Re: OOC - General Chat 03
Invoker
I have never played an Invoker before. Let's see:
Stats (Primary Wisdom, Secondary Con or Int)
I think I'd favour Wisdom and Int. Our Author likes his skill challenges. Though obviously, a high Con gives you much more survivability.
HP:
Low
Defences:
Good
+1 to Fort, Reflex and Will.
Chainmail Armour
Skills:
Not too many trained, but (as stated above) favouring both Intellect and Wisdom is nice
Divine Covenants:
Maledictor's Doom (Any Secondary Stat) - Seems powerful and could couple well with Willa who uses fear attacks a lot. Range is a bit short for someone with so little hp. Luckily we have a giant of a tank and it only targets enemies.
Preserver's Rebuke (Int Secondary Stat): Good range, To hit bonus is fine. Virtually guaranteed to be useable each encounter. Probably the most reliable of the channel divinities.
Armour of Wrath (Con Secondary Stat): A poor 'escape' with a little damage. Situational. Can't say I like it.
At Will Attacks
Astral Wind (Benefits from high Con).
+Decent damage for a Controller. +Couples with Willa's Dire Radiance.
-Short Range. -Targets Fortitude. -Targets everything in the AOE.
Avenging Light (Benefits from high Con).
+Decent Range. +Decent Damage. +Basic Attack.
-Targets Fortitude*. -Offers no 'Controller' support
Divine Bolts
+Decent Range. +Decent Damage when used on 2 targets. +Targets Reflex
-Does not offer much in the way of 'Controller' support (just hits 2 targets)
Grasping Shards
+Decent Range. +AOE. +Great Controller support (slows those it hits)
-Targets Fortitude. -Low damage.
Hand of Radiance
+Decent Range. +Targets Reflex. +No real drawbacks
Okay Damage. Limited Controller support (Just targeting 3 creatures)
Mantle of the Infidel
+Huge Range. +Targets Will. +Couples well with Iron Jubei.
-Single Target only
Sun Strike
+Decent Range. +Targets Reflex. +Basic Attack. +Slides Target. +Reasonable Damage
-Single Target only
Vanguard's Lightning (Benefits form high Intelligence)
+Decent range. +AOE. +Targets Reflex.
Very situational Controller Support (Punishes enemy Opportunity Attacks)
Visions of Blood
+Targets Will. +Decent Controller Support. +Psychic Damage.** Fear Attack***
-Short Range. -Targets everything in the AOE.
*Targeting Fortitude is not awful but, generally speaking, its one of the consistently higher defences.
**Psychic damage is normally one of the least likely resisted damage types
***You get a bonus to attack rolls on abilities with the Fear keyword if you choose to play as an Umbrean
Damage types: most At Wills are radiant, next is lightning, with a single psychic attack.
Races:
Deseekay: They have +Wisdom which is great, but lack any bonus to secondary stats. Die Hard is very nice for any character, but less so for those hoping to go under the enemy's radar. Both Vital Surge and Breath of Life are just a fantastic abilities imo, though it is the latter that most favours a leader/supporter role. The one per encounter extra shift distance could be awesome.
Optional Racial Feats: Nothing really game changing for a controller. Added mobility from Greater Grace of the Wild is nice.
Appearance: A man with a horse's head. Like a minotaur, but less horny.
Doola Tywuar: Do not support primary stat. Do have a boost to Con. Ferocious is very nice for someone hoping not to draw too much attention from the enemy. Dragon's Roar is a decent get out of jail free card and could couple well with Astral Wind if you used an Action surge.
Optional Racial Feats: Again, nothing amazing.
Appearance: Dragonborn-esque?
Ehuron: Support your primary stat (no matter what it is). No secondary stat support. Very nice bonus to Fort, Ref and Will saves. Living construct is fine. Customisation is awesome. Resilience is fine. Oversoul and Gadgetry may lack the obvious power of some other racial abilities, but can turn the battle if used well.
Optional Racial Feats: I like them all to be honest. Nothing that will really benefit a controller too much, but they're all just generally strong.
Appearance: Advanced and sleek robotic design constructed from overlapping plates.
Human: No primary stat boost, but supports either of your secondary stats. Other racials are very general - useful to anyone but not really favouring any particular role.
Optional Racial Feats: Again, both good. Knight of Atorius for a Boost to Wisdom makes this race a much more viable invoker.
Appearance: Horrific mutant bipeds with skin tones ranging from very pale, through the orange/tan spectrum, to basically black. Sporting patches of hair and a penchant for being absolutely everywhere.
Kaetyma: No primary stat support. Boost to Con. They are large creatures, so not really good for classes trying to stay out of the limelight. Unhindered speed is potentially useful for helping to avoid facing enemies up close, but their size is too detrimental imo. Either Dragon's Breath or Dragon's Fury would be a nice addition to any Controller's arsenal.
Optional Racial Feats: Enlarged Dragon Breath is fantastic if you have that power, however:
SPECIAL NOTE: I was wondering, Author, if you considered adding the other Dragonborn Breath attack racials to the Kaetyma. The best one by far (no pun intended) for a controller would be Hurl Breath.
Appearance: A Dragontaur (Like a centaur but 100 times cooler) with some colourful feathers thrown in (because they weren't awesome enough already)
Musadi: No primary stat support, but can boost both secondary stats. Like Kaetyma are large and therefore difficult to recommend for anyone that isn't a front-line fighter. Prescience is fantastic for a controller who wants to take their turn asap in combat, though initiative and turn order is handled a little differently in this RPOL game. Vitality is a good alternative too. Shifting coils has a lot of Controller utility, but would be risky for one to use as it means exposing yourself to danger. Better saved for defenders. Serpent's sway looks amazing to me, however.
Optional Racial Feats: From the Deep is great. Leviathan's gift actually has its place for a Controller - it would make your AOEs much more devastating against groups of opponents for one turn, but it is severely hampered by being a daily power.
Appearance: A Giant Naga/Salamander like creature (Snake Tail, human-like but scaly torso and a reptilian head).
Narayah: Supports both Primary stat and secondary (as long as its intelligence). Archetype is 'cute' :D Resistance to Psychic Damage is kinda unique and awesome. Multitasking seems like it could be fantastic for a controller, though I don't know enough about Invokers to say for certain. Nimble Reversal seems...okay. Its a good dodge, but moves you in the direction the attack came from. Tanslocation seems really powerful in the right situation.
Optional Racial Feats: Able combatant is outrageously good and critter combat training is decent.
Appearance: One of the two small races and the second best of them (no bias here!). Looks like a raccoon and a fox had a baby, with some red panda genes thrown in. Bipedal.
Ulh: Supports both Primary stat and secondary (as long as its Constitution). None of its racials look to benefit a controller, not that they hinder them either.
SPECIAL NOTE: Making use of all you've got used to be an umbrean ability. I'm not sure if it got moved to Ulh and the skill names weren't changed or it is listed there in error. Clarification, Author?
Optional Racial Feats: Subversive Will is a brilliant controller power.
Appearance: A white lion man.
Umbrean: Supports both Primary stat and secondary (as long as its intelligence). Disquiet - from what I've seen you can go heavily into fear with an Invoker, so this could be really good for you. The rest of the racials are pretty meh and, imo, the useable abilities are little underpowered compared to other races. Taking advantage is still good though and nice for a controller.
Optional Racial Feats:
Emulation - could good for a pluraton if Umbreans really are still meant to have 'making use of all you've got' but is probably not worth the feat it costs since you can only have 1 power available at any given time.
Shared Awareness is pretty nice.
Unnoticed has the potential to be very powerful, though is better suited to something like a rogue.
Appearance: living snot with arms, legs and eyestalks.
Weaver:
Crafter Caste: Supports Primary stat. Suffers from large size.
Soldier Caste: Supports Primary and Secondary Stats (as long as its Con). Suffers from large size.
Monarch: Supports Primary Stat only, but is still probably the best option due to it being medium size.
Harmony maybe the most overpowered ability in the class abilities, but only really when there are two weavers. Its still really good without, though its range is small. Necromorphosis is extremely powerful as well. Weaver Toxin is alright, but not something you want to be in a position to use.
Racial Feats:
Flying Leap has its uses, but may not be worth the feat cost.
Hardened Carapace is really good.
I think Mimicry could be amazing, but there are so many conditions attached to it, its hard to judge how often it would actually be useable.
Current Situation:
Our current group consists of 1 Deseekay (Drex), 1 Kaetyma (Iron Jubei), 2 Narayahs (Phelan Drixons and Cebakaala) and 1 Umbrean (Willa). IIRC We have previously met a Doola, a Musadi, an Ehuron and another Umbrean.
We are currently inside a complex that has been sealed for hundreds of years, making it difficult to justify the presence of many of the races. However, there is a sizeable Narayah contingent outside and much machinery (meaning a Ehuron may be feasible?).
Overall
Considering all of the above, I'd say its best to go for either Narayah* or Ehuron. You could go Umbrean too, though I doubt many people would like the idea of rp-ing a disgusting blob.
*I personally think that Narayah are generally the most powerful of all the races, so don't find it surprising that they're topping my list. However, I'd personally still choose Ehuron - for setting and aesthetic reasons.
Disclaimer:
This is all my opinion and I may be way off with my assessments. As I said, I've not played an Invoker before.