In reply to Lyriel Vesper (msg # 284):
Evening passes and morning comes, dawning bright and clear in a cloudless October sky.
The winds have begun to get rather nippy, and the water is downright cold -- the
perfect conditions for making anyone doused by the tidal wave of river water uncomfortable and potentially hypothermic.
Cassie is nowhere to be found, having left at the crack of dawn with the other watershapers to begin the process of creating a massive tsunami, which will be contained between the riverbanks to scour the Drynnian invaders from its surface.
The Flamebringers, Heartseekers, and Imperial Army stand ready to charge alongside the the unleashed torrent of water, their goal being to engage any land forces they come across and push them all back to the ocean and out of Aestrenia.
Tactical Maneuvers
The column of cold, churning water blasts against the Awe, nudging the enormous vessel backward only slightly while dealing significantly greater damage to the longships behind it. Curiously, the water curls harmlessly around several of larger Kordican vessels -- apparently the minotaur have clerics, druids, or both among their ranks.
Still, the damage is done. The bulk of the attacking ships are smashed outright or driven all the way back to the mouth of the river, where the Drynnian blockade vessels must struggle to avoid being wrecked themselves.
The ground forces find piecemeal resistance until they reach the beachhead, which has been reinforced by the troops that had been garrisoned in the remaining naval ships. These have been further reinforced by the remnant of the force that retreated from Lo'driel, which has looped around the continent in the intervening months to reploy here with the rest of the Drynnian army.
The Grand Marshall, the Knight Protector, and the Supreme Commander take stock of the situation, then order an all-out assault upon the beachhead, bearing down upon it with crippling force.
The results of this charge, however, remain a mystery, for our heroes have other work to attend to.
The Away Team
Boreas, Lyriel, Zuriel, Keef, Maeve, Baldwin, and Finwë make their way through the churning haze and confusion of combat to board the flagship. Boreas dissolves the offending tower shield with a word and a gesture, and the gasp of surprise from the sentry is quickly followed by a distinct SPLUNK a Maeve hauls him bodily off his feet and chucks him into the river below.
The group quickly assembles within the vessel, taking stock of their surroundings. For all the ship's outward size, the interior is still very much a ship, which means the doors and passages are more narrow than is strictly comfortable. Two abreast is possible in some places, but single-file is required for others.
Eventually you come across a loosely detailed map of the ship, which has been painted onto canvas and placed behind a waterproof shield of glass. From this you learn that the ship has eight decks -- nearly twice that of a standard ship-of-the-line. Maeve quickly points out various sections of the ship and makes guesses about what might be located where, with a little help from Baldwin here and there.
quote:
From bottom to top, Maeve's educated guesses are as follows:
Deck 1: Storage and cargo holds for things that need to be less accessible
Deck 2: Sick bay, additional cargo holds for things that need to be more accessible
Deck 3: Midshipman's bay, tiller, additional cargo holds, ship's armament
Deck 4: Crew cabin suite with dining, day, and sleeping quarters
Deck 5: Officers cabin suite with dining, day, and sleeping quarters
Deck 6: Captain's cabin suite with dining, day, and sleeping quarters
Deck 7: Main deck with quarterdeck, steering, forecastle, and dragonbreath cannons
Deck 8: Only exists when dome is erected. Lookout area.
The P.A.R.T.Y. is definitely on Deck 8 somewhere, but the dome is constructed in such a way that you can't see much below you beneath the floor of steel, timber, and canvas. There are ladders every so often leading downward, and keen ears can head the sound of footsteps working their way around the deck you're currently on, as if on patrol.
This message was last edited by the GM at 15:29, Tue 11 Nov 2014.