Re: The Game: Chapter 14
In reply to Maeve Hassan (msg # 415):
** The Day of the Dragon **
Team Aerial Support
Choso, Maeve, and Auriel spend no small amount of time adjusting hypothetical troop deployments on the battle map. Between the three of them, they command a formidable combination of tactical knowledge spanning Drynnian, Aestrenian, and Gaelian military schools of thought.
The rest of the evening is spent field-repairing gear, chatting, resting, and definitely not searching for camp followers to ease the long and lonesome night.
Morning, when it finally creeps into focus, sheds a hazy light upon troops with dampened tents and bedrolls, but spirits that remain unsodden.
"The first decision for this morning is a matter of principle," the Tyrant says as you finalize the day's plans over breakfast in his command tent. "Should we divide our forces to encircle the eastern side, or leave it be? There may be some psychological warfare element to leaving them to wonder why did not not apply forces to that side, but on the other hand, they wouldn't truly be surrounded if we don't."
He smiles grimly.
"Besides, if we put siege engines over there, they will need to commit troops and masons and the like to more places, spreading them out more thinly. Unfortunately, anything on the eastern side will be harder to leverage once the gates are open. Thoughts?"
** Crossroads **
Team Infiltration
To combat the infiltrating team's long head start, Boreas and Keef depart for the tunnels immediately after dinner. The empowered woodsman is entrusted with a map of the tunnel system and known city entrances. Though incomplete, it does outline a direct path toward their destination.
The tunnels are carved of stone and covered in ancient runes that neither Boreas nor Keef recognize -- though both the Primal Voice and Ká fill them in on the details in their own way.
The runes, they learn, are written in a language called Old Umbrian. From this knowledge, the pair glean that the network of tunnels was created long ago by the precursors to the Trueborn race: an ancient sect derived from a banished faction of the Sylvan. Masters of shadows, bone etchings, subterranean living, and things that lurk in the darkness, it is thought that they eventually evolved into the darker elves that now inhabit Drynn.
Of course, if the Matron's forces knew about these tunnels, they certainly didn't volunteer that information during the planning of the siege.
Moving swiftly with the aid of a map and powerful magics (OOC: Multiports, expeditious retreat, flying, take your pick), the pair manage to meet up with the main group a few hours before dawn.
The group's lookouts identify Keef (though Boreas is invisible), and soon Boreas and Keef are among the rest of the group.
"Welcome back," Rachel says when they arrive. "We're still getting into position, but I'm glad you're here. We need a tie-breaking opinion."
"Foist wants to slip into the city during the chaos of the day, one at a time, at various intervals. To gather information to be used tonight to infiltrate the gate and open it."
"This tunnel opens up into what appears to be an old warehouse. I'd rather use today to build the siege engines, and then coordinate a spontaneous attack on the gates after they are complete."
"Carnaue wants to just wait around down here doing nothing until night falls, then slip into the city sight-unseen to open the gates. We won't have as much information that way, but it also gives us the greatest chance of remaining undetected 'til then."
She looks at Keef and Boreas, both of whom look a little tired.
"But no matter which plan we take, I think you should probably try to catch a little shut-eye first. What do you recommend?"
** Crossroads **
This message was last edited by the GM at 14:57, Tue 18 Aug 2015.