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X3F-1622: Petropolis (SG-X2)

Posted by StarMasterFor group 0
StarMaster
GM, 861 posts
Storyteller
License to Tamper
Sat 17 Feb 2018
at 22:46
  • msg #1

X3F-1622: Petropolis (SG-X2)

The gate activation is normally on a tight schedule, as there are teams leaving on missions or returning from missions on a fairly frequent basis. Most of them produce nothing--a gate on an otherwise uninhabited world.

Once dialed, the gate can remain open for 32 minutes, though if the team doesn't go through by the 25th minute, the gate is shut down and the team departure is rescheduled for another time.

With the 5 minutes to gate activation, there's no time for any other activations, though an emergency coming in might also cause a delay or reschedule.

Nothing, however, happens in those five minutes. The address is dialed via the computer, and the gate is activated.

Once the wormhole is established, one of the $50-drones is sent through. This is to make sure nothing has changed at the destination: the gate has changed location, the DHD is still there, and there is no terrain or people waiting for them.

As the rest of the team arrives, the drone transmits the image back. Nothing appears to have changed.
_General Hammond
NPC (SGC Commander), 138 posts
Sat 17 Feb 2018
at 22:58
  • msg #2

X3F-1622: Petropolis (SG-X2)

"The only thing that concerns me," General Hammond announces from the control booth, "is the fact that there was no response from those people to the bright light from the stargate."

"In that gloomy atmosphere, it should have been easily visible. It is possible that they nothing about the stargate, only that it occasionally flashes with light. If nothing else happens, then perhaps they chalk it up to something like the Northern Lights."

"Anyway, be careful. As with most of these missions, there is probably something going on under the surface that we aren't aware of."

"Major Carter, did you get the 5 extra batteries for the drones? If the drones are still functional, you can use them. Without sunlight, the photovoltaic cells are pretty useless."

"Unless you have any questions, you are cleared to go."

Jackie Carter
SG-X2, 215 posts
Human Explorer
Air Force Major
Sun 18 Feb 2018
at 01:39
  • msg #3

X3F-1622: Petropolis (SG-X2)

In reply to _General Hammond (msg # 2):

Yes, I did Sir. No Questions here.


Jackie screams through the gate like a twelve year old on a roller coaster. Then she recovers her professionalism with very red cheeks.
Kyle McGuinness
SG-X2, 204 posts
Human Scientist
Civilian
Sun 18 Feb 2018
at 15:10
  • msg #4

X3F-1622: Petropolis (SG-X2)

Kyle stepped up to take his turn, just as excited as Jackie although running and screaming wasn't his style - more a bounce in his step and a broad grin on his face.
Jason Bjorn
SG-X2, 88 posts
Human Soldier
Army Ranger SSgt
Sun 18 Feb 2018
at 17:39
  • msg #5

X3F-1622: Petropolis (SG-X2)

After stopping at Supply and getting his Team Bundle, plus the new Hazardous Atmosphere Bundle, he then stopped at the Armory for his weapons and was surprised to find himself issued a .45. He added the holster to his web belt and holstered the gun, then put the 3 clips into an ammo pouch. He sure hoped he didn't have to shoot any of the minotaurs. Well, he didn't really want to shoot anything, except Goa'uld. He also hoped the minotaurs weren't really 8 feet tall.

He stepped out of the Armory into the staging area, and saw SG-X8 sitting around on stand-by. Some were playing cards, one was reading a manual, and 2 appeared to be sleeping.

He smiled wryly to himself; it was nice to know that they had back-up if the excrement hit the rotary air mover.

He walked out of the staging room to the gate room, and his smile turned to a frown. Jason would have preferred he go through the gate first, as he was the more expendable of the team, but he was sure Carter could handle anything that he could have. There shouldln't have been any surprises on the other side, but he always took the phrase 'no plan survives contact with the enemy' to heart. In this case, they didn't know if there were enemies there or not.

With a brief salute in the direction of the control booth, he sprinted up the ramp and through the wormhole to catch up with the others.
Coleman Hendricks
SG-X2, 97 posts
Human Scout
Army Ranger LTC
Mon 19 Feb 2018
at 18:16
  • msg #6

X3F-1622: Petropolis (SG-X2)

Coleman lined up his equipment in his usual orderly fashion. This time, though, he was pretty well weighed down by his mission bundle, so, he used a cart to get it to the gate room. He waited for a couple seconds after Bjorn jumped through, then started throwing the bigger items through. Once that junk was through, he went ahead and stepped through himself. He loved this easily as much as the scientists did, but he always made a point to put on an air of seriousness... because every single one of these missions was quite serious, and that first step through was a critical point of weakness, so he wanted to make sure that everyone felt they could rely on him. The time for cracking wise was after they were on the other side and had secured their position.
StarMaster
GM, 865 posts
Storyteller
License to Tamper
Fri 2 Mar 2018
at 17:28
  • msg #7

X3F-1622: Petropolis (SG-X2)

Arrival on the other side is the same as previous trips through the gate. The drone hadn't shown any variance in the elevations, so you step through onto level ground as it looks like dirt and debris has covered over the steps down from the gate platform. The top of the platform is kept clear by the wormhole's manifestation.

Somewhat surprisingly, there is no sign of anyone around the gate. It only takes about a minute before you realize that the 'darkness' in the air is smog! It stings your eyes, and makes you cough. It also doesn't smell very good.

The smog isn't as thick down by the ground as it appears to be a bit higher up.

There's clearly a path among the rocks that leads down the hill to the rocky towers.
Kyle McGuinness
SG-X2, 205 posts
Human Scientist
Civilian
Fri 2 Mar 2018
at 17:53
  • msg #8

X3F-1622: Petropolis (SG-X2)

Kyle collects himself, looks around, and sneezes violently.
Jason Bjorn
SG-X2, 89 posts
Human Soldier
Army Ranger SSgt
Fri 2 Mar 2018
at 18:16
  • msg #9

X3F-1622: Petropolis (SG-X2)

Maybe it was his military training... those times he was subjected to certain chemicals so he'd be prepared for the experience if it happened on the battlefield. Or, maybe it was just prudence and common sense... his momma hadn't raised no fool.

Whatever the case, he'd put the filter mask and his goggles on before stepping through the wormhole. If it turned out they weren't needed, he could always take them off.

Based on the reactions of the others, though, it turned out he had been prudent.

The scattered rocks provided too many places of concealment, so he quickly stepped forward about 20 paces to cover everyone and maybe flush out any enemies.
Jackie Carter
SG-X2, 216 posts
Human Explorer
Air Force Major
Fri 2 Mar 2018
at 19:07
  • msg #10

X3F-1622: Petropolis (SG-X2)

In reply to Jason Bjorn (msg # 9):

Jackie starts sneezing as she berates herself and puts on her filter mask and goggles.

Stupid, not everything is about fun.
Coleman Hendricks
SG-X2, 98 posts
Human Scout
Army Ranger LTC
Mon 5 Mar 2018
at 21:43
  • msg #11

X3F-1622: Petropolis (SG-X2)

The instant he comes into contact with the air, Coleman's eyes start to water. He smiles as he pulls out his mask. Once he's got it on, he says "This is almost as bad as Beijing on a red air status day. Maybe a slightly more pleasant smell, though.

I guess our literal path is pretty clear. Shall we go see what the locals are like?"


Coleman motions to Bjorn to take point, and, if Kyle is still struggling with his mask, he lends a hand.
Jason Bjorn
SG-X2, 90 posts
Human Soldier
Army Ranger SSgt
Mon 5 Mar 2018
at 22:24
  • msg #12

X3F-1622: Petropolis (SG-X2)

While the Colonel assisted Kyle with his mask, Jason made a quick perimeter walk, mostly looking for any signs of... well, anything... people, creatures, civilization, Goa'uld, whatever.

Then he headed down the trail, going only about 20 yards to make sure the others were following. Then he kept the same distance. The rationale, of course, was that he'd be the first one taken out which would give (hopefully) enough warning to the others. In reality, most intelligent species knew enough to wait for the rear guard. It was only creatures that he had to worry about.
Coleman Hendricks
SG-X2, 99 posts
Human Scout
Army Ranger LTC
Mon 5 Mar 2018
at 22:48
  • msg #13

X3F-1622: Petropolis (SG-X2)

Speaking of that rear guard, due to be the first to die... that was Coleman; after getting Kyle situated he herded Kyle to fall in line behind Carter. Then Coleman took the rear position.
Kyle McGuinness
SG-X2, 206 posts
Human Scientist
Civilian
Tue 6 Mar 2018
at 08:17
  • msg #14

X3F-1622: Petropolis (SG-X2)

"Thank you," said Kyle between sneezes.
StarMaster
GM, 867 posts
Storyteller
License to Tamper
Wed 14 Mar 2018
at 23:26
  • msg #15

X3F-1622: Petropolis (SG-X2)

The team moves down the rise, pausing every 50 feet or so to survey their surroundings, but there's no sign of anyone or any creatures. The smoggy air seems to be a bit less towards the bottom, confirmed when you reach the bottom.

Visibility is a bit farther as well. You can see at least three more rock monoliths in the distance, and possibly a fourth that may have fallen over and broke.

There are several crevasses amid the rocks to either side of the path where you could hide.

The closer you get to the bottom, the bigger the monolith looms over you. It's far larger than you at first thought.

It isn't until you reach the bottom that you discern the door into the monolith, which is 20 feet high and 10 feet wide. And closed.
Kyle McGuinness
SG-X2, 207 posts
Human Scientist
Civilian
Thu 15 Mar 2018
at 09:13
  • msg #16

X3F-1622: Petropolis (SG-X2)

"So, do we knock?" asked Kyle, and sneezed again.
Coleman Hendricks
SG-X2, 100 posts
Human Scout
Army Ranger LTC
Thu 15 Mar 2018
at 16:19
  • msg #17

X3F-1622: Petropolis (SG-X2)

"Hmm, do you remember the scale of the warriors compared to the doors in the video? Did the doors seem big compared to them, because the doors sure seem big compared to us!

No matter, though; even if they are giants, that doesn't mean we can't negotiate with them.

I guess knocking is the solution, unless you see a doorbell?"

Kyle McGuinness
SG-X2, 208 posts
Human Scientist
Civilian
Thu 15 Mar 2018
at 16:54
  • msg #18

X3F-1622: Petropolis (SG-X2)

Kyle began looking for a doorbell or any other kind of entry system.
Jason Bjorn
SG-X2, 91 posts
Human Soldier
Army Ranger SSgt
Thu 15 Mar 2018
at 19:11
  • msg #19

X3F-1622: Petropolis (SG-X2)

"Doors? I don't think we saw any doors," Jason replied. "Although, I suppose, they could have been defending this area of the monolith. Wouldn't the doors have been closed? In case those outside failed to repel the invaders?"

"As for size, I don't rightly know if we saw anything that gave us a perspective that we can compare to what we are now seeing. At a guess, I'd say that the creatures were about half the size of this door. So, yeah, that makes them a bit on the giant side."

Coleman Hendricks
SG-X2, 101 posts
Human Scout
Army Ranger LTC
Thu 15 Mar 2018
at 20:09
  • msg #20

X3F-1622: Petropolis (SG-X2)

"Remember when the monster things retreated, they marched back to this monolith, the doors opened, and they marched in? As they were marching in, we saw their sized compared to these doors. That can give us perspective on them, as well as the things they were fighting."

OOC: In the description of the video the GM never indicated that the people were especially small compared to the doors, but, then, when marching into a fortification, it would not be surprising to have much larger doors than an individual person would need so he may have not mentioned it. I think the GM would have to rule on relative side, given that us players have no idea. The characters, at least if they were trying to gauge relative sizes while watching the video, however, should now have some inkling; it was already stated that the reason we couldn't before is because the drone had no idea of the ranges involved nor anything to provide a frame of reference to; that is no longer the case.
Jason Bjorn
SG-X2, 92 posts
Human Soldier
Army Ranger SSgt
Fri 16 Mar 2018
at 15:41
  • msg #21

X3F-1622: Petropolis (SG-X2)

"Oh. Right. Guess I missed that part," a chagrined Jason replies.

"It was an opening, but I didn't quite get the size of it in relation to the creatures. It was dark, and the monolith was dark, but, yeah, I guess my estimate was about right then--10 feet tall."

"We still don't know if they were some kind of Minotaur creature, though, or whether they were wearing elaborate helmets."


He'll walk up to the door and knock.
StarMaster
GM, 870 posts
Storyteller
License to Tamper
Wed 21 Mar 2018
at 16:20
  • msg #22

X3F-1622: Petropolis (SG-X2)

Just as Jason is about to knock, the doors suddenly swing open, and it's all that Jason can do to scramble out of the way.

A dozen minotaurs charge out of the now open doors and stop as they see SG-X2.

It is now clear that they are, indeed, some sort of Minotaur creatures... that they aren't wearing masks.

"Quis es? Quod tu es?" one of them barks out in a deep voice.

 ]
Coleman Hendricks
SG-X2, 102 posts
Human Scout
Army Ranger LTC
Wed 21 Mar 2018
at 16:34
  • msg #23

X3F-1622: Petropolis (SG-X2)

Coleman looks at Kyle. "Is that... Latin?"
Kyle McGuinness
SG-X2, 209 posts
Human Scientist
Civilian
Wed 21 Mar 2018
at 17:30
  • msg #24

X3F-1622: Petropolis (SG-X2)

"Yes it is," said Kyle, thinking quickly for a good response.

"Uh, Es procul a nobis viatoribus terram. Venimus in pace."
StarMaster
GM, 871 posts
Storyteller
License to Tamper
Wed 21 Mar 2018
at 21:59
  • msg #25

X3F-1622: Petropolis (SG-X2)

"Quod sit mendacium. Illic es haud extremis terris Page. Expectare. Nonne per viam portæ Stellarum venis?" the Minotaur replies.
Kyle McGuinness
SG-X2, 210 posts
Human Scientist
Civilian
Thu 22 Mar 2018
at 08:57
  • msg #26

X3F-1622: Petropolis (SG-X2)

Kyle grinned.

"Sic autem factum est per portæ Stellarum."

He turned to the others.

"He just asked if we came through the Stargate."
StarMaster
GM, 874 posts
Storyteller
License to Tamper
Thu 22 Mar 2018
at 16:39
  • msg #27

X3F-1622: Petropolis (SG-X2)

The Minotaur turns to the others with a questioning look. Those, in turn, exchange similar looks with each other, as if wondering if any of them has a suggestion.

"Nemo advenit per stellam portam mille annis. Non puto vos ab antiquis. Quis es?" the Minotaur says.
Kyle McGuinness
SG-X2, 211 posts
Human Scientist
Civilian
Thu 22 Mar 2018
at 16:44
  • msg #28

X3F-1622: Petropolis (SG-X2)

Kyle smiled sweetly.

"Uh, nos autem tau'ri, et ex terris veniunt, quae quoque vocatur sol III"

He turned back to the others.

"They say nobody's come through the Stargate for 1,000 years, and wanted to know who we are."
StarMaster
GM, 875 posts
Storyteller
License to Tamper
Thu 22 Mar 2018
at 17:30
  • msg #29

X3F-1622: Petropolis (SG-X2)

"Autem ignorantibus Sol huius III, non enim audisse de terris vel Tau'ri. Non hostem. Tu locutus est ad collecti sunt seniores. Ego Tauranchula. De Turri-Urbem Septimus lapis placent intrant," responds the Minotaur.
Kyle McGuinness
SG-X2, 212 posts
Human Scientist
Civilian
Fri 23 Mar 2018
at 08:53
  • msg #30

X3F-1622: Petropolis (SG-X2)

Kyle told the others "They say they've never heard of us but as we're not the enemy they'd like to invite us in to meet their Elders. This fellow is called Tauranchula."

He turned back to Tauranchula and bowed.

"Gratias tibi. Ego Kyle. Velimus tibi gloria in occursum cum senioribus."


He was sure that none of his Latin teachers had ever envisaged such a conversation.
Coleman Hendricks
SG-X2, 103 posts
Human Scout
Army Ranger LTC
Fri 23 Mar 2018
at 16:54
  • msg #31

X3F-1622: Petropolis (SG-X2)

"Great news! I'm assuming you told them we'd be happy to meet their elders?

By the way, Kyle; they're speaking Latin... but aren't Minotaurs a Greek thing? Maybe we should keep an eye out for clues about that disconnect."

Jackie Carter
SG-X2, 217 posts
Human Explorer
Air Force Major
Fri 23 Mar 2018
at 23:06
  • msg #32

X3F-1622: Petropolis (SG-X2)

In reply to Coleman Hendricks (msg # 31):

That is a fairly close approximation, Sir. I believe he said it would us honor to have an occurrence with your Elders.
This message was last edited by the player at 23:06, Fri 23 Mar 2018.
Jason Bjorn
SG-X2, 93 posts
Human Soldier
Army Ranger SSgt
Fri 23 Mar 2018
at 23:44
  • msg #33

X3F-1622: Petropolis (SG-X2)

"Yeah, the Minotaur is from the Greeks... mythology," Jason says. "Most people think it comes from the Minoan civilization, but that was applied by later scholars to the Minoans of Crete."

"It's hardly an anachronism, though, as Latin and the Romans came after the Greeks, so it's not unreasonable to have learned the language."

"If we find any archives, we might get an inkling of how that came about."

"There was only ever one Minotaur. In fact, that was the creature's name--Minotaur, as he was a man with the head of a bull. Every artist for the past 4,000 years has painted, drawn or sculpted what they thought made sense."

"The use of the term 'minotaur' for any man-bull humanoid comes from fantasy gaming of the last 50 years."

"I don't suppose there's any point in one of us staying outside, in case something goes wrong. Not much one person could do. And I certainly don't want to face that horde of their enemies by myself."

"If what you've translated is accurate and what they've told you is accurate, it doesn't sound like they have much if any experience with the stargate. Should make things interesting."


He followed the others through the huge doors and into the... to be honest, he had no idea what to call it. It was more than just a tower, more than just a pinnacle of rock.
Jackie Carter
SG-X2, 218 posts
Human Explorer
Air Force Major
Sat 24 Mar 2018
at 02:46
  • msg #34

X3F-1622: Petropolis (SG-X2)

In reply to Jason Bjorn (msg # 33):

The Romans did have a few Minotaur stories in the few Myths that were their own.
Coleman Hendricks
SG-X2, 104 posts
Human Scout
Army Ranger LTC
Mon 26 Mar 2018
at 17:52
  • msg #35

X3F-1622: Petropolis (SG-X2)

Coleman looks a little surprised at Bjorn's response; "Well, good to know, you two, thanks.

Let's head in; Kyle, please let them know we'd be happy to 'have an occurrence'. Hopefully that does mean a friendly meeting!"

Kyle McGuinness
SG-X2, 213 posts
Human Scientist
Civilian
Mon 26 Mar 2018
at 18:03
  • msg #36

X3F-1622: Petropolis (SG-X2)

"I've already told them that we'd be honoured to meet their elders. As far as I can tell they're being friendly," said Kyle.

He led the way in, smiling at their hosts.
StarMaster
GM, 877 posts
Storyteller
License to Tamper
Mon 26 Mar 2018
at 20:05
  • msg #37

X3F-1622: Petropolis (SG-X2)

Tauranchula leads you in, accompanied by another pair of minotaurs, as the others close the doors. You find yourself in a large chamber with a ceiling that disappears into the darkness above. It has a wide ramp around the perimeter that leads upwards and downwards. There are also a number of doorways leading off of the chamber, to which the other minotaurs head. They would seem to be guard rooms, which would make sense to defend the front door, or to sortie out to confront the enemy. Several minotaurs remain on guard duty.

Up the ramp you are led, winding around and around and around. The minotaurs do not appear to be hustling, but their stride is so long that the four of you have to hustle to keep up. In the end, you estimate that you've walked at least a mile up the ramp, which, when you look down, you can now see gradually spirals inward.

You reach the top eventually. You know it's the top because there's no more ramp, but there's still a 50-foot diameter opening in the center that continues upward. At least now, there's a faint glow of light up above. It vaguely looks like it might be daylight, but you can't really tell.

The ramp stops at a larger platform that also has several doorways off of it. Tauranchula leads you through one of them, down a hallway to another hallway that becomes a ramp up. You walk up this ramp that seems to spiral along the outer wall of this monstrous structure. From time to time, you pass a tall narrow, arched-top window that seems to look outside. Unfortunately, all that can be seen is the smog, though it seems to be less dense the higher you go.

Another twenty minutes take you up to the top of this second ramp. Although the floor levels out and continues on for a bit, there is a large doorway on the right and Tauranchula leads you through it down a short hallway to a large circular chamber. There are circular rows of tiered seating along the perimeter of the room. The center of the room is flat floor 50-feet across.

There are only 5 minotaurs sitting in the seats, and those are in the first row off to the left.

Magno natu imperii principatum: Hi sunt quorum stella porta iter per praecepta sunt vobis.
Kyle McGuinness
SG-X2, 214 posts
Human Scientist
Civilian
Tue 27 Mar 2018
at 12:28
  • msg #38

X3F-1622: Petropolis (SG-X2)

Kyle bowed towards the seated figures, muttering "These are their elders" to the others.

"Tibi gratias ago pro accepto nobis seniores. Nos in pace venire de terra longinqua, propter stella porta. Ego Kyle. Hi sunt Coleman, Jackie, et Jason.

He pointed to each in turn.

"Infeliciter ego loquor ad te solum una lingua."
This message was last edited by the player at 12:33, Tue 27 Mar 2018.
Coleman Hendricks
SG-X2, 105 posts
Human Scout
Army Ranger LTC
Tue 27 Mar 2018
at 19:10
  • msg #39

X3F-1622: Petropolis (SG-X2)

"I'm not sure if you have already, but it probably would be wise to let them know we've come here to trade."
Kyle McGuinness
SG-X2, 215 posts
Human Scientist
Civilian
Wed 28 Mar 2018
at 11:05
  • msg #40

X3F-1622: Petropolis (SG-X2)

"Good point. I'd stuck with the 'come in peace' bit so far."

Kyle thought for a moment, composing his sentences. Keep it simple.

"Nos venerunt ad te negotiatores tui."

Heck. He knew what they were after, but what did they have to offer?

He turned to Coleman again.

"What are we offering them?"
This message was last edited by the player at 17:44, Wed 28 Mar 2018.
Coleman Hendricks
SG-X2, 106 posts
Human Scout
Army Ranger LTC
Wed 28 Mar 2018
at 16:40
  • msg #41

X3F-1622: Petropolis (SG-X2)

"First we are trying to figure out what they want or need. I brought all that fencing; but I figured that was more like a make-nice offering, rather than an actual trade good. Perhaps explain that we have seen them fight an implacable enemy and we're wondering if there are any supplies they need for shoring up their defenses. Or medicine. Or even food."
Kyle McGuinness
SG-X2, 216 posts
Human Scientist
Civilian
Wed 28 Mar 2018
at 17:45
  • msg #42

X3F-1622: Petropolis (SG-X2)

Kyle nodded, but waited for the Elders to respond.
StarMaster
GM, 878 posts
Storyteller
License to Tamper
Sun 8 Apr 2018
at 03:44
  • msg #43

X3F-1622: Petropolis (SG-X2)

 the Elder replied.
Kyle McGuinness
SG-X2, 217 posts
Human Scientist
Civilian
Sun 8 Apr 2018
at 14:13
  • msg #44

X3F-1622: Petropolis (SG-X2)

Kyle bowed again.
StarMaster
GM, 881 posts
Storyteller
License to Tamper
Tue 10 Apr 2018
at 16:49
  • msg #45

X3F-1622: Petropolis (SG-X2)

The Elder that spoke confers with the others either in a language that Kyle doesn't recognize or understand, or else it's Latin spoken so fast and low that Kyle can't get it.

 he replies to Kyle.
Kyle McGuinness
SG-X2, 218 posts
Human Scientist
Civilian
Wed 11 Apr 2018
at 09:52
  • msg #46

X3F-1622: Petropolis (SG-X2)

"They're interested in food," Kyle said to the others.
Coleman Hendricks
SG-X2, 107 posts
Human Scout
Army Ranger LTC
Wed 11 Apr 2018
at 22:25
  • msg #47

X3F-1622: Petropolis (SG-X2)

"Ok, we can do that, I think. I'm sure the SGC wouldn't mind feeding people in exchange for some new weaponry. Did you already tell them what we're after? Let them know that our planet produces excess bounty that we'd be happy to trade to them. We'll need to know what they like to eat, of course. And, of course, it'd be nice if Carter could get a good look at sample of the weapon, too, so she can figure out if we'll even be able to make it work."
Kyle McGuinness
SG-X2, 219 posts
Human Scientist
Civilian
Thu 12 Apr 2018
at 08:36
  • msg #48

X3F-1622: Petropolis (SG-X2)

Kyle nodded.
StarMaster
GM, 882 posts
Storyteller
License to Tamper
Fri 13 Apr 2018
at 18:21
  • msg #49

X3F-1622: Petropolis (SG-X2)

Kyle's request causes further murmuring among the Elders, which goes on for a long time. Finally, the speaker replies to Kyle.

"Is it your contention that you can repair the keraks? Perhaps even make them? Otherwise, we cannot trade for them. Every cycle, we lose at least one. We barely have enough left to repulse the Degra who seem to increase in numbers every cycle."

"You also spoke of medicines. Can they cure the witherwind?"



((OOC: Although Kyle is still the only one that can understand the Minotaurs, I'm not going to keep hiding the dialogue, as it's frustrating and annoying to the other players. Languages were a clever (and realistic idea in the beginning of RPGs, but the novelty quickly wore off, and it became tedious, time-consuming, annoying and downright silly. We always made the assumption that one of the players who could speak the language automatically translated for those who couldn't.))
Coleman Hendricks
SG-X2, 108 posts
Human Scout
Army Ranger LTC
Fri 13 Apr 2018
at 19:35
  • msg #50

X3F-1622: Petropolis (SG-X2)

"Until our technician examines one, we can't be certain, of course, but there is at least a reasonable chance that we may be able to repair, and, perhaps, even make, them.

As for medicine; we have fairly advanced medicine, but I'm unsure what the disease you are referring to as the witherwind is. Once again, we'd have to have a doctor examine a patient to get a solid idea.

I was wondering; are the Degra intelligent? What motivates them to attack you?"

StarMaster
GM, 883 posts
Storyteller
License to Tamper
Fri 13 Apr 2018
at 20:47
  • msg #51

X3F-1622: Petropolis (SG-X2)

"The witherwind blows through the holes in the Arc," replies the Elder when Kyle translates. "It leaves some of us weak and frail, and we soon die."

"Individually, the Degra are not intelligent, but when they swarm, they acquire cunning and problem-solving. Only the keraks enable us to fend them off."

"7,223 Minotaurs live in Taurium Arcologium now; we lost three in the recent battle."

"Tauranchula, please let their scientist examine your kerak."


Tauranchula bows in acknowledgement, then draws his weapon from its holster, holds it by the 'barrel' end, then walks over to Carter and presents the weapon to her.
This message was last edited by the GM at 17:25, Sun 01 Sept 2019.
StarMaster
GM, 885 posts
Storyteller
License to Tamper
Fri 20 Apr 2018
at 01:11
  • msg #52

X3F-1622: Petropolis (SG-X2)

Carter looks over the weapon, and quickly realizes that it isn't a mechanical device, though it seems to have a few mechanical parts. Other than the arcology city, you've not seen any indication that the minotaurs have any other electronics capability.

The weapon is a bit heavy as 'handguns' go, and any human would need to wield it with two hands to have any chance of accuracy.

The trigger is twofold--that is, two different things have to be pushed/squeezed for it to fire. That's her estimate, as she doesn't need to fire it.

After studying it for a few minutes, and not finding any screws or latches that might give her access to the interior, she realizes that it's a 'puzzle-box' access. She has to push one part to the rear, rotate it slightly, and then slide another part in order to break the weapon open like a normal handgun.

Coleman and Kyle both notice the astounded looks on the minotaurs' faces as she does that.

Carter now sees that there is a single chamber within the weapon that holds a long bluish-purple crystal. She now realizes that the complicated method for opening it was because several functions had to be disengaged first. One of those is a ring that circles the crystal and moves forward around the crystal as it converts the crystal into energy. Based on the size of the chamber and the crystal, she guesses that the weapon is about half-charged now.
Jackie Carter
SG-X2, 219 posts
Human Explorer
Air Force Major
Fri 20 Apr 2018
at 02:32
  • msg #53

X3F-1622: Petropolis (SG-X2)

In reply to StarMaster (msg # 52):

Jackie smiles as the sci fi geek in her has just seen a blaster or at least thinks she has.

Interesting, seems like a Blaster of some sort. Like a zat but possibly not electrical.

She hands the Kerak back smiling.
Coleman Hendricks
SG-X2, 109 posts
Human Scout
Army Ranger LTC
Fri 20 Apr 2018
at 16:30
  • msg #54

X3F-1622: Petropolis (SG-X2)

"Interesting. It seems like probably those crystals are the key to reloading, building, and, likely, repairing these things. Do you guys have any access to more of those crystals? Have you seen them before?"
StarMaster
GM, 886 posts
Storyteller
License to Tamper
Fri 20 Apr 2018
at 18:59
  • msg #55

X3F-1622: Petropolis (SG-X2)

Before Kyle can translate Coleman's questions, Tauranchula steps forward to take the weapon back and asks his own question of Kyle.

"Can your scientist show us how to open the kerak? We have never been able to do that! Once upon a time, when all the arcs were full, then we had that knowledge. It's been lost over the cycles."

"We have tales that the crystals powered the kerak but since we could not open it, we did not know. When the kerak runs out of power, it was no longer useful as a weapon."

"We have kept the old ones, and we have more crystals, but we have stopped gathering the crystals from the arcs because they were useless."


At that point one of the Elders approaches, having left his seat.

"The crystals were made in the Tower of the Dead. No one has been there in 100 cycles. The journey is too dangerous, and the psychors that now live there do not like intruders."

Kyle realizes that neither of the words 'kerak' or 'psychor' have any translation into English... or any other language that he knows. While 'psychor' is clearly an adaptation, he realizes that 'kerak' doesn't even sound Latin.
Coleman Hendricks
SG-X2, 110 posts
Human Scout
Army Ranger LTC
Fri 20 Apr 2018
at 19:45
  • msg #56

X3F-1622: Petropolis (SG-X2)

As Kyle translates the queries, Coleman smiles. Clearly they were on the same page. Obviously their biggest problem with sharing these weapons was not knowing how to maintain them; it was easy enough for Carter to figure that out; so now they would probably be willing to trade at least a limited number of these. And, clearly, these crystals contain a lot of energy; they may even be more useful as a power source than as a weapon.

In theory he could use Carter's better understanding as a bargaining chip, but he figured that showing that his people were potential friends, rather than adhering to strict merchantilism would probably net a better long term result.

"Carter, if you'd be so kind, please demonstrate how to open the kerak up, I'm sure our new friends would benefit from that greatly."

Considering what to do about this Tower of the Dead and whatever psychors are would probably the next order of business, but, for now, it seemed like these guys knew the score. They had several concerns, and the people of Earth could probably help in various ways; that had to be worth something.
Jackie Carter
SG-X2, 220 posts
Human Explorer
Air Force Major
Fri 20 Apr 2018
at 19:51
  • msg #57

X3F-1622: Petropolis (SG-X2)

In reply to Coleman Hendricks (msg # 56):

Jackie looks at it a little more to see how it opens. Finding it fairly easily, she speaks.

Well, here goes nothing.

She opens the kerak.
StarMaster
GM, 888 posts
Storyteller
License to Tamper
Fri 20 Apr 2018
at 21:15
  • msg #58

X3F-1622: Petropolis (SG-X2)

Carter has to show Tauranchula twice before he understands the complicated system of unlocking the kerak but he finally gets it. He spends the next few minutes repeating the procedure several times to make sure he remembers it. He then hands it to the Elder who repeats what Tauranchula did before he hands it back.

Tauranchula then strides over to another minotaur and shows him how to open the weapon. This goes on for a few minutes as all the minotaurs present are shown the process.


There was another aspect that Carter noticed. There was digital indicator on the side that was turned off that would, apparently, indicate how many 'charges' were left. Turning on the indicator was also probably a complex process. Then she recalled that the rotating section could be rotated an extra notch if you wanted the indicator to show the charges.
Kyle McGuinness
SG-X2, 220 posts
Human Scientist
Civilian
Sat 21 Apr 2018
at 12:04
  • msg #59

X3F-1622: Petropolis (SG-X2)

Kyle, despite being kept busy translating, was making observations of his own, watching the dynamics between the minotaurs as they interacted with one another.
Coleman Hendricks
SG-X2, 111 posts
Human Scout
Army Ranger LTC
Thu 26 Apr 2018
at 15:52
  • msg #60

X3F-1622: Petropolis (SG-X2)

Once it was clear that the first few minotaurs had an understanding of how to disassemble the weapon, and the knowledge was being passed down the ranks, Coleman figured it was time to resume the discussions with the council members; "So, now that you can revive some of the old karaks, you'll now have use for the crystals. Hopefully you'll even have enough of the karaks and crystals, that you could afford to trade a small  number with my people.

So, I guess the next impediment to sustainability is the Tower of the Dead and the psychors. I'm not sure if you have a plan regarding that, but may I ask, what are the psychors? Can you describe them and what makes them dangerous?"

StarMaster
GM, 889 posts
Storyteller
License to Tamper
Sun 29 Apr 2018
at 19:11
  • msg #61

X3F-1622: Petropolis (SG-X2)

"The psychors are creatures of shadow that prey on the mind," Tauranchula replies to Kyle's translation. "They are not affected by the kerak. They cause confusion, insanity and sometimes death. Only a few ever recover from a psychor mind attack."
Coleman Hendricks
SG-X2, 112 posts
Human Scout
Army Ranger LTC
Mon 30 Apr 2018
at 15:28
  • msg #62

X3F-1622: Petropolis (SG-X2)

It was Coleman's turn to be surprised. That sounded like something out of a horror movie. He looked to his squad to see if any of them seemed to have any idea about that revelation.

"If they're made of shadow, I'd guess that physical weapons would do little as well. What do you guys think? Can you think of any approach for dealing with such things?"
Kyle McGuinness
SG-X2, 221 posts
Human Scientist
Civilian
Mon 30 Apr 2018
at 15:32
  • msg #63

X3F-1622: Petropolis (SG-X2)

"Electro-magnetism?" hazarded Kyle, who didn't really have much of a clue.
Coleman Hendricks
SG-X2, 113 posts
Human Scout
Army Ranger LTC
Wed 2 May 2018
at 23:56
  • msg #64

X3F-1622: Petropolis (SG-X2)

"Magnets, how do they f#$%ing work, am I right?" Coleman grins.

"I guess we should have multiple plans for coping with these things. Some kind of electro-magnetic fields or something, maybe. Maybe just plain old bright light, since they are shadows and all. I dunno, maybe a strong fan to try to blow them away? We can try shooting them too, but something 'made of shadows' doesn't seem like something that would have a lead allergy.

Let's put together some ideas; Carter can you rig some things up that we can try?

And Kyle, why don't you ask them if there's anywhere we could encounter these things but have an easy means of retreat, in case none of our ideas work out?

What do you think, Bjorn? Ready to try to shoot something?"

Jason Bjorn
SG-X2, 94 posts
Human Soldier
Army Ranger SSgt
Thu 3 May 2018
at 00:18
  • msg #65

X3F-1622: Petropolis (SG-X2)

"I wouldn't take it all that literally," Jason throws in his two cents.

"Sure, these Minotaurs are intelligent and reasonably smart, but that doesn't mean they understand everything that they see. I wonder... did they build these arcologies? And now they've lost the knowledge of how to do that?"

"Or did someone else build them for them... someone like the Ancients?"

"Anyway, these psychors might just be bats or something... monkeys maybe."

Jackie Carter
SG-X2, 221 posts
Human Explorer
Air Force Major
Thu 3 May 2018
at 02:38
  • msg #66

X3F-1622: Petropolis (SG-X2)

In reply to Jason Bjorn (msg # 65):

Could we be talking about telepaths?
Coleman Hendricks
SG-X2, 114 posts
Human Scout
Army Ranger LTC
Thu 3 May 2018
at 15:26
  • msg #67

X3F-1622: Petropolis (SG-X2)

"I had assumed that they used some sort of telepathic attack, given the whole 'prey on the mind' thing. But I'm also assuming that when the psychors engage they do not do so with normal physical bodies, since they indicated that the lightning guns don't work on them."
Jason Bjorn
SG-X2, 95 posts
Human Soldier
Army Ranger SSgt
Thu 3 May 2018
at 15:28
  • msg #68

X3F-1622: Petropolis (SG-X2)

"Only if you think telepathy is real," Jason replied.

"I'm not saying it isn't, but knowing so little about it, it's hard to say what it can do. I'm still not convinced that Travis could talk to Sarnak via mindspeak."

"I'd be more inclined to think it was a gas or pheromones or somesuch. I mean, think about it. If it only happens in one of these abandoned arcologies, might it not be some contaminant in the air? And even then, it might only affect minotaurs. Maybe it's something they are allergic to."

"Hell, for that matter, it might be an insect that bites them and they aren't aware of it."

"And maybe the lightning guns don't work because they aren't real... just hallucinations."

"I'm not ruling out anything, but I'm also not looking for bogeymen."

This message was last edited by the player at 15:49, Thu 03 May 2018.
Coleman Hendricks
SG-X2, 115 posts
Human Scout
Army Ranger LTC
Thu 3 May 2018
at 15:34
  • msg #69

X3F-1622: Petropolis (SG-X2)

"Good point; if it is entirely within the mind, then no sort of weapons would be effective unless you believed they would be, regardless of the actual vector of attack. In that case, I suppose, the only offense would be a good defense. So we'll want to do whatever we can to figure out the means of attack as well, since that will determine the means of defense."
Jason Bjorn
SG-X2, 96 posts
Human Soldier
Army Ranger SSgt
Fri 4 May 2018
at 15:10
  • msg #70

X3F-1622: Petropolis (SG-X2)

"Well, we have one advantage over them," Jason adds. "We haven't forgotten how to use our science and technology, even if it isn't as advanced as theirs."

"I don't suppose anyone has a zat? How different is a zat, do you think, from a lightning gun? Should we ask to borrow a lightning gun... what did they call it? A kerak? After all, we've just given them a dozen or more lightning guns that they didn't have before."

"Also, is it just me, or do they seem more excited now? Less serious, less gloomy? I think they were looking at extinction not too far in the future here when the last lightning gun ran out of power."

"I was just thinking that the way the guns open is sort of like a child-proof cap on a bottle of medicine. Maybe that's what the guns were meant to prevent--children from opening them."

"Say! Did any of you spot children? For that matter, were there any females? How would we tell them apart?"

Jason Bjorn
SG-X2, 97 posts
Human Soldier
Army Ranger SSgt
Fri 18 May 2018
at 17:01
  • msg #71

X3F-1622: Petropolis (SG-X2)

"So, Kyle, Carter... you two got any tricks up your sleeves for dealing with these psychors? What about sonics? What if we march in playing Flight of the Valkyries at a bazillion decibels? Might it affect them? Or their telepathy power? Disrupt them somehow?"

He wasn't sure what the next step was.

"Kyle, tell them we are going to go get some more crystals for them, but we'd like to borrow one of the kerak... just in case."
Jackie Carter
SG-X2, 222 posts
Human Explorer
Air Force Major
Fri 18 May 2018
at 17:16
  • msg #72

X3F-1622: Petropolis (SG-X2)

In reply to Jason Bjorn (msg # 71):

Sonics might work so might just thinking about something repeatedly like Quadratic Equations?

Carter is beyond her depth think about a responde to a unproven theoretical ability.
Coleman Hendricks
SG-X2, 116 posts
Human Scout
Army Ranger LTC
Fri 18 May 2018
at 17:30
  • msg #73

X3F-1622: Petropolis (SG-X2)

"Hmm, ok, let's go investigate."

Coleman looks to the leader minotaurs; "Can you have someone take us to where we can see one of these psychors? We'd like to try to figure out how to deal with them."
StarMaster
GM, 896 posts
Storyteller
License to Tamper
Sun 27 May 2018
at 18:44
  • msg #74

X3F-1622: Petropolis (SG-X2)

After Kyle translates back and forth, Tauranchula offers a kerak to Coleman, and then tells Kyle that he will lead them to the arc where the psychors dwell.

Leading everyone back down the ramps, he gathers a dozen other minotaurs and they all stock up with an additional crystal for their weapons after Tauranchula shows them how to reload.

Then he leads the group outside. He and six of the minotaurs take the lead, while the other six bring up the rear.

They proceed cautiously at first, wary of being attacked by the Degra, but once they are far enough away from the arc, they relax a little bit, spread out a bit more, but still keep a wary eye out for any threat.

Tauranchula leads you past three other arcs, one of which has partially collapsed. There are huge piles of rubble around the base and you can barely see the top of the remaining tower at 200 feet up.

Finally, after almost three miles, they pause outside a fifth arc. It looks a little different than the others. There are extensive carvings all over the outside, and the material has a reddish tinge to it. On the previous three arcs, the doors were all missing. They are missing from this one, too. It's hard to say how long they'be been gone.

Tauranchula pauses about 100 feet away from the opening.

"We've been lucky so far. The witherwind hasn't come. The air within the arc is just like the outside, though not quite as bad. Only Septimus still has breathable air. The witherwind never enters the arc, nor do the psychors ever leave it."

"Once we enter, we need to keep as silent as possible, or else we will attract the psychors."

Kyle McGuinness
SG-X2, 222 posts
Human Scientist
Civilian
Mon 28 May 2018
at 08:46
  • msg #75

X3F-1622: Petropolis (SG-X2)

Witherwind? Kyle filed that away for future enquiry. He found it interesting that there were several other 'arcs' but all abandoned. How had they come to be? Were they from elsewhere? As in, dropped from space? Maybe these minotaurs were not native here...
Coleman Hendricks
SG-X2, 117 posts
Human Scout
Army Ranger LTC
Tue 29 May 2018
at 15:58
  • msg #76

X3F-1622: Petropolis (SG-X2)

Coleman accepts the kerak, and hands it over to Bjorn; he expected that Carter would need to keep her hands free for further investigation, and that Bjorn would probably have a better chance to be a good shot with it than McGuinness; all guesswork.

At seeing the abandoned arc, and knowing what they have already told him, Coleman guesses that those arcs were weakened to the point that the Degra had overrun them. Given that the Degra, apparently, have far less interest in the areas farther away from the occupied arc, it seems that the Degra must be some sort of parasitic raiders, as opposed to an actual warring faction.

"Before we move in, let's consider what we're seeing here. The material used in the construction of this is different than the others. Carter, you may want to take a sample, if possible, so we can analyze it later. Kyle, can you ask Tauranchula if he knows anything about the differences, like why are there symbols all over this and what is the significance, at least to them, of the red material? Also, can you make any sense of the symbols? Are they some form of language, or just symbolism?

Once we're inside, why don't we take a moment and check each other's gear for any clankers so we can keep noise discipline to a maximum?"

Kyle McGuinness
SG-X2, 223 posts
Human Scientist
Civilian
Wed 30 May 2018
at 10:53
  • msg #77

X3F-1622: Petropolis (SG-X2)

Kyle promptly started asking questions about the symbols, examining them himself as well.
Jackie Carter
SG-X2, 223 posts
Human Explorer
Air Force Major
Wed 30 May 2018
at 14:39
  • msg #78

X3F-1622: Petropolis (SG-X2)

Jackie studies the material of the construction trying to remember anything from that one material engineering class she fell asleep in.
StarMaster
GM, 897 posts
Storyteller
License to Tamper
Thu 31 May 2018
at 01:41
  • msg #79

X3F-1622: Petropolis (SG-X2)

Upon closer examination, Carter realizes that the material is probably some form of concrete. She didn't see any rebar in the collapsed ones, and the coloring was all the way through. Now that she sees this one, she also realizes that the others had each been a different color. In the dim light of the smog/fog, there just hadn't been a distinction.

Kyle examines the script, and discovers that it is probably a bit like the Rosetta stone--there are at least five languages carved into the building... in vertical lines. The first and easily recognizable is Latin. He also seee that there is Ancient and Asgard.

It seems to be a commemorative statement. It's hard to get a clearly idea because the columns disappear out of sight.

After questioning Tauranchula, though, the Minotaur informs  him that this is Primus... the first arc. That is why it is a bit fancier.
Jackie Carter
SG-X2, 224 posts
Human Explorer
Air Force Major
Thu 31 May 2018
at 04:43
  • msg #80

X3F-1622: Petropolis (SG-X2)

In reply to StarMaster (msg # 79):

Jakie smiles and then frowns.
Weird, seems like some sort of concrete without rebar and different colors.
This message was lightly edited by the player at 22:48, Thu 31 May 2018.
Kyle McGuinness
SG-X2, 224 posts
Human Scientist
Civilian
Thu 31 May 2018
at 09:37
  • msg #81

X3F-1622: Petropolis (SG-X2)

"Wow!" said Kyle, looking at the different scripts. He started taking pictures for future study.

"Can I get up to see the rest of the inscriptions?"
Coleman Hendricks
SG-X2, 118 posts
Human Scout
Army Ranger LTC
Thu 31 May 2018
at 20:16
  • msg #82

X3F-1622: Petropolis (SG-X2)

"Hmm, if I'm not mistaken, ordinarily making something this big without rebar would result in a pretty unstable structure. Maybe that's why so many have collapsed."

Hearing Kyle's signature "wow". as usual, without comment, Coleman realized something important, at least from a cultural perspective, must lie in the inscriptions on the structure. When he started taking pictures and asking to climb the thing, that merely confirmed it.

"Well, I did bring climbing gear, but would a drone be able to get the imagery you need? I think it'd be a lot safer to go that route, if we can.
Also, what is it that you see here that's got you so excited?"

Kyle McGuinness
SG-X2, 225 posts
Human Scientist
Civilian
Fri 1 Jun 2018
at 08:56
  • msg #83

X3F-1622: Petropolis (SG-X2)

"Look..."

Kyle's arms were waving now.

"We have Latin, and Ancient... and parallel texts in other languages... this could be a key to them, like the Rosetta stone!"

Drone? He thought about it. Not as fun as seeing them for himself but... maybe for a first pass anyway. He'd rather climb up there.
Jackie Carter
SG-X2, 225 posts
Human Explorer
Air Force Major
Fri 1 Jun 2018
at 13:49
  • msg #84

X3F-1622: Petropolis (SG-X2)

In reply to Kyle McGuinness (msg # 83):

Jackie runs over and looks at it.

Yes, Yes. This is far more exciting.
Coleman Hendricks
SG-X2, 119 posts
Human Scout
Army Ranger LTC
Fri 1 Jun 2018
at 15:46
  • msg #85

X3F-1622: Petropolis (SG-X2)

"Oh... yeah, I guess those do look like normal letters there. Ok... so this could improve the SGC's understanding of these other languages, possibly significantly. We'll definitely want imagry we can pass back to others to study, so we should definitely use a drone to get that. But... Kyle... you look like you're hoping to scale this thing. And I know how much you like this kinda stuff. IF you really want to, go ahead and use my climbing gear. But be careful."

Coleman looks at Bjorn and Carter; "I don't suppose you happened to bring any climbing gear? I'd feel a lot better with one of the three of us up there helping to team-climb."
Jason Bjorn
SG-X2, 98 posts
Human Soldier
Army Ranger SSgt
Fri 1 Jun 2018
at 19:29
  • msg #86

X3F-1622: Petropolis (SG-X2)

"Sorry, no, I didn't bring any climbing gear," Jason replies. "I brought the demolition pack."

"I don't think it'd matter any way. The only way anyone's going to climb the arc is free climbing. There's no way you've got enough rope to go all the way around it. Besides, if this is an arcology that houses upwards of 5,000 people, it's a lot higher than just what we can see. It's like an iceberg--the fog hides 75% of it."

Coleman Hendricks
SG-X2, 120 posts
Human Scout
Army Ranger LTC
Fri 1 Jun 2018
at 22:55
  • msg #87

X3F-1622: Petropolis (SG-X2)

"Well, it is made of concrete; unless it is more robust than our concrete, you can likely drive pitons into it to tie off to. And I agree that climbing the whole thing seems like kind of a herculean task, but if Kyle wants to get up there and see some of it, I can't say that I blame him."
Kyle McGuinness
SG-X2, 226 posts
Human Scientist
Civilian
Sat 2 Jun 2018
at 11:58
  • msg #88

X3F-1622: Petropolis (SG-X2)

Kyle grinned.

"Thank you... the climbing gear might come in useful, Coleman."
Jason Bjorn
SG-X2, 99 posts
Human Soldier
Army Ranger SSgt
Sun 3 Jun 2018
at 06:54
  • msg #89

X3F-1622: Petropolis (SG-X2)

"Okay, if you want to pound pitons into it and risk causing the whole thing to collapse on top of you, be my guest," Jason replied.

"A drone with a digital camera is going to get a better picture of these carvings than your eyesight will. You might find some debris in them or maybe even a bird's nest higher up... well, maybe not. Doubt if anything else lives in this smog."
Coleman Hendricks
SG-X2, 121 posts
Human Scout
Army Ranger LTC
Mon 4 Jun 2018
at 16:43
  • msg #90

X3F-1622: Petropolis (SG-X2)

"Now, Bjorn, you know there's a reason we sent manned missions to the moon; we knew that robots could get all the data we wanted, and even bring back samples. But there's something about actually going there and touching it.

If it means that we need to escape getting rolled over by a giant bolder at the last moment only to get surrounded by angry natives, well, sometimes that is what it takes."

Kyle McGuinness
SG-X2, 227 posts
Human Scientist
Civilian
Tue 5 Jun 2018
at 08:14
  • msg #91

X3F-1622: Petropolis (SG-X2)

Kyle continued photographing what he could reach, then started getting ready to climb. Happy in his own little bubble.
Jason Bjorn
SG-X2, 100 posts
Human Soldier
Army Ranger SSgt
Tue 5 Jun 2018
at 21:01
  • msg #92

X3F-1622: Petropolis (SG-X2)

"Whatever. I still don't think it's a good idea to be driving pitons into a building," Jason responds. "Since this is only one of two remaining, it may have religious or historical significance to the Minotaurs."

"How would you feel if someone decided to climb the Washington Monument and began driving spikes into it?"

"In any case, are we going to wait out here while he climbs? Or do we go inside?"

Coleman Hendricks
SG-X2, 122 posts
Human Scout
Army Ranger LTC
Tue 5 Jun 2018
at 23:31
  • msg #93

X3F-1622: Petropolis (SG-X2)

"I think it would be best to set up a defensive perimeter here; we may need Kyle's expertise inside, especially since he's the only one that can talk to the Minotaurs.

As for the Washington monument, I wouldn't worry about it breaking, but I would wonder why they needed to climb it, since it isn't covered in a Rosetta stone of sorts. If there was insight to be gained, however, I guess I'm not so emotionally attached to it that I wouldn't want scientists scaling it to gain that insight.

But, then again, we have the knowledge and technology to rebuild it, if we want. And we have loads of monuments and other buildings, whereas the Minotaurs only have the 2... and this one is the first.

Kyle; you did ask them how they felt about you scaling this thing, didn't you?"

Kyle McGuinness
SG-X2, 229 posts
Human Scientist
Civilian
Wed 6 Jun 2018
at 10:21
  • msg #94

X3F-1622: Petropolis (SG-X2)

"What?"

Kyle looked round, rather startled.

"Uh, no... do you think I should?"
Coleman Hendricks
SG-X2, 123 posts
Human Scout
Army Ranger LTC
Wed 6 Jun 2018
at 15:45
  • msg #95

X3F-1622: Petropolis (SG-X2)

"Uh, yeah, probably. I mean this is the first of their great buildings, so it may hold some cultural importance or something, right? Plus they are gigantic, yeah; if they decide to try to kill us for some kind of perceived slight, it will be non-trivial to defend ourselves, not to mention that our mission would fail."
Kyle McGuinness
SG-X2, 230 posts
Human Scientist
Civilian
Wed 6 Jun 2018
at 15:54
  • msg #96

X3F-1622: Petropolis (SG-X2)

Kyle nodded, realising he'd got a bit carried away in his excitement.

"Guess you are right."

He took a moment to order his thoughts, getting the Latin worked out, and then addressed the elders.

"Do you see the writings on the side of the ark? Some I can read, some I cannot. However, those texts I can read say the same thing irrespective of language, which leads me to believe that the ones I cannot read also say the same thing... which would give a massive boost in translation. Do you mind if I climb up to look at the inscriptions more closely?"
StarMaster
GM, 901 posts
Storyteller
License to Tamper
Fri 8 Jun 2018
at 13:39
  • msg #97

X3F-1622: Petropolis (SG-X2)

"Climb?" Tauranchula answered, looking up. It was suddenly clear to Kyle that minotaurs didn't climb.

"Will it damage the structure? We would not like to see this one collapse for this is where the crystals were made. Now that we can make use of the crystals again, we will try to find more."
Kyle McGuinness
SG-X2, 231 posts
Human Scientist
Civilian
Fri 8 Jun 2018
at 14:51
  • msg #98

X3F-1622: Petropolis (SG-X2)

"I don't think so... but I can send a camera drone up first if you prefer," said Kyle.
Coleman Hendricks
SG-X2, 124 posts
Human Scout
Army Ranger LTC
Thu 14 Jun 2018
at 14:51
  • msg #99

X3F-1622: Petropolis (SG-X2)

"Carter, let's get the drone up there and record as much of this as we can."
StarMaster
GM, 902 posts
Storyteller
License to Tamper
Thu 14 Jun 2018
at 15:15
  • msg #100

X3F-1622: Petropolis (SG-X2)

"Prefer you not climb," Tauranchula replies. "Maybe tomorrow."


Depending on how high it goes, it would probably take Kyle weeks to climb over the whole thing and record all the writing.

From what he can read, it appears to be the story of the Minotaurs... origin, history, etc. Given that there are 5 languages, it's probable that at least one of the 5 races was involved in the creation of the tower and the Minotaurs.
Kyle McGuinness
SG-X2, 232 posts
Human Scientist
Civilian
Thu 14 Jun 2018
at 16:01
  • msg #101

X3F-1622: Petropolis (SG-X2)

"All right, then," acceded Kyle, and went off to find the drone.
StarMaster
GM, 903 posts
Storyteller
License to Tamper
Fri 15 Jun 2018
at 01:53
  • msg #102

X3F-1622: Petropolis (SG-X2)

Unless you left the drone back at the first tower or the stargate, one of you should have it in your backpack.

It was a small collapsible drone. It didn't have great range in either flying or broadcasting images, but for $50, it was a helluva lot cheaper than a MALP.
Kyle McGuinness
SG-X2, 233 posts
Human Scientist
Civilian
Fri 15 Jun 2018
at 08:09
  • msg #103

X3F-1622: Petropolis (SG-X2)

Kyle settled down to assemble and launch the drone. It was one of the more enjoyable things he'd learned about since joining the SGC. Naturally they'd insisted he learned how to use all the equipment available. He'd not enjoyed learning to use firearms, but the drone was fun.
StarMaster
GM, 907 posts
Storyteller
License to Tamper
Wed 20 Jun 2018
at 19:09
  • msg #104

X3F-1622: Petropolis (SG-X2)

After about ten minutes of Kyle scanning the pyramid, Tauranchula steps forward.

"It is coming," he says. "Everyone inside! Quickly!"

He and the rest of the minotaurs move inside.

You hear the sound a moment or two later. It's like a rustling sound that kind of rises and falls. A red mist seems to be sliding down off the nearby mountains.
Coleman Hendricks
SG-X2, 125 posts
Human Scout
Army Ranger LTC
Wed 20 Jun 2018
at 19:20
  • msg #105

X3F-1622: Petropolis (SG-X2)

Coleman sees the urgency and moves inside with the minotaurs, pulling Kyle behind him. "We don't know what that's going to do to the drone, so see if you can get it inside as well. Otherwise, keep recording; some info is better than none."
Kyle McGuinness
SG-X2, 234 posts
Human Scientist
Civilian
Thu 21 Jun 2018
at 08:57
  • msg #106

X3F-1622: Petropolis (SG-X2)

Kyle brings the drone down and steps out to catch it, then rejoins the rest.
StarMaster
GM, 908 posts
Storyteller
License to Tamper
Wed 27 Jun 2018
at 23:02
  • msg #107

X3F-1622: Petropolis (SG-X2)

The doors to the First Arc don't close any more, but the red mist doesn't enter the building for some reason.

"Our weapons will affect it," Tauranchula says, "but while we were short on power, we never bothered as it doesn't enter the arcs. We have no idea why."

"Perhaps they clash with the things inside. Likewise, the things inside never leave the building."

Coleman Hendricks
SG-X2, 126 posts
Human Scout
Army Ranger LTC
Wed 27 Jun 2018
at 23:12
  • msg #108

X3F-1622: Petropolis (SG-X2)

"Interesting. Carter and Kyle; you get any readings off that stuff? Don't touch it, in case it wasn't obvious. It would be interesting if we could determine any way to protect ourselves form it, should we be caught out in the open."
Jackie Carter
SG-X2, 226 posts
Human Explorer
Air Force Major
Thu 28 Jun 2018
at 03:30
  • msg #109

X3F-1622: Petropolis (SG-X2)

Jackie looks at her equipment trying to see what she needs.
Jason Bjorn
SG-X2, 101 posts
Human Soldier
Army Ranger SSgt
Thu 28 Jun 2018
at 04:14
  • msg #110

X3F-1622: Petropolis (SG-X2)

"Given the name--withering wind--it sounds a bit like a virus," Jason suggests. "On the other hand, if it's that fast-acting, it sounds more some sort of spore."

"If it's small enough, it can get through clothes and be absorbed through the skin."

Kyle McGuinness
SG-X2, 235 posts
Human Scientist
Civilian
Thu 28 Jun 2018
at 08:11
  • msg #111

X3F-1622: Petropolis (SG-X2)

Kyle is absorbed in the images captured by the drone, speed-reading to get the gist. He does keep an eye out for mentions of red mists or withering winds, even though he hasn't the knowledge or equipment to analyse the phenomenon directly.
Coleman Hendricks
SG-X2, 127 posts
Human Scout
Army Ranger LTC
Thu 28 Jun 2018
at 15:57
  • msg #112

X3F-1622: Petropolis (SG-X2)

"It seems like in order for even the electro guns to have any effect on it, though, it would have to be a complex organism. Maybe you're right about it being spores, but, somehow spores that communicate in some way to form a unified whole? Or maybe it is something entirely new and unheard of."
Jason Bjorn
SG-X2, 102 posts
Human Soldier
Army Ranger SSgt
Thu 28 Jun 2018
at 17:47
  • msg #113

X3F-1622: Petropolis (SG-X2)

"That's what I was thinking," Jason added. "Scientists keep finding strange life forms on Earth, like in the black smokers, so there's no reason to think that there aren't going to be strange things out here in universe."

"We just get surprised by the unfamiliar, though it always makes sense when we examine it."

"This wind and the psychors will turn out to be the same thing... just some alien twist on what we already know."

"Anyway, we should turn our attention to these psychors."

StarMaster
GM, 910 posts
Storyteller
License to Tamper
Mon 16 Jul 2018
at 15:42
  • msg #114

X3F-1622: Petropolis (SG-X2)

As if on cue, you start to hear some whispering. It's just intermittent at first and seems to come from somewhere up above.

It quickly starts getting louder and more constant, like it's getting closer.

"It's not real!" Tauranchula warns. "It's in your minds!"

It soon reaches a point where it's annoying and sounds like it's all around you... behind you. It's always gone when you look, though.

((OOC: Everyone make a Will saving throw DC 15 to realize it is in your mind, and shake it off.))
Kyle McGuinness
SG-X2, 236 posts
Human Scientist
Civilian
Mon 16 Jul 2018
at 16:04
  • msg #115

X3F-1622: Petropolis (SG-X2)

Kyle continues working on his translations, giving no sign of even having heard the psychors.




OOC: 17:03, Today: Kyle McGuinness rolled 20 using 1d20+4 with rolls of 16.  Will save v DC15 to ignore psychors.
Coleman Hendricks
SG-X2, 128 posts
Human Scout
Army Ranger LTC
Mon 16 Jul 2018
at 17:41
  • msg #116

X3F-1622: Petropolis (SG-X2)

Coleman pulls up his P90 and flips off the safety, looking for a target. Not finding anything, he looks around for some cover he can take where he can get his back against a wall and maybe some partial directional cover. He heads to it as soon as he spots it.

"Weapons hot, I can hear them. If you see one, call it out so we can focus fire."

OOC: 10:37, Today: Coleman Hendricks rolled 13 using 1d20+4 with rolls of 9.  Will Save to recognize psychor tricks.
Jason Bjorn
SG-X2, 103 posts
Human Soldier
Army Ranger SSgt
Sat 28 Jul 2018
at 04:19
  • msg #117

X3F-1622: Petropolis (SG-X2)

00:10, Today: Jason Bjorn rolled 8 using 1d20+4 ((4)).

"I hear 'em!" Jason shouted. "They're getting closer!"

He still has enough presence of mind not to shoot until he sees the whites of their eyes... if they even have eyes!
StarMaster
GM, 913 posts
Storyteller
License to Tamper
Sat 28 Jul 2018
at 04:31
  • msg #118

X3F-1622: Petropolis (SG-X2)

Some of the Minotaurs start firing first.

Jason and Coleman hear the psychors way before they see them.

The Minotaurs can't seem to hit any of the psychors... perhaps because they aren't there! Carter and Kyle can't see what the Minotaurs are firing at.

Based on Tauranchula's warning, maybe they can see what Carter and Kyle can't.
Kyle McGuinness
SG-X2, 237 posts
Human Scientist
Civilian
Sat 28 Jul 2018
at 12:24
  • msg #119

X3F-1622: Petropolis (SG-X2)

Kyle looked up from his translations.

"What are you guys shooting at?"
StarMaster
GM, 914 posts
Storyteller
License to Tamper
Sat 28 Jul 2018
at 15:09
  • msg #120

X3F-1622: Petropolis (SG-X2)

In another minute or two, Kyle does see something. At first it's just one, then two more, four... about a dozen in all. They have a vague resemblance to a bat, crawling down the walls of the arc. Large bats, about the size of raccoon. Winged, a dark red in color with white stripes on the wings.

Most of the Minotaurs are shooting at areas of the wall where there are no creatures. Only Tauranchula is shooting at them, but he's still missing.
Kyle McGuinness
SG-X2, 238 posts
Human Scientist
Civilian
Sat 28 Jul 2018
at 18:24
  • msg #121

X3F-1622: Petropolis (SG-X2)

"Ah, there they are!" exclaimed Kyle, pointing.

"Kinda bat-like, dark red with white on the wings."
Coleman Hendricks
SG-X2, 129 posts
Human Scout
Army Ranger LTC
Mon 30 Jul 2018
at 15:31
  • msg #122

X3F-1622: Petropolis (SG-X2)

Coleman tries to focus on the one Kyle is pointing at; there's so many of them that it's very difficult to determine, though. Coleman makes a shot at one of the ones in the area that Kyle's pointing.

"There's so many of them. We need to try to focus fire. I'm going to try to spotlight my target with my flashlight, so we can focus on it. Then we'll move to the next."

Coleman pulls out his flashlight and lights up the one he picked out as being the "right" one to shoot.

OOC: His first shot was probably just general suppressive fire, with the actual action being to get the flashlight and focus it on the target.
StarMaster
GM, 916 posts
Storyteller
License to Tamper
Fri 10 Aug 2018
at 19:35
  • msg #123

X3F-1622: Petropolis (SG-X2)

Nobody seems able to hit the creatures, but Coleman soon realizes that he hits where he aims, but he doesn't seem able to actually aim at the creatures. He thinks he is, but somehow he keeps missing.

Since it's been established that the psychors affect the mind in some manner, it seemed mind-bogglingly possible that they had some sort of defensive mechanism that scrambled the brains of opponents.
Coleman Hendricks
SG-X2, 130 posts
Human Scout
Army Ranger LTC
Fri 10 Aug 2018
at 20:20
  • msg #124

X3F-1622: Petropolis (SG-X2)

"Crap, guys, I can't aim at them. They've got to be messing with my mind. It doesn't seem like any of us are hitting them. Hey, Kyle, pull out your camera; let's see if their mind tricks are good enough to mess with electronic representations of them."
Kyle McGuinness
SG-X2, 239 posts
Human Scientist
Civilian
Sat 11 Aug 2018
at 11:18
  • msg #125

X3F-1622: Petropolis (SG-X2)

"Okie dokie."

Kyle got out his camera and tried to get some close-up images of the creatures.
Coleman Hendricks
SG-X2, 131 posts
Human Scout
Army Ranger LTC
Mon 13 Aug 2018
at 15:54
  • msg #126

X3F-1622: Petropolis (SG-X2)

Coleman repositions to behind Kyle where he can use the display of the camera to get an idea of where to shoot. He knows it is a long shot, but he also knows he can't trust his eyes to target, so  he tries a few times to send a burst into one of the creatures on the video. He hopes that if he manages to hit one it will leave blood or something behind, so that he can be sure of his success or failure.
Jackie Carter
SG-X2, 227 posts
Human Explorer
Air Force Major
Mon 13 Aug 2018
at 16:02
  • msg #127

X3F-1622: Petropolis (SG-X2)

In reply to Coleman Hendricks (msg # 126):

Jackie watches the scene not sure she is quite believing that the psychors are real. She does have her weapon aimed in their direction ready to fire if they get close.
StarMaster
GM, 919 posts
Storyteller
License to Tamper
Wed 15 Aug 2018
at 02:41
  • msg #128

X3F-1622: Petropolis (SG-X2)

The trick with the camera seems to work, as Coleman aims where he sees one in the camera view screen, and seems to hit the creature, though when he looks up, the creature isn't where he was aiming. It didn't die instantly from the gunshot, but as he watches, it seems to shift location, kind of like blurring to where it was in the camera. And then it drops off the wall and falls to the floor.


"You got one!" Tauranchula calls out, apparently seeing the dead psychor on the floor.
Jackie Carter
SG-X2, 228 posts
Human Explorer
Air Force Major
Wed 15 Aug 2018
at 04:04
  • msg #129

X3F-1622: Petropolis (SG-X2)

In reply to StarMaster (msg # 128):

Jackie sees Kyle and Coleman's camera strategy works and aims to do the same thing.
Coleman Hendricks
SG-X2, 132 posts
Human Scout
Army Ranger LTC
Wed 15 Aug 2018
at 18:37
  • msg #130

X3F-1622: Petropolis (SG-X2)

"Right on! Ok, Carter and Bjorn, keep them suppressed; I've got to dig through my pack a minute."

With that Coleman drops his "Secure Location" bundle pack, and digs in to get the cameras out. He then takes one over to Taranchula and shows him the display.
StarMaster
GM, 925 posts
Storyteller
License to Tamper
Fri 7 Sep 2018
at 03:24
  • msg #131

X3F-1622: Petropolis (SG-X2)

((OOC: Apologies. I seem to have written myself into a corner...))


"This is amazing!" Tauranchula exclaims as he looks through the camera. "If I didn't know better, I'd say it smacks of magic!"

"We are not out of the woods yet. We may not be the easy targets that we were before, but these creatures can still affect your mind. If they get too close, their mental assault can even kill you."


He begins using the camera to shoot the psychors. It is only after about a dozen have been killed that the other ones begin to retreat... climbing back up the wall.

"We have gathered all the crystals from this level. We believe they were made on the next level up. We've been hoping that there will be more up there... especially now that you have shown us how to reload our weapons."
Coleman Hendricks
SG-X2, 133 posts
Human Scout
Army Ranger LTC
Fri 7 Sep 2018
at 18:06
  • msg #132

X3F-1622: Petropolis (SG-X2)

"I hope so; the danger here is pretty dang high. Give me a minute to put my pack back together and we can get moving." Coleman reassembles the pack so that it can be carried once again.

"These crystals don't come from the psychors do they? Why do the psychors care if we come in ehre and get crystals? Is it simply that they are territorial?"
StarMaster
GM, 926 posts
Storyteller
License to Tamper
Fri 7 Sep 2018
at 21:40
  • msg #133

X3F-1622: Petropolis (SG-X2)

"We do not know why they live here in this tower, though possibly it is because it is the only other tower remaining other than the one we live in," Tauranchula replies.

"I believe that our existence has been deteriorating for so long now that we think only of survival, not of fixing the problems."

"It occurs to me that the psychors must have some other reason for being here and living here. They must be aware that we are no threat to them, so why not move into our tower?"

"You have no idea how much you have raised our spirits by showing us how to reload our weapons. It almost seems foolish that we did not know how to do that. For the first time in my lifetime and probably the lifetime of my parents, we have hope."

Coleman Hendricks
SG-X2, 134 posts
Human Scout
Army Ranger LTC
Tue 11 Sep 2018
at 15:48
  • msg #134

X3F-1622: Petropolis (SG-X2)

"Well, let's focus on getting some more crystals and try to avoid further conflict until we know more about what is going on. Tauranchula, hang on to that camera until we're out of here, and go ahead and lead the way, since you know where we're going."
StarMaster
GM, 928 posts
Storyteller
License to Tamper
Thu 27 Sep 2018
at 21:08
  • msg #135

X3F-1622: Petropolis (SG-X2)

((OOC: The usual excuses... got busy, got sick, procrastination, too soon tired, blah, blah, blah...))


As the group climbs up the ramp, things have suddenly got quiet, or maybe they were quiet all along and it was just the tension that has eased... shifted into anticipation for another confrontation.

The ramp is just like the one in the other arcology... gradual slope up to the next level. You do notice a bit of difference in the architecture. The walls here are carved in bas-relief with complex pictograms.

By the time you reach the next level, the atmosphere has begun to darken and become harder to breathe. You can barely catch a glimpse of the level, which seems to consist of around 50 pit-vats in the floor. They are all giving off the dark air, which isn't quite smoke.

You also notice at least a dozen of the psychors crawling, slithering across the floor to and from the vats.

And then the headache begins!

It feels like a combination of needles and pins being stuck into your eyes while a vise squeezes your head.

Everyone needs to make a DC 17 Will save or pass out from the pain. If you do succeed at the save, you need to make a DC 14 Con check to remain standing and act.
Coleman Hendricks
SG-X2, 135 posts
Human Scout
Army Ranger LTC
Thu 27 Sep 2018
at 21:23
  • msg #136

X3F-1622: Petropolis (SG-X2)

Coleman grits his teeth at the pain being produced in his head. He knows they can't take this long; "Tauranchula, we can't take this long. Get the crystals you need and lets get out of here. Once we're back to somewhere safe we'll need to discuss this whole situation." Coleman keeps a look out for his people; if anyone goes down he tries to drag them back to the top part of the ramp while trying his best to provide cover for Tarantula's people. "Let's make ready to retreat, people!"

OOC:
14:19, Today: Coleman Hendricks rolled 20 using 1d20+2 with rolls of 18.  Con Check.

14:19, Today: Coleman Hendricks rolled 22 using 1d20+4 with rolls of 18.  Will Save.

Jason Bjorn
SG-X2, 104 posts
Human Soldier
Army Ranger SSgt
Thu 27 Sep 2018
at 21:40
  • msg #137

X3F-1622: Petropolis (SG-X2)

((OOC: Still here, Boss! Like the GM said, just waiting for him...))


17:31, Today: Jason Bjorn rolled 17,15 using 1d20+4,1d20+4 ((13,11)). Will save; Con check.

Just barely made both checks...

"Sonuva..." he barely managed to say as the vise tightened.

Jason dropped his weapon to his side and grabbed his head in pain, but he continued to stagger forward. At Coleman's words, though, he dropped to one knee as it was easier to turn around that way. He kept an eye on Kyle and Carter, though, to see how they fared.

Even through the pain, he managed the odd thought that if one of the minotaurs fell, they'd have a hard time hauling them back down the ramp.

He tried looking around, but he found it hard for his eyes to focus.
Jackie Carter
SG-X2, 229 posts
Human Explorer
Air Force Major
Thu 27 Sep 2018
at 23:25
  • msg #138

X3F-1622: Petropolis (SG-X2)

In reply to Jason Bjorn (msg # 137):

16:23, Today: Jackie Carter rolled 6 using 1d20+4 with rolls of 2.
StarMaster
GM, 931 posts
Storyteller
License to Tamper
Sun 30 Sep 2018
at 22:50
  • msg #139

X3F-1622: Petropolis (SG-X2)

18:42, Today: StarMaster, on behalf of Kyle McGuinness, rolled 23,18 using 1d20+4,1d20+1 ((19,17)). Will Save, Con check.


The mental assault almost seemed to be useless against Coleman and Kyle, less so against Jason, and only Carter succumbed to it, slumping to the floor.

Strange sounds coming from the vats can now be heard, as well as the chittering of psychors and the moans of the minotaurs that are being affected.

You now have time to glance around a bit more. You can see what appear to be the skeletons of several minotaurs scattered across the floor, along with quite a number of the corpses of psychors.
Coleman Hendricks
SG-X2, 138 posts
Human Scout
Army Ranger LTC
Mon 1 Oct 2018
at 16:35
  • msg #140

X3F-1622: Petropolis (SG-X2)

Seeing Bjorn clearly in a devastating level of pain, though not totally stricken, Coleman decides that the sergeant should be the one to get Carter away from the problems. "Bjorn, get Carter down the ramp a bit and take up rear guard. Kyle and I will provide what cover we can from near the top of the ramp.

Kyle, let's take our position over there. I'll provide cover; you see if you can work out a way to communicate with these things. I have a really bad feeling about what's going on here, and I really hope I'm wrong, but we'll never know if we can't talk.

And let Taranchula know that he should make haste."

Kyle McGuinness
SG-X2, 241 posts
Human Scientist
Civilian
Wed 3 Oct 2018
at 10:46
  • msg #141

X3F-1622: Petropolis (SG-X2)

Kyle slumps to the floor.




OOC: Appropriately for someone who's been absent anyway...
11:45, Today: Kyle McGuinness rolled 9 using 1d20+4 with rolls of 5.  Will save requested.

Jackie Carter
SG-X2, 230 posts
Human Explorer
Air Force Major
Wed 3 Oct 2018
at 18:18
  • msg #142

X3F-1622: Petropolis (SG-X2)

Having dropped unconscious is laying there to be rescued.
Jason Bjorn
SG-X2, 105 posts
Human Soldier
Army Ranger SSgt
Thu 4 Oct 2018
at 01:11
  • msg #143

X3F-1622: Petropolis (SG-X2)

It didn't seem to be the right time or place to take an aspirin, so Jason did his best to work through the pounding headache... well, it wasn't that pounding... perhaps 'pulsing' was the better word.

He moved over to where Carter had fallen, only stumbling once, reached down and picked her up, pulling her over his shoulders in a fireman's carry. Then he headed back down the ramp.

Once back on the lower level, he set her down by the door, in case they needed to make a hasty exit.

He knew basic first aid, of course, but this seemed to be just a wee bit beyond that.

"Now what do I do?" he asked the air.

He hoped just the distance would rouse her out of whatever condition she was in. Had the intense headache just make her pass out?
Jackie Carter
SG-X2, 231 posts
Human Explorer
Air Force Major
Thu 4 Oct 2018
at 05:56
  • msg #144

X3F-1622: Petropolis (SG-X2)

In reply to Jason Bjorn (msg # 143):

Jackie wakes up holding her head.

" Oh my, now I know why they are called psykors "
Jason Bjorn
SG-X2, 106 posts
Human Soldier
Army Ranger SSgt
Thu 4 Oct 2018
at 14:45
  • msg #145

X3F-1622: Petropolis (SG-X2)

"Whew! That's a relief... that your conscious again, Carter," Jason said to his teammate. "I didn't know what to do about it. How are you feeling? I've still got a headache, even down here now, but I didn't pass out."

If she's feeling okay, he'll help her up to her feet.

"Did you get a look at that set-up there? The vats are spewing out some sort of toxic gas."
StarMaster
GM, 934 posts
Storyteller
License to Tamper
Thu 4 Oct 2018
at 14:49
  • msg #146

X3F-1622: Petropolis (SG-X2)

Kyle might have been staggered for a moment under the onslaught of the psychor mental assault, but he never passed out.

Only two of the six minotaurs passed out. The others are shooting at the psychors on the wall. The fire is driving the psychors farther up the wall, but the mental attack doesn't seem to be abating any. Then again, the minotaurs are only killing a few while there appear to be hundreds on the wall.
Coleman Hendricks
SG-X2, 140 posts
Human Scout
Army Ranger LTC
Fri 5 Oct 2018
at 15:40
  • msg #147

X3F-1622: Petropolis (SG-X2)

Coleman keeps his head on a swivel, but only takes action against any psychors that seem to be attacking him or Kyle. The minotaurs could handle themselves. "Kyle, focus! Can you think of any way to communicate?"
Kyle McGuinness
SG-X2, 242 posts
Human Scientist
Civilian
Fri 5 Oct 2018
at 15:57
  • msg #148

X3F-1622: Petropolis (SG-X2)

"Mentally?" Kyle offered.

He tried to concentrate, focussing on one of the psychors and thinking peaceful thoughts at it.

"Maybe if I made physical contact...?"
Coleman Hendricks
SG-X2, 141 posts
Human Scout
Army Ranger LTC
Fri 5 Oct 2018
at 16:38
  • msg #149

X3F-1622: Petropolis (SG-X2)

Coleman looks at Kyle as if he's crazy, but realizes that it may be the only way and sighs. "Kyle, be careful. And, I guess you should probably give me your weapons, because they probably recognize them as dangerous. I'll cover you as best I can, but I have to keep my distance if we're going to have any hope."
StarMaster
GM, 935 posts
Storyteller
License to Tamper
Fri 5 Oct 2018
at 20:37
  • msg #150

X3F-1622: Petropolis (SG-X2)

"What makes you think they are intelligent?" Tauranchula says as his men start dragging the unconscious minotaurs back down the ramp.

"And what do you think you'll accomplish if you do make this contact?"

"Frax! I was hoping we could grab some crystals."
Coleman Hendricks
SG-X2, 142 posts
Human Scout
Army Ranger LTC
Fri 5 Oct 2018
at 21:08
  • msg #151

X3F-1622: Petropolis (SG-X2)

"Something about their behavior, and if they are intelligent and we can talk to them, perhaps they can be reasoned with.

As for crystals, are they ordinarily out in the open? I'm unfamiliar with how you harvest them."

Kyle McGuinness
SG-X2, 243 posts
Human Scientist
Civilian
Sat 6 Oct 2018
at 11:37
  • msg #152

X3F-1622: Petropolis (SG-X2)

"OK..."

Slightly startled to have been taken seriously, Kyle relinquishes his weapons then advances slowly towards the nearest psychor, thinking 'nice' thoughts and reaching out towards it...
StarMaster
GM, 936 posts
Storyteller
License to Tamper
Thu 11 Oct 2018
at 05:29
  • msg #153

X3F-1622: Petropolis (SG-X2)

The psychors are still crawling farther up the wall as Kyle approaches them. He manages to just reach out and touch the last straggler.

The instant he touches it, everyone's headache disappears as does the psychic assault. Kyle is thrown back more as a reactive impulse on his part because of the unexpected burst of information that suddenly floods into his brain than because of anything the psychor does.

He knows now that the psychors aren't particularly aggressive--they've just been defending their home/territory. It's instinctual. Also, they aren't intelligence individually, but they do have a kind of hive mind. They feed on the crystals.
Kyle McGuinness
SG-X2, 244 posts
Human Scientist
Civilian
Thu 11 Oct 2018
at 09:21
  • msg #154

X3F-1622: Petropolis (SG-X2)

Landing on his butt, Kyle's first word is "Ouff!"

Once he gets his breath back he says "I'm OK! The psychors are not aggressive, it's an instinctual defence of their home... an individual isn't particularly bright but they work in concert, a hive mind. I think I've convinced them we are not a threat..."
Coleman Hendricks
SG-X2, 143 posts
Human Scout
Army Ranger LTC
Thu 11 Oct 2018
at 16:54
  • msg #155

X3F-1622: Petropolis (SG-X2)

"Excellent work, Kyle! Taranchula, have your guys lower their weapons. We don't want to betray the trust they've shown Kyle.
Do they have any relationship with the crystals, Kyle?"

Kyle McGuinness
SG-X2, 245 posts
Human Scientist
Civilian
Fri 12 Oct 2018
at 08:38
  • msg #156

X3F-1622: Petropolis (SG-X2)

"Yes - it appears that they eat them. What I don't know yet is whether it's a finite supply or if they are generated or grown or something. Hopefully there's enough to go around."

Kyle scrambled back to his feet and looked around.
Coleman Hendricks
SG-X2, 144 posts
Human Scout
Army Ranger LTC
Fri 12 Oct 2018
at 15:43
  • msg #157

X3F-1622: Petropolis (SG-X2)

"Oh, what a relief. I thought they might be eggs or something. Ok, well food is obviously important, but at least this leaves room for negotiation.

See if you can find out how the crystals are produced, at least in vague terms, and if there's anything else they need or want."

Kyle McGuinness
SG-X2, 246 posts
Human Scientist
Civilian
Fri 12 Oct 2018
at 15:58
  • msg #158

X3F-1622: Petropolis (SG-X2)

"OK."

Kyle looked around for a psychor. He wasn't sure if he needed to be in physical contact or not, so he tried reaching out mentally. If that didn't work he'd have to get a hold of one.
StarMaster
GM, 937 posts
Storyteller
License to Tamper
Fri 12 Oct 2018
at 16:37
  • msg #159

X3F-1622: Petropolis (SG-X2)

Kyle's contact with the one psychor seems to have been relayed to all the others, as they are no longer trying to climb out of reach. So, Kyle can still go over and reach the one he'd touched before.

The best he can get is some vague images of where the psychor's feed... which, it seems, is the vats. He gets an image of crystals lying on the floor accompanied by a 'bad crystal' impression, while the vats elicit a 'good crystal' impression.
Kyle McGuinness
SG-X2, 247 posts
Human Scientist
Civilian
Sat 13 Oct 2018
at 08:43
  • msg #160

X3F-1622: Petropolis (SG-X2)

"There are some... vats?" said Kyle slowly, trying to make sense of the fragmented impressions.

"This is where they find the crystals. Those that fall on the floor are 'bad' - presumably inedible, those actually in the vats are 'good'."
Coleman Hendricks
SG-X2, 145 posts
Human Scout
Army Ranger LTC
Mon 15 Oct 2018
at 15:41
  • msg #161

X3F-1622: Petropolis (SG-X2)

"Well, seems like great harvesting advice: stay away from the vats; only pick up the ones on the floor." Coleman looks around to see if he can spot any on the floor; if he finds one he tests this arrangement out by picking it up.
StarMaster
GM, 938 posts
Storyteller
License to Tamper
Mon 15 Oct 2018
at 22:55
  • msg #162

X3F-1622: Petropolis (SG-X2)

There are no crystals discernible in the immediate area, and Tauranchula informs you that they've never been able to get past this area before. The best they've been able to do was make a mad dash up to here, grab what crystals they could, and dash back down.

Without being able to reload their guns, the need for the crystals had declined to the point where it wasn't worth the effort to get more.

He has no idea about any crystals in the vats.
Coleman Hendricks
SG-X2, 146 posts
Human Scout
Army Ranger LTC
Mon 15 Oct 2018
at 23:52
  • msg #163

X3F-1622: Petropolis (SG-X2)

Coleman puts Kyle's gun on the floor, then shoulders his own, keeping his hands clear of anything that may be used as a weapon, then he approaches one of the creatures, and, while imagining he and Taranchula walking further into the building, looking at the floor for a crystal, reaches out and touches one of the psychors. He hopes that he can get his point across; this isn't exactly a form of communication he's used to.
StarMaster
GM, 940 posts
Storyteller
License to Tamper
Tue 16 Oct 2018
at 01:07
  • msg #164

X3F-1622: Petropolis (SG-X2)

Coleman doesn't have as much success as Kyle, but he does get the impression that the only reason the psychors were 'attacking' was to defend their territory. In a way, it's like trying to approach a feral cat--it doesn't know that you are just trying to be friendly. The psychors were the same way.

Now, they seem to understand that you aren't invading their territory and aren't any threat to them.
Coleman Hendricks
SG-X2, 147 posts
Human Scout
Army Ranger LTC
Tue 16 Oct 2018
at 20:06
  • msg #165

X3F-1622: Petropolis (SG-X2)

"Taranchula and Kyle, let's head onwards and see if we can find any crystals on the floor. If we can, we can bring them back. Taranchula, you should probably have yours guys retreat back down to where Carter and Bjorn are, just to set our hosts at ease."

Coleman radios down to Carter and Bjorn: "Coleman here; we managed to communicate with the psychors and they've settled down. Keep your thoughts happy and try not to raise any tensions if you can help it. We're going to head in a bit farther and see if we can get any crystals."
StarMaster
GM, 944 posts
Storyteller
License to Tamper
Thu 1 Nov 2018
at 03:50
  • msg #166

X3F-1622: Petropolis (SG-X2)

You move farther into the level and have to go over halfway through it before you find any crystals laying on the floor. These seem to be smaller, though, than the other ones you've seen.
Jason Bjorn
SG-X2, 107 posts
Human Soldier
Army Ranger SSgt
Thu 1 Nov 2018
at 04:15
  • msg #167

X3F-1622: Petropolis (SG-X2)

With Carter feeling better, Jason heads back up the ramp to see what's happening to the others. He catches a glimpse of Coleman and Kyle moving through the smoke (?) and heads after them.

Passing the smoke-spewing vats, he puts his hand over his mouth and nose as he glances in, trying to ascertain what's happening.

00:12, Today: Jason Bjorn rolled 19,11 using 1d20+4,1d20+2 ((15,9)). Spot check to see something and Intelligence check (no relevant skill) to interpret what he sees.
Jackie Carter
SG-X2, 232 posts
Human Explorer
Air Force Major
Thu 1 Nov 2018
at 14:49
  • msg #168

X3F-1622: Petropolis (SG-X2)

In reply to Jason Bjorn (msg # 167):

Jackie thinks about when she was visited in the academy by Professor Jackson. How he convinced Stargate Command to let me apply.
Coleman Hendricks
SG-X2, 148 posts
Human Scout
Army Ranger LTC
Thu 1 Nov 2018
at 15:36
  • msg #169

X3F-1622: Petropolis (SG-X2)

"Taranchula; will these crystals work? They seem smaller."
StarMaster
GM, 946 posts
Storyteller
License to Tamper
Thu 1 Nov 2018
at 18:09
  • msg #170

X3F-1622: Petropolis (SG-X2)

Jason can see that there appear to be crystals sticking up out of the viscous liquid that bubbles and gives off the toxic fumes. Some crystals appear larger than others, and seem to be in different colors.

Jason is aware that crystals can be grown, though he doesn't know how that is done, but that's what looks like is going on here. The crystals are being grown in these vats. Or were. Some of the smaller crystals look like they are okay but the larger ones seem to be distorted somehow.

__________________________________________________________________________________


"I don't know. I don't see why not," Tauranchula replies to Coleman. "Maybe they won't work as well, though."
Coleman Hendricks
SG-X2, 149 posts
Human Scout
Army Ranger LTC
Thu 1 Nov 2018
at 18:21
  • msg #171

X3F-1622: Petropolis (SG-X2)

"Well, for now, let's gather these and head back. Now that you know how to interact with the psychors, it seems like gathering crystals int he future may be easier."
Jason Bjorn
SG-X2, 108 posts
Human Soldier
Army Ranger SSgt
Tue 6 Nov 2018
at 02:44
  • msg #172

X3F-1622: Petropolis (SG-X2)

"Carter! Get up here!" Jason calls over the radio.

"There's something screwy about these crystals. I think they are growing them in these vats. Need your scientific expertise."
Coleman Hendricks
SG-X2, 150 posts
Human Scout
Army Ranger LTC
Tue 6 Nov 2018
at 16:40
  • msg #173

X3F-1622: Petropolis (SG-X2)

Hearing the call over the radio, Coleman urgently sends an unsolicited reply: "Do not approach the vats or touch any crystals that are not ont he ground; they harvest the ones in the vats for food; that is why they were hostile on our first entry; they believed we would steal their food."
StarMaster
GM, 952 posts
Storyteller
License to Tamper
Tue 13 Nov 2018
at 18:57
  • msg #174

X3F-1622: Petropolis (SG-X2)

After Carter joins Jason, she cautiously peeks into the vats and then begins running some test.

She's pretty sure that the vats were designed and built to grow the power crystals. The process seems to have a by-product of the noxious fumes given off. She discovers that there is an almost 95% match with the atmospheric smog.

She can also tell that the crystals in the vat now aren't exactly power crystals. It's like there are impurities in them, although, apparently, the psychors feed on those impurities.
Jackie Carter
SG-X2, 233 posts
Human Explorer
Air Force Major
Tue 20 Nov 2018
at 07:14
  • msg #175

X3F-1622: Petropolis (SG-X2)

In reply to StarMaster (msg # 174):

" Interesting, Artificial Gem creation. "
Jason Bjorn
SG-X2, 109 posts
Human Soldier
Army Ranger SSgt
Tue 11 Dec 2018
at 00:06
  • msg #176

X3F-1622: Petropolis (SG-X2)

"True, but that's not what I meant," Jason replies to Carter.

"It appears as if the pure crystals aren't being grown any more and these contaminated crystals... or whatever they are... feed the psychors."

"Doesn't that suggest that there weren't any psychors when these vats were first set up? And what about the fumes the vats are giving off? That's the same stuff that's poisoning the atmosphere, isn't it? That can't be right."

"Tauranchula seemed to indicate that his civilization had been on the decline for a long time... I don't recall if he had a timeframe, but I got the impression it's been centuries. It only took about two for us to alter the Earth's atmosphere."

"Isn't there something we can do to... well, reverse this?"

Jackie Carter
SG-X2, 234 posts
Human Explorer
Air Force Major
Tue 11 Dec 2018
at 00:15
  • msg #177

X3F-1622: Petropolis (SG-X2)

In reply to Jason Bjorn (msg # 176):

Carter examines the crystals and the generator.
StarMaster
GM, 954 posts
Storyteller
License to Tamper
Tue 11 Dec 2018
at 01:06
  • msg #178

X3F-1622: Petropolis (SG-X2)

Other than just crystals that seemed to be something akin to piezoelectric crystals, Carter starts examining the crystals with a bit more depth. Without a full-blown lab, her results are going to be limited, but she picks up an odd reading of energy... electrical energy, to be sure, but it has an odd frequency. It takes a few minutes for her to come up with why it looks familiar--it matches alpha waves in the brain.

She has to double check her readings but she doesn't find anything to confirm her suspicions. The crystals aren't alive in any way she understands, and they aren't sentient. On the other hand, recent theories about the Goa'uld symbionts have speculated that alpha waves may be the basis for telepathy.

The crystal she examined was one of the 'corrupted' ones. She next examines one of the normal ones: there's no trace of the alpha wave modulation.
Jackie Carter
SG-X2, 235 posts
Human Explorer
Air Force Major
Wed 12 Dec 2018
at 01:07
  • msg #179

X3F-1622: Petropolis (SG-X2)

In reply to StarMaster (msg # 178):

" Weird, alpha wave generation in corrupted crystals. "
Kyle McGuinness
SG-X2, 248 posts
Human Scientist
Civilian
Wed 12 Dec 2018
at 13:19
  • msg #180

X3F-1622: Petropolis (SG-X2)

Kyle looked up.

"What? As in brain waves? How?"

He thought hard. He didn't know much about brains, but if the psychors ate the crystals, did that affect their brains?
Jackie Carter
SG-X2, 236 posts
Human Explorer
Air Force Major
Wed 12 Dec 2018
at 14:54
  • msg #181

X3F-1622: Petropolis (SG-X2)

In reply to Kyle McGuinness (msg # 180):

" As this is not my specialty and we are talking corrupted alien tech, that I point out I have had very little time to investigate either the tech or corruption. I have no clue how or probably more importantly why or more so how the non living crystalline structured stone here has alpha waves are connected or not connected to the psychors since the very nature of the psychos seem connected to the corruption.

Jackie prattles on about the nerd stuff.
Jason Bjorn
SG-X2, 110 posts
Human Soldier
Army Ranger SSgt
Wed 12 Dec 2018
at 19:09
  • msg #182

X3F-1622: Petropolis (SG-X2)

"Are you saying what I think you are saying?" Jason asked Carter.

"The psychors came into existence when they started feeding on the corrupted crystals? Before then, they were just cockroaches or something?"

"So, if we stop the production of bad crystals, they'll eventually go away?"

"Aren't we talking like the Prime Directive scenario here? These Minotaurs screwed themselves by making these bad crystals. It's not our place to save them from themselves, is it? Assuming, of course, that we even can."

Kyle McGuinness
SG-X2, 249 posts
Human Scientist
Civilian
Wed 12 Dec 2018
at 19:30
  • msg #183

X3F-1622: Petropolis (SG-X2)

Kyle, a fan of science fiction, grinned.

"What Prime Directive? We aren't Starfleet!"
Jason Bjorn
SG-X2, 111 posts
Human Soldier
Army Ranger SSgt
Wed 12 Dec 2018
at 20:08
  • msg #184

X3F-1622: Petropolis (SG-X2)

"Of course we aren't, but that doesn't mean we have the right or responsibility to interfere in another species' development," Jason replies.

"Don't get me wrong. I'm just playing devil's advocate here. I'm of the personal opinion that if we see something wrong and we have the ability to fix it, then we should... because it's the right thing to do."

"I just want to make sure that what we're doing is the right thing. I don't want to make the situation worse."

Coleman Hendricks
SG-X2, 151 posts
Human Scout
Army Ranger LTC
Wed 12 Dec 2018
at 20:33
  • msg #185

X3F-1622: Petropolis (SG-X2)

"The psychors seem to be sentient at this point; ending their food supply without some alternative plan available would be tantamount to genocide. I'm not prepared to make that decision, nor, really, to implement it.
Right now there is no apparent immediate need to change how things work, especially since we've discovered a way that the Minotaurs and psychors can coexist. Ideally the psychors could be fed and the Minotaurs could have crystals without producing the waste gasses that seem to have brought this world to its collective knees, but we don't have enough information about that yet. And we haven't even had a chance to figure out how the red misty death stuff or the slavering hordes play into this all yet, either.
Let's get as much data as we can about the 'polluted' crystals and their production, but let's not try to 'fix' this for now."

Jackie Carter
SG-X2, 237 posts
Human Explorer
Air Force Major
Wed 12 Dec 2018
at 20:33
  • msg #186

X3F-1622: Petropolis (SG-X2)

In reply to Jason Bjorn (msg # 184):


Jackie laughs.

" If we were starfleet, the whole Damn SGC would be court martialed for Prime Directive Violations. So, what should we do? Well our potential allies, the Minotaurs asked us to help deal with the psychors. So, we figure out how to destroy the tainted crystals, the corrupted psychos, and how to stop further corruption of the crystals preferably allowing crystals to still be created. "
Coleman Hendricks
SG-X2, 152 posts
Human Scout
Army Ranger LTC
Wed 12 Dec 2018
at 21:21
  • msg #187

X3F-1622: Petropolis (SG-X2)

"I don't know about Prime Directive violations or whatever you're talking about, but the Minotaurs did not ask us to help them deal with the psychors; we just recognize it as a problem that they have, and, despite that, we have already found a peaceful way for them to interact, thanks to Kyle's bravery. If we go messing with the food supply of the psychors, I can guarantee that the solution we've found will no longer be viable; that will initiate an all out war. The process in place now works, it just has a nasty long-term side effect. But before we go addressing that long-term problem, we need to make certain we won't introduce more acute problems along with the solution.
What the Minotaurs did ask for, keep in mind, is dealing with the hoards of things that attack them on a regular basis. We've already helped a bit with that, by showing them how to maintain their weapons. But until we have more information on that front, we have no idea what else we may be able to do.
That is not to say that this whole crystals and psychors problem doesn't need further work; if we are to secure any of the lightning guns, it will also require that we secure a long-term reliable means of producing the crystals. But we're not there yet; if the Minotaurs won't trade us any guns, then the current means of producing crystals is likely sufficient for just their needs."

Kyle McGuinness
SG-X2, 251 posts
Human Scientist
Civilian
Thu 13 Dec 2018
at 10:07
  • msg #188

X3F-1622: Petropolis (SG-X2)

Kyle nodded, wondering what Hendricks thought he'd done that was brave.

"Step by step, we need to discover more about how the crystals are formed in the first place, and how they get tainted... and where the psychors fit in. Work out how the minotaurs can acquire the crystals they need for their weapons without the psychors being starved or feeling threatened by them."
Jason Bjorn
SG-X2, 112 posts
Human Soldier
Army Ranger SSgt
Mon 17 Dec 2018
at 20:14
  • msg #189

X3F-1622: Petropolis (SG-X2)

"Sounds like a plan," Jason commented.

"So, how do you two brains plan on going about that?"

He was finding it a bit hard to believe that the psychors were a result of the crystal-growing process gone awry.
Jackie Carter
SG-X2, 238 posts
Human Explorer
Air Force Major
Wed 19 Dec 2018
at 05:02
  • msg #190

X3F-1622: Petropolis (SG-X2)

In reply to Jason Bjorn (msg # 189):

" spend more time studying, Staff Sargeant. "
Kyle McGuinness
SG-X2, 252 posts
Human Scientist
Civilian
Wed 19 Dec 2018
at 13:00
  • msg #191

X3F-1622: Petropolis (SG-X2)

Kyle grinned.

"Jackie has the right of it. More study is required."
Jason Bjorn
SG-X2, 113 posts
Human Soldier
Army Ranger SSgt
Wed 19 Dec 2018
at 21:48
  • msg #192

X3F-1622: Petropolis (SG-X2)

"So... you're just going to stand here and stare at the vat until it becomes clear what happened?" he asked for clarification.

It's not like he didn't already know that; what he was curious to know was just HOW they were going to study it.
Coleman Hendricks
SG-X2, 153 posts
Human Scout
Army Ranger LTC
Wed 19 Dec 2018
at 22:10
  • msg #193

X3F-1622: Petropolis (SG-X2)

"Bjorn has a point; presumably studying the process further without touching the vats or crystals within will require more equipment than we've brought. Unless you've got a proposal about how to go about studying the situation without jeopardizing the tenuous peace that we've managed to obtain, I believe we should come back to this once we've better established the other circumstances on this planet."
Jackie Carter
SG-X2, 239 posts
Human Explorer
Air Force Major
Sat 22 Dec 2018
at 06:21
  • msg #194

X3F-1622: Petropolis (SG-X2)

In reply to Coleman Hendricks (msg # 193):

" That is true. But, this could solve our problem. "
Coleman Hendricks
SG-X2, 154 posts
Human Scout
Army Ranger LTC
Wed 26 Dec 2018
at 17:13
  • msg #195

X3F-1622: Petropolis (SG-X2)

"Then we will definitely need to get the right equipment and come back here. I wonder if there's some interaction between the psychors and the hordes that attack the minotaurs. Let's come up with some testable theories."
Jason Bjorn
SG-X2, 114 posts
Human Soldier
Army Ranger SSgt
Fri 28 Dec 2018
at 16:30
  • msg #196

X3F-1622: Petropolis (SG-X2)

"Sorry. Not a nerd," Jason quips. "I don't know what doodads and gefangles y'all brought with you."

"Remember, though, that we're an exploratory team. Once we go back and report, it'll be a scientific investigation team that will come back here... not us."

"What about collecting a sample of the liquid in the vat? Can't the MALP analyze it? It test atmosphere, right?"

"I can think of a couple of ways to test some theories on the horde. It'd require moving one or more psychors outside, though, so that's probably not doable. 'Cause, does the horde stay away from this place because of the psychors or because of the toxic waste being produced? Or maybe it's the 'cleaner' air here."

"And the more I think about it, the less beneficial these weapons are. Maybe, if we could take one back with us, the techs could disassemble one to see how it works. They still may not be able to duplicate it. Then there's the problem of scaling it up to defend the planet. Gonna take a lot of time... and a lot of crystals."

"Makes me wonder how the psychors would react to a Goa'uld. Do you think a Goa'uld could possess a psychor? Would the Goa'uld then have the telepathic abilities of the psychors? I'm pretty sure that wouldn't be a good thing."

"Anyway... can we study one of these horde thingies? Figure out what it is, where it comes from. And see if we can find out where these weapons were made. Sure, the minotaurs don't know how to make them any longer, but they seem to have a very long life span. Very durable. That'd be some nice technology to go back with."

Coleman Hendricks
SG-X2, 155 posts
Human Scout
Army Ranger LTC
Fri 28 Dec 2018
at 16:47
  • msg #197

X3F-1622: Petropolis (SG-X2)

"I agree on all fronts, save one; we need to make sure the psychors are ok with us taking a sample before we try; they're understandably protective of their food source."
Kyle McGuinness
SG-X2, 255 posts
Human Scientist
Civilian
Fri 28 Dec 2018
at 17:04
  • msg #198

X3F-1622: Petropolis (SG-X2)

"Shall I try and ask them?" offered Kyle.

As an archaeologist, some of the more scientific approaches went over his head too. Analysing stuff, for example. His expertise was in working out how people (in the widest possible sense) lived from what they'd left behind. He liked talking to the locals as well, their legends often held important clues.
Jason Bjorn
SG-X2, 115 posts
Human Soldier
Army Ranger SSgt
Fri 28 Dec 2018
at 17:23
  • msg #199

X3F-1622: Petropolis (SG-X2)

"I seem to recall something from high school chemistry about molarity or something," Jason replied.

"Or saturation or something. The current status of the vats may have achieved a sort of equilibrium. Taking a sample could disrupt that."

"Also, how many vats are we talking about? For that matter, how many psychors are we talking about? And how do the crystals get out of the vats? Do the psychors harvest them? If that's the case, then we probably won't disturb the equilibrium... if there is one."

"All the crystals that the minotaurs use are found outside the vats, just laying around on the floor. Right? How do they get there? Do the psychors harvest a crystal and then examine it and discard the inedible ones? Cause, if that's the case, then we have a perfect opportunity to establish a... sort of... symbiotic relationship between the minotaurs and the psychors."

"On the other hand, the crystals on the floor might be left over from before the problems began."

Coleman Hendricks
SG-X2, 156 posts
Human Scout
Army Ranger LTC
Fri 28 Dec 2018
at 17:29
  • msg #200

X3F-1622: Petropolis (SG-X2)

"Yes, Kyle, please ask them, see if they mind.

As for the crystals outside the vats, the psychors don't like them; either because they've already fed from them or because they are simply rejects; either way, though, I think the Minotaurs and the psychors can establish a sympathetic equilibrium. But it will be fragile until both parties have well established boundaries of behavior. I'm pretty sure they aren't simply remnants of a lost age, so to speak, because the Minotaurs indicated that they would come get them as needed; if they were as useful as they are and no longer being produced, they all would have been gathered up and kept someplace safe and easily accessible."

Kyle McGuinness
SG-X2, 256 posts
Human Scientist
Civilian
Fri 28 Dec 2018
at 19:52
  • msg #201

X3F-1622: Petropolis (SG-X2)

Kyle went off to find a psychor to ask.
StarMaster
GM, 968 posts
Storyteller
License to Tamper
Thu 3 Jan 2019
at 16:41
  • msg #202

X3F-1622: Petropolis (SG-X2)

Apparently now that they know there's no threat, the psychors have slowly been crawling back down the wall to get closer to their food source.

So, Kyle has no trouble approaching them again. As he reaches out slowly to touch one, he's prepared for the mental contact this time.

It's nowhere near the same as before. In fact, it isn't there at all... at first. Before, he'd been instantly connected to the hive mind because they'd been unified in defense of their territory.

Now, there's just the one mind... weak, almost non-existent. But, the contact triggers a reaction... to 'connect'. And then there's the Mind... it still isn't any more intelligent than, say, a dog, but there's a perception of the world around it.

Kyle presents his question... and the result is... uncertain. The understanding of the question does not seem to be within their ability. They don't fully understand the concept of the liquid, only that it is where the 'food' comes from. As such, they have no objection to taking a sample.
Kyle McGuinness
SG-X2, 257 posts
Human Scientist
Civilian
Thu 3 Jan 2019
at 19:24
  • msg #203

X3F-1622: Petropolis (SG-X2)

While in contact, Kyle asks if they know anything of other sentient lifeforms on this planet.
StarMaster
GM, 969 posts
Storyteller
License to Tamper
Thu 3 Jan 2019
at 21:53
  • msg #204

X3F-1622: Petropolis (SG-X2)

There's not that much sentience there. The hive mind isn't even aware that it's a life form.
Kyle McGuinness
SG-X2, 258 posts
Human Scientist
Civilian
Fri 4 Jan 2019
at 13:15
  • msg #205

X3F-1622: Petropolis (SG-X2)

Kyle broke contact after thanking the psychors and reassuring them that no harm would come to their food source.

"OK. The psychors are OK with us sampling the fluid. It's quite interesting, they are a hive mind and it's only when they link in concert that they become sentient. One psychor on its own is only about as smart as a dog, if that. Even the hive mind isn't very smart. Their awareness covers food and the immediate area, they don't know much about the planet outside of this tower."
Coleman Hendricks
SG-X2, 157 posts
Human Scout
Army Ranger LTC
Fri 4 Jan 2019
at 16:32
  • msg #206

X3F-1622: Petropolis (SG-X2)

"That is significantly valuable information. It certainly gives us a basis of how to interact with them and what to expect.

Carter, feel free to take your sample and get started on your analysis. Take a big enough sample that we can bring some back for SGC to analyze as well."

Jackie Carter
SG-X2, 240 posts
Human Explorer
Air Force Major
Sat 5 Jan 2019
at 00:49
  • msg #207

X3F-1622: Petropolis (SG-X2)

In reply to Coleman Hendricks (msg # 206):

" Probably best to send it back to SGC to have biologists or chemists look at it rather then the astrophysicist slash archaeologist look at it. I am multidiciplined but lets send this back to someone who specializes in biology or chemistry.
Coleman Hendricks
SG-X2, 158 posts
Human Scout
Army Ranger LTC
Mon 14 Jan 2019
at 18:06
  • msg #208

X3F-1622: Petropolis (SG-X2)

"Roger. Let's get that sample and head back to the Minotaur's tower, then."
Jason Bjorn
SG-X2, 116 posts
Human Soldier
Army Ranger SSgt
Fri 25 Jan 2019
at 20:55
  • msg #209

X3F-1622: Petropolis (SG-X2)

"If we can get one of their weapons, that might fulfill our mission statement," Jason reminds the others, "but there's no guarantee that anyone will be able deconstruct the gun to learn how it works."

"I mean, we have a pretty good understanding of how the stargates work, but we're a hell of a long way away from being able to build one."

"Sure, a tech team can get sent through to figure out this crystal-growing vat, but at the rate we're going, we'll have several hundred off-world teams trying to figure out some new technology while the Goa'uld are destroying Earth."

"This isn't a solution. Maybe we won't find that technology, but we've haven't finished exploring this world yet. There might be other things that the Minotaurs know about. Now that they can defend themselves better... and hopefully reverse the downward spiral of their civilization... maybe we get one or two of them to act as guide."

"But, yeah, send a sample back. See if there's anything we can provide for the Minotaurs while we're at it."

This message was last edited by the player at 22:04, Sat 16 Feb 2019.
StarMaster
GM, 975 posts
Storyteller
License to Tamper
Sun 17 Feb 2019
at 04:09
  • msg #210

X3F-1622: Petropolis (SG-X2)

You get a sample easily enough, and then head back to the Minotaur's tower.

Now that you've shown you can and are willing to help them, the Minotaurs are a bit more friendly toward you. Not that they were ever 'unfriendly', but now they don't look at  you suspiciously.

They are willing to give you a tour of the tower... not because they think there might be something there you can use but because they hope you'll find some other way to help them.
Kyle McGuinness
SG-X2, 259 posts
Human Scientist
Civilian
Sun 17 Feb 2019
at 14:14
  • msg #211

X3F-1622: Petropolis (SG-X2)

Kyle is excited to get a look around, hopefully he'll learn more about Minotaur society.
Coleman Hendricks
SG-X2, 159 posts
Human Scout
Army Ranger LTC
Tue 19 Feb 2019
at 18:24
  • msg #212

X3F-1622: Petropolis (SG-X2)

Coleman is definitely ready to take a look, if only because it will give them a chance to find some place to rack out. It's been a very tiring day, and the next hurdle to deal with seems to be even more challenging.
StarMaster
GM, 981 posts
Storyteller
License to Tamper
Wed 20 Feb 2019
at 05:25
  • msg #213

X3F-1622: Petropolis (SG-X2)

As they start to move up one of the ramps, you hear a message come over the radios:

"SGC to SG-X2. This is General Hammond. Do you copy? I am sending two additional people through to assist you, along with additional supplies."
Jason Bjorn
SG-X2, 117 posts
Human Soldier
Army Ranger SSgt
Wed 20 Feb 2019
at 08:17
  • msg #214

X3F-1622: Petropolis (SG-X2)

Not sure if the Commander heard the request, Jason chose to reply, as it was protocol to respond.

"This is Bjorn, General. We copy. Everything's green here. Send them on through. Watch out for the Degra, though. That's the horde of vicious little creatures that we observed through the drone. I'll meet them outside... just in case."

He figured Coleman would have heard his response even if he hadn't heard the radio. You couldn't really be sure what was going to penetrate the walls of this place.

When Coleman looked at him, he just shrugged his shoulders and headed back to the door.
John Ward
player, 5 posts
USAF Technician
Interpreter & Mechanic
Wed 20 Feb 2019
at 10:58
  • msg #215

X3F-1622: Petropolis (SG-X2)

As john walked up to the stargate, he felt amazed at its surface, he stood there admiring it, until he was almost pushed through it by FRED.

He stepped through the gate, appearing on X3F-1622, and started to geek out a bit.

"Holy Crap!, Im on another planet!"

Taking control of FRED, he took him to the side of the ramp down, and waited for SSGT Stewart.
Karen Stewart
player, 6 posts
USAF SSgt Pararescue
Wed 20 Feb 2019
at 14:06
  • msg #216

X3F-1622: Petropolis (SG-X2)

Karen watched as TSgt Ward goes through the stargate with a smile. She studies the surface of the stargate portal as she gives him a 10 count. She takes a deep breath and steps through.

She appears on X3F-1622 and laughes.

"Now that was intense!" She heads down to the man at the end of the ramp. "You ok Sergeant Ward, sir?"
This message was last edited by the player at 17:35, Wed 20 Feb 2019.
Coleman Hendricks
SG-X2, 160 posts
Human Scout
Army Ranger LTC
Wed 20 Feb 2019
at 16:55
  • msg #217

X3F-1622: Petropolis (SG-X2)

Before Bjorn takes off, Coleman replies to him: "Since you're heading down to the gate, we may as well send the samples back now, rather than later."
Jason Bjorn
SG-X2, 119 posts
Human Soldier
Army Ranger SSgt
Wed 20 Feb 2019
at 19:20
  • msg #218

X3F-1622: Petropolis (SG-X2)

"Good idea, Colonel," Jason replies. "That must be why you're the boss-man."

He gets the samples from Kyle and heads back to the door. The Minotaur guards let him out, and he notices for the first time that a section of the doors about eye-level for a Minotaur is transparent like a window... yet it doesn't appear to be an actual window.

He heads out with his weapon at the ready and jogs up the hill, getting there just as the two new people and the MALP come through.

Nope, not a MALP... a FRED. There were different models, but the MALP was a wheeled recon ROV. FRED had treads; it was better suited for moving over rough terrain. Meant for support and longer duration. It had a pile of stuff on it.

"Hey! Glad you could make it to the party!" he called out to them.

"I'm Jason Bjorn, your tour guide to Petropolis. I've got a package to go back, so be with you in a bit."

He activated his radio.

"General Hammond. Sergeant Bjorn here. I've got some samples to send back through. Need an analysis of them as quickly as possible. It could be important."

"I'll dial back as soon as the gate closes."

StarMaster
GM, 982 posts
Storyteller
License to Tamper
Wed 20 Feb 2019
at 19:52
  • msg #219

X3F-1622: Petropolis (SG-X2)

"Roger that, Sergeant," the General responds.

A moment later, the gate shuts down.

Jason waits for a few seconds and then dials the Earth address. Once the outgoing wormhole is established, he uses his GDO to transmit the security code.

He wraps the samples up in a towel and tosses it through the gate.

The General acknowledges receipt, and Jason shuts down the gate.
Jason Bjorn
SG-X2, 120 posts
Human Soldier
Army Ranger SSgt
Wed 20 Feb 2019
at 19:58
  • msg #220

X3F-1622: Petropolis (SG-X2)

"Okay, that's taken care of," Jason says.

"Let's get down to the arcology and get inside."

"Oh, a word of caution... these... um, Petropolitans? You know... I have no idea what they call themselves. Anyway, they really are Minotaurs... BIG Minotaurs. So, try not freak out."

"Also, I don't suppose either of you speak Latin? That's the language they speak, according to Kyle. It's all Greek to me."

"They also dress like Roman Legionnaires. We haven't learned out what's up with that yet."

"Anyway, keep an eye out for the Degra. They tend to swarm."

John Ward
player, 6 posts
USAF Technician
Interpreter & Mechanic
Wed 20 Feb 2019
at 20:18
  • msg #221

X3F-1622: Petropolis (SG-X2)

"all good here SSGT"

John turns and looks at SSGT Bjorn in amazement

"Minotaurs that speak Latin?!"

"thats amazing!"
John pulls himself back from geeking out fully, and responds to Jason

"yes, i can speak Latin, i will be able to translate if your not able to"
This message was last edited by the player at 21:11, Wed 20 Feb 2019.
Karen Stewart
player, 7 posts
USAF SSgt Pararescue
Wed 20 Feb 2019
at 23:14
  • msg #222

X3F-1622: Petropolis (SG-X2)

Karen smiles and nods at TSGT Ward.

"This is pretty awesome!"

She does her best to hide it, but she's clearly excited.

When SSGT Bjorn calls out she turns and watches him. When he returns his attention to TSgt Ward and her she says, "Hello Sir. I'm Staff Sergeant Karen Stewart, Air Force Pararescue."


"Minotaurs sir? Actual minotaurs, not men wearing costumes? "

"I also speak Latin."

She arches an eyebrow. "Roman Legionnaires? That is odd, since the only stories we have on Earth about them are from Greek mythology, not Roman. "

"Thank you for the tip Sir. I'll keep my eyes open. On your six Sir."
Jason Bjorn
SG-X2, 121 posts
Human Soldier
Army Ranger SSgt
Thu 21 Feb 2019
at 00:01
  • msg #223

X3F-1622: Petropolis (SG-X2)

"You both speak Latin?" Jason asks, eyes going wide. "What is this... a Latin America convention?!"

"I guess that's why Hammond sent you along. But, yeah, we already have someone who can speak Latin. Otherwise, we'd have been fubared. It never hurts to have more speakers of a language."

"Now get that FRED moving!"

John Ward
player, 7 posts
USAF Technician
Interpreter & Mechanic
Thu 21 Feb 2019
at 00:15
  • msg #224

X3F-1622: Petropolis (SG-X2)

John Kick starts FRED, driving it behind Bjorn, marvelling at there surroundings

"I also speak ancient Egyptian, ancient Greek,Russian, french, Chinese, Old Norse,German, and Klingon, yes Klingon, i was a huge nerd for it in high school"

"Im also up to date on all our knowledge of Goa'uld languages"

"You could say im ok with languages, there one of my passions, and i just seem to 'get' them"

John babbles like this for quite a while as they walk
This message was last edited by the player at 00:41, Thu 21 Feb 2019.
Karen Stewart
player, 8 posts
USAF SSgt Pararescue
Thu 21 Feb 2019
at 00:28
  • msg #225

X3F-1622: Petropolis (SG-X2)

She chuckles and stands out of TSgt Ward's way so he can access the FRED. She continues to scan the area as she speaks. "I also speak Spanish, French, and Italian Sir. Speaking Latin helps with learning Roman mythology sometimes. And you're right having more translators or interpreters never hurts."

She glances at Ward. "Klingon? That's not the easiest language to learn. Also, embrace the nerd stuff. Gives you character, makes life more interesting."

She falls in behind SSGT Bjorn as they walk, eyes constantly scanning.
Coleman Hendricks
SG-X2, 161 posts
Human Scout
Army Ranger LTC
Thu 21 Feb 2019
at 00:59
  • msg #226

X3F-1622: Petropolis (SG-X2)

When the new arrivals roll on into the archology, Coleman heads down to meet them. He smiles as he greets them.

"Bjorn, I see you brought me a couple of flybo... uh fly people? And one of them's a rescue ranger. I guess they got us outnumbered now, huh Bjorn?

Nice to meet you Sergeant Stewart and Sergeant Ward. I'm Coleman Hendricks, and I guess you're part of my unit now. As you probably figured out when you were greeted at the gate by an Army Ranger, we're a mixed unit. Right now we've got 2 others you haven't met; Major Carter's AF, like you, and Dr. Kyle McGuinness is a civvie.

Right now we're working out arrangements to rack out for a while; tomorrow we've gotta see if we can get any intel on the gremlins that are constantly attacking the Minotaurs here.

I do have to make something absolutely clear, though. I know you guys are the best. The smartest and the most capable in your specializations, otherwise the SGC wouldn't have picked you, and Hammond wouldn't have sent you to me. What that means is; speak your mind. The problems we face out here are not your typical military fare... or even like the stuff any of the special forces deal with. At least 90% of it is going to depend on thinking outside the box.

Any questions?"

John Ward
player, 8 posts
USAF Technician
Interpreter & Mechanic
Thu 21 Feb 2019
at 01:49
  • msg #227

X3F-1622: Petropolis (SG-X2)

John greets Hendricks

"Yes, i have a few questions,"

John pulls out his notebook, where it seems he has prepared a few questions.

"One,What are the Psychors like? i read in a report that they attacked you guys?"

John flips the page of his book.

"Two,May i have a look at one of the Minotaur's weapons? i would like to examine it, possibly find something we can use"

He motions towards one of the Keraks
Karen Stewart
player, 9 posts
USAF SSgt Pararescue
Thu 21 Feb 2019
at 03:02
  • msg #228

X3F-1622: Petropolis (SG-X2)

Karen smirks at the 'fly people' comment.
"Nice to meet you Sir."

She waits for Sergeant Ward to asks his questions. Smiling softly as he flips through his notebook.

"I also have questions Sir. 1) What Intel do you have on the Degra? 2) Who is the other Latin speaker Sergeant Bjorn mentioned? I assume they're in charge of communication between us and the Minotaurs. Lastly, are there any restricted areas we should know about sir?"
StarMaster
GM, 983 posts
Storyteller
License to Tamper
Thu 21 Feb 2019
at 04:14
  • msg #229

X3F-1622: Petropolis (SG-X2)

As the three of you get back to the arcology, most of which vanishes in the dark fog above, the Minotaur guards open the doors for you to enter.

They are so fascinated with the FRED that they almost forget to close the doors.

Another Minotaur approaches.

[Language unknown: "Iepo t lifor onesonthe eve koree se eenerehis?"] he asks.
John Ward
player, 9 posts
USAF Technician
Interpreter & Mechanic
Thu 21 Feb 2019
at 05:11
  • msg #230

X3F-1622: Petropolis (SG-X2)

John explains; [Language Latin: "We call it FRED. it helps us transport gear and equipment through the gate"

"Don't worry, it cant hurt you, i control it with this device here"

John shows the Minotaur how the remote controller works, hoping this will ease any tension about FRED

John stares at the large open room they are standing in, and he loses control, starts geeking out at the old walls and writings

"This is Latin writing, on a planet on the other side of the galaxy! This is incredible!"

"Do you have any records of how you got here?"

"Or better yet, do you know what a 'Roman' is?"

John realises his curiosity got the best of him, and stops rambling on

"Sorry, first time on another planet, this is all so... amazing"
This message was last edited by the player at 05:21, Thu 21 Feb 2019.
Karen Stewart
player, 10 posts
USAF SSgt Pararescue
Thu 21 Feb 2019
at 05:50
  • msg #231

X3F-1622: Petropolis (SG-X2)

Karen smiles at the Minotaurs and chuckles at Ward's enthusiasm. "You took the words right out of my mouth Sergeant Ward."

She looks over the room wide eyed.

[Language Latin: "Hello. I'm Karen. What is your name?" She asks the Minotaur that spoke.
StarMaster
GM, 985 posts
Storyteller
License to Tamper
Thu 21 Feb 2019
at 07:20
  • msg #232

X3F-1622: Petropolis (SG-X2)

[Language unknown: "Ut a andstrwas Urerom,"] the Minotaur responds. [Language unknown: "K inyin waurofen retete... t hasovethanot. Ic lastr elave oun ngomte p ectwil'thaoer. Chhoto, ch na ieeela, ratar ame rom er."]
John Ward
player, 10 posts
USAF Technician
Interpreter & Mechanic
Thu 21 Feb 2019
at 07:31
  • msg #233

X3F-1622: Petropolis (SG-X2)

John looks at Guntruk

[Language Latin: "I would be delighted to! I should be able to help"

"Would you be willing to let me poke around inside a kerak as well?, Im very interested in how your technology operates"

John finishes up with FRED and adjusts his gear, waiting for Guntruk
Kyle McGuinness
SG-X2, 260 posts
Human Scientist
Civilian
Thu 21 Feb 2019
at 10:39
  • msg #234

X3F-1622: Petropolis (SG-X2)

Kyle, who was reading some of the writing on the wall, turned at the sound of Latin being spoken by human voices.

[Language unknown: Isseti ev an el ul riers meolpa thsan eraameess case ioadad tastof. Totha Een.]
Karen Stewart
player, 11 posts
USAF SSgt Pararescue
Thu 21 Feb 2019
at 13:31
  • msg #235

X3F-1622: Petropolis (SG-X2)

Karen walks over to the walls and starts reading as Ward and Guntruk talk. At the sound of Kyle’s voice Karen turns to him. She smiles as she walks over, hand extended.
[Language Latin: “Hi Kyle. Name is Karen Stewart, Air Force Pararescue Staff Sergeant. Nice to meet you. Find anything interesting? Like why they dress like Roman’s interesting?
Kyle McGuinness
SG-X2, 261 posts
Human Scientist
Civilian
Thu 21 Feb 2019
at 14:04
  • msg #236

X3F-1622: Petropolis (SG-X2)

[Language unknown: "Lahiec Butsheard. Tra aloupo ng WE ourtheest Linthable? M cahisa paasti li ekst llic romtrales selo Esstinlesthi, whe hetowe os ain asioai ametioout intdayent ei Ovelarshe. Hasou m th ma ainet ad lar lipo artio ted, k artvenous isthil whitiooeronenti ereiouomeith ove st omederineher."] Kyle said to the newcomer.
Karen Stewart
player, 12 posts
USAF SSgt Pararescue
Thu 21 Feb 2019
at 15:54
  • msg #237

X3F-1622: Petropolis (SG-X2)

She chuckles. [Language unknown: "Rewahi thwabe llpre si Ingessfor ssevanfo derfortra. Ac, n riweur hind us eete on iopl lesavevorugh Stroulwer. Een, Derec a thevirill onsdayund. Adar ntceng o aswhi oreherwas p fo nteencere. Ev nien ect Ulllpa? LIOUT Houersnte asai'oshe Wiltravir, dinc resic wana. "]
She looks at the wall Kyle is working on.
Kyle McGuinness
SG-X2, 262 posts
Human Scientist
Civilian
Thu 21 Feb 2019
at 16:11
  • msg #238

X3F-1622: Petropolis (SG-X2)

Kyle grinned back.

[Language unknown: Ugheenvirnot ore a ivit der oerionhat ngevtr son nd alleauder etwherutie. Has korenctio saain urdi ourrutthasom tioantati llplur it icouil u oussonderlat arai waswitive ckev tewer ceaconna astta n la mincst strintpre. A ivewaswitndekor neweto i sewhof der plall o io riheic ni ruttr pebela unek'adwhsi e adacseanul, illstawhi.]
Karen Stewart
player, 13 posts
USAF SSgt Pararescue
Thu 21 Feb 2019
at 17:33
  • msg #239

X3F-1622: Petropolis (SG-X2)

Language Latin: “So telepathic bug like creatures? If I was anywhere else, I’d find that odd.”]
She shakes her head and looks back at Kyle, as she leans up against the wall.
[Language unknown: “O ughan lial manbe is utmen ca wiilad heulas vor Etfiinse? Fi’k loeion esta Alioal wafinc th chlete derrealat, romsheerawitpro notwhelat omlo’ro avetinillineicaill oveandnce a Etatic eauounundcom ma ei.”]
Coleman Hendricks
SG-X2, 162 posts
Human Scout
Army Ranger LTC
Thu 21 Feb 2019
at 17:55
  • msg #240

X3F-1622: Petropolis (SG-X2)

Coleman smiles as the questions begin answering themselves. Those physics nerds think there are only 4 fundamental forces... but they simply ignore the 5th; geek-gravity. Irresistible.
Jason Bjorn
SG-X2, 122 posts
Human Soldier
Army Ranger SSgt
Thu 21 Feb 2019
at 18:08
  • msg #241

X3F-1622: Petropolis (SG-X2)

As soon as the gibberish starts, Jason turns to the FRED and starts examining all the stuff piled on top of it.

"Hey, Kyle," he calls out, "want to tell Tauranchula that we've got some food supplies he can hand out to his fellow Minotaurs?" He says this just as their guide walks up.

"It looks like Hammond sent about 200 pounds of granola bars along. They're kind of small for a Minotaur, of course, but I'm sure we can get more. By the way, now that we're all buddy-buddy with them, maybe you can find out how many of them there are. Didn't we establish that this is the only tower still occupied? I'm guessing that, back on Earth, the grouping of the arcologies would count as a city, with each one functioning as a separate neighborhood."

"So, are there other cities? They might not be in contact with them any more. We haven't seen anything that looks like a radio. Physical contact is probably impossible through that polluted atmosphere, not to mention the Degra."


He begins unloading the granola bars. He had to admit that was a clever choice. No need for can openers or cooking. Just tear open the package and eat. As he looked at the wrapped bars, all in something akin to fishnet, he realized that the individual bars really were on the small side--convenient for humans, but could the large Minotaur hands deal with them? He glanced up at the Minotaurs around them, specifically at their hands, and for the first time noticed that the Minotaurs only had 3 fingers plus an opposable thumb.
StarMaster
GM, 986 posts
Storyteller
License to Tamper
Thu 21 Feb 2019
at 18:26
  • msg #242

X3F-1622: Petropolis (SG-X2)

[Language unknown: "Lasino a p out thehathasder foone nce i moom p," ]Tauranchula informs Kyle as he approaches.

It's hard to tell Minotaur expressions still, but Tauranchula seems pleased that there are now others that speak his language.



Guntruk lets out an odd sound at John's questions, which John realizes is a laugh.

[Language unknown: "M t leurno ieone ho ur,"] Guntruk replies. [Language unknown: "Readaycom rinoon Hou proaintha ne resen p siwiec iv evlein, aster asev oun ounpo e ousectwer, to est thminaie oset leiebena i usacwhpr n pr. Ishe llhitool liinli erehisverati enc n us a manmenest ilanevis us neec sirom."

"E ionblever re usas to oneeradin i romstrour eau es ave ofitieil pahi. Wi ntiad of eebeonpa p art."
]



Tauranchula has to be shown how to open the wrapper around a granola bar as he was about to try and eat the whole thing. He sniffs at the bar inside, licks it gingerly, then puts the whole bar in his mouth and begins to chew. His eyes widen in surprise and pleasure.

[Language unknown: "Tivor ll admo-issi! Ieate la ithwi oer! Elev un ettra ndta o?"] he asks.
Kyle McGuinness
SG-X2, 263 posts
Human Scientist
Civilian
Thu 21 Feb 2019
at 18:40
  • msg #243

X3F-1622: Petropolis (SG-X2)

Kyle smiled at Tauranchula.

[Lamguage Latin: "We have some food that you and your people might like. Please try it."]

He gestured at the granola bars, then grabbed one and unwrapped it,offering it to the  minotaur.
Karen Stewart
player, 14 posts
USAF SSgt Pararescue
Thu 21 Feb 2019
at 19:07
  • msg #244

X3F-1622: Petropolis (SG-X2)

Karen gives Tauranchula a nod when he approaches and smiles at the exchange between Kyle and the Minotaur.
"Talk to you later Kyle." She says as she walks over to SSGT Bjorn. "Help you unload Sir?" She says as she reaches the FRED.
This message was last edited by the player at 21:28, Thu 21 Feb 2019.
John Ward
player, 11 posts
USAF Technician
Interpreter & Mechanic
Thu 21 Feb 2019
at 22:01
  • msg #245

X3F-1622: Petropolis (SG-X2)

John looks over to the room Guntruk was pointing to

[Language unknown: "Aimaou!"

[Thuvirwerous Atbeic: "Of derce di whek nc o, are us u hana [Ntiomepre Butno]
"

John runs to the Kerak room with glee, eager to check them out


He picks one up and starts examining it, eventually getting it open. he pulls out his electricity meter, and tests depleted crystal.

*Btzz*

"Jesus Christ!"

The electricity meter shows that this crystal could be used to power something like a flashlight for about a month straight - and that was a depleted one.


Thinking to himself, John starts experimenting with certain materials in his pack to see which ones conducts it best, hoping to find a use for it on earth
StarMaster
GM, 987 posts
Storyteller
License to Tamper
Sat 23 Feb 2019
at 06:21
  • msg #246

X3F-1622: Petropolis (SG-X2)

It does seem like the kerak must have some sort of capacitor in it to store the energy in a concentrated form until it reaches sufficient strength to create the electrical discharge. Otherwise, it'd be like a low energy battery in a flashlight that produces a weak light.

The kerak appears to have sealed construction, so there's no easy way to open it.

The crystal seems to be some sort of electrical energy storage. It's only giving off a trickle charge now.
Karen Stewart
player, 15 posts
USAF SSgt Pararescue
Sun 24 Feb 2019
at 15:33
  • msg #247

X3F-1622: Petropolis (SG-X2)

Karen starts pulling the rest of the granola bars off the FRED. She turns to Tauranchula.
[Language unknown: "Prosomureromrat, ncevirard oerpr O dilo loposa?"] She motions to the 200 lbs granola bars.
StarMaster
GM, 988 posts
Storyteller
License to Tamper
Mon 25 Feb 2019
at 02:51
  • msg #248

X3F-1622: Petropolis (SG-X2)

There were 10 net bags of 20 pounds each. That's about 2,800 bars!

Tauranchula has no problem picking up all 10 bags and carrying them over to a room that turns out to be the kitchen. He simply drops the bags on the floor.

"When it comes meal time, we'll hand these out 2 or 3 at a time," he explains. "Perhaps every other day... to make them last. We do not want to become dependent on them, though. We do not know when we will get more."
Karen Stewart
player, 16 posts
USAF SSgt Pararescue
Mon 25 Feb 2019
at 03:49
  • msg #249

X3F-1622: Petropolis (SG-X2)

Karen looks slightly surprised as Tauranchula picks up all the bags and follows him to the kitchen.
[Language unknown: "Oninriou are ngpala n rom. Ivhing-whad, A din m ounoutant us thunc werstaear ca? "] She faces the Minotaur and smiles softly.
StarMaster
GM, 990 posts
Storyteller
License to Tamper
Tue 26 Feb 2019
at 00:44
  • msg #250

X3F-1622: Petropolis (SG-X2)

[Language unknown: "O anicfi, Mooubeieerwi,"] Tauranchula replies.

[Language unknown: "Ss po es di i di?"]
Karen Stewart
player, 17 posts
USAF SSgt Pararescue
Tue 26 Feb 2019
at 01:48
  • msg #251

X3F-1622: Petropolis (SG-X2)

[Language unknown: "It si o moic no derallpro a menstrove thaer wer p unri ncelatastout we."] She pulls out a pad of paper and a pen.
[Language unknown: Dertr, Wiss, Seeitr, Ilernd, Riusri, Etromi. Si ol e nceeautha noicwi inglinhaslar? "]
StarMaster
GM, 992 posts
Storyteller
License to Tamper
Wed 27 Feb 2019
at 02:58
  • msg #252

X3F-1622: Petropolis (SG-X2)

[Language unknown: "He, ou n bemino pllepr paera diosmeio u i,"] Tauranchula answers. [Language unknown: "Weal al ame whiatienc with hisratera a?"]


Meanwhile, John continues to go through the keraks. He finds all of them still have a crystal in each one, and the crystal has the same energy level of the first one. There is insufficient charge to activate the lightning bolt.


Everyone else is resting.
Karen Stewart
player, 18 posts
USAF SSgt Pararescue
Wed 27 Feb 2019
at 03:28
  • msg #253

X3F-1622: Petropolis (SG-X2)

[Language unknown: "Chee ess tait setprethu. Tha she, ennoat aveartrea om he i ur wh osres lohe. K ckng ngsiol o con p eenyinnte din ven traateyin ratainrution siekaneiom."] She studied Tauranchula. [Language unknown: "Re et et hawas wiulitio ardoveble ratatiess i fiss evelatvor?"]
John Ward
player, 12 posts
USAF Technician
Interpreter & Mechanic
Wed 27 Feb 2019
at 21:47
  • msg #254

X3F-1622: Petropolis (SG-X2)

John takes out a few of the crystals and places them in a special container, wanting to study them further.

He Yells to Karen

"So they dont know any Roman and Greek gods?"

"thats disappointing"

John focuses back into the Keraks and runs some more tests
Kyle McGuinness
SG-X2, 264 posts
Human Scientist
Civilian
Thu 28 Feb 2019
at 09:19
  • msg #255

X3F-1622: Petropolis (SG-X2)

Kyle returned to his study of the walls. He was more accustomed, as an archaeologist, to gathering evidence from inscriptions than by talking to actual living specimens of the culture he was studying!
Jackie Carter
SG-X2, 241 posts
Human Explorer
Air Force Major
Thu 28 Feb 2019
at 17:07
  • msg #256

X3F-1622: Petropolis (SG-X2)

In reply to Kyle McGuinness (msg # 255):
" ask them about Ra, Apophis and Ba'al "
Karen Stewart
player, 19 posts
USAF SSgt Pararescue
Sun 3 Mar 2019
at 16:54
  • msg #257

X3F-1622: Petropolis (SG-X2)

quote:
He Yells to Karen

"So they dont know any Roman and Greek gods?"

"thats disappointing"

As Karen returns to looking at the wall she yells back to John.
" Yes it is. Would have explained things. How's the Keraks study going Ward?"
Karen returns to looking at the wall and starts reading. She glances at the Major when she speaks. "That's a good suggestion Ma'am."
John Ward
player, 13 posts
USAF Technician
Interpreter & Mechanic
Sun 3 Mar 2019
at 22:25
  • msg #258

X3F-1622: Petropolis (SG-X2)

John looks at Karen as she asks him the question

he explains:
" they seem to be like batteries that used to be in a RC car, too low to use in a RC car anymore, but still have charge for something like a clock."

"they still have plenty of charge left, if we compare them to our power sources, but no one crystal here has enough power to fire a lightning bolt".

"Im testing linking a few together just to help the minotaurs fight the degra until we find a way to actually reload them"


He turns back to the Keraks and continues his work.
This message was last edited by the player at 23:18, Sun 03 Mar 2019.
StarMaster
GM, 993 posts
Storyteller
License to Tamper
Mon 4 Mar 2019
at 22:35
  • msg #259

X3F-1622: Petropolis (SG-X2)

After Karen relays Jackie's question, Tauranchula replies that he does not know any of those names either.

"The history of this place is written on the walls?" he asks in surprise. "We thought it might be more than just decoration, but none of us can read it."

"What does it say?"

Coleman Hendricks
SG-X2, 163 posts
Human Scout
Army Ranger LTC
Mon 4 Mar 2019
at 23:23
  • msg #260

X3F-1622: Petropolis (SG-X2)

"Ward, has anyone had the chance to brief you on what we found in the other arcology? The one with the psychors, where these crystals are supposedly harvested from?"
Karen Stewart
player, 20 posts
USAF SSgt Pararescue
Tue 5 Mar 2019
at 00:10
  • msg #261

X3F-1622: Petropolis (SG-X2)

"Tauranchula doesn't recognize them either Ma'am." She turns back to Tauranchula. [Language unknown: "Wer ac tima ho, thiwasill Ic ine wer weiear. O llolmo atesfi ek fiore foniadil one et? Hawieeev ndul traas vorughthi kor shewervirwhi?" ]
StarMaster
GM, 995 posts
Storyteller
License to Tamper
Tue 5 Mar 2019
at 00:18
  • msg #262

X3F-1622: Petropolis (SG-X2)

"Most of the writing is here on the ground level in these great halls," Tauranchula replies, "but there is also much of it in the Meeting Halls and the Council Chambers."

"We thought that meant those were important chambers, which is why we use them as such."

Karen Stewart
player, 21 posts
USAF SSgt Pararescue
Tue 5 Mar 2019
at 00:29
  • msg #263

X3F-1622: Petropolis (SG-X2)

[Language unknown: "Aiurck wit tinhasich us mo allis et icaionsta thiionlar? Nien rompreenc ica ta maouwaev asulse ore li one oveardast u uthosi titr acunee ei buteramenred. ]
John Ward
player, 14 posts
USAF Technician
Interpreter & Mechanic
Tue 5 Mar 2019
at 02:33
  • msg #264

Re: X3F-1622: Petropolis (SG-X2)

John looks up at Hendricks

"Yes sir, i was briefed. i still want to test out this way of using them, just in case reloading the Kerak's is more complicated than it looks. i doubt you just smack a Crystal in the gap for it".

"Theres probably something you have to hook up first"

"Something you might want to see though sir, im think im about ready to run my first test on the linked crystal shot."


He yells to Tauranchula;

"Tauranchula, is there a firing range of sorts where i could test this?"

He motions towards the mess of cable and wires he has hooked up to 5 or 6 Kerak's
This message was last edited by the player at 20:58, Wed 06 Mar 2019.
Karen Stewart
player, 22 posts
Tue 5 Mar 2019
at 03:19
  • [deleted]
  • msg #265

Re: X3F-1622: Petropolis (SG-X2)

This message was deleted by the player at 03:19, Tue 05 Mar 2019.
StarMaster
GM, 997 posts
Storyteller
License to Tamper
Tue 12 Mar 2019
at 05:59
  • msg #266

Re: X3F-1622: Petropolis (SG-X2)

Tauranchula replies by pointing to the main doors.

The crystals are octagonal in cross-section, with both ends coming to a point.

John can either tape a dozen or so of them into a bundle or try to lay them out in a string end to end. The long way would be difficult to keep even.

He also has to decide whether to wire them together in series or parallel. It depends on whether the weapon needs amperage or voltage.

He also realizes he may need to 'prime the pump' somehow... that the stored electricity within a crystal isn't just going to flow out because he puts a wire on it. A normal battery works that way, but not these crystals.

There's a technology at work here that he doesn't fully understand. He has no idea how the electrical energy is stored in the crystal, and even less idea how it gets into the crystal, though, apparently, it is grown that way... somehow.

Inside the weapon are the components that would 'extract' the electricity... as well as regulate it.

His best guess is that the weapon boosts the voltage, and that would mean that the crystals need to provide amperage. So he hooks them up in parallel. Not only does that make the most sense, but if there isn't enough voltage to push the amps, then nothing will happen.
Karen Stewart
player, 23 posts
USAF SSgt Pararescue
Thu 14 Mar 2019
at 07:11
  • msg #267

Re: X3F-1622: Petropolis (SG-X2)

[Language: Latin "Where are we bunking down at?" ] She asks Tauranchula.
StarMaster
GM, 999 posts
Storyteller
License to Tamper
Mon 18 Mar 2019
at 01:37
  • msg #268

Re: X3F-1622: Petropolis (SG-X2)

Tauranchula indicates the same room where Coleman, Jackie, Kyle and Jason were resting.


Whatever the case, John is able to get one of the lightning guns to discharge once... and only once. As near as he can tell, there is only sufficient charge in the crystals that, when added together, produces enough electrical energy for one shot.
Coleman Hendricks
SG-X2, 164 posts
Human Scout
Army Ranger LTC
Mon 18 Mar 2019
at 16:32
  • msg #269

Re: X3F-1622: Petropolis (SG-X2)

"So, it seems like they really are kind of like batteries; even so-called dead ones still have some charge left. I wonder if they are rechargeable? Anyhow, we're going to need to get some rest; with most or all of the lightning guns out of commission, and only minimal capability to erect defenses, we're going to be in for it if the gibbering hordes decide to attack.

I wonder if we brought the discharged crystals back to the psychors if they could make any use of them? Maybe it is something we'll need to try."

This message was last edited by the player at 16:33, Mon 18 Mar 2019.
John Ward
player, 15 posts
USAF Technician
Interpreter & Mechanic
Tue 19 Mar 2019
at 02:10
  • msg #270

Re: X3F-1622: Petropolis (SG-X2)

John heads to the others to go to sleep
StarMaster
GM, 1000 posts
Storyteller
License to Tamper
Tue 19 Mar 2019
at 05:16
  • msg #271

Re: X3F-1622: Petropolis (SG-X2)

There aren't any beds in the room, but there is a raised ledge around 3/4s of the room that are apparently supposed to be a sleeping platform.

The military personnel don't have any problem getting some rest as they are trained to rest whenever and wherever they can.

The plan wasn't to get a good night's sleep anyway, but just to get a bit of rest.

After about three hours, everyone starts waking up again.

Tauranchula is waiting outside the room when everyone's ready to go. He's still willing to be your guide to the upper levels of the tower.
Coleman Hendricks
SG-X2, 165 posts
Human Scout
Army Ranger LTC
Tue 19 Mar 2019
at 15:42
  • msg #272

Re: X3F-1622: Petropolis (SG-X2)

Chipper after getting a couple hours of rack time, Coleman tries to get everyone working; "Thanks Tauranchula. Let's make hay while the sun shines, everyone!"
Kyle McGuinness
SG-X2, 265 posts
Human Scientist
Civilian
Tue 19 Mar 2019
at 17:11
  • msg #273

Re: X3F-1622: Petropolis (SG-X2)

Kyle didn't feel rested at all, but got up and stretched out the kinks, ready to resume reading the walls. Or whatever else people wanted him to do.
John Ward
player, 16 posts
USAF Technician
Interpreter & Mechanic
Tue 19 Mar 2019
at 22:00
  • msg #274

Re: X3F-1622: Petropolis (SG-X2)

John was woken up by people talking and got up feeling better.

"alright, give me a few minutes to check my pack, and ill be good to go"

He starts preparing his pack
Karen Stewart
player, 24 posts
USAF SSgt Pararescue
Wed 20 Mar 2019
at 03:47
  • msg #275

Re: X3F-1622: Petropolis (SG-X2)

Karen stands and stretches. She walks over to stand next to Kyle. "Hey Kyle. I'm going to start translating in one of the other rooms. Maybe we can compare notes at lunch?"
Kyle McGuinness
SG-X2, 266 posts
Human Scientist
Civilian
Wed 20 Mar 2019
at 11:39
  • msg #276

Re: X3F-1622: Petropolis (SG-X2)

Kyle grinned.

"That sounds like a plan."

He gathered camera and notebook and went off to continue his studies.
Karen Stewart
player, 25 posts
USAF SSgt Pararescue
Wed 20 Mar 2019
at 14:06
  • msg #277

Re: X3F-1622: Petropolis (SG-X2)

Karen grins as Kyle heads off. She grabs her gear, double checking she has plenty of paper, before she heads over to Tauranchula. [Language unknown: "Tolest Urhaie-mose. Trca mi cefoma oveeveoul pl a oreca ithoneateles p al encsomion ate? "] She looks to Coleman. [Language unknown: "M str an ek u, Ncame manvenons t tho nemone ngut te nd iv ectaveprohatrat weul ofioof nc simith Ch." ]
John Ward
player, 17 posts
USAF Technician
Interpreter & Mechanic
Wed 20 Mar 2019
at 20:30
  • msg #278

Re: X3F-1622: Petropolis (SG-X2)

instead of going with Karen and Kyle, John moves over towards Hendricks, packed and ready

"Alright sir, ready to move out. where to?"
Coleman Hendricks
SG-X2, 166 posts
Human Scout
Army Ranger LTC
Wed 20 Mar 2019
at 20:49
  • msg #279

Re: X3F-1622: Petropolis (SG-X2)

"I think we're going to explore the upper reaches of the tower. Perhaps, though, we may attempt another foray over to the other one, if we can come up with some experimentation to perform with the crystals."
StarMaster
GM, 1003 posts
Storyteller
License to Tamper
Mon 1 Apr 2019
at 14:59
  • msg #280

Re: X3F-1622: Petropolis (SG-X2)

As Tauranchula begins the tour, you start to get a better sense of the size and layout of the place. It was just a bit too big to tell if it was totally circular or perhaps an oval, egg shaped or something similar.

Internally, it was built in concentric circles. There was a 'solid' core that presumably held the mechanicals and infrastructure, which still seemed to be working for the most part. Around that there was a hallway, then another ring of habitats, another hallway, a second ring of habitats, an access hallway, and then finally the outer ring of ramps.

On the 'ground floor', the two rings of 'habitats' were storerooms and meeting rooms, as well as four lavatories around the outer ring. There were also four connecting hallways.

The second floor consisted of four large gallery-like rooms, one of which is where you met with the Elders. The inner ring was habitats for the Elders or other important people. Tauranchula shows you one such habitat, which consists of a central living area, two bedrooms off to one side, and a kitchen and bath off to the other side.

It is fairly spacious, but not very well appointed. Minimal furniture, some wall decorations, but nothing fancy. Tauranchula explains that this is his living quarters. His wife is at work and his son is at school. Both work and school are on the lower level.

It isn't until you reach level 7 before you realize that the ground floor is 4 levels high and 2nd floor is double height level; thus, the ground floor is levels 1-4. This is only determined by the length of the ramps--four times as long (all the way around the tower) as the upper ramps for the 1st floor and twice as long (halfway around the tower) for the 2nd floor.

At the 7th level (and all upper levels), ceiling height is only 15 feet. The levels then are grouped in by 5: habitat level, general (work) level, habitat level, play level, habitat level. This then repeats 2.5 times as you climb to level 20.

Level 19, a habitat ring, is only partially inhabited as it is borderline dangerous. Level 20, which would be a play area, is empty due to toxic fumes. All levels above this are also full of toxic fumes.
This message was last edited by the GM at 15:15, Mon 01 Apr 2019.
Jason Bjorn
SG-X2, 123 posts
Human Soldier
Army Ranger SSgt
Mon 1 Apr 2019
at 15:20
  • msg #281

Re: X3F-1622: Petropolis (SG-X2)

"Phew! Talk about cardio!" Jason comments as they climb level after level, ramp after ramp.

"I don't suppose there's an easier way up and down these ramps? Maybe we could give them a couple of golf carts."

"Toxic fumes? In that case, won't be gas-powered carts. Maybe we could convert one to run on these crystals. Once we get them growing again, of course."

Coleman Hendricks
SG-X2, 167 posts
Human Scout
Army Ranger LTC
Mon 1 Apr 2019
at 15:45
  • msg #282

Re: X3F-1622: Petropolis (SG-X2)

"They'd have to be golf carts modified by Tim the Tool Man." Coleman snickers at his own joke, then realizes the rest are probably too young to have enjoyed his childhood favorite.

"Nevermind; yeah, giving these guys some sort of means of transport would probably improve their lives a good deal. Even if it was just a way to easily get back and forth between the towers. But it seems that their most immediate problem is the hoards of gremlins. The toxic atmosphere is a major problem, but I've seen no evidence of anything that could fix that quickly. I'd guess that more than just the one tower is producing the atmospheric toxins for it to have poluted the air so badly."
Karen Stewart
player, 26 posts
USAF SSgt Pararescue
Wed 3 Apr 2019
at 00:19
  • msg #283

Re: X3F-1622: Petropolis (SG-X2)

Meanwhile Karen continues to translate the walls of the meeting hall, taking detailed notes for when she sees Kyle. As she works she hums some AC/DC to herself.

OOC: Anything interesting? Same thing as main hallway?
StarMaster
GM, 1006 posts
Storyteller
License to Tamper
Thu 4 Apr 2019
at 00:46
  • msg #284

Re: X3F-1622: Petropolis (SG-X2)

The interior walls of the lower level were covered in writings that were clearly meant to be decorative even if the writing was pithy sayings... poems, prayers, etc.

Here in the meeting hall it was different. Karen quickly realized that this was a story. It was the story of the minotaurs... of their origin and development. The minotaur-folk were created by someone/something called the Alterans as a means of thumbing their nose at the Goa'uld. The minotaurs would be a powerful host except for the fact that the Alterans made them poisonous to the Goa'uld.

Apparently, the minotaurs weren't the only species thus created out here in the globular cluster.

The Alterans built the arcologies for the minotaurs. They gave them the crystal-growing vats and the lightning guns... as a means to defend themselves against the Goa'uld should the Goa'uld decide to attack just to destroy the minotaurs out of spite.

Originally, there were seven arcology towers but only was inhabited at first. Each of the others would open up once the local minotaur population became large enough to need them.
This message was last edited by the GM at 00:47, Thu 04 Apr 2019.
Jason Bjorn
SG-X2, 124 posts
Human Soldier
Army Ranger SSgt
Wed 10 Apr 2019
at 05:12
  • msg #285

Re: X3F-1622: Petropolis (SG-X2)

"So, how toxic are these fumes?" Jason asked, both the rest of his team and Tauranchula. "Can we hold our breaths long enough to check out the next level? Will putting a wet cloth over our noses and mouths help?"

He was wondering what would be producing the fumes up here. Was there a breach in the upper levels of the tower? Obviously the lower levels here weren't producing crystals. Were the upper levels? Just too toxic to go up there to get them?
Coleman Hendricks
SG-X2, 168 posts
Human Scout
Army Ranger LTC
Wed 10 Apr 2019
at 20:15
  • msg #286

Re: X3F-1622: Petropolis (SG-X2)

"Well, I didn't bring a gas mask, which was poor decision making on my part. But I guess we could send the bot up there, even if it is unsafe to breathe."
Karen Stewart
player, 27 posts
USAF SSgt Pararescue
Wed 10 Apr 2019
at 22:53
  • msg #287

Re: X3F-1622: Petropolis (SG-X2)

Karen swears under her breath as she realizes what she's reading. ~Holy crap. I should probably find Coleman and see what he wants me to do about this information. Also ask Tauranchula if they've expanded to the other arcology towers.  Plus I should check the council chambers to see if they're different. Tauranchula is probably with Coleman, doing a tour of the upper levels. I think?~
Jason Bjorn
SG-X2, 125 posts
Human Soldier
Army Ranger SSgt
Wed 10 Apr 2019
at 23:08
  • msg #288

Re: X3F-1622: Petropolis (SG-X2)

"Good point, Commander," Jason responds. "I've got the mindset of never sending someone into a situation that I wouldn't go into myself. Guess I was thinking of the bot as just 'one of the guys'."

"We could also send a small camera drone up. Don't know how far the signal will penetrate these walls, though. We could lose control as soon as it's out of sight. The fumes could foul the engine as well."


He turns to their minotaur guide and has Kyle relay a question.

"How long has it been since your people went up to these higher levels? Do you know what is up there?"
StarMaster
GM, 1010 posts
Storyteller
License to Tamper
Fri 12 Apr 2019
at 15:57
  • msg #289

Re: X3F-1622: Petropolis (SG-X2)

"It has been a long while since any of us went up to this level," Tauranchula replies. "I would guess 100 days... probably more. We think there are crystals up there, but we cannot stand the fumes for long."

"I think we'd have to go up three or four levels before we might find crystals. I don't know if they were made here or if they just belonged to people."

"Those who go up there now don't come back."

Coleman Hendricks
SG-X2, 169 posts
Human Scout
Army Ranger LTC
Fri 12 Apr 2019
at 16:54
  • msg #290

Re: X3F-1622: Petropolis (SG-X2)

"Well, let's try sending a flier down a few levels, to see if moving through the levels will cut off the signal. If it doesn't, then great we can scout with that, otherwise we may have to try to scout however far we can with the bot. I guess we can try the filter masks that we came through the gates with, but I suspect we're not going to get much farther than Taranchula and his fellows have, even with that help."

OOC: I forgot we were given those, haha. I was trying to remember what I did with my gear picks and junk. Also, apparently, the only bundles with any sort of breathing protection are the aquatic duty bundle and the diver personal bundle; and even they only imply it, in case anyone was wondering.
I didn't figure out what I used my second pick for (my first pick was for a first aid kit). Maybe someone took a gas mask for a pick?

Karen Stewart
player, 28 posts
USAF SSgt Pararescue
Sat 13 Apr 2019
at 18:53
  • msg #291

Re: X3F-1622: Petropolis (SG-X2)

Karen finishes translating and taking notes. ~Wow. Time to find the others.~ She leaves the room and starts heading up.
Jason Bjorn
SG-X2, 126 posts
Human Soldier
Army Ranger SSgt
Sun 14 Apr 2019
at 17:01
  • msg #292

Re: X3F-1622: Petropolis (SG-X2)

"Don't think so, Commander," Jason answered. "Since the atmosphere at ground level was breathable, I guess everyone thought the filter mask would be enough... if it came to that."

"So, I guess it depends on what the atmosphere up above is. If it's the same as outside, we should be okay... for awhile. I suspect the filter mask will get clogged up with too long of an exposure."

"At a guess, though, I'm thinking this inside pollutant is different than the outside. Remember, the outside is nearly down to the ground... only 20 to 50 feet above ground. Wouldn't this inside stuff have sunk all the way to the ground by now?"

John Ward
player, 18 posts
USAF Technician
Interpreter & Mechanic
Sun 14 Apr 2019
at 17:07
  • msg #293

Re: X3F-1622: Petropolis (SG-X2)

"No, I didn't bring a gas mask either," John adds. "But, I think you can account for the difference with internal air circulation."

"There must be some sort of air system to keep the air fresh on the higher levels. Also, hot air rises, so just the fact that the minotaurs are on the lower levels might serve to keep it from going lower."

"If it's slowly winning out, though, it could be due to a declining number of minotaurs or it could be because the air filters up top have gotten clogged."

"We should definitely look into the infrastructure of this arcology. It definitely sounds like and appears to be malfunctioning."

Coleman Hendricks
SG-X2, 170 posts
Human Scout
Army Ranger LTC
Mon 15 Apr 2019
at 16:46
  • msg #294

Re: X3F-1622: Petropolis (SG-X2)

"Well, sergeant, uh, Ward, why don't you go ahead and experiment with running your bot down a few levels and see how far it can get before you lose signal. Bjorn, why don't you grab a flier and do the same, to see if that works. While you guys do that I'm going to put on my filter mask and forge ahead just a bit. I'll determine if I can detect the pollutants through it or if I start to feel woozy. That will gives us a bit more info on what we're dealing with here. I've got a weather sensor with me, so I'll turn that thing on, maybe it can give an idea of the type of particulate we're dealing with. Once we have our basic findings, we can maybe form a plan from there. I understand you're something of a gadget guy, Ward; maybe you can do something with the electronics we do have to make something that will help."

With that, Coleman puts on his filter and starts slowly making his way into the smog, keeping his eyes up, but mostly focusing on how he's feeling and what his nose, tongue and lungs are telling him. At any sign of trouble he'll immediately retreat back to where he started.
StarMaster
GM, 1012 posts
Storyteller
License to Tamper
Mon 15 Apr 2019
at 18:04
  • msg #295

Re: X3F-1622: Petropolis (SG-X2)

The filter masks are just the kind that you'd see in a hospital... or wear if you were spray painting. They aren't full-on respirators like those you'd use for dealing with hazardous material.

So, it'll mostly keep any biological or hazardous substances from getting into your nose and mouth. It doesn't protect your eyes or skin.

John and Jason both find out the same thing... the radio signal does not penetrate the walls, and after about two levels, the signal gets scattered by the curvature of the walls too much to maintain control of the robots.

Just as they lose control, Karen reaches the level where the flying drone is and it crashes to the floor.


Coleman advances up the ramp. His weather equipment begins picking up particles in the air when he's gone about 100 feet... before he can actually see them. His equipment can't identify them, though.

He's gone up a full level without feeling anything yet, but as he reaches the next level and can see the outer circular hallway, he spots a minotaur body laying on the floor about 20 yards away.
Coleman Hendricks
SG-X2, 171 posts
Human Scout
Army Ranger LTC
Mon 15 Apr 2019
at 18:28
  • msg #296

Re: X3F-1622: Petropolis (SG-X2)

Since he's not feeling anything yet, he figures he should probably bring the body back for whatever the usual burial rites are. He heads back down, trying to drag the body with him. If he starts to feel anything, he'll definitely stop exerting himself and head to fresh air, though. If nothing else, apparently they could bring the bot up her accompanied by someone and let the bot do the heavy work. Over the radio, Coleman gives his update: "I've made it a ways up. There's definitely particulate, but my sensor isn't really meant for this, so I have no idea what it is. There's a body here that I'm trying to drag back down so it can be taken care of in accordance to their traditions. So far I haven't suffered any effects that I can tell."
StarMaster
GM, 1013 posts
Storyteller
License to Tamper
Mon 15 Apr 2019
at 19:03
  • msg #297

Re: X3F-1622: Petropolis (SG-X2)

Almost as if he spoke too soon, Coleman has dragged the body about half way down when he begins to feel a bit groggy. It's so gradual, though, that he doesn't realize it until he misses a step and almost falls down.

A moment later, Tauranchula comes running up, tosses Coleman over his shoulder, grabs the legs of the minotaur and heads back down the ramp at a jog.

He sets Coleman down against a wall and then sits/collapses next to him as he gulps in fresh air.
Karen Stewart
player, 29 posts
USAF SSgt Pararescue
Sat 20 Apr 2019
at 05:23
  • msg #298

Re: X3F-1622: Petropolis (SG-X2)

Karen jumps in surprise when the drone crashes. She picks it up and rushes up the rest of the way. She stops at the group, panting. She holds up the drone. "Who...does...this...belong..to?" She asks between breaths. She turns and sees Coleman and Tauranchula are on the ground and places the drone on the ground. "Coleman? You ok?" [Language unknown: "Asncsabeth howit whi na? "] She walks over ready to help if they need medical attention.
Coleman Hendricks
SG-X2, 172 posts
Human Scout
Army Ranger LTC
Sat 20 Apr 2019
at 09:22
  • msg #299

Re: X3F-1622: Petropolis (SG-X2)

"Just... hypox... ia"
This message was last edited by the GM at 22:27, Sat 20 Apr 2019.
Karen Stewart
player, 30 posts
USAF SSgt Pararescue
Sun 21 Apr 2019
at 00:34
  • msg #300

Re: X3F-1622: Petropolis (SG-X2)

"Well that's not good. I'm going to give you a once over, but I say we definitely need to get you away from whatever is in that stuff. " She squats down next to him. "You'll need more oxygen. I should have what I need in my gear, back where we bunk down." . [Language unknown: "Leassscent, pail at ers eleve but t ni m ect u ek dison el?" ] [Language unknown: "Hat arnice ad veron Loatek ti tedvorica ulunll At inerearat urehe?"] She looks up at the others.
StarMaster
GM, 1017 posts
Storyteller
License to Tamper
Thu 2 May 2019
at 14:33
  • msg #301

Re: X3F-1622: Petropolis (SG-X2)

"I am fine," Tauranchula replies to Karen. "I can carry Coleman farther down if you need me to."

Being much larger, it takes a bit more exposure to the gas to affect him.


As near as Karen can tell, there does not seem to be any long-term effects on the colonel. He should recover fully in just a few minutes. However, she can't say what longer exposure might do. As she thinks that, she glances over at the other minotaur that Tauranchula ragged back down. She has to blink twice to confirms what she saw at first--that minotaur appears to be breathing still!
Jason Bjorn
SG-X2, 127 posts
Human Soldier
Army Ranger SSgt
Thu 2 May 2019
at 14:45
  • msg #302

Re: X3F-1622: Petropolis (SG-X2)

After helping move Coleman farther down the ramp to the next lower level, Jason jogs back up the ramp a bit until he makes contact with the MALP again and then directs it back down.

"Well, so much for our remote viewing of the upper levels," he comments.

"Were we breathing in this stuff even through the masks, or was it entering out system through our skin? What is that stuff that does that? DSMO? DMSO? Dimethyl-something-or-other."

"Hey, John! You got any other tricks up your sleeves? I don't suppose the MALP is carrying any chemicals that we can mix up to cause this gas to precipitate out of the air, does it? Any chance of finding some here in the tower?"

Coleman Hendricks
SG-X2, 173 posts
Human Scout
Army Ranger LTC
Thu 2 May 2019
at 16:31
  • msg #303

Re: X3F-1622: Petropolis (SG-X2)

Coleman, still breathing heavy to try to refresh himself, tries to give as much info as he has about the problem.; "The effects seemed to come up out of nowhere, and they didn't bother me until I started exerting myself. That might hold some clues.
I guess it might not have been wise to try to drag that guy back down here, but I thought Taranchula's people might appreciate being able to lay him to rest."

Karen Stewart
player, 31 posts
USAF SSgt Pararescue
Fri 3 May 2019
at 01:10
  • msg #304

Re: X3F-1622: Petropolis (SG-X2)

"This one's still alive." Karen goes to the other Minotaur and starts  checking him. "Dimethyl Sulphoxide?" She says to Bjorn. "The stuff back home can cause breathing problems." She looks back at Colman. "You'll be ok Coleman, no permanent damage Sir. How's everyone else feeling?" Karen looks around the group. [Language unknown: "Daysi oladar everof. Ultrwi ound we res io te oreandpro simaek ai na il, plmaof hi. Ne ol staur omnd hatil era is? "] She asks  Tauranchula.
Kyle McGuinness
SG-X2, 269 posts
Human Scientist
Civilian
Fri 3 May 2019
at 11:32
  • msg #305

Re: X3F-1622: Petropolis (SG-X2)

"Di-methyl sulfoxide" said Kyle automatically, confirming what Karen said.

"So the walls are too thick to control the drone, and we cannot breathe the air? Hmm, tricky."
Coleman Hendricks
SG-X2, 175 posts
Human Scout
Army Ranger LTC
Fri 3 May 2019
at 17:32
  • msg #306

Re: X3F-1622: Petropolis (SG-X2)

"He's... he's still alive?! That is great news, but how's that even possible?"
StarMaster
GM, 1018 posts
Storyteller
License to Tamper
Sat 4 May 2019
at 05:17
  • msg #307

Re: X3F-1622: Petropolis (SG-X2)

"I do not know how long the gas has been here," Tauranchula replies.

"Perhaps the Elders know. I am under the impression that the gas has always been here, though clearly if it keeps getting lower, that would imply that it started much higher."

"He's still alive?!? What magic is this?"

"Wait! Does this mean that the others are also alive? How can we rescue them?"

Jason Bjorn
SG-X2, 128 posts
Human Soldier
Army Ranger SSgt
Sat 4 May 2019
at 05:46
  • msg #308

Re: X3F-1622: Petropolis (SG-X2)

"Alive?" Jason also asked.

"Why'd we all think he was dead then? So, he was... like... hibernating? This gas renders you unconscious but also puts you in some sort of suspended animation?"

"We can always report back to SGC and let them send a tech team back here, but, personally, I think we should be able to solve it ourselves."

"What if we soak our clothes in water? Will that keep the DMSO from reaching our skin?"

"Is there any way to boost the signal on the drone? What if we use the MALP to relay the signal to the drone? Won't that give us a greater range for the drone to scout ahead for us?"

Karen Stewart
player, 32 posts
USAF SSgt Pararescue
Tue 7 May 2019
at 02:38
  • msg #309

Re: X3F-1622: Petropolis (SG-X2)

Karen looks at Tauranchula. [Language: Latin "We should definitely talk to them. I also have questions about what I translated. I'm not sure how he is alive. There are more up there? How many do you think?" ] She looks back at Bjorn. [Language: English "Those are some good questions. Ones we can ask him when he wakes up. Soaking the clothes might work."] She nibbles on her lower lip as she thinks. "Between this and my translation discovery, I have many questions for The Elders. In the meantime I think we should get him," She gestures at the incapacitated Minotaur. "to somewhere a little more comfortable. It'll make asking him questions easier on him. Plus give you tech savvy people a chance to work out a way to boost the signal or something else." She looks back at Tauranchula. [Language: Latin "I would like to question him when he wakes up and would like you to be there for it. If you're willing?"]
Coleman Hendricks
SG-X2, 177 posts
Human Scout
Army Ranger LTC
Thu 9 May 2019
at 20:25
  • msg #310

Re: X3F-1622: Petropolis (SG-X2)

After a bit, Coleman is feeling well enough to walk himself, so he signals to Taranchula to put him down, hoping that his ordinary body language would be sufficient to communicate his desire.

"Ok, let's prioritize getting this guy back to the world of the living. He may or may not have information, but I'm sure our friends here will welcome him back regardless. We can try the wet clothes and dampened mask thing, if Stewart thinks it may work, but I'd like to have some sort of safety protocol in place so that whoever is testing it can be rescued safely if things don't work out. Since I'm already compromised to some extent, Bjorn, do you want to volunteer for guinea pig duty next?

On the tech side, would it, perhaps, be possible to build relays, beyond using the MALP and drone themselves, and have the drone or MALP, whichever we send, drop them periodically to extend the range as it moves in? We should be able to use the lower levels here to figure out how often they need to be dropped; might even be able to use the signal strength readout to figure out when as well.

What do you all think? Can we make this happen?"

Karen Stewart
player, 33 posts
USAF SSgt Pararescue
Thu 9 May 2019
at 22:04
  • msg #311

Re: X3F-1622: Petropolis (SG-X2)

Karen thinks for a moment before answering. "Well, if we've got a long line of rope or cord we could always the it around whoever goes waist and pull them back if they need help." She looks at Coleman. "That's all I can think of for that, unless someone else has an idea?" She looks around the group.
Coleman Hendricks
SG-X2, 181 posts
Human Scout
Army Ranger LTC
Wed 15 May 2019
at 18:26
  • msg #312

Re: X3F-1622: Petropolis (SG-X2)

"Can you remotely monitor someone's blood oxygen levels? The rope is a good backup plan, but, ideally, they'd come out under their own power, rather than having to be dragged out."
Kyle McGuinness
SG-X2, 271 posts
Human Scientist
Civilian
Thu 16 May 2019
at 10:11
  • msg #313

Re: X3F-1622: Petropolis (SG-X2)

"I guess if you have a pulse-ox sensor in the medical kit..."

Kyle was thinking aloud. He played with tech, but wasn't the most knowledgeable in that area.
Karen Stewart
player, 34 posts
USAF SSgt Pararescue
Sat 18 May 2019
at 04:09
  • msg #314

Re: X3F-1622: Petropolis (SG-X2)

Karen looks at Kyle. "Actually, I do have one in my gear. It's on my bunk. I can grab it once we get this guy down stairs." She turns to Coleman. "Also, I finished translating the chamber and it's different than the hall. It's the whole reason I came up here."
Jason Bjorn
SG-X2, 129 posts
Human Soldier
Army Ranger SSgt
Sat 18 May 2019
at 05:50
  • msg #315

Re: X3F-1622: Petropolis (SG-X2)

"Yeah, I guess I can try to enter the gas using the wet clothes and mask idea," Jason replies.

"I don't think the MALP has an electronics store on board. The only relay we have is our radios. Do we want to risk losing them?"
StarMaster
GM, 1023 posts
Storyteller
License to Tamper
Sat 18 May 2019
at 05:54
  • msg #316

Re: X3F-1622: Petropolis (SG-X2)

[Language unknown: "Llispo lesus o a tider k ev poprsi k m toil lianta ichratred. Ofst ultrwe tra me ro no encnotwer. Ceevse stsi latughard ic alolil ratingure ame ant ons?" ] Tauranchula replies to Karen.
Karen Stewart
player, 35 posts
USAF SSgt Pararescue
Sat 18 May 2019
at 15:28
  • msg #317

Re: X3F-1622: Petropolis (SG-X2)

Karen looks at Bjorn. "I'd join you, but only one pulse ox reader. I'll make sure to keep close eye on you." She looks at the gas filled area. "I wonder if the radios will work in there." She mutters to herself before turning to look at Tauranchula when he speaks. [Language unknown: At ieur'peus atfiel pltio Ticprestiesspro. Esnoeino anus saoul ri ort n terev forwhithi. P t ivnc we ulho voroernce o din al resastrut wail etwa wassanthu. E ic tericeie ai?" ] She gestures to the other Minotaur.
StarMaster
GM, 1025 posts
Storyteller
License to Tamper
Sun 19 May 2019
at 06:24
  • msg #318

Re: X3F-1622: Petropolis (SG-X2)

Tauranchula nodded at Karen.

[Language unknown: "Oneno, Lo eravirlinoul tio. Et se Eveallill. P thich herionore ta icaousillast best arse as rimeta houad aima. Ta ersresons wh werlo lar iswhic onos ckand er tio om pric ntisanvir."]
Coleman Hendricks
SG-X2, 183 posts
Human Scout
Army Ranger LTC
Wed 22 May 2019
at 15:49
  • msg #319

Re: X3F-1622: Petropolis (SG-X2)

"Ok, when it comes time, just be careful; the faintness comes quickly and without much warning. Hopefully Stewart's oxygen sensor will give a better warning."
Karen Stewart
player, 36 posts
USAF SSgt Pararescue
Fri 31 May 2019
at 04:40
  • msg #320

Re: X3F-1622: Petropolis (SG-X2)

"It should sir. Plus, if we set a certain number as the absolute lowest it can go before issues start would be best." She says as they continue back down. [Language unknown: "Ng ilwit proreante esth aialoniv nce ofenla?"]
Coleman Hendricks
SG-X2, 186 posts
Human Scout
Army Ranger LTC
Mon 3 Jun 2019
at 16:42
  • msg #321

Re: X3F-1622: Petropolis (SG-X2)

Coleman takes it easy as they head back to the habitation area to enact the plans. "Ok, seems like we have a plan, folks. Let me know when we're ready to go; I want to be there, in case I can help, somehow."
Kyle McGuinness
SG-X2, 274 posts
Human Scientist
Civilian
Tue 4 Jun 2019
at 06:12
  • msg #322

Re: X3F-1622: Petropolis (SG-X2)

"What can I do?" asked Kyle. Events seemed to be moving rather quickly, in directions he didn't quite understand. This wasn't like a conventional dig, yet it shared some features of an excavation into the unknown.
Coleman Hendricks
SG-X2, 187 posts
Human Scout
Army Ranger LTC
Tue 4 Jun 2019
at 16:48
  • msg #323

Re: X3F-1622: Petropolis (SG-X2)

"Keep translating stuff, so that Stewart can focus on the medical stuff for now. Other than, just be ready to lend a hand if they need anything. And if you come up with any better ideas, let us know, of course!"
Karen Stewart
player, 39 posts
USAF SSgt Pararescue
Tue 4 Jun 2019
at 19:57
  • msg #324

Re: X3F-1622: Petropolis (SG-X2)

Karen hands Kyle her translation notes from the meeting hall. "So it turns out that the Minotaurs were created by someone or something called the Alterans as a means of flipping the bird to the Goa'uld. The Alterans made them poisonous to the Goa'uld. They're also not the only creations out here in this cluster." She takes a breath before continuing with her findings. "According to the text in the meeting hall, the Alterans built the arcologies for the minotaurs. The crystal-growing vats and the lightning guns were gifts from the Alterans to the Minotaurs as a means to defend themselves against the Goa'uld should the Goa'uld decide to attack. There were seven arcology towers originally, but only one was inhabited at first. Each of the others would open up once the local minotaur population became large enough to need them." She looks at Kyle. "While I'm helping with this, could you talk to Tauranchula about what I found? Maybe talk to the elders and try to translate the council chambers? "
This message was last edited by the player at 19:59, Tue 04 June 2019.
Coleman Hendricks
SG-X2, 188 posts
Human Scout
Army Ranger LTC
Tue 4 Jun 2019
at 20:58
  • msg #325

Re: X3F-1622: Petropolis (SG-X2)

"That... is... interesting. I have a feeling that we're going to want an example of a gun, even if we don't manage to find a way to power it."

OOC: are we far enough in the timeline to know that the Alterans are the Ancients, ie ring builders, ie Atlanteans, ie makers/alterers of some of the replicators, ie currently disembodied non-interference-sworn super-beings? If so how much, and which of it has Hendricks been briefed on?

eidt: corrected relationship to replicators
This message was last edited by the player at 21:50, Tue 04 June 2019.
Kyle McGuinness
SG-X2, 275 posts
Human Scientist
Civilian
Wed 5 Jun 2019
at 18:19
  • msg #326

Re: X3F-1622: Petropolis (SG-X2)

"Poisonous to the Goa'uld? That's interesting..."

Kyle leafed through the notes even as he wandered off to find more walls to translate.
StarMaster
GM, 1028 posts
Storyteller
License to Tamper
Sat 8 Jun 2019
at 18:44
  • msg #327

Re: X3F-1622: Petropolis (SG-X2)

It has been determined that the Alterans are the same as what is known as Ancients, but it has not yet been established that they are Atlanteans as the Antarctica base has not yet been discovered, though the second gate was found.

You know OF the replicators, but they have not yet been encountered.
Coleman Hendricks
SG-X2, 189 posts
Human Scout
Army Ranger LTC
Mon 10 Jun 2019
at 20:17
  • msg #328

Re: X3F-1622: Petropolis (SG-X2)

OOC: ok, even if had encountered replicators, they wouldn't be the ones the Lanteans had used/altered/made whatever; that was in the Pegasus galaxy, and we haven't done that. Still all I really wanted to know is if we knew that Alterans is another name for the Ancients/gatebuilders, which apparently we do.

"These guns definitely represent the most mobile and accessible of the Ancient tech that we've encountered. That's going to be big back home. It is possible that our genetic scientists could do something with the poisonous to Goa'uld trait as well. And maybe the crystal generation. Speaking of which, does anyone have any experience with the crystal control system thing for the gates? Are the power crystals similar in some way to those?"
John Ward
player, 19 posts
USAF Technician
Interpreter & Mechanic
Wed 12 Jun 2019
at 09:48
  • msg #329

Re: X3F-1622: Petropolis (SG-X2)

"Yes, I understand a little bit about the crystals," John answers Coleman.

"That is, it's crystal technology... similar if not actually the same as that used in the stargate, the controls of Goa'uld starships and ring transporters, and probably similar to Tok'ra tunnel crystals."

"As near as we've been able to determine, they use some sort of molecular alignment to store energy and control things. Tunnel technology... I couldn't tell you."

"The issue is the secrecy around the SGC. We can't just let anyone know we have these crystals. Captain Carter is busy on many other projects. The only other person with the technical savvy to take a stab at the science behind the crystals is Rodney McKay. He's still being vetted, though."

"As near as anyone has been able to determine, the size, shape and color determine a crystal's properties. We don't know if any of this is inherent to the function or just used as a ready means of identifying a crystal's function."

Coleman Hendricks
SG-X2, 190 posts
Human Scout
Army Ranger LTC
Wed 19 Jun 2019
at 18:13
  • msg #330

Re: X3F-1622: Petropolis (SG-X2)

"Well, then I guess we just need to get a sample back, even a discharged sample is better than nothing. Captain Carter will certainly want to add it to her inventory of interesting sciency stuff. Maybe Freyda might have some interest or insight into either the genetic modifications or all this Ancient tech; unlike everyone else the Asgard had direct interaction with the Ancients, so she or her people might have some insight."
Jason Bjorn
SG-X2, 130 posts
Human Soldier
Army Ranger SSgt
Thu 20 Jun 2019
at 18:10
  • msg #331

Re: X3F-1622: Petropolis (SG-X2)

"Why do I suddenly feel like a human guinea pig?" Jason comments after he's all suited up and soaked.

"Since time is of the essence, I'm going to jog up the ramp until I find a fallen minotaur and then I'm going to try to drag him back down. First priority. If I spot a crystal along the way, I'll try and grab it... Otherwise, better luck next time."

Making sure the rope is securely tied around him, he begins jogging up the ramp.
Coleman Hendricks
SG-X2, 191 posts
Human Scout
Army Ranger LTC
Thu 20 Jun 2019
at 18:34
  • msg #332

Re: X3F-1622: Petropolis (SG-X2)

"Don't worry about crystals; even if you spot one, let's make the recce. If you do spot a minotaur, definitely drag them back, unless it begins to risk yourself to do so. Otherwise just go up a ways and see what's up there.

Stewart will keep you well monitored, and we'll want audio checks very regularly, so that we know you're not out of contact.

There's no reason to take any big risks right now; we're not on a timer just yet."


Coleman leans in, conspiratorially, but doesn't have any sort of real "inside voice"; "Bjorn, we're the only Army here now, so don't be like me and make big green look like a bunch of b****hes in front of the softies." Coleman laughs and gives Bjorn a little slug. "Ok, Ranger, let's go!"
Karen Stewart
player, 40 posts
USAF SSgt Pararescue
Fri 21 Jun 2019
at 02:15
  • msg #333

Re: X3F-1622: Petropolis (SG-X2)

Karen makes sure the sensors are attached to Bjorn appropriately. "I've got you set. You'll have my undivided attention Bjorn." She smirks. "Just don't drop the sensors or we'll be dragging you back here faster than than you can get to the latrine after 5 fingers of death. All in all it's pretty much army proof." She says as she walks away to monitor her equipment.
StarMaster
GM, 1036 posts
Storyteller
License to Tamper
Tue 2 Jul 2019
at 06:15
  • msg #334

Re: X3F-1622: Petropolis (SG-X2)

Jason begins jogging up the ramp. He has no problem reaching the next level where the other minotaur was found. A quick scan doesn't spot any other minotaurs on this level, so he continues up to the next level.

The water in his clothing is diluting the effect of the gas, and probably keeping it from penetrating. By the time he reaches the next level, though, he can see what probably happened to the minotaurs. They wouldn't have understood what was happening to them, that the gas was affecting them through their skin rather than their lungs.

As large as the minotaurs are, it probably would have taken longer for the gas to affect them, but by then it would have been too late.

On the second level, there's another minotaur out in the hallway. Jason can't tell if he's still alive or not, but for the moment, he continues jogging up the ramp to the next level.

Once more, he spots another minotaur... and then a second one.

He's still not feeling anything, and Karen doesn't see any change in his readings.

So he tries one more level. By the time he gets to this level, he's starting to feel a bit woozy. He spots one more minotaur but this one clearly looks like he's dead as he's started to decompose. Jason also spot half a dozen crystals scattered around on the floor.
Jason Bjorn
SG-X2, 131 posts
Human Soldier
Army Ranger SSgt
Tue 9 Jul 2019
at 15:51
  • msg #335

Re: X3F-1622: Petropolis (SG-X2)

At the third (or was it fourth?) level, Jason starts to feel the effects of the gas, though that's mostly because he expects it and knows what to look for. It's subtle, and he can see how the minotaurs could succumb to it.

"Starting to feel it," he says over the comms, partly testing to see whether he's still in contact with anyone.

Although the temptation to try and gather up as many crystals as he can is there, his military training tells him that saving lives is more important.

He quickly grabs one and heads back down the ramp.

By his estimate, the minotaurs up higher have been there longer, though he can't really tell how long, so, after stashing the crystal in his belt, he grabs the legs of the minotaur on the next level down and begins dragging him downward.

He only makes it down another level before his knees give out.

"Losing... it... got... a... minotaur... with... me... saw... a... couple... more..." he manages to say before losing consciousness.
Coleman Hendricks
SG-X2, 194 posts
Human Scout
Army Ranger LTC
Tue 9 Jul 2019
at 16:36
  • msg #336

Re: X3F-1622: Petropolis (SG-X2)

"Crap, we need to get to him.

Doc, suit me up like he was. And start working on a solution to do the same for our squad, as well as minotaurs, if you can come up with a way. We'll want to get all of the bodies out of there.

Ward, let's try to put that bot to use. Try out the relay you were working on. I'll carry the relay with me; you pilot the bot from outside the contamination. That way, once I get Bjorn and, hopefully, his minotaur buddy, onto the bot, you can drive them out so I don't have to try to drag them both out."

Kyle McGuinness
SG-X2, 276 posts
Human Scientist
Civilian
Wed 10 Jul 2019
at 09:52
  • msg #337

Re: X3F-1622: Petropolis (SG-X2)

"Can I help?" asked Kyle, raising his eyes from his translations.
Coleman Hendricks
SG-X2, 195 posts
Human Scout
Army Ranger LTC
Wed 10 Jul 2019
at 15:06
  • msg #338

Re: X3F-1622: Petropolis (SG-X2)

"As soon as you can suit up, you come next. In fact, if we have enough stuff for you to suit up now, do it. Not only will it be a help to have an extra set of hands and eyes, but there may be something up there that can explain what's going on."
Kyle McGuinness
SG-X2, 277 posts
Human Scientist
Civilian
Wed 10 Jul 2019
at 15:56
  • msg #339

Re: X3F-1622: Petropolis (SG-X2)

"Very well. What do I need?"

Kyle was quite excited at the idea of going exploring.
Coleman Hendricks
SG-X2, 196 posts
Human Scout
Army Ranger LTC
Wed 10 Jul 2019
at 16:46
  • msg #340

Re: X3F-1622: Petropolis (SG-X2)

"Basically we can't let the air touch our skin. You'll need your mask, but also we need airtight clothes and duct tape at the openings so the gas can't leak in.

You'll also need whatever monitors Stewart wants to put onto us, to make sure we're not about to pass out."

Karen Stewart
player, 41 posts
USAF SSgt Pararescue
Wed 10 Jul 2019
at 17:42
  • msg #341

Re: X3F-1622: Petropolis (SG-X2)

Karen continues to monitor Bjorn while helping Coleman. "The rope is still tied to Bjorn. If you start feeling crappy or I call time, follow it back down. We can use it to pull Bjorn out." She puts the sensors on Coleman and double checks his duct tape before she heads over to Kyle. "I have a theory that the gas is possibly a byproduct. If I'm right, then there should be a ventilation system; which is possibly clogged. Thus the air quality problem." Karen says to the group as she duct tapes Kyle's pant legs. She looks again at the monitor. "Not sure how to confirm that without exploring, which means coming up with a safer way. If I knew what in that fog was causing it, that could help. If anybody's got an idea on how to get a sample safely back to SGC for testing, I'm all ears." She finishes dousing Kyle's clothes with water and starts attaching the sensors. [Language unknown: "Eve, a kor etion trarutantven ivchacch trhosa traomeich ha ovedinugh, witcomard. Lifo isnest wilut our si itriosil i al. Sanartticateson?"] She gives Kyle a hard look.
Coleman Hendricks
SG-X2, 197 posts
Human Scout
Army Ranger LTC
Wed 10 Jul 2019
at 18:00
  • msg #342

Re: X3F-1622: Petropolis (SG-X2)

"Couldn't we just get a sample jar and open it up there where it is thick, then close it again and bring it down? They're airtight, right?"
Karen Stewart
player, 42 posts
USAF SSgt Pararescue
Wed 10 Jul 2019
at 23:29
  • msg #343

Re: X3F-1622: Petropolis (SG-X2)

"True. As long as it's air tight. I don't want to have it leaking all over SGC. Pretty sure the General won't like that." She looks the pair over. "You're good to go you two. Hurry, just not too quickly. Don't need to have you two go down. His numbers," She looks at the monitor. "are low 90s and still dropping. If it gets below 80, that's when organs may start to compromise." She looks back at them. "Be safe, good luck, and let's get Bjorn back here so I can get him back on his feet."
Kyle McGuinness
SG-X2, 278 posts
Human Scientist
Civilian
Thu 11 Jul 2019
at 10:58
  • msg #344

Re: X3F-1622: Petropolis (SG-X2)

"Right, understood, I'll be careful," said Kyle. The intention was there, at least. Yet once he found something interesting... well, who knew?

He nodded at the suggestion of a sealed container, he'd been about to suggest the very same thing. Sometimes the air in ancient tombs was bad, so he was accustomed to entering cautiously just in case.
Karen Stewart
SG-X2, 43 posts
USAF SSgt Pararescue
Mon 15 Jul 2019
at 19:10
  • msg #345

Re: X3F-1622: Petropolis (SG-X2)

Karen grabs a containment jar. "Here, since you're going in anyways." She says as she hand the jar to Coleman. "Try to get me a sample up where Bjorn is. He got probably three or four levels up. My guess is the particulates in the air may be more concentrated the closer to the top. So if you get one from up there, and I get one from down here, it's one more thing we can check. It might also tell us just how contaminated the upper levels are. Which will help prepare us for round three." She pulls the monitor back up to focus.
John Ward
SG-X2, 20 posts
USAF Technician
Interpreter & Mechanic
Wed 17 Jul 2019
at 15:50
  • msg #346

Re: X3F-1622: Petropolis (SG-X2)

"Not that I'm averse to going up there," John offers, "but someone has to stay down here to pull on the rope, right?"

"Besides, who will rescue the rescuers?"

"In any case, airtight clothing isn't exactly what we need, even if we had any such thing with us. But that would probably do the trick. It's the DMSO that carries any substance through the skin."

"I don't know how well the water treatment will keep the chemical out, as it is water soluble. Certainly clothing will delay the process... probably why the minotaurs are so susceptible--fur isn't stopping it."


The others may have already figure this out, but he felt he needed to add his two cents... rather than  just standing around twiddling his thumbs. This kind of operation was way out of his wheelhouse.
Coleman Hendricks
SG-X2, 198 posts
Human Scout
Army Ranger LTC
Wed 17 Jul 2019
at 15:52
  • msg #347

Re: X3F-1622: Petropolis (SG-X2)

Coleman signals to Kyle and Ward (who will be in charge of piloting the robot remotely), and heads up, following the rope.

As they make their way up, Coleman reminds the sometimes easily distracted scientist; "I may need your help getting the minotaur on the robot, but other than that just keep on the lookout. If Sgt Stewart tells you it is time to go, though, you don't hesitate for even a second. We don't want to become a bigger rescue effort than there is now."
StarMaster
GM, 1037 posts
Storyteller
License to Tamper
Wed 17 Jul 2019
at 16:16
  • msg #348

Re: X3F-1622: Petropolis (SG-X2)

Coleman and Kyle head up the ramp, leaving Karen, John and Carter behind. Carter will guide the MALP.

Meanwhile, Tauranchula fidgets and paces anxiously.

The rescue team has no problem progressing up to the next level, and even to the level above that. They spot a minotaur lying on the floor down the hallway, but there's no sign of Jason.

Continuing up the ramp, you find Jason and another minotaur about halfway up the ramp. It takes some effort to load the minotaur onto the MALP, but the two of you manage it.

The effort, though, takes its toll, and Karen warns you that your levels are getting low.
Coleman Hendricks
SG-X2, 199 posts
Human Scout
Army Ranger LTC
Wed 17 Jul 2019
at 16:25
  • msg #349

Re: X3F-1622: Petropolis (SG-X2)

Coleman takes his sample quickly, then ties the rope (that is tied to Jason) to the MALP. Then he picks up Jason in a Fireman's carry and steadies himself with the MALP.
"Kyle, get on the other side of the MALP and use it to help if you feel at all weak. If you can't walk, just climb on top of the minotaur. Let's get going."

Then, over the radio: "Carter, bring us home. Also, note that there's a minotaur at level plus 2 from our starting point. Once we're down safely, that should be our next rescue attempt." And they start walking their way down. If he starts to feel at all weak, Coleman will start by trying to get Jason on the MALP. If he needs to, he'll follow his own advice and climb aboard as well. Hopefully they can get down.
Jackie Carter
SG-X2, 243 posts
Human Explorer
Air Force Major
Wed 17 Jul 2019
at 16:48
  • msg #350

Re: X3F-1622: Petropolis (SG-X2)

In reply to Coleman Hendricks (msg # 349):

Jackie works the DHD.

" Stargate Command, we are ready to return.  "
Karen Stewart
SG-X2, 44 posts
USAF SSgt Pararescue
Wed 17 Jul 2019
at 17:10
  • msg #351

Re: X3F-1622: Petropolis (SG-X2)

Karen continues to monitor all three men. She pats Tauranchula’s arm. [Language: Latin: “It’s going to be okay. We’re going to get to the bottom of this Tauranchula.”] She grabs a pair of latex gloves out of her kit, puts them on, she then  grabs another sample container and walks to the edge of the fog. She eyes it suspiciously before sticking her hands into it, taking a sample. She quickly pulls her hands back out. She places the container in biohazard containment bag before removing her gloves and placing them in another biohazard containment bag. She labels the one containing the jar Lower Level before placing both bags into her kit. [Language: Latin:“Tauranchula, could you set up a meeting with The elders for us please? I have questions that I think they might be able to answer.” ] She asks while she looks at the monitor. After a moment, Karen grabs the radio. [Language: English: “Careful Coleman, your numbers are starting to drop faster. If you’re carrying Bjorn or the minotaur, you might need to put him on the MALP in a few. If you’re not carrying anyone, then I would recommend climbing on the train. It might slow the drop.”
Coleman Hendricks
SG-X2, 200 posts
Human Scout
Army Ranger LTC
Wed 17 Jul 2019
at 17:16
  • msg #352

Re: X3F-1622: Petropolis (SG-X2)

At Stewart's advice, Coleman immediately puts Bjorn on the MALP. "Hopefully the MALP holds out; Bjorn's on it now. Keep me updated on my status."
Karen Stewart
SG-X2, 46 posts
USAF SSgt Pararescue
Thu 18 Jul 2019
at 01:29
  • msg #353

Re: X3F-1622: Petropolis (SG-X2)

Karen sighs and nods, even though Coleman can't see her. "Will do. So far everyone is looking ok." She looks at the monitor. ~Please any and every God. Don't let the MALP fail.~ She mentally prays as Bjorn's number drops another point. "91. Dang it. Hang in there Bjorn. Don't drop anymore. Nurses orders." Karen whispers to herself.
Kyle McGuinness
SG-X2, 280 posts
Human Scientist
Civilian
Thu 18 Jul 2019
at 11:04
  • msg #354

Re: X3F-1622: Petropolis (SG-X2)

Kyle looks round for any wall carvings or inscriptions as he ascends.
StarMaster
GM, 1038 posts
Storyteller
License to Tamper
Fri 19 Jul 2019
at 18:17
  • msg #355

Re: X3F-1622: Petropolis (SG-X2)

[Language unknown: "Ev wited il ent,"] Tauranchula replies to Karen.


Kyle doesn't spot any significant writing on the walls, but there is art... various pictures of what the planet may have once looked like.


The MALP doesn't fail, and makes it back down to where the team has been operating from.
Coleman Hendricks
SG-X2, 203 posts
Human Scout
Army Ranger LTC
Fri 19 Jul 2019
at 18:30
  • msg #356

Re: X3F-1622: Petropolis (SG-X2)

"Kyle, let's get this stuff off of us ASAP."
Coleman strips down immediately to get whatever the stuff is away from his skin and gets himself washed down.
Kyle McGuinness
SG-X2, 281 posts
Human Scientist
Civilian
Sat 20 Jul 2019
at 10:17
  • msg #357

Re: X3F-1622: Petropolis (SG-X2)

Kyle starts taking pictures of the art.
Coleman Hendricks
SG-X2, 204 posts
Human Scout
Army Ranger LTC
Mon 29 Jul 2019
at 22:46
  • msg #358

Re: X3F-1622: Petropolis (SG-X2)

"Uh... Kyle... the doc said we're out of time, come on!"
Jackie Carter
SG-X2, 247 posts
Human Explorer
Air Force Major
Tue 30 Jul 2019
at 06:03
  • msg #359

Re: X3F-1622: Petropolis (SG-X2)

In reply to Coleman Hendricks (msg # 358):

Jackie continues working the gate, the emergency of the situation making her focus on her actions.



" Stargate Command, this is SG-X2 Major Carter speaking. We need Emergency Medical Evac ASAP. "
Kyle McGuinness
SG-X2, 283 posts
Human Scientist
Civilian
Tue 30 Jul 2019
at 12:16
  • msg #360

Re: X3F-1622: Petropolis (SG-X2)

"Just a minute..." said Kyle, rather abstractedly.
Coleman Hendricks
SG-X2, 205 posts
Human Scout
Army Ranger LTC
Tue 30 Jul 2019
at 15:26
  • msg #361

Re: X3F-1622: Petropolis (SG-X2)

Coleman grabs Kyle by his sleeve and pulls him along. "No minutes are available. If we can get out safe, we can figure out a way to get those pictures safely."
Karen Stewart
SG-X2, 48 posts
USAF SSgt Pararescue
Tue 30 Jul 2019
at 21:04
  • msg #362

Re: X3F-1622: Petropolis (SG-X2)

Karen starts checking Bjorn. His pulse ox reads 90."Come on Bjorn, wake up. Or the rescue ranger is going to give you mouth to mouth and save your ranger butt." She whispers in his ear as she puts the oxygen mask on him. She looks up at Coleman as he pulls Kyle out. "Kyle once we figure out how to protect you, then you can get pictures. You need to get those clothes off. Also, I'd rather have one of you men strip Bjorn. I could be wrong but I doubt he'd want a female he just met do it, para-rescue or not."
Jackie Carter
SG-X2, 248 posts
Human Explorer
Air Force Major
Tue 30 Jul 2019
at 21:37
  • msg #363

Re: X3F-1622: Petropolis (SG-X2)

In reply to Karen Stewart (msg # 362):

" Probably not. Although I wouldn't mind. "
Jason Bjorn
SG-X2, 132 posts
Human Soldier
Army Ranger SSgt
Tue 30 Jul 2019
at 23:53
  • msg #364

Re: X3F-1622: Petropolis (SG-X2)

"Did... we... get... him?" Jason manages to stutter as he regains consciousness.

Once out of the strange gas, the body seemed to recover fairly quickly. He'd been in a bit longer, but not as long as the Minotaurs.
Jackie Carter
SG-X2, 250 posts
Human Explorer
Air Force Major
Wed 31 Jul 2019
at 00:22
  • msg #365

Re: X3F-1622: Petropolis (SG-X2)

In reply to Jason Bjorn (msg # 364):


" One injured and incapacitated, two additional possibly infected but not incapacitated. Also bringing in an alien that calls their race Minotaur. They are tauroid but well you can see when we get there. "

Jackie responds to Gate Command.
Karen Stewart
SG-X2, 49 posts
USAF SSgt Pararescue
Wed 31 Jul 2019
at 00:59
  • msg #366

Re: X3F-1622: Petropolis (SG-X2)

Karen chuckles softly and shakes her head at Carter. She sighs when Bjorn starts talking. "Welcome back." She says with a smile. "We got him out. You need to rest. Your blood ox level got low, borderline dangerously low." She adjusts the mask and oxygen flow. "Coleman got me a sample of the air. We're going to run home real quick, get it tested and regroup. Hopefully come back with a new plan of attack for this. Plus the Doc can make sure you don't have any permanent damage."
Kyle McGuinness
SG-X2, 285 posts
Human Scientist
Civilian
Wed 31 Jul 2019
at 13:54
  • msg #367

Re: X3F-1622: Petropolis (SG-X2)

Kyle removed the makeshift protective clothing and sat in a corner reviewing the images he'd taken.
StarMaster
GM, 1054 posts
Storyteller
License to Tamper
Tue 27 Aug 2019
at 18:27
  • msg #368

Re: X3F-1622: Petropolis (SG-X2)

===== Petropolis Mission Continues... =====


Coleman steps through the gate and finds the scene just as he left it... with Tauranchula standing there by the DHD waiting for the team's return.

[Language unknown: "Is e trbe ceei ncil omeom seplstur. K ounvornot oerdi ai ionwilvor ll restereen. Enc anyrutart anil er whle ouon."] Tauranchula says to Coleman.
Coleman Hendricks
SG-X2, 211 posts
Human Scout
Army Ranger LTC
Tue 27 Aug 2019
at 22:59
  • msg #369

Re: X3F-1622: Petropolis (SG-X2)

Coleman looks at Taranchula a bit confused and tries to signal to wait. "I don't understand you, but the others are not far behind."

He points to the gate as the others start popping through.

"Kyle, McKeon, Stewart... or anyone else who understand Latin, can you ask Taranchula to repeat himself, please? He asked me something before you guys could pop in!"
Jackie Carter
SG-X2, 270 posts
Human Explorer
Air Force Major
Tue 27 Aug 2019
at 23:13
  • msg #370

Re: X3F-1622: Petropolis (SG-X2)

In reply to Coleman Hendricks (msg # 369):

Jackie pops in enjoying the ride quietly this time.
Elizabeth 'Lizzy' McKeon
SG-X2, 59 posts
Navy Officer Lt.
Human Doctor
Wed 28 Aug 2019
at 00:05
  • msg #371

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy came out of the Gate, it was quite a rush and pow you walk out to another world. Lizzy quickly got her wits about her as the LtC asked to talk in Latin to Taranchula.

 Lizzy would say to Taranchula in Latin ," Please Taranchula, please repeat yourself Sir."
StarMaster
GM, 1055 posts
Storyteller
License to Tamper
Wed 28 Aug 2019
at 02:07
  • msg #372

Re: X3F-1622: Petropolis (SG-X2)

The tall Minotaur repeated what he'd said, but, as the FRED rolls through, he adds the following:
Kyle McGuinness
SG-X2, 299 posts
Human Scientist
Civilian
Wed 28 Aug 2019
at 12:43
  • msg #373

Re: X3F-1622: Petropolis (SG-X2)

[Language unknown: Ta ie ar li pr le aventerealesred cktr outno hisivehas t prosomreanti penolo ol artpo cawer m whtaal un ck neanha re ilstie esal leinsa] said Kyle, once he'd reoriented himself. Somehow he'd got turned round and had emerged from the Gate backwards. And lost his hat again.
Jackie Carter
SG-X2, 272 posts
Human Explorer
Air Force Major
Wed 28 Aug 2019
at 15:35
  • msg #374

Re: X3F-1622: Petropolis (SG-X2)

In reply to Kyle McGuinness (msg # 373):

Kyle's hat flies out the Gate with him and back into Jackie's hand.

She walks over and hands it to him again.



Okay Jackie is now officially Kyle's hat keeper

StarMaster
GM, 1056 posts
Storyteller
License to Tamper
Wed 28 Aug 2019
at 15:40
  • msg #375

Re: X3F-1622: Petropolis (SG-X2)

McKeon had a few conversations with Dr. Frasier about the situation. Frasier, of course, was more familiar with off-world peoples and problems, but, at the same time, she was always willing to listen to another perspective in case there was something she missed.

In the case of the Minotaurs, since she only had one example to go by, she posited that the Rule of Three was probably more like the Rule of Four for the Minotaurs, possibly even the Rule of Five. What that meant was that the Minotaurs could probably go with out air for 4 minutes, go without water for 4 days, and go without food for 4 weeks.

Given the description of their world's conditions, it was possible that they were more like camels, too, in that they could go for long periods of time without water. To determine that would have required far more time and extensive examination of a fully conscious and functioning Minotaur. A postmortem examination might have confirmed some of this as well.

So, the Minotaurs might be able to go for 10 or more days without water.

Also, if the chemical in their bodies was somehow functioning like a hibernation serum resulting in metabolic suppression, the Minotaurs on the upper levels could conceivably survive unconscious for months!
Elizabeth 'Lizzy' McKeon
SG-X2, 60 posts
Navy Officer Lt.
Human Doctor
Wed 28 Aug 2019
at 20:24
  • msg #376

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy in Latin will explain the situation as best she can to Taranchula, explaining about the body shut down, and that some of his people because of their body metabolism could survive in this state for months.
{Latin: Yes he should recover in time but the longer someone has been exposed to the gas the longer it will take to flush it's effects out of their system, we do not know if there will be any permanent effects though.}
Kyle McGuinness
SG-X2, 300 posts
Human Scientist
Civilian
Sat 31 Aug 2019
at 11:05
  • msg #377

Re: X3F-1622: Petropolis (SG-X2)

"Thank you," Kyle said to Jackie, accepting the hat.
Jackie Carter
SG-X2, 273 posts
Human Explorer
Air Force Major
Sat 31 Aug 2019
at 23:49
  • msg #378

Re: X3F-1622: Petropolis (SG-X2)

In reply to Kyle McGuinness (msg # 377):

" I know it seems useless, Dr. McGuiness. But, it helps when bullets are flying to know you are on our side in action time. "


Should I role my best drill instructor intimidation?
Karen Stewart
SG-X2, 67 posts
USAF SSgt Pararescue
Sun 1 Sep 2019
at 11:45
  • msg #379

Re: X3F-1622: Petropolis (SG-X2)

"Did Taranchula say 'death wind'? What is that?" Karen asks the group.
Jason Bjorn
SG-X2, 136 posts
Human Soldier
Army Ranger SSgt
Sun 1 Sep 2019
at 17:37
  • msg #380

Re: X3F-1622: Petropolis (SG-X2)

"Not sure we got a good translation on that," Jason replies to Karen. "I think it was also called witherwind."

"It's some sort of fog or smoke or whatever that blows down off the mountains... in the afternoon, I think. Sounds like there's grit in it, perhaps volcanic ash. Anyway, it's something like a sandstorm... not quite as violent, but chokes the minotaurs to death."

"The witherwind blows through the holes in the Arc and leaves the Minotaurs weak and frail, and they soon die."

"We haven't experienced it yet."

"Hmmmm. I wonder if it has something to do with the bad air on the upper levels?"

"And then there's the Degra. They're the Minotaurs' enemy, but we haven't seen them yet."

Karen Stewart
SG-X2, 68 posts
USAF SSgt Pararescue
Mon 2 Sep 2019
at 01:36
  • msg #381

Re: X3F-1622: Petropolis (SG-X2)

Karen nods. "Ah. Ok, so we'll want to avoid that." She says with a small smile. "I still think there's possibly a ventilation issue in the upper levels." Karen says as she adjusts her pack and follows the group, eyes sweeping for any sign of the Degra. "Hopefully the new gear they came up with works, so we can explore up there more thoroughly."
Elizabeth 'Lizzy' McKeon
SG-X2, 61 posts
Navy Officer Lt.
Human Doctor
Tue 3 Sep 2019
at 01:01
  • msg #382

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy wanted to study the Death Wind but they need to take cover," Can we set up FRED to monitor the death cloud?" Lizzy wanted to study the wind but she wanted to be safe about it.
Jackie Carter
SG-X2, 274 posts
Human Explorer
Air Force Major
Tue 3 Sep 2019
at 02:34
  • msg #383

Re: X3F-1622: Petropolis (SG-X2)

In reply to Elizabeth 'Lizzy' McKeon (msg # 382):

Jackie immediately configures FRED monitor death cloud.
Coleman Hendricks
SG-X2, 212 posts
Human Scout
Army Ranger LTC
Tue 3 Sep 2019
at 20:17
  • msg #384

Re: X3F-1622: Petropolis (SG-X2)

"Carter, if it is going to take you more than a minute or two, I want you to bring the FRED into safety to finish. Everyone else, let's get to safety now, so there won't be a rush later.

While we wait it out, we can start to experiment with our new equipment and make sure it works as intended. If so, our priority should be lives; in other words, we should get the minotaurs stuck up there out. After we complete that, then we can start the actual exploration; thanks to Bjorn we know there's at least the possibility of more viable crystals up there. That may also mean that there are ringwraiths up there too, so remember to keep a disciplined mind, and focus on our goal of peaceful interaction with them."


Coleman knows that everyone knows their jobs and the dangers that are present, but the officer in him can't help but remind people of the high-points.
Jackie Carter
SG-X2, 275 posts
Human Explorer
Air Force Major
Tue 3 Sep 2019
at 22:46
  • msg #385

Re: X3F-1622: Petropolis (SG-X2)



" Understood, Colonel. I will be in cover soon. "

The Officer in Jackie understanding the Lieutenant Colonel's thought process that made him remind her of security protocols already running through her head.
StarMaster
GM, 1058 posts
Storyteller
License to Tamper
Tue 3 Sep 2019
at 23:19
  • msg #386

Re: X3F-1622: Petropolis (SG-X2)

((OOC: I may have gotten mixed up at some point... or not. EDIT: The psychors are definitely in the other tower. They aren't in the tower where the Minotaurs live. The unconscious Minotaurs are in the habitat tower, on the upper levels.))


The MALP was replaced by a FRED because it was better suited for the revised environment and for transporting an unconscious Minotaur. Additionally, it has a dozen signal relays so that the relays can be placed on a wall on the ramps and the FRED can be controlled over a greater distance without direct line of sight.

Like the MALP, it has an atmospheric sensor package, designed to sample air temperature, air pressure, humidity, pollen counter, particulates, oxygen content, determine other elements and chemicals in the air, and register levels of radiation.

However, the sensors aren't sophisticated enough to analyze complex biological or chemical compounds. It does have a 'capture system' for taking an air or water sample.

So, it only takes Carter about two minutes to set the computer to sample the air whenever there is a 20% variation and then take another sample every ten minutes after that for an hour.
This message was last edited by the GM at 16:05, Fri 13 Sept 2019.
Jackie Carter
SG-X2, 276 posts
Human Explorer
Air Force Major
Tue 3 Sep 2019
at 23:58
  • msg #387

Re: X3F-1622: Petropolis (SG-X2)

After Jackie finishes the easy programming, she runs into cover as the Lieutenant Colonel reminded her
Elizabeth 'Lizzy' McKeon
SG-X2, 64 posts
Navy Officer Lt.
Human Doctor
Wed 4 Sep 2019
at 00:01
  • msg #388

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy will make sure everyone heads for cover and is safe from this death wind, she so wished she could get a sample of the wind. When Jackie is done she will wait for her and go for cover with her. Lizzy will follow the others because she has no clue where she is going.
Coleman Hendricks
SG-X2, 213 posts
Human Scout
Army Ranger LTC
Wed 4 Sep 2019
at 00:11
  • msg #389

Re: X3F-1622: Petropolis (SG-X2)

OOC: Ah, I thought the unconscious minotaurs were in the minotaur tower; got it now. :) I'm assuming, now, that we're taking shelter in the minotaur tower, not the psychor tower.

"Ok, while we wait out this storm and the FRED gathers data about it, why don't we find out what they have in the upper reaches of this tower? Probably best to start just by asking, but if there are places they haven't explored or they're cut off from, we can go take a look."
StarMaster
GM, 1059 posts
Storyteller
License to Tamper
Fri 13 Sep 2019
at 16:03
  • msg #390

Re: X3F-1622: Petropolis (SG-X2)




The witherwind appears to only blow down off the mountains in the afternoon, which would be consistent with normal thermal effects--low ground is still radiating heat upwards but the mountains are colder so the cold wind is dropping down to fill the void.

The team heads up the wide ramp around the perimeter tat the ground floor. It also leads downwards. It isn't until you reach level 7 before you realize that the ground floor is 4 levels high and 2nd floor is double height level; thus, the ground floor is levels 1-4. This is only determined by the length of the ramps--four times as long (all the way around the tower) as the upper ramps for the 1st floor and twice as long (halfway around the tower) for the 2nd floor.

On the 2nd floor, there is a large doorway on the right that led to a short hallway to a large circular chamber that had circular rows of tiered seating along the perimeter of the room. The center of the room is flat floor 50-feet across. This was where you meet with the Elders.

You reach the top of the first section, which you know is the top because there's no more ramp, but there's still a 50-foot diameter opening in the middle of the level with a column in the center that continues upward. At least now, there's a faint glow of light up above. It vaguely looks like it might be daylight, but you can't really tell.

Going through one of the doors, you go down a hallway to another hallway that becomes a ramp up. You walk up this ramp that seems to spiral along the outer wall of this monstrous structure. From time to time, you pass a tall narrow, arched-top window that seems to look outside. Unfortunately, all that can be seen is the smog, though it seems to be less dense the higher you go.

Another twenty minutes take you up to the top of this second ramp.

You get a better sense of the size and layout of the place. It was just a bit too big to tell if it was totally circular or perhaps an oval, egg shaped or something similar.

Internally, it was built in concentric circles. There was a 'solid' core that presumably held the mechanicals and infrastructure, which still seemed to be working for the most part. Around that there was a hallway, then another ring of habitats, another hallway, a second ring of habitats, an access hallway, and then finally the outer ring of ramps.

On the 'ground floor', the two rings of 'habitats' were guard rooms, storerooms, and meeting rooms, as well as four lavatories around the outer ring. There were also four connecting hallways.

The second floor consisted of four large gallery-like rooms, one of which is where you met with the Elders. The inner ring was habitats for the Elders or other important people. Tauranchula showed you one such habitat, which consisted of a central living area, two bedrooms off to one side, and a kitchen and bath off to the other side.

At the 7th level (and all upper levels), ceiling height is only 15 feet. The levels then are grouped in by 5: habitat level, general (work) level, habitat level, play level, habitat level. This then repeats 2.5 times as you climb to level 20.

Level 19, a habitat ring, is only partially inhabited as it is borderline dangerous. Level 20, which would be a play area, is empty due to toxic fumes. All levels above this are also full of toxic fumes.

Neither Tauranchula nor the elders know how many levels there are in total. And you could never get an estimate of how high the tower was from the outside because the upper part was obscured by the smog.

If it wasn't for the difference in levels between outside smog and inside foul air, you'd think they were the same. Even the content is different (maybe), but there still might be a correlation.

You did your rescue on Levels 21, 22, and 23. That was as far as you made it.
Coleman Hendricks
SG-X2, 215 posts
Human Scout
Army Ranger LTC
Fri 13 Sep 2019
at 16:45
  • msg #391

Re: X3F-1622: Petropolis (SG-X2)



"Ok, we've got the layout of this tower up to the toxic gas; I think our next order of business is to work our way up, bringing minotaurs back as we encounter them; hopefully most are still alive, even though they may be in need of McKeon's services.

I'd like volunteers to accompany me; Doc, you can come until we get patients for you, but I'd like you to treat any minotaurs we find, which is probably best done in the clean air. Everyone else can choose to come along in the dry suits, or stay and help McKeon tend unconcious minotaurs. Kyle, of course, you can suit up and study the stuff I forced you to leave before. We're going to need any intel you can get, especially if it relates to the gremlins or psychors.

Anyone notice anything important that I missed? "

Elizabeth 'Lizzy' McKeon
SG-X2, 68 posts
Navy Officer Lt.
Human Doctor
Fri 13 Sep 2019
at 21:25
  • msg #392

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy thought it through for a second and then replied," Sounds good Sir, you seemed to have covered everything, Sir I will suit up come in and then leave with the first Minotaur we find Sir.  Then I will set up a triage unit to handle reviving them safely." Lizzy will then suit up and also start setting up a makeshift triage area.
Karen Stewart
SG-X2, 72 posts
USAF SSgt Pararescue
Sat 14 Sep 2019
at 00:00
  • msg #393

Re: X3F-1622: Petropolis (SG-X2)

"I'm with you Sir. That way you've got a medic with you at least. I'll help Doc set up triage area until we're all ready to go." Karen says as she goes to suit up and then joins Lizzy in the makeshift triage area.
Kyle McGuinness
SG-X2, 302 posts
Human Scientist
Civilian
Sat 14 Sep 2019
at 08:23
  • msg #394

Re: X3F-1622: Petropolis (SG-X2)

Kyle grinned.

"Fine by me."
Jackie Carter
SG-X2, 279 posts
Human Explorer
Air Force Major
Mon 16 Sep 2019
at 14:23
  • msg #395

Re: X3F-1622: Petropolis (SG-X2)


" I will assist and protect Mr. McGuiness. "


She says as she suits up.
This message was last edited by the player at 00:32, Thu 26 Sept 2019.
Coleman Hendricks
SG-X2, 216 posts
Human Scout
Army Ranger LTC
Mon 16 Sep 2019
at 15:59
  • msg #396

Re: X3F-1622: Petropolis (SG-X2)

Once everybody is suited up and comm checks have been performed, Coleman signals everyone to head out.

"Ok everyone, make sure to be mindful of how you're feeling. If we're paying attention then we'll have a moment to let everyone know if we're feeling the effects of the gas.

And that's a good point Carter; we should also working in teams of at least two. If you notice your buddy acting funny, let everyone know, and we'll make sure to pull out for evaluation."

Elizabeth 'Lizzy' McKeon
SG-X2, 70 posts
Navy Officer Lt.
Human Doctor
Mon 16 Sep 2019
at 20:28
  • msg #397

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy got everything ready, she would change into her dry suit not caring about modesty, when she was all set, she would say," All set to move out, yes Lt.Commander I think the buddy system is a great idea. Yes SSgt Stewart you stay with the team when I head back, if you get a bad case you can stabilize the person until I can get there or you get them to me. "
Karen Stewart
SG-X2, 73 posts
USAF SSgt Pararescue
Tue 17 Sep 2019
at 07:14
  • msg #398

Re: X3F-1622: Petropolis (SG-X2)

"Sounds like a plan to me. I'll stick close to you Coleman, when Doc heads back if that's ok with you Sir?"
Kyle McGuinness
SG-X2, 303 posts
Human Scientist
Civilian
Tue 17 Sep 2019
at 10:26
  • msg #399

Re: X3F-1622: Petropolis (SG-X2)

Kyle was just eager to continue studying the wall paintings and inscriptions.
Coleman Hendricks
SG-X2, 217 posts
Human Scout
Army Ranger LTC
Tue 17 Sep 2019
at 17:42
  • msg #400

Re: X3F-1622: Petropolis (SG-X2)

"Sounds great, McKeon. Bjorn, you can join us too, if you're up for some more lookie-loo up there."
Elizabeth 'Lizzy' McKeon
SG-X2, 71 posts
Navy Officer Lt.
Human Doctor
Wed 25 Sep 2019
at 21:03
  • msg #401

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy was all set, she was ready to head back here once they found there first victim. " All set LTC I am ready when you are Sir."
Jason Bjorn
SG-X2, 137 posts
Human Soldier
Army Ranger SSgt
Sat 28 Sep 2019
at 03:43
  • msg #402

Re: X3F-1622: Petropolis (SG-X2)

Most of the time, he had little to say, so he suited up in silence.

However, once they were ready to go, he offered his two cents.

"Maybe we should make a bee-line for the top and work our way back down," he suggested.

"I don't think any of the Minotaurs made it that far anyway, and the ones that are higher up are either already dead or are close to it. Those are the ones we should rescue first."
Coleman Hendricks
SG-X2, 218 posts
Human Scout
Army Ranger LTC
Sat 28 Sep 2019
at 03:59
  • msg #403

Re: X3F-1622: Petropolis (SG-X2)

"That seems reasonable. Our team can head to the top first and work our way down, while Kyle and Carter work their way up.
StarMaster
GM, 1061 posts
Storyteller
License to Tamper
Sat 28 Sep 2019
at 04:34
  • msg #404

Re: X3F-1622: Petropolis (SG-X2)

The last time, you made it up to level 24... barely. Unfortunately, you don't know how many levels there are, since you couldn't see the top from the outside and the Minotaurs no longer know how many levels there were.

Coleman and Jason make it up to level 25 without any problem. They spot another Minotaur laying on the floor, and they also sees half-a-dozen crystals scattered across the floor. There are even a few broken crystals.

What really grabs their attention, however, is the row of vehicles lined up down the cross-corridor. You quickly count 20 of them. They have been parked along the wall and appear to be a cross between a Segway and a 4-wheeled cart but scaled for a Minotaur.
Coleman Hendricks
SG-X2, 219 posts
Human Scout
Army Ranger LTC
Mon 30 Sep 2019
at 18:25
  • msg #405

Re: X3F-1622: Petropolis (SG-X2)

OOC: I assume that Lizzy and Karen are also with us, since, after we rescue our first Minotaur, Lizzy is going to be outside of the mist, so Jason, Coleman, and Karen were going to be a 3-man buddy group.

"That cart would be amazingly helpful getting the Minotaur bodies down, if it works and if we can manage to operate it. Does anyone have any technical skills? Lt McKeon, unless you do, you should probably check on the minotaur while we try to get this thing moving. If we can't before you're ready to transport him, then we'll just all help drag him out. If you are our best hope for getting the cart working, then maybe Stewart can prepare the minotaur while you work on the cart. I'll be happy to provide unskilled labor for whatever effort can benefit from it."
StarMaster
GM, 1063 posts
Storyteller
License to Tamper
Mon 30 Sep 2019
at 21:27
  • msg #406

Re: X3F-1622: Petropolis (SG-X2)

Carter and McGuinness were working as a separate team.

Kyle finds that the mist, while not totally colorless, does seem to cause a very slight blurring of the images on the walls, kind of like a heat shimmer. However, the higher you go, the denser the mist gets and the more pronounced the 'heat shimmer' effect gets.

In any case, stopping for any prolonged period of time to read the wall writings is inadvisable. So, taking pictures is the best option.

The walls are delineated every ten feet, and seem to alternate between 5 types of images: picture of some Minotaurs, history lesson, blank, pithy sayings, and pictures of the towers and surroundings. He soon realizes that the 'blank' section isn't a section of blank wall but a window! Unfortunately, it looks out only onto the polluted atmosphere.
Kyle McGuinness
SG-X2, 304 posts
Human Scientist
Civilian
Wed 2 Oct 2019
at 11:56
  • msg #407

Re: X3F-1622: Petropolis (SG-X2)

Kyle is most interested in the history lessons although the 'pithy sayings' often give insights into a culture. He's soon totally adsorbed in his studies...
Elizabeth 'Lizzy' McKeon
SG-X2, 73 posts
Navy Officer Lt.
Human Doctor
Wed 2 Oct 2019
at 14:23
  • msg #408

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy looked at the cart, it looked simple enough, she looked at the control, she will check everything and she could tell it was powered by crystals and she checked to make sure it had crystals. Lizzy then realized it was designed for humanoids and then she looked at the symbols, then she looked at the switch by a red button. The switch had three positions it was to the left, Lizzy decides to turn it to the middle position and then push the red button to see what happens.
StarMaster
GM, 1065 posts
Storyteller
License to Tamper
Wed 2 Oct 2019
at 18:03
  • msg #409

Re: X3F-1622: Petropolis (SG-X2)

Kyle can only get snippets of the history just by studying what's written. He's going to have to sit down somewhere and piece them all together into a coherent whole.

He's already managed to gather a bit, though, from his previous studies. The Alterans (a.k.a. Ancients) were explorers, traveling to different worlds to see what was out there. After a time, they created the gate system to make it easier to return to these worlds.

There was a subgroup of Alterans called the Builders. These were the ones that travel by ship to other worlds and built the gates.

Then came the Goa'uld. The Alterans weren't quite sure of the origin of the Goa'uld, but they quickly discovered that the Goa'uld could not possess an Alteran.

It isn't clear from any of the text that Kyle has found just what prompted some Alterans to set up a different gate network out here in the cluster. Apparently, though, it was to limit the spread of the Goa'uld. To further that end, the Alterans began altering various species out here in the cluster. Although there was some genetic manipulation, the Alterans tried to let the natural evolution take place... just nudging it here and there. The end result was several species that were poisonous to the Goa'uld... just as the Alterans themselves were.

The Minotaurs were one such species. The arcologies were built to allow the expansion of the species since the Alterans did not expect to be around for the entire evolutionary process.


Lizzie examines the first cart in line, finds the sliding panels that reveal the crystals (3 of them side by side), and sees that there is a central column at the front that is topped with a small control panel. To either side of that panel is a handle. She also sees that there are three additional pairs of handles up and down the column that fold up flat against the column when they are not needed.

Clearly meant for a humanoid, particularly one the size of a Minotaur, she has to stand on the cart to see the control panel with the switch. She flips the switch to another position... and finds herself dumped onto the floor on her backside as the cart takes off with a lurch!
Coleman Hendricks
SG-X2, 220 posts
Human Scout
Army Ranger LTC
Wed 2 Oct 2019
at 18:27
  • msg #410

Re: X3F-1622: Petropolis (SG-X2)

"Woah, nice work Doc! How about we load up the minotaur and take him back. If we spot any more on the way down we'll get them too. This thing is going to make this whole process much easier. Though we may want to rig up some sort of harness or a high chair or something to make it easier for us to operate.

Gees I really wish we had a dry suit for the minotaurs somehow so that we could get Taranchula to drive for us."

Elizabeth 'Lizzy' McKeon
SG-X2, 74 posts
Navy Officer Lt.
Human Doctor
Wed 2 Oct 2019
at 18:33
  • msg #411

Re: X3F-1622: Petropolis (SG-X2)

Lizzy was happy she got it running but finding herself on her butt was not part of the plan, she will get up and look at the levers and try to figure out how to start it without the lurch. " Yes LtC this will make it alot easier we just have to figure out how to drive it safely now."
Karen Stewart
SG-X2, 75 posts
USAF SSgt Pararescue
Wed 2 Oct 2019
at 19:39
  • msg #412

Re: X3F-1622: Petropolis (SG-X2)

Karen watches the proceedings. "You ok Doc?" She asks walking over to look at the cart.
StarMaster
GM, 1066 posts
Storyteller
License to Tamper
Wed 2 Oct 2019
at 20:25
  • msg #413

Re: X3F-1622: Petropolis (SG-X2)

When the cart takes off, it keeps going! You're going to have to chase it, jump on, and figure out how to make it stop!


It's big enough for a Minotaur to stand on, but it's still the equivalent of a oversized Segway. You can probably put the head and chest of a Minotaur on it and drag the body down.
This message was last edited by the GM at 20:26, Wed 02 Oct 2019.
Coleman Hendricks
SG-X2, 221 posts
Human Scout
Army Ranger LTC
Wed 2 Oct 2019
at 23:35
  • msg #414

Re: X3F-1622: Petropolis (SG-X2)

"I'll chase that one down!" Coleman says as he begins the chase.

While he chases the thing, he considers how they could be used. If they have a reverse mode or, perhaps easier, a neutral mode, perhaps they could put one going forward and another going reverse with a plank or platform between them. It should be easy enough to lash themselves to them in order to make it easier to keep from falling down, though perhaps just being ready for it and leaning into it like you do when you really lay on the gas on a dirt bike or quad might be enough.

Once he catches the cart-thing, Coleman gets aboard and switches the switch back to the left, in hopes that that will turn it off.
Elizabeth 'Lizzy' McKeon
SG-X2, 75 posts
Navy Officer Lt.
Human Doctor
Thu 3 Oct 2019
at 16:34
  • msg #415

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy looks at Karen as she gets up, "Yeah I am fine just wasn't expecting that, we will figure it out and get them to work. " She was upset she didn't expect that but once the cart is stopped she will walk over and take anothe rlook at the controls to see what she missed and she will try and read the symbols or any writing on the machine.
Coleman Hendricks
SG-X2, 222 posts
Human Scout
Army Ranger LTC
Fri 11 Oct 2019
at 23:41
  • msg #416

Re: X3F-1622: Petropolis (SG-X2)

Once Coleman catches the machine and finally figures out how to turn it off, he gets on it and braces himself, then attempts to play with the controls, one control at a time, to try to figure out how to work it.
Elizabeth 'Lizzy' McKeon
SG-X2, 76 posts
Navy Officer Lt.
Human Doctor
Fri 11 Oct 2019
at 23:50
  • msg #417

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy will walk over and help Coleman work on the cart, she will check for an accelerator control, or something that looks like a brake.
StarMaster
GM, 1067 posts
Storyteller
License to Tamper
Thu 17 Oct 2019
at 20:40
  • msg #418

Re: X3F-1622: Petropolis (SG-X2)

The cart doesn't go very fast, though there's nothing about it that indicates why.

There appears to be no accelerator and no brake; it's either on or it's off.

The upright control column also controls the direction, just like a scooter's steering handles.

The fastest it seems to go is about the speed of a slidewalk or escalator.

Apparently, if someone was in a hurry, they just ran instead. The cart is a bit faster than a walk but that's it.

After some consideration, though, it does occur to you that speed may have to do with the crystals that power it--the faster it goes, the quicker the crystals will get drained.
Coleman Hendricks
SG-X2, 224 posts
Human Scout
Army Ranger LTC
Thu 17 Oct 2019
at 20:49
  • msg #419

Re: X3F-1622: Petropolis (SG-X2)

"Ok, slow and steady is perfect for injured minotaurs. Let's try to figure out a way to use two of these as a sort of ambulance and get this minotaur out of here. Once we have a system we can use it to get minotaurs back to you, Doc."
Elizabeth 'Lizzy' McKeon
SG-X2, 78 posts
Navy Officer Lt.
Human Doctor
Thu 17 Oct 2019
at 20:53
  • msg #420

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy smiles and says," That works, we can put a stretcher in between two of them and then slowly transport the Minotaurs. Sir we just need to get this one back and then send the carts back." Lizzy will take out her stretcher from her pack and begin to try and tie it up and secure it between two carts, she will take help if anyone offers.
Coleman Hendricks
SG-X2, 225 posts
Human Scout
Army Ranger LTC
Thu 17 Oct 2019
at 20:57
  • msg #421

Re: X3F-1622: Petropolis (SG-X2)

Once Doc's plan is made clear, Coleman will immediately start helping. He may not be the expert on tech or medical, but he definitely has some experience with knots.
StarMaster
GM, 1069 posts
Storyteller
License to Tamper
Fri 18 Oct 2019
at 17:55
  • msg #422

Re: X3F-1622: Petropolis (SG-X2)

Using two carts to transport an unconscious Minotaur will require two drivers. There does not appear to be any way to slave one cart to another.

This points out the concept of variant technology. Once radio waves were mastered, applying them to remote control operations was instantly conceived and quickly implemented successfully; Tesla demonstrated such a concept in 1898.

The Minotaurs, however, don't seem to have ever gone in that direction. This may be because they didn't develop the technology themselves--it was handed to them by the Ancients.

Humans on Earth developed the concept of 'necessity is the mother invention'. In the case of the Minotaurs, though, there was no necessity since everything was given to them. This further goes to explain why the Minotaurs have lost a lot of their technology.
Coleman Hendricks
SG-X2, 226 posts
Human Scout
Army Ranger LTC
Fri 18 Oct 2019
at 18:08
  • msg #423

Re: X3F-1622: Petropolis (SG-X2)

Once they get the platform ready and the Minotaur on it, Coleman hops aboard the caboose portion of the jury-rigged ambulance. "Ok, one of you hop aboard the driver end and the other will have to walk along with us. If this was an active bleed-out patient, that person would obviously be whoever was providing immediate care, but, int his case, I guess it doesn't matter.

At any rate, once you're ready, give me a three count and when you say three I'll hit reverse and you'll hit forward. I'll make sure to leave the steering to you, for now, and just keep my wheels straight so it should drive like a very slow four-wheeler or something."

Elizabeth 'Lizzy' McKeon
SG-X2, 79 posts
Navy Officer Lt.
Human Doctor
Tue 22 Oct 2019
at 01:54
  • msg #424

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy stand by the Minotaur and check his vitals as they wait for another driver.
Jason Bjorn
SG-X2, 138 posts
Human Soldier
Army Ranger SSgt
Tue 22 Oct 2019
at 04:02
  • msg #425

Re: X3F-1622: Petropolis (SG-X2)

"Fine. I'll be the driver," Jason offers as he climbs on the front end of the makeshift train.

"It'll save having to walk up all these ramps. At least they aren't stairs. That would really suck."

After he's given a crash course on how to operate it, he gives the count.

"One... two... three..."

He turned it on and cast a glance back to make sure Coleman was in sync.
Karen Stewart
SG-X2, 77 posts
USAF SSgt Pararescue
Wed 23 Oct 2019
at 00:59
  • msg #426

Re: X3F-1622: Petropolis (SG-X2)

Karen follows along behind, occasionally giving Coleman any heads up he needs as he drives backwards.

[OOC: Things like: "Bump ahead. Little more gas. Easy on the gas...."]
Coleman Hendricks
SG-X2, 227 posts
Human Scout
Army Ranger LTC
Wed 23 Oct 2019
at 02:14
  • msg #427

Re: X3F-1622: Petropolis (SG-X2)

Coleman tries to focus on keeping his end on track. He knew it was going to be tedious; he signed up for the task to save everyone else from it.

"Bjorn, if I ask if we're there yet, are you going to turn this car around?"

Coleman grins and looks at Stewart to gauge how well his joke went over.
Elizabeth 'Lizzy' McKeon
SG-X2, 80 posts
Navy Officer Lt.
Human Doctor
Wed 23 Oct 2019
at 02:19
  • msg #428

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy chuckles and then smiles at Coleman, she shakes her head and checks pace as best as she can next to the cart and make sure the patient is handling the ride down well. Lizzy smiles and says," Are we there yet." And then she laughs.
Karen Stewart
SG-X2, 78 posts
USAF SSgt Pararescue
Wed 23 Oct 2019
at 15:16
  • msg #429

Re: X3F-1622: Petropolis (SG-X2)

Karen grins at Coleman's joke and laughs along with Lizzy. "How's the patient doc?" She asks as she stops.
Elizabeth 'Lizzy' McKeon
SG-X2, 81 posts
Navy Officer Lt.
Human Doctor
Wed 23 Oct 2019
at 15:43
  • msg #430

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy checking on the patient says, The patient has no change he is stable but want to get him clear of this ASAP. Lizzy will smile and the focus on her patient and keeping up with the carts.
Coleman Hendricks
SG-X2, 228 posts
Human Scout
Army Ranger LTC
Fri 25 Oct 2019
at 16:26
  • msg #431

Re: X3F-1622: Petropolis (SG-X2)

"Well, these aren't that fast, but definitely better than us trying to drag him out. We'll be out of here soon, Doc."
StarMaster
GM, 1071 posts
Storyteller
License to Tamper
Fri 1 Nov 2019
at 16:39
  • msg #432

Re: X3F-1622: Petropolis (SG-X2)

The patient seems to be doing find, but as has been established already, he's in a state of hibernation... or suspended animation; all depends on your definition of each.

It might be a function of both the chemical and the genetic makeup of the Minotaurs.

The longer he's been unconscious, though, the longer it will take him to recover. Without some sort of advanced medical facility, it's hard to neutralize the effect more quickly than that.

While it's clear that the Minotaurs' height and long legs could easily cover ground more quickly than these carts, the carts don't have to worry about endurance nor does going up the ramps seem to alter its speed. That would indicate that there is some sort of sensor that detects inclination and triggers an adjustment to the speed/torque ratio/whatever.

Also, with SG-X2, the carts can carry gear without tiring the team. Since they were apparently intended to carry the weight of a Minotaur (perhaps even two), it also self-adjusts to the weight it's carrying.
Kyle McGuinness
SG-X2, 305 posts
Human Scientist
Civilian
Sat 2 Nov 2019
at 15:06
  • msg #433

Re: X3F-1622: Petropolis (SG-X2)

Meanwhile Kyle continues pottering, deciphering inscriptions and taking loads of notes.
Elizabeth 'Lizzy' McKeon
SG-X2, 82 posts
Navy Officer Lt.
Human Doctor
Sat 2 Nov 2019
at 15:11
  • msg #434

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy is still amazed at how the Minotaurs can go into a state of suspended animation, she will log to see how long it takes them to recover based on how long they have been in the cloud.

" LTC that is very true, this is so much better than that."
StarMaster
GM, 1072 posts
Storyteller
License to Tamper
Sat 2 Nov 2019
at 16:31
  • msg #435

Re: X3F-1622: Petropolis (SG-X2)

Kyle is slowly piecing together the history of the Minotaurs, but soon realizes that it ends about 300 years ago. For that matter, the 500 years before that had a distinctively different feel to it. Before that, it was probably put up by the Alterants/Ancients as a history lesson for the Minotaurs. But then the Minotaurs took over adding to the history.

It's also clear within a few years that what was important to the Alterants no longer became important to the Minotaurs.

Towards the end of that 500-year block, it was noted that the sky was changing... becoming darker, less precipitation. There was mention of one of the Great Towers (arcologies) failing.
Jason Bjorn
SG-X2, 139 posts
Human Soldier
Army Ranger SSgt
Mon 18 Nov 2019
at 16:07
  • msg #436

Re: X3F-1622: Petropolis (SG-X2)

"So, now what?" Jason asks after they bring the unconscious minotaur down below the contamination levels.

"Are you going to set up some sort of triage area here, Lizzie, while the rest of us see if we can find any more?"

"Wait! Do we know if these Minotaurs can be revived? Isn't there going to be some point where they pass from hibernating to dead? I mean, look at this guy? He looks a bit emaciated to me. Even hibernating, his body needs energy to keep going. He's been using his body's reserves to do that, but at some point those reserves are going to run out."

"What do we do then? Do we bring the dead ones back down, too? Hey, Kyle! Instead of staring at the walls, why don't you find out what the Minotaurs do with their dead? And please don't tell me that they eat them!"

Elizabeth 'Lizzy' McKeon
SG-X2, 84 posts
Navy Officer Lt.
Human Doctor
Mon 18 Nov 2019
at 16:21
  • msg #437

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy gets the Minotaur into the make shift triage area her and Karen set up. " Yes please help me get him in here, yes that is the plan I will stay here and monitor them as they wake up."

 Lizzy has a I don't know look on her face as she responds," Honestly the test back at the base said they will wake up once they are out of the contaminated area. Hopefully they are not dead, that is why we should get the ones who have been in their longer first, this one was the longest if he wakes up then all the rest should be okay, but we might loose some we should be prepared for that. I am good here, go help them bring more back, and if any do don't make it we will deal with that when we need too okay SSgt."

 Lizzy will get back to work and set up everything she can do to help the Minotaur recover.
StarMaster
GM, 1075 posts
Storyteller
License to Tamper
Mon 18 Nov 2019
at 17:43
  • msg #438

Re: X3F-1622: Petropolis (SG-X2)

As Lizzy monitors the Minotaur, she realizes two things: first, the chemical has to be expunged from the Minotaur's system--that's the recovery time, and then the creature's natural hibernation needs to naturally wake him up. She couldn't dare try to force that, though presumably if the creature was threatened by bodily harm, he'd 'snap out of it' to defend himself.

Then again, she's not aware of any bovines on Earth that hibernate. Maybe that was a function that the Alterants built into the clearly bio-engineered species. She couldn't help wondering why they did that, though.

The problem is that while the Minotaur was in hibernation, its metabolism was slowed down to a minimum level, and that meant it would take far longer to purge the bad chemical from its body.
Coleman Hendricks
SG-X2, 230 posts
Human Scout
Army Ranger LTC
Mon 18 Nov 2019
at 18:23
  • msg #439

Re: X3F-1622: Petropolis (SG-X2)

"Even if they do eat them, that is their prerogative. If that's the case, though, hopefully, they don't have customs about guests needing to partake as well. Anyhow, while Kyle figures all that out, we should keep on retrieving them. Hopefully the question will be moot, or at least be answered before we find one that has definitely passed.

Ok, so who wants to drive next? Not gonna lie; backwards driving was a bit of a challenge. Hopefully "

Karen Stewart
SG-X2, 81 posts
USAF SSgt Pararescue
Tue 19 Nov 2019
at 15:44
  • msg #440

Re: X3F-1622: Petropolis (SG-X2)

"I'm with you two, to help monitor them as they come down." Karen says as she helps Lizzy with things. "Also, I concur with Doc. We won't know if they'll survive until they do or don't. Though the docs back at SGC did say the longer they were in there," She motions to the fog. "the longer it will take for them to come out of hibernation." Karen looks to Coleman. "You and Bjorn could switch it up?"
Coleman Hendricks
SG-X2, 231 posts
Human Scout
Army Ranger LTC
Tue 19 Nov 2019
at 16:59
  • msg #441

Re: X3F-1622: Petropolis (SG-X2)

"Uh, well, I guess on the way up we can both just drive forwards, since we're not carrying a Minotaur, but on the way back, you want to give backwards driving a shot, Bjorn?"

Coleman motions to Karen to get aboard; "Stewart, get on one of these and we'll all ride back up in style. Just keep your helmet on, in case we fall over."
This message was last edited by the player at 17:40, Fri 22 Nov 2019.
Jason Bjorn
SG-X2, 140 posts
Human Soldier
Army Ranger SSgt
Fri 22 Nov 2019
at 04:56
  • msg #442

Re: X3F-1622: Petropolis (SG-X2)

"I can't say I'm thrilled at the prospect of trying to drive one of these things backwards," Jason answers, "but if it has to be done, it has to be done."

"At least they can go backwards. Would be a pain if they didn't."


He follows Coleman back up the ramps... on his cart.

"How far up do we want to go? Too bad we didn't get a better idea of how long ago Minotaurs went up but never came back. Not sure Tauranchula would know, but it might give us an idea of how many levels up there are."
Coleman Hendricks
SG-X2, 232 posts
Human Scout
Army Ranger LTC
Fri 22 Nov 2019
at 17:39
  • msg #443

Re: X3F-1622: Petropolis (SG-X2)

"Well, I think for now we should basically just head up until we find another Minotaur; if we hit the top, then we'll know how many levels, but I think we'll want to rescue any we can, and the best way to do that is to bring them back as we find them."
Karen Stewart
SG-X2, 82 posts
USAF SSgt Pararescue
Fri 22 Nov 2019
at 20:33
  • msg #444

Re: X3F-1622: Petropolis (SG-X2)

Karen chuckles as she climbs on the cart. "Not sure if it's still riding in style if your wearing the helmet." As Bjorn talks, she nods in agreement. "It is a very good thing. As far as the how long they've been checking in but not checking out thing, I would hazard a guess that the elders might know. We could always ask. Personally, I just wish I knew what caused the buildup in the first place and if any of the other towers I found in my research are having the same problem." Karen shifts in her seat. "It could be a design flaw or it could be something in the environment, like that death cloud thing. Anybody know what's in that stuff?"
Elizabeth 'Lizzy' McKeon
SG-X2, 85 posts
Navy Officer Lt.
Human Doctor
Fri 22 Nov 2019
at 21:06
  • msg #445

Re: X3F-1622: Petropolis (SG-X2)

 Once they get back, Lizzy will need help to get the Minotaur onto a cot, she would read her notes from Doc Frazier and then set up an IV to help flush the toxins out of his body, but it will take time. When everything is set up, she will look at the others," Now everyone watch each other any signs of you getting affected you head down to me ASAP understood that is a medical order no matter what you are doing. I will stay suited up in case you find one that might need my help as well as SSGT Stewart's help. I am will be here if you need me Sir." Looking at Coleman when she says that.
Coleman Hendricks
SG-X2, 233 posts
Human Scout
Army Ranger LTC
Fri 22 Nov 2019
at 21:22
  • msg #446

Re: X3F-1622: Petropolis (SG-X2)

"Yes, ma'am, doc. Stewart; if Bjorn or I get uppity and forget doctor's orders, please remind us! Fighting through it is the Ranger way, so, you know, we might forget." Coleman grins. "I know us apes can count on you fly, er, people to bail us out when we get into it a bit too deep."
Jason Bjorn
SG-X2, 141 posts
Human Soldier
Army Ranger SSgt
Wed 4 Dec 2019
at 07:24
  • msg #447

Re: X3F-1622: Petropolis (SG-X2)

"I'm pretty sure we got this covered, Doc, but there's always the possibility we'll get affected before we realize it's happening," Jason said.

"Don't want to get too complacent, so we should keep a running commentary going over the radio. That way, you can monitor us, too. If we start to sound confused or fuzzy or slurring words... well, yell at us to get our asses back down here."

They had gotten complacent or else they would have considered this the first time. Well, the last trip at any rate, when the radio relays had been deployed.
Kyle McGuinness
SG-X2, 307 posts
Human Scientist
Civilian
Wed 4 Dec 2019
at 11:20
  • msg #448

Re: X3F-1622: Petropolis (SG-X2)

Oblivious, Kyle continues transcribing the murals on the walls.
Elizabeth 'Lizzy' McKeon
SG-X2, 86 posts
Navy Officer Lt.
Human Doctor
Wed 4 Dec 2019
at 11:46
  • msg #449

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy smiles and says," That sounds great if I notice anything I will call you back immediately, good luck." Lizzy will keep working on her patient and get ready for more.
StarMaster
GM, 1080 posts
Storyteller
License to Tamper
Wed 4 Dec 2019
at 16:49
  • msg #450

Re: X3F-1622: Petropolis (SG-X2)

Coleman and Jason are able to drive the carts individually now as they ascend the ramps. The tandem set up will be necessary only if they find another minotaur body.

As planned, they head up as high as they can go, which turns out to be 22 levels before the polluted air becomes so thick that it obscures view more than 5 feet ahead. While it isn't likely that they'll run into anything that they can't see, unless it's a minotaur on the floor, they could pass within 5 feet of a minotaur and not even know he's there.

At Level 22, they change direction and drive down the cross corridor. This level appears to have the same layout as the lower levels. Since there's no telling how long ago the air got bad at this level, they have no idea if minotaur's made it up here before or after that.

Only 50 feet in, however, that question is partially answered. They come across a minotaur body in the corridor. It's desiccated and pretty clearly dead. The lack of bugs and such essentially let the body mummify in the dry atmosphere.


Kyle continues to transcribe the writing and murals on the walls. Other than filling in a few blanks, there are no great revelations made. The Alterants (a group of Ancients) were waging a constant battle against the Goa'uld and one of them came up with an interesting idea to eventually win the war even if the Alterants themselves disappeared--make all the species out here in the cluster poisonous to the Goa'uld. That way, they would eventually run out of hosts, since they tended to kill each other off in their insatiable quest for power.

The only Humans out here in the cluster were the ones that the Goa'uld brought with them. It was hoped that eventually even those Humans would become poisonous to the Goa'uld.
Coleman Hendricks
SG-X2, 234 posts
Human Scout
Army Ranger LTC
Wed 4 Dec 2019
at 17:00
  • msg #451

Re: X3F-1622: Petropolis (SG-X2)

"Ok, this guy clearly isn't going to be saved, unless these 'taurs can be rehydrated and come back to life like those little water bear things.

Now that we have a definite top to survivability, let's start descending and checking the levels until we either find one that may be able to be rescued, or get back to where we've explored before.

Once we've handled the full rescue operation, then we can start the exploration portion. I figure once we have everyone out, the Doc will have the recovery operation set up and self-sufficient, so she can come with us to do the actual exploring. Kyle and Carter might even be bored of the walls by then and come with us too. I wouldn't count on it, though.

Seem like a reasonable plan? Or am I missing something?"

Jason Bjorn
SG-X2, 142 posts
Human Soldier
Army Ranger SSgt
Wed 4 Dec 2019
at 18:37
  • msg #452

Re: X3F-1622: Petropolis (SG-X2)

"I thought that was the plan all along," Jason answers. "It's nice to hear it spelled out, though."

"On the other hand, when has Plan A ever worked?"

"I think we spotted a few bodies on the way up. My thinking was that if they weren't already dead, then the few extra minutes wouldn't make a difference. If they were that close to death, there probably wasn't anything we could do to save them. We not only don't know enough about their physiology but we don't have full medical facilities. There's only so much you can do in the field. It's not like we're dragging a Goa'uld sarcophagus around with us."

Karen Stewart
SG-X2, 84 posts
USAF SSgt Pararescue
Fri 6 Dec 2019
at 17:33
  • msg #453

Re: X3F-1622: Petropolis (SG-X2)

Karen points at Bjorn. "Couldn't have said it better myself. One of the first things you learn in the medical field is 'You can't save everyone.' and that's with a fully staffed and supplied medical facility. Barebones have a higher mortality rate. The PJ and nurse training I've got only goes so far in the field. It doesn't mean I still won't spend time and energy trying." She says as she watches for any bodies.
Coleman Hendricks
SG-X2, 236 posts
Human Scout
Army Ranger LTC
Fri 6 Dec 2019
at 18:03
  • msg #454

Re: X3F-1622: Petropolis (SG-X2)

Coleman jumps on his scooter thing and starts heading back down a level so they can see if they can find any minotuars there to evaluate.
Elizabeth 'Lizzy' McKeon
SG-X2, 88 posts
Navy Officer Lt.
Human Doctor
Fri 6 Dec 2019
at 19:06
  • msg #455

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy will listen to the comms, and also keep an eye on her patient to see if she can notice him getting better slowly. She will say," Yes I have a bare bones triage unit here, we will save as many as we can, just get the ones who are savable out of the toxic cloud as soon as you can. Also sound off I want to hear how everyone is doing, Doctor's orders."
Coleman Hendricks
SG-X2, 237 posts
Human Scout
Army Ranger LTC
Fri 6 Dec 2019
at 19:14
  • msg #456

Re: X3F-1622: Petropolis (SG-X2)

"Coleman here. Feeling fine so far, Doc."
Karen Stewart
SG-X2, 85 posts
USAF SSgt Pararescue
Mon 9 Dec 2019
at 02:43
  • msg #457

Re: X3F-1622: Petropolis (SG-X2)

"Stewart here. No noticeable changes, feeling good. Riding up here is much easier than walking."
Jason Bjorn
SG-X2, 143 posts
Human Soldier
Army Ranger SSgt
Mon 9 Dec 2019
at 18:19
  • msg #458

Re: X3F-1622: Petropolis (SG-X2)

"Now is the time for all good men to come to the aid of their country," Jason quoted over the radio. "The quick brown fox jumped over the lazy dog."

"Hey, we could always sing 99 Bottle of Beer on the Wall!"

"Or maybe not. I'd get just as tired of that as telling you we're going up another level... and we're going up another level... an we're going up another level... Starts to sound like a NASCAR race."

"Just had a thought, Boss. We know the Minotaurs were exploring up this high after the air got bad. As I understand it, they thought they could just hold their breath and they'd be okay. They didn't know anything about DMSO. So, when one Minotaur went up and didn't come back, the rest had no way of knowing what went wrong because the first guy never made it back to report."

"Can't help wondering if, during those early days, it might be some sort of rite of passage for a young minotaur to run up to fetch a crystal. Clearly, a lot of them never made it back. But, just as clearly, some of them did. Otherwise, no one would have tried again. The Minotaurs just don't strike me as suicidal."

"BUT... what if this guy in the hall was the last one to reach this level? No, that wouldn't make sense. What I'm getting at, could any of them be in the chambers up here? If they came after this guy, they might still be alive, right?"

"We should check them out. Quickly and simply. A Minotaur is a bit hard to miss."


He slowly approaches one of the openings.

"I'm going to dash in and back out. Cart's too damned slow."

And he does just that!
Coleman Hendricks
SG-X2, 238 posts
Human Scout
Army Ranger LTC
Mon 9 Dec 2019
at 19:21
  • msg #459

Re: X3F-1622: Petropolis (SG-X2)

"Uh..." Coleman responds, too late to affect the outcome "Sure, I guess."

There was some logic to Bjorn's plan... hopefully it'd only take him a minute to check the rooms.
Elizabeth 'Lizzy' McKeon
SG-X2, 89 posts
Navy Officer Lt.
Human Doctor
Mon 9 Dec 2019
at 20:39
  • msg #460

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy heard reports from everyone but Kyle. She would then send out," Mr. McGuinness do you read me, this is Doctor McKeon what is your status please respond?"

 Lizzy will wait and then send out," LTC Hendricks I have gotten a response from all members of the team except Mr. McGuinness Sir."
Coleman Hendricks
SG-X2, 239 posts
Human Scout
Army Ranger LTC
Mon 9 Dec 2019
at 20:46
  • msg #461

Re: X3F-1622: Petropolis (SG-X2)

"Carter, can you please confirm the status of Kyle? Do you need assistance?

Lt. McKeon; if you haven't started already, start resuiting up; if Kyle needs help, or there's no response from Carter, we'll head down, but you should also head up to help him."

Elizabeth 'Lizzy' McKeon
SG-X2, 90 posts
Navy Officer Lt.
Human Doctor
Mon 9 Dec 2019
at 20:57
  • msg #462

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy checked her patient and said," Yes Sir suiting up now, I will start heading up when I am ready Sir."

 Lizzy will then begin to suit back up and make sure she is properly protected and then she will head up to find Kyle and Carter.
Kyle McGuinness
SG-X2, 309 posts
Human Scientist
Civilian
Tue 10 Dec 2019
at 10:22
  • msg #463

Re: X3F-1622: Petropolis (SG-X2)

Kyle was deep into the history depicted on the walls, and the call for him only just registered.

"What? Oh... I'm fine thank you. Is there anything I can do for you?"
Elizabeth 'Lizzy' McKeon
SG-X2, 91 posts
Navy Officer Lt.
Human Doctor
Tue 10 Dec 2019
at 11:05
  • msg #464

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy stops and then says," Sir he is fine heading back to Triage, Mr. McGuinness you need to pay attention you are in a dangerous area okay, if I call for you please answer right away thank you."
Kyle McGuinness
SG-X2, 310 posts
Human Scientist
Civilian
Tue 10 Dec 2019
at 12:28
  • msg #465

Re: X3F-1622: Petropolis (SG-X2)

"OK, will do..." said Kyle, moving on to the next wall.
Coleman Hendricks
SG-X2, 240 posts
Human Scout
Army Ranger LTC
Tue 10 Dec 2019
at 17:29
  • msg #466

Re: X3F-1622: Petropolis (SG-X2)

Hearing the result, and the back and forth, Coleman speaks up over the radio "He won't, but that is why Carter is with him; I know he'll get too into whatever he's looking at to recognize his own name; she can physically disrupt his distraction to get him to respond.

As for you, Kyle, if you can even hear me; try to take it easy on the new Doc; she's worried about you!"

Kyle McGuinness
SG-X2, 311 posts
Human Scientist
Civilian
Wed 11 Dec 2019
at 13:48
  • msg #467

Re: X3F-1622: Petropolis (SG-X2)

Kyle emitted a low growl, fortunately without thumbing his pressel switch. He'd responded to his name, even if he'd missed a general call.
StarMaster
GM, 1081 posts
Storyteller
License to Tamper
Wed 11 Dec 2019
at 23:01
  • msg #468

Re: X3F-1622: Petropolis (SG-X2)

Jason dashes into the first open doorway and shines his flashlight around but doesn't spot any Minotaur bodies laying on the floor.

There are other doorways out of this room but nothing indicates that they might have any bodies in them, either.
StarMaster
GM, 1083 posts
Storyteller
License to Tamper
Sun 22 Dec 2019
at 17:48
  • msg #469

Re: X3F-1622: Petropolis (SG-X2)

Once a routine is established, recovering the bodies becomes fairly easy. Not unexpectedly, no more than 2 Minotaur bodies are found on any level. Sometimes, they are together, as if they thought that they could help each other, or maybe one tried to rescue the other.

Somewhat surprisingly, only 5 dead Minotaurs are found, all on the upper levels.

In total, though, you recover 22 still living bodies! It seems like a rather high number, but you aren't familiar enough with Minotaur thinking yet to understand how and why that would have happened.

The dry suits everyone is wearing work just fine in keeping the DMSO from contacting your skin. Because of the nature of the rescue operation, there's little to no chance of anything damaging the suits sufficiently to cause a breach, so that isn't a problem either.

All in all, it takes about 4 hours to perform the rescue. The rest of the Minotaurs are extremely impressed and ecstatic about the recovery since most of them are loved ones.

Lizzy can tell that the rescued Minotaurs are all relatively healthy, though some are thin and emaciated due to the hibernation process using up all the body's stored energy in the form of fat and a few were starting to consume muscle.

Still not sure about Minotaur biology, it appears that the longer they were in the gas, the longer it will take for them to recover... first from the gas, then from the natural hibernation. As with most creatures that hibernate, when they wake up from hibernation, they will be very hungry.

Kyle keeps translating the writing on the walls and finds out quite a lot about the Minotaurs. They aren't part-man, part-bull, but are evolved bovines. The Alterants spent hundreds of years developing them, giving them intelligence and sapience, getting them to walk upright.

There was a point about 700 years ago when the Alterants apparently just disappeared. The writing on the wall changed in nature, and was clearly now being written by the oldest and wisest of the Minotaurs.

Each 'sky tower' was opened when the population of one started to approach the sustainable limit. If there were more than two towers, then populations from both were used to populate the new one.

In theory, when all the towers were full, the Minotaurs would be sufficiently advanced to either build their own new towers or to go out into the world and create their own civilization.

The purpose in creating the Minotaurs was to make a race similar to Humans but one that was poisonous to the Goa'uld so that the Goa'uld couldn't use the Minotaurs as hosts.

Somewhere along the way, something went wrong. The vats that grew the crystals became corrupted somehow, perhaps a mutated virus or something that Goa'uld agents did. The vats began giving off a foul gas. The towers were able to vent it into the atmosphere, but that eventually caused massive world-wide pollution. Then the towers began filling up with the gas. Since it is lighter than air, it started at the top and began settling downward.

Not all the vats grow crystals. Some vats grew food. As they gas sunk lower, though, those food vats were no longer accessible; in fact, they were no longer growing food. Food became scarcer, and the Minotaur population began dying off. One by one, the towers were closed as the Minotaurs from those towers moved to the good ones.
StarMaster
GM, 1084 posts
Storyteller
License to Tamper
Sun 29 Dec 2019
at 22:01
  • msg #470

Re: X3F-1622: Petropolis (SG-X2)

Without knowing much about the Minotaurs' biology, especially how they hibernate, Lizzy figures it may take considerably longer for the slowed-down metabolism to purge the drug from the bodies. Only after that happens will the normal hibernation process wake them up again. She has no idea how long either of those things will take, however.

Fortunately, the other Minotaurs come to her aid. When she explains what's happened, they produce a liquid nutrient for them and insert a tube down their throats so that the nutrient can be administered directly into their stomachs. That will provide energy for their bodies so that muscle and fat aren't consumed, as well as give them the energy to purge the drug and wake up from hibernation.
Coleman Hendricks
SG-X2, 242 posts
Human Scout
Army Ranger LTC
Sun 29 Dec 2019
at 22:07
  • msg #471

Re: X3F-1622: Petropolis (SG-X2)

"OK, great job, folks. It seems like we've done what we can for the 'taurs, so now I guess we concentrate on figuring out ways to make this situation help SGC. I wonder what the zerglings out there have to do with the artificial ecosystem set up here by the Ancients? Are they an invasive species? Perhaps left here by the worms to try to sabotage the 'taurs? Does anyone think they could figure out what went wrong with the systems that caused them to start spewing toxic gas? Any other suggestions?"
Elizabeth 'Lizzy' McKeon
SG-X2, 93 posts
Navy Officer Lt.
Human Doctor
Sun 29 Dec 2019
at 22:14
  • msg #472

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy set up each one of the Minotaurs that they brought down, she will watch them all, then more Minotaurs come to her aid and set up feeding tubes. Lizzy will help and get all of her patients set up to recover as fast as possible.

 Lizzy will see if any of them need more extensive equipment, if so she will assess how many and once she determines who if any need more than she can give them here, she will talk to the team, once she knows.
Jason Bjorn
SG-X2, 144 posts
Human Soldier
Army Ranger SSgt
Sun 29 Dec 2019
at 22:50
  • msg #473

Re: X3F-1622: Petropolis (SG-X2)

"Welllll... I remember a Star Trek episode where it was suggested that a problem could be systemic rather than endemic," Jason replies.

"I didn't really understand what they meant, other than that the cause could have been internal or external. In this case, the question is whether something went wrong with the vats internally... like a malfunction or something. Maybe a miscalculation, maybe a bad design, maybe a faulty component... you know--made in China, or maybe sabotage. Could even have been intentional by the builders. Not all the Ancients agreed with each other."

"If it was external, then the psychors could have caused it... maybe even unintentionally. Or maybe there was a virus or something. Maybe even those zergling things you mentioned. Did one get into the pudding?"

"We should examine each possibility until we can either eliminate it or cant' resolve it."

Karen Stewart
SG-X2, 86 posts
USAF SSgt Pararescue
Thu 2 Jan 2020
at 01:58
  • msg #474

Re: X3F-1622: Petropolis (SG-X2)

"I agree with Bjorn. We need to look at all possible reasons and start eliminating them." Karen says. "Which means we need to examine the vats. The gas seems to be coming from them, so they should hold the key. Unless Kyle uncovers something in his translations that can help."
Coleman Hendricks
SG-X2, 243 posts
Human Scout
Army Ranger LTC
Thu 2 Jan 2020
at 16:28
  • msg #475

Re: X3F-1622: Petropolis (SG-X2)

"Ok, let's all suit back up, including you, Doc. Then we'll find Kyle and Carter so we can get all of the brainpower possible; then we can head up to some of the vats and start investigating. IF we need to we can also try to head over to the other tower so we can compare the vats there. But I'd rather avoid that if it isn't needed."
Elizabeth 'Lizzy' McKeon
SG-X2, 94 posts
Navy Officer Lt.
Human Doctor
Tue 7 Jan 2020
at 23:28
  • msg #476

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy responds," Yes Sir I will be ready in 5 to move out." Once Lizzy was all suited up she says," All set Sir, okay now LTC you are in charge, but if I deem anyone medically can not continue I have final say on all medical decisions. Do you agree LTC? SSgt Stewart you keep an eye on me if you see me coming under the effects take any actions you deem appropriate okay."

This message was last edited by the player at 23:44, Tue 07 Jan 2020.
Coleman Hendricks
SG-X2, 244 posts
Human Scout
Army Ranger LTC
Tue 7 Jan 2020
at 23:37
  • msg #477

Re: X3F-1622: Petropolis (SG-X2)

OOC: I was working under the asumption that we were already back down to the recovery area, and, likely, had taken soem break in order to be out of our suits for a while.

"Yes, Lt, I agree. We can't afford to need to do a recovery of one of our own people; after all, the minotaurs don't have any way to suit up and help, so we need to be self-sufficient. That is impossible if we start succumbing to the gas."
StarMaster
GM, 1087 posts
Storyteller
License to Tamper
Wed 8 Jan 2020
at 19:37
  • msg #478

Re: X3F-1622: Petropolis (SG-X2)

The layout of the arcology was in blocks by levels. A block consisted of a habitat level, a recreational level, another habitat level, a work level and another habitat level. Each block was separated by a vat level. The vat level was divided into four vats built as quadrants. Two opposite quadrants grew crystals and the other two grew food in gardens.

By the time you checked out the vat levels for bodies, you realized that there was a central core to the tower. Presumably this was infrastructure--water, waste, heat/cooling/air. There also seemed to be elevator shafts, but you couldn't figure out how they worked.

Also, at one point, when Kyle was brushing away some cobwebs to read the writing on the wall, the wall suddenly turned transparent and he could see outside. Unfortunately, all he could see was the smog.

You realize that the first three vat levels have been cleaned out and replaced with dirt and food plants. No one seems to remember when that was done, or what condition the vats were in at that point. Most likely, as the upper vats began contaminating the air, the population moved downward and the lower vats were converted over to food production, particularly since the outside wasn't habitable any more.

So, at the first dysfunctional vat level, you see that the vat is filled with some kind of pink sludge. It doesn't seem to be quite as pronounced or as thick as the upper levels. There are an occasional bubble that appears in the sludge and erupts.
Coleman Hendricks
SG-X2, 245 posts
Human Scout
Army Ranger LTC
Mon 13 Jan 2020
at 17:48
  • msg #479

Re: X3F-1622: Petropolis (SG-X2)

"Ok, why don't we start by getting a sample of that sludge and testing its properties to see how we can work with it? If it is caustic and poisonous that makes a big difference on how we can further explore it compared to something that is more benign."
Elizabeth 'Lizzy' McKeon
SG-X2, 96 posts
Navy Officer Lt.
Human Doctor
Mon 13 Jan 2020
at 17:58
  • msg #480

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy looked at Coleman, nodded and said," Yes Sir I will get a sample but we might have to send it back to the SGC, after I make sure the sample wont cause any problems on Earth. I will test it as much as I can here first as well Sir." Lizzy will then get a sample kit ready, she will put on serious gloves and using tools she will get a sample of the sludge and put it in a glass vial, she will make sure the glass will hold it before she safely secures it in a containment box. She will have Stewart help her with the sample and documenting everything.

 Once the sample is secured and safe she will say," Good to go Sir, do you want me to stay here with you or begin the tests I can do here?"
Coleman Hendricks
SG-X2, 246 posts
Human Scout
Army Ranger LTC
Mon 13 Jan 2020
at 18:02
  • msg #481

Re: X3F-1622: Petropolis (SG-X2)

"Well, it seems we should do whatever tests we can before trying to do anything else with the pit; we aren't under fire, so there's no reason to rush into this when we can take a safer approach. Once you have your preliminary tests you can give us a safety protocol for further checking this pit out."
Elizabeth 'Lizzy' McKeon
SG-X2, 97 posts
Navy Officer Lt.
Human Doctor
Mon 13 Jan 2020
at 18:11
  • msg #482

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy smiled and said," Yes Sir, I will head back and do what tests I can but it wont be to many but enough to tell us how safe or unsafe it is Sir."

 Lizzy would then head back to the safe area and set a what she could and do the limited tests she could do here, but she will do what she can and wait to see what she learned. She would do PH tests, viscosity tests, any tests she could do with the equipment she had, also to see if there where any bacteria or anything 'living' in this sludge as well.
Jason Bjorn
SG-X2, 145 posts
Human Soldier
Army Ranger SSgt
Wed 15 Jan 2020
at 22:28
  • msg #483

Re: X3F-1622: Petropolis (SG-X2)

"We should see if we can get a sample of the air directly above the vat, as well as what comes out of those bubbles when they burst," Jason suggests.

"We're agreed, right, that these vats are somehow corrupting the atmosphere? At least, within the tower. Is it doing the outside, too?"
Karen Stewart
SG-X2, 87 posts
USAF SSgt Pararescue
Tue 21 Jan 2020
at 23:36
  • msg #484

Re: X3F-1622: Petropolis (SG-X2)

"If there is ventilation here, it doesn't seem to be working. Or maybe it is and the outside air is just too polluted to notice the difference." Karen says before taking a moment to think. "The smog and death cloud could very well be products of this gas mixing with the atmosphere. Just a theory mind you, but it's what I can come up with." She turns to Lizzy and Coleman. "Think we should get samples of the smog and see if there's a way to get a sample of the death cloud?"
Jackie Carter
SG-X2, 285 posts
Human Explorer
Air Force Major
Tue 21 Jan 2020
at 23:44
  • msg #485

Re: X3F-1622: Petropolis (SG-X2)

In reply to Coleman Hendricks (msg # 461):

" Sorry, colonel, we Nerds are just thinking to much we should both be fine. "
Coleman Hendricks
SG-X2, 247 posts
Human Scout
Army Ranger LTC
Wed 22 Jan 2020
at 00:45
  • msg #486

Re: X3F-1622: Petropolis (SG-X2)

"You do you, Carter! Anyhow I am totally open to the idea of adding a little legwork into this study."
Jason Bjorn
SG-X2, 146 posts
Human Soldier
Army Ranger SSgt
Sun 26 Jan 2020
at 15:08
  • msg #487

Re: X3F-1622: Petropolis (SG-X2)

"My grandparents lived in Pittsburgh back in the Sixties," Jason added, "and they told me how bad the smog was there. So, it just occurred to me, maybe this outside air pollution is just local."

"Pittsburgh was bad, and it affected several of the surrounding communities, but it didn't pollute the whole world. It took a lot of cities to do that!"

"There was a similar problem in San Diego. Well, specifically in nearby town of El Cajon. El Cajon was in a box canyon, and all the smog from San Diego blew eastward into the canyon. So the air was nearly always bad there. I don't know if they ever solved that problem, though."

"So, years... decades of pollution from these arcologies could be affecting a large area, but not the whole planet. Unless there were more of these places that we don't know about. We stop the pollution here, it should eventually clear up outside, right?"

Karen Stewart
SG-X2, 88 posts
USAF SSgt Pararescue
Sun 26 Jan 2020
at 18:52
  • msg #488

Re: X3F-1622: Petropolis (SG-X2)

"According to my research earlier, there were more of these buildings. Set to open every time the population got too full in one, I believe. I gave Kyle my notes before our emergency trip back." Karen says. "But you do raise a good point. Maybe the Goa'uld did something to the atmosphere."
Jason Bjorn
SG-X2, 147 posts
Human Soldier
Army Ranger SSgt
Sun 26 Jan 2020
at 19:50
  • msg #489

Re: X3F-1622: Petropolis (SG-X2)

"Right! I forgot about that possibility!" Jason responds.

"Sure, the Minotaurs were created by the Alterans to be poisonous to the Goa'uld, which is probably why we haven't seen any sign of Goa'uld presence here. But it sounds just like the Goa'uld to have poisoned the whole planet's atmosphere in an effort to destroy the Minotaurs... but maybe also just for spite."
Elizabeth 'Lizzy' McKeon
SG-X2, 98 posts
Navy Officer Lt.
Human Doctor
Mon 27 Jan 2020
at 01:28
  • msg #490

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy will do her tests but also listening to the others to make sure they are still unaffected from the toxic gas. She didn't feel the need to respond yet she would when she had some results to report.
StarMaster
GM, 1091 posts
Storyteller
License to Tamper
Mon 27 Jan 2020
at 03:35
  • msg #491

Re: X3F-1622: Petropolis (SG-X2)

Lizzy begins running her tests on the liquid from the vat. The easiest test is a simple litmus test that shows slight acidity. She then determines that there is an abundance of terpenes, along with sulfur dioxides, which is probably the source of the DMSO.

It gets a bit tricky after that. There are clearly organic compounds in the mix. It's the bacteria that she finds that intrigues her. In fact, she can find several different varieties. Although she can't be sure without an electron microscope, she deduces that one is the core bacteria and the others are mutations of it.

The core bacteria is a depositing one that deposits material as a byproduct of its life process. Apparently, this was used to make the crystals.

The newer bacteria don't do that. They convert the nitrogen and the sulfides into DMSO and diazomethane and formaldehyde. Other bacteria seems to convert the chemicals in the mix to paracetylmethylthiofentanyl.
Coleman Hendricks
SG-X2, 248 posts
Human Scout
Army Ranger LTC
Mon 27 Jan 2020
at 17:35
  • msg #492

Re: X3F-1622: Petropolis (SG-X2)

"It seems to me that the snakes would have tried to enslave the Minotaurs first, though. After all, they don't need to feed upon their slaves or anything; they just need the occasional ones to inhabit or turn into super-soldiers. They could have just as easily brought some humans here to start a breeding pool for those purposes, then used Minotuars as slaves, and, possibly, a different kind of super soldiers.

There may be more puzzle pieces to this. Plus, nothing so far has explained the gremlins. Where did they come from and how are they related to all this?"

Jason Bjorn
SG-X2, 148 posts
Human Soldier
Army Ranger SSgt
Mon 27 Jan 2020
at 18:33
  • msg #493

Re: X3F-1622: Petropolis (SG-X2)

"Enslave them? Really?" Jason asks Coleman a bit wryly.

"There may be more to the Minotaurs than we are aware, but I doubt if even the Goa'uld could have enslaved them. After all, I suspect that they could never had convinced the Minotaurs that they were gods."

"Hey! I wonder if there might be some sort of defense to keep the Goa'uld from attacking? With all that smog, we could have been standing on it and not have known it was there!"

"So, Lizzy,"
he asked after she reported her findings, "got anything in your bag of tricks to... fix... the problem? Any idea why the bacteria mutated? Could it have been caused by some chemical or virus or whatever added to the vats to sabotage them?"

"It sounds like the only solution would be to kill all the bacteria and start over. I mean, it'd be nearly impossible for us to create an antibiotic that just targeted the aberrant bacteria, right?"

This message was last edited by the player at 17:08, Wed 12 Feb 2020.
Coleman Hendricks
SG-X2, 249 posts
Human Scout
Army Ranger LTC
Mon 27 Jan 2020
at 18:42
  • msg #494

Re: X3F-1622: Petropolis (SG-X2)

"Well there are certainly instances in Earth's history of people enslaving others without convincing the slaves that the slavers were gods. I don't think that is a necessary part of the equation. Certainly, we haven't seen any signs of any attempt even being made here, though.

But you're right; there may be planetary defenses. Perhaps, even, the gremlins might be related to that. Hard to really tell until we get more info.

As for the bacteria, can we even isolate the desired bacteria in order to begin a new colony? That would be required for the sterilize-and-start-over plan to work, right?"

Elizabeth 'Lizzy' McKeon
SG-X2, 99 posts
Navy Officer Lt.
Human Doctor
Thu 30 Jan 2020
at 21:23
  • msg #495

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy gets done with her tests and then sends to Hendricks," Sir it is acidic,with terpenes, along with sulfur dioxides, which is probably the source of the DMSO. Also Sir I have found several strains of bacteria, the core bacteria was used to make the crystals the mutated ones I believe are causing the pollution and toxicity. We need to get these bacteria back to base so they can be studied closer maybe we can find away, to stop the mutated bacteria to stop the toxicity. What are your orders Sir."
Coleman Hendricks
SG-X2, 250 posts
Human Scout
Army Ranger LTC
Thu 30 Jan 2020
at 21:38
  • msg #496

Re: X3F-1622: Petropolis (SG-X2)

"Before we dial home to give an update, let's gather as much information as possible, so we can suggest a plan of action. I agree, though, that part of that plan should certainly be to isolate the "good" bacteria and find a way to fix these pits.

I feel like we don't have a full understanding of all the factors at play, however. So let's study the other aspects of this place; we really need to get more info about the gremlins as well as the death mist.

Any suggestions for a way to do that without it involving a suicide mission? I guess the death mist stuff we can kinda wait until it is around and maybe use one of the bots to go gather a sample? The gremlins certainly present a more difficult problem."

Karen Stewart
SG-X2, 89 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Fri 31 Jan 2020
at 01:30
  • msg #497

Re: X3F-1622: Petropolis (SG-X2)

Karen nods in agreement and then turns to Bjorn. "Hey Bjorn, what was that stuff you sent back to be analyzed when I got here? I recall you telling the General that they were samples that needed to be analyzed." She shifts slightly and scans the room. "I only ask, because I don't think anyone followed up on it while we were there. I mean we were understandably focused on another mission at the time." She says with a soft smile directed at Bjorn.
Jason Bjorn
SG-X2, 149 posts
Human Soldier
Army Ranger SSgt
Wed 12 Feb 2020
at 17:26
  • msg #498

Re: X3F-1622: Petropolis (SG-X2)

"Weren't they the atmosphere samples from in here?" Jason replied to Karen.

"Isn't that what we used to determine the DMSO?"

"If not, then, damn... I've forgotten."

"I wonder, though, if the vats were somehow sabotaged? I'm pretty sure there are Goa'uld smart enough to figure out a way to alter the bacteria. Hell, for that matter, it might have been something as simple as adding salt to the vats!"

"It sounds like the Alterants didn't anticipate anything going wrong with their cute little set-up here. They may have been a bit too supercilious. Not that there isn't some justification. I mean, look at the stargates. How long have they been around? Few have actually been damaged, let alone outright destroyed. Not even being buried in lava destroys one."

"Between Karen, Lizzy, Carter and even Kyle... if they can't figure out how to reverse the contamination, then there's nothing else we can do in here. We've rescued all the hibernating Minotaurs. Hell, that's even impressed ME!"

"What about trial-and-error, Karen? Maybe the mutated bacteria is susceptible to something that the original wasn't... and isn't. Any idea what the composition of the crystals is? Adding something like that back into the vats may reverse the process. I'm not saying it'll happen overnight, but... damn... a cascade effect would be awesome!"

"Or, what about asking the psychors? They aren't really intelligent, except sort of as a hive, but maybe they could give us a clue? Kind of like a baking recipe... add two teaspoons of carborundum, five grams of malachite dust and an eye of newt."

Karen Stewart
SG-X2, 90 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Thu 13 Feb 2020
at 03:00
  • msg #499

Re: X3F-1622: Petropolis (SG-X2)

“We tested the samples we gathered from the fog in here back at command. I was referring to the ones you sent when I arrived.” Karen replies with a shrug. She then thinks a moment. “We'd need more samples for trial and error. Plus the multitude of things we'd have to test them against would take a considerable amount of time. If we go that route it would be best to start with stuff all ready here.” She says gesturing around the area. “As for the crystals, I'm not sure if we've tested to see what they're made of. However, finding out might help with figuring out the bacteria.” Karen nibbles her bottom lip as she steps closer to Bjorn. “The psychors might be helpful, especially if they know more about the vats or crystals.” She smiles at Bjorn before giving him a pat on the back. “Also, only hack doctors and crappy cooks use eye newt.” Karen says with a straight face before her mouth gives way to a smirk. She then turns her attention to look for the Psychors.
This message was last edited by the player at 03:01, Thu 13 Feb 2020.
Kyle McGuinness
SG-X2, 312 posts
Human Scientist
Civilian
Thu 13 Feb 2020
at 10:17
  • msg #500

Re: X3F-1622: Petropolis (SG-X2)

The archaeologist raised his eyebrows.

"Even Kyle?" he muttered.
Jackie Carter
SG-X2, 286 posts
Human Explorer
Air Force Major
Thu 13 Feb 2020
at 20:27
  • msg #501

Re: X3F-1622: Petropolis (SG-X2)

" He was saying you are so focused in xenoarcheology that in spite of that you can handle the simple medical science necessary to reverse the contamination over time. "
Kyle McGuinness
SG-X2, 313 posts
Human Scientist
Civilian
Fri 14 Feb 2020
at 09:30
  • msg #502

Re: X3F-1622: Petropolis (SG-X2)

"Oh? Well, there may be something in the records... or at least, details of what it originally was..."

He started thumbing through his notes. He was sure there had been a bit about the crystals... he'd skimmed that bit, being more interested in what the Minotaurs had been doing...
Elizabeth 'Lizzy' McKeon
SG-X2, 100 posts
Navy Officer Lt.
Human Doctor
Mon 17 Feb 2020
at 18:23
  • msg #503

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy finished putting away her testing equipment and then said," Well with what we have here Sir, trial and error would be tough and not having extensive ways to see how the bacteria reacts I think we should get as many samples as we can carry and do all of this in a controlled testing environment back home. The crystals could be part of it but until we test everything we are just guessing, I say we contact home give them what we have and go from there Sir."
Coleman Hendricks
SG-X2, 251 posts
Human Scout
Army Ranger LTC
Mon 17 Feb 2020
at 18:29
  • msg #504

Re: X3F-1622: Petropolis (SG-X2)

"Ok, that seems reasonable. Obviously, we can't send a psychor or one of the gremlin things home, but all of the other factors are available to us here; we can get samples of the 'clean' air as well as the polluted air, we have charged, incorrectly charged, and discharged crystals, and we can get samples from the pits. We still need to attempt to get a sample from a death mist cloud thing, but that is a matter of time, I think. So let's get to work collecting samples and categorizing them. We can also write up a test plan and send that home as well; that way we can continue to explore here while the actual testing gets done in the labs at SGC.

Dr. McKeon, can you brief us all in the approach you'd like used to collect samples, so we can all assist in gathering them?"

Elizabeth 'Lizzy' McKeon
SG-X2, 101 posts
Navy Officer Lt.
Human Doctor
Mon 17 Feb 2020
at 18:52
  • msg #505

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy responds," Off course Sir." Over the next few minutes Lizzy went over how to take each type of sample and the best place she thought would be to take the sample. She had hoped the Rover possibly got somethign from the Death cloud thing, but all the other samples they could get here. Lizzy would want crystals that hadn't been tampered with as well as other crystals, charged, not charged, and used ones as well. Once done she would add," Does anyone have any questions?"
Jason Bjorn
SG-X2, 150 posts
Human Soldier
Army Ranger SSgt
Mon 17 Feb 2020
at 22:17
  • msg #506

Re: X3F-1622: Petropolis (SG-X2)

"I always have questions!" Jason responded. "It's the answers I never have."

"Have we seen any indication that these vat crystals are the same as those used by the Ancients in the DHD? Or used in the controls for the ha'taks and other ships? What about the Tok'ra tunnel crystals?"

"I never quite grasped whether the different color crystals in the controls had some significance... or the size or shape, for that matter."

"Say! Are the crystals some form of naquadah? It's a mineral, right? Minerals form crystals. We know that naquadah has tremendous power capabilities. Wouldn't that make sense... for these crystals to be power-storage variations of naquadah?"

"Oh. If we smash one of these crystals, will it explode?"

Coleman Hendricks
SG-X2, 252 posts
Human Scout
Army Ranger LTC
Mon 17 Feb 2020
at 22:25
  • msg #507

Re: X3F-1622: Petropolis (SG-X2)

Coleman can't help but smile at the stream of consciousness of related but, in the immediate sense, irrelevant to the current objective, questions from the other Ranger. Still, he stifles the laugh. Hopefully the doc wasn't going to answer the questions seriously, because Coleman would probably lose his composure and that might get akward.
Elizabeth 'Lizzy' McKeon
SG-X2, 102 posts
Navy Officer Lt.
Human Doctor
Mon 17 Feb 2020
at 22:54
  • msg #508

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy took a deep breath, she was still in her covering clothes but she was in the safe zone for now. She fought just breaking out in laughter and she had no clue about half of those questions she just got here today, I think some people have forgotten that.

 Lizzy then said over the radio," SSgt Bjorn I do not know the answers to most of those questions, remember I just got here this morning. Do you have any questions about collecting the samples correctly?" It took all her willpower to say that without breaking out in laughter.
Karen Stewart
SG-X2, 91 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Mon 17 Feb 2020
at 23:28
  • msg #509

Re: X3F-1622: Petropolis (SG-X2)

Karen listened as Dr. McKeon and Coleman contrive a plan. As Bjorn begins his stream of consciousness Karen starts to smile. She glances at Coleman and suddenly turns away, his smile practically making her laugh out loud. Then Dr. Mckeon came over the radio and, upon hearing the laughter in the Doc's voice, forces Karen to bite her lip to suppress her own. However, she couldn't prevent the shaking of her shoulders.
Jason Bjorn
SG-X2, 151 posts
Human Soldier
Army Ranger SSgt
Tue 18 Feb 2020
at 03:46
  • msg #510

Re: X3F-1622: Petropolis (SG-X2)

"Okay, maybe I got carried away a bit," Jason responds.

"But there was a method to my madness."

"I take it none of us have any naquadah in our blood... or else we'd be able to sense whether there is naquadah in the vats, right?"

"So, the obvious way isn't available. Do we have any test stuff that can detect naquadah?"

"And the reason I mentioned the various crystals that we know get used by the Goa'uld, the Tok'ra and the Ancients is whether any of you knew if there was a difference between them? And if we could then determine if the crystals here are any of those or similar to them? I mean, it makes sense that these are Ancient crystals... though, maybe Alterant crystals... again, if there's a difference."

"That leads to my next idea... question. How do the crystals get out of the vats? Is there some sort of internal mechanism that extracts them? Do they float? Do they sink to the bottom?"

"I don't think we've actually tried to fish out any partially-formed crystals from the vats. In all that goo, we couldn't actually see the bottom. Maybe there are crystals just laying down there."

"And speaking of mechanisms... Kyle, when you were talking to the Minotaurs, did you get any sense of the arcology's infrastructure? Where's the mechanisms that circulate the air and the water and deal with waste? For that matter, shouldn't this whole place be controlled by some sort of master computer or something?"

Kyle McGuinness
SG-X2, 314 posts
Human Scientist
Civilian
Tue 18 Feb 2020
at 11:36
  • msg #511

Re: X3F-1622: Petropolis (SG-X2)

"As far as I could tell, the Minotaurs are ignorant about the underlying 'hotel services' of their home. It just... runs, as far as they are concerned," said Kyle.

"They know where to get crystals, but no more than that. How they are made, they don't know. I get the impression they've never really thought about it much."
Jason Bjorn
SG-X2, 152 posts
Human Soldier
Army Ranger SSgt
Tue 18 Feb 2020
at 22:20
  • msg #512

Re: X3F-1622: Petropolis (SG-X2)

"Right. Even if we didn't have a bit of insight from the SG-X1's report about the cat people they found, I'd think there should have been some computer here guiding the Minotaurs," Jason adds.

"Considering how much the Minotaurs don't know, I'd guess that the computer malfunctioned... or at least stopped working... a long time ago. Don't know much about sociology or cultural anthropology or whatever -ology would be appropriate, but I'd guess that the Minotaurs hadn't quite reached the point of no return in their biological development, which is why they slipped back so far... so easily? But they must have been close, since they still have a viable cultural."

"Okay, guys! And gals... stop looking at me like I've suddenly grown two heads! This isn't my field of expertise... it's kicking butt... so I've haven't had to exercise my little gray cells in way too many years."

"I'm dredging up 10th grade chemistry here. What's the viscosity... I think that's the right word... of the solution in the vats? What's the pH levels? Is it an alkaline solution? A saline solution? An acid? Surely we can test for those things right now."

"Also, we only drew samples from one vat, right? Or am I confused again? Not every level had a vat, of course, but there were... what? 25 levels above us? How many of them had vats? If our hypothesis... forgot I knew that word! If our hypothesis is correct, then the uppermost vat will be in the worst shape, right? Shouldn't we take samples from that?"

"Oh, and here's another thought: if we find a computer, I'm thinking we should head to one of the other arcology towers and play with that one instead of the one here. After all, we could always make matters worse."

"Damn! You guys are making me think too much! I'm starting to get a headache!"

Elizabeth 'Lizzy' McKeon
SG-X2, 103 posts
Navy Officer Lt.
Human Doctor
Tue 18 Feb 2020
at 22:30
  • msg #513

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy is impressed and snickers a little when lizzy just gave them some of that information a few minutes ago. " SSgt Bjorn, I sent over the radio a few minutes ago that it was acidic, I got the viscosity already,I have the PH. I did all those basic tests yes but we need more equipment to get any more information I can't do that here. Well you did a pretty good job accept for forgetting I gave out some information already. Do you need anything for that headache SSgt Bjorn." She did giggle a little bit after she cut off her radio, she then turn her radio back on to hear what the others thought.
Jason Bjorn
SG-X2, 153 posts
Human Soldier
Army Ranger SSgt
Wed 19 Feb 2020
at 04:33
  • msg #514

Re: X3F-1622: Petropolis (SG-X2)

"Really? You told us all that? Where was I?" Jason replied to Lizzy.

"Guess I was daydreaming a bit... about this place. Well, thinking about it really. I was suddenly seeing The Big Picture... but there was a hole in the middle... like we were missing something."
Karen Stewart
SG-X2, 93 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Wed 19 Feb 2020
at 18:29
  • msg #515

Re: X3F-1622: Petropolis (SG-X2)

Karen pats Bjorn's back. "It's ok Bjorn. You're asking some valid questions. Even if you haven't had to use your, how did you put it, gray cells in many years?" She steps away from him smirking slightly, in a good-natured kind of way. "Collecting a sample from the top vat ain't a terrible idea, though. Plus, I agree with going to another archology tower. We could check the vats at the other to see if they're working and then take comparison samples. We could also check for a computer there. Who knows, we may even find more Minotaurs." Karen turns to look at Bjorn and Coleman. "Bjorn's right. It's like we've managed to complete most of the puzzle, but someone has hidden the middle pieces. Which is frustrating as all get out."
Jason Bjorn
SG-X2, 154 posts
Human Soldier
Army Ranger SSgt
Fri 6 Mar 2020
at 23:55
  • msg #516

Re: X3F-1622: Petropolis (SG-X2)

"Well, then... What do we do next?" Jason asks.

"Personally, I don't think we should keep opening the gate to send samples back... not until we have something... well, more... to go on. Not only does it make us look like we're incompetent, but I think it might be dangerous to keep doing so."

"Oh, sure, I know that the Goa'uld use the gates like a subway, but that's not quite the case out here in the cluster."

"What if some of us go to the other arcologies and take samples and such while the rest of us try to find out this tower's infrastructure?"

"How about it, Colonel? Sound like a plan?"

Karen Stewart
SG-X2, 94 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Sat 7 Mar 2020
at 01:13
  • msg #517

Re: X3F-1622: Petropolis (SG-X2)

Karen nods. "That's not a bad idea Sir. I volunteer to go to one of the other arcologies. I can read Latin and if we find more minotaurs, I can talk to them. I would recommend keeping it a small group, don't want to attract the attention of the Degra." She took a breath. "Kyle already has a rapport with the minotaurs here and the doc is already set up with patients and samples to look at. While the second group is gone, the rest here can gather more samples and talk to the elders."
Kyle McGuinness
SG-X2, 315 posts
Human Scientist
Civilian
Sat 7 Mar 2020
at 12:00
  • msg #518

Re: X3F-1622: Petropolis (SG-X2)

"So, you want me to stay here. Very well," said Kyle agreeably.

"I'll see what else I can find out. Anything in particular that you want me to look for?"
Jackie Carter
SG-X2, 287 posts
Human Explorer
Air Force Major
Sat 7 Mar 2020
at 19:22
  • msg #519

Re: X3F-1622: Petropolis (SG-X2)

" That does sound like a plan, Colonel. A very good one. I will stay with Kyle, unless someone thinks that division of labour should be adjusted. "
Jason Bjorn
SG-X2, 155 posts
Human Soldier
Army Ranger SSgt
Sun 8 Mar 2020
at 20:08
  • msg #520

Re: X3F-1622: Petropolis (SG-X2)

"That makes sense," Jason agrees with the others. "Since only Kyle and Karen can read and speak the Minotaur's language, send one to each place!"

"I'm guessing, Colonel, that you are going to want to go to the other arcology, so that leaves me here, right?"

"Lizzie... up for going to the other tower? As our resident scientist, I'm guessing you'll want to be in control of the sampling."

"Just remember... the psychors shouldn't be aggressive as long as you don't threaten their food supply."

"You know, Colonel... it just occurred to me that we don't know how far up the psychors go. Maybe they've... ummm... eaten all the bad crystals on the higher levels and that's why they were down so close to the ground?"

"Also, once you enter the other tower, we might lose radio contact. I don't think we've tried to communicate through the arcology's walls yet, have we?"

Elizabeth 'Lizzy' McKeon
SG-X2, 104 posts
Navy Officer Lt.
Human Doctor
Sun 8 Mar 2020
at 20:24
  • msg #521

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy was checking on the recovering patients, Lizzy replies," The Minotaur's speak Latin. I speak and read Latin as well, they push it on med students still. I also can read Ancient Egyptian, which might come in handy as well. Yes SSgt Bjorn I am a Doctor, scientist and I took many classes on Behavior Sciences as well. I have no problem going to the other building, your call LTC Hendricks."
Jackie Carter
SG-X2, 288 posts
Human Explorer
Air Force Major
Mon 9 Mar 2020
at 02:53
  • msg #522

Re: X3F-1622: Petropolis (SG-X2)

" I think unless the Colonel says otherwise Sargeant. I can handle things here. "
Coleman Hendricks
SG-X2, 253 posts
Human Scout
Army Ranger LTC
Tue 10 Mar 2020
at 16:57
  • msg #523

Re: X3F-1622: Petropolis (SG-X2)

"As much as a small group may be wise regarding the chance of encountering other Minotaurs, it seems like a very bad idea with respect to the gremlins; the more firepower the better with them, it seems.

I think Carter can hold down the fort here, so to speak. It seems wise for Kyle to continue to explore here, since there's loads of cultural info here for him, still. So I think your division of labor seems reasonable.

If we discover any other troves where Kyle's expertise would be useful we can always take recordings, or, if it is really useful, come back. The arcologies seem stable enough, so it is unlikely that there'll be an emergency need in that regard.

We should, however, experiment with the radios and, perhaps, if we can, try to set up a relay of some sort to stay in communications. Not knowing that there's an issue seems like the biggest danger right now.

We should also bring the suits so w3e can explore the other tower even if it is choked up with gasses like this one."

Elizabeth 'Lizzy' McKeon
SG-X2, 108 posts
Navy Officer Lt.
Human Doctor
Tue 10 Mar 2020
at 20:23
  • msg #524

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy then replied into her radio," I still have my suit on, I am ready in case we encounter any more of the toxic gas. Testing radio communication is also very important good call SSgt Bjorn, also what are these gremlins you talk about Sir?"
StarMaster
GM, 1097 posts
Storyteller
License to Tamper
Fri 20 Mar 2020
at 01:00
  • msg #525

Re: X3F-1622: Petropolis (SG-X2)

So Coleman, Lizzy and Karen head out to the other arcology. They take the drysuits with them, if they aren't already still wearing them.

The smog in the area doesn't seem to be low right now, perhaps because of the wind patterns. You still don't know if the smog is worldwide or just confined to the local area where the arcologies are, though it seems pretty clear that the arcologies are causing the smog.

You make it to the next arcology without any difficulty. There is no sign of the Degra, probably because of the time of day.

Reaching the other arcology, you open the door just like before. It looks almost the same as the first one, but you can clearly see a few differences, though that may be accounted for by the presence of living Minotaurs in the other tower.

You have no problem climbing up the ramp to the first vat, which is where the psychors are. These are bug-like creatures about the size of a hand. There are hundreds of them clinging to the walls.

Moving slowly keeps them from becoming agitated. Lizzy and Karen both feel the touch in their minds of the psychors. It seems to be a questioning thought. It's brief, and then it's gone.



Jackie, Jason and Kyle remain in the current arcology.

So as not to disturb the Minotaurs, the three go up to one of the uninhabited levels, and move inward, looking for something that might be infrastructure.

It doesn't take long to realize that there is a central column to the tower that is about a hundred feet in diameter. At first, it looks like a solid column. Even tapping on it doesn't sound like it's hollow.

It takes a bit of exploring around the circumference before you find what you take to be either a door or an access panel.
Jackie Carter
SG-X2, 294 posts
Human Explorer
Air Force Major
Sat 21 Mar 2020
at 02:43
  • msg #526

Re: X3F-1622: Petropolis (SG-X2)

Jackie searches the potential opening for any sort of traps while searching ng for how to open it.
Kyle McGuinness
SG-X2, 317 posts
Human Scientist
Civilian
Sat 21 Mar 2020
at 12:16
  • msg #527

Re: X3F-1622: Petropolis (SG-X2)

Kyle starts on a detailed map of the archology. Understanding the structure should help with seeing how the infrastructure works.
StarMaster
GM, 1099 posts
Storyteller
License to Tamper
Sun 22 Mar 2020
at 01:49
  • msg #528

Re: X3F-1622: Petropolis (SG-X2)

===== Kyle, Jackie and Jason in the Taurium Arcology =====


The first thing Kyle realizes is that there are no stairs in the arcology. They hadn't seen any up till now, but it now sinks in that they would have been hard for the Minotaurs to negotiate.

While the ramps go up along the inside wall of the arcology, there are also three shafts that go straight up near the center.

The external appearance looks like the 30 St Mary Axe building (The Gherkin) in London, just taller. It arcs outward for a bit before finally tapering to a point at the top.

The cross section of the tower is a 20' wide outer ramp, a 40' wide outer habitat ring, a 20' middle corridor, a 40' wide inner habitat ring, a 10' wide inner corridor and then the 50' wide inner core.

There are three ramps up the inside wall, each leading from a landing on one level to a landing on the next level. Each landing is a cross corridor that connects the two inner corridors. Access to the habit areas are always along the outside wall of the inner corridors.

The open shafts are 10' in diameter. They seem to go from the ground floor all the way up to the top.

The arcology is around 1200' tall, has 50 (above ground) levels of 20' height.

The levels are set up in blocks: a habitat level, a recreation/play level, a habitat level, a general/work level, and a habitat level. This repeats 10 times.

The first 200' (10 levels) at the base are general community areas and administrative levels. However, much of this has become habitat areas due to the population being forced ever lower from the bad atmosphere.

The vats where the crystals were being grown were on the work level--three vats per level.

Two of the three sectors on the recreation level were used for growing food.


After examining the wall of the central core, Jackie does not find any sign of a lock or release mechanism that would open one of the panels. That tells her that opening a panel might require one of three things: some sort of telepathy or telekinesis ability, some sort of radio signal, or magnets. The first seems unlikely since there's been no indication that the Minotaurs have or ever possessed such abilities. A radio signal also seems unlikely since the Team hasn't seen any indication that the Minotaurs have such a technology (other than the lightning guns). The last is most probable solution, since it would only require a magnet... or, more likely, a pair of magnets placed on the panel.
Coleman Hendricks
SG-X2, 255 posts
Human Scout
Army Ranger LTC
Sun 22 Mar 2020
at 18:47
  • msg #529

Re: X3F-1622: Petropolis (SG-X2)

Coleman makes sure to keep his emotions calm and as neutral as possible; no reason to rile up the psychors if he can help it. "Ok, ladies, our goal is to see if this place is experiencing the same issues as the other one and producing the gasses. I guess we should go ahead and head up and see."

Coleman starts out up the ramps heading for higher levels.
Elizabeth 'Lizzy' McKeon
SG-X2, 109 posts
Navy Officer Lt.
Human Doctor
Sun 22 Mar 2020
at 19:09
  • msg #530

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy followed Coleman to the other arcology, when they get to the vat area with the psychors, she feels a questioning thought and she just thinks, peaceful good thoughts as she moved slowly and carefully as they made their way up to the next level." Right behind you Sir."
Karen Stewart
SG-X2, 98 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Mon 23 Mar 2020
at 23:08
  • msg #531

Re: X3F-1622: Petropolis (SG-X2)

Karen takes up the rear, eyes always sweeping as they walk to the other arcology. At the questioning thought from the psychors she thinks peaceful and friendly thoughts back. "On your six, sir." Karen says as she follows Colman and Doc.
StarMaster
GM, 1103 posts
Storyteller
License to Tamper
Mon 30 Mar 2020
at 04:27
  • msg #532

Re: X3F-1622: Petropolis (SG-X2)

Getting up to the first work level is a bit of effort, of course, walking up the ramp for ten levels. As you pass the cross corridors for each level, you don't spot any bodies, but then that's to be expected since this arcology was abandoned. It isn't until you reach the 9th level that you notice the air getting darker... looking a lot like the smog outside.

It takes another 3 levels before you come to the first vats. There are a dozen or so psychors perched on the edge of the vat. The smog is clearly coming off the contents of the vat, which is a thick viscous mess. A few dark crystals appear to be floating in the mess.
Coleman Hendricks
SG-X2, 256 posts
Human Scout
Army Ranger LTC
Mon 30 Mar 2020
at 04:58
  • msg #533

Re: X3F-1622: Petropolis (SG-X2)

"Well, that's interesting. Remember to think happy thoughts as you approach. I wish we understood how these pyschors interact with the crystals better."

Coleman takes a slow breath to make sure he's calm, then focuses on his thoughts to make sure they remain friendly and inquisitive. Then he slowly approaches the vat, maintaining a comfortable social distance to the nearest perched psychor.
StarMaster
GM, 1104 posts
Storyteller
License to Tamper
Mon 30 Mar 2020
at 05:14
  • msg #534

Re: X3F-1622: Petropolis (SG-X2)

Now that you get closer, you see that these psychors seem to be smaller than the ones down on the wall. Even as you watch, one of them extends an antenna towards one of the crystals that's gotten too close to the edge. The antenna (tentacle?) touches the crystal and pulls it out of the vat. You can't quite tell what it does next, but it seems to eat the crystal as it is pushed into its body/mouth and slowly disappears.
Coleman Hendricks
SG-X2, 257 posts
Human Scout
Army Ranger LTC
Mon 30 Mar 2020
at 15:24
  • msg #535

Re: X3F-1622: Petropolis (SG-X2)

"Woah, did you see that? Cool."
Elizabeth 'Lizzy' McKeon
SG-X2, 110 posts
Navy Officer Lt.
Human Doctor
Mon 30 Mar 2020
at 15:30
  • msg #536

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy will clear her mind and think happy wonderful thoughts, and when she saw one of them eat the crystal she also said," Wow now that is interesting, we might need to talk a closer look at these amazing beings." Lizzy was careful on what she said and how she said it, she kept happy thoughts and thoughts of intrigue of these beings.
Karen Stewart
SG-X2, 99 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Mon 30 Mar 2020
at 23:44
  • msg #537

Re: X3F-1622: Petropolis (SG-X2)

Karen kept her thoughts friendly and quizzical as she approached the psychors and their vat. Her eyebrows shoot up in surprise when the psychor consumes a crystal. "Wow. I agree Doc, these psychors are amazing and would presumably present us considerable insight into the crystals. If only communications with them were easier."
Coleman Hendricks
SG-X2, 258 posts
Human Scout
Army Ranger LTC
Mon 30 Mar 2020
at 23:49
  • msg #538

Re: X3F-1622: Petropolis (SG-X2)

"I wonder if they are long-lived? If so, perhaps some could remember when the vats were different. They may have an opinion, positive or negative, about the non-corrupted vats.

Probably unlikely, but worth considering, I guess."

Karen Stewart
SG-X2, 100 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Tue 31 Mar 2020
at 00:36
  • msg #539

Re: X3F-1622: Petropolis (SG-X2)

"If they're psychic or telepathic, maybe just thinking the questions at them would work." Karen turns to a nearby psychor and tries to think the questions at it.
Elizabeth 'Lizzy' McKeon
SG-X2, 111 posts
Navy Officer Lt.
Human Doctor
Tue 31 Mar 2020
at 00:56
  • msg #540

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy was thinking the same thing, but she went over and looked one right in the eyes and thought peaceful thoughts but then nicely asked mentally the questions she had and if they could hear and understand her.
StarMaster
GM, 1105 posts
Storyteller
License to Tamper
Thu 2 Apr 2020
at 03:52
  • msg #541

Re: X3F-1622: Petropolis (SG-X2)

Exactly what the psychors are isn't really obvious. Being on an alien world that was clearly manipulated to some degree by the Alterants makes the obvious improbable. The psychors appear to be some sort of fungus creature, so part fungus, part animal?

There's no response from them to Lizzy's or Karen's thoughts.

Coleman might remember that Kyle said they were more like a hive intelligence... so that any kind of memory or intelligence would only happen when they were all together, and even then it wasn't a condition that was constant.
Coleman Hendricks
SG-X2, 259 posts
Human Scout
Army Ranger LTC
Thu 2 Apr 2020
at 15:30
  • msg #542

Re: X3F-1622: Petropolis (SG-X2)

"If we're going to try to communicate we'll need to find a bunch of them. Seems like the more there are together the smarter they are. Kyle said it was like a hive mind or something. We weren't able to get much out of the group below, even when they were all together... so I guess it'd have to be a pretty big group.

You two are the sciency types here, so it is up to you. If we want to look closer at the stuff here we can spend time on that, or if we think trying to communicate would be more useful we could head up farther and see if we can find a bigger group."

Elizabeth 'Lizzy' McKeon
SG-X2, 112 posts
Navy Officer Lt.
Human Doctor
Thu 2 Apr 2020
at 16:05
  • msg #543

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy wanted to find a way to talk to these amazing creatures but she also wanted to study this vat and these crystals. " Sir I think we should at least take a sample of this vat and retrieve a crystal and then see what else we can find Sir, Karen what do you think?"
Karen Stewart
SG-X2, 101 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Sat 4 Apr 2020
at 00:46
  • msg #544

Re: X3F-1622: Petropolis (SG-X2)

Karen nods. "I agree. Hopefully, they won't attack when we take one. Then again, that might be a way to get a larger group to gather to see if we can talk with them."
Coleman Hendricks
SG-X2, 260 posts
Human Scout
Army Ranger LTC
Thu 9 Apr 2020
at 18:40
  • msg #545

Re: X3F-1622: Petropolis (SG-X2)

Coleman considers, then decides to just go ahead and do it. He approaches the pool and looks for a crystal that he can fish out. Then he grabs his survival knife and tries to pull it over to the edge of the pool and use the knife to flick the crystal out onto the floor.
Elizabeth 'Lizzy' McKeon
SG-X2, 113 posts
Navy Officer Lt.
Human Doctor
Thu 9 Apr 2020
at 20:13
  • msg #546

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy was geared up to collect samples so she had gloves on and when Coleman flicked the crystal out she did not want it to hit the ground and shatter she did not know how the creatures would react to destroying their food source. Lizzy would as fast as she could grab the crystal with her gloved hand while thinking happy good thoughts.
StarMaster
GM, 1109 posts
Storyteller
License to Tamper
Sat 11 Apr 2020
at 03:43
  • msg #547

Re: X3F-1622: Petropolis (SG-X2)

Apparently, the psychors now know that you aren't a threat to them. It may be some sort of animal instinct, like when one bear enters another bear's territory.

Coleman has no problem pulling a crystal to the edge with his knife. Presumably, the Minotaurs were simply able to reach any crystals that formed/surfaced in the middle of the vat.

Seeing what Coleman is doing, Lizzy is ready to catch it. There's a distinctive difference between it and the ones you've seen in the lightning guns. Those were clear crystals. This one isn't clear at all, but a sort swirling greenish-brown, more like an agate. Not all crystals look like diamonds. It even has a kind of oily feel to it.

You can't really tell if its composition is different, or whether there are impurities in it.
Jason Bjorn
SG-X2, 156 posts
Human Soldier
Army Ranger SSgt
Sat 11 Apr 2020
at 17:00
  • msg #548

Re: X3F-1622: Petropolis (SG-X2)

>>>>> Back at the Inhabited Arcology <<<<<

"Well, access to these panels is not by touch," Jason confirms after he pushes along the edge all around it.

"Unless you can think of some other way, it seems like magnetic fasteners are being used. Isn't that a technique used to child-proof kitchen cabinets?"

"I can't think of anything that we brought with us that has magnets in it. Unless... radio speakers still have magnets. But would they be strong enough?"

"Or, can we make some? There's wire in the MALP. Just need to wrap it around some metal. Gun barrel? Or maybe the blade of our survival knife?"

Elizabeth 'Lizzy' McKeon
SG-X2, 115 posts
Navy Officer Lt.
Human Doctor
Sat 11 Apr 2020
at 17:15
  • msg #549

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy will check out the crystal and carefully put it in a sample bag and put it in a safe sample container so it wont get damaged. Lizzy will also carefully take a sample of the liquid, when she was done she would say," Well I am not sure if it is a different composition of crystal or the same crystal with impurities. I think we got everything we need here, shall we move on Sir?"
Coleman Hendricks
SG-X2, 262 posts
Human Scout
Army Ranger LTC
Mon 13 Apr 2020
at 14:53
  • msg #550

Re: X3F-1622: Petropolis (SG-X2)

"Sure, let's get moving."
Coleman takes a look and makes sure both of the others are ready, then starts heading upward.
StarMaster
GM, 1110 posts
Storyteller
License to Tamper
Mon 13 Apr 2020
at 16:00
  • msg #551

Re: X3F-1622: Petropolis (SG-X2)

Heading up the ramp to the next vat level is only significant for two reasons: one, you find the desiccated remains of minotaur on the ramp; and two, the air is clearly getting worse.

There are no psychors visible by the vats... not the first one nor any of the other three on the level. There are no crystals visible in the vats, but then again, the liquid is almost sludge-like.

As you keep climbing to the next vat level, the air gets even worse. It's not so much that it affects breathing (since you are wearing masks), but it is thicker with particulates, making it difficult to see through it for any distance. The contents of the vats on this level are even thicker.

By the time you reach the fourth level of vats, visibility is reduced to around 3 feet. You can actually feel the thickness of the air... if it can even still be called that.

The contents of the vats at this level have started spilling out of the vats and down the sides, starting to seep (creep?) across the floor.
Coleman Hendricks
SG-X2, 263 posts
Human Scout
Army Ranger LTC
Mon 13 Apr 2020
at 16:48
  • msg #552

Re: X3F-1622: Petropolis (SG-X2)

"Yow, this is looking pretty bad. Why don't we get an air sample and a sample of that sludge, and get out of here? Seems like the differences between the lower vats and this up here is basically the difference we're looking for. If we can figure out what is wrong, maybe we can figure out a way to reverse it?

What do you both think?"

Kyle McGuinness
SG-X2, 318 posts
Human Scientist
Civilian
Mon 13 Apr 2020
at 16:49
  • msg #553

Re: X3F-1622: Petropolis (SG-X2)

Jason Bjorn:
>>>>> Back at the Inhabited Arcology <<<<<

"Well, access to these panels is not by touch," Jason confirms after he pushes along the edge all around it.

"Unless you can think of some other way, it seems like magnetic fasteners are being used. Isn't that a technique used to child-proof kitchen cabinets?"

"I can't think of anything that we brought with us that has magnets in it. Unless... radio speakers still have magnets. But would they be strong enough?"

"Or, can we make some? There's wire in the MALP. Just need to wrap it around some metal. Gun barrel? Or maybe the blade of our survival knife?"


"Are you sure?" asks Kyle.

"The ones my mom used were disengaged by a sharp push then a pull, the idea was that it was counterintuitive to a child to push at something it wanted to pull open."
Jason Bjorn
SG-X2, 157 posts
Human Soldier
Army Ranger SSgt
Mon 13 Apr 2020
at 17:08
  • msg #554

Re: X3F-1622: Petropolis (SG-X2)

"I've been trying that," Jason replied to Kyle. "Nothing happened."

"I've been trying to think of anything else that might work... other than magnets, of course."

"Oh! Maybe it needs the touch of a Minotaur! Like a DNA scan or something. Or thermal... or laser... or... or sound! Like a dog whistle!"

"Although, I suppose, if it was meant to be opened by a Minotaur... or was it? ...it might require a greater strength. Did you get any sense that there were once Minotaur... ummm, technicians... that could fix a system if something went wrong? Then again, these arcologies were meant to last. Something went wrong with the vats, though. Would that have taken a Minotaur bio-engineer? Biologist? Chemist?"

Elizabeth 'Lizzy' McKeon
SG-X2, 116 posts
Navy Officer Lt.
Human Doctor
Mon 13 Apr 2020
at 17:22
  • msg #555

Re: X3F-1622: Petropolis (SG-X2)

In reply to Coleman Hendricks (msg # 552):

 Lizzy looked at the last vat area, it was like Coleman said, the difference they where looking for, as he was speaking Lizzy already began to take an air sample, and she got a larger vial to get a sample of the sludge.

 Lizzy responded to Coleman," Yes Sir, I have a air sample just need to get a sludge sample, be careful we do not know what this stuff actually is. Then like you said we should get out of here as fast as we can." Lizzy would carefully move towards the vat avoiding the sludge 'creeping' on the floor, she will watch it closely just in case it might be 'alive' in some way. If she has no problems getting to the vat itself, she will try and get a sample, if she sees a crystal she will try to get one of those as well. Once she gets a sample of the vat sludge, she will also get another sample from the sludge on the floor as well just in case it was different.

 Once she gets her samples safely she will say," Okay I have the samples lets get out of here unless you have anything else to add Karen?"
Karen Stewart
SG-X2, 103 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Mon 13 Apr 2020
at 20:21
  • msg #556

Re: X3F-1622: Petropolis (SG-X2)

Karen watches the proceedings while keeping an eye on the sludge. "I'm good to get the heck out of Dodge."
Coleman Hendricks
SG-X2, 264 posts
Human Scout
Army Ranger LTC
Mon 13 Apr 2020
at 20:35
  • msg #557

Re: X3F-1622: Petropolis (SG-X2)

"Ok, let's go. We can head back to the minotaur tower, hopefully, we can figure out a way to test that stuff."

Coleman starts heading down and out of the tower.
Karen Stewart
SG-X2, 104 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Mon 13 Apr 2020
at 21:01
  • msg #558

Re: X3F-1622: Petropolis (SG-X2)

Karen waits for the Doc to go next and then takes up the rear. "Think we have everything to test it there Doc?" As they step outside Karen instantly starts sweeping the area for the Drega.
Elizabeth 'Lizzy' McKeon
SG-X2, 117 posts
Navy Officer Lt.
Human Doctor
Mon 13 Apr 2020
at 21:05
  • msg #559

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy made sure all of her samples where safe and followed Coleman out of the tower, she responded to Karen," Well I can test a few things but for  full in depth testing we need to get all these samples to the SGC, I can't do a lot here dont have the right equipment. I can do some like I said and see the difference from the other samples we took. "
Coleman Hendricks
SG-X2, 265 posts
Human Scout
Army Ranger LTC
Tue 14 Apr 2020
at 16:13
  • msg #560

Re: X3F-1622: Petropolis (SG-X2)

"I think we have basically the entire spectrum of samples at this point, right? So once we've extracted all of the possible info from the minotaur tower, perhaps it'll be time to dial home to do the full testing. I'd like to have something interesting to tell the SGC before we call home, though. I suppose now that we've at least found one or two charged crystals up int he upper levels of the minotaur tower, that may have to suffice as 'interesting'.

But, let's see what Carter and her team have come up with while we've been collecting samples."

Jason Bjorn
SG-X2, 158 posts
Human Soldier
Army Ranger SSgt
Wed 15 Apr 2020
at 14:53
  • msg #561

Re: X3F-1622: Petropolis (SG-X2)

Barring any additional input, Jason goes to the MALP and rummages through the storage compartments until he finds some wire. He measures out what he thinks will be necessary, cut off that much, then wraps it around the blade of his survival knife.

The two ends he then fastened to the batteries in the flashlight.

"Don't know if that's going to be enough to release the locks, but it's not normally a very strong magnet," he says to Kyle and Carter.

He walked as he worked, so, now back at the central core, he places the makeshift magnet at the upper left corner of the suspected panel.
StarMaster
GM, 1113 posts
Storyteller
License to Tamper
Mon 20 Apr 2020
at 17:59
  • msg #562

Re: X3F-1622: Petropolis (SG-X2)

As predicted, the makeshift magnet releases the magnetic catch and one corner of the panel pops out. Jason has to repeat the process for the bottom before the whole panel will swing open.

Beyond is small circular room... well, tube is probably more accurate. It's about 10 feet in diameter and goes up and down out of sight. Even as he looks in, a disc materializes in the tube at floor level. When he touches it, he finds it solid and it doesn't move at all, even though there is clearly a half-inch gap all around the edge.
Kyle McGuinness
SG-X2, 319 posts
Human Scientist
Civilian
Mon 20 Apr 2020
at 18:46
  • msg #563

Re: X3F-1622: Petropolis (SG-X2)

"Some kind of mag-lev?" muses Kyle peering in and looking for markings.
StarMaster
GM, 1114 posts
Storyteller
License to Tamper
Mon 20 Apr 2020
at 20:13
  • msg #564

Re: X3F-1622: Petropolis (SG-X2)

Kyle looks in and has to peer around  to corner to see the indicators on the wall of the tube. They appear to be in Latin numerals. Just a straight line of them from 1-50, plus there appear to be 3 unmarked indicators below 1.
Jason Bjorn
SG-X2, 159 posts
Human Soldier
Army Ranger SSgt
Mon 20 Apr 2020
at 20:20
  • msg #565

Re: X3F-1622: Petropolis (SG-X2)

"Mag-lev?" Jason muses. "Sounds reasonable but wouldn't it interfere with the magnetic locks? I mean, they must be there for safety reasons, right?"

"I was thinking more along the lines of gravity levitation... grav-lev, if that's a thing. That'd be able to control inertia, so no high acceleration if you were going all the way to the top. Likewise, no deceleration at the destination."

"Yeah, yeah, I know: I read too much science fiction! Just keep in mind, though, how much early science fiction ideas have become reality!"

"How about it, Major Carter? Any other possibilities occur to you?"

Jackie Carter
SG-X2, 295 posts
Human Explorer
Air Force Major
Mon 20 Apr 2020
at 21:26
  • msg #566

Re: X3F-1622: Petropolis (SG-X2)

In reply to Jason Bjorn (msg # 565):

" Grav-Lev is possible, also. Magnetic Locks and Mag-Lev would be possible I'd May Lev was strong mag force and locks were weak and there was alot of shielding. So Grav-lev would be most likely. only reason we don't have Grav-Lev is we haven't figure out how to harness gravity that way yet. Very Intriguing."
Kyle McGuinness
SG-X2, 320 posts
Human Scientist
Civilian
Tue 21 Apr 2020
at 15:54
  • msg #567

Re: X3F-1622: Petropolis (SG-X2)

Kyle, hanging half way into the tube to get an angle on the markings, told the others about what looked like markers for each floor. He tried an experimental poke at the platform.

"Wonder how you make it go? And, for that matter, tell it where to stop?"
Jackie Carter
SG-X2, 296 posts
Human Explorer
Air Force Major
Tue 21 Apr 2020
at 16:28
  • msg #568

Re: X3F-1622: Petropolis (SG-X2)

" Yes, there should be a control system somewhere? "
Kyle McGuinness
SG-X2, 321 posts
Human Scientist
Civilian
Tue 21 Apr 2020
at 18:29
  • msg #569

Re: X3F-1622: Petropolis (SG-X2)

"Maybe I can find it if I climb in..," said Kyle.
Jackie Carter
SG-X2, 297 posts
Human Explorer
Air Force Major
Wed 22 Apr 2020
at 00:18
  • msg #570

Re: X3F-1622: Petropolis (SG-X2)

" Or get run over by a Grav Lev and turned to mush. No we need to get into a car. Preferably a control car. Or find an exterior control near one of the stops. "
Kyle McGuinness
SG-X2, 322 posts
Human Scientist
Civilian
Wed 22 Apr 2020
at 11:40
  • msg #571

Re: X3F-1622: Petropolis (SG-X2)

"Looks to me like this platform here is as much 'car' as there is. Stand on it, go up or down as needed... once you know how to direct it."

Kyle was still peering around to see if he could discern any controls.
Jason Bjorn
SG-X2, 160 posts
Human Soldier
Army Ranger SSgt
Thu 23 Apr 2020
at 01:15
  • msg #572

Re: X3F-1622: Petropolis (SG-X2)

"I'm not sure we can do without you, Kyle," Jason says. "I'm the expendable one, though, so if anyone's going to get into the elevator, it's me."

"We're still on the ground floor, right? Do those indicators show that the... platform is on the first level?"

"Cause I can step in, press the indicator for Level 2, and then, if it takes me there without killing me, I can then press the indicator for Level 1 again. That should bring me back down to here, right?"

"This feels like the right move, but I'm open to any other suggestions."

Kyle McGuinness
SG-X2, 323 posts
Human Scientist
Civilian
Fri 24 Apr 2020
at 08:54
  • msg #573

Re: X3F-1622: Petropolis (SG-X2)

"You're NOT expendable, Jason! Certainly no more than I am... It appears there are a few levels below as well, a basement or cellar of sorts. Most of the numbers go up, though."

Kyle was shining a torch on the numbers, trying to see if you were supposed to press them to control the platform.
Jason Bjorn
SG-X2, 161 posts
Human Soldier
Army Ranger SSgt
Sun 26 Apr 2020
at 01:17
  • msg #574

Re: X3F-1622: Petropolis (SG-X2)

"If those are the only indicators, then those are the ones you need to touch," Jason replies. "Doesn't sound like they are physical buttons, but touch sensitive. You might have to keep it pressed for a few seconds. Seems like a reasonable safety precaution."
Kyle McGuinness
SG-X2, 324 posts
Human Scientist
Civilian
Sun 26 Apr 2020
at 11:01
  • msg #575

Re: X3F-1622: Petropolis (SG-X2)

"OK, that makes sense. Shall we try them out?"

Kyle was doing his best not to just jump in, he knew this bunch tended to be more cautious than impulsive.
StarMaster
GM, 1115 posts
Storyteller
License to Tamper
Sun 26 Apr 2020
at 15:06
  • msg #576

Re: X3F-1622: Petropolis (SG-X2)

So Kyle and Jason step into the 'elevator'... and wait for a few seconds to see if Carter will join them.

Kyle touches the button for the next level up, as the current level is clearly backlit. There is only a slight sense of motion, but two seconds later, they are at the next level. The first level indicator went dark and now the second level indictor is back lit.

As they rose, they could see that the opening at the next level was closed, which is when they realize that the shaft has some sort of ambient light, perhaps emanating from the wall itself.

The elevator stops, and only then does the 'door' panel open. It pops out about an inch and then slides aside. There was no indication at the ground level that the panel could do that!
Kyle McGuinness
SG-X2, 325 posts
Human Scientist
Civilian
Sun 26 Apr 2020
at 15:49
  • msg #577

Re: X3F-1622: Petropolis (SG-X2)

"Neat!"

Kyle touches the button for the level they came from.
Jackie Carter
SG-X2, 298 posts
Human Explorer
Air Force Major
Sun 26 Apr 2020
at 17:20
  • msg #578

Re: X3F-1622: Petropolis (SG-X2)

In reply to Kyle McGuinness (msg # 577):

Carter joins them before the elevator closes.
Elizabeth 'Lizzy' McKeon
SG-X2, 118 posts
Navy Officer Lt.
Human Doctor
Sun 26 Apr 2020
at 22:52
  • msg #579

Re: X3F-1622: Petropolis (SG-X2)

In reply to Coleman Hendricks (msg # 560):

 Heather responded," Yes Sir lets head back and find out what they have found and possibly head out to get full testing done so we can have a better idea what is going on here. I say lets head back Sir and check in on the other team Sir."
StarMaster
GM, 1117 posts
Storyteller
License to Tamper
Sun 26 Apr 2020
at 23:11
  • msg #580

Re: X3F-1622: Petropolis (SG-X2)

Since there is clearly enough room on the elevator for a Minotaur, there's plenty of room for Carter to step in as well. Since the floor of the elevator blocks your view, there's no way of knowing if the panel at level 1 closed, but when Kyle presses the button for the 1st level and the elevator descends, you can see that the panel does not close on the 2nd level... not even after the elevator/floor stops.

If anything, the descent may have been even smoother than the ascent... or it just may be your perception of it. Oddly, there was no sense of dropping.


Once back at the ground floor, Kyle has a moment to realize that the diameter of the elevator is only about a third of the diameter of the central column, which, till now, you thought was just structural. Now you know there's at least one concealed elevator in it.
Jason Bjorn
SG-X2, 162 posts
Human Soldier
Army Ranger SSgt
Sun 3 May 2020
at 03:13
  • msg #581

Re: X3F-1622: Petropolis (SG-X2)

"Not sure it's what SGC is looking for, but this is a pretty sophisticated elevator," Jason comments.

"Shall we see if there are any other secret or hidden or whatever panels? If this place was teaming with Minotaurs, would this one elevator have been enough?"

"And we still haven't found the infrastructure. It's gotta be here in this central column, though, right? Or would it be in the walls, like a house?"

Kyle McGuinness
SG-X2, 326 posts
Human Scientist
Civilian
Sun 3 May 2020
at 11:26
  • msg #582

Re: X3F-1622: Petropolis (SG-X2)

"I think the central column," replied Kyle.

"The elevator, magnificent as it is, only takes up about one-third of the column."
Jackie Carter
SG-X2, 299 posts
Human Explorer
Air Force Major
Sun 3 May 2020
at 14:19
  • msg #583

Re: X3F-1622: Petropolis (SG-X2)

" Which could indicate several things like more elevators, for instance. "
StarMaster
GM, 1123 posts
Storyteller
License to Tamper
Mon 11 May 2020
at 16:51
  • msg #584

Re: X3F-1622: Petropolis (SG-X2)

Going around the central column, Carter, Kyle and Jason, now that they know what they are looking for, find several more panels. Three of them open easily as they are additional elevators.

Other panels require a bit more effort, as they don't open with the magnet trick at first. These require a certain magnetic resonance. Between Carter and Kyle, they can figure it out.

Each panel opens to the missing infrastructure. While some of it is obvious, there are parts that are unfamiliar. There are two dozen water pipes, about half that number of waste pipes, air ducts, and probably power cables. There is a central core column or tube that seems to have no access panels to it, but there is a built-in ladder for climbing up or down.
Kyle McGuinness
SG-X2, 328 posts
Human Scientist
Civilian
Tue 12 May 2020
at 10:17
  • msg #585

Re: X3F-1622: Petropolis (SG-X2)

"Perhaps the middle bit is comms or data lines. You rarely need to fiddle with those," said Kyle, to whom a computer was a black box you turned on when you wanted to use it.
Jackie Carter
SG-X2, 300 posts
Human Explorer
Air Force Major
Wed 13 May 2020
at 01:42
  • msg #586

Re: X3F-1622: Petropolis (SG-X2)

" Yeah, not going to actually mess with anything I don't know. "
Jason Bjorn
SG-X2, 163 posts
Human Soldier
Army Ranger SSgt
Sun 17 May 2020
at 20:57
  • msg #587

Re: X3F-1622: Petropolis (SG-X2)

"Yeah, that makes sense, at least partially," Jason agrees. "We're assuming it's fiber optics. If it was standard electric cable, that might be something that the Minotaurs could fix. Fiber optics, not so much. What if it's printed circuits? Like, they have a device that can print a circuit onto the wall? That wouldn't take up the entire central column."

"There's probably more to it. And you'd still need to be able to fix it. Or add to it. The column could also be support."

"So, we've found out some of the secrets. Kind of reminds me of the pyramids. The Egyptians built them, but we've lost the secrets of how they did that. The Minotaurs have lost the secret of their own house."

"I can't help thinking, though, that there should be computer here that controlled the place. So, what happened to it?"

"I'm guessing it's down in the lower levels. You ready to go down there, or do you want to wait for the others to get back?"

Kyle McGuinness
SG-X2, 329 posts
Human Scientist
Civilian
Mon 18 May 2020
at 12:21
  • msg #588

Re: X3F-1622: Petropolis (SG-X2)

"We might as well go down. Have something to show the others when they get back," said Kyle.

He wasn't too interested in computers, but understanding how a building hung together and functioned for its occupants, now that was something else...
Jackie Carter
SG-X2, 301 posts
Human Explorer
Air Force Major
Mon 18 May 2020
at 13:40
  • msg #589

Re: X3F-1622: Petropolis (SG-X2)

" yes, let's go down. "
StarMaster
GM, 1129 posts
Storyteller
License to Tamper
Fri 29 May 2020
at 21:27
  • msg #590

Re: X3F-1622: Petropolis (SG-X2)

The second team gets back to the still-occupied arcology without incident, almost disappointed that they aren't attacked by the degra or have to worry about the wither-wind. It would have been (maybe) interesting to see if the drysuits were proof against it.

Just as they enter the tower, the first team gets on the elevator and presses the button for a lower level.

There's a brief moment where the comms between the two teams can communicate.
Coleman Hendricks
SG-X2, 268 posts
Human Scout
Army Ranger LTC
Sat 30 May 2020
at 04:56
  • msg #591

Re: X3F-1622: Petropolis (SG-X2)

"We're back. We got some promising samples, but I think the testing we'll be able to do here is minimal. Did you guys find anything interesting?"
Kyle McGuinness
SG-X2, 330 posts
Human Scientist
Civilian
Sat 30 May 2020
at 09:30
  • msg #592

Re: X3F-1622: Petropolis (SG-X2)

"An elevator in the central core..." said Kyle.

"It goes up and down!"

He thought about that. A rather pointless statement: what else would an elevator do?

"I mean, it's still working and we can control it."
Elizabeth 'Lizzy' McKeon
SG-X2, 119 posts
Navy Officer Lt.
Human Doctor
Sat 30 May 2020
at 14:09
  • msg #593

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy followed Coleman and the others back to the other tower, she watched the samples carefully they where safe but you could never be too careful. She listened to Coleman as he talks to the other group she waits for further orders.
Jason Bjorn
SG-X2, 164 posts
Human Soldier
Army Ranger SSgt
Sat 30 May 2020
at 20:44
  • msg #594

Re: X3F-1622: Petropolis (SG-X2)

Quickly before communications were lost, Jason reports, vaguely realizing that Kyle isn't military and would rather chase butterflies.

"Taking elevator down to basement now."
Kyle McGuinness
SG-X2, 331 posts
Human Scientist
Civilian
Sun 31 May 2020
at 11:14
  • msg #595

Re: X3F-1622: Petropolis (SG-X2)

Kyle pressed the appropriate controls to take the elevator down.
Coleman Hendricks
SG-X2, 269 posts
Human Scout
Army Ranger LTC
Mon 1 Jun 2020
at 16:43
  • msg #596

Re: X3F-1622: Petropolis (SG-X2)

"Roger; we'll see if we can figure out how to join you as soon as we've secured the samples."

Coleman turns to McKeon and Stewart; "Ok, let's take care of these samples, and then we can try to follow the others. An elevator sounds quite interesting. Plus, whatever we find here, I suspect that, since this archology has an elevator, the other one probably does too."
Karen Stewart
SG-X2, 105 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Mon 1 Jun 2020
at 19:01
  • msg #597

Re: X3F-1622: Petropolis (SG-X2)

Karen nods. "Sounds good." Her brow furrows momentarily. "I don't recall there being anything in my notes about the elevator. I wonder if they know it's there."
Elizabeth 'Lizzy' McKeon
SG-X2, 120 posts
Navy Officer Lt.
Human Doctor
Mon 1 Jun 2020
at 19:11
  • msg #598

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy began to stow everything safely and get it ready to head to the gate and then said," Ok Sir I am ready lets go find this elevator, and that is also very true Sir. Most likely not Karen they might need our help, lets go."
Coleman Hendricks
SG-X2, 270 posts
Human Scout
Army Ranger LTC
Mon 1 Jun 2020
at 19:23
  • msg #599

Re: X3F-1622: Petropolis (SG-X2)

"Ok let's see if we can figure it out." Coleman heads over to the central column and tries to see where the elevator entrance is, and if they can get it to operate.
StarMaster
GM, 1132 posts
Storyteller
License to Tamper
Mon 8 Jun 2020
at 20:37
  • msg #600

Re: X3F-1622: Petropolis (SG-X2)

===== Coleman, Lizzy and Karen =====

Reaching the central column is easy, as you've been there before... at least, Coleman has. Finding the elevator is even easier since the 'hatch'/door has been left open.

It's a circular shaft large enough to hold at least two Minotaurs. There is not 'roof' to it, so you can see all the way up until the shaft is out of sight.

While there's no reason to think that the Alterants thought the same way that humans do, looking at the inside of shaft reveals 'buttons' along one side.


===== Carter, Kyle and Jason =====

When the elevator takes you down a level into darkness, the door opens when it stops, letting in light, which you can now see is coming from light panels in the ceiling of the corridor that stretches ahead of you as they are still coming on in sequence from the elevator to the far end.

You also can see that there is corridor that appears to go around the central support/infrastructure column.

There appear to be doors all along the corridor.
Karen Stewart
SG-X2, 106 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Mon 8 Jun 2020
at 20:55
  • msg #601

Re: X3F-1622: Petropolis (SG-X2)

Karen examines the buttons. "Hmm." Her hand reaches out to touch one, only to stop and hover. She looks at Coleman. "Shall I sir?"
Elizabeth 'Lizzy' McKeon
SG-X2, 121 posts
Navy Officer Lt.
Human Doctor
Mon 8 Jun 2020
at 21:01
  • msg #602

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy looks down to see what she can see then sees the buttons she looks for any writing near the buttons, she will put her hand up for Karen to wait while she checked out the panel.
Coleman Hendricks
SG-X2, 271 posts
Human Scout
Army Ranger LTC
Tue 9 Jun 2020
at 12:56
  • msg #603

Re: X3F-1622: Petropolis (SG-X2)

"Well, every elevator I've ever been in has the buttons in the box that you stand in. I see no box here, so do we just stand in the air? Don't hit the buttons until we have figured out how to get inside." Coleman takes a look, then grabs his rope, prepares himself to act as an anchor, and hands the other end to Karen, who knows how to belay; from a helicopter, no less. "Tie off, and I'll anchor you, then go ahead and get in, carefully. If it supports your weight, then we know what the car is; if not, then I'll pull you back out and we'll need to figure out how to call the car."
StarMaster
GM, 1133 posts
Storyteller
License to Tamper
Tue 9 Jun 2020
at 17:59
  • msg #604

Re: X3F-1622: Petropolis (SG-X2)

There is what appears to be a metal disk that forms the floor of the 'elevator'. While it doesn't look absolutely tight to the wall, Lizzy can't see past it.

The buttons aren't actual physical buttons, and you get the impression that the space where a button would be doesn't light up until you put your hand or head in. No sensors are visible around the edge of the door or on the wall of shaft, which probably means it's some sort of resonance or induction sensor embedded in the material.

Holding onto the rope, Karen puts one foot on to the platform and then leans in so that her weight is transferred to that one foot. The platform doesn't budge. Probably thinking it's a bad idea, she puts her second foot on the platform. Again, it doesn't budge.
Coleman Hendricks
SG-X2, 272 posts
Human Scout
Army Ranger LTC
Tue 9 Jun 2020
at 18:16
  • msg #605

Re: X3F-1622: Petropolis (SG-X2)

"I guess that answers the 'car' problem. I'm guessing that the button things are probably touch-sensitive since we know that the Alterans had similar bodies to ours. If I had to guess, I'd say that each one represents a floor or level. Let's all get in and see if hitting the bottom one takes us downward. Unfortunately, I can't tell which one corresponds to where we are now, but it may become clear when we actually use it. If symbols appear when we try to interact with it, and any of the symbols look familiar to either of you, I'm happy to entertain alternate selections for what button to press."

Coleman steps into the shaft, onto the platform and waits for Lizzy.
Jason Bjorn
SG-X2, 165 posts
Human Soldier
Army Ranger SSgt
Wed 10 Jun 2020
at 15:18
  • msg #606

Re: X3F-1622: Petropolis (SG-X2)

Jason, Carter and Kyle descended in the elevator, but since there was no sensation of speed and little of movement, and the interior walls of the shaft were featureless, he had no idea how far down they went. He only realized they'd come to a stop when the door in front of them slid open with the whoosh of something  that had been hermetically sealed.

He stared down the hallway for a moment, trying to see anything of interest, importance or significance, waiting for all the lights to come on.

"I guess it's my job to check it out," he said, and stepped off the elevator. He was pretty sure the elevator wouldn't go anywhere unless someone pressed a button.

A quick turn to the left to check the circular corridor and then back to the right.

"Looks all clear to me."
Elizabeth 'Lizzy' McKeon
SG-X2, 122 posts
Navy Officer Lt.
Human Doctor
Thu 11 Jun 2020
at 02:09
  • msg #607

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy looks and follows everyone else onto the platform and then waits for someone to push a button.
Coleman Hendricks
SG-X2, 273 posts
Human Scout
Army Ranger LTC
Thu 11 Jun 2020
at 02:35
  • msg #608

Re: X3F-1622: Petropolis (SG-X2)

Coleman reaches towards the buttons slowly and lets his hand hover near them to see if they light up or symbols appear to give them a clue. If not, then he just hits the lowest one in hopes that it will take them to the same place as the others. But if any clues come up, he'll hold off to give the smart people on the elevator a chance to figure it out.
StarMaster
GM, 1135 posts
Storyteller
License to Tamper
Mon 22 Jun 2020
at 22:11
  • msg #609

Re: X3F-1622: Petropolis (SG-X2)

There's only two 'buttons'--essentially touch-sensitive spots on the panel--below the current level, which is listed as '1' in Latin (Roman) numerals.

Those are labeled as L1 and L2.

With no response from Karen or Lizzy, Coleman presses the L2 button.

Strangely, the door doesn't close, and the three of you have a brief sensation of movement as the floor rapidly descends two floors. You can definitely see the walls of the shaft move by but you get a distinct impression that the distance traveled is much greater than can be accounted for by just two normal floors.

When you reach the bottom, there's no sense of stopping, but the wall in front of you slides open. As it slides open, you can see that lights are coming on.

You now get the impression--more than actually seeing--that this is a large circular area without any walls. The lights have come on only in this particular section. The ceiling is at least 50 feet high.

The area is filled with huge equipment and machinery, most of which isn't readily identifiable. Those that are appear to be pumps with several dozen pipes leading to and from them.
Elizabeth 'Lizzy' McKeon
SG-X2, 123 posts
Navy Officer Lt.
Human Doctor
Mon 22 Jun 2020
at 22:22
  • msg #610

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy steps out and begins to look around and try to identify as much as she can, " Lets go slow and easy ok everyone no rushing into anything." Lizzy was calm and figure being calm was very good at this point.
Coleman Hendricks
SG-X2, 274 posts
Human Scout
Army Ranger LTC
Mon 22 Jun 2020
at 22:35
  • msg #611

Re: X3F-1622: Petropolis (SG-X2)

"I agree with that sentiment. However, I believe I selected the wrong floor; the lights would probably already be on, and, perhaps, the door would be open, if it were the floor that the others landed on. Let's try the L1 and see if they're on that floor, shall we?"
Elizabeth 'Lizzy' McKeon
SG-X2, 124 posts
Navy Officer Lt.
Human Doctor
Mon 22 Jun 2020
at 23:42
  • msg #612

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy says," Very good idea Sir." She gets back on the lift and then says," Ok I am all set lets try L1."
Coleman Hendricks
SG-X2, 275 posts
Human Scout
Army Ranger LTC
Mon 22 Jun 2020
at 23:46
  • msg #613

Re: X3F-1622: Petropolis (SG-X2)

"Ok, hands and feet inside the ride!"

Coleman hits the L1 button, so they can see if, perhaps, that is where the others went.
Jason Bjorn
SG-X2, 166 posts
Human Soldier
Army Ranger SSgt
Tue 23 Jun 2020
at 02:56
  • msg #614

Re: X3F-1622: Petropolis (SG-X2)

He headed down the long hallway, stopping at the first door and examining it for a moment. He then moved down the hallway a bit farther, examining each door as he passed it.

Finally, after the sixth door, he stopped and tried to open the next one, calling back as he did so:

"What are you two waiting for?"
StarMaster
GM, 1136 posts
Storyteller
License to Tamper
Fri 3 Jul 2020
at 16:26
  • msg #615

Re: X3F-1622: Petropolis (SG-X2)

Having figure out how the other doors were opened, Jason had no trouble opening this one. What he wasn't expecting was for it to slide upwards!

Beyond is a room. In theory, it probably should have been kind of pie-shaped, or at least irregular. It wasn't. It was an ordinary rectangular room, about 20 feet wide and 30 feet deep. And it was full of furniture. It all appeared to be chairs, similar but slightly different in design and of various colors.


Just then, Carter and Kyle came up behind him.
Jason Bjorn
SG-X2, 167 posts
Human Soldier
Army Ranger SSgt
Fri 3 Jul 2020
at 16:33
  • msg #616

Re: X3F-1622: Petropolis (SG-X2)

Jason observed the door as it slid upward, trying to figure out the mechanism. It was certainly convenient to have it out of the way. You didn't have to worry about doorstops or the handle hitting the wall and leaving a mark (or hole). The downside was that you couldn't slam the door, especially if you were in a hurry and trying to keep someone--or something--from getting in!

"Not what I was expecting," he commented to the others. "I was at least expecting psychotic sculptures or something. Maybe a cosmic can-opener."

"So, what do you think? Are the rest of these storerooms going to be just as mundane?"
he asked the others as he glanced down the hallway.
Kyle McGuinness
SG-X2, 332 posts
Human Scientist
Civilian
Fri 3 Jul 2020
at 17:00
  • msg #617

Re: X3F-1622: Petropolis (SG-X2)

Kyle checked out the chairs. Would they suit the minotaur form? Or were they designed for another anatomy? And were they jumbled up (storage) or in rows (auditorium)?
StarMaster
GM, 1137 posts
Storyteller
License to Tamper
Fri 3 Jul 2020
at 17:25
  • msg #618

Re: X3F-1622: Petropolis (SG-X2)

The chairs were individual chairs, sized and presumably built to hold a Minotaur. They are stacked up in neat rows. They are stacked 8 high (in pairs, one down, one on top inverted), in six rows with 3 aisles, and 10 deep, so around 480 chairs.

They appear to be made of wood rather than metal. They have cushioned seats and backs, which is where the color comes in. The wood looks like it may have been whitewashed, though it could be natural coloring.

The two outer single rows have arms with spindles. The chairs all look eminently practical, somewhat in a Craftsman style. No fancy flourishes, carvings, curlicues, etc.

They are just like the chairs you saw upstairs in the various living areas or in the apartments.
Jason Bjorn
SG-X2, 168 posts
Human Soldier
Army Ranger SSgt
Fri 3 Jul 2020
at 17:27
  • msg #619

Re: X3F-1622: Petropolis (SG-X2)

Not as interested in design as Kyle was and not waiting for a response from them, Jason turns around and tries to open the nearest door opposite.
StarMaster
GM, 1138 posts
Storyteller
License to Tamper
Fri 3 Jul 2020
at 17:36
  • msg #620

Re: X3F-1622: Petropolis (SG-X2)

The nearest door on the opposite wall isn't directly opposite but offset by the width of a door. It, too, has a magnetic latch that opens to Jason's touch, sliding upward into the wall.

This room is stacked with tables. They all appear to be of the same design--probably functioning as coffee tables. A bit on the high side for humans, though. Made of the same wood. Again, practical, lacking any fancy woodworking. That's not to say that they don't have design elements, such as tapered legs, rounded corners, and an inlaid strip around the whole table about an inch in from the edge. These inlays are of various colors and may be of different materials.


Although Jason, Kyle and Carter don't hear any sound, the elevator they came down on arrives at this level again, delivering Coleman, Lizzy and Karen on this level.
Coleman Hendricks
SG-X2, 276 posts
Human Scout
Army Ranger LTC
Sat 4 Jul 2020
at 01:14
  • msg #621

Re: X3F-1622: Petropolis (SG-X2)

"Ah, good. Hi guys." Coleman says as he steps off the elevator, noting the rest of the team is here. "Looks like you've begun the process." Coleman joins Jason on his scouting ahead, and lets the ladies decide where they want to apply themselves.
Jackie Carter
SG-X2, 302 posts
Human Explorer
Air Force Major
Sat 4 Jul 2020
at 04:27
  • msg #622

Re: X3F-1622: Petropolis (SG-X2)

" Interesting, enough tables here."


Jackie walks over and inspects the tables.
Elizabeth 'Lizzy' McKeon
SG-X2, 125 posts
Navy Officer Lt.
Human Doctor
Sat 4 Jul 2020
at 15:05
  • msg #623

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy looks around and the first thing she says," Is everyone ok no one in need of medical attention?" Lizzy was a doctor that always came first, as a scientist she will look around and see what she can figure out.
Kyle McGuinness
SG-X2, 333 posts
Human Scientist
Civilian
Sat 4 Jul 2020
at 15:26
  • msg #624

Re: X3F-1622: Petropolis (SG-X2)

"In perfect health, thank you," said Kyle, sounding a little puzzled. Why wouldn't he be?

He continued admiring the craftsmanship, simple and practical with minimal yet approriate ornamentation, of the furniture that they had discovered. They certainly had plenty and to spare! He wondered if it was new, awaiting use, or old stuff that had been taken out of service.
StarMaster
GM, 1139 posts
Storyteller
License to Tamper
Sat 4 Jul 2020
at 20:48
  • msg #625

Re: X3F-1622: Petropolis (SG-X2)

After a closer inspection of the tables, it appears as if they are new. If Minotaur children are anything like Human children, then these would show some signs of wear or damage. There are none.

Some of the inlays appear to be precious gems... except it's not in pieces but one continues strand around the whole table.

Of course, there's no way to tell if the gems came from this planet or not.
Kyle McGuinness
SG-X2, 334 posts
Human Scientist
Civilian
Sun 5 Jul 2020
at 10:34
  • msg #626

Re: X3F-1622: Petropolis (SG-X2)

"Fascinating..." murmured Kyle, making a detailed visual record.
Karen Stewart
SG-X2, 107 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Mon 6 Jul 2020
at 14:24
  • msg #627

Re: X3F-1622: Petropolis (SG-X2)

Karen walks down the hallway and joins Kyle at the tables. "They look new." She murmurs as she runs a hand over the table. "I've got small nieces and nephews back home. If children had sat anywhere near these, there'd be scuff markings and dings." She looks around the room. "Where did they come from? I haven't seen anything up that resembles a workshop or anything that could produce furniture. Have you?" Karen asks glancing at Kyle.
This message was last edited by the player at 14:51, Mon 06 July 2020.
Kyle McGuinness
SG-X2, 335 posts
Human Scientist
Civilian
Mon 6 Jul 2020
at 14:31
  • msg #628

Re: X3F-1622: Petropolis (SG-X2)

Kyle looked up.

"No I haven't... these look craftsman built rather than bulk manufactured, but even a craftsman needs a workshop."
Jason Bjorn
SG-X2, 169 posts
Human Soldier
Army Ranger SSgt
Mon 6 Jul 2020
at 23:40
  • msg #629

Re: X3F-1622: Petropolis (SG-X2)

"I think you are over-thinking this," Jason offers, "but, of course, this is only my opinion."

"I think all this furniture was meant for the next tower. Or maybe just for when all the apartments here were going to get occupied. They may have been made here, or in the other towers. It's not like we've gone through every room here. If, as we've been assuming, this was meant to be an arcology, then it had to be able to sustain itself."

"Alright, it had some tech help from the Alterans, but that was just in the beginning. It sounds like the Alterans thought they wouldn't be around forever and wanted to make sure these arcologies would be self-sufficient."

"Obviously, something went wrong. You know, now that we've got more info, I'm thinking that this vat problem may be have been instigated by the Goa'uld. Think about it: this is the last tower; when all the Minotaurs here are dead, there will no longer be a species on this planet that's poisonous to the Goa'uld."

This message was last edited by the player at 02:32, Tue 07 July 2020.
Elizabeth 'Lizzy' McKeon
SG-X2, 126 posts
Navy Officer Lt.
Human Doctor
Tue 7 Jul 2020
at 00:04
  • msg #630

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy looked around and studied the furniture looking for any markings, or words denoting origin. She then said," SSgt. Bjorn might be on to something there about the vats being purposely altered by the Goa'uld, with the samples we collected maybe we can figure out how to get the vats back to normal. As far as we know someone built these and the craftsmanship is amazing, look at the solid strand of precious gems. There must be a reason these have not been used, maybe the Minotaurs dont know this level is even here?"

 Lizzy will closely inspect the gem strand on the table looking for anything that might give her a clue or maybe a secret compartment.
Coleman Hendricks
SG-X2, 277 posts
Human Scout
Army Ranger LTC
Tue 7 Jul 2020
at 00:17
  • msg #631

Re: X3F-1622: Petropolis (SG-X2)

"I'm pretty sure they do not know that these levels, or the elevator, exist. I'm pretty sure they would have said something about it otherwise."
Karen Stewart
SG-X2, 108 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Sun 12 Jul 2020
at 01:11
  • msg #632

Re: X3F-1622: Petropolis (SG-X2)

Karen nods at Lizzy and Coleman. "That makes sense. We can ask them when we're done exploring. Heck, maybe even give them a tour."
Jason Bjorn
SG-X2, 170 posts
Human Soldier
Army Ranger SSgt
Sun 12 Jul 2020
at 21:07
  • msg #633

Re: X3F-1622: Petropolis (SG-X2)

"That's the way it looked to me, too," Jason adds. "Not sure I really understand what happened, but they seem to have lost a lot of knowledge. About the carts, the vats, the elevators, the infrastructure... I mean, there must have been some provision for when things went a bit wonky, right? Who was going to do the repairs? Were the Minotaurs trained to do that?"

"It just occurred to me... I think... a place this big and complex should have been run by a computer, shouldn't it? Wouldn't the computer--conceivably an AI--know when something went wrong with the vats? And wouldn't it know how to fix them?"

"It makes sense, doesn't it? The AI would also have been responsible for training the Minotaurs to do all these tasks. But if something happened to the AI..."

"That's something else we should be keeping an eye out for."

StarMaster
GM, 1140 posts
Storyteller
License to Tamper
Sat 18 Jul 2020
at 19:20
  • msg #634

Re: X3F-1622: Petropolis (SG-X2)

Continuing exploration of the doors down this corridor continues to reveal furniture items in storage--beds, chairs, tables, shelving units, what appear to be cooktops (probably what you know as induction units), separate oven units (which are probably more like convection microwave units). There are different size and style of tables, such as coffee tables, end tables, and dining tables. The chairs have slightly different backs and come in several sizes.

Once the hallway's doors have all been opened and the contents examined, the group heads back down to the hallway that circles the central shaft. There is no significant difference that you can see between going left or right, so you head right.

When you come to another radiating corridor that looks identical to the one you explored, which seems to indicate that there might be 8 such corridors in total, you decide to circle completely around the central column to verify this and see if there's anything else.

That's when you find some sort of control station on the wall of the central column between the next two corridors. It is recessed slightly overall into the wall with the control panel and display screens recessed even farther. The control panel has about a 30-degree slant to it, while the upper screens have a reverse slant. The three middle screens are perpendicular to the floor.

It is clearly set up for the convenience of a Minotaur, which makes it a bit awkward for Humans. The panel does not appear to be active; does not look like it has power.
Elizabeth 'Lizzy' McKeon
SG-X2, 127 posts
Navy Officer Lt.
Human Doctor
Sat 18 Jul 2020
at 19:38
  • msg #635

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy will examine everything find closely looking for and markings or clue who made them. When they find the panel Lizzy would try and see if she can read the control panel. She will also try and figure out how to start it and look for a power source. " Guys look what we have here looks like a control panel we need to figure out how to power it?"
Jason Bjorn
SG-X2, 171 posts
Human Soldier
Army Ranger SSgt
Sat 18 Jul 2020
at 21:08
  • msg #636

Re: X3F-1622: Petropolis (SG-X2)

"I don't see a mouse," Jason quips, "so that leaves me out. Unless..."

"Computer! Activate! Turn on! Fire up! Get your shit together!"


When nothing happens, he adds, "It was worth a shot!"

"Maybe it has a name! George? Bruce? Harry? Sebastian? Anybody know any Alteran names?"

Kyle McGuinness
SG-X2, 336 posts
Human Scientist
Civilian
Sun 19 Jul 2020
at 10:02
  • msg #637

Re: X3F-1622: Petropolis (SG-X2)

"What is interesting is that everything here is designed for the minotaurs. That's interesting as it implies that they are the intended inhabitants of the structure, not people who have found it and moved in later," said Kyle.

He came over to look at the putative control panel, getting down on his knees to see how/if it was connected.
Karen Stewart
SG-X2, 109 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Mon 20 Jul 2020
at 07:45
  • msg #638

Re: X3F-1622: Petropolis (SG-X2)

"I don't know any Alteran names. Maybe they used Latin based names? Since that is the language they taught the Minotaurs?" Karen says. "So, maybe... Caesar? Octavius? Jupiter? Pluto?" She lists off names, not expecting them to work as she watches Kyle crawl on the floor.
StarMaster
GM, 1141 posts
Storyteller
License to Tamper
Mon 20 Jul 2020
at 16:50
  • msg #639

Re: X3F-1622: Petropolis (SG-X2)

The computer console is recessed into the wall about 6 inches while the main viewscreen is recessed in another foot. That leaves a slanted surface beneath the screen that should be the 'keyboard' or equivalent. To the left and right of the main viewscreen are secondary screens slanted inward, as well as a fourth on the slanted area above.

Once again, Kyle is reminded that the Alterans apparently didn't believe in using screws or bolts since he can't find any such items anywhere on the console. If there's an access panel, it probably works like the elevator door--via magnetics.

A bit further thinking would indicate that there's no reason for the console to NOT be active--power conservation isn't a problem, nor is an image being burnt into the screen if it was displayed too long. However, it could have been shut off for security reasons.

So, probably, the console doesn't have power going to it for some reason.

An alternate possibility is the old 'control-ALT-del' set up--having to press and hold down two or more keys simultaneously to turn it on.

Yet a third possibility is that it is turned on with those same magnetics.
Jason Bjorn
SG-X2, 172 posts
Human Soldier
Army Ranger SSgt
Mon 20 Jul 2020
at 17:00
  • msg #640

Re: X3F-1622: Petropolis (SG-X2)

"Hey, that's good!" Jason replies to Karen. "But wouldn't the Alteran's version of Latin precede Caesar by a couple thousand years?"

"However, the god names make sense. Try 'Minerva', the goddess of wisdom. I learned that from one of those trivia shows."


Since there wasn't anything for him to do--he was pretty sure the others didn't want him to shoot the console, he continued checking out the circular corridor. He didn't really expect to find anything, but you never knew...
Kyle McGuinness
SG-X2, 337 posts
Human Scientist
Civilian
Tue 21 Jul 2020
at 12:35
  • msg #641

Re: X3F-1622: Petropolis (SG-X2)

Kyle tried poking around a bit: the access panel, the putative 'keyboard'.

"Drusus, Germanicus, Augustus, Livia, Juno, Livy..." he muttered, joining in the attempt to find a name the computer might respond to.
Jackie Carter
SG-X2, 303 posts
Human Explorer
Air Force Major
Thu 23 Jul 2020
at 02:40
  • msg #642

Re: X3F-1622: Petropolis (SG-X2)

" Hestia, Vesta, Libera, Diana, Ceres, Flora, Furrina, Palatua, Pomona, Venus, Feronia, Fortuna ...."
StarMaster
GM, 1142 posts
Storyteller
License to Tamper
Fri 24 Jul 2020
at 01:37
  • msg #643

Re: X3F-1622: Petropolis (SG-X2)

If, in fact, the console (or the computer behind it) has voice recognition software, none of the names mentioned produce any response. Not a big surprise, considering there are thousands of possible names. It still appears to be inactive, possibly due to a lack of power.

Meanwhile, Jason continues to circle around the central column. After passing another two corridors that look exactly like the others, he runs across another console. It, too, looks inactive.

Continuing on, he passes another two identical corridors and finds yet a third console, same condition.

And a fourth console! Although inactive, this one looks like it has been blasted with a staff weapon. There are scorch marks on cracked screens.
Kyle McGuinness
SG-X2, 339 posts
Human Scientist
Civilian
Fri 24 Jul 2020
at 09:53
  • msg #644

Re: X3F-1622: Petropolis (SG-X2)

Kyle starts looking for the 'on' switch on the console.
Elizabeth 'Lizzy' McKeon
SG-X2, 128 posts
Navy Officer Lt.
Human Doctor
Fri 24 Jul 2020
at 11:02
  • msg #645

Re: X3F-1622: Petropolis (SG-X2)

Lizzy looks at the console and then says in Latin, " Turn On" Lizzy will wait to see if anything happens.
StarMaster
GM, 1143 posts
Storyteller
License to Tamper
Fri 24 Jul 2020
at 16:55
  • msg #646

Re: X3F-1622: Petropolis (SG-X2)

Kyle can't spot anything that looks like an 'ON' switch, nor even anything that DOESN'T look like an 'ON' switch.

There is no response from the console to Lizzy's command.
Jason Bjorn
SG-X2, 173 posts
Human Soldier
Army Ranger SSgt
Fri 24 Jul 2020
at 17:06
  • msg #647

Re: X3F-1622: Petropolis (SG-X2)

Jason studies the blasted (in more ways than one!) console for a moment, then continues on around the central column to meet back up with the others.

"I found three more consoles!" he reports excitedly. "They appear to be equally spaced around the central column between every other corridor. They are all like this one, except the last one. It looks like it was blasted with a staff weapon... or something similar. Possibly even a lightning gun."

"That could be why none of them are working. A powerful enough electric charge could have functioned like an EMP, right? If that's the case, we'd have to find the actual physical computer and, hopefully, reset it."

"Also, there are 8 side corridors in total, and they all look identical. That seems kind of strange, though, doesn't it? I mean, if you had to get a chair from Storage Room 7 in Corridor 3... how would you know which was Corridor 3 and which room was Storage Room 7."

"Or am I missing something here? Wait! What if there are markings but you can only see them in the infrared... or maybe UV spectrum? I don't think we ever established what wavelengths of light the Minotaurs can see! That would be a whole different ball game... I think."

Kyle McGuinness
SG-X2, 340 posts
Human Scientist
Civilian
Sat 25 Jul 2020
at 10:55
  • msg #648

Re: X3F-1622: Petropolis (SG-X2)

Kyle nodded.

"Yes, that would be useful to know. Anyone got a UV lamp. Or IR... video cameras see it a bit better than the human eye does, I think."
Jackie Carter
SG-X2, 304 posts
Human Explorer
Air Force Major
Sun 26 Jul 2020
at 14:57
  • msg #649

Re: X3F-1622: Petropolis (SG-X2)

" we should all have Night Vision Goggles in our basic kits. "

Jackie says as she pulls out her night vision goggles.
Jason Bjorn
SG-X2, 174 posts
Human Soldier
Army Ranger SSgt
Mon 27 Jul 2020
at 03:42
  • msg #650

Re: X3F-1622: Petropolis (SG-X2)

"Infrared would be heat, which would make sense to see in the dark," Jason adds. "But would the symbols really give off heat? I mean, they could, but doesn't that mean they'd have to be powered?"

"The more I think about it, I'm thinking that the symbols would be painted in a material that converted normal light to UV. That way, as soon as you turned off the lights, the symbols would go dark. If it was IR, they'd continue to give off heat for awhile, wouldn't they? That doesn't seem practical."

"In any case, I got night vision goggles, too. Not in a standard bundle... only in the Raid Bundle. But they won't do the trick anyway--they only amplify whatever normal low light is there."

"What we need are UV goggles. I vaguely recall requesting a pair for a previous mission. I don't know if they are in my pack now or not. Let me check."


He rummages through his backpack to see if they are in there.

GM: Did they ever get put in the pack? And are they still there?
This message was last edited by the player at 21:38, Sat 15 Aug 2020.
StarMaster
GM, 1144 posts
Storyteller
License to Tamper
Sat 8 Aug 2020
at 01:01
  • msg #651

Re: X3F-1622: Petropolis (SG-X2)

Jason does, indeed, have the UV goggles in his backpack. He has sufficient gear picks to make that reasonable.

How useful they are depends on how much ambient UV light is emitted by lighting here. There should at least be some if your assumption about the Minotaur's vision is correct.
StarMaster
GM, 1147 posts
Storyteller
License to Tamper
Sat 15 Aug 2020
at 21:45
  • msg #652

Re: X3F-1622: Petropolis (SG-X2)

Everyone does find night-vision goggles in their kit, but they do not let you see ultraviolet wavelengths or infrared/heat wavelengths. They amplify tiny amounts of light that let you see in near darkness.

No one brought a regular camera, and the team is not equipped with vest cams yet. Anyone with a cell phone finds that it can't be adjusted to view any other wavelength of light, but can enhance ambient light.
Jason Bjorn
SG-X2, 175 posts
Human Soldier
Army Ranger SSgt
Sat 15 Aug 2020
at 21:47
  • msg #653

Re: X3F-1622: Petropolis (SG-X2)

Jason is quite happy that the UV goggles are in his pack. They'd run into this problem on a previous mission, which is why he'd requested them. If they were outside or in a city, they probably wouldn't be needed. And they would normally be useless inside.

He put the goggles on and started looking around.
Coleman Hendricks
SG-X2, 278 posts
Human Scout
Army Ranger LTC
Mon 17 Aug 2020
at 14:47
  • msg #654

Re: X3F-1622: Petropolis (SG-X2)

"See anything useful?"
Elizabeth 'Lizzy' McKeon
SG-X2, 129 posts
Navy Officer Lt.
Human Doctor
Mon 17 Aug 2020
at 15:20
  • msg #655

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy will examine the console and wait to hear what Jason can see with the goggles on.
Jason Bjorn
SG-X2, 176 posts
Human Soldier
Army Ranger SSgt
Mon 17 Aug 2020
at 22:43
  • msg #656

Re: X3F-1622: Petropolis (SG-X2)

After looking over the console, he turns his attention to the walls of the hallways.

"I don't see anything in the UV range on the console, but I can see markings on the walls," he informs the others. "They are up higher on the wall, about eye level for a Minotaur. There's a symbol on the wall of the circular hall here, and another one on the wall of the radiating hall."

"I can't read them, of course, but I'm guessing they are just 1-A and 1-B. Kyle can use the goggles if we need to be exact."

"You know, as I think about it, I think that damaged console was attacked, maybe by a staff weapon. Could have been Goa'uld."

"Could that have caused the whole system to shut down?"

Coleman Hendricks
SG-X2, 279 posts
Human Scout
Army Ranger LTC
Mon 17 Aug 2020
at 22:45
  • msg #657

Re: X3F-1622: Petropolis (SG-X2)

"Maybe, though it seems a bit un-ancient like to build something with such a vulnerable single point of failure. But, I suppose, it could simply be that the system was overwhelmed by the surge that a staff weapon, or one of those lightning guns, put into it?"
Elizabeth 'Lizzy' McKeon
SG-X2, 130 posts
Navy Officer Lt.
Human Doctor
Mon 17 Aug 2020
at 22:58
  • msg #658

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy thought for a second, she then said," Do we have a Staff Weapon, or a lightning gun, maybe we could use their power source to start this up, or do we have another power source? Maybe we should look at the destroyed one closer maybe there is an override we can take it out of the system."
Karen Stewart
SG-X2, 111 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Tue 18 Aug 2020
at 00:09
  • msg #659

Re: X3F-1622: Petropolis (SG-X2)

Karen had been standing in the doorway watching Bjorn, thinking. She takes a step towards him, holding her hand out. "May I? I can read it too. That way Kyle can still look around the console." She glances back to look at Lizzy. "Not that I know of Doc. Maybe we can ask when we get back upstairs. I'm pretty sure the Elders will want to know about this."
Jason Bjorn
SG-X2, 177 posts
Human Soldier
Army Ranger SSgt
Tue 18 Aug 2020
at 02:15
  • msg #660

Re: X3F-1622: Petropolis (SG-X2)

Jason hands the goggles to Karen.

"The computer shut down, not the power system," he pointed out.

"This place still has power. It's just missing the control system."

"I like the idea of cutting the damaged panel out of the loop! Then we just need to turn the rest of them on."

Karen Stewart
SG-X2, 112 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Tue 18 Aug 2020
at 04:47
  • msg #661

Re: X3F-1622: Petropolis (SG-X2)

Karen smiles. "Thanks, Bjorn." She puts the goggles on and starts reading the writing.
StarMaster
GM, 1150 posts
Storyteller
License to Tamper
Tue 18 Aug 2020
at 16:48
  • msg #662

Re: X3F-1622: Petropolis (SG-X2)

Karen readily identifies the symbols as numbers and letters. In the circular hallway, the numbers are used to mark the side hallways, but not quite in consecutive order. From the elevator you took down, odd numbers went to the left, even numbers went to the right. In the side hallways, the symbols are 'letters' that signify 'sinister' and 'dexter'... i.e. 'left' and 'right'. She further sees the symbols on the doors that Jason hadn't noticed. They are merely alphabet letters.

Thus, someone could be dispatched to '3LEFT-Delta' to fetch a chair that might be stored there.
Karen Stewart
SG-X2, 113 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Wed 26 Aug 2020
at 22:58
  • msg #663

Re: X3F-1622: Petropolis (SG-X2)

Karen relays the information to the group. She goes to open one of the doors to see the contents of the room. "Maybe later we can catalog things. That is if the computer doesn't have it already and if we can get it to turn on."
Coleman Hendricks
SG-X2, 280 posts
Human Scout
Army Ranger LTC
Thu 27 Aug 2020
at 15:37
  • msg #664

Re: X3F-1622: Petropolis (SG-X2)

"Well, if we can get the system back up by cutting out the damaged console, that would be great. Major Carter; do you think you could get this thing working? If so, we'll follow your lead  on it."
StarMaster
GM, 1152 posts
Storyteller
License to Tamper
Fri 28 Aug 2020
at 20:29
  • msg #665

Re: X3F-1622: Petropolis (SG-X2)

Based on the operation of the elevator doors and the other access panels that you've found, and the lack of screw heads or bolt heads, it is determined that access to the damaged computer terminal requires a separate magnet to 'unlock' it, and then it just requires pressing the panel in the right places to pop it out and off.

Not surprisingly, Carter finds an array of crystals in the workings... different sizes, shapes and colors, and about half of them seem to be broken.

There is also no way to tell what the function of each broken crystal was. Beyond the crystals, the mechanism appears to be some sort of solid state system, but more advanced than anything Earth is producing.

After a few minutes of prodding and probing, Carter is able to determine where the main link to the (probably) central computer is. It will take a staff weapon or perhaps one of the lightning guns to 'sever' that connection. That's the only way she can see to disconnect it--they have no tools that will affect the material of which the towers are made.
Jackie Carter
SG-X2, 305 posts
Human Explorer
Air Force Major
Fri 28 Aug 2020
at 22:51
  • msg #666

Re: X3F-1622: Petropolis (SG-X2)

" If we had Zzat or a Staff weapon, maybe. We just don't have the right tools for this. "

Jackie replies with a rigid assertiveness of knowing she is right.
Coleman Hendricks
SG-X2, 281 posts
Human Scout
Army Ranger LTC
Fri 28 Aug 2020
at 23:06
  • msg #667

Re: X3F-1622: Petropolis (SG-X2)

"Ok, let's take some pictures of the innards to bring back; that'll give whatever specialist team gets sent to mess with it, if any, a head start.

For now, this level doesn't seem like it holds much use for us. How about we go down to that other level and see if there's anything of greater interest there?"

Elizabeth 'Lizzy' McKeon
SG-X2, 131 posts
Navy Officer Lt.
Human Doctor
Sat 29 Aug 2020
at 16:10
  • msg #668

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy watched and listened there where crystals again, Coleman had the right idea take pictures document everything for command so they can send a proper team to get the power back on. Lizzy then said," Yes LTC we will document everything and you are right we should check out the lower level sir."
Karen Stewart
SG-X2, 114 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Fri 4 Sep 2020
at 23:41
  • msg #669

Re: X3F-1622: Petropolis (SG-X2)

Karen nods. "Yes Sir." She moves the goggles to the top of her head. "Hey, Bjorn. Mind if I hold on to these until we're done exploring?"
StarMaster
GM, 1158 posts
Storyteller
License to Tamper
Tue 8 Sep 2020
at 00:59
  • msg #670

Re: X3F-1622: Petropolis (SG-X2)

Since the 'elevators' were designed to hold 3-4 Minotaurs, it's not problem for all six of you to fit into the elevator again and go down to the next level. You notice as you drop, however, that it seems to be a greater distance than any of the other levels.

Just as before, the lights on this lower level seem to come on as the elevator door slides open.

You are staring out at a vast room some 100 feet high. You can see an array of vast machines and apparatus placed around the room. Most of it is nearly as high as the room itself.

You can't immediately identify most of the equipment as it is all sealed. An assortment of pipes stick up or out of the equipment.

Exiting the elevator, it is only after you spread out that you can see that there are control panels along the side of all the equipment.

Whoever spreads out farthest to the left spots what appears to be the 'computer'. It's huge--about the size of a bus!
Kyle McGuinness
SG-X2, 341 posts
Human Scientist
Civilian
Tue 8 Sep 2020
at 15:18
  • msg #671

Re: X3F-1622: Petropolis (SG-X2)

"Fascinating..." said Kyle, looking around.

"Hey - is that the computer core?"
Coleman Hendricks
SG-X2, 282 posts
Human Scout
Army Ranger LTC
Tue 8 Sep 2020
at 18:25
  • msg #672

Re: X3F-1622: Petropolis (SG-X2)

"Woah... this place is huge. Did you say computer core?" Coleman looks around warily for a moment. "Bjorn, Stewart, you're with me; let's secure this area before we try to help the others. The rest of you work on that computer, if that is what it is. Try to get it running and see if we can, uh, get the data off of it or whatever."

Coleman moves a little closer so he can see what Kyle spotted. "If it is an Excel spreadsheet and you need some help, call me up; I have to fill one of those out for the General every week!"
Karen Stewart
SG-X2, 115 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Tue 15 Sep 2020
at 01:09
  • msg #673

Re: X3F-1622: Petropolis (SG-X2)

"Yes sir." Karen says, pulling the goggles back down over her eyes.
This message was last edited by the player at 01:09, Tue 15 Sept 2020.
StarMaster
GM, 1161 posts
Storyteller
License to Tamper
Fri 18 Sep 2020
at 01:28
  • msg #674

Re: X3F-1622: Petropolis (SG-X2)

It's been a truism of Earth invention and technology for several hundred years that 'Form follows Function'. Since the Alterans were Humanity's ancestors, it would seem that it is a more widespread truth.

That's not to say that things can't appear to be something else, but, in this case, the large apparatus that looks like a computer probably IS a computer.

Kyle, Carter and Lizzy head over to the computer. There appears to be no way to turn it on, but then there's no indication that it doesn't have power. The tower clearly has power, probably unlimited power, since the lights down here came on automatically, so it would make sense that the computer has power.

On the other hand, based on the size of the unit, it may actually have multiple functions.


While those three study the computer to try and get a handle on it, Coleman, Karen and Jason head off to secure the area and level. Unfortunately, there just aren't enough of you to properly secure the area, so it's left up to Carter to protect the others.

Heading around the central column, you see that this level is divided into sections. It appears as if one of them deals with water and waste while another deals with air. You aren't sure about the other section.

When you've gone about half-way around the central column, you find what appears to be a body on the floor. It seems to be wearing black armor. You also see that some of the equipment in this area has been damaged by (probably) staff weapon fire.
Coleman Hendricks
SG-X2, 283 posts
Human Scout
Army Ranger LTC
Fri 18 Sep 2020
at 16:31
  • msg #675

Re: X3F-1622: Petropolis (SG-X2)

Over the radio, Coleman addresses the others: "You guys keep your heads on a swivel; we just came across a body and signs of battle. We'll keep you up to date on and intel."

Coleman looks around carefully. "I'll clear the body; you two keep your heads up and watch for any threats. This almost has to be ancient, but better safe than sorry."

Coleman carefully approaches the body/armor on the floor, keeping his aim focused on it, in case something unexpected happens. When he gets to it, he starts by prodding it with a foot and looking for any certain signs of life or death.
Jason Bjorn
SG-X2, 178 posts
Human Soldier
Army Ranger SSgt
Sat 19 Sep 2020
at 23:47
  • msg #676

Re: X3F-1622: Petropolis (SG-X2)

"Where there's one, there could be more," Jason comments as he keeps an eye out for any nook or cranny that another one might pop up out of. He even keeps glancing up at the ceiling and on top of the machinery.

"I think it's an Ashrak! It kind of matches the picture. Of course, if this one was from a long time ago, it might be an old... ummm, design."
StarMaster
GM, 1164 posts
Storyteller
License to Tamper
Wed 23 Sep 2020
at 16:04
  • msg #677

Re: X3F-1622: Petropolis (SG-X2)

There is no sign of life from the armored body, either before or after Coleman prods it with his foot.

It was apparently killed by two blasts of some kind--one to the abdomen and one to the head. The blasts penetrated the armor both going and coming out the back. This damage does not look like the damage done to the surrounding equipment.


Meanwhile, back at the computer, Kyle seems to have some sort of innate awareness of how it works. After a moment of consideration, he decides that's because of the library download to his brain on the last mission.

The computer is already up and running but it's in 'sleep' mode. It may not be working at full capacity, possibly because some systems have been shut down, but it is still keeping this arcology running albeit on basic life support.

Once he touches the 'console' (the only active part of it), the whole damn thing comes alive! The console is a good twenty-five feet of flashing lights and display screens.

Many of the screens are dark with only a flashing line of data informing him (in Latin) that something is wrong.

It takes a few minutes for him to process all the information being displayed.

The console is set up to display five screens in a stack with a control panel between the upper three and the lower two. There are 52 such stacks of screens, each stack corresponding to a level!

As it turns out, each screen is a virtual screen that covers some aspect of functions on that level. While the screens are rather small, Kyle quickly realizes that he can get them to enlarge to a max of 20". One of two things happens then: either the single screen is enlarged and overlays the smaller screens behind it, or ALL the screens enlarge, clearly pushing many columns off the ends of the display. However, a mere swipe of his finger shifts them back and forth.
Coleman Hendricks
SG-X2, 284 posts
Human Scout
Army Ranger LTC
Wed 23 Sep 2020
at 17:50
  • msg #678

Re: X3F-1622: Petropolis (SG-X2)

Coleman searches the body for any intelligence or technology and pulls the helmet off to see if it is human or something else. "Well, unless this guy can survive an extra pair of giant holes entirely through its body, I guess it he's probably dead." Once he's given the body a search and pulled the helmet off he calls over to Karen; "Stewart, you wanna give the body a look and see if there's any way you can tell for sure what killed it? We can get McKeon's expert opinion later, after we've cleared the area, but it might be nice to have a heads up now."

With that Coleman stands back up and starts watching the area that Karen was covering, so she can take over examining the body.
Kyle McGuinness
SG-X2, 342 posts
Human Scientist
Civilian
Wed 23 Sep 2020
at 18:42
  • msg #679

Re: X3F-1622: Petropolis (SG-X2)

"Whoah!"

Initially startled, Kyle soon gets the hang of things and starts to play. Then he tries to figure out which level the error message refers to and what the issue is.
Elizabeth 'Lizzy' McKeon
SG-X2, 132 posts
Navy Officer Lt.
Human Doctor
Wed 23 Sep 2020
at 21:09
  • msg #680

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy was trying to help Kyle and then he seemed to figure out how to operate it and it came on. Lizzy watched and read the messages in Latin. Lizzy will say," If you need me over there to check out the body, Kyle has activated the panel we are in business over here." Lizzy was reading, and learning though.
StarMaster
GM, 1165 posts
Storyteller
License to Tamper
Wed 23 Sep 2020
at 23:45
  • msg #681

Re: X3F-1622: Petropolis (SG-X2)

There are dozens of black screens with error messages. Several have multiple error messages on them. It's clearly set up so that multiple people could work at the console at once, even Minotaurs. In fact, as you access it, you realize that the height is more conducive to a Minotaur as Humans have to look up at the top two screens.

It only takes a minute to figure out that the default setting has Level 1 at the far left and Level 52 at the far right.

Level 1 has two black screens. The error message on the top one indicates that there is a problem with the exterior at this level. It identifies the problem as 'hazardous atmospheric barnacles'.

The third screen down indicates that power input is at a minimum.


It takes another minute to realize that there is a partial pattern to the third screens down on many of them. The error messages are: 'contaminated' and 'non-functional' and 'hazardous'. You realize that these are the vat levels, which are designated as work level.

While there are over 100 error messages across the 260 screens, a lot of them are identical.

It's only the last dozen columns that show no error messages.


In each column, the top screen shows external data for that level, the second screen shows internal conditions for that level.

The third screen seems to monitor any people that are on that level.

Screen 4 shows the status of the various rooms on that level.

Screen 5 shows technical data for that level's infrastructure.
Kyle McGuinness
SG-X2, 343 posts
Human Scientist
Civilian
Thu 24 Sep 2020
at 14:24
  • msg #682

Re: X3F-1622: Petropolis (SG-X2)

"Cool," said Kyle.

"It's a building monitoring and control system. Each stack's a level and each screen looks at a specific aspect..."

His voice trailed away as he examined the areas that showed as having no issues. Had they visited them yet?
Coleman Hendricks
SG-X2, 285 posts
Human Scout
Army Ranger LTC
Thu 24 Sep 2020
at 14:36
  • msg #683

Re: X3F-1622: Petropolis (SG-X2)

On the radio, Coleman replies; "Thanks, for the update, Doc. If you can't help Kyle, go ahead and head here. Not only can you lend your expertise, but an extra set of eyes won't hurt anything."

Coleman then states the obvious to Stewart; "Apparently Dr McKeon's not needed over there, so she'll be able to examine the body sooner than later."
Karen Stewart
SG-X2, 116 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Fri 25 Sep 2020
at 23:25
  • msg #684

Re: X3F-1622: Petropolis (SG-X2)

Karen nods as she leans over the body. "Cool, an extra set is always helpful. If I could I would have an extra set put in." She replies absentmindly as she studies the wounds.
StarMaster
GM, 1166 posts
Storyteller
License to Tamper
Sat 26 Sep 2020
at 05:14
  • msg #685

Re: X3F-1622: Petropolis (SG-X2)

Levels 40 through 50 don't have problems, though there are a few odd warning notes.

Kyle knows they've been to at least three of those, and climbed past them to rescue the unconscious Minotaurs.

Level 51 shows that one of the computer terminals isn't working and that the entire system has been shut down.


The first thing Karen realizes upon examining the body is that there doesn't appear to be any signs of decay. And that's because it's an android. With that in mind, she's pretty sure that the wounds were caused by one of the lightning guns. They wouldn't make that kind of wound on an organic being, but on the robotic body of an android, it would be far more effective.

The head and gut shot could indicate that the attacker thought the android might have been a Goa'uld carrying a symbiote.
Karen Stewart
SG-X2, 117 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Sat 26 Sep 2020
at 05:31
  • msg #686

Re: X3F-1622: Petropolis (SG-X2)

Karen continues looking over the android as she speaks to Coleman and Bjorn. "So it's not human but a droid. The blasts most likely came from a lighting gun. They wouldn't do this to an organic being, but as you can see they're effective against robotics." She stands and looks at Coleman. "I would also wager whoever did the shooting was making sure that if it was a Goa'uld carrying a symbiote, they both would be dead. I would like to take it up and get a more thorough look at it in some better lighting. Plus, we can strip it and see if it's more of a Star Trek kinda droid or a Star Wars kind of droid." She smiles. "Doc, you're probably going to enjoy this." Karen says over the radio.
Elizabeth 'Lizzy' McKeon
SG-X2, 133 posts
Navy Officer Lt.
Human Doctor
Sat 26 Sep 2020
at 13:19
  • msg #687

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy heads over to where Karen was examining the android. She smiles at says," Yes I think I will enjoy this robotics are pretty amazing. Yes we should definitely bring it back we night be able to get something from it's memory banks if we can power it back up at the lab."
Coleman Hendricks
SG-X2, 286 posts
Human Scout
Army Ranger LTC
Mon 28 Sep 2020
at 16:47
  • msg #688

Re: X3F-1622: Petropolis (SG-X2)

"Wait a sec... a robot? That is awesome. Scary, but awesome. I have never heard of the snakes having any kind of android killing machines. Hey, that kind of makes it more like Terminator than either Star Trek or Star Wars!

Also, apparently the Minotaurs must have been down here, since a lightning gun killed this thing, which probably means they used to operate this whole place. I wonder what happened?"

Jason Bjorn
SG-X2, 179 posts
Human Soldier
Army Ranger SSgt
Mon 12 Oct 2020
at 18:57
  • msg #689

Re: X3F-1622: Petropolis (SG-X2)

"I suppose it depends on how long ago this happened, Colonel," Jason responds.

"We now have a lightning gun, and we know that anyone can use it. The Alterans that built this didn't consider making smart guns. So, anyone could have been down here shooting the robot, like, maybe, a Tok'ra?"

"In any case, I'm not sure the Minotaurs ever manned this level. It looks all automated. I'm no anthropologist, but I've read a few National Geographics in my day. It seems like it would have taken a certain amount of bureaucracy to keep all this going, which was probably handled by the computer. Once the computer shut down, all the assignments and tasks would have stopped. It would have been up to the Minotaurs themselves to take over those administrative tasks."

"Is it possible that they aren't quite up to that mentally yet? A flaw in the system."

"It's certainly not a job I'd want to do... or be any good at. Miss one key assignment and it could have snowballed after that."


"So, Kyle, Carter... you two making any progress on fixing or restarting the computer?"

"Any chance of getting into its archives?"

Jackie Carter
SG-X2, 306 posts
Human Explorer
Air Force Major
Mon 12 Oct 2020
at 21:09
  • msg #690

Re: X3F-1622: Petropolis (SG-X2)

Jackie still working on the computer.

GM, Are we?
StarMaster
GM, 1168 posts
Storyteller
License to Tamper
Tue 13 Oct 2020
at 13:41
  • msg #691

Re: X3F-1622: Petropolis (SG-X2)

b>Carter and Kyle</b>

So far, all you've managed to do is wake it up from 'sleep' mode to 'stand-by' mode, but that was simply by accessing it. In 'stand-by' mode, all it seems to be doing is displaying its monitor input. It isn't actually doing anything. In some way, it has to be able to control a lot, if not all, of the tower's systems.

It's going to take several skill checks to get up and operational again.

Full activation: DC 25 for Carter, DC 20 for Kyle (because he speaks the language).

Gain access to master control: DC 30 for Carter, DC 25 for Kyle.

Bypass damaged auxiliary computer so it doesn't shut down again: DC 20

After that, it depends on what you want to do or want the computer to do.
Jason Bjorn
SG-X2, 180 posts
Human Soldier
Army Ranger SSgt
Tue 13 Oct 2020
at 14:55
  • msg #692

Re: X3F-1622: Petropolis (SG-X2)

"Had another thought... well, an observation, too," Jason adds.

"You want to haul this robot out of here and take it back with us to the SGC and then attempt to power it up or something? Besides the incredibly insane idea of doing that, has anybody tried to lift it yet? It looks like it's going to be pretty heavy. But, then again, with all this alien tech, maybe not. Anyway, how were you planning on carrying it back with you?"

"Which brings me to my observation: there are no ramps that lead down here. I just realized that because I thought of putting it on one of those go-cart thingies we were retrieving unconscious Minotaurs with."

"It clearly won't fit in one of the elevators. Unless maybe we can stand it on end. So would be get it down here?"

"Also, we're not quite sure how it works. What if it has something to do with the floor? Would that mean it can't leave the structure? Wouldn't help us haul it back to SGC then, would it?"

"Which brings up another point: we haven't seen any other types of vehicles. Were there any that could be used to travel or transport between the towers?"

Coleman Hendricks
SG-X2, 287 posts
Human Scout
Army Ranger LTC
Tue 13 Oct 2020
at 15:09
  • msg #693

Re: X3F-1622: Petropolis (SG-X2)

"All good points, though I doubt anyone was planning on just powering up what appears to be a Terminator; probably something more like taking it apart to study.

We'll figure out logistics for moving this robot body once we're actually ready to do so, I guess; after all we haven't even finished sweeping this floor.

As for travel between towers, it seems like they woul have wanted a way to move heavy things between the towers, but it is entirely possible that any such vehicles have been lost to time, erosion, and the gremlins that seem to dominate the outdoors here now."

Kyle McGuinness
SG-X2, 345 posts
Human Scientist
Civilian
Wed 14 Oct 2020
at 16:12
  • msg #694

Re: X3F-1622: Petropolis (SG-X2)

With quite a lot of head-scratching and muttering under his breath, Kyle managed to activate the computer fully.

"Let's see what it is doing..."
StarMaster
GM, 1170 posts
Storyteller
License to Tamper
Thu 15 Oct 2020
at 01:23
  • msg #695

Re: X3F-1622: Petropolis (SG-X2)

While little of the data displayed on the screens changes, Kyle quickly finds he can manipulate the screens now just by touch. If he wants a particular column in front of him, he just slides them over until the one he wants is in front of him. Likewise, by touching a screen, he can enlarge it. In the enlarged state, more data is displayed.
Kyle McGuinness
SG-X2, 346 posts
Human Scientist
Civilian
Thu 15 Oct 2020
at 14:08
  • msg #696

Re: X3F-1622: Petropolis (SG-X2)

Kyle is like a big kid, playing with the screens and finding out what he can do, what he can discover.
Jackie Carter
SG-X2, 307 posts
Human Explorer
Air Force Major
Fri 16 Oct 2020
at 01:34
  • msg #697

Re: X3F-1622: Petropolis (SG-X2)

Jackie works on the computer and does everything but full activation.


" It is always that last line of code"




18:32, Today: Jackie Carter rolled 11 using 1d20+9 with rolls of 2.

18:32, Today: Jackie Carter rolled 25 using 1d20+9 with rolls of 16.  Computers.

18:32, Today: Jackie Carter rolled 29 using 1d20+9 with rolls of 20.  Computers.

18:32, Today: Jackie Carter rolled 29 using 1d20+9 with rolls of 20.  Computers.


Kyle McGuinness
SG-X2, 347 posts
Human Scientist
Civilian
Fri 16 Oct 2020
at 10:55
  • msg #698

Re: X3F-1622: Petropolis (SG-X2)

"Do you want a hand, Jackie?" asked Kyle.
Jackie Carter
SG-X2, 308 posts
Human Explorer
Air Force Major
Sat 17 Oct 2020
at 00:57
  • msg #699

Re: X3F-1622: Petropolis (SG-X2)

" Of Course. "
Coleman Hendricks
SG-X2, 288 posts
Human Scout
Army Ranger LTC
Wed 21 Oct 2020
at 15:18
  • msg #700

Re: X3F-1622: Petropolis (SG-X2)

"Shall we continue sweeping the area? It seems that this body is no current threat, so we should make sure there's nothing else."
Karen Stewart
SG-X2, 119 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Thu 22 Oct 2020
at 23:55
  • msg #701

Re: X3F-1622: Petropolis (SG-X2)

Karen nods and continues down the hallway.
Elizabeth 'Lizzy' McKeon
SG-X2, 134 posts
Navy Officer Lt.
Human Doctor
Fri 23 Oct 2020
at 18:25
  • msg #702

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy smiles has her sidearm at the ready and will go with Karen to search the Hallway.
Kyle McGuinness
SG-X2, 348 posts
Human Scientist
Civilian
Sat 24 Oct 2020
at 11:15
  • msg #703

Re: X3F-1622: Petropolis (SG-X2)

Kyle flexed his fingers and looked at Jackie.

"What do you want to do?"
Jackie Carter
SG-X2, 309 posts
Human Explorer
Air Force Major
Sun 25 Oct 2020
at 22:58
  • msg #704

Re: X3F-1622: Petropolis (SG-X2)

" Hmmmm? Let's try and keep and eye on the others while digging through the archives. More info about their history can only help. "
StarMaster
GM, 1171 posts
Storyteller
License to Tamper
Mon 26 Oct 2020
at 00:38
  • msg #705

Re: X3F-1622: Petropolis (SG-X2)

The hallway is circular, and you encounter nothing else of interest before you complete the circle and find yourself back with Kyle and Carter at the computer.


Kyle hasn't made much progress by the time the others rejoin him. He's gotten a bit more familiar with the displays such that he's pretty sure that if there is something that needs immediate attention, an alert will display.

He does manage to pull up the data logs about the vats, but it's mostly technical data that he doesn't understand. He can pinpoint when things start going wrong, which was about 200 years ago. The computer on the upper level went offline about the same time.

It takes a little while to wade through the directories to find the archives. It starts 1,110 local years ago.
Elizabeth 'Lizzy' McKeon
SG-X2, 135 posts
Navy Officer Lt.
Human Doctor
Fri 30 Oct 2020
at 21:48
  • msg #706

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy walked with Karen and checked out the rest of the area, they made it all the way back to Jackie and Kyle and the computer without finding anything. She reports, " All is clear nothing else of interest Sir."
Coleman Hendricks
SG-X2, 289 posts
Human Scout
Army Ranger LTC
Fri 30 Oct 2020
at 21:50
  • msg #707

Re: X3F-1622: Petropolis (SG-X2)

Coleman looks to Jackie and Kyle; "You guys got anything yet? Should we go prep that robot body for transport, or is there any way we can assist you?"
Jackie Carter
SG-X2, 310 posts
Human Explorer
Air Force Major
Sat 31 Oct 2020
at 01:23
  • msg #708

Re: X3F-1622: Petropolis (SG-X2)

Jackie spends a few seconds in a daze, between the cute doctor and the over a thousand years of knowledge.

" So there is a heaven. "
Jason Bjorn
SG-X2, 181 posts
Human Soldier
Army Ranger SSgt
Tue 10 Nov 2020
at 05:08
  • msg #709

Re: X3F-1622: Petropolis (SG-X2)

"So, what are we doing now, Colonel?" Jason asked.

"Got any clever ideas on how we're going to haul the robot back to the gate?"

"You know, we should probably try to lift it now to see how heavy it is. It's bound to be denser and therefore heavier than a regular person. Will we be able to carry it ourselves? Or should be consider making some sort of sling? Two poles and a blanket might be sufficient. Think there's anything like that around here?"

Jackie Carter
SG-X2, 311 posts
Human Explorer
Air Force Major
Tue 10 Nov 2020
at 05:13
  • msg #710

Re: X3F-1622: Petropolis (SG-X2)

"Easy, Sargeant, the answer is we have a Malp tow it. Or we just pull it over the Malp and tie it down, so the Malp can carry it in.

Jackie shakes her head.
Kyle McGuinness
SG-X2, 349 posts
Human Scientist
Civilian
Tue 10 Nov 2020
at 12:20
  • msg #711

Re: X3F-1622: Petropolis (SG-X2)

Kyle is lost in the wealth of historical data, but drags himself out long enough to say "We have over a thousand years of their historical records here... it's going to take some time to read."

He thought for a moment.

"Jackie, do you think you can interface to this thing, copy it across to our systems?"
Jackie Carter
SG-X2, 312 posts
Human Explorer
Air Force Major
Tue 10 Nov 2020
at 13:49
  • msg #712

Re: X3F-1622: Petropolis (SG-X2)

In reply to Kyle McGuinness (msg # 711):

" Working on it. "
Jackie begins interfacing.
Coleman Hendricks
SG-X2, 290 posts
Human Scout
Army Ranger LTC
Tue 10 Nov 2020
at 16:34
  • msg #713

Re: X3F-1622: Petropolis (SG-X2)

"Yeah, let's go ahead and try lifting the thing; if we can handle it, then it'll be easy. If it is heavier, well, it depends on how heavy, so we'll burn that bridge when we come to it.

So... let's go try it out. Stewart and McKeon; feel free to come help us, or to stay here and help these guys, whichever seems more interesting. Maybe Kyle can locate some kind of medical information about the Minotaurs; that could be extremely useful. And, of course, humanoid-form androids are always cool."


With that Coleman heads towards the android so they can figure out how to get it out of here.
StarMaster
GM, 1180 posts
Storyteller
License to Tamper
Fri 20 Nov 2020
at 15:15
  • msg #714

Re: X3F-1622: Petropolis (SG-X2)

Carter doesn't get very far in interfacing the Alteran computer with her Earth devices. The systems are totally incompatible. Not only that, her computer doesn't even close to having enough memory. It's about an exabyte of information, and it's only that small because it's hard data, not like it's being filled up with social media exchanges.

Her computer only has one terabtye of memory, and that's if it had no other programs or files in memory.

The hard way to do some of it is to use the computer's camera to take a picture of each screen, or possible video record it on a cell phone as a screen scrolls up, down or across. Then you'd have to convert the image to text in order to search or index it.



Coleman and Jason attempt to lift the android body. It turns out that they can, but just barely. If weighs approximately 400 pounds. The steel (or whatever) armor is much denser and heavier than normal skin or clothing. The main reason they can make an effort to lift it is simply by leverage. At no point do they have to dead lift it completely.

They do discover, though, that the joints are locked in place, so they can stand it up.
Coleman Hendricks
SG-X2, 291 posts
Human Scout
Army Ranger LTC
Fri 20 Nov 2020
at 15:37
  • msg #715

Re: X3F-1622: Petropolis (SG-X2)

"Well, seems like we can maneuver it. Do you think we could get one of those carts down here and use that to move it around easier? Or should we just grunt it over to the elevator?

Oh, I got an idea; maybe we could throw it on a tarp and drag it that way; less friction or whatever. Unless you have a better idea, let's just get this thing to the elevator. Maybe the Minotaurs will have some folk tales about it or something that could be enlightening."


Coleman digs into his pack for a tarp while he listens to Jason's reply.
Kyle McGuinness
SG-X2, 350 posts
Human Scientist
Civilian
Fri 20 Nov 2020
at 16:47
  • msg #716

Re: X3F-1622: Petropolis (SG-X2)

"Hmmm..." Kyle saw that it wasn't going to be as easy as a non-computerate person like him might think.

"Printed out, even if we could find a printer, would take ages and produce a serious volume of paper we'd struggle to carry back. Even taking screenshots with a camera is going to be time-consuming, and then you'd have to transcribe the information for it to be much use."
Jackie Carter
SG-X2, 313 posts
Human Explorer
Air Force Major
Fri 20 Nov 2020
at 17:07
  • msg #717

Re: X3F-1622: Petropolis (SG-X2)

" Yeah, someone has to stay with the computer and work it from here. "
Elizabeth 'Lizzy' McKeon
SG-X2, 136 posts
Navy Officer Lt.
Human Doctor
Fri 20 Nov 2020
at 18:33
  • msg #718

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy watches Kyle and Jackie work on the main computer, she will watch and see if she can pick anything out, or maybe just being another pair of scientific set of eyes.

 Lizzy will say," Now that sounds like a lot of work, maybe we could go back and get some equipment that would help us get the information out?"
Jason Bjorn
SG-X2, 182 posts
Human Soldier
Army Ranger SSgt
Sat 21 Nov 2020
at 04:26
  • msg #719

Re: X3F-1622: Petropolis (SG-X2)

"Well, we've been all over this level, and I'm pretty sure there's no tarp down here," Jason adds. "Our best is the level above us. We didn't explore all those storerooms."

"Hey! There's a thought! Kyle, Carter! Any chance of you finding an inventory on the computer? If there's a tarp available, it'd be a big help knowing which room to go to."

"I don't know about anyone else, but I don't remember seeing anything like a tarp anywhere up among the Minotaurs."

"In any case, I doubt if we need the tarp to get the android to the elevator. It's a question of leverage. If we each grab a leg, we should be able to drag the android to the elevator. You can drag almost 5 times as much as you can lift."


As the exchange about the computer is relayed to him and the Colonel, he has another thought.

"It doesn't sound like there's any data in the computer that doesn't pertain to the towers. Not much point, really. If the Minotaurs develop far enough, there's probably a way for them to find that information. But the history of the Alterans isn't going to be helpful to them."

"If there are technical specs in there, those you can download. But what you should be looking for is how to fix the vats... how to restart the Minotaur culture that's been stalled for a hundred years or more. They've already forgotten a lot of knowledge... even their own history. It seems to me that they are too dependent on the computer. Maybe we should give them some books. That way, if the computer craps out again, they have a back-up system."

"Hey, Carter... do you think we could hook up a printer to their computer? I was thinking we could print out the operating manuals and make books out of them."

Kyle McGuinness
SG-X2, 351 posts
Human Scientist
Civilian
Sat 21 Nov 2020
at 12:22
  • msg #720

Re: X3F-1622: Petropolis (SG-X2)

Kyle started rooting through the computer. Was there an operating manual for this mannikin the others had found? Then it could walk out for itself. Next he looked for an inventory to see if there was refernce to a tarpaulin or similar, and for operating manuals for the vats and other systems here in the tower. Sure, the history was far more interesting but sometimes you have to be practical.
Jackie Carter
SG-X2, 314 posts
Human Explorer
Air Force Major
Sat 21 Nov 2020
at 12:27
  • msg #721

Re: X3F-1622: Petropolis (SG-X2)

Jackie sighs.

" I will check to see if there is some connections then see if I can make an adapter or something."
StarMaster
GM, 1181 posts
Storyteller
License to Tamper
Sat 21 Nov 2020
at 19:31
  • msg #722

Re: X3F-1622: Petropolis (SG-X2)

Without knowing the name of the android, it's nearly impossible for Kyle to find any reference to it. All the obvious terms produce no results.

He is able to call up an inventory control system. He does find that there is an automated system that keeps track of where every piece of equipment goes. So, while the inventory shows an optimum count of 100 tarps in inventory, there are only 96 still there. One is up on Level 7, while the other 3 are no longer in the building.

He doesn't find any 'printable' document that is an operating manual, but he finds the routines that do the same thing. One is a computer screen display while the other is a verbal version of the same. Either one could probably be printed out, but some editing would make them more useful.


There's no physical outlets for peripheral devices, but Carter does find the internal routines in the operating system for connecting to an assortment of peripherals via wireless systems.
Jackie Carter
SG-X2, 315 posts
Human Explorer
Air Force Major
Sat 21 Nov 2020
at 20:48
  • msg #723

Re: X3F-1622: Petropolis (SG-X2)

" I should be able to connect wirelessly if I have the right wireless printers.
Karen Stewart
SG-X2, 121 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Thu 10 Dec 2020
at 21:52
  • msg #724

Re: X3F-1622: Petropolis (SG-X2)

Although she wasn't a computer expert by any means, as a medical professional, she did know her way around the medical end of a computer.

"Lizzy, can we call up the status of the vats? I'm thinking we should start with the lowest one, keep moving up, and comparing each one with the previous one," Karen said. "Eventually, we'll get to the first one that's not working. It should have the least amount of variation from the norm. Maybe then we can figure out what's causing the change."

"Either that, or we just use the computer to analyze the top vat and see if it can come up with a way to... fix it. Add a pinch of salt or hit it with UV rays. Whatever."

Elizabeth 'Lizzy' McKeon
SG-X2, 137 posts
Navy Officer Lt.
Human Doctor
Thu 10 Dec 2020
at 23:19
  • msg #725

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy smiles at Karen and calls to Kyle," Kyle can you bring up the Vat status here?"
StarMaster
GM, 1186 posts
Storyteller
License to Tamper
Fri 11 Dec 2020
at 01:16
  • msg #726

Re: X3F-1622: Petropolis (SG-X2)

Kyle doesn't have to do--either one of you can. Although there are physical screens, the images projected on them are virtual. You can just touch one screen and slide the image to whatever screen you want.

But Kyle does it for you just to show you how.

Withing a few seconds, you have the vat levels all displayed in a vertical stack on the screens in front of you. Well, 5 of them anyway.

You start calling up the data on each one, which is displayed as an overlay down the right hand side.

The first two levels are identical. It's only when you get to the third level that you begin to see differences in the numbers.

Across the bottom of each level, you get a readout of suggested course of action. Kyle has to translate it, but it includes an explanation saying that it couldn't perform the necessary actions itself because the computer was off line and it didn't have the ability to acquire the ingredients or add it to the vats.
This message was last edited by the GM at 06:44, Sat 12 Dec 2020.
Coleman Hendricks
SG-X2, 292 posts
Human Scout
Army Ranger LTC
Fri 11 Dec 2020
at 01:30
  • msg #727

Re: X3F-1622: Petropolis (SG-X2)

After hearing bits and pieces of Kyle's translations, Coleman realizes at least part of what he's saying; the computer knows how to fix the vats. It just needs ingredients and some manpower to help it. "Carter, definitely keep doing what you're doing; ideally we'd like to have enough data about these vats that the eggheads back home can piece together how to replicate their process. That way they could make those crystals. It'd also help in figuring out how to explain to the minotaurs how to maintain them, and perhaps to help rehabilitate them.

Doctor McKeon; you can read Latin too, right? Can you make enough sense of this to explain to Bjorn and I how to get started with those level 3 vats? Wouldn't hurt to get started if we have any of the necessary ingredients. If we don't, I guess we can make a wish list for when we call home with the news.

I still wonder how the specters and gremlins play into this? If it will hurt the specters int he other tower, I'm not eager to fix their vats, but I kind of suspect that they are, somehow, part of the proper functioning of the vats. If that's the case, then fixing them probably will make them happy."

StarMaster
GM, 1189 posts
Storyteller
License to Tamper
Thu 7 Jan 2021
at 19:27
  • msg #728

Re: X3F-1622: Petropolis (SG-X2)

It takes a bit of linguistic magic to translate the mineral that needs to be added to the vats to reverse the contamination. Lizzie and Kyle are stumped by the result until someone suggests asking the computer where the mineral can be found. It indicates a point about three miles away from the arcology. A lot of extraneous data is provided, but the gist of it is that it is a mineral deposit extruded from the planet's magma core. It's 'name' is: sodium lithium boron silicate hydroxide.

About a pound of it needs to be ground into a powder and then added to the vat. It'll take a bit more for each more polluted vat.
Coleman Hendricks
SG-X2, 293 posts
Human Scout
Army Ranger LTC
Thu 7 Jan 2021
at 20:46
  • msg #729

Re: X3F-1622: Petropolis (SG-X2)

"Well, that is some progress! Hey Bjorn and McKeon, shall we go give the Minotaurs the good news? They'll probably know how easy or hard it will be to get to that mineral. Carter and McGuinness, once we have a plan we'll come let you know. I have a feeling we're going to want all hands on deck if we're going out to play with gremlins. For now, though, keep at it."
Elizabeth 'Lizzy' McKeon
SG-X2, 139 posts
Navy Officer Lt.
Human Doctor
Thu 7 Jan 2021
at 22:53
  • msg #730

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy worked hard with Kyle, and then when they figured out the mineral they needed was here, she was very happy. Then Lizzy responded to Coleman," Yes Sir that sounds like a great idea, maybe they even have some of the mineral on hand." Lizzy got ready to head with him and Bjorn to talk to the Minotaurs.
Jason Bjorn
SG-X2, 183 posts
Human Soldier
Army Ranger SSgt
Fri 8 Jan 2021
at 16:09
  • msg #731

Re: X3F-1622: Petropolis (SG-X2)

Sometimes, he couldn't help it--the geek in him just came out.

"Wow! You know that's kryptonite, right?" he told the others. "No, really! That's the chemical composition of kryptonite!"

"Not real kryptonite. But that was the designation on a museum placard in one of the Superman movies. No one's really sure who came up with that, whether it was a real thing at the time or just some gag name, like wonderflonium. But then, a few years ago, that exact same mineral was found in a mine in Serbia."

"Anyway... did the computer know this was a remedy for a possible problem? Or did it formulate an answer based on its sensors' analysis of the existing problem? If the former, then there might be some stored here in the arcology. Kyle can check the inventory for that."

"I'm thinking, though, that this particular problem wasn't anticipated. It sounds more like the Alterans who built these arcologies just did a mineral survey of the surrounding area. Really, if you think about it, the Minotaurs were expected to take their own place in the galaxy at some point. Why else put a gate here?"

"As their culture began to regress, they lost the awareness of the gate's function. That indicates to me that the Minotaurs hadn't quite reached the tipping point where their culture was self-sustainable. It must have been pretty close, though."

"Unless you believe Humans were being visited by aliens--which, now that I think about it, is what we're doing to the Minotaurs--we kept evolving, inventing, exploring. That seems to be our nature. Perhaps, since the Minotaurs are a bio-engineered species--Uplifted in some SF parlance, that self-perpetuating evolution didn't get built into them. Or, like I said, they haven't quite reached that threshold yet."

"The flaw in the Alterans' plans seems to be reliance on a computer that got damaged. Remember, the Minotaurs are one of the species that the Alterans created to be poisonous to the Goa'uld. I'm not sure there's any technology here that the Goa'uld don't already have, so it certainly seems like a Goa'uld to sabotage the whole thing just for spite. 'If we can't have it, neither can you' idea."

Jackie Carter
SG-X2, 316 posts
Human Explorer
Air Force Major
Sat 9 Jan 2021
at 16:40
  • msg #732

Re: X3F-1622: Petropolis (SG-X2)

Jackie smiles. "I sure hope it isn't real kryptonite. After all we have dealt with Kryptonians would be a severe issue."
StarMaster
GM, 1192 posts
Storyteller
License to Tamper
Mon 25 Jan 2021
at 19:52
  • msg #733

Re: X3F-1622: Petropolis (SG-X2)

Bjorn, McKeon and Hendricks head back up in the elevator to the ground floor of the arcology and look for Tauranchula.

"No, we don't have any of that mineral around," he answers when they find him and ask about it. "But I know the location you are talking about. We used to get some of it for the potters to use in coloring and strengthening their pottery. We stopped doing that after the Witherwind started coming, and, of course, the Degra."

By now, Lizzie and Kyle have adjusted their Latin to mesh better with that spoken by the Minotaurs. And vice versa.

"So, you wish me to lead you there. That I can do. We have about two hours before the Witherwind comes. We still have to worry about the Degra, but we have enough crystals and weapons now to handle them."
Coleman Hendricks
SG-X2, 294 posts
Human Scout
Army Ranger LTC
Tue 26 Jan 2021
at 16:00
  • msg #734

Re: X3F-1622: Petropolis (SG-X2)

"Well, I guess we've got a two hour window. I promised Carter and Kyle that I'd let them know so they can come too. Let's do that and get going. Sounds like there could be a fight, so let's bring what we need for that but minimize the heavy stuff so we can keep up!"

Coleman tries the radio, in case having the computer system up allows that to work, but moves towards the elevator as he does so, just in case it doesn't. In whatever manner, he lets the other two know what's going on and asks if they're going to come along.
StarMaster
GM, 1194 posts
Storyteller
License to Tamper
Sat 30 Jan 2021
at 17:46
  • msg #735

Re: X3F-1622: Petropolis (SG-X2)

Oddly, while the SG radios still don't work through the walls and floors of arcology, vocalizing the others' names seems to activate the 'comm system' for the arcology. Coleman's words are picked up and repeated down on the engineering level so that Carter, Karen and Kyle all hear it.
Kyle McGuinness
SG-X2, 356 posts
Human Scientist
Civilian
Sat 30 Jan 2021
at 20:06
  • msg #736

Re: X3F-1622: Petropolis (SG-X2)

"Hey, hear that - neat!" exclaimed Kyle. Not that he wanted to go, particularly. He was happy exploring here.
Jackie Carter
SG-X2, 317 posts
Human Explorer
Air Force Major
Sun 31 Jan 2021
at 04:48
  • msg #737

Re: X3F-1622: Petropolis (SG-X2)

" Cool, yes. Interesting comm system. " She heads out as well.
Kyle McGuinness
SG-X2, 357 posts
Human Scientist
Civilian
Sun 31 Jan 2021
at 12:13
  • msg #738

Re: X3F-1622: Petropolis (SG-X2)

"Do I need to come along?" Kyle asked Jackie.

"Not sure how much use I'd be..."
Elizabeth 'Lizzy' McKeon
SG-X2, 141 posts
Navy Officer Lt.
Human Doctor
Sun 31 Jan 2021
at 14:21
  • msg #739

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy got all her gear ready, combat and medical.  She looked at Coleman and replied," I am ready to go Sir, hopefully the Chief has equipment to help mine this mineral as well Sir."
StarMaster
GM, 1195 posts
Storyteller
License to Tamper
Sat 13 Feb 2021
at 04:34
  • msg #740

Re: X3F-1622: Petropolis (SG-X2)

Kyle can stay behind and explore the arcology's internal communication system on the computer.

Carter and Karen go back up to the ground floor and meet up with Coleman, Lizzie and Jason, as well as Tauranchula. He's got one other Minotaur with him, who he introduced as Garavan.

He's got a couple of shovels and several rucksacks.

"It required a pick to get the mineral out of the cliff way back when," Tauranchula explains to them. "Over the years, the weather and mining, if you can call it that, has collapsed most of the cliff, so all it takes now is to shovel it up into the rucksacks."

"I'm bringing Garavan in case we run into any of the Degra attack. They've been getting bolder with each passing year."

Coleman Hendricks
SG-X2, 295 posts
Human Scout
Army Ranger LTC
Mon 15 Feb 2021
at 16:20
  • msg #741

Re: X3F-1622: Petropolis (SG-X2)

"Ok, thank you Taranchula and Garavan for your help in this. I think this will pay off for your clan." Coleman looks around at everyone "Ok, be ready everyone. We don't want to encounter Degra and realize we've left our spare mags back here!"

Coleman turns back to Taranchula; "Ok, I think we're ready. We'll follow your lead."
StarMaster
GM, 1198 posts
Storyteller
License to Tamper
Wed 24 Feb 2021
at 21:19
  • msg #742

Re: X3F-1622: Petropolis (SG-X2)

Tauranchula leads the group to the front door, makes one last glance backward to make sure everyone has some sort of carrying device--bucket, satchel, whatever--before opening the door and leading the group out, with Garavan bringing up the rear.

Rather than head down the path to the stargate, or even around to the left towards the other arcologies, he leads the way around the tower to the right.

You can barely tell that there is a path there. It's overgrown and clearly hasn't been used in a long time. It weaves around several rocky outcroppings, up and down a few rises. The rocky cliff on your left rises about 120 feet. Probably climbable but it shows sign of fracturing that's dumped several piles of jagged rocks at the bottom in a few places.

After the indicated amount of time, you reach a large pile of rocks that have clearly crumbled off the cliff face.

Just before you get there, Tauranchula holds up his hand to stop everyone and scans around the area, also listening. After about a minute, he signals it's okay to continue.

"Those greenish rocks are the ones you want. Garavan and I will keep watch," Tauranchula says, and then moves off to the other side of rubble pile.
Coleman Hendricks
SG-X2, 296 posts
Human Scout
Army Ranger LTC
Wed 24 Feb 2021
at 21:45
  • msg #743

Re: X3F-1622: Petropolis (SG-X2)

"Ok, let's gather enough for at least a few tests, guys." Coleman says as he starts gathering up the green rocks. He tries to split his attention between getting rocks and keeping a lookout for any hostiles, and he double-checks to make sure Bjorn does the same since he knows that would be Bjorn's training as well.
Elizabeth 'Lizzy' McKeon
SG-X2, 142 posts
Navy Officer Lt.
Human Doctor
Wed 24 Feb 2021
at 22:04
  • msg #744

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy had a bucket for the mineral they where collecting, she followed the others and watched closely and carefully as they made their way along the old pathway. Once they got there Lizzy made sure everyone was ok and then began collecting the green stones that she was told where the right ones. Lizzy paid more attention to collecting the mineral she knew the others would keep her safe. She replied," Yes sir lets do this as fast as we can we never know what will happen next on this planet."
Jason Bjorn
SG-X2, 184 posts
Human Soldier
Army Ranger SSgt
Wed 3 Mar 2021
at 17:34
  • msg #745

Re: X3F-1622: Petropolis (SG-X2)

Having been trained to look in two directions at once, Jason takes a moment to eye a pile of green rocks then scans the surroundings as he scoops up rocks without looking at them and dumps them in his haversack.

"Not to be sexist, but if a couple of us were on watch with some autorifles, we'd be in a better position to scoop up these rocks," he said.

"Then again, just how many of these Degra are in a swarm? They're big enough to shoot with a bullet, right? It's not like they're the size of ants, are they?"
StarMaster
GM, 1201 posts
Storyteller
License to Tamper
Tue 9 Mar 2021
at 22:10
  • msg #746

Re: X3F-1622: Petropolis (SG-X2)

Nobody has to remind Jason of what the Degra look like because they start coming over the ridge and down the collapsed cliff face. It's almost comical as the creatures slip, slide and tumble down the loose stone. No doubt they were attracted by the sound of the digging.

While they seem to move on all fours as easily as a cat, they are capable of standing on their hindlegs, at least for a short period of time. They have grasping hands on their front legs, and every now and then you see one holding a weapon.

They have the appearance of a cross between a cat and a badger, short-legged, stocky, with a wide maw full of nasty-looking teeth.

They seem to have little intelligence, mostly focused aggression, as they don't slow down when they see the SG members. If anything, you look like easier targets.

With the two Minotaurs on watch, as well as Coleman and Jason keeping one eye out, no one is surprised when the Degra appear.

You have time to do something before they make it down the hill.
Coleman Hendricks
SG-X2, 297 posts
Human Scout
Army Ranger LTC
Tue 9 Mar 2021
at 23:25
  • msg #747

Re: X3F-1622: Petropolis (SG-X2)

"Here they come, folks. Let's get backed up against that cliff so they can't completely surround us!" Coleman waves towards the cliff and moves over towards it, then kneels on one knee to steady a shot and takes aim. If he has time to clear a shot, he'll drop the hammer, but his bigger concern is everyone getting into a defensible position.

OOC:
15:24, Today: Coleman Hendricks rolled 6 using 1d10+1 with rolls of 5.  damage, if needed.

15:23, Today: Coleman Hendricks rolled 13 using 1d20+5 with rolls of 8.  To Hit, if needed.

Elizabeth 'Lizzy' McKeon
SG-X2, 143 posts
Navy Officer Lt.
Human Doctor
Wed 10 Mar 2021
at 00:05
  • msg #748

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy quickly closes her container and then take a defensive position with Coleman. She then says," You got LTC, lets protect our backs." Lizzy then took a defensive position and got ready too shoot when they when within range.
StarMaster
GM, 1203 posts
Storyteller
License to Tamper
Thu 18 Mar 2021
at 19:24
  • msg #749

Re: X3F-1622: Petropolis (SG-X2)

The cliff is where you were gathering the ore and had partly collapsed. It's the same one that the Degra were coming down.

While there is more cliff face that's more intact back along the path that brought you here, that's essentially a retreat.

Rather than try to deal with shooting 200-300 creatures individually, you'll hit one for every point over 14 your roll to hit. Their AC is really 15 (Dex + toughness), but you get a bonus because they are so close together. You almost can't miss at this point. For all intents and purposes, one shot equals one kill.


The two Minotaurs let loose with their lightning guns as soon as the Degra come within range, which is a lot closer than that of the P90s. Oddly, it turns out that the lightning guns are more about intimidation than actual lethalness. The sizzle and crack of the lightning is more intimidating than the small thunder of the P90s. The creatures scatter in front of it, but still keep coming.

The Minotaurs, however, aren't standing their ground--they are retreating, too, and if anyone of the SG team isn't behind them, they pick you up by the collar and fling you backwards out of danger.
Jackie Carter
SG-X2, 319 posts
Human Explorer
Air Force Major
Thu 18 Mar 2021
at 19:51
  • msg #750

Re: X3F-1622: Petropolis (SG-X2)

Jackie shoots and runs like in basic training.


12:50, Today: Jackie Carter rolled 24 using 1d20+5 with rolls of 19.  Shooting.

Coleman Hendricks
SG-X2, 298 posts
Human Scout
Army Ranger LTC
Thu 18 Mar 2021
at 22:42
  • msg #751

Re: X3F-1622: Petropolis (SG-X2)

"Ok, let's follow their lead; firing withdrawl. Keep up that base of fire!"

OOC: There were some things on my character sheet that I wasn't familiar with, so I looked up what they meant. Nothing that useful, but, apparently, the P90 has a crit threat range of 19-20... so Jackie may have critted. :D

It also has a -1 accuracy, so my roll should have been 1 lower. But, on the bright side we can use it for "burst fire" (and it gets an inherent +1 to hit when you do so) which can be used to increase damage or increase chance to hit.... this game has lots (and lots) of little rules to it.

Next round I'll try to take some more of that into account. :D

StarMaster
GM, 1204 posts
Storyteller
License to Tamper
Mon 29 Mar 2021
at 21:40
  • msg #752

Re: X3F-1622: Petropolis (SG-X2)

The two Minotaurs take out 2-3 Degra with each shot of their lightning gun, which even frazzles and confuses other nearby Degra. While the swarm seems to be reasonably coordinated, a few lightning shots have them tripping and tumbling over each other.

Lizzy completely misses hitting any of them, perhaps because she was being dragged backwards by Tauranchula.

Carter has no problem spraying the horde with a burst, discovering that the bullets easily go three two or three at this range, dropping nearly a dozen with her shot.

Coleman only manages to hit one, as his burst sprays the ground in front of them.

Jason manages to drop three of them.


And then the Degra are several yards behind you. Their original surge had been momentarily halted, and the two Minotaurs had simply scooped up the team and turned and run back to the tower. Their powerful, long-legged strides easily outpace the four-legged run of the Degra. While they are quick, they aren't greyhounds or cheetahs. They almost, though, catch up to you before you reach the tower, where six other Minotaurs step out and blast the front with lightning guns.

"Well, that was fun!" Tauranchula laughs, quickly joined by the others.

"We couldn't have done it if you hadn't given us more crystals and shown us how to replace them in the lightning guns! We've always had to be cautious of using too much because we still have to go out and harvest crops."
Coleman Hendricks
SG-X2, 299 posts
Human Scout
Army Ranger LTC
Mon 29 Mar 2021
at 22:58
  • msg #753

Re: X3F-1622: Petropolis (SG-X2)

"Well, hopefully with that ore we can get the crystal production working correctly again, and, in the long term, the air clearing up as well.

Perhaps once your people are on a firm footing here, we can be allies against the greater dangers out in the universe. That is if your people would be interested in that."

Elizabeth 'Lizzy' McKeon
SG-X2, 144 posts
Navy Officer Lt.
Human Doctor
Tue 30 Mar 2021
at 00:10
  • msg #754

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy saw they went the wrong way, and she went to fire and she was lifted up into the air and carried off towards the tower by Tauranchula. No wonder she didnt hit anything, she got herself squared away when they got back to the tower and went to help get the rock ready to be used in one of the vats. Lizzy smiled and headed with their guests to help and learn.
StarMaster
GM, 1206 posts
Storyteller
License to Tamper
Thu 1 Apr 2021
at 16:37
  • msg #755

Re: X3F-1622: Petropolis (SG-X2)

"I do not feel that we as a people are stupid," Tauranchula replies to Coleman, "but since your arrival, we have learned just how much we have lost or forgotten. It's not like we didn't know some of it, but we didn't seem capable of determining why. It was just... 'inevitable', to us."

"We know now that we relied on computers too much, though that was apparently the intent of the Altairans. The computer was supposed to guide us along until we could sustain our own culture. If you can fix it, it probably still can. But it was sabotaged before we reached that point. For us, at that time, there was nothing else."

"I can see now, though, how valuable it would be to have trade with you and your people, ColemanHendricks. You would become the second string to our bow. Yes, we know what bows are. We were on the verge of returning to their use when the lightning guns all ran out of power."



While the rest of you were all out having fun, Kyle and Karen had managed to repair the computer in so much as they were able to bypass the damaged unit and reboot the mainframe.

Kyle was even able to call up the schematic for the damage unit, determine what parts were damaged and needed replaced, and even locate the storage unit with those parts still in inventory. He estimates it'd take him and Carter maybe two days to fully repair it.

The computer also had a routine for correcting the problem with the vats. It wasn't a routine on file but one that it constructed based on what its sensors told it was wrong. Starting with the lowest vat, apply 1 lb. of ground mineral to it once per week for 3 weeks. Only after it is clear should you start on the next vat above.

Apparently, there is some sort of cascade effect, possibly some airborne contaminant, that trickles down. Thus, if you started at the top, by the time you got the contaminated ones fixed, all the ones below would have been corrupted.

Kyle has also found out all sorts of interesting data about the arcologies. Normally, the outer shell is transparent. The smog has obscured the view and there are some sort of barnacle growing on the outside because of the smog.
Coleman Hendricks
SG-X2, 300 posts
Human Scout
Army Ranger LTC
Thu 1 Apr 2021
at 16:55
  • msg #756

Re: X3F-1622: Petropolis (SG-X2)

Coleman relays the whole update to Taranchula. "With the computers back up and running and giving instructions on recovery, it seems like you'll be able to take care of everything here. I guess we better return home and relay your interest in communication and trade. I'm not certain if I'll be the one they send back to formalize things, but someone will be back to trade and check in on your people.

Maybe someone will even come up with a long-term solution to the Degra problem.

Taranchula, I'm very happy to have met you and your people. Hopefully, our peoples will have a long and prosperous relationship!"


Coleman lets everyone know that they head out once everyone is ready.
Kyle McGuinness
SG-X2, 359 posts
Human Scientist
Civilian
Fri 2 Apr 2021
at 11:25
  • msg #757

Re: X3F-1622: Petropolis (SG-X2)

Kyle was delighted, exploring a quite novel community structure that was computer supported whilst attempting to develop for itself at a more primitive level. The last time he'd seen anything like that was on an episode of Star Trek!
Jason Bjorn
SG-X2, 185 posts
Human Soldier
Army Ranger SSgt
Sun 4 Apr 2021
at 19:03
  • msg #758

Re: X3F-1622: Petropolis (SG-X2)

Although he was reluctant to leave before the 'job' was finished, he also realized that this was a long-term project and he and the others weren't particularly skilled or equipped to deal with that.

Also, if they returned from this successful mission, there'd probably be another one just waiting for them. Maybe they'd encounter intelligent fish next! Or high-tech giraffes! Oo! Blobs!  Heh-heh. That'd be... uh, strange. Mucho strange-o!

"Kyle or Karen... explain to them that we'll probably send a Cultural Exchange group through next. Their purpose will be to study the Minotaur culture to see how best we can help you, what kind of supplies you might need or want, and what you might possibly have to trade with us, other than the crystals."

"Once the vats are all up and running, crystals might be viable as a trade item, but we're not going to take them away from you if you need them."

"Anyway, from my point of view, I hope we get to come back here and visit."

Kyle McGuinness
SG-X2, 360 posts
Human Scientist
Civilian
Mon 5 Apr 2021
at 11:40
  • msg #759

Re: X3F-1622: Petropolis (SG-X2)

"Sure," said Kyle and scampered off to deliver the message to the Minotaur leadership.

He was quite glad really. Even if playing with the computers had been quite fun, it wasn't really his thing.
Elizabeth 'Lizzy' McKeon
SG-X2, 145 posts
Navy Officer Lt.
Human Doctor
Thu 8 Apr 2021
at 20:11
  • msg #760

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy smiled and helped out where she could, and then got all her gear together as well.  Lizzy said to  Taranchula, Language Latin " Thank you for your help and grabbing me too safety, it was an honor to meet you and I hope we meet again." Lizzy smiled and then said to Coleman," I am good to go Sir."
StarMaster
GM, 1207 posts
Storyteller
License to Tamper
Sat 10 Apr 2021
at 17:35
  • msg #761

Re: X3F-1622: Petropolis (SG-X2)

With that settled, the team soon heads back to the stargate, with six Minotaurs as escorts... just in case.

At the stargate, the triangle control panel is used to dial the address of Earth.

The Minotaurs are very impressed with your ability to use the DHD as well as the effect of the wormhole opening.

After sending the code through, the 'okay' reply is received, indicating that they've accepted your code and the iris is opened.
Coleman Hendricks
SG-X2, 301 posts
Human Scout
Army Ranger LTC
Sat 10 Apr 2021
at 17:49
  • msg #762

Re: X3F-1622: Petropolis (SG-X2)

"Ok, move out!" Coleman always tries to go last just to make sure everyone makes it through safely.
Elizabeth 'Lizzy' McKeon
SG-X2, 146 posts
Navy Officer Lt.
Human Doctor
Sat 10 Apr 2021
at 17:52
  • msg #763

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy will gather her gear and secured samples follow all protocols and then head through the Gate when it is ready for her too do so.  She says as she heads through the event horizon, " Yes Sir see you on the other side."

---->>>>> To SGC: Gate Room
Kyle McGuinness
SG-X2, 361 posts
Human Scientist
Civilian
Sat 10 Apr 2021
at 18:41
  • msg #764

Re: X3F-1622: Petropolis (SG-X2)

Kyle stepped through in his turn, marvelling as always at the transit.
Jason Bjorn
SG-X2, 186 posts
Human Soldier
Army Ranger SSgt
Sat 10 Apr 2021
at 18:58
  • msg #765

Re: X3F-1622: Petropolis (SG-X2)

If the Colonel was going to be the last through, then Jason should have been first. It wasn't that anything was expected to be a threat back at the SGC--it was just protocol.

He expected Carter to be next to last, as she could back-up the Colonel just as easily as he could.

The others were a bit too quick... eager? ...to get back to Earth. He could say he blamed them. While this world was fascinating, they were also seeing it at its worst (probably), and, no matter how you cut it, it was still alien. He'd already learned that the term 'homesick' could take on a whole new meaning out here.

Following Kyle, Jason stepped through the puddle. He knew better, but he still had a hard time thinking of it as anything else.
This message was last edited by the player at 18:59, Sat 10 Apr 2021.
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