Alpha and Totem
O.k. Seems Like the Silver fang Ryan Fox is the only one putting his hand up for the Alpha job. If there are no further objections the job is his. We can figure out pecking order in game play.
Now regarding the totem, so far 2 members of the pack have donated 6 points for a pack totem.
3 suggestions have been put forward..
Bear
Background Cost: 5
Bear is wise in peace and fierce in war. He is a master
of healing and mysticism, but the Garou mistrust him, for
Bear’s true children are the Gurahl — werebears with no
fondness for the Garou.
Individual Traits: Bear’s children gain a dot of
Strength, can use the Gift: Mother’s Touch once per
day, and can hibernate for up to three months at a time
without need for food or water. Garou lose five points of
temporary Honor renown (if they have it to lose), and
reduce all Honor Renown awards by one point.
Pack Traits: Bear’s packs can use three dots of Medicine,
and are well-regarded by werebears.
Ban: Bear asks no specific behavior of his Garou.
Petitioning for his favor has already cost them a great
deal of standing among their own people.
Owl
Background Cost: 5
Owl watches silently in the darkness, learning all that
he can. Like the Silent Striders who claim him as their
totem, Owl holds hidden wisdom, especially about death
and the mysteries of the Dark Umbra.
Individual Traits: Owl’s children gain wings when
in the Umbra, allowing them to fly from place to place.
They also subtract two from difficulties involving stealth
or silence, and gain two points of Wisdom Renown.
Pack Traits: Owl’s packs often receive premonitions
and prophetic dreams that draw them to mystic places
long forgotten. The pack gains three dice that apply to
any Gift that involves air, travel, movement, or darkness.
Silent Striders may appear to aid the pack when it is in
danger, but packs that follow Rat (and Ratkin) are not
well disposed towards Owl’s Garou.
Ban: Owl’s children must leave small rodents tied and
helpless in the woods for him and his kind.
Wolverine
I have disallowed this totem. but might I suggest the boar for it's similar traits to that of the wolverine.
Boar
Background Cost: 5
Hunters fear the boar, and for good reason: he is
too angry to pass up a challenge, to fierce to ever give
ground, and to ornery to die before doing massive damage.
Combative young packs see theses as virtues —
especially Garou among the Fianna and Get of Fenris
— and choose Boar as their totem.
Individual Traits: Boar’s children gain a dot of
Stamina.
Pack Traits: Boar’s packs can use two dots of Brawl.
Ban: Children of Boar must never hunt or eat wild boars.
If no other suggestions are forth coming please make a choice of one of these 3 totems.
Once your pack has made it's selection, please chose one of these additional powers as the cost of these totems is one less than the points the pack has currently spent in the totem background.
Power
Three points to spend on Willpower, Rage,
or Gnosis for the totem.
Totem can speak to the pack without the benefit
of the Gift: Spirit Speech.
Totem can always find the pack members.