In reply to DM (msg # 1):
Aestrena
Ikuabai is a curious city, the fourth-largest on the continent.
As a city under the control of the Sultanate but located on Aestrena, Ikuabai is a heady mixture of Western and Eastern cultures and people, a fact which becomes readily apparent almost as soon as you step foot in it.
Nestled just outside the city walls is a massive amphitheater, set partially into the ground — the gladiatorial arena. A match is not currently taking place, but workers are using rakes and brooms to tamp down the sand in preparation for a bout later that day. Excited spectators mill around the outside wall of the arena, upon which are plastered notices listing combatants in the upcoming fights. A fair amount of money looks to be changing hands as people select their favorites for champion.
Situated next to the arena is a massive harbor of deep azure filled with ships of all sizes which bear flags of every city and kingdom imaginable, and more besides. Ships come and go constantly from the docks, unloading goods, passengers, and crew, and taking on new loads of the same.
The press of humanity grows even thicker as you enter the city proper. The first thing you notice is how many people there are. Chuck's assertion that there would be many traders and travelers in Ikuabai at this time of year was correct -- there is easily a million people here, a sight which absolutely floors some of the more rural P.A.R.T.Y. members.
The second thing you notice is how many different
types of people there are. A flurry of different languages surrounds you as you make your way through the city streets as citizens and visitors of various races chat and haggle amiably with one another. The majority clearly have some degree of elven and/or human blood, and many of them bear the coppery hair and golden eyes that Maeve does -- it would seem that the trait is fairly common among Gaelians, and there are a fair number of ex-pats from Gaelia itself residing in the city. There are a fair smattering of dwarves, gnomes and -- much to Keef's great surprise and delight -- minotaurs. The shoppers and merchants give these powerful creatures a wide berth as they pass through the narrow streets, conversing alternately in Common and in their own tongue.
Nearly all of the women you see are dressed in a typical fashion, but occasionally you see one completely swathed in a veil of some heavy material. Maeve explains that they have more than likely taken some sort of religious vow and that many Gaelian priestesses dress in such a manner. It has the added benefit of protecting the wearer from the intense sun of the Eastern continent, though it really seems out of place here in the chilly northeastern climate of Aestrena. The minotaur women you see dressed in this fashion are particularly conspicuous -- their horns form two lumps in the fabric.
It becomes readily apparent that most of the crowd is heading in the direction of the Grand Bazaar, and with good reason. The market is a sight to behold: the hum of voices and the smell of all sorts of delicious food and beverages fill the air as hundreds of merchants sell every conceivable good you can imagine. A handful of business-minded whores are taking advantage of the busy market day on a promising street corner.
At one point you lose sight of Keef in the hubbub, only to find him a few minutes later chatting happily to a scantily-clad, heavily made-up young woman lounging against a doorway. Maeve drags Keef away from his new friend in spite of the lad’s protestations that the lady “thought Chubbs was neat.” The lady in question looks greatly relieved to have been rescued, though she quickly recovers her businesslike manner and turns bedroom eyes on the men of the P.A.R.T.Y. as you continue on into the Bazaar.
You do indeed see a number of the cat carvings that Maeve had mentioned in passing some time ago. Zuriel, for whatever reason, finds them to be a source of great amusement. He constantly grabs Lyriel’s arm to point one out to her, giggling as he does. When he spots one carved in the ceiling of a rug merchant’s shop, he breaks out in hysterical laughter, alarming passersby. Nobody else in the P.A.R.T.Y seems nearly as amused.
Lyriel for her part is clearly more interested in the goods for sale. She eyes bolts of fine silk and exotic spices intended for both cooking and healing, though she is most captivated by the horses. Maeve has mentioned that Gaelia is known for its fine horses, and the ones for sale in the Bazaar are a testament to that fact. The paddocks of the horse merchants hold a wide range of beasts, from ponies to sturdy draft horses to spirited destriers stomping and snorting. All of the animals are sleek and glossy, clearly in the best of health.
All told, Ikuabai is a busy mercantile dreamscape, where business is booming and the population if surging. You get the feeling you're going to like it here.
Disposition of Ikuabai
The city is arranged in a practical grid, for the most part, with a notable exception for the areas surrounding the Grand Bazaar, the Sultan's Arena, Temple Row, and the harbor.
The P.A.R.T.Y. entered at the western gate, one of three main gates that serve the ebb and flow of people in and out of the city. These are the only legal way out of the city's enormous wall, which surrounds every part of the city not bordered by the ocean. At the two places where the ocean meets the wall, spiked jetties extend across the beach and far out into the water, dropping off suddenly where the ocean floor plummets to dangerous depths. Large beckons are set on the edge of each jetty, serving as lighthouses and warning signals to guards and ships alike.
The city is subdivided into the following areas:
quote:
Southwest: Sultan's Arena & Gaelian Barracks
West: Grand Bazaar
Northwest: Grand Bazaar (continued)
City Center: Sultan's District (courthouses, tax collection, permits, etc.)
North: Wayfarer's Quarter (Lodging and Restaurants)
Northeast: Upper-class residences
East: The Harbor, Customs
Southeast: Worker's Alley (Warehouses, Lower-class residences)
South: Temple Row
This message was last edited by the GM at 15:03, Wed 26 Feb 2014.