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OOC (Clarifications, Etc.: Second Incarnation)

Posted by The GuardianFor group 0
Sereth
player, 526 posts
Sun 4 Jan 2015
at 22:44
  • msg #42

Re: OOC (Clarifications, Etc.: Second Incarnation)

Sorry Stanley.

I know you're right; but it would have felt the very definition of min-maxing, to have taken the points for having a code of honor and ignored such a blatant call-out to it.
The Traveller
player, 831 posts
The Last Time Lord
Always time to travel!
Mon 5 Jan 2015
at 15:45
  • msg #43

Re: OOC (Clarifications, Etc.: Second Incarnation)

Yay! Let us how that 5E game of yours goes!

Trav, like me, is BIG into Glorantha. Don't get her going on it. Of course she gamed with Gygax.
The Traveller
player, 832 posts
The Last Time Lord
Always time to travel!
Mon 5 Jan 2015
at 15:46
  • msg #44

Re: OOC (Clarifications, Etc.: Second Incarnation)

Sereth:
Sorry Stanley.

I know you're right; but it would have felt the very definition of min-maxing, to have taken the points for having a code of honor and ignored such a blatant call-out to it.


That's our man Sereth, always bring honor into every situation ;)
The Traveller
player, 833 posts
The Last Time Lord
Always time to travel!
Mon 5 Jan 2015
at 15:49
  • msg #45

Re: OOC (Clarifications, Etc.: Second Incarnation)

Should I wait for Renn to reply to me or can I phone up the rest of the team?
The Guardian
GM, 966 posts
Tue 6 Jan 2015
at 01:33
  • msg #46

Re: OOC (Clarifications, Etc.: Second Incarnation)

The Traveller:
Should I wait for Renn to reply to me or can I phone up the rest of the team?

I was unavoidably detained from the posting I meant to do last night.  At this time I would like to short the time differential and declare that the two (three!) groups are operating semi-contemporaneously instead of Sereth & Stanley being a couple of weeks ahead of the others, because you guys have phones and at this point letting Trav & Smoke's stuff play out would probably put revelations in the other team's hands that would greatly inform a bunch of stuff they've already done.

So (wave, wave) I'm going to claim that Trav and Smoke have spent considerably more time hunting around the keep than was previously thought -- on the order of a week -- and Sereth and Stanley were sped up to match.  Unless anyone greatly objects.

(Hey, it's Doctor Who; indifferent attention to internal continuity is a feature, not a bug. :D)
This message was last edited by the GM at 01:44, Tue 06 Jan 2015.
Sereth
player, 527 posts
Tue 6 Jan 2015
at 01:38
  • msg #47

Re: OOC (Clarifications, Etc.: Second Incarnation)

... what we don't of course realise, is that the Silurians mastered time travel; and those boats we were on were their timeships!
Smoke Alarm
player, 812 posts
Build high for happiness!
Tue 6 Jan 2015
at 03:52
  • msg #48

Re: OOC (Clarifications, Etc.: Second Incarnation)

A week? We'd probably seem a little less weird to the Silurians than we have been. :)
Smoke Alarm
player, 815 posts
Build high for happiness!
Tue 6 Jan 2015
at 11:01
  • msg #49

Re: OOC (Clarifications, Etc.: Second Incarnation)

Hey, sorry for the spam, but I started an interest check for a DWAITAS game to help me settle on a campaign set-up:
link to a message in another game
Chip in your thoughts if you're interested.
Smoke Alarm
player, 817 posts
Build high for happiness!
Wed 7 Jan 2015
at 03:30
  • msg #50

Re: OOC (Clarifications, Etc.: Second Incarnation)

Does Smoke's phone also ring?

It must be some kind of conference call.

I have this image of Traveller and Rell-Va-Tenn hearing this distant ringing...
Sereth
player, 531 posts
Wed 7 Jan 2015
at 03:35
  • msg #51

Re: OOC (Clarifications, Etc.: Second Incarnation)

My post initially had some comment about how Traveller's timing couldn't be worse. Ironic for a timelord. Though then again, look at the Doctor...
The Guardian
GM, 973 posts
Wed 7 Jan 2015
at 04:23
  • msg #52

Re: OOC (Clarifications, Etc.: Second Incarnation)

Smoke Alarm:
Does Smoke's phone also ring?

I was hoping for an (in)opportune time for it to do so.  If you want to come up with that yourself, feel free.  Your partial success downgraded the possible ALARM! ALARM! to a "WTF was that?"
Smoke Alarm
player, 823 posts
Build high for happiness!
Sat 10 Jan 2015
at 02:22
  • msg #53

Re: OOC (Clarifications, Etc.: Second Incarnation)

So, my interest check didn't go far. Is anyone here interested in playing another DWAITAS game, one run by me? After my first effort, what I most want is some good, dedicated, long-term PCs to base the campaign around, and you've all proved your worth here. :) Please PM or rMail me if you're interested and have a specific character concept in mind.
The Traveller
player, 837 posts
The Last Time Lord
Always time to travel!
Sat 10 Jan 2015
at 18:09
  • msg #54

Re: OOC (Clarifications, Etc.: Second Incarnation)

I'm considering a companion PC that would do your game justice.
Smoke Alarm
player, 825 posts
Build high for happiness!
Sun 11 Jan 2015
at 03:15
  • msg #55

Re: OOC (Clarifications, Etc.: Second Incarnation)

Okay.

I want to do something special for my game, but have too many ideas. A quest to discover Gallifrey maybe? :)
The Guardian
GM, 987 posts
Sun 11 Jan 2015
at 03:56
  • msg #56

Re: OOC (Clarifications, Etc.: Second Incarnation)

I've been dismayed that I never got to do much with the character I made for Coridan's game, the Time Lord with different psychic / precog abilities from being sort of unstuck in time.
Stanley Newton
player, 266 posts
Sun 11 Jan 2015
at 21:41
  • msg #57

Re: OOC (Clarifications, Etc.: Second Incarnation)

Smoke Alarm:
So, my interest check didn't go far. Is anyone here interested in playing another DWAITAS game, one run by me? After my first effort, what I most want is some good, dedicated, long-term PCs to base the campaign around, and you've all proved your worth here. :) Please PM or rMail me if you're interested and have a specific character concept in mind.


Sorry, I don't think I have time for another game.
The Traveller
player, 840 posts
The Last Time Lord
Always time to travel!
Mon 12 Jan 2015
at 15:55
  • msg #58

Re: OOC (Clarifications, Etc.: Second Incarnation)

I'm considering playing the one, good Dalek. A Dalek who actually developed on it's own conscience, morality, and has decided to be good and kind, because *it* chose to.
Smoke Alarm
player, 829 posts
Build high for happiness!
Tue 13 Jan 2015
at 01:51
  • msg #59

Re: OOC (Clarifications, Etc.: Second Incarnation)

I'm afraid a Dalek would be almost unplayable. Even in alien-friendly future settings, a Dalek would always be seen as something to destroy or flee from immediately, or be suspected that it's up to something or trying to kill everyone. It can't be disguised or explained away either. It's worse than the good drow problem of D&D. The sourcebooks themselves are hard against it.

I suspect a friendly Dalek would be mostly restricted to the base or ship of a specific sort of setting, and rolled out only against certain foes.

I say that as someone who thinks Kroton the Cyberman with a soul was an awesome companion:
http://tardis.wikia.com/wiki/K...oul_of_a_Cyberman%29


I'm strongly leaning towards a Time War campaign, starting off by running a modified version of "The Doom of the Daleks" campaign from the Eighth Doctor Sourcebook. I've already thought up two story arcs to follow, set during the war and the aftermath on Gallifrey (turns out the Doctor didn't save it so good after all...)

The other idea I'm attracted to is a Farscape/Guardians of the Galaxy-inspired starship campaign set around the year 2590, where the weird aliens are things like Alpha Centauri and Ice Warriors. Derivative, but it could be fun. But I don't have any specific ideas yet, and need to invent more stuff from whole cloth (I like to use adventure modules and existing settings as starting points to build my own adventures.)
Sereth
player, 539 posts
Tue 13 Jan 2015
at 01:53
  • msg #60

Re: OOC (Clarifications, Etc.: Second Incarnation)

... I'd be all over a Time War campaign; just saying.

I'd be up for the starship campaign too; but might take a bit longer to figure out a character.
Sereth
player, 540 posts
Tue 13 Jan 2015
at 21:33
  • msg #61

Re: OOC (Clarifications, Etc.: Second Incarnation)

... once upon a time, Cybermen weakness to gold was quite specifically gold dust getting into their ventilation systems.

Then we got Ace making light of them with gold-plated coins, and it's never been the same.
Smoke Alarm
player, 832 posts
Build high for happiness!
Wed 14 Jan 2015
at 01:18
  • msg #62

Re: OOC (Clarifications, Etc.: Second Incarnation)

I wonder if the gold coins were specially enhanced like Ace's baseball bat in Remembrance. Or were coated in poison like Peinforte and Richard's arrows; the coins came from the same place after all.

Of course, the key factor in all these incidents is Ace. :) Give Smoke Alarm a slingshot and a bag of gold coins and we'd see same the comeout. :D


The starship game concept needs a cool ship to really work.
Sereth
player, 541 posts
Wed 14 Jan 2015
at 01:25
  • msg #63

Re: OOC (Clarifications, Etc.: Second Incarnation)

We hijack a cybership. Problem solved!
The Guardian
GM, 992 posts
Wed 14 Jan 2015
at 01:27
  • msg #64

Re: OOC (Clarifications, Etc.: Second Incarnation)

Sereth:
We hijack a cybership. Problem solved!

For bonus points, the ship's integrated Cyber-controller remains intact, but disconnected from all ship control systems, so it can do nothing but kibitz.
Sereth
player, 542 posts
Wed 14 Jan 2015
at 01:31
  • msg #65

Re: OOC (Clarifications, Etc.: Second Incarnation)

The Guardian:
For bonus points, the ship's integrated Cyber-controller remains intact, but disconnected from all ship control systems, so it can do nothing but kibitz.


... I like the way he thinks!
Smoke Alarm
player, 834 posts
Build high for happiness!
Wed 14 Jan 2015
at 06:43
  • msg #66

Re: OOC (Clarifications, Etc.: Second Incarnation)

And periodically try to take over the ship and convert everybody?

Though whatever it is, there will be a Red Kang ship's mechanic named Power Point. :)
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