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The Game: Chapter 15.

Posted by DMFor group archive 0
DM
GM, 3158 posts
Omniscient Narrator
Destroyer of Worlds
Mon 5 Oct 2015
at 18:37
  • msg #1

The Game: Chapter 15

CHAPTER 15
Nekria, Drynn


Recap of the General Disposition of Drynn

• The bulk of the Serpentsworn Army was last seen besieging the port city of Imbraer, which is nearly 500 miles to the north. This city is the de-facto capital of Morachiga's New Dominion, and is being defended by a mixture of local troops and an influx of Heartseekers.

• Lord Morachiga Choso, Sir Ravn Culley, and Rachel are among the rearguard of the tyrant's forces, and have yet to enter the city.

• Foist and a collection of siege engineers have infiltrated Nekria and are setting up shop in a nearby warehouse.

• Fluffums is presumed dead. Lyriel is also missing, far as the P.A.R.T.Y. knows.

Recap of the General Disposition of Everywhere Else

• The Emerald Champion of Tassada has consolidated control of Hae'driel, which is now in an uneasy state of de-facto rebellion against the Shining Empire.

• Lo'driel is being governed by a triumvirate comprised of Selena (high priestess, Ma'or), Knight-Captain Edrahil (Zuriel's father), and Captain Ryze (Imperial Warden).

• In actuality, Lyriel is wandering the Hells looking for the demon who has imprisoned the soul of every Vesper to have ever served Tassada, including her brother's.

• Ka has gained entry into Hell and his forces are ostensibly waging war against Kazul and the other powers of that realm.

• Kordica's forces have been largely routed and have not been seen abroad in any significant capacity.

• Gaelia's navy is keeping the oceans safe for their own merchant ships, but have stayed out of the war as yet. Ground forces under General Hassan are mobilizing the deal with an increasingly violent slave revolt that is threatening the Sultan's peace.

• Darris's last-known location was lurking in his self-made paradise, which is populated by "freed" slaves.

• The location of most other named PCs (A'tril, Mah'mout, Ptolemy, Cassie, etc.) is unknown.

Local Disposition

The embattled capital of Drynn is current being besieged by three armies: the Glass Tyrant's, the Matron's, and King Prak's. The tyrant's forces have breached the southern gate and are engaged in active combat with the city's defenders. To the north, King Prak's forces have begun to actively batter at the gates, but have yet to gain access. The Matron's forces have split to assault both the north and the south, but they have yet to enter the city on either side.

P.A.R.T.Y. Disposition

Boreas, Keef, Maeve, and Auriel are all gathered about 100 feet from the finely wrought iron gateway that isolates the Serpentsworn Cathedral from the rest of Nekria.

Carnaue, Maeve's griffin, and her pet cleric are also on-hand, though the former looks far from happy and the latter looks petrified. The griffin just looks hungry.

The cathedral itself is difficult to make out in any great detail from this side of the gates, though you can tell that it is a vast, towering structure that's as much a fortress as it is a church (Akin to this, but not dilapidated: http://www.wallpaperup.com/upl...a4cd67da8227b5d4.jpg).

The courtyard forms a spacious barrier with a radius of about 100 yards between the cathedral and the iron gate, making crossing the gap quickly rather difficult. A paved walkway leads around the grounds and from the gate to the front doorstep, while the rest of the courtyard is lush with indigenous swamp grasses, reeds, and stunted trees. Trios of Serpentsworn patrol the grounds, mostly armed with shields, maces, swords, clubs, and staves.

Keef's fire continues to blaze in one of the upper-tier windows, while at the very top of the structure, the enormous bells continue to unleash thunderous peals at a regular cadence.

The symbol of Kazul is prominently featured on the wrought-iron gate, but there does not appear to be a sentry on duty.

[Crossroads]
This message was last edited by the GM at 14:55, Fri 09 Oct 2015.
Auriel
player, 2472 posts
Not the Doctor
Not the Avatar
Wed 7 Oct 2015
at 02:43
  • msg #2

The Game: Chapter 15

"The Iron Cathedral," Auriel said solemnly. "Too long has it cast its oppressive shadow on the world. If we are to right the wrongs of the past, let us start here, and tear down this hateful structure."

The Celestial cast his gaze far upward at the imposing temple, wings ruffling in anticipation. "Beginning with that thrice-damned bell."
This message was last edited by the player at 02:48, Wed 07 Oct 2015.
Maeve Hassan
player, 1817 posts
GRIFFON RIDER
Roller of 1's
Thu 8 Oct 2015
at 13:52
  • msg #3

The Game: Chapter 15

"Right," Maeve says, staring up at the bell, which continues to let out a BWAAAAAAAAAAANNNNNNNNNNNN on a regular basis.  "If Boreas could get up there, he might be able to take it out."

At that point, Maeve notices the cleric once again, and peels her passenger's fingers gently out of their death grip.

"I don't ask you to continue with us further than this.  It's just going to get worse from here on out."
Keef
player, 1528 posts
First of Ka
Order Initiate
Thu 8 Oct 2015
at 17:08
  • msg #4

The Game: Chapter 15

In reply to Maeve Hassan (msg # 3):

Keef shrugs at the cathedral.

It needs to be torn down to make space.
DM
GM, 3161 posts
Omniscient Narrator
Destroyer of Worlds
Thu 8 Oct 2015
at 17:44
  • msg #5

The Game: Chapter 15

In reply to Keef (msg # 4):

"The bell?" Carnaue  responds silkily. "Or the whole cathedral?"
Keef
player, 1529 posts
First of Ka
Order Initiate
Thu 8 Oct 2015
at 17:51
  • msg #6

The Game: Chapter 15

In reply to DM (msg # 5):

Aye... all of it.
Boreas Highwind
player, 1543 posts
Fey Messiah
Bathes Regularly
Thu 8 Oct 2015
at 18:03
  • msg #7

The Game: Chapter 15

Well, the bell seems like a good place to start.

[Casting Fey Flight]

Boreas flies straight up until he is level with the bell.  He examines it and the structure surrounding it.
DM
GM, 3162 posts
Omniscient Narrator
Destroyer of Worlds
Fri 9 Oct 2015
at 15:03
  • msg #8

The Game: Chapter 15

In reply to Boreas Highwind (msg # 7):

On the Ground

"I... yes," the cleric stammers, gaping at the looming cathedral standing fast against the darkening skies. "Yes, that would be for the best. But... but I can help you first."

She utters words of power, and goes from person to person until everyone is healed. Fortunately the group had sustained little overall damage, but the process still seems to leave the her pale and drained.

"Good luck," she says with a nod. "I'll let the others know where you are and what you're doing."

***

In the Sky

The air is choked with smoke and ashes from the fire raging through the city's northwestern quadrant, which makes Boreas's first unaided flight altogether less pleasant than he'd have preferred.

Traveling straight up, Boreas does not cross the threshold of the cathedral proper, and from 100 yards out it is difficult to make out any fine details. Boreas can, however, see that the pinnacle of central spire of the cathedral appears to house a single enormous bell, though he cannot see how it is being operated from your current location. As the range of Detect Magic is only 60 feet, he cannot tell if it is magical, either.

Below, Boreas can see that the cathedral's circular courtyard extends in all directions with a radius of 100 yards, and looks like it probably serves as Nekria's central park when the city is not at war. There are paved walkways, manicured lawns (of swampgrass, but still), and plenty of benches and statues scattered throughout.

At least two-score people occupy the grounds -- none of whom appear to be civilians. They patrol the area in groups of 3s and 4s, and do not appear to have noticed the P.A.R.T.Y. as yet. This is likely in part thanks to the fire. They do look alert, though... and you can blame the fire for that, as well.
Boreas Highwind
player, 1544 posts
Fey Messiah
Bathes Regularly
Fri 16 Oct 2015
at 15:33
  • msg #9

The Game: Chapter 15

Boreas flies toward the spire to get a closer look.  He is, of course, invisible.
DM
GM, 3166 posts
Omniscient Narrator
Destroyer of Worlds
Fri 16 Oct 2015
at 16:32
  • msg #10

The Game: Chapter 15

In reply to Boreas Highwind (msg # 9):

Auriel begins to take wing, but Carnaue puts a hand on his shoulder to stop him.

"Perhaps we leave this one to the invisible among us, aye?"

***

Boreas, shrouded in light-bending magic, slips across the courtyard by air and arrives at the bell tower spire without incident.

The belfry itself is comparatively large, with ornate stonework visible around the perimeter. Boreas can see no guards or bell-ringers, but does note that there are several grotesque gargoyles among the carvings and other ornamentation. The bell itself is an enormous piece that appears to measure roughly 8 feet tall and 10 feet in diameter. Four quarter bells are placed around it, though they do not seem to be ringing at all.

Boreas watches at the bell tolls again, its regular cadence continuing unabated despite the active observation. There does not appear to be a pull rope, so the mechanism for the ringing remains a mystery for now.

Of specific note:

• The largest bell carries a distinct magical aura.
• The bell can be viewed through glass-less stone arches, which rest in the center of each of the belfry's four sides.
• The belfry is quite large, measuring about 25x25
• There is probably a door or passage somewhere, but Boreas cannot see it without getting even closer
This message was last edited by the GM at 16:33, Fri 16 Oct 2015.
Boreas Highwind
player, 1545 posts
Fey Messiah
Bathes Regularly
Fri 16 Oct 2015
at 20:16
  • msg #11

The Game: Chapter 15

Boreas looks to see what is attaching the bell to the surrounding structure.
DM
GM, 3167 posts
Omniscient Narrator
Destroyer of Worlds
Sun 18 Oct 2015
at 14:57
  • msg #12

The Game: Chapter 15

In reply to Boreas Highwind (msg # 11):

The bells appear to be fastened to the stonework by a combination of ropes and iron brackets. None of which are magical.
This message was last edited by the GM at 13:56, Mon 19 Oct 2015.
Keef
player, 1532 posts
First of Ka
Order Initiate
Mon 19 Oct 2015
at 15:20
  • msg #13

The Game: Chapter 15

In reply to DM (msg # 12):

Keef squints to see where the flying/invisible ranger went to.

For some reason his thoughts turn to magical brackets and the possible applications thereof.

Chubbs croaks loudly.

Keef nods, Indeed.  Most likely, they'd fetch a fine price with fantasy sports fans.
This message was last edited by the player at 15:22, Mon 19 Oct 2015.
Boreas Highwind
player, 1546 posts
Fey Messiah
Bathes Regularly
Tue 20 Oct 2015
at 16:47
  • msg #14

The Game: Chapter 15

Boreas starts circling the tower, shattering brackets as he goes.

[Casting Baleful Utterance]

He moves after each loud burst to disguise his position.
DM
GM, 3170 posts
Omniscient Narrator
Destroyer of Worlds
Wed 21 Oct 2015
at 03:46
  • msg #15

The Game: Chapter 15

In reply to Boreas Highwind (msg # 14):

The shattered brackets eventually weaken enough to cause the bell to fall, slamming onto the floor of the belfry with a horrible clang and clatter. The eerie silence that follows is almost worse than the constant cadence Boreas just put to an end... or did he?

If he listens carefully, Boreas can still hear the regular gong-like tones emanating from the largest bell, but they are greatly muffled by the bell's current position and likely cannot be heard at all from beyond the belfry itself.

Two cloaked men quickly appear in the belfry, climbing up from a trapdoor set into the flooring. They look at the bell in alarm, and scratch their heads as they set about the task of inspecting the brackets.
Keef
player, 1535 posts
First of Ka
Order Initiate
Wed 21 Oct 2015
at 12:37
  • msg #16

The Game: Chapter 15

In reply to DM (msg # 15):

Keef takes a seat to wait while people mess with their fantasy brackets.

Chubbs croaks.

This DOES seem familiar... Keef agrees.

Somewhere in the melee and fire, a deceased horse is being flogged.
DM
GM, 3171 posts
Omniscient Narrator
Destroyer of Worlds
Wed 21 Oct 2015
at 13:24
  • msg #17

The Game: Chapter 15

In reply to Keef (msg # 16):

Carnaue narrows his good eye at the reverberation of the crashing bell.

"Was the point to let the entire city know we were here first, prior to going inside? Between that and the fireball, I cannot imagine there is any element of surprise remaining to us, despite the fire and the battle at the gates."
Keef
player, 1536 posts
First of Ka
Order Initiate
Wed 21 Oct 2015
at 14:24
  • msg #18

The Game: Chapter 15

In reply to DM (msg # 17):

Keef shrugs.

Surprise wasn't the goal.  Destruction is.

Keef squints at Chubbs.

But I'm no tactician.
DM
GM, 3172 posts
Omniscient Narrator
Destroyer of Worlds
Wed 21 Oct 2015
at 16:32
  • msg #19

The Game: Chapter 15

In reply to Keef (msg # 18):

"You can't destroy anything if you're dead," Carnaue says, exasperated. "If you're going to be this reckless throughout, I'm not sure I want to be anywhere near this place... or any of you..."

He glances around, as if gauging his options.
Boreas Highwind
player, 1547 posts
Fey Messiah
Bathes Regularly
Thu 22 Oct 2015
at 04:57
  • msg #20

The Game: Chapter 15

Boreas floats back down.

Pretty sure the city is aware we're here anyway.  And the guards have... bigger problems.  He gestures in the general direction of King Prak's forces.

Let's do what we came here to do.
Keef
player, 1537 posts
First of Ka
Order Initiate
Thu 22 Oct 2015
at 12:25
  • msg #21

The Game: Chapter 15

In reply to Boreas Highwind (msg # 20):

Keef only shrugs.
DM
GM, 3173 posts
Omniscient Narrator
Destroyer of Worlds
Thu 22 Oct 2015
at 14:08
  • msg #22

The Game: Chapter 15

In reply to Keef (msg # 21):

"We came here to infiltrate the cathedral," Carnaue says, stressing the fifth word with a glance at Keef. "Your actions probably did draw some of the defenders to the top of the structure, all things considered, so a ground-floor entry may be best."

He points to the gate and the courtyard beyond it.

"We merely need to work our way through the gate, across the courtyard, and past the front door. The grounds are patrolled by knots of Serpentsworn, as you have seen, so we are likely to be seen unless we get more creative. Unless we simply don't care if we're seen, of course."

He looks at the rest of the P.A.R.T.Y., eye settling on Boreas.

"You're probably our best bet, depending on how often you can do your shifting spell. If you can take us one at a time past the front door -- even if it takes a series of jumps -- we can secure the foyer and go from there once everyone has been brought across. I'm open to other ideas, of course, if someone has another plan."
Boreas Highwind
player, 1548 posts
Fey Messiah
Bathes Regularly
Fri 23 Oct 2015
at 07:03
  • msg #23

The Game: Chapter 15

Shouldn't be a problem.  Who's the lucky volunteer?
Keef
player, 1538 posts
First of Ka
Order Initiate
Fri 23 Oct 2015
at 11:52
  • msg #24

The Game: Chapter 15

In reply to Boreas Highwind (msg # 23):

Keef raises one hand.

Chubbs chortles.
DM
GM, 3174 posts
Omniscient Narrator
Destroyer of Worlds
Fri 23 Oct 2015
at 15:58
  • msg #25

The Game: Chapter 15

In reply to Keef (msg # 24):

Carnaue begins to object, then pauses, smiles, and shakes his head.

"I'm fine with that."
Boreas Highwind
player, 1549 posts
Fey Messiah
Bathes Regularly
Sun 25 Oct 2015
at 04:09
  • msg #26

The Game: Chapter 15

Alright, get ready and I'll take you in.

[Casting Walk Unseen]

Boreas waits for Keef to cast whatever he wants in preparation, then casts Fey Step to teleport both people to the appointed area.
DM
GM, 3180 posts
Omniscient Narrator
Destroyer of Worlds
Thu 29 Oct 2015
at 15:49
  • msg #27

The Game: Chapter 15

In reply to Boreas Highwind (msg # 26):

Outside

Keef buffs himself up, and then the pair of casters disappear.

Inside

Keef and Boreas materialize in a spacious, ornate foyer that is resplendently decorated with a kind of casual opulence clearly designed to impress and awe any who enter. The room is 30x30, and has an arched double-doorway to the north, east, south, and west. The main entrance door leading outside to the courtyard is to your south, and both the northern and southern doorways are closed.

There are no doors at all to the east and to the west, and gazing down each passage you can see a long, richly carpeted hallway of polished marble extend in either direction.

Miraculously, you appear to be alone. For now.
This message was last edited by the GM at 15:49, Thu 29 Oct 2015.
DM
GM, 3181 posts
Omniscient Narrator
Destroyer of Worlds
Fri 30 Oct 2015
at 13:50
  • msg #28

The Game: Chapter 15

In reply to DM (msg # 27):

The sound of echoing footsteps can be heard reverberating from the hallways on either side. To the north, the door muffles the sound of what might be chanting, singing, and music of some kind.

By the time Boreas has finished transferring everyone else to the lobby, the sound of footsteps from the east and the west is unmistakable, and even accompanied by hushed voices talking.
This message was last edited by the GM at 16:35, Fri 30 Oct 2015.
Auriel
player, 2478 posts
Not the Doctor
Not the Avatar
Fri 30 Oct 2015
at 17:39
  • msg #29

The Game: Chapter 15

Auriel gestured to the eastern passageway, but made no motion to move, lest the clanking of plate armor give away their position. "Any way you can tell us what we're dealing with, Carn?"
DM
GM, 3182 posts
Omniscient Narrator
Destroyer of Worlds
Fri 30 Oct 2015
at 18:21
  • msg #30

The Game: Chapter 15

In reply to Auriel (msg # 29):

"Serpentsworn," he rasps. "But I can confirm that, sure."

Carnaue slips away to the east.

He returns rather quickly.

"They are incense bearers, doing what appears to be a regular sweep in accordance to their traditions. I do not know if they will reach the lobby or double back."
This message was last edited by the GM at 18:31, Fri 30 Oct 2015.
Keef
player, 1541 posts
First of Ka
Order Initiate
Fri 30 Oct 2015
at 18:53
  • msg #31

The Game: Chapter 15

In reply to DM (msg # 30):

Keef begins to move his hands in small circles and chant quielty.

/OOC unless interrupted.

There.  Now I'll know if they come into this room behind us.

[Private to DM: /OOC:  Cast Alarm in center of room.  Mental ping]
DM
GM, 3185 posts
Omniscient Narrator
Destroyer of Worlds
Tue 3 Nov 2015
at 16:42
  • msg #32

The Game: Chapter 15

In reply to Keef (msg # 31):

~~ Disposition ~~

The P.A.R.T.Y. finds itself standing in the cathedral's ornate lobby, faced with several options on where to go next.

To the EAST: A long hallway stretches dozens of feet before turning a corner to the north. Footsteps and voices echo from this direction, which Carnaue has said belong to a group of acolytes bearing incense. There is no door at this exit from the lobby.

To the WEST: A long hallway stretches dozens of feed before turning a corner to the north. Footsteps and voices echo from this direction, but their source is unknown. There is no door at this exit from the lobby.

To the SOUTH: The cathedral's large double doors, which lead outside to the courtyard. These doors are closed but not barred.

To the NORTH: Another set of large double doors leading to parts unknown. Voices and music can be heard from this direction, though they are muffled.

~~ Decision Points ~~

quote:
1) Send the stealthier members of the party off in various directions to gather more intelligence, leaving Maeve and Auriel twiddling their thumbs in the lobby.

2) Head east or west as a group, looking for another entrance to the interior.

3) Burst through the northern door with violence in mind.

4) Head directly upward or downward via Boreas's porting powers.

5) Leave through the southern door and return to the courtyard.

6) Other


Crossroad
This message was last edited by the GM at 16:42, Tue 03 Nov 2015.
Auriel
player, 2480 posts
Not the Doctor
Not the Avatar
Tue 3 Nov 2015
at 19:48
  • msg #33

The Game: Chapter 15

I vote 3, easy on the violence
Auriel
player, 2481 posts
Not the Doctor
Not the Avatar
Wed 4 Nov 2015
at 16:14
  • msg #34

The Game: Chapter 15

Auriel cocked his head to the side, listening to the sound of music and singing emanating from behind the closed doors. "I, for one, am growing tired of sneaking around while other die on my behalf. The quickest way to end this siege, to end the loss of life, is to decapitate the head of the snake, once can for all."

The Celestial drew his sword. "Figuratively if possible, literally if we must. Let's cast this building down stone by stone."

Barring any objections, Auriel makes ready to kick open the doors to the inner cathedral.
Maeve Hassan
player, 1819 posts
GRIFFON RIDER
Roller of 1's
Wed 4 Nov 2015
at 16:33
  • msg #35

The Game: Chapter 15

"Aye.  Let's do this," Maeve says, bracing herself for a grand entrance.

[Option 3!]
Keef
player, 1544 posts
First of Ka
Order Initiate
Wed 4 Nov 2015
at 16:51
  • msg #36

The Game: Chapter 15

In reply to Maeve Hassan (msg # 35):

...and then burn the stones...
Boreas Highwind
player, 1551 posts
Fey Messiah
Bathes Regularly
Wed 4 Nov 2015
at 21:32
  • msg #37

The Game: Chapter 15

Option 3 is Boreas approved!
DM
GM, 3188 posts
Omniscient Narrator
Destroyer of Worlds
Thu 5 Nov 2015
at 15:08
  • msg #38

The Game: Chapter 15

In reply to Boreas Highwind (msg # 37):

Carnanue shakes his head as the P.A.R.T.Y.'s course of action becomes clear.

"A direct assault without any intelligence on the room is a fool's errand," he growls. "I have not lived this long by taking unnecessary risks. I do not intend to start today."

Carnaue glances down the western hallway and motions in that direction.

"I will scout ahead and meet up with you deeper in the complex... if you survive that long. Godspeed."

With that, the powerful Felar dissolves into the shadows and -- so far as your eyes and ears are concerned -- vanishes completely.

The remaining P.A.R.T.Y. members look at each other, then shrug and bash down the northern door.

The door splinters inward to reveal a spacious worship area large enough for thousands of people. The aisle before you continues past row after row of stone-hewn pews, all facing forward toward a central altar placed before an enormous dragon statue that looks to be made of pure gold.

Additional rows of aisles face the altar from its east and west, and though there does not appear to be seating to the north (behind the statue and the altar), there does appear to be a series of murals, statues, and stained glass in that area.

Incense chokes the air in an almost visible abundance, and strange music is being played from somewhere in the mezzanine above you.

Though the room has the capacity for thousands, it is currently only occupied by dozens -- perhaps four-score figures crowded among the very front rows of pews. They are dressed similarly, wearing richly appointed vestments inscribed with the mark of Kazul.

All are standing. All are singing. All have their eyes locked on a figure seated in an enormous, throne-like chair set just slightly below the pedestal on which the draconic altar and statue rest.

The figure, however, is not singing. It is looking directly at the P.A.R.T.Y., and a smile graces its features after the initial surprise wears off. He holds up a hand as if gesturing for you to wait, then raises his voice in song as he rises to his feet.

The singing continues but a moment longer before reaching its conclusion, at which point the figure begins to speak with outstretched hands.

"Broodlings and clutchmates," he intones reverently. "You have lifted up your voices, prayers, and offerings to the most high, and the Dragon has heard your plea. He has sent us one of his only children, who suffered, died, and was left for dead in the fetid swamps beyond our walls."

The lighting in the room is such that the speaker's features are resplendently amplified -- though the lavish vestments do not hurt. He is certainly humanoid, but also bears a sort of reptilian countenance with strange ridges and scales on his face and head in place of hair.

"Power... true power... cannot be conferred by a piece of paper. Or by a government official. It must be earned, and it must be held. If you lack the strength to back up your claim, you never deserved it."

"Thus it is folly to ask for the Dragon to further defend this city, for if we cannot defend ourselves, we are not worthy of the Dragon's aid. I tell you, we have seen the tidings for ourselves. The gates of Nekria have been damaged. Our very cathedral has been damaged. And a dragon -- a Child of the Drake -- has been slain this day.
"

A murmuring fills the congregation, only to be silenced with a gesture.

"The races of this world have proved themselves to be too weak to carry out the Dragon's will. Even the mighty Saul was laid low by frail and fragile humanoids who dared reach for the sun with their bare hands. Who dared to endure the blistering pain for a chance at glory. At victory. At mastering their enemies."

"On that day, the Dragon bade me enter this world myself. To take upon my shoulders the mantle of my counterpart, who had failed us both. I was there when Lord Saul the Fallen fell. Indeed, my emergence finished the job! And, my friends... they were there, as well.
"

He points directly at the P.A.R.T.Y. at this moment, and the congregation whirls as one.

"Welcome to the Serpentsworn Cathedral," he intones. "Have you come to leave your tithe to the Dragon... or, perhaps, to finish what you started in the churning waters of the River Gullet?"

[Private to Auriel: Your eyes hurt. Your body hurts. Your soul hurts. This is an evil outsider, and a very strong one.]
This message was last edited by the GM at 15:30, Thu 05 Nov 2015.
Auriel
player, 2486 posts
Not the Doctor
Not the Avatar
Thu 5 Nov 2015
at 16:28
  • msg #39

The Game: Chapter 15

Auriel sank into a defensive stance, golden energy crackling along his shield while the final echoes of the hymn to Kazul faded away in the corners of the vaulted cathedral. Lady willing, it would be the last ever sung.

He narrowed his eyes at the resplendant figure addressing them. To his Celestial senses, the sulfuric tang of the Hells was almost overpowering.

Overpowering, and familiar.

"So, Kazul sent his mirror in place of his failed servant. And you even managed to escape the deck of that sinking ship. How efficient. Clever, even. But ultimately useless. Your city burns, your dragon rots, and your people die needlessly."

He raised his voice, booming loudly throughout the otherwise silent space. "Leave, all of you. This building will collapse, and this city will be reclaimed. Your god is unable - and unwilling - to protect you. See to your own safety, and live another day."

Auriel pointed Dawn at Kazul's lieutenant. The sword burst into blindingly radiant light.

[Infernalbane Sword]

"Shall we test our strengths, one last time?"
This message was last edited by the player at 16:36, Thu 05 Nov 2015.
DM
GM, 3189 posts
Omniscient Narrator
Destroyer of Worlds
Thu 5 Nov 2015
at 19:08
  • msg #40

The Game: Chapter 15

In reply to Auriel (msg # 39):

The congregation murmurs, and about a score turn to flee from what they presume will be an ensuing conflict. Eight are immediately struck down by their nearest allies with blocks from behind amid cries of COWARD and TRAITOR, but the remaining half-dozen escape to rush closer to the P.A.R.T.Y. (and the exits behind you).

"The Dragon's apathy over this matter should not be mistaken for impotence," the figure says grandly. "For instance..."

The figure utters a few profane words, and dark energies swirl around each of the half-dozen who had escaped the congregation in an attempt flee. They fall to their knees, shrieking and holding their heads in anguish.

Then they begin to change.

Their skin thickens, their faces become leathery, wrinkled, and rounded, and their limbs become stubbier even as their torsos lengthen. A trunk-like appendage sprouts from their nose, and their ears lengthen like those of a jackrabbit. Their bellies become swollen and distended, and their body groans as it is stretched to nearly nine feet tall. A pair of crimson tusks curve outward from each, reaching five feet from their mouth, and though their arms have become coiled with muscle, their fingers appear blunt and stubby.

These changes take place almost instantaneously. In moments, each of the kneeling figures has similar transfigured, and the creatures stare at the P.A.R.T.Y. with bulging violet eyes filled with range and malice.

[Private to Auriel: They now register as evil outsiders, though less evil than their master.]

"Those among us who are chattel but did not attempt to flee may return to their usual duties. Go. Secure the grounds, the parapets, and the rest of the cathedral, and search for any other heretics while you're at it."

Most of the congregation moves backward, away from the altar and the aisle to distance themselves from the fight, though ten resolute figures remain behind.

"I rather like this cathedral," the figure continues. "And unlike others I might name... I have the strength to defend it. Yield to my power, Celestial. The odds are not in your favor. Leave, and you may live to die another day."

He motions to the congregation around him as though to demonstrate his point, and allows himself a victorious smirk.

~~ Disposition ~~

This room is enormous (think about the interior of a medieval basilica), and currently contains:

• 56 clerics, priests, servants, acolytes, and neophyte mooks who have been dismissed but are still in the room at the moment
• 10 of the the above with class levels of some kind
• 6 of the transfigured creatures
• 8 lifeless corpses that are totally unlikely to rise again
• 1 unnamed named NPC

~~ Decision Point ~~

1) Fight!
2) Flight!
3) Other (or "I need more information"; post to the OOC or PM me if this is the case)

CROSSROADS
This message was last edited by the GM at 06:14, Tue 10 Nov 2015.
Auriel
player, 2487 posts
Not the Doctor
Not the Avatar
Thu 5 Nov 2015
at 19:35
  • msg #41

The Game: Chapter 15

Auriel winced as he felt the life fade from the fleeing worshippers. If he had any remaining doubts about their decision to end the Kazulian cult, they vanished with screams of the transformed beasts.

"So Keef," Auriel said, "do you remember all the times we discussed collateral damage, minimizing property damage, or worrying about the aftereffects of dangerous magics?"

His face hardened into a steel mask. "Forget all of that. Let's bring this Cathedral down."

[OOC - FIGHT]

The Celestial pointed out the speaker and the transfigured creatures. "Have a care. These are all Hellspawn."
Boreas Highwind
player, 1552 posts
Fey Messiah
Bathes Regularly
Fri 6 Nov 2015
at 07:48
  • msg #42

The Game: Chapter 15

You're not going to turn into a snake are you?  You know that never works out.

[Casting Walk Unseen]

Boreas flickers away, preparing to fight.
Keef
player, 1549 posts
First of Ka
Order Initiate
Fri 6 Nov 2015
at 16:27
  • msg #43

The Game: Chapter 15

In reply to Boreas Highwind (msg # 42):

Keef nods.

You shouldn't have sent the dragon, he says to the mysterious figure in a voice he is clearly struggling to keep even.  He shouldn't have died.
Maeve Hassan
player, 1820 posts
GRIFFON RIDER
Roller of 1's
Mon 9 Nov 2015
at 14:10
  • msg #44

The Game: Chapter 15

FIIIIIIIIIIIGHHHHTTTTTTTT!!!!!!!!!!!!!
DM
GM, 3193 posts
Omniscient Narrator
Destroyer of Worlds
Tue 10 Nov 2015
at 06:30
  • msg #45

The Game: Chapter 15

In reply to Maeve Hassan (msg # 44):

The P.A.R.T.Y. carefully appraises its options, and it soon becomes clear that battle will be joined. The 50-odd mooks rush to clear out of the area, leaving behind a still-impressive collection of enemies.

quote:
~~ Disposition ~~

Map's up: https://docs.google.com/spread...3M/edit#gid=40251142

Place yourself anywhere in Row 22-25 as your "starting point".


quote:
~~ Initiative! ~~
Mirror of Kazul
Boreas
Auriel
Hellspawn
Keef
Maeve
Serpentsworn Officers


The figure shrugs out his bulky robes, revealing a muscular body, a scaly hide, and two wicked-looking swords which he draws with a flourish. The air around them shimmers with a sickly yellow light that you're certain can't mean anything good. He then utters a few choice phrases and smiles.

[Casting: Unholy Aura]

An orb of darkness surrounds his form and that of his closest officers, providing a measure of protection.

quote:
This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. This benefit applies against all attacks, not just against attacks by good creatures.

Second, a warded creature gains SR 25 against good spells and spells cast by good creatures.

Third, the abjuration blocks possession and mental influence.

Finally, if a good creature succeeds on a melee attack against a warded creature, the offending attacker takes 1d6 points of temporary Strength damage (Fortitude negates).


"Very well, then," the figure sneers, pointing to the P.A.R.T.Y. with one of his blades. "Kill them."
This message was last edited by the GM at 06:31, Tue 10 Nov 2015.
Boreas Highwind
player, 1553 posts
Fey Messiah
Bathes Regularly
Wed 11 Nov 2015
at 14:56
  • msg #46

The Game: Chapter 15

Boreas' gem glows, and icy kelp springs from the ground under the Mirror and his minions.

Strands lash out at all of the foes within reach. Though they bounce off the sphere protecting the Mirror (failed touch attack), they start to coil around the officers surrounding him.  Officer J manages to free himself from their grip (natural 20), but the others are entangled, struggling under the constricting strands.

[Casting Arctic Grasp]

[Officers D, I, H, and G are grappled.  The area is difficult terrain, and everyone who starts their turn in it takes 2d6 cold damage.]
Auriel
player, 2489 posts
Not the Doctor
Not the Avatar
Wed 11 Nov 2015
at 18:40
  • msg #47

The Game: Chapter 15

Auriel pointed to the Mirror and uttered a few words in Celestial.

[Glyph of Challenge]

[Each time a marked creature casts a damaging or disabling spell, or makes an attack that does not include Auriel, it receives 1d6 damage. If that attack succeeds in damaging or disabling any targets, that damage increases to 1d8 per target affected.]

The paladin launched himself the air, preparing to vault over the heads of the Serpentsworn but unable to close such a distance immediately.

As he flew, the air around him began to shimmer. Through watering eyes, the ghostly shape of a longsword materialized next to him.

[Divine Retaliation: The conjured longsword will automatically retaliate against each melee attack made to Auriel. Attacks at +13, deals 1d8 + 9 damage]

[35 Temporary HP remaining]
This message was last edited by the player at 19:28, Wed 11 Nov 2015.
DM
GM, 3195 posts
Omniscient Narrator
Destroyer of Worlds
Thu 12 Nov 2015
at 17:36
  • msg #48

The Game: Chapter 15

In reply to Auriel (msg # 47):

The betrunked hellspawn trumpet as one, their ridiculous appearance belaying an ominous power even as they shamble into place. Each heavy footstep causes their bulging eyes to pulse and swell painfully within their skulls, but their expressions are deadly serious.

Several of them raise their trunks, brace their legs shoulder-length apart, and spew forth a scalding mist that threatens to sear the flesh from your bones. Well, some of your bones, at least. The attacks are sloppy and haphazard at best; perhaps mist isn't as accurate as you've been led to believe.

[Hellspawn A vs Reflex DC 18 (Boreas, Maeve): 28, 17 ]
[Hellspawn C vs Reflex DC 18 (Maeve, Keef): 29, 14]
[Hellspawn D vs Reflex DC 18 (Boreas, Maeve, Keef): 26, 12, 14]
[Hellspawn E vs Reflex DC 18 (Maeve): 21]
[Hellspawn F vs Reflex DC 18 (Auriel): 11]


The mist deals significant damage, but the P.A.R.T.Y. notes that toward the end of each blast little puffs seemed to choke out of each trunk... likely they will not be able to do that again without building up more pressure first.

[Total Damage (Boreas, Maeve, Keef, Auriel): 18, 56, 34, 21]

Hellspawn B assumes a more defensive position and readies an action.
Keef
player, 1553 posts
First of Ka
Order Initiate
Thu 12 Nov 2015
at 17:51
  • msg #49

The Game: Chapter 15

In reply to DM (msg # 48):

The mist causes Keef to yelp in pain.  Chubbs croaks dejectedly.

The hellspawn HE's fought had far hotter nose mist.

Keef waves his hands and a roaring barrier of flames bursts from the floors, singing the edge of the kelp and bathing the officers in waves of magical heat.

The flames extend from wall to wall and reach up 20 feet, effectively screening the party from the Officers of Kazul.

(OOC:  wall going roughly along column 15 to cut off the officers until we deal with the hellspawn and sending damage their way.  Immediately its 6 damage to officers I, H and then 1 damage to officers G B, C, D and J
Maeve Hassan
player, 1821 posts
GRIFFON RIDER
Roller of 1's
Sat 14 Nov 2015
at 01:18
  • msg #50

The Game: Chapter 15

Maeve and Sekhmet hover at around the same level as Auriel, approximately ten feet off the ground.  Surveying the battlefield with its slew of potential targets, Maeve decides to remain exactly where she is and whale on Hellspawn D.

[FPA #1: 26]
[Damage: 32]
[FPA #2: 26]
[Damage: 36]



[Three things:
1. I still am wearing my Ring of Acid Resistance 10, so assuming that this is acid damage, the amount I took needs to be updated.
2. Sorry I took so long!  I never actually changed Maeve's character sheet when we leveled up so I had to get around to doing that before I could kick some butt.
3. What are the saves for her new prestige class?]
DM
GM, 3196 posts
Omniscient Narrator
Destroyer of Worlds
Wed 18 Nov 2015
at 15:05
  • msg #51

The Game: Chapter 15

In reply to Maeve Hassan (msg # 50):

OOC @ Maeve: This is actually "heat damage" from the scalding steam, which I believe means fire resistances would come into play even though that doesn't make any sense. No worries on the delays! Your saves should be the same as they would have been if you'd continued your past class choice instead of taking the prestige class (unless you would like to propose something different, in which case we can look at tweaks).

Several of the Serpentsworn officers shiver as the strands of kelp chill them to the bone, despite the blazing presence of Keef's impressive fire wall.

It is difficult to see through the flames, so it is not clear what exactly they're doing over there... though you can certainly make out some chanting, screaming, and swearing.



quote:
~~ Round 2 ~~
Mirror of Kazul (Aura, Glyph of Challenged)
Boreas (Damage: 8)
Auriel (Damage: +14 temp. hp)
Hellspawn A
Hellspawn B
Hellspawn C
Hellspawn D (Damage: 68)
Hellspawn E
Hellspawn F
Keef (Damage: 34)
Maeve (Damage: 56)
SSO A (Aura, Bull's)
SSO B (Aura, Bull's, Damage: 1)
SSO C (Bull's, Damage: 1)
SSO D (Aura, Kelped, Damage: 11)
SSO E (Aura, Bull's)
SSO F (Bull's)
SSO G (Kelped, Damage: 11)
SSO H (Kelped, Damage: 16)
SSO I (Kelped, Damage: 16)
SSO J (Aura, Bull's, Damage: 1)


The Mirror is likewise shrouded behind the flames, and you can hear him laughing maniacally at the scene before him.

This laughter is interrupted with a sudden influx of air and a noise that sounds like "HURK!" Steel clashes on steel, and it becomes clear even through the flames that someone has joined the fight on your side -- someone who appears to be only minorly inconvenienced by the Unholy Aura.

Unholy Aura Reminder:
This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. This benefit applies against all attacks, not just against attacks by good creatures.

Second, a warded creature gains SR 25 against good spells and spells cast by good creatures.

Third, the abjuration blocks possession and mental influence.

Finally, if a good creature succeeds on a melee attack against a warded creature, the offending attacker takes 1d6 points of temporary Strength damage (Fortitude negates).


Whatever is happening over there seems to be taking the bulk of the Mirror's attention, and he does nothing further that directly affects the P.A.R.T.Y. this round.
This message was last edited by the GM at 22:29, Wed 18 Nov 2015.
Auriel
player, 2490 posts
Not the Doctor
Not the Avatar
Wed 18 Nov 2015
at 15:27
  • msg #52

The Game: Chapter 15

Auriel reaches out to Maeve and light arcs across the gap, rejuvenating the warrior.

[Lay on Hands: 56]

He then continues his arc upwards towards the heart of the battle.
Boreas Highwind
player, 1554 posts
Fey Messiah
Bathes Regularly
Wed 18 Nov 2015
at 22:28
  • msg #53

The Game: Chapter 15

Boreas dashes to H24.  His gem glows a bright green as a fluorescent burst of acid streaks toward Hellspawn D.

[Casting Eldritch Chain/Vitriolic Blast]
[Ranged Touch vs. D 19]

It strikes the abomination directly in the face as the burst splits into two more glowing bolts of acid that streak toward 'spawns B and C.

[Ranged Touch vs. B - Critical Miss, Save Successful]
[Ranged Touch vs. C 33]

The burst flies wild of B, but splashes into C.  Hellspawn D howls in pain as its face melts off.

[Acid Damage 25]

It falls to the ground, dead.  Hellspawn C trumpets in pain, the acid sizzling on its skin.

[Acid Damage 15]

It continues to sizzle, searing into the creature's befouled flesh.

[2d6 Acid Damage for the next 2 rounds]

Immediately afterwards, another blast of energy (with a higher pH) flies toward Hellspawn C.

[Casting Quickened Eldritch Blast]
[Ranged Touch Attack - another critical miss, save successful]
DM
GM, 3197 posts
Omniscient Narrator
Destroyer of Worlds
Thu 19 Nov 2015
at 16:05
  • msg #54

The Game: Chapter 15

In reply to Boreas Highwind (msg # 53):

The remaining Hellspawn trumpet in anger and bulge their hideous eyes in equal parts rage and agony, even as the sizzling sounds of the boiling mist mingle with the angry hiss of caustic acid.

Hellspawn B, who held off on his burble of mist last round, makes up for the deficit by flinging a sizable blast at the paladin.

[Hellspawn B vs Reflex DC 18 (Auriel): 19]

Though Auriel nimbly avoids the worst of the blast, he does not remain unscathed.

[Damage (Auriel): 20]

Hellspawn A and E shamble forward a few halting steps and flail their trunks at Maeve wildly.

[Attack (Maeve): 21, 29]

Only one of the attacks connects, battering the griffinrider hard enough to jostle her, but not enough to cause much alarm.

[Damage (Maeve): 8]

Hellspawn C and F tromp over toward Boreas's direction, though Hellspawn C decides to attack Keef instead once he gets into range.

[Attack (Keef): 19]
[Attack (Boreas): 26]


Both attacks hit, but barely, and the damage continues to be mercifully lackluster... in part because both casters have impressive natural resistances.

[Damage (Keef): 2]
[Damage (Boreas): 6]


The Hellspawn grumble and utter infernal oaths, but take no further action.
Keef
player, 1554 posts
First of Ka
Order Initiate
Thu 19 Nov 2015
at 18:12
  • msg #55

The Game: Chapter 15

In reply to DM (msg # 54):

Keef takes a 4.99-foot step forward while Chubbs jumps up into his arms.  Keef then leaps upward, allowing Chubbs to jump from a higher vantage point and give Maeve's foot a slobbery kiss.

From the mouth of the ugly, yet oddly regal now that you think about it, toad, a tiny spark of red energy flickers into Maeve.

Keef then lands in an awkward attempt to look graceful and nearly topples over.

Chubbs completes a double-somersault mid-air then lands perfectly.  Somewhere in the evil temple, all four judges give him a perfect 10.0.

OOC:  Bull's Strength:
The spell grants a +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.  15 minutes.

OOC Part 2: Electric Bugaloo:
That maneuver is probably utter BS, so if you want to rule Keef/Chubbs can't touch Maeve, that's cool.
Maeve Hassan
player, 1822 posts
GRIFFON RIDER
Roller of 1's
Thu 19 Nov 2015
at 20:06
  • msg #56

The Game: Chapter 15

Maeve and Sekhmet five-foot flap over to space G22, putting the Gaelian warrior in prime striking range of Hellspawn B and E.  They are not pleased about this turn of events.

[Attack Hellspawn B: 25]
[Damage: 36]

[Attack Hellspawn E: 34]
[Damage: 38]



[There seems to be some contention as to whether or not Keef's spell will actually take effect on me.  Judging from the DM's message to me, I'm going with "sure, it will."  If this is not the case, then Hellspawn B doesn't take damage but Hellspawn E still gets hit.]
DM
GM, 3203 posts
Omniscient Narrator
Destroyer of Worlds
Mon 23 Nov 2015
at 15:32
  • msg #57

The Game: Chapter 15

In reply to Maeve Hassan (msg # 56):

The Serpentsworn officers continue to deal with the effects of icy kelp, scorching flames, and whatever's causing a ruckus over there. Both male and female voices can be heard, along with surges of energy and clashes of steel.

It sounds like quite the party, and the entire structure shakes and rattles as a terrifying BOOM reverberates through the halls. The instability ends almost as soon as it begins, and the building seems stable once more.



quote:
~~ Round 3 ~~
Mirror of Kazul (Aura, Bless, Glyph of Challenged)
Boreas (Damage: 14)
Auriel (Damage: 6)
Unknown Figure
Hellspawn A
Hellspawn B
Hellspawn C (Melting from Acid (2d6/round/2 rounds), Damage: 15)
Hellspawn E (Damage: 38)
Hellspawn F
Keef (Battleclad, Damage: 36)
Maeve (Bull's, Damage: 8)
SSO A (Aura, Bull's, Bless)
SSO B (Aura, Bull's, Bless, Damage: 6)
SSO C (Bull's, Bless Damage: 6)
SSO D (Aura, Kelped, Bless, Damage: 21)
SSO E (Aura, Bull's, Bless)
SSO F (Bull's, Bless)
SSO G (Bless, Kelped, Damage: 26)
SSO H (Bless, Kelped, Damage: 32)
SSO I (Bless, Kelped, Damage: 32)
SSO J (Aura, Bull's, Bless, Damage: 12)


The Mirror continues to be preoccupied with whatever's on the other side of the song of ice and fire separating him from the battle raging with the Hellspawn.

Unholy Aura Reminder:
This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. This benefit applies against all attacks, not just against attacks by good creatures.

Second, a warded creature gains SR 25 against good spells and spells cast by good creatures.

Third, the abjuration blocks possession and mental influence.

Finally, if a good creature succeeds on a melee attack against a warded creature, the offending attacker takes 1d6 points of temporary Strength damage (Fortitude negates).


Whatever is happening over there continues to take the bulk of the Mirror's attention, and he does nothing further that directly affects the P.A.R.T.Y. this round.

Those closest to the door to the lobby behind you, however, will hear cautious, clanking footsteps of a figure clad in armor coming from that direction. Any who turn their heads will see an armored humanoid with their features obscured by a hooded cloak. The way it carries itself indicates that it is either surprised or confused by the scene unfolding before it.

[Private to Auriel:
(This figure is not Evil)
]
This message was last edited by the GM at 15:37, Mon 23 Nov 2015.
Auriel
player, 2493 posts
Not the Doctor
Not the Avatar
Mon 23 Nov 2015
at 17:43
  • msg #58

The Game: Chapter 15

Auriel spared little thought for the newcomer, focused as he was on reaching whatever ally seemed trapped on the other side of the wall. Charging upward, Auriel cleared the wall, though not without getting a few feathers singed.

[Fire Damage: 6]

[Temp HP remaining 0; Actual Damage: 12]
Boreas Highwind
player, 1555 posts
Fey Messiah
Bathes Regularly
Mon 23 Nov 2015
at 18:27
  • msg #59

The Game: Chapter 15

Boreas floats five feet diagonally backwards, then launches another burst of acid at Hellspawn C.  It strikes him in the chest, sizzling.

[Ranged Touch 19]
[Acid Damage 21]
[Duration reset - 2d6 acid for 2 rounds]

The foul beast wails in anguish.  The blast splits in two, flying at F and A.  It misses 'spawn F by a mile, sizzling briefly on the wall before dissipating.  Hellspawn A is not so lucky.

[Ranged Touch (F) 18 - crit fail - Reflex success]
[Ranged Touch (A) 29]
[Acid Damage (A) 13]
[2d6 acid for 2 rounds]

[OOC]Hellspawn C should have taken acid damage at the start of its turn.  For convenience, I went ahead and rolled.  10 acid damage on Hellspawn C.[/OOC]
DM
GM, 3204 posts
Omniscient Narrator
Destroyer of Worlds
Tue 24 Nov 2015
at 05:36
  • msg #60

The Game: Chapter 15

In reply to Boreas Highwind (msg # 59):

The armored figure pauses a few steps from the lobby entrance, taking in the chaotic scene as best as can reasonably be expected. It glances at Boreas and Keef as they scamper around the terrible-yet-ridiculous Hellspawn, then spends a moment appraising Maeve as she takes on her adversaries head-on.

The figure's glance strays toward the churning wall of fire and the wisps of icy kelp beyond it. It stares at -- or perhaps, through -- the flames for a long while, then its gaze lingers upon the winged celestial before Auriel plows through the barrier and out of its sight.

All of this takes place in but a moment, and once it is done, the figure pulls back its hood to reveal pale skin and glistening rivulets of hair framing a face the P.A.R.T.Y. is sure to recognize... Lyriel!
This message was last edited by the GM at 05:55, Tue 24 Nov 2015.
Lyriel Vesper
player, 1153 posts
To Heal is Divine
House Vesper
Tue 24 Nov 2015
at 05:37
  • msg #61

The Game: Chapter 15

In reply to Boreas Highwind (msg # 59):

How can this be? she wonders, gaping in recognition of her once-and-future allies. Did my journey through the Hells rob me of my senses? But no... no, that's definitely them. I'd recognize that warrior poise, that boyish charm, that apathetic toad, and...

She sniffs the air delicately and wrinkles her nose.

... and that peculiar odor anywhere. But how did they come to enter the Hells?

Her gaze snaps toward Hellspawn A, who has taken a keen interest in her arrival, and she suddenly remembers that she is standing in a battlefield.

These questions can wait until these demons have been dealt with. Doubtless there are others beyond the wall, as well.

"Stand fast, heretics, and prepare to be unmade!" Lyriel yells defiantly, drawing a strange, claw-like dagger from her belt as she does so. She leaps directly at Hellspawn A, artfully burying her blade in the beast's neck and stabbing twice in rapid succession.

[Attack (Hellspawn A): 41, 36]

The blade glistens and glimmers with yellow-black light as it makes contact, and an aura of emerald energy swirls around Lyriel in response.

[Fort (Hellspawn A) vs Will (Lyriel): 33 vs 36]

The creature's bulging eyes go wide and it trumpets in dismay as its body shrivels in upon itself as though all of the water within it had suddenly been vaporized, and in seconds there is nothing left of Hellspawn A but a puddle of skin and ash.

[Damage (Hellspawn A): 82]

"I am the right hand of the Emerald Champion, who herself is the right hand of Tassada," Lyriel announces, turning toward the remaining Hellspawn with obvious righteous glee. "Yield, surrender, fight, or flee... it will not change your fate."

The cleric's eyes dance with the madness of zealotry.

"All of you will burn."
This message was last edited by the GM at 14:17, Tue 24 Nov 2015.
DM
GM, 3205 posts
Omniscient Narrator
Destroyer of Worlds
Tue 24 Nov 2015
at 05:52
  • msg #62

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 61):

The remaining Hellspawn shuffle around to get a better angle on the P.A.R.T.Y.

Hellspawn B and E close in on the newest threat, thrashing at Lyriel with their savage tusks.

[Attack (Lyriel): 24, 35]

Both attacks strike true, drawing blood and further infuriating the cleric.

[Damage (Lyriel): 26]

Hellspawn C doesn't move at all, and instead unleashes the full power of his grotesque form upon Keef.

[Attack (Keef): 19,17,28]

The boy mage is knocked into the air by a savage uppercut, gored with the beast's tusks, and then slammed back to the ground with a whipping smash from the Hellspawn's trunk. It is unpleasant, at best, but fortunately Keef's glistening red armor negates a hefty chunk of the damage.

[Damage: 21]

Hellspawn F, shambles directly beneath Maeve and hurls his trunk straight up in an attempt to batter the warrior from below.

[Attack (Maeve): 32]

The blow strikes home, dealing a small amount of damage.

[Damage: 13]

All four remaining Hellspawn trumpet in defiance, and you can see burbling wisps of steam beginning to escape from their trunks once more.
Keef
player, 1560 posts
First of Ka
Order Initiate
Tue 24 Nov 2015
at 16:16
  • msg #63

The Game: Chapter 15

In reply to DM (msg # 62):

Groaning, blood oozing from his chest, Keef takes a single step back, leaving in his place a Keef-shaped sihloette of red flame.  This quickly sinks into a large ball which then rolls toward Hellspawn B, singing it terribly and possibly scaring it... a little (6 damage).
Maeve Hassan
player, 1824 posts
GRIFFON RIDER
Roller of 1's
Sat 28 Nov 2015
at 02:59
  • msg #64

The Game: Chapter 15

Lyriel?! But. . . . .how??

Maeve is briefly taken aback by the site of her friend and former traveling companion suddenly in the thick of battle.  The change in the cleric's demeanor is alarming, to say the least.

Despite her distraction, Maeve cuts a swath through Hellspawns B and C.

[Attack Hellspawn B: 34]
[Damage: 32]

[Attack Hellspawn C: 39]
[Damage: 38]

This message was last edited by the player at 03:00, Sat 28 Nov 2015.
DM
GM, 3210 posts
Omniscient Narrator
Destroyer of Worlds
Mon 30 Nov 2015
at 15:20
  • msg #65

The Game: Chapter 15

In reply to Maeve Hassan (msg # 64):

Hellspawn C gurgles its last as Maeve splits it trunk to torso with her heavy-handed blows.

The Serpentsworn officers continue to deal with the effects of icy kelp, scorching flames, and active combat... a scene which Auriel can actually view from his new vantage point. As suspected, Carnaue has joined the fray, and is currently engaged in combat with several officers while a shadowy duplicate of himself duels the Mirror.

Several of the officers are sprawled on the ground, dead from the ravages of magic and, for those nearest to Carnaue, from the ravages of a terrifyingly efficient killer. (OOC: Your map is now accurate behind the wall)

Officers E and J lurch forward, jabbing at Carnaue with hands which glow with infernal magic. The felar growls as energy courses through his body and wracks him with pain.

[Inflect Serious Wounds x2 (Carnaue): 27]


Officers A and B move closer to Carnaue's shadowy duplicate (which is dueling the Mirror itself) and assist by unleashing a series of blows upon it.

[Damage (DupliCarn): 18]

Officer C plows through the fire wall, roaring through the pain, and positions himself in a supporting stance not far from the Hellspawn.

[Damage (Officer C): 7]

He is unable to do much else, however, and he pants to catch his breath from the recent sprint.



quote:
~~ Round 4 ~~
Mirror of Kazul (Aura, Bless, Glyph of Challenged, Damage: 44)
Carnaue (Damage: 36)
DupliCarn (Damage: 98)
Boreas (Damage: 14)
Auriel (Damage: 12)
Lyriel (Damage: 26)
Hellspawn B (Damage: 38)
Hellspawn E (Damage: 38)
Hellspawn F
Keef (Battleclad, Damage: 57)
Maeve (Bull's, Damage: 21)
SSO A (Aura, Bull's, Bless)
SSO B (Aura, Bull's, Bless, Damage: 16)
SSO C (Bull's, Bless, Damage: 23)
SSO E (Aura, Bull's, Bless)
SSO J (Aura, Bull's, Bless, Damage: 22)


The Mirror is standing not far from where you last saw him, and is engaged in a dizzying steel dance with Carnaue and a second figure that looks almost exactly like Carnaue, only in completely washed out and faded overtones.

With help from his flanking officers, the Mirror manages to land a dizzying series of blows on Carnaue's shadow duplicate.

[Damage (DupliCarn): 42]

The figure crumples to the ground and dissolves into a pool of shadows, causing the real Carnaue to take a step backward and hiss in agony.

Whatever his connection to the duplicate, its loss appears to have left him disoriented, disabled, and at least momentarily defenseless.

Unholy Aura Reminder:
This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. This benefit applies against all attacks, not just against attacks by good creatures.

Second, a warded creature gains SR 25 against good spells and spells cast by good creatures.

Third, the abjuration blocks possession and mental influence.

Finally, if a good creature succeeds on a melee attack against a warded creature, the offending attacker takes 1d6 points of temporary Strength damage (Fortitude negates).


The remaining officers cheer as they close in around the felar, but the Mirror's attention is directly upward at the advancing Celestial. A grin splits his features and he raises his weapons invitingly.

"Come, Celestial. Let us leave our underlings to their work and begin the dance of the ancients!"

Carnaue does nothing, still shaking his head as if trying to clear it. His weapons are raised in a defensive position, but only loosely. (OOC: He's not helpless, but he's flatfooted. And for a dex-based character that's almost the same thing.).
This message was last edited by the GM at 15:23, Mon 30 Nov 2015.
Lyriel Vesper
player, 1154 posts
To Heal is Divine
House Vesper
Mon 30 Nov 2015
at 15:45
  • msg #66

The Game: Chapter 15

Lyriel darts forward, burying her dagger into Hellspawn E.

[Attack: 24; Fort 32 vs. Will 34]

The demon lets out a trumpeting shriek of agony as its skin turns to ash and it crumbles to dust. Ripping her blade free, the cleric pounces on the other foe in front of her, but this one manages to dodge her frenzied attacks.

H-how did you all get here?! she pants between strikes. Nevermind that. We have to finish this horde before the local Archfiend notices we're here.
This message was last edited by the GM at 15:50, Mon 30 Nov 2015.
Boreas Highwind
player, 1556 posts
Fey Messiah
Bathes Regularly
Mon 30 Nov 2015
at 16:21
  • msg #67

The Game: Chapter 15

Boreas flies down to H24, a blast of energy shooting from his eye and striking Hellspawn B in the face.

[Casting Quickened Eldritch Blast]
[Ranged Touch vs. Hellspawn B: 26]
[Damage: 36]

He reaches a hand over and lays it on Keef's shoulder.  Incoming!

[Ready Action: Cast <b>Fey Step to teleport Boreas and Keef just outside the door if any hostile makes an attack that would include either of them, or tries to move adjacent to Boreas]
Auriel
player, 2494 posts
Not the Doctor
Not the Avatar
Mon 30 Nov 2015
at 16:29
  • msg #68

The Game: Chapter 15

Auriel nodded, fluttering down to land. "I've was dancing the steps millennia before your god was ever thought of, Serpentspawn," he replied. "It comes back more quickly than I'd have hoped."

The Celestial touched down gracefully, angling his blade to receive attacks. The air around him began to shimmer and spark.

[Stance: Martial Spirit (+2 hp per successful melee attack, can be granted to any ally within 30 ft.)]

"La'azov!"

[Casting: Holy Storm]

Delicate laces of frost spiraled out in frozen fractals all around him, and a chill wind began to blow. The Mirror shuddered as an icy blast of crystal eiders erupted from the air around him.

[Cold: 14]

The snowflakes sizzled on the skin of the Serpentsworn. [2d6 cold damage / round]
DM
GM, 3211 posts
Omniscient Narrator
Destroyer of Worlds
Tue 1 Dec 2015
at 15:25
  • msg #69

The Game: Chapter 15

In reply to Auriel (msg # 68):

Hellspawn B takes a five-foot step backward, inhales deeply, and unleashes a burbling torrent of scalding mist from its trunk.

Boreas reacts in an instant, taking himself and Keef out of harm's way before the blast can reach them.

Lyriel catches the blast fully in the face, and screams and the mist cascades over her body.

[Reflex (Lyriel): 16]
[Damage (Lyriel): 27]

Hellspawn F shambles five feet as well, and performs a similar blast upward at Maeve.

[Reflex (Maeve): 22]

Maeve manages to avoid the worst of the blast, but still takes damage.

[Damage (Maeve): 18]

The Hellspawn look at each other, nod, and crack their knuckles in anticipation of the battle's final curtain.
This message was last edited by the GM at 15:25, Tue 01 Dec 2015.
Keef
player, 1563 posts
First of Ka
Order Initiate
Tue 1 Dec 2015
at 15:42
  • msg #70

The Game: Chapter 15

In reply to DM (msg # 69):

What!?

Keef looks around to get his bearings.

Oh... thanks. He shrugs off Boreas' hand.

Gotta go!

Keef tucks his arms together across his chest and, to the woodsman's eye, catches fire and burns from existence...

...only to reappear within the main chamber in a roar and splash of red flames that explode around him like whispy lava.

These flames wash over a Hellspawn and Officer both (28 Fire damage to both, REF saves failed even with ward), burning off all of the Officer's exposed hair.

The flames do far worse to the Hellspawn.  It trumpets its last, then collapses into ash on the ground.

Chubbs, meanwhile, hops over to the flaming ball and holds up one foot.  Maybe he's roasting an imaginary marshmallow?

[Private to DM: OOC:  Keef's firey entrance.  Anyone who touches him next round takes 10d6 fire damage which ignores spell resistance.  I'm not sure about spell resistance here or the "good" modifier because I'm not sure if Keef or his spells count as "good".]
This message was last edited by the player at 20:21, Tue 01 Dec 2015.
Maeve Hassan
player, 1825 posts
GRIFFON RIDER
Roller of 1's
Tue 1 Dec 2015
at 23:22
  • msg #71

The Game: Chapter 15

"It's an exceedingly long story!" Maeve yells to Lyriel in between blows with her guisarme.  "No doubt you'll hear all about it later!"

Maeve attempts to dispatch the last Hellspawn and then get over to help Auriel but in her haste to do so she only lands one solid hit on it.

[Attack (Hellspawn F): 29]

[Damage (Hellspawn F): 37]

DM
GM, 3214 posts
Omniscient Narrator
Destroyer of Worlds
Thu 3 Dec 2015
at 15:48
  • msg #72

The Game: Chapter 15

In reply to Maeve Hassan (msg # 71):

Keef obliterates the officer and hellspawn alike as he bamfs into a dangerous forward position, blood oozing from his chest as bile rises up in the back of this throat.

There remains only a single Hellspawn on the P.A.R.T.Y.'s side of the wall -- which Maeve is working on dispatching with determination and fury -- while behind it, the Mirror and his remaining minions do battle with a dazed Carnaue and a self-righteous celestial.

The icy storm scalds the officers caught in the radius of the blast.

[Damage (A, B, E, J): 8]

Officer B walks over to the mirror and touches his shoulder while uttering profane words that sound oddly sweet. Sickly yellow energy swirls around the Mirror, and his wounds look less severe.

[Cure Critical (mirror): 20]

Officer A claps his hands together, faces Auriel, and roars a challenge... surging in height even as he does so.

[Righteous Might (Officer A)]

He doubles in size -- weapons, armor, and all -- and shimmers with a yellowish shield that hardens over his skin. The officer raises his now-larger mace and sneers.

Righteous Might:
+1 size category, +4 Str, +2 Con, +2 AC, DR 3/good.


Officers E and J unleash the wrath of the dragon on Carnaue while they can on the dazed felar. All four attacks strike home, one critically so.

[Total Damage (Carnaue): 48]

Carnaue is bleeding profusely now, though he looks to be in much better shape than Keef.



quote:
~~ Round 5 ~~
Mirror of Kazul (Aura, Bless, Glyph of Challenged, Damage: 38)
Carnaue (Dazed, Damage: 84)
Boreas (Damage: 14)
Auriel (Damage: 12)
Lyriel (Damage: 53)
Hellspawn F (Damage: 37)
Keef (Battleclad, Fiery Entrance, Damage: 57)
Maeve (Bull's, Damage: 39)
SSO A (Aura, Bull's, Bless, Might, Damage: 22)
SSO B (Aura, Bull's, Bless, Damage: 38)
SSO E (Aura, Bull's, Bless, Damage: 22)
SSO J (Aura, Bull's, Bless, Damage: 44)


The Mirror glances at the celestial and smiles cruelly.

"You know why the darkness is better than the light?" he asks tauntingly. "Because those who stare at the sun for too long go blind."

[Power Word: Blind (Auriel), 3 Rounds]

Blindess:
The character cannot see. He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character.


This last word is said in an entirely different cadence, and Auriel suddenly finds himself completely and utterly unable to see.

Unholy Aura Reminder:
This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. This benefit applies against all attacks, not just against attacks by good creatures.

Second, a warded creature gains SR 25 against good spells and spells cast by good creatures.

Third, the abjuration blocks possession and mental influence.

Finally, if a good creature succeeds on a melee attack against a warded creature, the offending attacker takes 1d6 points of temporary Strength damage (Fortitude negates).


Carnaue shakes his head savagely, clearing it, and separates Officer J's head from its shoulders with sickening efficiency.

[Damage (Officer J): 26]

The man falls to the ground, dead.
This message was last edited by the GM at 15:51, Thu 03 Dec 2015.
Boreas Highwind
player, 1557 posts
Fey Messiah
Bathes Regularly
Thu 3 Dec 2015
at 16:19
  • msg #73

The Game: Chapter 15

Boreas runs back into the room, firing a bolt of acid at the remaining hellspawn and striking it firmly in the chest.

[Casting Vitriolic Blast - Eldritch Chain]
[Ranged Touch: 33]
[Acid Damage: 31]

The abomination reels with pain as the acid sizzles on its skin.  The bolt ricochets, striking the fallen officer C.

[Ranged Touch: 32]
[Acid Damage: 14]

He'd scream if he weren't already dead, acid burning his flesh away.
This message was last edited by the GM at 16:25, Thu 03 Dec 2015.
Auriel
player, 2497 posts
Not the Doctor
Not the Avatar
Thu 3 Dec 2015
at 16:40
  • msg #74

The Game: Chapter 15

Auriel blinked in a futile attempt to clear his vision as the world around him simply faded away. Lacking any ability to remove the Mirror's curse, he resigned himself simply dealing with it, and opened his mind to his other senses.

The first part was easy. Lunging forward, he led with his sword where the Serpentsworn servant had been standing to minister to his master.

[Attack: 26]

[Miss chance: Hit]

[Damage: 17]

Auriel felt a momentary resistance, and then a sickening crunch as Dawn plunged into the officer. He leaned into the thrust, following it home as his foe let out a wet gasp and sagged to the ground. The Celestial winced as he felt the man's life flicker out on the tip of his blade. A chill feel crept over him, but he shook it off.

[Fortitude Save: Success]

A faint flicker of light appeared around Carn, providing a modicum of healing. [Healing: 2]

"Admit it," Auriel replied to the Mirror, rolling his eyes in extra exaggerated, blind fashion. "You've been waiting to say that for millennia, haven't you? Needed a bit more time in the oven, honestly. Stick to what you're good at, and leave the wordplay to the professionals." His barbs were punctuated by another blast of ice.

[Cold damage: 13]

He pulled his sword from the limp body of the fallen officer, and turned to face the Mirror's voice. "At least now I don't have to look at your ugly mug."
This message was last edited by the player at 21:51, Thu 03 Dec 2015.
Lyriel Vesper
player, 1155 posts
To Heal is Divine
House Vesper
Thu 3 Dec 2015
at 16:51
  • msg #75

The Game: Chapter 15

Lyriel takes a look at the teetering Trunkspawn and decides to leave the beast to her companions. Taking a brief respite from the fight, a pulse of emerald fire washes over the PARTY.

[Casting: Wind Walk > Mass Cure Moderate Wounds]

[Healing to all except Carn and Auriel: 37]

Quickly now, she urges. Keef, can you bring down this wall?
DM
GM, 3215 posts
Omniscient Narrator
Destroyer of Worlds
Thu 3 Dec 2015
at 17:07
  • msg #76

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 75):

Hellspawn F takes note of his limited options, gathers himself, and slings his trunk directly upward... not at Maeve, but at her steed.

[Touch Attack (Griffin): 22]

The trunk glistens with a yellowish energy as it makes contact, and the griffin squawks unpleasantly.

[Fort (Griffin vs Attack): 15]

The energy flashes, and the griffin goes completely and utterly still as though suspended in time.

Temporal Stasis:
You place the subject into a state of suspended animation. For the creature, time ceases to flow and its condition becomes fixed. The creature does not grow older. Its body functions virtually cease, and no force or effect can harm it. This state persists until the magic is removed (such as by a successful dispel magic spell or a freedom spell).


The griffin and its rider topple immediately to the ground, though neither sustain any damage from the fall. OOC: Maeve herself is not harmed by the spell at all.

The creature crosses its arms and savors this minor triumph.
This message was last edited by the GM at 18:36, Thu 03 Dec 2015.
Keef
player, 1567 posts
First of Ka
Order Initiate
Thu 3 Dec 2015
at 17:46
  • msg #77

The Game: Chapter 15

In reply to DM (msg # 76):

...yes... Keef whispers, ...and other things...

He blinks and the wall of sizzling flames winks out of existence.

With a flick of his finger, the ball of fire rolls into the hellspawn (7 damage, REF fail)

He then twists his head slowly, scanning the corpses, statues, frozen kelp...

and foes... enemies in this temple.

He focuses on the huge officer and his mouth forms an inhuman word.

The field of dark energy around the officer shimmers, and nothing further happens.

[Private to DM: Power Word Stun.  Needed to hit 25 to overcome spell resistnace, rolled a 24]
Maeve Hassan
player, 1826 posts
GRIFFON RIDER
Roller of 1's
Thu 3 Dec 2015
at 21:35
  • msg #78

The Game: Chapter 15

The remaining Hellspawn's smug expression is incredibly short-lived as Maeve five-foots away from the creature and thoroughly murders it.

[Attack 1 (Hellspawn F): 30]
[Attack 2 (Hellspawn F): 19]
[Attack 3 (Hellspawn F): 27]


[Total Damage (Hellspawn F): 71]

Assuming she is able, Maeve will then move to the edge of Boreas' rape-kelp and wait for it to be dispelled.
DM
GM, 3216 posts
Omniscient Narrator
Destroyer of Worlds
Fri 4 Dec 2015
at 15:32
  • msg #79

The Game: Chapter 15

In reply to Maeve Hassan (msg # 78):

Maeve manages to kill the final Hellspawn, but is unable to move after five-foot stepping and committing to an attack.

All of the Hellspawn and most of the officers are down, but that does little to dissuade the resistance offered by those who remain.

The icy storm scalds the scant few officers caught in the radius of the blast.

[Damage (A, B, E, J, Mirror): 6]

"What ARE you?!" Officer E grunts as Carnaue's antics cause his hood to drop, showing off his distinctly feline features. "You don't look like a demon..."

"He's one of Cenadora's brood,"," the Mirror says offhandedly. "And mark me, we'll deal with her betrayal later."

"Cenadora's ilk, eh?" Officers E mutters thoughtfully. "Maybe we should send him back?"

[Casting: Dismissal (Carnaue)]

Bands of yellowish energy surround Carnaue, and his eyes widen even as he begins to fade away.

"What?! No... No! I'm not going back to the slaver!"

Carnaue holds his hands up before his eyes and hisses as they begin to flicker out of existence, then he turns to fix his gaze on Lyriel, standing on other edge of the kelp.

"Priestess! Your sword's in the sacrist-"

His voices ends abruptly, and just like that, Carnaue is gone.

Officer E crows with delight and moves forward to take up a more useful tactical position.

Officer A doesn't move at all, instead contenting himself with whaling on Auriel with his engorged mace... and aided by Officer E's flanking maneuver

[Attack: 33, 24]

Only one of the attacks manage to crunch through the celestial's staunch defenses, dealing more-than-modest damage.

[Damage (Auriel): 17]

The floating sword near Auriel reacts, swinging toward the aggressor with fury.

[Counterattack (Officer A): 18]

Fortunately, it misses.

Righteous Might:
+1 size category, +4 Str, +2 Con, +2 AC, DR 3/good.


The Mirror sneers in triumph as the immediate battle seems to swing his way.



quote:
~~ Round 6 ~~
Mirror of Kazul (Aura, Bless, Glyph of Challenged, Damage: 71)
Boreas (Damage: 0)
Auriel (Blind, Damage: 12)
Lyriel (Damage: 16)
Keef (Battleclad, Fiery Entrance, Damage: 19)
Maeve (Bull's, Griffin-less, Damage: 1)
SSO A (Aura, Bull's, Bless, Might, Damage: 28)
SSO E (Aura, Bull's, Bless, Damage: 28)


"I just wish you could have seen that," the Mirror chuckles, ignoring Auriel's verbal barbs. "Or this."

He proceeds to unleash an entire CAN of whoop-ass on the celestial, his twin swords swirling into a maelstrom of supernaturally fast sharp-edged agony.

[Attack (Auriel): 47,27,30,28,40,42,36]

Auriel's defenses, weakened as they are by blindness, are penetrated four of the seven times.

[Damage (Auriel): 56]

The sword of retribution gleams as it surges toward the Mirror four times to answer.

[Counterattack (Mirror): 33,21,30,27,24]

The surging weapon strikes home twice, dealing damage.

[Damage (Mirror): 24]

Auriel staggers, unsure what exactly is happening due to his ongoing condition.

Blindess:
The character cannot see. He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character.


The aura surrounding your enemies begins to flicker, and seems to be nearing the end of its duration.

Unholy Aura Reminder:
This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. This benefit applies against all attacks, not just against attacks by good creatures.

Second, a warded creature gains SR 25 against good spells and spells cast by good creatures.

Third, the abjuration blocks possession and mental influence.

Finally, if a good creature succeeds on a melee attack against a warded creature, the offending attacker takes 1d6 points of temporary Strength damage (Fortitude negates).


The kelp continues to wriggle and writhe, but has nothing new to latch onto.
This message was last edited by the GM at 15:45, Fri 04 Dec 2015.
Lyriel Vesper
player, 1156 posts
To Heal is Divine
House Vesper
Fri 4 Dec 2015
at 16:36
  • msg #80

The Game: Chapter 15

Lyriel's eyes widen as she grasps the meaning behind Carn's words, but she pushes it from her mind for the time being.

Emerald light arcs out from her outstretched hand, and begins systematically dismantling the Mirror's handiwork.

[Dispel Blindness: Success]
[Dispel Mirror's aura: Success]
[Dispel A's aura: Success]
[Dispel E's aura: Success]
[Dispel Kelp: Success]

The field of kelp, now more an obstacle than a boon, flickers out of existence, and the light in Auriel's eyes returns. The priestess forges ahead, eager to join the fighting.

The Goddess won't suffer you to live, Fiend! she spits at the Mirror.
This message was last edited by the player at 16:38, Fri 04 Dec 2015.
Auriel
player, 2498 posts
Not the Doctor
Not the Avatar
Fri 4 Dec 2015
at 17:05
  • msg #81

The Game: Chapter 15

The heartbeat his vision returned, Auriel sprang into action. Dawn slashed twice in spinning cuts to opposite sides of the Mirror, cutting grievous wounds that hissed and sparked. He immediately followed up with a knee to the hellspawn's gut.

[Devastating Smite: Critical Hit]
[Smite: Hit]
[Kneepad: Hit]

[Total Damage: 108]

As the Mirror buckled involuntarily under the unexpected assault, the Celestial whipped his sword around to catch the enlarged officer in the gut.

[Attack: Hit]
[Damage: 21]

The officer gasps in pain, and the pallor of his skin turns to icy blue, dangerously near death's door despite remaining on his feet. A much stronger flicker of light coalesces around his brow.

[Healing: 8]

Another icy blast crashes into the Mirror before he can even recover.

[Cold Damage: 13]

The light along his shield fades, but Auriel stands unbowed and unbroken.
This message was last edited by the player at 17:07, Fri 04 Dec 2015.
Boreas Highwind
player, 1558 posts
Fey Messiah
Bathes Regularly
Fri 4 Dec 2015
at 17:19
  • msg #82

The Game: Chapter 15

Boreas surges forward, his eye and bracer glowing as he extends his hand toward Officer E.

[Swift Action: Activate Bracers of Entangling Blast]

Thick, acidic vines extend from the bracer, wrapping tightly around Officer E.

[Casting Vitriolic Blast/Eldritch Chain]
[Ranged Touch vs. E: 30]
[Acid Damage vs. E: 15]
[Officer E Entangled for 1 round]
[2d6 Acid Damage for 2 rounds]

The vines strike out from Officer E, striking the Mirror and Officer A.

[Ranged Touch vs. A: 36 - Crit Confirmed]
[Acid Damage 15]

Officer A's lifeless body shrinks back to normal size, sizzling away as it lies lifeless on the ground.  The vines also wrap around the Mirror himself.

[Ranged Touch vs. Mirror: 30]
[Acid Damage vs. Mirror: 6]
[Mirror of Kazul Entangled for 3 rounds]
[2d6 Acid Damage for 2 rounds]

He suddenly finds himself unable to move freely, the acidic vines burning his skin.

quote:
Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.

DC 19 Strength or Escape Artist check to break free.

Keef
player, 1569 posts
First of Ka
Order Initiate
Fri 4 Dec 2015
at 17:42
  • msg #83

The Game: Chapter 15

In reply to Boreas Highwind (msg # 82):

Keef sets his jaw into an angry scowl and begins to march toward the Mirror and his croonies.

...you will pay for what you've done...
Auriel
player, 2499 posts
Not the Doctor
Not the Avatar
Fri 4 Dec 2015
at 18:24
  • msg #84

The Game: Chapter 15

Recognizing a familiar - and entirely unexpected - voice behind him, Auriel risked a glance backward as Boreas' vines ensnared his remaining foes.

His eyes widened in surprise upon seeing Lyriel's battle-hardened glare, and he wasn't sure if it was her sudden presence in the cathedral or the manic, desperate look in her eyes that he found more shocking.
Maeve Hassan
player, 1827 posts
GRIFFON RIDER
Roller of 1's
Tue 8 Dec 2015
at 22:17
  • msg #85

The Game: Chapter 15

Her path cleared for her by her friends, Maeve is wide open to charge the Mirror. . . .which she does, and which would have been totally epic if she managed to hit it.  As it is, her attack goes wild, though not by much.

[Attack (Mirror): 26]



[Yeah yeah, I probably shouldn't have attempted a FPA, but I figure go big or go home.]
DM
GM, 3218 posts
Omniscient Narrator
Destroyer of Worlds
Wed 9 Dec 2015
at 20:48
  • msg #86

The Game: Chapter 15

In reply to Maeve Hassan (msg # 85):

The icy storm scalds those still caught in the radius of the blast.

[Damage (Officers, Mirror): 7]

The remaining officers crumple to the ground dead, laying awkwardly in the sizzling snow.



quote:
~~ Round 7 ~~
Mirror of Kazul (Entangled, Bless, Glyph of Challenged, Damage: 211)
Boreas (Damage: 0)
Auriel (Damage: 60)
Lyriel (Damage: 16)
Keef (Battleclad, Fiery Entrance, Damage: 19)
Maeve (Bull's, Griffin-less, Damage: 1)


The Mirror's wounds smoke as the acidic vines burn through his scaly hide.

[Damage (Mirror): 6]

Entangled:
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.

DC 19 Strength or Escape Artist check to break free.


The Mirror now finds himself quite alone, his wounds oozing blood even as vines clutch at his extremities. His foes have closed to melee range, and for the first time his arrogant facade begins to crack.

His eyes blaze with fury as his muscles surge against the grasping vines, straining and ultimately slipping free from his bonds in a flurry of movement.

[Escape Artist vs DC 19: 24]

He uses this opening to disengage, hurrying behind the enormous stature of Kazul in the process using a complicated series of tumbles.

[Tumble vs Maeve: 19]
[Tumble vs Zuriel: 23]


"Only a fool," he snarls through clenched teeth. "Would challenge me here, in the inner sanctum. Flee while I still allow it!"
This message was last edited by the GM at 21:53, Wed 09 Dec 2015.
Lyriel Vesper
player, 1157 posts
To Heal is Divine
House Vesper
Wed 9 Dec 2015
at 21:36
  • msg #87

The Game: Chapter 15

Lyriel advances into the swirling snow, and claps her hands together. A blinding emerald light flashes out and encases herself, Maeve, and Auriel in a sweltering aura.

[Casting: Holy Aura]

[+4 Deflection bonus to AC, +4 to all saves, SR 25 vs evil spells and spells cast by evil creatures, immunity to possession and mental influence. Any evil creature that makes a successful melee strike against a warded creature must make a DC 24 Fortitude save or be blinded]

Don't let him escape! she cries.
This message was last edited by the player at 21:36, Wed 09 Dec 2015.
Auriel
player, 2500 posts
Not the Doctor
Not the Avatar
Wed 9 Dec 2015
at 21:50
  • msg #88

The Game: Chapter 15

Auriel dashed forward, following the retreating figure. As he left the whirling column of ice and snow, the storm abated, leaving only a few snowflakes drifting lazily.

"Running from us already? I should have expected as much. I know your type. Beneath your veneer of strength and bravado beats the heart of a coward."

[Devastating Smite: Hit]

[Kneepad shot: Hit]

[Damage: 66]

[Healing: 4]

[Combat Expertise: 5]

Dawn whipped out like the strike of a snake, followed by another knee to the Mirror's gut.

"Your kind always crumble when you realize that that the power you wielded over those weaker than you was a false strength. Hollow and meaningless, like a life devoted to naught but personal gain."
This message was last edited by the player at 21:50, Wed 09 Dec 2015.
Boreas Highwind
player, 1559 posts
Fey Messiah
Bathes Regularly
Thu 10 Dec 2015
at 01:39
  • msg #89

The Game: Chapter 15

Boreas runs forward (to J13) and shoots another blast of conjured acid at the Mirror.  The minion of Kazul tries to dodge, but the acid strikes his shoulder and splashes over his back.

[Ranged Touch 24]
[Acid Damage 33]

The foul creature's skin sizzles still further as he howls in pain.

[2d6 Acid Damage for 2 rounds]
Keef
player, 1570 posts
First of Ka
Order Initiate
Thu 10 Dec 2015
at 14:07
  • msg #90

The Game: Chapter 15

In reply to Boreas Highwind (msg # 89):

Keef nods and dashes off in the opposite direction, hoping to head the Mirror off if he tries to flee.
Maeve Hassan
player, 1828 posts
GRIFFON RIDER
Roller of 1's
Thu 10 Dec 2015
at 14:26
  • msg #91

The Game: Chapter 15

"It ends here, now," Maeve adds menacingly as she moves around the statue of Kazul to head off the Mirror.  The impact of her words is lessened only somewhat as she slows slightly to step around a pile of corpses.

[Attack (Mirror): 42]
[Attack (Mirror): 39]

[Damage: 44]

DM
GM, 3219 posts
Omniscient Narrator
Destroyer of Worlds
Thu 10 Dec 2015
at 17:20
  • msg #92

The Game: Chapter 15

In reply to Maeve Hassan (msg # 91):

The Mirror is punctured, penetrated, sliced, seared, melted, mutilated, burned, and otherwise violently beaten by the brutish thugs of the P.A.R.T.Y.

He grunts as Auriel's flaming sword burrows into his shoulder, and gasps as the spiked kneepad crashes into his sternum. He roars when Boreas's acid etches an obscene symbol into his scaly forehead, and he tenses for a spell that never comes when Keef dashes toward him from the other direction.

It is Maeve, however, who causes him to emit a gurgling scream as her weapon crunches through bone, scale, and sinew. When she withdraws her weapon, his legs give out and he sprawls backward onto his ass, using his arms to prop himself in a sitting position.

"Gods..." the Mirror breathes heavily, spitting blood onto the smooth stone floors in the process. "Cenadora's hand was here. Tassada's remains. And there is... there is ancient magic at work in the three of you."

He gestures awkwardly at Boreas, Keef, and Auriel in turn, then glances at the celestial.

"You are... not men. Mortals could never undo me...

The light in the Mirror's eyes flickers like a sputtering torch, and he addresses the P.A.R.T.Y. in aggregate.

"Who are you? Are you gods?""

OOC: The Mirror is helpless.

~~ End Combat ~~
This message was last edited by the GM at 17:20, Thu 10 Dec 2015.
Lyriel Vesper
player, 1158 posts
To Heal is Divine
House Vesper
Thu 10 Dec 2015
at 20:41
  • msg #93

The Game: Chapter 15

No, says Lyriel, striding swiftly over to the crumpled Mirror. We are but men and women, mortal instruments. But make no mistake, the will of our gods burns in our souls. Now then.

The priestess pushes past Auriel and kneels next to the fallen demon, placing her dagger against his sluggishly beating heart. You are the lord of this particular region of Hell? I am searching for an Archfiend. An ancient one. He's taken something very dear from my family, and I mean to get it back.

Lyriel tightens her grip, pressing the dagger tighter against him. Answer me, and I shall ease your passing. Who holds the Vesper Pact?
This message was last edited by the player at 21:05, Thu 10 Dec 2015.
Maeve Hassan
player, 1829 posts
GRIFFON RIDER
Roller of 1's
Thu 10 Dec 2015
at 20:49
  • msg #94

The Game: Chapter 15

"Well, *I'm* not," Maeve mutters under her breath.  "The others?  Honestly, it's getting hard to tell."
Keef
player, 1572 posts
First of Ka
Order Initiate
Thu 10 Dec 2015
at 21:08
  • msg #95

The Game: Chapter 15

In reply to Maeve Hassan (msg # 94):

Keef whistles as he begins to pile all the flammable materials he can find against one wall of the room.
Maeve Hassan
player, 1830 posts
GRIFFON RIDER
Roller of 1's
Thu 10 Dec 2015
at 21:11
  • msg #96

The Game: Chapter 15

Maeve's griffon remains motionless and grumpy-faced where she landed.  Someone should probably do something about that when they get a chance.
Keef
player, 1573 posts
First of Ka
Order Initiate
Thu 10 Dec 2015
at 21:16
  • msg #97

The Game: Chapter 15

In reply to Maeve Hassan (msg # 96):

Chubbs hops over to join the group, slipping carefully under Lyriel's leg to crouch beside the defeated Mirror.

He focuses all of his energy into a single withering gaze upon the half dragon half man, widening his warty stance into a firm defiant combat stance.

He takes a single hop forward, within a few inches of the Mirror's bloody leg.

In the blink of an eye, his tiny tongue darts from between brownish green lips and slaps against the Mirror's left knee.

Having licked it, the Mirror thus belongs to Chubbs now.

Thus owning the Mirror, he promptly loses interest and falls asleep, caring not a whit what happens next.
This message was last edited by the player at 21:17, Thu 10 Dec 2015.
Boreas Highwind
player, 1560 posts
Fey Messiah
Bathes Regularly
Fri 11 Dec 2015
at 05:32
  • msg #98

The Game: Chapter 15

Boreas looks to his comrades.  When someone asks you if you're a god, you say yes.

His eye glows white, with each different color flickering around the edges, ever changing.  A voice emerges that sounds like a combination of many voices in unison, with only the slightest tonal dissonance.

We are not a god, but something rather like it.  We are tree.  We are stone.  We are deer.  We are air.  We are water.  We are.  We are.

He returns to his normal self, almost unaware of what he just said.  Anyway, let's get this business wrapped up and have done with this war.
DM
GM, 3220 posts
Omniscient Narrator
Destroyer of Worlds
Fri 11 Dec 2015
at 16:10
  • msg #99

The Game: Chapter 15

In reply to Boreas Highwind (msg # 98):

"Whatever else you are... you are powerful. Strong. Rich. That is well," the Mirror rasps, his breath coming in ragged gulps as the last of his blood splatters to the floor. "But... I know of no Vesper Pact. I can't keep track of every line of pitiful mortals who sell their souls to the Abyss for material gain. Though come to think of it, that really sounds like the sort of thing-"

His eyes widen as the pupils dilate into smouldering orbs of sickly yellow light, and the holy symbol on his chest sizzles so hot it burns into his chest. When next he speaks, his voice is not his own.

"The souls of Vesper's line are bound to my domain, a bargain made in desperation after the infant church of Tassada brought the pacifistic idiocy of Ma'or to its knees. They are not yours to claim, nor can they be redeemed.  They, like all that exists, belong to me.

The words are harsh and over-enunciated, and are spoken through the Mirror's body like a poorly ventriloquated puppet.

You have shown great strength in coming to my domain. You have bested my mortal harbinger, slain the last of the dragonspawn, and defeated my loyal servitor. You have earned an audience."

A rumbling sound shakes the cathedral, and plaster and rock fall from the ceiling in tiny showers of debris.

"Depart this place. Follow the crimson scar in the sky until you come to a pillar of living flame. If you remain worthy... we shall speak again."

The Mirror's expression goes slack, and he falls to the ground, dead.
This message was last edited by the GM at 16:11, Fri 11 Dec 2015.
Lyriel Vesper
player, 1159 posts
To Heal is Divine
House Vesper
Fri 11 Dec 2015
at 16:28
  • msg #100

The Game: Chapter 15

Lyriel's eyes widen with the shock of understanding. Not a pact with an Archfiend, but the Dragon God himself! she rasps hoarsely, recoiling back as if burned. No wonder the manacles of servitude were deemed unbreakable.

She slots her dagger back into its sheath on her thigh, and strides quickly towards the sacristy. That fight will have drawn the attention of whatever Hellspawn are nearby. We had best leave this place quickly, the priestess calls over her shoulder to the PARTY. While we make ready, perhaps you all can explain how you managed to breach the Hells? I wasn't expecting to find any allies in this godsforsaken place.
This message was last edited by the player at 16:29, Fri 11 Dec 2015.
DM
GM, 3221 posts
Omniscient Narrator
Destroyer of Worlds
Fri 11 Dec 2015
at 16:32
  • msg #101

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 100):

Now that the chaos of combat has ended, anyone who takes the time to glance out a window will notice that the dingy city streets of Nekria are indeed nowhere to be found, and in their place lies the angry, rust-colored landscape of the battle-scarred Abyss.

Lyriel wanders over to the sacristy, encountering a few powerless priests who give her wide berth. There are several bodies on the ground among the vestments and robes and incense bearers, and in the corner she spies her goal: an immaculate sword propped against the corner of the wall as though left there in a hurry.
This message was last edited by the GM at 16:38, Fri 11 Dec 2015.
Lyriel Vesper
player, 1160 posts
To Heal is Divine
House Vesper
Fri 11 Dec 2015
at 16:57
  • msg #102

The Game: Chapter 15

Lyriel ignores the cowering priests to recover the sword, cradling it like something precious. She emerges from sacristy and spares a moment to absently dispel Sekmet, who returns to life with a disgruntled screech.

Heedless of all else, she draws the sword, examining it along all angles in the ruddy light filtering in through the shattered stained glass.
Maeve Hassan
player, 1831 posts
GRIFFON RIDER
Roller of 1's
Fri 11 Dec 2015
at 17:06
  • msg #103

The Game: Chapter 15

Maeve absently soothes the disgruntled griffon, who is less than pleased at the indignity of having been frozen in time.  As she does, she studies Lyriel.  The formerly immaculate priestess now appears to be less so--her perfectly arranged hair and clothing are now disheveled, and there are lines on Lyriel's face that Maeve could have sworn were not there when they parted ways what seems ages ago.

"We might ask you the same question," she says.  "Seeing you here is a surprise as well."
Keef
player, 1574 posts
First of Ka
Order Initiate
Fri 11 Dec 2015
at 18:12
  • msg #104

The Game: Chapter 15

In reply to Maeve Hassan (msg # 103):

Keef scours the chamber for kindling.

We should leave... he comments absently.  Or, I mean, all of you should first...
Keef
player, 1575 posts
First of Ka
Order Initiate
Fri 11 Dec 2015
at 18:34
  • msg #105

The Game: Chapter 15

In reply to Keef (msg # 104):

Chubbs takes a nap on his prize (i.e. the dead Mirror).

Not that he cares about it, but it IS his.
Lyriel Vesper
player, 1161 posts
To Heal is Divine
House Vesper
Fri 11 Dec 2015
at 21:38
  • msg #106

The Game: Chapter 15

Lyriel snapped her attention abruptly from the sword to Maeve. How long had it been since she last saw her friend's face? Months? Years? Time flowed strangely between the planes. It felt like a lifetime.

She bit her lip, anxious to put some distance between herself and what would soon be the focus of infernal forces battling over the scraps of territory the Mirror left behind. Nevertheless, she felt some brief explanation was in order in case her allies hadn't bothered to read the extensive side story that had been unfolding over the past months.

I left to track down the men responsible for killing Eldric..."

quote:
Lyriel quickly summarizes her tale into a handy TLDR list of fun factoids to catch the  main PARTY back up to speed.

- Shortly after Ma'or woke, a brilliant meteor fell to Aeyris, landing near Hae'driel. From the crater emerged the Emerald Champion, an angelic being who spoke for the Goddess Tassada Herself.

- The Emerald Champion, Dinah, has assumed complete control over the Churchh and the city of Hae'driel.

- The city government has been turned into a theocracy, and has succeeded from the Empire

- Lyriel was appointed as Dinah's aide, as well as an Avower, a sect of inquisitors dedicated to rooting out corruption within the Church and enforcing complete obedience to Dinah.

- Lyriel killed a bunch of people involved in Eldric's death, hiring Carn to help her gather intel.

- She traveled to Tris to confront Lord Thomas Mason, the man ultimately responsible for the plot to kill her brother, and a supposed ally of her family.

- When she went to check in with her father, she found her family estate trashed, and her father and sister missing. She and Carn tracked them to the Mason estate.

- Mason revealed that he has been forced into action by Lady Vesper. Mason's grandson William and Eldric were secretly lovers, a fact which greatly displeased the racial purity obsessed Lady Vesper. Since Eldric and Will refused to end their relationship, Lady Vesper took matters into her own hands, and threatened William's life if he ever set foot in Hae'driel.

- Mason took this threat seriously, and engineered a plan in which the Church sent Eldric on a mission that would result in his death.

- When Lyriel confronted Mason to bring him to justice, he attempted to buy his freedom by revealing a horrible truth: the nature of the Vesper family curse.

- Long ago, an ancestor had sold their soul, and the souls of all firstborn progeny to a demon (since revealed to actually have been Kazul) in return for the power to resist Tassada's crusading army.

- The deal went (predictably) awry, and Tassada agreed to shelter the souls of the Vesper line in exchange for service in perpetuity. The souls would return to Kazul as promised, but were shielded by Tassada's power from being consumed or violated by Kazul.

- Mason then created a portal to the Hells with the demonic knife, which sucked Lyriel through.

- Lyriel is now hellbent on killing Kazul, breaking the curse, and freeing the souls of all her ancestors.


Lyriel held her blade aloft. Carn was kind enough to bring the sword that Eldric had forged. It's the key to freeing the souls of all my ancestors.

Her eyes harden into chips of emerald. I'm not sure what brings you all to the hells, but *I* have a god to kill.
This message was last edited by the player at 22:04, Fri 11 Dec 2015.
DM
GM, 3224 posts
Omniscient Narrator
Destroyer of Worlds
Wed 16 Dec 2015
at 15:19
  • msg #107

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 106):

Keef continues to scurry about looking for burnable material. It is not in short supply, and soon a merry pile of rich clothing, elaborate tapestries, and priceless draperies of all kinds are piled in strategic locations.

After Lyriel has finished chatting about her journeys, the P.A.R.T.Y. notices a small knot of lesser Serpentsworn priests forming near the back of the church. After some jumbled muttering, a shout, and a few shoves, one of them steps forward.

He's a short, stocky man with ruddy skin and a patchy beard that's been signed far too many times to recover. He removes his skullcap to reveal a bald, scrab-encrusted head, and he clears his throat nervously.

"We... that is to say, the others and I..."

He coughs and vigorously looks anywhere except for the pile of melted ashes where the Mirror once stood.

"We um... we were wondering. Where have you brought us? And what do you intend to do with us now?"
Auriel
player, 2502 posts
Not the Doctor
Not the Avatar
Wed 16 Dec 2015
at 16:06
  • msg #108

The Game: Chapter 15

While Lyriel told her tale, Auriel silently listened, his face inscrutable. After a long silence in which he struggled to find something - anything - to say, he spoke up. "If there is anything in my power that can restore your family, I will do it. You should not have to suffer the sins of your fathers."

It was all he could manage. Anything else was left unsaid.

He turned away from the priestess to face the abrupt interruption of the Serpentsworn. "We didn't bring you here. This was your god's doing. It would appear that this cathedral has been moved to the hells. Or perhaps, exists both here and on Prime at the same time." Auriel shook his head. "We have no plans for you. You're free to go. You've been brought at last to a place where you can't trouble anyone else again."
This message was last edited by the player at 16:06, Wed 16 Dec 2015.
DM
GM, 3225 posts
Omniscient Narrator
Destroyer of Worlds
Wed 16 Dec 2015
at 16:12
  • msg #109

The Game: Chapter 15

In reply to Auriel (msg # 108):

The speaker nods, then gives a sidelong glance at Keef and the growing pile of kindling.

"We... er... we were also wondering if he's doing what it looks like he's doing."
Auriel
player, 2503 posts
Not the Doctor
Not the Avatar
Wed 16 Dec 2015
at 16:16
  • msg #110

The Game: Chapter 15

"Oh, absolutely. I'd suggest leaving."
DM
GM, 3226 posts
Omniscient Narrator
Destroyer of Worlds
Wed 16 Dec 2015
at 16:36
  • msg #111

The Game: Chapter 15

In reply to Auriel (msg # 110):

After waiting just long enough to ensure that Auriel was being serious, the priests and other minor clergy back slowly away from the group, then fall over themselves in their hurry to get out of the main chamber. Some head for the exit, some for the stairs, and some for the back rooms, but it's clearly everyone-for-themselves.

OOC: It's entirely possible than anything worth looting is about to vanish along with the rabble, so if you're in "loot mode" tell me what you're prioritizing.

Crossroads for Loot Distribution
This message was last edited by the GM at 16:59, Wed 16 Dec 2015.
Auriel
player, 2504 posts
Not the Doctor
Not the Avatar
Wed 16 Dec 2015
at 16:41
  • msg #112

The Game: Chapter 15

"While Keef gets this place set to blow, we should probably take some time to see if there's anything here worth salvaging. Supplies we might need, items of power that might be useful, information or records we could use to our advantage."

[OOC lacking the ability to detect which items are magic, Auriel will busy himself browsing through records and archives, trying to find information relevant to Kazul's supposed capabilities, the initial formation of his church, and anything that might be related to Vora.]
Lyriel Vesper
player, 1162 posts
To Heal is Divine
House Vesper
Wed 16 Dec 2015
at 16:51
  • msg #113

The Game: Chapter 15

Lyriel is going to prioritize items, weapons, and armor that might be helpful in the fight against Kazul, starting with whatever the Mirror had.
Boreas Highwind
player, 1561 posts
Fey Messiah
Bathes Regularly
Wed 16 Dec 2015
at 17:12
  • msg #114

The Game: Chapter 15

Boreas, emanating the subtle scent of roses and elderberry, sets about gathering the magical items together so the group can assess which we want to take.
Auriel
player, 2505 posts
Not the Doctor
Not the Avatar
Wed 16 Dec 2015
at 17:34
  • msg #115

The Game: Chapter 15

As Auriel conducted his search, he pointed out to the PARTY at large that since Kazul does not empower his followers with spells directly, there is likely to be a large hoard of scrolls, wands, and potions on hand in the Cathedral that might be useful in the coming battles.
DM
GM, 3229 posts
Omniscient Narrator
Destroyer of Worlds
Wed 16 Dec 2015
at 20:38
  • msg #116

The Game: Chapter 15

In reply to Auriel (msg # 115):

Keef continues to rummage for things that will burn. He tosses all manner of vestment, cloth, tapestry, and such into strategically placed piles. When Auriel locates a small but densely packed library on the second floor, Keef is faced a decision re: what to do with all that tempting paper...

Auriel locates a small but densely packed library on the second floor, which is filled mostly with histories, busts, and ledgers. It appears that each of the High Priests of Kazul has their own bust, under which has been placed a detailed ledger of accounts that tracks their personal wealth and the Church's wealth throughout their tenure. There is a distinct correlation between prolonged downward dips in the profit trends and the succession of a new High Priest of Kazul.

There exists also a thick, three-part tome entitled "Serpentsworn: The Way of the Dragon". A quick thumb-through reveals this talks at length about Kazul and his strengths and triumphs. About Vora, however, there is nothing at all to be found.

Boreas spends most of his time fishing things out of Keef's pile that are magical and putting them into another pile. This includes a cloak, two tablecloths, a pair of boots, an empty stoppered flask, and several maces and shortswords.

Lyriel sets aside the Mirror's twin swords, but is unable to recover anything else from his charred and melted visage except for his holy symbol, which appears to have been fused with pieces of his scaly chest and the dense bones beneath to form a distorted disk of scale, bone, and metal that hums and vibrates periodically.

Maeve is directed to search for potions, and eventually finds a small pantry toward the back of the cathedral. Here she discovers a spice rack filled with glowing bottles of various hues. Unable to tell what they do or read the labels, the drags the whole thing to the main room for further inspection. She also finds an ornate javelin which has been used as a spit. Looking exceptionally well made, she brings that back to the others for further inspection as well.

Loot List
• "Serpentsworn: The Way of the Dragon" (book, mundane)
• Javelin (magical)
• 24 assorted potions
• Mirror's blades (magical) x2
• Mirror's symbol (magical)
• Cloak, two tablecloths, a pair of boots, an empty stoppered flask, and four maces, six shortswords (all magical)
• Two rings (magic)
• Two amulets (magic)
• One rod (magic)
• Six wands (magic)
• $10,000 of gold and jewels
This message was last edited by the GM at 20:40, Wed 16 Dec 2015.
Keef
player, 1576 posts
First of Ka
Order Initiate
Wed 16 Dec 2015
at 21:16
  • msg #117

The Game: Chapter 15

In reply to DM (msg # 116):

When approached, Chubbs makes clear that the Mirror, any anything he has on him, belongs to the fat toad.  He who licked it owns it.

Keef waves his hands and summons a familiar doorway out of thin air.

Through this he tosses any books he comes across.

Anything else flammable goes into one of several piles.
Auriel
player, 2506 posts
Not the Doctor
Not the Avatar
Wed 16 Dec 2015
at 21:32
  • msg #118

The Game: Chapter 15

Auriel cataloged the items, packing and stowing them for travel. As soon as the PARTY has finished gathering loot, he stands up and wanders over to the largest pile of combustibles.

"Right then. Keef, are we about ready to burn this place to ashes, and then burn the ashes?"
Keef
player, 1577 posts
First of Ka
Order Initiate
Thu 17 Dec 2015
at 15:53
  • msg #119

The Game: Chapter 15

In reply to Auriel (msg # 118):

Keef nods, a flicker of... something in his eyes.

Yes, everyone should get out now.

He looks over at Chubbs.

I'll carry your loot, Keef offers.  Chubbs gives what must be some sort of indifferent shrug.
Lyriel Vesper
player, 1163 posts
To Heal is Divine
House Vesper
Thu 17 Dec 2015
at 16:14
  • msg #120

The Game: Chapter 15

This area will be crawling with demons and devils in a matter of hours. We need to be on our way.

Without a backwards glance, Lyriel buckles on her new sword and makes her way from the Cathedral.
Boreas Highwind
player, 1562 posts
Fey Messiah
Bathes Regularly
Thu 17 Dec 2015
at 16:15
  • msg #121

The Game: Chapter 15

Boreas leaves with the others.
DM
GM, 3230 posts
Omniscient Narrator
Destroyer of Worlds
Thu 17 Dec 2015
at 17:31
  • msg #122

The Game: Chapter 15

In reply to Boreas Highwind (msg # 121):

The P.A.R.T.Y. leaves Keef to ignite the cathedral and exits through the lobby, but instead of the courtyard of Nekria a very different scene confronts them: the twisted, ruddy-red hellscape of the Abyss.

True to the Mirror's words, a pillar of flame can be seen off in the distance, cutting through the purplish-black haze of the sky like the beacon it's meant to be.

The cathedral appears to be nestled against the wall of a cavernous valley of some sort, though there is no foliage to be seen, and a trail leads east and west. Mountains loom in all directions, and the pillar of flame is situated to the northeast.

Corpses of demons and other creatures can be seen piled up to the west, and Lyriel nods curtly toward them as she turns her attention eastward.

OOC: Waiting for Keef to finish up.
Keef
player, 1578 posts
First of Ka
Order Initiate
Thu 17 Dec 2015
at 17:49
  • msg #123

The Game: Chapter 15

In reply to DM (msg # 122):

Keef slams the door to the Klubhouse shut and it vanishes from this plane.

He then snaps his fingers and a ball of flame appears on top of one of the piles of kindling, then rolls quickly around the rooms to the others.

Finally, he grabs the Mirror's corpse by the ankles and drags it slowly outside.  Chubbs, asleep, rides on the Mirror's bloody chest as if it were a regal sleigh of some kind.
Lyriel Vesper
player, 1164 posts
To Heal is Divine
House Vesper
Thu 17 Dec 2015
at 18:02
  • msg #124

The Game: Chapter 15

Lyriel stops on the path a good 100 yards from the Cathedral and turns to watch Keef trudge out. As the boy drags the crumpled body of the Mirror behind him, the flickering of flames begins to light the stained glass with a pulsing glow, and smoke billows out from the places where the stained glass was shattered.

The priestess bows her head in prayer, pressing her palms together. Her voice sounds distorted as she chants, and her eyes seem to blaze with fire. With a final echoing incantation, she slams both hands into the ground.

[Casting: Earthquake]

At first, there is only silence. But the PARTY feels a vibration in the soles of their feet that quickly builds into a shuddering tremor as if the bedrock itself were wounded.

The land that the Iron Cathedral stands on begins to fissures and split, and chunks of rock and masonry tumble into lava-filled crevasses. The very land begins to bubble, surge, and smoke to match the now-roaring fire inside the temple.
Boreas Highwind
player, 1563 posts
Fey Messiah
Bathes Regularly
Thu 17 Dec 2015
at 18:55
  • msg #125

The Game: Chapter 15

Boreas floats about ten feet off the ground to avoid the inconvenience.
Maeve Hassan
player, 1832 posts
GRIFFON RIDER
Roller of 1's
Fri 18 Dec 2015
at 14:00
  • msg #126

The Game: Chapter 15

Maeve and Sekhmet likewise fly above the ground to avoid the earthquakes.
DM
GM, 3234 posts
Omniscient Narrator
Destroyer of Worlds
Mon 21 Dec 2015
at 16:16
  • msg #127

The Game: Chapter 15

In reply to Maeve Hassan (msg # 126):

The P.A.R.T.Y. makes its way through the valley, following the Star of David pillar of flame wherever it may lead.

As they walk, they take the time to analyze the various goodies that were procured from the ruined temple.

quote:
Loot List
• "Serpentsworn: The Way of the Dragon" (book, mundane)

• Javelin (magical)
This +4 Javelin is enchanted such that it will return to its wielder's dominant hand with naught but a concentrated thought (move action). The "wielder" is the person who last dealt damage with the weapon.


• 24 assorted potions
4x Heroism
4x Bull's Strength
4x Bear's Endurance
4x Cure Critical
4x Cure Moderate
4x Undetectable Alignment

• Mirror's blades (magical) x2
These are a pair of +4 Keen Adamantine Katanas. The wielder may gain up to 10 health per sword per day by dealing an equal (or greater) amount of damage to any living target. The swords also permit anyone who wields one of the blades to see through the eyes of anyone wielding the other blade. You must expend a move action per round for every round you spend using this ability.

• Mirror's symbol (magical)
The bearer of this symbol gains immunity to fire, +4 STR, and +4 CON. Positive energy cannot be channeled by the bearer of this symbol, nor can the bearer receive the effects of positive energy while the symbol is being worn. Once per day, you may sacrifice any amount of money/items to Kazul via this symbol: they are consumed, and you heal hp equal to 1% of their value. (So, sac $5000 for a 50-point heal).


• Cloak, two tablecloths, a pair of boots, four maces, six shortswords (all magical)
Cloak of Resistance +3; Tablecloth of Feasting (generates a feast for up to 10 people once per day, regular food and drink only); Boots of Jumping (+10 to such checks); +2 maces; +2 shortswords

• Empty stoppered flask
Once per day, can be filled with your choice of the following: Potion of Cure Serious; Potion of Neutralize Poison; Potion of Remove Curse; or Perfectly Mulled Wine. The flask contains exactly one serving of the desired liquid.

• Two rings (magic)
Rings of Friend Shield (These curious rings always come in pairs. A friend shield ring without its mate is useless. Either wearer of one of a pair of the rings can, at any time, command his or her ring to cast a Shield Other spell with the wearer of the mated ring as the recipient. This effect has no range limitation.)

• Two amulets (magic)
Amulet of Health (+4 CON); Amulet of Natural Armor (+3)

• One rod (magic)
Rod of Trying Might: This simple steel rod functions as a +1 light mace. Once per day, anyone can attempt to bend it (Strength DC 23+X). X is equal to the number of times a given individual has successfully performed this action. If successful, increase their STR by 1 and reduce their WIS by 2. These gains and losses are permanent until/unless a Dispel Curse is used.

• Six wands (magic)
2x Wand of Fireball (10th level, 12 charges);
2x Wand of Chain Lightning (10th level, 12 charges);
1x Wand of Restoration (5 charges);
1x Wand of Heal (2 charges)

• $10,000 of gold and jewels


Thus occupied, the time passes quickly. Very few demons approach you as you travel, and those who do back off when they see the carcass Keef is dragging along the road as a sleigh.

Several days pass in this fashion, and the pillar of flame looks to remain a fair ways off.

On the morning of the fourth day, as the P.A.R.T.Y. continues its travels along a steep and winding path that is bordered on either side by a dizzying fall into an ocean of magma (not that the flyers mind), they encounter a trio of armored humanoids attempting to travel in the opposite direction via the same path.

Two of the humanoids are giant-like in proportion, and are lugging between them a boxy cart with a door and an iron cage. Within this cage is a small humanoid dressed in tattered rags. Her wrists are bound together, and her ankles are shackled to the floor.

The third armored humanoid stands atop the cage, and orders the giants to come to a stop when they come without about 20 feet of the P.A.R.T.Y.

All three of the humanoids are dressed entirely in plate, complete with T-visors which emanate a darkness that entirely shrouds their facial features. There are no signs of allegiance or heraldry among them.

"What ho!" the humanoid atop the cage exclaims once he is close enough to speak comfortably. "What've we here?"

He glances at the P.A.R.T.Y. for a moment before settling on Auriel, and his voice becomes more cruel.

"I think you might be lost, Celestial. Where do you think you're going?"
Auriel
player, 2507 posts
Not the Doctor
Not the Avatar
Mon 21 Dec 2015
at 16:56
  • msg #128

The Game: Chapter 15

"Us? Lost?" Auriel looked around, widening his eyes innocently. "Not at all! We're just sightseers, here on holiday. Thought we'd take a trip out here to hike the Mountains of Torment, visit the Springs of the Damned, maybe do a picnic out on the Fields of Suffering...slay Kazul...you know. The usual tourist stuff."

The Celestial nodded to the cage. "And what of you fine fellows? Seems like an awful big retinue for just one prisoner. So what are you, slavers fallen on hard times? A coach line with exceptionally poor customer service? Haven't seen too many other travelers on these roads."
DM
GM, 3235 posts
Omniscient Narrator
Destroyer of Worlds
Mon 21 Dec 2015
at 18:04
  • msg #129

The Game: Chapter 15

In reply to Auriel (msg # 128):

The giants stare stupidly ahead, heedless of Auriel's words, but the speaker turns toward him fully.

"You would slay the dragon god? You're madmen... but I did not know that the Lord of Lies was so desperate in his bid for power that he had stooped to working with the High Heavens. That is... most useful."

He glances over the P.A.R.T.Y. once more and shrugs.

"Pass in peace, and yield unto us the same courtesy. We both, it would seem, have places to be."

The giants know their cue when they hear it, and begin to lumber forward with the cart. Barring further interaction, they will pass you and continue on their way without incident.
Auriel
player, 2508 posts
Not the Doctor
Not the Avatar
Mon 21 Dec 2015
at 18:09
  • msg #130

The Game: Chapter 15

"Hold a moment, friend," Auriel called out before the caravan could get properly underway. "That woman there, she doesn't seem to be from around here. May I ask who she is?"

He flashes a half smirk. "Ironic, given the circumstances, but my...patroness...has a vested interest in ensuring those who don't belong to the hells stay out of them."
DM
GM, 3236 posts
Omniscient Narrator
Destroyer of Worlds
Mon 21 Dec 2015
at 19:15
  • msg #131

The Game: Chapter 15

In reply to Auriel (msg # 130):

"She is chattel," the figure answers. "She belongs the Hells, and is no concern of yours."

"Get me out of here!" the woman in the cage shrieks, rattling her chains vigorously. "Or kill me, if you can't. I'd rather die than reach Abbalin."

"You may yet get your wish," the figure snarls, leaping from the cart and landing heavily upon the rocky ground. He unfurls a whip in transit, and lashes out at the woman the moment he lands. The captive shrikes and falls silent, huddled in the corner and hugging her knees to her chest as well as her chains allow.

"Forgive her," the figure says apologetically. "She has not yet learned her place. Abbalin is nice enough once you get used to it. Good luck, dragon slayers. Kazul or Ká, the lord of hell makes no matter to me and mine."

He leaps back onto the back of the cage-cart and motions for the giants to continue their journey.
This message was last edited by the GM at 19:17, Mon 21 Dec 2015.
Auriel
player, 2509 posts
Not the Doctor
Not the Avatar
Mon 21 Dec 2015
at 19:17
  • msg #132

The Game: Chapter 15

"How much?"

Auriel cleared his throat, and then repeated his question more loudly to the retreating figure. "If she's chattel, then how much do you want for her?" he asked, voice echoing.
This message was last edited by the player at 19:18, Mon 21 Dec 2015.
DM
GM, 3237 posts
Omniscient Narrator
Destroyer of Worlds
Mon 21 Dec 2015
at 19:19
  • msg #133

The Game: Chapter 15

In reply to Auriel (msg # 132):

The figure pauses, and the cart stops short. He turns, cocks his head to one side, and then leaps from the cart to land not far from the celestial.

"She's promised to another client," the figure says after a moment. "But I'm willing to consider a counteroffer, seeing as she's not been paid for in full."

He snaps his fingers and the giants turn the cart around.

"Do you want the details of what your buying, or just the price?"
Auriel
player, 2510 posts
Not the Doctor
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Mon 21 Dec 2015
at 19:24
  • msg #134

The Game: Chapter 15

"Both, but I'd like to hear the details from her directly,"

Auriel's boots clomped in the dust as he walked over to the cage. Putting his hands on the bars, he peered into the cage at the woman, eyes kind. "Who are you, miss? And how did you come to be a captive in the Hells?"
This message was last edited by the player at 19:26, Mon 21 Dec 2015.
Maeve Hassan
player, 1833 posts
GRIFFON RIDER
Roller of 1's
Mon 21 Dec 2015
at 19:31
  • msg #135

The Game: Chapter 15

Maeve hangs back but remains on alert in case the giants decide to turn on Auriel or in case the prisoner with whom the celestial is conversing turns out to be rather less meek than she appears.
DM
GM, 3237 posts
Omniscient Narrator
Destroyer of Worlds
Mon 21 Dec 2015
at 19:41
  • msg #136

The Game: Chapter 15

In reply to Auriel (msg # 134):

The captive looks over Auriel's shoulders at the figure, who has uncoiled his whip but does not look like he's about to use it. She slowly stands and gives an account of herself.

"My name's Sahnib, sir. Formerly of Teziir, where I was a laundress. I escaped with the help of an organization known as the Chain Breakers, who led me to a paradise called Jannah."

She shivers slightly.

"It was a paradise in name only, and shortly after my arrival I sought a way to leave, but there was only a single portal and it was always well-guarded. One day, though, there was a great deal of excitement. I hear later that a group of outlanders had arrived and spirited away our beekeeper, causing much anger for the town's mayor.

He ordered formal headcounts from that day forward, and doubled the number of guards serving the town. I volunteered to serve in one of these new guard positions, and patiently waited until I was assigned guard duty next to the portal itself. At the first opportunity, I threw myself into it and prayed for a return home."

Sahnib quakes slightly before continuing.

"I landed here, in the Hells, though I know not how far from this very spot. Alone and armed with only the simple weapons of a town guard -- which I could barely use -- I quickly found myself running for my life. I hid out in a cavern for a few weeks, living off what mushrooms and lichens I could gather. One day I foraged in the wrong place at the wrong time, and I was beset by devilish hounds. Instead of ripping me limb from limb, they simply dragged me to their master. I was tossed in a cage and left alone for days, save periodic feedings."

"I first met this lot perhaps four days ago, when I was transferred to their cart and cage. I don't know the buyer, but I know they live in Abbalin... which is a particularly wretched place, from what I've overheard."

She looks pleadingly at Auriel.

"I've been a slave my entire life, sir. You'll be glad you bought me. I'll be the best slave you've ever had. Just please don't let them send me to Abbalin!"

Her story complete, the figure clears his throat.

"I've got an offer on her for $6,000 right now, plus expenses for me and my boys for the trouble of lugging her to and fro. Top that and she's yours. We're also available for hire at $1,000 per day if you'd rather us drag her to a specific location... though I get the feeling you won't be interested in that. What do you say?"
This message was last edited by the GM at 19:42, Mon 21 Dec 2015.
Auriel
player, 2511 posts
Not the Doctor
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Mon 21 Dec 2015
at 19:51
  • msg #137

The Game: Chapter 15

Auriel pursed his lips in thought, then pulled out his bag. "I'll give you 8,000, here and now. But I'd like to know the name of the buyer she was promised to, in case I have to watch my back going forward."
Keef
player, 1580 posts
First of Ka
Order Initiate
Mon 21 Dec 2015
at 20:12
  • msg #138

The Game: Chapter 15

In reply to Auriel (msg # 137):

Keef perks up at the mention of a beekeeper.

He drops the Mirror's legs to the dusty ground and races over to the cart, slamming his face between two bars.

You ESCAPED from Jannah?  HOW?  WellImeanIKNOWyousaidyouusedtheportalbut...  Keef takes a breath, whatdidtheportallooklikeanditdroppedyouhere?  Butit'sprobablygonenow,right?  IfitisnstwherecanIfinditImeanthat... SHOULDbewhereyouleftitrightbutyouprobablyleftfastbutisitstillthere  Canyoudescribetheportalormaybewhatitsmelledlikebecausethat'simportantand... I'vebeentryingtofigureouthowtogetbacktoJannahsoIcanwellDESTROYITANDTHEONEWHOMADEIT!  DoyouknowhowtogetbackmaybewhobroughtyoutoJAnnahmaybethatwouldhelpmefindit!
Auriel
player, 2512 posts
Not the Doctor
Not the Avatar
Mon 21 Dec 2015
at 20:18
  • msg #139

The Game: Chapter 15

Auriel put a gently restraining hand on Keef's shoulder. "Peace, Keef. There will be time for all that later. We have business to conduct first."

The message in Auriel's eyes was clear. Not. Now.
DM
GM, 3238 posts
Omniscient Narrator
Destroyer of Worlds
Mon 21 Dec 2015
at 20:20
  • msg #140

The Game: Chapter 15

In reply to Keef (msg # 138):

"The deal is done," the figure says, tossing an iron key to Auriel the moment he's paid. "Enjoy your booty, Celestial. The buyer went by the name of Ptolemy. We were to drop her off at a specific estate in Abbalin. For another $2,000, I will provide the address."

The captive doesn't quite know what to make of Keef, and backs away from the cage looking alarmed.
Keef
player, 1582 posts
First of Ka
Order Initiate
Mon 21 Dec 2015
at 20:24
  • msg #141

The Game: Chapter 15

In reply to DM (msg # 140):

WELLPAYTHETWOTHOUSAND!
Auriel
player, 2513 posts
Not the Doctor
Not the Avatar
Mon 21 Dec 2015
at 20:34
  • msg #142

The Game: Chapter 15

This time, Auriel nodded in agreement with Keef. "We'll pay for that information as well."

The Celestial took the iron key and turned it in the lock to open the cage. After another brief moment of fidgeting with locks, her manacles fell to the floor of the cage with a clatter. He leaned out to the terrified woman, hand extended. "We're getting you out of here, miss," he said kindly.
This message was last edited by the player at 20:35, Mon 21 Dec 2015.
DM
GM, 3239 posts
Omniscient Narrator
Destroyer of Worlds
Mon 21 Dec 2015
at 21:10
  • msg #143

The Game: Chapter 15

In reply to Auriel (msg # 142):

The figure hands a scroll case to Keef after being paid the $2,000, then hops back onto the empty cage. The giants begin rolling it and him away, leaving the captive behind.

The captive bows her head submissively and attempts a curtsy.

"Thank you, sir," she says softly. "How many I be of service, and to which household do I have the honor of belonging?"
Keef
player, 1583 posts
First of Ka
Order Initiate
Mon 21 Dec 2015
at 21:13
  • msg #144

The Game: Chapter 15

In reply to DM (msg # 143):

Keef will wait patiently for Auriel to talk to and get to know the girl before launching into a relentless stream of questions (a mix of pointed, specific, tactical, innane and incomprehensible questions).


Oh, wait.

No, he won't wait a second before starting the questions.
Auriel
player, 2514 posts
Not the Doctor
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Mon 21 Dec 2015
at 21:45
  • msg #145

The Game: Chapter 15

Auriel eyed the departing devils balefully as he waited for Keef to tire himself out with questions. After the demons were out of sight and Keef was three or four gasps into his fussilade, he turned his attention back to the freed slave.

"First of all, you belong to yourself now. Consider yourself freed. I detest slavery, and those who would put others in chains," he said, gazing penetratingly at the young woman, "whether they are made of iron, or forged of dogma and fear."

He sighed, breaking his gaze and turning it to the hellscape around them. "I might think, however, that stuck as we are in the hells, that finding your freedom here rings a bit hollow," he said with a wry chuckle. He gently detached Keef, who had taken the girl's wrist as if looking for a physical manifestation of metaphorical chains.

"I apologize for my...enthusiastic young comrade's exuberance, miss. It's just that we are no friends of Jannah's Emir, or the Ptolmy to whom you were being brought, and any information you have about him might help us foil their plans. But first though, you look like you could use something to eat."

Auriel rummages in Shahara's saddlebags, returning with a small satchel of dried meat, cheese, and a crusty roll leftover from breakfast. One thing could be said about Lyriel's return is that breakfasts had become infinitely better again. He proffered the food to the overwhelmed girl, along with a chalice of cool water.

"I am Auriel, and these are my companions Keef, Boreas, Maeve, and Lyriel," he said, nodding to each in turn. "What might we call you by?"
This message was last edited by the player at 21:47, Mon 21 Dec 2015.
DM
GM, 3240 posts
Omniscient Narrator
Destroyer of Worlds
Mon 21 Dec 2015
at 21:55
  • msg #146

The Game: Chapter 15

In reply to Auriel (msg # 145):

"Sahnib, sir," she replies, taking a moment to study the food before nibbling cautious at it. If she is pleased at her newfound liberty, she takes pains to conceal it... or perhaps does not believe it. "I will tell you what I can about that awful place, if that is what you wish of me, while we travel. Though I'm unsure as to your destination. We have come past that way these past few days, and there is nothing but wretchedness in that direction."
Auriel
player, 2515 posts
Not the Doctor
Not the Avatar
Mon 21 Dec 2015
at 22:12
  • msg #147

The Game: Chapter 15

"We're in the Hells, Sahnib," Auriel replied. "There's wretchedness in every direction."

His eyes went unfocused as he looked out at the pillar of flame. He gestured towards it, pointing. "That's where we're headed. Wherever that leads waits Kazul. The Dragon God."

The Celestial's face set into grim determination. "We've come to kill him."

Auriel turned to Sahnib with a sad smile. "So you're welcome to travel with us for as long as you like. You can share our bread, our company, and our protection. And though we are traveling towards great danger, there is always hope. With us, you have a chance. In Abbalin, with Ptolmy...you know what fate awaited you."
This message was last edited by the player at 22:13, Mon 21 Dec 2015.
Keef
player, 1584 posts
First of Ka
Order Initiate
Tue 22 Dec 2015
at 13:25
  • msg #148

The Game: Chapter 15

In reply to Auriel (msg # 147):

Keef gasps for air, giving Auriel ample time to speak.

While Sahnib eats, he pats her knee gently, a perfect imitation of someone consoling someone else.

There, there.  Don't worry.  You're not going back into slavery. 

He smiles and cocks his head to one side.

It's true!  We're going to find Ptolomy, and remove his organs.  Then we're going to evacuate Jannah and collapse it on his organs.

Keef's smile broadens to show teeth.
DM
GM, 3241 posts
Omniscient Narrator
Destroyer of Worlds
Tue 22 Dec 2015
at 15:19
  • msg #149

The Game: Chapter 15

In reply to Keef (msg # 148):

"I'm... you're what?" Sahnib says, looking at Keef strangely. "That would... I mean, freeing everyone there would be a great service, but I thought you were off to face Kazul."

She glances at the P.A.R.T.Y. once more, clearly confused.

"You speak lightly of killing a god, tromp gaily through the burning hells, and seek to dismantle a little-known Gaelian cult. You're also using a corpse as a sled for your pet toad. Who ARE you people?"
This message was last edited by the GM at 15:24, Tue 22 Dec 2015.
Auriel
player, 2516 posts
Not the Doctor
Not the Avatar
Tue 22 Dec 2015
at 15:33
  • msg #150

The Game: Chapter 15

"Us?" Auriel asked, raising an eyebrow, "Why, we're the PARTY, of course."

He frowns, considering her words. "Though I'll admit I'm a bit confused about the corpse sled myself. Keef, do we really need to drag that grisly thing around? If it weren't for Lyriel's magics, the smell would have been beyond unbearable, rather than merely distressing."

Seeing as that explanation did little to actually, well, explain, Auriel continued. "We've been fighting against the manipulations of Vora for quite some time. I'm assuming by now that you realize the Cult of Vora is the force behind Jannah. At any rate, we are the Exarch of the Primal Voice, Avower of Tassada, Major of the Gaelian Special Detachment, Second First of Ka, and First of Ma'or, respectively," he said, indicating each PARTY member in turn. "And Chubbs, Keef's familiar."

The Celestial cocked his head towards the fiery pillar. "Killing Kazul is just a measure to buy us some time to confront the real threat here: Vora. So it would appear that while our first order of business is bringing down the Dragon God, there's still quite a bit for us to do in the hells. Including making sure that nobody ever takes you slave again, Sahnib."
Keef
player, 1585 posts
First of Ka
Order Initiate
Tue 22 Dec 2015
at 16:41
  • msg #151

The Game: Chapter 15

In reply to Auriel (msg # 150):

Keef only shrugs when asked about Kazul, clearly disinterested in that part of Auriel's plan.

When reference is made to Chubbs and the "sled", he rolls his eyes in a "oh, you know how toads are" kind of way.
DM
GM, 3242 posts
Omniscient Narrator
Destroyer of Worlds
Tue 22 Dec 2015
at 17:08
  • msg #152

The Game: Chapter 15

In reply to Keef (msg # 151):

"It would seem I am in esteemed company indeed," Sahnib says after a moment, though her expression shows that she isn't ruling out "insane company" either.

"I would see a god die," she says after a moment's consideration. "I will travel with you, and assist you with tales of Jannah along the way."
Lyriel Vesper
player, 1165 posts
To Heal is Divine
House Vesper
Tue 22 Dec 2015
at 17:37
  • msg #153

The Game: Chapter 15

Lyriel, who had up to that point observed the proceedings silently, spoke up. In that case, we'll need to get you something more fitting to wear than those slave rags. Something befitting the free woman you now are. She cast an appraising eye to Sahnib. You look like you're about my size. Let me see what I have.

She rummaged in Stony's saddlebags, returning with a bundle of forest-green traveling breeches, tunic, and cloak. These she pressed into the Gaelian woman's arms. For a brief moment, a glimmer of the old Lyriel could be seen, an afterimage of the girl who would happily chat clothes and fashion. That image faded as Sahnib left to change, and Lyriel turned to the PARTY.

You understand she's likely to die if she travels with us, she said in and undertone, arms crossed. We are in the hells, here to slay a god. We don't have the resources to worry about babysitting an untrained civilian. Granted, her information might be important, but beyond that we can't risk jeopardizing everything for the sake of one woman. This last bit seemed particularly directed to Auriel.
Auriel
player, 2517 posts
Not the Doctor
Not the Avatar
Tue 22 Dec 2015
at 19:55
  • msg #154

The Game: Chapter 15

"She's on her own, trapped in the hells, and even if she did escape, the OSA would continue to hunt her. With us, she has a chance," Auriel replied with a flash of defiance in his eyes. He opened his mouth to speak further, but fell silent as Sahnib returned, now clad in Lyriel's spare clothes.

"I'll not lie, the times ahead will be dangerous," he said to the woman, "but we're going to do the best we can to get you through this alive. We have some equipment that might help with that."

Auriel handed the woman a bundle of supplies.

[OOC - giving her 2x potions of cure moderate wounds, one of the katanas, one of the rings of Shield Other, and a dagger]

"If you're injured, these two potions will help. This sword is mighty in its own right, but I have its twin. If ever you get separated from us, wield your sword, and I will come find you. This ring will likewise provide some protection. And lastly, a dagger. Easily concealed, if worst comes to worst."

[Auriel will maintain a Shield Other effect on Sahnib at all times]
DM
GM, 3243 posts
Omniscient Narrator
Destroyer of Worlds
Tue 22 Dec 2015
at 20:11
  • msg #155

The Game: Chapter 15

In reply to Auriel (msg # 154):

"Thank you," she says, looking at the items carefully and storing them in, on, and about her person as instructed.

She smiles slightly, and points toward the pillar of flame.

"Well then, what are we waiting for? Let's kill a dragon god."
Lyriel Vesper
player, 1166 posts
To Heal is Divine
House Vesper
Tue 22 Dec 2015
at 20:24
  • msg #156

The Game: Chapter 15

I hope you know what you're doing, Zuriel, Lyriel said softly as Sahnib walked to the middle of the column. The priestess couldn't help but notice the Celestial flinch at her use of the name.
DM
GM, 3245 posts
Omniscient Narrator
Destroyer of Worlds
Mon 28 Dec 2015
at 14:28
  • msg #157

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 156):

The P.A.R.T.Y., Sahnib in tow, makes its way ever closer to the pillar of fire. Along the way, the former captive regales the group with stories of Jannah and its mysterious Emir. Though his name is not known to her, the P.A.R.T.Y. knows the man by another name: Darris.

There is little to learn from these tales that is not already known to the group, however. The population of the village is less than a thousand people, or it was when Sahnib took her leave. The people are almost entirely Gaelian, though there is a smattering of other cultures and races collected when the Chain Breakers struck slaver vessels bound homeward from foreign lands. Life is structured and rather dull, and the price for disobedience is high. Those who found themselves dragged before the Emir took care to never be required to make a second audience.

These and other stories are interrupted when the P.A.R.T.Y. comes to the mouth of an enormous cave, atop which the pillar of fire appears to originate. An equally immense stone inhibits passage forward, so heavy that any casual effort to budge it is immediately thwarted. To Boreas's consternation, it is made of a magical material that resists his attempts to dissolve the barrier, as well.

The words of Kazul echo through your mind as you read the script emblazoned upon the stone in Infernal, Draconic, and Common, with lines of verse beneath the heading:

Only The Worthy May Proceed
To stand before the Dragon's throne
The faithful must first move this stone


A bright light can be seen emanating from the seams of the boulder where it meets with the mouth of the cave; if Kazul is anything like Ka, Ma'or, and Tassada, you might expect this to be the portal that leads to the god's personal domain.

OOC: As a reminder, only Zuriel has entered such a portal unprotected thus far (you had shields when you entered Ka's prison), and doing so destroyed him. So... you COULD Boreas-port through the boulder, but if moving it confers a measure of protection perhaps that's not the best idea. Up to you!
Auriel
player, 2519 posts
Not the Doctor
Not the Avatar
Mon 28 Dec 2015
at 15:34
  • msg #158

The Game: Chapter 15

Auriel examined the stone curiously. "Well," he said, covering his mouth in thought, "Kazul isn't guileless, exactly, but he does prefer the direct approach, it would seem. Shall we give it a push?"

To help with the task, the Celestial stretched out his hand to summon Shahara for the day. The usual circle of runes and flash of white light appeared, but when Shahara stepped through the portal, she had the notable addition of two wings of glossy, midnight-black feathers.

Auriel gasped as a chiming of distant bells accompanied the ritual, and a melodic, soothing voice burst forth. My gift to you, my dear First, as you and your friends prepare to face the darkness together. For those who had never heard the voice of Ma'or before, a sudden overwhelming sense of love, joy, and camaraderie pervaded every sense of their being. The very tones of her voice seemed to emphasize the fact that though they were in the depths of the burning Hells, they were not alone.

Would that I could do more to aid you heroes, but my power is sorely limited in the dreadful realms you now walk. Go forth with my love. You carry the hopes of us all. As the goddess spoke, the saddlebags opened, revealing a large assortment of cakes, tarts, and pastries carefully packed within.

Shahara, now a Celestial Pegasus, whinnied and preened under the sudden attention. Remember, all of you, Ma'or said in a parting echo, Friendship is Magic!
This message was last edited by the player at 15:35, Mon 28 Dec 2015.
Auriel
player, 2521 posts
Not the Doctor
Not the Avatar
Mon 4 Jan 2016
at 17:31
  • msg #159

The Game: Chapter 15

After the PARTY has had a chance to enjoy a short break of desserts packed with a Goddess' love and care, Shahara and Auriel walk over to the boulder, intent on doing something about it.

Pegasus and rider set themselves against the stone, heaving with all their might.

[Strength Check: 26]
DM
GM, 3246 posts
Omniscient Narrator
Destroyer of Worlds
Mon 4 Jan 2016
at 21:43
  • msg #160

The Game: Chapter 15

In reply to Auriel (msg # 159):

The stone budges but the scantest inch -- nowhere near enough to bypass the obstacle. As they strain against the boulder, both Auriel and Shahara flicker with a faint yellow light that matches the color of the aura of the energy emanating behind the stone.
DM
GM, 3247 posts
Omniscient Narrator
Destroyer of Worlds
Mon 4 Jan 2016
at 22:04
  • msg #161

The Game: Chapter 15

In reply to DM (msg # 160):

Sahnib rolls up her sleeves and moves over to help. The moment she does so, the yellowish aura extends to her, as well.
Lyriel Vesper
player, 1167 posts
To Heal is Divine
House Vesper
Mon 4 Jan 2016
at 22:19
  • msg #162

The Game: Chapter 15

Lyriel, despite the dubious aura, rolls up her sleeves and puts her back into the stone as well.
Boreas Highwind
player, 1566 posts
Fey Messiah
Bathes Regularly
Mon 4 Jan 2016
at 22:46
  • msg #163

The Game: Chapter 15

I'm not much good for pushing, but if we want the rock gone, I can help.
Keef
player, 1586 posts
First of Ka
Order Initiate
Tue 5 Jan 2016
at 13:14
  • msg #164

The Game: Chapter 15

In reply to Boreas Highwind (msg # 163):

Keef braces himself and puts what weight he has against the rock.

Chubbs sighs and hops over to the stone, throwing his mass briefly against it.

If it moves, all glory to him.

If not, it wasn't important anyway.
DM
GM, 3248 posts
Omniscient Narrator
Destroyer of Worlds
Tue 5 Jan 2016
at 16:01
  • msg #165

The Game: Chapter 15

In reply to Keef (msg # 164):

Chubbs, Keef, and (ostensibly) Boreas and Maeve join in, and their combined efforts manage to roll away the stone just enough to clear the passage for a medium-sized humanoid. The pale yellow light stretches out to encompass each of the P.A.R.T.Y. members (and Sahnib), and the yearning maw of the portal beckons.
Keef
player, 1587 posts
First of Ka
Order Initiate
Tue 5 Jan 2016
at 16:28
  • msg #166

The Game: Chapter 15

In reply to DM (msg # 165):

Chubbs, having contributed the final and most essential part of the effort, celebrates by falling asleep on Auriel's boot.

He neither notices nor cares when he is kicked off.
Auriel
player, 2522 posts
Not the Doctor
Not the Avatar
Tue 5 Jan 2016
at 17:12
  • msg #167

The Game: Chapter 15

Auriel entered the portal, along with - after a fair bit of squeezing and shoving - Shahara.
DM
GM, 3249 posts
Omniscient Narrator
Destroyer of Worlds
Tue 5 Jan 2016
at 22:22
  • msg #168

The Game: Chapter 15

In reply to Auriel (msg # 167):

The P.A.R.T.Y. passes carefully into the portal, muscling their mounts and/or toads along as needed. The scenery swirls, as does their collective vision, and they find themselves... somewhere else.

The ground stretches out for miles in all directions, and crunches beneath your boots as you walk. A cursory glance reveals that the ground is not stone or earth, but rather a layer of coins, gems, and precious metals at least a foot deep. It makes for a less than solid walking experience, but can be trod upon safely, even by the mounts.

There are few landmarks besides the portal itself: a pedestal upon which a man-sized ruby has been placed, emblazoned with the Serpentsworn seal. A sea of smaller pedestals encircle it, each of which hosts a large, rock-like orb that looks very much like an egg. Standing shackled with their arms above their heads, bound by chains at the ankles and wrists to the base of each pedestal, you can see what you suspect to be ragged humanoid figures or perhaps statues. This area is a good 100 feet away, so it's hard to get a better look than that from where you're standing.

Behind the P.A.R.T.Y. stands the silently flickering portal.

The sky looks like a blanket of twilight with neither star nor cloud to mar it. There is a single moon with an oddly slitted shadow, which runs down the center and widens in the middle.

It takes a few moments before you realize that the moon resembles a reptilian eye, and that it is focused squarely on the P.A.R.T.Y.

THUS THE MIGHTY ENTER PARADISE, a rumbling voice exclaims. The ground clinks and trembles with every word, as though threatening to churn into a tidal wave of treasure at any moment. THUS THE ENEMIES OF THE DRAGON LIMP INTO ITS LAIR.

The moon shimmers and swirls and vanishes, and soon the sky is engulfed by the visage of an impossibly immense dragon. Its scales shine as though bedecked in gold, silver, and platinum, such that it is impossible to tell its color -- not that there is any question, of course.

The dragon remains airborne and unleashes a mighty roar before closing to a slightly more comfortable speaking distance. The P.A.R.T.Y. notices that the yellowish auras persist around them, and seems to be sizzling as though they are somehow protecting the occupants from being overwhelmed by the mere "majesty" of the dragon's presence.

YOU ARE SERVITORS OF KA, the dragon roars. YOU HAVE WAGED WAR AGAINST THE SERPENTSWORN. YOU ARE DRAGONSLAYERS. YOU HAVE SPARKED A REVOLUTION IN THE HEAVENS AND HELLS ALIKE. YOU ARE BENEATH CONTEMPT.

The dragon lands heavily upon the ground, now only 50 feet from the P.A.R.T.Y., and those present can see that his scales glisten not with golden treasure, but with blood. A terrifying amount of it, which continues to ooze unchecked from a hundred wounds.

YOU HAVE AWAKENED ANCIENT ENTITIES WHICH IMPERIL THE VERY BALANCE OF EXISTENCE. the dragon continues, his expression murderous beneath the gore. This proves all the more unsettling because this dragon is by far the largest living thing any of you have ever seen. AND YOU HAVE COME TO TELL ME WHY.
This message was last edited by the GM at 22:28, Tue 05 Jan 2016.
Lyriel Vesper
player, 1168 posts
To Heal is Divine
House Vesper
Tue 5 Jan 2016
at 22:49
  • msg #169

The Game: Chapter 15

As Auriel predictably opened his mouth to speak first, he was interrupted by a sudden outburst from Lyriel.

No! she exclaimed emphatically. I for one, am no servant of Ka, nor Vora. I'm not here to push scales out of balance. I'm here to right them.

Lyriel drew her newly-forged sword in the inky gloom. I am Lyriel Vesper. You have been a curse and a parasite on my family for thousands of years, demon. By your pact we were torn from grace, forced to pay for the sins of our ancestor. Our very souls held in your foul clutches. But no longer.

The priestess pointed her sword to the demon. By the flames of the goddess Herself, I will have Justice. I will have freedom from the chains of the past, and I will have your head!
This message was last edited by the player at 22:50, Tue 05 Jan 2016.
Kazul
NPC, 0 posts
God of Power and Wealth
Colossal Dragon
Thu 7 Jan 2016
at 17:00
  • msg #170

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 169):

The dragon looks down at the cleric with... disdain? Amusement?

But only for a moment.

quote:
~~ Initiative! ~~
Kazul, an Actual God
Lyriel
Everyone Else (if desired)


Kazul's eyes sizzle and sparkle, and a tremor runs through the gold-laced ground at the cleric's feet.

[Casting: Chains of Avarice]
[Reflex (Lyriel): 17, fail]

Chains of precious metal and earth-forged jewels spring to life, ensnaring the cleric's ankles and wrists and pulling her into a splayed standing jumping jack position.

HEAR ME, PRIESTESS, LEST YOU CONSUME THE LAST OF MY PATIENCE. THE VESPERS' PACT WAS MADE OF THEIR OWN FREE WILL. THE TERMS ARE BINDING, NON-NEGOTIABLE, AND IRRELEVANT.

He turns to the others.

DOES ANYONE ELSE REQUIRE RESTRAINTS BEFORE ANSWERING ME?

~~ End Combat (unless you want to attack him, in which case, you have a round in which to do so!) ~~

OOC: Lyriel will require a Strength check of 25 or Escape Artist of 22 to break the grip of the chains.
This message was last edited by the player at 17:00, Thu 07 Jan 2016.
Auriel
player, 2523 posts
Not the Doctor
Not the Avatar
Tue 5 Jan 2016
at 23:25
  • msg #171

The Game: Chapter 15

Auriel sprang forward in surprise, but checked himself from drawing his sword. Yet. He caught Boreas' eye meaningfully.

"There has been an Awakening. Have you felt it?"

"The danger threatening the world today is born of the mistakes of the Old Pantheon. They have been revived to restore order to an out-of-balance world. To correct the mistakes of the past. Lady Love charged me with this task, and I will see it through. This is a necessary first step."

White light began to shimmer around the Celestial as he stared into the baleful red eyes of Kazul.

"Those alive today ought not be forced to pay the price for the failures of their ancestors," he added meaningfully.
This message was last edited by the player at 23:26, Tue 05 Jan 2016.
Kazul
NPC, 0 posts
God of Power and Wealth
Colossal Dragon
Thu 7 Jan 2016
at 17:00
  • msg #172

The Game: Chapter 15

In reply to Auriel (msg # 171):

THE OLD PANTHEON WAS REPLACED FOR A REASON, Kazul snorts derisively.

MA'OR IS A FOOL, the dragon rumbles. AS ARE HER FAITHFUL. YOU BELIEVE HER A PACIFIST?

SHE FIRST QUARRELED WITH KA AND THE PRIMAL VOICE. SHE WENT TO WAR WITH TASSADA, AND NOW... SHE HAS COME FOR ME.

The blood pooling around the dragon clumps and clots among the gems and precious metals near his legs, and begins to bubble softly.

PASSION IS IMBUED IN ALL LIVING THINGS. IT TAKES MANY FORMS. GREED AND AMBITION ARE AMONG THEM. LUST. ENVY. RAGE. MA'OR IS NAIVE TO BELIEVE THAT ALL OF CREATION CAN SIT QUIETLY ON THEIR CLAWS FROM THE EGG TO THE PYRE. THE WORLD'S RICHES ARE NOT EVENLY DISTRIBUTED, AND WHILE FREE WILL REIGNS, THEY NEVER WILL BE. IF ONLY SOME MAY PROSPER, IT SHOULD BE THOSE BEST EQUIPPED TO USE THEIR WEALTH: THE STRONGEST.

The dragon hisses softly.

I PREFER THE CHAOS OF OBLIVION TO THE INEVITABLE STAGNATION AND STIFLING OF EVOLUTION THAT HER PATH WOULD LEAD US TOWARD. IF YOU WOULD RESTORE THE BALANCE, YOU MUST JOIN ME.

His expression remains serious, so far as you can tell in terms of your familiarity with reading draconic facial features.

YOUR STRENGTH MAKES YOU WORTHY. AS SERPENTSWORN, YOU WOULD POSSESS THE POWER NECESSARY TO BIND THE ANCIENTS WHO THREATEN THIS WORLD TO THEIR RESPECTIVE PRISONS ONCE MORE.
This message was last edited by the player at 17:00, Thu 07 Jan 2016.
Auriel
player, 2524 posts
Not the Doctor
Not the Avatar
Wed 6 Jan 2016
at 16:15
  • msg #173

The Game: Chapter 15

"Ma'or *is* a pacifist." Auriel replied simply, "But *I* am not. I lift the sword that my Lady cannot bear to wield herself. So it always was, for millennia before you ever broke free from your egg, Kazul. And so it shall ever be."

In the unearthly light of Kazul's shimmering embers, and Auriel's flickering aura, his face looked lined and ancient. "It is a grim burden, but one I would gladly bear for Her. I have always found love to provide a much greater reservoir of strength than greed ever could. You misunderstand her ways, Kazul, if you think passion leads to stagnation, but sadly we don't have time to debate philosophy at so late an hour."

He shifts in Shahara's saddle, wings twitching in anticipation of the inevitable. "The fact remains that there are too many gods for this existence to bear. And you have proven time and time again that you will crush any and all underfoot for naught more than your own vain glory, and love of wealth. Heedless of the pain and loss you cause all else." Auriel shook his head sadly. "This cannot be, Kazul," he said softly, "you should never have existed, and the world is the worse for it. You are a mistake, and one that falls to us to correct."
This message was lightly edited by the player at 16:16, Wed 06 Jan 2016.
Lyriel Vesper
player, 1169 posts
To Heal is Divine
House Vesper
Wed 6 Jan 2016
at 17:34
  • msg #174

The Game: Chapter 15

Lyriel struggles vainly against her chains, which do nothing to improve her temper.
Keef
player, 1588 posts
First of Ka
Order Initiate
Wed 6 Jan 2016
at 18:38
  • msg #175

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 174):

Keef looks from one companion to the next, then raises one hand slowly.

I am for Ka... he mutters, almost too quietly to be heard.
Kazul
NPC, 0 posts
God of Power and Wealth
Colossal Dragon
Thu 7 Jan 2016
at 17:00
  • msg #176

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 174):

Seeing that his offer has fallen upon deaf and/or hostile ears, the dragon inhales deeply, expanding his chest such that he is as large as possible before staring down at the P.A.R.T.Y.

YOU WOULD CHALLENGE THE MIGHT OF A GOD, WHOM ONLY THE DIVINE MAY HARM? SUCH HUBRIS...

Kazul grins, showing all of his man-sized teeth.

...WILL BE DELICIOUS.

The dragon rears its mighty head in preparation of a breath attack, but stops short when the ground begins to buck and rumble beneath his feet.

At that moment, a blinding burst of red light appears behind the P.A.R.T.Y., who whirl toward the flickering portal just in time to see a shadowy figure pass through it.
This message was last edited by the player at 17:00, Thu 07 Jan 2016.
Ka, the Eternal Maw
NPC, 31 posts
Insatiable Appetite
Just Wants To Help
Wed 6 Jan 2016
at 18:42
  • msg #177

The Game: Chapter 15

In reply to DM (msg # 176):

The figure smiles, doffs an imaginary hat in Keef's direction, and makes a throat-slitting motion in Kazul's direction.

"Long live the king," the figure smiles, brushing his fingers against the portal's opening. The yellowish portal becomes tinged with a reddish hue, and the coin-laden ground quakes all the more unsteadily.
This message was last edited by the player at 19:09, Wed 06 Jan 2016.
DM
GM, 3253 posts
Omniscient Narrator
Destroyer of Worlds
Wed 6 Jan 2016
at 18:56
  • msg #178

The Game: Chapter 15

In reply to Ka, the Eternal Maw (msg # 177):

I INTEND TO

Kazul spreads his wings, roars mightily, and battle is joined... though the P.A.R.T.Y. notices a purplish symbol materialize in the sky as he does so. A symbol that looks an awful lot like the Eye of Cenadora.

Speaking of eyes, Boreas's emerald eye is aflame with an inner light unlike that which you've ever seen before. [Private to Boreas Highwind: I am with you, a Voice whispers in your mind.]

quote:
~~ DISPOSITION ~~
Map: https://docs.google.com/spread...M/edit#gid=365054990

OOC: Place yourself somewhere on Row 4, 5, 6, 7, or 8 before the first turn begins.


quote:
~~ Initiative! ~~
Kazul (Damage: 275)
Ka
Keef
Boreas
Auriel
Maeve
Lyriel (Chains of Avarice)
Sahnib


OOC: I'll update as soon as I know starting positions. Crossroads 'til then!
This message was last edited by the GM at 19:38, Wed 06 Jan 2016.
Lyriel Vesper
player, 1170 posts
To Heal is Divine
House Vesper
Wed 6 Jan 2016
at 20:21
  • msg #179

The Game: Chapter 15

Reminder for the PARTY, buffs Lyriel had in place as you entered the lair (Inc. Sahnib, Shahara, and Sekmet):

Heroes Feast: +1 morale to attack and Will saves, +10 temp HP, immunities to poison and fear
Protection from Fire: Absorbs the first 120 points of fire damage
Resist Fire: After the above is depleted, provides resistance to fire 30
Prayer: +1 luck bonus to attack, weapon damage, skill checks, and saves

Specific to Maeve - Align Weapon > Good

Specific to Lyriel -

Shield of Faith (+3 Deflection to AC after stacking), Divine Favor (+2 luck to attacks after stacking), Entropic Shield (20% miss vs. ranged), Barkskin (+2 Natural Armor)
Auriel
player, 2525 posts
Not the Doctor
Not the Avatar
Wed 6 Jan 2016
at 20:43
  • msg #180

The Game: Chapter 15

Auriel tightened his grip on Dawn, preparing to take off. "Stay behind us Sahnib," he murmured. "We're going to get through this," he said with more confidence than he felt.

Both Dawn and Ma'or's Pendant pulse with blinding light to the beat of a heart.

Buffs -

Righteous Fury: +4 STR, +35 temp HP
Greater One Mind: +2 Perception, attack, and damage to Auriel and Shahara while mounted
Golden Barding: +6 AC to Shahara
Shield Other protecting Sahnib
Potion of Heroism (+1 to attack after stacking, +2 to saves)
Divine Shield: +6 Shield AC
Infernalbane Sword
This message was last edited by the player at 20:45, Wed 06 Jan 2016.
Boreas Highwind
player, 1567 posts
Fey Messiah
Bathes Regularly
Wed 6 Jan 2016
at 21:03
  • msg #181

The Game: Chapter 15

We have come to maintain balance, the multi-faceted voice echoes from Boreas, his gem aglow.  If you must fall to do this, so be it.  I care not.

Moving preternaturally quickly, Boreas lays his hand on Lyriel and both disappear, only to reappear a few feet away sans restraints.  An illusory Boreas stands where the golden chains once were.

[Casting Walk Unseen]

The real Boreas flickers from view.
This message was last edited by the player at 17:56, Thu 07 Jan 2016.
Maeve Hassan
player, 1834 posts
GRIFFON RIDER
Roller of 1's
Thu 7 Jan 2016
at 02:06
  • msg #182

The Game: Chapter 15

Without any deities or comparable beings of terrible power to call upon, Maeve's preparations are minimal. She and Sekhmet position themselves within striking distance of the foe.

She finds that, for one of the first times that she can recall, she is afraid.

If I am to die here, today. . . . .then I suppose that death at the hands of a god is a pretty good way to go.


But if I have my way, that's not going to happen.


Maeve lets loose a fierce battle-cry, which mingles with her griffon's screech of fury.
This message was last edited by the player at 02:08, Thu 07 Jan 2016.
Keef
player, 1590 posts
First of Ka
Order Initiate
Thu 7 Jan 2016
at 14:51
  • msg #183

The Game: Chapter 15

In reply to Maeve Hassan (msg # 182):

Keef, presumably, would have clad himself in shimmering red scales of armor before entering the cave [Private to DM: (OOC: Battle Clad)]

Anyone paying attention to Chubbs (and he presumes you all are at all times), will notice that the fat toad also has his own shimmering red scales of magical armor.  The effect is that he looks quite regal and rather dashing.  As much so as a fat toad can.
DM
GM, 3256 posts
Omniscient Narrator
Destroyer of Worlds
Thu 7 Jan 2016
at 16:52
  • msg #184

The Game: Chapter 15

In reply to Keef (msg # 183):

Sahnib, wide-eyed, draws her borrowed katana -- formerly, the Mirror's -- and holds it awkwardly in front of herself with two trembling hands.
Kazul
NPC, 1 post
God of Power and Wealth
Colossal Dragon
Thu 7 Jan 2016
at 22:49
  • msg #185

The Game: Chapter 15

In reply to DM (msg # 184):

The immense black dragon surges into action with alarming alacrity. It says nothing further, but flickers of magic surge into existence nonetheless.

[Casting: Meteor Swarm]

Four terrifying orbs of fire swirl into being, pausing to hover briefly before hurling themselves directly at Ká. Each of them strike the trickster before exploding, showering everyone nearby in molten agony.

[Direct Damage (Ka): 120]

Even Boreas is caught in the 40-foot radius explosions, which cause the P.A.R.T.Y. to scatter to attempt to dodge the worst of it.

[Splash Damage, Fire, Everyone: 80]

Fortunately, Lyriel's protective enchantments absorb the entirety of the damage, with 40 points of fire protection to spare. Nobody is even signed by the attack, leaving Kazul looking perplexed in the aftermath.

OOC: Roll a reflex save into your next activation. I will mitigate the damage accordingly if you make your save. DC 30.
Ka, the Eternal Maw
NPC, 32 posts
Insatiable Appetite
Just Wants To Help
Thu 7 Jan 2016
at 22:56
  • msg #186

The Game: Chapter 15

In reply to Kazul (msg # 185):

Ká raises an arm over his face to protect himself from the searing flames as best he can, though being the main target, he has taken significantly more punishment than his mortal allies.

"You've lived long enough," Ká coughs once the fiery tempest has abated. "As you can see, we have come prepared for your tantrums."

Ká utters a few words, and he becomes far less distinct. A mighty bow forged of pure shadows materializes before him, and he fires a single arrow from it with a casual gesture. Mid-flight, the shaft splits into a half-dozen glowing missiles, which cascade into the dragon god's neck and chest with a vengeful fury of blue-black explosions. Some seem to harm the beast more than others, but a measure of damage is inflicted by the assault.

[Damage (Kazul): 30]

He glances at the P.A.R.T.Y. and nods in Kazul's direction.

"In case it wasn't clear, you haven't allied yourselves with a warrior god. Press the attack while your protection from fire persists."
This message was last edited by the player at 22:57, Thu 07 Jan 2016.
Lyriel Vesper
player, 1172 posts
To Heal is Divine
House Vesper
Fri 8 Jan 2016
at 03:11
  • msg #187

The Game: Chapter 15

Lyriel is unable to avoid the meteor strikes, but prudent preparations prevent any harm. Still, she feels her wards weaken, which is cause for concern.

Springing into action, she hurls her arms outward, and with it, a wave of fire washes over the party.

[Casting: Holy Aura]

The fire clings to the party, but rather than burning, coalesces into a protective shimmer.

quote:
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.

Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.

Third, the abjuration blocks possession and mental influence, just as protection from evil does.

Finally, if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).


[Note that the Deflection Bonus does not stack with Rings of Protection. So if you have Ring of Prot +1, your net bonus to your AC is +3. Also, the save bonus sadly does not apply to the meteor shower.]

Interestingly, Lyriel extends the benevolent aura to Ka as well. Enemy of my enemy, Devourer. If you're going to join the fight against this evil, the Goddess will protect even you.

OOC - She buffs everybody. Even Ka, Sekmet, Shahara, Sahnib, and Chubbs.
This message was last edited by the player at 03:13, Fri 08 Jan 2016.
Boreas Highwind
player, 1569 posts
Fey Messiah
Bathes Regularly
Fri 8 Jan 2016
at 04:51
  • msg #188

The Game: Chapter 15

Boreas dashes to A10, firing a blast at the massive dragon and returning to view.

[Ranged Touch: 33]
[Acid Damage: 38]

The burst strikes home, hitting the enormous dragon in its head.  Acid sizzles and lingers on the skin.

[2d6 Acid Damage per round for 2 rounds.]

[OOC]Made reflex save: 33[/OOC]
Auriel
player, 2526 posts
Not the Doctor
Not the Avatar
Fri 8 Jan 2016
at 05:12
  • msg #189

The Game: Chapter 15

The flames wash over Auriel and Shahara, neither able to avoid the onslaught. [Though Shahara does take half damage anyway, thanks to improved Evasion]

The Celestial's voice is raw in the scorched air. "Keef, if you've got any of that time magic at your disposal, now would be an excellent opportunity to use it to full effect!"
Keef
player, 1592 posts
First of Ka
Order Initiate
Fri 8 Jan 2016
at 15:20
  • msg #190

The Game: Chapter 15

In reply to Auriel (msg # 189):

Keef likewise fails to dodge the flames.

He cocks his head at Auriel.

Time?  OH TIME... I see, you think that... well it WORKS that way, yes.

Keef claps his hands together and reddish energy sputters forth, striking each member of the P.A.R.T.Y. (as well as Ka).

OOC: Haste, 15 rounds

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.

Multiple haste effects don’t stack. Haste dispels and counters slow.

Auriel
player, 2527 posts
Not the Doctor
Not the Avatar
Fri 8 Jan 2016
at 22:27
  • msg #191

The Game: Chapter 15

"Excellent!" Auriel exclaimed as Keef's magic washed over them all.

Shahara reared, whinnying in defiance, and threw herself into the air. As they bore down upon Kazul, the dragon lashed out with a massive claw, raking both horse and rider.

[Damage Shahara: 9]

[Auriel Temp HP remaining: 22]

Auriel lunged forward in his saddle as Shahara brought him into range, plunging a blinding Dawn deep into the dragon's onyx hide. The floor below was showered with an explosion of sparks and droplets of pitch black ichor, which fell to sizzle amongst the mounds of golden coins. Auriel's plate-clad foot kicked out of its stirrup, dealing another puncturing wound and kicking the Celestial pair away from the wounded beast.

[Damage: 81]

Auriel and Shahara turn as one to face the god, assuming a defensive stance.

[Combat Expertise: 5]
Maeve Hassan
player, 1837 posts
GRIFFON RIDER
Roller of 1's
Mon 11 Jan 2016
at 16:35
  • msg #192

The Game: Chapter 15

Maeve's turns is a total wash.  Don't have time to write up an epic description of her failure.  Carry on!
DM
GM, 3258 posts
Omniscient Narrator
Destroyer of Worlds
Mon 11 Jan 2016
at 17:45
  • msg #193

The Game: Chapter 15

In reply to Maeve Hassan (msg # 192):

Sahnib blinks as the fiery magic cascades over her, doing her no harm whatsoever. She does little else, but seems ready to defend herself if need be.

The violet eye in the sky glitters, flickers, and flashes, and a feminine voice can be heard.

Ká! You must not impugn the sovereignty of the gods! You know what is at stake.

The trickster shrugs at the heavens.

"I don't recall you having a problem with it when my role and Kazul's were reversed, Cenadora. I'm merely reclaiming what is mine."

In response, purple flashes flare to life around the battlefield, and in moments these flashes give life to several faintly shimmering portals, through which enter mounted heavy cavalry identical to those you saw assaulting Ká's temple rumble through it. This time, their gleaming breastplates and their horses' barding depict the Eye of Cenadora quite clearly.

As before, they cross the portal at full speed (they occupy their given square at the start of the round, but they are considered to have just completed a double-move action).



quote:
~~ Round 2 ~~
Kazul (Acid Scour (2d6 for 2 rounds); Damage: 424)
Ka (Holy Aura, Haste, Damage: 120)
Keef (Holy Aura, Haste, Fire Shield Remaining: 40)
Boreas (Holy Aura, Haste, Fire Shield Remaining: 40)
Heavy Cavalry
Auriel (Holy Aura, Haste, Fire Shield Remaining: 40, Temp HP: 22)
Shahara (Holy Aura, Haste, Fire Shield Remaining: 40, Damage: 9)
Maeve (Holy Aura, Haste, Fire Shield Remaining: 40)
Sekmet (Holy Aura, Haste, Fire Shield Remaining: 40)
Lyriel (Holy Aura, Haste, Fire Shield Remaining: 40) (Chains of Avarice)
Sahnib (Holy Aura, Haste, Fire Shield Remaining: 40)

This message was last edited by the GM at 18:05, Mon 11 Jan 2016.
Kazul
NPC, 2 posts
God of Power and Wealth
Colossal Dragon
Mon 11 Jan 2016
at 17:56
  • msg #194

The Game: Chapter 15

In reply to DM (msg # 193):

The dragon god roars with pain and defiance as the P.A.R.T.Y. beats the tar out of his tough draconic scales. Boreas's acid sizzles as it continues to deal damage.

[Damage (acid): 8]

Kazul glances at Ká for a moment, then ultimately settles on pummeling the celestial who was bold enough to fly at his face.

Bite (Auriel): 48
Bite (Auriel): 39
Claw (Auriel): 50
Claw (Auriel): 35
Wing Buffet (Auriel): 43
Tail Smash (Auriel): 46


Even a God has some trouble penetrating his truly ridiculous defenses, but many attacks still make it through.

[Damage (Auriel): 97]

YOU WILL ALL BOW BEFORE MY STRENGTH BEFORE THIS DAY IS DONE.
This message was last edited by the player at 18:06, Mon 11 Jan 2016.
Ka, the Eternal Maw
NPC, 33 posts
Insatiable Appetite
Just Wants To Help
Mon 11 Jan 2016
at 18:02
  • msg #195

The Game: Chapter 15

In reply to Kazul (msg # 194):

That wasn't very sporting of her, Ká quips as the cavalry emerge from their portals.

He raises his shadowy bow and fires a shot at the violet eye symbol floating in the sky. The blue-black bolts coalesce around it, surrounding it with an eclipse-like shadow.

"Don't worry. I'll tell you how it ends!" he calls up to the sky, cupping a hand to his mouth to exaggerate the gesture.
Keef
player, 1593 posts
First of Ka
Order Initiate
Thu 14 Jan 2016
at 15:44
  • msg #196

The Game: Chapter 15

In reply to Ka, the Eternal Maw (msg # 195):

Keef snaps out of whatever fuge he'd been in.

Keef raises his hands to the false sky.  A slow crackling charge builds up between his fingers, red energy snapping and dancing.

Anyone worth worshiping doesn't require bowing, he says simply.

The stored energy lances forth and strikes the great dragon in the side.

(Chain lightening, REF fail, 42 damage).
Boreas Highwind
player, 1571 posts
Fey Messiah
Bathes Regularly
Thu 14 Jan 2016
at 15:58
  • msg #197

The Game: Chapter 15

Boreas attempts to do a deft tuck-and-roll maneuver while moving up next to Auriel, but he stumbles a bit while drawing the wand of Heal.

[Tumble 13]

[OOC]Kazul may make an attack of opportunity[/OOC]

He touches the wand to Auriel's temple and a spark of white light bursts into a blinding flash.

[Use Magic Device (Take 10) 29]

[Healing 110 to Auriel]
DM
GM, 3259 posts
Omniscient Narrator
Destroyer of Worlds
Thu 14 Jan 2016
at 20:11
  • msg #198

The Game: Chapter 15

In reply to Boreas Highwind (msg # 197):

Kazul lashes out at Boreas with his sharp, sharp teeth as he moves through threatened spaces.

[Attack (Boreas): 47]

They sink deeply into the woodsman's flesh, causing pain and drawing blood.

[Damage (Boreas): 19]

Cavalry A charges toward Ká, leveling a lance of crackling purplish energy that looks to be comprised almost entirely of magic.

[Attack (Ká): 36]

The lance punches through the blurry defenses like butter, and the god grunts with pain as purple spark fly from the contact point.

[Damage (Ká): 23]

Cavalry B charges toward Maeve, but his attack merely plinks off the warrior's armor.

Cavalry C charges toward Auriel, but his attack, too, is deflected.

Cavalry D chooses Lyriel as its target, with more success than the previous two.

[Attack (Lyriel): 33]

The purple sparks fly as they did before, dealing damage.

[Damage (Lyriel): 19]

A new figure appears from the farthest portal, mounted and armored like the others except for the lack of any obvious weapon.

After stepping through, the figure appraises the battlefield and begins to chant loudly, wriggling his or her arms wildly while doing so.

[Casting (Unknown Spell)]

The coin-strewn ground before the figure takes on a purplish hue, and the faint outline of... something... can be seen hovering above it. Something large. The chanting continues unabated, but nothing further happens.
This message was last edited by the GM at 21:36, Thu 14 Jan 2016.
Lyriel Vesper
player, 1173 posts
To Heal is Divine
House Vesper
Thu 14 Jan 2016
at 20:30
  • msg #199

The Game: Chapter 15

Lyriel yelps in pain and surprise, taking an involuntary step backward. [0 Temp HP remaining, 9 actual damage]. The distraction makes it impossible for her to assess what the mysterious mage is up to.

She shoots a rapid glance at the unwelcome sudden enemies. Well, I wager my allies are better than yours...

The priestess closes her eyes, and shouts a single syllable, latent with power and portent. A shimmering portal of emerald fire opens in front of her.

Now, Lady S'daqah!!!
Dinah S'daqah
NPC, 13 posts
The Emerald Champion
By Fire Be Purged
Thu 14 Jan 2016
at 21:15
  • msg #200

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 199):

A blistering plume of emerald flame jets upward from the portal, and when both the flame and the portal fade, in their place stands an armored, feminine figure. She's a Celestial, if the wings are any indication, but her bearing is somehow more radiant than even Auriel.

"We are the Emerald Flame!" the figure exclaims, her sharp eyes drinking in the battlefield. "We are eternal! We... find ourselves... where, exactly?"

The figure looks around the battlefield in confusion, but the dragon's roar jars her into the present. She whirls to see Kazul; a moment later, Dinah draws a sword from her side, which gleams with the hunger of a fanned ember.

"Kazul!? You were right to summon us," she declares, lowering her voice slightly. "Come. Together, we shall cut out the heart of the Serpentsworn. And afterward, we shall deal with the remaining traitors and Hellspawn we sense in our presence."

The ground rumbles and shakes as it did when Ká first entered the portal, and the tremors do not fade away entirely this time. The sky seems strained, too, becoming streaked with different colors. Even still, the powers-that-be pay such things no heed.
This message was last edited by the player at 21:17, Thu 14 Jan 2016.
Auriel
player, 2529 posts
Not the Doctor
Not the Avatar
Thu 14 Jan 2016
at 21:32
  • msg #201

The Game: Chapter 15

Shooting a glance at the newcomer, Auriel's eyes widened in surprise. "Mistress Justice, fancy seeing you here! What's a nice Exarch of the Goddess like you doing in a place like this?" he quipped with a wry smile. "More the merrier I suppose. Plenty of Dragon here to smite."

With that, Auriel exploded into action. Aided by Keef's powerful magic, the paladin nearly moved faster than the eye could track, turning into a blur of arcing white light.

[Devastating Smite: Hit]
[Smite: Hit]
[Kneepad: Hit]
[Smite: Hit]
[Attack: Hit]

In the blink of an eye, Kazul received crushing blows to his wing joint, shoulder, neck, head, and throat. Sizzling black ichor sprayed across the ground in torrent, and even a god felt pain.

[Damage: 196]

"Do you see it yet, Dragon?!" Auriel bellowed astride Shahara. "Your strength is - and ever was - hollow. When the only thing you ever fought for is your own selfish desires, how could you possibly comprehend giving of yourself to something greater?! Something pure?"
This message was last edited by the player at 21:39, Thu 14 Jan 2016.
Maeve Hassan
player, 1838 posts
GRIFFON RIDER
Roller of 1's
Fri 15 Jan 2016
at 15:08
  • msg #202

The Game: Chapter 15

Maeve is just considering whether or not to fly to Auriel's aid when the celestial explodes into a white blur of holy might and deals Kazul astonishing damage.

You know, I think he has it under control.

Instead, Maeve turns her full attention on cavalry B, who had the gumption to attack her.

[Attack 1 (cavalry B): 45]
[Attack 2 (cavalry B): 24]
[Attack 3 (cavalry B): 23]
[Extra haste attack (cavalry B): 29]

[Total damage: 90]

Cavalry B predictably crumbles under the onslaught.
DM
GM, 3261 posts
Omniscient Narrator
Destroyer of Worlds
Fri 15 Jan 2016
at 15:25
  • msg #203

The Game: Chapter 15

In reply to Maeve Hassan (msg # 202):

Sahnib continues to do little but defend herself.
This message was last edited by the GM at 17:53, Fri 15 Jan 2016.
DM
GM, 3262 posts
Omniscient Narrator
Destroyer of Worlds
Fri 15 Jan 2016
at 17:53
  • msg #204

The Game: Chapter 15

In reply to DM (msg # 203):



quote:
~~ Round 3 ~~
Kazul (Acid Scour (2d6 for 1 rounds); Damage: 670)
Ka (Holy Aura, Haste, Lanced, Damage: 143)
Keef (Holy Aura, Haste, Fire Shield Remaining: 40)
Boreas (Holy Aura, Haste, Fire Shield Remaining: 40, Damage: 19)
Heavy Cavalry A
Heavy Cavalry C
Heavy Cavalry D
Heavy Cavalry Unarmed
Auriel (Holy Aura, Haste, Fire Shield Remaining: 40, Damage: 0)
Shahara (Holy Aura, Haste, Fire Shield Remaining: 40, Damage: 9)
Maeve (Holy Aura, Haste, Fire Shield Remaining: 40)
Sekmet (Holy Aura, Haste, Fire Shield Remaining: 40)
Lyriel (Holy Aura, Haste, Lanced, Fire Shield Remaining: 40, Damage: 19)
Dinah
Sahnib (Holy Aura, Haste, Fire Shield Remaining: 40)

This message was last edited by the GM at 17:55, Fri 15 Jan 2016.
Kazul
NPC, 3 posts
God of Power and Wealth
Colossal Dragon
Fri 15 Jan 2016
at 18:31
  • msg #205

The Game: Chapter 15

In reply to DM (msg # 204):

Blood oozes and seeps from the dragon's many wounds, and his eyes become glazed with equal parts fury and pain. Still, there's fight left in the god... though probably not as much as he'd have preferred.

The acid continues its work, dealing more caustic damage.

[Damage (Kazul): 7]

AS I PREDICTED the dragon rumbles, as though talking to himself. THE MIGHT OF KAZUL MUST STAND ALONE AGAINST THE USURPER'S POWER. I MUST... I SHALL... ENDURE!

Wafts of smoke drift from his muzzle, and he takes stock of the battlefield for a moment before committing to his attack. Perhaps in part due to the realization that this enemy can harm him after all, the God of Power makes a more calculated effort this time.

[Bite Attack (Auriel): 46]

First, he lashes out at Auriel with his mouth. The blow lands, but instead of contenting himself with chomping down on the fabulous celestial, Kazul instead opts to yank him bodily from his horse and into his yearning maw.

[Damage (Auriel): 27]
[Snatch + Improved Grab (Auriel): 54 vs 43, success]

Despite Auriel's valiant efforts to stave off the attack, he finds himself held in Kazul's mouth.

The dragon grinds its teeth, chewing savagely while maintaining the hold.

[Bite Attack -> Specialized Grapple (Auriel): 49 vs 42, success]
[Damage (Auriel): 32]

Kazul then turns his attention to other threats, lashing out at Boreas with his claws.

[Claw Attack (Boreas) x2: 44, 42]

Both attack hit the woodsman, dealing damage.

[Damage (Boreas): 31]

He then spreads his wings and uses them to buffet Boreas with another savage blow.

[Wing Attack (Boreas): 37]

The attack strikes true, further punishing the woodsman's good deed last round.

[Damage (Boreas): 9]

Kazul finishes his physical attacks by using his tail to swat at Boreas, who apparently has been deemed a worthy target this round.

[Tail Attack (Boreas): 34]

Another hit, and Boreas finds himself bleeding profusely.

[Damage (Boreas): 18]

His physical attacks spent, Kazul flares his nostrils to inhale deeply -- an action that is particularly unpleasant for Auriel, trapped as he is within the dragon's muzzle.

[Quickened Dragon Breath]

Kazul exhales a blistering torrent of searing agony, the fiery cone easily catching everyone involved in the combat in its blast.

[Fire Damage: 68]

The flames dance across the heavy cavalry, as well, but both they and their steeds seem entirely unphased by the damage. It would seem they took precautions against flame.

OOC: Make a Reflex save (DC 30) on your turn to half the damage. Recall that you still have a 40-point fire shield in effect, so even if you fail the damage shouldn't be too bad. Auriel is denied this save. Boreas, your damage does take your DR into account this time.
This message was last edited by the player at 03:58, Sat 16 Jan 2016.
Ka, the Eternal Maw
NPC, 34 posts
Insatiable Appetite
Just Wants To Help
Fri 15 Jan 2016
at 18:35
  • msg #206

The Game: Chapter 15

In reply to Kazul (msg # 205):

Ká nimbly sidesteps the worst of the flames, reducing his damage significantly.

[Reflex: 32]

He looks down at his chest, which was pierced by the cavalry, and touches the impact area gently. Sparks of purple accompany this gesture, and he looks up, alarmed.

"Whatever you're playing at, Cenadora, I cannot allow it."

The shadow bow materializes once more before him, and a volley of six shadowy arrows fly toward Heavy Cavalry A. The bolts explode against the unfortunate target's horse and armor alike, and he drops to the ground, dead.
This message was last edited by the player at 18:35, Fri 15 Jan 2016.
Keef
player, 1594 posts
First of Ka
Order Initiate
Fri 15 Jan 2016
at 18:46
  • msg #207

The Game: Chapter 15

In reply to Ka, the Eternal Maw (msg # 206):

Keef, either unable to dodge or unwilling, is caught in the flames with his friends.  The shield absorbs it handily (40 points used up, remainder of 28 reduced by 30 to 0?)

The mage raises his hands and again lightening streaks from his fingertips to the massive dragon.

The god flexes his mighty muscles and calls upon his evil power to flick to one side and back so quickly that his motion is a blur and he ends up in exactly the same place he began without stirring so much as a coin on the ground.  The movement is so fast that it possibly didn't even happen, but the result is that he is able to avoid much of the crackling energy Keef throws at him.

The bolt rebounds, continuing on to strike the cavalry as well.

(Chain lightening damage 52.  Cavalry A, C, D REF fail and take full damage.  Kazul made his REF save and so takes 26).
This message was last edited by the player at 19:20, Fri 15 Jan 2016.
Boreas Highwind
player, 1572 posts
Fey Messiah
Bathes Regularly
Fri 15 Jan 2016
at 19:21
  • msg #208

The Game: Chapter 15

Boreas rolls away from Kazul, not giving him the opportunity to strike.

[Tumble: Success]

A blast of conjured acid streaks toward the unarmed spellcaster, striking him firmly in the chest.

[Casting Vitriolic Eldritch Chain]
[Ranged Touch: 30]
[Acid Damage: 35]
[2d6 Acid Damage for the next 2 rounds]

[OOC]The caster must make a DC 45 Concentration check or lose the spell.  At the start of his next turn, when he takes acid damage, he will need to make another Concentration check, DC = 10 + half ongoing damage.[/OOC]

It magically bounces from him to the great wyrm himself, sizzling on its skin.

[Ranged Touch: 27]
[Acid Damage: 14]
[2d6 Acid Damage for the next 2 rounds]

And from the dragon, it strikes Heavy Cavalry C.

[Ranged Touch: 24]
[Acid Damage: 17]
[2d6 Acid Damage for 2 rounds]

EDIT: Reflex save success.
This message was last edited by the player at 19:27, Fri 15 Jan 2016.
DM
GM, 3263 posts
Omniscient Narrator
Destroyer of Worlds
Fri 15 Jan 2016
at 22:55
  • msg #209

The Game: Chapter 15

In reply to Boreas Highwind (msg # 208):

Keef's lightning bounces around the battlefield, and appears to have greater efficacy than the dragon's fireblast did judging from the cursing, bleeding, and generally shocked disposition of the targets.

Heavy Cavalry D glances at his previous target, Lyriel, who is now standing behind an angry, armored celestial, and does a 180 on his horse. It charges through the portal from which it came (in A9).

On the other side of the battlefield, Heavy Cavalry D appears from a different portal (in J5), still moving at full speed. This takes his new target -- Ká -- completely by surprise.

[Attack (Ká): 37]

The god snarls as the lance pierces him, and purple sparks fly around him.

[Damage (Ká): 17]

The damage is less concerning than the purplish sparks, which pulse and surge over his entire body. And for the first time, you hear the trickster god scream.

"What the fuaaaaaaaaargh!"

[Feedback Damage (Ká): 122]

When the surge of energy finally comes to an end, the superficial outline of the Eye of Cenadora can still be seen on Ká's chest, as though written in purple glitter. It sparks menacingly... and is identical to the mark left behind on both Ká and Lyriel's chest after the previous round's attack.

Heavy Cavalry C turns his horse and makes a beeline for Ká as well (provoking an AOO from Keef and Boreas in the process if either of you are physically armed).

[Charge (Ká): 36]
[Damage (Ká): 16]


As before, the physical damage of the lance proves insignificant compared to the terrifying feedback that follows swiftly thereafter from the magical mark seared upon his chest.

[Feedback Damage (Ká): 118]

When the energy finally relents, the mark remains on his chest. Slick black blood pools from the god's ears, nose, and eyes, and he totters for a moment before steadying himself.

"Conduits... from Astria..." he coughs, waving an arm at the lances vaguely. "First hit establishes... connection. Don't let them... hit you more than once."

In happier news, Boreas's attack seems to have disrupted the unarmed cavalryman's carefully woven magics -- the faint visage fades entirely and the caster screams as acid tears through his flesh.

[Damage (Unarmed Cavalry A): 11]

The figure then begins chanting once more, and the faint visage returns in the same place... though no more solid than it was before.

[Casting (Unknown Spell)]

Another cavalryman arrives from the western-most portal, though he does nothing else save enter the battlefield.
This message was last edited by the GM at 23:06, Fri 15 Jan 2016.
Dinah S'daqah
NPC, 14 posts
The Emerald Champion
By Fire Be Purged
Fri 15 Jan 2016
at 23:05
  • msg #210

The Game: Chapter 15

In reply to DM (msg # 209):

"We must be decisive," Dinah announces, immediately spreading her wings to take flight 10 feet above her present location and swinging her sword at Kazul without moving closer. "All Hellspawn must perish! As must their allies..."

[Casting: Tassada's Bolt of Glory]

A ray of greenish-white energy sizzles from the tip of her sword, hurling itself at Kazul, Ká, and Keef -- though the bolt fired at Keef looks less intense than those flung toward the others.

[Ranged Touch: 29, 27, 25]
[Damage (Kazul, Ká): 52]
[Damage (Keef): 21]


"Evil has no place in this world. None of you shall leave this place alive."
This message was last edited by the player at 23:08, Fri 15 Jan 2016.
Auriel
player, 2531 posts
Not the Doctor
Not the Avatar
Fri 15 Jan 2016
at 23:16
  • msg #211

The Game: Chapter 15

Auriel struggles in vain to free himself from Kazul's jaws, but can't quite seem to break free. An irate Shahara flails at the dragon in an attempt to free her companion, managing to connect with a well placed bite at the base of his throat.

[5 Damage]

The pegasus seems to count this a distinct moral victory.
Lyriel Vesper
player, 1174 posts
To Heal is Divine
House Vesper
Fri 15 Jan 2016
at 23:33
  • msg #212

The Game: Chapter 15

Milady! Lyriel cried out in shock as Dinah's attack crackled out towards Ka and Keef. I promised them the protection of the Goddess when they offered to stand against the Dragon! I have credible reason to believe slaying *two* gods here today will irrevocably upset the balance of the planes. Please milady, let us remain united in the face of the Dragon and Cenadora's puppets!

Lyriel darts forward, and emerald flames begin to arc and whirl around her.

[Sacred Boost: All Cure spells maximized until the end of next turn]

She then slams both palms into the ground, and searing light explodes outwards with a muffled whump.

[Quickened Maximized Empowered Cure Serious Wounds]

[81 Healing to Lyriel, Keef, Boreas, Shahara, and Auriel]

[[Edit: Lyriel deftly dodges the worst of the Dragon's fires, leaving her with 6 fire shield remaining]
This message was last edited by the player at 23:40, Fri 15 Jan 2016.
Maeve Hassan
player, 1839 posts
GRIFFON RIDER
Roller of 1's
Sat 16 Jan 2016
at 02:46
  • msg #213

The Game: Chapter 15

"Don't hurt Keef, you winged bitch!" Maeve calls, not really having the same respect for the deities as her friends.

[Attack (cavalry D): 39]
[Attack (cavalry D): 28]
[Attack (cavalry D): 26]
[Attack (cavalry D): 33]

[Total damage: 91]


Cavalry D, already wounded from Ka's attack, goes down with hardly any resistance.  Maeve takes a moment from the slaughter to study the winged newcomer with whom Lyriel seems acquainted.

I wonder if she might not prove to be the larger threat.

[OOC: Profound, I know.  Totally failed reflex save.]
DM
GM, 3264 posts
Omniscient Narrator
Destroyer of Worlds
Tue 19 Jan 2016
at 15:57
  • msg #214

The Game: Chapter 15

In reply to Maeve Hassan (msg # 213):

Sahnib attempts to dive out of the way of the dragon's flames, but is unable to find a more favorable position. The magics protecting her spark and fizzle as they are largely consumed, though she personally looks little worse for the wear.

She continues to hold her sword before her in a defensive posture, contributing little but observing everything with rapt attention and eyes wider than dinner plates.
DM
GM, 3265 posts
Omniscient Narrator
Destroyer of Worlds
Tue 19 Jan 2016
at 16:08
  • msg #215

The Game: Chapter 15

In reply to DM (msg # 214):



quote:
~~ Round 4 ~~
Kazul (Acid Scour 2d6/2, Damage: 774)
Ka (Holy Aura, Haste, Lanced, Fire Shield Remaining: 6, Damage: 468)
Keef (Holy Aura, Haste, Damage: 0)
Boreas (Holy Aura, Haste, Fire Shield Remaining: 6, Damage: 0)
Heavy Cavalry A (Damage: 52)
Heavy Cavalry C (Damage: 52)
Heavy Cavalry Unarmed (Acid Scour 2d6/2, Damage: 46)
Auriel (Holy Aura, Haste, Damage: 0)
Shahara (Holy Aura, Haste, Damage: 0)
Maeve (Holy Aura, Haste)
Sekmet (Holy Aura, Haste)
Lyriel (Holy Aura, Haste, Lanced, Fire Shield: 6, Damage: 0)
Dinah
Sahnib (Holy Aura, Haste)

This message was last edited by the GM at 16:43, Tue 19 Jan 2016.
Kazul
NPC, 4 posts
God of Power and Wealth
Colossal Dragon
Tue 19 Jan 2016
at 16:29
  • msg #216

The Game: Chapter 15

In reply to DM (msg # 215):

The Great Wyrm has seen better days. Boiling black blood drips from its scales, eyes, tail... pretty much everywhere, splattering on the coin-strewn ground with sufficient heat to melt gold.

Still, let it not be said that there is weakness in a dragon god's constitution -- particularly not the dragon god of power. There is fight left in this beast, and fire left in its eyes, though in quantities that are beginning to appear surmountable.

Acid tears through his scales once more, courtesy of a certain woodsman.

[Damage (Kazul): 8]

The god does not speak, but this is not surprising, for his mouth is full. Instead, he busily continues to chew.

[Bite Attack -> Specialized Grapple (Auriel): 46 vs 44, success]
[Bite Attack -> Specialized Grapple (Auriel): 44 vs 40, success]


The lemony taste of freshly healed paladin does little to quell the dragon's appetite.

[Damage (Auriel): 66]

Kazul then lashes out with his claws, tail, and wings, each of which find Boreas not quite out of their reach.

[Attack (Boreas): 43,52,47,XX(crit miss)]

Both claws and the tail strike home, though the woodsman is able to duck beneath the wings when they pass by his head.

[Damage (Boreas): 52]
Ka, the Eternal Maw
NPC, 35 posts
Insatiable Appetite
Just Wants To Help
Tue 19 Jan 2016
at 16:38
  • msg #217

The Game: Chapter 15

In reply to Kazul (msg # 216):

Ká staggers forward 5 feet, still smoking from the damage Cenadora's conduits and Dinah's glorious bolt did to him.

He glares at Dinah, but turns his full attention to the cavalryman who is now within arm's length.

[Touch Attack (Cavalry C): 32]

The trickster god lashes out with one shadowy hand, which disappears within the target's chest like smoke rising against a solid surface. A moment later, he withdraws his hand -- which now contains a blue-black orb in its palm.

The cavalryman screams horribly as he wilts before your eyes, streams of blue-black energy running from his body to the orb. The screaming ends abruptly as the man topples off his withered steed, both crumbling to dust the moment they hit the ground.

[Damage (Cavalry C): 65]
[Healing (Ka): 13]


"A meager meal, he sighs. "But it'll have to do.
Keef
player, 1596 posts
First of Ka
Order Initiate
Tue 19 Jan 2016
at 18:25
  • msg #218

The Game: Chapter 15

In reply to Ka, the Eternal Maw (msg # 217):

Keef raises his hands above his head, then makes wide circles with them.  Something sizzles and spits from between his fingers, but nothing seems to happen.

I... oh... he mutters.

[Private to GM: /OOC:  Actually spent a level 6 spell to cast Mislead.  The 'failing spell Keef" is the illusiory double.  The real, invisible Keef is moving off to one side to see if our "ally" keeps trying to attack him.]
Boreas Highwind
player, 1573 posts
Fey Messiah
Bathes Regularly
Tue 19 Jan 2016
at 19:44
  • msg #219

The Game: Chapter 15

Boreas attempts to outmaneuver Kazul, but he stumbles slightly, giving the foul beast an opening for an attack.

[Tumble 14 - Really?]


[OOC]Kazul may make an attack of opportunity.[/OOC]

He fires a blast of magic at the unarmed cavalryman as he moves.  It strikes him firmly in the chest, providing a distraction from his spellcasting.

[Shot on the Run: Quickened Eldritch Blast]
[Ranged Touch: 26]
[Damage: 26]

[The Cavalryman must make a DC 36 Concentration check or lose the spell, followed by a subsequent check for ongoing damage at the start of his turn.]

He shoots up into the air and lays a hand on Auriel.  He remains floating in place, taunting Kazul.  A second Boreas (the real one) appears on the ground next to Auriel, who is mounted on Shahara.

[Casting Fey Step]
This message was last edited by the player at 19:45, Tue 19 Jan 2016.
DM
GM, 3266 posts
Omniscient Narrator
Destroyer of Worlds
Wed 20 Jan 2016
at 16:14
  • msg #220

The Game: Chapter 15

In reply to Boreas Highwind (msg # 219):

Kazul lashes out at Boreas as the woodsman clumsily tumbles away.

[Attack (Boreas): 41]
[Damage (Boreas): 21]


The spellcasting horseman screams as acid against splashes against his face, losing both the spell and his life in the process.

Heavy Cavalry E attempts to spear Lyriel with his demonstrably-more-powerful-than-anticipated lance.

[Attack (Lyriel): 38]

The blow strikes home, dealing damage.

[Damage (Lyriel): 17]

As with Ká, the bleeding isn't the worst part of the attack. The purplish mark of the Eye branded upon her chest by the first blow flares to life on this second, and a bolt of purplish energy surges and sears the priestess from head to toe.

[Conduit Damage (Lyriel): 78]

Two more heavy cavalry enter from various portals, though they take no further action.
Dinah S'daqah
NPC, 15 posts
The Emerald Champion
By Fire Be Purged
Wed 20 Jan 2016
at 16:24
  • msg #221

The Game: Chapter 15

In reply to DM (msg # 220):

"We... will honor your contract, while the dragon lives," Dinah says to Lyriel, though it's clear she doesn't agree with it. "We presume you've made a similar agreement with the traitor's First? At least he seems to have the fight well in hand, now that he has been extricated from the Dragon's maw. We must do something about these portals before we are overrun."

With that, she flies at the nearest portal and intones some words.

[Casting: Greater Dispel Magic]

The portal shudders, sparks, and slams shut abruptly.

"Your cause is folly," she says to the cavalryman standing nearby. "Your life, forfeit. For daring to strike a vassal of the Flame, we sentence you to death. Unless you're willing to surrender, of course..."

The cavalryman makes no motion to surrender, and Dinah smiles slightly.

"Your defiance... is a sin. You will come to regret it."
This message was last edited by the player at 16:26, Wed 20 Jan 2016.
Auriel
player, 2533 posts
Not the Doctor
Not the Avatar
Wed 20 Jan 2016
at 16:36
  • msg #222

The Game: Chapter 15

Auriel, more or less oblivious to the recent events, having spent that past several seconds as a dragon's chew toy, continues his assault.

Though it would appear that the paladin is unable to bring to bear the same level of devastating magic as his original assault, Dawn still manages to find purchase several times on the dragon's iron hide.

[Damage: 76]

Shahara, for her part, continues to defy all odds and inflict some damage.

[Damage: 9] (Adding 3 to correct for miscalculating last round)
Lyriel Vesper
player, 1175 posts
To Heal is Divine
House Vesper
Wed 20 Jan 2016
at 18:02
  • msg #223

The Game: Chapter 15

Lyriel cries out in pain as the mark saps her of her lifeforce. She sags, nearly falling to her knees, but manages to take a step backward out of immediate danger.

[Maximized Mass Cure Serious Wounds > Lyriel, Keef, Boreas, Auriel, Shahara]

[Healing: 54]

She gasps as healing fires flicker over her skin, though she remains heavily injury. I can't hold him off and keep healing she pants.
Maeve Hassan
player, 1841 posts
GRIFFON RIDER
Roller of 1's
Thu 21 Jan 2016
at 21:04
  • msg #224

The Game: Chapter 15

Maeve and Sekhmet make their way somewhat closer to Kazul, stopping to finish off Heavy Cavalry G along the way.

[Total damage: 98]
DM
GM, 3268 posts
Omniscient Narrator
Destroyer of Worlds
Wed 27 Jan 2016
at 15:23
  • msg #225

The Game: Chapter 15

In reply to Maeve Hassan (msg # 224):

Sahnib continues to do little of value.
DM
GM, 3269 posts
Omniscient Narrator
Destroyer of Worlds
Wed 27 Jan 2016
at 15:27
  • msg #226

The Game: Chapter 15

In reply to DM (msg # 225):



quote:
~~ Round 5 ~~
Kazul (Acid Scour 2d6/1, Damage: 867)
Ka (Holy Aura, Haste, Lanced, Fire Shield Remaining: 6, Damage: 455)
Keef (Holy Aura, Haste, Damage: 0)
Boreas (Holy Aura, Haste, Fire Shield Remaining: 6, Damage: 19)
Heavy Cavalry E (Damage: 0)
Heavy Cavalry F (Damage: 0)
Auriel (Holy Aura, Haste, Damage: 12)
Shahara (Holy Aura, Haste, Damage: 0)
Maeve (Holy Aura, Haste)
Sekmet (Holy Aura, Haste)
Lyriel (Holy Aura, Haste, Lanced, Fire Shield: 6, Damage: 41)
Dinah
Sahnib (Holy Aura, Haste)

Kazul
NPC, 5 posts
God of Power and Wealth
Colossal Dragon
Wed 27 Jan 2016
at 15:57
  • msg #227

The Game: Chapter 15

In reply to DM (msg # 226):

[Acid Damage (Kazul): 7]

As damage continues to pile up upon the mighty dragon god, he appears to finally realize that he is on the brink of facing the unthinkable: defeat. Blood continues to pour openly from wounds that will not staunch, and he sways slightly from side to side as he considers the group before him.

IS THE HOUR AT HAND? the dragon demands, staring up at the sky.

A purplish flare surrounds the floating eye of Cenadora, which had until this point been shrouded by Ká's magics, and the blackish gunk falls away. A feminine voice emanates from the symbol, though it sounds stuffy and muffled.

...it would appear so. I will mourn you. Astria will carry on the fight.

YOU WILL REMEMBER?

This world could never forget the Serpentsworn, nor the might of their patron.

Kazul roars his defiance, though the sound is weaker than before.

IT NOT THIS WORLD WHICH CONCERNS ME.

I will not allow-

WITHOUT MY STRENGTH? THE ANCIENTS PREVAIL. ALL WILL BURN.

Kazul narrows his eyes, flicks his immense tongue, and takes a shambling 5-foot step backward before intoning strange words to coincide with the word "burn".

[Casting: Fire Storm]
[Damage (all): 70]

OOC: Make a Reflex DC 30 save on your turn for half damage. Remember you still have a tiny shield left if you made your previous reflex save, and you have resistance remaining regardless, which should reduce the damage by 30 or so.
This message was last edited by the player at 20:06, Wed 27 Jan 2016.
Ka, the Eternal Maw
NPC, 36 posts
Insatiable Appetite
Just Wants To Help
Wed 27 Jan 2016
at 16:05
  • msg #228

The Game: Chapter 15

In reply to Kazul (msg # 227):

You'll be immortalized in verse, Kazul Ká says, diving over the worst of the flames before glancing from the Eye in the sky to the dragon. "I promise. Say, what rhymes with 'greedy bastard?'"

[Reflex: 33, success]

He darts over to the nearest portal (J6), and with a few deft words, slams it shut.

[Casting: Greater Dispel Magic]

"And, Cenadora? When I've reclaimed my place as the reigning lord of hell, you and I are going to have a serious chat about borders, encroachment, and energy lances."
This message was last edited by the player at 16:11, Wed 27 Jan 2016.
Keef
player, 1597 posts
First of Ka
Order Initiate
Wed 27 Jan 2016
at 19:49
  • msg #229

The Game: Chapter 15

In reply to Ka, the Eternal Maw (msg # 228):

The flames, though somewhat abated by the shield, engulf Keef (REF save failed, 40 damage left after resistance?)

Keef is clearly hurt, but he keeps his feet or, rather, takes to them by charging toward the great dragon.

[Private to DM: OOC:  That was the fake Keef.  The REAL Keef did also take the same damage, but is moving off to get a better position for next round.  Can I make it to B13?]
This message was last edited by the player at 20:15, Wed 27 Jan 2016.
Auriel
player, 2534 posts
Not the Doctor
Not the Avatar
Wed 27 Jan 2016
at 20:06
  • msg #230

The Game: Chapter 15

"Mastered, plastered, last heard..." Auriel responded automatically. "It's pretty hard to rhyme with bastard, actually, as I've learned. I was subjected to a great deal of slant rhyme growing up. Or Zuriel was, at any rate. I *hate* slant rhyme."
This message was last edited by the player at 20:07, Wed 27 Jan 2016.
DM
GM, 3270 posts
Omniscient Narrator
Destroyer of Worlds
Wed 27 Jan 2016
at 20:19
  • msg #231

The Game: Chapter 15

In reply to Auriel (msg # 230):

The dragon lashes out at the advancing mage, slashing at him savagely with a massive claw.

[AOO (Keef): 37]
[Damage (Keef): 27]

The blow appears to land... but perhaps not as solidly as it seemed. The mage looks undeterred and largely unscathed from the attack as he picks himself up and continues his reckless charge.

[Private to Keef: This damage is not dealt to you. Keef Prime can reach B13, yes.]
This message was last edited by the GM at 20:21, Wed 27 Jan 2016.
Boreas Highwind
player, 1574 posts
Fey Messiah
Bathes Regularly
Thu 28 Jan 2016
at 06:14
  • msg #232

The Game: Chapter 15

Boreas does a swift roll out of Kazul's range.

[Tumble 17]

However, his blast flies wild.

[Ranged Touch 18 - Crit Fail]
[Reflex Save Success]

[OOC]Reflex Save vs. Kazul: 29[/OOC]
DM
GM, 3271 posts
Omniscient Narrator
Destroyer of Worlds
Fri 29 Jan 2016
at 18:12
  • msg #233

The Game: Chapter 15

In reply to Boreas Highwind (msg # 232):

Heavy Cavalry E surges forward and plows his energy lance into Boreas's side.

[Attack (Boreas): 33]
[Damage (Boreas): 14]

The damage isn't significant, but the fateful symbol of the Eye that magically manifests itself over the wound could be.

Heavy Cavalry F disappears through the nearest portal and reappears at portal J6, continuing to move until within striking distance of Ká.

[Attack (Ká): 38]
[Damage (Ká): 17]

The purplish conduit activates once more, and levels the trickster god with a torrent of angry energy.

[Damage (Ká): 113]

Ká staggers and sputters and spasms, but manages to keep his feet... though just barely.
This message was last edited by the GM at 18:23, Fri 29 Jan 2016.
Auriel
player, 2535 posts
Not the Doctor
Not the Avatar
Fri 29 Jan 2016
at 18:46
  • msg #234

The Game: Chapter 15

"We have to...end this!" Auriel grunts in between attempting to dodge fire and maintaining his tempo of attacks on the dragon.

He redoubles his efforts, sinking four deep cuts into the dragon's already heavily lacerated head and neck.

[Damage: 106]

Edit: Failed reflex save vs. Fire Storm - Damage: 40]

Edit Edit: Shahara hits for a whole 7 damage!
This message was last edited by the player at 19:54, Fri 29 Jan 2016.
Lyriel Vesper
player, 1176 posts
To Heal is Divine
House Vesper
Fri 29 Jan 2016
at 20:07
  • msg #235

The Game: Chapter 15

Lyriel ducked and rolled, avoiding the worst of Kazul's ire. Her protective wards absorbed most of the rest of it, leaving only some light singing which only served to make her visage all the more fearson.

She stands, stretching out a finger imperiously. Demon. Her voice is ice, devoid of rage, devoid of passion. I will have my brother back.

[Casting: Holy Blast]

A shimmering explosion of emerald light erupts on Kazul.

[Damage: 21]
DM
GM, 3272 posts
Omniscient Narrator
Destroyer of Worlds
Fri 29 Jan 2016
at 20:56
  • msg #236

The Game: Chapter 15

The dragon doesn't answer -- and, indeed, never will again. His ancient eyes widen, then roll back in his head, and the Dragon God falls heavily to the ground with a clattering WHUMPH.

A heartbeat passes, after which a column of yellowish energy explodes from the Kazul's fallen form, extending upward and out of sight. Behind the corpse, the enormous pillars seen early crumble and fall to the ground, leaving a swirling mass of green energy in their wake. This energy spirals around itself, apparently directionless, and somehow manages to look lost and confused. (OOC: Lyriel, you know what to do...)

A moment later, the world is abruptly plunged into the blackest depths of midnight. The only sources of light which remain are the pale red glow from the portal through which you entered, the violet light shining through the Astrian portals, the column of energy expanding from Kazul's fallen body, and the spiral of emerald energy from toppled pillars.

Boiling black blood continues to pour from the dragon's wounds, and tremors beginning to reverberate across the landmass, which shakes and shivers and roils like a stormy sea. Those flying are unaffected, by those who are land-bound are quickly introduced to the difficulties in maintaining one's footing during an earthquake.

The remaining cavalry are quickly consumed by yearning chasms created by the tidal waves of coinage and treasure as they fall into cavernous pits left behind as the solid ground beneath you begins to give way.

"You were warned!" the voice of Cenadora echoes loudly. "We're swinging out of control! Entering freefall! The strain, it's too m-

The voice fades, and you're left alone amid the cacophony of a dying world.

~~ End Combat ~~
This message was last edited by the GM at 21:25, Fri 29 Jan 2016.
Dinah S'daqah
NPC, 16 posts
The Emerald Champion
By Fire Be Purged
Fri 29 Jan 2016
at 21:04
  • msg #237

The Game: Chapter 15

"Take wing! the celestial newcomer commands, attempting to extricate herself from the roiling tidal waves of increasingly molten gold swirling beneath her armored feet. "There are still Hellspawn to smi-.... Goddess!"

A dazzling, deafening series of explosions rip through the sky, causing the Emerald Champion to pause in her pursuit and consider the volatile environment more carefully before pointing her sword accusingly in Ká's direction.

"What have you done, vile one? What is happening?"
Ka, the Eternal Maw
NPC, 37 posts
Insatiable Appetite
Just Wants To Help
Fri 29 Jan 2016
at 21:09
  • msg #238

The Game: Chapter 15

In reply to Dinah S'daqah (msg # 237):

Ká struggles to find his footing, eventually conjuring a cloud of blue-black shadows to stand upon. It floats unsteadily, and the trickster god looks badly damaged by his wounds as he gasps for breath.

"The dragon's lair is fading, as expected. Cenadora was likely being melodramatic. Still... should leave while we can."

He jerks a thumb toward the red portal through which you came.

"Looks like the options are Hell or Astria. I know which one I'D prefer..."
DM
GM, 3273 posts
Omniscient Narrator
Destroyer of Worlds
Fri 29 Jan 2016
at 21:18
  • msg #239

The Game: Chapter 15

"This isn't over," Dinah says, shaking her sword in Ká's direction. "But if I must settle for the death of but a single Hellspawned deity today, there are worse things to endure.."

The sky flickers with lights and colors, and a strange feeling of vertigo descends upon all present. A moment later, this feeling fades, though the ground continues to toss and turn while the sky continues to flicker with an almost epileptic quality.

"We need to move, Ká's voice replies. All of us. Now."

Despite the urgency of his words, he does not move toward the portal, but instead floats toward the yellow column of energy left in Kazul's wake. It greatly reminds you of the energy left behind by the dying Shi you encountered so long ago.

~~ CROSSROADS ~~
This message was last edited by the GM at 00:06, Sat 30 Jan 2016.
Lyriel Vesper
player, 1177 posts
To Heal is Divine
House Vesper
Sat 30 Jan 2016
at 06:37
  • msg #240

The Game: Chapter 15

Lyriel drops all pretense and dashes forward, struggling against the heaving mounds of roiling coins. Molten gold flares against her wards. What little makes it through is ignored, unfelt. She plunges deeper into the fragmenting realm, drawing her sword.

Eldric! Eldric! she calls out desperately, I'm here! It's me, can you hear me? Please...
Auriel
player, 2536 posts
Not the Doctor
Not the Avatar
Sun 31 Jan 2016
at 05:46
  • msg #241

The Game: Chapter 15

Auriel and Shahara wheel around in midair, swooping back towards the entrance. Auriel leans over to pull Sahnib up from the increasingly unsteady mountain of coinage she was standing on and into the saddle behind him.

"Hold on," he murmured. Rather than departing the portal, however, pegasus, rider and passenger arced around again as Lyriel's desperate dash drew the attention of the room.
Boreas Highwind
player, 1575 posts
Fey Messiah
Bathes Regularly
Sun 31 Jan 2016
at 14:30
  • msg #242

The Game: Chapter 15

Boreas' feet float off the diminishing ground as he flies toward Lyriel, ready to pull her out of harm's way if things get worse.
Maeve Hassan
player, 1842 posts
GRIFFON RIDER
Roller of 1's
Mon 1 Feb 2016
at 00:25
  • msg #243

The Game: Chapter 15

Maeve and Sekhmet fly harmlessly above the mass of molten gold, ready to pluck the priestess out of harm's way if necessary.
Keef
player, 1598 posts
First of Ka
Order Initiate
Mon 1 Feb 2016
at 16:16
  • msg #244

The Game: Chapter 15

In reply to Maeve Hassan (msg # 243):

As the very essence of the "floor" collapses away, Keef tumbles along, screaming... then blinks out of existence.

Another Keef appears nearby, floating unsteadily.

He looks to the portal, and to Ka, then down to the wooden staff in his hands.

And floats slowly after Ka.


[Private to GM: OOC:  Overland Flight]
DM
GM, 3276 posts
Omniscient Narrator
Destroyer of Worlds
Tue 2 Feb 2016
at 18:02
  • msg #245

The Game: Chapter 15

Lyriel rushes over treacherous terrain, doing her best to avoid being consumed by the melted metal milling beneath her feet. The squelching sound her boots make are akin to running across a grassy field after a downpour, which means it's likely going to get worse.

She manages to reach the collapsed pillars, and finds herself faced with the swirling spiral of emerald energy. It is largely formless, and does not heed her frantic cries in the least. Tendrils seem to be wisping away from the main mass, drawn toward the column of yellow energy emanating from Kazul's bloated corpse.

This movement is arrested, however, as Lyriel approaches the mass. Strictly speaking, it seems to be her brother's sword -- still gripped tightly in the priestess's hand -- that makes the difference. The intricately carved gems set within the pommel flare to life, and the spiral of emerald energy is drawn into their multifaceted faces as thought being sucked through a straw.

The last vestiges of greenish energy are torn from the yellow column, and the sword ceases to glow as suddenly as it began as the energy coalesces into indistinct, humanoid-shaped blobs. Each assumes a rough approximation of a male or female form dressed in armor or courtly attire as it approaches the sword, then swirls into a featureless mass before being funneled into the blade.

The very last piece of energy lingers longer than the rest, and takes a far more distinct form. A masculine shape with kind features, dressed in spectral plate.

Eldric.

Dearest sister, the figure smiles sadly, his voice softer than it likely was in life. Dry your tears. Didn't I tell you we'd meet again, in this world or the next?

He moves to embrace her, a maneuver made awkward by his ethereal state, but eventually they manage an approximation of the feat.

You've broken the curse, but the job's only half done. he says, pulling back slightly. I must ask something more of you. You must return our souls to the heavens, there to be reincorporated with the rest of the dead.

Eldric's spirit puts a faintly glowing hand upon her shoulder, and his eyes hold a sadness his expression tries to mask.

Do not draw this blade again until you are in the high heavens. Until then... know that I love you, and that I am at your side.

With that, the form of Eldric dissipates into the blade, and the sword goes dark.
Ka, the Eternal Maw
NPC, 38 posts
Insatiable Appetite
Just Wants To Help
Tue 2 Feb 2016
at 18:10
  • msg #246

The Game: Chapter 15

In reply to DM (msg # 245):

Ká reaches the column of yellow energy unhindered, using his blue-black cloud for transport. The moment he gets within arm's reach, he begins to laugh.

"Finally," he chuckles. "The Eternal Maw shall resume its rightful place in the world. Let the hunger gnaw!"

So saying, he plunges both arms into the column. An enormous flare of energy temporarily blinds anyone looking directly at it, and a thunderous cacophony follows as the yellowish column turns pinkish, then reddish.

Once fully red, the column collapses inward upon itself -- and upon Ká, who stands at the epicenter. With a final rumble and a magnificent flare, the energy column vanishes entirely, absorbed by the God of Lies.

When the light fades, Ká appears to be fully healed and freshly invigorated. He motions idly toward Keef, and the Everstaff surges with reddish energy of its own.

[Casting: Ká's Repast (Keef)]

Keef finds his wounds completely healed and his mind refreshed (OOC: Keef regains all spell slots).

He turns toward Dinah and grins devilishly.

"Whatever quarrel we have can wait, yes?"
Dinah S'daqah
NPC, 17 posts
The Emerald Champion
By Fire Be Purged
Tue 2 Feb 2016
at 18:12
  • msg #247

The Game: Chapter 15

In reply to Ka, the Eternal Maw (msg # 246):

The Emerald Champion - engrossed in Lyriel's actions -- snaps her attention back to Ká just in time to watch the absorption process complete itself.

Her eyes widen in increasing horror, but she restrains herself from charging headlong into the newly re-impowered god.

"This plane is dying," she says simply. "Our quarrel... can wait."

She flies closer to Lyriel and extends a hand to the priestess once she gets close enough.

"Come! You carry precious cargo which belongs to the Goddess."
Lyriel Vesper
player, 1178 posts
To Heal is Divine
House Vesper
Tue 2 Feb 2016
at 18:55
  • msg #248

The Game: Chapter 15

They belong to themselves, Lyriel stated with a flash of defiance. They aren't property or chips to bargain with anymore. Never again. But...they do need to come home. She reached out to take Dinah's hand.
Dinah S'daqah
NPC, 18 posts
The Emerald Champion
By Fire Be Purged
Tue 2 Feb 2016
at 23:22
  • msg #249

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 248):

"The primary charge of the immortals involves curating the souls of the dead," Dinah says gravely. "Do not presume to impugn upon the prescribed order of things. It does not suit you. But as you were ignorant of this truth, the oversight is forgiven. I trust we shall not need to speak of this further."

She clasps the priestess's hand and intones a series of strange words.

[Casting: Gate]

A flare of emerald energy surges around priestess and celestial alike, and an ovoid portal springs to life not far from where they hover.

"Any who would trade this Hellscape for the pleasures of the high heavens -- and who retain the purity of spirit necessary to warrant such grace -- would do well to follow swiftly."

With that, she flies herself and her charge through the portal.
This message was last edited by the player at 04:40, Wed 03 Feb 2016.
Ka, the Eternal Maw
NPC, 39 posts
Insatiable Appetite
Just Wants To Help
Tue 2 Feb 2016
at 23:28
  • msg #250

The Game: Chapter 15

In reply to Dinah S'daqah (msg # 249):

Ká folds his arms as Dinah flees through her portal, then directs his shadowy cloud toward the portal through which you first entered Kazul's realm.

"There's much to be done in the Hells now that Kazul has fallen," he says simply. "I'm grateful to... most of you... for your help. And I understand if you don't consider the Hells home. If you want to go somewhere else, I'll arrange it once we're on the other side."

He shivers as he glances at Cenadora's remaining portal, and scoffs at Dinah's.

"If you care to press your luck with one of them, suit yourself. It's no skin off my back, but I can't recommend it."

Ká smiles at Keef as he nears the portal.

"I've a mind to send you to Prime either way, once we're back in the Hells," he says softly. "We have an eastern temple I'd like to see restored... though if you'd rather prioritize something else, I'll hear you out. You're my First, after all."

With that, Ká darts through the reddish portal to Hell.
This message was last edited by the player at 23:29, Tue 02 Feb 2016.
DM
GM, 3277 posts
Omniscient Narrator
Destroyer of Worlds
Tue 2 Feb 2016
at 23:31
  • msg #251

The Game: Chapter 15

In reply to Ka, the Eternal Maw (msg # 250):

The landscape takes a turn for the worse, and the ground becomes almost entirely made up of bubbling, boiling, molten treasure. Only a small circle of solid ground remains near each portal and near the corpse of Kazul.

Even to the least magical among you, it's clearly time to go.

OOC: Remaining options include any innate transportation you might have, the red portal, the purple portal, and the green portal. If you wanted to grab any loot and/or hack off a keepsake fang or scale or something from Kazul's body, now's the time.

[Crossroads]
This message was last edited by the GM at 23:36, Tue 02 Feb 2016.
Boreas Highwind
player, 1576 posts
Fey Messiah
Bathes Regularly
Wed 3 Feb 2016
at 04:16
  • msg #252

The Game: Chapter 15

Boreas' gem shines green.  I'm not much for philosophical debate, and even if I were, now is hardly the time.  Anyone looking to head back to Prime can come with me.

Boreas waits for anyone who wants to join him before [Casting Plane Shift].
Auriel
player, 2537 posts
Not the Doctor
Not the Avatar
Wed 3 Feb 2016
at 05:15
  • msg #253

The Game: Chapter 15

Auriel eyed the emerald portal dubiously. He was quite certain that he didn't want to end up wherever Dinah was heading.

He raised a hand in salute to Ka as the god took his leave. "It was refreshing fighting on the same side of the battlefield, for a change," Auriel said by way of farewell before turning to the rest of the PARTY. "I must report to my Lady, and then get Sahnib someplace safe. Afterwards, I'd expect we'll need to have a nice long chat with Cenadora."

The paladin waved, then he, Shahara, and Sahnib vanished in a flash of light.
Keef
player, 1599 posts
First of Ka
Order Initiate
Wed 3 Feb 2016
at 13:42
  • msg #254

The Game: Chapter 15

In reply to Auriel (msg # 253):

Keef watches Ka go, then looks to the others.

He waits as Auriel gives a surprisingly short farewell speech and watches him leave.

I... I have business in Prime, he replies to Boreas.  But I will need Ka's help.  Then I will need to help him.

He floats slowly toward the reddish tear in reality, then stops and turns.

I hope I will see you all again?
Lyriel Vesper
player, 1179 posts
To Heal is Divine
House Vesper
Wed 3 Feb 2016
at 14:29
  • msg #255

The Game: Chapter 15

Lyriel will allow Dinah to guide her through the emerald portal. As she steps through, she turns back to that PARTY and pauses, opening her mouth as if to say something, but disappears before her words find her.
Keef
player, 1601 posts
First of Ka
Order Initiate
Thu 4 Feb 2016
at 13:33
  • msg #256

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 255):

Keef nods sadly, then turns and follows Ka through the red portal to the Hells.
Boreas Highwind
player, 1577 posts
Fey Messiah
Bathes Regularly
Thu 4 Feb 2016
at 16:52
  • msg #257

The Game: Chapter 15

Maeve and Sekhmet join Boreas as they vanish in a flash of magic.
DM
GM, 3280 posts
Omniscient Narrator
Destroyer of Worlds
Thu 4 Feb 2016
at 16:57
  • msg #258

The Game: Chapter 15

In reply to Boreas Highwind (msg # 257):

The P.A.R.T.Y., now able to lay claim to the prestigous titles of "dragonslayers" and "godslayers", finds itself traveling in very different directions.

1) Keef heads through the reddish portal to Hell, a realm now controlled by his patron deity, Ká.

2) Auriel transports himself to the Heavens, there to confer with Ma'or about all that has transpired.

3) Lyriel accompanies Dinah through the portal. Though the celestial had mentioned returning to the heavens, her destination is unlikely to be the same as Auriel's.

4) Boreas and Maeve are transported back to Prime via the power of Boreas's eye.
DM
GM, 3281 posts
Omniscient Narrator
Destroyer of Worlds
Thu 4 Feb 2016
at 16:59
  • msg #259

The Game: Chapter 15

In reply to DM (msg # 258):

The P.A.R.T.Y. goes its separate ways, each confident they will rejoin the others in due time.

Choose Your Own Aftermath: Part Deux

The Red Portal

Keef steps through the shimmering barrier after Ká, and is met by a familiar blast of hellish air as he materializes in the rust-red valley beside the enormous boulder that was used as the Dragon God's test of strength. The portal sparks, crackles, and ultimately collapses behind him, sealing the passage to Kazul's final resting place forever.

He finds himself surrounded by mountains on all sides, which create a natural barrier that seems somewhat more suffocating than the mage remembers. Where the valley seemed to stretch on for countless leagues prior to the confrontation with Kazul, it now seemed to encompass only a few square miles -- completely encircled by the mountains.

Ká hovers nearby, reclined upon his blue-black cloud and looking... strangely content. At length, the two discuss Ká's plans for the short- and long-term future.

It soon becomes clear that there are Ká favors solidifying the strength of the Hells by binding together the scattered demonic and devilish hordes under a single banner. Outreach would be made to any remaining Serpentsworn, a task likely made easier by their complete lack of a living patron.

In the longer term, Ká favors rebuilding his temple in Gaelia, and would like to see a similar one constructed in Drynn to fill the void left by the destruction of the Serpentsworn Cathedral. The faith would need to be nourished and the numbers of the faithful bolstered.

Ká also expresses an interest in traveling to Astria before too long in order to determine exactly what Cenadora was playing at in the previous battle.

"As I said, I value your opinion," Ká says once the various plans have been laid out. "What do you hunger for, my First? I would have your needs fulfilled in tandem with my own."

quote:
Decision Points for Keef
~~ Choose One ~~
1) Advocate for strengthening Ká's foothold in the Hells through unification and domination
2) Advocate for strengthening Ká's foothold in Prime through the construction of temples
3) Advocate for a prioritized meeting with Cenadora
4) Advocate for something else entirely (explain in your post)
5) Advocate for any combination of the above, in any order of prioritization (explain in your post)


The Green Portal

Lyriel slips through the portal behind Dinah, and the pair arrive not in the high heavens, but on the lushly appointed cobblestone streets of Hae'driel. The gateway snaps shut behind them, and Lyriel breathes deeply of the city she calls home.

Whatever argument they were having about souls and who owned them is swiftly replaced at the sound of Dinah's gasp, and the priestess is quick to surmise the reason behind it: much of Haedriel had fallen into a state of disrepair.

The roads were cracked and torn, and bulged in places as though large roots had been allowed to grow beneath them. Lamp posts were overturned in places, and the surrounding buildings shared similarly dilapidated characteristics. Arched columns of marble were skewed and tilted before the various estates, and many wrought-iron gates seem to have been twisted and overgrown with ivy and thick tangles of brambles.

"The Grand Marshall has proven himself an unworthy custodian in our absence," Dinah observes, altering their trajectory to swing toward the Cathedral. Her tone does not bode well for the man.

As they gain height, the dark cloudscape dominating the horizon erupts into a tumultuous downpour, complete with an accompanying symphony of thunder and lightning. Commoners and nobles alike scatter for their homes on the streets beneath them, though Dinah continues to wing doggedly toward her destination.

Eventually the pair settle upon one the cathedral's main balcony, which is often used for ceremonies to address the crowd gathered below. There is no crowd today, however, and Dinah and Lyriel have no trouble entering the building and striding purposefully to the Grand Marshall's private office.

A flare of energy from Dinah quickly dries both of them thoroughly, and they soon find themselves walking headlong into a meeting being held in the adjoining board room among the leaders of the Flame.

"Thank the Goddess you've returned!" the Grand Marshal says, standing up respectfully and looking relieved.

He then quickly outlines the situation: Haedriel had until recently been just as Dinah had left it, surrounded by a standing army of Flamebringers ready to throw off the yolk of the Empire. Indeed, Haedriel had formally notified its dignitaries in Tris that it was dissolving relationships with them, an action they were told was an act of rebellion that would lead to war.

Things had proceeded with the usual tension surrounding delicate diplomatic negotiations until just recently, when the city had suffered its first ever earthquake. The tremors had badly damaged the city's streets, gates, and infrastructure, and several buildings had collapsed.

The officers stationed within the city had been put to work trying to clean up the mess, but the massive camps of soldiers who were outside the gates when the earthquake struck had become preoccupied with another problem: an unnatural surge of plant life following the earthquake. Trees, shrubs, ivy, and more had sprung up as from nowhere, and the forest which had been clear-cut for miles around the city in the previous centuries had encroached nearly upon the very gates.

"Our efforts are divided among reclaiming our farmlands, pastures, watchtowers, and external roads; repairing damage to the city itself; and trying to figure out what the blazes just happened," the Grand Marshall concludes.

quote:
Decision Points for Lyriel
~~ Choose One ~~
1) Opine that this is clearly an attack orchestrated by Empire
2) Opine that this is clearly an attack orchestrated by the Hells
3) Opine that this is clearly an attack orchestrated by the Heartseekers
4) Opine otherwise (explain in your post)

~~ Choose One ~~
1) Suggest prioritization be given to repairing the city proper
2) Suggest prioritization be given to clear-cutting and/or burning the encroaching vegetation
3) Suggest an equal split of resources among both clean-up efforts

~~ Choose One ~~
1) Suggest a public proclamation that a natural disaster has befallen the city, and not to panic
2) Suggest a public proclamation that Haedriel has been attacked, and to stand ready for more details as they surface
3) Suggest a public proclamation informing civilians how to aid in the clean-up efort
4) Choice 1 & 3
5) Choice 2 & 3


The White Portal

Auriel uses his mother's locket to transport himself to the high heavens, arriving with a pop that leaves no trace of his passage behind.

The celestial smiles to find himself in the Eternal City's portal room, but this expression soon changes to terror as he observes each of the various portals smoking, sparking, and crackling violently. Caretakers and custodians rush around, carrying a variety of sensitive-looking instruments, but all of their actions are in vain: one by one, and in rapid succession, every portal in the room snaps shut with a resounding explosion that sends a nova of energy throughout the entire building.

The blast knocks Auriel to his back, and does far more damage to the other affected celestials. He picks himself up to see blood and pinfeathers and smoke strewn everywhere. A terrified whinny comes from nearby, and Auriel can see that Shahara has sustained massive damage to her flank and to one wing, which hangs limply at her side.

Chunks of rock have fallen from segments of the domed roof, and the muffled cries of the fallen can be heard from those caught beneath the larger debris, as well.

One celestial's leg is pinned beneath an enormous segment of roof that is certain to have cut off the circulation to the limb. Without quick aid, it could well be lost. Hers is not the most pressing predicament, however; there is another who is using both arms to prop up another piece of debris that is rapidly threatening to crush her chest.

Auriel's mind races between helping Shahara and helping the victim in mortal peril, then does a double-take at the celestial whose leg is trapped. It's a face he's seen before: Liora. She locks eyes with him. "Help! Please help!" she pleads, though it is unclear whether she recognizes him or not amid the chaos.

The second celestial who is wrestling against gravity itself says nothing, as her attention is fully absorbed in her futile task. Shahara whinnies piteously, and seems unable to rise on her own.

Sahnib appears to be knocked unconscious, and is trapped beneath the horse. The ring upon Auriel's hand shimmers as he shares a portion of the damage she sustained, and he winces sympathetically.

There is no one immediately present who appears able to render aid aside from Auriel, and there are likely many more injured and soon-to-be-injured scattered throughout the ruined complex.

quote:
Decision Points for Auriel
~~ Choose One ~~
1) Assist Liora and yell for someone to help the stranger
2) Assist the stranger and yell for someone to help Liora
3) Assist Shahara and yell for someone to help both of the above
4) Assist Sahnib and yell for someone to help all of the above
5) Leave the building to try to find more help

~~ Choose One ~~
1) Dismiss Shahara
2) Execute Shahara humanely
3) Execute Shahara cruelly and painfully
4) Neither execute nor dismiss Shahara


The Prime Portal

Maeve and Boreas materialize on the filthy streets of what they soon surmise to be Ikuabai, given the massive arena visible in the distance.

Their attention is swiftly turned in the opposite direction, however, as they are forced to contend with a tide of merchants, sailors, and others fleeing from the harbor. A smaller group rushes in the opposite direction, mostly consisting of Gaelian soldiers and knots of slaves, all armed with buckets.

Between Boreas's abilities and Maeve's griffin, the pair quickly gets itself above and around the worst of the wave of humanity, and from a perch atop a nearby warehouse they are able to see the reason for the chaos: the harbor appears to be aflame.

Mighty warships, galleons, and merchant vessels burst into flames from the hull upward, and the water itself appears to be boiling and churning as though it were situated atop a roaring fire. Wooden buckets burst into flames as sailors attempt to fill them from the ocean, and metal buckets are swiftly dropped as their contents heats the bucket such that it scalds the bearer's hands.

quote:
Decision Points for Boreas
~~ Choose One ~~
1) Head toward the harbor and attempt to help salvage the ships (explain how)
2) Head toward the harbor and attempt to help evacuate the wounded
3) Head toward the harbor and attempt to acquire any valuable abandoned cargo
4) Ignore the harbor and head toward the panic-abandoned Bazaar to... "shop"
5) Ignore all of these and follow Maeve

~~ Choose One ~~
1) Commune with the Primal Voice
2) Do not commune with the Primal Voice


quote:
Decision Points for Maeve
~~ Choose One ~~
1) Head toward the harbor and attempt to help salvage the ships (explain how)
2) Head toward the harbor and attempt to help evacuate the wounded
3) Head toward the guardhouse to requisition additional troops
4) Head toward Khari'bou to check on your friendly neighborhood coffee purveyor
5) Ignore all of these and follow Boreas

~~ Choose One ~~
1) Give any Serpsentsworn you see a good taunting
2) Ignore any Serpentsworn  you see in the crowd
3) Surreptitiously trip any Serpentsworn you encounter in the crowd


[Crossroads]
This message was last edited by the GM at 17:50, Thu 04 Feb 2016.
Auriel
player, 2538 posts
Not the Doctor
Not the Avatar
Thu 4 Feb 2016
at 18:46
  • msg #260

The Game: Chapter 15

Auriel rolled to his feet, staggering from the explosion, his unhealed wounds from his fight, and the psychic feedback of so much pain in a small area. Nevertheless, he takes in the urgency of the scene around him and immediately erupts into action without skipping a beat.

Throwing his palms outwards, a blinding light exploded through the shattered hall.

[Holy Nova]

The soothing energy was minimal, but immediately acted on the worst wounds of every single individual in the hall. Hopefully that will buy us some time.

He leaned down, scooping the ring off of Sahnib's finger and dropping it to Liora as he dashed past. "Put that on!" he urged.

Crouching down next to the unknown woman desperately trying to keep her chest from being crushed, he grasped the rubble with both hands and heaved with all of his might. Blood seeped through his armor as his body strained against the dead weight of marble, and Ma'or's First let out a roar of defiance against the loss of life.

"Who is still standing and can help?!" he hollered, desperate for assistance.

[Triage Priorities after the Holy Nova: Save the woman from having her chest caved in, activate the ring to shield Liora from damage in case Auriel can't get to her right away. The first person to be healed enough to stand and help will be sent out of the hall to call for aid. Shahara will not be immediately dismissed. Fuck you for suggesting I put her down.]
This message was last edited by the player at 03:44, Fri 05 Feb 2016.
Lyriel Vesper
player, 1180 posts
To Heal is Divine
House Vesper
Thu 4 Feb 2016
at 20:10
  • msg #261

The Game: Chapter 15

Lyriel surveyed the destruction with dismay on the flight in. On the ground, it looked a whole lot worse. The council chamber was full of noise and bluster, calling for retaliation against the Empire, the Heartseekers, or evildoers and wickedness in general. The ranking priestess of the small Hae'driel temple to Ma'or was also at the table, vehemently denying any involvement. Despite her protests, it looked like several of the ranking paladins were ready to draw steel on her.

Lyriel observed her closely. She was no expert on reading people, but the woman looked just as confused and bewildered as the rest of them.

She cleared her throat to speak, and the room gradually lulled to silence. There's another possible explanation: Cenadora. Lyriel exchanged a meaningful look with Dinah. You saw her, milady. This could be retaliation against the Goddess for us slaying Kazul.

The stunned silence and then explosion of yelling that followed highlighted to Lyriel that news of such import perhaps ought not be so casually dropped in conversation. After several minutes, Dinah and Lyriel managed to regain control of the crowd. Yes, yes, Kazul has been slain. For real and for good. Praise be to the Goddess. Now, we have more pressing concerns to deal with. The population is on the brink of panic. They need answers, and they need action. I propose we inform the public that we have been subjected to a natural disaster.

In the corner of the conference room, a small potted plant exploded into a medium sized hedgerow. For it is that, regardless of whatever else it may be, she said with a faint smirk. Though the past twenty four hours had been deeply wearying and emotionally overwhelming, the warm weight of Eldric - of all her ancestors - glowing near her gave her strength, and a peace she hadn't felt in years.

Let's rebuild the city itself, and her defenses. If the Empire - or any other foe - decides to strike us in our weakness, we must be ready. Let's worry about the vegetation only insofar as it impacts our defenses. Muster the common people to the cause. Busy hands will not panic. In the meantime, we must figure out more about the nature of this magical curse, for magic it most certainly is.

At some point during the proceedings, Lyriel pulls Dinah aside. Milady, I was under the impression that we would be returning first to the heavens. For the sake of my ancestors, I must go as soon as possible.
Keef
player, 1602 posts
First of Ka
Order Initiate
Thu 4 Feb 2016
at 21:19
  • msg #262

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 261):

Well... I mean, I don't know much about god stuff, Keef looks down at his feet.

I guess if I were a god though... the thing I'd be most concerned about is other gods... especially with the recent deitic inversions.  Cenadora was... well I haven't seen anyone else who wants to hurt you like that... well not that's still around anyhow.

Keef looks around the hells, then down at Chubbs.  The fat toad opens one eye just long enough to convey a volume of meaning, then falls asleep again.

But, I mean, for my part, the first thing that has to be done... on my timescale anyway, is the pocket dimension.  It can't... it... Keef searches for a word but can't seem to find it.  ...it just CAN'T.  He can't keep people there like that he... With your permission, or blessing or... well, I mean what's most important right now, to me anyway, is to get everyone out of it as soon as possible: people, the bees, the honey, the other people... the rest of the bees and then, Keef holds up one gloved hand and slowly curls his fingers around an imaginary something.

His voice drops and octave.  Collapse it.
This message was last edited by the player at 16:38, Tue 16 Feb 2016.
Maeve Hassan
player, 1843 posts
GRIFFON RIDER
Roller of 1's
Tue 9 Feb 2016
at 13:09
  • msg #263

The Game: Chapter 15

What I wouldn't give for some water magic right about now.

With her own distinctly non-magical abilities, there is not much to be done aside from trying to restore order.  Maeve flies on her griffon to a good vantage point where she can be seen by the largest number of people.

"Order!!!" she cries in her very best command voice.  "Panicking is not helping the situation.  I want anyone who is burned or otherwise wounded to calmly leave the harbor area and make for Kha'ribou's coffee shop in the bazaar.  Ask him for a cup of something soothing, assuming he's even there; tell him to put it on the Major's tab.  If he's elsewhere, assemble in the courtyard outside.

 You!"
she adds, singling out a random young man in the crowd.  "Go to the barracks as fast as you can.  Tell them we'll need a medic in the bazaar, and tell every able-bodied soldier who's there to make for the harbor at once.  Tell them that's an order from Major Hassan.  And if they need convincing--"  Maeve removes and tosses the man her insignia badage, "then that should do the trick."

[Little of column 2, little of column 3.  There will be most definitely be heckling of the Serpentsworn.]
This message was last edited by the player at 13:16, Tue 09 Feb 2016.
Boreas Highwind
player, 1578 posts
Fey Messiah
Bathes Regularly
Tue 9 Feb 2016
at 16:59
  • msg #264

The Game: Chapter 15

Boreas nods to Maeve.  You deal with land; I'll deal with sea.

He heads off toward the harbor to try to quench the flames and save anyone that needs it.  While flying, his gem glows brightly, constantly shifting in color.

[Commune with Primal Voice]

[OOC]The rest of what Boreas does depends on what the Voice has to say.[/OOC]
DM
GM, 3283 posts
Omniscient Narrator
Destroyer of Worlds
Sun 14 Feb 2016
at 17:30
  • msg #265

The Game: Chapter 15

In reply to Boreas Highwind (msg # 264):

(placeholder post; Boreas, you've received your communion. will update once you're finished with yours)
Boreas Highwind
player, 1579 posts
Fey Messiah
Bathes Regularly
Tue 16 Feb 2016
at 16:54
  • msg #266

The Game: Chapter 15

Boreas takes a moment to consider the Voice's advice.  Allies are great, but we have a problem to deal with at the moment.

He focuses his mind, gem glowing brightly.  The clouds gather over the harbor and a chill rain begins to pour in an attempt to quench the fires.

[Casting Control Weather]
DM
GM, 3284 posts
Omniscient Narrator
Destroyer of Worlds
Tue 16 Feb 2016
at 20:53
  • msg #267

The Game: Chapter 15

In reply to Boreas Highwind (msg # 266):

The Red Portal

Keef finishes his meandering suggestion with surprising force, causing Ká to raise an eyebrow.

"If it's that important to you, it shall be destroyed," he says simply. "In fact-."

Ká pauses, then reaches forward to help Keef onto the blue-black cloud supporting his weight. A moment later, the ground crumbles, rattles, and shakes beneath their feet.

The mountains around the valley shudder, creak, and groan, and a flight of screeching imps takes to the skies due to the disturbance. As their eyes reflexively follow the imps, it becomes clear that something is very wrong.

"What the devil?"

Ká points toward the horizon, but the gesture is unnecessary -- even Keef couldn't fail to see the angry mass of blackness now visible in the sky. It pulses and swirls, dominating its surroundings in a way that would make the sun seem unimportant by comparison.

And from somewhere deep within that tangled coil, Keef's searching eyes espy the shrouded visage of an enormous humanoid figure... a figure whose grasping hand is stretching out toward the opening with long, sturdy fingers.

The Green Portal

Lyriel's announcement of Kazul's death rang out like an anvil upon the hall. All conversation ceased. Indeed, it was as though all held their collective breath for a good 10 seconds or so, followed by an equal amount of time given to the consideration of the rest of the priestess's sentence.

"Cenadora?" one of the paladins asks. "But why would she be allied with the Serpentsworn? The Order has ever been neutral."

"You suggest we'd lie to our own people?" another demands, taking issue with a different aspect of Lyriel's monologue. "Unacceptable! They deserve to know the truth!"

"But what is the truth?" the Grand Marshall sighs wearily. "We don't know what happened, and we must maintain order above all else!

While this conversation occurs, Lyriel pulls Dinah aside to speak about returning to the heavens. Her answer is forestalled, however, by a terrible reverberation that put drowns out all other sound.

"By the Goddess! Look!"

A gauntleted finger points toward the open windows, beyond the shattered balcony and toward the skyline. Beyond the tallest trees of the encroaching forest, a ridge of mountains can be seen. Each punches its way into being from the ground beneath it like a metal spike through leather. These mountains carve a swath from the northwest to the southeast, and travel for as far as the eye can follow them.

As mystifying as the reddish-black mountains might be, every eye in the room is torn from gazing upon them to instead look upon a new horror: a midnight-black swath of sky devoid of clouds or color. The hole is jagged and irregular, and seems to move of its own accord haphazardly in a wobbling sort of spin.

And from somewhere deep within that tangled coil, Lyriel's searching eyes espy the shrouded visage of an enormous humanoid figure... a figure whose grasping hand is stretching out toward the opening with long, sturdy fingers.

The White Portal

Auriel's timely dispersal of soothing energy assuages the worst wounds of those in the hall, buying precious time for additional aid. Liora slips the proffered ring on her finger gratefully, though her visage remains a mask of pain and fear.

The celestial's efforts to lift the marble from the trapped woman's chest are assisted by a savage rumble of tremors that rattle his teeth so much that he bites his tongue, drawing blood. The chunk of marble clatters to the side, but the woman remains upon her back, a look of sheer terror fixated upon her expression.

Auriel is perplexed, as there seems to be no further threat to the woman, but her gasping breaths and stuttering remarks continue unabated. Finally, she lifts an arm to feebly point directly upward, toward the sky -- now visible through the shattered dome.

The celestial inclines his head, and finds the flawless beauty of the high heavens' horizon marred by an unsightly, writhing mass of darkness.

He has little time to consider the implications of this, however, for the tumultuous quake that follows puts those before it to shame. The walls give way, the rest of the ceiling collapses, and the portal hall is reduced to rubble atop all who remain within.

The celestial cannot tear his attention from the sky, even as the debris rains down around him and upon him, for from somewhere deep within that tangled coil, Auriel's searching eyes espy the shrouded visage of an enormous humanoid figure... a figure whose grasping hand is stretching out toward the opening with long, sturdy fingers.

The Prime Portal

Maeve and her trusty steed take to the skies, where her issued orders can be heard by the greatest number of people. Those who recognize her authority -- and there are several, even among the chaos -- jump to follow her commands.

The young man rushes to toward the barracks, insignia in hand, while others begin to make for the bazaar.

Boreas takes to the skies as well, but his path takes him toward the harbor itself. He does what he can to minimize the damage and loss of life there, but stops short as his prismatic eye flickers with a voice from beyond.

A moment later, he summons a vast and powerful cloud, though it harbors arctic rain instead of the vicious lightning one might expect. Under the woodsman's direction, the target deluge puts out the worst of the flames, though it does little to quell the boiling heat of the ocean. Instead, a thick blanket of steam and fog is quickly created as the supernaturally chilled rain strikes the supernaturally heated water.

Though hundreds of feet apart from one another, Boreas and Maeve notice a peculiar rumbling sound at about the same moment. It is followed by a powerful tremor, which courses through the city upsetting carts, tents, and even a few of the more dilapidated warehouses.

Maeve, facing westward, rubs her eyes in disbelief as a mountain range -- dark, red, and massive -- springs to life at the edge of her vision out in the distance, the stones thrusting upward at an unprecedented rate as it carves a path in a diagonal that runs roughly from the northwest to the southeast, extending out of sight in both directions.

Boreas, facing eastward, is faced with a more immediate threat. As the water beneath him continues to sputter and hiss with the fog and steam created by the arctic storm conjured in aid of the harbor, he notes that the water has taken on a reddish-orange hue, and the odor of sulfur becomes more and more apparent in the air.

His emerald eye flickers with prismatic light once more, and a voice whispers what he already knows: "The sea... it is turning to lava!"

A reddish-orange wave that is somehow lava-ish and water-ish at the same time rises up in the distance. While not a true tsunami, it is nevertheless large enough to warrant concern -- particularly given its possible composition.

In confusion, Maeve looks eastward, and Boreas looks westward, and each catches a glimpse of the other before a terrifying object coalesces into the sky above them.

It is a whirring, twisted coil of absolute darkness, whirling and swirling in a space devoid of clouds or color. And from somewhere deep within that tangled coil, their searching eyes espy the shrouded visage of an enormous humanoid figure... a figure whose grasping hand is stretching out toward the opening with long, sturdy fingers.

Elsewhere

Galina gripped her bow tightly as she crawled up to the rocky crest of the ridge. Below her, the rime coated basalt sloped away in a gradual drop to the snowy valley below. Her quarry stood along a frozen riverbank. A herd of enormous caribou, the smallest with enough meat on its bones to feed Galina’s village for a month. Galina tensed involuntarily with the thrill of the hunt, her hooves shifting under her and sending a small cascade of pebbles clattering down the ridge behind her.

She bit of an oath before it could leave her lips and make even more noise. She froze still as a statue, praying to the spirits of her mothers’s mothers that the caribou hadn’t heard, willing them to hear her. The spirits flickered high above her, ghostly curtains of green and red dancing across the arctic sky. The Kordican fjords and tundras were harsh and brutal lands, rarely forgiving of such stupid mistakes. For several agonizing heartbeats the young minotaur waited to see if the herd would take flight. Her ancestors must have been listening, for they remained ignorant, chewing the frozen lichen beneath the frost.

Carefully Galina moved into position, drawing an broadhead hunting arrow from her quiver and knocking it to her bow. She was downwind of her quarry, and the sharp wind kicked up eddies of stinging ice and snow. She controlled her breathing as her grandmother had taught her, and sighted down the arrow. Her target was a young buck, magnificent and proud. He stood apart from the herd. His aloofness would earn him an arrow through the heart. It would be a hard shot, near the edge of her bow’s range, but Galina was her village’s best marksman with a bow, though as yet untested as a huntress.

Taking a deep breath and letting it out, Galina pulled back on her bow and released her arrow.

Then the sky tore itself apart.

The herd bolted as an unearthly shriek filled the air, causing Galina to cry out in pain, dropping her bow and covering her ears. When she looked down at the ground, there were drops of blood in the snow. The horrible shrieking filled the heavens, and the even the earth itself shuddered in response. On the far northern horizon, the ominous dark crest of Old Bull Koschei exploded with fire and smoke. Far below the fjord, the sea churned angrily, white caps swelling and crashing like an ancient beast gnashing its teeth.

None of that compared to the chaos in the air above her.

The spirits of the ancestors blazed an electric blue that hurt to look at, leaving a huge black spot in her vision. Galina blinked, then blinked again, her mind struggling to comprehend what she was seeing. The black spot was still there. Or rather, it *wasn’t*. There was a hole in the sky deeper than the blackest pitch. It burned her eyes to look at, as if she was staring at the sun. It was like looking into a part of the sky that had ceased to be. The blotch of nothingness grew, expanding to take up the entirety of the sky’s zenith. The curtains of her ancestors whirled and spun, and to Galina’s horror, began to fall upwards towards the void.

Mountains began to detach themselves in the horizon, crumbling into long tendrils of rock that stretched upward into the yawning maw. The maw drank from the sea, pulling up massive geysers of water. The huntress’ keen eyes even detected ships adrift in the air, falling upward inexorably towards the dark. The shrieking got even worse, until with a sudden earth-sundering bang, a massive city appeared in the sky next to the vortex of blackness.

Never before had Galina seen such a sight. In contrast to the terrible blackness, the city was beautiful and fair, with graceful ivory towers lit by warm golden beacons. But the light paled near the void, and Galina thought it looked faint and feeble. A bell clanged from a long long way away. The city circled the vortex, unlike the ever increasing fingers of rock, water, cloud and dust disappearing into the blackness, it did not fall in.

Unable to witness any more catastrophe. Galina spun on her hooves and tore down the ridge back towards her village. Suddenly, her Rite of the Hunt seemed inconsequential.

The Red Portal

No," Ká says, shying away from the terrible darkness. He rises quickly on the blue-black cloud, taking Keef and Chubbs with him, and soon the pair are free of the valley, and higher than the mountains around them.

"No!

Though the exact cause of his consternation is unclear, one thing is not: You are not, in fact, in Hell. Though the hellish mountains expand to the northwestern and to the northeast, and the hellish valley exists between the dips in the peaks, far to either side can be seen the expansive lushness of Aesternia.

The imps from before swirl around the cloud, falling into rank and file right there in the sky.

"Lord Ká," one says with a salute. "We are... confused. Is this Hell?"

Ká raises a hand toward the speaker.

[Casting: Dismissal]

The imp glows, fades out of existence, and fades back into existence mere paces from where he fluttered moments ago.

"Yes," Ká says, his voice strangely quiet as he gestures to the city floating in the sky and to the vibrant forests surrounding the mountains. "But it is the Heavens and Prime as well. What has she done?"

Above, the sky is blotted out by the expanding tear of oblivion, which appears to be slowly sucking in trees, rocks, buildings, and other loose debris that happen to be floating freely across the horizon. The largest such object is an enormous chunk of alabaster stone, upon which rests an the Eternal City of the high heavens, which spirals ever-closer toward the yawning maw of the void.

quote:
Decision Points for Keef
~~ Choose One ~~
1) Pursue your desire to crush the pocket dimension
2) Pursue another course of action (explain)


The Green Portal

The conference room dissolves into chaos as the paladins squabble about what the hell is going on with the mountains and the forests and the sky, until Dinah restores order with a blinding flash of light accompanied by a peal of thunder.

"SILENCE!"

Her lips quiver as she turns to address those gathered.

"Do you realize the gravity of the situation? Do you recognize what that is?!"

Her sword is drawn, and it is pointing not at the mass of black, but at the brilliant city which had suddenly shimmered into place beside it.

"It is the Eternal City," she breathes. "The high heavens themselves have shunted the corrupted citadel for daring to embrace the traitor Ma'or. We... we can go home.

So saying, she utters a few words and dissolves into a torrent of greenish energy. Moments later, she reappears in the same place, a bewildered expression on her features.

"But... how?! This is not the heavens! She turns to Lyriel. "Priestess! Release the souls in your charge. We shall follow them as they are drawn toward their resting place, and thus learn the truth of our condition."

Outside, the clamor of the crowd has grown to a fever pitch as citizens mill around, unsure of what to do. Wailing, sobbing, and screaming fill the streets... and the forest continues to encroach.

Above, the sky is blotted out by the expanding tear of oblivion, which appears to be slowly sucking in trees, rocks, buildings, and other loose debris that happen to be floating freely across the horizon. The largest such object is an enormous chunk of alabaster stone, upon which rests an the Eternal City of the high heavens, which spirals ever-closer toward the yawning maw of the void.

quote:
Decision Points for Lyriel
~~ Choose One ~~
1) Prioritize calming the populace
2) Prioritize calming the Emerald Champion

~~ Choose One ~~
1) Do as Dinah commands re: the souls
2) Do not do as Dinah commands re: the souls (explain)


The White Portal

Auriel is completely and utterly buried by rubble, but is largely unharmed. He manages to dig himself and the survivors free, but it is quite some time before he is able to take stock of his surroundings.

The Eternal City has seen better days. In fact, it appears the latest round of tremors dealt significant damage to the infrastructure. Many towers and buildings have fallen, littering the streets, and the gates have partially crumbled on three sides.

He suddenly remembers the horrible void he saw before the collapse, and glances upward only to find that it is not there. His sigh of relief is arrested when Liora and Sahnib grab his shoulder and spin him toward the fallen southern wall.

There, beyond the fallen walls, was the mass of nothingness. It floated freely in the sky, but seemed to be moving regularly such that it would at times disappear from the gap in the wall and then reappear not long afterward.

"Is it... moving?" Sahnib ventured quietly.

"No," Liora whispered, leaning against a nearby wall to stabilize herself. "We are. The city is in orbit... a terminal one."

Sure enough, Auriel soon finds that the city has indeed fallen away from the rest of the heavens, and is suspended in the sky above what looks a lot like Prime. There is a mountain range where one should not be, of course, and other oddities to consider, but the land mass is very clearly Prime from this birds-eye view of the continents below them.

"What's happening?!" Liora asks desperately. "And what do we do now?!"

quote:
Decision Points for Auriel
~~ Choose One ~~
1) Aid with small-scale cleanup, since that's something you can actually do
2) Try to find the Eternal Council
3) Try to find the Portal to Ma'or
4) Other (explain)

~~ Choose One ~~
1) Bring Liora and Sahnib with you
2) Delegate tasks to Liora and Sahnib and do something else yourself


The Prime Portal

The boiling wave strikes the harbor at about the same time that the Eternal City appears in the horizon. Tendrils of water, lava, plants, sand, and more stream upward toward the void, though they do not seem to come from Prime. Rather, they seem to materialize haphazardly from somewhere else, only to disappear into the mass of blackness once they reach it.

Despite Boreas's best efforts, the harbor has been lost -- the boiling water turned almost completely to lava soon after the last wave struck, leaving chunks of igneous rock, steaming glass, and lots of boiling water vapors in its wake. The piers, docks, slips, and ships were beyond salvaging, though Boreas's mastery of the weather aiding in getting many more people evacuated toward the center of Ikuabai than would otherwise have been possible.

Maeve finds herself in the center of the crowded bazaar, airborn on the griffin and surrounded by the garrisoned soldiers. None present outrank her, and thus the Major now commands an army of nearly about 200 soldiers -- almost all of them enlisted. Gladiators have joined her, too, along with craftsmen, sailors, merchants, and other civilians.

Most of the populace is fleeing the city, however, piling into carts and driving their horses westward toward the ominous mountain range in hopes of finding Tris or Telsid-Fas beyond them. Some travel to the south instead, making toward Haedriel.

"We cannot maintain order here, Major," one of the sergeants is saying over a hastily poured cup of coffee, offer gratis courtesy of Kharibou. "Not when the water burns and smoke and steam fill the air. Where shall we go? What are your orders?"

Above, the sky is blotted out by the expanding tear of oblivion, which appears to be slowly sucking in trees, rocks, buildings, and other loose debris that happen to be floating freely across the horizon. The largest such object is an enormous chunk of alabaster stone, upon which rests an the Eternal City of the high heavens, which spirals ever-closer toward the yawning maw of the void.

quote:
Decision Points for Boreas
~~ Choose One ~~
1) Continue to attempt to battle against the elements at the harbor
2) Give up on the harbor and rejoin Maeve in the bazaar
3) Other (explain)

~~ Choose One ~~
1) Ask the Voice what he meant by allies
2) Ask the Voice to provide other answers
3) Ask the Voice to provide other aid
4) Ask the Voice about Feydriel and/or the Sylvan
5) Some combination of the above, or other (explain)


quote:
Decision Points for Maeve
~~ Choose One ~~
1) Stay put, fortifying the bazaar to make it defensible and habitable
2) Order the group to head west, toward Telsid-Fas or Tris
3) Order the group to head south, toward Hae'driel or (far, far south) Lo'driel
4) Other (explain)

~~ Choose One ~~
1) Do something to stop the exodus from the city while you figure out the first question
2) Allow those who wish to flee on their own to do so


[CROSSROADS]
This message was last edited by the GM at 20:57, Tue 16 Feb 2016.
Auriel
player, 2539 posts
Not the Doctor
Not the Avatar
Wed 17 Feb 2016
at 05:24
  • msg #268

The Game: Chapter 15

Auriel pulled himself to his feet, coughing up plaster and blood. The cries of the injured throughout the city were punctuated by the tolling of alarm bells and the sudden splintering thunder of collapsing buildings.

He struggled to make his way over to where Liora, Sahnib, and Shahara were huddled under a now-freestanding marble archway. Both palms glowed with holy light as what energy the paladin has left washed over his allies.

"You have to find the Eternal Council," he gasped, "Liora, take Sahnib here. She is an escaped slave of Vora, and was with us when we struck down Kazul. No time to explain. The Council must hear of Kazul's death, Jannah, and what little we know of Vora's dread scheme. I'm going to seek Ma'or." He translated urgently between Common and Celestial for all parties involved to ensure his meaning wasn't lost. "Go!"

He turned to the perimeter of the city as Shahara launched herself into the air, carrying Sahnib on her back while Liora flapped nearby. He grunted, pressing a hand to his wounded side and taking wing.

Once airborn, the extent of the damage turned Auriel's blood cold. It was not just the Eternal City that drifted shattered. Looking down, he could see the curve of the whole world stretched out below. The catastrophies he witnessed were too many to count. Rock, trees, buildings, people, and creatures all floated upwards around him, drawn inexorably toward the hole in reality above them all. Aeyris itself heaved and shuddered. Auriel could see mountains of fire where he knew no mountains should have been. Seas churned so violently the waves were visible even from such great heights.

The Celestial looked away, unable to bear looking at such widespread horrors on such massive scale.

He redoubled his efforts, surging desperately towards the small temple he knew contained the bridge to Ma'or's own realm.

Surely Lady Light will know what to do. She *must*.
This message was last edited by the player at 05:26, Wed 17 Feb 2016.
Keef
player, 1604 posts
First of Ka
Order Initiate
Wed 17 Feb 2016
at 13:46
  • msg #269

The Game: Chapter 15

In reply to Auriel (msg # 268):

Keef's jaw drops and he falls to muttering.

But... the planar curves would certainly rebound and... the intersection points must be simultaneous to...

[Private to GM: If Ka needs help... you know with this imminent horrible thingie, Keef will do that.  His personal goal remains unchanged but would be secondary to this.]
Lyriel Vesper
player, 1181 posts
To Heal is Divine
House Vesper
Wed 17 Feb 2016
at 15:20
  • msg #270

The Game: Chapter 15

Milady, surely you can't be serious? If I free the souls in this chaos, who knows what could happen?! There's clearly planar-magical distortion on an unprecedented scale! The souls could be lost, or misdirected, or compromised by all this raw magic...

Lyriel's hand drifts involuntarily to the hilt of her sword, drawing it closer to her side protectively. Please don't ask this of me.
Dinah S'daqah
NPC, 19 posts
The Emerald Champion
By Fire Be Purged
Thu 18 Feb 2016
at 13:56
  • msg #271

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 270):

"They will find their way, regardless their surroundings," Dinah insists. "The souls of the dead are drawn to their final resting place like moths to a flame, absent an anchor such as that sword you wield. It is important that we learn where that resting place is... and if it has moved."

She folds her arms across her chest.

"Releasing a single soul should suffice for this purpose if your faith in our words is insufficient, but such would give us cause to doubt the fullness of your conviction. The souls must return whence they belong, the sooner the better. Holding them thusly only contributes to the imbalance, and delays their just reward for lives well lived."
Lyriel Vesper
player, 1182 posts
To Heal is Divine
House Vesper
Fri 19 Feb 2016
at 17:39
  • msg #272

The Game: Chapter 15

Lyriel purses her lips, weighing her words. You and I both know that it's not that simple. Even absent of any interference, souls don't always find their way. Look outside! Lyriel gestures to the utter chaos through a window that is even now being overgrown with rampant ivy. It's a hellscape out there. Possibly literally. I can feel the raw magic from here! Eldric said that the souls had to be returned to the heavens before they were released. These are people who have lived and died in their service to the Goddess. They deserve to be set to rest, not turned loose like a leaf into a hurricane just to check which way the wind is blowing!
This message had punctuation tweaked by the player at 17:40, Fri 19 Feb 2016.
Dinah S'daqah
NPC, 20 posts
The Emerald Champion
By Fire Be Purged
Mon 22 Feb 2016
at 16:38
  • msg #273

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 272):

"Mind your tone, priestess, for we are the Emerald Champion. And we will be the sole judge of what others deserve."

Dinah points again at the floating city, and then toward the far mountains that sprung up from nowhere beyond the rapidly encroaching forest.

"Open your eyes. The high heavens have been sundered by Ma'or's treason, just as surely as the civil war between Kazul and Ká has shattered their respective realm -- for those are abyssal mountains on our horizon."

"And these surging woodlands? They can only come from Feydriel, whose ancient patron has been at war with Lelothriel since the moment she ascended to godhood."

"We do not doubt that, from a high enough vantage point, we would see the greasy sheen of Astria  nearby as well. All that is, was, and will be has begun to collapse upon itself. In part, no doubt, due to your ill-conceived alliance with the hellspawn trickster... we know not how he plans to benefit from this, but we are certain of his vile intent.
"

She sweeps the sword held in her right hand dramatically across the room, leveling its tip and her gaze alike at the others.

"Verily, it is up to us to restore order. We must and we shall. Immediately."

Dinah holds out her empty left hand.

All that we require of you," the celestial continues, her voice growing imperiously as her presence looms large in the cramped room, "is obedience. It is all we have ever required.""

"Give us the sword, Priestess. Those souls lived and died for the Flame, and they are to return to source -- as all souls must. The final service to the Goddess is replenishing the well. We cannot risk them being lost to the chaos should that blade somehow fall in a place unaligned with the heavens. It would be a tragic loss, and a mockery of their sacrifice."

She waits, hand extended, for Lyriel's response.

quote:
Decision Points for Lyriel
~~ Choose One ~~
1) Obey
2) Dissent verbally (argue some more)
3) Dissent physically (fight or flee with the sword)
4) Other (explain)

This message was last edited by the player at 17:07, Mon 22 Feb 2016.
Maeve Hassan
player, 1845 posts
GRIFFON RIDER
Roller of 1's
Mon 22 Feb 2016
at 16:50
  • msg #274

The Game: Chapter 15

"This is beyond our abilities to handle," Maeve says with preternatural calm as she watches the harbor burn.  "We need to leave this area right now.  Ships and cargo can be replaced; lives cannot."

For now, reluctant to abandon the city, Maeve will head for the bazaar.
Ka, the Eternal Maw
NPC, 40 posts
Insatiable Appetite
Just Wants To Help
Mon 22 Feb 2016
at 17:01
  • msg #275

The Game: Chapter 15

In reply to Dinah S'daqah (msg # 273):

"This... is very strange," Ká says quietly. "Look at how our hellscape rises and falls among the undulating hills of Prime and what might very well be the enchanted forests of Feydriel. I wonder if the Primal Voice is nearby..."

He strains his eyes as he continues to gain altitude, Keef and the imps following as well as they can. They glitter and glow with a faint light, and soon Keef's eyes follow suit.

[Casting: Greater Farsight]

"Yes... yes, see how Tris yet stands to the west, and Haedriel to the east, divided by what's left of our realm? And between us and Haedriel sprawls the forest of Feydriel. See how different it is from the woodlands to the west, between us and Tris. Those appear to be standard Prime lands."

Ká furrows his brow as he glances up at the floating ivory city, still far above them, and is shaken from his reverie by one of the imps, who motions to the mountain range below them. A dark knot of demons and devils seems to have gathered there, staring stupidly upward at the Lord of Hell.

"They're awaiting your orders, my Lord," the leader of the imps says.

"They are, aren't they?"

Ká smiles slightly.

"Very well, then. Tell me, if I am the Lord of the hell, and the hells are on Prime, that would make me the Lord of Prime as well, wouldn't it?"

The imp nods vigorously.

Ká laughs, leading Keef and the imps downward to a convenient section of a nearby mountain, situated above the hellish valley that has now filled with demons and devils and their ilk.

"Denizens of Hell," Ká says, his voice carrying clearly to entire assembled army. "We find ourselves surrounded by a land of milk and honey. Avail yourselves of your hunger, my friends, for everything the light casts shadows upon is now our kingdom!"

A mighty roar issues forth as the various demons and devils raise their weapons and their voices to the sky and rumble out to pillage and ransack the areas closest to the mountains on either side.

For his part, Ká glances upward at the tangled coil of oblivion swirling in the sky.

"I have a special task for you," Ká says to Keef, much more quietly. "And I can grant your boon at the same time. Take two-score imps and conquer that pocket dimension you spoke of. They will obey you with their lives. Do as you wish to everyone within it, but leave the dimension itself intact. If indeed it remains stable, it might be our only hope for salvation against the Void."

quote:
Decision Points for Keef
~~ Choose One ~~
1) Travel to Jannah and attempt to purge it (explaining the specifics)
2) Travel to Jannah and attempt to collapse it anyway
3) Decide that Jannah can wait and ask for a different assignment
4) Other (explain)

~~ Choose One ~~
1) Try to get the demonic hordes to concentrate on fortifying the mountains
2) Try to influence the demonic hordes to go west, toward Prime lands and Tris
3) Try to influence the demonic hordes to go east, toward Feydriel lands and Haedriel
4) Try to influence the demonic hordes to go south, through the hellscape, toward Lodriel
5) Try to influence the demonic hordes to north, through the hellscape, toward a point between Ikuabai and Telsid-Fas
6) Leave the horde to its own devices

This message was last edited by the player at 17:05, Mon 22 Feb 2016.
Lyriel Vesper
player, 1183 posts
To Heal is Divine
House Vesper
Mon 22 Feb 2016
at 20:54
  • msg #276

The Game: Chapter 15

For generations my family served Tassada without question, giving our lives to Her cause. We had no choice, for to disobey meant sacrificing the souls us all to the Dread Serpent himself. Lyriel spoke quietly at first, but grew in volume until she was practically shouting, her voice shaking with emotion. Entire lives - generations upon generations - lived and died in unbreakable chains. With no control over their own destinies. And now you ask me to surrender the only choice my ancestors had left to them? You seek to deny them the one, single decision they will make in the entirety of their existence that is unfettered by the games of gods? Lyriel's eyes narrowed dangerously.

No.

The priestess' response cut like the cracking of ice, echoing despite the close, sweltering quarters of the small council chambers.

You can't see the monstrosity of what you demand, and I will not obey.

Emerald light shimmers over the priestess as her form dissolves into smoke

[Casting Wind Walk]

[Option: Escape]
This message was last edited by the player at 20:57, Mon 22 Feb 2016.
Dinah S'daqah
NPC, 21 posts
The Emerald Champion
By Fire Be Purged
Mon 22 Feb 2016
at 21:25
  • msg #277

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 276):

"Oh, we can see quite clearly," Dinah says, her voice booming throughout the chamber. "And what we see is heresy."

She slams the tip of her sword into the ground, and Lyriel's form solidifies instantly.

[Counterspell]

"The foul odor of rebellion has no place in these hallowed halls, and it has no place in this church," Dinah continues, pointing at the fallen cleric with her sword. "Lyriel Vesper, for the crime of disobeying the will of the Goddess, we hereby strip you of your rank and privilege, and banish you from the Church of Tassada."

Dinah's form shimmers with a greenish, otherworldly light, and she clenches her empty left hand. A torrent of emerald energy is pulled from Lyriel like a siphon, and the former priestess falls to one knee -- smoking air sizzling in wisps near her hair.

[Lyriel may no longer cast divine spells]

"Grand Marshall? Disarm this traitor and escort her to the basest jail cell to await trial, which will by our reckoning surely end in a rather public exile. Or execution."

"Y...yes, my Lady. At once!"

The Grand Marshall moves to obey, but Lyriel notices that the overgrown vines near the balcony appear to now be covered with oversized seed pods, which are bulging dangerously. The former priestess checks to ensure her sword is at her side, then hurls herself toward the balcony and, from there, in thin air. She hears the seed pods explode an instant afterward, followed by coughing, gagging, and shouting as the spore cloud dominates the room.

"AFTER HER," Dinah's voice roars above the clatter.

"Yes, my lady!"

Lyriel lands heavily on what were once cobblestone steps (now mercifully covered in moss, ferns, and lichen). The magical overgrowth seems to be winning its battle with the stonework, despite the populace's efforts to chop and burn their way to freedom.

From elsewhere in the city, Lyriel can hear the warning horns and gonging bells that indicate that the gates are under attack -- though by what, she cannot tell.

quote:
Decision Points for Lyriel
~~ Choose One ~~
1) Get the hell out of Dodge
2) Remain in the city (undisguised, explain what you're doing)
3) Remain in the city (disguised, explain what you're doing)

~~ Choose One ~~
1) Return home to collect some things before doing the above
2) Don't go anywhere near the Vesper estate

This message was last edited by the player at 21:33, Mon 22 Feb 2016.
Lyriel Vesper
player, 1184 posts
To Heal is Divine
House Vesper
Mon 22 Feb 2016
at 21:55
  • msg #278

The Game: Chapter 15

Lyriel lets out a cry as she slams into the overgrown courtyard below, feeling her ankle turn under her. She rolls to her feet, making a dismissive gesture to heal the bruised joint, only to stop short when the magic won't come. The sensation was nothing like the sense of exhaustion that came from overuse of magic. The part of her soul that was connected to her power simply wasn't there.

Panicking, she stumbled forward, darting through the courtyard and out into the temple grounds as the realization hit her.

I...I've been disavowed...

The sword hung at her side, a comforting weight that seemed to give off warmth, and she crushed the sense of hopelessness that threatened to rise up inside her.

No, this is more important.

Judging by the chaotic sounds of clanking armor, yelling, and coughing coming from the balcony behind her, she guessed she had a few minutes at most. Lyriel through herself forward, ignoring the pain in her ankle and tearing out of the temple complex and into the streets of Hae'driel. She ducked into an alley, where she took a moment to examine her foot.

Bruised, but not sprained. Tearing off a ribbon of spare cloth, she bound her boot tightly to provide stability. Then, she altered her magical glamour to that of a thoroughly bland peasant dress. For good measure, she scooped up some dust and rubbed it into her face and clothes. Her emerald cloak she detached and stuffed into a nearby barrel.

Then, bracing her foot, she returned to the main throughfare, losing herself in the bustling crowds of confused citizens. For a moment she considered returning to her family estate to recover supplies, but dismissed the idea almost immediately. She didn't want to draw her mother into her current predicament. No doubt Dinah would accuse Lady Vesper of treason should it be found she aided her daughter in any way.

She was a priestess stripped of rank and power, possessing only what she carried with her. Somehow, she had to find a way to return her sword to the Heavens...or as close to the Heavens as existed anymore. And without her magic, there was no way of getting any messages to her allies.

She was entirely on her own. Unless...

Lyriel changed direction, taking advantage of the crowds of frantically running people to make haste towards the Eastern Gate, and the road towards Tris.

[Options: Get the hell out of Dodge, stay away from the Vesper Estate]
DM
GM, 3285 posts
Omniscient Narrator
Destroyer of Worlds
Tue 23 Feb 2016
at 15:37
  • msg #279

The Game: Chapter 15

In reply to Maeve Hassan (msg # 274):

Ikuabai

Maeve heads to the bazaar, marshaling her troops into some semblance of order and arranging her forces as best she can. What follows is at her disposal.

• 210 Gaelian soldiers, divided as such:
-- 5 full platoons of Gaelian infantry, each consisting of 30 enlisted and 1 lieutenant
-- 2 full platoons of Gaelian cavalry, each consisting of 15 enlisted riders, 15 enlisted squires, 16 horses, and 1 captain

• 12 veteran gladiators

• 2,500 civilians (mostly those too poor or unskilled to pack up and leave already)

Notable among the civilians are Yuri, two blacksmiths, a joiner, and the stable owner who watched Wes back in the day.

You have sufficient food and water to feed this lot for about a month, but you do not have an obvious way to caravan everyone along with the supplies they'll need unless the bulk of those traveling are forced to walk -- there simply aren't enough wagons.

That means you don't have to supplies to reach Tris or Telsid-Fas unless you can resupply along the way. You certainly can't reach Lodriel to the far south. The only population centers within certain range, then, are Medenbury and Haedriel.

The boiling, lava-like water continues to set fires from the ruined harbor, which spread through what little is left standing in the eastern side of the city. It is likely that only sturdy stonework will yet remain -- and the biggest stone building left in the city is the arena.

The populace continues to flee, and what's left is beginning to panic. Strong leadership is needed if any sort of order is to be restored.

quote:
Decision Points for Maeve
~~ Choose One ~~
1) Caravan everyone toward Tris
2) Caravan everyone toward Telsid-Fas
3) Caravan everyone toward Haedriel
4) Caravan everyone toward Lodriel
5) Caravan everyone toward Medenbury (the city with the huge prison about 20 miles west of Ikuabai; you encountered it in Chapter 7, where you fought some demons and the Order during a jailbreak)
6) Remain in Ikuabai a bit longer, hunkering down in the bazaar or the arena (explain)
7) Do one of the above options, but only arrange to take a portion of those gathered, such as only the soldiers (explain)

~~ Choose One ~~
1) Wait for Boreas (assumed)
2) Don't wait for Boreas (but leave a note or something? Explain)

 

This message was last edited by the GM at 16:11, Tue 23 Feb 2016.
DM
GM, 3286 posts
Omniscient Narrator
Destroyer of Worlds
Tue 23 Feb 2016
at 16:45
  • msg #280

The Game: Chapter 15

In reply to DM (msg # 279):

Haedriel

Lyriel sprinted off toward the eastern gate, doing her best to avoid detection. Shouting could be heard from all sides as the warning bells droned on, and she could see Flamebringers charging toward the gates with weapons drawn.

It wasn't until Lyriel got close enough to the gate to actually see it that the gravity of situation finally dawned upon her. The heavy wooden doors with all of their reinforced iron were buckling under the periodic onslaught of some kind of battering ram. She could see the indentation nearly coming through.

The walls were overrun with ivy, vines, and spore clouds, and thus were undefended. Instead, the Flame had set its archers within the gate, casting volleys in high arcs such that they would land directly on the other side. Still others were hacking at the wildlife with swords and torches, to little avail. And some of the plants seemed to be fighting back with a mind of their own.

Having taken all of this in, Lyriel was jolted back to the present when a geyser of fire split the mossy cobblestone steps to her left. She whirled toward its source and gasped as Dinah exploded into existence amid the flames.

The celestial was hardly recognizable, her silhouette resplendent in a constant sheen of green that completely obscured form. She looked like an angel of light, her features indistinct and muted amid the brilliance of her aura except for a remarkably clear pair of glowing green eyes and a very dangerous-looking sword.

"We will not tolerate heresy," Dinah proclaimed. "REPENT! Or we will see you bound in eternal chains and hung from the nearest-"

At this moment, the invincible gates of Haedriel fell, exploding inward as the battering ram completed its grim mission. To their credit, the Flame's archers held fast, putting their faith in their brothers-in-arms as allied swordsmen and far-too-few mounted knights poured into the breach, filling the opening with flesh and steel.

Lyriel, shielding her eyes against Dinah's otherworldly glow, got a glimpse of the attackers: a mixture of tree-like elementals, bear-like creatures, and an entire column of green-skinned humanoids dressed in light armor.

Sylvan.

Arrows poured through the opening, and the ground trembled beneath their feet. A cry went up from the defenders as the weakened gate finally collapsed entirely.

"RALLY TO ME, MY BROTHERS! TO ARMS!"

The Grand Marshall's voice heralded the arrival of his personal vanguard as the mounted paladin entered the fray, banner held high as he charged past Dinah and Lyriel alike while flanked by his best and brightest.

The Grand Marshall's column tore through the melee near the gate. Just as the tide was beginning to turn, however, a ballista bolt the size of a tree trunk whizzed through the opening from somewhere beyond the gale, catching the Grand Marshall full in the chest and flinging him from his horse. He sailed a good 50 meters before being impaled against a sturdy enough wall to hold him, suspended by the bolt several feet above the ground.

The remaining paladins formed a back-to-back circle as the Sylvan forces continued to stream in, overrunning the rank-and-file soldiers with the combined might of martial prowess and the power of nature itself.

"No... we... we cannot... I cannot..." Dinah bellowed, her gaze moving from Lyriel to the dying Grand Marshall, and then at gate. The circle of paladins was holding, but it clearly wouldn't for long. Above the ruckus, the Grand Abbey's bells sounded a rarely heard cadence summoning Haedriel's civilians to the cathedral.

"The Goddess's city... Tassada's city... MY CITY... WILL NOT FALL!"

Dinah turned and leveled her sword at the gate, unleashing a torrent of fiery destruction that would make a Serpentsworn blush. Tendrils of green flame extended from the tip of her blade, incinerating everything in their wake. Creatures, elementals, and Sylvan alike howled in agony as the were disintegrated down to their very bones, and all of the plants in a direct line from her feet to the gate were turned to ash.

The wave of flame came to rest where the ruined gate once stood, creating a near barrier of living fire that stretched from the remains of the wall to the left to the remains of the wall on the right, sealing the breach.

"Arise, my champion!" she says, gesturing toward the Grand Marshal. The man gasps as life returns to his limbs, and his eyes flicker with a green light before returning to their normal hue. The Grand Marshall removes the bolt with a mighty grunt, and watches incredulously as his wounds seal up entirely before his eyes, leaving behind only a soldering scar as though his flesh were merely steel.

"My Lady Dinah!" he stammers in amazement. "I don't understand..."

"We are Dinah no longer," the celestial says firmly. "She has completed her duty, and has returned to her Goddess. To me."

The Grand Marshall takes a moment to absorb what she is saying, and then prostrates himself at her feet.

"As you were,," Tassada commands, gesturing for the man to stand. "We are at war, Grand Marshall. And I intend to win it."

quote:
Decision Points for Lyriel
~~ Choose One ~~
1) Flee the city in the confusion
2) Stick around and watch the fireworks

~~ Choose One ~~
1) Try to avoid the Sylvan forces, too
2) Try to rendezvous with the Sylvan forces

This message was last edited by the GM at 16:54, Tue 23 Feb 2016.
Lyriel Vesper
player, 1185 posts
To Heal is Divine
House Vesper
Tue 23 Feb 2016
at 18:26
  • msg #281

The Game: Chapter 15

Lyriel, frozen to the spot by the horror and awe of the past several moments, breaks herself free. She turns and flees, unwilling to wait around for the Goddess to remember that she was a traitor.

[Options: Flee the city, avoiding the Sylvans]

She clambors up the wall to the ramparts, pushing her way passed crowds of panicked soldiers. Running along the wall to a quarter of the city not under imminent attack, she grabs a hold of a handful of vines quickling overgrowing the city, and vaults off the rampart.
DM
GM, 3287 posts
Omniscient Narrator
Destroyer of Worlds
Wed 24 Feb 2016
at 15:44
  • msg #282

The Game: Chapter 15

In reply to Auriel (msg # 268):

The Eternal City

Liora, Sahnib, and Shahara race toward the city's central spire, seeking the Eternal Council to deliver the various edicts, announcements, and happenings as commanded.

That pressing matter left in the best of hands, Auriel takes flight to survey the damaged city. From a high enough vantage point, he was easily able to see the chaos swirling on Prime beneath him. None of it made any sense at all, yet still the scenes before him paled compared to the angry mass of darkness around which his beloved city orbited.

Auriel made a beeline to the small temple housing the bridge to Ma'or's realm, finding it largely intact on the outside. Ducking within it, however, he was greeting by... something unexpected.

The portal to Ma'or's realm was gone, and in its place was a circular well filled with a sparkling aquamarine liquid. And kneeling in front of this well, back to the temple's entrance, was none other that Ma'or herself.

She was staring into the water-like liquid, and the celestial could hear the soft sounds of quiet weeping.

"Gone. So many... lost," the goddess said without turning around, her voice filling the silence like the warmth of a hearth. "Though my heart is lightened by your presence, I urge you to come no closer, my First... lest your eyes drink in a vision they were never meant to bear."
This message was last edited by the GM at 15:45, Wed 24 Feb 2016.
Auriel
player, 2540 posts
Not the Doctor
Not the Avatar
Wed 24 Feb 2016
at 16:31
  • msg #283

The Game: Chapter 15

Auriel stumbled to a halt, torn between Ma'or's plea to stay away and an intense need to go to his goddess and comfort her. His eyes were drawn to the swirling aquamarine font behind her. "My Lady, is that..." he breathed.

Laboring to tear his gaze away, he found himself unable. Instead, he tore a strip of cloth from his tunic and bound his eyes before approaching Ma'or. He knelt next to her, nearly collapsing, and found himself supported by her comforting warmth.

"I...I did what I thought was necessary, my Lady," he rasped.
Keef
player, 1605 posts
First of Ka
Order Initiate
Wed 24 Feb 2016
at 19:52
  • msg #284

The Game: Chapter 15

In reply to Auriel (msg # 283):

Keef looks down at the world and the whirling forces of deitic power aligning before him.

He breaths in deeply of the thin chilly air, and sighs, then looks away.

I shall lead them, Keef agrees.

Sometime Later in Jannah

The late morning bustle is broken, or rather, shattered, by a thunderous explosion from above.

Inhabitants and soldiers alike look up to see a terrific ball of flame that temporarily dwarfs their own sun before fading into ripples of electric red and maroon.

In the wake of the explosion, and now that the attention of all us upward, an enormously amplified voice echoes down from on high.

Hello, I mean, good morning people of... no.  I mean, those who are here.

I want to... well please just pay close attention to the following announcements:

In the next few minutes, demons will sweep through this dimension and begin the process of locating and purging all those loyal to Vora.  Resistance will be brief... because they will kill anyone who resists.  Anyone who wishes to resist is asked to please announce yourself so that we can locate and destroy you as quickly and efficiently as possible.  If you fight back or attempt to prevent anyone else from leaving, you will also be destroyed, but more painfully... I mean, maybe with a hot poker or something.

Anyone being held here against their will as well as anyone wanting to denounce Vora and this place, you are free to leave.  Once this dimension is evacuated, it will be cleansed with fire.

For your safety, I suggest that you make your way to the nearest exit in a slow calm manner.  Please be advised that your nearest exit may not be directly in front of you, but could be either behind or to either side of you.

Please make sure to account for all of your personal belongings as the fires of Hell will spare nothing.  In particular, please make sure to herd any bee or bee-related properties and beings to the exit with you.

In the event that you are crippled, infirmed or elderly, a demon will be ready to assist you.  Please remember to help any children or other dependents to the exit before exiting yourself.

In the event of a water landing on the other side of the gate, please be advised that many demons can be used as a flotation device.

Thank you for your attention!


Already there is the smell of smoke, and each inhabitant is left to make a choice...
DM
GM, 3288 posts
Omniscient Narrator
Destroyer of Worlds
Thu 25 Feb 2016
at 19:02
  • msg #285

The Game: Chapter 15

In reply to Keef (msg # 284):

Haedriel

Lyriel leaps from the ramparts and into the overgrown forest below. The former priestess tumbles through branches, brambles, ferns, and foliage before landing heavily on the surprisingly firm ground.

The impact further rattles her injured ankle and bruises her hip and shoulder as she thumps onto her side.

Steadying herself painfully, she glances over her shoulder at the flaming gate and the army massed outside of it. There were hundreds of Sylvan here -- maybe thousands. And just as many animals.

A large, twisted mass of stone, wood, fur, feathers, and amber could be seen lumbering toward the gate, issuing orders and gesturing wildly. Several ballistas flanked him, firing enormous bolts directly through the gate -- creating anguished cries from those behind it as they ignited and impacted with the city's other defenses.

Seizing her opening, Lyriel abandons the battle and limps deeper into the forest.

quote:
Decision Points for Lyriel:

~~ Choose One ~~
1) Try to find a good place to rest and heal a bit
2) Try to get as far as you can before nightfall

~~ Choose One ~~
1) Head east, toward Tris (and the mountains)
2) Head south, toward Lodriel (and several armies)
3) Head north, toward Ikuabai

This message was last edited by the GM at 19:04, Thu 25 Feb 2016.
Lyriel Vesper
player, 1186 posts
To Heal is Divine
House Vesper
Thu 25 Feb 2016
at 21:09
  • msg #286

The Game: Chapter 15

Despite the significant pain in her ankle and hip, Lyriel presses on desperately, becoming more and more certain that the last place in the world she needed to be was anywhere near Hae'driel. She made her way through the jungle, moving (she hoped) through towards the abyssal mountains, and eventually Tris.

[Options: Keep going until nightfall, make towards Tris.]
Boreas Highwind
player, 1580 posts
Fey Messiah
Bathes Regularly
Mon 29 Feb 2016
at 05:25
  • msg #287

The Game: Chapter 15

Boreas, seeing that the harbor cannot be saved, heads to help Maeve evacuate the Ikuabani.

His gem glows.

Of what allies do you speak?
DM
GM, 3289 posts
Omniscient Narrator
Destroyer of Worlds
Mon 29 Feb 2016
at 17:16
  • msg #288

The Game: Chapter 15

In reply to Boreas Highwind (msg # 287):

The Eternal City

Auriel and Ma'or share a silent embrace for several minutes, allowing the weight of the world to ever-so-briefly fade from their shoulders and their consciences.

"Kazul's death did not cause this, Auriel. Not directly. Though I will say that it didn't help things, either."

She speaks softly, drying her eyes with the back of her hand as she regains some composure.

"Things have been precarious for a long time. Ever since the newer gods were raised. Cedrick's plan to send certain among us into exile to make room for them worked for a while, but it created a delicate system of weights and counterbalances. It required everyone's active and willing participation. And we didn't have it."

She sighs.

"Ká never agreed to the plan, hated it, sneered that it was doomed to failure. And he somehow engineered a way by which he might regain his freedom. The Primal Voice, in his own way, seems to have done the same. Even I am now released, and we find ourselves looking at a world that was not made ready for us. There are still too many gods, and we are not spread evenly. Cenadora has been a... disappointing custodian."

She takes a moment to compose herself further before continuing.

"When Kazul died, there were four immortals in his plane. The sudden wrenching weight of so many gods was the final straw for an overly strained system. It snapped. Everything careened into each other, forming a tangled morass of existence. I believe that is why Cenadora tried to intervene. Tried to stop you. She knew what would happen should the dragon fall. His strength was necessary to bind the Hells to their place."

Ma'or shudders.

"The process killed SO MANY, Auriel. An unprecedented loss of life, and yet we still stand to lose what little yet remains."

She walks with Auriel until they are out of the room, and removes his blindfold so as to direct his attention to the tangled mass of darkness into the sky.

"Behold, Oblivion. The realm of Vora. Built by immortal hands and left to guard the lonely void for all eternity. I fear she intends to have all of creation join her there, where it will be utterly undone. What I do not understand... is why."

Ma'or looks at Auriel and places her hands upon his shoulders.

"You've spent a great deal of time studying the Vorites, my First. What have you learned that could help us?"
DM
GM, 3290 posts
Omniscient Narrator
Destroyer of Worlds
Mon 29 Feb 2016
at 17:21
  • msg #289

The Game: Chapter 15

In reply to DM (msg # 288):

Haedriel

Lyriel moves swiftly as possible, putting as much distance between herself whatever war she's fleeing as she can before collapsing at nightfall to sleep among the dense forest. In this way, she travels many leagues and eventually comes to a place where the forest ends and the tattered hellscape of the mountains begins.

The air becomes suffocating, and the lush vegetation gives way to rust-colored clay and pits of bubbling tar and magma.

She travels along the impenetrable mountains until she comes to gap wide enough to allow passage. An obsidian gate has been built in the center of the gap, however, and appears to be protected by demonic guardians.

quote:
Decision Points for Lyriel:

~~ Choose One ~~
1) Walk up to the gate and attempt to pass through it (with or without a disguise)
2) Attempt to circumvent the gate somehow (perhaps via a laborious climb)
3) Keep walking until you find another pass, perhaps one with fewer demonic gates)

DM
GM, 3291 posts
Omniscient Narrator
Destroyer of Worlds
Mon 29 Feb 2016
at 17:27
  • msg #290

The Game: Chapter 15

In reply to DM (msg # 289):

Jannah

Keef's magic (and demonic horde) rips through Jannah, reducing all it contains to ash, earth, and stone. All vegetation is purged, all buildings are leveled, and all bees and people are removed.

A great many take Keef up on his advice to flee, particularly after examples are made of those who do not perceive the generosity of this offer.

The entire process takes perhaps two days, and in that time neither hide nor hair of the "emir" Darris is seen.

quote:
Decision Points for Keef:

~~ Choose One ~~
1) Carefully search Darris's tent before you burn everything
2) Just burn everything

~~ Open Choices ~~
1) Where are you relocating the people and bees to?
2) Where are you heading after Jannah has been purged?
3) Are you collapsing the pocket dimension or leaving it empty?

Keef
player, 1606 posts
First of Ka
Order Initiate
Mon 29 Feb 2016
at 18:40
  • msg #291

The Game: Chapter 15

In reply to DM (msg # 290):

Keef pauses for but a split second atop a desolate hill, ash crunching beneath his boot, acrid wind mixed with burnt flesh and hellfire tossing his cape.

My lord? a demon lieutenant queries.

Keef looks down at the fat dark toad just beside his boot.

The amphibian is asleep, screams and crackling flames not stirring him from his much-needed rest.

Chubbs opens one eye, and quickly scans the terrain, then glances up at Keef and without words conveys his vote.

Keef nods.

Burn it all, then burn what's left.

The demon nods and complies.

OOC:  Burn it all, don't wait for Darris.  Not collapsing the dimension, Ka wants it.  Keef doesn't have the foresight to think about where to send the people.  Once Jannah is done, Keef will leave the demons to guard it, and go back to find Ka.
Lyriel Vesper
player, 1187 posts
To Heal is Divine
House Vesper
Mon 29 Feb 2016
at 20:00
  • msg #292

The Game: Chapter 15

Lyriel surveyed the gate from a distance, turning her gaze from the fortress to the unbroken wall of sharpened obsidian mountains that stretched from horizon to horizon. Yeah, I'm not climbing that without magic.

With no options but either turning around or pressing on, Lyriel deliberated on the best way to approach the gate. Even from this distance she could see the hellish assortment of nightmare creatures assembled to guard the pass. She had no way of knowing whether the served Ka, or were out for themselves. I'm looking at a demonic fortress in the middle of the highway to Tris. I can't count on anything making sense anymore.

She looked through her pouch, rummaging past her dwindling supplies of trail rations, a small case of cosmetics, spare clothes, and minor useless magic trinkets she'd acquired in the adventures of the past several years. Nothing that would be helpful. She swore, and was about to close up her pouch when her gaze fell on the cosmetics. An idea began to form in her mind, and for the first time in months, Lyriel cracked a small smile. She melted back into the forest.

When Lyriel stepped back onto the path an hour or so later, she looked rather different. Her footsteps clicked sharply as her black high heels made contact with the pathway hewn crudely from the coarse basalt. Her newly-modified dress glamour left very little to the imagination. The few areas that were covered were clad in spiky black leather. Her face was painted with blood red rouge and deep shadows, her hair meticulously arranged to look effortlessly careless. The demon slaying knife was strapped to her thigh, and her sword was stowed safely in her pouch. In her left hand she held a riding crop, idly twirling it with her fingers.

She sauntered towards the gate. Open up she drawled out in a sultry lilt, accompanied by an imperious wave of her crop.
Auriel
player, 2541 posts
Not the Doctor
Not the Avatar
Mon 29 Feb 2016
at 21:30
  • msg #293

The Game: Chapter 15

"Rebirth," Auriel answered quietly. "A new world, swept clean of the mistakes of the past, where people are not born into slavery, subjugated into a caste system that holds them as less than human, crushed by unyielding poverty, or exiled to the barren edge of the world where the only way to eke out a living is to raid and prey upon others." His eyes grow distant. "She wants a new chance, and a new beginning. It's a glorious story, and a noble goal. Maybe one we even could have believed in. And yet..."

Auriel shakes his head, setting his jaw in grim determination. "I've seen the 'freedom' she promised perverted by her own exarch, twisted into a smiling slavery all their own. I've seen the countless lives taken in her name. And now this, the very fabric of existence is sundered. To remake the world, Vora will drown this one in blood."
DM
GM, 3292 posts
Omniscient Narrator
Destroyer of Worlds
Tue 1 Mar 2016
at 17:58
  • msg #294

The Game: Chapter 15

In reply to Auriel (msg # 293):

Ikuabai

Boreas joins Maeve's army of soldiers and civilians in the Bazaar, which soon becomes the only populated area of Ikuabai as the majority of the survivors flee westward and southward and the perceived safety of Tris and Haedriel.

"The planes are merging," the Primal Voice communes to Boreas. "Our forests, lakes, and rivers have been brought to Prime. Some of them, anyway. The younger gods have failed existence. The ancients must regain control and restore the balance before the void consumes everything."

"We have spoken with Ká. He agrees. We have spoken with Tassada. She disagrees -- violently -- but does not understand what is at stake. Ma'or is weak and indecisive. Cedrick is attempting to pacify what remains to the south. We would speak with Cenadora, but we dare not leave the Sylvan to face Tassada's wrath alone."

There is a brief pause.

"Of the other gods, there is no trace. We cannot sense them. They may have already been consumed by the Void... which would be unfortunate, for immortals cannot enter Vora's realm and remain intact."

A rumbling sensation rattles through Boreas's bones.

"Vora must be killed. Utterly destroyed. It is the only path to survival. Ká and Cedrick agree. Ma'or would prefer that she somehow be saved, but we cannot fathom how to achieve such a thing. Her weakness continues to be a liability."

"Tassada believes in a different tactic, that the world could somehow be brought back into balance by removing the evil from it. This is an error she seems committed to even in the face of oblivion."

"We must speak with Cenadora, the only ancient who never slept. She must know more than we do, but has not answered our summons since Astria merged into a raised island far to the east, near Gaelia. But we must also prevent Tassada from pressing westward and engaging Ká in battle -- the remaining ancients must not perish, and though he is an ancient, Ká is not a warrior."

"Even I cannot be in two places at once. How would you prefer to help?
"

quote:
Decision Points for Boreas:

~~Choose One~~
1) Volunteer to head to Astria and speak with Cenadora
2) Volunteer to head to Haedriel and lead the Sylvan against Tassada
3) Other (explain)

~~Choices~~
1) Take other actions as well (explain)

This message was last edited by the GM at 17:59, Tue 01 Mar 2016.
Ma'or
NPC, 2 posts
The Lady Love
Shall Hug Every Cat
Tue 1 Mar 2016
at 23:18
  • msg #295

The Game: Chapter 15

In reply to DM (msg # 294):

The Eternal City

"But... why? How?"

Ma'or shivers slightly, appalled.

"We cannot allow her to do that. But how can we stop her?"
Maeve Hassan
player, 1847 posts
GRIFFON RIDER
Roller of 1's
Wed 2 Mar 2016
at 02:04
  • msg #296

The Game: Chapter 15

"Citizens of Ikuabai!" Maeve calls, struggling to make herself heard above the general tumult, the roar of the flames, etc.  She continues to shout for attention until all (or at least the vast majority) of eyes and ears are on her.

"It is clear now that we cannot remain here.  This cataclysm is beyond the skills and might of even our fine soldiers to handle.  I know that all of you are reluctant to leave behind your homes and livelihoods, but ships, houses, goods, all can be replaced.  The lives of you and the lives of your children cannot, and I value those above all the rest."

"Gather the items most precious to you and assemble at the arena.  We make for Hae'driel within the hour.  It is the only way I can guarantee your safety.  And believe me, I *will* protect you."

As the people scramble to attend to their various tasks, Maeve kneels before a young girl who is standing in the bazaar with her family.  She is obviously badly frightened but is trying to put on a brave face.

"Don't worry, child.  I promise that we will all return soon.  Think of it as setting off on an adventure, rather than fleeing from peril.  Be strong, and look after your family for me."
This message was last edited by the player at 02:06, Wed 02 Mar 2016.
Auriel
player, 2543 posts
Not the Doctor
Not the Avatar
Wed 2 Mar 2016
at 15:36
  • msg #297

The Game: Chapter 15

"If Vora won't listen to reason," Auriel replied, voice full of weariness, "then I suppose we will need to kill another god."
Ma'or
NPC, 3 posts
The Lady Love
Shall Hug Every Cat
Thu 3 Mar 2016
at 15:54
  • msg #298

The Game: Chapter 15

In reply to Auriel (msg # 297):

The Eternal City

"I suppose," Ma'or says, biting her lip. "If there's no other way. But even that is harder than it sounds. Vora was constructed within a caustic realm; even gods who attempt to enter it are utterly destroyed. So we must either find a way around that restriction, or wait until she manifests herself on Prime..."

She looks up at the twisted mass of nothingness, pulling in waves of swirling debris as inexorably as the tide.

"...though I'm not even sure that's her plan. Why come here when she seems to be able to bring Prime to her?"
Auriel
player, 2544 posts
Not the Doctor
Not the Avatar
Thu 3 Mar 2016
at 16:10
  • msg #299

The Game: Chapter 15

"It sounds," Auriel said slowly, "like we need to find a way into her realm. I think it might be time to have that long-overdue chat with Cenadora."

He shuddered, remembering the way Ka's warden was torn apart for deciding against violence. "She has a great deal to answer for."
This message was last edited by the player at 16:11, Thu 03 Mar 2016.
DM
GM, 3294 posts
Omniscient Narrator
Destroyer of Worlds
Thu 3 Mar 2016
at 20:51
  • msg #300

The Game: Chapter 15

Jannah

The once-beautiful landscape is reduced to rubble and ash, its populace slaughtered or unceremoniously transported to gods-know-where as they are ushered through the flickering gate which serves as the realm's only portal.

The demonic horde of two-score imps is untouched, suffering no fatalities at all, and Keef leaves them behind to guard the realm against Darris's return before heading back to find Ká.

The Hellscape

Ká is not hard to find, having built a temporary tower of obsidian and crystalline glass upon the most central of the Hellish mountains.

"Well? How'd it go?" he asks when Keef returns. "I'm glad you're back, because there have been other developments."

Ká proceeds to fill Keef in about a war to their east, in which Sylvan forces seem to be doing battle with the Flame.

"We should probably help them," Ká muses. "But I'm not sure they need it... and I'm not sure we should risk killing another god, either. What are your thoughts on the matter?"
Keef
player, 1608 posts
First of Ka
Order Initiate
Thu 3 Mar 2016
at 20:56
  • msg #301

The Game: Chapter 15

In reply to DM (msg # 300):

The Hellscape

Oh, uh... I mean, I don't want your plane to collapse, and I think there's been a LOT of god killing lately.

Keef looks down at Chubbs, who snores pointedly.

Really... we should get them to stop fighting eventually.
DM
GM, 3296 posts
Omniscient Narrator
Destroyer of Worlds
Mon 7 Mar 2016
at 15:33
  • msg #302

The Game: Chapter 15

In reply to Keef (msg # 301):

The Hellscape

"They'll stop fighting once they're all worn out,," Ká shrugs. "I'm not sure there's anything we can do to pacify them sooner, but if you have any ideas, I'm all ears."

He stands and stretches.

"If you're drawing a blank, however, you could always come with me to Astria. We need to pay a visit to Cenadora, get her take on... this."

Ká points at the mass of darkness above him.

"It's eating debris and energy even faster than I could. And that's saying something."

quote:
Decision Points for Keef:

~~ Choose One ~~
1) Take the horde and try to pacify the fighting to the east
2) Leave the horde and try to pacify the fighting to the east
3) Send the horde unsupervised with orders to pacify the fighting to the east

~~ Choose One ~~
1) Go with Ká
2) Go with the horde
3) Go elsewhere/remain where you are (explain)


The Eternal City

"I agree," Ma'or nods, rising to her feet with renewed energy. "But there is so much to... oh!"

She sags to her knees as though the wind is knocked out of her and gasps.

Elsewhere

Nessa woke to the clanging of bells. She bolted upright on her straw tick mattress, all vestiges of sleepiness burned away by panic. The bell cadence was unmistakable.

Danger! Flee to the city walls! Danger!

“Elle?” Nessa called out in alarm, scrambling to her feet. Her heart went into her throat as she saw her daughter’s pallet by the fireplace empty. “Elle!” Throwing a day dress haphazardly over her night shift and shoving her feet into her rough shod shoes, Nessa thumped down the rickety wooden staircase that connected the tiny attic she rented from the rest of the run down tenement house.

She threw open the door to the outside, and was hit with a frigid blast of air and a flurry of snowflakes, despite the fact that Midsummer was but two weeks away. Nessa stumbled outside, thoroughly disoriented and blinking away the glare. “Mama, snow!” Elle giggled, pointing up from where she was playing with her doll in the corner of the building’s muddy picketed yard.

Sure enough, the sky was filled with snowflakes, though not a cloud was in sight. All up and down their narrow street, people were slamming open their doors and windows in alarm, alternatively shouting at the weather and the alarm bells.

“Yes sweetling, but we don’t have time to play. Come up with mama, we have to pack our things. We’re going on a trip.”

“A trip?” her daughter echoed in confusion, but obediently followed.

Nessa frantically dove into her one storage chest, throwing things out left and right as she dug to their winter coats stored at the very bottom. Then, she pried open the loose floorboard under her bed to extract the meager purse of silver that she had managed to save.

She threw her daughter’s coat over her tiny frame, and took her by the hand. “Alright sweetling, whatever happens, you must stay very close to mama.” Elle nodded in agreement, face serious, and Nessa hoisted her into her arms and charged outside.

In the brief moments it had taken to gather their meager valuables, the streets had become a riot of confused citizenry. Cries of ‘witchcraft’ and ‘attack’ were bandied about, but nobody seemed to know what was going on. There were, however, quite a few open mouths and disbelieving fingers leveled at the northern horizon. Nessa turned to follow their gaze, and nearly dropped Elle.

The horizon shimmered and swam before her eyes, and defied all comprehension. Where yesterday was only marsh and floodplain, Nessa could see a massive line of jet-black mountains bisecting the horizon like a toothy maw thrust miles into the sky. The sun turned the peaks of the range blood red, and despite their obvious height, the mountains seemed entirely devoid of snow.
“That’s not...possible!” Nessa breathed in disbelief.

A loud clattering broke her of her trance, and she threw herself into an alleyway, narrowly avoided being run over as a small group of armored horsemen bearing the crest of the Heartseekers rounded the corner at a dead gallop.

“To the city gates with all haste!” the riders bellowed. “Leave everything, just go!”

Nessa turned and fled, leaving the impossible mountains to the drunken horizon.

Bolting down the alleyway in the direction of the city, she examined her options. Already she could see the main avenues leading to the city gate began to crowd with panicked citizens. The impoverished street they lived on lay nearly two miles from the western gate. If she joined the thronging crowds on the streets, she could see it would take hours to make it. Whatever the danger was, by then Nessa feared it would be too late.

She darted forward, not along the street, but across, darting into another alleyway. Fortunately, Nessa knew most of the alleys and corners of this part of the city by heart, and could navigate them in dead darkness.

She bolted forward, skirting the edges of the crowds and making her way through alleys and yards, under fences, and in two cases, through public houses, desperate to gain the city walls. Along the way she could see signs of increasing panic. Fistfights, looting. Closer to the city, likely near Bakerslane, a fire began to flicker, unheeded. Every once in awhile a small group of Heartseekers or Wardens would clatter past, beseeching the citizens to proceed to the walls in an orderly manner. Elle began to cry, and there was nothing Nessa could do to comfort her. She could only run, clutching her daughter tighter.

It took Nessa nearly half an hour of near constant running before the city gate was in unobstructed view. She thanked the gods that Elle was still so small, and that her poorly-cobbled boots didn’t fall apart in her flight. Putting on an extra burst of speed, Nessa forced herself into the crowd close to the entrance, dodging elbows, a few kicks, and extensive language she hoped Elle didn’t hear.

After half an hour of running, the sudden frustration of not being able to move farther was nearly overwhelming. A wagon with a broken axle blocked a large part of the avenue, and while several Wardens were attempting to move it out of the way, the press of humanity meant there wasn’t any place for the wagon to go. The crowd began to turn for the worse, surging and pressing against the unwanted barricade. Nessa saw several people dragged under by the current, and the cries of pain that followed made her wince.

She could see several Heartseekers join the Wardens, and the group conferred urgently. The officer in charge nodded grimly, and then pointed to the crowd. The armored troops began moving up and down the line, pulling out women and children and forming a human chain that expedited the civilian’s progress to safety behind the gates. Nessa struggled, squirming her way towards the front of the line. A mounted guard passed within arms reach, fighting the panicked crush of the mob. “Please!” she cried desperately, thrusting Elle towards him, “take my daughter.” The young Heartseeker caught her eye, and shook his head. He reached down to her and seized her arm. Nessa’s shoulder screamed in protest as he hoisted her onto the saddle, but she pulled free of the riot.

“There will be enough orphans today without me making another,” the man said, kindness coloring the stress in his eyes. “Go!” He leapt down from the saddle to continue his work, slapping his horse on the rump. Nessa struggled to stay in the saddle as the horse leapt over the wagon and dashed through the gatehouse. Once she was through, the mare whinnied and stamped her hoof, and Nessa dismounted clumsily. Before she even hit cobblestone, the horse had dashed back out into the crowd, no doubt searching for her master, and Nessa’s savior.

Nessa scurried up the avenue deeper into the city, unsure where she was supposed to go now that she was inside. She turned to ask a nearby Warden for direction, but a low rumbling filled the air from the direction of the sea. She turned, and screamed aloud.

A giant wall of water rushed towards the city. It built on the horizon until Nessa’s mind could no longer comprehend the proportions of it. It blocked out the morning sun, casting everything into aquamarine shadow. Screams and cries filled the air, and the bells began a measured cadence.

“That’s the signal!” one of the guards yelled. “Close the gates now!”

A trumpet sounded, and with a grinding noise the gate began to close even as more people frantically attempted to push through. Nessa whirled around, looking on in abject horror, unable to move. The mountainous wave drew closer and closer, and finally the gate shut, cutting off the bejeweled hands of a desperate merchant still trying to push his way inside. Blood sprayed out onto the cobblestones, and Nessa looked away, sickened. She couldn’t tell whether or not her rescuer made it back through the gate in time.

Nessa looked down at her feet. She didn’t see how it mattered. The wave was taller by far than even the spire of the Cathedral of Light. What could would the walls do?

Yet her despair proved short lived, for the second the gates closed, the bells echoed their final toll, and a brilliant golden light blazed into existence. Nessa looked through her hands, and saw a dome of light covering the city, extending from wall to wall. The wave collapsed onto it with a fearful crash, but the bubble of light seemed to hold.

The light shimmered and crackled as the wave pounded into it, and through the shimmering light, Nessa could make out a turbulent torrent of water on the other side of the barrier. Slowly, the crackling sound faded, leaving only the sound of rushing water like distant thunder. Elle whimpered softly in her mother’s arms. The city collectively held its breath for the water to recede, but it did not. Eerie greenish-gold light undulated in waves along the streets and buildings of the city, but the water remained. Nessa could make out the shapes of massive sea creatures cavorting it what use to be the sky above the city.

“Lady help us,” she whispered. “The oceans have swallowed us up whole.”

The Eternal City

Ma'or closes her eyes and rises again, this time with great effort.

"The people of Lo'driel require attention and divine aid. I know you care for the people there deeply, but the meeting with Cenadora must not be postponed, either. Which would you assist me with?"

quote:
Decision Points for Auriel:

~~ Choose One ~~
1) Travel to Lo'driel and... help. Somehow.
2) Travel to Astria and seek an audience with Cenadora
3) Other (explain)

This message was last edited by the GM at 15:36, Mon 07 Mar 2016.
Keef
player, 1609 posts
First of Ka
Order Initiate
Mon 7 Mar 2016
at 15:53
  • msg #303

The Game: Chapter 15

In reply to DM (msg # 302):

Keef looks puzzled.

I mean... unless you think I could be of use with Cenadora... I think, I mean I FEEL I should go East... alone.

OOC:  Option 2
Auriel
player, 2545 posts
Not the Doctor
Not the Avatar
Mon 7 Mar 2016
at 16:12
  • msg #304

The Game: Chapter 15

Auriel was at Ma'or's side in an instant, supporting her and helping her back to her feet. "What is it? What happened? Is everybody alright?!" he cried out in alarm.
DM
GM, 3298 posts
Omniscient Narrator
Destroyer of Worlds
Mon 7 Mar 2016
at 16:37
  • msg #305

The Game: Chapter 15

In reply to Auriel (msg # 304):

The Hellscape

"Very well," Ká nods. "Go with my blessing. I'll let you know how the meeting with Cenadora plays out."

***

Keef makes his way eastward, leaving behind the blood-red mountains to enter the lushly enchanted forest of Feydriel which now exists between the mountains and Haedriel. He is left to his own devices until he comes to a small glen beside a mirror-like pool of water. A dozen Sylvan soldiers are here, resting by the tranquil waters, eating, and chatting.

They do not take immediate notice of Keef, and he is able to overhear enough to gather that the Primal Voice has Haedriel under siege, but the city's defenses are currently holding through the bolstering power of Tassada's will.

And for once, they mean that in a literal sense.

quote:
Decision Points for Keef:

~~ Choose One ~~
1) Interact with the Sylvan in some way
2) Attempt to remain hidden

~~ Other Choices ~~
1) Describe Keef's plan, such as it is


The Eternal City

"Not everyone," Ma'or says sadly. "But many. The oceans rose up to reclaim the land on which the city was built. I... could not see clearly exactly what happened. There were bells. There was water. Priestess Selena requested aid, frantically, and I granted in response a shield which now swaddles the city in a bubble of light. Though the city itself is submerged and crowded, those within it live. Their livestock, crops, and in many cases their homes, however, are lost. There is much pain and misery."

She turns her swollen eyes toward Auriel.

"And things will only continue to get worse if we do not find a way to stop Vora."
DM
GM, 3299 posts
Omniscient Narrator
Destroyer of Worlds
Mon 7 Mar 2016
at 16:45
  • msg #306

The Game: Chapter 15

In reply to DM (msg # 305):

Ikuabai

Maeve leads her army of soldiers and refugees southward toward the Haedriel, consoling as many as she can and putting a strong face forward regardless the doubts that might be creeping into her mind.

The road twists and turns along the way, and in many places the cobblestones have been completely uprooted and obscured by wild tangles of forest. Indeed, the wilderness seems to have largely reclaimed the land between the mountains and the sea to the east, and many times the refugees have been forced to machete their way through particularly gnarled patches of forest to continue onward.

On the plus side, however, game and wild veggies are plentiful, and none go hungry along their journey.

After several weeks of travel, what once appeared to be a faint cloud to the south takes form as a pillar of smoke, which rises from where Haedriel should stand. Maeve takes a quick look via griffinback and surmises that the city appears to be actively under siege by an organized army of some sort, though they are too far away to determine what banners might be involved.

Haedriel itself appears to be burning with greenish tongues of flame, which run along its entire perimeter like an everlasting firewall. Though smoke continues to billow from the city, it seems the source is from somewhere beyond the city's walls. A forest fire, perhaps, or similar natural disaster? Maeve can't be sure.
quote:
Decision Points for Maeve:

~~ Choose One ~~
1) Continue onward toward Haedriel
2) Change course to the west (mountains) or north (Ikuabai)

~~ Choose One ~~
1) Tell the soldiers what you see
2) Tell the refugees what you see
3) Tell both
4) Tell neither (lie)

~~ Choices ~~
1) Is Boreas with you? I'm not sure.

This message was last edited by the GM at 16:45, Mon 07 Mar 2016.
Keef
player, 1610 posts
First of Ka
Order Initiate
Mon 7 Mar 2016
at 17:31
  • msg #307

The Game: Chapter 15

In reply to DM (msg # 306):

Excuse me, Keef blusters, stepping out from the bushes.

I mean, sorry to interrupt the soldiering and whatnot.  But, well I'd really like to talk to someone in charge.

Predictably to all but Keef, the soldiers aren't terribly inclined to give young man the time of day, let alone talk to him about rank and the chain of command.

You see, Keef continues with a small cough.  I'm the First of Ka, and I've come to negotiate peace.  Or try to.
Auriel
player, 2546 posts
Not the Doctor
Not the Avatar
Mon 7 Mar 2016
at 22:52
  • msg #308

The Game: Chapter 15

Auriel's face drained of color and he swore, stricken by the news. "The oceans rose? They're underwater?! That's...how can we help them?!" He began to pace agitatedly, half-ready to break into a sprint and rush to the city, depsite the distances involved. No. Focus on the big picture, not your sentiment. That's the kind of narrow thinking that got us into this situation in the first place.

He managed to get a handle on his breathing, calming himself to some semblence of rational thought. "Alright so, they're underwater, but they're protected? The aid I could offer them would amount to little more than moral support. If I could even get there. That kind of magic is beyond anything I could ever do."

He fixed his Goddess with a pained look. "I have to trust that Selena, Faye, my Father, and Warden Rhys can keep things in hand," he said miserably. "What little protection I could offer won't make a difference. I *must* speak with Cenadora. We have to stop this. All of this. Or else there won't be anybody left to protect."

"But if things change and they need me...let me know and I'm there." [Private to DM: Auriel cast his eyes down, and when he looked back up it was through a shimmer of barely controlled emotion. "And please tell Selena that I wish that I could be by her side in this more than anything else in the world. If the fates are willing, I will find her before the end. There are words I left unspoken between us, and I don't want to look into the face of Oblivion without having first seen hers again."]
This message was last edited by the player at 23:08, Mon 07 Mar 2016.
DM
GM, 3300 posts
Omniscient Narrator
Destroyer of Worlds
Tue 8 Mar 2016
at 15:03
  • msg #309

The Game: Chapter 15

In reply to Auriel (msg # 308):

The Eternal City

[Private to Auriel: "I'll tell her," Ma'or says with a sad smile. "Go with my blessing."]

Ma'or utters a few words and breathes over a metal disc, then hands it to Auriel.

"This charm will lead you toward Astria, and doubles as a token of my direct favor. Cenadora will accept it to mean you speak in my name. I'm afraid you'll have to make the trip on your own power, however; portals are no longer reliable. Good luck, Auriel. May Cenadora be in a compassionate mood."

The charm tugs and pulls eastward and downward from the floating city, which currently sits roughly between Telsid Fas and Tris in the skies of northeastern Aestrenia.
DM
GM, 3301 posts
Omniscient Narrator
Destroyer of Worlds
Tue 8 Mar 2016
at 15:06
  • msg #310

The Game: Chapter 15

In reply to DM (msg # 309):

The Hellscape

Lyriel's sultry approach and demonic appearance -- among other assets -- secure her an almost immediate entry through the obsidian mountain gateway.

Demons swarm and flock around her as she passes through, though the underlings have neither the courage nor the determination to actually speak to her.

One of the larger demons, however, demonstrates both.

"Welcome home," he growls in the Abyssal tongue. "Many have been slowly working their way back from wherever they were thrown when chaos overthrew order. Where'd you end up?"
DM
GM, 3302 posts
Omniscient Narrator
Destroyer of Worlds
Tue 8 Mar 2016
at 15:19
  • msg #311

The Game: Chapter 15

In reply to DM (msg # 310):

The Feyic Forest

The soldiers look askance at one another as Keef begins to speak. Eventually, one holds up a hand.

"I'm Sergeant Bly," he says. "You're speaking to the Sylvan's finest, but there's no brass here. I'm not sure what a Ká is, but... kids shouldn't be wandering around in the forest alone. Come with us, and we'll take you back to camp and get your situation properly sorted."

Assuming Keef complies, the group travels through the wilderness over the next few hours with surprising grace and ease. The Sylvan seem to be able to walk past, through, and around overgrowth that would have stopped a rabbit in its tracks -- and they are kind enough to extend the same courtesy to the child mage, as well.

By nightfall, the group has entered a much larger camp in a much larger clearing. There are several pavilions but very few tents, shelters, or structures (Sylvan prefer to sleep and live in the open, Bly explains). Still, it's clear that this is not a city or a village, but a military compound. The air is thick with the smell of metallic oils, leather, and wax, and the hum of arrows racing toward makeshift targets is omnipresent.

Keef is led to one of the largest trees in the clearing, which stands apart from the others and shelters a hollowed-out alcove made mostly of roots and dirt. Pine needles and leaves carpet the floor, and two older-looking men sit quietly within it, meditating.

"We have seen your approach," one says, not opening his eyes. "You may resume your duties, Sergeant. Leave the boy with us."

When Bly has departed, the man speaks again.

"Take a seat, child. Speak freely. We would hear from the source what the winds have whispered."
Lyriel Vesper
player, 1188 posts
To Heal is Divine
House Vesper
Tue 8 Mar 2016
at 16:29
  • msg #312

The Game: Chapter 15

Hae'driel, Lyriel replies with an entirely unfeigned shudder. Which is a complete shitshow right now, by the way. The Flame and the Sylvans are having it out, and Tassada Herself is involved. I'd keep away from that insanity if I were you. I only barely made it out alive.

Lyriel notes the strange look her use of common draws from the demon, and she struggled to think of a plausible excuse. Her eyes drifted up to the distant horizon, where the ruddy outline of the Eternal City floated against the pulsing hole in the sky. She struggled to smother a smile before it could reach her lips. This might just work out after all.

I apologize for resorting to this...inelegant...tongue, but I've been having to practice. The task I was assigned before everything went tits-up was to see me blend in here, and I wouldn't want an accent to give me away.

Lyriel heaved a theatrical sigh, and continued. Who's to say whether or not the task is still relevant, but I've been given no countermanding orders. This chaos might indeed be just the opportunity I need. She stretched, covering a yawn lazily with the back of her hand. But enough of that for now. There will be time for business later. I've been on the dusty road for weeks, dodging Sylvans and crawling through all manner of hideous dirty things. Have the imps draw me a bath, and bring up a bottle of red. I'd like to enjoy the comforts of home, such as they are.
Keef
player, 1611 posts
First of Ka
Order Initiate
Tue 8 Mar 2016
at 18:18
  • msg #313

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 312):

The Feyic Forest

Keef sits down heavily while Chubbs hops over near the two old men and does his best to be noticed by them and subsequently to be seen ignoring them fully.

Keef takes a deep breath and begins...

Though rambling, half incoherent and peppered generously with musings on planar remetrics, Keef's message is roughly this:  Ka will ultimately rule the Hells, and there's not much point in resisting or delaying that.  Furthermore, most bloodshed can be avoided unless it's doing what's right, which is not opposing Ka.

After several minutes, Keef succumbs to the need for air and pauses to take a breath.

OOC:  I'm not fully following what's going on so it's tricky for me to figure out how much Keef understands, but that message is really all he's interested in.
Auriel
player, 2547 posts
Not the Doctor
Not the Avatar
Tue 8 Mar 2016
at 21:40
  • msg #314

The Game: Chapter 15

Auriel nodded, strapping the charm around his left wrist. He rose, noticing with some small astonishment that he seemed entirely healed of his extensive wounds. He made to leave, but then turned around and wrapped the goddess in another fierce hug.

"This isn't the end, my Lady. I promise."

With a wan but brave smile, he ventured back into the city proper to find his steed, his friend, and his rescued charge.
DM
GM, 3304 posts
Omniscient Narrator
Destroyer of Worlds
Fri 11 Mar 2016
at 15:46
  • msg #315

The Game: Chapter 15

In reply to Auriel (msg # 314):

The Feyic Forest

The old men are silent for a moment, waiting until Keef runs of out breath before speaking.

"We have no quarrel with Ká," one says at last. "We never have. The ancient texts reveal a friendship between the lost trickster god and our own patron."

The other man nods grimly.

"The Hells, like Feydriel, have been merged with Prime," the second man says. "Just as Ká rules the Hells, the Primal Voice rules Feydriel. We are his people."

The smell of cherry blossoms somehow fills the room, and dancing petals flit and float in an unseen breeze.

"The Sylvan find themselves at war with a different foe. With Tassada, the sputtering flame of vengeance and blind retribution, who stubbornly insists on calling herself a patron of justice."

Both men open their eyes in tandem, and Keef can see that their eye sockets are entirely empty. Tiny wisps float freely where their eyes should be, their prismatic hues changing at random intervals.

"Would your master be interested in helping us extinguish the Flame? Would you be willing to lead the demonic armies of Ká to bear against a common foe? We would split this continent, granting to the Hells all land west of the mountains, and to the Voice all lands to the east."
Keef
player, 1612 posts
First of Ka
Order Initiate
Fri 11 Mar 2016
at 16:21
  • msg #316

The Game: Chapter 15

In reply to DM (msg # 315):

The Feyic Forests

I... no that's... I mean that's not the POINT.  The planes are cycling at an alltogether too oblique an angle to...  what I mean is, the planes are collapsing as you say.  That's a PROBLEM, not the Flame!
DM
GM, 3305 posts
Omniscient Narrator
Destroyer of Worlds
Fri 11 Mar 2016
at 16:32
  • msg #317

The Game: Chapter 15

In reply to Keef (msg # 316):

The Eternal City

Auriel has no trouble locating Shahara, Liora, and Sahnib, as they are currently standing toward the end of a long line that stretches from the Eternal Council's chamber door, down the stairs, and into the crumbling city streets.

Hordes of celestials, it seems, are content to await their moment of the Council's time in an infuriatingly orderly fashion.
DM
GM, 3306 posts
Omniscient Narrator
Destroyer of Worlds
Fri 11 Mar 2016
at 16:35
  • msg #318

The Game: Chapter 15

In reply to DM (msg # 317):

The Hellscape

The lesser imps scramble to obey, pouring a hot bath using water heated by natural lava pools. A decanter filled with a rich red liquid is brought on a tray of polished hematite, upon which two chalices carved of bone have been placed.

"The name's Shax," the demon Lyriel had been speaking with says, hopping lightly into the whirlpool-like tub and inviting her to join him. "I'd love to hear more about your work."

He takes a glass and swirls it, his eyes alight with good humor.
This message was last edited by the GM at 20:01, Fri 11 Mar 2016.
Lyriel Vesper
player, 1189 posts
To Heal is Divine
House Vesper
Fri 11 Mar 2016
at 20:30
  • msg #319

The Game: Chapter 15

Lyriel looked at the unexpectedly large hot tub, not having planned on sharing her bath. Still, her life - and her brother's soul - depended on her blending in, so she lowered herself opposite Shax in the tub after pouring herself a hearty measure of the ruby-red wine.

A distant part of her mind censured her in disbelief for consorting with infernals, but her life was so far past making sense that such stigma didn't quite seem to have the weight it used to. In a world gone utterly insane, was this more unbelievable than anything else going on? She sank into the bubbling water, beginning to enjoy herself despite the danger of the situation.

She took a deep sip of the wine, tilting her head back and closing her smoky eyes in relaxation. The smell of sulfur coming from the water was somehow comforting. With a sigh, she opened her eyes and sat back up.

Alyria, she said by way of introduction. My latest task was - is - to...compromise... a certain servant of Ma'or. Her sly grin left little doubt as to what her preferred method of compromising said servant would be.
DM
GM, 3307 posts
Omniscient Narrator
Destroyer of Worlds
Fri 11 Mar 2016
at 21:44
  • msg #320

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 319):

Ikuabai

Boreas decides to accompany Maeve southward, in order to better help the Sylvan and the Primal Voice.

He floats next to Maeve as she observes the distant scene of battle and confers with her about what she wants to do.

OOC: Maeve's decision point remains unresolved, but updating to show Boreas is with her.
DM
GM, 3308 posts
Omniscient Narrator
Destroyer of Worlds
Fri 11 Mar 2016
at 21:45
  • msg #321

The Game: Chapter 15

In reply to DM (msg # 320):

The Feyic Forest

"The planes have already collapsed, and are being drawn toward the gaping scar in the sky," one of the elders nods. "Perhaps we can bring stability once Tassada is dead."

The other turns to gaze more fully upon Keef.

"Did you have a different solution in mind?"
DM
GM, 3309 posts
Omniscient Narrator
Destroyer of Worlds
Fri 11 Mar 2016
at 21:50
  • msg #322

The Game: Chapter 15

In reply to DM (msg # 321):

The Hellscape

Shax chuckles at Lyriel's statement, making quotation marks in the air with his clawed fingers and repeating the word 'compromise'.

"A fine feat, if you can accomplish it. And I've no doubt you can," he says, eyeing Lyriel's ample form a bit too closely for her liking. "I've managed it myself with humans, but they are an easier breed to tempt."

Shax swirls his wine and takes another sip.

"Still, it beats guarding a gate. None of the outsiders to approach thus far have put up much of a fight, and the rest -- like you -- are merely coming home. Boring job."

He glances up at the Eternal City longingly, then back at the moronic imps in his charge.

"Still. Someone with half a brain has to stay behind and keep the riff-raff out, I suppose. Wouldn't want to draw the ire of Ká. He's... less touchy than Kazul was, by far, but I don't want to be the first one flayed by disregarding his temperament."
Auriel
player, 2548 posts
Not the Doctor
Not the Avatar
Mon 14 Mar 2016
at 11:30
  • msg #323

The Game: Chapter 15

Auriel landed in a clanking crouch next to his friends, quickly filling them in on his next task.

"Sahnib, I had hoped to bring you to Lo'driel, and I might yet be able to. But right now, this is the safest place for you to be. Liora, take care of her. The Eternal Council needs to hear what she has to say."

Barring objections from either, Auriel will mount up on Shahara and prepare for the flight to the Twilight Citadel.

"I'm sorry to leave you here, Sahnib. But where I'm headed, it's likely to get...rather dangerous." He paused for a moment, considering what Sahnib had just gone through. "Unless you'd vastly prefer to meet another deity today," he added with a wry smirk.
Lyriel Vesper
player, 1190 posts
To Heal is Divine
House Vesper
Mon 14 Mar 2016
at 11:56
  • msg #324

The Game: Chapter 15

Hear hear, Lyriel said in agreement, raising her glass while subtly shifting to conceal herself a little better in the water. She follows Shax's gaze up to the Eternal City, and she taps a finger on her lip.

You know, it does occur to me that all this...chaos...has provided us with a unique opportunity. We are now on the same plane as the Eternal City. If I had a way to get up there, I rather think I could manage to slip in...
Maeve Hassan
player, 1848 posts
GRIFFON RIDER
Roller of 1's
Mon 14 Mar 2016
at 21:04
  • msg #325

The Game: Chapter 15

"Something's not right here," Maeve surreptitiously informs some of her more trusted soldiers.  "I fear that the same cataclysm that struck Ikuabai may have occurred here as well.  We could be looking at a much larger problem.  I'm going to see if I can figure out what's happening.  For now, don't let tell the civilians."

Maeve will then approach the city on griffon to try and get a closer look at the proceedings.

[I'm assuming Boreas is here; not sure what he'd be up to otherwise.]
Keef
player, 1613 posts
First of Ka
Order Initiate
Tue 15 Mar 2016
at 12:15
  • msg #326

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 324):

The Feyic Forest

I mean, well not a... I'm not a tactician... and I'm not a king.... and I'm not a god really... but it SEEMS to me we should be on the same side here.

Keef purses his lips.

And I think Ka would be ok with that... at least until this hole in the sky thing is dealt with.  No use fighting now and ruling over the rubble....
DM
GM, 3310 posts
Omniscient Narrator
Destroyer of Worlds
Tue 15 Mar 2016
at 14:43
  • msg #327

The Game: Chapter 15

In reply to Keef (msg # 326):

The Hellscape

"A way up there?" Shax snorts, splashing some water in Lyriel's directly playfully. "Just manifest your wings. You'll need 'em to fit into the Celestial world anyway, I hear."

The Feyic Forest

"Ká would accept a truce with Tassada while we solve the riddle of the hole in the sky," one of the elders says slowly. "But the question is... would Tassada accept the same in reverse? And who would want to ask her? She's as likely to flay you as treat with you."

The Eternal City

"No... no, I think I've had as much excitement as I need for lifetime," Sahnib says, shaking her head hastily. "I'd prefer to stay here. On solid ground, so to speak."

"I'll take care of her," Liora says. "Never fear."

With that, Auriel takes his leave to fly toward the Twilight Citadel. Shahara is easily guided by the gentle pull of the pendant, and though the journey is long it is not particularly eventful

***

After two exhausting weeks in the saddle, flying ever eastward over a roiling, churning ocean and its myriad storms, Auriel finally spies his destination. The citadel rises sharply out of the ocean on an angry spit of jagged rock, and waves crash viciously in protest against a shoreline that shouldn't be there.

The island measures about 20 miles in diameter, with mile-long chunks of levitating rock floating here and there every few hundred feet to create a jumbled landscape that seems specially built for the birds, harpies, wisps, and ether snakes that inhabit it. Certain among these wayward chunks contain structures, pools of shimmering liquid, and multifaceted crystals, which sprout from the ground like plants.

In the center of this landscape stands the Citadel, an enormous building that looks like a cross between a cathedral, a castle, a library, and a courthouse.

Tall pillars of gems and stone line the winding road which spirals its way from the structure's front gates to the outskirts of the island, each topped with a glowing orb that projects a moon-like glow.

Perhaps surprisingly, there is no giant glowing eye rising from the Citadel... though the icon seems to be etched into most available surfaces with relish.

quote:
~~Decision Points for Auriel~~
1) Head directly for the front gate
2) Fly around and look for another entrance
3) Other


Ikuabai

Maeve decides to go on an advance scouting run alone, on griffinback, to get a better look at what's going on.

She soars to a better vantage point and espies the city of Haedriel under siege from what appears to be Sylvan forces. The gates of Haedriel are damaged in several places, and the walls appear generally overgrown with burning ivy, lichen, and vines. The area around the city, which was once clear-cut, is dense forest almost entirely up to the city's walls.

The walls themselves shimmer with an otherworldly green glow. Anything that gets too close (direct contact, seems like) sizzles, smokes, smolders, and eventually bursts into flames.

The Flame is nowhere to be seen, ostensibly bottled up within the city. The Sylvan forces are hard to see, as well, given the forest canopy that stretches completely around the city, but it's safe to presume the army has settled in for a lengthy siege.
Lyriel Vesper
player, 1191 posts
To Heal is Divine
House Vesper
Tue 15 Mar 2016
at 15:57
  • msg #328

The Game: Chapter 15

My wings, well, Lyriel stalled with another sip of wine, thinking quickly. I was never very good at flying long distances, she admitted, casting her eyes down in feigned embarrassment. I always preferred being flown to flying myself. The Eternal City is awfully far away, I'm not sure I could make the trip and not look like a bedraggled half dead imp by the time I reached the gates.
DM
GM, 3311 posts
Omniscient Narrator
Destroyer of Worlds
Tue 15 Mar 2016
at 16:07
  • msg #329

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 328):

The Hellscape

"You don't look weak... so that leaves lazy," Shax chortles. "Still. What're imps for, but chattle? Ghuuborr! Nelmicin!"

Two imps flit over, saluting dumbly and standing at a semblance of attention.

"Get a load of this number, am I right? Makes you wanna reach out and touch her, yeah?"

The two imps nod vigorously.

"Good! You've just volunteered to carry her to that chunk of holier-than-thou rock up there."

The two imps stop nodding, follow Shax's clawed finger upward, and let out an audible gulp.

"That's the spirit! And don't drop her either. If she's forced to take even a single flap on her own wings, it'll spoil the disguise. And her pleasant disposition, get me?"

Shax turns to Lyriel.

"They'll be ready when you are. But I hope you'll stick around long enough to finish the wine, at least..."

He rests his head on the palms of his hands and leans backward, perfectly content.
This message was last edited by the GM at 16:10, Tue 15 Mar 2016.
Auriel
player, 2549 posts
Not the Doctor
Not the Avatar
Tue 15 Mar 2016
at 16:22
  • msg #330

The Game: Chapter 15

[Decision 1]

Approaching the citadel from the air, Auriel spied a wide circular stretch of cobblestones encircled in glowing crystals. Auriel and Shahara landed with a clank in the center of the circle.  Horse and rider took a moment to catch their breath and stretch at the bottom of the path leading up to the front gate.

After a few moments, they begin to make their way to the entrance to the citadel.
Keef
player, 1614 posts
First of Ka
Order Initiate
Tue 15 Mar 2016
at 17:06
  • msg #331

The Game: Chapter 15

In reply to DM (msg # 327):

The Feyic Forests.

Yeah... I'm used to that.

Keef looks up absently.

Seems a lot of people... and gods I mean, are afraid these days...
Lyriel Vesper
player, 1192 posts
To Heal is Divine
House Vesper
Tue 15 Mar 2016
at 17:16
  • msg #332

The Game: Chapter 15

My thanks, Lyriel replies gratefully. She eyes the liquid remaining in her goblet, and decides to stick around to finish off the bottle. If she was going to attempt to infiltrate the Eternal City, she would need it.

[OOC - Lyriel will stay around to freshen up and finish the wine, then depart for the city]
DM
GM, 3313 posts
Omniscient Narrator
Destroyer of Worlds
Thu 24 Mar 2016
at 22:55
  • msg #333

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 332):

The Hellscape

Lyriel is whisked toward the Eternal City by the cowering imps, who provide an adequate flight in terms of "going up" but are less successful in making the journey a pleasant one. There are stop and starts, brief moments of freefall, and an endless chittering among themselves as they approach the ivory-colored rocks above.

They finally manage to transport Lyriel to an open piece of land just past the crumbling rim of the floating island, after which they give a hasty salute and plunge back down toward the mountains far below.

Lyriel notes that the way to Eternal City looks clear, and since the city's walls appear to have seen better days, she needn't even walk around it looking for a gate.
DM
GM, 3314 posts
Omniscient Narrator
Destroyer of Worlds
Thu 24 Mar 2016
at 22:57
  • msg #334

The Game: Chapter 15

In reply to DM (msg # 333):

The Feyic Forests

"If you can get Tassada to agree to a ceasefire such that we can all speak in the same room without fear of a fiery death, more power to you," the elders say in tandem. "We can get you to the walls of Haedriel, but it would be up to you to pierce them and plead your case to the Flame. Prevail, and we shall send a representative of our own and together we can discuss the options available to us. Coexistence is likely impossible but... who are we to prevent you from asking?"
DM
GM, 3315 posts
Omniscient Narrator
Destroyer of Worlds
Thu 24 Mar 2016
at 23:00
  • msg #335

The Game: Chapter 15

In reply to DM (msg # 334):

The Citadel

Shahara and Auriel make their way directly to the main entrance, not wasting time on their approach. The gateway is guarded by an enormous figure similar to the warden who protected Ka's (re)birthplace.

"Who are you, who so boldly approaches the Citadel yet bears no mark of arcane grace? Who are you, who carries on his person weapons and armor of steel? Know you not the edits of Astria and its eternal patron, the ancient Cenadora?"
Keef
player, 1615 posts
First of Ka
Order Initiate
Fri 25 Mar 2016
at 13:04
  • msg #336

The Game: Chapter 15

In reply to DM (msg # 334):

The Feyic Forest

Yes I... that will be good.  I thank you.

Keef tightens his belt and follows whoever leads toward Haedril.
Lyriel Vesper
player, 1193 posts
To Heal is Divine
House Vesper
Fri 25 Mar 2016
at 14:39
  • msg #337

The Game: Chapter 15

Lyriel breathes an audible sigh of relief at being rid of the infernals, as well as no longer being dangled thousands of feet in the air. Getting her bearings, she changes her glamour as she slips into the city.

Clad in purest white robes and golden sandals, she makes her way into the streets of the city.

Despite the utter chaos, and significant destruction, she couldn't help but being awed by the beauty of the city. As on the brief occasion she and Zuriel had visited, she wished she could have more time to appreciate the wonders around her.

But now, as before, time was rapidly running out.

Lyriel hurried through the streets, looking for nearest building of significance.

She had to find Ma'or.
Auriel
player, 2550 posts
Not the Doctor
Not the Avatar
Fri 25 Mar 2016
at 18:13
  • msg #338

The Game: Chapter 15

Auriel holds up the sigil of Ma'or by way of reply.

"If you know what this is, then you know I speak for the Lady Herself. As for my weapons, I have neither the time nor the energy to argue that point. I'll leave them here with you in good faith."

The Celestial narrows his eyes. "But I must insist on speaking with your Mistress. Immediately."
This message was last edited by the player at 19:12, Mon 28 Mar 2016.
DM
GM, 3316 posts
Omniscient Narrator
Destroyer of Worlds
Mon 28 Mar 2016
at 19:06
  • msg #339

The Game: Chapter 15

In reply to Auriel (msg # 338):

The Feyic Forest

Keef spends the next few days with the elders in the glade, chatting and eating and generally trying to pass the time. An envoy returns on the evening of the fifth day, at which point Keef is summoned once more before the elders for an audience.

"We have reached an accord of sorts," the Elders begin. "The Flame is willing to attend a conference such as you requested, but is unwilling to send Tassada herself. After all, Ka did not himself come and though the Primal Voice is here, he does not trust the Flame. The Voice does have a trusted lieutenant nearby, however. We shall meet up with him first, and together we shall appear before a representative of Tassada to discuss the future of this war."

He glances up at the angry tear in the sky and shivers.

"And, perhaps, of this world."

Provided Keef remains agreeable to this plan, he is swiftly whisked away with a small team of rangers, who help transport him to the designated rendezvous point.

Team Ikuabai

The refugees and soldiers continue to make their way toward the besieged city of Haedriel, following Maeve's lead in all things without question or debate. The going was generally slow, given the overgrown roadways, but the forest gave as much as it hindered in the form of berries and wild game.

A few days after Maeve's scouting foray, Boreas is awakened in the middle of the night by an urgent message from the Primal Voice. His ey"e glitters prismatically before returning to its usual emerald hue, the color fading along with the sound of his patron's voice.

"There is to be a meeting between the Sylvan and the Flame," the Voice explains. "There will be a third party, as well. A representative of Ka. Together we will discus the future of this sundered land, and perhaps come to an arrangement we all can live with. Or at least agree to postpone the war until whatever's happening in the sky can be resolved. We shall see if Tassada is willing to be reasonable, or if she will stick to her stubborn pride even in the face of Armageddon."

A star brightens and leads the way onward toward the designated meeting place.

quote:
~~ Decision Points for Maeve & Boreas ~~

• Take the army/refugees with you to the meet-up?
• Go to the meet-up at all?


The Eternal City

Lyriel rushes to and fro in the magnificent city, simultaneously marveling at its beauty and stricken by its fragility. A frantic search ultimately leads her to a long and winding line of celestials, which stretches outward for a great many blocks. Those within the line say that they are awaiting an audience with the Eternal Council, but that the line hasn't moved for hours -- ever since Ma'or herself entered the building.

There is amusement laced into the frustration of waiting in line, however, for it has become known that the goddess attempted to wait in line like everyone else and had only begrudgingly allowed herself to be granted express entrance by the populace.

What matters they are speaking of precisely, no one knows, but all assume that a solution will come of it that will put all things right once more.

Astria

Auriel leaves his weapons behind. Armed with naught but his silver tongue and more than his share of courage, he enters the Citadel to await a meeting with Cenadora.

The Warden does not leave her post, saying instead that the way would be made clear by a tiny wisp which spawned on the spot to guide Auriel along the sleek and well-planned passages of the Citadel.

They went up and down again, through a portal that lead nowhere, upstairs and down them again, until ultimately winding up in a tiny room with nothing within it but a man-sized sheet of crystal. Here the wisp left him, with no further instructions.

As Auriel studies the crystal, he notices a pulsing fire within it. After a moment spent admiring its beauty, he notices something more: a circlet of silver set atop the stone.
Auriel
player, 2551 posts
Not the Doctor
Not the Avatar
Mon 28 Mar 2016
at 19:32
  • msg #340

The Game: Chapter 15

Auriel examined the crystal curiously. After placing a hand to the facet nearest him produced nothing more than a mildly warm sensation, he took the silver circlet from the stone, and placed it upon his brow. Somehow, he was unsurprised that it altered its dimensions to fit him precisely.
DM
GM, 3317 posts
Omniscient Narrator
Destroyer of Worlds
Mon 28 Mar 2016
at 20:00
  • msg #341

The Game: Chapter 15

In reply to Auriel (msg # 340):

Astria

Auriel puts on the circlet, and then his mind is... somewhere else.

An ethereal sensation washes over him, hazy and indistinct.

He finds himself floating, awash in some kind of fuzzy black area with no discernable landscape.

"I see you," Cenadora's voice says, her voice calm and collected and sourced from nowhere in particular. "Why are you here?"
This message was last edited by the GM at 20:54, Mon 28 Mar 2016.
Auriel
player, 2552 posts
Not the Doctor
Not the Avatar
Mon 28 Mar 2016
at 20:46
  • msg #342

The Game: Chapter 15

"As I'm sure you're aware," Auriel replied politely but without introduction, "the world is breaking. My Lady and I thought it high time to have a chat with you about fixing it. Though I've no doubt you have the best interests of the realms at heart, I'll admit I'm baffled by your methods of supposedly ensuring stability. Quite frankly, working at cross purposes to you is growing increasingly tiresome."

Auriel performs a mental equivalent of clearing his throat. "So. How should we go about cleaning up this mess?"
Lyriel Vesper
player, 1194 posts
To Heal is Divine
House Vesper
Mon 28 Mar 2016
at 21:04
  • msg #343

The Game: Chapter 15

The Eternal City

Lyriel wastes no time. As soon as she's told that Ma'or is in the council chambers, she begins moving to the front of line as quickly as she can.

I know what caused this! I have to speak with them! she exclaims by way of explanation to the line of Celestials awaiting their turn with infuriating patience.
DM
GM, 3318 posts
Omniscient Narrator
Destroyer of Worlds
Mon 4 Apr 2016
at 13:19
  • msg #344

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 343):

The Eternal City

After much hemming and hawing, Lyriel is whisked to the front of the line and brought before the Eternal Council. Ma'or is among those present, though she cedes the floor to the newcomer with an encouraging smile.

"By the will of Ma'or, you have been permitted an audience," one of the members says, acknowledging the priestess with a curt nod. "What information have you to share with this Council, and with the Lady Love?"

Outskirts of Haedriel

Keef is escorted to an opening in the woods that falls just within bowshot of Haedriel's outer walls. Shortly thereafter, he is joined by a cadre of Flamebringers riding under the banner of truce. Their leader is a tall, young paladin who introduces himself as Finwe.

The group is rounded out by the arrival of Boreas and Maeve, the latter of whom lands on griffinback.

A table made from the stump of a fallen tree has been set up in the center of the area, around which have been placed three chairs. Keef helps himself to one, Boreas to the second, and Finwe to the third. The rest of the various and sundry escorts (Maeve included) are allowed to remain in the immediate area for support.

"Right then," Finwe begins, smoothing his tabbard's folds as he takes his seat at the table. "So, it has come to the Goddess's attention that envoys from Ka and the Voice sought an audience. As you are not yourselves Ka or the Voice, however, she regrets to inform you that her humble servant must serve as an adequate replacement. Still, know that I speak for her in all things on this matter, just as surely as you represent your own patrons."

He smiles slightly.

"With that out of the way, what did you want to discuss?"
This message was last edited by the GM at 13:22, Mon 04 Apr 2016.
Keef
player, 1616 posts
First of Ka
Order Initiate
Mon 4 Apr 2016
at 14:30
  • msg #345

The Game: Chapter 15

In reply to DM (msg # 344):

Peace... I mean, at least NOT killing one another. 

Keef looks around nervously, then waves at his old companions eagerly.

He leans over and whispers to them, but loudly enough so everyone can hear.  I'm so glad to see you again!  I'm not afraid of the Flame... but I want to be a really good envoy.  It's nerve-wracking!  Maybe you can help>
This message was last edited by the player at 14:31, Mon 04 Apr 2016.
DM
GM, 3319 posts
Omniscient Narrator
Destroyer of Worlds
Tue 5 Apr 2016
at 11:50
  • msg #346

The Game: Chapter 15

In reply to Keef (msg # 345):

Astria

"You could start by explaining what sorcery compelled you to release the ancients from their prisons, skewing the balance of the cosmos into the verge of collapse."

The voice is aloof and haughty, though the tone is not aggressive.

"You released Ka, Ma'or, and the Primal Voice. You stirred Cedrick's slumber, as well. You committed deicide. You worked with One Step Ahead. You actively opposed the Order. You threw the Flame into disarray and caused Tassada to manifest on the Prime plane. Indeed, by your actions there is now but a single plane merging from chunks of the rest. All can not exist in the same place, and in the end, nothing will."

Auriel's eyes widen as ethereal chains swirl around him. Manacles simply appear around his wrists and ankles, and the celestial finds himself bound in this strange dreamscape.

"You call yourself the First of Ma'or, but you consort with Ka. You are a liar and a murderer. You are a Vorite. There can be no other explanation. And I will not consort with a herald of oblivion."
Auriel
player, 2553 posts
Not the Doctor
Not the Avatar
Tue 5 Apr 2016
at 14:29
  • msg #347

The Game: Chapter 15

Auriel grimaced as Cenadora rattled off the list of his deeds. "Well, when you say it like that, it doesn't sound as good, no."

He mentally rolled his eyes, testing the ethereal bonds retraining him. "Going for the handcuffs and shackles so quickly, Cenadora?" the Celestial quipped impertinently. "Why, that's awful presumptious of you. Get to know a guy first."
This message was last edited by the player at 14:30, Tue 05 Apr 2016.
DM
GM, 3320 posts
Omniscient Narrator
Destroyer of Worlds
Fri 15 Apr 2016
at 16:25
  • msg #348

The Game: Chapter 15

In reply to Auriel (msg # 347):

"Bound as you are, I will hear what you have to say," Cenadora continues, ignoring the quip. "Though I warn you, be quick about it. I consider your words poisonous, barbs tipped with lies. Begin. I will not grant you my presence for much longer."
DM
GM, 3321 posts
Omniscient Narrator
Destroyer of Worlds
Sun 17 Apr 2016
at 15:02
  • msg #349

The Game: Chapter 15

In reply to DM (msg # 348):

Haedriel

Maeve and Boreas give Keef gentle words of encouragement, and among the three of them they are able to better negotiate with the Flame.

"Tassada has no interest in a prolonged war on all fronts," Finwe admits at last. "The trouble is that Ka and the Primal Voice are aligned and associated with instability, lawlessness, and a reckless disregard for proper order. And though she is not represented here, Ma'or has thrown her lot in with the rabble as well."

He glances up at the horrifying blob of darkness in the sky above them and shivers.

"However, I will personally confess that there appear to be matters greater than this at stake. What do you know of the tear in reality above us? What can be done about it? The Goddess believes it is caused by a lack of order, and that by restoring it we could likewise mend the heavens... but I take it you disagree?"
This message was last edited by the GM at 15:02, Sun 17 Apr 2016.
Auriel
player, 2555 posts
Not the Doctor
Not the Avatar
Mon 18 Apr 2016
at 15:06
  • msg #350

The Game: Chapter 15

Auriel sighed, dropping the playfullness in the face of an overwhelming lack of personality. "Look," he said. "You and Ma'or have been allies - mostly - over the long millennia before the Fall. You know that she's literally the last being in existence who would willingly ally herself with oblivion. And I think you've known me - or past versions of me, anyway - before, and thus you're aware that I serve Ma'or faithfully in all things. I support her fully in intent, even if we sometimes disagree on the means by which to accomplish her ends."

He fixed his gaze on Cenadora. Or at least, as best as one could fix a mental gaze on a disembodied voice. "So that means, logically, that worst case scenario is that we've been naively misled. Best case scenario, we're your allies. But under no circumstances would we be Vorites."
This message was last edited by the player at 15:07, Mon 18 Apr 2016.
DM
GM, 3323 posts
Omniscient Narrator
Destroyer of Worlds
Mon 18 Apr 2016
at 16:00
  • msg #351

The Game: Chapter 15

In reply to Auriel (msg # 350):

Astria

"But why ally with Ka? Ma'or and I stood against him and the Voice for ages... what has changed to make you sympathetic to their cause?"
Auriel
player, 2556 posts
Not the Doctor
Not the Avatar
Mon 18 Apr 2016
at 16:46
  • msg #352

The Game: Chapter 15

"At the time, it seemed that the only ones who truly grasped the gravity of the situation were the old gods gone dormant. Everybody else seemed too occupied with the usual petty squabbles to notice the world was falling to pieces around them. We awoke Ka because we felt we could count on his help. If the world were to fall to oblivion, there would be nothing left to eat. Nobody around to tempt. No more mischief to manage. It's in Ka's interest to preserve this world as much as it is ours."

"If we want to have a chance of saving what's left of this world of ours, we're going to have to put aside all the asinine differences that kept us at each other's throats throughout history. Vora is counting on these divisions, and so far, we've danced like perfect little marionettes on the strings she's pulled."

"If we want to stop creation from sliding into nothingness, we have to present a unified front to the darkness. We have to put our faith and trust in each other. And that starts right here, right now. With you and I."
This message was last edited by the player at 16:47, Mon 18 Apr 2016.
DM
GM, 3324 posts
Omniscient Narrator
Destroyer of Worlds
Mon 18 Apr 2016
at 18:59
  • msg #353

The Game: Chapter 15

In reply to Auriel (msg # 352):

Astria

There is naught but silence for a long time, and then the distortion swirls, flickers, and solidifies abruptly into an elegant, elaborate throne room adorned with enough opulence to rival a Serpentsworn temple.

The chamber is all a single room, with polished floors the same purplish-blue color of the stones outside. A single pathway leads to a raised dais, at the top of which is a throne. Columns of light and energy line the walls, equally spaced and buzzing with an almost palpable power.

A lithe woman with greyish skin and a wispy ethereal quality is seated upon the throne, which appears to be made of equal parts amethyst and light. She wears an ornate robe, but no weapons, and a cascade of pale hair tumbles down to her middle back.

Her eyes cannot be seen, and are covered entirely by a solid band of dark crystal like a blindfold. Still, she turns her head directly toward Auriel when he appears at the foot of the raised dais on which the throne is situated.

"Very well," Cenadora says at last, rising to her feet and beckoning Auriel forward. "What do you have in mind?"
This message was last edited by the GM at 19:02, Mon 18 Apr 2016.
Lyriel Vesper
player, 1195 posts
To Heal is Divine
House Vesper
Mon 18 Apr 2016
at 19:00
  • msg #354

The Game: Chapter 15

I Lyriel begins, only to fall silent, speechless. The presence of Ma'or was overwhelming. The Lady Love was radiant and beautiful in all senses of the words, and looking at her was akin to staring at the sun. In stark contrast to the fiery fury of righteous indignation that suffused the very air around Tassada, Ma'or emanated such warmth, compassion, and understanding that it nearly brought Lyriel to tears.

Then the Lady smiled, and Lyriel took heart. I am, or that is to say, I was a priestess of Tassada. For years I traveled with Zuriel, who is one of you, trying to unravel the mystery behind the growing instability. We ultimately discovered that Vora was behind it all, trying to bring about the end of everything. So we tried to stop her. But it seemed like no matter what we tried, it only made it worse. And now...this. Lyriel gestured helplessly at the abyss whirling above them all.

Everybody had their own idea of what to do. Of who was to blame. I know that I fell into that trap myself, for my part. I've done much that I...deeply regret. But I think I can finally see clearly now. That strife, pride, and arrogance was what Vora was counting on.
Ma'or
NPC, 4 posts
The Lady Love
Shall Hug Every Cat
Tue 19 Apr 2016
at 14:56
  • msg #355

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 354):

The Eternal City

"In which case, we have been playing right into her hands," Ma'or says softly before turning to the Council.

"Vora is the herald of oblivion. A terrible monster-made-goddess created long ago by the guile of Ka. Working together, the other gods and I were able to seal her off in the gaps between the planes, a space of nothingness we thought would contain her forever."

She bows her head sadly.

"We were wrong. Vora twisted the nothingness of her realm into a tangible darkness called the void, the null, oblivion. There are other names, but the outcome is the same: Vora had created a strange and terrible world for herself where one should not be. In doing so, she caused pieces of her realm to squeeze through the cracks between the planes, bubbling up in places known as Vorite Wells."

"Through these wells, she gained knowledge of the other worlds and saw that they were filled with all manner of creation. She longed to be a part of it, but whenever she reached out to touch something on Prime or elsewhere, it was inevitably drawn to her realm and, once there, destroyed."


Ma'or sighs sadly.

"Even we cannot enter her realm freely. It was not designed to sustain life. And now, it seems, since she cannot come to us, Vora has decided to bring all of creation to her."

She looks at Lyriel.

"You were wise, to have discovered the truth behind the chaos that threatens creation. I take it you disagree with Tassada's hypothesis, which to this point at least has involved expunging chaos in the hope that maintaining perfect order would throw off the yoke of Oblivion?"
Auriel
player, 2557 posts
Not the Doctor
Not the Avatar
Tue 19 Apr 2016
at 21:31
  • msg #356

The Game: Chapter 15

Auriel stepped forward to approach the crystalline dais, steepling his hands together non-threateningly. The very air around him seemed suffused with magic, crackling and smelling of lightning. "In my opinion, the first thing we have to do is understand the nature of the threat facing us. From as many angles and avenues as we can. We can't fight that which we have incomplete knowledge of."

"I've been researching these phenomena firsthand for many years now with my allies, continuing the work of the bard Baldwin. If you'd indulge me, I'd like to present my current working hypothesis of what happened to get us to...all this. After which Ma'or and I would greatly value your council."

Seeing no immediate objection, Auriel removed a small metallic sphere given to him by his Goddess. He held it in his palm, and then watched as it rose from his hand of its own accord. A fantastic display of the planes materialized in the air between the Celestial and the Mistress of Magic. Each plane meticulously detailed in vivid light and color. If one were to step to the side, the images would have depth. Perfect copies of all the planes in their orbits.

Or at least, perfect copies of what once was.

"Obviously, Vora was altering the delicate balance of the planes, as devised by you and Cedrick after the initial Sundering. Her primary mechanism by which she exerts her influence seems to be through manipulation of the Aether itself. However, rather than forcing the Aether to contort through her own efforts - which you almost certainly would have immediately detected - it seems that phase one of her plan was to manipulate other entities to laying the groundwork of her sabotage for her."

The slowly rotating orb that represented the Lower Hells began to grow swollen, and red. "It began with the Dragon God. Kazul, prideful and arrogant, was over the centuries slyly convinced that it was his strength - and his strength alone - that was needed to ensure the world remained to rights. And so he began to do what all dragons do: hoard. He hoarded every soul, ever scrap of power he could pull into his domain. Before long, the hells became overburdened in a glut of raw potential energy."

Auriel gestured to the opalescent white swirling mass opposite the Hells. "The Eternal Council noted the disturbance, and in response, began to push outward as a bulwark against what they perceived was a nascent infernal threat of apocalyptic proportions."

Energy began to flow outward from the heavens, draining into the rest of creation and leaving the heavens dull and gray. "In choosing the most tactically prudent course of action, they doomed the planes to even farther misalignment, arcanometrically speaking."

Auriel gestured to the largest, blue-green orb around which everything orbited: Aeyris Prime, now suffused with ruddy red and angry white-emerald.

"This imbalance manifested in the first two Drynnian Wars. Wars which - while you did an admirable job attempting to contain - you could not stop outright. And served as a smokescreen behind which Vora could begin to operate directly."

He gestured to the amethyst crystalline formation that was Astria in this model, and a sudden vibrancy drained away, though unlike the previous examples, it did not appear to re-materialize elsewhere.

"The OSA splintered away from your Twilight Order, taking with it a significant amount of Astria's soulwell and further knocking the balance off-kilter. You did what you could to compensate," Auriel said sympathetically. "By creating anti-magic prison cells around the planes, you hoped to be able to redistribute the energy throughout the Aether, re-balancing the worlds and de-escalating an increasingly volatile situation. It was a clever idea. Brilliant even, if exceedingly unfortunate for the poor souls actually trapped in the cells. Foster goodwill and trust with the the nations of Prime by contain dangerous criminals, silence political opposition within your own ranks to preserve already-strained unity, fight against the imbalance in the Arcanosphere... but you weren’t taking the next phase of Vora’s plan into account. Or at that point, did you not even know that somebody else was intentionally behind the phenomena you were witnessing? Regardless...”

”In the span of a few years, somehow the OSA managed to gain a following that permeated every single nation. Comprised of the disenfranchised. Those whose flesh was bought and sold as slaves to fuel an economy based on avarice and lust, or bound by chains of caste, or crushed by poverty and hunger’s constant ache while the nobility around them feasted and grew fat. Those academics whose research was suppressed by an Order who wanted to maintain a status quo. Hedge witches who were hunted because their prices undercut those of the sanctioned guild mages. Refugees of an endless war of attrition between empires, or victims of plundering and piracy in the North. All of these people flocked to Vora’s message of a world destroyed and remade.”

Auriel’s eyes grew distant, expression sad. ”In a very real sense, Vora is the direct result, the logical consequence of the combined sum of all our sins. All our misdeeds. If we had not first failed the people of this world, her dread message would have fallen on deaf ears.”

”So it was that Vora managed to raise an army, not of soldiers, but of everybody. Builders, bakers, shoemakers, nobles and whores, criminals and judges. And she raised towers to stake the Aether in place.”Tiny miniature towers suddenly appeared on each of the planes. Amethyst energy funneled through tiny spiderwebs of light, percolating at first evenly throughout the realms, but then pooling in whorling swirls of color around the towers. ”With regional control established, Vora was able to exponentially consolidate her foothold in Reality. Vorite wells, prior to this point few and far between, began to sprout in nearly every city, town, and hamlet, allowing Vora to sink her talons into the cracks and fissures between Creation and the Void.” Tiny pinpricks of black began to grow and pulse across Prime like a cancer.

”The stage was set. All that was left was to await the arrival of the actors.”

At this point, Auriel dropped his gaze, an expression of guilt darkening his face. ”We meant well,” he murmured. ”But it seemed that everything we did played directly into Vora’s plan. Ironically, it was in raising allies and dispatching foes that we did the most damage. Whether it was sheer coincidence or fate, the seeds from which the Voice, Ka, and Ma’or would be reborn were brought together as allies. Together, we accomplished what none had managed to do despite millennia after millennia of attempts. We awoke the sleeping gods.”

A blossom of verdant green flared up in the Fey, followed shortly by a flash of crimson in Gaellia and almost immediately thereafter, a white nova in the heavens.

”We finally had the strength we needed to contest Vora, or so we thought. In actuality, it was the beginning of the end.”

The crimson form that was Ka descended to the hells, which immediately frothed over into bloody warfare, sending ripples throughout the world. The white nova shone gloriously in the Heavens, but an emerald meteor was cast out, displaced, smashing to Prime. The tremors shook every corner of every world. The individual planes began to circle closer and closer together, getting closer and closer to Prime. In some cases, the orbs even overlapped, causing visible fractures to spiderweb outward, blurring the lines between worlds.

”Kazul’s death was the straw that broke the camel’s back. In seeking to stabilize the upwelling in the Hells by eliminating Kazul, we ultimately doomed everything. The sheer concentration of divine and magical power present in that final confrontation proved far too much for Reality to bear. When Kazul died and his realm imploded, the resulting vacuum in the arcanosphere set into motion a chain reaction that Vora had been planning for millennia.”

Auriel narrated the resulting apocalypse, voice flat and emotionless, though behind his strained dispassion his eyes were haunted. ”The power accrued in the Hells exploded outward, funneled along specific paths through the Aether as channeled by the towers. An explosion that might have rebounded off the natural resilience and elasticity of the Aether was thus amplified to shatter a balance that was already teetering on knife’s edge. The worlds collapsed.”

One after another, the detonation of reddish-white energy sent each of the planes careening into Prime, overlapping and distending what was once a perfectly ordered creation into an amorphous morass of chaos and destruction. The Hells thrust themselves up through Astrenia, splitting the continent apart in a new massive volcanic mountain range. The heavens shattered, some pieces falling into a tight orbit in the skies of Prime, others crashing into the frozen wastes of Kordica. All continents began showing explosive growths of vegetation as the Fey manifested seemingly everywhere at once. The Aetherial Citadel, and the island of crystal upon which it was built displaced the Central Seas, causing a massive wave that wreaked havoc on every shoreline of every continent.

”And then, in the instant which everything crashed together, Vora pulled. From each crack in reality, with each talon she had sunk into this world in the form of her damned wells, she heaved with all her horrible might.”

The pulsing black voids that represented the wells scattered across the lands flashed purplish black, and ripped upward in a single instant. With a tearing screech that set Auriel’s teeth on edge and heart pounding even as he knew it was but a faint echo of the true event, a giant void filled the sky above the shattered world, and began at once to consume everything it touched.

”So here we are now,” Auriel said softly, ”On the last final threshold of Oblivion. I’m curious. How much of my guesswork did I get right? As the Mistress of Magic, nobody knows the inner working of the Aether as you do. Is there anything we missed? Or do I finally understand, now at the end of all things, when it may well be too late?”
Cenadora
NPC, 1 post
Goddess of Magic
Mistress of the Arcane
Thu 21 Apr 2016
at 03:13
  • msg #357

The Game: Chapter 15

In reply to Auriel (msg # 356):

"No, that's... a remarkably possible scenario," Cenadora says after a moment.

She plops back into her throne and puts a hand to her forehead.

"I had always planned to bring about the Pax Arcana through empowering Astria such that it did not matter what happened elsewhere. Now that seems folly... but I know not how to correct it."

Cenadora purses her lips for a moment.

"Unless we take the fight to her before it's too late... but we'd need a united front. Does Ma'or have the stomach to do what must be done at last?"
This message was last edited by the player at 03:20, Thu 21 Apr 2016.
Auriel
player, 2558 posts
Not the Doctor
Not the Avatar
Thu 21 Apr 2016
at 04:39
  • msg #358

The Game: Chapter 15

"The Pax Arcana?" Auriel echoed, then let out a sudden bark of bitter laughter. "So that was your angle. I had always wondered. Your tightfisted control of all magic, and all mages. The draconian dictates by which your followers were forced to live by, upon harshest penalty. The Order's political ties with every major nation, with the ear of every ruler, working to avert war at all costs and keep borders static. How any major scientific or alchemical breakthrough seemed to be suppressed as soon as it was made...if the research ever saw the light of day to begin with." Auriel narrowed his eyes. "The reason the world has been stagnant, frozen in place in the natural progression of human discovery for the past ten thousand years. It was you. It was always you."

The Celestial held the Goddess' crystalline gaze, but his expression softened, tempered by sudden dawning realization. "You did it to save this world, didn't you?" he asked gently. "All your machinations were to preserve balance the only way you knew how in the absence of Cedrick: by keeping everything exactly as it was. No change, no upheaval, no innovation. Nothing to upset the delicate equilibrium of creation."

Auriel felt dizzy with comprehension. Somehow, just being in Cenadora's presence caused his thoughts to race at what felt like four times their normal speed. Connections he would never have drawn before seemed so clear to him now. It was as if the wool was taken from his eyes, and for the first time, he could see the world and all its marvelous complexities for what it was.

He sighed, waving a hand absently to conjure a comfortable chair made of golden force at Cenadora's feet. He collapsed into it, exhausted, idly noting how he cast such a complex spell with trivial ease.

"We were all such fools," he murmured. "Fools to think that we alone had all the answers. Too prideful to look to others for help. We each had a piece of the puzzle, but were willfully blind to the greater whole. It may well be Creation's greatest irony that it took reality literally falling apart for us to behold it in its entirety."

"To answer your question, Mistress, no. No, Ma'or does not have the stomach to do what must be done." Auriel shook his head, and his face set into a mask of grim determination, eyes hardened chips of amber. "But I do. It my Duty to do what Ma'or Herself cannot. Always and forever."
This message had punctuation tweaked by the player at 04:40, Thu 21 Apr 2016.
Lyriel Vesper
player, 1196 posts
To Heal is Divine
House Vesper
Fri 22 Apr 2016
at 00:32
  • msg #359

The Game: Chapter 15

For what little it's worth now, I think that we are all wrong to characterize this as a conflict of chaos versus order, or good versus evil. As a priestess of Tassada, I stood for justice and righteousness, facing down the forces of wickedness and disorder. Above all else, I learned that the lines separating one from the other are hazy, indistinct, and easily crossed. In the face of Oblivion, we are all more alike than not. Good and evil, chaos and order, these are all the same face of the same coin, the reverse of which is nothingness. We are all of us threatened equally.

Lyriel locked eyes with Ma'or. No, what we face today is nothing more or less than the battle of reality versus nonexistence.

To Lyriel's surprise, she found tears of helpless frustration running down her cheeks. And one to which it would seem I'm cursed to play the part of helpless observer, Lyriel said bitterly. Tassada stripped me of my vested power when I disagreed with her. I fled. And now, short of me standing here today to tell you what I know, I'm useless.

He tears fell openly from her face now. One dropped from an eyelash to land on the crystalline pommel of her brother's sword, where it shimmered through the faint glow.

I have one selfish request to ask of you, though I know I don't deserve it, she said softly, explaining to the goddess the nature of her family's curse, the souls stored within her sword, and how Tassada felt entitled to using them to her own purposes. That's what finally caused me to break with Her, Lyriel explained in conclusion. I felt that it wasn't too much to ask that, come what may, my ancestors receive at least one meaningful choice in deciding their own fates.
DM
GM, 3324 posts
Omniscient Narrator
Destroyer of Worlds
Fri 22 Apr 2016
at 13:42
  • msg #360

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 359):

Astria

"So be it. There may yet be a way to salvage things, but it will require unprecedented cooperation among the remaining gods. Hold fast while I attempt to convene the conclave for the first time in... well, since Cedrick passed, really."

Cenadora closes her eyes, and several faint portals open around the room.

The Eternal City

"You've done a brave thing, child," Ma'or says, kissing Lyriel lightly on the cheek. "The greatest measure of love is to sacrifice for others. And few have lost more than you in the pursuit of what is right."

She gazes sadly at the knot of oblivion before continuing.

"To release them now would be to risk them being swept into the void," Ma'or says softly. "It would not do to see them make their choice only to be whisked elsewhere due to the tangled imbalance we currently face. I will do all I can to honor your request once the final resting places have been properly restored. I just... don't know where to begin."

"No... but I do."

The eye of Cenadora blazes brightly in the air beside Lyriel and Ma'or, and a flickering outline of a portal appears.

"Come. A solution may have presented itself, but we must move quickly."

Outskirts of Haedriel

Finwe, Boreas, Maeve, and Keef are interrupted by the sudden emergence of a violet portal marked with the eye of Cenadora. A voice accompanies it.

"Heralds of the known and living gods, you and your patrons are thus summoned to a conclave of vital importance. We may have found a solution to the destruction looming on the horizon, but we must act quickly. Pass through the portal, that we may discuss it as a unified body."
This message was last edited by the GM at 13:46, Fri 22 Apr 2016.
Keef
player, 1617 posts
First of Ka
Order Initiate
Fri 22 Apr 2016
at 14:51
  • msg #361

The Game: Chapter 15

In reply to DM (msg # 360):

Keef leaps to his feet.

Woo-hoo!

He shakes his head and gives a knowing smile. Diplomacy is difficult...
DM
GM, 3326 posts
Omniscient Narrator
Destroyer of Worlds
Sun 24 Apr 2016
at 16:32
  • msg #362

The Game: Chapter 15

In reply to Keef (msg # 361):

In short order, the P.A.R.T.Y. finds itself reassembled... though through stranger circumstances than before (if such a thing were even possible).

Boreas, Maeve, Auriel, Lyriel, Keef, and Finwe find themselves standing in an elaborate throne room adorned with the symbols of Cenadora -- the goddess of magic who herself is seated upon the amethyst throne.

A table has been erected in the center of the room, surrender by several chairs. Many of those present is directed to stand behind a chair, while within the chairs themselves a powerful magic begins to stir.

Before long, the room is occupied by images of the most powerful beings yet alive:

Ka, God of Hunger, Lies, and Misdirection, appears before Keef's chair.

The Primal Voice, God of Nature and Survival, appears before Boreas's chair.

Ma'or, Goddess of Love and Light, appears before Auriel's chair.

Cedrick, God of Balance, appears before an empty chair.

Tassada, Goddess of Justice and Retribution, appears before Finwe's chair.

Lyriel and Maeve stand quietly off to one side, near Cenadora herself.

"My... peers," Cenadora begins, extending her arms. "I welcome you to the first conclave since the recent sundering of the planes. We must pool our knowledge, or all of creation is surely doomed."

She then relates a succinct summary of all that has happened.

"And so it has come to pass that we have played right into Vora's hands all along," Cenadora concludes. "This must end. We must set aside our petty vendettas and grudges for the greater good -- or, if that does not interest you, for the continuance of creation. We cannot allow Vora to rewrite all of existence as she sees fit."

"Bold words," Ka interjects softly. "But they are only air and bluster. We are unable to enter the realm of Oblivion without unraveling ourselves. We created it that way on purpose, so none of us could ever travel there to sew mischief. How do you intend to bypass that?"

"By proxy," Cenadora says. "You will note that I have gathered here certain mortals who have proven themselves worthy allies to their respective causes. They have been involved in the birth of gods, in the death of gods, in the awakening of gods."

"We shall imbue them with a portion of our essence, such that Oblivion must gnaw through it before working on the mortal beneath. The realm was designed to consume immortal energy and unbind mortal energy. We shall combat this by sending beings bearing the mark of both. They will have a short window in which to locate and destroy Vora
."

"No!" Ma'or gasps. "We can't... we can't KILL her! I won't be party to an assassination plot, Cenadora."

"Then die alongside her," Tassada snarls, slamming a fist to the table for emphasis. "If Vora and her ilk are responsible for the chaos pervading every plane of existence, we have a moral obligation to see her eradicated -- her name erased from the annals of time."

Ma'or looks toward Cedrick, but deflates as the Lord of Balance slowly shakes his head.

"It is the only way," he says. "While Vora lives, there is no proper counterweight with which to balance existence."

"Then we are all agreed?" Cenadora asks.

"What happens afterward?" the Primal Voice responds. "Once the threat is over, will the planes return to normal? Each to their rightful place?"

"We... have no way of knowing," Cenadora admits. "But creation will be saved. We can hold another conclave afterward to determine how to proceed from there."

"Then we are all agreed," Ka nods slightly.

"We are NOT," Ma'or snaps. "There must be a way to save her from herself!"

"This is not a time for dreams," Cenadora responds, waving her colleague's objection off. "It is a time for action."

She turns to the mortals present in the room.

"Are you willing and able to do what must be done to preserve existence, even at the cost of your own lives?"

Finwe salutes crisply and stands up straighter from his place near Tassada's chair.

"My life is my Lady's," he says. "Let it be done according to Her will."

Cenadora looks toward the others and awaits their response before continuing.

[Crossroads]
This message was last edited by the GM at 16:33, Sun 24 Apr 2016.
Auriel
player, 2560 posts
Not the Doctor
Not the Avatar
Tue 26 Apr 2016
at 19:15
  • msg #363

The Game: Chapter 15

"My Lady," Auriel whispered to Ma'or, "you and I both knew that it was likely to come to this. If there's any way to resolve this short of annihilating Vora entirely, you know I'll try to do it. But we also have to be realistic. If the the events of the Fall have taught us anything, it's that we can't save everybody. If the elimination of Vora is the only way to ensure the safety of the rest of creation, we must be willing to act decisively, without hesitation. There are too many innocent lives at stake here to unduly jeopardize our chances of success by trying to reason with a being that has already demonstrated its willingness to snuff out millions of lives."
Lyriel Vesper
player, 1197 posts
To Heal is Divine
House Vesper
Wed 27 Apr 2016
at 15:29
  • msg #364

The Game: Chapter 15

Lyriel, feeling extremely out of place and more than a little useless, shrinks to the background of the council.
Keef
player, 1620 posts
First of Ka
Order Initiate
Wed 27 Apr 2016
at 18:20
  • msg #365

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 364):

Well... I mean... what's our lives if everything is destroyed?

Keef looks around at his companions.

N-1, right?
Boreas Highwind
player, 1581 posts
Fey Messiah
Bathes Regularly
Fri 29 Apr 2016
at 17:09
  • msg #366

The Game: Chapter 15

Doesn't sound like there's any other option.

Time's up.  Let's do this.

Booooreas Highwind!

Maeve Hassan
player, 1849 posts
GRIFFON RIDER
Roller of 1's
Fri 29 Apr 2016
at 17:10
  • msg #367

The Game: Chapter 15

"I too am resolved.  We can't sacrifice all of creation to spare one life."
DM
GM, 3327 posts
Omniscient Narrator
Destroyer of Worlds
Mon 2 May 2016
at 16:08
  • msg #368

The Game: Chapter 15

In reply to Maeve Hassan (msg # 367):

Cenadora nods and motions toward the immortals present before her.

"Then let us begin," she says, channeling torrents of energy into a pinpoint-sized orb that continually grows as the goddess tosses more of Astria's magic into it. Cedrick moves over toward her and begins to aid, hurling bolts and swirls of white, black, and gray light into the expanding orb.

Cenadora's voice grows and amplifies as she continues, "What shall we do to Vora?"

"Consume her," Ka says, sheathing Keef in a brilliant red shield.

"Overpower her," the Primal Voice says, sheathing Boreas in a dark green shield.

"Burn her," Tassada says, sheathing Finwe in an emerald green shield.

"Balance her," Cedrick says sadly.

Ma'or looks sadly upon the heroes and gods gathered around her, and places a hand on Auriel's shoulder. White light surrounds him in a shield akin to the others.

"Protect them," she says softly. "Protect us all."

The orb by this point has grown into a man-sized tear, and Cenadora turns to the shielded heroes.

"The strength of the gods shall protect you for a time, but know that Oblivion itself is caustic. It cannot shield you for long. Complete your grim mission and return as quickly as possible."

She turns to Maeve and Lyriel.

"Cedrick and I have expended much of our power creating the portal. We can no longer provide you with the shields you need to continue. Without the proper protections, it would be suicide to send you into the realm of Vora. You may wish to consider remaining-"

A flash of light goes off at Lyriel's side, and an ethereal shield pops into existence around her.

"The souls of my family have vowed to expend themselves for this cause. I WILL go. And I will not waste their sacrifice."

For her part, Maeve closes her eyes and remembers the words her father said when he gifted her her armor: "This armor is enchanted to protect the wearer even from death itself." As she peers into the angry tear, she feels a strange warmth suffuse her, as thought he desert sun was shining down from on high. A trickle of sand swirls around her wrists for a moment, and then the feeling fades.

One look at the warrior's steadfast gaze tells Cenadora all she needs to know about her resolution to continue, shielded or otherwise.

"So be it. Go with the blessings of the gods."

~~ DING! Maeve, Boreas, Lyriel, Auriel, and Keef have leveled up to 20 ~~

~~ Crossroads ~~

OOC: When your character is updated and ready to go, please enter the portal. If there is equipment you think you should have that you don't at this point, let me know and I'll rectify it.
This message was last edited by the GM at 16:10, Mon 02 May 2016.
Keef
player, 1621 posts
First of Ka
Order Initiate
Mon 2 May 2016
at 19:52
  • msg #369

The Game: Chapter 15

In reply to DM (msg # 368):

Keef glances down at the red glow that coats his body.

Slowly, he removes his gloves and casts them aside.

He looks to each side, nodding to his companions.

And marches forward.
Lyriel Vesper
player, 1198 posts
To Heal is Divine
House Vesper
Thu 5 May 2016
at 19:00
  • msg #370

The Game: Chapter 15

Lyriel tosses her hair and draws her longsword. An amethyst aura glints from the immaculate whorled steel, and Lyriel's silhouette shimmers and flickers. From the corner of their eyes, observers catch glimpses of a host of spectral beings that seem to occupy the same space as the priestess.

We are ready, come what may. House Vesper will do its part for this world of ours.

For the first time in recent memory, Lyriel's countenance is not colored by grief, rage, or regret. She looks out at the gathered beings, nods serenely, and steps forward.
This message was last edited by the player at 19:58, Wed 25 May 2016.
Auriel
player, 2561 posts
Not the Doctor
Not the Avatar
Wed 25 May 2016
at 19:56
  • msg #371

The Game: Chapter 15

Auriel nodded, subdued and uncharacteristically quiet. "For the future."

He steps forward.
DM
GM, 3330 posts
Omniscient Narrator
Destroyer of Worlds
Thu 2 Jun 2016
at 16:09
  • msg #372

The Game: Chapter 15

In reply to Auriel (msg # 371):

As each member of the PARTY steps forward, they are granted an additional boon from their patrons.

Keef receives a simple cord, which winds itself around his forehead.

quote:
Crown of Ka: Whenever the wearer casts a spell with variable damage, they may choose to add up to 4 dice of the same type to the damage roll. Deal damage to yourself equal to half the damage added in this way (rounded down). This feedback damage cannot reduce you below 1 health.


Lyriel's eyes widen as the souls swirling around her sword grant her additional insight to its properties.

quote:
Siphoning Sword: This +5 longsword can strike incorporeal targets as though they were solid and attacks made with it ignore the AC provided by armor and shields. The bearer may choose to reduce their attack rolls by up to 5. If they do, add the same amount to the AC of any target within 10 feet.


Ma'or gestures toward Auriel, and a shield materializes before him. When he looks questionly at her, she merely smiles. "It was yours in the beginning. May it serve you until the end."

quote:
Morning Glory: This +5 shield provides a +5 shield bonus to any ally standing within 10 feet. Does not stack with other shield bonuses or with itself. The bearer also gains resistance 20 to acid, cold, and electricity; damage reduction 10/magic; and SR 25


Maeve grins as a swirling column of sand erupts around her, covering her body in flecks of living stone that surround her armor and weapon like a shell-like skin.

quote:
Spear of the Sands: Any weapon you wield is treated as a +5 keen weapon of returning. You may cast Blast of Sand and Halo of Sand at will (CL 12). When you are reduced below 1 health, you are immediately restored to 75% of your maximum HP (limit once per day).


Boreas's eye flares with an emerald light that turns prismatic and stays that way.

quote:
Awakened Eye: +5 to all Saves. +2 on all attack rolls (including touch and ranged touch attacks). If a spell you cast fails to penetrate SR, you may immediately make a second roll to overcome it (keep the best result). You may cast Deadfall, Bombardment, Cometstrike, Ring of Fire, and Thunderswarm once per day (each).

This message was last edited by the GM at 14:54, Wed 29 June 2016.
Auriel
player, 2562 posts
Not the Doctor
Not the Avatar
Thu 2 Jun 2016
at 18:43
  • msg #373

The Game: Chapter 15

Auriel accepted the shield, eyes widening with a rush of memories of ages past as he beheld this artifact from his distant past. He wrapped Ma'or in a sudden hug and a whispered thanks, shouldered Morning Glory, then stepped through the swirling portal and into the unknown.

[Private to DM: "This is not the bitter end. I'll come back when it's over, my Lady," Auriel whispers, voice thick with emotion. "I'll come back when you call me. No need to say goodbye."]
Lyriel Vesper
player, 1199 posts
To Heal is Divine
House Vesper
Fri 3 Jun 2016
at 15:24
  • msg #374

The Game: Chapter 15

Lacking anybody to bid farewell, Lyriel steps through the portal after Auriel.
DM
GM, 3333 posts
Omniscient Narrator
Destroyer of Worlds
Mon 13 Jun 2016
at 18:53
  • msg #375

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 374):

Empowered, equipped, and ready to face The End, the PARTY steps toward the inky portal and vanishes into the darkness beyond.

The Void

A vast and terrible expanse awaits the PARTY's prying eyes on the other side of the portal, which itself winks out of existence the moment the final member has passed through it.

The ground, such as it is, is completely transparent and is (so far as you can tell) of infinite thickness beneath your feet. Above and to the sides and even below you, there is nothing to be seen.

Each of you is surrounded by a shield provided by your patrons, and it is clear that the shield's material is being slowly leached away by the environment. It is difficult to tell how long you will be able to withstand such steady erosion, but you do not appear to be in immediate peril judging by the current rate of decay.

Once your eyes are given a chance to adjust to their new surroundings, you note that there is light in this plain. The omnipresent darkness is actually a combination of deep, rich blues, purples, grays, and browns, which blend together to form subtle shading patterns that distinguish the sky from the ground, and each from the horizon.

The ground stretches out in all directions from here, and there are no geographical features to speak of except for an impossibly tall, vaguely humanoid shape which looms in the distance.

The moment you notice this shape, it is before you -- or, perhaps, you are brought before it.

The figure stands as tall as a mountain, and as wide as a valley. As you look on, it shrinks itself until it stands only 64 feet tall. Once this is finished, it stretches out its enormous hands toward you and begins to speak.
Vora
NPC, 1 post
CTRL-A. CTRL-Z.
CTRL-N.
Mon 13 Jun 2016
at 19:01
  • msg #376

The Game: Chapter 15

In reply to DM (msg # 375):

>> You are beings of Creation. And yet, you do not disperse.<<

The figure studies the PARTY intently for a long moment, appearing puzzled by this dichotomy.

>> I have not willed this. Thus, you have been touched by the Creators. << it says at last. >> But they cannot protect you for long. Soon, all will enter my domain. All will be unmade, and remade. And my eternal exile will finally be at an end. <<

At a gesture from the figure, a replica of a Vorite well rises from the ground between the PARTY and Vora, sized about 5 meters in diameter and 3 meters from the ground. The contents bubble like pitch, with rivulets oozing from the center and down the sides of the well on all sides.

>> You do not belong here, and I have more important matters to attend. If you bring with you a message from the other side, speak your mind while I allow it. Before Oblivion overtakes you. <<
Keef
player, 1628 posts
First of Ka
Order Initiate
Mon 13 Jun 2016
at 21:40
  • msg #377

The Game: Chapter 15

In reply to Vora (msg # 376):

... fascinating... Keef mutters, looking at the nothing from every possible angle to measure and compare its... nothingness.

... it's anti-creation, but not as a force as a STATE... would be similar to an inbound reversal of continual flux: but THAT can't be maintained, it's really a theoretical construct to explain the expenditure of forces for...

He catches a glimpse of Vora, and falls silent.

It only last a moment.

The PROBLEM with all this, he urges, looking from Vora to his companions and back, is that it's not SUSTAINABLE without causing an unending overflow... so... Please stop?
Auriel
player, 2567 posts
Not the Doctor
Not the Avatar
Wed 15 Jun 2016
at 15:09
  • msg #378

The Game: Chapter 15

"This world is not yours to destroy or remake, Vora," Auriel called out. "Even in the face of your machinations, it is full of life, and full of light. And most importantly..."

Auriel drew Dawn to blaze to life, a beacon in the gloom. "It. Is. Defended."
This message was last edited by the player at 15:10, Wed 15 June 2016.
Vora
NPC, 2 posts
CTRL-A. CTRL-Z.
CTRL-N.
Wed 15 Jun 2016
at 15:19
  • msg #379

The Game: Chapter 15

In reply to Keef (msg # 377):

The figure addresses Keef first.

>> It is not meant to be sustainable. I intend to erase this wretched, flawed reality and replace it with a better one. Only my chosen... my Vorites... shall be spared. I have prepared a place for them. All else must perish, providing the necessary materials to remake creation. Join me, or face destruction. <<

Vora then turns toward Auriel.

>> The power to unmake is mine by right, but I am not bound by the will of the Creators. I shall condense the pitiful miasma of reality into the cleansing forge of Oblivion, and in its place shall rise a new order. A utopia that will last until the end of time. <<

The bubbling rivulets of pitches rolling down the sides of the well have reached the ground by now, and now resemble the shadowy silhouettes of humanoid figures.

>> You claim Creation is defended? << Vora continues, her voice growing low and cold. >> So am I. <<
Lyriel Vesper
player, 1200 posts
To Heal is Divine
House Vesper
Thu 16 Jun 2016
at 14:57
  • msg #380

The Game: Chapter 15

Nothing is yours by 'right,' Vora. You have no more right to consume all creation than the tides have to consume all the land. You are a cosmic mistake, a mindless force of nature given sentience, Lyriel replies. You are an anomaly, a balancing mechanism run amok.

We are here to set the scales back in alignment.

This message was last edited by the player at 15:13, Thu 16 June 2016.
Lyriel Vesper
player, 1201 posts
To Heal is Divine
House Vesper
Mon 27 Jun 2016
at 21:50
  • msg #381

The Game: Chapter 15

List of Party Buffs active on ALL party members:

- +4 CON (Enhancement: does not stack with items)
- Immunity to Poison
- Immunity to Fear
- +34 Temporary HP
- +4 morale bonus to attack rolls
- +4 morale bonus to saves
- +4 morale bonus to skill checks
- +8 resistance bonus to saves vs. spells and spell-like abilities
- +4 resistance bonus to all other saves (does not stack with above +8 bonus)
- +4 Deflection bonus to AC
- SR 25 vs. evil spells and spells cast by evil creatures
- Evil creatures succeeding in a melee attack against a warded creature must make a
    DC 25 Fortitude save or be blinded permanently
- Status linked to Lyriel

Maeve:

Spells imparted (cast using Lyriel's stats) -

2x Cure Light Wounds
1x Silence

Lyriel:

- +5 Deflection bonus to AC (total)
- +2 Natural Armor
- Immunity to Death spealls, magical death effects, energy drain, and all negative energy
   effects
- True Seeing
- Air Walk
- Tongues
- Entropic Shield (20% miss chance vs. ranged attacks)
This message was last edited by the player at 18:35, Wed 29 June 2016.
Vora
NPC, 3 posts
CTRL-A. CTRL-Z.
CTRL-N.
Tue 28 Jun 2016
at 03:54
  • msg #382

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 381):

>> The scales will be balanced by Oblivion, << Vora says simply. >> The Creators and their servants shall be erased, and a new world will be built. One with a single Creator, a single purpose, and a single chosen people. <<

The bubbling pitch near the well surges, and the shapes take a familiar form.

>> Ah. Here they come now. <<
Shep
NPC, 1 post
Unquenchable Hatred
Mutually Shared
Tue 28 Jun 2016
at 04:12
  • msg #383

The Game: Chapter 15

In reply to Vora (msg # 382):

"I warned you when our paths last crossed that the world stood on the brink, and would soon be devoured," the first of the shapes says, his voice a blend between a growl and a murmur. "You did not listen then. You do not listen now. But the truth is unchanged: this world is at an end. Reality shall be remade in the image of those with the strength and the will to rule."

The shadows part to reveal a lupine figure with bright red eyes and sharp yellow teeth. Brown-black fur covers his body, and he stands on his hind two legs like a humanoid would. He wears simple armor and carries a savage-looking battleaxe in his hands.

"I see that you've picked up a new Highborn squire," Shep smiles, showing off his horrid maw. "I hope he takes the inevitable deaths of his delicious female allies with more grace than the one you traveled with in Midriel."
This message was last edited by the player at 13:01, Tue 28 June 2016.
A'tril
NPC, 1 post
Lives Are Like Candles
Easily Snuffed
Tue 28 Jun 2016
at 04:12
  • msg #384

The Game: Chapter 15

In reply to Vora (msg # 382):

Another humanoid steps out of the shadows, his dark skin looking quite light relative to the overall ambiance of this realm.

"I had hoped it wouldn't come to this," A'tril says unenthusiastically. "I take no pleasure in your demise, but if you stand in the path of progress..."

He draws a rapier from... somewhere... and somehow steps back into the shadows right before your eyes. His voice still carries, and appears to come from all directions at once.

"... then my duty is clear. I am sorry."
This message was last edited by the player at 04:23, Tue 28 June 2016.
Darris
NPC, 29 posts
The Underhand
Not Ominous At All
Tue 28 Jun 2016
at 04:13
  • msg #385

The Game: Chapter 15

In reply to Vora (msg # 382):

"I, on the other hand, intend on relishing this moment," the final figure says. A shimmer of magic surrounds him, and those of you who have no magical means of vision finally clap your eyes on Darris properly. "You've followed that fool bard to the end of reality, but Jannah prevails. Paradise prevails."

He throws back his cloak to reveal a much better armored form than you might expect from such a stealthy individual. He is now armed with a bastard sword and a sturdy shield, and openly wears the symbol of Vora around his neck, which glows faintly around the edges of the eclipse.

"The gods must be desperate to send you lot up against the likes of us."
Vora
NPC, 4 posts
CTRL-A. CTRL-Z.
CTRL-N.
Tue 28 Jun 2016
at 04:18
  • msg #386

The Game: Chapter 15

In reply to Darris (msg # 385):

>> The Creators have no choice. Their very essence is here, in the only way it can be. The very terms of my eternal prison have eased the path to freedom. <<

Vora's form shimmers and shrinks down to HUGE size.

>> See, even now the Creators' final act of defiance -- the creation of your shields -- is beginning to fade. They shall be leached away by the caustic nature of my realm. But my Vorites are unharmed by the ravages of Oblivion. Stand fast and attest, my heralds, for a new world dawns this very day. <<

An enormous two-handed warmaul springs into existence in her hands, and her armor takes on a rigid quality much opposed to the smooth, featureless shape you saw before.

>> Despair, mortals. Do you see how there is no tear in the sky of my realm? My work is complete. Reality has already been destroyed. The only spark of the past that remains is here. <<

Her voice becomes colder and, somehow, even most dispassionate.

>> In a very real way, the world ends when you do. Make peace with your dead, defeated gods... for this is the end. <<
This message was last edited by the player at 16:05, Tue 28 June 2016.
DM
GM, 3337 posts
Omniscient Narrator
Destroyer of Worlds
Tue 28 Jun 2016
at 04:22
  • msg #387

The Game: Chapter 15

In reply to Vora (msg # 386):

quote:
Disposition

Final grid is up: https://docs.google.com/spread.../edit#gid=1921569361

You can place yourself anywhere in the box bounded by A18, A19, A20, B18, B19, B20, C18, C19, C20. I've put a suggested configuration there already but feel free to move 'em before your action if you want.


quote:
~~ Initiative! ~~
Vora
Keef (Shielded 3)
Shep
Maeve (Shielded 3)
Darris
Lyriel (Shielded 3)
Boreas (Shielded 3)
Auriel (Shielded 3)
A'tril (Hidden)
Finwe (Shielded 3)

This message was last edited by the GM at 14:43, Wed 17 Aug 2016.
Vora
NPC, 5 posts
CTRL-A. CTRL-Z.
CTRL-N.
Tue 28 Jun 2016
at 04:23
  • msg #388

The Game: Chapter 15

In reply to DM (msg # 387):

Vora DELAYS until an unknown trigger is met.
Auriel
player, 2568 posts
Not the Doctor
Not the Avatar
Tue 28 Jun 2016
at 14:54
  • msg #389

The Game: Chapter 15

Auriel buffs:

+10 Shield AC*
+5 CHA
+1 CON
+1 STR


Shahara buffs:

Golden Barding (+8AC)
+5 STR
+1 CON
+9 CHA

Both:

+4 STR
+50 Temp HP
+2 Attack
+2 Damage
+4 Perception
Smite Heretic (Smite evil = +2 sacred bonus, 2 damage/level)
+4 Nat Armor AC
Immunity to Magical Sleep and Paralysis
Healing nova on death, Tyrael HotS style
Keef
player, 1629 posts
First of Ka
Order Initiate
Wed 29 Jun 2016
at 13:39
  • msg #390

The Game: Chapter 15

In reply to Auriel (msg # 389):

... unsustainable... Keef mutter to himself.  Mayhap WE are the balance?  But that would make the fulcrum...

Whatever he's going on about, he pulls up his sleeves and steps up toward the well, the crown on his head glowing savagely.

He splays four fingers of his right hand, and with the fingers of his other hand, rubs quickly up and down them.  At each fingertip, a glowing point forms, becoming brighter and brighter as he rubs, to the point where it is painful to look at directly.

Right when the light and the pain become unbearable, Keef flicks them away, and four pinpricks of red energy fly toward Vora and her allies.

For an instant, it seems as if they have no effect, as their light dims suddenly.

Then each one explodes in a fierce red ball of hellfire...

[Private to DM: OOC:  Meteor swarm, aiming roughly at G11 to try to hit all three targets in the blast of all four but not using the touch attack thing because I'll likely miss.  Each does 6d6 fire damage, but I intend to use the Crown of Ka to boost it... not sure if that makes EACH of them 10d6 or just adds 4d6?  There's also a million buffs going on, but I don't think any of them affect what I'm doing?]
DM
GM, 3339 posts
Omniscient Narrator
Destroyer of Worlds
Thu 30 Jun 2016
at 15:41
  • msg #391

The Game: Chapter 15

In reply to Keef (msg # 390):

The swarm of meteors lance out, growing brighter with the help of Ka's crown before detonation (it's adding 4d6 damage, rolled once, to each result).

[Feedback Damage (Keef): 14]

Keef finds himself forced to make a mental effort to affect some of his targets with magic at all (OOC: they have Spell Resistance, which is like AC vs spells. You have to roll d20+caster level, in your case d20+20, vs their SR rating to affect them with a spell).

[Attack vs Spell Resistance (Vora, Shep, Darris): 35, 25, 39]

Vora simply ignores the magic, but his other targets take evasive action -- some more successfully than others.

[Reflex (Darris, Atril, Shep, Vora): 30, 38, 23(fail), 16(fail)]

Both Darris and Atril roll expertly to the side, avoiding the flames entirely. Shep, for his part, takes a meteor directly to the muzzle and howls in anguish.

[Damage (Shep, Vora, Darris, Atril): 32, null, 0, 0]
This message was last edited by the GM at 15:42, Thu 30 June 2016.
Shep
NPC, 2 posts
Unquenchable Hatred
Mutually Shared
Thu 30 Jun 2016
at 15:47
  • msg #392

The Game: Chapter 15

In reply to DM (msg # 391):

Shep delays his action until an unknown trigger.

He looks questioningly at Vora, who nods.

Vora takes her action now.
Vora
NPC, 6 posts
CTRL-A. CTRL-Z.
CTRL-N.
Thu 30 Jun 2016
at 16:07
  • msg #393

The Game: Chapter 15

In reply to Shep (msg # 392):

Vora lumbers forward a couple steps, raises her Gargantuan war maul, and slams it down repeatedly onto Auriel and Finwe's heads like a gnomish steam-powered jackhammer.

[Attack (Auriel): 41, 48]
[Attack (Finwe): 42, 39]


Lacking the ridiculous armor of his ascended paladin-in-arms, the Flamebringer finds himself struck twice. Auriel, shielded by gods-know-what, manages to deflect a single blow from the Goddess of Oblivion.

[Damage (Auriel): 105]
[Damage (Finwe): 182]

Finwe staggers under the onslaught, but somehow keeps his feet. Auriel looks a little roughed up, but is not in dire straights just yet.

Vora follows up this attack with an impossibly fast surge of energy, and crackling bolts of lightning splay out toward the PARTY -- centering on Maeve.

[Supernatural Quickened Chain Lightning (Maeve) vs Reflex: 39]

Maeve and her griffin spring to the side, avoiding part of the damage.

[Damage (Maeve): 29]

[Reflex Save for Chained Targets (Keef, Auriel, Lyriel, Boreas, Finwe): 38, 29, 35, 32, 26 (all successful)]

Everyone manages to dive nimbly out of the way, a testament to the various magics at play on the battlefield.

[Damage (Keef, Auriel, Lyriel, Boreas, Finwe): 7, 0, 7, 7, 7]
This message was last edited by the player at 16:08, Thu 30 June 2016.
Maeve Hassan
player, 1850 posts
GRIFFON RIDER
Roller of 1's
Wed 3 Aug 2016
at 21:50
  • msg #394

The Game: Chapter 15

Maeve dimly recalls a memory from many, many years ago when she saw a griffon in a menagerie as a young girl.  She was hesitant to pet the beast, what with its wicked talons and cruel hooked beak, but the kindly man charged with tending to the creatures' well-being assured her that griffons will only attack if provoked.

Sekhmet is definitely provoked.  As is her rider.


The griffon soars from the side of the companions to hover in the air near Shep.

We killed you once.  I think it's more than a little rude to make us do it again.  Now die like the dog you are!

[Attack 1: 47]
[Attack 2: 39]
[Attack 3: 41]
[Attack 4: 30]

[Total Damage: 120]

Blow after blow rains down upon Shep, and even with his unnaturally rapid healing, the creature looks rather woebegone when Maeve has had her say.

You should have remembered from when we last met.  Werewolves and sharp things just don't mix.
Darris
NPC, 30 posts
The Underhand
Not Ominous At All
Thu 4 Aug 2016
at 20:06
  • msg #395

The Game: Chapter 15

In reply to Maeve Hassan (msg # 394):

Darris surges forth from the shadows, appearing almost instantly at his beleaguered colleague's side.

"Not yet, my friend. Not yet," he says, reaching out to assuage the fearsome wounds Maeve inflicted. "But you need to make this last."

[Casting Heal (Shep): 150]

He eyes the griffin, hovering just out of the reach of Shep's large axe, and smiles.

[Casting Quickened Oblivion's Might]

quote:
While this effect holds, Shep's height is doubled, his weight is octupled, and he gains +4 STR, +2 CON, +2 AC, and DR 9/good.


"Sic 'em."
This message was last edited by the player at 20:24, Thu 04 Aug 2016.
Shep
NPC, 3 posts
Unquenchable Hatred
Mutually Shared
Thu 4 Aug 2016
at 20:06
  • msg #396

The Game: Chapter 15

In reply to Darris (msg # 395):

Shep activates his delayed action.

Shep howls with fury as his body buckles from Maeve's assault, then howls again in triumph after receiving Darris's dark ministrations.

He surges in size, hefts his axe, and unleashes a bloodcurdling scream the likes of which you have never heard.

[Casting Mighty Rage (Shep)]

quote:
While this effect holds, Shep's Strength and Constitution increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC is -2.


Enraged, enlarged, bloodied, and emboldened, Shep attempts to utterly dismantle Maeve, blow for blow.

[Attack (Maeve): 53(Crit? Confirmed),42,1(Fumble? No),26]

The first attack lands with particular savagery, followed by the second. The third, however, jars against her armor so forcefully that the beast barely manages to hold onto his weapon at all, and his fourth blow is a clumsy follow-through made more by force of habit than anything else.

Still... those first two blows have the power of unholy fury behind them, compensating for the misses nicely.

[Damage (Maeve): 77]

The axe itself flickers, burning Shep for a portion of the damage inflicted.

[Damage (Shep): 8]

The beastly figure remains spotted with slowly oozing blood, though his fiery eyes seem beyond the point of being able to recognize it.

Flashes of light dart across his eyes in response to Auriel's blindess wards, but for now, at least, his will is stronger.
This message was last edited by the player at 02:57, Fri 05 Aug 2016.
Lyriel Vesper
player, 1203 posts
To Heal is Divine
House Vesper
Fri 5 Aug 2016
at 04:31
  • msg #397

The Game: Chapter 15

Lyriel presses both her palms together, and the sword at her side glows a brilliant purple.

[Summon Greater Planar Ally] [Private to DM: Use stats for a Planetar Angel]

A spectral form materializes in front of her, an armored guardian wreathed in amethyst energy. She utters a quick incantation, bringing a ward to life around both her and her new ancestral guide.

[Family Pact domain bonus: +4 Dodge AC to both Lyriel and the Ancestral Spirit]

Not finished, another blast of energy radiates from her, healing her allies in range. [Everybody but Maeve]

[Quickened Mass Cure Light Wounds: 33]

We've come a long way together. Whatever happens, I'm glad to have shared this journey with you all.

For Aeryis, she whispers.

Edit: the spirit protects himself with a Holy Aura.
This message was last edited by the player at 17:11, Fri 05 Aug 2016.
Boreas Highwind
player, 1583 posts
Fey Messiah
Bathes Regularly
Fri 12 Aug 2016
at 03:42
  • msg #398

The Game: Chapter 15

Boreas flies up into the air, rocketing toward Maeve and Shep.  Slight green shimmers form the outline of wings momentarily as he pulls into position.  His gem blazes with a green light, and a blinding flash permeates the area...


[Casting Time Stop: 5 Rounds]

Everything is frozen, tinted with emerald.  With supernatural calm, Boreas extracts the wand of Mirror Image from his bag and waves it.  Five exact copies of him fan out in a phalanx around him.

[Use Magic Device (Take 10): 34]

He drops the wand, and it hangs in midair.  Then, he uncorks a potion and bolts it down in one go.

[Potion of True Seeing]

Once more, the bottle leaves his hand and floats in the air.  He floats down at an angle, his gem glowing as tiny sprouts of frosty kelp appear under the feet of Shep and Darris.

[Casting Arctic Grasp]

His gem blazes with multicolor light, as an outline forms, 40 feet high, in a line to Shep's left.

[Casting Prismatic Wall]

He focuses, forming another barrier just under Sekhmet's feet, this one outlined in green.

[Casting Impenetrable Barrier] (As Wall of Force, but opaque)

Boreas then floats calmly away, and blinks.

...and in an instant, Boreas seems to have teleported about 30 feet away.  A wall of scintillating colors, blindingly bright, blocks the view of Shep, and another wall, seemingly formed of a solid block of emerald or jade, cuts him off on the other side.  Inside the enclosure, frigid strands of kelp whip up from the ground and attempt to entangle Shep and Darris.

[Touch Attack vs. Darris: 26]
[Grapple Check vs. Darris: 42 vs. 16 - Success]

[Touch Attack vs. Shep: 42]
[Grapple Check vs. Shep: 41 vs. 27]


[Hypothetical Touch Attack vs. A'Tril: 29]
[Hypothetical Grapple vs. A'Tril: 42 vs. 26 - A'Tril is grappled if he's within the Kelp area of effect.]

The wand clatters to the ground, and the potion bottle shatters.
This message was last edited by the GM at 15:39, Wed 17 Aug 2016.
Auriel
player, 2570 posts
Not the Doctor
Not the Avatar
Mon 15 Aug 2016
at 15:19
  • msg #399

The Game: Chapter 15

Auriel utters an incantation over his sword, and runic glyphs blaze to light along the flat of the blade.

[Infernalbane Sword]

He raises his sword into a defensive guard, and the air around him shimmers.

[Stance: Aura of Triumph]

(OOC - all allies within 10' of Auriel are affected by this aura. Every successful melee attack against evil foes made by allies within this aura heals all allies within the aura for 4 hp per attack.)

Shahara darts forward, slamming a hoof into Vora's armored side.

[Attack: 47]

[Damage: 20 - 15 DR = 5]

Despite Vora's formidable defenses, sparks explode from the impact as the pegasus strikes true, dealing a blow against the Goddess of the Void.

[4 Healing to all allies within 10']
This message was last edited by the player at 15:20, Mon 15 Aug 2016.
A'tril
NPC, 2 posts
Lives Are Like Candles
Easily Snuffed
Wed 17 Aug 2016
at 15:27
  • msg #400

The Game: Chapter 15

In reply to Auriel (msg # 399):

A'tril finds himself encased in an angry mass of kelp strands, but only temporarily.

[Escape Artist vs Grapple: 31 vs 26]

He manages to slip through the worst of it and takes a halting step forward, only to find the rest of his progress halted by the magical barriers before him.
DM
GM, 3341 posts
Omniscient Narrator
Destroyer of Worlds
Wed 17 Aug 2016
at 15:29
  • msg #401

The Game: Chapter 15

In reply to A'tril (msg # 400):

Finwe, staggered by the brunt of Vora's blows, places a hand to his forehead and whispers soothing words.

[Lay on Hands (self): 100]

The bulk of his remaining wounds vanish, and he steels himself for his next approach.
DM
GM, 3342 posts
Omniscient Narrator
Destroyer of Worlds
Wed 17 Aug 2016
at 15:38
  • msg #402

The Game: Chapter 15

In reply to DM (msg # 401):

Dark forces swirl around each combatant, and your shields grow weaker as a result.

quote:


quote:
~~ Initiative! ~~
Keef (Damage: 0, Shielded 2)
Vora (Damage: 5)
Maeve (Damage: 106, Shielded 2)
Darris (Grappled, Damage: 0)
Shep (Damage: 10, Grappled, Oblivion's Might, Mighty Rage)
Lyriel (Damage: 0, Shielded 2)
Boreas (Damage: 0, Shielded 2)
Auriel (Damage: 68, Shielded 2)
A'tril (Damage: 0)
Finwe (Damage: 52, Shielded 2)

Keef
player, 1634 posts
First of Ka
Order Initiate
Wed 17 Aug 2016
at 17:46
  • msg #403

The Game: Chapter 15

In reply to DM (msg # 402):

Oh... right... well THAT was a good use of chronic separation...

Keef holds.
Vora
NPC, 7 posts
CTRL-A. CTRL-Z.
CTRL-N.
Thu 18 Aug 2016
at 00:30
  • msg #404

The Game: Chapter 15

In reply to Keef (msg # 403):

Vora glances at the writhing kelp and the magical barriers springing up around her, but decides her allies remain strong enough to fend for themselves for the present.

Instead, she focuses her wrath on those nearby, swinging her mighty hammer four times in savage succession.

[Attacking (Auriel, Finwe): 53, 1 (fumble? no)]

The first attack against Auriel hammers home with resounding force, dealing significant damage.. though less than before. The blow aimed at Finwe, however, whizzes far off-target.

[Damage (Auriel): 40]

The follow-up attack against each takes on a slightly different form, as the hammer is swung in a way meant to knock the target far away.

[Awesome Blow (Auriel, Finwe): 49, 39]

Both of these strikes find their mark, threatening to launch Auriel and Finwe from their grounded position.

[Damage (Auriel, Finwe): 41, 42]

[Reflex (Auriel vs DC 46; Finwe vs DC 47): 33, 27]

Though they attempt to avoid it, both paladins find themselves hurtling through the air in a gloriously shiny arc. Auriel is hurled northward, directly into the magical barrier -- this arrests his flight, but in a painful fashion.

[Damage (Auriel): 9]

Finwe is knocked in the opposite direction, and sails far away from the battlefield.

Both paladins land in an undignified heap, falling prone.

Auriel's allies are healed by his aura before he is knocked into yesteryear.

[Healing (Lyriel, Shahara, Finwe): 8]

Vora surges with crackling energy, and lets loose a bolt of lightning as before.

[Quickened Chain Lightning (Keef): 31]

The bolt arcs out to strike Auriel and Lyriel, as well.

[Chained Lightning (Auriel, Lyriel): 16, 16]

All three make their reflex save, however, minimizing the damage significantly.
This message was last edited by the player at 00:32, Thu 18 Aug 2016.
Maeve Hassan
player, 1851 posts
GRIFFON RIDER
Roller of 1's
Tue 23 Aug 2016
at 23:49
  • msg #405

The Game: Chapter 15

Maeve frowns in disapproval as Shep and Darris collectively help the werewolf shake off the vast majority of his damage.

"BAD DOG."

Before Shep has much time to revel in his newly healed self, a fresh wave of destruction hits him smack in the face.

[Attack 1: 47]
[Attack 2: 31]
[Attack 3: 35]
[Attack 4: 31]

[Total damage: 112]

Finished smacking Shep around for the time being, Maeve and Sekhmet bravely beat a retreat to hang out a little closer to Lyriel.
Darris
NPC, 31 posts
The Underhand
Not Ominous At All
Wed 24 Aug 2016
at 20:46
  • msg #406

The Game: Chapter 15

In reply to Maeve Hassan (msg # 405):

Darris shivers and suffers from the kelp.

[Damage: 7]

He attempts to free himself from the grapple.

[Darris Grapple vs Kelp: 29 vs 34, fail]

"Confounded..." he mutters, glaring at his feet.
Shep
NPC, 4 posts
Unquenchable Hatred
Mutually Shared
Wed 24 Aug 2016
at 21:10
  • msg #407

The Game: Chapter 15

In reply to Darris (msg # 406):

Shep shivers and suffers from the kelp.

[Damage: 4]

He, too, strains against his bonds... but more successfully than his ally.

[Shep Grapple vs Kelp: 40 vs 26, success]

He stomps southward, and is accosted immediately by more annoying strands of kelp.

[Grapple Kelp vs Shep: 38, 45, success]

These, too, he shakes free of, and with a howl, he plows through the prismatic wall.

The prismatic wall surges and crackles, and Shep howls with indignity as the error of his plan becomes known to him through magical pain.

[Spell Resistance 19 vs Boreas Caster Level 18: 33,34,30,20,34,22,21, all hit]

quote:
OOC: All DC for this is 26 (Boreas CL 18 + SL 8).

First, the column of red light attempts to burn him.

[Reflex: 16] [Damage (Fire): 20]

Second, the column of orange light attempts to douse him in acid.

[Reflex: 16] [Damage (Acid): 40]

Third, the column of yellow light attempts to electrify him.

[Reflex: 29] [Damage (Electricity): 40]

Fourth, the column of green light attempts to stop his heart.

[Fort: 39] [Damage (Con): 3 CON]

Fifth, the column of blue light attempts to turn him to stone.

[Fort: 33] [Damage: 0, no effect]

Sixth, the column of indigo light attempts to drive him insane.

[Will: 27] [Damage: 0, no effect]

And finally, the column of violet light attempts to banish him to another plane.

[Will: 37] [Damage: 0, no effect]


Shep howls and pants and spits up blood, but remains on his enormous paws. Barely.
This message was last edited by the player at 21:11, Wed 24 Aug 2016.
Auriel
player, 2571 posts
Not the Doctor
Not the Avatar
Sat 3 Sep 2016
at 00:20
  • msg #408

The Game: Chapter 15

Auriel slams against Boreas' wall, but a faint aura of holy energy flickers around him.

[Success on all saves, immunity to poison, ER 10 to cold and electricity]

He falls prone as the wall attempts to singe, shock, and dissolve him, suffering only (relatively) minor harm.

[Damage: 50]
Lyriel Vesper
player, 1204 posts
To Heal is Divine
House Vesper
Sat 3 Sep 2016
at 00:48
  • msg #409

The Game: Chapter 15

Lyriel darts forward and her palms begin to glow as she works two spells simultaneously.

She skids to a halt next to Auriel, touching a palm to his brow. Healing energy suffuses him to the point where he looks temporarily composed of pure energy. When it fades, all traces of his wounds have vanished.

[Heal: 200]

She points her other hand outward, and a massive inferno of amethyst flame engulfs the every part of the room not containing allies.

The magical energy vanishes an inch from Vora's armored skin, but their other foes cry out in pain as the holy energy scorchese them.

Darris and A'tril flatten themselves to the ground and thus avoid the worst of it [Damage: 36], but Shep catches it full force. [Damage: 73]

Lyriel's guardian steps forward and attacks Vora, but her defenses prove too strong to overcome.
Boreas Highwind
player, 1586 posts
Fey Messiah
Bathes Regularly
Tue 13 Sep 2016
at 19:58
  • msg #410

The Game: Chapter 15

The multiple Boreases fly higher, hovering over the emerald wall.  They continually fuse and separate, making it impossible to tell which is the real one.  Green energy crackles around the gem of one Boreas for a moment before releasing in a massive burst of power.  The blast coalesces into sizzling acid moments before striking the flesh of Shep.

[Casting Eldritch Chain, Vitriolic Blast]

[Ranged Touch vs. Shep 27]
[Acid Damage vs. Shep 48]

The beast roars in agony, and three more blasts of energy ricochet from him, striking A'Tril, Darris, and Vora.

[Ranged Touch vs. A'Tril 41]
[Acid Damage vs. A'Tril 25]

The acid hits Darris full in the face as he struggles against the binding kelp.

[Ranged Touch vs. Darris 42 - Crit confirm? Yes, but barely]
[Acid Damage vs. Darris 41]

[Ranged Touch vs. Vora 31]
[Acid Damage vs. Vora 19]

[Shep, Darris, A'Tril, and Vora each take 2d6 Acid Damage every round for 3 rounds.]

Boreas blinked.  Another blast of energy streaks toward Shep*, gathering for a moment to punch through his resistance, then hitting him in the gut.

[Ranged Touch vs. Shep 32]
[Caster Level vs. SR 27]
[Damage 41]

*[OOC]If Shep happens to have been killed by the previous attack, Boreas targets Darris instead.[/OOC]
Auriel
player, 2572 posts
Not the Doctor
Not the Avatar
Wed 14 Sep 2016
at 05:27
  • msg #411

The Game: Chapter 15

Auriel climbs back into his saddle, resolving not to be knocked off again next time.
A'tril
NPC, 3 posts
Lives Are Like Candles
Easily Snuffed
Tue 18 Oct 2016
at 18:57
  • msg #412

The Game: Chapter 15

In reply to Auriel (msg # 411):

A'tril, freed from the effects of the kelp through his dexterous efforts last round, takes stock of the situation.

Apparently recognizing that he cannot get through the prismatic barrier and join the fray easily, he instead melts directly into the shadows -- disappearing before your very eyes.

Those who can detect magic can tell that he has not used magic to obscure himself. He is simply somehow hiding in plain sight.
DM
GM, 3348 posts
Omniscient Narrator
Destroyer of Worlds
Tue 18 Oct 2016
at 19:05
  • msg #413

The Game: Chapter 15

In reply to A'tril (msg # 412):

Finwe staggers to his feet and shakes his head as though to clear it. He then splays his fingers and chants a series of strange words.

An emerald glow suffuses him, and shortly afterward a pearlescent charger springs forth between his loins -- leaving him instantly saddled.

"On, Magnus!" he bellows, pointing his weapon in Vora's direction. "CHARGE!"

The mighty warhorse unleashes its fiercest death whinny and prepares to surge toward the Goddess of Oblivion in the immediate future.
DM
GM, 3349 posts
Omniscient Narrator
Destroyer of Worlds
Tue 18 Oct 2016
at 19:08
  • msg #414

The Game: Chapter 15

In reply to DM (msg # 413):

Keef has HELD his action. I cannot advance the round until he has either taken his action or decided to allow the round to end with his action untaken.

I will do the damage calculation though so you don't waste your shot on anyone who is dead.
This message was last edited by the GM at 17:59, Thu 20 Oct 2016.
Shep
NPC, 5 posts
Unquenchable Hatred
Mutually Shared
Thu 20 Oct 2016
at 17:59
  • msg #415

The Game: Chapter 15

In reply to DM (msg # 414):

"Roaaaaraaararrgh!"

Shep whimpers piteously as Lyriel's flames and Boreas's acid consume him, and he drops to the ground in a lifeless heap.
This message was last edited by the player at 18:05, Thu 20 Oct 2016.
Darris
NPC, 32 posts
The Underhand
Not Ominous At All
Thu 20 Oct 2016
at 18:01
  • msg #416

The Game: Chapter 15

In reply to Shep (msg # 415):

"You worthless, fleabitten sack of..." Darris murmurs darkly as Shep falls, glancing toward Vora for a moment before steeling his resolve. "No matter. Oblivion will have its day."
This message was last edited by the player at 18:01, Thu 20 Oct 2016.
DM
GM, 3354 posts
Omniscient Narrator
Destroyer of Worlds
Tue 25 Oct 2016
at 14:21
  • msg #417

The Game: Chapter 15

In reply to Darris (msg # 416):

Keef declines to act, continuing to watch the scene unfold with morbid fascination.
DM
GM, 3355 posts
Omniscient Narrator
Destroyer of Worlds
Tue 25 Oct 2016
at 14:28
  • msg #418

The Game: Chapter 15

In reply to DM (msg # 417):

Dark forces swirl around each combatant, and their shields grow weaker as a result.

quote:


quote:
~~ Round 3 ~~
Keef (Damage: 31, Shielded 1) -- Delayed. Can take his action at any point.

Vora (Damage: 24)

Maeve (Damage: 106, Shielded 1)

Darris (Grappled, Acid Burn 2d6 for 3 rounds, Damage: 48)

Lyriel (Damage: 16, Shielded 1)

Boreas (Damage: 0, Shielded 1)

Auriel (Damage: 0, Shielded 1)

A'tril (Acid Burn 2d6 for 3 rounds, Hidden, Damage: 25)

Finwe (Damage: 86, Shielded 1)

DM
GM, 3356 posts
Omniscient Narrator
Destroyer of Worlds
Tue 25 Oct 2016
at 14:29
  • msg #419

The Game: Chapter 15

In reply to DM (msg # 418):

Keef continues to delay. He can jump in at any point during the round, but we will not hold off on posting in the meantime.
Vora
NPC, 8 posts
CTRL-A. CTRL-X.
CTRL-N.
Tue 25 Oct 2016
at 14:48
  • msg #420

The Game: Chapter 15

In reply to DM (msg # 419):

The Goddess of Oblivion turns as Shep falls, and a streak of bluish light flits over from the werewolf lord's corpse toward the rift in the heavens.

She raises her enormous hammer, poised to strike, then pauses.

>> THE GODS HAVE CHOSEN WORTHY CHAMPIONS. BUT HOW EFFECTIVE WILL YOU BE WITHOUT THE AID OF YOUR CAREFULLY LAID PLANS? <<

She lowers the weapon slightly and intones words of eradication.

[Casting: Epic Purge]

A burst of energy swirls forth from her body like a nova of annihilation, stretching 50 feet laterally in all directions (thus missing Maeve, Boreas, and Finwe). The magical effects surrounding you weaken and flicker as Vora attempts to nullify them.

quote:
OOC: Whenever this burst strikes a person, the highest level spell affecting them is assaulted and, in this case, dispelled. Whenever a summoned creature is struck, it is attempted to be counterspelled. Whenever an ongoing effect is struck, it is attempted to be counterspelled and/or suppressed.

Auriel: 42
Lyriel: 44
Guardian: 46
Shahara: 42
Keef: 40
Prismatic Wall: 36
Kelp: 45
Wall of Force: 31
Darris: 38
A'tril: 48


The results are immediate and dire.

Auriel, Lyriel, and Keef shudder as their most powerful spell (Holy Aura) is ripped away. Fortunately, their most powerful buff (the shield granted by the gods) remains untouched.

Darris and A'tril suffer a similar fate, though you are not sure which spell this effect stripped them of.

Shahara and the summoned Guardian make noises of determination and surprise, respectively, as each is banished from the battlefield.

The Prismatic Wall and field of kelp wink out of existence, though the Wall of Force somehow remains standing strong in the wake of the purging torrent.
This message was last edited by the player at 14:51, Tue 25 Oct 2016.
Keef
player, 1638 posts
First of Ka
Order Initiate
Wed 26 Oct 2016
at 14:08
  • msg #421

The Game: Chapter 15

In reply to Vora (msg # 420):

Aha!  Optimum! Keef blurts out.  He stretches his arms above his head and begins a complicated figure gesture.

I've been wanting to try this... to see the interaction with the local chronic excto-flow.  Let me know if this kills me... I mean... nevermind...

For a split second nothing happens, then Keef.... blurrs suddenly and is standing somewhere else (F20).

A shimmering rainbow bubble has appeared around Darris.

[Private to GM: (OOC:  Time stop, run to Darris using speedy boots, prismatic sphere around both of us, then run back to F20)]
DM
GM, 3357 posts
Omniscient Narrator
Destroyer of Worlds
Thu 27 Oct 2016
at 14:20
  • msg #422

The Game: Chapter 15

In reply to Keef (msg # 421):

A prismatic sphere pops into existence around Darris, extending 10 feet in all directions from him. It looks very much like the wall Vora just dispelled, and likely acts similarly.
Maeve Hassan
player, 1852 posts
GRIFFON RIDER
Roller of 1's
Sun 13 Nov 2016
at 20:48
  • msg #423

The Game: Chapter 15

Shep dead, Maeve turns her attention to Vora.  In doing so, she learns that it is rather difficult to slay a goddess, landing only one good hit.

[Damage: 32]

"Let's make Aeryis great again!"
Auriel
player, 2574 posts
Not the Doctor
Not the Avatar
Mon 14 Nov 2016
at 20:53
  • msg #424

The Game: Chapter 15

Auriel casts off the momentary dismay of losing his pony, and vaults forward. Thrusts imbued with blinding holy light land explosively, finding purchas in gaps in Vora's armor plating.

"When they go low, we go high!!! he roars.

[Damage: 169]

(already factoring in DR)

[Everybody within 10' of Auriel heals 16]
This message was last edited by the player at 20:57, Mon 14 Nov 2016.
Lyriel Vesper
player, 1205 posts
To Heal is Divine
House Vesper
Mon 14 Nov 2016
at 21:18
  • msg #425

The Game: Chapter 15

Lyriel scoots back and absently sends a blast of healing energy towards Maeve.

[Quickened Cure Critical Wounds: 47]

Her main focus, seems to be elsewhere.

[Readied action]

[Private to DM: Perception +9 top intercept Atril. Summon Monster IX to summon 1d4+1 Celestial Triceratopses skinned as Rhinos, which will charge him, as many as will fit. Extras can be placed to charge Vora. As Triceratops http://www.d20srd.org/srd/mons...saur.htm#triceratops but added Celestial DR and ER http://www.d20srd.org/srd/mons...elestialCreature.htm ]
Darris
NPC, 33 posts
The Underhand
Not Ominous At All
Wed 16 Nov 2016
at 14:37
  • msg #426

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 425):

Darris does something, but it's hard to see exactly what from his place inside the prismatic bubble. Regardless, he remains within it.

[Acid Damage: 10]
This message was last edited by the player at 14:51, Thu 17 Nov 2016.
Boreas Highwind
player, 1587 posts
Fey Messiah
Bathes Regularly
Wed 16 Nov 2016
at 22:51
  • msg #427

The Game: Chapter 15

Boreas floats over, taking a shot at the dark god as he flies.

[Casting Vitriolic Blast]
[Ranged Touch 25]
[Acid Damage 60]
[Reset ongoing acid damage duration]

He fires another burst of energy at Vora.  It breaks through her resistance and strikes her in the chest.

[Casting Quickened Eldritch Blast]
[Ranged Touch 35]
[Spell Penetration 36]
[Damage 39]
A'tril
NPC, 4 posts
Lives Are Like Candles
Easily Snuffed
Thu 17 Nov 2016
at 14:34
  • msg #428

The Game: Chapter 15

In reply to Boreas Highwind (msg # 427):

Lyriel strains her eyes looking for A'tril, but the shadowy figure simply does not reappear.
DM
GM, 3360 posts
Omniscient Narrator
Destroyer of Worlds
Thu 17 Nov 2016
at 14:41
  • msg #429

The Game: Chapter 15

In reply to A'tril (msg # 428):

Finwe, mounted on a powerful charger, surges toward Vora with alarming alacrity and a deadly sense of purpose.

Unfortunately, his charge takes him through Vora's threatened area, and the massive war maul swings his way. The paladin steadies himself to take the blow with unflinching resolve...

[AOO (Finwe): 41]

[Damage (Finwe): 44]

...and he passes onward toward his target. Unfortunately, his enhanced attacks are unable to penetrate the goddess's defenses.

[Attack (Vora): 34]

"You shall fall this day," he roars at her in defiance. "Even if not by my blade."
DM
GM, 3361 posts
Omniscient Narrator
Destroyer of Worlds
Thu 17 Nov 2016
at 14:50
  • msg #430

The Game: Chapter 15

In reply to DM (msg # 429):

NOTE: Lyriel's readied action was triggered to something that didn't happen. She will continue to delay, awaiting the trigger, until/unless the trigger occurs.

Dark forces swirl around each combatant, and their shields wither away to nothing. You are now exposed to the full fury of the Plane of Oblivion, and brace yourself for a painful assortment of ill effects moving forward.

On a positive note, the Goddess looks rather badly damaged. Huge cracks and chips are spiraling across her golem-like form, and angry smoke is pouring forth from within.

quote:


quote:
~~ Round 4 ~~

Keef (Damage: 31)

Vora (Acid Burn 2d6/3 rounds; Damage: 324)

Maeve (Damage: 59)

Darris (Acid Burn 2d6 for 2 rounds, Damage: 58)

Lyriel (Damage: 0, readied/delayed from Round 3)

Boreas (Damage: 0)

Auriel (Damage: 0)

A'tril (Acid Burn 2d6 for 3 rounds, Hidden, Damage: 25)

Finwe (Damage: 130)

This message was last edited by the GM at 14:51, Thu 17 Nov 2016.
Keef
player, 1640 posts
First of Ka
Order Initiate
Fri 18 Nov 2016
at 13:42
  • msg #431

The Game: Chapter 15

In reply to DM (msg # 430):

Keef's eyes flick blue, then purple.  A tiny pinprick of light shimmers in his palm and tiny icicles form at the tips of his fingers.

A ray of bluish purple energy springs from his hand and lances outward out into the void.  You can feel the chill from it but it hits nothing.

Damn Coriolis effect...


[Private to GM: OOC: Polar ray, 31 vs AC 38 = miss]
Vora
NPC, 9 posts
CTRL-A. CTRL-X.
CTRL-N.
Fri 18 Nov 2016
at 14:17
  • msg #432

The Game: Chapter 15

In reply to Keef (msg # 431):

The lingering acid scours Vora's form.

[Damage (Vora): 8]

Surrounded by enemies, she becomes a blur of motion -- swinging her maul at many nearby targets indiscriminately.

[Attack (Auriel, Lyriel, Finwe, Keef): 44,(crit miss. Fumble? no),37,41]

[Damage (Auriel, Lyriel, Maeve, Keef): 49, 0, 45, 36]

After the final strike, she lifts the maul to the sky. Sparks fly, and bolts of lightning surge outward.

[Chain Lightning vs Reflex DC26 (Auriel, Lyriel, Maeve, Keef, Boreas, Finwe): 22,18,(natural 20), 30,(natural 1),17]

All but Maeve and Keef suffer the full brunt of her savage attack.

[Damage (Auriel, Lyriel, Keef, Boreas, Finwe): 72]

[Damage (Keef, Maeve): 36]

>> ALL... SHALL... FALL... << the goddess intones, though she sounds strangely winded.
This message was last edited by the player at 14:21, Fri 18 Nov 2016.
DM
GM, 3362 posts
Omniscient Narrator
Destroyer of Worlds
Fri 18 Nov 2016
at 14:18
  • msg #433

The Game: Chapter 15

In reply to Vora (msg # 432):

Finwe screams and falls from his charger, laying prone on the inky-black ground. (-3 hp, bleeding out)

A flickering red bubble pops into existence around Keef, then shatters. The mage is hurled to the ground, prone. (-1 hp, bleeding out)
This message was last edited by the GM at 14:19, Fri 18 Nov 2016.
Keef
player, 1641 posts
First of Ka
Order Initiate
Fri 18 Nov 2016
at 18:44
  • msg #434

The Game: Chapter 15

In reply to DM (msg # 433):

As the young mage falls, a small dark shape leaps up and takes position on his chest.

Chubbs focuses his most withering stare of indifference at Vora, making clear that even if she kills Keef, even if she destroys all of existnace:

Chubbs

does

not

care!
Maeve Hassan
player, 1853 posts
GRIFFON RIDER
Roller of 1's
Mon 28 Nov 2016
at 01:26
  • msg #435

The Game: Chapter 15

Despite the pain of Vora's searing lightning attacks, Maeve lands a couple more good licks, grimly trying to hold on until the end of the fight.

[Damage: 62]
Darris
NPC, 34 posts
The Underhand
Not Ominous At All
Mon 28 Nov 2016
at 14:23
  • msg #436

The Game: Chapter 15

In reply to Maeve Hassan (msg # 435):

Darris swears from somewhere within the prison. A burst of dark energy swirls around it, suffusing it... and suddenly, the prismatic barrier is gone.

"Finally," he mutters, taking stock of the battlefield. "I've clearly been out of the fight for far too long."
This message was last edited by the player at 14:24, Mon 28 Nov 2016.
DM
GM, 3364 posts
Omniscient Narrator
Destroyer of Worlds
Mon 28 Nov 2016
at 14:45
  • msg #437

The Game: Chapter 15

In reply to Darris (msg # 436):

Vora staggers under Maeve's assault, and huge sheets of stone and metallic plating slide away from the golem's body to reveal a strange synthesis of sinew and skeletal fragments below. These are made of a hard, inky substance, but pulse in a way that seems very much alive.

The giant maul falls from her slender fingertips, the ends of which widen and flatten into sharp, claw-like appendages. Twin wings made of the same dark material sprout from her back, and her mouth unhinges to reveal an enormous jaw armed with multiple rows of glistening teeth. Finally, a whip-like tail extends from the base of her spine. It resembles a scorpion's tail, though in place of the spine there appears to be a knotted club.
Vora
NPC, 10 posts
CTRL-A. CTRL-X.
CTRL-N.
Mon 28 Nov 2016
at 14:47
  • msg #438

The Game: Chapter 15

In reply to DM (msg # 437):

>> YOU SHALL BE RIPPED FROM THIS WORLD BY MY OWN LIMBS <<

OOC: Initiative order is unchanged. Proceed!
Lyriel Vesper
player, 1206 posts
To Heal is Divine
House Vesper
Mon 28 Nov 2016
at 20:32
  • msg #439

The Game: Chapter 15

Though horrified by Vora's new terrifying appearance, Lyriel doesn't let her fear get the best of her. Pressing her palms together, amethyst light erupts from her in a series of tendrils, which find their way to her allies.

[Mass Heal: 200]

All of her allies near her (except Boreas, who is too far away) find themselves restored and revitalized by an almost-overwhelming rush of spiritual energy.
Auriel
player, 2575 posts
Not the Doctor
Not the Avatar
Mon 28 Nov 2016
at 21:02
  • msg #440

The Game: Chapter 15

Auriel continues his unrelenting assault despite the costume change.

[Attack: Hit, Attack: Hit, Attack: Crit Miss (no fumble), Devastating Smite: Hit]

[Damage: 127]
Boreas Highwind
player, 1588 posts
Fey Messiah
Bathes Regularly
Tue 29 Nov 2016
at 22:14
  • msg #441

The Game: Chapter 15

Boreas floats 10 feet (to E10) and fires a bolt of acid at Darris.

[Casting Vitriolic Blast - Eldritch Chain]
[Ranged Touch vs. Darris 29]

The acid hits him on the sternum and splashes up into his face, sizzling menacingly.

[Acid Damage vs. Darris 54]
[Ongoing Acid Damage vs. Darris for 3 rounds]

The bolt ricochets, striking Vora in the side as well.

[Ranged Touch vs. Vora 41]
[Acid Damage vs. Vora 27]
[Ongoing Acid Damage vs. Vora for 3 rounds]
This message was last edited by the player at 22:16, Tue 29 Nov 2016.
A'tril
NPC, 5 posts
Lives Are Like Candles
Easily Snuffed
Wed 30 Nov 2016
at 15:37
  • msg #442

The Game: Chapter 15

In reply to Boreas Highwind (msg # 441):

There is a rustling sound behind Lyriel, and A'tril's position is finally revealed in the form of a darkened blade speeding toward the healer's back.

Auriel reacts instantly, granting a divine shield that surrounds the priestess until the first attack has concluded.

[Attack (Lyriel): 1 (critical miss. fumble? no.), 28, 21, 13]

Despite his stealthy approach, only one of the attacks manages to bite into Lyriel's tender flesh... and then, only barely. Still, the weapon bursts into flames when it connects, dealing additional damage.

[Damage (Lyriel): 49]

"You should have chosen better armor. Yours leaves certain vulnerabilities exposed," A'tril says softly. "I need not strike often, so long as I strike true."

It is unclear if there is poison on the blade, but if there was, Lyriel seems to have shrugged it off without incident.
This message was last edited by the player at 15:38, Wed 30 Nov 2016.
DM
GM, 3366 posts
Omniscient Narrator
Destroyer of Worlds
Fri 2 Dec 2016
at 15:12
  • msg #443

The Game: Chapter 15

In reply to A'tril (msg # 442):

Finwe, restored to vigor by Lyriel's ministrations, hauls himself painfully to his feet.

This action earns him a swift rebuke from Vora, who slashes at him with her newly formed claws. Though they find their target, they do not penetrate as deeply into his flesh as Vora might have hoped.

[AOO (Finwe): 43]
[Damage (Finwe): 28]


He then swings for all he's worth at Vora, managing to connect a single time. Holy light flashes around his weapon as it makes impact, increasing the damage dealt.

[Damage (Vora): 43]

"STAY DOWN!"

***

Dark forces swirl around each combatant. With their shields gone, the sapping force begins to drain away the heroes' other auras and enchantments.

OOC: Everyone is stripped of their highest-level fixed-duration buff. You get the feeling you will not like what happens to you if you have no buffs to feed to this effect.

Vora and her remaining allies gird themselves for further combat as the struggle to save (or "save", respectively) the universe continues.

quote:


quote:
~~ Round 5 ~~

Keef (Damage: 0)

Vora 2.0 (Acid Burn 2d6/3 rounds; Damage: 197)

Maeve (Damage: 0)

Darris (Acid Burn 2d6/3 rounds, Damage: 112)

Lyriel (Damage: 49)

Boreas (Damage: 72)

Auriel (Damage: 0)

A'tril (Acid Burn 2d6 for 3 rounds, Damage: 25)

Finwe ([Private to GM: max hp 199]Damage: 0)

This message was last edited by the GM at 15:14, Fri 02 Dec 2016.
Keef
player, 1643 posts
First of Ka
Order Initiate
Fri 2 Dec 2016
at 18:39
  • msg #444

The Game: Chapter 15

In reply to DM (msg # 443):

No!  Not the!

The dark energy rends some of the energy around Keef.

OOC:  I have no idea what buff would be pulled, the only ongoing one from Keef himself is his armor.

Well... maybe we can...

Keef HOLDS
Vora
NPC, 11 posts
CTRL-A. CTRL-X.
CTRL-N.
Fri 2 Dec 2016
at 20:24
  • msg #445

The Game: Chapter 15

In reply to Keef (msg # 444):

The acid burns Vora's... let's call it "flesh".

[Damage: 8]

Vora considers the battlefield around her, and for the first time she seems... unsure.

>>> WHY DO YOU PERSIST? <<<

An orb of murky darkness begins to form above her head, flickering in and out of reality like the image left behind when you stare at the sun, look away, and blink rapidly. With each pulse, it grows larger until it encompasses much of her surroundings.

>>> THE END HAS LONG BEEN FORETOLD. IT IS NECESSARY. WE SHALL BUILD A BETTER REALTY THAN THIS FLAWED HUSK OF FAILED CREATION. <<<

The orb suddenly solidifies, and then explodes in a violent torrent of energy wide enough to hit everyone. Even Vora's allies. Even Vora herself.

[Voidspark]

[Feedback Damage (Vora): 33]

Everyone attempts to get out of the way of the bursts of energy hurled their way.

[Reflex DC29 vs (Keef, Maeve, Lyriel, Auriel, Finwe, Darris, Atril, Boreas): 29,22,32,37,27,23,22, 31]

[Damage (Maeve, Finwe, Darris, Atril)): 133 raw (30 fire, 30 sonic, 40 electric, 33 acid)]

[Private to GM: Note: Atril and Darris have improved evasion]

OOC: If you have resistance to any of these, please note that in your post. I can't figure out who is resistant to what at the moment.

[Damage (Lyriel, Auriel, Boreas, Keef): 67 raw (15 fire, 15 sonic, 20 electric, 17 acid)]

>>> FALL. THERE IS NO OTHER WAY. THE WORLD IS ALREADY UNMADE. I MUST BEGIN THE WORK OF REBUILDING, OR ALL WILL BE LOST FOR NAUGHT.<<<
This message was last edited by the player at 20:24, Mon 05 Dec 2016.
Auriel
player, 2576 posts
Not the Doctor
Not the Avatar
Mon 5 Dec 2016
at 20:20
  • msg #446

The Game: Chapter 15

[OOC I have ER 10 to both Electricity and Acid, so my damage total should be 20 lower]
Keef
player, 1645 posts
First of Ka
Order Initiate
Tue 6 Dec 2016
at 16:27
  • msg #447

The Game: Chapter 15

In reply to Auriel (msg # 446):

... we persist because we're right... Keef coughs.  ...and... because you're wrong and... well because we're relentlessly frustrating...
Maeve Hassan
player, 1855 posts
GRIFFON RIDER
Roller of 1's
Wed 14 Dec 2016
at 01:30
  • msg #448

The Game: Chapter 15

Maeve turns her attention from the goddess to her one-time "ally," A'tril.

[Total damage: 89]

"Good point.  Never underestimate the importance of striking true."
A'tril
NPC, 6 posts
Lives Are Like Candles
Easily Snuffed
Wed 14 Dec 2016
at 14:16
  • msg #449

The Game: Chapter 15

In reply to Maeve Hassan (msg # 448):

"Gk-!"

A'tril's eyes widen as Maeve's weapon slices through his chest. A torrent of blood pours out, and he falls weakly to his knees.

"Paradise..." he whispers, putting a hand to his chest and then raising the bloodied palm before his eyes so he can see the red rivulets dribbling away. "...lost."

His weapons clatter to the ground, and he topples nearby with a lifeless thump.
This message was last edited by the player at 14:16, Wed 14 Dec 2016.
Darris
NPC, 35 posts
The Underhand
Not Ominous At All
Wed 14 Dec 2016
at 14:28
  • msg #450

The Game: Chapter 15

In reply to A'tril (msg # 449):

Darris is further burned by acid.

[Damage (Darris): 7]

"A'tril?" Darris shouts, smoke rising from his armor from the aftereffects of Vora's indiscriminate blasts. "A'tril! No!"

He seems to realize that he alone has survived this final standoff among his mortal allies, and for the first time his eye show fear.

Darris stabs a finger in Maeve's direction.

"What have you done?! He was better than you! He deserved the world to come!"

He clenches the finger into a furious fist.

"He will be avenged. Die!"

[Casting: Divine Disintegration]

A bolt of pure oblivion lances from his holy symbol, striking Maeve directly in the chest.

[Fort (Maeve): 33, success]

The warrior grits her teeth, fending off the worst of the blow, but the crackling energy still deals some damage.

[Damage (Maeve): 46]
This message was last edited by the player at 18:39, Wed 14 Dec 2016.
Boreas Highwind
player, 1589 posts
Fey Messiah
Bathes Regularly
Wed 14 Dec 2016
at 17:48
  • msg #451

The Game: Chapter 15

[Boreas has Resist 5 Fire]

The eye flares for a moment with prismatic light, and a faint glow outlines Boreas for a second before fading.  Some of his wounds close.

[Free Action: Activating Feyic Resilience - Fast Healing 5 for 2 minutes]

Then, another burst of conjured acid streaks toward Darris, striking him in the side.  It ricochets to Vora, splashing her as well.

[Eldritch Chain - Vitriolic Blast]

[Ranged Touch vs. Darris: 28]
[Acid Damage vs. Darris: 41]

[Ranged Touch vs. Vora: 40]
[Acid Damage vs. Vora: 20]

[Both Vora and Darris have their acid damage counters reset to 3 rounds.  Darris should have taken 2d6 acid damage this round.]

Boreas then flies to (D15), descending until he hovers just above the wall.
Keef
player, 1646 posts
First of Ka
Order Initiate
Wed 14 Dec 2016
at 18:28
  • msg #452

The Game: Chapter 15

In reply to Boreas Highwind (msg # 451):

Red electricity crackles between Keef's eyes and fingertips.

A massive bolt arcs from his open palm and bounces back and forth several times between Vora and Darris.  The light fades almost immediately, causing everyone to blink reflexively.

A split second later, the massive thunderclap rings out and fades into the nothingness beyond the battlefield.

We don't ANY of us deserve this... Keef mutters

OOC:  37 damage to each of Vora and Darris

[Private to GM: OOC: I mean... I think.  Chain Lightening.  Primary bolt 20d6 roll of 76 on Vora who made REF save.  2ndary bolt on Darris for half damage, he failed his reflex.]
Darris
NPC, 36 posts
The Underhand
Not Ominous At All
Wed 14 Dec 2016
at 18:38
  • msg #453

The Game: Chapter 15

In reply to Keef (msg # 452):

Acid swirls and burns over Darris's wounds even as Keef's crackling electricity is added to the mix.

"Aaaaaarrgh!"

Darris staggers under the onslaught, his pale blue eyes flickering as the light streams forth from them like wisps of spent breath.

"Where is...Jannah? I see...only darkness."

The Underhand falls backward, landing with a sickening thud on the cold, hard ground.
This message was last edited by the player at 02:27, Thu 15 Dec 2016.
Lyriel Vesper
player, 1208 posts
To Heal is Divine
House Vesper
Wed 14 Dec 2016
at 19:01
  • msg #454

The Game: Chapter 15

Lyriel nods in grim satisfaction as Darris and At'ril fall one after the other. She utters a quick prayer, and her allies immediately around her (Lyriel, Maeve, Boreas, Auriel) are healed.

[Mass Cure Critical Wounds: 55]

Dark energy swirls around her and strips her of [Protection From Spells], but the ex-priestess is heedless of the loss. Throwing her arms out, she casts a spell of immense power, and all of the sudden the battlefield is full of MASSIVE CELESTIAL RHINOCEROSES WITH BURNISHED GOLDEN METALLIC SKIN AND GLOWING WHITE EYES BLAZING WITH FURY

[Summon Monster IX]

The party gets the sense that these rhinos really should have been motherfucking triceratopses, but that it wouldn't have fit the high fantasy theme.

They CHARGE Vora EN MASSE, and all but one connects with their GLOWING ANGRY HORNS OF SMITE EVIL

[Damage: 166]

FUCK YEAH DINOSAURS!!! Lyriel yells, though she doesn't really know why.
This message was last edited by the player at 19:02, Wed 14 Dec 2016.
Lyriel Vesper
player, 1209 posts
To Heal is Divine
House Vesper
Wed 14 Dec 2016
at 19:06
  • msg #455

The Game: Chapter 15

Upon the conclusion of its successful charge, Rhinosaur One takes a free action to take a massive celestial shit on Darris' corpse.
This message was last edited by the player at 19:07, Wed 14 Dec 2016.
Vora
NPC, 12 posts
CTRL-A. CTRL-X.
CTRL-N.
Wed 14 Dec 2016
at 19:20
  • msg #456

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 455):

Vora's remaining sinews, claws, and limbs fall to the ground amid the rampaging rhinosaurs.

While the body has fallen, the spirit coalesces into a quasi-tangible phantom with dark orbs of nothingness serving as its eyes.

The mass floats a few feet off the ground, and tendrils materialize around it and shimmer out of existence constantly.

>> SO BE IT. WITNESS MY TRUE POWER, AS THE WORLD CRUMBLES TO ASH. ALL SHALL BE REBORN, AND THE AGE OF VORA SHALL REIGN ETERNAL <<

(Initiative order is unchanged)
This message was last edited by the player at 19:20, Wed 14 Dec 2016.
Auriel
player, 2577 posts
Not the Doctor
Not the Avatar
Wed 14 Dec 2016
at 19:53
  • msg #457

The Game: Chapter 15

Auriel continues his assault, adapting to address the new form, though it appears as if his attacks are less than effective. Three hits land, but only two solidly, and after it's all said and done Vora appears to take much less damage than he would have expected.

[Damage: 19]

The paladin loses the benefit of Bear's Endurance, but it wasn't doing anything for him anyway, so no real loss.

All allies within 10' of Auriel heal 12 damage.
DM
GM, 3369 posts
Omniscient Narrator
Destroyer of Worlds
Wed 14 Dec 2016
at 20:38
  • msg #458

The Game: Chapter 15

In reply to Auriel (msg # 457):

Finwe expertly swings his weapon at Vora, but manages to either whiff or pass through her newly amorphous form all four times.

"This vexes me," he mutters. "I am greatly vexed."
DM
GM, 3370 posts
Omniscient Narrator
Destroyer of Worlds
Wed 14 Dec 2016
at 20:43
  • msg #459

The Game: Chapter 15

In reply to DM (msg # 458):

Dark forces swirl around each combatant. With their shields gone, the sapping force begins to drain away the heroes' other auras and enchantments.

OOC: Everyone is stripped of their highest-level fixed-duration buff. You get the feeling you will not like what happens to you if you have no buffs to feed to this effect.

quote:


quote:
~~ Round 6 ~~

Vora 3.0 (Incorporeal, Damage: 19)

Maeve (Damage: 124)

Lyriel (Damage: 49)

Boreas (Damage: 84)

Keef (Damage: 67)

Auriel (Damage: 0)

Finwe ([Private to GM: max hp 199]Damage: 133)

This message was last edited by the GM at 20:54, Wed 14 Dec 2016.
Vora
NPC, 13 posts
CTRL-A. CTRL-X.
CTRL-N.
Wed 14 Dec 2016
at 20:53
  • msg #460

The Game: Chapter 15

In reply to DM (msg # 459):

Vora gestures upward with two wispy arms, and enormous spectral tendrils erupt from the ground beneath Finwe and Lyriel's respective feet.

They immediately lunge at their targets, slipping through their armor as though it wasn't even there.

[Touch Attack (Finwe, Lyriel): 38,32]

The tendrils don't do much damage, but the chill of oblivion grips each target immediately upon contact.

[Damage (Finwe, Lyriel): 4, 3]

[Fort vs DC 37 (Finwe, Lyriel): 34, 28]

Black flames cascade over both heroes, and they do not go out...

[Damage (Finwe, Lyriel): 6 CON, 6 CON]

>> ALL SHALL PERISH << Vora intones, the tendrils fading as quickly as they had appeared. >> ASHES TO ASHES. DUST TO DUST. <<

Edited to reflect Auriel's action.
This message was last edited by the player at 14:03, Thu 15 Dec 2016.
Auriel
player, 2578 posts
Not the Doctor
Not the Avatar
Wed 14 Dec 2016
at 21:19
  • msg #461

The Game: Chapter 15

Auriel snaps into action the moment the tentacle springs forth, interposing his holy-imbued shield between it and Lyriel, and preventing it from making contact with her.

[Combat Maneuver: Shield Block]
Lyriel Vesper
player, 1210 posts
To Heal is Divine
House Vesper
Thu 15 Dec 2016
at 17:00
  • msg #462

The Game: Chapter 15

Lyriel looked around the shard of Oblivion that has become the battleground of the final confrontation between reality and nothingness. Dark energies swirled around them, sapping at the core of their being. One by one, her summoned allies dissolved into abject Nothing.

She watched in horror as the combined assaults of Auriel and Finwe barely even registered on the being of purest darkness that stood before them.

Desperately attempting to reverse the situation, she sent out a wave of pure positive energy, broadened in an attempt to batter down Vora's defenses. While her allies were restored for a moderate amount, the holy energies stopped short of reaching Vora, vanishing out of existence the moment it made contact with the goddess' swirling power.

[Mass Cure Critical Wounds: 54]

[SR vs Vora: fail]

I can't affect her! she cried out in despair. Her protection is too much to overcome!

Helplessly she gripped her sword loosely, and for the first time, her conviction began to falter as hope faded in the face of such insurmountable odds. What can any mortal do against such a thing? Is this...the end?
DM
GM, 3371 posts
Omniscient Narrator
Destroyer of Worlds
Thu 15 Dec 2016
at 21:21
  • msg #463

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 462):

A curious sensation ripples through Lyriel's consciousness as she cries out in desperation, and a river of faded light streams forth from the pommel of her sword.

I touch the fire, and it freezes me. I look into it, and it's black.
Why can't I feel? My skin should crack and peel. I want the fire back.


Soft words and a strange melody echo forth, and the light coalesces into the indistinct form of a host of humanoid figures.

Through the smoke, she calls to me. To make my way across the flame.
To save the day, or maybe melt away? I guess it's all the same.


The figures flicker as light continues to stream forth from the sword, their features consumed almost as soon as they can be formed by the caustic nature of Oblivion. Different voices can be heard over the melody.

What if the Goddess can't defeat it?
What if Eldric's right? We're needed.
What if the world is too far gone to care?

One figure stands larger than the rest -- tall, slender, and strong, with elven features that solidify slightly, though they remain spectral.

We'll see it through. It's what we were always here to do.

"Strike quickly, with all the strength you can muster! Eldric's voice echos forth. "This gambit will not last long before we are...unmade. Use the time wisely."

The figure places an indistinct hand on Auriel's shoulder, patting it as a friend might before moving next to Lyriel. He smiles weakly and kisses her lightly on her cheek.

Forgive me, sister," he says, his voice losing strength with every word until the final one is a mere whisper. "And remember me in the world to come.

Eldric's form dissolves among the rest of the wispy figures, and the light pulses outward in Vora's direction.

[Lyriel evokes Miracle]

The Goddess of Oblivion shrieks as the energy surrounds her, suffuses her, and adheres to her, bathing the ethereal horror in the raw power of a thousand souls. Moments later, Vora's wispy, indistinct form solidifies, coated in blueish light.

[Vora loses Incorporeal.]

[Vora's AC, SR, and DR are reduced to 0.]


The sword in Lyriel's hands goes dark almost immediately, leaving her powerless in the face of Armageddon.

[Lyriel loses the ability to cast spells]

You must prevail. The world ends with you.

The word hangs in the air, lingering for but a moment before fading away.
This message was last edited by the GM at 21:41, Thu 15 Dec 2016.
DM
GM, 3372 posts
Omniscient Narrator
Destroyer of Worlds
Thu 15 Dec 2016
at 21:40
  • msg #464

The Game: Chapter 15

In reply to DM (msg # 463):

Finwe, emboldened by this turn of events, needs no further urging.

"SMITE EVIL!" he bellows, flailing at the incapacitated Goddess while he can.

[Attack (Vora): automatic success x 4]

His warhammer slams down again and again, with emerald flames lancing out on every strike to dole out significant harm.

[Damage (Vora): 121]

Finwe roars in triumph, having finally contributed in some tactile way to the most important fight of his life.
Auriel
player, 2580 posts
Not the Doctor
Not the Avatar
Mon 19 Dec 2016
at 19:45
  • msg #465

The Game: Chapter 15

Auriel thrust his sword into the center of Vora's mass, where it hung suspended as he let go of the hilt. "No matter how much destroy, you cannot unmake Hope."

His gauntleted hand clamps down on Vora's hideous countenance, and begins to radiate a blinding white light. Dawn glows in unison, until Auriel, his sword, and his foe become almost impossible to look at.

The pure tones of a music box, faint but clear, can be heard swirling around the edges of the void.

"Even if you were to snuff the very sun in the sky, you cannot stop the breaking of the new dawn," Auriel roared in defiance.

[Lay on Hands Positive Energy Damage: 300]

"Because we ARE the Light!!!"
This message was last edited by the player at 05:22, Tue 20 Dec 2016.
Keef
player, 1653 posts
First of Ka
Order Initiate
Tue 20 Dec 2016
at 14:32
  • msg #466

The Game: Chapter 15

In reply to DM (msg # 464):

RIGHT... what HE said!

Keef summons yet another deafening bolt of red electricity that lands squarely on Vora (70 damage).

And STAY down!
Boreas Highwind
player, 1590 posts
Fey Messiah
Bathes Regularly
Tue 20 Dec 2016
at 16:22
  • msg #467

The Game: Chapter 15

Boreas floats in the air, gliding 10 feet closer to his allies.  The harshness of Oblivion is pushed back in an aura immediately surrounding him, at least for a fleeting moment.  The voices of the Voice and the people of Fey'driel ring in his mind.  His gem flickers from color to color as an undulating beam blasts from it, boring into Vora's twisted form.  The power of all of the followers of the Primal Voice coalesces to destroy the Unmaker.

By your powers combined, we will prevail!

[Casting Prismatic Blast]
[Damage 42]
[Vora is subjected to the effect of each of the beams of Prismatic Spray]

Oblivion closes back in, whipping at the magic around Boreas once again.
This message was last edited by the player at 16:23, Tue 20 Dec 2016.
Vora
NPC, 14 posts
CTRL-A. CTRL-X.
CTRL-N.
Tue 20 Dec 2016
at 17:52
  • msg #468

The Game: Chapter 15

In reply to Boreas Highwind (msg # 467):

Vora fails all of her Reflex saves, and is consequently seared, scoured, and electrified for 140 damage.

The greenish blast attempts to poison the Goddess, but fails to do more than leave her looking less hale and hearty than before (4 CON damage)

Though bound, her Will remains unbroken -- successfully fending off the petrifying, insanity-laced, and plane-shifting effects of the blue, indigo, and violet beams.

Vora has now endured serious damage, but somehow yet stands.
Maeve Hassan
player, 1856 posts
GRIFFON RIDER
Roller of 1's
Tue 20 Dec 2016
at 19:36
  • msg #469

The Game: Chapter 15

Time seems to slow down for Maeve.

For this I was born.

Maeve stabs the goddess with all the fury she can muster.  As she does, she delivers a truly cutting, truly epic one-liner.  It's too good to write down, so you'll have to use your imagination.

[Total damage: 121]
Lyriel Vesper
player, 1211 posts
To Heal is Divine
House Vesper
Tue 20 Dec 2016
at 20:14
  • msg #470

The Game: Chapter 15

Lyriel looked down at her hands, feeling empty and powerless with the sudden obliteration of her ancestors. Her gaze fell to the hilt of her sword. The sword Eldric had planned to forge. The plan she carried through.

No. Not powerless. Never again.

She drew the blade, casting aside her shield to take the hilt firmly in both hands.

I refuse to let my magic define who I am. My faith does not determine my worth.

She strode forward, delivering a fluid overhead cut that bit deeply into the abomination's flesh.

This is for the world you broke.

Her momentum carried her through her cut and she shifted her hips, spinning the sword back to arc around for another blow from the opposite direction.

This is for my family.

Lyriel drew her sword clear of the second cut, deftly twisting into the high guard her brother taught what felt like several lifetimes ago, tip angled to her foe. And this. Her voice quavered, but did not break.

She plunged her sword into Vora's chest, driving it to the very hilt.

This is for Eldric.

[Damage: 32]
Vora
NPC, 15 posts
CTRL-A. CTRL-X.
CTRL-N.
Wed 21 Dec 2016
at 20:40
  • msg #471

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 470):

Vora, held captive by the energy of a repurposed soul well, can do little to defend herself from this latest onslaught. As each hero lashes out to the full extend of their ability, the blows hit home like never before.

>> IM <<

Boreas's blast slams into her shoulder, punching through the indistinct mists with a penetrating power from which they do not recover. A large tear remains behind.

>> PO <<

Keef's bolts of lightning arc across the void, twisting and burning tufts of Vora's form into nothingness.

>> SS <<

Finwe's light-imbued weapon slams across Vora's other shoulder, grinding it to powder.

>> IB <<

Auriel's series of maneuvers strike the Goddess at her very core, unleashing an explosion of oblivion-laced shrapnel which flies from Vora, further diminishing her once-imposing visage.

>> LE <<

Maeve and her trusty griffin plow into what remains, chopping, stabbing, and (yes) beaking her repeatedly. This leaves Vora's wavering form with such little solidity that it her final strike was almost unsatisfying in terms of the amount of yield Vora's body provided against the blade. Almost.

It is at this moment, with Vora on the ropes and her spectral chains rapidly dissolving amid the caustic entity that is Oblivion, that Lyriel approaches.

Her sword strokes, unempowered, slice through the few tethers still binding Vora to this world- -- or any other.

>> YOU HAVE SEALED THIS WORLD'S FATE. CREATION... <<

The words are more of a hiss, like escaping steam, than the boomingly powerful voice you've grown accustomed to.

>> ...REQUIRES... <<

>> ...A CREATOR... <<

A torrent of darkness deeper than the blackest night tears forth from the center of Vora's mass, working its way outward with the vicious hunger that only the void can bring.

>> I ONLY...WANTED...TO BE. <<

Another moment, and it's over. The Unmaker has been unmade.
This message was last edited by the player at 16:05, Tue 08 May 2018.
DM
GM, 3377 posts
Omniscient Narrator
Destroyer of Worlds
Wed 21 Dec 2016
at 20:40
  • msg #472

The Game: Chapter 15

In reply to Vora (msg # 471):

~~ END COMBAT ~~

Though the battle has been won -- Vora vanquished, and the corpses of her elite followers laying prostrate on the ground -- the maelstrom of destruction rampaging across the sky continues, unabated. One could be forgiven for believing the war lost, after all.

With the shields provided by your patrons depleted, and the portal that drew you to this wretched place closed, it is only a matter of time before each hero expends the last of their magics and is left to the ravenous fury of Oblivion.

The PARTY can only watch as the floating spires of the Celestial Heavens disappear within the raging void. Oceans and mountains funnel through, with bricks and mortar and forests, men and beasts, and everything else that gave substance to Prime and the planes that surrounded it. All that is, was, or will be -- pasts, futures, and presents -- are devoured with equal impassiveness.

Though Lyriel felt its effects first, she is soon joined in the ranks of the unempowered by Finwe, Boreas, Keef, and Auriel. One by one, the comforting heartbeat of their patrons' power withers away, slowing before coming to an abrupt stop.

[Divine Spells and Abilities Cannot Be Cast]

[Arcane Spells and Abilities Cannot Be Cast]

The light itself is next to fall, with the sun being sucked into the storm like a flicking candle. It is soon extinguished, and utter darkness falls upon the PARTY.

After the shock subsides, the PARTY realizes that there is, in fact, illumination available to them. Only now, in the terrible darkness, can they perceive that Oblivion itself has a light of its own. A faint, purplish hue, perhaps, but enough to see.

Enough to reveal that the tear in the sky has consumed itself, melting away into the all-encompassing ambiance of the sole remaining realm.

Enough to see the only structure of any kind that yet remains: the large Vorite well from which Darris, Atril, and Shep were summoned when you first encountered Vora.

There are no other exits.
This message was last edited by the GM at 21:04, Wed 21 Dec 2016.
Maeve Hassan
player, 1857 posts
GRIFFON RIDER
Roller of 1's
Wed 21 Dec 2016
at 21:37
  • msg #473

The Game: Chapter 15

Maeve, undaunted by her lack of spellcasting seeing as she had none to begin with, jumps lightly onto the rim of the well, Sekhmet close behind.

"Once more into the breach?"
Auriel
player, 2582 posts
Not the Doctor
Not the Avatar
Wed 21 Dec 2016
at 21:41
  • msg #474

The Game: Chapter 15

Auriel rose to his feet wearily, returning the extinguished Dawn to its scabbard and shouldering his shield more out of habit than any conscious intent.

His mother's pendant hung limp and inert, cold against his heart.

Silently, he watched existence fade around him until everything was the violet-tinged blackness of Oblivion. He nods at Maeve, though she cannot see him.

"Yes. And... if this should truly be the end, then...I'm glad I'm here with all of you."

Somewhere in the dark, Auriel's hand found Lyriel's, and their fingers intertwined.
Lyriel Vesper
player, 1212 posts
To Heal is Divine
House Vesper
Wed 21 Dec 2016
at 21:45
  • msg #475

The Game: Chapter 15

Lyriel closed her eyes, though it made no difference. Her only sensation was the faint warmth of Auriel's hand engulfing hers. She thought back to a distant promise, made to her when Auriel was a different man.

And if the world comes to an end, I'll be there to hold your hand...

Somehow, that made everything all right. They stood together on the edge of Oblivion...

...and leapt.
Keef
player, 1655 posts
First of Ka
Order Initiate
Thu 22 Dec 2016
at 13:52
  • msg #476

The Game: Chapter 15

In reply to Lyriel Vesper (msg # 475):

Keef, panting and nearly shaking with anger and frustration, wipes the sweat, blood, and nothingness-slime from his forehead.

... and no god shall stand in our way... he mutters to himself, then follows the others.
Boreas Highwind
player, 1591 posts
Fey Messiah
Bathes Regularly
Thu 22 Dec 2016
at 19:00
  • msg #477

The Game: Chapter 15

Boreas steps up on the edge of the well.

Nothing left to say but...

Allons-y!


He jumps in.
DM
GM, 3379 posts
Omniscient Narrator
Destroyer of Worlds
Thu 22 Dec 2016
at 20:02
  • msg #478

The Game: Chapter 15

In reply to Boreas Highwind (msg # 477):

A dreamlike state washes over the PARTY as the strange, otherworldly fluid surrounds them, pulling them downward in a smooth, natural motion.

The effect occurs organically, feeling neither aggressive nor malicious. No tendrils grasp at the PARTY's ankles. No driving force compels them onward. They simply sink, falling further and further away from the ruined surface above.

The well's embrace is cold, but not wet. Numbing, but not painful. Inexorable, but not unpleasant.

The sensation begins at the extremities before lancing lazily outward to encompass their entire form. Each nerve and neuron utters a muted, muffled protest as it loses contact with its neighbors. Fuzzy, muddled, and groggy, the mind is not spared the body's fate. Thoughts become a jumbled slurry, and soon fade to nothingness.

And as the PARTY succumbs to the well's tranquility on the featureless plane of Oblivion, the world ends with them.
This message was last edited by the GM at 20:04, Thu 22 Dec 2016.
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