Re: Shipping Out!
Dany takes the bold move to jump to the other ship, stumbling a bit at the rail as the ships lurch beneath her feet. She's able to recover at the last moment, converting her stagger into a tumble. She's even more surprised than her opponent as she land right on top of one of the foes who staggered out of the smoke.
The impact knocks him down, and Dany gets an attack of opportunity on him, bashing him in the head with her baton as her moment continues to carry her forward. She's unsure if she was able to knock him out, but doesn't have time to check, tumbling forward again into melee with the next foe.
She easily hits him, but not as solidly as she'd have liked. Coming out of the mist at him as she was, he's momentarily startled, a bit easier to hit, but can't recover enough to strike back.
By the end of the round, the fog is almost all gone, and the dozen men are starting to get organized. At least one of them spots Dany, and moves to attack but misses with his sword.
(No grit spent; you can roll your AoO if you want to see what damage you actually do. She'd have had to miss the Jump check DC 15 by 5 or more to get into trouble.)
The Ogrun is sitll blinded and stunned for Rrger's next attack on him, and Rrger easily hits him. The damage is enough to take that Ogrun out.
Sparing a glance at the situation while he is reloading, Gorren reassesses the situation, but still comes to the same conclusion. His ability to jump to the other ship is shaky at best, and with Marco and Dany taking the battle to the enemy, he decides they'll be better served if he keeps an eye on them from a distance, picking off any threats that they might miss.
He catches Nicollo's eye, and nods at the other ship with his rifle. Nicollo nods in agreement.
Although Nicollo's ability to jump ship is probably better than Gorren's, he comes to the same conclusion. Covering fire from him and Gorren will protect Dany and Marco better than their melee presence will. He decides to stagger his attack with Gorren's, so that at least one of them can fire each round.
Not being in the midst of combat has the advantage of letting them concentrate on reloading, letting them do so in just a single round.
While Creswick isn't near the other, he sees what they are up to, and decides to go along with it. Looks like that boot camp training is paying off! He takes this round to reload.
As Marco continues his dance on the other ship, he soon realizes that his advantage in the smoke is disappearing as quickly as the light wind is dissipating the smoke. He wishes someone would throw another smoke grenade! Then it occurs to him that he has two in his pockets as well! It's not a normal combat style for him, but he's starting to like it!
He still keeps low as he pulls out the first one and goes through the ritual of igniting it. He can see three bodies lying on the deck--his handiwork. A leg sweep trip followed by an AoO on the prone figure has laid them out, though he doubts they are dead yet.
After her attack on the Ogrun was less that spectacular, Katrin manages to suppress her urge to follow after Dany. Her melee abilities aren't very good, and feels she'd be in the way more than being helpful.
Glancing around, she catches the drift of the other three, and smiles, understanding the point and the logic.
"I guess they knew what they were doing in bootcamp!"
She moves to stand beside Creswick, offering to do the staggered shooting with him.
By the end of the round, there are only a few wispy trails of smoke still lingering the deck of the other ship. Those that finally made it to the rail and are out of the smoke are looking for targets, and aiming their guns. Clearly, they are not marines. They have no training, talent or interest in boarding the other ship while the enemy is still firing at them.