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02:28, 29th March 2024 (GMT+0)

Shipping Out!

Posted by GM StarMasterFor group 0
Danyka Ydrasyl
player, 80 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 31 Jul 2014
at 06:14
  • msg #126

Re: Shipping Out!

Danyka's knuckles whitened for a moment as she closed her eyes and pressed the rune-etched barrel to lightly to her forehead.  There were just too many of the enemy in her opinion.  But there was nothing left to do, but to carry on the fight.  The odds had never stopped her before.

The raven-haired Llaelese gun mage's eyes popped open, a look of grim determination etched onto her features.  She took a deep breath and pushed up and away from her hiding place.  As she moved, Dany left hand pulled the baton from her belt and the depressed the button to extend the collapsible rod.  The spring-loaded set of concentric steel tubes shot open into its full length in an instant.

Her feet danced along the deck as Danyka twisted and turned; the Rhynnish brunette glided along the floor boards of the Resolute coming to stop just behind and to the left of her trollkin companion.  Pistol upraised, she leveled the firearm and standing just off to his right, barked out an arcane phrase laden with power, "Orcol Y'spar!"  A scintillating rainbow of flickering lights burst forth from the barrel of the magelocked, military pistol catching Rrger's two opponents in a brilliant (and hopefully, disorienting) light show.

[OOC:  Bob and weave.  And then (hopefully) dazzle our opponents!

  Move Action:      Move to position just behind and to the side of Rrger
  Swift Action:     Draw collapsible baton
  Standard Action:  Cast Color Spray (Will DC 16 to negate)
  Free Action:      Spend one Grit Point (3 left) on Spell Recall to retain the spell slot

With any luck, Dany can act before Rrger (did we roll for initiative?), in which case, he might actually be able to hit one of his opponents as they will at minimum be stunned for a round (depending on their HD), if they fail their Will save...]

GM StarMaster
GM, 110 posts
Tue 12 Aug 2014
at 05:16
  • msg #127

Re: Shipping Out!

Apologies for the delay. My brain's been a bit discombobulated this past week and I'm too tired too often due to insufficient sleep.



Rrger's attack on the Ogrun misses, but before it can retaliate, Dany steps up and casts Color Spray at the Ogrun. The creature fails its saving throw, leaving it blinded and stunned.

Rrger will still have the advantage next round; he might consider burning a Grit Point if he misses again.


Gorren is reloading.


Nicollo is reloading.


Creswick has reloaded his crossbow and seeing as how most of the enemy is lost in smoke, he decides to assist Rrger. Blinded and stunned as the Ogrun is, Creswick has no problem hitting it. It's not enough to bring it down, though.


Marco continues his dance on the other ship. He isn't sure how effective he's being because of the smoke, but at the very least he's sowing a hefty dose of chaos.


Katrin, waiting to see how the wind blows, sees the result of Dany's spell and steps up, too, swinging her baton at the Ogrun. It's an easy hit, but the Ogrun still doesn't all down.


By the end of the round, the wind is starting to disperse the smoke on the other ship. A few of the first (forward) group actually manage to find the rail and look to spot a target.

Marco is dancing and disrupting the second (aft) group.
Danyka Ydrasyl
player, 81 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 14 Aug 2014
at 21:32
  • msg #128

Re: Shipping Out!

Dany shook her head, they had to trust that Rrger could take down his opponent on his own at this point.  She extended her arm with the baton, indicating the first group on the far ship.  It would be a bit of a leap, but they needed to keep them preoccupied.  Or the group with the lesser number (theirs) would get picked apart.  "C'mon, Katrin!" she strongly suggested, "Up and over!"  They both knew that their chances were much better if they had each other covering their backs.

The Rhynnish gun mage turned on her heel, almost performing a pirouette as moved to engage as much of the enemy as possible.  Baton in hand, she took a running start, the hem of her buffcoat trailing behind her even as she launched herself off of the deck of the Resolute towards the Menite ship.  Danyka could only hope that her opponents didn't have the same level of experience with close quarters training and firearms.  Dany could shoot well enough into a melee, but was sort of counting on the fact that not everyone else could...

[OOC:  Take it to the enemy I guess!  Her intention is (like Marco) to engage/threaten as much of the enemy as possible in melee to try and buy her peeps time.  If Katrin goes with, then she will try to go back to back with her.

  Move Action:      Jump the other ship...  Spend a Grit Point (2 left) to try and make it
                    (either Add to a Roll or Special/GM Fiat.
  Swift Action:     Tumble as necessary to aid jump and to avoid as many AoOs as possible.
  Standard Action:  Charge/Attack one of the opponents with baton in hand!

  14:25, Today: Danyka Ydrasyl rolled 11 using 1d20+10. Jump/Str Check (with Grit!) - as necessary.
  14:25, Today: Danyka Ydrasyl rolled 28 using 1d20+10. Tumble/Dex Check - Avoid AoO and help jump, perhaps? - as necessary.
  14:27, Today: Danyka Ydrasyl rolled 16 using 1d20+7. Attack: Baton (assumes finesse) - if possible.
  14:28, Today: Danyka Ydrasyl rolled 3 using 1d6. Damage: Baton (not what to roll...:)).

Heh.  That could have gone better.  Dany might be in the drink at this point...:D]

Rrger
player, 84 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Sat 16 Aug 2014
at 15:44
  • msg #129

Re: Shipping Out!

Rrger reaches down inside himself and pulls out some extra force to put into this attack. He grits his teeth in determination and swings again at his opponent, thinking how embarrassing it would be to miss this time.

OOC: I thought I had posted a couple of days ago but just checked and realized I hadn't - although I did roll the attack. He used a grit point as you suggested, although I think that 14 would hit an opponent that is both blind and stunned.
23:21, Mon 11 Aug: Rrger rolled 14 using 2d6+6. damage Ogrun 5.
23:20, Mon 11 Aug: Rrger rolled 14 using 1d20+9. to hit Ogrun 5.
 

GM StarMaster
GM, 112 posts
Sat 30 Aug 2014
at 22:06
  • msg #130

Re: Shipping Out!

Dany takes the bold move to jump to the other ship, stumbling a bit at the rail as the ships lurch beneath her feet. She's able to recover at the last moment, converting her stagger into a tumble. She's even more surprised than her opponent as she land right on top of one of the foes who staggered out of the smoke.

The impact knocks him down, and Dany gets an attack of opportunity on him, bashing him in the head with her baton as her moment continues to carry her forward. She's unsure if she was able to knock him out, but doesn't have time to check, tumbling forward again into melee with the next foe.

She easily hits him, but not as solidly as she'd have liked. Coming out of the mist at him as she was, he's momentarily startled, a bit easier to hit, but can't recover enough to strike back.

By the end of the round, the fog is almost all gone, and the dozen men are starting to get organized. At least one of them spots Dany, and moves to attack but misses with his sword.

(No grit spent; you can roll your AoO if you want to see what damage you actually do. She'd have had to miss the Jump check DC 15 by 5 or more to get into trouble.)


The Ogrun is sitll blinded and stunned for Rrger's next attack on him, and Rrger easily hits him. The damage is enough to take that Ogrun out.


Sparing a glance at the situation while he is reloading, Gorren reassesses the situation, but still comes to the same conclusion. His ability to jump to the other ship is shaky at best, and with Marco and Dany taking the battle to the enemy, he decides they'll be better served if he keeps an eye on them from a distance, picking off any threats that they might miss.

He catches Nicollo's eye, and nods at the other ship with his rifle. Nicollo nods in agreement.

Although Nicollo's ability to jump ship is probably better than Gorren's, he comes to the same conclusion. Covering fire from him and Gorren will protect Dany and Marco better than their melee presence will. He decides to stagger his attack with Gorren's, so that at least one of them can fire each round.

Not being in the midst of combat has the advantage of letting them concentrate on reloading, letting them do so in just a single round.


While Creswick isn't near the other, he sees what they are up to, and decides to go along with it. Looks like that boot camp training is paying off! He takes this round to reload.


As Marco continues his dance on the other ship, he soon realizes that his advantage in the smoke is disappearing as quickly as the light wind is dissipating the smoke. He wishes someone would throw another smoke grenade! Then it occurs to him that he has two in his pockets as well! It's not a normal combat style for him, but he's starting to like it!

He still keeps low as he pulls out the first one and goes through the ritual of igniting it. He can see three bodies lying on the deck--his handiwork. A leg sweep trip followed by an AoO on the prone figure has laid them out, though he doubts they are dead yet.


After her attack on the Ogrun was less that spectacular, Katrin manages to suppress her urge to follow after Dany. Her melee abilities aren't very good, and feels she'd be in the way more than being helpful.

Glancing around, she catches the drift of the other three, and smiles, understanding the point and the logic.

"I guess they knew what they were doing in bootcamp!"

She moves to stand beside Creswick, offering to do the staggered shooting with him.


By the end of the round, there are only a few wispy trails of smoke still lingering the deck of the other ship. Those that finally made it to the rail and are out of the smoke are looking for targets, and aiming their guns. Clearly, they are not marines. They have no training, talent or interest in boarding the other ship while the enemy is still firing at them.
Rrger
player, 85 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Thu 4 Sep 2014
at 21:53
  • msg #131

Re: Shipping Out!

With the smoke clearing Rrger sees the last Ogrun standing near and readies himself for a good strike. Feet planted and body balanced. Shifting weight forward and twisting from the hips and shoulders at the same time. Pushing down with the forward hand and pulling back slightly on the pommel to create leverage for speed and power. Everything felt right, he was surprised that the blade didn't go through his opponent.
At least it hit, maybe it hurt him a little.

OOC:
Spent grit point for natural 20.
15:43, Today: Rrger rolled 12 using 2d6+6. damage.
15:30, Today: Rrger rolled 11 using 1d20+9. confirm crit.

Danyka Ydrasyl
player, 82 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Mon 8 Sep 2014
at 17:13
  • msg #132

Re: Shipping Out!

Danyka's lips are pressed thin as she stumbled her way onto the deck of the other ship.  It wasn't showy, it wasn't pretty - in fact, it was darned right lucky that she kept any semblence of composure or footing.  And it was pure luck that the enemy crewman softened her fall.  Tucking and rolling, the Rhynnish gun mage popped out the heap of limbs with a pistol in one hand and her baton in the other.

She had committed (or needed to be committed ... or both, but the latter would have to wait) to her course of action.  The enemy needed to be kept off-balance for her comrades to be able to effectively whittle down the numbers.  It probably wasn't the best of plans, nor did it have a great probability of keeping her alive at this point - since was now one of the more obvious targets - but, that couldn't be helped any longer.  Dany's goal was just to survive as long as possible.  And hope that it gave her companions a fighting chance.

The thin Llaelese woman took a stutter-step to her right and turned her body slightly.  The baton was menacing, but with so many still arrayed before her - and now visible - Danyka called forth her own inner reserves once more.  Positioning herself such that she could encompass as many as possible of the dozen or so of her nearby opponents, she held her magelocked pistol in her outstretched hand and call into existance another bright, scintillating color show to bedazzle the enemy.  "Ocoly Pras'r!" she called out in a clear voice.  With any luck, those near her would be out of commission for a short while, which might help to even the odds.  Or at least delay the inevitable.

Not waiting to see what the results were, Dany then tumbled into the midst of the group.  It gave the bastards the chance to engage her.  But since they had guns drawn she figured that she had the advantage.  They wouldn't want to shoot each other, and she at least had a baton.

[OOC:  Those who dare...

  Standard Action:  Cast Color Spray (Will DC 16) on as many of the nearby enemy as possible (15' cone)
  Free Action:      Spend a Grit Point (2 left) to keep the spell slot
  Move Action:      Tumble into the Lion's Denmiddle of the enemy to (hopefully) engage as many as possible to negate
                             their use of their guns (unless they have the ability to pistol whip or Precise Shot

  10:07, Today: Danyka Ydrasyl rolled 9 using 1d20+5. Concentration/Con Check: to cast Color Spray (DC ??) as necessary.
  10:08, Today: Danyka Ydrasyl rolled 25 using 1d20+11. Tumble/Dex Check: (DC 15?) to avoid AoOs and engage.

Hmmm... that may not have been so good, figured the GM would take of any effects (if any) from the spell or AoOs ... *shrug* ... Uh, a little help?!?]

GM StarMaster
GM, 113 posts
Sat 13 Sep 2014
at 19:27
  • msg #133

Re: Shipping Out!

Rrger attacks the last Ogrun. The 'natural 20' does maximum damage (18 points) to the Ogrun, but it was not a critical strike. The damage isn't quite enough to take it down.

The Ogrun strikes back, though, and manages to hit Rrger... for only 7 points.
19:55, Sat 13 Sept 2014: GM StarMaster rolled 21,7 using 1d20+6,1d10+4 ((15,3)).


There were a dozen men in each of the would-be boarding parties. Dany knocked one out (or at least stunned him--she didn't waste the time checking) when she landed on him, then quickly tumbled into the midst of the others. Her tumble is good enough to avoid any attacks of opportunity, as well as maintain her concentration to unleash a spell.

All other things being equal, she'd have had a hard time catching too many of them with her Color Spray, but the 'mob' attitude of the boards tended to keep them bunched up a bit more than was prudent. So she is able to catch four of them, rendering all four unconscious. They slump to the deck.

Another one suddenly backs away from the display of magic.

One of them reacts in panic and fires at her, but misses her and shoots one of his buddies instead. A glance from Dany shows he isn't seriously injured, but is at least momentarily stunned.

Dany quickly realizes that these men aren't marines... that is, they haven't been trained to fight at sea. They also aren't experts; experienced fighters maybe, certainly more than raw recruits, but not highly skilled. Nor are they trained soldiers--they haven't been trained to fight together as a unit.

The boot camp she went through may have been brief (though intense), but even that little bit taught her the benefit of teamwork and support. Her opponents have none of that.

The benefits of that teamwork and support becomes quite clear when a grunt from behind her draws her attention to a fighter with a raised sword... and crossbow bolt in his chest... as he tumbles backward.

At this point, she is confronted by only four of the fighters, plus the stunned one shot by his buddy, and the one that backed off.
Rrger
player, 86 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Sat 13 Sep 2014
at 20:01
  • msg #134

Re: Shipping Out!

Rrger steps into his opponent and makes another attempt to cleave the ogrun with a greatsword.

OOC:
13:57, Today: Rrger rolled 11 using 2d6+6. damage.
13:52, Today: Rrger rolled 14 using 1d20+9. confirm crit.
13:52, Today: Rrger rolled 18 using 1d20+9. Attack.
 Wearing the armored greatcoat Rrger takes 2 points of damage, right?

GM StarMaster
GM, 114 posts
Sat 13 Sep 2014
at 20:46
  • msg #135

Re: Shipping Out!

Yes, Rrger takes 2 less points of damage from the greatcoat.

His next attack is indeed a critical hit, delivering 18x2=36 points of damage. That is more than enough to take down the already wounded Ogrun.
Rrger
player, 87 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Sat 13 Sep 2014
at 22:26
  • msg #136

Re: Shipping Out!

OOC: Cool! I didn't think the 14 would hit. And the DR from the armored greatcoat is 5, it also gives him the spell failure chance. I have a feeling that it's going to come into play - at least 24 boarders plus the catapult crew and their 'ammunition' guys left.
Danyka Ydrasyl
player, 83 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 16 Sep 2014
at 22:05
  • msg #137

Re: Shipping Out!

Six on one.  Dany still doesn't like the odds.  All it takes is a moment on inattentiveness on her part.  Or a lucky shot on their part.  But then the Rhynnish gun mage has always been a survivor, whether in those days so long ago when she first fled the Llaelese capital or in the dark, dank forests of near Fellig.  She didn't like the odds then either.

But Danyka was still here.  Morrow had not yet seen fit to call her home or cast her completely from His Sight.  And though she was not sure what to make of that fact, the tall, Llaelese brunette knew that it meant for the here and now that she needed to continue to fight.

She took a step to the side, to try and gain some positioning with respect to the enemy, and then the hand with her baton lashed out to try and deal with one of her close quarters assailants.  With angels (or at least some of her comrades) watching out for her from above, Dany hoped that if she could just keep the men occupied at worse or take some more of them down at best that she had a fighting chance (or the others would have their chance to take the enemy out).  "It isn't very sporting," she quipped grimly through gritted teeth, the strain of the desperate fight and the rather dire situation leaking through, "to have six on one..."  It may have been an exaggeration, since one of the men was out on his feet.  But then again, Danyka may have referring to the sailors being at the disadvantage...

[OOC:  Fighting defensively, if possible.

  15:03, Today: Danyka Ydrasyl rolled 12 using 1d20+7. Attack: Baton (assumes finesse) - if possible.
  15:03, Today: Danyka Ydrasyl rolled 2 using 1d6. Damage: Baton (knowing not what to roll...:)) - if necessary.

Not that it matters much with those rolls...:D]

GM StarMaster
GM, 116 posts
Sun 5 Oct 2014
at 01:08
  • msg #138

Re: Shipping Out!

Rrger moves to the other ship, being able to judge the rhythm of the joined ships as they bounce on the waves. The catapult crew had managed to fire most of the living ammunition, though not much of it hit. There are four of these partially-armored men still standing around. They are unsure of what their action should be--wait to be boarded, join the boarding party (that hasn't actually made it across yet), or wait to be launched. No one seems to be in command to tell them which is the proper course of action.

However, the appearance of Rrger IS something they can understand, though. So Rrger has a choice of those four. Of course, the catapult crews move to back them up.


Dany misses her attack with the baton, but that leaves her open for retaliation... except her opponent misses.
01:20, Sun 05 Oct 2014: GM StarMaster rolled 10 using 1d20+2 ((8)).

Two of the others are in position to attack, however, but even with combat advantage because they are flanking her, they both miss.
01:23, Sun 05 Oct 2014: GM StarMaster rolled 18 using 1d20+2 ((16)).
01:24, Sun 05 Oct 2014: GM StarMaster rolled 16 using 1d20+2 ((14)).

That doesn't stop Creswick from shooting one of them, and Katrin shooting the other.


As Katrin and Creswick reload, Katrin has a suggestion for Creswick.

"I don't suppose you could sneak aboard the other ship and find any papers they might have? It might help if we knew a bit more about what was going on. Just try to get back before that ship sinks!"


At the aft end of the ship, Marco continues his dance. He's able to keep moving, and any time he makes a wrong move, Gorren and Nicollo are able to pick off one of the opportunistic attackers before they can hit Marco. Of course, those chances diminished with each opponent taken out.
Rrger
player, 91 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Tue 7 Oct 2014
at 15:39
  • msg #139

Re: Shipping Out!

Rrger takes a step to put his back to a cabin wall or a large barrel or something so that he might be able to keep from getting surrounded. He takes a good swing at the left most ammunition guy and pushes himself to move from that attack directly into the next attack.

OOC: spend grit point for extra standard action (attack) 4 points left

09:31, Today: Rrger rolled 16 using 2d6+6 with rolls of 4,6. damage.
09:31, Today: Rrger rolled 15 using 2d6+6 with rolls of 5,4. damage.
09:30, Today: Rrger rolled 18 using 1d20+9 with rolls of 9. attack.
09:30, Today: Rrger rolled 26 using 1d20+9. Attack.

GM StarMaster
GM, 117 posts
Tue 7 Oct 2014
at 17:57
  • msg #140

Re: Shipping Out!

Rrger has no problem hitting his targets, but the 'ammunition men' are a bit tougher than the catapult crews, so it's going to take more than one hit to drop them.

18:54, Tue 07 Oct 2014: GM StarMaster rolled 14,15,11 using 1d20+6,1d20+6,1d20+1 ((8,9,10)).

The two 'ammunition men' Rrger hits manage to strike back, each hitting for 7 points of damage, so only 4 (total) get through his greatcloak. One of the catapult crew also gets a chance to attack, but misses.
Rrger
player, 92 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Tue 7 Oct 2014
at 19:06
  • msg #141

Re: Shipping Out!

With a grunt, Rrger turns to hit his first opponent once more.

OOC: 12:58, Today: Rrger rolled 14 using 2d6+6 with rolls of 2,6. damage.
12:58, Today: Rrger rolled 17 using 1d20+9 with rolls of 8. attack.

Danyka Ydrasyl
player, 84 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Mon 13 Oct 2014
at 07:56
  • msg #142

Re: Shipping Out!

Dany thanked her lucky stars, well, Morrow actually, that the enemy crew hadn't proved to be more effective.  Knowing her place, she simply continued to occupy as many of the crew as possible, knowing that if they didn't take her presence as a threat seriously enough that she would be able to retaliate.

At least, the Rhynnish brunette figured, that if anyone nearby tried to ignore her and shoot her or one of her teammates that she would get an opportunity to attack or disrupt their aim, potentially.

Given the odds, the Llaelese gun mage set about her chosen course with grim determination, thinking that she would continue to whirl and dodge - the tails of her heavy buff coat trailing her lithe form in a circular pattern.  She found herself trying to make sure that she didn't get hit more than really trying to hurt her opponents.  Those sniping from the wings would get their chance to put the hurt on the enemy.

As she spun to bring her weapon into position, she could feel that her grip on her collapsible baton was precarious, but nothing could be done about that now.  All Danyka could really do was try to keep moving.  Even if her baton didn't agree...

[OOC:  Fight defensively (-4 attack, +2 AC (Total: 23)).  Tumble, as necessary:

  00:51, Today: Danyka Ydrasyl rolled 4 using 1d20+3. Attack: Baton (assumes finesse and defensive fighting).
  00:52, Today: Danyka Ydrasyl rolled 16 using 1d20+11. Tumble/Dex Check: (DC ??) as necessary.

Heh.  May have just dropped that baton ... Smooth, Dany, very smooth...:D]

GM StarMaster
GM, 118 posts
Thu 30 Oct 2014
at 02:11
  • msg #143

Re: Shipping Out!

Dany's attack was disrupted by one of the men's attack which hit the base of the baton while it was in her hand, cause it to pop out of her grip. At this point, she's facing only two remaining opponents... but her baton is skittering across the deck.
Danyka Ydrasyl
player, 85 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 30 Oct 2014
at 06:46
  • msg #144

Re: Shipping Out!

Danyka gritted her teeth and hissed as she heard and felt, more than saw, the baton slip from her hand and skitter away on the deck of the enemy ship.  She didn't have time for admonishments, at least no more than a single Llaelese expletive.  She certainly would not be taking Morrow's name in vain.

She had been whirling to try and keep the pair of sailors still standing off balance.  The thin, Rhynnish brunette found her empty right hand, which had been holding the collapsible baton, instinctively darting towards her back of her belt near the small of her back under her buffcoat, where a number of balance throwing knives were secreted.  When the hand emerged, there was a knife in it, which she menaced the nearest opponent with.

Close quarters combat required Dany to get up close and personal.  Which for the purposes of this exercise, she seemed more than willing to do; she tucked and rolled and moved in to try and keep it simple.  And deadly.

[OOC:  Well, let's keep threatening and try this again....:D

  Move Action:      Draw throwing knife...
  Free Action:      5' step as necessary to continue to threaten both opponents and hopefully keep some sort of tactical advantage
                          (i.e. not get flanked or obtain any more opponents, &c.)
  Standard Action:  Attack nearest opponent

  23:41, Today: Danyka Ydrasyl rolled 15 using 1d20+7. Attack: Knife.
  23:42, Today: Danyka Ydrasyl rolled 3 using 1d3. Damage: Throwing knife - if necessary.
  23:44, Today: Danyka Ydrasyl rolled 31 using 1d20+11. Tumble/Dex Check: (DC ??) as necessary.

Unlikely to hit, and a likely waste of a '20' on the tumble check, but... c'est la vie.]

Rrger
player, 93 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Tue 4 Nov 2014
at 15:27
  • msg #145

Re: Shipping Out!

With a step forward Rrger swings his great sword again, connecting solidly with the next ammo guy. The trollkin pulls his weapon back after the strike, letting the backward momentum help him shift to return his back to the wall of the cabin.

OOC:
The mage armor should still be up, ac 17 . If the mage shield spell is in effect his ac is 21.
08:17, Today: Rrger rolled 13 using 2d6+6. damage.
08:16, Today: Rrger rolled 18 using 1d20+9. to hit.

GM StarMaster
GM, 119 posts
Fri 14 Nov 2014
at 22:56
  • msg #146

Re: Shipping Out!

OOC: Pfui. Another bad week.


Dany's tumble enables her to retrieve her baton and come up and attack her opponent. She hits, but doesn't do enough damage to take him out. He retaliates, but misses. His remaining buddy has better luck, though, and hits Dany for 5 points of damage. A shot rings out just then and hits him. He falls down. A glance shows the shot came from Katrin.


Rrger hits his opponent, but doesn't take him out. He swings back and misses.


Meanwhile, Crestwick has managed to jump to the other ship and sneak below decks. This was fairly easy since nearly everyone that was on the ship is up on deck, and most of them dead or unconscious.

He's looking for any documents that might indicate who these people are working for. He finds a locked room, which might be the captain's quarters, or perhaps the navigator's or even the commander of these forces.

He quickly manages to pick the lock, and swings the door open... only to be brought up short by the sight of an Ogrun! It doesn't take long to figure out that the Ogrun is injured... and chained to the wall!
Bosh Ironside
player, 2 posts
Ogrun
Bodger
Sat 15 Nov 2014
at 00:47
  • msg #147

Re: Shipping Out!

OOC: Thats ok ^_- Not getting rid of me so easily. Im a tough bodger. And a patient one hehe


It had been .. what hours, no probably days. Or wait a week. Or was it a month since Bosh had been chained to the wall. Certainly they had expected him to resist. or atleast maybe try something. Having removed his mechanical arm, it must have certainly been a rather shocking first glance. The room had been dark and Bosh holds as much as possible his 'still intact' right hand infront of his eyes. Growling softly "Who goes there ?" in a heavily accented Khadoran (sounding more like Molgur-Og)
Rrger
player, 94 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Mon 17 Nov 2014
at 05:13
  • msg #148

Re: Shipping Out!

Rrger shifts his trailing foot back to put more force into the next swing. As he slides into position and brings down the greatsword, the slippery deck pitches in the wrong direction. If he had practiced shipboard fighting he might still have hit, but as it was he barely managed to keep his feet.

OOC: I hope he kept his feet..lol..
22:04, Today: Rrger rolled 1 using 1d20. to hit.

Danyka Ydrasyl
player, 86 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 18 Nov 2014
at 05:17
  • msg #149

Re: Shipping Out!

A gasp of pain escaped her burgundy lips as Dany momentarily dropped her guard against her second opponent.  Preoccupied with sticking the first man, she has stupidly left her back exposed for just a brief second, which her flanker had taken full advantage of.  She silently vowed to herself not to do that again.

Leaving her throwing knife stuck in her opponent, Danyka deftly plucked her baton up from the deck as she executed a well-timed tuck and roll to achieve some space and buy herself a little bit of breathing room.  Spring up from her crouch, the lithe Llaelese woman menacingly brandished the collapsible rod once more.

With a flick of her wrist, she sought to catch her last enemy off-guard.  She swept her arm around and tried to connect metal to bone.  The faster this was over, the better off they would be.  But, if nothing else, Dany knew that she continued to threaten the man.  He would be unwise to shoot at anyone else - even if her companions were slowly picking people off.  And that was the way that the Rhynnish brunette liked it.  All attention on her and not her companions.  Even if that attention sometimes hurt.

[OOC:  Just trying to hit defensively...

  Standard Action:  Attack nearest opponent with baton (fighting defensively) (AC: 23)
  Move Action:      Held (move to avoid any flank as necessary)

  21:15, Today: Danyka Ydrasyl rolled 18 using 1d20+3. Attack: Baton (assumes finesse and defensive fighting).
  21:15, Today: Danyka Ydrasyl rolled 6 using 1d6. Damage: Baton - as necessary.

Let's hope that hits, as to not waste that damage roll ... :D  Oh, and I hope that your week is treating your better, GM!]

Creswick
player, 71 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Tue 18 Nov 2014
at 21:52
  • msg #150

Re: Shipping Out!

"You're sure a big one!" the monk exclaims at Bosh's words. "Possibly a friend."

If these attackers had imprisoned one of their own for bad behavior, Crestwick reasons, that's one thing. If they shackled him, that's a horse of a completely different color. He could only think of two possibilities for that: traitor or enemy. He was well aware that the 'traitor' option was open to a lot of interpretation, starting with not agreeing with the captain's orders, whether given to him or by him.

"My enemy's enemy is my friend," Creswick added. "This ship is on the verge of sinking, my friend. If you wish to get out of those shackles instead of feeding the fishes, speak quickly. Why are you imprisoned?"
This message was last edited by the GM at 21:52, Tue 18 Nov 2014.
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