at 16:46, Tue 16 Sept 2014.
Zuriel Silendril
player, 1887 posts
Flamebringer
House Silendril
Tue 16 Sep 2014
at 17:01
  • msg #394

Re: The Game: Chapter 11

Zuriel clears his throat and steps forward. "Fire can be a destroyer and a creator. If unleashed carelessly, it brings only destruction. But in it's proper place, it is warmth, and life." His pulse hammers in his veins, and his adrenaline surges as it does during battle. Of which, this was, of a sort. One fought with words.

Outwardly, however, Zuriel was serene. His hands clasped at his waist, Zuriel turns to regard the giant oak, bowing respectfully. "Do not some of your kind release their seeds only in the heat of an inferno? Does brushfire not clear the way for your young to reach the sun without being choked by undergrowth? It is only when carelessly used that fire becomes a destroyer, rather than a healer. Much like words."

The paladin looks to both Roland and the oak meaningfully. The subtle reproach in Zuriel's tone was precisely tailored to convey not condemnation, but rather disappointment. "Respected representatives, my name is Zuriel. I have traveled to this plane from realms beyond. I am clearly neither elf, nor treefolk. I come bearing dire tidings of a threat that jeopardizes us all, equally. Would you do me the honor of hearing my tale?"

[Diplomacy: 31]

The wind picks up slightly in the clearing, causing his cloak to shift behind him. Despite the gravity of the situation, Zuriel had to suppress a grin. He was in his element.

And so it begins.
Maeve Hassan
player, 1379 posts
Not keen on scarecrows
Death to Shoes Lady
Tue 16 Sep 2014
at 17:08
  • msg #395

Re: The Game: Chapter 11

While Maeve is initially disappointed that the "eyes" are not in fact actual eyes, she quickly recovers her composure.  With Boreas remaining his usual taciturn self, she takes it upon herself to introduce the group.

"We are associates and friends of the Fairtheora," she says with a gesture toward Boreas, stumbling slightly over the  unfamiliar word and still none the wiser as to what it really means, "who has traveled here to uncover the nature of his unusual eye."

The wind rustles gently.  Maeve looks pointedly at Boreas as if to say your go, buddy.

DM
GM, 2264 posts
Narrator
Destroyer of Worlds
Tue 16 Sep 2014
at 17:09
  • msg #396

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 394):

The Quagmire

Roland and the oak each regard Zuriel for a moment, the former wearing a thin-lipped expression of disapproval while the latter continues to bear the inscrutable countenance of a tree.

"An arbiter?" the oak says after a moment. "You should have allowed us to have a say in his selection."

"I assure you, he came to us of his own accord," Roland responds testily. "His message is not necessarily the Council's."

The oak rumbles and his branches creak.

"Then he may speak."
This message was last edited by the GM at 17:10, Tue 16 Sept 2014.
Zuriel Silendril
player, 1888 posts
Flamebringer
House Silendril
Tue 16 Sep 2014
at 17:20
  • msg #397

Re: The Game: Chapter 11

Zuriel inclines his head. "Then I will do my best to be brief."

He clears his throat. "As you are all aware, a new group has appeared in Fey'driel from the prime materium. They have constructed a tower, and have begun conducting a number of other operations. Not the least of which was to attempt the recovery of the Thorn of the Seas. But this organization's purpose is much darker than that. The highest levels of them seek nothing less than the destruction of all creation."

Zuriel then provides a brief description of the OSA, Vora, and the towers, actually managing to make good on his promise of being brief. He sticks only to the main points, elaborating only if questioned. In the process, he paints an appropriately grim picture of who they are and what they intend.

"So the tower itself must clearly be brought down. The catch is, they have a powerful mage. Through his experimental magics, he has the ability to render a tower nearly impervious to all attack. We have reason to believe that they are preparing for him imminent arrival."

He looks from Roland to the oak. "The question is, what do we do about it?"
Keef
player, 1046 posts
Hero in training
Tue 16 Sep 2014
at 17:21
  • msg #398

Re: The Game: Chapter 11

In reply to DM (msg # 396):

The Quagmire

Chubbs hops over to the largest exposed root on the largest treefolk and falls asleep on it.

Seekers of the Eye

Keef continues to flit about the boat, heaving this and belaying that.
Boreas Highwind
player, 1274 posts
Eye for an Eye
Tue 16 Sep 2014
at 18:21
  • msg #399

Re: The Game: Chapter 11

A pleasure.  Boreas stares as he steps off the boat and onto the shore.
Never thought I'd see another eye like mine...

Boreas, at your service.  Do any of you know more about what's going on here than I do?
DM
GM, 2265 posts
Narrator
Destroyer of Worlds
Tue 16 Sep 2014
at 20:01
  • msg #400

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 399):

The Quagmire

"If what you say is true, then we must destroy this tower and annihilate those who have built it," Roland says, pursing his lips thoughtfully. "The men have always been an irritant. I might have guessed they had eradication in mind."

The oak rustles slightly.

"We, too, have grievances with those men not serving the cause of Nature in our fields," he says at last. "Do you have proof of the danger posed by these few in their tower? Provide it, and I would be inclined to help tear their abominable structure out by its nonexistent roots."

The Primal Voice

The woodland creatures fall back respectfully, while the other humanoids fan out in a semicircle. They appear to be humans of various ethnicity, each with a distinctive eye: a dark-skinned Gaelian man with a yellowish topaz; a pale-skinned Drynian female with a sapphire; a freckled Aestrenian man with a ruby; and a lightly tanned female islander with a pit-black opal.

"Brother," the ruby-eyed man says, walking forward to shake Boreas's hand. "Welcome home. We have been expecting you. Some more patiently than others."

The opal-eyed female smirks, but the others nod their agreement.

"The Primal Voice has been irritatingly cryptic about our purpose," the ruby-eyed man continues. "Now that you're here, we hope he becomes less tight-lipped."

He motions toward the central mountain.

"Shall we?"
Boreas Highwind
player, 1275 posts
Eye for an Eye
Tue 16 Sep 2014
at 20:10
  • msg #401

Re: The Game: Chapter 11

Boreas nods and follows his brethren.
Zuriel Silendril
player, 1889 posts
Flamebringer
House Silendril
Tue 16 Sep 2014
at 20:22
  • msg #402

Re: The Game: Chapter 11

Zuriel raises an eyebrow. "Proof? No, I have nothing in the way of a written confession." He smiles wryly. "That's the thing about evil doomsday cults. They typically don't share their plans."

He glances over to Roland. "But if it's my word you're concerned about, you needn't be. I am Knight-Errant Siléndril, Paladin of Tassada. Kin to Wildheart. I don't know how much you know of the Lady of Justice, but there's one thing you can be sure of: my word is my bond, and I speak no falsehood here. I would have nothing to gain from misleading you."

He shrugs. "Look at it from this perspective. At the very best case scenario, these are intruders who are taking up land without your leave, and attempting to gather magical artifacts that don't belong to them. At worst, they're actively attempting to bring about the end of Creation. Wouldn't either of those circumstances be worth dealing with?"

[Diplomacy (Divine Insight): 40]
Maeve Hassan
player, 1380 posts
Not keen on scarecrows
Death to Shoes Lady
Tue 16 Sep 2014
at 20:33
  • msg #403

Re: The Game: Chapter 11

Maeve hangs back unless beckoned forward; while she and the other had tagged along for the purpose of keeping the squishy Boreas out of harm's way, she is loathe to interrupt what appears to be a family reunion of sorts.
DM
GM, 2266 posts
Narrator
Destroyer of Worlds
Tue 16 Sep 2014
at 20:45
  • msg #404

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 403):

The Quagmire

"What exactly are you proposing?" Roland asks. "A temporary coalition until this threat con be neutralized?"

"Who would get the captured land?" the oak interjects. "To give any of it to the elves would cede a foothold in treefolk territory."

"There's no such thing as 'treefolk territory'," Roland snaps. "Everything belongs to Le'lothriel, to be curated by her designated caretakers: us. Furthermore -"

A shrill whistle pierces the air, and all heads turn to its source: Cassie, lounging against a nearby (non-sentient) tree with her arms crossed over her chest.

"Boys, boys, boys," she says, blowing a stray blonde bang out of her eyes absently in the process. "The tower's got to go, the sooner the better. You can split the land up however you want afterward -- take weeks to debate and plot and plan, if you want -- but until the tower's captured, debating it is a waste of wind."

She smiles at the oak.

"And a waste of Le'lothriel's precious time," Cassie nods at Roland. "After all, the Goddess may be infinite, but the lifespan of her caretakers is not. And it sounds as though these humans might even pose a threat to Her."

Roland's eyes narrow.

"Nothing could hamper the Goddess. Nothing!"

"Nothing of this world, perhaps," Cassie shrugs nonchalantly, "but these humans follow a different Goddess. Does your protectorate extend to spiritual encroachment, as well?"

Though posed as a question, the words land with the force of a statement -- one that hits home. Roland narrows his eyes and whirls toward Zuriel.

"These human invaders... they serve a rival GOD?"

The oak rustles its limbs angrily as well.

"We, too, would know the truth of this accusation. Who dares sully the true realm of the true Goddess?"
Zuriel Silendril
player, 1890 posts
Flamebringer
House Silendril
Tue 16 Sep 2014
at 20:52
  • msg #405

Re: The Game: Chapter 11

Zuriel nods, exceedingly glad he downplayed the whole 'Tassada' bit earlier. His eyes shoot Cassie a brief grateful glance. "Indeed," he replies. "the Vorites believe that not only is their god the most powerful, but destined to outright kill the others."

He raises a cautioning hand, sense of right compelling him to clarify. "Now, probably not everybody in the tower is a Vorite. But enough are pulling the strings of the organization that it represents a major threat." He blinks. "To say nothing of blasphemy."
DM
GM, 2267 posts
Narrator
Destroyer of Worlds
Tue 16 Sep 2014
at 21:01
  • msg #406

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 405):

Team Primal Voice

The group waits to see if anyone else is coming before proceeding. Glenn and Ivy hang back with Maeve.
This message was last updated by the GM at 21:01, Tue 16 Sept 2014.
DM
GM, 2268 posts
Narrator
Destroyer of Worlds
Tue 16 Sep 2014
at 21:07
  • msg #407

Re: The Game: Chapter 11

In reply to DM (msg # 406):

Team Quagmire

"They will till the fields of the treefolk," he oak rustles violently. "We will split the land and prisoners with the Council in the aftermath, under terms to be discussed at a later date."

Roland nods.

"I agree, on behalf of the Council. These blasphemers and their allies must be purged. At once. What forces do you have on hand that can reach the offending tower with any speed?"

The oak's limbs creek for a moment before responding.

"1,000 trunks can be on hand by midday tomorrow. The tower is not far from here."

Roland nods.

"We can field a similar assortment of rangers," the elf says. "We shall meet at Shamrock Grove to convene a war council at midday tomorrow. Agreed?"

The oak rustles its agreement, and the meeting looks ready to come to a close.
Zuriel Silendril
player, 1891 posts
Flamebringer
House Silendril
Tue 16 Sep 2014
at 21:28
  • msg #408

Re: The Game: Chapter 11

Zuriel nods, but says nothing. So it begins.

As the crowd disperses, Zuriel manages to find Cassie in the crowd. "Thank you for the help back there," he says quietly. "I think that's what managed to do it. We got our war. I guess I should be happy it went so well, but..." the paladin lets out a breath. "Even in the best case, people are likely to die. I have a hard time celebrating that."
Cassie
NPC, 0 posts
Part Sugar, Part Spice
Half Playful, Half Nice
Tue 16 Sep 2014
at 22:06
  • msg #409

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 408):

The Quagmire

"Everyone dies," Cassie says with a comforting smile, resting a hand on the paladin's shoulder for a moment and giving it a reassuring squeeze. "If some have to reach the end sooner than others, I'd just as soon they be Vorites. Agreed?"

Fluffums rubs against her calves and mews inquisitively.

"No. Absolutely not," Cassie says to the panther, remaining firm in the face of cuteness. "You literally just ate."

With that, Zuriel and Cassie work their way back to the rest of the retinue, a sulky panther trailing behind.
This message was last edited by the player at 22:06, Tue 16 Sept 2014.
Zuriel Silendril
player, 1892 posts
Flamebringer
House Silendril
Tue 16 Sep 2014
at 21:38
  • msg #410

Re: The Game: Chapter 11

"Aye. Very much agreed. I just...hope it never gets easy. To plan the taking of lives."

On the way back, Zuriel manages to sneak a few bits of jerky to Fluffums when Cassie wasn't looking.
This message was last edited by the player at 01:10, Wed 17 Sept 2014.
DM
GM, 2270 posts
Narrator
Destroyer of Worlds
Tue 16 Sep 2014
at 21:43
  • msg #411

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 410):

Team Quagmire

The paladin's clumsy attempts to sneak jerky to the panther cause a clanking sound that would be difficult to disguise, but Cassie doesn't turn around. Instead, a faint smile plays across her lips and she simply shakes her head as she continues to walk with confidence.

Fluffums, of course, is overjoyed.

The retinue begins the journey back to the village immediately, with Roland and Laen discussing the logistics of moving the needed troops into place as quickly as possible.
This message was last edited by the GM at 21:44, Tue 16 Sept 2014.
Lyriel Vesper
player, 865 posts
To Heal is Divine
House Vesper
Tue 16 Sep 2014
at 21:54
  • msg #412

Re: The Game: Chapter 11

Lyriel elects to hang back with Glenn, Ivy, and Blaine, unsure of the etiquette involved meetings of eyegemmed people.
Keef
player, 1048 posts
Hero in training
Wed 17 Sep 2014
at 13:58
  • msg #413

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 412):

Short-Term Quagmire

Chubbs takes up residence on the paladin's shoulder and proceeds to alternate between disapproving of it, sleeping on it, and soiling it.

Team Waiting for Exposition

Keef appears oblivious to the goings-on of the strange-eyed people, continuing to cabin boy to the best of his manic abilities.  Overall, he accomplishes almost nothing of value.
DM
GM, 2271 posts
Narrator
Destroyer of Worlds
Wed 17 Sep 2014
at 19:25
  • msg #414

Re: The Game: Chapter 11

In reply to Keef (msg # 413):

Team Primal Voice, Waiting By Boat

Blaine waits for the group to depart, then turns to Glenn, Ivy, Maeve, and Lyriel.

"So... who wants to hear a joke?"

Without waiting for a response, he continues.

"So there once lived a little tailor on the top of a high mountain..."

Team Primal Voice, Eyegem Expedition

The Boreas and Keef follow the four humanoids up toward the caldera, winding their way through the forest and up the mound in surprisingly short order. The way isn't nearly as overgrown or steep as you might have suspected, and none so much as stumble along the path.

Once they reach the top, the humanoids fan out along the rim, leaving a space for Boreas to proceed. If (when) Keef attempts to follow, the nearest humanoid will grab his shoulder to gently restrain him.

"The Primal Voice must speak to the Fairtheora alone."

Boreas, then, is left to descend the narrow passage within the rim of the caldera on his own. He strains his vision ever downward, but can see little beyond the smouldering glow of molten lava far below him.

[Private to Keef: The voice from the gem dances through your thoughts: "Do not be afraid. Neither heat nor smoke nor rock will harm you."]

Team Primal Voice, Waiting By Boat

"Ok, ok, I have another one," Blaine continues. "A human, an elf, a dwarf walk into a bar, and each of them order a beer from the barkeep. The drinks arrive at about the same time, but as luck would have it, before any of them could raise their glass, three separate flies plop down into each drink simultaneously -- one fly per mug.

The elf looks down at the beer, pushes it away in disgust, and demands a fresh one.

The human sloshes the fly out of the mug, sniffs the contents, shrugs, and begins to drink as if nothing had happened.

The dwarf, however, leaps to his feet and violently pulls the fly out of the beer with his thick fingers. Lowering his bearded visage closer to the mug, he suspends the fly over it and begins to shake it vigorously, bellowing: 'SPIT IT OUT, YE WEE BASTARD! PUT. IT. BACK!'"

Blaine grins, awaiting a reaction from the crowd. Seeing only mild amusement laced with apathy, he sighs and begins to whistle his favorite off-key tune instead.
This message was last edited by the GM at 19:28, Wed 17 Sept 2014.
Boreas Highwind
player, 1276 posts
Eye for an Eye
Wed 17 Sep 2014
at 19:32
  • msg #415

Re: The Game: Chapter 11

Boreas, shaking just slightly, begins to descend down the indicated path.
Lyriel Vesper
player, 866 posts
To Heal is Divine
House Vesper
Wed 17 Sep 2014
at 19:34
  • msg #416

Re: The Game: Chapter 11

To Blaine's surprise, his last joke elicits a giggle from Lyriel.

Oh okay, I have one!

Lyriel clears her throat. *ahem* Two gnomes walk into a bar. The elf they were with steps over it. She looks around with a grin, pantomiming drumming in the air.

Bu dum tshh!
This message was last edited by the player at 03:50, Thu 18 Sept 2014.
Maeve Hassan
player, 1382 posts
Not keen on scarecrows
Death to Shoes Lady
Wed 17 Sep 2014
at 19:55
  • msg #417

Re: The Game: Chapter 11

What do you call a boat that keeps on telling mediocre jokes?


Kindling.

Maeve sighs and hopes that Boreas at least is enjoying himself.
Keef
player, 1049 posts
Hero in training
Wed 17 Sep 2014
at 19:56
  • msg #418

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 416):

Keef continues to dash about the boat, but does laugh at Blaine, Maeve and Lyriel's jokes.
DM
GM, 2272 posts
Narrator
Destroyer of Worlds
Wed 17 Sep 2014
at 20:31
  • msg #419

Re: The Game: Chapter 11

In reply to Keef (msg # 418):

The Fairtheora

Boreas works his way carefully down into the heart of the volcano. Though beads of sweat drip from his brow, he otherwise suffers no ill effects despite his dangerous proximity to the boiling lava.

At the bottom of the spiraling ramp lies a flat plateau that expands perhaps 20 feet before dropping off into the melted rock churning below. The entire area is bathed in a ruddy orange-red light, and periodic bursts of brimstone and other gases steadily escape the molten liquid.

As soon as Boreas reaches the plateau-like platform, the boiling lava falls still, creating a mirror-like pool of swirling reds, blacks, and oranges that can be seen through as easily as glass.

His normal eye detects nothing beyond that strange barrier, but his emerald eye sees the faint outline of an enormous creature that defies description. Be that as it may, I will do my best:

The Primal Voice, if that's what it is, looks to have six lion-like legs attached to an enormous torso akin to what you might get if you crossed tough rhinohide with a bearskin. Four arms evocative of a gorilla raise are likewise seen, attached to a torso studded with razor-sharp scales. Bat-like wings are folded across his back, and a lizard-like tail whips back and forth from his posterior.

The head is perhaps the most fearsome component, a massive thing vaguely reminiscent of a human -- though the mouth is elongated into a canine-like muzzle. Five empty eye sockets surround his shaggy head, leaving it without any obvious optics.

"At long last, you have come," the Voice rumbles. "The others have been here for weeks, unable to discern the danger that lurks before us but unwilling to leave, lest their powers be required to stave off the advance of the Enemy. Tell me true, Son of Krall: are the planes in danger of extinction? Has Dusk settled over the land so completely that the time of the Sentinel is nigh?"
Boreas Highwind
player, 1277 posts
Eye for an Eye
Wed 17 Sep 2014
at 21:29
  • msg #420

Re: The Game: Chapter 11

It would seem so, if what I've heard is true.  Great Voice, what do you know of this disaster?
DM
GM, 2273 posts
Narrator
Destroyer of Worlds
Thu 18 Sep 2014
at 15:01
  • msg #421

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 420):

The Fairtheora

"It is fitting that the most powerful of my Watchers is also the most direct. The others have asked what their specific purpose here might be, that they might complete their duty and return to their normal lives. You, on the other hand, seek first for the knowledge of the threat that faces us. I am pleased."

The empty sockets seem to pulsate and throb with his words, dark and barren.

"A brief background should stave off the obvious questions: An eternal night has been predicted, though so long ago that those who first drunk from the wellspring of the prophecy have long since had their essences recycled into the endless ring of life. As I am physically unable to be in many different places at once, I have sent my eyes across the planes to keep watch for the onset of Dusk. These eyes were entrusted to friends of the realm, families that once swore fealty to me and to my kingdom, though most have since lost their way."

He smiles faintly and gestures to the pit of lava that comprises his home.

"They problem with having all of your eyes looking outward is that it leaves you vulnerable to internal difficulties. You see, Fey'driel was not always guided by the goddess known as Le'lothriel -- indeed, that name only arrived when the elves did. There was a time when I ruled this land as the patron deity of the Sylvan race. Green-skinned humanoids, they were, with characteristics similar to what you might find in nymphs and dryads."

"As I was preoccupied with averting this prophecy of darkness, I was blind to what happened next until it was far too late. The elves surged upon this land in droves, wielding weapons forged with steel from Aeryis Prime and empowered by strange magics derived from the fury of a goddess seeking conquest. In three generations, the name of Le'lothriel was upon everyone's lips -- all but the Sylvan. War followed, as it always does, and in the end I underestimated this fledgling goddess and her warlike followers' ability to unite others to their cause. They have an accursedly convincing way with words."

The Voice shakes his head sadly.

"Those who did not convert were purged in the name of evolution: survival of the fittest. As the Sylvan race was brought to its knees, I summoned the bulk of my waning power to do battle with Le'lothriel myself."

"I erred."

"The faith of the Sylvan people had always been enough to sustain me, but Le'lothriel was backed by a diverse and growing power base that included streams of faith from other planes -- most notably, Aeryis Prime. We...
"

He pauses, trembling slightly before continuing.

"Not we. I. I was not strong enough. I were defeated, and the Sylvan race annihilated to a man. But you cannot kill a god without risking the fabric of reality itself -- this is one of the reasons gods and goddess do not manifest themselves in the same way mortals do. Unwilling to let me go free and unable to destroy me, Le'lothriel instead sealed me within this plane's core, left to rot in total isolation. Or so she thought: you see, my eyes were still out among the planes, and their protectors still remembered my name and our purpose."

"Once I was defeated, the elves had little trouble carving their new holdings up among themselves and their allies. The treefolk, the humans that followed the elves to this land, and the centaur -- back before the centaur began to worship their false god of plunder -- each got vast swathes of territory. The fey, who fought on both sides, were given nothing, but neither were they punished. And the creatures of the wild...
"

Here, he smiles genuinely.

"Well, the creatures of the wild roam free. And they are drawn to my presence, in part because Sylvan souls still hear my voice when they rejoin the web of life, even if they do so in a new form. Thus they come, and flock to the places where I am able to provide what meager presence is left to me. Places like this."

"I know that history was a lot to take in, and mostly unrelated to your question. What do I know of this disaster? Only that dusk has been hanging on the horizon for hundreds upon hundreds of years, and that it involves the end of all life -- here and elsewhere. We cannot allow that to happen. I cannot fail creation a second time."

Boreas's eye glows brightly in the smouldering cavern.

"And that is where the gems come into play. Combined, they contain enough energy to free me from this prison. Once free, I intend to reach out to Le'lothriel the way I should have in the first place: as an ally. This is our world, and we need to protect it from obliteration.
"

The Voice is silent for a moment.

"Do you have further questions, or are you ready to begin?"
Boreas Highwind
player, 1279 posts
Eye for an Eye
Thu 18 Sep 2014
at 15:18
  • msg #422

Re: The Game: Chapter 11

Boreas listens intently, taking in the weighty words of the Primal Voice.  mae'n ymddangos y bydd heddwch yn y deyrnas hon yn ein helpu i achub yr holl diroedd.  Os mai dyna sydd ei angen , yna bydd i wneud yr hyn mae'n rhaid i.

Ond yn gyntaf, sut wnaeth y llygad yn dod ataf ? Beth yw fy swyddogaeth yn hyn i gyd?


[Private to GM: It seems that peace in this realm will help save all realms.  If that is what's needed, I will do what I must.  But first, how did the eye come to me?  What is my role in all of this?]
Keef
player, 1052 posts
Hero in training
Thu 18 Sep 2014
at 17:17
  • msg #423

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 422):

Keef locates an errant rat hiding in Blaine's hold.  This he chases from room to room with a feather he found elsewhere.  In his other hand he holds a small lead weight.

The purpose of this exercise is not clear to anyone.
Lyriel Vesper
player, 867 posts
To Heal is Divine
House Vesper
Thu 18 Sep 2014
at 17:35
  • msg #424

Re: The Game: Chapter 11

Lyriel, who had taken note of Keef's increasingly erratic behavior over the course of the journey, finally spoke up, concern outweighing propriety.

Keef, are you alright? You've been...very energetic since we left. She manages to snag him as he rushes about the deck, taking him by the shoulders as she drops to one knee to get a better look at his face. She presses the back of her hand to his forehead, worried about fever.

Are you feeling unwell?
Keef
player, 1053 posts
Hero in training
Thu 18 Sep 2014
at 17:39
  • msg #425

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 424):

Me?  Nope, feeling great, very... Cabin Boy!  Or maybe it's a rat... can't catch him yet, have to wear him down so I can get good readings on pulse, resilliance and intuitive hexanomic responses.  It's very important in this plane you see...  Anyhow, also working on some theories for that shard.... and Lady Peleanor's teleportating rings... complext stuff.  The rat doesn't help but it's neccesary to ask anyway.

Keef looks alarmed.

Unwell?  Are you unwell?  Everyone is ok, right?  Should we have gone with Boreas or is he safe?  Maybe we should have all gone with Zuriel... or he's safe.  If you think we should charge after him, them or himthem, let's GO!

Keef appears to loose focus, his attention turning back to the decks.

Decks are dirty again, need more swabbing I think, but all we have is a mop...
This message was last edited by the player at 17:40, Thu 18 Sept 2014.
Lyriel Vesper
player, 868 posts
To Heal is Divine
House Vesper
Thu 18 Sep 2014
at 17:58
  • msg #426

Re: The Game: Chapter 11

I think we should take advantage of this break while we have it, Lyriel says slowly, and relax. Who knows when we'll have the opportunity to again?

She looked at the young boy with genuine concern. She gestures to the shady side of the Blaine. Why don't we have a rest? I think...wait, let me see if he left it. A sudden idea occurs to Lyriel, and she steps lightly over to the PARTY's supplies. After a few moments a rummaging around, she elicits a satisfied 'a-ha', and comes back to Keef with a book.

Zuriel found this when we were looking for the Thorn of the Seas. I was hoping he had left it in the common supplies. The priestess reveals a large leather-bound book of fables. Let's see, I wonder if...yes! Lyriel quickly flips through the index of stories, finding one that she apparently recognized. Waving Maeve over, she look at Keef. Would you like to hear a story?

Need to keep him relaxed. He's starting to worry me...I hope he's not coming down with something.

Maeve, do we have any chamomile left?
This message was last edited by the player at 17:59, Thu 18 Sept 2014.
Maeve Hassan
player, 1384 posts
Not keen on scarecrows
Death to Shoes Lady
Thu 18 Sep 2014
at 18:03
  • msg #427

Re: The Game: Chapter 11

"Of course," Maeve says, frowning in concern yet keeping her tone artificially light.  Up until this point she had been watching the lad's manic behavior with fondness but is slowly realizing that this is unusual even for Keef.

As the hot water boils, she ponders the boy's strange antics.

"I don't suppose. . . .but no. . . . .but maybe. . . ..I don't suppose that Chubbs not being here has anything to do with this?" Maeve asks the priestess as the tea steeps.   "I'm sure it's a completely silly idea but. . . .it's just that this is the first time that Keef has been apart from that toad from any length of time.  And also the only time I've ever seen him act like this. "
Lyriel Vesper
player, 869 posts
To Heal is Divine
House Vesper
Thu 18 Sep 2014
at 18:21
  • msg #428

Re: The Game: Chapter 11

Lyriel shrugs lightly, keeping her movements controlled. It could very well be. Casters have a powerful bond with their familiars. They are in some respects an extension of themselves. With Chubbs and Keef separated, Keef is in a sense missing part of himself.

The priestess pours out three cups of steaming tea as soon as it was ready. It could be that Chubb's complete disinterest in everything is what helps Keef...I don't know, Lyriel waves a hand in speculation, actually concentrate. Magic can work in strange and counter-intuitive ways. It's a good thought, Maeve. The priestess smiles gratefully at the warrior, taking the tea over to Keef.

She extends the cup to him, noting how he wrinkles his nose in aversion. Yes, I know it's gross, but I promise you'll feel better when you've had some. Please? For me?
This message was last edited by the player at 18:22, Thu 18 Sept 2014.
Maeve Hassan
player, 1385 posts
Not keen on scarecrows
Death to Shoes Lady
Thu 18 Sep 2014
at 19:50
  • msg #429

Re: The Game: Chapter 11

Maeve smiles, pleased that the more knowledgeable Lyriel seems to think that her unfounded theory has merit.

"Well if that is indeed true, then let's hope that Boreas finishes his meeting with the Primal Voice sooner rather than later so that we can reunite Chubbs and Keef.  Hopefully that won't take *too* long; Boreas is a man of few words after all.  Now if it were *Zuriel* we might be in some trouble. . . ."

Maeve watches for a bit as Keef valiantly chokes down some tea to please Lyriel.

"Speaking of Chubbs, how did you two first become acquainted, Keef?  I'll bet there's an interesting story there."
Keef
player, 1054 posts
Hero in training
Thu 18 Sep 2014
at 20:16
  • msg #430

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 429):

Keef accepts the 'tee' politely though he makes great efforts to avoid drinking it.  Finally, after sufficient head-patting, he agrees and sips at it slowly.

It might be... he agrees at length.  The familial intertwining is not fully understood, it's complicated at best and at further study the math gets all... fuzzy even to experts.

Keef looks around.

Where did I... well we didn't MEET meet, not really anyway.  I found Chubbs at the side of the road... he, well REALLY he came across me by accident.  He was in a hurry to ignore some very large men who were... well they didn't like me.  Anyway he found me there, and I found that he was a good friend and a toad besides.  I'd completed the rituals with my master, you understand, it wasn't a spontaneous temporal joining, or even a spontaneous covariant type, just usual I guess... though Chubbs was already knighted at the time, of course... well he agreed to follow me and I him.He helped me get away and I promised to keep him occupied.  It's hard being a toad you know, all that... dignity and responsibility he says, it weighs on you.
DM
GM, 2274 posts
Narrator
Destroyer of Worlds
Thu 18 Sep 2014
at 20:38
  • msg #431

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 422):

The Fairtheora

"My eyes were not created equal, and were given to each according to their merit and abilities. Your ancestors were particularly skilled at communicating and connecting with planes beyond their own, and it is a power retained deep within your blood."

"Yours was the family to whom I entrusted the most, and thus yours was the source of my greatest disappointment when that eye went cold and dark. Someone in your family abused my gift and used your innate closeness with the planes to forge a connection to the Hells instead of Fey'driel. I feared I'd lost the eye forever... and then it opened to reveal your perspective. You have redeemed your family, in part by rejecting their corruption.
"

The creature ponders his next words carefully.

"All that will be asked of you is to continue what you've started. Prevent the onset of the night, and help keep this plane and yours safe and sound. The next step is simple, but profound -- when you are ready, gather the others and have them join you where you're standing now."
Boreas Highwind
player, 1280 posts
Eye for an Eye
Thu 18 Sep 2014
at 20:44
  • msg #432

Re: The Game: Chapter 11

Very well.  I am glad to have brought honor back to my house, even if it was only in rejecting its ways.  I will gather the others and return.

Boreas goes to gather his ocular brethren.
DM
GM, 2276 posts
Narrator
Destroyer of Worlds
Thu 18 Sep 2014
at 21:21
  • msg #433

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 432):

The Fairtheora

Boreas has no trouble collecting the others and leading them down to the platform. Like him, they do not appear hindered by the appalling conditions assailing them during their descent.

"It is time," the Primal Voice rumbles. "You have all served me faithfully, and I want you to know that it has been worthwhile. But the planes don't need Watchers right now; they need a fully empowered Fairtheora. It is a day your families have long known was coming, if not precisely when."

The red-, blue-, and topaz-eyed oculists nod knowingly, but the opal-eyed woman scowls.

"Why him? What makes him better than the rest of us?"

"Because he doesn't think he is," the Primal Voice sighs. "And because it's in his blood. It will all be over quickly, my child. And then it will begin anew. It is the way of things."

The woman looks stricken, but lowers her head in submission.

"I don't like it," she says at last. "But I understand the need."

She gives Boreas a sharp look.

"You'd best be worth it."

The Primal Voice forestalls further chatter by clearing his throat.

"Let us begin."

The opal-eyed woman nods and places a hand to her temple on the gem-side of her face.


"So be it. Domhan!" she says firmly, firing an blast of swirling brownish-black energy into the mirror-like surface of lava. The beam sustains itself, connecting the eye to the surface in a continuous stream.

"Dóiteáin!" the ruby-eyed man says moments later, adding a ruby-red beam to the mix.

"Gaoth!" the topaz-eyed man says, followed by the sapphire-eyed woman's shout of "Uisce!"

The four beams crackle and flicker, but remain constantly streaming against the surface. The Primal Voice looks at Boreas and a word enters his mind unbidden.

[Private to Boreas Highwind: Croí]
This message was last edited by the GM at 21:23, Thu 18 Sept 2014.
Boreas Highwind
player, 1281 posts
Eye for an Eye
Thu 18 Sep 2014
at 21:33
  • msg #434

Re: The Game: Chapter 11

Croi!

Boreas fires the familiar green beam into the surface as well.

Let's see what happens when our powers combine...
DM
GM, 2278 posts
Narrator
Destroyer of Worlds
Fri 19 Sep 2014
at 13:56
  • msg #435

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 434):

The Fairtheora

The moment Boreas's eyeblast strikes the surface and joins with the others, he feels a vast certainty that forces were in motion that could no longer be contained, like a reservoir breaking free from its dam.  The world grows impossibly bright, and he loses all sense of perception.

Team Primal Voice

All jokes, banter, small talk, and diagnostics of Keef's condition come to an abrupt end when the volcano violently erupts, spewing lava, rock, debris, and plumes of natural gases far into the air in a natural explosion louder than anything any of you has experienced.

The blast is deafening, and the island shakes and rumbles as though it's about to tear itself apart -- but before it can do so, the eruption comes to a miraculous stop.

Glancing up at the central mound through hazy, tear-streaked eyes -- caused by the gases that have enveloped you -- you can see that the caldera of the volcano is no more, and in its place stands a tall plateau of obsidian and magma-laced chunks of igneous rock, which glow brightly despite the afternoon sun.

A gust of cool, pleasant wind swirls around the island, lifting the offending natural gases and calming the various wildlife in rapid succession. A strange look enters the eyes of the various birds, deer, wolves, foxes, otters, bears, and other creatures that had been scurrying around, and they transform before your eyes into green-skinned humanoids with features similar to Glenn -- about three-score in total. They look at each other in silent wonderment, speechless.

With your vision improved, you can now make out two figures standing upon the plateau. The first is an indescribable mish-mash of beasts, impossibly large, with a faint, ghostlike quality you've come to associate with etherealness. The second is impossible to make out in any detail from this distance, but it appears to be a man of some sort -- and for a moment, you could swear you saw one of his eyes glint.

The Fairtheora

Boreas finds himself standing atop a plateau that was once a volcano, quite alone except for the spectral outline of the Primal Voice standing nearby.

"It is finished," the Voice says, sending sweeping winds across the island to repair the damage caused by what looks like an eruption with a simple gesture. "Though in many ways, it has also just begun. Behold, the Sylvan race reborn. Whenever you encounter a Sylvan soul henceforth, our proximity should be enough for it to assert itself and make manifest its true form. But this is only one of the gifts you must now learn to use on my behalf."

"Your emerald eye is no more," the Voice continues. "In its place is my soulstone, the prismatic Heart of the Wilds. It works much as the emerald did, with the meaningful exception that it is no longer an extension of my sight, but of my essence. Use it -- and me -- as a wellspring, that together we can pierce the veil of darkness that threatens to engulf the world."

"Heed me well, my champion: defend the Heart of the Wild as though it were you very life, for to destroy it would deal me a mortal blow and ensure the destruction of Fey'driel.
"

The Primal Voice shifts and swirls, transforming his visage to that of a small spider monkey for a moment before dissolving entirely into a torrent of rainbow-hued light, which funnels into Boreas's new eye in a cacophony of color.

"Remember," the Voice echoes in Boreas's mind, "mae'r pŵer yn eich un chi!"
This message was last edited by the GM at 14:09, Fri 19 Sept 2014.
Boreas Highwind
player, 1283 posts
Eye for an Eye
Fri 19 Sep 2014
at 14:05
  • msg #436

Re: The Game: Chapter 11

Boreas stands still for a moment, the new power and knowledge flooding through him.  In time, he turns around and descends the path down the volcano.
Lyriel Vesper
player, 870 posts
To Heal is Divine
House Vesper
Fri 19 Sep 2014
at 14:08
  • msg #437

Re: The Game: Chapter 11

Lyriel vaults over the railing of the boat and tears up the path towards the Mesa. BOREAS! she yells at the top of her lungs. ARE YOU ALRIGHT?!
Maeve Hassan
player, 1386 posts
Not keen on scarecrows
Death to Shoes Lady
Fri 19 Sep 2014
at 14:10
  • msg #438

Re: The Game: Chapter 11

"That's interesting regarding familiars.  I never knew that OH FUCK"

Maeve is distracted by her thought on familiars by the exploding volcano and the green people and the knowledge that her companion was very probably in said volcano when it blew.

"Shit!" she cries, joining Lyriel in charging toward the mesa.
DM
GM, 2279 posts
Narrator
Destroyer of Worlds
Fri 19 Sep 2014
at 14:25
  • msg #439

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 438):

Team Primal Voice

The P.A.R.T.Y. faces no barriers to reunions with a very-much-perfectly-fine Boreas... though they would notice that his eye isn't green so much as a combination of these:

• https://img0.etsystatic.com/03...5.553989100_pgtk.jpg
• http://media-cache-ak0.pinimg....1fda1cb9879ae057.jpg
• http://fc02.deviantart.net/fs7...y_ockiun-d5sg1b2.jpg
Keef
player, 1055 posts
Hero in training
Fri 19 Sep 2014
at 14:36
  • msg #440

Re: The Game: Chapter 11

In reply to DM (msg # 439):

Keef leaps to his feet and raises his arms.

TOTAL CARTOMETRIC REVERSAL! he screams, dancing for joy at the explosions and flame.

Oh this is... WOW!  You'll NEVER see this again... the energies involved, well, convolved actually...
Lyriel Vesper
player, 871 posts
To Heal is Divine
House Vesper
Fri 19 Sep 2014
at 14:58
  • msg #441

Re: The Game: Chapter 11

Lyriel skids to a stop in front of Boreas. Thank the Goddess you're alright! What...happened? Your eye is all...irridescent. Who are they green people, and where are the others? With the gems?
Maeve Hassan
player, 1387 posts
Not keen on scarecrows
Death to Shoes Lady
Fri 19 Sep 2014
at 15:03
  • msg #442

Re: The Game: Chapter 11

Maeve arrives scant moments later.  It's not entirely clear whether she is intending to hug Boreas or slap him across the face for descending into an active volcano but whatever her intent, she instead comes to a halt and does a double-take upon seeing the new eye.

"Well. . . . that's different.. . . . ." she says, examining it with the same intensity as Lyriel, though without the benefit of the priestess' knowledge of magic.

"Did you learn what you came here to?"
Boreas Highwind
player, 1284 posts
Eye for an Eye
Fri 19 Sep 2014
at 15:08
  • msg #443

Re: The Game: Chapter 11

Boreas smiles slightly.  I'm fine.  Still not sure exactly what's happened...

He reaches up with one hand to touch near his new eye-gem.

Our world is in peril.  And now we have the power of the Primal Voice to help us save it.
Maeve Hassan
player, 1388 posts
Not keen on scarecrows
Death to Shoes Lady
Fri 19 Sep 2014
at 15:14
  • msg #444

Re: The Game: Chapter 11

"Peril?  Well, we knew *that*. . . .. . . .wait, you meant to say that the Primal Voice is *in* you?   Specifically in your eye?"  She looks as though she is about to reach out and poke Boreas in the eye, but does not actually do so.

"No, you know what? You can explain that and. . .*this*" Maeve says, with a sweeping gesture at the green people "on the way back to the settlement.  We should leave sooner rather than later.  Lyriel and I are worried about Keef."
This message was last edited by the player at 15:15, Fri 19 Sept 2014.
Boreas Highwind
player, 1285 posts
Eye for an Eye
Fri 19 Sep 2014
at 15:17
  • msg #445

Re: The Game: Chapter 11

Boreas nods.  I'm ... not entirely certain of the specifics.  But I suppose I'm this 'Fairtheora' thing.  I should probably do something to that end.
DM
GM, 2280 posts
Narrator
Destroyer of Worlds
Fri 19 Sep 2014
at 15:34
  • msg #446

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 445):

Team Primal Voice

"You're already doing it," Glenn says, striding up to Boreas and clapping him on the shoulder. "We are whole once more, and in time you will be able to bring even more back to the fold. The question is this: what would you have us do? Refound our capital? Found a new one? March with you against our enemies?"

Dozens of eyes fall upon Boreas in response to Glenn's questions.

"You are the Fairtheora," he smiles. "The Sentinel who keeps watch against the night. Lead us, and we shall follow."
Keef
player, 1056 posts
Hero in training
Fri 19 Sep 2014
at 15:41
  • msg #447

Re: The Game: Chapter 11

In reply to DM (msg # 446):

Lacking Maeve's restraint, Keef actually does reach out and attempt to poke Boreas' new eye, but the woodsman is fast enough to gently parry.

WOW, it's... but it can't be intertwined at the low-alpha can it?  This... this changes EVERYTHING.  But it's all really the same too... that's the problem with quantic reversals... nothing changes as it always hasn't too.
DM
GM, 2281 posts
Narrator
Destroyer of Worlds
Fri 19 Sep 2014
at 15:43
  • msg #448

Re: The Game: Chapter 11

In reply to DM (msg # 446):

Team Quagmire

The night passed rather eventfully in the elven village, but not in a bad way. Rangers were summoned from far and wide, arriving in ones, twos, and threes throughout the night in a constant stream. The air was thick with the smell of rosin and pine as bows were waxed and readied for use, mixed with the scent of lacquered leather and oiled mail.

For Zuriel, it was a stark contrast from how the Flame's war machine prepared itself. There were no bonfires, no ceremonial speeches, no passionate pleas... though the self-righteousness remained, so it wasn't totally foreign either.

At dawn, an army nearly 1,000 strong set forth once more, with Roland, Laen, Zuriel, and Cassie traveling in the vanguard. By midday, they met at the designated spot to find not the promised thousand, but two thousand treefolk gathered and ready.

Pleasantries are exchanged, after which the tone grows appropriately serious.

"What is our stratagem?" the oak tree who spoke before rumbles during the war council. "I suggest your rangers provide cover for my warlimbs as they tear the tower root-to-stem."

Roland makes a face.

"A direct assault like that is asking for trouble. We'd prefer to use some select spells to -"

"Feh!" the tree rustles its limbs indignantly. "We do not trust your magic. Far too often, it involves fire."

Without intercession, the pair seem likely to argue indefinitely.
This message was last edited by the GM at 15:44, Fri 19 Sept 2014.
Keef
player, 1057 posts
Hero in training
Fri 19 Sep 2014
at 15:48
  • msg #449

Re: The Game: Chapter 11

In reply to DM (msg # 448):

Team Quagmire

Chubbs slowly works his way between Roland and the oak.  He gives each one a hard glance then scratches at the ground.  If one were to look close, one could be forgiven for thinking that the Toad were doing some crude drawings of the two debaters in sexual congress with one another.

Chubbs then grows bored of the discussion and falls asleep.
Boreas Highwind
player, 1286 posts
Eye for an Eye
Fri 19 Sep 2014
at 15:49
  • msg #450

Re: The Game: Chapter 11

Boreas raises his voice to address the awakened Sylvans nearby.  Brothers and sisters, it is time for all who inhabit this land to put aside their petty conflicts and face the oncoming threat.  We must make peace with the elves and the trees, that we might fight the true enemy as one.  Come with me, if you will.  One of our own is brokering a peace as we speak.
Zuriel Silendril
player, 1895 posts
Flamebringer
House Silendril
Fri 19 Sep 2014
at 16:46
  • msg #451

Re: The Game: Chapter 11

They're each blind to the other's strengths, and to their own weaknesses.

Zuriel considered the problem before him. He was well-versed in military tactics and strategy. Theoretically, at least. Almost all of his knowledge, however, came from the strategems of the Flame, who possessed remarkably different - and much more homogenous - abilities than the diverse forces arrayed before him today. He would have to adapt.

The key is going  to be getting them to work together...

The paladin clears his throat and speaks up. "Gentlemen, I think I have some ideas, but I would need to know more about the forces we have available to us. Roland, it looks like you've got quite a few rangers under your command. The ability to provide covering fire will be critical. Even more important will be the ability to selectively engage their casters. How many sharpshooters do we have? Also, what is the nature of the magic you have available? Do we have any battlefield healing?"

Healing. That was the one key difference between the Flame and most any other army whose tactics Zuriel had studied. Thanks to their divine empowerment, almost every single soldier aligned with the Church had at least some marginal ability to provide aid on the battlefield. The tactics they would employ today - and how much Zuriel would have to modify what he knew - depended mostly on how much healing they had available. As for siege...

He turns to the oaken lord. "Your warlimbs look stronger than most siege towers, and good deal more agile. What other capabilities do your forces have?"

If only Maeve was here...she'd doubtless have some additional strategic insight. I feel like I'm learning by doing. Speaking of which, where are the others? I'm surprised I haven't gotten a Sending yet...

Zuriel considered using the straw hat, but decided to hold off. There might be more important information to convey.

It then struck Zuriel just how little he actually knew about the tower itself. "What intelligence do we have about the tower? Specifically, the type of terrain it's situated in? Avenues of approach, etc? There's a lot more I need to know."
This message was last edited by the player at 16:49, Fri 19 Sept 2014.
DM
GM, 2282 posts
Narrator
Destroyer of Worlds
Fri 19 Sep 2014
at 16:54
  • msg #452

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 451):

Team Primal Voice

"As you command," Glenn says with a formal (if archaic) military bow. The Sylvan head back toward the beach to begin readying Blaine for transit. Having been built with a great many centaur passengers in mind, the ship does indeed have room for everyone -- but only just.

Maeve can't help but realize as the Sylvan head toward the ship that they have reflexively fallen into lockstep -- a militaristic march that they maintain with perfect precision.
DM
GM, 2283 posts
Narrator
Destroyer of Worlds
Fri 19 Sep 2014
at 17:01
  • msg #453

Re: The Game: Chapter 11

In reply to DM (msg # 452):

Team Quagmire

Zuriel is able to learn the following details:

quote:
• Roland's forces are comprised of mostly archers with some melee capability for when enemies close the gap.

• There are a few "priests" with them who claim to have some healing ability, but they keep their claims modest.

• This is not volunteered, but you also know that the elves have the Thorn of the Seas among their assets.

• The warlimbs are mostly good at grappling and tearing into buildings and people.

• A few rooters are mixed in, as well, with powerful ensnaring abilities that make use of vines, roots, and sticky sap

• The treefolk are perfectly capable of chucking huge boulders great distances, if there were boulders to be found.

• Nothing specific is known about the tower. "It's a human tower. Boring masonry sticking straight up out of the ground, situated against a small mountain."

This message was last edited by the GM at 17:02, Fri 19 Sept 2014.
Zuriel Silendril
player, 1896 posts
Flamebringer
House Silendril
Fri 19 Sep 2014
at 17:15
  • msg #454

Re: The Game: Chapter 11

The last bit of information piques Zuriel's interest. He whips his head around. "On a mountain? About half-way up?"

A plan begins to form in Zuriel's mind. He puts both hands on the map of the battlefield, staring at the force disposition.

"I think I have a way to make this work while minimizing our casualties. Both sides will have an integral role to play." He whirls to Roland. "The first part is contingent on you and the elves. We are going to pressure the tower from coming up the mountain. Use the trees to screen our approach, and then attack."

He holds up a finger. "But this attack will be a screen to keep the OSA's attention focused downhill. While the elves are attacking, the warlimbs will be getting into position on the mountain *above* the tower. Using the existing forest to blend in, they shouldn't even be noticeable until they break the tree line above the mountain, into the rocky region below the summit. Even so, with the elves providing a distraction downhill, nobody should be looking up. That's when the real fun starts."

Zuriel looks around at the war party, face betraying the hint of a grin. "Has anybody here heard of a delightful little garden party game called 'bowling'?"
This message was last edited by the player at 17:16, Fri 19 Sept 2014.
Zuriel Silendril
player, 1897 posts
Flamebringer
House Silendril
Fri 19 Sep 2014
at 17:41
  • msg #455

Re: The Game: Chapter 11

Seeing shaking heads, Zuriel decides to continue. A slight smile at the corner of Cassie's lips indicates that she, at least, might be catching on.

"Alright, so we have a force downhill of primarily rangers. Archery screen. Augmenting them will be the casters, and - very important here - most of the rooters. The goal here will be to launch a convincing feint at the tower to gain their attention. Or rather, series of feints. As rangers are injured, I want them rotated out for healing in the back lines. I don't want any more than a third of our downhill force visible at any given time."

Zuriel began to get on a roll, feeling the strategy crystallize in front of him. A familiar exhilaration wells up within him. It was not altogether unpleasant.

"The rooters will serve to keep any ground forces the OSA at hand at bay from reaching the archers. Pin them down, have the archers take them out. Important Caveat. Roland, I need some of your best sharpshooters on caster duty. The OSA's biggest asset is its magic. Most of their nastiest spells, however, will require them to at least be standing visible on the tower. That's where the snipers come in. Anytime a caster shoes their face, I want eyes on them. Shoot them to keep their head down, and ready arrows to disrupt any spells they might try to cast. I don't want any targeted spell going off if we can help it."

The paladin waves towards the oak tree [who incidentally needs a name]. "Meanwhile, the majority of your forces will be ascending the mountain stealthily. Once they are in position, they will give a signal, and the downhill force will disengage.  Once they are clear, you will then begin bombarding the tower from above. Lobbing stones, rolling boulders, whatever it takes. Bring down that part of the mountain if you have to. This obviously puts the downhill forces in a dangerous position. That's where the rooters' second job comes into play. The downhill force will engage to the left and the right, out of the line of fire and falling rock. As they disengage, the rooters will set up nets of vines to shield the troops from any boulders that might be off-target."

He looks at both Roland and [Professor Oak]. "Remember gentlemen, you will both have forces downhill, so aim carefully. The nets are a last resort."

He continues. "The downhill detachment then becomes the reserve force. If the bombardment is unsuccessful, all sides will converge in a ground assault on the weakened tower. Same caster caveat as before. In fact - Roland, I think it would be prudent to assign some of your snipers to [Professor Oak's] uphill force to help screen against magic directed upwards."

"We will obviously need a way for both sides to communicate. If we have telepathy, fantastic. If not, traditional horns will have to do. The biggest caveat to the plan will be if Mah'mout is already there. Mah'mout the Moon Seer is an incredibly powerful caster. I have no doubt he could cause much heavier losses to both forces than we'd like. If he *is* there, then the point of the battle is to delay and slowly wear him down without directly engaging. Most importantly, we will need to keep him busy and unable to cast his ritual, which takes at least 36 hours. Let us pray that he isn't there."

Zuriel looks around. "Well Gentlemen? Lady? What do we think?"

A battle plan that forces both sides to work together, covering each other's weaknesses. I wonder...if this works...might that cooperation survive the battle?
This message was lightly edited by the player at 17:41, Fri 19 Sept 2014.
DM
GM, 2286 posts
Narrator
Destroyer of Worlds
Fri 19 Sep 2014
at 19:05
  • msg #456

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 455):

Team Quagmire

"I am in favor of that approach," the oak tree rumbles.

"Of course you are," Roland snaps. "Your forces aren't the expendable distractionary unit that has to stall for time."

Roland clenches his fists then releases them.

"But it's a good plan regardless. How long will it take to make it happen?"
Zuriel Silendril
player, 1899 posts
Flamebringer
House Silendril
Fri 19 Sep 2014
at 19:22
  • msg #457

Re: The Game: Chapter 11

"That question rests with the armies. We ought to strike as soon as possible. The plan becomes immeasurably more complicated if Mah'mout manages to arrive while the tower is still intact."

He turns to Roland. "As for the distraction, it's true. The downhill force will likely be in more danger, if things do go according to plan. A lot will depend on coordination, and evacuating the line of fire before things get dangerous. Our coordination will need to be airtight. Any ideas on that?"
DM
GM, 2287 posts
Narrator
Destroyer of Worlds
Mon 22 Sep 2014
at 13:40
  • msg #458

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 457):

Team Quagmire

"Well, there's always bird calls," Roland muses. "And flaming arrows, though I'm sure our erstwhile allies wouldn't approve."

"We do not," the oak rumbles. "Why not simply agree to the plan and execute it with quibbling about how to change it mid-stream?"
Zuriel Silendril
player, 1900 posts
Flamebringer
House Silendril
Mon 22 Sep 2014
at 14:08
  • msg #459

Re: The Game: Chapter 11

Zuriel shakes his head. "It will be too hard to hear a birdcall over long distance and a pitched battle. If you can't get an *actual* bird to deliver the message, then I have another solution." The paladin takes Simon's straw hat out of his pack.

I was going to check in with Lyriel, but this is more important...

"This hat allows for one way communication. Somebody on the uphill team should take it. Once you're in position, begin the Sending. It will take 10 minutes to complete, so I suggest you use that time to begin staging ammunition lines." And by ammunition, of course, Zuriel meant enormous boulders.

"I will be with the downhill force, so Send to me. Once I receive the message, I will relay it and the downhill force will perform a screening disengage, separating to our flanks and out of the line of fire. Give us, say, five minutes, and then commence the bombardment. That way we aren't wasting any time, but will still give the downhill force plenty of time to get out of harms way."

He regards the other two leaders. "If there are no further questions, let us begin."
This message was last edited by the player at 14:08, Mon 22 Sept 2014.
DM
GM, 2288 posts
Narrator
Destroyer of Worlds
Mon 22 Sep 2014
at 15:28
  • msg #460

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 459):

Team Quagmire

Roland and the oak sigh and shrug.

"Let's get to it, then."

The Plan of Attack (TL;DR Edition)

The Feint -- Roland's rangers (900) and priests (50), backed by a portion of the treefolk's warlimbs (1,000) and rooters (250). They will assault the tower directly. If Mah'mout is not there, they might very will complete the task alone.

The Siege -- Roland's best snipers (50) will join the treefolk's rooters (250) and an escort of warlimbs (500), which will circle the mountain, climb it, create a sizable assortment of boulders, and rain hell down upon the tower from afar. They will signal the Feint to disengage once they are in position using Simon's Sending Cap, lent to them by Zuriel for this express purpose.

OOC: if this is not the plan, tell me now.

Team Primal Voice

Blaine whistles jauntily as the ship continues to sail toward the mainland, still a good day and a half from the tower.
This message was last edited by the GM at 15:31, Mon 22 Sept 2014.
Lyriel Vesper
player, 872 posts
To Heal is Divine
House Vesper
Mon 22 Sep 2014
at 15:46
  • msg #461

Re: The Game: Chapter 11

Once the ship is underway, Lyriel motions in the direction of travel. I should check in with Zuriel. The war council should be done by now.

Finding a quiet corner of the ship (a task made much harder than the previous day by all the new Sylvan passengers), Lyriel composes a Send.

[Send > Zuriel: Mission successful. Boreas met with the Primal Voice. En route to the tower with allies. One and a half days out. How was the council?]
Zuriel Silendril
player, 1901 posts
Flamebringer
House Silendril
Mon 22 Sep 2014
at 15:57
  • msg #462

Re: The Game: Chapter 11

Lyriel promptly receives a reply. We came to an agreement. We're marching on the tower now. Goddess willing, Mah'mout isn't there. Not sure if we can confront him. Stay safe.

[Private to DM: Spells - 1st - Golden Barding, Protective Interposition 2nd - Eagle's Splendor, Divine Insight 3rd - Dispel Magic]
This message was last edited by the player at 16:09, Mon 22 Sept 2014.
Keef
player, 1059 posts
Hero in training
Mon 22 Sep 2014
at 16:17
  • msg #463

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 462):

Keef continues to Cabin Boy and 'research'.

Having caught the aforementioned rat, he proceeds to 'experiment' on it which to an outside eye, looks like reading to it and offering it feathers.

He also continues to cover any exposed and temporarily-stationary surface with runic circles.

Between these activities he swabs things.
Lyriel Vesper
player, 873 posts
To Heal is Divine
House Vesper
Mon 22 Sep 2014
at 17:25
  • msg #464

Re: The Game: Chapter 11

Lyriel bites her lip as she receives Zuriel's replay. An uneasy knot forms in her stomach as she thinks of the paladin riding into battle without the support of the PARTY. Fighting an infuriating sense of helplessness, she balls her hands into fists.

But we're *days* away still, there's nothing we can do. Or...is there?

A sudden spark of inspiration sends her bounding over the deck. Weaving in between bewildered Sylvans, she skids to a halt in front of Boreas. Boreas, the cloak. They know we have it, but they don't know *we* know that *they* know what it knows, right?

Seeing the woodsman's blank expressions, she curses, slowing herself down. I'm starting to sound like Keef.

She explains Zuriel's situation to him. I was thinking, if you were to wear the cloak, we could, I don't know, get their attention on us. Feed them a false plan to be worried about, so that their attention is elsewhere when Zuriel strikes. That way, he can blindside them. I doubt they realize we're aware of the cloak's dual function as magical surveillance. I think they'd accept whatever we showed it at face value.

The priestess looks at Boreas imploringly. Please? We have to do something. Zuriel is preparing to march into battle right now!
This message was last edited by the player at 17:27, Mon 22 Sept 2014.
DM
GM, 2289 posts
Narrator
Destroyer of Worlds
Mon 22 Sep 2014
at 19:42
  • msg #465

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 464):

Team Quagmire

Zuriel and Roland lead the Feint toward the designated mustering point, while the giant oak leads the artillery team around the mountain. It is about 4 p.m. when the Feint is ready to launch itself against a sturdy, squat tower nestled against a low mountain. No sentries can be seen on the top of the tower. The artillery team will likely not be in position for another hour or two.

"Well?" Roland says, glancing at Zuriel. "On your signal."
Zuriel Silendril
player, 1902 posts
Flamebringer
House Silendril
Mon 22 Sep 2014
at 19:58
  • msg #466

Re: The Game: Chapter 11

Zuriel sits astride Shahara in the center of the vanguard. Shahara gleams with ethereal golden armor, and though he was not expecting to be part of any charge, Zuriel holds a lance in a loose grip. It felt right for the situation. Chubbs sits imperiously on Shahara's rump, somehow managing to alternate between disapproving of each solider individually, and being far too bored to remain awake.

He looks around as they approach the tower. Already the trees were thinning out, and yet they had encountered no resistance. He shifts in his saddle. That's either very good, or very bad. I suppose we'll find out which soon enough.

After verifying that their force was in position, Zuriel takes a deep breath. His heart hammers in his chest. He exhanges a brief, tight smile with Cassie, who has taken up position at his right, along with Fluffums. Turning to Roland, he nods. "It's time. Sound the horns."

May the Goddess shield us all.
DM
GM, 2291 posts
Narrator
Destroyer of Worlds
Tue 23 Sep 2014
at 20:24
  • msg #468

Re: The Game: Chapter 11

In reply to DM (msg # 467):

The Dogs of War

Zuriel valiantly leads his forward force of rangers, their animal companions, warlimbs, druidic priests, and rooters toward the OSA tower with as much speed as they can muster, taking care to not allow his charger to break free from the infantry all around him. The various bears, tigers, lions, wolves, falcons, hawks, and (in rare cases) battle squirrels bonded to the rangers likewise do their best to match pace with their masters. The warlimbs and rooters, being siege and support forces, are positioned toward the rear of the advance.

The (non-sentient) treeline thins and dwindles to nothingness as the  presses onward toward a tower that appears devoid of life.

That all changes at a few hundred feet, when a flurry of panicked activity takes place within the tower. Humans surge to the top of the tower and occupy the windows, only to be taken out by dozens of arrows the moment they show their faces.

Eventually, the mages defending the tower manage to ignite a few Walls of Fire, but these are quickly quenched by torrential rains summoned by the elven priests. The stormclouds, once summoned, boom with angry peals of thunder, and lightning streaks toward the tower at irregular intervals.

Ultimately, the feint crashes against the tower virtually unopposed. The warlimbs and rooters continue to hang back while Roland leads his best rangers into the tower in search of prisoners.

Zuriel and Cassie rush toward the tower, but are prevented from entering it by the arrival of the Sending Hat's message from the Siege Force: "For the Goddess!"

These words are followed by the presence of an enormous boulder, which hurtles down the mountain, misses the tower entirely, and crashes against the feint's largely elven forward line. Hundreds of boulders follow in rapid succession. These hammer at tower's foundation and shake masonry from the pediment down to the base, slowly burying the first floor and the main entrance/exits entirely -- and trapping Roland and his elite troops inside even as Zuriel and Cassie back away from the obvious focal point of the assault.

Roland leaps from one of the tower's windows and races the rejoin the other rangers as they scramble and scurry to avoid becoming collateral damage from boulders that continue to veer off course. Suddenly, a jagged spike rips through the ground beneath Roland's feet, puncturing him from pelvis to skull and killing him outright.

It is at this point that everything goes straight to the Hells.

With Friends Like These...

The ground trembles and shakes as enormous coils of roots, vines, and other vegetation crash through it, springing out of the ground to impale other elven rangers left and right. At first, Zuriel assumes that the tower's defenses have finally kicked in... but they he sees the rooters fixated upon the ground and the warlimbs at his rear charging into the flanks, limbs flailing like armored clubs as they scatter foxes, bears, and elves alike with vigor.

Thorns, splinters, and sap fly left and right, but even without its leadership, the elves manage to adapt to the situation better than you might expect. Bottles of oil and flaming arrows streak through the air, igniting the warlimbs and rooters to create terrifying visages of flaming limbs and trunks whirling like dervishes among the shattered ranks.

The feint collapses completely into civil war, with all sides ignoring Zuriel, Cassie, and their pleas for sanity, reason, and order.

Bolts of lightning streak down as the priests join the fight, almost indiscriminately targeting whichever treefolk happen to be nearby -- then stop abruptly as the sky grows dark not from angry clouds, but angry boulders, which decimate rangers and priests alike as they shatter the ranks.

Slightly smaller rocks soar through the air afterward, creating an aerial blizzard of stone and debris that chips away at the tower, the feint, and even the surviving treefolk without mercy.

The world is awash with blood, sap, screams, fire, stone, and sand, and for nearly an hour, chaos reigns in Fey'driel.

Aftermath

As suddenly as it began, the chaos subsides to reveal that the OSA tower has been demolished under the onslaught, collapsing under its own weight and disappearing almost entirely into the landslide of debris and rubble surrounding it.

From the top of the mountain, a looming army of treefolk can be seen descending swiftly, still lugging enormous boulders in their wake. Not a single elf can be seen in this advancing force.

At the base of the mountain, the routed rangers have finished off the warlimbs and rooters among them and are hotly debating whether to fall back into the wilds or face the approaching army once and for all.

Zuriel, Chubbs, Cassie, and Fluffums stand near the ruined tower amid the elven forces. Before Zuriel can truly act, however, a flash of reddish-orange energy appears in the middle of the sky -- roughly where the top of the tower once was. Floating there in midair is a familiar vivimancer, a supremely confused expression etched visibly across his features.
This message was last edited by the GM at 20:25, Tue 23 Sept 2014.
Zuriel Silendril
player, 1903 posts
Flamebringer
House Silendril
Tue 23 Sep 2014
at 21:41
  • msg #469

Re: The Game: Chapter 11

In the brief, almost surreal calm following the collapse of the tower, Zuriel surveys the hellish carnage. Dead bodies litter the mountainside, resting side by side with the mangled and charred remains of the treefolk. His eyes stung with the acrid smoke and ozone, and his throat was hoarse from yelling - pleading - futilely for an end to the massacre.

Shocked by the brutality and barbarism of his first large-scale engagement, Zuriel, for once, is silent. They killed their own people, he thinks to himself in stunned disbelief. They hated the elves so much that they were willing to sacrifice their own people for...this.

Zuriel was no fool. He had expected mistrust between the two armies. It was for that very reason that he advocated a battle plan that called for integration of forces. Hostages, of a sort. He had expected that such measures, combined with a mutual enemy, would be enough to ensure that nobody was tempted to take other targets of opportunity.

Clearly he had vastly underestimted just how deep the feud went. Zuriel gazes up the mountain towards the oncoming force of warlimbs. Through veil of smoke and dust he could see the large figure of the Treefolk commander looming on the mountainside. He narrows his eyes, expecting to feel anger and rage at the treefolk's sudden but apparently inevitable betrayal.

Instead, he felt only weariness, and a sadness so deep it hurt like a knife to the gut.

So much death. So much...pointless death. Victory was ours...we...this should never have happened.

He urges Shahara forward, hoping to make one last pointless appeal to reason. And then Mah'mout appeared in a flash of amber light. Zuriel's stomach clenched, and for a brief moment, he had the strangest sensation of wanting to burst into tears of frustration, and laugh hysterically at the bitter irony of it, all at the same time.

Instead, he just sits silently and looks up at Mah'mout from his position at the foot of the mound of rubble that was once the tower.

"Not what you were expecting?" he rasps up to the floating mage. "That makes two of us."
This message was last edited by the player at 21:44, Tue 23 Sept 2014.
Mah'mout
NPC, 14 posts
Master Vivimancer
Utterly Sane
Tue 23 Sep 2014
at 22:01
  • msg #470

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 469):

"An understatement," Mah'mout says with a chuckle, his demeanor almost jovial as he slowly descends toward the foot of the ruined tower. "I was not expecting you, but it seems we both arrived too late, and are now wedged between two armies. Such is life... "

He eyes the elves and the treefolk with amusement, noting that they are for the moment ignoring you entirely.

"We'd best be gone, and the sooner, the better. Need a lift?"
This message was last edited by the player at 22:03, Tue 23 Sept 2014.
Zuriel Silendril
player, 1904 posts
Flamebringer
House Silendril
Tue 23 Sep 2014
at 22:08
  • msg #471

Re: The Game: Chapter 11

Zuriel gazes upwards speculatively. "I do think we need to talk, though I have admittedly little interest in languishing in Darris' dungeons, or providing entropy practice to A'tril. Can we go somewhere where we won't be overheard?"

The intent of the question was obvious. Are you being watched?
Mah'mout
NPC, 15 posts
Master Vivimancer
Utterly Sane
Tue 23 Sep 2014
at 22:16
  • msg #472

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 471):

"No?" Mah'mout says, landing easily on the ground just slightly more than one movement action from Zuriel. "But Darris's dungeons are quite a marvel, and A'tril is a master of his craft -- a fact that is as refreshing to see as it would be foolish to disrespect."

He looks up as the looming stormclouds begin to crackle with pent-up energy.

"There's only one place I know where you can expect true privacy, but I am loathe to bring you there. Still... as a paladin, your actions can be controlled and predicted more easily than most."

"Swear on your honor and by your goddess that you'll do me and my property no harm for the duration of your visit, and we'll be off. Your oath will be null and void in the event of bodily harm, imprisonment, or threat thereof upon your person, etc. etc.
"

He grins slightly.

"Are we agreed?"
Zuriel Silendril
player, 1905 posts
Flamebringer
House Silendril
Tue 23 Sep 2014
at 22:20
  • msg #473

Re: The Game: Chapter 11

Zuriel thinks for a moment. "One addendum." He gestures towards Cassie and Fluffums. "They come too. I'll accept responsibility for their actions, but I refuse to leave them behind in this mess."

He looks back to Mah'mout. "If that is acceptable to you, then we are agreed. On the name and honor of the Goddess, I do so swear, etc. etc." The barest hint of a weary smile tugs at the corner of his mouth.
This message was last edited by the player at 22:22, Tue 23 Sept 2014.
DM
GM, 2291 posts
Narrator
Destroyer of Worlds
Tue 23 Sep 2014
at 22:26
  • msg #474

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 473):

Team Quagmire

Mah'mout spares a glance at Cassie and the panther, then shrugs.

"Very well. Hold on to your... billowing cloak, I suppose."

With that, he utters words of power, and Cassie, Fluffums, Chubbs, and Zuriel vanish in a crack of ruddy orange energy.

Team Primal Voice

The day fades into night as Blaine plods onward toward land, with no further word from Zuriel arriving all day. Just before the sun sets, an intense flash of orange energy lights the deck of the ship.

When the blast fades, a fat toad is sitting in the middle of the impact point, completely apathetic to your amazement.

[Private to Keef: Chubbs cannot cross into another plane without his master, and instead returned to your side.]
This message was last edited by the GM at 22:27, Tue 23 Sept 2014.
Keef
player, 1061 posts
Hero in training
Wed 24 Sep 2014
at 12:45
  • msg #475

Re: The Game: Chapter 11

In reply to DM (msg # 474):

Keef, who was just explaining to Blaine why he HAD to draw a circle of power on the construct's nose suddenly jerks his head up and looks around.

Chubbs!  He calls out and runs over to scoop up the animal.

For a few minutes, Keef and Chubbs appear to be discussing something.  The boy then looks up while the toad, exhausted from the effort of being better than so many people for so long takes a nap on his shoulder.

I think... I mean I think Zuriel is in a lot of trouble... the tower is destroyed but so are the trees and the elves...

Keef, still rambling but more coherent than he's been in days, explains everything Chubbs saw to the rest of P.A.R.T.Y.
Lyriel Vesper
player, 874 posts
To Heal is Divine
House Vesper
Wed 24 Sep 2014
at 13:24
  • msg #476

Re: The Game: Chapter 11

Zuriel...went with Mah'mout?! Lyriel gasps, shocked. Her stomach turns uneasily, and she feels sick. I know he's not Darris, but still. He's OSA. I hope he knows what he's doing...

What was he *thinking*, going to Mah'mout?! The question, was moot, of course. Lyriel knew exactly what Zuriel was doing. What Zuriel always did: talk.

Lyriel immediately begins to cast a Sending to Zuriel, hoping for some clarification. And some comfort to halt the growing sense of dread she felt.
This message was last edited by the player at 13:25, Wed 24 Sept 2014.
DM
GM, 2292 posts
Narrator
Destroyer of Worlds
Wed 24 Sep 2014
at 13:40
  • msg #477

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 476):

Keef summarizes Cheef's recollection of the past few days succinctly using a method of shorthand known as 'TL;DR':

• Zuriel arbitrated a meeting between the elven council and a treefolk commander

• These parties are technically at war, and bicker at length about who was serving Le'lothriel properly

• Cassie and Zuriel tell them that the tower contains people who worship some other god

• The elves and treefolk, enraged, agree to work together to destroy the heathens

• The elves bring archers, beastmasters, and druids to the fight. The treefolk bring melee fighters, entanglers, and hurlers to the fight.

• Zuriel splits the army up to reduce predicted casualties. His plan involves a joint strike from two armies.

• Army 1 (30% treefolk, 70% elves) will charge the front as a distraction.

• Army 2 (10% elves, 90% treefolk) will climb the mountain from the back and launch boulders at the tower until it is destroyed.

• During battle, Army 1 encounters little resistance and quickly captures the tower.

• The treefolk in Army 1 then attack the elves in Army 1, coordinated with the siege of Army 2 (which targets elves and the tower equally).

• The elves in Army 1 destroy the treefolk among them. The elves in Army 2 are ostensibly also destroyed.

• Army 2 marches down from the top of the mountain to crush the remaining elves, who lost their leader and took the brunt of the losses.

• Mah'mout shows up and teleports Zuriel, Cassie, Fluffums, and Chubbs away... but Chubbs ended up back on the ship because familiars cannot leave the plane of their masters and are recalled if they attempt to do so.

Meaningful losses:
- Simon's Sending Hat (still with Army 2)
- Roland (one of the elven council speakers)
- The Thorn (was with the elves, location now unknown)
- The OSA tower (success!)
DM
GM, 2294 posts
Narrator
Destroyer of Worlds
Wed 24 Sep 2014
at 15:49
  • msg #478

Re: The Game: Chapter 11

In reply to DM (msg # 477):

"Are we still planning on heading there?" Blaine says after Keef has finished explaining the situation. "Or do we have a new course to set?"
Keef
player, 1062 posts
Hero in training
Wed 24 Sep 2014
at 15:54
  • msg #479

Re: The Game: Chapter 11

In reply to DM (msg # 478):

Keef shrugs.

You have runes all over your decks.
This message was last edited by the player at 15:54, Wed 24 Sept 2014.
Boreas Highwind
player, 1288 posts
Eye for an Eye
Wed 24 Sep 2014
at 16:34
  • msg #480

Re: The Game: Chapter 11

He'll be alright.  Mah'mout is no more OSA than we were.  He was doing a job for them, one that he probably thought would be helpful to the world.  With the information we have, we might be able to change his mind.
DM
GM, 2295 posts
Narrator
Destroyer of Worlds
Wed 24 Sep 2014
at 17:28
  • msg #481

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 480):

"Fascinating," Blaine says, his tone full of boredom. In fact, you might have seen him yawn. "But where are we going? Sailing into a war zone to destroy something that was already destroyed seems foolish, even by our lax standards."

Boreas's eye flares for a moment as the Primal Voice weighs in.

"We must secure the site of the tower and keep watch, such that no similar tower ever rises there again. We can settle the Sylvan Remnant there to defend it, leaving you free to take this fight to other planes as needed."

"I like this plan," Blaine says with a smile. "Mostly because it involves inland areas, leaving me free to roam!"
This message was last edited by the GM at 17:29, Wed 24 Sept 2014.
Maeve Hassan
player, 1391 posts
Not keen on scarecrows
Death to Shoes Lady
Wed 24 Sep 2014
at 17:41
  • msg #482

Re: The Game: Chapter 11

". . . . . . .it talks now?"
Lyriel Vesper
player, 875 posts
To Heal is Divine
House Vesper
Wed 24 Sep 2014
at 18:24
  • msg #483

Re: The Game: Chapter 11

Maeve is interrupted by an explosive sigh of relief from Lyriel. He's alright, for now. I think he's trying to talk some sense into Mah'mout. If nothing else, that should keep Mah'mout busy for the next week or so, he won't be able to enchant any more towers. Her attempt to lighten the situation seems strained even to herself, and worry casts itself over her face.

Maeve, do you think we could brew some more tea? she asks absently, craving comfort in the form of a steaming cup of relaxation.

He'll be alright...won't he? Of course he will. Nothing ever stops him from talking to somebody in need...
This message was last edited by the player at 18:24, Wed 24 Sept 2014.
DM
GM, 2297 posts
Narrator
Destroyer of Worlds
Thu 25 Sep 2014
at 00:21
  • msg #484

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 483):

"There will be no fire upon my decks," Blaine warns. "I mean it."
Boreas Highwind
player, 1289 posts
Eye for an Eye
Thu 25 Sep 2014
at 04:39
  • msg #485

Re: The Game: Chapter 11

It's always sort of... talked to me.  I suppose it can talk to everyone now.
Boreas Highwind
player, 1291 posts
Eye for an Eye
Thu 25 Sep 2014
at 17:44
  • msg #486

Re: The Game: Chapter 11

Boreas ponders what to do with his new army for the better part of the trip to the tower site.  The Primal Voice suggested securing the site, so a new tower can't be built.  Let's do that first.
DM
GM, 2302 posts
Narrator
Destroyer of Worlds
Mon 29 Sep 2014
at 14:25
  • msg #487

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 486):

Team Plot

Boreas and Co. make landfall at the prescribed time, leaving Blaine behind to travel toward the OSA tower. The liberated Sylvan remain near at hand, their ranks swelling as Boreas continues to travel through the forest -- transforming Sylvan souls as he goes.

All told, the P.A.R.T.Y. numbers nearly 500 by the time they arrive at the OSA tower, roughly one day after Zuriel's battle took place.

The stench of death and decay, while present, isn't nearly as bad as you might expect on the site of a major confrontation that left thousands dead. More interesting, however, is the terrain.

Zuriel described the ascent the mountain as a thinning forest with open field surrounding the tower itself, but you can plainly see from miles away that the forest extends in a thick, dense manner all the way up the mountain. The tower itself is completely obscured from view, and the mountain -- being too short for an ice cap -- is among the greenest mountains you've encountered.
This message was last edited by the GM at 16:05, Mon 29 Sept 2014.
Keef
player, 1065 posts
Hero in training
Mon 29 Sep 2014
at 14:45
  • msg #488

Re: The Game: Chapter 11

In reply to DM (msg # 487):

Looks as if the trees have already claimed this land.
DM
GM, 2303 posts
Narrator
Destroyer of Worlds
Mon 29 Sep 2014
at 16:10
  • msg #489

Re: The Game: Chapter 11

In reply to Keef (msg # 488):

Team Plot

Still about ten miles from the mountain, Boreas and Co. see a blast of orange energy to the north, perhaps a dozen miles away.

Team Side Quest

Zuriel, Cassie, and Fluffums find themselves standing on the rocky banks of a brook that lazily winds its way north and south through Fey'driel. Not quite two dozen miles to the south stands the mountain that once held the OSA, though it looks greener than you remember it.
This message was last edited by the GM at 16:10, Mon 29 Sept 2014.
Zuriel Silendril
player, 1907 posts
Flamebringer
House Silendril
Mon 29 Sep 2014
at 16:22
  • msg #490

Re: The Game: Chapter 11

Zuriel  exhanges a look with Cassie, pointing out the fresh vegetation. "I wonder what caused all that growth...we had best be on our guards."

Shading his eyes with his hand, he gauges the distances. "That's a day's travel, at least. I know the others were headed to the tower. We should try to meet them there."

The paladin gazes at the mountain, so peaceful and vibrant from a difference. "It's as if...none of it ever happened," he murmurs absently.
Cassie
NPC, 1 post
Part Sugar, Part Spice
Half Playful, Half Nice
Mon 29 Sep 2014
at 16:28
  • msg #491

Re: The Game: Chapter 11

In reply to DM (msg # 489):

Team Side Quest

"Nature reclaims everything in time," Cassie says, taking a dainty sip from the large, cocktail-filled coconut she's somehow still holding. "I wonder how much of it has passed while we lounged about Mah'mout's tropical paradise?"

Fluffums walks over to the brook, sniffs it, and laps out a few measured gulps of cool, clear water while the others get their bearings. Cassie nods toward the mountain, as well.

"If that's where your friends were heading, it's as good a place for us as any," she says with a shrug. "I'm curious about the greenery, too."

"And besides,
" she says, grinning mischievously. "We've got to get you back to your girlfriend. I certainly don't want to be stuck with you."

Still enjoying her drink with one hand, Cassie playfully slips her other arm through a befuddled and rapidly reddening Zuriel's and allows him to escort her south, through the woods and toward the mountain -- with Fluffums following close behind.
This message was last edited by the player at 17:25, Mon 29 Sept 2014.
Zuriel Silendril
player, 1908 posts
Flamebringer
House Silendril
Mon 29 Sep 2014
at 17:36
  • msg #492

Re: The Game: Chapter 11

Zuriel chuckles good-naturedly at Cassie's teasing. "That's probably a good idea. When your girlfriend has the ability to set you on fire with the snap of her fingers, you learn not to keep her waiting," he shoots back.

Noting the prodigious size of the drink Cassie managed to smuggle from Mah'mout's little slice of paradise, Zuriel wisely decides against refilling his own goblet.

How did she even...

Instead, he stows the chalice, leaving his hand free to draw in case it became necessary. For some time they walk in companionable silence, enjoying instead the sound of the gurgling brook. As Cassie's drink gets lighter, Zuriel his arm used more and more frequently, though she manages to stay upright. Fluffums gambols beside them, chasing squirrels, splashing in the stream, and generally having what looks like an excellent time. Seeing his antics forcibly reminds him of another, not so long ago.

"Cassie," he says quietly, "Fluffums seems to have taken quite a liking to you. It seems like...is he..." Zuriel flounders a moment, trying to think of a way to broach the subject without bringing up painful memories. "He seems much the same as Chomper did. Do you think it's possible you might be beginning to heal your connection to nature?"
Cassie
NPC, 2 posts
Part Sugar, Part Spice
Half Playful, Half Nice
Mon 29 Sep 2014
at 18:43
  • msg #493

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 492):

"I'm not sure," Cassie says, staring at Fluffums for a moment. "I've always had a way with animals, even before I was empowered. Still, it's been interesting to see how quickly this fluffy rapscallion has been docilized."

Fluffums perks up and glares at Cassie.

"Oh, you don't mean that," she laughs. "Big furry baby, this one is."

She turns to Zuriel with a more serious expression on her face.

"Atonement takes time. That's what Wildheart said, and it hasn't really been all that long in the grand scheme of things. I think my journey toward redemption, if such a thing is possible, has only just begun. Perhaps the faintest vestiges of power are reawakening within me, but the moments are fleeting and as full of sorrow as they are of joy."
Zuriel Silendril
player, 1909 posts
Flamebringer
House Silendril
Mon 29 Sep 2014
at 19:17
  • msg #494

Re: The Game: Chapter 11

Zuriel blinks, surprised that Cassie had spoken directly with Wildheart. He must have felt it important, if he had manifested in his weakened state.

He smiles wistfully as he watches the panther rub against Cassie's leg affectionately. "I see. Well, know that wherever that road leads, if you need somebody to walk it with you, you have but to ask." Zuriel braces, catching Cassie in another near-stumble which she attempted to disguise as a completely intentional half-skip.

"Especially if you plan on drinking along the way," he says wryly. His grin fades as his tone becomes more serious. "I fear we will need to return to the Prime Materium soon. But we didn't bring you here to abandon you once our mission was completed. Your path, whatever journey you are on...can you see the next steps?"

After a moment, he adds, "Wildheart...how is he? I regret I wasn't able to speak more with my uncle."
Cassie
NPC, 3 posts
Part Sugar, Part Spice
Half Playful, Half Nice
Mon 29 Sep 2014
at 20:24
  • msg #495

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 494):

"Still dead," Cassie quips with a shrug. "He is essentially incoherent most of the time, when we can speak with him at all. I think he's on his way out."

She falls silent, unsure what else to say.

"I'm sorry. He seems like he was a great man once, but there's nothing left."
This message was last edited by the player at 20:37, Mon 29 Sept 2014.
Zuriel Silendril
player, 1910 posts
Flamebringer
House Silendril
Mon 29 Sep 2014
at 20:54
  • msg #496

Re: The Game: Chapter 11

"It's fine," Zuriel responds quickly. "I just wish I had known him. For a long time I didn't even know I had an uncle. My family never spoke of him. My father felt he inexcusably abandoned the family, and my aunt was just hurt he removed himself from her life entirely. My father and aunt, I think...they each blamed the other for what happened."

Zuriel heaves a sigh. "It's a true shame that such hurt can't  be addressed. Are you sure there's no way to stop him from slipping away? Isn't he..anchored here, somehow?"
Cassie
NPC, 4 posts
Part Sugar, Part Spice
Half Playful, Half Nice
Mon 29 Sep 2014
at 21:46
  • msg #497

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 496):

"That's what he says in those few instances where he can manifest coherently," Cassie nods. "I've never seen him on this side of the planes, though he mentioned the faeries and fey more often than not. Perhaps they would know more."
Zuriel Silendril
player, 1911 posts
Flamebringer
House Silendril
Mon 29 Sep 2014
at 22:03
  • msg #498

Re: The Game: Chapter 11

"The fey? I think...I may have a way to talk to them." Zuriel takes the silver key given to him by the talking door. "Apparently, this is a key to the gates to the Feyic Conclave, wherever that is."

Wheels turn in Zuriel's mind as he considers Cassie's new insight. "We could find them easily enough with the Book of Answers. And based on what we've heard, they're probably the most likely group to be peaceful. Or at least, not outright hostile."
DM
GM, 2305 posts
Narrator
Destroyer of Worlds
Tue 30 Sep 2014
at 14:37
  • msg #499

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 498):

Team Plot

Boreas, Lyriel, Keef, Maeve, Chubbs, and the Sylvan Remnant advance toward the mountain, unperturbed by the heavily forested area. The trees rustle and creak more than they should, given the lack of a strong breeze, but nothing untoward happens during the journey.

By early evening, the group has arrived at the site of the OSA tower. The structure has been reduced to rubble, and an enormous oak tree appears to have taken root in the center of the debris-riddled foundation. Moss and lichen saturate the fallen rocks and masonry, and a thick tangle of brambles prevents you from coming within about 50 feet of the structure from any side.

About 30 feet from the tower -- well within the circle of brambles -- you spot Roland, one of the speakers from the Elvin Council. Impaled from pelvis to skull by a spike of living wood and entwined in a cocoon of vines, he is quite dead.

The rustling intensifies as the last of the Sylvan catch up to the vanguard, milling around in wonder at the spectacle before them, and you note that the sun is slowly beginning to sink beneath the horizon. There is perhaps an hour of daylight remaining.

Team Side Quest

Zuriel and Cassie continue to chat as they make their way toward the tower, losing daylight by the minute. It will definitely be dark by the time they arrive.
Zuriel Silendril
player, 1912 posts
Flamebringer
House Silendril
Tue 30 Sep 2014
at 14:43
  • msg #500

Re: The Game: Chapter 11

Zuriel looks around at the forest, much thicker than he remembers it. "I think that it might be wise to assume that if we're seeing this new growth, than the treefolk won the battle after we left. We had better tread carefully."

They proceed into the fading dusk, and Zuriel is grateful that all three see well in the dark. It wouldn't be wise, he felt, to light torches.
DM
GM, 2306 posts
Narrator
Destroyer of Worlds
Tue 30 Sep 2014
at 15:42
  • msg #501

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 500):

Team Plot

Glenn, who has assumed a mantle of leadership among the liberated Sylvan, turns to Boreas.

"What now, my lord? This area is lush, but the ruins appear to be defended. Shall we make camp?"

"This is our land, and as such, you shall do no such thing unbidden," a rumbling voice states, the rustling of limbs intensifying. The voice appears to be coming from the enormous oak tree situated at the base of the fallen tower. "Who are you? You do not appear to be elves, nor men, nor fey, nor centaur, nor beast. Yet for all that, you seem familiar. There is a flicker of recognition deep in our roots. But I warn you, it is not a pleasant association..."

Glenn declines to answer, turning instead to the P.A.R.T.Y. and awaiting their response to the question.
This message was last edited by the GM at 15:49, Tue 30 Sept 2014.
Boreas Highwind
player, 1292 posts
Eye for an Eye
Tue 30 Sep 2014
at 16:07
  • msg #502

Re: The Game: Chapter 11

Boreas looks to the treefolk.  We mean you no harm.  We are allies of Zuriel here, and the others.  And these, he gestures to the Sylvans, are the ancient inhabitants of this land, and I speak for them now.  They do not look to rule or conquer, but to share the lands of Fey'driel in balance with you and the others.  Surely in your fight against these tower-builders, you have seen that only unity can truly protect this realm.

We have no desire to take this plot of land from you, but I urge you to guard it well, so that no one will return to build some new tower and put your land in danger again.  Would you permit us to make camp here for the night?  We will depart in the morning.

DM
GM, 2307 posts
Narrator
Destroyer of Worlds
Tue 30 Sep 2014
at 19:02
  • msg #503

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 502):

"They all begin as land-sharers," the oak rumbles. "But eventually, they want a space for themselves, and they carve it out of the hide of my kind."

The leaves rustle as limbs shake all around.

"You may remain for a single turn of the sun, so long as none of mine are harmed."
Boreas Highwind
player, 1293 posts
Eye for an Eye
Tue 30 Sep 2014
at 19:56
  • msg #504

Re: The Game: Chapter 11

Very well.  None of yours shall be harmed by us.  We thank you.
DM
GM, 2308 posts
Narrator
Destroyer of Worlds
Wed 1 Oct 2014
at 13:17
  • msg #505

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 504):

The night passes with only one minor incident, during which a clanking paladin and a quiet, attractive elven lady traipse into town with a dire panther at their heels. Glenn and Boreas quickly assauge the fears of the other sentries, and in short order Zuriel and Cassie are reunited with the P.A.R.T.Y. -- though their reunion with Maeve, Keef, and Lyriel is delayed until morning.

As dawn breaks, the P.A.R.T.Y. discusses their next course of action over another of Lyriel's feasting tables, which prove large enough to feed the entire host of Sylvan as well.

The rustling of the trees does not yet seem impatient, though two poplars seem to have popped up near the giant oak that were not there before. Their quietly whispering leaves brush against each other and the oak from time to time, as though discussing something of their own.

[Crossroads]
Keef
player, 1066 posts
Hero in training
Wed 1 Oct 2014
at 14:45
  • msg #506

Re: The Game: Chapter 11

In reply to DM (msg # 505):

Despite his years of training, highly-tuned senses and possible celestial origins, Zuriel is fully unprepared for impact with the gangly, talkative missile that is Keef.

WherewereyoudidyouhavefunwasitMah'moutandthetowerisdownbutdidyouknowthatandwhydidChubbscomeback?
ButhewasgoingtoprotectyouImeanheDIDbecauseyou'reokbutwelostourfamilyforalittleandnowitsoksowe'reallok
whatdidyouseeintheorangepaneImeanit'snotreallycalledthatbutit'sjustanextrapolationandI'llnameitbetterwhenIdosomemoreresearchbutwhatarewegoingtodonow?

This message was last edited by the GM at 14:47, Wed 01 Oct 2014.
Zuriel Silendril
player, 1913 posts
Flamebringer
House Silendril
Wed 1 Oct 2014
at 15:23
  • msg #507

Re: The Game: Chapter 11

Zuriel laughs warmly Keef collides into him, giving him a hug and waiting for the torrent of words to subside. "I missed you too Keef. Chubbs was very helpful, but he returned to you because he cannot leave the plane that you are on. Mah'mout has created for himself a sort of pocket reality. It's quite nice actually."He gestures to the (now sadly empty) coconut still carried by Cassie.

"Long story short, Mah'mout does not believe that the OSA - or any mortal - has the power necessary to destabilize the planes. He believes the towers are instruments of research, and until we can provide evidence to the contrary he will continue to pay off his debt to the OSA."

He then greets the rest of the PARTY in turn, and is filled in on their adventures, their new Sylvan allies, and Boreas' rainbow eye.

He opens his Book of Answers, and then consults his map. "So now we have a few options, it sounds like. We need to find a home for the Sylvan folk, I think, before we leave. I wonder..." He takes the silver key given to him by the Feyic door on the island from his pouch. "This is a key to the gates of the Feyic Conclave, located near the Basin of Wishes. From what Cassie tells me, Wildheart's anchor is somehow related to the Fey. I wonder...if we can spare the time, if we could not wrap up our loose ends here in once journey?"
Cassie
NPC, 5 posts
Part Sugar, Part Spice
Half Playful, Half Nice
Wed 1 Oct 2014
at 15:30
  • msg #508

Re: The Game: Chapter 11

In reply to Keef (msg # 506):

Cassie smiles at she takes a seat next to Zuriel, and is soon chewing thoughtfully on perfectly cooked wildberry scones slathered in honey butter. Fluffums prowls nearby, eating the chunks of breakfast sausage and smoked ham Cassie slips his way.

"I've warned Zuriel not to get his hopes up," she says, pausing to bring a glass brimming with chilled melon juice to her lips before continuing. "Wildheart's shade is flickering, fading, and largely senile. The damage done to his anchor was the beginning of a long unraveling process."

She reaches over the table to help herself to a handful of honey-glazed nuts.

"The Sylvan are a godsend... perhaps literally. If there is no home for them here, there is plenty of space in the forests of Aestrena," she says, popping a handful of nuts into her mouth. "Particularly within Mid'riel, now that I'm thinking about it."

Sensing Maeve's disatifaction with yet another delay -- not a difficult task, seeing as the Gaelian abruptly looked down and stabbed a chunk of bacon so savagely with her fork that it left indentations of the plate -- Cassie continues.

"We don't all have to go to the Basin of Wishes, of course, but I don't think we'll stay long in any case. Besides, the faeries were friends of the Sylvan, from you've said. Or at least not enemies, which is almost as good. It might be worth talking to them for that reason alone."
Lyriel Vesper
player, 876 posts
To Heal is Divine
House Vesper
Wed 1 Oct 2014
at 15:41
  • msg #509

Re: The Game: Chapter 11

Lyriel glides of to Zuriel and gives him a quick kiss, aware of their audience. I'm so glad you're safe, Lyriel says softly. You too, Cassie, I was worried about both of you.

The priestess sinks into the other seat next to Zuriel and quietly enjoys her breakfast. When Cassie is finished speaking, she speaks up. I'm happy with whatever course of action the group decides, she says.

Mid'riel, though... memories from what felt like a lifetime ago come flooding back as Cassie mentions the name. How are they doing? We had hoped that Lukas would restore the house to some semblence of order.
Cassie
NPC, 6 posts
Part Sugar, Part Spice
Half Playful, Half Nice
Wed 1 Oct 2014
at 15:46
  • msg #510

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 509):

"There has always been a semblance of order in Mid'riel," Cassie says simply. "The problem is that the order was maintained by -- and based upon -- the systematic plundering, looting, and waylaying of travelers."

She tucks a stray strand of blonde hair behind her ear and furrows her brow for a moment.

"I guess it's not as bad as it used to be, with the Blackarms and the Redarms out of the picture, but that's still the gist of the operation. Under the Bluebands, they aren't mugging farmers and hikers, but they've issued an 'arcane tax' wherein magical items, artifacts, and the like are confiscated 'for research purposes.' It's quite annoying."
Zuriel Silendril
player, 1914 posts
Flamebringer
House Silendril
Wed 1 Oct 2014
at 15:54
  • msg #511

Re: The Game: Chapter 11

Zuriel scowls, raising an eyebrow. "And the Wildkin are okay with this?" he asks incredulously.
Cassie
NPC, 7 posts
Part Sugar, Part Spice
Half Playful, Half Nice
Wed 1 Oct 2014
at 16:03
  • msg #512

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 511):

"What're they going to do about it? They weren't happy with the old Mid'riel's practices, either, you'll recall. But the Bluebands are at least smart enough to prey mostly on travelers, not natives."
Maeve Hassan
player, 1393 posts
Not keen on scarecrows
Death to Shoes Lady
Wed 1 Oct 2014
at 16:29
  • msg #513

Re: The Game: Chapter 11

Maeve crunches her bacon and listens to the conversation, not terribly pleased to hear the word "Mi'driel" being tossed around again.  It brings up unpleasant memories of Sir Giles and of being ensorcelled on the floor of the vault cavern.
This message was last edited by the player at 16:30, Wed 01 Oct 2014.
Boreas Highwind
player, 1294 posts
Eye for an Eye
Wed 1 Oct 2014
at 16:31
  • msg #514

Re: The Game: Chapter 11

Boreas listens to the discourse, only adding, Sounds like the Basin is the right place to go, at least for now. Incidentally, welcome back.
Zuriel Silendril
player, 1915 posts
Flamebringer
House Silendril
Wed 1 Oct 2014
at 18:02
  • msg #515

Re: The Game: Chapter 11

Perhaps somebody ought to pay a visit to good Lukas and remind him to behave himself...

As the PARTY and their Sylvan allies make ready to break camp and leave, Zuriel strides over to the oaken tree.

"You shame yourself," he says in a low voice, amber eyes flashing. "I had thought better of the treefolk. I see now that I was mistaken. Disappointing. I wonder what the Goddess would think of your eagerness to betray fellow believers with whom you had an alliance?"

Letting his last words linger, Zuriel spins smartly on his heel and stalks back to the campsite.

"Let's get out of here. I mislike the look of the foliage here."
This message was last edited by the player at 18:17, Wed 01 Oct 2014.
DM
GM, 2310 posts
Omniscient Narrator
Destroyer of Worlds
Wed 1 Oct 2014
at 18:13
  • msg #516

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 515):

"It mislikes the look of you, as well," a deep voice rumbles from the oak.

~~ Surprise Round ~~

[Improved Grapple: 57]
[Opposed Grapple: 55 vs 17]


Zuriel finds himself very quickly -- and quite completely -- wrapped in the vicelike grip of roots and vines before being bodily yanking into the air such that he dangles upside down like an overripe banana.

From his new vantage point, Zuriel can clearly see the impaled visage of Roland, a reminder of his previous failure.

"We have allowed your allies to remain here this night, under our protection," the oak continues. "They have behaved themselves, and we have no quarrel with them. Neither do we have a quarrel with you, provided you keep your self-righteous haughtiness to yourself."

The roots and vines give him a tight (but harmless) squeeze for emphasize, then release him, allowing Zuriel to tumble a good 10 feet to the ground, where he lands with a clatter of plate and bruises more to his ego than to his body.

~~ End Combat ~~

"Be gone, all of you. We can protect this land, and your lingering presence is a distraction."
This message was last edited by the GM at 18:14, Wed 01 Oct 2014.
Lyriel Vesper
player, 877 posts
To Heal is Divine
House Vesper
Wed 1 Oct 2014
at 18:23
  • msg #517

Re: The Game: Chapter 11

Lyriel stands up so quickly that her chair skitters back into the brush, and disappears into a poof of deconjured magic.

Her emerald eyes begin to glow with inner fire as she prepares to scour the oak from the face of the plane, but she holds her magic as the tree releases Zuriel. She rushes to his side, air around her still distorted by the nimbus of divine energy she began to entwine around herself.

Helping the paladin to his feet, she very slowly releases her hold on her spell, allowing the energy to dissapate. Still, if looks could kill, the tree would be incinerated. We're leaving. she says firmly.

You lay a branch on him again and I'll show you *true* fire...I'd be doing this plane a favor of ridding it of your presence, and Tassada would be pleased to account for the justice done against another group of oathbreakers...
DM
GM, 2311 posts
Omniscient Narrator
Destroyer of Worlds
Wed 1 Oct 2014
at 20:52
  • msg #518

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 517):

The burst of excitement punctuates the need to press onward, and soon enough the entire group -- now large enough to accurately be described as a cohort -- is on the march once more. The going is slower with the extra people involved, and the numbers continue to slowly swell throughout the day.

Since the Basin of Wishes lies to the southwest -- and since Blaine is no longer capable of carrying the entire contingent alone -- the cohort presses onward by foot.



The journey takes several days, but apart from some difficulties feeding everyone, nothing untoward occurs to the group. By the time they about an hour's march from the Basin of Wishes, Boreas commands a true legion in every sense of the word: 1,500 Sylvan men and women, more than two-thirds of which are fighting fit.

The group pauses for a midday meal about an hour from where the Basin of Wishes is marked on the map, at which point the P.A.R.T.Y. gathers together along with Cassie, Glenn, and Ivy to discuss next steps.

"It might not be a good idea to charge through their gates in full force," Glenn says. "But neither can we allow you to enter without significant protection. We cannot afford to lose you to faerie trickery."

Ivy nods at him and turns her doe-like eyes toward the P.A.R.T.Y.

"If I may be so bold, what is your plan? What should our approach be? The Basin of Wishes is a strange place, and few who seek it out return from the journey."
This message was last edited by the GM at 20:52, Wed 01 Oct 2014.
Maeve Hassan
player, 1394 posts
Not keen on scarecrows
Death to Shoes Lady
Wed 1 Oct 2014
at 21:14
  • msg #519

Re: The Game: Chapter 11

Maeve spends much of the journey studying Boreas' new army, which has indeed grown to army proportions.  She wonders how Boreas will choose to dispatch his legion of Sylvan in the event of a skirmish.

Dad would know how to command this lot. Fairtheora he may be, but Boreas is no general.

"Surely the Fairtheora will be safe enough under our protection. We've come this far and faced worse together."
Boreas Highwind
player, 1295 posts
Eye for an Eye
Wed 1 Oct 2014
at 21:24
  • msg #520

Re: The Game: Chapter 11

Boreas, succinct as ever, replies, That's what I'm counting on.
DM
GM, 2313 posts
Omniscient Narrator
Destroyer of Worlds
Wed 1 Oct 2014
at 21:29
  • msg #521

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 520):

Glenn and Ivy do not look pleased with this answer, but they swallow their objections with what Maeve recognizes as an archaic military salute and dismiss themselves from the command tent, leaving the P.A.R.T.Y. (plus Cassie) alone.
Zuriel Silendril
player, 1916 posts
Flamebringer
House Silendril
Wed 1 Oct 2014
at 22:08
  • msg #522

Re: The Game: Chapter 11

"Perhaps it would be wise to bring at least one of the Sylvan with us to negotiations? Zuriel suggests. "I doubt we'll have any trouble convincing the Fey that the Sylvans are back, what with the legion traveling with us, but it might help relations for them to meet one on a personal basis?"

I don't want another tragedy like the slaughter on the mountain.
Boreas Highwind
player, 1296 posts
Eye for an Eye
Thu 2 Oct 2014
at 06:02
  • msg #523

Re: The Game: Chapter 11

I'll bring in a small group with us.  Maybe five or so.  The rest will guard the entrance awaiting our return.
DM
GM, 2314 posts
Omniscient Narrator
Destroyer of Worlds
Thu 2 Oct 2014
at 15:08
  • msg #524

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 523):

Boreas selects an honor guard from among his forces, and soon enough the P.A.R.T.Y. is ready to cross the final miles to the Basin of Wishes.

They hear it before they see it, a rushing and burbling sound created when the north/south river tumbles into an unnaturally wide pool lined with smooth, polished stones. The current carries the water in a swirling motion around the basin's edges only once before continuing south and away long the river's normal path.

An elegant iron-wrought fence boxes the Basin and its surrounding areas in entirely, creating a 75x75 square that covers the Basin, parts of the river, and parts of the riverbanks on either side. The smooth shafts of connected metal even rise up from the river as the water enters and exits the pool.

There is but a single gate in the entire fenced-off area, which faces eastward and is closed quite securely. There is nothing to be seen at all except the fence, the water, the smooth-stoned pool, and a handful of rose petals floating in the center of the Basin -- an island of still water untouched by the swirling current running around it.

If any wish to try the gate, they will find it locked.
This message was last edited by the GM at 15:08, Thu 02 Oct 2014.
Zuriel Silendril
player, 1917 posts
Flamebringer
House Silendril
Thu 2 Oct 2014
at 15:21
  • msg #525

Re: The Game: Chapter 11

That morning, Zuriel found a moment to pull the PARTY aside, face ashen. "The past two days I've been checking with the Book of Answers. It would seem that Saul has launched his invasion of Astrenia. Drynnian forces will land in a matter of days, not weeks. As soon as we conclude our business here, we should return to the Prime Materium. In the meantime, we ought to make our allies aware."

Zuriel takes a moment to pen a quick missive in the journal to Baldwin, giving him the timetable of the invasion, and asking him where he currently was.

***

Zuriel approaches the gate, taking the small silver key from his belt pouch and inserting it into the gate.
DM
GM, 2315 posts
Omniscient Narrator
Destroyer of Worlds
Thu 2 Oct 2014
at 16:37
  • msg #526

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 525):

The key enters the lock but does not turn... but then, it doesn't have to. A strange sound (http://noproblo.dayjo.org/Zeld...emFanfare_Stereo.wav) reverberates triumphantly around you, and the gate swings open without incident.
Zuriel Silendril
player, 1918 posts
Flamebringer
House Silendril
Thu 2 Oct 2014
at 16:38
  • msg #527

Re: The Game: Chapter 11

Zuriel raises his eyebrow at the strangely tinny noise. "Well that went better than expected."

He shrugs, and continues on through the gate.
Keef
player, 1068 posts
Hero in training
Thu 2 Oct 2014
at 17:00
  • msg #528

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 527):

I think I know that song... a minstrel played it once...
DM
GM, 2316 posts
Omniscient Narrator
Destroyer of Worlds
Fri 3 Oct 2014
at 12:48
  • msg #529

Re: The Game: Chapter 11

In reply to Keef (msg # 528):

The group enters the gate and approaches the Basin of Wishes, a peaceful sound fills the air and the fragrance changes to match the rose petals floating in the center of the pool. All is quiet, calm, and serene... but nothing happens.
Lyriel Vesper
player, 878 posts
To Heal is Divine
House Vesper
Fri 3 Oct 2014
at 13:20
  • msg #530

Re: The Game: Chapter 11

Oh! This is beautiful! Lyriel says reverently.

She walks forward to the water and kneels down in front of it, stirring it a bit with her finger. Is anybody here? she calls out across the water.
Keef
player, 1069 posts
Hero in training
Fri 3 Oct 2014
at 13:39
  • msg #531

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 530):

Maybe there's something at the bottom?  Keef asks hopefully.  We could be fish!
DM
GM, 2317 posts
Omniscient Narrator
Destroyer of Worlds
Fri 3 Oct 2014
at 15:10
  • msg #532

Re: The Game: Chapter 11

In reply to Keef (msg # 531):

When Lyriel's fingers brush the water, the rose petals glow with a soft pink light. The radiance expands slowly, tendrils of illumination curling outward until the entire swirling pool is faintly lit.

A lilting voice carries over the waters:

From the corners of creation
To the center, where we stand
All the world is bathed in glory
All is fashioned by our hands

Brother wind and sister water
Mother earth and father sky
Sacred plants and sacred places
Sacred faeries of the land


As suddenly it began, the music fades away, after which a glittering, ghost-like pixie shimmers into existence above the stillest section of the pool.

"Welcome to the Basin of Wishes," she says with a curtsy. "What brings you to our tranquil pool?"
Zuriel Silendril
player, 1919 posts
Flamebringer
House Silendril
Fri 3 Oct 2014
at 15:23
  • msg #533

Re: The Game: Chapter 11

Zuriel steps forward and bows respectfully. "Well met," he says warmly. "We come in the company of the Fairtheora, under the banner of peace, to seek an audience with the Fey. We have tidings both grim and hopeful that we would share."

Finally, somebody who isn't trying to kill us immediately!
DM
GM, 2318 posts
Omniscient Narrator
Destroyer of Worlds
Fri 3 Oct 2014
at 15:59
  • msg #534

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 533):

"The faeries are neutral," the woman replies. "But always happy to speak with travelers who seek them out."

She frowns slightly.

"You didn't come to make a wish?"
Keef
player, 1070 posts
Hero in training
Fri 3 Oct 2014
at 16:11
  • msg #535

Re: The Game: Chapter 11

In reply to DM (msg # 534):

We get wishes?....
Zuriel Silendril
player, 1920 posts
Flamebringer
House Silendril
Fri 3 Oct 2014
at 16:13
  • msg #536

Re: The Game: Chapter 11

"Wishes? I thought that name was just a literary exaggeration. Thus pool actually grants wishes? How does it work? "
DM
GM, 2319 posts
Omniscient Narrator
Destroyer of Worlds
Fri 3 Oct 2014
at 16:23
  • msg #537

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 536):

"It depends on the nature of the wish," the faerie says. "Tell me your desire, and I will name the price."
Zuriel Silendril
player, 1921 posts
Flamebringer
House Silendril
Fri 3 Oct 2014
at 17:22
  • msg #538

Re: The Game: Chapter 11

"I..." Zuriel begins, faltering. "I would like to speak with the spirit of my uncle, bound to this realm. You may know him as the Wildheart. I believe that the Fey know where he is."
DM
GM, 2320 posts
Omniscient Narrator
Destroyer of Worlds
Fri 3 Oct 2014
at 17:29
  • msg #539

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 538):

"We know of Wildheart," the faeries says after a moment. "You can speak with him from this very pool, at a cost of $100 per minute. To begin, simply drop the required coinage into the pool."

She looks at the others.

"Does anyone else have a wish?"
Zuriel Silendril
player, 1922 posts
Flamebringer
House Silendril
Fri 3 Oct 2014
at 17:37
  • msg #540

Re: The Game: Chapter 11

Zuriel takes out his pouch of gold, and, feeling a little bit foolish, drops the requisite coinage into the cool depths.
Keef
player, 1071 posts
Hero in training
Fri 3 Oct 2014
at 17:41
  • msg #541

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 540):

Keef waits his turn, but clearly has something to say.

Do you think... I mean, can it do ANYTHING?  Any wish?  He asks Lyriel tentatively.
DM
GM, 2321 posts
Omniscient Narrator
Destroyer of Worlds
Fri 3 Oct 2014
at 17:46
  • msg #542

Re: The Game: Chapter 11

In reply to Keef (msg # 541):

The faerie opens her palm, and a stream of glittering dust strikes Zuriel gently in the face. The paladin gets a faraway look in his eyes and begins murmuring incoherently. After a moment, the faerie tosses another streak of dust into the air, and Cassie joins Zuriel in the daze-like trance of mumbling.

"We cannot grant ANY wish," the faerie says, turning to Keef. "But much is within our power. If you ask and we cannot do it, I shall be the first to tell you so."
This message was last edited by the GM at 17:47, Fri 03 Oct 2014.
Maeve Hassan
player, 1395 posts
Not keen on scarecrows
Death to Shoes Lady
Fri 3 Oct 2014
at 18:18
  • msg #543

Re: The Game: Chapter 11

"I don't know about this," Maeve says warily.  "Every tale I've ever heard about wishes has always ended with them somehow backfiring."
Lyriel Vesper
player, 879 posts
To Heal is Divine
House Vesper
Fri 3 Oct 2014
at 19:32
  • msg #544

Re: The Game: Chapter 11

Lyriel gazes at the pristine lake speculatively. True, but in those stories the wishes are usually vague, or don't carry a distinct price. If this pond demands its payment upfront, then it might be less inclined to misinterpret the intent of the wisher.

She gestures to the pixie hovering over the pond. If we barter in good faith, I'm sure she will do the same.

Lyriel falls silent, idly playing with her signet ring as she watches the rippling surface of the water. She wondered what to wish for.

I already have a pony...

Her ring feels increasingly heavy as she traces its designs with the fingers on her opposite hand. She looks down to where Zuriel kneels, as if in a trance. A sudden idea occurs to her, both terrible and hopeful. Uhm...would the basin allow me to speak with those whose spirits are...already departed? she asks softly, eyes somewhere else entirely.
DM
GM, 2322 posts
Omniscient Narrator
Destroyer of Worlds
Fri 3 Oct 2014
at 21:21
  • msg #545

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 544):

"That all depends, dearie," the faerie responds carefully. "Do you want to talk them the way they are now, or the way they were when they died?"
Lyriel Vesper
player, 880 posts
To Heal is Divine
House Vesper
Fri 3 Oct 2014
at 23:28
  • msg #546

Re: The Game: Chapter 11

Lyriel considers the question. As they are now...if such a thing is possible. Otherwise, isn't it just an echo, or an imprint? It's not, it wouldn't really be...them.
This message was last edited by the player at 23:29, Fri 03 Oct 2014.
DM
GM, 2323 posts
Omniscient Narrator
Destroyer of Worlds
Sun 5 Oct 2014
at 17:27
  • msg #547

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 546):

The faerie considers the question for a moment.

"To speak with the shade of what once was is $100 a minute. To attempt to contact the current state of a deceased person who has not been magically bound to a mortal realm is $1,000 per attempt. It may take several attempts, and it may not work at all."
Lyriel Vesper
player, 881 posts
To Heal is Divine
House Vesper
Sun 5 Oct 2014
at 17:55
  • msg #548

Re: The Game: Chapter 11

Lyriel's breath catches in her throat. If...if there's any chance I could actually speak to him, *really* speak to him...I would gladly pay that price.

Lyriel kneels down by the pond, and drops in her coin.

Eldric...
DM
GM, 2324 posts
Omniscient Narrator
Destroyer of Worlds
Mon 6 Oct 2014
at 14:55
  • msg #549

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 548):

A blast of glittering dust rises out of the pool and splashes against Lyriel's face, and she too gets a far-off look in her eyes and begins mumbling.

[Private to Zuriel Silendril:

Wildheart (cost so far: $100)

A shimmering vision appears before Zuriel, superimposed into the ether.

"If it isn't my nephew," Wildheart says with a friendly smile. "How have you come? Or, if time is of the essence, why?"
]

[Private to Lyriel Vesper:

Finding Eldric (cost so far: $1,000)

A burst of static is all you can hear as a formless mass of color swirls in the void.

"Nope, not there," the faeries voice can be heard, ever-so-faintly above the buzzing. "I'll have to try another plane. How much are you willing to spend looking, dearie? I don't want to bankrupt you without approval."
]

"Anybody else?" the faerie says, looking at the remaining P.A.R.T.Y. members expectantly.
Lyriel Vesper
player, 882 posts
To Heal is Divine
House Vesper
Mon 6 Oct 2014
at 15:01
  • msg #550

Re: The Game: Chapter 11

Lyriel continues to start into the pool, expression blank but for a slight from furrowing her brow.

[Private to DM: Lyriel gazes into the static, willing with all her being for something to appear.  Whatever it takes, she cries desperately. However much I have. Just please...find him.]
Zuriel Silendril
player, 1923 posts
Flamebringer
House Silendril
Mon 6 Oct 2014
at 15:13
  • msg #551

Re: The Game: Chapter 11

Zuriel rocks back on his heels, continuing to mutter.

[Private to DM: "I'm speaking to you from the Basin of Wishes in Fey'driel, so time is only as much of an issue as my wallet," Zuriel replies with a faint grin. "I'm here with my allies, including the ex-druid Cassie. She said that you've been fading since the fight with Veilspire. I came to see if there was anything I could do."]
Maeve Hassan
player, 1396 posts
Not keen on scarecrows
Death to Shoes Lady
Mon 6 Oct 2014
at 15:31
  • msg #552

Re: The Game: Chapter 11

Maeve thinks.  The only person she might conceivably wish to speak with is her father and seeing as he is neither dead nor in another plane of existence, she decides to pass.

Besides, she doesn't fancy the idea of all of them being entranced should something decide to attack them.

"Nothing for me, thank you," she tells the sprite.
Boreas Highwind
player, 1297 posts
Eye for an Eye
Mon 6 Oct 2014
at 16:00
  • msg #553

Re: The Game: Chapter 11

Boreas makes much the same consideration as Maeve, though he declines to speak with his father for other reasons.

Suppose I could find out how Kat's doing, but there's better magic for that.

After scratching his beard for a moment longer in thought, he replies, None for me, either.
Keef
player, 1072 posts
Hero in training
Mon 6 Oct 2014
at 18:16
  • msg #554

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 553):

Keef steps up to the pool.

I mean... I', not a REAL hero yet... but I'm trying and... well maybe that's what's important, that I'm on my way...

Keef looks at his feet for a moment.

But, well, I want my father to know that.  I want him to be proud of me, to see I accomplished something, or at least part of something.
DM
GM, 2327 posts
Omniscient Narrator
Destroyer of Worlds
Mon 6 Oct 2014
at 18:30
  • msg #555

Re: The Game: Chapter 11

In reply to Keef (msg # 554):

The faerie looks at Keef for a moment.

"Do you wish to send him a message to that effect, or magically alter his perception of you?"
Keef
player, 1073 posts
Hero in training
Mon 6 Oct 2014
at 19:04
  • msg #556

Re: The Game: Chapter 11

In reply to DM (msg # 555):

I... I mean... I want him to KNOW... I want it to be the truth and for him to know...
DM
GM, 2328 posts
Omniscient Narrator
Destroyer of Worlds
Mon 6 Oct 2014
at 19:57
  • msg #557

Re: The Game: Chapter 11

In reply to Keef (msg # 556):

The faerie ponders for a moment.

"$500, and the deed will be done."
Maeve Hassan
player, 1397 posts
Not keen on scarecrows
Death to Shoes Lady
Mon 6 Oct 2014
at 21:59
  • msg #558

Re: The Game: Chapter 11

Maeve watches with disinterest as her companions one by one zone out and converse with beings that she cannot see.  She drums her fingers against her thigh and contemplates drawing a mustache on Zuriel while he is magically conversing with Wildheart, but decides to be an adult.

"So," she says to Boreas, "nobody back home you wanted to talk to?  Or you, Cassie?"
This message was last edited by the player at 22:04, Mon 06 Oct 2014.
Keef
player, 1075 posts
Hero in training
Tue 7 Oct 2014
at 12:04
  • msg #559

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 558):

Keef carefully counts out 500 gold coins from his satchel, seeming to weigh each one against... something.

Money in hand, he steps to the pool and dumps it slowly, piece by piece, each coin twirling and twinkling in the light.

I wish he knew of my deeds. Keef finally says.

Chubbs, who had been using the opportunity to nap on then slime Zuriel's face, opens his beady eyes wide.  He croaks once at Keef, but the boy pays him no heed.
DM
GM, 2329 posts
Omniscient Narrator
Destroyer of Worlds
Tue 7 Oct 2014
at 13:52
  • msg #560

Re: The Game: Chapter 11

In reply to Keef (msg # 559):

The faerie nods and smiles as the money dissolves into the pool. The surface flickers with a golden light for a moment, then returns to normal.

"So be it," she says. "Your wish has been granted."

Cassie is unable to respond to Maeve, as she is entwined in Zuriel's conversation with Wildheart.

When it become clear that no further wishes will be spoken, the faerie shimmers out of existence, leaving the pool quiet and still -- though not silent, as the high elves continue to murmur softly to themselves.

A high-pitched tenor voice punctuates the stillness soon thereafter.

"It's not often we get visitors to the Basin. Especially those with a key."

A corpulent sprite floats past the gate and toward the pool, his wings struggling mightily to keep him aloft. He wears a deep green bowler that matches his pants and suspenders, which strain against his bulging tunic in a vain effort to mitigate the outward appearance of his girth.

"Beedle's the name," the sprite says, doffing his cap at Boreas, Maeve, and Keef, in turn. "I'm a wishin' warden. Just need to know who gave you the key, so's I can update the records."

[Private to Zuriel Silendril: "Nothing can be done," Wildheart replies with a sigh. "I'm afraid my anchors weren't perfectly placed to begin with. A part of me was locked to the material plane, and when that anchor was damaged, wisps of my essence began to separate from the bits that remained bound to Fey'driel. Before much longer, I fear I'll be just another mindless ghost. But it's kind of you to ask."]

[Private to Lyriel Vesper:Static shifts and swirls for a long while ($5,000) before finally collapsing into a somewhat familiar form.

 "Who... or what... Is someone there?" a disembodied voice inquires. It neither looks nor sounds like Eldric, but hey -- the afterlife might do strange things to physical attributes.
]
This message was last edited by the GM at 16:30, Tue 07 Oct 2014.
Lyriel Vesper
player, 883 posts
To Heal is Divine
House Vesper
Tue 7 Oct 2014
at 14:29
  • msg #561

Re: The Game: Chapter 11

Lyriel begins mumbling under her breath.

[Private to DM: Eldric...Eldric, is that really...you? It's me. Lyriel. Can you...hear me?]
Zuriel Silendril
player, 1928 posts
Flamebringer
House Silendril
Tue 7 Oct 2014
at 14:45
  • msg #562

Re: The Game: Chapter 11

Zuriel whispers a few words.

[Private to DM; Cassie: "I...see. I'm sorry, Uncle. Would you...prefer your spirit was sent along to it's final rest?]
Boreas Highwind
player, 1298 posts
Eye for an Eye
Tue 7 Oct 2014
at 15:51
  • msg #563

Re: The Game: Chapter 11

Before the pool shimmers out, Boreas says to Maeve, Not especially.  To be honest, I don't have much concern for my family these days.  I'd like to see that my sister is safe, but we can use other magic to do that.  It's a simple matter of scrying, nothing worth disturbing the pool over.
Maeve Hassan
player, 1398 posts
Not keen on scarecrows
Death to Shoes Lady
Tue 7 Oct 2014
at 17:39
  • msg #564

Re: The Game: Chapter 11

"Your sister?  I didn't know you had a sister.  What is --who are you?" she says, noticing the newcomer for the first time.

"The key?  The. . .um, door gave it to us.  The one on the island," she concludes lamely, gesturing in the general direction (she thinks) of the island.
Keef
player, 1079 posts
Hero in training
Tue 7 Oct 2014
at 18:03
  • msg #565

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 564):

It ate our sandwich. Keef mutters, half dazed.

From his perch atop Zuriel's head, Chubbs utterly ignores the sprite.  As he's seen far more corpulent flying entities, he is not impressed.
This message was last edited by the player at 18:04, Tue 07 Oct 2014.
DM
GM, 2332 posts
Omniscient Narrator
Destroyer of Worlds
Tue 7 Oct 2014
at 20:43
  • msg #566

Re: The Game: Chapter 11

In reply to Keef (msg # 565):

"Ah, the centaur key! Excellent," the sprite says, producing a clipboard and jotting a few things down. "A gift freely given in exchange for... a sandwich?"

He looks at Keef for confirmation, who nods distractedly.

"Well. Quite the bargain," he says, jotting a few more notes down. "And what are you planning on doing with the key yourselves, now that you've made your wishes? Or haven't you finished?"

[Private to Zuriel Silendril: "Oh, a mercy killing won't save me now," Wildheart says with a sigh. "I made my bed long ago, when I arranged to be bound between two worlds in the first place. My consciousness will wink out soon enough, and then I doubt I'll know the difference between being alive or dead anyway... Do tell your father. Perhaps the next ghost he banishes will be my own."]

[Private to Lyriel Vesper: "Lyriel... I can hear you, yes... ever so faintly. Where am I? Where are you? I see... only darkness."]
This message was last edited by the GM at 20:44, Tue 07 Oct 2014.
Maeve Hassan
player, 1399 posts
Not keen on scarecrows
Death to Shoes Lady
Wed 8 Oct 2014
at 00:51
  • msg #567

Re: The Game: Chapter 11

"The young mage has already made one. The man and I did not wish to. . .well, wish.  Unless we are required to do so?"
Zuriel Silendril
player, 1929 posts
Flamebringer
House Silendril
Wed 8 Oct 2014
at 01:26
  • msg #568

Re: The Game: Chapter 11

Zuriel continues to mumble.

[Private to DM, Cassie: Zuriel sighs at the mention of his father. "I tried to tell him that your spirit wasn't long for these worlds, in case he had anything he wanted to say to you, but I'm not sure he fully comprehended my meaning. Or willfully decided not to. You know him." Zuriel offers a weak smile. "He wanted me to tell you that he is glad you found a place for yourself, and that Aunt Anna misses you. He did indicate that he would be willing to exchange words with you, should you ever be in the neighborhood, but..." Zuriel gestures in the air. "He felt abandoned by you, and to a lesser extent Aunt Anna. I think the hurt goes deeper then I realized. And then when my mother..." Zuriel trails off, clearing the lump in his throat. "At any rate, I think, in his heart, he really does care for you. If he didn't, he wouldn't have taken it as hard as he did, or blamed you as irrationally as he did. If that makes any kind of sense." After a slight pause, Zuriel adds, "What...exactly happened? All those years ago? I never got the whole story. I didn't even know *you* were the Wildheart. I just thought you went off to the forest to live with the elves. Anytime I asked my father, he broke whatever he was holding. And Aunt Anna would get so sad I couldn't bear to continue questioning her."]
This message was last edited by the player at 01:30, Wed 08 Oct 2014.
Lyriel Vesper
player, 884 posts
To Heal is Divine
House Vesper
Wed 8 Oct 2014
at 01:30
  • msg #569

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 567):

Lyriel's eyes shine bright with tears at hearing her brother's voice, her own shakes with emotion as she begins talking with him.


[Private to DM: Oh Eldric it is you! I only wish I could see you. She smiles, a mixture of emotions settling over her. Happiness at hearing his voice again, sadness at knowing he is no longer physically there, and relief at the prospect of finding out what truly may have happened. I honestly am not sure where you are, but I do know it feels so good to hear your voice again. She hesitates, her voice thickening with emotion, you see it's been quite some time since we've spoken, but before we talk about that, tell me Eldric, what is the last thing you remember?]
DM
GM, 2333 posts
Omniscient Narrator
Destroyer of Worlds
Wed 8 Oct 2014
at 14:00
  • msg #570

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 569):

"No, no, wishing is entirely optional," the sprite says. "Just tracking who comes and goes and when and why and from where and all that."

He jots a few more notes down on his clipboard, then sets it aside.

"Joyce?"

The Basin flickers for a moment.

"Joyce, I wish for a salted caramel macchiato with a chocolate-hazelnut whipped topping. Large, of course."

The sprite flicks a coin into the pool, and moments later an enormous cup brimming with coffee and sugar materializes into his hands.

"Thanks," he says, doffing his hat to the pool. "Now then, where was I?"

He glances at the clipboard.

"Ah yes. If you could just tell me where you intend to pay the key forward, I'll make note of that and be on my way."

[Private to Lyriel Vesper: The voice continues, faint and disjointed but cognizant. "I remember... the sun, peaking over the horizon as it rose in the east. I was watching it in the early morning stillness while the others awakened in their own way. The kettle was on, and had just started to steam... I could hear it. Then I felt a sharp pain in my back. Turned and saw an ironclad fist... then darkness. Only darkness. I should have liked some tea... it isn't fair."]

[Private to Zuriel Silendril: "What didn't happen?" Wildheart says with a sigh. "You may or may not be surprised to learn that I, too, was once a member of the P.A.R.T.Y. Back when I went by the name of Agar, Baldwin enlisted my aid and the aid of others in researching a delicate situation that involved the rise of Darlien's death cult. History has born out how successful we were in preventing that."

His eyes fall, perhaps from shame.

"There were a handful of blackguards causing the problem, most notably Kyria. This is actually the second time I've died, you know -- Kyria slaughtered me and left me for dead, but my allies were able to revive me. That's when I knew I still had a role to play in the grand scheme of things, for how many do you know who have merited the gift of resurrection?"

"I was, in your father's opinion, unworthy of that gift. Especially when you consider how many far more worthy souls are not returned from the grave. So that was part of it. The other part is how I used that gift..."

"Back then, Baldwin often traveled with the P.A.R.T.Y. himself. Though we had failed to prevent the death cults from spreading, we did tip off the Empire to their existence and eventually killed Kyria, ending that threat once and for all. The fall of the death cults was seized upon by Saul as a means to evict the sitting tyrant from power: Morachiga Choso.

"So we found ourselves embroiled in another political intrigue, this one involving Drynn. Baldwin believed Choso's Dominion would be better for everyone than Saul's vision, and so we were personally involved the re-founding of Lo'driel with the tyrant-in-exile at its helm."

"You can imagine how well my brother took that."

"The other part, of course, was my obsession with the wild elves. It was embarrassing to the family, and it eventually got me killed. For good, it would seem. Edrahil blames himself for not doing more to alter my course. Had I stayed in Haedriel, I certainly would not have encountered Veilspire, and might still be alive today."

Wildheart chuckles.

"Are those enough reasons for you?"
]
Lyriel Vesper
player, 885 posts
To Heal is Divine
House Vesper
Wed 8 Oct 2014
at 14:21
  • msg #571

Re: The Game: Chapter 11

Lyriel looks out into the space before her, dazed.

[Private to DM: No...no it's not, Lyriel whispers. It isn't fair. You should have had your tea. And I should still have my brother. Eldric, that was over two years ago. They said you...they said you had died...fighting some cultists near Lo'driel. But they wouldn't let us even try to resurrect you. They would barely talk about it at all. It was all so strange. Lyriel trails off. After a few hearbeats, she continues, frightened that if she stopped talking, Eldric would fade away. Eldric...I miss you so much. Did your soul at least find it's way to the heavens?]
Boreas Highwind
player, 1299 posts
Eye for an Eye
Wed 8 Oct 2014
at 14:37
  • msg #572

Re: The Game: Chapter 11

Hm... Boreas considers the question, unaware of the "paying forward" requirement.  I will leave the key with her, he says, gesturing at one of his Sylvan entourage, and she will protect it until the next worthy claimant comes along seeking it.
Zuriel Silendril
player, 1932 posts
Flamebringer
House Silendril
Wed 8 Oct 2014
at 14:47
  • msg #573

Re: The Game: Chapter 11

Whether an alligator is male or female can be deteermined by the temperature of the nest where the egg is hatched. Between 82 and 86 degrees will result in a female. 90 to 93 degrees will be male.

[Private to DM; Cassie: "Ah," Zuriel says simply. "Well, having met Choso personally, I would say that you likely made the correct judgement on that. It may also amuse you to note that my father has expressed willingness to cooperate with Choso against our mutual enemy of Saul. Or that after you left, my father would go on to fall in love with an Aeyrisbound angel and father a bastard son." Zuriel grins up at his uncle. "People change, sometimes for the better. The real reason for his animosity was that he felt abandoned by his family. I think if you were to speak with him again, you'd find him a very different person than he once was." Zuriel pauses a moment, collecting his thoughts. "I truly regret that I never had the opportunity to meet you in the flesh, Uncle. Regardless of what my father thinks, or is willing to say...as far as I'm concerned you've brought honor to our family by your deeds."]
This message was last edited by the player at 14:48, Wed 08 Oct 2014.
DM
GM, 2334 posts
Omniscient Narrator
Destroyer of Worlds
Wed 8 Oct 2014
at 16:08
  • msg #574

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 572):

"Very good," the sprite says. "That's all I've got, then. You have a good day."

He flies laboriously away, sipping on his drink all the while.

[Private to Zuriel Silendril: "That is kind of you to say," Wildheart smiles. "I'm glad to hear my brother has become a... fuller person in his old age. I'm sure you helped him with that, whether you wanted to or not. Children, I hear, often have that effect on people."

"It is good to have met you, Zuriel. Stay true to your purpose... no matter what society says."
]

[Private to Lyriel Vesper: "I... do not know," Eldric responds. "It's so dark... if I have, they are not as I expected." The voice continues to sound disjointed. "Cultists? We were marching... somewhere. Lo'driel? Left the road... Geoff got antsy... thought we were being followed or something. Night fell. Dawn came... then faded before the sun came up. Pity about the tea... so tired..."]
Lyriel Vesper
player, 886 posts
To Heal is Divine
House Vesper
Wed 8 Oct 2014
at 16:21
  • msg #575

Re: The Game: Chapter 11

Lyriel shakes her head, confused.

[Private to DM: No, that isn't right, you shouldn't be...you should be in the heavens, with Tassada's faithful. You should be in paradise! This is wrong! Lyriel looks up at the pixie hovering over the water. What plane did you find him on? Where is he?! she asks frantically.]
Zuriel Silendril
player, 1933 posts
Flamebringer
House Silendril
Wed 8 Oct 2014
at 16:34
  • msg #576

Re: The Game: Chapter 11

There is enough iron in a non-malnourished adult body to create a blacksmith's nail.

[Private to DM; Cassie: Zuriel smiles at Agarwaen. "Don't worry Uncle, I will. I have plenty of practice ignoring society already. I imagine I'll get much more before this is all over." Zuriel considers what else he wants to ask of his uncle. He takes his sword from his sheath, and proffers it up to the spirit. Light catches on the maple leaf guilding along the blade. "It would seem that I bear your sword now. It was given to me by an orb in the forest, though I didn't know it was yours at the time. I suppose the forest spirit must have recognized our blood relation. Anyhow, with your blessing, I will continue to wield it with pride."]
DM
GM, 2335 posts
Omniscient Narrator
Destroyer of Worlds
Wed 8 Oct 2014
at 18:33
  • msg #577

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 576):

One of the Sylvan clears her throat and turns to Boreas.

"Should we not make a wish for the Sylvan race, m'lord? That we might once more reach our full might, or live in safety, or some similar gesture of goodwill? This seems to be an opportunity I'd be loathe to waste."

[Private to Lyriel Vesper: "I don't know," the faerie says apologetically. "I just facilitate the magic; I didn't direct the search myself." ]

[Private to Zuriel Silendril: "Of course. It served me well, except for the part where I died. May it serve you even better."]
Boreas Highwind
player, 1300 posts
Eye for an Eye
Wed 8 Oct 2014
at 18:43
  • msg #578

Re: The Game: Chapter 11

Boreas nods.  A wise suggestion.  He turns toward the pool and the fellow tending to it.  I would like to make a wish as well.
DM
GM, 2336 posts
Omniscient Narrator
Destroyer of Worlds
Wed 8 Oct 2014
at 18:47
  • msg #579

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 578):

The pool flickers to life once more, and the faerie materializes.

"The Basin of Wishes is proud to offer each guest their fondest wish. What is it you would have of us?"
Boreas Highwind
player, 1301 posts
Eye for an Eye
Wed 8 Oct 2014
at 18:51
  • msg #580

Re: The Game: Chapter 11

I wish for the denizens* of Fey'driel to live in peace, harmony, and equality with one another, from now until the end of time.

*Including, but not limited to, faeries, pixies, sylphs, brownies, elves, eladrin, Sylvans, treefolk, centaurs, and other sentient beings.  Some terms and conditions may apply.  Void where prohibited.  Participating retailers only.  Includes tax, tags, titles, and $199 administration fee.
Zuriel Silendril
player, 1934 posts
Flamebringer
House Silendril
Wed 8 Oct 2014
at 18:55
  • msg #581

Re: The Game: Chapter 11

A rat can last longer without water than a camel can.

[Private to Cassie; DM: Zuriel nods. "If there is any message you would like me to pass along, to my father or Aunt Anna...I would be happy to. Other than that, there was one other matter." Zuriel tilts his head toward Cassie. "The ex-acolyte of Veilspire has broken free of her shackles. We're looking for a way to redeem her, to restore her connection to the true natural order. We thought you might have some wisdom to guide her on that path."]
Keef
player, 1081 posts
Hero in training
Wed 8 Oct 2014
at 18:59
  • msg #582

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 581):

Keef, lost in thought, begins looking for both a rat and a camel.
Maeve Hassan
player, 1402 posts
Not keen on scarecrows
Death to Shoes Lady
Wed 8 Oct 2014
at 19:04
  • msg #583

Re: The Game: Chapter 11

Maeve shrugs good-naturedly and steps forward to the fountain once Boreas is finished.  She removes a coin from her belt and flips it into the fountain as Beedle did.

"I wish for a decent pair of winter gloves," she says proudly.  At her companions' bemused expressions she adds "What?  It's winter back home.  And I did give my last pair to Zuriel.  Not to mention the damn guisarme gets more than a bit chilly to handle when it ices over. . . ."
This message was last edited by the player at 19:05, Wed 08 Oct 2014.
Lyriel Vesper
player, 887 posts
To Heal is Divine
House Vesper
Wed 8 Oct 2014
at 19:07
  • msg #584

Re: The Game: Chapter 11

Lyriel jerks her attention elsewhere in her vision. Tears are openly streaming down her face now.

[Private to DM: Lyriel turns back to the apparition of her brother. Eldric, I promise I'll help you, she chokes out in a sob. You deserve...so much better. You deserved a future. But if Fate won't give you that...]

The priestess stands up, eyes distant, but the determined fire in them is unmistakeable.

[Private to DM: You did not get justice in life, but you can be damn sure you'll receive it in death. I will find who did this to you, Eldric. I will bring them to justice. And I will find your spirit, and do whatever it takes to make sure you get home. This I swear to you.]
DM
GM, 2337 posts
Omniscient Narrator
Destroyer of Worlds
Wed 8 Oct 2014
at 21:44
  • msg #585

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 584):

The pool flickers, and the faerie rematerializes in a flash of glitter.

"Now THAT is a wish," she says, no longer spectral in the least. "What would you offer in return for such a thing, traveler? What possible price could cover it?"

While Boreas muses the question, she turns to Maeve and points her finger at her like a crossbow. A bolt of glittering dust zips over to her hands, surrounding them. In no time, she is wearing the warmest, most flexible gloves she has ever owned -- and they match her Gaelian uniform perfectly.

[Private to Maeve Hassan: +5 Cold Resistance]

[Private to Lyriel Vesper: "Yes... yes, with sugar, please. And milk, if you have it..."

The vision fades, and Eldric is gone.

"I'm sorry," the faerie says. "We seem to have lost our connection. Would you like to try again?"
]

[Private to Zuriel Silendril: "A follower of Veilspire?" Wildheart says, narrowing his eyes. "Reformed? You must atone. It is a long and arduous process, but the wildkin know how it's done. You must prove to Le'lothriel that you are not an abomination."

Cassie nods.

"I'm not. I'll do my best, sir."
]
This message was last edited by the GM at 22:00, Wed 08 Oct 2014.
Lyriel Vesper
player, 888 posts
To Heal is Divine
House Vesper
Wed 8 Oct 2014
at 21:57
  • msg #586

Re: The Game: Chapter 11

Lyriel shakes her head, snapping back to reality. No. I've learned what I need to from him. I do Wish to know where his spirit was found, however. He's clearly lost. Lyriel narrows her still-teary eyes. I'm going to fix this. My brother deserves better.
DM
GM, 2338 posts
Omniscient Narrator
Destroyer of Worlds
Wed 8 Oct 2014
at 22:03
  • msg #587

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 586):

The faerie turns to Lyriel sadly.

"I'm afraid I am only allowed to grant a single wish per visitor."
Maeve Hassan
player, 1403 posts
Not keen on scarecrows
Death to Shoes Lady
Wed 8 Oct 2014
at 22:09
  • msg #588

Re: The Game: Chapter 11

Maeve has only a moment or so to admire her new handwear before Lyriel emerges from her trance.

"Lyriel!" she says, hastening to the distraught priestess while Boreas ponders whether to pay with his soul, firstborn child, etc. "What happened?"
Boreas Highwind
player, 1302 posts
Eye for an Eye
Wed 8 Oct 2014
at 22:14
  • msg #589

Re: The Game: Chapter 11

I would offer my services, in carrying out the wish.  Once my current quest is done, I will return here for half of each year to lead the Sylvan people and help the nations live in harmony.

Boreas looks over to Maeve.  Nice gloves.
This message was last edited by the player at 22:14, Wed 08 Oct 2014.
Zuriel Silendril
player, 1935 posts
Flamebringer
House Silendril
Thu 9 Oct 2014
at 01:13
  • msg #590

Re: The Game: Chapter 11

A female ferret will die if it goes into heat but does not find a mate.

[Private to Cassie; DM: Zuriel looks up sharply as he hears Cassie's voice, not having been aware that she was privy to the conversation. "She is *not* an abomination, Uncle," Zuriel says firmly. "She's a good person," he adds in a softer voice, "and as deserving as any I've ever met of a second chance." He looks down, staring down at the surface of the lake for a while. When he speaks again, it is with difficulty. "I suppose this is goodbye then, Uncle. I wish there was more I could do. Is there anything you would ask of me, before I go?"]
This message was last edited by the player at 01:15, Thu 09 Oct 2014.
Lyriel Vesper
player, 889 posts
To Heal is Divine
House Vesper
Thu 9 Oct 2014
at 02:06
  • msg #591

Re: The Game: Chapter 11

Lyriel spins towards the pixie. One wish? That's!... the priestess bites off what she was going to say next, taking a measured breath. Very well. Zuriel, is that something we could...oh for Tassada's sake! Lyriel lets out a frustrated expletive as she sees Zuriel still entranced.

Stymied, Lyriel wraps her arms around herself, visibly shaking, though it's not clear if it's from sobbing, anger, or something else. A faint nimbus of emerald light shines around her form, and amethyst energy crackles from her in soft pops of static.

My brother was...literally stabbed in the back, she says in a strained voice. He was waking up and just getting the morning tea ready, and then he felt a sharp pain in his back. And then blackness. But for some reason, his soul didn't find its way to his resting place. He's drifting, lost and confused...

He just wanted his tea. He kept asking for his morning tea... Lyriel bursts into quaking sobs. That's...all he...wanted...was a cup of tea...

After a moment of sobbing, Lyriel manages to regain some semblance of control. She wipes the tears from her eyes.

I am going to find whoever was responsible for his death. And I am going to bring them to justice.

And not Zuriel's justice either. Something much more final.

The crackling around Lyriel intensifies into whirls and eddies, and a hissing sound is faintly audible.

And then I'm going to find the spirit of my brother, and take him back to the heavens. She takes a shuddering breath. Or someplace he can get a gods-dammed cup of tea.
This message was last edited by the player at 02:49, Thu 09 Oct 2014.
Keef
player, 1082 posts
Hero in training
Thu 9 Oct 2014
at 02:24
  • msg #592

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 591):

Chubbs hops over to Lyriel's foot and gives it a reassuring pat with one webbed foot.

Maeve nearly catches him, but Chubbs quickly goes back to not caring about anyone before she turns around.

Keef takes a pause from his camel hunt and holds up Longshank.

I know sometimes I forget about you but, well I don't mean to.  Anyhow, is... is there anything YOU want?
Maeve Hassan
player, 1404 posts
Not keen on scarecrows
Death to Shoes Lady
Thu 9 Oct 2014
at 03:09
  • msg #593

Re: The Game: Chapter 11

"Murdered?" Maeve exclaims, mind whirring as she tries to take in Lyriel's revelation, Boreas' pledging away half of his life to the Fey realm and Keef urging the Everstaff to go ahead and make a wish.  The priestess seems the safest course of action, although Maeve stays several feet back from her, unsure what to make of the crackling energy surrounding Lyriel.

I suppose that's no more than what we suspected though.  It did seem that there was something. . . off about Eldric's death.  But to murder a man as he is about to enjoy his morning tea?  Heinous!

"Then we must find who did this to your brother.  Perhaps doing so will allow his spirit to find the rest it seeks."
Lyriel Vesper
player, 890 posts
To Heal is Divine
House Vesper
Thu 9 Oct 2014
at 03:33
  • msg #594

Re: The Game: Chapter 11

Lyriel bends down, hands on her knees while she takes ragged breaths to steady herself. Her hair hangs over her face, a shimmering blonde veil.

As she breathes in and out, the crackling around her subsides, drawn inward. After the static haze subsides, she straightens herself deliberately, standing slowly. When she brushes her hair back from her face, the tears are gone, replaced by a grim determination. For a moment, a hint of the amethyst fire can be seen glimmering in her eyes before vanishing.

Yes, she replies in a distant voice. We will. It's time for us to return to Aeyris. There is much to be done.

Lyriel strides towards the edge of the water, entirely disregarding the mud on her trousers and gloves.
This message was last edited by the player at 03:34, Thu 09 Oct 2014.
Boreas Highwind
player, 1303 posts
Eye for an Eye
Thu 9 Oct 2014
at 14:20
  • msg #595

Re: The Game: Chapter 11

Boreas watches Lyriel's outburst, unsure exactly what to say in this situation.

To lose your brother like that... and by someone he clearly trusted...

He decides to let Maeve handle this one; it's out of his wheelhouse.
DM
GM, 2339 posts
Omniscient Narrator
Destroyer of Worlds
Thu 9 Oct 2014
at 14:58
  • msg #596

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 595):

[Private to Zuriel Silendril:
"If her intentions are pure, the Goddess will certainly accept her atonement in time," Wildheart says. "As for me... I ask nothing of you except that you think critically. The bounds of highborn society are imperfect and inhibiting. But you already know that."

He pauses for a moment.

"Do not underestimate Kazul's high priest. He is more than he seems. And do not overestimate Choso. He is an excellent administrator and a competent warrior, but... do not be blind to his character. The absence of evil is not the same as the presence of good. Remember that, and you should be fine. Good luck, my nephew. And give my sister and brother a hug for me... whether they want it or not."

He smiles sadly, clasps Zuriel on the shoulder, and dissipates into the ether.
]

"What should I wish for?" the rumbling voice of the Everstaff intones. "To be freed of my gnawing, omnipresent hunger? To be immune to the shackles of the accursed Ironwood Band? To separate myself from the prison that is this wooden shaft?"

The voice grows more imperious as it goes, then softens as a thought occurs to it.

"I would have these and more, but even those limitations pale before the aggravation of the veil that clouds my waking and my sleeping. What I need... what I want... what I require is for the fog to disperse from my mind."

"Heed me, faerie: I wish to remember, and will pay the only way I can -- with the energy that sustains me.
"

A spark of red energy flickers from the staff to the pool, which causes the Basin's clear water to resemble spilled blood.

"So be it," the faerie says. With a flick of her wrist, she sends a glittering lance of energy swirling around the staff.

While the Everstaff is digesting his wish, the faerie turns to Boreas.

"The bargain is thus: whenever you leave Fey'driel, the faerie folk will work toward maintaining widespread peace and prosperity for a period of time equal to the duration of your last stay. Does this satisfy you?"
Boreas Highwind
player, 1304 posts
Eye for an Eye
Thu 9 Oct 2014
at 15:11
  • msg #597

Re: The Game: Chapter 11

Yes, if there is a grace period initially, perhaps one year.  We still have a task to accomplish, and if we fail, there may not be a Fey'driel.
Zuriel Silendril
player, 1936 posts
Flamebringer
House Silendril
Thu 9 Oct 2014
at 15:18
  • msg #598

Re: The Game: Chapter 11

Zuriel snaps blinking back to reality.

He looks around in confusion, taking note of the blood-red pool, the green light around the Everstaff, and a still visibly-distraught Lyriel.

"...What?"
DM
GM, 2340 posts
Omniscient Narrator
Destroyer of Worlds
Thu 9 Oct 2014
at 17:13
  • msg #599

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 598):

The faerie nods, and glittering dust surrounds Boreas.

"So be it."
Lyriel Vesper
player, 891 posts
To Heal is Divine
House Vesper
Thu 9 Oct 2014
at 17:29
  • msg #600

Re: The Game: Chapter 11

Lyriel continues to gaze out at the now blood-red pond. So that's it then? You've secured a home for the Sylvan, Boreas? And Zuriel, you've spoken with Wildheart? We can return now to Aeyris, correct?
Cassie
NPC, 8 posts
Part Sugar, Part Spice
Half Playful, Half Nice
Thu 9 Oct 2014
at 17:31
  • msg #601

Re: The Game: Chapter 11

In reply to DM (msg # 599):

"I have a wish," Cassie says, reviving from her haze and shaking her head slowly to clear it.

"I wish for atonement," she says, the corner of her mouth curling upward as the idea comes to her. "The kind with a capital 'A'."

The faerie turns toward her and arches an eyebrow.

"You'd wish to have your severed link to divine power restored against Nature's will? How would you pay for such a thing?"

"The same way it's always paid for," Cassie shrugs. "Through service."

The faerie ponders this a moment, then blasts Cassie with a stream of glittering energy.

"So be it. You will henceforth enjoy provisional access to your powers commensurate with your deeds. Your abilities will trend toward normal as your actions take you closer to a proper atonement, and they will dwindle as you stray from the course."

"That isn't what I -" Cassie begins, then she sighs and shrugs. "Well. Better than nothing, I guess."

She shoots a playful glare at Zuriel.

"Not a word, you."
This message was last edited by the player at 17:32, Thu 09 Oct 2014.
Zuriel Silendril
player, 1937 posts
Flamebringer
House Silendril
Thu 9 Oct 2014
at 17:38
  • msg #602

Re: The Game: Chapter 11

Zuriel opens his mouth to object, then closes it abruptly. He traces the grooves of his pendant idly, thinking.

"That's...actually a fair way to go about it, as far as shortcuts are concerned." He shoots a grin back at Cassie. "I'm sure it's not what you meant, but I think I like how it turned out. The best part is, if you want to be able to fry me with lightning for being smug about it, you'll have to stay on the straight and narrow."

He frowns into the air. "I wonder what the exchange rate is on trees hugs versus paladins zapped with lightning? I haven't seen you doing any tree-appreciation today, so I think I'm probably safe." He nods appreciatively at the fluttering Pixie, and not-at-all-surreptitiously mouths the words "well done!"

His smile fades, however, as he notices Lyriel's face. "What...else happened?"
This message was last edited by the player at 17:41, Thu 09 Oct 2014.
Boreas Highwind
player, 1305 posts
Eye for an Eye
Thu 9 Oct 2014
at 18:20
  • msg #603

Re: The Game: Chapter 11

I believe we've found a home for the Sylvans.  Hopefully we can maintain peace here.

Also, I'm not sure the 'straight and narrow' you're thinking of is the one Cassie needs to adhere to.  Druids strive for balance, after all.

Zuriel Silendril
player, 1938 posts
Flamebringer
House Silendril
Thu 9 Oct 2014
at 18:26
  • msg #604

Re: The Game: Chapter 11

"I use the term loosely, Boreas," Zuriel replies. "A balance beam is quite narrow, and typically straight. I was simply referring to the tenets of her creed as defined by Le'lothriel."

"Anyway, that's not the point. My point is, if she wants to zap me for gloating, she'll have to earn it," he says, eyes dancing with mirth.
This message was last edited by the player at 18:29, Thu 09 Oct 2014.
Maeve Hassan
player, 1405 posts
Not keen on scarecrows
Death to Shoes Lady
Thu 9 Oct 2014
at 18:31
  • msg #605

Re: The Game: Chapter 11

"We've received some rather bad news," Maeve says, quietly yet firmly putting an end to the druid morality debate.  "But it's not really my place to tell it."
Boreas Highwind
player, 1306 posts
Eye for an Eye
Thu 9 Oct 2014
at 18:36
  • msg #606

Re: The Game: Chapter 11

Boreas nods, deferring to Lyriel to explain.
Lyriel Vesper
player, 892 posts
To Heal is Divine
House Vesper
Thu 9 Oct 2014
at 19:20
  • msg #607

Re: The Game: Chapter 11

My brother was murdered. Lyriel says flatly. He didn't fall in battle. He fell after he got stabbed from behind, making breakfast and admiring the sunrise. And now his spirit is drifting somewhere, lost in limbo.

She narrows her eyes, and a hint of the energy from earlier crackles briefly before subsiding. So I'm going to find the people responsible, bring them to justice, and then take my brother's soul to somewhere he can be at peace.

The justice of cleansing fire.

She gives Zuriel an inscrutable look. So I would like to return to Aeyris. Now. If you'd prefer to remain here and chatter inanely with druids, then you're welcome to. But you'll have to find your own way home.
This message was last edited by the player at 19:47, Thu 09 Oct 2014.
Zuriel Silendril
player, 1939 posts
Flamebringer
House Silendril
Thu 9 Oct 2014
at 20:08
  • msg #608

Re: The Game: Chapter 11

Zuriel's face looks like a bucket of ice water has been dumped on him.

"Eldric...murdered...and drifting?" he echoes dumbly. "And he...did you talk to him? Yes, of course, the wish...I..."

The paladin's jaw works, but nothing seems to come out. "Lyriel, I am so, so sorry. I...yes. You're right. We should go. If there's anything I can..." he finally manages.

His amber eyes flicker, dazed.

"Eldric was my only comrade in the Flame who actually saw me as a person," he whispers softly.

[Private to Lyriel Vesper: Zuriel looks at you helplessly with pain in his eyes, and then at the ground. You can tell he wants nothing more than to rush to you, but he seems uncertain.]
This message was last edited by the player at 23:09, Thu 09 Oct 2014.
Cassie
NPC, 9 posts
Part Sugar, Part Spice
Half Playful, Half Nice
Thu 9 Oct 2014
at 20:10
  • msg #609

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 607):

The druidess is not so easily cowed.

"Watch who you're calling inane," Cassie says with surprising force, throwing back her shoulders and standing upright. Fluffums crouches near her, tensed and ready for anything. "You can take your anger out on me if you want, but don't for a moment believe it's justified."

She takes a step forward and jabs a finger toward the cleric.

"And don't you dare disparage the paladin about how he's spent his time in Fey'driel. We got that tower you're so worried about knocked down, and we negotiated with a mage so powerful that he seems to have created his own damn plane of existence. It wasn't all a walk on the beach."

Fluffums whirls around the druidess's legs, an action to seems to calm her slightly. Her tone softens, and her stance relaxes.

"Though now that you mention it, that happened, too. Point is, I thought we were saving the world here. I can understand wanting to avenge your brother's murder, but there's such a thing as priorities. It's not an easy thing to hear... or to say... but it's the truth. There are armies on the march, and we need to stay focused."
This message was last edited by the player at 20:14, Thu 09 Oct 2014.
Maeve Hassan
player, 1406 posts
Not keen on scarecrows
Death to Shoes Lady
Thu 9 Oct 2014
at 20:31
  • msg #610

Re: The Game: Chapter 11

Uh oh.

Maeve stands poised to spring if Lyriel shows any sign of shoving an explosive cookie down Cassie's throat.

[Readied action: trip the first lady to cast/otherwise try to cause physical harm to the other]
Lyriel Vesper
player, 893 posts
To Heal is Divine
House Vesper
Thu 9 Oct 2014
at 20:48
  • msg #611

Re: The Game: Chapter 11

Lyriel whirls to face Cassie, narrowing her eyes. I'm not disparaging what you two have done here...just how he has spent the last minute or so of his time. There is an edge to Lyriel's voice that makes it clear that there is a line Cassie is coming dangerously close to crossing.

Don't think I don't see the looks you shoot him, the quips, the flirting...it wouldn't be so bad if he wasn't bantering right back.

Her voice softens somewhat. And I do appreciate you coming to help with this all. I really do. I'm happy that you've found your...redemption, such as it is. And of *course* I'm still focused on the greater problems facing us. I just can't help but think it is all related, and I mean to get to the bottom of it.

She pauses a moment before continuing. But even if that wasn't the case...even if I was focusing first on Eldric's soul... Lyriel levels a finger at Cassie. Until *your* brother is cut down in the prime of his life, betrayed by somebody he trusted...until the only think keeping *you* sane and safe in this world gone made is snatched from you because of some stupid political posturing...until then, you don't get to lecture me on priorities.

Lyriel turns on her heel, and marches back towards the gate. Now, unless there's something else...we ought to find where Baldwin is currently. He needs the last symbol to complete his research before its too late.


[Private to Zuriel Silendril: Lyriel marches by you, barely giving you a glance.]
This message was last edited by the player at 20:51, Thu 09 Oct 2014.
Maeve Hassan
player, 1407 posts
Not keen on scarecrows
Death to Shoes Lady
Thu 9 Oct 2014
at 20:54
  • msg #612

Re: The Game: Chapter 11

Maeve breathes a sigh of relief as the crisis is narrowly averted.  She shoots a grumpy look at Boreas who as usual is standing there stroking his beard, staring thoughtfully off into the distance in the opposite direction, and being of no help in calming hurt tempers.

"Yes, I agree.  Zuriel, you wrote to Baldwin asking his current location.  Did you ever receive a response?"

And after we get Baldwin his last symbol. . . . what then?
This message was last edited by the player at 20:55, Thu 09 Oct 2014.
Baldwin
NPC, 76 posts
Master of Lore
Living Legend
Thu 9 Oct 2014
at 20:56
  • msg #613

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 612):

Turns out he did, as the cloud ink is read aloud:

"Still en route to Lo'driel. The going is slow as the weather is lousy and the roads are well patrolled. Lots of tidings of war on the horizon, and a hard winter for everyone if the fighting reaches the villages."
Maeve Hassan
player, 1409 posts
Not keen on scarecrows
Death to Shoes Lady
Fri 10 Oct 2014
at 03:07
  • msg #614

Re: The Game: Chapter 11

"Lo'driel, good.  He took our advice.  I'll admit, I wasn't totally sure that Baldwin had enough sense to do so," Maeve says, reading the reply over Zuriel's shoulder.  "Well, I suppose you ought to let him know that we'll be joining him soon. Lyriel's right; it's time we returned home."

"Though, before we do, I would recommend either appointing or having the Sylvan choose from amongst themselves leaders," Maeve adds to Boreas.  "They are newly returned to the land, and will need guidance in the days to come as they feel out their place here, especially during the times when you are not here personally."


"And what about you, Cassie?  Are you returning to Aeryis with us?  Or will you stay here?"

[*Did* we ever actually get the Le'lothriel symbol?  We did the Thorn quest in order for the elves to give us one but I'm not sure if that happened or not.  Lyriel seems pretty keen on porting back home ASAP so we should probably figure that out.]
Boreas Highwind
player, 1307 posts
Eye for an Eye
Fri 10 Oct 2014
at 03:40
  • msg #615

Re: The Game: Chapter 11

I agree, but I'm going to need their help first, Boreas says, If there's going to be a war on Aeriys prime, we'll need the Sylvan at our side.  Once that's done, I'll return with them and help them get settled in.  In the meantime, I'll leave a small group of Sylvan to foster peaceful relations with the others until their fellows return.

He turns to his Sylvan allies.  What do you say?  Which of you will come with us to defend all of our worlds from collapse?  And who is willing to stay and help establish your new place in Fey'driel?
Zuriel Silendril
player, 1940 posts
Flamebringer
House Silendril
Fri 10 Oct 2014
at 03:40
  • msg #616

Re: The Game: Chapter 11

Zuriel stares after Lyriel helplessly before busying himself with the cloud journal.

"Give her a little space," he says quietly. "I don't know what she saw exactly, but it was clearly awful to cause her to lash out like that. It's not like her."

Returning to business, he continues. "It might be prudent to meet up with Baldwin on the road and escort him in. At the very least, we will want time to let Choso know we're coming. I'm sure Mallory has wards against simply teleporting in. And besides, it's polite." He runs a hand through his hair, lost in thought. "I don't know how good his spies are, but we can use the Book of Answers to figure out where Saul plans to land his forces. That might help give us an edge."

[OOC: yes, we got the last symbol when we turned in the Thorn. We're good to go :)]

[Private to Cassie: As the PARTY sans Lyriel mulls over the journal, Zuriel pulls Cassie aside. "I'm sorry Cassie, that wasn't right of her to say what she did about you. I'll talk with her. It's not an excuse, but she's obviously hurting right now. She never truly recovered from her brother's death. Two and a half years later, and I think the wound had only barely begun to heal." Zuriel heaves a sigh. "And to find out that his soul is lost, and in pain..." he shakes his head, tears in his own eyes. "I'm surprised she's even handling it that well, to be honest." The paladin regards Cassie sadly. "Eldric was a good man. Perhaps the best I've ever met. And I mean that in terms of kindness and just...goodness. He cared so much about those around him. Particularly those most in need of help. To lose him like we did...the world is darker place without him."]
This message was last edited by the player at 03:41, Fri 10 Oct 2014.
Keef
player, 1084 posts
Hero in training
Fri 10 Oct 2014
at 11:38
  • msg #617

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 616):

...I wonder if Lady Peleanor could teleport in through those wards...

Keef scratches some runs in the dirt and thinks hard.

Chubbs continues to snooze.
The Everstaff
NPC, 1 post
Insatiable Appetite
Just Wants To Help
Fri 10 Oct 2014
at 14:01
  • msg #618

Re: The Game: Chapter 11

In reply to Keef (msg # 617):

"Such a trifling thing is easily within my power," the rumbling voice of the staff says slowly. "Or it would be, but for the confines of my prison. Free me, and I will be happy to transport you wherever you like."

The voice seems much more focused now than it has been before.

"I can be of much greater help than I've been up to this point, given the opportunity."
Boreas Highwind
player, 1308 posts
Eye for an Eye
Fri 10 Oct 2014
at 14:16
  • msg #619

Re: The Game: Chapter 11

A tempting offer, but it still wouldn't be polite to drop in on Choso unannounced.  Let's inform them of our return.
Zuriel Silendril
player, 1943 posts
Flamebringer
House Silendril
Fri 10 Oct 2014
at 14:25
  • msg #620

Re: The Game: Chapter 11

Zuriel rubs his temples, concealing his alarm.

This day just keeps getting better and better.

"What form is that, then? Have you remembered who you once were?"
Maeve Hassan
player, 1410 posts
Not keen on scarecrows
Death to Shoes Lady
Fri 10 Oct 2014
at 14:30
  • msg #621

Re: The Game: Chapter 11

"To be fair, we *do* apparently need to transport an entire Sylvan army.  That may be beyond Keef's and Lyriel's abilities."
The Everstaff
NPC, 2 posts
Insatiable Appetite
Just Wants To Help
Fri 10 Oct 2014
at 14:40
  • msg #622

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 620):

"Partially. There are a great many memories, and it will take time to experience each in turn. The most recent ones are easier to access, and among those I have found the source of my imprisonment, if not the perpetrators."

The voice continues after a moment's consideration.

"There is a certain place I now recall that is nestled deep within the deserts of Gaelia. The key to my freedom is entombed within, as are untold treasures and artifacts of immense power. When this business with the Vorites, the Dominion, and the Flame is at an end, I would appreciate being taken there."

The voice grows hopeful.

"Though I could help with those things if we made the trip sooner."
This message was last edited by the player at 15:22, Fri 10 Oct 2014.
Cassie
NPC, 10 posts
Part Sugar, Part Spice
Half Naughty, Half Nice
Fri 10 Oct 2014
at 14:42
  • msg #623

Re: The Game: Chapter 11

In reply to The Everstaff (msg # 622):

"Not to interrupt where I'm not wanted," Cassie interjects. "But couldn't we all just return the way I came, through the feyic waygate? It can handle any number of people, so far as I know."
This message had punctuation tweaked by the player at 15:03, Fri 10 Oct 2014.
Keef
player, 1086 posts
Hero in training
Fri 10 Oct 2014
at 14:47
  • msg #624

Re: The Game: Chapter 11

In reply to Cassie (msg # 623):

We could free you?  Keef asks with wonder.  Where... I mean, what would you do then?  If you were free?
Boreas Highwind
player, 1309 posts
Eye for an Eye
Fri 10 Oct 2014
at 15:12
  • msg #625

Re: The Game: Chapter 11

That sounds like a good plan, Cassie.  That way the Sylvan can come through too.
Cassie
NPC, 11 posts
Part Sugar, Part Spice
Half Naughty, Half Nice
Fri 10 Oct 2014
at 15:14
  • msg #626

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 625):

"We don't even all have to go together," Cassie says with a shrug. "I can handle the journey from here to there myself. I mean, I'll have an army with me. And I know where we stashed Blaine. You can teleport out of here and leave the details to me."

Fluffums mews something at her, and she gives him a friendly pat on the head.

"Yes, I know, you're a mighty army all on your own. But I meant the Sylvan one."

The panther snorts, but seems mollified.
Boreas Highwind
player, 1311 posts
Eye for an Eye
Fri 10 Oct 2014
at 15:55
  • msg #627

Re: The Game: Chapter 11

Boreas nods.  That works for me.  He turns to the Sylvan army, seeing that they have apparently selected a leader, as one of them is standing in front of the rest of the host.  Congratulations...

"Gwynnewig" the Sylvan female replied.

Gwynnewig.  If you've chosen who will remain and who will go, then please accompany Cassie here safely to the waygate.  I will contact you when we reach the other side.

"Aye, Fairtheora," she responds.

Turning back to the others, Who is taking us home?
Zuriel Silendril
player, 1945 posts
Flamebringer
House Silendril
Fri 10 Oct 2014
at 16:04
  • msg #628

Re: The Game: Chapter 11

Zuriel frowns. "Are we forgetting about the angry trees that tried to ensorcel and then kill us? We have a plan for those, right?" he asks Cassie. "We won't be there this time..."

[Private to Cassie: "Also...were you able to hear the whole conversation with Wildheart? Or...just the part about Veilspire?"]
This message was last edited by the player at 16:06, Fri 10 Oct 2014.
Boreas Highwind
player, 1312 posts
Eye for an Eye
Fri 10 Oct 2014
at 16:06
  • msg #629

Re: The Game: Chapter 11

They did that before I made my wish.  Now, I expect they'll leave well enough alone.  If they don't Cassie will have an army with her.

Boreas turns to Cassie.

Be safe.  We'll see you on the other side.
Cassie
NPC, 12 posts
Part Sugar, Part Spice
Half Naughty, Half Nice
Fri 10 Oct 2014
at 16:16
  • msg #630

Re: The Game: Chapter 11

In reply to Boreas Highwind (msg # 629):

"You forget that Nature is once again my ally," Cassie says with a self-confident grin. "The trees will pose no barrier, regardless their intentions."

She tucks a stray strand of blonde hair behind an ear and smiles at the paladin.

"But it's cute of you to worry."

[Private to Zuriel Silendril: She lowers her voice and nods at Zuriel.

"I heard, but much of it seemed to be about family matters. What do you feel the take-home points were?"
]
This message was last edited by the player at 16:16, Fri 10 Oct 2014.
Maeve Hassan
player, 1412 posts
Not keen on scarecrows
Death to Shoes Lady
Fri 10 Oct 2014
at 16:24
  • msg #631

Re: The Game: Chapter 11

Unsure as to whether or not Lyriel is still in possession of a death cookie, Maeve hastily decides to change the subject.

"What's this about a place of power in the desert, Longshank?  I've never heard of such a thing before."

[Or have I?]
Zuriel Silendril
player, 1946 posts
Flamebringer
House Silendril
Fri 10 Oct 2014
at 16:27
  • msg #632

Re: The Game: Chapter 11

Zuriel grins faintly. "That's right, I didn't consider that. Well, regardless, be safe. If you can, brief the wild elven council on the coming threat. Even if they don't feel the need to help...they ought to be aware."

[Private to Cassie: "Oh, mostly the usual. Don't be bound by society when doing the right thing. Trust your gut. But Cassie, I would appreciate it if you kept the bit about...my mother, and the whole angel bit...to yourself. It presents some major complications...let's just say that it was an very unexpected revelation since we parted ways in the Astrenian Forest. It has...changed much." Zuriel's eyes drift involuntarily over to Lyriel's departing form and back. He sighs. "Thank you again, Cassie. For everything. For my part, I am so very glad you were able to restore your connection to nature. And I'm glad to count you an ally and friend. Until next time, be safe."]
This message was last edited by the player at 16:28, Fri 10 Oct 2014.
The Everstaff
NPC, 3 posts
Insatiable Appetite
Just Wants To Help
Fri 10 Oct 2014
at 16:33
  • msg #633

Re: The Game: Chapter 11

In reply to Maeve Hassan (msg # 631):

"I do not know, Master
," the staff says to Keef. "It would depend on whether freeing me also ended the unendurable hunger that pains my every waking moment."

To Maeve's question, the staff has a much more specific answer.

"The bones of last emperor to rule over the fallen Shogunate were laid to rest in an ornate mausoleum tucked into the Eastern Wastes. A tourist town sprung up around it as people came far and wide to pay their respects and view the exquisite architecture, but it has long since fallen to rubble and dust, scourged away by the relentless sands of time."

"The location for the tomb was selected based on the presence of an ancient altar that was found within it -- indeed, the ruins first belonged to a temple that was already old when the Shogunate was born and ruled over all of Gaelia."

"This staff contains in its core a cylinder of stone taken from the center of that altar. Returned to its rightful place, the power of the staff shall fade... and I shall at long last be free.
"

[Private to Zuriel Silendril: Cassie nods at Zuriel.

"Your secret is safe with me. Be safe, but this isn't goodbye. We'll see each other again."
]
This message was last edited by the player at 16:41, Fri 10 Oct 2014.
Zuriel Silendril
player, 1947 posts
Flamebringer
House Silendril
Fri 10 Oct 2014
at 16:48
  • msg #634

Re: The Game: Chapter 11

"This temple wouldn't be to Kà, would it?" Zuriel asks curiously.
The Everstaff
NPC, 4 posts
Insatiable Appetite
Just Wants To Help
Fri 10 Oct 2014
at 17:20
  • msg #635

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 634):

"The location has gone by many names. I have not yet deciphered all of them."
Zuriel Silendril
player, 1950 posts
Flamebringer
House Silendril
Fri 10 Oct 2014
at 17:52
  • msg #636

Re: The Game: Chapter 11

"Well, please let me know if you do. I'm rather curious. It would seem that the old gods are still influencing the world today in unusual ways..."

Just what secrets are you hiding in your psyche, I wonder...who were you? Who *are* you?
Zuriel Silendril
player, 1954 posts
Flamebringer
House Silendril
Fri 10 Oct 2014
at 19:28
  • msg #637

Re: The Game: Chapter 11

Seeing his comrades making ready to leave, Zuriel notes the absence of their ride back. "We should go get Lyriel..."

The looks he receive in response make it clear that it is entirely up to him to do so.

Zuriel sighs.

He trudges out towards the gate, where Lyriel's form can be seen in the distance.

[Private to Lyriel Vesper: Zuriel approaches you slowly. He nods to a small hillock nearby the gate, just out of sight of the rest of the PARTY. "Care to join me?" he asks softly. (Provided Lyriel allows) He takes her by the hand, leading her around the hillside. As soon as they are out of sight, he wraps Lyriel in a fierce embrace, allowing his own grief to show. Tears course down his face quietly, and he caresses Lyriel's face, gently smoothing back a lock of hair matted to her cheek by dried tears. "We will make this right, Lyriel. I promise. If you'll have me...I'll be by your side the whole time. You know that."]
This message was last edited by the player at 19:33, Fri 10 Oct 2014.
DM
GM, 2345 posts
Omniscient Narrator
Destroyer of Worlds
Fri 10 Oct 2014
at 20:35
  • msg #638

Re: The Game: Chapter 11

In reply to Zuriel Silendril (msg # 637):

Cassie lounges about near the Sylvan Remnant as they decide who will be going where, leaving the P.A.R.T.Y. with nothing to do but depart.
Lyriel Vesper
player, 894 posts
To Heal is Divine
House Vesper
Fri 10 Oct 2014
at 20:41
  • msg #639

Re: The Game: Chapter 11

After a short while, Lyriel returns down the path from the gate, red-rimmed eyes downcast but appearing much calmer.
[Private to Zuriel Silendril: Lyriel flinches at first, but allows Zuriel to lead her to privacy. She stares at him defiantly for a moment. When he embraces her, she stiffens against him for a moment, but then collapses into his arms, crying into his chest as she holds the embrace tightly. I'm..suh...sorry, she sobs. I didn't mean to buh...bite everybody's heads off. I just...I needed you, and when I saw you joking with Cassie, I... it was just too much. Lyriel leans into Zuriel, breathing deeply and taking comfort of his nearness, and his scent. I need you now, more than ever, she whispers. I don't think I can face this alone. After spending an entirely too short amount of time in his arms, Lyriel detaches herself. Taking him gently by the hand, she gestures back to the waiting PARTY. Let's not keep them waiting.]

She looks to the rest of the PARTY. If everybody is ready, she says softly, then lets go home.

[Private to Cassie: As the PARTY makes final preparations to leave, Lyriel approaches Cassie quietly. She opens her mouth to say something, but can't quite seem to find the words. She looks down at the ground. Cassie... she begins.

Take care of yourself.
]
Keef
player, 1091 posts
Hero in training
Sun 12 Oct 2014
at 19:54
  • msg #640

Re: The Game: Chapter 11

In reply to Lyriel Vesper (msg # 639):

Home... Keef repeats with a faraway stare. No.. I mean... best not.  But let's go back to our plane.
DM
GM, 2346 posts
Omniscient Narrator
Destroyer of Worlds
Mon 13 Oct 2014
at 13:38
  • msg #641

Re: The Game: Chapter 11

In reply to Keef (msg # 640):

After a few choice words from Lyriel, the P.A.R.T.Y. reassembles, locks hands, and vanishes -- leaving the Sylvan Remnant, Cassie, and Fluffums behind in the blood-red hue of the Basin of Wishes.

Ding! Boreas, Lyriel, Maeve, Keef, and Zuriel have reached Level 12!  Please update your sheets accordingly.

~~ End Chapter 11 ~~
Sign In