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Campaign Background Info.

Posted by NorthStar DMFor group 0
NorthStar DM
GM, 118 posts
In my hands may you find
both Hardship and Reward.
Wed 20 Jan 2016
at 20:50
  • msg #1

Campaign Background Info

Here is some basic background for flavor.
Campaign Background
For decades, demons have ruled the Worldwound. Fearsome fiends of every stripe —their mottled skin harder than iron, their teeth like serrated blades, their eyes burning with Abyssal flames- roam the ruined lands that were once known as Sarkoris, leaving their mark wherever they go. Four crusades have attempted to cleanse the land, but each seems to meet a worse fate than the last. Were it not for the line of magical wardstones along the eastern and southern borders, the demons would have long ago overrun northcentral Avistan and beyond.

The Fourth Crusade hasn’t really ended as much as petered out, yet some refuse to accept that. Amid crippling shortages and record lows in morale among the crusaders, the Mendevian war effort now teeters on the brink of collapse. Though the demonic occupation of the Worldwound is growing, as is rumored corruption among the crusaders, a dwindling minority of paladins and priests maintain that the Fourth Crusade is still vibrant and alive, and that the turning point in the war is only a few days away. The Fourth Crusade is anything but vibrant, but the crusaders are more right than they know about the approaching turning point in the war...

The crusaders have long held that it is the inherent disorganization of demonic hordes, coupled with the bolstering wall of the wardstones, that keeps the world safe from the Worldwound. Unfortunately, while a leaderless mass of demons is indeed a bickering tangle of chaotic, directionless violence, the demons of the Worldwound are far from leaderless---as the Fourth Crusade will realize after it is too late...
This message was last edited by the GM at 20:51, Wed 20 Jan 2016.
NorthStar DM
GM, 119 posts
In my hands may you find
both Hardship and Reward.
Wed 20 Jan 2016
at 21:12
  • msg #2

Campaign Background Info

The City of Kenabres

Kenabres is a fortified, crusader city bordering the Worldwound. It is a city of glory, but not one of spotless virtue. The Mendevian Crusaders riding out from the city have slain countless demons, yet many of them have been carried back to town on their shields to be interred in the catacombs beneath the Cathedral of Saint Clydwell.

Kenabres hosts camps of crusaders who have come from all across the continent to battle demons. Though many of these crusaders are pure-hearted and noble of spirit, others are little more than fortune-seeking mercenaries. However, some of these same crusaders -many of them even immortalized in the Hall of Heroes- spent years hunting supposedly demon-tainted faiths and burning at the stake both secretive cultists and innocent Mendevians alike under the direction of their zealous, strategically brilliant, radical faction leader of Iomedae's faith, Hulrun Shappok.

Still, none can deny the good deeds done by the knights of Kenabres, and the recently instituted Order of Heralds has made great strides in curbing the worst of these inquisitions. Many hope that they will dissipate entirely with the death of Hulrun, the elderly leader of the inquisition. The crusader generals of the city, Dyre and Marcovina, constantly fight with Hulrun over the allocation of the city's soldiers: Hulrun insists that they can best keep Kenabres safe by hunting internal enemies, while the generals argue that they are needed on the western front of the Fourth Crusade.

Districts
Kenabres is built across a series of graduated tiers that rise from the plains in the east. To the west of the city there is a cliff edge that borders the West Sellen River, which is the main water supply of the city. The gradual increase in population made the town into a city.

There are four districts within Kenabres:
Old Kenabres: This district is the remainder of the original town of Kenabres. This is the residence of the oldest lineages in the city as well as the administrative buildings.

Ring District: Around the Old Kenabres district there lies the second tier of the city, which was also a part of the original town of Kenabres.

New Kenabres: After the opening of the Worldwound, this district was added as a safe haven for the refugees of the lost settlements.

Gate District: 10 years later, the Gate District followed the construction of New Kenabres as the housing units of the latter could not hold the new population. It is now the city's largest district.

Truestone Quarry is outside the city some 10 miles to the east but, nevertheless, it is very important to Kenabres' survival. The quarry sends caravans weekly to supply Southgate with stone to construct reinforcements of the city's defences.
This message was last edited by the GM at 21:31, Wed 20 Jan 2016.
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