Re: The Game: Chapter 11
In reply to Keef (msg # 46):
After washing and scrubbing in the rushing river's only relatively calm section prior to its tumble over the falls, the P.A.R.T.Y. finds itself almost out of sunlight. This doesn't stop Keef and Zuriel from transforming into large flying creatures intent upon transporting the P.A.R.T.Y. down the steep cliffs that surround the waterfall and onto the sandy banks where the river resumes below.
It takes a couple trips and all of the day's remaining light, but by the time the spell wears off, the P.A.R.T.Y. finds itself at the bottom of the cascading waterfall, resting on the northern bank of an ever-widening river the flows westward from the waterfall. The island you saw from the top isn't even visible from down here, perhaps due to the change in elevation, but you're sure it's somewhere to the west.
The sandy bank isn't particularly wide, providing perhaps 15 feet of space before bumping into the cliffs that surround the valley, but it does look to extend to the west for miles and miles. The more you look at the river at this point, in fact, the more convinced you become that it eventually leads to a much larger body of water -- making this a bay.
Though the sun has vanished, you can see quite well by the illumination of a silver winter moon, full in its splendor, which causes diamonds of light to sparkle off the clear waters. The sound of nocturnal creatures fills the air around you, from the splashing of fish and the hooting of owls to the thrum of various insects.
The P.A.R.T.Y. can proceed down the riverbank to the west, scale the cliff to the north, cross the river to reach the southern bank (which is also abutted by the cliffs), or duck behind the waterfall to the east (provided there is a cave there, which is not at all clear). You may also, of course, make camp and wait until morning.
This message was last edited by the GM at 13:13, Thu 07 Aug 2014.