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08:55, 29th March 2024 (GMT+0)

Iron Filings OOC/Q&A.

Posted by GM StarMasterFor group 0
GM StarMaster
GM, 5 posts
Mon 21 Oct 2013
at 04:02
  • msg #1

Iron Fist Q&A

If you have questions or comments, feel free to post them here!
Gorren Stonefist
player, 1 post
Bodger / Fighter
HP: XX/XX AC:XX
Tue 22 Oct 2013
at 16:46
  • msg #2

Re: Iron Fist Q&A

I thought I would say hi, and thanks for letting me into the game.

I'm Gorren, your Rhulic Bodger who doesn't intend to hide away from a fight, and instead getting stuck into the action. His dream is to build his own customised suit of steam armour, though until then mechanical full plate mail with a portable steam engine and a buzz cutter should get the job done ;)
Gorren Stonefist
player, 2 posts
Bodger / Fighter
HP: XX/XX AC:XX
Thu 24 Oct 2013
at 23:49
  • msg #3

Re: Iron Fist Q&A

Question GM
For variable priced items, such as firearms, coal, etc - What price would you like us to use? Lowest? Highest? Middle?
GM StarMaster
GM, 7 posts
Fri 25 Oct 2013
at 00:45
  • msg #4

Re: Iron Fist Q&A

Use the lowest. I'm feeling generous today.
Danyka Ydrasyl
player, 2 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 30 Oct 2013
at 07:39
  • msg #5

Re: Iron Fist Q&A

Hi everyone!  Danyka here, just your average Llaelese Gun Mage here.  She doesn't have as big dreams as Gorren.  Dany is more into simple survival (well, and since she is Rhynnish - looking good while doing it as well).

Looking forward to RPing with all of you!  Assuming that we survive Boot Camp...
Nicollo Baldino
player, 1 post
Ordic Thurian
Noble/Gun Mage
Wed 30 Oct 2013
at 10:56
  • msg #6

Re: Iron Fist Q&A

Hi there. You'll soon be meeting Nicollo, Ordic Gun Mage. His primary concern right now (which is a burden set before he can go after any dream) is proving he is worth something apart from what his birth could have gotten him.
Also looking forward to role-playing with you all.
Ivan Glukhov
player, 4 posts
Khossite/Khador
Hunter/Sorcerer
Wed 30 Oct 2013
at 16:02
  • msg #7

Re: Iron Fist Q&A

Hello comrades!

This is Ivan Glukhov, a hunter sorcerer with great skill at outdoor survival, and at fighting. He loves travelling, which resulted in him leaving his small rural village to become a mercenary/adventurer. He's skilled when it comes to nature and animals, but has an innate distrust of machinery.

Again, looking forward to role playing with you. ;)
Katrin Eason
player, 2 posts
Caspian/Cygnar
Hedge Wizard/Rogue
Wed 30 Oct 2013
at 16:11
  • msg #8

Re: Iron Fist Q&A

Katrin is your Caspian Rogue/Fighter and eventual Pistolier. She has connection to magic and a broad skill set at the cost of specialization.

Although she does her best not to show it, she comes from a wealthy background and her equipment indicates it. That being the case, she has yet to divulge why she left home.
Arshalon
player, 3 posts
Thu 31 Oct 2013
at 10:45
  • msg #9

Re: Iron Fist Q&A

So, do we roll balance and climb for the training?
GM StarMaster
GM, 12 posts
Thu 31 Oct 2013
at 21:23
  • msg #10

Re: Iron Fist Q&A

You can, but you don't have to. This is meant more about role-palying than number-crunching.
Katrin Eason
player, 4 posts
Caspian/Cygnar
Hedge Wizard/Rogue
Thu 31 Oct 2013
at 23:03
  • msg #11

Re: Iron Fist Q&A

Wow, totally misjudged what was in front of me. Updating my post now.
Katrin Eason
player, 11 posts
Caspian/Cygnar
Hedge Wizard/Rogue
Thu 7 Nov 2013
at 05:40
  • msg #12

Re: Iron Fist Q&A

I must completely have a different sense of what these obstacles look like. I keep on imagining stuff I've seen on modern military training videos and I'm not sure that is precisely what is presented. Or maybe I'm just picturing similar, but different, apparatus.

Oh, well...
GM StarMaster
GM, 25 posts
Thu 7 Nov 2013
at 05:50
  • msg #13

Re: Iron Fist Q&A

Actually, you probably have it right, at least in general. That's what I go by, too, but it's also a medieval fantasy world and steampunk.

So each of us is interpreting it differently. It isn't worth the effort to start contradicting anyone, so I just go with it.
Katrin Eason
player, 13 posts
Caspian/Cygnar
Hedge Wizard/Rogue
Thu 7 Nov 2013
at 05:56
  • msg #14

Re: Iron Fist Q&A

Fair enough. I also just reread Arshalon's post and realized he was describing the destruction of the obstacle, so I think I initially misinterpreted how he envisioned the thing.

All good.
Ivan Glukhov
player, 8 posts
Khossite/Khador
Hunter/Sorcerer
Thu 7 Nov 2013
at 21:31
  • msg #15

Re: Iron Fist Q&A

See kids, when you can't do something normally, fake that you can.
:)
Rrger
player, 4 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Sat 9 Nov 2013
at 19:56
  • msg #16

Re: Iron Fist Q&A

Hey Creswick! I had a hard time with stats too. Finally decide against the 20 strength for direct damage to take a lower strength and some charisma for 'jack handling. Although we seem to be heavy on techs and range weapons so maybe I should've made a tank character after all.
Anyway, welcome! Glad to have a training partner.
Creswick
player, 3 posts
Mon 11 Nov 2013
at 01:00
  • msg #17

Re: Iron Fist Q&A

In reply to Rrger (msg # 16):

All good, I finally built everything up and it is sorted out.
All except combat roles and gear. meh, screw it. What happens happens. :)

Although i am only a lvl 1 Gestalt char so only have 2 classes. Why the talk of three levels / classes?
Arshalon
player, 12 posts
Mon 11 Nov 2013
at 01:14
  • msg #18

Re: Iron Fist Q&A

I was under the impressions we were 3rd level characters.
Creswick
player, 4 posts
Mon 11 Nov 2013
at 02:00
  • msg #19

Re: Iron Fist Q&A

In reply to Arshalon (msg # 18):

I may need to do a quick double level then :(
Creswick
player, 5 posts
Tue 12 Nov 2013
at 00:25
  • msg #20

Re: Iron Fist Q&A

What is our opinion on using HeroForge for character gen & stats?
Danyka Ydrasyl
player, 9 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 12 Nov 2013
at 00:44
  • msg #21

Re: Iron Fist Q&A

Sorry, Creswick.  I'm afraid that I have never used HeroForge - so, I don't really have an opinion one way or the other.  You'd obviously need to modify it for the modified way that skills are being bought and calculated in this game...

Also, I have tried to link the output format to online character sheet here.
Arshalon
player, 16 posts
Tue 12 Nov 2013
at 22:11
  • msg #22

Re: Iron Fist Q&A

Can I know anything about Zu with Knowledge Local?
GM StarMaster
GM, 37 posts
Tue 12 Nov 2013
at 22:44
  • msg #23

Re: Iron Fist Q&A

Alas, no. Zu is about as far from local as you can get.
Arshalon
player, 19 posts
Fri 15 Nov 2013
at 22:00
  • msg #24

Re: Iron Fist Q&A

As tempted as I am in taking linguistic knack to be able to manage with people in Zu, I was wondering if the GM could just give us proficiency with the lenguage. Those who don't speak Zu would hardly interact there, and that would limit our roleplay as a group there.
GM StarMaster
GM, 39 posts
Fri 15 Nov 2013
at 22:06
  • msg #25

Re: Iron Fist Q&A

The problem is that no one knows what happened to the ship. It may not have even made it to Zu on its last trip. And just like there are more languages in Immoren, there could be languages beyond the known area of Zu. What little information has made it into 'rumor' is that Zu is the name that the people call their 'land', but it isn't know if that means country, continent, inhabited area, the people, or just the ground itself. There is only one known city, and one known village.
Creswick
player, 14 posts
Sun 17 Nov 2013
at 22:01
  • msg #26

Re: Iron Fist Q&A

In reply to GM StarMaster (msg # 25):

Hey, I know it is a bit of an ask, but can Creswick have an incomplete tome of the works of Professor Pendrakes Monstornomicon? Maybe an early release or something, with bits and pieces of information in it?

Might make for a lot of fun, as it is I am gonna have Creswick almost idolize the old chap cause of the wealth of experiences he has, so it will be in character.
Arshalon
player, 29 posts
Tue 10 Dec 2013
at 03:54
  • msg #27

Re: Iron Fist Q&A

Should we wait for Katrin? She is showing up, yet not posting. Perhaps if we give her time, she can catch up.
Katrin Eason
player, 25 posts
Caspian/Cygnar
Hedge Wizard/Rogue
Wed 11 Dec 2013
at 21:06
  • msg #28

Re: Iron Fist Q&A

Folks, don't wait on me. I'm poking in from time to time, but I'm having a hard time sitting down and really putting genuine effort into this right now. Apologies. Just assume she is assisting as she can considering her background as a rogue and fighter (mostly rogue).
Gorren Stonefist
player, 27 posts
Bodger / Fighter
HP: 38/38 AC:23
Tue 17 Dec 2013
at 17:25
  • msg #29

Re: Iron Fist Q&A

Rrger:
Creswick over there is making some kind of trap for the creature from those pitchforks.


That would be myself making traps out of pitchforks.
Rrger
player, 17 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Tue 17 Dec 2013
at 17:57
  • msg #30

Re: Iron Fist Q&A

Sorry Gorren, I didn't read back through the posts well enough and got confused. Makes sense that you and I would be making something though. If you need help say something, Burke (the mite) can probably give you a +1 (or maybe that's just for working with mechanika, I'm not sure).
Gorren Stonefist
player, 28 posts
Bodger / Fighter
HP: 38/38 AC:23
Tue 17 Dec 2013
at 18:05
  • msg #31

Re: Iron Fist Q&A

Mites are only +1 per mite to Mechanika checks. Granted, I doubt the DC for welding some pitchforks together is that high ;) If a Bodger can't stick some pitchforks together and turn them into something, then it means to give up and pick a new class!!
Rrger
player, 18 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Tue 17 Dec 2013
at 20:28
  • msg #32

Re: Iron Fist Q&A

Welded?? I thought you were just going to cuss at them until they did what you wanted.
Gorren Stonefist
player, 29 posts
Bodger / Fighter
HP: 38/38 AC:23
Tue 17 Dec 2013
at 20:43
  • msg #33

Re: Iron Fist Q&A

That's plan B, for when I run out of juice ;)
Arshalon
player, 33 posts
Wed 18 Dec 2013
at 19:21
  • msg #34

Re: Iron Fist Q&A

You, your horse, and me singlehand against a creature that terrorizes a whole town, Nicollo! What do you say?
Nicollo Baldino
player, 34 posts
Ordic Thurian
Noble/Gun Mage
Wed 18 Dec 2013
at 20:49
  • msg #35

Re: Iron Fist Q&A

That's an image with a lot of potential. I can almost imagine the catchphrase:

"One is a man who controls the physical world with his mind. The other, a man who channel magic through his guns. The third is a horse! Together, they fight crime... in the form of a huge beast with a taste for destruction!"

It could work. But years of Shadowrun had taught me not to run to action when you got a little preparation time before knowing the whole plan.
Arshalon
player, 35 posts
Thu 19 Dec 2013
at 03:42
  • msg #36

Re: Iron Fist Q&A

I think your horse wants to tell you something, Nicollo.



"Does he look like the kind of guy who has a plan?
The military has plans, Sgt Thrasher has plans, Captain Flagg has plans. They are schemers. Schemers try to control their little worlds. He is not a schemer. He tries to use Ego Whip."

Nicollo Baldino
player, 36 posts
Ordic Thurian
Noble/Gun Mage
Sun 22 Dec 2013
at 15:47
  • msg #37

Re: Iron Fist Q&A

So be it. Next scene: Battle in the center of the mind.
Danyka Ydrasyl
player, 24 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 25 Dec 2013
at 07:26
  • msg #38

Happy Holidays, Everyone!

I hope that everyone has a safe and happy holiday season.  And I hope that the items left under your non-denominational holiday shrub are to your liking!  Best wishes from my family to yours.

Oh, yeah.  I look forward to RPing with all of you into the New Year and beyond!
Arshalon
player, 37 posts
Wed 25 Dec 2013
at 08:08
  • msg #39

Re: Happy Holidays, Everyone!

Thank you Danika, Merry Christmas to you too!
Nicollo Baldino
player, 37 posts
Ordic Thurian
Noble/Gun Mage
Wed 25 Dec 2013
at 19:26
  • msg #40

Re: Happy Holidays, Everyone!

I can only repeat the chorus: Merry Christmas, Happy New Year to you all. Hope everyone is having a great year-transition time.

And that in the next year we can all keep playing with great players as you are!
Creswick
player, 22 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Fri 27 Dec 2013
at 00:32
  • msg #41

Re: Happy Holidays, Everyone!

In reply to Nicollo Baldino (msg # 40):

merry christmas etc etc etc :) hope you enjoyed yourselves
Gorren Stonefist
player, 31 posts
Bodger / Fighter
HP: 38/38 AC:23
Fri 27 Dec 2013
at 15:03
  • msg #42

Re: Happy Holidays, Everyone!

After being trapped at the in-laws for two nights, and then too shattered to post last night, I can get back into the swing of things.

Hope everyone had a good time, and that they got some lovely IK gifts :)
Creswick
player, 24 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Fri 27 Dec 2013
at 21:54
  • msg #43

Re: Happy Holidays, Everyone!

In reply to Gorren Stonefist (msg # 42):

Best ever gift for me was a magic 8ball in the shape of a d20 :P

Complete with random comments on 3rd ed and 4th ed :P

Personal favorite

"Not valid in 4th edition."
Nicollo Baldino
player, 39 posts
Ordic Thurian
Noble/Gun Mage
Sat 28 Dec 2013
at 00:27
  • msg #44

Re: Happy Holidays, Everyone!

Well, guys, it just come to pass that I'll be spending the next days completely isolated from any technological achievement beyond the fire, so, at least as far as 2013 and the first few days of 2014, I will be unable to connect to the internet and follow what's going on with the fellow recruits of the Iron Fist.

So, I wish a Happy New Year for everyone, and I hope that when I come back there will be still a village and soldiers to face a beast... not just the carcass of the ones it didn't mind devouring.

See you all in 2014!
Danyka Ydrasyl
player, 26 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Mon 30 Dec 2013
at 03:39
  • msg #45

Re: Happy Holidays, Everyone!

Have fun, Nicollo!  And be careful out there amongst the flora and fauna!

Like you, I hope that you don't return to a smoldering husk of a village ... :)  Of course, if it is due to explosions, I suspect that the Fist and not the Mauler will be the cause...:D
Arshalon
player, 39 posts
Wed 1 Jan 2014
at 04:54
  • msg #46

Re: Happy Holidays, Everyone!

Sorry for taking so long. Summer is really awful without air conditioner and such a low voltage that the modem keeps reconnecting constantly.

But Happy New Year!
Gorren Stonefist
player, 33 posts
Bodger / Fighter
HP: 38/38 AC:23
Wed 1 Jan 2014
at 12:19
  • msg #47

Re: Happy Holidays, Everyone!

How far away is the beast from the village? As whilst it will reach in 10 rounds, without knowing how fast that is, it Is hard to gauge the distance and penalty for shooting at the thing.

As I wouldn't want to waste ammunition trying to hit the thing when my character would accept that at the current distance it is likely to miss.
Arshalon
player, 40 posts
Wed 1 Jan 2014
at 14:28
  • msg #48

Re: Happy Holidays, Everyone!

Its speed is 40 ft
Marco Fiero
player, 8 posts
Knife Artist
Ex-convict
Wed 1 Jan 2014
at 18:53
  • msg #49

Re: Happy Holidays, Everyone!

Reading the description, it would be reasonable to assume the creature is about 400' away (10 rounds, at 40' per round)....but considering creatures get 2 actions (a move and a standard) each round and can thus take a double-move (since it's not doing anything else), it could conceivably move 80' per round and thus be 800' away.  The DM will have to clarify.

Also keep in mind...if for whatever reason it decided it really wanted to get to the village in a hurry (for instance, if it noticed people shooting at it and was able to determine they were a threat), it can run at 4x (5x if it has the Run feat) it's normal speed...so that'd be 160-200' per round.
Arshalon
player, 41 posts
Wed 1 Jan 2014
at 20:43
  • msg #50

Re: Happy Holidays, Everyone!

I think that the GM considered that the beast would either run or charge.
Arshalon
player, 43 posts
Thu 2 Jan 2014
at 00:28
  • msg #51

Re: Happy Holidays, Everyone!

Damn it. It either rolled a 20 or it is a very special kind of Mauler.
GM StarMaster
GM, 52 posts
Thu 2 Jan 2014
at 00:32
  • msg #52

Re: Happy Holidays, Everyone!

Yes, I actually did roll a 20! I figured I'd roll a 6 or something like that, and was already trying to figure out what the beast would do next. And the 20 came up! It could have succeeded with a 17, though!
Marco Fiero
player, 10 posts
Knife Artist
Ex-convict
Thu 2 Jan 2014
at 01:42
  • msg #53

Re: Happy Holidays, Everyone!

Wow, Rrger, that has got to be the worst luck I have ever seen for spell failure. :)
Nicollo Baldino
player, 41 posts
Ordic Thurian
Noble/Gun Mage
Thu 2 Jan 2014
at 15:31
  • msg #54

Re: Happy Holidays, Everyone!

A couple of fun facts:

- Nicollo's horse is a Heavy Horse with a speed of 50ft and the Run feat - that means it can run 5 times its speed when in full movement, and does not lose the Dex in his AC while doing it. That's when it's unencumbered (I'm not sure and I'm away from my notes to see if tthe combined weight of Nicollo and Arshalon would make him encumbered, so maybe that's not that much)... I do hope the Mauler has a lower max speed than that.

- Nicollo's horse is called Jester, but there has been some time now when I'm calling it Joker. Guess he just received a nickname...
Marco Fiero
player, 11 posts
Knife Artist
Ex-convict
Thu 2 Jan 2014
at 15:40
  • msg #55

Re: Happy Holidays, Everyone!

Heavy Horse, or Heavy Warhorse?

A heavy horse can carry up to 200 lb. as a light load (at speed 50), but more than that drops it (to 40 I believe).
A heavy warhorse can carry up to 300 lb. as a light load.

Hrm...not sure what kind of armor Nicollo and Arshalon wear, but I'd guess you each weigh more than 150 lb.

Either way, I doubt you're over a medium load, so you should at least be able to match the Mauler (Arshalon said it has speed 40), which means it should catch you (unless it also has the Run feat).
Nicollo Baldino
player, 42 posts
Ordic Thurian
Noble/Gun Mage
Thu 2 Jan 2014
at 20:24
  • msg #56

Re: Happy Holidays, Everyone!

Just a Heavy Horse. And, it is, in fact, Encumbered. Considering it's load (Jester carries some of Nicollo's equipments) and Nicollo weight (summed with what the gun mage is carrying) we are already at 220 lb. I don't know how much Arshalon contributes to it (I doubt it to be much more, though).

Anyway, until he gets to 400 lbs, he is carrying medium load, and Run says that if he is carrying no more than medium load, he can run 5 times his normal speed. So 250 ft that is.
GM StarMaster
GM, 54 posts
Thu 2 Jan 2014
at 22:27
  • msg #57

Re: Happy Holidays, Everyone!

The mauler doesn't have the run feat, but it does have a special ability burst speed. At its full speed, the mauler tops out at 320 feet (full ran x 2) during one of its frenzied charges. It's only doing 160 at the moment... perhaps a little more because it's running downhill.

Dany is still in a position to observe this.
Danyka Ydrasyl
player, 28 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 2 Jan 2014
at 22:54
  • msg #58

Re: Happy Holidays, Everyone!

GM StarMaster:
...Dany is still in a position to observe this.

She can see it.  Just not relay that information to anyone...:)

You should have rode a Light Warhorse, Nicollo...:)   Higher top speed, and same carrying capacity as a Heavy Horse (though, admittedly, you can't turn a Light Warhorse into a Heavy Warhorse).

EDIT:  So, if we can trip/entangle the beast into the water.  Can you brain-lock and drown it, Arshalon?
This message was last edited by the player at 22:57, Thu 02 Jan 2014.
Nicollo Baldino
player, 43 posts
Ordic Thurian
Noble/Gun Mage
Fri 3 Jan 2014
at 21:42
  • msg #59

Re: Happy Holidays, Everyone!

He should be riding a displacer beast, had this monster existed in the Kingdoms, hehehe.


GM, how far from the village are the riders and the beast? And are the improvised caltrops that Goren prepared near the entrance they are approaching?

My idea now is that, if the beast does not charge them before, Nicollo will try to jump over the caltrops in the hope that would slow the Mauler down long enough for him to dismount, or to find a way for it to lose them in the buildings...
This message was last edited by the player at 21:42, Fri 03 Jan 2014.
GM StarMaster
GM, 55 posts
Fri 3 Jan 2014
at 22:51
  • msg #60

Re: Happy Holidays, Everyone!

The 'path' the beast had taken before was a slight angle towards the village, arriving at the top of the short road that went up the hill to the barn. There were a few other buildings along that road... two still standing on the side of the road where the barn was, and three on the other side.

A couple of caltrop pits had been dug on that road, a few more at the base, and then along the main village road. They were all marked with small pieces of cloth that Nicollo has no problem spotting, so he knows how to avoid them.

The mauler is heading downhill in the direction of that hill road, since that's the path it cleared before, and that's the direct the scents came from. Not much impedes the large creature's charge, and most seems insignificant to it, but that doesn't mean a few things (a tree stump in particular) don't alter its direction ever so slightly.

So it's hard to say just where it will 'hit' the village. If it goes through the old demolished barn, it will probably destroy the two houses beyond it, which will probably halt its charge. If it heads down the road, it could step on some of the caltrops. That may stop it, but if they don't, it will collide with the building right across the main road from the hill road, which is on the lake.

It will be hit the top of the hill road in two rounds.
Arshalon
player, 45 posts
Mon 6 Jan 2014
at 04:44
  • msg #61

Re: Happy Holidays, Everyone!

GM StarMaster:
The mauler is already stunned but its forward charge continues on pure instinct. Arshalon's third attempt is successful, just not quite enough to render the beast unconscious. Even if it was, the mauler wasn't likely to stop on a dime.

Err... It must stop becaus he can't take any action. At worst, if it has been charging downhill, his body can slide down, but he can't move at its own will.
Marco Fiero
player, 13 posts
Knife Artist
Ex-convict
Mon 6 Jan 2014
at 07:01
  • msg #62

Re: Happy Holidays, Everyone!

Arshalon:
GM StarMaster:
The mauler is already stunned but its forward charge continues on pure instinct. Arshalon's third attempt is successful, just not quite enough to render the beast unconscious. Even if it was, the mauler wasn't likely to stop on a dime.

Err... It must stop becaus he can't take any action. At worst, if it has been charging downhill, his body can slide down, but he can't move at its own will.


I didn't want to bring it up (I have a tendency to be a rules lawyer, and I like to curtail that tendency whenever I can), but Arshalon is technically right.  "Can't take actions" is not meant in the common sense english terms, but in the game terms of "unable to take Move, Standard, or Full-round actions".  No move actions, no movement.

Naturally, the GM can rule as he likes.
GM StarMaster
GM, 58 posts
Mon 6 Jan 2014
at 07:41
  • msg #63

Re: Happy Holidays, Everyone!

I read a book once, set in 13th Century Poland, where a time-traveling modern-day engineer built a windmill. The local count saw how slowly the vanes were moving and thought there was no force at all to it. When challenged, he went over and tried to stop it by hand. Not only couldn't he do it, but it lifted him off the ground and three more knights that rushed to his aid. They still couldn't stop it.

Mass and motion can generate a tremendous amount of force.


Also, I remember running down a hill (at least once) and losing control. My natural instinct was to maintain my balance, but I couldn't actual perform any actions... probably not even scream! If I'd lost my balance, I'd have fallen to the ground and tumbled the rest of the way down the hill.


The mauler isn't performing an action. He hasn't fallen down because his instinct has taken over. He's not technically doing a move action, because he's got no conscious control over what he's doing. He's merely continuing a move action started in a previous round, carried on my momentum.

Stopping would be an action, but since he can't perform any, he can't stop. Likewise, stumbling would likewise be an action because it would most likely be the result of a panic attack.


Mass + momentum = a lot of force, and it requires that much again to stop it.
Arshalon
player, 46 posts
Mon 6 Jan 2014
at 12:11
  • msg #64

Re: Happy Holidays, Everyone!

The mauler is a wild animal. There is nothing but instinct that controls him, even before the Ego Whip.

The vanes of the windmill only had air to drag them. Which is not much, and clearly allows a lot of force to build. With the count and three more knights after some time, the result would be different.

When you was running down a hill you performed an action which was keeping balance.

The mauler has the the ground to drag its legs and can't perform any action. There is no such action as stopping. The action is charging. Charge is a full-round action, that starts and finnish in a single round. The animal is doing a full-round action when it shouldn't be doing anything except letting the momentum drag him forward on the ground, without moving its legs.

Just like in this:
http://www.youtube.com/watch?v=DOPJsj9efIc

The rhino is killed, it gives 5 steps and falls, the ground producing enough drag to slowly it down harmlessly.
Marco Fiero
player, 14 posts
Knife Artist
Ex-convict
Mon 6 Jan 2014
at 15:20
  • msg #65

Re: Happy Holidays, Everyone!

Even if momentum is enough to keep the mauler moving...it certainly can't keep it's balance, which means it should fall and tumble uncontrolled down the hill.  At the very least, prone and flatfooted, no?
Danyka Ydrasyl
player, 30 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 8 Jan 2014
at 04:42
  • msg #66

Re: Happy Holidays, Everyone!

Marco Fiero:
Even if momentum is enough to keep the mauler moving...it certainly can't keep it's balance, which means it should fall and tumble uncontrolled down the hill.  At the very least, prone and flatfooted, no?

Hmmm ... from this excerpt in the IC thread, I suspect that you are right, Marco...

GM StarMaster:
...It's still temporarily stunned, may have taken some damage from its unorthodox mode of travel, but it instinctively flails around trying to regain its feet. There is a large chunk of ground stuck to its nose, perhaps causing it some breathing difficulty and at least partially blocking its vision...

It is not totally explicit, but thing hasn't necessarily gotten up (but is sort of trying) and is stunned.  Not sure if it is flat-footed, but mechanically stunned covers that (and more).

From the d20 SRD online:

Flat-Footed
A character who has not yet acted during a combat is flat-footed, not yet reacting normally to the situation. A flat-footed character loses his Dexterity bonus to AC (if any) and cannot make attacks of opportunity.

Prone
The character is on the ground. An attacker who is prone has a -4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A defender who is prone gains a +4 bonus to Armor Class against ranged attacks, but takes a -4 penalty to AC against melee attacks.

Standing up is a move-equivalent action that provokes an attack of opportunity.

Stunned
A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (if any).

Of course, only the GM actually knows and can truly rule on that...
Katrin Eason
player, 26 posts
Caspian/Cygnar
Hedge Wizard/Rogue
Fri 10 Jan 2014
at 16:20
  • msg #67

Re: Happy Holidays, Everyone!

Work and Life have gotten away from me for a bit. The vacation I was supposed to have during the break was anything short of what I needed and things have just gotten weird.

I apologize that I have not gotten back to you before now, but I've put RPOL on hiatus for a bit. I'm currently writing folks in every game I'm in to say that it might be a while before I'm back up and running.

I'm sorry if I've anyone in a lurch.

I hope you all are well and wish you the best.
Gorren Stonefist
player, 35 posts
Bodger / Fighter
HP: 38/38 AC:23
Thu 16 Jan 2014
at 01:35
  • msg #68

Re: Happy Holidays, Everyone!

Apologies for the silence folks - I looked at the game at work the other day then forgot to post when I got home, and then got ill and couldn't sit at my desk to go on my PC (classic tower for me, none of this laptop business!).
Marco Fiero
player, 15 posts
Knife Artist
Ex-convict
Thu 16 Jan 2014
at 15:45
  • msg #69

Re: Happy Holidays, Everyone!

I'm still around...can't use the grenade when there's a crowd in there, so I'm waiting to see what happens with Arshalon before I decide whether to rush into melee.
Nicollo Baldino
player, 45 posts
Ordic Thurian
Noble/Gun Mage
Thu 16 Jan 2014
at 16:25
  • msg #70

Re: Happy Holidays, Everyone!

I'm quite confused about which time should anyone act right now - who has already acted this turn, who still has to act...

Since that's the first battle, maybe after it is the time where we shouuld discuss how to orgganize this?
Gorren Stonefist
player, 37 posts
Bodger / Fighter
HP: 38/38 AC:23
Thu 16 Jan 2014
at 17:44
  • msg #71

Re: Happy Holidays, Everyone!

Considering that Rrger and his jack couldn't hurt it, I can't see how we can reasonably take this on.
Rrger
player, 27 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Thu 16 Jan 2014
at 19:26
  • msg #72

Re: Happy Holidays, Everyone!

I figure that the gm posts for the monster and we should each post an action after that. I just posted and extra talk, which is a free action but if you hadn't posted since the last gm post I'd say go ahead.
Rrger is about ready to run for the closest pit trap with the giant caltrops. Then we can have a running battle and Arshalon can cut this thing down. I know it has less charisma points than hit points but the whole thing's off if it can catch us as we lead it around.
GM StarMaster
GM, 61 posts
Fri 17 Jan 2014
at 08:45
  • msg #73

Re: Happy Holidays, Everyone!

I tend to go with the flow of time being kind of fluid based on when people post (including myself).

So at this point, it's been two rounds since the beast landed on its back.

Rrger and Devro attacked in round 2, but as near as I can tell, everyone was holding their action. If anyone still wants to act in round 2, go for it.
Rrger
player, 29 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Sat 18 Jan 2014
at 22:36
  • msg #74

Re: Happy Holidays, Everyone!

I only had the 'jack do one attack because both attacks would have been a full attack round and he couldn't move, is that right? Also, we've don't just over 100 hp damage so it's probably about half dead...we can do this with some decent rolls.
Arshalon
player, 48 posts
Sun 19 Jan 2014
at 06:34
  • msg #75

Re: Happy Holidays, Everyone!

I apologize to all of you. After the GM's ruling I took my time to think if I should continue in the game. This is a great game and a great group of players, but considering past experiences in other games, I prefer to give a step aside.
I don't want to be a burden to the group because I don't know the rules.

It has been a pleasure so far. I hope to play with you again in the future!

Good luck and thanks for a great time! :D
Creswick
player, 26 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Mon 20 Jan 2014
at 00:12
  • msg #76

Re: Happy Holidays, Everyone!

Pity about your loss Arshalon, I thought this could have gone quite well but sadly, it is not to be :/

Enjoy your time and if you come back awesome?
Nicollo Baldino
player, 47 posts
Ordic Thurian
Noble/Gun Mage
Tue 21 Jan 2014
at 10:04
  • msg #77

Re: Happy Holidays, Everyone!

Just so that I know how this things are ruled (my D&D is all rusty these days):
The creature stunned status ends at the beginning of the combat turn, at it's turn, or at the turn of the one who inflicted this status upon it (in this casa, Danyka's)?
GM StarMaster
GM, 63 posts
Tue 21 Jan 2014
at 18:29
  • msg #78

Re: Happy Holidays, Everyone!

An imposed condition normally ends at the beginning of the turn of the person who stunned him. In this case, Arshalon dazed it, which occurred at the beginning of the round (the mauler began its charge AFTER Arshalon manifested Ego Whip). Since the result of being dazed was that it can't take any actions, it also doesn't 'techncially' end until the creature can act. In other words, once it can act (on its initiative), the dazed condition doesn't apply.

However, it was also stunned by its flip landing it on its back. In this case, its own momentum transferred into an 'attack' that stunned it. Since that was a reaction to Dany's attack (and she was holding her action until it got within range), that occurred at the end of the round... meaning that the mauler's reaction occurred at the end of the round, too.

Being stunned, on top of being dazed, also means it can't take any actions, but it also loses its Dex bonus to AC and takes an additional -2 penalty to AC. Being prone, it also takes a -4 to AC... these are cumulative.


Part of my decision that it couldn't stop 'instantly' because it was dazed was based on the fact that it still retained it's Dex bonus to AC. That doesn't count as an action, so that has to be instinct.

Anyway, Dany's attack didn't stun it--it stunned itself. So its stunned condition doesn't end until the beginning of its turn.
Nicollo Baldino
player, 48 posts
Ordic Thurian
Noble/Gun Mage
Tue 21 Jan 2014
at 20:32
  • msg #79

Re: Happy Holidays, Everyone!

Ok, now I'm clarified.
Rrger
player, 30 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Tue 21 Jan 2014
at 21:28
  • msg #80

Re: Happy Holidays, Everyone!

Hey, can I have Rrger turn around and charge back into the thing? It seems like I'm not really part of the group here.
Nicollo Baldino
player, 55 posts
Ordic Thurian
Noble/Gun Mage
Tue 4 Feb 2014
at 18:41
  • msg #81

Re: Happy Holidays, Everyone!

Things slowed down considerably here. Is everyone alright?
Creswick
player, 32 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Wed 5 Feb 2014
at 06:05
  • msg #82

Re: Happy Holidays, Everyone!

Am fine, but now that you mention it, I may be unable to post for about a week or so from monday. Don't know if this is the case at the moment but likely will be.

Also, if I don't post assume I have said nothing and feel free to insert movement in for creswick where needed. He has a interest in learning about all of these beasts and will be likely taking additional notes whenever there is a spare moment.
Nicollo Baldino
player, 57 posts
Ordic Thurian
Noble/Gun Mage
Wed 5 Feb 2014
at 15:33
  • msg #83

Re: Happy Holidays, Everyone!

'Fynnygyn's Wake' -> That was pure gold. I can't help put keep imagining it.
Danyka Ydrasyl
player, 38 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 5 Feb 2014
at 16:15
  • msg #84

Re: Happy Holidays, Everyone!

Glad you liked it, Nicollo.  We (Dany and her player) aym...er, aim to please!  Pun intended; she is a gun mage after all.

I hope that we haven't lost Gorren, but I'll admit that him not having logged in since January 22nd has me worried...
Tristan Azar
player, 1 post
Wed 5 Feb 2014
at 17:34
  • msg #85

Re: Happy Holidays, Everyone!

Heya all, new player here.  Haven't played IK in a while and it's good to be back in a game!  This means another gun mage will be joining the party, but I've got some ideas for playing around with mechanikal limbs that should be interesting.
Rrger
player, 36 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Wed 5 Feb 2014
at 17:57
  • msg #86

Re: Happy Holidays, Everyone!

Hi Tristan and welcome. Glad to have you aboard!
Nicollo Baldino
player, 58 posts
Ordic Thurian
Noble/Gun Mage
Wed 5 Feb 2014
at 20:26
  • msg #87

Re: Happy Holidays, Everyone!

I can value a good pun. Bullseye!

Welcome, Tristan. Hope you enjoy our little band of misfits.
GM StarMaster
GM, 67 posts
Wed 5 Feb 2014
at 22:31
  • msg #88

Back In The Saddle Again

Apologies for lack of posting for this past week. Had some strange RL events come up unexpectedly, and I've been all out of whack. Thought I'd be all straightened out by Sunday, but still having a few problems.

All it really meant was that I wasn't able to post as frequently as before, but can still usually post at least once a day.

You guys were doing so well role-playing with each other, too, that I thought I'd just let you continue.

I'm ready to move on now if you are.
Danyka Ydrasyl
player, 39 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 6 Feb 2014
at 04:45
  • msg #89

Re: Back In The Saddle Again

I am fine with moving on (or continuing to RP in the village, whatever the group consensus is), GM.  I hope that things are getting better for you RL (it sounds as though they are - but, well wishes never hurt in my experience).

Oh, and 'Hi' Tristan.  Looking forward to RPing with you!  We are totally gun-mage heavy.  That is awesome!
Marco Fiero
player, 22 posts
Knife Artist
Ex-convict
Thu 6 Feb 2014
at 08:09
  • msg #90

Re: Back In The Saddle Again

Ready to be moving on, meself. :)
Rrger
player, 37 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Thu 6 Feb 2014
at 12:48
  • msg #91

Re: Back In The Saddle Again

Ready here as well
Tristan Azar
player, 2 posts
Thu 6 Feb 2014
at 17:04
  • msg #92

Re: Back In The Saddle Again

Quick char-gen quesiton if anyone else has seen it: Where is the Mechanikal Familiar feat, if it does exist?  I know its on the revised Arcane Mechanik as a class ability, but its listed as a feat under the servitors section of Liber Mechanika and I can't find the listing.
Rrger
player, 38 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Thu 6 Feb 2014
at 17:31
  • msg #93

Re: Back In The Saddle Again

@ Tristan: It's a fifth level special ability of the arcane mechanic. The details are on page 42 of Liber Mechanika. As I understand it you build a servitor and bond it as a familiar. You wind up with a steam powered friend (or wind up partner, or a battery operated buddy). If it gets destroyed there's a good chance the cortex is ok and you can replace the body so it's harder to kill than normal. I also don't think you lose exp even if the cortex is trashed, but you don't get the bonuses for an animal type so it kind of evens out.
Tristan Azar
player, 3 posts
Thu 6 Feb 2014
at 19:00
  • msg #94

Re: Back In The Saddle Again

Damn, thats what I thought, its a misprint.  In liber under Servitors it lists that you can gain a Mechanikal Familiar through either a feat or a class ability, so it could be used with a cerebral relay to reduce the ASF on a mechanikal arm.  Scratch that idea.
Tristan Azar
player, 4 posts
Fri 7 Feb 2014
at 00:37
  • msg #95

Re: Back In The Saddle Again

Also, since we do have two other Gun Mages: how much do magelock weapons cost, and can the quality be put on any gun?
Nicollo Baldino
player, 59 posts
Ordic Thurian
Noble/Gun Mage
Fri 7 Feb 2014
at 00:41
  • msg #96

Re: Back In The Saddle Again

According to the books, a magelock small pistol price would start at 650 GP, while a military one would have a minimum price of 800 GP... But my editions may be a little bit dated (they're translated ones...).
Rrger
player, 39 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Fri 7 Feb 2014
at 17:38
  • msg #97

Re: Back In The Saddle Again

Hey Tristan, it does say something about sacrificing spell levels to remove the spell failure altogether for a time period. So you could spend one 0 level spell to remove the failure percentage for long enough to finish a fight maybe.
Tristan Azar
player, 5 posts
Fri 7 Feb 2014
at 17:44
  • msg #98

Re: Back In The Saddle Again

Yeah I saw that one, was pretty meh about it since gun mages get so few spells/day.  Will prob wind up going another route
GM StarMaster
GM, 68 posts
Fri 7 Feb 2014
at 23:40
  • msg #99

Re: Back In The Saddle Again

The prices Nicollo quoted are the ones I'm going with. Consider them 'basic models' without any bells and whistles.


Yes, the book does mention a Mekanical Familiar feat, but then they seem to have forgotten to add it (or else they changed their minds and then forgot to remove the reference).

The way I see it, in order for it to be a 5th level ability, it has to be an Improved Familiar or whatever euphemism you want to use, since a Sorcerer and Wizard can get a familiar at 1st level, but it's only a basic familiar.

So, Tristan, if you want a Mekanical Familiar, I can work up the feat for you.
Tristan Azar
player, 6 posts
Fri 7 Feb 2014
at 23:54
  • msg #100

Re: Back In The Saddle Again

In reply to GM StarMaster (msg # 99):

Heh nah its alright, was only interested in it for the mech arm stuff, and even then that was just some playing around really.  Already have the rest of my stuff in the works, shouldn't be too long until im done.
Tristan Azar
player, 7 posts
Sun 9 Feb 2014
at 22:39
  • msg #101

Re: Back In The Saddle Again

Okay, working through my items, have a question: In liber mechanika under table 2-3 mechanikal item design patterns, it lists 5 for accumulator space and 1 standard/2 light for rune plates under one-handed medium weapons.  I'm assuming that should be reversed so a medium one-handed weapon can hold 1 standard or 2 light accumulators and 5 Rune Plates?
GM StarMaster
GM, 70 posts
Thu 13 Feb 2014
at 05:29
  • msg #102

Re: Back In The Saddle Again

Having computer problems, not serious yet, just damn annoying. Explorer seems to be having problems dealing with RPoL. All of a sudden the Explorer window crashes and wipes out my post. I was in the middle of a long post Monday when it did it. I'm trying to reconstruct it.

RL is getting in the way. I've been helping a friend chauffeur his mom to her daily hospital visits. That tends to chew up a lot of my time. Hopefully, I'll get to it tomorrow, but certainly by Friday (barring any new RL problems).
Rrger
player, 42 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Thu 13 Feb 2014
at 05:32
  • msg #103

Re: Back In The Saddle Again

Take care of RL stuff, I'm just glad you're still around and the games still running.
Danyka Ydrasyl
player, 42 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 13 Feb 2014
at 06:05
  • msg #104

Re: Back In The Saddle Again

Rrger:
Take care of RL stuff, I'm just glad you're still around and the games still running.

Yeah... that.  Good luck with your computer (and other RL duties), GM.  Come back to us when you can.
GM StarMaster
GM, 71 posts
Thu 13 Feb 2014
at 10:02
  • msg #105

Re: Back In The Saddle Again

Thanks. I'm not gone, though, just struggling to do posts in my usual timely manner.
Nicollo Baldino
player, 62 posts
Ordic Thurian
Noble/Gun Mage
Thu 13 Feb 2014
at 18:02
  • msg #106

Re: Back In The Saddle Again

I'm not entirely sure I understood how the bonus for training #8 works. Do we invent a synergy between two skills that originally do not have a synergy bonus?
GM StarMaster
GM, 72 posts
Thu 13 Feb 2014
at 20:16
  • msg #107

Re: Back In The Saddle Again

That's exactly what you do. You are inventing a new synergy! And it doesn't even have to make sense! The military seldom does.

If you were a civilian lifeguard, they'll assign you to the pool... either the motor pool or the secretary pool!
Nicollo Baldino
player, 69 posts
Ordic Thurian
Noble/Gun Mage
Fri 28 Feb 2014
at 00:22
  • msg #108

Re: Back In The Saddle Again

Guys, I'm having a little bit of problem in the electronics department. My computer has decided that it was due time to abandon this cruel life, and I have a really hard time in convincing him otherwise. In real life, I work 60h a week, and there's not much time left to find someone who can repair the thing, so there's a real possibility that until I solve this issue, my posting rate will be not as good as it has been. Sorry for the troubles.
Marco Fiero
player, 30 posts
Knife Artist
Ex-convict
Sat 1 Mar 2014
at 02:27
  • msg #109

Re: Back In The Saddle Again

Cap'n mentioned we'd be with a skeleton crew...who exactly is on this tub, besides ourselves?
GM StarMaster
GM, 77 posts
Sat 1 Mar 2014
at 04:05
  • msg #110

Re: Back In The Saddle Again

The skeleton crew consists of the captain and 6 crewmen.

The ship will operate on sail most of the time to conserve its coal.
Marco Fiero
player, 31 posts
Knife Artist
Ex-convict
Sat 1 Mar 2014
at 05:58
  • msg #111

Re: Back In The Saddle Again

In reply to GM StarMaster (msg # 110):

All male?  Marco didn't know he was signing up to be a monk. ;)
Nicollo Baldino
player, 71 posts
Ordic Thurian
Noble/Gun Mage
Fri 14 Mar 2014
at 01:39
  • msg #112

Re: Back In The Saddle Again

Sorry for the too fast and infrequent post, but ?I haven't yet solved the computer issue. I've already ordered a new, and it may arrive next week, so I guess I'll be returning to my normal posting rate soon.
Creswick
player, 43 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Mon 17 Mar 2014
at 06:06
  • msg #113

Re: Back In The Saddle Again

Hey, in relation to your latest House Rule...

IE
Natural 20 + no confirm = max damage.
Natural 20 + confirm = Max damage * Multiplier..

What about this in regards to Sneak Attack damage? Different entirely? or same thing?
Marco Fiero
player, 35 posts
Knife Artist
Ex-convict
Mon 17 Mar 2014
at 14:36
  • msg #114

Re: Back In The Saddle Again

Question re: the guy Creswick and I are fighting:

1.) Are we flanking this guy, so Creswick should add his Sneak Attack damage?

2.) Does Creswick deal enough damage to put him down?

This will influence my actions for this round; I'm holding my action until Creswick's.
GM StarMaster
GM, 82 posts
Tue 18 Mar 2014
at 00:45
  • msg #115

Re: Back In The Saddle Again

The rule is that the critical multiplier doesn't apply to Sneak Attack damage, but I think that's silly (even if I understand their rationale), so if you are rolling dice for a Sneak Attack and critical, the Sneak Attack does max damage and is multiplied.

Otherwise it's a nit-picky rule that gives me a headache.
This message was last edited by the GM at 01:15, Tue 18 Mar 2014.
Creswick
player, 45 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Tue 18 Mar 2014
at 02:20
  • msg #116

Re: Back In The Saddle Again

In reply to GM StarMaster (msg # 115):

cool, although I would agree with you on understanding the rational.

For some reason I thought that him attacking gave an aoo to anyone who isnt being attacked, but meh, all good :)

Glad we have him down, and that we have the rope to tie him up with :)
Rrger
player, 56 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Wed 19 Mar 2014
at 15:12
  • msg #117

Re: Back In The Saddle Again

quote:
The only one still alive and in position to attack is the one facing Marco. He pulls out a short curved blade and swings... and misses.


I thought the crew overpowered the ones we didn't get. If there are more then I need to edit Rrger's move if I can.

edit:
 Well I was wrong..lol.. The diving suits are a cool idea btw..
This message was last edited by the player at 17:20, Thu 20 Mar 2014.
Nicollo Baldino
player, 72 posts
Ordic Thurian
Noble/Gun Mage
Sat 22 Mar 2014
at 01:44
  • msg #118

Re: Back In The Saddle Again

Guys, I'm just coming around to say I'm back in the saddle again, which means I got a new computer and solved my internet issues, so my posting rating will be normalized... soon. The thing is that this particular horse is way too different than the previous one, and I'm not the rider I thought I were, so it's taking me a little bit of time to get used to it. I also play four different games here in rPol, and I need to get back on track in all of them (and I've been away for most of a month, so a lot went on). But I believe I'll be back by sunday.

Hope there's still some boarders for Nicollo to shoot by then!
Danyka Ydrasyl
player, 56 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sat 22 Mar 2014
at 06:57
  • msg #119

Re: Back In The Saddle Again

Good to have you back, Nicollo.  We saved some for you...:)  And now, you (and everyone else around here) is Blessed!
Creswick
player, 47 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Sat 22 Mar 2014
at 23:02
  • msg #120

Re: Back In The Saddle Again

In reply to Danyka Ydrasyl (msg # 119):

I dont think that blessing worked the way it was supposed to work :P
Rrger
player, 58 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Sun 23 Mar 2014
at 00:34
  • msg #121

Re: Back In The Saddle Again

Glad you came back Nicollo, sorry about your computer though.
Danyka Ydrasyl
player, 57 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sun 23 Mar 2014
at 00:44
  • msg #122

Re: Back In The Saddle Again

Creswick:
I dont think that blessing worked the way it was supposed to work :P

Hey!  I only give people the tools.  If they hit their own fingers (or me) with the hammer.  *shrug*  Well, there isn't much I can do about that...
Nicollo Baldino
player, 75 posts
Ordic Thurian
Noble/Gun Mage
Sun 23 Mar 2014
at 23:10
  • msg #123

Re: Back In The Saddle Again

It happens.

Yet, there will be some strange consequences on this. Nicollo is a very religious person, and the dice hating me will surely mess up his faith a little bit more than it already has.

Well, more RP oportunities.
Rrger
player, 61 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Tue 25 Mar 2014
at 22:57
  • msg #124

Re: Back In The Saddle Again

Sorry about that last move guys. I thought it was funny at the time and didn't mean it to be offensive. Should have re-read it before I posted.

Edit: I just rewrote the post. This game isn't marked 'mature' or 'adult' and even if it was my humor was inappropriate. I apologize again.
This message was last edited by the player at 23:12, Tue 25 Mar 2014.
Marco Fiero
player, 40 posts
Knife Artist
Ex-convict
Sat 29 Mar 2014
at 06:28
  • msg #125

Re: Back In The Saddle Again

Sorry guys, I was just waiting to see if this guy spilled his guts as the countdown approached zero...if the DM indicates he plays tough guy, then I'll have Marco respond to the various interventions. :)
Nicollo Baldino
player, 79 posts
Ordic Thurian
Noble/Gun Mage
Mon 7 Apr 2014
at 00:39
  • msg #126

Re: Back In The Saddle Again

Guys, I'll probably be unable to post at my regular rate (maybe even at all) during the entirity of next week (I'll be travelling in the period that goes from 8th to 14th).
Danyka Ydrasyl
player, 61 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Mon 7 Apr 2014
at 00:40
  • msg #127

Re: Back In The Saddle Again

Safe Travels, Nicollo!  See you on the other side; come back to us when you get the chance!
Rrger
player, 64 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Mon 7 Apr 2014
at 01:44
  • msg #128

Re: Back In The Saddle Again

Be safe Nicollo, see ya when you come back.
Creswick
player, 52 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Mon 7 Apr 2014
at 02:04
  • msg #129

Re: Back In The Saddle Again

Seriously, why is it every game I am in, the moment the party captures the bad guys, they get hired for our cause?

Do GM's have a bet going on about this or something?

:P
Creswick
player, 56 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Sun 27 Apr 2014
at 06:56
  • msg #130

Re: Back In The Saddle Again

Well, there goes surprise :P
Danyka Ydrasyl
player, 67 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sun 27 Apr 2014
at 07:31
  • msg #131

Re: Back In The Saddle Again

*shrug* What surprise?  You woke everyone up and gathered them on deck - the visual activity would be apparent, I would think.  The other ship is making straight for the Resolute, you know they are watching us.

At five minutes away, that is what?  A quarter-mile?  They can see us, we can see them.  Should we really assume that they think that we won't see them?

If you had a plan (IC) to ambush the potential attackers, perhaps you should have said something to that effect.  If you think attack is imminent, then shouldn't we either be fleeing or attacking (do we even have cannon on the Resolute that we can bring to bear)?
Creswick
player, 57 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Sun 27 Apr 2014
at 08:04
  • msg #132

Re: Back In The Saddle Again

To be fair, all fair arguments

I had assumed (probably incorrectly) that due to the fact that I could only just make out the outline of the ship due to the fog, that they could not necessarily tell that the ship was either manned or aware. Still, people on deck in a fog is better than not on deck with potential violence ahead...
Creswick
player, 58 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Sun 4 May 2014
at 00:09
  • msg #133

Re: Back In The Saddle Again

Are we all still playing this?

Or is a week or two normal for inaction? Havent really done all that many PBP in a good while.
Creswick
player, 62 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Wed 4 Jun 2014
at 10:10
  • msg #134

Re: Back In The Saddle Again

Apparently I am second in initiative, so I will wait on Rger for his action before posting mine.
Rrger
player, 77 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Thu 5 Jun 2014
at 21:16
  • msg #135

Re: Back In The Saddle Again

Sorry I thought we were doing a group initiative this time. Like we write the moves and the gm puts them in order, except that I waited last time for Nicollo to fire before I had Rrger charge.
GM StarMaster
GM, 102 posts
Thu 5 Jun 2014
at 22:12
  • msg #136

Re: Back In The Saddle Again

Well, I'm kind of going with a more freeform style on initiative. We aren't sitting around the gaming table where we can prompt a response from the next person, so I kind of go with who posts first... but take into account circumstances.

For instance, if two characters are attacking the same target, I may consider who has initiative just in case one of them delivers the killing blow (bragging rights).

The present scene is mass melee, so the fog of war is in full effect.
GM StarMaster
GM, 103 posts
Wed 18 Jun 2014
at 04:56
  • msg #137

Re: Back In The Saddle Again

Ack. Rough week/weekend. I'll get a new post up tomorrow.
Danyka Ydrasyl
player, 73 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 24 Jun 2014
at 12:11
  • msg #138

Re: Back In The Saddle Again

@Rrger
Do you have any more grenades obvious on your person?  If you do, Dany would consider covering you in order for you try and get as many of the enemy with guns as possible...
Rrger
player, 78 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Tue 24 Jun 2014
at 15:42
  • msg #139

Re: Back In The Saddle Again

@Danyka
  He's got the other one on him, probably in a pocket though and not showing. We were each issued two smoke grenades when we shipped out so there should be no shortage of them at this point. Can you or someone give the order though? I'm thinking that if he jumps into the middle of either the ogrun or the shooter that all the bad guys would have problems hitting him without hitting their own people. Otoh whichever group he jumps on will only be delayed while they beat the crap out of him - and the other group will proceed to cut our group to pieces. We need a leader and a command decision.
GM StarMaster
GM, 105 posts
Tue 24 Jun 2014
at 16:30
  • msg #140

Re: Back In The Saddle Again

Yes, that's right. I usually let the players deal with their own character's DR/ER.
Danyka Ydrasyl
player, 74 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 24 Jun 2014
at 19:49
  • msg #141

Re: Back In The Saddle Again

Rrger:
@Danyka
... We were each issued two smoke grenades when we shipped out so there should be no shortage of them at this point. ...

Oh, yeah - part of the standard issue kit.  Mea culpa.  Guess she should try and throw one herself...

As for command, I tried to give some orders, but there aren't many PCs left, it seems.  I will see what Dany can do for orders.  She's got Charisma, but I am not sure that she has the tactical sense required for command.  Damnit, she's a medic for Morrow's sake.  Not a leader...

Uh, GM, what is DR/ER?
Creswick
player, 64 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Wed 25 Jun 2014
at 00:00
  • msg #142

Re: Back In The Saddle Again

In reply to Danyka Ydrasyl (msg # 141):

I know DR is damage reduction. ER I would assume to be elemental resistance or something. Maybe evasion?
Creswick
player, 65 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Thu 26 Jun 2014
at 07:58
  • msg #143

Re: Back In The Saddle Again

Oh, a question in regards to aiming. I am assuming (possibly incorrectly) that taking a round / move action to aim will give me a bonus to hit? if not that is fine, as it makes sense to take the time for each shot, but on a whole Creswick is not a very rushed individual on taking the shots. Making them count is more important than putting volume out.
GM StarMaster
GM, 106 posts
Fri 27 Jun 2014
at 03:57
  • msg #144

Re: Back In The Saddle Again

DR is Damage Resistance. Any physical damage, such as weapons, rocks, arrows, bullets, etc. is absorbed by the DR first. The remainder gets through.

ER is Energy Resistance. There are 5 types of energy, though I tend to include one or two others. Acid, Cold, Fire, Shock (electricity) and Sonic (sound), though I usually include Force and Shadow. Technically, Force should be opposed by DR, but doesn't work that way.


Aiming gets you a +1 bonus per round/per range increment, up to a max of +5. That is, you can aim for one round at point blank range, for two rounds at the first range increment, three rounds for the next range increment. The reason for this is that at point blank range, your target moves too much too quickly, whereas at farther ranges, you need to take into account motion, wind, etc.
Nicollo Baldino
player, 88 posts
Ordic Thurian
Noble/Gun Mage
Sat 28 Jun 2014
at 16:23
  • msg #145

Re: Back In The Saddle Again

Guys, it's been real difficult for me, with my current demands at work, to keep following this game. I'm sorry for my silence on the last weeks, but I was under the impression that it would soon normalize... which didn't.

In order not to hinder you with my delays, I guess it's better for me to drop out the game.

This time playing with you was quite nice, and I hope you all to keep having fun.
Creswick
player, 66 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Sun 29 Jun 2014
at 00:47
  • msg #146

Re: Back In The Saddle Again

Before you leave, nicollo, I would like to say a few things

Firstly, should you decide to drop it, it has been a pleasure playing with you.
secondly, there is never any rush. We are all taking our time with this game and I for one do not mind having the time to think out my replies before acting.

Tldr; imho you are welcome to continue playing, as the time is part of a pbp rpg.
Rrger
player, 79 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Sun 29 Jun 2014
at 01:06
  • msg #147

Re: Back In The Saddle Again

Gonna miss you Nicollo. Hope everything goes well for you
Danyka Ydrasyl
player, 76 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sun 29 Jun 2014
at 01:19
  • msg #148

Re: Back In The Saddle Again

Like the others, I am sorry to see you go also Nicollo.

Come back to us, if and when you can - as Creswick alluded to PbP is a marathon in pace and not a sprint.  So, don't feel as though you need to post every day (Lord knows that I don't) and are letting everyone else down if you don't; so, don't let that be the reason you feel the need to leave.

That said, it is just a game and take care of yourself RL.  I hope that things ease up for you and that you don't get too burned out at work.  Take care of yourself and, if you don't get a chance to come back to us ... Thank you for the time you have spent RPing with us, it has been an honour and a pleasure.
GM StarMaster
GM, 107 posts
Sun 29 Jun 2014
at 01:53
  • msg #149

Re: Back In The Saddle Again

Echoing what the others said... it's always sad when a player has to leave. You are welcome back any time.


Anyway, with what you've all said, it would seem as if you are still willing to continue with the game inspite of the attrition. I'm a stubborn Taurus, so I'm it in for the longhaul.

However, that does bring up a question: should I repost the recruitment thread and see if we can hustle up some new players?
Creswick
player, 67 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Sun 29 Jun 2014
at 07:21
  • msg #150

Re: Back In The Saddle Again

I am also a taurian, so in for the long hall
Nothing wrong with small games. Nothing wrong with large games. It is fit that is important.

any who, on with the show.
Danyka Ydrasyl
player, 78 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 24 Jul 2014
at 17:08
  • msg #151

Re: Back In The Saddle Again

Rrger in IC 'Shipping Out' Thread:
... Whatever happened, the swing went pretty wild and he's sure it did no damage.

OOC:
10:39, Today: Rrger rolled 15 using 2d6+6. damage Ogrun 5.
10:39, Today: Rrger rolled 12 using 1d20+9. to hit ogrun 5.

Spend a Grit Point, my large Trollkin friend!  That will totally make it count!  I mean, there is not need to waste that damage, Rrger...;)
Rrger
player, 83 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Thu 24 Jul 2014
at 18:59
  • msg #152

Re: Back In The Saddle Again

Argh! I totally forgot I could do that. Next round since I can't go back and fix it this round. That probably would have cut the dude in half and strangled his partner with the entrails...
Danyka Ydrasyl
player, 79 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 24 Jul 2014
at 19:52
  • msg #153

Re: Back In The Saddle Again

Rrger:
Argh! I totally forgot I could do that. Next round since I can't go back and fix it this round. That probably would have cut the dude in half and strangled his partner with the entrails...

It's up the GM (and you, obviously), but I would say do it now... it is only you and me and Creswick and the GM.  So, make it fun (if, ya know, cutting a guy in half is fun) ... plus, we need all the help we can get.  We are sorely outnumbered here.
GM StarMaster
GM, 111 posts
Tue 19 Aug 2014
at 19:45
  • msg #154

Re: Back In The Saddle Again

I'm baaaaaack!

If you haven't heard...

A thunderstorm swept through the area Thursday night and a lightning strike took out the router so that I didn't have any internet connection. Due to the vagaries of schedules and errands and whatnot, I wasn't able to replace it till today!

Barring any other problems, I should get caught up on my posts this evening.
Creswick
player, 70 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Tue 19 Aug 2014
at 23:53
  • msg #155

Re: Back In The Saddle Again

There is not much that I can do different to what I have been doing in combat thus far sadly. I will definitely be looking to be a fair bit more active once we are out of combat though :)
Rrger
player, 88 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Wed 17 Sep 2014
at 15:37
  • msg #156

Re: Back In The Saddle Again

Are we really down to two players and a gm? I'm glad the game is still going, I'm in a couple that seem to be dead.
GM StarMaster
GM, 115 posts
Wed 17 Sep 2014
at 19:52
  • msg #157

Re: Back In The Saddle Again

Technically, three players: Dany, Creswick and Rrger, although Creswick may or may not be around.
Rrger
player, 89 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Wed 17 Sep 2014
at 21:35
  • msg #158

Re: Back In The Saddle Again

I thought you were npc'ing Cresswick the last couple of turns. He said something about being more active when combat was over.
Creswick
player, 71 posts
Radiz from Ios \ Outcast
Rogue \ Thief Alley Cat
Thu 18 Sep 2014
at 01:12
  • msg #159

Re: Back In The Saddle Again

Sorry, didn't mean to go awol.

Have been out of sorts for a bit, and tbh, all the combat is for creswick is load shoot reload shoot. not really much he can be all that active on.
Rrger
player, 90 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Thu 18 Sep 2014
at 03:10
  • msg #160

Re: Back In The Saddle Again

I'm glad you're still here man.
Bosh Ironside
player, 1 post
Ogrun
Bodger
Tue 4 Nov 2014
at 16:48
  • msg #161

Re: Back In The Saddle Again

*Pokes*
Anyone know an 'online' store that still sells 'most' of the NoQuarter magazines. I got up to No#30, after that I didnt keep up anymore. And I only saw some sites that have 'm but not all anymore :)

if you 'use' Pinterest you'll come across some nice/nifty cool steampunk fantasy stuffs :) pistols, dresscodes blabla
This message was last edited by the player at 22:14, Tue 04 Nov 2014.
Rrger
player, 96 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Sat 22 Nov 2014
at 03:37
  • msg #162

Re: Back In The Saddle Again

I'm a little lost I think. Rrger just took out his last opponent, Dany has her last opponent on the ropes. The other survivors are climbing into the lifeboats and racing off assisted by our team mates. Cresswick and Bosh are below deck in the brig. Our captain and crew are back aboard the Resolute providing cover fire and generally staying out of our way. I don't know the name of the raider's ship but it's basically being held afloat by our own ship. Now we need to raid the hold, the gear locker, the weapon locker and the galley. Or as much as we can before the Resolute reverses course and lets her sink. Hopefully Cresswick and Bosh will finish looting the cabin before then.

Edit: Is that all about right?
This message was last edited by the player at 03:38, Sat 22 Nov 2014.
GM StarMaster
GM, 123 posts
Sat 22 Nov 2014
at 05:42
  • msg #163

Re: Back In The Saddle Again

Nicollo and Marco aren't actually helping the other ship's crew into life boats yet. They just put the life boats in the water. They have no idea how many of the crew are still alive. A few that are recovering are surrendering... if they can find anyone to surrender to.

What do you want to loot from the other ship?
Rrger
player, 98 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Mon 24 Nov 2014
at 15:38
  • msg #164

Re: Back In The Saddle Again

He'll check below decks. The quartermaster might have some rare parts or tools down there and the rest of the team will probably get the helm and the cabins. If there's time he'll head for the galley, getting kind of hungry.
Danyka Ydrasyl
player, 92 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 25 Dec 2014
at 06:49
  • msg #165

Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Here's to hoping that you and yours have a safe, fun and festive holiday season, whatever you choose to celebrate!  Best wishes from my family to yours.

I look forward to RPing with all of you in the coming year (and, hopefully, beyond)!
Bosh Ironside
player, 13 posts
Ogrun
Bodger
Thu 25 Dec 2014
at 19:04
  • msg #166

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Wishing you'all a sweet kegblasting, gobberheadbashing Xmas and an explosive gunblazing 2015
Rrger
player, 107 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Sun 28 Dec 2014
at 06:04
  • msg #167

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Some questions:
  1. What time is it? I thought it was close to sundown when the crew released the divers to walk back to land. Should we assume that the night passed and the gear was inventoried the next day?
  2. Can a steamjack actually use a weapon? Can the umbrian war axe (or other large weapon) be placed in the 'jack's hand and used? Maybe the pneumatic fist can be modified to use the axe instead of just punching out. My understanding is that there's a socket that allows the pneumatic fist and a regular hand to be switched out, given time. So can the axe be placed in the 'normal' hand and the 'jack trained to use it? Would the axe or the hand need to be modified? It's a two handed weapon, maybe both hands need to be synchronized so the weapon can be used. Or maybe it can't be done.
GM StarMaster
GM, 130 posts
Sun 28 Dec 2014
at 22:01
  • msg #168

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Yes, it was close to sunset by the time the two ships closed to within combat/boarding range. By the time the battle was over, the sun was sitting on the horizon, quickly setting. There was still sufficient light to sort through the loot.


As for a steamjack using a weapon, I couldn't find anything that specifically deals with it, but this is the way I interpret what I did find. If a steamjack has fingers/hand, it is nimble enough to hold a cup or a writing quill, but that nimbleness came with a cost--not much strength. This is a development problem, not a design problem. Whether the two could be accomplished simultaneously is still being debated. When mechanical hands were being developed, it was a conscious decision to make them nimble rather than develop a strong hand.

So a steamjack can use small mechancial tools without a problem. Most large tools are power tools; otherwise what's the point? In those cases, the tool has to replace the hand to get wired into the jack.

In the case of a mundane weapon, a hand with fingers can wield it. However, if it wants to apply its Strength bonus to damage, there is a 20% chance that the hand will be damaged from the effort/impact, in which case it'll be useless until repaired. Wielding a weapon with two hands will halve that chance, but wielding a two-handed weapon with just one hand will double that chance.
Rrger
player, 108 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Mon 29 Dec 2014
at 01:04
  • msg #169

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

OK, I found where warjack weapons are large of huge in size. And I found prices for a weapon mount...the lower part of the arm is replaced for melee weapons. Rrger has a labor jack and not a war jack but still the weapon mount makes sense. So would the character need to build/acquire a large weapon, then build a mount to hold that weapon, then install the mount on the 'jack and finally teach the jack to use the weapon?
Or he could hold out for parts to make a warjack.
GM StarMaster
GM, 132 posts
Mon 29 Dec 2014
at 04:16
  • msg #170

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

It depends on the weapon. Swords and maces and such would need a standard weapon mount. Something like a staff or many polearms have special or multiple attack modes. In that case, you'd need a special mount that you'd have to build.
Bosh Ironside
player, 16 posts
Ogrun
Friar & Bodger
Mon 29 Dec 2014
at 09:38
  • msg #171

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

*Grins* Between you and me (Rrger and Bosh) we could melt all that weaponry into metal and MAKE your own weapon. me working the metal (Craft Mechanicks: +10 / +11.5 metal mechanica stuff) - Dont have caloused hands, so I still need a hammer (My maul would do the trick I guess) - Now an Anvil and a forge, though I suppose the ships engine room/coal furnace should do the trick
Rrger
player, 110 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Tue 30 Dec 2014
at 17:29
  • msg #172

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

I think I'll have Rrger modify the 'jack with an arm mount so he can interchange arms. It'll save time if he makes a weapon mount but still won't be fast enough to switch out during a fight. I've got a high mechanica skill as well so we might be able to make a large weapon for it. I need to train it to fight, along with the two clockworks. Maybe I should look at the idea of upgrading ac or str. How hard would it be to make a large mechanoflail? I need to look that up maybe.
Danyka Ydrasyl
player, 94 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 30 Dec 2014
at 17:54
  • msg #173

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Dany also has Craft (Mechanika), though only at +6 - but, that should be good enough to potential aid someone, if necessary.  Still, it sounds as though Rrger and Bosh can completely handle themselves in that arena.

Completely tangentially, what is an "Elven Thin Blade" (from the mundane weapons pile)?  I don't see any reference to it in the IK Character Guide, but I might have just missed it.  Or is it in one of the supplements?  What are the stats on it?
Bosh Ironside
player, 17 posts
Ogrun
Friar & Bodger
Tue 30 Dec 2014
at 18:00
  • msg #174

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

*scratches behind ears*
Maybe its one of those 'Nyss blades' ?

eiherway most likely will this be my last post this year. so ya'all have a save new years eve. and .. tata .. cya on the otherside *waves*
Rrger
player, 111 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Tue 30 Dec 2014
at 18:15
  • msg #175

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

See ya Bosh!

And Dany, I looked up elven thinblade 3.5, here's what I found:

http://www.imarvintpa.com/dndl...ource.php?Sources=CW

It's an exotic weapon, about like a longsword with higher critical threat range.
Danyka Ydrasyl
player, 95 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 30 Dec 2014
at 18:32
  • msg #176

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Thank guys, the Elven lightblade is interesting, though it is lighter than a rapier with the same damage and critcal threat range/multiplier.  The required exotic proficiency feat is daunting at the moment (perhaps one day) - presuming that is what the DM meant.  Weight is not an issue with Dany yet (thank Morrow for Handy Haversacks...:D).

Have a great holiday, Bosh (as well as everyone else); I should be around, but the holidays are a hectic time...
GM StarMaster
GM, 133 posts
Wed 31 Dec 2014
at 01:57
  • msg #177

Happy New Year!

As near as I can tell, the Elvin lightblade and the Elvin thinblade were someone's attempt to give Elves the equivalent of a samurai's daisho--wakizashi and katana. The lightblade is equivalent to a wakizashi or short sword, but is not curved and can be wielded like a rapier. The thinblade is the katana or long sword, but, again, not curved and can be wielded as a rapier.

So, normally, for anyone not an Elf, using either would require the Exotic Weapon Proficiency to not incur penalties. However, an Elf would treat both of them as just a martial weapon.

On the other hand, any character that has Weapon Finesse (rapier) can wield either weapon without any penalties.


So, no, neither weapon is in the Iron Kingdoms core rule book, but then again, it was based on 3rd Edition, while this information comes from 3.5 Edition.

Lightblade: 1d4/1d6 18-20/x2  1 lb.
Thinblade:  1d6/1d8 18-20/x2  3 lbs.
Danyka Ydrasyl
player, 97 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 31 Dec 2014
at 05:05
  • msg #178

Re: Happy New Year!

Interesting, you learn something new everyday!  I will revise Danyka's post appropriately - I guess that she is interested in potentially using the thinblade then ... as she appears to have the ability/proficiency to do so...
Danyka Ydrasyl
player, 103 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 21 Jan 2015
at 21:36
  • msg #179

Re: Happy New Year!

GM StarMaster:
RL has been crunching me this past week... still trying to figure out the next encounter. Pirate ship? Sea monster? Typhoon? Tax collector?

Geezz... even on Immoren (or in the land of Zu) we can't get away from Death and Taxes...:D

Hope that RL clears up for you, GM...
Bosh Ironside
player, 23 posts
Ogrun
Friar & Bodger
Mon 26 Jan 2015
at 12:54
  • msg #180

Re: Happy New Year!

noooo not the tax collector !! nooo *runs away in panick*
^_- and yup. where once I was swamped in free time, but due to the government budget cuts grr. a bit less hihi
GM StarMaster
GM, 137 posts
Mon 26 Jan 2015
at 17:27
  • msg #181

Re: Happy New Year!

Alas, I never know from one week to the next what's going to happen. Not in control of my life at this point. Just needed a small window of time to work on the next part of the adventure. Almost there.

Don't worry, though. Death is on vacation and the tax collectors have always been afraid of the sea.
Danyka Ydrasyl
player, 104 posts
Rhynnish/Llaelese Human
Gun Mage/Morrow Initiate
Mon 26 Jan 2015
at 21:46
  • msg #182

Re: Happy New Year!

That is fine from my end, GM.  No rush, take the time you need and don't get burned out!  We'll still be here when RL settles down for you.
Rrger
player, 118 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Mon 26 Jan 2015
at 22:34
  • msg #183

Re: Happy New Year!

Yeah, take care of business in reality. I'll wait over here with the others..
Bosh Ironside
player, 24 posts
Ogrun
Friar & Bodger
Wed 28 Jan 2015
at 22:19
  • msg #184

Re: Happy New Year!

yup. Me, Rrger and Dannyka will make some soup and keep it hot for ya
Danyka Ydrasyl
player, 108 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 24 Feb 2015
at 03:35
  • msg #185

Show Some Grit, Perhaps?

Rrger:
...OOC: This happens next round but I couldn't wait to roll it. nice hit...horrible damage

*poke* Psst... spend Grit, Rrger....:D
Rrger
player, 124 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Tue 24 Feb 2015
at 05:00
  • msg #186

Re: Show Some Grit, Perhaps?

I forget to put it in before the roll, that would've been 14 points instead of 7
Danyka Ydrasyl
player, 114 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 17 Mar 2015
at 18:43
  • msg #187

Re: Show Some Grit, Perhaps?

GM StarMaster:
Spell-casters can spend Grit Points to spontaneously evoke the metamagic feat Targeted Spell which allows you to convert a self-only spell to a touch spell. It costs +1 spell slot, but you can also then use a Grit Point to cover that increase.

Hmmm... If Danyka had a lot of Grit Points to burn (which, unfortunately, she doesn't at this point), that might be a viable option (Rrger?  Perhaps or another caster?).

It would cost her at least 2 Grit each time - since she cannot cast 2nd level spells yet (either as an Adept or Gun Mage) and would have to bump the spell range to touch/targetted....

How close are we to levelling (and getting more Grit Points)?!? ... :D
GM StarMaster
GM, 147 posts
Tue 17 Mar 2015
at 20:32
  • msg #188

Re: Show Some Grit, Perhaps?

I was just thinking about level progression the other day. I run several games, and I have a tendency to get the level progressions a bit mixed up.

You were supposed to progress a level after the last battle.

So, by all means, level up!
Rrger
player, 129 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Tue 17 Mar 2015
at 20:33
  • msg #189

Re: Show Some Grit, Perhaps?

Rrger started with 6 grit points. Since you get a point for each killing blow I think he's gained as many as he's spent. He can memorize the spell 3 times, use 2 grit points with each casting to make it ranged and to save his second level spell (at third level he can only cast one). That would give you about 90 minutes to figure out what we can learn from these things. It would probably take an hour or so to study and replace all three of those spells (he can't replace the one he already cast). Do we want to do that? I can have him start studying now, or we can wait until the next day.

Edit: we were writing at the same time...we get a new feat, right? so I can take weapon proficiency for guns?
This message was last edited by the player at 20:37, Tue 17 Mar 2015.
Danyka Ydrasyl
player, 115 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 17 Mar 2015
at 21:19
  • msg #190

Re: Show Some Grit, Perhaps?

Rrger:
Edit: we were writing at the same time...we get a new feat, right? so I can take weapon proficiency for guns?

Not sure about arcane mechnaniks or bodyguards, but gun mages don't get a bonus feat at level 4, as far as I am aware.  At Level 4, characters usually get +1 to an ability score...
Rrger
player, 130 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Tue 17 Mar 2015
at 21:39
  • msg #191

Re: Show Some Grit, Perhaps?

He had a level adjustment of +2 I think, for being a trollkin...didn't everyone start at level 5?
Danyka Ydrasyl
player, 116 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 17 Mar 2015
at 21:53
  • msg #192

Re: Show Some Grit, Perhaps?

Hmmm... Uh, I didn't.  I started at level 3...  You lucky, trollkin, you...
GM StarMaster
GM, 148 posts
Tue 17 Mar 2015
at 21:53
  • msg #193

Re: Show Some Grit, Perhaps?

No, everyone was supposed to start at level 3.

At 4th level, an arcane mechanik gets the special ability Charge Accumulator.


I don't see anything on your character sheet that indicates you would be 5th level.

The ECL +2 just means that you would be the equivalent of a 5th level character because of special abilities, not that you have 5 levels in any class. I think we toned your character down in the beginning to accommodate the game.
This message was last edited by the GM at 22:00, Tue 17 Mar 2015.
Danyka Ydrasyl
player, 117 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 17 Mar 2015
at 21:58
  • msg #194

Re: Show Some Grit, Perhaps?

By the way, my copy of the IKCG says that Trollkin are only level adjustment +1 (but, I will freely admit that we are also gestalt... so, I don't know how that affects the leveling).

EDIT:  By the way, I just reread the Grit gaining rules and Dany needs to be more bloodthirsty...:D  I don't think that she has killed anything at this point.  Only incapacitated a lot of sea devils, menites and such.
This message was last edited by the player at 22:00, Tue 17 Mar 2015.
GM StarMaster
GM, 149 posts
Tue 17 Mar 2015
at 22:11
  • msg #195

Re: Show Some Grit, Perhaps?

The gestalt for your 1st three levels was just to create a stronger base character without piling on levels. It doesn't apply to any levels over 3rd.

Originally, I had expected to track XPs for level advancement, but, as I've learned in my other games, it's just too much bookkeeping. What I've decided to do is use encounters to mark level advancement. Two major encounters = level progression; 2 minor encounters = one major encounter.

This is because the encounters are already designed around sufficient XPs to be a challenge.
Danyka Ydrasyl
player, 118 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 17 Mar 2015
at 22:13
  • msg #196

Re: Show Some Grit, Perhaps?

GM StarMaster:
The gestalt for your 1st three levels was just to create a stronger base character without piling on levels. It doesn't apply to any levels over 3rd...

Ah, okay.  So, we are only bumping our 'main' class to level 4.  Cool.  That simplifies things.

Even if it doesn't give Dany access to level 2 divine spells...:D
Rrger
player, 131 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Tue 17 Mar 2015
at 22:24
  • msg #197

Re: Show Some Grit, Perhaps?

Ok then. Now that you mention it I did lose some points or something but I made them up by taking the bodyguard class.

What? We don't advance the gestalt class? That does make leveling up simpler. Time to crack open the Liber Mechanica
Danyka Ydrasyl
player, 119 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 17 Mar 2015
at 22:50
  • msg #198

Re: Show Some Grit, Perhaps?

GM:  With respect to hitpoints at the new level are we required to roll on the (tricksy) dice roller?  Or is it merely 1/2 (rounded up or down or some such) plus Con bonus at each level?
Rrger
player, 132 posts
Cygnaran Trollkin
Bodyguard/Arcane Mechanik
Wed 18 Mar 2015
at 01:05
  • msg #199

Re: Show Some Grit, Perhaps?

I think I've got the sheet updated. Gonna miss the attack bonus and the 8 sided hit dice.
GM StarMaster
GM, 150 posts
Wed 18 Mar 2015
at 01:15
  • msg #200

Re: Show Some Grit, Perhaps?

No, just go with max HP.
Danyka Ydrasyl
player, 120 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 18 Mar 2015
at 06:10
  • msg #201

Re: Show Some Grit, Perhaps?

Max HP.  Cool.  I can live with that.  Or at least, that is the hope right? ;)
Tealon Holdron
player, 18 posts
"Blaster"
Arcane Mechanik
Thu 16 Jul 2015
at 14:14
  • msg #202

Re: Show Some Grit, Perhaps?

I will be away this coming weekend with no internet or phone access. I will catch up on my return.
Ioelenna Winterspire
player, 16 posts
Nyssa Winter Warwytch
Adept/Warmage
Fri 17 Jul 2015
at 03:39
  • msg #203

Re: Show Some Grit, Perhaps?

In reply to Tealon Holdron (msg # 202):

We all bump our adventuring class to level 4?
GM StarMaster
GM, 181 posts
Fri 17 Jul 2015
at 05:57
  • msg #204

Re: Show Some Grit, Perhaps?

Yes.
Ioelenna Winterspire
player, 17 posts
Nyssa Winter Warwytch
Adept/Warmage
Fri 17 Jul 2015
at 06:54
  • msg #205

Re: Show Some Grit, Perhaps?

In reply to GM StarMaster (msg # 204):

Okay will work on it
GM StarMaster
GM, 184 posts
Sun 19 Jul 2015
at 21:00
  • msg #206

Re: Show Some Grit, Perhaps?

My computer just gave up the ghost today. The screen stopped displaying anything, though it's lit up, so I'm figuring it's either the  monitor that somehow burnt out or else the videocard went out. Or maybe the hamster died.

Anyway, I can use my friend's computer on a more sporadic basis until I can get mine fixed or replaced.

Anyway, I'm still around; I just may not be able to stay on top of things all that quickly.
Tealon Holdron
player, 21 posts
"Blaster"
Arcane Mechanik
Thu 30 Jul 2015
at 22:56
  • msg #207

Re: Show Some Grit, Perhaps?

In reply to GM StarMaster (msg # 206):

Hope the fixing is going well. I think we are just waiting on your input.
Jheridan
player, 2 posts
Human
Gunmage
Sun 16 Aug 2015
at 01:10
  • msg #208

Re: Show Some Grit, Perhaps?

Hello all.  Finishing up my sheet.  Equipment and any associated changes are what is left.
Tealon Holdron
player, 26 posts
"Blaster"
Arcane Mechanik
Sun 16 Aug 2015
at 18:50
  • msg #209

Re: Show Some Grit, Perhaps?

In reply to Jheridan (msg # 208):

Hello there.
Danyka Ydrasyl
player, 138 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sun 16 Aug 2015
at 19:02
  • msg #210

Re: Show Some Grit, Perhaps?

I second that!  Welcome aboard, Jheridan.  Looking forward to RPing with you!
Jheridan
player, 3 posts
Human
Gunmage
Sun 16 Aug 2015
at 19:39
  • msg #211

Re: Show Some Grit, Perhaps?

Thanks guys!  I've always loved the concept of Iron Kingdoms but never really got to play much.  The games kept falling apart by level 3...

At the moment I'm L4 Gunmage.. not sure what PrCs lend themselves well to it.. any advice would be appreciated.
Ioelenna Winterspire
player, 20 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 17 Aug 2015
at 17:57
  • msg #212

Re: Show Some Grit, Perhaps?

In reply to Jheridan (msg # 211):

none really
Jheridan
player, 5 posts
Human
Gunmage
Mon 17 Aug 2015
at 20:36
  • msg #213

Re: Show Some Grit, Perhaps?

In reply to Ioelenna Winterspire (msg # 212):

It didn't seem to me like any of them worked either. Maybe we should write GunArchMage... Hehehe
GM StarMaster
GM, 188 posts
Mon 17 Aug 2015
at 23:37
  • msg #214

Re: Show Some Grit, Perhaps?

I'd probably go for something like Gun(spell)slinger.
Jheridan
player, 6 posts
Human
Gunmage
Tue 18 Aug 2015
at 00:17
  • msg #215

Re: Show Some Grit, Perhaps?

I like the idea of a Warlock variant that focuses his blasts through a pistol... But that be an alternate version of the base class, not a PrC.
Jheridan
player, 8 posts
Human
Gunmage
Fri 28 Aug 2015
at 23:43
  • msg #216

Re: Show Some Grit, Perhaps?

GM StarMaster:
The gestalt for your 1st three levels was just to create a stronger base character without piling on levels. It doesn't apply to any levels over 3rd.

Originally, I had expected to track XPs for level advancement, but, as I've learned in my other games, it's just too much bookkeeping. What I've decided to do is use encounters to mark level advancement. Two major encounters = level progression; 2 minor encounters = one major encounter.

This is because the encounters are already designed around sufficient XPs to be a challenge.



Wait... We were supposed to gestalt all 3 of our starting levels?  I was under the impression that it was just 1st level.
GM StarMaster
GM, 189 posts
Sat 29 Aug 2015
at 00:12
  • msg #217

Re: Show Some Grit, Perhaps?

No, not all three levels. It was just bad wording on my part.

At least, I think that's what I did with the others. I'll have to check.
Tealon Holdron
player, 31 posts
"Blaster"
Arcane Mechanik
Sun 30 Aug 2015
at 02:11
  • msg #218

Re: Show Some Grit, Perhaps?

Just the first is what you told me.
Danyka Ydrasyl
player, 140 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sun 30 Aug 2015
at 05:42
  • msg #219

Re: Show Some Grit, Perhaps?

GM StarMaster:
No, not all three levels. It was just bad wording on my part.

At least, I think that's what I did with the others. I'll have to check.

I believe that Danyka had the first three levels gestalted.  Otherwise, she would be unable to cast 1st level divine spells.  Adepts don't get 1st level spells at level 1.
GM StarMaster
GM, 190 posts
Wed 2 Sep 2015
at 03:40
  • msg #220

Re: Show Some Grit, Perhaps?

Been a bit sick for the past two days, and still recovering some. Hopefully, I'll be back to normal by tomorrow.
Tealon Holdron
player, 34 posts
"Blaster"
Arcane Mechanik
Sun 6 Sep 2015
at 20:54
  • msg #221

Re: Show Some Grit, Perhaps?

A steam gun. Lovely :-)

Gm, hope you are feeling better.
GM StarMaster
GM, 194 posts
Sun 6 Sep 2015
at 21:37
  • msg #222

Re: Show Some Grit, Perhaps?

Yep, better now.

Have a new laptop that I want to shoot, though.
Jheridan
player, 9 posts
Human
Gunmage
Sun 6 Sep 2015
at 22:30
  • msg #223

Re: Show Some Grit, Perhaps?

What's a steam gun?
GM StarMaster
GM, 195 posts
Mon 7 Sep 2015
at 05:37
  • msg #224

Re: Show Some Grit, Perhaps?

A steam gun was what the 'constables' on the island of Rish were using, though no one actually saw one in action.

It's a standard looking gun, slightly larger than a pistol, with a second hand grip to the front. It's powered by steam rather than explosive powder. The gun is connected via hose to a canister worn on the back.

That was all anyone could determine visually.
Tealon Holdron
player, 35 posts
"Blaster"
Arcane Mechanik
Mon 7 Sep 2015
at 10:19
  • msg #225

Re: Show Some Grit, Perhaps?

In reply to GM StarMaster (msg # 224):

When Tealon sees the steam gun, he's going to want to investigate when anyone else does as I'm sure he won't be the first. He's below deck.
Jheridan
player, 11 posts
Human
Gunmage
Mon 21 Sep 2015
at 18:08
  • msg #226

Re: Show Some Grit, Perhaps?

<<Crickets>>

Everything OK?
GM StarMaster
GM, 197 posts
Mon 21 Sep 2015
at 22:04
  • msg #227

Re: Show Some Grit, Perhaps?

Yeah, everything's fine. Minor family crisis, and this one just slipped away from me.
Jheridan
player, 12 posts
Human
Gunmage
Mon 21 Sep 2015
at 22:43
  • msg #228

Re: Show Some Grit, Perhaps?

Hope family crisis has been averted!!
GM StarMaster
GM, 199 posts
Mon 21 Sep 2015
at 22:58
  • msg #229

Re: Show Some Grit, Perhaps?

Not really. Mom's been sick for several years now, and goes through periodic bouts of it being worse. She just had a couple of good days, so naturally she's got to have some bad days to make up for it.
Jheridan
player, 19 posts
Human Gunmage
AC 21; HP 32/32
Fri 30 Oct 2015
at 22:31
  • msg #230

Re: Show Some Grit, Perhaps?

Woot!  They finally added my new pic!!
Jheridan
player, 20 posts
Human Gunmage
AC 21; HP 32/32
Fri 6 Nov 2015
at 04:19
  • msg #231

Re: Show Some Grit, Perhaps?

Almost to 1000 posts!! :)
Ioelenna Winterspire
player, 30 posts
Nyssa Winter Warwytch
Adept/Warmage
Fri 6 Nov 2015
at 06:29
  • msg #232

Re: Show Some Grit, Perhaps?

In reply to Jheridan (msg # 231):

Yeah almost
Danyka Ydrasyl
player, 148 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Fri 6 Nov 2015
at 06:46
  • msg #233

Re: Show Some Grit, Perhaps?

So... close... now...
Tealon Holdron
player, 51 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 6 Nov 2015
at 07:52
  • msg #234

Re: Show Some Grit, Perhaps?

In reply to Danyka Ydrasyl (msg # 233):

Its one thousand now ;-) I checked before posting hehehe.
Jheridan
player, 21 posts
Human Gunmage
AC 21; HP 32/32
Fri 13 Nov 2015
at 04:45
  • msg #235

Re: Show Some Grit, Perhaps?

All OK?  DM hasn't been on in six days... :-(
Tealon Holdron
player, 52 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 14 Nov 2015
at 10:26
  • msg #236

Re: Show Some Grit, Perhaps?

In reply to Jheridan (msg # 235):

Hopefully the GMs mum is OK, could be connected with this.
GM StarMaster
GM, 208 posts
Tue 17 Nov 2015
at 05:29
  • msg #237

Re: Show Some Grit, Perhaps?

Yeah, it was a bit of that. She's home now from rehab, so schedules and stuff are all screwed up. Just been too tired to focus enough to get caught up on my posts. Dabble here and there, but way behind on my games.
Jheridan
player, 22 posts
Human Gunmage
AC 21; HP 32/32
Tue 17 Nov 2015
at 05:38
  • msg #238

Re: Show Some Grit, Perhaps?

Family is WAAAY more important.  You take care of you.  We'll still be here.
Danyka Ydrasyl
player, 149 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 17 Nov 2015
at 05:47
  • msg #239

Re: Show Some Grit, Perhaps?

I second Jheridan's sentiment.  Please take of yourself and your mum first.  Then come back to us, if and when you can!
GM StarMaster
GM, 209 posts
Tue 17 Nov 2015
at 05:54
  • msg #240

Re: Show Some Grit, Perhaps?

I'm in the middle of a post now! I should have been able to get to it Friday... or Saturday... or Sunday... the whole friggin' weekend just went down the tubes somehow.
Tealon Holdron
player, 53 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 18 Nov 2015
at 20:10
  • msg #241

Re: Show Some Grit, Perhaps?

In reply to GM StarMaster (msg # 240):

When you are ready. Take your time.
Tealon Holdron
player, 55 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 21 Nov 2015
at 00:04
  • msg #242

Re: Show Some Grit, Perhaps?

00:03, Today: Tealon Holdron rolled 10 using 1d20+5.  Knowledge planes.
00:02, Today: Tealon Holdron rolled 12 using 1d20+10.  Knowledge arcana.

Nope, looks like Tealon doesn't have a clue
GM StarMaster
GM, 213 posts
Mon 7 Dec 2015
at 02:37
  • msg #243

Re: Show Some Grit, Perhaps?

Anyone still here that wants to continue?
Ioelenna Winterspire
player, 31 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 7 Dec 2015
at 02:55
  • msg #244

Re: Show Some Grit, Perhaps?

In reply to GM StarMaster (msg # 243):

Still here
Danyka Ydrasyl
player, 151 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Mon 7 Dec 2015
at 06:19
  • msg #245

Re: Show Some Grit, Perhaps?

Still here as well.  Sorry about the delay... things got jumbled a bit due to the start of the Silly Season™.
Jheridan
player, 23 posts
Human Gunmage
AC 21; HP 32/32
Mon 7 Dec 2015
at 19:25
  • msg #246

Re: Show Some Grit, Perhaps?

I'm here!
Tealon Holdron
player, 57 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 8 Dec 2015
at 00:53
  • msg #247

Re: Show Some Grit, Perhaps?

In reply to GM StarMaster (msg # 243):

Still here
GM StarMaster
GM, 214 posts
Tue 22 Dec 2015
at 09:58
  • msg #248

Re: Show Some Grit, Perhaps?

Not sure how much time I'll have to post between now and Saturday. I'll have some, I think, but suddenly have a lot of stuff on my schedule. Expected some, but it just seems to be that time of year! Hope everyone has a Happy Holiday.

Things should be back to normal for me on Saturday.

MERRY

CHRISTMAS


This message was last updated by the GM at 21:12, Tue 22 Dec 2015.
Tealon Holdron
player, 60 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 23 Dec 2015
at 10:33
  • msg #249

Re: Show Some Grit, Perhaps?

In reply to GM StarMaster (msg # 248):

Enjoy. Seasons Greetings all
Tealon Holdron
player, 62 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 23 Dec 2015
at 10:55
  • msg #250

Re: Show Some Grit, Perhaps?

Tealon will be carrying his grenades and either the steam gun and his crossbow or which ever the wings will allow him to carry best. If the crossbow, he'll have incendiary, exploding and a grapple bolt just in case as well as normal bolts.

He'll then wait until close to making anchor, cast invisibility and take flight.
Danyka Ydrasyl
player, 153 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Fri 25 Dec 2015
at 06:25
  • msg #251

Re: Show Some Grit, Perhaps?

GM StarMaster:
.

MERRY

CHRISTMAS


I second... er ... third, that!  Happy Holidays, everyone!  Best wishes from my family to yours, this holiday time.  I hope that you are all doing well and I look forward to RPing with you in the new year and beyond.
Ioelenna Winterspire
player, 32 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 28 Dec 2015
at 16:34
  • msg #252

Re: Show Some Grit, Perhaps?

In reply to Danyka Ydrasyl (msg # 251):

Sorry I am a bit late

All I have to say is Happy Fourth day of Christmas,

Four Calling Rings
Tealon Holdron
player, 67 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 11 Jan 2016
at 16:42
  • msg #253

Re: Show Some Grit, Perhaps?

Could Tealon possibly glide over or are you and the huts in search of and spot what could be used to lock someone up or is guarded as though prisoners etc were kept in it?

Also, if can stay high enough, could he possibly see if the guard on board ship swapped position?

Plausible???
GM StarMaster
GM, 219 posts
Wed 13 Jan 2016
at 05:59
  • msg #254

Flying Perception

Clearly Tealon can fly over the huts without being seen by the guards; his only concern is running out of time on his spell.

He doesn't see anything that would indicate to him that the huts are secured in any way.
Tealon Holdron
player, 68 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 13 Jan 2016
at 17:01
  • msg #255

Flying Perception

In reply to GM StarMaster (msg # 254):

Thanks.

Tealon will watch the ship then for movement. His invisibility spell will run out soon enough.

Specifically watching if the guards at any point on the ship can be seen by the other guards and if not, do they move positions plus, is there a ships bell and are any guards near it.

If no visible bell, no guard movement or visibility, he may be able to swoop and knock the guards overboard or over without alerting the remaining guards. Alternatively he'll use his crossbow with normal bolts.
GM StarMaster
GM, 221 posts
Mon 15 Feb 2016
at 17:34
  • msg #256

Flying Perception

Apologies for my lack of posting, but I've been sick this past week. It was bad enough Monday that I should have gone to the ER, according to my doctor, but by the time I saw my doctor, it had mostly passed. However, it did take its toll on me. My brain's been a brick and my body feels like it got run over by a herd of elephants.

I honestly didn't expect it to last the whole week, but then my car broke down on the highway on Friday on the way back from the doctor, dragging it out further.

My brain finally came back on-line yesterday, but body is still sore. I should start getting caught up on my posting later today.

Tealon Holdron
player, 71 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 15 Feb 2016
at 19:33
  • msg #257

Flying Perception

In reply to GM StarMaster (msg # 256):

Get your head better then post mate. Was hoping someone other than Danyka and I would post something, even just an observation. Maybe they will soon as you post :-)
Tealon Holdron
player, 73 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 22 Feb 2016
at 23:42
  • msg #258

Flying Perception

In reply to Tealon Holdron (msg # 257):

It's heat to see some names posting that haven't for a bit :-)
Danyka Ydrasyl
player, 157 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 15 Mar 2016
at 08:03
  • msg #259

Flying Perception

I'm still here.  Sorry about the delay.  This drifted to the bottom of the pile, inadvertently.  RL has been a bit hectic; but, I should be back and posting more regularly now.
GM StarMaster
GM, 225 posts
Wed 16 Mar 2016
at 07:16
  • msg #260

Flying Perception

That's okay, Danyka. February and March this year have been oddly disruptive for me, for no real reason I can figure out (except for the obvious--sick, jury duty).
Jheridan
player, 26 posts
Human Gunmage
AC 21; HP 32/32
Sat 19 Mar 2016
at 01:23
  • msg #261

Flying Perception

OK... My last month in two sentences...

Month 1: My motherfound out she has a brain tumor.
Month 3: My father had a stroke.

I've been a bit busy, I'm still here but understandably distracted.
GM StarMaster
GM, 226 posts
Sat 19 Mar 2016
at 02:46
  • msg #262

Flying Perception

Thanks for the update!

Sorry to hear about your family's troubles. I hope thinks turn around for them.

RL happens, so I'm not too concerned about players not being able to post for awhile.

The game should still be here, so feel free to return when you've got the time.
Ioelenna Winterspire
player, 37 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 19 Mar 2016
at 03:11
  • msg #263

Flying Perception

In reply to GM StarMaster (msg # 262):

No prob Jheridan
Tealon Holdron
player, 77 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 19 Mar 2016
at 16:23
  • msg #264

Flying Perception

In reply to Jheridan (msg # 261):

Hope you and your family as coping ok.
Tealon Holdron
player, 79 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 11 Apr 2016
at 17:19
  • msg #265

Flying Perception

Having stress/depression based issues over mum being very ill so not on as often as usual.

Will reread and post something today or tomorrow for my character.
Tealon Holdron
player, 83 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 28 Apr 2016
at 09:59
  • msg #266

Flying Perception

I'm away camping over the weekend from today. Hopefully there will be a good number of posts for me to read when I get home. I will try and check when signal, battery power and time allows.
Tealon Holdron
player, 87 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 9 Jun 2016
at 13:35
  • msg #267

Flying Perception

Same as last post. Camping all weekend.
Hopefully I'll return to the game having moved on somewhat.
Tealon Holdron
player, 90 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 30 Jun 2016
at 18:39
  • msg #268

Flying Perception

Is the GM away as I didn't see a post?
GM StarMaster
GM, 233 posts
Thu 30 Jun 2016
at 20:53
  • msg #269

Flying Perception

Nah. Just having the usually RL problems.
Tealon Holdron
player, 91 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 1 Jul 2016
at 00:21
  • msg #270

Flying Perception

In reply to GM StarMaster (msg # 269):

I know about those. Lots here too, mainly mum mum in hospital. Heads all over but I'll survive.
Hope you get through OK.
GM StarMaster
GM, 234 posts
Fri 1 Jul 2016
at 03:16
  • msg #271

Flying Perception

It's mostly about time and energy at the same time. I'll have the time, but be so tired I can't think and usually find up falling asleep. Or, I have the energy but the time kind of vanishes on me.

Like tomorrow, my friend's car broke down at work on Monday, so we are renting a Uhaul truck and auto transport trailer to go get it. This is, apparently, cheaper than having it towed as it's way, way out in the boondocks. So an hour to get there, and an hour back after we get it loaded. It's only the starter switch that he thinks is broken, but in order to replace it, he's got to pull the steering wheel off.

So when I get up, 3-4 hours will be gone fetching his VW bug.
Tealon Holdron
player, 93 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 1 Jul 2016
at 23:34
  • msg #272

Flying Perception

In reply to GM StarMaster (msg # 271):

Ouch.
GM StarMaster
GM, 236 posts
Sat 2 Jul 2016
at 02:07
  • msg #273

Flying Perception

Yeah, kind of. It's mostly about unexpected events... there is almost nothing scheduled... and then it suddenly turns up.
Tealon Holdron
player, 94 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 5 Jul 2016
at 23:09
  • msg #274

Flying Perception

I'm away at the weekend (Stevie Wonder gig has a place waiting for me).  Will look forward to getting back up to speed next week.  I still have Thursday and Wednesday should anything happen
GM StarMaster
GM, 239 posts
Tue 19 Jul 2016
at 03:49
  • msg #275

Flying Perception

Last Call

At this point, it seems like only Tealon is still around. Maybe Ioelenna. Not sure about Danyka. Jheridan seems to have vanished.

I'm still willing to keep running this if anyone is still interested. I doubt if I can recruit any new players, though, as most Iron Kingdom fans want to play the new version. It's way out of my price range.

So, anyone still here? Still want to continue?
Ioelenna Winterspire
player, 47 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 19 Jul 2016
at 04:14
  • msg #276

Flying Perception

In reply to GM StarMaster (msg # 275):

I am here but I think this game is dead.
Danyka Ydrasyl
player, 162 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 19 Jul 2016
at 08:12
  • msg #277

Flying Perception

I am still here.

Please forgive my rather sparse responsiveness; I know that I am not the quickest and for that I apologize.  I am absolutely willing to continue (and will try to be better about responding in a more timely fashion) if everyone else is game.

But, I also understand if the various lulls in activity have dampened enthusiasm for the GM and other players.
GM StarMaster
GM, 240 posts
Tue 19 Jul 2016
at 08:55
  • msg #278

Flying Perception

Some of the lulls have been on my part... waiting for someone to post (which I shouldn't do) or getting too tired late at night to post and then procrastinating. It's not lack of interest or enthusiasm, just a lack of... focus. I'm trying to compensate for that by actually playing in a few games rather than just GMing. The main reason I wasn't playing in games is because I didn't want to take a slot that someone else might really want to play. Most GMs will only take so many players.

Any way... let the game continue!
Tealon Holdron
player, 96 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 19 Jul 2016
at 10:30
  • msg #279

Flying Perception

In reply to GM StarMaster (msg # 278):

Yep, I'm still here.

May I suggest to the DM, that if waiting for a post that would be easy to answer and a few days have gone by, that the DM post on their behalf with the caveat that the player can amend should the need arise.

I'm enjoying the game when it keep moving forward.
Tealon Holdron
player, 99 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 22 Jul 2016
at 09:48
  • msg #280

Gear Barrage

Dear DM.
Would I be able to take out or potentially take out the group searching for Ioelenna with Gear Barrage? The spell sends a cone shaped burst of gears currently doing d4+3 to all in the area?
Could take out a dog with a Crossbow bolt or two!
GM StarMaster
GM, 242 posts
Sat 23 Jul 2016
at 00:30
  • msg #281

Gear Barrage

You could take out a regular dog with a single crossbow bolt or arrow but only if it was a good solid hit. A tougher or larger dog, probably not without a critical.

Chances aren't good for taking out these creatures or their handlers with just a single Gear Burst spell, but it could easily distract them.
Tealon Holdron
player, 100 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 23 Jul 2016
at 00:45
  • msg #282

Gear Barrage

In reply to GM StarMaster (msg # 281):

Thanks.
Think wait until sun about to rise before doing that then.
Ioelenna Winterspire
player, 48 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 23 Jul 2016
at 02:39
  • msg #283

Gear Barrage

In reply to Tealon Holdron (msg # 282):

The sun coming out is something Ioelenna is more re worried about then the dogs. She can send them away with a ray of frost.
Tealon Holdron
player, 102 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 25 Jul 2016
at 20:20
  • msg #284

Gear Barrage

Hiya all

If I'm slow to post over this next week or so, please take heed that it is due to either work or my mum, who may not survive the week. I usually lose myself in RPG games when stress happens so as well as slow, I may also post lots, fast.

I shall try to keep things in character and appropriate.

Your understanding is appreciated.
Tealon Holdron
player, 103 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 31 Jul 2016
at 14:55
  • msg #285

Slow to post

In case I miss something important, please note that my mum passed away a couple of hours ago and I'm not sure how the next few days or the week will pan out.

As before, I may just keep popping in because it's a distraction. Thank you.
GM StarMaster
GM, 243 posts
Tue 2 Aug 2016
at 16:32
  • msg #286

Slow to post

You have my condolences, Tealon. I know how it goes. My dad passed away from liver cancer back in '92. You know it's coming but you hang on to hope until the last moment. And knowing it's coming doesn't lessen the pain.
Tealon Holdron
player, 104 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 2 Aug 2016
at 20:47
  • msg #287

Slow to post

In reply to GM StarMaster (msg # 286):

Thank you. Came in just two weeks.
Danyka Ydrasyl
player, 163 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 2 Aug 2016
at 21:42
  • msg #288

Slow to post

Our deepest condolences, Tealon, from my family to yours.  You are in our thoughts and prayers.  Losing a loved one is never easy.  No matter how much time you've had with them or had to prepare, it is never enough and always unexpected.

Take whatever time you need and come back to us when you can.
Tealon Holdron
player, 106 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 3 Aug 2016
at 09:36
  • msg #289

Slow to post

In reply to Danyka Ydrasyl (msg # 288):

Thank you.
RP is one of my outlets, sometimes it's just hard to think.
Tealon Holdron
player, 109 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 19 Aug 2016
at 11:46
  • msg #290

Slow to post

I'd rather not blow up our countrymen's ship, need to cause the distraction in the distance to put everyone off guard from a close on Attack.

Things were getting too close so action was needed. Was going to use Gear Barrage on those on beach, will do so once ship cleared.
Tealon Holdron
player, 111 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 3 Sep 2016
at 08:06
  • msg #291

Slow to post

Are people away?
Ioelenna Winterspire
player, 49 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 3 Sep 2016
at 18:25
  • msg #292

Slow to post

In reply to Tealon Holdron (msg # 291):

I am here
GM StarMaster
GM, 248 posts
Sun 4 Sep 2016
at 02:22
  • msg #293

Slow to post

Somewhat... as I've been posting in my other games, mom insisted on coming home from rehab on Monday even though no one thought she was ready yet, and then we promptly had to send her to the hospital in an ambulance Tuesday evening. She was then in ICU for a day. Seems to be doing better now, no one seems to be quite sure what is wrong. So I've been dealing with that this week.
Tealon Holdron
player, 112 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 4 Sep 2016
at 13:49
  • msg #294

Slow to post

In reply to GM StarMaster (msg # 293):

Family comes first.
I used RPOL as a way to escape from this stuff when my mum was dying.

Do what you need to do.
Tealon Holdron
player, 114 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 10 Sep 2016
at 09:38
  • msg #295

Slow to post

I'm.hoping that the gear Barrage spell takes out the other guards or at least injures them enough that anything else puts them down quickly, also hope either the dog creatures run off or back right up, would be interesting to know what they are and if one could be taken then retrained (not by me as I don't believe I have anyway handling)
Tealon Holdron
player, 124 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 28 Nov 2016
at 18:04
  • msg #296

Slow to post

Well guys and gals. In 2wks time (10th Dec), it will have been a whole real life year since Tealon put on and demonstrated the first Harness.

Let's see if we can hurry this bit along and get someone else in one too, it's fun :-)
Tealon Holdron
player, 126 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 16 Dec 2016
at 18:29
  • msg #297

Slow to post

Is everyone ok?
Ioelenna Winterspire
player, 57 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 17 Dec 2016
at 08:09
  • msg #298

Slow to post

In reply to Tealon Holdron (msg # 297):

Yes
Tealon Holdron
player, 127 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 17 Dec 2016
at 11:03
  • msg #299

Slow to post

In reply to Ioelenna Winterspire (msg # 298):

:-)
Tealon Holdron
player, 128 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 22 Dec 2016
at 14:10
  • msg #300

Slow to post

Yuletide blessings and Merry Christmas all.
GM StarMaster
GM, 257 posts
Sun 1 Jan 2017
at 03:53
  • msg #301

Slow to post

HAPPY NEW YEAR EVERYONE!
Danyka Ydrasyl
player, 171 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sun 1 Jan 2017
at 07:52
  • msg #302

Re: Slow to post

GM StarMaster:
HAPPY NEW YEAR EVERYONE!

Yeah, that.  Happy New Year, everybody.  I hope that 2017 is good to you and I am looking forward to RPing with you into the New Year and beyond!
Ioelenna Winterspire
player, 58 posts
Nyssa Winter Warwytch
Adept/Warmage
Sun 1 Jan 2017
at 17:14
  • msg #303

Re: Slow to post

In reply to Danyka Ydrasyl (msg # 302):

I celebrated the new year by watching Rogue One. OMG, the girl they had playing Princess Leia at the end for one line was amazing.
Tealon Holdron
player, 130 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 2 Jan 2017
at 04:21
  • msg #304

Slow to post

In reply to GM StarMaster (msg # 301):

Happy New Year all.
Ioelenna Winterspire
player, 59 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 2 Jan 2017
at 07:05
  • msg #305

Slow to post

In reply to Tealon Holdron (msg # 304):

Happy Eighth Day of Christmas
Tealon Holdron
player, 131 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 2 Jan 2017
at 14:03
  • msg #306

Slow to post

In reply to Ioelenna Winterspire (msg # 305):

It's the 13th day in old money ;-)
Ioelenna Winterspire
player, 60 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 2 Jan 2017
at 21:49
  • msg #307

Slow to post

In reply to Tealon Holdron (msg # 306):

Happy Ninth Day of Christmas.
Tealon Holdron
player, 133 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 5 Jan 2017
at 11:21
  • msg #308

Slow to post

I'm hoping others agree that now the horrible year that was 2016 is out of the way, we can start this game moving quicker again.

I know that real life gets in the way quite a bit however. Most people do seem to log in a lot more regularly than the posts indicate.

Blessings to all for a good year ahead.
Tealon Holdron
player, 140 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 4 Feb 2017
at 21:40
  • msg #309

Slow to post

Is everyone ok?  Seems we have stalled again.
Ioelenna Winterspire
player, 62 posts
Nyssa Winter Warwytch
Adept/Warmage
Sun 5 Feb 2017
at 03:35
  • msg #310

Slow to post

In reply to Tealon Holdron (msg # 309):

I am still here.
Tealon Holdron
player, 142 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 5 Feb 2017
at 12:44
  • msg #311

Slow to post

In reply to Ioelenna Winterspire (msg # 310):

Excellent, Danyka is too, she posted :-)
This message was last edited by the player at 12:45, Sun 05 Feb 2017.
GM StarMaster
GM, 258 posts
Tue 7 Feb 2017
at 05:45
  • msg #312

Slow to post

Ouch. Ouch. Ouch. Ouch. Ouch. Ouch.

For those who may not have heard, eight days ago on Sunday night just after dinner, I suddenly developed a severe stomach pain--level 7. While I struggled with it for half an hour, figured it was probably food poisoning. It wasn't like any other stomach pain I'd ever experienced before. Then I wound up throwing up 4-5 times, though afterwards the pain level was only 5. An hour later, I threw up 2-3 more times and the pain level dropped to 3. And there it stayed. No more throwing up, and it didn't go away. I couldn't find any position where the pain was lesser, and it was too high to let me sleep. Finally called the EMTs about 1 a.m. and off to the ER I went.

A dose of femital (or something) dropped the pain to 1, and eventually it went completely away. However, the hospital continued to run its test to try and determine the cause. I'm not convinced that they ever did. One doctor concurred that it might have been food poisoning, but the other doctor concluded that it was a problem with my gallbladder and recommended I have it removed. He scheduled laposcopy surgery for Wednesday. If it went well, I'd be hope by Friday. Turned out it was in bad shape and required full abdominal surgery to remove it.

Let me tell you... in all those movies/shows when they talk about a painful wound to you abdomen, they aren't kidding! Every muscle in your chest and abdomen, and a few in your arms and legs, are all tied in together. So every deep breath, every burp, every hiccup, every yawn, every laugh, every cough causes excruciating pain! This is on top of the pain meds!

Every movement... sitting up, standing up, sitting down, laying down, stretching, reaching, bending... causes pain. One such movement at a time is usually okay, but then requires an hour of sitting still and getting over it.

Alas, the hospital's discharge procedure was rather inept on Sunday, and I wound up having to make a dozen such movements so that I could get my meds from the pharmacy before it closed. So after I got home and settled in, it took around 8 hours for the pain to subside.

It's slowly getting better, but will probably take 5-6 weeks for the surgery to completely heal and the pain to completely go away.

But, I'm back! Not sure how much I'll get to in the next two days... have to reorganize the house a bit as I'm mostly fending for myself.

Anyway, I apologize for the absence and lack of word.
Tealon Holdron
player, 143 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 7 Feb 2017
at 06:22
  • msg #313

Slow to post

Flaming heck.
You make sure you take it easy.

Sounds like you may have had food poisoning that affected your gallbladder, two kicks in the gut at once (not that I'd know but its a guess).

Glad to hear they caught it though as I've heard if it goes, similar to ependix, it could be fatal.

Take time to recover right before sorting your home out of you could harm the wound.

Good to know you are feeling a tad better and to see you back here.
Danyka Ydrasyl
player, 175 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Tue 7 Feb 2017
at 07:29
  • msg #314

Slow to post

Sorry to hear about your health woes, GM.  Take all of the time you need to recover; heal up and come back to us.  I suspect that we will still be here ... ;)
Tealon Holdron
player, 146 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 22 Feb 2017
at 19:52
  • msg #315

Slow to post

Hope things are improving with health GM
GM StarMaster
GM, 260 posts
Fri 24 Feb 2017
at 02:19
  • msg #316

Slow to post

On top of my surgery, Mom came home from nursing rehab Monday a week ago, and was a train wreck all week. We finally figured out it was a drug interaction problem. Fixed it for the weekend, but still having an issue.


Anyway, it seems as if I may have turned a corner today, as I now have some energy again. So let's get this party re-started!
Tealon Holdron
player, 147 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 24 Feb 2017
at 06:16
  • msg #317

Slow to post

In reply to GM StarMaster (msg # 316):

Glad to hear things are improving.
Tealon Holdron
player, 149 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 7 Mar 2017
at 12:31
  • msg #318

Slow to post

In reply to GM StarMaster (msg # 316):

Have you managed to get back on your feet ok with all that's been going on?
GM StarMaster
GM, 261 posts
Thu 9 Mar 2017
at 16:11
  • msg #319

Slow to post

Mostly recovered. As things have been going, I've probably got another full week of recovery... which is mostly to let the internal stitches finish dissolving.

I sort of had a bit of a relapse over the weekend. Just couldn't focus my brain on doing posting. I'd sit at the computer and stare at a post, read it five times and still not know what it said.

On the bright/dark side, mom was in such bad shape when she came home from rehab that she needed 24-hour care, which we just couldn't provide, so we had to bite the bullet and put her in a nursing home. While we still have some small hope that she'll get better, enough to eventually come home again, she may have passed the point of no return, and will just continue to deteriorate.

We visit her almost every day, but she's still out of it most of the time.

Anyway, I still have low energy. Minimal effort tires me out, and I tend to crash early in the evenings right now. Night time used to be my most prolific posting time, but now I have to get to it early in the day before I turn into a zombie.
Tealon Holdron
player, 150 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 9 Mar 2017
at 18:43
  • msg #320

Slow to post

In reply to GM StarMaster (msg # 319):

My mum was like that but she had to go back into hospital and when they were going to send her to a hospice, they decided she was too ill and to go home, then back in hospital the next day. I hope your mum recovers.

Thoughts are with you.
GM StarMaster
GM, 263 posts
Mon 27 Mar 2017
at 00:42
  • msg #321

Slow to post

So, still recovering from the surgery. It's mostly about not having any energy yet. Then I came down with a cold last week, which had me coughing all night so I couldn't sleep and was even more tired the next day.

Then my computer picked up a virus last week.

We had to send mom to a long-term care facility because she couldn't stay awake for very long, which made it too hard for us to care for her. She's been there for just about 2 weeks and not getting better. So the facility sent her to the hospital Friday.

The tentative diagnosis now is that she's got some sort of blood cancer. Normally fairly treatable but at her age and in her current health condition, the prognosis isn't very good.

Anyway, the stress tires me out, too, so have been struggling to keep up with all my games. I think I've finally got it under control again...
Danyka Ydrasyl
player, 178 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Mon 27 Mar 2017
at 00:57
  • msg #322

Slow to post

Absolutely understandable that RL takes precedence over a game, GM.  Please accept my deepest well wishes for you and your mother's health.  I do hope that the situation resolves itself in short order, I know how debilitating the stress and worry can be long term.  Take care of yourself and your family, do what can/need for them first and foremost.

Then, and only then, come back to us if and when you are able.  We, the players (and waiters), have the easy part.

Game-wise, I think that I have already stated that Dany doesn't have a tent on her.  But, if Tealon or anyone else does ... more power to 'em!  Also note, that with the hook and tent you could potentially chuck them over the cliff in a nice package...:D
Tealon Holdron
player, 154 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 27 Mar 2017
at 06:47
  • msg #323

Slow to post

In reply to Danyka Ydrasyl (msg # 322):

Tealon has the big tent covered.
Tealon Holdron
player, 156 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 12 Apr 2017
at 00:26
  • msg #324

Slow to post

In reply to GM StarMaster (msg # 321):

Hope things are improving for your mum and you.
GM StarMaster
GM, 264 posts
Wed 12 Apr 2017
at 07:03
  • msg #325

Slow to post

Well, the never-ending story... trials and tribulations of the GM...

Tests still haven't come back (or the doctors haven't informed us if they have) identifying the particular cancer. But the hospital sent her to Hope Hospice... to die, really. Only she started getting better. Apparently part of her condition was due to too much calcium in her blood. Now that that's been treated, she's back to 'normal', as much as she has been since last September. The last six months of frequent hospital visits and recovery rehab stays has left her weak and tired, but she's mentally alert most of the time now.

Good news for her, bad news for Hospice, as they now perceive her as not dying fast enough! The prognosis for multiple myalomas was 4-7 months before it kills her. Not what Hospice wants to hear, so they are kicking her out tomorrow. So it's back to rehab until she gets worse.


Been trying to get to this game for a few days now, but something keeps interfering with my efforts... sleep, mostly!
Tealon Holdron
player, 157 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 12 Apr 2017
at 11:09
  • msg #326

Slow to post

In reply to GM StarMaster (msg # 325):

Sleep is a good reason.
Good to hear she is getting better or has been.
Tealon Holdron
player, 160 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 20 Apr 2017
at 17:03
  • msg #327

Slow to post

Hope everyone who celebrates Easter in one way or another (even if just an excuse to each your body weight in chocolate) enjoyed themselves over the weekend and rest of the time.

I'm ready to fight and lose some of the chocolate weight (I know it wont work but thinking of exercise can help cant it lol)
Tealon Holdron
player, 165 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 25 May 2017
at 14:50
  • msg #328

Slow to post

Are people not well?
GM StarMaster
GM, 268 posts
Fri 26 May 2017
at 01:26
  • msg #329

Slow to post

Maybe they are. Everyone logged in to the board today, but nobody posted.


I probably need to rethink what I was doing with this game and where it is going.
Danyka Ydrasyl
player, 180 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Fri 26 May 2017
at 16:39
  • msg #330

Slow to post

Sorry about the delay everyone.  Been dealing with some family issues, which has limited my free time for the moment.  Still, I will try to keep up as best I can.
Tealon Holdron
player, 166 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 26 May 2017
at 22:54
  • msg #331

Slow to post

In reply to GM StarMaster (msg # 329):

Only takes 30 secs to comment when log in, assuming taking the time.

Danyka, I hope things get sorted for you soon.
Tealon Holdron
player, 169 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 14 Jun 2017
at 17:42
  • msg #332

Slow to post

I hope everyone is ok and we can get moving again.
Tealon Holdron
player, 170 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 17 Jun 2017
at 23:29
  • msg #333

Fathers Day (UK)

Hope all are ok and those who are able, are celebrating fathers day in their own way, even if only to remembering those who have passed.
Ioelenna Winterspire
player, 69 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 20 Jun 2017
at 18:33
  • msg #334

Fathers Day (UK)

In reply to Tealon Holdron (msg # 333):

My Father's Day (US) weekend camp out was amazeballs to the extreme.
This message was last edited by the player at 01:11, Tue 27 June 2017.
GM StarMaster
GM, 270 posts
Wed 21 Jun 2017
at 05:52
  • msg #335

Fathers Day (UK)

Glad to hear it, Ioelenna.


I never remember what games I've mentioned this in, but since my gallbladder surgery Feb 1st, I have been really low on energy. How that affects my games is that I tire out easily, and then I can't think straight. Games and/or responses that require creative thinking are the ones that suffer first, as I stare at a post trying to think what to reply, and nothing comes.

So, I'm still around... just struggling to keep up with some of my games, like this one.
Tealon Holdron
player, 171 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 21 Jun 2017
at 07:15
  • msg #336

Fathers Day (UK)

In reply to Ioelenna Winterspire (msg # 334):

I love camping. Amazeballs, such a good word :-)
Tealon Holdron
player, 172 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 21 Jun 2017
at 07:18
  • msg #337

Fathers Day (UK)

In reply to GM StarMaster (msg # 335):

We appreciate all the work you put into this game. Are you lacking vitamins or is it the pills you've been taking? I've had the effect from both these things. Have a word with doc, shouldn't still be this bad. Heal well.
GM StarMaster
GM, 271 posts
Wed 21 Jun 2017
at 16:03
  • msg #338

Fathers Day (UK)

It could be either or both of those things, though I'm getting an inkling that my circadian rhythm got skewed somewhere along the line.

In any case, and I suggest this with all GMs (unless they complain), KEEP POSTING. Every and any post could be the nudge that sparks a creative flash. Yeah, I know it's hard when you are waiting on a GM's input or answer, but a post that has introspection (such as the character wondering what they'll find--might trigger inspiration in the GM) or conversation with another PC all work to make the game 'flow' better... and more quickly.

Just saying.
Ioelenna Winterspire
player, 72 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 18 Jul 2017
at 00:05
  • msg #339

Fathers Day (UK)

In reply to GM StarMaster (msg # 338):

I am trying my best. Just chose a character that is at disadvantage to the weather.
Tealon Holdron
player, 183 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 18 Jul 2017
at 00:44
  • msg #340

Re: Fathers Day (UK)

Ioelenna Winterspire:
In reply to GM StarMaster (msg # 338):

I am trying my best. Just chose a character that is at disadvantage to the weather.

You are doing fine by Tealon and me :-)
Ioelenna Winterspire
player, 73 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 18 Jul 2017
at 02:15
  • msg #341

Re: Fathers Day (UK)

In reply to Tealon Holdron (msg # 340):

Okay Iolenna'a point is her cloak is on. But that makes her more conspicuous in a desert environment. Trust me I was born in the great state of the 5 C's, Arizona.
Tealon Holdron
player, 184 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 18 Jul 2017
at 10:00
  • msg #342

Re: Fathers Day (UK)

In reply to Ioelenna Winterspire (msg # 341):

I suppose it depends on the people of the city we rescued some of the crew from as these guards had cloaks, maybe only because it was night and cooler than they are used to.
Tealon Holdron
player, 185 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 20 Jul 2017
at 21:35
  • msg #343

Re: Fathers Day (UK)

I'm away camping this weekend from tomorrow afternoon but will post when I get a chance.
I'll keep fingers crossed that we are at the ship and getting it free by Sunday evening on my return.
Tealon Holdron
player, 190 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 10 Aug 2017
at 21:10
  • msg #344

Re: Fathers Day (UK)

I appear to be infectinated with a cold and bright screens are causing issue.  Will try to post though.
Tealon Holdron
player, 194 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 24 Aug 2017
at 07:32
  • msg #345

Re: Fathers Day (UK)

I'm camping from this afternoon until Monday, I may not get a signal or time to respond but will try.
GM StarMaster
GM, 278 posts
Wed 13 Sep 2017
at 18:46
  • msg #346

Re: Fathers Day (UK)

Still alive!

As bad as Hurricane Irma was, it wasn't all that bad. Almost no building damage has been reported, not even broken windows, but signs and lots and lots of trees have been uprooted.

15 million people without power. It's starting to come back online now, but probably won't have it at the house for another 2-3 days. Posting from a friend's workplace, which never actually lost power because it was part of the evacuation route.

All we had were a few roof leaks, and the backyard fence got blown down.
Danyka Ydrasyl
player, 185 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Wed 13 Sep 2017
at 19:16
  • msg #347

Hurricane Irma's aftermath...

*hug the GM*  Yay!  Welcome back.  Glad to know that you are physically (and mentally) okay!  Take care of yourself (and those around you).  Come back to us when you can (somehow I think that posting regularly from your friend's work is not really sustainable, long term).

Hope that you get power back soon. And a new fence and roof repair.  And fresh water.  And some semblance of normalcy.

Oh, and I will try to get an IC post up as soon as I can ... see what we do as part of the boarding action...
Tealon Holdron
player, 198 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 14 Sep 2017
at 10:16
  • msg #348

Hurricane Irma's aftermath...

In reply to Danyka Ydrasyl (msg # 347):

As Danyka said, glad you are ok and things are not as bad as could have been with the house.
GM StarMaster
GM, 279 posts
Fri 22 Sep 2017
at 00:24
  • msg #349

Hurricane Irma's aftermath...

10.5 days without power!

 Lost power on the 9th just around noon as the hurricane passed by.

 No power, no AC, no lights, no stove/microwave/toaster oven, no hot water, no TV, no computer, no modem, no internet.

 Florida. Summer. Hot. Humid. Sat around in the dark and sweated. Didn't sleep well, didn't eat much.

 Couldn't go anywhere since most places were also without power.

 For a few days, gas was scarce, because most gas stations didn't have power, and so couldn't pump gas. The few that either had power or emergency generators had long lines and then ran out of gas. Tried getting by on ice, but so was everyone else, and ice quickly sold out.

 Finally got power back about 8:30 last night.

 So now we're cleaning up the mess.

 It'll probably be another day or two before I get caught up on all my games.
Tealon Holdron
player, 200 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 22 Sep 2017
at 03:27
  • msg #350

Hurricane Irma's aftermath...

In reply to GM StarMaster (msg # 349):

Glad you got power again.  My Dad is up the East Coast of Florida and has been keeping people updated.

Get yourself back on your feet before running.
GM StarMaster
GM, 281 posts
Thu 2 Nov 2017
at 03:45
  • msg #351

Still Here

Sorry for not posting for so long... just got busy.

Still here. Hope to get to it tomorrow... keep saying that to myself and then tomorrow disappears.
Tealon Holdron
player, 203 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 2 Nov 2017
at 19:57
  • msg #352

Still Here

In reply to GM StarMaster (msg # 351):

But you did just post :-o
Hope all is well.
Tealon Holdron
player, 206 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 29 Nov 2017
at 18:08
  • msg #353

Still Here

At last we have the ship and are heading back out again. Will there be much or a disruption over the festive season?
GM StarMaster
GM, 285 posts
Wed 29 Nov 2017
at 22:31
  • msg #354

Still Here

Can't say yet for myself. Just had family problem. Semi-relative died last Wednesday.

Things are kind of uncertain at the moment. Trying to figure out what to do next.

Also waiting for a post from Dany and Ioelenna.
Tealon Holdron
player, 207 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 30 Nov 2017
at 00:08
  • msg #355

Still Here

In reply to GM StarMaster (msg # 354):

Commiserations. Not a good time to lose anyone anytime but near Christmas just seems to be less good.

Friend had to put her dog down yeaterday so gf who went with her isn't doing too good as she was thinking of our pets.
Tealon Holdron
player, 210 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 16 Dec 2017
at 19:46
  • msg #356

Still Here

Please forgive me if I miss posting over the next week or so. My dad was rushed into hospital yesterday and may not last the next few days.

I haven't and won't abandon the game, so if it seems a while longer than anticipated, please rMail me.
GM StarMaster
GM, 286 posts
Sat 16 Dec 2017
at 22:23
  • msg #357

Still Here

Sorry to hear about your dad.

Posting is usually slow over the holidays anyway, so I'm not expecting activity to pick up again until the New Year.

Take care of you and yours first!
Tealon Holdron
player, 211 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 17 Dec 2017
at 10:13
  • msg #358

Re: Still Here

GM StarMaster:
Sorry to hear about your dad.

Posting is usually slow over the holidays anyway, so I'm not expecting activity to pick up again until the New Year.

Take care of you and yours first!

Thank you
Danyka Ydrasyl
player, 189 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 21 Dec 2017
at 07:43
  • msg #359

Re: Still Here

My condolences, Tealon.  Take care of yourself and your family.  Come back to us when you can.

So... GM, I'll freely admit that Dany's player cannot remember (though I am sure that Danyka does), if she was given any 'extra' orders.  I wanted to clarify that before I responded IC to Nicollo.  Depending on the order, she might not divulge it to the rest of the party, I guess - but in all honesty, I can't remember if she actually got any such order (I don't believe so, but I figured I would confirm first).
GM StarMaster
GM, 287 posts
Sat 23 Dec 2017
at 15:42
  • msg #360

Re: Still Here

No, she wasn't giving any additional orders that I posted, but I was kind of leaving it up to you to decide what you wanted to do next. If she was given 'secret' orders, that's up to you.

As it was, I don't think it was expressly stated what the Iron Fist was supposed to do, other than find out what happened to the Seacutter. And, presumably, report back. There were too many possibilities and variables for Command to have covered every contingency. If the ship had been sunk, then you'd probably need to return to report that. As it is, freeing the ship and crew means that they can report back... and carry a written letter/report from you if there is something else to be done.

If anything, I'd think that Command had expected the ship to have been sunk, so assessing the abilities of the enemy would be reasonable.


Well, I don't know whether it's the holiday blehs, blahs, blues or busyness, but I find myself unusually lacking in time with unexpected lack of mental energy to boot. I get a few posts in (if I'm lucky), and then my brain turns to mush. Getting around to posting as I can.

Anyway, Merry Christmas and Happy Holidays to everyone!
Tealon Holdron
player, 214 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 23 Dec 2017
at 16:56
  • msg #361

Re: Still Here

In reply to GM StarMaster (msg # 360):

Having been successful and discussing what happened during the raid etc as we travel, is there any XP available?

"brain turns to mush" sounds like a holiday is needed, why not take Monday off, Im sure no one will mind ;-)
Danyka Ydrasyl
player, 190 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Sat 23 Dec 2017
at 17:16
  • msg #362

Re: Still Here

Ah, an RP opportunity.  Sorry, I was so obtuse there, GM.  You tried to give me a gift and I poked at it with a sour face.  Mea culpa.

I'll try to get an IC post up in the near future (but no rush on your end to respond to anything really).

Oh, and Merry Christmas (or Kwanzaa or Hanukkah or whatever denominational/non-denominational holiday you happen to celebrate) everyone.  And Happy New Year (soon), looking forward to RPing with all of you next year and beyond!
Tealon Holdron
player, 215 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 23 Dec 2017
at 18:23
  • msg #363

Re: Still Here

Danyka Ydrasyl:
Oh, and Merry Christmas (or Kwanzaa or Hanukkah or whatever denominational/non-denominational holiday you happen to celebrate) everyone.  And Happy New Year (soon), looking forward to RPing with all of you next year and beyond!

Likewise.  May your home be full of the festivities and joy that you hope for. Me, that'll be killing Zombies and playing with the pet rats.
Tealon Holdron
player, 217 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 7 Jan 2018
at 12:07
  • msg #364

Re: Still Here

Hope you've all recovered from a New Year's break. Lets see whats further into this place and find adventure, kill the treasure, take the prisoners and free the monsters. Or maybe the other way around lol
Tealon Holdron
player, 219 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 19 Jan 2018
at 11:40
  • msg #365

Re: Still Here

A question!
- Is The Resolute a paddle wheel vessel with sails? We had coal and needed a certain amount to get where we landed and back again?

It is important to Tealobs response to Dayka's statement (latest post).
GM StarMaster
GM, 288 posts
Fri 19 Jan 2018
at 15:32
  • msg #366

Re: Still Here

Yes, it's a paddle wheel ship. Here's a link to the original description I posted for it.

link to a message in this game
Tealon Holdron
player, 220 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 20 Jan 2018
at 00:23
  • msg #367

Re: Still Here

In reply to GM StarMaster (msg # 366):

Thats more or lesswhat I thought.
Is the Seacutter a tall sail (clipper)?
GM StarMaster
GM, 289 posts
Sat 20 Jan 2018
at 03:04
  • msg #368

Re: Still Here

The Seacutter is a sailing ship, but it isn't a clipper ship. It's probably more like a brigantine.
Tealon Holdron
player, 224 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 20 Feb 2018
at 11:44
  • msg #369

Re: Still Here

GM StarMaster:
The Seacutter is a sailing ship, but it isn't a clipper ship. It's probably more like a brigantine.

Does Tealon figure out any way to power the ship using Arcane Mechanik items as Nicollo suggested?
This message was last edited by the player at 11:45, Tue 20 Feb 2018.
GM StarMaster
GM, 290 posts
Tue 20 Feb 2018
at 17:12
  • msg #370

Re: Still Here

Tealon has no problem adapting the steam gun design to the ship's engines. It's just a matter of converting the system to use a different power source.

However, there's only one problem: you only have one power source. It can be used to power the ship or to power the steam gun. Likewise, while you could have built another steam gun with improvements, you still only have one power source. So only one gun at a time can be powered.


Anyway... apologies for the delay. I had to regroup. This game is mostly a sandbox game, but I found myself having to build another sandbox for the new direction.
Tealon Holdron
player, 225 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 20 Feb 2018
at 22:18
  • msg #371

Re: Still Here

In reply to GM StarMaster (msg # 370):

Hands the DM some more sand...and a box to keep it in.
Tealon Holdron
player, 227 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 2 Mar 2018
at 18:33
  • msg #372

Re: Still Here

Hope everyone is ok.  We in the UK have come to a stand-still as it has snowed, not 5ft, not even 3ft, more like 6 inches.  Ok, it's drifting to as high as 10ft but shouldn't stop things moving.  At least we are oline so we can stay warm.
Ioelenna Winterspire
player, 84 posts
Nyssa Winter Warwytch
Adept/Warmage
Fri 2 Mar 2018
at 19:04
  • msg #373

Re: Still Here

In reply to Tealon Holdron (msg # 372):

Still here in American Cascadia
GM StarMaster
GM, 291 posts
Tue 6 Mar 2018
at 02:39
  • msg #374

Re: Still Here

Ha-ha! Yeah, I was once in Texas when a light dusting of snow occurred and the entire town of San Antonio was paralyzed! They shut down the freeway after about 20 accidents. They even closed the airbase.

Being from New England, I just found it highly amusing.
Ioelenna Winterspire
player, 85 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 6 Mar 2018
at 05:01
  • msg #375

Re: Still Here

In reply to GM StarMaster (msg # 374):

Being from Arizona, I still get excited by Snow. much better then rain or hail.
Tealon Holdron
player, 228 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 6 Mar 2018
at 08:45
  • msg #376

Re: Still Here

Snow not withstanding, are we waiting for anyone in particular to get moving forward with the game?
Tealon Holdron
player, 237 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 18 Apr 2018
at 22:16
  • msg #377

Re: Still Here

Its been a lovely hot day here today and Thursday is supposed to reach 25-27°C. Maybe not as hot as some players in the USA are having it.

Hi GM. If you are waiting for a player to post and they haven't in a few weeks without saying, could you not GM-NPC a comment so we can move forward?
GM StarMaster
GM, 298 posts
Sun 26 Aug 2018
at 22:57
  • msg #378

Re: Still Here

Actually, I was 'waiting' for a possible new player. He is still interested in joining, but has been sick... and struggling to come up with a character that he feels would be fun to play.
Tealon Holdron
player, 250 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 8 Oct 2018
at 21:35
  • msg #379

Re: Still Here

Hi All

It's my Birthday Tuesday so will be potentially indisposed.  Normal responses will resume shortly :-)

GM...Hows the potential new player coming along?
GM StarMaster
GM, 302 posts
Thu 1 Nov 2018
at 17:56
  • msg #380

Re: Still Here

I'm waiting for someone to come up with a plan! If I have to do it for you, then I'm just writing a story.
GM StarMaster
GM, 304 posts
Tue 13 Nov 2018
at 18:44
  • msg #381

Re: Still Here

Unfortunately, Tealon is the only one posting frequently enough to actually make this a game.

With so little input from Ioelenna and infrequent posting from Danyka, there's not much for me to work with.

So, unless something changes in the next week or so, I'm going to delete this game.
Tealon Holdron
player, 253 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 13 Nov 2018
at 20:45
  • msg #382

Re: Still Here

In reply to GM StarMaster (msg # 381):

:-(
Shame nobody else has been found to join in.
GM StarMaster
GM, 305 posts
Tue 13 Nov 2018
at 22:07
  • msg #383

Re: Still Here

Yeah, it is a shame. From what I gather, most fans of the setting prefer the Privateer Press's own version of the game rather than the D20 version.

And, to be honest, I'm not sure I really grasped the flavor of the game accurately or completely. While I thought the current adventure was interesting, it may have turned off some of the impatient players. Took too long to get back into the thick of the Iron Kingdoms.
Tealon Holdron
player, 254 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 15 Nov 2018
at 00:15
  • msg #384

Re: Still Here

In reply to GM StarMaster (msg # 383):

Yeah, it dig drag rather a bit at times with waiting.  I prefer this version.
Danyka Ydrasyl
player, 196 posts
Rynnish/Llaelese Human
Gun Mage/Morrow Initiate
Thu 15 Nov 2018
at 23:57
  • msg #385

Re: Still Here

I am sorry, everyone.  Strategic planning isn't necessarily my strong suit; so, fomenting a revolution has been a difficult conundrum for me.  I am sorry, that I let it bog down my posting to the game.  I never thought that Dany would actually be the squad leader, to be honest (she was never really built that way - I had originally envisioned her to be simple support).  But that is just an excuse for my shortcomings as a player.  Mea culpa.

Honestly, once we moved out to the unknown continent, there wasn't a lot of IK-ness to the setting sometime.  I have always enjoyed the game (when I could participate), but I regret the lulls that was part of.  I am partial to the d20 version personally - probably 'cause I owned it first.

Sorry to see the game go, but it has been limping along (even with just three players) for a long time now.
Tealon Holdron
player, 255 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 16 Nov 2018
at 18:39
  • msg #386

Re: Still Here

In reply to Danyka Ydrasyl (msg # 385):

If possible, can we not get going, if Dany 'gets ill', Tealon will step forward and take the reins if that helps.

Tealons has been able to use his skills and learn stuff.  Any XP?  We saved a ship and a nation (of sorts) :-)
GM StarMaster
GM, 306 posts
Sat 17 Nov 2018
at 05:02
  • msg #387

Re: Still Here

Actually, I think Danyka became the 'leader' simply by being the last player standing! All the original players slowly left the game.

In the case of coming up with a plan, it wasn't so much that I was expecting Danyka to do that... it was more about asking for ideas from everyone else. If she doesn't want to be the leader, just say so.

Anyway, with that all out in the open now, do you still want to continue the game?
Tealon Holdron
player, 257 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 17 Nov 2018
at 11:03
  • msg #388

Re: Still Here

In reply to GM StarMaster (msg # 387):

Yes please (but I think you knew that already) :-)
Tealon Holdron
player, 258 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 14 Dec 2018
at 19:08
  • msg #389

Re: Still Here

Tealon would love to be able to make his own Factory where he could use his skills to create things, explosives, steam guns, winged contraptions, new engines for Ships.. He would also like to see if he could help a Gun Mage achieve her potential.
GM StarMaster
GM, 307 posts
Sat 15 Dec 2018
at 06:45
  • msg #390

Re: Still Here

Had a bit of burnout for the past week or so... and then I got busy and it's taken me a few days to get caught up on all the games I wasn't posting on..

If not Saturday, then Sunday to get this game moving again.
Tealon Holdron
player, 259 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 15 Dec 2018
at 15:14
  • msg #391

Re: Still Here

In reply to GM StarMaster (msg # 390):

Looking forward to it :-)
Aaaannnnd, relax.
GM StarMaster
GM, 309 posts
Sun 23 Dec 2018
at 21:04
  • msg #392

Re: Still Here

Having internet problems. It may clear up later today, or it may take till Thursday to get resolved.

Keep calm and carry on!
Tealon Holdron
player, 263 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 2 Jan 2019
at 22:10
  • msg #393

Re: Still Here

Happy New Year All
GM StarMaster
GM, 310 posts
Thu 3 Jan 2019
at 00:59
  • msg #394

Re: Still Here

I may eve catch up to the new year one of these days!

HAPPY NEW YEAR!
Ioelenna Winterspire
player, 96 posts
Nyssa Winter Warwytch
Adept/Warmage
Thu 3 Jan 2019
at 06:55
  • msg #395

Re: Still Here

In reply to GM StarMaster (msg # 394):

Happy New Year
Tealon Holdron
player, 264 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 3 Jan 2019
at 15:22
  • msg #396

Re: Still Here

GM StarMaster:
I may eve catch up to the new year one of these days!

HAPPY NEW YEAR!

Maybe by Easter if you are like me lol
Tealon Holdron
player, 270 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 13 Jan 2019
at 04:06
  • msg #397

Re: Still Here

Me thinks someone has just been watching The 100 !!
GM StarMaster
GM, 312 posts
Mon 25 Feb 2019
at 21:00
  • msg #398

Re: Still Here

Well, I put up a post in Players Wanted yesterday. Not takers so far. I think most of the players that are interested in the setting/genre prefer Privateer Press's own rules set. But, we shall see.
Tealon Holdron
player, 273 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 25 Feb 2019
at 22:18
  • msg #399

Re: Still Here

GM StarMaster:
Well, I put up a post in Players Wanted yesterday. Not takers so far. I think most of the players that are interested in the setting/genre prefer Privateer Press's own rules set. But, we shall see.

I really disliked it when they brought out their own version.  Proper put a dampener on things.  I prefer this as there is more source material too or was when I played it IRL.
Korkas
player, 1 post
Trollkin Monk Bodyguard
Thu 7 Mar 2019
at 23:46
  • msg #400

Re: Still Here

Greetings Everyone. I'll be your Trollkin Monk, working on if I'm going to multi or not. Leaning towards the Prestige Class Sacred fist so I need some cleric levels as well.
A. Morrison
player, 1 post
Ex-Ranger
Cygnarian/Tordoran
Fri 8 Mar 2019
at 02:09
  • msg #401

Re: Still Here

Hello, thought I should also speak up as I will be making my presence known soon. I'll be playing the Ranger/Scout for the group, though not the class Scout more just the role.
Tealon Holdron
player, 275 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 9 Mar 2019
at 16:09
  • msg #402

Re: Still Here

Welcome to both of you. Great to have new people joining us and keeping it growing.
Korkas
player, 2 posts
Trollkin Monk Bodyguard
Mon 11 Mar 2019
at 22:46
  • msg #403

Re: Still Here

Last of my PC touches are done. Waiting on final approval to join you guys.
Korkas
player, 9 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39
Wed 22 May 2019
at 22:58
  • msg #404

Re: Still Here

How's everyone today?
Tealon Holdron
player, 285 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 22 May 2019
at 23:58
  • msg #405

Re: Still Here

In reply to Korkas (msg # 404):

I'm getting along ok thank you.
Hows things?
Korkas
player, 10 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39
Wed 22 May 2019
at 23:59
  • msg #406

Re: Still Here

In reply to Tealon Holdron (msg # 405):

Things are well. Thanks.
Tealon Holdron
player, 286 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 23 May 2019
at 16:41
  • msg #407

Re: Still Here

New Car: Check
New House: Check
New Bathroom: Pending
New Kitchen: Pending
New Job: No Thank You :-)
Korkas
player, 11 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39
Thu 23 May 2019
at 21:54
  • msg #408

Re: Still Here

In reply to Tealon Holdron (msg # 407):

LOL. Nice.
Tealon Holdron
player, 288 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 26 May 2019
at 09:51
  • msg #409

Re: Still Here

GM, how big is this island please?
GM StarMaster
GM, 315 posts
Sun 26 May 2019
at 17:47
  • msg #410

Re: Still Here

Great links!

I pictured it a lot like Monemvasia... except the town isn't there, and replace about half of the town with a cove.

Well, the town is named Monemvasia... the island itself doesn't seem to have a name.

It's about a mile long and 1,100 feet wide and 300 feet high.
Tealon Holdron
player, 289 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 26 May 2019
at 18:16
  • msg #411

Re: Still Here

In reply to GM StarMaster (msg # 410):

I was hoping you were going to say something like that.  Great possibilities for the top of it too.
Tealon Holdron
player, 290 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 7 Jun 2019
at 07:10
  • msg #412

Re: Still Here

I'm at LARP this weekend and doubt I'll have any signal. Will post Sunday if needed when I get back.
Tealon Holdron
player, 291 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 12 Jun 2019
at 11:51
  • msg #413

Re: Still Here

Is our friendly neighbourhood swimming Elf, Ioelenna searching the water parts of the island? I can't find if you were asked.
Tealon Holdron
player, 293 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 2 Jul 2019
at 21:06
  • msg #414

Re: Still Here

Woohoo, pirate treasure :-)
Korkas
player, 15 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39
Thu 11 Jul 2019
at 21:31
  • msg #415

Re: Still Here

As a heads up I will be mostly unavailable 07/17 to 07/21 as I am taking an SCA Camping trip. I might be able to check in randomly during that time.
Tealon Holdron
player, 296 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 29 Jul 2019
at 23:25
  • msg #416

Re: Still Here

Just had to have my oldest pet rat to sleep, she was very old and very poorly, had stopped running about and over the last few days, stopped eating or drinking as much as she really should have been, partly because she was struggling to move with a few cancerous tumours affecting her legs.  She is at peace now but I'm a bit of a mess but having to focus on Religious Festivals at work.  So if my head appears a bit confuddled, please forgive me.
GM StarMaster
GM, 322 posts
Tue 3 Sep 2019
at 00:00
  • msg #417

Re: Still Here

No one is posting.

Does that mean it's time to delete this game?
Ioelenna Winterspire
player, 106 posts
Nyssa Winter Warwytch
Adept/Warmage
Tue 3 Sep 2019
at 01:20
  • msg #418

Re: Still Here

In reply to GM StarMaster (msg # 417):

I am still here
Tealon Holdron
player, 299 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 3 Sep 2019
at 09:44
  • msg #419

Re: Still Here

I'm still here.
Been camping, will post again tonight when I've thought some.
Did we find any more out about the island?
Korkas
player, 19 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39
Sat 7 Sep 2019
at 00:02
  • msg #420

Re: Still Here

I'm still here. Was waiting on the others with me to post. It seems Iolenna returned to the ship and I missed that.
Tealon Holdron
player, 301 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 7 Sep 2019
at 14:53
  • msg #421

Re: Still Here

In reply to Korkas (msg # 420):

That's why Tealon went back.
We'll get stuff moving quick shortly, I'm sure.
Tealon Holdron
player, 302 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 9 Oct 2019
at 08:13
  • msg #422

Re: Still Here

I not much has been posted lately but if I don't respond for today to tomorrow, it's because its my 50th birthday today and may be very busy.
Korkas
player, 20 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39
Wed 9 Oct 2019
at 18:28
  • msg #423

Re: Still Here

A slow pace game is working for me. Though I do have to reread whats going on every once in awhile.
Tealon Holdron
player, 303 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 10 Oct 2019
at 11:09
  • msg #424

Re: Still Here

Korkas:
A slow pace game is working for me. Though I do have to reread whats going on every once in awhile.

Me too on the rereading, not quite dementia though it feels that way sometimes lol.
Would prefer a bit faster.
Ioelenna Winterspire
player, 108 posts
Nyssa Winter Warwytch
Adept/Warmage
Sat 19 Oct 2019
at 16:34
  • msg #425

Re: Still Here

At SeaTac, heading to Sioux Falls till Wednesday Evening Pacific Time.
I should have internet but I intend to be far more afk then normal.
GM StarMaster
GM, 323 posts
Sat 26 Oct 2019
at 21:18
  • msg #426

Re: Still Here

A belated happy birthday, Tealon!

RL issues seem to be happening way too often for me. The latest (among a few other issues) is that my girlfriend's dog was stolen yesterday morning.

She's a mess, which pretty much means I'm a mess along with her.

On another note, I see Danyka checked the board two days ago but hasn't posted in 10 months!

I don't know whether to count her as a player any more or not.


On a third note (does that make it a chord?), the idea had for the direction of the game doesn't seem to be working very well. I wasn't expecting to be floundering myself so much; was hoping others would 'fill in the blanks' kind of thing.

Anyone have any suggestions for a new direction for the game?
Tealon Holdron
player, 304 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 27 Oct 2019
at 02:09
  • msg #427

Re: Still Here

In reply to GM StarMaster (msg # 426):

I think we were waiting for a kind of "You go about the business of setting up a more permanent base on the island over the next few weeks, occasionally getting a visit from the people you have been having discussions with in order to assess the goings on of {insert local bad guy's name which I've forgotten}.

The foundations for the harbour and factory are set in place, the cave having been made more accessible, has been widened and living space created.

Tealon, utilising the forge on his wagon and the furnaces of the ship, is in the process of getting the factory in motion, at least, for now it has production."


How's that sound?
Korkas
player, 21 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39
Mon 28 Oct 2019
at 18:42
  • msg #428

Re: Still Here

In reply to GM StarMaster (msg # 426):

Hard for me to say. I kinda jumped in the middle of everything going on. Was still getting a feel of whats going on and my PC.
Tealon Holdron
player, 305 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 9 Nov 2019
at 22:00
  • msg #429

Re: Still Here

Advance warning peeps.

I'll be away in Scotland (next to Roslin Chapel of Di Vinci Code fame) starting Monday for the next week.  I should be back by Saturday.  It's a 4.5hr drive each way and no Wifi.  I may still be able to get on but...I may be pre-occupied as it's for my 50th Birthday (which was in October) and with family.
GM StarMaster
GM, 326 posts
Sat 21 Dec 2019
at 22:58
  • msg #430

Re: Still Here


MERRY
CHRISTMAS


and a
Happy New Year

Ioelenna Winterspire
player, 109 posts
Nyssa Winter Warwytch
Adept/Warmage
Sun 22 Dec 2019
at 01:50
  • msg #431

Re: Still Here




MERRY
CHRISTMAS


and a
Happy New Year

Tealon Holdron
player, 308 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 23 Dec 2019
at 21:04
  • msg #432

Re: Still Here

Yuletide Blessings all and a Happy Christmas x
Tealon Holdron
player, 310 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 17 Feb 2020
at 13:57
  • msg #433

Re: Still Here

Seems people are still popping by, are we just waiting for the GM?
GM StarMaster
GM, 327 posts
Tue 18 Feb 2020
at 04:14
  • msg #434

Re: Still Here

Yep. Still waiting for me. Kind of fumbled my brain there for a bit. Or maybe it's shrinkage due to old age.

Then last week I developed another computer problem... suddenly didn't have any wifi. After going to the computer shop, I was told it might be a Windows update that screwed up the software. Not going to be able to afford to get it fixed for awhile, but I'm borrowing a laptop to try and get caught up on everything.
Tealon Holdron
player, 311 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 19 Feb 2020
at 04:45
  • msg #435

Re: Still Here

In reply to GM StarMaster (msg # 434):

Yay for laptops saving the day.
No wonder you have upset your pc with all the games you run, smashing windows can be fun hehehe
GM StarMaster
GM, 328 posts
Wed 19 Feb 2020
at 05:18
  • msg #436

Re: Still Here

So today, I turned on the borrowed computer and Windows did an update! Guess what? Wifi was gone again!

After a bit, it occurred to me that others might be having the same problem so maybe there was a solution on the internet. Found a video that offered three solutions. First one didn't work, but the second one did. I had to uninstall the wifi software and then reboot the computer.

Neither of those worked on the borrowed computer, though.
Tealon Holdron
player, 312 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 19 Feb 2020
at 05:22
  • msg #437

Re: Still Here

In reply to GM StarMaster (msg # 436):

I had this exact same thing 3wks ago with my spare pc not having been turned on since Oct last year. Took ages to get it sorted. I feel your pain.

At least we can build, prepare and sort out this promaxim issue now.
Tealon Holdron
player, 313 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 20 Mar 2020
at 12:18
  • msg #438

Re: Still Here

I'm finding that with the CORVID-19 Self-Isolating thing that is going on, it is a time where this community can help each other out.

When we can't go out, at least we are here.

Be strong where you can, be kind always.
GM StarMaster
GM, 329 posts
Fri 20 Mar 2020
at 14:45
  • msg #439

Re: Still Here

More computer issues. Screen went wonky... flickering horizontal lines across the whole screen... making it impossible to see what I type or the button to post. Turning it off for a few hours resets it for a little while.

Had to fix the wifi problem with the older backup computer, but it's got a battery problem...
Tealon Holdron
player, 314 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 20 Mar 2020
at 16:40
  • msg #440

Re: Still Here

In reply to GM StarMaster (msg # 439):

That's why I use my mobile data and hotspots ;-)
GM StarMaster
GM, 330 posts
Fri 20 Mar 2020
at 16:45
  • msg #441

Re: Still Here

Don't have one of those. My cell phone is just a cell phone... it's not a Star Trek communicator.
Tealon Holdron
player, 315 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 20 Mar 2020
at 17:13
  • msg #442

Re: Still Here

GM StarMaster:
Don't have one of those. My cell phone is just a cell phone... it's not a Star Trek communicator.

Ah, "just a cell phone".  See, here in UK, we have Mobile Phones hehehe.
Smartphones seem to be cheaper to own and to run here than there.
GM StarMaster
GM, 331 posts
Tue 24 Mar 2020
at 03:48
  • msg #443

Re: Still Here

Fixed the borrowed computer... but just yesterday it developed a new problem--several of the keys stopped working, including the space bar. Also couldn't sign on to RPoL.

Back to my computer. Screen still gets wonky.


Yeah, Smartphones over here are far too expensive for me, not to mention the service that usually goes with them.

I'm also a 10-finger typist. Can't do that on a Smartphone.
Tealon Holdron
player, 316 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 24 Mar 2020
at 17:39
  • msg #444

Re: Still Here

GM StarMaster:
I'm also a 10-finger typist. Can't do that on a Smartphone.

On a Smartphone I'm a 3 finger 2 thumbs typist or more when it is resting on a surface.  Half the time I type too fast for the processor anyway even with 2 fingers.  Yea, I spent a LOT of time texting before Smartphones happened.

Is it the connection to the Screen or the Screen itself that is causing the wonky screen?

I'm surprised more people aren't posting since there is so much more free time (and I'm a key worker).
Tealon Holdron
player, 320 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 6 Apr 2020
at 19:13
  • msg #445

Re: Still Here

If there is a time where I don't post within a Day or so, please forgive me, it will be because of being knackered from my job.  I find that I am doing a lot more walking and working from home on occasion has me almost burning out a little, for a day or so.  A good sleep helps.
GM StarMaster
GM, 332 posts
Fri 10 Apr 2020
at 17:29
  • msg #446

Re: Still Here

computer_screem_fimally_died.

vack-up_computer_has_dead_keys_imcludimg_space_var_&_letter_vetweem_a&c_&_m&o.

get_it_fixed_is_questiom_mark.
GM StarMaster
GM, 333 posts
Fri 10 Apr 2020
at 18:56
  • msg #447

Re: Still Here

Nearly back in business. After consulting with the local computer repair store, the options were get a replacement screen for the newer laptop computer for $150-200, buy an external monitor + adapter for $75, replace the keyboard on the older laptop for $100, or buy an external keyboard for $25. The first option is almost the cost of a new computer. The only option I can afford at this time is the last one. So, now I've got a new keyboard. It's still a pain, as I need to use the touchpad on the laptop, and it'll take getting used to where the keys are on this one.

I'll probably order a new computer online via a credit program, in which case I'll be paying for it for the rest of my life. At least they're deferring payments until August.

When I typed up the previous post, I had no idea I was going to be able to solve the problem this quickly. I'll still need to pull the digital hard drive out of the old computer and add it to my stack of external hard drives. Must be a box or something I can put them all in.
Tealon Holdron
player, 321 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 10 Apr 2020
at 22:56
  • msg #448

Re: Still Here

In reply to GM StarMaster (msg # 447):

If it helps, for a while I was using a Netbook with a cracked screen that I had to plug into the TV and use wireless mouse and keyboard with.

Glad you sort of got it fixed.
Korkas
player, 22 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39
Sun 19 Apr 2020
at 02:57
  • msg #449

Re: Still Here

Glad to hear you got it fixed. Well at least workable at this time.
This message was last edited by the player at 02:57, Sun 19 Apr 2020.
Ioelenna Winterspire
player, 111 posts
Nyssa Winter Warwytch
Adept/Warmage
Sun 19 Apr 2020
at 07:10
  • msg #450

Re: Still Here

In reply to Korkas (msg # 449):

Yes IAM glad as well
GM StarMaster
GM, 337 posts
Wed 29 Jul 2020
at 23:31
  • msg #451

Re: Still Here

Sorry. Bad couple of weeks for posting and then I had company for the past week, which further devoured posting time. I'm getting to it...
Tealon Holdron
player, 339 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 30 Jul 2020
at 19:22
  • msg #452

Re: Still Here

In reply to GM StarMaster (msg # 451):

At least you are ok
GM StarMaster
GM, 338 posts
Wed 5 Aug 2020
at 15:32
  • msg #453

Re: Still Here

My laptop is already working on a wing and a prayer... wired to a stand alone desktop monitor via a VGA cable adapter. But then the dog decided to get playful, got tangled up in the cables and pulled the laptop onto the floor, damaging the VGA cable end that plugs into the laptop. So, no monitor for a bit. Plus, still have company.

Hopefully I'll get caught up this afternoon... if I can find it!
Tealon Holdron
player, 341 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 9 Aug 2020
at 18:38
  • msg #454

Re: Still Here

Ioelenna, I can just imagine an incredibly loud CRACK as the Forge walls break (including the housing for the bellows.
GM StarMaster
GM, 342 posts
Wed 16 Sep 2020
at 02:35
  • msg #455

Re: Still Here

Still struggling to keep up with all my games. Keep trying to get to a post for this one, but having trouble finding my brain!

Keep posting, though, so I know I haven't lost everyone, and maybe something will trigger a response from me.

This is a simple post that doesn't require any thinking. A regular post requires more.
Tealon Holdron
player, 346 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 27 Sep 2020
at 09:26
  • msg #456

Re: Still Here

I got home from work last night to find one of my pet rats, Monica, stone cold at the bottom of the cage, she was my current favourite (equal with another), in her own right and because she reminded me of one of my other past rats, Millie.
I'll try to post but last night was very hard for me.

Thank you for bearing with me.
GM StarMaster
GM, 344 posts
Sun 27 Sep 2020
at 15:20
  • msg #457

Re: Still Here

I can relate, Tealon. I was a mess myself when our cats died. At least we knew it was coming. Cats behave differently when they know it's time to die. I still miss Miss Kitty and Ralphie... even though we have a new cat, Dodger. I'd certainly be heartbroken if we lost him, even if he is a pain most of the time (he's just under 2 years old).
Tealon Holdron
player, 347 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 27 Sep 2020
at 20:23
  • msg #458

Re: Still Here

In reply to GM StarMaster (msg # 457):

Thanks GM. With losing Daisie only 2-3wks ago, it makes Monica's passing even harder.
GM StarMaster
GM, 345 posts
Mon 28 Sep 2020
at 05:07
  • msg #459

Re: Still Here

We've got a new player joining us. Just need to finish his character and then figure out how he gets here...
Tealon Holdron
player, 349 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 29 Sep 2020
at 11:00
  • msg #460

Re: Still Here

In reply to GM StarMaster (msg # 459):

Excellent.
Korkas
player, 35 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Tue 29 Sep 2020
at 17:27
  • msg #461

Re: Still Here

In reply to GM StarMaster (msg # 459):

I concur. Awesome.
Viktor Kuryalev
player, 5 posts
Human Scout
Tue 29 Sep 2020
at 18:00
  • msg #462

Re: Still Here

Hello everybody! Looking forward to joining you all! And dont worry about Fluffy. He's just a big pussy cat, he doesnt bite.
Tealon Holdron
player, 350 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 2 Oct 2020
at 21:25
  • msg #463

Re: Still Here

Viktor Kuryalev:
Hello everybody! Looking forward to joining you all! And dont worry about Fluffy. He's just a big pussy cat, he doesnt bite.

Hello Viktor.

Fluffy!!!!  Not even the heads of his enemies?
Viktor Kuryalev
player, 12 posts
Human Scout
Fri 2 Oct 2020
at 22:09
  • msg #464

Re: Still Here

He is a messy eater, granted...
Korkas
player, 36 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Mon 5 Oct 2020
at 21:31
  • msg #465

Re: Still Here

Step out of town for the weekend and the new guy shows up while I"m on watch and I cannot respond. LOL
Viktor Kuryalev
player, 16 posts
Human Scout
Mon 5 Oct 2020
at 23:39
  • msg #466

Re: Still Here


My weekend was three days ago mate! There've ya been?
Korkas
player, 40 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Wed 7 Oct 2020
at 22:10
  • msg #467

Re: Still Here

Viktor Kuryalev:
Viktor melted back in the shadows. "Is bullshit!" he called back definently. "You no Fists! They all dead! I haf seen ze bodies!"


Leaving the game? Or should I be rolling a spot? I am confused
Viktor Kuryalev
player, 19 posts
Human Scout
Wed 7 Oct 2020
at 22:16
  • msg #468

Re: Still Here

I'm not leaving the game.
Korkas
player, 42 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Thu 8 Oct 2020
at 02:20
  • msg #469

Re: Still Here

Uh you moved and I followed. There wouldn't have been time for you to move & hide, then get in a position for setting up aiming (which is also a move action). Not even sure you could disappear right in front of me but I was going with that narrative.

Viktor Kuryalev:
Korkas crashed through the trees, blundering about like an orc, but didn't see a thing... until he heard the cock of a rifle not ten feet away and simultaneously, the deep throated blood curdling growl of a large animal on his flank.

"Stop right there. Move von whisker and I find out who you are by looting your headless corpse while Fluffy feasts on your man-nuts" a voice hissed from the darkness.

OOC: Action: ready weapon, aim with a called shot to head.

I rolled last round, and you needed to get well over 20. I wouldn't normally, but given those rolls, I have taken the liberty of setting myself up into a position of advantage.

Viktor Kuryalev
player, 21 posts
Human Scout
Thu 8 Oct 2020
at 04:46
  • msg #470

Re: Still Here

Well, time is a bit fluid, seeing as we haven't rolled intitiative or anything. My intention was step back into the shadows call out, and then immediately start sneaking away from that position. I rolled for move silently and hide for good measure, hell, I don't know exactly what to roll for sneaking round behind trees in a forest  at night... anyway, 28 for move silently, 23 for hide, whichever is relevant...

You followed, and rolled spot vs my move silently or whatever. You failed to notice me sneaking away - and I am no longer where you thought I was. How long, exactly, were we doing that?  I took that contested roll as an extended action, because we could be mucking about for a minute, ten minutes. Plenty of time to aim. And given that I beat you by twenty, I figured that I could get the jump on you.  But I did take a liberty there, and am happy to wait for GM to adjudicate.

However, I was also going to post to say please don't make me shoot you, because honestly, I can't see any real reason why not. Player reason is to join the group, but Viktor doesn't necessarily have that objective. In Viktor's mind, he has asked you five times who you are, and you haven't replied. Have you verified your identity satisfactorily? Who did you say you were again? You didn't. Viktor did. You may or may not be Iron Fist, you could just as easily be the guys that killed them. "Iron Fist eh? Hey, buddy, come into this tent..."

Viktor came to you. He stood out in the open. He identified himself and verified that. You pointed guns at him, tried to flank him, and repeatedly refused to identify yourselves. He can't see any reason why a fellow Iron Fist would not identify themselves, but yet, you won't. Obviously, talking doesn't work with you guys. Obviously, asking nicely doesn't work. Therefore, the next step is to wait until dawn and see what flags or pennants or colours are flying - unlikely, given you are so secretive, but worth a shot. Then, try to catch someone alone. Maybe ambush someone when s/he is going for a pee. Maybe see who is worst at woodcraft, and wait until s/he is on watch. Maybe just shoot someone, then loot the body for clues - clothes, coins, religious symbols, make of guns. Something will give away the country of origin at least.

But you charged in, alone, and Viktor bested your woodscraft. Perfect opportunity to ask some quiet questions. If it's not the perfect opportunity, say other people come running up or whatever, then just disappear.... come back tomorrow or the day after...  maybe put some laxatives in the stew and then have a crack... maybe figure out where you're going and then get ahead of you...
Korkas
player, 43 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Thu 8 Oct 2020
at 21:06
  • msg #471

Re: Still Here

In reply to Viktor Kuryalev (msg # 470):

You're right no initiative were being rolled as of yet but no one was at the point of actually doing any real actions either. It was all "Fluff" for you being a player joining the party. I only came in from your "Flank" because you joined our actual channel and got a response before I logged back into the game though I was on the watch. So came up with a reason I was on your flank.

We have answered you, just before you decided to slink off, which is why I was confused in your response in the first place.

Tealon Holdron:
In reply to Viktor Kuryalev (msg # 610):

Tealon was almost smirking when he heard the awkward words spoken but they hadn't said anything about Sergeant Thrasher since arriving in the area, so this person who spoke of places at home, was either a good spy or genuine, he guessed at the latter.

Sir, please keep your voice down and join the Iron Fists before we use one to.... Please join us.

He had little doubt but he knew that the others may have them.  Korkas, nobody except those present and on the ship know of who sent us.  I'll vouch safe him and blow him up if he betrays us, is that fair?


You have now taken liberty to move beyond just simple fluff actions, and that is of an issue to me. Because now you have pushed this beyond a simple friendly unknown PC meeting unknown PC's to an actual combat. So yes at this point we will need to wait on the DM to decide how to proceed as actual imitative may need to be in order here.
This message was last edited by the player at 21:07, Thu 08 Oct 2020.
Tealon Holdron
player, 354 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 9 Oct 2020
at 01:24
  • msg #472

Re: Still Here

Appears tobe a simple case of not fully reading posts, it happens.
It's my Birthday so lets cut back and all chill. Thank you :-)
(No I didn't bring cake, yes I ask forgiveness for this, yes I will accept birthday XP lol)
This message had punctuation tweaked by the player at 01:24, Fri 09 Oct 2020.
Korkas
player, 45 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Fri 9 Oct 2020
at 03:15
  • msg #473

Re: Still Here

In reply to Tealon Holdron (msg # 472):

Happy Birthday.

And I did cut back and chill.
Viktor Kuryalev
player, 25 posts
Human Scout
Fri 9 Oct 2020
at 08:26
  • msg #474

Re: Still Here

Eh, Viktor has been living in the woods by himself for over six months avoiding hairy women and ferocious cabbages and tax collectors and stuff. He's wary.

No, I didn't miss this:
Tealon Holdron:
Sir, please keep your voice down and join the Iron Fists before we use one to.... Please join us.

Korkas, nobody except those present and on the ship know of who sent us.  I'll vouch safe him and blow him up if he betrays us, is that fair?

But as I pointed out,
quote:
You may or may not be Iron Fist, you could just as easily be the guys that killed them. "Iron Fist eh? Hey, buddy, come into this tent..."

Viktor is suspicious and wary of traps. There are some ferocious cabbages in these woods.

 But also:
Ioelenna Winterspire:
"WHO GOES THERE?"

Korkas:
"Whom do you work for" he asks quietly from his position.

Tealon Holdron:
who was the person who sent you from the training camp so we can verify.

... Viktor hasn't been asking anything that you yourselves haven't been demanding.

Moreover, as a ranged weapon specialist, he is *very* wary of letting anyone get too close. That's how his type get killed. A large melee type charging right up to him he would view that as very hostile and threatening and he reacted accordingly badly. Although, personally, I think charging at a guy with a loaded gun was reckless and Korkas was lucky not to get both barrels to the face. Rolling for initiative? Viktor normally does initiative half a mile away. Viktor stepped back into the shadows: there was no need to charge in or for conversation to cease. Doing so simply escalated.

Anyways, Viktor is chill. Korkas didn't get both barrels. More, Viktor is very chill in the tent because he doesn't want Fluffy to get upset.

And I am chill. I can see both sides to this. But I am disappointed that it took an NPC to identify you guys and say what your mission was. That wasn't Khuno's job.

Enjoy your birthday! How's it going? I am celebrating, with a bottle of wine, the prospect of a full weekend! The first in a month!
This message was last edited by the player at 08:31, Fri 09 Oct 2020.
Tealon Holdron
player, 356 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 9 Oct 2020
at 22:20
  • msg #475

Re: Still Here

In reply to Viktor Kuryalev (msg # 474):

Uummm, I'm sure I wasn't demanding, disarming more like and if Tealon hadn't been so nonplus because he recognised the accent and what was being said, he would have cried for an attack. But you were not to know that.

Normally, if you came across someone saying I'll vouchsafe him, I'm lower any weapon, ignore ayone in my face and say thank you. But that's me.
Tealon Holdron
player, 357 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 9 Oct 2020
at 22:20
  • msg #476

Re: Still Here

No wine but had a me and a beer then played Talisman.
Viktor Kuryalev
player, 27 posts
Human Scout
Mon 12 Oct 2020
at 02:37
  • msg #477

Re: Still Here

YAY! DANY'S BACK!

Ah.

Shit.
Tealon Holdron
player, 361 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 15 Oct 2020
at 15:00
  • msg #478

Re: Still Here

Viktor Kuryalev:
YAY! DANY'S BACK!

Yeah, I noticed too and had a massive grin on my face when I saw the post.
Viktor Kuryalev
player, 39 posts
Human Scout
Tue 24 Nov 2020
at 21:41
  • msg #479

Re: Still Here

Sorry GM, I keep spiking your railroad...
GM StarMaster
GM, 349 posts
Wed 25 Nov 2020
at 15:33
  • msg #480

Re: Still Here

It's not really a railroad, it was merely a plan. But part of the plan was that it didn't include wholesale slaughter and destruction. Hard to trade with a city that you've razed to the ground and killed all the inhabitants. Even if there were survivors, why would they want to trade with their Destroyers? They're more apt to run away screaming than stand around to negotiate.
Ioelenna Winterspire
player, 125 posts
Nyssa Winter Warwytch
Adept/Warmage
Wed 25 Nov 2020
at 16:00
  • msg #481

Re: Still Here

Exactly, hence why we don't want to do it. Ioelenna doesn't know all that in character. That is Merchant business mostly not weird ice priestess who moved to cygnar and joined this group.
Viktor Kuryalev
player, 41 posts
Human Scout
Wed 25 Nov 2020
at 18:20
  • msg #482

Re: Still Here

I agree, which is why I dont want to be attacking a village to destroy arrows. There are far better things we could be doing


Arent we doing this to encourage a civil war? Have we talked to the guys we want to support, and are they on board with it? Or are we just being a nuisance?

If I was the king or praetor or whoever, I would respond by sending out crack teams to hunt us down, not by sending out the army.
Korkas
player, 53 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Wed 25 Nov 2020
at 18:22
  • msg #483

Re: Still Here

In reply to Viktor Kuryalev (msg # 482):

You do enjoy to argue everything don't ya....
Viktor Kuryalev
player, 43 posts
Human Scout
Wed 25 Nov 2020
at 23:38
  • msg #484

Re: Still Here

In reply to Korkas (msg # 483):

Viktor just wants a sensible plan.
Tealon Holdron
player, 370 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 26 Nov 2020
at 21:06
  • msg #485

Re: Still Here

Just stealing the 1800th post.
Viktor Kuryalev
player, 46 posts
Human Scout
Wed 2 Dec 2020
at 17:36
  • msg #486

Re: Still Here

I've just realised that I've been acting under a couple of assumptions.

Firstly, this being a new continent,  the people look completely different. The difference between people in Africa, in Asia, in Europe...

Secondly, I have been assuming PCs are dressed as in their descriptions and character portraits. Is that correct, or is everyone wearing local clothes and I missed that part?

Also, how big is this village? A hundred people? A couple of thousand?
GM StarMaster
GM, 350 posts
Wed 2 Dec 2020
at 21:13
  • msg #487

Re: Still Here

I never found any references to the people of Zu, so, rather than try to come up with strange racial variants, I just assumed that they were pretty much the same as the rest of the world. Culture might be difference, and clothing and customs, but I wasn't going with anything radical.

Skin color is probably various shades of tan.

Since it's never been stated or needed before now, everyone is dressed like their pictures (or more likely, their descriptions).

Khuno had tried to make everyone have a passing resemblance to the northern tribes. Tealon's wings are from there. And no one else from the coastal countries have ever had a pair of wings, let alone know how to fly with them.
Viktor Kuryalev
player, 47 posts
Human Scout
Wed 2 Dec 2020
at 21:49
  • msg #488

Re: Still Here

quote:
Khuno had tried to make everyone have a passing resemblance to the northern tribes. 


Not sure what you meant like this, as steampunk iron kingdoms clothing is vastly different to anything pre industrial.  I guess not everyone's dressed like a gun mage or bodger though. Or do you mean like everyone is wearing ponchos or something over their normal clothes?

So we might get away with something in bad light or lots of smoke but probably not up close in full sunlight?
This message was last edited by the player at 21:53, Wed 02 Dec 2020.
Tealon Holdron
player, 371 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 2 Dec 2020
at 22:36
  • msg #489

Re: Still Here

In reply to Viktor Kuryalev (msg # 488):

When we went on this venture, Khuno asked us to dress a little like the people of Zu, so it would help.  I'm sure I read that somewhere.

Tealon doesn't have his greatcoat on as it would be too heavy with the wings.  He is wearing a Waistcoat but when the wings are on, that's not so obvious.
GM StarMaster
GM, 351 posts
Wed 2 Dec 2020
at 23:11
  • msg #490

Re: Still Here

Everyone is wearing a greatcoat except Ioelenna and Korkas, and Khuno and Fluffy.

Clothing has more or less been a minor issue because no one has bothered saying what color their greatcoat was or what style it was... apparently just a generic greatcoat.

The village of Karse has about 120 people. That's about 30% women, 20% children, and 10% old folks.

Khuno will direct everyone to not wear their greatcoats because those don't exist in Zu. As it is, it's 'winter' in Zu, so the greatcoats can be worn without significant discomfort.

Ponchos wouldn't be appropriate, but some sort of poncho-like tabard might work. Most of her disguise would be making you look a bit wild with some face paint tribal markings.
Korkas
player, 56 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Wed 2 Dec 2020
at 23:44
  • msg #491

Re: Still Here

GM StarMaster:
Ponchos wouldn't be appropriate, but some sort of poncho-like tabard might work. Most of her disguise would be making you look a bit wild with some face paint tribal markings.


Likely not far off from Korkas home culture... but that was long ago in a time before...
Viktor Kuryalev
player, 48 posts
Human Scout
Thu 3 Dec 2020
at 00:16
  • msg #492

Re: Still Here

Ok, that's nowhere near as bad as what I was imagining. That sounds pretty workable.
Tealon Holdron
player, 373 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 4 Dec 2020
at 17:59
  • msg #493

Re: Still Here

In reply to GM StarMaster (msg # 490):

DM, I refer you to the PM thread re: what carrying when flying. I thought his reinforced greatcloak was too heavy? If not, he'll wear it.
GM StarMaster
GM, 352 posts
Sun 6 Dec 2020
at 17:56
  • msg #494

Re: Still Here

It would have been too heavy for the wings to adequately support you, but I was referring to the weather. It's not too hot or too humid to make wearing the great coat uncomfortable.
Tealon Holdron
player, 374 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 7 Dec 2020
at 18:08
  • msg #495

Re: Still Here

In reply to GM StarMaster (msg # 494):

Ah, Gotchya.
Waistcoats always make you feel warmer, mine do anyway. Also, I have wings to keep me warm hehehe
Ioelenna Winterspire
player, 128 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 7 Dec 2020
at 21:27
  • msg #496

Re: Still Here

Except for the Nyss Elf who is biological made for arctic environments. But only uncomfortable.
Tealon Holdron
player, 376 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 7 Dec 2020
at 23:18
  • msg #497

Re: Still Here

In reply to Ioelenna Winterspire (msg # 496):

You're just so cool :-)
Ioelenna Winterspire
player, 129 posts
Nyssa Winter Warwytch
Adept/Warmage
Mon 7 Dec 2020
at 23:54
  • msg #498

Re: Still Here

Cold like ice physically
But once I know you the Warmth of my Personality can warm you even if we got lost in my homeland
Tealon Holdron
player, 377 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 8 Dec 2020
at 20:09
  • msg #499

Re: Still Here

In reply to Ioelenna Winterspire (msg # 498):

"Your as cold as ice, willing to sacrifice"   Always liked that song.
GM StarMaster
GM, 353 posts
Tue 29 Dec 2020
at 03:34
  • msg #500

Re: Still Here

een sick for the past week. Nothing serious, just a seasonal cold where my whole body aches, I take the usual meds, and then all I feel like doing is laying around in bed all day. It's still hanging on which is why I'm posting this.
Korkas
player, 58 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Tue 29 Dec 2020
at 16:28
  • msg #501

Re: Still Here

In reply to GM StarMaster (msg # 500):

Take care of yourself first. Speedy Recovery Sir
Tealon Holdron
player, 378 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 29 Dec 2020
at 23:13
  • msg #502

Re: Still Here

In reply to GM StarMaster (msg # 500):

Yeah, take it easy, justpost when feel up to it.
GM StarMaster
GM, 354 posts
Sat 30 Jan 2021
at 22:24
  • msg #503

Re: Still Here

Where the hell did January go?!

I keep forgetting how long it takes me to recover from a simple cold at my age. Then RL attacked me in my sleep! Or maybe I was awake. Hard to tell these days.

It's taken me this long to get caught up everything--chores, errands, all my games, company...
Tealon Holdron
player, 379 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 31 Jan 2021
at 23:38
  • msg #504

Re: Still Here

In reply to GM StarMaster (msg # 503):

But we are company, good company.
Glad you are ok.
Korkas
player, 59 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Mon 1 Feb 2021
at 00:27
  • msg #505

Re: Still Here

Glad your feeling better. Take your time. Some games are slower than others. And as long as they progress I'm happy. Slow games work well for me too.
Korkas
player, 61 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Wed 10 Feb 2021
at 03:10
  • msg #506

Re: Still Here

There are some folks interested in a Iron Kingdoms Game looking for a GM in the GM Wanted Forums you may want to reach out to.
GM StarMaster
GM, 356 posts
Thu 11 Feb 2021
at 19:10
  • msg #507

Re: Still Here

Yeah, I saw that, but I'm not sure how to go about it. Every time I post in that thread about a game I'm already running, the Moderators jump down my throat saying I should post in the Players Wanted thread.
Korkas
player, 62 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Thu 11 Feb 2021
at 19:27
  • msg #508

Re: Still Here

In reply to GM StarMaster (msg # 507):

It seems to be within the rules to link your game to their request.

Under rules 8, 10 & possibly rule 4.

I guess you could Rmail the users too.
Tealon Holdron
player, 381 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 11 Feb 2021
at 19:52
  • msg #509

Re: Still Here

Would be cool if could get them on board
Korkas
player, 63 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Tue 16 Feb 2021
at 19:00
  • msg #510

Re: Still Here

Hope everyone is doing okay. This winter weather in most of the US is crazy atm. Stay safe & Stay healthy.
Tealon Holdron
player, 382 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 17 Feb 2021
at 17:52
  • msg #511

Re: Still Here

In reply to Korkas (msg # 510):

Can we have some of your snow please.  Our's comes down hard then stops and freezes then doesn't do anything.  Only 2-4inches of snow, we I want it to be 2ft deep and the roads clear please.  Having said that, we are about to jump from average -2C last week to yesterday up to 17C by this Friday.
Korkas
player, 64 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Wed 17 Feb 2021
at 18:07
  • msg #512

Re: Still Here

In reply to Tealon Holdron (msg # 511):

Don't have any. It's 67F today. I live in Arizona.
Tealon Holdron
player, 383 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 18 Feb 2021
at 00:22
  • msg #513

Re: Still Here

In reply to Korkas (msg # 512):

Could do with some of that 19C.
GM StarMaster
GM, 357 posts
Tue 27 Apr 2021
at 15:42
  • msg #514

Re: Still Here

Delay this time was caused by my computer running out of memory. There are apps on there that I have no idea what they do, so I don't know if getting rid of them will affect my computer or not. Tried to uninstall Atheros Bluetooth Suite, but it won't let me!
Tealon Holdron
player, 389 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 27 Apr 2021
at 22:41
  • msg #515

Re: Still Here

In reply to GM StarMaster (msg # 514):

There are usually loads that just don't make sense.  I'd suggest that you have a BluTooth adapter in your PC/Laptop and will need that application.
Tealon Holdron
player, 400 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 28 Aug 2021
at 08:01
  • msg #516

Re: Still Here

In a field until Monday evening. Little to no signal.
Will catch up if and when I can.
GM StarMaster
GM, 363 posts
Mon 22 Nov 2021
at 05:16
  • msg #517

Re: Still Here

Had an unexpected out of town house guest last week--an old gaming buddy from up North that I haven't seen in almost 20 years.

It's take me all this week to do the things I didn't do while he was here, including getting caught up on my posting.

A week and a half before that, our dog died. He was old, 15 years, and his sight and hearing had diminished, but he was still alert and active. He went downhill fast over the weekend and died that Wednesday. We still miss him... still see him in the places he used to hang out... expect him to be waiting for us whenever we come back.

We still have two small putt-putt dogs and two cats; they help. It's not like the house is empty without him.
Tealon Holdron
player, 408 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 23 Nov 2021
at 22:29
  • msg #518

Re: Still Here

In reply to GM StarMaster (msg # 517):

Hugs x
Tealon Holdron
player, 413 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 13 Feb 2022
at 11:07
  • msg #519

Re: Still Here

Sad news, my little girl has crossed the rainbow bridge to be with her sisters.
Tillie spent the last few days mostly sleeping on my chest or shoulder.

I'm either going to be useless for a few days or need a distraction like on here.
Korkas
player, 82 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 6/6
Mon 14 Feb 2022
at 17:28
  • msg #520

Re: Still Here

In reply to Tealon Holdron (msg # 519):

I am sorry.
Tealon Holdron
player, 414 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 16 Feb 2022
at 12:50
  • msg #521

Re: Still Here

In reply to Korkas (msg # 520):

Thank you
GM StarMaster
GM, 366 posts
Mon 14 Mar 2022
at 14:41
  • msg #522

Re: Still Here

Sorry to here about Tillie, Tealon.

There were three cats in the house when I moved in... well, two, as Jake the black cat had died shortly before then. He was Vince's dad's cat anyway; didn't take to others.

In 2016... don't remember exactly when now... Miss Kitty, the gray tabby, died. She'd been friendly with everyone. She just laid down in the entryway and died in her sleep.

Ralphie, the gray and white cat, died the following year on July 4th. He laid down in the litter box and passed overnight.

Neither of them had appeared to be in any discomfort of pain. It must have just been their time to go. Miss Kitty and Ralphie had been acting differently for a week before hand, which we'd interpreted as them looking for a place to die.

So now we were without any cats, though we still had Rusty. He clearly missed his pals.

Since Vince's mom died the day before Thanksgiving in 2017, I got this notion that she'd sent us Dodger, a butterscotch tabby kitten we rescued from the middle of the street on December 7th. He turned out to be a little holy terror, though not maliciously. We think it's because he'd just barely been weaned from his mom when we got him and he hadn't fully socialized with his siblings.

Then, about the middle of last year, Vince rescued a stray cat from his work place out in the Everglades. He named her Pantha because she was panther bait. We took her to the vet and found out she was pregnant, but when he was leaving the vet, she got spooked by a loud truck passing by and jumped out of his arms... and disappeared. Haven't seen her since, but at least she's not in the Everglades any more.

A week later, we think her sister showed up at his work place. So he rescued her, too! We were worried she might be pregnant, too, but she wasn't.

Rather than also naming her Pantha or Pantha Two, I suggested we name her Samantha... only because it rhymed with Pantha. I asked her if that was okay with her, and she said it was. Well, let's just say she didn't seem to object. She's a gray-and-white with a bandit-like mask... and cute as heck.

It's taken a while for Dodger to get used to her, but he's finally mellowed out as when he gets too rough with her, she lets him know it!

She's turned into an absolute sweetheart, though she's still a bit skittish. She likes me best!

So, we have two cats again, and Pattie's two putt-putts--chihuahuas Amir and Cooper. Seems like every time I sit down to post, I've got one or two critters in my lap first!
Tealon Holdron
player, 415 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 14 Mar 2022
at 15:44
  • msg #523

Re: Still Here

In reply to GM StarMaster (msg # 522):

Animal Therapy.
Cheers GM

We have just got the boys now that we got in November, Ronnie and Reggie, Emma (gf) is a BIG Kray's fan.
GM StarMaster
GM, 370 posts
Mon 18 Apr 2022
at 12:01
  • msg #524

Re: Still Here

I've been under the weather for the past two weeks with insufficient mental energy to post, and then Thursday morning the AC went out so I've been melting in 90-degree heat for the past 4 days. Tech finally got here yesterday and the AC was working fine when he left, but now it's out again! Aaargh!
Korkas
player, 85 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Mon 18 Apr 2022
at 16:00
  • msg #525

Re: Still Here

take care of yourself we will be here.
Tealon Holdron
player, 417 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 18 Apr 2022
at 18:36
  • msg #526

Re: Still Here

In reply to GM StarMaster (msg # 524):

We haven't gone anywhere, take care. 2eks ago I was just finishes 2.5wks of COVID, don't worry.
Tealon Holdron
player, 418 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 23 Apr 2022
at 21:01
  • msg #527

Re: Beltane Weekend (End of May)

Everyone please note, I will be away for Beltane from next Thursday until Monday camping, if I get a signal and thing of it, I'll post
Korkas
player, 86 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Mon 25 Apr 2022
at 16:20
  • msg #528

Re: Beltane Weekend (End of May)

In reply to Tealon Holdron (msg # 527):

Enjoy your trip and holiday.
Tealon Holdron
player, 419 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 25 Apr 2022
at 19:50
  • msg #529

Re: Beltane Weekend (End of May)

Korkas:
In reply to Tealon Holdron (msg # 527):

Enjoy your trip and holiday.

Thank you

The Mead will be flowing, that will make it more enjoyable :-)
GM StarMaster
GM, 371 posts
Sun 8 May 2022
at 19:12
  • msg #530

Re: Beltane Weekend (End of May)

AC is finally fixed. Took two weeks and the company had to send out a master tech to fix the screw ups that the other three techs made. It was Easter weekend, so that accounted for some of it.

Now I just need to find a master tech to fix ME!
Tealon Holdron
player, 420 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 8 May 2022
at 20:13
  • msg #531

Re: Beltane Weekend (End of May)

GM StarMaster:
Now I just need to find a master tech to fix ME!

Or a bomb to blast the bad bits away to be replaced "We can rebuild him"
GM StarMaster
GM, 376 posts
Tue 16 Aug 2022
at 23:51
  • msg #532

Re: Beltane Weekend (End of May)

So apparently it was my turn to get Covid, although a weaker strain. Culminated Monday night when I fell getting out of bed because I got dizzy and my legs were so weak they couldn't support me. After friends helped me get into a chair, called an ambulance to take me to the hospital for evaluation and testing. Everything else was clear but the test came back positive for Covid. Put some fluids in me, gave me a few prescriptions for me cough, and sent me home.

According to the doctor, I have had it for a few days, so Monday was the worst of it. Getting better, but I still feel like crap and a bit unsteady on my feet.

At least this explains why I've been feeling so crappy for awhile now.
Tealon Holdron
player, 427 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 17 Aug 2022
at 02:34
  • msg #533

Re: Beltane Weekend (End of May)

In reply to GM StarMaster (msg # 532):

Get well soon and send Aunty Rona away.
GM StarMaster
GM, 377 posts
Wed 31 Aug 2022
at 22:16
  • msg #534

Re: Beltane Weekend (End of May)

Probably should apologize for not posting an update here, but brain's been too tired to even think of doing that.

Getting better. Just slow.
Tealon Holdron
player, 428 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 31 Aug 2022
at 23:57
  • msg #535

Re: Beltane Weekend (End of May)

GM StarMaster:
Probably should apologize for not posting an update here, but brain's been too tired to even think of doing that.

Getting better. Just slow.

Just letting us know you are still alive helps :-)
Be careful and good to you.
Tealon Holdron
player, 429 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 8 Sep 2022
at 17:58
  • msg #536

Re: Beltane Weekend (End of May)

Just been announced, Queen Elizabeth II died this afternoon in her sleep.
GM StarMaster
GM, 378 posts
Thu 29 Sep 2022
at 22:58
  • msg #537

Re: Beltane Weekend (End of May)

I was just starting to get caught up...

As you may have heard, Southwest Florida where I  live got clobbered by Hurricane Ian. Once again, we've lost power. With Irma, we lost it for 10 days. It could be longer this time as a couple of substations got trashed and there's almost a million people without power now across the six counties.

Currently using my friend's hot spot from his phone, but there's still the problem of charging up my computer and his cell phone.

So, not sure how much I'll be able to post before we get power back. No gas stations are operable because their pumps are electrical and they don't have power either. Most stores were closed today, but a few restaurants managed to open to feed the people that can't cook at home now.

Lots of trees down, and some damage to houses and yards. Six houses on our block lost their back porches. Our fence barely survived, but it's leaning because the ground got so soaked. Lost a few solar panels. But other than that, made it through without any damage to the house (except the back porch (the lanai) is 50% gone) and we're all intact--people, cats and dogs.
Korkas
player, 90 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Fri 30 Sep 2022
at 16:30
  • msg #538

Re: Beltane Weekend (End of May)

In reply to GM StarMaster (msg # 537):

Stay safe. Hope things recovery quickly.
Tealon Holdron
player, 430 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 30 Sep 2022
at 19:08
  • msg #539

Re: Beltane Weekend (End of May)

My dad lives in Stuart on the East Coast of Florida, think he's missed it whilst on holiday in mainland Europe.

Best check on my Mum #3 though, she's in Miami.
This message was last edited by the player at 19:08, Fri 30 Sept 2022.
GM StarMaster
GM, 379 posts
Sun 9 Oct 2022
at 13:36
  • msg #540

Re: Beltane Weekend (End of May)

Yea! Power's back as of Friday afternoon. Internet came back late Friday night. We thought it'd take long because we're at the tail end of a line and the telephone pole and transformer at the other end of the block were both lying on the ground because the pole had snapped in half!

Spent yesterday cleaning up, picking up the pieces, putting things back in place, and making sure nothing got burnt out. We'd unplugged the TVs and shut off the AC at the circuit box, so we seem to be okay.

Our two house cats keep wanting to go out on the back porch like they used to, but it's half gone, so that's not going to be an option for awhile.

Anyway, expect to get caught up on my games today.
Tealon Holdron
player, 431 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 9 Oct 2022
at 18:14
  • msg #541

Re: My Birthday

In reply to GM StarMaster (msg # 540):

Glad you are back in the world, It's my Birthday Today so I wish to share those good vibes with you and everyone else.  Much helpful Energies to you all.
This message was last updated by the player at 18:14, Sun 09 Oct 2022.
GM StarMaster
GM, 380 posts
Sun 9 Oct 2022
at 21:51
  • msg #542

Re: My Birthday

Well, happy birthday, Tealon!

I stopped having them about 10 years ago.
Tealon Holdron
player, 432 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 10 Oct 2022
at 21:24
  • msg #543

Re: My Birthday

GM StarMaster:
Well, happy birthday, Tealon!

I stopped having them about 10 years ago.

Thank you.  I think I have started adding yours to mine now lol

HURRAY for the 2000th Post (this one).
GM StarMaster
GM, 383 posts
Tue 6 Dec 2022
at 03:44
  • msg #544

Re: My Birthday

As I probably mentioned, ever since I caught COVID back in October, I've felt like crap even after it went away. Supposedly, the aftermath leaves you tired for months. So I don't have enough energy to post very often most days, and when I do, I'm barely managing to do chores and run errands.

Last two weeks, I've been having minor chest pains on my right side (I'm not an alien--I only have one heart and it's on the left). While I thought it was just a muscle strain from lifting something, my previous heart problem and age had the VA nurse advise me to go to the ER.

So Thursday afternoon, that's what I did! After two days of poking and prodding and inspecting and injecting, they finally determined that I had absolutely no heart concerns. They sent me home Saturday morning with a $600 prescription! At least the first month is free, but unless the VA covers it, I won't be taking that next month.

And the stupid part is that I felt worse when I got discharged than I did when I went in!

Outside of the hospital, though, someone suggested my tiredness/lack of energy may be due to an iron deficiency, which might also account for my lack of appetite.

And then there's the insomnia... haven't slept in five days.

Anyway, I felt a little better today, so we'll see what happens tomorrow.
Tealon Holdron
player, 436 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 6 Dec 2022
at 11:06
  • msg #545

Re: My Birthday

In reply to GM StarMaster (msg # 544):

Iron deficiency
Vitamin D deficiency
Coeliac Disease (can cause fatigue)
Chronic Fatigue Syndrome
Fibromyalgia (Chronic Muscle Pain)

All these can cause tiredness as well as long Covid.

I've just tested Positive for COVID-19 and was already feeling tired.

You'll get there, post when you can (I sometimes post whilst contemplating life, sat on the loo)
Korkas
player, 92 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Tue 6 Dec 2022
at 16:50
  • msg #546

Re: My Birthday

They should run tests, or suggest test, to test iron and vitamin D.
GM StarMaster
GM, 384 posts
Wed 7 Dec 2022
at 01:41
  • msg #547

Under the Weather

I'm sure my regular doctor will order them, but being tired wasn't the reason I was there. It never really came up in all the examinations.

Anyway, went shopping today and bought an iron supplement and some melatonin. We'll see if that makes any difference.
Tealon Holdron
player, 437 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 7 Dec 2022
at 11:24
  • msg #548

Under the Weather

In reply to GM StarMaster (msg # 547):

I suppose I'm 'special' or something. Because my memory isn't always great, I tend to tell Doctors everything, even if not there for that specifically, if I hadn't said I seemed tired a lot, with other symptoms I had, they wouldn't have done extra check for Coeliac when camera went into my stomach.

Hope the supplements (pills) work.
GM StarMaster
GM, 385 posts
Thu 22 Dec 2022
at 16:51
  • msg #549

Under the Weather

 
 Apologies to everyone for not keeping up with my games by posting more often, but I've been under the weather since the beginning of October and haven't had much mental energy. 
 
 
  M E R R Y   C H R I S T M A S  
 

Korkas
player, 93 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Thu 22 Dec 2022
at 16:56
  • msg #550

Under the Weather

In reply to GM StarMaster (msg # 549):

No worries. Your health, both mental and physical, come first.

Happy Holidays and Merry Christmas for those that celebrate.
Tealon Holdron
player, 438 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 24 Dec 2022
at 01:58
  • msg #551

Under the Weather

Hugs to GM.
I had Covid again until start of last week, off for 9 days, again. Not got a bit of Chest infection and been really busy at work.

We are all allowed to be ill.
Tealon Holdron
player, 439 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 31 Dec 2022
at 22:41
  • msg #552

Happy New Year

Hope you all have a really good evening with a Successful and Happy New Year.
GM StarMaster
GM, 386 posts
Mon 16 Jan 2023
at 05:30
  • msg #553

Happy New Year

So here's what's been happening...

I've been 'ill' for about three months now, starting with getting COVID back in the beginning of October. Wasn't too bad and I got over it in a few days, but it left me with the typical aftermath symptom of being tired ALL THE TIME. I was slowly getting over it, and even had a few hours of energy every day.

I had a doctor's appointment scheduled for mid-October but then Hurricane Ian hit. The VA clinic took some damage and was closed for two weeks. I finally got the appointment rescheduled for Jan. 13.

December 1st, I had a minor chest pain on my right side. It felt like just a minor muscle strain but at my age and with my medical history, I felt it was prudent to check. Called the VA clinic to see about a walk-in visit the next day and the nurse I talked to went into panic mode with the 'chest pain' words, and told me to go to the ER. So, on Friday, December 2nd, that's what I did. More panic mode.

Spent 4 days being poked and prodded, inspected, detected, and injected and stuff, only to be told my heart was fine. More exactly, they couldn't find any cause for the chest pain... the obvious cause seemed to elude them.

Here's where it started going to hell. Getting out of the hospital, I had an extreme loss of appetite, shortness of breath, and NO ENERGY. Didn't have any of that when I went in!

Not only was I not hungry, but nothing tasted appealing any more. Could barely eat my favorite foods, and then only 2-3 bites. On top of that, I ran out of one of my diabetes medicines. Not eating and drinking much, I also wasn't taking my meds as regularly as I had been.

This went on for the next three weeks, so things probably grew gradually worse without me quite realizing it.

December 31st, I managed to pull a back muscle, and while the pain meds I took didn't do squat, I at least knew it'd go away in a few days. It did. And then I got hives!

Jan. 6 I went to the VA clinic to get bloodwork done for my doctor's appointment. No sooner did I get home than the doctor called to tell me my blood sugar level was 903! I needed to go to the ER pronto! That's where I've been for the past week. :-(

I still didn't feel all that bad (weak and no energy), but I definitely had some serious health issues. Turned out I had ketoacidosis and some kidney issues. After a few days treatment, the keto was gone, kidneys were all better, and my blood sugar was back to normal. Now I had to survive the 'recovery'. As long as I was stuck in that hospital bed, though, I knew I wasn't going to get better. So now I'm home.

Have a nurse helping me, and physical therapy should start tomorrow. And now I have to play tag with a doctor's appointment again...

Anyway, the reason I'm telling you all this is in case you, family or a friend should find yourself in a similar situation, you'll have a heads-up/warning about what's might be happening.


Now it's just recovery and rehab.
Korkas
player, 94 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Mon 16 Jan 2023
at 18:25
  • msg #554

Happy New Year

Wow. Well glad you're on the mend. Stay at it and get better.
Tealon Holdron
player, 440 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 16 Jan 2023
at 21:13
  • msg #555

Re: Happy New Year

Korkas:
Wow. Well glad you're on the mend. Stay at it and get better.

I second this.  One of my managers (I have 10) is on a Keto Diet and told me about Ketoacidosis effect before, so I have a basic idea of how bad it can be.  Looking after you is the best way as long as you have that support and help.

I'm glad you are still alive mate.
Tealon Holdron
player, 441 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 16 Jan 2023
at 21:16
  • msg #556

Re: Happy New Year

BTW... I thought it fitting to 'steal' this post as it is Game Post number 2023, the same as this years date.  I see it as a good omen :-)
GM StarMaster
GM, 387 posts
Mon 30 Jan 2023
at 22:34
  • msg #557

Re: Happy New Year

Still here. As it turns out, seven days in a hospital bed really did a number on me, no doubt helped along by my age. Still tired most of the time, energy/stamina comes and goes. There are times when I get out of the recliner and only manage to take three steps before I have to sit down again. Other times, I can get up and zip around the house with the walker with no problem. So it seems like it's going to take me twice as long to recover as I was hoping/expecting it to.

Hoping to get back to my games in another day or two.
Korkas
player, 95 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Tue 31 Jan 2023
at 17:01
  • msg #558

Re: Happy New Year

Take your time. And heal up properly.


as an aside I am on vacation until Sunday.
Tealon Holdron
player, 442 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 31 Jan 2023
at 21:30
  • msg #559

Re: Happy New Year

In reply to Korkas (msg # 558):

And I have Imbolc festival Rituals all week. I pop on when I can.
Just don't rush.
Tealon Holdron
player, 443 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 18 Feb 2023
at 15:14
  • msg #560

Re: Happy New Year

In reply to Korkas (msg # 558):

How was the vacation?
Tealon Holdron
player, 444 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 18 Feb 2023
at 15:16
  • msg #561

Re: Happy New Year

GM StarMaster:
Still here. As it turns out, seven days in a hospital bed really did a number on me, no doubt helped along by my age. Still tired most of the time, energy/stamina comes and goes. There are times when I get out of the recliner and only manage to take three steps before I have to sit down again. Other times, I can get up and zip around the house with the walker with no problem. So it seems like it's going to take me twice as long to recover as I was hoping/expecting it to.

Hoping to get back to my games in another day or two.

How you managing?  Day by day getting better I hope.
Korkas
player, 96 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Mon 20 Feb 2023
at 21:10
  • msg #562

Re: Happy New Year

In reply to Tealon Holdron (msg # 560):

Vacation was a blast. I got to fight all day and sit around the campfire at night talking BS with my friends.
Tealon Holdron
player, 445 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Tue 21 Feb 2023
at 00:16
  • msg #563

Re: Happy New Year

Korkas:
In reply to Tealon Holdron (msg # 560):

Vacation was a blast. I got to fight all day and sit around the campfire at night talking BS with my friends.

Sounds like LARP ;-)
Korkas
player, 97 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Tue 21 Feb 2023
at 17:47
  • msg #564

Re: Happy New Year

In reply to Tealon Holdron (msg # 563):

Sort of. We don't use foam padded weapons. We also dont' use live steel. We use rattan weapons and its like getting hti with a baseball bat. So you definetly need armour in certain spots.

sca.org And it has about 30-40k people world wide in it. Our small event had around 2000 people and 350 fighters on the field.
GM StarMaster
GM, 388 posts
Wed 22 Feb 2023
at 16:58
  • msg #565

Re: Happy New Year

More health issues. Been in hospital for past 11 days. Transitioning to rehab soon. Will update when I can.
Tealon Holdron
player, 446 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 22 Feb 2023
at 18:44
  • msg #566

Re: Happy New Year

In reply to GM StarMaster (msg # 565):

 &#128559;
Make sure you take care of you
GM StarMaster
GM, 389 posts
Fri 24 Feb 2023
at 19:57
  • msg #567

Re: Happy New Year

So while I was stuck in the hospital bed for two weeks, I wrote and rewrote this post in my head several times. Don't remember any of it now, so here's the newest version.

THE NEVER-ENDING STORY...

The Missing Chapter: when I was discharged from the hospital back in January, I was sent home with a Foley catheter, which was more of an annoyance and handicap for my home rehab at the time. Managed to get an appointment with the VA  urologist two weeks later. He thought I should never have been sent home with it, but it was time to get it removed. Took a week of scheduling shuffles but finally went home without it on the following Thursday.

That Friday night when getting ready for bed, I lost my balance while setting something on the floor and fell over on my back onto the concrete floor. My housemate helped me get up and everything seemed fine once I was back out in the recliner. Nope. Come Saturday, I was in excruciating pain across all the muscles in my chest and back. Doan's, Aleve, Tylenol didn't help at all. Monday added a heating pad... better. Wednesday, switched to BenGay... better, but still couldn't sleep, so Thursday went back to the VA for some stronger pain meds.

That doctor saw the previous records and thought I might be having a pulmonary embolism and immediately did an ambulance transfer to the ER. 6 hours later the ER doctor decided that wasn't the case and sent me home with vicadin. Didn't do anything but pharmacy was closed so had to wait till the next day to get more.

After that, everything was fine for a few hours. Mid-afternoon, I suddenly couldn't move my legs!

EMT/PD shortly had me back in the ER. MRI of head and neck revealed a tumor in my C2 vertebra. Had spinal surgery next morning! Being the weekend, it took 4 days to get the pathology back which identified it as prostate cancer. Caught it early and getting chemo, and now in rehab to walk again.

Other than that, I'm in great health (for my age)! Probably 4-6 weeks in rehab before I go home.
Tealon Holdron
player, 447 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 24 Feb 2023
at 20:05
  • msg #568

Re: Happy New Year

In reply to GM StarMaster (msg # 567):

:-o  OMG.
Glad you feel better now (I'm assuming better than excruciating pain).
Tealon Holdron
player, 448 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 10 Mar 2023
at 23:05
  • msg #569

Re: Happy New Year

Hiya GM, I see you are around again, any chance of an update please?
Tealon Holdron
player, 449 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 1 Apr 2023
at 15:13
  • msg #570

Re: Happy New Year

D & D film pays homage to the Cartoon.
Really clever plot with interesting twist. The monsters look great (some comical) as does the scenery.
Well worth watching.
Will be watching it again.
This message was last edited by the player at 15:15, Sat 01 Apr 2023.
Korkas
player, 98 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Mon 3 Apr 2023
at 16:58
  • msg #571

Re: Happy New Year

In reply to Tealon Holdron (msg # 570):

It was a really fun movie and I will own it on DVD once its released.
Tealon Holdron
player, 450 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 3 Apr 2023
at 20:33
  • msg #572

Re: Happy New Year

Korkas:
In reply to Tealon Holdron (msg # 570):

It was a really fun movie and I will own it on DVD once its released.

Me too, maybe even BluRay.
GM StarMaster
GM, 390 posts
Sun 9 Apr 2023
at 17:28
  • msg #573

Re: Happy New Year... Again?

Maybe I'll get to see it in a year...


Apologies for no update but really didn't think there was one.

Still paraplegic trying to recover mobility at a poor rehab facility with bad nursing and half-horrible food until...

Developed a sore on my butt from laying in bed 24/7 that didn't get treated properly and turned gangrene, so now I'm back in the hospital with surgery scheduled for Tuesday.

Recovery to go home was still about a month away. Don't yet know how this new problem will affect that.

Low energy levels at rehab have left me with a one-track mind--just have trouble shifting gears between game systems right now.

My OCD stubbornness is still keeping me from pulling the plug on my games. I really have fun running games and it really bums me out that I can't keep them going right now for all of you. For those of you who are still sticking around waiting for the game to restart, I sincerely apologize for the delay. For those of you who have moved on, no hard feelings here--I completely understand.

Anyway, Happy Easter to everyone!
Tealon Holdron
player, 451 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 9 Apr 2023
at 20:11
  • msg #574

Re: Happy New Year... Again?

In reply to GM StarMaster (msg # 573):

Happy Easter and take your time to heal.
(I await invites for other games so you can have the pleasure of my company without worrying too much ;-) lol)
GM StarMaster
GM, 391 posts
Sun 7 May 2023
at 08:12
  • msg #575

Re: Happy Birthday To Me

Can't sleep, can't focus to post... turn. More of the same. Turn. Repeat.

STAGE MINUS ONE--SPINAL SURGERY: Hell, I don't even remember half of it. This would have been the spinal surgery to remove the tumor and put me on my back for two weeks. DONE. SUCCESS!

STAGE ZERO--REHAB ERROR: Weeks at rehab facility where inadequate and improper nursing care turned an ordinary bedsore into a far more serious gangrene wound... one that now needed surgery to fix. DONE? WAS THAT A SUCCESS OR FAILURE?

STAGE ONE--BACKSIDE SURGERY: Operation on my tailbone went off without a hitch apparently. Just left with a major wound on my tailbone. Couldn't/can't put pressure on the wound while it heals, thus laying on my side and having to get turned to the other side every two hours, necessitating having to learn to type on my laptop upside down and sideways with one finger. Remember, this is at the BETTER recovery/rehab facility rather than at home, so options are still limited. Did I mention the I-V dangling from my arm that also gets in the way? DONE. SUCCESS.

STAGE TWO--STAPLES/SUTURES REMOVAL: Staples and stitches still need to come out. Don't have a timeline for that yet but presumably soon.
___STAGE 2.1: First half of the staples were taken out Tuesday. On schedule, standard routine. DONE. SUCCESS.
___STAGE 2.2: Second half of staples were removed Friday. Again, right on schedule with no complications. DONE. SUCCESS.
___STAGE 2.3: Sutures are currently supposed to come out on Monday, though that probably depends on how the final healing has progressed, since not everyone will heal the same way. PENDING.

STAGE THREE--WOUND REHAB: sitting protocols start as soon as sutures come out (?). Start getting used to sitting up  again... in 15-minute intervals. No details yet on frequency or duration. Will kind of depend on how well I do, but further complicated by not  having any control of my leg muscles. Requires moving to a normal bed rather than this deluxe air bubbling mattress that's meant to stimulate skin/muscle do I don't get more bedsores.

STAGE FOUR--HOME REHAB: As soon as I can stand up on my own two legs, I should be able to go home for final rehab. Regain mobility. At this point, there's no telling how well the wound rehab and the paralysis rehab will work together. The therapist seemed to think they could make them work together in synergy, but I didn't get a whole lot of enthusiasm from him. I suppose it could be uncharted territory for him.


ON THE BRIGHT SIDE: I now qualify for Frequent Surgery Miles. I've had four surgeries so the fifth one is free! Oddly, I started with the Big One (double bypass heart surgery 15 years ago) and that went easier than these.

Still not sure if there's a light at  the end of the tunnel yet--if there is, hope it's the Battery Low indicator and not the Westbound #9 train!
Tealon Holdron
player, 452 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 7 May 2023
at 14:32
  • msg #576

Re: Happy Birthday To Me

In reply to GM StarMaster (msg # 575):

Ah mate, glad to hear that 'most' of the stages went with success and fingers crossed for the others.  Good to hear from you either way.

I'm sure you didn't want to get the "frequent surgery miles" but it's something to hold over them for when/if you need it.

I understand with all that you have been going through, for the slow return to RPOL, starting with the other game and then when your faculties work properly again or better that they have been at least, that you could return to us here.

When I call to the Sun later, I will ask RA to shine on you and give you the energy and healing that you need.
Korkas
player, 99 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Mon 8 May 2023
at 16:15
  • msg #577

Re: Happy Birthday To Me

In reply to GM StarMaster (msg # 575):

wow. Glad for the most part things have been a success. Heal swiftly.
GM StarMaster
GM, 392 posts
Wed 17 May 2023
at 13:01
  • msg #578

Light At The End Of The Tunnel

___STAGE 2.3: Sutures came out on Monday right on schedule, but the final healing is still in progress for several weeks/months. DONE. SUCCESS.

STAGE THREE--WOUND REHAB: sitting up for continued wound rehab protocols start as soon as sutures came out, about a week ago now. Start getting used to sitting up  again... in 15-minute intervals twice a day. Moved to a standard air mattress bed. Frequency and duration will kind of depend on how well I do, but further complicated by not having any control over my leg muscles and not enough feeling below the waist. Communication/responsibility issue has only produced one session--should have been six by now! PENDING???

___STAGE 3.5--RESUME PREVIOUS REHAB: In a week or two or three depending on how quickly I improve here, I get transferred to yet another Rehab facility for continued wound recovery... takes a long time... as well as mobility rehab.

___Stage 3.7--TRANSFER TO NEW REHAB: So the Wound Recovery has done well enough that I'm getting transferred to a different rehab facility for the Sitting/Mobility rehab. Don't know why there's a difference other than where I'm at is more medical than therapeutic so they need to make room for a new patient.

THE LIGHT AT THE END OF THE TUNNEL: Different tunnel, different light. I suppose it's a step in the right direction, but we'll have to see how it goes.
Tealon Holdron
player, 453 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Wed 17 May 2023
at 16:02
  • msg #579

Light At The End Of The Tunnel

In reply to GM StarMaster (msg # 578):

It is good that things are moving in the right direction.  Keeping fingers crossed for your recovery.
Tealon Holdron
player, 454 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 7 Jul 2023
at 21:33
  • msg #580

Light At The End Of The Tunnel

Dear All

I was lucky enough to find one of StarMaster's other games but before I could join, he had gone into hospital.

This was posted 22hrs ago, I am gutted and have no way to informed the original poster of this group:

"Fellow Human Beings ... Fellow Gamers ... Friends ...

It is with a saddened heart that I inform you all of the passing of Robert Rusk -- better known to many of us as StarMaster.

Rob passed in his sleep on Thursday morning, July 6, 2023, at approximately 10:30am.  He had been hospitalized since early in the year due to complications concerning Cancer & associated surgeries.  He was 73 years old.

Rob was a Comics Fan Boy & fiction writer wannabe his whole life and came to Roleplaying in the Early Days of 1978.  It was my distinct pleasure to have met him, and gamed with him, since that time.

After his Retirement, Rob committed himself to the community he found in RPol, participating in over 20+ games, here.  He was an especial "softie" for GM-adopting abandoned games and working to keep them running, for the enjoyment of the Players.

He will be missed.
"

This message was last edited by the player at 15:33, Sat 08 July 2023.
Korkas
player, 100 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Fri 7 Jul 2023
at 21:42
  • msg #581

Light At The End Of The Tunnel

Condolences to his family.
Tealon Holdron
player, 455 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Thu 27 Jul 2023
at 19:24
  • msg #582

Light At The End Of The Tunnel

Message passed on to a gamer in another of StarMaster's games where a friend of the family passed condolences on.
Tealon Holdron
player, 456 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 18 Aug 2023
at 21:25
  • msg #583

Light At The End Of The Tunnel

Would there be much point in me trying to see if RPoL can let me run this game?  Would anyone be interested in continuing to play?
Ioelenna Winterspire
player, 140 posts
Nyssa Winter Warwytch
Adept/Warmage
Fri 18 Aug 2023
at 21:26
  • msg #584

Light At The End Of The Tunnel

In reply to Tealon Holdron (msg # 583):

I would
Tealon Holdron
player, 457 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Fri 18 Aug 2023
at 21:31
  • msg #585

Re: Light At The End Of The Tunnel

Ioelenna Winterspire:
In reply to Tealon Holdron (msg # 583):

I would

Cheers.  Anyone else?
Korkas
player, 101 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Fri 18 Aug 2023
at 23:11
  • msg #586

Re: Light At The End Of The Tunnel

Never saw that message. I'd give it a go. Curious how you'll run it. Seems a lot of homebrew.
Tealon Holdron
player, 458 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sat 11 Nov 2023
at 15:15
  • msg #587

Re: Light At The End Of The Tunnel

In reply to Korkas (msg # 586):

I agree but looking at the rules put forward and style of play, it's do-able.  Also, no harm in keeping to the books either.

I'm told I'd need to set up a new game and link the scripts.  Would have to pull over to new thread.  All here would be welcomed for the RTJ or what ever it is called.  Just say who you are.

Korkas, would you want to run it, co-gm or just play?
Korkas
player, 102 posts
Trollkin Monk Bodyguard
AC: 18 HP:39/39 G: 5/6
Mon 13 Nov 2023
at 17:11
  • msg #588

Re: Light At The End Of The Tunnel

In reply to Tealon Holdron (msg # 587):

I am barely keeping up with my threads as it is. I wouldn't have time to run it. I'd enjoy trying to continue the character.
Tealon Holdron
player, 459 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Mon 13 Nov 2023
at 18:02
  • msg #589

Re: Light At The End Of The Tunnel

In reply to Korkas (msg # 588):

This is doable, will send link in PM when game set up.
Tealon Holdron
player, 460 posts
"Blaster"; ArcaneMechanik
AC 14 (22); HP 24/24
Sun 26 Nov 2023
at 11:15
  • msg #590

Re: Light At The End Of The Tunnel

Still in the process of moving things over.  Please bare with me.

link to another game
Anyone from the Original Cast that comes over, will be given Co-GM status even if not going to be GM, just in case.
This message was last edited by the player at 11:33, Sun 26 Nov 2023.
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