In reply to Keef (msg # 324):
Keef's lightning blasts through the ranks of Serpentmen, a stray blast even lancing through Saul's formidable defenses. The cleric raises an arm reflexively, and narrows his eyes.
"
You will regret that, calfling," he says simply, flexing his draconic wings to hurl himself forward about 15 feet -- 10 up, 5 over. Once in position, he points an enormous finger downward at the P.A.R.T.Y. and utters a word so profane it defies description.
[Casting: Blasphemy]
The maleficent word echoes within the fragile confines of Boreas, Lyriel, Keef, Maeve, Zuriel, and Finwë's mind, leaving them
Dazed and
Weakened.
quote:
Dazed: You can take no actions for 1 round, though you defend yourself normally.
Weakened: Your Strength score is decreased by 2d6 (9) points for 2d4 (5) rounds.
Content to leave the debuffed P.A.R.T.Y. to his Serpentmen, Saul turns his attention toward Baldwin -- who seems completely unaffected by the spell.
"
They were strong enough to avoid the worst of it," he snorts. "
You're learning."
Elites 2, and 6 use the opportunity afforded by the spell to surround the gigantic Maeve, who is still an enormous and obvious threat. Standing at 10 feet out, they jab at the dazed warrior with confidence in an attempt to knock her weapon out of her hands.
[Improved Disarm (Elite 2) vs Maeve: 27 vs 31]
[Improved Disarm (Elite 6) vs Maeve: 45 vs 42]
Note: I have Maeve rolling at +28, and I'm pretty sure that's accurate. +21 normally; +24 with buffs; +4 two-handed; +4 for size; -4 from Weakness. If I missed a bonus let me know.
The dazed Maeve manages to deflect the first attempt, but the second attempt knocks the weapon from her hands and sends it clattering to the deck at her feet.
Elite 1 can't reach Maeve from where he's standing, so he instead decides to close to within 10 feet of the more conveniently located Lyriel.
[Attack (Lyriel): 28]
The attack strikes true, drawing blood. A spark flashes from the blade as it strikes her, causing her to flinch.
[Damage(Lyriel): 25]
Finwë clutches his warhammer woozily, but is unable to act.
Baldwin is under no such compulsion, and immediately tumbles his wave through the crowd of reach weapons to find a useful position not far from Zuriel. He then clears his throat, gives a dainty cough, and shouts at the Serpentmen.
[Casting: Greater Shout]
[Fortitude vs DC 21 (Elite 1, Elite 4, Elite 5): 28, 17, 19]
Elite 1 takes minor damage, but the other two targets find themselves badly rattled by intense sonic energies,
stunning them. All three find themselves
deafened.
[Damage (Elite 1, Elite 4, Elite 5): 20, 40, 40]
Elite 3 moves forward a few feet and takes a stab at Maeve.
[Attack:
29]
The attack penetrates her armor with ease, drawing blood. A flash light accompanies this blow, as well, causing the warrior to flinch with extra pain.
[Damage: 25]
Maeve is dazed and cannot act. Similarly, Elites 4 and 5 are stunned and cannot act. Zuriel, Boreas, and Lyriel are, you guessed it, dazed and cannot act.
~~ Round 2 ~~
Keef (Dazed 1, Weakened 5)
Elite 1 (Deaf 5, Damage: 29)
Saul (Flying, Damage: 19)
Elite 2 (Damage: 19)
Elite 6 (Damage: 19)
Finwë (Weakened 4)
Baldwin
Elite 3 (Damage: 19)
Maeve (Weakened 4, Damage: 25)
Elite 4 (Deaf 10, Damage: 59)
Elite 5 (Deaf 10, Damage: 79)
Zuriel (Weakened 4)
Boreas (Invis, Flying, Weakened 4)
Lyriel (Weakened 4, Damage: 25)
At the start of the next round, Keef is Dazed and cannot act.
The deafened Elite 1 narrows his eyes and does his best to murderkill Lyriel.
[Attack: 20]
Sadly, he whiffs.
Elite 2 takes a 5-foot step away from Baldwin and stabs at Maeve.
[Attack: 28]
This one hits home, as does Elite 6's similar attack on the poor warrior.
[Attack: 31]
The combined damage is hideous, and leaves Maeve bleeding visibly from several alarming gashes.
[Damage(Maeve): 59]
Saul whirls to face Baldwin from the sky, and utters further words of power.
[Casting: Divine Power]
[
Private to GM:
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level.]
Orange energy swirls around the cleric, and he becomes noticeably stronger.
Finwë shakes himself from his daze, grips his warhammer, and finally commences with the smiting on Elite 1
[Smite Evil: 27]
The heavy, two-handed weapon slams the Serpentman in the shoulder, igniting with emerald light in the process.
[Damage (Elite 1): 22]
Baldwin turns, takes a five-foot step toward Elite 2, and taps him on the shoulder.
"
Dance," he says simply.
[Casting: Irresistible Dance]
Elite 2 stiffens, then starts bobbing and weaving with the best of them, dancing to the beat of a drum heard only by him.
quote:
The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. The spell effect makes it impossible for the subject to do anything other than caper and prance in place. The effect imposes a -4 penalty to Armor Class and a -10 penalty on Reflex saves, and it negates any AC bonus granted by a shield the target holds. The dancing subject provokes attacks of opportunity each round on its turn.
Elite 3 takes another stab at the injured Maeve, but misses.
[Attack: 22]
This message was last edited by the GM at 03:46, Fri 14 Nov 2014.