Re: The Game: Chapter 12
In reply to Maeve Hassan (msg # 26):
The Bar
Zuriel, Lyriel, and Boreas consult with the journal to see if there has been any new correspondence from the bard. Sadly, there is none.
The Sellswords
"Sure, sure," one of the men says, motioning to the chair across from him in a welcoming manner. "The more the merrier -- long as you're playing."
The men make for a curious sight up close: to Maeve's left sits a fellow who appears to be more of a dandy than a mercenary, though his clothing has seen better days. To her right sits a man with salt and pepper hair and close-cropped beard who might have once served in someone's army before he developed his impressive beer gut.
In Maeve's estimation, the speaker seated across from her seems to be the biggest threat, if it were to come to blows. Though his musculature is certainly not what one might call "chiseled," he seems athletic enough, and his movements are fluid and precise. Most notably, however, is the countenance that accompanies his solid stature -- a brash, confident demeanor coupled with a pencil-thin mustache that does little to mitigate the calculating look dancing behind his flint-gray eyes.
"We're playing Thirsty 28," the speaker says, explaining the game to Maeve. "There are three dice with six sides each. Two are normal, but this third one's different: it's got three sides that show a coin, two sides that show two coins, and one side that shows three coins. See for yourself."
He allows Maeve to take a look at the dice, then continues.
"We take turns rolling. Each roll, we total the two normal dice and add them to the game's score, which starts at 0. After you roll, you gotta add $5 to the pot for every coin showing on the third die. If you're the roller when the score hits exactly 28, you win the pot. If your roll would make the game's score go over 28, we subtract your roll from the game's score instead, and the game continues. Do you understand?"
When Maeve nods, the man smiles and all three sellswords slide some coins to the center of the table.
"Ante's $5, sweatheart. Let's begin."
OOC: Remember, Zuriel has a set of loaded dice in his pack... in case anyone's interested...
The Fireplace
Keef and the merchants continues to cheerfully discuss what sounds like lions and magical containers and garments... though you do think you hear the haberdasher ask Keef if he could show him how the sack works.
This message was last edited by the GM at 14:23, Tue 14 Oct 2014.