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13:43, 26th April 2024 (GMT+0)

In the Land of Zu.

Posted by GM StarMasterFor group 0
GM StarMaster
GM, 172 posts
Fri 5 Jun 2015
at 20:53
  • msg #1

In the Land of Zu

It can't hurt to sit there at sea for a bit and just observe. There are two island towns close enough that the inhabitants could row out to the ship, but the main city is still a bit far away for that.

It's also hard to tell from this distance, but it does not look like the Land of Zu has any idea what technology is. The pall of industry that hangs over most towns and cities doesn't seem to be here.

The ships that you can see near the mainland all appear to be single-masted junk-rigged coasters, or single-masted lateen-rigged fishing boats. None of them are particularly seaworthy.
Katrin Eason
player, 31 posts
Caspian/Cygnar
Hedge Wizard/Rogue
Fri 5 Jun 2015
at 21:00
  • msg #2

Re: In the Land of Zu

"The captain has done his job and duty by delivering us here," Katrin said. "Now it's our turn."

"He as much as said that the strategy is up to us now. My thought is that we should make contact with one of these outlying island towns first. One of two things should be in effect: they are either independent or isolationist. The former seems the more likely, which means they will be more accepting of outsiders."

"Even if the other ship didn't stop there, they will have heard tales of it by now. And we can a sense of the culture, perhaps pick up a bit of the language, and find out what we might trade."

"However, if they don't have guns and gunpowder, we should keep that a secret unless we have to defend ourselves. I'm sure you imagine what home would be without all that smog-belching industry."

Tealon Holdron
player, 1 post
Arcane Mechanik
Mon 8 Jun 2015
at 17:56
  • msg #3

Re: In the Land of Zu

Being unable to cope anymore with the nausea, Tealon started coughing and retching. Knowing that nobody could see him, the Arcane Mechanik attacked the stairs on neck with his fist to break the invisibility spell. The thought in his head "I hope Bosh and Rogrr don't see me, I have a reputation to uphold".

Seeing the crew looking around and noticing the Captain, the tall Thurian held his dark waving hair out of his face, nodded to the captain and ran to the rail to help his stomach feel better.

Wiping his mouth on the sleeve of his greatcoat, eyeing those around him with steely eyes that shielded "don't you dare laugh", he walked confidently to the gathering of the Iron Fists.

"Greetings, I'm Tealon Holden, those who know me call me 'Blaster'" {stroking the grenades on his Bandolier as if to emphasise}…

"I stayed as I were in case of additional attacks so as to hide our numbers for tactical advantage". "Bosh, Roger, good to see you again, how's the arm and servitors going with all this salt water around" hoping Roger remembers him from the start of training and Bosh from his test mission and the airship. On thinking of the airship, Tealon stated "excuse me" and ran to the side rail again.
This message was last edited by the player at 18:11, Thu 18 June 2015.
Danyka Ydrasyl
player, 129 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 9 Jun 2015
at 07:38
  • msg #4

Re: In the Land of Zu

Dany listened to Katrin and what the young pistoleer had to say.  She nodded slowly, "Making contact on the outer islands makes sense.  It will likely not tell us everything we need to know, but it is likely to be a reasonable and reasonably controllable place to start."

The Rynnish brunette pursed her lips when the topic of hiding their guns came up.  But, since the suggestion had come from another who relied heavily on firearms as their weapon of choice, Danyka knew that the matter was to be taken seriously.  After a thoughtful pause and a slightly plaintive sigh, the Llaelese gun mage was forced to agree.  "We should likely keep out firearms and other mechanikal artifacts in reserve." she agreed, looking to all of the mechanics, bodger and warcasters amongst her companions as well as the other gun mages, "There is little to be gained by tipping our hand too early..."

When Tealon appeared - quite literally - Dany looked slightly askance at the mechanik; she was more than slightly surprised that he hadn't gotten his sea legs already for it had been a couple of days since the arrival (and subsequent departure) of the airship.  Still, it mattered very little at this point.  Likely in a matter of hours, the Iron Fist would be back on dry land (and hot land, if the temperature held) doing reconnaissance.

She didn't really concern herself with the Thurian, especially as he seemed to have a prior history with Rrger and Bosh.  So, Danyka figured that those two would take the lead on making sure that Tealon was prepped and ready.

Dany looked to others gathered on the deck.  "Is there anything else?" the tall, raven-haired gun mage prompted her companions, "If not, there are plenty of preparations to be made before landfall.  Let's get to it..."  She clapped her hands together and rubbed them eagerly.
Tealon Holdron
player, 2 posts
Arcane Mechanik
Tue 9 Jun 2015
at 09:24
  • msg #5

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 4):

Once he had gained his composure and rinsed his mouth, the clean shaven Thurian turned and muttered "If only the boat had been rocking more, I'd got used to that".

"I know I have only just appeared, literally, but if I may" he piped up "Find a bag or chest that you can fit your non-magical items into and I can make sure you have them to hand later when needed.  If we intend to make landfall today, the sooner they can be collected the better".  He the nonchalantly called to the captain: "Captain, I believe you may be in need of some coal, where would you like it putting?".  He then paused for thought and realised that nobody would realise that he had it on his person "ah well, they will find out soon enough" he thought to himself.
This message was last edited by the player at 09:05, Thu 11 June 2015.
Capt Milo Grant
Captain, 4 posts
Sailor
Marine
Mon 15 Jun 2015
at 05:03
  • msg #6

Re: In the Land of Zu

"That's a tough call," the captain replies to Tealon once the situation with the patches is explained to him. "We don't really need it right now. We've decided to stick with sails for the time being. On the other hand, if something happens to you, we lose that coal."

"I think I'd rather hold off on right now... keep it in reserve. We'll see what we can acquire here in Zu."

"Thanks for the offer. Nice piece of thinking there, Tealon. I have to say, it may not sound like much, but I think that just increased the chances of this mission being a success."

Rrger
player, 146 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Mon 15 Jun 2015
at 05:11
  • msg #7

Re: In the Land of Zu

After Tealon walked away from his meeting with the captain, Rrger approached.

"Say, Tealon, we've got a bit of time before we make landfall," Rrger says to the newbie on board, "I was thinking maybe we could go over a few things... like what to take with us, what we can conceal, what the natives can find that wouldn't make that big of a difference, and what we can keep in preparation on board and anything maybe we should trap so that the mech doesn't fall into their hands."

"We're not enemies with these people yet, but neither are we allies."

"Whatcha think?"

Tealon Holdron
player, 3 posts
Arcane Mechanik
Mon 15 Jun 2015
at 10:24
  • msg #8

Re: In the Land of Zu

In reply to Capt Milo Grant (msg # 6):

In response to the Captain "I understand Captain, If I was able to just leave a patch for you to activate, I would but alas, as soon as I remove them, they become the item.  I was going to keep at least one of the three for Rrger if possible."

In reply to Rrger (msg # 7)
With his composure returned, the cheery smile reappears on Tealon's face, he doffs his hat in greating to Rrger. "Nice idea Rrger, nice to see you well, how are you toys?" Realising this may cause offence "I mean your Jacks!"

Opening his greatcoat to show his waistcoat "I have this waistcoat, you can't see them but it has patches on" pointing to what looks like random places "this one is my x-bow, my wagon and forge, coal, large tent, a very long coil of rope and a few other things." Closing his greatcoat again "Thats why I mentioned the pile of equipment, I can make a new patch but it can not be an item that is magical or living. I can only make one a day thought so thought needs to be made on usefulness, like the large tent!.

Thinking for a short time. "You know what Rrger, as much as I love the idea of just walking through town showing our creations off, like you say, concealable things.  I can not see a problem walking through the populated places with staves and swords though.  Perhaps keep some things under our hats so to speak" as he removed his hat and turned it so Rrger could see the concealed folding knife secreted there.
Marco Fiero
player, 45 posts
Knife Artist
Ex-convict
Thu 18 Jun 2015
at 17:27
  • msg #9

Re: In the Land of Zu

It wasn't that Marco didn't have his own thoughts on the matter, but he knew everyone talking at once would wind up being counterproductive. When he finally spoke up, it was more to show his agreement rather than any additional thoughts on the subject.

"It'd be nearly pointless trying to blend in with these people," Marco added. "We'd stand out like a sore thumb."

"We don't want to appear threatening, either, but a sword or staff would merely be prudent defense. Even if these people are relatively friendly, I can't imagine that there is no crime here."

"We need to know if the ship actually stopped here, like we did, and whether that was arriving or leaving. After that, gossip and rumors would probably be informative if not necessarily helpful."

Tealon Holdron
player, 4 posts
Arcane Mechanik
Thu 18 Jun 2015
at 18:09
  • msg #10

Re: In the Land of Zu

In reply to Marco Fiero (msg # 9):

"I noticed you had found some red powder, do you have the black too?  I could be mixing some stock up for you if we have time.  You don't want to be using that on it's own, well," he rubs his hands together "not without proper preparation anyway".

"Nice to meet you all, I'm Tealon" he says again to the others behind Rrger after the last person spoke up. "Any friend of Rrger's is a friend of mine.
This message was last edited by the player at 18:11, Thu 18 June 2015.
Tealon Holdron
player, 5 posts
Arcane Mechanik
Mon 22 Jun 2015
at 16:13
  • msg #11

Re: In the Land of Zu

What what I've heard, Danyka is in charge of this outfit. Danyka, I hope I can fill a role you need, otherwise, just give me a shout and I'll see what I can do."  He smiles and then gets to helping anyone who needs it, waiting for the next step.  "I think Marco has a point"
GM StarMaster
GM, 173 posts
Mon 22 Jun 2015
at 19:10
  • msg #12

Re: In the Land of Zu

The captain was waiting for the group to decide where to go, and when it finally decided that they'd head for one of these small outlying island communities, he raised the anchor and set sail for the nearest one.

It seems, too, that once again Danyka has been thrust into the role of leader, probably because she's the most outspoken. If anything, though, it showed one of the shortcomings of their training--no one had been given any sort of rank to show that they were 'in charge'. Apparently, Captain Flagg had thought it best for the group to determine their own leader. More often than not, it had been between Nicollo and Danyka anyway.


The ship eased across the water at quarter sail to the community they'd spotted. This served a two-fold purpose: it not only gave the people on the island a chance to prepare and respond both mentally and physically, but it let the crew keep an out for hidden shoals or even an unexpected attack from underwater.

Fortunately, there were no shoals, nor was there any attack. There were a number of rocky pillars that jutted up out of the sea. There were a lot more going south along the mainland, though.

Reaching the island, there were two floating piers that extended out from the rocky shore. That was a bit of good news; it meant the water was deep enough to accommodate the ship.

As the captain and his small crew adroitly maneuver the ship up to the pier, the rest of the crew, smartly staying out of the way, can see that there's a small reception committee waiting for them. Two men and one woman stand in the middle of the pier, dressed in loosely draped white tunics that have some ribbon and embroidery for decoration. No weapons are visible, but you can also see that there are some armed guards not far away, attempting to keep out of sight around corners and in doorways. You can count 6 of them, though there are possibly more that you can't see.

There are also a couple dozen people on the shore that are watching the ship. They don't appear to be a crowd, just people going about their business that happened to be on the shore and have stopped to watch.
Tealon Holdron
player, 6 posts
Arcane Mechanik
Mon 22 Jun 2015
at 21:47
  • msg #13

Re: In the Land of Zu

Do you guys see what I see? A welcoming committee and a not so welcoming committee!
Look around for any type of industry (knowledge: Tactics) to see if can find a common ground and see how organised/prepared the 'unwelcoming' committee actually are.


OOC:
22:44, Today: Tealon Holdron rolled 16 using 1d20. Knowledge:Tactics (+10) Total = 26

To GM: is it the same day as Tealon introduced himself or the next day?
GM StarMaster
GM, 174 posts
Mon 22 Jun 2015
at 22:51
  • msg #14

Re: In the Land of Zu

It is the same day that as Tealon introduced himself, just several hours later.

Based on the tactics that Tealon sees displayed, he's guessing that the 'guards' are probably just the city watch. They aren't skilled enough nor trained enough to hide well, and a military presence would want you to know they are there.
Tealon Holdron
player, 7 posts
Arcane Mechanik
Tue 23 Jun 2015
at 00:23
  • msg #15

Re: In the Land of Zu

In reply to GM StarMaster (msg # 14):
OOC: Thank you GM

Tealon studies the crowd a while.  "The don't seem to be a threat, as expected, they are a little wary.  I'm sure one of you lot are better skilled at this diplomacy stuff than I am although if it goes a bit squiffy, I could always try my 'sales' technique, hopefully it won't come to that though!"

Tealon things to himself "maybe if I take these grenades off my bandoleer before they see them...Yes...uuummmm!!
Danyka Ydrasyl
player, 130 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 23 Jun 2015
at 05:50
  • msg #16

Re: In the Land of Zu

"Well met, Mr. Tealon." Danyka noted rather distantly to the newcomer.  The fact that he'd not announced himself early seemed to be affecting her mood.  Either that or now that Zu was a fact and imminent, the Llaelese gun mage was focusing on the job at hand.  Since Tealon had glommed onto Rrger, the tall Rynnish brunette glance in the direction of the more familiar trollkin mechanik; her raised eyebrow was a query as to the newcomer's trustworthiness as well as his skill.

The man seemed helpful and useful enough, and pretty well-equipped.  All of which was a good thing, if he could be relied on.  Presumably, only time would tell.

She nodded in agreement to Marco's assessment.  "Are you volunteering as diplomatic envoy, Mr. Fiero?" Danyka prompted the knife-wielding rogue with a slightly crooked smile.  It was one thing to talk about such objectives and quite another to accomplish them.  She gave the assembled Iron Fisters an appraising look.  "Best behavior.  No travelling alone." she noted with deadpan seriousness; it seemed that she wasn't taking any chances with respect to the natives.

And she apparently wasn't joking about the envoy, as her expression and tone became quite serious, "Marco, you and Rrger are with me in the landing party."  Reliable observational skills as well as technical expertise would be valuable to her.  The thin Rynnish noblewoman brushed back a lock of hair, tucking it under her tricorne hat.  Then after a thoughtful pause, she added, "And you as well, Tealon."  Best to keep his obvious, youthful enthusiasm within sight, presumably - even if he was a bit of a wild card.

As they steamed ahead and made their approach, Dany had been meticulous and careful to stow all of her firearms and ammunition that she'd been carrying in her haversack before making landfall - they'd be accessible, simply not visible for the time being.  And much as it pained her, she'd leave Argus on board for the time being.  The large, black destrier had been getting antsy on the long journey, but nothing could be done about it yet - he just couldn't come out yet.

She nodded to Tealon's remark about the armed guards.  For herself, Danyka kept an eye out for items of significance, whether they were technological, religious or otherwise repeated or seemingly symbolic.  To her, more information was good - as it could give them an advantage in negotiating.  Or perhaps simply keep them alive...
Tealon Holdron
player, 8 posts
Arcane Mechanik
Tue 23 Jun 2015
at 11:46
  • msg #17

Re: In the Land of Zu

Tealon nodded at Danyka's comment and unavailed himself of his obvious weaponry, removing the bandoleers, moving the metal sticks to his belt.  Unfolding and setting his crossbow, box attached but leaving it hanging at his side ready to be armed.

"I'm ready when you are" he said, straightening his bowler hat again then resting on his walking stick nonchalantly, still looking out at the waiting crowd.
This message was last edited by the player at 11:47, Tue 23 June 2015.
GM StarMaster
GM, 175 posts
Tue 23 Jun 2015
at 20:14
  • msg #18

Re: In the Land of Zu

As you prepare to disembark, you notice that the three people apparently there to greet you are wearing shoulder sashes; they are the only people wearing such. The leader has a purple sash, the woman is wearing a red sash, and the other man is wearing a blue sash.

You also notice now that not everyone is wearing the toga-style outfits. Others are wearing a off-white muslin blouse and culottes with bracers. Admittedly, most of them wearing this outfit are children, a few of which also wear hempen belts. The adults wearing culottes have beadwork belts, and some of their blouses appear to be colorful pastel silk.

A few people wear head coverings of some sort of cowl with an extension down the back held in place with a headband. Oddly, these people seem to have darker skin than the rest of the populace.

Once the newness of the ship's arrival wears off, the children that you can see go back to playing. Among their entertainments, you see stick ball, tag, hide and seek, and two strange ones: spinning some sort of hoop around their waist and dropping a cylinder with a string tied around the middle and somehow making it go back up to their hand.
Tealon Holdron
player, 9 posts
Arcane Mechanik
Wed 24 Jun 2015
at 09:38
  • msg #19

Re: In the Land of Zu

Katrin Eason:
"The captain has done his job and duty by delivering us here," Katrin said. "Now it's our turn."

"He as much as said that the strategy is up to us now. My thought is that we should make contact with one of these outlying island towns first. One of two things should be in effect: they are either independent or isolationist. The former seems the more likely, which means they will be more accepting of outsiders."

"Looks like Katrin may well be right if these three are the leaders of the island"


Tealon casts Mage Armour on himself, you never know if its safe or not when guards are trying to remain hidden, then double checks his crossbow is locked ready.
This message was last edited by the player at 09:43, Wed 24 June 2015.
Ioelenna Winterspire
player, 14 posts
Nyssa Winter Warwytch
Adept/Warmage
Wed 24 Jun 2015
at 14:06
  • msg #20

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 19):

Ioelenna walks down the street with a hand casually resting on her sword hilt.
GM StarMaster
GM, 176 posts
Tue 30 Jun 2015
at 06:56
  • msg #21

Re: In the Land of Zu

As you walk down the dock and approach the greeting committee, they hold out their hands, palms facing you, fingers spread.

The leader speaks.

"May the sun always be in your sky, Strangers from the Land Beyond the Sea! I am Nerok the High, Zendar of Rish. This is Vela the Wise, Keeper of the Law. This is Atuk the Grim, Advisor of Custom."

"I do not wish to pry, but we are curious as to why you have stopped here at Rish? We are a fishing community. We have no goods to trade."



Strangely, you understand what he is saying, but it quickly becomes obvious that the words you are hearing are not the sounds that the man's mouth seems to be making.
Tealon Holdron
player, 10 posts
"Blaster"
Arcane Mechanik
Tue 30 Jun 2015
at 12:31
  • msg #22

Re: In the Land of Zu

Tealon watches and waits trying to figure out what derivative of a comprehend languages spell this could be and how he could get his hands on it.

13:29, Today: Tealon Holdron rolled 28 using 1d20+12. Spellcraft.
Danyka Ydrasyl
player, 131 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 2 Jul 2015
at 07:52
  • msg #23

Re: In the Land of Zu

Danyka slowed and then stopped as they were hailed by the greeting committee.  She stood for a moment, gauging their gesture and then bowed slightly, assuming - or perhaps hoping - that the open palm was a greeting and not a warning.  "Well met, Nerok the High." the Rynnish brunette intoned rather formally to one who had spoken.  She inclined her head towards the other two, repeating their names.

Then she introduced herself, "I am Danyka."  She pointed in turn to Rrger, Marco and Tealon offering their names as well.

"Nerok the High, Zendar of Rish.  You are right, we are strangers in Rish.  But we hope that you can help us." Dany noted simply, wondering by what mechanism her words were being translated, "We need information.  We come seeking others of our kind, others who came from the Land Beyond the Sea.  We are trying to follow and must find them.  Did they pass through Rish?"

She held back any offer to trade for the information initially, but Danyka was more than willing to make such an offer.  If the chance presented itself.  She wasn't above attempting to barter for what they needed.  Still, the Llaelese gun mage kept things formal - one of the greeting party was the Advisor of Custom and the other Keeper of the Law.  She'd hate to commit any major faux pas right off the bat...
Tealon Holdron
player, 11 posts
"Blaster"
Arcane Mechanik
Thu 2 Jul 2015
at 09:05
  • msg #24

Re: In the Land of Zu

Tealon nodded at the mention of his name so those being addressed were aware which person was which.

Danyka had spoken so much more eloquently that he would have. Keeping a eye on the proceedings, Tealon was ready for what ever came next.
GM StarMaster
GM, 177 posts
Fri 3 Jul 2015
at 05:01
  • msg #25

Re: In the Land of Zu

Amazed by the communication, Tealon tries to figure out how it's being done. It's the end result that appears amazing, but once he breaks it down into what has to be at work, it's not so amazing after all. Impressive, yes; amazing, no longer.

Normally, Comprehend Languages works only on the person it is cast on, and it only lets you comprehend languages, not speak it. So, in this case, they aren't actually speaking Tealon's language, but he is able to comprehend what they say.

There are metamagic feats that enable spells to be cast with expanded parameters, such as increased range and effect. In essence the Comprehend Languages has been cast as a widened community spell that affects all within range, including the party from the ship and the rest of the greeting committee. Presumably, it is a magically enchanted item. Any one of them could be wearing the item.


"You speak of the Great Ship that came to our shores three moons ago, though it was not the first time that it visited Zu," Nerok replies to Danyka. "Although the Great Ship did not stop here in Rish, a few of its crew visited the island during one of the tours that the Zutara arranged. The fishing here is quite good, and the crew wished to fish for the kre'taga."

He frowns for a moment as he pauses, and then continues.

"It does not translate... most peculiar. Perhaps you would call it... a tiger-fish."

At this point, you realize that Nerok is not smiling any more. He seems to have become rather stoic. Atuk looks annoyed, but Vela seems a bit agitated.
Tealon Holdron
player, 12 posts
"Blaster"
Arcane Mechanik
Fri 3 Jul 2015
at 09:21
  • msg #26

Re: In the Land of Zu

Once he had worked it out, it seemed so simple. It HAD to be Metamagics. He then got to wondering what else they had at their disposal.

Tealons natural caution became heightened as he searched for more signs of magicical ability. He turns around looking 360 degrees, whilst facing away he casts detect magic, then continues turning and scanning.
Danyka Ydrasyl
player, 132 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Mon 6 Jul 2015
at 10:20
  • msg #27

Re: In the Land of Zu

Dany's head quirked to the side for a moment, when the leader spoke of the other 'Great Ship'.  She nodded slowly, "You honor us, your Highness, Nerok, with your words.  We thank you."  They'd have to think of a suitable gift for these people who offered information freely to them.

"You speak of the Zutara.  Who, or what, are they?" the Rynnish brunette asked Nerok; she suspected that they were another people on a nearby island since the word didn't translate but that fact didn't perturb the Rish.  And their relationship to the Rish mattered as well, it gave some insight into the local politics.

Another thing also mattered to her.  Dany paused for a thoughtful moment, then asked quietly, "The other crew men that arrived three months ago, what colors - what flag - did they fly?  Were they like ours? ..." and she pointed out the sails and symbols on the Resolute as well as pulling the silver symbol of Morrow that she kept around her neck.  She contrasted those symbols and colors with the ones that would have been carried and displayed by the followers of Menoth.

The Llaelese gun mage pursed her lips when she realized that the Rish envoy had ventured into more perilous conversational territory; the mood of Rish present souring slightly at the mention of the 'tiger-fish'.  It also surprised her that the word "kre'taga" didn't translate properly, but more so that Nerok felt the need to point it out.  It must have had strong inherent connotations - perhaps religious or natural.  Danyka logged the fact and lowered her eyes solemnly for a moment as she contemplated.  Since it seemingly had significance, she tried to use the actual word.  "Did.. did the others find the kre'taga?" Danyka prompted, "Did they take from the Rish what they should not have?"

[OOC:  Rolling, rolling, rolling... just in case:

  03:19, Today: Danyka Ydrasyl rolled 10 using 1d20+6. Knowledge (Religion)/Int Check - as necessary.
  03:19, Today: Danyka Ydrasyl rolled 10 using 1d20+6. Knowledge (Nature)/Int Check - as necessary.

*sigh*  Just awesome...]

This message was last edited by the player at 10:20, Mon 06 July 2015.
GM StarMaster
GM, 178 posts
Sat 11 Jul 2015
at 04:03
  • msg #28

Re: In the Land of Zu

"The Zutara are the advisory council to the Zukar," replies Nerok.

"The Great Ship flew the same flag that you do. We do not know of this other symbol you are showing us."

"Oh, yes, the crew of the Great Ship were brave warriors pursuing the
kre'taga for many hours before killing one with their harpoons."

"You are our guests! We would be remiss if we did not offer you refreshments after your long journey! Please accompany us to the banquet room! We can continue our discourse there."

Tealon Holdron
player, 13 posts
"Blaster"
Arcane Mechanik
Sun 12 Jul 2015
at 00:51
  • msg #29

Re: In the Land of Zu

Tealon liked the idea of being on land eating, his stomach would remain in one place. He would still be cautious about his intake though.

Looking over at Danyka, he nodded.
GM StarMaster
GM, 179 posts
Sun 12 Jul 2015
at 23:47
  • msg #30

Re: In the Land of Zu

At the group's concensus, the welcome committee turns around and leads the group down the street and up a hill to a white washed building.

As you walk, you see a few more details that weren't obvious at first. You did notice the uniformed guards... about a dozen of them trying to stay out of sight yet close enough to intervene if something went wrong. They were carrying some sort of firearm, but now as you pass them, you can see that some of them have pistols and some have rifles. However, they all have some kind of tube off the back that connects to a container strapped to their backs.

Nerok leads you up to the door of the large building, opens the door and leads you inside. There is a single long trestle-style table set up with several chairs around it... chairs big enough to hold even a trollkin.

The room is large enough to hold maybe 100 people.

The table has settings for ten people, and there is fruit in a bowl on the table. There are also two bottles of wine.

Once in the building, the door is closed.

Nerok takes a place at the table, but gesture to Danyka to take the place of honor at the head of the table.

"Even here in Rish it is not always safe to talk in the street, particularly about... certain subjects. The banquet hall is secure from eavesdropping, though."

"Please, be seated. Help yourself to some fruit. Would you like some wine?"

"We weren't sure if you'd stop in Rish, so the meal isn't quite ready, but it will be out shortly."

Tealon Holdron
player, 14 posts
"Blaster"
Arcane Mechanik
Mon 13 Jul 2015
at 00:25
  • msg #31

Re: In the Land of Zu

As he has been keeping his eye on the surroundings and the 'hidden' guards in particular, Tealon found the weapons they were carrying rather intriguing and tried to see as much detail as he could to see if his time as a gunsmith brings any thoughts to their functioning.

01:20, Mon 13 July 2015: Tealon Holdron rolled 26 using 1d20+15 ((11)).
or 01:21, Mon 13 July 2015: Tealon Holdron rolled 13 using 1d20+12 ((1)). oooopps

Walking into the feasting hall, Tealon looked for alternate ways out, for bolt holes and if they were actually safer here.

01:24, Mon 13 July 2015: Tealon Holdron rolled 27 using 1d20+10 ((17)).

Yep, Tealon has specialised.
GM StarMaster
GM, 180 posts
Mon 13 Jul 2015
at 00:36
  • msg #32

Re: In the Land of Zu

Observing the guards and their weapons, Tealon spotted what appeared to be a wisp of steam coming out of the top of one of the cannisters. It could have been something else but he's fairly safe in assuming it was steam, which means the guards are wielding steam-guns! The guns use steam to fire the bullets, rather than powder.


Sure, there are ways out of the banquet room. Tealon didn't notice anyone locking the front door, but there are a number of windows, closed at the moment, and two other doors leading out of the back.
Tealon Holdron
player, 15 posts
"Blaster"
Arcane Mechanik
Mon 13 Jul 2015
at 00:57
  • msg #33

Re: In the Land of Zu

Tealon makes a mental note to get a closer look at these seemingly steam powered guns.  That would also mean that there is a means to generate steam, which in his mind meant COAL.

Escape route one, front doors. Escape route two, one of the doors to the back, trying to remember if the building had a second floor or a tower and if either of these doors didn't go that way.  He'd rather not have to jump out of a window, all that nice glass and the noise of it shattering would bring undue attention.

He quietly passed on these latter thoughts to the nearest of the Iron Fists.
This message was last edited by the player at 00:58, Mon 13 July 2015.
Danyka Ydrasyl
player, 133 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 14 Jul 2015
at 06:49
  • msg #34

Re: In the Land of Zu

Danyka nodded and allowed herself and her companions to be lead away.  She also looked with more than a passing interest at the 'steam' gun technology that the Rish seemed to utilize.

The tall Rynnish brunette watched the doors close and took her place at the head of the table when the seat was offered by Nerok.  She glanced at Tealon who seemed ill at ease in the enclosed space; nodding to his assessment of the room's potential egress.  Of course, it could be a trap.  And, of course, she could be sitting in the obvious seat to be targeted first.  But Dany trusted in Morrow and that if the Rish really wanted them dead there would have been much easier ways.

Not that they weren't in potential danger.  No, her paranoia didn't extend that far; it was simply that she couldn't live that way.  Or was that she wouldn't mind dying that way ...

"Thank you, Nerok the High." Danyka responded when the subject of food came up; it was only now that she realized just how hungry she was.  The young Llaelese woman took what seemed to be the closest thing to an apple that she could find.  Accepting the offered wine glass, Dany took a moment to take in the bouquet of the libation, to see just what flavors might be present.  She wondered idly, if the Rish paired white wine with the fish.

But then she came back to reality when Nerok mentioned the necessity for discretion.  "You must forgive us," Danyka apologized to the counsel members, "We did not wish to place you in a difficult position with our questions.  Especially in public."  It was an invitation to speak more freely from her, since she honestly didn't know which topic was the touchy one (or perhaps the most touchy one out of all the touchy topics she had broached).
Tealon Holdron
player, 16 posts
"Blaster"
Arcane Mechanik
Tue 14 Jul 2015
at 10:48
  • msg #35

Re: In the Land of Zu

Tealon watched Danyka taste the fruit and wine, saw her drift a moment and the tension reduce in her shoulders so followed her lead.

Took in into some fruit, he nodded his approval of the tastes and of the decision for discression. This didn't reduce his awareness by much.

Listening to what Danyka and Neuron were speaking of whilst trying to appear nonchalant conversing with fellows from the ship.
Rrger
player, 147 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Tue 14 Jul 2015
at 23:51
  • msg #36

Re: In the Land of Zu

"Good fruit!" Rrger said after he selected a fruit and popped the whole thing in his mouth at once. It was gone in just two 'bites'.

"Wine is okay, but prefer ale, if you have it. If not, water would be nice."

"I let Danyka and Marco do the talking. I just work machines."


He wasn't that specialized, but no point in giving away any advantage he might have.
Marco Fiero
player, 46 posts
Knife Artist
Ex-convict
Wed 15 Jul 2015
at 00:16
  • msg #37

Re: In the Land of Zu

Until now, Marco had been content to let Danyka do the talking while he just observed expressions and body language, and listened to what was said as well as what wasn't said.

He felt he was putting two and two together and coming up with five... or seven... or twelve! His brain was leaping ahead of the information he had.

"Oh, it's quite simple to deduce," he said as he, too, sampled one of the fruits.

"The only reason to be so discrete in public is if what they wanted to talk about was something that bothered them morally but was... shall we say, against the law? More specifically, something that criticized the military or the government. Perhaps not strictly against the law, but if word of the... indiscretion got back to those in power, something bad was likely to happen."

"It clearly had something to do with our missing ship. Nerok here would be more angst-ridden if the ship had been destroyed or confiscated and the crew killed or imprisoned. So that clearly hasn't happened yet, or at least not that Nerok is aware."

"But something was done to the ship or crew... that would have put them in danger."


He didn't need Nerok's following words to confirm his hypothesis; Nerok's expression said it all.
Ioelenna Winterspire
player, 15 posts
Nyssa Winter Warwytch
Adept/Warmage
Wed 15 Jul 2015
at 14:09
  • msg #38

Re: In the Land of Zu

In reply to Marco Fiero (msg # 37):

Ioelenna walks in strict military fashion to the table and sits. After watching some of the others sample the food, she begins to sample as well.


Maybe, they really do not want to purden the populace unnecessarily.
Tealon Holdron
player, 17 posts
"Blaster"
Arcane Mechanik
Wed 15 Jul 2015
at 21:12
  • msg #39

Re: In the Land of Zu

Tealon was glad that Marco had expressed his thoughts so blatantly, it gave him a few seconds of detraction to 'drop something' under the table and ensure there were no spring traps or hidden steam guns aiming at them.
Danyka Ydrasyl
player, 134 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Fri 17 Jul 2015
at 01:27
  • msg #40

Re: In the Land of Zu

The tall Rynnish brunette watched her equally slight, but smaller, companion with goatee.  Marco had a good head on his shoulders, which she could definitely appreciate.  And which was very helpful in situations like this.  She nodded at his assessment, watching the gears turn in Fiero's dark-coiffed head and then switching her gaze to their hosts.'

Nerok's expression confirmed the situation.  Insofar as the hypothesizing went.  Dany pursed her lips and used the tip of one of her long fingers to trace the edge of her wine glass.  "So..." the Llaelese gun mage ventured slowly, "where was the other ship led to?  What predicament can we lend our hand to help them get out of?"

Danyka figured that she would offer first, that way, nothing Nerok said would be unsolicited.  It could perhaps be construed as 'under duress' as necessary.  It was starting to look to her like the steam gun wielding contingent weren't necessarily Rish at all.  "Does Rish pay tribute to the Zutana?" Dany prompted the elders.  If so, it seemed to her that potentially more than the other Great Ship and its crew may require liberation...
GM StarMaster
GM, 182 posts
Fri 17 Jul 2015
at 06:33
  • msg #41

Re: In the Land of Zu

Nerok insists everyone eat something before he confirms or pointlessly denies Marco's words, as if a full stomach will make his reply more... palatable.

Danyka found the white wine to have distinct taste of pears; probably it was made from pears.

"Tribute?" Nerok picks up on Danyka's comment. "We pay our share of taxes, but we have always been a part of the nation of Zu. Why should it be any other way? We on this island all came from the mainland... or at least our ancestors did. This was a more peaceful way of life. There has never been any reason for interest in Rish... not politically, not economically, not militarily. We have nothing to trade except the fish we catch, which our people trade on the mainland for things like tools and food and clothing and decorations."

"We do not have a military, just a few guards and police who grow fat from inactivity. A few steam-powered weapons could not possibly stop any advance."

"Few citizens of the mainland desire our way of life. The few that do are welcome, so our population grows little by little. We've been considering expanding to another island for several years now, but there is no pressing need, so we only make plans for now."

"It is the political situation on the mainland that causes problems."

"The Kreon... how would you say that?
Warlord? Yes, I believe that is it. The Kreon, as you can probably surmise, is a powerful warrior. How else would he maintain command and control over the army? As he has gotten more powerful with victories and wealth and allies, he is now convinced that he should be Zukar. However, he dare not say this outright for he is not yet strong enough to challenge the current Zukar openly."

"He saw the Great Ship as a way to tip the balance. He offered it as a sacrifice to the Azultec Empire for its support when he moves against the Zukar. He convinced the Zukar that this was intended as a temporary appeasement of the Azultecs until he could build up the army more."

"He fears the Great Ship. We do not have a navy; even the concept was anathema to us until your Great Ship showed up. He feared it was the vanguard to an invasion by what appeared to be a far superior force. He was relieved when it sailed away, though he feared it would return with a vast fleet."

"When it returned, without a fleet, I might add, he was now convinced that it was scouting us... determining targets and such."

"It is what he would do, so he believes that others would do the same."

"I do not know how he will react to your ship. Although your ship is smaller, it is better armed, and it has a battle crew. I realize you are looking for your countrymen, but I fear he will see you as a revenge squad."

"My cousin Malok is on the Zutara. He keeps me apprized of what transpires at court, though I fear he talks too much and often does not know what he says."

Tealon Holdron
player, 19 posts
"Blaster"
Arcane Mechanik
Fri 17 Jul 2015
at 07:58
  • msg #42

Re: In the Land of Zu

Nerok confirm Tealon's suspicions and implied it was safer here than the mainland should this Warlord perceive a greater threat.

The understanding that Zu had no navy gave realisation that if it did have, maybe they would have been sunk by now.

And what of this other nation, the Azultec Empire! If the Warlord got his wish with their backing, could they invade our lands? In one respect it was good that they thought the other ship had far superior weaponry, in the other, what would they think of our Jacks, would they try and take them?

So much information in one go, this man was scared, maybe there were a couple of spies and if word got back!!!

Tealon waited, he was exceptionally good at that.
This message was last edited by the GM at 08:06, Fri 17 July 2015.
Danyka Ydrasyl
player, 135 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sun 19 Jul 2015
at 07:04
  • msg #43

Re: In the Land of Zu

Dany pursed her lips as she listened intently to Nerok's description of Kreon the General and his actions.  Her eyes narrowed slightly as she spoke when she finally found her voice, "I... I do not care much for this Kreon.  He bargains with that which is not his: our comrades lives."  Her jaw quivered slightly, Kreon had seemingly sold out the previous crew and ship simply out of fear and for his own personal gain.

And he would potentially do the same with the Resolute and the Iron Fisters aboard.  There would have to be a reckoning; Kreon would not be allowed to get away with his machinations.  Perhaps it was a self-fulfilling prophecy, but the Warlord had made a potential enemy of the peoples of Western Immoren when he started to treat them like chattel; and a personal enemy in Danyka and the Iron Fist, if he proved to be as deceitful and false as rumored.

But to other matters first which were more pressing then potential revenge.  "Nerok," the Rynnish gun mage asked of their hosts, "What can you tell us of route of the other ship?  And what can you tell us of this Azultec Empire?  If we are to have any chance to rescue our comrades, then we need to know all that we can..."
GM StarMaster
GM, 183 posts
Sun 19 Jul 2015
at 18:09
  • msg #44

Re: In the Land of Zu

"I cannot vouch for the veracity of all that I've told you," Nerok replies to Danyka, "but that is the belief of much of the Zutara. What makes it... difficult is that the Zutara exists to advise the Zukar, but their loyalty is supposed to be to the position, not to the person who holds it."

"I do not think your ship has to worry about attack by sea, as we have only fishing boats. That's not to say they may not try to board you when you are at anchor."

"I would say you are less likely to be... bothered when docked simply because there are people around. It would not be in Kreon's best interests to anger the populace."

"The Azultecs were once just a bunch of scattered primitive tribesmen. We traded with them and tried to bring them civilization. I suppose it partly succeeded, for as their population grew, they began expanding, clashing with each other until eventually a single government came about."

"Now they are an empire. Zu is situated on a peninsula. If the Azultecs move to conquer us, we have nowhere to flee. At the same time, we do not wish to go to war with them, even if we think we will be victorious."

"As for where your ship went, it was sent south on a trade mission because Kreon was able to convince them that the Azultecs had this coal rock you use. On the first two trips, the Zukar arranged to have some brought over the mountains for your ship."

"This time, it was reported that it would be easier if they sailed down the coast to Azultec and picked up the coal from a wharf. Also, they could establish additional trade connections."

"That's the last we saw or heard of the ship."

Tealon Holdron
player, 20 posts
"Blaster"
Arcane Mechanik
Mon 27 Jul 2015
at 12:05
  • msg #45

Re: In the Land of Zu

Tealon listened carefully to what was being said, all the while watching for trouble behind pillars, for tapestries moving, for the door bursting open.

He knew he had to relax but something was going on here, more than was being said.
Rrger
player, 148 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Fri 31 Jul 2015
at 06:41
  • msg #46

Re: In the Land of Zu

Nerok's words were more unsettling than Marco's had been, enough so to make the trollkin speak up.

"So, Danyka, what do we do? Do we sail after the other ship?" he asked. "In lieu of anyone else stepping up, Danyka, you've become the leader."

"The other ship didn't know what it was sailing into, but we will. If we sail now and fast, we may get there ahead of any warning."

Tealon Holdron
player, 22 posts
"Blaster"
Arcane Mechanik
Fri 31 Jul 2015
at 07:14
  • msg #47

Re: In the Land of Zu

Tealon understood Rrger's words and the meaning behind the urgency in the big trollkins voice.
Marco Fiero
player, 47 posts
Knife Artist
Ex-convict
Sat 1 Aug 2015
at 22:49
  • msg #48

Re: In the Land of Zu

"I fear I must agree with Rrger," Marco speaks up again. "Leadership does not suit my temperament. I would find myself disobeying my own orders!"

"I'm not sure anyone in the Iron Fist is leadership material... kind of goes with the territory, you know."

"But if anyone is, my bet is on you."

Ioelenna Winterspire
player, 18 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 1 Aug 2015
at 23:48
  • msg #49

Re: In the Land of Zu

In reply to Marco Fiero (msg # 48):

She could be leader. I don't see that anyone could be better.
Danyka Ydrasyl
player, 136 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Mon 3 Aug 2015
at 18:54
  • msg #50

Re: In the Land of Zu

Danyka had taken off her hat, when she sat down at the table.  She sat for a long moment, staring at the tricorne hat as it sat unmoving on the table as her companions expressed their (varying, though generally positive) views of her (at least in her own opinion, meager and unwarranted) leadership capabilities.  Marco had the right of it; likely none of them were all that well-suited for the job.  The Rynnish gun mage pulled off her black suede glove from her right hand and ran her long, thin fingers through her hair for a moment, pulling the ribbon that tied the ponytail out to reset it.

As she worked, the scarring on her right wrist peeked out from under the long sleeves of her great coat and dark tunic.  The top of the ornate and stylized "M" brand that had been placed there by the Llaelese authorities showed briefly, along with the burns from where the hot iron manacles had obviously been shackled around the young woman's thin wrists at some point in the not-so-distant past.

That simple task completed, Dany slipped the long black glove back on over her right hand and forearm and then looked about the table at her fellow Iron Fisters and the Rish leaders.  "We are committed in this matter," she noted, for there was little doubt in her mind that they needed to complete the task that they'd been given - in part, it was the only way to get back to the Immoren, really, "We pursue.  We will have to find, and if necessary rescue, the other Great Ship and its crew."  She took in a deep breath, which caused her light, lithe frame to shudder slightly.  "You have been very helpful," the Rynnish brunette thanked the Rish Counsel members, even though she suspected that there might be more to the story - there always was, "My Trollkin companion is right..." and she gestured towards Rrger, "speed is our ally since time is not on our side; we must leave as soon as possible, if what you say is right."

However, they could not be seen to be rushing by the guards or the populace.  So, Dany remained cordial and calm, allowing the meal to complete as was required by protocol for appearances sake.  She bartered for more foodstuffs and pressed the Rish for any information that they might have about coal and anything more that might help them find the other Great Ship.  The Llaelese brunette assured them that no detail was inconsequential; and for her part tried to be forthcoming and was more than willing to trade for goods that they might have on-board the Resolute.  Except for any gunpowder or firearms, of course.  And her horse...
GM StarMaster
GM, 185 posts
Mon 3 Aug 2015
at 20:02
  • msg #51

Re: In the Land of Zu

You spend about an hour eating and drinking and conversing. That seems like a suitable amount of time without being wasteful. However, if there are any more details, these people do not know them. They can give you some general idea of the personalities involved, but it's mostly just gossip and opinion, and they can give you descriptions.

There was a one-ton crate of trade goods on the ship... just in case. It's mostly small manufactured goods: buckles, boots, belts, jewelry, tools, and such.

You can negotiate some trade with them. In exchange, Nerok gives you a few crates of the islands quality pear wine and a few crates of artifacts--small carvings and pottery and native beadwork.

"Perhaps these things will help bridge the gap between our two cultures," Nerok says at the exchange.

"The premier wines are on the bottom of the crate... best for celebrations," he adds, and gives Danyka a 'conspiratorial' wink. He's quite careful to make sure that no one else is in a position to see the wink.
Tealon Holdron
player, 23 posts
"Blaster"
Arcane Mechanik
Tue 4 Aug 2015
at 05:56
  • msg #52

Re: In the Land of Zu

Watching and figuring how they worked from this distance was hard when new technology presented itself, so Tealon asked the question. Mr Nerok sir, the steam weapons, do you have a schematic or allow me access to one of them? I have worked on steam mechanics before but not a gun

Waiting hopefully, Tealon  wondered what projectile was used and had they the range or power to affect a ship such as the Resolute or the bigger ship before them!
GM StarMaster
GM, 186 posts
Tue 4 Aug 2015
at 19:38
  • msg #53

Re: In the Land of Zu

"If it was up to me, I would share that information with you willingly," Nerok replies. "That would be close to treason, unfortunately. We have laws against giving our military secrets to the enemy. Yes, yes, you are not the enemy... in my eyes, but in the military's eyes... you are still an unknown factor."
Tealon Holdron
player, 24 posts
"Blaster"
Arcane Mechanik
Tue 4 Aug 2015
at 21:32
  • msg #54

Re: In the Land of Zu

I understand this predicament master Nerok, I was hoping to at least be able to witness the effects, especially since we may end up on the bad end of the barrel.
Danyka Ydrasyl
player, 137 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Fri 7 Aug 2015
at 07:05
  • msg #55

Re: In the Land of Zu

"Thank you, Your Highness." Danyka formally acknowledged Nerok and the people of Rish's largess, "Will you accompany us back to our ship?  There you may peruse the goods that we have brought.  I am sure that you find something there to your liking; something useful for you and your people ..."  She gave a barely perceptible nod to the Rish counsel leader's wink as well.

She also wanted the counsel to meet with the Captain of the Resolute; in many ways, Dany figured that the more the Rish related to the Iron Fist and crew of the great ships as people, the more vested they might be in their well-being.  It was simple grass-roots diplomacy to her.

The thin Rynnish brunette pushed back from the table and brushed the pleats of her great coat for a moment.  Then she motioned to her trollkin companion, delegating the logistics of working with any Rish stevedores to ensure that any trade goods were properly transferred between the two groups.

She smiled slightly when Tealon asked about the steam guns.  The Llaelese gun mage was glad that the outspoken arcane mechanik had asked.  Her interest was also piqued, however, Danyka could not ask directly about them.  Her position effectively didn't allow it - the authorities might interpret that as a more aggressive act coming from the ostensible 'leader' of the group.
Tealon Holdron
player, 25 posts
"Blaster"
Arcane Mechanik
Fri 7 Aug 2015
at 11:17
  • msg #56

Re: In the Land of Zu

Seeing Danyka rise and the way she spoke, not just the works, gave Tealon hope that they may at least get their hands on the schematics in an "oh, I thought I'd taken that out" type 'mishap'.

He waited for Rrger to rise then followed, he didn't want to miss anything. Maybe he could even strike up s deal somehow, he didn't run a successful enterprise in the seedy areas without knowing a thing or three.
GM StarMaster
GM, 187 posts
Sat 15 Aug 2015
at 23:28
  • msg #57

Re: In the Land of Zu

OOC: Sorry for the delay. It's been a busy week--RL just ate up my time. The good news is we've now got a new player (I hope).


After everyone has eaten and drank their fill--or as much as they dared, the group adjourns and Nerok and the others accompany Dany and party back to the ship.

When you explain how you generate steam with coal, Nerok doesn't look impressed, but has an odd expression on his face, as do the others. At least with the others, it seems like an expression of amusement. You can't quite say that Nerok is amused, though.

He does seem suitably impressed with the small trade goods. The quality of the tools is better than what his people can produce. He's willing to trade for half of the trade goods you brought, suggesting that you might want to keep the rest for further trade, perhaps with the Azultecs.

When he meets with Captain Grant, he hands the captain a map of Zu... or at least the lands they know of. Captain Grant, in turn, gives Nerok a map of the Iron Kingdoms, with a few suitable notations of friendly areas and areas to be avoided.

"We have been most honored by your visit," Nerok says upon parting. "I hope you can top by Rish on your return voyage."

He bows to Danyka and Ioelenna, and shakes hands with the others.


Unless there's something else you want to do, the captain casts off, and the ship heads back out to sea.

"Where to now?" he asks Danyka.
Tealon Holdron
player, 27 posts
"Blaster"
Arcane Mechanik
Sun 16 Aug 2015
at 19:03
  • msg #58

Re: In the Land of Zu

OOC as its an easy shake, Teal on will double grip Nerok's hand and take the disk with the addition using bluff rather than slight of hand.

Teal on energetically shakes Enrols hand when he feels the disk against his palm and thanks him for what he could say.

Thank you master Nerok. You gave a strange look about the steam engine, do you have a more efficient method? Maybe on our return things would be different and we could discuss it further

With than, Tealon pockets the disk to check it out in private.


20:02, Today: Tealon Holdron rolled 19 using 1d20+7. Bluff.

Jheridan
player, 4 posts
Human
Gunmage
Sun 16 Aug 2015
at 21:14
  • msg #59

Re: In the Land of Zu

Walking up from below deck, Jheridan has his kit slung over his shoulder and his greatcoat with armored mantle on his back.  Stepping up to the Captain he hands the man a slip of paper.

"With no regret a'tall, Cap'n I hereby resign my post on your ship.  You'll find Thackers mark there."

Stepping past the somewhat bewildered man, Jheridan steps toward Danyka.

"Corpr..."  He pauses with a slightly embarrassed smile before continuing with crisp nod and doffing of his hat.  "Ahem, not anymore.. just Jheridan reporting for duty.  I'm to be assigned to your team."

To Danyka he hands another, more detailed, sheet of paper with Jheridans particular orders.
This message was last edited by the player at 21:15, Sun 16 Aug 2015.
Ioelenna Winterspire
player, 19 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 17 Aug 2015
at 17:57
  • msg #60

Re: In the Land of Zu

In reply to Jheridan (msg # 59):

Ioelenna shrugs at the assumed acceptance of Danyka as leader but being as she is not the assigned leader and leadership isn't much of an issue right now Ioelenna won't argue.
Danyka Ydrasyl
player, 139 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 19 Aug 2015
at 08:11
  • msg #61

Re: In the Land of Zu

Danyka was about to answer the Captain of the Resolute, since they now had much more information and an immediate goal.

However, she was interrupted by Jheridan.  The thin Llaelese woman took the proffered letter in a gloved hand and popped the wax seal upon it.  Dany took a moment to peruse the contents, reading them carefully.  Her brow furrowed slightly and she pursed her lips for a brief second before turning to face their new companion.  Danyka regarded the dark-haired Idrian man with a rather critical eye.  "Jheridan is it?" she asked semi-rhetorically.  After a thoughtful pause, she mused, "I remember seeing you on the first day."  Her shimmering black hair bobbed to and fro as she shook her head, "I'd wondered where you went."

Given Dany's understanding of the membership to the Iron Fist, she was pretty sure that such membership was hardly optional.  "Fall in, Mr. Jheridan." she noted with a gesture.  Then the thin Rynnish gun mage address the entire team, "We seem to have a concrete goal."  She reiterated the away team's findings, that the Rish head counsel claimed that the ship they were pursuing had been there and at the behest of some rather unscrupulous warlords were now headed towards a people known as the Azultec.  "Our task is now clear." Danyka concluded, "to follow and probably rescue the members of the previous expedition...."

She let that sink in, before continuing, "Everyone should make sure they are ready."  And then with a glance towards each team member, finally settling upon the new guy, Dany added, "And then make yourselves useful."  There was plenty to do.  They were far from home and the Resolute had a minimal crew; which meant that everyone needed to pull their weight and continue to help.  So, in her opinion, neither Jheridan nor anyone else in the Iron Fist was getting off that easily...

Danyka strode over to the Captain, maps and information in hand to see if they could chart a course that would follow their quarry.  With any luck they would be faster.  And they would find their sister ship still intact.  The last thing they needed was to have try and conduct a salvage operation...
Tealon Holdron
player, 28 posts
"Blaster"
Arcane Mechanik
Wed 19 Aug 2015
at 23:47
  • msg #62

Re: In the Land of Zu

Once on his own, Tealon checks out the disk he had secretly been, then put it on his person, ensuring it was covered by the lapel of his greatcoat.

Danyka, Rrogr, anyone, do you have anything which is overwieldy that you would like shrinking, nothing too big but that you would like to hide? I can do one item today.

ooc: disk added to character sheet
This message was last edited by the player at 23:53, Wed 19 Aug 2015.
Jheridan
player, 7 posts
Human
Gunmage
Thu 20 Aug 2015
at 02:56
  • msg #63

Re: In the Land of Zu

With a wry smile and a raised eyebrow, Jheridan nods to Danyka.

"As you say."

Turning back to the captain, he smiles genially at the man.

"It seems, Cap'n, that I find myself once again at your disposal.  What would you have of me?"

Glancing at Tealon, Jheridan pats the satchel at his side.  "Everything I'm not wearing fits in my kit, thank you, but I'll keep it in mind."
This message was lightly edited by the GM at 04:21, Thu 20 Aug 2015.
Capt Milo Grant
Captain, 5 posts
Sailor
Marine
Thu 20 Aug 2015
at 17:13
  • msg #64

Re: In the Land of Zu

"As you saw on the voyage here, the normal crew is short-handed due to lack of space because of all the cargo and supplies, so the Iron Fist needs to help out when they can," Captain Grant tells Jheridan.

"We're all one big unhappy family. I suppose you can start by stowing that case of wine the Rishan's gave us. I believe it's all for our consumption, rather something we'd be taking back for trade, though I suppose a bottle or two for the commander might be in order."

"Oh, and make sure there aren't any surprises in the crate. I like these Rishan's, but I'm not sure I trust them just yet. They aren't smooth talkers by any means, but their culture is just different enough to... well, to make me uneasy."

"For all we know, the ship could blow up out in the sea, and they'd all be rolling on the floor laughing!"

Tealon Holdron
player, 29 posts
"Blaster"
Arcane Mechanik
Thu 20 Aug 2015
at 17:58
  • msg #65

Re: In the Land of Zu

Captain Grant. I still have 3 loads of coal on me and if something is getting in the way, maybe turning that the same as the coal could ease some of the space issues, especially if its a light but large consignment!

I'm going to guess that we are more than a day away from, where ever. If you have spaces somewhere I can set up my alchemy equipment, its OK, its compartmentised. I believe you have some stuff that needs making safe. Here are my credentials
; at which point Tealon raised his hand and showed the captain his signet ring marking him as an Aurum Ominus Alchemist.
Capt Milo Grant
Captain, 6 posts
Sailor
Marine
Fri 21 Aug 2015
at 06:14
  • msg #66

Re: In the Land of Zu

"I have no problem keeping you as a reserve, but I do not wish to rely on you for anything," Captain Grant replies. "It isn't a question of trust so much as common sense. If you get... killed, or lost, then how would we access any of these marvelously stored items?"

"The issue isn't space now, but it was when we sailed. The Iron Fist needed room to live and train and maneuver, and we had to take as many supplies with as we could since we didn't know how long we'd be at sea or what sort of... trouble we'd run into."

"We've used up nearly half of our initial coal and many supplies, so we have room now. But unless you have extra crew members in your pockets, there's not a lot you can do right now."

"So you're an alchemist. I doubt if you can make more crew, so I'm not overly impressed. If you want to set up some sort of lab on the ship, that's okay by me. It'll take two days to reach this Azultec Empire, so you have that long to... do whatever it is you do."

Tealon Holdron
player, 30 posts
"Blaster"
Arcane Mechanik
Fri 21 Aug 2015
at 19:25
  • msg #67

Re: In the Land of Zu

I understand your concerns Captain, the item can be access by you by just throwing it on the ground or on the table with a single word I would give you.

Regarding the alchemy, we are going into unknown lands where there may be danger for the Iron Fists and the crew. I will brew some healing balms with the resources I have. I can also look at making something a big more...well, more that could be used should we be attacked at see that may be fired from a crossbow. The ingredients from the bandit hoard may come in handy…


With that Tealon smiled and went off looking for space to get his wagon onboard.
Danyka Ydrasyl
player, 141 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sun 30 Aug 2015
at 05:55
  • msg #68

Re: In the Land of Zu

Danyka smiled slightly, turning to face Tealon briefly, when he made his offer.  "Thank you, Mr. Holdron." the Rynnish brunette noted simply and directly, "but, at this point it is unnecessary to shrink anything for me."  She patted her bag, which had already been demonstrated to be much larger on the inside than it was on the outside.

She returned to confer with Captain Grant, "I understand your trepidation, Captain.  But, it is our most solid lead."  The Llaelese gun mage shrugged slightly and readily conceded, "I know that it may be trap," and Dany knew in her heart of hearts that she hoped it wasn't so, but that she could be quite gullible in that way (even if, she was unwilling to admit it publicly), "yet, I believe that even if the Rish, the Zutara Warlord, or the Azultec mean us ill and ambush us, we will be ready for them..."

Her smile was slightly sardonic, and probably showed just a touch too much teeth to be entirely friendly.  Danyka was a survivor, of sorts.  She trusted in Morrow and the Sun Lord had delivered her before - but only after she'd been willing to exercise her powers to the limit.  But then again, Morrow had never promised that life in this mortal coil was meant to be easy...
Tealon Holdron
player, 32 posts
"Blaster"
Arcane Mechanik
Tue 1 Sep 2015
at 00:05
  • msg #69

Re: In the Land of Zu

Tealon nodded at the words of his companies leader. It intrigued him how anyone could work with a bag you couldn't see to the bottom off
GM StarMaster
GM, 191 posts
Fri 4 Sep 2015
at 03:00
  • msg #70

Re: In the Land of Zu

Other than through magical means, of which you haven't seen all that much blatant use, the ship is likely to get to the Azultec before any message could be sent overland, and, as you've already seen, the Zu don't have any ships of the capabilities and certainly not the speed of your ship.

Thus, an ambush at some point isn't too likely, but it's still a remote possibility.

As the ship sails away from Rish, it occurs to you that you've just increased Rish's importance and stature, since you aren't planning on visiting the mainland. No doubt someone will be dispatched to Rish to find out what happened.

And there probably will be some disappointed people on the mainland, too.


Within two hours, you are out of sight of Zu again. Captain Grant suggested heading away from Zu as if you'd received bad news, and then doubling back southward to head for Azultec.

The next couple of days will be routine life aboard ship.
GM StarMaster
GM, 192 posts
Fri 4 Sep 2015
at 21:41
  • msg #71

Re: In the Land of Zu

The rest of the day passes uneventfully, and the captain posts an extra watch at night, mostly because the seas your sailing through are known, so unknown shoals and reefs, unknown threats and foes.

With some relief, the night also passes without incident. As dawn begins creeping over the eastern horizon, you can see that the land has undergone a bit of transformation. It has risen up from rocky hills to dark craggy mountains. A few of the peaks appear to have snow on them.

Also, whereas the rocky hills went right down to the water, the mountains have a narrow coastal plain before reaching the sea.

The captain has kept the ship far enough out that it might not be readily spotted from the land, but, through the spyglass, you can see a number of small communities dotting the plains. They appear to be villages of herders, ranchers and some farming. There is nothing that appears to be a city, and no fortresses are visible.
Tealon Holdron
player, 33 posts
"Blaster"
Arcane Mechanik
Sat 5 Sep 2015
at 14:47
  • msg #72

Re: In the Land of Zu

Tealon has been trying to make some healing balms with his alchemy, when lady is once again spotted, he will transform his workshop/wagon back to cloth.

15:13, Today: Tealon Holdron rolled 35 using 1d20+15.  Craft Alchemy- Ansleigh's Wound Seal (Healing Balms) & Corben’s Curative Elixirs.
Wow, natural 20, there's a first time for everything. Also have Maximised Alchemy Feat.
GM StarMaster
GM, 193 posts
Sun 6 Sep 2015
at 03:44
  • msg #73

Re: In the Land of Zu

Maybe it's the fresh sea air that promotes his efforts, but he is able to produce twice as many items.

Bosh and Marco were sampling the case of wine that was given to you by the Rishans when Marco realized that the case seemed rather heavy for just some bottles of wine. A sober investigation indicated that the case was deeper than it needed to be, though it was possible that there was a second layer of bottles.

Under the straw that protected the bottles was a 'false' bottom. It wasn't really meant to be secret, and could easily have been intended to hold more bottles, but that's not what is down there.

What is down there is one of the steam guns!
Tealon Holdron
player, 36 posts
"Blaster"
Arcane Mechanik
Mon 7 Sep 2015
at 10:22
  • msg #74

Re: In the Land of Zu

Tealon is below deck having just put his wagon away. Otherwise he would jump at the opportunity to investigate.

Stays out of the way cleaning weapons and checking gear.
Ioelenna Winterspire
player, 21 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 7 Sep 2015
at 16:22
  • msg #75

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 74):

Ioelenna doesn't care about the ship she wants to continue her mission.
This message was last edited by the player at 00:29, Wed 09 Sept 2015.
Jheridan
player, 10 posts
Human
Gunmage
Tue 8 Sep 2015
at 04:28
  • msg #76

Re: In the Land of Zu

Lounging in the rigging while oiling his pistols, Jheridan glances below as he hears a bit of a murmur begin.  Reordering his kit, he moves quickly to the deck and makes his way toward the sound.  Glancing over the shoulder of a fellow onlooker, Jheridan raises an amused eyebrow.

"Now that probably isn't supposed to be there, I would think."
Tealon Holdron
player, 37 posts
"Blaster"
Arcane Mechanik
Tue 8 Sep 2015
at 22:02
  • msg #77

Re: In the Land of Zu

The normal clamour of the ship seems to change and congregate, as though a sighting of some creature or a ship. This brings Tealon back into the world at large and gets him curious. No shouts to the rigging or guns!

He makes his way to the commotion and presses forward to glimpse what everyone el.... Wow, how did that get passed the guards? he thought to himself.

"How did that get onboard?" the questioned seemed almost rhetorical as it was with the wine bottles. It seems Corben is looking favourably on us this journey."
Danyka Ydrasyl
player, 142 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 9 Sep 2015
at 05:34
  • msg #78

Re: In the Land of Zu

Once Marco and Bosh had summoned her to take a look at wine case, Danyka had come immediately.  Having seen what was in there, she took her tricorne hat off and ran her suede-covered fingers through her hair for a moment.  Once she had reset her ponytail, Tealon had already wandered by.  It looked like the young man would get his wish.

"Mr. Holdron." the Rynnish brunette called out after a thoughtful pause, "Please take this artefact below for study.  We need to know what makes it tick.  Potential strengths and weaknesses."  She gave the arcane mechanik a serious, if slightly grim, expression, "Nothing destructive.  I want it to remain intact and in working order."  Her tone seemed adamant, making her implied meaning apparent: that if was going to take it apart, he'd better be good enough to put it back together.

"If you need assistance," the Llaelese gun mage offered, "let me know."  While Danyka wasn't a slouch when it came to small arms, but she suspected that her knowledge likely paled in comparison to the likes of Tealon.
Tealon Holdron
player, 38 posts
"Blaster"
Arcane Mechanik
Wed 9 Sep 2015
at 18:37
  • msg #79

Re: In the Land of Zu

Tealon bows gracefully and takes the stream gun in hand. I shall take great care of this and ensure it works as good or better when I have finished.

With that said, Tealon goes back to the space he found to do his alchemy, once more brought forth his wagon and tools, then set about understanding the new equipment.

Searching through his notes and knowledge of Mechanika, Tealon set about examining this strange device.
19:29, Today: Tealon Holdron rolled 18 using 1d20+12.  Knowledge (Mechanika).

On examination he could see the similarities for Mechanika stopped with steam and continued with those most precious of commodities, guns.


19:33, Today: Tealon Holdron rolled 30 using 1d20+15.  Craft (Gun smithing) [using his tools, this becomes a 32 as they give a +2 bonus]

GM StarMaster
GM, 196 posts
Sun 13 Sep 2015
at 07:48
  • msg #80

Re: In the Land of Zu

Figuring out how the steam gun works it relatively easy. What's not easy is determining the materials being used.

The gun is a standard gun like any normal handgun, with the exception of the front grip and the cylinder.

The front grip is there for stability, since the gun is probably capable of rapid fire.

The cylinder is compartmentalized such that each chamber can hold 3 standard bullets. When the cylinder is rotated, one of the chambers aligns with the barrel and a burst of steam is sent through the chamber, launching the bullet down the barrel just like the explosive in a normal gun.

The steam comes from the pack worn on the back. It is fed through a flexible tube that connects the pack to the gun.

The pack appears to be made of a strong, thin, reasonably-lightweight metal, probably a steel of some sort. The pack has three compartments--top, middle and bottom. The bottom is the smallest, and seems to be made of thicker steel. At least, that's where the most weight is.

The middle chamber holds water. Once you place water in it through a valve, another valve can be manually activated that releases the water into the bottom chamber where it is converted to steam. The steam then rises upward and is stored in the top chamber. It is then released down the hose to the gun.

Considering how small the bottom compartment is, and other tests Tealon and Bosh are to conduct, they are convinced that there is a quantity of celebur in there. They have no idea how much, as the exact properties of celebur are not known.

A wild guess indicates that there is a tube running from the water chamber into the bottom and forms a coil. As the water passes through this coil, the celebur heats it up and turns it  into steam. The celebur would work best if it was in the shape of a rod and the coil was wrapped around it. Five ounces of celebur would probably do the trick.

The entire device does not come apart in any way. All the seams are welded together.
Tealon Holdron
player, 39 posts
"Blaster"
Arcane Mechanik
Sun 13 Sep 2015
at 12:39
  • msg #81

Re: In the Land of Zu

With the information gleaned from his study of the steam gun and conferring with Bosh, Tealon sets about drawing the schematics and preparing notes for the potential of making one of these, or a better one.

Tealon has found a purpose and feels he must continue to experiment and design. Being completely aware of the implications in Danyka's words, he sets the original aside to work on a new one.
GM StarMaster
GM, 198 posts
Mon 21 Sep 2015
at 22:23
  • msg #82

Re: In the Land of Zu

Tealon and Bosh, with some assistance from Gorren, study the steam gun mechanism. There's not too much to learn without taking it apart, but some knowledge is learned. The tank is welded together so that there's nowhere for the steam to leak out. There's a ribbed interior bracing to increase the strength of the tank.

Adding water is easy to do. The valve on the gun end can be studied, so that you have a good idea of how to make one.

The only thing you can't figure out is what the internal valve is like.

It'll take about a week to build one of  your own, and then you'd have to come up with some sort of valve, plus a heating source.


It's two days at sea now, and everyone is starting to get more wary, as you should be approaching Azultec lands at any time. Perhaps that's why someone spots the birds.

They are getting larger, which means they are approaching. They are coming from the land, and there are a dozen of them. It doesn't take long for them to get close enough to see through a spyglass that they are people... warriors by the look of them.... with wings. They have to get even closer to realize they are artificial wings.

They carry a quiver with javelins, a crossbow, and a longsword.
Ioelenna Winterspire
player, 22 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 22 Sep 2015
at 03:07
  • msg #83

Re: In the Land of Zu

In reply to GM StarMaster (msg # 82):

Ioelenna looks at the artificially winged enemy and smiles evilly.


As cold as Nyssar and her season is, my heart is warmed at the thought of target practice.
Tealon Holdron
player, 40 posts
Tue 22 Sep 2015
at 15:26
  • [deleted]
  • msg #84

Re: In the Land of Zu

This message was deleted by the player at 15:30, Tue 22 Sept 2015.
Tealon Holdron
player, 41 posts
"Blaster"
Arcane Mechanik
Tue 22 Sep 2015
at 15:30
  • msg #85

Re: In the Land of Zu

In reply to GM StarMaster (msg # 82):

Tealon thought long and hard, then inspiration arrived on his shoulder, the little clockwork mite he made during his training, that could check the inside of the container, hopefully! Maybe, he said, more to himself than the mite, I should name you one day

When the call went up about the incoming 'birds men', he considered his options and bidding his fellows excuse him, he mumbled a few words, then vanished.

"I shall have your backs my friends, be assured of that". He then went up on deck, crossbow in hand, the attached box ready with normal bolt but the one loaded was, as he had come to carry since this threat of an attack from another ship, an incendiary bolt. Seems perfect for a winged beast!

Walking over to the Iron Fists leader, he stood over an arms length from the Gun Mage, coughed slighted and spoke "Tealon ready for your orders. I shall watch out ready, just in case."
Danyka Ydrasyl
player, 143 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 29 Sep 2015
at 16:33
  • msg #86

Re: In the Land of Zu

"That," the thin Rynnish gun mage stated ominously, as she watched the cadre of armed, winged men approach, "looks ominous."  Her brow was furrowed slightly and her lips were pressed into a thin, tight moue as she peered through her extended spyglass at the flying figures.

Part of her was impressed, she'd love to have had the ability to fly.  Part of her dreaded such a meeting, for if it turned violent, the dozen with the third degree of freedom in their movement would have a distinct advantage.  She checked to see the demeanor and disposition of the dozen that were flying towards them.

Hearing the eagerness of some of her other teammates with respect to an armed conflict, Danyka grimaced slightly.  The lithe Llaelese woman held out a gloved hand, palm downwards - a gesture for the others to stand down until she could make her assessment better, "Don't draw until we know they are aggressive.  They could simply be an envoy...."

But she had to concede.  "However," Dany noted with a slight sigh, "if they are out for blood - I want one or more sets of those wings for study."  It was a simple and direct order ... with implications.  Like the battle with the Sahuagin, prisoners were preferable.  And like the interaction with the Rish, intact new tech to study was always a bonus.  She motioned for her fellow Fisters to disperse around the deck and not clump, though she kept close to Rrger, Marco, and the Captain of the Resolute to present group for their counterparts to approach (or target) easily.

Honestly, Danyka hoped that it would not come to blows, but the pit in her gut told her otherwise.  As an Initiate of Morrow, she'd abhored violence; and yet, she found herself consigned to the Iron Fist, all of whose members were chosen for that 'special' duty assignment not for their gentle natures...
Tealon Holdron
player, 42 posts
"Blaster"
Arcane Mechanik
Tue 29 Sep 2015
at 21:36
  • msg #87

Re: In the Land of Zu

"Understood" was the only word 'Blaster' needed to utter. He was of like mind regarding having a set of what ever it was these 'people' were using to be in the air with.

Having figured out the strange guns, he was looking forward to diving into another project of strange , alien technology.
Jheridan
player, 13 posts
Human
Gunmage
Tue 29 Sep 2015
at 22:27
  • msg #88

Re: In the Land of Zu

From where he was tending some rope near the mast, Jheridan watches intently as the flyers come closer.  Drawing his pistols and doing a quick inspection before returning them to their holsters was a somewhat redundant gesture as the magelock pistols were connected to his mind and he knew every piece and weld by heart... But it made him feel better.
Marco Fiero
player, 48 posts
Knife Artist
Ex-convict
Tue 29 Sep 2015
at 23:43
  • msg #89

Re: In the Land of Zu

Marco was also of mixed thoughts towards the flyers. On the one hand, if they were merely envoys, one or two would have been sufficient. A dozen flyers might be justified if the tech behind the wings was at risk, but it looked like a raiding party to Marco.

It would mark him as a target, but he decided to climb the mast to the crow's nest and give himself a better vantage point.

"Perhaps one of them will be foolish enough to fly close enough to get captured," he calls out as he begins to climb. He was mildly glad that this new enemy did not wield firearms.
GM StarMaster
GM, 200 posts
Fri 2 Oct 2015
at 20:10
  • msg #90

Re: In the Land of Zu

Once the winged flyers get within striking range, they peel off into three groups of 4 and swerve off in different directions. The central group flies up again to get more elevation and to give the other two groups time to get into position.

Then the leftmost group dives on the ship, followed closely by the right group. They never dive close enough to get within melee range.

The first group sweeps over the ship, but doesn't attack. The second group sweeps over the ship half a minute later, but also doesn't attack. The third, central, group is still hovering out of range.
Jheridan
player, 14 posts
Human
Gunmage
Fri 2 Oct 2015
at 20:53
  • msg #91

Re: In the Land of Zu

Watching the aerial display, Jheridan tries to imagine a similar tactic on land.

"Trying to gauge our range...or possibly our intent, I'd wager."
Katrin Eason
player, 32 posts
Caspian/Cygnar
Hedge Wizard/Rogue
Fri 2 Oct 2015
at 21:21
  • msg #92

Re: In the Land of Zu

"Aye," Katrin agreed with Jheridan. "And close scouting... to see what we have worth stealing, to estimate our numbers and evaluate our weapons."

"I'm not sure they are familiar with firearms. I would think they'd have at least one if they were. Then again, it may be a weight issue. Guns and ammo are heavy, and it might be hard to reload while flying."

Tealon Holdron
player, 43 posts
"Blaster"
Arcane Mechanik
Sat 3 Oct 2015
at 18:23
  • msg #93

Re: In the Land of Zu

I voice as though coming from the air itself but a familiar voice, Tealon observes "If the only firearms they have are steam, then yes, definitely a weight issue. I've seen predatory birds swoop like that in the hills. They won't know our true number."
Danyka Ydrasyl
player, 144 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sat 10 Oct 2015
at 06:41
  • msg #94

Re: In the Land of Zu

Danyka nodded grimly to the others assessment of the potential motives of the birdmen.  But the tall Rynnish brunette held her ground, remaining 'on display' for the flying men to approach.

Her hands were held casually at her side, but her reinforced buff coat remained draped over the pistols at her hips.  She could do nothing - and did nothing - to hide the fact that the thin curved, elvish blade remained at her side as well, the scabbard and hilt of the sword peeking out from that same greatcoat.

She continued to monitor the three groups in the air with the naked eye having returned her collapsible spyglass to her leather pack slung over her shoulder.
Ioelenna Winterspire
player, 23 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 10 Oct 2015
at 06:51
  • msg #95

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 94):

The Pale Nyssan Warwytch watches the birdmen for any sign of hostility. So far this mission has been boring and Ioelenna would rather it stay boring.
GM StarMaster
GM, 201 posts
Sun 11 Oct 2015
at 05:41
  • msg #96

Re: In the Land of Zu

Whatever the recon bird-men saw was apparently positive, for they circle once more and then dive on the ship, letting out some sort of war scream as they do.

The first three fire their crossbows downward.

06:37, Today: GM StarMaster rolled 18,24,6 using 1d20+4,1d20+4,1d20+4 ((14,20,2)).

One sticks in Bosh's great coat, one hits Marco, and the third one bounces off Rrger.
Ioelenna Winterspire
player, 24 posts
Nyssa Winter Warwytch
Adept/Warmage
Sun 11 Oct 2015
at 06:09
  • msg #97

Re: In the Land of Zu

In reply to GM StarMaster (msg # 96):

Ioelenna seems to be off her game as an elemental Ray of frost goes wild.


attack: 9
Tealon Holdron
player, 44 posts
"Blaster"
Arcane Mechanik
Sun 11 Oct 2015
at 16:44
  • msg #98

Re: In the Land of Zu

Teal on holds back, his loaded crossbow taking aim, the bolt, specially chosen for these 'enemies'. Choosing to wait for the leader to be identified. Even a non-penetrating hit will help.

He grins menacingly, just as well no one can see him. He likes these games.
GM StarMaster
GM, 202 posts
Wed 14 Oct 2015
at 02:26
  • msg #99

Re: In the Land of Zu

The second group of aerial attackers swoops in repeating the same attack pattern--the first three fire their crossbows.

This group targets Ioelenna, Creswick and Nicollo.

03:13, Today: GM StarMaster rolled 14,16,13 using 1d20+4,1d20+4,1d20+4 ((10,12,9)).

Only Creswick gets hit, for 5 points of damage.
Ioelenna Winterspire
player, 25 posts
Nyssa Winter Warwytch
Adept/Warmage
Wed 14 Oct 2015
at 03:38
  • msg #100

Re: In the Land of Zu

In reply to GM StarMaster (msg # 99):

Ioelenna aims and shoots again.


Elemental Ray: attack: 15, damage:6
Danyka Ydrasyl
player, 145 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 14 Oct 2015
at 07:22
  • msg #101

Re: In the Land of Zu

"Damn it!" escaped her lips, before being cut off and regaining her composure.

Danyka frowned as the mini-barrage of crossbow bolts rained down.  With a slight sigh, she moved to take cover.  The Rynnish brunette seemed slightly crestfallen, as she muttered, "Why are they always trying to kill us?"  Dany knew that it wasn't strictly true.  At least, the Rish didn't seem to want them dead, but almost everyone else from Zu back to Immoren seemed to mean them harm.

She executed a neat tuck and roll towards a nearby barrel to try and throw off the next volley and not give the enemy as easy a time.

"Return fire at will." the Llaelese gun mage called out to her fellow Iron Fisters.  Not that her companions really needed that much instruction.  Danyka figured that if they were taking fire, some would already be giving as good as they got.  But she might as well make it official; ballistic diplomacy appeared to be the order of the day...



[OOC:  Danyka will spend a Move Action to run to cover and draw a magelock pistol from her hip holster, then cast Shield upon herself (AC: 22) as a Standard Action.]
Tealon Holdron
player, 45 posts
"Blaster"
Arcane Mechanik
Wed 14 Oct 2015
at 10:28
  • msg #102

Re: In the Land of Zu

Standard Action: Casts Mage Armour. AC now 18.

Move Action: Reload crossbow with a Grapple Bolt.

From behind the edge of the stairs,rest crossbow again the rail to steady aim and for cover.

Next round: fire at nearest flying man.

The aim is to hit the flying person somewhere for the grapple to connect, then pull them down. May make it easier for someone else to hit them and we may get ourselves a set of wings

11:25, Today: Tealon Holdron rolled 10 using 1d20+5.  Crossbow attack.
Looks like he missed unless he's getting a bonus from somewhere. Tie cord off to not loose the bold and try again round after.
Jheridan
player, 15 posts
Human
Gunmage
Wed 14 Oct 2015
at 19:01
  • msg #103

Re: In the Land of Zu

Stepping to the side, nearer the mast, Jheridan slides a Magelock free and takes aim.  "Which one of them is Will?" he says with what hunor he can summon while under attack.
With a thunderous report he fires at one of the winged bowmen.
"There, that one.  That one is Will..."


To hit = 20
Damage = 6
13:56, Today: Jheridan rolled 6 using 2d6+1.  Damage.
13:55, Today: Jheridan rolled 20 using 1d20+11.  ToHit.

Ioelenna Winterspire
player, 26 posts
Nyssa Winter Warwytch
Adept/Warmage
Wed 14 Oct 2015
at 21:40
  • msg #104

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 102):

Ioelenna tries to hit them again this time with a lesser orb of Frost and I guess misses there extremely great ability to Dodge.



yet another ranged Touch attack:
Would hit touch AC 14
Which means they have a Dex mod+ deflection bonus higher then four
Which means possible TPK

Gorren Stonefist
player, 41 posts
Rhul Dwarf Bodger/Fighter
AC: 24; HP 38/38
Sun 18 Oct 2015
at 06:07
  • msg #105

Re: In the Land of Zu

He still wasn't comfortable wearing his armor at sea, but the extra flexibility without it let him get his rifle loaded and aimed by the time their second attack happened.

He noticed that they were trying to keep their distance... or at least out of range of regular weapons. The fact that they didn't have firearms probably meant they weren't familiar with them. He was about to introduce them to Buster.


06:46, Today: Gorren Stonefist rolled 14 using 1d20+6 ((8)). Attack with Serricsteel Military Rifle.

06:58, Today: Gorren Stonefist rolled 8 using 2d8 ((6,2)). Damage if it hits.
GM StarMaster
GM, 203 posts
Sun 18 Oct 2015
at 06:36
  • msg #106

Re: In the Land of Zu

The birdmen aren't wearing any armor, so defensively it's just their nimbleness in the air and their elevation.

Ioelenna missed with her Ray of Frost, but easily hits one with her Orb of Frost.
Jheridan hits one of them that flew a bit too close, and the winged man tumbles from the sky.


Tealon misses with his grapple bolt.

The rest of the crew fires at will, too.

Bosh doesn't have a range weapon, other his knack for throwing things, but the birdmen are out of range.

Creswick misses with his crossbow.

Captain Grant misses with his pistol.

Gorren hits his target, but the birdman is still flying.

Katrin misses with her pistol.

Marco hits with his pistol, but the birdman is still flying.

Nicollo hits with both his pistols; he doesn't quite kill the birdman, but he's out of action, and weakly flies back the way he came.

Rrgr fires his long bow at one of the birdmen, and manages to hit.
Ioelenna Winterspire
player, 27 posts
Nyssa Winter Warwytch
Adept/Warmage
Sun 18 Oct 2015
at 15:44
  • msg #107

Re: In the Land of Zu

In reply to GM StarMaster (msg # 106):

Lesser Orb of Cold, actually not of Frost, is a 1st level spell in the Complete Arcane that is on the Warmage list at this level it just does 1d8 it is still a ranged touch attack. At 3rd it does 2d8, 5th does 3d8 and so on
This message was last edited by the player at 15:48, Sun 18 Oct 2015.
Tealon Holdron
player, 46 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 19 Oct 2015
at 10:32
  • msg #108

Re: In the Land of Zu

In reply to GM StarMaster (msg # 106):



Tealon readies the second Grapple bolt and fires at a retreating flier.

11:34, Today: Tealon Holdron rolled 24 using 1d20+5.  To hit with Grapple Bolt.

11:36, Today: Tealon Holdron rolled 25 using 1d20+5.  To confirm Critical Hit.

Wow, what a way to confirm a critical hit.
ooc: Looking up damage and effect, my PDF won't open
Edit: pull on grapple bolt and draw in the flier.
"Can someone give me a hand here"
<orange>Edit:15:14, Today: Tealon Holdron rolled 7 using 2d6.  Grapple bolt damage (Crit).
This message was last edited by the player at 14:16, Thu 22 Oct 2015.
Danyka Ydrasyl
player, 146 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 21 Oct 2015
at 05:25
  • msg #109

Re: In the Land of Zu

Hearing the sounds of a battle joined, a deep frown crossed Danyka's lips for a moment and she drew one of her magelock pistols from its hip holster; a slight, resigned sigh escaped her lips.  Pressing the arcane symbol inscribed barrel to her forehead for a moment, she closed her eyes and whispered a quiet prayer to the Prophet and Lord of Light, Morrow.

Then tall Rynnish brunette pushed out of her crouch and popped into a ready stance with her pistol arm extended.  Dany rolled her shoulders to relieve a touch of tension as she lined up her shot, gauging the distance and taking aim at the center figure of the farther watcher group.  By her estimation, they should be just in range.  So, drawing a bead on the one she figured must be the leader she could feel the arcane energies within her coalesce and crackle.  "Elissim Cagim..." escaped the Llaelese gun mage's burgundy lips and a pair of glowing projectiles shot forth from the glowing blue barrel of the pistol in her hand.  The two missiles shot forth twisting and twirling around each other, while drawing inexorably closer to their target.

[OOC:  Here goes nothing...

  Move Action:      Stand up and draw magelock pistol
  Standard Action:  Cast Magic Missile at what she hopes is the leader...

  22:24, Today: Danyka Ydrasyl rolled 2,4 using 1d4+1,1d4+1.  Damage: Magic Missile (Middle figure in leader group).

*shrug* could have been worse...]

Jheridan
player, 16 posts
Human Gunmage
AC 21; HP 32/32
Thu 22 Oct 2015
at 02:16
  • msg #110

Re: In the Land of Zu

With a snap, Jheridan moves his left wrist and a small magelock pops into his other hand.  Raising it to his lips for a moment he whispers quickly to the small magical machine that is one of his best friends and once again takes aim at one of the fliers, this time the one that is caught in the grapple.

With a bellowing laugh he adds, "I shall call that one Will now!"



Casting Chill Touch through the magelock link & bullet.

Ranged Touch = 26
Bullet Damage = 9
Spell Damage = 6 +1 strength (DC 14 to negate strength damage)

Rolls:
21:09, Today: Jheridan rolled 26 using 1d20+11.  To-Hit.
21:09, Today: Jheridan rolled 9 using 2d4+5.  Bullet damage.
21:09, Today: Jheridan rolled 6 using 1d6.  Spell Damage.

This message was lightly edited by the player at 13:17, Thu 22 Oct 2015.
Ioelenna Winterspire
player, 28 posts
Nyssa Winter Warwytch
Adept/Warmage
Thu 22 Oct 2015
at 04:43
  • msg #111

Re: In the Land of Zu

In reply to Jheridan (msg # 110):

Ioelenna shoots again.


Lesser Orb of Cold attack: 13, damage: 10
GM StarMaster
GM, 204 posts
Sat 24 Oct 2015
at 01:08
  • msg #112

Re: In the Land of Zu

The third group of aerial attackers swoop down now, targets Jheridan, Tealon, Ioelenna and Captain Grant.

01:39, Today: GM StarMaster rolled 20,6,23,21 using 1d20+4,1d20+4,1d20+4,1d20+4 ((16,2,19,17)).

One just misses Jheridan, the second one misses Tealon by a wide margin, the third one hits Ioelenna for 6 points of damage, and the fourth one hits the captain with a javelin for 5 points of damage.

As the 1st and 2nd groups turn and swoop for their next attack, the crew has plenty of time to attack first.

Having missed with his first grapple bolt and having only one left, Tealon takes better aim this time... and hits! [7 pts.]

Finally realizing that the aerial assaulters are raiders, Danyka 'shoot's a Magic Missile at the perceived leader. [6 pts.] It's not enough to take him out, but he now knows that he's not out of range.

Jheridan hits the grappled one, and kills him. [15 pts.]

Ioelenna targets the same one she hit before with her Lesser Orb of Cold. The previous one did 8 points of damage; this one does 10. It's not enough to kill him, but takes him out of the action.

The rest of the crew again fires at the attackers.

Since Bosh doesn't have a range weapon, he moves to provide protection for the captain.

Creswick is able to rapid reload and manages to hit one with his crossbow. [6 pts.]

Captain Grant is injured, and also has to reload.

Gorren is reloading.

Katrin is reloading.

Marco is reloading.

Nicollo pulls out his third pistol and fires again. He's quite aware that the others have to reload, but the feels keeping up the attack could drive them off.

Rrgr fires his long bow at one of the birdmen, and manages to hit [9 pts].
Ioelenna Winterspire
player, 29 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 24 Oct 2015
at 01:40
  • msg #113

Re: In the Land of Zu

In reply to GM StarMaster (msg # 112):

Ioelenna points at the one she thinks is going after her.

I hope this ends soon or I am going to need a ranged weapon.


Lesser orb of cold
Attack: 14
Damage: 8

Tealon Holdron
player, 47 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 24 Oct 2015
at 04:45
  • msg #114

Re: In the Land of Zu

Teal on see the one he grappled fall from the sky so starts to pull it in , trying to get as much of the strong cord in before it hits the water and then keeps pulling.

"Good hit Jheridan". thanking his fellow Iron Fister for taking up his request.

I may not be fighting for a short while but I got me a birdman as requested. I can always tie the cord off if these come back for more attacks.. Thinking of what has been achieved, the black market seller also thanks Carbon for guiding his aim.

Stopping for a moment, Blaster by name, blaster by action. Reattaches and cocks his repeating crossbow, now loaded again with exploding x-bow bolts. Then carries on pulling at the cord.
This message was last edited by the player at 04:49, Sat 24 Oct 2015.
Jheridan
player, 17 posts
Human Gunmage
AC 21; HP 32/32
Mon 26 Oct 2015
at 21:42
  • msg #115

Re: In the Land of Zu

Jheridan nods to Tealon at hearing the compliment.  Staying low and allowing the small pistol to retract back up his sleeve, the Gunmage quickly reloads the larger of his magelock pistols.  This time he loads one of his few remaining Runecarved rounds.  Turning quickly and taking aim at the nearest flier he smiles as he focuses the most powerful spell he knows into the spell wrought projectile and can tell by the report and feel of the recoil that it will be a hit.

"Will, it seems, is having a bad day!"
This message was last edited by the player at 21:45, Mon 26 Oct 2015.
GM StarMaster
GM, 205 posts
Thu 29 Oct 2015
at 22:44
  • msg #116

Re: In the Land of Zu

Ioelenna hits her target and does enough damage to kill him.


Rrgr fires his bow again and hits and kills that one.


Cresswick also hits his target, but the crossbow bolt doesn't do enough damage to take that flyer out. However, he's apparently had enough and flies off.


Nicollo also hits a flyer but it hasn't been hit yet, so it isn't killed.


Jheridan manages to critical hit another flyer with a spell-charged rune bullet, killing yet another flyer.



The flyers that are killed in the air can no longer stay aloft, and fall into the ocean in a slow slumping spiral.

At the end of the round, there are 5 dead flyers and 2 of the remaining are injured enough to fly away.

The remaining 5 take a moment to reassess the situation, and then decide that the firepower of the Iron Fist is too much for them. They turn and start to fly off.

You'll have one more round to shoot at them before they are out of range.
Tealon Holdron
player, 48 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 30 Oct 2015
at 10:47
  • msg #117

Re: In the Land of Zu

Tealon keeps bowling in his catch and if any fliers are still floating on the water top because of the wings, he'll shout "Try and get that one (or "Those") in, the more we get the better".

Anyone close to him he'll wave over to help full the "hooked" flier on to the ship.
GM StarMaster
GM, 206 posts
Fri 30 Oct 2015
at 21:47
  • msg #118

Re: In the Land of Zu

With the attack having been thwarted, Rrger and Bosh help Tealon haul in the dead flyer.

Marco, up in the crow's nest, easily spots the other dead flyers afloat in the water and points them out to everyone else.

With Danyka, Gorren and Nicollo all reloaded, Katrin drops her gun and gun belt to the deck and dives over the side to start dragging the bodies to the ship.
Nicollo Baldino
player, 89 posts
Thurian Gun Mage
AC 15; HP 27/27
Fri 30 Oct 2015
at 22:01
  • msg #119

Re: In the Land of Zu

Reluctant to waste ammunition that may be a long time in getting replaced, Nicollo holds off shooting at the retreating raiders. He looks over at Dany.

"Do we let them go?" he asked her. All things considered, Dany seemed to be the most level-headed of the Iron Fist, which is why they'd defaulted to her as the leader.
This message was last edited by the GM at 06:43, Wed 04 Nov 2015.
Jheridan
player, 18 posts
Human Gunmage
AC 21; HP 32/32
Fri 30 Oct 2015
at 22:25
  • msg #120

Re: In the Land of Zu

Jheridan watches as the fliers turn and begin to make their way back to land.  With precise movements, reloads both if his magelock pistols while watching for any of the enemy to change their mind and seek revenge.

Once they are far enough out that risking a shot would be improbable he turns to look over his companions.
"Well, that was an adventure.  Anyone need help to the medic?"
This message had punctuation tweaked by the player at 22:30, Fri 30 Oct 2015.
Tealon Holdron
player, 49 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 31 Oct 2015
at 14:28
  • msg #121

Re: In the Land of Zu

Hauling the hooked flier onboard, Tealon can't help but marvel at the wings and searches for if they are grown or machinery and if the latter, how to separate from the body.

With others helping Katrin get the remaining floaters out of the water, the inquisitive Thurian sets about his studying. Now, let's see how these work! Danyka, I'll be downstairs if you need me. I'll try and keep them intact, or at least the others whilst I see how these work. Anyone joining me?

He waits a moment then after unhooking his grapple bolt and sorting the line out to dry, he drags the wings down to his lab, the wagon.

14:24, Today: Tealon Holdron rolled 13 using 1d20.  Research of the wings from a flying attacker.
Unsure which plus to use. This is basic score.
(Knowldge Mechanica +12, Knowledge Engineering +6, Disable Device +3)
(Craft Mechanica +11)

This message was last edited by the GM at 06:45, Wed 04 Nov 2015.
GM StarMaster
GM, 207 posts
Wed 4 Nov 2015
at 06:53
  • msg #122

Re: In the Land of Zu

Only Creswick and the captain were injured.


Tealon's engineering skill is the one that comes into play as he studies the flyers' wings. They are, indeed, mechanical attachments. It's clear enough that the wings are powered by the flyers' own arms, but they can also be fixed for gliding... or hovering? Learning any more detail will require a lot more study.
Danyka Ydrasyl
player, 147 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 4 Nov 2015
at 08:19
  • msg #123

Re: In the Land of Zu

Danyka frowned slightly as she watched the remaining winged men fly away.  Eyes downcast, the Rynnish brunette noted simply, "Let them go.  We can't catch them all... especially if they split up."  Likely the enemy already knew of their presence.  She knew full well that if the birdmen weren't allies of Azultec then they would likely just head home to lick their wounds.  If they were associated with the Azultec, then the Azultec already knew they were coming (and now just had better intelligence with respect to their position).

She pursed her lips for a moment and then gave no one in particular a slight shake of the head as she had once again likely failed tactically.  But that was par for the course for her.

Then Dany nodded to Tealon, as the Arcane Mechanik moved to retrieve some of the fallen enemy, presumably for study.  Even has he headed down below decks, the Llaelese initiate of Morrow moved to see to the wounded.  Both Creswick and the Captain of the Resolute were injured and needed to be tended to.



OOC:  Dany will cast CLW for those that need it (either from her spells or from her wand), as necessary.
This message was last edited by the player at 06:27, Tue 17 Nov 2015.
Tealon Holdron
player, 50 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 4 Nov 2015
at 22:44
  • msg #124

Re: In the Land of Zu

Spending so much time on researching, first the steam gun and then the wings, Blaster almost misses mixing powder and making ammunition, almost he thought to himself.

Without practicing and testing, which would mean on deck with a rope or on land, the Thurian Mechanik felt it was time to take a break from the wings. Having thought of sending his tiny mite servitor up the grapple cord, he had an idea. Was it possible to have the tiny mite go into the original steam chamber tand then have it draw the insides! Then he remembered how small the hole was and that he'd already used mirrors and lights to look inside, it was the sealed chamber he needed to check.

Having decided not to mess, Tealon got hold of his 'improved' prototype steam gun, ready to test it up on deck. First he went through the drawings and reviewed all the seals and valves. Grabbing the contraption, he went for permission from the Captain to play practise test the gun, giving it a tweak or two in the process.

{Private to GM: the roll is in case you want a roll against anything if want another, let me know}
22:41, Today: Tealon Holdron rolled 12 using 1d20.  In case its required.
(Craft Steam is my lowest at +6, the rest that are relevant are >+10

GM StarMaster
GM, 210 posts
Tue 17 Nov 2015
at 06:09
  • msg #125

Re: In the Land of Zu

Both the captain and Creswick need a shot from the wand. Their injuries weren't life threatening, but it would have slightly handicapped them to go about their tasks.


No one needs Jheridan's help to the medic as the medic goes to the injured.


Tealon begins his studies of the wings that the attackers wore. He quickly ascertains that they are mechanical in nature, confirming his prior evaluation. However, there is nothing about them that he can find that should enable the wearer to fly!

He has to be joined by Gorren and Rrger before the three of them can figure out what is going on. It appears as if the wings are made of bamboo and silk, of rather amateur construction. There's not a lot of skill put into them; certainly no design or embellishments. They are very... functional.

It isn't until the entanglements are removed and the harness that held the wings on the body is removed that some small enlightenment occurs. Setting the wings on a table, everyone is surprised to see the wings float up to the ceiling!

Unless the effect is caused by magic, then the wings shouldn't be doing that. Since there are several sets of wings to examine, pulling the wings off of the harness seems like a reasonable course of experimentation. And the harness promptly floats up to the ceiling.

The harness is composed of straps that go around the chest and over the shoulders, firmly fastening the wings in place. The straps go through simple buckles on the wings.

The straps are then fastened together on the chest with a buckle arrangement.

Examining the straps more closely, it can be determined that they are made of some sort of metal. It's a metal unfamiliar to everyone.


Meanwhile, the ship has resumed its course. It isn't long before sights of the Azultec begin to appear in earnest--step pyramids that stand higher than any other building in the town. Towns are small, perhaps just above village, and the step pyramids get larger as the towns get larger.
Tealon Holdron
player, 54 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 18 Nov 2015
at 20:16
  • msg #126

Re: In the Land of Zu

Teal on casts Detect Magic on the harness and wings to confirm the supposition that magic is involved. Nodding at the outcome, he smiles at his fellow researches.
GM StarMaster
GM, 211 posts
Thu 19 Nov 2015
at 22:58
  • msg #127

Re: In the Land of Zu

Neither the wings nor the harness detect as full-blown magical! However, the harness seems to have a trace of magic to it, which precludes it being masked by magic.

He doesn't think it's residual magic that occurs when the magic finally wears off on an enchanted item. That pretty much leaves some sort of extra-planar material.
Gorren Stonefist
player, 42 posts
Rhul Dwarf Bodger/Fighter
AC: 24; HP 38/38
Sun 22 Nov 2015
at 08:09
  • msg #128

Re: In the Land of Zu

"So that's what it looks like!" Gorren said after Tealon indicated it might be extra-planar. "I mean, I'm just guessing here, but this floating business... well, I think that might be Nth metal. Lessee... that's what the Dwarves call it, though I don't know why. What was the other word someone used? Nether-something... oh, yeah, got it. Netheranium. Does that ring a bell with either of you?"

"If I recall correctly, it was supposed to have anti-gravity properties. With it floating that way, that's what made me think of it."

Tealon Holdron
player, 56 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 22 Nov 2015
at 23:09
  • msg #129

Re: In the Land of Zu

"Doesn't ring a bell to me although my studies only briefly touched on Planar things. I need to pay more attention to teachings. Maybe its hidden somewhere in the back of my mind but that does sound plausible Gorren."
This message was last edited by the GM at 05:12, Sat 28 Nov 2015.
GM StarMaster
GM, 212 posts
Mon 30 Nov 2015
at 05:18
  • msg #130

Re: In the Land of Zu

<orange>Now that the first of the holiday madness is behind us...<orange>


As the ship continues on, you start to see more and more 'civilization' of the Azultecs. Observing them from a distance, it quickly becomes obvious that the flying men that attacked may not be Azultec. Or at least of a different clan.

The flying men had lighter skin and wore different clothing and had strange tattoos. Of course, that might have also been some sort of special 'para-military' cadre.

Getting nearer to the center of Azultec civilization, you start seeing boats... no ships... just, apparently, fishing boats, though there are also boat shops, boat houses, and boat transports.

Keeping your distance, you sail past the main city without realizing it... and have to sail back to it. It isn't until you sail back, getting a bit closer due to the incoming tide, that you spot the ship. It's anchored in a cove in an island.
Danyka Ydrasyl
player, 150 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Mon 7 Dec 2015
at 06:18
  • msg #131

Re: In the Land of Zu

Danyka watched the Azultec coastline with keen interest.  She kept her spyglass handy (well, more handy than even stowed simply in her haversack) by keeping it in hand as the ship sailed.

When the finally spotted the other ship, their actually quarry, the thin Rynnish gun mage pursed her lips.  She made her way up to Captain and pointed out the island, the cove, and then noted, "Could be a trap..."  But then she seemed to come to a decision internally, "But those that never dare, never win."

"How quickly can we make it over there?" Dany prompted Grant, even as she scanned the island for other places that might allow a boarding party to approach from a different direction; a two-pronged assault option was never a bad thing.  It split the Iron Fist up, but all of them had been trained to operate with a certain amount of autonomy.  Or in the Llaelese gentlewoman's case, had been co-opted into the regiment due to such displays of autonomy (and the rather unfortunate circumstances that might have resulted because of those willfully independent-minded choices)...

Then Danyka called down to Tealon, "Mr. Holdron, what about those flying harnesses?  Care to try and make use of them?  And how many of them were we able to salvage?"  She'd obviously leave it up to the discretion of the Arcane Mechanik and whatever he was comfortable with - though a three-pronged assault option was even better...
Tealon Holdron
player, 58 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 8 Dec 2015
at 01:03
  • msg #132

Re: In the Land of Zu

Hearing the Gun Mage shout down to him, he searched around his wagon for pieces and completed equipment.

"We salvaged three harnesses although two are certainly still working, the third just needs a little work to put back together". Thinking on, he added "We have an improved steam gun too, lighter and more powerful, plus it works. The original also works.

Are we going to test them out? I've practiced a little with a harness, unsure how well anyone would perform without more time. Willing to give it a go though. How about you guys?"
Tealon didn't even think to mention their names as the other mechaniks were next to him.

"I'll be up shortly".
Tealon Holdron
player, 59 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 10 Dec 2015
at 12:33
  • msg #133

Re: In the Land of Zu

Fixing a harness onto his back, the inquizitive mechanik tested it out again before heading up on deck with the other set('s) and the newer steam gun. He wanted to see if it would take his weight and the equipment. He'd have to be outside for that to happen. Failing that trial, at least they'd know what they could take.

Whom ever had a wingman harness on couldn't be as agile in the air as those they had gotten them from, but an advantage is an advantage after all. He took his trusty crossbow, loaded it and took a spare box. He wasn't going to be caught off guard.

"Danyka, I am ready. The harnesses seem to have a levitation effect, allowing us to float, the wings are for creating propulsion like oars on a boat. Let me demonstrate"

Francis was confident in his own abilities but he was still wary of being caught but a gust of wind. He has always been one for 'just doing it' and let the outcome justify the experiments, hence the explosion at the monastery, in the manor house, the barn catching fire etc. He always succeeded though in discovering 'something'.

Francis, being the salesman that he was made a big show of it. "Stand back, I don't want to catch anyone off guard and knock them in the drink"… He spread the wings and kept. Uuummm he thought. Try again. "That was to make you aware, now for real"

He kept upwards, no weapons, just the winged harness and flapped the wings as he had tried when testing the apparatus. Unsteadily he rose but barely. He tried a third time, this time rising quickly into the air, astounding himself, he wove around the ship and enjoyed the freedom from the bucking, rolling motion of the ship, then went back down to the desk again. The landing could have been better but he was safe.

12:27, Today: Tealon Holdron rolled 9 using 1d20+3.  Fly.
12:27, Today: Tealon Holdron rolled 9 using 1d20+3.  Fly.
12:29, Today: Tealon Holdron rolled 19 using 1d20+3.  Fly

Danyka Ydrasyl
player, 152 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 22 Dec 2015
at 06:15
  • msg #134

Re: In the Land of Zu

Danyka watched with more than a modicum of skepticism as Tealon claimed to understand the harness and wings enough to use them.  And that pessimism seemed to be have been borne out initially as there appeared to be more than one abortive attempt by the arcane mechanik to fly.

But, her fears appeared to be unfounded as the man appeared to actually get the hang of it.  And on the third attempt, Tealon both took off and landed without too much incident.  "Well done, Mr. Holdron." Dany gave the tall, thin Thurian his due.  She shrugged slightly, "If you feel up to it, then by all means, be our eyes in the sky."

The raven-haired Rynnish gun mage would likely have to try a pair of the wings out herself at some point.  But, there wasn't time right now, in her opinion.  Her gaze drifted back to what she could only assume was the borders of the Azultec Empire.  And the lost Cygnaran ship.

With a deep breath and slight sigh, the thin Llaelese woman informed the Captain of the Resolute, "It's now or never.  We'd best on our way.  Make landfall on the island with our boat.  Near, but not in the cove, if possible...  The sea looked so calm for the moment...

The calm before the storm Danyka mused silently to herself.
Tealon Holdron
player, 61 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 23 Dec 2015
at 10:50
  • msg #135

Re: In the Land of Zu

Blaster my new, blaster by trade. The now winged eager Mechanik only nodded and smiled at his accepted leader, noting the totally unnecessary (in his mind) concern on her face.

Folding the wings in and with a confident step, Tealon went to get his granades, exploding bolts, repeating crossbow and the new steam gun then headed back on desk. He then tested the levitation effort with the different weapons, his own, the improved Rish gun and the wings. Truly an international configuration.
Jheridan
player, 24 posts
Human Gunmage
AC 21; HP 32/32
Sat 26 Dec 2015
at 16:05
  • msg #136

Re: In the Land of Zu

Watching the landmass looming before them, Jheridan checks and rechecks his pistols.  Murmuring to them under his breath be smiles as if having a friendly conversation with friends.  That done he grips the rail and waits calmly for the order to disembark.
GM StarMaster
GM, 215 posts
Sat 26 Dec 2015
at 23:14
  • msg #137

Re: In the Land of Zu

You saw some islands like this in the sea around Zu; Rish was one of them. Here, though, the islands are far more numerous. Even the nature of them is a bit different.

The northern islands weren't as high and were usually greater in circumference, but they were still rocky.

These islands in the south are higher, smaller around, but equally as rocky... perhaps more so.

The island where the ship is anchored is tight crescent shaped with a small harbor. You only spotted a dozen houses on the shore of the harbor, probably because there isn't much beach/shore to begin with. The rest of the island juts up out of the water almost shear, though the appearance from a distance is misleading. Under the spyglass, it looks like it wouldn't be two hard of a climb up the backside of the island.

So you have a few approaches: anchor off the backside of the island, take a boat to one of the horns of the crescent, and climb up and over. Or you can try approaching the ship from the sea in a boat... in the dark.

You did spot a watch on the ship; they looked like local warriors/soldiers.
Tealon Holdron
player, 63 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 27 Dec 2015
at 00:39
  • msg #138

Re: In the Land of Zu

"Danyka, those cliff seem really steep, if we go around the back, maybe there will be a shallower gradient or once aloft, I could take a rope and grapple up after checking for guards, what say you?"

The winged 'lookout' as gunmage had named him, well the second bit anyway, was ready for this.

Tealon's thoughts went back to the cliffs. "Danyka, I'm going right now, I have a feeling the locals are not confined to that island. I shall check and report.". Immediately calling forth the words, having already gathered and attached his weaponry, he went Invisible then Mage Armour as the Arcane Mechanik felt it wise to leave the great cloak in favour of weaponry, then attempted to take flight before leaving the ship.

00:35, Today: Tealon Holdron rolled 19 using 1d20+3.  Fly.
This message was lightly edited by the player at 00:40, Sun 27 Dec 2015.
GM StarMaster
GM, 216 posts
Tue 29 Dec 2015
at 05:44
  • msg #139

Re: In the Land of Zu

No, the locals aren't confined to that island. There's a huge sprawling city on the mainland, about two miles away. You'd passed the back side of the island on your way past the city. The edges of the crescents aren't as steep as the back.

The city has grown up the side of the mountains a bit. This close to the sea, they aren't really mountains--just steep craggy hills.

The city has also sprawled out into the sea in the form of a boat city. 500 or more boats are anchored in the bay of the city, all interconnected by walkways and ropes.

When you passed by the island the first time, you were far enough out to sea that you hope the people in the city might not have spotted you.

It was only when you were coming back that you spotted the missing ship. That's because the south side of the crescent isn't quite as tall as the north side, so the tops of the ship's masts were visible from the south.
Tealon Holdron
player, 64 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 1 Jan 2016
at 16:11
  • msg #140

Re: In the Land of Zu

Being cautious of the unknown yet flying straight into it with gusto and eagerness, Tealon's usual brashness drives him to rise high, to fly high with weapons filling his duffle bag that swang tightly at his side.

The freedom of the sky and the potential threat from ahead, the anticipation of recovering the lost ship and maybe even rescuing the crew, if they need rescuing, lifted his spirit.  What could affect him, his unflappable nature supporting him, he was hidden from sight and could detect the thoughts of those around him, could even understand the language thanks to the gift bestowed upon him by the leader of the Rish peoples.

Remembering what he was capable of and what responsibility he has had placed on his shoulders, The tall slim Thurian searched the rocks ahead, the rising land and looked high to reach a spot where he could circle and use his spyglass.

By Angellia & Corben, I shall not let you down Iron Fist members, I shall do all that I can for you and the mission.  He knew they couldn't hear him but the thoughts still went through his head.
GM StarMaster
GM, 217 posts
Mon 4 Jan 2016
at 05:39
  • msg #141

Re: In the Land of Zu

The captain puts the ship's boat into the water, and Danyka, Jheridan, Ioelenna and Nicollo climb down into the boat. Unfortunately, Bosh and Rrger are too large to fit in the boat, but they are better at defending the ship if necessary any way.

Katrin is left in charge, as she seems to be the one that understands the defense and the mission the best.


Tealon soars into the night sky with relative ease if not quite experience yet, and discovers two things that he didn't realize before: moon and night breeze.

At the moment, the moon is on the horizon but rising. He has to make sure he doesn't fly between the moon and the ship, or else he's likely to be spotted.

There's a slight breeze coming off the island, which makes it just a little bit harder to approach. But he's able to fly high enough to avoid them.

The best he can see is that there might be a villa or perhaps just a farmstead or fishing huts on the island--three buildings all about the size of a cottage. There's no activity in or around them that he can see.

On the ship, he counts six guards on watch. There are four stations, and there are two always on the move, going from one station to the next and relieving the guard there, who then moves on to the next station. There doesn't seem to be any set timing for this. When there are two guards together, they stop and chat for a minute or two.

The stations are two aft and two fore, two port and two starboard.

The guards do not appear to be wearing any serious armor... maybe hide vests. They carry a curved sword tucked into a belt (no sheath) and a hand axe. Plus they have short bows.
Tealon Holdron
player, 65 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 4 Jan 2016
at 11:33
  • msg #142

Re: In the Land of Zu

"I am so glad I am invisible, otherwise that moon could give away my position. Best not get too close to the boat, not sure these wings are quiet enough, but I am closer to them than the ship guards are." Tealon observed with his inner monologue.

Flying back down to the ship and the launch boat the Iron Fist had taken, Tealon tried to stead himself to be beside the smaller boat.

"Danyka, there are 8 guards split evenly over 4 compass points of the ship. No armour, axe, curved blade and shortbows, don't seem to be the proper crew.

On land there are a few farm cabins, unable to get more details. Will take your lead. Do you want a distraction on the top of the hill?"


The winged Mechanik voiced as quietly as he thought the breeze would allow without his words carrying across the bay.

Circling the small craft waiting for a response, ready to repeat louder if no reaction to his words was seen, the invisible scout tried to slow to only fight against the wind and thus then be steady-ish beside the leader of the band of rescuers as he now believed them to be.
This message was last edited by the player at 12:30, Wed 06 Jan 2016.
Danyka Ydrasyl
player, 154 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 6 Jan 2016
at 05:28
  • msg #143

Re: In the Land of Zu

Danyka listened to Tealon's situation report and pondered for a moment as the invisible flyer circled, a pensive expression crossed her features in the flicking shadows from the moonlight upon the shifting water.  She knew that this group wouldn't be able to sail the ship necessarily, if they took it without the original crew.  Which meant that they really needed to find out where their countrymen were being held.  "The ship is useless to us without anyone to man it." the Llaelese brunette mused quietly.  From what she'd seen, more than the four of them were going to be needed to crew the ship - and that was assuming that they all knew what they were doing.  And Dany knew that she wasn't a sailor; far from it.

Which meant that ship might not be the first objective.  Unless they could determine if the crew were being held captive aboard.  Hopefully, they were still alive.

Danyka kept her eyes scanning forward trying to make out the details in the moonlight.  "No." the Rynnish gun mage finally noted curtly to Tealon's query about a distraction on the hill, "I need you to do another pass over the village and the ship.  See if you can determine where the crew might be being held."

"Then I want you back here.  Swooping." Dany ordered Tealon, "Your mobility better serves us as local sniper.  The night will still give you decent concealment, moonlight or lack of invisibility be damned."  They could split the enemy force or catch it in a two-pronged attack more effectively than if one of them were far away.  Besides once the fighting started, there would be more than enough distractions.  She figured that Tealon would be the least vulnerable target at that point.
Tealon Holdron
player, 66 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 6 Jan 2016
at 12:47
  • msg #144

Re: In the Land of Zu

As Tealon received his instructions from his leader, the thought of how long was left of his invisibility spell's duration, should be long enough to rise high again or a quick pass near the ship, may have to wait for a cloud to cover the moon, if there are any. At that moment he looked up and around, hope in his heart as always.

"Danyka, remember that I have grenades that burn and that explode. I also have bolts of similar measure. I can quickly return to the ship and get smoke granades for myself or one of you!". He left the last thought hanging. "My invisibility will be lost within a few moments, by Corben's grace cloud could develop or move soon and cover the moon for us, they are bound to have seen our ship when we saw them."
This message was last edited by the GM at 19:19, Wed 06 Jan 2016.
GM StarMaster
GM, 218 posts
Wed 6 Jan 2016
at 19:27
  • msg #145

Re: In the Land of Zu

It isn't likely that anyone on the ship saw your ship; they'd have had to be up on the mast to do that. If they had a watch up on the island's peak, yes, but that does not appear to be the case. Tealon certainly hasn't spotted anyone in such a position.

Approaching the ship in the boat would surely get you spotted, given the nature of the watch. You could conceivably approach the ship in the water without being spotted.

All things considered now, the buildings on the island probably house the rest of the guards... assuming an 8-hour rotation. There might not be as many guards on duty in the daytime, though.

It seems likely that the missing crew are on the mainland, probably in a gaol or prison. Keeping the ship out here at the island would be additional security to keep the crew from regaining the ship.
GM StarMaster
GM, 220 posts
Fri 15 Jan 2016
at 05:48
  • msg #146

Re: In the Land of Zu

Tealon doesn't spot a ship's bell, but he does see a place where one might have been hung. If so, it's been removed.

The guards on the ship are all within sight of each other, but aren't always looking at each other. Most of their attention is out to sea or to the shore. Sometimes they keep tabs on the two guards that are moving about.
Tealon Holdron
player, 69 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 19 Jan 2016
at 01:51
  • msg #147

Re: In the Land of Zu

Tealon keeps watch on both the ship along with guard movements and on his comrades at arms slowly rowing towards the captured vessel.

Looking to see any patterns to guard movements, the flying vanguard patrolled the scene watching to see if and when opportunities to strike repeated themselves. Ah, is that a moment lost that will return? The guards turned away from each other and leaned over the side! If that happens again I may swoop down and knock them both over the side!
Danyka Ydrasyl
player, 155 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Mon 1 Feb 2016
at 08:00
  • msg #148

Re: In the Land of Zu

After a pregnant, thoughtful moment, Danyka motioned towards the shore.  "We need to find the crew to have any chance of retrieving and sailing away with the ship." she noted quietly.  The thin Rynnish brunette could only hope that Tealon had some idea of where to start.  Otherwise, it could be a long night of searching - with little guarantee of success.

With any luck, they should be able to make shore undetected and get into the town under the cover of darkness to do some reconnaissance and maybe even get away with the crew undiscovered.

The alternative would be that they would have to fight their way in and out.  Neither of which was all that desirable.
Tealon Holdron
player, 70 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 1 Feb 2016
at 12:21
  • msg #149

Re: In the Land of Zu

From his vantage point in the sky, a curious frown spread across the Mechanik's brow, the little boat seemed to be changing direction from the ship to the edge of the town.

Tealon could only guess that either something had come up like they had seen a problem or they were going to search the town while it was quiet, the buildings do give more cover than the sea.

He could wait no longer, he needed to sweep and find anything that could help, even if it means telling Danyka that he couldn't see the crew on land or anywhere they could be.

Souring high, swooping not too low, trying to stay in a position that wouldn't highlight him in the moonlight, the winged scout searched the hillside for cave entrances, the town for stone buildings, barred windows, guards on doors, anything that would help before his band of Fisters made landfall.

12:22, Today: Tealon Holdron rolled 19 using 1d20+5.  Search.
This message was last edited by the player at 12:24, Mon 01 Feb 2016.
GM StarMaster
GM, 222 posts
Wed 17 Feb 2016
at 06:02
  • msg #150

Re: In the Land of Zu

As with all vessels, there's always a moral dilemma between saving the ship and saving the crew. In general, the owner of the vessel wants the ship saved, because that cost him money. He can always get more crew. To the captain (as long as he isn't also the owner), he's more interested in saving the crew and to hell with the ship and the cargo.

In the current situation, there aren't enough of the Iron Fist to crew the ship, so you need to free the crew. The fact that the ship is sequestered out here on this lonely island would seem to indicate that the crew (at least most of them) are still alive.


That means they are being held somewhere on the mainland.

There are a couple of possibilities: government gaol, some sort of private dungeon, or somewhere out of the city. It would depend on who has imprisoned them.


You can easily row the boat into shore in the darkness, probably without being seen. Whether you can locate them quickly enough to row back to the ship before dawn is problematical, but probably not likely.
Tealon Holdron
player, 72 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 17 Feb 2016
at 14:03
  • msg #151

Re: In the Land of Zu

"What I really need is to find that building which the crew could be in, it's difficult to spot anything but at least I can get a layout of the streets while I'm waiting for the others." Tealon thought to himself, at which, he decided to give one more sweep of the place then land on the highest, safe building, safe for when he tries to take off again and not be seen doing that nor landing.

Having made a mental note of the general Street layout and significant buildings, he found what he was looking for then checked his inventory for what he could use, maybe cause a small rock slide behind the town could divert any troops and towns people.
Jheridan
player, 25 posts
Human Gunmage
AC 21; HP 32/32
Wed 17 Feb 2016
at 15:28
  • msg #152

Re: In the Land of Zu

Glancing toward the shore and then back to the ship, Jheridan shook his head.
"Not much for it, I'm afraid... We're going to have to recanoiter and find the crew.  What's worse is that we'll stick out like a sore thumb while doing it."
Ioelenna Winterspire
player, 33 posts
Nyssa Winter Warwytch
Adept/Warmage
Thu 18 Feb 2016
at 05:31
  • msg #153

Re: In the Land of Zu

"None of you will stick out as much as I will," the Winter Elf adds.

"It may not be as bad as you think, though. These Azultec have darker skins than we do, and what I've been told are swarthier features, so mingling in the streets, especially in the daytime, is not going to work."

"However, that doesn't mean we can't reconnoiter in a more discreet manner. If they have a criminal element, then lurking in a pub and listening while we stay hooded probably won't attract any undue attention."

"The other approach, which is the one I lean toward, is simply capturing someone in authority and questioning them discreetly. I don't advocate just killing them afterwards, but if can't knock them out for several hours or tie them up until we're gone, well, then that may be our only recourse."
.

She'd surprised herself with this sudden loquacious outburst. She was usually a woman of few words. The tension must be getting to her. Dancing around in shadows on a tiny little boat didn't help, nor did the heat and humidity. They might be taking a greater toll on her than she realized.

"One last thing to remind you all... I don't like these people, because they've captured our people. I don't want to think all of them are like that... perhaps just a few in power. If we rain down death and destruction on them, they'll probably make the same assumption about us."

"I'm not real keen on that, but if that's the way it goes down, I can live with it."

Nicollo Baldino
player, 90 posts
Thurian Gun Mage
AC 15; HP 27/27
Mon 22 Feb 2016
at 21:05
  • msg #154

Re: In the Land of Zu

"The odds are against us, the situation hopeless," Nicollo whispered in the dark. "Someone once told me that. I think he was describing this very situation."

"I have no desire to go out in a blaze of glory, even if we had enough ammunition to take on an entire city."

"So, I like the way you think, Ioelenna. A stealth operation it is."

"My recommendation is to head for the center there. Those look like important buildings. And my experience is that those on the periphery are more apt to be early risers. They aren't usually slaves to the bureaucracy yet."

Ioelenna Winterspire
player, 34 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 23 Feb 2016
at 04:35
  • msg #155

Re: In the Land of Zu

In reply to Nicollo Baldino (msg # 154):


Ioelenna sighs.

" I have no choice but be stealthy. As a Nyss, my skin is white and I am on the verge of heat stroke. "
Tealon Holdron
player, 74 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 23 Feb 2016
at 12:44
  • msg #156

Re: In the Land of Zu

Taking out his spyglass, the 'scout' went to the edge of the building and used the item to get a much closer look up and down the streets and into as many windows he could to ascertain occupancy and type of building. From this lower vantage point he hoped to find a sign, any signs of crew, guards or gaol.

Wearing the medallion given him by the official at Rish, Tealon also hoped to pick up some conversations.

If guards were spotted, he was determined to try and read their thoughts, maybe the translation disk would also work on that too!

From his vantage point and knowing of his companions new course, he kept checking on their progress, hoping they would get close for him to signal them in some way, possibly using the disk to reflect the moons light in their direction.
GM StarMaster
GM, 223 posts
Thu 25 Feb 2016
at 20:35
  • msg #157

Re: In the Land of Zu

It's the middle of the night, so very few buildings show any lights in them. Tealon does realize, though, that there are no towers in the city. The buildings tend to be wide and long, but squat. Many seem to be built on top of others.

The single largest building is the step pyramid, which, from his aerial reconnaissance, he was able to deduce had once been the center of the city. It is still probably the cultural center, possibly the political center, maybe even the business center, but it's just no longer the physical center as buildings have sprung up in both directions along the shores and up the hillsides.

Clearly, though, the step pyramid doesn't have any windows.

Tealon can find no windows with bars on them. If there are any, he suspects the windows to be small and at ground level.

With him perched atop one of the higher buildings, those in the boat are able to see him, and he is able to point them in the correct direction to avoid being seen by the few people that are wandering about at night, and guide them to where he is.

The problem is going to be the boat itself. There is no other boat like that among the native boats. The solution is to cover it with native tarps (ostensibly to keep the water out when it rains) and tuck it half under a dock. Garnished with some other 'borrowed' native accoutrements, it more or less blends in.


It takes about 15 minutes for the rest to wend their way through the alleys to Tealon's building and then climb up. They've managed to pick up some native garments... shawls, burnooses, etc. The construction is flat roofed, with a two-foot high wall around the whole roof. There is a hatch leading down into the interior, but there's no indication that it gets used very much.

Other roofs show signs of usage... carpets, chairs, tables, gardens... but not this one.

Nicollo estimates you've got about 2 hours yet before dawn. Maybe an hour before the fisherman start getting boats and nets ready to head out with the tide.
Tealon Holdron
player, 75 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 26 Feb 2016
at 11:27
  • msg #158

Re: In the Land of Zu

When the rest of the group arrive, Tealon gives a situational update."I have a feeling that any prisoners may be being kept inside here" points the the building they are all stood on. "There's a hatch over there" indicating where it is with a nod, "We should have some time before we are spotted. I saw no buildings or officials around that would indicate that the could be used as a gaol, this seems a likely candidate as it appears to be the centre of the city proper."
Nicollo Baldino
player, 91 posts
Thurian Gun Mage
AC 15; HP 27/27
Mon 7 Mar 2016
at 06:11
  • msg #159

Re: In the Land of Zu

"Could be," Nicollo almost agreed with Tealon, "but I wouldn't count on it."

"We just don't know enough about these people. We don't know what kind of political factions are in operation here, so we don't know which one of them might be holding the crew prisoners."

"I'm kind of leaning toward a secondary political group. If the main government had them, they wouldn't need to have hidden the ship offshore. But then, that would be true back where we come from. Who the frack knows how these people think."

"Anyway, this might be a government building, but it might be the grand poobah's residence, or the world's largest brothel for all we know."

"If the hatch isn't locked, I'd say do a quick reconnoiter below... try to find out what the building is used for."

"Whoever goes down, though, you can't be spotted. If you are, I'd recommend not coming back to the roof. If you have to flee, head out the back or front. There's no reason for anyone inside to think that there are more of us lurking up here on the roof."

GM StarMaster
GM, 224 posts
Tue 15 Mar 2016
at 03:21
  • msg #160

Re: In the Land of Zu

Anyone still here? Tealon and Ioelenna seem to be here still. How about Jheridan and Danyka?
Ioelenna Winterspire
player, 35 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 15 Mar 2016
at 03:32
  • msg #161

Re: In the Land of Zu

In reply to GM StarMaster (msg # 160):

Always
Danyka Ydrasyl
player, 156 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 15 Mar 2016
at 08:02
  • msg #162

Re: In the Land of Zu

Danyka had been quiet for most of the reconnoiter into the city; the tall Rynnish brunette seemed ill at ease with sneaking about in silence - perhaps it was just a lack of experience.  She could only be thankful that her current outfit was basic black.

She nodded in agreement with Nicollo's assessment; the stark lack of furniture on this roof was far to suspect.  The thin Llaelese gun mage looked out over the rooftops once more.

"Let's take a quick look then." Dany prompted the others quietly, reiterating with a slightly crooked smile, "And let's not be seen."  She motioned to Tealon, "Keep an eye out up high."  Then she looked to Nicollo and Ioelenna, "Which of you wants to stay up here?"  Making it patently obvious that she and one other should likely go in to take a look.

Moving towards the hatch, Dany offered, "Should be back in ten minutes or less.  If not, presume that there is trouble..."
Tealon Holdron
player, 76 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 15 Mar 2016
at 12:22
  • msg #163

Re: In the Land of Zu

Tealon was glad that Danyka's tone was confident, he could not imagine the amount of calculations and possibilities playing in her head as they came towards the shore, the change in direction being one of those possibilities rationalised.

Nodding at the orders and without a word, the winged scout aimed his steps towards the length of flat roof and attempted to take flight, aware that any mis-step would mean still being on the roof rather than falling from a height. He was getting the hang of this flying and enjoyed the freedom, a stark change from the air sickness of the buffeted air balloon journey to get to his new companies in the first place.

12:21, Today: Tealon Holdron rolled 14 using 1d20+3.  Fly check.
Ioelenna Winterspire
player, 36 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 15 Mar 2016
at 14:19
  • msg #164

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 163):

Ioelenna does some quick calculations about temperature in her head.

"as it is most likely cooler up here and if I am spotted I am most likely to be noticed, I think I should stay up here. If you don't mind Command."
Nicollo Baldino
player, 92 posts
Thurian Gun Mage
AC 15; HP 27/27
Wed 16 Mar 2016
at 07:31
  • msg #165

Re: In the Land of Zu

It wasn't his place to comment on splitting up the recon group, but then again, there was the old adage about putting all your eggs in one basket.

"You have a valid point, Ioelenna," Nicollo comments. "As long as it's dark and there's a breeze coming off the mountains, it'll be cooler up here. Once the sun comes up, though, I don't think that'll be the case."

"We'll look for a place to hole up inside. It might stay cooler down there."

"Okay, Jheridan, let's go see what kind of trouble we can get into. Lead on, Dany."

Jheridan
player, 27 posts
Human Gunmage
AC 21; HP 32/32
Sat 19 Mar 2016
at 01:28
  • msg #166

Re: In the Land of Zu

Jheridan smiled in the dim light.
"Two foreign gunmagi in a big rotting temple to gods knows who filled with gods knows what... What possible trouble could we find? Lead on m'lady."
Tealon Holdron
player, 78 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 19 Mar 2016
at 16:26
  • msg #167

Re: In the Land of Zu

Tealon hears the last few comments as he takes off and finds them interesting and entertaining. Keeping his mind on the job assigned him, the Arcane Mechanik looks out for anything that may mean trouble.
GM StarMaster
GM, 227 posts
Sun 20 Mar 2016
at 00:54
  • msg #168

Re: In the Land of Zu

Not surprisingly, there was no latch or lock on the hatch in the roof. It was highly unlikely that anyone could or would climb up to the roof to get into the building. In fact, it was uncertain just why there was a hatch to the room in the first place.

Lifting the hatch reveals a ladder fastened to the wall, leading down to a small room. Actually, it was small even for a closet. There was barely enough room for one person to stand there.

With Danyka at the bottom, Jheridan on the ladder and Nicollo waiting to descend, all could see the only door.

More oddly, the door did not seem to be locked. Danyka, after listening at it and hearing nothing, cautiously eases it open. There is dark hallway beyond, heading off to the left and right. Moonlight is coming in through a window at one end of the hallway. This matches what they observed when they flew toward the building. There's a second window at the opposite end of the hallway, but only a little bit of moonlight is coming through it, reflected off the other nearby buildings.

In the hallway, six doors can be seen. They are all closed. Also, at the dimly lit end of the hallway, you can see a set of stairs on the left.

There is no sound, no indication of anyone around.
Danyka Ydrasyl
player, 158 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Mon 28 Mar 2016
at 06:42
  • msg #169

Re: In the Land of Zu

Dany moved quickly away from the bottom of the stairs; trying to give those following her clearance.  She moved to the nearest door and pressed her ear to it to listen for any noises, fully intending to open the thing, if nothing sounded amiss or presented itself immediately.

It was only one of six; so, they would probably have to check them all out.  It wouldn't do to be surprised from behind just because they didn't do their due diligence.  Only once the checks were completed would they head down the stairs.



OOC:  Let's see what we can hear and see...

  23:40, Today: Danyka Ydrasyl rolled 21 using 1d20+6.  Move Silently/Dex Check - as necessary.
  23:41, Today: Danyka Ydrasyl rolled 11 using 1d20+8.  Listen/Wis check - (at first door and beyond) as necessary.

GM, let me know if you want more rolls (or feel free to roll, as pacing requires).

This message was last edited by the player at 06:43, Mon 28 Mar 2016.
Tealon Holdron
player, 80 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 14 Apr 2016
at 02:46
  • msg #170

Re: In the Land of Zu

Soaring over the town, Tealon kept sweeping his gaze for signs of life,  danger and the sun starting to come up. The watchful aerial scout also glanced grow time to time towards the ships, his own far out around the edge of the rocks and the one in the harbour, checking for signs of disturbance.

OOC 03:42, Today: Tealon Holdron rolled 19 using 1d20+1.  Spot Check.
GM StarMaster
GM, 228 posts
Mon 18 Apr 2016
at 01:03
  • msg #171

Re: In the Land of Zu

Tealon keeps up his aerial patrol, and also keeps an eye on the ships. Nothing seems to be happening out there. He can't help feeling, though, that when the sun comes up, their ship will be easily seen. However, he quickly realizes that it only stands out from his high vantage point.

There was no sign of the locals being able to fly, though, so they wouldn't see the ship except by sea. He had no way of knowing how far out the fishing boats would go. They might not spot the ship going out, but would certainly see it coming back in.


Meanwhile, down in the hallway, Danyka listens at the first door. She doesn't hear any sound from beyond it. There's a symbol on the outside of the door, but the door doesn't seem to have any kind of lock on it, so it swings open easily enough.

It's unclear exactly what the purpose of the room is, but it has the rough appearance of an office. There is a desk and chair, a large brass brazier, a couple cabinets and shelves on every wall. The shelves are mostly stuffed with an assortment of books and scrolls.

There is a window in the outside wall, and a door in each of the side walls.

On the desk is a potted plant and a 3-pronged candelabra with half-burnt candles in them.
Ioelenna Winterspire
player, 38 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 18 Apr 2016
at 01:25
  • msg #172

Re: In the Land of Zu

In reply to GM StarMaster (msg # 171):

Ioelenna watches the ground below looking for a cool place to hide during the day.
Tealon Holdron
player, 81 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 18 Apr 2016
at 10:16
  • msg #173

Re: In the Land of Zu

Tealon has an ideal but unsure if it will be played on. Returning to the roof, he approaches Ioelenna.

"Would it be possible for you to get to the fishing boats unseen and tangle their nets? If the boats get out there" (pointing to the bay) "they may see our ship, so the longer their delay, the more time we have and the sun won't be too long before cresting the horizon, just hopefully long enough"

Watching for an acknowledgement,  the winged Mechanik then takes to the sky again to continue his watch. His takeoff felt perfect and the impression his was getting used to this took hold. He didn't however lax on his duties.

ooc: 1:14, Today: Tealon Holdron rolled 23 using 1d20+3.  Fly check.
This message was last edited by the GM at 20:24, Mon 18 Apr 2016.
Ioelenna Winterspire
player, 39 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 18 Apr 2016
at 13:35
  • msg #174

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 173):

Ioelenna pauses as she thinks it out.
" Maybe, seems like closer to the water maybe cooler during the day.
This message was last edited by the player at 15:16, Mon 18 Apr 2016.
Tealon Holdron
player, 82 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 18 Apr 2016
at 14:58
  • msg #175

Re: In the Land of Zu

In reply to Ioelenna Winterspire (msg # 174):

Tealon nods in acknowledgement as he takes to the sky. "I'll keep watch anyway and drop a a stone should anyway be close." checking he had a couple of small stones as he went.
Ioelenna Winterspire
player, 40 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 18 Apr 2016
at 15:17
  • msg #176

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 175):

Ioelenna takes the balloon down to the best hiding spot she can and then runs for a boat with nets or tarps in it.
GM StarMaster
GM, 229 posts
Thu 28 Apr 2016
at 18:48
  • msg #177

Re: In the Land of Zu

Although Ioelenna had a good view from the roof, it wasn't until she was actually down among the boats that she realized how daunting a task it was that Tealon had asked of her. There were literally hundreds of boats.

Of course, now that she's near the boats, she also realizes that not all of them are fishing boats. Off to her left, for instance, there are maybe 30 boats tied together to form a small boat village. While those boats, at least those on the perimeter, could be cut loose and sent out, scuttling all the boats is the harder effort, and nastier. She has no way of knowing if all these people are 'evil', or just a few of the powerful and important people that seized the missing ship.

Some of the boats have nets folded up on them, but other nets are either laid out on the sand or hung up on racks. The folded up nets she can simply dump overboard. The floats on them will keep them from sinking, but it will take some effort to get them back aboard.

Then it occurs to her to take several of them, tangle them up, and push them out in front of the boats. The nets will then have to be retrieved and untangled before any of the boats can leave.

Unless she has magic that will help her, it will take about three hours to do all that.


Tealon continues his aerial reconnaissance over the area. It seems as if there are always people up and about even in the dead of night. He spots a few lurkers in alleyways, a couple of drunks that stagger down the street a ways before collapsing in a heap to sleep it off, and three others that are acting quite suspicious. There is a lone individual that suddenly appeared on a rooftop, and begins running across the roofs in order to jump the intervening street gaps between buildings.

The other two he spots are attempting to climb up to a third story window.


Danyka and Jheridan and Nicollo have examined the first room, and found nothing of significance, though the books and scrolls could be of interest.

Checking the doors on either side wall shows that they just go to a closet, but there's a connecting door presumably to the next room. Opening those doors confirms that.

The closets contain an assortment of odds and ends: brooms, buckets, mops, crates, a shelf that wraps around most of the closet on which are an assortment of bric-a-brac--some vases, statues, figurines, pots. Underneath the shelf are hooks for hanging coats and scarves on, as there is one light coat hanging on one such hook, and a thin fringed scarf on another.

You now know that all the rooms interconnect by way of the closets. You still find it odd that there are no locks on the doors.

Mentally numbering that room as #1, you find similar appearances in Rooms #2, #3, and #4. Only rooms #5 and #6 are different. Both of these rooms are corner rooms at opposite ends of the floor.

#5 does not have as much clutter. There aren't even as many shelves. One wall is completely shelf-free, and has a painting hanging on  it--very vibrant colors on black velvet. It's a painting of a man in fancy regalia. Back home, this would probably be a picture of the king.

The desk is of better quality: larger, more opulent wood, detailed carvings, several drawers. An inkpot and quill sit on desk, there is a small open wooden box on the left and the right. The left has blank parchment sheets in it. The right one has parchments with writing on them. There are half a dozen parchments sitting in front of that box. You can clearly see that the ones in the box have a signature at the bottom, while those not in the box do not have a signature.

Room #6 is a mystery. It would appear to be the same size as the other rooms, and even though there is no lock on the door, the door does not open when you try it. Instead, a rune on the center of the door suddenly springs to light!
Danyka Ydrasyl
player, 159 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sat 7 May 2016
at 05:36
  • msg #178

Re: In the Land of Zu

Danyka's furrowed brow grew as she, Jheridan and Nicollo swept through the first five rooms.  She had quietly stowed a couple of books and scrolls from the first room in her kit bag for inspection later, but didn't touch anything on the opulent desk in the fifth room.

The young Llaelese gun mage did pause for pregnant moment to assess and memorize the face depicted on the velvet painting.  In scrutinizing the figure, she tried to see if there was any resemblance to any of the Rish at all.

When the rune light up on the sixth door, Dany jumped back a step and had to stifle a startled cry.  She'd gotten soft, lulled into a sense of false security when the first five rooms and doors hadn't been booby-trapped.  The Rynnish gun mage grimaced at her own folly; a single, curt expletive that could only have been learned in suburbs of the Llaelese city of Merywyn escaped her lips.  Immediately, her left hand went to draw one of the magelock pistols at her belt, while the other hand grabbed for the hilt of the elven thinblade.

The raven-haired Llaelese woman pressed herself up against the wall and waited to see who or what might now be alerted to their presence.  Her eyes darted back and forth at doorways and down the hall, looking for both escape routes as well as listening for anyone that might be coming.
Tealon Holdron
player, 84 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 7 May 2016
at 11:11
  • msg #179

Re: In the Land of Zu

Souring above the city, Tealon kept a watch, showing small interest in those partaking in nefarious activities."If they were in my city, they'd have been reprimanded for obvious working of the buildings, they should know better, maybe there wasn't a guild!"he thought to himself.

From his high vantage point, he was glad that those out at night were concentrating more at eye level than to the sky. Thanking Corben for the quietness of the flight.
This message was last edited by the player at 11:12, Sat 07 May 2016.
Ioelenna Winterspire
player, 41 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 7 May 2016
at 17:18
  • msg #180

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 179):

Ioelenna thinks. What if I get closer and dive into the water. It should be cool and I would remain unseen. Is there a roof close to the water that would serve that purpose?


Spot: 16, Search: 13
This message was last edited by the player at 17:20, Sat 07 May 2016.
GM StarMaster
GM, 230 posts
Mon 9 May 2016
at 06:19
  • msg #181

Re: In the Land of Zu

The image on the painting does not look like the Rish in manner of dress, but there could be a racial resemblance. It's hard to tell.

Danyka and the others go on alert when the rune lights up, but after a few minutes, there is no sound of anyone coming. The light of the rune wasn't too bright; it'd be hard to even see in the day time with sunlight coming through the window. After a few minutes, it fades away.


Ioelenna has no problem spotting a building built on the water. It appears as if poles were driven into the ground beneath the water to support the house and keep it above the water.

It's a bit tricky for her to get to it. On the other hand, since there is no one out on the docks this hour of the night, she could easily walk to it out in the open and would not likely be seen.
Ioelenna Winterspire
player, 42 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 9 May 2016
at 18:34
  • msg #182

Re: In the Land of Zu

In reply to GM StarMaster (msg # 181):

Ioelenna looks for a building near the water from which she can dive into the water stealthily.
Tealon Holdron
player, 85 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 20 May 2016
at 12:22
  • msg #183

Re: In the Land of Zu

In reply to Ioelenna Winterspire (msg # 182):

Tealon watched on with quiet interest as his pale skinned companion went about her sabotaging of the boats in the harbour. Ever watchful, he kept a watch out for nefarious inhabitants climbing the complex Danyka et al had gone into.
Ioelenna Winterspire
player, 43 posts
Nyssa Winter Warwytch
Adept/Warmage
Fri 20 May 2016
at 13:32
  • msg #184

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 183):

She looks for a building she can stealthy climb down from and then heads to the water trying to stay in the shadows.
GM StarMaster
GM, 231 posts
Sat 28 May 2016
at 19:11
  • msg #185

Re: In the Land of Zu

Ioelenna has no problem moving to a building where she can climb down to the street, near the water. Slipping into the water is easy and refreshing, though the water is warmer than she expected. It's quite unlike the chilly northern waters.

There's still a few hours before dawn, so Ioelenna has plenty of time to sabotage the boats.
Nicollo Baldino
player, 93 posts
Thurian Gun Mage
AC 15; HP 27/27
Sat 28 May 2016
at 19:24
  • msg #186

Re: In the Land of Zu

"Supervisor's office is my guess," Nicollo whispers, even though there isn't anyone around. "Though, I suppose it could be the treasure vault."

"Based on the layout of the windows, there should be a window there. We might be able to climb in through that window... unless it's also protected... or locked."

"Do you have any way to get around the rune?"

"How about you, Jheridan?"

"Is it worth trying to get Ioelenna and Tealon back here to help?"

Tealon Holdron
player, 86 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 30 May 2016
at 10:58
  • msg #187

Re: In the Land of Zu

Seeing loelenna enter the water without incident and with no one around, Tealon did a circuit of the city and the building his colleagues are in, he took close attention to movement on the edge where people may get up earlier to work the land or go fishing.

Spotting nothing out of the ordinary, the flying Mechanik took a rest atop the Administration building, sticking his head through the roof portal briefly to see if he could see or hear his friends, then sat for a few moments before taking flight again.

11:57, Today: Tealon Holdron rolled 18 using 1d20+3.  Fly check.
11:57, Today: Tealon Holdron rolled 12 using 1d20+6.  Listen Check.
11:56, Today: Tealon Holdron rolled 7 using 1d20+1.  Spot Check.

Ioelenna Winterspire
player, 44 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 30 May 2016
at 20:28
  • msg #188

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 187):

I swim out to tangle up the nets.
GM StarMaster
GM, 232 posts
Sat 11 Jun 2016
at 06:00
  • msg #189

Re: In the Land of Zu

Ioelenna tangles up many of the nets. She's not quite sure she's managed to get all of them, but certainly the outermost line of boats will keep the inner boats from getting out until the nets are untangled.


Tealon is able to fly around the town, keeping away from the few lights below. As with the previous hour, there is no one stirring... until he spots what he thinks are guards on patrol. They appear to be casually strolling through the streets of the town. He thinks they are guards because they are wearing the same uniform.

Every now and then they try to open a door... apparently just making sure it is locked.
Nicollo Baldino
player, 94 posts
Thurian Gun Mage
AC 15; HP 27/27
Sat 11 Jun 2016
at 06:15
  • msg #190

Re: In the Land of Zu

Nicollo was still waiting to get an answer from Jheridan and Danyka.

He went over to the window and examined it to see if it could be opened.

"We're looking for the crew, right? I don't think they'd be behind this rune-protected door," he says, still whispering.

"Even if we could read any of these papers, it could take forever to wade through them to find what we want to know."

"I think it's clear now that the building is empty. We should head straight down to the lower levels. If the crew is here, that's where they'd be."

Tealon Holdron
player, 88 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 12 Jun 2016
at 08:03
  • msg #191

Re: In the Land of Zu

Tealon makes a sweep of the Admin building, luckily his crew went through the roof, so the guards won't find an unlocked door.

If the guards get too curious around the building, Tealon feels a few choice stones dropped or thrown down the start of a close by alley wouldn't go amiss.

Keeps watch and checks on Ioelenna
Ioelenna Winterspire
player, 45 posts
Nyssa Winter Warwytch
Adept/Warmage
Fri 24 Jun 2016
at 20:11
  • msg #192

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 191):

Ioelenna looks for a place she can hide in the water and swims there.
Tealon Holdron
player, 89 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 25 Jun 2016
at 12:03
  • msg #193

Re: In the Land of Zu

From his vantage point, Tealon notices Ioelenna moving to hide "I will need to be wary of her getting caught out there when the sun starts to appear" he thought to himself.
Danyka Ydrasyl
player, 160 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 30 Jun 2016
at 23:59
  • msg #194

Re: In the Land of Zu

Danyka finally allowed herself a chance exhale after a long moment.  She glanced furtively at the exit then back to the rune on the door.  "I..." the raven-haired gun mage admitted with a touch of chagrin, "have no Knock spell or its equivalent in my repertoire.  My magicks are more ... directly destructive."  And she left it at that.

As for contacting the others, Dany shook her head which made her dark black shimmering mass of hair bob, "I don't believe that we could really find them in time - even if Tealon might be more adept at bypassing this than any of us."  She shrugged slightly, "I do have tools and the some facility with mundane locks, though, if that might be any help."  Holstering her pistol and sheathing her sword with a slight flourish, the lithe, Llaelese woman reached into her pack and drew out a small well-worn leather pouch.

"Otherwise," Danyka agreed with her fellow gun mage's assessment, "the window might be the best option."  She glanced at the window and noted, "I do have some rope for that instead, as well."

"If we wanted to get in." she added.

But then Dany quickly agreed with Nicollo.  "Absolutely.  Our priority is the crew."  She motioned towards the exit, "We sweep downwards..."
GM StarMaster
GM, 235 posts
Fri 1 Jul 2016
at 08:03
  • msg #195

Re: In the Land of Zu

As Tealon continues to provide aerial surveillance, he spots movement at one point. Looking in that direction, though, he can't see anything that would have caused it. However, because he's changing position as he flies, he puts himself into an angle where the starlight is more direct... and he sees a shadow move.

Observing it longer, he realizes that there are five shadows... seemingly men dressed in black and moving through the deeper shadows of the buildings. It's the dog-creature that concerns him. It looks somewhat like a dog... the shadow of a dog... or possibly a wolf... but it doesn't quite move like a dog. It moves more like a cat.

He has to watch it for a bit before he realizes that it is being controlled by one of the man-shadows, and even a bit longer before he thinks that it might be tracking Ioelenna!

The man-shadows occasionally glance up at the surrounding roofs, so Tealon has to be careful they don't spot him as a moving shadow in the sky.

=====================================================================================

Inside the building, the three of them move out of the room. While it seems possible that the warded room might hold prisoners, it doesn't seem reasonable, particularly with no guard posted. Then again, this is a strange culture; who knows what is reasonable here.

There didn't seem to be any significant difference between the two sets of stairs leading downward, so you take the stairs closest to that end.

The second floor seems almost like a copy of the upper floor. A few doors down here, though, have been left open. The rooms are less cluttered, more sparsely furnished and most seem to have an odd smell to it. In one room, the smell seems stronger, and you are able to track the source to some sort of hookah on the floor behind one of the desks. The smell is coming from some sort of substance in the hookah.

Quickly searching through the rooms just to make sure you don't miss anything, or that there might be someone there, you find some papers on one desk that catch your interest. On them are actual sketches of people. While you don't know any of the crew of the ship personally, these sketches don't look like any of the local inhabitants you've seen. There is some writing above and below each sketch, but it's not readable.
Tealon Holdron
player, 92 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 1 Jul 2016
at 23:28
  • msg #196

Re: In the Land of Zu

Swoopingawayand around to where he lastsawhis Elven companion, Tealon stays low and behind buildings where he can.

On arriving near the area Ioelenna was, Tealon speaks in a loud whisper "Are you there? Ere are figures coming this way and I think they have a tracking animal, how is your swimming as I suggest you head out and maybe around or close to that ship? Maybe find something under the jetty you can hide under but stay safe out passed the boats!

I'll try cause a noise for the to follow away."


Picking a couple small stones off the beach, Tealon tries to take off again running to gain speed and height quickly.

Once airborne he circles up and round again to be able to see near where the figures may be now and if spots then, throws a couple small stones near buildings in alleys heading away.

00:29, Today: Tealon Holdron rolled 23 using 1d20+3.  Fly Check. critical success, just at the right time
00:32, Today: Tealon Holdron rolled 20 using 1d20+1.  Spot Check. <I these dice rolls are on fire tonight</I>

This message was last edited by the player at 23:33, Fri 01 July 2016.
Ioelenna Winterspire
player, 46 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 2 Jul 2016
at 02:09
  • msg #197

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 196):

Considering I am not swimming to a place close to land and I am swimming out in the water trying to hide by the boats or a jetty. Ioelenna would just look for another boat or jetty or something else further from land. Using the water to keep her cool and to hide her scent from dogs.
GM StarMaster
GM, 237 posts
Wed 6 Jul 2016
at 20:56
  • msg #198

Re: In the Land of Zu

Although Tealon makes some noise, the guards look in that direction, but unless they spot Tealon, they continue with what they were doing.

The hounds reach the edge of a pier and just stand there gazing in what appears to be Ioelenna's direction. When she moves silently through the water, they seem to be able to track her somehow, as their gaze continues to follow her.
GM StarMaster
GM, 238 posts
Wed 6 Jul 2016
at 21:08
  • msg #199

Re: In the Land of Zu

Jheridan continued to stare at the papers, as if he could make them talk just by willing it.

"Well, we already knew that the crew had been captured. The ship told us that," he whispered.

"We guessed that this was some sort of administrative building, so it's not unreasonable that records of the prisoners might be here. It still doesn't confirm that they are being held here."

"It's a step in the right direction, though. We should continue down."


He glanced out one of the windows.

"It'll start getting light in another two hours. We're facing east, so the sun will rise early."

He was getting a bit antsy. Creeping through an empty building was just weird.

He led the way back to the stairs and down them... to the 1st floor.
Tealon Holdron
player, 95 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 7 Jul 2016
at 14:32
  • msg #200

Re: In the Land of Zu

Tealon watches as the dogs and 'guards' walk to the pier and seem to be watching Ioelenna's ever move.  They were not calling out or even appear to have actually seen her though, so the winged scout heads back to the Administration Building, willing those inside to have found their quarry by now and be heading back to the roof or out the front door.

Doing a quick sweep of the local area of the Administration Building, the tall Thurian ensures that the roof top climbers were no where close, nor any guards, then takes a rest for a few minutes, still being mindful of the surrounding roof tops.
Danyka Ydrasyl
player, 161 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 19 Jul 2016
at 08:08
  • msg #201

Re: In the Land of Zu

Danyka followed Jheridan down to the first floor, lingering only for a moment longer at the vault door, the desk papers and then the hallway.  She seemed pensive, especially as they got closer to the ground floor.

"Unless there is a basement," she hissed quietly to her companions, "this is the wrong building..."  It seemed extremely unlikely that any holding cells would be on the first floor.  The thin Rynnish brunette cast another quick glance around at their surroundings.  The lack of patrols had her worried.

Less than two hours until daylight meant that they need to get a move on.  The timing left them very little chance to investigate any more buildings - even one's close by.  They needed more information; skulking around didn't seem to be getting them anywhere.
Tealon Holdron
player, 97 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 20 Jul 2016
at 11:16
  • msg #202

Re: In the Land of Zu

Tealon hopes the others inside the building won't be too much longer as he looks at the sky trying to work out how long before it starts getting lighter, this far south he knew the sun came up faster but not sure how fast or when. He also had concerns for his compatriot in the water.
GM StarMaster
GM, 241 posts
Thu 21 Jul 2016
at 19:45
  • msg #203

Re: In the Land of Zu

The ground floor has the same layout, but there is clearly a difference here. At either end of the hallway, where the stairs are, there is a double door leading out. These wooden doors have a large glass pane in the top... for visibility.

The stairs at this end of the building stop at the ground floor; they don't go any deeper.

The hallway also has several benches in it, placed against the right-hand wall as you are facing rearward (you came down the front stairs).

Most of the doors on this level are open. Only two are closed.

The offices on this level have benches in them, and counters. One of the central room has a door along the side wall. It is locked.

One of the closed doors opens into a room that is decidedly different. The narrow room has a desk and a chair, and peg hooks on the wall opposite the desk. There is no window in this room. There is a door on that same wall at the end. It is also unlocked, but you realize that it kind of lines up with the locked door in the other room, but would be on opposite sides of the room that should be on the other side of the wall. There was no doorway from the hall that would give access to this inner room. The desk is mostly uncluttered.

As you approach this unlocked door, you hear faint voices. Opening the door as quietly as possible, you see that beyond is a 'room' about half the width you were expecting. This is because it is not a room, but a stairwell, with stairs leading down to the left. The door, of course, only opened onto the landing.

The voices are a bit louder, but still not enough to really understand them, even if you could speak the language.

==============================================================================

Outside, Tealon realizes that the creatures are not tracking Ioelenna by scent, since she is in the water, but via some other sense. At the same time, they aren't quite certain where she is, and they are either reluctant to go into the water, or else their masters aren't permitting them to.

As for masters themselves, they don't seem like they know what to do. They are whisper to each other.
Tealon Holdron
player, 98 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 21 Jul 2016
at 20:54
  • msg #204

Re: In the Land of Zu

Tealon works on how to dispatch the seekers of Ioelenna in quick succession without alerting the general populace.
Tealon Holdron
player, 101 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 23 Jul 2016
at 10:32
  • msg #205

Re: In the Land of Zu

It's been a while now with Ioelenna in the water and those with her stopping her movements, Tealon is not happy. So he swoops to a nearby building, keeping said building between him and his prey.

Once landed he creeps to the closer side of the building to get as close as he can. Tealon tries to see if at least one of these people is close enough for him to detect their thoughts. He also strains himself to hear what they are saying if anything.

OOC: Use a charge from his Ring of Detect Thoughts - target is the closest or if all close, which ever seems to be in charge.
Have translation disk

GM StarMaster
GM, 244 posts
Tue 2 Aug 2016
at 16:51
  • msg #206

Re: In the Land of Zu

The creatures are the issue. They might be some sort of dog, but they seem to have an extrasensory perception ability. Since there is one handler for each creature, they might be a bit hard to handle, particularly when they are 'on the hunt'.

On the other hand, they seem reluctant to enter the water, though they are on leashes and the handlers haven't turned them 'loose'.

Tealon's 'Detect Thoughts' has no problem picking up the one handler's thoughts. He's wondering what could have gotten the vranks' attention, as they are usually only riled up by criminals. Since he can't see any signs of a criminal in the water, he's wondering if it's some sort of large fish... perhaps a dread or a mola mola, maybe even a conger.
Tealon Holdron
player, 105 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 2 Aug 2016
at 20:52
  • msg #207

Re: In the Land of Zu

In reply to GM StarMaster (msg # 206):

Prepare self. If the creatures are still there when the sun starts to come up, either an Incendiary Grenade here or a fire on the further side of the town.
Danyka Ydrasyl
player, 164 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 3 Aug 2016
at 23:35
  • msg #208

Re: In the Land of Zu

Danyka pursed her lips for a moment.  Wrong damned building... she cursed silently to herself.  From what she could gather from the sounds and spacial layout, this would be not a holding cell or guard room but a reception or sergeant's desk.

For a moment, anger flared in the raven-haired gun mage's eyes and her hand darted to the waiting hilt of the long Elven blade at her hip.  She couldn't hear more than a couple of distinct voices and they didn't contain urgency.  The three of them could get the jump on them.  The Llaelese maiden's fingers clenched reflexively and her gaze darted from the door and the voices beyond to her companions and back.

But then her hand relaxed and she held out an open palm downwards for them to hold fast.  Dany then held a finger up and motioned for them to retreat back up the stairs.  She started back on her way out.  As she passed Jheridan and Nicollo on her way, the thin Rynnish gun mage hissed quietly through gritted teeth - obviously frustrated with herself more than anything, "We've wasted enough time here.  This is not where they are holding the crew..."  She intended to leave the building and make her way back to the others and the Resolute to regroup.  They'd have to pick another spot again tomorrow night or some such.

Unless by some miracle (and she did believe in them as a devout follower of Morrow) the location of the crew magically presented itself to them immediately, they needed to get gone from this place and without being discovered.  Killing anyone unnecessarily seemed too great a risk, no matter how good it might make her feel in the short term.

Dany knew all too well how much trouble a rash decision like that could get her into.  The scar on her jaw throbbed lightly, the pink skin prickling as she tried to make her way back to the roof where they had come from.
GM StarMaster
GM, 245 posts
Thu 4 Aug 2016
at 02:09
  • msg #209

Re: In the Land of Zu

Just as Dany is about to leave the room, a loud yell from down the stairs gets her attention.

"Morrow curse your heathen souls!"


It was in Llaelese!
Danyka Ydrasyl
player, 165 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 10 Aug 2016
at 22:25
  • msg #210

Re: In the Land of Zu

Danyka pursed her lips and a single, plaintive (and specifically Llaelese) expletive escaped her lips.  She took a deep breath, let the silence and stillness hang in the air for a moment.  Then immediately, turned on her heel and started back down the stairs.  She slipped by the two other gun mages accompanying her, even as the wickedly curved Elven blade made it into her right hand with a flick of the wrist while simultaneously, a magelock pistol appeared in her left hand.

Her hand had been tipped, both figuratively and literally, it seemed.  Lady Fortune was fickle today, it would likely seem to the casual observer.  But, lithe Rynnish initiate of Morrow knew better; divine providence had brought them here.  And they would make it count; here they would make their stand with her countryman.  If her Fate was to meet Morrow in the Shining Lands of the afterlife being slain in distant land for her beloved Llael, then so be it.

She'd not announce her presence, however.  An open door was invitation enough.  She pushed her way through and into what she hoped would not be an automatic disadvantage, like a ready-made ambush or killing zone.  But, Dany wasn't about to ask either Jheridan or Nicollo to do something that she wasn't willing to do.  Someone had to act; so, it might as well be her to enter first.  She intended to push forward enough to give her compatriots the chance to enter and act as well, if possible.

The raven-haired Rynnish gun mage didn't know what to expect, but she had some preconceived notions.  And the likelihood that the Llaelese was being spoken by someone that wasn't part of the crew they were looking for seemed low.  Any obvious assailants would be targeted first - and, of course, bullets weren't the only currency that Dany had in her arsenal ...
Tealon Holdron
player, 107 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 17 Aug 2016
at 16:41
  • msg #211

Re: In the Land of Zu

Tealon could not help but wonder if his companions in the building were OK, if they needed any help.

One thing for certain in the Tall Thurian mind was, if they hadn't started to surface soon and the sky started to lighten, then his hand would be forced and a fire on the far side of the town would need to be started to take people, early risers, from discovering not only the crew but the ship as well, after all, both ships were to be saved.
GM StarMaster
GM, 246 posts
Fri 19 Aug 2016
at 02:16
  • msg #212

Re: In the Land of Zu

OOC: Bleh. Another lousy week. Seems like I went on vacation for a few days and somebody forgot to tell me.


The door was about halfway open, so Danyka pushes into the room beyond and immediately sees two guards sitting at a table more or less in the center of the room. They appear to be playing some sort of card game that requires intense concentration.

On the other side of the room, she can see the doors to what are probably three cells, since there is a small barred window in each door.

There are also hallways going down to the left and right in front of the cells.

In the center cell door window, she can see a bearded man, hands on the bars.

"Hey, I'm talking to you, you shrapheads! I... need... some... water!"

It seems right about then that he notices Danyka, even as the guards look up. They seem a bit slow on the uptake to recognize Danyka as 'one of the prisoners'.

The man in the cell suddenly lets out a blood-curdling scream, which further grabs the guards' attention.

==================================================================================

Outside, the men patrolling with the creatures seem to be stumped for a moment, as they contemplate what's out in or on the water that would grab the creatures' attention.

Finally, one pulls out some device from a pocket, puts it to his mouth and seems to blow on it. Nothing seems to happen.

But his thought is that he's 'summoning the boss'.
Tealon Holdron
player, 108 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 19 Aug 2016
at 11:40
  • msg #213

Re: In the Land of Zu

In reply to GM StarMaster (msg # 212):

Whilst still watching the men and creatures, Tealon notices the whistle and decides it's time to start a distraction.

Taking to the air on the back side of the building, the winged Mechanik decides to live up to his nickname, 'Blaster'.

Taking wing, the figure aims for a suitably out of the way but close-in place to start a fire, then realises that, there are only 5 guards and two creatures. to GM {this is what I think you said reading back}.

Flying back and around, Tealon decides to use a distraction, in this instance, an Exploding Crossbow bolt fired hit to get distance.

Landing first to unfold his Crossbow and view the ships guards, he also decides to send an 'exploding' bolt whirring off to as far to other side of town back away from the waters edge, then whilst that catches as a distraction.

Collecting his thoughts, takes off to get the best aim for a Cone he can ready for Gear Barrage, normal bolt to the guard with the whistle when in sight "I've got to get Ioelenna safe and out of the water.


12:31, Today: Tealon Holdron rolled 22 using 1d20+3 ((19))

Hoping to get a hit as far as he can as they fly half normal range (1d4 damage but I'm guessing would either hit a structure or floor and therefore haven't rolled).

12:34, Today: Tealon Holdron rolled 11 using 1d20+5 ((6)).

To take out guard
12:35, Today: Tealon Holdron rolled 10 using 1d20+5.  Crossbow Attack. {probably a miss although surprise and stationary?}

12:37, Today: Tealon Holdron rolled 22 using 1d20+5.  Crossbow Attack.


12:38, Today: Tealon Holdron rolled 6 using 1d8.  Crossbow Damage.
12:39, Today: Tealon Holdron rolled 8 using 1d8.  Crossbow Damage.


Ooc: Edited to reflect actions after more accurate details having been received
This message was last edited by the player at 15:44, Sat 20 Aug 2016.
GM StarMaster
GM, 247 posts
Fri 19 Aug 2016
at 20:40
  • msg #214

Re: In the Land of Zu

The ship is out at the island while Tealon and Ioelenna and the others are on the mainland. He's going to abandon Ioelenna and fly back out to the ship and try to take on everyone there?

How do you send Alchemical fire across town? I'm not aware of any spell that has that kind of range.
Tealon Holdron
player, 110 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 20 Aug 2016
at 01:26
  • msg #215

Re: In the Land of Zu

GM StarMaster:
The ship is out at the island while Tealon and Ioelenna and the others are on the mainland. He's going to abandon Ioelenna and fly back out to the ship and try to take on everyone there?

My bad, I thought the jetty with the ship was close by, no map to reflect this, sorry. No, no abandoning Ioelenna.

GM StarMaster:
How do you send Alchemical fire across town? I'm not aware of any spell that has that kind of range.

The Alchemical bolts, sorry, I must be getting Incendiary Grenades and flaming Bolts mixed up although I'm sure I read about them.

Editing post as new details mean wouldn't have occurred as said.
Ioelenna Winterspire
player, 50 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 3 Sep 2016
at 18:31
  • msg #216

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 215):

Ioelenna stares at one of the dogs and points. She casts her frost Ray power.

" The Cold never bothered me anyway. "

Ranged Touch Attack: 15, Damage: 11
Jheridan
player, 28 posts
Human Gunmage
AC 21; HP 32/32
Sun 4 Sep 2016
at 02:50
  • msg #217

Re: In the Land of Zu

Jheridan followed Danyka down the stairs as quietly as he could. He really had nothing on him that would make noise, and as long as he stepped carefully, he shouldn't be pretty quiet.

They had had no contact with the crew of the missing ship, so they had no idea what had happened. The ship didn't have any damage, which wasn't surprising since they had yet to see any large ships that could threaten a large ship, so it seemed likely that the ship had been boarded and the crew surprised. The real question was why?

Customs were the hardest thing to understand. Perhaps the captain had insulted the local ruler, and, by the local customs/laws, everyone on the ship was equally guilty. Or it could be more prosaic than that. Maybe someone on the ship killed a local... and again, the whole ship was accountable.

Those seemed more likely than the obvious one--someone here just wanted power, and saw the ship as a means to get that. That he could understand, though.

The three of them were all gunmages, so that was a likely course of action for them. Still, he doubted the efficacy of threatening the guards with a pistol that they probably had never seen before.

Danyka seemed reluctant to shoot as well, but when the prisoner screamed and drew the guards attention, it was the best distraction he could have hoped for. He pushed past Danyka quickly and stepped up behind the nearest guard and slammed the butt of his pistol against his head.


03:47, Today: Jheridan rolled 20 using 1d20+5 ((15)). Okay! That should hit.

03:49, Today: Jheridan rolled 6 using 1d6+1 ((5)). Damage
GM StarMaster
GM, 249 posts
Sun 4 Sep 2016
at 03:03
  • msg #218

Re: In the Land of Zu

Tealon doesn't want to fire the exploding bolt too far away; it's only got a limited area of effect, and if it's out of sight of the guards, they may not even hear it, or be interested in investigating it.

He fires it off, up into the air to get a good arc, and is able to reload and fire a second bolt at the guard with the whistle by the time the first one lands with an explosion on the board walk.

The second bolt does hit the guard with the whistle because he is flat-footed (so no Dex bonus to his AC), and the explosion distracts him.

A quick third bolt also hits the guard, and he topples forward into the water.


Ioelenna contributes to the mayhem and chaos by firing a frost ray at one of the dog creatures. It's a little tougher than the guard, though, and doesn't lay down, but it whimpers and backs up a bit.


Although the guard in the jail isn't surprised, he is still flat-footed by the distraction, and Jheridan's tactic has the desired effect. He easily hits the guard on the back of the head as he's not wearing any kind of helmet, and the guard slumps to the ground.

The other one draws the strange sword at his belt and looks to attack Jheridan.
Ioelenna Winterspire
player, 51 posts
Nyssa Winter Warwytch
Adept/Warmage
Sun 4 Sep 2016
at 03:17
  • msg #219

Re: In the Land of Zu

In reply to GM StarMaster (msg # 218):

Ioelenna looks at the other dog and casts again.

Let the Storm Rage on.



Ranged Touch Attack:14, Damage: 8
Tealon Holdron
player, 113 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 4 Sep 2016
at 14:06
  • msg #220

Re: In the Land of Zu

Watching the whistle blower drop and the cold from Ioelenna's spell affect one of the dog things, Tealon aimed his hand at what the Arcane Mechanik hoped would be the most effective use of his spell.

Casts Gear Barrage at group for maximum effect
15:05, Today: Tealon Holdron rolled 8 using 1d4+4.  Gear Barrage Damage. (Max. Damage in cone shape, Ref save for half Damage)
Danyka Ydrasyl
player, 166 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Fri 9 Sep 2016
at 22:22
  • msg #221

Re: In the Land of Zu

Dany pushed in, clearing enough space for the others to get by if they needed, but then hesitated.  There is always a moment like that.  At least when it came to the Llaelese gun mage.  Perhaps it was that she was at war with herself.  Perhaps it was just her cautious nature.  Whatever the cause, despite her naturally quick reflexes, Jheridan pushed in and engaged one of the guards first.

The thin Rynnish brunette's first instinct was to spray the room with dazzling lights.  But her companion's quick actions made her rethink her options.  Options which pretty much consisted of using her pistol (not as a spell focus, but as an actually incinderary device) , her pistol as a spell focus for a more directed dweomer than Color Spray, or use the pigsticker in her right hand.  Yes, the elven thinblade was an elegantly balanced and curved pigsticker, but a pigsticker nonetheless.

Danyka chose the simplest option.  Not as adept with the butt end of the pistol, she simply extended her arm and threatened the other guard.  Of course, much to her chagrin since the young Llealese woman didn't speak the language, 'a threat' ultimately had to lead to physical violence as the most expedient and convincing way.  Not that she was that convincing; really she was just trying to coerce the guard to submit.  So, Dany did a quick flick of the wrist to draw blood and nothing more.  She honestly hoped that he would yield, rather than having her actually try to run him through.  "Yield." she stated flatly even though she knew the man wouldn't understand.

She did try to see how the doors might be secured.  And if keys to any locking mechanisms might be divined...



OOC:  Here goes nothing...

  15:17, Today: Danyka Ydrasyl rolled 18 using 1d20+9.  Attack: Elven Thinblade.
  15:17, Today: Danyka Ydrasyl rolled 1 using 1d8.  Damage: Elven Thinblade - if necessary.
  15:20, Today: Danyka Ydrasyl rolled 14 using 1d20+10.  Intimidate/CHA check - if necessary/possible.

*sigh* no love from the dice today...

GM StarMaster
GM, 250 posts
Sun 18 Sep 2016
at 21:29
  • msg #222

Re: In the Land of Zu

Ioelenna's rays of frost do affect the two dog-creatures because she can see them visibly shiver, but its not enough to knock them out or kill them. And since they can't tell where it is coming from, they have no way of knowing that they are actually being attacked.

Tealon's subsequent Gear Barrage isn't enough to kill any of these guards--they are a little tougher than that. But the damage is enough to drive them forward, and they topple into the water... along with the dogs.



Jheridan's hit to the back of the first guard's head did the trick, knocking him out.

The second guard drew his sword and was about to attack when Danyka brandished her gun and blade at him. Naturally he didn't understand what she said, and her actions weren't quite obvious. But when Jheridan pointed his gun at him, and then Nicollo stepped around from behind her with his gun levelled at him, the guard didn't figure the odds were much in his favor.

Coupled with the time of day (the middle of the night) so there would be no assistance from elsewhere in the building, he dropped his sword to the floor.

[Language <Zuan> "Who are you? What do you want? You'll never get away with this! The Archon will punish you!"] the guard says to her.
Ioelenna Winterspire
player, 52 posts
Nyssa Winter Warwytch
Adept/Warmage
Sun 18 Sep 2016
at 21:38
  • msg #223

Re: In the Land of Zu

In reply to GM StarMaster (msg # 222):

Iolenna aims her Ray at A guard in the water  and shoots wildly.

attack: 7
This message was last edited by the player at 05:39, Mon 19 Sept 2016.
GM StarMaster
GM, 251 posts
Mon 19 Sep 2016
at 02:15
  • msg #224

Re: In the Land of Zu

The guard that's speaking is inside the building with the other characters...
Tealon Holdron
player, 115 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 19 Sep 2016
at 16:55
  • msg #225

Re: In the Land of Zu

Aiming once again with Crossbow, Tealon takes advantage of the floundering guards hitting one squarely in the torso, he's unsure if it's the back, side or front with all the splashing though and does little Damage.

ooc: 17:50, Today: Tealon Holdron rolled 15 using 1d20+5.  Crossbow Attack. (yay)
17:51, Today: Tealon Holdron rolled 1 using 1d8.  Crossbow Damage. (boo)

Danyka Ydrasyl
player, 167 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 22 Sep 2016
at 16:47
  • msg #226

Re: In the Land of Zu

Danyka listen to the guard nonsensical words impassively, then nodded curtly.  His tone was obvious enough, and his actions clear.  The tall Rynnish gun mage continued to threaten the man with her cunningly, curved thinblade, the tip flicking in the direction of the door and away from the man's dropped weapons.  She hoped that the gesture was clear enough.  Her smile was a touch feral, showing just a bit more tooth than was likely reasonable for a proper Llaelese gentlewoman.

"Keep him covered." Dany motioned for Nicollo to continue covering her actions.  She stooped to scoop up the weapons on the ground (for safekeeping, of course) and deftly dropped them into her kit bag, where they promptly disappeared.  Then the young Llaelese woman moved to secure the unconscious guard's weapons (and deposit them in her haversack) before closing the distance to the cell door.

"The door.  Keys." the thin Rynnish brunette prompted in clear, crisp Llaelese.  The language she used was more for the prisoner's benefit than his captors.  She hoped that the prisoner might have some idea about any locking mechanisms as well as any keys that might be necessary and where they were located.  If she had her way, the guards and the prisoner would be switching places...
Tealon Holdron
player, 116 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 29 Sep 2016
at 20:20
  • msg #227

Re: In the Land of Zu

Keep firing Bolts.

ooc: 21:18, Today: Tealon Holdron rolled 21 using 1d20+5.  Crossbow Attack.

21:19, Today: Tealon Holdron rolled 7 using 1d8.  Crossbow Damage.

Ioelenna Winterspire
player, 53 posts
Nyssa Winter Warwytch
Adept/Warmage
Thu 29 Sep 2016
at 23:31
  • msg #228

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 227):

Ioelenna tries to find a way to swim near the building undetected.
GM StarMaster
GM, 252 posts
Sun 9 Oct 2016
at 07:15
  • msg #229

Re: In the Land of Zu

Tealon has no problem hitting one of the watchmen with his crossbow. The shot topples him into the water, though it's uncertain if it killed him.


It's still dark, so Ioelenna easily swims over to the building without being detected, particularly by the dog-creatures that seem to have other concerns at the moment.


Back in the government building, searches the two guards, coming up with a set of keys. He then goes over to the cell and unlocks the door. Two of the crew exit.

"Well, aren't you a sight for sore eyes, ma'am!" the first man out of the cell says to Danyka.

"I'm Del Zarian, 1st mate on the Seacutter. This here's Liam Nall, gunner. Most of the rest of the crew is in the cells here, but they took the captain and Koss Murchins somewhere else. Koss was our trader. It didn't take him long to learn the local language."

"I don't know how you found us, but we was startin' to go stir-crazy."

"I gather this is a jail-break? Not that you ain't got the charm to get them to release us, but that pig-sticker you're wieldin' ain't all that charmin'."

"So what's the plan? You got a ship?"

This message was last edited by the GM at 20:41, Mon 24 Oct 2016.
Tealon Holdron
player, 117 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 9 Oct 2016
at 22:49
  • msg #230

Re: In the Land of Zu

Those in the water are no longer the targets unless they make too much noise.

Move to another building and fire again. Try to confuse them.
Tealon Holdron
player, 118 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 16 Oct 2016
at 11:00
  • msg #231

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 230):

Taking aim at any of the guards still on land and those attempting to call for help, the winged protector fired fired the last of his Crossbow Bolts from the current repeater box.

The first shot just winging one, maybe deterring them from calling out, the other a solid hit.

11:53, Today: Tealon Holdron rolled 13 using 1d20+5. Crossbow Attack.
11:54, Today: Tealon Holdron rolled 1 using 1d8. Crossbow Damage.

11:54, Today: Tealon Holdron rolled 20 using 1d20+5. Crossbow Attack.
11:54, Today: Tealon Holdron rolled 6 using 1d8. Crossbow Damage.

Ioelenna Winterspire
player, 54 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 17 Oct 2016
at 15:54
  • msg #232

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 231):

Ioelenna thinking she is sufficiently wet to hold of the heat for now, climbs up on the deck and tries to enter the building to rejoin her group.
Danyka Ydrasyl
player, 168 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 20 Oct 2016
at 06:56
  • msg #233

Re: In the Land of Zu

Danyka tipped her hat slightly, as she unlocked the door and opened it for her (formerly) captive countryman.  "I bet that you say that to all the Rynnish girls." she noted with a touch of playfulness in her voice.  Then her tone got more serious as the thin Llaelese gun mage prompted her companions, "Help me get them..." and she motioned towards the disarmed guards, "...into the cell."

Only once that was done, did the raven-haired Rynnish woman appear to relax a touch.  "Pleased to meet you, Del.  Danyka Ydrasyl," Dany introduced herself, "at your service."  She then gestured towards Nicollo and Jheridan naming them as well.  "We were sent from Immoren to find you, once your ship was officially overdue." Danyka explained quickly, before asking the two men, "Let's start freeing the rest of the crew.  And find your gear ... any idea where it is being held?"

As she moved to start free any more of the crew that she could find, "Our orders are to recover as much of the crew as possible."  Dany paused for effect, though she knew that Del already suspected, "Our ship is not far off outside the harbor.  The Seacutter is actually in the harbor... Though it is guarded."

Dany also started to try and formulate a plan to get everyone back to the Resolute.  But, of course, they needed to regroup with the others.  And find the Seacutter's captain.  As she contemplated, the tall Rynnish brunnette asked Liam and Del, "Mr. Zarian, what do Murchins and your captain look like?"
Tealon Holdron
player, 119 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 20 Oct 2016
at 09:10
  • msg #234

Re: In the Land of Zu

Scanning for his companion, he noted her in relative safety exiting the water and heading back to what they had decided was the main Administrative building.

Tealon kept watch on those in the water. Reloading the spare cartridge box and occasionally firing warning shots from different locations, Tealon kept them pinned down, extending and shortening the duration of the gap between shots but overall making it so at some point he could disengage and not be noticed for some time.

ooc: 6/20 Bolts used beforehand. Use another 8 bolts in the above manner; Total used 14/20 (full box cartridge of 5 + 1 loaded remaining - plus specials)
This message was last edited by the player at 09:11, Thu 20 Oct 2016.
GM StarMaster
GM, 253 posts
Mon 24 Oct 2016
at 21:29
  • msg #235

Re: In the Land of Zu

"Don't rightly know where our gear be," Del replies, "but probably upstairs in the vault. They had some kind of court or something when we were brought in. Murchins said we was being detained as spies, but we just wanted to trade!"

"Ain't seen Murchins or the captain in a couple of months, but Murchins was tall and thin, with red bushy hair. He's probably even skinnier now, and his hair is most likely gray... if he has any left! And blue eyes! Ain't seen anyone here with blue eyes."

"The captain is... was... a bit heavyset, brown hair and bushy beard but no mustache. He has green eyes... a rarity here but we've seen at least one woman with green eyes."

"How many guards are on the Seacutter? We can probably take it back. They caught us by surprise. We wasn't expectin' no trouble. Killed out two men on watch with arrows."

"We owe them some payback."


=====================================================================

Ioelenna has no problem making it back to the building where the others are. After all, it's the tallest building in the area, probably in the entire city. It's still pre-dawn, she starts to see signs of people stirring... a light goes on in a few places, mostly down by the docks as the fishermen go out with the morning tide.

When she reaches the door, however, she finds it is locked. The others had entered through a roof hatch.
Tealon Holdron
player, 120 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 6 Nov 2016
at 10:54
  • msg #236

Re: In the Land of Zu

Once people start coming out to the fishing boats, the game is up, so as the first signs of life, the cat and mouse tactics being used by Tealon to pin the  guards down, will stop, he's been increasing time between shot, now at a few minutes.

The rest of the company seem to be taking an excessive amount of time, there won't be much more available to retake the ship if the group don't get back together soon.

Tealon, now a way off, takes to the sky in order to still fire a bolt and see both the top and front of the administration building.

"This will take some concentration"
he thinks to himself.
Jheridan
player, 29 posts
Human Gunmage
AC 21; HP 32/32
Mon 14 Nov 2016
at 03:14
  • msg #237

Re: In the Land of Zu

"Are you up to swimming?" he asks the men.

"We can probably take a boat out close to the ship, but they have more guards. Which makes me kind of wonder. Clearly they aren't guarding the ship from you men, so who are they guarding it against?"

"I'm starting to smell politics here. Competing factions maybe?"

"You can't help us with that, though, can you? You wouldn't have understood anything they said."

"These people still don't know we're here, Danyka. I'm thinking it'd be a great idea if we could make them think it was the other faction. Damn. Except for the guards that were here. We certainly don't look like natives. It still might work..."

Tealon Holdron
player, 121 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 16 Nov 2016
at 12:30
  • msg #238

Re: In the Land of Zu

When Tealon sees the others coming out of the Administrative building, he will circle around to a building at the water front near the guards and fishing boats and drop an Incendiary Grenade onto the top of a building to cause a fire away from harms way as it spreads 10ft.

This should distract everyone and show the rest of the party where NOT to go.
Ioelenna Winterspire
player, 56 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 19 Nov 2016
at 06:52
  • msg #239

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 238):

" anything is better then this heat. "
She says as she begins to sweat in her wet clothes.
GM StarMaster
GM, 254 posts
Fri 25 Nov 2016
at 16:31
  • msg #240

Re: In the Land of Zu

Tealon's incendiary grenade produces far more than he anticipated as the alarm of fire is soon waking up everyone in the area. This will probably also alert the men out on the ship and island.


Danyka and Nicollo usher the crew out the back door, as the front door would be too visible even in the dark. There's no moon, but it's a cloudless sky, and the starlight can still reveal things. It just won't penetrate the shadows.


Once near the main street, the group sees the fire and heads the other way, skirting the docks along back streets until they feel they are clear of the alarm.

Taking a fishing boat would be awkward, even though it would hold all of them. The better plan is to take two smaller boats. They may not be missed as easily as a fishing boat, plus it could easily be attributed to teenagers.


The best approach is to head out to the south of the island, letting the dark and the island keep the boats out of sight. You can probably find some place on the island to hide. If the local authorities have a brain, they'll expect you to try and take the ship again, so it'd be better to do it quickly.
Nicollo Baldino
player green, 95 posts
Thurian Gun Mage
AC 15; HP 27/27
Fri 25 Nov 2016
at 16:44
  • msg #241

Re: In the Land of Zu

As they head up out of the dungeon, Nicollo pulls Danyka aside.

"Their gear might be up on that vault we found," he says to her. "Do we want to try and open it? Will we need Tealon's help with that?"

"If nothing else, I'd rather not leave any of our gear behind so that they can learn how to make it themselves."

"Also, how do you want to proceed to find the captain and the merchant?"



He waits for a reply from her before his next action.

He'll go to the front door, and look around for Ioelenna and Tealon and see if there is any other activity. He spots Ioelenna, opens the door and gestures for her to come in, even if he has to call out her name.
Tealon Holdron
player, 122 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 26 Nov 2016
at 06:45
  • msg #242

Re: In the Land of Zu

In reply to GM StarMaster (msg # 240):

"Again with too much, then again...at least it won't go out too quickly either!" Tealon whispers to himself then wheels around and heads for the Administration building.

Seeing Ioelenna entering the door, he's certain the others will be there about to leave too.
Danyka Ydrasyl
player, 169 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Mon 28 Nov 2016
at 07:14
  • msg #243

Re: In the Land of Zu

Danyka had been quiet for a long moment.  She addressed Jheridan first.  "There could be rival factions," the Rynnish brunette agreed, "but that is not the only reason to continue to guard the ship.  Pure paranoia also might reign.  They don't know that there aren't other similarly foreign ships on the horizon."  A rueful smile crossed her lips as she ventured, "It is not so outlandish..."  As they were obviously living proof of that.

"Still," Dany noted, pulling on her ponytail for a moment, "we now have the numeric advantage, as well as surprise.  We'll need to press it."  Time was not on their side, now that they had acted more overtly.  Dany hardly regretted freeing the crew.  Far from it.  But, such an action caused a necessary cascade of consequences.

Then she turned to Nicollo and the upstairs vault, "Absolutely.  My thoughts exactly."  Danyka shrugged slightly regarding the topic of picking the lock, causing her silky black locks to bob slightly, "Let me try first... it is most expedient.  Then we'll call in the arcane mechanik, if I fail."  She made it sound like the latter was a distinct possibility.

"I am not sure about finding either of the other two.  In case you hadn't noticed... I'm making this up as I go..." she brainstormed, "Even if they stick out like sore thumbs, that would still take time and a safe place to observe from.  Unless Tealon can, or already has, spotted them in his flyovers, we may have to come back.  They could be in any of the buildings here.  Even their dispositions are unknown.Hell, she thought to herself, they could have even gone 'native' at this point.  Which would make extracting them all that more difficult.  "We'd need to find them fast, though - it won't take the authorities here long to discover that the rest of the crew has been liberated."

"Which means that ship will need to be taken pronto..."  Otherwise, they would lose the element of surprise.  Dany pursed her lips and started towards the stairs back up to the office and vault above.
Tealon Holdron
player, 123 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 28 Nov 2016
at 17:55
  • msg #244

Re: In the Land of Zu

From his vantage point, the flier could see the fire getting bigger, the people rushing towards it, some rushing away from it; out away from the fire the ship resting on the dark waters with desk lights showing small specks that are the guards; he saw the Administration building and yet no sign of his companions... "yet" he told himself.

Attempting something different, the controlled Mechanic loosened one of his contraptions, lengthened it and put it to his eye while gliding, an intricate maneuver but one he felt he could risk at this height whilst moving in a straight line.

He put the Spyglass to his eye and scanned first the ship, then the area around the Administration building, then the top of the building itself.

ooc: In case I needed to roll for these. Spy glass is x2. I doubt I'd need to roll for Roof as I'd be flying that way but did anyway, trust that one to go not so well, at least it wasn't a complete fluff. Crit pass just before it.

17:52, Today: Tealon Holdron rolled 12 using 1d20+3.  Fly-Ship.
17:51, Today: Tealon Holdron rolled 23 using 1d20+3.  Fly-Area.
17:48, Today: Tealon Holdron rolled 6 using 1d20+3.  Fly-Roof.
17:46, Today: Tealon Holdron rolled 16 using 1d20+1.  Spot-Roof.
17:46, Today: Tealon Holdron rolled 18 using 1d20+1.  Spot-Area.
17:46, Today: Tealon Holdron rolled 10 using 1d20+1.  Spot-Ship.

This message was last edited by the player at 17:56, Mon 28 Nov 2016.
GM StarMaster
GM, 255 posts
Mon 28 Nov 2016
at 21:55
  • msg #245

Re: In the Land of Zu

Tealon can't see anything different about the ship. It's still anchored in the harbor out at the island. He can vaguely make out the guards, but can't be sure how many.

He spots someone at the back door of the administration building, but no one on the roof. In the dark and shadows, the person at the back is somewhat obscured, but Tealon doesn't think it's one of his group.
Khuno Manco
NPC, 1 post
Native Shaman
Chasca Faction
Mon 28 Nov 2016
at 22:20
  • msg #246

Re: In the Land of Zu

She'd only half believed the tales of the strangers... that someone would come looking for them. She was pretty sure they only half-believed it, too. Still, she'd been keeping an eye out on the Hall of Law fairly regularly, especially at night. It'd helped that her sortes castings had warned her something would happen today.

They had come. She'd been able to tell by their manner of dress. No one here could have dressed in that manner.

She'd been prepared to help them find their missing crewmembers, but somehow they'd found them just the same. They didn't know about the other two, though. She could help them with that still.

She slid through the darkness to the back door of the Hall, pausing to listen. Had they gone yet? The locked door was no impediment to her, twisting the lock mechanism with a simple cantrip.

She cautiously stepped inside and closed the door behind her. She was worried that they might attack her before she could explain.

She was easing down the hall to the dungeon door just as the new strangers came up from the dungeon. She stopped then, and raised her hands in front of her, palms outward to show that she was not holding a weapon.

She waited until someone noticed her.

"Greetings, strangers from across the Great Sea," she said in perfect Llaelese. "I am Khuno Manco... a shaman. I am here to help you free the rest of your crew."
Tealon Holdron
player, 125 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 29 Nov 2016
at 22:32
  • msg #247

Re: In the Land of Zu

In reply to GM StarMaster (msg # 245):

Tealon wasn't happy that someone had gotten that close to the building without him seeing, maybe it was the one he gad seen on the roof some way off.

Swooping over to the back of the building, he didn't see the person, maybe it was just a shadow he had seen. To be sure, he swooped around the building to be sure, then landed on the top, making sure he couldn't be seen. Taking a chance, he then opened the trapdoor and leaned in to see if he could make out the rest of his crew.
GM StarMaster
GM, 256 posts
Fri 30 Dec 2016
at 19:29
  • msg #248

Re: In the Land of Zu

Tealon opens the trap door on the room, and peers in, but there is not sign of the rest of his companions. Then again, it's a 3-story building, and they were probably looking on the lower floors. Even after listening for a bit, he can hear no sound... at first.

A moment later, though, a faint sound reaches his ears. It's too faint and too indistinct to identify, but it is soon followed by voices that sound very far away, not very loud and distorted by echoes.
Jheridan
player blue, 30 posts
Human Gunmage
AC 21; HP 32/32
Fri 30 Dec 2016
at 19:49
  • msg #249

Re: In the Land of Zu

No one is more surprised than Jheridan to not only see this new person but to hear her speak in what sounded like native Llaelese. He could detect no trace of an accent, which, considering the person also appeared to be a native of this region, was most peculiar. Either this person was an uncanny natural linguist who had learned Llaelese from one of the missing crew, or else she was using the Tongues spell.

He guessed the latter. He had the spell in his repertoire, but did not currently have it in his mental queue.

"Greetings, Khuno Manco," Jheridan said as he stepped forward to greet this person. He kept his hand at his side, but did not put it on his gun. Spells could easily be cast from open hands like she was displaying, so he wasn't taking any chances.

"Your assistance in this matter would be greatly appreciated, but why would you wish to do this for us? Have not your people captured and imprisoned them?"
Tealon Holdron
player, 129 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 1 Jan 2017
at 01:02
  • msg #250

Re: In the Land of Zu

In reply to GM StarMaster (msg # 248):

With a watchman's concentration, Tealon tried to focus on the words and the rough location, we're they this native tongue or that of his group?

What of the shadow too? After a few moments, he walked carefully towards the edge where he saw Ioelanna enter to see if anyone had exited or was going in that direction.
Danyka Ydrasyl
player, 170 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sun 1 Jan 2017
at 07:34
  • msg #251

Re: In the Land of Zu

Danyka had whirled to face the newcomer, a touch dumbstruck.  Twice in one day, she'd heard her native tongue spoken in this distant land.  She eyed the woman in the doorway suspiciously, still brandishing her thinblade in her right hand.

More than content to let Jheridan take the lead with 'negotiations', Dany couldn't help but ask a single question.  "Llaelese..." the thin Rynnish brunette muttered to no one in particular - though Del was probably closest, "how is it that everyone here speaks Llaelese?"  It was almost too convenient.  Or not convenient (or coincidental) at all.

Yet after that vocalization, Danyka fell silent.  Khuno Manco needed to say more before they'd blindly follow her into the street.  They may not have many other options - but, as Jheridan had noted; they were pretty much ignorant of the political factions involved here.  It would be all too easy to be duped; if they hadn't already been ...
Khuno Manco
NPC, 2 posts
Native Shaman
Chasca Faction
Tue 3 Jan 2017
at 01:24
  • msg #252

Re: In the Land of Zu

"You must have political factions where you come from," Khuno replied. "It is that way here as well. Not all of us thought it was a good idea to... restrain your people and your ship."

"The Thergal faction are greedy and power-hungry. They wish to send the country to war."

"I represent the Chasca faction. We desire peace. We were excited and pleased to engage in trade with you."

"Up till the arrival of your Seacutter, we had tales of northern lands, but we thought they were all myths."

"We have been on the watch for someone looking for the Seacutter and its crew. We did not realize that you would be so... discrete. That is why it took so long for me to find you."

Tealon Holdron
player, 132 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 5 Jan 2017
at 11:18
  • msg #253

Re: In the Land of Zu

Whilst looking into the hole in the roof, utilising his magical item, Tealon tries to detect thoughts of anyone nearby (if it works like that) and calls down as loudly as he thinks he can without being overhear by anyone in the street..

"If you can hear me, we need to get moving right now. I've started a distraction as people were starting to move around. The Seacutter may also be less guarded right now if you hurry."
Danyka Ydrasyl
player, 172 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Fri 6 Jan 2017
at 00:27
  • msg #254

Re: In the Land of Zu

Danyka regarded the foreign woman for a pregnant moment after she'd finished speaking.  Then the tall Rynnish brunette simply shrugged.  "Touché." she acknowledged simply, when the woman asked her semi-rhetorical question about differing political factions in Immoren; the fact was that pretty much all of the Iron Fist was forcibly conscripted into services - a reality that was directly a consequence of the political realities and scheming of the Iron Kingdoms and their divisive ideologies.

Unfortunately, they were still at the mercy of the warring factions here as well, it seemed.  The Llaelese gun mage took a deep breath, the tip of her blade lowering, though it was still held firmly in her hand, while she gave her name, "Well, met Khuno Manco of the Chasca Faction.  I am Danyka."  She introduced her companions (or allowed then to introduce themselves as they preferred), as well.

Dany whirled once more to face the doorway when they were addressed from teh outside.  Danyka paused at the door when their flying arcane mechanik's whisper emanated from the side then she tapped on the door in a light rhythmic beat that was distinctly Llaelese knowing that Tealon would recognize that an Immoren native was likely on the other side before she opened it.

Holstering her pistol for a moment and then grasping the handle firmly, she pushed and opened the door.  "Tealon." she simultaneous acknowledged and introduced him. "Lead on, Khuno Manco of the Chasca Faction.  Show us where the rest of the Seacutter crew and her captain are..."  Dany fell in behind her hoping that they were being lead into a trap and that she hadn't just signed everyone's death warrant.
Tealon Holdron
player, 134 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 6 Jan 2017
at 21:49
  • msg #255

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 254):

Recognising the signal Danyka had used in training and on ship, Tealon kept himself ready yet at ease.

"Danyka, the diversion I have had to set is working well but they may have it under control before the sun crests the hills. Time is running out.

Here, take this translator disk in case you come across any more natives, I meant to hand it you when we landed at this building but worry of the locals finding up superceded my thoughts.

Ah, the shadow I watch criss the roofs and streets, I take it you speak our tongue since I heard accented speech which could only be you Khuno Manco. Well met.

I shall keep look out, please hurry."

This message was last edited by the player at 21:50, Fri 06 Jan 2017.
Khuno Manco
NPC, 3 posts
Native Shaman
Chasca Faction
Sat 7 Jan 2017
at 06:36
  • msg #256

Re: In the Land of Zu

Khuno lead you out of the building, and down some of the darker side streets. When you come to a wide avenue, she stopped and pointed down the avenue in the direction away from the sea.

"That is the Promaxim's estate. Verlo Granex is holding your captain and trader there. He wants to learn all the secrets that they have. He believes he can use these machines of yours to take over this country and then conquer Zu as well."

"Learning these secrets has been a slow process because there is not only the language barrier but the lack of understanding of basic concepts."

"Verlo, however, is a patient man."



Looking down the avenue, you can see a cliff with a large villa-style structure perched atop it.
Tealon Holdron
player, 135 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 7 Jan 2017
at 16:00
  • msg #257

Re: In the Land of Zu

In reply to Khuno Manco (msg # 256):

"If we take the ship now, the guards at the estate will be increased, if we go to the villa and take back the ships crew and captain, we should be able to take back the ship by force rather than stealth. We have to be careful that they don't spot our own ship.

Unless anyone has any other suggestions, I'll let our captain know what's going on and that he has to go further out to sea and we'll get back to him with the Seacutter."


Tealon takes to the sky once more to keep watch, report, then head back to his ship. Reports to the Captain, eats, drinks, restocks crossbow bolts and heads back to the others (15mins max with any luck)

23:49, Today: Tealon Holdron rolled 15 using 1d20+3.  Fly-After Leaving Admin Building.
23:49, Today: Tealon Holdron rolled 17 using 1d20+3.  Fly-Ship.

This message was last edited by the player at 23:50, Tue 10 Jan 2017.
Danyka Ydrasyl
player, 173 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sat 14 Jan 2017
at 22:54
  • msg #258

Re: In the Land of Zu

Dany nodded curtly to Tealon and his plan to update the Resolute.  She suspected that there were other motives at play, but let it go.  "Make sure that you reconnoiter the target on the way back." the thin Rynnish brunette ordered ... or rather suggested strongly ... to flying mechanik.

She turned to their local guide, "Thank you, Khuno Manco.  Will you wait here?  Or do you wish to accompany us?"  Danyka knew that she could do no more or less than offer.  "Is there anything else that you can tell us that might help us on our rescue mission?" the Llaelese gun mage prompted the Chasca faction representative, "Anything that might be able to use as leverage against the Promaxim?"

Lastly, Dany turned to Jheriman, Del and Nicollo.  "Okay," she noted thoughtfully and quietly, "Let's do some of our own reconnoitering.  We need to know as much as we can about who and what is guarding that compound, if anything.  Don't do anything stupid, but the more information we have the better.  Pair up." and she gestured to the four of them, "Meet back here in 10 minutes."



OOC:  Dany also has Profession: Scout, if that is appropriate.

  14:51, Today: Danyka Ydrasyl rolled 11 using 1d20+6.  Hide/Move Silently Check:  As needed.
  14:51, Today: Danyka Ydrasyl rolled 13 using 1d20+7.  Spot Check: as needed.

Not stellar.  Hopefully, someone can roll better than I can...]

Tealon Holdron
player, 136 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 15 Jan 2017
at 12:25
  • msg #259

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 258):

As a Mechanik, he didn't always notice the subtle changes in human tone, different it it was the tension in metals or the crackle of energy along a conduit, he took the curtness as just an order from his leader and why not!

Arriving at the Resolute he quickly located his targets. "Captain, I know the sun is about to rise but we've got some if the crew back, a local faction Representative who is on our side is helping locate the rest. Danyka agreed with me to ask that you go further out as the people are waking. We'll get back with the Seacutter and crew...or I'll get back to you.!"

First awaiting a response from the Captain, the Crossbowman restocked his ammunition as he was low on standard bolts, got a quick bite in the shape of fruit whilst restocking then took back to the sky and did his job, to make sure all was safe for the Iron Fists.

12:22, Today: Tealon Holdron rolled 9 using 1d20+1.  Spot Check.
12:22, Today: Tealon Holdron rolled 9 using 1d20+3.  Fly-Ship.

At least he got into the air and back to the group, could probably only see the crowd

Tealon Holdron
player, 137 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 18 Jan 2017
at 19:16
  • msg #260

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 259):

Seeing the distraction he had caused starting to be controlled, even if the fires were still causing issues and not stopped, Tealon could still see that all around the admin building, nobody was any the wiser of their presence. Landing, thw high flying Mechanik reported back to Danyka for the next move, rescuing the rest of the crew and the Captain.

On seeing Ioelenna, a smile and nod was sent her direction, he was glad she got away unscathed.

"Danyka, the Captain is moving away and awaiting further contact from us. Are we away?"
Tealon Holdron
player, 138 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 21 Jan 2017
at 21:55
  • msg #261

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 260):

Remembering something said previously...

"Ioelenna, hows the temperature doing for you, still bearable for now?"

Ioelenna Winterspire
player, 61 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 21 Jan 2017
at 23:30
  • msg #262

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 261):

Iolenna shrugs.

" I am still wet, which helps but as soon as I dry it will be unbearable quickly. But, I will do my duty. "
This message was last edited by the player at 03:34, Sun 05 Feb 2017.
Tealon Holdron
player, 139 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 21 Jan 2017
at 23:34
  • msg #263

Re: In the Land of Zu

In reply to Ioelenna Winterspire (msg # 262):

Tealon, ever dutiful nods to Ioelenna "maybe we should hurry then" and takes to the air as soon as Danyka suggests they are off.
Danyka Ydrasyl
player, 174 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sun 5 Feb 2017
at 08:30
  • msg #264

Re: In the Land of Zu

Danyka nodded in agreement that they should get moving.  However, she does want to make one more reconnaissance sweep.  She can't help the niggling feeling that going in guns ablazing with out just a little more intel isn't just a little to reckless (even for her).

She pauses in a tree just to watch the grounds of the target mansion with the intent of making sure that an ambush isn't just around the corner...



OOC:  Dany still has Profession: Scout, if that is appropriate/helpful.

  00:28, Today: Danyka Ydrasyl rolled 10 using 1d20+6.  Hide/Move Silently Check:  As necessary.
  00:29, Today: Danyka Ydrasyl rolled 34 using 1d20+17.  Spot Check: as necessary (+1 Grit Point).

Danyka will burn a Grit Point to enhance her spot check, just in case.]

Tealon Holdron
player, 141 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 5 Feb 2017
at 12:43
  • msg #265

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 264):

From his high vantage point, he barely notices the group stop to check out the premises with it still being relatively dark, he was acutely aware that the sky was getting lighter though, maybe a hour or two before sun up, which would also explain why the city fishermen were starting to rise.

Circling lower just to ensure he did see right, that the group had stopped for a moment, then swooping high to get a clearer over view of the location they were going to, Tealon felt it was almost time to just let the wings carry him in a glide, moving forward needed the use of arms and they were a little tired from all the climbing.  Once high enough, the flying Mechanik soared high around the mansion and relied on circling to get some rest.  "It was very peaceful up here" he thought to himself.
GM StarMaster
GM, 259 posts
Mon 13 Feb 2017
at 17:05
  • msg #266

Re: In the Land of Zu

The cliff face is more intimidating up close, even though it is only around 100 feet high. A compound/villa has been built at the top, which Tealon estimate holds about 200 people. Maybe half of them are soldiers or guards, based on the size of the barracks he spots. At this hour of the night, however, there is almost no activity in the compound.

There are two guards on the upper wall (20 feet higher than the top of the cliff).


Danyka spots the two lower guards. The ramp up to the clifftop is clearly manmade, and goes up about halfway before it becomes a series of four switchbacks. This was done to reduce the incline; if it went straight up, it'd have to be so steep no one could climb it.

About 20 feet from the cliff top, the ramp ends at a portcullis. Access to the upper level appears to be internal.

While climbing the cliff in the night is possible, there simply isn't enough time.

The guards on the upper wall are 'patrolling'--that is, they don't stand in one place, but walk the length of the front wall, turn and walk back the other way.

The lower guards also don't stay stationary, but pace back and forth in front of the portcullis... no doubt to keep from going to sleep.
Tealon Holdron
player, 144 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 13 Feb 2017
at 17:41
  • msg #267

Re: In the Land of Zu

In reply to GM StarMaster (msg # 266):

Seeing how, if this would have been a trap, there would be a welcoming party hidden behind those walls and Tealon could see no one except the two pairs of guards, Tealon felt it time to land and give his observations.

"Danyka, I don't know about you but are you sure about this? Doesn't seem to be a welcoming party, so I cant't see an ambush coming, not that once caught on this path, we wouldn't be sitting ducks anyway."

Speaking to their 'guide', "Khuno, are we expected and is the welcome likely to be amicable?"


The Mechanik wasn't always good at sensing the mood of others but he watched Khuno intently while she replied, for signs of subterfuge.

17:39, Today: Tealon Holdron rolled 17 using 1d20.  Sense Motive.
Khuno Manco
NPC, 4 posts
Native Shaman
Chasca Faction
Tue 14 Feb 2017
at 16:52
  • msg #268

Re: In the Land of Zu

"I don't see how we could be expected," Khuno replies to Tealon. "While there are a few of us that half-expected another ship to show up, as far as I know, I am the only one that actually knows you are here."

"Even then, it was also half-expected that you would just sail in like the other ship, and make enquiries."

"Those in the Highgate might act amicable at first, but would seize the first opportunity to take you prisoners. You, in particular, would be interrogated harshly to learn the secret of your wings."

"To rescue your friends, we will need to take out those four guards quietly and then sneak in."



Tealon feels Khuno is sincere and being truthful.
Tealon Holdron
player, 145 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 14 Feb 2017
at 21:27
  • msg #269

Re: In the Land of Zu

In reply to Khuno Manco (msg # 268):

"Then knocking them off the wall is a reasonable course of action" said without a second thought, after all, his life would be threatened too.

"Danyka, your orders please"
Ioelenna Winterspire
player, 63 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 14 Feb 2017
at 22:58
  • msg #270

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 269):

" Or peppering them with hail. Yes, Captain, what shall we do. "

Ioelenna holds back her laughter but her face seems to me alight with Fey mischief.
Khuno Manco
NPC, 5 posts
Native Shaman
Chasca Faction
Fri 24 Feb 2017
at 02:23
  • msg #271

Re: In the Land of Zu

"You have such magic that you can kill those four guards from here? Without making a sound?" Khuno responded, clearly astounded at your claims.

"I know of this hail of which you speak, but I have never seen it. It occurs only in the higher mountains. Is it noisy? Noise will certainly alert any others inside."
This message was last edited by the player at 07:25, Wed 12 Apr 2017.
Ioelenna Winterspire
player, 64 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 25 Feb 2017
at 05:57
  • msg #272

Re: In the Land of Zu

In reply to Khuno Manco (msg # 271):

" Not yet, I don't. I meant hail as in hail of missiles. "
Danyka Ydrasyl
player, 176 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 28 Feb 2017
at 17:55
  • msg #273

Re: In the Land of Zu

"Hail of missiles is likely not quiet enough." Dany noted with a slight moue playing upon her burgundy lips, "Ideally, we'll need to get closer and take them out without a sound."  Of course, the saying and doing were two different things.  She knew from the layout that causing a commotion in taking out the lower set of guards would immediately alert the upper set making scaling the wall virtually impossible.

"How's our sneaking?" the thin Rynnish gun mage prompted her companions, "I've some natural dexterity, but not much more."  The Iron Fist crash course be damned, she not had that much time to work on such things.  And she suspected that they were going to need more than just natural talent to get by here.

"If we can't take those lower guards out quickly and quietly," Danyka brainstormed for a moment out loud, "then we are going to need a distraction; something to keep eyes off the ground."  Her dark, black hair swished slightly as she turned to regard the mechanik with the wings, before continuing,  "I would think that any commotion like that is probably going to put the compound on general alert and negate most any effects of surprise..."  Dany knew that she would be on heightened alert if someone was flying overhead in an obvious manner and she was on guard duty - whether or not they attacked.

Assuming that the winged arcane mechanik could or even should attack.  "Can you take both of the upper guards out on your own?" Danyka prompted Tealon, "And how quietly?"  And she knew that it was still not ideal as even when falling from the wall, it gave one plenty of opportunity to alert others - no matter that the fall itself was fatal...

Her expression darkened for a moment, "And timing will be essential, we won't have much margin for error and even less leeway to take many prisoners."  The thin Llaelese brunette seemed to find the thought of dispatching men just doing their job as a touch distasteful.  She pursed her lips in frustration at all of the unknowns, no matter what it seemed like they were in for an ugly fight.
Tealon Holdron
player, 148 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 28 Feb 2017
at 18:43
  • msg #274

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 273):

Considering his options and the available equipment he had brought with him, he laid out the choices.

"I can drop a 10 man tent on them, if both together, that should muffle sounds and potentially knock them out or off the wall.

Any knocking off the wall has the prispect of a yell or scream eminating from one or both.

I dont have my staff but I have my crossbow. Depending how close they are to each other at the time, I could either knock one over at a time, fire crossbow bolts into them or drop something really heavy on them.

If they are close together, a long staff or an attached line could knock them both over."


He tried to recall how clise to each other they were, if they could see each other from some light source or if they were above those below. If the latter, two birds with one stone.

"Depending on which way you choose will decide on how much noise is created. I have few in the way of spells I can access at the moment, we haven't had time to revise new ones."
This message was last edited by the player at 12:29, Tue 07 Mar 2017.
Ioelenna Winterspire
player, 65 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 28 Feb 2017
at 19:20
  • msg #275

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 274):

" I am fairly dexterous my self. We could make this work. "
This message was lightly edited by the GM at 16:01, Thu 09 Mar 2017.
Jheridan
player blue, 31 posts
Human Gunmage
AC 21; HP 32/32
Thu 9 Mar 2017
at 16:24
  • msg #276

Re: In the Land of Zu

"Can you carry someone with those wings?" Jheridan asks Tealon.

"If so, you can take me up to the top of the wall on one side of the guards, and I can deal with one while you deal with the other."

"It's never occurred to me to try this before, but maybe I can use Ghost Sound to change the sound of the gunshot to something less... noisy? Probably can't completely silence it."

"Unfortunately, we don't have any long range guns with us, or I could take them out from here."

"Anyway, that would leave the two on the ground for the rest of you to deal with. Once we take out the two on the wall, Ioelenna's missiles should be effective against the ground guards."

This message was last edited by the GM at 07:31, Wed 12 Apr 2017.
GM StarMaster
GM, 262 posts
Thu 9 Mar 2017
at 16:29
  • msg #277

Re: In the Land of Zu

"Don't know if this'll help, but what if one of you dresses as a guard and escorts me up to the gate?" Del Zarian suggests. "It'd look like you was escortin' a prisoner. I could say I have information for the captain."
Khuno Manco
NPC, 6 posts
Native Shaman
Chasca Faction
Thu 9 Mar 2017
at 16:40
  • msg #278

Re: In the Land of Zu

"It would have to be posing as a guard," Khuno adds, "unless any of you can speak our language. Although, you do have a translator device; in the dark, they might not notice the difference."

"If I can get close enough, I can cast a Sleep spell on them. If it isn't enough, then Master Zarian can assist, no?"

This message was last edited by the player at 07:18, Mon 17 Dec 2018.
Tealon Holdron
player, 151 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 9 Mar 2017
at 18:49
  • msg #279

Re: In the Land of Zu

In reply to Jheridan (msg # 276):

Thinking back to his trials with the wings, Tealon gave the reply less positive.

"For me to have lift, I can not lift too much, the wings are for propulsion and stabilisation only. I have granades if it gets hairy. I could take a hook with line attached and we could do it that way I suppose!"

Trying to consider options, the flier reiterated "A 10 man tent would muffle a few noises when dropped on someone, it would depend on proximity"
Danyka Ydrasyl
player, 177 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 16 Mar 2017
at 16:57
  • msg #280

Re: In the Land of Zu

Danyka nodded curtly to Tealon's assessment of his wings' carrying capacity.  She reached into her kit bag and drew out a grappling hook and fifty feet worth of high-quality rope.  "I don't have a tent in here..." the thin Llaelese brunette stated flatly, handing the rope and hook to Tealon, "Make good use of these.  And bring them back if you can."  She glanced about at her fellow group of conspirators, to see if there was any more input.  Then her gaze fell back onto Tealon.  "It sounds like you are on your own up there.  At least at the beginning."  Her black shimmering hair bobbed for a moment as she contemplated, "Give us ... say, five minutes to get into position before you start your attack."

"The rest of us will start to make our way up the cliff," Dany summarized as concisely as she could, "as quickly ... and quietly ... as we can."  She point to Ioelenna, Jheridan, and Nicollo as well as herself, "We are first wave."  She inclined her head towards both Del and Khuno, to invite them along - but by no means presume that was the case, "You may join us or wait.  If we fail, a secondary plan will be need..." Implying that whoever was left was going to have to enact that; though Danyka was also well aware that the first wave was also the most dangerous - so many unknowns.

But those variables couldn't be helped.  "I can try to take out the lower guards from a distance, say forty yards ..." the raven-haired Rynnish gun mage noted, touching her pistols instinctively, "But there is not guarantee I can do that in one shot.  Closer up I can bring more firepower to bear."  She grimaced slightly, "No matter what, it will be rather obvious once the pain is unleashed."  It was always the debate, Magic Missile, Scorching Ray, or Color Spray.  The latter two required much closer targets.

"The blade would be the quietest..." she mused aloud, "but that would require being really up close and personal in range..."  Dany could only assume that once the festivities started and the range closed that they would have to fall back to their glorified pigstickers as weapons.

"I can use a touch of magic to try and approximate the color of a guard's uniform." she noted softly, warming to the idea but knowing that an apprentice's Prestidigitation had severe limits, "though it will be crude and unlikely to fool anyone up close."  Still, in the dark, it might get a pair (or a trio) close enough for Khuno to get her spell off.  She looked to see if anyone, had clothing that in the right light might be mistaken for the guard's uniform.  Or perhaps her own travelling cloak ... if of the right color.

The rest of the vanguard would have to try stealth.
Tealon Holdron
player, 152 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 16 Mar 2017
at 19:14
  • msg #281

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 280):

Holding the rope and grapple, "I could use this, fix in one place then on wing, swoop around knocking the guards off the wall, oh I do have my staff, its my batons I don't have.

First course of action, fly and perch, wait five minutes the if possible, knock guards off the wall, both at the same time, other use tent from patch"
points to a bit of cloth on his apron.

Without a second thought, he reached one hand over the other and slid a ring from his finger then gave it to Danyka. In way of explaination he just said "Ring of Thought Detectiin, please be careful", waited a fee moments for comments and then took to the wing again.
This message was last edited by the player at 19:14, Thu 16 Mar 2017.
Ioelenna Winterspire
player, 66 posts
Nyssa Winter Warwytch
Adept/Warmage
Thu 16 Mar 2017
at 19:31
  • msg #282

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 281):

Ioelenna finds the shadows as she follows.
Nicollo Baldino
player green, 96 posts
Thurian Gun Mage
AC 15; HP 27/27
Mon 27 Mar 2017
at 00:31
  • msg #283

Re: In the Land of Zu

"I like this idea of dropping a tent on the guards on the wall," Nicollo finally spoke up. "Presumably, this will be a large open tent, not a rolled up one. If it doesn't knock the guards on the wall off, it might pin them down long enough for you to finish them off. Is that what you were thinking, Tealon?"

"I like this plan. Although it requires some timing, it doesn't have precise timing."

"So, Khuno, Dany and Ioelenna will approach the gate. Jheridan, Del and I will have to remain far enough back so as not to be spotted. A bit of Prestidigitation can make our clothes black... harder to spot."

"When they get within range of their spells, Tealon, that'll be your cue to bring the house down on the guards on the tower. You'll be able to see what is going on inside the keep, so if something is amiss there, you won't start anything."

"Does that about sum up the plan?"

Tealon Holdron
player, 153 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 27 Mar 2017
at 00:46
  • msg #284

Re: In the Land of Zu

Nicollo Baldino:
"I like this idea of dropping a tent on the guards on the wall," Nicollo finally spoke up. "Presumably, this will be a large open tent, not a rolled up one. If it doesn't knock the guards on the wall off, it might pin them down long enough for you to finish them off. Is that what you were thinking, Tealon?"

"I like this plan. Although it requires some timing, it doesn't have precise timing."

"When they get within range of their spells, Tealon, that'll be your cue to bring the house down on the guards on the tower. You'll be able to see what is going on inside the keep, so if something is amiss there, you won't start anything."

"Does that about sum up the plan?"

"That's exactly what I had in mind, the tent will be erected so dropping it on people will certainly stun them in one manner or another.

I could do with knowing the range you are referring to Nicollo, I know a Magic Missile has a good range. With the sky starting to get a little lighter, I think a small light may help signal, or a noise of some description."


Tealon was glad Nicollo had spoken up, he hadn't thought of how he would know when to drop the tent, he just assumed his usual good timing would be enough, he realises now that move may be needed.
Tealon Holdron
player, 155 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 30 Mar 2017
at 17:30
  • msg #285

Re: In the Land of Zu

As soon as he had his answer regarding the timings, the flier ran and lifted into the air, making use to circle around clise to the hill out of sight of the fortified area and buildings. He then studied for a few moments, the guards movements hoping to find a tume that he could get them both at the same time. He had the patch in his hand ready to drop and give the activation sequence words to have the tent become full sized again.
GM StarMaster
GM, 265 posts
Wed 12 Apr 2017
at 07:24
  • msg #286

Re: In the Land of Zu

Unfortunately, once Tealon is in the air, those on the ground can't see him, as he is trying to keep from being spotted by the guards.

He, on the other hand, can see those on the ground, and he has to circle around waiting for them to approach the guards on the ground.

A quick plan is finally agreed upon: Khuno and Danyka will 'escort' their prisoner, Nicollo, up to the guards. The expectation is that they will refuse to accept the prisoner, and then Khuno and Danyka will turn and leave. That'll be Tealon's cue to drop the tent on the wall guards. It should cause just enough noise to get the ground guards' attention, whereupon Nicollo will attack them, with Dany and Khuno quickly joining him.

Alas, Ioelenna and Jheridan will have to remain hidden until it starts, and then rush forward.


Things certainly start out going as planned. Dany's Prestidigitation spell can change the color of her clothing to match Khuno's 'guard disguise'... down to the various insignia that might be appropriate. The difference, of course, is that there is no dimension to the patches; in the dark, that probably won't be obvious.

As the three people advance up the great ramp, the two guards, once they spot them, back up to the gate itself, and wait. It seems likely that the guards can dash through the gate and lock it from the inside... in case they are attacked.

Since the three of you aren't approaching with weapons drawn, the guards don't draw their weapons either... yet.
Khuno Manco
NPC, 7 posts
Native Shaman
Chasca Faction
Wed 12 Apr 2017
at 08:16
  • msg #287

Re: In the Land of Zu

Khuno walked up the ramp with the pretend-tied Nicollo between her and Dany. She didn't have a weapon drawn, which hopefully would help allay the guards' suspicions.

She had an inspiration, though, as she walked up. These were the night watch; they weren't the brightest lanterns in the room, so to speak.

"Evening, Sentar," she said to the guard in front of her, the one on the right.

"This one claims to have important information for the High Lord," she continued to explain. "Havildar Maurok thought it was important enough to bring him up here NOW."

She tried to sound and act disgusted. While there were women guards, sending two out at night with the informant said two things: the informant wasn't very dangerous, and the women were being 'put in their place'.


"I can't take him!" protested the guard. "That's the thrane's job! I'm not about to sound the alarm just to wake him up!"


"Not my problem, Sentar," Khuno nearly grunted as she turned away and began walking back down the ramp, leaving the informant just standing there, alone.
Tealon Holdron
player, 158 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 12 Apr 2017
at 11:25
  • msg #288

Re: In the Land of Zu

In reply to Khuno Manco (msg # 287):

Keeping watch of the three below him, trying to gauge the right moment when the signal occurs and the two guards which are his target are closest together, Tealon waited.

The moment happened, he took a deep breath, swooped lower so as not to miss whilst still out of view. Then it happened, he let go of the patch and said the activation words. A split second later he was following the large tent to its destination, the distance of tue fall should collapse the tent since it was not attached to the ground or pegged out.

As his targets were closing, the wings stread to slow his descent so as not to get caught in the canvas. The tent landed and shortly after, do did the Mechanic, staff now fully extended in the blink of an eye to strike a head (or what he hoped was the helmetless head of a guard).
Tealon Holdron
player, 159 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 12 Apr 2017
at 16:31
  • msg #289

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 288):

Attack: 24+ (Critical)
Confirm Crit: 9+ unsure what situational pluses I'd get (prone, no dex, behind, above, suprise etc)
Damage: 8
Crit damage: 7 (inc +2 for Str)
(No damage from tent added)


17:22, Today: Tealon Holdron rolled 8 using 1d6+2.  In case of Crit.
This was created when I turned my phone on and the page refreshed, rolling again for me. Count for damage done by tent if like :-D

This message was last edited by the player at 16:42, Wed 12 Apr 2017.
GM StarMaster
GM, 266 posts
Mon 1 May 2017
at 18:33
  • msg #290

Re: In the Land of Zu

[OOC: Crap again! I read this post, and remember thinking about what the modifiers would be... and then apparently I went on vacation. I have no idea where I went or what I did, but I hope I had a good time!

I may have also been waiting on a post from Dany...]



The guards were only AC 12 (+1 for very light armor; +1 for Dex), but they were caught flatfooted. The attack from above gave a +2 bonus, and the size of the attack (the tent) made it hard to avoid (for another +2), so Tealon did managed to critical.

The two guards weren't walking along a narrow ledge, but they were fairly close to the front of the wall so that they could keep an eye out on the town. The impact of the tent (with the critical) was enough to send them toppling over the edge, entangled in the tent.

19:18, Today: GM StarMaster rolled 9 using 1d20+4 ((5)).

Add another +2 for the size, and they are also flatfooted (mostly because they never see it coming), and that's a hit on the guards below as well! They may have caught the sound of the tent flapping in the air as it fell, glancing up into the darkness at the last second, yet seeing nothing until it was on top of them and too late for them to react.

Khuno, Dany and Nicollo are as surprised as the guards below even though they knew Tealon was attacking the guards above. It was just completely unexpected for the attack above to continue on down below.

The trajectory didn't allow for a complete hit as the guards below were not part of the critical. Also, it wasn't really a lethal attack.

Khuno, Dany and Nicollo quickly step back as the tent hits the guards. Then they rush forward, only to discover that the guards are all unconscious. Not dead, just unconscious. The guards below, along with the tent, cushioned the fall of the guards from above, but the guards from above added enough extra weight to the impact to deliver an additional 2d6 of subdual damage.

Tealon, expecting to land atop the tent-wrapped guards above, is a bit chagrined to realize that guards and tent have toppled over the edge. He flies down after them, and manages to land just as the others are checking the guards.
Ioelenna Winterspire
player, 67 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 1 May 2017
at 18:48
  • msg #291

Re: In the Land of Zu

In reply to GM StarMaster (msg # 290):

Ioelenna aims and fires at one of the guards


Frost Ray attack: 21
Damage:  6 cold

Tealon Holdron
player, 161 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 1 May 2017
at 22:07
  • msg #292

Re: In the Land of Zu

In reply to GM StarMaster (msg # 290):

Tealon was indeed taken aback that his tent had gone over the edge but glad it landed as it did.
GM StarMaster
GM, 267 posts
Sat 13 May 2017
at 22:32
  • msg #293

Re: In the Land of Zu

It doesn't take long for the four guards to be rendered unconscious (if they weren't already) and tied up.

The way into the fortress is now clear.
Tealon Holdron
player, 162 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 14 May 2017
at 09:08
  • msg #294

Re: In the Land of Zu

In reply to GM StarMaster (msg # 293):

Using the ability of the his magical clothing, Tealon hid the evident of the large tent but shrinking it back down, into clith and reattaching.

"There, nothing for anyone to see. Shall we proceed?" He looked expectantly at his leader, Danyka.

"Would you have me above again to keep watch?"
Khuno Manco
NPC, 8 posts
Native Shaman
Chasca Faction
Sun 14 May 2017
at 16:12
  • msg #295

Re: In the Land of Zu

"The dungeons are straight in and down the stairs to the right," Khuno told the others. "There are also stairs up to the upper levels. We don't know where they are keeping your comrades, but at this hour of the night, we're more apt to encounter people on the upper levels."

"I suggest we try the dungeon first. A caution, though: we could easily be trapped down there, so we should have someone cover our retreat just in case."

This message was last edited by the player at 16:15, Sat 16 Dec 2017.
Tealon Holdron
player, 163 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 15 May 2017
at 00:34
  • msg #296

Re: In the Land of Zu

Khuno Manco:
"The dungeons are straight in and down the stairs to the right," Khuno told the others. "There are also stairs up to the upper levels. We don't know where they are keeping your comrades, but at this hour of the night, we're more apt to encounter people on the upper levels."

"I suggest we try the dungeon first. A caution, though: we could easily be trapped down there, so we should have someone cover our retreat just in case."

"I take it thats my cue to stay above, I can manage that" he said whilst stroking a granade.
Jheridan
player blue, 32 posts
Human Gunmage
AC 21; HP 32/32
Mon 15 May 2017
at 09:07
  • msg #297

Re: In the Land of Zu

"I don't think that's what she meant," Jheridan responded. "She means inside... watching the top of the stairs so that our retreat isn't cut off."

"Not that your aerial presence might not be needed as we run down that long ramp,"
he said as he gestured to the ramp leading up to the cliff-top fortress. "I suppose it depends on how quickly you can get airborne once we leave the fortress."
Tealon Holdron
player, 164 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 15 May 2017
at 09:42
  • msg #298

Re: In the Land of Zu

Jheridan:
"I don't think that's what she meant," Jheridan responded. "She means inside... watching the top of the stairs so that our retreat isn't cut off."

"Not that your aerial presence might not be needed as we run down that long ramp,"
he said as he gestured to the ramp leading up to the cliff-top fortress. "I suppose it depends on how quickly you can get airborne once we leave the fortress."

"Ah, this is acceptable." At which point, the flier reaches down, takes one of the cloaks from a guard and puts it on over the wings. "Now I look more like something to be wary of rather than a flammable thing and attract less attention should we be seen"

He had been braver this last 2 or 3 days than he had been all his life, well, unless you listened to the monk who helped him control his urge to blast things.
Danyka Ydrasyl
player, 179 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Fri 26 May 2017
at 16:38
  • msg #299

Re: In the Land of Zu

Danyka had watched the entire situation with the detaining of the guards with a sort of detached bemusement.  She was obviously concerned for the well-being of her companions, but it seemed that the fickle hand of Fate was at play.  As much as she trusted in Morrow and his blessed light, the young Rynnish gun mage always had this niggling feeling in the back of her mind.  Like when her home in a rush.  There was always a price to be paid; Dany was always anticipating the drop of the other shoe - it just seemed inevitable.  Her burgundy lips were pulled thin for a brief moment as a momentary wave of old regret washed over her.

The questions and banter of the others started to pull her back to the present, snapping her personal reverie with the mundane tasks of retrieval and survival.  Her downcast eyes shot upwards to the cliff face and then her companions as their words registered and she processed them.

She nodded quietly to Khuno assessment and then Jheridan's clarification.  Dany gestured for them to continue forward.  With the guards down and out of the way, they needed to move quickly; it was only a matter of time before someone noticed something amiss and all the stealth in the world wouldn't help them then.

With the corner of her mouth, the raven-haired Rynnish gun mage blew an errant lock of hair that had mischieviously fallen there in all of the activity.  Glancing about furtivelybehind them before trailing along after the others, Danyka adjusted her grip on her weapons - the cunningly-curved elvish blade in her right hand and the elegantly-filigreed magelock pistol in her left hand.
GM StarMaster
GM, 269 posts
Fri 26 May 2017
at 23:40
  • msg #300

Re: In the Land of Zu

Khuno leads the way as she seems to know where she's going.

The unconscious guards are all dragged inside and trussed up, as well as gagged. Don't want them shouting for help if they wake up before the group leaves.

There's a wide hallway leading from the doors, going on around 100 feet before ending in a wall. There are doors in either of the side walls, 2 each. A quick listen and then opening them reveals that they are empty of people but there are bunks and weapons.

At the end, stairs are found that go up on the left and down on the right.

Listening again, nothing is heard from either direction.

Khuno begins going down the stairs on the right, being as stealthy as she can, which is nearly silent.

The stairs only go downward about 40 feet before coming to a landing. Across the landing is an iron-bar door. Beyond it are another flight of stairs going down.

Khuno pulls out a small vial and does something with it to the hinges on the door. She turns then and gives the quiet gesture of finger to lips. Then she swings open the door. Somewhat surprisingly, the door does not seem to have been locked. It also does not squeak.

She gestures to indicate Jheridan should guard this door.

She descends the stairs. Upon reaching the bottom, there is another door made of iron bars. Beyond is a room. There is a table in it with 3 chairs around it. There appears to be single guard sitting at the table, but sleeping with head on the table top.
Tealon Holdron
player, 167 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 27 May 2017
at 16:04
  • msg #301

Re: In the Land of Zu

Tealon, not being the quiet type and knowing it, hangs back at least 8 steps around the corner as he moves forward.
This message was last edited by the player at 18:12, Wed 31 May 2017.
Ioelenna Winterspire
player, 68 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 27 May 2017
at 20:51
  • msg #302

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 301):

Ioelenna knowing she is Nigh as quiet as she able to find the right shadows to hide in does her best to remember all her combat stealth techniques.
This message was last edited by the player at 18:32, Tue 20 June 2017.
Tealon Holdron
player, 168 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 31 May 2017
at 18:17
  • msg #303

Re: In the Land of Zu

In reply to Ioelenna Winterspire (msg # 302):

Tealon felt after this nights work, that he was glad Ioelenna was close by. They had worked well together earlier.

Having reloaded the repeating crossbow earlier, wings hidden under guard cloak, Tealon kept sweeping his gaze front and back, just in case.
Jheridan
player blue, 33 posts
Human Gunmage
AC 21; HP 32/32
Wed 21 Jun 2017
at 16:14
  • msg #304

Re: In the Land of Zu

Jheridan takes up his assigned station, fully aware that if they all went down the stairs, the door could be shut and locked behind them. It did not seem likely that there was another way out of the dungeon, so they would be effectively trapped. They could then just be starved out or to death.

He had not bothered taking any of the uniforms from the guards to disguise himself. It was clear at a glance that he was not one of these people, and he did not think any northerners would be in the employ of this local lord.

Still, it was a vulnerable position. Nowhere to hide, no way to take shelter. He would have to rely on his pistol and spells, limited as they were, to hold the 'low ground'. And that was another issue: he suspected that this fortress held more men than he had ammunition left.

All he could do is wait patiently, and keep an eye on Tealon at the top for any sign of threat.
Khuno Manco
NPC, 9 posts
Native Shaman
Chasca Faction
Wed 21 Jun 2017
at 16:56
  • msg #305

Re: In the Land of Zu

Khuno smiled a bit as she surveyed the room with the sleeping guard. No doubt the guard was used to spending a lot of nights here, as his sonorous breathing indicated he was in deep sleep. He had no expectation of being visited by superiors at this hour, so he was unconcerned about being caught sleeping 'on the job'.

That made it easy for her to slip into the room and whack him on the back of the head... to make sure he remained unconscious. She wasn't bloodthirsty, so she saw no reason to kill him.

She was quite surprised, though, to find only one guard on duty. It probably meant there weren't too many prisoners at the moment, which was a good thing.

Making sure the guard really was unconscious, she pulled the ring of keys off of his belt, and led the way through the door at the opposite side of the room.

As expected, it led to a corridor... hallway? ...with several doors in each wall. Each of the dozen doors had a small window set in it for viewing, perhaps also for ventilation.

She could see that all but two of the doors were open, indicating that they were most likely empty.

She advanced to the first closed on the left. She didn't see any point in listening at the door, as there wasn't likely to be any conversation going on within. Upon reaching the door, she saw that there was a sliding panel across the small barred window by which the view to the inside (or the outside) could be blocked. This one was open, though.

Beyond was the expected small cell. Khuno had never been in one of these cells, although she had been a 'guest' of the master of the keep on more than one occasion. So, she was surprised to see that a 'bench' or 'bed' had been carved out of the stone at the back of the cell.

A single person was asleep on it.

She waved the 1st Mate forward, who, upon looking in, nodded and whispered 'That's the captain!'

Satisfied, she moved on to the next closed door. Same situation: small cell, single occupant. She doubted this was the other person they were looking for, since he was clearly of local stock. Though dirty and disheveled, the man's clothes were rather richly appointed.

She turned to the 1st Mate and Danyka, shook her head and just shrugged her shoulders.

However, she quickly went down the hall and looked in each of the other ten rooms. As expected, they were all empty.

When she came back, she saw no reason to remain silent.

"Only your captain is here. The other prisoner is local, but seems important. I'll let out the captain first, and you can explain to him what is going on," she said.

She took the ring of keys that she had, and examined the keys before selecting one, inserting it into the lock and turning it. There was a barely audible click, and then she pushed the door open.

The 1st Mate and Danyka entered the cell to rouse the captain while Khuno went to the next cell.

After repeating the previous procedure, as she swung the door inward, the prisoner was standing up and watching her. He looked vaguely familiar...

"Who are you? And why are here in this cell?" she asked bluntly. They didn't have time for niceties.

"I am Prince Abukar," he stated in a crackly voice. "And you are Khuno Manco. I must now ask you: why are you here?"

She was more than a little surprised that he knew her name, but she now knew why he'd looked familiar. She'd seen him before, but they had never met. She also understood why he was a prisoner--he disagreed with the Promaxim on nearly every issue. Still, it was unprecedented for the Promaxim to kidnap and imprison his opposition. It did explain, however, why there were no other prisoners. Verlo would not want anyone to know that Prince Akubar was here. It also explained the lack of guards. The fewer guards there were, the less chance of one of them saying something he shouldn't.

"We are rescuing the Northerners. We found only the captain, though. Do you know where the Master Trader is? Does he still live?"

"I believe he does. He has struck a deal with Verlo... for better treatment. I overheard him speak with the captain on several occasions. The captain still expected to be rescued--I see that he was correct and that his faith was not misplaced. But, the Trader. He did not like languishing in the dungeon. And, of course, he spoke the local language, however barbarically."

"That is something for his kinsmen to discuss. For now, let's get you out of here."

She led him out of the cell, and, for good measure, closed and locked the two cell doors as they left, even going so far as returning the ring of keys to the guard's belt. Maybe the disappearance of the prisoners would be attributed to the Foreigner's magic!

She briefly explained the situation to the others as the returned, noting that Jheridan was relieved to see them come back safely, as was Tealon.

They went into one of the guard rooms near the entrance to discuss matters.

"What do you wish to do?" Khuno asked. "I will still help you find him, if you wish, but I should see that Prince Akubar is safely away from this fortress. And you must still free your ship before the dawn."
Tealon Holdron
player, 173 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 21 Jun 2017
at 17:08
  • msg #306

Re: In the Land of Zu

In reply to Jheridan (msg # 304):

The disguised winged Mechanik watched and listened, he was glad they had found the captain and a Prince no less.  Under his breath, he called on Angellia & Corben to help guide the fellow Iron Fist and quickly find the rest of the lost crew. It was now, after the fact, that he was glad he'd given Danyka the translation amulet, not that he didn't trust their guide but that he trusted his leader more, it was going to be needed should Khuno understandably escort the Prince away.
This message was last edited by the player at 19:26, Wed 21 June 2017.
Danyka Ydrasyl
player, 181 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 21 Jun 2017
at 22:53
  • msg #307

Re: In the Land of Zu

Her thin fingers traced the lines on the translation amulet for a brief moment, before Danyka slipped it on and tucked it under the layers of her buffcoat and blouse beneath.

Danyka glanced briefly up the stairs wondering why it took two keep watch, but there were more than enough to do the job at hand.  So, the buddy system was probably good.  The raven-haired Rynnish gun mage had tried to keep Del close; the first mate was the only one among them that knew that Captain for easy recognition and vice versa.  Despite their clothes and the clandestine approach which should be dead giveaways, Dany knew that confusion reigned in such situations.  And it would not due to have any of her crew or the other ship's captain injured from any miscommunication.

She stalked right behind Khuno trying to (inexpertly) keep to the shadows, but ending up relying more on her natural dexterity to keep her relatively hidden.  Her eyes darted warily to an fro, as she kept any eye on the others in the line as well as what was before them; she seemed slightly surprised to find so few guard - and those present to be sleeping.  Though in retrospect, perhaps it was just par for the course.  Obviously, the enemy hadn't known they were coming.

When they found the two prisoners, Danyka glanced at Del to see which, if either was the captain.  And which (if either was Murchins).  The sleeping prisoner seemed to fit the bill for the Captain and Zarian confirmed it.  Once the cell door was opened by Khuno, the thin Llaelese expatriate slipped into the room and knelt near the prone figure. "Captain..." she urged quietly, touching them man on the shoulder gently to see if she could awaken him without too much of a shock, "We need to get you out of here, sir.  I've got Mr. Zarian and your crew here to help retake the Seacutter..."  She motioned for Del to move closer.  Hopefully, a familiar face would help their cause.

Once regrouped with the others, Danyka greeted the Prince and then nodded to Khuno assessment and leave-taking.  "Thank you for your help, Khuno Manco." she acknowledged readily, the young woman's immeasurable aid to the group, "We are in your debt."  The shimmering black locks bobbed slightly as she inclined her head in a gesture of gratitude.

Then Dany quirked her head to the side for a moment.  "How far is the Prince's residence?  Might it be faster for us to take him there by sea, instead?" the Llaelese gun mage posited aloud, "Once the Seacutter is retaken, of course..."
This message was lightly edited by the GM at 00:00, Thu 22 June 2017.
Tealon Holdron
player, 174 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 22 Jun 2017
at 07:37
  • msg #308

Re: In the Land of Zu

With what had occurred in the town and the now escaped prisoners, the tactician from the middle of nowhere, was now somewhere, such a somewhere that it could, had they not been so skilled and lucky, he thanks Corben, that they would have never been able to get inside so getting out would take speed and even more luck.

If we tarry for long, this fortress will be rousing before we start to leave and if it is noticed that the guards on the walls are missing, getting back out will mean we will be hard pressed all the way back to the ships.  We need to retake the Seacutter, how much crew is known to still be in captivity?  Me for one would like to get this trader and take him back for trial, other than saving his own hide, he may have ulterior motives like getting on the good side of the people running this place so an escape can be arranged; unlikely but without questioning!

He left it hanging there ready for others to take it up.  As before, he said his piece then was quite.
Nicollo Baldino
player green, 97 posts
Thurian Gun Mage
AC 15; HP 27/27
Thu 22 Jun 2017
at 16:07
  • msg #309

Re: In the Land of Zu

"No one gets left behind," the Thurian Gun Mage said then, not forcefully, but definitely determinedly.

"The captain does not appear to have been mistreated or tortured, so, for all we know, that is Koss Murchins' doing. Be not so quick to judge another until you learn all the facts."

"If he is not exactly a prisoner, perhaps he will not be guarded. After all, he'd have to get past the guards at the gate, and even then, where would he go?"

"I will go after Murchins alone if no one else will join me."

Tealon Holdron
player, 175 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 22 Jun 2017
at 18:49
  • msg #310

Re: In the Land of Zu

In reply to Nicollo Baldino (msg # 309):

Looking expectantly at Danyka for orders. I'd go with you Nicollo, as lookout if for no other reason

He handled the explosivws he had with him and hoped that he'd get to use them again soon, he was getting itchy fingers. All this skulking about was necesaary but blowing a hole through a wall to get out would be fun and probably cause confusion, then it hit him.

Captain, did you have explosives and ammunition on your ship? The weight of that thought should hit people right about......Now, he thought.
This message was last edited by the player at 18:55, Thu 22 June 2017.
GM StarMaster
GM, 272 posts
Fri 23 Jun 2017
at 02:28
  • msg #311

Re: In the Land of Zu

"I do not need a ship to reach my estate," the Prince replies to Danyka. "It is only on the north edge of town."

"However, I might be interested in taking a trip on your ship, if that is possible. Let's just say, that a sea voyage would be good for my health about now."



The captain then responds to Tealon's question.

"No explosives, but of course we have... well, maybe had... ammunition."
Tealon Holdron
player, 176 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 23 Jun 2017
at 10:54
  • msg #312

Re: In the Land of Zu

GM StarMaster:
The captain then responds to Tealon's question.

"No explosives, but of course we have... well, maybe had... ammunition."

So they now have gunpowder that they didn't have before. If we can locate it and use to destroy any other technology we brought, the power struggle won't be enhanced by us. We can take what we can.

It's not my decision though.

Khuno Manco
NPC, 10 posts
Native Shaman
Chasca Faction
Sun 25 Jun 2017
at 19:43
  • msg #313

Re: In the Land of Zu

"I shall accompany Nicollo as well," Khuno said.

"If the Prince wishes to sail with you, then perhaps he is safe there."

"But you must hurry to free the captain's ship before the sun rises!"

Tealon Holdron
player, 177 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 25 Jun 2017
at 23:24
  • msg #314

Re: In the Land of Zu

Khuno Manco:
"I shall accompany Nicollo as well," Khuno said.

"If the Prince wishes to sail with you, then perhaps he is safe there."

"But you must hurry to free the captain's ship before the sun rises!"

If we are to split in two, I shall go where it is decided I'm more useful.

I can show you how to set a grenade to cause an explosion and fire. We certainly do need to hurry. Danyka


He noticed that his were not the only eyes to turn to their assumed leader for confirmation.
This message was last edited by the player at 18:02, Wed 05 July 2017.
Tealon Holdron
player, 178 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 12 Jul 2017
at 18:51
  • msg #315

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 314):

Whilst waiting, Tealon pulls out a grenade and explains, without activating it, to anyone willing to learn, how to use it.
Khuno Manco
NPC, 11 posts
Native Shaman
Chasca Faction
Thu 13 Jul 2017
at 03:51
  • msg #316

Re: In the Land of Zu

Khuno seemed particularly interested in the grenade that Tealon showed her, and paid rapt attention to his explanation on how to deploy it.

"So I pull this ring and throw it? How far must I throw it to not be affected by the... explosion? How damaging is it? Will it remove a door? How many men will it kill?"

"Finding your trader should be easy--getting him out, perhaps not so easy. This may be the key to doing so."

"You should help free the ship, Tealon. You understand the ship far better than I do, just as I understand this fortress better than you."

"And the two of us, Nicollo and I, we will be able to move faster on our own."

Tealon Holdron
player, 179 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 13 Jul 2017
at 10:40
  • msg #317

Re: In the Land of Zu

In reply to Khuno Manco (msg # 316):

How is it you know this fortress so well?

I will give a fire grenade and an exploding grenade to Nicollo as I've know him more than 4 hours if you don't mind Khuno. There has been too many things so far happen.

The fishermen were already awake when we set off for here, we'll be lucky if it isn't light by the time we get to the Ship
.

Looking at the rest of the Iron Fist, Tealon hopes someone, anyone picks up on him concerns. 'Blaster' shows the visible differences between the two grenades so the don't get mixed up.

When you or Nicollo find the gunpowder, use the fire grenade. As soon as you use either, there will be a mighty noise. You can set them for 5 or 10 seconds or impact by removing the cap.
Khuno Manco
NPC, 12 posts
Native Shaman
Chasca Faction
Sun 16 Jul 2017
at 18:59
  • msg #318

Re: In the Land of Zu

Khuno looks surprised at Tealon's comment about the 'gunpowder' being in the fortress.

"I had not thought of that," she says. "It does makes sense that it would have been moved here. As I understand it, it has others uses than just aboard the ship."

"It would have taken them months to learn how to operate the ship themselves, and that would have been with the cooperation of the crew. Without it..."


She and Nicollo vanish up the stairs.
Tealon Holdron
player, 180 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 16 Jul 2017
at 23:07
  • msg #319

Re: In the Land of Zu

In reply to Khuno Manco (msg # 318):

Seeing the weight of his words hit home in Khuno's face, the threat it imposed! It was no wonder that Khuno and Nicollo went so fast up the stairs.

Danyka, we need to get the Prince and the Crew to the ship now.  If not, it will be too late. Are you ready Jheridan and Ioelenna?

With that, even though his leader had not spoke, he headed to the exit.  Times like this is what he lived for, when action and just 'doing it' are called for.  It's why the Monk took him under his wing.
Ioelenna Winterspire
player, 70 posts
Nyssa Winter Warwytch
Adept/Warmage
Sun 16 Jul 2017
at 23:12
  • msg #320

Re: In the Land of Zu

Ioelenna nods.

" Of Course. I was wondering how long I was going to be in this heat. "
Tealon Holdron
player, 181 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 17 Jul 2017
at 16:22
  • msg #321

Re: In the Land of Zu

Ioelenna Winterspire:
Ioelenna nods.

" Of Course. I was wondering how long I was going to be in this heat. "

It's only going to get warmer. We still need to retake the ship. Those able and who won't look suspicious may need to put a cloak on.
Ioelenna Winterspire
player, 71 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 17 Jul 2017
at 16:26
  • msg #322

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 321):

Ioelenna raises her hood and spreads her cloak over her arms.

" Duh? "
Tealon Holdron
player, 182 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 17 Jul 2017
at 19:42
  • msg #323

Re: In the Land of Zu

Ioelenna Winterspire:
In reply to Tealon Holdron (msg # 321):

Ioelenna raises her hood and spreads her cloak over her arms.

" Duh? "

Points at the crew, Captain and Prince, then starts forward to leave.
This message was last edited by the player at 10:01, Tue 18 July 2017.
Danyka Ydrasyl
player, 182 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sat 22 Jul 2017
at 16:57
  • msg #324

Re: In the Land of Zu

Danyka simply nodded to Tealon and Ioelenna's quips.  She'd been quietly brooding for a bit, but the call to action stirred her into motion.  Her curved Elven blade was still gripped tightly in her right hand.  She acknowledged Khuno and Nicollo's mission, stating only, "Make your way back to the Seacutter as quickly as possible.  I suspect we won't be able to wait long, if at all.  And that assumes we can take her..."

"You're with us, Tealon."  Dany motioned, knowing that his wings were better utilized outside.  "The ship is first priority." the thin Rynnish brunette noted to her flying mechanik, "Any tech left behind will have to be dealt with afterwards, if we can.  Our mission is our people, the ship and its contents secondary.  So, we are just moving down the list ..."

"Let's go." the darkly-garbed Llaelese gun mage prompted, turning quickly on her heel with a flourish of her heavy woolen travel cape.
Tealon Holdron
player, 186 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 23 Jul 2017
at 01:30
  • msg #325

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 324):

Hearing the words from the Leader of the Iron Fists gave Tealon more purpose. I will fly ahead he said as they exited the complex into the courtyard. Then took off.
GM StarMaster
GM, 273 posts
Sun 23 Jul 2017
at 02:09
  • msg #326

Re: In the Land of Zu

The group heads back down the stairs, and then down the long ramp, back into town. Even if anyone had spotted them, seeing a large group moving away from the fortress was not unusual.

As they get back in town, they see a few lights coming on... candles and lanterns being lit. False dawn is about a half hour away now, but there's not yet anyone out on the streets. It's that "no man's" zone: anyone who had night time business is finally asleep somewhere, and the morning businesses aren't quite out and about yet.

As long as the group stays fairly quiet, they draw no attention from windows with or without lights.

Tealon's aerial recon gets them back to the docks without getting lost. Then it's just about finding boats. There are certainly enough of them. Taking fishing boats will be noticed the most and quickest, but it will take smaller boats to accommodate everyone. The more boats, the easier they'll be to spot.

Getting in the boats goes without incident, and the small fleet heads out to the island. The plan is to approach obliquely at first, and from two directions. Tealon will, hopefully, be able to take out--silently--any of the watch on the ship that spots the approaching boats.

Once on board, the crew should be able to take out the watch. Tealon is to delay any of the guards in the barracks that might get roused.
Tealon Holdron
player, 187 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 23 Jul 2017
at 18:50
  • msg #327

Re: In the Land of Zu

In reply to GM StarMaster (msg # 326):

Flying on ahead, Tealon, high on wing, views the barracks and the ship close by. Keeping watch, calculating the optimum time to remove the watch from the boat with minimal noise. Crossbow by his side flapping the wings to keep movement, he figures he needs and can easily get 5 minutes to observe before needing to take the crossbows, loaded ready to aim should the opportunity arise earlier.
Ioelenna Winterspire
player, 74 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 24 Jul 2017
at 17:11
  • msg #328

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 327):

Ioelenna ducks into an alley way and climbs a wall back to the roof tops in an attempt to follow Tealon along the roof tops.
GM StarMaster
GM, 274 posts
Mon 24 Jul 2017
at 18:48
  • msg #329

Re: In the Land of Zu

Ioelenna can reach the roofs easily, and follow Tealon across the rooftops, but only until she reaches the docks. From there, it gets tricky.

There is a way to reach one of the buildings on the docks, but she has to go a bit out of the way from the direct line to follow Tealon.

Of course, once there, he goes out over the water.
Ioelenna Winterspire
player, 75 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 24 Jul 2017
at 18:53
  • msg #330

Re: In the Land of Zu

In reply to GM StarMaster (msg # 329):

Near the docks I find a stealth way to get in the water and follow him.
Tealon Holdron
player, 188 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 24 Jul 2017
at 23:43
  • msg #331

Re: In the Land of Zu

In reply to Ioelenna Winterspire (msg # 330):

Occasionally glancing back the way he came, across the water, to see how progress with the others is going, Tealon counts the guards, the time they see each other and how long they are hidden from each other. He also listens to the natural sounds of the ship, dock and water, hoping to get a rhythm in order to hide his strikes.

OOC: In case it is needed/required:
11:50, Today: Tealon Holdron rolled 20 using 1d20+1Spot Check.

This message was last edited by the player at 10:53, Wed 26 July 2017.
GM StarMaster
GM, 275 posts
Thu 27 Jul 2017
at 17:43
  • msg #332

Re: In the Land of Zu

Ioelenna has no difficulty slipping into the water stealthily, mainly because there's still no one about. Some people are stirring, but not all buildings show signs of light yet. Most will probably wait until the sun comes up to provide whatever light they might need.

At this hour of the morning, the water is as cold as it's likely to get, as it's thrown off all the heat absorbed from the previous day's sun. At this latitude, though, it never gets very cold, as it's also likely affected by whatever local currents are in play.

It feels a bit warm for Ioelenna, but not uncomfortably so.


Just like before when Tealon observed the guards, nothing has changed--they appear a bit bored and complacent, especially on the night shift when there isn't any brass around. There are only two guards on the ship--one at the bow and one at the stern. About every 15 minutes, they switch places by going down opposite sides of the ship, stopping briefly in the middle to exchange a few words.

When on station, they walk back and forth to ease up on the boredom. There's no set pace that they use, so they don't sync up, which means every now and then they are both on the same side of the ship at the same time.

What Tealon has to be careful about is, if he attacks, they might be able to sound an alarm if he doesn't silence them instantly. Also, if either of them falls overboard, they might make a splash loud enough to alert someone.

He also has to worry about the rising sun, as the sky is lightening, which means he'll be easier to spot at elevation. He can stay fairly low, using the mountains as a backdrop, to take advantage of the contrast between the lighter sky and the darker mountains.
Tealon Holdron
player, 189 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 9 Aug 2017
at 20:15
  • msg #333

Re: In the Land of Zu

In reply to GM StarMaster (msg # 332):

Having put the big tent back into cloth form after the fortress and seeing how well it worked, Tealon eyes up ready for when both guards are at the same point.  As worried about the fall as he may be, he seems to have gotten used to the glide of the wings and although it may be dangerous, comes up with a plan and hopes that Ioelenna is in proximity when he sets it in motion, in fact, he'll make sure she's around in case a guard falls into the water.

OOC:  Sorry for the delay, I had posted something on the 28th July but it seems that I must have lost connection with my mobile phone and it didn't send.
GM StarMaster
GM, 276 posts
Sat 12 Aug 2017
at 19:29
  • msg #334

Re: In the Land of Zu

Although the first light of false dawn means Tealon will be easier to spot, if he keeps high enough, he could be mistaken for one of the many seabirds that inhabit the island and mainland shores. If he takes out the guards too soon, however, the rest of the guard contingent could be alerted.

He still has to wait for Ioelenna to reach the ship. And he should wait until the rest of the crew reaches the ship. On the other hand, he has to act before the guards spot the approaching boats.

It's not just a timing issue--it's about a judgement call.

From his aerial advantage point, he can see the boats approach a lot more clearly than the guards can. Half were coming from one oblique angle, the other half from the other side. They'd chosen dark-colored boats so that they wouldn't stand out against the dark water.

At least Ioelenna knows that he's circling overhead. Well, so does Danyka and the rest of the crew now. As long as they can see him, they know to be as quiet as they can. Once he drops out of sight, they know that it's going down... NOW.


Unfortunately, Tealon's opportunity doesn't come quite as he planned. He'd decided that the next time the two guards on the ship passed each other would be the time to attack, as Ioelenna was nearly in place. But, as the one guard reached the stern and was turning to go back, he seems to have spotted something out at sea. He's squinting a bit to make out the details.

Tealon can't wait any longer. If he does, the guard could sound the alarm! Then the rest of the guards would be roused, pour out of the barracks and onto the ship. The crew would then be sitting ducks in the water.

Tealon can dive down on the guard... make an attack roll! If he does at least 4 points of damage, he'll knock the guard off the ship. Tealon then has to make 2 Dex checks (DC 18 to keep from colliding with the deck or some other part of the ship, and DC 15 to make it to the bow of the ship where the other guard is).

Ioelenna is close to the ship when she spots Tealon's attack.
Ioelenna Winterspire
player, 76 posts
Nyssa Winter Warwytch
Adept/Warmage
Sun 13 Aug 2017
at 00:02
  • msg #335

Re: In the Land of Zu

In reply to GM StarMaster (msg # 334):

Ioelenna gets nearby and looks over the situation tactically to determine her next move.
Tealon Holdron
player, 191 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 13 Aug 2017
at 13:42
  • msg #336

Re: In the Land of Zu

In reply to GM StarMaster (msg # 334):

Tealon sees that his opportunity for his strategy has caught up on his, his only action is to dive, the other guard was out of sight. He needs to act now or could lose the chance for minimal guards.

He dives, aiming to take the guard off the ship, he maneuvers to ensure that if he misses, he doesn't hit the ship but could land in the water, those extra 20 feet or so could be the difference between his severe injury on crashing and the survival  of the whole crew. He sees no other option as dropping the large tent will cause too much noise for minimal effect now.

He swerves to position: He dives with rapier out in front of him ready to hold out to increase his dive attack.

His attack was spot on and the angle just right as he strikes to inhale and topple the guard.

Ooc: 14:43, Today: Tealon Holdron rolled 19 using 1d20+3.  Dex Check.
14:43, Today: Tealon Holdron rolled 18 using 1d20+3.  Dex Check.

14:48, Today: Tealon Holdron rolled 22 using 1d20+3. Attack.

14:55, Today: Tealon Holdron rolled 12 using 1d20+3.  Confirm Critical. Has a +1 to confirm which I forgot to add. Total 13
Damage = 4 (+7 if confirmed crit)

This message was last edited by the player at 18:56, Sun 13 Aug 2017.
Tealon Holdron
player, 192 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 13 Aug 2017
at 13:59
  • msg #337

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 336):

Having struck the guard, before he even sees if it was completely successful, he swiftly turns to the other guard.

14:57, Today: Tealon Holdron rolled 19 using 1d20+3.  Retract to Next Guard
Danyka Ydrasyl
player, 183 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 16 Aug 2017
at 08:26
  • msg #338

Re: In the Land of Zu

Danyka sat at the prow of the lead boat.  She kept low in an attempt to remain undetected, even though she was pretty sure that it wasn't really going to to do much good if the guards were really aware.  She'd stayed with the rest of the crew and the boats partly because someone needed to.  But really, Dany couldn't swim all that well.  Sure, she'd had the crash course in basic.  But with all her gear and armour on.  Staying dry was the safest bet.  Plus, then she'd arrive with the others and could coordinate the attempt to retake the Seacutter.

She watched eagerly as Tealon flew stealthily overhead and started to engage the enemy.  The young Llaelese gentlewoman (well, former gentlewoman) gestured to the men manning the oars to increase their tempo.  "Quickly, it's beginning..." Dany urged them quietly, letting the words and her insistence spur them on.

As they approached, the thin Rynnish gun mage drew one of her pistols and kept it trained on the nearest guard.  For some reason, staring down the sites of her magelock's barrel always had a calming, focusing effect.  And it helped Dany make sure that if and when the time came - the guard wouldn't be given the chance to alert anyone else.



[OOC:  GM, feel free to roll for Dany to keep things moving - if the opportunity presents itself]
Tealon Holdron
player, 193 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 23 Aug 2017
at 08:39
  • msg #339

Re: In the Land of Zu

Having swung back to the attack from behind the second guard, the winged Mechanik dives.

Such maneuvers he hadn't done before and it showed, if he hadn't been attacking from above and behind, he may have missed altogether.

Rolled 10 for attack (13+)
Damage 5 if hit.
If Rear attack is +2 and is attacking from above +1? Total still only 13. Hope the guard doesn't get Dex and is only wearing Leather or Studded.

Ioelenna Winterspire
player, 77 posts
Nyssa Winter Warwytch
Adept/Warmage
Fri 25 Aug 2017
at 05:10
  • msg #340

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 339):

Ioelenna aims her polar Ray at the second guard before firing.


22:09, Today: Ioelenna Winterspire rolled 6 using 1d6+5.  Polar Ray damage.
22:09, Today: Ioelenna Winterspire rolled 15 using 1d20+5.  Polar Ray Attack.

Danyka Ydrasyl
player, 184 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Mon 28 Aug 2017
at 17:54
  • msg #341

Re: In the Land of Zu

With the attack underway and secrecy becoming exceedingly difficult (and no longer the priority), Dany leveled her pistols and fired at the enemy once in range the opportunity presented itself.  She chose to expend some arcane energy instead of ammunition at this point, feeling that it was both more accurate and more flashy for the moment.  The locals may not have gunpowder, so there was that, but multiple force missiles flashing existance was always imposing.

And a third front to defend, even for multiple sentries, was always difficult to manage.  So, with Ioelenna and Tealon already engaged, the raven-haired Rynnish gun mage presented yet a third direction from damage to arrive...



OOC:  Dany will cast Magic Missile at the closest available target/guard (she can fire them upto 140'):

  10:52, Today: Danyka Ydrasyl rolled 3,3 using 1d4+1,1d4+1.  Damage: Magic Missile (x2 vs closest sentry/guard).
]

Tealon Holdron
player, 195 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 29 Aug 2017
at 22:13
  • msg #342

Re: In the Land of Zu

As Tealon swooped back up after his attack, he surveyed the area to see if anyone had been attracted by the noise and to see if he could see his companions.
GM StarMaster
GM, 277 posts
Wed 30 Aug 2017
at 16:37
  • msg #343

Re: In the Land of Zu

Tealon, attacking from above with surprise, does hit the guard, who is, indeed, flatfooted. The impact drives him forward to topple over the rail and fall into the water. The impact also drives the air from his lungs temporarily, semi-stunning him, so he's not able to control his fall in any way. He essentially dives into the water without making a lot of sound.

Ioelenna's Polar Ray at the other guard hits him just about the same time as the first guard hit the water, so even if there was enough sound to carry to the second guard, he was a bit busy shivering to actually hear it or pay attention to it.

As the boat Danyka is in approaches the ship, she spots the guard at the front. She sees that Ioelenna cast a spell at him, vaguely seeing the bluish glow of magical energy in the dark, and targets the same guard with her Magic Missile.

Although the spell doesn't normally have much impact, the missiles are made of force, and his momentary  shiver makes him more vulnerable. The missile impact drives him over the railing at the front of the ship. He makes a bit more noise with his splash.

Ioelenna, already in the water, can reach him the quickest. As she does, though, she realizes he's already dead.


It doesn't take long for the all the boats to reach the ship now, and the crew starts climbing aboard.


Tealon is once more back in the sky, keeping a watch on the barracks.
Tealon Holdron
player, 196 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 31 Aug 2017
at 00:10
  • msg #344

Re: In the Land of Zu

In reply to GM StarMaster (msg # 343):

Tealon smiles at the way the Iron Fists dealt with the attack but keeps an eye on the barracks and further out in case any of the fishing boats get too close.

Staying low-ish but circling, the winged Mechanik is patient, puts the rapier away and prepares the crossbow with exploding bolts.  If it comes to a fight, he'll have to ensure they are not pursued.
Ioelenna Winterspire
player, 78 posts
Nyssa Winter Warwytch
Adept/Warmage
Thu 31 Aug 2017
at 00:17
  • msg #345

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 344):

Ioelenna pulls the body along as she swims back to the others.
Tealon Holdron
player, 197 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 13 Sep 2017
at 10:45
  • msg #346

Re: In the Land of Zu

Whilst checking and watching, Tealon thought back to his arrival at the ship to rejoin the Iron Fists.

It was a hot air balloon and he had felt decidedly queezy with its instability in the winds, he didn't like heights but here he was, controlling his own flight, free as a bird, but it was HIS controll, not the whim of the winds no materials how stronger the engineer on the balloon. He was glad he had discovered how the winds 'floated' and that now he was using them.effectively, he could fix the other set and show the other how the worked.

The Mechanik still had the steam guns to make too. He was going to be busy when the all left there islands.
Danyka Ydrasyl
player, 186 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 19 Sep 2017
at 01:40
  • msg #347

Re: In the Land of Zu

As she clambered up to the deck of the Seacutter, Danyka paused for a moment and motioned to one of the crew that was still on the small craft.  "Help her." she ordered, with a gesture towards Ioelenna and her cargo, the dead guard.  Placing a finger over her lips to make sure that the man knew to keep quiet, the thin Rynnish gun mage then immediately turned back to the task of climb up.

When she hit the railing, Dany paused to look up towards Tealon to see if the arcane mechanik has any last minute instructions.  Then the raven-haired Llaelese gentlewoman motioned to Del, who was immediately behind her to take half the men and break in the direction opposite of her.  "Remember," she hissed, her volume barely over the splashing of the waves, "the primary objective is retake the Seacutter."  Danyka hoped that would be enough of a reminder to show some mercy, potentially.  Though, of course, the ship needed to theirs first; so, securing the deck, helm, and weapons was essential.
Tealon Holdron
player, 199 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 19 Sep 2017
at 08:31
  • msg #348

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 347):

From his vantage point, Tealon saw the new activity on the Seacutter and glanced around to see if their ship was visible on the horizon, ready for the signal to sail away. He would need to get a lot higher to get a good view but with the sun soon to crest and lights this whole are, this would be a very bad idea until it was time to go.

The Thurian noticed Danyka stop as she got to the deck and look up at him, he just raised a hand and swooped a little to acknowledge being seen, then continued being the lookout.
This message was last edited by the player at 08:32, Tue 19 Sept 2017.
GM StarMaster
GM, 280 posts
Sat 30 Sep 2017
at 16:33
  • msg #349

Re: In the Land of Zu

[OOC: Sorry for the delay, but my internet provider seems to have gotten some damage to its wires or towers or whatever, because all week, I've only been able to stay connected to the internet for about 15 minutes at a time. So it's like playing a game of tag... to have the time and energy to post just when I have that internet window. As it is, I'll write a post and go to post it, and lose the internet connection, and the post just vanishes into the ether.

Frak! It just did it again, so I've had to rewrite this one!]



Like many islands, this one has an elevate ridge down the middle of it, somewhat steep and rocky, but the natural harbor on the shoreward facing side made it suitable for some settlement... mostly just fishing huts and boats. Now, of course, there's a small garrison there to keep guard over the ship Seacutter.

The Resolute is parked on the opposite side of the island because the ridge keeps it from being spotted from the shore or those on the island.

From the sky, Tealon easily locates the ship, and because the crew is on perpetual alert until the group returns, they have no problem spotting Tealon against the gradually lightening sky.

The Seacutter's crew swiftly and silently climbed back aboard the ship, taking up stations and preparing the ship for departure. The ropes to the dock are released and taken aboard the ship, as is the gangplank.

Some of the crew then manned the anchor winch while the rest hid on the ship, although two of them donned the guards' uniforms and resumed the watch on the ship. As the anchor starts to get raised, it makes a rattling, ratcheting sound. It's not loud, but it does carry.

In a few minutes, the door to the barracks opens and a single guard looks out with still-sleepy eyes. He realizes the sound is coming from the ship, but can't see anything amiss.
This message was lightly edited by the GM at 16:34, Sat 30 Sept 2017.
Tealon Holdron
player, 201 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 1 Oct 2017
at 10:43
  • msg #350

Re: In the Land of Zu

In reply to GM StarMaster (msg # 349):

Seeing the Seacutter crew make ready for sailing, only needing to rig in the sails to get some movement, the winged scout waves and rises as he goes closer up the ridge, as he gets high enough, he looks back and although he doesn't see the door open, he sees a figure standing in front of the barracks door.  He has no time to do anything about it and knows his company will, if necessary, take action, he rises to see the Resolute.

The Resolute, far enough from the land to not be clearly see from the shore but close enough to keep watch, Tealon unfolds his crossbow, loads the signal bolt, an incendiary bolt. Activates it and fires over and to the side of the Resolute.  The bolt bright against the darker hillside, he knew the crew would see it and know that the Seacutter and her crew were ready to move.

As the bolt hit the water a short way from the Resolute, he reloaded with an exploding bolt, turned and went back down towards the rest of the Iron Fists.
Danyka Ydrasyl
player, 187 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Fri 27 Oct 2017
at 20:09
  • msg #351

Re: In the Land of Zu

Dany felt a little like a fifth wheel, knowing that the Captain and his crew knew much better than she what was to be done to get underway.  She watched the shore, but her vantage was much less scenic than Tealon; so, mostly she kept an eye on him to ensure that there wasn't anything amiss.

They were too far from shore for her to shoot effectively (and hopefully, conversely, for anything on shore to reach them, readily).  So, the thin Rynnish brunette stalked the deck seeing to the more mundane taks, making sure that enemy bodies were disposed of cleanly, any prisoners were safely ensconced, and that everyone else (Iron Fisters as well as any remaining Seacutter crew) was on-board.  She also helped to bring the lifeboats back up, though not being the strongest person on-board she more supervised than labored.

Danyka made a mental note to make sure to order Tealon to try and scuttle any craft that he saw that might be use to pursue them.  It might not be much more than a delaying tactic, but they needed all the time they could to make their escape.
Ioelenna Winterspire
player, 79 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 28 Oct 2017
at 06:08
  • msg #352

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 351):

Ioelenna keeps watch over the water between the boat and shore. As she almost chants a mantra to herself, in order to not pass out from the heat.

I will do my duty even as I melt.
Tealon Holdron
player, 202 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 28 Oct 2017
at 07:43
  • msg #353

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 350):

Heading back towards the Seacutter, sure in his own belief that the Resolute crew had seen the signal, he almost dove down towards where the Iron Fisters had taken the ship, for speed he pulled the wings close but not so much as to stop gliding and pulled up so he was high over the barracks.

Scanning the barracks and surrounding area for movement, Tealon watched until the Seacutter was far out of the bay,  ready to send the exploding bolts towards any boat being readied for pursuit.

Spot Hidden roll =17
GM StarMaster
GM, 282 posts
Fri 3 Nov 2017
at 17:22
  • msg #354

Re: In the Land of Zu

Ioelenna was the first to spot the guard that had come out of the barracks, drawn by the rattling sound of the anchor being raised. He didn't seem to be fully awake yet, as he looked at the ship but didn't seem to see anything amiss. If he woke up a bit more, it might sink in that the there was no one on guard.


Dany spots the guard only a moment later, keeping out of sight, and knowing that the odd morning light made it hard to see things clearly... night vision still trying to adjust to the dim light of early dawn.


And Tealon makes his way back just in time to spot the guard as well. As he was circling around the back of the barracks anyway, he's behind the guard, above the barracks.


Even as you all watch, something happens that fully wakes up the guard: the sails are unfurled!
Tealon Holdron
player, 204 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 3 Nov 2017
at 19:36
  • msg #355

Re: In the Land of Zu

In reply to GM StarMaster (msg # 354):

Spotting the guard starting to react, Tealon takes careful aim, glancing up at the Seacutter, and then into the water to sea Ioelenna, he spots what he was looking for and waits a moment longer.

Taking his eyes away from the scene opening up below him, the flying Mechanik looks for any vessels close on that may be used to pursue the ship.  Finding none and waiting for the guard to makes his move, the folding crossbow with the explosive tipped bolt ready to fire was lowered slightly to the jetty in front of the potential threat......And Fires.

19:35, Today: Tealon Holdron rolled 21 using 1d20+5.  Crossbow Attack from Above.
Exploding Crossbow does 6+2 damage

This message was last edited by the player at 23:49, Mon 13 Nov 2017.
GM StarMaster
GM, 283 posts
Sat 18 Nov 2017
at 13:32
  • msg #356

Re: In the Land of Zu

If the guard had been about to sound the alarm upon seeing the sails of the ship unfurl, Tealon's exploding bolt saved him the trouble. As little force as there was from the bolt, it wasn't nearly enough to drive him forward into the water, but he did stagger forward and drop to his knees. It probably knocked the wind out of him as well, for he doesn't shout out.

The explosion wasn't all that loud, but it was close enough to the barracks to alert someone. The door opens and another guard looks out.

"What's  all the noise?" he asks, as he sees the guard kneeling. In the still-gray dawn, he doesn't quite see the change in the ship until another sail unfurls. The motion catches his attention, and he stares at the ship in momentary bafflement, even as the ship starts moving away from the dock.

"Help!" he tries to call out, but can't quite say it loud enough in his surprise. Then he turns back into the barracks.

"WAKE UP! WAKE UP! Somebody's stealing the ship!" Tealon can hear him yelling inside the barracks.

A couple of guards rush out of the barracks still in their skivvies, and then start running along the dock as if they might still catch the ship, but it's too late. A couple of guards, when the reach the end of the dock, just stand there, mouths agape, while two of the guards start shouting threats at the retreating ship and waving their weapons.

Mere moments later, fully clothed guards rush out of the barracks and then dash along the dock to where there are two small boats tied up. Tealon hadn't spotted them before, or maybe didn't consider them significant. A leader type directs six men into each boat, and they take up oars and start rowing after the ship.

The ship, now under full sail, is able to catch the slight breeze from the island and quickly out-distances the small boats.

Pursuit soon stops when they realize the futility of their efforts.

However, a moment later, Khuno and Micollo are spotted in a boat rowing out towards them. The captain changes the ship's direction to intercept them. Both are brought aboard, as is the boat.
GM StarMaster
GM, 284 posts
Sat 18 Nov 2017
at 13:46
  • msg #357

Re: In the Land of Zu

"Danyka," Nicollo begins reporting, "I am sorry to say that Koss Murchin is dead. I was forced to kill him as he would not come with us. He seemed to think that he would be treated as royalty because of the secrets he knew. Had it been anyone else, I might have been inclined to let him stay. But, he could speak the language already."

"I do not know how much he knew about building ships, nor about making black powder and weapons, nor about machinery, but it is not something I could take a chance on. If Verlo had those secrets, he would conquer this land. I simply could not allow that on my conscience."

Tealon Holdron
player, 205 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 19 Nov 2017
at 01:53
  • msg #358

Re: In the Land of Zu

In reply to GM StarMaster (msg # 356):

Watching as other guards made their was out of the barracks, Tealon kept a readied exploding bolt loaded in his crossbow and granades on his person.

He didn't want to kill people but was prepared to do so.

He fired at the floor in front of the barracks door hoping to make a hold, dropping a granade to do the same. Reloading with incendary bolt and aiming at the wood of the building itself.

That should keep their view away from the ship and rescue boats; keep them occupied.He said to nobody in particular as he soared above the scene below.

At that, he took to the ridge and flew back to the Resolute to report that the Seacutter was safe.
This message was last edited by the player at 20:54, Fri 24 Nov 2017.
Danyka Ydrasyl
player, 188 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 29 Nov 2017
at 23:57
  • msg #359

Re: In the Land of Zu

Danyka listened to Nicollo's report with a slightly pensive expression, her brow furrowed in thought at the news of that the potential traitor had been eliminated.  Of course, whether her consternation was due to the assassination itself or the fact that one of their own had turned was not nearly as apparent.  Likely it was a mixture of both.

However, there was not use in shooting the messenger; so, the lithe Rynnish gun mage nodded curtly to her pistol-wielding companion.  "Understood." Dany acknowledged Nicollo's actions and observations before dismissing the man, "Thank you.  We can't let our own secret and tactic get leaked to a potential enemy.  I would have done the same; you did the right thing."

She silently stared out over the back of the ship, watching the morning light dawn upon the receding coastline for a pregnant moment.  Then the young Llaelese gentlewoman turned back to her duties on the deck of the Seacutter.  Her long black hair bobbed lightly as she scanned the sky before trying to flag down Tealon to make sure that the flying arcane mechanik was still in touch with the Resolute.  The two ships would need to rendezvous soon to coordinate and resupply before even entertaining the thought of attempting the long and arduous trip home.
Tealon Holdron
player, 208 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 30 Nov 2017
at 00:26
  • msg #360

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 359):

Tealon landed on the deck of the Resolute and reported to the Captain that the Seacutter was making its way out to sea and may need a few more crew to be safe further out.

Captain, I will fly forward, if you follow, you will catch the Seacutter, it's the only way I can think of without giving away both ships location to the islanders

With that said and an affirmation from the Captain, Tealon took wing again, being mindful to lift off from deck in case he miss timed his steps.

Rising into the air like a professional flier, the Arcane Mechanik headed up andforward in the last known direction of the Seacutter. On catching sight, he goes lower so the Captain of the Resolute can see him clearer. Once they were on course, he went forward closer to let the Iron Fist know they were on their way.

Once close, he pulls ouy his collapsible spy glass, fixes it and watches for signals. Catching Danyka waving, he circles back to the Resolute, signals forward and heads to his companions.

ooc: Fly Check = 16. Success.
Ioelenna Winterspire
player, 80 posts
Nyssa Winter Warwytch
Adept/Warmage
Thu 30 Nov 2017
at 01:13
  • msg #361

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 360):

Ioelenna finally relaxes some.

Finally a breeze. Duty can be difficult.
Tealon Holdron
player, 209 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 8 Dec 2017
at 21:34
  • msg #362

Re: In the Land of Zu

Once the Resolute gets easily within sight of the Seacutter Tealon, tired from all the flapping, heads back to the latter to let the rest of the Iron Fists know that the Resolute won't be long before coming alongside.

"Danyka, hope you don't mind if I get some rest, that has been rather exhausting.  When we get the chance, please remind me to show others how it works so we can use the remaining set.  I'm sure others are as tired, like Ioelenna who has been swimming for most of the night."

With that, he heads to a dark area, takes the wings off and just sleeps as he is.  He would have fallen asleep standing if it hadn't been for them giving way.

ooc:  I think we salvaged another set or two but erred on it being only one
This message was last edited by the player at 21:35, Fri 08 Dec 2017.
Ioelenna Winterspire
player, 81 posts
Nyssa Winter Warwytch
Adept/Warmage
Sun 10 Dec 2017
at 20:06
  • msg #363

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 362):

A Rest at least a short rest would be appropriate.
Jheridan
player blue, 34 posts
Human Gunmage
AC 21; HP 32/32
Mon 11 Dec 2017
at 22:20
  • msg #364

Re: In the Land of Zu

"The crew is more than capable of taking care of the ship, Ioelenna," Jheridan replies. "We have nothing but rest to do for a few days now."

"These people don't have any ships that can catch us, but, as Tealon has discovered, they may be able to fly in pursuit. Or have some other nefarious ability."

"It also depends on where we go. How about it, Danyka? You got any place in mind?"

This message was last edited by the player at 16:19, Sat 16 Dec 2017.
Ioelenna Winterspire
player, 82 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 11 Dec 2017
at 23:24
  • msg #365

Re: In the Land of Zu

In reply to Jheridan (msg # 364):

Somewhere Cold would be nice. Anywhere away from Zultec lands. Deserts and Jungles are the most Godsforsaken places.
Tealon Holdron
player, 212 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 17 Dec 2017
at 10:19
  • msg #366

Re: In the Land of Zu

Jheridan:

"These people don't have any ships that can catch us, but, as Tealon has discovered, they may be able to fly in pursuit.


After sleeping for what seemed a few days but more likely just half of one, Tealon got back to his wagon and his work.

Ensuring the other set of wings were working well, he took them to the rest of the Iron Fist were gathered.

"So who wants to be free as a bird and fly? Well, levitate with movement from flapping the wings and, well yeah, who wants to fly?"
Nicollo Baldino
player green, 98 posts
Thurian Gun Mage
AC 15; HP 27/27
Sun 17 Dec 2017
at 13:52
  • msg #367

Re: In the Land of Zu

"In retrospect, we should have suspected something like this happening," Nicollo chimed in. "I mean, if we'd sent a mysterious ship to some other port in the north, there'd have been a good chance it would have been seized. Certainly an attempt would have been made."

"So, the real question is... did any of us receive any additional secret orders as to what we should do after this mission was accomplished?"

"For that matter, have we accomplished it? We've found out what happened to the Seacutter. Probably exceeded our orders by rescuing it. It's prepared to sail back and report. Do we need to escort it all the way back? Remember, it was only taken by surprise and duplicity."

Tealon Holdron
player, 213 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 23 Dec 2017
at 16:54
  • msg #368

Re: In the Land of Zu

In reply to Nicollo Baldino (msg # 367):

I know I wasnt given any additional orders beyond utilising my special skills to aid the Iron Fists in this endeavour.

Who was it that wanted to use the wings, was it you Jheridan or you Nicollo?

Im almost done with the steam gun upgrade too, just a few extra tweaks.

Danyka Ydrasyl
player, 191 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Mon 1 Jan 2018
at 00:25
  • msg #369

Re: In the Land of Zu

Danyka looked thoughtful as Nicollo said his piece.  She shook her head with respect to any 'secret' orders.  If anything, secret orders would not be divulged - now or ever really - if they were truly secret.  But it might explain the disappearance of some of the others along the way.  Either that or straight-up desertion.  Both were possible in equal measure.

"We are far from home." she mused aloud, seeming to agree with her fellow gun-mage and disagree in equal parts, "We have exceeded our orders, but I will hold myself accountable for that, if it comes to punishment.  It was my call that we act rather than wait."  She'd already agreed that Thruian man's actions regarding the traitor were fully justified; she'd known that it would be a tangible possibility given the circumstances when she sanctioned his sortie.

"As for orders," the raven-haired gun mage contemplated, "has the Seacutter fulfilled its mandate and completed its mission?"  Dany turned to regard the newly-rescued Captain, offering as a bit of , "We are aware of a potentially more trade-friendly or, at least, politically-friendly set of islands and people on the continent ..."  She didn't want to put the Rish in harm's way.  But, opening talks with them might be possible.

That and they had their contacts with both Khuno and the Prince.

"The only other thing that I can think of to do here is to help the Khuno and the Prince foment a revolt..." and even though Danyka had postulated it as an off-the-cuff and rather flippant remark.  Was there perhaps an underlying current of earnestness?  Just a touch?  But, of course, that course of action was way out of their mandate.  No stretching of any of their orders could possibly justify that...
Tealon Holdron
player, 216 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 4 Jan 2018
at 02:30
  • msg #370

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 369):

Considering Danyka's words, left a dry mouth for the Arcane Mechanik.

Danyka, if we helped the Prince with a revolt, we may get so embroiled in the politics that we don't get to have fun. However, our friends on Rish would surely like another visit but we would have to be even more careful, surely they deserve warning of what is occuring on that island we have just been to.

He enjoyed the leader of Rish's company and his present, the steam gun, what he wasn't so sure of because of what seemed to be going on in the background, was if they would still be welcomed, especially if it had gotten out about the steam gun.  The translation amulet had come in very handy too.

He was sure the upgrades were done and the wings had been maintained.

Your orders Danyka?
Ioelenna Winterspire
player, 83 posts
Nyssa Winter Warwytch
Adept/Warmage
Fri 5 Jan 2018
at 21:00
  • msg #371

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 370):

Ioelenna stands comfortably nearby listening.
Nicollo Baldino
player green, 99 posts
Thurian Gun Mage
AC 15; HP 27/27
Sat 6 Jan 2018
at 01:34
  • msg #372

Re: In the Land of Zu

"So, no secret orders then," Nicollo spoke up. "Doesn't surprise me. We were a test case... to see if we could be trusted... could succeed."

"We can and we did, so the surprise will be all theirs."

"As for your idea, Dany... it's not as far-fetched as you seem to think. Remember, the Sea Cutter is a very successful trade ship. It's been bringing back rich cargo for a few years now, which is why we were sent to find it."

"We now know what happened to it, and we know why. There's still trade to be done, but it may not go any better the next time than it did this time. Yeah, they can send more than one ship, with more guards, but that just means our Promaxim will have to up his game."

"What I'm saying is... taking out this Promaxim will keep the trade ship safe."

"Sure, we weren't specifically told to do that, but we also weren't told to leave well enough alone. If we'd been regular military, someone would have been given extensive orders to do things just like that. Keep the ship safe, rescue the crew, and stop any opposition to the trade. There's no way command could have anticipated this situation."

"It's almost amusing that Captain Flagg didn't bother giving us any such orders."

"I'm in no hurry to go back, so whatever you want to do is golden with me."

Tealon Holdron
player, 218 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 17 Jan 2018
at 12:48
  • msg #373

Re: In the Land of Zu

Having been a few days since leaving the island where the other crew had been captive, Tealon looked over the work he had been doing in the mean time. He wasn't sure if The Resolute had changed course or continued home, he wasn't sure if The Seacutter had gone its own way either, the Arcane Mechanik had almost locked himself in the hold with his wagon and his 'toys', not having a need to 'stretch his wings' he smirks to himself at the thought as no one had taken him up on the offer to practice, he put it down to being at see instead of land.

Venturing back on deck, steam gun in hand,  wings and steam tank on his back, he found a space, a space wide enough to take flight. Time to practice with both inventions. The tank was lighter than the original and had a few other improvements, he'd sorted most of that before rescuing the crew.
Danyka Ydrasyl
player, 192 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 18 Jan 2018
at 22:54
  • msg #374

Re: In the Land of Zu

Danyka pursed her lips lightly as she surveyed the others.  She'd been quite quiet during Nicollo's speech about what their orders could be interpreted as and more importantly what their duty might be.  A slightly bemused smile touched her lips, as she noted casually, "You'll all become proper conspirators in time..."  The issue being, of course, that the young Llaelese gentlewoman had already been convicted of treason in her homeland.  There'd been a reason that she'd was on the lam and trying to sneak her way to Corvus, when she'd been swept up in a raid and effectively press-ganged into the Iron Fist.  The gallows hadn't been in her plans; so, Dany wanted to keep her neck out of the noose.

But here she was.  Contemplating throwing her lot (and the rest of the Iron Fisters) into another fray in this land far from home.  The thin Rynnish gun mage turned to look out over the rolling waves for a moment.  Standing on the deck of the Seacutter with the ocean spray upon her face, Dany closed her eyes and contemplated, Is it as simple as Nicollo makes it?

She took in a deep breath, which caused her slight frame to shudder and her black woolen travel cloak ripple in the breeze.  "Okay."  Danyka breathed out with some finality, "I ... I have little desire to return to our superiors at this time; I suspect that they will simply send us out on another mission - though perhaps one closer to home.  But, I also recognize that we may be venturing outside of our explicitly stated mandate ..." and she glanced in the direction of Nicollo, "despite the assurance of our Thurian colleague."

Up until now, Dany's expression had been genial enough, but it grew more serious, "He is correct that the Seacutter should not return empty-handed, if possible.  And that the protection of the major assets which are both seafaring vessels and their technologies is part of our orders."  Her deep green eyes fell upon each of her companions in turn, as well as the assembled command crews of two vessels, "Both ships need to resupply for any long term action.  I propose that we open discussions with the Rish, Khuno Manco and her people, and the Prince concerning supplies and further trade; this will need to be done quietly and quickly."

"The Seacutter will go to the Rish, both as proof of our prowess and our word." Dany noted, "And in preparation to return to Immoren."  She let that latter sink in, then pushed on, "Anyone that has any qualms about what we are embarking on should return with them and report back our progress.  Returning home, will mean a promotion given the success of this part of the mission.  You can even report on our plans here; I will make them clear.  Some of us will remain to ensure the continued safety of our people and ourselves.  I don't have the authority to pardon or release any of you from the Iron Fist; I can only offer you the chance to leave now - you will be given safe passage back to Immoren.  If you remain in Zu, you will continue to remain under my command and subject to my interpretation of our orders."

Another thoughtful, deep breath followed as she measured her words, "Have no doubt, if you remain, you will be required to engage in an actions that could - nay, probably will - get you killed.  Think hard, for I only want those committed to remain - we cannot afford dissenters or deserters; our presence here requires us to cover each others backs.  If you are harboring ideas of setting up your own pocket empire far from home, get over it.  Do it somewhere else.  Because we can't afford you as a liability."  Her lips pressed thin as she paused for a moment, before continuing with a harsh, hushed intensity, "And know that we are, in no uncertain terms, already plotting the overthrow of one despot."  The implication being, anyone else that became an issue would be blacklisted as well; they just couldn't afford that type of insubordination or dissension in the ranks.

"The Resolute will remain here, near the promaxim, to work with Manco's people and the Prince."  Dany then proposed, "We'll need to get up to speed quickly on the lay of the land.  Only then can we decide on a decisive plan of action.  But, rest assured:  we will act."  Her expression was a touch troubled, for it lay in teh back of her mind that niggling sense that she was never to see Llael again.  She'd been resigned to that fact all those years ago when that frightened girl had first fled into the dark and perilous night.  But, there was something that felt much more final (perhaps even fatal) here.

"That is all for now." and Dany adjourned the meeting and turned back to stare out at the open ocean once more, resolving to meet with everyone individual to discuss matters both personal and professional within the next day or two.  She needed personal commitments here, not mob rule.



The thin Llaelese gun mage was up early the next morning.  Wearing little more than her dark woolen breeches, light silken tunic, and her tailored, padded fencing vest and gloves, Dany had been practicing with her curved Elven fencing blade for more than an hour before the sun came up.  The blade whipped back and forth in an accelerating dance of burnished silver and steel.  The morning air was crisp with salty tang, but it had a slight oily odor from the thin protective coating Danyka had applied to prevent oxidation.  The perspiration glistened upon her brow as she moved with a measure and tightly controlled precision through a common set of technical movements; she'd done them hundreds of times before almost without thought.  The drills helped her focus.  The drills molded her resolve.  The drills gave everything that she did (and was) an edge.

Danyka knew the score.  She'd spoken to a number of the crew already and they would be losing some people.  The wounded and injured.  The homesick.  The untrustworthy.  The thin Rynnish brunette had expected it; it only remained to see what final numbers would be; she'd never asked for the job.  But, she'd still see it done to the best of her abilities...
Tealon Holdron
player, 221 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 20 Jan 2018
at 14:17
  • msg #375

Re: In the Land of Zu

Listening to Danyka reminded Tealon of one of the reasons he was part of the Iron Fist.

"Danyka, the Resolute will need more fuel to keep going, my reckoning is there is just enough fuel to get back not including what I brought with me. We will need to negotiate for supplies."

Looking around at the ship, at least there were some methods of moving, this was used on this journey already.

"There are posibilities but they will need working on"
Nicollo Baldino
player green, 100 posts
Thurian Gun Mage
AC 15; HP 27/27
Mon 22 Jan 2018
at 15:21
  • msg #376

Re: In the Land of Zu

"I don't think we were ever expected to survive our stint in the Iron Fists," Nicollo replied, "so danger is a way of life for us now."

"What about using the lightning gun?"
he then asked Tealon. "That's power to run the ship's engines, right?"
Tealon Holdron
player, 222 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 22 Jan 2018
at 17:47
  • msg #377

Re: In the Land of Zu

Nicollo Baldino:
"I don't think we were ever expected to survive our stint in the Iron Fists," Nicollo replied, "so danger is a way of life for us now."

"What about using the lightning gun?"
he then asked Tealon. "That's power to run the ship's engines, right?"

Sometimes I must be so focusedd on a project that I forget about other things. There is a posibility that something can be worked.
Tealon Holdron
player, 223 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 26 Jan 2018
at 15:46
  • msg #378

Re: In the Land of Zu

Tealon Holdron:
Hearing the Gun Mage shout down to him, he searched around his wagon for pieces and completed equipment.

"We salvaged three harnesses although two are certainly still working, the third just needs a little work to put back together". Thinking on, he added "We have an improved steam gun too, lighter and more powerful, plus it works. The original also works."

Tealon collects his thoughts and does the inventory of new equipment and how they have been modified.

Thinking of the Steam Gun, the Thurian considered whether he could replicate the power system to a larger version in order to power the Resolute as Nicollo suggested.
This message was last edited by the player at 23:14, Sat 27 Jan 2018.
Khuno Manco
NPC, 13 posts
Native Shaman
Chasca Faction
Tue 20 Feb 2018
at 17:31
  • msg #379

Re: In the Land of Zu

At Danyka's words, Khuno Manco smiles.

"Do you intend to assassinate the promaxim?" she asks. "Or are you planning a political campaign against him?"

"He has many allies, and much power. Not enough to overthrow our ruler, but with your ship and its secrets, he may have had that."

"I am sorry that your fellow countryman had to be killed to keep him from divulging secrets to Verlo. Verlo's ambition currently exceeds his grasp, but, if he lived long enough, he would have conquered us, the neighboring nations, and probably would have tried to conquer your homeland. Even then, I doubt if he would have been satisfied, and would have looked for even more things to conquer."

"If he has a weakness, it is his love of playing the political game. Pulling strings, manipulating people, political machinations... it is all a gigantic chess game to him."

"However, I caution you that he is very good at it. He has spies everywhere."


She glances around for a moment before her smile returns.

"Except here. I also suspect that you working as a team might be able to best him at his game, for he only sees a single opponent because he would never trust anyone to be his partner... would not accept anyone as his equal, and certainly not acknowledge that anyone is his superior."

"It is the main reason he wants to be ruler. He believes he is better qualified to rule."

Tealon Holdron
player, 226 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 20 Feb 2018
at 22:28
  • msg #380

Re: In the Land of Zu

Whilst the conversation continues between Khuno and Danyka, Tealon works on the steam gun. Feeling as though he could get the weapon improved greatly as he was in the process of doing, he also felt that by taking the steam engine out, he could better understand it and thus make further improvements given enough resources.

Finally plucking up the gumption to take the gun apart, laying each bit aside seperately on an exploded diagram map, he knew he could put it all back together again and better.

Working with the ships engineer, the Arcane Mechanic worked to incorporate the steam engine with the ship, taking measurements, calculations and drawings as he went.

When one of the Iron Fist walks passed and looks quizzically at him, he exclaims We don't need the gun as much as we need the power for the ship hoping this would explain enough.
Jheridan
player blue, 35 posts
Human Gunmage
AC 21; HP 32/32
Mon 26 Feb 2018
at 22:40
  • msg #381

Re: In the Land of Zu

"I've encountered men like this promaxim before," Jheridan quips up. "Never had to deal with him directly, but saw friends of mine get destroyed."

"The trick to besting him is to let him think he's always got the upper hand, which he expects, until the very end, and that's when you pull the rug out from under him."

Khuno Manco
NPC, 14 posts
Native Shaman
Chasca Faction
Sun 11 Mar 2018
at 20:53
  • msg #382

Re: In the Land of Zu

"Your words are wise, Master Jheridan," Khuno responds, "but doing as you suggest is easier said than done."

"It is true that you have this marvelous ship, but I do not see how you can use it to do what you say."

"He is unapproachable in his fortress, and has far too many guards with him when he leaves. Had I known you would take such an action, I would have encouraged you to so act while we were there."

"He will be doubly on guard now."

"Your course of action is... strange... to me, to anyone that lives here. Yes, we have tales of heroes, but they are old tales of times long gone. No one would think of such an action in these times. They would run away as far and as fast as they can. Or else they just stay and put up with it."

GM StarMaster
GM, 292 posts
Sun 11 Mar 2018
at 21:00
  • msg #383

Re: In the Land of Zu

Tealon, with some helpful input from Gorren before he left on the other ship, realizes that the power source from the steam gun can be used to power the ship, but at no point will it be able to generate enough power to get a lot of speed out of the ship. On the other hand, it won't run out of 'coal' any time soon.

There is a slight work-around: a secondary boiler. What this would do is allow the steam to be generated (and maintained) in the second boiler while still running the ship. Then, should more power or speed be needed suddenly, the secondary boiler can be deployed.
Tealon Holdron
player, 229 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 16 Mar 2018
at 18:26
  • msg #384

Re: In the Land of Zu

In reply to GM StarMaster (msg # 383):

Tealon gets on with configuring the necessary modifications.
Tealon Holdron
player, 230 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 18 Mar 2018
at 16:51
  • msg #385

Re: In the Land of Zu

Over the next few days to a week, little is seen of Tealon on deck unless he is carrying some connective piping or containers from below.  Taking his work very seriously, he formulates, checks and double checks all his schematics before starting and then amends as he goes along.

If anyone would like to give me a hand, learn or just keep me company, please feel free to join me whilst I work.  Shouldn't take to long if I get some help, besides, it'll also mean I can explain how the steam gun, wings and the new engine system will work so if it needs tweaking when I'm asleep, I can stay asleep.  He says the last part with a twinckle in his eye.
Nicollo Baldino
player green, 101 posts
Thurian Gun Mage
AC 15; HP 27/27
Thu 22 Mar 2018
at 05:25
  • msg #386

Re: In the Land of Zu

"I can give you a hand," Nicollo offers, "and maybe learn something in the process."

"I know the bodgers kept a pile of scrap metal on the ship, but is that going to be enough to make that secondary boiler? I like the idea of being able to get an unexpected burst of speed when we need it."

"How do you plan on handling the controls? Got something in mind to connect it to the bridge, or will we need to keep someone down here to throw the switch?"

Tealon Holdron
player, 231 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 22 Mar 2018
at 10:06
  • msg #387

Re: In the Land of Zu

In reply to Nicollo Baldino (msg # 386):

Thank you Nicollo, I was thinking of a lever or switch. There should be enough good metal to make a decent sized boiler. There are enough pipes to create the connections.

There are always workers by the engines for the coal, as long as the same connections and process are used, it shouldn't change much. Need to top up the water now and again


Tealon worked and showed Nicollo and a couple of engine workers how things worked, what the process would be, eventually it all came together.
Khuno Manco
NPC, 15 posts
Native Shaman
Chasca Faction
Thu 22 Mar 2018
at 15:57
  • msg #388

Re: In the Land of Zu

"If it is permitted, I should like to learn," Khuno also offers. "If this is sacred or secret lore that you cannot share with an outsider, I understand. Temple mysteries are not for the initiates."

"I would be interested in hearing how you came by the Wings of Waundu, if that is not a secret, too."

Tealon Holdron
player, 232 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 22 Mar 2018
at 19:19
  • msg #389

Re: In the Land of Zu

In reply to Khuno Manco (msg # 388):

Looking over at Khuno, the Arcane Mechanik considered her request, unsure if this additional knowledge may throw the balance in these lands so far to the South. There was something he could talk about though.

The wings! Oh, is that what they are called, what do you know of them?

Making the boilers would not be out of order for you to learn, not so sure of the connections and power source though, not that I know lots about them, I just know my stuff.

The wings though! Came to us a good few days before we encountered you in the town, we were attacked by a little over a handful of land people all wearing these, these "Wings of Waundu", we managed t aquire a few sets. I've been practicing lots as well as researching them.
he tried to sense her motives as she watched him and Nicollo work.
Khuno Manco
NPC, 16 posts
Native Shaman
Chasca Faction
Thu 22 Mar 2018
at 22:18
  • msg #390

Re: In the Land of Zu

"That is what the Kinzata call the wings," Khuno replies. "The Kinzata are the people of the mountain, and Waundu is deity they worship."

"Rumor has it that a wise man once studied the flight of the condors for 17 years before he figured out how to make wings that let him do the same."

"They are very skilled at flying with them, and no one has been able to capture a pair of wings before. They never come down from the mountains. I wonder why they attacked you?"

Tealon Holdron
player, 233 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 23 Mar 2018
at 01:47
  • msg #391

Re: In the Land of Zu

In reply to Khuno Manco (msg # 390):

Surprised us a bit too, we thought they were birds first and then that the wings were attached. Have you studied these people? They attacked with spears.
Khuno Manco
NPC, 17 posts
Native Shaman
Chasca Faction
Thu 12 Apr 2018
at 20:47
  • msg #392

Re: In the Land of Zu

"Although the Promaxim did not seem to be aware of your coming," Khuno said, "the only explanation I can think of is that he had some sort of arrangement with the Kinzata. He may have promised them something in return, or convinced them that you had much treasure."

"If you can navigate by night, I would suggest you sail away out of sight of all the places around here, and then return after dark. The village of Coslok on the other side of the Promaxim's fortress might be an option. They have suffered much at his hands, so would be prone to aid you, but there's always the possibility of someone turning you in."

"Another option would be the village of Manarwen just up the coast here. They would probably help you, but are less likely to betray you."

Tealon Holdron
player, 234 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 12 Apr 2018
at 22:57
  • msg #393

Re: In the Land of Zu

In reply to Khuno Manco (msg # 392):

Interesting, what's everyone else think?
Ioelenna Winterspire
player, 86 posts
Nyssa Winter Warwytch
Adept/Warmage
Fri 13 Apr 2018
at 20:50
  • msg #394

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 393):

" Hmm, coast sounds cool. "

Ioelenna shrugs.
Tealon Holdron
player, 235 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 13 Apr 2018
at 22:23
  • msg #395

Re: In the Land of Zu

In reply to Ioelenna Winterspire (msg # 394):

Cool in comparison to how it has been hopefully
Ioelenna Winterspire
player, 87 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 14 Apr 2018
at 00:13
  • msg #396

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 395):

Yes, this heat has almost been unbearable.
Tealon Holdron
player, 236 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 18 Apr 2018
at 22:12
  • msg #397

Re: In the Land of Zu

In reply to Ioelenna Winterspire (msg # 396):

I think we need to find a way to keep you cooler for longer Ioelenna
Nicollo Baldino
player green, 102 posts
Thurian Gun Mage
AC 15; HP 27/27
Thu 19 Apr 2018
at 16:27
  • msg #398

Re: In the Land of Zu

"Do you not know any spells that can do that?" Nicollo asked. "Which brings up an important point. Khuno, is there magic here in... well! Just where is here? What is your land or country called? If you told us, I seem to have forgotten in the haste to get away from here!"
Ioelenna Winterspire
player, 88 posts
Nyssa Winter Warwytch
Adept/Warmage
Thu 19 Apr 2018
at 17:19
  • msg #399

Re: In the Land of Zu

In reply to Nicollo Baldino (msg # 398):

I don’t currently know any. Warmages are limited in the spells they know. I am still surviving and doing my duty. It has just been extremely uncomfortable in ways the warrior in me is not used to being.

Resist Elements is probably the Spell she needs. Some way to endure heat.
Tealon Holdron
player, 238 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 19 Apr 2018
at 19:37
  • msg #400

Re: In the Land of Zu

In reply to Nicollo Baldino (msg # 398):

No Nicollo, I don't but I wish I did, I shall research this, which may also help me with the heat of the forge

Yes, Resist Elements or Endure Heat would be helpful
Danyka Ydrasyl
player, 193 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 25 Apr 2018
at 18:05
  • msg #401

Re: In the Land of Zu

Dany considered their options even while she waited to Khuno's answer about magic. Although she was pretty sure what the answer would be since they hadn't seen any evidence of magic yet, she'd already decided what their course of action would need to be. They had very few resources here, so far away from home, so, for what they wanted to do, they'd need a base. Coslok would be fine for a staging area, but it would probably make it harder to do their planning and watch their backs at the same time. In that sense, Khuno's answer really wouldn't matter.

"We'll make for Manarwen," she informed the others. "We need a base from which to plan. If we play our cards right, we might even make allies."

"I'm thinking that Coslok will be a major playing piece in our game, though. We can work out the details once we reach Manarwen."

Khuno Manco
NPC, 18 posts
Native Shaman
Chasca Faction
Wed 25 Apr 2018
at 18:26
  • msg #402

Re: In the Land of Zu

"Yes, we have magic," finally replied after listening to the conversations for a minute. "It is not big magic, such as the wings and your thundersticks. It is small, helpful, everyday magic."

"I noticed, Ioelenna, that you seemed to be in a bit of distress once the sun came up and it got hot. Once we reach Manarwen, I will take you to an herbalist and get you some coolveo. It's an extract of several plants that keep you cool even when it gets very hot out. It doesn't stop you from getting burnt if you stick your hand in a fire, though."

Ioelenna Winterspire
player, 89 posts
Nyssa Winter Warwytch
Adept/Warmage
Wed 25 Apr 2018
at 19:18
  • msg #403

Re: In the Land of Zu

In reply to Khuno Manco (msg # 402):

Ioelenna blushes her blueish skin going purple.

My Race is used to a place as cold as this place is hot. A Land of constant winter. So any help would be appreciated.
Tealon Holdron
player, 239 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 25 Apr 2018
at 22:06
  • msg #404

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 401):

Yet we already have friends, on Rish. More wouldn't go amiss though.

Tealon wanted to find the answers, the answers to the power source, answers to the application of making these items smaller whilst still powerful, and a need to make a device, a schematic, an etched plate, that would get him high in the sky quickly so he can take flight safely and slow his fall so if the wings failed, he would be safe.
GM StarMaster
GM, 293 posts
Thu 17 May 2018
at 17:31
  • msg #405

Re: In the Land of Zu

It only takes a few hours to reach Manarwen by boat.

It looks a lot like the other towns and villages they saw along the way. About half the town is spread out along the shore, only two-three buildings deep, with lots of docks and wharves and many boats, none of which qualify as a 'ship'. Nearly all boats are in at this time of day, having all returned with the day's catch.

The appearance of the ship catches everyone's attention, and word soon spreads so that by the time the ship reaches a dock that has been conveniently cleared of boats, the nearby docks, wharves and even rooftops are cluttered with people.


The second half of the town is comprised of buildings perched on the hillside. And you can see people on those rooftops as well.

It's not like the arrival of the ship was ever expected to be secret.
This message was last edited by the GM at 02:26, Fri 18 May 2018.
Tealon Holdron
player, 240 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 17 May 2018
at 19:10
  • msg #406

Re: In the Land of Zu

In reply to GM StarMaster (msg # 405):

Being below desk making sure the engine doesn't give and can be used to slow then stop the ship, Tealon is blissfully unaware of the welcome the ship gets.
Danyka Ydrasyl
player, 194 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sun 20 May 2018
at 23:03
  • msg #407

Re: In the Land of Zu

Danyka tried to keep busy while the Resolute was en route to the coastal town of Manarwen.  She made sure that Tealon was busy tinkering and asked Ioelenna to take inventory of what might pass as trading goods or a potential gift to the Manarwenites.  Pacing the deck of the ship, the Llaelese gun mage had always considered herself to be reasonably even-keeled, but she definitely felt out of her depth here.  And people were looking to her for leadership and answers.

That thought brought a tight, forced smiled to her lips.  The vagaries of Fate were indeed fickle.  When the Cygnarian authorities had caught her at border while trying to make her way to Corvis, the Rynnish brunette was in danger of being hanged for treason.  And before that, all she'd really ever aspired to was being a simple handmaiden to one of the many minor aristocratic houses in Llael.  You know, marry your childhood sweetheart, and settle down.  That had been a lifetime ago. she thought ruefully, even if only less than a calendar year had actually passed.  The knuckles on her hands whitened as they tightly gripped the deck railing, as she stared out across the vast ocean.  Her jaw quivered with frustrated anger and deep, abiding regret for a moment.

Then the moment passed as quickly as it had come.  Dany shook her head sharply, as if to dispel the cobwebs that threatened to mire her thoughts and dull her senses.

She needed to find the local priestess; Danyka had to find out everything that she could about the people that they were about to make contact.  And their only source of knowledge on that topic would be Khuno Manco.  Ideally, they would have an extensive dossier onthe geographic, cultural, social, economic, and political layouts of the society they were going to engage with.  But, they didn't have that.  And time was against them.  Still, any information was better than nothing (which was the point that she was starting at).  The young Llaelese gentlewoman wanted to make sure that she got a basic primer from Khuno on the cultural and social mores in village (a traditional greeting would be even better) and the surrouding area, as best she could.  It wouldn't due to inadvertently insult, anger, terrorize, or frustrate the other side, if it could be avoided.

As the ship approached the harbor, Dany made sure that she was on deck and easily visible to the approaching village.  There was no hiding the Resolute, and it made no sense to hide their presence either.  And for better or worse, the Rynnish brunette had been elected as the 'face' of the group.  Standing regally at the prow, until the ship pulled into the dock, Danyka made sure that she didn't disembark until the village had been given enough time to organize whatever greeting they intended.  For her part, she intended to 'formally' ask for permission to treat with them.

Which, of course, required someone to actually ask permission of ...



[OOC:  Dany has Gather Information at +5 and Diplomacy at +10, her Spot/Listen are at +7/+8.  Not sure if a rolls are necessary (or if 'Take 10', is possible), but I will do so if they are in order at this point; to find out all she can about Manarwen and its people before disembarking from the Resolute.]
Tealon Holdron
player, 241 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 2 Jun 2018
at 09:18
  • msg #408

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 407):

Hearing that the Resolutewas about to ock, Tealon quickly found Danyka and handed her the Translation Disk again Just in case you need it.  He then did as he usually did, waited in case he needed to cast invisibility and then make a move.

Should he be called on to be present, he knew that Danyka would call on him with a look, so kept he within eye shot, repeating crossbow close by but not readied.  He didn't want to cause problems before they arose.
Ioelenna Winterspire
player, 90 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 2 Jun 2018
at 17:05
  • msg #409

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 408):

Ioelenna prepares herself for docking.
GM StarMaster
GM, 294 posts
Sun 24 Jun 2018
at 19:14
  • msg #410

Re: In the Land of Zu

The people here weren't expecting such a prestigious visitor, and there is no great celebration or party planned. In fact, it takes awhile for the town's leader to be summoned, get dressed, and come down to the docks.

"Greetings, Travelers From Across The Sea!" the man says. He's about 6 feet tall, probably weighs over 200 pounds, has wavy brown hair and a beard. "I am Karnu Valdinus. Welcome to Manarwen!"
Tealon Holdron
player, 242 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 30 Jun 2018
at 06:56
  • msg #411

Re: In the Land of Zu

In reply to GM StarMaster (msg # 410):

Tealon watched the faces of those on the dock almost panicking, they weren't as prepared or organised as the people of Rish. He quickly went below deck, put his things on the wagon, took a quick inventory, hid the steam guns and wings, then came back up on deck. These people didn't need to know about the capabilities of the crew.

Tealon the watched as he did at Rish, trying to descern what was going on.

Rolled 19 + 0 for Sense Motive of the people when the finally arrive
GM StarMaster
GM, 295 posts
Wed 4 Jul 2018
at 04:11
  • msg #412

Re: In the Land of Zu

Tealon perceives the Manarwenites as being just what they appear to be... friendly, open, receptive... excited to be visited by the ship... eager for news, communications, information, exciting tales. They don't seem to have a clue, however, of just what the ship is capable of. There seems to be some thought that they think your ship is the other one, of which they've heard tales.
Tealon Holdron
player, 243 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 4 Jul 2018
at 08:15
  • msg #413

Re: In the Land of Zu

In reply to GM StarMaster (msg # 412):

Quietly, Tealon passes on what he perceives to those at the ships rail, then to the Captain.
Danyka Ydrasyl
player, 195 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Mon 16 Jul 2018
at 22:47
  • msg #414

Re: In the Land of Zu

With a slight tilt of the head towards Tealon, Danyka nodded curtly to nodded, casually accepting the translation disk from him.  A soft, "Thank you" emanated from her lips, the rich timbre of contralto hanging in the air for a moment to show her appreciation at the gesture.  Her eyes never wavered from the shore, however, as she continue to watch the gathering crowd.

She was obviously, trying to make her own assessment of the situation, but the Rynnish gunmage appreciated her companion's input.  The people seemed genuine enough.  It was almost disarming.

As they were hailed by Karnu, Dany made her way to the gangplank to engage the Manarwen leader more directly.  She removed the leather gloves from her hands, tucking them into her belt.  With a simple gesture, Danyka motioned to the other Iron Fisters to follow.  And then as she walked down towards the dock, the young Llaelese gentlewoman held her hands out in the open first and then placed them palms together in greeting.  "Thank you, Karnu Valdinus." she noted, almost taken aback by the large man's presence, "I am Danyka Ydrasyl.  We bring greetings from Across the Great Sea.  May we treat with you and your people?"  It wasn't the best of greetings, she noted to herself ruefully.



[OOC:  As necessary...

  15:43, Today: Danyka Ydrasyl rolled 22 using 1d20+5.  Sense Motive/Wis: on the Manarwen.
  15:44, Today: Danyka Ydrasyl rolled 12 using 1d20+10.  Diplomacy/Cha check: on the Manarwen.
]

Ioelenna Winterspire
player, 91 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 17 Jul 2018
at 03:17
  • msg #415

Re: In the Land of Zu

Iolenna walks up to Valdinus. Her breath turning into ice crystals a few inches from her face.

" I am Iolenna Winterspire. Nyss Winterwytch from Cygnar. "
This message had punctuation tweaked by the GM at 04:52, Tue 17 July 2018.
Tealon Holdron
player, 244 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 17 Jul 2018
at 19:21
  • msg #416

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 414):

The Thurian moves forward at his leaders request, his bowler hat sat just off kilter on his head, almost shyly does he move to near the Gunmage's side, the the eyes fix on the welcoming Karnu Valdinus, Tealon's smile almost disarming but for the look in his eyes, that look he always wears that pierces the heart of the unwary and the minds of the corrupt.

I am Tealon Holdron, Thurian merchant His walking stick with the carving of Corbyn as a hand rest goes outstretched, pointing to the floor at a steep angle as he performs a deep bow. His Bowler hat sitting perfectly in place, his Greatcoat opening slightly to reveal the brown silk shirt beneath.

A pleasure With the welcoming party slightly off-guard, the Arcane Mechanik felt the pomp worth while. He watched their reactions. He hadn't been so fomal since his inception into being part of the Aurum Ominus Alchemist Guild.
This message was last edited by the player at 10:53, Sun 29 July 2018.
GM StarMaster
GM, 296 posts
Wed 1 Aug 2018
at 19:10
  • msg #417

Re: In the Land of Zu

"I am quite pleased to meet you, Danyka Ydrasyl. And you, Ioelenna Winterspire. And you, Tealon Holdron."

"We would be honored to treat with you,"
Karnu replies to Danyka, "but I doubt if our humble community has anything that would interest you."

"Your amazing ship is far better than anything we know how to build."

"Come, though. We shall have a meeting over a meal and discuss these issues."


You do notice that he looks at the other crew still on the ship with a bit of curiosity mixed with suspicion if not outright trepidation.

He leads you along the dock and up a slight hill to a large building. Once you enter, you realize it is a meeting hall of some sort. People have run ahead and are now setting up tables and chairs in the meeting hall. They are arranging the tables in a circle.

You also see that there is a kitchen area in the back of the hall, so apparently it is used for banquets.

You entered the building from the side... large double doors that can be swung completely open to let people enter and exit as needed. While Karnu talks to you about his town, which, like all the ones you've seen, is built on a narrow shore and then climbs up the rocky hillsides, others are opening the windows on the front. These are some sort of shutters that slide aside to reveal a spectacular view over the harbor.

There are cushioned benches under the windows, and Karnu leads you to them, indicating you should sit while the preparations are being made. Within minutes, several men and women show up and being working in the kitchen.

With the front windows and several side windows open, there is a nice cross breeze. And once the fire in the hearth is started, the updraft further pulls the breezes inside.


As you were walking up the building, many of the local people were asking questions, which Khuno had to answer as she was the only one that spoke the language. She relays the questions and her answers to the rest of them. In return, she enquired about an herbalist.

"Your marvelous inventions are quite intriguing. We do not have that much metal in the whole land. The place you come from must be astounding," Karnu comments.
Tealon Holdron
player, 245 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 1 Aug 2018
at 20:24
  • msg #418

Re: In the Land of Zu

In reply to GM StarMaster (msg # 417):

Tealon listens intently, all the while checking out the lay of the building, how it is constructed and any flaws or 'hidden spy holes' that may be around.  He remembers well other locations he has visited.
GM StarMaster
GM, 297 posts
Wed 1 Aug 2018
at 22:32
  • msg #419

Re: In the Land of Zu

Tealon doesn't spot any spy holes and such, though it would be easy enough to listen at any of the doors or windows, even if they were closed.

He does notice as well that the construction appears to all be mortise and tenon construction with pin locking. This would be consistent with Karnu's statement that metal is scarce--what metal they have would be used for tools and weapons and not wasted on nails and fasteners.
Khuno Manco
NPC, 19 posts
Native Shaman
Chasca Faction
Wed 1 Aug 2018
at 22:41
  • msg #420

Re: In the Land of Zu

As Karnu talks with Danyka and Tealon, Khuno thinks this might be a good time to seek out the herbalist for Ioelenna.

"If you don't mind me asking, Karnu," she asks the apparent leader, "how soon will the meal be ready? I would not like to miss it, but I have an errand to run. Ioelenna here is from a much cooler country and the heat takes its toll on her."

When she is informed that it will be ready in about an hour, she then turns to Ioelenna.

"Do you wish to go with me, Ioelenna? Or would you rather stay here?"
Ioelenna Winterspire
player, 92 posts
Nyssa Winter Warwytch
Adept/Warmage
Wed 1 Aug 2018
at 23:38
  • msg #421

Re: In the Land of Zu

In reply to Khuno Manco (msg # 420):

Ioelenna smiles at Khuno.

" I would like to go with you. "
This message had punctuation tweaked by the GM at 01:11, Thu 02 Aug 2018.
Tealon Holdron
player, 246 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 7 Aug 2018
at 22:46
  • msg #422

Re: In the Land of Zu

In reply to GM StarMaster (msg # 419):

Tealon notices the construction and how, given enough expertise, the whole building could be dismantled and rebuilt elsewhere should the need arise.
GM StarMaster
GM, 299 posts
Sun 26 Aug 2018
at 23:13
  • msg #423

Re: In the Land of Zu

"The meal can be ready in only a few minutes," Karnu replies to Khuno, "but if your errand will not be long, it will give us time to prepare a more fitting meal for our honored guests."

"Shall we say, in about half an hour?"



Khuno acknowledges that would be sufficient, and then leads Ioelenna out of the building and down the streets to an herbalist.

"We would like some coolveo," Khuno requests. "Do you have any in stock?"

"Greetings, Visitors From Afar," the woman replies. "I am Turalinda, and, yes, I keep some in stock for the few merchants that venture up into the high mountains. I have six doses; each is good for a week. I also have some sun-salve for your friend's skin. It will keep the sun from harming her skin."

"No, no, there is no charge,"
she protests when Khuno offers to pay her. "It is a gift. I will gain much prestige because you visited my humble shop. That is sufficient payment."
This message was last edited by the GM at 07:19, Mon 17 Dec 2018.
Ioelenna Winterspire
player, 93 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 27 Aug 2018
at 00:20
  • msg #424

Re: In the Land of Zu

In reply to GM StarMaster (msg # 423):

" Thank you and may Nyss make your winters survivable. "
Tealon Holdron
player, 247 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 21 Sep 2018
at 16:23
  • msg #425

Re: In the Land of Zu

In reply to GM StarMaster (msg # 423):

I'm looking forward to this welcome yet as before, I have a feeling of being watched Tealon whispers to those close by.
GM StarMaster
GM, 300 posts
Mon 24 Sep 2018
at 20:34
  • msg #426

Re: In the Land of Zu

((OOC: Gak! Apologies--once again--for the delay. I was sort of waiting/hoping for someone to start negotiations, because, frankly, I had no idea where I was going! Been busy, as well, and didn't have much brain power left to work on it... until yesterday.))


Once Khuno and Ioelenna return from their errand, the feast begins. For a spontaneous feast, it is quite sumptuous, but not as grand as it could be with a day or two of preparation.

The group does find it a bit strange that some things are available right away since it usually takes several hours to cook, such as a roast beast. Even some of the side dishes should take longer, yet they are hot and ready almost on demand.

When the meal is all done and the dishes are removed from the table, several sheets of parchment along with an ink vial and ink pen are placed in front of Karnu.

"Shall we get down to business?" he begins.

"Not that we need to expedite matters, but, perhaps if you tell us what you might be interested in for trade, we can give you an idea of whether we have any of those items, or perhaps a suitable substitute?"
Tealon Holdron
player, 248 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 25 Sep 2018
at 12:15
  • msg #427

Re: In the Land of Zu

In reply to GM StarMaster (msg # 426):

This is lovely food, how did you make it so fast? It's as though you'd been waiting for us, expecting us for the whole day!
GM StarMaster
GM, 301 posts
Tue 25 Sep 2018
at 21:39
  • msg #428

Re: In the Land of Zu

"While it's not unreasonable to have known you were coming, at least if you ask the seers," Karnu responds to Tealon's question. "We make a number of foods here ahead of time and keep them in preservation cabinets. That way, if we have an emergency meeting or even a regular meeting, we don't have to fret about preparing food."

"Our local seer did say we should be prepared, though, as it would be needed. We had no idea what we needed to be prepared for."

Tealon Holdron
player, 249 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 25 Sep 2018
at 23:35
  • msg #429

Re: In the Land of Zu

In reply to GM StarMaster (msg # 428):

"Preservation Cabinets"? Interesting. May I see?"
This message was last edited by the player at 00:22, Fri 02 Nov 2018.
Ioelenna Winterspire
player, 94 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 3 Nov 2018
at 03:01
  • msg #430

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 429):

" Captain, any specific things our superiors would be interested in trade wise. Preservation Cabinets remind me of Bags of Colding. "
Tealon Holdron
player, 251 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 3 Nov 2018
at 09:24
  • msg #431

Re: In the Land of Zu

In reply to Ioelenna Winterspire (msg # 430):

"Bags of Colding?" Uuummm.

Ever the inventor, creator, Blaster, Tealon was facinated by these new things, any fears he had were short lived.  He then heard footsteps close on as a serving person walked by, bringing him back to tge now.

If I may or is it a topic for later, what is your standing with the nations, islands and mainland with your fine land? I ask as we look for Trading allies. You seem prepared to be able to create and move quickly if I eye's don't deceive me.

Ever the salesman but had he given anything away? He watched the others and guessed not.
GM StarMaster
GM, 303 posts
Sat 3 Nov 2018
at 19:37
  • msg #432

Re: In the Land of Zu

"Well, we're all one big happy family," Karnu replies to Tealon.

"But, like any family, there are bound to be squabbles among family members."

"We sit on the periphery of the country and we have few resources or products that anyone else wants. The one we do have is people, so it was requested that we send a number of men--and sometimes women--to join the army. Although it wasn't issued as an ultimatum, and there was no implied threat, we sort of understood it as such."

"Rather than try to form our own army and train the men, we thought this was a good alternative. And we had a number of young men that wanted to get away from their ordinary job."

"It also brings us a bit of trade and money."

"We have representatives in Council, but that's mostly a token presence. We primarily vote for whichever side makes the most sense."

Tealon Holdron
player, 252 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 4 Nov 2018
at 10:29
  • msg #433

Re: In the Land of Zu

In reply to GM StarMaster (msg # 432):

No organised army, a family!

So you are all one big, erm, Clan them? Tealon struggled for the right world to describe this 'group'. He looks and addresses the party member he considers his group leader.

If I may Danyka, Karnu, you do seem happy as do your people, we ask of trade and mention you have few resources, maybe this could be something we could help with, what are your needs? What materials do you use for heat if not wood?

He hoped that coal or another substance would be names. With the new engine in the ship, it makes coal less needed but it would help future trading ships. In some ways these people appear more advanced, in others very much less so. If their foundaries and factories had some way to not produce smoke, that would explain why he didn't see smoke stacks all over, not just hear but other places too.
Tealon Holdron
player, 256 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 16 Nov 2018
at 18:42
  • msg #434

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 433):

The Arcane Mechanik looked around at the crew and the towns people, he could see itchy fingers and tired eyes.  He also wanted to find a base and do some searching, maybe they could find a place, build and grow, then adventure and protect, an outpost of sorts.

"Are there any small islands around that are not claimed?  I feel that we may need to find some place that we could use as a base without interfering with other nations, of course this would mean we could trade with you, the things we produce and get shipped in!"
GM StarMaster
GM, 308 posts
Mon 17 Dec 2018
at 06:58
  • msg #435

Re: In the Land of Zu

"I'm not sure what you mean by 'unclaimed'," Karnu replies to Tealon.

"All the land belongs to the country. Who else would claim it? If you mean is there an island that is uninhabited, then, yes, there are several of those. No one wishes to be that isolated from the rest of us. Getting supplies to the island would be problematical. For us. For you... that I could not say."
Katrin Eason
player, 33 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Mon 17 Dec 2018
at 07:41
  • msg #436

Re: In the Land of Zu

Just then, Katrin entered the room. By her manner of dress, it was clear to the locals that she was from the ship.

"Hello, everyone. My name is Katrin."

"Back on the ship, me and the guys were discussing the situation and we came up with a few thoughts and ideas on the matter. For some reason, they appointed me their spokesperson."

"While it seems reasonably within the scope of our mandate as Iron Fists to assassinate the Promaxim, we do not think that is something we should do. It would set a really bad precedent for dealing with these fine people. They would probably think that is something we would do if they disagreed with us. That is not the kind of impression we should be making."

"Nearly everyone here is aware that they impounded the trade ship, so, for revenge, anything short of assassination would probably impress the locals."

"What we need to do, then, is to remove him from power... eliminate his authority and power base... eliminate his allies and his resources."

"We have come up with a plan."


She pauses then to gauge the reaction of the others.
Tealon Holdron
player, 260 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 17 Dec 2018
at 12:01
  • msg #437

Re: In the Land of Zu

In reply to Katrin Eason (msg # 436):

Listening intently to the words Katrin had to say, Tealon was curious to know more, maybe it involved discrediting him, maybe it involved emptying a warehouse, then blowing it up. He could think of many things.

He nodded his accent.
Danyka Ydrasyl
player, 197 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 19 Dec 2018
at 07:58
  • msg #438

Re: In the Land of Zu

Danyka had sat quietly eating very little.  And drinking even less.  She’d said a quiet prayer to Morrow when they’d been served and had listened with an observant intensity as various topic such as local technologies, trade, geography, and the clan’s diviners were discussed.  She had little to add in most cases, since many of those things were not her forte.

But Dany was nothing if not a conversationalist; as a healer, the young Rynnish woman had a fairly good bedside manner.  She seemed interested in whatever the natives were willing to talk about.  As though anything said might prove useful at this point.

She raised an eyebrow when Katrin made her entrance.  It had been some time since Danyka had seen her fellow Iron Fister, though the girl had been on board and with them on their ill-fated (or at least extremely dangerous) training mission.  Yet, the Llaelese gentlewoman was glad enough to see comely Cygnarian start the strategic talk.

With our limited personnel and supplies,” she mused aloud, “we are going to need more intelligence concerning the proper facilities to hit.”  Danyka leaned back in her chair, causing the wood to creak slightly as she steepled her fingers, “It’s a dangerous game to start a guerilla war.”  Yet, the raven-haired gunmage was well aware that they might have little choice.  A ship full of men - even one as large as the Resolute was no match against an entire empire in a straight up fight.

But then again, the personnel drawn for the Iron Fist weren’t known for fighting fair anyways; they’d not been conscripted for being upright citizens.

She looked at Khuno, then Karnu and the other natives gathered around the table, “We are going to need to know more.  Much more...  About pretty much anything, really.”   Danyka had always considered herself to be a pretty quick study.  But, this was going to be more than any simple or purely theoretical academic exercise.  They were strangers in a strange land; and it (and they) needed to become less strange quickly, if they were going to accomplish their new mission...
Katrin Eason
player, 34 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Wed 19 Dec 2018
at 08:55
  • msg #439

Re: In the Land of Zu

"Yes, we need to know more about each other," Katrin agreed with Danyka, "but for trade purposes. We don't need that to stop the Promaxim."

"If you remember what Sgt. Thrasher told us during one of the classes on tactics, he told us about a strategy that he called the 'tactics of mistake'. I believe we can use this because the Promaxim knows so little about us. He's going to think we'll do what he'd do in a given situation."

"Oh, sure, he's going to try thinking we'd do something he's not expecting, but he's going to be limited by his own hubris. If he had that capability, he'd already be ruling this land."

"I'm not saying it's going to be as easy as I may have made it sound, but the idea is to give him a small opportunity at first, and keep escalating until he's completely overextended himself."

Tealon Holdron
player, 261 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 20 Dec 2018
at 12:58
  • msg #440

Re: In the Land of Zu

In reply to Katrin Eason (msg # 439):

The conversation in the Salesman's opinion had turned serious, he weighed up all the options, the tactics.

"There is one thing that could work in our favour, or more to the poibt, against the Promaxim"... He didn't want to sound superior or narcissistic, but his words would be true.... "Me". He thouggt some more..."All the Fire Fist who use or know how to use a particular Red and Blaxk powder mix."

He was hoping the others understood his vague description of Gunpowder, Blastibg Powder, he didn't want to give it away, especially since no one down in the area, these lands, know of it or how to use it, with the exception of the traitor and the interigators from the island they had escaped from. That which had been taken from the other ship, if there was any left after he had tried to use it.
This message was last edited by the player at 12:59, Thu 20 Dec 2018.
Danyka Ydrasyl
player, 198 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 20 Dec 2018
at 22:56
  • msg #441

Re: In the Land of Zu

Danyka frowned slightly, but then shrugged as Katrin seemed confident enough, "Okay, fair enough.  So where do we strike first?  And how many people and what type of supplies will we need to do the job?"  The Rynnish gun mage had no real idea - given that she didn't have a lay of the land, any idea of the full resources that the Promaxim had their disposal, the level of technology involved, or the actual basis of their economy.

Personally, she didn't have any idea where to start or how to infiltrate the local culture, since she'd experienced only a limited amount of it (and most of that was slinking around in the dark).  Dany was uncertain if they shook with the right or left hand in greeting.  Or if they shook hands in greeting, at all.  And perhaps all of that was really unnecessary (as Katrin had espoused).

But, if they really wanted to undermine the powerbase of an unknown enemy - it would seem that more information was required.  They had to make the unknown part of the enemy more known.  Ultimately, the enemy wasn't unknowable.  Just unknown.

And they needed to know what resources and allies they had available.  Danyka made a mental note to speak more in depth with Khuno and her people as soon as possible.  Their actions and goals would need to align (and remain aligned) to get anything accomplished.

She nodded to Tealon, "You are an asset, indeed, my mechanikally-minded friend.  But any technological advantage that we possess needs to be guarded carefully.  The more we use it, the less shocking it becomes."  Which was the corollary to Thrasher's maxim, in her opinion: the more you fight an enemy the more familiar you become to each other - i.e. the less surprising any potential actions can be.  They could only count on remaining a wild card for a limited amount of time.  Plus, the more they used anything like gunpowder, the more likely the Promaxim was to come up with a counter for it (either offensively or defensively).
Tealon Holdron
player, 262 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 21 Dec 2018
at 00:49
  • msg #442

Re: In the Land of Zu

Danyka Ydrasyl:
She nodded to Tealon, "You are an asset, indeed, my mechanikally-minded friend.  But any technological advantage that we possess needs to be guarded carefully.  The more we use it, the less shocking it becomes."

I refur to that which was stolen previously, they are bound to try and test it, I would.

I had the steam gun ready but utilised some bits to power the ship. We still have a few sets of wings too."

Ioelenna Winterspire
player, 95 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 22 Dec 2018
at 06:09
  • msg #443

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 442):

" And when guns don't work, I can always apply the cold. "
Katrin Eason
player, 35 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Sun 23 Dec 2018
at 21:15
  • msg #444

Re: In the Land of Zu

"We don't need to know as much about the enemy as you might think," Katrin responds.

"As for the powder, I would suggest we save that until the final move. Even if the Promaxim has discovered the secret, it's going to take a while before he masters its use."

"What we have to do is not underestimate him. We have to expect him to use the powder the same way we would. Our advantage is that he doesn't know what we are doing. Until we make an open move, he's going to think we left with our ship as well as the trade ship."

"Also, we don't need a lot of people--we just need to make him think we have a lot."

Khuno Manco
NPC, 20 posts
Native Shaman
Chasca Faction
Thu 3 Jan 2019
at 17:18
  • msg #445

Re: In the Land of Zu

"This sounds a bit fantastic," Khuno responds. "And, while it all sounds good, how do you plan on making this happen?"
Tealon Holdron
player, 265 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 3 Jan 2019
at 17:47
  • msg #446

Re: In the Land of Zu

In reply to Khuno Manco (msg # 445):

Tealon is excited by this turn of events, even if it sounds like they were stretching it.

Waiting until they were away from their hosts.  A base of operations, one of the uninhabited islands, it would become a staging post for any trade missions, manufacturing place and, if we really are going to do as you suggest, which I say see what's going on first, then staging post for that work too.

He didn't know if this was going to work, they'd need cooperation from the smaller island communities like this one and Rish, but it could.
Katrin Eason
player, 36 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Sat 12 Jan 2019
at 19:04
  • msg #447

Re: In the Land of Zu

"Hmmmm. Yes, that's probably a good idea, Tealon," Katrin answers.

"If we have a base that's not connected to this town, we'll be the target rather than the town."

"Why don't you see about finding such a suitable island, since you'll have a better idea of what you might need."

"Now, back home, this sort of political machination goes on all the time. It's like a chess game. You make a move, then your opponent makes a counter move. This came about because most of the nations reached a balance of power. No one was so overwhelmingly powerful that they could outright conquer another nation... not without weakening themselves."

"So, that evolved into this jockeying back and forth, everyone trying to get an upper hand."

"Sometimes, other factors prompt action even if one side doesn't have the upper hand. Things like insults, land grabs, arranged marriages that go awry, deaths... I'm sure you all get the picture."

"All this maneuvering normally takes place one step at a time because they are small steps and you want to see what the result is and how the other side will react."

"Here, we not only can but must do it all at once. Or, in other words, we can take multiple steps at the same time. We can do this because this land doesn't have the history of conquerors and massive armies. In fact, I'm getting the impression that the Promaxim is trying to become the first such person. I don't think I'd like to see that."

"That also makes me wonder if increased trade might not cause the same result."

"Anyway, back to our current situation..."

"We have three initial approaches:"

"1. We need to separate the Promaxim from his allies in the mountains."

"2. We need to make him think we're raising an army."

"3. We need to reduce the resources he has access to."

"I'm open to suggestions from anyone on how to go about these things."

Tealon Holdron
player, 266 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 12 Jan 2019
at 21:26
  • msg #448

Re: In the Land of Zu

Tealon thinks some more, then says "I think I have a few ideas, let me check then express then."

((ooc: I shall write it down and post either later tonight or tomorrow))
Tealon Holdron
player, 267 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 13 Jan 2019
at 00:37
  • msg #449

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 448):

Tealon takes his time, gets some writing Implements and something to write on, then starts to sketch.  Like he was fabricating the schematics for one of his complex machines, he draws and writes.

There, that should do it he whispers to himself.

Returning to the group, he puts the paper down.  Karnu mentioned that there are uninhabited islands that are difficult to get supplies to, that we may not have so much issue with our ships though.  If we build a proper harbour, we can make it easier and protected.  Here are the drawings.  Puts down the sheets he has been creating.

We need space for a small factory, storage spaces, living places and experimenting, this last bit for the stuff we don't want people from this land knowing about.

Also, if the people of these lands are supplying people for armies and labour, there is nothing wrong with us utilising them too but with better connections and conditions.  This would ingratiate them, take some of that power base from the Promaxim but without them knowing.  Pulling the plug on their support when they least expect it and need it.  It's just like when I was setting up my business in the city but on a larger scale.  This also has the added effect or syphon off some of their resources for our own use.


He wasn't sure that they would accept what he was saying but he knew it had merit.  Lots of merit. We could still use the new technology but make out that we are just using for storage, a trading base, because this new power source used in the ship could be utilised for things that need power, it appears a lot cleaner than smoke, so it won't be noticed, especially if we still use a chimney or two and just burn for lighting and cooking.

Making it look like we are raising an army will bring attention that at the moment, we don't want or need.


He took a deep breath.  What does everyone think?
This message was last edited by the player at 00:40, Sun 13 Jan 2019.
Ioelenna Winterspire
player, 97 posts
Nyssa Winter Warwytch
Adept/Warmage
Sun 13 Jan 2019
at 00:54
  • msg #450

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 449):

" Sounds good I can even work on something to keep my quarters cooler giving me a refuge from heat. "
Tealon Holdron
player, 268 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 13 Jan 2019
at 01:08
  • msg #451

Re: In the Land of Zu

Ioelenna Winterspire:
In reply to Tealon Holdron (msg # 449):

" Sounds good I can even work on something to keep my quarters cooler giving me a refuge from heat. "

"Especially if we get one of those 'Preservation Cabinets' or Bag of Cooling things you spoke of!"
Katrin Eason
player, 37 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Sun 13 Jan 2019
at 02:46
  • msg #452

Re: In the Land of Zu

At first, Katrin was inclined to laugh at Tealon's silly suggestions, but then she realized that he was quite serious.

"To be honest, Tealon, unless you can build this base in about a week, I wasn't expecting to be here that long," she replies.

"What we need for the island is one that is tall enough to hide our mast and a natural harbor we can sail into."

"The problem with using any native labor is that we can't assure their loyalty. The Promaxim can threaten their family and offer them money. They may think that is the better option rather than helping someone they don't know, don't understand and probably don't really agree with."

"In any case, if it's a small island, just how many hiding places do you think there are?"

"Remember, we don't want to be running around killing people. There may be a time or two where it can't be helped but that really isn't who we are. And we certainly don't want these people to think that's what we'll do."

"I just had an idea! Tealon, I think you are our best hope for separating the Kinzata from the Promaxim. YOU are now the messenger of Waundu! You can tell their leaders that Waundu does not want them to aid the Promaxim."

"Khuno, could you assist Tealon in dressing appropriately?"

Tealon Holdron
player, 269 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 13 Jan 2019
at 04:04
  • msg #453

Re: In the Land of Zu

In reply to Katrin Eason (msg # 452):

The Mechanik is at first confused, then realisation.  You meant the short term!  Now I get you.  You do know that what you are suggesting is a long thing not a short one?  Any kind of loyalty change, unless they have already got a reason for it, is likely going to be hard won and as you say, may be short lived if the Promaxim hears about it.

If he got his translator back from Danyka, he doubted he would have a problem understanding what people were saying, just not able to reply in their language.  Given that the islands so far have been large enough to hide the ships, I'm sure there would be one around large enough and still uninhabited that we could utilise, and whilst waiting, we could build.  With the equipment we have on the ship, I doubt it would take more than a week to make something usable.

I'll go and negotiate with Karnu for a suitable location, oh and before I go, who is this Wundu you speak of?


Once final instructions were garnered, Tealon headed to locate their host, Karnu and continue the conversation regarding islands, there.
This message was last edited by the player at 00:54, Mon 21 Jan 2019.
Katrin Eason
player, 38 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Sun 10 Feb 2019
at 22:29
  • msg #454

Re: In the Land of Zu

"Waundu is the god the Kinzata believe gave them the secret of the wings," Katrin answers Tealon's question.

"If you fly in there, they will be concerned and confused that someone else was given the secret of the wings."

"Did you improve them any? If so, you could give them that improvement to verify that you are, indeed, Waundu."

GM StarMaster
GM, 311 posts
Sun 10 Feb 2019
at 22:38
  • msg #455

Re: In the Land of Zu

Tealon goes and talks to Karnu who is still in the meeting hall with everyone.

He explains to Tealon via Khuno that they don't own or claim any of the islands. A few of them get visited by fishers, but none of them are inhabited. The main reason for that is that it requires logistics greater than they are capable of handling. Taking food and water out there daily or even weekly is more than anyone wants to do. And why would anyone want to live so far away from everyone else?

Karnu doesn't know much about the islands but he calls over Timo Gram, a successful fisher who knows the islands quite well.

Timo identifies 3 that might fit Tealon's needs: Riga Mirada, Riga Shanu and Riga Veda. He'll explain where they are and even draw a map to indicate where they are. He then offers to show you where they are, clearly wanting to ride on your ship.
Tealon Holdron
player, 271 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 11 Feb 2019
at 00:21
  • msg #456

Re: In the Land of Zu

Katrin Eason:
"Waundu is the god the Kinzata believe gave them the secret of the wings," Katrin answers Tealon's question.

"If you fly in there, they will be concerned and confused that someone else was given the secret of the wings."

"Did you improve them any? If so, you could give them that improvement to verify that you are, indeed, Waundu."

Ah, forgive me, I didn't mean to cause offense.  I'm not a God either, I made some adjustments but nothing significant.  I will try though.  At least I got a few working.

When Tealon speaks with Timo Gram and Karnu, he is happy with the maps and the information. Assendant Corben may bless us with food and water, although I would not be blessed with this ability myself, others may be.
GM StarMaster
GM, 313 posts
Mon 25 Feb 2019
at 21:09
  • msg #457

Re: In the Land of Zu

((OOC: Too many games and not enough brain any more... This seemed like a good idea at the time but I'm having trouble executing it.))


The discussion continues for awhile. Katrin and Nicollo keep an eye on the locals to see if any of them look dissatisfied with the plan... enough to want to curry favor with the Promaxim by telling him the plan.

There doesn't appear to be anyone so inclined, though. Apparently these are the people that understand the threat the Promaxim poses.
Tealon Holdron
player, 272 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 25 Feb 2019
at 22:16
  • msg #458

Re: In the Land of Zu

In reply to GM StarMaster (msg # 457):

After discussions, Tealon checked in on the others.
Katrin Eason
player, 39 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Thu 7 Mar 2019
at 19:03
  • msg #459

Re: In the Land of Zu

"Now that we've got a plan, we should return to the ship and inform the others," Katrin said.

"We can then find that island to use as a base."

She waited for a moment to see if anyone else had anything else to add, and then headed back to the ship.
Tealon Holdron
player, 274 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 7 Mar 2019
at 22:03
  • msg #460

Re: In the Land of Zu

In reply to Katrin Eason (msg # 459):

Tealon nods and follows.
GM StarMaster
GM, 314 posts
Mon 11 Mar 2019
at 02:56
  • msg #461

Re: In the Land of Zu

Once you get back to the ship, it's decided that it'd be better if your would-be guide didn't actually know what isle you chose for a base.

The ship sets sail to go look at several of the islands that were suggested. Turns out there are about a dozen rocky islets that could be used... and another two dozen or so smaller ones that aren't large enough or high enough to hide the ship.

All of these island appear to be of volcanic origin, but have centuries or more of weathering and erosion from wind, wave and rain. The first three you visit are almost suitable, but they are a bit too rocky with no suitable harborage.

After visiting all of them, the decision is made to go back to the fourth island. It's close enough to be practical but not too far away.
Tealon Holdron
player, 276 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 11 Mar 2019
at 23:14
  • msg #462

Re: In the Land of Zu

In reply to GM StarMaster (msg # 461):

Captain, this looks like the best of them all, sheltered enough for you and for us, it will be interesting to see what other things we can find on this isle which can be utilised.
Katrin Eason
player, 40 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Wed 20 Mar 2019
at 21:29
  • msg #463

Re: In the Land of Zu

"That sort of detail I'll leave up to you and the captain," Katrin said, "as it's a bit out of my wheelhouse."

"However, I will mention that you should look to some sort of defensive measures here, make sure you have a way out and probably maintain a watch up on the hill. No matter how boring it may get, a force coming over the hill will have a serious advantage. I know that's the way I'd come."

"Now, for the rest of the plan. First of all, we're going to need a few more people. I'm afraid we'll have to borrow a couple of crewmen, Captain."

"How about you, Morrison, and you, Korkas? Interested in overthrowing a country?"

"Okay, okay. It's not a whole country, just one little barony cause the local lord wants to overthrow the country so he can steal all our secrets. All we want is a little bit of trade."

Korkas
player, 3 posts
Trollkin Monk Bodyguard
Wed 20 Mar 2019
at 22:02
  • msg #464

Re: In the Land of Zu

Korkas looked down at the woman and then back to the captain before he nodded silently at the woman and turned to head below deck to gather up what little he had in a pack. A few moments later he comes from below, a pack over his shoulder as stops before Katrin "You in charge then?"
A. Morrison
player, 2 posts
Ex-Ranger
Cygnarian/Tordoran
Thu 21 Mar 2019
at 01:10
  • msg #465

Re: In the Land of Zu

Morrison was sitting off to the side on a barrel a smirk on his face "That all depends on how far from Cygnar it gets me." the ex-ranger had a thing about staying away from the kingdom he once called home and clearly fought for the faded blue shoulder guards of his armored great cloak and the crest of the cygnarian army that had clearly been scrapped off with a knife an indication of his past "But seriously why does this sound like it's going to be easy? I mean what one maybe two bullets and the problems solved?" He asked as he cleared the breach of his military carbine before checking it for grit, rust and what have you before slamming it home.
Katrin Eason
player, 41 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Thu 21 Mar 2019
at 18:42
  • msg #466

Re: In the Land of Zu

"Technically, Danyka there is 'in charge', but she's asked me to run this little operation," Katrin.

"The name's Katrin, in case you haven't picked that up on our voyage."

"Anyway, our target is cunning and clever... and paranoid. Maybe more so since Danyka rescued the crew of the trade ship from right under his nose. Plus, the trader thought he could get rich faster by selling secrets to the Promaxim, so we had to... eliminate him."

"So, the Promaxim is in a fortress, has lots of guards and resources, and is trying to take over... more via political and economic leverage than by force."

"If we try to assassinate him and fail, it will be even harder to get to him after that."

"No, my plan is pull his base out from under him. If he doesn't learn his lesson, it'll be a lot easier to eliminate him then."

"Remember, we're in a foreign land. While we've made some friends, we still don't know or understand all the ramifications of their culture."

"So, right now, we're setting up a base here on this island."

Korkas
player, 4 posts
Trollkin Monk Bodyguard
Thu 21 Mar 2019
at 18:53
  • msg #467

Re: In the Land of Zu

Korkas looks over to Morrison as he speaks up and then back to the little woman, his face showing that he is working through the details of what she said. He then nods as he looks over to Danyka "Okay I listen."
Tealon Holdron
player, 277 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 21 Mar 2019
at 19:38
  • msg #468

Re: In the Land of Zu

Katrin Eason:
"However, I will mention that you should look to some sort of defensive measures here, make sure you have a way out and probably maintain a watch up on the hill. No matter how boring it may get, a force coming over the hill will have a serious advantage. I know that's the way I'd come."


Katrin seemed to know what she was talking about, Talpac found this 'interesting' and 'encouraging'.  He tried to find some more words ending in "ing" that described her and kept them to himself.

The plan would be to check out the whole island, even if we had a watch on the hill, if there was a waterside cave that led through to this side, we should know about it before others use it against us.

The plan is to train people to use the fliers, they can circle above like the Albatross they mirror and then signal if something untoward occurs, we have 3 sets so shifts could be used, I don't suggest longer than 1 hour at a time including a 5 minutes over lap at each end, maybe even just 45 minutes, that should ease tiredness but have a constant watch over the whole island.

How does that sound to you Danyka?

Korkas
player, 5 posts
Trollkin Monk Bodyguard
Thu 21 Mar 2019
at 20:53
  • msg #469

Re: In the Land of Zu

"Fly?" Korkas green skin pales a moment, he was not afraid of falling but this was not just falling. He liked to be able to have his hands on the wall, tree or other surface if he was going to be high. "Scout good"
Tealon Holdron
player, 278 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 21 Mar 2019
at 23:50
  • msg #470

Re: In the Land of Zu

In reply to Korkas (msg # 469):

Seeing the discomfort on Korkas' face, Tealon added "There would be need for land based watch ad work too, how else could we locate any caves?"
Korkas
player, 6 posts
Trollkin Monk Bodyguard
Fri 22 Mar 2019
at 23:46
  • msg #471

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 470):

Korkas grunted in acceptance to Tealon and then looked to the two commanding women. He stood there silently his arms crossed slightly with his left handing holding his right wrist as he awaited instructions or actions from the others.
A. Morrison
player, 3 posts
Ex-Ranger
Cygnarian/Tordoran
Sat 23 Mar 2019
at 00:14
  • msg #472

Re: In the Land of Zu

"I'm with grunts over there, I'm a land scout that means my best work is on solid ground preferably when it's under foot and not hundreds of feet below." Morrison said though he did like the idea of setting up a shot from that high up as one couldn't get a clearer line of sight then above.
Tealon Holdron
player, 279 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 23 Mar 2019
at 08:48
  • msg #473

Re: In the Land of Zu

In reply to Korkas (msg # 471):

Don't mind me Korkas, I'm just glad to have land under our feet for a change. Morrison, it's a great view, but so should it be from the top of the hill.

Danyka, I have plans to draw up and to talk with the ship's Captain about a habour


Tealon remembered his arrival to the Resolute, in the basket of the balloon, it was the height and rocking motion, similar to when he landed on the ship, seasickness didn't sit well with him. The opportunity to bd in control in the skies, the smooth flight... He broke out of his revery.
This message was last edited by the player at 08:49, Sat 23 Mar 2019.
Katrin Eason
player, 42 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Sun 24 Mar 2019
at 17:53
  • msg #474

Re: In the Land of Zu

"My idea was something one of the instructors mentioned," Katrin further explained. "He called it 'tactics of mistake'. He said it's like in a duel, where you can feint to draw off your opponent's weapon from defense. We get the Promaxim to commit to a small action at first, then to a larger one next time, and then another larger one. He then thinks that we've committed all our forces and launches a major attack against us."

"Instead, he's fallen right into our trap. He finds that our forces aren't where he expected them to be. Not only that, but what he doesn't know we also have is superior firepower."

"I'd like to get him to surrender, along with his men, rather than have to kill them all... or even most of them. If I'm right, most of them would rather not be in the army. I'm sure the Promaxim uses conscription and coercion... threatens to arrest or outright torture and kill their families unless they serve in the army."

"He just seems like that kind of guy. The only reason he hadn't gotten around to torturing the crew of the trade ship was because the master trader was cooperating with the Promaxim."

"Now, I didn't say this was going to be easy, but we need to figure out what our steps are. It's one of the reasons I suggested Tealon pose as this god and tell the mountain tribes that it'll be bad for them if they continue to aid the Promaxim. I'm sure he's threatened to invade them... hey, maybe that's one of our steps? Get him to commit forces to such an invasion only to find them traipsing all over everywhere trying to find the mountain folk. Remember, they can attack from the air!"

Ioelenna Winterspire
player, 98 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 26 Mar 2019
at 03:24
  • msg #475

Re: In the Land of Zu

In reply to Katrin Eason (msg # 474):

Iolenna stands nearby watching.
Tealon Holdron
player, 280 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 26 Mar 2019
at 09:03
  • msg #476

Re: In the Land of Zu

In reply to Katrin Eason (msg # 474):

His mouth opens in shock.

oh, that's what you meant. What if they test and try to see if a spear can penetrate my chest? He was far from being a coward but didn't intentiona.... The thought stopped as he realised it's exactly what he did when he jumped off the ships crow with wings affixed.

Ok, whats the plan? When the time comes, be as exact as you can, I don't want to mess that up.
This message was last edited by the player at 19:55, Sat 27 Apr 2019.
Korkas
player, 7 posts
Trollkin Monk Bodyguard
Mon 22 Apr 2019
at 22:27
  • msg #477

Re: In the Land of Zu

Korkas stood there quietly watching, his gaze shifting from each face to the next studying them and their intentions. He was ready to do what needed to be done, he was always ready for that.
Jheridan
player, 36 posts
Human Gunmage
AC 21; HP 32/32
Sat 27 Apr 2019
at 17:25
  • msg #478

Re: In the Land of Zu

"While I could be wrong about this," Jheridan finally speaks, "I get the impression that the only thing this Promaxim seems to value is might... force of arms."

"Now, admittedly, from what we've seen, there doesn't seem to be too many options here in Zu for taking control any other way. Politically would be an option, but that might take too long, and it's a lot easier to mount opposition."

"So, what I'm thinking is... we do a couple of raids on his resources... whatever we decide those are. I don't advocate killing people, even if that is one of his resources, but just relieving them of their weapons would be a toll. Obviously, though, if they are trying to kill us, I'm going to attack back."

"Also, while the ordinary soldier is probably there because it's the easiest thing for him to do, the officers are probably officers because they are as vicious as the Promaxim."

"We do these raids. Maybe the first two or three are fast and they don't know what's happening. After that, there'll be more guards, more security on remaining resources. When we hit these, we make it look like it was a tough fight... whether it is or not, and if they pursue, they almost catch us."

"Finally, we make a big strike and let ourselves get cornered. That's probably the only thing that'll get the Promaxim out of his fortress. He'll want to claim the victory personally."

"Of course, we have to make it look like we've been had... and then turn the tables."

"One of the raids we can stage is we pick some warehouse or other building where we store all the weapons, then let the Promaxim find out. When he sends men to take it, we destroy it all right in front of his eyes!"


He stopped then, not only because he'd run out of ideas, but he wanted to see what the others thought.
Tealon Holdron
player, 281 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 27 Apr 2019
at 19:58
  • msg #479

Re: In the Land of Zu

In reply to Jheridan (msg # 478):

It sounds like both ideas could work, more so if they were all put together, both Katrin's and Jheridans

Looking from one to the other.  We need to set this base up as soon as we can.  We need resources too.  Digging and building are the main priority for the building, we need to make it so it's not spotted from any direction as a factory or warehouse.  That way, when your plans about being chased or nipping at his heals, takes place, they won't know to come here.
Katrin Eason
player, 43 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Sat 27 Apr 2019
at 21:52
  • msg #480

Re: In the Land of Zu

"There's no indication that they have explosives, though they may have from the trade ship," Katrina suggests.

"If we can get an estimate of how much they might have acquired... and assume they will use it without much skill... then we build to survive that."

"How hard will it be to dig escape tunnels? Maybe we'll get lucky and find some already there. We just need to camouflage the opening at the other end."

"Do we have any builders or architects or miners among us?"


Not really waiting for an answer, she picks up a shovel and heads for the dinghy. There was no way to get the ship close enough right now, but if they built a dock...
Tealon Holdron
player, 282 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 28 Apr 2019
at 00:23
  • msg #481

Re: In the Land of Zu

In reply to Katrin Eason (msg # 480):

I'm no miner but I am an engineer of sorts, a Mechanik mostly.

The Resolute has my wagon forge and gear. You can't use a shovel in the dinghy, as I said before, search the island, which we are doing, built a Safe Harbour then build the factory. If we use rock gathered from Digging, we could make it look very natural
. He knew what was needed but not if they had enough manpower or resouces to manage it. As always, there were ways and means to overcome.

Whilst isolated, if we need to blow rocks up, I can sort that with my stock.
Katrin Eason
player, 44 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Sun 28 Apr 2019
at 02:47
  • msg #482

Re: In the Land of Zu

"I wasn't planning on digging in the dinghy," Katrin replies. "I was going ashore to start digging, even it's only to make steps into the hillside."

"Maybe you are right, though. Let's explore the island first. I doubt if we're going to find anything living on it, except maybe some birds."

Tealon Holdron
player, 283 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 28 Apr 2019
at 07:44
  • msg #483

Re: In the Land of Zu

Katrin Eason:

"Maybe you are right, though. Let's explore the island first. I doubt if we're going to find anything living on it, except maybe some birds."

Realising his mistake, Tealon became a little nervous once more, he hadn't felt this way since arriving on the ship.

Ah, of course, yes, the island. Ahem.
I was thinking more of if there were already caves etc. We all need to make a sweep. I'm heading for the top of the hill, I think Korkas and Morrison said they'd rather not fly, so I guess they'll help at the base.


With that, he strapped his wings on and took flight.
Ioelenna Winterspire
player, 99 posts
Nyssa Winter Warwytch
Adept/Warmage
Sun 28 Apr 2019
at 22:32
  • msg #484

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 483):

Iolenna knows all forms of heat and decides it is time to try to cool things down.

" The Island sounds lovely and actually actionable. "
Jheridan
player, 37 posts
Human Gunmage
AC 21; HP 32/32
Sun 28 Apr 2019
at 23:25
  • msg #485

Re: In the Land of Zu

"Okay, that sounds like a plan for the moment," Jheridan said.

"Korkas, how about you and I explore the left side of the island here. Katrin and Morrison can take the right side of the island."

"Other than caves, Tealon, is there anything specific we should be looking for? Personally, I'd rather build on flat ground, but I see your point. Whatever we want to build should look like it's not even here. The real question is: can we pull that off?"

Korkas
player, 8 posts
Trollkin Monk Bodyguard
Mon 29 Apr 2019
at 19:57
  • msg #486

Re: In the Land of Zu

Korkas had silently watched them discussed their options, nodding in agreement at the idea of a show of force and likely the motivation behind the Proximan. At Jheridan's request he stepped forward and nodded. He wasn't much of an explorer but he could make do where ever he was at.

Slinging his pack fully over his shoulder he moved towards the edge of the ship ready to head to shore.
Tealon Holdron
player, 284 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 29 Apr 2019
at 22:50
  • msg #487

Re: In the Land of Zu

In reply to Jheridan (msg # 485):

Tealon had just 'jumped' when Jheridan spoke up, so he called back as he circle around. Water, a spring near the hill with a flat area would be great.
If they found this, what he could do! He wondered.
Tealon Holdron
player, 287 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 26 May 2019
at 09:33
  • msg #488

Re: In the Land of Zu

Danyka!  Is there anything specific you want me to keep an eye out for when I get Skyward, as far as building goes, or just a suitable harbour spot?
GM StarMaster
GM, 316 posts
Mon 3 Jun 2019
at 16:34
  • msg #489

Re: In the Land of Zu

Jheridan and Korkas head off to the left side of the island. It wasn't very big but the sides were rather steep so it involved climbing most of the way.

It was easier to start at the bottom and work your way up... simply because if you started at the top, you really couldn't see what was below you.

Heading along the base was tricky, since there were a few places that simply dropped off into the cove...  no ledge, no beach, nothing to walk on, so you had to climb a bit then to get over and around that area.

It's on the third such climb that you spot what appears to be a cave at the water line... possibly a grotto. Only with some elevation and the light hitting the water just right can you tell it's maybe a 20-foot high cave opening, though only about 3 feet of it is above the waterline.

Once you reach the top and have a similar view regarding elevation and the correct angle of light can you see that the eastern tip has a submerged reef that extends maybe 100 feet out into the sea. It looks like part of the island had broken off and slid into the water at some point, but coral seems to have taken the opportunity to build up the debris into a reef.

It also looks like there might have been a building on the part that collapsed, as he can see what looks like the corner of two walls sticking up out of the water for a few feet.


Katrin and Morrison took the right side of the island. There was a bit of sandy beach along most of the cove that turned to rocks for the last 100 feet or so. That side of the steep side of the island seems to be a bit unstable, but perhaps not in a short span of time. The rocks no doubt fell down from above, but none of it looks particularly recent.

However, as you pick your way over the rocks, you spot one stone that appears to have marks on it as if it had been worked with hammer and chisel. It matches the other rocks in composition, though, so it probably came from above. Looking up, you can't see anything that would indicate just where it came from.

Moving around the western end of the island to where the side wasn't as steep, you see that there is a sandy shoal there, stretching out from the island and making a curve to the north. It's not very long, maybe 60 feet total, but it acts as a breaker for the waves. The area inside the curve isn't large enough or deep enough for the ship, but it is a potential landing site for small craft. It looks like it'd probably be completely submerged at high tide.

You can see that most of the south side of the island is a sheer cliff that drops straight down into the water. Hard to make a landing there, but a boat could get close enough so that a person might be able to climb up the rocky cliff.

From the shoal to the top of the island is a shallower slope, much easier to climb though movement is somewhere between a walk and a scramble or a crawl and a climb at times, just not as strenuous as an outright climb. Also less dangerous.

At about halfway, you come across a small rivulet cross the 'path'. Its source seems to be somewhere off to the left along the rock face. It crosses the route you've been taking and disappears somewhere off to the right. It's clearly spring fed.

It isn't until now that you begin to suspect that the route you've been taking actually is a path. Looking back down, it appears to be so. You also realize that there were stones placed at strategic places for handholds or stepping stones. They could have been naturally occurring, but it seems a bit too coincidental.

Grasses have grown up along the route, hiding its appearances, especially from below.

By now, you've also realized that the cliff face is a nesting place for a number of sea birds.
Korkas
player, 12 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39
Mon 3 Jun 2019
at 23:30
  • msg #490

Re: In the Land of Zu

In reply to GM StarMaster (msg # 489):

Korkas pointed towards the partially submerged walls "Possibly something close beneath the surface. And that cave opening in low tide might be useful. Should go check it out."
Jheridan
player, 38 posts
Human Gunmage
AC 21; HP 32/32
Tue 11 Jun 2019
at 00:23
  • msg #491

Re: In the Land of Zu

"Good eye, Korkas," Jheridan responds to the Trollkin's observation.

"Do you feel like going for a swim?"

"Personally, I'd want to study it a bit more to see how the tides affect it. And I'd definitely want to have rope tied around me before I went in... so that I can be pulled out if something goes wrong."

"Of course, there might be another way in... either natural or man-made... assuming there's anything in there in the first place."

"Let's keep looking."

Korkas
player, 13 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39
Tue 11 Jun 2019
at 22:55
  • msg #492

Re: In the Land of Zu

Korkas shrugged and nodded, he wasn't in charge so if the other didn't want to go diving into the water he wasn't going to volunteer. He started examining the area to see if there were any other ways about that could lead to where they were interested.


OOC: Search is +0 if that is more applicable, Spot is + 6


15:56, Today: Korkas rolled 16 using 1d20 with rolls of 16.  Spot or Search.

This message was last edited by the player at 22:57, Tue 11 June 2019.
Ioelenna Winterspire
player, 100 posts
Nyssa Winter Warwytch
Adept/Warmage
Wed 12 Jun 2019
at 20:56
  • msg #493

Re: In the Land of Zu

In reply to Korkas (msg # 492):

Ioelenna shrugs.

"I guess I could go for a swim and look around."
This message had punctuation tweaked by the GM at 21:19, Sat 22 June 2019.
Nicollo Baldino
player, 103 posts
Thurian Gun Mage
AC 15; HP 27/27
Sat 22 Jun 2019
at 21:25
  • msg #494

Re: In the Land of Zu

"Right! I forgot that you have that protective... stuff," Nicollo says.

"While it's hot and humid out here in the air, it's cooler for you in the water, but the water is also fairly warm."

"If you think you are up for it, by all means, see what you can see under the water. No one can go with you, though. You'll be on your own."

GM StarMaster
GM, 317 posts
Sat 22 Jun 2019
at 21:47
  • msg #495

Re: In the Land of Zu

Jheridan and Korkas continue their search, and it isn't until they cross over the small ridge that they spot a crevasse in the rocks below. It's a bit tricky to climb down but not hard. The crevasse is about 20 feet long, but only 3 feet wide in the middle, tapering away at either end.

Looking down into, you can see that it heads back in the direction of the grotto. While it looks like it might be reasonably easy to climb down due to the slanted surface, it also looks like it might be bit of a tight squeeze for Korkas.



Katrin and Morrison keep following the path until they suddenly come across a cave opening... on the right, of course. It was blocked from sight by a slight outcropping of rock. It's not a large opening triangular in shape, maybe 4 feet wide at the bottom, tapering to a point at the top, and 5 feet high. There's enough light shining in to show that it is a cave. You quickly realize that there is more light than accounted for by the opening alone, and a quick search reveals three 'windows'... barely more than cracks in the rock face.
Tealon Holdron
player, 292 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 23 Jun 2019
at 09:07
  • msg #496

Re: In the Land of Zu

Soaring about the island, Tealon tries to keep track of everyone. When anyone waves to him or seems to disappear, he swoops ove to ensure they are ok. He also watches the ship occasionally and the horizon, using his folding scope when he sees anything, gliding in a circle like a bird.
Ioelenna Winterspire
player, 101 posts
Nyssa Winter Warwytch
Adept/Warmage
Sun 23 Jun 2019
at 15:59
  • msg #497

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 496):

Ioelenna dives in and swims around looking for trouble.
GM StarMaster
GM, 318 posts
Tue 2 Jul 2019
at 19:49
  • msg #498

Re: In the Land of Zu

Between Tealon flying above and Jheridan and Korkas directing her from up on the rocks, Ioelenna soon finds the opening to what looks like a grotto.

Generally speaking, a grotto is a cave near the waterline that has access to it either completely or partially underwater. In this case, the opening looks like it might be completely underwater at high tide and perhaps half exposed at low tide.

At the moment, it is about half way exposed, and the tide is going out. From the water at least, she should be safe entering the cave.

Probably the only threat in the grotto might be from eels.

Swimming down below the surface, Ioelenna sees that the cave opening is rather narrow but vertically high. Her guess is that at low tide a boat could easily be rowed in there.

It's safer if she swims in underwater so that she can see what might be lurking there.

It only goes in about five feet before opening out into the cave proper. The cave is about 50 feet in diameter, with a five foot wide ledge along one side. It is rather well-lit due to the crevasse in the ceiling that goes up to daylight.

Once in the cave, she can now look up through the crevasse and see Jheridan and Korkas up above.

That's about when she spots the chest on the far end of the ledge, shoved in behind a rock.
Ioelenna Winterspire
player, 102 posts
Nyssa Winter Warwytch
Adept/Warmage
Wed 3 Jul 2019
at 00:33
  • msg #499

Re: In the Land of Zu

In reply to GM StarMaster (msg # 498):

Ioelenna swims back out not wanting to test the chest on her own. She swims to the ship.

" well at low tide we can row about or juts swim the 5 feet in there is a ledge on one side with a chest at the far end. "
Korkas
player, 14 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39
Wed 3 Jul 2019
at 00:44
  • msg #500

Re: In the Land of Zu

Korkas looks down to Ioelenna nodding "How high does it look like the tide goes? Can we get in there right now? Enough room to build a small outpost in there?" Korkas asked as he thought about what they were doing here as he began to move down towards the waters edge.
Katrin Eason
player, 45 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Wed 3 Jul 2019
at 01:18
  • msg #501

Re: In the Land of Zu

Katrin realized that the cave had one been some sort of living area, probably for a hermit, or maybe some sort of lookout. She turns and faces outward to see what she can possibly see from this elevation. She can barely see the shore from this distance, but a ship or fleet of ships such as theirs would be visible. Seems unlikely.

Could the occupant be a shipwrecked sailor? Maybe he was in exile.

"Shall we venture inside, Morrison?" she asked her companion.

"It doesn't look like it's been used in a long time. I can't think of any monsters or creatures that might have taken it over."
Tealon Holdron
player, 294 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 3 Jul 2019
at 20:05
  • msg #502

Re: In the Land of Zu

As Tealon circles overhead, he notices his companions disappearing underwater into the rocks, and along a possible trail vanishing into a cut in the hillside behind some rocks.  He continues circling, keeping watch and hoping to see more activity soon.

Then he spots Ioelenna in the water again heading to the ship.  Not wanting to miss out but also not wanting to be swooping down and back up, the winged scout remained high up for a good 10mins longer before heading to land on the upper rocks for a break.
Ioelenna Winterspire
player, 103 posts
Nyssa Winter Warwytch
Adept/Warmage
Wed 3 Jul 2019
at 20:57
  • msg #503

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 502):

Seeing everyone headed her way she stops and treads water till they get to her and then swim with the group.
GM StarMaster
GM, 319 posts
Fri 12 Jul 2019
at 18:32
  • msg #504

Re: In the Land of Zu

Jheridan and Korkas managed to scramble down through the crevasse to the grotto.

This grotto is never fully submerged at high tide--the high water mark is clearly visible about a foot below the ledge.

If there's a storm surge, it might get higher, but it doesn't look like that's every happened.

The grotto isn't really large enough to be used as a base, but it could be a decent short term hideout.


Katrin enters the old cave cautiously but quickly realizes that their nothing inhabiting the caves any more and hasn't been in awhile. It's been a nesting spot for a lot of birds, though, none of which are there at the moment. Lots of bird droppings everywhere.

There are three separate caves. The main cave looks to have been formed naturally, but has been worked to some extent--carved out the two windows, enlarged the opening, and expanded the cave by flattening the floor and squaring the corners.

The second cave was probably natural, too, but a lot smaller, and it's been enlarged and a window carved out of the wall.

The third cave, the smallest of the three, is back behind the second one. It's not much bigger than a closet and looks like it was completely carved out by hand.
Katrin Eason
player, 46 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Tue 23 Jul 2019
at 03:37
  • msg #505

Re: In the Land of Zu

"An interesting place," Katrin said to Morrison.

"Hard to defend. No other way out. I'm thinking either a shipwreck victim or else someone was exiled here."

"An observation post maybe..."

Tealon Holdron
player, 295 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 24 Jul 2019
at 21:39
  • msg #506

Re: In the Land of Zu

After following the group and then losing them to the cave, Tealon circles above the island, watching the horizon, going as high as he feels safe with (above 200m/660ft above the top of the island), waits a short while, then descends gradually, feeling a little air sick.  Not wanting to get to that stage, he dives and lands on a flat area near where Katrin and Morrison had entered the hill.


He wasn't sure if his wings would get through the gap so stayed outside, on getting rested (about 5mins), Tealon took to the air once more, where he spots something in the water.  On closer inspection, sees it is Ioelenna heading to the ship, and heads that way also.
Korkas
player, 16 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39
Wed 24 Jul 2019
at 22:35
  • msg #507

Re: In the Land of Zu

Korkas looked to Jheridan speaking softly as he looked around "Decent hide out for a day or two. May make a good storage point too for goods or items we want to conceal."



OOC:

Are most of us more or less together? Or are we pretty separated? I forget what it was going to be? 

Ioelenna Winterspire
player, 104 posts
Nyssa Winter Warwytch
Adept/Warmage
Wed 24 Jul 2019
at 22:41
  • msg #508

Re: In the Land of Zu



Yes, I think we all came to the grotto.

GM StarMaster
GM, 320 posts
Fri 2 Aug 2019
at 17:46
  • msg #509

Re: In the Land of Zu

Jheridan and Korkas climbed down into and through the crevasse to the grotto while Ioelenna swam through the underwater opening into the grotto.


Katrin and Morrison were on the other end of the island, investigating a cave up near the top of the island.


Tealon was flying around overhead, attempting to keep an eye on both parties, as well as the landing party and the ship.

While the wings can be folded up to lay somewhat flat against his back, Tealon is still aware that they aren't quite adaptable enough to squeeze through tight spaces.


Meanwhile, back on the ship, the crew is working on setting up a base. There's a slight overhang of rock just to the left of where they landed. Danyka and Katrin are overseeing things.

The plan that is developed is to begin carving out a cave or two into the rock, carve out a channel/harbor so the ship can get closer, build a pier for the ship to dock at, and then to camouflage all of it.
Korkas
player, 17 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39
Mon 5 Aug 2019
at 22:48
  • msg #510

Re: In the Land of Zu

In reply to GM StarMaster (msg # 509):

Perfect thank you. So we have 3 groups:

Group 1: Jheridan, Korkas and Ioelenna checking this grotto

Group 2: Katrin & Morrison checking the other end of the island

Group 3: Back at ship.

Tealon is kind watching over all 3 as he can.



Korkas moves over to the chest and looks it over seeing if he can see an obvious traps before he reaches down to see if it opens.
Ioelenna Winterspire
player, 105 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 6 Aug 2019
at 05:12
  • msg #511

Re: In the Land of Zu

In reply to Korkas (msg # 510):

Ioelenna looks around the grotto.
Tealon Holdron
player, 297 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 6 Aug 2019
at 08:31
  • msg #512

Re: In the Land of Zu

In reply to Korkas (msg # 510):

Over the next week, Tealon will land every so often for a rest, either on top of the highest point of the island or on the ship to give sit-reps and direct engineering projects.

Tealon will also encourage and help others to try out the other pairs of wings, helping them understand moving up/down, forward/sideways.  He will carry his spyglass with him on every flight.
This message was last edited by the player at 08:32, Tue 06 Aug 2019.
GM StarMaster
GM, 321 posts
Sat 10 Aug 2019
at 16:11
  • msg #513

Re: In the Land of Zu

While at first glance, the chest looked like an ordinary wooden chest, Korkas' examination of it reveals that it is, in fact, a brass chest! That explains both why the chest hasn't succumbed to rot from the dampness and the coloration--tarnish.

It is uncertain how long such a chest could have rested here to get that much tarnish, but several years is a conservative guess.

That brings up an even more pressing question: who could have put it here?

There doesn't seem to be much sea trade in Zu, and the only ships you've seen have been fishing boats, none of which appeared particularly sea worthy. Then again, the sea around here has been pretty calm... some chop from the wind but not nearly as much as you've seen up north.

Korkas doesn't see anything that looks like a trap... certainly nothing obvious... but he does notice that there's no lock--neither inset nor hasp-and-loop for a padlock.

Noticing how tightly shut the lid is, Jheridan thinks it might be a puzzle chest, meaning it would require finding some place on it that moves, slides, rotates, etc. and then another part moves and another and another until the internal locking mechanism is freed.


When Tealon is back on the ship, Nicollo and Khuno both show interest in learning how to use the other wings.


Katrin and Morrison search the cave they found in more detail but don't turn up anything of interest. There aren't any signs that it was ever used. Usually something gets left behind, but not here. It's possible that the former occupant had very little belongings and considered them all to be his treasures, so that when he left, he took them all with him. It also means he kept the place fairly clean... never left debris and trash and whatnot litter the place. That sounds more like a woman.

The trail, such as it was, that led up to this cave does seem to go on a bit farther. Following it for another 20 feet when it ends reveals the loo--a rocky outcropping that a person could step behind (for modesty) and relieve himself over the edge.

It is only when you go back to the cave that you spot the ladder. An irregular jig in the trail provided a place where hand- and footholds were cut into the cliff going up. You can't see anything up on top of significance, but it would be an even better observation point. More apt to be useful and usable at night.
Tealon Holdron
player, 298 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 10 Aug 2019
at 22:49
  • msg #514

Re: In the Land of Zu

In reply to GM StarMaster (msg # 513):

Tealon shows both Nicollo and Khuno how the wings work, then gives a quick demonstration from raised area to deck, repeats and then straps them both in.  The lessons may take a few days to get going, just as they did him, but he has time to show them now and if they jump off the ship, at least they won't get left behind when they land safely in the water.
Ioelenna Winterspire
player, 107 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 3 Sep 2019
at 01:22
  • msg #515

Re: In the Land of Zu

In reply to Tealon Holdron (msg # 514):

" should we climb? "
Tealon Holdron
player, 300 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 3 Sep 2019
at 09:49
  • msg #516

Re: In the Land of Zu

After demonstrating the use of wings, he leaves the two to practice then went back to the island.

Arriving over the island, Tealon flew a full circuit the landed back near the crevice he saw his companions enter.

Landing, the winged scout takes the wings off and goes into the cave, finding the hole above the grotto, he shouts down Are you all still down there?, what did you find, how big is it, can it be enlarged and can we use it as a landing place or underground factory place?
Korkas
player, 18 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39
Sat 7 Sep 2019
at 00:02
  • msg #517

Re: In the Land of Zu

Korkas looks about the chest to see if he can see anything that would allow him to open it, once done with that, he tests to see if he can lift it from the ground. Perhaps he can take it to someone else.
Tealon Holdron
player, 306 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 9 Nov 2019
at 22:02
  • msg #518

Re: In the Land of Zu

Tealon was in his element for the next month and more as the construction, to his designs, for the factory and harbour came into fruition.  He was so busy with this, training others with using the wings and doing his rounds of keeping watch, that time seemed to fly by.
GM StarMaster
GM, 324 posts
Mon 9 Dec 2019
at 14:58
  • msg #519

Re: In the Land of Zu

The chest is a bit on the large size, but not an actual full-blown sea chest. It has a typical padlock on it, but the lock, hasp, hinges and even the iron edging and banding are all rusted... just not to the point of falling apart yet. Sea water isn't kind to iron. There is a way to treat the iron alchemically to prevent rust, but that doesn't seem to have been done in this case.

While the chest is heavy, it isn't too heavy for Korkas to lift. He could, conceivably, carry it back up the crevasse, but it doesn't look like the chest would fit through some of the narrower parts.

The only practical way out of the cave is underwater. As the chest itself does not appear to have much value, it would probably be easier to just open the chest in the cave and empty the contents into possibly smaller containers. As he tried lifting the chest, Korkas knows that it isn't empty. It weighs about 200 lbs. but no more than half of that would be the chest itself.

It did rattle a bit when he lifted it.
GM StarMaster
GM, 325 posts
Mon 9 Dec 2019
at 15:38
  • msg #520

Re: In the Land of Zu

The construction on the island goes fairly quickly since the Iron Fist and the ship have better equipment than was clearly used on this island before.

While the construction is going on, someone points out that this might be a good staging area for the trade ship when it returns.

Speculation is also debated about ownership of the island. Does it, in fact, belong to any of the nations or provinces or towns along the shore? Other than its minimal habitation, there has been no indication that it has been claimed by anyone.

You could just claim it for Cygnar. Or, you could negotiate with Rish to purchase the island.

At first, there was some concern that the noise would be heard on the mainland, since sound carried easier and farther across water. It was quickly realized that the construction was all being done on the far side of the island and that the sound would all go out to sea. The only real concern was if any fisherman came out this far. To that end, a watch was posted up top of the island, in the cave that was already there.

At one point, making a submersible dock was considered, but it was decided that it was too impractical and too dysfunctional. Instead, it was just camouflaged. It probably wouldn't fool anyone up close, but from any distance greater than 50 yards, it'd look just like the island's rocks. The shape and color had to be disguised, so the sides were made a bit irregular, posts and pylons were carved to look like stone, and even a few real stones were placed strategically along the dock. Then it was painted... mostly using a wash of ground up real stones with some clever painting to make it look three-dimensional.

In the end, there was a wharf along the island's side and the underwater area had to be excavated to allow for the draft of the ship. A few red coral markers were placed along the island to show pilot's the safe route to the dock.

There were three caves carved out of the side of the island at dock level, well above high tide. The entrance was oblique so that it couldn't be seen from the sea. It became a sort of contest toward the end for everyone to go out in a boat or the ship and try to spot the work that was done. If anyone spotted something, it was then 'fixed'.

The final aspect of construction was to cut a tunnel with stairs up to the observation point. Even  the observation cave was further camouflaged.

Everyone was kept busy for the entire week, which was why the week passed so quickly and so much was done.

Meanwhile, when anyone was taking a short break or simply resting after a hard day's work, plans were considered for how to deal with the Promaxim.

An actual revolt was considered but finally discarded as taking too long to get started and causing too much loss of life.

It was finally decided that three or four sorties would be the best ploy... each one getting him to commit more of his forces to a problem that wasn't really there. By the time the last sortie was done, anyone left with the Promaxim would probably have to be killed... in battle... as they would be his most loyal henchmen.
Tealon Holdron
player, 307 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 10 Dec 2019
at 15:24
  • msg #521

Re: In the Land of Zu

Standing back from the work being done, admiring the construction projects that were being carried out, Tealon was able to think once more of moving forward, the Factory, the Harbour, the Living areas.
Once day out on a boat Tealon thought to himself and conveyed to the other Iron Fist members once he returned. I looked back at the island and you know what? Would you even think we were around?  Our friends the Rish would probably welcome talks again once we have finished this and got going.

The locals said these islands were unclaimed, why not claim them for ourselves?  'The isles of the Iron Fist' sounds like a fitting title.  What say you all?

Katrin Eason
player, 47 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Fri 17 Jan 2020
at 03:10
  • msg #522

Re: In the Land of Zu

"I suppose we could, but to what end?" Katrin responded to Tealon.

"We certainly aren't going to settle here, are we? And we can't grow any food here, so we'd have to bring food in from the mainland."

"I'm sure we'd have no problem defending the island from anything we've encountered here so far, although we could probably be overwhelmed by sheer numbers."

"Anyway, I've been considering our options... well, essentially my plan for eliminating the Promaxim."

"As I've said, we don't have the resources or manpower to simply challenge him on a battlefield. We could probably make a good showing but I doubt we could eliminate him that way."

"What we need to do is take advantage of the resources we do have. The main one is knowledge. More exactly, the Promaxim's lack of knowledge about us. He knows some. And that is dangerous for him."

"So it's at least a three-step plan... maybe four or five depending on how well we execute the first three."

"Step 1: eliminate his source of weapons. Whoever supplies him with weapons, we make sure they can't do that any more. We try to do this as secretly as possible. Threaten his supplier, intimidate them, bribe them, remove their materials... whatever it takes."

"Step 2: we destroy the weapons that he already has. I'm expecting we can do that with a fire. So, now he has to go to his supplier and that's when he finds out that he can't get any more. Now, it's unlikely that we'll destroy all the weapons, but we'll seriously handicap him."

"Step 3: we next draw him out to what he expects to be a battle against us. Only, we won't be there. It's a feint. By now, he should be pretty angry and annoyed with us. Maybe a runner arrives that says his fort is under attack. He rushes back... right into the ambush we have waiting for him."


She waits to see what the others have to say. She'd mentioned it before, but hadn't worked out all the details in her head.
Ioelenna Winterspire
player, 110 posts
Nyssa Winter Warwytch
Adept/Warmage
Fri 17 Jan 2020
at 06:40
  • msg #523

Re: In the Land of Zu

Ioelenna listens.

" That is amazing. "
Tealon Holdron
player, 309 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 18 Jan 2020
at 11:16
  • msg #524

Re: In the Land of Zu

Ioelenna Winterspire:
Ioelenna listens.

" That is amazing. "

I agree. It may take some time but we can handle that.

We were looking for a staging post and potential base for any trade vessels that are sent from our lands to these, we now have it. "Claimed", the last peoples we met said these islands were not "Claimed", so following their traditions, claiming them makes sense.

Growing our own foods! It should be plausible to do this, certainly fishing is on the list of possibilities, there are friendly peoples, friendly to us at the moment anyway. We may be able to use our skills to create an area that allows us to be mostly self sufficient.


He was certain it was possible although the last time he saw it, he was in the Monastery, there they used magical light to grow underground as well as out in the open air.
Katrin Eason
player, 48 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Wed 1 Apr 2020
at 00:17
  • msg #525

Re: In the Land of Zu

"Okay, Khuno and I have beat this horse to death," Katrin finally announces as she and Khuno come out of one of the rooms.

"The problem with the Promaxim is that he has a lot of powerful and influential... well, allies, for lack of a better term. None of them really like the Promaxim, but they also don't want to challenge him. That could lead to war."

"What we don't want to do is start a war! To avoid that, we have to undermine the Promaxim's support, which is partly his allies. To keep them out of the picture, what we have to do we have to do in secret. No one can know it's us doing this... at least, not until it's all over."

"After that, it won't much matter, because we won't be hanging around. Not for long, anyway."

"So, our first target is Seven Forges. It's up in the mountains. That's where all the Promaxim's weapons come from. Well, the bladed weapons, the metal weapons. We disable all the forges. It'll take them two to three months to get them running again... if we do our job right."

"After that, we'll head back to Karse. It's a high forest. It's where all the Promaxim's bows and arrows and such come from. We can't really burn down the forest, but we can wreck a lot of the tools used to make them."

"The catch here is that it'll take awhile for the Promaxim to hear about Seven Forges. He'll send out troops to find out what happened. By the time they get to Seven Forges, we'll be hitting Karse."

"Our next target is the Promaxim's keep. We're hoping he'll be prompted to go see what happened at Karse by then. I'm still trying to figure out a way to help that along."

"At his keep, we destroy as many of his weapons stock as we can."

"So, how does that sound?"

Tealon Holdron
player, 317 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 1 Apr 2020
at 19:01
  • msg #526

Re: In the Land of Zu

In reply to Katrin Eason (msg # 525):

Listening intently to Katrin, the Arcane Mechanik had a thought, it wasn't a major one but it could be significant.

Dependant on the size of the forges, I may be able to take one.  The confusion that would bring could help our cause.  That may speed up his knowing.  Oh, we are assuming that he doesn't have a means to receive messages quickly, magically or via birds etc. Sounds good, we need to get the Blasting Powder out of his hands too.
This message was last edited by the GM at 19:38, Wed 01 Apr 2020.
Jheridan
player, 39 posts
Human Gunmage
AC 21; HP 32/32
Wed 1 Apr 2020
at 19:45
  • msg #527

Re: In the Land of Zu

Back in the saddle again...

"Sounds... reasonable. Not sure how this... um... gets rid of the Promaxim," Jheridan responds. "Sure, we take away some of his military might, but is it going to be enough to take away his power base?"

"You think his allies will turn on him then?"

Tealon Holdron
player, 318 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 1 Apr 2020
at 21:57
  • msg #528

Re: In the Land of Zu

Jheridan:

"You think his allies will turn on him then?"

This is what I was thinking Katrin meant, it is what you meant, yes?  Getting them on side, our side maybe even!
Nicollo Baldino
player, 104 posts
Thurian Gun Mage
AC 15; HP 27/27
Wed 1 Apr 2020
at 22:52
  • msg #529

Re: In the Land of Zu

"Sounds about right," Nicollo adds. "From what we've heard and seen, the Promaxim is not a particularly well-liked person... currently just a few deaths short of a tyrant."

"As it is, he's known to arrest people who do something he doesn't like and then executing them. The ones he doesn't execute he keeps in his dungeons to use as leverage in the future."

"It would be an additional strike against him if we were able to release all those prisoners. Of course, some of them might be real criminals, but, somehow, I doubt it."

Tealon Holdron
player, 319 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 1 Apr 2020
at 22:56
  • msg #530

Re: In the Land of Zu

In reply to Nicollo Baldino (msg # 529):

A look of Ooohhhhh!! went across Tealon's face. I do like that, especially if some of those people are political leaders or just leaders of some sort.
Katrin Eason
player, 49 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Mon 13 Apr 2020
at 22:58
  • msg #531

Re: In the Land of Zu

"Okay, this part is out of my area of expertise," Katrin said, "but do any of you have an idea on how to disable the forges?"

"Naturally, anything that we destroy can be rebuilt, but I'm hoping that it'll take a month or so to rebuild. Does that sound reasonable?"

Jheridan
player, 40 posts
Human Gunmage
AC 21; HP 32/32
Mon 13 Apr 2020
at 23:17
  • msg #532

Re: In the Land of Zu

"It depends on the type of forge," Jheridan replies.

"Smash the slack tubs, take the bellows and the air tubes, scatter the coals and coke as far away as we can and in as wide an area as we can... for starters."

"Break any anvils and tools... hammer, tongs, molds. Break apart the hearth if that's what they use. Otherwise, fill in the pit."

"I'd also recommend we leave them some money behind for them in case they need to buy food if they get it through trade."

"Leaving a warning or suggestion probably isn't a good idea, as the Promaxim can bring a lot of pressure to bear on them. We might also figure out some way to place the blame on someone else. Maybe Khuno knows of a tribe that we can blame. Hopefully one that the Promaxim can't reach."

Tealon Holdron
player, 322 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 13 Apr 2020
at 23:53
  • msg #533

Re: In the Land of Zu

In reply to Jheridan (msg # 532):

I may be able to take one with us depending on it's size, literally just make it vanish like I do my mobile forge wagon.  If we weaken an area, then the next time they use it, it should almost explode and take out their whole production platform for that forge and make it look like an accident.  Even better if they are rigged to chain react, so as one goes, the next then the next goes up.

I think that should do it.  May also take out their skilled labourers too, I'd rather than didn't happen but it is for the greater good.


Tealon was starting to get his Blaster back into motion, it had been too long and he was now eager to reapply that which the Monks had sent him away for.  Blasting.
Nicollo Baldino
player, 105 posts
Thurian Gun Mage
AC 15; HP 27/27
Sun 19 Apr 2020
at 21:28
  • msg #534

Re: In the Land of Zu

"There's only so much we can do," Nicollo adds. "Remember, Sargent Thrasher kept warning us in boot camp about the fog of war."

"We need to plan our route very carefully to get there, and to the next destination and the one after that. If we tip our hand too early, all our plans can collapse."

"I don't want to kill anyone... well, as a soldier, killing the enemy goes with the territory, but the only enemy we have here... so far, anyway... is the Promaxim. Assassination is out of my wheel house. I don't think it's in our best interests to assassinate him anyway. We don't want to be perceived as outsiders that come in and throw our weight around."

"As for leaving money behind... I like that idea. Perhaps we can leave in such a way that it won't be found for a few days. Or else we leave something from the 'tribe we blame' as compensation. Maybe indicate it's a matter of pride or honor."

"So, if we're ready to get this show on the road, I suggest we don't leave anybody behind on this base. If what we found here is any indication, anyone we leave behind won't be able to get off."

"Take whatever you think you'll need, though."

Tealon Holdron
player, 323 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 19 Apr 2020
at 23:20
  • msg #535

Re: In the Land of Zu

In reply to Nicollo Baldino (msg # 534):

This appears sound.  Do we have much in the way of local money?
This message was lightly edited by the GM at 03:22, Mon 20 Apr 2020.
Katrin Eason
player, 50 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Mon 20 Apr 2020
at 03:59
  • msg #536

Re: In the Land of Zu

"Not yet, but Khuno is pretty sure she can either raise it or we can trade for it," Katrin replied.

"Anyway, since we're not going to put into port, we'll have to sail at night. She thinks our best route is to follow Narik Creek. It'll take us up to the High Road, north of the village. That way, we'll 'attack' the village from the north."

"She said we should put the blame on the Erechthoi tribe. Even if the Promaxim decides to retaliate against them, they are notoriously hard to find. He could send a thousand troops after them and never find them in the canyons of the Tharval Mountains."

"I have no idea what she's talking about, of course, but it sounds good. Plant some red flint arrowheads and katula feathers."

"So, I'm going, and Nicollo and Jheridan are going. How about you, Tealon? And you, Ioelenna? You joining us, Korkas?"

"And we'd appreciate it if you'd be our guide, Khuno, but we'll understand if you don't feel you can. You've already done so much for us."


She then turned to Danyka.

"Is this something you feel comfortable with, Danyka, or will you stay with the ship?"
Ioelenna Winterspire
player, 112 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 20 Apr 2020
at 13:13
  • msg #537

Re: In the Land of Zu

" Sounds like a good plan. Sure I will go. "
Tealon Holdron
player, 324 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 21 Apr 2020
at 19:33
  • msg #538

Re: In the Land of Zu

In reply to Katrin Eason (msg # 536):

He didn't need to think much more on this..it was clear what he felt he must do and it wasn't miss out on a chance like this.

I think it would be most wise for me to join you.  Yes I shall attend this journey  Those whom had travelled down to this place would know that this wasn't the normal way Tealon spoke, trying to sound wise and sophisticated!
Korkas
player, 23 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39
Mon 27 Apr 2020
at 23:13
  • msg #539

Re: In the Land of Zu

Korkas had been silent during all of this, he was after all just the muscle most of the time, his input was seldom asked for and when given mostly ignored and chided for giving input. But he saw some wisdom in what they spoke, so he decided to add "The plan is sound, but we should first determine how those at the forges feed themselves. Leaving funds for them though may work, still have unintended consequences. And if damaging the forges would cause hardship or even death upon them we may need to reconsider our options." he spoke in heavily accented Ord "Perhaps if we can wash out or cause a rock slide upon the route towards Proxima but not to other traders along the mountains may be another option. Delay the weapons by a considerable amount?"
This message was last edited by the player at 00:30, Tue 28 Apr 2020.
Tealon Holdron
player, 325 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 28 Apr 2020
at 00:27
  • msg #540

Re: In the Land of Zu

In reply to Korkas (msg # 539):

You mean like stopping the Promaxim but not others from utilising the forges?  Still take a forge if able, but not yet.  I see where your thoughts lay, besides, if take a forge now, the Promaxim will, I assume, guess that a force of power took it.
This message was last edited by the player at 00:28, Tue 28 Apr 2020.
Korkas
player, 24 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39
Tue 28 Apr 2020
at 00:32
  • msg #541

Re: In the Land of Zu

Korkas shrugs his broad shoulders before responding "If that is necessary. More so that those manning the forges are not forced to starve or worse. If we can just stop Promaxim from getting access to the weapons without affecting the lively hood of those at the forges the better. But to do that we need to see how those of the town function."
Katrin Eason
player, 51 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Tue 28 Apr 2020
at 20:57
  • msg #542

Re: In the Land of Zu

"Yes, that is what we are trying to do," Katrin says. "We don't want to harm the villagers, we just want to inconvenience them for awhile and make sure the Promaxim realizes he can't get any weapons immediately."

"But he won't know that's important until our sortie on his fortress."

Tealon Holdron
player, 326 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 28 Apr 2020
at 22:48
  • msg #543

Re: In the Land of Zu

In reply to Katrin Eason (msg # 542):

I like it.  No other words were needed.
Ioelenna Winterspire
player, 113 posts
Nyssa Winter Warwytch
Adept/Warmage
Wed 29 Apr 2020
at 04:05
  • msg #544

Re: In the Land of Zu

" Sounds good. "

Ioelenna says thinking this was all that was need saying.
Tealon Holdron
player, 327 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 29 Apr 2020
at 09:51
  • msg #545

Re: In the Land of Zu

In reply to Ioelenna Winterspire (msg # 544):

So when do we go and do you want me to bring some blasting powder or are we going back to basics?
Khuno Manco
NPC, 21 posts
Native Shaman
Chasca Faction
Wed 29 Apr 2020
at 16:34
  • msg #546

Re: In the Land of Zu

"No, you must not use your magic powder," Khuno insists. "The Promaxim thinks you have gone. If powder is used, he will know either that you haven't left or else you've returned. Then he'll know it is you. He will make plans accordingly, including reinforcing his fortress. He has already done so after your last assault."

"However, you can use your wings. It is not unreasonable that the Erechthoi have gotten some from the Kinzata. War paint will be as much as a disguise as you'll need. Black outfits will also help, as will raven feathers. Even using that for the raid on his fortress will confuse the issue. We can probably get them to think that it is a rebel faction pretending to be Erechthoi."

"Although... some small use of black powder for surprise or light at the fortress might be okay. If we start a bit earlier, I can spread rumors that you traded with the rebels... supplies and trinkets for the powder. I can pose as a rebel, and if you show me how to use the powder, I can do a small demonstration of it to prove my point."

"If that's all right."

Tealon Holdron
player, 328 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 29 Apr 2020
at 18:36
  • msg #547

Re: In the Land of Zu

In reply to Khuno Manco (msg # 546):

I wasn't thinking of a big blast, maybe for door locks etcetera, you could make out that it was traded for interpreters that you know "went back with Them".  I think that may work.  I'll have a look at trying to infuse with paper so can just be dragged across a rough serve to ignite it.  Oh wow, a new invention.  Tealon was getting excited again.   I'll need a few days at most
Katrin Eason
player, 52 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Mon 4 May 2020
at 01:12
  • msg #548

Re: In the Land of Zu

"I'm afraid that'll have to wait, Tealon," Katrin says. "We're sailing on the evening tide... in about an hour."

"So, we've got our team: me, you, Danyka, Jheridan, Ioelenna, Korkas, Nicollo and Khuno. A bit much for a stealth squad, but we'll need everyone when we strike."

Tealon Holdron
player, 329 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 4 May 2020
at 22:00
  • msg #549

Re: In the Land of Zu

In reply to Katrin Eason (msg # 548):

That's ok.  I'll take to wing, I trained two of you in their use, who's up for joining me or leave that for another time?

Preparing himself, Tealon leaves behind all his items that have explosives in them, he does it reluctantly but he understands what Katrin was talking about.  He replaces exploding bolts with normal bolts.  Granades for rocks.
Korkas
player, 25 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39
Mon 4 May 2020
at 22:14
  • msg #550

Re: In the Land of Zu

Korkas rolled his neck and shoulders, allowing them to pop as he relaxed a moment and nodded to Katrin. Looking to Tealon, he shook his head at his suggestion, he'd keep his feet on the ground. He wasn't afraid of heights, he could climb easily enough if he wanted to but he liked to keep his hands and feet touching or holding onto something touching the ground.
Khuno Manco
NPC, 22 posts
Native Shaman
Chasca Faction
Sat 6 Jun 2020
at 14:01
  • msg #551

Re: In the Land of Zu

"I would love to fly!" Khuno replies to Tealon. "Alas, I cannot do it on this mission. I'll need to be on the ground to lead everyone to the destination."
GM StarMaster
GM, 334 posts
Sat 6 Jun 2020
at 14:50
  • msg #552

Re: In the Land of Zu

After the ship is finished getting loaded, the captain takes it out into the sea. Once it's on course for the mainland, the captain addresses the team.

"So, Katrin and Khuno estimate that your mission should take about a week," Captain Grant informs you.

"We'll be back at midnight in seven days, and again every night for the next three nights. We'll only wait for three hours. If we wait any longer, there's a chance we'll be spotted as we sail away."

"While you're gone, we'll continue to finish our little redoubt. We might engage in a little trade with Rish... mostly for food. I'm sure we'll get tired of fish before too long."

"If you don't make it back to the rendezvous point by the 10th day, it'll be up to you to contact us. We'll re-evaluate the situation, perhaps wait for information to reach Rish before we do something."



The captain, with Khuno's assistance, is able to navigate by the stars to the section of coast where the stream reaches the sea. There is no harbor there, so the ship has to anchor offshore and the team has to take the boat in. Two of the crew row the boat back to the ship, though, rather than leave it hidden somewhere on shore.

Khuno quickly leads everyone into the brush, even though she assures you that no one lives around here as the stream only exists during the rainy season.
Tealon Holdron
player, 330 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 7 Jun 2020
at 22:27
  • msg #553

Re: In the Land of Zu

In reply to GM StarMaster (msg # 552):

Seeing the look in the eyes of Korkas It is ok my friend Korkas, I am not going to make anyone fly who doesn't want to
Before they set out, in response to Khuno: Khuno, I will teach you when we have time, as I have done Nicollo.

Tealon heads for shore with the others, his wings across his lap and over his shoulder, listens and takes in all that is said, he waits for everyone to finish.  Captain, if we are not here by the time your last visit has gone, if I am still able, I will fly to you.  I will fly out in advance of the rest of the group if only a day away in order to make it on time.  Please leave a marker on that large rock of a 7 pointed star on the last day   Points to the largest medium sized rock that is slightly out of the way   This is in case we lose track of days for what ever reason

On landing on the shore and into the Bush, Tealon makes sure his wings are ready for being added to his person for him to rise into the sky.  Khuno, what am I looking for and what signals will mean what?  He wants to ensure he doesn't miss anything, especially if there is danger ahead that he can not see.
Khuno Manco
NPC, 23 posts
Native Shaman
Chasca Faction
Mon 8 Jun 2020
at 22:13
  • msg #554

Re: In the Land of Zu

"It's going to take several hours to reach High Road, especially in the dark,"" Khuno replies to Tealon. "It seems unlikely that you would spot any wild animals from up in the sky, so the only thing you might see is a campfire of hunter, trappers or possibly scouts. If you can see them, then you should have plenty of time to land and tell us."

"You can, of course, soar high enough that no one down here will likely spot you, and even if they do, I do not think they will recognize you for what you are--they will think you are Kinzata."

"You do not need to make this more complicated than it is."

"However, what you can do is scout ahead to find us a place to rest when we get to the High Road. Somewhere off the main path where we aren't likely to be spotted."

Tealon Holdron
player, 331 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 9 Jun 2020
at 00:24
  • msg #555

Re: In the Land of Zu

In reply to Khuno Manco (msg # 554):

Tealon nods as Khuno speaks, understanding that they know better than he does in this place.  Excellent plan.  I will do as you say.

He then takes puts the wings on, finds a reasonable place to lift off from and sours into the sky and scouts, seeing the light of the moon and stars reflect off the see as the surf breaks.  He knows where he is.
Korkas
player, 26 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Tue 9 Jun 2020
at 21:39
  • msg #556

Re: In the Land of Zu

Korkas remained silent as they discussed the rendezvous options, it would be a long swim back otherwise. He nodded at the simple plan Khuno had for Tealon to inform us of any problems. "If we walk in single file, you can follow my steps to reduce chance of others getting our numbers."
Katrin Eason
player, 53 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Tue 9 Jun 2020
at 21:52
  • msg #557

Re: In the Land of Zu

"Good thinking, Korkas!" Katrin said, though not too loudly.

"Or would it be better if you overstepped our footprints? If we stepped in yours, there might still be a footprint of ours. With you following, your footprints should be bigger and deeper and obscure ours easily."

"What do you think, Khuno?"

Khuno Manco
NPC, 24 posts
Native Shaman
Chasca Faction
Tue 9 Jun 2020
at 21:58
  • msg #558

Re: In the Land of Zu

"We could just walk through the stream, but I don't think it will matter either way," Khuno replies. "If anyone is looking for our trail, it means we made a mistake somewhere."

"We won't be coming back this way anyhow. If everything goes as planned, we'll be coming back along the beach."

Korkas
player, 27 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Tue 9 Jun 2020
at 22:00
  • msg #559

Re: In the Land of Zu

Korkas nodded to Katrin and then looked to Khuno "If the stream is the only fresh water available, many creatures and others could be along the stream. We are safer not walking near it. But I do not know these lands and how or what inhabits them."
Khuno Manco
NPC, 25 posts
Native Shaman
Chasca Faction
Tue 9 Jun 2020
at 23:46
  • msg #560

Re: In the Land of Zu

"Because it's a seasonal stream, not much uses it," Khuno replies. "The few large creatures that do mostly drink from upstream. That includes panthers and jaguars, lizards and some of the larger snakes. As long as they aren't starving, they'll leave us alone."
Tealon Holdron
player, 332 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 10 Jun 2020
at 12:36
  • msg #561

Re: In the Land of Zu

In reply to Khuno Manco (msg # 560):

Tealon had already lifted up to the sky when talk of which path to follow was taking place, he would just try and keep a look for them and return after a quick reckey so as not to lose them too soon and to get a sit rep for the intended path.

After a few minutes sailing high and around, Tealon returns to the starting point, seeing the small boat out to sea as it hadn't been too long, he was able to relocate the group and give his report.
GM StarMaster
GM, 335 posts
Sun 21 Jun 2020
at 19:11
  • msg #562

Re: In the Land of Zu

The group starts climbing the hill more or less alongside the stream. The hill isn't steep yet, and the group makes good time in spite of the underbrush.

At about the half-way point, or so Khuno claims, she asks for some gunpowder to trade with a local village not too far away. She'll use the gunpowder (two small pouches will be enough) to get money, red flint arrowheads and the necessary feathers. She doesn't need much of either.

She tells you to keep on going, and she'll catch up to you in about an hour. She has to be the one to go because she can pass for a native trader, whereas most of you would stand out like a sore thumb.

Unfortunately, you need to travel mostly in silence... just in case. There could be trappers or hunters camping in the woods... unlikely, but could be.


About the time the hill steepens and going gets a little harder, Khuno returns. She has a pouch of local currency plus the arrowheads and feathers, as well as some arrows.

Another two hours of climbing brings you almost to the High Road. Khuno stops before then, and works on putting the red flint arrowheads on the arrows, even attaching one or two feathers.
Khuno Manco
NPC, 26 posts
Native Shaman
Chasca Faction
Sun 21 Jun 2020
at 19:41
  • msg #563

Re: In the Land of Zu

"There shouldn't be anyone on the road at night," Khuno whispers to the others, "not because it is unsafe but simply because they can't see where they are going."

"However, as Nicollo said, this fog of war means you should always expect the unexpected because you can't make plans for everything."

"Once we reach the village, we can scout it out before we enter. I don't see any point in charging in and making a lot of noise. Once we start damaging the forges, that will be enough noise."

"If anyone spots Korkas, they'll probably think he's a mountain gorilla. No offense meant, Korkas, but nobody around here has seen your kind before. In any case, it'll further suggest we are the Erechthoi."

"Now, put on some face paint. If you want to shout in your native tongue, that will also help, but try to invoke the name Shoma or Shomagon. Even Waundu will work, though that's Kinzata rather than Erechthoi."

"Any questions before we head out? We can still turn back before we reach the village."

Tealon Holdron
player, 333 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 23 Jun 2020
at 01:31
  • msg #564

Re: In the Land of Zu

In reply to Khuno Manco (msg # 563):

Circling and returning then up again, this goes on for some time, the fresh night air makes it easier to breath than the warmth of the day.
On landone when Khuno headed out Why would Khuno need gunpowder when we were supposed to be keeping that back to not give ourselves away?

He waits for a response then before Khuno returns, heads up into the sky again, the darkness of night hiding his figure.
Korkas
player, 28 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Tue 23 Jun 2020
at 01:58
  • msg #565

Re: In the Land of Zu

Korkas nodded at Khuno, he had in his youth seen war paint used by his tribe and shamans. Though he did not know the words, "Sho-ma" he pronounced slowly before moving on to "Sho-ma-gon" again pronounced slowly. Lastly he repeated "Wa-un-du". He then began to take the warpaint and begin painting intricate lines upon his face and across his upper arms. "Swift and silent I can be. Or I can be as loud as the thunder."

As he waited for the others to paint themselves he completed a series of stretches, showing extreme flexibility for someone of his size and race. He ended his stretches by rolling his shoulders and back allowing them to pop.
Khuno Manco
NPC, 27 posts
Native Shaman
Chasca Faction
Thu 2 Jul 2020
at 00:38
  • msg #566

Re: In the Land of Zu

"It was just a small amount of your magic powder," Khuno explains to Tealon. "It was the only thing you had of significant value that I could trade for what we needed. The small amount isn't something that you wouldn't have traded to a friend, or that a wandering trader might not have gotten a hold of."

"They'll probably have used it up in ritual ceremonies before anyone even thinks to investigate."


She considers Korkas comment for a moment before she replies.

"Unless the Erechthoi are going into battle, they don't do a lot of shouting. This isn't a battle--this is a raid."
Tealon Holdron
player, 334 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 2 Jul 2020
at 22:36
  • msg #567

Re: In the Land of Zu

In reply to Khuno Manco (msg # 566):

Tealon accepts this comment as reasonable and Khuno had not steered them wrong at all so far, he hoped that would remain the case.

The next step will be?  he asked the question, hoping that he could prepare before anything untoward occurred, whether in the sky or on the ground.
GM StarMaster
GM, 336 posts
Tue 14 Jul 2020
at 15:41
  • msg #568

Re: In the Land of Zu

((OOC: *sigh* Another odd week where RL got the best of me...))


It's only another ten minutes before you reach the High Road. Once Tealon gives the 'all clear' signal, the group steps out onto the road. Khuno directs everyone to keep to the sides of the road in the deeper darkness made by the trees.

It's only about a mile to the village, and Khuno tries to signal Tealon to scout ahead.

Once you reach the edge of the village, since Khuno is the only one with scouting abilities, she slips into the woods again to reconnoiter. Meanwhile, the rest of you can just watch the village and try to get the lay of the land.

You spot the glow of 5 forges, all but one of them inside a small barn-like building. The fifth one just has a roof over it. No doubt this is to protect the forges and the smiths from the rain, which, down here, can be torrential at times. You've seen that rain a few times, but never when it mattered.

There's some minor activity at the forges, which some of you may realize is the apprentices or 'gophers' feeding the forge to keep it going and hot all night long. If it grows cold, it takes several hours to get it hot enough again to work the metal.

It takes almost a half hour for Khuno to return. She informs you that there's a sixth forge in an actual barn on the far side of the village.
Khuno Manco
NPC, 28 posts
Native Shaman
Chasca Faction
Tue 14 Jul 2020
at 15:54
  • msg #569

Re: In the Land of Zu

"Korkas, how about you and Nicollo charge right through the village to the barn with the forge?" Khuno suggests. "Don't make too much noise until you get there. You can do a little damage to the barn but don't destroy it. It's too important to the village, but if you don't damage it a little, it won't be believable."

"Also, don't kill the apprentices. You can knock them out, but try not to seriously injure them. Remember, if we were the enemy the Promaxim thinks we are, then we'd destroyed the entire village and kill everyone.... because that's what he'd do."

"Don't start any fires, either! Once you've destroyed that forge, work your way back to us."

"Danyka and Jheridan, you can deal with the two forges over on the left. Katrin and I will do the two on right. Whoever gets to the last one first can deal with it."

"Ioelenna, I was thinking you should stay in reserve. If the villagers get organized, try to disrupt them. Keep any of us from getting attacked from behind as well as make sure we have a path of retreat."

"Remember, though, we aren't going back the way we came. We're heading north out of the village as if we're returning the way we came... from the lands of the Erechthoi. This retreat is just if something goes wrong."

"There's a trading post... literally a post in the ground where trading is done... just north of the village. We'll rendezvous there. And then fade into the woods to the south."

"Any questions?"

Tealon Holdron
player, 335 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 14 Jul 2020
at 21:03
  • msg #570

Re: In the Land of Zu

In reply to GM StarMaster (msg # 568):

Once he sees the signal, Tealon circles the village, getting a good view of where everything is placed.  Then he lands in a small clearing near the back of the group.

By the time he arrives, Khuno is giving the directions for everyone.

Is anyone able to create water?
We could make it so that in the morning or the next rains, the roof collapses, they probably won't be looking at the roof if their attention is with the forges.


Tealon wracks his brain to see what he could find from his engineering background to help disable the forges.  He was looking for an advantage that they could muster.

Knowledge-Engineering = 14
Knowledge-Tactics = 16

Ioelenna Winterspire
player, 114 posts
Nyssa Winter Warwytch
Adept/Warmage
Wed 15 Jul 2020
at 02:50
  • msg #571

Re: In the Land of Zu

" Sure, I can stay in reserve. I tend to create ice not water. You can make water from ice, though. "
Tealon Holdron
player, 336 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 16 Jul 2020
at 22:21
  • msg #572

Re: In the Land of Zu

Ioelenna Winterspire:
" Sure, I can stay in reserve. I tend to create ice not water. You can make water from ice, though. "

Would it be large enough amount of Ice to put the fires out?
Ioelenna Winterspire
player, 115 posts
Nyssa Winter Warwytch
Adept/Warmage
Fri 17 Jul 2020
at 22:45
  • msg #573

Re: In the Land of Zu

" Maybe depends on the fire. I can usually freeze over a campfire."
Korkas
player, 29 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Sat 18 Jul 2020
at 20:25
  • msg #574

Re: In the Land of Zu

As Korkas listened to Khuno, a perplexed look crossed his face as he was trying to decipher something "You want me to destroy the forge but not the barn? Wouldn't it be easier to collapse the barn upon the forge as well?" The task itself wasn't going to be too difficult, move along the edge of the village quickly and quietly, then get to the barn, knock out the apprentices and destroy the forge. But he was curious why he would only slightly damage the barn...
Tealon Holdron
player, 337 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 19 Jul 2020
at 13:27
  • msg #575

Re: In the Land of Zu

Tealon looks around for some alchemical ingredients that nature could provide, which would cause a gas to be emitted when headed, which would stop people working at the source of the heat.  Something that could be put in the forge and make people think twice about going near it to heat it up again.

Rolled 22 on Knowledge Nature, and 20 on Craft Alchemy
Ioelenna Winterspire
player, 116 posts
Nyssa Winter Warwytch
Adept/Warmage
Sun 19 Jul 2020
at 17:59
  • msg #576

Re: In the Land of Zu

" I could try and freeze the forge?"
Tealon Holdron
player, 338 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 20 Jul 2020
at 21:26
  • msg #577

Re: In the Land of Zu

In reply to Ioelenna Winterspire (msg # 576):

That's the spirit

Tealon then goes and looks for ways he can disable the forge.  This will include reviewing if Anvil and Molds can be broken or shrink and made into a small piece of cloth to add to his magical waistcoat
This message was lightly edited by the player at 21:26, Mon 20 July 2020.
GM StarMaster
GM, 339 posts
Sun 9 Aug 2020
at 16:30
  • msg #578

Re: In the Land of Zu

The only thing Tealon could think of, engineering-wise, would be to throw the tools into one of the forges, but that would have taken time and would have meant keeping one of the forges going. The same thing would have applied to some substance that would have kept the blacksmiths away... except... if not all the coals were removed, some aconite roots buried at the bottom might accomplish that. Once the coals were relit, the roots would have given off a gas that caused people to pass out for several hours, but not kill them. Fortunately, Tealon spotted lots of aconite plants in the woods as they went, and had the others gather up some of them.


Khuno leads the group out into the village, not trying to be too stealthy, but cautioning everyone to silence. The objective wasn't to rouse the village into an all-out battle.

Korkas and Nicollo head straight across the village to the other side where the barn looms darker against the night sky. A faint glow seeps through the cracks in the walls.

As you enter the barn, Nicollo spots the barrel of water used to temper the metal, points Korkas in that direction and indicates he should pour it onto the fire. Nicollo heads for the apprentice who is currently stoking the coals. He doesn't spot Nicollo until it's too late and a well-placed blow knocks him out.


Danyka and Jheridan head for the two forges on the left. Jheridan's apprentice is asleep, and a quick chokehold puts him out for several minutes. Danyka's apprentice probably hears a noise and turns to see her rushing at him. He has only enough time to register surprise when he doesn't recognize her before she knocks him out.

Toppling the barrel of water into the forge does a good job of putting out most of the coals, and Jheridan then starts shoveling the wet coals into the barrel, along with the other coals from the nearby pile. He then rolls the barrel off into the woods.

Khuno and Katrin head off to the right. What little noises the others make don't seem to be unusual enough to alert these two apprentices, who happen to be sitting on logs facing each other, keeping watch on the forges they face. They are both surprised at seeing someone come up behind the other, stand up pointing at each other for a moment, and then the lights go out for them.

The convenient barrels of water douse the coals, and Khuno shovels coals into the barrel and dumps the anvil on top of them. She then wheels the barrel off into the woods.

Katrin mostly does the same, but adds the various tools rather than the anvil.

At the last minutes, Khuno changed her mind and directed Ioelenna, based on her last words, to head for the remaining forge.
This message was last edited by the GM at 16:55, Sun 09 Aug 2020.
Tealon Holdron
player, 340 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 9 Aug 2020
at 18:12
  • msg #579

Re: In the Land of Zu

In reply to GM StarMaster (msg # 578):

Tealon is careful to ensure that the coals are cold before he puts the plants in, not too deep but deep enough that as the bellows pump air into the coals to help heat, any smoke would thusly be pushed through too.
Ioelenna Winterspire
player, 117 posts
Nyssa Winter Warwytch
Adept/Warmage
Sun 9 Aug 2020
at 18:23
  • msg #580

Re: In the Land of Zu

Ioelenna heads to a still burning forge and casts freezing hands. (Elemental substition from burning hands)

" The Cold of Winter I visit upon this forge. "



I would like to remind the DM about superheating followed quickly by supercooling. Just as a cool but of physics that could color this situation.


11:20, Today: Ioelenna Winterspire rolled 12 using 5d4 ((1,2,3,2,4)).
Plus 4 due to warmage edge makes 16.
There would normally be a reflex Save. So I will put it here.


Reflex 14


GM StarMaster
GM, 340 posts
Mon 10 Aug 2020
at 00:11
  • msg #581

Re: In the Land of Zu

Ioelenna's spell is twice as effective as she was expecting due to the opposite elements. These forges are stone-lined shallow pits with a clay pipe buried in the ground feeding into the bottom of the pit and connected to a bellows.

The forge isn't moving, so it automatically fails its 'DEX check'. Also, since she's not trying to cover a wide area, she can get closer to the forge and 'focus' the frigid 'energy'. That also doubles the effect.

The coals all crack into pieces, the fire dies out, the surrounding stones all crack into pieces, and the coal pieces all go dark.
Ioelenna Winterspire
player, 118 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 10 Aug 2020
at 01:14
  • msg #582

Re: In the Land of Zu

" I said I could freezes forge. "
Tealon Holdron
player, 342 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 10 Aug 2020
at 10:12
  • msg #583

Re: In the Land of Zu

In reply to Ioelenna Winterspire (msg # 582):

Tealon heard the cracking added to the night sounds and almost froze in place, watching and listening. No additional movement, no lights being lit, no voices. He moved again.

Shrinking a forge would show magic and Khuno had said this could mess with the plans, so he gathered equipment onto a tarp, included an anvil and barrel of coal, then shrank that, turned it to cloth and added to his magical Apron.
Korkas
player, 30 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Tue 11 Aug 2020
at 01:16
  • msg #584

Re: In the Land of Zu

In reply to GM StarMaster (msg # 578):

Korkas moves over to the barrel of water, squatting down he wraps his long arms around the barrel, with a slight grunt he lifts the weight of the water and carries over to the forge before he prepares to dump it over the forge, fearing the scorching hot steam that will escape from it he positions himself carefully to avoid it as he begins to pour the barrel onto the forge...
GM StarMaster
GM, 341 posts
Sat 22 Aug 2020
at 19:44
  • msg #585

Re: In the Land of Zu

Being well aware of the scalding steam generated when water meets hot coals, Korkas has no problem pouring the water onto the forge safely. By doing it slowly, he also keeps it from making a lot noise.

Tealon ponders the difference between a single log and a stack of logs, knowing he can do either one, and decides that a pile of tools isn't any difference than a stack of logs. Or even if he put then all in a crate.

Taking a forge might be perceived as magic but only by someone with experience with magic, since there wouldn't be any magic left behind. It could only be determined by inference. And while the chances are slim, even that slight chance was probably not advisable.

Having a plan ahead of time with intelligent recon allowed the efforts to go without a hitch. About halfway through, villagers started coming out of the houses to see what was going on. It took most of them a few minutes to realize that the forges had gone out.

If someone got a little too adventurous, an arrow thunking into the door frame next to them discouraged them from investigating further.

Within 15 minutes, the raid had been completed and the raiders had vanished into the night, slipping northward through the gaps between the trees of the north woods.

It was a good 10 minutes of thrashing followed by another 10 minutes of roughly silent travel before the group paused and Khuno collapsed to the ground laughing so hard tears trickled down her cheeks.
Khuno Manco
NPC, 29 posts
Native Shaman
Chasca Faction
Sat 22 Aug 2020
at 19:53
  • msg #586

Re: In the Land of Zu

"Ohh! Ha-ha-ha! Hee-hee-hee! Oh, that's was marvelous!" Khuno managed to get out between laughs.

"I really didn't expect it to go all that well!" she confessed.

"Maybe I'm a pessimist, or, perhaps, just a realist, but I never expect things to go well, unless it's to the benefit of the Other Guy."

"So, not to throw a damper on our next raid, but don't expect it to be as smooth as this one was."

Tealon Holdron
player, 343 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 25 Aug 2020
at 17:36
  • msg #587

Re: In the Land of Zu

In reply to Khuno Manco (msg # 586):

Tealon had stayed on the ground with the others as they exited the vicinity of the village and beyond.  When he heard Khuno start to laugh, he couldn't help himself.  was it nervous laughter or elation that it had ended successfully, more than successfully.

Hope for the best, expect the worst.  Better to hope for the best and get close to it.  You are right though, unless we are striking later tonight or tomorrow at the next target, he had better watch out.
Korkas
player, 31 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Tue 25 Aug 2020
at 22:21
  • msg #588

Re: In the Land of Zu

Korkas merely looked at the two laughing at their success, he only offered a nod in response while his attention then shifted to the area around them to ensure they were not being followed.
Tealon Holdron
player, 344 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 16 Sep 2020
at 14:35
  • msg #589

Re: In the Land of Zu

In reply to Korkas (msg # 588):

Where to next?  Tealon was excited to have been away from the island but knew that too much incursion may have a more profound reaction from the Promaxim than wanted at this time.
Korkas
player, 32 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Thu 17 Sep 2020
at 00:06
  • msg #590

Re: In the Land of Zu

"We continue to disrupt a few more spots I believe is the plan. Or we lie in wait and see how they respond to what we have done here." Korkas responds as he kneels down towards the edge of the clearing he came into and using a branch wipes away some of his tracks.
Khuno Manco
NPC, 30 posts
Native Shaman
Chasca Faction
Thu 17 Sep 2020
at 01:31
  • msg #591

Re: In the Land of Zu

"Yes, we're heading to the next target," Khuno said.

"I doubt if anyone from the village will send a messenger to the Pro Maxim until morning. I expect he'll send someone to investigate, so it'll take a day or more for them to get here."

"That's the time we have to get to the next target."


She leads the group through the forest, taking them up to another trail. After listening and scouting for a few minutes, she indicates the way is clear, and heads south on the trail.
Ioelenna Winterspire
player, 119 posts
Nyssa Winter Warwytch
Adept/Warmage
Thu 17 Sep 2020
at 16:29
  • msg #592

Re: In the Land of Zu

Ioelenna follows the Shaman. Her experience, freezing a forge, was almost spiritual for her. She tries not to show how both zen and happy she is.
Tealon Holdron
player, 345 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 19 Sep 2020
at 15:09
  • msg #593

Re: In the Land of Zu

In reply to Khuno Manco (msg # 591):

Tealon follows, nodding at the plan, then when the all clear is given, once more takes to the sky, watching from above and warning the others if he sees something ahead.
GM StarMaster
GM, 343 posts
Fri 25 Sep 2020
at 16:49
  • msg #594

Re: In the Land of Zu

It's still the middle of the night, but it's only a few hours away from dawn. According to Khuno, the group should be close to being in position by dawn, they'll make camp, observe the village, and then attack again at night.
Korkas
player, 33 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Sat 26 Sep 2020
at 00:24
  • msg #595

Re: In the Land of Zu

Korkas nodded to Khuno "I'll take first watch then. Allow others to rest" Though he preferred not to, he likely could go longer then most others without rest if necessary.
Ioelenna Winterspire
player, 120 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 26 Sep 2020
at 21:47
  • msg #596

Re: In the Land of Zu

"If we are not interuppted, I will be ready in 4 hours."


Ioelenna begins her trance.
Tealon Holdron
player, 348 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 27 Sep 2020
at 20:24
  • msg #597

Re: In the Land of Zu

As everyone settles for the night, Tealon does one last sweep of the area, then lands, eats, drinks and falls asleep.
Korkas
player, 34 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Mon 28 Sep 2020
at 19:34
  • msg #598

Re: In the Land of Zu

Korkas walks the perimeter, keeping an eye out for any unwelcomed guests as he practiced his own silent footfalls.
Katrin Eason
player, 54 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Wed 30 Sep 2020
at 18:03
  • msg #599

Re: In the Land of Zu

Guns were noisy, which, in the heat of battle, didn't much matter... unless opponents didn't have any knowledge of them. Then it could be disconcerting.

Here, in the night, in the deeper-shadowed darkness of the forest, a gun would sound deafening. Despite the trees all around, Katrin was quite sure the sound would carry and possibly echo for a great distance.

That would do two things: alert anyone in that area that they were around and probably tell them that the strangers from across the sea were back... or maybe had never left. That was certainly not what they wanted to happen. It would make what they were trying to do that much harder, if not outright impossible.

So, as she lay there staring up at the unfamiliar stars, she kept reminding herself NOT to use her guns. ~Do not draw your firearms!~ became the mantra that eventually put her to sleep.
GM StarMaster
GM, 346 posts
Sat 3 Oct 2020
at 17:48
  • msg #600

Re: In the Land of Zu

About an hour before dawn, whoever is on watch detects some movement through the trees. It goes on for a few minutes, and then stops. You get the distinct impression that you are being watched.

This is odd for a couple of reasons, not the least of which is that you aren't on a road or even near one. It would be almost impossible to have found you accidentally, and besides, who would be roaming through the forest at night?
Ioelenna Winterspire
player, 121 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 3 Oct 2020
at 18:59
  • msg #601

Re: In the Land of Zu

Having finished her trance a few hours ago, Ioelenna is wide awake and spins holding her frost ray in her hand.

" WHO GOES THERE? "

Caps mean what Caps mean.
This message was lightly edited by the player at 00:12, Sun 04 Oct 2020.
Viktor Kuryalev
player, 13 posts
Human Scout
Sun 4 Oct 2020
at 07:30
  • msg #602

Re: In the Land of Zu

Viktor choked back a sob, it had been so long since he'd heard a familiar voice.

"THE TERROR OF THE THORNWOOD, AND WHO YOU BE?" he called back in the same language.

He stepped a few paces out of the trees as he awaited a response, his long rifle held easily and pointed downwards.
Ioelenna Winterspire
player, 122 posts
Nyssa Winter Warwytch
Adept/Warmage
Sun 4 Oct 2020
at 14:24
  • msg #603

Re: In the Land of Zu

" THE FROSTY VENGEANCE BORN OF THE NORTH WIND. "

Ioelenna says not changing her stance, demeanor or language.
Tealon Holdron
player, 351 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 4 Oct 2020
at 15:37
  • msg #604

Re: In the Land of Zu

Tealon, not on watch but fast asleep stirs at all the shouting thinking they are under attack or maybe it is just a dream.
What's all the shouting for?  Quieten down, you'll draw peoples attention Then tries to go back to sleep.
Viktor Kuryalev
player, 14 posts
Human Scout
Sun 4 Oct 2020
at 17:45
  • msg #605

Re: In the Land of Zu

"Frosty vengeance of the North?" Not natives of this hot southern land then. But who? Why? How did they get here? Unless... no, it couldn't be...
"Iron Fist" he called out.
"
Korkas
player, 37 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Mon 5 Oct 2020
at 21:33
  • msg #606

Re: In the Land of Zu

Korkas moving quietly slides in from the shadows to the flank of Viktor, he was crouched prepared to spring forward should the unknown man presence be unwelcomed by the other. "Whom do you work for" he asks quietly from his position.
Viktor Kuryalev
player, 15 posts
Human Scout
Mon 5 Oct 2020
at 23:27
  • msg #607

Re: In the Land of Zu

A low growl at his back warned Viktor someone smelly was trying to flank him. This wasnt going as well as he might have expected. Perhaps it was time to .....

But he would give them one last chance. "Iron Fist, I said!" he repeated. "And I wouldn't go any further in that direction if i were you.  You might run into bear traps. Now who the hell are you?"
Tealon Holdron
player, 352 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 5 Oct 2020
at 23:45
  • msg #608

Re: In the Land of Zu

In reply to Viktor Kuryalev (msg # 607):

It seemed that nobody wanted him to get anymore sleep, he wasn't impressed but didn't have any granades on his person this time.
I think they mean, who was the person who sent you from the training camp so wecan verify.
Please be quiet, I really do need my rest

Korkas
player, 38 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Tue 6 Oct 2020
at 00:07
  • msg #609

Re: In the Land of Zu

Korkas didn't move from his position, he appreciated the warning on the bear traps though he doubted the man had enough time to place them without Korkas noticing him earlier. He looked over to the group waiting for the others to give the clear before he would consider relaxing.
Viktor Kuryalev
player, 17 posts
Human Scout
Tue 6 Oct 2020
at 02:08
  • msg #610

Re: In the Land of Zu

"Oh? And is you also claimink to be Iron Fist? Can you is verify that? Victor called back.

"Sergeant Thrasher was there when I was. I am guess he still there.

Now your turn. Vere is zis Iron Fist training camp?"

Tealon Holdron
player, 353 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 7 Oct 2020
at 19:00
  • msg #611

Re: In the Land of Zu

In reply to Viktor Kuryalev (msg # 610):

Tealon was almost smirking when he heard the awkward words spoken but they hadn't said anything about Sergeant Thrasher since arriving in the area, so this person who spoke of places at home, was either a good spy or genuine, he guessed at the latter.

Sir, please keep your voice down and join the Iron Fists before we use one to.... Please join us.

He had little doubt but he knew that the others may have them.  Korkas, nobody except those present and on the ship know of who sent us.  I'll vouch safe him and blow him up if he betrays us, is that fair?
Korkas
player, 39 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Wed 7 Oct 2020
at 19:15
  • msg #612

Re: In the Land of Zu

Korkas nodded his head to Tealon, he too had been put through camp under Thrasher, but it wasn't his call here. He wasn't in charge, never was one to take charge, his job was to protect those in charge. After a moment though he relaxed, moving from his readied stance to a more relaxed one, standing to his full height. He rolled his neck a little as he waited for Viktor to approach into camp and he would follow.
Viktor Kuryalev
player, 18 posts
Human Scout
Wed 7 Oct 2020
at 22:07
  • msg #613

Re: In the Land of Zu

Viktor melted back in the shadows. "Is bullshit!" he called back definently. "You no Fists! They all dead! I haf seen ze bodies!"
This message was last edited by the player at 22:17, Wed 07 Oct 2020.
Korkas
player, 41 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Wed 7 Oct 2020
at 22:56
  • msg #614

Re: In the Land of Zu

Korkas blinks twice as Viktor fell back into the shadows of the trees and calling out that the Iron Fists are dead, moving quickly he dashes through cover of the trees to seek out this Viktor.


OOC: If it matters, the dice hate me :P

15:54, Today: Korkas rolled 8 using 1d20+6 with rolls of 2.  Spot
.
Viktor Kuryalev
player, 20 posts
Human Scout
Thu 8 Oct 2020
at 01:00
  • msg #615

Re: In the Land of Zu

Korkas crashed through the trees, blundering about like an orc, but didn't see a thing... until he heard the cock of a rifle not ten feet away and simultaneously, the deep throated blood curdling growl of a large animal on his flank.

"Stop right there. Move von whisker and I find out who you are by looting your headless corpse while Fluffy feasts on your man-nuts" a voice hissed from the darkness.

OOC: Action: ready weapon, aim with a called shot to head.

I rolled last round, and you needed to get well over 20. I wouldn't normally, but given those rolls, I have taken the liberty of setting myself up into a position of advantage.

Khuno Manco
NPC, 31 posts
Native Shaman
Chasca Faction
Thu 8 Oct 2020
at 19:37
  • msg #616

Re: In the Land of Zu

"Somehow, I doubt that," a voice says in the darkness.

"You must be from the first group of Iron Fists that came looking for the Trade Ship. Not me, but the others are the second group that got sent."

It is clearly a female voice, and while it speaks a language that Viktor knows, it somehow sounds 'off'.

He's also aware that the voice came from the direction of Fluffy and he does not seem to be concerned about this new person.

"Won't you please accept Tealon's invitation and join us before this gets out of hand?"
Viktor Kuryalev
player, 22 posts
Human Scout
Thu 8 Oct 2020
at 21:13
  • msg #617

Re: In the Land of Zu

"Is happy to!" Viktor answered honestly. "But if he is Iron Fist then he can answer qvestion."

Addressing the hulking greenskin he asked "Vere is training camp? And vot is first thing they make you do?
Khuno Manco
NPC, 32 posts
Native Shaman
Chasca Faction
Thu 8 Oct 2020
at 22:55
  • msg #618

Re: In the Land of Zu

"Oh, give it a rest, mister!" the voice says as she steps out into view with Fluffy by her side. Fluffy clearly looks a bit confused.

"They've been through a lot. What makes you think they remember any of those little details? Assuming they even knew them in the first place."
Korkas
player, 44 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Thu 8 Oct 2020
at 23:03
  • msg #619

Re: In the Land of Zu

Korkas looked to Khuno and then back to Viktor and grunted in response. "If boss say to hurt you. I hurt you. Boss say to let you in. I let you in. Now get that noise maker out of my face before I break it in half." Korkas turns to walk away from Viktor "Beat Gronk I did with my hands. Had to fix after at the Fort of Stone."
Viktor Kuryalev
player, 23 posts
Human Scout
Thu 8 Oct 2020
at 23:28
  • msg #620

Re: In the Land of Zu

"Who are you?? Viktor asked, lowering his gun. He was somewhat surprised to see this new person appear like that. Fluffy should have noticed her, anyway.

But it seemed like he wasnt going to get much sense from these two anyway; while she seemed peaceful she was a native and probably didn't know that much about them - although obviously she knew a lot more than she seemed! - and the half giant seemed to be a man of action not words. And for better or worse the presence of these Northerners, whoever they were, meant there was a ship here somewhere, which meant a way home.

"Okay. You say. Maybe they is can say more. Let's go talk."

Shouldering his firearm, he began to walk towards camp.
Katrin Eason
player, 55 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Fri 9 Oct 2020
at 00:55
  • msg #621

Re: In the Land of Zu

Once the newcomer/stranger had joined them in the campsite, Katrin, having been woken up by the commotion as little as it had been, began introducing everyone. She didn't see any harm in that.

"Greetings. I am Katrin Eason," she said. "You've met Korkas. That there is Nicollo, that's Danyka, that's Ioelenna, that's Jheridan, and that's Tealon."

She left it at that for the moment, waiting to see what this guy had to say. Except...

"Nice wolf you got there. His new friend is Khuno. She's our guide."
Tealon Holdron
player, 355 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 9 Oct 2020
at 01:35
  • msg #622

Re: In the Land of Zu

In reply to Katrin Eason (msg # 621):

Now that the noise had settled to a murmur, Tealon snuggled into the warmth of the wings, took a deep sigh, waved at the newcomer and: Maybe a drink for them, I'll listen here unless I drop back off

The words soft in a rough voice, his lack of confidence at the start of his trip no longer evident these last few weeks, back to his salesman confidence once more. How long before sun up?
Korkas
player, 46 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Fri 9 Oct 2020
at 03:20
  • msg #623

Re: In the Land of Zu

Korkas moved across the small clearing they had used for a camp ground and stood next to Katrin. He spoke softly to Tealon "An hour or so til sun up I reckon"
Viktor Kuryalev
player, 24 posts
Human Scout
Fri 9 Oct 2020
at 05:52
  • msg #624

Re: In the Land of Zu

"Katrin... Korkas...Nicollo...Danyka...Ioelenna...Jheridan...Tealon...Khuno" Viktor repeated after her, nodding to people in turn. "And I am Viktor Kuryalev, from Thornwood. Khador side. And this is Fluffy," he said, gesturing to the wolf.

"I need to be somebody strong" he said, looking around at everybody seriously. "Somebody powerful. Like boss. Is important. Or he not respect me, maybe leave, find his own way. He half grown now, when adult, is very big, very dangerous. He is need know his place, or he be big trouble."

He grabbed Fluffy by the scruff of the neck, and shook him playfully "Fluffy, vot it is vith you today? I think I hear you speaking. I think you very smart wolf. Smart fluffy foot wolf. But voice sound strange, sound high. Weak. Like woman. Is think maybe you need medicine? You need medicine, Fluffy?"
Fluffy growled softly.

"You are from Cygnar? Ord?" he asked Katrin.
This message was last edited by the player at 08:33, Fri 09 Oct 2020.
Tealon Holdron
player, 358 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 9 Oct 2020
at 22:31
  • msg #625

Re: In the Land of Zu

In reply to Viktor Kuryalev (msg # 624):

Having sat up when he was told there was only 1hr before sun rise, he was in a position to nod when he was introduced.

Mr Viktor, Fluffy. It is nice to meet another from the continent, these people are different but would consider us savages rather than civilised.

I saw no ill in your approach and think I understand what you were saying of ahowing who is boss with your animal friend.

Please, tell us of the others, what happened to them, the ship and its cargo.

Khuno Manco
NPC, 33 posts
Native Shaman
Chasca Faction
Fri 9 Oct 2020
at 22:43
  • msg #626

Re: In the Land of Zu

"There is nothing wrong with Fluffy," Khuno hastens to explain. "I am a shaman; I have a way with animals. If it had come down to actual combat, he would have sided and defended you rather than do what I said."

"I am their guide. I heard stories about your group, Viktor, but I was not able to find you before you disappeared. It was one of the reasons why I was on the lookout for these others. At first, I thought maybe they were your group."

Korkas
player, 47 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Fri 9 Oct 2020
at 23:26
  • msg #627

Re: In the Land of Zu

Korkas crossed his arms as he stood there watching the others discuss things, he hadn't heard of any others coming here, but he wasn't in on the planning stages of things in most cases. His gaze shifted to the Horizon a moment as he watched for any sign of day to begin, they'd still need to rest a few more hours.
Tealon Holdron
player, 359 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 10 Oct 2020
at 15:48
  • msg #628

Re: In the Land of Zu

Sergeant Thrasher said that there had been a group which set out a few months before us, that they hadn't reported in and we were to find them.  Now it seems we have, but what of your ship and the rest of the crew?  We had heard it said that the ship had made land fall, allies of ours whispered of an encounter, possibly with the Promaxim.
Viktor Kuryalev
player, 26 posts
Human Scout
Sun 11 Oct 2020
at 06:19
  • msg #629

Re: In the Land of Zu

”Da, ve is hear rumour of foreign continent and maybe trade, and ve is sent to explore, make connections. Ve is find Pro Maxim is vanting trade, but more, he is vanting knowledge of our ship und our guns und our mechanika. Pro Maxim is inviting us to meetingk, to dinner, is very polite but ve hear cannon and leave with pointing of guns. He is send people to sneak to ship when we eating, but dey is spotted. Nobody is killed, but relationship is not so good. Und den, ve find Cygnar  trade ship there, imprisoned and beingk searched. Lots of guards, lots of soldiers, many of people lookingk.”

“So...”
Viktor shrugged expressively with a dour expression. ”Ve is think trade is maybe good, but not vith zis man. So ve go to look for allies. Ve go in search of Erchthoi, in mountains; ve hear they not so like this Pro Maxim. But somethingk go wrong. They is attack us. I not know exactly: Fluffy find scent of wolverine and charge off into forest followingk trail. He is fluffy stupid animal then, not big enough for wolverine, so I go to follow. I hear shots. I hear battle. I think my group is can handle themselves. But ven I come back, is all dead. Is all Iron Fist dead and many Erchthoi. I no look too close, no ask qvestions, just check for living and go." Viktor guzzled deeply from the aleskin, and wiped fiercely at his eyes.

"I know, I fail in my duty. I not there when I needed. I not there and they die. I am hearingk shots and I am not come runningk back. They is my komrades and I fail them and  they is all dead. I still see their white bloody bodies. Elrick is have no face, head is like sqvashed pumpkin. I should haf come back und... I should haf been there. So if you vant hate me or blame me, is fine. I am doingk plenty that myself."

There was a long pause as he reminisced. But then he swallowed again and gathered himself back together.

“Zat is six moons ago. I have think many times about this. Ronald is was very close to Chief’s daughter, who is in young flower and have, how you say, stars in eyes, with big man with exotic clothes and magic bang stick. Is much exotic. Maybe Ronald is do somethingk stupid, maybe Chief no like. Or, is maybe, Pro Maxim pay much gold for us to die. Or, is maybe, someone else is vantingk us to die. Vere did these rumours of Zu come from? Who is say Zu have can trade? Is there another group tradingk with Pro Maxim, want to protect secret and protect trade?”

“But I have been here six moons and see no one from North Kingdoms. Maybe, is just Chief’s daughter and stupid Ronald. Or, maybe just that other ship is come only vonce a year.”


Viktor drank heavily from the aleskin. He scratched the back of his neck and looked at Tealon. ”Vy you is blow up forges?”
This message was last edited by the player at 08:50, Sun 11 Oct 2020.
Tealon Holdron
player, 360 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 11 Oct 2020
at 10:06
  • msg #630

Re: In the Land of Zu

In reply to Viktor Kuryalev (msg # 629):

He could hear in Viktor's voice, see in his eyes, in his slumped shoulders, the pain and self loathing over the events that happened, but the Thurian also sees strength in those shoulders, steel in those eyes and a gripped fist that speaks of revenge, retribution, needing to find answers.
Danyka has been our leader but Khuno leads this expedition. I'm just a Salesman with a certain skill set.
What is your opinion of the people you have been in hiding from, I take it you've been watching them and trying to discover what happened to you guns, canons, powder and ship!

We knew of the Trade ship and your group. Did you ever encounter the Rish?
Tealon knew the abswer to this but kept that to himself, he wanted to find two answers here, did the Rish tell the truth and can Viktor actually be trusted, this, the Arcane Mechanik felt, would product those answers.
Danyka Ydrasyl
player, 199 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sun 11 Oct 2020
at 21:34
  • msg #631

Re: In the Land of Zu

"It's called 'survivor's guilt'," says to Viktor. "It happens in the military, in mining and in shipwrecks. Someone survives when others die. I suppose it's your humanity."

"If you had been with your group, you would most likely be dead, too. We tend to think that we could have made a difference, but when the event is catastrophic, that's not the case. Take a mine collapse. If part of the mine collapses and kills 10 miners, but you were in a different section and survived, how would you being with the others have stopped the collapse? Instead of 10 dead miners, there would have been 11."

"Most of the time, there's no reason for your survival, other than circumstances. Had you not chased after Fluffy, he would have died... and you would have died. And then neither of you would be here now. Is that important? I don't know. It may turn out to be meaningless. Most of our lives are, unless it's in a very small context, such as a wife and kids. Sometimes, your life only gets meaning because your son or your grandson does something that changes the world."

"The gods move in mysterious ways. We tend to believe that they have some encompassing vision or view or plan that we will never see or comprehend. But it makes us feel better... gives us some small comfort in our meaningless lives."


She stops then and takes a drink from her canteen. She doesn't see how Viktor could have known as much as he does even by prying secrets out of the trade ship crew if he wasn't legit.

"At some point between the trade ship's second arrival here and ours, the Promaxim decided that it was time for him to make a move to become the ruler of this land. He felt that our superior weapons would make that easier and moved up his timetable accordingly."

"He captured the trade ship on its last trip, imprisoned the crew, and was trying to learn the secret of firearms from them. He had engineers studying the ship in its hiding place and was trying to train soldiers to sail it."

"We stole it back, freed the crew and sent the trade ship sailing back north. Before we return ourselves, we decided that we needed to stop the Promaxim so that the trade ship won't be in danger when it most assuredly returned."

This message was last edited by the GM at 22:48, Sun 11 Oct 2020.
Viktor Kuryalev
player, 28 posts
Human Scout
Mon 12 Oct 2020
at 05:21
  • msg #632

Re: In the Land of Zu

Viktor sat for a while thinking about what the slender, delicate looking gunmage was saying. "Da, is many truth in what you say. I tell myself this too. Is logic. But is still bad feeling, still bad sleep, still bad dream." He shrugged stoically.

"Da, so priority is ships. If ve kontrol ships, ve kontrol seas, is big have advantage. Ve can move, ve can attack, ve can leave, he cannot stop. You capture trade ship?! Is very good news! Is fantastic! You must tell me zis story!"

"My ship, I do not know. They say they return, pick us up. I wait, they no come. I vait long time, one moon maybe, they no come. So. Is maybe they return Cygnar, I haf hope, but you here is mean they no return. Is maybe they captured, but ... I no think so. Kapitan is proud man. Strong and proud. Is maybe he sink own ship and then be captured, or be sitting on a rock somewhere. Maybe he let ship be captured, and then ffsssss..... Kaboom!"
he threw his hands up dramatically. "He no come back. I no know. I no speak language. I no find."

"Vere is your ship?"
he asked.
This message was last edited by the player at 08:19, Mon 12 Oct 2020.
Viktor Kuryalev
player, 29 posts
Human Scout
Wed 14 Oct 2020
at 05:52
  • msg #633

Re: In the Land of Zu

Viktor looked around in the sudden, deafening silence.
"Vot? Vot is wrong?"

Someone shifted uncomfortably.

"Vere is your ship?" he asked again, suspiciously.
This message was last edited by the player at 05:53, Wed 14 Oct 2020.
Tealon Holdron
player, 362 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 15 Oct 2020
at 15:05
  • msg #634

Re: In the Land of Zu

In reply to Viktor Kuryalev (msg # 633):

Tealon listened to both the de-facto leader of the Iron Fists and the last surviving member of the old Iron Fists.
The ship is over the horizon awaiting a specific time to return.  I am unsure but either we were told that your ship returned with news, allowing us to be trained and come find you or a report was sent.  Either way, we came because of news about the Trade Ship.
Ioelenna Winterspire
player, 123 posts
Nyssa Winter Warwytch
Adept/Warmage
Fri 16 Oct 2020
at 01:27
  • msg #635

Re: In the Land of Zu

Ioelenna stands nearby trying to be silent as she remains nearby to support Tealon as needed.
Viktor Kuryalev
player, 30 posts
Human Scout
Fri 16 Oct 2020
at 06:03
  • msg #636

Re: In the Land of Zu

After a short while, Viktor snorted. "Nyet" he replied,his mouth twisting. "You is keep askingk me "Vere is your ship? Vat happened your ship, your crew? My ship no return."

Viktor sat, head bowed, and then his body was wracked from a cough deep in his belly. And then another. And another. Deep, powerful sobs burst uncontrollably forth from the core of his being, and then he roared with laughter, tears running down his face.

"SO! YOU IS THE SAME! Your ship is vaiting, just off the coast! Vill come back in vone week, maybe two! You hope! You think! Just like me! AH, ha ha ha haaa!" he subsided into a paroxysm of coughing and tears. "Get away from me you daft fluffy beast!" he cried, fending Fluffy off, who had become agitated at his Master's strange behaviour, and was whining and licking his face frantically.
"Ah, ha ha ha haa! Oh, you hope will come back! Me too! Ah, vot a cruel jest the Gods play with us all. Is you come to rescue me? Is I rescue you? Is all meaningless crazy game of Gods?"

He sobbed away in an anguished blend of laughter and grief until he finally was able to control himself.

"Is okay Fluffy, is okay. Is fine. You good wolf. Strong wolf. Good strong fluffy wolf."

"Da. Ship vill return. Or ve vill steal ship. Ve vill find way, ve vill return. Votever happens, no more vaiting. Ve go back somehow."

This message was last edited by the player at 20:48, Sun 18 Oct 2020.
Korkas
player, 48 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Fri 16 Oct 2020
at 18:28
  • msg #637

Re: In the Land of Zu

Korkas looked on at this man who whimpered like a pup and then laughed. He was definitely crazy, he was not sure they could trust him but that wasn't going to be his call. He looked over to Danyka and then scanned the others to see what their views were.
Tealon Holdron
player, 363 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 16 Oct 2020
at 22:10
  • msg #638

Re: In the Land of Zu

In reply to Viktor Kuryalev (msg # 636):

Tealon felt sympathy for this man, to be lost for so long.
It must have been a length of time thing, We've had other thinhs to worry about. At least you have had good company with Fluffy
Tealon came across as genuinely concerned and pleased atthe same time.
Viktor Kuryalev
player, 31 posts
Human Scout
Sun 18 Oct 2020
at 20:47
  • msg #639

Re: In the Land of Zu

"Is OK. Sorry" Viktor apologized to Tealon and the others.

"So. You here. Ship vill come back. Vot is plan?" he asked.

OOC sorry, just doing a bit of a cut and paste post just to keep the conversation flowing and progressing.
Danyka Ydrasyl
player, 200 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Mon 19 Oct 2020
at 21:46
  • msg #640

Re: In the Land of Zu

"If any of us make it back, we'll be able to tell the Captain what happened to the first team," Dany offered.

"We've set up a base on one of the outlying islands. Half of our team is still there guarding the ship."

"We're using a plan Katrin came up with, which she called 'tactics of mistake'. It sounded... fun, but hard to pull off."

"The premise is that we get the Promaxim to commit to a series of tactics that winds up leaving his fortress vulnerable. He thinks we've left... we hope. Once his troops are spread out, we'll assault his fortress, destroy what weapons and supplies we can, and set free all of his political prisoners."

"We're hoping that the embarrassment, coupled with the freed prisoners, will cause others to turn against him once they realize he's vulnerable."

"We're not assassins. We won't... even if we could... just kill him. He has to be taken out of power in order for the trade ship to be safe."

Viktor Kuryalev
player, 32 posts
Human Scout
Mon 19 Oct 2020
at 23:38
  • msg #641

Re: In the Land of Zu

Viktor mulled over that thoughtfully. "Assassin easier and fewer people die" he remarked offhandedly.

"So. Rebellion vould be good, he send army to crush uprising, ve take fortress. But maybe he raise army first, so ve just haf more soldiers to deal vith.

So. You vant lots of little problem for him, he is sends troops every vere. Okay. Is this vy you attack forges? Must be. I was there waiting, I see that. I was thinking very strange do such a thing. My plan is was  vaitingk for coal vagons to come, follow them to mine or storage. My ship no haf much coal left, I am thinkingk if another ship come, know vere is coal is helpful."

"So. You is blow up forges. Vot is next step?" 

Katrin Eason
player, 56 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Mon 26 Oct 2020
at 01:31
  • msg #642

Re: In the Land of Zu

"I guess that's my cue," Katrin replied.

"According to Khuno, our next target is a village between here and his fortress, albeit a bit more northerly. This village is the source of the Promaxim's bows and arrows. He gets a steady monthly shipment from them. His next shipment is due in a few days. We'll not only destroy that shipment, but seriously handicap the village from making more."

"This will be significant if we manage to destroy his arsenal in his fortress."

"We're still working out the details for this raid... who to blame it on, how to disguise it, and so forth."

"We don't want to kill or injure anyone because the villagers aren't the enemy."

"Since you've been here for awhile now, have you got any insights on the plan?"

Viktor Kuryalev
player, 33 posts
Human Scout
Mon 26 Oct 2020
at 03:46
  • msg #643

Re: In the Land of Zu

Viktor shook his head. "Nyet. Is no make sense. I am come from small village in Thornwood, I am know how arrow is made. Is cut off tree, here, this high, and then tree keep growing but in many small "up" branches, not von thick trunk. Or can tie tree down to ground, like this, then tree makes many small branches growing up. Ash is best tree for arrow, is make heavy, tough, straight arrow; but many trees is can do this. Apple. Willow. Many trees can.

"Is need feathers. Goose is best, but can take from many birds.

"Fletcher-man cut arrows and glue feathers. He haf box with small - what you say, climps? clumps? to hold feather no move when gluing. Blacksmith make head, fletcher attach on arrow."

"In Thornwood, every village is have fletcher. A gun charge is ten gold pieces, you is think every villager pay that for eat deer or pig? Nyet. Hunter is all use arrows. Farmers is all use arrows. Guns only for fighting, only country can afford. So. Every hunter have twenty arrow. One man in village make more, replace lost or broken. Here is same. Is no guns. Every village haf fletcher, every village can make arrow.

"But war is different. Archer shoot ten arrows one minute. Good soldier archer shoot tventy arrow one minute. Von hondred good archer shoot two thousand arrow von minute. But village fletcher not have that many arrow. Village only so many geese, so many arrow trees. So, war, king ask all villages make arrows, they go big warehouse."

"So, vot you do? How you stop makingk of arrow? Kill geese? Break arrow-box? Cut tree?  If only von village, for makingk war arrow for Primarch, then is thousands of geese, of tree. Von village, with thousands of goose, forests just for arrows... they need grain for food of goose, they need eat, they need builder, sawyer, miller, other shop. This no village. This major town, just for arrows. Vot you do, break arrow boxes? They just make more. Better to kill fletchers. But this I no like, am think better just kill Primarch. But I think is not just von village, is a hondred village have two, three fletcher, send arrow.  Vy haf this arrow town when every village make arrow already? Or... is every village send arrow here first, then send fortress? Then you can stop shipment, but not stop makingk of arrow."

"You vant stop arrow? Stop shipment is good. Better is follow shipment, find arrow warehouse and burn."

This message was last edited by the player at 08:52, Mon 26 Oct 2020.
Tealon Holdron
player, 364 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 27 Oct 2020
at 19:44
  • msg #644

Re: In the Land of Zu

In reply to Viktor Kuryalev (msg # 643):

Tealon listened intently and his ears pricked up with thought of blowing up the warehouse holding arrows.  Then he remembered, the no blowing up stuff rule.

I like your thinking there Viktor, and it still serves the purpose that Katrin had suggested.
Korkas
player, 49 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Fri 30 Oct 2020
at 16:55
  • msg #645

Re: In the Land of Zu

Korkas nodded at Tealon, this Viktor was crazy but he had the right idea. Each village can keep producing arrows. We have disrupted their ability to make arrow heads to some small degree and their other weapons. "We need to Find mine. Where metal come from. And stop that too."
Khuno Manco
NPC, 34 posts
Native Shaman
Chasca Faction
Fri 30 Oct 2020
at 20:14
  • msg #646

Re: In the Land of Zu

"What a strange land you come from!" Khuno replies.

"Most villages here use snares and traps for food and protection... well, any food that they don't raise. No one needs a bow and arrow to kill a chicken!"

"Each villages specializes in some particular craft, not necessarily by choice but because it is either what they are good at or have the resources for."

"Most arrowheads here are flint, which is what the next village has in abundance. They'll occasionally trade arrowheads to a guide or scout or ranger because they normally make their own."

"I'm pretty sure the village does not stock up on their arrows and bows. They make only what they are asked to make. If the Promaxim orders 500 arrows, then they make that many. No one else orders arrows in that quantity, and the Promaxim discourages anyone from doing so."

"This is not a land of warfare. It is one of the reasons many of us do not wish to trade with the Northern Lands. We fear what the Northerners will bring."

"That's not so say there aren't battles. It's human nature to want what someone else has when you don't have it. Sometimes, you even want more than you can ever use."

Tealon Holdron
player, 365 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 30 Oct 2020
at 22:07
  • msg #647

Re: In the Land of Zu

In reply to Khuno Manco (msg # 646):

I believe we once more defer to your local knowledge Khuno.  Flint doesn't necessarily need tools to work beyond a stone and a careful hand.
Korkas
player, 50 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Thu 5 Nov 2020
at 18:11
  • msg #648

Re: In the Land of Zu

"We do what told. Let us finish resting and then head out under the cover of darkness" Korkas adds as he rolls his neck a bit. He was tired he hadn't rested yet allowing the others to rest first.
Viktor Kuryalev
player, 34 posts
Human Scout
Sat 7 Nov 2020
at 08:21
  • msg #649

Re: In the Land of Zu

"Is no believe" Viktor said frankly. "But ve go if haf no better plan. I vant see this village."
Tealon Holdron
player, 366 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 8 Nov 2020
at 12:15
  • msg #650

Re: In the Land of Zu

In reply to Viktor Kuryalev (msg # 649):

I'm sure we will see this village soon enough.  When it is time to move, we will.  I believe that is the plan anyway.

Khuno, please let me know when we have a short time to go so I can do a quick aerial scout

GM StarMaster
GM, 347 posts
Tue 10 Nov 2020
at 18:59
  • msg #651

Re: In the Land of Zu

Everyone rests for another two hours before Khuno decides it's time to head out. She woke Tealon up about an hour before that so he could do aerial recon.

It only takes about 10 minutes to reach the High Road. She lets Viktor and Fluffy take the lead on the road while she brings up the rear.

They can stay on the road until dawn and maybe a bit longer as there shouldn't be anyone out and about this early, but there is always the unexpected, which is why she's letting Fluffy be the advanced scout--he's apt to hear anyone on the road long before the rest of the group does.

Once up in the air, Tealon can see the road in both directions fairly easily, and he doesn't spot anyone on it. He'll have to fly a bit higher to spot the village, which is about 6 miles away. It's in a cleared area, so not blocked by trees. Somewhat oddly, the road doesn't go through the middle of the village but does split the community, which probably grew up around the road. Buildings are all to the north of the road while fields are all to the south. Tealon also spots an area north of the village proper that appears to be a small quarry at the base of a rock face.
Tealon Holdron
player, 367 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 11 Nov 2020
at 14:41
  • msg #652

Re: In the Land of Zu

In reply to GM StarMaster (msg # 651):

Once high enough to see the village, Tealon will look for smoke, telltale signs that the village is wakening would be a full chimney of smoke rather than just trails, since fuel for the fires wouldn't be in short demand with woods all around.

He will swoop low at some point before half way and report his findings.
Korkas
player, 51 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Wed 11 Nov 2020
at 17:57
  • msg #653

Re: In the Land of Zu

Korkas ponders the information given from Tealon and then looks to Khuno and Danyka for their orders.
Viktor Kuryalev
player, 35 posts
Human Scout
Sun 22 Nov 2020
at 10:40
  • msg #654

Re: In the Land of Zu

Fluffy and Viktor halted at the sight of the village. They hid in the bushes there and waited for the others to catch up, signalling them as they came closer.

As they waited, Viktor kept a close eye on the village, seeing who was going where and what was going on.
GM StarMaster
GM, 348 posts
Tue 24 Nov 2020
at 08:08
  • msg #655

Re: In the Land of Zu

There's no significant weather patterns in the area, so there's no breeze at this hour. Land and sea are at equilibrium. They've both cooled off during the night.

Tealon didn't see any smoke coming out chimneys yet. There are some fields, but it doesn't look like it's primarily an agricultural community, so there's no real need to get up before it's light outside.

He does notice an area in the center of the village that seems to be set up for some sort of community gathering.
This message was last edited by the GM at 08:45, Tue 24 Nov 2020.
Khuno Manco
NPC, 35 posts
Native Shaman
Chasca Faction
Tue 24 Nov 2020
at 08:38
  • msg #656

Re: In the Land of Zu

"There's not as much destruction we can do here," she tells the others as they huddle around.

"We can't get rid of the quarry. Or the trees. But, if our plan works, we only need to get the Promaxim to be aware of the attack. So, here's the plan:"

"We take all the loose arrowheads we find and all the stored feathers and shafts. There shouldn't be that many, but no one makes only one arrow at a time. If you hit the quarry for arrowheads, you aren't just going to pick up one."

"Normally, the villagers make the arrows individually. That is, each villager works on arrows by himself on his own time. When there's a large order, though, they work together around a community workspace. Tealon, did you see any place that looked like it was set up that way?"

Viktor Kuryalev
player, 36 posts
Human Scout
Tue 24 Nov 2020
at 08:46
  • msg #657

Re: In the Land of Zu

"Just fire the village" Viktor suggested. "Send good message. You no make arrow no more."
Jheridan
player, 41 posts
Human Gunmage
AC 21; HP 32/32
Tue 24 Nov 2020
at 09:38
  • msg #658

Re: In the Land of Zu

"You have all the subtlety of an elephant, Viktor," Jheridan responded.

"So, you're saying you're going to stay here and keep burning the village down every time it gets rebuilt? 'Cause the Promaxim will send his forces here to force the village to make more arrows. And, if he has to, he'll station a garrison here."

"Besides, we aren't planning on staying here for a long time. The Promaxim set himself up as our enemy so we're just trying to eliminate him. But, we're neither assassins nor an army. In any case, we aren't trying to destroy the country or kill all the inhabitants."

Ioelenna Winterspire
player, 124 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 24 Nov 2020
at 15:41
  • msg #659

Re: In the Land of Zu

" Yes, wasting resources by doing more then we need to do is wrong. "
Viktor Kuryalev
player, 37 posts
Human Scout
Tue 24 Nov 2020
at 17:59
  • msg #660

Re: In the Land of Zu

"Da, stay here is stupid." Viktor agreed.

He looked at the gunmage. "You say stupid idea is your stupid idea. Is not my stupid idea."

He shrugged. "Ve fire village then leave. They send soldiers, garrison place, is what you want, da? We already gone next place. Nobody die, villagers just run screaming put out fire. Then hunt us."

"You no want burn village? Then you ask right person right qvestion. See. Those small buildings houses. That big house? That chief's house. That big long building? That meetingk place, they do dancing and feast. Those small buildings on legs nearby? That where they store food."

"Vy she know every person is make arrows but not where they keep? And if she not know, how Tealon know?"

Korkas
player, 52 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Tue 24 Nov 2020
at 20:03
  • msg #661

Re: In the Land of Zu

Korkas shakes his head at Viktor "We don't burn the village. Don't want to leave them without shelter and food. And don't want them to hunt us. Would have to defend ourselves and hurt them. Best to slip in during the night and do the damage then."
Viktor Kuryalev
player, 38 posts
Human Scout
Tue 24 Nov 2020
at 21:36
  • msg #662

Re: In the Land of Zu

"Hokay. You no vant burn village. Then think. Maybe this bad idea."

"She say they no make many arrow, few hundred."

"She say everyone is can make arrow. Hokay so twenty men make forty arrow, say. They keep at home. Then Chief say, "Shipment leave two days, bring your arrow meeting hall." "

"So vot you vant to do? Burn tventy houses? Find our when shipment is? How? Then what,burn meeting house then? Ambush shipment?"

"That is easiest. Just ambush shipment. But Proctor just say "You make more."

"Or we do some thingk else. Leave these people alone. But you know, most countryside is food production. Cities is the makingk  of things. Except for mines... and ships..."
he trailed off thoughtfully.
Nicollo Baldino
player, 106 posts
Thurian Gun Mage
AC 15; HP 27/27
Wed 25 Nov 2020
at 16:15
  • msg #663

Re: In the Land of Zu

"Are you sure you're a Scout?" Nicollo says to Viktor. "You sound more like a Butcher. Burn, burn, burn. Is destruction your solution to everything?"

"As Jheridan said, we're not an army, so we're not in a position to wage all-out war. Besides, we're not at war with the entire country, only with that part that's currently under the control of the Promaxim. He's the pain in the ass!"

"You may be onto something, though. So, one of these arrowsmith's goes to the quarry, hunts around for a suitable piece of rock to make an arrowhead, but, unless he's really unlucky enough to only find one, he'll hunt around till he has a dozen or so. Remember, chipping away at flint to make an arrowhead is not only hard but time consuming."

"Also, you keep thinking that this country is industrialized like back home. These people simply don't think that way. An arrowsmith is only going to make what he needs right now. So he's probably not going to make 40 arrows or even 20. Just a dozen. For him, the arrow isn't disposable. He uses it to hunt, he'll recover the arrow to hunt again, or at least the pieces to make a new arrow."

"Anyway, now he's got a dozen arrowheads. He's probably acquired a bunch of feathers by now. So, what he needs is the shaft. Probably not all that hard to find in the forest. It may still need some work... shave off nubs and bark, oil it, cut it to length. Now he has to fasten the arrowhead to it. Then he has to fasten the feathers to it."

"Here's where Viktor's idea comes in. HOW does he fasten the feathers to the shaft? Glue! Right? While it's possible that each arrowsmith makes his own glue, especially true craftsmen, it's more likely that someone in the village is good at making glue, and that's where everyone gets their glue. There might be an alchemist in the village, but more likely just an apothecary that makes the glue."

"But Viktor is also right about each house having its own arrows. There's no way we're going to sneak around at night into every house and steal their arrows. Besides, we don't have the time for that. Our plan depends on a certain amount of timing."

"So, as planned, we raid the village in the daytime. We cause everyone to panic. If anyone attacks us, we DON'T kill him, just knock him out. While they are all panicked, we enter the houses and take whatever arrows we find. At this point, I'd say we don't need to destroy the arrows--we can just take them with us and then return them later."

"I'm sorry if that disappoints you, Viktor, but destruction isn't really a way of life for us. We fight when we have to, not when we feel like it."

"Tealon will fly overhead... make these Karseans think he's a Kinzata. Viktor, think you and Fluffy can find the glue-maker--assuming I'm right--and take whatever glue reserves he's got and mess up his glue-making apparatus?"

Viktor Kuryalev
player, 40 posts
Human Scout
Wed 25 Nov 2020
at 18:08
  • msg #664

Re: In the Land of Zu

Viktor started at the gunmage in amazement. "That... is stupidest thing I haf ever heard in my whole life" he said slowly.
"I haf tree qvestion. Von. Vy,ven you attack smiths, you no use guns? Is seem like you pretend be someone else. Is you still want do that? How you scare people with no use guns? How you disguise in broad daylight?"

"Two, why you think five people no guns can just walk through a village going every house take things, break things. They will fight. My idea, they put out fire, they no fight. Your idea ve fight und kill everyone in village."

"Tree. Vy you think ve win? Five people against a village. Ve "no use guns", ve "knock them out." Vy you think you can do this? This morning I tell you I lose my whole team, they fight village. They kill many villagers but they all die. Von man, he gun mage too. He look just like you."

Katrin Eason
player, 57 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Wed 25 Nov 2020
at 22:59
  • msg #665

Re: In the Land of Zu

"Apologies, Viktor, if we didn't make that clear enough to you," Katrin explains. "Since it's my idea that we are trying to implement, I'll see if I can explain it a little better."

"The Promaxim thinks we sailed away, presumably back to our homeland. He knows we have guns and black powder that can cause explosions. If we use any of that, he'll know that we either haven't left or we've come back. When it comes time to confront the Promaxim, we will use our guns because, by then, we hope it'll be too late."

"So, yes, we are trying to disguise ourselves to make the villagers think we are one of the northern tribes that the Promaxim has attacked on occasion."

"To be honest, I don't really expect to be able to clear out all the houses in the village. If we can, great. If we can't, just a couple may be sufficient to get the message across to the Promaxim... that the northern tribes are harassing him, perhaps in anticipation of an invasion. As near as I can tell from what Khuno has told us, that's not even a remote possibility. The Promaxim doesn't think that way, though. He wants to conquer them, so in his mind they must want to conquer him. He has a hard time grasping the idea that other people aren't like him. If they don't want what he wants, he just thinks they are weak."

"But, yes, I am concerned that these hunters can do us a lot of damage with their bows and arrows, which is why I was hoping we could just get them to panic and maybe flee. I still don't understand why you want to destroy buildings."

"On the other hand, you might have at least a minor point about setting one of the non-essential buildings on fire. That would add to the confusion. Maybe that's something Tealon can do. No explosions, but dropping fire on the building."

"I don't know enough about the village your group attacked, and I don't know why all your comrades were killed. In the case of this village, I'm hoping they aren't that organized or that aggressive. If they are, we may have to fall back to Plan B."

"We have no intention of killing any of the villagers. I certainly hope it doesn't come to that. If resistance turns out to be that much, we retreat. Anyway, there are ten of us. And we have a Korkas. Khuno thinks she can disguise him as a creature that roams these woods known as bigfoot. Sometimes, size does matter."

Viktor Kuryalev
player, 42 posts
Human Scout
Wed 25 Nov 2020
at 23:37
  • msg #666

Re: In the Land of Zu

"That is better plan than walk down street hitting people" Viktor commented. He thought about it for a while. "Cause fear... it can be done. But you no destroy arrows. Is no send message. Is village know why happen, or is just strange thing happen von night?"

"Khuno say Promaxim ordered arrows from here? Why not we retreat, hide, vait. Ve ambush arrow caravan when leaves, that night attack village with fear? At night, strange sounds, Bigfoot manthing, maybe fire with smoke, lots of smoke, maybe strange coloured smoke?"
he suggested.
This message was last edited by the player at 23:39, Wed 25 Nov 2020.
Tealon Holdron
player, 368 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 26 Nov 2020
at 18:01
  • msg #667

Re: In the Land of Zu

In reply to Viktor Kuryalev (msg # 666):

Tealon had been listening, nodding on occasion and reafirming some others. Both and all sides had merit but he had a plan...

How about we combine all this.

I saw a communal gathering spot, what if I fly over with a burning pot, make it so I'm seen but out of range of arrows. Someone disguise self and be in village, as I fly over, they poi t and shout then fire arrow, I dodge and drop pot of fire in an open space then fly off North. No one gets hurt, no buildings get burnt down but the job is done. If I see a pile of arrows, I'll drop the fire there.

Tealon Holdron
player, 369 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 26 Nov 2020
at 18:05
  • msg #668

Re: In the Land of Zu

Tealon thinks he has said enough but then something else comes to him.

Oh, another thing too, if the person in the village actually approaches people and whispers about the Promaxim leaving the village to suffer or why would these people attack. That may encourage a future meeting.
Danyka Ydrasyl
player, 201 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 1 Dec 2020
at 19:16
  • msg #669

Re: In the Land of Zu

"It's as much about strategy as it is tactics, Viktor," Dany explains.

"Your ideas are all about tactics. We're looking at the bigger picture. It isn't that we're trying to have an impact on this village. In fact, we want to have as little impact as possible. They aren't the enemy. We don't want any long-lasting effects... certainly not something they can never forgive us for."

"But, at the same time, we're sending a message to the Promaxim. Well, primarily to him, but also to all his 'supporters' and all the rest of the people. That message is: he's vulnerable. He's not the great conqueror he says he is. He's just a petty noble with delusions of grandeur."

"And the point of the message is to get him to commit to a major battle to crush this imaginary enemy... an enemy that doesn't really exist... as he understands them. Instead, it'll be us, using strategies and tactics that he's neither anticipating nor able to counter. If he knows who we are, that won't be the case."

"I just don't think what you and Tealon suggest will accomplish that."

Viktor Kuryalev
player, 44 posts
Human Scout
Tue 1 Dec 2020
at 21:33
  • msg #670

Re: In the Land of Zu

Viktor growled with frustration.  "I am understand this. I am think every von of you no understand this. I am think you no listen vot I say."

"I give three ideas. Every von fill strategic value. Vot are my three ideas?"

"Katrin, Jheridan, Tealon all give ideas like "Ve try to scare people then run away" or "ve drop fire pot on ground." Explain to me how this fill strategic value, make Promaxim send out army."

Katrin Eason
player, 58 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Tue 1 Dec 2020
at 22:31
  • msg #671

Re: In the Land of Zu

"I'm afraid you are still missing the point, Viktor," Katrin tries to further explain.

"This is meant to be a fast, timed operation. We don't have the resources or the manpower for a prolonged operation. We do this quick or it won't work. The speed is to keep the Promaxim from having time to think about what's going on. We want him to react, not think."

"If we can't pull this off, then we're out of here. It'll be someone else's problem to deal with."

"We want the Land of Zu to be our friends. From all that I've seen and heard, the Promaxim will only ever be our enemy. He doesn't want trade; he wants power. And he doesn't see trade getting him that."

"Fire bombs would be more effective at night, but we can't wait for nightfall. We have to be done with this and back on the road within an hour or two in order to reach out next target by nightfall. We certainly can't wait for the caravan to leave the village, especially since we don't know when it'll come. I expect the Promaxim will send a wagon at some point."

"Yes, it'd be better if we destroyed the arrows here in the village, but it'd take way too much effort and time to destroy the arrowheads, and only fire would destroy the fletching. So that's why we take the arrows. We then stash then in the woods somewhere, and send word after we've won about where they are."

"At this point, I'd say skip the fire bomb, Tealon. Smoke bomb would be more effective, if you can manage that."

"Anyway, if two villages are attacked by the north in as many days, the Promaxim will want to find out what's going on. Personally, I'd send a small force north, and another to investigate the villages. Even if one of the leaders is loyal to the Promaxim, by the time they get back, the Promaxim may not be in power any more. They are soldiers. They'll follow the new leader, especially if the Promaxim is dead or in prison."

"Time and destruction are our enemies right now."

"Now, we need to circle around the village and attack from the north. So, let's keep going."

Korkas
player, 54 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Tue 1 Dec 2020
at 22:50
  • msg #672

Re: In the Land of Zu

"We not in charge. We listen to those that are." Korkas states bluntly as he grows tired of arguments against the plan set in motion by those in charge "Follow command. What do you want me to do?"
Ioelenna Winterspire
player, 126 posts
Nyssa Winter Warwytch
Adept/Warmage
Wed 2 Dec 2020
at 05:14
  • msg #673

Re: In the Land of Zu

" Ice that waits to long in the heat becomes water. Let's get on with this."
Viktor Kuryalev
player, 45 posts
Human Scout
Wed 2 Dec 2020
at 09:02
  • msg #674

Re: In the Land of Zu

"Can not do in day time. Impossible." Viktor says flatly. "Can do now before sun truly up, if she is can disguise every von. Or wait till dark again. If we go, we need go now."
Korkas
player, 55 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Wed 2 Dec 2020
at 17:04
  • msg #675

Re: In the Land of Zu

"Make self bigger once we get closer. Be a giant to them?" Korkas seems to state and ask at the same time. His eyes roaming over the village from their vantage point for any new activity as the sun continues to climb while they argue the plan.
Tealon Holdron
player, 372 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 2 Dec 2020
at 22:44
  • msg #676

Re: In the Land of Zu

In reply to Katrin Eason (msg # 671):

Tealon understands all the points of view, as a Saleman, he has to know what his customers are on about before they knew.  He wasn't a strategist but he knew how it worked.

Yes, I understand, no fire bomb but smoke.  Tell me where and when and it'll happen.  Do you want if from the sky or the ground?

Flying over meant the villages taking their eyes off those on the ground, especially if noise was made, he could make a noise and it would seem like those he had heard on wing before.  Not the same but would these here in the village know the difference?

He awaiting his instructions.
Khuno Manco
NPC, 36 posts
Native Shaman
Chasca Faction
Sun 6 Dec 2020
at 18:37
  • msg #677

Re: In the Land of Zu

"Perhaps the smoke is not such a good idea," Khuno says as they move through the forest circling the village. "The northern tribes have never been known to use such a weapon, plus, they may not be able to see Tealon flying overhead."

She works on applying more face paint to everyone, as well as sticking some feathers in everyone's hair which she ruffles up quite a bit.

Once in place, she points to a spot where everyone can put their great coats.

"We'll flee this way when we leave, and pick up the coats once we are out of sight of the village."

"Fluffy will help sell the idea that we're from a northern tribe. I have never heard of anyone having such a pet. Little fluffy puppies, yes. Big wolf-like dogs, no."


She then waits while Jheridan casts his Enlarge spell on Korkas.

Once that's done, she's ready to lead the charge into the village, since she knows how to act, and hopes the others follow suit.

She starts running through the trees just as dawn peaks over the eastern horizon. It isn't until she's partway through the village that she starts shouting and screaming and waving her hands in the air.
Tealon Holdron
player, 375 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 7 Dec 2020
at 18:12
  • msg #678

Re: In the Land of Zu

In reply to Khuno Manco (msg # 677):

Tealon rises when Khuno gives the signal and circles to get higher, coming in from the North. Making sure he is seen once he is high enough that the Villages can see him but move fast enough to not get hit with stones or arrows.  He times it to as near as he can for just before the group come out from the trees to add to the illusion.
Ioelenna Winterspire
player, 127 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 7 Dec 2020
at 21:26
  • msg #679

Re: In the Land of Zu

Ioelenna takes off her greatcoat with relief. After all, Hot environment, armor, clothes and a greatcoat on a person who is used to arctic climates that is not a recipe for happiness.
Korkas
player, 57 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Tue 8 Dec 2020
at 06:58
  • msg #680

Re: In the Land of Zu

Korkas follows behind Khuno shouting and screaming what words Khuno has taught him. "Shoma" he would utter, followed with some other words similar to what was Khuno was saying as the giant lumbering troll moved his way through the village.
Nicollo Baldino
player, 107 posts
Thurian Gun Mage
AC 15; HP 27/27
Sat 19 Dec 2020
at 05:38
  • msg #681

Re: In the Land of Zu

Feeling like he had his hands tied behind his back because he couldn't use his pistols, Nicollo ran into the village screaming, yelling out stupid insults in a language he was sure no one here understood.

Unlike Viktor who'd had a bad experience in a similar situation, Nicollo had been in the raid on the forging village. It had gone exactly as Khuno had said it would, though he was quite aware how easily things could have gone wrong. But it hadn't, so he was expecting this one to go just as well.

As he ran, he kept an eye out for anything that looked like it was part of arrow making.
GM StarMaster
GM, 355 posts
Sat 30 Jan 2021
at 22:51
  • msg #682

Re: In the Land of Zu

The raid went pretty much as Khuno had said it would. Viktor may have been familiar with the way things were done back up north, but here in Zu, the war mentality didn't yet exist. Nobody was geared up for wartime production, not even at the local level.

There was a potential threat from the more 'primitive' tribes up in the mountains, but that may have been more about the Promaxim's propaganda than an actual threat.

The villagers were slow to react, and when someone shouted "KINZATA!" and pointed up at the sky, the cry was quickly taken up by others. A dozen arrows fly into the air before it was realized that Tealon was out of range.

Several villagers were knocked down as the group crashed through the village grabbing all the arrows they could see. The confusion was further contributed to by shouts and blood-curdling screams by Khuno and Katrin and Nicollo.

Fluffy thought it was great fun jumping on people and knocking them down, growling and snarling. More than one villager turned and ran away when confronted with Fluffy.

All in all, in probably only lasted about 15 minutes. The group ran out of the village to the north about 200 yards before they slowed down and stopped making noise. Then they circled around to retrieve their gear before continuing down the trail.

Viktor had Fluffy scout ahead to make sure they didn't run across any travelers while Khuno brought up the rear to make sure the village didn't send out any runners. Not that she planned on stopping the runner--that's what they wanted, but to warn everyone off the road so they wouldn't be seen.

After about a half hour of travel, Khuno had everyone move into the woods, far enough away from the road to not be seen or heard, and then make camp and rest.
Tealon Holdron
player, 380 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 31 Jan 2021
at 23:52
  • msg #683

Re: In the Land of Zu

In reply to GM StarMaster (msg # 682):

Tealon watched the arrows fly low and breathed well, making a show then flying in the direction arranged. He then circled low over the trees until the Iron Fist were seen, swooped slowly over the group then shadowed from just above the treetops so as not to be seen until it was time to make camp.
Korkas
player, 60 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Mon 1 Feb 2021
at 00:28
  • msg #684

Re: In the Land of Zu

Korkas felt silly running around painted up as he had, screaming works he did not really know. But if the plan worked and then perhaps things will start to move in motion where is more exacting skills can be used.
Khuno Manco
NPC, 37 posts
Native Shaman
Chasca Faction
Tue 2 Feb 2021
at 20:36
  • msg #685

Re: In the Land of Zu

"Oh, my!" she manages to say when they finally stop. "I really didn't expect it to go so smoothly! I mean... I hoped it would, but as I've been told by many a tactician, no plan survives contact with the enemy."

"Then again, the villagers weren't really our enemy, and it was so small that maybe that rule just didn't come into play. It was also quick. Time can also be the enemy."

"Well, this seems like a good place to leave the arrows. I was originally thinking was could just leave them out in the open. Then I thought maybe we should bury them in the ground, but they might warp that way. Finally, I decided we should just leave them up one of the trees. Just strap them to the trunk with a red strip of cloth."

"Now, while we have a ways to go to reach the Promaxim's fortress, we also need to make sure we don't get there until the Promaxim has been told about the raids, and has sent out some troops."

Katrin Eason
player, 59 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Tue 23 Feb 2021
at 00:13
  • msg #686

Re: In the Land of Zu

"I suppose this is as good a place as any to leave them," Katrin responds. "We can have Tealon drop a message back in the village when we think it's safe."

"And now we're heading for the Promaxim's fortress, right?"

"Have you got a plan for that?"
she asks Khuno.
Ioelenna Winterspire
player, 130 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 23 Feb 2021
at 07:35
  • msg #687

Re: In the Land of Zu

Ioelenna follows along but thinking on her feet is more her thing. So she will let the planners plan.
Korkas
player, 65 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Tue 23 Feb 2021
at 17:43
  • msg #688

Re: In the Land of Zu

Korkas remains silent, his position was one of protection he have always felt. He would provide input when he thought it was necessary, but for now those in charge would plan and he would follow their commands.
Tealon Holdron
player, 384 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 24 Feb 2021
at 00:00
  • msg #689

Re: In the Land of Zu

In reply to Katrin Eason (msg # 686):

I can do that, probable at night so as not to be seen or be the target of new arrows.
This message had punctuation tweaked by the player at 00:00, Wed 24 Feb 2021.
Khuno Manco
NPC, 38 posts
Native Shaman
Chasca Faction
Thu 4 Mar 2021
at 14:40
  • msg #690

Re: In the Land of Zu

"Yes... and no," Khuno replied to Katrin.

"We've all been there... well, except for Viktor and Korkas. So we know the layout."

"What we're not going to know is any changes that have been made. We don't have the forces to make a full-on assault of his fortress, but it'll depend on just how much our two attacks have succeeded in getting the Promaxim to deploy his forces."

"It'll be a lot harder if he's there. I'm thinking we make a dual attack. Some of us can try to get in through a back door, even if we have to blow a hole in the wall. You can do that, right?"

"The others will take on the front. That'll probably have to be Tealon. He can fly someone up to the roof and get in to lower the drawbridge."

"Ha-ha-ha! Just had an amusing thought! If we take the fortress and put all his men in the cells, when the Promaxim returns, he'll be the one that has to storm the fortress! As soon as he starts doing that, though, we're out of there!"

"When word gets out that he had his own fortress taken out from under him, that should finish him off. And we'll make sure the word gets out."

Korkas
player, 66 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Thu 4 Mar 2021
at 17:25
  • msg #691

Re: In the Land of Zu

Though Korkas likes the idea of dropping in on the drawbridge to lower it to let in their forces and raise it to keep others, he was not convinced that Tealon could carry his weight on this wings or that he would even like being in the air like that "The group that attacks the rear could do so in stealth."
Tealon Holdron
player, 385 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 5 Mar 2021
at 01:38
  • msg #692

Re: In the Land of Zu

In reply to Khuno Manco (msg # 690):

Yes I ca blow hole in the wall, thereis a problem there though, then the Promaxim's people would know of the attack and have a new entrance which would be easier to get in through.  So I agree with Korkas, stealth would be better. I'm not the only one who knows how to use these wings either.

At least two others could use the wings but with more flying time experience, he was the only one prepared to use them at the moment.

One last thing too, the only gunpowder we have is in the Promaxim's posession  d we  eed to make sure we utilise or remove the lot before his people find out how it is made. We've already used the entry plan before and it worked
Katrin Eason
player, 60 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Wed 17 Mar 2021
at 20:17
  • msg #693

Re: In the Land of Zu

"Really? I thought we brought some gunpowder with us when we left the ship," Katrin said.

"Maybe Viktor has some?"

"Blasting a hole in the wall isn't a problem. We were never intending to hold up in the fortress and defend it. If we were being spiteful, we could smash everything inside and try to make it uninhabitable, but that's not our intent."

"Our intent is to remove the Promaxim from power. Not just office, but from having any political or military influence. He's not a nice person, and he's certainly our enemy."

"I'm sure we'll make more enemies along the way but hopefully not ones that have as much power or thirst for more."

Viktor Kuryalev
NPC, 49 posts
Human Scout
Wed 17 Mar 2021
at 20:27
  • msg #694

Re: In the Land of Zu

"Yes, I still have some gunpowder," Viktor replied. "I have mine, and most of my fallen comrades. They never got to use it, and those that killed them didn't know what it was."

"Are any of you marksmen? They'll have guards on the wall, so climbing up will be a problem, but with a marksman on the ground and Tealon in the air, that should allow climbing the walls."

"Tealon will have to land someone on the roof that can defend it while the rest of us climb up. Having successfully invaded it before, they'll be on the alert, both keeping a watch on the skies as well as having periodic check ins with the guards, rather than just have them keep their post."

"That's what I'd do, anyway. And I don't think we should assume our enemies are idiots and won't take the same precautions."


He scratches Fluffy behind the ears as the wolf cub lays there by his side. He'd have to get some food for him before too long.
Tealon Holdron
player, 386 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 17 Mar 2021
at 20:38
  • msg #695

Re: In the Land of Zu

Viktor Kuryalev:
"Yes, I still have some gunpowder," Viktor replied. "I have mine, and most of my fallen comrades. They never got to use it, and those that killed them didn't know what it was."

You say you have gunpowder?  Is it separate, just the red or a proper mix?  I can sort it anyway.  We know that the Promaxim has Gunpowder, we just need to know where it is and   He rubs his hands together...Blaster by name, blaster by action Then we can blast a nice hole anywhere.

I won't be able to lift anyone but I can get a rope down.  We have ways

Jheridan
player, 42 posts
Human Gunmage
AC 21; HP 32/32
Wed 17 Mar 2021
at 22:17
  • msg #696

Re: In the Land of Zu

"Yes, we have a number of tricks up our sleeves," Jheridan responds. "I can cast a few spells... Dancing Lights, Ghost Sound, Fly and maybe Silence."

"Commonplace magic that we're all used to is very rare here, and even then, it's mostly minor magic. Isn't that right, Khuno?"

Ioelenna Winterspire
player, 131 posts
Nyssa Winter Warwytch
Adept/Warmage
Thu 18 Mar 2021
at 04:04
  • msg #697

Re: In the Land of Zu

" If this is true, then this could be fun. " Ioelenna interjects.
Korkas
player, 67 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Thu 18 Mar 2021
at 04:19
  • msg #698

Re: In the Land of Zu

"Tell me where you want me to go. I can try to sneak in around the side." Korkas responds softly "Perhaps I can even help create and control a hole in the wall."
Khuno Manco
NPC, 39 posts
Native Shaman
Chasca Faction
Mon 5 Apr 2021
at 17:46
  • msg #699

Re: In the Land of Zu

"Yes. Magic of the power you are able to cast is currently beyond us," Khuno agrees. "I suspect it is more about our way of life than about our ability. We simply have no need of such power. And if we did have it, then the Promaxim would wield it, as well."

"I can see from Tealon's magic and Ioelenna's magic that it is more of an art than a brute application of power. It is one of the reasons the Promaxim failed to grasp it from the Trade Ship. He respects power, not art."

"Which, of course, is why he has the gunpowder. I suspect it is stored in his fortress. The first time we assaulted it, we were there to rescue the crew of the Trade Ship. I don't think it occurred to any of us to look for the gunpowder."

Viktor Kuryalev
NPC, 50 posts
Human Scout
Mon 5 Apr 2021
at 17:48
  • msg #700

Re: In the Land of Zu

"The gunpowder I carry is properly mixed," Viktor replies to Tealon. "It is only enough for 2... maybe 3... explosions powerful enough to breach a wall."
Tealon Holdron
player, 387 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 5 Apr 2021
at 22:56
  • msg #701

Re: In the Land of Zu

In reply to Viktor Kuryalev (msg # 700):

Thank you Viktor, that should be enough to create a few diversions and a single hole and enough left in case needed.

Looking at Khuno, I looked for signs but couldn't locate any.  It was one of my primary goals to locate it, not cause an explosion, I was asked specifically not to do that.  Turns out to have been the right call, that's why Danyka leads and not I.
Danyka Ydrasyl
player, 202 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 13 Apr 2021
at 01:27
  • msg #702

Re: In the Land of Zu

"Do not be so modest, Tealon," Danyka replies.

"Everyone has their own style. If it gets results, then it's all good."

"In this case, it's about using the limited resources we have to achieve the greatest possible benefit. Even I bowed to Katrin's better plan."

"I'd say the best feature of a leader is his ability to listen to his advisors, then choose whichever course of action appears to be the wisest."

"Is it time to move out, Khuno?"

Tealon Holdron
player, 388 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 13 Apr 2021
at 21:26
  • msg #703

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 702):

Tealon bows deep, his salesman flambouyance not usually showing but this time it did.
Korkas
player, 68 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Tue 13 Apr 2021
at 22:16
  • msg #704

Re: In the Land of Zu

"Once that wall is breached I can storm it or plug it if we need to." Korkas responds as he looks to the others.
Khuno Manco
NPC, 40 posts
Native Shaman
Chasca Faction
Tue 27 Apr 2021
at 15:40
  • msg #705

Re: In the Land of Zu

"I don't normally advise it, but, in this case, we need to travel at night rather than the daytime," Khuno replies. "We don't really want anyone to spot us before we get to our destination--it could cause all kinds of complications."

"But, yes, time to move out."


With that, she leads the way back through the forest to the road.

"This road isn't used all that much anyway. The villages are a bit too distant for daily travel, so wagons and such only make the trip about once a week."

"The closer we get to where we're going, the more likely we are to run across someone at dawn or shortly thereafter, as that's when they'll be heading out."

GM StarMaster
GM, 358 posts
Fri 21 May 2021
at 18:44
  • msg #706

Re: In the Land of Zu

Khuno lead the group along the road, mostly on the road because it isn't much traveled. Being the North Road, there are only a few villages up that way and trade with them and city is limited, usually one wagon a week, with guards, makes the trip to and from.

Technically, it's the 'west road', since it's to the west of the coast, but it goes north to the villages.

Whenever someone is encountered on the road, you have sufficient warning ahead of time to get off the road and hide in the forest and underbrush.

It takes a full day to reach the Mountain Road that heads to the Promaxim's fortress, but since you aren't in a real hurry, you can travel through the night and make it to the fortress by dawn.

Although it has a commanding view of the surrounding countryside, you can still stay out of sight in the woods and observe it.

Since the plan is to 'invade' it at night, you make a cold camp during the day and can recover from the 'forced march'.

The first thing that you notice is that there are more guards on the fortress walls, and there is a newly-built guard tower at the entrance.

Khuno can do a scouting recon around the perimeter, but Tealon is cautioned about doing any aerial reconnaissance. They know better now. And while they think you've all gone away, they can't be sure that others can't fly.

About an hour after dawn, the fortress gates open and a troop rides out with the Promaxim at its head.
Katrin Eason
player, 61 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Fri 21 May 2021
at 18:46
  • msg #707

Re: In the Land of Zu

"Better than I expected," Katrin tells the others. "He's going to find out why his two suppliers have been attacked. My guess is that he doesn't believe the reports. The more he interrogated and got the same answer, the less he believed them! To him, it makes no sense."

"Tactics of mistake #1--he's been drawn out of position."

Korkas
player, 69 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Sat 22 May 2021
at 16:43
  • msg #708

Re: In the Land of Zu

Korkas kneeled in the brushes, his natural complexion helping hide himself as they watched the fortress. Looking to those in charge "How do you want me to proceed?"
Tealon Holdron
player, 390 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 24 May 2021
at 17:06
  • msg #709

Re: In the Land of Zu

In reply to Korkas (msg # 708):

It may be worth waiting a few more hours in case this is a rouse! Plus, wouldn't the guard be more alert just after the guard shift change?
Jheridan
player, 43 posts
Human Gunmage
AC 21; HP 32/32
Tue 1 Jun 2021
at 03:00
  • msg #710

Re: In the Land of Zu

"In order for it to be a ruse," Jheridan offers, "he'd have to know we were here and were planning on attacking his fortress."

"If that's the case, we're already dead. I just don't think that's reasonable. Hell, I don't even know I'm here!"

This message was last edited by the player at 03:02, Tue 01 June 2021.
Viktor Kuryalev
NPC, 51 posts
Human Scout
Tue 1 Jun 2021
at 03:12
  • msg #711

Re: In the Land of Zu

"Yeah, just before shift change is when they'd be the least alert," Viktor agrees with Tealon.

"I suggest we test their revised training. We need to make some sort of distraction and see if it draws any of them out of position."

"Fluffy might be good for that. They haven't seen him yet. Unless any of you have a better suggestion?"

Khuno Manco
NPC, 41 posts
Native Shaman
Chasca Faction
Mon 14 Jun 2021
at 14:52
  • msg #712

Re: In the Land of Zu

"Perhaps we can disguise Tealon to make him look more like a bird," Khuno suggests. "They already know about Tealon's ability to fly, so they should be more wary of a flying creature now. But, if they recognize Tealon, then they'll know you're back."
Tealon Holdron
player, 391 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 14 Jun 2021
at 17:36
  • msg #713

Re: In the Land of Zu

In reply to Khuno Manco (msg # 712):

Interesting idea, use a large Cloak so can open legs to look like a birds tail!
If they are watching the sky, they won't be watching the floor.

How about a few cloaks flowing behind as I fly very high, they may think Dragon!

Korkas
player, 70 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Mon 14 Jun 2021
at 18:42
  • msg #714

Re: In the Land of Zu

Korkas looked to Tealon "Would that Interfere with the contraption? May fall?" he questioned. He was not really sure how well it worked but he did not himself want to "fly" through the sky like Tealon. Preferring his feet firmly grounded.
Tealon Holdron
player, 392 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 14 Jun 2021
at 21:09
  • msg #715

Re: In the Land of Zu

In reply to Korkas (msg # 714):

If I leave my reinforced Greatcoat behind, that would equate to more than 2 cloaks, however, I have less weight on my already than our last assault as I don't have my grenades' on me.  But you are right, more than another cloak may prove more difficult to get up as high as I would like
Khuno Manco
NPC, 42 posts
Native Shaman
Chasca Faction
Tue 15 Jun 2021
at 02:52
  • msg #716

Re: In the Land of Zu

"That would definitely work," Khuno agreed, "especially if you fly over from the southwest and continue flying northeast until  you are out of sight. Maybe another hour later we can try Fluffy as another test."

"So, Tealon, do you think you can act like a bird?"

Katrin Eason
player, 62 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Thu 1 Jul 2021
at 15:08
  • msg #717

Re: In the Land of Zu

Katrin continued to watch the fortress, trying to find a weakness in its defensive construction. She was convinced that there was one... there always was. Sometimes it was the people manning it; she thought that might be the case here.

"I don't know how good your vision will have to be for the height you'll also need, but you can scan the top of the fortress and see what kind of forces they have posted," Katrin suggests.

"If it was me, I might even have built a new barracks up on the roof. Of course, they might not have done it yet since they believe we left and wouldn't expect us to return for quite some time."
Jheridan
player, 44 posts
Human Gunmage
AC 21; HP 32/32
Thu 1 Jul 2021
at 16:17
  • msg #718

Re: In the Land of Zu

"I'm reluctant to do it this way," Jheridan suggested, "you can cast the spell Change Self from my spellbook, Tealon. That will further help give you the appearance of a bird."

"Normally, it'd be hard to fool someone up close, especially if you were interacting with them, but way up in the sky shouldn't be a problem."

Tealon Holdron
player, 393 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 2 Jul 2021
at 23:24
  • msg #719

Re: In the Land of Zu

I think it is doable, AlterSelf may work but I don't know how it works properly, if I can use it at all.

Tealon will fly as Khuno suggests, especially looking for new buildings and build up of troops as Katrin surmises.
Korkas
player, 71 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Mon 5 Jul 2021
at 02:33
  • msg #720

Re: In the Land of Zu

"What ya want me to do? Plug hole? Infiltrate?" Korkas asked of the others. If the plan was to wait for Tealon to return with intel that is fine, but it seemed they would all be doing multiple attacks at the same time.
Korkas
player, 71 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Mon 5 Jul 2021
at 02:33
  • msg #720

Re: In the Land of Zu

"What ya want me to do? Plug hole? Infiltrate?" Korkas asked of the others. If the plan was to wait for Tealon to return with intel that is fine, but it seemed they would all be doing multiple attacks at the same time.
Tealon Holdron
player, 394 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 14 Jul 2021
at 10:06
  • msg #721

Re: In the Land of Zu

In reply to Korkas (msg # 720):

Do you think you may be able to find a concealed door in the wall?  There has to be another way in an out with the size of the place.  Maybe a cave a little ways out!  It was a long shot but it would give others something to work on if the plan didn't go exactly how they hoped, plus, if they got caught but had found a way in/out that wasn't widely known, this could aid in their escape.
This message was last edited by the player at 10:06, Wed 14 July 2021.
Viktor Kuryalev
NPC, 52 posts
Human Scout
Fri 16 Jul 2021
at 16:19
  • msg #722

Re: In the Land of Zu

"Is good idea, Wingboy!" Viktor declares. "Me and Fluffy we go look for tunnel. If it be me, I have tunnel go way beyond possible battlefield. Look for natural terrain that let me get far away and not be seen!"

"Think you can spot terrain from sky, Wingboy? Give us better starting point."

Tealon Holdron
player, 395 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 18 Jul 2021
at 15:12
  • msg #723

Re: In the Land of Zu

In reply to Viktor Kuryalev (msg # 722):

Tealon nods and heads away from the Fortress before flying high and circling around it.  On the Fortress, he looks for figures, heavy weaponry (Ballister Crossbows and Catapults as well as anything else he can spy).  Around the grounds, Tealon looks for rocky outcroppings and disturbances in the woods.
GM StarMaster
GM, 359 posts
Fri 23 Jul 2021
at 18:02
  • msg #724

Re: In the Land of Zu

Tealon once again takes to the sky, and, once airborne, makes it a point to try and fly the way he's seen hawks and eagles fly. It makes him look like he's hunting prey down on the ground.

There's the usual siege weapons on the top of the fortress, but it looks like there are more than before. Extra ballistas, for sure, half a dozen springals, and a couple of catapults... clearly meant for him, since the larger trebuchets wouldn't have the speed or accuracy to take out a flying person.

There are two makeshift barracks on the room that weren't there before. These are mostly just lean-tos--a roof on some upright poles, meant to keep the sun off the guards. There are half a dozen cots in each one, currently occupied.

He also counts an extra two dozen soldiers on the room, presumably half assigned to each barracks. And there are regular patrols. Two types of patrols, apparently. One marches to a watch station, relieving the guards there who then march to the next watch station, and so on, until those from the last station march back to the door into the interior and vanish from sight. The second patrol makes a complete circuit of the roof, going from one barracks to the next.

And they definitely march, rather than just walk. Clearly, more discipline has been enacted. When the second patrol reaches a long section of parapet, they all spread out and look over the parapet at the surrounding countryside. This lasts about a minute before they resume their marching patrol.


The fortress was built against a rocky cliff, which Tealon now sees is a kind of small mountain... a jagged protrusion of rock out of the ground. Three sides would be considered unscalable... certainly by an army, though a few expert climbers could conceivably do it as there innumerable handholds; none of the faces are sheer rock faces. The fortress was built against the least steep of the three. The fourth side is a diminishing ridge to the south that extends down half a mile in length. Probably not hard to climb at any single point, but trying to navigate across the jagged top to reach the fortress would be impossible.

Given that there is plains to the east and west of the fortress, with forest just beyond the fields, and forest to the north, an escape tunnel would most likely have been dug to the north into the forest or to the south under the ridge. Under some circumstances, the forest would be the most likely direction. Shorter distance and you'd have the cover of the forest. The problem there is that there'd be no place else to go after that. No, Tealon thinks that the ridge is the most likely way to go. Longer tunnel, harder to dig, but the possibility of several exits. And, after all, the Promaxim wasn't the one that was going to do the digging. So, somewhere along the ridge, probably to the west. Far more places to go to and disappear into.


Finally, heeding Khuno's parting words to him before he took flight, he flies over the road that the Promaxim and his little army took. As near as Tealon can tell, the group is still marching forward at a good clip, and the Promaxim is still in the lead... well, behind his guards.

Swooping back to the fortress, Tealon dives as if he's finally spotted prey and is quickly out of sight of the watchers on the fortress. He makes a circuitous route back to where the others are waiting just in case the guards on the fortress are watching.
Tealon Holdron
player, 396 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 24 Jul 2021
at 09:34
  • msg #725

Re: In the Land of Zu

In reply to GM StarMaster (msg # 724):

Being both impressed and disappointed at the same time gave Tealon a queasy feeling, this could have been the dive too but he ignored that point.

Reporting his finding to the group, Tealon added I'm impressed with the new discipline shown and dedication to improving defenses, I'm disappointed that not even a single arrow came my way though, perhaps they had been informed to only fire if they sensed an attack!

Fire on the roof wouldn't go amiss, a large magnifying lens or focusing mirror wouldn't go amiss for that.  Would  even have considered my granades, exploding or incendiary.

The cliffs around the place will hinder greatly any approach, less so at night, secret entrance via the Ridge may prove the most effective assuming there is one and that there may be less obstacles guarding it or them.

This message was last edited by the player at 09:34, Sat 24 July 2021.
Viktor Kuryalev
NPC, 53 posts
Human Scout
Tue 10 Aug 2021
at 05:03
  • msg #726

Re: In the Land of Zu

"That's good scouting, Tealon," Viktor said. "Fluffy and I will go scout this ridge looking for a secret entrance. I believe Fluffy's senses will be able to detect such a tunnel. It is I, then, who will figure out how to enter it."

"Keep in mind, that if  I do find such an entrance, it may still only be a one way passage. You can exit it but not enter it."

"What do you wish me to do if and when I find it?"

Katrin Eason
player, 63 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Tue 10 Aug 2021
at 05:21
  • msg #727

Re: In the Land of Zu

"We don't have any good way to communicate over any great distance," Katrin replies.

"I don't think it's advisable for any of us to go with you. We would be spotted. If you can get back before midnight with what you know, it may change our plans."
Tealon Holdron
player, 397 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 10 Aug 2021
at 21:04
  • msg #728

Re: In the Land of Zu

In reply to Katrin Eason (msg # 727):

Tealon decides that if he is to be flying high again for any length of time, he needs to get some rest, so settles down for one and maybe drops off a little.
Danyka Ydrasyl
player, 203 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 12 Aug 2021
at 00:06
  • msg #729

Re: In the Land of Zu

"Korkas, you think you can breach the wall at some point?" Danyka asked. Although she was the defacto leader, it was Katrin's plan so it was up to her to lead the team.

"do you have any idea where the best place to breach the wall might be? Do you know if there's a weakness to this type of defense?"

"My concern is that if we make a breach, we'll have a hard time sealing it back up and defending it. Could you patch it back up once we make a breach?"

Korkas
player, 73 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Thu 12 Aug 2021
at 20:09
  • msg #730

Re: In the Land of Zu

Korkas looked to Danyka as he considered his options "Given enough time, perhaps I could get through the wall. Though I would be better at climbing over it and then dealing with any of the guards on the other side. Should someone be able to cause a hole quickly I can get in there and hold that hole until everyone else is in."
Tealon Holdron
player, 398 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 14 Aug 2021
at 16:20
  • msg #731

Re: In the Land of Zu

In reply to Korkas (msg # 730):

As Tealon was dropping off, he heard Danyka's voice and, eyes still closed It may be possible but we'd need a LOT of prime mixed powder, not just red of black.  Best place would be near a door, the walls are very thick.

Would actually be better blasting the rock UNDER the wall rather than in the wall.

Katrin Eason
player, 64 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Sat 14 Aug 2021
at 21:24
  • msg #732

Re: In the Land of Zu

"With houses, it's usually easier to breach a wall than a door because the door is reinforced to withstand breaching," Katrin suggests.

"You may be right, Tealon, about blasting the rock under the wall, but it might not lead to the interior. At best, it would weaken the wall above it, though I doubt that'd be enough to breach the wall."

"So, our possible entry points: one, the main entrance. It'll be heavily defended and may have been reinforced since our last time."

"Two, the roof. We already know it's heavily defended. It might be reinforced, too."

"Three, breach a wall. Not defended, probably not reinforced beyond the wall itself. However, there's another possibility. We only attempt to make a breach to pull guards away from the other areas."

"Four, the secret escape route. If we can get in that way, I think that's our best bet. I know if it was me, I'd have reinforced that entrance, but probably not put any defenders down there."

"Anyone have additional thoughts on these routes?"

Tealon Holdron
player, 399 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 14 Aug 2021
at 21:51
  • msg #733

Re: In the Land of Zu

In reply to Katrin Eason (msg # 732):

Walls are usually put on top of rocks, not into them, rocks are not always solid either, only not crumbling because the weight of the walls are spread out.  If we make enough noise or even crack the walls, that is sure to bring attention, they may even pull people from the roofs.  Also and this may not make a difference, just walking in?  Traders!
This message was last edited by the player at 21:51, Sat 14 Aug 2021.
Korkas
player, 74 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Tue 24 Aug 2021
at 00:03
  • msg #734

Re: In the Land of Zu

"Either a distraction on one side with explosives with no real intent to get in and we breach another side. That will alert everyone though. Or we try the back route and see if we can get in there without alerting anyone." Korkas states as he listens to the ideas.
Viktor Kuryalev
NPC, 54 posts
Human Scout
Fri 27 Aug 2021
at 03:55
  • msg #735

Re: In the Land of Zu

Maybe a half hour before sunset, Viktor and Fluffy return.

"We found what we think is probably the escape tunnel," Viktor says, "right where you said it would be. Actually, Fluffy found it. His sense of smell detect the odors coming from a narrow crevasse in the rocks. We could discern the outline of a door but could not figure out how to open it."

"I think it may only be opened from within, though perhaps a bit of explosive might encourage it to open. However, there may be a series of traps within it to prevent anyone from getting in that way."

Katrin Eason
player, 65 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Fri 27 Aug 2021
at 04:23
  • msg #736

Re: In the Land of Zu

"I was considering that option, Korkas," Katrin replies to Korkas.

"With the added security, I'm not sure it would draw enough guards away from either the front or the roof."

"I'm also thinking the defenses at the front will be reinforced, since that's how we went in the last time. So, it's either the roof or the secret escape route."

"Right now, I'm leaning toward the roof. It'll be hard to spot us from the roof after dark. But we could still probably use a distraction or two."

Danyka Ydrasyl
player, 204 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sat 4 Sep 2021
at 02:18
  • msg #737

Re: In the Land of Zu

"I know this is your plan, Katrin, but when it comes to assaulting a fortress, I may have a few ideas," Danyka responds.

"I agree that the roof is probably the best option. If we climb up near where the guards reach the roof, we can cause a distraction on the opposite side that'll draw them over to that side, letting us finish climbing to the roof and enter by the guards' door. We should be able to bar it from within to keep the roof guards from getting back in."

"I'd really prefer if we didn't have to kill a lot of guards. Some will be bad, but I suspect most of them are here against their will. Besides, in order to take over this place, we'll need to get most of the guards on our side. The fewer of them we kill, the better."

"Also, someone inside is in charge... the Promaxim's second in command. If we can get him to surrender, that'll make it easier. I'm guessing he'll be the only one that knows where the secret exit is."

"So, do we have anyway to render the guards unconscious? Is there something we can make? How about you, Khuno? Is there anything local that might do the trick?"

Tealon Holdron
player, 401 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 4 Sep 2021
at 22:03
  • msg #738

Re: In the Land of Zu

Tealon wracks his brain, he is certain there is something he could make if he could get something to heat plants in and the fire without being seen.

Danyka, if I can brew something that travels via smoke and we set it in the secret tunnel, it may go through the castle without anyone realising.  Some kind of sleeping draft but it may take time.  Or some kind of thing I can drop on the roof so it spreads and put the guards to sleep perhaps.
Khuno Manco
NPC, 43 posts
Native Shaman
Chasca Faction
Wed 15 Sep 2021
at 04:44
  • msg #739

Re: In the Land of Zu

"I may be able to help you with that, Tealon," Khuno offers.

"I know of one or two wild plants that can have that affect. It may depend on how much of it we can find in the short time we have."

"Maybe Fluffy can help us find it."

Jheridan
player, 45 posts
Human Gunmage
AC 21; HP 32/32
Wed 15 Sep 2021
at 04:50
  • msg #740

Re: In the Land of Zu

"If it's heated, it should rise up through the passages... if there isn't an actual blockage," Jheridan says.

"It would seem as if there's some sort of down draft through the place, though, since Fluffy was able to pick up the scents down at the bottom."

"It may not affect everyone in the fortress, so keep that in mind. And it won't reach the guards on the roof. It'll also be a timing issue... we've got to give it time to affect people but not so long that the others realize what's happening and go on alert."

Tealon Holdron
player, 402 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 15 Sep 2021
at 19:56
  • msg #741

Re: In the Land of Zu

This is what I'm aiming for. If we block the escape tunnel except for the tube for the fumes, which I'll have, then any draft would draw the fumes up rather than down as there would be no escape point.

Once enough time has gone, even if it is at night, put some on cloth and drop it, if what I'm hoping to find helps make the stuff I'm after, picking the cloth up and sniffing it will put them on their backs
{{Chloroform}}  It will also dissipate quick enough for us to head in after 30mins or so.
This message was last edited by the player at 19:57, Wed 15 Sept 2021.
Korkas
player, 75 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Fri 17 Sep 2021
at 00:45
  • msg #742

Re: In the Land of Zu

"Could we also use something like that more locally on the guards on the flank we are attempting to enter by? Would it work better?" Korkas asks as he listens to the others plans.
Tealon Holdron
player, 403 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 19 Sep 2021
at 19:07
  • msg #743

Re: In the Land of Zu

In reply to Korkas (msg # 742):

If you get close enough, yes, could use little clay containers to smash on the floor at their feet, it's a hope and could work, certainly better than storming a fortress without an army and siege weapons.  He could cast small clay balls, he'd done it before for grenades' before he leant how to make them better.

I'll need about 3-4hrs tops if I have the ingredients.  Is this a go for now?  He informs of the ingredients he requires.
Danyka Ydrasyl
player, 204 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 28 Sep 2021
at 18:53
  • msg #744

Re: In the Land of Zu

"That sounds like a good tactic," Dany replies to Tealon. "I wasn't expecting to attack until a bit after midnight. Perhaps an hour before shift change. The guards on duty will be bored and tired and the new shift probably won't have woken up quite yet."

"Go ahead, Khuno... help him find the herbs and plants he needs. Unless you have an objection?"

This message was last edited by the GM at 15:14, Tue 19 Oct 2021.
Tealon Holdron
player, 404 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 4 Oct 2021
at 13:36
  • msg #745

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 744):

Tealon studies the surroundings and the items he has, gets his wagon patch off his clothing and brings it back into being 'real'.  He then sets about creating his concoction, using the forge part to fire some clay pots.
GM StarMaster
GM, 360 posts
Tue 19 Oct 2021
at 15:17
  • msg #746

Re: In the Land of Zu

As Tealon sets about working with his wagon, Khuno slips into the woods to hunt for the plants he'll need. It's a bit harder at night, but there's enough moonlight for her to find the plants she's familiar with. After all, they only grow in certain places.

The half moon sets just after midnight, and the group gets ready to make its move.
Danyka Ydrasyl
player, 205 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 19 Oct 2021
at 15:26
  • msg #747

Re: In the Land of Zu

"How many of these bombs can you make?" Dany asks Tealon. "Our attack plan will depend on how many."

"We can't get any inside, but if the distraction draws some of the guards over to the far wall, we'll want to use on on them while at the same time hit the remaining guards."

"My concern is that there might be a password for the inside guards to let the outer guards in. That's the way I'd do it, and I'm not even that paranoid."

"That may be where we need you, Korkas--think you could smash down the door? Yes, I know it'll depend on the door, but we can always use black powder to do it. I expect the noise of the explosion to carry a lot farther."

"One way or the other, once we get the door open, toss another bomb down the stairs. If we don't make too much noise and no alarm is sounded, we might still catch some guards asleep. Hopefully, there won't be too many left since the Promaxim took a small force with him."

Nicollo Baldino
player, 108 posts
Thurian Gun Mage
AC 15; HP 27/27
Tue 19 Oct 2021
at 17:15
  • msg #748

Re: In the Land of Zu

"Do you want any of us to remain on the roof after you breach the door?" Nicollo asks.

"What about a second assault on the front door? Dealing with the outside guards should be easy enough once the roof guards are taken out. But then we're back to breaching the door."
Tealon Holdron
player, 405 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 20 Oct 2021
at 21:50
  • msg #749

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 747):

Until I've got the ingredients and managed to boil and crisp them down, I won't know exactly, as many as I can is the only answer I can give at this moment.

If someone had access to a Silence Spell, that would mean we could blast the door or wall and nobody would hear, even if they felt a trembling, they wouldn't think it a blast from powder.  I'll check the wagon for red and black powder, that would be more powerful than just black powder, add a bit of a fuse and powder, get the bag of knockout drug to spread out, wouldn't last as long but cover a greater area.

Korkas
player, 76 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Wed 20 Oct 2021
at 23:11
  • msg #750

Re: In the Land of Zu

Korkas nods At Danyka "I think I can take down the door if need be."
Jheridan
player, 46 posts
Human Gunmage
AC 21; HP 32/32
Thu 21 Oct 2021
at 18:00
  • msg #751

Re: In the Land of Zu

"I know the Silence spell," Jheridan answered. "I can study it while Tealon brews his concoctions. Maybe Nicollo can study it, too. That way, we'd have one for each door."

"I'm starting to like this plan. I think it's probably doable."

"So, Korkas... you can bust down one of the doors without explosives? You want to try lower entrance or the roof one?"

Korkas
player, 77 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Thu 21 Oct 2021
at 21:39
  • msg #752

Re: In the Land of Zu

"It wouldn't be quite, but I believe so yes." Korkas responds as he rolls his back and shoulders a bit.
Tealon Holdron
player, 406 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 31 Oct 2021
at 18:36
  • msg #753

Re: In the Land of Zu

Tealon, stood by his wagon with the portable Forge etc, shows the rest of the group what else is there.

*Small Wagon with Portable Forge (50) in top (like NY Hotdog Stand),
 -In Compartment Below: Masterwork Simple Toolset (15): Tool Harness (1):
  Portable Alchemical Lab (40): Gunsmith's Kit (25): Gunners Kit (15):
  Toolset [Clockwork] (15), Toolset [Mechanika] (30), Heat mat (-)
  Alchemist Beard (5): Alchemist Apron (5): Goggles (1): Common Silk (1):
  Precision Ammo[Small Pistol {90}: Collapsible Ladder (12) & Chair (6)
  Folding Shovel (7): Collapsible Spyglass (1): Ammo[Military Pistol] {80}
GM StarMaster
GM, 362 posts
Sun 7 Nov 2021
at 16:05
  • msg #754

Re: In the Land of Zu

((OOC: Thought I answered this already,  but Korkas is still considered a Medium-sized creature, so the Enlarge spell would make him Large.))


Just past midnight, Tealon has managed to make all the concoctions he needs.


It's agreed that the lower door will be the sturdier door and therefore the harder one to break down. On top of that, if the door is broken, it won't be a defense against the Promaxim's return.
Katrin Eason
player, 67 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Sun 7 Nov 2021
at 16:21
  • msg #755

Re: In the Land of Zu

"Okay, I think I've come up with a plan that has the best chance of success," Katrin explains.

"Some of us will have to climb up the side wall by the upper door. No one will be looking over the edge as long as we're quiet."

"We're going with a three-pronged attack. The first one will be Nicollo, Viktor and Fluffy at the front door. We should be able to create some smoke to hide the three of them, can't we? Anyway, the intent isn't to bash the door down, but to make noise as if you are trying to do so. I don't expect them to open the door to attack, but that might happen anyway. In that case, charge in if you can. I'm hoping that the disturbance will draw troops down to that level, as well as distract the roof guards."

"Second prong is Tealon fastening ropes to the crenelations so that we can climb up. Then he'll drop his sleep gas on the roof... the guards by the door first, then the other roof guards."

"Third prong is us climbing up over the walls and bashing down the door to get inside. We can't take too long, though, so if Korkas can't do it, we'll use explosives and Jheridan's Silence spell."

"Now, I've had another thought. Rather than us taking over the fortress, which we'd have trouble holding unless we get all the troops to switch sides... what if we march all the troops out through that secret entrance? Leave the fortress abandoned. That should shake up the Promaxim more than anything else. And we'll start spreading rumors that his troops turned against him."

"How does that sound?"

Tealon Holdron
player, 407 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 7 Nov 2021
at 18:53
  • msg #756

Re: In the Land of Zu

In reply to Katrin Eason (msg # 755):

Sounds reasonable although, better I drop the sleeping gas first so additional troops don't rush forward, also, would mean not getting attacked from above when attaching ropes.

If you take some of the ammo apart, you'll have enough blasting powder to cause that distraction you were looking for.  I can reuse the rest of the ammo bits to make new ones when we get back.

If we watch for any of the soldiers that seem pleased that we have taken the fortress, assuming that we do, there may be some that do wish to switch sides, they may be tribute rather than willing participants.

Korkas
player, 78 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Tue 9 Nov 2021
at 21:45
  • msg #757

Re: In the Land of Zu

"How we march all the troops out the secret entrance though?" Korkas asked after the plan had been laid out and he nodded in agreement. He rolled his shoulders, back and neck in preparation. "I'll be the first up the ropes."
Katrin Eason
player, 68 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Mon 22 Nov 2021
at 05:04
  • msg #758

Re: In the Land of Zu

"Good point, Korkas," Katrin responds. "It'll depend on how many troops there are and how many of them will switch sides."

"It may also depend on the route to the secret exit."

"Oh, and it'll certainly depend on whether we win!"

"Okay, I think we're ready. You all set, Tealon?"

Tealon Holdron
player, 409 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 23 Nov 2021
at 22:33
  • msg #759

Re: In the Land of Zu

In reply to Katrin Eason (msg # 758):

Tealon checks the sleeping draught pots and the powder for blasting, stretches and tests his wings, stretches his arms, cracks his neck the states "Yes"
Ioelenna Winterspire
player, 132 posts
Nyssa Winter Warwytch
Adept/Warmage
Fri 26 Nov 2021
at 07:12
  • msg #760

Re: In the Land of Zu

Iolenna cocks her head and smiles.

" And if things go wrong I will bring the Winter. "
GM StarMaster
GM, 364 posts
Wed 22 Dec 2021
at 03:25
  • msg #761

Re: In the Land of Zu

And the assault begins!

As it turns out, the guards on the roof don't ever seem to look down over the sides. Their attention is usually directed upward.

So as the climbers make their way around the fortress to the back side, Viktor, Nicollo and Fluffy make their way to the main entrance.

As the original scouting revealed, there are no outside guards at the front gate. The guards up on the roof keep watch on the road up to the doors. Apparently, however, they are looking for typical travelers to the door... supply wagons, troops, etc.

Since those three are approaching stealthily to get as close as they can, it turns out to be easier than they thought it would be.

They are waiting for some sign... which is likely to be a bit of a commotion up on the roof when Tealon drops his sleep bombs.
Viktor Kuryalev
NPC, 55 posts
Human Scout
Wed 22 Dec 2021
at 03:34
  • msg #762

Re: In the Land of Zu

About time!


"If we get close enough, I'll pound on the door, then shoot at it," Viktor informs Nicollo.

"You shoot at anyone up on the roof that sticks his head out."

"I'll have Fluffy scratch at the door then while I help shoot those on the roof."

"Work for you?"

Nicollo Baldino
player, 109 posts
Thurian Gun Mage
AC 15; HP 27/27
Wed 22 Dec 2021
at 03:48
  • msg #763

Re: In the Land of Zu

"That's as good a plan as any," Nicollo agrees. "Make noise, cause a distraction, and see if we can get anyone to come out and play!"

He was surprised that they could approach that close to the door by creeping along through the underbrush on either side of the road. It was especially tricky because the potential observers were up on the parapet.

He moved a bit, looked up, then moved a bit more. Repeat.

He'd been amazed at how culturally different everyone down here in Zu was compared to home. Sure, there were some similarities... bread was still made the same way, still tasted the same (for the most part), and people were still people. But the lack of mechanics down here meant they were still using tactics that were... well, outdated.

While there was a kind of innocence to that, he was concerned that their influence... and the introduction of magic and guns... would soon destroy that innocence.
Korkas
player, 79 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Thu 30 Dec 2021
at 04:41
  • msg #764

Re: In the Land of Zu

Korkas crouched in anticipation of their attack, his eyes watching the wall and roof above them waiting for those ropes to drop and the sleep bombs to go off. He had to be up that rope quickly and ready to break down the door.
Tealon Holdron
player, 410 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 30 Dec 2021
at 16:32
  • msg #765

Re: In the Land of Zu

As Tealon was preparing to go up and over, he could see the jumpiness of the others to get this done quickly.  He flies out, up and round as he did previously so as not to give any signals to those watching of anything untoward.

With the prepared sleeping "bombs" ready, 'Blaster' looks to the clouds, gauges the wind and aims to come down from there.  Coming down fast (he hopes) will help with the surprise.

Having waited the requisite length of time for the climbers and Nicollo with Viktor by the door, Tealon sees the tiny figures on the roof and heads down, looking like a tiny bird that isn't too far away.  As he gets closer, he circles in a figure of 8 twice to give the signal to the others.  He then heads down by firstly dropping a 'bomb' onto the largest area with people around on the roof, then another, then swoops, ready to drop more.
Katrin Eason
player, 69 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Wed 12 Jan 2022
at 14:29
  • msg #766

Re: In the Land of Zu

Katrin and the others had worked their way around to the side of the fortress, nearly against the cliff face. The fort had been built against the cliff at the end where it turned into promontory. The walls had gone up and over the top, along the backside of the cliff to meet up with the other end of the fortress. The backside of the cliff was considered unclimbable due to several overhangs. In her opinion, it could be climbed by a highly skilled climber, but that wasn't them.

Even though it was her plan, Dany was still their leader. Under her direction, she split the small group up into two smaller groups to climb the ropes that Tealon dropped... one to either side of where the roof door to the inside was.

She and Korkas and Jheridan took the front side while Dany had Ioelenna and Khuno.

Tealon waited until they were in position and Viktor started the distracting commotion at the front door.
Viktor Kuryalev
NPC, 56 posts
Human Scout
Wed 12 Jan 2022
at 14:51
  • msg #767

Re: In the Land of Zu

Although Tealon's flying was done in a figure 8, it was Fluffy's keener eyesight that saw it and let out a low growl to alert Viktor and Nicollo that it was time.

Viktor ran up to the door and began pounding on it and hacking at it with his handaxe, all the while shouting insults at the guards inside and on the roof. Eventually, he figured he could probably hack through the door that way, but he didn't think the occupants would wait that long.

He'd considered having Fluffy bark and howl to add to the noise, but he figured that would make those inside even more leery of opening the door.

He was close enough to the wall that it would be hard for those up on the parapet to target him, but on the off chance that they did, he was trusting Nicollo to take care of them.

"COME OUT AND FACE ME LIKE THE COWARDLY SLIME THAT YOU ARE!" he shouted. "BASTARDS! CRETINS! MAGGOTS! ONCE I GET THROUGH THIS DOOR, YOU'RE ALL MINCEMEAT! I'LL CUT YOU INTO TINY LITTLE PIECES AND FEED YOU TO THE DOGS!"
GM StarMaster
GM, 365 posts
Wed 12 Jan 2022
at 15:13
  • msg #768

Re: In the Land of Zu

As soon as Viktor began his pounding and shouting that carried to the others in the still of the night, including Tealon circling above, it was Tealon's cue to drop the sleep bombs.

It worked out as planned, since the commotion drew the attention of all the guards on the roof. A frontal assault on the door is the only scenario that made sense to them. There really weren't any 'veterans' of this kind of 'war', so it never occurred to them that it was a diversion. They certainly never thought to look up. Even when the first bomb broke on the stone floor, their first instinct was to look around to see who had thrown in. The second one drew their attention in yet another direction, and by then they were all starting to fall asleep before they realized what was happening.

Rope they had plenty of; not so grappling hooks. Even makeshift ones would have been hard to make. Instead, loops had been made that Tealon could just drop over the crenelations.

Once he did that, he could continue circling to see if there was any more threats on the roof. As it turned out, there was. Not all the guards had succumbed to the sleep gas. There were still two awake over by the front door down below, and two more that had been on perimeter patrol and were now rushing over to the rooftop door.

It was unclear if they saw Tealon or saw him drop the ropes.
Tealon Holdron
player, 411 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 12 Jan 2022
at 23:20
  • msg #769

Re: In the Land of Zu

In reply to GM StarMaster (msg # 768):

Tealon swoops around the building, gaining a little height and then down with speed to knock those still awake over to the gas or over the roof's edge, he knew it was risky but it meant keeping the roof door unbarred and accessible.

He had more than 2 bombs, so tried to aim one at any groups below. If he needed one more for the roof, that was his priority.
Korkas
player, 80 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Thu 13 Jan 2022
at 18:29
  • msg #770

Re: In the Land of Zu

Korkas was the first to grab the rope, giving it a stiff pull to ensure it was snug, before he began to pull himself up the rope at the fastest pace he could manage.




OOC: Climb of 18.

11:28, Today: Korkas rolled 18 using 1d20+11 with rolls of 7.  Climb.

This message was last edited by the player at 01:59, Sun 16 Jan 2022.
Danyka Ydrasyl
player, 206 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sat 15 Jan 2022
at 06:14
  • msg #771

Re: In the Land of Zu

On her side of the wall, Dany was the first to climb up the rope. It wasn't that she didn't trust either Ioelenna or Khuno... she just didn't know how well they could climb.

01:08, Today: Danyka Ydrasyl rolled 19 using 1d20+5 ((14)).

With the several knots tbey'd put in the rope, plus the wall to brace against, the climb was reasonably easy... only a slight problem because of the height. At the top, she quickly scrambled over the parapet with gun in hand, ready to defend the rope from any defenders who might try to cut it... or attack her.

Korkas was already up there.

The sleep gas had done its job, though, and half a dozen guards were asleep on the roof. She turned back to assist the next person up.
Katrin Eason
player, 70 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Sat 15 Jan 2022
at 06:20
  • msg #772

Re: In the Land of Zu

It was all Katrin could do to climb the rope up that high! If it hadn't been for the knots and the wall, she'd never have made it!

01:17, Today: Katrin Eason rolled 10 using 1d20+5 ((5)).

She scrambled over the edge with gasping breath. And climbing up had been her idea! What was she thinking?

She turned back to the rope to help Jheridan... if he needed it.
Jheridan
player, 47 posts
Human Gunmage
AC 21; HP 32/32
Sat 15 Jan 2022
at 06:30
  • msg #773

Re: In the Land of Zu

01:22, Today: Jheridan rolled 11 using 1d20+6 ((5)). Climbing check.

Must have been climbing in the dark that was making it so hard. He fared only slightly better than Katrin as he negotiated the rope and got up to the parapet. He was grateful for Katrin's assist over the top, though.

Fortunately, they weren't being attacked. It was time for Korkas to open the door to down below. Jheridan cast his Silence spell on the door so that the sound of Korkas's efforts wouldn't be heard by those inside.

While Korkas did that, he stood guard with Katrin, and relieved the sleeping guards of their weapons. However, after that, he could decide what to do with them. It was a shame to break such weapons, and just throwing them over the edge wouldn't really get rid of them. They probably wouldn't break, and the Proconsul would likely find them and use them again. On the other hand, they couldn't really take them all with them.
This message was last edited by the player at 15:10, Mon 14 Mar 2022.
Khuno Manco
NPC, 44 posts
Native Shaman
Chasca Faction
Sat 15 Jan 2022
at 06:37
  • msg #774

Re: In the Land of Zu

She'd been climbing ropes and vines and trees and walls since she was 5 years old, so scrambling up the rope even in the dark was practically child's play for Khuno.

01:32, Today: Khuno Manco rolled 30 using 1d20+10 ((20)). Climbing check.

She wasn't trying to show off... not that anyone would have seen her in the dark, but it was like the excitement gave her wings as she nearly flew up the rope. She slipped over the parapet, glanced around for any threat, and then turned back to help Ioelenna if she needed it.

"I hope the rest of the plan goes as easy as that!" she whispered with barely contained excitement.
Tealon Holdron
player, 412 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 15 Jan 2022
at 15:37
  • msg #775

Re: In the Land of Zu

In reply to Khuno Manco (msg # 774):

Having landed once all guards were asleep, Tealon watched the doorway and listened to each of his companions as they gave the last heave over the crenulations.  This way he said barely over a whisper as he beckoned the others to the doorway. This leads down inside.
Korkas
player, 81 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Sun 16 Jan 2022
at 02:02
  • msg #776

Re: In the Land of Zu

Korkas whispered a prayer to his God, as his slow low chant closed to end he grew in size already standing more than a head taller then the others, he now towered over all of them as he began towards the door.




Cast Enlarge Person on self.  Lasts 1 min (10 Rounds)

This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature’s size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size


Effective Str: 25 (+7)
Effective Dex: 15 (+2)
Fist Damage: 1d8

This message was last edited by the player at 07:26, Mon 17 Jan 2022.
Ioelenna Winterspire
player, 133 posts
Nyssa Winter Warwytch
Adept/Warmage
Sun 16 Jan 2022
at 03:32
  • msg #777

Re: In the Land of Zu

Ioelenna attempts to follow up the rope as well.

10:08, Today: Ioelenna Winterspire rolled 22 using 1d20+7 ((15)).

Perhaps not as adept at climbing as Khuno, Ioelenna easily scurried up the rope to the rooftop.
This message was last edited by the GM at 15:09, Mon 14 Mar 2022.
GM StarMaster
GM, 367 posts
Mon 14 Mar 2022
at 15:05
  • msg #778

Re: In the Land of Zu

There were still four guards awake on the roof, and even though Tealon tossed another sleep gas bomb at two of them, they had enough sense to hold their breath and so weren't affected.

Two of those guards were rushing over to the door to below, and soon realized that attackers were coming over the wall near the door, but they didn't slow down when Korkas suddenly grew to large size.

While Korkas dealt with the door, Katrin and Jheridan, who were on guard, dealt with the on-rushing fortress guards.


Down below, Viktor and Fluffy were making all sorts of noise while Nicollo kept a sharp eye out for any ranged attackers. Fortunately, Tealon's sleep bombs had dealt with those on the roof. The only threat now was if they opened the door to deal with this threat. Apparently, they were smarter than that. The door remained closed.
Jheridan
player, 48 posts
Human Gunmage
AC 21; HP 32/32
Mon 14 Mar 2022
at 15:16
  • msg #779

Re: In the Land of Zu

Still within the radius of his Silence spell, Jheridan had no hesitation in firing his pistol at the on-rushing guard on the left. It also meant that if he heard the gunshot then his spell wasn't working for some reason.

10:13, Today: Jheridan rolled 17,13 using 1d20+11,2d6+6 ((6,1,6)).

Probably a hit. Don't know what armor the roof guards are wearing, but we'll find out!
Danyka Ydrasyl
player, 207 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Mon 14 Mar 2022
at 15:30
  • msg #780

Re: In the Land of Zu

Except for Nicollo, Viktor and Fluffy, who'd hopefully enter through the front door, Danyka was the last to climb up the ropes.

10:26, Today: Danyka Ydrasyl rolled 18 using 1d20+5 ((13)).

That went better than expected, though the knots in the rope made it easier. By the time she got to the top, it seemed like there was an eerie silence on the roof. It took her a moment to realize that Jheridan's silence spell had been cast, so she had no idea what was going on as she climbed between the crenelations.

She decided it was her job to pull up the ropes as she was last over the top, but she didn't untie them in case things went seriously awry and they had to use the ropes to escape.
Korkas
player, 83 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Mon 14 Mar 2022
at 18:56
  • msg #781

Re: In the Land of Zu

Korkas walks over to the door and grabs it with both his hands, a strain of his muscles his he pulls on the door trying to rip it open.





OOC: Spend 1 Grit point. Total Strength check of 35.


11:54, Today: Korkas rolled 25 using 1d20+7 with rolls of 18.  Strength check to rip door open.

GM StarMaster
GM, 368 posts
Mon 14 Mar 2022
at 19:31
  • msg #782

Re: In the Land of Zu

Grabbing the door isn't exactly possible since it's set flush with the frame, but Korkas can awkwardly grab the door frame itself. It's set into the stone and mortar hut over the stairwell. Clearly, the door was thought to be the weak point, so no doubt the walls and slanted ceiling of the hut are reinforced. Korkas could probably still rip the whole thing off if he had to. He's pretty sure no one down here on the Land of Zu ever imagined someone like Korkas up on the roof!

At first, he struggles to get a good grip on the door frame, but, fortunately, it's not inset into the walls but set over the outside. It starts to give a little, and the more it gives, the better his grip gets until finally with one last surge, the whole door frame with door is ripped right off the hut. All in silence.

For a moment, despite knowing the plan, Korkas isn't sure he succeeded until he realizes he's holding the door/door frame still.
Katrin Eason
player, 71 posts
Caspian/Cygnar Rogue
AC 19; HP 21/21
Mon 14 Mar 2022
at 19:39
  • msg #783

Re: In the Land of Zu

She supposed it was too much to expect for all the rooftop guards to have succumbed to the sleep gas from Tealon's bombs, so as Jheridan targeted on the still-conscious ones that were rushing to the door, she targeted the other one.

She wasn't sure if she was withing the zone of silence, but she wasn't sure it mattered.

14:36, Today: Katrin Eason rolled 20,9 using 1d20+7,2d6 ((13,5,4)).

That should be a hit. The dice roller seems to like us today.
GM StarMaster
GM, 369 posts
Sun 20 Mar 2022
at 02:41
  • msg #784

Re: In the Land of Zu

Even if Katrin wasn't in the area of silence, it's not likely that the gunshot would have been heard through the rough of the fortress, and even if it had, it would have been so dull and distorted that it wouldn't have been recognizable for what it was.

However, it turns out that she was as she doesn't hear the gunshot from her gun.


Both the guard that Jheridan shoots and the one Katrin shoots fall down.


As Korkas sets the eerily silent door+frame down, Danyka and Khuno rush down the stairs. Surprisingly, they don't encounter any one. The attack on the roof was totally silent, so no alarm has been sounded below. No one on this level can hear the commotion at the front door.
Tealon Holdron
player, 416 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 20 Mar 2022
at 14:40
  • msg #785

Re: In the Land of Zu

Tealon holds off throwing the last couple of sleep bombs that were destined for the stairs, until he can see people to use them against. So he follows Danyka and Khuno down the stairs, if an open area, leaping over to glide down thus opening the stairs up for those following.
Korkas
player, 84 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Tue 22 Mar 2022
at 17:15
  • msg #786

Re: In the Land of Zu

Korkas had considered tossing the door and its frame at the guards on the roof but the others handled them quickly, so he placed it down and follow the pair down the stairs.






Active Spell: Enlarge Person on self.  Lasts 1 min (9/10 Rounds) (8?)

This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature’s size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size


Effective Str: 25 (+7)
Effective Dex: 15 (+2)
Fist Damage: 1d8

Ioelenna Winterspire
player, 134 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 28 Mar 2022
at 03:40
  • msg #787

Re: In the Land of Zu

In reply to Korkas (msg # 786):

Ioelenna continues behind everyone showing herself a pretty decent climber. She was expecting a fight. After all, that is what they planned for. She notices as everyone else the empty room. "What?"
GM StarMaster
GM, 372 posts
Sun 8 May 2022
at 19:26
  • msg #788

Re: In the Land of Zu

The room at the bottom of the stairs if rather long and narrow. It seems to be set up as a dining room plus lounge area as there is a long table (with chairs) down the middle and there is a sofa and and plush arm chairs down at the far corner.

The stairs go down a level to a landing before continuing down farther. The landing has a door that opens into the room. The stairs go down another half flight to another landing and then turn left.

There are doors at either end of the room and three against the right hand wall.

No sign of anyone in the room. There aren't any immediate sounds coming from farther down the stairs, but you also can't hear any sounds from the roof.

It's all Korkas can do to squeeze down the stairwell. Fortunately, it's a bit wider than normal as it's meant to accommodate soldiers running up to the roof.
This message was last edited by the GM at 19:30, Sun 08 May 2022.
Danyka Ydrasyl
player, 208 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sun 8 May 2022
at 19:56
  • msg #789

Re: In the Land of Zu

She really had no expectations on what they'd find once inside the fortress, especially at this level, but it definitely wasn't this. Then again, considering the painting on the wall as if it was a window looking out over the entrance, this was probably the Promaxim's private quarters.

Danyka knew Khuno was a competent and skilled guide and scout, but she still wasn't sure how well she'd do in combat. In any case, she didn't want to risk their guide.

She pointed to the stairs down and the corner, and was inwardly happy that Khuno knew what she meant and agreed.

"Korkas," she whispered to the big man, "check out that door down here on the left."

"Ioelenna, want to try those doors over on the right-hand wall?"

"I'll check out the door on the far wall. I suspect it'll be the Promaxim's quarters, so that leaves  you, Tealon, to cover everyone's back. That work for you?"


She tried to deploy her small team in a way that would clear this floor as quickly as possible. She wasn't sure if Jheridan and Katrin would follow them once they took care of all the guards on the roof or if they'd stay there and keep an eye out.

If they made it down two more levels, they could probably open the front doors and let Nicollo, Viktor and Fluffy in. They knew the dungeon was the level below ground level, and she was wondering what they'd find there.
Tealon Holdron
player, 421 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 8 May 2022
at 20:20
  • msg #790

Re: In the Land of Zu

In reply to Danyka Ydrasyl (msg # 789):

Tealon nods to keep the noise down and folds the wings in, allowing him to get a good view of everything on and leading from the landing.

Taking stock of his inventory, Tealon reassures himself about his waistcoat of many things, his bandoleer and collapsible weapons.  The sleep bombs in his hands, he adjusts a covering over his mouth and nose.
Korkas
player, 87 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Mon 9 May 2022
at 18:08
  • msg #791

Re: In the Land of Zu

Korkas nodded at Danyka and all but crawled to the door on the left, leaning against it to listen before he tried the handle to see if it would open.





Active Spell: Enlarge Person on self.  Lasts 1 min (7/10 Rounds) (6?)

This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature’s size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size

Effective Str: 25 (+7)
Effective Dex: 15 (+2)
Fist Damage: 1d8

Khuno Manco
NPC, 45 posts
Native Shaman
Chasca Faction
Fri 20 May 2022
at 17:41
  • msg #792

Re: In the Land of Zu

Khuno moved silently down the stairs to the corner and listened for a minute or so before she dared peek around the corner. Starting with just a quick glance and seeing nothing, she then dared longer look.

There was still three more levels... the 2nd floor, the ground floor and the basement... that she knew of. There could have been more below that, of course.

She still couldn't hear any sounds, concluding that most of the soldiers were either down on the ground floor at the door where Viktor and Nicollo were making noise that wasn't penetrating this deep into the fortress or up on the roof. Of course, about half of them had ridden out with the Promaxim. At least, that was her estimate.

She was tempted to go down the stairs to the next level, but realized she'd be an open target while on the stairs if anyone started to come up. Better to wait until she had a bit of back-up.

Instead, she sat on a step just around the corner and concentrated on listening.
Ioelenna Winterspire
player, 135 posts
Nyssa Winter Warwytch
Adept/Warmage
Fri 20 May 2022
at 17:44
  • msg #793

Re: In the Land of Zu

While not the best combatant, Ioelenna saw the wisdom of dispatching her to the investigate those side doors as it didn't seem likely that there'd be any troops hiding there. She already suspected what she'd find, but cautiously listened at each door before opening it to see what was behind it.
GM StarMaster
GM, 373 posts
Fri 20 May 2022
at 18:08
  • msg #794

Re: In the Land of Zu

Korkas had the shortest distance to go, so reached his door before the others.

Hearing no sounds from behind it, he opened the door cautiously and found a bedroom. It was bit on the fancy side, had two beds on the left with a folding screen between them, chairs and tables off on the right, and two tall narrow windows on the right-hand wall. While no doubt they let in light and arrow, they looked more like arrow slits.

There was a wardrobe just inside the door on the left, but he doubted if anyone was hiding in it or behind it. Thus, the room was empty.


The first door Ioelenna checked was a pantry. Not too deep, with shelves against the three walls, and a few barrels and crates on the floor. The barrels held water, ale and wine. The shelves were stocked with jars of preserved foods and a few bowls and baskets with assorted fruits, berries, nuts and vegetables in them.

Behind the second door was the galley/kitchen. Counters and cabinets against the back wall, a few pots and pans sitting out on them, a wood-burning stove in the middle with a bunch of lumber stacked underneath it. The side walls had open shelves with dishes and glasses and mugs setting on them.

The third door revealed a closet. There were a few empty pegs on the back wall probably for hanging cloaks and coats while niches in the side walls held brooms, mops and buckets.


Danyka reached the far door last, listened, and then opened it when no sounds were heard.

This was clearly the Promaxim's private quarters. There was a large bed against the middle of the right-hand wall covered in what appeared to be fancy red lace-and-satin bedclothes. A chest of drawers was against the wall just inside the door to the right. A basin and pitcher sat on it and there was a mirror on the wall above it. Across the room was a wardrobe.

On the left side of the room were two plush chairs and a table between them that had a lamp on it. Behind them were two tall, narrow windows with red velvet curtains hanging on the wall to either side of them.

And just inside the door on the left was a bookshelf with around two dozen books on it.
Tealon Holdron
player, 422 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 21 May 2022
at 09:35
  • msg #795

Re: In the Land of Zu

He saw each door open and the space behind them checked, it was quiet, almost too quiet.

Speaking quietly but hoping loud enough for most to hear. Something strange is going on, fo you think that the Promaxim left with most of his forces, leaving only a small contingent, a handful if you would, of soldiers?  When checking, find the dining space and or the kitchen, there should be someone there, see how many plates or goblets are out, should at least give us an indication of numbers left, take off those from the roof. You know the rest, could help us speed up the checking.

If there were indication of only a couple handfuls, even if doubled, that would mean the fortress was on a skeleton crew, which could also explain lack of resistance, with the Promaxim thinking reputation would deter attacks or incursions.

So tealon moves to join Khuno at the stairs. Shall we?  It was an open invite to move down but his thoughts were on the gate and cellars to help the others in.
Korkas
player, 88 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Wed 25 May 2022
at 20:26
  • msg #796

Re: In the Land of Zu

Korkas's began to shrink as he dismissed his power over his form as he moved towards where the next set of stairs went, listening for any that may be approaching from below as others continued the search of the room
Danyka Ydrasyl
player, 209 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sun 29 May 2022
at 22:13
  • msg #797

Re: In the Land of Zu

"This is the Proxmaxim's private quarters," Dany explained to Tealon after she finished searching the bedroom.

"I honestly can't see any of his troops coming up here while he's out. And I doubt if the troops are fed up here."

"Just don't get complacent. I'm sure we'll have plenty of fun once we move down to the lower levels. Remember, we've got Viktor and Nicollo making noise out front as if they are trying to get in. Any troops that aren't up on the roof are likely down at ground level just in case they manage to get through."


She lets Tealon and Korkas head down the stairs behind Khuno. If they run into any group of troops, Korkas should provide enough shock value for the rest of them to get the drop on the troops.

She and Ioelenna will bring up the rear; as they started down the stairs, Dany listened to see if there was any noise from up on the roof... and then remembered that the silence spell was in place.
This message was last edited by the GM at 18:56, Sun 12 June 2022.
Ioelenna Winterspire
player, 136 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 31 May 2022
at 02:49
  • msg #798

Re: In the Land of Zu

Ioelenna nods when instructed to take up the rear with the Cygnan commander.
Khuno Manco
NPC, 46 posts
Native Shaman
Chasca Faction
Sun 12 Jun 2022
at 19:15
  • msg #799

Re: In the Land of Zu

With Korkas and Tealon at her back, Khuno risks peaking around the corner. She has a momentary thought of someone spotting her, charging the stairs, and then coming around the corner to find themselves face-to-face with Korkas.

Although there was no one in sight, she could definitely hear noises coming from the open doors on both the left and the right. No longer by herself, she boldly ventured out into the hallway.

She saw that the stairs continued down by doubling back on themselves, but she'd let the others deal with them. Before heading down to the ground level, they needed to make sure there were no enemies left behind them.

She proceeded to the first door on the left since most of the noise was coming from the right--let Korkas deal with that one! She listened for a second, then peeked around the corner.
Tealon Holdron
player, 423 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 12 Jun 2022
at 20:50
  • msg #800

Re: In the Land of Zu

In reply to Khuno Manco (msg # 799):

Now that they were inside and he didn't really have the option to fly anywhere is a rush, Tealon got his bag, took out his repeating crossbow and ensured that the normal bolts were inside.  He then made ready, reattached his duffle bag and watched as Khuno went from the entry floor down and then on to the door to the left, he made it so his back was to the corner so he could see both doors and the stairs, no mean feet with Korkas enlarged, so he was glad when the Trollkin Monk shrank back to normal size again.

He nodded to his colleagues when they looked back at him, ready to move to help at the first signs of trouble or request for help.
GM StarMaster
GM, 374 posts
Mon 13 Jun 2022
at 01:50
  • msg #801

Re: In the Land of Zu

When Khuno peers into the room, she can see what appears to be an office with a desk, a chair behind it, a bed along the opposite wall, a heavy steel door in the opposite wall, and a large colorful talking bird in a cage.

A female soldier with lieutenant markings on her uniform is sitting in the chair shuffling through some papers on the desk.

"If it was up to me," the woman says, apparently talking to the bird, "you'd be in a pot for supper!"

"Captain Arkus may like you, but nobody else does!"


"In a pot for supper," the bird replies.
Khuno Manco
NPC, 47 posts
Native Shaman
Chasca Faction
Thu 7 Jul 2022
at 22:34
  • msg #802

Re: In the Land of Zu

Realizing that the officer is busy with paperwork, Khuno glances across the hall through the other open door. She easily can see that it is a barracks room. She spots only three soldiers visible... not sleeping since the fortress is 'under siege'.

She holds up 3 fingers to Korkas and Tealon, then points to the door, and gives a shrug. She then points to the two of them and indicates they should deal with those in the room.

She then looks back at Dany and Ioelenna, indicates 1 person in the office in front of her and then points for them to continue down the stairs.

She gives everyone a chance to react and act and then steps forward and turns into the office.

"Scout 2nd class Khuno Manco reporting for duty, ma'am," she says as she steps up to the front of the desk. She made an effort to position herself to either block the view of the hallway or to draw the officer's attention away from it.

She was counting on the officer's confusion.
Tealon Holdron
player, 424 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 8 Jul 2022
at 21:07
  • msg #803

Re: In the Land of Zu

In reply to Khuno Manco (msg # 802):

Tealon quickly hold up one of his remaining sleeping bombs and points to the room with the 3 soldiers in it.  Waits for the nod from Korkas then, if given the go-ahead, goes right up to the door and rolls it into the room with the stopper out so it doesn't have to smash to release it's sleeping gas.
Korkas
player, 89 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Sat 9 Jul 2022
at 06:10
  • msg #804

Re: In the Land of Zu

Korkas was itching for a real fight but nodded at Tealon. Taking a step away so as not to inhale the gas himself.
Tealon Holdron
player, 425 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 9 Jul 2022
at 09:49
  • msg #805

Re: In the Land of Zu

In reply to Korkas (msg # 804):

Getting the nod, Tealon prepared the 'bomb', took the stopper off holding it at the top to stop anything coming out until he rolls it, opens the door wide enough an and then rolls the bomb in, flipping the stopper completely off and watched the first tendrils escape, then closes the door once more and steps back.
GM StarMaster
GM, 375 posts
Thu 4 Aug 2022
at 02:37
  • msg #806

Re: In the Land of Zu

As expected, the person behind the desk is confused at Khuno's sudden appearance and then her statement.

"Who... what... I thought I knew everyone here in the fortress," the female officer says. "How did you get in here? And why has it taken you so long to report for duty? For that matter, why are you reporting to me? Where were you assigned?"


Across the hall, Tealon rolls his sleep grenade into the room. Because there's been no commotion inside, particularly at this level, if any of the three soldiers hear it or notice it, they don't quite understand what it is until it's too late.

After a few seconds, Tealon peeks in and sees that the three are unconscious.


Down the stairs, Dany listens when she gets to the bottom and quickly realizes that this is where the rest of the soldiers are. She risks peeking around the corner and spots around 20 soldiers there, facing the front door outside of which Viktor, Nicollo and Fluffy are causing a ruckus. They are all armed but only half seem to think that the door won't hold.
Tealon Holdron
player, 426 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 7 Aug 2022
at 22:09
  • msg #807

Re: In the Land of Zu

In reply to GM StarMaster (msg # 806):

Tealon nods to the others on the landing and, with covering of face checked and still in place, he has a better look at those inside, to see if they hold anything or if he sees anything that may aid in the take over of this place.
Ioelenna Winterspire
player, 137 posts
Nyssa Winter Warwytch
Adept/Warmage
Thu 1 Sep 2022
at 06:24
  • msg #808

Re: In the Land of Zu

Ioelenna stands as still as ice and as quiet as the winter usicold while she remains alert and watches for the time to act.
Danyka Ydrasyl
player, 210 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 12 Oct 2022
at 21:00
  • msg #809

Re: In the Land of Zu

At the moment, all she had for backup was Ioelenna. Against 20. Or more.

On the other hand, she had guns and the enemy didn't. She did spot a few crossbows, though, so neither of them had the upper hand there.

She turned back and held up both hands to Ioelenna, all fingers spread, closed them and opened them again.

Had she been the one to brag that she could handle 10 foes? Sounded more like Nicollo.

Getting the doors open would be the solution, but she hadn't been able to get a good look at how they were secured. They opened outward, were probably barred, but may have been secured top and bottom as well.

She shrugged at Ioelenna. The longer it took, the greater the chance something would go wrong.

It was spell time. She began softly chanting the Web spell and then stepped out and cast it at the largest collection of soldiers. Fortunately the ceiling wasn't so high that it wouldn't provide an anchor point.

CAST WEB!
Khuno Manco
NPC, 48 posts
Native Shaman
Chasca Faction
Wed 12 Oct 2022
at 21:08
  • msg #810

Re: In the Land of Zu

Khuno had no idea where was going with the ad hoc masquerade. Her intent had just been to keep this person from sounding the alarm.

"Actually, we're invading this fortress and plan on taking it over," she answered.

She then calmly walked around the desk and while the woman was still absorbing this information (hopefully), Khuno just slugged her!

17:07, Today: Khuno Manco rolled 5,3 using 1d20+2,1d4 ((3,3)).

Oh, crap.
Tealon Holdron
player, 433 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 12 Oct 2022
at 22:25
  • msg #811

Re: In the Land of Zu

Once the soldiers had been checked, Tealon heads back to the landing, ready to move on down to where the others headed.
Ioelenna Winterspire
player, 138 posts
Nyssa Winter Warwytch
Adept/Warmage
Wed 12 Oct 2022
at 23:13
  • msg #812

Re: In the Land of Zu

Ioelenna follows along.
GM StarMaster
GM, 381 posts
Thu 3 Nov 2022
at 16:56
  • msg #813

Re: In the Land of Zu

Two things seem to happen almost simultaneously--Dany casts her Web spell at a group of guards down at the first level, and the officer Khuno attacked starts yelling for the guards!

Unfortunately for her, the guards across the hall that could have helped her are unconscious. Even if the guards down below could hear her, they are already involved in their own encounter.

The female officer draws her sword to attack Khuno, but her position behind the desk makes it a bit awkward and Khuno gets another chance to attack first.


Meanwhile, Viktor, Nicollo and Fluffy continue to pound on the front door, adding a further distraction.


Up on the roof, Jheridan and Katrin have finished securing all the guards that were up there that were put to sleep. They relieve them of their weapons and then tie them up and make sure they are separated though all still relatively together.
Korkas
player, 91 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Thu 3 Nov 2022
at 18:27
  • msg #814

Re: In the Land of Zu

Korkas moves across the hall to help Khuno with the lieutenant who began screaming for the guards to come... moving to flank the guard with Khuno he quickly jabs at the Lieutenant




OOC:

Move 30" (if that makes it to the room and across it)

Unarmed Strike: AC 21 for 8 Damage

11:24, Today: Korkas rolled 21,8 using d20+11,d6+7 with rolls of 10,1.  Unarmed Strike.


This message was last edited by the player at 18:56, Fri 04 Nov 2022.
Tealon Holdron
player, 434 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 4 Nov 2022
at 18:12
  • msg #815

Re: In the Land of Zu

In reply to GM StarMaster (msg # 813):

((ooc: Where is Tealon in respect to events and everyone else please?)
This message was last edited by the player at 22:09, Fri 04 Nov 2022.
GM StarMaster
GM, 382 posts
Fri 4 Nov 2022
at 20:46
  • msg #816

Re: In the Land of Zu

Tealon moved to the landing. Down below on the stairs are Danyka and Ioelenna. He would have seen Danyka cast some sort of spell and then charge out into whatever mess was down there. It'll take Tealon a round to descend the stairs and join the fray.
Tealon Holdron
player, 435 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 4 Nov 2022
at 22:10
  • msg #817

Re: In the Land of Zu

In reply to GM StarMaster (msg # 816):

Tealon descends, his wings folded in, his repeating Crossbow in hand
This message was last edited by the player at 22:11, Fri 04 Nov 2022.
Ioelenna Winterspire
player, 139 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 5 Nov 2022
at 01:13
  • msg #818

Re: In the Land of Zu

Iolenna smiles at Danyka as they look at each other and she cast an element switched flaming sphere. Her freezing sphere appears on the other side of the web.


" sphere of frost, freeze my foes. "


Reflexes negates
18:11, Today: Ioelenna Winterspire rolled 7 using 2d6.  Cold based Flaming Sphere.


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