RolePlay onLine RPoL Logo

, welcome to The Aeryis Shuffle: Fighting to the Oldies

16:27, 28th April 2024 (GMT+0)

The Game: Chapter 12.

Posted by DMFor group archive 0
Zuriel Silendril
player, 2045 posts
Lightbringer
House Silendril
Wed 12 Nov 2014
at 23:04
  • msg #316

Re: The Game: Chapter 12

With a deft heave, Zuriel draws his sword out from the stomach of a fallen Drynnian soldier. He turns to face Saul, advancing slowly. Dawn blazes brightly beside him.

"You come unprovoked, bringing war to our shores. With your machinations you hoped to divide us, waste our strength against ourselves, but you failed. We stand united. You attempted to take Telsid-Fas, but were repelled. Our strength was superior. You attempted to mire us down in the swamps of Lo'driel, but were outmaneuvered. And now you advance on the heart of our Empire, and speak of *our* arrogance, and ask *our* surrender? No, Saul. We are not your subjects to be beaten and cowed, terrified of your power. And this Empire?"

Zuriel levels his sword at the High Priest of Kazul. What little skin of Zuriel's is exposed blazes golden-white. [Casting: Greater Angelskin]

"It. Is. Defended."

"The only surrender we will speak of today is yours. Immediately, and unconditionally."

[Active Buffs: Conduit of Life, Righteous Might, Greater Angelskin]
This message was last edited by the player at 23:07, Wed 12 Nov 2014.
DM
GM, 2449 posts
Omniscient Narrator
Destroyer of Worlds
Wed 12 Nov 2014
at 23:13
  • msg #317

Re: The Game: Chapter 12

In reply to Zuriel Silendril (msg # 316):

Finwe nods in approval at Zuriel's display of righteous fervor, and readies his warhammer with a cocksure grin.

"It took years of wandering and a blasphemous defection, Zuriel, but I dare say you've learned to talk like a Flamebringer at last."
Maeve Hassan
player, 1491 posts
Not keen on scarecrows
Death to Shoes Lady
Wed 12 Nov 2014
at 23:18
  • msg #318

Re: The Game: Chapter 12

Maeve rolls her eyes are Zuriel drones on about justice and such, sizing up her opponent and feeling Lyriel's magic flow over her.  But, Saul did ask, so she figures it's only polite to announce why she's there.

 "Я приехал сюда, чтобы надрать задницу и пить кофе . И я только что из кофе ."


[Private to DM; Saul Balaur: I came here to kick ass and to drink coffee.  And I'm fresh out of coffee.]
This message was last edited by the player at 23:20, Wed 12 Nov 2014.
Lyriel Vesper
player, 935 posts
To Heal is Divine
House Vesper
Wed 12 Nov 2014
at 23:47
  • msg #319

Re: The Game: Chapter 12

Lyriel gestures to Zuriel. I'd take his terms, if I were you Saul. Tassada is a good deal less forgiving, and Kazul is not the only god who can play with fire.

On cue, gouts of emerald flame flicker into existence, wreathing the priestess in their glow.

[Buff list:

All - Heroes' feast: 9 temporary HP, and all the benefits listed here http://dndtools.eu/spells/play.../heroes-feast--2400/
Mass Bear's Endurance: +4 CON; 24 max HP to all (@ lvl 12), +2 to Fort
Blessing of Starbucks: +2 WIS (+1 Will save)

Maeve - Bull's Strength, Protection from Evil

Zuriel - Eagle's Splendor, Bull's Strength

Self - Barkskin, Shield of Faith, Entropic Shield, Magic Circle Against Evil (+5 total AC, +2 to all saves vs. evil creatures)

Additionally, anybody within 10 feet of Lyriel gets +2 AC vs. evil creatures, and +2 to saves against them]
Boreas Highwind
player, 1350 posts
Eye for an Eye
Wed 12 Nov 2014
at 23:53
  • msg #320

Re: The Game: Chapter 12

We meet again.  The last time we spoke, you told me about power.  You have come here to attack my home, and I stand with my friends to defend it.  Let me show you what I've learned.

As he finishes speaking, he fades from view.

[Casting Walk Unseen]

Maeve's voice booms as she makes her exhortation in Minotaur, growing louder as she doubles in size.

[Use Magic Device 29: Enlarge Person (Take 10)]

[For Everyone: Fly]
Keef
player, 1132 posts
Hero in training
Thu 13 Nov 2014
at 00:39
  • msg #321

Re: The Game: Chapter 12

In reply to Boreas Highwind (msg # 320):

Keef, already shrouded in reddish golden plates of magic, stands just to one side of Baldwin sword and Longshank ready.

it's hard to tell whether he enjoyed more summoning lions from his bag, or being able to shout "cabin boy" as his battle cry.
This message was last edited by the player at 00:40, Thu 13 Nov 2014.
Baldwin
NPC, 89 posts
Master of Lore
Living Legend
Thu 13 Nov 2014
at 14:56
  • msg #322

Re: The Game: Chapter 12

In reply to Keef (msg # 321):

"You're a blowhard, a fool, and a petty despot ruling over a weak-willed populace with lies and promises of unobtainable glory," Baldwin says, his voice harsh and loud to carry about the cacophony below them. "It's all a show. The Dominion, Drynn, Kazul... everything you've done is for your sole benefit, and it always has been."

He draws the Two-Edged Blade of Truth in a smooth motion and points the tip in Saul's direction.

"You've written your final chapter. The book of Saul closes today, and let me tell you, it does not end on a high note for its protagonist."
This message was last edited by the player at 14:57, Thu 13 Nov 2014.
Saul Balaur
NPC, 2 posts
The Harbinger of Kazul
Both Church and State
Thu 13 Nov 2014
at 15:23
  • msg #323

Re: The Game: Chapter 12

In reply to Baldwin (msg # 322):

"Disappointing, but not surprising," the minotaur snorts after the various speeches have concluded. "I trust you've secured a more formidable group of aspiring heroes this time around, Baldwin? The last batch wasn't even interesting to combat. But don't worry... I'll be sure to let you limp off afterward to tell the tale of your continued failure."

He taps his staff against the deck once more, takes a deep breath, and raises it to a fighting stance. The iron-shod staff appears to be dotted with golden etchings that run the length of the shaft. As he holds it horizontally above his head, they shimmer slightly to bathe him in orange light. A leathery tearing sound can be heard, and two draconic wings emerge from his back.

The Serpentmen, too, look different from those Maeve has battled before. Though a cowled cloak covers much of their body, it is open in front to reveal half-plate armor. The hilt of a sword lies against their hips, and each grips a two-handed ranseur firmly in their armored gauntlets -- gauntlets equipped with chains to further secure their weapons.

"For god and glory," Saul rumbles, his eyes nothing but orange points of light.

"In service to ourselves," the Serpentmen respond as one, assuming combat-ready stances themselves.

~~ Disposition ~~

There's a good 30 feet of vertical space between the main deck and the deck above it. The dragonbreath cannons are pointing away from the deck, and it's not clear whether or not they can be turned. The doors behind Saul are open, and lead further down into the ship. With the ladders destroyed there is no way up except by climbing the mast or flying.

Note: If you're going to approach within 10 feet of Saul, you need to make a Will save (DC 22).

Note: The Serpentmen Elites all have reach of 10 feet. You will suffer Attacks of Opportunity when/if you approach them.

See map for specifics: https://docs.google.com/spread...usp=drive_web#gid=12

~~ INITIATIVE ~~
Keef
Elite 1
Saul
Elite 2
Elite 6
Finwë
Baldwin
Elite 3
Maeve
Elite 5
Elite 4
Zuriel
Boreas (Invis, Flying)
Lyriel

OOC: You bombed your initiative rolls so hard it hurts. Lyriel rolled a natural 1, and Boreas rolled a natural 2. Hopefully your future rolls are better. As usual, Keef's improved initiative + decent Dex gives him the win on this roll.
This message was last edited by the player at 15:53, Thu 13 Nov 2014.
Keef
player, 1138 posts
Hero in training
Thu 13 Nov 2014
at 17:29
  • msg #324

Re: The Game: Chapter 12

In reply to Saul Balaur (msg # 323):

Keef takes a single step to cover Baldwin's left flank.  Lightening crackles in his eyes and all up and down his body.

From each hand he points a single finger and reddish energies leap forth, combine and form a mighty bolt of electricity.  With a rumble and a crack, this bolt strikes the closest enemy (Elite 5), then immediately arcs to each other enemy, sizzling and crackling.  A thin shimmer of energy appears around Saul, but it doesn't protect him from catching some of the electrical energy.

Only one serpent elite is quick enough to duck, and even then it's not fast enough to avoid all harm.

[OOC:  39 damage to Elite 5, 19 damage each to # 2, # 3, #4,  #6 and Saul.  #1 made his reflex save so only 9 damage].

The following thunderclap echoes over the bridge.

Maeve, Keef yells in a voice you barely recognize, eyes still glowing with energy.  You're the biggest now, can you turn the guns inward?
DM
GM, 2458 posts
Omniscient Narrator
Destroyer of Worlds
Thu 13 Nov 2014
at 22:06
  • msg #325

Re: The Game: Chapter 12

In reply to Keef (msg # 324):

Keef's lightning blasts through the ranks of Serpentmen, a stray blast even lancing through Saul's formidable defenses. The cleric raises an arm reflexively, and narrows his eyes.

"You will regret that, calfling," he says simply, flexing his draconic wings to hurl himself forward about 15 feet -- 10 up, 5 over. Once in position, he points an enormous finger downward at the P.A.R.T.Y. and utters a word so profane it defies description.

[Casting: Blasphemy]

The maleficent word echoes within the fragile confines of Boreas, Lyriel, Keef, Maeve, Zuriel, and Finwë's mind, leaving them Dazed and Weakened.

quote:
Dazed: You can take no actions for 1 round, though you defend yourself normally.

Weakened: Your Strength score is decreased by 2d6 (9) points for 2d4 (5) rounds.


Content to leave the debuffed P.A.R.T.Y. to his Serpentmen, Saul turns his attention toward Baldwin -- who seems completely unaffected by the spell.

"They were strong enough to avoid the worst of it," he snorts. "You're learning."

Elites 2, and 6 use the opportunity afforded by the spell to surround the gigantic Maeve, who is still an enormous and obvious threat. Standing at 10 feet out, they jab at the dazed warrior with confidence in an attempt to knock her weapon out of her hands.

[Improved Disarm (Elite 2) vs Maeve: 27 vs 31]
[Improved Disarm (Elite 6) vs Maeve: 45 vs 42]

Note: I have Maeve rolling at +28, and I'm pretty sure that's accurate. +21 normally; +24 with buffs; +4 two-handed; +4 for size; -4 from Weakness. If I missed a bonus let me know.

The dazed Maeve manages to deflect the first attempt, but the second attempt knocks the weapon from her hands and sends it clattering to the deck at her feet.

Elite 1 can't reach Maeve from where he's standing, so he instead decides to close to within 10 feet of the more conveniently located Lyriel.

[Attack (Lyriel): 28]

The attack strikes true, drawing blood. A spark flashes from the blade as it strikes her, causing her to flinch.

[Damage(Lyriel): 25]

Finwë clutches his warhammer woozily, but is unable to act.

Baldwin is under no such compulsion, and immediately tumbles his wave through the crowd of reach weapons to find a useful position not far from Zuriel. He then clears his throat, gives a dainty cough, and shouts at the Serpentmen.

[Casting: Greater Shout]

[Fortitude vs DC 21 (Elite 1, Elite 4, Elite 5): 28, 17, 19]

Elite 1 takes minor damage, but the other two targets find themselves badly rattled by intense sonic energies, stunning them. All three find themselves deafened.

[Damage (Elite 1, Elite 4, Elite 5): 20, 40, 40]

Elite 3 moves forward a few feet and takes a stab at Maeve.

[Attack: 29]

The attack penetrates her armor with ease, drawing blood. A flash light accompanies this blow, as well, causing the warrior to flinch with extra pain.

[Damage: 25]

Maeve is dazed and cannot act. Similarly, Elites 4 and 5 are stunned and cannot act. Zuriel, Boreas, and Lyriel are, you guessed it, dazed and cannot act.

~~ Round 2 ~~
Keef (Dazed 1, Weakened 5)
Elite 1 (Deaf 5, Damage: 29)
Saul (Flying, Damage: 19)
Elite 2 (Damage: 19)
Elite 6 (Damage: 19)
Finwë (Weakened 4)
Baldwin
Elite 3 (Damage: 19)
Maeve (Weakened 4, Damage: 25)
Elite 4 (Deaf 10, Damage: 59)
Elite 5 (Deaf 10, Damage: 79)
Zuriel (Weakened 4)
Boreas (Invis, Flying, Weakened 4)
Lyriel (Weakened 4, Damage: 25)

At the start of the next round, Keef is Dazed and cannot act.

The deafened Elite 1 narrows his eyes and does his best to murderkill Lyriel.

[Attack: 20]

Sadly, he whiffs.

Elite 2 takes a 5-foot step away from Baldwin and stabs at Maeve.

[Attack: 28]

This one hits home, as does Elite 6's similar attack on the poor warrior.

[Attack: 31]

The combined damage is hideous, and leaves Maeve bleeding visibly from several alarming gashes.

[Damage(Maeve): 59]

Saul whirls to face Baldwin from the sky, and utters further words of power.

[Casting: Divine Power]

[Private to GM:
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level.
]

Orange energy swirls around the cleric, and he becomes noticeably stronger.

Finwë shakes himself from his daze, grips his warhammer, and finally commences with the smiting on Elite 1

[Smite Evil: 27]

The heavy, two-handed weapon slams the Serpentman in the shoulder, igniting with emerald light in the process.

[Damage (Elite 1): 22]

Baldwin turns, takes a five-foot step toward Elite 2, and taps him on the shoulder.

"Dance," he says simply.

[Casting: Irresistible Dance]

Elite 2 stiffens, then starts bobbing and weaving with the best of them, dancing to the beat of a drum heard only by him.

quote:
The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. The spell effect makes it impossible for the subject to do anything other than caper and prance in place. The effect imposes a -4 penalty to Armor Class and a -10 penalty on Reflex saves, and it negates any AC bonus granted by a shield the target holds. The dancing subject provokes attacks of opportunity each round on its turn.


Elite 3 takes another stab at the injured Maeve, but misses.

[Attack: 22]
This message was last edited by the GM at 03:46, Fri 14 Nov 2014.
Maeve Hassan
player, 1497 posts
Not keen on scarecrows
Death to Shoes Lady
Fri 14 Nov 2014
at 03:02
  • msg #326

Re: The Game: Chapter 12

Maeve five foots (upper left spot right is right under Keef), picks up her guisarme, tries to attack Elite 1 and totally whiffs.

Your turn!
DM
GM, 2460 posts
Omniscient Narrator
Destroyer of Worlds
Fri 14 Nov 2014
at 04:54
  • msg #327

Re: The Game: Chapter 12

In reply to Maeve Hassan (msg # 326):

Maeve draws an attack from one of the Serpentmen -- the one who isn't aggressively pantomiming Hammer Time -- but manages to move as desired.

[Attack: 33]

The parting blow strikes home, continuing the streak of rather accurate skewering.

[Damage (Maeve): 25]

Maeve is now badly hurt -- worse than you've ever seen her. If not for the various enchantments coursing through her body, she might already have gone down.

Elite 5 takes a five-foot step and makes two lunges at Keef. Apparently magery is frowned upon more than paladinship on the confines of a vessel.

[Attack: 23]
[Attack: 31]


The attacks deal savage blows against the child, leaving what would have been a mortal wound if not for all the powerful magics protecting him.

[Combined Damage (Keef): 45]

The Everstaff flickers in his hand, but the familiar shield does not go up. It seems as though it is, for now, unneeded.

Elite 4 takes a five-foot step and attempts to do the same thing to Finwe, with mixed results.

[Attack: 21]
[Attack: 29]


One blow connects, ripping across his left shoulder with ease. This time, the bladed tip sparks twice -- more brilliantly than before. Apparently something about the paladin resonated with it.

[Damage (Finwe): 33]
This message was last edited by the GM at 04:56, Fri 14 Nov 2014.
Boreas Highwind
player, 1356 posts
Eye for an Eye
Fri 14 Nov 2014
at 05:15
  • msg #328

Re: The Game: Chapter 12

Zuriel starts to advance, then holds his movement after Boreas calls out, Hold!  I've got a plan.

Floating 20 feet diagonally upward (ending up 20' above I9), he returns to view as a quick, prismatic burst fires from his eye, streaking toward Elite 5.

[Quickened Eldritch Blast 25]
[Damage 23]

Then, he shouts out as his eye pulses with yellow energy.
Ddaer!

A hailstorm of razor-sharp stones tumbles from the sky, pelting everyone in the area.

[Casting Stone Storm]
(20' radius centered on Saul's square.  Hits Saul and Elites 1, 4, and 5)

[Damage 6 bludgeoning/magic, 8 slashing/magic]

(The spell persists for one round, so I believe it would force a concentration check based on the damage when casting spells.  Also, movement in the area is reduced by one-quarter, so no five-foot steps either, as with difficult terrain.)
This message was last edited by the player at 05:17, Fri 14 Nov 2014.
Zuriel Silendril
player, 2050 posts
Lightbringer
House Silendril
Fri 14 Nov 2014
at 12:17
  • msg #329

Re: The Game: Chapter 12

Seeing the extensive clobbering taken by Maeve, Zuriel reaches back to tap her gently with the flat of Dawn. The sword's light flares brilliantly, and as it does so, the entirety of the easterner's grievous injuries miraculously fade away.

[Lay on Hands: 100]

He then sidesteps to interpose himself between Keef and the Serpentman bearing down on him.

[OOC - Maeve should be at max health. She took 109 damage, but had 9 temp HP, so she should be at her normal max + 24 for bears.]
This message was last edited by the player at 12:18, Fri 14 Nov 2014.
Lyriel Vesper
player, 937 posts
To Heal is Divine
House Vesper
Fri 14 Nov 2014
at 12:25
  • msg #330

Re: The Game: Chapter 12

Lyriel glares at the Serpentmen facing her. She takes a measured step back and up, floating gracefully above the deck. Then, fixing the three non-deaf elites and Saul in her vision, she utters a word of power.

[Greater Command: Halt]

[Will saves vs. DC 24 (Saul, E2, E3, E4): pass, fail, fail, fail]

Saul, as expected shakes off the effect of the magic with ease. But the three Serpentmen seize up, incapable of movement, or indeed, any action at all.

STOP! She yells to the dancing elite in particular.

Lyriel nods to Finwe.

Hammer time.

[Greater Command lasts for 12 rounds. Each round, they may attempt a will save, which takes their entire action. DC is 24.]
This message was last edited by the player at 16:23, Fri 14 Nov 2014.
DM
GM, 2461 posts
Omniscient Narrator
Destroyer of Worlds
Fri 14 Nov 2014
at 23:03
  • msg #331

Re: The Game: Chapter 12

In reply to Lyriel Vesper (msg # 330):

~~Disposition~~

Map: https://docs.google.com/spread...usp=drive_web#gid=12

~~ Round 3 ~~
Keef (Weakened 4, Damage: 45)
Elite 1 (Stone Storm, Deaf 4, Damage: 65)
Saul (Stone Storm, Flying, Divine Power, Damage: 23)
Elite 2 (Dancing, Halt 12, Damage: 19)
Elite 6 (Damage: 19)
Finwë (Weakened 3, Damage: 33)
Baldwin
Elite 3 (Halt 12 (DC:24), Damage: 19)
Maeve (Weakened 3, HP: Max+24)
Elite 4 (Halt 12, Stone Storm, Deaf 9, Damage: 73)
Elite 5 (Stone Storm, Deaf 9, Damage: 116)
Zuriel (Weakened 3)
Boreas (Invis, Flying, Weakened 3)
Lyriel (Weakened 3, Damage: 25)
Keef
player, 1140 posts
Hero in training
Sat 15 Nov 2014
at 00:25
  • msg #332

Re: The Game: Chapter 12

In reply to DM (msg # 331):

Keef falls to one knee, supporting himself with both Longshank and Flametongue.

still, he raises his heads and points again, and again a massive thunderclap follows an explosion of lightening that lashes out and licks each enemy in turn.

(OOC:  Elite 4 was target because I think he's centermost but I don't have access to map.  38 damage to him but he made reflex so 18.  18 to Elite 3, 5, 6 and Saul.  Elite 1 and 2 also made reflex so 9 each to them).

Keef is panting, eldrich energies crackling and his voice hoarse.
DM
GM, 2463 posts
Omniscient Narrator
Destroyer of Worlds
Sat 15 Nov 2014
at 14:27
  • msg #333

Re: The Game: Chapter 12

In reply to Keef (msg # 332):

Keef's electric blast knocks Elite 5 to the ground, dead.

Elite 1 carefully withdraws further back, where his ranged weapon will be more useful.

Elite 2 begins to do a seductive pole dance using his ranseur, provoking an attack of opportunity from the nearby Baldwin.

[Attack: 25]

[Damage (Elite 2): 18]

Elite 6 takes a five-foot step forward and attempts to disarm Maeve.

[Disarm (Elite 6 vs Maeve): 34 vs 47]
[Disarm (Elite 6 vs Maeve): 44 vs 41]


His second try is successful, and the guisarme once again clatters to the ground.

Saul flaps forward through the churning stones until he is hovering 10 feet above Elite 5's smoking corpse. He then clears his throat, opens his mouth, and spews forth a cone of acid that engulfs Zuriel, Finwe, Keef, and Maeve.

[Reflex (Keef, Finwe, Maeve, Zuriel): 18, 17, 30, 23]

The acid splatters over the group indiscriminately, though Maeve and Zuriel are able to dodge the worst of the globs hurled their way.

[Damage (Keef, Finwe, Maeve, Zuriel): 38, 38, 9, 19]

As Keef is bathed in a torrent of acid, the Everstaff's shield snaps up to protect him from further harm. The shield flickers and surges and flickers once more as it repels the remaining acidic damage, then it fades entirely. (Keef left at 1 HP, and the shield is down).

Finwe steps forward to attack Elite 4, but misses.

[Attack (Elite 4): 20]

Baldwin sets his sword against the dancing guard's weakened defenses, striking him three times.

[Attack: 28, 30, 25]
[Damage (Elite 2): 45]


Elite 3 is locked in a mental battle of wills against Lyriel's command, but is unable to break free.
This message was last edited by the GM at 14:40, Sat 15 Nov 2014.
Maeve Hassan
player, 1500 posts
Not keen on scarecrows
Death to Shoes Lady
Sat 15 Nov 2014
at 16:14
  • msg #334

Re: The Game: Chapter 12

Maeve collects her guisarme again, provoking the inevitable attack op, and trips Elite 6, the closest enemy not under the influence of Lyriel's mind control.

[Touch Attack (FPA): 18]
[Trip attempt: 23 vs. 17]
[Attack: 29]
[Damage: 31]

"Help him!" she calls to nobody in particular, gesturing toward Keef.  Finwe looks rough too, but she figures the paladin can deal with his own injuries.


[OOC: Chris helped me out with the mods; I can only assume they are all correct.

I recall scoffing when I picked out that ring of acid resistance, wondering when I'd ever have need of it.  I guess battling an evil cleric whose god is a black dragon is a good enough occasion.]
This message was last edited by the player at 16:23, Sat 15 Nov 2014.
DM
GM, 2464 posts
Omniscient Narrator
Destroyer of Worlds
Sat 15 Nov 2014
at 16:27
  • msg #335

Re: The Game: Chapter 12

In reply to Maeve Hassan (msg # 334):

Elite 6 manages to get a stab off before he's tripped, and it's a good one.

[Critical Damage (Maeve): 56]

He then tumbles to the ground in a jumble of guisarme-induced pain.

Elite 5, being dead, declines to take an action.

Elite 4 struggles against Lyriel's spell, and surprises everyone by managing to break free.

[Will: 24]

Still, he can take no further action.
This message was last edited by the GM at 16:28, Sat 15 Nov 2014.
Zuriel Silendril
player, 2053 posts
Lightbringer
House Silendril
Sat 15 Nov 2014
at 18:05
  • msg #336

Re: The Game: Chapter 12

Zuriel points Dawn directly at Saul and closes his eyes. When he opens them, they blaze white, and his voice booms across the embattled deck.

"הֵאִיר"

[Casting: Holy Nova]

[Casting vs. SR: success]

[Reflex Saves [Saul, E1, E2, E3, E4, E6]: [fail, fail, fail, save, fail, save]] [Private to DM: E6's save was 22. If we say that Holy Nova is an effective spell level 5, he takes full damage. Otherwise, he gets half. E3 Got a Nat 20 (of course) so it's irrelevant for him.]

A brilliant flash of swirling light explodes from Zuriel, bathing the entire deck with a blinding white radiance. As the light washes over each combatant, the effects are markedly different. Those with evil in their hearts sizzle and burn under the pure radiance, while our heroes are bolstered, injuries washing away in the soothing light.

[Holy Nova: 16 damage to evil; healing to good. E3 and E6 take 8 instead]  [Private to DM: Let me know if channeling it through Dawn does anything interesting.]

Zuriel then launches himself into the air towards Saul, bearing down on the priest with inexorable determination. 10 feet from the High Priest of Kazul, he encounters some sort of barrier, but he smashes through with ease.

[Save vs. DC 22: 33]

Light streams from Dawn, throwing winged shadows behind him as Zuriel rises to confront his foe.

"Face me."

[Private to DM: 15 feet up, bearing down on Saul, but in my current space. I'll arc around behind in a spiral to avoid an AoO if necessary. I should end up in my current space, 15 feet off the deck.]
This message was last edited by the player at 18:16, Sat 15 Nov 2014.
Lyriel Vesper
player, 938 posts
To Heal is Divine
House Vesper
Sat 15 Nov 2014
at 18:12
  • msg #337

Re: The Game: Chapter 12

Lyriel throws her hood back and gestures in a wide circle. Emerald energy surrounds each of the PARTY and allies, providing additional healing to all.

[Greater Command > Mass Cure Light Wounds: 25]

[OOC I know I skipped over Boreas, but Zuriel and I are going to the NC ComicCon and we didn't want to hold anybody up this afternoon.]
This message was last edited by the player at 18:12, Sat 15 Nov 2014.
Boreas Highwind
player, 1360 posts
Eye for an Eye
Sat 15 Nov 2014
at 21:50
  • msg #338

Re: The Game: Chapter 12

Boreas glides sideways, flying almost horizontally, his gem charging with multicolored energy.  Along his way (I7), he turns his gaze to Elite 4.

Taste the Rainbow.

A burst of scintillating energy strikes Elite 4, multicolored arcs coursing over his body like lightning.

[Casting Eldritch Chain]
[Ranged Touch vs. Elite 4: 34]
[Damage: 26]

The energy continues its motion, arcing toward Saul and Elite 1.  A sphere of resistance glows like a prism around the minotuar for a moment, but the energy bypasses it.

[Ranged Touch vs. Saul: 20]
[Spell Penetration vs. SR 17: 26]
[Damage: 13]

[Ranged Touch vs. Elite 1: 34]
[Damage: 13]

Elite 4 collapses to the deck, dead.  Colorful afterimages of the energy linger for a moment before disappearing.  Boreas glances over at Elite 6 and starts to fire a blast, but the energy sparks around his eye and discharges harmlessly.

[Quickened Eldritch Blast]
[Ranged Touch: 11]
[Reflex Save: 28]

He shakes off the distraction and, in one continuous motion, flies to J6, where he reorients vertically.

[Shot on the Run]

[OOC]Last round, I cheated myself out of 1d6 damage by forgetting my item, but it's not relevant since 5 is dead anyway.  Posting so you don't think I just tacked on that extra d6 from nowhere.[/OOC]
This message was lightly edited by the player at 21:50, Sat 15 Nov 2014.
DM
GM, 2467 posts
Omniscient Narrator
Destroyer of Worlds
Sun 16 Nov 2014
at 02:43
  • msg #339

Re: The Game: Chapter 12

In reply to Boreas Highwind (msg # 338):

~~Disposition~~

Map: https://docs.google.com/spread...usp=drive_web#gid=12

~~ Round 4 ~~
Keef (Weakened 3, HP: 26)
Elite 1 (Deaf 3, Damage: 103)
Saul (Flying, Divine Power, Damage: 70)
Elite 2 (Dancing, Halt 11, Damage: 107)
Elite 6 (Prone, Damage: 76)
Finwë (Weakened 2, Damage: 46)
Baldwin
Elite 3 (Halt 11 (DC:24), Damage: 45)
Maeve (Weakened 2, Damage: 26)
Zuriel (Weakened 2, Damage: 0)
Boreas (Invis, Flying, Weakened 2, Damage: 0)
Lyriel (Weakened 2, Damage: 0)
This message was last edited by the GM at 14:40, Mon 17 Nov 2014.
Keef
player, 1142 posts
Hero in training
Mon 17 Nov 2014
at 13:08
  • msg #340

Re: The Game: Chapter 12

In reply to DM (msg # 339):

Feeling much better in the residual glow of healing magics, Keef summons forth yet another bolt of red lightening.

This one does not split, but arcs directly from Keef's hands onto Elite 1 (29 damage) blasting through his body and crisping both bone and flesh.

He collapses to the deck in a smoking pile.
Sign In