Re: The Game: Chapter 13
In reply to Maeve Hassan (msg # 899):
Ka looks puzzled for a moment, but nods just the same.
"So be it. You have always demonstrated a certain measure of practicality," he says to Boreas and Maeve. "If you change your the mind, the offer stands for the duration of my gratitude."
He then conjures a piece of vellum from the ether and zaps ink upon it with an index finger. Rolling it tightly, he hands it to Lyriel.
"The answers you seek lie within, cleric, but... a word of caution, as a friend? I can sense your hunger, but it is a longing for vengeance, not justice. You may be better off never breaking the seal of that scroll, but the choice is yours."
To Zuriel, he flashes a smile.
"I see that my restoration has brought out your celestial side. No small wonder, as I was once the absolute master of the Nine Hells. A role I intend to reprise shortly, thanks to you."
"Ma'or was my counterpart, and thus her place is in the Heavens. You'll find the Frame is filled by another door, which was built over the first. Go to the Heavens, reach the boundary that separates Tassada's realm from the Eternal City, insert the door, and turn the key. Simple as that... though I wager you'll find that simple does not mean easy."
Finally, he turns to Keef.
"Ah, Keef," he says with a mischievous grin. "Your desire is more plain than the meaning of your words. If your wish is to commune with your friend, it is granted."
Ka makes a smooth gesture, and the Everstaff materializes in Keef's hands once more.
"This replica lacks the capacity to bind a god, you understand, but through it you will be able to talk to Longshank whenever you like. As for the second part..."
Another gesture, and a fine hematite emblem of the ouroboros shimmers into existence. A chain soon follows, and it drapes itself over Keef's neck.
"As I have been reborn, so too must my church. Behold, the second First of Ka! Your responsibilities are simple: live the life you want to lead, and be the person you wish to be. You have greatness in you, Keef. This will merely augment it."
[Private to Zuriel Silendril: The moment the symbol appears around his neck, you can detect evil divine energy in Keef.]
A dark nimbus of red energy swirls around Keef for a moment before dissipating.
[Private to Keef: You have gained a "level" in Cleric. It does not count as a full level, but provides you with access to the Trickery Domain. Probably want to add all of this to your character sheet to remember it.
Add the following spells to your Spellbook. Once per day per spell level, you may spontaneously replace any prepared spell of the same level (level is listed on the left) for a domain spell of the same or lesser level.
Trickery Domain Spells
1. Disguise Self: Disguise own appearance.
2. Invisibility: Subject invisible 1 min./level or until it attacks.
3. Nondetection M: Hides subject from divination, scrying.
4. Confusion: Subjects behave oddly for 1 round/level.
5. False Vision M: Fools scrying with an illusion.
6. Mislead: Turns you invisible and creates illusory double.
7. Screen: Illusion hides area from vision, scrying.
8. Polymorph Any Object: Changes any subject into anything else.
9. Time Stop: You act freely for 1d4+1 rounds.
You may also spontaneously replace any spell slot with an Inflict spell of the same level. This list is unlimited:
0. Inflict Minor Wounds
1. Inflict Light Wounds
2. Inflict Moderate Wounds
3. Inflict Serious Wounds
4. Inflict Critical Wounds
5. Inflict Light Wounds, Mass
6. Inflict Moderate Wounds, Mass
7. Inflict Serious Wounds, Mass
8. Inflict Critical Wounds, Mass]
"If that is all... there is much to be done. Shall I reopen the portal for you, or would you prefer to be elsewhere?"
This message was last edited by the player at 15:34, Wed 01 Apr 2015.