Re: The Game: Chapter 12
In reply to DM (msg # 312):
The plan unfolds much as it had been outlined. Lyriel's charged acorns blast a tremendous hole through the lower deck of the ship, creating a tremendous inferno that sweeps across the ship like... well... like a firestorm. The tiller is quickly disabled as well, and anything else important-looking smashed or set ablaze before the P.A.R.T.Y. takes its leave to a less apocalyptic deck of the ship.
Icy river water pours into the gaping hole left behind, pressurized by the crushing tidal wave churning outside. Drynnian soldiers rush onto the scene to control the blaze and patch the hole, only to be confronted with a healthy collection of lions, bears, horses, and even a rhino from Keef's magical bag.
These animals are equal parts hungry and terrified, and trample crates, boxes, and soldiers alike as they attempt to escape the horrible flames and the icy grip of the rising water.
Further information about the ship's status is unavailable, as the P.A.R.T.Y. has transported itself back to the upper decks in order to disable the various ladders, a process that goes rather smoothly, given the general commotion occurring elsewhere.
After much hustle and bustle, the P.A.R.T.Y. materializes on the main deck of the ship. Sailors march back and forth in orderly columns, and gunners stationed at the guns are keeping them trained on your allies on the riverbanks.
You are, of course, spotted the moment your boots hit the deck, but Baldwin's commanding presence (and a few choice words) sow chaos within the rank-and-file. The infighting assures an easy initial victory, clearing the deck of all. Interestingly, the dragonsbreath cannons continue to spew gouts of flame even without their gunners.
For now, at least.
As the alarm is sounded above and below, a rumbling shakes the deck, and a set of double doors near the stairwell leading deeper into the ship is flung open with careless ease.
There, standing in the doorway amid a backdrop of smoke and fire, looms Lord Saul Balaur, the Harbinger, Lord Herald of the Dragon, and High Priest of Kazul.
He does not look happy, and as his angry orange eyes take in the scene around him, all except Boreas and Baldwin get their first glimpse of him.
Saul is a minotaur, of course, with fur as dark as a moonless night. His horns are capped with golden spikes, and look like nothing so much as sharp laurels accentuating his stark facial features. A golden ring is looped through his nose, as well, but the only other ornamentation he wears is a resplendent coiled serpent that dangles from the thick golden chain around his neck.
He is wearing an embroidered dragonscale vest that seems designed for fashion, not protection. It has no sleeves to speak of, and he has left the front unsecured so as to expose his muscled torso from neck to waistline. He wears a pair of traditional minotaur-style pants embellished by a dragonscale belt and polished greaves, and his shaggy hoofed feet are protected by horseshoes made from what appears to be dark iron.
Those with magical aptitude are aware of a staggering number of magical auras woven around his person -- at least two of which seem laced with permanency -- as well as in his garments and in the iron-shod staff he holds easily in his hands.