Re: OOC Discussion
I have a feeling we'll be seeing a lot of tripping in the coming fights, so here's a quick rundown on how it works in 3.5. This is, of course, particularly relevant to Sarah, but good that we all understand it.
A trip attempt takes place in two steps:
1. Melee touch attack against the opponent (provokes AoO unless you have Improved Trip or a tripping weapon; Maeve has both, so no AoO).
2. Strength check opposed by either Str or Dex. Maeve currently rolls 1d20+7 on this check.
3. If the check fails, opponent can try to trip you back. Maeve can drop her weapon to avoid being tripped in this way.
4. If Maeve trips an opponent, because she has Improved Trip, she gets a free immediate melee attack on that opponent. This is at a +2 bonus because the opponent is prone.
You can try to use trip to pull a rider from his horse. If you do, he can use a Ride check instead, if he so desires. Creatures get +4 for each size category above medium that they are, -4 for each category below. Also get +4 for having more than 2 legs.
Hope that's helpful