Winnie and Dru were about to go out adventuring (to round out numbers for a short handed group) when everything came to a halt. I commented, in a PM, that Dru was a L4 mage built for research and was asking whether I should re-configure her. I got the following reply ...
quote:
Winnie is not a combat powerhouse either. Rogue/bard levels that I never fully wrote out, most of the focus on social and stealthy skills. She is essentially in training for the family business.”
We also know that she was 'checking us out' for the family before the deal to buy into The White Dragon. So I was planning to build her as a Rogue 3 / Bard 1. I got a few more things, from Private Lines and trawling the threads, that give an outline of some of her skills. I settled on L4 as that is Dru's level (although she will be L5 when she gets here, because I want her able to make magic items (probably wands) when she comes across)
So how about Winnie upset Mud, perhaps something that happened in that minor adventure beneath the street of Valerez, and she was advised (By Kezra and Flessel) to get out of town? Wyn obviously needed to go, and everyone else tagged along as well. That also gives me a good excuse to bring Dru over later, when Mud realises that she was involved too.
That way we can afford to be a bit mysterious about where they have come from, and just drop hints of upsetting someone important. I was thinking of a long and boring journey, so that we leave the Roths exactly as they are - and not re-write them until we find a new game to take them into. Lets face it, the Roth's as they are, aren't going to be particularly stretched if they travel along fairly major routes that are commonly used by everyday folks. Especially if they are trying to remain inconspicuous.
This message was last edited by the GM at 15:51, Wed 30 May 2018.