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10:13, 19th April 2024 (GMT+0)

In the Land of Zu.

Posted by GM StarMasterFor group 0
Ioelenna Winterspire
player, 63 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 14 Feb 2017
at 22:58
  • msg #270

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 269):

" Or peppering them with hail. Yes, Captain, what shall we do. "

Ioelenna holds back her laughter but her face seems to me alight with Fey mischief.
Khuno Manco
NPC, 5 posts
Native Shaman
Chasca Faction
Fri 24 Feb 2017
at 02:23
  • msg #271

Re: In the Land of Zu

"You have such magic that you can kill those four guards from here? Without making a sound?" Khuno responded, clearly astounded at your claims.

"I know of this hail of which you speak, but I have never seen it. It occurs only in the higher mountains. Is it noisy? Noise will certainly alert any others inside."
This message was last edited by the player at 07:25, Wed 12 Apr 2017.
Ioelenna Winterspire
player, 64 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 25 Feb 2017
at 05:57
  • msg #272

Re: In the Land of Zu

In reply to Khuno Manco (msg # 271):

" Not yet, I don't. I meant hail as in hail of missiles. "
Danyka Ydrasyl
player, 176 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 28 Feb 2017
at 17:55
  • msg #273

Re: In the Land of Zu

"Hail of missiles is likely not quiet enough." Dany noted with a slight moue playing upon her burgundy lips, "Ideally, we'll need to get closer and take them out without a sound."  Of course, the saying and doing were two different things.  She knew from the layout that causing a commotion in taking out the lower set of guards would immediately alert the upper set making scaling the wall virtually impossible.

"How's our sneaking?" the thin Rynnish gun mage prompted her companions, "I've some natural dexterity, but not much more."  The Iron Fist crash course be damned, she not had that much time to work on such things.  And she suspected that they were going to need more than just natural talent to get by here.

"If we can't take those lower guards out quickly and quietly," Danyka brainstormed for a moment out loud, "then we are going to need a distraction; something to keep eyes off the ground."  Her dark, black hair swished slightly as she turned to regard the mechanik with the wings, before continuing,  "I would think that any commotion like that is probably going to put the compound on general alert and negate most any effects of surprise..."  Dany knew that she would be on heightened alert if someone was flying overhead in an obvious manner and she was on guard duty - whether or not they attacked.

Assuming that the winged arcane mechanik could or even should attack.  "Can you take both of the upper guards out on your own?" Danyka prompted Tealon, "And how quietly?"  And she knew that it was still not ideal as even when falling from the wall, it gave one plenty of opportunity to alert others - no matter that the fall itself was fatal...

Her expression darkened for a moment, "And timing will be essential, we won't have much margin for error and even less leeway to take many prisoners."  The thin Llaelese brunette seemed to find the thought of dispatching men just doing their job as a touch distasteful.  She pursed her lips in frustration at all of the unknowns, no matter what it seemed like they were in for an ugly fight.
Tealon Holdron
player, 148 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 28 Feb 2017
at 18:43
  • msg #274

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 273):

Considering his options and the available equipment he had brought with him, he laid out the choices.

"I can drop a 10 man tent on them, if both together, that should muffle sounds and potentially knock them out or off the wall.

Any knocking off the wall has the prispect of a yell or scream eminating from one or both.

I dont have my staff but I have my crossbow. Depending how close they are to each other at the time, I could either knock one over at a time, fire crossbow bolts into them or drop something really heavy on them.

If they are close together, a long staff or an attached line could knock them both over."


He tried to recall how clise to each other they were, if they could see each other from some light source or if they were above those below. If the latter, two birds with one stone.

"Depending on which way you choose will decide on how much noise is created. I have few in the way of spells I can access at the moment, we haven't had time to revise new ones."
This message was last edited by the player at 12:29, Tue 07 Mar 2017.
Ioelenna Winterspire
player, 65 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 28 Feb 2017
at 19:20
  • msg #275

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 274):

" I am fairly dexterous my self. We could make this work. "
This message was lightly edited by the GM at 16:01, Thu 09 Mar 2017.
Jheridan
player blue, 31 posts
Human Gunmage
AC 21; HP 32/32
Thu 9 Mar 2017
at 16:24
  • msg #276

Re: In the Land of Zu

"Can you carry someone with those wings?" Jheridan asks Tealon.

"If so, you can take me up to the top of the wall on one side of the guards, and I can deal with one while you deal with the other."

"It's never occurred to me to try this before, but maybe I can use Ghost Sound to change the sound of the gunshot to something less... noisy? Probably can't completely silence it."

"Unfortunately, we don't have any long range guns with us, or I could take them out from here."

"Anyway, that would leave the two on the ground for the rest of you to deal with. Once we take out the two on the wall, Ioelenna's missiles should be effective against the ground guards."

This message was last edited by the GM at 07:31, Wed 12 Apr 2017.
GM StarMaster
GM, 262 posts
Thu 9 Mar 2017
at 16:29
  • msg #277

Re: In the Land of Zu

"Don't know if this'll help, but what if one of you dresses as a guard and escorts me up to the gate?" Del Zarian suggests. "It'd look like you was escortin' a prisoner. I could say I have information for the captain."
Khuno Manco
NPC, 6 posts
Native Shaman
Chasca Faction
Thu 9 Mar 2017
at 16:40
  • msg #278

Re: In the Land of Zu

"It would have to be posing as a guard," Khuno adds, "unless any of you can speak our language. Although, you do have a translator device; in the dark, they might not notice the difference."

"If I can get close enough, I can cast a Sleep spell on them. If it isn't enough, then Master Zarian can assist, no?"

This message was last edited by the player at 07:18, Mon 17 Dec 2018.
Tealon Holdron
player, 151 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 9 Mar 2017
at 18:49
  • msg #279

Re: In the Land of Zu

In reply to Jheridan (msg # 276):

Thinking back to his trials with the wings, Tealon gave the reply less positive.

"For me to have lift, I can not lift too much, the wings are for propulsion and stabilisation only. I have granades if it gets hairy. I could take a hook with line attached and we could do it that way I suppose!"

Trying to consider options, the flier reiterated "A 10 man tent would muffle a few noises when dropped on someone, it would depend on proximity"
Danyka Ydrasyl
player, 177 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 16 Mar 2017
at 16:57
  • msg #280

Re: In the Land of Zu

Danyka nodded curtly to Tealon's assessment of his wings' carrying capacity.  She reached into her kit bag and drew out a grappling hook and fifty feet worth of high-quality rope.  "I don't have a tent in here..." the thin Llaelese brunette stated flatly, handing the rope and hook to Tealon, "Make good use of these.  And bring them back if you can."  She glanced about at her fellow group of conspirators, to see if there was any more input.  Then her gaze fell back onto Tealon.  "It sounds like you are on your own up there.  At least at the beginning."  Her black shimmering hair bobbed for a moment as she contemplated, "Give us ... say, five minutes to get into position before you start your attack."

"The rest of us will start to make our way up the cliff," Dany summarized as concisely as she could, "as quickly ... and quietly ... as we can."  She point to Ioelenna, Jheridan, and Nicollo as well as herself, "We are first wave."  She inclined her head towards both Del and Khuno, to invite them along - but by no means presume that was the case, "You may join us or wait.  If we fail, a secondary plan will be need..." Implying that whoever was left was going to have to enact that; though Danyka was also well aware that the first wave was also the most dangerous - so many unknowns.

But those variables couldn't be helped.  "I can try to take out the lower guards from a distance, say forty yards ..." the raven-haired Rynnish gun mage noted, touching her pistols instinctively, "But there is not guarantee I can do that in one shot.  Closer up I can bring more firepower to bear."  She grimaced slightly, "No matter what, it will be rather obvious once the pain is unleashed."  It was always the debate, Magic Missile, Scorching Ray, or Color Spray.  The latter two required much closer targets.

"The blade would be the quietest..." she mused aloud, "but that would require being really up close and personal in range..."  Dany could only assume that once the festivities started and the range closed that they would have to fall back to their glorified pigstickers as weapons.

"I can use a touch of magic to try and approximate the color of a guard's uniform." she noted softly, warming to the idea but knowing that an apprentice's Prestidigitation had severe limits, "though it will be crude and unlikely to fool anyone up close."  Still, in the dark, it might get a pair (or a trio) close enough for Khuno to get her spell off.  She looked to see if anyone, had clothing that in the right light might be mistaken for the guard's uniform.  Or perhaps her own travelling cloak ... if of the right color.

The rest of the vanguard would have to try stealth.
Tealon Holdron
player, 152 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 16 Mar 2017
at 19:14
  • msg #281

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 280):

Holding the rope and grapple, "I could use this, fix in one place then on wing, swoop around knocking the guards off the wall, oh I do have my staff, its my batons I don't have.

First course of action, fly and perch, wait five minutes the if possible, knock guards off the wall, both at the same time, other use tent from patch"
points to a bit of cloth on his apron.

Without a second thought, he reached one hand over the other and slid a ring from his finger then gave it to Danyka. In way of explaination he just said "Ring of Thought Detectiin, please be careful", waited a fee moments for comments and then took to the wing again.
This message was last edited by the player at 19:14, Thu 16 Mar 2017.
Ioelenna Winterspire
player, 66 posts
Nyssa Winter Warwytch
Adept/Warmage
Thu 16 Mar 2017
at 19:31
  • msg #282

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 281):

Ioelenna finds the shadows as she follows.
Nicollo Baldino
player green, 96 posts
Thurian Gun Mage
AC 15; HP 27/27
Mon 27 Mar 2017
at 00:31
  • msg #283

Re: In the Land of Zu

"I like this idea of dropping a tent on the guards on the wall," Nicollo finally spoke up. "Presumably, this will be a large open tent, not a rolled up one. If it doesn't knock the guards on the wall off, it might pin them down long enough for you to finish them off. Is that what you were thinking, Tealon?"

"I like this plan. Although it requires some timing, it doesn't have precise timing."

"So, Khuno, Dany and Ioelenna will approach the gate. Jheridan, Del and I will have to remain far enough back so as not to be spotted. A bit of Prestidigitation can make our clothes black... harder to spot."

"When they get within range of their spells, Tealon, that'll be your cue to bring the house down on the guards on the tower. You'll be able to see what is going on inside the keep, so if something is amiss there, you won't start anything."

"Does that about sum up the plan?"

Tealon Holdron
player, 153 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 27 Mar 2017
at 00:46
  • msg #284

Re: In the Land of Zu

Nicollo Baldino:
"I like this idea of dropping a tent on the guards on the wall," Nicollo finally spoke up. "Presumably, this will be a large open tent, not a rolled up one. If it doesn't knock the guards on the wall off, it might pin them down long enough for you to finish them off. Is that what you were thinking, Tealon?"

"I like this plan. Although it requires some timing, it doesn't have precise timing."

"When they get within range of their spells, Tealon, that'll be your cue to bring the house down on the guards on the tower. You'll be able to see what is going on inside the keep, so if something is amiss there, you won't start anything."

"Does that about sum up the plan?"

"That's exactly what I had in mind, the tent will be erected so dropping it on people will certainly stun them in one manner or another.

I could do with knowing the range you are referring to Nicollo, I know a Magic Missile has a good range. With the sky starting to get a little lighter, I think a small light may help signal, or a noise of some description."


Tealon was glad Nicollo had spoken up, he hadn't thought of how he would know when to drop the tent, he just assumed his usual good timing would be enough, he realises now that move may be needed.
Tealon Holdron
player, 155 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 30 Mar 2017
at 17:30
  • msg #285

Re: In the Land of Zu

As soon as he had his answer regarding the timings, the flier ran and lifted into the air, making use to circle around clise to the hill out of sight of the fortified area and buildings. He then studied for a few moments, the guards movements hoping to find a tume that he could get them both at the same time. He had the patch in his hand ready to drop and give the activation sequence words to have the tent become full sized again.
GM StarMaster
GM, 265 posts
Wed 12 Apr 2017
at 07:24
  • msg #286

Re: In the Land of Zu

Unfortunately, once Tealon is in the air, those on the ground can't see him, as he is trying to keep from being spotted by the guards.

He, on the other hand, can see those on the ground, and he has to circle around waiting for them to approach the guards on the ground.

A quick plan is finally agreed upon: Khuno and Danyka will 'escort' their prisoner, Nicollo, up to the guards. The expectation is that they will refuse to accept the prisoner, and then Khuno and Danyka will turn and leave. That'll be Tealon's cue to drop the tent on the wall guards. It should cause just enough noise to get the ground guards' attention, whereupon Nicollo will attack them, with Dany and Khuno quickly joining him.

Alas, Ioelenna and Jheridan will have to remain hidden until it starts, and then rush forward.


Things certainly start out going as planned. Dany's Prestidigitation spell can change the color of her clothing to match Khuno's 'guard disguise'... down to the various insignia that might be appropriate. The difference, of course, is that there is no dimension to the patches; in the dark, that probably won't be obvious.

As the three people advance up the great ramp, the two guards, once they spot them, back up to the gate itself, and wait. It seems likely that the guards can dash through the gate and lock it from the inside... in case they are attacked.

Since the three of you aren't approaching with weapons drawn, the guards don't draw their weapons either... yet.
Khuno Manco
NPC, 7 posts
Native Shaman
Chasca Faction
Wed 12 Apr 2017
at 08:16
  • msg #287

Re: In the Land of Zu

Khuno walked up the ramp with the pretend-tied Nicollo between her and Dany. She didn't have a weapon drawn, which hopefully would help allay the guards' suspicions.

She had an inspiration, though, as she walked up. These were the night watch; they weren't the brightest lanterns in the room, so to speak.

"Evening, Sentar," she said to the guard in front of her, the one on the right.

"This one claims to have important information for the High Lord," she continued to explain. "Havildar Maurok thought it was important enough to bring him up here NOW."

She tried to sound and act disgusted. While there were women guards, sending two out at night with the informant said two things: the informant wasn't very dangerous, and the women were being 'put in their place'.


"I can't take him!" protested the guard. "That's the thrane's job! I'm not about to sound the alarm just to wake him up!"


"Not my problem, Sentar," Khuno nearly grunted as she turned away and began walking back down the ramp, leaving the informant just standing there, alone.
Tealon Holdron
player, 158 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 12 Apr 2017
at 11:25
  • msg #288

Re: In the Land of Zu

In reply to Khuno Manco (msg # 287):

Keeping watch of the three below him, trying to gauge the right moment when the signal occurs and the two guards which are his target are closest together, Tealon waited.

The moment happened, he took a deep breath, swooped lower so as not to miss whilst still out of view. Then it happened, he let go of the patch and said the activation words. A split second later he was following the large tent to its destination, the distance of tue fall should collapse the tent since it was not attached to the ground or pegged out.

As his targets were closing, the wings stread to slow his descent so as not to get caught in the canvas. The tent landed and shortly after, do did the Mechanic, staff now fully extended in the blink of an eye to strike a head (or what he hoped was the helmetless head of a guard).
Tealon Holdron
player, 159 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 12 Apr 2017
at 16:31
  • msg #289

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 288):

Attack: 24+ (Critical)
Confirm Crit: 9+ unsure what situational pluses I'd get (prone, no dex, behind, above, suprise etc)
Damage: 8
Crit damage: 7 (inc +2 for Str)
(No damage from tent added)


17:22, Today: Tealon Holdron rolled 8 using 1d6+2.  In case of Crit.
This was created when I turned my phone on and the page refreshed, rolling again for me. Count for damage done by tent if like :-D

This message was last edited by the player at 16:42, Wed 12 Apr 2017.
GM StarMaster
GM, 266 posts
Mon 1 May 2017
at 18:33
  • msg #290

Re: In the Land of Zu

[OOC: Crap again! I read this post, and remember thinking about what the modifiers would be... and then apparently I went on vacation. I have no idea where I went or what I did, but I hope I had a good time!

I may have also been waiting on a post from Dany...]



The guards were only AC 12 (+1 for very light armor; +1 for Dex), but they were caught flatfooted. The attack from above gave a +2 bonus, and the size of the attack (the tent) made it hard to avoid (for another +2), so Tealon did managed to critical.

The two guards weren't walking along a narrow ledge, but they were fairly close to the front of the wall so that they could keep an eye out on the town. The impact of the tent (with the critical) was enough to send them toppling over the edge, entangled in the tent.

19:18, Today: GM StarMaster rolled 9 using 1d20+4 ((5)).

Add another +2 for the size, and they are also flatfooted (mostly because they never see it coming), and that's a hit on the guards below as well! They may have caught the sound of the tent flapping in the air as it fell, glancing up into the darkness at the last second, yet seeing nothing until it was on top of them and too late for them to react.

Khuno, Dany and Nicollo are as surprised as the guards below even though they knew Tealon was attacking the guards above. It was just completely unexpected for the attack above to continue on down below.

The trajectory didn't allow for a complete hit as the guards below were not part of the critical. Also, it wasn't really a lethal attack.

Khuno, Dany and Nicollo quickly step back as the tent hits the guards. Then they rush forward, only to discover that the guards are all unconscious. Not dead, just unconscious. The guards below, along with the tent, cushioned the fall of the guards from above, but the guards from above added enough extra weight to the impact to deliver an additional 2d6 of subdual damage.

Tealon, expecting to land atop the tent-wrapped guards above, is a bit chagrined to realize that guards and tent have toppled over the edge. He flies down after them, and manages to land just as the others are checking the guards.
Ioelenna Winterspire
player, 67 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 1 May 2017
at 18:48
  • msg #291

Re: In the Land of Zu

In reply to GM StarMaster (msg # 290):

Ioelenna aims and fires at one of the guards


Frost Ray attack: 21
Damage:  6 cold

Tealon Holdron
player, 161 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 1 May 2017
at 22:07
  • msg #292

Re: In the Land of Zu

In reply to GM StarMaster (msg # 290):

Tealon was indeed taken aback that his tent had gone over the edge but glad it landed as it did.
GM StarMaster
GM, 267 posts
Sat 13 May 2017
at 22:32
  • msg #293

Re: In the Land of Zu

It doesn't take long for the four guards to be rendered unconscious (if they weren't already) and tied up.

The way into the fortress is now clear.
Tealon Holdron
player, 162 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 14 May 2017
at 09:08
  • msg #294

Re: In the Land of Zu

In reply to GM StarMaster (msg # 293):

Using the ability of the his magical clothing, Tealon hid the evident of the large tent but shrinking it back down, into clith and reattaching.

"There, nothing for anyone to see. Shall we proceed?" He looked expectantly at his leader, Danyka.

"Would you have me above again to keep watch?"
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