Re: Rules Q & A
Actually, the WGP (exotic - primitive) feat is needed to pick up Primitive weapons, as on page 244. They're defined as Hand-to-Hand and Thrown weapons, not Melee and Hurled, strangely, even though they mean the exact same thing. Page 330 says WGP (primitive) is needed to wield them. But under feats it says WGP (melee) is needed to wield them properly — I assume that to be in error, since it contradicts the rest of the section. (There are a lot of errors in this book.)
I'd have preferred an axe for style value, but its in a separate weapon group, and, strangely, less powerful, dealing 1d8 damage with a 19-20 crit range, 1-2 error range. The medium sword is also 1d8, but with an 18-20 crit range and an error of 1. I didn't want to spend a feat for a weaker weapon.
Most of the primitive weapons are closely comparable to the melee weapons. The issue appears to be one of rarity or access to SGC personnel. I guess the SGC doesn't teach medieval European weaponry or the like (which would actually be sensible given the worlds they go to).
I get that the system encourages the standard US soldier character. It's just weird that I haven't done anything special by the rules (a Primitive Scout is nearly mandatory), I'm already playing something relatively weak, and I suddenly lose all options.
Starmaster: Thanks! Does that replace the Forest Scout bundle?
Hilda will upgrade later as she gets more proficiencies and options. Though I'd like to keep the sword and shield for style, like Teal'c's staff weapon or Ronon's sword. Maybe one day Hilda can get a trinium shield or something.
This message was last edited by the player at 07:49, Tue 19 Nov 2013.