Re: 185224-995482 System: Lair of the Mailman!
The robots spring forward, one at each of the travellers.
Trav's guns catch the leaping spider-bot at point-blank range. Its central body is shredded by the blast, but Trav is caught by its lashing tentacles as the robot's momentum carries it straight into her. As she picks herself up, she sees that she has a few painful lacerations on her forearms.
Smoke Alarm jumps and rolls nimbly aside as the second spider-bot leaps down and scuttles for her. She puts the bolt squarely into its eyepiece as if she's been dogs-eyeing these things all her life. It clatters past her, smacks into the instrumentation on the wall, then backs up and turns around, trying to find a target.
OOC: The robots attack first, dodge second: they're aggressive here in the brainquarters.
-12 Dodge on Trav: Fantastic hit for Trav
-7 Dodge on Smoke: Good hit for Smoke. As before, the combination is good enough to blind the robot. The pair of you can either put it out of action harmlessly, or perhaps find some other use for it -- it's intact except for the eyestalk.
+2 Attack on Trav: Minor hit: Damage is 3 (Strength) + 2 (Sharp tentacle) halved, rounding down to 2. Put 1 damage each against Strength and Coordination.
-1 Attack on Smoke: Miss
The Guardian, for the NPC Spider Robot, rolled 12 using 2d6+5 with rolls of 2,5. Dodging Trav: Coordination(3) + Awareness(4) -2.
The Guardian, for the NPC Spider Robot, rolled 12 using 2d6+5 with rolls of 1,6. Dodging Smoke Alarm: Coordination(3) + Awareness(4) -2.
The Guardian, for the NPC Spider Robot, rolled 14 using 2d6+6 with rolls of 3,5. Attacking Smoke Alarm: Coordination(3) + Fighting(3).
The Guardian, for the NPC Spider Robot, rolled 13 using 2d6+6 with rolls of 4,3. Attacking Trav: Coordination(3) + Fighting(3).
This message was last edited by the GM at 21:02, Tue 07 Oct 2014.