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11:24, 28th April 2024 (GMT+0)

OOC (Clarifications and Wonderful Neepery, Episode Three)

Posted by The GuardianFor group 0
The Guardian
GM, 1679 posts
Thu 19 May 2016
at 03:37
  • msg #1

OOC (Clarifications and Wonderful Neepery, Part the Third)

Rock on!
Sereth
player, 1071 posts
Thu 19 May 2016
at 03:47
  • msg #2

OOC (Clarifications and Wonderful Neepery, Part the Third)

Also, dunno if you want to rename Sereth; or give me a new character. Probably depends what you envisage happening with the Parliament of Time. As in, do you want me to play Sereth for that episode, whilst the new companion gets sidelined; or do you want to run him?
The Guardian
GM, 1680 posts
Thu 19 May 2016
at 03:58
  • msg #3

OOC (Clarifications and Wonderful Neepery, Part the Third)

Good point.  When you have your new character ready to go, I'll add another character to you so you can go back to re-use Sereth if and when there's a need to.

EDIT: OK, created.  Let me know if there are any problems.
This message was last edited by the GM at 04:10, Thu 19 May 2016.
The Guardian
GM, 1681 posts
Thu 19 May 2016
at 04:13
  • msg #4

OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
I'd like for the next adventure leg to be follow up on the Corsair's clue at the end of time, and to follow up on what we learned from River Song with that Warpsmith guy at the Stormcage.

I think I'll take a couple of days to think about where to go with this and what sort of adventure we should have to add the new character in.
Kalath
player, 1 post
Thu 19 May 2016
at 04:20
  • msg #5

OOC (Clarifications and Wonderful Neepery, Part the Third)

Good to go.

Except a pic. I want to avoid SMG or Eliza Dushku, despite the fact that they really kinda fit with the athleticism and acrobatics of this character; as they're too recognisable.
Kalath
player, 2 posts
Fri 20 May 2016
at 00:35
  • msg #6

OOC (Clarifications and Wonderful Neepery, Part the Third)

Not actually wearing a mask, but she has the general look.
The Traveller
player, 1474 posts
I can't not try
Always time to travel!
Fri 20 May 2016
at 03:00
  • msg #7

OOC (Clarifications and Wonderful Neepery, Part the Third)

Two blondes on the TARDIS? Watch out!
The Traveller
player, 1475 posts
I can't not try
Always time to travel!
Fri 20 May 2016
at 03:06
  • msg #8

OOC (Clarifications and Wonderful Neepery, Part the Third)

What's funny is I was at my local gaming store and I poked my nose into the 10th Doctor sourcebook and check out 10's stats (purely professional interest, doncha know.) While 10 is ever slightly smarter than Trav (Ingenuity 9), and has the same Science (6), his Technology and Knowledge are less (5). Of course, he more overall stat points and has Good abililities coming out the wazoo, because he's the Doctor and therefore OP. But it was gratifying to know that I (and most likely you guys) are comptetitive with the characters from the TV show. Now, I'm waiting for that crossover.

"You were making out with a Zygon and you have a girlfriend who steals your time machine while you're zonked out on hallucinogenic lipstick. Need I say more, boobie 1 and boobie 2?"
Kalath
player, 3 posts
Always Time to...
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Fri 20 May 2016
at 03:29
  • msg #9

OOC (Clarifications and Wonderful Neepery, Part the Third)

I'd be wary of a crossover with the actual Doctors, I really would. We all have our favourites, and I think for the GM to make any kind of statement about whether Trav or the Doctor is better, or which Doctor is better is... fraught with peril.

For example, in my view from a knowledge/science/ingenuity POV, Doc3 is most likely far superior. Though he knows nada about piloting a TARDIS, and spends more time cannibalising it for parts than anything.

But others may disagree.
Kalath
player, 4 posts
Always Time to...
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Fri 20 May 2016
at 04:43
  • msg #10

OOC (Clarifications and Wonderful Neepery, Part the Third)

It just hit me.

Traveller gave Sereth a Jedi Robe.
The Traveller
player, 1477 posts
I can't not try
Always time to travel!
Fri 20 May 2016
at 06:59
  • msg #11

OOC (Clarifications and Wonderful Neepery, Part the Third)

That post was meant more in jest than anything. If we actually see the Doctor, I expect nothing more than a cameo and a particularly long and intense conversation between the Doctor and Trav, and then them going their separate ways.

The rediscovery of Gallifrey and the Doctor's banishment of Rassilon would radically change some shit for Trav, but she'd still remain the same at the core. If this were to take place in Garyverse, she'd probably stop by Gallifrey *once*, to make one announcement, and then not come back for a long long time.

Oh, I've decided - Trav is a Shobogan. She and her family are from outside the Citaldel, and are farmers, like were portrayed when the soldiers came for the Doctor in Heaven Sent. That's the reason she doesn't talk in the received pronunciation - her Shobogan community talks and acts like North Americans, and rejects corrupt Citadel culture, but were desperately poor. Trav was sent to the Citadel because of her staggering brilliance when she was a child, passing all of the examinations easy and earning her way past other children with far greater pedigrees. This earned her family admittance to the Citadel and a much easier life. But she was placed in a dead end job as a celestiagropher, until her first adventure with The Doctor.
The Traveller
player, 1478 posts
I can't not try
Always time to travel!
Fri 20 May 2016
at 07:01
  • msg #12

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
I'd be wary of a crossover with the actual Doctors, I really would. We all have our favourites, and I think for the GM to make any kind of statement about whether Trav or the Doctor is better, or which Doctor is better is... fraught with peril.

For example, in my view from a knowledge/science/ingenuity POV, Doc3 is most likely far superior. Though he knows nada about piloting a TARDIS, and spends more time cannibalising it for parts than anything.

But others may disagree.


I agree that Doc3 is superior with everything. Come on, Venusian Aikido!
Smoke Alarm
player, 1444 posts
Brave and bold as a Hero
of Draconia can be.
Fri 20 May 2016
at 07:39
  • msg #13

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I think a cross-over could work and be pretty cool, if worked out right. I think the Traveller and the Doctor would have to cooperate more than compete, and the Doctor and companion would mostly have a separate adventure that intersects with ours without supplanting it. That's largely a balance issue though.

Sereth Kalath, that mask pic looks just looks kinda kinky. ;) You couldn't find anything else? There's a lot of cat-folk pictures.

Now, if you were one of those time-hopping leonine Tharils instead, you could show up at this Parliament of Time. :)
Stanley Newton
player, 468 posts
Fri 20 May 2016
at 08:21
  • msg #14

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Mandy has stayed safe inside the TARDIS during the whole Draconia affair,

Not the whole affair. She only went back to the TARDIS/stayed behind when The Traveller, Sereth and Stanley moved to the Garden perimeter checkpoint.
This message was last edited by the player at 08:22, Fri 20 May 2016.
The Traveller
player, 1481 posts
I can't not try
Always time to travel!
Fri 20 May 2016
at 19:48
  • msg #15

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
I think a cross-over could work and be pretty cool, if worked out right. I think the Traveller and the Doctor would have to cooperate more than compete, and the Doctor and companion would mostly have a separate adventure that intersects with ours without supplanting it. That's largely a balance issue though.

Sereth Kalath, that mask pic looks just looks kinda kinky. ;) You couldn't find anything else? There's a lot of cat-folk pictures.

Now, if you were one of those time-hopping leonine Tharils instead, you could show up at this Parliament of Time. :)


Depends on where we show up first. I kinda wanna go looking for the Warpsmith first, and then go tracking down the Corsair's secret, then do the Parliament of Time (which is a big, series ending event thing I imagine)
The Traveller
player, 1482 posts
I can't not try
Always time to travel!
Fri 20 May 2016
at 19:50
  • msg #16

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
I think a cross-over could work and be pretty cool, if worked out right. I think the Traveller and the Doctor would have to cooperate more than compete, and the Doctor and companion would mostly have a separate adventure that intersects with ours without supplanting it. That's largely a balance issue though.

Sereth Kalath, that mask pic looks just looks kinda kinky. ;) You couldn't find anything else? There's a lot of cat-folk pictures.

Now, if you were one of those time-hopping leonine Tharils instead, you could show up at this Parliament of Time. :)


Since the Doctor is designed to be playable, I think that a fun option (should Gary entertain it) might be for guests to play The Doctor and a companion as -players-.

Well, that would be amusing.

I actually think I know a few people who could pull it off, too.
Smoke Alarm
player, 1447 posts
Brave and bold as a Hero
of Draconia can be.
Sat 21 May 2016
at 01:52
  • msg #17

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

It looks like Phillipe chose not to play. Pity, I wanted to meet this name from the past.

If we're suggesting/picking, I wouldn't mind:
* A return to Paradise Towers. Smoke's ready for that now, with Sereth's leaving and showing her she does want to be back with her friends.
* Adventures in past and contemporary Earth.
* A Stanley-centric episode to get to know Stanley, if he's able. Let's have an exciting adventure in his hometown and hospital. :D
* I've also got an interest in doing something weird, like coming to a world where nothing makes sense until we work it out, or a Land of Fiction type of place.
The Guardian
GM, 1683 posts
Sat 21 May 2016
at 02:49
  • msg #18

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
I kinda wanna go looking for the Warpsmith first, and then go tracking down the Corsair's secret, then do the Parliament of Time (which is a big, series ending event thing I imagine)

I suspect there are going to be all the callbacks in that one....

quote:
* I've also got an interest in doing something weird, like coming to a world where nothing makes sense until we work it out, or a Land of Fiction type of place.

I had this weird idea for doing an alt-timeline episode kicking around where everyone was playing some strange version of themselves, and trying to reestablish their original selves.

That would have been the place for Actual Samuel L. Jackson.... :)
Smoke Alarm
player, 1448 posts
Brave and bold as a Hero
of Draconia can be.
Sat 21 May 2016
at 02:54
  • msg #19

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yes! I've been thinking of something just like that. I'd love to create an alternate Smoke Alarm.
Kalath
player, 5 posts
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Sat 21 May 2016
at 06:30
  • msg #20

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In reply to Smoke Alarm (msg # 13):

I don't want an actual catfolk; because she is still (mainly) human at this point.

I did think about the Tharils, but they're in E-Space; which I believe the current series has 'locked out'. It's probably best I play a character that can be sidelined for that one anyway, as Sereth will likely be back.
The Traveller
player, 1483 posts
I can't not try
Always time to travel!
Sat 21 May 2016
at 20:14
  • msg #21

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Well, I always had a storyline kicking around in my head of doing this punk rock 2nd Traveller, who is very similar to McGann's 8th Doctor, who never got captured on Relnax, never transforfmed in the Marshall, and comes from a universe that is dying from her Time War. She's tough, embittered, and the last living Time Lord left in a universe of total Dalek victory.

Another idea is one of the classic past Travellers (1 or 2), or Louise Simons from Rifts Earth (a crafty survivor human with Trav's gear and a few magic items but no Gallifreyan super science or tech or ability to pilot a TARDIS, but still way smart - a rogue scientist!)
Smoke Alarm
player, 1451 posts
Brave and bold as a Hero
of Draconia can be.
Sun 22 May 2016
at 08:38
  • msg #22

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Or like the mirror universe of Inferno. We could see villainous versions of ourselves. Wearing eyepatches. :)

An evil Smoke Alarm would be a terrifying spectacle.
Kalath
player, 6 posts
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Sun 22 May 2016
at 11:07
  • msg #23

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Evil Sereth!
The Traveller
player, 1485 posts
I can't not try
Always time to travel!
Sun 22 May 2016
at 16:38
  • msg #24

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Evil Travellers and a good, rebellious Marshall?

Sereth with a goatee!
Stanley Newton
player, 470 posts
Sun 22 May 2016
at 16:46
  • msg #25

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Sereth with a goatee!


It is not a true mirror universe unless everyone has a goatee. Everyone, even the TARDIS! :)
This message was last edited by the player at 16:47, Sun 22 May 2016.
The Guardian
GM, 1690 posts
Sun 22 May 2016
at 19:07
  • msg #26

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

FWIW, although Kalath hasn't listed out a lot of equipment, I assume she is kitted out with preindustrial weapons -- perhaps a bow and a handed-down or improvised machete.
Kalath
player, 8 posts
Always Time to...
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Sun 22 May 2016
at 22:23
  • msg #27

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yeah, I realised that after I turned my computer off last night. I was thinking possibly a spear though; along with a bow.
The Guardian
GM, 1691 posts
Sun 22 May 2016
at 23:23
  • msg #28

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
08:33, Today: Kalath rolled 13 using 2d6+10 with rolls of 1,2.  Co-ordination + Sneaking.
Apparently, Sereth's dice-rolling has followed me.

I feel your pain.  The 2D6 curve is a harsh mistress.

From Doom of the Daleks:
12:42, Yesterday: Tarys rolled 11 using 2d6+9 with rolls of 1,1.  Get Trace to stop and respond: Presence(4) + Convince(3) + Hypnosis(2).

Kalath
player, 10 posts
Always Time to...
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Sun 22 May 2016
at 23:30
  • msg #29

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yeah; I remember that. I haven't actually had to make any die rolls there yet; I'm scared to.
Kalath
player, 12 posts
Always Time to...
Hunt!
Mon 23 May 2016
at 01:26
  • msg #30

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

OH and no. Sereth would have the eyepatch, not the goatee. Because his holographic form already has an eyepatch. The holographic form is his alternate form trying to establish a foothold on this reality...
Smoke Alarm
player, 1454 posts
Brave and bold as a Hero
of Draconia can be.
Mon 23 May 2016
at 01:30
  • msg #31

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sorry, Trav, it sounds like Stan and Smoke are currently in the TARDIS medbay. You're on your own! :o

It's eyepatches in the evil Whoniverse, after the Brig had one in "Inferno". There's an anecdote in which every one in cast and crew pranked Nicholas Courtney by wearing eyepatches during his reveal scene. So, eyepatches for everyone!
The Guardian
GM, 1696 posts
Mon 23 May 2016
at 01:59
  • msg #32

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
OH and no. Sereth would have the eyepatch, not the goatee. Because his holographic form already has an eyepatch. The holographic form is his alternate form trying to establish a foothold on this reality...

Perhaps Mirror Sereth wears TWO eyepatches. ;p

Fun fact: you will have noticed that occasionally when I drop in some Gallifreyan I do it by using a transliteration widget by converting Latin alphabet to Greek characters.  I took this inspiration from the novel Cold Fusion, where at one point the Doctor speaks some Old High Gallifreyan as a quasi-magical invocation, rendered as "Ανδ ωηεν Ι τυρνεδ αρουνδ, τηεψ ωερε αλλ ωεαρινγ εψεπατξηεσ".  ("And when I turned around, they were all wearing eyepatches.")  So you have Lance Parkin and Virgin Books to blame for this.
Smoke Alarm
player, 1455 posts
Brave and bold as a Hero
of Draconia can be.
Mon 23 May 2016
at 02:02
  • msg #33

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I've read that. I was pleased I could translate it without looking it up. :)
Kalath
player, 14 posts
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Mon 23 May 2016
at 02:17
  • msg #34

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I haven't read a lot of the Wilderness years books. I was getting heavily into RPing as a hobby at the time; so didn't bother. (Didn't actually know about them for a year or two). Then BBC took over the line, and I thought I'd give them a shot. Unfortunately, the first one I read was the Eight Doctors... and that was the end of that.
Smoke Alarm
player, 1456 posts
Brave and bold as a Hero
of Draconia can be.
Mon 23 May 2016
at 02:36
  • msg #35

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

If only you'd read the next book, Vampire Science.

The Eight Doctors kind of killed the line right out of the gate. Terrance Dicks is normally at least reliable, but that was very poor and childish. I guess editors were expecting them to be more like children's books than the previous adult New Adventures, which came as a shock to the fans. The Eight Doctors would probably have fit in well the current NSAs however.

Things picked up a lot with Vampire Science, then War of the Daleks killed the range again a few books later with its needless and overcomplicated retconning the destruction of Skaro. Finally, Alien Bodies came along as a vast improvement, introducing the Time War that we're basically still dealing with, but by then it seems the fandom at large wasn't interested. The books remained fairly good, then the Time War came and ate the series, then the authors made periodic attempts to go cold-turkey on the fanwank (destroying Gallifrey so we can't go back there; giving the Doctor amnesia so he doesn't know everything), only to then binge on it.

Okay, I'm probably not selling them too well here. :) There are good and decent books there, and some turkeys as usual, but the overall direction of the range was haphazard.

Ironically, the new series would spend all its time both ignoring the EDAs and ripping them off for the Time War.
Kalath
player, 16 posts
Always Time to...
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Mon 23 May 2016
at 03:11
  • msg #36

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I did try and pick them up again later on; but they went outta print father fast.

I did actually meet one of the Virgin uuthors once; I shared a class on history with her. I was actually reading one of her DW books before class began, and she told me she wrote it. Not being a big fanboy; I didn't seize the opportunity for an autograph...
Kalath
player, 17 posts
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Mon 23 May 2016
at 03:15
  • msg #37

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

... and that might count as 'giving in to the power'.
Smoke Alarm
player, 1457 posts
Brave and bold as a Hero
of Draconia can be.
Mon 23 May 2016
at 03:18
  • msg #38

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kate Orman? She's been a great Who writer, and possibly the only Australian.
This message was last edited by the player at 03:19, Mon 23 May 2016.
Kalath
player, 18 posts
Always Time to...
Hunt!
Mon 23 May 2016
at 03:24
  • msg #39

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yup. Lovely person too. She seemed shocked anyone would be reading a book she wrote. We were in a class about the European Witchhunts through the WEA.
The Guardian
GM, 1700 posts
Mon 23 May 2016
at 03:38
  • msg #40

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

BTW, I didn't make this explicit before now, but as we are on to the start of a new adventure, all story points reset.
The Traveller
player, 1490 posts
I can't not try
Always time to travel!
Mon 23 May 2016
at 04:55
  • msg #41

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yeah, irony of franchise shifts. I shrugged internally when I heard Kylo Ren called Ben Solo, for example.
Kalath
player, 20 posts
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Mon 23 May 2016
at 04:59
  • msg #42

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Meh. Unlike some of the DW stuff; that made sense. I never read the SW books, not really being a SW fan; and I thought it made perfect sense for Han and Leia to name their first kid after Obi-Wan.
The Traveller
player, 1491 posts
I can't not try
Always time to travel!
Mon 23 May 2016
at 07:34
  • msg #43

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yes. But many fans flipped out at the Solo twins and Ben Skywalker being relegated to non-continuity, due to Disney executive decision. Meh, I say, I just want cool Star Wars movies. Also, we get Chewie back.
Smoke Alarm
player, 1459 posts
Brave and bold as a Hero
of Draconia can be.
Wed 25 May 2016
at 02:45
  • msg #44

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
"Nope. Tried to learn magic for 200 years, and nada. What qualifies as a Sorcerer round these parts, anyway?"

As Trav follows, she snerks a little. "The Sorceress. I could dress in all those clothes Stevie Nicks left aboard."


I feel like Traveller would get on well with the Magician, a weird Time Lord who hung with Turlough after he returned to Trion in Turlough and the Earthlink Dilemma (a strange 80s novel):
http://tardis.wikia.com/wiki/The_Magician
They have the same attitude to not tampering with the time-line, in not taking people's decisions away from them and such.
The Traveller
player, 1499 posts
I can't not try
Always time to travel!
Wed 25 May 2016
at 02:57
  • msg #45

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Magician in his adventures with his companion -

https://www.youtube.com/watch?v=zFuMpYTyRjw
Kalath
player, 28 posts
Always Time to...
Hunt!
Wed 25 May 2016
at 03:02
  • msg #46

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I think Trav is going to update the files when she gets back.

"Mostly harmless my...."
The Guardian
GM, 1703 posts
Wed 25 May 2016
at 03:17
  • msg #47

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
The Magician in his adventures with his companion -

https://www.youtube.com/watch?v=zFuMpYTyRjw

Nah, that's just your average RIFTS party.
Kalath
player, 29 posts
Always Time to...
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Wed 25 May 2016
at 03:21
  • msg #48

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I get Trav really likes RIFTS; but my experiences with RIFTS were not happy ones. I only played it a couple of times and then, never again.

And I say this as someone who's first foray into RPing was first edition AD&D.
Smoke Alarm
player, 1460 posts
Brave and bold as a Hero
of Draconia can be.
Wed 25 May 2016
at 03:42
  • msg #49

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
The Magician in his adventures with his companion -

https://www.youtube.com/watch?v=zFuMpYTyRjw


I'd like to say it wasn't like that... But the Magician was very dedicated to doing stuff-all to help when he didn't have to, and leaving Turlough to do everything.

I like to think he regenerated into this guy:
http://tardis.wikia.com/wiki/The_Shopkeeper
Kalath
player, 30 posts
Always Time to...
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Wed 25 May 2016
at 03:48
  • msg #50

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I never liked Turlough anyway.
The Guardian
GM, 1705 posts
Wed 25 May 2016
at 04:07
  • msg #51

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

RIFTS was at least of mild interest to me back in the day as a gonzo kitchen sink setting, but the rules were just a mess.  I might pick up the Savage Worlds incarnation at some point.  Well, if I didn't have a zillion games going unplayed on my shelves and hard drive as it is.
Smoke Alarm
player, 1461 posts
Brave and bold as a Hero
of Draconia can be.
Wed 25 May 2016
at 05:25
  • msg #52

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
OOC: Kind of holding events here until Smoke Alarm and Stanley are outgoing, or until you make a definitive decision on moving.  Trav is aware that the direction that Kalath started to haul the carcass is vaguely away from the TARDIS.  OTOH, doubling back wouldn't be very Curious or Impulsive.... ;)


I'll let Stan respond to the call, but don't mind me. I don't mind sitting back for a bit: it gives Kalath a chance to stand out, and I figure we need to see Stan and Smoke chat and adventure together again. Plus, in this kind of situation, splitting up the team is the path to adventure. :)
Kalath
player, 32 posts
Always Time to...
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Wed 25 May 2016
at 05:31
  • msg #53

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

When is splitting up the team -not- the path to adventure?
The Traveller
player, 1500 posts
I can't not try
Always time to travel!
Wed 25 May 2016
at 05:36
  • msg #54

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

And Trav was BMX bandit. I had super science, but it took time to deploy. Imagine if Capaldi's Doctor had to be part of the MCU Avengers,running around with explosions and such all around. Trav usually hid behind things while her comrades unloaded the mega damage. I drove the time machine,did the strategy and the scientific analysis that no one else had the brains for (which I usually crushed), but when it came to magic and mega damage,I was kind of useless unless I had time to get ready.

But when I had time to get ready...ohh boy. Just like The Doctor.

They were all goobing over the Naruni book. Some of them mentioned it in character. "Naruni tech? I can make you stuff twice as good as that off the shelf crap, at least!"
Smoke Alarm
player, 1462 posts
Brave and bold as a Hero
of Draconia can be.
Wed 25 May 2016
at 05:39
  • msg #55

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Hmm. Splitting the team is not the path to adventure when a player steadfastly declines to take the plot-hook with the other PCs, and goes off to pursue their own interests or side-plot separately, forcing the DM to essentially run two parallel, not-as-great adventures. Yeah, I've been there, too often. :(
Kalath
player, 33 posts
Always Time to...
Hunt!
Wed 25 May 2016
at 05:43
  • msg #56

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Meh. That's when rocks fall in a mysterious rainfall around the offending PC, allowing everyone else to progress on to adventure!

Okay, DnD not splitting the party is good generally.
The Traveller
player, 1501 posts
I can't not try
Always time to travel!
Wed 25 May 2016
at 14:46
  • msg #57

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I decided to trot on out because I feel in the last few storylines I've been playing Trav too conservatively. She's supposed to often have no plan. For my own headcanon, its her slowly getting over being a Time War general and back to being herself.
The Traveller
player, 1502 posts
I can't not try
Always time to travel!
Wed 25 May 2016
at 14:52
  • msg #58

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
Hmm. Splitting the team is not the path to adventure when a player steadfastly declines to take the plot-hook with the other PCs, and goes off to pursue their own interests or side-plot separately, forcing the DM to essentially run two parallel, not-as-great adventures. Yeah, I've been there, too often. :(


Hey! I'm trying to lead you guys to the plot and the new PC! So what if that plot involves getting turned into teleporting cheetahs?
Stanley Newton
player, 472 posts
Wed 25 May 2016
at 19:39
  • msg #59

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sorry, I have been a bit busy and did not know what to post. The past couple of days I have been dealing with people who are giving me wrong information (or they are just lying, but they have deliberately made that hard to prove). Someone who offered to help with the situation did his best, but so far hasn't been able to do anything. Very frustrating. Hopefully this issue will be resolved next week. Okay...rant over.
This message was last edited by the player at 19:41, Wed 25 May 2016.
The Traveller
player, 1503 posts
I can't not try
Always time to travel!
Wed 25 May 2016
at 19:57
  • msg #60

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Hope everything works out!

As for dealing with teleporting cheetah virus stuff - it's not like Stan doesn't have prior experience dealing with that, right?

(Stanley in his last campaign ;) )


This message was last edited by the player at 19:57, Wed 25 May 2016.
Stanley Newton
player, 473 posts
Wed 25 May 2016
at 19:59
  • msg #61

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
RIFTS was at least of mild interest to me back in the day as a gonzo kitchen sink setting, but the rules were just a mess.  I might pick up the Savage Worlds incarnation at some point.  Well, if I didn't have a zillion games going unplayed on my shelves and hard drive as it is.


I have never played RIFTS, but I know it has a reputation for "good setting, bad rules" and the classes being imbalanced. IIRC, you could have one player playing a beggar and the player next to him a mech pilot.

In general, I don't like kitchen sink settings. Especially not when fantasy and science-fiction get mixed. Admittedly, Doctor Who also has aliens, robots, witches, gods and demons and next weeks episode can be in a completely different genre from this weeks episode. I think I don't mind as much because those elements are mostly separate from each other and there is always a sort of sci-fi explanation.
The Traveller
player, 1504 posts
I can't not try
Always time to travel!
Wed 25 May 2016
at 20:04
  • msg #62

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Hey, someone said to me, "Wanna play a Time Lord?" And I jumped at it. And Rifts brought you all your girl Trav! You should be thankful for that at least!
Kalath
player, 34 posts
Always Time to...
Hunt!
Wed 25 May 2016
at 22:28
  • msg #63

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Things like RIFTs, and from what I hear, Warhammer - both the old stuff, and the newer stuff - have that in common. DnD isn't really a great rule set; but it is somewhat balanced. Other than the mage issue. But the crunch of DnD (and yes, even Forgotten Realms) has not been something I enjoyed greatly.
Kalath
player, 35 posts
Always Time to...
Hunt!
Wed 25 May 2016
at 22:28
  • msg #64

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

... yes, let's get Smoke to bring her arrowgun in a place where killing has more than usual ramifications...

The laughs!
Smoke Alarm
player, 1464 posts
Brave and bold as a Hero
of Draconia can be.
Thu 26 May 2016
at 01:39
  • msg #65

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I figure it would be up-close killing. Long-range crossbow shots don't quite have the same predatory instinct.

Besides, the bonus speed and such from the Cheetah condition would be a bonus in Smoke's case. :) She's already got the animal instincts and wild edge.

Except Kangs are somewhat lower down the food chain...


I hope it gets sorted out, Stanley.
Kalath
player, 37 posts
Always Time to...
Hunt!
Thu 26 May 2016
at 01:45
  • msg #66

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

You're probably right. Though hmm. I dunno.

Maybe it would depend on her feelings as she fired.
Smoke Alarm
player, 1465 posts
Brave and bold as a Hero
of Draconia can be.
Thu 26 May 2016
at 01:52
  • msg #67

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Should we post ourselves in the Kestartes thread? Can we see Traveller and Kalath? Or do monsters appear and separate us? :)
The Guardian
GM, 1706 posts
Thu 26 May 2016
at 02:02
  • msg #68

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I feel like this is a divided party moment.  But brain no work at the moment.  Maybe later, maybe tomorrow.

Probably the only PC who is not at some risk of furryness is Dr. Newton. :)
Kalath
player, 38 posts
Always Time to...
Hunt!
Thu 26 May 2016
at 02:09
  • msg #69

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Oh come on! As if -I- am at risk...

I'm more like a certainty.
Kalath
player, 39 posts
Always Time to...
Hunt!
Thu 26 May 2016
at 03:04
  • msg #70

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I just want Trav to have a quasi Doc-9 rant about 'how they always wander off'
The Traveller
player, 1505 posts
I can't not try
Always time to travel!
Thu 26 May 2016
at 03:41
  • msg #71

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

It'd be irony if a companion had that rant about her.
The Traveller
player, 1506 posts
I can't not try
Always time to travel!
Thu 26 May 2016
at 03:42
  • msg #72

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
I feel like this is a divided party moment.  But brain no work at the moment.  Maybe later, maybe tomorrow.

Probably the only PC who is not at some risk of furryness is Dr. Newton. :)


That's because he was already exposed to the Cheetah virus in his prior regeneration!

DUM DUM DUM DUM. DUM DUM DUM DUM.

The drumming...!
Kalath
player, 40 posts
Always Time to...
Hunt!
Thu 26 May 2016
at 03:48
  • msg #73

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

"If the Traveller can change, so can the MASTER!"
Kalath
player, 41 posts
Always Time to...
Hunt!
Thu 26 May 2016
at 04:09
  • msg #74

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Oh shoot me. With all the talk about the player behind Trav wanting a regeneration...

Is the woman in white the Watcher?

Not really a question to be answered; just mad speculation.
Smoke Alarm
player, 1467 posts
Brave and bold as a Hero
of Draconia can be.
Thu 26 May 2016
at 05:08
  • msg #75

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Doctor's mother.

Weeping Angel.

White Kang.

:)


I just remembered the "Don't run!" bit from Survival. Smoke Alarm's doomed. :o
The Traveller
player, 1508 posts
I can't not try
Always time to travel!
Thu 26 May 2016
at 05:22
  • msg #76

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

"If the Traveller can be young and strong, so can I. THE MISTRESS, REBORN!"

Or something like that.
Kalath
player, 42 posts
Always Time to...
Hunt!
Thu 26 May 2016
at 05:34
  • msg #77

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I love the Master; but I'm not sure he really works running against the Traveller.

And calling himself the Mistress is just... yeah.
The Traveller
player, 1509 posts
I can't not try
Always time to travel!
Thu 26 May 2016
at 12:04
  • msg #78

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

It's just a gag, you know! :)
Smoke Alarm
player, 1469 posts
Brave and bold as a Hero
of Draconia can be.
Thu 26 May 2016
at 12:24
  • msg #79

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

How far away is the woman in white? If she's too far away to see clearly, it seems too far to tell for sure who she's pointing at, except through dramatic realisation. ;)
Kalath
player, 44 posts
Always Time to...
Hunt!
Sun 29 May 2016
at 02:11
  • msg #80

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'm getting quite certain that that woman is the Watcher now. Except apparently this one can talk.
Smoke Alarm
player, 1472 posts
Brave and bold as a Hero
of Draconia can be.
Sun 29 May 2016
at 02:23
  • msg #81

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Doctor's one could talk, but only to the characters. The audience just never heard it.

In Always Time to Travel, the audience are getting some rather one-sided conversations. :)
The Traveller
player, 1510 posts
I can't not try
Always time to travel!
Sun 29 May 2016
at 15:13
  • msg #82

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

This is very terrifying to me, as it's all organic, but also awesome. Rolling with everything, come what may! This may not be regeneration, but something else.

*if* Trav regenerates, I have not decided on her new new form yet. Still vacillating between Kate Mulgrew and Haley Atwell. The fact that Atwell has just left Agent Carter is fortuitous.

I reserve the right to be entirely fickle.

Also, since this may come up - Gary - can Story Points be applied to the rolls for Random Regenerator? Trav has that flaw.
This message was last edited by the player at 15:14, Sun 29 May 2016.
The Guardian
GM, 1715 posts
Sun 29 May 2016
at 16:56
  • msg #83

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Also, since this may come up - Gary - can Story Points be applied to the rolls for Random Regenerator? Trav has that flaw.

I'm going to say no, as it's a flaw that turns up so infrequently.  It shouldn't be that easy to mitigate.
The Traveller
player, 1513 posts
I can't not try
Always time to travel!
Sun 29 May 2016
at 23:41
  • msg #84

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Hey Gary, should that roll be Perception+Awareness instead? To find a hiding place?
Kalath
player, 46 posts
Always Time to...
Hunt!
Mon 30 May 2016
at 00:11
  • msg #85

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'm at work so haven't rolled; because Monday is always very busy.

But hiding is always awkward - how much of it is finding the right hiding place; and how much of it is being able to utilise it?
The Guardian
GM, 1717 posts
Mon 30 May 2016
at 03:26
  • msg #86

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'd say Awareness + Subterfuge is right.  There's no such thing as Perception in the Vortex system....  And at the moment it's not Coordination because you do have the leisure to hide without necessarily having to move silently / under cover to do it.

The system has an impressive array of blind spots, but anything related to stealth or sneaking is going to involve Subterfuge.
Kalath
player, 48 posts
Always Time to...
Hunt!
Mon 30 May 2016
at 03:33
  • msg #87

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

... I'd argue Perception -is- Awareness.

Systems with a huge amount of skills (DnD; Unisystem spring to mind) often have a passive perception with an active notice. But as this is a lot more streamlined; it can get rolled into one fairly easily.

I'll roll shortly and edit into the post.
Kalath
player, 49 posts
Always Time to...
Hunt!
Mon 30 May 2016
at 03:35
  • msg #88

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

But keen senses is really +2 on -all- awareness rolls? That's impressive.
Smoke Alarm
player, 1474 posts
Brave and bold as a Hero
of Draconia can be.
Mon 30 May 2016
at 03:53
  • msg #89

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Technically, the minor version of Keen Senses applies to all checks with only one sense, while the major version applies to all senses but only "to notice or spot something". It might be possible to have an Awareness check that doesn't involve noticing or spotting (tracking something already found or maintaining attention, say), but in practice that would barely come up. It's a pretty good trait.

In comparison, I've realised Run For Your Life! is a subpar trait: the point you spend on it can just as easily be spent on Coordination, boosting your Speed at all times, and giving benefits in many other areas. The only time a chase doesn't depend on Coordination anyway is probably starship and TARDIS piloting. Which Smoke isn't likely to get into.
Kalath
player, 50 posts
Always Time to...
Hunt!
Mon 30 May 2016
at 03:57
  • msg #90

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Thanks. I'm at work so was just going off what was on my character sheet.

It's the major version so it's good to go.
The Traveller
player, 1514 posts
I can't not try
Always time to travel!
Mon 30 May 2016
at 05:29
  • msg #91

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

My personal opinion is that DW:AITAS is serviceable, but their are better RPGs for Doctor Who.

The Traveller in Marvel Heroic:

Affiliations
Solo d6; Team D10; Buddy d8
"You've never been able to work alone. You've always needed people around you." (IC quote from the Rifts campaign from Driftwood, a Shifter companion who betrayed her.)

Distinctions
You Crazy Girl, Unflagging Optimism, General of the Time War

Power Sets
Last of the Time Lords - Enhanced Senses D8, Psychic Resistance D8, Telepathy D6, Super Science D12 (As Sorcery, except when the Doctor dreams up a hare brained scheme using Time Lord or other technology), Superhuman Stamina D8, Teleport D12, Blast D8

SFX - TARDIS Malfunction - Shut down Teleport in exchange for a +1 step up of one other Last Of The Time Lords power set power
SFX - She is ancient and terrible - Add 1 step to LAST OF THE TIME LORDS powerset immediately after taking emotional stress
SFX - TARDIS short range jump - add D6 to doom pool to use TARDIS for short range transport

Limit: A Universe of Foes. The Narrator can spend a D8 from the Doom Pool have an old enemy appear as a complication or enemy asset.

Specialties
Cosmic Master, Menace Master, Science Master, Tech Master

Milestones
The Warlock Legacy
1 XP if Warlock, Phillipe, Fortuna or Evers are met or mentioned in a scene
3 XP if a major mystery or secret is discovered concerning the 4 Warlocks or the TAROT is uncovered
10 XP if you either free the TARDIS angels or seize the power of the TAROT for yourself.

Every Star, Every Planet
1 XP When you arrive in a new time or place
3 XP When you deliberately seek to interfere in events that have nothing to do with you
10 XP When a new companion joins you, or leaves you

The Lonely Goddess
1 XP When reminded that you are the last of your kind and responsible for ending the Time War
3 XP When your Time Lord nature either endangers your Companions or causes them to become greater or better
10 XP When one of your Companions suffers Trauma due to their direct involvement with you, or when you regenerate to protect them from such Trauma.
Kalath
player, 51 posts
Always Time to...
Hunt!
Mon 30 May 2016
at 05:45
  • msg #92

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The problem with the vast majority of systems for Doctor Who; and that includes Marvel Heroic from what I can tell; is that it's assumed everyone's equal, and they work off that base.

Whilst this, as well as Eden Studios Cinematic Unisystem, and some others undoubtedly, work off the base that -not- everyone is equal; without help. So they give drama points, story points, or whatever, to level the playing field. Which simulates the show(s) they are meant to simulate a lot better.

It's not perfect, but it's actually pretty good. And I am unconvinced anything else out there would be any better; and most would be worse.
The Traveller
player, 1515 posts
I can't not try
Always time to travel!
Mon 30 May 2016
at 13:14
  • msg #93

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The thing that makes Marvel Heroic work is that it makes *everyone* equal - the dice mechanic gives characters who aren't as narratively powerful different benefits so that they have just as much effect on the story. This is how you have Captain America roll with Thor.

Marvel Heroic would be perfect for Doctor Who, especially with it's ability to track emotional damage between scenes and have that damage power abilities.
The Guardian
GM, 1720 posts
Mon 30 May 2016
at 22:44
  • msg #94

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

We've discussed this before, but I have to disagree.  MHR is really good for handling characters with heroic abilities, including the "badass normal", at wildly different power levels.  Not so much for mixing and matching such characters with normal-normals.

It is probably the rule set I would most like to be running.  But not for this game.
The Traveller
player, 1516 posts
I can't not try
Always time to travel!
Mon 30 May 2016
at 23:57
  • msg #95

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Oh, don't take me throwing up Trav's stats in MHR as lobbying for switching game systems. I played Matt Smith's Doctor in MHR and had a good time. No, this campaign is firmly DW:AITAS. The stats were just to show how it might be done and idle conversation.
Kalath
player, 54 posts
Always Time to...
Hunt!
Tue 31 May 2016
at 00:54
  • msg #96

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I have plenty of SP Trav. I just feel it's weird to be throwing an SP on a presence + convince when I have presence 2 and convince 0. In comparison, Sereth had presence 5, convince 3, and often could pull in 1 or more other bonuses - and yet would usually only just beat Kalath's 13.

But I'm pretty sure they're fighting over the wolf; not Trav. I don't think they've seen Trav.
The Traveller
player, 1520 posts
I can't not try
Always time to travel!
Tue 31 May 2016
at 00:59
  • msg #97

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Then I'll hold onto it then.
This message was lightly edited by the player at 01:00, Tue 31 May 2016.
The Guardian
GM, 1722 posts
Tue 31 May 2016
at 01:15
  • msg #98

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
I have plenty of SP Trav. I just feel it's weird to be throwing an SP on a presence + convince when I have presence 2 and convince 0. In comparison, Sereth had presence 5, convince 3, and often could pull in 1 or more other bonuses - and yet would usually only just beat Kalath's 13.

I kind of feel like the way DWAITAS has to be played, to feel like you're a PC and not just a pawn of the story, is as follows:

If something you're rolling on will affect the direction of the story but can be failed in relative safety, don't throw an SP.  If you're bad at the thing, you will probably do badly, but you'll get in the kind of trouble your character should logically be getting into.

If something you're rolling on will have serious negative consequences, throw a story point.
  • If you're bad at the thing, you may fail, but you probably won't fail fatally, and you might stumble into one of the weirdly fortuitous circumstances that Who characters sometimes do.
  • If you're good at the thing, you have a good chance of achieving an amazing success, but in all likelihood you'll at least get a middling result, and save yourself the disappointment of ignominious failure at something you thought your character was good at.


TL; DR: Story points are your only defense against the game being so swingy.
Kalath
player, 56 posts
Always Time to...
Hunt!
Tue 31 May 2016
at 01:19
  • msg #99

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

And there's the other reason.

IF there were two of them, I'd have used one. But given I do have a tactical advantage; and full-on Cheetah folk don't tend to bother with missile weapons, I felt like chancing my arm. The dice, other than that first total flop for stealth, have actually been pretty good for Kalath so far.
Smoke Alarm
player, 1476 posts
Brave and bold as a Hero
of Draconia can be.
Tue 31 May 2016
at 02:26
  • msg #100

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I tend not to think about using Action Points, Story Points, or the like in any system. When I do, my rule of thumb is to use them to survive or to do something awesome my character would be capable of. For the rest, I don't mind trusting to dice or story, or accepting losses when losses are logical. They're not there to be good, they're there to be great.

Smoke's either going to make friends with the Cheetah People, or make enemies. Either is likely, and I don't mind either option, so I don't want to nudge it with a Story Point.
This message was last edited by the player at 02:28, Tue 31 May 2016.
Kalath
player, 58 posts
Always Time to...
Hunt!
Tue 31 May 2016
at 02:28
  • msg #101

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

One system I do remember to use them in, is Drama Points in the cinematic unisystem; if I'm playing one of the... non-hero types. White Hats in Buffy; others have different names for them. Purely because the gap between heroes and non-heroes is -huge-.
The Guardian
GM, 1725 posts
Tue 31 May 2016
at 02:55
  • msg #102

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'm almost afraid to ask this, but what does Smoke Alarm want?
Kalath
player, 59 posts
Always Time to...
Hunt!
Tue 31 May 2016
at 02:57
  • msg #103

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

She wants to be Just. Like. Sereth. Clearly.

Everyone wants to be Sereth. But there can be only one...
Smoke Alarm
player, 1478 posts
Brave and bold as a Hero
of Draconia can be.
Tue 31 May 2016
at 03:03
  • msg #104

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

To greet the Cheetah People and get them to not attack us, without looking like weak prey.
The Traveller
player, 1522 posts
I can't not try
Always time to travel!
Tue 31 May 2016
at 11:45
  • msg #105

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Even us Time Lords are jealous. I mean, come on, he's played by Sam Jackson.

cue Youtube videos of Sereth talking with Pulp Fiction dialogue
The Guardian
GM, 1727 posts
Tue 31 May 2016
at 12:00
  • msg #106

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I watched The Hateful Eight over the weekend.  Let me tell you: that right there was some industrial-grade cognitive dissonance.
Kalath
player, 62 posts
Always Time to...
Hunt!
Tue 31 May 2016
at 13:23
  • msg #107

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sorry Trav. Kalath is not Sereth.
The Guardian
GM, 1730 posts
Wed 1 Jun 2016
at 03:33
  • msg #108

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
"STAN, SMOKE. I'm on my way."

Smoldering brush fire, meet gasoline!
Kalath
player, 66 posts
Always Time to...
Hunt!
Wed 1 Jun 2016
at 03:37
  • msg #109

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yeah, can't see that going badly.
The Traveller
player, 1529 posts
I can't not try
Always time to travel!
Wed 1 Jun 2016
at 04:02
  • msg #110

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

And entirely in character. No way Trav is gonna let Cheetah people eat her family.

Another SP for Impulsive? ;)
Smoke Alarm
player, 1481 posts
Brave and bold as a Hero
of Draconia can be.
Wed 1 Jun 2016
at 05:01
  • msg #111

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Once again, Smoke's stuck in a situation she can't just run away without leaving someone in the clutches of the bad guys. This is why she operates better alone. :p

She's really fails the "I don't have to outrun the lion" story from Survival.
Kalath
player, 69 posts
Always Time to...
Hunt!
Wed 1 Jun 2016
at 05:13
  • msg #112

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'm gonna hold off on further IC posting for now.

Don't worry! If it comes down to it, Kalath would totally pass the "I don't have to outrun the lion" story.
Stanley Newton
player, 482 posts
Wed 1 Jun 2016
at 09:21
  • msg #113

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
Once again, Smoke's stuck in a situation she can't just run away without leaving someone in the clutches of the bad guys. This is why she operates better alone. :p


Letting someone be captured by the bad guys is not always the worst possible outcome, if the enemies are decent people. However, these creatures literally want to eat them, so please don't leave Stanley :).
Kalath
player, 70 posts
Always Time to...
Hunt!
Wed 1 Jun 2016
at 13:54
  • msg #114

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

When we get close, Kalath will look to see if she can ambush. However, she won't be telling Trav if she can; she'll just sneak off to try to set it up.

I'll wait till I know we're close before making rolls; as there's probably a fair few posts between Stanley and Smoke to go first; due to to how far away they were.
Stanley Newton
player, 484 posts
Wed 1 Jun 2016
at 21:56
  • msg #115

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Little update regarding my lying people problem last week:
it has been more or less resolved, helpful person A was eventually able to point me in the right direction and I had a back-up plan. Found some other people who had noticed the same pattern with the 'misinformation', which didn't actually help me, but it is nice to know it is not just me. All in all, an incredibly frustrating experience, but I am 90% sure it is over now and I hopefully won't have to deal with those people again.

Sorry for the rant and sorry for being so vague, but I don't want to (and won't) bore you with the details.

The Guardian:
As Stanley watches the by-play between the cheetahs, he starts to get the idea that although they clearly have some level of sapience, they're also very powerfully influenced by instinct and predatory behavior.


Cue the laser pointer :).
The Traveller
player, 1531 posts
I can't not try
Always time to travel!
Thu 2 Jun 2016
at 00:58
  • msg #116

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'm sorry Stan. If I can help in any way, let me know. Much love.
Smoke Alarm
player, 1483 posts
Brave and bold as a Hero
of Draconia can be.
Thu 2 Jun 2016
at 01:25
  • msg #117

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Glad to hear it's sorted.
Kalath
player, 75 posts
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Fri 3 Jun 2016
at 03:55
  • msg #118

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Heehee. Heffalump!
Kalath
player, 76 posts
Always Time to...
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Fri 3 Jun 2016
at 04:24
  • msg #119

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Oh crud.
Kalath
player, 78 posts
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Fri 3 Jun 2016
at 04:41
  • msg #120

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

... Trav's not the only impulsive one out of that pair.

Kalath's an interesting challenge for me. Sereth's bad traits were generally mechanical; and easy to play. Kalath has a lot which are RP-based; and also can have a serious detriment on her health...
The Traveller
player, 1533 posts
I can't not try
Always time to travel!
Fri 3 Jun 2016
at 05:16
  • msg #121

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

At least we'll die with a full load of story points! ;)
Kalath
player, 79 posts
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Fri 3 Jun 2016
at 05:20
  • msg #122

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Meh. I wasn't really thinking about story points. More you get the points for taking the drawback, so you should play it out or it's a cheat.
The Guardian
GM, 1738 posts
Fri 3 Jun 2016
at 11:23
  • msg #123

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

You shot one of the Cheetah People, correct?
The Traveller
player, 1534 posts
I can't not try
Always time to travel!
Fri 3 Jun 2016
at 13:46
  • msg #124

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
Meh. I wasn't really thinking about story points. More you get the points for taking the drawback, so you should play it out or it's a cheat.


Obviously.
Kalath
player, 80 posts
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Sat 4 Jun 2016
at 00:31
  • msg #125

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Of course! I wasn't going to shoot Smoke or Stanley.

Yet.
The Guardian
GM, 1741 posts
Sat 4 Jun 2016
at 02:24
  • msg #126

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I am, by the way, calling a house rule audible on Keen Senses.

I'm going to say that it does not count for the Awareness + Coordination difficulty of ranged attacks.  I don't think that Smoke Alarm has been using it as such, and it just would make the Cheetahs into flipping ninjas.  The counterbalance to that, since the Major version just gives a +2 but costs as much as 2 points of Awareness would, is that it can give you arbitrarily "better" perception or free details compared to someone without it.

I'm open to discussion if somebody really opposes this.
Kalath
player, 82 posts
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Sat 4 Jun 2016
at 02:29
  • msg #127

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I totally support that.

Keen Senses is already one of the best traits in the game, IMO. It treads very close to failing the DnD game balance test of "Is there any mechanical reason -not- to take this trait?".

Kalath is more likely to be melee in the long run; but right now she is pretty ranged. She's actually likely to be one of those who can switch back and forth fairly easily; though she'll never use blasters or the like.
Smoke Alarm
player, 1488 posts
Brave and bold as a Hero
of Draconia can be.
Sat 4 Jun 2016
at 02:40
  • msg #128

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I've never considered using Keen Senses for dodging ranged attacks, and don't think I've ever used it that way. I never realised one could apply it to such a roll. It makes sense that it wouldn't: as I discussed earlier, the trait specifically refers to acuity of a single sense or noticing or finding hidden things in general. The combat application is more about being generally aware of the field of battle, actions of foes, and spotting an attack action, which doesn't involve a single sense or noticing things.

But I don't know, Keen Senses is starting to look sub-optimal. Two points in Major Keen Senses is a bit less effective than two extra points of Awareness in general, if you can fit them. It's a weird system, it doesn't really care about balance, but it doesn't seem to be issue either.
Kalath
player, 83 posts
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Sat 4 Jun 2016
at 02:44
  • msg #129

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I probably am thinking a bit too much like the Buffy RPG; which limits you to a 6 for humans for stats. So +2 according to that is quite good if you have a 5 or 6 in a stat.

Mind you, anyone playing a creature-type which has bonuses to stats get to break that limit anyway.
The Guardian
GM, 1742 posts
Sat 4 Jun 2016
at 02:45
  • msg #130

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I suspect it was originally thought up in its Minor Good, single sense version (where it is basically equivalent to a Specialty, and is good value as such).
The Traveller
player, 1539 posts
I can't not try
Always time to travel!
Sun 5 Jun 2016
at 18:20
  • msg #131

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Doctor's problem is that Companions wander away from him. My problem is that my companions won't run for their lives.
Kalath
player, 85 posts
Always Time to...
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Sun 5 Jun 2016
at 23:32
  • msg #132

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

To be fair, the Doctor, with a few exceptions, has been more surrounded with less physically adept companions than you are. Take out Leela, Jamie, Ace and Harry, and Jack and River I guess, and what do you have left?
The Traveller
player, 1540 posts
I can't not try
Always time to travel!
Mon 6 Jun 2016
at 02:25
  • msg #133

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

True point. And one of Trav's hall marks is that she draws more (super) heroic companions - Abraham Lincoln (who was a renowned shooter and wrestler), Al Capone, Roy Fokker and Rick Hunter (Veritech fighter pilots), the Rifts crew (which included a fallen Cosmo Knight, a Cyber Knight and an Atlantean Time Wizard), and you guys.

Now, Trav needs musicians back on her team!
Smoke Alarm
player, 1491 posts
Brave and bold as a Hero
of Draconia can be.
Mon 6 Jun 2016
at 02:32
  • msg #134

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Hmm. Gus, Frobisher, Bernice, Roz and Chris, Destrii, Fey. :) But yeah, it's the same point from an expanded list. Ian was also pretty physical; he did train as a gladiator, knight, Aztec warrior, and on.
Kalath
player, 86 posts
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Mon 6 Jun 2016
at 02:39
  • msg #135

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Wilderness arguably had the Doctor's most physical companions. I had forgotten about Ian granted.
Kalath
player, 88 posts
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Mon 6 Jun 2016
at 03:57
  • msg #136

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Also, if she fully cheetahs out there; that's an extra 1 to the attack, due to co-ordination increasing when she becomes the Cheetah.
Kalath
player, 89 posts
Always Time to...
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Tue 7 Jun 2016
at 02:23
  • msg #137

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I have this sudden urge to say "Come with me if you want to live."

I'll post later. So many choices.
The Traveller
player, 1543 posts
I can't not try
Always time to travel!
Tue 7 Jun 2016
at 03:41
  • msg #138

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Oh wow.

"The kitlings WILL NOT STOP until they find and kill you."
Kalath
player, 92 posts
Always Time to...
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Tue 7 Jun 2016
at 03:44
  • msg #139

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kitlings scared me more than Daleks and Cyberman and Sontarans combined.

Those Cat People in New New Earth? Child's play. The Kitlings were the real deal.
Smoke Alarm
player, 1494 posts
Brave and bold as a Hero
of Draconia can be.
Tue 7 Jun 2016
at 03:52
  • msg #140

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Did Traveller hear Smoke's call, and did Kalath just kidnap Traveller and take her away without us? :o
This message was last edited by the player at 03:52, Tue 07 June 2016.
Kalath
player, 93 posts
Always Time to...
Hunt!
Tue 7 Jun 2016
at 03:57
  • msg #141

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Hey, if Trav doesn't let her, Kalath won't press the point.
The Guardian
GM, 1750 posts
Tue 7 Jun 2016
at 04:08
  • msg #142

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
Did Traveller hear Smoke's call, and did Kalath just kidnap Traveller and take her away without us? :o

You know, given the circumstances and various unsubtle foreshadowing, I'm tempted to say that if Trav's player missed it OOC, Trav missed it.  And I will underscore that with Story Points for everybody if that's what you want to say happened.

Note that Trav's phone will continue to transmit after the 'port, so Smoke & Stanley can just follow the homing signal.

Through Cheetah-infested streets.
Kalath
player, 94 posts
Always Time to...
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Tue 7 Jun 2016
at 04:14
  • msg #143

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
You know, given the circumstances and various unsubtle foreshadowing, I'm tempted to say that if Trav's player missed it OOC, Trav missed it.  And I will underscore that with Story Points for everybody if that's what you want to say happened.


The moment you say story points for everyone, you know Trav will go for it!

I have a few, but I'll probably burn through them a lot faster than I did as Sereth.
The Guardian
GM, 1751 posts
Tue 7 Jun 2016
at 04:14
  • msg #144

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
Kitlings scared me more than Daleks and Cyberman and Sontarans combined.

Those Cat People in New New Earth? Child's play. The Kitlings were the real deal.

Some people make fun of the animatronic cat in Survival, but I thought the unreality just made it creepier.
Kalath
player, 95 posts
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Tue 7 Jun 2016
at 04:16
  • msg #145

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Admittedly though, I think the point that I really went "HOLY CRAP GET THE HELL OUTTA THERE" was when the Master with cat-eyes was revealed.

People make fun of the Ainley-Master a lot; but he was good. Delgado was clearly the king; but Ainley wasn't actually bad.
The Traveller
player, 1545 posts
I can't not try
Always time to travel!
Tue 7 Jun 2016
at 04:57
  • msg #146

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
Smoke Alarm:
Did Traveller hear Smoke's call, and did Kalath just kidnap Traveller and take her away without us? :o

You know, given the circumstances and various unsubtle foreshadowing, I'm tempted to say that if Trav's player missed it OOC, Trav missed it.  And I will underscore that with Story Points for everybody if that's what you want to say happened.

Note that Trav's phone will continue to transmit after the 'port, so Smoke & Stanley can just follow the homing signal.

Through Cheetah-infested streets.


I did miss it OOC. Certainly, Trav was distracted as hell, as she struggled with the darker portions of herself. So I'm fine with that!

But ooooh boy will Trav be pissed. She may even attempt to escape.

Also, if either Smoke or Stanley are hurt, River Song will regret sending us to this death trap. Not even The Doctor will be able to save her.
This message was last edited by the player at 05:00, Tue 07 June 2016.
Kalath
player, 96 posts
Always Time to...
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Tue 7 Jun 2016
at 05:17
  • msg #147

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath, the insane kidnapper!

You can't kill River. Her early death would change so much in the timeline...
The Traveller
player, 1546 posts
I can't not try
Always time to travel!
Tue 7 Jun 2016
at 05:27
  • msg #148

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Who said anything about killing River now?

If River legit didn't know anything about this planet and just simply passed on a clue, then all is cool. But if this was malicious, she'll have wished she was dead.

That's not terribly in character for River, however. I can see River tricking Trav into some horrible trap, but not her companions.

Still, there will be a conversation at the Stormcage, after this.
Kalath
player, 97 posts
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Tue 7 Jun 2016
at 05:28
  • msg #149

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

... besides, if you kill River, you piss of the Last Centurion. Even Trav might regret that...

Yeah, I didn't really like season 6 much; but Amy's speech at the beginning of a Good Man Goes to War gets me.
Smoke Alarm
player, 1496 posts
Brave and bold as a Hero
of Draconia can be.
Tue 7 Jun 2016
at 05:54
  • msg #150

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sure, I'll run with Trav being whisked away. We have this quest to catch up with her, we can't finish that right off. So how much of a tease is it for her to disappear as we do? :)

To be fair, Traveller, you're an adventuring Time Lord – anywhere and anywhen you go is going to a dangerous deathtrap of some description. :) Kestartes was probably perfectly fine a century ago, before the Cheetah infection took hold.

I love the metaphor of the Cheetah infection here: violence literally begets violence, it changes you literally. It's like a furry zombie apocalypse, only fighting the zombies means you become zombie.

"Survival" was probably Ainley's best performance as the Master. His second best might be totally hamming it up in the Destiny of the Doctor PC game cutscenes. :)

Also, why does Kalath use the Kang "ware"? Has Kang speak spread even here? :)
Kalath
player, 98 posts
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Tue 7 Jun 2016
at 06:04
  • msg #151

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

For differing reasons, perhaps.

To me 'ware' seems a primitive form. It feels -right- for a group of primitives to use that than 'beware'.
Smoke Alarm
player, 1497 posts
Brave and bold as a Hero
of Draconia can be.
Tue 7 Jun 2016
at 06:11
  • msg #152

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath
player, 99 posts
Always Time to...
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Tue 7 Jun 2016
at 06:14
  • msg #153

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Hah! Cool.

She might also be more likely to use beware when she hasn't been fighting off the Cheetah for pretty much the entire episode.
The Traveller
player, 1547 posts
I can't not try
Always time to travel!
Tue 7 Jun 2016
at 16:35
  • msg #154

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yes, but Trav is an emotionally injured Time Lord with a fierce mother instinct.
Kalath
player, 100 posts
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Tue 7 Jun 2016
at 22:42
  • msg #155

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

And actually, I quite liked Ainley in Logopolis. At least until his turn of insanity of 'People of the universe, please attend carefully'.
The Guardian
GM, 1754 posts
Wed 8 Jun 2016
at 03:51
  • msg #156

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
I love the metaphor of the Cheetah infection here: violence literally begets violence, it changes you literally. It's like a furry zombie apocalypse, only fighting the zombies means you become zombie.

The image that sticks with me out of that story is Ace, trying to fight off the urge to fight and holding up the Doctor's hat and brolly like holy symbols.
Kalath
player, 102 posts
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Wed 8 Jun 2016
at 03:55
  • msg #157

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Given that my outstanding image of that serial is the Doctor's "If we fight like animals, we die like animals" it works for me.
Kalath
player, 104 posts
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Fri 10 Jun 2016
at 02:05
  • msg #158

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

.... run!!!!!
Smoke Alarm
player, 1502 posts
Brave and bold as a Hero
of Draconia can be.
Fri 10 Jun 2016
at 03:23
  • msg #159

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Weirdly, the little girl Squeak calling the Master "the bad cat man", which some of you know became my username here and most other places. :)
Kalath
player, 105 posts
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Fri 10 Jun 2016
at 03:35
  • msg #160

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Cute.

So we should be going "Stan, Stan, the bad cat man, if he can't do it... you will obey."
Stanley Newton
player, 497 posts
Sun 12 Jun 2016
at 22:26
  • msg #161

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I haven't seen the Who episode with the Cheetah people, but I guess there is a reason they hunt human(oid)s and not the Kitlings. A small cat should be easier to catch than a human that will fight back.
This message was last edited by the player at 22:27, Sun 12 June 2016.
Kalath
player, 109 posts
Always Time to...
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Mon 13 Jun 2016
at 02:51
  • msg #162

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kitlings and the Cheetah People have a link. It's been a while since I watched Survival, but I think they were basically the scouts, who'd hunt out new potential prey, as well as new Cheetah People.

I do remember quite clearly the Master created a link with the Kitlings to hunt down the Doctor.
The Guardian
GM, 1759 posts
Mon 13 Jun 2016
at 03:37
  • msg #163

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
Kitlings and the Cheetah People have a link. It's been a while since I watched Survival, but I think they were basically the scouts, who'd hunt out new potential prey, as well as new Cheetah People.

Although I am bemused by Kalath's characterization of them, IC, as implacable, tireless hunters.  Yes, they're creepy teleporting cats with a psychic-transformative power to change susceptible people into ferocious predators.

They're also CATS. :)
Kalath
player, 110 posts
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Mon 13 Jun 2016
at 03:42
  • msg #164

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

She has to rationalise why the Kitlings and Cheetah people co-operate, as much as they do anyway.

She may also be exaggerating so Trav doesn't do something stupid. She doesn't know it's pointless stopping her from doing something stupid...
Smoke Alarm
player, 1506 posts
Brave and bold as a Hero
of Draconia can be.
Mon 13 Jun 2016
at 04:46
  • msg #165

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The kitlings seem to be like hunting dogs for the Cheetah People: they go out, find prey, tell the Cheetah People about it, then get the scraps.

The Master bonded with a specific one named Shadow, mentioned in the New Adventure First Frontier. It seems they can also travel in time, because the Master used Shadow to escape from the Cheetah World to the 1950s USA.
Kalath
player, 111 posts
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Mon 13 Jun 2016
at 04:53
  • msg #166

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Isn't it possible that he just got back to wherever he left his TARDIS?

That's what I really don't like about the New Series Master. No TARDIS. They've literally, removed every single TARDIS from existence except the Doctor's.
Smoke Alarm
player, 1507 posts
Brave and bold as a Hero
of Draconia can be.
Mon 13 Jun 2016
at 05:08
  • msg #167

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

It seems the planet blowing up threw him off course. :) The planet was packed with artron energy too.
http://tardis.wikia.com/wiki/First_Frontier

The concept in "Survival" was that you could only teleport back to your home, so they needed Midge or Ace, whose home was Earth, though Ace landed outside the TARDIS. I imagine the Master has no "home", not even his own TARDIS, so he couldn't go anywhere.
Kalath
player, 112 posts
Always Time to...
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Mon 13 Jun 2016
at 05:22
  • msg #168

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'm pretty sure there was an insinuation that the TARDIS was Ace's home now.
Stanley Newton
player, 498 posts
Mon 13 Jun 2016
at 21:24
  • msg #169

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Thanks. The cats and the cheetahs work together, so it is logical that the cheetahs don't hunt the cats.
The Guardian
GM, 1760 posts
Wed 15 Jun 2016
at 00:52
  • msg #170

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

FWIW, at the moment I am just waiting to see what the next overt action from anyone is.
Kalath
player, 113 posts
Always Time to...
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Wed 15 Jun 2016
at 00:56
  • msg #171

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Eating!

Though if there's a Hunt...
Smoke Alarm
player, 1508 posts
Brave and bold as a Hero
of Draconia can be.
Wed 15 Jun 2016
at 01:04
  • msg #172

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke's doing a wallscrawl.
The Guardian
GM, 1761 posts
Wed 15 Jun 2016
at 04:04
  • msg #173

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
Smoke's doing a wallscrawl.

Okay.  Let me know if you mean to keep working on it until the Cheetahs are right on top of you and Stanley.
Smoke Alarm
player, 1509 posts
Brave and bold as a Hero
of Draconia can be.
Wed 15 Jun 2016
at 04:06
  • msg #174

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

That's the idea, the same routine as before, but I intend it to end very differently. ;) Stanley should get a couple of areas away while Smoke distracts the Cheetahs.
Stanley Newton
player, 500 posts
Thu 16 Jun 2016
at 00:08
  • msg #175

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
That's the idea, the same routine as before, but I intend it to end very differently. ;) Stanley should get a couple of areas away while Smoke distracts the Cheetahs.


Yes, you shooed Stanley away earlier, so he really should get moving by now. Stanley doesn't really want to 'run away' when there is a real chance Smoke could get hurt/captured by the Cheetahs, but it is for the best.
Kalath
player, 114 posts
Always Time to...
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Thu 16 Jun 2016
at 00:16
  • msg #176

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke could become...

One of Us!
Smoke Alarm
player, 1510 posts
Brave and bold as a Hero
of Draconia can be.
Thu 16 Jun 2016
at 00:36
  • msg #177

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Stanley doesn't have to outrun the lion. He only has to outrun Smoke Alarm. :)
Stanley Newton
player, 502 posts
Fri 17 Jun 2016
at 00:12
  • msg #178

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
Stanley doesn't have to outrun the lion. He only has to outrun Smoke Alarm. :)


Stanley is certainly going to try :), but what if we are already surrounded and he is running straight into a trap?
Smoke Alarm
player, 1512 posts
Brave and bold as a Hero
of Draconia can be.
Fri 17 Jun 2016
at 00:46
  • msg #179

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

We'll escape from that when we come to it!
Kalath
player, 115 posts
Always Time to...
Hunt!
Fri 17 Jun 2016
at 00:49
  • msg #180

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Just give in to your feelings... kill the Cheetahs.
Smoke Alarm
player, 1513 posts
Brave and bold as a Hero
of Draconia can be.
Fri 17 Jun 2016
at 00:55
  • msg #181

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke's tactics might be well suited to dealing with Cheetahs without actually falling prey to the Cheetah Virus.
Kalath
player, 116 posts
Always Time to...
Hunt!
Fri 17 Jun 2016
at 03:14
  • msg #182

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'm on hold, effectively. There's no way she could, or would even want to, find Smoke by herself, so unless Trav drags her in, or they're spotted by people in the stronghold...
The Guardian
GM, 1765 posts
Fri 17 Jun 2016
at 03:17
  • msg #183

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I did kind of wonder whether there was any notion of getting to the stronghold now.  Kalath has probably been sufficiently sated by this point that more abstract goals are back on the table.
Kalath
player, 117 posts
Always Time to...
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Fri 17 Jun 2016
at 03:20
  • msg #184

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yeah, but going in -without- Trav, means she's failed, as she didn't bring back food. I was willing to say she put that behind her to get Trav somewhere safe, but I'm not sure she'd go for that.
The Traveller
player, 1558 posts
I can't not try
Always time to travel!
Sun 19 Jun 2016
at 23:36
  • msg #185

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Trav is trying to convince Kalath to teleport her to the TARDIS, of course. It'd be really hilarious if they were to wind up in the red deserts of Gallifrey outside the Citadel or near the blue shimmering ley lines of Rifts Earth. ;)

The Doctor: "You're here? Took you long enough."
Kalath
player, 120 posts
Always Time to...
Hunt!
Sun 19 Jun 2016
at 23:43
  • msg #186

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'm 95% certain it can't work that way, and 100% certain Kalath doesn't think it can.

Post later. Work.
The Guardian
GM, 1769 posts
Mon 20 Jun 2016
at 03:56
  • msg #187

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

If you all would like to shortcut bringing all the PCs together, I don't know that we need to drag it out.  There were some thoughts I'd had about what might happen if someone got truly split off, but that seems to not have happened.
The Traveller
player, 1559 posts
I can't not try
Always time to travel!
Mon 20 Jun 2016
at 04:43
  • msg #188

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
I'm 95% certain it can't work that way, and 100% certain Kalath doesn't think it can.

Post later. Work.


Why not? The episode makes it fairly clear, from the way I understand it. Trav's home is the TARDIS.

If not, Trav is getting to the point that she wants to turbopistol through the walls and go out and find them.
Kalath
player, 121 posts
Always Time to...
Hunt!
Mon 20 Jun 2016
at 04:49
  • msg #189

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The episode makes it clear it's the teleporters home. Trav is not the one teleporting; Kalath is. And her home, right now, is the Stronghold.
Kalath
player, 122 posts
Always Time to...
Hunt!
Mon 20 Jun 2016
at 04:52
  • msg #190

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
If you all would like to shortcut bringing all the PCs together, I don't know that we need to drag it out.  There were some thoughts I'd had about what might happen if someone got truly split off, but that seems to not have happened.


I'm happy to go with that.
Smoke Alarm
player, 1519 posts
Brave and bold as a Hero
of Draconia can be.
Mon 20 Jun 2016
at 05:03
  • msg #191

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
If you all would like to shortcut bringing all the PCs together, I don't know that we need to drag it out.  There were some thoughts I'd had about what might happen if someone got truly split off, but that seems to not have happened.


I don't mind whether we head back, drag it out, or get Smoke lost in the city. But there will be other opportunities for us to be hunted by Cheetah People through the streets.

It might be fun to see Smoke operating alone in the city. A ruined city is basically her natural habitat, and it would be interesting to see her have a brush with the Cheetah Virus. Maybe she could go hunting for food to replace what Kalath lost?
Kalath
player, 123 posts
Always Time to...
Hunt!
Mon 20 Jun 2016
at 05:12
  • msg #192

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I didn't -lose- it! I left it behind to save people!
Stanley Newton
player, 506 posts
Mon 20 Jun 2016
at 21:50
  • msg #193

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
If you all would like to shortcut bringing all the PCs together, I don't know that we need to drag it out.


I am fine with either option.
Smoke Alarm
player, 1521 posts
Brave and bold as a Hero
of Draconia can be.
Tue 21 Jun 2016
at 02:33
  • msg #194

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Hey, if we catch a kitling and put a collar and leash on it, can we have it teleport us? :) I figure there's got to be a reason the Doctor was trying to catch one in "Survival". :D
The Guardian
GM, 1770 posts
Tue 21 Jun 2016
at 02:45
  • msg #195

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I am left with the mental image of Captain Jack Harkness pulling up the sleeve of his greatcoat to reveal a kitling securely bound to his forearm, poking it in the nose, and vanishing in a 1989 special effect.
This message was last edited by the GM at 02:36, Wed 22 June 2016.
Kalath
player, 124 posts
Always Time to...
Hunt!
Tue 21 Jun 2016
at 02:59
  • msg #196

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In reply to The Guardian (msg # 195):

-ROFL-

OH maaaannnn....
Smoke Alarm
player, 1522 posts
Brave and bold as a Hero
of Draconia can be.
Tue 21 Jun 2016
at 03:36
  • msg #197

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

How would you steer it? Brush it one way to go forward, the other way to go back, scritch its head to stop? :)
Kalath
player, 125 posts
Always Time to...
Hunt!
Tue 21 Jun 2016
at 03:39
  • msg #198

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Knowing Jack...

Probably pulling on it's ears.
The Traveller
player, 1560 posts
I can't not try
Always time to travel!
Tue 21 Jun 2016
at 04:04
  • msg #199

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Talk about risky!
Kalath
player, 126 posts
Always Time to...
Hunt!
Tue 21 Jun 2016
at 04:08
  • msg #200

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Riskier than jumping on top of a TARDIS starting to travel through the time vortex?
The Traveller
player, 1561 posts
I can't not try
Always time to travel!
Tue 21 Jun 2016
at 04:16
  • msg #201

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Point well taken.

Although I wonder if Jack could survive the unique kind of crazy that goes on in an episode of ATTT.

"Yer kinda cute, Time Agent Boy. But are you cute enough?"
Stanley Newton
player, 507 posts
Tue 21 Jun 2016
at 22:09
  • msg #202

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
I am left with the mental image of Captain Jack Harkness pulling up the sleeve of his greatcoat to reveal a kitling securely bound to his forearm, arm, poking it in the nose, and vanishing in a 1989 special effect.


That is hilarious.
Kalath
player, 127 posts
Always Time to...
Hunt!
Wed 22 Jun 2016
at 11:49
  • msg #203

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

It was a one-eyed, one-horned, flying purple people eater...
Stanley Newton
player, 509 posts
Wed 22 Jun 2016
at 22:02
  • msg #204

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

It is only Kalath's eyes that look catlike at this moment, right?
Kalath
player, 130 posts
Always Time to...
Hunt!
Wed 22 Jun 2016
at 22:03
  • msg #205

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

That's correct.

I'll see if I can find a picture of Ace when she's being catlike from home.
Smoke Alarm
player, 1525 posts
Brave and bold as a Hero
of Draconia can be.
Thu 23 Jun 2016
at 01:41
  • msg #206

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath
player, 132 posts
Always Time to...
Hunt!
Thu 23 Jun 2016
at 01:46
  • msg #207

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

It's good enough to give Stanley an idea of what Kalath's eyes look like; at least unless I can find a better one from home.
Stanley Newton
player, 511 posts
Thu 23 Jun 2016
at 23:04
  • msg #208

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I think I get the idea. The infection turns someone into a cheetah but the more drastic changes only occur in the more advanced stages, right?

EDIT: Oh, I just remembered: Trav posted an image of the Master with yellow eyes and fangs in post #60 of this thread. That is a slightly more advanced phase of the disease?
This message was last edited by the player at 23:10, Thu 23 June 2016.
Kalath
player, 133 posts
Always Time to...
Hunt!
Thu 23 Jun 2016
at 23:13
  • msg #209

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yup. ANd the more violent you are, the quicker it takes a hold. Smoke suggests that it's more about melee violence, and ranged might be okay. I'm unconvinced, but it is probably -better- to be a ranged combatant. It's all about if you give in to the bloodlust.
Smoke Alarm
player, 1530 posts
Brave and bold as a Hero
of Draconia can be.
Wed 29 Jun 2016
at 06:21
  • msg #210

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Detectora de Icendios sounds rather cool, but Detectora de Humo might be more accurate. :) Or Alarma de Humo, to be literal. :)
This message was last edited by the player at 06:35, Wed 29 June 2016.
The Traveller
player, 1568 posts
I can't not try
Always time to travel!
Wed 29 Jun 2016
at 13:32
  • msg #211

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Detectora de Incendios (Fire Detector) is the common term, so Trav-as-Louise (who was bilingual on Rifts Earth) may be getting it wrong.
The Traveller
player, 1570 posts
I can't not try
Always time to travel!
Mon 4 Jul 2016
at 22:21
  • msg #212

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sorry I've been away. Expect a post tonight or tomorrow.
Kalath
player, 135 posts
Always Time to...
Hunt!
Fri 8 Jul 2016
at 12:11
  • msg #213

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sorry for being quiet. I lost my job at the end of last week, and Kalath isn't an easy character to get a handle on.
The Traveller
player, 1576 posts
I can't not try
Always time to travel!
Fri 8 Jul 2016
at 17:43
  • msg #214

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Oh no! Best wishes in your job search, I hope your situation resolves itself quickly.
The Guardian
GM, 1779 posts
Fri 8 Jul 2016
at 22:19
  • msg #215

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Likewise.

When you feel the need to vicariously tear things into shreds, we'll be here. :)
Stanley Newton
player, 517 posts
Fri 8 Jul 2016
at 23:18
  • msg #216

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In reply to Kalath (msg # 213):

I am sorry to hear that and wish you the best of luck.
Smoke Alarm
player, 1536 posts
Brave and bold as a Hero
of Draconia can be.
Sat 9 Jul 2016
at 01:25
  • msg #217

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Damn, I'm sorry to hear that. Good luck finding another. I've had zero success even getting responses.


The Guardian:
Smoke Alarm:
'I like red sauce...'

OOC: But blue sauce is best? :-P


Mayhaps, but there isn't any blue sauce. The Red Kangs have the Blue Kangs beat there.
Kalath
player, 136 posts
Always Time to...
Hunt!
Sat 9 Jul 2016
at 14:15
  • msg #218

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I've had a couple of interviews; and one recruitment agency with a "Well, we want to offer you the job, but you need your own car due to location"; it's just getting that slight step further into a job. Hopefully non-contract this time; because I hate this whole "yes, let's come to work sick" thing.
Stanley Newton
player, 518 posts
Wed 13 Jul 2016
at 22:08
  • msg #219

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Huh, to me it looks like message #233 of the IC thread was posted by Trav? But it is the Elders reacting, so shouldn't it be a GM post? And Trav's reply (msg #234) was posted two minutes before msg #233? I am confused.
The Guardian
GM, 1781 posts
Wed 13 Jul 2016
at 22:18
  • msg #220

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Well spotted.  It's fixed now.
The Traveller
player, 1580 posts
I can't not try
Always time to travel!
Thu 14 Jul 2016
at 01:42
  • msg #221

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Wow, even my posts time travel. ;)
Smoke Alarm
player, 1539 posts
Brave and bold as a Hero
of Draconia can be.
Thu 14 Jul 2016
at 02:12
  • msg #222

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

This is going to be like a much bleaker game of Pokemon Go. :)
Kalath
player, 138 posts
Always Time to...
Hunt!
Tue 19 Jul 2016
at 01:47
  • msg #223

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sorry Trav; not a good time for me to respond. I had one interview an hour ago, another one in a bit under an hour, via Skype.
The Traveller
player, 1583 posts
I can't not try
Always time to travel!
Tue 19 Jul 2016
at 01:49
  • msg #224

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Take your time, no rush. It's late evening here in the States. Good luck with the interviews, BTW. Great thing about PBP format is that we can pace it.
Kalath
player, 139 posts
Always Time to...
Hunt!
Tue 19 Jul 2016
at 02:48
  • msg #225

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Well, I might have a contract job. 3-6 months; but a fairly good pay given what I do.
The Guardian
GM, 1787 posts
Thu 28 Jul 2016
at 02:50
  • msg #226

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Hey, folks.  Just checking in.  I know we are sort of in an awkward place with Kalath's player being in a bad situation for spending a lot of effort on gaming.  Meanwhile Kalath the character has a pretty important part to play in the current adventure, just from the standpoint of becoming part of the team going forward.

So that is why I've been hesitant to make any posts for the last week.  I wanted to know what anybody's thoughts were about keeping the game warm in the meantime.

(And I hope things are going well enough back in the real world, of course.)
Kalath
player, 140 posts
Always Time to...
Hunt!
Thu 28 Jul 2016
at 02:53
  • msg #227

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I just keep trying to figure out how to answer Trav's question. It's... yeah. It's like asking a caveman "What would you do if you didn't need to hunt to eat".
The Guardian
GM, 1788 posts
Thu 28 Jul 2016
at 03:05
  • msg #228

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In all fairness, sheer incomprehension is something that our favorite Time Lords face on a regular basis. :D
Smoke Alarm
player, 1542 posts
Brave and bold as a Hero
of Draconia can be.
Thu 28 Jul 2016
at 03:10
  • msg #229

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Perhaps you could say it's now close to sunset and will soon be too dark to go to the library or back to the TARDIS, and the Hunters are most active at this time. Then Traveller, Smoke, and Stanley need to stay in the compound, we can explore the compound and chat to each other and to some NPCs, and work out how things work here. Then we can tread water a while before we're ready to move on.
Stanley Newton
player, 523 posts
Thu 28 Jul 2016
at 22:37
  • msg #230

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
I just keep trying to figure out how to answer Trav's question. It's... yeah. It's like asking a caveman "What would you do if you didn't need to hunt to eat".


Yeah, Trav makes solving this situation sound (relatively) easy. I would be sceptical.

Smoke Alarm:
Perhaps you could say it's now close to sunset and will soon be too dark to go to the library or back to the TARDIS, and the Hunters are most active at this time. Then Traveller, Smoke, and Stanley need to stay in the compound, we can explore the compound and chat to each other and to some NPCs, and work out how things work here. Then we can tread water a while before we're ready to move on.


That is a good option.
Kalath
player, 141 posts
Always Time to...
Hunt!
Fri 29 Jul 2016
at 06:25
  • msg #231

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sorry guys. In honesty, this quietness is good news, though it doesn't seem it; I'm just being swamped with interviews at the moment.
Smoke Alarm
player, 1543 posts
Brave and bold as a Hero
of Draconia can be.
Fri 29 Jul 2016
at 06:30
  • msg #232

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Lucky you!
Kalath
player, 142 posts
Always Time to...
Hunt!
Fri 29 Jul 2016
at 06:40
  • msg #233

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

One on Monday for an actual permanent role. It's only a phone interview at this point; but still.

I'll try to get a post up over the weekend.
Kalath
player, 143 posts
Always Time to...
Hunt!
Mon 1 Aug 2016
at 05:43
  • msg #234

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Phew.

Step 1, phone interview, passed.

Step 2, testing.
The Traveller
player, 1584 posts
I can't not try
Always time to travel!
Mon 1 Aug 2016
at 17:06
  • msg #235

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

HOORAY. Well done!

I've been slow in posting lately because my job has moved me out to a new location, doubling my commute. Trav owns a TARDIS but I do not. :(
The Traveller
player, 1585 posts
I can't not try
Always time to travel!
Mon 1 Aug 2016
at 17:07
  • msg #236

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Also - too many interviews is the problem you want to have, I suppose. Best of luck with your plans.
Kalath
player, 144 posts
Always Time to...
Hunt!
Mon 1 Aug 2016
at 22:17
  • msg #237

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Too many interviews is so-so. Too many job offers is the problem you want...
The Guardian
GM, 1790 posts
Tue 2 Aug 2016
at 03:51
  • msg #238

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

May it be a problem you are soon afflicted with.
Kalath
player, 145 posts
Always Time to...
Hunt!
Tue 2 Aug 2016
at 03:56
  • msg #239

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I figure it this way:

If I'm getting at least one interview a week; it's clearly how I'm coming off in interviews, rather than a lack of skills.

Government department is also being a total pain about giving me my welfare payments though. If we run into any Hunters, or enemies at all, I might well pretend they are the people I'm dealing with from that department.
The Guardian
GM, 1792 posts
Wed 3 Aug 2016
at 03:18
  • msg #240

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I confess that I seem to be dealing an exceptionally dark hand of misery in the IC thread.  I note that I am wont to compose these posts with Who soundtrack music as background; last night, for whatever reason I was playing Caves of Androzani....
Smoke Alarm
player, 1545 posts
Brave and bold as a Hero
of Draconia can be.
Wed 3 Aug 2016
at 05:39
  • msg #241

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Really? I can't wait to see what happens when you reach the Seventh Doctor era and have a Keff McCulloch binge. :p


Kalath:
Government department is also being a total pain about giving me my welfare payments though. If we run into any Hunters, or enemies at all, I might well pretend they are the people I'm dealing with from that department.


Centrelink are a total pain about everything. They once cut me off for not attending my work-for-the-dole – despite me reporting I had paid work that day. :\
Kalath
player, 147 posts
Always Time to...
Hunt!
Wed 3 Aug 2016
at 06:08
  • msg #242

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Every time I have to go back on Centrelink, I have a lot of trouble. Way this is going, I'll have a job before they pay me, then reject me because I earn too much.

Not that that's bad, exactly; except for how the hell I'm going to get enough money for food in the meantime.
The Traveller
player, 1586 posts
I can't not try
Always time to travel!
Tue 9 Aug 2016
at 00:25
  • msg #243

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Hey folks,

A member of my family has been given a cancer diagnosis and I've been wrestling with making time to fly down to Florida and seeing them. That's been sorted. Apologies for not being here and being distracted.
Stanley Newton
player, 529 posts
Tue 9 Aug 2016
at 23:09
  • msg #244

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
A member of my family has been given a cancer diagnosis and I've been wrestling with making time to fly down to Florida and seeing them. That's been sorted. Apologies for not being here and being distracted.


No need to apologise, your family is more important than this game.
Kalath
player, 149 posts
Always Time to...
Hunt!
Tue 16 Aug 2016
at 02:36
  • msg #245

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

There you go. That oughtta to give you something to work with.
Stanley Newton
player, 535 posts
Thu 18 Aug 2016
at 22:06
  • msg #246

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

We should head out to the spot where Kalath saw the white figure. Trav should continues to transmit that song and hopefully we will get the attention of the sorcerers.
Step two is to find/Use some sort of tunnel to get us closer to the library.
Stanley Newton
player, 538 posts
Sat 20 Aug 2016
at 20:48
  • msg #247

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Trav, I am not sure, but I think The Guardian meant that Parnesco told Kalath to bring back the gear in private and that we couldn't overhear them.
The Guardian
GM, 1804 posts
Sat 20 Aug 2016
at 22:15
  • msg #248

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I did, but it's not like it was some great secret.

If Trav wants to tell the guy who is so tight-fisted that he won't allocate medicine to a child because she's not "earning her keep", that she and her two friends have access to a storehouse of untold practical wealth, I'm certainly not going to stop her.

MWAHAHAHAHAHA
The Traveller
player, 1598 posts
I can't not try
Always time to travel!
Sun 21 Aug 2016
at 05:26
  • msg #249

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

There's a reason why Time Lords don't worry about money.

"One moment."

VOORP VOORP

"I just got the entire contents of a Wal Mart."
Kalath
player, 152 posts
Always Time to...
Hunt!
Sun 21 Aug 2016
at 06:24
  • msg #250

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

-just cracks up and Smoke's last post-.

You're killing me here.
Smoke Alarm
player, 1551 posts
Brave and bold as a Hero
of Draconia can be.
Sun 21 Aug 2016
at 06:25
  • msg #251

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Well, we may have to. :p
The Guardian
GM, 1805 posts
Sun 21 Aug 2016
at 17:23
  • msg #252

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

It seems at this point that you're basically set to move out... somewhere.  I've seen a couple of basic destinations floated, but I'm not sure there's been a conclusion, whether it's going to chase the white figures or taking an underground route toward the library.

Once you've come to an agreement, I can set a new scene.
Stanley Newton
player, 539 posts
Sun 21 Aug 2016
at 21:51
  • msg #253

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
-just cracks up and Smoke's last post-.


Yes, I also laughed when I read Smoke's post. I hadn't looked at it that way.


The Guardian:
It seems at this point that you're basically set to move out... somewhere.  I've seen a couple of basic destinations floated, but I'm not sure there's been a conclusion, whether it's going to chase the white figures or taking an underground route toward the library.


Difficult choice, but I vote for going to the library. That is almost guaranteed to give at least some results.
This message was last edited by the player at 22:00, Sun 21 Aug 2016.
Kalath
player, 153 posts
Always Time to...
Hunt!
Sun 21 Aug 2016
at 23:09
  • msg #254

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The figure in white will probably track us down anyway.
Stanley Newton
player, 540 posts
Mon 22 Aug 2016
at 17:15
  • msg #255

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
The figure in white will probably track us down anyway.


Or the sorcerers (if they are not working together). Especially, if Trav keeps sending out that signal.
The Traveller
player, 1599 posts
I can't not try
Always time to travel!
Mon 22 Aug 2016
at 17:59
  • msg #256

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

A small sample of what Trav is sending out - https://www.youtube.com/watch?...i0yb8zRxiSOeaxx-zl4o
Smoke Alarm
player, 1565 posts
Brave and bold as a Hero
of Draconia can be.
Wed 31 Aug 2016
at 05:59
  • msg #257

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Apparently Traveller learned some tricks from the DJ on Necros:
https://www.youtube.com/watch?v=VPOBd3pxI-s
The Traveller
player, 1608 posts
I can't not try
Always time to travel!
Wed 31 Aug 2016
at 15:52
  • msg #258

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

First, an override - Firebomber is not bad anime muzak. (To Trav, at least.) Nekki Basara is one of Trav's ex boyfriends (from a Robotech setting that has in it elements of the later Macross shows), and she knows these people personally and loves their music, as much as she loves Blue Kang skip hop wubstep. Don't be a hater.

Secondly, that clip was awesome! It's good to see that my manuever has a Whovian precedent! No doubt The Marshall heard of that and thought it was ridiculous, but Trav, remembering that, thought it was awesome.

Travcanon - Trav's sonic weapons tech comes from the instrumecha/sonic weapons program she worked on with the RDF. The 1st stage were the atrocious instrumecha weapons from Lancer's Rockers. Trav will slink away in shame if anyone ever brings these up to her -



Second are the sonic pods that 2nd Traveller designed for Nekki Basara's YF-19 Valkyrie (Nekki never harmed anyone and instead fired music at people)



As well as much cooler looking sonic instruments for her Robotech Firebomber family -



5th Traveller on these ghosts from her past - "I regret nothing to do with Nekki Basara."

Excepting the sonic borer she worked on with Speizo, Macross 7 and the Protodevlin War was the last time she worked on mecha scale sonic weapons.

Maybe it's time Trav builds for all of you either instruments, sonic weapons, giant transforming robots, or some combination thereof.
This message was last edited by the player at 15:57, Wed 31 Aug 2016.
Stanley Newton
player, 547 posts
Wed 31 Aug 2016
at 23:36
  • msg #259

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Stanley is also covering his ears.
Smoke Alarm
player, 1566 posts
Brave and bold as a Hero
of Draconia can be.
Thu 1 Sep 2016
at 03:06
  • msg #260

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Aha. I was just stirring for giggles. :p I looked up some clips, and it wasn't to my tastes. And a Kang's musical tastes are decidedly different, when "Blue Kangs are Best!" is their benchmark. Anyway, no music is good when pumped to 100+ dB. :p

Hey, if there's any giant transforming robots, Smoke's climbing them and bringing them crashing down!
The Traveller
player, 1609 posts
I can't not try
Always time to travel!
Thu 1 Sep 2016
at 05:25
  • msg #261

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Crashing down? Why not fly in them instead?

Trav LOVES giant robots! You will too!

It's a time honored custom for young people to steal giant robots and then use them to save lives!
This message was last edited by the player at 05:26, Thu 01 Sept 2016.
Smoke Alarm
player, 1567 posts
Brave and bold as a Hero
of Draconia can be.
Thu 1 Sep 2016
at 05:41
  • msg #262

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

They're basically towers that walk, so what else would Smoke do but run up and down them? And they're giant cleaners, so what else would she do but smash them? And they're probably piloted by caretakers. Kangs and mechas are basically natural enemies. :D
Kalath
player, 158 posts
Always Time to...
Hunt!
Thu 1 Sep 2016
at 05:43
  • msg #263

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Something Kalath and Smoke can agree on!
Smoke Alarm
player, 1568 posts
Brave and bold as a Hero
of Draconia can be.
Thu 1 Sep 2016
at 05:50
  • msg #264

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The music or mechas? :p
Kalath
player, 159 posts
Always Time to...
Hunt!
Thu 1 Sep 2016
at 05:57
  • msg #265

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Both!

More the mechas though.
Smoke Alarm
player, 1569 posts
Brave and bold as a Hero
of Draconia can be.
Thu 1 Sep 2016
at 06:03
  • msg #266

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Look, a giant cleaner:

The Traveller
player, 1610 posts
I can't not try
Always time to travel!
Thu 1 Sep 2016
at 15:13
  • msg #267

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
Look, a giant cleaner:


That's the spirit! Trav will get right on it.

They even have transforming jet fighters in your color:
The Traveller
player, 1611 posts
I can't not try
Always time to travel!
Thu 1 Sep 2016
at 15:14
  • msg #268

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)


The Guardian
GM, 1816 posts
Fri 2 Sep 2016
at 03:48
  • msg #269

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
OOC: Err ouch. How badly does that affect Kalath?

If you want to let it trigger some more overt signifier of your infection, such that the other PCs might pick up on it, you can take a Story Point.
The Guardian
GM, 1817 posts
Fri 2 Sep 2016
at 03:50
  • msg #270

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
They even have transforming jet fighters in your color:

Sweet Jebus.  Like Smoke Alarm isn't fully capable of toppling governments with an arrowgun, a squeeze bottle of hand soap, a hapless civil servant and a mop.
Kalath
player, 161 posts
Always Time to...
Hunt!
Fri 2 Sep 2016
at 03:52
  • msg #271

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Edited the post for that.

And hey, Smoke can also -save- Governments. Witness Draconia!
Smoke Alarm
player, 1570 posts
Brave and bold as a Hero
of Draconia can be.
Fri 2 Sep 2016
at 12:10
  • msg #272

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

And sometimes at the same time!

Anyway, no thanks, a jet fighter would only slow Smoke Alarm down. :)

And jets with legs, the hell?


BTW, doof-doof is Australian slang for thumping bass music, especially dopplering past in a hotted-up car. This is why Mad Max: Fury Road had the Doof Wagon and the Doof Warrior.
The Traveller
player, 1614 posts
I can't not try
Always time to travel!
Fri 2 Sep 2016
at 14:14
  • msg #273

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Ah, gotcha. Trav would know but I wouldn't, being a stupid American ;)
Kalath
player, 162 posts
Always Time to...
Hunt!
Fri 2 Sep 2016
at 14:25
  • msg #274

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Australian slang is weird as all hell if you're not used to it.
Smoke Alarm
player, 1572 posts
Brave and bold as a Hero
of Draconia can be.
Fri 2 Sep 2016
at 14:29
  • msg #275

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

"Doof-doof" is probably the simplest, as it's just an onomatopoeia for the sound of thumping bass.

But Australia itself is just weird as hell:
http://www.sbs.com.au/comedy/a...nake-innocent-family
Kalath
player, 163 posts
Always Time to...
Hunt!
Fri 2 Sep 2016
at 14:37
  • msg #276

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I once had an ongoing rivalry with an American friend about Australia. Beautiful country, but watch where you're walking because all it's fauna is dangerously (well, supposedly).
The Traveller
player, 1615 posts
I can't not try
Always time to travel!
Fri 2 Sep 2016
at 15:08
  • msg #277

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

We now have a new name for the Turbo Pistols - the Doof Guns.
Smoke Alarm
player, 1573 posts
Brave and bold as a Hero
of Draconia can be.
Fri 2 Sep 2016
at 15:11
  • msg #278

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Muzak blasters.
Smoke Alarm
player, 1574 posts
Brave and bold as a Hero
of Draconia can be.
Sun 4 Sep 2016
at 06:18
  • msg #279

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
When the group cautiously ascends the ladder they find at the line junction on Smoke Alarm's map, they find themselves in a building with a layout which is not dissimilar to the one where they first gained access to the sewer system.


It is in fact the same set, only redressed. :)
Stanley Newton
player, 550 posts
Sun 4 Sep 2016
at 19:40
  • msg #280

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
It is in fact the same set, only redressed. :)


Efficient :)
Kalath
player, 164 posts
Always Time to...
Hunt!
Sun 4 Sep 2016
at 23:11
  • msg #281

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Always Time to Travel still has the budget of the classic years. Thus the reuse of Draconians, Kangs and now Cheetah-People.
The Guardian
GM, 1819 posts
Sun 4 Sep 2016
at 23:34
  • msg #282

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I have it on good authority that the producer has all the budget he needs, he's just a terrible hack. :)
Smoke Alarm
player, 1577 posts
Brave and bold as a Hero
of Draconia can be.
Mon 5 Sep 2016
at 00:29
  • msg #283

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Hey, no series should avoid efficiency and cost-saving. :)

It's hardly "The Invasion of Time". :D
Kalath
player, 165 posts
Always Time to...
Hunt!
Mon 5 Sep 2016
at 00:30
  • msg #284

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Hey, I quite like the Invasion of Time. Especially the Leela-bits.
Smoke Alarm
player, 1578 posts
Brave and bold as a Hero
of Draconia can be.
Mon 5 Sep 2016
at 00:57
  • msg #285

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Leela bits are always good (well, that came out suggestive ;) ). And the tyrant Fourth Doctor is the best "dark" Doctor ever done (though that may have just been Tom Baker on set). It's the endless running around the same damn boring sets for half of a long six-parter that really wear on you. :)
This message was last edited by the player at 00:57, Mon 05 Sept 2016.
Kalath
player, 166 posts
Always Time to...
Hunt!
Mon 5 Sep 2016
at 01:08
  • msg #286

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

True. I think there's one even worse for running around the same sets though; but can't quite remember it. Gallifrey stories in general had that issue though.
Smoke Alarm
player, 1579 posts
Brave and bold as a Hero
of Draconia can be.
Tue 6 Sep 2016
at 07:04
  • msg #287

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
But Australia itself is just weird as hell:
http://www.sbs.com.au/comedy/a...nake-innocent-family


That turned out to be a fake by the way, a promotion for an Aussie Rules football match of all things. Because Australia is also stupid.
The Traveller
player, 1616 posts
I can't not try
Always time to travel!
Tue 6 Sep 2016
at 11:36
  • msg #288

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
Always Time to Travel still has the budget of the classic years. Thus the reuse of Draconians, Kangs and now Cheetah-People.


As well as music from old Macross shows. Fans are wondering how the producers got the music rights, and are half expecting splice ins of cheezy Zentraedi battle pods.



Some fans of ATTT have been calling for a Zentraedi companion and more explicit Robotech call outs oon ATTT, but due to rights conflicts with Harmony gold, this is an impossibility:

This message was last edited by the player at 11:40, Tue 06 Sept 2016.
The Traveller
player, 1617 posts
I can't not try
Always time to travel!
Tue 6 Sep 2016
at 15:33
  • msg #289

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
True. I think there's one even worse for running around the same sets though; but can't quite remember it. Gallifrey stories in general had that issue though.



I'm sure that portions of this ruined city were probably also used for the Silurian/ancient Australia episodes, and even ruins on Rifts Earth back in Trav's Rifts HBO series.
The Guardian
GM, 1830 posts
Sun 11 Sep 2016
at 00:47
  • msg #290

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Incidentally, I just now noticed Kalath's updated character tag.  Nice.
Smoke Alarm
player, 1585 posts
Brave and bold as a Hero
of Draconia can be.
Sun 11 Sep 2016
at 00:56
  • msg #291

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

What happened after the blip?! Is Smoke still here, or was she carried away with the kitling?
The Guardian
GM, 1831 posts
Sun 11 Sep 2016
at 01:03
  • msg #292

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sorry, edited.  Guess I got all caught up in the narrative inevitability....

I will post on Smoke's whereabouts after the others get a chance at weighing in.
Smoke Alarm
player, 1587 posts
Brave and bold as a Hero
of Draconia can be.
Sun 11 Sep 2016
at 01:53
  • msg #293

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I may come to regret this.
The Traveller
player, 1623 posts
I can't not try
Always time to travel!
Sun 11 Sep 2016
at 05:11
  • msg #294

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

We may be joining you. Trav is spitting mad and will probably be shooting Kitlings unless someone stops her.

Also, Trav's glasses are running full spectrum, and are gathering data that can possibly analyzed later.
Smoke Alarm
player, 1589 posts
Brave and bold as a Hero
of Draconia can be.
Mon 12 Sep 2016
at 03:13
  • msg #295

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I've imagined Smoke's fate in various ways, but I must say being eaten by animatronic cats wasn't among them. :)


I half expect Trav's old cat collar to have a tracking beacon in it or something. :) It must have some technology, as Trav changed it with the sonic screwdriver. I'll drop a Story Point to make it so, if need be later.
The Traveller
player, 1626 posts
I can't not try
Always time to travel!
Mon 12 Sep 2016
at 03:32
  • msg #296

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

YES IT DID (like, actually, IC wise it did. I mean, if you own a pet cat on Rifts Earth, of course you'd have an RFID tag in the collar!)

Also, you have your phone, don't forget. Trav can reconfigure that device to track that Kitling throughout time and space.

I'll be happy to spend an SP as well.
This message was last edited by the player at 04:13, Mon 12 Sept 2016.
Smoke Alarm
player, 1590 posts
Brave and bold as a Hero
of Draconia can be.
Mon 12 Sep 2016
at 03:35
  • msg #297

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

That too, but it might be a while before she can call. :)
Smoke Alarm
player, 1592 posts
Brave and bold as a Hero
of Draconia can be.
Mon 12 Sep 2016
at 04:56
  • msg #298

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Now we know how the Master bonded with the kitling called Shadow. :D
The Guardian
GM, 1837 posts
Tue 13 Sep 2016
at 00:25
  • msg #299

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
OOC: I'm not sure what to roll to bond with the kitling. Presence and Brave, mayhaps, but Convince doesn't seem right as a skill. Survival?

I see what you did there. :p
Smoke Alarm
player, 1594 posts
Brave and bold as a Hero
of Draconia can be.
Tue 13 Sep 2016
at 00:28
  • msg #300

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I didn't realise it. :)

Actually, would befriending kitlings or cheetah people be something that prompts the Call? Ace befriending Kara seemed to be a part of it, and IIRC there was something in the Seventh Doctor Sourcebook about it. On the other hand, Smoke's approach is so very un-Call.
This message was last edited by the player at 00:28, Tue 13 Sept 2016.
The Guardian
GM, 1839 posts
Tue 13 Sep 2016
at 00:34
  • msg #301

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I reckon that empathy is never a one-way street, particularly not when psychic shenanigans are involved.

Certainly, one's actual means and impulses have a lot to do with it, though.
The Traveller
player, 1629 posts
I can't not try
Always time to travel!
Tue 13 Sep 2016
at 03:20
  • msg #302

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I was cheering for Smoke! Yay!
Smoke Alarm
player, 1596 posts
Brave and bold as a Hero
of Draconia can be.
Tue 13 Sep 2016
at 03:56
  • msg #303

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kangs versus Cheetah People, it's like the book-ends of the Seventh Doctor TV era.


The Guardian:
Looking to the places that she would use for discreet observation, she notices a pair of Hunters idling under cover of a thicket near the big glass building.


I wonder if one has a black stripe on its face, the other a white stripe. Mayhaps the two in the sewers did too. That is, it could be the pair Smoke painted and escaped from back in the alley, still stalking us.
This message was last edited by the player at 03:57, Tue 13 Sept 2016.
The Guardian
GM, 1841 posts
Tue 13 Sep 2016
at 04:43
  • msg #304

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
Kangs versus Cheetah People, it's like the book-ends of the Seventh Doctor TV era.

It could only get weirder if you were chasing each other through the Kandy Kitchen.
The Traveller
player, 1630 posts
I can't not try
Always time to travel!
Tue 13 Sep 2016
at 17:39
  • msg #305

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

NO THERE IS NOT GOING TO BE A TRAV REPRISE OF HAPPINESS PATROL

"Lemonade? I'm spraying this all down with tequilah."
This message was last edited by the player at 17:39, Tue 13 Sept 2016.
Smoke Alarm
player, 1599 posts
Brave and bold as a Hero
of Draconia can be.
Wed 14 Sep 2016
at 03:04
  • msg #306

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Why not just eat the Kandy Man? Problem solved!
Kalath
player, 169 posts
Always Time to...
Hunt!
Wed 14 Sep 2016
at 03:05
  • msg #307

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

-licks lips- Did someone say I -could- eat someone?
Kalath
player, 172 posts
Always Time to...
Hunt!
Thu 15 Sep 2016
at 06:04
  • msg #308

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

On another note, I am -amazed- that Stanley and Traveller followed my direction to run.
Smoke Alarm
player, 1602 posts
Brave and bold as a Hero
of Draconia can be.
Fri 16 Sep 2016
at 03:47
  • msg #309

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

quote:
'Run, run as fast as you can! You can't catch me. I'm the Gingerbread Man!'


I possibly should not say that around Kalath.
The Guardian
GM, 1852 posts
Fri 16 Sep 2016
at 04:00
  • msg #310

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
OOC: Another chase scene. Sorry, GM. :)

Why would I ever be sorry about that?  Cheetah People.  One might reasonably expect An Awful Lot Of Running.
Smoke Alarm
player, 1604 posts
Brave and bold as a Hero
of Draconia can be.
Sat 17 Sep 2016
at 07:26
  • msg #311

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Run fast and carry a cat. :D
The Traveller
player, 1638 posts
I can't not try
Always time to travel!
Sat 17 Sep 2016
at 18:32
  • msg #312

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Also, Doctor Who. Running Is Mandatory
Stanley Newton
player, 563 posts
Sun 18 Sep 2016
at 18:55
  • msg #313

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
OOC:

Interesting situation here.  Everyone is now in position to get through the breach with a move... but that means EVERYONE, so if you mean to end up with the Cheetahs on the outside and the PCs on the inside, that would seem to require a plan.  Or disabling them, of course, at least briefly.


Maybe we want to take the Cheetahs with us to meet the sorcerers?
Probably not...
Smoke Alarm
player, 1607 posts
Brave and bold as a Hero
of Draconia can be.
Tue 20 Sep 2016
at 06:26
  • msg #314

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I have a cat and I'm not afraid to use it!
The Traveller
player, 1642 posts
I can't not try
Always time to travel!
Tue 20 Sep 2016
at 14:59
  • msg #315

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)


The Guardian
GM, 1861 posts
Fri 23 Sep 2016
at 02:53
  • msg #316

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath --

Are you cool with this being a point at which your Cheetah "infection" becomes an obvious thing to the other PCs?

I'm not real certain as to how this is all likely to play out given that a) you wanted the character to be based on this gimmick, but b) the Traveller seems interested in applying ludicrous amounts of scientific doubletalk to "fix" the Cheetah problem.

(This is not unlike how Sereth was supposed to be shamed and exiled, except that you all made the mistake of winning.)
Kalath
player, 177 posts
Always Time to...
Hunt!
Fri 23 Sep 2016
at 02:55
  • msg #317

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

You can make it obvious.

Personally, I doubt it can be entirely fixed; as even the Doctor couldn't. Best he could do is have Ace have some measure of control over it.
Smoke Alarm
player, 1608 posts
Brave and bold as a Hero
of Draconia can be.
Fri 23 Sep 2016
at 03:01
  • msg #318

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Is Smoke Alarm still stuck outside? Was she dropped closer to the building or further away? Perhaps I might get some alternative benefit from the roll?
Kalath
player, 178 posts
Always Time to...
Hunt!
Fri 23 Sep 2016
at 03:06
  • msg #319

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

At the very least, she should get back her story point.
The Guardian
GM, 1863 posts
Fri 23 Sep 2016
at 03:09
  • msg #320

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The building you're stumbled up against is the one inside the barrier, with the other PCs.  The kitling resolved "make the Cheetah go away" in the closest approximation its understanding and powers could manage.

I thought about having the kitling go too, but it seemed like Smoke wasn't ready for that yet.  And there are some more possibilities if you keep it for now.
Smoke Alarm
player, 1610 posts
Brave and bold as a Hero
of Draconia can be.
Fri 23 Sep 2016
at 04:56
  • msg #321

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Thanks!

Actually, that's even better, all told. :)
The Guardian
GM, 1864 posts
Fri 23 Sep 2016
at 05:00
  • msg #322

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Mind, the thought did cross my mind that "make the Cheetah go away" might include teleporting Kalath to some random distant location.
Smoke Alarm
player, 1611 posts
Brave and bold as a Hero
of Draconia can be.
Fri 23 Sep 2016
at 06:11
  • msg #323

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

This Gadget requires some training and maintenance but it should be quite useful. :)

Smoke Alarm:
Hey, if we catch a kitling and put a collar and leash on it, can we have it teleport us? :) I figure there's got to be a reason the Doctor was trying to catch one in "Survival". :D

The Guardian:
I am left with the mental image of Captain Jack Harkness pulling up the sleeve of his greatcoat to reveal a kitling securely bound to his forearm, poking it in the nose, and vanishing in a 1989 special effect.

Smoke Alarm:
How would you steer it? Brush it one way to go forward, the other way to go back, scritch its head to stop? :)


And it seems I went and did just that. :D


In other games, I'm in a Star Trek game that suddenly became a Doctor Who crossover, with the GMing planning occasional appearances of the Doctors. In classic Who fashion, my character is sure the Ninth Doctor and Rose are saboteurs. :)

If you're interested, it's still open and advertising here:
link to a message in another game
It's pretty good and also framed as a TV show. It's Adult though ("HBO style") and a character died in the first two days. :( He was a redshirt following the Doctor, so it was unfortunately inevitable.
This message was last edited by the player at 06:19, Fri 23 Sept 2016.
The Traveller
player, 1645 posts
I can't not try
Always time to travel!
Fri 23 Sep 2016
at 13:59
  • msg #324

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Oh crap. If we can get this GM to check this game out, maybe we can drop by as guest stars! Trav is explicitly a cross media character!

Even as a Starfleet dude I'll check this out, thanks!
Smoke Alarm
player, 1613 posts
Brave and bold as a Hero
of Draconia can be.
Fri 23 Sep 2016
at 14:28
  • msg #325

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

He may have done, I linked to here to show how we handled one of Smoke's freak-outs to help resolve a similar situation there. But I think an ATTT link would be a crossover too far. :P I'm the Orion helmswoman, btw.
The Traveller
player, 1647 posts
I can't not try
Always time to travel!
Fri 23 Sep 2016
at 15:16
  • msg #326

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

A feeling that it would be too far means WE HAVE TO DO IT.

Stan, time to beam up!
The Guardian
GM, 1865 posts
Sat 24 Sep 2016
at 01:14
  • msg #327

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
In classic Who fashion, my character is sure the Ninth Doctor and Rose are saboteurs. :)

Just wait until the Seventh Doctor and Ace show up, and they actually are. :P
Smoke Alarm
player, 1614 posts
Brave and bold as a Hero
of Draconia can be.
Sat 24 Sep 2016
at 01:21
  • msg #328

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Since the Ninth indirectly caused the death of her friend, swearing a vengeance oath against him might not be out of the question.

Though being a green Orion woman, things will get awkward if the Eighth or Tenth show up. ;)


I'm working on my post now, Smoke's got something to say. :p
Smoke Alarm
player, 1616 posts
Brave and bold as a Hero
of Draconia can be.
Sat 24 Sep 2016
at 01:51
  • msg #329

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
OOC: Since you're probably about to be dealing with some difficult interparty explanations, take a story point.


Conflict avoided. Traveller was distracted by something shiny and new. :) Mayhaps she's already feline? :p
Kalath
player, 182 posts
Always Time to...
Hunt!
Mon 26 Sep 2016
at 15:02
  • msg #330

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Traveller is reminding me of the Doctor's dilemma in the Invisible Enemy.
Smoke Alarm
player, 1619 posts
Brave and bold as a Hero
of Draconia can be.
Tue 27 Sep 2016
at 02:06
  • msg #331

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
As they move, Trav makes sure to show everyone what's on her Ipad. "This is what I see. Everyone now has some Kitling in them except for Stan. So, therefore..." She takes off her TARDIS key, and had it to Stanley. "You too, Smoke." She extends her hand, awaiting Smoke's key.


Cheetah People can jump between worlds. Taking our TARDIS keys away won't hinder us much if we turn. :p
The Guardian
GM, 1868 posts
Tue 27 Sep 2016
at 02:30
  • msg #332

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Damn.  Y'all are awesome.

We'll wait for Stanley to respond to this exchange while you're hanging around outside the library, but: 1 Story Point all around.
The Guardian
GM, 1870 posts
Tue 27 Sep 2016
at 02:47
  • msg #333

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Just remember, Smoke Alarm, if you rip a kitling's head off, sewing it back on DOES NOT FIX THE KITLING.
Smoke Alarm
player, 1622 posts
Brave and bold as a Hero
of Draconia can be.
Tue 27 Sep 2016
at 02:52
  • msg #334

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

...

Mayhaps Puddy is not really a plush toy?

D:
This message was last edited by the player at 02:58, Tue 27 Sept 2016.
The Traveller
player, 1652 posts
I can't not try
Always time to travel!
Tue 27 Sep 2016
at 03:22
  • msg #335

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Heavens help us, but we may have just gotten a Kitling as a companion.

Welcome aboard, Puddy 2.0.
The Traveller
player, 1653 posts
I can't not try
Always time to travel!
Tue 27 Sep 2016
at 03:24
  • msg #336

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
The Traveller:
As they move, Trav makes sure to show everyone what's on her Ipad. "This is what I see. Everyone now has some Kitling in them except for Stan. So, therefore..." She takes off her TARDIS key, and had it to Stanley. "You too, Smoke." She extends her hand, awaiting Smoke's key.


Cheetah People can jump between worlds. Taking our TARDIS keys away won't hinder us much if we turn. :p


Don't they need a link of some kind to their destination? This is why Kalath couldnt take Trav back to the TARDIS initially.

It would be hilarious if this was a way that Trav could get back to RIFTS Earth and Gallifrey, instead of taking billions of years of punching through a crystal wall.



"Don't worry Booby, we have the cheetah virus under control. We now have an overload of cute!"

"Blue nekos are best!"


This message was last edited by the player at 03:37, Tue 27 Sept 2016.
Smoke Alarm
player, 1623 posts
Brave and bold as a Hero
of Draconia can be.
Tue 27 Sep 2016
at 03:27
  • msg #337

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

It seems to be between home and hunting ground, however they're defined.
The Guardian
GM, 1871 posts
Tue 27 Sep 2016
at 03:50
  • msg #338

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Heavens help us, but we may have just gotten a Kitling as a companion.

Welcome aboard, Puddy 2.0.

Hmm.  Kitling vs. the Us.  Psychic predatory gestalt seed vs. the meta-empathic product of many generations of natural selection in a persistent telepathic field.

This requires great thought.
Smoke Alarm
player, 1624 posts
Brave and bold as a Hero
of Draconia can be.
Tue 27 Sep 2016
at 03:52
  • msg #339

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Don't forget Us evolved in a TARDIS.

Kitlings can hop through space.

The Us can hop through time.
The Traveller
player, 1654 posts
I can't not try
Always time to travel!
Tue 27 Sep 2016
at 03:59
  • msg #340

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The new phone game from BBC America - US vs KITS

Can the benevolent US protect the TREASURE from the malevolent teleporting KITLINGS?

Now available for Android and IOS!

Guest Starring THE TRAVELLER, SMOKE ALARM and all your favorite ATTT companions, past and present! Collect Companion Cards from the current hit show, as well as from the Classic Traveller, Robotech, Rifts and Doctor Who expansion DLCs! Can you help the US save the TARDIS?
Kalath
player, 183 posts
Always Time to...
Hunt!
Tue 27 Sep 2016
at 05:13
  • msg #341

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In reply to Smoke Alarm (msg # 339):

Maybe the first TARDIS was actually created by the war between US and Kitlings.

Also, I got the impression that Kitling teleporting was much stronger. As in, I kinda got the impression from Survival that the Kitlings could send the Cheetah People to the hunting grounds, but the actual Cheetah people could only teleport home.
The Traveller
player, 1655 posts
I can't not try
Always time to travel!
Tue 27 Sep 2016
at 11:50
  • msg #342

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

So all of Doctor Who, the Daleks, Time Lords, the whole thing, is just the outgrowth of a spat between intelligent psychic chimpunks and evil teleporting cats. Figures.
Smoke Alarm
player, 1625 posts
Brave and bold as a Hero
of Draconia can be.
Tue 27 Sep 2016
at 11:56
  • msg #343

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The kitlings most likely were on the side of the Time Lords.
http://tardis.wikia.com/wiki/K...f_the_Dark_(TV_story)
The Traveller
player, 1659 posts
I can't not try
Always time to travel!
Wed 28 Sep 2016
at 04:44
  • msg #344

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
The kitlings most likely were on the side of the Time Lords.
http://tardis.wikia.com/wiki/K...f_the_Dark_(TV_story)


Coming up as a 404 on Tardis Data Core.
Smoke Alarm
player, 1627 posts
Brave and bold as a Hero
of Draconia can be.
Wed 28 Sep 2016
at 04:46
  • msg #345

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

RPOL always cuts off the last bracket. Try this:
http://tardis.wikia.com/wiki/Killers_of_the_Dark
It's unmade classic Who story that would have put cat-people living on Gallifrey. There's always been something between cats and Time Lords.
The Traveller
player, 1661 posts
I can't not try
Always time to travel!
Wed 28 Sep 2016
at 04:53
  • msg #346

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

WOW.

I an entire civilization of asian-inspired cat people in Gallifrey? Yes please!

I so want this to be part of Gary Whoverse, so I can just have Trav off handedly reference it.
Smoke Alarm
player, 1629 posts
Brave and bold as a Hero
of Draconia can be.
Thu 29 Sep 2016
at 03:01
  • msg #347

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Is Smoke still present? I didn't mean to wander away yet.
The Guardian
GM, 1876 posts
Thu 29 Sep 2016
at 03:07
  • msg #348

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yes, you are.  You snuck in while I was writing that second post, but plainly the woman is reacting to the kitling which, with you, is still nearby.
Smoke Alarm
player, 1632 posts
Brave and bold as a Hero
of Draconia can be.
Fri 30 Sep 2016
at 04:09
  • msg #349

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Those cat people were eventually shuffled back into the universe in the Invasion of the Cat People novel:
http://tardis.wikia.com/wiki/Mercenary_of_Gin-Seng
That novel also claimed they were distantly related to Cheetah People and other cat races ripped off of other franchises, as well as that book's Cat-People race, though strangely not related to the Tharils:
http://tardis.wikia.com/wiki/Cat-Person

They have no relation to the new series's Catkind, however, which came later.
This message was last edited by the player at 04:15, Fri 30 Sept 2016.
The Traveller
player, 1663 posts
I can't not try
Always time to travel!
Fri 30 Sep 2016
at 13:43
  • msg #350

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

If Amanda starts teleporting, I'm running.
Smoke Alarm
player, 1636 posts
Brave and bold as a Hero
of Draconia can be.
Mon 3 Oct 2016
at 01:42
  • msg #351

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
"Sir. If I have anything to say about it, having been the chief librarian of the New Kentshire archives myself, you will not be the the last archivist here. If we're successful, you will live to see this place be a center of learning again!" Travs eyes blaze at this!


Careful, you may find yourself with a job for life.
The Traveller
player, 1669 posts
I can't not try
Always time to travel!
Mon 3 Oct 2016
at 04:32
  • msg #352

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Or at least until the next regeneration. Old Louise had that job for 40 years until a dog demon ripped out her throat, and then KABOOM, the 5th Traveller (the blond you roll with) was born.
Smoke Alarm
player, 1640 posts
Brave and bold as a Hero
of Draconia can be.
Mon 3 Oct 2016
at 11:12
  • msg #353

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

That seems like a bad precedent. Dog demons there, spine-wolves here, you should be careful. :o
The Guardian
GM, 1883 posts
Mon 3 Oct 2016
at 23:43
  • msg #354

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
"They're librarians - the strongest of all!"

HULK SMASH PUNY DEWEY DECIMAL SYSTEM!
The Traveller
player, 1672 posts
I can't not try
Always time to travel!
Tue 4 Oct 2016
at 00:45
  • msg #355

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
That seems like a bad precedent. Dog demons there, spine-wolves here, you should be careful. :o


If I see any spider walkers, soldiers in skull helmets, dragons or guys casting spells, we're running for the TARDIS.
Kalath
player, 184 posts
Always Time to...
Hunt!
Tue 4 Oct 2016
at 22:34
  • msg #356

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Okay. I will post later, but it's school holidays, so I'm spending most of my computer time playing with my kid.

I have a huge issue with the Cheetah virus being -totally- fixed. The whole concept behind Kalath is that's on the way. Now, if you want to fix it so that they can't get worse; or that they're not inhumane killers anymore, fine. I also would prefer Kalath's struggle against losing herself though, but I can work around that.

I think the best chance is actually to stop it from embedding properly in those who haven't yet had their first change.

The Doctor couldn't totally fix it. The Master had a link with one of the Kitlings (Shadow from the books apparently; but I'm more your classic series-TV expert); but he -was- slowly changing. Granted, this was the McCoy Doctor who might well have seen a benefit to Ace being part Cheetah...
Smoke Alarm
player, 1642 posts
Brave and bold as a Hero
of Draconia can be.
Wed 5 Oct 2016
at 02:41
  • msg #357

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Seventh Doctor was Cheetah enough that his eyes turned and he was able to teleport home after his fight with the Master. So imagine that he unknowingly carried the Cheetah virus all through the New Adventurers novels, where he was increasingly ruthless and manipulative, always hunting his foes, as it were, and always struggling against that side of his nature. It presumably lay dormant in the Eighth Doctor, though he still almost died in regeneration and his eyes turned half-human or something. Then the Time War and the War Doctor came...

Anyway, I don't think the Master was trying to weaponise the Cheetah virus, at least, he didn't have a chance to. Somehow he became stranded on the Cheetah World (presumably kidnapped by his kitling), and he was just trying to survive and escape, and was somehow unable to teleport on his own (having no home to go to without going full Cheetah).


BTW, Trav, giving Cheetahs knowledge now would just get them organized and give them better weapons to hunt with and ideas for violence. They'd be much more dangerous. Like Reaver dangerous. :o


Kalath's right: fixing or curing it would undo her concept. All we can do is halt or show a better path, give a counter concept to the Call. My feeling is that it's a metaphorical issue (or the kind of conceptual weapon seen in the other great Time War): violence literally begets violence, it changes you literally into a monster. The counter to that is peace, and a way to shield the survivors against the Call so no more can be infected.

I have a fitting solution in mind, but I don't think it's the time to bring it up or spoil it. It's something for Smoke to do rather than say. (As usual, Smoke can solve the problem in an afternoon with Kangliness. :D ) She needs to go on a hunting trip with Kalath.
The Guardian
GM, 1886 posts
Wed 5 Oct 2016
at 04:00
  • msg #358

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
I have a huge issue with the Cheetah virus being -totally- fixed. The whole concept behind Kalath is that's on the way. Now, if you want to fix it so that they can't get worse; or that they're not inhumane killers anymore, fine. I also would prefer Kalath's struggle against losing herself though, but I can work around that.

I'm too mentally fried to post much of anything right now, but I hear and endorse this.
Stanley Newton
player, 575 posts
Wed 5 Oct 2016
at 05:06
  • msg #359

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sorry, I am too busy to post something right now, probably later today or tomorrow.
The Traveller
player, 1675 posts
I can't not try
Always time to travel!
Wed 5 Oct 2016
at 14:17
  • msg #360

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
Kalath:
I have a huge issue with the Cheetah virus being -totally- fixed. The whole concept behind Kalath is that's on the way. Now, if you want to fix it so that they can't get worse; or that they're not inhumane killers anymore, fine. I also would prefer Kalath's struggle against losing herself though, but I can work around that.

I'm too mentally fried to post much of anything right now, but I hear and endorse this.


The virus doesn't have to be fixed entirely. Also, Who is full of partial solutions. I want to fix it so that these people get their planet back, but I'm entirely down with this being a partial victory. But aiming big is what the Doctor does, and what the Traveller does. But neither Time Lord always wins, despite Capaldi's speech in Heaven Sent.

I'm definitely fine for an outcome that keeps your character concept untouched.
The Guardian
GM, 1887 posts
Thu 6 Oct 2016
at 03:51
  • msg #361

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Having said all that --

You've finally made it to the library and the residents are simpatico enough that I think obtaining Trav's MacGuffin should not be an issue.  It is probably a good time to think on whether there are any other objectives to be achieved here beyond what has already been sorted out.

Also, at the moment, there isn't a strong reason why Kalath even leaves with the group.  There are certainly some things I could engineer once the return trip has been managed, but I'm interested in whether anyone thinks there are other developments that could be brought in.
Kalath
player, 185 posts
Always Time to...
Hunt!
Thu 6 Oct 2016
at 04:29
  • msg #362

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

There are a couple of ways to go.

Firstly, if the rest of her tribe finds out, or is told, that she's been infected, no matter how much Traveller might speak about how that's not necessarily bad, she could be shunned.

Or, if it's only a partial fix, Kalath might voluntarily decide, if there's another option, to keep herself away from her family for their protection. She also -does- have insatiable curiosity (it's a cat thing!), so if Traveller decides she -wants- her, for whatever reason, or even if Stanley or Smoke do, it wouldn't be that hard to dangle a bait.
The Traveller
player, 1676 posts
I can't not try
Always time to travel!
Thu 6 Oct 2016
at 05:35
  • msg #363

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'm of two minds here.

See, character fidelity demands that Trav only give a key to people she thinks are worth it. But Kalath is, to put it frankly, has been kind of abrasive. Not rude, exactly. Kalath and Trav have only known each other for a short while.

On the other hand, I can't let my whims determine whether or not a PC is part of the group.

We can try to go the route 'well, you're infected, so you can't stay.' In fact, one possibility is that Kalath might end up as the last Cheetah person, and Tiddles the last Kitling, especially if the Cheetah plague gets altered to where it can't be spread anymore.

Also, the Doctor has not always liked all of his companions but has given them a shot (Turlough, for example.) Also, this kind of jags to what you had in mind for Sereth before his retirement, right?

Tossing around ideas, obviously.
Smoke Alarm
player, 1643 posts
Brave and bold as a Hero
of Draconia can be.
Thu 6 Oct 2016
at 05:53
  • msg #364

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Not everyone who rides on the TARDIS needs to get a key though. I didn't know Smoke had one until you asked for it back. :0 Trav could save that only for the more trusted companions.

In fact, Kalath could be accepted on a probationary basis. I can think of a few Who companions who were (Destrii from the comics for one, or Adam Mitchell from Series 1), if she seems unreliable or dangerous. If she messes up somehow, Trav would threaten to turf her out or take her home, which leaves things open for future drama or provides impetus to keep Kalath on the straight-and-narrow.

The other Who staple is the stowaway, accidental or deliberate (something the new series has forgotten about, though it's more fun for friction than the companion being a kind of chosen one). Kalath could somehow wind up aboard (or Sweet Boy lets her on board – once a companion, always a companion, even retroactively) and is taken away with us. Perhaps the swiss-cheese space-time around Kestartes means that Trav can't easily take her back. (Kalath is like our Adric. :p )
The Traveller
player, 1677 posts
I can't not try
Always time to travel!
Thu 6 Oct 2016
at 06:11
  • msg #365

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

That all sounds reasonable to me, but Trav is a bit antsy about Sweet Boy being infiltrated (the GM from the RIFTS game had magical bad guys teleporting in, even when we were in temporal orbit in the Time Vortex, which I felt was always bullshit and cheating.)

About the stowawy - Tiddles sneaks on board, and teleports Kalath onboard! Unwilling passenger, a la Tegan!

"Don't worry, I'll get you back to Kestartes, I just need to find it!"
This message was last edited by the player at 06:12, Thu 06 Oct 2016.
The Traveller
player, 1678 posts
I can't not try
Always time to travel!
Thu 6 Oct 2016
at 06:24
  • msg #366

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

About keys: Most of the current companions have them. Amanda while she was with us had one, as did Sereth. Certainly Stan. Smoke because she's living on the TARDIS and she may need to get back inside while Trav is away. Basically, if Trav gives you superphone access, you probably will also get a key. Basically, PC companions get keys.

We'll see about Kalath. Her not getting a key initially I think is reasonable.
Stanley Newton
player, 577 posts
Thu 6 Oct 2016
at 22:07
  • msg #367

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The librarians talking about preserving knowledge, in the hope that one day the Cheetahs would find and appreciate it, is so sad.

This whole Cheetah thing is like a zombie apocalypse, but worse. Fighting back is risky in both scenarios, but here you can't even defend yourself or risk turning into a Cheetah.

Oh, and is Stage Three irreversible?

Re: Kalath
One possibility is that if we find a 'cure' it won't work on people who have been subjected to this Cheetah virus for a long period of time, so we can only save the next generation and the people who have only recently been exposed?
This message was last edited by the player at 22:16, Thu 06 Oct 2016.
Kalath
player, 186 posts
Always Time to...
Hunt!
Thu 6 Oct 2016
at 23:01
  • msg #368

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In reply to Stanley Newton (msg # 367):

I'd have it that as well as being exposed for a long time, they've fully heard the Call. Or even just that. From memory, Trav didn't fully give in, her eyes changed; but she didn't get the bonus to athletics and co-ordination.

Also, just a thought; Kalath could be seen as the 'guinea-pig' as to whether the Cheetah-people can really be seen to be a reasonable people, or if their blood lust is too great.
Smoke Alarm
player, 1644 posts
Brave and bold as a Hero
of Draconia can be.
Fri 7 Oct 2016
at 03:54
  • msg #369

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In "Survival", the Cheetah Person Karra changed back, but only when she died, and nothing changed about her attitude. I don't know what we might make of that.
http://tardis.wikia.com/wiki/Karra
The Traveller
player, 1680 posts
I can't not try
Always time to travel!
Fri 7 Oct 2016
at 19:58
  • msg #370

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Stanley Newton:
The librarians talking about preserving knowledge, in the hope that one day the Cheetahs would find and appreciate it, is so sad.

This whole Cheetah thing is like a zombie apocalypse, but worse. Fighting back is risky in both scenarios, but here you can't even defend yourself or risk turning into a Cheetah.

Oh, and is Stage Three irreversible?

Re: Kalath
One possibility is that if we find a 'cure' it won't work on people who have been subjected to this Cheetah virus for a long period of time, so we can only save the next generation and the people who have only recently been exposed?


Also, lets not be too bound up in continuity. Remember, this is a different planet, this is after the Time War, and monsters like the Weeping Angels have manifested differently in different episodes. Bittersweet victories are staples of Nu Who.

Gary, I'll throw down a science roll for initial analysis.
The Guardian
GM, 1889 posts
Sat 8 Oct 2016
at 00:14
  • msg #371

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Stanley Newton:
"Oh... I am sorry. I hadn't realised how painful this topic could be for you." Stanley apologises.

I dunno why this adventure is tuned to DARK AS ****.  It just is.

I miss Space Vegas. :)
Kalath
player, 187 posts
Always Time to...
Hunt!
Sat 8 Oct 2016
at 00:16
  • msg #372

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Cheetah-people were always going to be dark.
Smoke Alarm
player, 1646 posts
Brave and bold as a Hero
of Draconia can be.
Sat 8 Oct 2016
at 01:49
  • msg #373

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Aggressive intelligent predators hunting and eating people, with the risk that you turn into them and turn on your own... this could be much, much darker. :o
Stanley Newton
player, 579 posts
Sat 8 Oct 2016
at 21:58
  • msg #374

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

It is certainly darker than I would have expected from the pictures at the Cheetah person wiki page.
The Traveller
player, 1681 posts
I can't not try
Always time to travel!
Sun 9 Oct 2016
at 05:27
  • msg #375

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
Stanley Newton:
"Oh... I am sorry. I hadn't realised how painful this topic could be for you." Stanley apologises.

I dunno why this adventure is tuned to DARK AS ****.  It just is.

I miss Space Vegas. :)


We can always go back, you know.

RETURN TO SPACE VEGAS

And this ties in, because Trav came here because of the hint she got from the Corsairs legacy from the Xmas mini-episode.
This message was last edited by the player at 05:27, Sun 09 Oct 2016.
Smoke Alarm
player, 1656 posts
Brave and bold as a Hero
of Draconia can be.
Mon 17 Oct 2016
at 00:45
  • msg #376

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Somehow I tied together hunting culture, respect for nature, consumerism, and the obesity epidemic with Cheetah People.
The Traveller
player, 1684 posts
I can't not try
Always time to travel!
Mon 17 Oct 2016
at 01:21
  • msg #377

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Now all the Smoke Alarm cosplayers will not only be carrying around Puddy, but also Tiddles and gloves so they can have their own pet Kitlings that look creepy and alive.

I think the reintroduction of the Cheetah people will be Trav's iconic breakout monster, like the Weeping Angels were for New Who.
Kalath
player, 194 posts
Always Time to...
Hunt!
Mon 17 Oct 2016
at 01:29
  • msg #378

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Oy! Less of the monster!
The Traveller
player, 1685 posts
I can't not try
Always time to travel!
Mon 17 Oct 2016
at 18:50
  • msg #379

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

ON DOCTOR WHO FANZONE - ANGELS VS CHEETAHS - WHO WILL WIN?

MOVE ASIDE, DALEKS!

DOWNLOAD THE APP!
The Traveller
player, 1686 posts
I can't not try
Always time to travel!
Mon 17 Oct 2016
at 21:09
  • msg #380

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Hey, Gary, want a Tiddles science roll?
The Guardian
GM, 1898 posts
Sat 22 Oct 2016
at 01:18
  • msg #381

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
I can also use the scutters as mobile scouts because I can see through their onboard cameras, but they're kind of fragile and not really designed for this sort of thing.

Well, I know I'm looking forward to the Scutter Odyssey webseries.
The Traveller
player, 1694 posts
I can't not try
Always time to travel!
Sat 22 Oct 2016
at 07:12
  • msg #382

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The new Mobile Game from BBC America -

Welcome to Scutter Odyssey, from the team that brought you Us! Adventures and Blue Kang Panic

The Traveller and the Smeg Heads on board Red Dwarf get all the fame, but it's the Scutters who do all the work! Play through your own home town as a Scutter! Use our new Scutter Cam view to help Rimmer, Lister, the Cat and Trav help people, keep the TARDIS and the Red Dwarf clean, and avoid Polymorphs and Daleks. Bonus mini-game of Scutter Poker included!


This message was last edited by the player at 07:13, Sat 22 Oct 2016.
The Traveller
player, 1695 posts
I can't not try
Always time to travel!
Sat 22 Oct 2016
at 07:15
  • msg #383

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In Trav canon, the entirety of Red Dwarf is canonical ;)

Trav has never met the smegs ICly. I assume that the scutters were just some robot plans she came across and upgraded.
Smoke Alarm
player, 1660 posts
Brave and bold as a Hero
of Draconia can be.
Sat 22 Oct 2016
at 07:17
  • msg #384

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Reportedly the TARDIS can be glimpsed in the Red Dwarf cargo bay, because the two series shared the same SFX crews in the late 80s. I've never been able to spot it though.
The Traveller
player, 1696 posts
I can't not try
Always time to travel!
Sun 23 Oct 2016
at 07:20
  • msg #385

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Which would be gleefully pointed out in the imaginary Traveller franchise continuity. Tons of Traveller/Red Dwarf wacky fan fiction would be written by fans.

In Travcanon, the production crew who worked on the Traveller live action episodes of Doctor Who flat out used the skutters because they were both BBC properties, with no explanation how the robots from Red Dwarf ended up with the 2nd Traveller. Fanon has it that Lister programmed the skutters that travel with Trav to play poker. Fanon also has it that when Trav mentioned methods of time travel in the current ATTT series, that her reference to "going to sleep and waking up," she was specifically referring to Lister (the conversation with Sereth where she confused him for a 25th Century Draconian.)

Also, all these years, I as the player had been spelling Skutter wrong. The 'k' is according to the Red Dwarf wiki.

Needless to say, both Red Dwarf and Trav fandoms cry out for a crossover episode. The BBC response has been traditionally a thundering silence. To quote Blake Lively - "Rimmer and Lister are embarrassed to be associated with themselves. Trav doesn't have much shame, but come on."

Some Trav fans speculate that the skutters on her TARDIS are companions just like anyone else, picked up when she had her undisclosed adventures with the crew of Red Dwarf, and they just never left.

Note that this (the imaginary franchise continuity) is different from actual IC play where Trav appears (although if Gary ran a Red Dwarf crossover, I'd be chuffed).
Fanon says that the Skutters know all about the Us, and are friendly with the small creatures, but keep their secret.
This message was last edited by the player at 07:35, Sun 23 Oct 2016.
The Guardian
GM, 1904 posts
Wed 26 Oct 2016
at 01:55
  • msg #386

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I get, by the way, that the present environment isn't giving the best opportunities for Kalath to do stuff.  Any ideas?
Kalath
player, 196 posts
Always Time to...
Hunt!
Wed 26 Oct 2016
at 02:00
  • msg #387

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I've been refraining from going out exploring.
The Traveller
player, 1701 posts
I can't not try
Always time to travel!
Wed 26 Oct 2016
at 02:32
  • msg #388

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sensible!
Kalath
player, 197 posts
Always Time to...
Hunt!
Wed 26 Oct 2016
at 02:38
  • msg #389

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Possibly sensible; but given she has both insatiable curiousity -and- impulsive, maybe not logical...
The Traveller
player, 1703 posts
I can't not try
Always time to travel!
Wed 26 Oct 2016
at 02:58
  • msg #390

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yummy Story points!

And Gary - Big revelations. I am pleased.
Stanley Newton
player, 584 posts
Wed 26 Oct 2016
at 20:57
  • msg #391

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
I get, by the way, that the present environment isn't giving the best opportunities for Kalath to do stuff.  Any ideas?


Maybe we should head to a nearby research lab? That would mean a trip through the Cheetah infested city.
The Traveller
player, 1704 posts
I can't not try
Always time to travel!
Thu 27 Oct 2016
at 00:24
  • msg #392

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

That sounds like fun! All of us could get involved with that.
The Traveller
player, 1706 posts
I can't not try
Always time to travel!
Thu 27 Oct 2016
at 17:07
  • msg #393

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Trav is currently wearing her hat as cute Nekomimi headphones.

Trav is wearing her hair like this. Or, it's Smoke having caught the kawaii variant of the cheetah virus:


This message was last edited by the player at 17:20, Thu 27 Oct 2016.
The Guardian
GM, 1907 posts
Thu 27 Oct 2016
at 22:42
  • msg #394

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'm sure the countless victims of the Cheetahpocalypse appreciate your respectful tribute.
The Traveller
player, 1709 posts
I can't not try
Always time to travel!
Fri 28 Oct 2016
at 00:47
  • msg #395

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Neko headphones aren't a mockery of what happened - they're a signal about what the Cheetahs and Kitlings are all about. It's all about changing the signal, and mocking the ferocity and hunger of the Cheetahs. Trav uses pop culture like the Doctor uses long expository speeches at the end of an episode (although Trav occasionally indulges in that as well.)
Smoke Alarm
player, 1663 posts
Brave and bold as a Hero
of Draconia can be.
Mon 31 Oct 2016
at 07:32
  • msg #396

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Or, it's Smoke having caught the kawaii variant of the cheetah virus:


Hmm... no. No, I don't think so.
The Guardian
GM, 1914 posts
Fri 4 Nov 2016
at 23:47
  • msg #397

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Seeing Smoke Alarm fast asleep, like a cat, Trav smiles. "Look at that. She's probably dreaming of ball games and running and exploring and to-dos and sweet Kang dreams."

Spoken like one who knows a bit of Kangology but not nearly enough. :)
The Traveller
player, 1711 posts
I can't not try
Always time to travel!
Sun 6 Nov 2016
at 03:38
  • msg #398

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I was tired, sue me. And yeah, the exact Caretaker's rules on ball games were never fully explained to Trav. She always figured Kangs played ball games but were stopped by the Caretakers in certain areas.
The Guardian
GM, 1915 posts
Fri 11 Nov 2016
at 03:44
  • msg #399

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Hey, y'all.  Bad week, stomach flu seguing into daily sinus headaches.  More brain soon, I hope.
The Traveller
player, 1713 posts
I can't not try
Always time to travel!
Fri 11 Nov 2016
at 15:37
  • msg #400

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Get well Gary.

Also, love and support to those who need it regarding recent events for the US presidential election.
Stanley Newton
player, 589 posts
Fri 11 Nov 2016
at 23:22
  • msg #401

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
Hey, y'all.  Bad week, stomach flu seguing into daily sinus headaches.  More brain soon, I hope.


Yeah, I wish you a speedy recovery.
Smoke Alarm
player, 1666 posts
Brave and bold as a Hero
of Draconia can be.
Sat 12 Nov 2016
at 01:48
  • msg #402

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Alright, no worries, I know the feeling. I've barely slept the last week or so.
This message had punctuation tweaked by the player at 06:45, Sat 12 Nov 2016.
Kalath
player, 200 posts
Always Time to...
Hunt!
Sat 12 Nov 2016
at 02:11
  • msg #403

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I've been feeling pretty sick for what it's worth, and have an assignment due Monday.
Smoke Alarm
player, 1667 posts
Brave and bold as a Hero
of Draconia can be.
Mon 14 Nov 2016
at 07:24
  • msg #404

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sorry, children's birthday party yesterday.

This keeps giving me the wrong idea: :)
https://www.bigfinish.com/rele...fifth-traveller-1081
The Traveller
player, 1715 posts
I can't not try
Always time to travel!
Tue 15 Nov 2016
at 19:57
  • msg #405

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I DEMAND ROYALTIES

Trav fans - "But she isn't even in this episode! 5th Trav never appeared in classic who! False advertising!"

And the new iteration of the Travs old scan glasses- (come on, Blake Lively pictures are always good!)



Heading to the ATTT set:


This message was last edited by the player at 16:53, Thu 17 Nov 2016.
Kalath
player, 206 posts
Always Time to...
Hunt!
Sat 26 Nov 2016
at 06:36
  • msg #406

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

So apparently there was a list done by some magazine or something, of the modern doctor who companions ranked in order. From what I remember...

11. Adam
10. Mickey
9. Craig
8. Martha
7. Rory
6. Clara
5. River
4. Jack
3. Donna
2. Rose
1. Amy
Smoke Alarm
player, 1673 posts
Brave and bold as a Hero
of Draconia can be.
Sat 26 Nov 2016
at 13:14
  • msg #407

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In order of what? I never did get fandom's obsession with making lists of favourites and such.

Sorry, somehow I completely missed the update. I was babysitting at the time though, maybe that was it.
Kalath
player, 207 posts
Always Time to...
Hunt!
Mon 28 Nov 2016
at 01:24
  • msg #408

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Supposedly most popular. Or best according to the writer.
The Guardian
GM, 1929 posts
Mon 28 Nov 2016
at 01:35
  • msg #409

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
In order of what? I never did get fandom's obsession with making lists of favourites and such.

Obviously, the central ethos of Doctor Who is all about coldly objective measurement of quality and utility, of clear-cut winners and losers.

(ain't enough eyeroll in the world)
Smoke Alarm
player, 1675 posts
Brave and bold as a Hero
of Draconia can be.
Mon 28 Nov 2016
at 01:56
  • msg #410

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

And dividing into opposing camps and factions based preferred characters and eras!

It's amazing how often fans and fandoms don't match the ethos of their favourite series.
This message was last edited by the player at 02:20, Mon 28 Nov 2016.
The Traveller
player, 1718 posts
I can't not try
Always time to travel!
Tue 29 Nov 2016
at 22:05
  • msg #411

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Bah. Blue Kangs are Best. That's all you need to know.
The Traveller
player, 1719 posts
I can't not try
Always time to travel!
Tue 29 Nov 2016
at 22:06
  • msg #412

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

It also occurs to me that ATTT is Nu Who continuity where the Bad Wolf/Time Vortex does not intervene and do the bs "backsies" that occurs in 50th and the Doctor does use the Moment.
Kalath
player, 208 posts
Always Time to...
Hunt!
Tue 29 Nov 2016
at 22:20
  • msg #413

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

We've discussed this before; and I personally would prefer it -did- happen. Now if we can erase End of Time instead... which I don't feel works either in relation to new -or- classic series I'd be happy; but meh.
The Guardian
GM, 1930 posts
Wed 30 Nov 2016
at 03:14
  • msg #414

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

CLEARS THROAT LOUDLY

If you all want to just shift scene instead of going through another survival horror sequence, and you all would indeed like to go check out the Demeter Institute, we can move on without connecting all the dots between.  I kind of got that out of my system with the trip through the sewers and the ambush outside the library.

If you like, you can roll your own montage for this.  Everybody can make a post about how your PC got everyone out of, through, or past danger on the way.

Someone should probably also address how Olyesa is packed for a trip.  I am not particularly insistent that this will or will not be a thing; it just seemed like a likely response to the plans of your intrepid little band.
Kalath
player, 209 posts
Always Time to...
Hunt!
Wed 30 Nov 2016
at 03:16
  • msg #415

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Not a response for Kalath though! I suspect that'll be either a Trav or Stanley thing.
Smoke Alarm
player, 1676 posts
Brave and bold as a Hero
of Draconia can be.
Wed 30 Nov 2016
at 06:21
  • msg #416

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke's not really in on the others' plans.

I'm okay with skimming another travel scene. Presumably we're experienced at that now and have less trouble, unless something changes or goes critically wrong.
Stanley Newton
player, 593 posts
Thu 1 Dec 2016
at 22:20
  • msg #417

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
Someone should probably also address how Olyesa is packed for a trip.  I am not particularly insistent that this will or will not be a thing; it just seemed like a likely response to the plans of your intrepid little band.


I edited my post.
The Guardian
GM, 1932 posts
Fri 2 Dec 2016
at 02:28
  • msg #418

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I think I missed the exact day, but the current group has just finished our third year of ATTT.

Yay, Us!
Kalath
player, 210 posts
Always Time to...
Hunt!
Fri 2 Dec 2016
at 02:32
  • msg #419

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Talking players assuming; not characters!

Given how many games of various systems I've been in, that don't even get to the 1 year mark, that's pretty good.
The Traveller
player, 1720 posts
I can't not try
Always time to travel!
Fri 2 Dec 2016
at 21:40
  • msg #420

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In reply to Kalath (msg # 413):

I wouldnt complain too loudly, although I dig Dalton's Rassilon - who I always imagine as the Rassilon who the Marshall despised.
Kalath
player, 211 posts
Always Time to...
Hunt!
Fri 2 Dec 2016
at 23:50
  • msg #421

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Meh. Given the Game of Rassilon was set up to deliberately draw out timelords who would get as greedy as that Rassilon was being, I have issues with it.

I have greater issues in that we had all this anguish from his people dying; and yet apparently he deliberately did so. My view had been, up to that point, that he had no choice but to kill his own people in order to kill the timelords.
Kalath
player, 212 posts
Always Time to...
Hunt!
Fri 2 Dec 2016
at 23:52
  • msg #422

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

And tabletop game today. I will post Kalath's reactions tomorrow if there's not another new post by then.
Smoke Alarm
player, 1678 posts
Brave and bold as a Hero
of Draconia can be.
Sat 3 Dec 2016
at 01:09
  • msg #423

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
I think I missed the exact day, but the current group has just finished our third year of ATTT.

Yay, Us!


Hurrah!

Kalath:
Given how many games of various systems I've been in, that don't even get to the 1 year mark, that's pretty good.


Given how many games don't last a month, it's phenomenal. :D And with the same group of players the entire time I think is unique on RPOL.
The Traveller
player, 1722 posts
I can't not try
Always time to travel!
Sat 3 Dec 2016
at 21:00
  • msg #424

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

All 5 of the Travellers would like to thank everyone for three years of absolutely amazing travels. I can think of no better Companions or a white (or black?) Guardian. May we continue throughout many regenerations during this TARDIS trip.

2nd Trav back when she played with Jimi:

Rock on!



(Actually from one of my favorite manga, Shiori Experience, about a japanese English teacher who gets possessed by the ghost of Jimi Hendrix)
The Traveller
player, 1725 posts
I can't not try
Always time to travel!
Sat 3 Dec 2016
at 23:07
  • msg #425

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

And one more note -

As the holidays come close, it is almost one full year since the beginning of the Draconia story arch and the Xmas special which saw Sereth leave and Kalath introduced. I'm hoping that by Xmas and New Years we actually travel beyond the end of the universe and learn of the Corsair's final gift for the Traveller.

A fitting name for the episode might be, "The Gift of the Corsair", written by Neil Gaiman, his exclusive episode for Always Time To Travel.


The Traveller
player, 1726 posts
I can't not try
Always time to travel!
Sat 3 Dec 2016
at 23:43
  • msg #426

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Travcanon imaginary fanlore

Some things you didn't know about the Corsair and The Traveller -

Neil Gaiman inserted several retroactive continuity notes for The Traveller's interactions with The Corsair. These never actually occurred in the media of the imaginary franchise continuity. When he published these on his website, he noted that "I developed these for the episode where House appeared in Doctor Who. I'm a huge Traveller and Always Time To Traveller fan. Until they appear on the screen, don't consider any of this any more real than any other fan fiction." However, this immediately set all of Trav Fandom abuzz. The current production team of ATTT refuses to address any of the below at con panels.

1) The Traveller was one of those good looking people (although she would always deny so) that the Corsair would occasionally rescue but would then never stick around to never be properly thanked.

2) Contrary to rumour and scandle, the 1st Traveller and the Corsair never canoodled. The Corsair was always dashing and polite to the victorian-esque Traveller and they had many thrilling adventures and he flirted incorrigibly. He called Al Capone "The Help" and always handed Capone his hat and coat (and got yelled at by the 1st Traveller.) Capone tried to fisticuff him several times but, with the 2nd Corsair being a master of the Cane and Baritsu, always got soundly trounced. The Corsi and Abraham Lincoln, on the other hand, admired each other greatly (during the Traveller's 2nd incarnation.) Lincoln gave the Corsair the same warning that the Corsair gave Capone - "do not break her hearts."

3) The Doctor did not approve of The Traveller associating with Corsair at all, until his 4th incarnation. The 1st Doctor - "A scalliwag and rogue! Associating with him will lead to nothing but trouble!" The 2nd - "Travallendatura, he's like me - he means well but he gets into all sorts of mischief. Best to stay away from him." The 3rd - "I've known him for years. Mark my words, you can do better! Don't lower yourself, Traveller!" It was the 4th Doctor who warmed to the Corsair, and the three of them had several grand adventures, so much that the 4th Corsair, the 4th Doctor and the 2nd Traveller were called "The Trio of Trouble" by Borusa. It was the three of them who stopped Davros' Skarosphere from absorbing Mutter's Spiral as a fuel source. "The Musketeers of Gallifrey" is regarded as being one of the Big Finishes best audio dramas, with the 2nd Traveller in male drag as D'artagnan.

3) It was the 2nd Traveller who was introduced to the gentle arts of love by the 4th Corsair, and a heavily implied multi-regeneration love affair is implied in several BBC novels. Primarily, most references are with the 4th and 5th Corsairs, who is female. Nothing is ever overtly shown, but there is much hand holding and internal monologues when the 2nd Traveller and the 5th Corsair stop a Cyberman plot to change history in the court of Marie Antoinette. Fans assume that Blake Lively's character is referring to the novels of Terror of the Zygons when she refers to the 5th Corsair's code. For the holographic image of the 5th Corsair which addresses trav during the Estanve Gastem arch, actress Stephanie Bellmore who voiced the 5th Corsair in the Big Finish with animation provided by japanese studio Trigger. This is a nod to many fans drawing 2nd Traveller-5th Corsair fan art in the Haruhiko Mikimoto style of Macross, as 2nd Trav's adventures with the 5th Corsair are usually placed around the time period of her Robotech adventures as well. In some BBC novels, the 4th and 5th Corsairs make comments about "you spending more time with your friends on the the transforming spaceship" or "that idol singer girlfriend of yours."

4) Naval warfare/Ship to ship combat - One of the few fan feuds in Trav Fandom is the shipping war between 2nd Trav-Minmei fans and 2nd Trav-5th Corsi fans. 2nd Trav's hand holding and besty friend status with the Lynn Minmei character is well documented in the 18 Traveller anime OVA episodes made for Robotech. Before the Doctor Who revival in 2005 it was fairly rock solid that the canonical coupling for 2nd Trav was with the 5th Doctor (as confirmed with their short relationship in live action episodes and dialogue from The Marshall's appearances in Classic Who.) However, with Neil Gaiman's retroactive insertion of The Corsair into Travcanon, now some elements of Trav fandom are fighting over who the 2nd Traveller's "real love" is. Trav fans in the Minmei-Robotech camp point to the line when Minmei is holding the newly regenerated Traveller's hands as she's laying in the hospital bed in Macross City right after regeneration, "we'll love each other forever, won't we?" and where the 2nd Traveller says weakly, "of course. I promise!" And where Minmei places her glasses on her face for the first time.  Fans in the Corsair camp point to the published novels, words of Gaiman, and the fact that the Robotech OVAs weren't official sole BBC releases. When asked about it during panels, Kate Mulgrew had this dry comment to make - "The second Traveller was obviously polyamorous." It doesn't help that the staff at Big West, owners of the Macross franchise, have authoritatively stated that the Robotech OAVs (which had Macross versions released in 1985) are in mainstream canon for the current line of Macross shows. Only due to the Harmony Gold rights issues over Robotech (in which the Traveller Macross Specials are also entangled) are new Traveller OVAs not developed.
This message was last edited by the player at 03:37, Mon 05 Dec 2016.
The Traveller
player, 1728 posts
I can't not try
Always time to travel!
Sun 4 Dec 2016
at 04:58
  • msg #427

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Holy crap.

I can't make this shit up.

A big theme for Trav is how she had to leave her human family on Rifts Earth - https://www.youtube.com/watch?...amp;feature=youtu.be

Its like the Blake Lively Traveller movie without it being Doctor Who.

The paranoid part of me thinks some scriptwriter was reading the RPGnet threads or was part of my old RIFTS group.
This message was last edited by the player at 05:00, Sun 04 Dec 2016.
Smoke Alarm
player, 1680 posts
Brave and bold as a Hero
of Draconia can be.
Sun 4 Dec 2016
at 08:59
  • msg #428

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I sometimes wonder if Supernatural writers are spying on my detective character. My character ideas came true in the current season.

Actually, given the amount of time travel she does, she might also be a Time Lord.
Kalath
player, 214 posts
Always Time to...
Hunt!
Sun 4 Dec 2016
at 10:11
  • msg #429

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Just had an idea; depending on the view of 'Temporal Grace' in our canon.

Keeping Kalath on the TARDIS for a bit might be really useful if that works.
The Traveller
player, 1729 posts
I can't not try
Always time to travel!
Sun 4 Dec 2016
at 14:13
  • msg #430

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
Just had an idea; depending on the view of 'Temporal Grace' in our canon.

Keeping Kalath on the TARDIS for a bit might be really useful if that works.


Can you have temporal grace against melee weapons?
Kalath
player, 215 posts
Always Time to...
Hunt!
Sun 4 Dec 2016
at 14:18
  • msg #431

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'll have to relook it up; but originally I think it was stated that violence just couldn't happen in the TARDIS; at least whilst it was in the 'state of temporal grace'. I think it was a T. Baker story; with Sarah-Jane I think.
The Traveller
player, 1730 posts
I can't not try
Always time to travel!
Sun 4 Dec 2016
at 14:20
  • msg #432

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Well, considering that Trav keeps a gun cabinet, that featured has probably been disabled. It certainly was back in the Rifts game (when we had to deal with occasional magic invaders). Trav usually carries her pistols and will stun the fuck out of people misbehaving in her home.
The Traveller
player, 1731 posts
I can't not try
Always time to travel!
Sun 4 Dec 2016
at 14:32
  • msg #433

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Trav does have an armory. Of course, all the magic stuff is now non-magical and just curios (unless Gary decides shenanigans) and Trav wouldn't release her *really* destructive hardware, but she has or can make stuff like swords, spears, bows, etc. as well as conventional weaponry or SF-y stuff (like ray guns). But Trav would really need a good reason to arm N-Space companions like that.

If you play Rifts, I remember my fellow players going goo goo over one of the new Naruni books. I looked it over and asked the GM about the stuff I could build, and he said, "at least twice as good - you fought in the Time War." IC, when one of the PCs asked going to Center to go shopping (the big market planet in Phase World), Trav snorted and said that she could hand make stuff that was twice as good, by hand and for free. "I designed for the RDF. You don't want that off the shelf Naruni crap!"
Kalath
player, 216 posts
Always Time to...
Hunt!
Sun 4 Dec 2016
at 14:35
  • msg #434

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Shame. It would be a damned good argument to why to keep Kalath around - keep her somewhere safe; until she could 'reverse' the effects.
The Guardian
GM, 1937 posts
Sun 4 Dec 2016
at 14:36
  • msg #435

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

It might not be operating under temporal grace, but if it has a Zero Room, that would dovetail very neatly with the idea of Cheetahism being an immense psychic network.  It would do an admirable job at isolating Kalath from the network, temporarily, to help her keep herself under control.

( I guarantee you that if Trav's TARDIS has a Zero Room, Zheng Ru would have found it. :) )
The Guardian
GM, 1938 posts
Sun 4 Dec 2016
at 14:39
  • msg #436

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Trav does have an armory. Of course, all the magic stuff is now non-magical and just curios (unless Gary decides shenanigans)

I should have your largely post-Time Lord universe invaded by the Ferutu. :)

http://tardis.wikia.com/wiki/Ferutu
Kalath
player, 217 posts
Always Time to...
Hunt!
Sun 4 Dec 2016
at 14:43
  • msg #437

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Zero Room would be a good one. Have Kalath be a guinea pig until she figures out rather than just halting its spread, she can undo its influence...

And if we're looking at the timelords as portrayed by RTD and the novels, I'm calling shenanigans:
"unlike the Time Lords, who were content to observe and only interceded against major threats to the integrity of space-time"
The Guardian
GM, 1939 posts
Mon 5 Dec 2016
at 01:02
  • msg #438

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
<blue>'We can too fender for ourselves!'

Why does this conjure up the mental image of a Kang outfitted in armor made of scavenged automobile parts?
The Traveller
player, 1732 posts
I can't not try
Always time to travel!
Mon 5 Dec 2016
at 01:05
  • msg #439

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Well, I think that both Trav and the Doctor are iconic for flawed Time Lords.

And holy crap, the Ferutu do look like guys from some Kevin Siembieda rpg book. They're essentially Palladium Time Wizards.
The Traveller
player, 1733 posts
I can't not try
Always time to travel!
Mon 5 Dec 2016
at 01:05
  • msg #440

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
The Zero Room would be a good one. Have Kalath be a guinea pig until she figures out rather than just halting its spread, she can undo its influence...

And if we're looking at the timelords as portrayed by RTD and the novels, I'm calling shenanigans:
"unlike the Time Lords, who were content to observe and only interceded against major threats to the integrity of space-time"


Trav whistles and shuffles herself and the Doctor off camera.
The Traveller
player, 1734 posts
I can't not try
Always time to travel!
Mon 5 Dec 2016
at 01:07
  • msg #441

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
It might not be operating under temporal grace, but if it has a Zero Room, that would dovetail very neatly with the idea of Cheetahism being an immense psychic network.  It would do an admirable job at isolating Kalath from the network, temporarily, to help her keep herself under control.

( I guarantee you that if Trav's TARDIS has a Zero Room, Zheng Ru would have found it. :) )



Trav's TARDIS canonically has a Zero room. We parked Warlock in there for a bit, remember.

Or even just pulling the TARDIS up into temporal orbit. While the Cheetahs can certainly teleport across great stretches of space, they certainly can't travel time. The Cheeta Virus certainly can't reach into the Time Vortex.

Right?

RIGHT?
This message was last edited by the player at 01:08, Mon 05 Dec 2016.
Kalath
player, 218 posts
Always Time to...
Hunt!
Mon 5 Dec 2016
at 01:13
  • msg #442

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

More to the point, the novels had the 'Celestial Intervention Agency' - specially to do exactly what they supposedly don't do.

I was thinking the zero room would temporarily halt the progress. So she wouldn't be allowed out except under supervision; whilst Sereth, or Smoke for example, would be allowed to do their own thing.

I also figure Trav's going to find out about that 'suicide gun' at some point.
Smoke Alarm
player, 1681 posts
Brave and bold as a Hero
of Draconia can be.
Mon 5 Dec 2016
at 01:45
  • msg #443

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Temporal grace, at least when working, seems to apply to all forms of violence. But it seems to fail whenever plot convenient to do so. (You were right, Kalath, it first appeared in "The Hand of Fear".) It doesn't seem to actually prevent violent intent or thoughts though. (I remember in the novel The Infinity Doctors, a Doctor left General Sontar and a Rutan representative in a TARDIS during peace talks, then forgot about them for a couple of days... They actually made peace because they were exhausted of trying to kill each other without success.)
http://tardis.wikia.com/wiki/Temporal_grace
The Time Traveller's Companion gives the crunchy explanation of this in the Internal Weapon Deactivation System gadget, and includes suppression of aggression. It has a sliding scale that Trav could have adjusted.


The Celestial Intervention Agency were first mentioned in "Deadly Assassin, and were likely those pushing the Third Doctor around.


The Ferutu! Oh, Gods, the horror! D: They were basically the enemy in the other other great Time War of the post-Doctor NAs. Seriously, there were three Time Wars going on in separate ranges, the authors couldn't help themselves.

I suspect between the Ferutu/Gods and their Sphinxes (magical Lovecraftian alternate Time Lords from an outside universe), the Celestis (twisted remnants of the CIA in a hellish bubble universe), Faction Paradox (voodoo paradox cult), Traveller's player would love the post-War universes of the old novels.


The Guardian:
Why does this conjure up the mental image of a Kang outfitted in armor made of scavenged automobile parts?


Well, only parts from blue cars.

But nope, armour would slow a Kang down.


Stanley Newton:
"Smoke is right."


When is she ever wrong? :D
The Traveller
player, 1736 posts
I can't not try
Always time to travel!
Mon 5 Dec 2016
at 02:35
  • msg #444

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
More to the point, the novels had the 'Celestial Intervention Agency' - specially to do exactly what they supposedly don't do.

I was thinking the zero room would temporarily halt the progress. So she wouldn't be allowed out except under supervision; whilst Sereth, or Smoke for example, would be allowed to do their own thing.

I also figure Trav's going to find out about that 'suicide gun' at some point.


Suicide Gun? Is this some piece of obscure Who lore concerning Zero rooms I don't know about?
Kalath
player, 219 posts
Always Time to...
Hunt!
Mon 5 Dec 2016
at 02:43
  • msg #445

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

No, the gun that was recently given to Kalath 'in case you feel yourself losing control, and are afraid of hurting those you care for'.
The Traveller
player, 1737 posts
I can't not try
Always time to travel!
Mon 5 Dec 2016
at 02:45
  • msg #446

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
The Time Traveller's Companion gives the crunchy explanation of this in the Internal Weapon Deactivation System gadget, and includes suppression of aggression. It has a sliding scale that Trav could have adjusted.


TRAV TEMPORAL GRACE APP

Slider: 100=SIT THE FUCK DOWN 0=COME AT ME BRO

Smoke Alarm:
The Celestial Intervention Agency were first mentioned in "Deadly Assassin, and were likely those pushing the Third Doctor around.


The Ferutu! Oh, Gods, the horror! D: They were basically the enemy in the other other great Time War of the post-Doctor NAs. Seriously, there were three Time Wars going on in separate ranges, the authors couldn't help themselves.

I suspect between the Ferutu/Gods and their Sphinxes (magical Lovecraftian alternate Time Lords from an outside universe), the Celestis (twisted remnants of the CIA in a hellish bubble universe), Faction Paradox (voodoo paradox cult), Traveller's player would love the post-War universes of the old novels.


In imaginary Trav Lore, I'm, sure that slap happy novel and fan fic writers have various Travs barrelling around dealing with these yahoos. The Ferutu sound perfect for RIFTS. If you can help me track down ISBNs for audio dramas and books involving them, I'd be down. I'm really more curious about the Faction due to their sense of style, if nothing else, but really, Trav is a creature of Nu Who despite her Classic Who backstory.

Smoke Alarm:
The Guardian:
Why does this conjure up the mental image of a Kang outfitted in armor made of scavenged automobile parts?


Well, only parts from blue cars.

But nope, armour would slow a Kang down.


Smoke Alarm would be a classic Rifts Vagabond, down to cans of pop and various junk. She could survive on Rifts Earth with ease.
This message was last edited by the player at 02:46, Mon 05 Dec 2016.
The Traveller
player, 1738 posts
I can't not try
Always time to travel!
Mon 5 Dec 2016
at 03:35
  • msg #447

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
No, the gun that was recently given to Kalath 'in case you feel yourself losing control, and are afraid of hurting those you care for'.


Is this going to be one of those cases where Trav flips out, gets shot, explodes in golden light, drops, wakes up with different hair and body and goes, "oh crap"?
Kalath
player, 220 posts
Always Time to...
Hunt!
Mon 5 Dec 2016
at 03:44
  • msg #448

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

-grumbles about nu who regeneration effects-. My favorite regeneration was Tom Baker to Peter Davison; though Pertwee to Baker was pretty cool too. I am not a fan of these explosions of light.
The Guardian
GM, 1941 posts
Mon 5 Dec 2016
at 03:48
  • msg #449

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
I am not a fan of these explosions of light.

Particularly after Time of the Doctor, I am convinced that this is a Time War innovation, designed so that if the Daleks took down a Time Lord, the resulting regeneration would blow the hell out of anything in the vicinity.
Kalath
player, 221 posts
Always Time to...
Hunt!
Mon 5 Dec 2016
at 03:56
  • msg #450

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

That's the only rationale I am happy with.
The Traveller
player, 1739 posts
I can't not try
Always time to travel!
Mon 5 Dec 2016
at 12:47
  • msg #451

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Maybe they're stepping back from that. "New Kidneys!"

Hey, am I the only person here who likes Nu Who stuff? I like exploding in a blaze of glory!
Kalath
player, 222 posts
Always Time to...
Hunt!
Mon 5 Dec 2016
at 12:59
  • msg #452

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I don't dislike -all- of it.

But let's face it; it really is hard to prefer something over what we grew up on. I grew up on Tom Baker repeats, and, to a lesser extent, new episodes of McCoy.

So, whilst I don't dislike the new series, there is no way it will ever, for me, surpass the classic series; especially the Troughton/Pertwee/T.Baker sequence.

I could go into reasons why; but ultimately it just comes down to taste. I'm not going to convince you of my POV; you're not going to convince me. But that's fine; it's only when you get the insane wars I've seen on some sites, where you get told 'nothing good ever happened before 2005' or 'nothing good ever happened after 1989' that you get problems.

Hell, my son's geography told him today that 'Doctor Who has only been going since 2005; I know because I watched it from the start'. When he looked at Wikipedia he then stated that everyone knows Wikipedia is always wrong.
Smoke Alarm
player, 1682 posts
Brave and bold as a Hero
of Draconia can be.
Mon 5 Dec 2016
at 13:15
  • msg #453

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Post-truth fandom?

Ultimately, I like and dislike bits and pieces of all eras. I think it comes from becoming a fan in the 90s, where getting random stories from all eras and ranges was my only option. I never really had "my era". It made me a wholistic fan. :) I probably wouldn't have liked the Eccleston/Tennant/Smith eras on their merits no matter when I started, but I like individual episodes, the Tennant Doctor but not the Tennant era, and so on. Now I love Capaldi.

We've had these talks before of course. :)

The Guardian:
Kalath:
I am not a fan of these explosions of light.

Particularly after Time of the Doctor, I am convinced that this is a Time War innovation, designed so that if the Daleks took down a Time Lord, the resulting regeneration would blow the hell out of anything in the vicinity.


Actually, in the nadir of the last Time War arc (the EDA The Ancestor Cell, where Gallifrey was destroyed and the War unhappened), this actually happened/would have happened. There was a Time Lord in a special suicide vest who was killed and regenerated a dozen times in a massive explosion to wipe out Faction Paradox agents. It was dumb.

Which is a very dark way for the Matt Smith Doctor to go out...
This message was last edited by the player at 13:16, Mon 05 Dec 2016.
The Traveller
player, 1740 posts
I can't not try
Always time to travel!
Mon 5 Dec 2016
at 14:29
  • msg #454

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I reject what I grew up on.

Seriously, adoration of nostalgia is really the greatest form of self betrayal.

For example, I came into Gundam fandom with Gundam ZZ - now, I chuckle at the show. These days I still like Gundam, but I dig my Gundam in the form of bitter bromides like Gundam Thunderbolt. I find stuff that I was crazy about when I was younger nearly universally boring now.

I'm not the person I was back in 1987, and striving to be 17 again will only lead myself into disappointment. Instead, I push myself into things which will challenge me and grant myself enjoyment. I always find that when I view stuff I was crazy about 20 years ago I find that I view it differently. My personal rule now is to try something I think I will hate, because if I am wrong, I now have a whole new cool thing to enjoy and explore, and if I do despise it, I know to avoid it.

Pushing into unpleasant territory and the avoidance of safety is the only way to grow and to gain true enjoyment as you grow older.

I used to *hate* Doctor Who when I was a kid. I thought it was preposterous. But then I caught Nu Who in a Con Suite in 2005, and my life changed.

Since then, I've grooved to a remarkably wonderful resilient and fluid media franchise that retains amazing humanist core values and that has a long, long history. Will there be stinkers? Sure.But as long as Doctor Who stays creative and innovative, I will stay aboard the TARDIS.

Avoid nostalgia, avoid safety. In all things, they are death. Only in movement is there life and growth.
The Traveller
player, 1741 posts
I can't not try
Always time to travel!
Mon 5 Dec 2016
at 14:32
  • msg #455

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
Actually, in the nadir of the last Time War arc (the EDA The Ancestor Cell, where Gallifrey was destroyed and the War unhappened), this actually happened/would have happened. There was a Time Lord in a special suicide vest who was killed and regenerated a dozen times in a massive explosion to wipe out Faction Paradox agents. It was dumb.

Which is a very dark way for the Matt Smith Doctor to go out...


I do have close to a universal rule - unless recommended by a friend, I avoid any and all licensed print lit. It's universally bad, starting from my experiences with licensed Star Trek novels.
Smoke Alarm
player, 1683 posts
Brave and bold as a Hero
of Draconia can be.
Mon 5 Dec 2016
at 15:58
  • msg #456

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

No! Nothing's universally bad. The distribution of good, bad, and average stories is the same as you'd find in the parent series – some are awful, some are brilliant – though ranges as a whole have their own styles and different media have their own benefits, which means they suit some tastes more than others, just as eras of televised Doctor Who do. The New Adventures are more of an early-90s darker-and-edgier, for example, but there's a very mature and intelligent approach. The novels generally have a lot more opportunity for deeper storytelling. The comics have greater style and experimentalism. The only range that's wholly disappointing for me has been the New Series Adventures, of which almost every book has been light, children's fiction that's never close to being as good as the new series (though I know of two that are quite decent).

The Star Trek books I've read have been generally meh: not bad, but not great or memorable either, though there are a few gems still. Writers tend to be more focused on recreating the TV/movie style more than anything. Doctor Who permits a lot more variation and experimentation, which enables a higher success rate, but also a higher failure rate, as you also see in the TV series.

The old novels are hard to get these days, of course, barring a few reprints. I couldn't even recommend a particular book offhand. I recommend just raiding second-hand bookshops and libraries and picking up what seems interesting. Good or bad, you're in for an interesting time. Become a fan 90s style! :F

Right now, I'm re-reading what I consider to be the worst book I've ever read, the aptly named The Pit, a Doctor Who New Adventure. The prose and speech is painfully stilted, the story is all over the place. It has bare breasts on the cover, which must make it unique in Doctor Who. I'm rereading it because it's next in my quest to read/reread all Doctor Who novels in order. Like Trav says, looking at something I might not like is still worthwhile. It has intriguing concepts and there should be an interesting and influential depiction of Time Lords, and it makes me appreciate good writing more. It's still excruciatingly written, but that which does not kill me only makes me stronger. :)
The Traveller
player, 1743 posts
I can't not try
Always time to travel!
Mon 5 Dec 2016
at 23:56
  • msg #457

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Note my caveat - unless recommended by a friend. I myself have stupendously poor taste in judging licensed fiction. My friends are usually good judges of what I like. If I have prior warning from my peer group, I can read and enjoy licensed fiction - that's why I am asking you for Faction Paradox recommendations!
Kalath
player, 223 posts
Always Time to...
Hunt!
Tue 6 Dec 2016
at 01:30
  • msg #458

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Seriously, adoration of nostalgia is really the greatest form of self betrayal.


Avoid nostalgia, avoid safety. In all things, they are death. Only in movement is there life and growth.


And -that- is exactly the kind of talk that creates wars; so please don't.
Smoke Alarm
player, 1685 posts
Brave and bold as a Hero
of Draconia can be.
Tue 6 Dec 2016
at 01:55
  • msg #459

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Note my caveat - unless recommended by a friend. I myself have stupendously poor taste in judging licensed fiction. My friends are usually good judges of what I like. If I have prior warning from my peer group, I can read and enjoy licensed fiction - that's why I am asking you for Faction Paradox recommendations!


I think I've listed the good and bad Who books with the Faction for you before, but I'm not sure how much luck you'll have had finding them. Besides, Faction Paradox is often a fringe element, even in their own range. They work best in small doses.

I recently read one of the actual Faction Paradox range, Of the City of the Saved. It's a great setting, but not a great story, though I'm feeling these tend to be less about the stories and more about the world and ideas along the way. The City is a galaxy-wide city inhabited by every human being who ever lived, from homo erectus to super-evolved, and every offshoot, gene-engineered, alien cross-breed, and mutant in between, all resurrected after their deaths as a kind of atheist heaven (who by would be a spoiler), immortal and indestructible. And now they just try to get along and live their lives.

I rather think that unalive Kangs will be resurrected there, with their own Tower and Great Pool in the Sky, and a whole city to run across, forever.
The Guardian
GM, 1943 posts
Tue 6 Dec 2016
at 02:59
  • msg #460

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'll be honest, I stay shtum when some of these vigorous differences of opinion come up not entirely because I want to avoid torquing anyone off by picking sides, but because I suspect I'm either unusually ecumenical or uncritical when it comes to Who.

Sometimes I feel like I'm doing it wrong....
Kalath
player, 224 posts
Always Time to...
Hunt!
Tue 6 Dec 2016
at 03:06
  • msg #461

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The whole 'classic vs nu vs wilderness years' is stupid; but it's not going to go away by convincing everyone to like the same thing. It's going to go away by people not saying that what they prefer, or why, is stupid. It's the same thing with the 'River vs Rose' arguments that were going a few years back, when River first appeared.

This is why I haven't gone into the various reasons I prefer the classic series - it's my personal view point; and stating it is just going to upset one person or another.
Stanley Newton
player, 599 posts
Sat 10 Dec 2016
at 12:00
  • msg #462

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
The whole 'classic vs nu vs wilderness years' is stupid; but it's not going to go away by convincing everyone to like the same thing.


I think that if you are able to convince everyone to like thing X that would make the whole 'X vs Y' thing go away :).
This message was lightly edited by the player at 12:00, Sat 10 Dec 2016.
Kalath
player, 226 posts
Always Time to...
Hunt!
Sat 10 Dec 2016
at 12:07
  • msg #463

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

But you won't; and trying to convince everyone to like the same thing has the unfortunate side-effect of having people feel you're saying that -their- particular choice in fandom is wrong, which will achieve the opposite effect.

Even in this game; we have about 4 different iterations of fandom. We're not going to persuade each other to agree; the best we can do really is agree to disagree.
Smoke Alarm
player, 1687 posts
Brave and bold as a Hero
of Draconia can be.
Sat 10 Dec 2016
at 12:25
  • msg #464

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I doubt the disagreements would go away. :) Years ago on the forums, I mentioned that I wished there'd been more Eccleston stories just so I could have a better chance to appreciate him, as I didn't like his Doctor. I thought that was quite fair, but someone managed to interrogate me for several posts demanding to know why I didn't like Eccleston's Doctor, denying the reasons I offered, insisting he was great, and so on. Because I wanted more Eccleston stories.

Everyone has different tastes, and Doctor Who, more than any other franchise, has gone on for such long time, been through so many different eras and styles, in several different media and ranges, that its fandom is naturally divided by age, time of becoming a fan, taste, and a host of different factors.

I find that when someone becomes a fan of something, they invariably love whatever it was like when they first discovered it, as that's the point where it sparked their interest and defined what it is to them. Then they might like, dismiss, or accept what came before, and are often critical of or upset by how it then changes away from what they first liked. See enough changes and you might become jaded to it.

I've found the best approach is to accept that all fans like and dislike different things, accept how the series has changed, respect what went before and give a go to whatever comes next, don't dismiss anything out of hand, and mash it all together to make it whole again.


I watched Survival again last night. It's still a great story, and writer Rona Munro is returning for the next series of Doctor Who.

Did you know Jackie Tyler has a cameo appearance in episode 3?
Kalath
player, 227 posts
Always Time to...
Hunt!
Sat 10 Dec 2016
at 12:31
  • msg #465

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Survival is awesome.

I try not to dismiss anything that's come afterwards; but it is undeniably true that I will -always- prefer the classic series.
Kalath
player, 231 posts
Always Time to...
Hunt!
Tue 13 Dec 2016
at 12:39
  • msg #466

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

So, Kalath is having an identity crisis and she's been faced with the thing she might be turning into.

Also, feeling a bit bad about Trav and Stanley.
Kalath
player, 236 posts
Always Time to...
Hunt!
Thu 15 Dec 2016
at 21:57
  • msg #467

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Stanley Newton:
Smoke had to be careful. Those Cheetahs have nasty claws and one seriously injured patients was more than enough.


I don't think Stanley needs to worry. Given the wound it already took, if it tries to swipe at Smoke he'll probably still only have one injured patient to worry about.
The Guardian
GM, 1956 posts
Fri 16 Dec 2016
at 01:03
  • msg #468

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

It's a good thing that Stanley enjoys worrying.  Someone in this group has to do it. ;) :P
Kalath
player, 237 posts
Always Time to...
Hunt!
Fri 16 Dec 2016
at 01:10
  • msg #469

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I worry plenty!
Smoke Alarm
player, 1699 posts
Brave and bold as a Hero
of Draconia can be.
Fri 16 Dec 2016
at 02:04
  • msg #470

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Worrywarts!
The Guardian
GM, 1958 posts
Fri 16 Dec 2016
at 03:52
  • msg #471

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
"You're him. You're .. the husband. You're the one who became a Hunter without giving into the bloodlust. How did you do it?"

Ha, we've all figured out that the most melodramatic possible twist is the one that will capture the GM's attention.

I wondered if I was pitching the hints at the right level.  Guess so.
Kalath
player, 238 posts
Always Time to...
Hunt!
Fri 16 Dec 2016
at 03:55
  • msg #472

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I had suspicions the first moment you mentioned Smoke seeing hints of return visits to the archives; but couldn't do anything about it then because of metagaming.
Smoke Alarm
player, 1700 posts
Brave and bold as a Hero
of Draconia can be.
Fri 16 Dec 2016
at 05:31
  • msg #473

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

So did I, but I didn't think Smoke had heard the story of Olyesa's dad, because she'd wandered off.
The Traveller
player, 1755 posts
I can't not try
Always time to travel!
Sun 18 Dec 2016
at 01:05
  • msg #474

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Trav is the biggest worrier of all. She just doesn't show it to you guys.

Remember, she's lost companions before and struggles to check herself and let companions do their thing. She knows Stan and Smoke can take care of themselves, but she still worries mightily about them.
The Traveller
player, 1756 posts
I can't not try
Always time to travel!
Sun 18 Dec 2016
at 01:05
  • msg #475

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
Kalath:
"You're him. You're .. the husband. You're the one who became a Hunter without giving into the bloodlust. How did you do it?"

Ha, we've all figured out that the most melodramatic possible twist is the one that will capture the GM's attention.

I wondered if I was pitching the hints at the right level.  Guess so.


True brilliance.
The Traveller
player, 1757 posts
I can't not try
Always time to travel!
Sun 18 Dec 2016
at 01:10
  • msg #476

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke - your analysis is a wise, great analysis of fandom, and is correct. I find myself rankled occasionally when I hear fan demands that a media property be reset back to essentially when they got involved. When I hear some fans say, for example, "10 is my Doctor", that seems to me almost like, "all the other Doctors don't exist and don't count", which is BS. I know most fans don't mean that, but sometimes it comes off like that from some.

Having come into the fandom seriously in 2005, I've enjoyed (re)discovering Doctor Who and how all the Doctors are amazing, how the stories had their good and bad points, that some Who stories in both eras were stinkers and some were amazing.
This message was last edited by the player at 01:10, Sun 18 Dec 2016.
Smoke Alarm
player, 1704 posts
Brave and bold as a Hero
of Draconia can be.
Sun 18 Dec 2016
at 02:07
  • msg #477

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Ta. :)

I find the line "X is my Doctor" basically means "X is the Doctor that was on when I was 10" or "that was on when I discovered Doctor Who". :) I'm in the odd position of, when I was 10, becoming a fan with no particular era: second-hand and borrowed novelisations and novels of all eras, a random selection of classic episodes on TV or borrowed. So I have a kind of holistic fandom, yet I'd still say McCoy is my Doctor, and he was the current Doctor when I was 10. :)

I'll admit I've had my fannish gripes about changes in the series since: a bad direction in the Eighth Doctor Adventures saw me quit until they were over, and I didn't take to the new series at all in 2005, though I gave it many chances with each new Doctor, companion, and showrunner. Now, with a few years' distance and hindsight, on evidence rather than feeling (and a new series I like), I can look back logically and still say that was a bad storytelling direction in the EDAs and I wouldn't have liked 2005 new series on tone and pacing even if I had no prior knowledge, but I can understand why others do. Maybe my opinions haven't changed, but I have less of a personal stake in them. Just as I now understand that the Colin Baker era was shockingly poorly thought out and the McCoy era swerved from lame to genius, and Series 9 was woefully underdone after a nigh-perfect Series 8.

I shouldn't be so pompous, but I tend to be amused when new series fans complain about changes and new directions, because I've been there before, whingeing pointlessly. Watching recent fans is like watching children – a bit silly, but I know they'll mature as fans in several years. :)

*

Oh yeah, it strikes me that if the Cheetah virus is anywhere, it'll be in the blood, naturally. Perhaps a blood transfusion would have an interesting outcome?
Stanley Newton
player, 606 posts
Sun 18 Dec 2016
at 22:08
  • msg #478

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
Oh yeah, it strikes me that if the Cheetah virus is anywhere, it'll be in the blood, naturally. Perhaps a blood transfusion would have an interesting outcome?


Interesting yes, safe no. :) Definitely not something to try on someone fighting for his life.

Smoke Alarm:
Watching recent fans is like watching children – a bit silly, but I know they'll mature as fans in several years. :)


Or stop being fans. Maybe it will change in the future, but I no longer see myself as a Doctor Who fan right now. I mean, I'm no longer excited when a new episode airs.
This message was last edited by the player at 22:18, Sun 18 Dec 2016.
Kalath
player, 239 posts
Always Time to...
Hunt!
Sun 18 Dec 2016
at 23:35
  • msg #479

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Depends on your definition of 'fan'. I haven't been intensely excited over a new episode for a while; but I still consider myself a fan.
Smoke Alarm
player, 1706 posts
Brave and bold as a Hero
of Draconia can be.
Mon 19 Dec 2016
at 02:27
  • msg #480

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

People have different definitions of "fan". It's become very de-valued nowadays; it feels like anyone who watches a series and likes it calls themselves a fan. To me, being a fan requires a lot more extracurricular activities: rewatching, discussion with fellow fans, joining fan clubs, writing fanfic, buying merchandise and tie-ins, etc. But I do a lot of that for several series, but don't consider myself as much of a fan of them as I am of Doctor Who, even if I spend more time on them than Doctor Who.

The Traveller:
"Now, this is what I think - you know that crazy magic world I visited when I was younger? There was these things called vampire intelligences. These things were enormous psychic beings that fed on psychic energy - mostly life force and fear. They infected humanoids and other beings with their psychic essences, creating subservient beings, who resembled movie and TV vampires, complete with master vampires, minions, the rest. They even included all the tropes - cringing at religious symbols, injured by running water and sunlight, the works. I found the whole thing immensely ridiculous when I first encountered it."


Trav, have you seen "State of Decay", the 4th Doctor serial? The Great Vampires are major enemies of the Time Lords of old; they fought a huge war with bowships that launched torpedo-stakes into their hearts. The last Great Vampire created a world in E-Space exactly like that.
http://tardis.wikia.com/wiki/Great_Vampire
The novels expanded on the vampire war; Terrance Dicks's NA Blood Harvest is very good and includes Al Capone in a gangsters vs vampires mash-up:
http://tardis.wikia.com/wiki/Blood_Harvest
IIRC, Time Lords are bound, perhaps even programmed, to destroy vampires where they encounter them. There's even a rumour that Rassilon was infected with vampirism during the war. With his mysterious resurrection and turn to evil during the Time War, I'm inclined to believe it.
This message was last edited by the player at 02:30, Mon 19 Dec 2016.
Kalath
player, 240 posts
Always Time to...
Hunt!
Mon 19 Dec 2016
at 04:21
  • msg #481

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

.... okay, you know, his being turned to vampirism -would- explain the rather dramatic difference in personality between the End of Time and the Five Doctors.

There's a few buffy crossover fanfics out there that play on the hatred Timelords have for the Space Vampires. One even suggested that the original Watchers were Timelords.
Kalath
player, 241 posts
Always Time to...
Hunt!
Mon 19 Dec 2016
at 04:23
  • msg #482

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

-then reads Smoke's IC post and just cracks up-

I don't have that many left, but I'll gladly give one of them to Smoke for that post.
The Guardian
GM, 1961 posts
Mon 19 Dec 2016
at 04:54
  • msg #483

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
The Traveller:
"Any other ideas? Hit me, folks."


'Hit you? Are you sure, Trav?'

...And that was the story of how Smoke Alarm was never allowed back into the Space Vegas casino, after the misunderstanding at the blackjack table.
This message was last edited by the GM at 11:24, Mon 19 Dec 2016.
Smoke Alarm
player, 1707 posts
Brave and bold as a Hero
of Draconia can be.
Mon 19 Dec 2016
at 05:39
  • msg #484

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Snoke?! Is she the big bad in The Force Awakens?! :o

Meanwhile, Smoke Alarm struggled at roulette because she couldn't bet on blue.


Actually, with their long lives, need to cut off their heads or destroy their hearts to kill them, and penchant for cloaks and old-fashioned dress, there's the other theory that Time Lords are vampires.
Kalath
player, 242 posts
Always Time to...
Hunt!
Mon 19 Dec 2016
at 06:04
  • msg #485

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Except for the Doctor, who's clearly a Scarecrow.

Especially his third incarnation.

I actual knew him as Worzel before I knew him as the Doctor.
The Traveller
player, 1760 posts
I can't not try
Always time to travel!
Mon 19 Dec 2016
at 19:11
  • msg #486

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
Snoke?! Is she the big bad in The Force Awakens?! :o

Meanwhile, Smoke Alarm struggled at roulette because she couldn't bet on blue.


Actually, with their long lives, need to cut off their heads or destroy their hearts to kill them, and penchant for cloaks and old-fashioned dress, there's the other theory that Time Lords are vampires.



Hm. I'm rummaging through my memory and I don't think Trav ever had a cloak. She dressed steampunk and victorian in the early days but never quite gothic.
The Traveller
player, 1761 posts
I can't not try
Always time to travel!
Mon 19 Dec 2016
at 19:39
  • msg #487

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
People have different definitions of "fan". It's become very de-valued nowadays; it feels like anyone who watches a series and likes it calls themselves a fan. To me, being a fan requires a lot more extracurricular activities: rewatching, discussion with fellow fans, joining fan clubs, writing fanfic, buying merchandise and tie-ins, etc. But I do a lot of that for several series, but don't consider myself as much of a fan of them as I am of Doctor Who, even if I spend more time on them than Doctor Who.

The Traveller:
"Now, this is what I think - you know that crazy magic world I visited when I was younger? There was these things called vampire intelligences. These things were enormous psychic beings that fed on psychic energy - mostly life force and fear. They infected humanoids and other beings with their psychic essences, creating subservient beings, who resembled movie and TV vampires, complete with master vampires, minions, the rest. They even included all the tropes - cringing at religious symbols, injured by running water and sunlight, the works. I found the whole thing immensely ridiculous when I first encountered it."


Trav, have you seen "State of Decay", the 4th Doctor serial? The Great Vampires are major enemies of the Time Lords of old; they fought a huge war with bowships that launched torpedo-stakes into their hearts. The last Great Vampire created a world in E-Space exactly like that.
http://tardis.wikia.com/wiki/Great_Vampire
The novels expanded on the vampire war; Terrance Dicks's NA Blood Harvest is very good and includes Al Capone in a gangsters vs vampires mash-up:
http://tardis.wikia.com/wiki/Blood_Harvest
IIRC, Time Lords are bound, perhaps even programmed, to destroy vampires where they encounter them. There's even a rumour that Rassilon was infected with vampirism during the war. With his mysterious resurrection and turn to evil during the Time War, I'm inclined to believe it.


Oh wow, because Al is explicitly 1st Trav's lover and guns downs monsters, in the imaginary fandom he's one of the archetypal 1st Trav companions (like Lincoln is the Archtypal 2nd Trav companion). So, Al could have been a Doctor companion before he ever met 1st Trav! I love that. I also love the idea that he knew all about Time Lords and aliens and other nonsense when he met the Traveller.

Novel stuff is novel stuff - I don't consider myself or Trav as bound by it as, say, on screen Doctor Who, especially if I haven't read it. But, I like the idea that the Vampire Intelligences of Rifts and the Great Vampires from Doctor Who lore can be on in the same. Being that the Great Vampires were probably legendary to modern Gallifreyans, at the time Trav thinking that cringing to religious icons was probably still ridiculous. Also, 1st Trav's adventures on Rifts Earth were chronologically before State of Decay. This Trav? "Yeah, makes sense."

As for Rassilon being infected with vampirism? "Maybe, but he was an evil fuck on his own. Either way, I'm gonna kill him."
This message was last edited by the player at 22:19, Mon 19 Dec 2016.
Stanley Newton
player, 607 posts
Mon 19 Dec 2016
at 20:11
  • msg #488

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Are the laboratories in a separate building or is it connected to the office building?
This message was last edited by the player at 23:30, Tue 20 Dec 2016.
The Guardian
GM, 1962 posts
Tue 20 Dec 2016
at 00:19
  • msg #489

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Stanley Newton:
Are the laboraties in a separate building or is it connected to the office building?

They were supposed to be separate.  You can get over there without anything dangerous happening; the Hunter can confirm that for you.
Smoke Alarm
player, 1708 posts
Brave and bold as a Hero
of Draconia can be.
Tue 20 Dec 2016
at 09:49
  • msg #490

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
quote:
Actually, with their long lives, need to cut off their heads or destroy their hearts to kill them, and penchant for cloaks and old-fashioned dress, there's the other theory that Time Lords are vampires.


Hm. I'm rummaging through my memory and I don't think Trav ever had a cloak. She dressed steampunk and victorian in the early days but never quite gothic.


Victorian? Well, there you go, classic vampire. :p
Stanley Newton
player, 609 posts
Tue 20 Dec 2016
at 23:32
  • msg #491

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

OOC: I assume on a failed roll a scutter bearing lab tools and parts crashed, necessitating a rescue attempt, yes?
</quote>

Or the Hunters follow them to us.
Smoke Alarm
player, 1710 posts
Brave and bold as a Hero
of Draconia can be.
Wed 21 Dec 2016
at 02:32
  • msg #492

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Or jump and grab hold of the scutter drones and use them to fly to us?

Well, that's what Kangs would do.
Kalath
player, 243 posts
Always Time to...
Hunt!
Wed 21 Dec 2016
at 02:45
  • msg #493

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

.... what, we're going to replicate a scene from Attack of the Clones?

As an aside, really busy this week.
The Guardian
GM, 1965 posts
Wed 21 Dec 2016
at 03:16
  • msg #494

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

As if the Us didn't have enough to worry about from this adventure.
The Traveller
player, 1765 posts
I can't not try
Always time to travel!
Wed 21 Dec 2016
at 15:27
  • msg #495

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Why am I now imagining some whacky CGI scene with Us flying around onboard the scutter drones?
This message had punctuation tweaked by the player at 15:27, Wed 21 Dec 2016.
The Traveller
player, 1766 posts
I can't not try
Always time to travel!
Wed 21 Dec 2016
at 15:29
  • msg #496

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
Or jump and grab hold of the scutter drones and use them to fly to us?

Well, that's what Kangs would do.


Scutters are way to smart to get caught by hunters, that's why. They're the ATTT versions of the Tachikomas from Stand Alone Complex, doncha know.
Smoke Alarm
player, 1711 posts
Brave and bold as a Hero
of Draconia can be.
Wed 21 Dec 2016
at 15:32
  • msg #497

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Blue, childish, and dangerous as hell – I thought Smoke Alarm was the ATTT version of a Tachikoma? :D
The Traveller
player, 1767 posts
I can't not try
Always time to travel!
Wed 21 Dec 2016
at 16:23
  • msg #498

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
Blue, childish, and dangerous as hell – I thought Smoke Alarm was the ATTT version of a Tachikoma? :D

scutters=Us=Smoke Alarm=Tachikoma. It all makes sense.
The Guardian
GM, 1967 posts
Thu 22 Dec 2016
at 04:33
  • msg #499

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Why am I now imagining some whacky CGI scene with Us flying around onboard the scutter drones?

Because you were pondering imagining what I was pondering imagining.
Kalath
player, 244 posts
Always Time to...
Hunt!
Thu 22 Dec 2016
at 07:50
  • msg #500

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sorry for lack of posting. Apparently I was busy getting a short-term contract; which could extend, starting in February.
Smoke Alarm
player, 1713 posts
Brave and bold as a Hero
of Draconia can be.
Thu 22 Dec 2016
at 07:57
  • msg #501

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Are congratulations in order?
Kalath
player, 245 posts
Always Time to...
Hunt!
Thu 22 Dec 2016
at 08:00
  • msg #502

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I guess. It's only 4 weeks initially; but it's with the ATO so it has the possibility to extend.
Smoke Alarm
player, 1714 posts
Brave and bold as a Hero
of Draconia can be.
Thu 22 Dec 2016
at 08:05
  • msg #503

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Good luck then.
The Guardian
GM, 1968 posts
Thu 22 Dec 2016
at 12:06
  • msg #504

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Good to hear; I hope it pans out the way you'd want.
The Traveller
player, 1768 posts
I can't not try
Always time to travel!
Thu 22 Dec 2016
at 19:39
  • msg #505

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yes, likewise!
Stanley Newton
player, 610 posts
Thu 22 Dec 2016
at 20:54
  • msg #506

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In reply to Kalath (msg # 502):

Yes, good luck.
The Traveller
player, 1770 posts
I can't not try
Always time to travel!
Thu 22 Dec 2016
at 23:45
  • msg #507

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Bah. Stupid Hunters and Kitlings got no game on my Scutters!
This message was last edited by the player at 23:45, Thu 22 Dec 2016.
Stanley Newton
player, 612 posts
Sat 24 Dec 2016
at 23:29
  • msg #508

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Merry Christmas everyone.
Smoke Alarm
player, 1716 posts
Brave and bold as a Hero
of Draconia can be.
Sat 24 Dec 2016
at 23:53
  • msg #509

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

'Ware! The Sandy Claws is outcoming to gobble up Kangs who've been good girls! Hide!
The Traveller
player, 1772 posts
I can't not try
Always time to travel!
Sun 25 Dec 2016
at 06:18
  • msg #510

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I can see this guy terrorizing Kangs and Rezzies in Paradise Towers:



Happy Holidays from The Traveller, the scutters and the Us!
This message was last edited by the player at 06:47, Mon 26 Dec 2016.
The Guardian
GM, 1970 posts
Mon 26 Dec 2016
at 04:57
  • msg #511

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

And a very happy Hogswatch to all of you at home.

Brief note: you may expect some gamemaster down time around the middle of the week as I'm switching ISPs.  I'll do my best to get an update out if complications arise.
Kalath
player, 246 posts
Always Time to...
Hunt!
Mon 26 Dec 2016
at 04:58
  • msg #512

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In reply to The Guardian (msg # 511):

Aaah Hogswatch. From the only fandom that might trump Doctor Who for me.
The Guardian
GM, 1971 posts
Mon 26 Dec 2016
at 05:27
  • msg #513

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Industry analysts studying licensed properties over the holiday season have concluded that the withdrawal of the ATTT! Decapitation Model PuddyTM Doll With Hidden Tool Kit under BBC pressure was "a disastrous commercial decision, if not one of taste."

The few production samples which "escaped" into the collectibles market have become immensely valuable rarities, and the inevitable unlicensed imitations have, of course, been producing highly lucrative returns for crafters on Etsy.
The Traveller
player, 1773 posts
I can't not try
Always time to travel!
Mon 26 Dec 2016
at 06:50
  • msg #514

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Especially with put together with the Sereth action figure complete with Draconian Honor Blade battle action. Tons of Youtube videos of chopper videos abound. Of course this infuriates Kang fans. "SERETH WOULD NEVER HURT PUDDY."

This is regarded as disastrous as when kids were putting their eyes out with the official line of Nerf Traveller Turbopistol toy guns back in the 80s. Even though they were foam bullets these bullets caused all sorts of mayhem. These are regarded as priceless collectables by Trav cosplay fans.

And we've gone into the arrowgun toys before.

Trav merch is regarded as way more dangerous than regular Dr Who merch. I wonder why?
This message was last edited by the player at 06:54, Mon 26 Dec 2016.
The Guardian
GM, 1972 posts
Mon 26 Dec 2016
at 14:31
  • msg #515

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Main characters that regularly carry straight up weapons, mostly.  I would remark on Smoke's tendency to go hurtling off tall structures but, well, this is a prime feature of lots of recent Who as well.

All of the panic pieces that turn up in the media, of course, usually comment on Dr. Stanley Newton as the main redeeming role model on the show.  Despite this, the actor portraying Smoke Alarm usually gets the lion's share of PSA work, as she is both the most kid-like identification figure to break the fantasy / reality divide, and comes with a variety of apropros in-character catchphrases.  (The minimalist NO WIPEOUTS campaign of 2015 did a lot to shore up the show's checkered reputation.)

Ironically, back in the Second Traveller days, the character of Zheng Ru generally drew the most opprobrium from die-hard fans, because of the determinedly pacifist approach the writers took to the character.  ("You hired freaking Jet Li, when is he going to beat people up?")
Smoke Alarm
player, 1717 posts
Brave and bold as a Hero
of Draconia can be.
Mon 26 Dec 2016
at 15:03
  • msg #516

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Of course, dedicated Kangs (that is, the subset of fandom devoted to Smoke Alarm and the Kangs, and emulating their way of life, at least on the internet and cosplay) recommend children and cosplayers used their own special childhood toys as part of crafting their own costumes, rather than the commercial Puddy toys. However, very few recommend copying Smoke herself in tearing open their own toys, which was obviously a unique incident. We hope.

The Puddy torn open in the episode was of course one of a number of Puddy props kept by the ATTT production team. They all sit on a shelf in a studio storage unit.

The most sought after Puddy, however, is the Cyber-enhanced version rumoured to have been created for Smoke's original Doctor Who episode, but its scenes were cut from the televised episode. With light-up eyes and extendable weaponry, it is reportedly terrifying.


On the other hand, this latest episode has produced an animatronic black cat propr for the kitlings in some scenes. It falls squarely into uncanny valley territory and is appropriately disturbing.
The Traveller
player, 1774 posts
I can't not try
Always time to travel!
Mon 26 Dec 2016
at 18:00
  • msg #517

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
The most sought after Puddy, however, is the Cyber-enhanced version rumoured to have been created for Smoke's original Doctor Who episode, but its scenes were cut from the televised episode. With light-up eyes and extendable weaponry, it is reportedly terrifying.

On the other hand, this latest episode has produced an animatronic black cat propr for the kitlings in some scenes. It falls squarely into uncanny valley territory and is appropriately disturbing.


When Blake Lively posed on set, wearing her hat, her face next to this prop and a crazed smile on her face, Twitter of course lost its shit.The Tweet: "Hey Smoke, here's Puddy, he's all ship shape, with extra #robotech" This was of course followed by an APRIL FOOL's tweet. A similar gag was pulled the year before with Smoke Alarm's actress dressed up with Trav's Fedora, strongly hinting that she'd be the new Traveller when Blake Lively left the show. Twitter lost it's shit then too.

Character Options reports that despite requests, no transforming Robotech Puddy is forthcoming. Tommy Yune at Harmony Gold has refused comment.
The Traveller
player, 1775 posts
I can't not try
Always time to travel!
Mon 26 Dec 2016
at 18:02
  • msg #518

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
Main characters that regularly carry straight up weapons, mostly.  I would remark on Smoke's tendency to go hurtling off tall structures but, well, this is a prime feature of lots of recent Who as well.

All of the panic pieces that turn up in the media, of course, usually comment on Dr. Stanley Newton as the main redeeming role model on the show.  Despite this, the actor portraying Smoke Alarm usually gets the lion's share of PSA work, as she is both the most kid-like identification figure to break the fantasy / reality divide, and comes with a variety of apropros in-character catchphrases.  (The minimalist NO WIPEOUTS campaign of 2015 did a lot to shore up the show's checkered reputation.)

Ironically, back in the Second Traveller days, the character of Zheng Ru generally drew the most opprobrium from die-hard fans, because of the determinedly pacifist approach the writers took to the character.  ("You hired freaking Jet Li, when is he going to beat people up?")


Backyard Smoke Alarm videos are a PR problem, although the Blue Kang Parkour Squad (who do videos in cosplay) is a Youtube hit.

Blake Lively and Smoke Alarm's actress have led very successful MAKE YOUR OWN PUDDY events for various kid's charities. These have been done jointly in both Britain and the US at various large scale media cons, with Chris Barrie, Craig Charlies, and Danny John-Jules in attendance, making stuffed toys that would then be raffled off, with scutter props from ATTT and Red Dwarf in attendance. These livestreamed events have been amazingly successful at raising awareness and donations for the ASPCA and various children's and ecological charities related to big cats. The hand made dolls are worth 10s of thousands of dollars, with a few made by the shows stars given directly to sick children.
This message was last edited by the player at 18:10, Mon 26 Dec 2016.
The Traveller
player, 1776 posts
I can't not try
Always time to travel!
Mon 26 Dec 2016
at 18:19
  • msg #519

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In the wake of Rogue One, there's a series of memes showing Jet Li vs Donnie Yen surrounded by downed Cybermen and Stormtroopers - DID IT FIRST and DOESN'T NEED THE FORCE. Rumour has it that Li was originally considered for the Chirrut ÃŽmwe character, but potential shooting commitments for ATTT made him recommend the role to his good friend Donnie Yen.
Kalath
player, 247 posts
Always Time to...
Hunt!
Tue 27 Dec 2016
at 04:39
  • msg #520

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Taking this to the OOC rather than debating how it works in the IC.

The Guardian:
OOC: Let's make a decision here about "greed or speed" as my face-to-face group would put it.

This is what I'm thinking at the moment to draw this scenario to some kind of resolution beyond a never-ending research project, as well as something that will have some challenge and tension to it:

  • We'll call implementing some kind of a fix for the situation a target difficulty of 40.  You are after all looking at a planetary infection or infestation -- the tendency to trivially reverse these sorts of things is one of my least favorite Who storytelling tricks, except perhaps when the solution is exceptionally clever.
  • Stanley can make an Ingenuity + Medicine (Disease) roll at a difficulty of 15 to give Trav an assist.  For a normal success he can give a +2, Good a +4, and Fantastic a +6.
  • This assumes a day spent working on the problem.  You can make one try after a day.  If that doesn't succeed, the difficulty drops by 5 for the next day's attempt.  If Stanley is giving a bonus, you can either keep the same bonus (as long as he continues to help) or he can make another roll to try to improve the bonus.
  • You don't have to make a roll on a given day.  For example you could figure on 3 days and that would automatically take the difficulty down to 30.
  • However, every day that you are working and staying at the Institute, there will be some sort of attempted incursion.  "Base under siege", everybody!
  • If Smoke and Kalath are concentrating on watching and defending the area, then they can make rolls to watch and / or fortify the area that will give you some advantages if & when an attack happens.
  • As soon as there is any sort of successful result, that is as good as the answer gets, and that will influence how complete the solution is, by the same normal / good / fantastic success thresholds.  Details of what that looks like can be negotiated once we reach that point.
  • Assume you're going to stick where you're at instead of relocating to the TARDIS, etc., unless an emergency situation and turn for the worse develops.  Call it the logistics of moving all the Institute data, the in-flight experimental work that you did find here, etc.

I'm open to amending the details of how this will operate based on everyone's feedback.


I'm fine with that. For the record my least favourite doctor who trick is still 'the sonic screwdriver can do anything. Except wood'. I'm fine with it having issues with double-deadbolt seal or whatever they call it.

Kalath will obviously be patrolling. I figure Kalath does one side; Smoke does the other would be the obvious way.

But I do agree the trivial reversal is really frustrating - the Doctor (and the Traveller, and let's be honest, timelords in general) are insanely smart; but there's only so much they can do.

... if you're thinking of blood samples; think twice before expecting Kalath to volunteer.
The Traveller
player, 1777 posts
I can't not try
Always time to travel!
Tue 27 Dec 2016
at 05:35
  • msg #521

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

We already have blood samples - one Hunter who has nearly bled out.

I can generate at base 4D6+16 (2d6+Story Point+Ingenuity 8+Science 6+Research TARDIS). That averages to a roll of 14+16=30, a challenge even for Trav. Because of the curve, it will tend towards the middle.

Now, I have two SP left. If I blow my 2nd SP, that's 5D6+16, with 17.5+16=33.5. If we get an average of 4 on the roll, with 2 SP, that 36 - still not enough. Trav can't hit it entirely on her own.

Now remember - we have -

Blood samples from the injured Hunter
The journal notes
The lab equipment and facilities (which I presume are part of the +2 research TARDIS bonus)
Tiddles
Infected subjects - Trav herself and Smoke Alarm. Whether or not blood samples are necessary is up to Gary
The TARDIS sensors analyzing the actual psychosphere of the planet
Uninfected humans as controls - Olyessa (who may represent a human who has developed a resistance) and Stanley.
Kalath
player, 248 posts
Always Time to...
Hunt!
Tue 27 Dec 2016
at 05:46
  • msg #522

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In reply to The Traveller (msg # 521):

So take a couple of days to do it. We're talking days, not weeks let alone months. I don't think the time pressure is so great you need to get it all done in a day.
Smoke Alarm
player, 1718 posts
Brave and bold as a Hero
of Draconia can be.
Tue 27 Dec 2016
at 06:43
  • msg #523

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

There's not much Smoke can contribute on the research front except to help out in a basic way. Mostly, like Kalath, she'd be serving as a lookout and scout to watch for Hunters.

If we're going to be a few days, we'd need food and water, which means hunting and foraging expeditions. Kalath and Smoke could go on a spine-wolf hunt and perhaps bond a bit. Then we can see if Smoke's affected by the Call or if Kang hunting practices can shield her mind.
Kalath
player, 250 posts
Always Time to...
Hunt!
Tue 27 Dec 2016
at 23:19
  • msg #524

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

One thing to note:

Trav; you can still roll a presence+convince against Kalath. Yes, it's ultimately the players' choice; but I'm for rolling to see how convincing you are. I have an idea of which way she'll go; but if you roll well I may change my mind.

Don't use up all your story points - at least leave one behind; just in case. And ever since the 'woman in white' I've been thinking this is a regeneration story. Unusual, though not unheard of in wholore, for that to combine with a first episode of a companion, even in the classic series. (Tegan's first story being the 4th Doctors last is the major one I can think of off the top of my head).
Smoke Alarm
player, 1722 posts
Brave and bold as a Hero
of Draconia can be.
Tue 27 Dec 2016
at 23:51
  • msg #525

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

You can also be given Story Points by other characters if you have need. I tend to think of that as when the other character is in a position to help or give inspiration.
The Traveller
player, 1781 posts
I can't not try
Always time to travel!
Wed 28 Dec 2016
at 07:37
  • msg #526

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
One thing to note:

Trav; you can still roll a presence+convince against Kalath. Yes, it's ultimately the players' choice; but I'm for rolling to see how convincing you are. I have an idea of which way she'll go; but if you roll well I may change my mind.

Don't use up all your story points - at least leave one behind; just in case. And ever since the 'woman in white' I've been thinking this is a regeneration story. Unusual, though not unheard of in wholore, for that to combine with a first episode of a companion, even in the classic series. (Tegan's first story being the 4th Doctors last is the major one I can think of off the top of my head).


Gary stated that SP are of no help in regeneration rolls, but I think I will hold back 1 SP. Also, it will keep things more tense. If you want me to make a Presence+Convince roll, that's cool, it's your call. I hope you take Trav's roll into account. Most gamers I've met just decide. but totes respect to your methods.

Gary, I will post rolls for Trav's convincing.
This message was last edited by the player at 16:05, Wed 28 Dec 2016.
Kalath
player, 252 posts
Always Time to...
Hunt!
Wed 28 Dec 2016
at 08:54
  • msg #527

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I take them into account. I will note you'll need reasonably high to convince her as she's suspicious, but still.
The Traveller
player, 1784 posts
I can't not try
Always time to travel!
Wed 28 Dec 2016
at 19:15
  • msg #528

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I just handed Smoke Alarm an army, and perhaps the keys to hell.



This is going to be hilarious.
This message was last edited by the player at 19:15, Wed 28 Dec 2016.
The Guardian
GM, 1979 posts
Wed 28 Dec 2016
at 23:16
  • msg #529

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
I just handed Smoke Alarm an army, and perhaps the keys to hell.

Smoke Alarm deserves a little mayhem for this:
Smoke Alarm:
Then she footed away, all speed, to outlook at the window the scutters had whirlybirded through.

Nicely verbed. ;)
The Guardian
GM, 1980 posts
Wed 28 Dec 2016
at 23:28
  • msg #530

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
Don't use up all your story points - at least leave one behind; just in case. And ever since the 'woman in white' I've been thinking this is a regeneration story. Unusual, though not unheard of in wholore, for that to combine with a first episode of a companion, even in the classic series. (Tegan's first story being the 4th Doctors last is the major one I can think of off the top of my head).

A voluntary regeneration, like, to release an immense burst of artron energy to power some huge-scale process, would likely net a Time Lord a stack of story points to use for said process.

Just sayin'.
Stanley Newton
player, 613 posts
Thu 29 Dec 2016
at 01:10
  • msg #531

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sorry, busy couple of days, I'll try to post something tomorrow.
Smoke Alarm
player, 1725 posts
Brave and bold as a Hero
of Draconia can be.
Thu 29 Dec 2016
at 13:05
  • msg #532

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

All words may be verbed by a Kang! Actually, I struggled to think of a good term, and couldn't recall if we'd come up with something for helicoptering already.
Kalath
player, 257 posts
Always Time to...
Hunt!
Sat 31 Dec 2016
at 13:02
  • msg #533

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

And happy new year one and all.
Smoke Alarm
player, 1728 posts
Brave and bold as a Hero
of Draconia can be.
Sat 31 Dec 2016
at 13:10
  • msg #534

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Happy new tick-tocks!


I'll work on Smoke's defenses and such at a later time.
This message was last edited by the player at 13:11, Sat 31 Dec 2016.
Stanley Newton
player, 618 posts
Sun 1 Jan 2017
at 09:57
  • msg #535

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Happy new year everyone. I have high hopes for this year.
The Traveller
player, 1787 posts
I can't not try
Always time to travel!
Sun 1 Jan 2017
at 21:12
  • msg #536

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Happy New Year, everyone. May everyone have a fantastic 2017.
Zheng Ru
NPC, 15 posts
Mon 2 Jan 2017
at 04:07
  • msg #537

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Ru takes off the cheap conical party hat that Trav has jammed onto his head and studies it quizzically.  The scutters are executing a complicated pattern on the floor of the console room -- he would not call it a dance, precisely.  While they whirl the rattling noisemakers, contributing to the overall racket, the Traveller tilts her wide-eyed, bespectacled face in front of his and blows on her party whistle so it rolls out to within inches of his nose, with a high-pitched FWEEEE!

"I'm not sure that I see the point in this," he observes, bemused.  "Surely, for a time traveler such as yourself, able to journey to any year, the point when one particular calendar trips over to a new page can hardly be anything noteworthy?  And there are so many date systems we've seen.  So many kinds of year on so many worlds.  Even on Earth, the Year of the Rooster won't start for some weeks yet, for instance.  What difference does it really make to the universe?"

"Ru Ru Ru Ru Ru," says the Traveller, shaking her head vigorously in mock scolding, "it's not the world or the universe that's having a new year.  It's you.  Us!  Sweet Boy says we just crossed over 31,557,600 seconds subjective time since you came on board!  Time to think over where we've been and where we're going!"

"Ah.  So long?"  Ru smiles.  "A time not to travel, then?"  He winks, solemnly, to emphasize that he's baiting her ever so gently.

"Ru sweety, no matter what year it might be...."

In unison, he says along with the Time Lord, "It's always time to travel!"
The Traveller
player, 1789 posts
I can't not try
Always time to travel!
Mon 2 Jan 2017
at 08:11
  • msg #538

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Trav does her New Years Dance, her fedora now a conical party hat. "You get it! Whee!!!"
Smoke Alarm
player, 1731 posts
Brave and bold as a Hero
of Draconia can be.
Tue 3 Jan 2017
at 12:28
  • msg #539

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm had partied with the rest, but she had to wonder. 'What are years anyhow?' asked the girl who'd grow up in a climate-controlled socially collapsed urban arcology in space and didn't know how old she was.
Kalath
player, 258 posts
Always Time to...
Hunt!
Tue 3 Jan 2017
at 12:43
  • msg #540

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Meanwhile, Sereth is busy rebuilding a corrupt government to note the passing of the years...
The Traveller
player, 1791 posts
I can't not try
Always time to travel!
Tue 3 Jan 2017
at 16:01
  • msg #541

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'd imagine that Time Lords, due to their absolute time sense with their innate understanding of the Turn of the Universe and always knowing what time it is, but also due to the relative, subjective nature of time, Time Lord must live with a weird perception of time, especially Time Lords who travel - as opposed to the ones who live on Gallifrey. The ones on Gallifrey who live at the relative end of time live near the cosmological end point of history where things are relatively stable, which accounts for their plodding, senatorial view, but the ones who go zooming in TARDISes probably become eccentric and weird, due to experiencing the flow of time, timelines and history as flowing rivers of possibility and maybes and wheretos.
Smoke Alarm
player, 1734 posts
Brave and bold as a Hero
of Draconia can be.
Thu 5 Jan 2017
at 03:49
  • msg #542

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
Also, if you believe you'd have booby-trapped the door, describe the trap and we'll see if it catches the Cheetah. :)</darkblue>


Has Smoke Alarm seen Home Alone 1 and 2? :)

But I don't think we can afford a fight with the Hunters, otherwise we'll just be under siege. Smoke's aim was to disguise and hide our activities, which seem to have been a failure. So I doubt she has any great traps up yet. I don't quite know what to do to protect the place.

Although being under siege would be suitably dramatic and give impetus to the research scenes and the end solution.
This message was last edited by the player at 03:50, Thu 05 Jan 2017.
The Guardian
GM, 1989 posts
Thu 5 Jan 2017
at 04:02
  • msg #543

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
Has Smoke Alarm seen Home Alone 1 and 2? :)

I kind of figured they were holy texts where she comes from. :)
Kalath
player, 260 posts
Always Time to...
Hunt!
Thu 5 Jan 2017
at 04:06
  • msg #544

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

A couple of points about being under seige.

Firstly, used sparingly, the base under seige is a wonderful Doctor Who tradition.

It is the best way to get everyone involved; and there is the Guardian's earlier suggestion of a voluntary regeneration could generate story points to be used to save the world.
The Guardian
GM, 1991 posts
Thu 5 Jan 2017
at 04:18
  • msg #545

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

True, but of course outthinking the Cheetahs is a lot easier than outfighting them.  (Not that this observation reflects on present company :))

Now, if Smoke Alarm just had a laser pointer, she could take over the world.
Smoke Alarm
player, 1736 posts
Brave and bold as a Hero
of Draconia can be.
Thu 5 Jan 2017
at 06:02
  • msg #546

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Nah, Smoke would be too busy playing with it. :)

I imagine this will get progressively harder each day until it becomes a siege.
Smoke Alarm
player, 1737 posts
Brave and bold as a Hero
of Draconia can be.
Thu 5 Jan 2017
at 07:06
  • msg #547

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
A couple of points about being under seige.

Firstly, used sparingly, the base under seige is a wonderful Doctor Who tradition.


I didn't link our siege situation to a classic base-under-siege story until you mention it. I just realised Cheetah People are perfect for a base-under-siege tale: monsters on the outside, trying to get in, with the risk that those inside will turn into the monsters, just like Cybermen.
This message was last edited by the player at 07:13, Thu 05 Jan 2017.
Kalath
player, 261 posts
Always Time to...
Hunt!
Thu 5 Jan 2017
at 07:11
  • msg #548

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Exactly. And there's no denying that the Troughton years overused it a bit but...

Well, we'll see how it goes. I have a job interview tomorrow morning; so I'll probably be active for the next day?
Smoke Alarm
player, 1738 posts
Brave and bold as a Hero
of Draconia can be.
Thu 5 Jan 2017
at 07:15
  • msg #549

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

They used it because it worked. But the Troughton era needed a few more arrows in its quiver. I think all my favourite, most memorable stories from the era weren't base-under-siege stories.
The Guardian
GM, 1992 posts
Thu 5 Jan 2017
at 12:01
  • msg #550

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
They used it because it worked. But the Troughton era needed a few more arrows in its quiver.

For the die-hard Troughton fans in the game, I apologize for my failure to incorporate gratuitous foam in a story.
Smoke Alarm
player, 1739 posts
Brave and bold as a Hero
of Draconia can be.
Thu 5 Jan 2017
at 12:04
  • msg #551

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

No worries!

Smoke Alarm:
Cornered by guards in a corner of a carrydoor! Smoke Alarm triggers a fire-suppression system, and foam is squirted everywhere. She and Taliro literally slip past in the chaos, and foot it to freedom, laughing all the way.

Kalath
player, 262 posts
Always Time to...
Hunt!
Thu 5 Jan 2017
at 12:13
  • msg #552

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I do like Troughton-era companions; but doctor and storywise; I prefer Pertwee and T Baker.

And, yes, McCoy.
The Traveller
player, 1794 posts
I can't not try
Always time to travel!
Thu 5 Jan 2017
at 22:14
  • msg #553

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
A couple of points about being under seige.

Firstly, used sparingly, the base under seige is a wonderful Doctor Who tradition.

It is the best way to get everyone involved; and there is the Guardian's earlier suggestion of a voluntary regeneration could generate story points to be used to save the world.



I have the feeling like BlondeTrav is being shoved off the plank :)
The Guardian
GM, 1993 posts
Fri 6 Jan 2017
at 03:48
  • msg #554

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

OOC, the threat for the first night is over.  Trav and Stanley look like they are in the middle of a chat (or something.... though the fish seem not to be biting....) or I would have just gone to a Later.... post in the IC thread.  You all can continue with that as you like, and the other players can make whatever commentary you wish about how the night passes, when & if they grab some shut-eye, etc.

Or if everyone is just OK with moving on, say so and I'll post to bring us around.

Day 2, and the Science! target drops down as described earlier.
The Traveller
player, 1795 posts
I can't not try
Always time to travel!
Fri 6 Jan 2017
at 07:43
  • msg #555

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I think the thing that Stan's player and I have is 1) Trav tries to drop subtle romantic hints 2) Stan is either oblivious or gently lets Trav down as she swings and misses 3) Trav says to herself that it would probably mess up her relationship anyway, and cries into her Americone Dream ice cream.

In the imaginary fandom, I imagine that there are Youtube tribute videos called TRAV SWINGS AND MISSES and TRAV - STRIKE 3 YER OUT of all the clumsy attempts that incarnations of Trav at flirting with companions. The 1st Traveller never swung and missed - everyone wanted that Edwardian laced darling, and Al Capone got her. 2nd Trav by far had the most, with fumbling, awkward passes made at various characters, such as Abraham Lincoln (before 2nd Trav learned that the railsplitter was married), Roy Fokker, several times with the Doctor ("maybe Sempai will notice me!") and quite a few others. The Marshall is never included in these tributes since her attempts to flirt with the McCoy and McGann Doctors come off as creepy instead. The latest SWING AND MISS videos incorporate her latest softball pitches with Stan and her being dissed by River Song.
The Traveller
player, 1796 posts
I can't not try
Always time to travel!
Fri 6 Jan 2017
at 07:44
  • msg #556

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Hey Stan, as a consolation prize, wanna drop me a SP for my science roll? :)
Smoke Alarm
player, 1741 posts
Brave and bold as a Hero
of Draconia can be.
Fri 6 Jan 2017
at 12:56
  • msg #557

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I think Smoke would like to ask Trav about that...

After watching "State of Decay" again, I'm come to feel that the interaction between the Fourth Doctor and Romana, especially Romana II, is how Time Lords flirt and seduce. It's slow-paced and long-term, as befitting nigh-immortals, and all about playful mind-games, word-play, and teasing as they fall in love with each other's brains more than anything else. This is obviously helped a lot by Tom Baker and Lalla Ward's affair at the time, so it comes through in the acting. It's probably why I've never been convinced by any other romance with the Doctor.
Stanley Newton
player, 622 posts
Sat 7 Jan 2017
at 00:26
  • msg #558

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Hey Stan, as a consolation prize, wanna drop me a SP for my science roll? :)

Sure, you can have one of my SP (7-1=6 left for me).
The Guardian
GM, 1995 posts
Sat 7 Jan 2017
at 14:14
  • msg #559

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I have a weird request for some out of game help.

If anyone here is registered on Gallifrey Base, could you PM me here?
The Guardian
GM, 1996 posts
Sat 7 Jan 2017
at 15:19
  • msg #560

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

All -- Kalath's player got back to me and is helping me out.  Basically I needed help getting a registration issue fixed there, whilst locked out of the site because of a technical problem.
The Guardian
GM, 1998 posts
Sun 8 Jan 2017
at 17:51
  • msg #561

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
I have the feeling like BlondeTrav is being shoved off the plank :)

Despite my last post in which I decided to have fun with running and running with that idea, it's certainly not a fait accompli.  Premonitions and intimations need not be taken as directives.

While Trav may or may not decide to interact with her dream, it's a new day for everyone else too, so if there are any changes or new ideas for the care and maintenance of the Institute, feel free to jump in with them and invent any necessary rolls.  Otherwise I would say that Kalath and Smoke should make new checks for outlooking.
The Traveller
player, 1801 posts
I can't not try
Always time to travel!
Sun 8 Jan 2017
at 20:54
  • msg #562

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

See my upcoming post, as well as my PM to you.

Also, has everyone here seen Rogue One? I may be using a Rogue One spoiler in an upcoming post.

It also occurs to me that I have a source of story points that I have not as of yet tapped, ever since I have been gaming here at RPOL - Wanted Renegade. That is good for 1D6 points. Last time I used it was when Trav met the Chamber of Time Unwrought at rpg.net.

I may be time to throw the switch on this one!
Stanley Newton
player, 623 posts
Sun 8 Jan 2017
at 22:16
  • msg #563

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Also, has everyone here seen Rogue One? I may be using a Rogue One spoiler in an upcoming post.


Nope, haven't seen it yet.
The Traveller
player, 1802 posts
I can't not try
Always time to travel!
Sun 8 Jan 2017
at 22:56
  • msg #564

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Damn it.
Kalath
player, 263 posts
Always Time to...
Hunt!
Mon 9 Jan 2017
at 00:15
  • msg #565

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Haven't seen it. Not likely to before it comes out on DVD. But I'm not really a huge Star Wars fan, so don't hold back on my account.
Smoke Alarm
player, 1742 posts
Brave and bold as a Hero
of Draconia can be.
Mon 9 Jan 2017
at 12:21
  • msg #566

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'm seeing Rogue One tomorrow.

I'll grab a moment to chat with Trav, RP, share some SPs and work on some ideas.
Kalath
player, 265 posts
Always Time to...
Hunt!
Tue 10 Jan 2017
at 01:44
  • msg #567

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Intensely strong shades of the Invisible Enemy now.

"It is allowed to survive - as a virus. But when it tried to take over the macro as well as the micro world, that's not allowed". Or something along those lines - long time since I watched it.
Stanley Newton
player, 626 posts
Fri 13 Jan 2017
at 00:31
  • msg #568

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
If Stanley is giving a bonus, you can either keep the same bonus (as long as he continues to help) or he can make another roll to try to improve the bonus.


I think we should keep the same bonus and not try to improve :).
The Guardian
GM, 2001 posts
Fri 13 Jan 2017
at 01:28
  • msg #569

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I probably would have given you the option to better your original total for a little more than the +6, except you already kind of buried the needle with your first roll for it.

In any case, the target is down to 30, which is certainly in striking distance for Trav on a task like this.
Kalath
player, 267 posts
Always Time to...
Hunt!
Fri 13 Jan 2017
at 01:40
  • msg #570

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sorry, I'll post later. I know it's probably not as hot as where Smoke is; but it's still hot enough that these daily excursions into the middle of the hot weather without airconditioning at home is agony.
Smoke Alarm
player, 1745 posts
Brave and bold as a Hero
of Draconia can be.
Fri 13 Jan 2017
at 12:53
  • msg #571

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sorry, I've been a lost on what to do next (Trav needs some kind of Oblivious trait) and distracted by other matters. I saw Rogue One the other day, so there's that.

We've been oscillating weirdly between days of mid-20s (°C) and high 30s and even low 40s (43 °C last week!), so it's been unsettled. Of course, we in the west put up with stinking hot weather all the time and the rest of the country doesn't care. But it gets hot one day over there in the east and it makes the news. :p
The Traveller
player, 1806 posts
I can't not try
Always time to travel!
Mon 16 Jan 2017
at 20:50
  • msg #572

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Hey, I've been sick with flu for the past several days. I'll review and post later tonight.
The Guardian
GM, 2002 posts
Tue 17 Jan 2017
at 03:38
  • msg #573

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Trav's total of 34 is the minimum you could get for a Good success at the Day 3 target number.    So you now have a theory and a plan.

I haven't narrated the results I'm not entirely sure what the implementation of that plan looks like.  I would suggest that it involves lashing Trav into a big contraption while she and the TARDIS broadcast the modifications to the virus planet-wide, with a corresponding physical and mental strain she would have to make a couple of rolls to survive.  Presumably with her attending physician nearby to watch and control the process. :)

And I'll give Trav a story point if she has actually strapped into the machine and thrown the lever while the incursion over in the IC thread is occurring.

Or you can suggest something entirely different and narrate it.  The point is that the sciencing and the construction of whatever necessary gadgetry is now accomplished.
This message was last updated by the GM at 03:38, Tue 17 Jan 2017.
Smoke Alarm
player, 1747 posts
Brave and bold as a Hero
of Draconia can be.
Tue 17 Jan 2017
at 12:28
  • msg #574

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kitlings can warp space and time and leap between worlds. They still can't evade Smoke Alarm. :D

BTW, "Tiddles" was the name given to my cat before we bought him second-hand and gave him a cooler name, Zephyr. Except he's so slow moving, hesitant, and lazy he seems more sloth than cat. So giving the name to a swift, hunting kitling was especially ironic. :)
This message was last edited by the player at 00:17, Wed 18 Jan 2017.
Stanley Newton
player, 627 posts
Wed 18 Jan 2017
at 00:14
  • msg #575

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

That's right, those Kitlings can teleport :(.

The Guardian:
I haven't narrated the results I'm not entirely sure what the implementation of that plan looks like.  I would suggest that it involves lashing Trav into a big contraption while she and the TARDIS broadcast the modifications to the virus planet-wide, with a corresponding physical and mental strain she would have to make a couple of rolls to survive.  Presumably with her attending physician nearby to watch and control the process. :)

And I'll give Trav a story point if she has actually strapped into the machine and thrown the lever while the incursion over in the IC thread is occurring.


Sounds very dramatic :)
Smoke Alarm
player, 1749 posts
Brave and bold as a Hero
of Draconia can be.
Fri 20 Jan 2017
at 12:24
  • msg #576

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
OOC: A slightly more computer savvy character might have observed that they could almost see the link lights flickering.... :D


But this is Doctor Who – lots of things flash when they communicate. I'd expect their eyes to glow and blink on and off. :D
The Traveller
player, 1809 posts
I can't not try
Always time to travel!
Sat 21 Jan 2017
at 06:31
  • msg #577

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
Trav's total of 34 is the minimum you could get for a Good success at the Day 3 target number.    So you now have a theory and a plan.

I haven't narrated the results I'm not entirely sure what the implementation of that plan looks like.  I would suggest that it involves lashing Trav into a big contraption while she and the TARDIS broadcast the modifications to the virus planet-wide, with a corresponding physical and mental strain she would have to make a couple of rolls to survive.  Presumably with her attending physician nearby to watch and control the process. :)

And I'll give Trav a story point if she has actually strapped into the machine and thrown the lever while the incursion over in the IC thread is occurring.

Or you can suggest something entirely different and narrate it.  The point is that the sciencing and the construction of whatever necessary gadgetry is now accomplished.


I was actually planning on leading the PCs down into the Eye of Harmony inside the TARDIS, where Trav and friends must psychically interface with the time machine and fight off manifestations of the Cheetah virus (perhaps what the Kitlings are on the psychic plane?) while Trav works the calculations while everyone faces manifestations of their fears, hopes, best and worst selves. A phantasmagorical psychic battle of epic proportions! How does that sound?
Kalath
player, 273 posts
Always Time to...
Hunt!
Sat 21 Jan 2017
at 07:44
  • msg #578

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

.... I'm kinda not sure about it, honestly. Going on to the psychic plane doesn't really make it feel like a pure virus; and it also seems to slant the odds heavily for Trav; as physical abilities mean nothing on the astral/psychic plane.
The Traveller
player, 1810 posts
I can't not try
Always time to travel!
Sat 21 Jan 2017
at 19:41
  • msg #579

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

How do you suggest we defeat the virus? Punch it?

Having characters in a virtual scenario means that everyone gets to use all of their skills, or that was my idea, at least, and everyone participates.
Kalath
player, 274 posts
Always Time to...
Hunt!
Sat 21 Jan 2017
at 21:58
  • msg #580

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

A virus is a virus. It doesn't get defeated in a virtual scenario. It's the end goal. Let's at least try for some degree of realism or this switches over from sci-fi to fantasy.

The closest something like that has ever made sense is the shrinking scenario.
Smoke Alarm
player, 1750 posts
Brave and bold as a Hero
of Draconia can be.
Sun 22 Jan 2017
at 03:05
  • msg #581

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Given how metaphorical the inside of the Doctor's head was, I wouldn't use "The Invisible Enemy" as your argument. :) It's a psychic virus or something, so Trav does have a point, it's a valid approach.

But I do feel a climax that is more real-world and visceral would better suit the nature of the threat and the themes of the adventure. We could do all Trav suggests in the real world as well: we fight off kitlings and Cheetah People and fight off the Call, while Trav, Stan, and the other research NPCs work on their solution.

Personally, I've never found the cyberspace/dreamworld scenario to carry much threat in stories. If nothing's really real and random stuff can occur, then it's hard to follow or be worried about.
The Traveller
player, 1811 posts
I can't not try
Always time to travel!
Sun 22 Jan 2017
at 05:53
  • msg #582

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I defer to you guys and Gary as to what would be the most fun.
The Guardian
GM, 2009 posts
Sun 22 Jan 2017
at 21:17
  • msg #583

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Several observations, which I'm afraid probably fall short of giving any clear direction:

As I mentioned before I feel like this is a very large situation to give a decisive conclusion to.  The IC post where Trav started to lay out her approach to this and didn't get a great amount of additional shaping from others, feels like a direction that could steer toward a recovery of a viable civilization here, without necessarily undoing everything that has been done so far.  Ulvar's present state is a sort of indication that exceptional people can master the savagery and retain their sense of self.  And of course one would figure on Kalath doing likewise in the long run, and her basic struggle with this being something that informs how she's played overall.

The Cheetah "virus" as I've described is meant to sit in the sort of uncomfortable overlap between psychic "magic" and physical science, so certainly taking an approach that leans one way or the other does seem equally viable to me from a story standpoint.

I have been getting quietly desperate for contributions that will help us all escape this storyline and move on in a satisfying way.  Going off on a whole new dreamscape quest would seem to require a more extensive investment vs. not doing so.

And also we need to keep in mind: we need to aim towards a point where Kalath will join the crew.  To that extent it feels to me like her role in all this and how it will affect her should be important.

I'm not sure if any of that helps.
This message was last edited by the GM at 21:51, Sun 22 Jan 2017.
The Traveller
player, 1812 posts
I can't not try
Always time to travel!
Mon 23 Jan 2017
at 14:21
  • msg #584

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Well, I'll wait a few days so people can cook on this, and then I will drive forward with a scheme. Because, while Trav is not like her old colleague (she kinda plans), this incarnation is not known for her patience. Gary, I will PM before taking any sweeping actions. Expect a post by the end of the week.
Stanley Newton
player, 629 posts
Mon 23 Jan 2017
at 21:07
  • msg #585

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In reply to The Guardian (msg # 583):

Difficult situation, but I think going on a dream quest thing would feel a bit out of place.

edit:
I am okay with whatever solution we'll go with, but the one you proposed earlier, with Trav using some sort of machine with support from Stan and Smoke and Kalath protecting us from the Hunters and Kitlings sounds good. Everyone has something to do in that situation.
This message was last edited by the player at 19:02, Sat 28 Jan 2017.
The Guardian
GM, 2010 posts
Tue 31 Jan 2017
at 01:05
  • msg #586

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

So.  Anything?

I can forge ahead with the potential infiltration of the Institute just fine, but otherwise I'm looking for PCs to move ahead here.
Kalath
player, 275 posts
Always Time to...
Hunt!
Tue 31 Jan 2017
at 01:11
  • msg #587

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Well, the ball is pretty much in Trav's court right now. Maybe Stanley to an extent; but ultimately it's up to Trav as to how the cure is enacted.

I think I may have an idea about Kalath though - as in; how to get her to join the adventures.

There's the stowaway route - but that was done so well in Doctor Who by Leela, and to a certain extent Adric. (The actual stowaway angle was fine; it's Adric turning into a one-note complainer, like Tegan, that is really deplorable).

But more - how about Trav's cure can make those fully turned into individuals who can think beyond the bloodlust; and those who haven't had an actual change purged. But people like Kalath, who have turned but not fully it's a bit more up in the air for. To the extent that Trav wants to keep an eye on her to see if she's 'safe'.

Not only does this have the advantage that the Cheetah people as a whole are now safe, and that Trav doesn't have to worry about her and Smoke turning; it also lets me play with the concept of 'how much can Kalath' control; and doesn't entirely remove Cheetah people being a threat in the future if you want to go there. Also, if Trav still wants to do the Parliament of Time next; it allows Sereth to return as a PC for one story, as Kalath could be locked in the TARDIS as Trav doesn't want to risk the Cheetah virus getting a hold - some of those races involved may not be peace-loving; and even the Draconians could be at risk with that.
Stanley Newton
player, 630 posts
Tue 31 Jan 2017
at 22:31
  • msg #588

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
But more - how about Trav's cure can make those fully turned into individuals who can think beyond the bloodlust; and those who haven't had an actual change purged. But people like Kalath, who have turned but not fully it's a bit more up in the air for. To the extent that Trav wants to keep an eye on her to see if she's 'safe'.


That makes a lot of sense. That would also allow us to see if there are any long-term effects.
This message was last edited by the player at 22:33, Tue 31 Jan 2017.
The Traveller
player, 1813 posts
I can't not try
Always time to travel!
Tue 31 Jan 2017
at 23:58
  • msg #589

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'm fine with whatever Kalath's playet wants. I think we're just stumbling over the execution and how to make the ending satisfying.
Kalath
player, 278 posts
Always Time to...
Hunt!
Wed 1 Feb 2017
at 02:11
  • msg #590

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

... of all the fucktarded rejected companies.

That contract position? Cancelled, as the company (not the job agency, the company) has had their contract pulled due to computer issues. This is a company that supposedly knows computers. What a fucking joke.

If you can give me something to hit....
The Guardian
GM, 2011 posts
Wed 1 Feb 2017
at 02:49
  • msg #591

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Well, shoot.  Sorry to hear that.

I've had a few run-ins with attempted project management over the last couple of months, but fortunately have not been so completely hosed as a result of them.

Kalath:
If you can give me something to hit....

You bet.
Smoke Alarm
player, 1753 posts
Brave and bold as a Hero
of Draconia can be.
Wed 1 Feb 2017
at 12:33
  • msg #592

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

My commiserations. (Now I just wish a company would even respond to me...)

I don't have a strong preference for how the story ends, only that, well, I know what I don't like. :) Running battles through the carrydoors while Trav and Stan enact their science project seems ideal for all of us as PCs.
The Traveller
player, 1818 posts
I can't not try
Always time to travel!
Wed 1 Feb 2017
at 18:56
  • msg #593

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Condolences on the opportunity. I'm sure that another one will come up soon.
The Traveller
player, 1819 posts
I can't not try
Always time to travel!
Wed 1 Feb 2017
at 18:57
  • msg #594

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
My commiserations. (Now I just wish a company would even respond to me...)

I don't have a strong preference for how the story ends, only that, well, I know what I don't like. :) Running battles through the carrydoors while Trav and Stan enact their science project seems ideal for all of us as PCs.


Check Trav's plan and that dialogue I posted and let me know how you feel about it.
The Guardian
GM, 2020 posts
Thu 2 Feb 2017
at 03:44
  • msg #595

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Made a couple of posts towards vaguely bringing everyone in sync.  We'll assume that you all do congregate at the laboratory for Trav's post, but if there's anything anyone wants to cover with a quick flashback detour, feel free.  I'll wait till tomorrow to pick it up.
Smoke Alarm
player, 1755 posts
Brave and bold as a Hero
of Draconia can be.
Thu 2 Feb 2017
at 08:00
  • msg #596

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Mayhaps not a great response for such an important moment, I'm afraid. Ironically, I've been distracted dealing with a sick cat. Can't we just give the Cheetah People feline epilepsy?

On the other hand, I've solved the mystery of why cats purr. :D


How many Cheetah People are there outside? Are we talking a few, dozens, hundreds?
The Guardian
GM, 2023 posts
Thu 2 Feb 2017
at 11:47
  • msg #597

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Squad strength.  More than three, less than a dozen.
The Guardian
GM, 2026 posts
Fri 3 Feb 2017
at 04:42
  • msg #598

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Smoke, are you trying to start a Kitling Kang gang? Seriously."

Build High Fur Happiness.
Kalath
player, 288 posts
Always Time to...
Hunt!
Fri 3 Feb 2017
at 12:29
  • msg #599

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

-wipes tears from eyes- Thank you Smoke. That was awesome. I remember that jingle.
Kalath
player, 289 posts
Always Time to...
Hunt!
Fri 3 Feb 2017
at 12:57
  • msg #600

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
I'm sure that another one will come up soon.


You may be more right than you know. Yesterday morning I had an interview where they showed me around the entire office and stated they 'had an obligation to look through all the CVs'.

But they also didn't ask me any pertinent questions or even references, so I'm confused. I've also turned a phone interview from Monday into a face-to-face interview some time this week.
The Traveller
player, 1825 posts
I can't not try
Always time to travel!
Fri 3 Feb 2017
at 15:19
  • msg #601

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Terrific! Keep up that great work.
The Traveller
player, 1826 posts
I can't not try
Always time to travel!
Fri 3 Feb 2017
at 19:58
  • msg #602

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Am I bad for wanting NextTrav to look like Yennifer from The Witcher?

Because I am entirely not crushing on Yennifer.


The Guardian
GM, 2027 posts
Sat 4 Feb 2017
at 01:17
  • msg #603

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
-wipes tears from eyes- Thank you Smoke. That was awesome. I remember that jingle.

Smoke, thank you for yet another insight into vital Australian cultural history. :D

(The truly wonderful part, of course, is that it correctly scans with "Kestartes".)
Smoke Alarm
player, 1759 posts
Brave and bold as a Hero
of Draconia can be.
Sat 4 Feb 2017
at 03:30
  • msg #604

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I thought about changing "Snappy Tom" too, then realised – they're cats. What else would they rally behind? :D

Now we'll be confronted by a Cheetah Person in a tuxedo and top hat for sure. Meanwhile, a horde of kitlings will start prowling around a cat food factory in Adelaide...

In TV land, the Snappy Tom company declined to request royalties for use of the jingle and name in ATTT, knowing they were receiving millions in free advertising. Sales of Snappy Tom cat food in Australia shot up following transmission of the episode and with every repeat, mostly among fans with cats. Fans in other countries also try to obtain Snappy Tom cat food. Fan-made versions of the jingle and Smoke's speech quickly spread on Youtube and as internet memes.


And there'll be other jingles. :) More Australians know the words to "Happy Little Vegemites" than the national anthem, and sing it more fondly. We're happy little Vegemites as bright as bright can be... Go on Kalath. ;)


Good luck with the interviews! I'm suspicious sure my name is on some kind of secret blacklist or something. Contracting and running my own business is my only hope. OTOH, I resumed working for one company, then did a US$12.65 job that took over an hour and a half. Sigh.


The Traveller:
Yes, River Song. Professor Song would have a few questions to answer for, if they got out of this intact.


I think she tried to get rid of us.

And she failed. :|
Stanley Newton
player, 633 posts
Sun 5 Feb 2017
at 10:46
  • msg #605

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
I think she tried to get rid of us.

And she failed. :|


We are not safe yet :).
Kalath
player, 290 posts
Always Time to...
Hunt!
Sun 5 Feb 2017
at 10:52
  • msg #606

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

We all enjoy our vegemite for breakfast, lunch and tea...

I never have a problem lining up interviews. When your typing speed is around 10, 000 ksph interviews are never an issue.

I suck at thinking up booby traps; so it'd likely be some kind of crossbow bolt hair-trigger device. So Murphy's law is going to state that we're going to win, Traveller does everything she wants, but we forget about the crossbow, so when we leave, it's of course going to be set off by Traveller, forcing a regeneration, and she looks reproachfully at Kalath...
Stanley Newton
player, 634 posts
Sun 5 Feb 2017
at 12:09
  • msg #607

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
I never have a problem lining up interviews. When your typing speed is around 10, 000 ksph interviews are never an issue.

I suck at thinking up booby traps;...


For a second I was wondering why you needed to think up booby traps for interviews :).
Smoke Alarm
player, 1761 posts
Brave and bold as a Hero
of Draconia can be.
Sun 5 Feb 2017
at 12:13
  • msg #608

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yeah, you need to be avoiding booby traps when going into a new place of work. :)

I imagine Smoke Alarm has the place trapped to the roof like in Home Alone...

Ah, the surprise regeneration like in the TV Movie. Even if Trav survives, Gary can still get her. :p


"Our mummies say we're growing stronger every single week."
This message was last edited by the player at 12:14, Sun 05 Feb 2017.
Kalath
player, 291 posts
Always Time to...
Hunt!
Sun 5 Feb 2017
at 12:20
  • msg #609

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

"Only I know where the traps are. But without a job, I can't seem to remember where they are..."

Might not work.
The Traveller
player, 1828 posts
I can't not try
Always time to travel!
Tue 7 Feb 2017
at 04:13
  • msg #610

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
The Traveller:
Yes, River Song. Professor Song would have a few questions to answer for, if they got out of this intact.


I think she tried to get rid of us.

And she failed. :|


So, Trav won't be the only pissed off visitor to the Stormcage, or some other point in space-time?

See, Trav doesn't mind or care if Song tried to send *her* into a deathtrap. She's furious that *all of you* could have been hurt.
Smoke Alarm
player, 1762 posts
Brave and bold as a Hero
of Draconia can be.
Tue 7 Feb 2017
at 06:58
  • msg #611

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I think Smoke Alarm needs some kind of bad trait for "cannot communicate coherently". One shared by Terra Alphans and over-modulated robot voices...


Okay, I'm unclear on the plan now. Are we all holing up inside the TARDIS, or are Smoke and Kalath still going to run interference outside? I'm not sure we'd need to if everyone's in Fortress TARDIS.
Kalath
player, 293 posts
Always Time to...
Hunt!
Tue 7 Feb 2017
at 07:11
  • msg #612

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath probably shouldn't be allowed in the TARDIS regardless. If it fails, there's a killer on the loose.
The Guardian
GM, 2033 posts
Tue 7 Feb 2017
at 13:00
  • msg #613

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
Are we all holing up inside the TARDIS, or are Smoke and Kalath still going to run interference outside? I'm not sure we'd need to if everyone's in Fortress TARDIS.

Fortress TARDIS removes the need for anyone besides Trav to do anything.  Not a fan.
Kalath
player, 294 posts
Always Time to...
Hunt!
Tue 7 Feb 2017
at 13:08
  • msg #614

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In reply to The Guardian (msg # 613):

It is what it is. It's why I've never been really been a fan, even in the actual show, of the Doctor's mastery over the TARDIS in more recent years. Is why I'm a fan of anything which takes away the Doctor's ability to just pop into the TARDIS.

I have more, but it'll probably just get people riled up.
The Guardian
GM, 2034 posts
Tue 7 Feb 2017
at 13:33
  • msg #615

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

There is storytelling flexibility on a TV show, and then there is the tension between players covering their butts / planning tactically and players running with genre conventions, in an RPG.

From the standpoint of setting logic, the moment I decided, "Yes, we can have the TARDIS show up here to power the gizmo," I should have realized this was the equivalent of saying, "Yes, you can have the Win button now."
Kalath
player, 295 posts
Always Time to...
Hunt!
Tue 7 Feb 2017
at 13:45
  • msg #616

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

But that -is- the problem with the TARDIS. The quickest fix, depending on how Trav is able to err 'summon' it, would be for this to burn out whatever does that. It doesn't really change things for this particular episode, but it does take that ability away for future episodes. Force us to choose between going to get the TARDIS, or acting immediately.

But to a certain extent it will continue to happen as long as the Traveller doesn't want to put anyone else in danger. Possibly the best thing about Sereth was that his own honour wouldn't let her take that risk; -even- if she ordered him to. And as the others trusted Sereth the way they don't Kalath, seeing him to do that got others to insist on protecting her as well.
Smoke Alarm
player, 1763 posts
Brave and bold as a Hero
of Draconia can be.
Tue 7 Feb 2017
at 13:55
  • msg #617

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The obvious fix here is that the TARDIS immediately fails, perhaps overcome by the Cheetah Virus, forcing Trav to take the much-riskier, more-regeneration-inducing approach.
The Traveller
player, 1831 posts
I can't not try
Always time to travel!
Tue 7 Feb 2017
at 15:02
  • msg #618

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yes, being pushed onto the gang plank :)
The Traveller
player, 1832 posts
I can't not try
Always time to travel!
Tue 7 Feb 2017
at 15:05
  • msg #619

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

What we're also dealing with here - is there any other solution besides Trav regenerating? I'm OK with it and have talked with Gary about it, but TV shows are scripted and this is not, and so must allow for the narrative to directly defy genre conventions. We both want an exciting Dr Who episode as well as RPG versimilitude - sometimes, the two clash.
The Traveller
player, 1833 posts
I can't not try
Always time to travel!
Tue 7 Feb 2017
at 15:08
  • msg #620

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
But that -is- the problem with the TARDIS. The quickest fix, depending on how Trav is able to err 'summon' it, would be for this to burn out whatever does that. It doesn't really change things for this particular episode, but it does take that ability away for future episodes. Force us to choose between going to get the TARDIS, or acting immediately.

But to a certain extent it will continue to happen as long as the Traveller doesn't want to put anyone else in danger. Possibly the best thing about Sereth was that his own honour wouldn't let her take that risk; -even- if she ordered him to. And as the others trusted Sereth the way they don't Kalath, seeing him to do that got others to insist on protecting her as well.


Well said. It's similar to what happens in Star Trek games, where the GM contrives to keep players away from the resources of their starship and players demand access to resources that, reasonably, are fully theirs, and feel cheated if the GM angles somehow to take them away. Dr Who isn't quite as bad because we don't have things like super sensors, transporters and matter replication, but oft times it felt like the GM was working to technobabble away my tools in Star Trek games, where I had to say, "stop it." This has never been the case here.
Stanley Newton
player, 635 posts
Tue 7 Feb 2017
at 23:06
  • msg #621

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Well said. It's similar to what happens in Star Trek games, where the GM contrives to keep players away from the resources of their starship and players demand access to resources that, reasonably, are fully theirs, and feel cheated if the GM angles somehow to take them away. Dr Who isn't quite as bad because we don't have things like super sensors, transporters and matter replication, but oft times it felt like the GM was working to technobabble away my tools in Star Trek games, where I had to say, "stop it." This has never been the case here.


That is, I think, often a problem with playing in games inspired by other media. Players are more likely to take full advantage of technology than the characters (their writers) in the original. I can't blame them, especially in dangerous situations.

The TARDIS is already overpowered. There are not a lot of problems that couldn't be solved with going to the future to pick up better gear or solve a problem and returning a second later. Just being able to travel through space and go almost everywhere is already incredibly useful.
Kalath
player, 296 posts
Always Time to...
Hunt!
Tue 7 Feb 2017
at 23:11
  • msg #622

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Trav doesn't have to regenerate. Personally, I wouldn't have even brought up with anyone besides the GM that you were thinking of regenerating; because, much as it does in the show actually, it does get people thinking certain ways.

And all licensed material has a similar issue. Doctor Who it's the TARDIS, Star Trek it's the ship. Buffy it's the weapons chest. But to be honest, Doctor Who is worse in some ways - it's an impenetrable force field, and if you can use it; there is literally no reason not to most of the time. But if Trav can't instantly summon it, it does take away from the 'I win' situation. If they trek to go back to the TARDIS, that's a decision we make; and it's we're now part of events, we can't just use the time travel factor to make the time used to get there be non existent.

STanley  - the time travel aspect is the easiest part to meta your way out of it. "We're part of events now; we can't use the TARDIS to time travel". But it -is- one reason I like the 'unreliable transport' aspect of the classic years; is it does give a very good reason to not use it. I know the classic writers get a lot of flack these days; but for a limited budget, they were actually quite clever in setting up various obstacles.
Stanley Newton
player, 636 posts
Wed 8 Feb 2017
at 13:38
  • msg #623

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
STanley  - the time travel aspect is the easiest part to meta your way out of it. "We're part of events now; we can't use the TARDIS to time travel". But it -is- one reason I like the 'unreliable transport' aspect of the classic years; is it does give a very good reason to not use it. I know the classic writers get a lot of flack these days; but for a limited budget, they were actually quite clever in setting up various obstacles.


In the series the 'we are part of the events' excuse is used to explain why the Doctor doesn't go back (on his own timeline) and change things, but I don't think it would prevent a quick trip to the future and back. You are still part of the events, with the exception of that one second you used to go to the future. Not that the rules in the series have always been consistent.

I think the fact that we don't see every stop of the TARDIS also plays a role. A more paranoid approach, never letting the TARDIS out of your sight and retreating there at the first sign of trouble, makes sense if there really is danger every time you set foot outside the TARDIS.

Kalath:
Trav doesn't have to regenerate.

Depends on what Trav regenerating is supposed to do. I admit the exact details of the plan are still a bit vague for me, but:
If we need energy, the TARDIS might be an alternative
If we need something to connect to the entity, we might be able to use a large crowd of Hunters and Kitlings. (Some sort of critical mass of psychic creatures)
If we need a psychic/biological vessel, we might be able to use a Hunter or the lady in white? Assuming we can find her.
Kalath
player, 297 posts
Always Time to...
Hunt!
Wed 8 Feb 2017
at 13:52
  • msg #624

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Except, that if you ignore that aspect of it, then to heck with everything. Why worry about not trekking back to the TARDIS, you can just time travel back when you get there? No, if we use that then there's nothing that ever causes us problems.

As for the woman in white - it's a bit metagamey; but using her as a source of energy could likely cause the biggest time paradox ever, as it's quite likely to be a future incarnation of the Traveller. The parallels with her and the 'Watcher' from Logopolis are really too strong to ignore.

The point really is, we starting thinking regeneration, because Trav had mentioned they were thinking of it.
Stanley Newton
player, 637 posts
Wed 8 Feb 2017
at 14:55
  • msg #625

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
Except, that if you ignore that aspect of it, then to heck with everything. Why worry about not trekking back to the TARDIS, you can just time travel back when you get there? No, if we use that then there's nothing that ever causes us problems.


I never meant to suggest that we should ignore that rule, just giving an example of why I think the TARDIS is/can be overpowered, especially if it is used in ways we don't see on the show. We definitely don't want to make the TARDIS more powerful, but I do want to point out that in the trekking back to the TARDIS example, by travelling back we'd cross our own timelines and that is made more difficult/impossible by the Blinovitch Limitation Effect. I am by no means an expert, but I don't think we have seen anything similar that would prevent a short trip to the future, which in many cases would be the best option. Again, I am not saying that that is a good thing.

Regarding problems, it would be a very different game, but there would still be fixed points, other time travelling enemies, etc. Wouldn't resemble Doctor Who as we know it. Probably unplayable, but I think close to what I imagine a Time War campaign to be.

Kalath:
As for the woman in white - it's a bit metagamey; but using her as a source of energy could likely cause the biggest time paradox ever, as it's quite likely to be a future incarnation of the Traveller. The parallels with her and the 'Watcher' from Logopolis are really too strong to ignore.


Metagamey? Stanley and Smoke Alarm encountered her at the start of this adventure, but I don't think they really know what she is. She did know where Trav was and that she was in danger, she looked weird and she disappeared. Looking at it from Stanley's perspective, she is obviously not human, possibly not infected by the virus and might have some useful ability, so I don't think it is metagaming if he would suggest asking her for help. Using her as a source of energy sounds a bit evil if she doesn't volunteer :), but she might also be psychic or something.

Kalath:
The point really is, we starting thinking regeneration, because Trav had mentioned they were thinking of it.


True.
Smoke Alarm
player, 1764 posts
Brave and bold as a Hero
of Draconia can be.
Wed 8 Feb 2017
at 15:41
  • msg #626

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'm not sure what the issue is at this point. If the TARDIS is an obstruction to gameplay, then Gary can either rule the action fails (there're countless ready ways for an already Cheetah-infected TARDIS to not be helpful in this situation) or buy it away with Story Points. We're going to need those SPs to survive the Cheetah People and work Trav and Stan's miracle.


And Trav stealing energy from her own future self would wrap up everything in a neat bow. :)


The Traveller:
Well said. It's similar to what happens in Star Trek games, where the GM contrives to keep players away from the resources of their starship and players demand access to resources that, reasonably, are fully theirs, and feel cheated if the GM angles somehow to take them away. Dr Who isn't quite as bad because we don't have things like super sensors, transporters and matter replication, but oft times it felt like the GM was working to technobabble away my tools in Star Trek games, where I had to say, "stop it." This has never been the case here.


I've seen that, and been a GM trying to block treknobabble solutions in a Trek game. Some players think they can use every solution they've ever seen in a Trek episode: "I trap everyone with force-fields, tranquilise everyone inside, beam away weapons, and remodulate the whatevers." It begs questions of why the ship's designed this way, how much they can actually do, and where it's all coming from, and turns a tense situation into a boring farce, and forces a GM to come with increasingly outlandish ways to circumvent it. It's why the technobabble solution modern Trek exemplified is so unpopular.

Systems that limit resources or have checks that determine how much can be brought to bear and how well are useful for addressing issues like that. Free-forms are only good if players can self-balance, that is, assume they don't have X until the GM brings it up or its bleeding obvious. But even rules-dense systems that allow power-gamed PCs lots of options for defeating opponents come down to the same "I win" tactics; I get that a lot in D&D 3.5. Personally, I feel, for good drama, every solution should come down to what a PC can do themselves with basic resources. Players have to say "Nah, I'll do this the hard but interesting way" instead. Go dumb or go home. :D

For this, Smoke Alarm is a good character because she can really only solve problems with her legs, her crossbow, and her wits. There's a lot to be said for not being the smartest and most powerful person in the room. It's more fun, for one. :D
The Traveller
player, 1834 posts
I can't not try
Always time to travel!
Wed 8 Feb 2017
at 16:46
  • msg #627

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
I'm not sure what the issue is at this point. If the TARDIS is an obstruction to gameplay, then Gary can either rule the action fails (there're countless ready ways for an already Cheetah-infected TARDIS to not be helpful in this situation) or buy it away with Story Points. We're going to need those SPs to survive the Cheetah People and work Trav and Stan's miracle.


And Trav stealing energy from her own future self would wrap up everything in a neat bow. :)


My -not- being allowed to use the TARDIS is an obstruction to game play. It's part of who I am, and it's snobby and arrogant to say, "stronger characters are powergaming when they use their options." Well, I have to abide by the logic of the setting, and, dammit, I'm not going to tie a hand around my back. The Doctor has writers to cheat for him, but I don't. I'm going to leverage every single tool to beat the Cheetah virus. If I see an "I win" button, I will slam it, because there's no virtue in all of us being Cheetahs. I don't have a ton of story points to pass rolls with. Not winning is us becoming Cheetahs, which I wouldn't fault Gary for doing. There's real risk here. And I have a right to use every single tool I have to the fullest extent. It is not "twinky" or "powergamey" or me to have Trav leverage every Time Lord resource to save this planet against a terrifying threat.

So, no. I'm going to go with the expedient way, because the danger level here is cranked up so high that I don't have time to smell the tulips. This is already hard and I have zero Story Points and I have no idea if we will even make it out of this. Gimping oneself is not fun. Survival and victory is fun, and that's why I prefer rule systems as opposed to free form (which turns into 'mother may I' round robin story telling. That's fine, but it isn't gaming.

Here is to winning, and seeing what happens and if we even make it out of this.
Kalath
player, 298 posts
Always Time to...
Hunt!
Wed 8 Feb 2017
at 21:27
  • msg #628

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

And you don't see how always having access to the TARDIS is a problem for gameplay? It's actually come up before; access to the TARDIS pretty much guarantees the victory. Yes, it's a game vs a TV show; but the reason they often have reasons for why he can't get to the TARDIS, or that the TARDIS is unreliable, is because if it was perfectly reliable, or they always have access to it, the Doctor just wins easily. It's the same reason the sonic was taken away during Davison's era - it was a get out of jail, free card.

And if every situation is designed with the expectation of access to a TARDIS, then, if for whatever reason, we can't get it, we lose.
Smoke Alarm
player, 1765 posts
Brave and bold as a Hero
of Draconia can be.
Thu 9 Feb 2017
at 00:29
  • msg #629

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

"Gameplay" was a poor choice of words; it was late and I was lazy. I meant storytelling, drama, and the ability of every PC to have something to do that contributes. So gameplay for everyone, PCs and GM. There won't be a lot for the rest of us to do if Trav solves the problem from within the safety of the TARDIS.

And I've understood all along you want to regenerate Traveller, so bringing in the TARDIS to make everything easier and less hazardous doesn't seem conducive to that.

Did you record the 3 Story Points I donated to Traveller?
The Guardian
GM, 2035 posts
Thu 9 Feb 2017
at 01:17
  • msg #630

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sorry to pick a fight and then go dark for the next day and a half.  I was doing an overnight deployment for work, which is why I hadn't responded to any of this yet.

I set regeneration on the table, if you like, because Trav's player had mused on it a few times and teasing with a Watcher figure seemed like a fun thing to do.  As I've stated before, I'm not trying to "make it happen" per se.  (No, and I would not cause it to randomly be caused by a forgotten PC-built crossbow trap.  Back in GM school, that's what they called a dick move.)

I'd also note that I don't think the PCs are really facing down inevitable Cheetahism, well, except for Kalath who wanted to play that, of course.  That's a narrative that Trav proposed and that you've generally all bought into, which is fine; it gives you a reason not to just fly away.  Canonically, both Ace and the Doctor got infected, and there was never any sense that it would control them, though the show ended so we never got to see the production team ignore it henceforth (:))

And I shouldn't have expressed my irritation with the force field, maybe, but in large part it was irritation that I thought there was a set-up for a climax that would keep everyone involved and make things tense, and then I get a magic TARDIS power invoked to cancel out most of it.  As GM, I submit that I work like hell to keep some of the characters supplied with things to do.  Not a knock against anybody, but there are players who are more proactive and less proactive and I hate to feel like I'm excluding the less proactive ones if they're not seeing something to bang on in the setting and the situation.

And if anyone seriously thought I was going to teleport hordes of Cheetahs on top of you all to keep things interesting, I don't think you've been paying attention to my GMing style.  Still, I would flatly contradict the idea that leveraging the rules over free form is what is going on here.  As GM, you have to juggle this system like hell and give a wink-and-a-nod to horrifically unlucky rolls to keep PCs from being ineffectual or straight up murdered on a regular basis.  Just using the recommended Story Points that show up in the stat blocks for baseline aliens, for example, will do nicely to bury the PCs.  Unless, of course, you've got a character who can routinely spam an attribute + skill that rolls a minimum of 16.

I guess I still sound cranky about all this.  Apologies.  I hope I haven't made us all upset enough that it sours people on playing.
Smoke Alarm
player, 1766 posts
Brave and bold as a Hero
of Draconia can be.
Thu 9 Feb 2017
at 02:28
  • msg #631

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
Canonically, both Ace and the Doctor got infected, and there was never any sense that it would control them, though the show ended so we never got to see the production team ignore it henceforth (:))


Ah, but we did, in the novels. Occasionally it was brought up for Ace when an author wanted to play with it (even authors from the TV-era), but generally it was ignored, as it should be, as it was never meant to become a major aspect of the character.

The Guardian:
I guess I still sound cranky about all this. Apologies. I hope I haven't made us all upset enough that it sours people on playing.


Not here! I just wanted to sort out what I should be doing right now, and didn't expect it to blow up like this.

I think we all have our own solutions to problems that suit our PCs. Trav fights the Cheetah Virus with a blast of technobabble, and that suits her and the story. It's a science versus savagery and civilisation versus barbarism theme. On the other hand, Smoke responded by becoming a shaman, accepting and controlling her bestial side, working with and respecting the natural world, and appealing to other forces (kitlings) for cooperation. I think that could also have solved the Cheetah problem in a slower, safer way (changing Kestartes attitudes to the natural world to vaccinate against Cheetahism) but it didn't get much of a look-in in the plan. But eh, I'm happy to move on.
Kalath
player, 299 posts
Always Time to...
Hunt!
Thu 9 Feb 2017
at 02:38
  • msg #632

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'm not really fussed either way, but something does need to be addressed.

How do we stop this same issue? Trav wants to protect everyone, and doesn't want anyone endangering themselves. So if the TARDIS is in play, why does she ever -not- use that? Which is fine; but it does transition the game from a somewhat ensemble game, to a 'Traveller and friends' game.

I know Trav seems to not like the idea of a definite regeneration now; but that might solve the issue. What if her new incarnation was all about 'giving people the power to defend themselves', rather than doing everything herself? So s/he wouldn't want to get people in the TARDIS all the time; because that robs them of the agency to defeat the baddy themselves.

For the record, I was joking about the booby trap.
The Guardian
GM, 2036 posts
Thu 9 Feb 2017
at 04:48
  • msg #633

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
I just wanted to sort out what I should be doing right now, and didn't expect it to blow up like this.

On a more IC logistical note, in my head I had left Kalath at a "cut away" while waiting to see where the other characters sorted themselves out, and am not quite sure how she popped back to talking to Trav.  So where everyone might be is a bit hazy to me too.
Kalath
player, 300 posts
Always Time to...
Hunt!
Thu 9 Feb 2017
at 04:55
  • msg #634

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
On a more IC logistical note, in my head I had left Kalath at a "cut away" while waiting to see where the other characters sorted themselves out, and am not quite sure how she popped back to talking to Trav.  So where everyone might be is a bit hazy to me too.


That wasn't particularly clear to me.

In particular:
The Guardian:
Made a couple of posts towards vaguely bringing everyone in sync.  We'll assume that you all do congregate at the laboratory for Trav's post, but if there's anything anyone wants to cover with a quick flashback detour, feel free.  I'll wait till tomorrow to pick it up.


Now I'm happy to ignore those last couple of posts, but it's a bit confusing.
The Traveller
player, 1835 posts
I can't not try
Always time to travel!
Thu 9 Feb 2017
at 22:52
  • msg #635

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
And you don't see how always having access to the TARDIS is a problem for gameplay? It's actually come up before; access to the TARDIS pretty much guarantees the victory. Yes, it's a game vs a TV show; but the reason they often have reasons for why he can't get to the TARDIS, or that the TARDIS is unreliable, is because if it was perfectly reliable, or they always have access to it, the Doctor just wins easily. It's the same reason the sonic was taken away during Davison's era - it was a get out of jail, free card.

And if every situation is designed with the expectation of access to a TARDIS, then, if for whatever reason, we can't get it, we lose.


Only if your access to Story Points is. I'll give up my gear if you give up your SPs. If every situation is designed with the expectatuon of access to Story Points, then, if for whatever reason, we don't have them, we lose. See how that doesn't make sense?


Again, this isn't the classic TV show. I will use the tools that I have access to and solve problems. I'll leave it to Gary to come up with reasonable circumstances to not have access to the time machine in emulation of the show (like when we had the big undersea adventure in the other dimension, Estanve Gastem, and a host of other situations.)

You're flat out wrong in saying that the TARDIS is a "get out of jail free card." I'm going to use the damned thing if it makes sense for the situation. It doesn't always make sense to use the time machine. I'll make use of my character and her tools as I see fit. I trust Gary to come up with situations that emulate the show to challenge us. If I can't use my TARDIS for a stated reason, I'll happily deal. Trav is based off of New Who interpretations of the Doctor. I like using my sonic and pistols, it's fun, and I won't be shamed into not using my stuff. I like being a Time Lord. But I won't deimmerse myself and not use my stuff just to appease your sensitivities. You have story points, I have gear. That's the balance.

Gary, you're doing fine. I have no problem with how you've been presenting issues, our partnrship over the past few years of gaming is proof of that.

Worry about Kalath, and I will worry about Trav. I will use my TARDIS, sonic and pistols as I see fit.
This message was last edited by the player at 22:54, Thu 09 Feb 2017.
Smoke Alarm
player, 1768 posts
Brave and bold as a Hero
of Draconia can be.
Fri 10 Feb 2017
at 03:01
  • msg #636

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

You're right – you have a right to the rules-granted abilities you have. I don't think anyone's begrudging that. This conversation has been about, and waylaid by, a general discussion of skills versus magic/tech in solving problems in RPGs. Using a big technological or magical solution might be fair but it can drain all the tension and drama from a scene and mostly replaces it with special effects.

In this specific case, if we all pile inside the TARDIS, behind a force-field, then we're all safe. Traveller becomes really the only one who has anything to do. The rest of us are left to kick our heels and wait. The expected battle with the Cheetah People doesn't happen. The Cheetah People will stand and wait too. If you want the Traveller to go out in a blaze of technobabble and we're on hand to say goodbye and grieve prior to regeneration, well, that's perfect and you should. But if not, then it's business-as-usual, this is the action climax, and we should go to that. You'll do what you do best and we'll do what we do best.

I've broken the impasse by having Smoke run off anyway. That's always handy.
This message was last edited by the player at 03:02, Fri 10 Feb 2017.
The Guardian
GM, 2037 posts
Fri 10 Feb 2017
at 03:18
  • msg #637

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
I've broken the impasse by having Smoke run off anyway. That's always handy.

And bless your Kang heart for it.  Have one of the story points you gifted to Trav back, from the munificence of the universe.
Smoke Alarm
player, 1769 posts
Brave and bold as a Hero
of Draconia can be.
Fri 10 Feb 2017
at 03:25
  • msg #638

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Trav's already got that SP. New ones are invented out of the aether, they're not a finite resource. :)
The Guardian
GM, 2038 posts
Fri 10 Feb 2017
at 03:33
  • msg #639

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Crafted from .999 pure narrativium. :D
Kalath
player, 301 posts
Always Time to...
Hunt!
Tue 14 Feb 2017
at 04:44
  • msg #640

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In reply to Kalath (msg # 634):

In interest of figuring out what's up...

Where did we end up leaving where Kalath was?
The Guardian
GM, 2044 posts
Tue 14 Feb 2017
at 04:51
  • msg #641

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
In interest of figuring out what's up...

Where did we end up leaving where Kalath was?

It's up to you.  As described, there are likely two fronts to deal with.  You could be playing goalkeeper in case an enemy gets past Ulvar or Smoke Alarm, or you could have decided to go to join one or they other.  It is entirely feasible that you could have had your exchange with Trav in the middle of going back and forth to see where the threats are, and still have left her to her own devices for the moment instead of watching her.  I had not planned to arbitrarily state there was any breach, before you'd said where you ended  up.
The Traveller
player, 1836 posts
I can't not try
Always time to travel!
Tue 14 Feb 2017
at 18:21
  • msg #642

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
Smoke Alarm:
I've broken the impasse by having Smoke run off anyway. That's always handy.

And bless your Kang heart for it.  Have one of the story points you gifted to Trav back, from the munificence of the universe.


Blue Kangs Are Best. This is a truth.
The Traveller
player, 1837 posts
I can't not try
Always time to travel!
Tue 14 Feb 2017
at 18:21
  • msg #643

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
Trav's already got that SP. New ones are invented out of the aether, they're not a finite resource. :)


Many thanks. You add so much to this game.
The Traveller
player, 1838 posts
I can't not try
Always time to travel!
Tue 14 Feb 2017
at 18:23
  • msg #644

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Because she'd have one IC.

I look forward to @bluekang, @ruzheng @drstanleynewton and @kalathhunter (and maybe @draconconianlegate):

https://twitter.com/GallifreyTrav
The Traveller
player, 1839 posts
I can't not try
Always time to travel!
Tue 14 Feb 2017
at 21:04
  • msg #645

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sorry if I was being crabby and strident, Kalath. No harm intended.
Kalath
player, 302 posts
Always Time to...
Hunt!
Tue 14 Feb 2017
at 21:13
  • msg #646

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Trav -

In an effort to make my thoughts on this clear; it's not so much that we need you to ignore the abilities you have; we just need a way so that we don't fall back on the TARDIS too much. So; if it's not IC for you to ignore it; we need to have reasons why the others don't listen as much.

Maybe if we do the Parliament of Time next; Sereth can talk to Smoke about how 'sometimes the best thing to do to protect her; is to go against what she says'. As I said; that was what worked for Sereth but doesn't for Kalath - nobody is really going to listen if Kalath says 'my honor won't allow me to let you take that burden on yourself'. But if Sereth says it, or Smoke says it?
Smoke Alarm
player, 1773 posts
Brave and bold as a Hero
of Draconia can be.
Wed 15 Feb 2017
at 01:07
  • msg #647

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I think it was just a question of balance, not just of our power levels versus the GM's threats, but of our power levels and types of powers against each other and the needs of drama. It's the eternal see-saw, Smoke can tell you about it. :) We just had to find a way to resolve it or find a reason to choose against a logically better option.

Impulsive works well for that, just like being honourable. It helps to have a code of behaviour that prompts doing the right thing, or even the fun thing, rather than the smart thing. I got stuck on everyone being safe in the TARDIS and not needing outside protection, until I realised not everyone was going inside (including kitlings). Smoke still needed to fight alongside Kalath, Ulvar, and the kitlings.

The Traveller:
Many thanks. You add so much to this game.


I know. :D

And that was a great post. You do a good job of showing Trav holds many lives and memories.


I'm afraid I'm not on Twitter. I've thought about it, but tend not to do much on Facebook, so I probably won't post much on Twitter either.
The Traveller
player, 1841 posts
I can't not try
Always time to travel!
Wed 15 Feb 2017
at 01:27
  • msg #648

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
Trav -

In an effort to make my thoughts on this clear; it's not so much that we need you to ignore the abilities you have; we just need a way so that we don't fall back on the TARDIS too much. So; if it's not IC for you to ignore it; we need to have reasons why the others don't listen as much.

Maybe if we do the Parliament of Time next; Sereth can talk to Smoke about how 'sometimes the best thing to do to protect her; is to go against what she says'. As I said; that was what worked for Sereth but doesn't for Kalath - nobody is really going to listen if Kalath says 'my honor won't allow me to let you take that burden on yourself'. But if Sereth says it, or Smoke says it?



I understand. I just really find it not-organic to act out of character. Most of the time when the Doctor can't use the TARDIS in the show it's not because he doesn't want to use it, it's because he can't access it or it's abilities simply aren't applicable or would cause too many problems. Further, there are plenty of times I could simply run roughshod all over the plot and play extremely conservatively, but earning SP for things like Impulsive, Curious and all the game system provides us with is the best way to get us away from the time machine. I did this at the beginning at the scenario by simply having Trav just mosey on out, like the Doctor does (and what Smoke did just now), and the system rewards us for in genre play.

In character, there's really no way to solve the issue of the Cheetah Virus than using the big guns, as far as I can see. Also, I bought a TARDIS, a sonic, and my pistols in my character creation for a reason - I want to see them in the game narrative. In RPG design, this is called signalling., it's one of the ways that players signal to the GM what content they want out of the game. If you were playing the Time Lord, you might go for a McCoy or Pertwee style Time Lord who has neither a TARDIS or Sonic, which is fine too. I want to use a TARDIS and a sonic (and Captain Jack guns). They're the kind of Who I want to play in and see.

If we stick with that we'll be fine.

But - saying that I don't have a right to use the TARDIS is like saying Sereth doesn't have the right to use his sword or Smoke doesn't have the right to do Parkour or have Puddy around. I'll have to respectfully disagree.

On the Parliament - after we deal with the End Of The Universe things, absolutely. The entire Corsair/End of the Cosmos thing is something I've been waiting for over two years of game play to resolve, and is as important to Trav as Capaldi's Heaven Sent/Hell Bent was for 12. Trav regenerating to resolve it and carry out the final wishes of the Corsair would be absolutely fitting. I am dying to get to the end of this. But the Parliament of Time is also super exciting too and I am SO glad you brought it up!
The Guardian
GM, 2047 posts
Thu 16 Feb 2017
at 04:31
  • msg #649

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I think it likely that the adventure around the formation of the Parliament of Time will be where this game ends.  It's a natural end point and the opportunity for a big blow-out where every, every favorite from the game's history can come back for a curtain call.

No tearing hurry to get there, mind.
Smoke Alarm
player, 1774 posts
Brave and bold as a Hero
of Draconia can be.
Thu 16 Feb 2017
at 06:23
  • msg #650

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

An ending! Noooo!
The Traveller
player, 1842 posts
I can't not try
Always time to travel!
Thu 16 Feb 2017
at 18:26
  • msg #651

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Be careful what you say, Gary. The Parliament of Time will be the beginning. ><;

In all seriousness, I'm down with whatever plans you have.
Kalath
player, 305 posts
Always Time to...
Hunt!
Tue 21 Feb 2017
at 03:50
  • msg #652

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Okay; what I'm probably going to do is fire one arrow, hopefully getting past their toughness. I'd then like to move and continue a hit-and-run guerilla style attack; as they're stronger, tough and there's more of them.

She's also going to voluntarily cat-out - I don't intend to use it as a reason to attack anyone; but having her voluntarily do it and realise how easy it would be to just... give in; should give her a reason to want to reign it in.
The Guardian
GM, 2054 posts
Tue 21 Feb 2017
at 04:09
  • msg #653

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Okay.

And for the benefit of both Kalath and Smoke Alarm: you have had plenty of time to learn this place and prepare shenanigans, so feel free to invent what you need.
The Guardian
GM, 2055 posts
Tue 21 Feb 2017
at 04:24
  • msg #654

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath -- remember that one of them was already hurt.  Did you try to pick off that one, or one of the others to take some of the pressure off Ulvar?
Kalath
player, 307 posts
Always Time to...
Hunt!
Tue 21 Feb 2017
at 04:26
  • msg #655

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

One of the others. Killing one would not help Ulvar nearly as much as injuring another, and have them look about for ghosts.
Smoke Alarm
player, 1778 posts
Brave and bold as a Hero
of Draconia can be.
Tue 21 Feb 2017
at 05:37
  • msg #656

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'd like to try to make all my damage to Coordination, to reduce the Cheetah People's Speed and give Smoke the edge in a Chase. For some reason, I thought Gary's been letting us pick the type of damage, but maybe I was mistaken. The book suggests the GM should usually choose the type inflicted. I hope that's fine by you.

My Crack Shot trait (UNIT Sourcebook p59) gives me a +2 on Marksman on trick shots (e.g., shooting a weapon, a Sontaran in the vent). It seems like it should apply to the kind of called shots Smoke's attempting (specifically to legs to slow down) but on the other hand that seems like a bit of a rort to get +2 on all attacks which could otherwise be made normally. So I'm assuming it doesn't apply, but Smoke will bring out the stunt shots later.
The Guardian
GM, 2056 posts
Tue 21 Feb 2017
at 06:00
  • msg #657

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
I'd like to try to make all my damage to Coordination, to reduce the Cheetah People's Speed and give Smoke the edge in a Chase. For some reason, I thought Gary's been letting us pick the type of damage, but maybe I was mistaken. The book suggests the GM should usually choose the type inflicted. I hope that's fine by you.

Generally yes, for a variety of reasons -- giving players more tactical leeway in a minimally tactical system, and supporting the descriptions and the inclinations of players to either cripple hamper or murder discourage opponents.

There are exceptions, like if one of the Cheetahs had gotten buried in ceiling from the trap, that probably wouldn't have been open to choice.

quote:
My Crack Shot trait (UNIT Sourcebook p59) gives me a +2 on Marksman on trick shots (e.g., shooting a weapon, a Sontaran in the vent). It seems like it should apply to the kind of called shots Smoke's attempting (specifically to legs to slow down) but on the other hand that seems like a bit of a rort to get +2 on all attacks which could otherwise be made normally. So I'm assuming it doesn't apply, but Smoke will bring out the stunt shots later.

I'd usually assume it to be used in a situation where you're trying to achieve some special narrative goal rather than cause injury, even of a specific type.  Or else bypassing a narrative problem, like "these doors are in fact mostly closed." :)
Smoke Alarm
player, 1779 posts
Brave and bold as a Hero
of Draconia can be.
Tue 21 Feb 2017
at 06:05
  • msg #658

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Alright, no problem then.

My main tactic with Crack Shot will be to pin clothes to walls or doors to hamper movement, as the Kangs did in Paradise Towers.

There's also aiming for the eyepiece, but that can really only be tastefully done on robots...
This message was last edited by the player at 06:05, Tue 21 Feb 2017.
Kalath
player, 308 posts
Always Time to...
Hunt!
Tue 21 Feb 2017
at 06:05
  • msg #659

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Now, now. Daleks aren't robots...
Smoke Alarm
player, 1780 posts
Brave and bold as a Hero
of Draconia can be.
Tue 21 Feb 2017
at 06:08
  • msg #660

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

And cyborgs and travel machines.
Kalath
player, 309 posts
Always Time to...
Hunt!
Tue 21 Feb 2017
at 06:09
  • msg #661

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Err, okay now.

I have a major, major, major interview on Friday, so don't expect any meaningful posts before then.

How major? 12 month contract; with a bank. Anyone who has had -anything- to do with data entry can tell you that financial institutions are pretty much where it's at for data entry and permanent work. I don't however have experience; but they don't care about banking experience for this job. But that means that though it's only for one year, in 12 months; if I can get this job; means I get to add to my CV '12 months working for one of the big 4 banks in Australia'.
Smoke Alarm
player, 1781 posts
Brave and bold as a Hero
of Draconia can be.
Tue 21 Feb 2017
at 06:16
  • msg #662

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Which bank? :D

Good luck getting it!
Kalath
player, 310 posts
Always Time to...
Hunt!
Tue 21 Feb 2017
at 06:20
  • msg #663

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

CBA.
Stanley Newton
player, 639 posts
Tue 21 Feb 2017
at 20:57
  • msg #664

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In reply to Kalath (msg # 661):

Nice! Good luck with the interview.
Kalath
player, 311 posts
Always Time to...
Hunt!
Wed 22 Feb 2017
at 03:34
  • msg #665

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yeah; I'm also putting all my damage on co-ordination.

What are the chances that we're near where me and Ulvar set up a trap? If I can lead them into it; or given that pit traps and the like are hard to do in a city; lead the already injured one into it; my chances go up.

Otherwise, assuming they don't have weapons other than their claws; how long am I likely going to be able to conduct a shoot-and-run campaign before they catch me?
The Guardian
GM, 2059 posts
Wed 22 Feb 2017
at 03:39
  • msg #666

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
What are the chances that we're near where me and Ulvar set up a trap?

100%.  I assume that the two of you would have established good fallback points from the likely points of attack.
The Traveller
player, 1844 posts
I can't not try
Always time to travel!
Wed 22 Feb 2017
at 16:55
  • msg #667

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
My Crack Shot trait (UNIT Sourcebook p59) gives me a +2 on Marksman on trick shots (e.g., shooting a weapon, a Sontaran in the vent). It seems like it should apply to the kind of called shots Smoke's attempting (specifically to legs to slow down) but on the other hand that seems like a bit of a rort to get +2 on all attacks which could otherwise be made normally. So I'm assuming it doesn't apply, but Smoke will bring out the stunt shots later.


Why do I have an image of Smoke Alarm in a jaunty blue UNIT outfit with beret, training UNIT marksmen with arrowguns. "3 rounds rapid, outgoing! Eyespy spider cleaners!"
The Guardian
GM, 2060 posts
Thu 23 Feb 2017
at 02:46
  • msg #668

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Why do I have an image of Smoke Alarm in a jaunty blue UNIT outfit with beret, training UNIT marksmen with arrowguns. "3 rounds rapid, outgoing! Eyespy spider cleaners!"

People, there are plans.  PLANS.
Kalath
player, 312 posts
Always Time to...
Hunt!
Thu 23 Feb 2017
at 02:50
  • msg #669

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I should be able to post after the interview tomorrow. Hearing more, there seems to be a reasonably good chance - they're interviewing for 20 positions; and they're doing group interviews more based on how you fit into a team than on experience. It seems like the people they're interviewing first up are the people that experience/skills are the best; so it's more of a case of 'your job to lose'.
The Traveller
player, 1845 posts
I can't not try
Always time to travel!
Thu 23 Feb 2017
at 21:18
  • msg #670

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Best wishes. Go kill it!
The Traveller
player, 1846 posts
I can't not try
Always time to travel!
Thu 23 Feb 2017
at 21:20
  • msg #671

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'm tempted to run a Savage Worlds: Rifts game, with the Tomorrow Legion tied specifically into the ATTT setting.
The Guardian
GM, 2065 posts
Tue 28 Feb 2017
at 06:21
  • msg #672

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

By the way:

You all may have noticed a certain escalation....

Because of these circumstances, while Trav is confined as at present or if she should become non compos mentis in some way, I am declaring that the other PCs will have rather more scope to get the TARDIS to do things for you compared to normal, through the application of story points and / or appropriate supplication of the talkiphone box.
Smoke Alarm
player, 1784 posts
Brave and bold as a Hero
of Draconia can be.
Tue 28 Feb 2017
at 06:31
  • msg #673

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I've been hit with a sudden and horrible cold, so I can't really think of details for a trap or any clever right now. So, uh, something. Maybe Smoke should build a literal giant mousetrap for the Hunters.
Smoke Alarm
player, 1786 posts
Brave and bold as a Hero
of Draconia can be.
Mon 6 Mar 2017
at 07:47
  • msg #674

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
Smoke Alarms shot goes well wide of the Cheetah racing after her.  She'll


It looks like this sentence is incomplete. Is there anything I'm missing?
The Guardian
GM, 2071 posts
Mon 6 Mar 2017
at 11:44
  • msg #675

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I suspect I was beginning to transition into the detail in the next paragraph and neglected to edit it out when I changed my mind about how I was going to write it.  Fixed.
Smoke Alarm
player, 1788 posts
Brave and bold as a Hero
of Draconia can be.
Mon 6 Mar 2017
at 13:05
  • msg #676

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Okay, thanks.
The Traveller
player, 1847 posts
I can't not try
Always time to travel!
Tue 7 Mar 2017
at 01:14
  • msg #677

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Famous last words as a gamer:

I asked for it.
Kalath
player, 315 posts
Always Time to...
Hunt!
Wed 8 Mar 2017
at 10:09
  • msg #678

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

So umm, apparently Telosian Cybermen will be in the next series. But dang.
The Guardian
GM, 2072 posts
Thu 9 Mar 2017
at 01:35
  • msg #679

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
So umm, apparently Telosian Cybermen will be in the next series. But dang.

*cough* Mondasian.  (Apparently I am That Guy.)

Back in bowl: I'm kind of waiting for Trav to address her latest thing at the moment before moving.  Hey, the situation clearly required escalation.... :)

Although I intimated otherwise in the last response to Stanley, Trav is reasonably aware of her actual surroundings, although contributing to complex plans may be unlikely.
Kalath
player, 316 posts
Always Time to...
Hunt!
Thu 9 Mar 2017
at 01:36
  • msg #680

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I heard it from a secondary source; I don't really spend much time looking at new series news. Either way!
The Guardian
GM, 2073 posts
Thu 9 Mar 2017
at 01:41
  • msg #681

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

They did already design the suit and figure out how to produce it for the docudrama thing a few years ago, so there's a small degree of repurposing a sunk cost there.  Same as they put a version of the original-ish console into Hell Bent last year.
Kalath
player, 317 posts
Always Time to...
Hunt!
Thu 9 Mar 2017
at 01:43
  • msg #682

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Given, for me the new versions of the Cybermen are pretty atrociously not at all scary, I'm just hoping they do it justice.
Stanley Newton
player, 643 posts
Thu 9 Mar 2017
at 21:08
  • msg #683

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
So umm, apparently Telosian Cybermen will be in the next series. But dang.


That news might be better suited for the 'OOC (Who Lore & Recent Spoilers)' thread :).
(Weren't Mondasian Cybermen mentioned or shown in a episode a couple of years ago? Maybe'A good man goes to war'? )
This message was last edited by the player at 21:43, Thu 09 Mar 2017.
The Traveller
player, 1848 posts
I can't not try
Always time to travel!
Thu 9 Mar 2017
at 21:14
  • msg #684

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

It's a big post. I'll have it up by tomorrow.
The Traveller
player, 1850 posts
I can't not try
Always time to travel!
Fri 17 Mar 2017
at 13:40
  • msg #685

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sorry to have taken so long. Trav has thrown down her cards. Let me know how I should roll.
EDIT - I also claim two story points - Impulsive (risking everything on gut instinct) and Protect The Weak (risking everything to protect Khestartes Delta and her friends from the Cheetah Virus).
This message was last edited by the player at 13:45, Fri 17 Mar 2017.
The Guardian
GM, 2079 posts
Sun 19 Mar 2017
at 01:18
  • msg #686

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm -- the effects of all this on the kitlings and the Cheetah following you are very similar to the post outlining what happens to Kalath.  You can add something appropriate.
Smoke Alarm
player, 1790 posts
Brave and bold as a Hero
of Draconia can be.
Sun 19 Mar 2017
at 03:09
  • msg #687

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Since that seemed to be the end of the chase, I went ahead and embellished it. :) I had an unused SP for "kitling-related hijinks" for this sort of thing anyway.
Kalath
player, 319 posts
Always Time to...
Hunt!
Sun 19 Mar 2017
at 04:01
  • msg #688

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

So I see that final burst of speed as part of the credits when Kalath gets added..
The Traveller
player, 1853 posts
I can't not try
Always time to travel!
Sun 19 Mar 2017
at 20:13
  • msg #689

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Everyone, excellent. Very exciting end-of-season episode so far.
Smoke Alarm
player, 1792 posts
Brave and bold as a Hero
of Draconia can be.
Mon 20 Mar 2017
at 01:57
  • msg #690

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Oh boy, Smoke's going to have some explaining to do about the Us. :)

Or else we just let Stan into the secret and keep Trav in the dark still. :p
Kalath
player, 320 posts
Always Time to...
Hunt!
Mon 20 Mar 2017
at 02:04
  • msg #691

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Trav should be the last to know. When she next sees Sereth he should be like "So, have they told you about the Us yet?"
The Guardian
GM, 2084 posts
Mon 20 Mar 2017
at 02:07
  • msg #692

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Trav has an impressive capacity for denial when people tell her about bizarre manifestations in the TARDIS anyway.  This is not the weirdest thing to ever appear to Stanley when Trav was elsewhere.
The Traveller
player, 1854 posts
I can't not try
Always time to travel!
Mon 20 Mar 2017
at 02:40
  • msg #693

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yeah. Its fun playing Trav as being kind of blind to the Us.

And for all you know, the Us may be imaginary, a manifestation of the ship's psychic field! Have you ever seen an Us off the TARDIS?
The Guardian
GM, 2085 posts
Mon 20 Mar 2017
at 04:38
  • msg #694

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

On a different tack, I am finding Trav's notion of wanting to sic the Cheetah gestalt on the Beast to be fascinating and horrifying, and I am really tempted just to have it succeed, except I think that the consequences would probably not be what she intends.

On one hand, it remains less of a distinct conscious entity than it's presented as, in Trav's astral projection: it has been shown that way as a target for Trav to confront metaphorically, but in that context the idea of it "hunting" is in the sense of infecting its target, so that the result would not really be to destroy the Beast, but to render him more savage and prone to indulge his id.

On another hand, it feels like pulling a U-turn on what she has just expended tremendous psychic effort on reshaping the network into, after at most minutes have gone by.  Which may well undo what Trav just accomplished.

On the gripping hand, it would cement the Cheetah meme as an integral part of the game, and leave the team with a positive need for Kalath as someone with a deep connection and understanding for the thing.

So it's a literal game changer, of a sort that would be unexpected and (I think) wonderful, but I don't want to leave Trav feeling like it's just what she asked for, but not what she wanted....

The Traveller:
This seems like a Doctorish-move.

...And we all know how well those work out sometimes....
Kalath
player, 321 posts
Always Time to...
Hunt!
Mon 20 Mar 2017
at 04:45
  • msg #695

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Doctorish moves tend to not work the way they were intended. Tennant had an uncanny knack for having them work out exactly as he wanted; but for all the other Doctors, they haven't worked out well.

For the record I like it - also; even making him more primal might make him less of a threat - depending on how successful it is. Cheetah-people are devastating in combat, but aren't usually ones for the planning. That's the balance the Master had to hold - he's dangerous because of his intelligence, and if he gave in to much, it actually made him -less- of a threat.
Smoke Alarm
player, 1793 posts
Brave and bold as a Hero
of Draconia can be.
Mon 20 Mar 2017
at 05:48
  • msg #696

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I feel it would be counter-productive. Trav's just made the Cheetah less aggressive and savage (or something, I'm not exactly understanding it), and the very first thing she asks it to do is be aggressive and savage. It feels hypocritical and it will undo all her hard work and take us back to square one. Otherwise, enslaving and weaponising it – that sounds like a Marshall move.

It also runs the risk of making this Beast (whoever or whatever he is) more aggressive, violent, and dangerous when we eventually clash. Although, with the intervention of time travel, it could be something of a self-fulfilling prophecy, if this is what sets this Beast off. This will make the Beast truly bestial.
The Traveller
player, 1855 posts
I can't not try
Always time to travel!
Tue 21 Mar 2017
at 04:24
  • msg #697

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Time Lords making mistakes? SAY IT AINT SO.

Also, the nature of hunting is intrinsic to the Cheetah phenomenon. It would be high Time Lord arrogance to take it away. No, Trav doesn't want to make the cheetahs stop hunting, she wants to give them the ability and awareness of what and when to hunt. Hunting doesn't mean killing, and if that urge for stalking and tracking can be moderated and the bloodlust quelled, so that Cheetahs can make the choice to hunt and they aren't addicted to their bloodlust, then Trav will have won. Just like humans can eventually outgrow the need for violence, Trav wants the Cheetahs to outgrow their needs for the destructive aspects of hunting.

Trav is all about choices and taking responsibility for them, see.
The Traveller
player, 1856 posts
I can't not try
Always time to travel!
Tue 21 Mar 2017
at 04:25
  • msg #698

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The current scene with Stan and the Us is SO ADORBS.

I was squeeing when I read it. :)
The Guardian
GM, 2088 posts
Tue 21 Mar 2017
at 04:47
  • msg #699

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Well, I am going to take that as a general endorsement of unintended consequences, then.

I will take that SP from Trav.  I will also kick all PCs' maximum SPs up by one once we are properly out of this episode, as I feel like this is a long term complication to go with the story resolution.  And I will work at squaring the circle of leaving Kestartes Delta with a fair shot at reclaiming a functional civilization, albeit one unlikely to be at all like the status quo ante.
The Traveller
player, 1857 posts
I can't not try
Always time to travel!
Tue 21 Mar 2017
at 04:53
  • msg #700

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Also, remember, Trav was merged with the Cheetah phenomenon as well.

BTW, Gary, I plan on RPing some medium term affects of sharing consciousness with the Cheetah phenonmenon, regeneration or no.

EDIT - if Trav is at Presence -2, does that mean "dead"? Or just injured? I don't have the rules book handy. I'm ready to RP a regeneration if that is the case.

And see my edit re response to TARDIS infiltration.
This message was last edited by the player at 04:59, Tue 21 Mar 2017.
Kalath
player, 323 posts
Always Time to...
Hunt!
Tue 21 Mar 2017
at 05:02
  • msg #701

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

According to the RAW social damage:
their Attributes reach zero – at which point they have lost and will be completely convinced, persuaded or humiliated by their opponent.
Smoke Alarm
player, 1794 posts
Brave and bold as a Hero
of Draconia can be.
Tue 21 Mar 2017
at 06:00
  • msg #702

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
"Meep meep!"


Oh hell. I just realised what the Us could be... The cutest murdering psychopaths in the galaxy:
http://tardis.wikia.com/wiki/Meep
Stan! Get out of there now! :o
Kalath
player, 324 posts
Always Time to...
Hunt!
Tue 21 Mar 2017
at 06:38
  • msg #703

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Am I the only one who's been envisioning the 'space mice' of Lion-Force Voltron?

Or the Meeps from Quest for Glory 1?
The Guardian
GM, 2090 posts
Tue 21 Mar 2017
at 12:11
  • msg #704

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
EDIT - if Trav is at Presence -2, does that mean "dead"? Or just injured? I don't have the rules book handy. I'm ready to RP a regeneration if that is the case
.
As Kalath's player noted, if a characteristic goes negative, that really need be nothing more than an indication that a character is incapacitated beyond short-term recovery.  I would say, mind, that regeneration is a trump card to that, regardless of what characteristic it is -- it is the ultimate reboot, even for the more figurative sorts of incapacity.  There is ample evidence that regeneration scrambles and reshapes the mind as well as the body.

quote:
Edit - Can Trav sense the TAROT infiltrating sweet boy? If so, I have a response ready.

The cloister bell is going off not twenty feet away, and if Trav has realized what all the mathematical jiggery-pokery going on actually is, this is a not unreasonable conclusion.
Kalath
player, 325 posts
Always Time to...
Hunt!
Wed 22 Mar 2017
at 00:49
  • msg #705

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In reply to The Guardian (msg # 704):

Given that the personality is more often than not been in direct contradiction to the previous Doctor, yeah, I'd accept that's a safe bet.
Smoke Alarm
player, 1796 posts
Queen of the Kitlings
Wed 22 Mar 2017
at 05:30
  • msg #706

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
It will effectively be up to the TARDIS to defend itself for the moment, as directed by Dr. Newton with the wholehearted assistance of several telepathic marmots and a librarian.


Go Stan! We know you can do it!

The Guardian:
I encourage Smoke Alarm and Kalath to put themselves back in the scene, through the stretchy time magic of cutaway shots, and we'll make some numbers and see what happens once everyone has a change to weigh in.


Like that? I figured the shields were still in place, so Smoke's outside for now.
The Traveller
player, 1860 posts
I can't not try
Always time to travel!
Wed 22 Mar 2017
at 15:30
  • msg #707

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Stan always comes through.

I am so glad I invoked Wanted Renegade. This is so titanic!
The Guardian
GM, 2092 posts
Wed 22 Mar 2017
at 23:55
  • msg #708

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
I am so glad I invoked Wanted Renegade. This is so titanic!

This or something like it needed to happen eventually, and I'm glad I realized that Trav was already being loud on a cosmic scale that would justify it.

Wanted Renegade feels like a super tricky thing in this game's exact circumstances, because the two most likely Big Bads that would care about Trav -- the Daleks and the Time Lords -- are nominally off the table.

However --

"Brigadier, I think our past is catching up with us! ...Or maybe it's our future!"
Kalath
player, 326 posts
Always Time to...
Hunt!
Thu 23 Mar 2017
at 00:39
  • msg #709

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Five Doctors reference never fails.
Smoke Alarm
player, 1798 posts
Queen of the Kitlings
Thu 23 Mar 2017
at 02:01
  • msg #710

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I guess there's always someone who wants Traveller.
The Guardian
GM, 2093 posts
Thu 23 Mar 2017
at 03:07
  • msg #711

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

At the risk of reigniting controversy, AFAIK where we ended up was that the TARDIS has psychic shields up that were defending against Cheetah influence and inbound teleportation.  It's not inconceivable that Stanley would have had enough of a briefing to know how to reconfigure those settings in some basic ways.  However, at present there is nothing to prevent anyone from coming into the lab and going through the doors.

Smoke Alarm:
The kitlings around circling her feet, meowing and wanting Snappy Tom.

Some quick orientation on who is and isn't food might be in order. :)
The Guardian
GM, 2095 posts
Thu 23 Mar 2017
at 03:22
  • msg #712

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Also note that for purposes of operating its own systems, the TARDIS has its own stat block:

Awareness    3
Coordination 3
Ingenuity    4
Presence     3
Resolve      4
Strength     3

Skills: Knowledge 8, Science (Temporal Science) 6, Technology 6, Transport 3,Medicine 3

For putting up an active defense it would probably be using Ingenuity + Technology.  The actions thus far would qualify as giving it a supporting action, for +2.
The Traveller
player, 1861 posts
I can't not try
Always time to travel!
Thu 23 Mar 2017
at 17:51
  • msg #713

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Oooh, sweet boy! Stay strong! And Stan, shut the door! :)

Don' forget the Scutters, who aren't exactly stupid. I mean, they did take care of Rimmer and Lister all those years (if you presume that Trav's scutters are some of those robots.) I'd think they'd at least run in and shut the door.
The Traveller
player, 1862 posts
I can't not try
Always time to travel!
Thu 23 Mar 2017
at 17:59
  • msg #714

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
I guess there's always someone who wants Traveller.


Everyone wants The Traveller.


Kalath
player, 327 posts
Always Time to...
Hunt!
Fri 24 Mar 2017
at 03:03
  • msg #715

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sorry; just finishing off my course.

But, in case I get a chance to post tomorrow, if I'm reading the post right, the Call is.. suggesting at least, we go after Trav's prey? Do we get a feeling as to where it is?

By we I guess I mean me and Ulvar; as I don't believe that the Call has a firm grip on Smoke and Trav.
Smoke Alarm
player, 1800 posts
Queen of the Kitlings
Fri 24 Mar 2017
at 03:17
  • msg #716

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

No, Smoke has a firm grip on the Call. Or something.

The Guardian:
Some quick orientation on who is and isn't food might be in order. :)


Done! But aren't we all food in the end? :)
The Guardian
GM, 2098 posts
Fri 24 Mar 2017
at 03:28
  • msg #717

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
But, in case I get a chance to post tomorrow, if I'm reading the post right, the Call is.. suggesting at least, we go after Trav's prey? Do we get a feeling as to where it is?

It is probably not anywhere you can get at it in a geographically meaningful way.  However, I was going to suggest that you / Kalath might jump in to guide the Call, within the current frame of reference where Trav is confronting the Beast.
The Guardian
GM, 2101 posts
Fri 24 Mar 2017
at 04:08
  • msg #718

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Everyone wants The Traveller.

Now you've gone and made me commit filk.

(boom chicka boom chicka boom chicka)

Wanted Trav on Karn and Skaro, wanted Trav on Spiridon
Wanted Trav in Dryn Savato, wanted Trav on Peladon

Wanted Trav both here and yonder, wanted Trav both now and then
Wanted Trav by Daleks, Rutans, and by all the Cybermen

And if you're in some trouble -- what ever sort it is you have --
Anywhere the blue box comes to call, you may see this wanted Trav


(etc.)
Kalath
player, 328 posts
Always Time to...
Hunt!
Fri 24 Mar 2017
at 04:11
  • msg #719

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Still better than the Master singing in Last of the Timelords.

And that -wasn't- a filk.
The Guardian
GM, 2102 posts
Fri 24 Mar 2017
at 04:21
  • msg #720

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The version by Smoke Alarm fans, "Wanted Kang", is much worse.
Kalath
player, 329 posts
Always Time to...
Hunt!
Fri 24 Mar 2017
at 04:22
  • msg #721

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Whilst Kalath fans notoriously can't sing; but can hiss and howl a lot. And duck thrown boots.
Kalath
player, 330 posts
Always Time to...
Hunt!
Sat 25 Mar 2017
at 06:36
  • msg #722

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'll get a post out tomorrow. I'm pretty busy till the end of the month; but I am in sync with Kalath fairly well so won't struggle too hard to post.
Smoke Alarm
player, 1803 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Sat 25 Mar 2017
at 06:38
  • msg #723

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
And that -wasn't- a filk.


No, it was trock. :p

Like I can talk, with the Kang skiphop I did.
Smoke Alarm
player, 1806 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Sun 26 Mar 2017
at 03:26
  • msg #724

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Quokkas are exactly how I picture the Us:

This message was last edited by the player at 03:26, Sun 26 Mar 2017.
The Guardian
GM, 2106 posts
Sun 26 Mar 2017
at 03:48
  • msg #725

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Oh, wow.  I had not run across these guys before.

So mote it be!
Smoke Alarm
player, 1807 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Sun 26 Mar 2017
at 03:49
  • msg #726

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Apparently Us really did escape from the TARDIS during our trip to the beaches of prehistoric Western Australia...
Kalath
player, 332 posts
Always Time to...
Hunt!
Sun 26 Mar 2017
at 03:53
  • msg #727

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Australia has some funky-looking animals.
The Guardian
GM, 2109 posts
Sun 26 Mar 2017
at 19:25
  • msg #728

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

It looks like Trav's player and I added the same quokka selfie to the Pinterest board about an hour apart.

It must be perfect.
The Traveller
player, 1864 posts
I can't not try
Always time to travel!
Sun 26 Mar 2017
at 23:13
  • msg #729

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Well, that was climactic.

I imagine the CG budget for that episode must have been titanic.

Gary, that was me trying to comment to your pic. :P
The Traveller
player, 1867 posts
I can't not try
Always time to travel!
Mon 27 Mar 2017
at 13:51
  • msg #730

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Stop it, you people.

I am tearing up, right now.
The Traveller
player, 1868 posts
I can't not try
Always time to travel!
Mon 27 Mar 2017
at 16:09
  • msg #731

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

So, I am polling my FB feed for who the new Traveller will be. I am of course vacillating as I have been over the past year.

Mulgrew and Smulders are of course candidates. But here is what FB is proposing -


Gina Torres



Lynne Thigpen



Hellen Mirren



Lucille Soong


This message was last edited by the player at 16:15, Mon 27 Mar 2017.
Stanley Newton
player, 653 posts
Mon 27 Mar 2017
at 21:49
  • msg #732

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:

I am the fucking Tower.

and I am CHANGE.


Nice. (but also a bit sad)
The Guardian
GM, 2114 posts
Tue 28 Mar 2017
at 02:05
  • msg #733

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Poor Smoke.  First the Leg-it leaves the talkiphone box and now this.
Smoke Alarm
player, 1810 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Tue 28 Mar 2017
at 02:18
  • msg #734

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

All my friends are going! :(

I remember a Comic-Con a few years ago where Amanda Tapping (Sam Carter in Stargate SG-1, Helen Magnus in Sanctuary) said she'd love to play the Doctor. Okay, every actor says that, but ever since I've felt she'd be a great Doctor, with a combination of Sam and Helen. Maybe she could be a great Traveller too?

Oh! Maybe we might see a male Traveller? It's been speculated about for years by fans, media, and production crews. ;)
Kalath
player, 334 posts
Always Time to...
Hunt!
Tue 28 Mar 2017
at 03:48
  • msg #735

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Last assessment due Friday. Maybe Kalath is unconscious for now due to being so close to a titanic confrontation and regenerational energy?
Smoke Alarm
player, 1814 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Wed 29 Mar 2017
at 01:57
  • msg #736

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Michelle Yeoh! First Asian Time Lord!

Okay, now I'm looking forward to the wuxia episode, with the 6th Traveller and Zheng Ru flipping out with martial arts, Smoke with her Kang Fu and the return of Sereth for some swordfighting. :D

In my first DWAITAS game, I introduced a new Meddling Monk as an eccentric Chinese Buddhist monk based on wuxia comedies. I love martial arts movies.
The Traveller
player, 1875 posts
Just Regenerated
Am I blue yet?
Wed 29 Mar 2017
at 04:48
  • msg #737

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
Last assessment due Friday. Maybe Kalath is unconscious for now due to being so close to a titanic confrontation and regenerational energy?

Looking forward to your contribution and involvement when time permits.
Smoke Alarm
player, 1816 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Wed 29 Mar 2017
at 06:13
  • msg #738

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Okay, I'm tearing up a little.

BTW, this isn't going anywhere until we do the how-do-you. :)
The Traveller
player, 1878 posts
Just Regenerated
Am I blue yet?
Wed 29 Mar 2017
at 15:44
  • msg #739

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

You're an awesome gamer, you know. I've been holding back tears as well.

Well, Trav is conked out. Someone will need to carry her back to a bed and tuck her in as she recovers. And who knows where the TARDIS has gone? Only Gary.
Smoke Alarm
player, 1818 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Thu 30 Mar 2017
at 02:14
  • msg #740

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Doctor sometimes needed some place peaceful and simple to rest. I suggest Paradise Towers. There's lots of peace there. :p
This message was last edited by the player at 02:15, Thu 30 Mar 2017.
The Guardian
GM, 2116 posts
Thu 30 Mar 2017
at 02:20
  • msg #741

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
The Us meep and cheeped amongst themselves, and at last one begged 'Can you... go find out?'

I point out that the ATTT Style Guide would render this inquiry "Can you go find out for Us?" :D
Smoke Alarm
player, 1820 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Thu 30 Mar 2017
at 02:25
  • msg #742

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Corrected. :)
The Guardian
GM, 2117 posts
Thu 30 Mar 2017
at 03:44
  • msg #743

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
The Doctor sometimes needed some place peaceful and simple to rest. I suggest Paradise Towers. There's lots of peace there. :p

We have had a lot of grim urban blight, all that dirt cheap location filming in Detroit to afford the astral CGI, Cheetah makeup and cat wranglers.

And then I just saw the new Valerian trailer tonight.  I'm feeling another Big Dumb Object coming on.
Smoke Alarm
player, 1821 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Thu 30 Mar 2017
at 04:07
  • msg #744

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Damn, Valerian and the City of a Thousand Planets looks amazing.

I'd suggested the City of the Saved for something of that scale, but Time Lords and TARDISes are barred from entry:
http://factionparadox.wikia.co...ed&useskin=wikia
The Traveller
player, 1881 posts
Just Regenerated
Am I blue yet?
Thu 30 Mar 2017
at 16:57
  • msg #745

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
The Doctor sometimes needed some place peaceful and simple to rest. I suggest Paradise Towers. There's lots of peace there. :p


The TARDIS is going where it wants to go, because that is what always happens in a regenderation story. Unless Gary wants otherwise.

Also, Trav's next two stops once she gets her wits about her - The Chamber Of Time Unwrought (because she's always be terribly fascinated by that place and I've always wanted to have seen it since the very first time I heard about it on RPG.net) and the very ends of time, where the Legacy of the Corsair awaits. I regenerated in part to get that, and the Traveller will not be denied in finding out the fate of her lost love the Corsair.
The Traveller
player, 1882 posts
Just Regenerated
Am I blue yet?
Thu 30 Mar 2017
at 16:58
  • msg #746

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
Damn, Valerian and the City of a Thousand Planets looks amazing.

I'd suggested the City of the Saved for something of that scale, but Time Lords and TARDISes are barred from entry:
http://factionparadox.wikia.co...ed&useskin=wikia


Yes it does. I love what I've read of the comics and I hope the original french comics get translated and brought here.

That trailer really put me into a Doctor Who/Traveller mood.
Smoke Alarm
player, 1823 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Fri 31 Mar 2017
at 02:02
  • msg #747

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

We also need to go back to Arsuran at some point and check on things there. The Fists are a hanging, unresolved plot-point.

Otherwise, the next adventure should be something that gives the new Traveller and Kalath opportunities to shine and distinguish themselves.
The Traveller
player, 1883 posts
Just Regenerated
Am I blue yet?
Fri 31 Mar 2017
at 14:18
  • msg #748

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yes. Gary, instead of a structured adventure, I'd like to take a tour of us going through time resolving these loose ends. Certainly going back to Arsuran should be a priority as well.

So:

    {*} Chamber of Time Unwrought
    {*} Arsuran and the Fists
    {*} End of Time/Legacy of the Corsair
    {*} Fanfic - Macross City/New Kentshire-Rifts Earth(I'm writing these - not part of official Garyverse continuity but *I* gotta write these because they are so important to my personal Travcanon. You guys will just perceive it as Trav being away for a few minutes.)
    {*} 2017 Earth (So Stanley can visit home and 6th Trav can stop by Unit Dallas and harass Kate Stewart, Speizo, Patell and the Osgoods).
    {*} The Stormcage. The 6th Traveller and Dr Song have to have a little *talk*.


I don't plan on any of these ventures taking terribly long, and I want other players to be able to participate as much as possible, as to their interest (I don't think anyone here is a Rifts or Robotech fan, for example, so that's going to be me writing some paragraphs. Anyone here know about the Savage Worlds Tomorrow Legion stuff? I don't even expect it to be canonical for this game.)
[/list]
This message was lightly edited by the player at 14:19, Fri 31 Mar 2017.
The Guardian
GM, 2118 posts
Sat 1 Apr 2017
at 02:21
  • msg #749

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Yes. Gary, instead of a structured adventure, I'd like to take a tour of us going through time resolving these loose ends.


...I mostly don't consider them loose ends, except for what is deliberately so? :(

One by one:

quote:
Chamber of Time Unwrought

I will do something with this, eventually.

quote:
Arsuran and the Fists

I'm not sure what there is to do there that wouldn't be more of the same.  I get that pulling the Beast into play makes Warlock's reformation more questionable, but realize that you do have Sereth keeping a contemporary eye on the situation.

quote:
End of Time/Legacy of the Corsair

See Chamber of Time.

quote:
Fanfic - Macross City/New Kentshire-Rifts Earth(I'm writing these - not part of official Garyverse continuity but *I* gotta write these because they are so important to my personal Travcanon. You guys will just perceive it as Trav being away for a few minutes.)

If you need a thread created, I'll make one and you can knock yourself out.

quote:
2017 Earth (So Stanley can visit home and 6th Trav can stop by Unit Dallas and harass Kate Stewart, Speizo, Patell and the Osgoods).

I wouldn't mind this.  But it might also wait until I think of something I actually want to do in the present day.

quote:
The Stormcage. The 6th Traveller and Dr Song have to have a little *talk*.

I didn't really care for the bit we did.  She's not really a favorite character and I don't think I handled her very well as a consequence, plus it makes things very, very Doctor-adjacent.
The Traveller
player, 1886 posts
Just Regenerated
Am I blue yet?
Sat 1 Apr 2017
at 06:19
  • msg #750

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In regards to River, I'll just drop that then. I'm fine with Trav being The Last Time Lord. Also, despite Alex Kingston being wonderful, River is problematic.

In regards to the Corsair thing - *I* want answers. Trav burnt a regeneration partially because of that, so that is being followed up on (as much as you will allow me ICly, at any rate). The Corsair is very emotionally important for her, even if it's "(s)he's dead, here's a last message or something". Trav ultimately came out to Khestartes Delta to get that resolved and ended up burning a Regeneration for it (although that was to free the TAROT as well)

About the Chamber - Trav has to go there, like right now, simply to discuss what she learned about the TAROT with Evers.

The problem with "Doctor adjacent" elements is that the entire setting is Doctor adjacent - the game is called Doctor Who: Adventures in Time And Space. I know that you don't want the Doctor to appear in Trav stories, but with characters like Kate Stewart, River Song, Dorium Moldivar and the Osgoods having appeared in Trav stories, that horse is now out of the barn - it's pretty disingenuous to say that the 11th Doctor isn't out there, somewhere, and hasn't heard of this new blond Traveller, the Fists, the Parliament of Time or the Chamber. Further, the Doctor and Trav have major beef - Trav used him as a weapon during the Time War, and the Doctor sent her away in her own TARDIS when he threw the switch . For game purposes, it's perfectly reasonable to have the Doctor not make any appearances, as the two were both so emotionally wrecked by each other that it's simply too painful for them to be around each other. I just hope that 50th has not occurred and that the Time War is still intact. I regard the big Moffat backsies as a gigantic fail. I adore Capaldi but I emphatically do not want the 12th Doctor in this game under any circumstances, because that would mean accepting 50th.

In regards to Phillipe, there are any number of possible explanations. Just because 5th Trav thought The Beast was Phillipe doesn't mean she was right. While every TAROT may be the same TAROT, that one TAROT may be able to manifest into an infinite number of iterations used by multiple users. Much like Grandfather from Faction Paradox, this could be an alternate, paradoxical Phillipe, struggling to be born.

Merely my thoughts. Always reliant and enthusiastic concerning your guidance.
This message was last edited by the player at 06:22, Sat 01 Apr 2017.
Kalath
player, 335 posts
Always Time to...
Hunt!
Sat 1 Apr 2017
at 09:23
  • msg #751

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Erk. I am fine with taking only the stories as had aired at the beginning of the story, or the beginning of the story on RPoL even, as canon. But I have a real issue with stating that certain stories don't happen because we don't like them.

Because then I want to say the whole End of Time story didn't happen. I thought that was atrociously bad, and even disregarding the fact that Rassilon seemed to have had a massive personality change, it just didn't jibe with what had come before.

Besides, handled carefully, the timelords were a good background for the Doctor. The War Games they were done quite well as an example. I think it only started going wrong at around about the time of the Deadly Assassin, where they started getting way overused. I liked the 50th. The angsty Doctor was getting old, and if we had to go through yet another regeneration of 'why is it always me'? I was getting annoyed. Besides, we -are- going to run out of Doctors without Timelords coming in to boot it off again.

River Song is a pretty atrocious character, to be honest. I can't remember if it was this game or another one, but someone pointed out to me once that she's not so much a character as a giant, walking plot device.
The Traveller
player, 1887 posts
Just Regenerated
Am I blue yet?
Sat 1 Apr 2017
at 17:05
  • msg #752

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Kalath:
Erk. I am fine with taking only the stories as had aired at the beginning of the story, or the beginning of the story on RPoL even, as canon. But I have a real issue with stating that certain stories don't happen because we don't like them.

Because then I want to say the whole End of Time story didn't happen. I thought that was atrociously bad, and even disregarding the fact that Rassilon seemed to have had a massive personality change, it just didn't jibe with what had come before.

Besides, handled carefully, the timelords were a good background for the Doctor. The War Games they were done quite well as an example. I think it only started going wrong at around about the time of the Deadly Assassin, where they started getting way overused. I liked the 50th. The angsty Doctor was getting old, and if we had to go through yet another regeneration of 'why is it always me'? I was getting annoyed. Besides, we -are- going to run out of Doctors without Timelords coming in to boot it off again.

River Song is a pretty atrocious character, to be honest. I can't remember if it was this game or another one, but someone pointed out to me once that she's not so much a character as a giant, walking plot device.



Hold on, we're agreeing Kalath, and I'm tempting to say "who are you and what have you done with Kalath, Smoke and Gary and I will storm the mothership to rescue her because she never agrees with Trav's Nu Who loving player!" You're dead on with your points except for 50th. My issue with 50th is that 50th destroys all the character work of the 9th and 10th Doctor and makes those character arcs meaningless. 50th would make Trav as a character meaningless, resetting her back to her 2nd incarnation, essentially.
The Guardian
GM, 2119 posts
Sat 1 Apr 2017
at 21:11
  • msg #753

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Everyone --

Please be patient and please let me take things in directions that allow for changes of pace.  It's how my enjoyment of this game remains high and what motivates me to devote time to it.

Right now I feel like I have finally gotten the last storyline to a worthwhile conclusion, brought Kalath into the team, and unveiled a big milestone in the story, and was looking forward to an opportunity to do something more standalone as a breather.  After the last several posts it just feels like I have a pile of incomplete homework sitting in front of me, and an implied veto over what can be true in the setting, and it does the exact opposite of inspiring me.
Smoke Alarm
player, 1826 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Thu 6 Apr 2017
at 03:45
  • msg #754

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I named all the kitlings after current and former cats in my family. So I find it really sweet that Zeffy, Zephyr, my current cat, who likes to lick my head when I'm in bed, is the one to come watch over Traveller. :)

By the way, our next adventure is clearly going to have to be taking a bunch of kitlings to an Adelaide cat food factory to make good on Smoke's promise. ;)
This message was last edited by the player at 03:46, Thu 06 Apr 2017.
The Guardian
GM, 2122 posts
Thu 6 Apr 2017
at 04:45
  • msg #755

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
By the way, our next adventure is clearly going to have to be taking a bunch of kitlings to an Adelaide cat food factory to make good on Smoke's promise. ;)

We might then be confronted with the next iteration of the Cheetah memetic plague, where the affected humans are no longer transformed into bestial hunters (for the purpose, from the kitling evolutionary perspective, of leaving behind carrion to scavenge), they just cut out the middle-man as it were, and are consumed by a compulsion to feed kitlings directly.
Smoke Alarm
player, 1827 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Thu 6 Apr 2017
at 06:11
  • msg #756

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

That's how things are now, so the timeline would be preserved. :)
Smoke Alarm
player, 1829 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Mon 10 Apr 2017
at 08:21
  • msg #757

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

And there we are, a funeral. :(
The Traveller
player, 1888 posts
Just Regenerated
Am I blue yet?
Mon 10 Apr 2017
at 23:09
  • msg #758

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Folks, my mother's cancer has now moved into the other lung, and she's now been moved into in-home hospice. I'll be flying down to see her this Thursday, most likely for the last time. Thank you for the love and support as I go through this tough time. I'll try to post, but I'm pretty much a wreck right now.
The Traveller
player, 1890 posts
Just Regenerated
Am I blue yet?
Mon 10 Apr 2017
at 23:38
  • msg #759

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
And there we are, a funeral. :(


My being flattered goes beyond words. Although you may remember that Trav explained to you that her hat is the Doctor's hat, and she will come to reclaim it, and her guns. What Smoke did was not incorrect.

A fitting end for a version of a PC who I played for 10 years.
The Traveller
player, 1891 posts
Just Regenerated
Am I blue yet?
Mon 10 Apr 2017
at 23:44
  • msg #760

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Hey Kalath - it makes sense to me that Kalath should speak cat as well! ;P
The Guardian
GM, 2123 posts
Mon 10 Apr 2017
at 23:53
  • msg #761

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Thank you for the love and support as I go through this tough time. I'll try to post, but I'm pretty much a wreck right now.

My sympathies.

We'll be here, when you need some Whovian goodness.
Kalath
player, 337 posts
Always Time to...
Hunt!
Mon 10 Apr 2017
at 23:57
  • msg #762

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Good luck.

It's what I always say: Real Life comes first.
The Traveller
player, 1892 posts
Just Regenerated
Am I blue yet?
Tue 11 Apr 2017
at 00:36
  • msg #763

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I may need to post more. It makes kinda sense that a new Traveller is here to help me through my mother's passing (Trav was important to me back in 2013 when I lost my sister.)

Let us carry on and Time Travel. Thank you everyone.
The Guardian
GM, 2124 posts
Tue 11 Apr 2017
at 01:41
  • msg #764

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Important lore question for Smoke Alarm's player:

In the genre of wubstep, is a wubble-board a) a musical instrument, b) something you step on, or c) both ?
Smoke Alarm
player, 1831 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Tue 11 Apr 2017
at 01:56
  • msg #765

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

A: Instrument. A wubble board is in fact a wobble board, a musical instrument easily constructed from scrap materials the Kangs found around Paradise Towers (ceiling panels, large pieces of card, lino).
https://en.wikipedia.org/wiki/Wobble_board


Sure, Trav, you can recycle it back off the scrapheap. :)

BTW, Smoke tearing up the console room is an explanation for the inevitable set changes (large or small) that get seen after each regeneration. See, no need to set fire to the place like Tennant did. ;)


I'm sorry to hear that, Traveller. I hope everything goes as well as it can for your family.
Kalath
player, 338 posts
Always Time to...
Hunt!
Tue 11 Apr 2017
at 03:11
  • msg #766

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Made most famous by Rolf Harris, if I'm not mistaken.
Smoke Alarm
player, 1833 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Tue 11 Apr 2017
at 03:12
  • msg #767

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Yes. Unfortunately. :(
Smoke Alarm
player, 1835 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Tue 11 Apr 2017
at 03:59
  • msg #768

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Michelle Yeoh did the how-you-do! :D
Kalath
player, 340 posts
Always Time to...
Hunt!
Tue 11 Apr 2017
at 04:19
  • msg #769

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
as well as even Sereth could.


Blasphemy!
The Traveller
player, 1896 posts
Just Regenerated
Am I blue yet?
Tue 11 Apr 2017
at 04:53
  • msg #770

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Twitter is aghast, obviously, and wars have already started on Reddit.

And here come the animated gifs of Michelle Yeoh in black silk jammies running down the TARDIS corridor like a cat on all fours, and fan art of Michelle Yeoh Trav as a neko. SNAPPY TOM TIME
This message was last edited by the player at 04:54, Tue 11 Apr 2017.
Stanley Newton
player, 659 posts
Tue 11 Apr 2017
at 21:32
  • msg #771

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
I'll try to post, but I'm pretty much a wreck right now.


I wish you the strength you need.
The Traveller
player, 1898 posts
Just Regenerated
Am I blue yet?
Wed 12 Apr 2017
at 00:36
  • msg #772

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Thank you. Posting is actually a refuge, oddly.
The Guardian
GM, 2126 posts
Wed 12 Apr 2017
at 01:39
  • msg #773

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Traveller:
Twitter is aghast, obviously, and wars have already started on Reddit.

The hard core of First Traveller fans who were sure that Yeoh's casting meant a return to those days of dignity and refinement in the character, are currently organizing a bonfire of their ATTTAS* membership cards.

* Always Time To Travel! Appreciation Society
Smoke Alarm
player, 1838 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Wed 12 Apr 2017
at 01:51
  • msg #774

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

We call it polony, but it's known by other names:
https://en.wikipedia.org/wiki/Bologna_sausage
https://en.wikipedia.org/wiki/Devon_(sausage)
The Kang diet is entirely children's food. Next up, fairy bread! :D
The Traveller
player, 1900 posts
Just Regenerated
Am I blue yet?
Wed 12 Apr 2017
at 15:40
  • msg #775

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

The Guardian:
The Traveller:
Twitter is aghast, obviously, and wars have already started on Reddit.

The hard core of First Traveller fans who were sure that Yeoh's casting meant a return to those days of dignity and refinement in the character, are currently organizing a bonfire of their ATTTAS* membership cards.

* Always Time To Travel! Appreciation Society


Kate Mulgrew on her twitter (who is also a Traveller fan authority and publishes her own blog, Discipline and Order) points to the wacky animated shenanigans of the 1st Traveller's only animated excursion during the 1st and 2nd Macross OVAs, when the 2nd Traveller was born (and Haruhiko Mikimoto admitted to a deep love for both Belle from Beauty and the Beast). The 1st Traveller also had her comedy episodes, such as The Traveller Goes To The Bastille (she and a Jamie McKinnon do the Can Can, Jamie in drag) and Goosebury's Christmas (Goosebury has to be rescued from robot Christmas elves).
This message was last edited by the player at 15:40, Wed 12 Apr 2017.
Smoke Alarm
player, 1840 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Wed 12 Apr 2017
at 16:04
  • msg #776

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

No, wait, fairy bread needs sprinkles and Kangs don't trust sprinkles. But they need fairy bread. This is a quandary.


I just came back from a Lindsey Stirling concert, I am full of music and dance. :D


I'm weirdly reminded of the wuxia movie Reign of Assassins, where a retired assassin has some unlikely medieval cosmetic surgery and is thereafter played by Michelle Yeoh. Fans are probably speculating she was a Time Lord then too.

Also, I hope her starring in ATTT won't harm her commitment to Star Trek: Discovery. The potential ATTT/Trek crossover speculation is, of course, rampant.
The Traveller
player, 1901 posts
Just Regenerated
Am I blue yet?
Wed 12 Apr 2017
at 16:51
  • msg #777

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

What's adorable Smoke is that you're talking like this is a real world thing.

Don't worry, the production team and Ms Yeoh have affirmed that Michelle's commitment to Star Trel Discovery will not conflict with her role on ATTT.

Michelle Yeoh is the queen of TV SF right now.

Re Reign of Assassins - I'm going to be basing a lot of 6th Trav's mannerism's on that character, Drizzle.
This message was last edited by the player at 16:52, Wed 12 Apr 2017.
Kalath
player, 341 posts
Always Time to...
Hunt!
Wed 12 Apr 2017
at 22:12
  • msg #778

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Thus adding her name to a fairly small list of stars who have appeared in both the Star Trek Universe as well as the Whoniverse.
The Traveller
player, 1905 posts
Just Regenerated
Am I blue yet?
Thu 13 Apr 2017
at 02:01
  • msg #779

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

If Gary OKs my requests to move points around, this Traveller may not be using a gun, but instead a sword.

Her resemblance to Drizzle may be closer than you think.
Smoke Alarm
player, 1843 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Thu 13 Apr 2017
at 02:05
  • msg #780

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I have to admit, I'm kind of picturing 6th Traveller as an amalgam of recent companions: Sereth's honour and dignity, Smoke's playfulness and athleticism, Stan's compassion, and Kalath's cattishness. :p
Kalath
player, 343 posts
Always Time to...
Hunt!
Thu 13 Apr 2017
at 02:14
  • msg #781

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

... I suddenly had a Crocodile Dundee moment when she meets Sereth again.

"That's not a sword. -This- is a sword."
The Traveller
player, 1906 posts
Just Regenerated
Am I blue yet?
Thu 13 Apr 2017
at 04:59
  • msg #782

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
I have to admit, I'm kind of picturing 6th Traveller as an amalgam of recent companions: Sereth's honour and dignity, Smoke's playfulness and athleticism, Stan's compassion, and Kalath's cattishness. :p


That wasn't my initial plan, but it is now! Thank you.
Kalath
player, 344 posts
Always Time to...
Hunt!
Fri 14 Apr 2017
at 03:32
  • msg #783

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

... unless someone is in the console room, Kalath is likely to start pushing buttons. Especially any red ones...
The Guardian
GM, 2128 posts
Fri 14 Apr 2017
at 03:56
  • msg #784

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

By the way, the story ended, so everyone resets to base Story Points now.

Someone who was Impulsive and in the right situation might take the opportunity to get ahead of the game.  ;)
Kalath
player, 345 posts
Always Time to...
Hunt!
Fri 14 Apr 2017
at 04:10
  • msg #785

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In reply to The Guardian (msg # 784):

Actually I was thinking more Curious!
Smoke Alarm
player, 1844 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Fri 14 Apr 2017
at 04:18
  • msg #786

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

This is how adventures start!


Oh, great, now Smoke Alarm is going to have to be the responsible one.
Kalath
player, 347 posts
Always Time to...
Hunt!
Fri 14 Apr 2017
at 04:21
  • msg #787

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In reply to Smoke Alarm (msg # 786):

Nope that's still Stanley!
The Guardian
GM, 2130 posts
Fri 14 Apr 2017
at 05:09
  • msg #788

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Au contraire!

I think you'll find that of the human crewpersons on the TARDIS, Smoke is the most likely to have been the accurate answer to someone's aggrieved demand of "Who's responsible for this?"
Kalath
player, 348 posts
Always Time to...
Hunt!
Fri 14 Apr 2017
at 05:20
  • msg #789

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

But what if you include the non-human ones?
Smoke Alarm
player, 1846 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Fri 14 Apr 2017
at 06:11
  • msg #790

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Traveller.

Kalath:
... I suddenly had a Crocodile Dundee moment when she meets Sereth again.

"That's not a sword. -This- is a sword."


'That's not a kitchen-knife. This is a kitchen-knife!'

'That is a kitchen-knife."
Kalath
player, 350 posts
Always Time to...
Hunt!
Fri 14 Apr 2017
at 07:55
  • msg #791

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

-ROFL-

So they'd both agree that it's a kitchen-knife, just disagree on whether that's a good or a bad thing?

Also, whilst Sereth was absolutely necessary and added some much needed support for Trav; I'm realising Kalath has that ability Smoke does to kick-off an adventure that Sereth didn't have, because he wasn't curious, or impulsive, or anything like that.
Smoke Alarm
player, 1847 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Fri 14 Apr 2017
at 08:11
  • msg #792

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke calls swords (even Sereth's) kitchen knives. So Traveller pulls out a sword, Sereth pulls out a bigger sword, and Smoke pulls out a little kitchen knife.
The Traveller
player, 1907 posts
Just Regenerated
Am I blue yet?
Sat 15 Apr 2017
at 01:15
  • msg #793

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I'm already forming up ideas for what form the 6th Traveller's weapon will take.
Smoke Alarm
player, 1849 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Sat 15 Apr 2017
at 01:51
  • msg #794

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

In shape or powers? With Michelle Yeoh as actress, the jian is an obvious choice:
https://en.wikipedia.org/wiki/Jian
Or something similar in size and shape.

As a Time Lord we can expect her to be more eclectic. Maybe it's a Draconian weapon? Better yet, an old Gallifreyan weapon.

I'm expecting a Time Lord's sword to be almost a magical/super-science artefact, something old and with a legend attached, wielded by a past hero.

Or maybe she could go all Dalek Killer:
http://tardis.wikia.com/wiki/Chainsword

Perhaps an electro-sword from Tara:
http://tardis.wikia.com/wiki/The_Androids_of_Tara

My old adventuring space archaeologist Samanthra wielded a Martian sword sized smaller for human hands. It was an engagement gift from her Ice Warrior boyfriend Rameses, so she excused it as a fashion accessory. :)
The Guardian
GM, 2131 posts
Sat 15 Apr 2017
at 01:52
  • msg #795

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Smoke Alarm:
'Floorquake!'

I don't know much about Doctor Sam's Running With Kangs, but I do know that the glossary is epic.
Smoke Alarm
player, 1850 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Sat 15 Apr 2017
at 01:53
  • msg #796

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

You mean icehot. :)
The Guardian
GM, 2132 posts
Sat 15 Apr 2017
at 01:55
  • msg #797

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

Sadly, I fear I am insufficiently awesome to be a Kang, to say nothing of being too male.
Smoke Alarm
player, 1851 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Sat 15 Apr 2017
at 02:07
  • msg #798

Re: OOC (Clarifications and Wonderful Neepery, Part the Third)

I never ended up developing lost boy gangs for the Towers, and instead had some Kangs be male and girls. Back when the question of how babies were made kept cropping up. :\
The Traveller
player, 1909 posts
Just Regenerated
Am I blue yet?
Sat 15 Apr 2017
at 14:52
  • msg #799

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

This brings up an interesting and valid point - the reason Smoke Alarm may have been vague on Kang Sex and not understood what Trav was talking about is because Kang gangs are gender fluid and multi species. Kangs adopt and become girls no matter their chromosomes and body shape because they're Kangs. Being a Kang has nothing to do with biology on any level but is purely social.  All new kangs literally do come through the chutes.
The Traveller
player, 1910 posts
Just Regenerated
Am I blue yet?
Sat 15 Apr 2017
at 14:59
  • msg #800

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Some of you may remember mention of an old weapon of The Marshall - The Rod. The Marshall was actually a terrifying melee fighter who would blow open Dalek travel machines and fry mutants alive. The Rod was a weapon that would remove targets entirely from space time, converting them into Artron energy and scattering them into the Vortex. It also had energy field manipulation functions and could control machinery.

The 6th Travellers weapon won't be anything like this, but will have some callbacks.

Also - a training trip to Draconia is in order.
This message was last edited by the player at 15:00, Sat 15 Apr 2017.
The Traveller
player, 1911 posts
Just Regenerated
Am I blue yet?
Sat 15 Apr 2017
at 15:10
  • msg #801

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Also - behold the return of VENUSIAN KARATE, reincarnated as the Traveller's VORTEX FIST. Trav actually has a stable of brilliant martial arts people as loved ones - Rhu Zheng, the 3rd Doctor, Sereth, Warlock, Robotech's Lynn Kyle.
Smoke Alarm
player, 1853 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Sat 15 Apr 2017
at 16:09
  • msg #802

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Exactly. :)

I didn't quite like the implication of the original "Paradise Towers" set-up – the Inbetweens sent the female/girl children off to safety (ha!), but kept the males/boys for the war effort? It implies a weird gender segregation or even a highly Spartan culture (which I didn't think of until today), that would have been an odd fit for Smoke's background and the concept of her being a product of decayed 20th/21st-century-style western culture.

So I imagined that males/boys were present on the Ship, but for some reason didn't survive in numbers (an attack on the Ship), couldn't survive in the Towers like the girls did (and suffered an early wipe-out), or had a Lord of the Flies thing going on in another Tower. In any case, the surviving males were absorbed into the Kangs and eventually identified as girls.

The alternative is the idea that children, raising themselves in isolation, without adult role-models or control, without ideas/needs of sex, pregnancy, and child-rearing, would play with whatever toys interest them and not really have gender roles. For example, my 3-year-old nephew has a pram and dresses up as Elsa from Frozen and makes ice-blasts, but still likes "boy" toys. Of course, his parents searched high and low for a pram that was blue. So, in the Towers, certainly for the younger evacuees, boy/girl became a meaningless distinction and the "girl" word just took over. (The reverse of how, from Old English, "man" was gender-neutral before being co-opted by wer-men, or males.) Starvation diets and extreme athletics help build whippet-like bodies that erase secondary sexual features. So, ultimately, the Kangs are girls, but as crossbow-wielding, pants-wearing girls, they're hardly girly or feminine, but rather gender-neutral or, more appropriately, gender-whatever.

So they mostly make gender debates one way or the other a bit meaningless. The only distinction they care about is colour, of hair and clothes. :)

Of course, Smoke Alarm is a young first-generation Kang. So she didn't know about sex and hasn't seen new Kangs made (early private experiments between the older girls hadn't yet born fruit, but seem to have been fun). She might "comeout" as liking boys at some point; the default Kang sexuality might be lesbian. Or maybe she's blue-sexual. Eventually, new Kangs will be born, and at a certain age, they'll be "picked" to join the Red Kangs or the Blue Kangs. :)

Meanwhile, the Rezzies die off and old Kangs move into their apartments, finding their leftover dresses, cardigans, and doilies, learn to use them, to knit and crochet, and become Rezzies themselves. Others become Caretakers in the same way. And thus the cycle continues. But that's just the plot of "Full Circle". :D

I have thought an awful lot about Kang background. :)

*

I think the goal of Trav's sword is making it not a weapon. Her guns were often described as tools, so I imagine her sword would be fundamentally tools as well. I don't want to suggest Tarys's Possible Knife, however. ;)

*

And don't forget the Kang Fu! I still say wuxia episode!
This message was last edited by the player at 02:23, Sun 16 Apr 2017.
The Guardian
GM, 2134 posts
Sat 15 Apr 2017
at 16:37
  • msg #803

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Smoke Alarm:
And don't forget the Kang Fu! I still say wuxia episode!

Oddly, where the TARDIS is flying is a fairly wire-fu-friendly environment.
The Traveller
player, 1912 posts
Just Regenerated
Am I blue yet?
Sun 16 Apr 2017
at 08:59
  • msg #804

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Hi folks, commuting. I'll be posting more completely once I arrive home.
I love the Possible Blade! But I always envisioned the Possible Blade as a Time Lord weapon of great power. I prefer to think that the Blade is with Tarys, wherever she may be.
This message was last edited by the player at 09:01, Sun 16 Apr 2017.
Smoke Alarm
player, 1855 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Mon 17 Apr 2017
at 01:49
  • msg #805

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

It is! In my own DWAITAS game, when it moves.

I watched "Paradise Towers" again last night, as a double-feature with "The Pilot", and have rediscovered Kang details and language I'd forgotten.

Smoke owes Traveller an apology: "build high for happiness" is indeed a greeting.
The Guardian
GM, 2138 posts
Thu 20 Apr 2017
at 03:21
  • msg #806

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Smoke Alarm:
'Mayhaps use your feet! It worked for me to make the Lucky Drifter shapeship and sound.'

In Which Smoke Alarm Offers Sage Piloting Advice, and a Valuable Lesson is Imparted.
Smoke Alarm
player, 1859 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Thu 20 Apr 2017
at 03:50
  • msg #807

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Hey, it worked, didn't it? ...Didn't it?

But since when does a TARDIS have collision safety measures? In fact, since when does a TARDIS have safety measures?

The Guardian:
Smoke Alarm is too far too be caught by the tether.


I think you made a typo there. You mean too fast. ;)
The Traveller
player, 1916 posts
Just Regenerated
Am I blue yet?
Thu 20 Apr 2017
at 03:54
  • msg #808

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Since players in the last campaign complained about Trav's piloting skills. This is not the 1st time Trav has crash landed the TARDIS in an RPG.

5th Trav was to the Rifts PCs - "You don't like it? Go out and push!"
The Guardian
GM, 2139 posts
Thu 20 Apr 2017
at 23:52
  • msg #809

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Smoke Alarm:
But since when does a TARDIS have collision safety measures? In fact, since when does a TARDIS have safety measures?

The engineers developing the Type 50 grudgingly allowed that such devices could be incorporated, as long as they were sufficiently whimsical.
The Guardian
GM, 2141 posts
Fri 21 Apr 2017
at 03:42
  • msg #810

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Aaaaaand the amazing capabilities of the TARDIS telepathic circuits crash and burn on the interface between Kestartan and Kang.
Kalath
player, 354 posts
Always Time to...
Hunt!
Fri 21 Apr 2017
at 03:43
  • msg #811

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

I'm still debating whether she should ask what a 'phone' is!
The Guardian
GM, 2142 posts
Fri 21 Apr 2017
at 03:47
  • msg #812

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Probably not high on the Stronghold historical syllabus.
Smoke Alarm
player, 1864 posts
Minty fresh
as a Kang could be
Fri 21 Apr 2017
at 03:55
  • msg #813

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Meetings we need to hear:
* Kangs and the Tamarians (they can only talk in allegory) from Star Trek: The Next Generation
* Kangs and the Junkions from Transformers (they'd probably get on well).
The Traveller
player, 1922 posts
Just Regenerated
Am I blue yet?
Fri 21 Apr 2017
at 05:07
  • msg #814

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

In the RPGNet portion of ATTT, I think Trav used "Bon Weep Granna Weep Nini Bon" at least once.

"It's the universal greeting!"
Smoke Alarm
player, 1866 posts
Minty fresh
as a Kang could be
Fri 21 Apr 2017
at 06:49
  • msg #815

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

I think it came up here once or twice, but I can't recall when.
The Guardian
GM, 2144 posts
Sat 22 Apr 2017
at 20:05
  • msg #816

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

New thread!  New ridiculous sci-fi setting!
Smoke Alarm
player, 1868 posts
Minty fresh
as a Kang could be
Sun 23 Apr 2017
at 02:05
  • msg #817

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Yet it sounds familiar somehow... ;)
Smoke Alarm
player, 1871 posts
Minty fresh
as a Kang could be
Mon 24 Apr 2017
at 02:40
  • msg #818

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Is Janeth carrying fasces? I think we might start worrying.
The Guardian
GM, 2146 posts
Mon 24 Apr 2017
at 03:09
  • msg #819

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Ding ding ding ding ding!
The Traveller
player, 1928 posts
Just Regenerated
Am I blue yet?
Mon 24 Apr 2017
at 06:57
  • msg #820

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Yeah, Trav has actually been involved in World War 2 and fought against Fascists (the hints at the Warsaw Ghetto rebellion I've woven in, as well as her heart breaking stories at Auschwitz and Treblinka.) We'll find out soon enough.
Smoke Alarm
player, 1876 posts
Minty fresh
as a Kang could be
Wed 26 Apr 2017
at 03:51
  • msg #821

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Guardian:
"This unit apologizes for inadvertently triggering any automaton-specific anxiety disorders," says the bot.  "The Habisphere is a place of personal enrichment.  Exposure therapy is available to assist in treating individuals for a wide variety of common phobias, should assistance be desired."

Ches is continuing to pore over his slate.  "Ah.  I knew something sounded familiar here," he says.  "According to this, a Professor D'jon-jon X!escati, Lecturer-Practitioner in Urban Tribal Esoterica, has scheduled an exhibition of Early Neoclassical Wubstep at the Peremin Conservatory later this evening.  You might be able to assist him in his research, miss!"


With a dyson sphere, a multi-racial utopian society with eclectic cultural interests, people with x-s and !s in their names, and robots, something else sounds familiar here – the Worldsphere of the People, one of the recurring races of the New Adventures. They even signed a treaty with the Time Lords.
http://tardis.wikia.com/wiki/The_People
The Guardian
GM, 2156 posts
Fri 28 Apr 2017
at 22:49
  • msg #822

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Traveller:
"I feel the twin needs for exfoliation and to create something."

This seems like the least necessary thing for a recently regenerated Time Lord in the history of everything. :)
The Traveller
player, 1934 posts
Just Regenerated
Am I blue yet?
Sat 29 Apr 2017
at 01:32
  • msg #823

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Just getting rid of the last bits of Old!Trav, is all. New Time Lord smell.
Smoke Alarm
player, 1882 posts
Minty fresh
as a Kang could be
Sat 29 Apr 2017
at 07:20
  • msg #824

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Guardian:
They also notice that there is a fairly sharp gradient of decreasing ambient gravity.  Smoke Alarm becomes aware of this first, as she is both the lightest and perhaps the stompiest of the three, and realizes that her more emphatic steps tend to be propelling her upward more than she expects.


Wha? Stompy? Smoke Alarm is light on her feet. Like a cat.
The Traveller
player, 1938 posts
Just Regenerated
Am I blue yet?
Sat 29 Apr 2017
at 17:54
  • msg #825

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

I had always imagined smoke alarm as the most punk rock member of the team, wearing blue doc martens.
Smoke Alarm
player, 1884 posts
Minty fresh
as a Kang could be
Sun 30 Apr 2017
at 02:00
  • msg #826

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

I've always had her in old runners. For obvious reasons. With mismatched blue and black socks.

Giving a Kang a full spa treatment will certainly be interesting...
This message was last edited by the player at 02:01, Sun 30 Apr 2017.
Smoke Alarm
player, 1886 posts
Minty fresh
as a Kang could be
Mon 1 May 2017
at 01:42
  • msg #827

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Smoke's going to be taken to the cleaners for sure...

The Guardian:
It's a cheery red color, and it reminds her and Stanley a little of the salesbot, 7152C, that they met on Estanve Gastem.  It's rolling on triangular tank treads, and has stubby little manipulator arms and a wedge-shaped, sad-eyed head.  Its torso section, though, consists of a large number of latched drawers, making Stanley think of someone putting arms and a head onto a big workshop tool chest.


I was reminded of a Quark.
The Guardian
GM, 2162 posts
Mon 1 May 2017
at 03:27
  • msg #828

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Stanley Newton:
"I think I'll take the chance to explore this place." Stanley says.

I've thrown out some ideas about the sorts of things that might be available in the Habisphere -- feel free to invent a destination!
The Traveller
player, 1942 posts
Just Regenerated
Am I blue yet?
Mon 1 May 2017
at 03:47
  • msg #829

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Given everything she's heard of Cleaners, Trav has in her head truly terrifying machines. When she actually sees the stupid looking Cleaners from the Paradise Towers episode, Trav will probably laugh herself to death.

Unless we get a NuWho updated Cleaner-Death-Machine-Garyverse thing.
Smoke Alarm
player, 1890 posts
Minty fresh
as a Kang could be
Mon 1 May 2017
at 03:58
  • msg #830

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Traveller:
Trav thinks that these 'cleaners' must have been truly terrifying, like Cybermen or something.


Oh, you have no idea... :D


Hmm, War Machines:


Cleaners:


There's a clear technological progression.
This message was last edited by the player at 03:56, Tue 02 May 2017.
Kalath
player, 359 posts
Always Time to...
Hunt!
Mon 1 May 2017
at 05:46
  • msg #831

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

... at least they won't say 'Doctor Who is required'.
The Traveller
player, 1945 posts
Just Regenerated
Am I blue yet?
Thu 4 May 2017
at 11:06
  • msg #832

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Oh my goodness. Is that an Ood I see?
The Guardian
GM, 2167 posts
Thu 4 May 2017
at 11:16
  • msg #833

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Listen, we paid for all these masks and molds and we are by God going to get our money's worth out of them.
Smoke Alarm
player, 1892 posts
Minty fresh
as a Kang could be
Thu 4 May 2017
at 11:20
  • msg #834

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

You could say you've got oodles of them.
The Guardian
GM, 2168 posts
Thu 4 May 2017
at 11:28
  • msg #835

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

...Of course, this is in the same scene where we have ridiculous facial mo-cap CGI going on, but no one ever claimed the producer of this show was smart.
The Traveller
player, 1946 posts
Just Regenerated
Am I blue yet?
Fri 5 May 2017
at 18:20
  • msg #836

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Marketing and Character Designs want to sell Season 4 ATT toys so they wanted to have an Ood in the Habosphere playset, including Spa Traveller and quietly panicked Kalath.
Smoke Alarm
player, 1895 posts
Minty fresh
as a Kang could be
Sat 6 May 2017
at 09:30
  • msg #837

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

I think Gary found someone less comprehensible than Smoke Alarm. :)
Kalath
player, 362 posts
Always Time to...
Hunt!
Sat 6 May 2017
at 10:37
  • msg #838

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

In reply to Smoke Alarm (msg # 837):

Not possible!
Stanley Newton
player, 677 posts
Sat 6 May 2017
at 21:13
  • msg #839

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Guardian:
Kalath:
"You... wish to fight? What do I get when I beat you?"

"Glory."


In other words, he doesn't think Kalath can beat him and she'll get nothing when she wins :).
This message was last edited by the player at 21:24, Mon 08 May 2017.
The Guardian
GM, 2178 posts
Tue 9 May 2017
at 03:04
  • msg #840

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Smoke Alarm:
I think Gary found someone less comprehensible than Smoke Alarm. :)

I reckon Smoke Alarm and Sando in a scene together would find each other perfectly comprehensible, while everyone else would be completely mystified by the dueling dialects.
Smoke Alarm
player, 1896 posts
Minty fresh
as a Kang could be
Tue 9 May 2017
at 03:10
  • msg #841

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Do you mean they'd duel with dialects? :D
The Traveller
player, 1948 posts
Just Regenerated
Am I blue yet?
Thu 11 May 2017
at 18:01
  • msg #842

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Sorry I've been away. Post going up tonight.
Kalath
player, 369 posts
Always Time to...
Hunt!
Fri 12 May 2017
at 03:53
  • msg #843

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

In reply to Stanley Newton (msg # 839):

Whoever thought it was a good idea to have Kalath wandering around the city unescorted?
The Traveller
player, 1950 posts
Just Regenerated
Am I blue yet?
Fri 12 May 2017
at 04:48
  • msg #844

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Hey, I just regenerated. Don't look at me.
Smoke Alarm
player, 1899 posts
Minty fresh
as a Kang could be
Fri 12 May 2017
at 05:26
  • msg #845

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

That's how Smoke Alarm's discovered every new place. Just go where you will and let the chaos happen! :D
Stanley Newton
player, 680 posts
Sun 14 May 2017
at 12:10
  • msg #846

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Kalath:
In reply to Stanley Newton (msg # 839):

Whoever thought it was a good idea to have Kalath wandering around the city unescorted?


Not completely unescorted. Don't forget the robot familiar :)
The Guardian
GM, 2184 posts
Tue 16 May 2017
at 03:09
  • msg #847

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

I am not entirely positive that the current scene with Smoke Alarm and Trav needs a GM response at the moment, so I will wait on anything there.

However, I will note that while Kalath dismantling a blue dude* is absolutely the sort of vigorous cultural expression that earns one social credit in the Habisphere, I am not convinced that a streaking Kang is strictly comparable.

* As God is my witness I did not know that there was going to be a blue dude in the Who episode that came out this week.
Kalath
player, 371 posts
Always Time to...
Hunt!
Tue 16 May 2017
at 03:10
  • msg #848

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

I'm actually behind this year. I've only watched the first two episodes so far.
The Traveller
player, 1952 posts
Just Regenerated
Am I blue yet?
Wed 17 May 2017
at 16:24
  • msg #849

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Guardian:
I am not entirely positive that the current scene with Smoke Alarm and Trav needs a GM response at the moment, so I will wait on anything there.

However, I will note that while Kalath dismantling a blue dude* is absolutely the sort of vigorous cultural expression that earns one social credit in the Habisphere, I am not convinced that a streaking Kang is strictly comparable.

* As God is my witness I did not know that there was going to be a blue dude in the Who episode that came out this week.


Likely story. Secret email scandal between writing staff at BBC Toronto and Cymru!
Stanley Newton
player, 683 posts
Sat 20 May 2017
at 22:23
  • msg #850

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Apologies for the sporadic replies, I have been very busy lately.
The Traveller
player, 1955 posts
Just Regenerated
Am I blue yet?
Mon 22 May 2017
at 18:51
  • msg #851

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Yes, that is one of 9's/The War Doctor's Jackets. I apologize for nothing. Even as I appropriate Lisa Lisa from Jo Jo's.
The Traveller
player, 1956 posts
Just Regenerated
Am I blue yet?
Mon 22 May 2017
at 19:18
  • msg #852

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Do you know what they call a Blue Kang whose fallen to the Dark Side of the Force is now part of the First Order?

A Snoke Alarm.

*runs*
The Guardian
GM, 2194 posts
Tue 23 May 2017
at 03:58
  • msg #853

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Traveller:
"This is my blade mathematical, until I think of a better name, or until the Disney lawyers come."

Now I want to make a magic weapon forged from crystallized logic, just so I can call it Occam's Razor.
The Traveller
player, 1958 posts
Just Regenerated
Am I blue yet?
Tue 23 May 2017
at 05:17
  • msg #854

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Be careful, that's on the short list.
Smoke Alarm
player, 1904 posts
Minty fresh
as a Kang could be
Tue 23 May 2017
at 05:38
  • msg #855

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

There are others:
https://en.wikipedia.org/wiki/Razor_(philosophy)
Hanlon's Razor, "Never attribute to malice that which can be adequately explained by stupidity", might be fun. :D I could also suggest Newton's Flaming Laser Sword a.k.a. Alder's Razor, "If something cannot be settled by experiment or observation then it is not worthy of debate", but Mike Alder was my worst lecturer ever.

This is a bit more mundane:
https://en.wikipedia.org/wiki/Blade_(geometry)

The Traveller:
Yes, that is one of 9's/The War Doctor's Jackets. I apologize for nothing. Even as I appropriate Lisa Lisa from Jo Jo's.


There's a fan theory that the leather jacket once belonged to Fitz, a companion of the 8th Doctor in the novels and Other Great Time War survivor:
http://tardis.wikia.com/wiki/Fitz_Kreiner
To which I've added Destrii's leather jacket from the comics.

The Traveller:
Do you know what they call a Blue Kang whose fallen to the Dark Side of the Force is now part of the First Order?


Impossible!
This message was last edited by the player at 05:39, Tue 23 May 2017.
The Traveller
player, 1959 posts
Just Regenerated
Am I blue yet?
Tue 23 May 2017
at 11:27
  • msg #856

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Wasn't Fitz Kreiner also a member of the Faction Paradox?
Smoke Alarm
player, 1905 posts
Minty fresh
as a Kang could be
Tue 23 May 2017
at 11:35
  • msg #857

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Like all things Paradox, the answer is both no and yes. :) Sadly the original Fitz was lost and corrupted into Father Kreiner as a villain, but a series of clones based on re-remembered memories of him went on. The last one, Kode, was re-remembered by the TARDIS as more like the original Fitz. And then other authors carried on with him and tried to ignore it.

I was going to complain that it was crazy and confusing, then I remembered River Song, so eh. :D
This message was last edited by the player at 11:36, Tue 23 May 2017.
Kalath
player, 376 posts
Always Time to...
Hunt!
Tue 23 May 2017
at 22:57
  • msg #858

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

... so just when you think there's no end in sight...

I have a job; starting on June 1. Will work one weekend day a week as well; though only three weekdays. Responsible for opening and closing office on weekends.
Smoke Alarm
player, 1907 posts
Minty fresh
as a Kang could be
Wed 24 May 2017
at 00:14
  • msg #859

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Congrats!
The Guardian
GM, 2195 posts
Wed 24 May 2017
at 00:18
  • msg #860

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Woot!
The Traveller
player, 1962 posts
Just Regenerated
Am I blue yet?
Wed 24 May 2017
at 01:44
  • msg #861

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

YAYYYYY
Smoke Alarm
player, 1908 posts
Minty fresh
as a Kang could be
Wed 24 May 2017
at 05:01
  • msg #862

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Veltrochni! :D
http://tardis.wikia.com/wiki/Veltrochni

Pakhars! :D
http://tardis.wikia.com/wiki/Pakhar

And in honour of these NA/MA-era races, I added Grel:
http://tardis.wikia.com/wiki/Grel
Who'd be sure to show up to something like this. The last Time Lord gives a speech? New fact! Good fact!
Smoke Alarm
player, 1911 posts
Minty fresh
as a Kang could be
Wed 24 May 2017
at 14:48
  • msg #863

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Maybe I should just ask tricky and obscure ATTT continuity questions? :D
Kalath
player, 377 posts
Always Time to...
Hunt!
Wed 24 May 2017
at 14:54
  • msg #864

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Oh come on. Everyone knows that continuity doesn't exist in all of the whoniverse!
Smoke Alarm
player, 1912 posts
Minty fresh
as a Kang could be
Wed 24 May 2017
at 14:56
  • msg #865

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

<cough> UNIT dating! </cough>
Kalath
player, 378 posts
Always Time to...
Hunt!
Wed 24 May 2017
at 15:10
  • msg #866

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Yeah, UNIT dating is a bit of a problem. And unlike many of the other 'continuity errors' it's a lot harder to just put down to 'any show lasting for years on end is going to have a few mistakes'.
The Traveller
player, 1965 posts
Just Regenerated
Am I blue yet?
Wed 24 May 2017
at 15:49
  • msg #867

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

In Travfandom, they call it UNSpacy Dating (the Traveller Macross OVAs vs Robotech vs BBC Live Action classic episodes)
The Traveller
player, 1966 posts
Just Regenerated
Am I blue yet?
Wed 24 May 2017
at 15:51
  • msg #868

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Smoke Alarm:
Maybe I should just ask tricky and obscure ATTT continuity questions? :D


Blake Lively at Comic Con- "Questions only about ATTT please. The PR department hasn't cleared any RIFTS discussion while we're still litigating with Palladium Books or Harmony Gold."
The Traveller
player, 1968 posts
Just Regenerated
Am I blue yet?
Thu 25 May 2017
at 05:43
  • msg #869

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

This Trav spouts wisdom shit like Blonde Traveller spouted wisecracks. It flows into the page.
Smoke Alarm
player, 1913 posts
Minty fresh
as a Kang could be
Thu 25 May 2017
at 06:40
  • msg #870

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

When the Doctor regenerates, he begins the adventure unconscious then bumbles through the remainder only semi-capable before finding himself. When the Traveller regenerates, she takes a relaxing holiday and holds a lecture in which she finds herself, and lets her companions deal with the threat. Much more sensible, really. :)
Kalath
player, 380 posts
Always Time to...
Hunt!
Thu 25 May 2017
at 06:49
  • msg #871

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Doctor's been improving lately. Smith to Capaldi he wasn't too bad. Though the worst one in living memory was clearly the regenerating into Tennant.
The Traveller
player, 1969 posts
Just Regenerated
Am I blue yet?
Thu 25 May 2017
at 16:46
  • msg #872

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Smoke Alarm:
When the Doctor regenerates, he begins the adventure unconscious then bumbles through the remainder only semi-capable before finding himself. When the Traveller regenerates, she takes a relaxing holiday and holds a lecture in which she finds herself, and lets her companions deal with the threat. Much more sensible, really. :)


#bestimelord #worksmartnothard
The Guardian
GM, 2200 posts
Fri 26 May 2017
at 01:42
  • msg #873

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Smoke Alarm:
Smoke outlooked around the huge room; there were lots and lots of people who probly had questions too. 'Okay!'

I should note: there'll be plot on the way soon, but if our other players would like to PM me impertinent questions to be posed to Trav by one of the extras, I will GLEEFULLY add it to the scene.

:)
This message was last edited by the GM at 01:44, Fri 26 May 2017.
The Traveller
player, 1971 posts
Change your view,yourself
Blue and living it
Fri 26 May 2017
at 02:56
  • msg #874

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

I figured that you'd get a kick out of Trav doing an AMA.

Trav has a slightly ulterior motive for this. If the Doctor is alive, he'll know that Trav is when he searches for himself on Spacetube, and instead finds her giving her super popular AMA. Bill: "So, I found this -cute- older woman who wears a blue scarf doing Ted style talks on Youtube. You might want to take some pointers from her. She makes time and space even more understandable than you do! Maybe you might want to invite her as a guest lecturer."

Missy I am sure will be aghast with jealousy. "Who does she think she is? The outer space Tony Robbins?"
The Guardian
GM, 2204 posts
Fri 26 May 2017
at 03:11
  • msg #875

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

I picture this as everyone who has ever heard of the Traveller, showed up just to troll.

I considered having a couple of space hipsters show up to deny that she's the real Traveller.
This message was lightly edited by the GM at 03:13, Fri 26 May 2017.
The Traveller
player, 1974 posts
Change your view,yourself
Blue and living it
Sat 27 May 2017
at 16:00
  • msg #876

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Trav has no doubt run into fake Travellers, and I bet there's a small section inside of LYNDA that chases after Trav. Plus, all the cosplayers (I mean, come on, the Osgoods.) Trav fully expects to find a con full of her Zygon fans having a big Traveller LARP.

And Trav is tweeting again, gods help us all.

https://twitter.com/GallifreyTrav/
This message was last edited by the player at 16:19, Sat 27 May 2017.
The Traveller
player, 1975 posts
Change your view,yourself
Blue and living it
Sat 27 May 2017
at 16:01
  • msg #877

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Guardian:
I picture this as everyone who has ever heard of the Traveller, showed up just to troll.

I considered having a couple of space hipsters show up to deny that she's the real Traveller.


"Oh, sure. I'm a fake. A cosplayer."

The only reason she'd object is because she likes this place.
The Traveller
player, 1977 posts
Change your view,yourself
Blue and living it
Sat 27 May 2017
at 17:51
  • msg #878

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Damn it Gary, I'm a shark and you're throwing me chum.
The Guardian
GM, 2209 posts
Sat 27 May 2017
at 19:14
  • msg #879

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

<bugsbunny> Ain't I a stinker? </bugsbunny>
The Guardian
GM, 2213 posts
Wed 31 May 2017
at 03:58
  • msg #880

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The inspiration for the latest foolery:

https://www.youtube.com/watch?v=z5K2xxgVHJE
Smoke Alarm
player, 1919 posts
Minty fresh
as a Kang could be
Wed 31 May 2017
at 06:29
  • msg #881

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Guardian:
Some time later, Tobias discreetly clears its throat.  "Ah, sir," it murmurs.  "I thought you might want to be made aware that one of your compatriots has involved herself in a small disturbance, at the Grand Bazaar."


Ooh, I just know who Stanley's going to be expecting... :)
The Guardian
GM, 2214 posts
Fri 2 Jun 2017
at 23:43
  • msg #882

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Smoke Alarm:
Ooh, I just know who Stanley's going to be expecting... :)


Stanley Newton:
"Well, it was only a matter of time. I think I'd better get there while it is still a small disturbance." Stanley sighs.

I reckon Dr. Newton misses the dependable, if sometimes cranky Sereth quite a bit.

He's been left with a whole hand full of wild cards. :)
Kalath
player, 382 posts
Always Time to...
Hunt!
Fri 2 Jun 2017
at 23:49
  • msg #883

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Sereth would have run out of hands to drag people by the ears. He only has two!
Stanley Newton
player, 690 posts
Sat 3 Jun 2017
at 21:15
  • msg #884

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Without Sereth, the balance has shifted in favour of chaos. Stanley shouldn't have left the others out of his sight, but a regeneration is also stressful for companions. Besides he knows that Smoke Alarm is just as good at escaping from trouble as she is at causing it :).
Smoke Alarm
player, 1924 posts
Minty fresh
as a Kang could be
Mon 5 Jun 2017
at 06:18
  • msg #885

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Traveller:
The Guardian:
A monocular tentacled green Alpha Centauran asks: "Is there a reason why the physiognomy of so many species, presumably independently evolved, matches up to the Gallifreyan form rather than a sensible and versatile hexapodal body plan?"


"I do agree that a hexapodal body plan is sensible. But did it ever occur to, my monocled friend, that we on Gallifrey were matching up to these species, instead of them matching up to us?"


Oh, I wish that were how it went down...
Kalath
player, 383 posts
Always Time to...
Hunt!
Mon 5 Jun 2017
at 06:45
  • msg #886

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

In reply to Smoke Alarm (msg # 885):

Yeah; the new series has very clearly stated the other way around.

"You look human!"

"You look timelord!"

Post later.Home dramas.
Smoke Alarm
player, 1925 posts
Minty fresh
as a Kang could be
Mon 5 Jun 2017
at 07:04
  • msg #887

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The novels offered two conflicting and utterly unnecessary explanations. In one, Time Lords evolved practically first, and apparently defined (naturally or deliberately) a universe-wide template for other species. In the other, human supremacists got hold of a reality-warping device that made a lot of aliens humanoid.

Like Star Trek and its precursor aliens seeding humanoid forms throughout the galaxy, Who writers also seemed to think the prevalence of human-looking aliens needed a special explanation. Can't anyone just say the humanoid form is a simple and efficient result of convergent evolution for a typical landscape?


Good luck with the dramas!
This message was last edited by the player at 07:05, Mon 05 June 2017.
The Traveller
player, 1985 posts
Change your view,yourself
Blue and living it
Mon 5 Jun 2017
at 14:43
  • msg #888

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

I remember Tennant giving a speech that humanity cycled through a variety of forms until coming back to the two arms, two legs thing.
The Traveller
player, 1987 posts
Change your view,yourself
Blue and living it
Fri 9 Jun 2017
at 01:41
  • msg #889

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Guardian:
Kalath:
"The Chamber? Time-space fissure? You talk funny. Kinda like the Traveller and her companions come to think of it."

"Yes, yes, if the Traveller was here I'm sure she could sort this out in a snap, but we're running short of legendary Time Lords in these parts.  You're stuck with us.  Did I not mention that if you don't get away you are really likely to die?"


HEE HEE HEE HOO HOO HAH HAH HAH HO HO LOLOLOLOL GIGGLE

Edit - I fully expect the whole WAIT YOU'RE NOT THE TRAVELLER SHE'S MUCH CHUBBIER think (the 2nd Traveller also had dark hair and wore glasses)
This message was last edited by the player at 01:43, Fri 09 June 2017.
The Guardian
GM, 2225 posts
Fri 9 Jun 2017
at 03:15
  • msg #890

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Traveller:
HEE HEE HEE HOO HOO HAH HAH HAH HO HO LOLOLOLOL GIGGLE

One of my favorite Big Finishes ever is The One Doctor, where the Sixth Doctor shows up to find a celebration under way for the magnificent victory just concluded by "The Doctor", in this case, a con artist impersonating him and scamming the locals with a fake invasion.  Our Doctor is roundly lambasted for trying to steal the fraud's glory.  With a predictable reaction.

And then the real alien menace shows up....

So a similar gimmick to The Next Doctor except played as a full-on farce.  Mel is everyone's straight man in the story, and Bonnie Langford is magnificent at it.
Smoke Alarm
player, 1927 posts
Minty fresh
as a Kang could be
Fri 9 Jun 2017
at 03:16
  • msg #891

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

One of the few I've heard, it was great.
The Traveller
player, 1988 posts
Change your view,yourself
Blue and living it
Fri 9 Jun 2017
at 05:12
  • msg #892

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Back in RIFTS BlondeTrav had a device that let her temporarily take her old faces at the cost of HPs, ISP and SDC. I think she momentarily used the thing to become The Marshall and 2nd Trav. She also become 2nd Trav when we visited The Mathematician and his Paradox zone allies. Would have kicked their asses then and their but we had bigger fish to fry.
Smoke Alarm
player, 1929 posts
Minty fresh
as a Kang could be
Mon 12 Jun 2017
at 06:47
  • msg #893

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Smoke's still in the TARDIS.

Outside, is Sando still around? I need to decide how a Blue Kang meets the guy from the Blue Man Group.
The Guardian
GM, 2230 posts
Mon 12 Jun 2017
at 12:19
  • msg #894

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Smoke Alarm:
Outside, is Sando still around? I need to decide how a Blue Kang meets the guy from the Blue Man Group.

He is.  He didn't come right up to the portal with Kalath but is hanging around nearby, not really sure what is going on but not inclined to abandon her in the face of weirdness.
Kalath
player, 387 posts
Always Time to...
Hunt!
Mon 12 Jun 2017
at 14:25
  • msg #895

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Sorry; will post tomorrow. Distracted.
The Guardian
GM, 2231 posts
Tue 13 Jun 2017
at 01:29
  • msg #896

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The last two posts from the Traveller are geographically incompatible.  Pick whether you're next to Kalath and the hole, or next to Stanley.
Kalath
player, 389 posts
Always Time to...
Hunt!
Tue 13 Jun 2017
at 04:01
  • msg #897

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

In reply to The Guardian (msg # 896):

In light of this, think I need to postpone my post till I know if she's there or not.
Smoke Alarm
player, 1932 posts
Minty fresh
as a Kang could be
Tue 13 Jun 2017
at 07:12
  • msg #898

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Traveller needs an Appears in Two Places at Once trait. :D
This message was last edited by the player at 07:12, Tue 13 June 2017.
The Traveller
player, 1993 posts
Change your view,yourself
Blue and living it
Tue 13 Jun 2017
at 13:49
  • msg #899

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Let me edit, sorry. Trav was stopping to pick up Stanley first.
The Guardian
GM, 2233 posts
Tue 13 Jun 2017
at 23:09
  • msg #900

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Smoke Alarm:
Traveller needs an Appears in Two Places at Once trait. :D

What those in the business call "the full Blinovitch."
The Guardian
GM, 2234 posts
Tue 13 Jun 2017
at 23:11
  • msg #901

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Traveller:
Let me edit, sorry. Trav was stopping to pick up Stanley first.

While you're at it, Shenxiao is plainly one of the blue-uniformed lictors, not with the Chamber.  Unless that was a deliberate non sequitur.
The Traveller
player, 1996 posts
Change your view,yourself
Blue and living it
Tue 13 Jun 2017
at 23:35
  • msg #902

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Guardian:
Smoke Alarm:
Traveller needs an Appears in Two Places at Once trait. :D

What those in the business call "the full Blinovitch."


I,if not the fandom, are expecting the Blake Lively-Michelle Yeoh crossover episode. Probably when Lively-Trav is trying to get friendly with someone cute. "What are you doing here? I'M BUSY."
The Guardian
GM, 2235 posts
Tue 13 Jun 2017
at 23:58
  • msg #903

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Traveller:
I,if not the fandom, are expecting the Blake Lively-Michelle Yeoh crossover episode. Probably when Lively-Trav is trying to get friendly with someone cute. "What are you doing here? I'M BUSY."

"You are better off not pursuing this to its conclusion.  Take my word on this."
The Traveller
player, 1998 posts
Change your view,yourself
Blue and living it
Wed 14 Jun 2017
at 05:01
  • msg #904

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Speak of the devil and she shall appear.
Kalath
player, 393 posts
Always Time to...
Hunt!
Wed 14 Jun 2017
at 05:04
  • msg #905

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Hastur! Hastur! Hastur!
Smoke Alarm
player, 1933 posts
Minty fresh
as a Kang could be
Wed 14 Jun 2017
at 05:33
  • msg #906

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Blue Kangs! Blue Kangs! Blue Kangs!

Are best.


The Guardian:
"Wait, what?  So you're saying you actually know the Traveller, and weren't just wishing out loud for an improbable savior to show up?"  The man looks inexpressibly hopeful all of a sudden.  "Can you comm her?  We need her here!"

At just that moment, the roaring of the Traveller's blue box cuts over the developing cacophony, and it appears, crashing down into the Bazaar a hundred meters away or so.

"...Well never mind then...." the man trails off.


Next time this happens: "Oh. We were kind of hoping for the Doctor. But you'll do, I guess..."
The Traveller
player, 1999 posts
Change your view,yourself
Blue and living it
Wed 14 Jun 2017
at 05:39
  • msg #907

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Smoke Alarm:
Blue Kangs! Blue Kangs! Blue Kangs!

Are best.


The Guardian:
"Wait, what?  So you're saying you actually know the Traveller, and weren't just wishing out loud for an improbable savior to show up?"  The man looks inexpressibly hopeful all of a sudden.  "Can you comm her?  We need her here!"

At just that moment, the roaring of the Traveller's blue box cuts over the developing cacophony, and it appears, crashing down into the Bazaar a hundred meters away or so.

"...Well never mind then...." the man trails off.


Next time this happens: "Oh. We were kind of hoping for the Doctor. But you'll do, I guess..."


In my personal Trav Lore, this was actually a thing with the 1st and 2nd Traveller. 2nd Trav would show up wanting to help and then when folks would be disappointed that it wasn't The Doctor, she'd get all stompy and mad. "I AM NOT a bargain basement time lord with boobies! I AM THE TRAVELLER! If you don't want me, I'll get into sweet boy and leave you with your damned problem! I'm me, not a girl version of him!" 1st Trav was too new to the thing to really object and was all kind and gracious. The Marshall was usually the problem that people pleaded to the Doctor for help from.

You guys saw 5th Trav's reaction with her HE'S GONE rant at the UNIT guy back in the Egypt episode.

More Kangs would be delightful, as long as we don't get caught in an inter-Kang war.
This message was last edited by the player at 05:39, Wed 14 June 2017.
Smoke Alarm
player, 1940 posts
Minty fresh
as a Kang could be
Fri 16 Jun 2017
at 03:17
  • msg #908

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Kalath:
She barely even realised that the rest were there yet - she had been enjoying herself away from them after all.


Aww. :(
Kalath
player, 395 posts
Always Time to...
Hunt!
Fri 16 Jun 2017
at 04:10
  • msg #909

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Guardian:
He points to his knee, which looks like it is fixed in some sort of semi-mechanical brace. and beams.  Despite the seeming injury he bows almost double to Smoke Alarm.  "If a trifle hobbled by the magnificent fisticuffs of spear-girl-when-she-was-being-spearless-girl.  Comrades of spear-girl Kalath must be heroes of legend!  They sail down from heaven on great wheel-less wing-less chariots of blue and they duel weird doors of the sky and they slay them!  Wondrous!"



Aww! I love him! Moom, can we keep him? Can we can we can we?
The Guardian
GM, 2245 posts
Fri 16 Jun 2017
at 12:11
  • msg #910

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

"He followed me home, honest!"
The Traveller
player, 2007 posts
Change your view,yourself
Blue and living it
Fri 16 Jun 2017
at 18:00
  • msg #911

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Kalath:
The Guardian:
He points to his knee, which looks like it is fixed in some sort of semi-mechanical brace. and beams.  Despite the seeming injury he bows almost double to Smoke Alarm.  "If a trifle hobbled by the magnificent fisticuffs of spear-girl-when-she-was-being-spearless-girl.  Comrades of spear-girl Kalath must be heroes of legend!  They sail down from heaven on great wheel-less wing-less chariots of blue and they duel weird doors of the sky and they slay them!  Wondrous!"



Aww! I love him! Moom, can we keep him? Can we can we can we?


We didn't take Olyessa with us, but he does seem to be a favorite for new NPC companion.
The Traveller
player, 2008 posts
Change your view,yourself
Blue and living it
Fri 16 Jun 2017
at 20:22
  • msg #912

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Folks -

My mother passed peacefully in her sleep after a year of battling aggressive lung cancer. I dont see any issue with my posting, but if I am silent for a long stretch, this is probably why.

ATTT has always been one of the good places in my life. Thank you all for your affection and support.
The Guardian
GM, 2246 posts
Sat 17 Jun 2017
at 00:14
  • msg #913

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Understood, and condolences for your loss.
Stanley Newton
player, 699 posts
Sun 18 Jun 2017
at 08:41
  • msg #914

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

My condolences and I wish you all the strength you need.
Smoke Alarm
player, 1942 posts
Minty fresh
as a Kang could be
Sun 18 Jun 2017
at 10:02
  • msg #915

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

I'm sorry to hear that. My condolences. I hope you and your family get through this time without problems.
The Guardian
GM, 2250 posts
Tue 20 Jun 2017
at 04:30
  • msg #916

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

the Traveller:
"Ah. Perfectly sensible."

Stanley, take a story point.

On account of my feeling REALLY DARNED ASHAMED of shooting down a completely logical and incisive objection to the plot with weaponized nonsense.

Time travel, everybody!
This message was last edited by the GM at 04:30, Tue 20 June 2017.
The Traveller
player, 2012 posts
Change your view,yourself
Blue and living it
Tue 20 Jun 2017
at 06:11
  • msg #917

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

It was, however, a very amusing exchange, reminiscent of well written Moffat dialogue.
Smoke Alarm
player, 1943 posts
Minty fresh
as a Kang could be
Tue 20 Jun 2017
at 06:17
  • msg #918

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Where are Smoke Alarm, Kalath, and Sando at?
The Guardian
GM, 2251 posts
Tue 20 Jun 2017
at 10:27
  • msg #919

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

You all are hovering in the vicinity with cops making sure you don't run off.

Janeth's intent to collect everyone seemed to take in Kalath and Smoke but not necessarily Sando.
Stanley Newton
player, 701 posts
Tue 20 Jun 2017
at 21:11
  • msg #920

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Guardian:
Stanley, take a story point.

On account of my feeling REALLY DARNED ASHAMED of shooting down a completely logical and incisive objection to the plot with weaponized nonsense.


I won't say no to a SP :), but it is not as if I didn't expect some timey-wimey answer (actually I thought that maybe the thief had somehow created the window or encountered it before).
Kalath
player, 396 posts
Always Time to...
Hunt!
Tue 20 Jun 2017
at 22:51
  • msg #921

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The story is kinda reminding me of Time Heist.
The Traveller
player, 2015 posts
Change your view,yourself
Blue and living it
Tue 20 Jun 2017
at 23:32
  • msg #922

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Also: The Traveller is all about weaponised nonsense, like her Second Incarnation's Margarita Gun. "Like Spider Jerusalem's Diarrhoea gun, but way more fun and not nearly as messy! Unless you fire it to many times. Then it's called the porcelain altar gun."
The Guardian
GM, 2252 posts
Tue 20 Jun 2017
at 23:56
  • msg #923

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Stanley Newton:
I won't say no to a SP :), but it is not as if I didn't expect some timey-wimey answer (actually I thought that maybe the thief had somehow created the window or encountered it before).

I'll just say that feeding straight lines to the GM is not an unappreciated talent. :)
The Traveller
player, 2016 posts
Change your view,yourself
Blue and living it
Wed 21 Jun 2017
at 02:47
  • msg #924

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

And to the other players. Trust me, there's enough wackiness going on from other PCs.
The Guardian
GM, 2254 posts
Wed 21 Jun 2017
at 02:55
  • msg #925

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Kalath:
The story is kinda reminding me of Time Heist.

Kalath, fetch me the mind worm. :D
Kalath
player, 397 posts
Always Time to...
Hunt!
Wed 21 Jun 2017
at 03:32
  • msg #926

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

In reply to The Traveller (msg # 924):

Oy! Who are you calling wacky????
Kalath
player, 398 posts
Always Time to...
Hunt!
Wed 21 Jun 2017
at 03:32
  • msg #927

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Guardian:
Kalath, fetch me the mind worm. :D



No, no not the wind worm!

Oh wait; wrong mental thing.
Smoke Alarm
player, 1944 posts
Minty fresh
as a Kang could be
Thu 22 Jun 2017
at 11:35
  • msg #928

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Wind worm?

That sounds like an interesting new monster. :)

Kalath:
Oy! Who are you calling wacky????


So close to being an Ace quote.
This message was last edited by the player at 11:37, Thu 22 June 2017.
Kalath
player, 399 posts
Always Time to...
Hunt!
Thu 22 Jun 2017
at 12:23
  • msg #929

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Mind worm, wind worm, mind probe. It's all the same!
The Traveller
player, 2023 posts
Change your view,yourself
Blue and living it
Mon 26 Jun 2017
at 03:16
  • msg #930

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

That Trav responding to thieves - I had player characters try to steal my TARDIS. And I told the GM and the players that doing was bullshit PVP and that the TARDIS was an essential part of my power set, and that I would walk from the game if they didn't knock the shit off. There was a fierce arguement that they could, and I put my foot down that it didnt get give them the right that they should. The TARDIS was my thematic property and not something which belonged to the group. I also made it clear that I could kick anyone off the time machine if I wanted to, that only I could pilot it, and that the group's time travel was at my pleasure, and that I would walk if I was not paid respect. That was some toxic shit that happened back in that group and why I am so glad I have you guys.
Stanley Newton
player, 705 posts
Mon 26 Jun 2017
at 09:11
  • msg #931

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Traveller:
That Trav responding to thieves - I had player characters try to steal my TARDIS. (...) That was some toxic shit that happened back in that group and why I am so glad I have you guys.


Wow, yeah that sounds annoying. Maybe it could have worked if someone trying, emphasis on trying, to steal the TARDIS was a running gag, but if they really tried to steal it then that is just annoying PVP behaviour.
The Traveller
player, 2025 posts
Change your view,yourself
Blue and living it
Mon 26 Jun 2017
at 14:02
  • msg #932

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

It was full on thieves trying to steal the party's gold shit. I was not having it.

One PC tried to use machine empathy on the TARDIS. "It's a trascendant cybernetic time and space entity that's smarter than you."
Stanley Newton
player, 707 posts
Wed 28 Jun 2017
at 20:08
  • msg #933

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Traveller:
Back to business. She takes out her sonic, slides on her glasses, and examines the object.


I think the object is somewhere else, not in this meeting room?
Stanley Newton
player, 709 posts
Thu 29 Jun 2017
at 19:16
  • msg #934

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

A bit of a random question:

In this game we've visited ringworlds and now a dyson sphere, but have such structures ever shown up in the show itself? I can only remember seeing spaceships/stations and planets (at least in the new series).
The Guardian
GM, 2265 posts
Thu 29 Jun 2017
at 23:42
  • msg #935

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

I can't think of any.  Stunningly difficult to pull off in any visually significant way, I would think.
Kalath
player, 400 posts
Always Time to...
Hunt!
Thu 29 Jun 2017
at 23:52
  • msg #936

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

We have had satellites, both man-made and natural. They've been to the moon a few times.

But yeah, visually - this is a show that has used quarries more than any other show. Ever. Even the ones set in quarries...

Not that I'm really knocking them for poor budget. Until Star Wars, they were considered to have some of the better special effects for their time. I think more is actually said about poor budget, or wonky sets, than is the reality.
The Guardian
GM, 2266 posts
Fri 30 Jun 2017
at 00:07
  • msg #937

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Mind, I think Moffat has done OK in terms of interesting space settings.

In terms of setting alone, The Beast Below is endearingly bonkers in concept, The Rings of Akhaten is a poster child for "setting much cooler than your ability to realize it", and World Enough and Time is a neat design even before you get to the two aspects of the scenario that aren't immediately obvious -- it was a nice touch to have the levels oriented along the ship's axis of thrust, for instance.
Smoke Alarm
player, 1951 posts
Minty fresh
as a Kang could be
Fri 30 Jun 2017
at 00:16
  • msg #938

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

There's been a few in the novels, like the Vartaq Veil, a dyson sphere that cracked like an egg. It's been mentioned a few times, but only appears off-page and in a dream sequence.
http://tardis.wikia.com/wiki/Vartaq_Veil
Then there's the very important Worldsphere of the People, a setting for one novel, and the People are important through the rest of the NAs.
http://tardis.wikia.com/wiki/Worldsphere

Generally, dyson spheres are literally too big to see. Star Trek: The Next Generation tried it once, and it was just another space blob. Hence they take off more in novels.

It's do-able though. A CGI or model of the dyson sphere from far off, a CGI CSO environment to make the horizon perfectly flat, and more CGI to connect between the two. All outside shooting would have to be done at midday, as shadows can only go straight down. You'd blow the budget on it though. :)
The Guardian
GM, 2267 posts
Fri 30 Jun 2017
at 02:27
  • msg #939

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Smoke Alarm:
'What?' she said, word muffled by a mouthful of horse-doevers, when eyes turned to the refresh-mints.

I envision Smoke Alarm hurriedly stuffing her backpack full of finger food on the way out the door.

Waste not, want not is the way of the Kang.
The Guardian
GM, 2269 posts
Fri 30 Jun 2017
at 03:24
  • msg #940

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

By the by -- I apologize if I am blowing past Kalath in all this.  We're very much in an expository lull and a lot of this, to the character, feels like more crazy culture shock.  Stop me if I'm skipping ahead before you have a chance to make posts that you want to make.
Kalath
player, 401 posts
Always Time to...
Hunt!
Fri 30 Jun 2017
at 03:25
  • msg #941

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

I think she's doing good not trying to wander off to find something more interesting to do!
The Guardian
GM, 2270 posts
Fri 30 Jun 2017
at 03:55
  • msg #942

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Well, don't be afraid of going off on a tangent.  I'm blanking a bit on how to engage Kalath right now, at least until things get more action-y at which point it becomes obvious.  But as we've discussed before, "don't split the party" is no big deal in PbP, and wandering off into trouble is practically a Who companion's job description. :D
Smoke Alarm
player, 1953 posts
Minty fresh
as a Kang could be
Fri 30 Jun 2017
at 06:08
  • msg #943

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Do what I do, just stand back and make weird comments about everything. :)
Stanley Newton
player, 711 posts
Fri 30 Jun 2017
at 20:34
  • msg #944

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Re: Dyson spheres

It is a pretty common sf trope, so I was a bit puzzled that it hasn't really shown up in the show.
Clever use of CGI, some smoke and mirrors can go a long way, but I think that to justify the cost the adventure should really be about the structure. Not just take place there.
Kalath
player, 402 posts
Always Time to...
Hunt!
Fri 30 Jun 2017
at 22:40
  • msg #945

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

It hasn't shown up because in the classic series the budget wouldn't have been there; and the new series, mostly, doesn't really do SF tropes - outside of ones that have become embedded in Who-folklore.
Kalath
player, 404 posts
Always Time to...
Hunt!
Fri 30 Jun 2017
at 23:53
  • msg #946

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Well there we go.

The system, as well as PbP in general, is a lot more forgiving of split party-adventures than something more traditional like DnD.
Smoke Alarm
player, 1955 posts
Minty fresh
as a Kang could be
Sat 1 Jul 2017
at 04:05
  • msg #947

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Though if we really want to play up Insatiable Curiosity, we should just go poke the thing. :D
Kalath
player, 405 posts
Always Time to...
Hunt!
Sat 1 Jul 2017
at 08:19
  • msg #948

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Was sorely tempted to do so when it first turned up.
Smoke Alarm
player, 1957 posts
Minty fresh
as a Kang could be
Sun 2 Jul 2017
at 03:02
  • msg #949

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

If this turns into "Fear Her", we should go. :)
The Traveller
player, 2033 posts
Change your view,yourself
Blue and living it
Sun 2 Jul 2017
at 03:50
  • msg #950

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The Guardian:
By the by -- I apologize if I am blowing past Kalath in all this.  We're very much in an expository lull and a lot of this, to the character, feels like more crazy culture shock.  Stop me if I'm skipping ahead before you have a chance to make posts that you want to make.


Much the same thing happens to most new Companions, especially Smoke when she first arrived.
The Traveller
player, 2040 posts
Change your view,yourself
Blue and living it
Fri 7 Jul 2017
at 13:23
  • msg #951

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

One thing has just occurred to me -

Because of the post Time War nature of ATTT, one thing we will probably never face is a Dalek Invasion. I understand why, and I am cool with it, but I would love to RP through a Traveller and companions vs the Daleks storyline some day.
Kalath
player, 408 posts
Always Time to...
Hunt!
Fri 7 Jul 2017
at 13:30
  • msg #952

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Personally, I hate the Daleks. Out of all the aliens they've brought back, I would have been ecstatic if they never returned. It's made worse by the fact that RTD turned them into these all-powerful SOBs that could take on the Timelords, destroy TARDISes and so forth.

If that's the way the game goes, fine, but I personally have absolutely no interest in playing out a story against Daleks.
The Guardian
GM, 2283 posts
Fri 7 Jul 2017
at 14:35
  • msg #953

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Don't sweat it.  We did the stories starting with the Mailman and going through to the Silurians, and that's all the Daleks I really want to do.

Although I would disagree on them in the show.  They're overused, but I think the big mistake with them was making so powerful and threatening, and then diluting that threat over and over again.  If they had stuck with the idea that if a Dalek shows up, it could take down your whole civilization, I'd have been much happier.

My vote for Worst Return is the Time Lords, to be honest.  Stories about them are terrible, and Moffat created this bizarre thread of the Doctor pining to get them back when they're basically awful people from top to bottom.

As you all may have detected, I think the coolest question coming out of RTD's initial setup is, what fills the vacuum when Gallifrey and the Daleks are both gone.  But that wasn't the way things worked out on TV.
Kalath
player, 410 posts
Always Time to...
Hunt!
Fri 7 Jul 2017
at 14:41
  • msg #954

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

... I'm of two minds. I think the timelords, as this vague threat that's in the background, as pretty much every mention prior to the Three Doctors, they're cool. They did get pretty overused though; but, like the Daleks, they were always going to be brought back at some point.

What I will definitely not disagree on though is Moffatt's way of bringing them back is crap. To be fair though, the Doctor pining to get them back was set up way back under RTD. Something along the lines of 'why do they keep coming back, and I've lost everything?' Don't remember the exact quote, but the Tennant-Doctor was definitely hinting that he wished they were still alive. Which is why I hate 'Last of the Timelords'. This statement that he actually killed them because they were getting to be as bad as the Daleks, doesn't mesh well with every reference to them we'd had up until that point.
Smoke Alarm
player, 1962 posts
Minty fresh
as a Kang could be
Fri 7 Jul 2017
at 15:56
  • msg #955

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

We could go retro, like with the original-style Cybermen recently. Bring back the Daleks, but not Time War era, instead classic-series historical Daleks, not so overpowered or universe-threatening. They still need to be fought, with the question of how far Traveller can go without altering history.
Kalath
player, 411 posts
Always Time to...
Hunt!
Fri 7 Jul 2017
at 16:02
  • msg #956

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

If Trav is happy with that, I'd be a lot happier with that as well - it does allow Trav to have her one big 'anti-dalek' mission, and does avoid debates of whether the daleks have been done well in the new series.

I -would- prefer no daleks at all; but I feel like a jerk for sticking to that when another player really wants to go against them. I mean, the only one of my favourite aliens we haven't dealt with now are Ice Warriors.
The Traveller
player, 2042 posts
Change your view,yourself
Blue and living it
Sat 8 Jul 2017
at 04:02
  • msg #957

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

The whole return to Gallifrey thing left me so pissed. It was Moffat pissing on the entire Time War. I know some fans who are super happy because "the good guys are back" but then I play the clip of Colin Baker ranting during Time of a Time Lord. But you guys know how I feel about the bullshit that was 50th, aka, LALALA RETCON

Gallifreyan survivors are fine - I'd be delighted if there were one or two other Time Lords out there (they don't even need to be the Doctor!) but the Time Lords need to stay dead, killed by the Traveller and the Doctor in Garyverse.

And yes, a Dalek Invasion would be inappropriate. The Mailman and Last Dalek stories were really excellent. I just want that poster of BlueTrav, Stan, Smoke and Kalath with Dalek Saucers and travel machines behind them struggling to fend off an invasion is all. Also, I *like* Daleks. I think classic Daleks would be a hella threat to us. As long as they were used sparingly, I think a once-every-other-season Dalek story equivalent would be great, with survivors attempting to resurrect the Dalek Empire, no where near as possible as RTD Daleks.

I'd *love* to face 1st or 2nd Doctor era Cybermen. In my headfanon, they were Trav's first real foes she proved greatness against.


This message was last edited by the player at 04:05, Sat 08 July 2017.
Kalath
player, 412 posts
Always Time to...
Hunt!
Sat 8 Jul 2017
at 04:27
  • msg #958

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

They're not good guys. But I'd prefer they existed than didn't.

But then, I'm of the opinion that various statements by RTD was him having no regard for what came before; so the time war isn't this big deal for me.
The Guardian
GM, 2286 posts
Sat 8 Jul 2017
at 04:45
  • msg #959

Re: OOC (Clarifications and Wonderful Neepery, Part the Third) a

Bumping to a new chatter thread, this one is about cooked now.
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