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22:44, 10th May 2024 (GMT+0)

Iron Fist Classes.

Posted by GM StarMasterFor group 0
GM StarMaster
GM, 3 posts
Mon 21 Oct 2013
at 03:34
  • msg #1

Iron Fist Classes

IRON FIST
A d20 3.5/Iron Kingdoms Game

CLASSES
You actually have two classes (using the gestalt rules).

Your first class is essentially a somewhat mundane “background” class. There are many options, but they all use the NPC classes (Adept, Aristocrat, Commoner, Expert, Warrior) as a basis for each. Each of these classes gains one or two talents as listed. Talents are explained at the end.

Background classes do not carry over into Prestige Classes, but resume if you take a subsequent level in your gestalt classes.

Your second class is your “adventuring” class: Arcane Mechanic, Berserker (Barbarian), Bodger, Cleric, Druid, Fell Caller, Fighter, Gun Mage, Monk, Paladin, Rogue, Scout (Ranger), Sorcerer, War Bard (Bard) or Wizard.

If you have some other adventuring class you want to use, just ask me. I might let it slide.


BACKGROUND         NPC CLASS
  CLASS            TO USE             TALENTS

Agitator           Expert     Public Speaking, Street Fighter
Apprentice Wizard  Adept      Fast Hands, Prestidigitation
Artisan            Expert     Artistic, Etiquette
Bailiff            Commoner   Mathematical, Orientation
Barber-Surgeon     Expert     Savvy, Surgery
Boatman            Commoner   Orientation, Seasoned Traveler
Bodyguard          Warrior    Street Fighter, Strong
Bone Picker        Commoner   Disease Resistance, Street Smart
Bounty Hunter      Warrior    Orientation, Weapon Training (net)
Brawler            Expert     Menacing, Street Fighter
Burgher            Aristocrat Dealmaker, Savvy
Camp Follower      Commoner   Seasoned Traveler, Street Fighter
Cat Burglar        Expert     Alley Cat, Street Smart
Charcoal-Burner    Commoner   Savvy, Strong
Charlatan          Expert     Schemer, Street Smart
Coachman           Commoner   Quick Draw, Seasoned Traveler
Courtier           Expert     Savvy, Schemer
Demagogue          Adept      Public Speaking, Street Smart
Dregg-Wrecker      Warrior    Fearless, Striker
Duelist            Warrior    Quick Draw, Swashbuckler
Dungeon Delver     Expert     Fleet-Footed, Orientation
Engineer           Expert     Mathematical, Wrestler
Entertainer        Expert     Mimic, Reactionary
Envoy              Aristocrat Dealmaker, Seasoned Traveler
Explorer           Expert     Orientation, Seasoned Traveler
Fence              Expert     Dealmaker, Street Smart
Ferryman           Commoner   Street Fighter, Suave
Field-warden       Expert     Fleet-Footed, Weapon Training (sling)
Fisherman          Commoner   Hardy, Orientation
Flagellant         Adept      Fearless, Striker
Friar              Adept      Wise, Seasoned Traveler
Ghost Strider      Expert     Fleet-footed, Surefooted
Grave Robber       Expert     Disease Resistance, Street Smart
Hedge Wizard       Adept      Hedge Magic, Prestidigitation
Herald             Aristocrat Etiquette, Public Speaking
Highwayman         Warrior    Swashbuckler, Trick Riding
Hunter             Warrior    Hardy, Marksman
Initiate           Adept      Public Speaking, Suave
Innkeeper          Commoner   Street Fighter, Street Smart
Interrogator       Expert     Menacing, Wrestler
Jailer             Commoner   Disease Resistance, Wrestler
Knight             Aristocrat Cavalry, Striker
Marine             Warrior    Quick Draw, Striker
Mate               Expert     Disease Resistance, Seasoned Traveler
Mercenary          Warrior    Quick Draw, Rapid Reload
Merchant           Commoner   Dealmaker, Mathematical
Messenger          Commoner   Fleet-footed, Orientation
Militiaman         Warrior    Striker, Weapon Training (polearm)
Miner              Commoner   Dodger, Durable
Minstrel           Commoner   Etiquette, Public Speaking
Navigator          Expert     Orientation, Seasoned Traveler
Noble              Aristocrat Etiquette, Schemer
Norse Beserker     Warrior    Frenzy, Quick Draw
Outlaw             Warrior    Rover, Sharp Shooter
Outrider           Expert     Charm Animal, Orientation
Peasant            Commoner   Flee!, Hardy
Physician          Expert     Disease Resistance, Surgery
Pistolero          Warrior    Quick Draw, Sure Shot
Pit Fighter        Warrior    Striker, Wrestler
Politician         Expert     Public Speaking, Schemer
Priest             Adept      Armored Caster, Petty Magic
Racketeer          Commoner   Menacing, Street Fighter
Rat Catcher        Commoner   Disease Resistance, Tunnel Rat
Road-warden        Warrior    Quick Draw,  Weapon Training (firearms)
Rogue              Expert     Sixth Sense, Street Smart
Scholar            Expert     Linguistics
Scout              Warrior    Charm Animal, Orientation
Scribe             Expert     Linguistics
Seaman             Commoner   Hardy, Swashbuckler
Sergeant           Warrior    Striker, Wrestler
Servant            Commoner   Acute Hearing, Etiquette
Shield-breaker     Expert     Immovable Stance, Cool-headed
Skorne-Slayer      Warrior    Lightning Parry, Unsettling
Smuggler           Expert     Dealmaker, Street Smart
Soldier            Warrior    Sharpshooter, Striker
Spy                Expert     Schemer, Sixth Sense
Squire             Aristocrat Cavalry, Etiquette
Steward            Aristocrat Mathematical, Public Speaking
Student            Expert     Mathematical, Savvy
Targeteer          Warrior    Rapid Reload, Sure Shot
Thief              Expert     Alley Cat, Trap-finder
Thug               Warrior    Poison Resistance, Striker
Toll-keeper        Commoner   Stout-hearted, Marksman
Tomb Robber        Expert     Sixth Sense, Tunnel Rat
Tradesman          Commoner   Dealmaker, Savvy
Troll-Slayer       Warrior    Hardy, Quick Draw
Vagabond           Commoner   Orientation, Seasoned Traveler
Valet              Commoner   Cool-Headed, Etiquette
Vampire Hunter     Warrior    Stout-hearted, Striker
Veteran            Warrior    Rapid Reload, Striker
Watchman           Warrior    Cool-Headed, Striker
Witch Hunter       Warrior    Menacing, Sixth Sense
Woodsman           Commoner   Rover, Weapon Spec (axe)
Zealot             Adept      Hardy, Public Speaking



TALENT DESCRIPTIONS
Acute Hearing: You gain a +2 bonus to all Listen checks.
Alley Cat: You gain a +2 bonus to all Hide and Move Silently checks in an urban setting.
Armored Caster: Your Arcane Check Penalty when casting spells while wearing armor is reduced by 3 (minimum of 0).
Artistic: You gain a +4 bonus to all Profession (artist) checks and a +2 bonus to Appraise checks when evaluating objects d’art.
Cavalry: You gain a +1 to all attack rolls when you are mounted.
Charm Animal: You gain a +2 bonus to all Handle Animal checks.
Cool-headed: You gain a +1 bonus to all Will saving throws.
Deal-maker: You gain a +2 to all Diplomacy checks.
Disease Resistance: You gain a +2 bonus to all Fortitude saving throws vs. disease.
Dodger: You gain a +1 bonus to all Reflex saving throws.
Durable: You gain +2 to your Constitution.
Etiquette: You are well-versed in the social graces of the upper classes. You gain a +2 bonus to Diplomacy and Gather Information checks when dealing with nobility.
Fast Hands: You gain a +2 bonus to hit with any touch spell you cast.
Fearless: You gain a +8 bonus to all Will saving throws to resist fear effects.
Flee!: Whenever you flee or retreat from combat, you can double your speed for that round.
Fleet-Footed: Your base speed increases by 10 feet.
Frenzy: Once per day, you can go into a frothing rage like a barbarian. If can already go berserk, you can do so one extra time.
Hardy: You gain +5 hit points.
Hedge Magic: You can cast 0-level arcane spells as if you were a sorcerer. If you can already cast 0-level spells, the number you can cast per day doubles.
Immovable Stance: You gain a +8 bonus to resist all bull rush and overrun checks.
Lightning Parry: Whenever you are hit by a melee attack, you can attempt to parry it. You roll to hit and if your total is greater than the roll that hit you, then you parry the attack and take no damage.
Reactionary: You gain a +2 bonus to Reflex saving throws.
Linguistics: You gain Language as a class skill and you know 2 more languages.
Marksman: you can re-roll any missed range attack up to 3 times per day.
Mathematical: You have a gift for calculation and can work out a solution for nearly any mathematical problem given sufficient time. You gain a +2 bonus on any Bluff checks when gambling, a +2 bonus on all Profession (navigator) checks, and a +4 bonus on all Listen, Search and Spot checks that involve estimation (distance, size, volume, etc.).
Menacing: You gain a +2 bonus to all Intimidate checks.
Mimic: You have an ear for voices and accents and can reproduce them accurately. You gain a +2 bonus to Disguise and Perform checks that involve vocal components.
Orientation: You gain a +8 bonus to Survival checks to keep from getting lost and to retrace your steps.
Petty Magic: You can cast 0-level divine spells as if you were a cleric. If you can already cast 0-level spells, the number you can caster per day doubles.
Poison Resistance: You gain a +4 bonus to all Fortitude saving throws to resist the effects of poisons.
Prestidigitation: You can cast prestidigitation 3 times per day, and you gain a +2 bonus to all sleight of hand checks.
Public Speaking: Whenever you use Perform skill to affect a crowd, you gain a +2 bonus to your Perform check and can affect 10 times as many people.
Quick Draw: You can draw a light or small weapon as free action.
Rapid Reload: You can reload a weapon as a swift action.
Rover: You gain a +2 bonus to Hide and Move Silently checks when in rural settings.
Savvy: You gain +2 to Intelligence.
Schemer: You gain a +2 bonus to all Bluff, Diplomacy, Intimidate and Charisma checks when intrigue is involved.
Seasoned Traveler: You gain a +4 bonus on all Knowledge (local) checks, and you get a +20% discount on the cost of all food and lodging.
Sharpshooter: Whenever you take the aim action with a ranged, you gain a +4 bonus
Sixth Sense: You gain a +4 bonus to all Listen, Spot and other perception checks to void being surprised, and a +2 to Initiative checks.
Stout-hearted: You gain a +2 bonus to all Fortitude saving throws.
Street Fighter: Whenever you make an unarmed strike, you gain a +1 bonus to hit and to damage.
Street Smart: You gain a +4 bonus to Gather Information checks.
Striker: You gain a +1 to hit OR a +1 to damage with any melee weapon (choose when you gain this talent).
Strong: You gain a +2 bonus to your Strength.
Suave: You gain a +2 bonus to your Charisma.
Sure Shot: Up to 3 times per day, you can re-roll any ranged attack that you miss. You must state you are re-rolling before the GM announces the result of the roll, and must go by the second roll even if it is worse.
Surefooted: You gain a +4 bonus to all Balance checks.
Surgery: You heal twice as many hit points as normal with your Heal checks.
Swashbuckler: You gain a +1 bonus to Balance, Jump and Tumble checks.
Trap-finder: You gain a +4 bonus to all Search checks to find traps.
Trick Riding: You gain a +4 bonus to Ride checks whenever attempting riding tricks.
Tunnel Rat: You gain a +2 bonus to all Hide and Move Silently checks when underground in caves and tunnels.
Unsettling: Your daunting presence disturbs your opponents. Enemies must succeed at a Will save DC 10 + your level + your Charisma modifier or suffer a -2 penalty to all attack and damage rolls until they do succeed (retry each round) or until they are out of sight of you.
Weapon Training (axe): You gain a +1 to hit and damage with an axe.
Weapon Training (small firearms): You gain a +1 to hit with small firearms.
Weapon Training (polearm): You gain a +1 to hit and to damage with a polearm.
Weapon Training (sling): You gain a +1 to hit and to damage with a sling.
Weapon Training (net): You gain a +2 bonus to hit with a net.
Wise: You gain a +2 bonus to Wisdom.
Wrestler: You gain a +4 bonus on all grapple checks or on Escape Artist checks to escape a grapple.
This message was last edited by the GM at 04:48, Sat 26 Sept 2020.
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