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22:38, 19th April 2024 (GMT+0)

RULES--Q & A.

Posted by StarMasterFor group 0
The Keeper
GM, 28 posts
The Gamekeeper
You are my Residents.
Sat 16 Nov 2013
at 11:56
  • msg #15

Re: Rules Q & A

It's fine if you can work on your character for the coming days, no worries. :)
It's the Stargate SG-1 : Roleplaying Game from AEG, yep. You can start to use this message to create your character while you wait for your book : link to a message in this game
Hilda
player, 24 posts
Sat 16 Nov 2013
at 12:01
  • msg #16

Re: Rules Q & A

The thread is in the wrong group.
Kerys Swift
player, 13 posts
Sat 16 Nov 2013
at 12:07
  • msg #17

Re: Rules Q & A

Thanks, but *nods*, the thread is in a group I can't see/access.
The Keeper
GM, 30 posts
The Gamekeeper
You are my Residents.
Sat 16 Nov 2013
at 13:47
  • msg #18

Re: Rules Q & A

It should be done. Sorry for the inconvenience.
Hilda
player, 26 posts
Sat 16 Nov 2013
at 14:29
  • msg #19

Re: Rules Q & A

It's visible now, thanks.

I have a rules question. If I start as a Primitive Near-Human Scout at level 1, I lose most of the Weapon Group Proficiency feats, and get only Hurled and Melee. If I then multiclass into Soldier, say, would I then get WGPs for Handgun, Rifle, and Tactical? Or am I forever blocked from receiving the class proficiency feats, and have to take them separately?

Also, can I use the Cimmerian species from Friends & Foes, the Season 2 sourcebook? It's basically a special case of Primitive Near-Human: +2 Con, -2 Cha, bonuses to Balance and Survival, and the Forest Training feat.
This message was last edited by the player at 14:32, Sat 16 Nov 2013.
The Keeper
GM, 32 posts
The Gamekeeper
You are my Residents.
Sat 16 Nov 2013
at 14:45
  • msg #20

Re: Rules Q & A

There's no problem that you can be a Cimmerian. They are well known and allies with Earth so we can find a pretext for you to join the team.

I don't know about the multiclass rule yet. I need to read this part of the book to be sure. Or maybe StarMaster will answer before me as I'm working at the moment.
Hilda
player, 28 posts
Sat 16 Nov 2013
at 14:53
  • msg #21

Re: Rules Q & A

I mean, are the different rules for the Cimmerians acceptable?
The Keeper
GM, 34 posts
The Gamekeeper
You are my Residents.
Sat 16 Nov 2013
at 15:17
  • msg #22

Re: Rules Q & A

Yep, it is.
Hilda
player, 29 posts
Sat 16 Nov 2013
at 15:20
  • msg #23

Re: Rules Q & A

Thanks.
HornetCorset
player, 10 posts
Mon 18 Nov 2013
at 02:35
  • msg #24

Re: Rules Q & A

I have a question that isn't exactly related to the rules. I had to look away for the last week (Sorry, school is approaching finals, and stuff is getting due.), and this thing sorta exploded during that time. Question: What did I miss?
StarMaster
GM, 31 posts
Mon 18 Nov 2013
at 03:00
  • msg #25

Re: Rules Q & A

Nothing yet, really. Since it looked like we had enough players to form two teams, I was recruited to GM the second team.

We posted character gen rules, put up a revised character sheet for all players under Character Details, and we're just waiting for people to finish their characters.
Hilda
player, 32 posts
Mon 18 Nov 2013
at 03:08
  • msg #26

Re: Rules Q & A

I've nearly finished building mine. I just need to pick one more feat, depending on whether I need to take a Weapon Group Proficiency feat for a gun now, or whether I can get one by multiclassing at level 2. That's waiting on a ruling to my question above.

I also need to read the rules on equipment and gear picks and choose my equipment, and try to get a sword, shield and bow. Hilda may have a rifle, but might not do much more than spray bullets in the general direction of the enemy at this stage. :)

The Stargate RPG lacks for stats on archaic armour and shields. Can we pinch them from D&D or d20 Modern?

Otherwise, I'm polishing off Hilda's background, personality and description now.
Vasandra Tourmaline
player, 5 posts
Mon 18 Nov 2013
at 03:34
  • msg #27

Re: Rules Q & A

As the armor rules are significantly different in Stargate from anything else I would suggest picking one of the existing armors to use the statistical data for and just changing the name to an equivalent archaic armor.  Swords and Bows from any D20 source however should work fine as the weapon rules are effectively unchanged.

Not to step on anyone's toes but the strict reading of the rules says nothing about primitive characters being denied access to the higher tech starting feats after 1st level so unless you were still stuck in a low tech world by the time you picked up a second class you should get all the normal starting feats from that new class as usual.
Hilda
player, 33 posts
Mon 18 Nov 2013
at 03:39
  • msg #28

Re: Rules Q & A

Oh yeah, they have damage reduction too. Thanks.

Yeah, that was my thinking too. The game is already tough enough on Near-Humans without extra sub-specialty bonuses and limited proficiencies.
Hilda
player, 34 posts
It ain't over till the
fat lady sings.
Tue 19 Nov 2013
at 03:08
  • msg #29

Re: Rules Q & A

Well, I've gone and picked another feat and left the proficiencies for later. I've read the equipment rules and finished building; weapon and armour stats will depend on what equipment I get.

But Hilda's not proficient in any of the weapons available in any of the bundles, bar the knives. I wanted a sword, bow, and shield, but there's no Primitive Weaponry weapons bundle. :(

With only one gear pick, I also can't get much separately. A sword or compound bow are two picks each. An axe is one and would be fine, but for some reason is an exotic weapon and requires an extra WGP feat. :(

Whinge!

Can I switch items in and out of my bundles, say drop a gun for primitive weapons of equivalent gear pick points? Or can I just reflavour some of the items, say call the riot shield from the Riot/Crowd Control weapon bundle a Viking shield (which I was planning anyway), or call the machete from the Forest Scout bundle a sword?

How did Teal'c get to bring along his staff weapon so often anyway?
This message was last edited by the player at 03:10, Tue 19 Nov 2013.
Vasandra Tourmaline
player, 6 posts
Tue 19 Nov 2013
at 05:04
  • msg #30

Re: Rules Q & A

First off the easy answer.  Nobody tells Teal'c no when he is gearing up, it just doesn't happen.

I would think picking a 'mostly' useful bundle like the riot control one and renaming the armor/shield would be a perfectly reasonable 'quick fix' as you will likely only need it in the introductory stages of the story, subbing out equal point value of modern weapons for swords and bows shouldn't cause any particular problems with the system mechanics either.

The axe being part of a separate weapon group is however likely something we do not want to undo without a more detailed inspection of why they are separate, which if you really need an axe we could get into but it sounds like you would rather a sword anyways.
StarMaster
GM, 32 posts
Tue 19 Nov 2013
at 06:43
  • msg #31

Re: Rules Q & A

Yeah, the rules didn't take into account that a primitive character might ever join the SGC.

Primitive Near-Humans get the Weapon Proficiency Group (hurled) and the Weapon Proficiency Group (melee) feat for free. The first includes all primitive ranged weapons: bow, crossbow, throwing knives, sling, etc. The second includes swords, axes, daggers, maces, flails, clubs, etc.

So Hilda's all set with weapon proficiencies.


As for bundles, how about this one:

Primitive Scout Bundle (replaces standard team bundle)
   Trail backpack (to store bundle)
   1 set forest camouflaged scouting clothes
   Compass, magnetic
   Camouflage cloak
   2 days trail rations
   1 jar face paint
   1 canteen
   1 Sword or other melee weapon
   2 throwing knives
   1 composite long bow or crossbow (20 arrows in quiver)
   100-feet rope
   5 glowsticks
   Hunting knife


I think the rules writers were just figuring any 'primitive' characters would be NPCs and would conform to the 3.0 PHB/DMG.
Hilda
player, 35 posts
It ain't over till the
fat lady sings.
Tue 19 Nov 2013
at 07:07
  • msg #32

Re: Rules Q & A

Actually, the WGP (exotic - primitive) feat is needed to pick up Primitive weapons, as on page 244. They're defined as Hand-to-Hand and Thrown weapons, not Melee and Hurled, strangely, even though they mean the exact same thing. Page 330 says WGP (primitive) is needed to wield them. But under feats it says WGP (melee) is needed to wield them properly — I assume that to be in error, since it contradicts the rest of the section. (There are a lot of errors in this book.)

I'd have preferred an axe for style value, but its in a separate weapon group, and, strangely, less powerful, dealing 1d8 damage with a 19-20 crit range, 1-2 error range. The medium sword is also 1d8, but with an 18-20 crit range and an error of 1. I didn't want to spend a feat for a weaker weapon.

Most of the primitive weapons are closely comparable to the melee weapons. The issue appears to be one of rarity or access to SGC personnel. I guess the SGC doesn't teach medieval European weaponry or the like (which would actually be sensible given the worlds they go to).

I get that the system encourages the standard US soldier character. It's just weird that I haven't done anything special by the rules (a Primitive Scout is nearly mandatory), I'm already playing something relatively weak, and I suddenly lose all options.

Starmaster: Thanks! Does that replace the Forest Scout bundle?

Hilda will upgrade later as she gets more proficiencies and options. Though I'd like to keep the sword and shield for style, like Teal'c's staff weapon or Ronon's sword. Maybe one day Hilda can get a trinium shield or something.
This message was last edited by the player at 07:49, Tue 19 Nov 2013.
StarMaster
GM, 33 posts
Tue 19 Nov 2013
at 07:20
  • msg #33

Re: Rules Q & A

Hmmm. Yes, they seem to have vascillated on their terminology, since under Near-Humans, Primitive, it lists the feats as WGP (hurled) and WGP (melee), and explains them as covering bows and axes. As a primitive near-human, you get them as is. If a Human or Jaffa wanted to learned them, for instance, they'd have to get them as individual feats.

That's the way I'd interpret it. After all, most Humans simply don't get that kind of training any more. If someone attacks you with a sword, you pull out your gun and shoot him (re the Indiana Jones scene).

The Primitive Scout Bundle doesn't replace the Forest Scout Bundle; it just offers another option. I also forgot to put armor on there. I was thinking leather armor and shield or chain shirt as options.
Hilda
player, 36 posts
It ain't over till the
fat lady sings.
Tue 19 Nov 2013
at 08:59
  • msg #34

Re: Rules Q & A

Okay. I'll pick a few likely primitive weapons for Hilda to be proficient in as a primitive Cimmerian/Viking: dagger, sickle (Hilda was a farmer), broad axe, broad sword, warhammer, and polearm.

Some old-fashioned leather or hide armour would be near-nothing compared to modern armour options, and won't be any better than the standard tactical deployment vest of the SG team bundle. So I'll skip that.

With the Primitive Scout bundle and the Riot/Crowd Control bundle for a reflavoured shield, I should have everything I need, ta. :) Plus, a shotgun. :D (Oh, it's nonlethal.)
This message was last edited by the player at 09:30, Tue 19 Nov 2013.
Hilda
player, 37 posts
It ain't over till the
fat lady sings.
Wed 20 Nov 2013
at 05:15
  • msg #35

Re: Rules Q & A

I've finished building my character. Thanks to everyone for helping.

The GMs can find it in my character details. Should I post my sheet or other information publicly?
This message had punctuation tweaked by the player at 09:32, Wed 20 Nov 2013.
The Keeper
GM, 35 posts
The Gamekeeper
You are my Residents.
Wed 20 Nov 2013
at 09:26
  • msg #36

Re: Rules Q & A

This is up to you. I think it can be interesting to publish your character sheet to everybody so they can know what you have done in order to have complementary skills / feats.

You can also publish only some part of the sheet if you want to keep some of them secret.
Hilda
player, 38 posts
It ain't over till the
fat lady sings.
Wed 20 Nov 2013
at 09:34
  • msg #37

Re: Rules Q & A

I don't have anything to hide. I figure we might have been training together a while, and would at least know of each other.

I'll stick the sheet up in the other thread, and add my background to my Description.
Kianan-Meredy
player, 8 posts
Tok'ra Warrior Scientist
Medic/Mechanic
Tue 22 Aug 2017
at 01:55
  • msg #38

Re: Rules Q & A

Out of curiosity, are you using the racial modifiers for things like first aid?
StarMaster
GM, 801 posts
Storyteller
License to Tamper
Tue 22 Aug 2017
at 14:18
  • msg #39

Re: Rules Q & A

Don't think it has come up yet, but, yes, I was planning on using them.
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