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The Game: Chapter 13.

Posted by DMFor group archive 0
DM
GM, 2482 posts
Omniscient Narrator
Destroyer of Worlds
Tue 18 Nov 2014
at 19:44
  • msg #1

The Game: Chapter 13

CHAPTER 13
Tris, Aestrenia
Early November


The P.A.R.T.Y. (plus Cassie, Rachel, Oliver, Karl, the Marquise, Choso, and Sir Culley) finds itself seated in Tyrant Morachiga Choso's temporary chambers in Tris, with emotions running high and many questions left to be answered.

"And you say that this shadowy... thing... appeared where Saul's corpse was suspended in the sky?" Morachiga says, arching an eyebrow. "I've never heard of such a thing. But whatever it is, we can assume it has a different agenda than Saul once had. My agents have not reported any word from Kazul's cathedral that would indicate that the high priest has returned there -- or, indeed, that there is a high priest at all. Lesser Serpentsworn are converging upon the temple en masse for the traditional selection process."

He sighs.

"I hope to move fast enough to stave off any real contention from that direction. The Church of Kazul has suffered a mighty defeat, and the public will not be anxious to have them in command of the government any time soon."

Baldwin's notes lay scattered upon the table in front of them, and the Tyrant folds his hands on top of the nearest pile.

"Do you remember anything else about that fight, before the explosion? Did Saul say or do anything else that you found curious?"
This message was last edited by the GM at 19:53, Tue 18 Nov 2014.
Maeve Hassan
player, 1509 posts
Not keen on scarecrows
Death to Shoes Lady
Tue 18 Nov 2014
at 19:54
  • msg #2

Re: The Game: Chapter 13

In reply to DM (msg # 1):

"Well, first things first, we need to return this lot to Krall territory," Maeve says, looking out the window at the menagerie stationed outside.  She is pleased that so many of the beasts survived the conflict.  "Perhaps we could arrange for some of the Sylvan to provide an escort."

Sekhmet spies her rider and chirrup-purrs noisily.  Maeve gives Boreas a look that can best be interpreted as "can I keep it?"

Regarding Saul, Maeve frowns thoughtfully.

"Well yes actually," she says, briefly rehashing Saul's cryptic comments about the "end times" and the Draconic Benediction.  "Though I'm not sure what that could have meant.  Not really my area."
This message was last edited by the player at 19:56, Tue 18 Nov 2014.
Boreas Highwind
player, 1369 posts
Fey Messiah
Bathes Regularly
Tue 18 Nov 2014
at 20:33
  • msg #3

Re: The Game: Chapter 13

The comments play into what we already know about OSA and the Vora cult.  Boreas scratches his beard as he thinks for a moment.  We have to find out exactly what's going on there.  You all should see what Baldwin found out with his analyzers.

Boreas hands over the findings.

You all may be able to shed some light on things.
Zuriel Silendril
player, 2064 posts
Lightbringer
House Silendril
Tue 18 Nov 2014
at 20:35
  • msg #4

Re: The Game: Chapter 13

"It was ominous, to say the least," Zuriel agrees, letting out a sigh. He rubs his side, still aching from the ordeal on the Awe. He and Finwe were found soon after the explosion, half-drowned and nearly dead. Each was quickly extracted to his respective Order's field hospital, where the best of rejuvantive magics quickly brought them back from the brink. Ma'or's priestesses in particular seemed rather effective at the healing arts, even more so than they were under Tassada.

Still, Zuriel imagined it would be a while before he was feeling fully hale once more. Zuriel had no memory of the explosion. His mind drew a blank, as it had when he thought on that first fight with the Erinyes. Images of fire, water, acid, darkness, and a deep, deep dread appeared whenever he closed his eyes. Shivering, he draws his cloak closer around him and takes a long sip of tea.

"The bigger question is...what now?" he asks. Zuriel nods at Choso. "You certainly have your work cut out for you. The rest of us..."

He looks around at the PARTY. "We still have no idea what is causing the instability. We know the OSA are up to no good, but Mah'mout was dismissive of their ability to actually do anything. Furthermore, without their tower on Fey'driel, they are one plane short of their goal. Two, if Choso can deal with the Aeyris tower once he's regained control."

For the first time in nearly two years, Zuriel lacked a clear, specific goal. The continent was saved. What happened next? After a moment's consideration, he continues, speaking slowly.

"I think that, for now...if the world is threatened by growing darkness, we can help balance that out by nurturing the light. I have a Church to help lead...and now, thanks in large part to you, Lord Tyrant, we now have a home. Ultimately, Ma'or must be reborn, though I do not yet know how. I intend to begin by growing her Church as best as I am able."
This message was last edited by the player at 20:37, Tue 18 Nov 2014.
The Everstaff
NPC, 5 posts
Insatiable Appetite
Just Wants To Help
Tue 18 Nov 2014
at 20:40
  • msg #5

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 4):

"Did you not promise to take me to Gaelia after this ordeal was over? There are answers hidden beneath the sands."

The voice seems to be heard only by the immediate P.A.R.T.Y. members, but it is clear nonetheless.
Morachiga Choso
NPC, 27 posts
Tyrant-in-Exile
Lord of Lo'driel
Tue 18 Nov 2014
at 20:42
  • msg #6

Re: The Game: Chapter 13

In reply to The Everstaff (msg # 5):

The tyrant glances over the notes, raises an eyebrow, and beckons the Marquise and Sir Culley over.

"These are... complex. It will take some time to study them fully, but it looks like almost every faith is losing strength rather rapidly."

He eyes the serpentine symbol on the table.

"What do you think recent events did to Kazul's numbers?"
Zuriel Silendril
player, 2065 posts
Lightbringer
House Silendril
Tue 18 Nov 2014
at 20:49
  • msg #7

Re: The Game: Chapter 13

Zuriel furrows his brow. "Kazul only ever utilized one mirrored spell, as we discussed before. Yet clearly Saul was capable of so much more. I'd imagine that until a new High Priest is chosen, his number would be zero. At least, that would be my guess, based on what we discussed with...Baldwin."

In the frenzy of activity, the death of the bard still hadn't quite sunk in for Zuriel. He lowers his voice, speaking almost as if to himself. "So much knowledge, so much lore...lost. Whatever else Baldwin of Blakehaven was...he was a hero..."
This message was last edited by the player at 20:50, Tue 18 Nov 2014.
Keef
player, 1157 posts
Hero in training
Tue 18 Nov 2014
at 20:51
  • msg #8

Re: The Game: Chapter 13

In reply to Morachiga Choso (msg # 6):

Keef nods solemnly.

He... he was the best of us... he whispers in the first words you've heard from the boy in days.

Keef turns Longshank over in gloved hands.

Yes, we DID promise.  So with... he looks off into the distance. With Baldwin... with us... with me... and us not able to keep him safe... I guess that's the most important thing... keeping our word and protecting the family we have left.
This message was last edited by the player at 20:52, Tue 18 Nov 2014.
Maeve Hassan
player, 1510 posts
Not keen on scarecrows
Death to Shoes Lady
Tue 18 Nov 2014
at 20:59
  • msg #9

Re: The Game: Chapter 13

"That is true," Maeve says slowly, not entirely keen on aiding the Everstaff, but a promise is a promise.  "I know that you will be very busy establishing the Church of Ma'or, so I won't ask you to accompany me.  But if it's acceptable to everyone, I've been away from home for too long.  I should return to Gaelia, at least for a while."

"Incidentally Keef, did I ever mention that Gaelia is home to prides of wild lions?"
This message was last edited by the player at 21:06, Tue 18 Nov 2014.
Lyriel Vesper
player, 942 posts
To Heal is Divine
House Vesper
Tue 18 Nov 2014
at 21:06
  • msg #10

Re: The Game: Chapter 13

Lyriel nods. Once you figure out where this temple is, I'm sure we can help. But for the short term at least, I'm needed here.

The priestess exchanges quick looks with Cassie and Rachel. Today, at least, we have plans of the most dire and pressing nature. No merchant shall be safe from us! Lyriel grins, and is rewarded with a small smile from Rachel. The first she'd seen since before the battle.

Poor girl. She's already lost so much, and now Baldwin... Lyriel resolved to do her best to cheer her up. A day out on the town is just what they needed.

And then...the real work begins. Lyriel's face is outwardly a cheerful mask, but inside, her spirit burns. Eldric...you will have your Justice.
This message was last edited by the player at 21:06, Tue 18 Nov 2014.
DM
GM, 2483 posts
Omniscient Narrator
Destroyer of Worlds
Tue 18 Nov 2014
at 23:29
  • msg #11

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 10):

"You'll find it much easier to get around once you join the Order," the Marquise says, nodding toward Keef. "You'll need to pass the entrance exam, of course, but I have no doubt you'll do well. Afterward, if you'd like, we can pay a visit to Blakehaven. I have it on good authority that there will be a dedication ceremony to a modest memorial being erected there in the near future, in addition to the one that will surely be built here in Tris when the time comes to memorialize the fallen properly."

She turns her attention to the figures.

"I'd like to make a copy of these, if you don't mind, in order to compare the values to the fluctuations in planar strength and stability we've documented over the same time period in the Observatory."

Assuming there are no objections, she begins to copy the notes at a rapid pace. Morachiga sits back and rubs his eyes wearily.

"What I can't determine is the urgency of all this. You seem ready to take the next year off, maybe tend toward your personal lives -- something I hardly fault you for. Are we risking having these Vorites complete their plan beneath our noses in the interim? How would we know if we were?"

"We would be aware of any major planar shifts, of course," Sir Culley interjects. "But by then it might be too late. We need a way to keep tabs on this cult. Do you have any unburned bridges with the organization that might be willing to pass along information -- for free or at a price?"
This message was last edited by the GM at 23:32, Tue 18 Nov 2014.
Zuriel Silendril
player, 2066 posts
Lightbringer
House Silendril
Wed 19 Nov 2014
at 00:05
  • msg #12

Re: The Game: Chapter 13

"Mah'mout." Zuriel responds immediately. "He was dismissive of their ability to substantively threaten a single plane, much less all of them, but should they make any major moves, he has a vested interest in not dying. He is no Vorite. We remain on cordial terms with him."
This message was last edited by the player at 00:06, Wed 19 Nov 2014.
Maeve Hassan
player, 1511 posts
Not keen on scarecrows
Death to Shoes Lady
Wed 19 Nov 2014
at 00:28
  • msg #13

Re: The Game: Chapter 13

Restless, Maeve strolls over to the window once again and sees that Sekhmet is now messily disemboweling something that may at one point have been a pig.  She beams with the same pride that a mother might bestow upon a toddler learning a new word.  Wes and Shahara, grazing near the griffon, eye the beast with prim disdain, clearly unimpressed by Sekhmet's table manners.  The two horses draw close to one another, conferring about the superiority of equines.

"It wouldn't be a holiday exactly," Maeve says, turning back to Choso.  "I won't deny that I'd like to return home just for the sake of being home, especially now that it's getting cold in Aestrenna. And to see my father again.  But I also view this as a chance to gather, and maybe spread, information.  You'll note that the East has been remarkably silent through this whole affair.  That's our custom, but maybe the time has come to rouse Gaelia."

"Not to mention Darris said something about OSA targeting the Ghosts. I'd like to look into that and hopefully put a stop to it."
This message was last edited by the player at 00:33, Wed 19 Nov 2014.
Boreas Highwind
player, 1370 posts
Fey Messiah
Bathes Regularly
Wed 19 Nov 2014
at 00:41
  • msg #14

Re: The Game: Chapter 13

Maeve, who was that minotaur you were friends with in OSA?  Not exactly a high-level mover and shaker, but he could be of some help nonetheless.  And King Prak is still working with them, as far as we know.

He pauses to consider his options for travel.

As for our next steps, I'll accompany the Sylvan back to Fey'driel while you return the menagerie - except, of course, for Sekhmet - to my family.  We'll meet in Ikuabai and set off east together.
Zuriel Silendril
player, 2067 posts
Lightbringer
House Silendril
Wed 19 Nov 2014
at 00:59
  • msg #15

Re: The Game: Chapter 13

"Likewise with rebuilding the Church of Ma'or. Obviously it's a personal goal of mine, but, the heavens are currently out of balance with the Hells. If the divine entities ultimately serve as counterweights, than revitalizing one in the heavens will help restore balance, and may at least slow down the planar distortion."

Zuriel furrows his brow. "The Vorites said as much, even. That concentrating energy in the heavens would help slow it down, but that the heavens wanted to strike instead at the infernal upwelling."
Maeve Hassan
player, 1512 posts
GRIFFON RIDER
Roller of 1's
Wed 19 Nov 2014
at 02:31
  • msg #16

Re: The Game: Chapter 13

"Kurr.  His name was Kurr," Maeve says.  "Given the choice between aiding me and remaining loyal to OSA, I don't know which he'd pick.  He was a slave, but he seemed content enough in his position.  Still, I did make him a promise that I'd release him if he wished it."

Maeve listens to Boreas' proposed travel plans and nods, approving of them.

"Very well, I'll return the animals to your sister and we'll meet in Ikuabai.  Keef, do you want to travel with me or would you prefer to stay here and study for your exam?  As the Marquise says, I'm sure it would be no issue for you to port to Ikuabai to join us when you're done."

Maeve hopes that the lord of the manor will once again be absent when she drops off the animals.  While she got on like a house on fire with the charming and kind Kat Krall, she rather doubts that the imposing Lord Euros Krall will be as welcoming.

"I'll make preparations to leave straight away once we're properly provisioned. A little shopping might well be in order," she says, with a nod and a small smile at Lyriel.
Lyriel Vesper
player, 943 posts
To Heal is Divine
House Vesper
Wed 19 Nov 2014
at 13:12
  • msg #17

Re: The Game: Chapter 13

Lyriel beams at Maeve, delighted to include her in the expedition, though the priestess harbored doubts that Maeve's definition of 'shopping' included much of what Lyriel had planned.
Keef
player, 1158 posts
Hero in training
Wed 19 Nov 2014
at 13:20
  • msg #18

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 17):

Keef scrunches his face in thought.

I... yes I should finish with my entrance requirements he says looking hopefully at the Marquis.  He then holds Longshank out at arms length.

But I won't abandon you... everyone deserves to go home... some day. 

Very gently, but more as one would handle a newborn or kitten than something delicate, Keef hands Longshank to Maeve.

I will finish my exams and then meet you... to help Longhank find his home and... maybe to say goodbye to another good friend.
Maeve Hassan
player, 1513 posts
GRIFFON RIDER
Roller of 1's
Wed 19 Nov 2014
at 13:37
  • msg #19

Re: The Game: Chapter 13

In reply to Keef (msg # 18):

Maeve is already wondering if there's a raw meat vendor from whom she can buy some bloody steaks for Sekhmet--in the spirit of grossing Lyriel out--when Longshank is thrust into her hands.  She nearly  yelps but contains herself.

"But Keef, I'm not going to Gaelia straight away.  I need to return these animals to their home.  And Boreas needs to take the Sylvan back to Fey'driel. As you so rightly said, everyone deserves to go home.  Once I've done that, then we'll make preparations to go east."

Before Keef can protest, he finds the Everstaff thrust back at him.

"It shouldn't take long, perhaps a month or so.  Until then, keep Longshank with you.  You understand him best.  I would feel much better knowing that he is protecting you while we're away.  And he can help you prepare for your exam too; he is very wise after all."

Not to mention that I really, really don't want to be saddled with the thing.

For Keef's benefit more than the Everstaff's, Maeve looks intently at the staff, feeling rather stupid for doing so, and says "But I promise that when we're done with that task, we'll take you across the sea."
DM
GM, 2484 posts
Omniscient Narrator
Destroyer of Worlds
Wed 19 Nov 2014
at 15:48
  • msg #20

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 19):

It takes Maeve a moment to realize that the Marquise de Pellinore's eyes have been riveted to her for a few minutes. When the conversation lulls somewhat, she clears her throat for attention.

"What did you say about the Ghosts, Major?"
Maeve Hassan
player, 1514 posts
GRIFFON RIDER
Roller of 1's
Wed 19 Nov 2014
at 15:50
  • msg #21

Re: The Game: Chapter 13

In reply to DM (msg # 20):

Maeve shakes her head.

"I'm sorry, but I don't know any more than that. Darris merely said something about targeting the Ghosts.  It wasn't much more than a passing comment, really.  Over a year ago."

"Is. . . .is that bad?"
DM
GM, 2485 posts
Omniscient Narrator
Destroyer of Worlds
Wed 19 Nov 2014
at 16:20
  • msg #22

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 21):

"Not inherently," the Marquise says, rapping her fingers on the table absently. "But it does explain a few things."

She seems to notice the curious looks around her and smiles.

"Forgive me, I sometimes forget that our areas of expertise have so little overlap. As you know, the Order is a larger organization that contains several factions that coexist within a framework of good-natured rivalry not so different from those found among competing disciplines in academia."

"Each faction favors certain schools, with overlaps viewed in terms of discovering new and interesting combinations. In addition, each faction also watches over a specific geopolitical region to prevent widespread magical destruction. We are more or less agreed that blasting apart armies, homes, and territories with powerful magics is universally bad for everyone, and that battles are better fought without it on either side."

She takes a sip from a nearby cup of water before continuing.

"The factions should sound familiar to you:
- the Inquisitors watch over the Empire in general and Aestrenia in particular
- the Pellinore watches over the Dominion in general and Drynn in particular
- OSA used to watch over Kordica, but so little attention was needed that they tended to focus intensely on R&D instead
- the Ghosts watch over the Sultanate in general and Gaelia in particular

Of these, the OSA recently became radicalized and cut ties with the Order. The Ghosts also saw fit to go their separate way, but agreed to continue their custodianship of the East nonetheless."

"We traded regular correspondence for years, but that all stopped not long before this war started. I chalked it up to the Ghosts being preoccupied with other matters, or perhaps to an abundance of caution in terms of providing true neutrality throughout the conflict. With the war over, I'd hoped our communications might resume..."

She trails off and shakes her head.

"But now I'm beginning to wonder if the silence stems from something on the sinister side of things. I will need to confer with the Inquisitors and look into the matter more closely. Thank you for bringing it to my attention."

"As if freeing Mah'mout wasn't already enough of a headache, he might now be implicated in destabilizing the Ghosts?" The Marquise's mouth hardens into a fine line. "We may need to do something about Darris, and see if the OSA can be salvaged once it's under new management."
This message was last edited by the GM at 16:23, Wed 19 Nov 2014.
Boreas Highwind
player, 1371 posts
Fey Messiah
Bathes Regularly
Wed 19 Nov 2014
at 17:25
  • msg #23

Re: The Game: Chapter 13

It seems OSA is going after other branches of the Order then.  I'd keep an eye on the Pellinore, too.  We'll definitely need to deal with Darris, but we have some loose ends to tie up in Fey'driel and Gaelia first.
DM
GM, 2486 posts
Omniscient Narrator
Destroyer of Worlds
Wed 19 Nov 2014
at 17:56
  • msg #24

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 23):

The Marquise nods.

"There's probably no rush," she says. "I was merely giving myself an action item. We can discuss it further in the future, once your more pressing needs have been attended to."
Morachiga Choso
NPC, 28 posts
Tyrant-in-Exile
Lord of Lo'driel
Wed 19 Nov 2014
at 17:57
  • msg #25

Re: The Game: Chapter 13

In reply to DM (msg # 24):

"Is there anything else to discuss at the moment? It sounds like there's a lot on our collective plate, but I have every faith in our ability to achieve what must be done."
Maeve Hassan
player, 1515 posts
GRIFFON RIDER
Roller of 1's
Wed 19 Nov 2014
at 18:13
  • msg #26

Re: The Game: Chapter 13

Maeve has nothing further that she wishes to discuss, and begins making ready to herd a large group of magical beasts north.

If Cassie has no pressing business in Fey'driel, Maeve will ask the druid to accompany her to Krall lands to help keep the manticores and griffons in order. For all her efforts to become better friends with Cassie, Maeve swears that she sees Lyriel shoot her a grateful look when she makes the request.

She will also ask one of the casters--probably Lyriel, since the General has seen her in a Sending before and knows her as a friend--to Send to her father; something along the lines of "will be in Gaelia soon; where are you?  Let's do lunch."

But first, shopping.
This message was last edited by the player at 18:16, Wed 19 Nov 2014.
Boreas Highwind
player, 1372 posts
Fey Messiah
Bathes Regularly
Wed 19 Nov 2014
at 19:16
  • msg #27

Re: The Game: Chapter 13

Boreas will take time to meet with his Sylvan army and will procure the assistance of the Marquise in getting them back to Fey'driel.  But first, he will ask for a volunteer to serve as the Sylvan ambassador to the Empire.

But as Maeve said, before any planeshifting business, shopping!  Boreas will take his own trip to use some of the cash from his adventures.

Also, he distributes $2,000 to each of the PARTY members.  It's loot he was carrying for Sazed, but it can be put to better use right now.  The PARTY can pay him back when all this is over.

Boreas also gives his Spidersilk Bracers and Ring of the Ram to Rachel and Oliver, to use as they see fit.

[OOC]Maeve, I went ahead and pulled your IOU out of the 6,000 you were due from Baldwin's estate.  You should have 4,850 gp left from that.[/OOC]
This message was last edited by the player at 20:35, Wed 19 Nov 2014.
Zuriel Silendril
player, 2069 posts
Lightbringer
House Silendril
Wed 19 Nov 2014
at 19:19
  • msg #28

Re: The Game: Chapter 13

Zuriel clears his throat. "Actually, I was hoping we might be able to borrow your expertise in Lo'driel, Cassie. It would be helpful to get a druid's perspective on the altered land, and continue the work that Lord Choso oversaw in removing the blight."

The paladin shoots a glance over to the Marquise. "Were you involved in that as well? I imagine that task will fall to the Empire now, but your research into the problem would be helpful."
DM
GM, 2487 posts
Omniscient Narrator
Destroyer of Worlds
Wed 19 Nov 2014
at 19:31
  • msg #29

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 28):

"Remove is a strong word. Contained would work better," the Marquise explains. "I will not have time to look into that until I've investigated this business with the OSA and the Ghosts. Perhaps the druids will have better luck than we did -- it is profoundly complicated magic."
Cassie
NPC, 14 posts
Part Sugar, Part Spice
Half Naughty, Half Nice
Wed 19 Nov 2014
at 19:38
  • msg #30

Re: The Game: Chapter 13

In reply to DM (msg # 29):

Cassie raises an eyebrow at Zuriel, then turns to the dire panther sleeping at her feet.

"What's that, Fluffums?" Cassie asks in a jaunty tone full of playful sarcasm. "You say you'd rather slink around a damp, murky mire than accompany a flying menagerie of fascinating magical creatures across the entire continent, likely learning much about yourself and about others along the way?"

She pauses for half a second, then deadpans the followup response.

"No, you didn't say that, because nobody ever would."

Cassie leans back in her chair and jerks a thumb toward Maeve.

"Sorry, sweetie, but it I think we'll stick with the Major this time around. Your city's existing farmland is sufficient, and we have greater concerns at the moment."

She grins at Maeve.

"Concerns that have powerful wings and active appetites."

"I'll be happy to take a closer look afterward, though. The blight seems fascinating to me, if not to my faithful companion."

Fluffums, being asleep, doesn't dignify this with a response. If such things warranted his attention in the least -- which they don't -- Chubbs would be proud.
This message was last edited by the player at 20:52, Wed 19 Nov 2014.
Maeve Hassan
player, 1516 posts
GRIFFON RIDER
Roller of 1's
Wed 19 Nov 2014
at 20:35
  • msg #31

Re: The Game: Chapter 13

"Excellent," Maeve says, grinning back.  "I for one will be glad of the company."

With it having been decided that Cassie will accompany her to return the Krall animals and unable to do anything about various other pressing issues, at least for the time being, Maeve sees no reason to delay the inevitable shopping trip.  She tries to be a good sport about it, for Lyriel's sake.  She really does.  But as the trip drags on with no end in sight, Maeve finds her attention drawn more and more from brightly colored dresses to numerous other items.

By the time she's done, Maeve has acquired a number of small, neatly wrapped parcels, the contents of which are unknown.

[Really doubt I'll have enough to pick up a +4 CON item since I was sitting pretty much on broke before I got $ from dead Baldwin (thanks Baldwin!).  So I'll pick up a few other things instead.]

[Private to DM: [Since we skipped the Aeryis equivalent of Christmas last year and since it's highly unlikely that we'll all be together for it this year, Maeve decides to purchase a small item for each member of the PARTY, plus I guess Cassie.

  • for Zuriel, a small sack of best-quality Gaelian coffee beans
  • for Lyriel, a lovely elegantly-painted amethyst porcelain tea cup to replace her not-nearly-as-pretty travel cup.
  • for Boreas, a bird whistle
  • for Keef, a small carved lion purchased from a vendor who sells splendidly carved animal figurines
  • for Cassie, an herb-gathering pouch



 
]
Zuriel Silendril
player, 2070 posts
Lightbringer
House Silendril
Wed 19 Nov 2014
at 22:13
  • msg #32

Re: The Game: Chapter 13

"But the swamps are so...fetid...this time of year! And the ambiance of rotting vegetation, not to mention baleful druidic magic...just delightful!" Zuriel replies with a wry grin. "I suppose if you're sure you want to miss out on all that...it's not going anywhere. More of a long-term project anyhow. I think our priority will be building the cathedral and port, realistically speaking."

Zuriel turns to Choso. "Once the church has been established, I fully intend to dispatch representatives around the world. Aid, relief, healing, that sort of thing. But they can also be tasked with serving as additional eyes and ears, in case the OSA has something afoot. We'll tell them what types of things to look for."
This message was last edited by the player at 22:20, Wed 19 Nov 2014.
Lyriel Vesper
player, 944 posts
To Heal is Divine
House Vesper
Wed 19 Nov 2014
at 22:29
  • msg #33

Re: The Game: Chapter 13

Lyriel manages to not be smug even a little about Cassie opting to go with Maeve, and turns her attentions instead to the upcoming shopping trip.

She dispatches a few Sendings to make reservations at several charming little tea cafes to serve as breaks in between the shopping boutiques. She even found one that she had on good authority carried genuine imported Gaelian coffee and drinking chocolate.

Though the majority of the boutiques on the streets they intended to visit were admittedly things of limited interest to Maeve, Lyriel made certain to include a couple of well-appointed armories on the agenda, including one specializing in aesthetically pleasing but eminently functional battle dress. The goal being, of course, to look totally badass. And also well put-together. For both Maeve and Lt. Faye's sake.

The expedition - for she planned it with no less meticulousness than one would plan a daring ascent of some mighty mountain - culminated in the private dining room of the Flickering Lantern. The Lantern was a favored watering hole of Baldwin, and while certainly not the most ostentatious or opulent of inns, had arguably the best cuisine in Tris.

Maeve, Cassie, Rachel, Alanna, and Lt. Faye were all invited to join, as they willed.

This is going to be so much fun! she almost squeals.
This message was last edited by the player at 22:33, Wed 19 Nov 2014.
Keef
player, 1159 posts
Hero in training
Wed 19 Nov 2014
at 23:04
  • msg #34

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 33):

Keef takes back Longshank with a quiet nod.  While the others go out shopping, he trails along and, as expected, gets lost somewhere along the way.

When he finds the group again, he's already given all of his money to an orphanage he found along the way.

He continues to tag along, questioning the locals about the Order.
Maeve Hassan
player, 1517 posts
GRIFFON RIDER
Roller of 1's
Wed 19 Nov 2014
at 23:06
  • msg #35

Re: The Game: Chapter 13

Her shopping basically finished--somehow she managed to slip away from the rest of the group to make her purchases--Maeve is powerless in the face of two identical maniacally grinning elf women.  It's truly eerie how much Lyriel and her little sister look alike, especially with their eyes illuminated with the unholy glow that only a shopping spree can ignite.

Maeve grins uneasily and clutches her mysterious parcels.  If the reincarnated Saul were to swoop down and spray the lot of them with acid, she might view that as a preferable situation.

Still, that coffee place *does* sound pretty good. . .
Keef
player, 1160 posts
Hero in training
Thu 20 Nov 2014
at 13:40
  • msg #36

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 35):

Koffee? Keef snaps out of... wherever his head was.  He tucks away what look to be drawings of some sort of strange dwelling that he was showing a cloth merchant (you'd swear you overheard him asking about "matching pillows").

Are we getting Koffee?
Maeve Hassan
player, 1518 posts
GRIFFON RIDER
Roller of 1's
Thu 20 Nov 2014
at 14:34
  • msg #37

Re: The Game: Chapter 13

So it was technically supposed to be a girls' shopping trip.  But Keef has been through enough shit over the past couple of weeks.

"Yes Keef, we are getting coffee," Maeve says, looping an arm around the boy's shoulders.  "What's more, we are getting the biggest, creamiest, most chocolate-y mocha that they can conceivably prepare.  Hell, maybe we'll even order two."

She fixes each of the women with a golden stare, daring them to gainsay her.
This message was last edited by the player at 14:35, Thu 20 Nov 2014.
Lyriel Vesper
player, 945 posts
To Heal is Divine
House Vesper
Thu 20 Nov 2014
at 14:58
  • msg #38

Re: The Game: Chapter 13

Lyriel gives Keef a smile and gestures for him to come along before continuing her animated discussion with Rachel and Faye.

Yes, I think we could all use some mochas, she agrees. As long as you keep the lion bag sealed, Keef, she says meaningfully.

Seeing Keef could use some cheering up, Lyriel didn't have the heart to exclude him from outing, self-invited though he was. Her biggest concern was that Alanna would coerce him into carrying her bags...
Keef
player, 1161 posts
Hero in training
Thu 20 Nov 2014
at 15:46
  • msg #39

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 38):

Keef nods vigorously.

No lions right now, gotcha.  I'm working on a pen for them to play in!

Keef tags along with his usual energy and enthusiasm.  He gladly offers the assistance of the invisible Barnaby to help with Alanna's bags.
Maeve Hassan
player, 1519 posts
GRIFFON RIDER
Roller of 1's
Fri 21 Nov 2014
at 04:09
  • msg #40

Re: The Game: Chapter 13

As promised, Maeve orders Keef the largest mocha confection that Lyriel's chosen coffeehouse can fix on short notice.  It's practically obscene.  Chubbs positions himself dead center in the middle of the table on a plate of tea sandwiches.

When the Vesper sisters' talk takes the inevitable turn to boyfriends, Maeve--decidedly lacking in this area--feels her normally keen eyes begin to glaze over.  So she engages Keef in conversation about his upcoming exam, delighted to hear him sound enthusiastic about something.

"A playpen for lions?  Sounds fascinating.  Is it designed just for cubs or is it going to be structurally sound enough to contain adults lions also. . . "

And so on.
This message was last edited by the player at 04:09, Fri 21 Nov 2014.
Keef
player, 1162 posts
Hero in training
Fri 21 Nov 2014
at 12:47
  • msg #41

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 40):

Keef goes on for great lengths about the lion cage.  How strong it is, how happy the lions will be and a lot of other trans-dimensional stuff that either doesn't make sense or goes over Maeve's head.

He does, however, offer to show Maeve the cage if she wants.
DM
GM, 2489 posts
Omniscient Narrator
Destroyer of Worlds
Fri 21 Nov 2014
at 17:51
  • msg #42

Re: The Game: Chapter 13

In reply to Keef (msg # 41):

The shopping trip goes perfectly well, with many dresses, blouses, boots, hats, and accessories in the latest fashion being perused, tried on, and -- less frequently -- purchased. Keef proves instrumental in keeping Maeve from murdering anyone, in part because his general lack of an attention span keeps her busy chasing after him long after Maeve herself had lost interest in the mannequins being scrutinized by the more serious shoppers.

Truth be told, even Rachel and Lt. Faye have trouble keeping up with Lyriel and Alanna, and by the end of the day, everyone is quite exhausted -- in a good way, of course.

The group reconvenes over breakfast one last time the next morning, solidifying their plans for the coming months, sharing their more interesting purchases, and saying their farewells.

OOC: If you wanted to spend any money on items and such in Tris, now's a good time."

The Plan

• Maeve and Cassie will return the menagerie of animals to Boreas's sister in the Krall lands to the north, then head to Ikuabai.

• Boreas will remain in Tris for long enough to establish the Slyvan as a legitimate race and organization, and accepts the designation of Sylvan ambassador to the Empire. With the Marquise's help, he plans to return the army to Fey'driel and ultimately reunite with Maeve and Cassie in Ikuabai.

• Keef will accompany the Marquise to Astria for his entrance exams, after which he will head to Ikuabai to meet up with Maeve and Boreas -- the goal being for the three to then set sail for Gaelia.

• Zuriel will head to Lo'driel to oversee the transition of power from Choso to the Heartseekers

• Lyriel will continue her search for information about her brother, Eldric. Wherever that may lead her.
This message was last edited by the GM at 19:32, Fri 21 Nov 2014.
Maeve Hassan
player, 1520 posts
GRIFFON RIDER
Roller of 1's
Fri 21 Nov 2014
at 18:57
  • msg #43

Re: The Game: Chapter 13

Maeve and Cassie show up a bit late to breakfast, having spent the morning wrangling manticores and griffons into some semblance of marching/flying order.  They bear assorted scrapes from their more enthusiastic charges, but are in good spirits and eager to hit the road.  Soon enough, they are mounted up and ready to go.

"Oh!  I almost forgot," Maeve says, doling out the mysterious packages to the P.A.R.T.Y.  "Consider them early [not-Christmas] presents."

The packages contain the following:

  • Zuriel: a small burlap sack filled with the very-best quality roasted Gaelian coffee beans.
  • Lyriel: a delicate porcelain teacup beautifully painted with amethyst Gaelian designs, to replace the priestess' wooden traveling mug.
  • Boreas: a wooden bird whistle for summoning avian friends.
  • Keef: a small carved wooden lion, purchased from a vendor who specializes in exquisitely carved animal figurines
  • Cassie: a leather herb bag with many clever pouches for storing dried plants.


"See you in Ikuabai!" she calls to Boreas and Keef before winging into the sky.
Keef
player, 1163 posts
Hero in training
Fri 21 Nov 2014
at 19:00
  • msg #44

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 43):

This... is.... THE BEST THING EVER! Keef loudly proclaims before nearly knocking the larger woman over in an all-limb-encompassing death hug.

I'm going to... no, I'm going to put it in a special place, and I'll clean it every day!
Boreas Highwind
player, 1373 posts
Fey Messiah
Bathes Regularly
Sat 22 Nov 2014
at 08:31
  • msg #45

Re: The Game: Chapter 13

Boreas simply smiles and gives a chirp on the bird whistle.  He blows a couple of sharp, staccato notes, and shortly after, two cardinals - one male and one female - fly up and land on his outstretched arm.  They begin to eat the seeds he holds in his hand.

So nice to meet you two... yes, I agree, it's a lovely whistle.  He gestures to Maeve.  That human gave it to me.  Her name is Maeve.  And yours?

Mr. and Mrs. Blade - lovely.  Hope you enjoyed your meal... I most certainly will call you again if I'm back in the area... and to you as well.


He looks back to Maeve with a truly happy look on his face.  Thank you.
Zuriel Silendril
player, 2071 posts
Lightbringer
House Silendril
Sat 22 Nov 2014
at 16:15
  • msg #46

Re: The Game: Chapter 13

"Maeve, this is fantastic!" Zuriel exclaims, grinning broadly. "I have some ideas I've been meaning to try with the chalice, but I need the drink to exist first before I can recreate it magically. This will be perfect. The next time we meet, I'll have some new drinks to show you!"

The paladin beams at the Eastern woman. "Thank you, Maeve!"
Lyriel Vesper
player, 946 posts
To Heal is Divine
House Vesper
Sun 23 Nov 2014
at 00:26
  • msg #47

Re: The Game: Chapter 13

Oh, this is beautiful! Lyriel gushes as she examines the porcelain cup. It will make tea ever so much nicer to have an actual proper tea cup. The wooden mug always tastes like last batch. Thanks you, Maeve!

Lyriel catches a surprised Maeve in an unexpected hug. When the priestess disengages, she is wiping away a tear.

It's just...we only just all got back together, and now we're heading off in different directions again... Lyriel looks down at her feet, and not just to admire her trendy new green leather traveling boots. I'm going to miss you. All three of you. She extends her affections to the others, hugging Keef and even Boreas as well.

Stay safe, and be careful. We'd be fools to think this is the end of our troubles.
Maeve Hassan
player, 1522 posts
GRIFFON RIDER
Roller of 1's
Sun 23 Nov 2014
at 01:29
  • msg #48

Re: The Game: Chapter 13

Maeve smiles fondly at her friends from the air, raises her hand in a military salute and with one last flirtatious wink at Zuriel--from Cassie, naturally--the two young women are gone in a flurry of feathers and fur.  A bay horse and an oversized panther race along the turf under them as they depart.

"So it's a quick jaunt over to the Krall family's lands, then back to Ikuabai, no sweat," Maeve says to Cassie, who is mounted on the back of a chestnut-colored manticore.

"What could possibly go wrong?"
Boreas Highwind
player, 1375 posts
Fey Messiah
Bathes Regularly
Sun 23 Nov 2014
at 01:44
  • msg #49

Re: The Game: Chapter 13

Boreas deigns to accept Lyriel's hug, wishing her good fortune until the group reunites.  He shares similar valedictions with the other members of the PARTY, each in their own way.  As Maeve and Cassie race off, the Marquise finishes her incantation and a shimmering portal appears in front of Boreas.  He raises his hand and steps through into Fey'driel.  The rest of the Sylvan Army follows, save Ambassador Adaon and his attendants.
DM
GM, 2494 posts
Omniscient Narrator
Destroyer of Worlds
Tue 25 Nov 2014
at 21:18
  • msg #50

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 49):

The P.A.R.T.Y. shares fond farewells with one another and with the various other people they've come to call friends and compatriots over the last few weeks and months and years.

Team Menagerie
Accompanied by Cassie, Maeve and the various and sundry animals make their way northward toward the other edge of the continent. It's a long journey made slower at times by the weather, by the beasts' collective temperament, and by the periodic encounters faced along the way.

All told, it takes them three months to reach the Krall Territories and return all but one of the beasts. At Cassie's behest, they double back slightly in order to drop the druid and her feline companion off at the edge of the wilderness. They thank Maeve for her company and promise to meet up again in the near future.

By the time Maeve finally rides into Ikaubai, four months have passed -- and a steady stream of stories seem to be going around about the aerial Gaelian's exploits in helping the Empire's commoners with their troubles with the help of her griffon, panther, and druidess.

These stories give her fellows plenty to rib her about (good-naturedly, of course) back at the officer's barracks. Before long, she has chartered passage back East aboard a Gaelian naval vessel scheduled to head back with a crew of green recruits looking to join the Sultan's service.

The vessel, entitled the SFS Cashmere, will be ready to depart by the end of the fifth month.

Team Fairtheora

Boreas returns the Sylvan Remnant to Fey'driel and spends a few months helping to lay the groundwork for a successful civilization. The Primal Voice helps in this regard, and by the time Boreas is ready to leave, the Sylvan Remnant is in possession of a respectable swathe of territory, a handful of smaller villages, and one larger town, which has been dubbed their capital. It's no city, but it's a start.

Promising to return when the world is less in peril, Boreas makes his way toward Ikuabai, rendezvousing with Maeve just a week or so after her arrival.

Team Lions

Keef travels to Astria and tours the amazing Observatory that houses the Order and its various sects. The Marquise manages to keep him more on task that would otherwise be possible, but still the boy is sorely tempted and distracted by the various magical oddities that abound in the structure.

Several sectors are declared out-of-bounds to Initiates [Private to Keef: (let me know if you break that rule)], but the things that aren't are still enough to boggle the mind.

Keef finds himself a far more experienced and accomplished mage than any of his fellow initiates, few of whom have much experience with magics beyond the 4th level, and easily aces the tests. He is given a choice between the Inquisitors and the Pellinore [Private to Keef: (tell me your choice)] and offered full admission into the Order, should he want it.

His decision made, he is teleported to Ikuabai, where he arrives about three weeks into the fourth month.

[Private to Keef: Once you decide to join or not join, we'll teleport you to Ikuabai.]

Team Highborn

Lyriel and Zuriel do things. I will elaborate in a future post :)
This message was last edited by the GM at 21:19, Tue 25 Nov 2014.
Maeve Hassan
player, 1524 posts
GRIFFON RIDER
Roller of 1's
Wed 26 Nov 2014
at 03:53
  • msg #51

Re: The Game: Chapter 13

Maeve is easy enough to find in Ikuabai.  Even if she weren't something of a local celebrity now, the slumbering griffon parked outside of Yuri's coffee establishment is something of a dead giveaway.  Sekhmet blinks one golden eye lazily at Boreas in greeting as he enters to find Maeve thoroughly at ease with a cup of something steaming and delicious, reading a book.

"Welcome stranger," Maeve says with a smile.  "You'll be pleased to know that the animals were delivered without a hitch and are now safe home. Your sister sends her regards.  Your father sends. . . .basically the opposite."

The duo spends the couple of weeks prior to Keef's arrival doing. . . . .stuff, I guess.  While not carousing, Maeve will find out what her dad's up to now that he's presumably long since quashed that gnomish uprising.  Also she'll try and glean any intel about the Ghosts that might be of use.

[OOC: Boreas, what do *you* want to do?]

When Keef arrives in the city, the news that he passed his entrance exam with flying colors is cause for celebration.  Maeve orders him a mocha that is approximately the same size as the young mage and promises to take him to see the lions at the arena prior to their departure for Gaelia.
DM
GM, 2496 posts
Omniscient Narrator
Destroyer of Worlds
Mon 1 Dec 2014
at 16:33
  • msg #52

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 51):

Team Lo'driel

Zuriel accomplishes much in his three-month window, but since part of that time is spent in the Celestial Heavens -- where time slows to a crawl -- it's not really a fair comparison.

The Church of Ma'or takes root within Lo'driel, and the Knight-Captain-turned-Protector-General Edrahil is tasked with the establishment of a proper (and non-choking) bureaucracy along with making the necessary appointments to allow for smooth administration. Missionary work begins in earnest, as there is much to be done in terms of healing the hearts, minds, and bodies across the continent.

Advised by his father that saving the world was more important than being bogged down in the minutia of church administration, Zuriel then heads to the Celestial Heavens with Lyriel, who hopes to find some record of her brother's divine mirror there and perhaps learn through that whether he is well and truly dead.

As she is not a citizen, Lyriel is forced to remain outside the gates of the Celestial Heavens while Zuriel enters the city to obtain a visa for her. En route to the proper facility -- he'd done this before for Sazed, so the way was familiar -- Zuriel was stopped by armed Celestials and escorted without delay to the Celestial Council.

All the burning questions and desires Zuriel had for the Council were forced to be swallowed, as the illustrious gathering did not allow him to speak.

"You have resurrected the lost church of Ma'or."

A statement, not a question.

"When Tassada first rose to power, it became clear that the presence of two Lawful Good churches was too much for mortal minds to handle. They succumbed to in-fighting and to petty vanity, and weakened the cause of both in the process. The more militant of the two ultimately prevailed, and Ma'or entered a dormant state after ceding her territory to the younger church."

"Thanks to you, Ma'or stirs once again. We do not believe this to be a problem, as the power of the Hells has grown such that even the might of Tassada may not be enough to contain them."

"Therefore, this Council has seen fit to assign you a Celestial Duty: Restore Ma'or to full consciousness, and help her return fully to the pantheon of light. You are dismissed, Celestial. May the Heavens ease your travels."

Zuriel returns to the gates, so bewildered that he had forgotten entirely about the visa, to find Lyriel chatting with Liora outside.

"I can't stay, but it's great to see you both," the celestial researcher smiles, hugging each in turn before heading back toward the city. "We'll catch up properly later, but right now I am very, very pressed for time. Take care!"

Lyriel clutches to her chest the scroll Liora had brought to her (presumably in response to a Sending while she waited for Zuriel), upon which is etched the title: An Archive of the Mirrored Spells Provided to Eldric Vesper -- (P) Tassada.

A plane shift later sends the pair miraculously onto the deck of a Gaelian vessel, upon which Maeve, Keef, and Boreas have just set foot in the expectation of setting sail to the East.
This message was last edited by the GM at 16:34, Mon 01 Dec 2014.
Lyriel Vesper
player, 948 posts
To Heal is Divine
House Vesper
Mon 1 Dec 2014
at 16:54
  • msg #53

Re: The Game: Chapter 13

Lyriel cranes her neck as the deck of the ship materializes around her. A split-second later, as she stumbles to regain her footing on the gently swaying ship, Zuriel, Shahara, and Stony pop into existence around her.

Well that worked better than expected,Lyriel remarks as she sees Boreas, Maeve, and Keef looking at the new arrivals with suprise. I was expecting to have to walk.

Without any further ado, Lyriel collects her traveling pack and - clutching the scroll tightly to her - descends belowdecks to claim a cabin and begin studying the archive that would hopefully shed light on her brother's fate.
DM
GM, 2499 posts
Omniscient Narrator
Destroyer of Worlds
Mon 1 Dec 2014
at 17:00
  • msg #54

Re: The Game: Chapter 13

In reply to DM (msg # 52):

The SFS Cashmere is a beauty to behold, with immaculate rails, decks, sails and rigging despite seeing more than a decade of heavy use. Clearly, the cabin boys of the Sultanate do their work well.

The sky is blue, with nary a cloud in sight, and the seasoned sailors among you feel confident that you will avoid a springtime squall for at least the next week. The voyage is long, however, on the order of several months, and everyone will be expected to pull their own weight should extra hands be required.

As such, the P.A.R.T.Y. is assigned to certain roles on the ship:

• Maeve: Quartermaster
• Boreas: Lookout
• Keef: Cabin boy
• Zuriel: Medic
• Lyriel: Medic

Captain Caleb Tariq stands on the foredeck, his back to Ikuabai and his face toward the rising sun as it sends ripples of light dancing across the rolling expanse of water before him.

Presently, he turns to the assembled crew and barks out a short speech.

"Ship's secured and supplied, and we have fair skies and fair weather. Prepare to weigh anchor, with rudders aimed at the horizon -- and home, beyond it. Aye, lads?"

The response is resounding: "Aye!"

"Then let's get to it, before I keel-haul the lot of you," the Captain says, the good-natured grin on his face at odds with the harsh reality of his words. "Shove off. I want us at sea within the hour."

"Aye, Captain!"

The words are accompanied by a salvo of salutes, and followed by a flurry of activity. Without further delay, the SFS Cashmere begins its journey.
Boreas Highwind
player, 1379 posts
Fey Messiah
Bathes Regularly
Mon 1 Dec 2014
at 17:08
  • msg #55

Re: The Game: Chapter 13

Once the Ikuabani coastline has receded into the distance, Boreas blows his bird whistle from atop the aptly named crow's nest.  Shortly thereafter, a trio of osprey arrive and are presented with strips of jerky for their trouble.

Friends, if you would be so kind, fly out from the ship and tell me what you see.
DM
GM, 2500 posts
Omniscient Narrator
Destroyer of Worlds
Mon 1 Dec 2014
at 17:15
  • msg #56

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 55):

The birds soar out over the waters, and take their sweet time coming back. When they do, they have nothing unusual to report... this time.
Boreas Highwind
player, 1380 posts
Fey Messiah
Bathes Regularly
Mon 1 Dec 2014
at 17:20
  • msg #57

Re: The Game: Chapter 13

Boreas continues the pattern of summoning birds and feeding them jerky (or other appropriate food) to do scouting.  Whenever the ship leaves the home range of one group of birds, he will summon another.
This message was last edited by the player at 17:20, Mon 01 Dec 2014.
DM
GM, 2501 posts
Omniscient Narrator
Destroyer of Worlds
Mon 1 Dec 2014
at 17:27
  • msg #58

Re: The Game: Chapter 13

In reply to DM (msg # 56):

Two weeks into your journey, Maeve and Zuriel find themselves unable to sleep and abovedecks, watching the moonlight slosh over the gently rolling waves. It is a tranquil scene that is ultimately interrupted by a flash of searing light from Zuriel's eyes -- and a harsh, grating voice you'd both done your best to forget.

"Well isn't this just perfect?!"

The stench of sulfur burns the air for a moment, and Gilbert materializes seconds afterward, dripping wet and wrapped with seaweed. A cord hangs from his neck adorned with shark's teeth, but otherwise the imp looks much the same as before.

"Go fetch the Ironwood Band, Gilbert," he says in a sarcastic, high-pitched voice meant to imitate Maeve's. "It'll be easy, Gilbert. It's on an abandoned sunken treasure ship, Gilbert."

He flaps over to Maeve and hovers in front of her face.

"Lies!"

The noise has drawn the attention of the lookout, who tonight is not Boreas, and then man looks questioningly down at Maeve.

"Let me tell you something, sister: There is no such thing as an abandoned treasure ship," he continues, ranting in an evergrowing voice that approaches a yell. "There were sharks. Mermen. Eels. Naga. The skeletal remains of Sid the Malfeasant and his ghostly first mate, Chumley. And for what?!"

Gilbert holds up a waterlogged, half-rotten wooden box about the size of a man's palm.

"For this?! All I got to say is that this thing better summon a giant blue genie or something, or so help me, I'm going to lose my mind!"
This message was last edited by the GM at 17:28, Mon 01 Dec 2014.
Maeve Hassan
player, 1525 posts
GRIFFON RIDER
Roller of 1's
Mon 1 Dec 2014
at 17:34
  • msg #59

Re: The Game: Chapter 13

Maeve waves to the lookout on duty.  Don't worry, nothing wrong here.  We know him. . .unfortunately."

She accepts the small box from Gilbert, largely ignoring the imp's unlovely voice.

"Thank you Gilbert, I know that you went through much trouble to acquire this.  So, um. . . .consider your debt repaid."

Maeve waves her hand vaguely at the imp, unsure of the proper way to acknowledge a completed demonic pact.
Keef
player, 1169 posts
Hero in training
Mon 1 Dec 2014
at 17:40
  • msg #60

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 59):

Keef appears for the journey decked out in his brand-spanking new Order first-level attire:  a long flowing robe that is technically blue but so dark a shade as to appear black without very close inspection under harsh lighting.  Beneath this Keef now sports a bright red sash of a light, flowy material that catches the light and seems to almost glow as if each thread were on fire.  The sash is affixed to his belt and shoulder by heavy brass emblems of his station and branch.

In carrying out his normal manic cabin-boy related duties, Keef is uncharacteristically attentive to the maintenance of his new clothes.  Certainly he isn't careful about not getting his robes caught on planks or splotched with seawater and tar, but when it happens he is meticulous in the repair and cleaning.  These are... well the first NEW clothes I've had that I really EARNED, he will point out.
Zuriel Silendril
player, 2076 posts
Lightbringer
House Silendril
Mon 1 Dec 2014
at 18:04
  • msg #61

Re: The Game: Chapter 13

Zuriel nods knowingly as Keef explains the importance of earning his uniform. Over the weeks and months that follow, Zuriel offers advice on how to get out the various stains and repair the inevitable damage that results from being on a vessel at sea. Indeed, many days find Keef and Zuriel working side by side, each attending to their own garments to keep them immaculate for the next day.

For as much as the paladin hates laundry, he was rather good at it. He had to be, as growing up, there was no greater terror than crossing the iron will of the Emerald Laundress.

As for Gilbert, Zuriel nods begrudgingly at a job well done. "Thank you, Gilbert. You have upheld your bargain faithfully. Go in peace."

This time
DM
GM, 2503 posts
Omniscient Narrator
Destroyer of Worlds
Tue 2 Dec 2014
at 14:46
  • msg #62

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 61):

"Go? GO?!" the imp says, flitting around for a bit in irritation. "Where would I possibly go?"

He lands on the tip of Maeve's guisarme and puts a hand to his chin.

"You know what they never say about the Hells?" he asks rhetorically. "That they are NICE this time of year! Yessir, I cannot WAIT to return to those sulfurous pits of bubbling tar and the echoing screams of the damned!"

Gilbert jumps back into the air, still animated in his indignation.

"It's terrific, just terrific," he gripes. "But fine, I get it. The pact is sealed, you've paid the fee, so from here on in... I'm looking out for me."

With that, Gilbert flies off into the horizon.
Keef
player, 1170 posts
Hero in training
Tue 2 Dec 2014
at 15:32
  • msg #63

Re: The Game: Chapter 13

In reply to DM (msg # 62):

...I didn't like him...
Zuriel Silendril
player, 2077 posts
Lightbringer
House Silendril
Tue 2 Dec 2014
at 15:36
  • msg #64

Re: The Game: Chapter 13

Zuriel exchanges a look with Maeve, the inner fire fading with the imp's departure. "I'll admit that I'm...relieved...that we have the iron band. The Everstaff has been helpful, but it is a slave to its hunger, and this ring could prevent it from getting out of hand. At the same time, I wonder if alleviating its hunger would allow it to function more...ethically. Something to consider, perhaps."

The paladin turns his gaze back to the dark waves on the horizon, lost in thought.

[OOC - not sure that Keef was actually on deck for that bit.]
DM
GM, 2504 posts
Omniscient Narrator
Destroyer of Worlds
Tue 2 Dec 2014
at 17:43
  • msg #65

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 64):

The next few weeks go rather smoothly, despite a few squalls here and there. The Cashmere is not the largest ship you've seen, but neither is it tiny, and it handles the cresting waves and gusting winds with dignity.

One evening, however, has Captain Caleb prancing about the deck in an unusual flurry of activity.

"Batten the hatches, lads! Stow anything that moves belowdecks and lash 'em there. Furl the sails! It's going to be a rough night."

Not 30 minutes later, a storm of terrifying proportions rips across the ocean, rocking the boat to and fro with reckless ease.
Maeve Hassan
player, 1528 posts
GRIFFON RIDER
Roller of 1's
Tue 2 Dec 2014
at 17:54
  • msg #66

Re: The Game: Chapter 13

In reply to DM (msg # 65):

Maeve will offer her assistance moving various items belowdeck.  Assuming that Caleb needs the help, she will remain on deck during the squall to lend her strength to the battening down of sails and other such maritime stuff.

Sekhmet is sent below to ride out the storm with the horses.  The griffon straightens her damp feathers and looks generally grumpy.
Zuriel Silendril
player, 2078 posts
Lightbringer
House Silendril
Tue 2 Dec 2014
at 18:05
  • msg #67

Re: The Game: Chapter 13

Zuriel will likewise lend his aid if needed, otherwise he will get out of the way of the people who know what they are doing and spend the storm in his cabin with Lyriel, a steaming mug of tea, and a warm blanket.
Keef
player, 1171 posts
Hero in training
Tue 2 Dec 2014
at 18:16
  • msg #68

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 67):

Keef has no idea what he's doing, but attempts to run around and help anyway.
Boreas Highwind
player, 1381 posts
Fey Messiah
Bathes Regularly
Tue 2 Dec 2014
at 20:13
  • msg #69

Re: The Game: Chapter 13

Boreas wishes Zuriel luck with his mug of scalding hot liquid inside the reeling ship.  He also offers his aid where he can, then rides out the storm belowdecks.  He does enjoy a mug of steaming hot tea, however, as the heat of the beverage seems to have little effect on him when it inevitably spills.
Keef
player, 1173 posts
Hero in training
Tue 2 Dec 2014
at 20:32
  • msg #70

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 69):

Oh, right!  Keef exclaims when he finds everyone huddled belowdecks. You don't like storms... people, not dragon turtles, right...

Keef waves his hand and a shimmering reddish doorway appears out of thin air.  Inscribed on the wooden panels are the words "Keef's Clubhouse".

The young mage smiles and ducks through the door into nothingness.  He calls back casually, C'mon in, you can wait it out here!
DM
GM, 2505 posts
Omniscient Narrator
Destroyer of Worlds
Wed 3 Dec 2014
at 15:23
  • msg #71

Re: The Game: Chapter 13

In reply to Keef (msg # 70):

In the midst of the storm, the P.A.R.T.Y. is faced with a choice between remaining on board or taking refuge in Keef's magical portal-like door.

[Crossroads]
Maeve Hassan
player, 1531 posts
GRIFFON RIDER
Roller of 1's
Wed 3 Dec 2014
at 15:44
  • msg #72

Re: The Game: Chapter 13

Maeve admires Keef's new spell during a trip down belowdeck bearing assorted items in her arms.  However, her offer to remain on board and help out still stands--assuming she's needed.  Though she wouldn't mention it do anyone else, a large part of that decision has to do with her desire to appear fearless in front of the raw recruits, many of whom seem to be in awe of her.
Lyriel Vesper
player, 949 posts
To Heal is Divine
House Vesper
Wed 3 Dec 2014
at 15:59
  • msg #73

Re: The Game: Chapter 13

Lyriel pokes her head out from the nest of blankets she has cocooned around herself, blinking owlishly at the clubhouse door. Thank you Keef, but for now we ought to be on hand in case we're needed in an emergency. That portal trick is really neat though, I'd like to check it out soon.

But it's sooooo cozy in here right now...
Zuriel Silendril
player, 2080 posts
Lightbringer
House Silendril
Wed 3 Dec 2014
at 16:03
  • msg #74

Re: The Game: Chapter 13

Zuriel is likewise loathe to extricate himself from Fort Cuddles.

"I'll ride it out from here for now Keef, thank you."
Boreas Highwind
player, 1382 posts
Fey Messiah
Bathes Regularly
Wed 3 Dec 2014
at 16:08
  • msg #75

Re: The Game: Chapter 13

Very impressive, Keef.  I'm going to keep helping the crew right now, but it's good to know we all have somewhere to go in an emergency.  If things get bad, we'll come join you.
DM
GM, 2506 posts
Omniscient Narrator
Destroyer of Worlds
Wed 3 Dec 2014
at 19:42
  • msg #76

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 75):

Riding the Storm Out

Keef spends the storm behind his magical door, while Zuriel and Lyriel retreat to the relative comfort of "Fort Cuddles" -- a place of warmth, laughter, and no small amount of scalding from spilled tea.

Maeve and Boreas, however, busy themselves about the ship, earning the respect and admiration of the determined crew in the process.

Eventually the storm passes, and the voyage continues as normal -- though Lyriel and Zuriel find themselves the target of muttering derision to the tune of "Typical highborn, only thinking of themselves and their own comfort." from the crewmen from time to time.

Keef, being a cabin boy, does not suffer similar scorn for his decision to remain out of the way.

After the Storm

About two weeks from the end of the journey, Boreas's birds bring back a rather alarming development: two ships appear to be engaged in battle to the north. The bird does not understand concepts like "allies" or "flags" or "nations," however, and can provide no further help than to judge the distance as about half a day's voyage northward -- which, needless to say, deviates from your charted course.
Zuriel Silendril
player, 2081 posts
Lightbringer
House Silendril
Wed 3 Dec 2014
at 19:52
  • msg #77

Re: The Game: Chapter 13

Zuriel stands on the top deck, cloak billowing non-artificially in the stiff wind. "I think we ought to go look," he declares. "With three of the four major nations lacking navies after the war, I'd be surprised if pirates weren't taking advantage of the vacuum to prey upon innocents."
Maeve Hassan
player, 1532 posts
GRIFFON RIDER
Roller of 1's
Wed 3 Dec 2014
at 19:58
  • msg #78

Re: The Game: Chapter 13

The Captain eyes Zuriel blankly and then turns to Maeve for her opinion instead.  Disappointed that Boreas' bird-friends were unable to report back on any flags or insignia, she mulls over the situation.

"It's out of the way, but not overly so," Maeve says.  "And piracy does seem a likely explanation. I agree that it may be worth our while to investigate and shut down their operation if that is indeed the case.  But it's your call, Captain."
DM
GM, 2507 posts
Omniscient Narrator
Destroyer of Worlds
Wed 3 Dec 2014
at 20:04
  • msg #79

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 78):

"We are neither crewed nor equipped to handle corsairs," Caleb frowns, putting a muscular arm to his chin to ponder the question. "Still, we are likely to closest Sultanate ship, and that makes it our responsibility to do what we can."

Mind made up, he barks new orders to the helmsman.

"Look lively, lads! Veer 30˚ port, and unfurl the sails to catch the northward wind!"
Boreas Highwind
player, 1383 posts
Fey Messiah
Bathes Regularly
Wed 3 Dec 2014
at 20:07
  • msg #80

Re: The Game: Chapter 13

Boreas thanks the helpful bird, offering some food.  My friend, I must ask you to fly to the ship one more time for me.  I'll have more food for you when you return.

[Casting Chain of Eyes]

Boreas' eye glows green, as do the bird's eyes, momentarily.  It sets off back toward the ships, with Boreas checking through its vision periodically.
DM
GM, 2511 posts
Omniscient Narrator
Destroyer of Worlds
Thu 4 Dec 2014
at 14:52
  • msg #81

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 80):

Boreas quickly relays what he can now see from a (quite literal) bird's eye view of the situation unfolding a number of miles northward.

There are two ships, one flying the flag of the Sultanate and a second flying no discernible colors at all. They are arranged at broadsides, with ropes, hooks, and ramps connecting the two, and battle appears to be joined in earnest among the sailors of each respective vessel.

It is hard to say who might be winning, but chances are good that a victor will be decided one way or the other before you get there.
Keef
player, 1177 posts
Hero in training
Thu 4 Dec 2014
at 15:00
  • msg #82

Re: The Game: Chapter 13

In reply to DM (msg # 81):

I could... I mean we can get there right NOW if we want...
DM
GM, 2514 posts
Omniscient Narrator
Destroyer of Worlds
Thu 4 Dec 2014
at 18:46
  • msg #83

Re: The Game: Chapter 13

In reply to Keef (msg # 82):

"Speak plainly, lad," Captain Caleb says, overhearing. "You can transport this ship and its entire crew there right now? Or just yourself and your friends?"
Zuriel Silendril
player, 2083 posts
Lightbringer
House Silendril
Thu 4 Dec 2014
at 18:54
  • msg #84

Re: The Game: Chapter 13

Zuriel stretches his arms, armor clanking as he loosens his sword in its scabbard. "If there's a conflict, the longer it takes us to get there the more people will be hurt. Let's teleport in ourselves and see what we can do while the Captain brings the ship up behind us."
Maeve Hassan
player, 1535 posts
GRIFFON RIDER
Roller of 1's
Thu 4 Dec 2014
at 19:08
  • msg #85

Re: The Game: Chapter 13

Maeve nods.

"As he says.  We'll see what can be done and meet you when you catch up with us."

"Keef, under normal circumstances I'd say that lions on board a ship would be a really quite bad idea.  But we might make an exception here."
Zuriel Silendril
player, 2084 posts
Lightbringer
House Silendril
Thu 4 Dec 2014
at 19:17
  • msg #86

Re: The Game: Chapter 13

Zuriel nods in agreement. "As long as they're on the bad guys' ship."
Keef
player, 1179 posts
Hero in training
Thu 4 Dec 2014
at 20:08
  • msg #87

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 86):

Keef reaches into his new cloak and lightly taps the special built-in ultra-secure Lion Bag pocket.

I understand, he says solemnly.

He then looks around.  Well, I mean, who else is coming?

Keef thinks for a moment and appears to confer with Chubbs for a moment.

And if anyone would like to arrive on the ships as anything other than a person, just let me know... as long as it's not a toad.
This message was last edited by the player at 20:09, Thu 04 Dec 2014.
DM
GM, 2516 posts
Omniscient Narrator
Destroyer of Worlds
Thu 4 Dec 2014
at 21:09
  • msg #88

Re: The Game: Chapter 13

In reply to Keef (msg # 87):

"My crew and I will follow as quickly as the Cashmere allows," the captain says. "Any of you are welcome to stay or go as you please."
Lyriel Vesper
player, 950 posts
To Heal is Divine
House Vesper
Thu 4 Dec 2014
at 21:43
  • msg #89

Re: The Game: Chapter 13

Lyriel nods, throwing her hood back to leave her arms free to cast. Clearing the waters of some scum taking advantage of the war? Sounds like a lovely afternoon to me.
Boreas Highwind
player, 1385 posts
Fey Messiah
Bathes Regularly
Fri 5 Dec 2014
at 01:38
  • msg #90

Re: The Game: Chapter 13

Boreas nods.  I'll join you as well... as a person.

He lays a hand on Keef's shoulder, so the wizard knows where he is, and fades from view.

[Casting Walk Unseen]
Keef
player, 1181 posts
Hero in training
Fri 5 Dec 2014
at 02:27
  • msg #91

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 90):

Ok then, Keef cracks his knuckles.  One mass-transit to possible pirate ship... via cabin boy.

The P.A.R.T.Y. lays hands on the young mage and he begins his incantation.  Though nobody else present understands a word of these magics, each is almost positive that the name "Marquis de Peleanor" was worked in there somewhere...

In a red flash, the group vanishes from the rocking deck.
DM
GM, 2518 posts
Omniscient Narrator
Destroyer of Worlds
Fri 5 Dec 2014
at 17:44
  • msg #92

Re: The Game: Chapter 13

In reply to Keef (msg # 91):

The P.A.R.T.Y. materializes on the slippery deck of another ship, this one slick with more than just sea spray. Dark timbers loom in all directions, and you quickly realize you are standing on the main deck.

No colors or flags can be seen above you, though that is more because the mast and sails are fully engulfed in flames than because of any definitive proof that they don't exist.

Corpses litter the deck around you, many wearing Gaelian naval uniforms, and others wearing a hodgepodge of rags and armor. The door to the single cabin on this deck that leads into the interior of the vessel is hanging awkwardly ajar. Smoke pours from the opening, an acrid plume that smells of rotting flesh and charred wood.

This burning vessel is attached to another ship -- this one made from lighter timbers -- by a series of ropes, hooks, and ramps. Although the foremost ramp has been snapped in half by the fighting, the others appear to be in good shape.

The melee continues in earnest on this second ship, with Gaelian seamen battling it out with the un-uniformed crewmen. It's hard to tell who's doing better, but given the fact that the ship's central mast has been separated from the deck and now bobs in the ocean far below, the winner won't be either of the galleons that brought them here.
This message was last edited by the GM at 17:45, Fri 05 Dec 2014.
Zuriel Silendril
player, 2085 posts
Lightbringer
House Silendril
Fri 5 Dec 2014
at 17:54
  • msg #93

Re: The Game: Chapter 13

"Looks like pirates," Zuriel exclaims grimly. "Alright, let's protect the Gaelians."

Zuriel draws Dawn, which flares brightly to life along with the paladin's shield.

[Divine Shield]
Keef
player, 1182 posts
Hero in training
Fri 5 Dec 2014
at 18:04
  • msg #94

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 93):

Then we should work fast.. I mean... hurry!

Keef claps his hands together.  Reddish energy squirts out from between them and strikes each member of P.A.R.T.Y.

We can... well I mean a Dragon Turtle could carry them all away if you can get them onto me... it, one.

Keef thinks

OR we could have them all hide in my clubhouse?

(OOC:  Haste 13 rounds

When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
)
Lyriel Vesper
player, 951 posts
To Heal is Divine
House Vesper
Fri 5 Dec 2014
at 18:27
  • msg #95

Re: The Game: Chapter 13

Emerald fire flares out around Lyriel as she takes an offensive casting position. Let's focus on dealing with the pirates first.

[OOC - Long term buffs: Zuriel and Maeve have +4 STR, Lyriel has + 4 WIS, Zuriel has +4 CHA, everybody has +4 CON]
Maeve Hassan
player, 1537 posts
GRIFFON RIDER
Roller of 1's
Fri 5 Dec 2014
at 18:57
  • msg #96

Re: The Game: Chapter 13

Maeve's eyes light up with barely suppressed rage when she sees the dead soldiers littering the decks.

"They're killing my fellows," she murmurs dangerously, almost to herself.  "They are going to dearly regret doing so."
Keef
player, 1184 posts
Hero in training
Fri 5 Dec 2014
at 18:58
  • msg #97

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 96):

or... OR Keef nods along with his companions' suggestions, we could kill them all.
Zuriel Silendril
player, 2088 posts
Lightbringer
House Silendril
Fri 5 Dec 2014
at 19:08
  • msg #98

Re: The Game: Chapter 13

"What?! No, that's not what we said." Zuriel shoots a glare at the Everstaff. "We're here to save as many lives as we can."
Boreas Highwind
player, 1387 posts
Fey Messiah
Bathes Regularly
Fri 5 Dec 2014
at 19:12
  • msg #99

Re: The Game: Chapter 13

Boreas turns to Keef, slightly shocked at his suggestion, but not entirely disagreeing with it.

We leave at least one alive, he says.  We need to find out who sent them.

His eye crackles with multicolored energy as he prepares for battle.
Keef
player, 1185 posts
Hero in training
Fri 5 Dec 2014
at 19:17
  • msg #100

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 99):

Oh... right... Keef nods first at Zuriel then at Boreas.

N opponents, I mean, in this plane, so we kill N minus 1. 

Keef grins at Lyriel and Maeve in a way that asks if they approve to the compromise.
Zuriel Silendril
player, 2089 posts
Lightbringer
House Silendril
Fri 5 Dec 2014
at 19:19
  • msg #101

Re: The Game: Chapter 13

Zuriel scowls across the deck. "We kill X, where X is the number it takes to get the rest of these criminals to surrender."
Maeve Hassan
player, 1539 posts
GRIFFON RIDER
Roller of 1's
Fri 5 Dec 2014
at 19:23
  • msg #102

Re: The Game: Chapter 13

Maeve's eyes glitter and she smiles in an almost leonine fashion, clearly agreeing with Keef's plan.  She does not however voice her approval of Keef's idea as she's already darting toward the thick of the fighting to murder-kill some pirates.
DM
GM, 2519 posts
Omniscient Narrator
Destroyer of Worlds
Fri 5 Dec 2014
at 19:45
  • msg #103

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 102):

Maeve darts across the nearest gangplank and is faced with a combat situation.

~~ Disposition ~~
The P.A.R.T.Y. has basic long-term cleric buffs and 13 rounds of Haste, plus whatever passive magics they generally possess.

There are roughly a score of sailors fighting on the deck across from them, split evenly among Gaelian sailors and rag-clad others.

Targets with a G are Gaelian; targets with an R are Rag-clad; FM means First Mate; Captain is self-explanatory.

Everyone starts on the same square Maeve's in, just one round behind her.

Stats forthcoming on the appropriate thread.

Grid: https://docs.google.com/spread...usp=drive_web#gid=12

~~ Surprise Round ~~

Maeve

~~ Initiative ~~

Boreas
Keef
Team Rag-Clad
Lyriel
Team Gaelian
Maeve
Zuriel
This message was last edited by the GM at 19:59, Fri 05 Dec 2014.
Maeve Hassan
player, 1540 posts
GRIFFON RIDER
Roller of 1's
Fri 5 Dec 2014
at 19:58
  • msg #104

Re: The Game: Chapter 13

Maeve charges into the fray (space F6) and drops R7 with seemingly no effort.

[Attack R7: 42]

[OOC: That was a crit, but there's no point in rolling to confirm]

"Hey you dumb pirate fucks!" she calls.  "I thought you were supposed to have sea legs.  This fellow doesn't have *any* legs."
Keef
player, 1186 posts
Hero in training
Fri 5 Dec 2014
at 20:11
  • msg #105

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 104):

Keef's eyes glow dull red and he squeezes his fist closed so hard it is shaking.

...and so it is, we protect our own, he mutters.

With a fizzling sound, he flicks his fingers open.  Five identical leashes of red energy burst out, one from each finger to connect with the heads of five of the Rag-clad warriors.

The beams splash onto their heads, boring through their skulls and out the backs.

Five enemies collapse to the decks.

[OOC:  took my turn early since I'll be busy for a while and it shouldn't affect Boreas any.]

[Private to GM: OOC: Magic missile.]
Boreas Highwind
player, 1388 posts
Fey Messiah
Bathes Regularly
Fri 5 Dec 2014
at 20:12
  • msg #106

Re: The Game: Chapter 13

Boreas dashes up (to F10), firing a blast of energy at R6, which strikes him in the chest and breaks off to hit R5 and R3.  The arcane energy overwhelms the other two sailors as all three collapse to the deck in a smoldering heap.

[Shot on the Run]
[Casting Edlritch Chain]
[Ranged Touch Attacks: 30, 21, 35]
[Damage: Irrelevant]

Boreas then backpedals (to G6) and looses another quick bolt of technicolor power at the ragged captain.

[Casting Quickened Eldritch Blast]
[Ranged Touch: 28]
[Damage: 22]

[OOC]I assume I hit, even accounting for any cover bonuses he might get from intervening enemies.[/OOC]
DM
GM, 2521 posts
Omniscient Narrator
Destroyer of Worlds
Sat 6 Dec 2014
at 13:01
  • msg #107

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 106):

The rag-clad sailors don't really know what hit them. One minute they're fighting against a rather evenly matched group of seamen, and the next their numbers are reduced by 90% thanks to the P.A.R.T.Y.'s efforts.

R8 takes one look at Maeve and makes a run for it, ducking belowdecks.

Captain R, staggered slightly from Boreas's blast, nevertheless continues his duel with Captain G. With a flick of his sword, he disarms the man, and with a follow-up attack, he runs the good captain through.

R10 and FM10, who stand nearby, whirl to finish the job, launching a series of sword strikes that send Captain G to the deck.

"And that's that, laddie buck," Captain R roars, extracting his sword from the dead man's chest and turning to take in the new arrivals to the fight. His searching eyes eventually settle on Maeve, and he smiles.

"Or mayhaps it's just begun. Look alive, me buckos, and make fast to port!"
Lyriel Vesper
player, 952 posts
To Heal is Divine
House Vesper
Sun 7 Dec 2014
at 17:07
  • msg #108

Re: The Game: Chapter 13

Lyriel fixes the captain with a penetrating gaze. No. For you, this is the end.

Throwing her arms out to her sides, her hood blows back in a sudden wind, leaving her blonde hair to stream wildly. Then, as suddenly as it started, the wind stops and the world seems oddly muffled. She points at the captain, and utters a single word and as green eyes flare an unearthly emerald.

Balus.

[Casting: Destruction]

[Fortitude Save vs. Death: Fail]

The pirate captain opens his mouth to reply, but words fail him. A look of confusion descends over his face, replaced quickly by pain. His mouth hangs slack, and instead of words, emerald fire begins to pour from his mouth. Finally he finds his voice, and a howling shrieking fills the silence as the fire spreads. His eyes burn next, sending out gouts of fire that quickly spread to the rest of his flesh.

The howling grows louder, mixing in with the whoosh of the brilliant emerald flames. Oddly, only his body seems affected by the purging fire, as the inferno passes harmlessly over his clothes and equipment. Then, as quickly as it began, it was over.

The flames vanish, and the form of the Captain disintegrates ashes, which fall to the deck into the pool of his clothes, hat, eyepatch, and equipment. The last thing to fall is his sword, which sticks into the deck with a dull thunk. The echo of his wail lingers, until at last that too falls silent.

A faint breeze plays with the ashes, making delicate whorls on the blood-stained deck.

Surrender. Or don't, if you wish to share his fate. It hardly matters to me.
This message was last edited by the player at 18:22, Sun 07 Dec 2014.
Keef
player, 1187 posts
Hero in training
Sun 7 Dec 2014
at 23:49
  • msg #109

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 108):

N minus nine 9... Keef mutters.
Zuriel Silendril
player, 2090 posts
Lightbringer
House Silendril
Mon 8 Dec 2014
at 01:19
  • msg #110

Re: The Game: Chapter 13

Zuriel stares in shock at the rapidly diminishing pile of ash that was just a moment ago the pirate captain, sword forgotten at his side.

What magic is this, that can snuff life's flame so easily?!

He shudders to himself and turns to his foes, waiting to see what their response will be.

[Private to Lyriel Vesper: The look Zuriel gives is inscrutable, but the awe is plain to see, along with...something else. Dread? Apprehension? Likely Zuriel himself doesn't even know.]
This message had punctuation tweaked by the player at 01:20, Mon 08 Dec 2014.
Maeve Hassan
player, 1541 posts
GRIFFON RIDER
Roller of 1's
Mon 8 Dec 2014
at 01:51
  • msg #111

Re: The Game: Chapter 13

Maeve's eyes widen slightly, shocked (and possibly a little jealous?) at Lyriel's awesomely destructive power.

"Ah. . . .what she said," she says, jerking a thumb at Lyriel.
DM
GM, 2522 posts
Omniscient Narrator
Destroyer of Worlds
Mon 8 Dec 2014
at 04:56
  • msg #112

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 111):

The rag-clad first mate and R10, the only remaining rag-clad sailors alive on deck, look at each other and give an audible gulp as the Gaelian sailors swarm them. In moments, the battle is over, with R10 being run through by Gaelian steel and First Mate R disarmed -- at the wrist -- and bound roughly to the shattered remains of the ship's main mast.

~~ End Combat ~~

Various Gaelian crewmen rush to cover Captain G's body with a scrap of canvas, while others work to return the rag-clad dead to the deck of the burning ship from whence they came -- retrieving their own dead on the way back.

"Not that we aren't grateful for the help," First Mate G says, turning to the P.A.R.T.Y. "But how in the name of wind and fire did you get here? I fear those blaggards left us in sorry shape... we'll be adrift for weeks without a mast."
This message was last edited by the GM at 14:14, Mon 08 Dec 2014.
Keef
player, 1188 posts
Hero in training
Mon 8 Dec 2014
at 12:43
  • msg #113

Re: The Game: Chapter 13

In reply to DM (msg # 112):

One left... Boreas was right!
Maeve Hassan
player, 1542 posts
GRIFFON RIDER
Roller of 1's
Mon 8 Dec 2014
at 13:45
  • msg #114

Re: The Game: Chapter 13

"Well, you see" Maeve begins, then decides that "the one-eyed man over there saw your plight through the eyes of his bird friends and then the lad magically transported us here" is an explanation that can wait until they're all a little better acquainted.

"We were bound for Gaelia on board the Cashmere.  We caught wind of your trouble and decided to come lend a hand.  As for the mast, the Cashmere itself should be along within the day.  They'll take you on board, I've no doubt."
Keef
player, 1189 posts
Hero in training
Mon 8 Dec 2014
at 13:53
  • msg #115

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 114):

It's not, Keef adds, well, not strictly speaking anyhow, and absolutely and totally not an Order thing.

Keef looks at the devastation around him.

It's not even a cabin-boy thing... it's a hero thing.
DM
GM, 2523 posts
Omniscient Narrator
Destroyer of Worlds
Mon 8 Dec 2014
at 14:39
  • msg #116

Re: The Game: Chapter 13

In reply to Keef (msg # 115):

The first mate looks surprised by this news, but merely nods.

"It's fortunate that you realized our plight. Thank you."

He turns to the other Gaelian sailors and raises his voice.

"Plunder their vessel before it sinks, lads. We'll be here for a while yet."

A group of sailors stir themselves and head toward the burning ship, sacks in hand.

The first mate, however, turns his attention toward his counterpart, who is lashed to the ruined mast and bleeding profusely from his severed hand.

"Tell me true, mate: how'd you find us, and to what waters were you heading?"

This question is repeated in several different ways, but the man answers only with sobs. Exasperated, the first mate gives up and turns, saying, "Think about it, mate. Only cooperative captives eat."

With that, he begins pacing the deck, assessing the extend of the damage.
This message was last edited by the GM at 14:46, Mon 08 Dec 2014.
Maeve Hassan
player, 1543 posts
GRIFFON RIDER
Roller of 1's
Mon 8 Dec 2014
at 14:57
  • msg #117

Re: The Game: Chapter 13

Maeve hunkers down next to the captive sailor.

"Lyriel, if you'd be so kind," she says, calling to the priestess.

I doubt she can do anything about that hand, but she can fix the wound itself.

After Lyriel's finished patching up the sailor [assuming she does], Maeve hopes that he'll be more cooperative.

"Now then," she continues, "you and your friends were hacking up my countrymen.  That really pisses me off.  It's not going to go easy for you, but it will be significantly more so if you cooperate.  So tell me: who are you working for?"
This message was last edited by the player at 14:59, Mon 08 Dec 2014.
Lyriel Vesper
player, 953 posts
To Heal is Divine
House Vesper
Mon 8 Dec 2014
at 15:11
  • msg #118

Re: The Game: Chapter 13

Lyriel shrugs, and waves a hand lazily at the captured pirates. As you wish.

Their injuries fade in a faint emerald glow, but the first mate's stump remains a stump. If she is capable of such magic, the priestess makes no attempt to reattach the hand.

She then turns on her heel and sets about seeing to the injuries of the Gaelian crew.
This message was last edited by the player at 15:13, Mon 08 Dec 2014.
DM
GM, 2524 posts
Omniscient Narrator
Destroyer of Worlds
Mon 8 Dec 2014
at 15:23
  • msg #119

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 118):

"You've gotta loose catapult in that one, an' make no mistake," the captured sailor says as Lyriel walks away, breaking his silence as the healing magics wash over him. "Didn't know the Sultanate worked with sea witches, and that's a fact. Didn't know they worked with the Order, either."

He looks at Maeve, who stands before him threateningly, and swallows audibly.

"I worked fer the captain. Now that's he's dead, I work fer me. Chopin's the name. Untie me, and I'll work fer you."
Maeve Hassan
player, 1544 posts
GRIFFON RIDER
Roller of 1's
Mon 8 Dec 2014
at 15:38
  • msg #120

Re: The Game: Chapter 13

"Ah well, you may have a point there," Maeve says, watching Lyriel glide away.  "Though the lady isn't a sea witch and I doubt she'll thank you to hear you calling her one.  They're usually fat and purple, so I hear."


Come to think of it though, we never did introduce ourselves.  For all the crew knows, she *is* a sea hag in disguise. . .


Maeve listens further and pretends to consider Chopin's offer.

"While I'm charmed that you want to offer up your services to me, what makes you think that we'd take on someone who would turn his back on his former employer so quickly?  Doesn't seem like a very smart decision. Now this Captain of yours. . .he a freelancer working for his own gain?  Or was there something more to it?" 
Zuriel Silendril
player, 2091 posts
Lightbringer
House Silendril
Mon 8 Dec 2014
at 15:40
  • msg #121

Re: The Game: Chapter 13

"Have a care, Chopin," Zuriel admonishes, eyes narrowed. "You are hardly in a position to make insults, or requests for employment. I don't know the Gaelian admiralty laws well, but I should think piracy a very grave offense indeed. Unless you have an alternative explanation for why your crew was engaged in combat with a Gaelian vessel?"

The paladin turns to Maeve. "Unless you can think of an alternative method he can serve his punishment, we ought to just turn him over to the Captain."
This message was last edited by the player at 15:41, Mon 08 Dec 2014.
Boreas Highwind
player, 1389 posts
Fey Messiah
Bathes Regularly
Mon 8 Dec 2014
at 16:00
  • msg #122

Re: The Game: Chapter 13

Boreas replies to Chopin, Indeed.  Your bargaining posture is highly dubious.  Turning to the Captain, he adds, It's not so much that we're with Gaelia... he gestures to Maeve, Well, except her.  It's more that we don't take kindly to ships getting plundered at sea.

He scans the enemy captain's possessions and those of the rest of the enemy crew.

[Casting Detect Magic]
Keef
player, 1190 posts
Hero in training
Mon 8 Dec 2014
at 16:22
  • msg #123

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 122):

Keef pokes around a little, though he isn't certain what the duties of a cabin boy are in boats without sails.
DM
GM, 2525 posts
Omniscient Narrator
Destroyer of Worlds
Mon 8 Dec 2014
at 16:33
  • msg #124

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 122):

The Gaelian crew's former first mate and now acting captain -- whose name you learn is Flanders -- nods.

"Always the same with seadogs. No foresight. They'll attack anything they think they can take a bite of out."

The Gaelian crewmen continue to pile plunder from the other ship on the deck, under the new captain's watchful eye. Flanders scowls openly at the lackluster bounty.

"What a sorry lot. Won't even pay for the damage to the ship. More's the pity."

To Zuriel, he raises an eyebrow.

"The man's a prisoner. If your captain wants him, we can discuss it once he arrives, but I'm not surrendering the man until I've had my answers."

[Private to Boreas Highwind: There are a few baubles, rings, and weapons with minor magical auras, but nothing particularly powerful or valuable seems to be present. The rad-clad captain does have a sealed scroll tube in one of the breast pockets of his jacket, however. It's not magical, but it's interesting.]

"Pirate? PIRATE?! Lies and slander," Chopin snaps. "We're Chain Breakers, thank you kindly, and proud of it."

The newly minted captain groans and puts a hand over his face, dragging it down toward his chin in an exaggerated motion.

"Of course you're proud. Most lunatics are," Flanders says dismissively. "Alright, sir. Your captain can have him. The man's a lost cause."

"Freedom isn't lunacy!" Chopin exclaims. "It's an inalienable right! But I wouldn't expect a slaver to know the difference between the two concepts, and you, sirrah, ar-"

"ENOUGH!" Captain Flanders barks, backhanding the man savagely. "Hold your tongue unless spoken too, or prepare to lose it. We do not speak ill of the Sultan's law, and we keep the Sultan's peace."

Chopin narrows his eyes, but apparently decides he's lost enough body parts today and obeys.

Under Flanders's direction, the ship detaches from the burning vessel and limps away from it, giving everyone -- including the bound Chopin -- a wonderful opportunity to watch the other ship sink beneath the hungry waves.

"Right then," the Captain says, putting his hands on his hips. "Look alive, men. I want everything prepared for an orderly transfer once the SFS Cashmere arrives. How far out did you say it was?"
This message was last edited by the GM at 16:38, Mon 08 Dec 2014.
Maeve Hassan
player, 1545 posts
GRIFFON RIDER
Roller of 1's
Mon 8 Dec 2014
at 17:09
  • msg #125

Re: The Game: Chapter 13

Ah.  So that's how it is then.  Maeve feels a brief pang, and knows that if she's feeling even a little guilt then Zuriel  must be incensed. . . and probably crippled with self-resentment.  Lovely.

"Regardless of your intentions, these sailors are still dead.  And even if they deserved their fate, their widows and children surely did not."

She rises from her crouch near the prisoner and speaks to the new captain.

"About half a day's journey.  Plenty of time to get things in order.  Boreas, shoot out a beam occasionally to let them know our exact location."

Maeve looks thoughtfully at Chopin, then abruptly leaves to begin getting cargo in order.
Zuriel Silendril
player, 2092 posts
Lightbringer
House Silendril
Mon 8 Dec 2014
at 18:45
  • msg #126

Re: The Game: Chapter 13

Zuriel stares mutely at the chained prisoner. A sudden sickening realization occurs to him, and he pivots on his heel and marches belowdecks.

[Private to DM: Checking on the 'cargo']
Boreas Highwind
player, 1390 posts
Fey Messiah
Bathes Regularly
Mon 8 Dec 2014
at 19:37
  • msg #127

Re: The Game: Chapter 13

No right side to this battle, it seems.

Boreas nods to Maeve and fires a blast into the air.

Tragic as it is, Gaelia's slavery is an injustice for another day.

Boreas walks over to the rag-captain and takes anything of interest, holding it for examination later.

[Private to GM: All the magical stuff, plus the scroll tube.]
This message was last edited by the player at 19:38, Mon 08 Dec 2014.
DM
GM, 2526 posts
Omniscient Narrator
Destroyer of Worlds
Mon 8 Dec 2014
at 20:35
  • msg #128

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 127):

Zuriel heads belowdecks while the rest of the P.A.R.T.Y. busies themselves with the loot and tending to the ship itself.

[Private to Zuriel Silendril: You head down the staircase, round a corner, and immediately freeze when you hear a whisper of fateful words: "Slaver's Slumber".

Will vs DC 19 (Fail)

The paladin's eyes grow heavy, but before they shut completely, he could swear he saw three-score men, women, and children; a pile of chains on the ground; and a single rag-clad sailor pointing a wand at him.
]

Minutes pass, then half an hour, and someone eventually realizes that they haven't seen Zuriel in quite a while.
This message was last edited by the GM at 20:39, Mon 08 Dec 2014.
Lyriel Vesper
player, 954 posts
To Heal is Divine
House Vesper
Mon 8 Dec 2014
at 20:40
  • msg #129

Re: The Game: Chapter 13

Lyriel frowns from her place at the leeward railing. I'm going to check on Zuriel she mutters to nobody in particular.
DM
GM, 2527 posts
Omniscient Narrator
Destroyer of Worlds
Mon 8 Dec 2014
at 20:48
  • msg #130

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 129):

Lyriel heads belowdecks.

[Private to Lyriel Vesper: You head down the stairs and into the pitch-black interior of the ship. It's stuffy and hot, with the unmistakeable stench of sweat and mildew nearly overpowering anything else... though Zuriel's sandalwood scent is faintly detectable among it.

The main chamber appears to be divided into three portions, with two long rooms running the length of the ship against either side of the hull and a hallway between them. The two rooms on the sides are lined with bars, chains, manacles, and more, which lay strewn haphazardly among the soiled straw and buckets of filth.

Zuriel has been chained to the wall on the left-hand side, manacled hands and feet. A choke collar is wrapped around his neck, with a chain affixed to the hallway's only door, which leads deeper into the ship. It is impossible to open the door without strangling the paladin, due to its peculiar configuration.

The paladin looks unharmed, but his eyes are closed and his breath is coming in slow, regular intervals. He is also lacking his armor, sword, and shield.

Carved into the wood near Zuriel's head are the words: "Some Chains Must Be Broken".
]
This message was last edited by the GM at 20:53, Mon 08 Dec 2014.
Lyriel Vesper
player, 955 posts
To Heal is Divine
House Vesper
Mon 8 Dec 2014
at 21:00
  • msg #131

Re: The Game: Chapter 13

Lyriel's voice calls out from below, strained but even. Boreas, can you please come here for a moment? I need your help with something.

[Private to DM; Zuriel Silendril: Lyriel rushes forward, looking around for any enemies. Fire flickers at her fingertips, pulsing with her heartbeat. A slow, simmering heat. She kneels next to Zuriel, doing what she can to strip break the enchantment. Casting Dispel Magic]
Boreas Highwind
player, 1391 posts
Fey Messiah
Bathes Regularly
Mon 8 Dec 2014
at 21:02
  • msg #132

Re: The Game: Chapter 13

Boreas heads belowdecks at Lyriel's request.
DM
GM, 2528 posts
Omniscient Narrator
Destroyer of Worlds
Mon 8 Dec 2014
at 21:03
  • msg #133

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 131):

Things happen belowdecks.

[Private to Lyriel Vesper: Zuriel awakens immediately.]

[Private to Boreas Highwind: You head down the stairs and into the pitch-black interior of the ship. It's stuffy and hot, with the unmistakeable stench of sweat and mildew nearly overpowering anything else... though Zuriel's sandalwood scent is faintly detectable among it.

The main chamber appears to be divided into three portions, with two long rooms running the length of the ship against either side of the hull and a hallway between them. The two rooms on the sides are lined with bars, chains, manacles, and more, which lay strewn haphazardly among the soiled straw and buckets of filth.

Zuriel has been chained to the wall on the left-hand side, manacled hands and feet. A choke collar is wrapped around his neck, with a chain affixed to the hallway's only door, which leads deeper into the ship. It is impossible to open the door without strangling the paladin, due to its peculiar configuration.

The paladin looks unharmed, but he is lacking his armor, sword, and shield. Lyriel is standing near him, emerald magic dissipating from her as though she had just cast a spell of some sort.

Carved into the wood near Zuriel's head are the words: "Some Chains Must Be Broken"
]
Boreas Highwind
player, 1392 posts
Fey Messiah
Bathes Regularly
Mon 8 Dec 2014
at 21:13
  • msg #134

Re: The Game: Chapter 13

Boreas scans the area for magic, focusing particularly on the chains.  If they are mundane, he calls fort a single syllable.  They shiver, break and fall to the ground.

[Casting Baleful Utterance]
DM
GM, 2529 posts
Omniscient Narrator
Destroyer of Worlds
Mon 8 Dec 2014
at 21:16
  • msg #135

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 134):

Belowdecks

Lyriel and Boreas stand before Zuriel, who lands with surprising grace as the chains binding him fall to the ground in tattered pieces.

Abovedecks

Keef whistles a jaunty sailing song while Maeve stares dramatically at the horizon.
Zuriel Silendril
player, 2093 posts
Lightbringer
House Silendril
Mon 8 Dec 2014
at 21:23
  • msg #136

Re: The Game: Chapter 13

Zuriel looks, quickly getting his bearings as he massages life into extremities. Feeling underequipped without his sword and armor, he nonetheless makes to move deeper into the ship. He pulls a dagger from his boot, palming it but holding it down at his side as he descends.

"Let's go," he says after quickly Lyriel with a quick kiss and Boreas with a grateful nod. "Let's figure out what's going on. We shouldn't cause alarm abovedecks yet...I want to know what's going on first. I'm not sure our enemies are who we think."
Lyriel Vesper
player, 956 posts
To Heal is Divine
House Vesper
Mon 8 Dec 2014
at 21:28
  • msg #137

Re: The Game: Chapter 13

Lyriel unbuckles her longsword and shield, handing them to Zuriel. Here, if you insist on going first, take these until we can find your gear.
Boreas Highwind
player, 1393 posts
Fey Messiah
Bathes Regularly
Mon 8 Dec 2014
at 21:30
  • msg #138

Re: The Game: Chapter 13

Boreas nods, fading from view.  We have to go deeper.

I'll scout ahead.

DM
GM, 2530 posts
Omniscient Narrator
Destroyer of Worlds
Mon 8 Dec 2014
at 21:31
  • msg #139

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 136):

Belowdecks

The door was secured entirely through tension against the collar chained to Zuriel's neck, and thus creaks open (outward, not inward) on its own accord. Zuriel, Lyriel, and Boreas descend a second staircase carefully -- and, for once, Zuriel's steps are not the loudest thing to echo down the stairwell.

The trio reaches the long-term storage area of the cargo hold and pauses, allowing Boreas to scout ahead is his typically unseen fashion.

This done, Boreas reports that there is a single rag-clad sailor carefully arranging a series of runestones in a circle in the back room. About three-score men, women, and children of various races, ages, and ethnicity are crowded around him, quietly watching him work.

The magic of the runestones looks like Conjuration to Boreas, and it is an extremely strong aura.
Maeve Hassan
player, 1546 posts
GRIFFON RIDER
Roller of 1's
Mon 8 Dec 2014
at 21:32
  • msg #140

Re: The Game: Chapter 13

Maeve idly drums her fingers on the rail of the ship but for the time being at least, has no reason to assume that Zuriel is doing anything other than having himself a strop belowdecks.  Presumably Lyriel and Boreas are attempting to soothe him.

Not sure why she'd want Boreas for that though. . . .

For lack of anything better to do, she decides to make small talk with her fellow Gaelian.

"So, you're a slaver vessel?" she asks.  "Been any trouble on the seas what with the conflict out west?"
Boreas Highwind
player, 1394 posts
Fey Messiah
Bathes Regularly
Mon 8 Dec 2014
at 21:37
  • msg #141

Re: The Game: Chapter 13

Boreas sneaks up closer to the conjurers.  He speaks softly, Don't be alarmed.  I'm not your enemy.  What is this circle you're creating?
DM
GM, 2531 posts
Omniscient Narrator
Destroyer of Worlds
Mon 8 Dec 2014
at 21:38
  • msg #142

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 140):

Abovedecks

"Not especially, Major," Captain Flanders says. "You know how it goes: Stay the course, business as usual, and so on. Though between us, I'll admit it was nice to hear that the various other navy's had smashed themselves to bits in the process."

He swells with pride.

"The Sultan's always had the best navy around, of course, but now there's no debating it."

The man looks over the railing wistfully for a moment.

"There HAVE been more reports of piracy than usual, though. I'll grant you that. And these Chain Breaker folks have struck more than a few of my colleagues. For a group that's been a thorn in our side for little more than a year, they seem awfully well organized. And you saw their vessel -- that was a ship o' the line, just like ours. They've got good coin and a passionate patron out there somewhere. I just wish they'd put that fervor into righting things that are actually wrong with the world, instead of sabotaging our legitimate trade routes."

Flanders' express darkens.

"Good sailors died today, Major. And more would have, if you hadn't come to our rescue. I won't forget that. None of us will."
This message was last edited by the GM at 21:41, Mon 08 Dec 2014.
Zuriel Silendril
player, 2094 posts
Lightbringer
House Silendril
Mon 8 Dec 2014
at 21:39
  • msg #143

Re: The Game: Chapter 13

Zuriel makes his presence known by clearing his throat. He holds his shield defensively, charged with divine energy, but keeps his longsword at ready pointed less threateningly downward.

"So not pirates then. Freers of slaves?"
DM
GM, 2532 posts
Omniscient Narrator
Destroyer of Worlds
Mon 8 Dec 2014
at 21:47
  • msg #144

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 143):

Belowdecks

The rag-clad sailor stiffens when he hears Boreas's hushed voice.

"Who wants to know?"

At the sound of Zuriel's less subtle approach, he whips out a wand and kicks the final stone into place. The runes flicker to life -- though the light emanating from them is quite weak.

"Children first," he murmurs to the crowd around him. "Women, next. Men, hold the line as best you can. It'll take some time for the circle to warm up."

The man then raises his voice.

"Freers of slaves," the man says, walking toward Zuriel with measured steps. "In all their forms. You have a problem with that?"
This message was last edited by the GM at 21:47, Mon 08 Dec 2014.
Maeve Hassan
player, 1547 posts
GRIFFON RIDER
Roller of 1's
Mon 8 Dec 2014
at 21:56
  • msg #145

Re: The Game: Chapter 13

Maeve mentally files away the potentially useful information to share with her friends later.  She wonders what her father--a man who personally frowns upon owning people as property but at the same time who is honor-bound to protect Gaelia, including its commerce--would feel about the Chain Breakers.  Probably much the same way she does: torn. Just one more thing to discuss with him at some point, she supposes, as she picks up Chubbs and sits him by the ship railing so that he can better show scorn for the ocean and all its denizens.

What's keeping them?

By now Maeve has rather begun to suspect that her friends are not comforting Zuriel but are in fact poking and prying belowdecks, possibly in search of human cargo.  For her sake, she really hopes not.

Please, please have the sense not to be doing anything illegal down there.  Remember that on this vessel, I am the law.

She latches upon the point about the Sultanate's undisputed naval superiority.

"Yes well, we may have had something to do with that."  Maeve launches into a telling of their various adventures during the previous year's war, hoping very much that her friends will have made their way back above deck by the time she's done.
Zuriel Silendril
player, 2095 posts
Lightbringer
House Silendril
Mon 8 Dec 2014
at 21:59
  • msg #146

Re: The Game: Chapter 13

Zuriel gazes intently at the man for a long moment, then nods to himself as if making a decision. "It's a shame we came too late to stop you, isn't it?" he asks the increasingly confused man rhetorically. Zuriel lowers his sword and shield, passing both back to Lyriel to stow. "You're going to have to move quickly if you want to get everybody out before the folks upstairs notice I've been gone."

The paladin then sets about healing any injuries he finds, noting with growing ire the chafing and infected cuts around wrists and ankles, starting with the wand-holding man. "We thought...we thought you were pirates. I'm... so very sorry. Lyriel, can you help expedite the portal?"

He turns back to look at her imploringly. "We can do this one thing, at the very least."

"Oh, and might I have my equipment back? I'll need it where I'm going."
Lyriel Vesper
player, 957 posts
To Heal is Divine
House Vesper
Mon 8 Dec 2014
at 22:02
  • msg #147

Re: The Game: Chapter 13

Lyriel looks down uncomfortably. Zuriel...I know this is all awful but...it's the law here. As terrible as it is. But we'd be committing a crime if we helped him.
Zuriel Silendril
player, 2096 posts
Lightbringer
House Silendril
Mon 8 Dec 2014
at 22:04
  • msg #148

Re: The Game: Chapter 13

"Aye, we'd be committing a crime...and doing the right thing." Zuriel gazes back at Lyriel, and then Boreas. "Look at these people. Not even Tassada, cold as she is, would approve of such a law. And I know I for one do not care."
Lyriel Vesper
player, 958 posts
To Heal is Divine
House Vesper
Mon 8 Dec 2014
at 22:06
  • msg #149

Re: The Game: Chapter 13

Lyriel sighs. I just hope we don't get caught. That could jeopardize our entire mission. If you're willing to risk that, Zuriel then...then I'll help.

Goddess help me.

She walks over to the runic stones to see what she can do to expedite the ritual.
This message was last edited by the player at 22:08, Mon 08 Dec 2014.
DM
GM, 2534 posts
Omniscient Narrator
Destroyer of Worlds
Mon 8 Dec 2014
at 22:20
  • msg #150

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 149):

Belowdecks

The chain-breaker blinks at Zuriel and Lyriel, then shrugs and hurries to complete the ritual. The runestones create a summoning circle, which whisks away anyone who enters it to what the chain-breaker calls a "safe haven."

Once everyone has been rescued, the man moves toward the circle.

"I don't know what to make of you," he says. "But you've earned a measure of consideration. Your equipment is safe, locked in a closet not far from here. For freedom!"

He steps into the circle and vanishes. The runestones flare brightly for a moment, then they, too, vanish, leaving nothing behind but a faint whiff of lilacs and vanilla cream.

The equipment is easily found, and Zuriel heaves a sigh of relief as Dawn is return to him.
Boreas Highwind
player, 1395 posts
Fey Messiah
Bathes Regularly
Mon 8 Dec 2014
at 22:23
  • msg #151

Re: The Game: Chapter 13

Boreas flickers back into view.  We'll do our best to see you aren't caught, but we can only buy so much time.  Be swift.

He fades again, heading back upstairs to intercept anyone that might come prying.
Zuriel Silendril
player, 2098 posts
Lightbringer
House Silendril
Mon 8 Dec 2014
at 22:26
  • msg #152

Re: The Game: Chapter 13

Zuriel returns topside, lugging his gear as slowly and clankingly as possible. Once abovedecks, he proceeds to the nearest railing where he proceeds to be violently ill. "They *blargh* enchanted me...fell asleep..." he explains in between retches.

He leaves it to Boreas to craft the rest of the cover story, not trusting himself to lie in his present agitated state. His hands shook tremulously, having nothing at all to do with the lingering enchantment or seasickness. He had only to close his eyes and the image of the chained slaves floated before him, complete with the stink of unwashed humans and pent up waste.
This message was last edited by the player at 22:26, Mon 08 Dec 2014.
Boreas Highwind
player, 1396 posts
Fey Messiah
Bathes Regularly
Mon 8 Dec 2014
at 22:29
  • msg #153

Re: The Game: Chapter 13

Boreas emerges moments later.  It was a cruel device, a chain around his neck that would choke him if he moved.  Took me a while to get him free without killing him in the process.  Some kind of magic circle down below.  My guess is, they used it to escape.
Maeve Hassan
player, 1548 posts
GRIFFON RIDER
Roller of 1's
Mon 8 Dec 2014
at 22:35
  • msg #154

Re: The Game: Chapter 13

Maeve takes the opportunity to gaze appraisingly at her friends while the captain understandably questions them with some urgency.  She might have believed their story herself if not for the detail about the chain.

Took me a while to get him free, my ass.  The handy shattering blast would have had him out in no time.

As soon as the captain heads belowdeck to examine the runic circle, she approaches her friends slowly.  She does not look pleased.

"Care to tell me what happened?" she says quietly yet firmly.
Zuriel Silendril
player, 2099 posts
Lightbringer
House Silendril
Mon 8 Dec 2014
at 22:46
  • msg #155

Re: The Game: Chapter 13

"These aren't pirates, Maeve. They're some organization that frees slaves. And they're well funded if they can afford a warship and a teleportation circle." Zuriel's gaze drifts over to the former first mate tied to the mast. "I can't approve of their methods, but there's no way in hell I'm condemning their goals."

Zuriel wipes his mouth clean, and conjures some liquid in his chalice that smelled strongly of alcohol and fresh mint. He takes a mouthful, but rather than swallowing, swishes it around before spitting it overboard and repeating the process until the chalice was empty.

He gazes balefully at the ladder descending belowdecks, hands still trembling. "If you want to see for yourself what Gaelia's slave trade truly is, feel free to take a look at the conditions they were being transported in. Hell, you don't even have to look. Just take a whiff."

Oddly, Zuriel entirely passes on an easy follow up jab at Boreas' hygiene. Instead, he looks rather gratefully at the taciturn woodsman, as if the two had come to some new understanding.
Maeve Hassan
player, 1549 posts
GRIFFON RIDER
Roller of 1's
Mon 8 Dec 2014
at 22:56
  • msg #156

Re: The Game: Chapter 13

Maeve's face twitches in a mixture of admiration, exasperation, and sheer horror.  She pinches the bridge of her nose sharply, as if warding off a sinus headache.

"Right.  Fine.  I think he believed you.  I almost did myself.  But Zuriel, you. . .you just *can't* do this once we get to Gaelia!  You can't.  Inevitably you're going to be found out if you keep it up and then it'll be on me to make sure that the law is carried out.  I can't just refuse to do so on the basis that you're my friend, or that I think that what you did was justified. If I did, I'd be stripped dishonorably of my rank for helping a criminal skirt the rules, and there's nothing I or even my father could do about that. Do you understand?  You *cannot* do this to me."

After several deep breaths, Maeve is more under control.

"That goes for the rest of you also."
Lyriel Vesper
player, 959 posts
To Heal is Divine
House Vesper
Mon 8 Dec 2014
at 23:01
  • msg #157

Re: The Game: Chapter 13

Lyriel, meanwhile, stares at the bound first mate, biting her lip pensively. A mix of emotions play across her face, and she seems to be engaged in some kind of internal debate. After several minutes, she walks over to the prisoner. She picks up his hand from where he was cradling it rather forlornly.

This might hurt. Well, this will hurt. I'm sorry, she says, not unkindly. She takes a dagger and bloodies the healed stump of the prisoner's hand. Healed and unhealed won't conjoin without stronger magic, she explains apologetically. Then, with a flash of emerald, she seals the hand back to his arm, and watches as he flexes it.

...Chopin, was it? I... Lyriel looks down at the deck, at a loss for words. I hope the law treats you kindly. she whispers.

More loudly she calls out Prisoner is healed and fit for manual labor, Captain.

Her eyes find the pile of ashes that was the original Chainbreakers captain, but she can't gaze for more than a few moments before she  has to look away.
This message was last edited by the player at 23:04, Mon 08 Dec 2014.
Zuriel Silendril
player, 2100 posts
Lightbringer
House Silendril
Mon 8 Dec 2014
at 23:11
  • msg #158

Re: The Game: Chapter 13

"I know we can't," Zuriel murmurs bitterly. "But in this case all we had to do really was...nothing. And we had a good cover story that was honestly mostly true. Little chance it would come back to bite you." He flexes his gauntleted hand, willing the tremors of anger to subside. He turns to Maeve, looking her dead in the eyes. "I can't promise you that under similar circumstances in the future, I wouldn't do exactly the same thing. But I can promise you that I won't take any action that is likely to come back to harm you, and I won't go out of my way to look for these...situations."

"I know I can't change this myself, and it would be counterproductive to try."

Zuriel returns his vigil back to the horizon, waiting for the tellale signs of Cashmere's top mast.

Somebody *is* trying though. And I mean to find out who.
Keef
player, 1191 posts
Hero in training
Tue 9 Dec 2014
at 13:09
  • msg #159

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 158):

Keef whizzes by:

O gallantly, gallantly do we all fly,
topside and portside and all o'er the Rye!

Staysails and mainsails and gantrys aweigh,
To the ever-loved ports of Gall'i'nisay!

DM
GM, 2535 posts
Omniscient Narrator
Destroyer of Worlds
Tue 9 Dec 2014
at 15:14
  • msg #160

Re: The Game: Chapter 13

In reply to Keef (msg # 159):

Captain Flanders is in a foul mood by the time he returns to the main deck, and he stomps over to the captive with murder in his eyes.

"Alright, mate, I'm only going to ask you once," he says, drawing a sabre and holding it under Chopin's chin. "Where's the cargo?"

"Oh, is it missing?" the captive asks rhetorically. "I wouldn't know, being lashed to the mast and all."

"But-but-BUT..." he continues, inhaling sharply as the sabre's tip presses into his neck."BUT. If I were a gambling man, Capt'n, which I'm not. But if I were. I'd wager the cargo's gone someplace far, far away."

"WHERE?!" Captain Flanders roars, forcefully cuffing the captive with the hilt of his sword. "WHERE ARE THEY?"

"Someplace where there are no chains. An' that's all I'll say."

Flanders tenses his sword against the man's throat, then whips the blade upward instead to wallop the man across the temple with the flat of the steel. Predictably, consciousness leaves Chopin like an extinguished candle.

"Take him belowdecks and chain him up. We'll have at least one slave to deliver," Captain Flanders growls. "And then we'll see what the Janissaries have to say about your silence."

No further incidents occur prior to the arrival of Captain Caleb and the SFS Cashmere. Flanders is affirmed as acting captain, and the two commiserate about the sorry state of things on the waves when a group like these Chain Breakers can operate so brashly and so successfully.

"They didn't even have anything magical on them," Flanders gripes. "We looted their entire ship, and I thought I saw some magical trinkets that would help pay for the damages and loss of life, but when we rummaged through it later there was nothing of value."

After some debate, Caleb decides it would be better for the Sultanate if he towed the second ship behind him. This slows progress considerably, but it's deemed a necessary sacrifice -- and one that is only possible thanks to Lyriel's ability to conjure the extra food and water they'll need from thin air.

OOC: Anything else you want to do on the voyage, or any words you want to have with Chopin?
This message was last edited by the GM at 15:15, Tue 09 Dec 2014.
Keef
player, 1192 posts
Hero in training
Tue 9 Dec 2014
at 15:21
  • msg #161

Re: The Game: Chapter 13

In reply to DM (msg # 160):

Ok.  Keef slows down his buzzing.

We're slavers now?

There is not a touch of irony of judgement in the boy's voice, he intones it exactly as if he were asking about the weather.
Zuriel Silendril
player, 2101 posts
Lightbringer
House Silendril
Tue 9 Dec 2014
at 15:25
  • msg #162

Re: The Game: Chapter 13

Zuriel glares balefully at the captain's treatment of Chopin, and it's only Maeve's stern gaze that keeps him from interceding. He leans over to her. "Make sure he isn't executed,"  he whispers. "It sounds like they just want to enslave him; that's probably the best he can hope for."

And Goddess willing, maybe he can do something for his fellows wherever he's shipped off to.

The paladin clenches his hand into a guantleted fist, slamming it into his side in frustration. He whirls to face Keef. "Absolutely not. Not ever. I'll...explain later Keef."

[Private to Keef: Later on that day, Zuriel will pull Keef aside and explain what really happened belowdecks.]
Maeve Hassan
player, 1550 posts
GRIFFON RIDER
Roller of 1's
Tue 9 Dec 2014
at 15:26
  • msg #163

Re: The Game: Chapter 13

Maeve watches Chopin's punishment stoically, but then clears her throat.

"With respect, Captain Flanders, might I put in a request that you turn the prisoner over to my custody?  He did offer to work for me, and presumably the offer still stands.  I'd be most interested to know more about these Chain Breakers.  Once we reach Gaelia I'll see that he's dealt with. . . accordingly."

Maeve hopes that Zuriel etc. are quick enough on the uptake to realize that she's not been taken with a sudden desire for a slave of her own.
This message was last edited by the player at 15:27, Tue 09 Dec 2014.
Keef
player, 1193 posts
Hero in training
Tue 9 Dec 2014
at 15:49
  • msg #164

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 163):

Keef wanders the ship trying to figure out which ropes should be tied to which other ropes.

According to the crew, "none" is the answer and "leave the damned ropes be."

[Private to Zuriel Silendril: When Zuriel explains things, Keef blinks.  Oh, well THAT's better then.]
Zuriel Silendril
player, 2102 posts
Lightbringer
House Silendril
Tue 9 Dec 2014
at 16:02
  • msg #165

Re: The Game: Chapter 13

Zuriel shoots Maeve a quick grateful look, but otherwise keeps his face a mask of impassivity.

[Private to Keef: Zuriel nods grimly. "Right. This is Maeve's homeland, and we can't do anything that will get her in trouble with her people but...we still have to do the right thing, when we can. We just have to be *very* careful, and *very* discreet."]
This message was last edited by the player at 16:03, Tue 09 Dec 2014.
DM
GM, 2536 posts
Omniscient Narrator
Destroyer of Worlds
Tue 9 Dec 2014
at 16:55
  • msg #166

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 165):

"If you want to spare him the auction block and take him yourself, that's all well and good," Captain Flanders says. "But I think we need to process him first. These Chainbreakers have crippled a ship of the line, and they'll have to pay for it. In this case, that payment will come in the form of information. When the Janissaries are done with him, though, he's yours."
Maeve Hassan
player, 1551 posts
GRIFFON RIDER
Roller of 1's
Tue 9 Dec 2014
at 17:03
  • msg #167

Re: The Game: Chapter 13

"Splendid, and I agree. We have a deal," Maeve says, shaking with Captain Flanders.  She does, after all, genuinely want to have hard words with Chopin and to learn all there is to know about the Chainbreakers.

Flanders doesn't have to know that the prisoner may regain his freedom based on whether or not he solemnly swears to lay off harming Gaelian soldiers.

Maeve murmurs quickly to Zuriel once Flanders is preoccupied elsewhere.

"I hope you realize that this isn't as it seems.  That said, his freedom is contingent on his promising never to harm any of my fellow soldiers again.  If he can't do that, I'm content to leave him with the authorities."
This message was last edited by the player at 17:05, Tue 09 Dec 2014.
Zuriel Silendril
player, 2103 posts
Lightbringer
House Silendril
Tue 9 Dec 2014
at 17:08
  • msg #168

Re: The Game: Chapter 13

Zuriel nods almost imperceptibly. "I had no doubt," he murmurs back. "Thanks for doing what you can."
Maeve Hassan
player, 1552 posts
GRIFFON RIDER
Roller of 1's
Tue 9 Dec 2014
at 17:18
  • msg #169

Re: The Game: Chapter 13

Maeve smiles sadly.

"I doubt he's going to want to talk to me right now, seeing as I'm his new "owner" and what not. But maybe he'll listen to you.  Please try and get him to understand that cooperation is in his best interests."
DM
GM, 2537 posts
Omniscient Narrator
Destroyer of Worlds
Tue 9 Dec 2014
at 17:50
  • msg #170

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 169):

The rest of the voyage is uneventful, and soon both ships have pulled into the enormous harbor of Teziir. In addition to being an important port city involved in a staggeringly large number of cargo/freight transactions each day, Teziir is also the capital of Gaelia and home to the Sultan's palace.

The P.A.R.T.Y. disembarks, dazzled by the mixture of opulence and poverty around them. Teziir is a city at odds with itself. Like Ikuabai, it appears to be home to all sorts of people -- all races, all nations, all faiths, and all languages seem represented. The coppery hair, darker skin, and golden eyes that Maeve exhibits are common among the humanoids here, and the fashions convey a synthesis of practicality and fashion that even Lyriel can appreciate.

As in Ikuabai, there are several clear areas of activity: the harbor, the bazaar, and the palace's public gardens.

"This is where we part ways, Major," Captain Caleb says to Maeve. "Best of luck to you, ma'am. And give your father my best."

Your immediate surroundings include the hustle and bustle of the busy port in action, along with a variety of auction booths that seem to have been set up near the warehouses for folks who overestimated the storage space that would be available to them.

It is to one of these areas that Captain Flanders goes first, speaking apologetically to a merchant and gesturing to his clearly damaged ship. They seem to part amicably, and then the Captain returns to the group.

"Thousands, down the hatch, all thanks to you," he growls at his captive before looking at the P.A.R.T.Y. "Alright, I'm taking the dog for a walk. Coming?"

Without waiting for an answer, an agitated Flanders tugs on the chain attached to Chopin's traditional choke-collar -- harder than strictly necessary -- and sets off toward the nearest Janissary outpost.
This message was last edited by the GM at 17:52, Tue 09 Dec 2014.
Maeve Hassan
player, 1553 posts
GRIFFON RIDER
Roller of 1's
Tue 9 Dec 2014
at 18:05
  • msg #171

Re: The Game: Chapter 13

"Easy now," Maeve says to the Captain.  "I'll want him returned to me in one piece and able to work.  We'll meet you back here when you're done with the authorities."  It's the best she can do for now.


Pleased though she is to be back home, Maeve feels a little green around the gills from the whole mess.  Sekhmet preens disinterestedly and Wes just looks relieved to be back on solid ground.
This message was last edited by the player at 18:19, Tue 09 Dec 2014.
Zuriel Silendril
player, 2104 posts
Lightbringer
House Silendril
Tue 9 Dec 2014
at 18:56
  • msg #172

Re: The Game: Chapter 13

Zuriel summons Shahara in a flash of light and mounts up, trailing after Captain Flanders like a baleful, clanking shadow. Shahara, if it is possible for a horse without pupils to do so, looks as equally displeased as Zuriel, somehow mirroring his scowl, albeit in a more equine fashion. Doubtless the paladin has quickly filled the mare in on the relevant details.

So sorry this all cut into your profit margins, you son of a bitch.

Shahara snorts.
This message was last edited by the player at 18:58, Tue 09 Dec 2014.
DM
GM, 2539 posts
Omniscient Narrator
Destroyer of Worlds
Tue 9 Dec 2014
at 20:54
  • msg #173

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 172):

The Janissaries

Captain Flanders leads Chopin to a pavilion beyond which is a rather large tent, the entrance to which is flanked by two uniformed guards.

"Horatio Flanders, former first mate and acting captain of the SFS Damask," he says when questioned. "And a prisoner. A Chain Breaker who attacked our vessel."

The guards admit him, but move their polearms together to obstruct Zuriel's entry behind him. Captain Flanders does not turn to help, but continues to drag Chopin deeper into the tents.

"State your name, rank, and business," one of the guards says to Zuriel. "You don't look like a sailor to me."
Zuriel Silendril
player, 2105 posts
Lightbringer
House Silendril
Tue 9 Dec 2014
at 21:04
  • msg #174

Re: The Game: Chapter 13

"Knight-Defender Zuriel Silendril," Zuriel responds tersely, and then nods to Maeve. "Accompanying Major Hassan. Yes, that Hassan. I'm here to ensure her property isn't mishandled," Zuriel says, practically spitting the word.

He regards the Jannissary icily. "He needs to be fit for duty, after all," he says in a voice he tried but failed to keep free of sarcasm.
DM
GM, 2540 posts
Omniscient Narrator
Destroyer of Worlds
Tue 9 Dec 2014
at 21:11
  • msg #175

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 174):

The Janissaries

"Welcome back, Major," the guard says, straightening his posture. "Didn't recognize you right away, nor were we aware you had taken a consort at last."

He glanced at Zuriel with obvious distaste, but tactfully said nothing. The polearms straightened a moment later to admit them into the tents.
This message was last edited by the GM at 21:17, Tue 09 Dec 2014.
Zuriel Silendril
player, 2106 posts
Lightbringer
House Silendril
Tue 9 Dec 2014
at 21:16
  • msg #176

Re: The Game: Chapter 13

Zuriel follows Maeve, too agitated to even bother correcting the Jannisary's assumption that he was Maeve's consort. He tries to calm himself, taking deep breaths.

He's not a slaver, he's just doing his job. Don't take it out on him, you're not helping.

He bites his lower lip until he can taste blood.

Goddess, I need a drink.
DM
GM, 2541 posts
Omniscient Narrator
Destroyer of Worlds
Tue 9 Dec 2014
at 21:18
  • msg #177

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 176):

The Janissaries

You walk down a corridor and duck into a side tent when you hear Horatio's voice.

"...amounting to a complete loss of the ship's cargo, a third of her crew -- including her captain -- and the main mast. She'll have to be completely retrofitted," Captain Flanders is saying to a bored-looking Janissary, while a dutiful clerk jots down every word.

"Right then," the Janissary says, dusting off his hands and beckoning over his shoulder. "Bring him to The Chamber. We'll see if this Chain Breaker knows more than the others."

They usher Chopin into a smaller tent, in which a coffin-sized box of steel is set upright. It looks a bit like an iron maiden, except that it lacks spikes. Instead, a single hole has been bored into the very top, in which a cork has been placed. A sliding square of metal is also built into the box approximately where the mouth and eyes would be located.

Chopin is quickly secured, and the box is closed. The faceplate is opened to reveal Chopin's wide eyes and chapped lips, but the cork is left in place.

"You're dismissed, Captain. See to the requisitions officer to do to the paperwork on having your ship repaired and reissued a proper crew. We'll process the captive."

"He belongs to Major Maeve Hassan," Captain Flanders says stiffly. "If you'd be so kind as to return him to her when you're done, I'd be grateful. In good working order, if at all possible."

The Janissary nods, and Flanders turns to leave. When he does so, he notices Zuriel and Maeve behind him and smiles.

"I told them about your prize, Major, never fear. Thanks again for your help. Now, if you'll excuse me, I've paperwork to handle."

With that, the man wanders off, leaving Maeve and Zuriel alone in the Chamber with Chopin and the Janissary.
This message was last edited by the GM at 21:18, Tue 09 Dec 2014.
Maeve Hassan
player, 1554 posts
GRIFFON RIDER
Roller of 1's
Tue 9 Dec 2014
at 21:42
  • msg #178

Re: The Game: Chapter 13

Maeve barks out a burst of semi-hysterical laughter at the guard's assumption.

"HA!  No, Sir Edrahil is my friend, a good friend, but no more," she hastily explains. "I mean. . him?"

God, what a day.

Maeve's day becomes rapidly worse when she sees Chopin shoved into the infamous Chamber.  She climbed into it herself once as a novice soldier on a dare from some of her fellows.  It didn't hurt, but it was more than a little claustrophobic.  Not an experience she'd like to repeat.

Maeve loves her homeland, she really does, but she guesses that to her friends, it must seem as though she's brought them all to a wretched hive of scum and villainy.

I need a sandwich.  And coffee.  Spiked coffee.


She nods curtly to the Janissary, then turns abruptly on her heel and rapidly exits the chamber, sinking to the ground outside and staring blankly into space.
This message was last edited by the player at 21:46, Tue 09 Dec 2014.
Zuriel Silendril
player, 2107 posts
Lightbringer
House Silendril
Tue 9 Dec 2014
at 21:47
  • msg #179

Re: The Game: Chapter 13

Zuriel follows Maeve outside after one last sympathetic look at Chopin. He exhales audibly back under the scorching sun, running his hands through his hair.

"We're doing what we can," he says miserably. "What do you say we find a place that does kebabs and coffee?"
Maeve Hassan
player, 1555 posts
GRIFFON RIDER
Roller of 1's
Tue 9 Dec 2014
at 21:54
  • msg #180

Re: The Game: Chapter 13

She nods eagerly at the suggestion.

"Oh yes, let's."

Maeve considers picking up a sandwich for Chopin as well but since she doesn't know how long he'll be under questioning, she instead decides to buy him lunch when his ordeal is over.

In addition to the food, Maeve procures a couple of clay jars, which seem to be sold nearly everywhere.  Opening it up reveals a thick white salve.

"It's to protect against the sun," she says, tossing one to Zuriel, who catches it deftly.  "I'll tan if I'm here long enough, but that sun's going to be murder on your and Lyriel's complexion."
Zuriel Silendril
player, 2108 posts
Lightbringer
House Silendril
Tue 9 Dec 2014
at 21:57
  • msg #181

Re: The Game: Chapter 13

"Thanks," he replies gratefully, rubbing the salve in. It smelled odd, but pleasant, like one of the drinks Cassie mixed in Mah'mout's refuge. "The sooner we get Chopin back, the quicker we can get on with finding this temple. Which reminds me, have you heard from your father? I'm assuming you'll want to meet him at some point."

Zuriel's thoughts turn inevitably back to Chopin. "What exactly is the Chamber? Any idea how long this will take?" he asks dully.
This message was last edited by the player at 22:03, Tue 09 Dec 2014.
Maeve Hassan
player, 1556 posts
GRIFFON RIDER
Roller of 1's
Tue 9 Dec 2014
at 22:05
  • msg #182

Re: The Game: Chapter 13

"Haven't spoken to him since I informed him that I was coming back to Gaelia," Maeve says.  "I'll have Lyriel prepare another Sending once we have Chopin business all sorted out.  I guess we'd better go back and wait for him to finish."

They return to the Janissary outpost and wait patiently for Chopin's interrogation to finish.  As they hang out awkwardly outside the outpost, Maeve explains the little she knows of the Chamber.

"There's not much to it.  It's just a box that you stand in.  Some other recruits locked me in it on a dare when I was maybe 15.  It was supposed to be for just a minute or so, but they ran out of the room and left me in there shrieking curses at them.  Bastards.  They came back about ten minutes later, figuring I'd have time enough to stew.  It's not painful, but it is uncomfortable.  Especially with someone shouting questions at you."
This message was last edited by the player at 22:13, Tue 09 Dec 2014.
DM
GM, 2542 posts
Omniscient Narrator
Destroyer of Worlds
Tue 9 Dec 2014
at 22:29
  • msg #183

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 182):

"The Chamber's psychological, Major," one of the guards chimes in, overhearing. "Criminals don't like being caged in, and they realize they're entirely at our mercy throughout the ordeal. Plus the funnel in the top is perfect for applying topical... ointments, we'll call them. But only if needed."

The other guard shakes his head.

"Never heard of 'em doing that, though. It's not really needed."

After about two hours, Chopin is led back to the entrance. He looks none the worse for the wear, except for a fearful paranoia in his eyes.

"Here you are, Major," the Janissary says. "He was cooperative enough, but then again, that's what The Chamber's for."

He clears his throat.

"In light of his questioning, we're convicting him on one count of piracy, one count of destruction of the Sulan's property, ten counts of assault on a Gaelian officer, one count of attempted murder, one count of first-degree murder concerning a Gaelian officer, and 60 counts of aiding and abetting runaway slaves. I'll leave the sentencing to you, being that you've already decided it will involve indentured servitude. How many years shall I book him for?"
This message was last edited by the GM at 22:32, Tue 09 Dec 2014.
Maeve Hassan
player, 1557 posts
GRIFFON RIDER
Roller of 1's
Tue 9 Dec 2014
at 22:42
  • msg #184

Re: The Game: Chapter 13

"Oh, I see no reason to put him down for more than ten, with the option to extend halfway through that period," Maeve says easily.  "Though I'm sure he will have learned his lesson by then."  She and Zuriel wait while this information is duly recorded, then walk away from the outpost.  When they are a satisfactory distance away, Maeve steers both men into a shaded alcove.

"First things first, remove that collar.  It can't be comfortable, and it doesn't suit you.  But more importantly, you won't need it," she says to Chopin.  Maeve looks pointedly at him until he does as she says.

"Now you may be thinking that you can use this opportunity to run now that you're not collared.  Wouldn't advise it.  You're not a slave--I find it both distasteful and unnecessary--but you're not exactly free to run about as you please either.  We need to have a talk, you and I.  And if you try to bolt, I'll have no compunctions about cutting you down.  You're still a murderer, and the law would be on my side. Is that clear?"

Maeve waits for some acknowledgement of her command.


"Excellent. You must be hungry. I take it that they didn't offer you anything to eat?  Chopin shakes his head.  "Of course not.  You'd think they'd learn that men are more willing to be cooperative on a full stomach.  We'll do our questioning a bit more elegantly."

Maeve, as promised, purchases Chopin a gyro and a steaming cup of coffee.
DM
GM, 2543 posts
Omniscient Narrator
Destroyer of Worlds
Tue 9 Dec 2014
at 22:50
  • msg #185

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 184):

"A decade for murder and piracy and more?" the Janissary says, jotting it down with a shrug. "The Major is feeling generous today. Count your lucky stars."

The paperwork completed, Maeve and Zuriel are free to take Chopin out for his aforementioned Gyro.

Chopin looks at the fare before him, but doesn't eat or drink.

"What... er... that is..."

He looks at Zuriel and narrows his eyes.

"Not that I'm ungrateful for the broken chain, but that other highborn DISINTEGRATED the captain, then reattached my hand. And this one's been moping around ever since. Then your pair of mages are so aloof that I can't judge what's what, and you're an officer of the law. All Gaelians are slavers, though some are only complacently so. I don't even know what to think right now."

He struggles internally for a while, then grabs the gyro and takes a hearty bite.

"So I'm not dead and I'm not chained up. That's a start. What do you want to know?"
This message was last edited by the GM at 22:51, Tue 09 Dec 2014.
Zuriel Silendril
player, 2109 posts
Lightbringer
House Silendril
Tue 9 Dec 2014
at 22:54
  • msg #186

Re: The Game: Chapter 13

"We thought you were pirates," Zuriel says by way of lame explanation. "You certainly looked the part. We had no reason to think there would be any other reason you'd be attacking a Gaelian merchant marine vessel. I...had no idea there was an organization dedicated to freeing slaves."

"So I guess start with who you are?"
DM
GM, 2544 posts
Omniscient Narrator
Destroyer of Worlds
Tue 9 Dec 2014
at 23:03
  • msg #187

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 186):

"Chopin," the man says simply. "Who're you?"
Maeve Hassan
player, 1558 posts
GRIFFON RIDER
Roller of 1's
Tue 9 Dec 2014
at 23:12
  • msg #188

Re: The Game: Chapter 13

Maeve rolls her eyes.

"Yes, that's very helpful; thanks Chopin.  Zuriel, let the man finish eating his meal and let's get back to the docks before we start talking business.  I think the others will want to hear this too."

[Let's assume that Maeve asked the helpful dudes at the outpost what Dad is up to/where he is]
This message was last edited by the player at 23:13, Tue 09 Dec 2014.
Keef
player, 1194 posts
Hero in training
Wed 10 Dec 2014
at 19:53
  • msg #189

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 188):

Coming as a surprise to exactly nobody, Keef vanishes into the swirling crowds as soon as the P.A.R.T.Y.s collective backs are turned.
DM
GM, 2545 posts
Omniscient Narrator
Destroyer of Worlds
Wed 10 Dec 2014
at 20:23
  • msg #190

Re: The Game: Chapter 13

In reply to Keef (msg # 189):

Chopin eats, drinks, and follows Maeve wherever she leads him.
Maeve Hassan
player, 1559 posts
GRIFFON RIDER
Roller of 1's
Wed 10 Dec 2014
at 20:29
  • msg #191

Re: The Game: Chapter 13

Once Chopin has eaten and drunk his fill--looking considerably better for having done so--the three head back to the docks where they parted ways with the rest of the P.A.R.T.Y and their assorted livestock.  Sekhmet chirp-purrs in delight as Maeve pats the griffon's head.  Boreas is loitering around looking a bit bored, and Lyriel is examining various items with interest.

"Sorry that took so long.  My *consort* and I had to wait for the Janissaries to finish."  She doesn't actually use air quotes on the word "consort," but the vocal implication is there.

"I suppose you're right that introductions are in order," Maeve says to Chopin.  "Me, you already know.  The matched pair of highborn are Zuriel and Lyriel.  Boreas is the fellow with the eye patch.  And Keef--"  Maeve trails off.

"Keef is the one who is not here."

She glares at Boreas, easily the most perceptive member of the group, for failing to notice Keef's disappearance.
This message was last edited by the player at 20:30, Wed 10 Dec 2014.
DM
GM, 2546 posts
Omniscient Narrator
Destroyer of Worlds
Wed 10 Dec 2014
at 20:38
  • msg #192

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 191):

"Yes, the Order-initiated cabin boy. Him, I knew. He introduced himself several times during the journey," Chopin says simply. "I won't say well met, as you lot essentially slaughtered my closest friends over an easy-to-clear-up misunderstanding. But I will say hello."

He blinks at Maeve.

"And thank you for lunch, I suppose."
Lyriel Vesper
player, 960 posts
To Heal is Divine
House Vesper
Wed 10 Dec 2014
at 21:13
  • msg #193

Re: The Game: Chapter 13

Lyriel looks up from a nearby stand displaying brightly colored silken scarves. She frowns at Chopin's quip. Might I suggest dressing as something other than a pirate next time, then? she says, somewhat icily. What happened was regretable  all around, I'll admit, but you do share some of the blame in killing Gaelian sailors. Surely there are less bloody ways to free slaves.

The priestess' eyes flick up to the burning sun near the zenith of the cloudless sky. We'll never find Keef in this crowd, unless he sets something on fire or lets a lion loose. In which case we'll find him without having to look.

She nods towards the heart of the city. Let's secure lodgings for the night. I'll Send to Keef once we've found where we're staying, but for Tassada's  sake let's get out of this sun. I'm burning up.

(Assuming Zuriel provides her with the salve Maeve procured), Lyriel will liberally smear her fair skin in as much of the stuff as she can rub in.
DM
GM, 2547 posts
Omniscient Narrator
Destroyer of Worlds
Wed 10 Dec 2014
at 21:22
  • msg #194

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 193):

"One doesn't have to be dressed in a uniform to not be a pirate," Chopin snaps. "Why would that be the first place your mind goes?"

He lowers his eyes at his garments.

"These clothes are all I can afford. It may surprise you to learn that the profit margins of the chain-breaking business aren't particularly high."

Chopin narrows his eyes.

"And no. There are not less bloody ways of freeing slaves, where Galeia is concerned. Removing them at sea is the best way, and it's always a tussle 'til the end. Most of us can't disintegrate inconveniences on command."
This message was last edited by the GM at 21:29, Wed 10 Dec 2014.
Lyriel Vesper
player, 961 posts
To Heal is Divine
House Vesper
Wed 10 Dec 2014
at 21:37
  • msg #195

Re: The Game: Chapter 13

A flag then? Lyriel suggests mildly. What's done is done. And though mistakes were made on both sides, the reality is even if we had known what you were, with Maeve's position on the line there would have been little we could do other than arrest your companions. Though it's the slavers who ought to be arrested in a just world.

Lyriel sighs, rubbing her temples. Come on, fighting over this is useless.

The priestess' keen eye quickly catalogues the local fashion, and she alters her glamor to emulate several gaggles of fashionable women she sees in the market. Long flowing pants of amethyst silk and a sheer robe-like top of the same color comprise her new ensemble. Though Lyriel elects to leave her midriff exposed like the locals (on which she promptly slathers sun ointment), she does ensure that her top isn't quite completely translucent in all the areas. Some of these other women were leaving rather little to the imagination indeed.
DM
GM, 2548 posts
Omniscient Narrator
Destroyer of Worlds
Wed 10 Dec 2014
at 21:41
  • msg #196

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 195):

"I'm sure a chain-breaking flag would go over well," Chopin nods sarcastically, before turning to Maeve. "I'm confused, mistress. Is interacting with my friends' murderers part of my initiation into slavery? Or am I free to just... walk away?"
Maeve Hassan
player, 1560 posts
GRIFFON RIDER
Roller of 1's
Wed 10 Dec 2014
at 21:52
  • msg #197

Re: The Game: Chapter 13

"Please do not call me that," Maeve says, rubbing at her eyes tiredly.  "Or was removing that collar not obvious enough?

The truth is Chopin, I'm not really sure what to do with you.  My intent was to get you away from the Janissaries the only way I knew how--by pretending that I was going to take you on as an indentured servant. Clearly I don't intend to do that.  But, you and *your* friends did murder a bunch of *my* countrymen.  Regardless of the trade in which they were engaged, that makes me *very* displeased. So clearly I can't just let you go off on your own.  I have no guarantee that you won't immediately start murdering more soldiers."


"So unless anyone has a better idea, here's what I propose. I desperately need a drink. Let's go find that inn of Lyriel's.  We'll have dinner--as equal, free men--and you'll tell us about these Chain Breakers.  Then, we'll tell you about our plans here in Gaelia. It's not overly dramatic to say that the fate of the world is at stake.  Depending on your inclination, you may even be able to help. Sound good?"
This message was last edited by the player at 21:56, Wed 10 Dec 2014.
DM
GM, 2549 posts
Omniscient Narrator
Destroyer of Worlds
Wed 10 Dec 2014
at 21:59
  • msg #198

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 197):

"Would it matter if it didn't?" Chopin says. "Slave or no, I seem to be in your collective power for the time being. Lead on."
Maeve Hassan
player, 1561 posts
GRIFFON RIDER
Roller of 1's
Wed 10 Dec 2014
at 22:09
  • msg #199

Re: The Game: Chapter 13

Maeve decides that ripping off Chopin's head would be counterproductive to her attempts to form an alliance.  But as her words are getting them nowhere, she falls silent and leads them to an inn that she recalls being decent, if not up to Lyriel's standards.  She keeps pace with Boreas, in the mood to keep company with someone who doesn't mind being quiet and stoic.

Chopin she leaves in the elves' company.  Maybe Zuriel can make more headway with the not-pirate.
Zuriel Silendril
player, 2110 posts
Lightbringer
House Silendril
Wed 10 Dec 2014
at 22:11
  • msg #200

Re: The Game: Chapter 13

Zuriel, at a loss for words, elects to remain silent for once. He needs some time to think.

Instead, he takes up a position in the back of the procession as rearguard, a tile having nothing at all to do with the unobstructed view such a marching order offered to the back of Lyriel's new attire.
This message was last edited by the player at 22:11, Wed 10 Dec 2014.
DM
GM, 2550 posts
Omniscient Narrator
Destroyer of Worlds
Thu 11 Dec 2014
at 14:51
  • msg #201

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 200):

Maeve leads the P.A.R.T.Y. (minus Keef) to an adequate inn named The Desert Rose, which is nestled on the outskirts of the bustling city center and boasts a thoroughly acceptable balance of food, comfort, and privacy.

Rooms are easily obtained, and soon the group finds itself sitting at a long table, munching happily on a variety of kabobs and curries with rice, spicy flatbread, and three different kinds of hummus. Strangely, neither wine nor beer nor liquor appear on the menu, though you see patrons enjoying them here and there in the dining area.

There is a separate area upstairs where the sleeping chambers are, and a secondary dining area off to one side that seems reserved for patrons looking to enjoy a little hookah -- patrons in the smoking room are attended by a decidedly less professional waitstaff that makes up for the lack of skill with a lack of clothing, but you catch only the faintest glimpse of this as the area is obscured by silks and beaded tapestries.
Maeve Hassan
player, 1562 posts
GRIFFON RIDER
Roller of 1's
Thu 11 Dec 2014
at 15:05
  • msg #202

Re: The Game: Chapter 13

Maeve is content to let Zuriel do most of the talking during their meal, but she kicks things off with the question that's on everyone's mind.

"So these, Chain Breakers," she begins.  "They are unprecedented.  I mean, there's always been abolitionist sentiment as you well know, but it's mostly limited to the occasional street corner preacher or clandestine meetings by night.  Never anything so public or clearly well-funded.  That was a kitted-out ship you attacked with.  It's almost impressive.  Actually, no, it *is* impressive."

She chews thoughtfully on a hunk of pita bread.

"So how did it come to be?"
Lyriel Vesper
player, 962 posts
To Heal is Divine
House Vesper
Thu 11 Dec 2014
at 15:18
  • msg #203

Re: The Game: Chapter 13

Lyriel fills her plate with a substantial mound of food, having grown quite fond of Gaelian fare and eager for fresh, non-conjured ingredients.

She gazes around the establishment, taking in the decor and patronage, and nods to herself, deciding that the inn met her standards. She looks at the hookahs curiously, having never seen a water pipe before. The combination of aromatic smoke and soft music coming from the beaded partition was intriguing.
DM
GM, 2551 posts
Omniscient Narrator
Destroyer of Worlds
Thu 11 Dec 2014
at 17:08
  • msg #204

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 203):

"We've been operating for a while now," Chopin says, helping himself to a mouthful of naan. "News of our activities tends to be suppressed, when there's any news to speak of at all. Other times, the news is reported differently than you might suspect."

He chews thoughtfully for a moment.

"Just last year, for example, the army had one of our liberated camps torn down stone to mortar. Later heard that it was being billed as an operation to resettle a contingent of refugees from Kordica."

Chopin shakes his head.

"Yeah, we have some resources at our disposal. There are more abolitionists than the Sultan appreciates, and many more who are sympathetic to the cause without being willing to throw their hat into the ring themselves."
Zuriel Silendril
player, 2111 posts
Lightbringer
House Silendril
Thu 11 Dec 2014
at 17:31
  • msg #205

Re: The Game: Chapter 13

Zuriel blinks, pointedly avoiding looking at Maeve. "So you aren't able to get the freed slaves out of Gaelia proper?" he asks, furrowing his  brow.
DM
GM, 2552 posts
Omniscient Narrator
Destroyer of Worlds
Thu 11 Dec 2014
at 17:34
  • msg #206

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 205):

"Now why would we go and do a silly thing like that?" Chopin says innocently. "It's blood, sweat, and tears that'll bring about real change, not fleeing in poverty to Aestrena or Drynn to live as servants to the wealthy."

He shakes his head and smiles.

"No, the best way to be heard... is to make a lot of noise."
Zuriel Silendril
player, 2112 posts
Lightbringer
House Silendril
Thu 11 Dec 2014
at 17:40
  • msg #207

Re: The Game: Chapter 13

"You can make a lot of noise without leaving your civilians in danger," Zuriel says introspectively. A sudden thought occurs to him, and wheels begin to turn in his mind. "I know of a place that's hiring," he says with a faint grin. "But getting there would be the hard part."
Maeve Hassan
player, 1563 posts
GRIFFON RIDER
Roller of 1's
Thu 11 Dec 2014
at 17:43
  • msg #208

Re: The Game: Chapter 13

Maeve has a pretty good idea who was responsible for crushing the settlement of liberated slaves.  It's painfully obvious that Zuriel's trying to avoid looking at her.

Really though, what did he expect?
Zuriel Silendril
player, 2113 posts
Lightbringer
House Silendril
Thu 11 Dec 2014
at 19:47
  • msg #209

Re: The Game: Chapter 13

Zuriel sits back on his cusions, taking a long sip of the steaming tea provided with the meal. "So the way I see it, we have three goals here. First, to reconnect Maeve with her father. Second, find this hidden temple...wherever the legends say it may be. Lastly, we need to figure out what to do with Chopin."

Zuriel stretches his mind  out towards the dark void that is the Everstaff's conscioussness. Anything you can tell us about this place would be helpful. You've had some time now to sort through your restored memories. What have you learned?

He then remembers that Keef is not actually with the PARTY. He sighs explosively. "Lyriel, can you let him know where we are?"
This message was last edited by the player at 19:52, Thu 11 Dec 2014.
Maeve Hassan
player, 1564 posts
GRIFFON RIDER
Roller of 1's
Thu 11 Dec 2014
at 20:05
  • msg #210

Re: The Game: Chapter 13

Maeve nods.  "I think I have an idea of what kind of employment Zuriel has in mind.  Lo'driel was pretty decimated by the war, and they're in the process of rebuilding.  Builders, farmers, they have need for all sorts.  Honest work for honest wages.  If your people are looking to make their way in the world as free men, I can't think of a better place to do so."

"Thing is," she continues, "assuming I say you're free to go, what's to stop you from going out this very night and murdering another soldier?  What's to stop you from slitting my throat right here at the table? Or later tonight once everyone has gone to sleep? I mean, this lot would probably kill you if you did so but you'd have still taken down a high-ranking member of the oppression. I can't think of a better martyrdom to rally the Chain Breakers."
DM
GM, 2553 posts
Omniscient Narrator
Destroyer of Worlds
Thu 11 Dec 2014
at 20:13
  • msg #211

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 210):

"There's always risks associated with freedom," Chopin says, wiping his mouth with a napkin before folding his hands in his lap. "Whether they're worth it or not is up to you."

He smiles slightly.

"I will say that I gain nothing by murdering soldiers in the dead of the night. The Chain Breakers are actually loathe to kill unless in doing so an equal or greater amount of life can be saved."
Zuriel Silendril
player, 2114 posts
Lightbringer
House Silendril
Thu 11 Dec 2014
at 20:17
  • msg #212

Re: The Game: Chapter 13

"Speaking of accomplishing the most good, I'm decently sure we can convince Chopin that remaining with us of his own will is his best bet for accomplishing his goals while staying out of trouble," Zuriel murmurs, giving the ex-chainbreaker a long introspective look.

"But we have to look to our other issues as well. Maeve, have you figured out where your father is stationed? We ought to pay him a visit. We also need to figure out where to find this lost city. Is there an archive, or archaological society, or treasure hunting society that might have some answers? The book is turning up blank, which means that the answer isn't known for sure by anybody. It sounds like we're going to have to do some research and put some leads together."
This message was last edited by the player at 20:20, Thu 11 Dec 2014.
Lyriel Vesper
player, 963 posts
To Heal is Divine
House Vesper
Thu 11 Dec 2014
at 20:30
  • msg #213

Re: The Game: Chapter 13

As distasteful as it might be, perhaps we ought to ask the Everstaff to start with, Lyriel suggests. Surely it could at least give us *something* to go on. I'll call Keef. Goddess willing, he hasn't gotten himself in any sort of trouble.

The priestess spends the next ten minutes muttering under her breath, casting a spell from the comfort of her cushioned sofa. She conveys to Keef the name of the establishment, it's general direction from the wharf, and a request to please hurry.
Lyriel Vesper
player, 964 posts
To Heal is Divine
House Vesper
Fri 12 Dec 2014
at 16:36
  • msg #214

Re: The Game: Chapter 13

The priestess' eyes snap open as she concludes her spell. Alright, I've let Keef know where we are, and asked him to come as soon as he can.

Lyriel turns to Maeve. I have one more Sending today, did you want to contact your father?

[OOC - Keef, you can assume IC you know where you are. Maeve, incorporate  a 25 word message in your post and Lyriel will Send it to your dad]
Maeve Hassan
player, 1565 posts
GRIFFON RIDER
Roller of 1's
Fri 12 Dec 2014
at 16:42
  • msg #215

Re: The Game: Chapter 13

"I don't know, Zuriel.  It's not as though he leaves convenient little notes with every outpost saying where he'll be traveling to next."

Sending seems the most useful method of communication at this point, so Maeve will have Lyriel prepare the following:

Back in Gaelia, with companions. Important matters to discuss.  Where are you stationed? We will meet you there.

Maeve scrubs tiredly at her face before seeming to come to a decision of some sort.  She counts out and presses $100 into Chopin's hands.

"You're right.  Sometimes we do have to take chances."

"Go on, Chopin.  Unless Zuriel or anyone else has any more ideas for lawful employment, you're free to go.  Buy yourself some decent clothes, maybe a horse, whatever you need to get on your feet.  Probably a good idea to lay low for a while, to get out of the city.  Steer clear of the Janissaries.  If they catch you again, you'll tell them that you somehow managed to escape. You will leave me out of this.  I doubt they'd believe that I let you go anyway."

She quirks a half smile.

"I do have a reputation to maintain, after all.  Oh, and Chopin?  Don't make me regret this."
Keef
player, 1195 posts
Hero in training
Fri 12 Dec 2014
at 16:45
  • msg #216

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 214):

Keef halts dead in his tracks to listen to the sending.  The young man driving the cart behind him, having the additional duties of momentum imposed by his horse, cart and wares, is not able to stop so quickly and instead veers off to one side where he smashes in slow motion into a vendor selling summer fruits.

By the time the horse is extracted from the vendor's wares and the vendor's wares are extracted from the cart, Keef has bolted off.
Zuriel Silendril
player, 2115 posts
Lightbringer
House Silendril
Fri 12 Dec 2014
at 16:48
  • msg #217

Re: The Game: Chapter 13

Zuriel rises along with Chopin. "I'd be happy to show him out."

[Private to DM, Keef: Zuriel nods meaningfully towards the door to Chopin. Once the two are on the street outside, Zuriel leads down the road a ways. "Alright, I've been thinking...I think I have a way that you can continue to make a difference here with the slaves, but it's going to require guile, finesse, and no small amount of discretion. What do you say, are you interested? Or would you prefer to go your own way? I completely understand if you do, but...at least let me show you what I have in mind."]
Boreas Highwind
player, 1397 posts
Fey Messiah
Bathes Regularly
Fri 12 Dec 2014
at 17:06
  • msg #218

Re: The Game: Chapter 13

Boreas watches impassively as Zuriel and Chopin go.  All the while, the same question nags at his mind.

Chopin... not from here clearly.  Where could he be from?
DM
GM, 2554 posts
Omniscient Narrator
Destroyer of Worlds
Fri 12 Dec 2014
at 22:49
  • msg #219

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 218):

Chopin and Zuriel chat for a few minutes outside, and then the paladin returns to the table.

[Private to Zuriel Silendril: "I'll hear you out," Chopin says. "But it's been a rough day. If it's all the same to you, perhaps we could arrange your demonstration for another time. I'm sure your associates have the power required to contact me should the need arise."

With a polite bow, he heads off.
]
DM
GM, 2555 posts
Omniscient Narrator
Destroyer of Worlds
Mon 15 Dec 2014
at 14:25
  • msg #220

Re: The Game: Chapter 13

In reply to DM (msg # 219):

Keef eventually meanders into the inn, aligning nicely with the response to Lyriel's sending.

[Private to Lyriel Vesper; Maeve Hassan: Welcome home! On patrol south of Caelah. You port into Teziir?]
Maeve Hassan
player, 1566 posts
GRIFFON RIDER
Roller of 1's
Mon 15 Dec 2014
at 14:46
  • msg #221

Re: The Game: Chapter 13

"Dad's on patrol south of Caelah, it would seem.  That's to the southeast of here.  Not too far all things considered."
Maeve Hassan
player, 1567 posts
GRIFFON RIDER
Roller of 1's
Mon 15 Dec 2014
at 16:04
  • msg #222

Re: The Game: Chapter 13

When this pronouncement is met with nothing but polite interest, Maeve does not elaborate further.

"Regarding this temple, I had one last thought on how to maybe locate it.  It's silly but. . . .it might work." She pulls from her bag the volume that Boreas came upon her reading at the coffee shop in Ikuabai.

"It's the Two Thousand Tales of Griselda the Gregarious," she explains.  "I thought I might read through it to try and find any stories related to temples in the desert.  Some of these tales have loosely based on fact."

"Of course, I'm only up to "The Tale of the Eviscerated Vizier."
Zuriel Silendril
player, 2116 posts
Lightbringer
House Silendril
Mon 15 Dec 2014
at 16:08
  • msg #223

Re: The Game: Chapter 13

"Well, going there would get us closer to the center of the desert," Zuriel muses. "So going there would probably be on the way. The problem remains, though, that we don't know for sure where the 'way' is eventually supposed to lead. Geographically speaking, at least."

He speaks up, specifically addressing the Everstaff. "You mentioned before you thought you could recognize it, but that's still an awful lot of ground to cover, much of it in very unpleasant environments. So we need to try to narrow down the search. We ought to consult historical archives, archaologists, treasure hunters...hell, Maeve is right, even legends and stories might give us an idea  of what to look for. Maeve, any idea where we could find libraries, or archives or..." he shrugs. "Any of that?"

Zuriel glances back to the Everstaff. "Anything you remember would be helpful. Names, approximate locations, stories...anything we can go on to start with inquiries more specific than 'that place, you know the one, with the ruins and stuff, in that desert.'"

The paladin frowns in frustration. "The Book of Answers has been less than helpful, but I might be able to start getting more useful information if we uncover more clues. For example, if the ruins of what was once the temple and its city are now known as something else entirely, and we can determine what it is known as, the book would have a better chance of being able to give us an actual location."
This message was last edited by the player at 16:10, Mon 15 Dec 2014.
Boreas Highwind
player, 1398 posts
Fey Messiah
Bathes Regularly
Mon 15 Dec 2014
at 17:46
  • msg #224

Re: The Game: Chapter 13

Boreas listens as his companions set to planning.

Nice to finally see Gaelia, though I don't know my way around at all.  Still, the coffee is delicous.

He takes a sip from his cup, leaning back in his chair.
Maeve Hassan
player, 1568 posts
GRIFFON RIDER
Roller of 1's
Mon 15 Dec 2014
at 18:03
  • msg #225

Re: The Game: Chapter 13

"Right then.  Here's what we'll do.  Let's spend tomorrow searching through all the likely repositories for information on this temple which ostensibly exists.  Between the five of us, we should be able to make good progress."

[OOC: Given that Teziir is the capital city, I'm going to assume that it would have a university or, failing that, a Library of Congress equivalent.  Failing that, an official archive.  Failing THAT, used bookstores. Maeve will suggest we direct our attentions there, in that order.]

"Lyriel, today or tomorrow could you please let my father know that we will be making our way down to meet him?  Conveniently it's in more or less the right direction."

"So if that sounds like a plan, I'm going to turn in.  I still have 1,873 tales to work through.  Oh look, "The Tale of the Hundred Severed Heads. . ."

Gaelian folklore, it seems, is not really what the rest of you are used to.
Boreas Highwind
player, 1399 posts
Fey Messiah
Bathes Regularly
Mon 15 Dec 2014
at 19:29
  • msg #226

Re: The Game: Chapter 13

Tale of the Severed Heads?  That's a good one.

The Two Thousand Tales was one of Boreas' favorite books growing up.  It might not be surprising to learn that the Krall family library tended to include more violent and macabre works than most.
Maeve Hassan
player, 1569 posts
GRIFFON RIDER
Roller of 1's
Mon 15 Dec 2014
at 19:34
  • msg #227

Re: The Game: Chapter 13

Oh it's a splendid story!" Maeve gushes.  She quickly explains:

"It's all about a murderer who decapitated his victims and threw the heads down a well.  One night he stumbles and falls into the well, and the heads come back to life and chew him to death."
Keef
player, 1196 posts
Hero in training
Mon 15 Dec 2014
at 19:45
  • msg #228

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 227):

Keef leans forward on his elbows, wide-eyed.

And then?
Maeve Hassan
player, 1570 posts
GRIFFON RIDER
Roller of 1's
Mon 15 Dec 2014
at 20:05
  • msg #229

Re: The Game: Chapter 13

'. . . . .well, the heads ripped him apart, so I guess he was dead."

"But that's nothing compared to the story of the young man who wed a lovely princess, only to discover that his new wife was in fact a were-camel.  That. . .that did not end well for him. . ."
Keef
player, 1197 posts
Hero in training
Mon 15 Dec 2014
at 20:11
  • msg #230

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 229):

Oh... but AFTER they chewed him to death... what happened to the heads?
DM
GM, 2557 posts
Omniscient Narrator
Destroyer of Worlds
Mon 15 Dec 2014
at 20:50
  • msg #231

Re: The Game: Chapter 13

In reply to Keef (msg # 230):

"THAT is a question that's been under debate for years."

The voice belongs to an elderly woman -- one might have called her a crone if she'd been blessed with more warts -- with white, dirty hair and a wrinkled complexion. She stands up from her place at a nearby table and, with considerable difficulty, hobbles her hunched self over toward the table where the P.A.R.T.Y. is gathered.

"The reigning theory is that the heads had been animated by the force of their hunger for revenge alone, and once satiated, returned to their inert state," she continues, oblivious to the slack-jawed reception her present has received thus far. She leans on her gnarled walking stick and hunches over the table conspiratorially. "But personally, I've always felt there were more subtle machinations at play."

"The name's Zelda," she says, standing as straight as her stooped back will allow. "Mystic, soothesayer, fortune teller, and current chairwoman of the Gaelian Authority on Lore & Legend."

She looks over the group with a calculating expression on her features.

"You look like a decent group, and youngsters studying the classic tales warms my heart. Would you be interested in swinging by a society chapter meeting? Our next one's schedule to be held in Hilda's Apothecary and Candy Shoppe down in the bazaar at dusk tomorrow. Bring that book and any questions you might have -- I promise you'll learn something interesting by the time the meeting's over."
This message was last edited by the GM at 20:51, Mon 15 Dec 2014.
Zuriel Silendril
player, 2117 posts
Lightbringer
House Silendril
Mon 15 Dec 2014
at 22:57
  • msg #232

Re: The Game: Chapter 13

Zuriel rises politely as Zelda come to the table. "Well met Zelda. Please, join us." He takes a seat as the old woman perches on a pile of cushions.

"I am Zuriel Silendril, Knight-Defender of Ma'or. Such a gathering would indeed be of interest, in more ways than one. I look forward to the meeting."

I wonder if the other stories native to this land are equally...macabre. What a horrid tale to tell to a child...
Maeve Hassan
player, 1571 posts
GRIFFON RIDER
Roller of 1's
Mon 15 Dec 2014
at 23:18
  • msg #233

Re: The Game: Chapter 13

"Much obliged, Ms. Zelda," Maeve says politely, scooting over to make room for the elderly woman.  "We would be most pleased to attend the meeting tomorrow.  It will be fascinating to discuss some of our lore.  I'm afraid my companions haven't had the pleasure of hearing some of our more. . .startling tales."

Zuriel greets the old woman with warmth, but looks ever so slightly green at the recap of the tale of the severed heads.

"Cheer up Zuriel.  Not all of the stories are so glum! In "The Tale of the Walking Bones," the hero gets to go back to his home village to live out his days in peace.  Albeit as an animated skeleton, but that's beside the point."

Still, Maeve can't quite suppress a shudder as she flips past "The Straw Man of Al-Serrah's Field."  That particular story caused her no small amount of terror as a small child.
Keef
player, 1198 posts
Hero in training
Tue 16 Dec 2014
at 12:18
  • msg #234

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 233):

Necromancy, Keef agrees with nobody in particular.  It seems very strong here... possibly a warping of the planes...
DM
GM, 2558 posts
Omniscient Narrator
Destroyer of Worlds
Tue 16 Dec 2014
at 16:15
  • msg #235

Re: The Game: Chapter 13

In reply to Keef (msg # 234):

"Oh, I can't stay, dearheart. There's an ill omen in the stars tonight, and I must get home to make the necessary preparations. But tomorrow, we shall discuss much and more."

With that, the hag limps out of the tavern.

OOC: Anything else you want to do between now and then?
Keef
player, 1199 posts
Hero in training
Tue 16 Dec 2014
at 16:22
  • msg #236

Re: The Game: Chapter 13

In reply to DM (msg # 235):

Unless the conversation directly involves Keef or someone stops him, Keef will slip back out the door to wander some more.
Boreas Highwind
player, 1400 posts
Fey Messiah
Bathes Regularly
Tue 16 Dec 2014
at 16:23
  • msg #237

Re: The Game: Chapter 13

Farewell, Boreas says to the old woman, and thank you for your counsel.

[OOC]Nope, good to go for me.[/OOC]
DM
GM, 2559 posts
Omniscient Narrator
Destroyer of Worlds
Tue 16 Dec 2014
at 19:37
  • msg #238

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 237):

The rest of the evening passes uneventfully, as does the next day when it finally dawns. Soon enough, evening falls once more, and it is time to seek out Hilda's Shoppe.
Maeve Hassan
player, 1572 posts
GRIFFON RIDER
Roller of 1's
Tue 16 Dec 2014
at 21:20
  • msg #239

Re: The Game: Chapter 13

Maeve wakes up quite refreshed and well-rested for someone whose pre-bedtime reading consisted of "The Tale of the Creeping Grave Worms."  She spends the day showing anyone who cares to the sights of Teziir, including the Sultan's palace, the bazaar, and the horse market, in an attempt to show off the nicer side of cosmopolitan Gaelian life.

When evening falls, she finds herself standing before a nondescript shop door with the rest of the P.A.R.T.Y, the Two Thousand Tales tucked under her arm.  She raises a hand and knocks at the door.
Keef
player, 1200 posts
Hero in training
Wed 17 Dec 2014
at 12:19
  • msg #240

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 239):

Keef, finding himself hopelessly and joyously lost in the buzz and bustle of the city, elects not to return to the hotel at all.

The next morning (neither bright nor early) a local shopkeep notices an odd shimmering in the general vicinity of his wine barrels.  Upon closer inspection the shimmering takes the form of a reddish wooden door.  The shopkeep gives a yelp and falls backward on his rather ponderous behind when the door swings open and a young boy in Order robes clambers sleepily out.

What time is it?  Keef asks, rubbing his eyes.  He squints at the sun.

Oh... I'll go then.

Keef snaps his fingers and the doorway vanishes.  He then skips off down the street before the man can formulate a proper sentence.

By evening, Keef plods up to the appointed address.
DM
GM, 2561 posts
Omniscient Narrator
Destroyer of Worlds
Wed 17 Dec 2014
at 18:02
  • msg #241

Re: The Game: Chapter 13

In reply to Keef (msg # 240):

Hilda's Shoppe looks exactly like it sounds, containing a sprawling, cluttered expanse of figurines, star charts, incense, and water pipes along with an impressive selection of herbal and psychedelic teas. While not a book shop or a library, per se, there is no small number of books on the various shelves, most of which seem to be about spirituality and folklore.

"So glad you could make it!" Zelda says, hobbling over to great her guests. "Come, come, we're gathering in the back room."

The back room appears to be part of the same room, in an area cordoned off by creative use of bookshelves that double as walls. Before you can actually cross the boundary, however, Zelda whirls and levels her walking stick at each of you.

"The conversations can get heated, I warn you, but mind your manners and keep a civil tongue, and you'll do fine. And none of that newfangled slang. Right then, off you go."

The P.A.R.T.Y. passes the bookshelves to find a group of people seated on beanbag chairs and cushions in a loosely organized circle, many of whom are leaning with their backs to the surrounding shelves.

All eyes look up to great Zelda, and turn with polite curiosity to the newcomers. As the group is only about a dozen people large, the P.A.R.T.Y. adds sizable girth to the assembly.

"It is my distinct honor and pleasure to introduce you to Alcott, Louisa, May, Meg, Jo, Beth, Amy, Emmit, Nat, Dan, Tom, and Rob," Zelda says, pointing out an elderly dwarf, six human women, a dark elf, and four human men of varying ages. Each acknowledges their introduction politely.

"My friends here were discussing the underlying philosophic principles of the Two Thousand Tales over dinner at the Desert Rose," she explains, referencing the tavern and inn where the P.A.R.T.Y. spent the night. "They seemed to perfect fit, but I'll let them introduce themselves. Since Hilda isn't here yet, we might as well pass some time getting to know one another."

[Private to Zuriel Silendril: Nobody radiates evil of a divine nature, but the dark elf has definitely taken notice of you and Lyriel's lineage. Still, he looks more intrigued than aggressive, and there's something about him that seems oddly familiar -- though you can't quite put your finger on it.]
This message was last edited by the GM at 18:46, Wed 17 Dec 2014.
Boreas Highwind
player, 1404 posts
Fey Messiah
Bathes Regularly
Wed 17 Dec 2014
at 18:40
  • msg #242

Re: The Game: Chapter 13

Boreas regards all of the little men and women for a moment, inclining his head by way of greeting.  A pleasure to meet you all.  He takes a seat on one of the bean bag chairs.
Maeve Hassan
player, 1577 posts
GRIFFON RIDER
Roller of 1's
Wed 17 Dec 2014
at 18:41
  • msg #243

Re: The Game: Chapter 13

"Hello," Maeve says with a small wave.  "It's lovely to meet all of you."

Still, there's a niggling feeling--brought upon by a combination of the elderly gathering, the odd smells, and her bedtime stories-- that she and her companions have stumbled into a witches' coven.

"I'm Maeve," she says, and then proceeds to introduce the rest of the P.A.R.T.Y in turn.

[Wasn't the inn we were staying at called the Desert Rose?  I know this because the song has been in my head ever since Aaron wrote it down.  AaaaalaaaaiiiiEEEEaaaaalaaaaaeeeiiiii!!]
Keef
player, 1204 posts
Hero in training
Wed 17 Dec 2014
at 18:42
  • msg #244

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 242):

Keef.

Keef looks around to see who was talking.

What?  Oh... me.

Keef sinks into a beanbag chair and seems to be having great difficulty keeping from sinking all the way into it.
Zuriel Silendril
player, 2122 posts
Lightbringer
House Silendril
Wed 17 Dec 2014
at 19:14
  • msg #245

Re: The Game: Chapter 13

Zuriel nods politely to the assembled group. An interesting bunch...but this might be exactly the type of place for the unusual answers we need.

The dark elf in particular was of interest to Zuriel. He couldn't shake the feeling that he had seen him somewhere before. He keeps his gaze friendly and demeanor pleasant, comforted somewhat by the fact that none of the book club registered divinely evil.

But then, I wouldn't have expected them to be.

"A pleasure to meet you all," he says with a smile. "I am Zuriel Silendril, Knight-Defender of Ma'or. I'm quite intrigued to hear more of this land's literary tradition."

Zuriel focuses on the faces turned to him as he introduces himself, particularly the dark elf, wondering what responses, if any, are provoked by his name, rank, or Goddess.
This message was last edited by the player at 19:15, Wed 17 Dec 2014.
DM
GM, 2563 posts
Omniscient Narrator
Destroyer of Worlds
Thu 18 Dec 2014
at 14:28
  • msg #246

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 245):

"What, is it a festival day? I didn't dress the part," the dwarf mumbles, nodding toward Zuriel. "I like how you've blended fashions old and new into your ensemble, however. You must be a skilled tailor."
Keef
player, 1205 posts
Hero in training
Thu 18 Dec 2014
at 14:42
  • msg #247

Re: The Game: Chapter 13

In reply to DM (msg # 246):

He is, Keef agrees.
Lyriel Vesper
player, 965 posts
To Heal is Divine
House Vesper
Thu 18 Dec 2014
at 15:06
  • msg #248

Re: The Game: Chapter 13

Lyriel arches an eyebrow at the dwarf, unsure whether or not to take his comment as sarcasm but not particularly liking his tone.

That's rather the point, I'm pleased you picked up on it, Lyriel replies neutrally, deciding to take his compliment at face value. An ancient Order reborn needs a blend of the traditional and the modern when it comes to attire, I should think.

She gives the dwarf a small smile, almost daring him to press the issue.
DM
GM, 2564 posts
Omniscient Narrator
Destroyer of Worlds
Thu 18 Dec 2014
at 15:18
  • msg #249

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 248):

"Oh yeah, sure, no arguing that," the dwarf nods. "I figured that's what you were trying to depict. Some suitably ancient sect that sounds like it could have been pulled from the days of the Sho-"

He pauses, noticing Maeve's insignia, and corrects himself.

"of yore."
This message was last edited by the GM at 15:18, Thu 18 Dec 2014.
Zuriel Silendril
player, 2123 posts
Lightbringer
House Silendril
Thu 18 Dec 2014
at 15:32
  • msg #250

Re: The Game: Chapter 13

Zuriel grins in bemusement. "I'm quite certain that she's not going to arrest you for mentioning the Shogunate, sir. History is history. Censorship has no place in academics."
Maeve Hassan
player, 1578 posts
GRIFFON RIDER
Roller of 1's
Thu 18 Dec 2014
at 15:47
  • msg #251

Re: The Game: Chapter 13

Maeve nods reassuringly at the dwarf.

"No harm done."

"So, how exactly do these meetings proceed?  Do you select a piece of lore and start discussing?"
DM
GM, 2565 posts
Omniscient Narrator
Destroyer of Worlds
Thu 18 Dec 2014
at 17:32
  • msg #252

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 251):

"Typically, we wait for Hilda to arrive, and talk about whatever she's decided the day's topic will cover. Though while we're waiting, anything will do," Zelda says with a smile. "Did you have something near and dear to your heart you wanted to bring up?"
Zuriel Silendril
player, 2124 posts
Lightbringer
House Silendril
Thu 18 Dec 2014
at 18:35
  • msg #253

Re: The Game: Chapter 13

"A couple of things, really. I suppose we're most interested in antiquity. That is to say, the time period around the Shogunate, so I hope we can get over mentioning it. Specifically, there are three gods worshipped in those times we don't believe are actually dead, just dormant. Ma'or, Cedrick, and Ka. The first two we know for a fact are still forces in this world."

"Ma'or's I can prove to you now." Zuriel opens his palm, and radiant white glow begins emanating from the paladin. He holds the energy for a few minutes, golden eyes turned pure white, before letting it fade.

"Her Church is reborn, after all these millenia. We still know precious little about the original Church, however. As I understand it, this land once hosted many of her faithful. Any stories or legends, even hearsay you could impart would be welcome."

He nods to the PARTY. "The other thing we're seeking is a lost city of Ka's disciples. It supposedly included a temple. I don't know what it was once called, where it was, or what happened to it, other than it was forgotten long ago. We're trying to rediscover it, for research."
Maeve Hassan
player, 1579 posts
GRIFFON RIDER
Roller of 1's
Thu 18 Dec 2014
at 19:29
  • msg #254

Re: The Game: Chapter 13

"Also, young Keef here has made a special study of lions," Maeve adds.  "I daresay any tales involving the great cats would not go awry."
Keef
player, 1206 posts
Hero in training
Thu 18 Dec 2014
at 19:42
  • msg #255

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 254):

Keef nods vigorously.

Chubbs, long silent, croaks loudly.

And toads, Keef translates.
DM
GM, 2566 posts
Omniscient Narrator
Destroyer of Worlds
Thu 18 Dec 2014
at 20:55
  • msg #256

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 253):

The group watches Zuriel's light show politely before addressing his statements.

"Oh look, he's incorporated illusionary magics with his costume," one of the women exclaims, clapping her hands together enthusiastically. "How droll! Well done, dear!"

"It's a good line," the dwarf concedes. "But you'll wanna be careful who you go spouting off to about founding new churches and restoring lost gods. Some folks take that mighty serious."

"There are few surviving tales of the gods of the ancients," Zelda says after a moment. "Those we have consist mostly of folktale-style sagas depicting a heroic, bedraggled Cedrick attempting to protect the populace from the well-meaning but naive Ma'or and her ravenous paramour, Ka. They are quaint tales, to be sure, but they're not religious texts. Whatever their adherents once actually believed has been lost to time."

"Not anymore," the dark elf says in a cryptic, unnatural voice. His eyes appear clouded, with no pupil to be seen, though he handles himself as though his sight were unimpaired. "Or, not for long. As always, I see much that otherwise would be shrouded."

He pauses for dramatic effect, and holds out his hand toward the P.A.R.T.Y.

"Consider this enigma, my friends: A paladin of Ma'or... a cleric of Tassada... General Hassan's daughter... a mage of the Order... and a mage bound to another plane... walked into a dusty shoppe in the Jewel of the East with incredible claims. Ancient gods to birth, and temples to dig out of the swirling dunes. What could it mean?"

The corners of his eyes wrinkle, indicating a smile though you cannot see his mouth.

"Hypothetically, of course."

"Oh stop it," Zelda says, making a shushing gesture. "You'll spook them. Pay Emmit no mind. He likes to make a fuss."

She clears her throat and turns to Keef.

"There are MANY tales about lions. Which is your favorite?"
Zuriel Silendril
player, 2125 posts
Lightbringer
House Silendril
Thu 18 Dec 2014
at 21:05
  • msg #257

Re: The Game: Chapter 13

Zuriel cranes his neck in surprise at the dark elf. The paladin stands up to pour himself some tea, and when he sits back down it is to relocate himself next to Emmit.

"It means that the world is changing. For good or ill, I don't yet know. You see much, friend Emmit," Zuriel says softly. "I would hear more."
This message was last edited by the player at 21:09, Thu 18 Dec 2014.
Maeve Hassan
player, 1580 posts
GRIFFON RIDER
Roller of 1's
Thu 18 Dec 2014
at 21:25
  • msg #258

Re: The Game: Chapter 13

Maeve is prepared to dismiss Emmit's spiel as no more than an attempt to be dramatic and mystic.  But something nags at her and by the time everyone's finished speaking, she's realized what it is.

"How did you know that Boreas has ties to another plane?" she asks.  "The rest of us, it's easy enough to tell our affiliations from our attire.  But nobody said anything about his bond, and, well.." Maeve gestures at Boreas' nondescript green and brown garb.
DM
GM, 2567 posts
Omniscient Narrator
Destroyer of Worlds
Thu 18 Dec 2014
at 21:33
  • msg #259

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 257):

A groan goes up from the assembly, and Zelda sighs, "Now you've done it..."

Emmit, for his part, clambers slowly to his feat and faces Zuriel directly, staring straight at or past the paladin his swirling, unfocused eyes.

"I see many and much, but by no means all,
Like nine sleek towers, strong and tall
Each affixed to a point on a nine-sided star
And the light from this star, which one shone so bright
Seems muted and dull, and consumed by the night"

He strains as if listening to something, then takes his seat.

"No more can I see at the present, my friends. But I'm eager to learn what the vision portents."

"Is that Emmit I hear prattling?" a female voice says from near the entrance to the shop, followed by the shutting of the door.

A moment later, a middle-aged, rotund woman adorned with more bangles than hair pops behind the bookshelves.

"Newcomers!" she smiles. "Welcome, welcome, one and all."

Hilda takes the only vacant seat left, sits down, and takes the hands of her companions to either side.

"If you'll all join hands, we'll get started."
Zuriel Silendril
player, 2126 posts
Lightbringer
House Silendril
Thu 18 Dec 2014
at 21:42
  • msg #260

Re: The Game: Chapter 13

Zuriel looks shaken at Emmit's proclamation, but refrains from asking more as the lady who he assumes must be Hilda arrives. Mutely and skeptically, he agrees to link hands with the people next to him.
Maeve Hassan
player, 1581 posts
GRIFFON RIDER
Roller of 1's
Thu 18 Dec 2014
at 21:55
  • msg #261

Re: The Game: Chapter 13

Maeve studies Emmit thoughtfully for a moment or two longer before taking the hands of whoever the hell she sat down next to.

Gods I hope this isn't a coven. . . .
DM
GM, 2568 posts
Omniscient Narrator
Destroyer of Worlds
Fri 19 Dec 2014
at 01:26
  • msg #262

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 261):

Everyone grasps hands, and Hilda begins to hum softly. The group chants along with her, though the words seem like nonsense noises. Those of you who have not closed your eyes notice that everyone else's eyes are closed... except for Emmit's. Still, he chants along with the rest.

A powerful divination aura coalesces around the group, and Hilda's humming is replaced by sing-song words, singing against the backdrop of the chanting.

"We complete the circle, again, again
What tales shall we hear today?
What lore from the ancients shall we unlock?
If you have a preference, say!
"

Hilda begins to hum again, but the chanting stops. Then Zelda's voice perks up.

"The Tin Soldier Tale."

Hilda's humming changes, and the chanting begins anew. Soon, Hilda begins to sing.

"Listen, people, to a story that was written long ago
About a kingdom on a mountain, and the valley far below
On this mountain was a treasure, buried deep beneath the stone
And the valley people swore they'd have it for their very own
"

The chanting cadence grows louder.

"So the people of the valley sent a message up the hill
Asking for the buried treasure, tons of gold for which they'd kill
Came the answer from the mountain: 'With our brothers we will share
All the secrets of the mountain and all the riches buried there'
"

The chanting thunders into a climatic movement.

"Then the valley roared in anger: 'Mount your horses, draw your swords!'
And they killed the mountain people. Thus they earned their just reward
Now they stand before the treasure, on the mountain, dark and red
Turned the stones and looked beneath them...
"

She holds the pause for a while before continuing.

"... Peace on Prime. That's all it said."

Hilda begins to hum again, then repeats the cadence from the very beginning of the circle.

"We complete the circle, again, again
What tales shall we hear today?
What lore from the ancients shall we unlock?
If you have a preference, say!
"

Hilda begins to hum again, as before, and the chanting falls away. Emmit, his eyes open, seems to nod at the P.A.R.T.Y. encouragingly. It is, it seems, your chance to ask for a story.
This message was last edited by the GM at 01:28, Fri 19 Dec 2014.
Boreas Highwind
player, 1405 posts
Fey Messiah
Bathes Regularly
Fri 19 Dec 2014
at 01:46
  • msg #263

Re: The Game: Chapter 13

Hearing the traditional tale sung in its entirety gives Boreas a new appreciation of the Two Thousand Tales.  Thinking for a moment, his eyes pop open.

I've got it!

Submitted for the approval of the Midnight Society, 'The Tale of the Twenty-Seven Virgins and One Slutty Chick.'
This message was last edited by the player at 02:08, Fri 19 Dec 2014.
DM
GM, 2569 posts
Omniscient Narrator
Destroyer of Worlds
Fri 19 Dec 2014
at 16:40
  • msg #264

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 263):

The chanting and humming procedure repeats itself as the tale is told:

Once upon a midnight dreary, while I wandered, weak and weary,
Past many a quaint and curious brothels by the shore -
    Asking women, dressed for napping, whether they would like some tapping,
Or maybe someone gently rapping, rapping at their chamber door.
“A paying customer,” I muttered, “tapping at your chamber door—
            Only this and nothing more.”

    Ah, distinctly I remember it was in the bleak December;
And each separate woman slammed upon my face the door.
    I must admit I felt dejection, on the 27th rejection
    From my objects of affection, 'til I happened on a whore
Twas the rare and wanton maiden whom the angels name Lenore—
            She, you see, opened the door.


Hilda begins to hum again, then repeats the cadence from the very beginning of the circle.

"We complete the circle, again, again
What tales shall we hear today?
What lore from the ancients shall we unlock?
If you have a preference, say!"

Hilda begins to hum again, as before, and the chanting falls away. Emmit, his eyes open, seems to nod at the P.A.R.T.Y. encouragingly. It is, it seems, your chance to ask for a story.

OOC: But not Boreas. You've had yours.
This message was last edited by the GM at 16:41, Fri 19 Dec 2014.
Maeve Hassan
player, 1582 posts
GRIFFON RIDER
Roller of 1's
Fri 19 Dec 2014
at 16:49
  • msg #265

Re: The Game: Chapter 13

Maeve recalls the story she paged past last night and feels a not-entirely unpleasant tingle of trepidation run down her spine.

"The Straw man of Al-Serrah's Field."
Keef
player, 1207 posts
Hero in training
Fri 19 Dec 2014
at 16:49
  • msg #266

Re: The Game: Chapter 13

In reply to DM (msg # 264):

Keef counts off on his fingers.

"The Tale of Seven Brides for Seven Lions"!
Lyriel Vesper
player, 966 posts
To Heal is Divine
House Vesper
Fri 19 Dec 2014
at 17:41
  • msg #267

Re: The Game: Chapter 13

In reply to Keef (msg # 266):

Lyriel ponders for a moment lost in thought, until a sudden ideal lights up her face.

Oh I know! You simply must tell us the tale of the Divine Secrets of the Self Rescuing Sisterhood of Damsels Dedicated to the Goddess Ya-Ya. She smiles brightly, it is simply one of my very favorites!
This message had punctuation tweaked by the player at 17:44, Fri 19 Dec 2014.
Zuriel Silendril
player, 2128 posts
Lightbringer
House Silendril
Fri 19 Dec 2014
at 18:53
  • msg #268

Re: The Game: Chapter 13

[OOC: When it is Zuriel's turn to ask]

Hearing the requests of the rest of the PARTY, it seemed apparent that it was up to Zuriel to ask for something actually relevant.

"The lost tales of the Forgotten Pantheon, and the legend of the hidden temple. I heard it rumored that a scholar compiled the old lore of Ka, Cedrick, and Ma'or. Eat, Pray, Love, I think it was called."
This message was last edited by the player at 19:00, Fri 19 Dec 2014.
DM
GM, 2571 posts
Omniscient Narrator
Destroyer of Worlds
Mon 29 Dec 2014
at 15:54
  • msg #269

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 268):

The Strawman of Al-Serrah's Field

Listen, my children, and quake with fear
At the horrible tale of Al-Serrah, vizier
To the Sultan of Jade, from centuries past
When Gaelia's reach was far from vast
I remember well that day and year
When a man from the fields came, drenched in sweat
And claimed that a horrible phantom had spawned
Al-Serrah, the landowner, sent soldiers to vet
The truth of the tale, and to hang by dawn
One lamp if 'twas true, and two if 'twas lies
While Al-Serrah held vigil, on horse, in disguise
Ready to ride and spread the alarm
Through every Gaelian village and farm
For the country folk to be up and to arm

The soldiers deployed under cover of night
Silently crept to the fields, a phantom to sight
Only moon lit the fields filled with brown withered reeds
Whose dancing played tricks on the things the eye sees
Thus the men saw a figure, both looming and vast
Standing tall in the fields, with a shadow that cast
Fear in their hearts; their swords were drawn fast
And the huge black hulk, which stood magnified
By the light of the moon had nowhere to hide

Meanwhile, the lamp-hanger waits in the street
Wanders and watches, with eager ears
'Til in the silence around him he hears
The muster of men, in combat engaged
The sound of arms, and the tramp of feet
And the measured clatter of bandoleers
As archers took aim at the fields from range

He climbed to the top the barn, as tall as a church
By the wooden stairs, with stealthy tread,
To the lofted chamber overhead,
And startled the pigeons from their perch
On the sombre rafters, that round him made
Masses and moving shapes of shade,--
By the trembling ladder, steep and tall,
To the highest window in the wall,
Where he paused to listen and look down
A moment on the roofs of the town
And the moonlight flowing over all.

Beneath, in the fields, the soldiers lay dead,
Swords strewn and useless on the hill,
Wrapped in silence so deep and still
That the lamp-hanger could hear, like a sentinel's tread,
The rustling sound of the hulk as it went
Creeping along like a living lament
And seeming to rasp with a whispering voice
The lamp-hanger now must make his choice
In this place, at this hour, with secret dread
Alone in a barn, watching over the dead
Then suddenly all his thoughts are bent
On that shadowy something, moving near
The lamp-hanger stiffens, heart filled with fear
As he spies not one but several shapes
Surrounded now, he has no escape

Meanwhile, impatient to mount and ride,
Booted and spurred, with a heavy stride
At the edge of town walked Al-Serrah
Now he patted his horse's side,
Now he gazed at the landscape near and far,
Then, impetuous, stamped the earth,
And turned and tightened his saddle girth;
But mostly he watched with eager search
The top of the barn, where his solider was perched,
For a moment his nerve gave way in the chill
Of the night, which was lonely and spectral and still
And lo! as he looks, at the barn's height
A glimmer, and then a gleam of light!
He springs to the saddle, the bridle he turns,
But lingers and gazes, till full on his sight
He notes that only a single lamp burns.

A hurry of hoofs in a village street,
A shape in the moonlight, a bulk in the dark,
And beneath, from the pebbles, in passing, a spark
Struck out by a steed flying fearless and fleet;
That was all! And yet, through the gloom and the light,
The fate of a nation was riding that night;
And the spark struck out by that steed, in his flight,
Kindled the land into flame with its heat.
He has left the village and mounted the steep,
And beneath him, tranquil and broad and deep,
Is the Mystic, meeting the ocean tides;
And under the alders that skirt its edge,
Now soft on the sand, now loud on the ledge,
Is heard the tramp of his steed as he rides.

So through the night rode Al-Serrah;
And so through the night went his cry of alarm
To every Gaelian village and farm,---
A cry of defiance, and not of fear,
A voice in the darkness, a knock at the door,
And a word that shall echo for evermore!
For, borne on the night-wind of the past,
Through all our history, to the last,
In the hour of darkness and peril and need,
The people will waken and listen to hear
The hurrying hoof-beats of that steed,
And the midnight message of Al-Serrah.

Men of all ages, both soldiers and not
Took axes and hoes to the shadowy plot
But all that they found were the corpses of men
Who'd been sent on the first investigation
There were six in the fields, and one in the barn
Where the lantern still burned in a silent alarm
But the shadowy hulks, which murdered those men?
Must still be at large; they were not seen again.
This message was last edited by the GM at 15:55, Mon 29 Dec 2014.
Zuriel Silendril
player, 2129 posts
Lightbringer
House Silendril
Mon 29 Dec 2014
at 16:31
  • msg #270

Re: The Game: Chapter 13

"Wow," breathes Zuriel, impressed both in and out of character. "I've never heard the whole story before. The version I was told was shorter, but ended with a warning. On the equinoxes of harvesting, the shades of the straw-men are said to ride again under the light of the harvest moon. Not just in Gaelia, but in Astrenia too, wherever the harvest fires failed to burn to ward the spirits away."

Zuriel grins ruefully. "A ritual discouraged by the Church, of course, but I always thought it was a fun tradition when I was a child." He grimaced, remembering the entire season he had been placed on midnight candlelight vigil duty by his father after Sir Edrahil had discovered him building a harvest effigy to burn for the equinox. If you're so eager to find a tradition of flame, my son, and have such extra time on your hands, then surely you won't mind a season of standing the midnight watch. Put your eagerness to service for a wholesome ritual, not the relic of paganism from a bygone era. You will, of course, be expected to also keep up with your dawn training regimen. I trust next season you won't be so eager to indulge in this nonsense.

Idly Zuriel wondered if he might incorporate a harvest bonfire into Ma'or's traditions somehow.
This message was last edited by the player at 16:32, Mon 29 Dec 2014.
Keef
player, 1209 posts
Hero in training
Mon 29 Dec 2014
at 16:50
  • msg #271

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 270):

Wow...  Keef leans forward, resting his elbows on his knees and totally rapped by the story's meter and flow.

It's entirely possible that Chubbs WOULD have been impressed had he stayed awake for the whole poem.
This message was last edited by the player at 16:51, Mon 29 Dec 2014.
DM
GM, 2573 posts
Omniscient Narrator
Destroyer of Worlds
Sun 4 Jan 2015
at 15:28
  • msg #272

Re: The Game: Chapter 13

In reply to Keef (msg # 271):

The Tale of Seven Brides for Seven Lions

Half a league, half a league,
 Half a league onward,
All in the Lion's den
 Rode the seven brides
"Forward, the brides to be!
"Charge forth and break the spell!"
Into the Lion's den
 Rode the seven brides.

"Forward, the seven brides!"
The order passed the sergeant's lips
And the brides were forced to wonder
 If someone had blundered, but:
Theirs not to make reply,
Theirs not to reason why,
Theirs but to do and die:
Into the Lion's den
 Rode the seven brides.

Lions to right of them,
Lions to left of them,
Lions in front of them
 Roared and thundered;
Storm'd at with tooth and claw,
Boldly they faced the gaping maw
Into the jaws of Death,
Into the mouth of Hell
 Rode the seven brides

They went because the sages claimed
That gorgeous virgins can't be maimed
And with a kiss, they'd lions tame
Thus, the seven brides rushed in
 Smiling through their fear
Plunged into the fog-like smoke
Of the den's darkness, so to yoke
The mighty lions and their prides
But their affections proved no cloak
 Gashed, bit, and slashed
Then they ran back, but not
 Not all seven.

Lions to right of them,
Lions to left of them,
Lions behind them
 Roared and thundered;
Stormed at with tooth and claw,
While horse and hero fell,
They that had fought so well
Came thro' the jaws of Death
Back from the mouth of Hell,
All that was left of them,
 Left of seven.

When can their glory fade?
O the wild charge they made!
 All the world wondered.
Honor the charge they made,
Honor the brides to be,
 Noble seven.
This message was last edited by the GM at 14:28, Mon 05 Jan 2015.
DM
GM, 2574 posts
Omniscient Narrator
Destroyer of Worlds
Tue 6 Jan 2015
at 15:22
  • msg #273

Re: The Game: Chapter 13

In reply to DM (msg # 272):

The Divine Secrets of the Self-Rescuing Sisterhood of Damsels Dedicated to the Goddess Ya-Ya


’Twas brillig, and the slithy toves
      Did gyre and gimble in the wabe:
All mimsy were the borogoves,
      And the mome raths outgrabe.

“Beware the Goddess Ya-Ya, girl!
      The eyes that smite, the hands that curse!
She knows your best-kept secrets, and the
      Part of you that's worst.”

The girl ignored this sage advice;
      And gathered 'round her friends
They swore a sacred blood oath there
      To summon Ya-Ya, and befriend

No sooner was the blood oath made, then burst
      The Goddess Ya-Ya, eyes a'flame,
She whiffled through the tulgey wood,
      And burbled as she came!

'Twasn't me! 'Twas she! 'Twas she!
      They cried out with balled-up fists
The shattered trust left all disgust
      While the Goddess smacked her lips.

“And hast thou lied to Ya-Ya, girls?
      No truth escapes my grasp!
Be stout and true! Respect where due!”
      She chortled with a rasp.

They never saw Ya-Ya again,
Nor did their friendship last
But learn-ed they a lot that day
On which the spell was cast

’Twas brillig, and the slithy toves
      Did gyre and gimble in the wabe:
All mimsy were the borogoves,
      And the mome raths outgrabe.




[Private to GM:
The outlook wasn’t brilliant for the Mudville nine that day:
The score stood four to two, with but one inning more to play,
And then when Cooney died at first, and Barrows did the same,
A pall-like silence fell upon the patrons of the game.

A straggling few got up to go in deep despair. The rest
Clung to the hope which springs eternal in the human breast;
They thought, “If only Casey could but get a whack at that—
We’d put up even money now, with Casey at the bat.”

But Flynn preceded Casey, as did also Jimmy Blake,
And the former was a hoodoo, while the latter was a cake;
So upon that stricken multitude grim melancholy sat,
For there seemed but little chance of Casey getting to the bat.

But Flynn let drive a single, to the wonderment of all,
And Blake, the much despisèd, tore the cover off the ball;
And when the dust had lifted, and men saw what had occurred,
There was Jimmy safe at second and Flynn a-hugging third.

Then from five thousand throats and more there rose a lusty yell;
It rumbled through the valley, it rattled in the dell;
It pounded on the mountain and recoiled upon the flat,
For Casey, mighty Casey, was advancing to the bat.

There was ease in Casey’s manner as he stepped into his place;
There was pride in Casey’s bearing and a smile lit Casey’s face.
And when, responding to the cheers, he lightly doffed his hat,
No stranger in the crowd could doubt ‘twas Casey at the bat.

Ten thousand eyes were on him as he rubbed his hands with dirt;
Five thousand tongues applauded when he wiped them on his
     shirt;
Then while the writhing pitcher ground the ball into his hip,
Defiance flashed in Casey’s eye, a sneer curled Casey’s lip.

And now the leather-covered sphere came hurtling through the
     air,
And Casey stood a-watching it in haughty grandeur there.
Close by the sturdy batsman the ball unheeded sped—
“That ain’t my style," said Casey. “Strike one!” the umpire said.

From the benches, black with people, there went up a muffled
     roar,
Like the beating of the storm-waves on a stern and distant shore;
“Kill him! Kill the umpire!” shouted someone on the stand;
And it’s likely they’d have killed him had not Casey raised his
     hand.

With a smile of Christian charity great Casey’s visage shone;
He stilled the rising tumult; he bade the game go on;
He signaled to the pitcher, and once more the dun sphere flew;
But Casey still ignored it and the umpire said, “Strike two!”

“Fraud!” cried the maddened thousands, and echo answered
     “Fraud!”
But one scornful look from Casey and the audience was awed.
They saw his face grow stern and cold, they saw his muscles
     strain,
And they knew that Casey wouldn’t let that ball go by again.

The sneer is gone from Casey’s lip, his teeth are clenched in hate,
He pounds with cruel violence his bat upon the plate;
And now the pitcher holds the ball, and now he lets it go,
And now the air is shattered by the force of Casey’s blow.

Oh, somewhere in this favoured land the sun is shining bright,
The band is playing somewhere, and somewhere hearts are light;
And somewhere men are laughing, and somewhere children
     shout,
But there is no joy in Mudville—mighty Casey has struck out.
]
This message was last edited by the GM at 16:42, Tue 06 Jan 2015.
Lyriel Vesper
player, 967 posts
To Heal is Divine
House Vesper
Tue 6 Jan 2015
at 16:28
  • msg #274

Re: The Game: Chapter 13

Lyriel claps her hand delightedly upon the conclusion of the story. Oh, that's fascinating! The version I heard had Ya Ya granting three wishes, but the girls couldn't agree on what to wish for. The first two wishes tore apart the friends, but then collectively they used their final wish to undo the first two, thus restoring their friendships.

I'm not sure which ending I like better!
Keef
player, 1211 posts
Hero in training
Tue 6 Jan 2015
at 16:31
  • msg #275

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 274):

Keef is absolutely beside himself with joy.
DM
GM, 2575 posts
Omniscient Narrator
Destroyer of Worlds
Tue 6 Jan 2015
at 16:41
  • msg #276

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 274):

Before Eat, Pray, Love is recited, another member of the club interjects with a suggestion of her own, by the famed poet Dickie Emilyson:

Because I could not stop for Death –
He kindly stopped for me –
The Carriage held but just Ourselves –
And Immortality.

We slowly drove – He knew no haste
And I had put away
My labor and my leisure too,
For His Civility –

We passed the School, where Children strove
At Recess – in the Ring –
We passed the Fields of Gazing Grain –
We passed the Setting Sun –

Or rather – He passed us –
The Dews drew quivering and chill –
For only Gossamer, my Gown –
My Tippet – only Tulle –

We paused before a House that seemed
A Swelling of the Ground –
The Roof was scarcely visible –
The Cornice – in the Ground –

Since then – ‘tis Centuries – and yet
Feels shorter than the Day
I first surmised the Horses’ Heads
Were toward Eternity –

OOC: No changes here, I just love the poem and don't want to mod it. Plot is coming next!
DM
GM, 2576 posts
Omniscient Narrator
Destroyer of Worlds
Wed 7 Jan 2015
at 17:16
  • msg #277

Re: The Game: Chapter 13

In reply to DM (msg # 276):

Eat, Pray, Love

The minstrel boy to war is gone
In the ranks of Death will you find him
His father's sword he has girded on
His wild harp slung behind him

Land of Song, said the warrior bard
Though all the world betrays thee
One sword, at least, thy rights shall guard
One faithful harp shall praise thee


He tunes his harp and spews the tale
Now known as Eat, Pray, Love
A ballad with five parts -- none stale
About the gods above

First he speaks, in reverent tones
Of the glutton, Ká the Sly
The most cunning misdirector known
And Lord of Feasts and Lies

Cedrick, next, is introduced
The Gray, the Fulcrum's Edge
Whose life's a living hell-on-Prime;
The Balance is his pledge

The third position goes unnamed
The savage Primal Voice
Plants and beasts are its domains
Though neither had a choice

Cenadora is the fourth
She rules both books and spells
No weaponry permitted she
To those in whom her favor dwelled

Last and least, he names Ma'or
The Lady Love, naive
Whose goal of hugging every cat
Has left the others peeved

Thus the pantheon was declared
Five on an even keel
Two each for Law and Chaos, paired
With one Good and one Evil

Three there were of neutral bent
Of which one was absolute
And so decision-making went
A democratic route

Until one day, conniving Ká
Took the Primal Voice aside
"Ma'or and Dora hate your flaws
They will replace you, friend," he lied.

"They've tapped a lass," continued Ká
"Her name's Le'lothriel.
We must do something -- set our jaw
Or they'll replace me, as well."

The Voice, now baited, hook and line
Unleashed a feral growl
"We must away to Cedrick's shrine
To stop this plot most foul."

But Ká held up a graceful hand
To keep his hound at bay
"Cedrick will just have them banned;
I know another way."

Together, Voice and Ká went forth
Among the mortal fold
Seeking south, east, west, and north
For sharp minds and bodies bold

They found a girl with eyes a'flame
And a dwarf of bulky build
They found a maid with storm-tossed mane
And a gnome who with wanderlust was filled

They found an elf, shriveled and wracked
And a man they cloaked with night
They found a dragon hatchling, black
And a dark elf who wasn't right

Then they built their final offering,
A golem strong and tall
Made of unrelenting onyx
The most powerful of all

They gave them names you've never heard
Tassada, Hort, Rachelle
I swear, the list goes on and on
I'll spare you the details

"As you know, in Cedrick's shrine
There lies an ancient pool
That's used to make mundane, divine,"
Ká said. The Primal Voice just drooled.

"But you and I are gods in full,"
The Voice said with a frown.
"The pool is useless to us, Ká,
Who already know renown."

"That's why we found the mortals, fool,"
Ká groused, then patiently explained
"Those set aside will be our tools,
To see the traitors maimed."

"Once a sip they've tasted,"
the Lord of Lies implied
"They'll form a second tier of gods
To serve us at our side."

Thus through the plans of Ká the Plotter
Nine newcomers were empowered
Eight from drinking stolen water
And the golem, which they showered

When next the five were set to meet
Ká and Voice came not alone
But at the head of nine new gods
To stand before the throne

"Fie upon Le'lothriel!"
The Primal Voice said with a cry
"You dare to try to replace me? Well,
You'll choke upon your pride."

Ma'or and Cenadora, who
In truth had no such plan
Glanced at each other and then drew,
Themselves up to the man.

"We knowest not of whom you speak,"
Cenadora said at last
"But who are these, now at our feet?
What dice have you just cast?"

"The lie again, and to your face,"
Ká crowed with boyish glee.
"They won't admit they would replace
All Nature's deity."

"What's done is done," another said
'Twas Cedrick's measured drawl
His visage mixed both strength and dread
As he worked to stop a brawl

"But actions carry consequences,
More than you might intend."
Your theft erodes my confidence;
This can't occur again."

"Thus I shall invite this lass,
Le'lothriel, you said, again?
To drink freely from my glass
And bring this lot to ten."

"Now, since planes on which we trod
Are not meant to sustain
So many vibrant, newfound gods
Not all now can remain."

Cedrick sighed and closed his eyes
"We five must needs be three
Two must take their final dive
Into eternity."

"I volunteer." This, from Ma'or
"I'll save one from this fate."
Cedrick nodded, "And I'm one more.
A final burden for my plate."

But Cenadora, both sick and floored
Narrowed now her eyes
"The cost's too high. The fault's not yours.
It should be the Lord of Lies."

The Goddess glared, "What say you, Ká?
The onus falls on you"
"You want to sacrifice my maw?"
The glutton crowed, amused.

In the end, with much debate
The five reached an accord
Four from time and space would fade
And eleven would be adored

Each of the chosen four were sealed
In sword, in space, in stone, in staff
The fifth was Cenadora
Who watched all on their behalf

The Faithful of the four worked long
And hard to find a way
To resurrect their gods, who'd gone
They're trying still, today

And one such method, never tested
Lies buried in the sand
In the wind-swept dunes of Gaelia
A hot and hostile land.

Thus the bard completes his tale
And thus the story ends
Of genesis, of gods and men
And of dangers they portend.

***

When the story ends, the chanting comes to a conclusion with it.

"That was a very interesting selection of stories," Hilda says with a smile. "Which one do you want to discuss first?"
This message was last edited by the GM at 17:28, Wed 07 Jan 2015.
Zuriel Silendril
player, 2130 posts
Lightbringer
House Silendril
Wed 7 Jan 2015
at 17:40
  • msg #278

Re: The Game: Chapter 13

Zuriel sits back heavily into his seat, stunned into silence.

Even if the tale is the distorted truth, it matches what we've seen...

The paladin's eyes drift unconsciously to the Everstaff, to Boreas' prismatic eye, and then down to Dawn at his side.

But would that mean that...the PARTY is carrying the essence of three gods?

After several moments of contemplation, he clears his throat and speaks up. "Is the author of that final tale known? How old is the story?"
This message was last edited by the player at 14:58, Thu 08 Jan 2015.
DM
GM, 2578 posts
Omniscient Narrator
Destroyer of Worlds
Wed 7 Jan 2015
at 17:54
  • msg #279

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 278):

"Nobody knows the original author; that's part of the joy and frustration of folklore," Hilda says with a shrug. "It's an old tale, though. Goes way back. No telling HOW way back, but... quite a ways."
Lyriel Vesper
player, 968 posts
To Heal is Divine
House Vesper
Wed 7 Jan 2015
at 18:19
  • msg #280

Re: The Game: Chapter 13

Interesting. To think that such answers could be found in mere stories.

Lyriel taps her lip contemplatively. What of the temple in the second to last stanza? she asks. Does it appear in any other tales or stories?
DM
GM, 2579 posts
Omniscient Narrator
Destroyer of Worlds
Wed 7 Jan 2015
at 18:30
  • msg #281

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 280):

"There are so many lost, ancient, forbidden, and otherwise unappealing temples, it's hard to know which is which."
Zuriel Silendril
player, 2131 posts
Lightbringer
House Silendril
Wed 7 Jan 2015
at 19:16
  • msg #282

Re: The Game: Chapter 13

Zuriel surpresses a grimace. Well that figures. Who knows how many secrets are buried beneath the sands. We still need some way to narrow down the search.

"This is all quite fascinating," Zuriel says with genuine enthusiasm. "Is there any library or some other collection you would recommend if we wanted to look into these types of tales further? I'd love to compare earlier versions, compare changes, that type of thing."

A name. We need a name for this temple. Or at the absolute minimum, a list of names of potential sites to visit so that we're not wandering around entirely aimlessly, with only the Everstaff's memory to guide us.
DM
GM, 2580 posts
Omniscient Narrator
Destroyer of Worlds
Wed 7 Jan 2015
at 19:36
  • msg #283

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 282):

"Well, the most notorious location in Gaelia which has been buried beneath the swirling sands is, of course, the Shogun's City. Come to think of it, the scant stories we have about it do mention an enormous and ancient temple at its epicenter... but good luck getting a crew to seek it out. It's expressly forbidden."
This message was last edited by the GM at 19:36, Wed 07 Jan 2015.
Zuriel Silendril
player, 2132 posts
Lightbringer
House Silendril
Wed 7 Jan 2015
at 19:44
  • msg #284

Re: The Game: Chapter 13

"Now *that* is fascinating. Why is it, exactly, that the old Shogunate is such a taboo subject?" he asks the room, including Maeve. "You all seemed hesitant to even mention the name before. I wouldn't have expected the Sultanate to be restrictive of scholarship. Surely the old empire is so long dead that there can be no fear of it rising again?"
DM
GM, 2581 posts
Omniscient Narrator
Destroyer of Worlds
Wed 7 Jan 2015
at 19:49
  • msg #285

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 284):

"This is a capitalist paradise in most respects," Hilda says with a shrug, "but the Sultan has never tolerated even the thought of rebellion or sedition. That's part of what keeps the economy so stable: absolute confidence in a lack of conflict-related disruptions."

"I'm sure if you could prove there was money to be made, they'd let you buy a limited excavation permit. Archeologists might pay YOU for the opportunity to tag along..."
Keef
player, 1212 posts
Hero in training
Wed 7 Jan 2015
at 19:56
  • msg #286

Re: The Game: Chapter 13

In reply to DM (msg # 285):

Ooh, we're going to go shovel shopping? Keef is oddly excited about the subject.

Or... we could all be mole-wurms and do it ourselves! Keef's excitement about this makes much more sense.
Zuriel Silendril
player, 2133 posts
Lightbringer
House Silendril
Wed 7 Jan 2015
at 19:59
  • msg #287

Re: The Game: Chapter 13

Zuriel runs a hand through his hair contemplatively. Perhaps with the right sales pitch, we could get this expedition to fund itself. Use the famous Gaelian avarice to our advantage for once. But we need information.

"It may well be worth looking into," Zuriel says aloud. "You all have been most enlightening, and most entertaining! You have my deepest thanks."

Mole wurms might actually be a good idea...

[OOC - Zuriel is content with the questions he's asked about the story, and will politely participate in the rest of the book club. Afterwards, he will attempt to speak with the dark elf.]
Maeve Hassan
player, 1583 posts
GRIFFON RIDER
Roller of 1's
Wed 7 Jan 2015
at 20:01
  • msg #288

Re: The Game: Chapter 13

Maeve only has one question for Hilda and the other members of the literary circle.  But it is a *very* important one.

"The story of the Straw Man seems to imply that it's still out there somewhere. . . .waiting. . . . .do you think that's true?"
DM
GM, 2582 posts
Omniscient Narrator
Destroyer of Worlds
Thu 8 Jan 2015
at 14:41
  • msg #289

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 288):

"Oh, yes," Zelda says darkly, "the tales of the Straw Man -- or Straw Men, as accounts vary -- all agree on that point. Whatever it is remains at large, lurking in the shadows of the night."

The rest of the club meeting continues without incident. Toward the end, after most of the patrons have left, the P.A.R.T.Y. is alone outside with Hilda, Zelda, and the dark elf as the former locks up her shop.

"Do drop by anytime, dearies," the older women say. "Thanks for your visit, and take care."

The P.A.R.T.Y. makes its way back toward their rooms, noting that Zuriel hangs back to talk to the dark elf, who appears to be traveling in the same direction.

"You wished to speak to me?"
Zuriel Silendril
player, 2134 posts
Lightbringer
House Silendril
Thu 8 Jan 2015
at 15:05
  • msg #290

Re: The Game: Chapter 13

"I did. You seem a great deal more perceptive than the others. Some of what you stated, you couldn't have known. Even extroardinary abilities of observation and deduction wouldn't have given you the complete picture. I was wondering if you had any other insight for us."

Now that the others are gone, he leaves unspoken.

Zuriel smiles warmly. "Or that you might at least indulge my curiosity as to how you know so much about us. It's truly remarkable."
DM
GM, 2583 posts
Omniscient Narrator
Destroyer of Worlds
Thu 8 Jan 2015
at 15:14
  • msg #291

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 290):

"I see many things," Emmit says, the corners of his mouth twitching upward into a faint smile. "It's a blessing and a curse, but what's more, it's part of my job."

He pauses, as if weighing where to go from here.

"Do you have somewhere private we can speak?"
Zuriel Silendril
player, 2135 posts
Lightbringer
House Silendril
Thu 8 Jan 2015
at 15:23
  • msg #292

Re: The Game: Chapter 13

Zuriel nods. "We have a suite of rooms at the Desert Rose. You're welcome to accompany us back there, or join us later at your convenience. The spiced tea is exquisite, if you haven't had it before."

He pauses, thinking, and turns to Maeve. "Alternatively, we could visit the original location of Kah'ribou's coffee house. I'm sure they'd have a side room we could use. If it's even half as good as the Ikuabai branch, it would be well worth the trip!"
This message was last edited by the player at 15:24, Thu 08 Jan 2015.
Maeve Hassan
player, 1584 posts
GRIFFON RIDER
Roller of 1's
Thu 8 Jan 2015
at 15:29
  • msg #293

Re: The Game: Chapter 13

"It's better.  And no doubt they've had enough shady deals conducted in back rooms over the course of its history.  A clandestine meeting?  Child's play."
Lyriel Vesper
player, 969 posts
To Heal is Divine
House Vesper
Thu 8 Jan 2015
at 16:20
  • msg #294

Re: The Game: Chapter 13

Oh, that would be just delightful! What a splendid idea!

Lyriel has a hard time refraining from skipping, visions of caramel mocha lattes dancing in her head.
DM
GM, 2584 posts
Omniscient Narrator
Destroyer of Worlds
Thu 8 Jan 2015
at 19:16
  • msg #295

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 294):

Emmit shrugs easily, and the group heads to the nearest coffee shop. One order of caffeinated sugar in liquid form later, the P.A.R.T.Y. and Emmit slip into a quiet side booth and draw the curtain closed for privacy.

"Before we begin, I need to ask you a question," the dark elf says quietly. "Tell me, what's a metal you can trust?"

The silence that hangs in the air makes it clear this is a test of some sort. Perhaps he is fishing for a code word.
This message was last edited by the GM at 19:17, Thu 08 Jan 2015.
Zuriel Silendril
player, 2136 posts
Lightbringer
House Silendril
Thu 8 Jan 2015
at 19:32
  • msg #296

Re: The Game: Chapter 13

"Well, the answer is obvious," Zuriel replies with a grin. "You can always trust Palladium. It has a code against speaking falsehoods. Plus it's a noble metal."
This message was last edited by the player at 19:45, Thu 08 Jan 2015.
DM
GM, 2585 posts
Omniscient Narrator
Destroyer of Worlds
Thu 8 Jan 2015
at 19:54
  • msg #297

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 296):

Emmit clears his throat and swirls his coffee absently.

"Anyone else?"
Zuriel Silendril
player, 2137 posts
Lightbringer
House Silendril
Thu 8 Jan 2015
at 20:44
  • msg #298

Re: The Game: Chapter 13

"Oh come on," Zuriel grumbles into his coffee mug. "*I* thought it was a good answer..."
Lyriel Vesper
player, 970 posts
To Heal is Divine
House Vesper
Thu 8 Jan 2015
at 21:04
  • msg #299

Re: The Game: Chapter 13

Lyriel pats Zuriel's arm with an air of patient indulgence. Of course you did dear. It was a lovely guess.

After an extended silence, the priestess frowns into her latte, and looks up at Emmit. I have a couple of guesses, and if they're wrong I don't think any of us have the answer. My guess is quicksilver, because it can't lie. Because it's liquid and just goes everywhere. I suppose another interpretation could be any precious metal, because you could trust any of those in a fund. I mean, I imagine technically you could trust any metal that way, but who wants an inheritance of iron ingots? Lyriel shrugs.

The priestess sighs in exasperation. That's it. That's all I have. I'll tell you upfront that if you want some code word, we don't know it. We are who we say we are.
DM
GM, 2587 posts
Omniscient Narrator
Destroyer of Worlds
Thu 8 Jan 2015
at 21:32
  • msg #300

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 299):

"Good guesses, all," Emmit says, sipping on his coffee quietly. "A pity none of them were correct."

He says nothing for a time, enjoying his coffee almost as much as the tension his announcement created before finally speaking once more.

"I am aware of a great many things, some through prophecy, some through intuition, and some through grunt detective work."

He levels a gaze at Zuriel, then turns to regard the others.

"But I'm not here to discuss how I know the things I know. What did you really want to ask me?"
This message was last edited by the GM at 21:32, Thu 08 Jan 2015.
Boreas Highwind
player, 1406 posts
Fey Messiah
Bathes Regularly
Thu 8 Jan 2015
at 21:35
  • msg #301

Re: The Game: Chapter 13

I don't know if I can tell you a metal you can trust... but I can tell you a a metal you can't rust.
Zuriel Silendril
player, 2138 posts
Lightbringer
House Silendril
Thu 8 Jan 2015
at 21:39
  • msg #303

Re: The Game: Chapter 13

"Of which Palladium is one," Zuriel helpfully points out.
This message was last edited by the GM at 21:46, Thu 08 Jan 2015.
DM
GM, 2589 posts
Omniscient Narrator
Destroyer of Worlds
Thu 8 Jan 2015
at 21:41
  • msg #304

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 303):

Emmit closes his eyes and touches his temple with one finger.

"I'm willing to share my time with you for the duration of this cup of coffee," he says when his eyes re-open. "How we spend that time is up to you."
This message was last edited by the GM at 21:41, Thu 08 Jan 2015.
Zuriel Silendril
player, 2139 posts
Lightbringer
House Silendril
Thu 8 Jan 2015
at 21:45
  • msg #305

Re: The Game: Chapter 13

In reply to DM (msg # 304):

"Anyhow, the point is regardless of how you came about your information, you are correct. So you have some interest in what's at  stake here. I'd be curious to know what it is."

"You also seem familiar. Have we...met before? At a certain Temple of Ignati, perhaps?"
DM
GM, 2590 posts
Omniscient Narrator
Destroyer of Worlds
Thu 8 Jan 2015
at 21:55
  • msg #306

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 305):

Emmit looks at Zuriel long and hard before responding.

"I have indeed seen you before, back in the depths of Umb'riel. But we did not 'meet' there," he says quietly. "That was handy work, by the by. I was certain the mob would catch you, and I was glad to learn that it did not."

He blows on his coffee, cooling it not in the least, and sips gingerly at its contents.

"Indeed, I know much and more about your time in Drynn, but that was not my intention. You see, I was keeping tabs on another."

Emmit appraises the P.A.R.T.Y. for a moment.

"One whom, I note, is no longer among your number, and hasn't been for quite some time now."
This message was last edited by the GM at 21:55, Thu 08 Jan 2015.
Zuriel Silendril
player, 2140 posts
Lightbringer
House Silendril
Thu 8 Jan 2015
at 22:00
  • msg #307

Re: The Game: Chapter 13

Zuriel exchanges a quick look with Lyriel. "There were two with us who fit that description now, only one of whom was truly a comrade. I trust you've easily worked out which was which. And who was it that held your interest, I wonder? The assassin, or the fugitive?"
This message was last edited by the player at 22:00, Thu 08 Jan 2015.
DM
GM, 2591 posts
Omniscient Narrator
Destroyer of Worlds
Thu 8 Jan 2015
at 22:09
  • msg #308

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 307):

Emmit shrugs innocently.

"I'm not generally in the habit of giving away information. I'll trade that knowledge for an answer to this: What are you hoping to find in your theoretical hidden temple?"
Zuriel Silendril
player, 2141 posts
Lightbringer
House Silendril
Thu 8 Jan 2015
at 22:16
  • msg #309

Re: The Game: Chapter 13

Zuriel shakes his head. "If we're bartering for information, then who you were interested in isn't the tidbit I'd prioritize. You know who I  am, and who I represent. You might have guessed my interest, but I'll confirm it for you. Ma'or stirs, sighing in her slumber. I would awaken and restore her in truth. That is what I hope to accomplish, as your tale in the book club alluded."

"So what I really want to know is who you are, and if we can help each other."
DM
GM, 2592 posts
Omniscient Narrator
Destroyer of Worlds
Thu 8 Jan 2015
at 22:54
  • msg #310

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 309):

"What, really?" Emmit says, choking slightly into his drink. He looks around. "Is this a set-up?"

When nobody answers, he sets down the cup and steeples his fingers together.

"Let me get this straight. You, an extinguished Flamebringer, have taken up a new banner and wish to... how did you put it... awaken a dead or dormant goddess? And you've somehow convinced these presumably otherwise rational people to assist you?"

He looks at each of the P.A.R.T.Y. in turn.

"You realize, of course, that in the event it's not just a harmless story, awakening this goddess is likely to put a strain on all of reality, right? That was the reason they banished a few gods and goddesses in the first place, if I heard the tale correctly."

He looks at his cup, thirst forgotten, and stares at the steam as it escapes from the open top.

"I'll repay my information debt, but then I must be on my way. I'm afraid I've just remembered an incredibly important appointment that simply can't be missed."

"The name's Emmit," he says, standing and fishing in his cloak for something. "Really. And I've been following the activities of an organization called One Step Ahead for quite some time now. You were in their employ for a while, as was the dark elf you once traveled with."

"I had hoped that you'd lead me to him, but I can see that even he had better sense than to try to resurrect a goddess."

He smiles suddenly, having found what he was looking for in his cloak, and withdraws a shiny lump of metal.

"Here, 'Garfunkel,' he says, tossing it to Boreas. "If you feel the need to trade further information, simply toss this in a convenient fire pit and let the heat wash over it. It won't melt, and I'll be along shortly."

"Good luck to you all. Good luck, and goodbye. For now."

With that, the dark elf swoops through the curtain, leaving you alone with your thoughts... and with a generous chunk of copper.
This message was last edited by the GM at 22:58, Thu 08 Jan 2015.
Zuriel Silendril
player, 2142 posts
Lightbringer
House Silendril
Fri 9 Jan 2015
at 03:09
  • msg #311

Re: The Game: Chapter 13

"We may not have gotten anything useful from him about the temple," Zuriel says after a prolonged silence, "but I think we may have just found another ally against the OSA."

The paladin drains rest of his coffee, setting the porcelain mug back onto the table with a clink. "I can use the Book of Answers to locate A'tril for him. Perhaps he'd be willing to give us some useful information in exchange. In the meantime, we have our work cut out for  us. We need to acquire a permit to excavate the City of the Shogun, and find a team of archaeologists to help with the excavation. To do that, we'll need more conclusive proof of where the city actually is than 'it's totally there, I promise'."
Keef
player, 1213 posts
Hero in training
Fri 9 Jan 2015
at 13:54
  • msg #312

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 311):

I'll research mole-Wurms... and planar instability caused by massive temporal-deitic inversion.
The Everstaff
NPC, 6 posts
Insatiable Appetite
Just Wants To Help
Fri 9 Jan 2015
at 15:22
  • msg #313

Re: The Game: Chapter 13

In reply to Keef (msg # 312):

"Take me to the Sultan's library and map room, and I will show you where it is. Or at least the general area."
This message was last edited by the player at 15:22, Fri 09 Jan 2015.
Keef
player, 1215 posts
Hero in training
Fri 9 Jan 2015
at 15:24
  • msg #314

Re: The Game: Chapter 13

In reply to The Everstaff (msg # 313):

Keef pauses for a moment.  The expression on his face somehow clearly relating that his primary concern is that mole-Wurms are likely not allowed into libraries.

He shrugs.  Oh well, no helping that.  I mean, let's go!

In a swirl of fabric, Keef marches toward the exit and the library.
Lyriel Vesper
player, 971 posts
To Heal is Divine
House Vesper
Fri 9 Jan 2015
at 15:43
  • msg #315

Re: The Game: Chapter 13

Lyriel looks down wistfully into her empty coffee, wishing there was time for another. With a sigh, she gathers her things and gets up from the booth. Rather than charging after Keef, who she's not entirely sure actually knows which direction the library is in, she waits for Maeve to lead the way.
Maeve Hassan
player, 1585 posts
GRIFFON RIDER
Roller of 1's
Fri 9 Jan 2015
at 19:07
  • msg #316

Re: The Game: Chapter 13

"I doubt they're going to let the rest of you in, what with your not being citizens. And I doubt they're going to let Longshanks in either.  It's a controlled archive--you're not even allowed to bring pens.  But maybe I can tell them that I'm supervising you while you conduct important research.. . . Worst case, Longshanks can give me some idea of what we're looking for and maybe I can find what we need."

Willing to give it a try, Maeve leads the others to the library.


[OOC: The pens thing is accurate.  The manuscripts collection won't let you bring them if you want to look at the stuff.]
This message was last edited by the player at 19:11, Fri 09 Jan 2015.
Boreas Highwind
player, 1407 posts
Fey Messiah
Bathes Regularly
Fri 9 Jan 2015
at 19:15
  • msg #317

Re: The Game: Chapter 13

Boreas takes out his scroll of Disguise SelfKeef, do you want to go in with Maeve and help with the research, since it's for Longshank and all?  It'd have to be either you or me, since they only let citizens in and no one else can use the scroll.

He hands the scroll over to the young wizard if he requests it.
Maeve Hassan
player, 1586 posts
GRIFFON RIDER
Roller of 1's
Fri 9 Jan 2015
at 19:17
  • msg #318

Re: The Game: Chapter 13

"Hmm.  Might not be a bad idea.  Keef is probably the one who is the best researcher and therefore best knows his way around a library.  Yes, that could work.  You'd need to alter your feature to look more Gaelian  No dragons this time, sadly."
Boreas Highwind
player, 1408 posts
Fey Messiah
Bathes Regularly
Sun 11 Jan 2015
at 07:46
  • msg #319

Re: The Game: Chapter 13

I can tag along, too, to make sure nothing goes wrong.

[Casting Walk Unseen]

Boreas accompanies the others, detecting magic as he goes.  If he comes across anything that seems like it could detect him (e.g. spells from the Divination school), he'll back off.
Keef
player, 1216 posts
Hero in training
Mon 12 Jan 2015
at 16:30
  • msg #320

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 319):

Keef ponders the scroll for a moment.

Yes, that makes the most sense... a minotour would be good too, but human might be less conspicuous.
Zuriel Silendril
player, 2144 posts
Lightbringer
House Silendril
Mon 12 Jan 2015
at 17:02
  • msg #321

Re: The Game: Chapter 13

"Well, good luck, you three." Zuriel exchanges a brief look with Lyriel. "While you guys  are  researching the location, Lyriel and I can begin making inquiries with the Archaologist and Excavators Guilds. It might be helpful to get a grasp on how much a retinue would cost if we aren't able to prove our case well enough to secure a patron."
DM
GM, 2596 posts
Omniscient Narrator
Destroyer of Worlds
Mon 12 Jan 2015
at 19:04
  • msg #322

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 321):

The Library

Maeve leads a magically concealed Boreas and a magically altered Keef to the Sultan's private library, an enormous repository of books, maps, and documents reserved for the use of citizens only.

Naturally, the rank-and-file citizenry of Gaelia treat the structure with abject apathy and disinterest, with only the more dedicated scholars, cartographers, and folklorists scurrying among the shelves.

The largest group of patrons by far is actually comprised of citizens in the business of searching the library for non-citizens by proxy -- a practice that, while legal, is terribly expensive and notoriously unreliable, as nothing can be removed or copied from the library and thus their findings would have to be relayed by memory.

Once they have oriented themselves, Maeve allows the Everstaff to lead the group to one of the large, overland maps framed and hanging on the wall.

"Wait."

And so they stand, acting casual, while the Everstaff quietly does whatever it's doing. Minutes pass by in agonizing slowness, but no one pays the group much mind.

After what seems an interminable period, the voice echoes in your heads once more.

"There. Southwest of Caelah, about four days travel across the burning sands. I will know the way."

The Bazaar

Zuriel and Lyriel approach a variety of Archaeologist and Excavator guilds, but all of the most reputed ones require a generous retainer in advance along with weeks of prep time.

Working their way down the line, they finally find a group willing to travel on a day's notice with the following stipulations:

1) All discoveries are to be credited to the group
2) No artifact found in the temple is to be removed from it without the group's approval
3) The P.A.R.T.Y. is to provide food, lodging, transit, and security for the group for the duration of the arrangement -- both there and back
4) $5,000 deposit, to be refunded if the group does in fact find the city

"If these are pleasing to you," the group's leader -- a tall, strong-looking man whose appearance is somewhere between Teddy Roosevelt and Steve Irwin, but with round spectacles and a safari hat -- was saying, "then we have an accord."
Maeve Hassan
player, 1587 posts
GRIFFON RIDER
Roller of 1's
Mon 12 Jan 2015
at 19:19
  • msg #323

Re: The Game: Chapter 13

Maeve nods in understanding but does not acknowledge the Everstaff in any other way, not wanting to be hauled off to the asylum for talking to unseen persons.

"Is there anything else you need to look at while we're here, before your magic wears off?" Maeve asks Keef--and Boreas, by extension.
Keef
player, 1217 posts
Hero in training
Mon 12 Jan 2015
at 19:20
  • msg #324

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 323):

Everything?
Maeve Hassan
player, 1588 posts
GRIFFON RIDER
Roller of 1's
Mon 12 Jan 2015
at 19:26
  • msg #325

Re: The Game: Chapter 13

"Of course. . . ."

A quick conversation with one of the archivists on staff steers Maeve in or less the correct directions for books on both Gaelian wildlife and arcane tradition, both of which she points out to Keef.

She meanwhile settles with a thick tome on military history.
Lyriel Vesper
player, 972 posts
To Heal is Divine
House Vesper
Mon 12 Jan 2015
at 20:13
  • msg #326

Re: The Game: Chapter 13

Lyriel's eyes flick over the documents with the experience of one well-practiced in upper-class legalese. That should be sufficient, she declares. Provisioning won't be an issue. And I think you'll find the accomodations better than you're used to on the road.

She taps the part of the contract that details the transportation obligation. Hire what animals you need. I wouldn't know the first thing about camels. We'll be back later to finalize the details and plan the routes. I suspect we'll be traveling via Caelah.

Lyriel remembered Maeve mentioning that her father was encamped nearby, and was sure the warrior would appreciate a family visit, which suited the priestess just fine. There was an errand of her own she had to run in the city.
Keef
player, 1218 posts
Hero in training
Mon 12 Jan 2015
at 20:26
  • msg #327

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 326):

Ooooh!  They have an original copy of Magic by Numbers

Keef buries himself in the magical lore, as well as anything that hints at the proper care, feeding and raising of mole-Wurms.

From time to time he glances toward the armed "librarians" and contemplates liberating a book from the library... temporarily, but ultimately thinks better of it.
DM
GM, 2597 posts
Omniscient Narrator
Destroyer of Worlds
Tue 13 Jan 2015
at 15:15
  • msg #328

Re: The Game: Chapter 13

In reply to Keef (msg # 327):

The rest of the day passes uneventfully, and the group reconvenes in their Inns feeling oddly satisfied about the whole state of affairs.

Lyriel and Zuriel inform the group that they have made arrangements with a man named Harrison Jones and his company, which consists of two-score men and as many animals. They further relay that Harrison claims he'll have the permits filed and ready to go by noon tomorrow, and suggested a departure either tomorrow evening or early in the morning on the day after tomorrow -- Zuriel and Lyriel are to confirm with him tomorrow when they drop by with his deposit.
This message was last edited by the GM at 16:19, Tue 13 Jan 2015.
Maeve Hassan
player, 1589 posts
GRIFFON RIDER
Roller of 1's
Tue 13 Jan 2015
at 15:51
  • msg #329

Re: The Game: Chapter 13

Maeve greets the company that Zuriel and Lyriel have procured and confers with them to set a course for the desert via Caleah.

She also advises Lyriel to prepare a number of helpful spells to help them in traversing the desert-producing water, protection from elements, etc.  She'll make arrangements to board Wes in the city, as the horse is not especially well-equipped to bear up under the desert heat.  (No idea as to whether griffons enjoy the desert.)

Maeve cries out delightedly to see that the caravan includes a number of camels.

"Aren't you lovely?" she coos, patting the grumpy beasts.
Lyriel Vesper
player, 973 posts
To Heal is Divine
House Vesper
Tue 13 Jan 2015
at 22:28
  • msg #330

Re: The Game: Chapter 13

Lyriel discusses logistics with Keef, and points to the map of Gaelia laid out on the table.

We could take a direct route through the desert, or we could go via Caelah. It would take a bit longer, but we'd be spending less time in the high desert without roads.

The priestess frowns, biting her lip. There's also something I'd like to look into in Caelah. A lead. I discovered that Eldric had something sent to a merchant in the city shortly before the mission that...claimed his life. I don't know what it was, or who he sent it to, but I have an address. If we can spare the time, I'd...really appreciate it.
Maeve Hassan
player, 1590 posts
GRIFFON RIDER
Roller of 1's
Wed 14 Jan 2015
at 15:35
  • msg #331

Re: The Game: Chapter 13

"I don't see why that would be a problem.  We'll take the Caleah route."
DM
GM, 2599 posts
Omniscient Narrator
Destroyer of Worlds
Thu 15 Jan 2015
at 15:26
  • msg #332

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 331):

Teziir

With no major objections to Lyriel's proposal, the P.A.R.T.Y. joins up with the Harrison Jones Venture Company and prepares to depart toward Caelah.

The journey is expected to take about six weeks, all told, as Caelah is conveniently located on the opposite coast of the continent. Indeed, it would take longer if not for the fact that you're traveling by a common merchant road for much of the way and have comfort-increasing magics at your disposal.

Caelah

The P.A.R.T.Y. arrives at Caelah without incident, and find themselves faced with a city that looks much that same as Teziir and Ikuabai: a harbor from which a sprawling sea of tents and marketplaces has cropped up, and people of every race and creed.

Also in keeping with the theme of the other cities, each of which appear to have been built around a central focal point apart from their harbor (the palace in Teziir, and the arena in Ikuabai), Caelah is home to an enormous military garrison, which dominates the southern side of the city.

The layout is, essentially, this: Harbor to the east, garrison to the south, marketplaces to the north, and residencies/civic services to the west. And it is from the west that you enter the city.

Tactically speaking, the logistics of trying to defend 60-odd scientists, laborers, and craftsmen alongside an equal number of camels with just the P.A.R.T.Y. was impractical. In fact, Harrison Jones flatly refuses to count it as fulfilling the agreed-upon terms of providing security.

"I've held my tongue 'til now, due to the relative safety of the Sultan's Road on which we traveled," he says as the group first reaches Caelah. "But there is no way you five have the power to protect us once we leave civilization behind. I want at least a score of mercs or soldiers before we depart, and that's final."
Zuriel Silendril
player, 2145 posts
Lightbringer
House Silendril
Thu 15 Jan 2015
at 15:55
  • msg #333

Re: The Game: Chapter 13

"The five of us are more than capable of handling most threats, but even Boreas can't be everywhere at once. We can look into hiring some additional soldiers," Zuriel reassures Harrison soothingly. "Maeve, perhaps some of your comrades here with a thirst for adventure might want to join?"
Maeve Hassan
player, 1591 posts
GRIFFON RIDER
Roller of 1's
Thu 15 Jan 2015
at 16:01
  • msg #334

Re: The Game: Chapter 13

"It's worth investigating.  Lets go pay a visit to the garrison."
Keef
player, 1220 posts
Hero in training
Thu 15 Jan 2015
at 17:06
  • msg #335

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 334):

...or we could hide in the Clubhouse... Keef notes optimistically.

The trip has been particularly perilous for the young mage, especially with respect to wandering off, tearing his new robes, and watching as Chubbs disapproves of entirely new types of terrain.
Lyriel Vesper
player, 974 posts
To Heal is Divine
House Vesper
Thu 15 Jan 2015
at 17:14
  • msg #336

Re: The Game: Chapter 13

I'd like to begin searching for this mysterious merchant, Lyriel murmurs, turning to Zuriel. I don't know what we might find...I could really use your help. But you draw way too much attention to yourself dressed like that. We need to be discreet, at least until we know more.

Lyriel pulls him by the hand over to where extra supplies were kept. Let's get you into something less...conspicuous.
Zuriel Silendril
player, 2146 posts
Lightbringer
House Silendril
Thu 15 Jan 2015
at 17:49
  • msg #337

Re: The Game: Chapter 13

Zuriel patiently allows himself to be subject to Lyriel's fussing, and before too long is outfitted in the nondescript garb of a Gaelian traveler. Brown flowing robes cover a looser white tunic and leggings, under which one would find a breastplate buckled. A corded hood completed the ensemble, and even with Dawn strapped to his side, Zuriel looks like one of any number of other journeyers on the Sultan's roads. At least, from a distance.
Lyriel Vesper
player, 975 posts
To Heal is Divine
House Vesper
Thu 15 Jan 2015
at 18:13
  • msg #338

Re: The Game: Chapter 13

Lyriel likewise customizes her appearance, transforming her glamor to the typical feminine style of a well-to-do Gaelian woman. Long flowing pants and a breezy top that comes  to just above the navel, all of faint lilac hue.

Properly attired, she makes ready to enter the city proper with Zuriel at her side.

I don't expect we'll be long, she informs the rest of the PARTY.
This message was last edited by the player at 20:01, Thu 15 Jan 2015.
Maeve Hassan
player, 1592 posts
GRIFFON RIDER
Roller of 1's
Thu 15 Jan 2015
at 18:17
  • msg #339

Re: The Game: Chapter 13

"You'll pass, even though you're still both entirely too pale," Maeve says.

"I'm going to go on to the garrison while you two search for this merchant fellow.  Come find  me there if you need help."
Keef
player, 1221 posts
Hero in training
Thu 15 Jan 2015
at 19:48
  • msg #340

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 339):

Keef strips down to his smallclothes, then wraps his robe around his waist and head like a combination turban/skirt.

Where he got this idea of 'Gaelian fashion' is beyond Chubbs, who shakes his warty head.
DM
GM, 2603 posts
Omniscient Narrator
Destroyer of Worlds
Thu 15 Jan 2015
at 22:41
  • msg #341

Re: The Game: Chapter 13

In reply to Keef (msg # 340):

Team Merchant

Lyriel and Zuriel dress down and head into the bustling bazaar, with the paladin -- for once -- taking a subdued, subordinate role behind Lyriel's fiery lead.

It soon becomes clear that she doesn't really know exactly where she's going, and before long the pair has traveled the entire breadth of the bazaar in a long, meandering circle.

The second pass is done more slowly and more deliberately, until she eventually pauses outside a large, colorfully adorned tent before which hangs the sign "The Prisoner's Dilemma". It appears to be dedicated to puzzles, riddles, books, and tomes, and the imagery of the Sphinx is everywhere.

The proprietor is eagerly showing a corpulent man an elaborate tapestry in which he clearly has no interest, leaving you free to browse.

Team Garrison

Maeve, Keef, and Boreas head south toward the garrison, leaving Harrison Jones and his venture company to secure their collective lodgings for the night. You don't make it far before you are stopped at a checkpoint overseen by three bored-looking guards.

"Names, papers, and purpose of visit?"
Lyriel Vesper
player, 976 posts
To Heal is Divine
House Vesper
Thu 15 Jan 2015
at 23:27
  • msg #342

Re: The Game: Chapter 13

Lyriel browses the stall idly while waiting for an opening to speak with the merchant. She sifts through the various wares without any real interest. Under normal circumstances, the eclectic mix of merchandise would have intrigued her, and she could have easily spent a good half hour examining the curiosities. Today, however, the only thing she could focus on the was the scrap of parchment, and the address.

42 Dromedary Way, Caelah

Her fingers brush against the rough paper in her belt pouch, though she has long since burned the words into her mind. This was it, according to the placard mounted to the front post of the tent.

We don't know how long this store has been here, Zuriel. It's not as if it's a building, this might not even be the place, she murmurs quietly in his ear. Though she told herself over and over not to get her hopes up, she still clung desperately to the idea that this would be it: the last thread she needed to pull to unravel the whole mystery. It was the last lead she had.

After a time, the bored not-customer finally leaves, and Lyriel wanders over to the proprieter. What a delightful boutique! Lyriel exclaims, trying her best to look like an enthusiastic shopper. Have you been here long? I've never seen another shop with such a mix of merchandise.
This message was last edited by the player at 23:28, Thu 15 Jan 2015.
Zuriel Silendril
player, 2147 posts
Lightbringer
House Silendril
Fri 16 Jan 2015
at 03:23
  • msg #343

Re: The Game: Chapter 13

Flicking his eyes over the miscellaneous odds and ends, Zuriel tries to get a better read on the shopkeeper. Distracted, his gaze catches on a carved set of lacquered wooden Minotaur figurines, each smaller than the last. The figurines were meticulously painted, depicting a chieftain in full warpaint and battle regalia. Closer inspection showed that smaller figurines lost none of the detail of the larger, demonstrating the craftsman's skill in finely detailed brushstrokes.

Upon picking one up, Zuriel found that it was hollow, and separated at the torso. Indeed, all but the smallest were thus divided, allowing the figurines to be placed inside one another. Zuriel made a note to purchase it for Maeve as a belated solstice gift.

Provided this merchant isn't some sort of evil criminal mastermind, of course. A single 'hail Vora' and I'm taking my custom elsewhere.

The paladin does another circuit of the tent. Packed from wooden plank floor to ceiling fabric, every time Zuriel looked around his eye caught on something new he could have sworn wasn't there before. He had a hard time imagining such a collection of useless novelties as hiding anything more sinister than the pig's bladder whose only function Zuriel could surmise was to imitate the sound of flatulence.

Honestly, if this place *is* a front for something more nefarious, I'll be quite disappointed they didn't pick a cover with more...class.

That's not to say that Zuriel wasn't enjoying himself. On the contrary, he was quite amused by the increasing uselessness of the things on display.

One small tapestry in particular grabbed his attention. A white cat of some sort was embroidered perched upon the roof of a house, resplendent in lances of radiance detailed in golden thread. The cat appeared both noble and proud, gazing through a small skylight into the dwelling. The scrolling script of Gaelian calligraphy adorned the bottom of the tapestry, though Zuriel had no idea what it meant.

Peering closer, he noticed a small scrap of parchment with a translation in Common.

Celestial Feline Observeth Thine Wickede and Sinful Deeds.

Zuriel furrows his brow in confusion. That makes...no sense at all. Must be a mistranslation.

When he went to find Lyriel to show her, he found staring at a blacksmith's puzzle of bent iron. He could tell she was trying to maintain her composure, but she was positively vibrating with tension.

"Hey now," he whispers, trying to ease the tension from her neck. "Come what may, we'll get through this together."
Maeve Hassan
player, 1593 posts
GRIFFON RIDER
Roller of 1's
Fri 16 Jan 2015
at 04:15
  • msg #344

Re: The Game: Chapter 13


Well, two out of three ain't bad.

"Major Maeve Hassan, and companions," Maeve says politely.  "We're here on a bit of a recruitment mission, and also a quick family visit, and as such were hoping to pay a visit to the garrison.  As for papers. . .you'll have to excuse me, I have been overseas for nearly two years.  This is a new requirement."


[OOC: I'm running under the assumption that we neither have papers nor is this a requirement of which Maeve would have been aware.  If I'm wrong on either count, let me know.]
DM
GM, 2604 posts
Omniscient Narrator
Destroyer of Worlds
Fri 16 Jan 2015
at 15:10
  • msg #345

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 344):

The Garrison

The guards straighten slightly, though their posture wasn't bad before, and the speaker performs a reflexive salute.

"Apologies, ma'am," he says, not unkindly. "It's a new requirement. Been that way ever since the uprising a few months back."

Noting Maeve's non-reaction to the statement, he clears his throat.

"General Hassan should be in the map room, Major. I'm sure he'd be happy to fill you in. And to see you, of course. Your aide-de-camp and provisioner may accompany you there, but I warn you, the guards outside the map room are unlikely to let them inside."
DM
GM, 2605 posts
Omniscient Narrator
Destroyer of Worlds
Fri 16 Jan 2015
at 15:46
  • msg #346

Re: The Game: Chapter 13

In reply to DM (msg # 345):

The Prisoner's Dilemma

"Why, thank you!" the proprietor says, flashing a smile filled teeth so polished, Lyriel can almost catch her reflection in them. "We pride ourselves on providing an eclectic mix of things you never knew you needed."

He glances at Zuriel for a moment, finds him experimenting with a set of hideous false teeth, and returns his attention toward Lyriel.

"We've been here for ages, dear, but the riddle-and-puzzle theme is new this season. The previous owner ran this as sort of pawn shop. Once she retired, I took over and renovated a bit. You wouldn't BELIEVE the nicknacks she had lying around. No rhyme or reason to it."

He breaks into another blindingly white grin.

"But the sphinx! Majestic, mysterious, what's not to love? Why, anything in here could be the solution to a sphinx's riddle."

Something in Lyriel's demeanor finally seems to catch the man's attention, and his smile transforms into an expression of concern.

"I'm sorry, dear, were you looking for something... specific? Did you pawn something and hope to reclaim it, perhaps? I assure you, we kept all of those things safe and secure -- but OFF the floor."
Maeve Hassan
player, 1594 posts
GRIFFON RIDER
Roller of 1's
Fri 16 Jan 2015
at 16:40
  • msg #347

Re: The Game: Chapter 13

Well, that was easy.  Sometimes an impressive name is useful indeed.

"My thanks," Maeve says to the guard, and then proceeds onward, visibly excited by the prospect of reuniting with her father.

"I'll see what I can do to get you two in.  No doubt Dad will want to meet two of the fellows who have been slogging cross continent with me for two years. If you do get in, address him as "General" or "Sir" initially.  If he likes you, he'll ask you to call him "Ari."  Sort of a nickname.  Like me, he's not terribly fond of his full given name."

Sekhmet and Chubbs look indifferent at the prospect of meeting Gaelia's foremost military commander.

"Well, let's go!"
Lyriel Vesper
player, 977 posts
To Heal is Divine
House Vesper
Fri 16 Jan 2015
at 18:28
  • msg #348

Re: The Game: Chapter 13

I...

Lyriel took a closer look at the shopkeep. She didn't trust his smile, but decided for the truth, for better or worse.

Perhaps I'm wrong, and he'll be helpful. If he's holding something back, though...he *will* talk.

It was my brother. About four years ago. He had an item shipped here, I don't know what. It would have come a long way, likely Tris or Hae'driel. He...he died. Not long after sending...whatever it was.

Lyriel's voice broke, and she looked down, no longer faking her emotions. After taking a few deep breaths to get herself back under control, she fixes the merchant with a penetrating gaze.  I came to find out what he sent.
DM
GM, 2606 posts
Omniscient Narrator
Destroyer of Worlds
Fri 16 Jan 2015
at 19:22
  • msg #349

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 348):

The Prisoner's Dilemma

"Oh my," the proprietor says, aghast. "What a tragic tale! But worry not, my dear, for we keep strict records around these parts. Just wait here for a moment."

The man disappears behind a carpet flap that serves as a door to the back room, and returns a good five minutes later with a large tome. He looks for a clear horizontal surface, finds none, and haphazardly scoots a collection of merchandise out of the way to make room for the ponderous book.

"Now then," he says, licking a finger to flip through the sheets of cracked parchment. "Four years ago, you say? And the name?"

Lyriel provides it, and the proprietor continues his search.

"Eldric... Eldric... hmmm, nothing by that name here," he says after a few minutes of searching. "No, wait, here it is. Eldric Vesper. Storage box 143B."

He looks up at Lyriel and arches an eyebrow.

"It says here that he opted against a traditional key, and said only his signature would do the trick. Seeing as he is unfortunately deceased, I'll need some other form of identification. I don't suppose you have his signet, do you? He left an impression of it here."

The man taps the page next to Eldric's name, signature, and a wax-embossed symbol of House Vesper.
Lyriel Vesper
player, 978 posts
To Heal is Divine
House Vesper
Fri 16 Jan 2015
at 19:26
  • msg #350

Re: The Game: Chapter 13

Mutely Lyriel nods, extending her right hand which bore the family signet ring that once belonged to Eldric. Hand trembling slightly, she holds it up to the proprietor to inspect.
This message had punctuation tweaked by the player at 19:27, Fri 16 Jan 2015.
Ari Hassan
NPC, 1 post
The Lion of the Sands
Gaelia's Foremost General
Fri 16 Jan 2015
at 20:33
  • msg #351

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 350):

The Garrison

The guards stationed outside the map room exchange looks when Maeve introduces herself.

"Wait here," one says, ducking into the room. A brief pause follows, after which the silence is punctured, tromped upon, and discarded as unnecessary.

"Maeve'Rah?!" an impossibly loud voice roars, followed by the clank of oiled metal follows. Soon, an enormous bear of a man steps out into the sunlight, squinting against the sudden change in luminescence. "Aha! It IS you, home at last from your lengthy patrol. Welcome back. Welcome home! And with a griffon in tow? What a handsome beastie. Well done!"

He walks toward her with deliberate speed, pulls her into a somewhat awkward hug, and releases her all in the same smooth motion.

"You look well, Maeve'Rah,," General Hassan says with a paternal smile. "Travel seems to agree with you -- and why wouldn't it? You're a Hassan, after all. It's in the blood!"

He peers at the sun's position in the sky for a moment, then nods to himself.

"The officer's mess should be serving dinner before too long, but this calls for a proper celebration! Renard?!"

A squat man who had been busying himself with some errand or another nearby scurries over. At first glance, you assume the man to be a dwarf, but closer inspection reveals he is actually a munchkin-sized minotaur with tawny fur and horns that have been cut and polished so close to the skull that they are nearly unnoticeable.

"Yes, my General?"

"Renard, this is my daughter, Major Maeve'Rah Hassan. See to it that her men are quartered and fed while we sup this evening. Take special care of their mounts, as well. They'll be battleworn and road-weary, I'd expect."

Renard bows, "Yes, my General."

"Very good. Come, Major," General Hassan says, walking toward the map room once more. "I want to show you something. Renard can work out the details with your attendants."

The General waves a hand in acknowledgement of Keef and Boreas, clearly assuming them to be Maeve's personal aides accompanying her in advance of a much large force, then disappears into the map room before Maeve has a chance to speak.
This message was last edited by the player at 20:35, Fri 16 Jan 2015.
Maeve Hassan
player, 1595 posts
GRIFFON RIDER
Roller of 1's
Fri 16 Jan 2015
at 20:44
  • msg #352

Re: The Game: Chapter 13

Maeve beams with pleasure as she hugs her father.  She tries occasionally to open her mouth to interject, but in vain.  She smiles apologetically at Boreas and Keef over her dad's shoulder, deciding it best to wait out the storm.

"Hold for a moment, Renard," she says to the mino, gesturing to Boreas and Keef to wait just outside the entrance to the map room while she makes the necessary introductions.

"It's wonderful to see you again, Father.  I have so much to tell you, and I'm sure my friends do as well." She gestures toward Boreas and Keef.  "Allow me to introduce Master Boreas K--Highwind, and Master Keef, a mage of the Order."

A scan of the chamber reveals a great deal of lion insignia.

Keef should like that at least. . .
This message was last edited by the player at 20:45, Fri 16 Jan 2015.
Zuriel Silendril
player, 2148 posts
Lightbringer
House Silendril
Fri 16 Jan 2015
at 20:53
  • msg #353

Re: The Game: Chapter 13

The glint of the afternoon sun catches on the signet ring, and  Zuriel draws nearer to Lyriel, his examinations of a fish mounted on a wall plaque that was also apparently a moving music box forgotten.

He puts a comforting hand on her shoulder, ready to hug - or restrain - her as necessary.
Boreas Highwind
player, 1409 posts
Fey Messiah
Bathes Regularly
Fri 16 Jan 2015
at 21:01
  • msg #354

Re: The Game: Chapter 13

Boreas, drawing on his noble training, holds himself as an aristocrat would and offers a courteous bow.  It is a pleasure to finally meet you, General.  If even half of the stories I've heard are true, then I am in the presence of a great man indeed.
Ari Hassan
NPC, 2 posts
The Lion of the Sands
Gaelia's Foremost General
Fri 16 Jan 2015
at 21:16
  • msg #355

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 352):

The Garrison

"You're too kind, I'm sure," General Hassan says with sudden comprehension. "My mistake, my mistake! Please, come in. Any friend of my daughter is a friend of mine. Renard will see to the arrangements himself."

"Very good, sir," the mini-minotaur bows before wandering off.

The map room is adorned with the symbol of the Sultanate along with a good many lions, which appear to be the General's personal symbol. Maps litter every horizontal surface, and many of the cushions, as well.

An armor stand is nestled prominently on one side of the room, though the only piece of armor on it is a fearsome-looking helmet. Interestingly enough, there do not appear to be any weapons in the room at all -- not even on the general's person.

[Private to Maeve Hassan: You would, of course, not be surprised by this. The Spear of the Sands can be dispersed into tiny particles of its namesake and summoned once more at a moment's notice.]

"Please, make yourselves comfortable," General Hassan says, motioning to the various seating accommodations. Whatever it was he wanted to show Maeve, apparently, can wait.

Platters of fruit sit next to pitchers of water and nectar, and the general helps himself to a fig while the trio takes in the room.

"You'll have to excuse the clutter," he says in a tone that contains no trace of apology. "What with the uprising and all, there's been a lot to do. But more on that later: tell me of your travels, and what brings you to my humble dune of the sands?"
This message was last edited by the player at 21:17, Fri 16 Jan 2015.
Maeve Hassan
player, 1596 posts
GRIFFON RIDER
Roller of 1's
Fri 16 Jan 2015
at 21:24
  • msg #356

Re: The Game: Chapter 13

That. . . that is a very long story indeed.  I think we'd best wait for the rest of our merry band to show up before explaining. Two highborn nobles.  They're currently running an errand in the market."

Maeve selects a ripe fig from a dish.

"But what of this uprising?  The fellow that stopped us on the way here did mention something about that.  What happened?  Or, you know, *is* happening?"
This message was last edited by the player at 21:27, Fri 16 Jan 2015.
Keef
player, 1223 posts
Hero in training
Sat 17 Jan 2015
at 00:01
  • msg #357

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 356):

Keef, having no such noble training to draw on, performs a swooping bow that nearly causes his robe/turban to tumble off of his mop of hair onto the floor.

Keef looks nervous at first but when he sees the map room he forgets to be and begins to bounce around the room taking in the scenery, herein being lions.  He refrains from actually touching anything, but gets his nose within an inch of each statue within reach.

Chubbs hops defiantly to the very center of the room and takes it in as well.  He then hops lazily up onto a small end table and squats on the ripest looking mango he can find.
Ari Hassan
NPC, 3 posts
The Lion of the Sands
Gaelia's Foremost General
Sat 17 Jan 2015
at 18:21
  • msg #358

Re: The Game: Chapter 13

In reply to Keef (msg # 357):

The Garrison

"Ah," the general says, heaving a sigh. "So you haven't heard. Or, rather, you're heard just enough to be dangerous. Incomplete knowledge in the form of gossip and rumors is one of the hardest enemies to defeat."

He clears his throat and points at the northwestern corner of the map.

"The long and the short of it is simple. I was ordered to clear out a burgeoning settlement that cropped up on the shoreline. Initially it seemed to be built by refugees from Kordica, but we later learned it was part of a large and complex network connected to ferrying escaped or runaway slaves from place to place."

"Shutting down their only port snuffed out the possibility of escape, and I'd hoped that would be an end to this whole business without further loss of life. Alas, it seems there is significant support -- both financial and military -- being funneled into the effort, and so this 'uprising' remains a thorn in the Sultan's side."

The general pauses to pour a glass of fruit juice, which he sips contentedly.

"It's a pity, really. The more folks talk about it, the more it inspires other slaves to try their hand at escape. And mark me, it very rarely ends well."
Zuriel Silendril
player, 2149 posts
Lightbringer
House Silendril
Sat 17 Jan 2015
at 21:09
  • msg #359

Re: The Game: Chapter 13

Meanwhile, in the curio shop, Zuriel's ears twitch. He feels a sudden strange and almost overwhelming urge to scowl at something, but has no idea what or why.
Maeve Hassan
player, 1597 posts
GRIFFON RIDER
Roller of 1's
Sat 17 Jan 2015
at 22:34
  • msg #360

Re: The Game: Chapter 13

Despite her father's dour expression while retelling this story, Maeve can't help but try and stifle a smile.

Oh, I cannot wait for you and Zuriel to meet. It will be such fun, at least for me.

"Ah yes.  I rather think I know what you're talking about after all."

Maeve recounts for her dad the story of how they ran afoul of the Chain Breakers en route to Gaelia, leaving out the bit where she briefly took one of them into her ownership.

"Funding, patronage, add powerful magic to the list," Maeve says, recalling how a shipful of slaves escaped via a magical portal.

"How do you feel about this situation, Dad?" Maeve asks.  "They're a thorn in your side, but you've never kept slaves yourself, except once under unusual circumstances.  You've never exactly told me your thoughts one way or the other, but I always got the impression that you disapproved on some level."
Ari Hassan
NPC, 4 posts
The Lion of the Sands
Gaelia's Foremost General
Sun 18 Jan 2015
at 18:50
  • msg #361

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 360):

The Garrison

General Hassan takes another sip from his goblet before answering.

"I've a personal distaste for owning sentient beings," he says at last. "But I've given my life to upholding the laws of the land, and I have no desire to see Gaelia burn in a horrible civil war. Which is what would happen if this spiraled out of control."

He swirls the nectar in his hand gently and purses his lips.

"There are laws against treating your slaves badly, after all. They must be fed, clothed, kept healthy, and given sufficient leisure. The duties they perform must be age-, race-, creed-, and sex-appropriate. Discipline must be appropriate. Slaves who are too old to perform further labor must be cared for in an appropriate way. Their lot in life is not glamorous, but..."

The general seems at a loss for words and shrugs.

"I mean, you've seen the world now, Maeve'Rah. You've seen Aestrenia's working poor and homeless. Do you believe the knowledge that they are free eases the gnawing hunger in their bellies or the pitiless chill of endless nights sleeping on the ground? If you even have the misfortune of visiting Kordica or, gods forbid, Drynn, you'll see what real slavery is like. It's brutal and demeaning and cruel for cruelty's sake."

He glances at the map in reflection.

"If we were to release all the slaves today, do you know what would happen? Let's assume the gods themselves tore the heavens asunder and forbade there to be any fighting over the matter. That all slaves were just free."

The general pauses to allow his audience a chance to ponder it, then continues.

"There would be an enormous surge of homelessness and theft initially. Jail populations would swell. The job market would dry up immediately as the former slaves with marketable skills flooded in looking for paying work. The housing market would soon see an enormous price surge as landlords took advantage of favorable market conditions. The price of goods would likely rise, and... well... long story short? The average Gaelian would be worse off."

He takes another sip from his goblet.

"Especially the slaves. Even the ones who could find work would not be able to afford the kind of housing, clothing, food, and health care they currently obtain from law-abiding slaveowners."

"So while I personally never intend to keep slaves for any length of time, unless it can't be helped, I see their place in Gaelia. And I fear the price of freeing the slaves is higher than anyone wants to pay, whether they realize it or not.
"
This message was last edited by the player at 18:51, Sun 18 Jan 2015.
Zuriel Silendril
player, 2150 posts
Lightbringer
House Silendril
Mon 19 Jan 2015
at 15:17
  • msg #362

Re: The Game: Chapter 13

Zuriel's left eye tweaks. He didn't know how he knew, but he was filled with the gnawing certainty that somehow, somewhere, there was a discussion of moralistic relativity that he was not part of.

And the feeling was as bitter ashes in his mouth.
Maeve Hassan
player, 1598 posts
GRIFFON RIDER
Roller of 1's
Mon 19 Jan 2015
at 15:49
  • msg #363

Re: The Game: Chapter 13

Maeve nods.  Much of what her father says does indeed make sense.

"For Sultan and Country," she says, lifting her glass slightly and acknowledging his comments.

What is keeping those two?

Not wanting to get down to the purpose of their trip here without Zuriel and Lyriel present, Maeve--with the help of Boreas and Keef-- regales her father with some of the more exciting tales of their adventures thus far.
Keef
player, 1224 posts
Hero in training
Mon 19 Jan 2015
at 17:02
  • msg #364

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 363):

Keef assists Maeve's telling by adding clarifications on the theohexical interactions, the various basis for imaginary trans-etherial wavelet coupling and similar phenomena that have been encountered.

He also assists with sound effects.
DM
GM, 2607 posts
Omniscient Narrator
Destroyer of Worlds
Tue 20 Jan 2015
at 04:30
  • msg #365

Re: The Game: Chapter 13

In reply to Keef (msg # 364):

The Prisoner's Dilemma

The proprietor inspects the signet ring and the wax impression on the paper, frowns, and fetches some sealing wax. Lyriel uses the ring in the open space next to the first mark, creating an identical twin in the record book.

"Very good then," he says with a smile. "I'll be right back."

The proprietor leaves, taking the book with him, and returns a minute later with a battered chest made of maple, adorned with simple bronze hinges and a locked latch. He produces a key, tucks it into the lock, steps aside without turning the key, and beckons Lyriel forward.

"The chest is ours, I've afraid, but the contents rightfully belong to you. Provided, of course, that you pay the balance remaining on the account. I'm afraid that the retainer included in the initial package ran out last year. Frankly, we were going to have to auction off the contents if it went another few months without being claimed."

He seems to remember suddenly WHY the payments stopped, and clears his throat awkwardly.

"Sorry. I'll get to the point. The remaining balance is $875 -- a pittance for highborn such as yourselves, I'm sure, but a fortune to a poor merchant like myself."
This message was last edited by the GM at 04:31, Tue 20 Jan 2015.
Lyriel Vesper
player, 979 posts
To Heal is Divine
House Vesper
Tue 20 Jan 2015
at 04:34
  • msg #366

Re: The Game: Chapter 13

Yes, of course, Lyriel replies distractedly, reaching into her belt pouch. With slightly trembling hands she counts out the requisite amount.

Now...may I see it?
DM
GM, 2608 posts
Omniscient Narrator
Destroyer of Worlds
Tue 20 Jan 2015
at 04:44
  • msg #367

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 366):

The Prisoner's Dilemma

The proprietor accepts the money and leaves the back room, shutting the curtain behind him to grant you a little privacy -- though for how long is anybody's guess.

Lyriel turns the key far less gracefully than usual. It clicks gently in the lock, and the cleric gingerly opens the lid with trembling fingers.

Whatever you were expecting, the chest's contents likely weren't it: a linen sack containing four metal ingots -- two made of silver, and two which resemble iron but are encrusted with a light layer of unmelting, dry frost.

A second linen sack contains a single scroll, which appears to be a detailed drawing of strange-looking longsword. The diagrams look like they were intended for a blacksmith, but there are alchemical formulas, runes, and Draconic phrases scattered here and there, as well.

The third and final sack is perhaps the most valuable: a small, leatherbound tome, the cover of which has a single word embossed in fading, flaking golden paint: "Journal".
This message was lightly edited by the GM at 04:46, Tue 20 Jan 2015.
Lyriel Vesper
player, 980 posts
To Heal is Divine
House Vesper
Tue 20 Jan 2015
at 04:54
  • msg #368

Re: The Game: Chapter 13

Cold iron and alchemical silver, I'll wager, Lyriel says in a hushed, almost reverent voice. She shivers, drawing nearer to Zuriel, who wrapped his arm around her. Despite the desert heat, her skin felt icy but for where Zuriel's embrace met her.

The two highborn exchange an ominous look. Both know full well what those metals in combination with each other entailed. I don't understand...why would my brother need blade meant to fell demons and devils? And why send them here?

Lyriel's eye catches on the small journal included in the chest, overlooked. She lets out an involuntary gasp. His...journal?

She reaches out, and opens the small tome.
DM
GM, 2609 posts
Omniscient Narrator
Destroyer of Worlds
Tue 20 Jan 2015
at 05:24
  • msg #369

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 368):

The Prisoner's Dilemma

The journal contains dated entries, handwritten in the tidy script you've long associated with Eldric. The first entry dates back nearly 50 years ago -- before Lyriel was born, when Eldric was in his teens -- and describes the purpose of the journal.

quote:
Father has suggested that I keep a record of my thoughts, both as "a means to improve my writing" and "to exercise my internal dialogue." Baloney. Who cares about a stuffy old journal? That reminds me of the time Barnaby snuck a frog into the Abbott's sitting room...


She flips forward a few pages, and lands on an entry written a few years later. The page is almost black from the amount of ink, and the paper is damaged from the force with which the pen was pressed against it.

quote:
I WON'T DO IT AND THEY CANNOT MAKE ME. I HATE HIM. It's not like it's my fault he can't walk right. It's only a few days to Medenbury... if I save carefully, I can be gone before the month's out. And I'm NEVER coming back.


Lyriel flips forward a bit more, landing on a date three months after that one.

quote:
The other paladins-to-be don't know how good they have it. Nicks, cuts, bruises, and broken bones are waved away with the wriggle of a few fingers. But me? I'm stuck with those disgusting potions. I swear Brother Thad mixes mine up extra bitter, just to spite me. I shall compliment him on how tasty and effective the brews are tomorrow and take note of his reaction.


The entries contain mostly slice-of-life stories like the above, though the grow in maturity and depth along with the author. One entry of interest was written just five years before his death, and is entitled "THE TRUTH OF VESPER's CURSE". Sadly, the rest of the page has been torn out.

Interestingly, the entries on the final few pages appear to contain passages about his final campaign, though how he could write in the journal and still manage to send it to Gaelia before his departure is rather a mystery.

The very last entry is dated just a month before his death, and reads as follows:

quote:
Another long day's ride is behind us, and thank the Goddess that it's one of the last. We should make it to the enclave before day's end tomorrow, and then put an end to this madness once and for all. Sirs Franklin, Paul, and Benedict have all been unusually on edge today, but Sir Arnold has done his best to keep our spirits up.

Indeed, he seems happier the closer we get to our objective. Perhaps when all is said and done, it would be wise to speak to him about the necessity of meting out violence only when needed. Doling out justice in this way is not something to look forward to, after all. Ours is meant to be a grim duty.

Not for the first time, I wish young Silendril had been able to tag along. This is exactly the sort of conversation we could have for hours, and the road would seem all the shorter for it. Ah well. There will be other patrols. If he has not mustered the courage to ask my dear sister to this year's ball by the time I return, I shall box his ears. And then, perhaps slip a forged note doing so for him atop her dresser. Yes... that would do nicely.

Ah, but thoughts of home have left me drowsy, and the bedroll beckons me, cold and hard as it is. Goddess, light my path.

-Eldric

This message was last edited by the GM at 05:31, Tue 20 Jan 2015.
Lyriel Vesper
player, 981 posts
To Heal is Divine
House Vesper
Tue 20 Jan 2015
at 06:10
  • msg #370

Re: The Game: Chapter 13

Turning the pages of Eldric's diary in rapt attention, Lyriel flits back and forth in the book, greedy for any detail of her brother's life. Any connection, however fleeting, to what was lost. Any sense of guilt in reading his most personal thoughts was quickly overcome by her desperate need to remember the brother who was once the only bright point in a family tearing itself apart at the seams.

By the final entry, she is barely able to make out the words through her tears. Even in her grief she holds the journal safely away from her body, so that her tears would not blur Eldric's words.

Trying valiantly to suppress her sobs, she turns into Zuriel, burying her face in his shoulder as she regained a semblance of composure. After a moment she takes a deep, shuddering breath.

I can't...not here. It's too much. We have to f-figure out why he sent this. And why here, to Caelah? He could have hardly picked a more distant destination. Did he mean to claim it himself? Or was it...meant to outlive him?

Images rise to Lyriel's mind, unbidden, of the last time she ever saw Eldric. Riding out the main gate to Hae'driel. Something in his eyes scared her. In that last glance before her brother turned away from her. Eldric - always so calm, so confident - wasn't sure he would return. Months of nightmares only served to make the day when the news finally came all the more horrific.

So many questions, she whispers, more to herself than Zuriel. She dries her eyes, putting herself back into the semblence of order. There has to be a reason Eldric sent what he sent here. Not just to Caelah, but this shop. I'm going to find out why.

Lyriel gathers Eldric's belongings into the chest, except for the journal. This she wraps gently and places in her most secure pouch on her person. As Zuriel indicated that he would heft the chest, Lyriel allows him to carry it for the time being. Taking one last deep breath, she opens the tent flap and marches out to find the shopkeeper.

Might I have a word? My brother's effects seem to have raised more questions than they answered. I need absolutely all the information you can give me. Who delivered it, how long the retainer was meant  to last, if he indicated that he intended to retrieve it himself  or provide  somebody else with his signet in his place? And, I mean no offense, here Lyriel pauses, but it's clear that she doesn't particularly care whether the shopkeeper takes offense or not, but Eldric lived in Hae'driel. Why would he choose to send something here, of all places. You're hardly a vault or bank. Does your line of business regularly include long-term storage of items shipped from continents away?
Zuriel Silendril
player, 2151 posts
Lightbringer
House Silendril
Tue 20 Jan 2015
at 14:50
  • msg #371

Re: The Game: Chapter 13

Zuriel simply holds Lyriel as she shakingly flips through the diary. As tempting as it was to read over her shoulder, he managed to refrain from intruding unbidden on something so private. Instead, he resolved to be her support in any way she required.

Truth be told, he wasn't sure who was supporting whom. The death of Eldric Vesper had hit him harder than perhaps even Lyriel realized, but still, he felt unworthy of comparing his grief to hers.  How do you tell the sister of the deceased that you regarded him as a blood brother without the words sounding hollow and insensitive?  How can you compare your own heartache to she whose entire life was turned upside down without being heartless?

How do you explain that whenever you saw her in the months and years following the funeral, the look of desperation and despair in her eyes was like a knife in your gut? That you would have done anything to ease her pain, to catch even a glimpse of the bright, kind woman she once was?

But no. It wouldn't have been proper. So Zuriel Silendril kept his silence.
This message was last edited by the player at 14:51, Tue 20 Jan 2015.
Maeve Hassan
player, 1599 posts
GRIFFON RIDER
Roller of 1's
Tue 20 Jan 2015
at 15:24
  • msg #372

Re: The Game: Chapter 13

A bitter taste floods Maeve's mouth as she feels a sudden inkling that, somewhere close by, unapologetic emotional angst is occurring.  She takes a long swig of the fruit juice to wash it away.
DM
GM, 2610 posts
Omniscient Narrator
Destroyer of Worlds
Tue 20 Jan 2015
at 15:55
  • msg #373

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 372):

The Prisoner's Dilemma

"I'm sorry, dearie, but I don't know anything more than what I've told you. I mentioned, I believe, that I bought and renovated this place recently? How it arrived, who brought it, and similar questions refer to things handled by the previous owner."

He stands up a litter straighter.

"However, I CAN tell you that yours is far from the only box that remains from that period. There are easily a hundred others, so yes, the past owner likely DID function at least in part as a layaway storage center. It was a pawn shop, after all. That is the entire value proposition."
This message was last edited by the GM at 15:56, Tue 20 Jan 2015.
Lyriel Vesper
player, 982 posts
To Heal is Divine
House Vesper
Tue 20 Jan 2015
at 16:00
  • msg #374

Re: The Game: Chapter 13

I see, replies Lyriel distantly. Is there any way I might speak with the previous owner? Is he still in Caelah?
DM
GM, 2611 posts
Omniscient Narrator
Destroyer of Worlds
Tue 20 Jan 2015
at 16:06
  • msg #375

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 374):

The Prisoner's Dilemma

"She might be," the proprietor says with a shrug. "I didn't know her, I just bought her shop. Her name was Amelia Nazerine. She said something about retiring to a tropical island somewhere off the coast, but you know how older people are... always talking about doing things they'll never actually do."
Lyriel Vesper
player, 983 posts
To Heal is Divine
House Vesper
Tue 20 Jan 2015
at 17:00
  • msg #376

Re: The Game: Chapter 13

Lyriel nods, disappointed. Well, thank you for all your help. I suppose I can always make inquiries in town. The priestess turns to Zuriel, helping him stow the contents of the chest so that the box could be returned to the shopkeeper.

Let's go find the others. Perhaps Maeve's father would know if there was a blacksmith of particular renown residing here. Or something else to explain why Eldric had the package sent here, of all places.
DM
GM, 2612 posts
Omniscient Narrator
Destroyer of Worlds
Tue 20 Jan 2015
at 17:47
  • msg #377

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 376):

Lyriel and Zuriel make it as far as the garrison's gate before they are stopped by the guards.

"Name, papers, and purpose of visit?"
Zuriel Silendril
player, 2154 posts
Lightbringer
House Silendril
Tue 20 Jan 2015
at 17:58
  • msg #378

Re: The Game: Chapter 13

"Sir Zuriel Silendril and Lady Lyriel Vesper, traveling companions of Major Maeve'rah Hassan. We were to meet her here after we concluded our business in town."
DM
GM, 2614 posts
Omniscient Narrator
Destroyer of Worlds
Tue 20 Jan 2015
at 18:36
  • msg #379

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 378):

A short, ugly, hairy man you overlooked before scurries over to the guards and squints up at the highborn. It takes you a minute to notice he is actually a midget minotaur, with horns shorn off and the stubs polished smooth and close to the scalp.

"General Hassan has bade me escort these two to his chambers," the figure intones, at which point the guards stands aside to let the highborn pass. "My name is Renard. Please, this way."

Zuriel and Lyriel follow the figure toward the map room, which they enter without further incident just in time to watch Keef zoom around the room giving a fitting lion impression while Maeve and the general watch in amusement.
Ari Hassan
NPC, 5 posts
The Lion of the Sands
Gaelia's Foremost General
Tue 20 Jan 2015
at 18:47
  • msg #380

Re: The Game: Chapter 13

In reply to DM (msg # 379):

"I take it these are your remaining officers?" General Hassan says, raising a glass in acknowledgement of the armored highborn. "They certainly dress the part. Come in, come in, and make yourselves comfortable. Maeve'Rah has been anxious to speak to me, but refused to do so until everyone had arrived."

He smiles.

"In doing so, she has demonstrated a level of tactfulness that she didn't learn from me, but I'm proud of her all the same. Such actions command respect."

Renard fetches a glass of nectar for Lyriel and Zuriel, then quietly stands at parade rest near the entrance to the room.
Zuriel Silendril
player, 2155 posts
Lightbringer
House Silendril
Tue 20 Jan 2015
at 18:49
  • msg #381

Re: The Game: Chapter 13

Zuriel, clad once again in his armor, introduces himself with a bow and somewhat less than usual bluster. After Lyriel does the same, they take their seats at the table.  "It's a pleasure,General Hassan, " Zuriel says quietly, but warmly. " I've heard much about you, and it's good to put a face to Maeve's stories. Your daughter, by the way, has proven herself time and again to be a fierce warrior and even fiercer friend. You are right to be proud of her. "
This message was last edited by the player at 18:50, Tue 20 Jan 2015.
Maeve Hassan
player, 1601 posts
GRIFFON RIDER
Roller of 1's
Tue 20 Jan 2015
at 19:50
  • msg #382

Re: The Game: Chapter 13

Maeve smiles mildly at the praise.

"Oh Dad, it wasn't entirely for reasons of tact.  Zuriel here is far better at words than I shall ever be and to explain what we're doing here....that's a story that deserves to be told well."

"But that's not my strong suit, so I'll put it forth simply: in a nutshell, we--and an expedition of our hiring--are voyaging into the deep desert on a quest of some importance. Ideally, we were hoping to recruit a small band of soldiers to journey with us.  Though whether that will be possible what with the uprisings you've described, I couldn't say."
Ari Hassan
NPC, 6 posts
The Lion of the Sands
Gaelia's Foremost General
Tue 20 Jan 2015
at 19:59
  • msg #383

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 382):

"Oh?" the general says, obviously intrigued. "What sort of private expedition would require the Sultan's swords?"

He glances at the map, then gestures to Maeve.

"Where are you heading, and what did you have in mind? Light brigade? Cavalry? Ranged support? Siegecraft?"

He smiles slightly.

"I may be able to spare a platoon or three, for a good cause."
Zuriel Silendril
player, 2156 posts
Lightbringer
House Silendril
Tue 20 Jan 2015
at 20:24
  • msg #384

Re: The Game: Chapter 13

Zuriel nods to Maeve, accepting the floor with a faint smile. "I'll try to be brief, General, but we're covering some pretty...esoteric...topics so feel free to stop and ask for clarification."

With acknowledgement from the General, Zuriel launches into a concise overview of their adventures to date, focusing on matters of the OSA  and planar instability. Zuriel keeps the discussion from bogging down, clarifying where needed but otherwise exhibiting remarkable discretion from his usual verbosity. Perhaps he's rehearsed, or perhaps he's simply gotten used to presenting to military types.

"Based on our intelligence, we characterize the OSA as a threat to this world, if not *all* worlds. I understand that the Sultan's Ghosts have had run ins with them as well. It seems we have a dangerous enemy in common, General."

The paladin points to the map laid out on the table, indicating the barren region that according to the Everstaff contains the Lost City of the Shogun. "We have reason to believe that answers are hidden in the Jewel of the Sands. The beginning of these troubles may stretch back to the time of the Shogunate itself. It stands to reason that we might find answers in its lost capital."

Zuriel clears his throat, concluding his overview. "By the terms of our contract, our expedition will not head out to the desert without at least two score men. We could hire mercenaries, but I highly doubt they would even come close to the skill and valor of your men, General. We had hoped that you might see the exploration of the city as in the Sultan's interest."
Ari Hassan
NPC, 7 posts
The Lion of the Sands
Gaelia's Foremost General
Tue 20 Jan 2015
at 22:31
  • msg #385

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 384):

"I see," the general says after a moment. "Quite a lot to process, isn't it?"

He turns to the map laying face-up on the large table, and for the first time you realize that the stacks of colored stones scattered across it are perhaps less randomly placed that you thought.

"You've requested 40 of the Sultan's finest for what amounts to an escort contract. What would be the duration of their deployment?"
Zuriel Silendril
player, 2157 posts
Lightbringer
House Silendril
Tue 20 Jan 2015
at 22:36
  • msg #386

Re: The Game: Chapter 13

"The length of time it would take to reach the ruins, excavate the central citadel, and return directly here to Caelah. How long that would take altogether, I cannot say. I'm not archaeologist, nor am I accustomed to desert travels. I can say, however, that provisions will not be an issue. Your men will not want for food, water, or shelter, thanks to the magics of Lady Vesper and Apprentice Keef."
Keef
player, 1227 posts
Hero in training
Tue 20 Jan 2015
at 22:43
  • msg #387

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 386):

We also provide our own lions, Keef offers helpfully.
Ari Hassan
NPC, 8 posts
The Lion of the Sands
Gaelia's Foremost General
Tue 20 Jan 2015
at 22:50
  • msg #388

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 386):

"Renard?" the general says, causing the diminuative creature to glide smoothly over to the table. "Inform the Dune Riders that they are to muster for inspection at dawn, after which they will be assigned to a rising star in the Gaelian army with an impressive and established military pedigree."

He nods meaningfully at his daughter, then jots a few words down on a piece of fine vellum. This he signs it with a flourish, stamps with his signet, and hands to Renard, who bows and departs.

"The Dune Riders are my most trusted desert reconnaissance and surveillance unit. They number slightly more than two-score, but you'll have to forgive an old man his indulgences," he says with a smile. "They'll help you get in, get out, and stay safe. Inspect them yourself in the morning; if they suit you, you can assume command on the spot."

Renard returns in surprisingly short order, at which point the general claps his hands together happily.

"With that accomplished, I do believe it's time to swap stories over a proper meal. Renard, if you would make the arrangements?"

"Yes, my General."

With a bow, the creature slips away.
Maeve Hassan
player, 1602 posts
GRIFFON RIDER
Roller of 1's
Tue 20 Jan 2015
at 23:11
  • msg #389

Re: The Game: Chapter 13

"Splendid.  You know, most fathers indulge their daughters by giving them, oh I don't know, new dresses or the like.  You give me a regiment of soldiers to command," Maeve says with a grin.  "Which is of course why you are better than most fathers."

"But before we dine, you had something to show me, Dad?"
Lyriel Vesper
player, 984 posts
To Heal is Divine
House Vesper
Tue 20 Jan 2015
at 23:14
  • msg #390

Re: The Game: Chapter 13

During dinner, Lyriel tries to participate politely in the conversation, but finds her thoughts keep turning elsewhere. During a lull in the conversation, she speaks up, broaching a topic of her own for the first time. General Hassan, do you know of any bladesmiths of particular skill that reside in Caelah? Perhaps one with experience working in unusual metals?

[OOC - put this in line with whenever dinner happens. Updated at the same time as Maeve, but I don't want to skip over her bit]
Ari Hassan
NPC, 9 posts
The Lion of the Sands
Gaelia's Foremost General
Wed 21 Jan 2015
at 15:41
  • msg #391

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 390):

"I did," the general nods at Maeve. "But it can wait. I'll have it ready for you before you depart."

He turns to Lyriel and spreads his arms wide.

"And a fine army I would have without smithies at my disposal," he chuckles. "I'd be pleased to introduce you to my armorer after dinner, if you've a mind to chat about ores and alloys."
Lyriel Vesper
player, 985 posts
To Heal is Divine
House Vesper
Wed 21 Jan 2015
at 15:59
  • msg #392

Re: The Game: Chapter 13

I would appreciate that very much, General, Lyriel replies gratefully. I doubt Eldric would have sent a blade to the Sultan's army, but if nothing else Ari's armorer ought to be able to tell me if there is a well-regarded swordsmith in Caelah.

Still, Lyriel wasn't sure. There were just too many questions that needed answering. Not the least of which was how and why Eldric managed to update his diary long after shipping the package. Hopefully the armorer could at least help answer the issue of why Eldric chose Caelah, specifically, of all places.

Her brother's diary burned into her skin like an ember. The passing of time would seem interminable until she had a chance to more fully sift through the last records Eldric left behind.
DM
GM, 2615 posts
Omniscient Narrator
Destroyer of Worlds
Wed 21 Jan 2015
at 16:25
  • msg #393

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 392):

The meal passes without further incident, and the P.A.R.T.Y. is offered quarters for the evening if they desire. The general excuses himself with obvious reluctance a few hours after dinner in order to deal with matters of apparent importance, but not before assigning Renard to see to Maeve's every need in his absence.

The armorer, it turns out, is nowhere to be found, but Renard promises to fetch the man first thing in the morning.
DM
GM, 2616 posts
Omniscient Narrator
Destroyer of Worlds
Wed 21 Jan 2015
at 18:18
  • msg #394

Re: The Game: Chapter 13

In reply to DM (msg # 393):

Morning has barely dawned when Maeve is gently awakened by a soft throat-clearing sound.

"Your men await your pleasure, Major," Renard says from the doorway of Maeve's room. "Your highborn have ventured into town for the morning, and your other officers are yet asleep. If you require anything, you have but to ask."

He bows and departs, standing at parade rest outside the room.
Maeve Hassan
player, 1603 posts
GRIFFON RIDER
Roller of 1's
Wed 21 Jan 2015
at 18:35
  • msg #395

Re: The Game: Chapter 13

"Many thanks for letting me know, Renard.  And also for being so attentive."

Maeve performs her morning ablutions and goes to seek out her father before inspecting the troops.
Ari Hassan
NPC, 10 posts
The Lion of the Sands
Gaelia's Foremost General
Wed 21 Jan 2015
at 19:02
  • msg #396

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 395):

The general is sitting outside the chamber, eating a ripe pear by the fireplace and reviewing some paperwork. When Maeve presents herself, he stands up with a smile.

"Good, you're awake! Come, I want to show you something."

He leads his daughter to a room that contains a variety of armor stands, most of which contain ordinary equipment -- few of which match. The general directs her to one nestled slightly off to one side, upon which a full set of plate has been erected.

The armorer who spoke with Lyriel earlier in the morning is standing eagerly beside it.

"Go ahead, Abel," General Hassan says. "Tell her."

"With pleasure and pride, my General," Abel says with a half-bow. "Major, if you'll indulge a craftsman's prattle, I'd like to introduce you to the Scarab's Carapace. Made of pure adamantine and crafted with its bearer in mind, this is one of the finest pieces of armor on the continent. Guaranteed to turn almost any blade, it has also been enchanted to make traveling easier for its occupant..."

quote:
Scarab's Carapace - +3 Full Plate with DR 3. The wearer is considered to be under the effects of Endure Elements permanently while the armor is worn; it can be slept in without risking a fatigue penalty; and can cast Neutralize Poison (as a 4th-level caster) 1/day.


As the man drones on, Maeve also notices something else about the armor: it has been fitted with Major's epaulettes.

"I've missed a few birthdays, as I recall," General Hassan says when Maeve turns toward him, flashing a wry smile. "I hope this helps make up for it."

"I'll help you into it," Abel says, motioning to the plate with barely restrained glee. "So you'll know how to do it in the future."
This message was last edited by the player at 19:03, Wed 21 Jan 2015.
Maeve Hassan
player, 1604 posts
GRIFFON RIDER
Roller of 1's
Wed 21 Jan 2015
at 19:12
  • msg #397

Re: The Game: Chapter 13

"Oh! Maeve breathes, and runs a hand almost reverently over the armor.

"Abel, this is. . . . .this workmanship is beyond exquisite.  You are indeed a master of your craft.  I'd be glad of your assistance."

Before Maeve suits up, she throws her arms about her father in a huge hug.

"Thank you.  Truly."

Without further ado, she has Abel assist her in donning the armor.

"Incidentally, did Lyriel ever seek you out?  She'd mentioned wanting to find an armorer for some reason."

I wonder if it has something to do with what she discovered from the merchant. . . .
Lyriel Vesper
player, 986 posts
To Heal is Divine
House Vesper
Wed 21 Jan 2015
at 19:50
  • msg #398

Re: The Game: Chapter 13

We did, actually, answers Lyriel, entering the tent with Zuriel in tow. My brother left plans and materials for a sword. Abel recommended a runesmith in town with experience working in enchanted materials, and your father very kindly wrote us a letter of introduction.

Lyriel nods to Ari with a bright smile. My thanks again, General. It's entirely probable that this runesmith is the very reason Eldric had his notes, schematics, and materials shipped to Caelah in the first place. Apparently, it is quite uncommon for a single bladesmith to possess both the knowledge of working with enchanted base materials *and* proficiency in the runescribing necessary to create a finished blade of the caliber my brother apparently required.

The priestess notices Maeve's new armor as she enters the middle of the armory tent. Oh, that's lovely, Maeve. Very intimidating! Very you.

For the first time in months, Lyriel appears to be in a truly hopeful mood, her smile seemingly genuine and more than a mere veil.

So we left the plans and the materials with the runesmith. Hopefully he will have the project finished by our return.
This message was last edited by the player at 19:52, Wed 21 Jan 2015.
DM
GM, 2617 posts
Omniscient Narrator
Destroyer of Worlds
Wed 21 Jan 2015
at 19:52
  • msg #399

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 397):

"Glad to hear he was up to the task," Abel says, rolling his eyes slightly. "The man is rather full of himself, if you ask me, and charges a fortune for his services... but there's no better swordmaker on the continent. At least, not when it comes to enchanted metal alloys."
This message was last edited by the GM at 19:54, Wed 21 Jan 2015.
Lyriel Vesper
player, 987 posts
To Heal is Divine
House Vesper
Wed 21 Jan 2015
at 19:58
  • msg #400

Re: The Game: Chapter 13

Lyriel nods. I'll forgive him a measure of smugness if he's capable of executing the plans to specification. He has to somehow combine two enchanted alloys: cold iron and alchemical silver.

The priestess' visage darkens. I don't know why my brother needed a blade intended specifically to strike down demons and devils, but I do intend to find out.

Her green eyes flash with determination in the dim light of the tent, and she shakes her head, snapping out of some reverie and remembering where she was. I'd appreciate it if that didn't leave this tent, incidentally, she adds.

At any rate, Zuriel and I have packed. We're ready to move out the convenience of you and your troops, Maeve.
This message was last edited by the player at 20:00, Wed 21 Jan 2015.
DM
GM, 2618 posts
Omniscient Narrator
Destroyer of Worlds
Wed 21 Jan 2015
at 20:21
  • msg #401

Re: The Game: Chapter 13

In reply to DM (msg # 399):

The P.A.R.T.Y. reconvenes to discuss tactics and such over breakfast while Maeve and Renard head out to review the Dune Riders. The group is polished and chiseled, standing in a tight formation of exactly 44 soldiers.

The rank breakdown, Maeve, notes, is as follows:

quote:
1x Platoon Commander (2nd Lieutenant Ababwa)
1x Platoon Sergeant (Staff Sergeant Rowan Akkar)
3x Squad Commanders (Sergeants Alpha, Bravo, and Charlie)
13x Alpha Squad Grunts (PVTs, PFCs, LCPLs, and CPLs)
13x Bravo Squad Grunts (PVTs, PFCs, LCPLs, and CPLs)
13x Charlie Squad Grunts (PVTs, PFCs, LCPLs, and CPLs)


"Ready to move out, Major," Lt. Ababwa says, executing a perfect salute and holding it until acknowledged. "Just say the word."
This message was last edited by the GM at 18:11, Tue 17 Mar 2015.
Maeve Hassan
player, 1605 posts
GRIFFON RIDER
Roller of 1's
Wed 21 Jan 2015
at 20:33
  • msg #402

Re: The Game: Chapter 13

Maeve spends an appropriate amount of time admiring her new armor.  It appears jet black inside the tent but, when outside catches the sun's rays and bursts into a dazzle of shades of black, blue and green, with perhaps just a touch of gold.  Strangely,given its dark color, it does not absorb the searing heat of the sun but rather remains a comfortable temperature.

"Very good, lieutenant," Maeve says.  "I'm told that the Dune Riders know the desert like no others.  I hope that you'll live up to my expectations, though I've no doubt you will."

I don't know why, but he looks like an Ali. . . .
DM
GM, 2621 posts
Omniscient Narrator
Destroyer of Worlds
Wed 28 Jan 2015
at 15:57
  • msg #403

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 402):

After touching base with Harrison Jones, the P.A.R.T.Y. bids General Ari a fond farewell, gathers its things, and heads to the rendezvous point they had established with both the venture company and the Dune Riders.

The desert stretches on for miles ahead of them, and the scorching sun dictates their pace more than the slowly undulating terrain of sand beneath their boots. On the Dune Riders suggestion, sleep schedules are adjusted such that the group sleeps from roughly 11 a.m. 'til sundown, then rises and travels through the night.

"Not only does this make the trip more comfortable," explained Lt. Ababwa, "but it also helps us keep an eye out for the various nocturnal threats that populate the desert."
Zuriel Silendril
player, 2159 posts
Lightbringer
House Silendril
Wed 28 Jan 2015
at 16:06
  • msg #404

Re: The Game: Chapter 13

Zuriel grunts, applying more of the sun balm to his skin. Despite his judicious use of the stuff, his complexion was beginning to darken noticeably. "What sort of threats should be be screening for, Lieutenant," he asks the commanding Dune Rider. "What could actually manage to live in this desolation?"
Keef
player, 1229 posts
Hero in training
Wed 28 Jan 2015
at 17:36
  • msg #405

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 404):

Mole wurms? Keef mutters hopefully, pulling his hood up to shield his eyes and skin.  Dune Lions?
DM
GM, 2622 posts
Omniscient Narrator
Destroyer of Worlds
Wed 28 Jan 2015
at 21:39
  • msg #406

Re: The Game: Chapter 13

In reply to Keef (msg # 405):

"Oh, all kinds of stuff," the lieutenant says, beginning to count a few off on his fingers as he walks. "Lessee, you've got your mole wurms and dune lions, of course, but you also have your dervishes, your ashsands, your bovinoles, and the like. There are men who swear they've encountered more exotic things, like djinni and sphinxes and even a bronze dragon, in one instance, but those I can't vouch for."

"It's usually the mundane things that kill you out here, though," he scowls, taking a pull from his canteen. "Dehydration, sunburn, heat exhaustion, mirage sickness, windburn, and such. Well, that and the scorpions and their ilk. For a blasted expanse of hellscape, the desert spawns plenty of vermin."

He narrows his eyes slightly at this.

"Some of it's even human."
Lyriel Vesper
player, 988 posts
To Heal is Divine
House Vesper
Wed 28 Jan 2015
at 21:48
  • msg #407

Re: The Game: Chapter 13

Lyriel furrows her brow in surprise at the Lieutenant's declaration. Human? Truly? Who could possibly live out here in these conditions. Who would want to?

Her query was interrupted by a splortching sound as she squirted sunbalm into her hand to apply it for what felt like the millionth time. She was starting to get sick of the vaguely coconut scent. Unlike Zuriel, her skin had two conditions: pale, and burnt. Even with traveling mainly at night, she was still burnt far more often than she would like. And the weather! Blazing hot, followed by biting cold.

By the Goddess, at least the Hells were consistent. The only constant here is the damned wind.

As if on cue, the wind whipped up, tossing her hair and showering her with a fresh layer of grit. Across the dunes it came in waves, howling like the tortured souls of the damned. Despite having been traveling the desert for months, she could never quite get used to the eerie, almost human wail.

I think if I owned this place and Hell, Lieutenant...I'd prefer to live in Hell.
Maeve Hassan
player, 1607 posts
GRIFFON RIDER
Roller of 1's
Wed 28 Jan 2015
at 22:26
  • msg #408

Re: The Game: Chapter 13

"Oh, I don't know.  There's something about it.  I think it's rather lovely," Maeve says, admiring the colors of the dunes.

"But what's this about human trouble?  Have bandits taken to living out here again?"
DM
GM, 2623 posts
Omniscient Narrator
Destroyer of Worlds
Wed 28 Jan 2015
at 22:43
  • msg #409

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 408):

"Them and worse," the lieutenant said, preparing to spit into the sand, then glancing at the major and thinking better of it. "Bandits I can understand -- there's gonna be crime anywhere, no matter how you slice it -- but the runaways we've found out here lately are the worse plague. We call 'em broken links, since they've taken up with the thrice-damned Chain Breakers more often than not. Why anyone would leave three square meals an' free room and board behind to starve to death in the desert is beyond me, but some of them do exactly that."

This time he does spit in the sand.

"Eventually, of course, the ones who don't die turn to banditry, because there's nothing to eat out here. You'd think they'd have considered that before running away, but they haven't learned yet. Sort of hope we don't run into any, personally. It's a sorry sight, and there's no joy in putting them down."
This message was last edited by the GM at 22:46, Wed 28 Jan 2015.
Maeve Hassan
player, 1608 posts
GRIFFON RIDER
Roller of 1's
Wed 28 Jan 2015
at 22:47
  • msg #410

Re: The Game: Chapter 13

"Mmm," Maeve says noncommittally, and gently insinuates Sekhmet in between Zuriel's and Lt. Ababwa's mounts.
Zuriel Silendril
player, 2160 posts
Lightbringer
House Silendril
Wed 28 Jan 2015
at 22:51
  • msg #411

Re: The Game: Chapter 13

Zuriel's ears perk up at the mention of the Chainbreakers, gritting his teeth at the Lieutenant's distillation of slavery to 'free room and board,' but he keeps his face impassive. "So are they still part of the Chainbreakers then, or did they run away from that too?"
Keef
player, 1230 posts
Hero in training
Thu 29 Jan 2015
at 12:17
  • msg #412

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 411):

In the howling wind and tossing sand, Keef is forced to walk at a near 45-degree angle to keep from blowing away and rolling down a dune.  His cloak flaps wildly behind him as he tugs it after him.

Chubbs takes a rather different approach, clinging tightly to the joints and folds of metal and cloth on Zuriel's back just below the neck.  There he remains out of the wind, snoozing.  Whenever the group stops, he hops around until he finds someone to pour water over his warty body.
DM
GM, 2624 posts
Omniscient Narrator
Destroyer of Worlds
Thu 29 Jan 2015
at 20:28
  • msg #413

Re: The Game: Chapter 13

In reply to Keef (msg # 412):

"Who cares?" the lieutenant shrugs. "They're criminals either way. Makes no difference to me which gang they join. In fact, I think-"

Here, he stops short and draws his sword.

"Something's wrong. Look, smoke ahead."

The strategy employed by the Dune Riders during the journey involved rotating their outriders such that two squads are always with the caravan while one squad scouts ahead. The last squad on rotation each day is tasked with finding a suitable camping spot in which the group can pass the scorching day once it catches up with them.

This conversation taking place shortly after 9 a.m., it was expected that the caravan would meet up with Charlie Squad after a long night of traveling and camp down for the night.

"So much for a good day's sleep," the Lieutenant grumbles, mounting an unlaiden camel which had been enjoying a respite from the burden of carrying the caravan's goods. "Alpha Squad, circle forward and report back. Do not engage -- I want eyes, not corpses. Not even theirs."

Alpha Squad's sergeant nods, salutes, and leads his 13 men toward the gout of smoke rising over the distant dunes.

"Jones, advise your company to strap down anything that might be lost or damaged if we have to make a run for it," Lieutenant Ababwa continues. "It's probably nothing, but I'm not going to risk it."

[Crossroads]
This message was last edited by the GM at 22:02, Thu 29 Jan 2015.
Keef
player, 1231 posts
Hero in training
Thu 29 Jan 2015
at 20:38
  • msg #414

Re: The Game: Chapter 13

In reply to DM (msg # 413):

Keef nods, salutes and begins to run after Alpha Squad.
Zuriel Silendril
player, 2161 posts
Lightbringer
House Silendril
Thu 29 Jan 2015
at 20:43
  • msg #415

Re: The Game: Chapter 13

Zuriel glowers at the dismissal of the escaped slaves as mere criminals, but turns his focus to the danger at hand. Shifting in his saddle, Shahara surges forward. "We should accompany them," he calls back, pausing to scoop Keef up and plop him in the saddle behind him. "Unless you can think of an animal that would be helpful here," he says with a grin, "Why don't you ride with Chubbs and I?"
Boreas Highwind
player, 1410 posts
Fey Messiah
Bathes Regularly
Fri 30 Jan 2015
at 01:17
  • msg #416

Re: The Game: Chapter 13

Boreas spurs his camel ahead, riding fast to catch up with Alpha Squad.  If they're unmolested by the time he gets up to them, he offers to scout ahead, invisible.
Maeve Hassan
player, 1609 posts
GRIFFON RIDER
Roller of 1's
Fri 30 Jan 2015
at 01:49
  • msg #417

Re: The Game: Chapter 13

"Well, it looks like my comrades are all for scouting ahead as well.  I'll accompany them."
Keef
player, 1232 posts
Hero in training
Fri 30 Jan 2015
at 14:45
  • msg #418

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 417):

Vole Hawk... Mole Wurm... dragon?
Zuriel Silendril
player, 2162 posts
Lightbringer
House Silendril
Fri 30 Jan 2015
at 15:23
  • msg #419

Re: The Game: Chapter 13

"A bronze dragon would be right at home here, don't you think?"
Lyriel Vesper
player, 989 posts
To Heal is Divine
House Vesper
Fri 30 Jan 2015
at 15:27
  • msg #420

Re: The Game: Chapter 13

Lyriel sighs, urging Stony onward. I suppose we had better see what the fuss is about...
Keef
player, 1233 posts
Hero in training
Fri 30 Jan 2015
at 15:53
  • msg #421

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 420):

It would! Keef agrees happily.

With that, the young wizard rolls unceremoniously off the horse and a short way down a dune.  At that point, cloak still wrapped about his face, he raises his hands and gestures wildly.  Soon, in a swirl of red energy and sand, Keefdragon roars into the air.
DM
GM, 2626 posts
Omniscient Narrator
Destroyer of Worlds
Fri 30 Jan 2015
at 16:20
  • msg #422

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 420):

If Lieutenant Ababwa objects to having the major and her heavy-hitting allies tag along on the scouting run, he keeps his reservations to himself.

"Bravo Squad, fall in," he says to the 13 troops who remain with the caravan. "Jones, circle your beasts so we can protect you better until they return."

The Scouting Run

Alpha Squad seems to melt into the sand as it blazes across it, though whether this effect is due to magic, the precise pigments on their cloaks, practiced expertise, or a mixture of all three is unclear.

The P.A.R.T.Y. does its best to keep up, with mixed success. The Keefdragon, Maeve, and Boreas have little trouble, but the highborn find themselves ill equipped for rapid, quiet travel across the dunes.

After a few miles, Alpha Squad comes to a stop atop a tall dune overlooking a shallower "valley", from which the smoke seems to be emanating. Looking down, you can clearly see the tattered remnants of Charlie Squad, laying battered and broken and strewn across the dark, blood-soaked sandscape below.

Though every man's sword is drawn, and every man's clothing is slashed and ripped to shreds, there do not appear to be other bodies. Whatever did this seems to have suffered no casualties.

The smoke itself continues to billow across the valley and above it, but there does not appear to be a source of fire.

Sergeant Alpha glances at the scene before him in grim silence, obviously weighing his desire to run into the valley to retrieve the bodies of his brothers-in-arms with his desire to avoid earning the same fate for himself and his men.

Fortunately, the presence of an officer made things easier for him.

"Orders, Major?"
Maeve Hassan
player, 1610 posts
GRIFFON RIDER
Roller of 1's
Fri 30 Jan 2015
at 16:27
  • msg #423

Re: The Game: Chapter 13

"You may not have been completely wrong about that bronze dragon," Maeve says darkly, surveying the carnage.

I was responsible for these troops.  I don't care if they are escaped slaves seeking freedom, they will pay for this.  Preferably with their lives.

"Keef, with me.  I'll take Sekhmet and we'll try to get a little closer and survey from the air.  Boreas," she adds, turning to roughly the area where she thinks the woodsman might be standing.  "Try and get closer on foot, but don't take any unnecessary risks.  Whoever or whatever did this may still be near. The rest of you, stay back for now."
This message was last edited by the player at 16:28, Fri 30 Jan 2015.
Zuriel Silendril
player, 2163 posts
Lightbringer
House Silendril
Fri 30 Jan 2015
at 16:37
  • msg #424

Re: The Game: Chapter 13

"Some of them may be still alive, Maeve," Zuriel points out tensely, swearing at the devastation as he draws his sword. "But they won't be much longer. If there are any to be saved, we need to go in now."

The paladin mutters a few word under his breath, and with a white flash, Shahara becomes clad in golden splint barding, looking significantly more sturdy than when Zuriel last cast the spell. [AC Bonus +6 to Shahara]

Together they approach the carnage at a swift canter.
Keef
player, 1234 posts
Hero in training
Fri 30 Jan 2015
at 16:40
  • msg #425

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 423):

ROAR! Keefdragon agrees.
Lyriel Vesper
player, 990 posts
To Heal is Divine
House Vesper
Fri 30 Jan 2015
at 16:42
  • msg #426

Re: The Game: Chapter 13

Wait! Lyriel calls out before Zuriel leaves. Give me a moment before we split up.

Closing her eyes for a brief moment, the PARTY, their mounts, and the leading soldiers of Alpha squad are surrounded by a lavender-tinged emerald nimbus.

[Mass Bear's Endurance, +4 CON]

Spell cast, she and Stony follow Zuriel at a cautious distance.
Zuriel Silendril
player, 2164 posts
Lightbringer
House Silendril
Fri 30 Jan 2015
at 16:49
  • msg #427

Re: The Game: Chapter 13

Zurel continues his approach, casting a spell on Shahara on himself.

[Casting: One Mind]

At first, the spell seems to have no avert effect, but an observer looking closely would notice a much greater synchronization of movement between the horse and rider.

This will take some getting used to...
This will take some getting used to...
This message was last edited by the player at 16:49, Fri 30 Jan 2015.
Maeve Hassan
player, 1612 posts
GRIFFON RIDER
Roller of 1's
Fri 30 Jan 2015
at 17:20
  • msg #428

Re: The Game: Chapter 13

Maeve sits confidently astride Sekhmet, pleased with her decision, only to have Zuriel and Lyriel  go tearing off past her seconds later.

Sigh.

"They do this," she says simply, not even bothering to try and save face.  With a few flaps of her bronze-colored wings, Sekhmet is aloft, bearing Maeve with her.
Lyriel Vesper
player, 991 posts
To Heal is Divine
House Vesper
Fri 30 Jan 2015
at 18:56
  • msg #429

Re: The Game: Chapter 13

Lyriel catches up to Zuriel long enough to cast another quick spell before he continued on ahead.

[Casting Eagle's Splendor]

Be careful Zuriel, we don't know if whatever caused this is still here.
Boreas Highwind
player, 1411 posts
Fey Messiah
Bathes Regularly
Fri 30 Jan 2015
at 21:39
  • msg #430

Re: The Game: Chapter 13

Boreas moves toward the site of the disturbance, invisible, looking for any sign of what could be causing the trouble.
Lyriel Vesper
player, 992 posts
To Heal is Divine
House Vesper
Fri 30 Jan 2015
at 21:52
  • msg #431

Re: The Game: Chapter 13

Lyriel shades her eyes against the glare of the sun, trying to make sense of the aftermath. She peers into the smoke, offering a quick prayer to the Goddess as she does so.

[Casting Owl's Wisdom > Self]
DM
GM, 2630 posts
Omniscient Narrator
Destroyer of Worlds
Fri 30 Jan 2015
at 21:58
  • msg #432

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 428):

"Highborn, ma'am," the sergeant says with a knowing nod as Maeve takes to the sky. "Insubordination's in their blood. We can handle it properly after the mission is achieved."

The Keefdragon and the griffon-bound Maeve soar over the sandy valley, while Zuriel and Shahara surge down the side of the dune -- Lyriel trailing a few dozen feet behind. Boreas, unseen and undetected, picks his way down the slope behind them, while Squad Alpha stays behind as ordered.

Landbound

Zuriel, moving recklessly, hits the scene on the ground first and rushes over to the nearest body. A cursory glance reveals that the man has been ripped to shreds by a series of small cuts and slashes, and is indeed quite dead.

Lyriel and Boreas arrive behind him shortly thereafter, but before a second body can be properly investigated, the world around them explodes into a cacophony of sand and wind. Momentarily blinded, they wipe the grit from their eyes to see three large, vaguely humanoid shapes looming over them -- each of which seems to consist entirely of swirling air and pitch-black sand.

Airborne

Maeve and the Keefdragon are quick to discover that the dark plumes of smoke are more gritty than they should be, and soon realize that they are flying through a dispersion of dark sand instead of smoke. Indeed, the stuff seems scattered throughout the valley in which the soldiers have fallen, with patches particularly concentrated among the bodies.

It is at about this time that Zuriel, Lyriel, and Boreas arrive in the valley, at which point the metaphorical shit hits the metaphorical fan.

~~ Disposition ~~
There are three large, vaguely humanoid things standing in the valley. They are each one move action from the P.A.R.T.Y., and they don't look happy to see you.

Grid: https://docs.google.com/spread.../edit#gid=1667746860

~~ Initiative! ~~
Boreas
Enemey
Zuriel
Keef
Maeve
Lyriel
Boreas Highwind
player, 1412 posts
Fey Messiah
Bathes Regularly
Sat 31 Jan 2015
at 04:17
  • msg #433

Re: The Game: Chapter 13

Boreas dashes through the swirling sands (to F14) and takes aim at the nearest of the three figures.

[Ready Action: Eldritch Chain on any of the foes who starts to take an aggressive action towards the PARTY]
DM
GM, 2632 posts
Omniscient Narrator
Destroyer of Worlds
Sun 1 Feb 2015
at 02:12
  • msg #434

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 433):

The enemies begin to make what Boreas would correctly assume to be an aggressive action, thus triggering his readied action.
Boreas Highwind
player, 1413 posts
Fey Messiah
Bathes Regularly
Sun 1 Feb 2015
at 07:12
  • msg #435

Re: The Game: Chapter 13

Boreas flickers into view, his gem sparking, but his blast dissipates quickly in the swirling sands.

[Ranged Touch: 16 - Natural 1]

[Save vs. Derp: 29]
DM
GM, 2633 posts
Omniscient Narrator
Destroyer of Worlds
Sun 1 Feb 2015
at 17:41
  • msg #436

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 435):

The gusts of wind blasting across the area become filled with biting sand, slashing and cutting everyone for minimal damage.

[Sandstorm (everyone except Maeve, b/c DR): 3]

From the sound of cursing above the dunes, it seems Alpha Squad is enjoying this biting sting, as well.

Foe 1 creeps closer to Zuriel and Lyriel, while Foe 2 follows close behind (traveling beneath Maeve and Keef in the process). Boreas, it appears, has earned Foe 3's attention, and it sweeps across the sands toward him.

As the strange-looking figures approach their targets, flickers of purplish light spark among the swirling sand, draining away a good chunk of your magical enhancements.

quote:
You make a dispel check (1d20 + your caster level, maximum +10) against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.


[Dispelling Aura (vs Zuriel): 27, 16, 24] -- strips your three highest spell effects
[Dispelling Aura (vs Lyriel): 28, 11, 25] -- strips your two highest spell effects
[Dispelling Aura (vs Boreas): 20, 17, 11] -- strips your two highest spell effects

Keef and Maeve are flying high enough above the figures to be immune to the aura... for the moment.

Foe 1 raises an arm-like appendage formed from a mixture of sand and wind, and swings forcefully at Zuriel.

[Attack (Zuriel): 30]

The buffeting force smashes into the paladin with the force of a hurricane, and -- what's worse -- shoots sand absolutely everywhere, undergarments be damned.

[Damage (Zuriel): 13]

Foe 2 attempts to do the same thing to Boreas, swinging an arm-like column of wind in his direction.

[Attack (Boreas): 21]

Fortunately for the Primal Voice's champion, the clumsy attack utterly misses.

Foe 3 is unable to reach a target directly, and instead glances upward at the nearest flying target: the bronze keefdragon. A surge of wind buffets the beast as razor-sharp shards of sand are flung in his direction.

[Attack (Keef): 29]

The sand scours the boy fiercely, drawing a fair amount of blood.

[Damage: 17]
This message was last edited by the GM at 19:17, Sun 01 Feb 2015.
Zuriel Silendril
player, 2167 posts
Lightbringer
House Silendril
Sun 1 Feb 2015
at 21:58
  • msg #437

Re: The Game: Chapter 13

Zuriel swears in surprise as his enchantments are stripped away. "Keef, stay out of range or get to ground, these things will remove your spell!" he calls not wanting to see what would happen if Keef's polymorph spell failed while he was still airborn.

Shahara wheels and rears at the swirling monstrosity, bringing her hooves down for a solid attack.

[Damage: 2]

Zuriel prepares his defenses, his shield blazing with golden-white light to match Dawn.

[Divine Shield: AC +8]

Let's see you dispel the raw power of Ma'or!

[Protip, they can't]
This message was last edited by the player at 14:49, Tue 03 Feb 2015.
Keef
player, 1237 posts
Hero in training
Mon 2 Feb 2015
at 12:28
  • msg #438

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 437):

ROAR!

Keefdragon does a double loop-de-loop, banks right then suddenly plummets toward the earth at an unhealthy velocity.  Wings and limbs tucked, he cruises directly downward and smashes into a dune, sending up a spray of sand and creating a small crater in the process.

From the crater steps Keef, a boy once more, dark robes swirling about his body and red energy glowing in his eyes.

On the ground.

[OOC:  Wasn't really sure how far I was from the ground or what goes into landing at high speed etc. so my assumption is that was my whole turn.]
This message was last edited by the player at 16:10, Mon 02 Feb 2015.
Maeve Hassan
player, 1613 posts
GRIFFON RIDER
Roller of 1's
Mon 2 Feb 2015
at 18:34
  • msg #439

Re: The Game: Chapter 13

"Get out of here girl," Maeve says to Sekhmet, urging the griffon down so that she can alight from the creature's back, then shooing the griffon away with all haste before smacking Foe #3.

[Damage (DR factored in): 17]
This message was last edited by the player at 19:00, Mon 02 Feb 2015.
Lyriel Vesper
player, 993 posts
To Heal is Divine
House Vesper
Mon 2 Feb 2015
at 20:01
  • msg #440

Re: The Game: Chapter 13

Lyriel turns her attention to the elemental assaulting Boreas. Throwing back her cloak, she squints her eyes against the grit in the air and gestures towards the whirling cyclone.

Balus

[Casting: Destruction (Fort save vs. death, fail)]

The elemental begins to shudder and writhe, howling winds wailing as it collapses in on itself. An emerald glow emanates from the core of the being, and then, in a flash, it vanishes.

A handful of black sand trickles to the ground, where it is quickly swept away.

Dispel that.
DM
GM, 2635 posts
Omniscient Narrator
Destroyer of Worlds
Tue 3 Feb 2015
at 04:22
  • msg #441

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 440):

The remaining enemies look none too pleased with Lyriel's decision, though the howling winds diminish slightly with the absence of Foe 2.

~~ Disposition ~~
There are two large, vaguely humanoid things standing in the valley. They don't look happy to see you.

Grid: https://docs.google.com/spread.../edit#gid=1667746860

~~ Round 2 ~~
Boreas (Damage: 3)
Foe 1 (Damage: 2)
Foe 3 (Damage: 17)
Zuriel (Damage: 16)
Keef (Damage: 20)
Maeve
Lyriel (Damage: 3)
This message was last edited by the GM at 14:50, Tue 03 Feb 2015.
Boreas Highwind
player, 1415 posts
Fey Messiah
Bathes Regularly
Tue 3 Feb 2015
at 15:25
  • msg #442

Re: The Game: Chapter 13

Seeing the sand-thing disintegrate before him, Boreas gains a clear shot on Foe 3.  He strafes around the melee (to I-10) and fires a blast at the elemental thing.

[Casting Eldritch Chain]
[Ranged Touch: 31]
[Spell Resistance: 21 - Success]

[Damage: 23]

The scintillating colors briefly refract through each of the creature's grains, coalescing again on the other side and striking Foe 1.

[Ranged Touch: 24]
[Spell Resistance: 23 - Success]

[Damage: 11]

As the kaleidoscopic patterns play over the sands, Boreas fires another burst of power at Foe 3.

[Casting Quickened Eldritch Blast]
[Ranged Touch: 31]
[Spell Resistance: 24 - Success]

[Damage: 22]

[Total Damage: Foe 3 - 45, Foe 1 - 11]

[OOC]In the Dice Roller, I forgot to add my Point Blank attack bonus, and also accidentally typed in Foe 2 rather than Foe 3.  Please disregard, though it doesn't change things regardless.[/OOC]
DM
GM, 2641 posts
Omniscient Narrator
Destroyer of Worlds
Tue 3 Feb 2015
at 16:14
  • msg #443

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 442):

Foe 1 and Foe 3 whip themselves into a breezy frenzy, dispersing themselves in one place only to reform elsewhere (thus avoiding AOOs due to movement).

[Sandstorm (all but Maeve): 2]

Foe 1 surges into existence just in front of Lyriel, while Foe 3 explodes into sight near Boreas. Both see fit to attack immediately.

[Attack (Lyriel): 29]

[Damage (Lyriel): 18]

[Attack (Boreas): 27]

[Damage (Boreas): 22]


Various members of Alpha Squad are peering down into the valley now, and you can see that the slicing winds seem to have dealt them superficial damage, as well. Their weapons are drawn.

Sergeant Alpha has cupped his hands to his mouth and is yelling something, but between the wind and the distance, it is impossible to hear him clearly.
This message was last edited by the GM at 16:21, Tue 03 Feb 2015.
Zuriel Silendril
player, 2169 posts
Lightbringer
House Silendril
Tue 3 Feb 2015
at 16:35
  • msg #444

Re: The Game: Chapter 13

Zuriel and Shahara wheel around, careening across the sand to pin threaten the elemental in front of Lyriel.

Shahara once again thwacks him with her hoof, while Zuriel carve deeply into the amorphous wind with Dawn.

[Damage: 3]

[Damage: 47]

DR factored in
Keef
player, 1245 posts
Hero in training
Tue 3 Feb 2015
at 17:07
  • msg #445

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 444):

Keef picks the nearest target, Foe 3, points Longshank at it like a spear and charges with a shrill yell.

Somehow, despite the roaring winds, the cloth flapping in his face and the spinning sands, Keef is able to jab the staff into the creature (attack 23: damage 0).
Maeve Hassan
player, 1615 posts
GRIFFON RIDER
Roller of 1's
Tue 3 Feb 2015
at 17:15
  • msg #446

Re: The Game: Chapter 13

Maeve moves through the swirling sand up to Foe #3 and tries to draw the attention of the one slowly eating Boreas and Lyriel.

[PA at -2: 40]
[Damage (DR factored in): 19]
DM
GM, 2642 posts
Omniscient Narrator
Destroyer of Worlds
Tue 3 Feb 2015
at 17:15
  • msg #447

Re: The Game: Chapter 13

In reply to Keef (msg # 445):

The Everstaff shimmers, hums, and sparks as it strikes the creature, creating a oddly satisfied-sounding slurping effect.

[Damage (Foe 3): 10; Units Gained: +2]
Lyriel Vesper
player, 995 posts
To Heal is Divine
House Vesper
Tue 3 Feb 2015
at 17:25
  • msg #448

Re: The Game: Chapter 13

Lyriel scoots closer to the whirlwind, helping Zuriel to press his advantage. She utters a quick prayer, and all but the most superficial of her wounds close. It didn't do anything about the sand in her clothes, though.

[Casting Defensively: Success]

[Hold Person > Cure Moderate Wounds: 18]
This message was last edited by the player at 17:30, Tue 03 Feb 2015.
DM
GM, 2643 posts
Omniscient Narrator
Destroyer of Worlds
Tue 3 Feb 2015
at 17:39
  • msg #449

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 448):

The battle rages on!

~~ Disposition ~~
There are two large, vaguely humanoid things standing in the valley. They don't look happy to see you.

Grid: https://docs.google.com/spread.../edit#gid=1667746860

~~ Round 3 ~~
Boreas (Damage: 19)
Foe 1 (Damage: 60)
Foe 3 (Damage: 91)
Zuriel (Damage: 18)
Keef (Damage: 22)
Maeve
Lyriel (Damage: 1)
This message was last edited by the GM at 22:44, Tue 03 Feb 2015.
Boreas Highwind
player, 1416 posts
Fey Messiah
Bathes Regularly
Tue 3 Feb 2015
at 21:03
  • msg #450

Re: The Game: Chapter 13

Remaining in place, Boreas fires another burst of light at Foe 3.  It seems to feather in the arcane winds but punches through, suffusing the sand creature with light.

[Casting Eldritch Chain]
[Ranged Touch: 33]
[Spell Resistance: 31 - Success]

[Damage 22]

It streaks out toward Foe 1 but diffuses in the tempest.

[Ranged Touch: 19]
DM
GM, 2644 posts
Omniscient Narrator
Destroyer of Worlds
Tue 3 Feb 2015
at 22:00
  • msg #451

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 450):

The whipping winds continue to tear at your exposed skin and clothing.

[Sandstorm (all except Maeve & Boreas): 2]

Free from the burden of having to move before attacking, Foe 1 unloads on the cleric who earned its ire.

[Attack (Lyriel): 32, 38 (Crit? 25)]

The blows ignore the cleric's defenses utterly, battering her in the chest and the bottom of her jaw, which threatens to shatter like glass.

[Damage (Lyriel): 49]

Foe 3 turns his attention to the mage; apparently something about the stick he smacked him with rubbed him the wrong way.

[Attack (Keef): 22, 35]

His strikes, too, hit true, and send the young mage staggering.

[Damage (Keef): 41]

The Everstaff's pale, reddish shield pops up over the child, but fades after the impact.

"I fear I lack the energy to deflect another such blow, Master."

[Keef is stabilized at exactly 1 HP; -2 Energy from Everstaff]
This message was last edited by the GM at 22:02, Tue 03 Feb 2015.
Zuriel Silendril
player, 2170 posts
Lightbringer
House Silendril
Tue 3 Feb 2015
at 22:30
  • msg #452

Re: The Game: Chapter 13

Seeing Keef stagger on the edge of death, Zuriel wheels around and charges to his side. Leaning down, he touches Keef's shoulder with Dawn, and white light flows into the young mage.

[Healed to bring him to max, whatever that is]

He then takes up a threatening posture next to Keef, hoping to draw the Elemental's attention to himself.
This message was last edited by the player at 22:34, Tue 03 Feb 2015.
DM
GM, 2645 posts
Omniscient Narrator
Destroyer of Worlds
Tue 3 Feb 2015
at 22:47
  • msg #453

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 452):

The paladin's gallant efforts earn him an attack of opportunity from each elemental.

[Attack (Zuriel): 32, 19]

Neither attack hits, though, because Zuriel's AC seems to hover in the mid-50s.
Keef
player, 1246 posts
Hero in training
Wed 4 Feb 2015
at 01:24
  • msg #454

Re: The Game: Chapter 13

In reply to DM (msg # 453):

Either because he's had a few screws knocked loose by that last attack or else because it actually IS a good idea, Keef opts to try poking the giant swirling sand abomination with a stick again (attack: 12, miss), but the creature is able to evade easily.
Maeve Hassan
player, 1616 posts
GRIFFON RIDER
Roller of 1's
Wed 4 Feb 2015
at 03:30
  • msg #455

Re: The Game: Chapter 13

Frankly annoyed by the fact that the sand creature in front of her refuses to treat her as a formidable threat, Maeve whacks it twice causing it to dissipate in a harmless cloud of sand.


[FP attack 1: 33]
[FP attack 2: 29]

[Total damage (DR factored in): 51]

Lyriel Vesper
player, 996 posts
To Heal is Divine
House Vesper
Wed 4 Feb 2015
at 13:42
  • msg #456

Re: The Game: Chapter 13

Lyriel takes the brief respite to cast another healing spell.

[Sending > Cure Critical Wounds: 34]

Seeing the soldiers shouting at them, she moves closer, attempting to make out what they say now that another of the whirling sandstorms had abated.

[Perception: 11]
This message was last edited by the player at 13:43, Wed 04 Feb 2015.
Boreas Highwind
player, 1417 posts
Fey Messiah
Bathes Regularly
Wed 4 Feb 2015
at 16:02
  • msg #457

Re: The Game: Chapter 13

Boreas fires a blast at the remaining creature, but the enemy anticipates his attack.  Its sandy body shifts rapidly to form a hole, allowing the blast to pass harmlessly through.

[Eldritch Blast: 18]
DM
GM, 2646 posts
Omniscient Narrator
Destroyer of Worlds
Wed 4 Feb 2015
at 21:37
  • msg #458

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 457):

The battle rages on (with Boreas getting a jump on his turn).

~~ Disposition ~~
There are one large, vaguely humanoid thing is standing in the valley. It doesn't look happy to see you.

Grid: https://docs.google.com/spread.../edit#gid=1667746860

~~ Round 4 ~~
Boreas (Damage: 19)
Foe 1 (Damage: 60)
Zuriel (Damage: 20)
Keef (Damage: 0)
Maeve
Lyriel (Damage: 18)

The storm rages on, though less angrily than before.

[Sandstorm (all but Maeve & Boreas): 1]

The remaining elemental lashes out at Lyriel twice.

[Attack (Lyriel): 27, 29]

The blows remain staggeringly accurate, and draw blood.

[Damgae (Lyriel): 39]

The soldiers words continue to get drowned out by the winds. Sergeant Alpha and the other men you were able to see seem to give up. Together they draw their swords and charge out of your sight on the dunes above your head.

Being in a valley yourselves, this might not involve any great distance.
Zuriel Silendril
player, 2173 posts
Lightbringer
House Silendril
Wed 4 Feb 2015
at 22:21
  • msg #459

Re: The Game: Chapter 13

Seeing Lyriel now imperilled, Zuriel sighs, wheels Shahara around yet again and gallops back over to assist, hoping to take the pressure off her long enough for her to heal.

Shahara once more leads the assault, delivering a solid kick, though it's clear she's quickly becoming frustrated that her blows are not landing as solidly as she would expect.

[Damage: 3]

Zuriel launches into another flurry of slashes and even a kick of his own, finding purchase despite the mutibility of his foe.

[Damage: 38]
This message was last edited by the player at 22:22, Wed 04 Feb 2015.
Keef
player, 1247 posts
Hero in training
Thu 5 Feb 2015
at 02:44
  • msg #460

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 459):

...nothing in the Order prepared me for THIS...

Keef rolls Longshank in his hands, then quickly jabs to the left.

Take THAT!

...and landing a solid thwack (0 damage).
Maeve Hassan
player, 1618 posts
GRIFFON RIDER
Roller of 1's
Thu 5 Feb 2015
at 03:01
  • msg #461

Re: The Game: Chapter 13

Maeve five foots into D11 and quickly dispatches the third and final sand creature.

[FPA #1: 27]
[FPA #2: 26]

[Total damage (DR factored in): 62]


As the sand monster dissipates into harmless yet irritating sand, Maeve turns her attention to the lip of the valley.

"Something's not right."
Zuriel Silendril
player, 2174 posts
Lightbringer
House Silendril
Thu 5 Feb 2015
at 14:47
  • msg #462

Re: The Game: Chapter 13

Seeing that nobody in the PARTY was in any immediate peril, Zuriel charges back over to the fallen soldiers to frantically search for any survivors that might be still holding on.
Keef
player, 1248 posts
Hero in training
Thu 5 Feb 2015
at 15:00
  • msg #463

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 462):

Keef walks around the piles of dispersed sand monster and pokes at them with Longshank.
DM
GM, 2649 posts
Omniscient Narrator
Destroyer of Worlds
Thu 5 Feb 2015
at 15:37
  • msg #464

Re: The Game: Chapter 13

In reply to Keef (msg # 463):

The elemental shudders under Keef's visually underwhelming onslaught, then dissolves in a satisfying cloud of blackened sand as Maeve cleaves it in twain.

[+2 Units to Everstaff]

The last of the elemental creatures destroyed, the P.A.R.T.Y. is freed from immediate threats to their physical person.

~~ End Combat ~~

Maeve glances up toward the lip of the dune where Alpha Squad stood shouting down at them, from which now can be heard the clanking of steel on steel and the muted shouts of men.

Zuriel notices none of this, choosing instead to run over to the next-nearest Charlie Squad member. He, too, is shredded to bits and quite dead.

Keef pokes the fallen patch of sand, but the dangerous black particles now seem as inert and lifeless as the regular sand around them.
Maeve Hassan
player, 1619 posts
GRIFFON RIDER
Roller of 1's
Thu 5 Feb 2015
at 15:46
  • msg #465

Re: The Game: Chapter 13

Maeve hustles up the dune as quickly as she can, pausing every so briefly on her way to berate Sekhmet for idly picking at a dead soldier with her beak.
Boreas Highwind
player, 1419 posts
Fey Messiah
Bathes Regularly
Thu 5 Feb 2015
at 15:54
  • msg #466

Re: The Game: Chapter 13

Boreas flickers from view, heading toward the sound of steel on steel.

[Casting Walk Unseen]
Lyriel Vesper
player, 997 posts
To Heal is Divine
House Vesper
Thu 5 Feb 2015
at 16:22
  • msg #467

Re: The Game: Chapter 13

Lyriel follows Maeve towards the sounds of conflict, taking the time to set up an empowered heal on her own heavy injuries.

[Maximized Cure Critical Wounds: 54]
Keef
player, 1249 posts
Hero in training
Thu 5 Feb 2015
at 16:25
  • msg #468

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 467):

Keef suddenly realizes he is all alone and stops poking the sand.

Tripping over his robes, he scurries up the dune behind the rest of his companions.
DM
GM, 2650 posts
Omniscient Narrator
Destroyer of Worlds
Thu 5 Feb 2015
at 17:24
  • msg #469

Re: The Game: Chapter 13

In reply to Keef (msg # 468):

The Valley

Zuriel moves on to a third soldier, and discovers them battered and bruised and quite dead. Only nine to go!

Topside, on the Dune

Maeve, Keef, Boreas, and Lyriel slog their way up the dunes, reaching the top just in time to see Sergeant Alpha skewer a man through the chest. The rest of the squad is standing by, nursing minor wounds, cuts, and scrapes.

Four corpses -- none of them belonging to Squad Alpha -- lie on the ground, their blood soaking into the thirsty sand with unsettling speed. They are dressed in beige-colored clothing and are wearing bandanas that obscure their faces. Each carried a wicked-looked  falchion, as well, though they don't seem to have done their wielders much good.

"Great work with those sand demons, Major," the sergeant says when the others arrive, cleaning his blade upon the sand. "We dealt with these idiots, as well. What were they trying to prove? Who attacks 13 with 4?"

[Private to Boreas Highwind: You actually made your perception check on the four dead dudes on the top of the dunes. They've got magical rings on the same finger of the same hand, and the signet on the rings looks a lot like an ouroboros.]
This message was last edited by the GM at 20:57, Thu 05 Feb 2015.
Keef
player, 1250 posts
Hero in training
Thu 5 Feb 2015
at 17:34
  • msg #470

Re: The Game: Chapter 13

In reply to DM (msg # 469):

Lions would, Keef notes idly.
Maeve Hassan
player, 1620 posts
GRIFFON RIDER
Roller of 1's
Thu 5 Feb 2015
at 17:37
  • msg #471

Re: The Game: Chapter 13

"Ill-advised, to be sure," Maeve says, crouching over to examine the corpse.  "But brave, I'll give them that.  They must have been desperate to launch such an attack.  But I wouldn't relax too much.  I'd bet anything that there are more out there."

Maeve rises gracefully from her crouch.  "Nice work defending yourselves. I'm determined not to lose anymore men on this mission."

With little to do for the time being, Maeve waits for Zuriel to rejoin the group.

Oh, yes.  I almost forgot.  I need to have a little talk with him and Lyriel.  A little public talk.
Zuriel Silendril
player, 2175 posts
Lightbringer
House Silendril
Thu 5 Feb 2015
at 18:14
  • msg #472

Re: The Game: Chapter 13

Searching with increasing urgency, Zuriel continues to check the fallen for signs of life. He calls out to any that might hear him, hoping for a response.
Keef
player, 1251 posts
Hero in training
Thu 5 Feb 2015
at 19:23
  • msg #473

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 472):

It seems they don't ascribe to the x-1 policy, Keef muses.

Having nothing better to do, he wanders around the corpses behind Zuriel.
Zuriel Silendril
player, 2176 posts
Lightbringer
House Silendril
Thu 5 Feb 2015
at 19:35
  • msg #474

Re: The Game: Chapter 13

Zuriel lets out a sigh. "No, it would seem not," he replies sadly.

Dammit, somebody be alive.

[OOC Zuriel will check to make sure that everybody is actually dead, then return to the rest of the PARTY]
DM
GM, 2651 posts
Omniscient Narrator
Destroyer of Worlds
Thu 5 Feb 2015
at 20:03
  • msg #475

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 474):

Zuriel checks every body thoroughly, but if anybody had been clinging to life before the battle started, the raging winds seem to have finished the job. There are no survivors.
Zuriel Silendril
player, 2177 posts
Lightbringer
House Silendril
Thu 5 Feb 2015
at 20:04
  • msg #476

Re: The Game: Chapter 13

Zuriel surveys the scene glumly. "We'll have to get a funeral detail out here...come on Keef. Let's go find the others. There's nothing we can do here."
Keef
player, 1252 posts
Hero in training
Thu 5 Feb 2015
at 20:04
  • msg #477

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 476):

Keef nods and follows quietly.
Boreas Highwind
player, 1420 posts
Fey Messiah
Bathes Regularly
Thu 5 Feb 2015
at 20:09
  • msg #478

Re: The Game: Chapter 13

Boreas returns to full view when he sees the action is over.

Foolish, yes, but they must have had a reason to launch such an attack.  I wouldn't dismiss them as crazy or stupid.  There must have been something we didn't notice, or maybe they didn't expect us to handle the sand-things.
Maeve Hassan
player, 1621 posts
GRIFFON RIDER
Roller of 1's
Thu 5 Feb 2015
at 20:36
  • msg #479

Re: The Game: Chapter 13

"It's possible.  If these are indeed Chain Breakers and if those sand-things were indeed something they conjured or over which they have control. . .I'm reluctantly impressed, but that's not good news for dad.  Er, the General."

When Zuriel finishes his work, Maeve clears her throat.

"Zuriel?  Lyriel?  Might I have a quick word, please?"
Zuriel Silendril
player, 2178 posts
Lightbringer
House Silendril
Thu 5 Feb 2015
at 20:42
  • msg #480

Re: The Game: Chapter 13

Zuriel nods absently. "There weren't any survivors of Charlie Squad, Maeve. I'm sorry. If they weren't dead when we got there, they would have have died in the sandstorm."

He notes the corpses in the sand. More dead today. Gods-*dammit*
Maeve Hassan
player, 1622 posts
GRIFFON RIDER
Roller of 1's
Thu 5 Feb 2015
at 20:55
  • msg #481

Re: The Game: Chapter 13

Maeve nods stoically, but it's clear that the news has deflated her more than little.

"I'll want a full list of names of the dead. They are to be commended for their service, and their families are to be notified upon our return.  There's not much we can do in the way of burial out here, but I can at least arrange for some ritual words to be said."

Maeve sets a few of the soldiers from Alpha Squad to the appointed task, as well as salvaging any weaponry/canteens/food that can be carried without overburdening the camels.  Meanwhile, she draws Zuriel and Lyriel aside.  Their conversation is ostensibly private, but really anyone who so desires can hear them.

"I appreciate your attempts to help the wounded, even if it was too late," Maeve begins.  "But, from here on out, you are not to flagrantly disobey my orders. Especially not in front of my men.  *Especially* not directly after they have been issued.  Is this understood?"

Maeve then leads them a bit further away so that their conversation is now actually private.

"It's just. . . .this is my first real command. And I've already fucked up royally."   Maeve grimly surveys the dead of Charlie Squad.  "Some commander huh?  The point is though, it's dangerous out here, and they need to be able to trust me.  And they won't if everyone goes gallivanting off when I say something."

Maeve sighs wearily and pats Sekhmet, who had ambled up with a leg from a dead camel sticking from her beak.  She doesn't even bother to scold the griffon.

"I'd appreciate your assistance with the funerary rites."
Boreas Highwind
player, 1421 posts
Fey Messiah
Bathes Regularly
Thu 5 Feb 2015
at 21:07
  • msg #482

Re: The Game: Chapter 13

As Maeve takes the highborn off to berate them, Boreas slips away from the group and goes invisible.  He slips the magic rings from the fingers of the fallen enemies.

Once he has a moment alone with the group, he shows them the rings.  I found these on those four who attacked the caravan.  It's the Ouroboros, the symbol of Ka.  Sounds like these aren't just escaped slaves we're dealing with.
Zuriel Silendril
player, 2179 posts
Lightbringer
House Silendril
Thu 5 Feb 2015
at 22:37
  • msg #483

Re: The Game: Chapter 13

Seeing Lyriel bristling and about to object to Maeve's (admittedly heavy handed) treatment, he smoothly intercedes, keeping his face neutral. "I see. I wasn't aware that your men were under the impression that we reported to you, Maeve. For the future, you may want to clear that up if you're worried about saving face. I didn't presume to order you around in front of the Flame. I expect the same respect here on your turf. We make decisions as a team. Unless there's a specific reason you need us to play along?"

Zuriel lets out a drawn-out sigh, running his fingers idly through his hair to shake out at least some of the loose sand. "I understand the position you're in, though. And for what it's worth, you're doing a fine job. There's nothing you could have done to anticipate an ambush of that ferocity, or prepare to meet such an unearthly threat. You can't blame yourself for what you had no control over..." here he gives Maeve a faint sad smile. "Trust me, I do enough of it myself to know it does no good."

Then, after flashing a glance around to make sure her men were otherwise occupied and not watching, Zuriel surprises her with a quick hug. "You really are a good leader. Come on. Let's get back to the main camp so we can see to the funeral arrangements. We ought to get there as soon as possible to make sure they are safe."

***

Later, as Boreas brings the rings to their attention, Zuriel furrows his brow in surprise. "The Ouroborous...this is very bad news." He looks up to Maeve. "I think we shouldn't allow any more long range patrols without at least one of us accompanying to deal with these kinds of threats. Lyriel can prepare magic to let us stay in contact across short distances."

His eyes seek out the greater bulk of the main caravan anxiously. "Let's hurry back."
DM
GM, 2652 posts
Omniscient Narrator
Destroyer of Worlds
Thu 5 Feb 2015
at 22:42
  • msg #484

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 483):

Sergeant Alpha looks at Zuriel for a moment, then at the bodies littering the dunes below.

"I don't think we should leave our brothers-in-arms to rot in the sun, Major. But they will be very difficult to transport without carts. Shall we bury them quickly and hold a service for them once we've rejoined the others? Or go fetch a cart, leaving some to guard the bodies?"
Maeve Hassan
player, 1623 posts
GRIFFON RIDER
Roller of 1's
Thu 5 Feb 2015
at 22:47
  • msg #485

Re: The Game: Chapter 13

"That. . . .that is definitely not good," Maeve agrees, having now finished with her really actually-pretty-reasonable talk.  "I think you're right.  We'll take it in shifts to ride ahead with one of the squadrons."

[Per Zuriel's request, she'll explain to Lt. Ababwa later on that the highborn--plus Boreas and Keef of course--aren't really under her leadership per se and as such can be forgiven for what might be viewed as behaving like insubordinate gits in other circumstances.  Typical highborn.]

But first, the bodies.

"The former," Maeve decides.  "I suppose there's something fittingly poetic about committing them to the earth in the environment they knew and loved.  But more importantly, I'm not leaving a shoestring group alone here. It's not that I doubt your ability to ward off danger, but those ruffians could be back.  And in greater numbers.  No, we stick together."
DM
GM, 2653 posts
Omniscient Narrator
Destroyer of Worlds
Fri 6 Feb 2015
at 15:05
  • msg #486

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 485):

One quick, respectful burial later, the P.A.R.T.Y. and Alpha Squad head back to the caravan with somber hearts.

They return to find the caravan tightly circled within itself, and Bravo Squad watching over it as well as the can. So far as you can tell, nothing seems to have gone wrong in your absence.

Miracles do happen.

Lt. Ababwa salutes the group's return, though he looks apprehensive.

"Glad you returned safely, ma'am," he says. "What did you learn?"
This message was last edited by the GM at 15:17, Fri 06 Feb 2015.
Zuriel Silendril
player, 2180 posts
Lightbringer
House Silendril
Fri 6 Feb 2015
at 15:17
  • msg #487

Re: The Game: Chapter 13

"I think that we're getting close," Zuriel murmurs to the PARTY. He turns to Maeve. "I definitely think that given today's events, none of your men should be sent out without at least one of us joining them. You may want to explain the danger as best you can to Lt. Ababwa. I don't know how much experience the Dune Riders have with the supernatural."

He and Lyriel then pitch their tent for the night (day?) and attempt to get the sand out of their clothes as best they can.

[Assuming we aren't trying to press further today]
This message was last edited by the player at 15:19, Fri 06 Feb 2015.
Maeve Hassan
player, 1624 posts
GRIFFON RIDER
Roller of 1's
Fri 6 Feb 2015
at 15:31
  • msg #488

Re: The Game: Chapter 13

"We have reason to suspect--and it is just a suspicion, mind, but nevertheless--that those sand. . . things may have been conjured rather than a natural occurrence," Maeve explains.  "We may well be dealing with something arcane. I'd rest easier if at least one of our band accompanied the scouting party when it sets out."

"Oh, and another thing.  If you could direct me to the squad medic, I'd be very grateful if he coudl liase with Lyriel.  She is an immensely talented healer, and I think that together they could work out an efficient triage."
Lyriel Vesper
player, 998 posts
To Heal is Divine
House Vesper
Fri 6 Feb 2015
at 15:45
  • msg #489

Re: The Game: Chapter 13

After shaking herself free of sand, Lyriel will meet with the medic and determine the extent of his abilities, and whether or not they were strictly mundane. She will then apprise him of both her and Zuriel's abilities, so that they can all more effectively triage in the heat of combat.

Lyriel will recommend that a capable healer be present with any group that splits from the main caravan.
DM
GM, 2654 posts
Omniscient Narrator
Destroyer of Worlds
Fri 6 Feb 2015
at 16:19
  • msg #490

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 489):

The decision is made to stop for the day. Tents are pitched and a watch is set, and the overall feeling is one of sadness and grim resignation throughout the camp.

With one notable exception: Harrison Jones. The man stays awake long past when the others have gone to bed (aside from the watch, of course), and is eagerly beside himself with the excitement of being near their ultimate destination.

With Keef's help, Boreas has the captured rings identified.

quote:
Rings of the Maw
These rings prominently feature the ouroboros, are made made of an ancient material known as orichalcum. Normally referred to in literature as a highly polished golden-bronze with a brassy hue, these have somehow become as dark as hematite.

While worn, these rings mask the presence of their bearer's life force to things that sense that sort of thing.

This message was last edited by the GM at 22:10, Fri 06 Feb 2015.
DM
GM, 2657 posts
Omniscient Narrator
Destroyer of Worlds
Tue 10 Feb 2015
at 00:54
  • msg #491

Re: The Game: Chapter 13

In reply to DM (msg # 490):

Maeve and Lyriel take first watch, along with Harrison Jones and a handful of Dune Riders (though not the Lt.) The watches have thus far been much different from others you've experienced, because they take place from 10 a.m. 'til 7 p.m. or so. The cleric's magic makes standing watch more manageable than it otherwise would be, but the blistering heat seems to take its toll on those who are not enchanted by divine magic or special birthday armor.

Around high noon, one of the sentries from Bravo Squad cautiously approaches Maeve, though it's clear he's loathe to interrupt whatever train of thought she is currently entertaining.

"Major Hassan, ma'am?" he says once it becomes clear he has her attention. "It's probably nothing, but Cpl. Marin and myself thought we saw something off to the west. Could use keener eyes for a second look, ma'am."

[Private to Maeve Hassan: If you look where he indicates, you see what appears to be a small group of men riding across the dunes in the direction of the caravan. Upon more careful scrutiny, you realize they aren't riding at all. They are walking, though at a blistering pace, and the "small group" continues to grow in size as they approach. You'd estimate them to be about 4 hours out at this distance, given the temperature and the rolling dunes. They are far too distant to make out uniforms (if any) or banners (if any).]
This message was last edited by the GM at 12:40, Tue 10 Feb 2015.
Maeve Hassan
player, 1625 posts
GRIFFON RIDER
Roller of 1's
Tue 10 Feb 2015
at 15:04
  • msg #492

Re: The Game: Chapter 13

"I see them, soldier; good eye," Maeve says.  "Looks like they are still a few hours out, and traveling on foot.  Well, I see no reason to alter our course, but keep your weapons at the ready in case our paths cross and they prove hostile."

Assuming there are any vultures or other desert birds flying in that general direction, Maeve will have Boreas perform his nifty eye trick to try and get a closer look.
DM
GM, 2658 posts
Omniscient Narrator
Destroyer of Worlds
Tue 10 Feb 2015
at 15:18
  • msg #493

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 492):

"Should we break camp, Major?" the solider presses. "I mean, I know it hasn't been but an hour or so and the sun's blazing near midday, but I don't want to be caught with our tents pitched, either, if there's trouble."
Keef
player, 1254 posts
Hero in training
Tue 10 Feb 2015
at 15:19
  • msg #494

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 492):

Snore
This message was last edited by the player at 16:06, Tue 10 Feb 2015.
Maeve Hassan
player, 1626 posts
GRIFFON RIDER
Roller of 1's
Tue 10 Feb 2015
at 15:40
  • msg #495

Re: The Game: Chapter 13

"Hmm, no sense in rousing the troops just yet. "

If Boreas is amenable, Maeve will request that he scout ahead a bit through whatever means he prefers.
Lyriel Vesper
player, 999 posts
To Heal is Divine
House Vesper
Tue 10 Feb 2015
at 15:51
  • msg #496

Re: The Game: Chapter 13

Maeve is interrupted by a long, drawn-out wet splortching sound as Lyriel squirts more sun balm into her hand. She looks up at Maeve from under the wide-brimmed sun bonnet that was the current form of her glamour.

I don't have much in the way of scouting magic, she points out. But having Boreas take a look is a good idea. We should have plenty of time to break camp if they look like the unsavory sort.
Boreas Highwind
player, 1422 posts
Fey Messiah
Bathes Regularly
Tue 10 Feb 2015
at 15:59
  • msg #497

Re: The Game: Chapter 13

I'll gladly scout ahead, but I'll need something to help me get around.  Lyriel, got anything to help?

After Lyriel casts anything she intends to on Boreas, he shimmers and disappears.  Then, he heads off to scout ahead.

[Casting Walk Unseen]
Lyriel Vesper
player, 1000 posts
To Heal is Divine
House Vesper
Tue 10 Feb 2015
at 16:01
  • msg #498

Re: The Game: Chapter 13

Actually, hang on Boreas, Lyriel calls out after the invisible man. I do have something that might help.

Incanting a few words over him, Boreas begins to float effortlessly into the air.

[Casting: Wind Walk] Self, Maeve, Boreas, Keef, Zuriel.

That should get you there and back much faster.
This message was last edited by the player at 18:09, Tue 10 Feb 2015.
Lyriel Vesper
player, 1001 posts
To Heal is Divine
House Vesper
Tue 10 Feb 2015
at 18:10
  • msg #499

Re: The Game: Chapter 13

Keef and Zuriel, who were sleeping when the spell was cast, gently float a few inches off the ground, literally sleeping on clouds. Both make sleeping noises and roll over, appearing to be much more comfortable.

Upon consideration, Lyriel closes the flaps to their respective tents securely, lest they accidentally float away.

Alright Boreas. This spell should last the better part of the day, so you won't have to worry about it wearing off. Be quick though. If they mean us harm, it would be best to know as soon as possible so we can protect the civilians.
This message was last edited by the player at 18:12, Tue 10 Feb 2015.
Keef
player, 1256 posts
Hero in training
Tue 10 Feb 2015
at 18:12
  • msg #500

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 499):

::SNORT:: what... no I'll have the cocoa... koffee makes me happy too... no, you can't come up to my treefort, I'm a bird right now...and I didn't encant anything, it was like that when I got here...

Keef roll/spins over and is quiet again.
DM
GM, 2660 posts
Omniscient Narrator
Destroyer of Worlds
Tue 10 Feb 2015
at 21:40
  • msg #501

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 498):

Maeve gently shakes Boreas awake and, after a quick briefing and a blast of utility magics courtesy of the Goddess of Justice, he takes off toward the perceived threat.

Boreas blasts off toward the west at a blistering 60 mph. Combined with periodic teleports, he manages to reach the incoming group in about half an hour.

Observing the group, he notes there are easily 100 figures (he cannot tell if they are men or women, nor judge their ages beyond "adult"). They are moving in no particular formation, and all wear simple beige clothing with hoods and masks that obscure their features and protect their skin from the sun. There are weapons to be seen here and there hanging from sheathes and belts, but no armor to speak of.

Boreas does not detect a banner of any sort, but the oddest thing beyond the mere reality of 100 people walking through the desert without a convoy of supplies is the complete lack of sound. Nobody talks. Nobody laughs. Nobody curses. Nobody coughs.

The silent century merely ambles forward en masse, unperturbed by the blistering sands and the oppressive heat of the midday sun.

Boreas judges that, at their current pace and bearing, they will encounter the caravan within the next 3-4 hours.
This message was last edited by the GM at 21:41, Tue 10 Feb 2015.
Boreas Highwind
player, 1423 posts
Fey Messiah
Bathes Regularly
Tue 10 Feb 2015
at 21:46
  • msg #502

Re: The Game: Chapter 13

Boreas swoops down, still invisible, until he's in range to detect magic on the troupe.

[Casting Detect Magic]
DM
GM, 2661 posts
Omniscient Narrator
Destroyer of Worlds
Tue 10 Feb 2015
at 21:57
  • msg #503

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 502):

Boreas's deeper reconnaissance does not reveal any lingering magical auras among the group.
Boreas Highwind
player, 1424 posts
Fey Messiah
Bathes Regularly
Tue 10 Feb 2015
at 22:41
  • msg #504

Re: The Game: Chapter 13

Boreas makes another pass to see if he can figure out any other information on the group, then heads back to the caravan with all haste.
DM
GM, 2662 posts
Omniscient Narrator
Destroyer of Worlds
Tue 10 Feb 2015
at 23:02
  • msg #505

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 504):

Satisfied that the group seems to possess neither magical items nor ongoing effects, and further observing that, while some are armed, they hardly appear to be an army, Boreas speeds his way back to the caravan to make his report.

Whatever they are, they are certainly creepy.
Lyriel Vesper
player, 1002 posts
To Heal is Divine
House Vesper
Wed 11 Feb 2015
at 04:27
  • msg #506

Re: The Game: Chapter 13

Lyriel frowns at Boreas' report. No supplies, no noise, no magic...that is rather unsettling. I don't like this at all. Do you think they pose a threat, though? Do we need to relocate the camp, or is here as good a place as any to make a stand against them if that proves necessary?

An uneasy feeling settles in Lyriel's stomach. Who travels in this heat?

She loudly squirts more sunscreen into her palm, fastidiously rubbing it into every square inch of exposed skin.
Maeve Hassan
player, 1627 posts
GRIFFON RIDER
Roller of 1's
Wed 11 Feb 2015
at 14:18
  • msg #507

Re: The Game: Chapter 13

"My thoughts exactly, Lyriel."

Maeve turns to the others.  "What do the rest of you think?"
Keef
player, 1257 posts
Hero in training
Wed 11 Feb 2015
at 14:21
  • msg #508

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 507):

snore...
Lyriel Vesper
player, 1003 posts
To Heal is Divine
House Vesper
Wed 11 Feb 2015
at 15:23
  • msg #509

Re: The Game: Chapter 13

Lyriel purses her lips, deep in thought. There's something to this we're missing. I'd feel much better if we knew that they weren't imbued with divine evil. I think I'm going to wake up Zuriel. If they don't appear evil, then we can probably safely meet them at a perimeter we set up. If they are...then we ought to take more extreme precautions. The priestess' eyes narrow dangerously before she drifts off to find Zuriel and explain the situation.
This message was last edited by the player at 15:32, Wed 11 Feb 2015.
Boreas Highwind
player, 1425 posts
Fey Messiah
Bathes Regularly
Wed 11 Feb 2015
at 15:29
  • msg #510

Re: The Game: Chapter 13

Good plan, but we know they're coming either way.  We can prepare our surroundings to our advantage in case there is a fight.  Not sure how much can really be done with sand, but nonetheless.
Zuriel Silendril
player, 2185 posts
Lightbringer
House Silendril
Wed 11 Feb 2015
at 15:36
  • msg #511

Re: The Game: Chapter 13

Zuriel finds himself being abruptly shaken awake from a glorious dream. It involved both Pegasi as well as flying on his own, and when he woke up without wings he felt much more disappointed than an adult had any right to be.

Grumbling, he puts his armor on and takes off to scan the approaching crowd.
DM
GM, 2663 posts
Omniscient Narrator
Destroyer of Worlds
Wed 11 Feb 2015
at 16:05
  • msg #512

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 511):

Zuriel flies over toward the oncoming group on the wings of the wind, needing about 25 minutes to make the trip. As his ability to detect evil requires him to be within 60 feet of his target, Zuriel must swoop fairly close to the incoming mass before he can learn anything interesting.

When he does so, Zuriel quickly realizes two things: first, that whatever these people are, the ones closest to him are brimming with foul energies, and second, that they have taken both notice and offense at his presence.

quote:
~~ Disposition ~~
Zuriel is flying 60 feet above the foremost edge of the group, the outer limit at which he can reliably detect evil. There are at least five-score humanoid figures swathed in loose-fitting beige clothing that makes it difficult to tell what's beneath it, the nearest of which are 60 feet below the paladin.

There are at least four or five within 60 feet, and at least a dozen within 100 feet.

I have declined to put up a grid because (and here I'm being generous) only a fool would attempt to fight a hundred of anything alone when an expeditious retreat is available to them. If you prove my prediction wrong, I'll happily add a grid next round.

~~ Initiative ~~
Silent Legion
Zuriel


The closest figure gestures upward at the gleaming ball of metal and sunlight that is Zuriel, and rasps something in a croaking voice that's too faint to hear from the paladin's vantage point.

The crackling of energy that follows, however, is not faint in the least. A dozen blistering beams of what appears to be pure sunlight lance upward toward Zuriel.

[Ranged Touch (Zuriel): 18,12,3,8,2,13,11,15,7,14,7,1]

Half of these beams hit home, damaging the paladin with alarming severity.

[Damage (Zuriel): 104]

If Zuriel knew what a hamster in a microwave felt like, he would likely assume it to be similar to the experience he now found himself enjoying.

The rasping and gesturing continue, and Zuriel finds that he has the group's undivided attention as they stare at his position in the sky.
This message was last edited by the GM at 16:07, Wed 11 Feb 2015.
Zuriel Silendril
player, 2186 posts
Lightbringer
House Silendril
Wed 11 Feb 2015
at 16:42
  • msg #513

Re: The Game: Chapter 13

Zuriel reacts immediately to the onslaught by pitching forward into a steep dive, mists swirling around him as he twists to avoid as much of the damage as he can. As it is he is nearly overcome, foul lances of burning sunrays cooking him in his armor. Right before he hits the ground, the paladin pulls out of his dive, flying inverted just above the ground back towards the caravan. A sudden wind picks up, scattering sand in a blinding storm.

Using the magic-generated sandstorm as a screen, Zuriel hugs the ground, taking cover behind the contours of the dunes to shield his retreat. Sand continues to blast behind him as he skims across the desert at a breakneck pace, only gaining altitude when he was confident that he was well out of range.

That magic...Light but...twisted an befouled...who *are* these people?!

Zuriel makes a direct line back to the PARTY, resuming his corporeal form and collapsing onto the sand. "This is...extremely bad," he coughs, wincing as his charred skin rubs against his armor. He then explains what he's learned. "Their auras are beyond foul, and the seem to adhere to a strict 'burn first, ask questions never' policy. We have a major fight on our hands," he says ominously.
This message was last edited by the player at 16:53, Wed 11 Feb 2015.
Keef
player, 1258 posts
Hero in training
Wed 11 Feb 2015
at 16:51
  • msg #514

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 513):

::snore::
Lyriel Vesper
player, 1004 posts
To Heal is Divine
House Vesper
Wed 11 Feb 2015
at 17:07
  • msg #515

Re: The Game: Chapter 13

Goddess above! Lyriel swears as a medium-well and nearly-dead Zuriel materializes in the sand at her feet. Though the paladin insists on delivering his report, the priestess refuses to let him speak until he'd been healed.

[Air Walk, Sending, 2x Sacred Boost > 2x Maximized Cure Critical Wounds: 108]

Brilliant emerald light flows over the severely injured paladin, restoring him to health. She stands, turning to Boreas and Maeve, demeanor entirely business-like. He's right, we still have some time. Maeve and I can see to the defenses while you two get some rest. Let's let Keef sleep until they're closer. Maeve, I don't know what defensive procedures your men have, but I can help see to it that the archaeologists are behind cover and away from anything flammable.

Lyriel's sun bonnet and loose garden dress glamour blurs and shifts, leaving her standing in brilliant emerald field plate. She narrows her eyes.

Let's get to work.
This message was last edited by the player at 17:09, Wed 11 Feb 2015.
Maeve Hassan
player, 1628 posts
GRIFFON RIDER
Roller of 1's
Wed 11 Feb 2015
at 17:17
  • msg #516

Re: The Game: Chapter 13

"Very good.  They're moving faster than we'd be able to at our best, so we'll inevitably have to face them at some point.  Might as well be here on our own terms."

"What I wouldn't give to have Cassie here. . . she'd do something clever like having the sand swallow them up. . . .still, no use wishing for what we can't have."

Maeve will go about rousing her troops and explaining the situation.
Lyriel Vesper
player, 1005 posts
To Heal is Divine
House Vesper
Wed 11 Feb 2015
at 17:52
  • msg #517

Re: The Game: Chapter 13

Well, we can't have it swallow them, but- Lyriel's eyes widen as an idea hits her with all the force of a tidal wave. No, it doesn't have to swallow them! Lyriel says excitedly. You saw what Zuriel did with the wind and the sand. All of us have are enchanted, and the enchantment will last for hours yet. What if...

Lyriel begins to grin deviously. What if we use the magic to kick up a sandstorm around their legion? So they can't see anything. Then, we have your troops move into position to surround them and  ready a charge. By the time we let up on the sandstorm, they won't have time to react to a charge from all sides. We can take them completely by surprise.

The priestess' eyes flash dangerously. And then we wipe them out.
This message was last edited by the player at 17:53, Wed 11 Feb 2015.
Zuriel Silendril
player, 2188 posts
Lightbringer
House Silendril
Wed 11 Feb 2015
at 18:34
  • msg #518

Re: The Game: Chapter 13

Zuriel frowns sleepily, unsettled at Lyriel's plan but unable to think of a better one. Diplomacy clearly was off the table. "Is now the time to attack though?" he asks. "We're exhausted from the skirmish this morning. Can we delay them long enough to recuperate and more fully prepare? If we broke camp now and retreated, we might be able to use Keef's Clubhouse long enough to come up with a plan. We could use the wind to cover our tracks and obscure our location. It might work long enough to buy us the time we need to rest and heal."
Boreas Highwind
player, 1426 posts
Fey Messiah
Bathes Regularly
Wed 11 Feb 2015
at 18:50
  • msg #519

Re: The Game: Chapter 13

Zuriel might have the right of it, but can all of our allies fit in the Clubhouse?  We would be safe, but we could never forgive ourselves if the caravan was attacked while we were resting safely in another plane.
Maeve Hassan
player, 1629 posts
GRIFFON RIDER
Roller of 1's
Wed 11 Feb 2015
at 19:01
  • msg #520

Re: The Game: Chapter 13

"Only one way to find out."

Maeve gently nudges Keef awake.

"Sorry to wake you early, Keef, but we have a bit of a situation.  Could you tell us the particulars of your clubhouse?"
Zuriel Silendril
player, 2189 posts
Lightbringer
House Silendril
Wed 11 Feb 2015
at 19:07
  • msg #521

Re: The Game: Chapter 13

Zuriel nods enthusiastically. "I've been inside, the place is cavernous. Conjured food, and the gateway is invisible when he shuts it behind him. The only trick is making a clean getaway, and then we should be able to rest, heal, and plan."
Lyriel Vesper
player, 1006 posts
To Heal is Divine
House Vesper
Wed 11 Feb 2015
at 19:32
  • msg #522

Re: The Game: Chapter 13

Lyriel closes her eyes briefly, fighting the exhaustion of the day. That might be wisest. Judging by Zuriel's wounds, we will need every bit of our strength. Lyriel turns to Maeve. If you want to give the order to break camp, we can start kicking up dust to help you escape. We can worry about dealing with them decisively tomorrow. Preferably at night.
Maeve Hassan
player, 1630 posts
GRIFFON RIDER
Roller of 1's
Wed 11 Feb 2015
at 19:34
  • msg #523

Re: The Game: Chapter 13

"I think that is the best decision.  Though, I'm a little sad that we'll be missing out on that killer sandstorm of yours, Lyriel."

Having opted for the clubhouse route, Maeve will give the order for her troops to prepare to relocate.
Lyriel Vesper
player, 1007 posts
To Heal is Divine
House Vesper
Wed 11 Feb 2015
at 19:48
  • msg #524

Re: The Game: Chapter 13

Oh don't worry Maeve, Lyriel replies grimly. I fully expect we will use the sandstorm tomorrow to help position the troops. But I will admit it makes sense to confront these fiends fully prepared.
Keef
player, 1261 posts
Hero in training
Wed 11 Feb 2015
at 19:49
  • msg #525

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 523):

Keef sits blinking for several minutes, then stares wide-eyed at each person nearby in turn.

My clubhouse?  Well it's... Keef raises his hands, clearly prepping to launch into a long-winded discussion of planar something-or-other, but he thinks better of it.

Well it's huge, and it's very safe, and... well I think we could all fit.  It wouldn't be any Pampered Lion, and we'd have to rotate through hammocks I guess... and don't step in the toad pool and...

Keef scratches his head.

I think we could all hide there.  Whoever is coming shouldn't be able to find us.  I can make the door on the side of a dune and the wind and sand will just blow right over it.  Hopefully they'll walk right on by.
Lyriel Vesper
player, 1008 posts
To Heal is Divine
House Vesper
Wed 11 Feb 2015
at 20:19
  • msg #526

Re: The Game: Chapter 13

Lyriel beams at the young mage and gives him a delighted hug. Perfect! Keef, can you oversee getting everybody inside? We will go kick up some dust. Once everybody is safe, can you send up a signal? Then we'll know its safe to stop blowing sand around and come back ourselves. We can also help wipe away any footprints on our way back to make the location even harder to find.

She pauses a moment, thinking. You might also want to lead them a little ways away from our current site so that they don't just sit here waiting for us to reappear near where we vanished. We'll need time to get the camels back out tomorrow and muster before they realize we're here.
This message was last edited by the player at 20:21, Wed 11 Feb 2015.
Keef
player, 1262 posts
Hero in training
Wed 11 Feb 2015
at 20:46
  • msg #527

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 526):

Keef blushes and then nods and straightens his robes to look as dignified as one can with sand *everywhere* in one's ill-fitting robes.

Keef marches in a seemingly random pattern around the encampent until he finds a suitable dune that looks as if the wind blows on it well.

He waves his hands and a faint shimmering red door appears on the side of the dune.  Inscribed in the door is "Keef's Clubhouse".

He tests it by putting his hands through, then signals for the others to follow.

It's ready!

Keef will wait until everyone (except team cover-our-tracks) is in, then follow.

[Private to DM:

My intro if you want to use it:

Upon crossing the enchanted threshold, the dim lighting and sounds of the ship vanishes and you find yourself in a large open room made of what appears to be dull reddish clay.  The walls are irregular and uneven, with the ceiling varying between 6` and 10` in a haphazard manner.  Golden molding lines the border between wall and ceiling and the entire room is lighted by an enormous golden chandelier that sports numerous carvings of lions and toads.

A roaring fireplace sits in one corner, the grating topped with heavy iron toads.

The walls are decorated haphazardly with small tapestries containing images from Keef's favorite tales and stories.  Between these are busts, reliefs or sculptures of toads and lions.

Along one wall are life-sized statues of all the great heroes: Baldwin, Giles and the Marquis de Pelanore.

The foyer is roughly an oval and in the center of the foyer floor is a heavy round grating with thick brass bars.  Peering down, you see it is a lion pit with a large lion bed, a water bowl and a huge steak in another bowl.

In one corner is a small reflecting pool for Chubbs with a fountain that burbles merrily.  Between that and the fireplace, the room is filled with scents and sounds that coalesce into a constant calming background.

All over the floor are large fluffy pillows to sit on and strewn between them are all of Keef's books since he didn't think to add shelves.

Here and there are large cubby-like doors into other rooms.  One is labeled "Treasury", one "Candy Chamber" (these are both empty if you peer in) and several are labeled "Storage" and "Guest Room".  The guest rooms are small and sparse but warm and comfortable, each having several hammocks (because hammocks are cool) and one or two large brass statues of toads.  There is also a door labeled "War" but when you pull on the handle it refuses to budge.

From one of the storage rooms, invisible servants carry food and drink on iron (for some strange reason) platters.  The servants will serve a variety of simple but delicious foods, though the only beverages they have to offer are water, coffee and chocolate.  Alcohol is out of the question.
]
DM
GM, 2665 posts
Omniscient Narrator
Destroyer of Worlds
Wed 11 Feb 2015
at 21:53
  • msg #528

Re: The Game: Chapter 13

In reply to Keef (msg # 527):

The soldiers rouse themselves with the sort of silent, sullen obedience one might expect from troops expecting 8-10 hours of sleep but receiving closer to 2.

The problem lies with Harrison Jones. Though the man himself was awake when you went to fetch him, he balks at the thought of awakening and moving the entire venture company through a doorway measuring 8x4.

"Think of the packs, the camels, the tents..." he gripes "Heavens, it will take at least an hour to break everything down, and more time than that to transport everything inside the narrow opening. Not to mention how groggy and upset everyone will be throughout the process."

Despite his ranting, he does his best to force the venture company to comply. There is a noticeable mixture of panic, anger, and exhaustion permeating the camp as it attempts to pack itself into single entrance to the mansion, and the single-file line everyone is required to stand in to get through does take every bit of an hour to process through.

The process for getting everyone back out again, Harrison helpfully assures you, will be equally unpleasant.

The mansion itself, once you manage to enter it, is a sight to behold.

Upon crossing the enchanted threshold, the dim lighting and sounds of the ship vanishes and you find yourself in a large open room made of what appears to be dull reddish clay.  The walls are irregular and uneven, with the ceiling varying between 6` and 10` in a haphazard manner.  Golden molding lines the border between wall and ceiling and the entire room is lighted by an enormous golden chandelier that sports numerous carvings of lions and toads.

A roaring fireplace sits in one corner, the grating topped with heavy iron toads.

The walls are decorated haphazardly with small tapestries containing images from Keef's favorite tales and stories.  Between these are busts, reliefs or sculptures of toads and lions.

Along one wall are life-sized statues of all the great heroes: Baldwin, Giles and the Marquis de Pelanore.

The foyer is roughly an oval and in the center of the foyer floor is a heavy round grating with thick brass bars.  Peering down, you see it is a lion pit with a large lion bed, a water bowl and a huge steak in another bowl.

In one corner is a small reflecting pool for Chubbs with a fountain that burbles merrily.  Between that and the fireplace, the room is filled with scents and sounds that coalesce into a constant calming background.

All over the floor are large fluffy pillows to sit on and strewn between them are all of Keef's books since he didn't think to add shelves.

Here and there are large cubby-like doors into other rooms.  One is labeled "Treasury", one "Candy Chamber" (these are both empty if you peer in) and several are labeled "Storage" and "Guest Room".  The guest rooms are small and sparse but warm and comfortable, each having several hammocks (because hammocks are cool) and one or two large brass statues of toads.  There is also a door labeled "War" but when you pull on the handle it refuses to budge.

From one of the storage rooms, invisible servants carry food and drink on iron (for some strange reason) platters.  The servants will serve a variety of simple but delicious foods, though the only beverages they have to offer are water, coffee and chocolate.  Alcohol is out of the question.

When all is said and done, the silent legion is only a few miles away by the time the last traces of the encampment have been secured within the mansion or obliterated from the dunes with a torrent of sand.

OOC: I have no idea where the actual PARTY is during all of this, except for Keef who I believe in inside facilitating everyone getting where they need to go in the clubhouse.
Lyriel Vesper
player, 1009 posts
To Heal is Divine
House Vesper
Wed 11 Feb 2015
at 22:37
  • msg #529

Re: The Game: Chapter 13

Lyriel enters the mansion last, having spent the past hour helping facilitate the mass exodus. While Harrison Jones was at first unwilling to consider relocation, Lyriel's quite detailed description of Zuriel's injuries and a not-quite-so veiled implication that if Jones was unable to grasp the gravity of the situation then the priestess would be happy to personally 'light a fire under him' to demonstrate urgency compelled him to a more reasonable course of action.

Once the portal behind her sealed, Lyriel flops onto a pile of pillows, thoroughly exhausted. We need a plan for tomorrow. But first, sleep.

She is fast asleep before anybody can even reply.

[OOC - I think we changed the plan such the PARTY was erasing traces of the campsite without giving away their position or use of wind magic to the Silent Legion.]
DM
GM, 2666 posts
Omniscient Narrator
Destroyer of Worlds
Wed 11 Feb 2015
at 23:47
  • msg #530

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 529):

"Excellent stratagem, Major," Lt. Ababwa says once the majority of the relocated folks have found bunks, food, or both. He glances around uncertainly. "Are there any windows in here?"
Maeve Hassan
player, 1631 posts
GRIFFON RIDER
Roller of 1's
Thu 12 Feb 2015
at 01:56
  • msg #531

Re: The Game: Chapter 13

"Thank my companions, Lieutenant, not me.  Keef created this hideout for us, and Boreas and Zuriel scouted ahead.  And Lyriel provided us with the idea that may yet save our hides.  I just gave the orders and looked official."

Maeve admires the clubhouse decor, leaning briefly over the railing to see if there are indeed lions in the lion pit.

"And that's a good point. . . .Keef, is there any way we can get a vantage point to the outside?"

Though subtle about doing so, Maeve makes a point of hanging her gear on the Giles statue to let the sand fall out of it before catching a few hours of sleep.
This message was last edited by the player at 02:00, Thu 12 Feb 2015.
Keef
player, 1263 posts
Hero in training
Thu 12 Feb 2015
at 02:26
  • msg #532

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 531):

Windows?
Keef goes wide-eyed. But... I... if you put WINDOWS in such a construct... the backflux... it would be fatal!
Lyriel Vesper
player, 1010 posts
To Heal is Divine
House Vesper
Thu 12 Feb 2015
at 06:57
  • msg #533

Re: The Game: Chapter 13

A good eight hours after taking refuge in the mansion, Lyriel arises feeling much refreshed, if not entirely pleased about being in such close quarters with so many camels.

I'd take Boreas over the camel smell any day...

After waking and washing up as best she is able, she summons the PARTY to a corner of the main hall.

I've been thinking, and I believe I may have some ideas to refine our plan. Lyriel then proceeds to draw up a loose skirmish plan on a scrap piece of parchment, narrating as she sketches.

TL, DR:

- At dawn, Boreas will turn invisible and leave the mansion to scout for the Silent Legion. If they are still in the area, then it is likely they are hunting for the caravan, and will need to be dealt with.

- If the priests are in the area but sufficiently far away, the PARTY will leave the mansion under the influence of Wind Walk.

- Lt. Alibabwa's forces will then begin to leave the mansion. If they are out of sight of the Legion, ideal. If not, the PARTY will begin to circle the Legion to create a sandscreen.

- Lt. Alibabwa will maneuver his men to encircle the Legion while his movements are obscured from view.

- Upon signal from the PARTY, the Desert Raiders will begin a charge from all sides, converging on the Legion's position.

- At this time, the PARTY will drop out of Wind Form. Zuriel and Maeve will prepare to join the charge while Boreas, Keef, and Lyriel begin to bombard the Legion with wide area magics. We know they have an affinity for heat or fire. They are unprotected from the sun, yet seem unaffected. We have to assume they may have some protection against such magic. Any ice we can bring to bear would be ideal.

- The bombardment will continue while Lt. Alibabwa's men close ground, stopping before the charge hits to avoid friendly fire. If executed properly, the Legion will find themselves blinded by a sandstorm, shelled at range by explosive magic, and then, right as the dust starts to clear, set upon by thirty angry elite cavalrymen. If we execute the approach properly, the enemy will be unable to attack Maeve's troops until the Raiders already have the decisive advantage.

- At the point where the battle becomes an all out melee, the PARTY will be tasked with identifying and taking down Legion leadership. Lyriel will move towards the perimeter of the battle, supporting from a distance. Injured Desert Raiders will be instructed to disengage from the fight and cycle around to Lyriel for healing to minimize friendly casualties. If this isn't possible, they will be instructed to seek out Zuriel for the same. Your men need to focus on staying alive. We're outnumbered, and they can afford to lose three for every one of us.

- In preparation for the fight, Lyriel will pray for spells that will help the PARTY resist the effects of the type of magic used to assault Zuriel. She will also prepare general anti-evil spells, and whatever offensive magic she can spare. Keef, do you have any suggestions on what you and I should be preparing between the two of us?


As she finishes, Lyriel fixes her gaze on each of the PARTY in turn. This will be an extremely tough battle, she says gravely, but with the proper time to plan, here she nods to Zuriel, smart execution, the priestess flicks her gaze to Maeve, and overwhelming firepower, here she shoots a faint grin to Boreas and Keef, I think we can win this without too many losses.

So...thoughts? I know I'm no tactician, but...do you think we can make this work? Or does anybody else have ideas?
This message was last edited by the player at 07:00, Thu 12 Feb 2015.
Keef
player, 1264 posts
Hero in training
Thu 12 Feb 2015
at 13:04
  • msg #534

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 533):

Um... Keef ticks of his fingers.  Do they like poison?
DM
GM, 2667 posts
Omniscient Narrator
Destroyer of Worlds
Thu 12 Feb 2015
at 14:55
  • msg #535

Re: The Game: Chapter 13

In reply to Keef (msg # 534):

Lt. Ababwa nods thoughtfully at Lyriel's plan, though whether that's because he has nothing to add or because he knows better than to question authority is unclear.

Not so Harrison Jones. Nobody had expressly invited the man to the war conference, but seeing as he was in charge of the civilians, nobody objected to looping him in, either.

"Do we know what they want?" Harrison Jones asks pointedly. "Nobody blindly wanders the desert, protected from the elements or not. It's a bland, desolate, boring place that's only enlivened by the employment of shovels to see what's been buried beneath the dunes."

He points to one of the unrolled maps.

"We're not far from where we wanted to start looking for the temple, anyway. You think they're looking for the same thing? Or is it a coincidence."

Harrison tilts his hat slightly and scratches his chin with the hilt of his knife, lost in thought.

"Best thing, in my view, would be Greeneye over there to have a look-see and give the all clear. They've had twice enough time to reach us by now, and with luck they'll be three dozen miles east of our location by now."

"Besides, let's assume it does come to blows and that we win without many casualties. What then? Do you think that's the lot of them, and we'll be left to excavate in peace?"
This message was last edited by the GM at 14:56, Thu 12 Feb 2015.
Keef
player, 1266 posts
Hero in training
Thu 12 Feb 2015
at 15:15
  • msg #536

Re: The Game: Chapter 13

In reply to DM (msg # 535):

Keef bumps and pushes through the crowd of men, gear and camel and finally locates a small booklet underneath a soldier's boot.

He thumbs through it.  Can you get me the wind speed and direction as well?  That would be helpful for some calculations.
Zuriel Silendril
player, 2191 posts
Lightbringer
House Silendril
Thu 12 Feb 2015
at 15:16
  • msg #537

Re: The Game: Chapter 13

"I agree with Jones that we shouldn't go looking for a fight if we can avoid it," Zuriel says, "but at the same time, it doesn't sit right with me letting such dangerous and violent priests wander the desert. Even if it is desolate out here, they could easily prey upon people less prepared to resist them than us."

The paladin grins wanly. "And to be perfectly honest, this desert hasn't exactly felt 'desolate' at all this past day. There's been a disproportionate amount of excitement for the absolute middle of nowhere."

Letting out a sigh, he turns to Maeve. "Ultimately, I think this needs to be your decision, Maeve, if it comes to it. If we aren't pressed to fight immediately tomorrow morning, do we risk your men's lives hunting this...group...down? Or do we press on and hope they won't come back and attack when we're less prepared?"
Lyriel Vesper
player, 1011 posts
To Heal is Divine
House Vesper
Thu 12 Feb 2015
at 20:27
  • msg #538

Re: The Game: Chapter 13

In response to Keef's question, Lyriel shrugs. Poison would probably work, as long as whatever you used dissipated quickly so it wouldn't affect the troops. Keep in mind we'll be surrounding them, so any gaseous poison would blow into our forces.
DM
GM, 2671 posts
Omniscient Narrator
Destroyer of Worlds
Thu 12 Feb 2015
at 20:42
  • msg #539

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 538):

"Surrounding a hundred men with thirty'll be a feat," Lt. Ababwa says. "Even if you do manage to round them up like so many goats beforehand. I wouldn't count on it happening at all, despite our intentions."

He looks at Maeve.

"I'll lead my platoon into combat on your command without question, ma'am, but the boys'll fight harder if they know what we're dealing with. And why."

The lieutenant shrugs.

"Begging the highborn's pardon, but we don't ambush and kill folks in Gaelia for the 'crime' of being evil or worshiping other gods. And while you've made a convincing case of them attempting to assault or murder you in the field, unprovoked, one might call you a biased observer. Being a paladin and all. Would help to have other witnesses."

Sergeants Alpha and Bravo, standing nearby, cross their arms as the lieutenant speaks, and the platoon's staff sergeant nods in agreement.

"I suggest we send a scout to see if they're there at all. Maybe even have him allow himself to be seen, just to see what happens. Might lose a man, but better that than losing a dozen or more in a fight we don't necessarily need to have."
This message was last edited by the GM at 20:51, Thu 12 Feb 2015.
Zuriel Silendril
player, 2192 posts
Lightbringer
House Silendril
Thu 12 Feb 2015
at 20:52
  • msg #540

Re: The Game: Chapter 13

Zuriel nods to Lt. Ababwa. "You wouldn't necessarily have to encircle them evenly. It ought to be enough to wedge them from a few separate directions," he replied, more experienced with small-scale cavalry tactics than Lyriel. "The key point is to split into groups small enough that they can't target you with area spells without risking their own men, and ideally capitalize on the initial confusion to separate their ranks so that we can pick them apart more easily." He pauses. "If it must come to fighting."

"Believe me, Lieutenant, I'm certainly in no hurry to fight people simply because they're imbued with divine evil. That's not even done in the Empire without just cause. But this isn't about ideology, it's about practicality. If you're willing to risk your men to confirm that these people are willing to kill on sight, that is your perogative. If you'd rather not risk your men's lives to fight people who may not be posing a greater threat outside of this desert, that is also understandable."

Zuriel sighs, eyes downcast. "But we need a plan if violence becomes necessary."
This message was last edited by the player at 20:59, Thu 12 Feb 2015.
DM
GM, 2672 posts
Omniscient Narrator
Destroyer of Worlds
Thu 12 Feb 2015
at 21:01
  • msg #541

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 540):

"Since when," Sergeant Bravo grunts quietly, "do evil folks care about collateral damage?"
Zuriel Silendril
player, 2193 posts
Lightbringer
House Silendril
Thu 12 Feb 2015
at 21:11
  • msg #542

Re: The Game: Chapter 13

"Evil does not necessarily mean ruthlessness, Sergeant. Plenty of those I would consider evil recognize the value of their assets, and do not needlessly waste resources." He sighs. "Evil is...vague. What I see is simply the presence of divine energy with an infernal source. That does not mean that the wielders are incapable of empathy for their comrades."

He shrugs. "Then again, they might absolutely be willing to sacrifice their men. But if they're having to make that decision at all, it gives us the advantage."
The Everstaff
NPC, 8 posts
Insatiable Appetite
Just Wants To Help
Thu 12 Feb 2015
at 21:18
  • msg #543

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 542):

"I will go," a voice rumbles from the direction of the Everstaff. Judging from the reaction of the Lt., Sgts., and Harrison Jones, they can hear it as well. "Perhaps I will know who these people are were I to get a closer look. The master can take me himself, or -- if the risk is too great -- loan me to another scout as desired."
Zuriel Silendril
player, 2194 posts
Lightbringer
House Silendril
Thu 12 Feb 2015
at 21:46
  • msg #544

Re: The Game: Chapter 13

Zuriel frowns, loathe to accept help from the Everstaff but fairly certain the offer was genuine. "Provided you adhere to the rules of engagement we decide on, we could use the intelligence," he replies after a long period of contemplation.
Maeve Hassan
player, 1632 posts
GRIFFON RIDER
Roller of 1's
Fri 13 Feb 2015
at 00:16
  • msg #545

Re: The Game: Chapter 13

"I think he may have the right of it, Zuriel.  We need to know what we're facing, and I'm going to trust you to provide that information, Longshank."

Maeve then addresses her men.

"Believe me, Lieutenant, we've had this discussion with Zuriel before, and I know that he wouldn't advise an attack if these people just worshiped a different deity. I trust his opinion implicitly."
Boreas Highwind
player, 1427 posts
Fey Messiah
Bathes Regularly
Fri 13 Feb 2015
at 06:28
  • msg #546

Re: The Game: Chapter 13

I might have been wary of such a statement from the Zuriel I knew when I first met him, but now, I trust his judgment here.
Keef
player, 1268 posts
Hero in training
Fri 13 Feb 2015
at 12:24
  • msg #547

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 546):

Keef pushes his way through the throng and stands beside the exit with Longshank at the ready.
Lyriel Vesper
player, 1012 posts
To Heal is Divine
House Vesper
Fri 13 Feb 2015
at 16:17
  • msg #548

Re: The Game: Chapter 13

Hold on a moment, Keef. I'd feel better if you waited until dawn to scout, and went with Boreas. I'll be able to cast some  protective wards on both of you. Oh, and also the ability to fly while mostly invisible.

She sighs. We'll lose most of the days travel, but I'd rather be a bit behind schedule than lose people because I wasn't prepared.
Keef
player, 1272 posts
Hero in training
Fri 13 Feb 2015
at 16:23
  • msg #549

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 548):

Keef shrugs.

If you think that's best.  The Clubhouse will maintain stability for at least twenty more hours then... well we should all be out by then, right?
Zuriel Silendril
player, 2197 posts
Lightbringer
House Silendril
Fri 13 Feb 2015
at 16:23
  • msg #550

Re: The Game: Chapter 13

Once the decision to wait is made, Zuriel, having slept as much as he was going to, decides to organize an impromptu poker tournament for the men, preferably with Maeve's help.
DM
GM, 2676 posts
Omniscient Narrator
Destroyer of Worlds
Fri 13 Feb 2015
at 16:24
  • msg #551

Re: The Game: Chapter 13

In reply to Keef (msg # 547):

Lyriel casts ridiculous amounts of warding magic on Boreas and Keef, creating auras tinged with divine energy on each that could probably be detected from Drynn. (Wind Walk, Bear's, any others?)

Boreas fades out of sight while Keef, armed with the Everstaff and a thoroughly apathetic toad, fiddles with the entrance to the Clubhouse.

A moment later, both have vanished into the desert, and the door swings shut behind them.

Outside

The morning air is dry but cool, and vision is better than it has any right to be thanks to the brilliant moon and stars, which cast their soft reflects across billions of particles of sand.

The dark velvet sky is actively transitioning to a rosy pink hue as the unforgiving sun begins to peak above the horizon -- only the faintest sliver is currently showing, but before long it will dominate the sky.

Keef and Boreas fly quietly above the dunes on the wings of wind (courtesy of Lyriel), listening for anything that might suggest the presence of foes. After leaving the entrance to the club house a few dozen meters behind, they climb a few meters higher to get a better look at their surroundings to ascertain if a threat exists.

It is not hard to find.

The Silent Legion stands gathered less than 100 yards from the entrance to the portal, apparently oblivious to its presence. They are standing in a loosely organized mass, eyes upward to uniformly face the rising sun.

As Boreas and Keef watch, the group turns with a deliberate slowness to face them. While doing so, the Legion splits itself down the middle, forming an aisle with equal ranks of Silent Legionaires on either side, flanking the path of the sun rising in the sky.

In the center of this aisle is another figure, unremarkable from the others. Apart from his position within the central aisle, you would not know the difference between him and the rest.

This figure points directly at Keef and rasps something unintelligible. His gesture, however, is universal: "Come here."
This message was last edited by the GM at 16:25, Fri 13 Feb 2015.
The Everstaff
NPC, 9 posts
Insatiable Appetite
Just Wants To Help
Fri 13 Feb 2015
at 16:29
  • msg #552

Re: The Game: Chapter 13

In reply to DM (msg # 551):

"I know this tongue," a voice rumbles through Keef and Boreas's mind. "It is the language of the Shi."
This message was last edited by the player at 16:29, Fri 13 Feb 2015.
Keef
player, 1275 posts
Hero in training
Fri 13 Feb 2015
at 16:36
  • msg #553

Re: The Game: Chapter 13

In reply to The Everstaff (msg # 552):

Do you... know these people?
The Everstaff
NPC, 10 posts
Insatiable Appetite
Just Wants To Help
Fri 13 Feb 2015
at 16:46
  • msg #554

Re: The Game: Chapter 13

In reply to Keef (msg # 553):

"They are unfamiliar, from this distance at least. I could tell you with more confidence were we to get closer."
Keef
player, 1276 posts
Hero in training
Fri 13 Feb 2015
at 17:56
  • msg #555

Re: The Game: Chapter 13

In reply to The Everstaff (msg # 554):

Keef shrugs and floats slowly closer.
Lyriel Vesper
player, 1013 posts
To Heal is Divine
House Vesper
Fri 13 Feb 2015
at 19:02
  • msg #556

Re: The Game: Chapter 13

As Boreas and Keef leave the mansion, the portal closes behind them, turning once more into the illusion of a closed door. Lyriel frowns, then her eyes widen in alarm. The status spell cut off. I can't sense them. This mansion must be on another plane entirely.

Lyriel swears under her breath. I must remember to ask Keef how his new spells work. We're blind in here.

She eyes the door anxiously. Do we leave the portal? Boreas and Keef could be in trouble and we'd never know...
This message was last edited by the player at 19:03, Fri 13 Feb 2015.
Boreas Highwind
player, 1428 posts
Fey Messiah
Bathes Regularly
Fri 13 Feb 2015
at 19:21
  • msg #557

Re: The Game: Chapter 13

Boreas floats down as well, a few meters away from Keef, so that they aren't both caught in the blast if the legion tries something.
DM
GM, 2678 posts
Omniscient Narrator
Destroyer of Worlds
Sat 14 Feb 2015
at 14:23
  • msg #558

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 557):

The Silent Legion watches quietly as Keef and the unseen Boreas descend to a closer position, with the central figure patiently awaiting their arrival.

Once Keef is within about 10 meters, the Legionaires all stand at attention. The central figure walks toward Keef, rasping something in a rough, unnatural tone.

"Puzzling," the Everstaff's voice thrums through Keef and Boreas's minds. "He said 'At long last,' and keeps repeating 'He's here.'"

There is a pause in which the central figure walks closer to Keef and bows with a flourish. When he rises, he pulls back the cowl of his robe -- a motion which is mirrored by the hundred Legionaires on either side.

The face beneath the cowl is hardly recognizable as human, with leathery skin burned near-black and desiccated to a parchment-thin texture. The rest of the sea of faces look similarly gaunt and withered, as though much of the water had been drained from their bodies.

"Impossible...," the Everstaff's voice says, thrumming softly before trailing off in thought.

The central figure rasps out a few more words, then prostrates himself upon the ground at Keef's feet. On either side, one hundred Legionaires do the same.
This message was last edited by the GM at 14:23, Sat 14 Feb 2015.
The Everstaff
NPC, 11 posts
Insatiable Appetite
Just Wants To Help
Sat 14 Feb 2015
at 14:23
  • msg #559

Re: The Game: Chapter 13

In reply to DM (msg # 558):

"I know well what these are, Master," the Everstaff's voice says at last, more confident than you've ever heard it. "It is my great pleasure to introduce you to an order I feared lost to time: the Husks of Ka."

For the first time, the edge of a smile creeps into the Everstaff's tone.

"Their services are at our disposal, and they are yours to command."
This message was last edited by the player at 14:49, Sat 14 Feb 2015.
DM
GM, 2681 posts
Omniscient Narrator
Destroyer of Worlds
Sat 14 Feb 2015
at 20:02
  • msg #560

Re: The Game: Chapter 13

In reply to The Everstaff (msg # 559):

The Husks remain prostrated on the ground, apparently waiting for someone to speak.
Keef
player, 1278 posts
Hero in training
Sat 14 Feb 2015
at 22:08
  • msg #561

Re: The Game: Chapter 13

In reply to DM (msg # 560):

Um.... hello....
The Everstaff
NPC, 12 posts
Insatiable Appetite
Just Wants To Help
Sun 15 Feb 2015
at 14:36
  • msg #562

Re: The Game: Chapter 13

In reply to Keef (msg # 561):

"They may wish for more than simple acknowledgement, Master," the Everstaff gently prods. "I shall translate whatever you wish to say into their tongue for you."
Zuriel Silendril
player, 2200 posts
Lightbringer
House Silendril
Sun 15 Feb 2015
at 15:14
  • msg #563

Re: The Game: Chapter 13

Zuriel frowns in concern. "We can't let them stay out there on their own if we have no way of knowing if they are in danger. If we stand  outside the portal  - quietly - we should be able to monitor them without giving them away."

The paladin reaches for the door, opening the portal. He steps out into the sand below with much more than the usual care to keep his armor from clanking. He unsheathes Dawn, but holds it at his side, unlit.

As soon as he leaves the safety of the mansion his eyes adjust to the pre-dawn gloom, and he starts with alarm at the Legion arrayed before him.

"What?!"

Alarm turns to confusion as he sees them kneeling in prostration.

"...What?"

Then he realizes that they are kneeling in obvious reverence to a small figure holding the Everstaff prominently before him. His eyes narrow.

"What."
DM
GM, 2682 posts
Omniscient Narrator
Destroyer of Worlds
Sun 15 Feb 2015
at 18:24
  • msg #564

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 563):

When it becomes clear that Keef has nothing more to say, the Everstaff rasps a few words to those arrayed before him.

After a moment, the group rises to its feet. The central figure rasps a few words to the staff, and gestures grandly around himself.
The Everstaff
NPC, 13 posts
Insatiable Appetite
Just Wants To Help
Sun 15 Feb 2015
at 18:27
  • msg #565

Re: The Game: Chapter 13

In reply to DM (msg # 564):

"They bid us welcome and ask if they might have the honor of accompanying us on our homecoming."

"I suggest we allow it, as to do otherwise would be impolite... And profoundly unwise."

Zuriel Silendril
player, 2201 posts
Lightbringer
House Silendril
Sun 15 Feb 2015
at 20:55
  • msg #566

Re: The Game: Chapter 13

Zuriel strides forward to join Keef and Boreas, preparing to take up a defensive posture in front of them should the shrouded priests turn suddenly violent. "Homecoming? I don't understand," he says under his breath to his companions. "What's going on? Who are these people?"
This message was last edited by the player at 20:56, Sun 15 Feb 2015.
Boreas Highwind
player, 1430 posts
Fey Messiah
Bathes Regularly
Sun 15 Feb 2015
at 21:45
  • msg #567

Re: The Game: Chapter 13

Boreas simply floats, invisible, watching this display unfold in shocked silence.
DM
GM, 2684 posts
Omniscient Narrator
Destroyer of Worlds
Mon 16 Feb 2015
at 16:50
  • msg #568

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 567):

Nobody answers Zuriel, who stands by himself outside the portal, surrounded by dunes on all sides and gibbering to himself like a crazy person.

100 yards away, over the dunes and in a shallower valley, the Husks have risen to their feet and now stand quietly before Keef and the Everstaff (and the unseen Boreas).

"I am Amenhotep," the central figure says, his words translated by the Everstaff. "Forgive us for leaving the temple after these long years, but we felt your presence and thought it wise to escort you the rest of the way. The desert has become perilous of late, and we knew not the strength of your prophet."
This message was last edited by the GM at 16:50, Mon 16 Feb 2015.
The Everstaff
NPC, 14 posts
Insatiable Appetite
Just Wants To Help
Mon 16 Feb 2015
at 16:52
  • msg #569

Re: The Game: Chapter 13

In reply to DM (msg # 568):

"The prophet's name is Master Keef," the staff rumbles. "He and his companions are mighty indeed, and have promised to take me home. Together, we will be more than a match for anything swarming the treacherous sands."
DM
GM, 2685 posts
Omniscient Narrator
Destroyer of Worlds
Mon 16 Feb 2015
at 16:54
  • msg #570

Re: The Game: Chapter 13

In reply to The Everstaff (msg # 569):

"Forgiveness, my lord, but... companions? I see only you, and though I sensed a mass of energy here at one point, it has since completely vanished. There is only yourself, the prophet, and..."

Amenhotep pauses, as though sniffing the air.

"Two others. One near at hand, and the other not far... just over the next dune."
This message was last edited by the GM at 16:54, Mon 16 Feb 2015.
Keef
player, 1279 posts
Hero in training
Mon 16 Feb 2015
at 18:03
  • msg #571

Re: The Game: Chapter 13

In reply to DM (msg # 570):

So you... live in the temple? Keef finally gets out.

And you want to escort us... well, that seems, I mean that's good.  And better than trying to kill us.  We'll have to get the rest of our forces from my clubhouse, and... well this isn't a trick is it?

Keef seems to be asking Zuriel as Longshank.
The Everstaff
NPC, 15 posts
Insatiable Appetite
Just Wants To Help
Mon 16 Feb 2015
at 18:05
  • msg #572

Re: The Game: Chapter 13

In reply to Keef (msg # 571):

"A trick?" The Everstaff muses. "What have I done that would suggest trickery would be afoot? And what would I gain? We are already going where I want to go."
DM
GM, 2686 posts
Omniscient Narrator
Destroyer of Worlds
Mon 16 Feb 2015
at 18:08
  • msg #573

Re: The Game: Chapter 13

In reply to The Everstaff (msg # 572):

The strange winds of Deux Ex Continuity blow the dune -- which was 100% between the portal to the clubhouse and the whole Husks conversation up until this point -- out of the way.

Completely obliterated, the dune is then erased from everyone who bothered to read's memory as well.

Zuriel tromps over to Keef et al. in time to hear about the homecoming. His question is ignored. The rest of the events transpire and we are now all caught up, with Keef asking for Zuriel's advice.
Zuriel Silendril
player, 2204 posts
Lightbringer
House Silendril
Mon 16 Feb 2015
at 18:19
  • msg #574

Re: The Game: Chapter 13

Having totally been there the whole time and not in any way mumbling like a crazy person behind a dune that was never really explicitly stated in the first place but is now definitely not there at all, Zuriel simply turns to Keef and the Everstaff to respond.

"Well I can't say I like it much, though this encounter has already gotten off to a much better start than being roasted alive in my armor. Still, before we accept, I think its high time we cleared some things up."

The paladin turns his full attention to the Everstaff, addressing it directly. "Are you Ka?"
The Everstaff
NPC, 16 posts
Insatiable Appetite
Just Wants To Help
Mon 16 Feb 2015
at 19:17
  • msg #575

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 574):

"No," the voice replies after a moment. "I am merely the shell that remains. A lingering consciousness trapped within a shaft of polished wood. But the end is nigh."

"We stand at the precipice of greatness, my friends," it continues. "Soon, the world will again know the power of Ká... and the embrace of Ma'or, as well. Indeed it must, if it intends to endure."

"Surprised, paladin? Don't be. If we hope to stand against the madness of the Void, we shall need as many gods as we can muster.
"
This message was last edited by the player at 19:18, Mon 16 Feb 2015.
Zuriel Silendril
player, 2205 posts
Lightbringer
House Silendril
Mon 16 Feb 2015
at 19:33
  • msg #576

Re: The Game: Chapter 13

"The precipice of greatness? Or the brink of the abyss?"

Zuriel sheathes Dawn, rubbing his temples with gauntleted fingers. "What I want right now is irrelevant. We're hardly in a position to refuse their escort if we wished to."

"As for the rest of your offer...you and I ought to have a long overdue chat. But now is not the time."

He sighs, gaze growing unfocused as he regards the coming dawn. "Let's go find this lost temple."

And Ma'or willing, some actual answers.
The Everstaff
NPC, 17 posts
Insatiable Appetite
Just Wants To Help
Mon 16 Feb 2015
at 19:44
  • msg #577

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 576):

"By all means."
DM
GM, 2687 posts
Omniscient Narrator
Destroyer of Worlds
Mon 16 Feb 2015
at 19:45
  • msg #578

Re: The Game: Chapter 13

In reply to The Everstaff (msg # 577):

"It's only three days from here," Amenhotep rasps. "We know the way. When will you be ready to leave?"
Zuriel Silendril
player, 2206 posts
Lightbringer
House Silendril
Mon 16 Feb 2015
at 19:50
  • msg #579

Re: The Game: Chapter 13

"Let's go tell the others. We'll want to leave within the hour, though our party is not capable of traveling through the day."

Zuriel raises an eyebrow at Amonhotep. "That pace is also predicated on you not attempting to turn any more of our companions into soot unprovoked. I trust we won't have any such issues going forward?"
DM
GM, 2688 posts
Omniscient Narrator
Destroyer of Worlds
Mon 16 Feb 2015
at 19:53
  • msg #580

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 579):

"While you are under the Prophet's protection, you shall have nothing to fear from us," the man bows slightly. "We regret the misunderstanding, and are suitably impressed and relieved to see that you survived without lasting impact."
Boreas Highwind
player, 1431 posts
Fey Messiah
Bathes Regularly
Mon 16 Feb 2015
at 20:06
  • msg #581

Re: The Game: Chapter 13

Having nothing to add to the conversation, Boreas reappears and floats to the ground.
DM
GM, 2690 posts
Omniscient Narrator
Destroyer of Worlds
Mon 16 Feb 2015
at 20:53
  • msg #582

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 581):

The Husks mill around the dunes peaceably as the P.A.R.T.Y. reconvenes and debates what to do.

Harrison Jones, for one, is overjoyed.

"They know where it is?! Perfect! That will make this much easier!"
Keef
player, 1280 posts
Hero in training
Tue 17 Feb 2015
at 00:17
  • msg #583

Re: The Game: Chapter 13

In reply to DM (msg # 582):

With visible disease, Keef leads the horde back toward his clubhouse.
Maeve Hassan
player, 1635 posts
GRIFFON RIDER
Roller of 1's
Tue 17 Feb 2015
at 01:14
  • msg #584

Re: The Game: Chapter 13

When Zuriel has been gone entirely too long for her liking, Maeve tentatively pokes her head outside the clubhouse to see what looks like nothing so much as an army of mummies arrayed in front of her, with an uneasy Keef and Zuriel in the lead.

"Oh."

Maeve draws upon all of her keen army-honed intuition to realize that Zuriel is probably going to be the more coherent of the two.

"This is. . . .a surprise."
Zuriel Silendril
player, 2207 posts
Lightbringer
House Silendril
Tue 17 Feb 2015
at 02:05
  • msg #585

Re: The Game: Chapter 13

"The term doesn't even begin to cover it. Maeve, these are the Husks of Ka. The Everstaff has been so kind as to translate that they are...most eager... to escort us safely to the Temple of Ka. The Everstaff actually being the remnant shell of the dormant god himself."

The paladin coughs lightly, and the look in his eyes makes it clear that there is much to discuss, at a more appropriate venue. "Most mornings I don't even have the kettle on at this hour. Today is proving slightly more...eventful."

Why don't the good guys ever have mighty forgotten armies and hidden temples full of secrets? It just doesn't seem fair.
This message was last edited by the player at 02:07, Tue 17 Feb 2015.
Keef
player, 1281 posts
Hero in training
Tue 17 Feb 2015
at 17:13
  • msg #586

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 585):

They're going to escort us, Keef explains.  So... I guess it's time to pack out of the clubhouse.
DM
GM, 2692 posts
Omniscient Narrator
Destroyer of Worlds
Tue 17 Feb 2015
at 20:29
  • msg #587

Re: The Game: Chapter 13

In reply to Keef (msg # 586):

It takes an hour to unload the caravan, but by 7 a.m. the group is on the move. The Dune Riders have nothing to say about their newfound escort, but their silence speaks volumes about how happy they are with the situation.

Harrison Jones and many of the other scientists and historians traveling with him, however, are more or less wetting themselves in excitement. Sketches have been made of the Husks' garments, appearance, and dialect, which has been identified as the language of the Shi.

Several of the venture company's intellectuals claim to be able to read script written in the tongue, but none have ever heard it spoken before. Thus, all communication with the Husks happens through the Everstaff, which is more than happy to translate.

Curiously, the Husks do not appear to require sustainence of any kind. They do not eat, drink, sleep, or bathe. They do not change their clothing, nor do they possess the odor you might expect to accumulate by wandering the desert unwashed -- this suggests that they do not sweat. Except for Amenhotep, they do not speak unless spoken to, and their statements are generally brief. If there is a ranking structure among them, it is not detectable. Even Amenhotep, who seems to speak for the group, wears no insignia, badges, or regalia that set him apart from the others, and you have more than once mistaken another of the Husks for him.

After a few hours, the company is forced to stop due to the heat and make camp again. This process repeats itself twice over, until the early twilight of the third day arrives in earnest.

"We have arrived," Amenhotep says at last, standing at the crest of a dune that seems to be the starting point of an enormous, flat expanse of desert that looks no different from anywhere else. "Are you ready to begin the excavation?"

OOC: If you wanted to do anything during the journey, just let me know!
Zuriel Silendril
player, 2208 posts
Lightbringer
House Silendril
Tue 17 Feb 2015
at 20:37
  • msg #588

Re: The Game: Chapter 13

Zuriel scans the barren expanse curiously, but with no small sense of foreboding. Without Amonhotep to say otherwise, he wouldn't have given the area a second glance.

"We can begin at Doctor Jones' convenience," Zuriel replies. "Is there a particular place we should begin? How do your Husks enter and exit without excavation? Is there even any air down there to breathe?"
DM
GM, 2693 posts
Omniscient Narrator
Destroyer of Worlds
Tue 17 Feb 2015
at 20:59
  • msg #589

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 588):

"We have not set foot in the city since it was buried," Amenhotep shrugs. "We've merely been keeping vigil over it, never straying far away. But the easiest way to strip away the sands of time involves the wind."

As he says this, he removes a small pouch from his waist and dips his hand inside it to withdraw a handful of pitch-black sand.

"Faster than any shovel, to be sure. Stand back."

The Husks raise their hands above their heads and form a circle 99 bodies strong, with Amenhotep standing in the center. He tosses the black sand into the air and makes a rasping sound which is echoed by the other husks in unison. Their rasping chorus is quickly lost in the surge of wind that begins to swirl through the center of the circle -- though Amenhotep appears unharmed.

The breeze quickly becomes an almost tangible column of swirling sand, dark and angry, which drills deep into the sand without further warning. With hands still joined, the Husks walk slowly along what you assume to be the lost city's perimeter. The drill of sand travels with them, carving a swath in the desert that would have taken weeks to do by hand.

As the Husks move, they leave behind the exposed tops and sides of buildings, streets, and other signs of civilization, like the fossilized bones of a long-dead animal encased in a sheet of bedrock. It is a good 100-foot drop to the ceiling of these buildings, and they remain choked with sand.

One thing is clear even at the outset, however: the city was not buried by accident. The buildings are broken and shattered and charred -- ruins that had little to do with the ravages of time, sun, and sand.

"Well then," Harrison Jones says, more to his venture company than anyone else. "Shovels, lads! We have an excavation to attend!"

By the end of the day, the ruins of a city lay exposed to the elements for the first time in hundreds upon hundreds of years. Though much remains to be done, the basic outline of the city is plain to see: a circular layout with four loosely defined quarters, a ruined outer wall, and a blocky central pyramid that rises above the rest.
This message was last edited by the GM at 21:04, Tue 17 Feb 2015.
DM
GM, 2694 posts
Omniscient Narrator
Destroyer of Worlds
Tue 17 Feb 2015
at 21:15
  • msg #590

Re: The Game: Chapter 13

In reply to DM (msg # 589):

Lt. Ababwa whistles at the spectacle before him.

"Imagine, all this beneath the sands," he says softly. "I wonder what else might be buried out here."
Zuriel Silendril
player, 2209 posts
Lightbringer
House Silendril
Tue 17 Feb 2015
at 21:30
  • msg #591

Re: The Game: Chapter 13

"Look well, Lieutenant," Zuriel murmurs with subdued reverence. "We are the first to gaze upon the remnants of this city in over ten thousand years. I can almost feel it...the weight of history."

Zuriel floats gently down to land on the blackened streets below. Striding amidst the ruins, the paladin wonders what brought about the city's doom. And more importantly, what unearthing it heralded for Aeyris. He couldn't shake the feeling that in peeling away the sands of time, something truly momentous had occurred that would shake the foundation of Aeyris to its very core.

With due reverence, he sets his eyes upon the massive central pyramid, and slowly makes his way towards the center of lost Jewel of the Sands.
DM
GM, 2696 posts
Omniscient Narrator
Destroyer of Worlds
Wed 18 Feb 2015
at 15:07
  • msg #592

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 591):

For all his eccentricities, Harrison Jones appears right at home in the ruins of the ancient city. The venture company swiftly unpacks their caravan, completely overtaking one of the quadrants with tents, pavilions, and equipment. Maps are drawn up and detailed excavation plans are made, complete with timetables and estimated dates of completion for key tasks.

"Lucky for us that populations weren't as high in the past as they are now," Harrison Jones explains to anyone who will listen. "This city was mighty indeed when it was new, but by modern standards it's barely a village. Though certainly an ornate and elaborate one. Which is good news, as it would take forever to unearth a city as large as, say, Teziir."

The Husks, for their part, have banished the blackened winds and now sit patiently on the steps of the blocky central pyramid. Most of them, anyway -- Amenohotep has not left Keef's side since entering the city.

About an hour into the proceedings, Lt. Ababwa pulls Maeve aside.

"Major, we need to talk," he says quietly. "Privately."

[Private to Maeve Hassan: The two of you find a quiet forgotten ally, and the man begins to speak.

"This is incredible. Far and beyond what we were expecting," Lt. Ababwa begins. "But we've lost a third of our men, and are badly outmatched and outnumbered by those... walking corpses. The husks. Whatever they call themselves, they give me the willies."

He wrings his hands for a moment, then continues.

"Do you think we should ask for more men?"
]
This message was last edited by the GM at 15:19, Wed 18 Feb 2015.
Maeve Hassan
player, 1636 posts
GRIFFON RIDER
Roller of 1's
Wed 18 Feb 2015
at 15:26
  • msg #593

Re: The Game: Chapter 13

[Private to DM: "There's no denying that they're frightening.  I'm glad that they're not actively attacking us, but at the same time I don't trust them.  Your request is a wise one, but in the time that it would take to summon troops and have them ride out here. . . "


"Let me think on this for a minute."
]

Maeve finagles a way to get the P.A.R.T.Y together.

"Lt. Ababwa is of the mind that we should call for more troops to join us here.  What are your thoughts?"
Keef
player, 1283 posts
Hero in training
Wed 18 Feb 2015
at 15:38
  • msg #594

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 593):

So... um... Keef turns Longshank over carefully in his hands and looks awkwardly at Amenohotep.

What do you do now?  I mean... do you remember your time here or is that... lost as well?  Will you guard Longhank if he... gets out of the Everstaff?  What then?
DM
GM, 2697 posts
Omniscient Narrator
Destroyer of Worlds
Wed 18 Feb 2015
at 15:45
  • msg #595

Re: The Game: Chapter 13

In reply to Keef (msg # 594):

"We shall serve, as we always have," Amenhotep says simply. "Though it will likely take all of our power to complete the necessary rituals. He will require his prophet's protection, especially in the beginning."
Keef
player, 1284 posts
Hero in training
Wed 18 Feb 2015
at 16:01
  • msg #596

Re: The Game: Chapter 13

In reply to DM (msg # 595):

What are... I mean, the ritual to get Longhank out of the staff?  What will he be then?
Zuriel Silendril
player, 2211 posts
Lightbringer
House Silendril
Wed 18 Feb 2015
at 16:16
  • msg #597

Re: The Game: Chapter 13

Zuriel purses his lips together in thought. "I'm honestly not sure, Maeve. On one hand, having additional reinforcements here would certainly be helpful if relations with our new...friends...turn less than cordial. But on the other hand, I'm not sure how well equipped your average soldier would be to deal with -" here the paladin gestures to encompass the blackened city and the robed Husks, "- all of this. And if reinforcements were sent, who is to say that they would not come bearing orders that would interfere with our work? We've already seen that even mentioning the Shogunate of old is taboo. I worry that the powers that be would fear what has been uncovered here, and seek to contain it without understanding - or believing - the greater gravity of the forces at work."

"Furthermore, the more people we involve, the higher the likelihood of the OSA finding out about our plans." Zuriel lets out a sigh. "This is your land, Maeve. Your country and your people. If you feel that it is wise to call for reinforcements, then I will fully support your decision. But if that *is* what you think is best, I wonder if it might be a good idea to summon instead the Ghosts. They are much more likely to be prepared to handle situations like this, and we know that they are actively working against the OSA."

Zuriel shoots a wary glance at the Everstaff, where Keef and Amanohotep are talking across the plaza. "On a different note, have we really considered if it's the right thing to do to resurrect Ka the Devourer? Ideology aside, if we're dealing with imbalance in the planes weighted to heavily to the dark, wouldn't that make it worse? Even if he *does* want to help as he claims?"

[OOC - Not trying to exclude Keef from talk of reinforcements. We just have two active conversations at  once. If Keef wants to be part of both, Zuriel will air his concerns about the Everstaff later, when it isn't nearby.]
This message was last edited by the player at 06:05, Thu 19 Feb 2015.
Maeve Hassan
player, 1637 posts
GRIFFON RIDER
Roller of 1's
Thu 19 Feb 2015
at 15:55
  • msg #598

Re: The Game: Chapter 13

"That's not a bad idea, Zuriel.  I'll see if we can't get the Ghosts down here."

Maeve will. . . .do whatever the hell one does to see about getting the Ghosts involved.

[Yay ninjas!]
Lyriel Vesper
player, 1014 posts
To Heal is Divine
House Vesper
Thu 19 Feb 2015
at 16:05
  • msg #599

Re: The Game: Chapter 13

Perhaps your father would know who to contact? I can cast a Sending with our approximate location if you'd like.
DM
GM, 2698 posts
Omniscient Narrator
Destroyer of Worlds
Thu 19 Feb 2015
at 16:57
  • msg #600

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 598):

Maeve, understanding that summoning the Ghosts requires a written petition to the Sultan followed by a formal visit if an audience is granted based upon the written request, debates who to send to the palace and how to send them there.
Zuriel Silendril
player, 2212 posts
Lightbringer
House Silendril
Thu 19 Feb 2015
at 18:32
  • msg #601

Re: The Game: Chapter 13

As Maeve reveals her sudden and inexplicable insight into the mind-boggling beauracracy surrounding the country's supernatural intelligence agency, Zuriel revises his suggestion.

"I'm not sure that additional rank and file will help much at this point. It will probably just serve to put more of your men in danger. I think we're a bit beyond mundane swords and spears here."
Boreas Highwind
player, 1432 posts
Fey Messiah
Bathes Regularly
Fri 20 Feb 2015
at 02:23
  • msg #602

Re: The Game: Chapter 13

Sounds like these 'ghosts' can be deployed to deal with a problem a year after it's over, if you're lucky...
Maeve Hassan
player, 1638 posts
GRIFFON RIDER
Roller of 1's
Fri 20 Feb 2015
at 15:16
  • msg #603

Re: The Game: Chapter 13

"On second thought, screw that. Let's check out this temple."

Maeve will leave her troops outside of the temple to guard the supplies and the civilians.  After that, she's ready to go.
DM
GM, 2700 posts
Omniscient Narrator
Destroyer of Worlds
Fri 20 Feb 2015
at 15:25
  • msg #604

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 603):

Lt. Ababwa takes command of the Dune Riders as they redeploy to defend the venture company in the wake of the P.A.R.T.Y.'s foray into the temple, but Staff Sergeant Komis Akmar approaches Maeve on his own.

The grizzled bear of a man looks to be about 30 years old, and is by far the oldest of the Dune Riders.

"The General'd hang me if I told him we let you go in without a military escort or aide," he says. "Besides, I'm curious. Do you object to having me along?"

Harrison Jones runs toward the temple's entrance as well, a coiled whip at his side, a small pickaxe in one hand,and a lantern in the other.

"I'm coming, too!" he says, huffing to catch his breath. "There's no telling what wonders await us within those walls, and I don't intend to miss out."

[Crossroads]
Maeve Hassan
player, 1639 posts
GRIFFON RIDER
Roller of 1's
Fri 20 Feb 2015
at 15:33
  • msg #605

Re: The Game: Chapter 13

"Well, we certainly can't have any hangings on my watch.  I'd be glad to have you accompany us, Sergeant Akmar."
Zuriel Silendril
player, 2213 posts
Lightbringer
House Silendril
Fri 20 Feb 2015
at 15:45
  • msg #606

Re: The Game: Chapter 13

Zuriel stands quietly near the entrance to the temple, armor clanking slightly as he shifts his weight back and forth, anxious to proceed.

The power here, even after all these years...I can still feel it.
Keef
player, 1285 posts
Hero in training
Fri 20 Feb 2015
at 15:45
  • msg #607

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 606):

Keef waits to enter the temple.
Boreas Highwind
player, 1433 posts
Fey Messiah
Bathes Regularly
Fri 20 Feb 2015
at 15:52
  • msg #608

Re: The Game: Chapter 13

Boreas looks to the others.  I'll do the usual thing and scout ahead.

With a glimmer, he disappears.

[Casting Walk Unseen]

Assuming no objection, he heads down toward the temple, scanning the area for arcane energy as he goes.

[Casting Detect Magic]
Lyriel Vesper
player, 1015 posts
To Heal is Divine
House Vesper
Fri 20 Feb 2015
at 16:06
  • msg #609

Re: The Game: Chapter 13

Lyriel nods to the PARTY, taking up a position near the center of the expedition.

Let's do what we came here to do.
DM
GM, 2701 posts
Omniscient Narrator
Destroyer of Worlds
Fri 20 Feb 2015
at 16:10
  • msg #610

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 609):

Amenhotep accompanies the P.A.R.T.Y. to the entrance of the temple, and it becomes increasingly clear that he is coming, as well.
The Everstaff
NPC, 18 posts
Insatiable Appetite
Just Wants To Help
Fri 20 Feb 2015
at 16:11
  • msg #611

Re: The Game: Chapter 13

In reply to DM (msg # 610):

"At long last," the Everstaff's voice rumbles through your minds. "Let us proceed."
DM
GM, 2702 posts
Omniscient Narrator
Destroyer of Worlds
Fri 20 Feb 2015
at 17:22
  • msg #612

Re: The Game: Chapter 13

In reply to The Everstaff (msg # 611):

A large, crumbling staircase leads to the top of the structure, which is really more like a ziggurat than a true pyramid. The P.A.R.T.Y. picks its way upward with care, and ultimately finds itself standing before a large slab of sandstone, which rests over the doorway. The symbol of an ouroboros etched into the center, though it has been faded by time such that the cuts are now only centimeters deep.

As Boreas approaches the slab, unseen and unheard, the symbol glows with a pale red light. [Private to Boreas Highwind: It is absolutely magical, protected by Abjuration.]
This message was last edited by the GM at 17:24, Fri 20 Feb 2015.
Zuriel Silendril
player, 2214 posts
Lightbringer
House Silendril
Fri 20 Feb 2015
at 17:52
  • msg #613

Re: The Game: Chapter 13

Zuriel shivers in the cooling air. "Let's do what we came here for."
DM
GM, 2703 posts
Omniscient Narrator
Destroyer of Worlds
Fri 20 Feb 2015
at 18:28
  • msg #614

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 613):

Boreas considers the door for a moment, then bamfs himself through it.

The other side is pitch black except for the dull red illumination of hieroglyphic-like runes (magical) which stretch down the sandstone hallways, which stretch to his left and to his right. Directly in front of him is a solid sandstone wall -- whether there is a room beyond it or not is beyond his ability to detect.

Boreas follows the hallway all the way around, and at each corner notices a stone statue of a humanoid figure bearing the ourorbous symbol (magical) upon its chest.

Eventually, he finds an opening in the wall that leads to the central room of the top block of the ziggurat. This room is largely empty except for sand and dust, though the center of the room contains a clear crystal block (magical) through which you can see down deeper into the lower floors. Looking up, a stone slab seemed to be affixed to the center of the ceiling. A lever stands near the doorway, though the wood that makes up its shaft is rotten and fragile.

Immediately across from the doorway to this room is a stairwell that leads to the next level, the sides still flanked with glowing runes.
This message was last edited by the GM at 19:16, Fri 20 Feb 2015.
Boreas Highwind
player, 1434 posts
Fey Messiah
Bathes Regularly
Fri 20 Feb 2015
at 18:44
  • msg #615

Re: The Game: Chapter 13

Boreas returns to the PARTY to report what he has found.
Keef
player, 1287 posts
Hero in training
Fri 20 Feb 2015
at 20:01
  • msg #616

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 615):

Cool!

Keef's head swivels around constantly to take in the ancient building.
DM
GM, 2704 posts
Omniscient Narrator
Destroyer of Worlds
Fri 20 Feb 2015
at 21:37
  • msg #617

Re: The Game: Chapter 13

In reply to Keef (msg # 616):

"Well, Major," the Staff Sergeant says. "How're we getting through that slab?"
Zuriel Silendril
player, 2215 posts
Lightbringer
House Silendril
Fri 20 Feb 2015
at 22:58
  • msg #618

Re: The Game: Chapter 13

"Perhaps the Everstaff or Amonohotep would know how to open the gate?"

[OOC going to  recommend we all have our special rings of anti hunger force on]
DM
GM, 2706 posts
Omniscient Narrator
Destroyer of Worlds
Tue 24 Feb 2015
at 02:42
  • msg #619

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 618):

Amenhotep approaches the slab and studies it for a moment.

"Living flesh passes beyond this point at its peril," he says, deciphering the glyphs. "But it is required to pass at all. One of you must press your hand within the circle, if we are to proceed."

"I'll do it," say Harrison Jones, who strides forward, strips off a glove, and places his palm directly into the center before anyone can object.

The circle pulses slightly, and Harrison yanks his hand back as if stung with a yelp. A grinding sound follows, and the slab slides into the ground -- leaving the way forward open.

Harrison Jones shakes his wrist limply, but his attention is entirely focused on the wonders opening before him.

The hallway stands ahead, just as Boreas described it.

"Shall we?"
This message was last edited by the GM at 02:46, Tue 24 Feb 2015.
Zuriel Silendril
player, 2219 posts
Lightbringer
House Silendril
Tue 24 Feb 2015
at 03:40
  • msg #620

Re: The Game: Chapter 13

Zuriel will take the lead, cautiously advancing with Boreas nearby looking for traps and magic. And magical traps.
Boreas Highwind
player, 1436 posts
Fey Messiah
Bathes Regularly
Tue 24 Feb 2015
at 05:25
  • msg #621

Re: The Game: Chapter 13

[Casting Walk Unseen]

Boreas fades away but stays near Zuriel, looking for the aforementioned traps and magic.
Keef
player, 1289 posts
Hero in training
Tue 24 Feb 2015
at 12:23
  • msg #622

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 621):

Keef follows as closely as he can to Zuriel, which naturally means he bumps into the invisible Boreas quite a bit.
Maeve Hassan
player, 1641 posts
GRIFFON RIDER
Roller of 1's
Tue 24 Feb 2015
at 14:56
  • msg #623

Re: The Game: Chapter 13

Maeve follows behind Keef, beckoning the Sergeant forward to accompany her.
DM
GM, 2708 posts
Omniscient Narrator
Destroyer of Worlds
Tue 24 Feb 2015
at 15:07
  • msg #624

Re: The Game: Chapter 13

In reply to Keef (msg # 622):

quote:
Just so we're all on the same page, the ziggarut looks a bit like this, except with a doorway at the top and at about double the scale: http://misterhook.tripod.com/m.../DCCpics/zigzag3.jpg

You are currently entering the smallest block, which is the top one. It is the only entrance from the outside.


The dull red illumination of hieroglyphic-like runes (magical) stretch down the sandstone hallways beyond the slab. The hallway immediately T-bones left and right, while directly in front of you is a solid sandstone wall.

Unlike when Boreas scouted it previously, these runes are now pulsing in intensity, forming a sort of rippling effect that leads away from the entrance and around the corners to either side.  This effect began the moment Maeve and the sergeant entered, and has yet to end.

As you follow the hallway all the way around, you notice that within each corner is nestled a clay or stone statue of a humanoid figure bearing the ourorbous symbol (magical) upon its chest.

When you get to the hallway opposite the one you entered, you find an opening in the wall that leads to the central room of the top block of the ziggurat. This room is largely empty except for sand and dust, though the exact center of the room contains a clear crystal block (magical) through which you can see down deeper into the lower floors. Looking up, a stone slab seemed to be affixed to the center of the ceiling. A lever stands near the doorway, though the wood that makes up its shaft is rotten and fragile.

Immediately across from the doorway to this room is a gap in the floor, into which a ladder of sorts has been carved. This appears to be the only way down to the next level, and the sides remain flanked with glowing runes.

For consistency's sake, the group does a complete circuit around the hallway, which forms a simple square loop around the room it borders.

"Fascinating," Harrison Jones breathes at just about everything he sees. "These statues have been carved such that they depict the kit and armor of the ancient Shogunate warriors-prime. I wonder if they wore actual armor when they were first sealed here."

The staff sergeant says nothing, but holds his hands near his weapons, obviously ill at ease.

When you reach the central room, Amenhotep rubs his hands together and smiles.

"If one of you could yank that shaft bodily out of its housing," he rasps, motioning to the rotted lever. "We can begin."
Zuriel Silendril
player, 2220 posts
Lightbringer
House Silendril
Tue 24 Feb 2015
at 18:11
  • msg #625

Re: The Game: Chapter 13

"Be careful Jones," Zuriel warns. "We've experienced Shogunate statues before. They don't always remain inanimate."

He shudders, thinking of the fight with the Shi in Lo'driel.

"This may be the only circumstance - ever - where tea is a bad idea," he says cryptically, but does not elaborate.

The paladin moves over to the rotted lever. "Lyriel, could you give me a hand with this wood?" he says, keeping a perfectly neutral face.
This message was last edited by the player at 18:13, Tue 24 Feb 2015.
Keef
player, 1290 posts
Hero in training
Tue 24 Feb 2015
at 18:12
  • msg #626

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 625):

...disagree... Keef mutters.
Lyriel Vesper
player, 1017 posts
To Heal is Divine
House Vesper
Tue 24 Feb 2015
at 18:16
  • msg #627

Re: The Game: Chapter 13

Lyriel nods. Of course, she replies evenly.

She waves her hands over the rotten lever, and incants a few words.

[Casting Mending]

It should be safe to operate now.

She pauses a moment, tilting her head to the side before adding Provided it's not actually going to drop us into a pit of spikes. The lever itself is safe, is what I'm saying.
DM
GM, 2709 posts
Omniscient Narrator
Destroyer of Worlds
Tue 24 Feb 2015
at 18:36
  • msg #628

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 627):

Amenhotep looks at the lever and shrugs.

"That was an... unexpected route to take. But it works just the same. As before, only living flesh may pull the lever. Do so at your leisure."

Harrison Jones, still holding his hand gingerly by the wrist, is in no hurry to volunteer. The staff sergeant glances at Maeve and raises an eyebrow.
Zuriel Silendril
player, 2221 posts
Lightbringer
House Silendril
Tue 24 Feb 2015
at 18:37
  • msg #629

Re: The Game: Chapter 13

Zuriel steps up to the lever and pulls.

"I take it you don't precisely qualify as living flesh, Amanohotep?" Zuriel asks.
DM
GM, 2710 posts
Omniscient Narrator
Destroyer of Worlds
Tue 24 Feb 2015
at 19:08
  • msg #630

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 629):

"No more than you do, while you were those rings."

The lever pulls easily, but nothing happens.
This message was last edited by the GM at 19:08, Tue 24 Feb 2015.
Zuriel Silendril
player, 2222 posts
Lightbringer
House Silendril
Tue 24 Feb 2015
at 19:09
  • msg #631

Re: The Game: Chapter 13

Zuriel rolls his eyes, removes his ring, pulls the lever, and puts the ring back one.
DM
GM, 2711 posts
Omniscient Narrator
Destroyer of Worlds
Tue 24 Feb 2015
at 19:26
  • msg #632

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 631):

Zuriel jumps very slightly as his un-ringed hand grips the lever, as it sparks much like the circle did when Harrison Jones activated it earlier. He then slips the ring back on his finger, though a tingling sensation remains afterward.

The sound accompanying the lever's pulling this time is obvious but subdued, a grinding sound deep in the recesses of the temple. The thin slab of stone in the center of the room pulls itself into the side of the wall, revealing a similar slab of red crystal.

Sunlight pours into the room through this opening, filling the temple with a pinkish-red hue that spirals down into the crystal block in the floor and onward into the other levels.

The various runes abruptly stop pulsing, and instead radiate a steady red light that grows in brightness ever-so-slightly as time goes on.

"The way forward is clear," Amenhotep nods. "We must now descend to the lower levels and perform the appropriate preparation in each. There are 6 in all, counting this one."

He motions to the stone-cut ladder not far from the room and gives a slight bow.

"After you."
Zuriel Silendril
player, 2223 posts
Lightbringer
House Silendril
Tue 24 Feb 2015
at 19:41
  • msg #633

Re: The Game: Chapter 13

Barring any objections, Zuriel will lead the way as before, proceeding cautiously with Boreas close at hand to check for traps.
DM
GM, 2712 posts
Omniscient Narrator
Destroyer of Worlds
Wed 25 Feb 2015
at 00:15
  • msg #634

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 633):

Zuriel leads the way deeper into the ziggurat, the others following close behind. The stone-cut ladder ends approximately 10 feet from where it started, and a similar layout meets your eyes. The hallway continues to the left and to the right, with a solid wall impeding your progress forward. If there is a room in the center here as there was above, the entrance is not on this side of the hall.

quote:
OOC: I have created a proper dungeon crawling graphic here. Floor 6 (the top) is here: https://docs.google.com/spread.../edit#gid=1628409197

Floor 5 (which you just entered) is here: https://docs.google.com/spread...3M/edit#gid=58502326

Hopefully this helps!

This message was last edited by the GM at 00:15, Wed 25 Feb 2015.
Maeve Hassan
player, 1642 posts
GRIFFON RIDER
Roller of 1's
Wed 25 Feb 2015
at 02:06
  • msg #635

Re: The Game: Chapter 13

"So which way do we go now?  Left, right or--"

Maeve tentatively removes her ring for a moment and touches the wall in front of her with her palm.

"Forward?"
Zuriel Silendril
player, 2224 posts
Lightbringer
House Silendril
Wed 25 Feb 2015
at 02:40
  • msg #636

Re: The Game: Chapter 13

"Let's circle around to the right first if that doesn't do anything, Maeve."
DM
GM, 2713 posts
Omniscient Narrator
Destroyer of Worlds
Wed 25 Feb 2015
at 12:35
  • msg #637

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 636):

Though Maeve gets bonus points for trying something unique and spontaneous, the action has no immediate reaction of any kind. She is, however, grateful to have not received a nasty shock.

The P.A.R.T.Y. follows the hallway around and finds a door on the opposite side. This one, like the entrance to the temple itself, is blocked by a solid stone slab in the center of which the circular serpent symbol is prominently displayed.
Keef
player, 1291 posts
Hero in training
Wed 25 Feb 2015
at 12:39
  • msg #638

Re: The Game: Chapter 13

In reply to DM (msg # 637):

Hissssss?
DM
GM, 2715 posts
Omniscient Narrator
Destroyer of Worlds
Wed 25 Feb 2015
at 15:14
  • msg #639

Re: The Game: Chapter 13

In reply to Keef (msg # 638):

"Not quite, my Prophet," Amenhotep says gently. "Living flesh is once more required, and it cannot be flesh that has previously been used. Which means the paladin and the good doctor Jones no longer count."

"Allow me, Major," the Staff Sergeant says. He then walks forward, removes his gauntlet, and deftly places his hand against the wall. Another spark follows, and the sergeant pulls his hand away as though bitten. Though the man winces, he doesn't utter a sound.

A doorway appears as the panel slides to the side, revealing a larger room than the one above it. This room is bathed in reddish light filtering in from above, which can be seen from the crystal cube set within the center of the ceiling.

The room itself, however, makes for a strange sight, as it is set up like a banquet hall. A badly rotted wooden table sits in the room's center, somehow still supporting 8 table settings and a variety of golden plates, cups, and cutlery. Covered trays dot the table as well, with a massive one in the center of the table (magical) that may have once contained a roasted bird.

Stranger still, the 6 side chairs (3 on each side) are occupied by 6 empty suits of armor (magical). The seats at the head and the foot of the table are empty (and magical).

Beneath the table, the stone floor is unadorned save for another crystal cube nestled in the center. Due to the table's interference, however, no light can reach it, and darkness permeates the rooms below.

"I fear I do not know the answer to this puzzle," Amenhotep says after a minute of quiet observation. "We need to get the filtered light all the way to the bottom of the pyramid, but more than that, I cannot say."

Harrison Jones and the Sergeant rush over to the suits of armor, both interested in their make and model for different reasons.

"Ancient Shi," Harrison says reverently. "And in remarkably good condition."
This message was last edited by the GM at 15:43, Wed 25 Feb 2015.
The Everstaff
NPC, 19 posts
Insatiable Appetite
Just Wants To Help
Wed 25 Feb 2015
at 15:15
  • msg #640

Re: The Game: Chapter 13

In reply to DM (msg # 639):

"I fear my memories of this temple are hazy, at best," the Staff rumbles apologetically. "It did not look like this before I was imprisoned, and I did not regain consciousness until years later, when I was thousands of leagues away. I do not know the solution either."
This message was last edited by the player at 15:15, Wed 25 Feb 2015.
Lyriel Vesper
player, 1018 posts
To Heal is Divine
House Vesper
Wed 25 Feb 2015
at 15:47
  • msg #641

Re: The Game: Chapter 13

Lyriel purses her lips as she regards the tableau before them. Well, if this follows the pattern of the rest of the temple, living flesh will be required. Probably sitting at the heads of the table. I suppose I'll volunteer for this one, but we'll somebody else who the temple hasn't...tasted yet.

She shudders, having already come to regard the ziggurat as a monstrous being desperate to devour them all.

The priestess sits hesitantly at the head of the table and removes her ring, prepared to jump into action if anything bad should happen.

I don't know what to make of the center platter, though. Maybe in needs an offering?

She doesn't drink any tea if offered.
Zuriel Silendril
player, 2225 posts
Lightbringer
House Silendril
Wed 25 Feb 2015
at 16:02
  • msg #642

Re: The Game: Chapter 13

"You know," Zuriel says offhandedly to nobody in particular, "I think I'd honestly be more surprised if these suits of armor didn't come to life and attack us."

He notices Jones' raised eyebrows. "We have a history of sitting down to ceremonial Shogunate place settings, only to be attacked by suits of armor animated by evil power and the immortal souls of the Shi Warriors."
This message was last edited by the player at 16:03, Wed 25 Feb 2015.
Keef
player, 1292 posts
Hero in training
Wed 25 Feb 2015
at 17:43
  • msg #643

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 642):

Can we move the central platter?  Maybe put a hole in the table?

Keef begins to circle the table, looking at it from all angles.
Maeve Hassan
player, 1643 posts
GRIFFON RIDER
Roller of 1's
Wed 25 Feb 2015
at 18:09
  • msg #644

Re: The Game: Chapter 13

Maeve nods and slides into the seat across the table from Lyriel, removing her ring as she does.
Zuriel Silendril
player, 2226 posts
Lightbringer
House Silendril
Wed 25 Feb 2015
at 18:15
  • msg #645

Re: The Game: Chapter 13

Zuriel sets some food from his pouch on the platter.
This message was last edited by the GM at 14:52, Thu 26 Feb 2015.
DM
GM, 2717 posts
Omniscient Narrator
Destroyer of Worlds
Thu 26 Feb 2015
at 14:58
  • msg #646

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 645):

Maeve and Lyriel both wince as a shock passes through their bodies, leaving a faint tingle behind. Nothing happens beyond that, however, until Zuriel removes the lid of the large central platter in his attempt to place some food upon it.

The platter is revealed to be a mummified boar, complete with a shriveled apple still shoved in his bony skull's teeth.

As the P.A.R.T.Y. looks on, the color slowly returns to the boar, and the apple begins to plump and rejuvenate itself. Maeve and Lyriel shiver as a second spark of red energy pulses through them, this one stronger than the last.

[Fort vs DC 30 (Lyriel, Maeve): 26, 33]

Some of the color drains from Lyriel's skin, though Maeve looks fine.

[Con Damage (Lyriel): 2]

The boar looks about a third of the way restored at this point.

[Crossroads (Lyriel, Maeve)]

(OOC: others can update in the meantime, but need to hear from the listed people before I can proceed)
Maeve Hassan
player, 1644 posts
GRIFFON RIDER
Roller of 1's
Thu 26 Feb 2015
at 16:24
  • msg #647

Re: The Game: Chapter 13

"Right then. . . ."

Maeve will attempt to rise from the table.
Lyriel Vesper
player, 1019 posts
To Heal is Divine
House Vesper
Thu 26 Feb 2015
at 17:07
  • msg #648

Re: The Game: Chapter 13

A cold sheen of sweat breaks out on Lyriel's face. Oh, it's the pig that animates this time, she gasps. Plot...twist.

Lyriel will likewise attempt to rise to avoid being drained of her life essence.
This message was last edited by the player at 17:08, Thu 26 Feb 2015.
DM
GM, 2719 posts
Omniscient Narrator
Destroyer of Worlds
Fri 27 Feb 2015
at 15:43
  • msg #649

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 648):

Maeve and Lyriel face no resistance in freeing themselves from their seats, but moments after doing so, a faint red spark lances from the apple in the pig's mouth into the four suits of armor seated around the table.

Predictably, they tremble, shudder, and ultimately rise to their feet, knocking the rotted chairs in which they were seated backward as they do so.

Red light erupts from within each suit, and a spectral greatsword made of blistering energy shimmers into their hands.

"Ashes to ashes," a faint voice echoes around them. "Dust to dust."

~~ Disposition ~~

Grid's up:https://docs.google.com/spread...3M/edit#gid=58502326

~~ Initiative ~~
Keef
Boreas
Enemies
Lyriel (-2 Con)
Maeve
Amenhotep
Zuriel
SSgt Akar
Harrison Jones
Keef
player, 1294 posts
Hero in training
Fri 27 Feb 2015
at 15:52
  • msg #650

Re: The Game: Chapter 13

In reply to DM (msg # 649):

Keef holds Longhank up between him and the armor.

Are these... your friends?

With one hand he summons a small swirling spider-web of red electricity, then crushes it in his gloved fist, sending tiny bolts all around the room.  One lashes out and touches each of his companions.

(OOC:  Haste)
Zuriel Silendril
player, 2229 posts
Lightbringer
House Silendril
Fri 27 Feb 2015
at 15:57
  • msg #651

Re: The Game: Chapter 13

"Uhp, nope, don't be silly Lyriel, obviously the armor would animate too. It would be a waste of perfectly good armor if it didn't, really."
The Everstaff
NPC, 20 posts
Insatiable Appetite
Just Wants To Help
Fri 27 Feb 2015
at 15:58
  • msg #652

Re: The Game: Chapter 13

In reply to Keef (msg # 650):

"They are not. Likely they were left here to impede my resurrection."
Zuriel Silendril
player, 2230 posts
Lightbringer
House Silendril
Fri 27 Feb 2015
at 15:59
  • msg #653

Re: The Game: Chapter 13

"Impede? Whoever would have wanted to do that?" Zuriel asks. "No, I'm seriously asking. If somebody wanted to stop you, they might have wanted to stop the rest of the Old Gods as well. It would be good to know why."
The Everstaff
NPC, 21 posts
Insatiable Appetite
Just Wants To Help
Fri 27 Feb 2015
at 16:04
  • msg #654

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 653):

"Whoever razed the city?" the Everstaff suggests. "The Sultan's forces long ago, perhaps, or even agents of Cenadora, perhaps. I do not know for sure."
This message was last edited by the player at 16:04, Fri 27 Feb 2015.
Zuriel Silendril
player, 2231 posts
Lightbringer
House Silendril
Fri 27 Feb 2015
at 16:09
  • msg #655

Re: The Game: Chapter 13

"You've mentioned Cenadora and Astria before. I'd like to know more. After we deal with these things, obviously." Zuriel's speech increases noticably in tempo as Keef's magic takes effect on the PARTY.

"Oh good idea Keef," he says appreciatively, taking up a defensive stance to face the nearest horror.
Boreas Highwind
player, 1437 posts
Fey Messiah
Bathes Regularly
Fri 27 Feb 2015
at 16:23
  • msg #656

Re: The Game: Chapter 13

Boreas steps quickly back to E4, flickering into view as his gem glows menacingly.

[Casting Arctic Grasp]

Thick, black tendrils of kelp emerge from the floor and whip around violently, grasping for Armors A, B, and D.  Amenhotep is unfortunately also caught in the tendrils.

Sorry about that...

[Grapple (A) 37 vs. 28] - Success
[Grapple (B) 20 vs. 29] - Fail
[Grapple (D) 37 vs. 26] - Success
[Grapple (Amenhotep) 39 vs. 33] - "Success"

Armors A and D are tangled in the crushing tendrils, while armor B successfully fights them off.  He finds himself occupied by the swirling and striking kelp, however.  Amenhotep also finds himself entwined.

[OOC]The field is difficult terrain for anyone inside it, and the tendrils immediately attack anyone who enters it, attempting to grapple them.  Any creature starting its turn in the field, grappled or otherwise, takes 2d6 cold damage[/OOC]
DM
GM, 2723 posts
Omniscient Narrator
Destroyer of Worlds
Sat 28 Feb 2015
at 05:34
  • msg #657

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 656):

The supernatural kelp strands tear at three of the horrors, wrapping around Armors A and D tightly. Armor B manages to shake off the assault... for now.

Armor A tries to free himself, as does Armor D.

[Grapple (Kelp vs A):33 vs 26]
[Grapple (Kelp vs D):37 vs 32]


Armor A fails to gain control of the grapple, but Armor D is able to escape to E9... which is also infested with kelp. It immediately attempts to grab him, but fails.

[Grapple (Kelp vs D): 33 vs 29]

Armor B, unhindered by the kelp strands, makes his way out of the affected square and into E8 as best he can. The kelp attempts to ensnare him in the process, but is deftly swatted away.

[Grapple (Kelp vs B): 32 vs 34]

Now free to act, Armor B swings his greatsword at the Zuriel.

[Attack (Zuriel): 41]

The blade hums with energy as it punches through the paladin's defenses like butter, cutting deeply into the flesh beneath.

[Damage (Zuriel): 20]

Armor C, who was unaffected by the kelp, flails out with his own greatsword, targeting Keef and Amenhotep with fervor.

[Attack (Amenhotep): 36, 21, 35 (Crit? Immune)]

On his second attack, he makes a particularly clumsy strike and barely manages to keep the sword in its intended arc. His third attack, however, more than makes up for it and tears into Amenhotep's withered flesh with savage fury.

[Damage (Amenhotep): 37]

His sword flickers after his third attack lands, and seems to blur with unnatural speed to lash out at Keef, who is standing nearby.

[Attack (Keef): 26]
[Damage (Keef): 20]


OOC: I'm not sure how Boreas got to E4. There was a wall in the way, and it doesn't look like you teleported through it. If you moved through the doorway, which is on the eastern side, and then went around to the north, that would have likely involved an AOO from Armor C.
This message was last edited by the GM at 15:06, Mon 02 Mar 2015.
Lyriel Vesper
player, 1020 posts
To Heal is Divine
House Vesper
Sat 28 Feb 2015
at 06:13
  • msg #658

Re: The Game: Chapter 13

Keef, get out of there! Lyriel cries out, seeing the young mage pinned down by three horrors. Come to me before you bleed out!

[Ready Action to Cast Status > Cure Moderate Wounds on Keef as soon as he's adjacent to Lyriel.]

[Healing: 26]

[OOC going to go ahead and roll healing so I don't hold up the fight. Keef will heal that much if he moves adjacent to Lyriel before her next action.]

Amenhotep, can you even be healed? I don't want to accidentally harm you with positive energy...

Goddess, what is the world coming to that I even have to ask that of an ally?!
This message was last edited by the player at 06:15, Sat 28 Feb 2015.
Boreas Highwind
player, 1439 posts
Fey Messiah
Bathes Regularly
Sat 28 Feb 2015
at 07:31
  • msg #659

Re: The Game: Chapter 13

As Armors A, B, D and Amenhotep find themselves trapped in the Kelp, the freezing cold that emanates from the tendrils causes ice crystals to form on them.

[5 cold damage to everyone in the Kelp]

[OOC]Didn't realize there was a wall there.  Fixed.[/OOC]
This message was last edited by the player at 07:32, Sat 28 Feb 2015.
Maeve Hassan
player, 1647 posts
GRIFFON RIDER
Roller of 1's
Sat 28 Feb 2015
at 17:50
  • msg #660

Re: The Game: Chapter 13

Maeve remains where she is and tries to trip Armor B, failing for the first time ever to do so.

She'll still whack B though, hitting on one attack.

[Damage: 25]
DM
GM, 2725 posts
Omniscient Narrator
Destroyer of Worlds
Sat 28 Feb 2015
at 18:04
  • msg #661

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 660):

Amenhotep shivers and suffers as the kelp swirls around him.

"No," he rasps in response to Lyriel's question. "Your healing magics are not compatible with my lifeforce. But it is kind of you to inquire."

He struggles with the kelp, but cannot break free of its tendrils.
Zuriel Silendril
player, 2235 posts
Lightbringer
House Silendril
Sat 28 Feb 2015
at 20:10
  • msg #662

Re: The Game: Chapter 13

"Behind me, Keef," Zuriel implores, his shield thrumming with golden-white energy.

[Divine Shield: +6 AC]

[Ready action to take a 5 foot step to trade places with Keef on his initiative, or move to Keef's current square if Keef teleports.]
DM
GM, 2726 posts
Omniscient Narrator
Destroyer of Worlds
Mon 2 Mar 2015
at 15:08
  • msg #663

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 662):

SSgt Akar draws a wickedly curved scimitar and hurls himself at Armor A, unleashing a flurry of attacks.

[Attack (Armor A): 20, 30]

Though his first slash goes wild, the second slash scores a glancing blow, carving a gash down the lefthand side of the armor's shoulderplate.

[Damage: 12]

"We're hemmed in pretty badly, Major," he grunts. "Shall we redeploy ourselves into a close-fighting formation?"

"A capital idea," Dr. Harrison Jones quips, holding his whip in one hand and clearly wishing he was further away from the front. "I have no problem putting some distance between myself and these metal mon-"

He pauses, then smiles.

"Metal! Ha hah!" Dr. Harrison Jones laughs, tucking a hand into one of his vest's many pockets to withdraw a willowy wand. He holds it aloft for a moment, then points it directly at Armor B. "Slarikah!"

A concentrated orb of yellowish-blue electricity builds up at the point of the wand, then arcs directly into Armor B's chestplate.

[Damage: 12]

Smoke rises from the impact point, but the effect is clearly somewhat less than the good doctor had hoped for.

~~ Disposition ~~

Grid's here:https://docs.google.com/spread...3M/edit#gid=58502326

quote:
~~ Round 2 ~~
Keef (Damage: 20)
Boreas
Armor A (Grappling, Damage: 17)
Armor B (Damage: 42)
Armor C
Armor D (Damage: 5)
Lyriel (-2 Con, Readied Action: Cure 26 to Keef when adjacent)
Maeve
Amenhotep (Grappling, Damage: 42)
Zuriel (Damage: 20, Readied Action: Swap squares with Keef if Keef's willing)
SSgt Akar
Harrison Jones

This message was last edited by the GM at 02:45, Tue 03 Mar 2015.
Keef
player, 1296 posts
Hero in training
Mon 2 Mar 2015
at 15:43
  • msg #664

Re: The Game: Chapter 13

In reply to DM (msg # 663):

This is... Keef begins, watching blood seep through his new robes. Well I mean...

Keef's voice drops lower and becomes incomprehensible.  His eyes begin to flicker first red, then green, then blue, then white faster and faster cycling through all the hues of the rainbow.  Hand raised, the colors leap as one to his fingertips where they spin outward in a spiraling spray of colors.

The colors twirl and dance, washing over Armors A, B and D (OOC: I think I can hit three with a cone, right?)

Armor A is bathed in violet.  It shimmers for a moment, then winks out of existence.  Armor B is bathed in red light that quickly congeals into etherial flames (20 damage).  Armor D is washed in yellow light that sizzles and crackles around it (40 damage).

Keef then steps back to swap places with Zuriel as ordered.

(OOC: Prismatic Spray

Armor A: 7, will save or be sent to another plane.  Will roll d20+11 got 13, fail!
Armor B: 1, 20 fire, reflex half fail
Armor D: 3, 80 electricify, ref half pass

All: if Under 8HD, blinded 2d4 round
)
This message was last edited by the player at 16:02, Mon 02 Mar 2015.
Boreas Highwind
player, 1440 posts
Fey Messiah
Bathes Regularly
Mon 2 Mar 2015
at 19:59
  • msg #665

Re: The Game: Chapter 13

Boreas takes careful aim at Armor B, firing off a twisting burst of energy from his gem.

[Casting Eldritch Chain]
[Ranged Touch vs. B: 33]

The energy strikes home, coursing through the animated armor and lighting up the interior of the plate with brilliant lights.

[Damage: 30]

The energy leaps from openings in the armor and shoots toward Armors C and D.

[Ranged Touch vs. C: 35]
[Ranged Touch vs. D: 20]

Both armors momentarily crackle with energy.

[Damage to each: 15]

Then, quick as a blink, Boreas fires another shot at Armor B.

[Casting Quickened Eldritch Blast]
[Ranged Touch: 33]
[Damage: 27]

The energy surges over the armor once more.  The magic holding it together and keeping it moving is fading, and the suit lurches awkwardly, haltingly, as it continues fighting.

[OOC]Accidentally rolled damage twice for the quick blast.  Ignore the second result.[/OOC]
DM
GM, 2728 posts
Omniscient Narrator
Destroyer of Worlds
Tue 3 Mar 2015
at 14:23
  • msg #666

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 665):

quote:
After Keef moves, the readied actions from last round take place:

1) Zuriel swaps places with the mage and casts Divine Shield.
2) Lyriel heals Keef for 26 points.

These consume both of their turns this round. Starting next round, Zuriel and Lyriel's initiative will take place after Keef's.


Armor A vanishes in a swirl of magical energy, and does not reappear.

Armor D is forced to contend with the icy strands of kelp invading their personal space.

[Damage (D): 8]

The strands grasp at Armor D automatically, entwining it.

[Grapple (Kelp vs D): 36 vs 33]

Now forced to content with the terrain instead of the P.A.R.T.Y., it opts to try something different.

[Casting: <Unknown Spell> vs DC 24 Concentration: 19]

Armor D's spell fails, however, and he remains exactly where he was.

Armors B and C decide to take a decidedly more martial approach to the problem at hand, beginning with the paladin.

Armor B starts by flailing against the paladin with his sword, and though the durable armaments largely hold the attacks at bay, one sneaks through.

[Attack (Zuriel): 35,28,22,17]

Armor C, clearly surprised to be required to finish up, tries his luck as well.

[Attack (Zuriel): 42,35,28,33]

These succeed more readily, and puncture Zuriel's defenses thrice.

[Combined Damage: 69]

"You know," Dr. Jones quips with forced humor as Zuriel receives an inordinate amount of damage, "I'm starting to think we should have just fed the pig."
This message was last edited by the GM at 14:38, Tue 03 Mar 2015.
Keef
player, 1299 posts
Hero in training
Tue 3 Mar 2015
at 14:47
  • msg #667

Re: The Game: Chapter 13

In reply to DM (msg # 666):

That's what... well that's what I always heard growing up,  Keef agrees.
Zuriel Silendril
player, 2237 posts
Lightbringer
House Silendril
Tue 3 Mar 2015
at 14:50
  • msg #668

Re: The Game: Chapter 13

"What, and miss this amazing opportunity to see Shogunate era animated death armor in action? Dr.  Jones, I'm shocked! Where is your sense of duty to further scientific research?!" Zuriel quips back with a grimace, coughing blood as he speaks.
Maeve Hassan
player, 1648 posts
GRIFFON RIDER
Roller of 1's
Tue 3 Mar 2015
at 16:01
  • msg #669

Re: The Game: Chapter 13

Maeve is at work right now and the new desk arrangement is such that everyone can see clearly what she's doing so she's not going to go into detail about her turn but here are the highlights:

Remained in her square and tripped B
[19 vs. opposed 18]

Attacked 4 times (one extra b/c of haste) and hit 3 times for a total of

[Damage: 67]


[Not so sure that the # of attacks was correct in spite of what Magee said, but I think B is dead regardless.]
Lyriel Vesper
player, 1021 posts
To Heal is Divine
House Vesper
Tue 3 Mar 2015
at 21:25
  • msg #670

Re: The Game: Chapter 13

Lyriel winces in sympathy as she is forced to stand and watch Zuriel bear the brunt of the onslaught. Keef, please switch places with me. I can't heal Zuriel from the corner.

[OOC - because Lyriel and Keef are next to each other in initiative, they should be able to switch places on their turn without disrupting anything, right?]
Keef
player, 1301 posts
Hero in training
Wed 4 Mar 2015
at 16:03
  • msg #671

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 670):

Keef nods.  I can... relocate.  The boy's eyes fade to white and then begin to glow red.

A tiny smile touches his lips and upon his shoulder, Chubbs digs in his feet.
DM
GM, 2730 posts
Omniscient Narrator
Destroyer of Worlds
Thu 5 Mar 2015
at 14:19
  • msg #672

Re: The Game: Chapter 13

In reply to Keef (msg # 671):

Amenhotep is unable to free himself from the kelp, and looks thoroughly disgusted with the whole situation.

[Damage (Amenhotep): 8]

SSgt Akar takes a 5-foot step and swings his scimitar at Armor D, but misses.

Dr. Harrison wriggles his wand once more, and another jolt of electricity lances toward Armor C.

[Damage (Armor C): 15]

~~ Disposition ~~

Grid's here:https://docs.google.com/spread...3M/edit#gid=58502326

quote:
~~ Round 3 ~~
Keef
Lyriel (-2 Con)
Zuriel (Damage: 89)
Boreas
Armor A (VANISHED)
Armor B (DEAD)
Armor C (Damage: 30)
Armor D (Damage: 68)
Maeve
Amenhotep (Grappling, Damage: 50)
SSgt Akar
Harrison Jones

This message was last edited by the GM at 14:19, Thu 05 Mar 2015.
Keef
player, 1302 posts
Hero in training
Thu 5 Mar 2015
at 17:55
  • msg #673

Re: The Game: Chapter 13

In reply to DM (msg # 672):

Keef's eyes flash again and his robes suddenly burst into flames.  The fire roars around him and then collapses inward while Keef... vanishes...

Only to reappear in an explosion of flame at the other end of the room (D10) bathing the local flora and Armor D in a fiery nova (38 Fire damage, reflex save failed.  hopefully I don't hit anyone else).

The flames remain around Keef, daring anyone to approach.
DM
GM, 2731 posts
Omniscient Narrator
Destroyer of Worlds
Thu 5 Mar 2015
at 18:10
  • msg #674

Re: The Game: Chapter 13

In reply to Keef (msg # 673):

The kelp on D10 immediately takes Keef up on his dare, wrapping their tendrils around him in a firm, unassailable grip.

[Grapple (Kelp vs Keef): 28 vs 15]
Lyriel Vesper
player, 1022 posts
To Heal is Divine
House Vesper
Thu 5 Mar 2015
at 18:36
  • msg #675

Re: The Game: Chapter 13

Lyriel scoots next to Zuriel, hands already awash in emerald healing energy.

[Summon Monster IV > Cure Critical Wounds: 40]

Most of the heavy bleeding seems to slow, though the paladin remains injured.
Zuriel Silendril
player, 2239 posts
Lightbringer
House Silendril
Thu 5 Mar 2015
at 18:51
  • msg #676

Re: The Game: Chapter 13

Zuriel takes advantage of the confusion caused by Keef's fiery teleportation to launch a counteroffensive on Armor D.

[Attack: 32, 35]

Both attacks find their marks, and Dawn flares to life as it cleaves through the floating horror.

[Damage: 25, 10]

The armor collapses to the ground, lifeless, like a marrionette with its strings cut. Zuriel allows the momentum of his strikes to carry him through to Armor C, finishing his offensive.

[Attack: 25, 32, 13]

Slightly off balance from the unexpected physical resistance in the nothingness between the armor plates, these attacks are less successful. Still, one blow lands solidly on armor C, and the counterattack puts Zuriel in a much more favorable defensive position.

[Damage: 9, 3]

[Combat Expertise: +5 AC]

"The kelp was a good thought, but I don't think it's helping Boreas..." Zuriel says tensely, seeing Amonhotep and now Keef struggling with the vines, and the remaining Horror entirely free to act.
This message was last edited by the player at 19:25, Thu 05 Mar 2015.
Boreas Highwind
player, 1441 posts
Fey Messiah
Bathes Regularly
Thu 5 Mar 2015
at 22:47
  • msg #677

Re: The Game: Chapter 13

Boreas nods, and the Kelp vanishes.

[Dismissing Arctic Grasp]
DM
GM, 2732 posts
Omniscient Narrator
Destroyer of Worlds
Thu 5 Mar 2015
at 23:14
  • msg #678

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 677):

The last remaining armor hesitates for a moment, then lifts its sword high above its head. A dazzling glow builds up all around him for a milisecond, then pulses outward in an explosion of red light.

Reflex (Keef, Boreas, Maeve, Zuriel, Lyriel, SSgt Akar, Amenhotep, Jones): Fail, Succeed, Succeed, Fail, Succeed, Succeed, Fail, Fail

[Damage (Keef, Zuriel, Amenhotep, Dr. Jones): 38]
[Damage (Boreas, Maeve, Lyriel, SSgt Akar): 19]


When the light fades, the armor clatters lifelessly to the floor.

[End Combat]

A cursory glance at the table reveals that all the plates and cups and food items have been disheveled during the fight except for the boar, which now looks as perfect roasted and as plump and juicy as the ruby-red apple shoved into its mouth -- an apple that glows with a pale red light.
DM
GM, 2733 posts
Omniscient Narrator
Destroyer of Worlds
Thu 5 Mar 2015
at 23:15
  • msg #679

Re: The Game: Chapter 13

In reply to DM (msg # 678):

Amenhotep falls to the ground as the red energy from the armor washes over the room, and does not stir.

Dr. Jones staggers but stays on his feet -- though he looks like a stiff breeze could finish him off.
This message was last edited by the GM at 23:16, Thu 05 Mar 2015.
The Everstaff
NPC, 22 posts
Insatiable Appetite
Just Wants To Help
Thu 5 Mar 2015
at 23:17
  • msg #680

Re: The Game: Chapter 13

In reply to DM (msg # 679):

"Amenhotep is dying," the Everstaff rumbles. "He requires energy quickly, before he is lost to us."

[Private to Lyriel Vesper: "Only you have the capacity to provide it."]
This message was last edited by the player at 23:18, Thu 05 Mar 2015.
Keef
player, 1303 posts
Hero in training
Fri 6 Mar 2015
at 00:03
  • msg #681

Re: The Game: Chapter 13

In reply to The Everstaff (msg # 680):

What kind? Keef asks as the flames around his robes flicker out.
Zuriel Silendril
player, 2240 posts
Lightbringer
House Silendril
Fri 6 Mar 2015
at 00:09
  • msg #682

Re: The Game: Chapter 13

Zuriel kneels next to the fallen husk, putting a finger to find a pulse despite knowing the likely futility of the gesture.

"Yes, what kind?" he echoes. "It is partly through our negligence that he fell. I will make this right, if I can."

Trust him or no, he *was* an ally. We have a responsibility to him at least that far.
Boreas Highwind
player, 1442 posts
Fey Messiah
Bathes Regularly
Fri 6 Mar 2015
at 01:57
  • msg #683

Re: The Game: Chapter 13

I am sorry that he was caught in my magic, though I could do little for him until the fight ended.  Let's see if anything nearby can help.

[Casting Detect Magic]

Boreas scans the room with the thin green beam from his eye, focusing in particular upon the apple.
Lyriel Vesper
player, 1023 posts
To Heal is Divine
House Vesper
Fri 6 Mar 2015
at 03:50
  • msg #684

Re: The Game: Chapter 13

Lyriel grits her teeth in frustration. Amonhotep is undead, she says flatly. Only negative energy can restore him, which I do not wield. I can only tend to the living.

[Greater Command > Maximized Mass Cure Light Wounds: 32]

A halo of green shines around all of the living, restoring most of the harm dealt by the horror's explosion. Lyriel is careful to prevent any residual magic from harming the fallen husk and pushing him over the edge into a more permanent dead state.

[OOC - Remember, everybody has Heroes' Feast, so they started the fight with 9 temp HP. That should mean that everybody is at full, except for Zuriel. And Amonhotep.]
This message was last edited by the player at 04:37, Fri 06 Mar 2015.
Zuriel Silendril
player, 2241 posts
Lightbringer
House Silendril
Fri 6 Mar 2015
at 04:41
  • msg #685

Re: The Game: Chapter 13

Zuriel continues to stare down at the rapidly fading form of Amonhotep. Almost absently he closes his eyes, and a nimbus of white light washes over him, clearing away the last of his wounds in a flash.

[Lay on Hands: Self (46)]

"Ka," he says slowly to the Everstaff, "Nobody here can save Amonhotep, except perhaps you. If I gave you part of my life force, could you convert it to save him?"
The Everstaff
NPC, 23 posts
Insatiable Appetite
Just Wants To Help
Fri 6 Mar 2015
at 14:25
  • msg #686

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 685):

"As a divine essence trapped in an arcane prison, I am not equipped to exude life energy... only to consume it. Had you asked when I was ascendant, the task would have been trivial," the voice rumbles softly. "But manipulating energy of that nature has been beyond me for as long as I've been bound."

"If the cleric does not know the requisite spells, perhaps another Husk does. Who is willing to fetch one?
"
This message was last edited by the player at 15:03, Fri 06 Mar 2015.
DM
GM, 2734 posts
Omniscient Narrator
Destroyer of Worlds
Fri 6 Mar 2015
at 14:30
  • msg #687

Re: The Game: Chapter 13

In reply to The Everstaff (msg # 686):

Boreas's careful observation of the apple shows moderate amounts of magical energy in the Transmutation school. The shaft of light from the ceiling seems perfectly positioned to strike the apple, enhancing its reddish hue.

Dr. Jones huddles over the fallen armors, studying them from a respectful distance.

You note with some dismay that the greatswords they conjured at the beginning of the battle seem to have died with them, vanishing along with their animated cores. The base armor, however, remains behind, and has the magical aura you might expect from enchanted armor.
Zuriel Silendril
player, 2242 posts
Lightbringer
House Silendril
Fri 6 Mar 2015
at 15:14
  • msg #688

Re: The Game: Chapter 13

Zuriel nods, standing up. "I'll go fetch one then. The temple has already tasted me, I won't be able to help with the puzzle below."
Lyriel Vesper
player, 1024 posts
To Heal is Divine
House Vesper
Fri 6 Mar 2015
at 15:22
  • msg #689

Re: The Game: Chapter 13

Lyriel wanders over to the banquet table, examining the apple. She will position it in the exact center of the room, where the light can strike it to full effect.

If that does nothing, she'll shrug and take a bite.
DM
GM, 2735 posts
Omniscient Narrator
Destroyer of Worlds
Fri 6 Mar 2015
at 15:59
  • msg #690

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 689):

In the Temple
The moment Lyriel removes the apple from the boar's mouth, the roasted flesh melts away entirely to reveal a crystal clear disc beneath it that once served as a plate.

The light filters through this disc, which appears to be built into the table itself, and strikes the floor beneath it, igniting a rune carved there. In moments, the floor tile is as clear as the one above it, with the light continuing into the room beneath.

The apple retains its magical glow and healthy feel (and Lyriel is welcome to take a bite if she wants).


Fetching a Husk
Zuriel begins the journey upward, leaving the P.A.R.T.Y. behind. By the time he reaches the floor above him, he is able to glance down the central shaft to see the light continuing through the table and beyond.
Maeve Hassan
player, 1649 posts
GRIFFON RIDER
Roller of 1's
Fri 6 Mar 2015
at 16:01
  • msg #691

Re: The Game: Chapter 13

Maeve bends over to examine the rune.

"Can anyone read this?" she asks.
Lyriel Vesper
player, 1025 posts
To Heal is Divine
House Vesper
Fri 6 Mar 2015
at 16:08
  • msg #692

Re: The Game: Chapter 13

Possibly, let's see if this works. I probably should have thought of it earlier.

[Casting: Tongues]

Lyriel closes her eyes briefly as a wash of sound cascades over her ears before resolving.

There we are, let's have a look.

After examining the rune, Lyriel will take a bite of the apple.
DM
GM, 2736 posts
Omniscient Narrator
Destroyer of Worlds
Fri 6 Mar 2015
at 22:19
  • msg #693

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 692):

Floor 5
The rune simply says "open," which is somewhat anticlimactic.

The apple is less so. No sooner has Lyriel taken a bite than is she shunted directly downward, leaving the partially eaten apple rolling on the ground where her feet once were.

Dr. Jones and Staff Sergeant Akar glance at each other, and then at the apple, but even the good doctor seems disinclined to touch it.

Anyone who peers down through the clear opening will see a cavernous expanse stretching below. The red light does not pierce the darkness completely, and is diffused a bit on the way down. It is safe to assume the room below this one has a ceiling far higher off the ground than those which preceded it.

Floor 6
Zuriel continues to make his way toward the temple's exit and steps into the dazzling light of the midday sun.

Floor 4
Lyriel lands with a clatter into the central room below her. The only light source is the weak red light filtering down from far above, and she quickly realizes that this room is easily three times as deep as the others had been.

The room hems in on either side, and the 10x10 area seems far too small to make up the entire open space available on this floor. Even still, Lyriel cannot detect any doors, windows, or other ways out.

Directly in the center of the room is a pedestal which consists of an ornate column and a flat, smooth platform of about 1 square foot. An oval-shaped indention has been carved into the center of the pedestal, as if waiting for something to rest within it.

Lyriel thanks the Goddess that she has been uninjured by her fall... but for little else.
This message was last edited by the GM at 22:25, Fri 06 Mar 2015.
Lyriel Vesper
player, 1026 posts
To Heal is Divine
House Vesper
Fri 6 Mar 2015
at 22:37
  • msg #694

Re: The Game: Chapter 13

Lyriel takes a moment to collect herself and survey her surroundings. Noting nothing else of interest other than the pedestal with it's indentation, she calls up to the PARTY above.

If you can hear me, I'm alright! she calls up. I think the apple is supposed to fit in this altar somehow.
DM
GM, 2737 posts
Omniscient Narrator
Destroyer of Worlds
Fri 6 Mar 2015
at 22:39
  • msg #695

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 694):

The P.A.R.T.Y. is unable to make out Lyriel's words. Perhaps the crystal tiles are soundproofed in some way.
Keef
player, 1304 posts
Hero in training
Mon 9 Mar 2015
at 00:39
  • msg #696

Re: The Game: Chapter 13

In reply to DM (msg # 695):

Oh... Keef says, nodding.  Etherial filter... will distortion being shunted so that it doesn't cause feedback... very clever!

He bounces off to study the glowing runes beneath the table.
Maeve Hassan
player, 1650 posts
GRIFFON RIDER
Roller of 1's
Mon 9 Mar 2015
at 02:41
  • msg #697

Re: The Game: Chapter 13

"Boreas, are you able to port through there?"
Boreas Highwind
player, 1443 posts
Fey Messiah
Bathes Regularly
Mon 9 Mar 2015
at 03:13
  • msg #698

Re: The Game: Chapter 13

Boreas nods, You read my mind.

[Casting Fey Step]

If it works, he appears beside Lyriel, and a duplicate of him remains where he was for a few seconds, then fades quickly.
DM
GM, 2738 posts
Omniscient Narrator
Destroyer of Worlds
Mon 9 Mar 2015
at 13:33
  • msg #699

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 698):

Floor 4
Boreas has no trouble popping into the room below, and swiftly joins the cleric. He eyes the rather bare room carefully, noting that the pedestal didn't look magical in the least. While searching for potential traps, however, Boreas decides that there's something strange about the indentation upon the pedestal's flat surface;it looks almost mechanical.

Floor 5
Keef carefully studies the rune.

[Private to Keef: It merely says "Open". Possibly a reference to the fact that the panel is translucent enough to allow the passage of the light into the room below, though that is far from the only possible meaning.]

Outside
Zuriel has reached the top of the ziggaurat and is clanking his weigh down the lengthy staircase toward the base of the temple, where the Husks were last gathered.
This message was last edited by the GM at 13:34, Mon 09 Mar 2015.
Boreas Highwind
player, 1444 posts
Fey Messiah
Bathes Regularly
Mon 9 Mar 2015
at 14:39
  • msg #700

Re: The Game: Chapter 13

Now, Lyriel, what was it you were trying to say?  We can't hear you up there.

Boreas listens as Lyriel explains her theory on the apple.

It would make sense... but there looks to be some kind of hidden mechanism on the pillar.  It's not magical.  Might be a trap of some sort.
Lyriel Vesper
player, 1027 posts
To Heal is Divine
House Vesper
Mon 9 Mar 2015
at 15:01
  • msg #701

Re: The Game: Chapter 13

Lyriel listens to Boreas' trap theory. Hmmm...do you suppose we could attempt to trigger it and then teleport back above?
Boreas Highwind
player, 1445 posts
Fey Messiah
Bathes Regularly
Mon 9 Mar 2015
at 18:56
  • msg #702

Re: The Game: Chapter 13

Can't see anything else to do.  I'll set it off.

Boreas puts a hand on Lyriel's shoulder.

[Casting Fey Step]

He and Lyriel appear on the higher floor.  Boreas then takes the apple and pops back down.

He readies himself, holding the apple just above the pedestal.  He will attempt to teleport back up as quickly as possible after setting the apple down in the indentation.
DM
GM, 2747 posts
Omniscient Narrator
Destroyer of Worlds
Tue 10 Mar 2015
at 14:26
  • msg #703

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 702):

Floor 4
The apple slips snugly into the crevice with a satisfying click. Boreas tenses, waiting to spring upward at a moment's notice, but nothing untoward happens.

A faint grinding sound can be heard somewhere beneath his feet, and Boreas gets the curious sensation of movement. Glancing upward, the ranger confirms his suspicion with alarm: either the floor is moving upward, toward the ceiling, or the ceiling is moving downward, toward the floor.

The mechanism seems to be taking its sweet time, though; if it's a trap, it's the slowest trap Boreas has ever seen, with the vertical space in the chamber/shaft decreasing at a rate of about 5 feet every 30 seconds.

Floor 5
Lyriel, Maeve, S.Sgt Akkar, Keef, and Dr. Jones watch as the gap between Boreas, the pedestal, and themselves steadily shrinks.

Outside
Zuriel huffs and puffs as he clanks his way to the bottom of the temple, then pauses as several realizations dawn.

First, the five-score Husks he expected to find at the base of the temple have fanned out to surround the structure, with each Husk more or less equally spaced apart from one another. Even with 100 Husks, there is a significant distance between each one. Despite the fact that none of them are within touching distance of each other, their hands and stances mimic a hand-holding human chain.

They stand with their backs toward the Temple, facing away from Zuriel's vantage point. A soft, rasping sound fills the air, and Zuriel quickly comes to understand that they are chanting or singing something in unison.

The second realization Zuriel makes is that he is not sweating, despite running headlong down a tall staircase in full armor in the midday sun. In fact, though the sunlight glints off his armor brilliantly, he can feel no heat from it at all, and his breath steams from his mouth as though it were the dead of winter.

A shimmering in the air around the Husks reveals a possible reason: a bubble of translucent energy that encloses the Temple and those within it much like a gigantic novelty snow globe.

The third realization is perhaps the most jarring of all: The Dune Riders are standing in front of the Husks, backs turned to the temple as well. The two squads of soldiers are not nearly sufficient to cover the entire perimeter, and are instead deployed in what Zuriel recognizes as a cavalry-bracing formation. Their sabres and scimitars are sheathed and long spears bristle outward toward...

Toward what?

Zuriel squints his eyes against the dazzling sun, trying to see through the bubble, the Husks, and the soldiers to glimpse the ruined city that expands in all directions from the temple. At first, there seems to be nothing to see, and Zuriel is about the write it off as an extraordinary set of precautions when an entire score of heavy cavalry melts into existence not 100 feet from the temple's entrance.

The paladin glances at the ground and notes several Dune Riders and broken spears scattered here and there; this is not the first charge of the day.

Pitch-black smoke -- no, sand, he corrects himself -- is churned into the air as the heavy cavalry dig their spurs into their chargers' flanks, and with a wild scream the figures bolt toward the temple in a perfect military wedge.
This message was last edited by the GM at 14:44, Tue 10 Mar 2015.
Boreas Highwind
player, 1446 posts
Fey Messiah
Bathes Regularly
Tue 10 Mar 2015
at 14:41
  • msg #704

Re: The Game: Chapter 13

Boreas, oblivious to the goings-on outside, is more concerned with not being flattened.  Calmly, he teleports up with the others.

[Casting Fey Step]
Keef
player, 1307 posts
Hero in training
Tue 10 Mar 2015
at 14:41
  • msg #705

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 704):

Elevation alteration operation.
Maeve Hassan
player, 1656 posts
GRIFFON RIDER
Roller of 1's
Tue 10 Mar 2015
at 14:46
  • msg #706

Re: The Game: Chapter 13

"Well, that wasn't terribly helpful.  Shall we try the ladder instead?"

If there are no major objections, Maeve will descend the ladder.
DM
GM, 2748 posts
Omniscient Narrator
Destroyer of Worlds
Tue 10 Mar 2015
at 14:54
  • msg #707

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 706):

Floor 5
The pedestal comes to a stop 10 feet from the clear tile, and with it, the grinding halts as well. The shaft of light seems to pierce the apple more brightly from its new position, and the now-tiny shaft below them is filled with brilliant red light.

Maeve heads to the ladder and climbs down it carefully, S.Sgt Akkar and Dr. Jones close behind.

"Are we leaving him here, then?" Dr. Jones asks, gesturing to Amenhotep's collapsed form as he follows along.

Floor 4
Maeve finds herself in a hallway much like the last, which extends to her right and left for a good 30 feet in each direction before curving around and out of sight. Runes continue to illuminate the path, pulsing with a brighter red light than before.
Zuriel Silendril
player, 2251 posts
Lightbringer
House Silendril
Tue 10 Mar 2015
at 15:00
  • msg #708

Re: The Game: Chapter 13

Utterly shocked, Zuriel rushes to the boundary of the energy sphere, attempting to get a better look. As he does so, he will attempt to communicate with the nearby husks.
Maeve Hassan
player, 1657 posts
GRIFFON RIDER
Roller of 1's
Tue 10 Mar 2015
at 15:01
  • msg #709

Re: The Game: Chapter 13

"No, I don't think that would be wise.  But I did want to check that there isn't something imminently dangerous down here.  Let's wait for Zuriel to get back."

Having satisfied herself that there is nothing waiting to instantly kill them, Maeve will return up the ladder once more to await the paladin's return.
DM
GM, 2749 posts
Omniscient Narrator
Destroyer of Worlds
Tue 10 Mar 2015
at 17:19
  • msg #710

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 709):

Outside
The Husks either do not speak any language that Zuriel knows, or cannot stop chanting/singing/rasping to acknowledge him.

The cavalry closes the gap between the road and the Dune Riders in an instant, and battle is joined before Zuriel can question the soldiers directly.

Now that the enemies are closer, Zuriel strains his eyes searching for a banner, flag, livery, or any identifying feature whatsoever. The heavy plate worn by the chargers and the horses alike make determining even the race of the riders impossible, much less their nationality. And though you can't be certain, they appear to be communicating in the Common tongue.

Floor 5
Maeve climbs back up the ladder to the fifth floor, then pauses and glances back down into the pale red illumination below her. Was that a skittering sound she heard?

The Major rubs her eyes and looks again, but there is nothing new to see. Maybe she imagined it.
Zuriel Silendril
player, 2252 posts
Lightbringer
House Silendril
Tue 10 Mar 2015
at 17:37
  • msg #711

Re: The Game: Chapter 13

Zuriel, lacking any ability to communicate with or even be acknowledged by the husks, turns his attention to the battle raging beyond the protective magics. This too, seems beyond his ability to influence. Facing too many foes to make a direct difference, and having no guarantee that he could even freely pass the barrier, he turns on his heel and bolts back into the temple as fast as his legs will carry him.
This message was last edited by the GM at 17:39, Tue 10 Mar 2015.
Maeve Hassan
player, 1658 posts
GRIFFON RIDER
Roller of 1's
Tue 10 Mar 2015
at 17:51
  • msg #712

Re: The Game: Chapter 13

Maeve hangs poised briefly on the rungs of the ladder, then drops lightly back down to the floor below (assuming, you know, that the ceiling's not super high.)

"Just a moment.  I want to see something real quick."

She will proceed cautiously in the direction of the skittering, readied to murder-kill.
DM
GM, 2750 posts
Omniscient Narrator
Destroyer of Worlds
Wed 11 Mar 2015
at 15:57
  • msg #713

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 712):

Floor 4
Maeve descends the ladder and follows the sound of skittering until the hallway curves around a corner. The faint light of the runes cause shadows to dance along the walls... one of which looks like a bulky humanoid form armed with a two-handed weapon.

Based on the light and the shadow, Maeve estimates the figure is lurking just around the corner.

Floor 5
"I'm going after her," S.Sgt. Akkar says, heading down the later. "Wait here with that foul thing's body if you wish."

Dr. Jones seems content to do just that, though he has drawn his wand once more.

Outside
Zuriel huffs and puffs as he works his way back up the stairs and toward the entrance to Floor 6. Glancing behind himself, he notes that the cavalry seem to have utterly vanished, leaving the soldiers to regroup and tighten their formation. Several more appear to have fallen.
Maeve Hassan
player, 1659 posts
GRIFFON RIDER
Roller of 1's
Wed 11 Mar 2015
at 16:14
  • msg #714

Re: The Game: Chapter 13

Maeve snorts, less than impressed at the armored humanoid's hiding skills. . .if indeed that is what it's trying to do.

"Hang back, but be on your guard, Sergeant," Maeve cautions Pedro Pascal.  "There's something around that corner, and I doubt it's friendly."

But, the P.A.R.T.Y will need to pass through there eventually, so Maeve proceeds around the corner toward the armored thing.
DM
GM, 2751 posts
Omniscient Narrator
Destroyer of Worlds
Wed 11 Mar 2015
at 16:59
  • msg #715

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 714):

Floor 4
Akkar slides his scimitar out of its well-oiled sheath and nods.

"I'm ready, Major."

Maeve slips around the corner, ready for action, and finds herself face-to-face with a grotesque monstrosity that looks like it would be more at home in Um'briel than Gaelia.

The top half of the figure is a muscular, bare-chested male humanoid. He wears a chitinous helmet and mask of some kind, and grips a nasty-looking hammer in his hands.

The lower half, however, is comprised of a bulky, spiny abdomen and six skittering legs that look beetle-like in appearance. Each ends in a sharp, dangerous-looking point.

The hisses as Maeve rounds the corner and raises the club above its head.

~~ Disposition ~~
No grid needed for this one. You're in a hallway that's 10 feet wide and 50 feet long. The enemy is 10 feet away, and you're 30 feet from the ladder, which is behind you.

~~ Initiative ~~
Maeve
Enemy
Sgt. Akkar
This message was last edited by the GM at 17:11, Wed 11 Mar 2015.
Maeve Hassan
player, 1660 posts
GRIFFON RIDER
Roller of 1's
Wed 11 Mar 2015
at 17:20
  • msg #716

Re: The Game: Chapter 13

The spider abomination would have been more intimidating if it wasn't so very quickly dead.

[FPA #1: 36]
[FPA #2: 21]
[FPA #3: 20]


[Total Damage: 95]

Maeve lowers her guisarme to find Sgt. Akkar still in the process of raising his scimitar.

"Good thought, Sergeant, but not necessary just now."
DM
GM, 2753 posts
Omniscient Narrator
Destroyer of Worlds
Wed 11 Mar 2015
at 17:24
  • msg #717

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 716):

Floor 4
The creature falls to the ground in a bleeding, twitching heap; gives a death rattle; and lies still.

~~ End Combat ~~

Skittering footfalls and a faint tapping can still be heard from deeper down the hallway, however.
DM
GM, 2754 posts
Omniscient Narrator
Destroyer of Worlds
Wed 11 Mar 2015
at 19:55
  • msg #718

Re: The Game: Chapter 13

In reply to DM (msg # 717):

Floor 5
You hear a brief scuffle down the ladder, followed by Maeve and Akkar talking about something.

Outside
Zuriel races inside and heads for the ladder that leads to Floor 5.
Lyriel Vesper
player, 1028 posts
To Heal is Divine
House Vesper
Wed 11 Mar 2015
at 19:58
  • msg #719

Re: The Game: Chapter 13

Is everything alright down there? Lyriel calls out in concern. Her eyes flick to the hallway Zuriel disappeared through, then back to the limp form of Amonhotep.

What's taking him so long? This place is awful.
Maeve Hassan
player, 1661 posts
GRIFFON RIDER
Roller of 1's
Wed 11 Mar 2015
at 23:16
  • msg #720

Re: The Game: Chapter 13

"So far, yes," Maeve will call back to Lyriel, assuming that she can be heard and that she in fact heard the cleric's initial query.

Ah, but of course. . . . .one would have been too easy.

"Well Sergeant, I suppose I'm game for a little more exploration if you are."

With that, Maeve will proceed toward the sound of the other skittering.
DM
GM, 2755 posts
Omniscient Narrator
Destroyer of Worlds
Thu 12 Mar 2015
at 15:45
  • msg #721

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 720):

Floor 4
Maeve and S.Sgt Akkar continue to weave their way around the hallway, but the skittering sound continues to draw away as they approach it.

Eventually, the hallway curves to the left and Maeve realizes she has reached the corridor opposite the one she started in. There is a panel over what is obviously the access point to the ladder leading downward and a stone lever in the wall next to it.

Across from this contraption is a door to the central room -- the first door you've seen since entering Floor 6. It is made of once-sturdy wood that has badly rotted with time. You can't see through it, but you could probably punch through it with your bare hands without sustaining injury.

The skittering seems to have hurried around the corner further down, where the hallway again curves to the left and back toward the ladder to Floor 5.

Floor 5
Lyriel hears Maeve's response along with the horrible clanking coming from above her.

Floor 6
Zuriel zips past the first room, down the ladder, and enters the banquet chamber, quite out of breath. Maeve and S.Sgt Akkar are nowhere to be seen.
This message was last edited by the GM at 15:46, Thu 12 Mar 2015.
Zuriel Silendril
player, 2254 posts
Lightbringer
House Silendril
Thu 12 Mar 2015
at 18:30
  • msg #722

Re: The Game: Chapter 13

"We are...under...attack," Zuriel exclaims, panting. "I don't know by whom. All I saw was horse cavalry, and dark armor. The Husks have some sort of...shield around this place, and are unresponsive. We need to get Amanhotep to help, now. And whatever we're doing...we need to do it quickly. We don't have much time."

The paladin's eyes dart around the room, noting Maeve's absence. It is her men who are buying us time...

Zuriel stoops over the limp form of Amonhotep, gathering him into his arms. With a word, his shield begins to shimmer and Zuriel floats into the air. "I'll take him to his comrades. I don't speak their tongue, but this message is unequivocal. What are you standing around for, go!"

The paladin swoops once again back from whence he came, this time aided by not having to actually run.
DM
GM, 2756 posts
Omniscient Narrator
Destroyer of Worlds
Thu 12 Mar 2015
at 18:34
  • msg #723

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 722):

Floor 5

"We're... under attack?" Dr. Jones says, watching Zuriel as he soars off. "My venture company?!"

Dr. Jones tears up the staircase after the paladin, leaving Lyriel, Boreas, and Keef alone.
This message was last edited by the GM at 18:35, Thu 12 Mar 2015.
Maeve Hassan
player, 1662 posts
GRIFFON RIDER
Roller of 1's
Thu 12 Mar 2015
at 18:42
  • msg #724

Re: The Game: Chapter 13

"I don't like this; that sounds like whatever it is is heading back toward the others."

Maeve will then deal with the obstacle of the rotted door.
Keef
player, 1308 posts
Order initiate
Lion tamer and cabin boy
Thu 12 Mar 2015
at 18:45
  • msg #725

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 724):

Cavalry?

Keef runs after Zuriel.
Lyriel Vesper
player, 1029 posts
To Heal is Divine
House Vesper
Thu 12 Mar 2015
at 18:52
  • msg #726

Re: The Game: Chapter 13

Lyriel lets out a long, drawn-out sigh, pinching the bridge or her nose in frustration. As if resurrecting a fallen god wasn't already difficult enough.

As to how an entire army managed materialized out of the desert to attack, she couldn't even begin to speculate. Turning to Boreas, they share a brief moment of solidarity in frustration. Let's join Maeve. Zuriel and Keef can handle themselves just fine, but I don't want to leave Maeve without magical backup. The temple hasn't tasted you yet either, we may need you on the next floor.
DM
GM, 2757 posts
Omniscient Narrator
Destroyer of Worlds
Thu 12 Mar 2015
at 19:03
  • msg #727

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 726):

Outside the Temple
Zuriel, Keef, Dr. Jones, and a limp Amenhotep emerge from the temple and head down the four-story staircase toward the base. Things are exactly as Zuriel left it, complete with the shimmering shield, the defensive wall of Dune Riders, and a rapidly materializing wedge of cavalry preparing to charge against them.

Floor 4
Maeve and S.Sgt Akkar make short work of the door, and find themselves in a rather interesting chamber lined with 5x10 clay pots three rows deep on either side. The central aisle was once carpeted, from the looks of things, and leads forward toward a large stone table that is built into the far war.

The table is unadorned except for a large brass scale, which has two empty plates hanging in perfect balance -- one of either side of its fulcrum.

Floor 5
Lyriel and Boreas hold a brief conference that is interrupted by the rather loud sound of skittering echoing near the downward-leading ladder. You needn't travel down it to see what lies in wait below: a horrible half man, half beetle with a chitinous helmet and mask and a large two-handed hammer.
This message was last edited by the GM at 19:30, Thu 12 Mar 2015.
Zuriel Silendril
player, 2256 posts
Lightbringer
House Silendril
Thu 12 Mar 2015
at 19:41
  • msg #728

Re: The Game: Chapter 13

Once again out in the daylight, Zuriel notices the temperature has dropped even more. Curiously, the magic shield surrounding the temple appeared to be comprised of negative energy.

Without hesitating, Zuriel lands next to the whorling dome and presses the Husk's leathery hand to the barrier.
This message had punctuation tweaked by the player at 19:42, Thu 12 Mar 2015.
Lyriel Vesper
player, 1030 posts
To Heal is Divine
House Vesper
Thu 12 Mar 2015
at 20:12
  • msg #729

Re: The Game: Chapter 13

Lyriel gazes down curiously at the scarab monstrosity at the base of the ladder below them. Idly the priestess wonders what sort of life it must have been, confined to a single level of a temple, buried under the sand for ten millennia without a glimpse of the sun, or the caress of the wind on your face. She brings her hands to her lips and whispers a few soft words. Eight ripe berries form in a gentle flash, which she lets fall through her fingers to plop quietly at the poor creature's feet.

The thing simply stares at them. Perhaps it was reminded of days long ago, where such berries could have been plucked from fertile orchards under sapphire blue skies...

Lyriel plugs her ears, indicating that Boreas do the same. For a moment, nothing happens. Oh right, the keyword! she says with a giggle.

FIRE IN THE HOLE!

The berries detonate with the force of eight bombs.

[Scotty the Scarab Reflex: 7 (fail)]

[Fire Damage: 138]

A concussive wave shoots up the shaft, knocking Lyriel to the ground. She crawls over on her hands and knees to the shaft, unplugging her ears. She looks down, seeing a small pile of ash as well as a framed silhouette of soot outlining the form of what used to be the Scarab beast.

She turns back to Boreas with a wry grin on her face. Way better than spider centaurs, am I right? She shivers. Ugh! Those two extra legs magnify the creepiness by at least tenfold.
This message was last edited by the player at 20:13, Thu 12 Mar 2015.
Boreas Highwind
player, 1447 posts
Fey Messiah
Bathes Regularly
Thu 12 Mar 2015
at 20:15
  • msg #730

Re: The Game: Chapter 13

Boreas shivers at the creature's grisly death.  Well, at least it won't be threatening us now.  Sounds like there will be more where that came from.
This message was last edited by the player at 20:15, Thu 12 Mar 2015.
Maeve Hassan
player, 1663 posts
GRIFFON RIDER
Roller of 1's
Thu 12 Mar 2015
at 20:19
  • msg #731

Re: The Game: Chapter 13

"Curious," Maeve says, running a hand along one of the clay jars.

She considers the scales as well, but they are undoubtedly magical, not that Maeve can actually tell.  Best leave those for wiser minds than hers.

Maeve picks up one of the clay jars. Assuming that it doesn't automatically explode or trigger some other sort of deadly trap, she will open the lid or--if there is no lid--drop the jar to the floor to see what's inside.
DM
GM, 2758 posts
Omniscient Narrator
Destroyer of Worlds
Fri 13 Mar 2015
at 13:48
  • msg #732

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 731):

Floor 4
Maeve has to strain mightily to lift the nearest giant-sized clay jar, as each conical structure brushes the ceiling (each jar stands 10 feet high and is 5 feet in diameter). In addition to this awkward shape, the one she has selected is filled with some granular substance that makes supporting the weight evenly difficult as she hefts it.

"Careful, Major! The lid doesn't look very secu-" S.Sgt. Akkar begins, but it's too late: the clay lid affixed to the top of the container was evidently not meant to withstand the angle at which Maeve was holding it, and the lid topples to the floor to shatter into several billion fragments.

A small quantity of the container's contents spill out with it before Maeve can right the container: tar-black sand. It thuds heavily onto the ground in a clump as if it were wet, though it looks perfectly dry otherwise.

For the moment, Maeve continues to hold the jar as steadily as possible, using both hands to do so. A skittering sound can be heard echoing down the hallway, followed by a loud FWOOOM, and explosion, and a childish giggle of glee that sounds suspiciously like Lyriel.

Floor 5
The scarabtaur thing is a sooty smudged mess of finely incinerated biological particles. The way down is clear, so far as you can tell.

Outside
Zuriel attempts to touch the priest's hand to the barrier, but the hand passes directly through it as though it wasn't even there. Keef and Dr. Jones arrive at the bottom of the staircase moments later, watching things unfold with wide-eyed wonder.

The Husks and the Dune Riders seem oblivious to your presence, as their backs are turned to the temple.
This message was last edited by the GM at 13:51, Fri 13 Mar 2015.
The Everstaff
NPC, 24 posts
Insatiable Appetite
Just Wants To Help
Fri 13 Mar 2015
at 13:51
  • msg #733

Re: The Game: Chapter 13

In reply to DM (msg # 732):

"Ah... I sense your plan, paladin, but it is a one-way barrier," the Everstaff rumbles after a moment. "Someone will have to pass through it and try again from the other side. But be warned, once you're across, you will not be able to come back through without dealing with the barrier yourself."

The voice pauses briefly, then continues.

"I sense only the faintest hint of life energy within him. He may be lost to us."
This message was last edited by the player at 13:59, Fri 13 Mar 2015.
Maeve Hassan
player, 1664 posts
GRIFFON RIDER
Roller of 1's
Fri 13 Mar 2015
at 14:07
  • msg #734

Re: The Game: Chapter 13

Maeve yelps at the sound of the explosion and almost lets the jar crash to the ground, but manages to right it.  Her first instinct is to charge to the aid of her companions, but Lyriel's laughter reassures her that all is well.

For a healer, she certainly has a sadistic streak. . . .

"Help me with this.  I want to see what's inside."

If Sgt. Akkar is willing, Maeve will have him assist her in hefting the jar to the floor so that she can see if there's anything inside other than gross sand.
Zuriel Silendril
player, 2257 posts
Lightbringer
House Silendril
Fri 13 Mar 2015
at 14:14
  • msg #735

Re: The Game: Chapter 13

"Perhaps," Zuriel grunts, hefting Amonhotep such that he is holding him outsrtretched in his arms, "But we owe it to him to try."

Straining with exertion, the paladin pushes the Husk through the barrier, and then pulls him back against it in the faint hope that either the negative energy of the barrier will rejuvanate the priest, or one of his comrades will see and come to his aid.
Lyriel Vesper
player, 1031 posts
To Heal is Divine
House Vesper
Fri 13 Mar 2015
at 14:30
  • msg #736

Re: The Game: Chapter 13

Well then. Lyriel stands up, dusting herself off as she rises. Shall we see what Maeve is up, then?

Lyriel descends to the next level, following the corridor around to find Maeve.
This message was last edited by the player at 14:31, Fri 13 Mar 2015.
DM
GM, 2759 posts
Omniscient Narrator
Destroyer of Worlds
Fri 13 Mar 2015
at 14:35
  • msg #737

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 735):

Floor 4
Working together, Maeve and Akkar bring the container to the floor and attempt to sort out its contents. In addition to disgusting sand, it also seems to contain a large  quantity of salt and a lot of strange-looking hunks of what was probably once meat.

They have just finished sorting the contents into piles of sand and meat when Lyriel and (presumably) Boreas enter the room. The ranger quickly informs you that the scale on the table is magical, as is the stone slab nestled near the lever outside of the room where the ladder down to the next floor ought to be.

Outside
Zuriel plows his hands through the icy-cold barrier, carrying Amenhotep's limp frame past it without proceeding entirely through it himself.

When he tries to retrieve his arms and the priest, a brilliant surge of blueish-yellow energy explodes around Amenhotep, kicking up no small amount of sand and drawing the eyes of a few of the dune riders -- but none of the Husks. Zuriel, Keef, and Dr. Jones, still on the temple side of the barrier, are unharmed.

The glare of the impact fades to reveal Amenhotep standings on the far side of the barrier, shaking his head slightly as if to clear it. He extends one hand and places it on the barrier as though it were a solid object, and blueish-yellow sparks surge around him for a moment as he drinks deeply from the shield's powers.

When he has finished, he turns to regard the barrier as a whole.

"I cannot pass through without lowering the shield," Amenhotep rasps through the barrier. "And we cannot risk having the ritual interrupted by outside influences. Return to the temple! I shall help hold these riders at bay."

"Those are my people out there," Dr. Jones wails, pointing frantically at the smoke rising from the area of the city that the venture company had set up camp in. "I've got to make sure they're safe."

Dr. Jones rolls up his sleeves and plows through the portal, seemingly suffering no ill effects for doing so. He then withdraws another wand from his vest pockets, utters a few words, and vanishes under a shroud of magical invisibility.
This message was last edited by the GM at 14:36, Fri 13 Mar 2015.
Zuriel Silendril
player, 2258 posts
Lightbringer
House Silendril
Fri 13 Mar 2015
at 14:44
  • msg #738

Re: The Game: Chapter 13

Zuriel nods solemly to Amonhotep and Dr. Jones before whirling back around towards the temple. "Come on Keef!" he calls, fluttering into the air. "We have to end this."
Keef
player, 1309 posts
Order initiate
Lion tamer and cabin boy
Fri 13 Mar 2015
at 14:58
  • msg #739

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 738):

Keef follows.
Maeve Hassan
player, 1666 posts
GRIFFON RIDER
Roller of 1's
Fri 13 Mar 2015
at 15:01
  • msg #740

Re: The Game: Chapter 13

"Magic?  Well, that's certainly more interesting than. . . .this."  Maeve prods the gross sand with her foot.

"Is Zuriel still not back?"
Lyriel Vesper
player, 1032 posts
To Heal is Divine
House Vesper
Fri 13 Mar 2015
at 15:20
  • msg #741

Re: The Game: Chapter 13

Lyriel shakes her head, gleeful demeanor fading. No, he came back to report that we are under attack by some cavalry. The Husks outside were engaged in some ritual to protect the temple, and your men were defending. Zuriel took Amonhotep outside, and Keef and Dr. Jones went with him. I don't know if they're going to come back or stay outside to defend. But it would seem that time is now a concern.

The priestess' eyes flick over the tableau. A scale riddle, she notes. Curious. The scale has meant many things to many people. The holy symbol of Tassada around Lyriel's neck glints in the light as she speaks.

Let's see what we have to work with, shall we? She moves to examine the contents of the other  jars.
Maeve Hassan
player, 1667 posts
GRIFFON RIDER
Roller of 1's
Fri 13 Mar 2015
at 17:43
  • msg #742

Re: The Game: Chapter 13

"Under attack?!  Why didn't you say something sooner!  I should be out there with them!"

Maeve is already racing out the room before she is (in all probability) stopped by someone.
Lyriel Vesper
player, 1033 posts
To Heal is Divine
House Vesper
Fri 13 Mar 2015
at 18:07
  • msg #743

Re: The Game: Chapter 13

Maeve... Lyriel says softly, halting the warrior's flight with a gentle hand on her shoulder, Zuriel mentioned a shield around the temple. If he thought there was anything we could do to help, I'm certain he would have said so.

The priestess nods to the room. I think the best chance we have of helping your men is to complete our task here. This temple holds immense power - I can feel it. We can use that power against attackers, I'm sure of it. Her green eyes flash in the gloom of the temple.  And then we shall avenge each of your fallen comrades, and thereby save the rest, she declares with finality, voice bouncing around the forgotten stone chamber.
This message was last edited by the player at 18:08, Fri 13 Mar 2015.
Maeve Hassan
player, 1668 posts
GRIFFON RIDER
Roller of 1's
Fri 13 Mar 2015
at 18:27
  • msg #744

Re: The Game: Chapter 13

Maeve clenches her fists helplessly, then relaxes them.  She nods curtly.

"Very well.  Let's finish what we came here to do. What do we need to do with this scale to proceed?"
Keef
player, 1310 posts
Order initiate
Lion tamer and cabin boy
Fri 13 Mar 2015
at 18:42
  • msg #745

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 744):

Balance... or imbalance if you please, Keef says with a shrug.

I mean, right now nothing is nothing... always equal so that doesn't help but... Keef begins to search the room for anything small enough to fit on the scale.
Lyriel Vesper
player, 1034 posts
To Heal is Divine
House Vesper
Fri 13 Mar 2015
at 18:47
  • msg #746

Re: The Game: Chapter 13

Lyriel strides over to the jars, nodding to Keef. Keef is absolutely right. Academically speaking the symbolism of the scale is generally used to denote one of two things. If the scale is in balance, it is to equate two concepts, Lyriel says with the air of a lecturing professional that would have given Dr. Jones a run for his money. Alternatively, if the scale isn't in balance, it shows the supremacy of one thing over another. Greater weight, as it were, literally and figuratively. In Tassadian theology, for example, both aspects of the scale are used, depending on the concepts being compared. The priestess runs a finger along  one of the measuring plates. But that's neither here nor there. We need to answer this riddle, and that starts with figuring out what we have to work with.

She glances down at the chunks of desiccated meat on the floor. So we have meat, or flesh, or food, and...what else?
This message was last edited by the player at 18:48, Fri 13 Mar 2015.
DM
GM, 2761 posts
Omniscient Narrator
Destroyer of Worlds
Fri 13 Mar 2015
at 21:33
  • msg #747

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 746):

The P.A.R.T.Y. and S.Sgt. Akkar have reconvened on Floor 4, where they face the temple's fourth puzzling chamber.

The first pot, which Maeve and Akkar emptied, contained nothing but hunks of dried-out meat, salt, and sticky black sand.

There are at least a dozen other such pots scattered throughout the chamber. At Lyriel's suggestion, the P.A.R.T.Y. fans out to see what else might be hidden behind the clay walls of these tantalizing containers.

The containers that line the left-hand side of the room contain more of the same: chunks of meat, salt, and sand. The containers on the right-hand side, however, are a little more interesting. One third contain ancient rags, rotten linens, and poorly preserved leather. The second third contain a frankly astounding quantity of gold, silver, and jewels of varying values (quick estimate is $20,000 in cash, and significantly more at an auction with the right buyers). The final third is the strangest of all, and contains nothing at all but sticky black sand.

Neither the containers nor their contents are magical in the least.
Lyriel Vesper
player, 1035 posts
To Heal is Divine
House Vesper
Fri 13 Mar 2015
at 21:54
  • msg #748

Re: The Game: Chapter 13

Lyriel sorts through the contents curiously.

[Knowledge - Religion: 24]

[Healing: 25]
Zuriel Silendril
player, 2259 posts
Lightbringer
House Silendril
Fri 13 Mar 2015
at 21:57
  • msg #749

Re: The Game: Chapter 13

Zuriel floats around the room after explaining the situation outside to the rest of the PARTY, busying himself with helping Lyriel identify the contents of the jars.

[Aid Healing: Success]

[Aid Knowledge: Religion - Success]

[+2 to both of Lyriel's checks]
Keef
player, 1311 posts
Order initiate
Lion tamer and cabin boy
Mon 16 Mar 2015
at 13:56
  • msg #750

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 749):

Keef takes a handful of the sticky sand and slowly dumps it into a pile.  After watching it clump up, he repeats the process several times until he has a small mound of it on the floor.

Then he plops down cross-legged on the cold floor and sets about pushing, packing, poking and shaping the sand.

Whether this is a game or a science experiment is impossible to tell.
DM
GM, 2763 posts
Omniscient Narrator
Destroyer of Worlds
Mon 16 Mar 2015
at 14:24
  • msg #751

Re: The Game: Chapter 13

In reply to Keef (msg # 750):

Lyriel and Zuriel take a closer look at the various contents while Keef builds a sandcastle.

[Private to Lyriel Vesper; Zuriel Silendril: The pieces of meat, upon closer inspection, look a lot like extremely shriveled versions of various organs: heart, liver, etc. The clothing, rotted though it is, appears more ceremonial than practical. Finally, the treasures left behind seem gaudy and ostentatious, even in their dull, time-worn state.]

[Private to Keef: "There was once life energy here," the Everstaff's voice bobs through your mind. "In the flesh and in the sand. But it has fled."]
This message was last edited by the GM at 14:25, Mon 16 Mar 2015.
Lyriel Vesper
player, 1036 posts
To Heal is Divine
House Vesper
Mon 16 Mar 2015
at 14:53
  • msg #752

Re: The Game: Chapter 13

Embalming rituals, Lyriel says after some consideration. These pieces of meat are the major organs. The rest of these contain ceremonial clothes. And the treasure, obviously. Everything the departed would need for their journey to the afterlife. The scale though...

Lyriel examines the scale more closely. So this scale then, perhaps it was thought to judge one's worthiness in the world Beyond? If that's the case, then one side of the scale is almost certainly the heart.

The priestess picks up a piece of dessicated flesh that upon closer examination, appears to be a human heart. She gingerly places it on the scale. And what should it be weighed against, I wonder? She stoops down, letting a handful of tarry black sand sift through her slender fingers. Might this represent sin?
Keef
player, 1312 posts
Order initiate
Lion tamer and cabin boy
Mon 16 Mar 2015
at 15:41
  • msg #753

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 752):

No... it's all dead now, Keef comments as he makes a series of tiny towers of black sand.

Everything here was alive, now it's all dead.
Zuriel Silendril
player, 2260 posts
Lightbringer
House Silendril
Mon 16 Mar 2015
at 15:52
  • msg #754

Re: The Game: Chapter 13

"Ten millennia has a tendency to do that," Zuriel quips. He too stoops down to pick up some of the tarry black sand, except that he places a scoop as a counterweight against the heart resting on the scale.
This message was last edited by the player at 15:53, Mon 16 Mar 2015.
DM
GM, 2764 posts
Omniscient Narrator
Destroyer of Worlds
Tue 17 Mar 2015
at 13:24
  • msg #755

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 754):

The heart barely weighs down its side of the scale at all, but does cause the finely tuned mechanism to sag slightly in its direction. The P.A.R.T.Y. waits with baited breath, but nothing untoward happens.

Zuriel then trickles a handful of sand onto the opposite side of the scale. The black, sticky sand weighs more than it looks like it should, however, which causes the well-meaning paladin to quickly overbalance the scale toward the sand's end.

Nothing continues to happen.

Finally, Zurial brushes off some of the sand, agonizing over the scale until it is completely balanced. Immediately, a circle of red light ignites around the plate holding the heart, though the plate holding the sand remains dark and lifeless.

A low rumbling can be heard, and a skittering sound clatters off the hallways.
Zuriel Silendril
player, 2261 posts
Lightbringer
House Silendril
Tue 17 Mar 2015
at 13:50
  • msg #756

Re: The Game: Chapter 13

"Balance, in the Temple of Ka?" he says wryly to the Everstaff. "Cedrick must be rubbing off on you."

He turns to face the direction of the rumbling and skittering. "Well? Shall we determine what new and exciting horrors we've unleashed?" Zuriel leads the PARTY towards the sound of the rumbling.
This message was last edited by the player at 13:51, Tue 17 Mar 2015.
The Everstaff
NPC, 25 posts
Insatiable Appetite
Just Wants To Help
Tue 17 Mar 2015
at 13:52
  • msg #757

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 756):

"Likely more of the same," the Everstaff rumbles. "Do you not find it odd that only one of the pair of plates is illuminated?"
This message was last edited by the player at 14:08, Tue 17 Mar 2015.
DM
GM, 2765 posts
Omniscient Narrator
Destroyer of Worlds
Tue 17 Mar 2015
at 14:01
  • msg #758

Re: The Game: Chapter 13

In reply to The Everstaff (msg # 757):

On cue, a pair of skittering horrors enter the room, their hammers held high and ready for combat.

~~ Disposition ~~
The P.A.R.T.Y. can begin battle by placing themselves anywhere in the room it likes, so long as it's on Row 4-14.

Grid is here: https://docs.google.com/spread...M/edit#gid=352969380

~~ Initiative! ~~
Boreas
Keef
Zuriel
Maeve
Lyriel
Horror A
Horror B
S.Sgt Akkar
Zuriel Silendril
player, 2262 posts
Lightbringer
House Silendril
Tue 17 Mar 2015
at 14:05
  • msg #759

Re: The Game: Chapter 13

"I do indeed. For if both were illuminated, I'd find it even."

Somewhere, Zuriel could swear he heard the distant sound a drumroll and slide whistle.

"But you do have a point. Let's see if we can't light up both. Greed, perhaps?"

Zuriel is about to set off balancing the scales against greed when the sudden sound of skittering draws much, much closer.

"Let's revisit this thrilling topic in a moment then."
This message was last edited by the player at 14:10, Tue 17 Mar 2015.
Lyriel Vesper
player, 1037 posts
To Heal is Divine
House Vesper
Tue 17 Mar 2015
at 15:11
  • msg #760

Re: The Game: Chapter 13

Lyriel looks over in disgust at the new arrivals. Ugh, where do these  things keep coming from? And how were they even kept alive?

Flame wreaths her hands as she shrugs back her cloak. Let's take care of these things quickly. We don't have time to waste on their like.
Boreas Highwind
player, 1448 posts
Fey Messiah
Bathes Regularly
Tue 17 Mar 2015
at 15:38
  • msg #761

Re: The Game: Chapter 13

Boreas makes no comment, quickly dashing to D10.  He extends one hand toward creature A.  His bracer begins to vibrate as a tiny mass of thorny vines forms about an inch from his palm.  It lingers for a moment before streaking out toward the creature and striking it in its chest.

[Swift Action: Activate Bracers of Entangling Blast]
[Casting Eldritch Chain]
[Ranged Touch vs. A: 19]
[Spell Penetration vs. A: 29]

The vines strike hard, making the creature wobble for a second before wrapping tightly around it.

[Damage: 15 and Entangled]

More vines whip out from creature A toward B.

[Ranged Touch vs. B: 18]

But moments before hitting the creature, they shrivel and vanish into thin air.

[Spell Penetration vs. B: 13]

[OOC]Creature A is entangled for 3] rounds.  It can attempt to break its bonds by using a standard action to make a DC 19 strength check.[/OOC]
Keef
player, 1313 posts
Order initiate
Lion tamer and cabin boy
Tue 17 Mar 2015
at 16:28
  • msg #762

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 761):

Keef raises his hands.

At the end of the row of pots, right at the toes of the skittering horrors, a crackling wall of flame roars into existence.
Zuriel Silendril
player, 2263 posts
Lightbringer
House Silendril
Tue 17 Mar 2015
at 16:36
  • msg #763

Re: The Game: Chapter 13

Zuriel's shield springs to light with a faint crackle, and he moves to engage the unentangled Horror (or as close as he can get without being burned.)

[Divine Shield: +6 AC]
Maeve Hassan
player, 1669 posts
GRIFFON RIDER
Roller of 1's
Tue 17 Mar 2015
at 16:52
  • msg #764

Re: The Game: Chapter 13

Maeve five foots to E14 from E13, where we'll assume she started her turn, and deals Horror A significant hurt.

[Damage: 94]


[This is 3 hits with a FPA.  Rolled a 15 for the last one, which I *think* hits b/c Horror A is flat-footed due to entangled.  If that's not the case, then he stills takes 64 damage and is probably dead anyway.

Also, where is the firewall?]
Lyriel Vesper
player, 1038 posts
To Heal is Divine
House Vesper
Tue 17 Mar 2015
at 17:10
  • msg #765

Re: The Game: Chapter 13

Lyriel fixes her gaze on the remaining Horror, and opens her mouth to utter a single word, which resonates and echoes in a crescendo of languages, some familiar, others utterly bizarre.

[SR vs. 17: Success]

[Casting Command: Halt]

[Will save vs. DC 18: 12, fail]

The Horror immediately freezes, flesh cooking where it stands in the wall of fire.
DM
GM, 2766 posts
Omniscient Narrator
Destroyer of Worlds
Tue 17 Mar 2015
at 17:46
  • msg #766

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 765):

Staff Sergeant Akkar runs toward the horror, who is frozen in the licking flames and quite unable to properly defend himself. His curved scimitar flashes with a sudden burst of orange energy, and with a mighty slash the creature's head is severed from its spine.

The body lurches over into the flames, blood burbling and boiling from the rapidly cauterizing neck wound while the head rolls slowly toward the P.A.R.T.Y. before coming to a halt against a pile of sand.

~~ End Combat ~~

"Hopefully that wall will protect us while you figure out the riddle," the sergeant says, slightly short of breath from his sprint. He smiles at Keef. "It's really quite impressive what you can do, lad."

Akkar straightens and clears his throat, catching Maeve's eye.

"You're impressive, too, ma'am."

The crackling flames from the wall make any further sounds of skittering impossible to make out.
This message was last edited by the GM at 17:48, Tue 17 Mar 2015.
Zuriel Silendril
player, 2264 posts
Lightbringer
House Silendril
Tue 17 Mar 2015
at 17:50
  • msg #767

Re: The Game: Chapter 13

Zuriel pivots on his heel, facing back towards the scale to hide his shit-eating grin. "If you think that's impressive Sergeant, you should have seen the time she single-handedly held off and then eviscerated three driders."

He gathers a handful of treasure, sets about trying to balance the heart against a measure of greed with just a pinch of sin.
This message was last edited by the player at 17:53, Tue 17 Mar 2015.
Maeve Hassan
player, 1670 posts
GRIFFON RIDER
Roller of 1's
Tue 17 Mar 2015
at 18:06
  • msg #768

Re: The Game: Chapter 13

Maeve frowns at Zuriel, not sure why exactly he's quite so delighted with their situation.

"Just Maeve, Sergeant.  For better or for worse, I'm afraid you've tossed in your lot with our merry band, so we might as well be on friendly terms.  Incidentally, what *is* your first name?"

Maeve observes the scale to see if Zuriel's tinkering makes any discernible difference.
DM
GM, 2770 posts
Omniscient Narrator
Destroyer of Worlds
Tue 17 Mar 2015
at 21:46
  • msg #769

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 768):

"Komis, ma'am," the staff sergeant says. "Er, Maeve. Komis Akkar."

Though Zuriel fiddles with coins and sand, no combination seems to make that plate light up.
Zuriel Silendril
player, 2268 posts
Lightbringer
House Silendril
Tue 17 Mar 2015
at 22:22
  • msg #770

Re: The Game: Chapter 13

Zuriel furrows his brow in frustration at the stubborn scale. "All the other levels have required a taste of each of us," he muses aloud, "I wonder if this is the same. A pound of flesh, as it were. Who has the temple not yet tasted?"
DM
GM, 2771 posts
Omniscient Narrator
Destroyer of Worlds
Wed 18 Mar 2015
at 02:26
  • msg #771

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 770):

"It has yet to taste your ranger," the sergeant muses aloud, eyeing the skittering corpse on the ground. "And I doubt it's tasted those things, either."
Zuriel Silendril
player, 2269 posts
Lightbringer
House Silendril
Wed 18 Mar 2015
at 02:40
  • msg #772

Re: The Game: Chapter 13

"Well, let's make use of the local resources while we have them then, I suppose," Zuriel says grimly.

He draws dawn, and cuts off one of the hands of the horrors, dripping the blood on the unlit platform of the scale until balance is once again reached.
DM
GM, 2772 posts
Omniscient Narrator
Destroyer of Worlds
Thu 19 Mar 2015
at 13:40
  • msg #773

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 772):

The blood boils and sizzles as it spatters onto the plate, and soon both sides of the scale are awash in red light. As soon as the scale is balanced with the heart on one side and blood on the other, the scale and the table on which it stands shimmer and transform from brass to crystal.

A small panel is removed from the ceiling above the scale, and the shaft of light you've been building in each room up to this point filters down into scale and the table, bouncing around inside them until it has gained an impressive amount of intensity. It then travels downward, directly into the stoney floor beneath the table -- where it stops, blocked by the opaque floor tile.

There is a marked absence of skittering sounds, as well.

quote:
Reminder: The only exits to this floor (found thus far, at least) is the ladder going upward, back the way you came. The ladder going down is ostensibly located in the hallway beyond the room you're currently in, but the shaft is covered by a stone slab near a curiosity inducing lever.

This message was last edited by the GM at 13:40, Thu 19 Mar 2015.
Keef
player, 1315 posts
Order initiate
Lion tamer and cabin boy
Thu 19 Mar 2015
at 13:52
  • msg #774

Re: The Game: Chapter 13

In reply to DM (msg # 773):

Keef wanders over to the lever, full of induced curiosity.
Lyriel Vesper
player, 1039 posts
To Heal is Divine
House Vesper
Thu 19 Mar 2015
at 13:53
  • msg #775

Re: The Game: Chapter 13

Lyriel examines the tempting lever, giving it a tug. It it appears to require another 'taste,' she will slice off one of the other scarab's hands to pull the lever with.

She will set Zuriel on fire if he makes a joke about 'giving her a hand.'

[DM addendum: The panel swings aside, revealing  another ladder leading downward. A cold gust of air wafts up from the ladder well.]

She shrugs, and continues down the ladder.
This message was last edited by the player at 13:54, Thu 19 Mar 2015.
Keef
player, 1316 posts
Order initiate
Lion tamer and cabin boy
Thu 19 Mar 2015
at 13:55
  • msg #776

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 775):

Keef follows doggedly.

I wonder what kind of animals like ladders... I could be one of those...
Zuriel Silendril
player, 2271 posts
Lightbringer
House Silendril
Thu 19 Mar 2015
at 14:13
  • msg #777

Re: The Game: Chapter 13

Zuriel opens his mouth to say something, but the sudden glint in Lyriel's eyes makes him think better of it. Instead he merely floats down the ladder well, taking up a position at the bottom.

"There were only three floors that we saw from the plaza," Zuriel notes. "I should know, I've run up and down them enough..."

He looks around, enjoying the refreshing gusts of cool air. "We must be underground now."
Boreas Highwind
player, 1449 posts
Fey Messiah
Bathes Regularly
Thu 19 Mar 2015
at 18:37
  • msg #778

Re: The Game: Chapter 13

How many of those ... things did we kill?  Maybe we should take another one with us in case the temple needs to... taste someone again.
Maeve Hassan
player, 1676 posts
GRIFFON RIDER
Roller of 1's
Thu 19 Mar 2015
at 18:54
  • msg #779

Re: The Game: Chapter 13

"Not a bad idea."

Maeve reluctantly cuts off a bit of "untasted" scarab to take with them and then climbs down the ladder.
DM
GM, 2776 posts
Omniscient Narrator
Destroyer of Worlds
Sun 22 Mar 2015
at 16:21
  • msg #780

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 779):

As the P.A.R.T.Y. heads down the ladder and into the unknown, they quickly find themselves in a narrow shaft that continues downward for at least 100 meters. It's a long climb, but not a grueling one thanks to the "ladder" of carved sconces and rungs that have been chiseled into the wall.

The air becomes increasingly cold and stagnant as you descend, and when you reach the bottom you find yourselves in a single chamber that looks more like a crypt than an ancient temple. The stones have transitioned from the beige of sandstone to the speckled gray of granite.

The room is 20x20, and is completely empty except for the dust of time. There are no doors, but directly across from ladder is a semicircular niche that bows out like someone took a scoop out of the wall the create it.

An immaculately carved statue stands upon a platform within in the niche. This statue depicts a shirtless, muscular humanoid male wearing baggy, billowy pants, durable boots, and a sash. His head is bald and tattooed with the sign of Ka. The artwork is so exquisite that you have to check twice to make sure it's not actually breathing.

The statue's hands are perhaps the most interesting part: one is cupped as though to hold something, and the other is clenched into a fist with a single finger pointing straight up above his head.

An engraved piece of bronze lays at his feet, encrusted with the language of the Shi. The Everstaff translates slowly, the words rolling over your mind:

"Those who weave a web of lies
Leave none to mourn their own demise
Immortal Ka within is found
Leave him, mortals. Turn around.

If you be immortal, too
The decision then is up to you
Place the prison in his hand
And heed his subsequent demand
"

"I seem to have made some enemies," Everstaff's voice rumbles through your mind again, sounding amused and miffed at the same time.

[Crossroads]
This message was last edited by the GM at 16:25, Sun 22 Mar 2015.
Lyriel Vesper
player, 1040 posts
To Heal is Divine
House Vesper
Sun 22 Mar 2015
at 17:51
  • msg #781

Re: The Game: Chapter 13

Lyriel begins to shiver in the frigid air, wrapping her arms around herself to draw in warmth, coughing lightly. Already weakened from the magic of the banquet table far above, it as if the cold saps the very life from her bones.

A flicker of emerald energy reaches out in the gloom, traveling up and down her spine. After its passing, she feels more hale.

[Casting Restoration]

She gazes down at the plaque of bronze. The foreign ideograms inscribed in the ageless metal make their meanings known to her, even as the Everstaff's rumbling translation echoes through her mind.

The point of no return, she whispers aloud with a growing sense of dread. If this is truly the path we wish to tread, there is no turning back past this threshold. Though barely audible, her voice somehow fills the room, bouncing from stone to stone. Each echo a different language, reverberating until her message is universal.

In her own mind, her doubts manifest in the same deafening whisper of tongues. What web of lies and treachery has led us to this place, I wonder? To save creation, we must give rise to an insatiable hunger. How could this ever be the will of the Goddess? Is there truly no other choice?
Boreas Highwind
player, 1450 posts
Fey Messiah
Bathes Regularly
Sun 22 Mar 2015
at 19:49
  • msg #782

Re: The Game: Chapter 13

Boreas listens as Lyriel reads out the inscription (I assume).

Funny how it rhymes in common...

I wonder if by 'the prison' they mean the Everstaff.  Also, if we go forward with this, might want to get everyone without a ring on well away from the area.  Seems like those rings will help us not register as 'mortals.'
This message was last edited by the player at 19:50, Sun 22 Mar 2015.
Maeve Hassan
player, 1677 posts
GRIFFON RIDER
Roller of 1's
Sun 22 Mar 2015
at 20:03
  • msg #783

Re: The Game: Chapter 13

"Komis, I can't pretend to know much about this but I would be willing to bet that he's probably correct. Too many good soldiers have come to harm already to risk more needless death. Wait here for us to return.  Incidentally, that's an order and not a suggestion."
Zuriel Silendril
player, 2273 posts
Lightbringer
House Silendril
Sun 22 Mar 2015
at 20:52
  • msg #784

Re: The Game: Chapter 13

"Good thinking, Boreas," Zuriel says, slipping the ring back on his finger. As the band slides into place, the paladin's perception changes ever so subtly. Colors seem just a tinge less vivid, and sounds ever-so slightly muted, as if their sources were from a greater distance. Even the edge of the cold is dulled, blunted by a blanket of nothingness that settles on him like a shawl.

Only the warmth of the pendant hanging around his neck remains unchanged, pulsing with heat to the beat of his heart.

He shakes his head and blinks, mouth suddenly dry. "This is it, then," he says solemnly. "A chance for us to save this world. And, for some of us, a second chance."

Zuriel turns gravely to Keef, fixing the young mage with his uncannily intense amber gaze. "As the bearer of Ka's prison, the final step is yours to take, should you will it."
Boreas Highwind
player, 1451 posts
Fey Messiah
Bathes Regularly
Sun 22 Mar 2015
at 22:33
  • msg #785

Re: The Game: Chapter 13

Boreas slides on his ring.

Everyone not wearing a ring, get out of the room now.
DM
GM, 2778 posts
Omniscient Narrator
Destroyer of Worlds
Mon 23 Mar 2015
at 03:24
  • msg #786

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 785):

"Stay here, Major, or wait above ground somewhere?" Komis asks, glancing between Maeve and Boreas in confusion. "I don't have any rings at all, I'm ashamed to say. I must've missed the requisition."
Boreas Highwind
player, 1452 posts
Fey Messiah
Bathes Regularly
Mon 23 Mar 2015
at 04:09
  • msg #787

Re: The Game: Chapter 13

I'm afraid we only found four, on the bodies of some cultists.  They appear to hide your lifeforce and likely your mortality from things that can sense that.  You'd best clear the area though.  We'll let you know when it's safe to come in.
Keef
player, 1318 posts
Order initiate
Lion tamer and cabin boy
Mon 23 Mar 2015
at 12:34
  • msg #788

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 787):

Keef raises Longshank up with both hands and walks slowly toward the statue, placing each foot delicately in front of the other as if afraid the floor were about to collapse at any moment.

He stands before it finally, holding the staff over the open hand.

Keef whispers something to the staff.

[Private to The Everstaff: Goodbye Longshank... you've been the best friend I've ever had and... well... I hope... I guess I'll see you on the other side.]

Keef uses his elbow to wipe at his right eye.

Is everyone ready?

When given the all-clear, Keef will drop the staff into the hand.
Zuriel Silendril
player, 2275 posts
Lightbringer
House Silendril
Mon 23 Mar 2015
at 13:15
  • msg #789

Re: The Game: Chapter 13

"Wait a moment, Keef," Zuriel speaks up. "Take this ring." The paladin twists off his band, handing it to the mage. "I have no doubt the Everstaff can protect you from his temple, but in case the warning was placed by somebody else, you should have this."

[OOC - If you replace your ring of negative energy with this one, could Zuriel borrow it?]
DM
GM, 2779 posts
Omniscient Narrator
Destroyer of Worlds
Mon 23 Mar 2015
at 14:13
  • msg #790

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 789):

Komis retreats up the ladder with a nod to Maeve.

Keef and Zuriel swap rings as indicated, while Chubbs looks on apathetically. Keef then gingerly creeps over to the statue and, with a final look at the Everstaff, places it into the cupped hand.

"Goodbye, my Master," the Everstaff says as it slides into place with a definitive click. "When this process is complete, I will be gone, and in my place shall stand immortal Ká, reborn. He may not remember you... but perhaps some part of Longshank will."

For a moment, nothing happens. The statue looks the same as before, and the Everstaff looks like it always had. And then, finally, the slightest of tremors can be felt beneath your feet.

They begin slowly at first, but steadily intensify until the ground is rumbling and quaking so badly that it's threatening to knock you off your feet. The statue's left hand, which was pointing straight upward, slowly begins to rotate downward such that it is extended directly in front of him, the single outstretched finger pointing at the wall across from it.

As if on cue, a splintering crack -- unheard, but felt -- reverberates, and the P.A.R.T.Y. can just make out the searing red light of a fissure as it spreads, originating at the place in the wall where the statue is pointing.

The shaking and rumbling has become so severe now that dust, pebbles, and other debris is being kicked up into the air, robbing the P.A.R.T.Y. of all sense of sight and sound beyond the thunderous cacophony and the intense light of the fissure as it spirals across the wall like a spiderweb, dissolving the bricks and stone to replace them with a translucent barrier of shimmering energy.

The end result is a 10-foot wide doorway in the wall where none had been before, protected by a glistening barrier of red light.

The P.A.R.T.Y. has only moments to consider this before a second splintering crack fills the air. A deep chasm begins to lance outward toward the wall from the statue, taking all of the floor except for 5 feet on either side of it with it. The P.A.R.T.Y. has only moments to decide how to react before that decision will be made for them in the form of plummeting down into the darkness below.

[Crossroads]

OOC: The following DCs are in effect, though the actions associated with them are not intended to be your only options. Feel free to react as you feel is appropriate.

Reflex DC 15: Sidestep the fissure by hugging one of the side walls. This is a temporary solution to your predicament.

Reflex DC 20: Leap back onto the ladder, which seems to still be somewhat intact.

No Roll Needed: Run into (and hopefully through) the energy barrier.
This message was last edited by the GM at 14:14, Mon 23 Mar 2015.
Zuriel Silendril
player, 2277 posts
Lightbringer
House Silendril
Mon 23 Mar 2015
at 14:16
  • msg #791

Re: The Game: Chapter 13

Without hesitation, Zuriel leaps ahead, barelling towards the red energy barrier with his shield thrumming with golden-white energy.

Ma'or is my shield.
This message was last edited by the player at 14:17, Mon 23 Mar 2015.
Keef
player, 1320 posts
Order initiate
Lion tamer and cabin boy
Mon 23 Mar 2015
at 14:22
  • msg #792

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 791):

Keef attempts to leap to one side, but in his haste is caught up in his robes (Ref: 12: fail)
Maeve Hassan
player, 1678 posts
GRIFFON RIDER
Roller of 1's
Mon 23 Mar 2015
at 14:26
  • msg #793

Re: The Game: Chapter 13

Maeve vaults toward the barrier, (hopefully) landing gracefully on the other side.

In for a penny, in for a pound.

[Or, you know, the equivalent currency of this world]
Lyriel Vesper
player, 1041 posts
To Heal is Divine
House Vesper
Mon 23 Mar 2015
at 14:31
  • msg #794

Re: The Game: Chapter 13

Lyriel likewise dives forward, throwing her whole weight into the barrier.
Boreas Highwind
player, 1454 posts
Fey Messiah
Bathes Regularly
Mon 23 Mar 2015
at 14:46
  • msg #795

Re: The Game: Chapter 13

Boreas also runs through the barrier (if able).
DM
GM, 2780 posts
Omniscient Narrator
Destroyer of Worlds
Mon 23 Mar 2015
at 15:26
  • msg #796

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 795):

Zuriel is first through the barrier, and is sheathed in a terrible light as he plows through it. Red lightning cracks against him, and his pendant glows white-hot like the sun.

Maeve is next, and passes through easily as though the barrier wasn't even there.

Lyriel dashes into the barrier and likewise passes easily through it.

Boreas is last through the barrier, and passes through as easily as Maeve and Lyriel at first. His emerald eye ignites with an arc of reddish energy when it passes through, however, and red lightning cracks against it, as well.

For all the theatrics, however, the P.A.R.T.Y. seems no worse for the wear. Zuriel's pendant and Boreas's eye continue to glow in a muted way, like the embers of a dying fire, and the light does not fade from them.

Keef, for his part, attempts to make a daring leap to the side and is swallowed by the yawning chasm. If he makes any sort of sound, it if muffled by the cacophony that accompanies the total collapse of the floor.

Through the Barrier
The P.A.R.T.Y. soon realizes that Keef is not with them, but either they have moved far away or the barrier is not translucent from this side; all that can be seen when the P.A.R.T.Y. turns around is a wall of solid stone where the energy barrier had once stood.

A long hallway stretches out before you, plushly carpeted and well lit by glowing gems set at regular intervals along the way. The walls are made of polished brown marble, which glows with an almost golden hue in the light of the amber gems.

There are no doors for the first 50 feet, and a closed set of double doors at the far end of the hallway. The symbol of an eye is set prominently into the door frame's arch, and it appears to be both magical and non-evil.

In the Chasm
Keef finds himself free-falling through pitch blackness, the cold wind whipping at his robes. Chubbs falls next to him. The toad is seated in a regal way as he falls, his expression of indifference apparent even in the face of Armageddon. Above him, Keef can just make out of reddish glow of the energy barrier before it becomes obscured by the sheer mass of shattered stones plummeting down with him.
This message was last edited by the GM at 15:36, Mon 23 Mar 2015.
Maeve Hassan
player, 1679 posts
GRIFFON RIDER
Roller of 1's
Mon 23 Mar 2015
at 15:29
  • msg #797

Re: The Game: Chapter 13

"Goddamnit, Keef."
Zuriel Silendril
player, 2280 posts
Lightbringer
House Silendril
Mon 23 Mar 2015
at 15:56
  • msg #798

Re: The Game: Chapter 13

Zuriel looks at the stone wall grimly, testing it with his hand and finding it solid. "The barrier has either closed, or is one way. There's nothing we can do for him now. We'll have to trust that his magics can keep him from harm," he says miserably.

He looks further up the tunnel. As much as he wanted to wait for the mage, people were dying on their behalf up above. "If Keef can make it through the barrier, he will be able to find us. Let's go."

Zuriel finds himself before the door marked with the strange eye. "Not sure what to make of this."

Come on Keef. I believe in you.
This message was last edited by the player at 16:00, Mon 23 Mar 2015.
Lyriel Vesper
player, 1042 posts
To Heal is Divine
House Vesper
Mon 23 Mar 2015
at 16:08
  • msg #799

Re: The Game: Chapter 13

I know this symbol, says Lyriel softly, tracing the outline of the eye with her finger. The eye of Cenadora. At the university it marked the rooms where weapons were strictly forbidden. Usually on pain of being turned into a newt for a time, or given pink hair. But there were rumors that wards guarding the innermost chambers were much less forgiving.

She bites her lip, uncertain. Though who knows how long ago that precedent was set. It could have meant something else entirely when this temple - this prison - was built all those millennia ago.

It suddenly occurred to Lyriel that this wasn't the first time they had released a powerful magical entity from one of Cenadora's cages.

The priestess carefully unbuckles her longsword and bow, and turns her back to the PARTY briefly to extract a dagger from somewhere on her person. These she leaves on a pile outside the door, which she then attempts to open.
This message was last edited by the player at 16:10, Mon 23 Mar 2015.
DM
GM, 2782 posts
Omniscient Narrator
Destroyer of Worlds
Mon 23 Mar 2015
at 16:16
  • msg #800

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 799):

The door opens easily, revealing a luxurious foyer of brown marble. A fountain burbles happily in the center and cushioned benches line the walls. A sconce set in the far side of the room is separated from the rest of the foyer by a thick sheet of glass.

The glittering light from the room makes it impossible to see beyond the glass without getting closer.
Lyriel Vesper
player, 1043 posts
To Heal is Divine
House Vesper
Mon 23 Mar 2015
at 16:28
  • msg #801

Re: The Game: Chapter 13

Lyriel enters the room, making her way to the glass partition.
Zuriel Silendril
player, 2281 posts
Lightbringer
House Silendril
Mon 23 Mar 2015
at 17:38
  • msg #802

Re: The Game: Chapter 13

Zuriel takes all of his weaponry and lays them in a pile next to Lyriel's, with the exception of Dawn, which he leaves belted on his waist.

He does, however, symbolically tie a knotted cord around the hilt. "I bear the heart and soul of Ma'or Herself, which I will not set aside. I do so vow to leave it sheathed, if I am unharmed," he states to the door.

Wouldn't be the first intelligent door we've met.

He then steps over the threshold.
This message was last edited by the player at 17:39, Mon 23 Mar 2015.
Boreas Highwind
player, 1455 posts
Fey Messiah
Bathes Regularly
Mon 23 Mar 2015
at 19:08
  • msg #803

Re: The Game: Chapter 13

Boreas looks back at the stone wall where the door had been, noticing the absence of Keef.

Hope he makes it through alright.  He's become a competent mage, though, so I have no doubt we'll see him soon...

He moves ahead, just behind Zuriel, being sure to stow any weapons he carries into his bag of holding.
This message was last edited by the player at 19:38, Mon 23 Mar 2015.
DM
GM, 2784 posts
Omniscient Narrator
Destroyer of Worlds
Tue 24 Mar 2015
at 00:13
  • msg #804

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 803):

Zuriel makes it exactly one step over the threshold before the crystal clear water in the fountain shimmers with blue energy and sends a blast of water in his direction.

The paladin fails to move out of the way quickly enough and is struck, immediately becoming imprisoned in a tomb of ice.

OOC: No damage, but you cannot breathe and will succumb to suffocation if not released soon. The ice has its usual hardness, but it will be difficult to cut through the ice with your bare hands...
This message was last edited by the GM at 00:14, Tue 24 Mar 2015.
Lyriel Vesper
player, 1044 posts
To Heal is Divine
House Vesper
Tue 24 Mar 2015
at 00:27
  • msg #805

Re: The Game: Chapter 13

By the Goddess, Zuriel, I told you not to bring in weapons. You think this room cares whether it's a special god blade or a roasting skewer?

Despite her frustrated rebuke, the priestess instantly springs into action, rushing to Zuriel's side as a jet of fire flickers to life in her open hands.

[Produce Flame]

She immediately sets about applying said flame with extreme prejudice.
This message was last edited by the player at 03:04, Tue 24 Mar 2015.
Maeve Hassan
player, 1682 posts
GRIFFON RIDER
Roller of 1's
Tue 24 Mar 2015
at 00:37
  • msg #806

Re: The Game: Chapter 13

Maeve clears her throat and turns her eyes heavenward.

"Cenadora, I have no god blades and therefore no excuses whatsoever. But I have no magic nor deities at my disposal.  Merely a specialized set of skills, most of which include slicing up my foes.  I hope you'll understand."

"Lyriel, you might want to get another one of those flames ready."

She'll then step through the door.
DM
GM, 2785 posts
Omniscient Narrator
Destroyer of Worlds
Tue 24 Mar 2015
at 13:34
  • msg #807

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 806):

The cleric gets to work, using the continual fire in her hand like a glassblower's torch to cut through the block of ice surrounding the paladin.

The flames are among the weakest in Lyriel's arsenal, however, and lack the concussive force of more explosive spells. This is good for precision, but bad for ice-cutting speed. She has just managed to start getting a bit of ice melted away when when Maeve waltzes through. The fountain burbles and blasts her, as well, leaving fully half of the available P.A.R.T.Y. members entombed in ice.

quote:
Suffocation Rules
A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. After this period of time, the character must make a DC 10 Constitution check in order to continue holding her breath. The save must be repeated each round, with the DC increasing by +1 for each previous success.

When the character fails one of these Constitution checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to -1 hit points and is dying. In the third round, she suffocates.

Lyriel Vesper
player, 1045 posts
To Heal is Divine
House Vesper
Tue 24 Mar 2015
at 14:49
  • msg #808

Re: The Game: Chapter 13

Lyriel swears. Oh for the love of...do you think you could have given me time to work on my first ice sculpture before getting in line for number two?

She continues to sear away the ice around Zuriel's head, focusing on keeping him from suffocating. Once he's free, she will do the same for Maeve before finishing the less essential thaw. If Boreas is able to teleport them out as soon as he can make contact with skin, so much the better.

If either of them start to suffocate, she will say something so foul that the ice might crack itself, and then drop a flame strike on the ice blocks.
DM
GM, 2787 posts
Omniscient Narrator
Destroyer of Worlds
Tue 24 Mar 2015
at 14:59
  • msg #809

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 808):

Lyriel carefully works the ice free of Zuriel's head, and then Maeve's head, at which point Boreas is able to free them using his completely balanced unlimited-use abilities.

The moment Zuriel and Maeve are free from their prisons, however, the fountain burbles again. The lancing energy is the same as before, leaving Zuriel and Maeve entombed in blocks of ice.
Lyriel Vesper
player, 1046 posts
To Heal is Divine
House Vesper
Tue 24 Mar 2015
at 15:08
  • msg #810

Re: The Game: Chapter 13

Lyriel swears again, even more filthily.

Okay Boreas, teleport them out of the room. Have them stow their weapons in their bags of holdings.

She focuses on boring holes in the ice so that Boreas can teleport them once again.

Let's try this again.
This message was last edited by the player at 15:09, Tue 24 Mar 2015.
Boreas Highwind
player, 1456 posts
Fey Messiah
Bathes Regularly
Tue 24 Mar 2015
at 15:24
  • msg #811

Re: The Game: Chapter 13

Boreas uses one of his like, four abilities to free Maeve and Zuriel, taking them out of the room entirely.

This time, do what the door says.  Pop those weapons in your bag of holding.

He then re-enters the room.
Maeve Hassan
player, 1684 posts
GRIFFON RIDER
Roller of 1's
Tue 24 Mar 2015
at 15:31
  • msg #812

Re: The Game: Chapter 13

"Hort would never pull this kind of shenanigan," Maeve grumbles, but she stows all her stuff in the bag before trying the door once again.
DM
GM, 2788 posts
Omniscient Narrator
Destroyer of Worlds
Tue 24 Mar 2015
at 15:35
  • msg #813

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 812):

Having complied with the well-foreshadowed and basically explicitly stated directive, Maeve safely enters the room. The fountain burbles happily, oblivious to her presence.
Zuriel Silendril
player, 2284 posts
Lightbringer
House Silendril
Tue 24 Mar 2015
at 15:51
  • msg #814

Re: The Game: Chapter 13

Zuriel follows, teeth chattering as he too stows all his gear, and the gear left behind by Lyriel.
Keef
player, 1324 posts
Order initiate
Lion tamer and cabin boy
Tue 24 Mar 2015
at 16:13
  • msg #815

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 814):

Keef, wherever he is, suddenly has a sense that he should appreciate holding his weapons with no ill-effects and that he is very good at following explicit instructions.

Unless he's dead, that is.
DM
GM, 2789 posts
Omniscient Narrator
Destroyer of Worlds
Tue 24 Mar 2015
at 19:25
  • msg #816

Re: The Game: Chapter 13

In reply to Keef (msg # 815):

The P.A.R.T.Y., now inside the room, is finally able to spare a moment to look through the glass. Runes etched in the panel of glass itself catch the light in the room in a strange way, warping the image such that it is difficult to observe anything unless you're standing directly in front of it.

Once you do manage to stand directly in front of it, the glass appears instead to be a mirror. If anyone were to touch it, the impact would cause ripples to extend across the mirror for a few seconds. If anyone were to exert any force at all against the mirror, they would find their finger, hand, foot, or whatever would pass into the mirror entirely.
Lyriel Vesper
player, 1047 posts
To Heal is Divine
House Vesper
Tue 24 Mar 2015
at 19:29
  • msg #817

Re: The Game: Chapter 13

Resting her hand on the rippling glass, Lyriel takes a deep breath, and then steps through.
DM
GM, 2790 posts
Omniscient Narrator
Destroyer of Worlds
Tue 24 Mar 2015
at 19:37
  • msg #818

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 817):

Lyriel vanishes, leaving only a ripple in her wake. This, too, quickly fades.

[Private to Lyriel Vesper: Inside the Mirror
You find yourself on a platform of darkened stone that stands roughly 50x50, with the ground just 5 feet thick. It seems to be suspended in space, with an atmosphere of dark lavender all around it.

The air is stuffy, the breeze is strong, and the temperate is bitterly, bitingly cold.

In the center of the platform is a crystalline egg, which is bound to the ground by five heavy chains. The brackets that hold each chain to the stone glitter with a steady red light, and look like they could be easily pulled from the ground with a hearty tug.

A column of red light streaks down from the sky, its origin unknown. This column pierces the egg directly in its center and remains a steady, constant presence. It is the only source of illumination to be found.

There are no obvious exits.
]
Zuriel Silendril
player, 2285 posts
Lightbringer
House Silendril
Tue 24 Mar 2015
at 19:43
  • msg #819

Re: The Game: Chapter 13

Not wanting to be left behind with the Demonfountain, Zuriel quickly follows.
DM
GM, 2791 posts
Omniscient Narrator
Destroyer of Worlds
Tue 24 Mar 2015
at 19:44
  • msg #820

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 819):

The paladin, too, vanishes.

[Private to Zuriel Silendril: Inside the Mirror
You find yourself on a platform of darkened stone that stands roughly 50x50, with the ground just 5 feet thick. It seems to be suspended in space, with an atmosphere of dark lavender all around it.

The air is stuffy, the breeze is strong, and the temperate is bitterly, bitingly cold.

In the center of the platform is a crystalline egg, which is bound to the ground by five heavy chains. The brackets that hold each chain to the stone glitter with a steady red light, and look like they could be easily pulled from the ground with a hearty tug.

A column of red light streaks down from the sky, its origin unknown. This column pierces the egg directly in its center and remains a steady, constant presence. It is the only source of illumination to be found.

There are no obvious exits.
]
This message was last edited by the GM at 19:44, Tue 24 Mar 2015.
Zuriel Silendril
player, 2286 posts
Lightbringer
House Silendril
Tue 24 Mar 2015
at 19:47
  • msg #821

Re: The Game: Chapter 13

Events transpire

[Private to DM, Lyriel Vesper: Zuriel steps next to Lyriel, sucking his breath in at the sudden cold. "What is this, then? An egg? For the rebirth of gods and goddesses? Seems fitting," he murmurs quietly, words turning into puffs of cloud. He wasn't sure why, but felt the need for solemnity. The paladin kneels by the egg, and places both hands on it reverently.]
This message was last edited by the player at 19:48, Tue 24 Mar 2015.
DM
GM, 2792 posts
Omniscient Narrator
Destroyer of Worlds
Tue 24 Mar 2015
at 19:55
  • msg #822

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 821):

Maeve and Boreas stand alone in the room for a moment, and then the door opens to reveal none other than Keef.

Chubbs hops in behind him, immediately splashing into the fountain to show how little he thinks of it.
Keef
player, 1325 posts
Order initiate
Lion tamer and cabin boy
Tue 24 Mar 2015
at 20:08
  • msg #823

Re: The Game: Chapter 13

In reply to DM (msg # 822):

Ah, found you!  Keef exclaims.  He cocks his head to one side.  You were lost, you know.

He looks around.

Are Zuriel and Maeve still lost?

Chubbs suffers great internal anguish: pee in the pool or don't even give it that much deference?
Maeve Hassan
player, 1685 posts
GRIFFON RIDER
Roller of 1's
Tue 24 Mar 2015
at 22:25
  • msg #824

Re: The Game: Chapter 13

Maeve ought to be surprised, but nothing much surprises her anymore.

"Keef!  I'm so glad that you're ok.  And Chubbs too, of course."


"No, Zuriel and Lyriel aren't lost, they just went into the magic mirror."


It occurs to Maeve that she just might be living in a fairy story.
Boreas Highwind
player, 1457 posts
Fey Messiah
Bathes Regularly
Tue 24 Mar 2015
at 23:00
  • msg #825

Re: The Game: Chapter 13

Good to have you back, Keef.  I knew you'd make it.

Boreas claps the young wizard on the back.

The others went through that glass thing.  No word on what's beyond.  We might want to give it a go as well, though.
Keef
player, 1326 posts
Order initiate
Lion tamer and cabin boy
Wed 25 Mar 2015
at 12:28
  • msg #826

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 825):

They went through?

Keef stands up on his tip-toes and squints at the mirror.

Then they ARE lost, he says with a knowing nod.

Keef stands still for a moment, then looks down at his left hand where the Everstaff would normally be.

Oh.  Just me then.

Keef walks into, and if it allows, through the mirror.
DM
GM, 2793 posts
Omniscient Narrator
Destroyer of Worlds
Wed 25 Mar 2015
at 13:45
  • msg #827

Re: The Game: Chapter 13

In reply to Keef (msg # 826):

Boreas and Maeve are left alone with a burbling fountain and their thoughts.

[Private to Keef: Inside the Mirror
You find yourself on a platform of darkened stone that stands roughly 50x50, with the ground just 5 feet thick. It seems to be suspended in space, with an atmosphere of dark lavender all around it.

The air is stuffy, the breeze is strong, and the temperate is bitterly, bitingly cold.

In the center of the platform is a crystalline egg, which is bound to the ground by five heavy chains. The brackets that hold each chain to the stone glitter with a steady red light, and look like they could be easily pulled from the ground with a hearty tug.

A column of red light streaks down from the sky, its origin unknown. This column pierces the egg directly in its center and remains a steady, constant presence. It is the only source of illumination to be found.

Lyriel and Zuriel stand near the egg, the latter kneeling reverently before it. There are no obvious exits.
]
Maeve Hassan
player, 1686 posts
GRIFFON RIDER
Roller of 1's
Wed 25 Mar 2015
at 14:11
  • msg #828

Re: The Game: Chapter 13

Maeve will also go through the mirror door.
DM
GM, 2795 posts
Omniscient Narrator
Destroyer of Worlds
Wed 25 Mar 2015
at 14:42
  • msg #829

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 828):

And then Boreas was left alone with his thoughts... and those of another.

[Private to Boreas Highwind: "This place stinks of Cenadora," the Primal Voice echoes through your mind with a virtual snarl. "She has the means and the power to imprison gods... as well I know. Trust nothing that you see."]

[Private to Maeve Hassan: Inside the Mirror
You find yourself on a platform of darkened stone that stands roughly 50x50, with the ground just 5 feet thick. It seems to be suspended in space, with an atmosphere of dark lavender all around it.

The air is stuffy, the breeze is strong, and the temperate is bitterly, bitingly cold.

In the center of the platform is a crystalline egg, which is bound to the ground by five heavy chains. The brackets that hold each chain to the stone glitter with a steady red light, and look like they could be easily pulled from the ground with a hearty tug.

A column of red light streaks down from the sky, its origin unknown. This column pierces the egg directly in its center and remains a steady, constant presence. It is the only source of illumination to be found.

Lyriel and Zuriel stand near the egg, the latter kneeling reverently before it. Keef stands just a few steps in front of you, marveling at everything. There are no obvious exits
]
This message was last edited by the GM at 14:46, Wed 25 Mar 2015.
Maeve Hassan
player, 1687 posts
GRIFFON RIDER
Roller of 1's
Wed 25 Mar 2015
at 14:47
  • msg #830

Re: The Game: Chapter 13

"Nice egg.  Any reason why Zuriel's kowtowing to it?"
Boreas Highwind
player, 1458 posts
Fey Messiah
Bathes Regularly
Wed 25 Mar 2015
at 14:50
  • msg #831

Re: The Game: Chapter 13

Boreas steps through the mirror as well.
DM
GM, 2796 posts
Omniscient Narrator
Destroyer of Worlds
Wed 25 Mar 2015
at 14:51
  • msg #832

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 831):

[Private to Boreas Highwind: Inside the Mirror

You find yourself on a platform of darkened stone that stands roughly 50x50, with the ground just 5 feet thick. It seems to be suspended in space, with an atmosphere of dark lavender all around it.

The air is stuffy, the breeze is strong, and the temperate is bitterly, bitingly cold.

In the center of the platform is a crystalline egg, which is bound to the ground by five heavy chains. The brackets that hold each chain to the stone glitter with a steady red light, and look like they could be easily pulled from the ground with a hearty tug.

A column of red light streaks down from the sky, its origin unknown. This column pierces the egg directly in its center and remains a steady, constant presence. It is the only source of illumination to be found.

Lyriel and Zuriel stand near the egg, the latter kneeling reverently before it. Keef stands just a few steps in front of you, marveling at everything, while Maeve stands just behind him. There are no obvious exits.
]

OOC: Everyone can come off of pause, which means Zuriel can hear Maeve mocking her, etc etc.
DM
GM, 2797 posts
Omniscient Narrator
Destroyer of Worlds
Wed 25 Mar 2015
at 14:53
  • msg #833

Re: The Game: Chapter 13

In reply to DM (msg # 832):

There is no immediate reaction when Zuriel touches the egg.
Zuriel Silendril
player, 2287 posts
Lightbringer
House Silendril
Wed 25 Mar 2015
at 15:01
  • msg #834

Re: The Game: Chapter 13

Zuriel stands, shrugging. "It was worth a shot." He looks around the platform. "Perhaps we need to break these chains."

The paladin sets about attempting to dislodge the chains from their mooring.
This message was last edited by the player at 15:02, Wed 25 Mar 2015.
Boreas Highwind
player, 1459 posts
Fey Messiah
Bathes Regularly
Wed 25 Mar 2015
at 15:04
  • msg #835

Re: The Game: Chapter 13

Boreas studies the egg for a bit, pacing around it, getting a look from all angles.

Trust nothing you see...

Okay.  Let's try something...

He focuses on the third link in one of the chains and shouts a word of power.

[Casting Baleful Utterance]
DM
GM, 2798 posts
Omniscient Narrator
Destroyer of Worlds
Wed 25 Mar 2015
at 15:19
  • msg #836

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 834):

Zuriel walks over to the nearest chain, reaching it only moments before Boreas's baleful utterance blasts one of the central links of the chain to smithereens.

The egg, which had been resting lifelessly beneath the weight of the chains, immediately surges with energy, hurling itself upward against its remaining bindings with surprisingly force.

The stone slab creeks and goans and these efforts extricate the four remaining chains from their stakes, and before long the egg is sitting upright, unfettered.

The multifaceted crystal is now lit entirely by the shaft of red light streaking downward into it (the source of which is still unclear). As you watch, it begins to rotate on its base until all you can see if a blur of reddish light.

As you gaze at the blur, you can slowly make out purplish, otherworldly eye that's fully as large as the egg itself: 10 feet tall, five wide, and utterly piercing in its clarity.

The eye looks angry, and the words that are emitted from the crystal shatter the silence in no uncertain terms, at a volume so high it makes your ears ring afterward.

"Tremble, mortals, and despair
For ye have breached the Liar's lair
On whose authority came ye?
At whose command shall Ká be free?
"
This message was last edited by the GM at 15:19, Wed 25 Mar 2015.
Zuriel Silendril
player, 2288 posts
Lightbringer
House Silendril
Wed 25 Mar 2015
at 15:31
  • msg #837

Re: The Game: Chapter 13

Zuriel steps forward speaking up. "On the authority of many. For those who want to preserve this world. I invoke the name of Ma'or, who slumbers."
This message was last edited by the player at 15:33, Wed 25 Mar 2015.
DM
GM, 2799 posts
Omniscient Narrator
Destroyer of Worlds
Wed 25 Mar 2015
at 15:39
  • msg #838

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 837):

There is a brief pause after the paladin speaks, then the voice returns.

"Then the Lady Love sleeps less deeply than she ought."

The volume fades to a more conversational tone.

"As the champion of Ma'or, you have the responsibility of reigning in her unrealistic naivety. Heed me: To free the ravenous maw is to hasten the End of Days; it cannot be allowed. What assurances have you toward Ká's good conduct, were he released from his prison?"
Lyriel Vesper
player, 1048 posts
To Heal is Divine
House Vesper
Wed 25 Mar 2015
at 15:43
  • msg #839

Re: The Game: Chapter 13

At this, Lyriel speaks up. The assurance of Tassada. I share your reservations, as does the Goddess. But oblivion does not serve Ka. The End of Days would leave him with hunger and nothing to sate it. Should I be proven wrong, however...

Lyriel's eyes flash, and a halo of fire wreathes her countenance. Justice will be brought down upon him in fire and fury.
DM
GM, 2800 posts
Omniscient Narrator
Destroyer of Worlds
Wed 25 Mar 2015
at 15:50
  • msg #840

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 839):

"I allow the paladin to speak for Ma'or because the Lady Love is incapable of speaking for herself, yet has still seen fit to grace him with the aura of her presence
," the voice responds. "But though you espouse the beliefs of Tassada, young one, you do not speak for her. Such sacrilege ill befits a member of the clergy."

There is another pause, during which a nimbus of gray-blue light begins to take shape above the still-spinning crystalline egg.

"If the only assurances you offer are hopes, dreams, and the promise to smite Ká where he stands should you inevitably come to regret your decision, I must require you to prove you hold power sufficient to slay a god."

A silvery portal appears behind the P.A.R.T.Y., and a ghostly image of the burbling fountain can be seen on the other side.

"If ye lack the strength to do so, turn back. Abandon your foolish quest, and there shall be no further retribution for your folly."

[Private to Boreas Highwind: The nimbus of energy above the crystal does indeed look magical, but not "godlike" in strength. In fact, none of the auras you're seeing even measure up to the Everstaff's normal aura... an observation you're sure to find interesting.]
This message was last edited by the GM at 15:54, Wed 25 Mar 2015.
Boreas Highwind
player, 1460 posts
Fey Messiah
Bathes Regularly
Wed 25 Mar 2015
at 15:56
  • msg #841

Re: The Game: Chapter 13

There are other powers in this world besides the gods, Boreas adds, his eye glowing with an inner fire.  We may not have the strength to slay a god, but we have the strength to defeat you, should you force us.
Lyriel Vesper
player, 1049 posts
To Heal is Divine
House Vesper
Wed 25 Mar 2015
at 15:57
  • msg #842

Re: The Game: Chapter 13

Lyriel's eyes blaze with fury. Who is to speak for the Goddess then, if not me? The foolish knights who pretend that personal glory is Justice? The priestess who sees no further than the doors of the Cathedral? My power is proof, and if you doubt my righteousness I shall be glad to demonstrate!
Maeve Hassan
player, 1688 posts
GRIFFON RIDER
Roller of 1's
Wed 25 Mar 2015
at 16:00
  • msg #843

Re: The Game: Chapter 13

"If we're allowed to take our weapons out now, I'd be glad to demonstrate my ability as well. . . ."
Keef
player, 1327 posts
Order initiate
Lion tamer and cabin boy
Wed 25 Mar 2015
at 16:15
  • msg #844

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 843):

Chubbs croaks.

All tremble.
DM
GM, 2802 posts
Omniscient Narrator
Destroyer of Worlds
Wed 25 Mar 2015
at 16:27
  • msg #845

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 842):

"So be it. Let it not be said that mercy was withheld, though there shall be none in the moments to come."

The nimbus of energy expands to a disk nearly 20 feet wide, then extends toward the ground to create a cylinder of energy that completely obscures the crystalline egg.

Suddenly, the energy fades entirely, leaving nothing in its wake except for a large, black-skinned humanoid creature. She looks like an attractive woman from the waist up, though she possesses eight long arms. Each fist is protected by a heavy stone gauntlet, and her entire body seems unnaturally hardened. Her lower half, however, is that of a massive serpent, and her eyes shine with a malevolent green glow.

Now that she has manifest herself, her voice sounds far less imposing than before... though still quite vigorous.

"You. Have. Erred."

quote:
~~ Disposition ~~
Grid's up: https://docs.google.com/spread.../edit#gid=1484173747

~~ Initiative ~~
Boreas
Zuriel
Keef
Enemy
Lyriel
Maeve

This message was last edited by the GM at 16:30, Wed 25 Mar 2015.
Boreas Highwind
player, 1461 posts
Fey Messiah
Bathes Regularly
Wed 25 Mar 2015
at 16:51
  • msg #846

Re: The Game: Chapter 13

Boreas moves swiftly to E5, taking aim with his eye and firing a blast of energy.

[Casting Eldritch Blast]
[Ranged Touch: 22]

It hits the creature, rainbow energy coursing through its body.

[Damage: 25]

In the literal blink of an eye, he fires another burst.

[Casting Quickened Eldritch Blast]
[Ranged Touch: 36]
[Critical? 17 - Natural 1]

It strikes the creature in the shoulder, narrowly missing its head.  The foe reels with the force of the blast.

[Damage 34]
Zuriel Silendril
player, 2289 posts
Lightbringer
House Silendril
Wed 25 Mar 2015
at 17:47
  • msg #847

Re: The Game: Chapter 13

"So be it."

Zuriel charges his shield with divine energy, and advances carefully towards the guardian.

[Divine Shield: +6AC]
Keef
player, 1330 posts
Order initiate
Lion tamer and cabin boy
Wed 25 Mar 2015
at 19:59
  • msg #848

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 847):

Keef slides to his right and raises one hand.  With a sizzle and a clap, an enormous bolt of red electricity leaps from his palm and strikes the abomination.  The bolt leaps from the creature's tail up to its head, then splits and arcs to catch two of its many hands.  When the light fades, however, the creature seems unaffected.

Keef lowers his hand slowly while Chubbs laughs.
This message was last edited by the player at 13:46, Thu 26 Mar 2015.
DM
GM, 2804 posts
Omniscient Narrator
Destroyer of Worlds
Thu 26 Mar 2015
at 14:26
  • msg #849

Re: The Game: Chapter 13

In reply to Keef (msg # 848):

Both of Boreas's blasts slam into the creature, causing it to hiss in pain. Keef's blasts of lightning cover Zuriel's careful advance, but the searing bolts of reddish light yield no reaction whatsoever beyond surprise and irritation.

The Warden rears up on her snake-like tail, takes a deep breath, and spews a haze of purplish gas everywhere (literally everywhere -- it's a 100ft cube and you're on a 50x50 platform).

[Fort(ZMBKL): 29,22,22,23,16]

The putrid gas leaves a bad taste in everyone's mouth, but nobody looks worse for the wear except for Lyriel. The cleric coughs violently and her skin takes on a deathly pallor.

[Damage (Lyriel): 6 CON]

The violet haze immediately begins to dissipate, its work completed for the moment.

The creature then looks down at the paladin, smiles, and wraps her arms around him.

[Improved Grapple vs Zuriel: 48 vs 34]

The moment the grapple succeeds, she coils her tail and twists her torso, leveraging a tremendous amount of tensile force to bodily hurl the paladin off his feet, off the platform, and into the abyss.

OOC: You were thrown 30 feet behind her, which puts you 20 feet beyond the back end of the platform. You would have landed prone on the ground, but since there's no ground to land on you are merely free-falling. At the time of this round, you are precisely at platform-level height... but you won't stay there for long.

"And then there were four," the creature sneers. "Turn back, or share his fate."

To punctuate her threat, she lashes out at Lyriel with a flurry of attacks.

[Attack (Lyriel): 35,24,31,28]
[Damage (Lyriel): 60]

The cleric goes down in a torrent of blood and pain (-6 hp).

"Three. I will not warn you again."
This message was last edited by the GM at 14:37, Thu 26 Mar 2015.
Lyriel Vesper
player, 1050 posts
To Heal is Divine
House Vesper
Thu 26 Mar 2015
at 14:40
  • msg #850

Re: The Game: Chapter 13

Lyriel spends a pleasant round bleeding out on the ground.
Maeve Hassan
player, 1689 posts
GRIFFON RIDER
Roller of 1's
Thu 26 Mar 2015
at 14:46
  • msg #851

Re: The Game: Chapter 13

Maeve moves to H9 next to Lyriel, who has decided to take a nice nap.


[PA +1: 32]
[Damage: . . . . . . .5]


[7 if it doesn't have cold resistance]
DM
GM, 2805 posts
Omniscient Narrator
Destroyer of Worlds
Thu 26 Mar 2015
at 14:51
  • msg #852

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 851):

OOC: Good news: It does!

quote:
~~ Disposition ~~
Grid's up: https://docs.google.com/spread.../edit#gid=1484173747

~~ Round 2 ~~
Boreas
Zuriel (https://www.youtube.com/watch?v=1lWJXDG2i0A)
Keef
Enemy (Damage: 64)
Lyriel (CON damage: 6; HP: -7)
Maeve

This message was last edited by the GM at 14:52, Thu 26 Mar 2015.
Boreas Highwind
player, 1462 posts
Fey Messiah
Bathes Regularly
Thu 26 Mar 2015
at 15:04
  • msg #853

Re: The Game: Chapter 13

Boreas dashes across the platform to E11, firing a burst of scintillating energy as he does.

[Casting Eldritch Blast]
[Ranged Touch: 23]

It strikes the creature firmly in the chest, causing it to reel in pain as the energy washes over it.

[Damage: 25]

He first another burst, which strikes immediately after the first.

[Casting Quickened Eldritch Blast]
[Ranged Touch: 23]

The creature howls in pain.

[Damage 23]
Keef
player, 1332 posts
Order initiate
Lion tamer and cabin boy
Thu 26 Mar 2015
at 15:34
  • msg #854

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 853):

Zuriel!  Keef shouts, watching the Paladin soar like a majestic lavender-scented bath bar/stone.

Wait... I got you!

(OOC: waiting to see if Zuriel can save himself, if not Keef will)
This message was last edited by the player at 15:35, Thu 26 Mar 2015.
Zuriel Silendril
player, 2290 posts
Lightbringer
House Silendril
Thu 26 Mar 2015
at 15:51
  • msg #855

Re: The Game: Chapter 13

(OOC shit, thought Keef was before me. Sorry about that)

As Zuriel sails through the air, he replaces his ring of protection with his ring of Feather Fall. His descent immediately slows to a gentle wafting, like lacy curtains.

"I got this!" he calls out. "See to Lyriel!"

He then draws Wildheart's longsword, pointing it behind him.

"Corwynd!"

[Casting: Gust]

A sudden jet of air shoots from the blade, propelling the wayward paladin back onto the platform.

(OOC - that is a lot of actions, not sure how long it will all take, but I don't have any other options)
Keef
player, 1333 posts
Order initiate
Lion tamer and cabin boy
Thu 26 Mar 2015
at 16:02
  • msg #856

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 855):

Save Lyriel... Keef mutters.

He floats up off the slab and waves his hands in small circles.  Tiny ice crystals form in the corners of his eyes and between his fingers.  With a cracking sound, a wall of ice appears just below Lyriel's feet (along the border of Row H and I) spanning the length of the slab and protruding into space in each direction.  This cuts off Maeve and Lyriel from the monster... for now.

(OOC:  Not sure if that's close enough for the beastie to try to interrupt)
DM
GM, 2807 posts
Omniscient Narrator
Destroyer of Worlds
Thu 26 Mar 2015
at 22:10
  • msg #857

Re: The Game: Chapter 13

In reply to Keef (msg # 856):

As Keef weaves his magics into place between Lyriel and the creature, the Warden reaches her many arms into the space in which the sheets of ice are forming, disrupting the spell.

[Reflex: 29]

She shoots a dirty look at Boreas, but ultimately decides to deal with the warrior first by snaking out with her long arms to wrap Maeve in her deadly embrace.

[Grapple vs Maeve: 47,39]

Maeve does a better job of fending off the grappling attack than Zuriel does, and is consequently only thrown a few feet to the side, where she lands prone with a clatter.

The Warden then proceeds to unload on the wounded warrior with a flurry of punches that would make E. Honda blush.

[Attack (Maeve): 34,35,30,25,35,33,24]

The normally indomitable warrior finds herself unable to fend off the blows properly from her place on the ground, and is rapidly punched into submission and, blissfully, unconsciousness.

[Damage (Maeve): 123] (-3, bleeding out)

"I... I warned you," the Warden pants at Keef and Boreas, blood dripping from the corners of her mouth from Boreas's relentless attacks. "Now... now, it is too late."

OOC: Need stabilization rolls from Maeve and Lyriel, then we'll be onto the next round. Zuriel will be able to vault himself back onto the platform at that point, though he will lack a standard action when he lands.

OOC #2: The Warden, for all her fury, looks pretty hurt.
Lyriel Vesper
player, 1051 posts
To Heal is Divine
House Vesper
Thu 26 Mar 2015
at 22:22
  • msg #858

Re: The Game: Chapter 13

Lyriel, for her part, does not manage to stabilize
Maeve Hassan
player, 1690 posts
GRIFFON RIDER
Roller of 1's
Thu 26 Mar 2015
at 22:35
  • msg #859

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 858):

Maeve enjoys the floor. The floor is her friend.
DM
GM, 2808 posts
Omniscient Narrator
Destroyer of Worlds
Fri 27 Mar 2015
at 01:34
  • msg #860

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 859):

quote:
~~ Disposition ~~
Grid's up: https://docs.google.com/spread.../edit#gid=1484173747

~~ Round 3 ~~
Boreas
Zuriel (https://www.youtube.com/watch?v=1lWJXDG2i0A)
Keef
Enemy (Damage: 112)
Lyriel (CON damage: 6; HP: -8)
Maeve (HP: -4)

Boreas Highwind
player, 1463 posts
Fey Messiah
Bathes Regularly
Fri 27 Mar 2015
at 03:01
  • msg #861

Re: The Game: Chapter 13

Boreas' eye glows a brilliant blue, and he shouts out, Uisce!

[Casting Solid Fog]

Thick, almost gelatinous fog rolls out from where the Warden stands, enveloping it entirely.  (20' radius spread, centered on J9)  As the creature disappears into the mist, it finds itself unable to move freely, the fog resisting its every motion.

Boreas then moves back to D11, drawing a wand from his bag as he does so.

[OOC]Solid Fog: This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so thick that any creature attempting to move through it progresses at a speed of 5 feet, regardless of its normal speed, and it takes a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed, so that each 10 feet of vapor that it passes through reduces falling damage by 1d6. A creature can’t take a 5-foot step while in solid fog.

However, unlike normal fog, only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round.

I have positioned the fog so that no matter which direction she moves, the Warden will be able to get a maximum of 10' if she spends the entire round doing nothing but that.

Also, as the fog is like, super-difficult terrain, the five-foot step would not work inside it.
[/OOC]
This message was last edited by the player at 05:12, Fri 27 Mar 2015.
Zuriel Silendril
player, 2291 posts
Lightbringer
House Silendril
Fri 27 Mar 2015
at 03:35
  • msg #862

Re: The Game: Chapter 13

Zuriel clangs back onto the platform, rolling to his feet with a grunt and setting off at a dead run. Skirting the fog, he comes skidding to a halt next to Lyriel's collapsed form.
This message was last edited by the player at 03:36, Fri 27 Mar 2015.
Keef
player, 1335 posts
Order initiate
Lion tamer and cabin boy
Fri 27 Mar 2015
at 15:43
  • msg #863

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 862):

Keef, still floating above the platform, holds his hands ready in case/when the creature extracts itself from the fog.

(OOC: Magic missile when it sticks its head out)
DM
GM, 2809 posts
Omniscient Narrator
Destroyer of Worlds
Fri 27 Mar 2015
at 17:34
  • msg #864

Re: The Game: Chapter 13

In reply to Keef (msg # 863):

The Warden remains in the fog, doing... something. It's hard to see.
Lyriel Vesper
player, 1052 posts
To Heal is Divine
House Vesper
Fri 27 Mar 2015
at 18:26
  • msg #865

Re: The Game: Chapter 13

Lyriel continues to not stabilize.
Maeve Hassan
player, 1692 posts
GRIFFON RIDER
Roller of 1's
Fri 27 Mar 2015
at 18:28
  • msg #866

Re: The Game: Chapter 13

Maeve does her best Jackson Pollock all over the floor.
Boreas Highwind
player, 1464 posts
Fey Messiah
Bathes Regularly
Fri 27 Mar 2015
at 21:00
  • msg #867

Re: The Game: Chapter 13

Boreas moves to D8, then readies himself to act when the creature appears.

[Readied Action: Eldritch Blast when the Warden is within line of sight.]
Zuriel Silendril
player, 2292 posts
Lightbringer
House Silendril
Fri 27 Mar 2015
at 21:20
  • msg #868

Re: The Game: Chapter 13

Zuriel reaches into the miasma, desperately searching for and finding Lyriel.

[Lay on hands: 32]

White light is lost in the fog, but Lyriel splutters back from death's door.
DM
GM, 2812 posts
Omniscient Narrator
Destroyer of Worlds
Mon 30 Mar 2015
at 00:22
  • msg #869

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 868):

The creature has not shown itself from the fog, so Keef's readied action fails. It is now Keef's turn again in the normal order.

quote:
~~ Disposition ~~
Grid's up: https://docs.google.com/spread.../edit#gid=1484173747

~~ Round 4 ~~
Boreas (already went)
Zuriel (already went)
Keef
Enemy (Damage: 112)
Lyriel (CON damage: 6; HP: 23)
Maeve (HP: -5)

Keef
player, 1337 posts
Order initiate
Lion tamer and cabin boy
Mon 30 Mar 2015
at 13:38
  • msg #870

Re: The Game: Chapter 13

In reply to DM (msg # 869):

Keef floats down to Zuriel.

I can't see it so...  he taps Zuriel on the shoulder lightly, a wave of reddish energy flowing quickly through his fingers and up Zuriel's neck to fade into his head.

(OOC:  Heroism: The target gains a +2 morale bonus on attack rolls, saves, and skill checks.  130 minutes.)
DM
GM, 2813 posts
Omniscient Narrator
Destroyer of Worlds
Mon 30 Mar 2015
at 15:15
  • msg #871

Re: The Game: Chapter 13

In reply to Keef (msg # 870):

A hand snakes out of the wall of fog, grabs the paladin by the ankle, and heroically drags him into the haze where he vanishes from sight.

[Grapple vs Zuriel: 37 vs 31]

A loud CLANK can be heard as the paladin falls prone, but he somehow remains on the platform.

Keef, close enough now to have put himself in danger, is next to feel the granite grasp of the Warden's flailing hands as he, too, is pulled into the haze and disappears from sight.

[Grapple vs Keef: 51,11]

The young mage is bodily hurled 80 feet backwards, and soars over and beyond the platform with tremendous force.

Lacking anyone else still on their feet nearby, the Warden's flailing fists turn to the least lifeless target -- the fallen paladin.

The fists pound the ground near Zuriel, but fortunately, the cloak of fog prevent any from accurately striking their mark.

quote:
Fog Rules: 20% miss chance vs targets within 5 feet. 50% miss chance vs targets further away. Sigh is obscured as above within the fog, and darkvision doesn't help.

This message was last edited by the GM at 16:24, Mon 30 Mar 2015.
Lyriel Vesper
player, 1053 posts
To Heal is Divine
House Vesper
Mon 30 Mar 2015
at 15:47
  • msg #872

Re: The Game: Chapter 13

Lyriel takes her first action for the encounter by standing up and casting.

[Casting: Heal]

[Restore all attribute damage, heal 140 HP]
Maeve Hassan
player, 1693 posts
GRIFFON RIDER
Roller of 1's
Mon 30 Mar 2015
at 16:06
  • msg #873

Re: The Game: Chapter 13

Maeve continues to be dead-ish.
Boreas Highwind
player, 1467 posts
Fey Messiah
Bathes Regularly
Mon 30 Mar 2015
at 16:09
  • msg #874

Re: The Game: Chapter 13

As the hand streaks out toward Keef, Boreas fires a blast into the fog, targeting the shadowy outline of the Warden as it lunges forward.

[Ranged Touch: 19]
[Miss Chance: 75]

The blast appears to hit home based on the shriek from within the fog.  The energy disappears entirely after crossing the border.

[Damage: 23]
DM
GM, 2815 posts
Omniscient Narrator
Destroyer of Worlds
Mon 30 Mar 2015
at 20:33
  • msg #875

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 874):

The battle (and the fog) rages on.

quote:
~~ Disposition ~~
Grid's up: https://docs.google.com/spread.../edit#gid=1484173747

~~ Round 5 ~~
Keef
Boreas
Zuriel
Enemy (Damage: 135)
Lyriel (CON damage: 6)
Maeve (HP: -6)

This message was last edited by the GM at 20:33, Mon 30 Mar 2015.
Keef
player, 1338 posts
Order initiate
Lion tamer and cabin boy
Tue 31 Mar 2015
at 12:35
  • msg #876

Re: The Game: Chapter 13

In reply to DM (msg # 875):

Keef shakes his head and slows his trajectory, though he cannot seem to float upright.

He points at the shifting form in the fog and utters words of power.  From the tips of his fingers, multiple jets of red light appear.  They spiral out and spin at high speed, extending into the fog and to the outline of the warden.  There is a horrible grinding sound as the energy bores into your enemy (17 damage).
Boreas Highwind
player, 1468 posts
Fey Messiah
Bathes Regularly
Tue 31 Mar 2015
at 13:41
  • msg #877

Re: The Game: Chapter 13

Boreas fires a blast, but hits only fog.
Zuriel Silendril
player, 2297 posts
Lightbringer
House Silendril
Tue 31 Mar 2015
at 14:22
  • msg #878

Re: The Game: Chapter 13

From his position on the ground, Zuriel swings out in a horizontal slash not intended to injure, but causing the Warden to draw back slightly.

[Combat Expertise: 5]

He then rises to his feet, provoking an attack from the Warden, albeit from a less convenient position.

"Have we not demonstrated our tenacity? Our ability?" he asks the Warden. "Please, this need not end in death. We're trying to stop the End of Days, and all this senseless loss of life." Through the whorling fog, Zuriel's amber eyes shine with a desperate pleading, but the determined set of his jaw makes it clear it is not for his own behalf.

"You're injured. Badly. End this test and I would gladly tend to you."

[Diplomacy: 44]
This message was last edited by the player at 15:39, Tue 31 Mar 2015.
DM
GM, 2817 posts
Omniscient Narrator
Destroyer of Worlds
Tue 31 Mar 2015
at 15:54
  • msg #879

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 878):

DC for Hostile -> Friendly is 35 (success)
DC for Hostile -> Helpful is 50 (fail)


The Warden pauses and looks down at the paladin through the haze of fog.

"I could have killed any three of you with ease," she says. "Ká will not be so merciful. Why do you wish to free him? It is a mistake."

~~ End Combat ~~
Zuriel Silendril
player, 2299 posts
Lightbringer
House Silendril
Tue 31 Mar 2015
at 16:01
  • msg #880

Re: The Game: Chapter 13

Zuriel nods, sheathing his uncle's sword. "Lyriel, see to Maeve," he calls back to the priestess before returning his attention to the Warden.

"I know. It may well be a mistake, but it's the only way forward I can see. Ka understands what is at stake. Vora seeks to bring about the end, and Bevenglode and Kazul are much too concerned with their petty goals to give credence to the threat. If there must needs be an evil god to maintain balance, I would rather hunger take the place of wanton destruction, cruel dominance of strength, or taking pleasure in the pain of others."

He draws Dawn slowly, holding it nonthreatenly in both hands. "Here now. Though she is a sword, Dawn prefers to heal rather than harm."

He presses a hand to the Warden's side, and a white glow washes over the creature.

[Lay on Hands: 100]

"Thank you," he murmurs, sighing with relief. "The old gods must awaken to mend the mistakes of the past," he says meaningfully, fixing the warden with his gaze.
This message was last edited by the player at 16:15, Tue 31 Mar 2015.
Lyriel Vesper
player, 1054 posts
To Heal is Divine
House Vesper
Tue 31 Mar 2015
at 16:05
  • msg #881

Re: The Game: Chapter 13

Lyriel wastes no time rushing to Maeve's side. Bending over the fallen warrior, blinding emerald light flashes out.

[Casting Heal: 140]

As the light burns away all of Maeve's injuries, Lyriel helps her to her feet.

Keef, are you alright? She calls out.
This message was lightly edited by the player at 16:05, Tue 31 Mar 2015.
Keef
player, 1340 posts
Order initiate
Lion tamer and cabin boy
Tue 31 Mar 2015
at 16:08
  • msg #882

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 881):

What?  Keef floats back to the platform, still upside-down.

Oh... yeah, I'm fine.

With great effort he flips back over and lands.
Maeve Hassan
player, 1695 posts
GRIFFON RIDER
Roller of 1's
Tue 31 Mar 2015
at 16:11
  • msg #883

Re: The Game: Chapter 13

Maeve blinks back from death's door as Lyriel's healing energy washes over her.  Slowly, she rises to her feet and realizes that the fight appears to be at an end and the Warden more kindly inclined toward them.

That said, she still holds her distance from the many-armed being.
Keef
player, 1341 posts
Order initiate
Lion tamer and cabin boy
Tue 31 Mar 2015
at 16:34
  • msg #884

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 883):

Chubbs appears to agree with Maeve that the creature is not to be trusted.  He hops over to Maeve and takes up residence beside her left boot.  There he raises his head, places his front foot in front of his eye and squints at the monster, doing the classic schoolyard "crushing you between my fingers" trick.
DM
GM, 2818 posts
Omniscient Narrator
Destroyer of Worlds
Tue 31 Mar 2015
at 16:35
  • msg #885

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 883):

The Warden smiles as the healing energies wash over her, and flexes her long arms to stretch them.

"If you're determined to travel the path of folly, so be it. There will be nothing left here for me to guard, and thus I may finally be free."

She produces a tiny crystal egg from somewhere and places it in the beam of red light, which still lances downward from beyond. The egg floats there, spinning slowly and collecting the light within itself.

"It requires a final spark of life to complete the genesis. Living flesh the Temple has not yet attuned to."

Her eyes narrow slightly and she slithers backward.

"May the gods have mercy on our souls."
Zuriel Silendril
player, 2301 posts
Lightbringer
House Silendril
Tue 31 Mar 2015
at 16:40
  • msg #886

Re: The Game: Chapter 13

"Then be free, and be well," Zuriel intones. "Before you go, if I might ask...you mentioned Ma'or rested fitfully. Have you an idea of how she might be awoken as well? I am certain we will need her guiding light before this is all over."
This message was last edited by the player at 16:41, Tue 31 Mar 2015.
DM
GM, 2819 posts
Omniscient Narrator
Destroyer of Worlds
Tue 31 Mar 2015
at 16:51
  • msg #887

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 886):

"Ká was bound against his will, his body restrained and his mind imprisoned elsewhere. Ma'or went willingly to her rest and can be released with less fanfare," the Warden says. "You need only place the door within its frame and turn the key to open it."

She crosses her arms while putting another to her chin in thought.

"I believe you're carrying the door and the key. All you need to find is the frame."
Zuriel Silendril
player, 2302 posts
Lightbringer
House Silendril
Tue 31 Mar 2015
at 17:10
  • msg #888

Re: The Game: Chapter 13

Zuriel's eyes widen in surprise and wonder. "The frame then? I thank you deeply. Should we ever meet again, warden, for my part it will be as friends. I am Zuriel, and bid you go with peace. May Lady Love light your way."

He looks to Boreas, regarding the crystal. "I think the honor is yours."
This message was last edited by the player at 17:14, Tue 31 Mar 2015.
DM
GM, 2820 posts
Omniscient Narrator
Destroyer of Worlds
Tue 31 Mar 2015
at 17:17
  • msg #889

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 888):

"I am Carcere Praesidium," the Warden says with a nod. "Let us see what happens..."
Boreas Highwind
player, 1469 posts
Fey Messiah
Bathes Regularly
Tue 31 Mar 2015
at 17:59
  • msg #890

Re: The Game: Chapter 13

Boreas listens as the Carcere explains the situation and the procedure to awaken Ma'or.

Not sure what this business with 'the Frame' is, but I'll let the more pious among us figure that out.

He looks around the party, realizing that he is the only one not yet "tasted" by the temple.  After pondering for a moment, he steps forward, silently placing his finger against the crystalline egg.
DM
GM, 2821 posts
Omniscient Narrator
Destroyer of Worlds
Tue 31 Mar 2015
at 18:11
  • msg #891

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 890):

A spark of reddish light accompanies Boreas's action, and the ranger steps back with a slight tingling sensation in his hand... leaving a pinprick's spec of blood behind on the egg's outer casing.

The small amount of liquid thins as the egg spins, creating a ring of blood around the center. A crumbling sound can be heard, and the platform begins to rumble and shake violently. A voice, deep and booming, fills the void and echoes from every angle.

The way is clear.

With that, the egg becomes blindingly bright, merging with the column of red light to form a beacon that redefines your notion of radiance. P.A.R.T.Y. members are forced to look away, lest they be blinded by the sight.

A cacophonous sound can be heard, like the shattering of a million panes of glass in unison, and then utter silence reigns as a dark silhouetted shape steps forth from the blistering radiance.

The moment it leaves the column, the light snaps off, plunging the entire void into complete darkness. The only illumination comes from the pale, silvery portal which leads back to the lobby.
This message was last edited by the GM at 18:11, Tue 31 Mar 2015.
Ka, the Eternal Maw
NPC, 26 posts
Insatiable Appetite
Just Wants To Help
Tue 31 Mar 2015
at 18:15
  • msg #892

Re: The Game: Chapter 13

In reply to DM (msg # 891):

The silhouetted form towers over even the Warden, standing at least 20 feet tall. It looks strictly humanoid beyond that, with two arms, two legs, a torso, and a head, though all is shrouded in darkness. Twin pricks of red light can be seen where its eyes should be, and somehow you can tell the figure is smiling.

"I am reborn," the voice booms, rumbling the platform with its resonance. "Well done, my good and faithful servants."

He stretches his arms, cracks his neck, and situates himself, but the Warden lets out a gasp...
DM
GM, 2822 posts
Omniscient Narrator
Destroyer of Worlds
Tue 31 Mar 2015
at 18:20
  • msg #893

Re: The Game: Chapter 13

In reply to Ka, the Eternal Maw (msg # 892):

"What is... what have I... no!" the Warden says, her voice shrill and her eyes wide with terror.

It takes a moment, but the P.A.R.T.Y. soon discerns the cause of her alarm: an angry-looking purple eye has etched itself across her chest -- a rune that blazes with energy.

"No, my lady! I did not abandon my post!" the Warden wails. "I was confronted by a powerful group of... no, my lady! I tried! I secured the prison for centurEEEEEEEEEEEEEEEES."

The Warden's pleading speech ends in a screech of agony as ring of crackling violet energy encircles her like a nova. In a heartbeat, the band of energy has constricted her arms to her waist and, with a sizzle, burns entirely through all 8 arms at the wrist... and through the Warden's waist, as well.

Sliced cleaning in half by the energy, the Warden falls to the ground in two pieces, dead, with the fiery eye of Cenadora blazing brightly on the corpse's torso long after the violent chain of energy has been extinguished.

The silvery portal winks out of existence moments later, leaving you well and truly trapped.
Ka, the Eternal Maw
NPC, 27 posts
Insatiable Appetite
Just Wants To Help
Tue 31 Mar 2015
at 18:27
  • msg #894

Re: The Game: Chapter 13

In reply to DM (msg # 893):

If Ká is affected by the Warden's demise, he makes no show of it. Instead, glances down at the platform and, apparently realizing his size relative to the others, rapidly shrinks down to a height of just under 7 feet tall.

"Freedom is something you rarely value until it's lost," he says, his voice more manageable now. "Your diligence in restoring mine shall not go unrewarded. Name your desires, and if it is within my power to grant it, you shall have it."

He turns first to Keef.

"And you, my old Master... for you, I hold a special gift. Would you like to wield the power of a God?"

[Crossroads]

OOC: Folks may answer in any order. You need not wait for Keef's answer
This message was last edited by the player at 18:34, Tue 31 Mar 2015.
Keef
player, 1344 posts
Order initiate
Lion tamer and cabin boy
Tue 31 Mar 2015
at 19:42
  • msg #895

Re: The Game: Chapter 13

In reply to Ka, the Eternal Maw (msg # 894):

Keef is speechless, though his mouth moves very rapidly for some time.  He looks over at Chubbs who appears to offer no help.

I... well I mean that is... I don't know if I should... or COULD... I mean does it take practice?  I can practice anything, I'm good at practice but... I mean I did CARRY the power of a God for a while, if that counts but... well it seems like it would be an honor...

Keef continues to mouth words while he inspects the deeper mysteries of his boots.

Chubbs rouses himself and hops over.  While Keef is lost in thought, the fat toad does a thorough inspection of Ka from every angle, sparing no small level of scrutiny.

Well... the thing is I... but it isn't much but I do LIKE being me...

Keef's gaze finds its way to his gloved hands, leather cracked and blackened by blood, wind, sun and arcane energy.  He opens and closes his fingers a few times finds that any way he looks, his hands are... empty.

Chubbs finishes his rounds and returns to Keef's left boot.  Taking a nap there for the time being.

It's not up to me but...IF... I mean... would it mean that... Keef looks up at Ka and focuses intensely on the god's glowing red eyes.  Would it mean I could talk to my friend again... at least... sometimes?
Zuriel Silendril
player, 2304 posts
Lightbringer
House Silendril
Tue 31 Mar 2015
at 19:46
  • msg #896

Re: The Game: Chapter 13

Zuriel rushes to Carceri's side, face etched in shock and outrage. With all magics spent he is unable to do more than watch helplessly, wincing as Cenadora's vengeful magic shreds the former warden. All he can do is to catch her body as it falls, lowering it to the ground gently.

He looks down, gritting his teeth as he closes her sightless eyes. When he looks up, his countenance shines, radiance lancing out in the darkness to challenge the glinting red glow of Ka.

Zuriel's entire body begins to shake violently, armor clanking and rattling. Slowly, he begins to rise into the air. Zuriel's silvery pendant blazes into life like a miniature sun, and as it ignites, his shaking subsides.

He hovers several feet off the ground with Dawn burning brightly beside him, cloak whipping violently in an unseen wind. His outline shifts and blurs, and from the corner of your eye he wears not a cloak, but wings of purest white. The PARTY is washed in soothing light, adding a soft luminescence to the otherworldly tableau.

His eyes blaze as he turns to Ka, addressing him in a harsh tongue that seems out of place, Zuriel's normally pleasant baritone contorted by the gutteral language he utters.

"Έτσι είναι η αναγέννηση του κα χαρακτηρίζεται από την αιματοχυσία, αν και δεν φέρουν τη δική σας. Φαίνεται αιχμαλωτίζων σας δεν έχει χώρο στην καρδιά της για έλεος. Αν είστε κακό, δεν έχω δει ποτέ σας πράξη της κακίας. Περισσότερα ό, τι μπορεί να ειπωθεί για την κυρία." His gaze falls sadly on the corpse of the warden. "Έχουμε έναν κόσμο για να σώσει, ότι τέτοιες άσκοπες θυσίες είναι σε κάποιο μικρό τρόπο που έχει νόημα. Για ευλογία μου, θα ήθελα να ζητήσω από τις γνώσεις σας. Τι ξέρετε για το Πλαίσιο φυλακή מָאוֹר του?"

[Private to DM; Lyriel Vesper; Ka, the Eternal Maw: "Thus is the rebirth of Ka marked by bloodshed, though of no fault of your own. It would seem your captor has no space in her heart for mercy. If Evil you are, I have never seen you act of malice. More than can be said of Cenadora." His gaze falls sadly on the corpse of the warden. "We have a world to save, that such pointless sacrifices are in some small way made meaningful. For my boon, I would ask of your knowledge. What do you know of the Frame of Ma'or's prison?"]
This message was last edited by the player at 02:59, Wed 01 Apr 2015.
Lyriel Vesper
player, 1055 posts
To Heal is Divine
House Vesper
Tue 31 Mar 2015
at 22:29
  • msg #897

Re: The Game: Chapter 13

Lyriel furrows her brow in disapproval as the violet eye consumes their erstwhile foe. Pointless and wasteful. Cenadora gained nothing from that. I expected more of her.

The priestess' eyes widen in shock at Zuriel's transformation. Perhaps more surprising was he seemed to be maintaining control, unlike in Medenbury - Goddess, was it really only a year ago?

With her magics making all things comprehensible, she relaxes somewhat at Zuriel's words, reassured that his...battle trance...wouldn't cause him to foolishly attack the entity towering before them.

As Zuriel concludes his request, Lyriel steps forward, holding Ka's burning gaze with determination.

If you are to be reborn, Ka the Devourer, then let your rebirth serve the cause of Justice, she says, words echoing across all languages in the strange reality of the chamber. I too desire knowledge. I would know the truth behind the death of my brother, that I might bring those responsible to answer for their sins. Is this thing within your power?
This message was last edited by the player at 22:30, Tue 31 Mar 2015.
Boreas Highwind
player, 1472 posts
Fey Messiah
Bathes Regularly
Wed 1 Apr 2015
at 14:24
  • msg #898

Re: The Game: Chapter 13

Boreas thinks hard about what boon to ask of the returned deity.

We have released you from your slumber.  Now you offer to repay us with a reward.

Boreas pauses for a moment, thinking.

Some day, and that day may never come, I will call upon you to do a service for me.  Until that day, accept your release as a gift.
Maeve Hassan
player, 1699 posts
GRIFFON RIDER
Roller of 1's
Wed 1 Apr 2015
at 14:35
  • msg #899

Re: The Game: Chapter 13

Maeve ponders the offer but can't think of anything she desires, try though she might.  She already has an excellent killing tool and a griffon, so what more could a person wish for?

"While the offer is made in good faith, I choose to defer.  Wishing for something merely for the sake of doing so seems frivolous."
Ka, the Eternal Maw
NPC, 28 posts
Insatiable Appetite
Just Wants To Help
Wed 1 Apr 2015
at 15:22
  • msg #900

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 899):

Ka looks puzzled for a moment, but nods just the same.

"So be it. You have always demonstrated a certain measure of practicality," he says to Boreas and Maeve. "If you change your the mind, the offer stands for the duration of my gratitude."

He then conjures a piece of vellum from the ether and zaps ink upon it with an index finger. Rolling it tightly, he hands it to Lyriel.

"The answers you seek lie within, cleric, but... a word of caution, as a friend? I can sense your hunger, but it is a longing for vengeance, not justice. You may be better off never breaking the seal of that scroll, but the choice is yours."

To Zuriel, he flashes a smile.

"I see that my restoration has brought out your celestial side. No small wonder, as I was once the absolute master of the Nine Hells. A role I intend to reprise shortly, thanks to you."

"Ma'or was my counterpart, and thus her place is in the Heavens. You'll find the Frame is filled by another door, which was built over the first. Go to the Heavens, reach the boundary that separates Tassada's realm from the Eternal City, insert the door, and turn the key. Simple as that... though I wager you'll find that simple does not mean easy."

Finally, he turns to Keef.

"Ah, Keef," he says with a mischievous grin. "Your desire is more plain than the meaning of your words. If your wish is to commune with your friend, it is granted."

Ka makes a smooth gesture, and the Everstaff materializes in Keef's hands once more.

"This replica lacks the capacity to bind a god, you understand, but through it you will be able to talk to Longshank whenever you like. As for the second part..."

Another gesture, and a fine hematite emblem of the ouroboros shimmers into existence. A chain soon follows, and it drapes itself over Keef's neck.

"As I have been reborn, so too must my church. Behold, the second First of Ka! Your responsibilities are simple: live the life you want to lead, and be the person you wish to be. You have greatness in you, Keef. This will merely augment it."

[Private to Zuriel Silendril: The moment the symbol appears around his neck, you can detect evil divine energy in Keef.]

A dark nimbus of red energy swirls around Keef for a moment before dissipating.

[Private to Keef: You have gained a "level" in Cleric. It does not count as a full level, but provides you with access to the Trickery Domain. Probably want to add all of this to your character sheet to remember it.

Add the following spells to your Spellbook. Once per day per spell level, you may spontaneously replace any prepared spell of the same level (level is listed on the left) for a domain spell of the same or lesser level.

Trickery Domain Spells
1. Disguise Self: Disguise own appearance.
2. Invisibility: Subject invisible 1 min./level or until it attacks.
3. Nondetection M: Hides subject from divination, scrying.
4. Confusion: Subjects behave oddly for 1 round/level.
5. False Vision M: Fools scrying with an illusion.
6. Mislead: Turns you invisible and creates illusory double.
7. Screen: Illusion hides area from vision, scrying.
8. Polymorph Any Object: Changes any subject into anything else.
9. Time Stop: You act freely for 1d4+1 rounds.

You may also spontaneously replace any spell slot with an Inflict spell of the same level. This list is unlimited:
0. Inflict Minor Wounds
1. Inflict Light Wounds
2. Inflict Moderate Wounds
3. Inflict Serious Wounds
4. Inflict Critical Wounds
5. Inflict Light Wounds, Mass
6. Inflict Moderate Wounds, Mass
7. Inflict Serious Wounds, Mass
8. Inflict Critical Wounds, Mass
]

"If that is all... there is much to be done. Shall I reopen the portal for you, or would you prefer to be elsewhere?"
This message was last edited by the player at 15:34, Wed 01 Apr 2015.
Zuriel Silendril
player, 2308 posts
Lightbringer
House Silendril
Wed 1 Apr 2015
at 15:57
  • msg #901

Re: The Game: Chapter 13

Zuriel inclines his head to the god before him. "You have my thanks," he says, seemingly regaining enough control to resume speaking in Common. "It would seem Light and Shadow must work together to face this greater threat. If you could return us and Maeve's wayward companion to the surface, our allies almost certainly need our aid." He pauses a moment, considering. "I might also recommend collecting the treasure upstairs for Keef. It is yours, after all, and I've learned that founding churches is quite expensive indeed." Zuriel's lips tug into a faint lopsided grin.
This message was last edited by the player at 15:57, Wed 01 Apr 2015.
Keef
player, 1345 posts
Order initiate
Lion tamer and cabin boy
Wed 1 Apr 2015
at 16:10
  • msg #902

Re: The Game: Chapter 13

In reply to Zuriel Silendril (msg # 901):

Keef is totally lost for the time being, he looks down at the staff in his hand.  Worn, ancient and familiar to him, yet somehow totally novel.

He nods at Zuriel without looking up, turning the staff in his hands.

He looks up at Ka.

I've... I've been working so hard to be a hero, or at least that's what I thought.  It seems... well maybe I just can't be, or I took the wrong path somewhere.  Maybe it's time to give up fancies like that... even though we want them... and be something else, do good another way.

He grips the staff in his left hand sets one end of the staff on the ground carefully.

I'm ready to travel, and for my mission under Ka.

Yeah... I'll have so many questions about how this cleric thing works later...
Lyriel Vesper
player, 1056 posts
To Heal is Divine
House Vesper
Wed 1 Apr 2015
at 16:16
  • msg #903

Re: The Game: Chapter 13

Lyriel accepts the sealed scroll wordlessly. The hardness in her eyes makes it clear that despite Ka's warning, her decision has been made. And perhaps had been, before even meeting Baldwin.

She would have Justice.
Ka, the Eternal Maw
NPC, 28 posts
Insatiable Appetite
Just Wants To Help
Wed 1 Apr 2015
at 19:52
  • msg #904

Re: The Game: Chapter 13

In reply to Lyriel Vesper (msg # 903):

"Heroes come in many shapes and sizes," Ka says with a nod toward Keef. "The most effective seldom realize what they're doing... nor are they appreciated the way they ought to be."

He flicks his wrist and a shimmering portal appears in the center of the platform.

"This will return you to the topmost level of my temple. You are welcome to anything inside of it once the building has been secured."

"As for me... I have nine distinct hellholes to liberate. Until we meet again.
"

The shadowy figure gives the P.A.R.T.Y. an arching overhead wave, then vanishes without flash, fanfare, pomp, or circumstance. He is simply gone.
This message was last updated by the player at 19:52, Wed 01 Apr 2015.
Zuriel Silendril
player, 2309 posts
Lightbringer
House Silendril
Wed 1 Apr 2015
at 19:58
  • msg #905

Re: The Game: Chapter 13

As Ka vanishes, so too does the nimbus of holy light swirling around Zuriel. Sinking back lightly to the ground, he shakes his head, looking dazed.

"I'm going to see what I can do for those outside. Akkar ought to be safe enough for now, if he's smart."

With that, the paladin strides briskly through the portal.
Boreas Highwind
player, 1474 posts
Fey Messiah
Bathes Regularly
Wed 1 Apr 2015
at 20:33
  • msg #906

Re: The Game: Chapter 13

Boreas follows.

Let's hope those outside have managed to hold out.

[Casting Walk Unseen]

He vanishes from sight just before crossing the threshold of the portal.
Boreas Highwind
player, 1474 posts
Fey Messiah
Bathes Regularly
Wed 1 Apr 2015
at 20:33
  • msg #906

Re: The Game: Chapter 13

Boreas follows.

Let's hope those outside have managed to hold out.

[Casting Walk Unseen]

He vanishes from sight just before crossing the threshold of the portal.
Keef
player, 1347 posts
First of Ka
Order Initiate
Thu 2 Apr 2015
at 00:42
  • msg #907

Re: The Game: Chapter 13

In reply to Boreas Highwind (msg # 906):

Keef nods, then taps his staff twice on the ground and turns invisible.[Private to DM:   He then follows the rest of the group.]
Lyriel Vesper
player, 1057 posts
To Heal is Divine
House Vesper
Thu 2 Apr 2015
at 01:12
  • msg #908

Re: The Game: Chapter 13

Lyriel arches an eyebrow at Keef's disappearance.

That's a handy trick then...

Smoothing out the front of her robes, she follows the rest of the PARTY through the portal.
Maeve Hassan
player, 1700 posts
GRIFFON RIDER
Roller of 1's
Thu 2 Apr 2015
at 01:17
  • msg #909

Re: The Game: Chapter 13

Maeve declines to leave and decides instead to stay in the temple forever and ever.

Nah, she totally follows through the portal.
DM
GM, 2828 posts
Omniscient Narrator
Destroyer of Worlds
Thu 2 Apr 2015
at 14:10
  • msg #910

Re: The Game: Chapter 13

In reply to Maeve Hassan (msg # 909):

The P.A.R.T.Y. slips through the portal, the shimmering silver disk quietly fading out of existence behind them.

Ding! Boreas, Lyriel, Maeve, Keef, and Zuriel have reached Level 14!  Please update your sheets accordingly.

~~ End Chapter 13~~
This message was last edited by the GM at 14:14, Thu 02 Apr 2015.
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