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02:43, 3rd May 2024 (GMT+0)

X3F-1622: Petropolis (SG-X2)

Posted by StarMasterFor group 0
StarMaster
GM, 1168 posts
Storyteller
License to Tamper
Tue 13 Oct 2020
at 13:41
  • msg #691

Re: X3F-1622: Petropolis (SG-X2)

b>Carter and Kyle</b>

So far, all you've managed to do is wake it up from 'sleep' mode to 'stand-by' mode, but that was simply by accessing it. In 'stand-by' mode, all it seems to be doing is displaying its monitor input. It isn't actually doing anything. In some way, it has to be able to control a lot, if not all, of the tower's systems.

It's going to take several skill checks to get up and operational again.

Full activation: DC 25 for Carter, DC 20 for Kyle (because he speaks the language).

Gain access to master control: DC 30 for Carter, DC 25 for Kyle.

Bypass damaged auxiliary computer so it doesn't shut down again: DC 20

After that, it depends on what you want to do or want the computer to do.
Jason Bjorn
SG-X2, 180 posts
Human Soldier
Army Ranger SSgt
Tue 13 Oct 2020
at 14:55
  • msg #692

Re: X3F-1622: Petropolis (SG-X2)

"Had another thought... well, an observation, too," Jason adds.

"You want to haul this robot out of here and take it back with us to the SGC and then attempt to power it up or something? Besides the incredibly insane idea of doing that, has anybody tried to lift it yet? It looks like it's going to be pretty heavy. But, then again, with all this alien tech, maybe not. Anyway, how were you planning on carrying it back with you?"

"Which brings me to my observation: there are no ramps that lead down here. I just realized that because I thought of putting it on one of those go-cart thingies we were retrieving unconscious Minotaurs with."

"It clearly won't fit in one of the elevators. Unless maybe we can stand it on end. So would be get it down here?"

"Also, we're not quite sure how it works. What if it has something to do with the floor? Would that mean it can't leave the structure? Wouldn't help us haul it back to SGC then, would it?"

"Which brings up another point: we haven't seen any other types of vehicles. Were there any that could be used to travel or transport between the towers?"

Coleman Hendricks
SG-X2, 287 posts
Human Scout
Army Ranger LTC
Tue 13 Oct 2020
at 15:09
  • msg #693

Re: X3F-1622: Petropolis (SG-X2)

"All good points, though I doubt anyone was planning on just powering up what appears to be a Terminator; probably something more like taking it apart to study.

We'll figure out logistics for moving this robot body once we're actually ready to do so, I guess; after all we haven't even finished sweeping this floor.

As for travel between towers, it seems like they woul have wanted a way to move heavy things between the towers, but it is entirely possible that any such vehicles have been lost to time, erosion, and the gremlins that seem to dominate the outdoors here now."

Kyle McGuinness
SG-X2, 345 posts
Human Scientist
Civilian
Wed 14 Oct 2020
at 16:12
  • msg #694

Re: X3F-1622: Petropolis (SG-X2)

With quite a lot of head-scratching and muttering under his breath, Kyle managed to activate the computer fully.

"Let's see what it is doing..."
StarMaster
GM, 1170 posts
Storyteller
License to Tamper
Thu 15 Oct 2020
at 01:23
  • msg #695

Re: X3F-1622: Petropolis (SG-X2)

While little of the data displayed on the screens changes, Kyle quickly finds he can manipulate the screens now just by touch. If he wants a particular column in front of him, he just slides them over until the one he wants is in front of him. Likewise, by touching a screen, he can enlarge it. In the enlarged state, more data is displayed.
Kyle McGuinness
SG-X2, 346 posts
Human Scientist
Civilian
Thu 15 Oct 2020
at 14:08
  • msg #696

Re: X3F-1622: Petropolis (SG-X2)

Kyle is like a big kid, playing with the screens and finding out what he can do, what he can discover.
Jackie Carter
SG-X2, 307 posts
Human Explorer
Air Force Major
Fri 16 Oct 2020
at 01:34
  • msg #697

Re: X3F-1622: Petropolis (SG-X2)

Jackie works on the computer and does everything but full activation.


" It is always that last line of code"




18:32, Today: Jackie Carter rolled 11 using 1d20+9 with rolls of 2.

18:32, Today: Jackie Carter rolled 25 using 1d20+9 with rolls of 16.  Computers.

18:32, Today: Jackie Carter rolled 29 using 1d20+9 with rolls of 20.  Computers.

18:32, Today: Jackie Carter rolled 29 using 1d20+9 with rolls of 20.  Computers.


Kyle McGuinness
SG-X2, 347 posts
Human Scientist
Civilian
Fri 16 Oct 2020
at 10:55
  • msg #698

Re: X3F-1622: Petropolis (SG-X2)

"Do you want a hand, Jackie?" asked Kyle.
Jackie Carter
SG-X2, 308 posts
Human Explorer
Air Force Major
Sat 17 Oct 2020
at 00:57
  • msg #699

Re: X3F-1622: Petropolis (SG-X2)

" Of Course. "
Coleman Hendricks
SG-X2, 288 posts
Human Scout
Army Ranger LTC
Wed 21 Oct 2020
at 15:18
  • msg #700

Re: X3F-1622: Petropolis (SG-X2)

"Shall we continue sweeping the area? It seems that this body is no current threat, so we should make sure there's nothing else."
Karen Stewart
SG-X2, 119 posts
USAF SSgt Pararescue
Human Pararescue/Nurse
Thu 22 Oct 2020
at 23:55
  • msg #701

Re: X3F-1622: Petropolis (SG-X2)

Karen nods and continues down the hallway.
Elizabeth 'Lizzy' McKeon
SG-X2, 134 posts
Navy Officer Lt.
Human Doctor
Fri 23 Oct 2020
at 18:25
  • msg #702

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy smiles has her sidearm at the ready and will go with Karen to search the Hallway.
Kyle McGuinness
SG-X2, 348 posts
Human Scientist
Civilian
Sat 24 Oct 2020
at 11:15
  • msg #703

Re: X3F-1622: Petropolis (SG-X2)

Kyle flexed his fingers and looked at Jackie.

"What do you want to do?"
Jackie Carter
SG-X2, 309 posts
Human Explorer
Air Force Major
Sun 25 Oct 2020
at 22:58
  • msg #704

Re: X3F-1622: Petropolis (SG-X2)

" Hmmmm? Let's try and keep and eye on the others while digging through the archives. More info about their history can only help. "
StarMaster
GM, 1171 posts
Storyteller
License to Tamper
Mon 26 Oct 2020
at 00:38
  • msg #705

Re: X3F-1622: Petropolis (SG-X2)

The hallway is circular, and you encounter nothing else of interest before you complete the circle and find yourself back with Kyle and Carter at the computer.


Kyle hasn't made much progress by the time the others rejoin him. He's gotten a bit more familiar with the displays such that he's pretty sure that if there is something that needs immediate attention, an alert will display.

He does manage to pull up the data logs about the vats, but it's mostly technical data that he doesn't understand. He can pinpoint when things start going wrong, which was about 200 years ago. The computer on the upper level went offline about the same time.

It takes a little while to wade through the directories to find the archives. It starts 1,110 local years ago.
Elizabeth 'Lizzy' McKeon
SG-X2, 135 posts
Navy Officer Lt.
Human Doctor
Fri 30 Oct 2020
at 21:48
  • msg #706

Re: X3F-1622: Petropolis (SG-X2)

 Lizzy walked with Karen and checked out the rest of the area, they made it all the way back to Jackie and Kyle and the computer without finding anything. She reports, " All is clear nothing else of interest Sir."
Coleman Hendricks
SG-X2, 289 posts
Human Scout
Army Ranger LTC
Fri 30 Oct 2020
at 21:50
  • msg #707

Re: X3F-1622: Petropolis (SG-X2)

Coleman looks to Jackie and Kyle; "You guys got anything yet? Should we go prep that robot body for transport, or is there any way we can assist you?"
Jackie Carter
SG-X2, 310 posts
Human Explorer
Air Force Major
Sat 31 Oct 2020
at 01:23
  • msg #708

Re: X3F-1622: Petropolis (SG-X2)

Jackie spends a few seconds in a daze, between the cute doctor and the over a thousand years of knowledge.

" So there is a heaven. "
Jason Bjorn
SG-X2, 181 posts
Human Soldier
Army Ranger SSgt
Tue 10 Nov 2020
at 05:08
  • msg #709

Re: X3F-1622: Petropolis (SG-X2)

"So, what are we doing now, Colonel?" Jason asked.

"Got any clever ideas on how we're going to haul the robot back to the gate?"

"You know, we should probably try to lift it now to see how heavy it is. It's bound to be denser and therefore heavier than a regular person. Will we be able to carry it ourselves? Or should be consider making some sort of sling? Two poles and a blanket might be sufficient. Think there's anything like that around here?"

Jackie Carter
SG-X2, 311 posts
Human Explorer
Air Force Major
Tue 10 Nov 2020
at 05:13
  • msg #710

Re: X3F-1622: Petropolis (SG-X2)

"Easy, Sargeant, the answer is we have a Malp tow it. Or we just pull it over the Malp and tie it down, so the Malp can carry it in.

Jackie shakes her head.
Kyle McGuinness
SG-X2, 349 posts
Human Scientist
Civilian
Tue 10 Nov 2020
at 12:20
  • msg #711

Re: X3F-1622: Petropolis (SG-X2)

Kyle is lost in the wealth of historical data, but drags himself out long enough to say "We have over a thousand years of their historical records here... it's going to take some time to read."

He thought for a moment.

"Jackie, do you think you can interface to this thing, copy it across to our systems?"
Jackie Carter
SG-X2, 312 posts
Human Explorer
Air Force Major
Tue 10 Nov 2020
at 13:49
  • msg #712

Re: X3F-1622: Petropolis (SG-X2)

In reply to Kyle McGuinness (msg # 711):

" Working on it. "
Jackie begins interfacing.
Coleman Hendricks
SG-X2, 290 posts
Human Scout
Army Ranger LTC
Tue 10 Nov 2020
at 16:34
  • msg #713

Re: X3F-1622: Petropolis (SG-X2)

"Yeah, let's go ahead and try lifting the thing; if we can handle it, then it'll be easy. If it is heavier, well, it depends on how heavy, so we'll burn that bridge when we come to it.

So... let's go try it out. Stewart and McKeon; feel free to come help us, or to stay here and help these guys, whichever seems more interesting. Maybe Kyle can locate some kind of medical information about the Minotaurs; that could be extremely useful. And, of course, humanoid-form androids are always cool."


With that Coleman heads towards the android so they can figure out how to get it out of here.
StarMaster
GM, 1180 posts
Storyteller
License to Tamper
Fri 20 Nov 2020
at 15:15
  • msg #714

Re: X3F-1622: Petropolis (SG-X2)

Carter doesn't get very far in interfacing the Alteran computer with her Earth devices. The systems are totally incompatible. Not only that, her computer doesn't even close to having enough memory. It's about an exabyte of information, and it's only that small because it's hard data, not like it's being filled up with social media exchanges.

Her computer only has one terabtye of memory, and that's if it had no other programs or files in memory.

The hard way to do some of it is to use the computer's camera to take a picture of each screen, or possible video record it on a cell phone as a screen scrolls up, down or across. Then you'd have to convert the image to text in order to search or index it.



Coleman and Jason attempt to lift the android body. It turns out that they can, but just barely. If weighs approximately 400 pounds. The steel (or whatever) armor is much denser and heavier than normal skin or clothing. The main reason they can make an effort to lift it is simply by leverage. At no point do they have to dead lift it completely.

They do discover, though, that the joints are locked in place, so they can stand it up.
Coleman Hendricks
SG-X2, 291 posts
Human Scout
Army Ranger LTC
Fri 20 Nov 2020
at 15:37
  • msg #715

Re: X3F-1622: Petropolis (SG-X2)

"Well, seems like we can maneuver it. Do you think we could get one of those carts down here and use that to move it around easier? Or should we just grunt it over to the elevator?

Oh, I got an idea; maybe we could throw it on a tarp and drag it that way; less friction or whatever. Unless you have a better idea, let's just get this thing to the elevator. Maybe the Minotaurs will have some folk tales about it or something that could be enlightening."


Coleman digs into his pack for a tarp while he listens to Jason's reply.
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