RolePlay onLine RPoL Logo

, welcome to Always Time To Travel!

11:59, 28th April 2024 (GMT+0)

IC: Kestartes City, Kestartes Delta, ca. 3950 CE.

Posted by The GuardianFor group 0
The Guardian
GM, 1685 posts
Sun 22 May 2016
at 02:42
  • msg #1

IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath awakens before sunrise.

Except for the watch-standers who have made sure that no wandering predators have broken into the Stronghold overnight (or Hunters, which is to say much the same thing), she's the first of the fifty-odd survivors to awaken.

This may be for the best.  Kalath proves her worth to the Stronghold every day, because she's fast, and skilled, and sharp-eyed, and she does much more than her fair share when comes to venturing out into the wilderness of the City to bring back the game that, along with the vegetable gardens planted on the rooftops and the carefully maintained mushroom nurseries in Building Three, keep the Stronghold fed.  But this is very much a two-edged blade.

Everyone knows, has known since they were very small, what sorts of people the Call comes to.  Everyone knows, once a person hears the Call, that only those of the very strongest will can resist the temptations of the Call -- or else, to give in and surrender.  To transform.  In the end, to become a Hunter.

So the watch-standers -- today, it's Pel and her older brother Merric -- don't quite hide a little bit of relief as they let Kalath out through the gate and into the City.  And Kalath is perhaps a little bit relieved to be out in the City, in the crisp cold air and among the steep towers of the Old Time, all grown over with green and living things, where she doesn't have to put up with everyone being just slightly cautious and guarded, worrying over Kalath and if and when the Call may take her.

Kalath moves carefully through the silent avenues.  Trees and shrubs and grass and moss have long ago broken up most of the sidewalks and paving-stones into crumbled stone and gravel.  She is making for the area known as the Inner Wild, an expanse of more natural slopes and hills and a wide lake fenced in by the husks of ancient structures: the hunting is better (if riskier) in the Inner Wild as more creatures in the area.  Mind, for this reason it is more often frequented by the Hunters as well.  But there's always the chance of coming along a bird or wild fowl, or perhaps a spinewolf browsing among the old skyscrapers, before she reaches the Wild.

Suddenly, Kalath's senses prickle.  Off in the corner of her vision, she catches sight of a figure the like of which she has never seen before.  It seems to be the figure of a woman -- but the figure is all white, dressed in spotless draping robes that stand out stark against the browns and greens, unlike the clothing made from hides and furs and the occasional bit of old salvage, like Kalath and the other inhabitants of the Stronghold wear.  The figure is standing close to the corner of one of the old buildings, several intersections away from Kalath.  It seems to be looking in Kalath's direction, even though its features are indistinct: whether it is veiled, or covered by a featureless mask, is unclear from this distance.
Kalath
player, 7 posts
Always Time to...
Hunt!
Sun 22 May 2016
at 11:37
  • msg #2

IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Anything could be a threat. Anything, anyone. When her senses prickle, she snapped to alert. Almost like a cat; but that came with the territory. And her legs started to move; she almost sprinted over to where the woman in white was. She didn't speak, not yet, but she didn't attack either.
The Guardian
GM, 1689 posts
Sun 22 May 2016
at 19:02
  • msg #3

IC: Kestartes City, Kestartes Delta, ca. 2950 CE

When Kalath starts moving, the white figure turns and starts to stride out of sight down the cross-road of the corner it's standing at.  It isn't moving quickly enough to make its escape or even to duck into one of the buildings, but it does go out of sight.

However, when Kalath clears the corner, the white figure is simply gone.  It doesn't seem possible; nevertheless, the figure is nowhere to be seen, and when Kalath checks her surroundings in case this was meant as some sort of ambush, she finds no trace.

Then movement catches her attention, from farther down the overrun street.  Kalath sees the form of a spine-wolf, with the telltale barbed bristles on its back.  It's some distance away, perhaps hunting for its own breakfast, and doesn't seem to have spotted Kalath -- the motion she noticed was the beast lifting its head to sniff the air.
Kalath
player, 9 posts
Always Time to...
Hunt!
Sun 22 May 2016
at 22:33
  • msg #4

IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She was still suspicious; but she couldn't afford to take the time to track it down. She didn't want to run afoul of Hunters before she got food; and she didn't want to have to go all out into the Wild.

But there! Food! Not the easiest perhaps; but might help more than simply a small animal or bird. Quick as a flash, she grabbed out her bow, and strung an arrow to the string; but she didn't fire; not yet. First, she needed to get closer. She moved closer, but ever so quietly. Hopefully the wind wouldn't carry her scent to it at this point, but the chance of that was why she had her arrow to the string already.

OOC: At work; so no books to check; but sneaking. Co-ordination + Sneaking.

08:33, Today: Kalath rolled 13 using 2d6+10 with rolls of 1,2.  Co-ordination + Sneaking.
Apparently, Sereth's dice-rolling has followed me.
The Guardian
GM, 1692 posts
Sun 22 May 2016
at 23:46
  • msg #5

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath sets eyes on the perfect spot where she can angle in behind the spine-wolf and get a clear shot, to take it down cleanly, she hopes.  But, careful as she is, she is only part way to her chosen blind when the overgrown rubble betrays her.  Her foot plants on a loose chunk of concrete that slides to the side with a scraping sound that cuts through the early morning silence.

THe spine-wolf looks up sharply.  It turns to look straight at Kalath.  Then it darts ahead, not at Kalath but across her field of view, toward the cover of an obscuring stand of overgrowth. Kalath knows that she and the wolf are more or less on equal footing -- and she would be a meal for it every bit as much as it would be a meal (well, more than one) for her.

OOC:

Essentially you were maneuvering to get an advantage, so the way I'll interpret that is that the creature has the chance to move and get to some cover.  It is going to try to close with Kalath; it starts out at a distance of 4.

This is certainly within her range with the bow.  Note that if you are going to move, you'll want to make a Coordination + Athletics roll, because the terrain is complicated.

18:25, Today: The Guardian, for the NPC Spine-wolf, rolled 14 using 2d6+7 with rolls of 1,6.  Awareness(4) + Ingenuity(1) + Keen Senses(2).

Kalath
player, 11 posts
Always Time to...
Hunt!
Sun 22 May 2016
at 23:58
  • msg #6

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She doesn't want to fire off at a running target. She moves firstly; to try to negate some of the cover; and then her bow is fired with a swift movement.

OOC:
09:52, Today: Kalath rolled 15 using 2d6+8 with rolls of 2,5.  Co-ordination + Athletics.
09:55, Today: Kalath rolled 14 using 2d6+8 with rolls of 5,1.  Co-ordination + Marksman.

I think I forgot something. -2 for second action on the bow.
The Guardian
GM, 1694 posts
Mon 23 May 2016
at 00:47
  • msg #7

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav looks out the door of the TARDIS.  Her initial reaction is along the lines that civilization appears to have been and gone, on Kestartes Delta.

The TARDIS is sitting in the middle of a city intersection, or it would be, if there was a functioning city around it.  Instead, in all directions there are are the corpses of city buildings, apartment complexes and office buildings.  Concrete, brick and glass now serve as the anchors for tall pillars of vines, creepers, trees and shrubs; in many cases one can barely tell what the buildings originally were.

Nature has taken back this city with a vengeance, it seems.
The Traveller
player, 1488 posts
I can't not try
Always time to travel!
Mon 23 May 2016
at 00:59
  • msg #8

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav steps out. "I smell a mystery." She takes a deep breath of the air, and checks her guns.

"Some kind of disaster made this civilization collapse. It seems like there was massive depopulation that happened all at once - maybe over the course of a few decades. Whatever it was, it wasn't warfare or a natural disaster like an earthquake or a storm. Whatever killed this city was of a personal nature, I bet."

This reminded her of some of the cities she herself destroyed, with weapons such as mimetic plague, that made people forget the basic functions of how to eat and support themselves, and that spread through eye contact.

When you were the villain, all the more reason to be the hero, she thinks to herself. "We're looking for archives. You guys coming? Smoke, this sounds a lot like the way you described Paradise Towers."
The Guardian
GM, 1695 posts
Mon 23 May 2016
at 01:19
  • msg #9

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The spine-wolf plays a canny game as it ducks and weaves nimbly through the foliage, trying to close with Kalath.

Even though she can't quite manage to keep a clear bead on it, Kalath does manage to keep the beast at a distance as it tries to move in on her.  And her shot, when she takes it, is true even though it's far from a killing blow.  The spine-wolf snarls as the arrow lodges in the shoulder of one foreleg -- and far from fear, the sound sends a thrill of excitement through Kalath.

The spine-wolf continues to come on, more angered than seriously hurt by the arrow, although Kalath can tell that the injury is beginning to hamper it a little.

OOC:

The spine-wolf took 1 wound, per bow damage for basic success.  Its Strength is higher than its Coordination, so I would figure that you would like to try to cripple it in order to make it less dangerous, by preference.

20:03, Today: The Guardian, for the NPC Spine-wolf, rolled 16 using 2d6+7 with rolls of 5,4.  Closing with Kalath: Coordination(4) + Athletics(3).
20:04, Today: The Guardian, for the NPC Spine-wolf, rolled 12 using 2d6+7 with rolls of 4,1.  Coordination(4) + Awareness(3) -2 (second action) +2(cover).

As noted, my thinking is that you've never actually had an Cheetah-Out episode as yet, at least not an unambiguous one.  It's not absolutely necessary that this scene cause that, but it can if you want it to.

Kalath
player, 13 posts
Always Time to...
Hunt!
Mon 23 May 2016
at 01:38
  • msg #10

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She soon realised that she couldn't keep the wolf at a distance. She could possibly just turn and run; she was fast, but then she'd be back to hunting for food, and this prey was already hurt.

She drew out another arrow, and fired it at the beast, moving just enough to try to keep it away; but more worried about hurting it.

OOC: I'll play it by ear. If it manages to close; that can be the trigger.

11:36, Today: Kalath rolled 18 using 2d6+8 with rolls of 4,6.  Co-ordination + Marksman.

Didn't roll for athletics; as it doesn't seem likely for her to be able to keep it at distance; and actually kill it at this point.
The Guardian
GM, 1697 posts
Mon 23 May 2016
at 02:47
  • msg #11

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath stops her retreat, instead backing to the top of a low mound to set herself to take her next shot.  The legends of the Stronghold said that these mounds had once been unnatural machines that raced along the canyons of the City like hunting beasts, before the time had blown dirt over them and grass had take root; now they were just like graves for the world gone by.  It was true enough that if you dug one up, you found a casket of metal inside, and sometimes they contained other treasures -- or the dead.

So the injured spine-wolf comes on, and Kalath keeps her nerve until she finds the right opening, and looses.  The arrow punches through the spine-wolf's chest and out its back at an ugly angle; it yelps and blood spills from it -- sweet, hot blood that Kalath can smell from her stand on the hill.  The spine-wolf plows to a halt at the base of the mound.  Now it is struggling to try to drag its body around and perhaps get away, but plainly not all of its limbs are doing what it wants them to.

OOC:

Ignore the attack roll I made, with its already degraded Coordination it doesn't quite get to you -- down to 1 area away.  That will finish wrecking its Coordination if you like.

21:31, Today: The Guardian, for the NPC Spine-wolf, rolled 13 using 2d6+6 with rolls of 2,5.  Closing with Kalath: Coordination(3) + Athletics(3).
21:32, Today: The Guardian, for the NPC Spine-wolf, rolled 12 using 2d6+4 with rolls of 5,3.  Dodging: Coordination(3) + Awareness(3) -2 (second action).

This message was last edited by the GM at 02:58, Mon 23 May 2016.
Kalath
player, 15 posts
Always Time to...
Hunt!
Mon 23 May 2016
at 03:09
  • msg #12

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Finish degrading it's co-ordination. And then...

IC: She fought the urge to howl. She dropped her bow, and yanked out her spear, and leapt down towards the wolf; jabbing down at it as she went. -This- is what it was all about. The hunt, the kill.

OOC: Not sure rolls really required at this point but:
13:09, Today: Kalath rolled 13 using 2d6+6 with rolls of 2,5.  Co-ordination + Fighting -2 (second action) - Spearing wolf.
13:08, Today: Kalath rolled 19 using 2d6+8 with rolls of 6,5.  Athletics + Co-ordination: Closing with wolf.
The Guardian
GM, 1698 posts
Mon 23 May 2016
at 03:29
  • msg #13

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: It's sort of past the point of being able to defend itself, so that strike is going to be a Fantastic result, and with a +2 for the spear, over your strength, as well.

The spine-wolf tries to lift its head to snap at Kalath, but it's too feeble at this point to really intercept her.  Her spear plunges down into its back, skewering the beast's heart.  It thrashes once, its barbs scraping along Kalath's arms, and then shudders and goes still.

As Kalath stands panting over her kill, she hears first a single voice yowl and snarl from somewhere above her, and then a second, and then a whole chorus.  Hunters.  She looks up and around, and sees, in the empty windows of the green pillars around her or on their summits, Hunters crouching or clinging to the branches of climbing plants.  Normally, so many Hunters all around would strike fear into Kalath.  But she gets the sense that none of these is challenging her for her prey, nor, at the moment, preparing to spring down upon her as the prey in their own hunt.  She feels in a weird way their approval, and their welcome.

In this exultant moment, Kalath feels that she's more alive right now that she has ever been in her entire life.
The Guardian
GM, 1699 posts
Mon 23 May 2016
at 03:32
  • msg #14

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Meanwhile, some distance away, Trav is scanning with the sonic to try to figure out if any of the inhabitants might still be around, and how she might go about locating the library.  She hears voices go up, animal cries in a great chorus that echoes around the fallen city.
Kalath
player, 19 posts
Always Time to...
Hunt!
Mon 23 May 2016
at 03:42
  • msg #15

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Standing over her kill; she then lifts her own head, and cries out; as much of a howl as her vocal chords permitted.

However, despite the glory of that feeling, she did need to return to the city; with her kill. It wasn't just for her; and this would be good eating for a few of them.
The Traveller
player, 1492 posts
I can't not try
Always time to travel!
Mon 23 May 2016
at 17:08
  • msg #16

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Meanwhile, some distance away, Trav is scanning with the sonic to try to figure out if any of the inhabitants might still be around, and how she might go about locating the library.  She hears voices go up, animal cries in a great chorus that echoes around the fallen city.


"Oooh. Gotta check that out!"

Trav happily tromps off towards the source of the disturbance, while scanning the area with her sonic. She's checking radiation, biosphere, the works - like she did when she had glasses and a big butt. People like Roy Fokker and David Bowie would usually have to chase after her.

Score story points for Impulsive -and- Curious? :)
The Guardian
GM, 1701 posts
Tue 24 May 2016
at 01:11
  • msg #17

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Okay, 1 shiny new story point.  Don't spend it all in one place. :)

The Traveller heads off through the ruined city.  The sonic is confirming the verdict of the TARDIS databank -- no nasty pathogens, no hazardous radiation -- and residual echolocation is helping her to narrow down the probable origin of the sound.

She comes to an intersection, and she sees her first real sign of life.  A young woman in clothing of fur and leather, with a bow and spear slung across her back, is working to prepare a carcass of some sort for transport, and rigging up a travois to haul it.  The body is sizable; the woman must be strong if she's going to move it a great distance by herself.

***

Kalath looks up sharply when she hears the newcomer's careless steps crunching through the ground cover.  She's surprised: she has never seen anyone who looked quite like that.  The blond woman's clothing is spotless, in bright solid colors.  Among the Stronghold's few treasures from the Old World are a handful of books that the elders use to teach young ones the letters and signs that still give some help in navigating around the city: this woman looks like she might have stepped straight out of the faded pictures in those books.

Perhaps she's one of the sorcerers.
Kalath
player, 21 posts
Always Time to...
Hunt!
Tue 24 May 2016
at 01:20
  • msg #18

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She was in a tricky situation. She had to get the kill back to the others; so they had food. But it wasn't quite ready to transport yet; and she didn't want to take on a potential sorcerer.

She dropped to her haunches, not doing anything just yet. Maybe she hadn't seen her yet?
The Traveller
player, 1493 posts
I can't not try
Always time to travel!
Tue 24 May 2016
at 01:33
  • msg #19

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Hi, I'm looking for a library. Could you direct me to the local library? I'm looking for a book." The woman smiles sunnily.
Kalath
player, 22 posts
Always Time to...
Hunt!
Tue 24 May 2016
at 01:58
  • msg #20

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Library... meant nothing. Oh books. Well that was different. She was still wary; but she couldn't leave her alone. She'd be easy prey for predators.

"You'll need to speak to the elders. Give me a moment, and I'll escort you."

The Guardian
GM, 1702 posts
Tue 24 May 2016
at 02:03
  • msg #21

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath is vaguely aware that the Hunters have vanished.  Back into the hiding-places of the buildings, back out of sight on the rooftops?  It's not clear.

But the woman seems to have no notion whatsoever that there's anything to be cautious about.  Strange behavior, for a sorcerer.
The Traveller
player, 1494 posts
I can't not try
Always time to travel!
Tue 24 May 2016
at 02:21
  • msg #22

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav extends her hand like she hasn't a care in the world. "Thank you. Hi, I'm called the Traveller. What's your name?"

Trav looks around, as the sounds of nature surround them. She closes her eyes and breathes in deep. "This beautiful place smells like tragedy and sadness."
This message was last edited by the player at 02:27, Tue 24 May 2016.
Kalath
player, 23 posts
Always Time to...
Hunt!
Tue 24 May 2016
at 03:18
  • msg #23

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath just finished setting things up, and then prepared to haul the body back to the city.

<Yellow>"Kalath."
She seemed quite short in response. "This place isn't beautiful. It's dangerous. Could be lethal for the likes of you."

</Yellow>Her feeling that this woman was a sorcerer was fading.
The Traveller
player, 1495 posts
I can't not try
Always time to travel!
Tue 24 May 2016
at 03:39
  • msg #24

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav nods. "Babe, you don't know. Danger is an old pal of mine. I'm new here, from far away. What dangers should I be aware of? I'd be grateful if you told me." Trav's gait spoke of someone who might not be from around her, but absolutely was familiar with danger.

"Tell me a little about you. Are you a huntress of some kind?"
Kalath
player, 24 posts
Always Time to...
Hunt!
Tue 24 May 2016
at 03:47
  • msg #25

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She grimaced.

"Well, we could start with the obvious." Gesturing at the corpse of the spine-wolf.

"But that's not the real danger. Hunters. A lot of them about. We rarely go to these parts; as this is where they live." She then hissed. "I am -not- a Hunter."
The Traveller
player, 1496 posts
I can't not try
Always time to travel!
Tue 24 May 2016
at 04:02
  • msg #26

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav is not a dope. "I assume that what you mean by hunter is different than simply a normal person who hunts animals for food, yes? Is this some other form of animal? A tribe? Some kind of other danger?"

Trav motions to her pieces. "I'm not exactly helpless, myself. Of course, this is your home, I defer to your experience and knowledge."
This message was last edited by the player at 04:03, Tue 24 May 2016.
Kalath
player, 25 posts
Always Time to...
Hunt!
Tue 24 May 2016
at 04:34
  • msg #27

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She grunted, and was quiet, finished rigging up the transport, and started off.

"You're no sorcerer." She muttered. "Coming?"
The Traveller
player, 1497 posts
I can't not try
Always time to travel!
Tue 24 May 2016
at 11:52
  • msg #28

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Nope. Tried to learn magic for 200 years, and nada. What qualifies as a Sorcerer round these parts, anyway?"

As Trav follows, she snerks a little. "The Sorceress. I could dress in all those clothes Stevie Nicks left aboard."

She motions for Kalath to wait. "I have a pair of companions who may be joining us. Can your transport take two more people? If not, we can use my ship."

Trav gets out her phone, and rings up Stanley. "Stan! I met a native and have a lead. It's dangerous around here though. I'm about to go meet some Elders. Are you and Smoke Alarm coming? There's some sort of dangerous fauna around here or something."

Back to Kalath: "What should my comrades watch out for?"
This message was last edited by the player at 11:57, Tue 24 May 2016.
Kalath
player, 26 posts
Always Time to...
Hunt!
Tue 24 May 2016
at 14:22
  • msg #29

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"I pull the body in that." Gesturing. "As for transport? We use feet." A shake of her head. "We will wait, if you insist. But they need to be wary of... of the Hunters." A pause. She could explain this, without going into details. "Humanoid cat-figures."
The Traveller
player, 1498 posts
I can't not try
Always time to travel!
Tue 24 May 2016
at 14:49
  • msg #30

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav puts her fingers together. "Humanoid cat figures. Are the sapient? Do they prey on people like us for food? To make us slaves? For sport?"
Kalath
player, 27 posts
Always Time to...
Hunt!
Tue 24 May 2016
at 23:02
  • msg #31

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Not people like you. People like us. All of us. If your friends are coming, they will need to be quick. We can't waste too much time with a fresh kill sitting there."
The Guardian
GM, 1704 posts
Wed 25 May 2016
at 04:03
  • msg #32

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Now that she has said it aloud, Kalath is growing acutely aware that the two of them are standing in the open.  She's somewhat surprised that no Hunters have moved on them already: if they watched her take the spine-wolf, they'd know that she is capable of putting up a fight herself, but this strange woman (who seems remarkably oblivious to basic facts of life) seems like she would be easy meat for Hunters.

Mind, that simply means that if it came down to cases, Kalath could probably make her escape....

OOC: Kind of holding events here until Smoke Alarm and Stanley are outgoing, or until you make a definitive decision on moving.  Trav is aware that the direction that Kalath started to haul the carcass is vaguely away from the TARDIS.  OTOH, doubling back wouldn't be very Curious or Impulsive.... ;)
Kalath
player, 31 posts
Always Time to...
Hunt!
Wed 25 May 2016
at 04:05
  • msg #33

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: I want to give Stanley a chance to respond. I don't know his likely posting times as well as yours and Smoke's.
Kalath
player, 36 posts
Always Time to...
Hunt!
Wed 25 May 2016
at 23:32
  • msg #34

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Your friends, they be quick, yes? Or they stay where they are if it's safe, and we go?"

She is clearly on edge.
The Traveller
player, 1507 posts
I can't not try
Always time to travel!
Thu 26 May 2016
at 03:45
  • msg #35

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav gets back on her phone. "You guys coming? There's hostile fauna here. Come on, outgoing!"

She looks to Kalath. "Is there cover we can get to?"
This message was last edited by the player at 03:46, Thu 26 May 2016.
The Guardian
GM, 1707 posts
Thu 26 May 2016
at 04:03
  • msg #36

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm pokes her nose out of the door of the TARDIS, arrowgun cocked and ready.

What she sees is remarkably disturbing for such a claustrophile: streets and Towers all choked with green.  It's not like being in the park on Draconia, where it was obvious that no dogs were permitted, nor even on the jungles of ancient Earth, where there were just perfectly ordinary trees and vines, after all, once you got past the terror chickens.  This is all familiar: even rows and built lines and tall geometric shapes.  But it's like it all has been devoured by the forest.

She is, nevertheless, a Hero of Draconia.  So maybe that will be enough.  Still, when she takes a few cautious steps forward, leaving the room for Stanley to exit the talkiphone box behind her, she could be forgiven for overlooking the shape on the distant streetcorner.  Stanley is the first to notice it.

It's motionless, all draped in white, an obviously female form.  At this distance, though, it's hard to make out any features.  What is clear, though, is that it has been watching the TARDIS.
Smoke Alarm
player, 1466 posts
Brave and bold as a Hero
of Draconia can be.
Thu 26 May 2016
at 05:04
  • msg #37

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm liked a city like Arsuran, all shiny and fancy and grand. Smoke Alarm even liked a city like Paradise Towers, all run-down and broken, but at least lived-in. At least those cities were alive. This city was unalive, a rotting carcass of a city, like a long-dead dog, broken bones sticking out of the crumbling ruin, all shrouded in dirt and mould and green, All the familiar straight lines and right angles, which she found so sound-and-safe, were blurred by the wild green chaos of the forest. This city had died, the gardens had escaped and taken over. The animals footed freely.

Smoke Alarm felt cold and small inside, but remembered all the ways she was brave and bold, and checked her arrowgun again. 'This city's unalive.' she warned Stanley, 'Ware dogs and cats.'
Stanley Newton
player, 474 posts
Thu 26 May 2016
at 11:36
  • msg #38

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Smoke Alarm felt cold and small inside, but remembered all the ways she was brave and bold, and checked her arrowgun again. 'This city's unalive.' she warned Stanley, 'Ware dogs and cats.'


"It looks pretty deserted." Stanley remarks. He cautiously steps out of the Tardis, glancing around for any sign of dangerous animals. Spotting the figure in white, Stanley momentarily freezes. He had expected to maybe see the shadow of some beast or a pair of eyes lurking from somewhere, but not a humanoid figure.

"Smoke, there is someone standing over there. In the distance." Stanley points in the direction of the figure. "Maybe that is the local Trav was talking about?"
This message was last edited by the player at 11:36, Thu 26 May 2016.
Smoke Alarm
player, 1468 posts
Brave and bold as a Hero
of Draconia can be.
Thu 26 May 2016
at 11:44
  • msg #39

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke eyespied her. 'Must be an outlook.' she decided. 'Mayhaps. She would've been loitering there when Traveller came out. Let's go say how-you-do. Lock the door, outlook both ways.' While Stanley did that, she footed toward the woman in white.
The Guardian
GM, 1708 posts
Thu 26 May 2016
at 11:53
  • msg #40

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Before Smoke Alarm can make more than a few steps, the figure lifts an arm, pointing directly to Stanley.
Kalath
player, 43 posts
Always Time to...
Hunt!
Thu 26 May 2016
at 12:48
  • msg #41

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She just groaned. Why did this person have to make things so hard? Why couldn't she just tell her friends to stay where it was safe; and they get to the city with her ... well associates dinner?

She just sighed, pulled the wolf along briefly, and made it to cover.

"This won't work for long. You... you stand out. You can't kill here. It's not safe to do so."
Blithely ignoring the fact that she had clearly killed the wolf.
Stanley Newton
player, 475 posts
Fri 27 May 2016
at 18:22
  • msg #42

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Before Smoke Alarm can make more than a few steps, the figure lifts an arm, pointing directly to Stanley.


"It...it looks like she is pointing at me. Why?" Stanley wonders out loud. Remembering all the warnings about dangerous animals, he turns around. Maybe the stranger isn't pointing at him, but at something behind him.
The Guardian
GM, 1709 posts
Sat 28 May 2016
at 02:15
  • msg #43

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

When Stanley looks back, the figure's outstretched arm is still pointed to him. But then she lifts the other, and gestures.

Come here.
The Guardian
GM, 1710 posts
Sat 28 May 2016
at 02:24
  • msg #44

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

To Trav it looks like the building they've entered is what remains of a little convenience store.  She's guessing this by the rows of rusting shelves, emptied of everything but a few empty cardboard cartons in once-bright colors, the broken light fixtures, the counter with what looks like it was a bulky cash register.

There's a doorway in the back of the space with bare hinges and no door, but with four planks nailed across it, two of which were broken.  This place has gone from being an everyday domestic grocery, to a refuge in a ruined world, to an incipient ruin.
Smoke Alarm
player, 1470 posts
Brave and bold as a Hero
of Draconia can be.
Sat 28 May 2016
at 02:26
  • msg #45

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm squinted at the white-clad rezzie; her long-distance vision had been limited growing up to the length of a tower carrydoor. 'Are you sure she'd pointing at you? Most people point at me.' the Blue Kang reflected. 'Well, she wants us to foot over. She must be the one Trav got talky to.' Smoke started footing it again.
Stanley Newton
player, 476 posts
Sat 28 May 2016
at 19:58
  • msg #46

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'Well, she wants us to foot over. She must be the one Trav got talky to.' Smoke started footing it again.


Stanley double-checks that the Tardis door is locked and then follows Smoke.
The Guardian
GM, 1712 posts
Sun 29 May 2016
at 01:26
  • msg #47

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As Smoke Alarm and Stanley get closer to the figure in white, more details become apparent, although it would be a stretch to say that they make the figure's nature any clearer to either of them.

Each of the two realize that the figure's indistinct features are not just an artifact of clothing or distance.  Her head is covered by a wimple, but is not, in fact, veiled.  Instead, they can see that she seems to be shrouded all over by a kind of haze: the hanging drapery of her clothing flickers and shifts so neither of them can easily tell where it starts and stops.  And her face is much the same.  It goes from round and jovial, to a severe beauty with cheekbones you could cut yourself on; from young, to ancient, to all points between; and the Traveller's companions find that as one detail escapes their attention, it comes back with subtle changes as they pick it out again through the mist.

The figure speaks -- and when she does, it is not with one voice, but with a layered harmony, individual voices rising and falling through the mix.  Worse, the two can hear the voice saying different things at once, some separate part filtering through to each one's apprehension.  They're aware that something else is being said, but each presently understands only what is being said to them.

To Smoke Alarm:

"You need to be outgoing to find the Traveller, all speed.  She needs you, she needs the help of everyone who remembers who she is.  But you can't make to-dos.  The Traveller can't make to-dos.  No ball-games, no flyposts, no wipeouts. Because this is a place that can take the Kang in a person and do worse than make them unalive, it can make them unKang, if they forget even a little to be following the Kang way."

"Be brave and bold.  But always ask yourself what the Leg-it would do.  And 'ware kitacats."


To Stanley:

"The Traveller is in great danger," she says.  "Less in danger of losing her life than in danger of not being the Traveller.  You are needed.  You know her true self.  You know this true self of hers better than anyone does.  And you are a man of courage but not one of violence.  You will face the temptations this world sets out better than any.  And yet.  You are a... Doctor."

There is a bit of a pause and a smile at that. "You have the insight to know when drastic steps must be taken, and you have the discipline to take them with dispassion.  You may need it.  Look after Smoke Alarm.  Look after yourself.  And look after the Traveller.  She needs you more than she ever has."
Smoke Alarm
player, 1471 posts
Brave and bold as a Hero
of Draconia can be.
Sun 29 May 2016
at 02:04
  • msg #48

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm outlooked in wonder and horror at the weird, ever-changing stranger. That must be hurty, with her face shifting about all the time. She couldn't know what she was outlooking at. And talking with so many mouths had to be confusing.

But she felt no stranger-danger here; she felt almost like she rememorised this person, or she would. Mayhaps Traveller could show-and-tell and introduce them later. And her words were good Kang words, mostly, and they sounded like good advice. Actually, it was all just what she all-ways did. Yet the warning about this place made her cold to the bones. What could make her unKang? 'Okay, I knowhow. I follow the Kang way, all-ways. We'll lost-and-find Traveller. But who are you?' she demanded.
The Guardian
GM, 1713 posts
Sun 29 May 2016
at 02:48
  • msg #49

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Mayhap I'm no one," is the answer.  "Mayhap you already know, but you can't rememorize me till later."
Stanley Newton
player, 477 posts
Sun 29 May 2016
at 13:53
  • msg #50

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley is surprised that, despite the stranger saying multiple things at the same time and constantly shifting how she looks, he is able to clearly understand her. However, he doesn't like what he is hearing. The warning is a bit vague, but Trav is in danger from something more dangerous than wild animals, something that threatens who she is. The temptations of this planet? Does it have something to do with this abandoned city?

"Where is Trav?" he asks.
The Guardian
GM, 1714 posts
Sun 29 May 2016
at 16:49
  • msg #51

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The figure lifts an arm, pointing behind and to her her right, without shifting her stance or altering her gaze.  "The Traveller is across the city.  In the company of a person who is in as much danger, and is such a danger herself.  Go to her.  Remember what has been said... and make certain you are ready."

She turns away from Smoke Alarm and Stanley and starts to walk away.  She is not walking quickly, but she seems to diminish quickly, as if moving swiftly into the distance.
This message was last edited by the GM at 16:53, Sun 29 May 2016.
The Guardian
GM, 1716 posts
Sun 29 May 2016
at 17:07
  • msg #52

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav and Kalath, in the ruined shop, suddenly hear a creaking and footsteps from somewhere above them in the building.
The Traveller
player, 1511 posts
I can't not try
Always time to travel!
Sun 29 May 2016
at 18:19
  • msg #53

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Trav and Kalath, in the ruined shop, suddenly hear a creaking and footsteps from somewhere above them in the building.


Trav immediately slips into her gunfighter stance. Out comes her piece, the VHRM-HREEMMMM. Her eyes dart side to side. She gets in a back to back stance with Kalath.

"Your lead. What do we do next?"
Stanley Newton
player, 478 posts
Sun 29 May 2016
at 21:04
  • msg #54

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
She turns away from Smoke Alarm and Stanley and starts to walk away.  She is not walking quickly, but she seems to diminish quickly, as if moving swiftly into the distance.


"Well..." Stanley briefly watches the stranger disappear, reflecting on her warning. "That was strange, I have no idea who that was... Let's quickly regroup with Trav."

He sets of in the direction the stranger had indicated.
This message was last edited by the player at 21:05, Sun 29 May 2016.
Kalath
player, 45 posts
Always Time to...
Hunt!
Sun 29 May 2016
at 22:21
  • msg #55

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Hide. IF we are found... I will deal with the intruder." There is absolutely no wavering in her conviction. She may have reacted badly to being called a hunter; but there was no doubt she was one.
The Traveller
player, 1512 posts
I can't not try
Always time to travel!
Sun 29 May 2016
at 23:03
  • msg #56

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav learned from a life on a ruined world to always trust the scout. She immediately looks for a defensible position that will offer both cover and concealment.

OOC: The Traveller rolled 16 using 4d6+5 with rolls of 1,3,5,2.  Trav scoots out to find cover and hide - 2d6+Perception 2+subterfuge 1+1 sp, down to 6.
This message was last edited by the player at 23:13, Sun 29 May 2016.
Smoke Alarm
player, 1473 posts
Brave and bold as a Hero
of Draconia can be.
Mon 30 May 2016
at 03:12
  • msg #57

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Build high for happiness!' Smoke called out to the white rezzie, feeling like she ought to, anyhow. Smoke Alarm was mostly definitely confuzzled. She outlooked at the stranger outgoing, shrinking, fading away, too much like the Qplotl's rat-things to be normal. 'There's some weird people out there.' the Blue Kang commented to Stanley, turning away, now focused entirely on hunting for Traveller.

As she footed along, she kept close outlook for hazards; the Kang knew well the hide-ins there could be in a city, and the dangers that could be lurking in them. She also keep outlook for any sign or litter of Traveller, so she could track her down.

'Ware kitacats.' she warned Stanley. 'I dunno how a kitacat is different from a regular cat, but that's what that stranger said.' Smoke stopped and adjusted her packback, so Puddy's newly fixed head protruded above the zip, outlooking back. A second pair of eyespies, especially now he had a new one. Puddies would knowhow the cats lurked.


OOC: Tracking Traveller: 14
11:06, Today: Smoke Alarm rolled 14 using 2d6+9 with rolls of 1,4. Awareness(4) + Ingenuity(3) + Keen Senses(2).

Outlook for dangers: 16
11:06, Today: Smoke Alarm rolled 16 using 2d6+9 with rolls of 3,4. Awareness(4) + Ingenuity(3) + Keen Senses(2).

Kalath
player, 47 posts
Always Time to...
Hunt!
Mon 30 May 2016
at 03:16
  • msg #58

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Once Traveller was hidden as well as she could be; Kalath herself looked for a place to hide; but also somewhere high. If they -were- spotted; she wanted the drop on their tracker.


OOC: 13:42, Today: Kalath rolled 16 using 2d6+8 with rolls of 6,2.  Awareness + Subterfuge + Keen Senses.
This message was last edited by the player at 03:43, Mon 30 May 2016.
Stanley Newton
player, 479 posts
Mon 30 May 2016
at 17:00
  • msg #59

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'Ware kitacats.' she warned Stanley. 'I dunno how a kitacat is different from a regular cat, but that's what that stranger said.' Smoke stopped and adjusted her packback, so Puddy's newly fixed head protruded above the zip, outlooking back. A second pair of eyespies, especially now he had a new one. Puddies would knowhow the cats lurked.


"They are probably a lot bigger and meaner." Stanley replies, hoping that these creatures would be large but not too large. It would be a nightmare if the deadly predators here were as small as normal cats, but quicker. However, as he had experienced when he had gone on safari in Africa, even big cats aren't always easy to spot if they are in their natural habitat. He tries to keep a close eye on his surroundings, but he doesn't really know what he is looking for. In Africa there was a ranger to track and point out the lions, now he has Smoke Alarm.

OOC: Keeping an eye out for any big cats :).
18:52, Today: Stanley Newton rolled 15 using 2d6+8 with rolls of 4,3.  Keeping an eye out for danger.  Awareness(4)+Ingenuity(4). .

The Guardian
GM, 1718 posts
Mon 30 May 2016
at 22:24
  • msg #60

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The overgrown streets aren't the most favorable environment for a Kang to be tracking a person in, as their talents have been honed in judging scuff-marks and smudges on concrete or tiling, or in understanding the length of time since a Cleaner has passed by the smell of their tread-track.

However, Smoke Alarm makes do: she finds the occasional feet-prints and broken plant-stem that indicate that someone Trav-sized and not being particularly careful about how they foot has passed. Starting in the direction indicated by the white apparition, she and Stanley proceed for several zigzagging blocks on the trail of the Traveller.

All the way, they keep their eyes open for danger.  Their efforts pay off.  Smoke Alarm catches a soft, perhaps involuntary hiss from an open and shadowed doorway.  At the same time, from the corner of his eye, Stanley spots motion: a form ducking down behind a low half-wall festooned with spilled fronds and wildflowers, perhaps an ornamental sidewalk planter at one time.  Their stalkers seem at once to realize that they've been seen, and come into clearer view.

Stanley's thoughts, inevitably, go back to Amanda Khabares and the other Khezhek-Americans that he met on Arden.  However, there are clear differences.  Amanda's people had more of the leonine or the pantherish look about them.  These catfolk have spotted pelts bringing to mind the cheetah; they're carrying long spears with rough-looking metal blades, and wearing brief outfits of fur and hide that look like they're meant more as harnesses for gear than protection from the elements.

As the pair come more clearly into the light, one glances across to the other and gives a brief warning snarl.  If the second took any message from that, it's not clear to Smoke or Stanley.  The one that "spoke" is slightly closer to them than the other.

OOC:

17:00, Today: The Guardian, for the NPC Cheetah Person, rolled 13 using 2d6+7 with rolls of 3,3.  Stalking Smoke and Stanley: Coordination(5) + Subterfuge(2).
17:00, Today: The Guardian, for the NPC Cheetah Person, rolled 11 using 2d6+7 with rolls of 1,3.  Stalking Smoke and Stanley: Coordination(5) + Subterfuge(2).

The nearer Cheetah Person is at a distance of 3 and the other is at a distance of 4.

The Guardian
GM, 1719 posts
Mon 30 May 2016
at 22:33
  • msg #61

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Inside the shop, Kalath and Trav wait anxiously as the sounds of movement drift toward the back of the building, then stop, then sound as if they start to descend.  They lose track of it briefly -- then there is a sudden and sharp sniffing noise from behind the boarded passageway.

With the squeal of nails being pried free of wood, first one and then the other remaining bits of the barricade are levered free and a figure moves into the room.  Kalath recognizes at once the furred form of a Hunter, crouching with its spear at the ready.  But its attention seems fixed on the spine-wolf that Kalath left abandoned.  It moves forward, jabs experimentally at the carcass on its carrying-frame, studies the rig briefly.

Then it starts to turn.  Green eyes reflect weirdly around the shadowed space of the shop.

OOC:

17:26, Today: The Guardian, for the NPC Cheetah Person, rolled 12 using 2d6+9 with rolls of 1,2.  Finding Kalath and Trav: Awareness(4) + Ingenuity(3) + Keen Senses(2).

Kalath
player, 52 posts
Always Time to...
Hunt!
Mon 30 May 2016
at 22:45
  • msg #62

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Her kill! Hers! That would do quite a few members back home a meal. Sniffing. This... Traveller... was undoubtedly giving off the scent of fear to a Hunter. And there is no doubt that they'd know that her contraption was man-made as well.

She silently strung an arrow to her bow; then stood up; the bow levelled at the Hunter.

"There is easier prey, Hunter."

The Traveller
player, 1517 posts
I can't not try
Always time to travel!
Tue 31 May 2016
at 00:07
  • msg #63

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller was actually not scared at all - From her hiding place, she sits and waits. Instead, she keeps cued on Kalath. She remembers when she and her brother Bobby were hunted by Xiticix in the ruins of old detroit. She was however putting her trust in this new woman she had just met. Crouching, she doesn't make a sound, and makes sure to glance around. If these creatures worked in pairs, they could be setting up a flank.
The Guardian
GM, 1721 posts
Tue 31 May 2016
at 00:39
  • msg #64

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Hunter's attention is fixed firmly on Kalath, its grip firm on its spear.  Its whiskers twitch as it considers the space within the shop, the distance to Kalath.

"Therre is much meat herre for one," it responds, "therre is much for two.  Will you take a parrt and go?  Orr will you fight forr it, claw to claw?"

OOC:

This would be a Presence + Convince against the Cheetah Person.  Kalath would get a +2 on it, for having a superior tactical position.

Kalath
player, 53 posts
Always Time to...
Hunt!
Tue 31 May 2016
at 00:46
  • msg #65

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"It is for my tribe not just me. If I let you take part, I must hunt for another."

OOC:
Oh lordy. The fact that I almost rolled as well as Sereth did on Convince + Presence is just scary.
10:45, Today: Kalath rolled 13 using 2d6+4 with rolls of 5,4.  Presence + Convince + 2.
This message was last edited by the player at 00:47, Tue 31 May 2016.
The Traveller
player, 1518 posts
I can't not try
Always time to travel!
Tue 31 May 2016
at 00:50
  • msg #66

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav smirks slightly. It was kind of flattering to be fought over as part of a meal.

OOC: can I throw Kalath an SP? Also, Sereth is obviously watching over us.
This message was last edited by the player at 00:51, Tue 31 May 2016.
The Guardian
GM, 1723 posts
Tue 31 May 2016
at 01:31
  • msg #67

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Hunter shifts, its muscles bunching slightly, but apparently it does not like what it sees in Kalath's steady aim and her unwavering regard.

"Ffah!" it spits.  "The meat grrows cold and stale in any case; I will leave the carrion to you."

It shoots a glance behind, out the doorway, and begins to back out.  "May be, we will hunt again," it says as it leaves.  "May be, both to hunt the same prey.  May be, one as hunt and one as hunterr."

It lets the door of the shop fall shut behind it, and with the soft bang of impact it sprints away into the morning.

OOC: "I totally didn't want those grapes in the first place."

20:19, Today: The Guardian, for the NPC Cheetah Person, rolled 7 using 2d6+3 with rolls of 2,2.  Vs. Kalath's intimidation: Resolve(3) + Convince(0).

The Guardian
GM, 1724 posts
Tue 31 May 2016
at 01:32
  • msg #68

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: BTW, you can have a Story Point for Selfish.
Kalath
player, 57 posts
Always Time to...
Hunt!
Tue 31 May 2016
at 01:39
  • msg #69

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She waited till the Hunter was gone, then scrambled quickly to the carcass.

"We cannot stay here. We return to the city; my tribe needs the meat. Then, we go find your friends. IT is too dangerous to just -stay- here; with the meat."

She clearly intends to leave now. With Traveller; or without her.
Smoke Alarm
player, 1475 posts
Brave and bold as a Hero
of Draconia can be.
Tue 31 May 2016
at 02:19
  • msg #70

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm was sniffing a littered fizz-ade can – too old to be Trav's, and she mayhaps hadn't drunk one between the talkiphone box and here – when she heard the pussycat-like hiss from the hairdresser's. Did kitacats get haircuts? Mayhaps she could ask later. She rose warily, eyespying the cat-people foot out of their hide-ins. Smoke didn't doubt more might be lurking in hide-ins though.

'Ware kitacats, the stranger had said, but that didn't mean keep-away or be unfriendly. Smoke Alarm saw cat-people like Amanda or Puddy, wearing raggy fabshion and carrying recycled weapons like Kangs. And the stranger had also said: what the Leg-it would do? Get talky, that's what.

She waved. 'Hello! How-you-do?' Then she advanced on the snarly one, performing the how-do-you, outlooking as brave and bold as a Kang could be. It was a show of strength, of defensiveness, but also a willingness to have no to-dos and make friends, and it communicated this without any words. Really, it could be a universal greeting.


OOC: How-you-do, make friends, no to-dos: 17.
10:13, Today: Smoke Alarm rolled 17 using 2d6+8 with rolls of 4,5. presence(2) + resolve(3) + Brave(2).

The Guardian
GM, 1726 posts
Tue 31 May 2016
at 04:14
  • msg #71

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The cheetah-like cat-people both give a start when confronted with the Kang how-you-do, and they each respond in disconcerting fashion -- with an earnest yowl that goes ringing around the buildings.

They also start coming closer, to both Smoke and Stanley, even as Smoke moves towards on of them.  Here their reactions seem to differ.  The nearer one, the one Smoke approached, comes forward in a guarded stance -- its spear is held up, crossways across its body, in two hands; its ears keep flicking as it closes, and its eyes dart back and forth to Smoke Alarm, to Stanley, and the other cheetah person.

The other seems less wary.  Its weapon is held lower, in a less defensive manner, and it moves forward with less hesitation, though it is still moving carefully, and not in a particularly aggressive manner.  Smoke and Stanley can hear it make a rumbling noise in its throat and chest.

Then the first cheetah person gives a little snarl, looking at the second.  "Mine," it says, in a throaty but perfectly distinct voice.

OOC:

Smoke Alarm, SP for Impulsive

22:57, Today: The Guardian, for the NPC Cheetah Person, rolled 14 using 2d6+6 with rolls of 6,2.  Reacting to "how you do" : Resolve(3) + Ingenuity(3).
22:57, Today: The Guardian, for the NPC Cheetah Person, rolled 12 using 2d6+6 with rolls of 4,2.  Reacting to "how you do" : Resolve(3) + Ingenuity(3).

For the rough logistics of it, we'll say that Smoke is down to 1 area away from the one she went toward; it is now 2 away from Stanley and the other is 2 away from both.

Let's let Stanley weigh in and act before going forward on this thread.

The Traveller
player, 1523 posts
I can't not try
Always time to travel!
Tue 31 May 2016
at 11:49
  • msg #72

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
The Hunter shifts, its muscles bunching slightly, but apparently it does not like what it sees in Kalath's steady aim and her unwavering regard.

"Ffah!" it spits.  "The meat grrows cold and stale in any case; I will leave the carrion to you."

It shoots a glance behind, out the doorway, and begins to back out.  "May be, we will hunt again," it says as it leaves.  "May be, both to hunt the same prey.  May be, one as hunt and one as hunterr."

It lets the door of the shop fall shut behind it, and with the soft bang of impact it sprints away into the morning.

OOC: "I totally didn't want those grapes in the first place."

20:19, Today: The Guardian, for the NPC Cheetah Person, rolled 7 using 2d6+3 with rolls of 2,2.  Vs. Kalath's intimidation: Resolve(3) + Convince(0).


Trav waits until the Cheetah person has clearly left. She pokes her head out.

She takes one more look around. "All clear?" If Kalath gives the affirmative, she says, "Thank you. It seems that you and they have an...understanding."

With concern, Trav breaks out her Ipad to track down her companions. "We have to find my friends." She pings their phones, silently.
This message was last edited by the player at 11:50, Tue 31 May 2016.
Kalath
player, 61 posts
Always Time to...
Hunt!
Tue 31 May 2016
at 13:22
  • msg #73

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

A shrug.

"Then do that. This is -food- for my friends. I have no reason to go with you. You need me, more than I need you. You have given me no reason to go find people I don't know, have never met. I barely even know you, and yet you're asking me to delay providing food for -my- friends; on a planet where food is scarce, and only few of us can provide it, so you can find your friends who may or may not even be alive."

The Traveller
player, 1525 posts
I can't not try
Always time to travel!
Tue 31 May 2016
at 15:25
  • msg #74

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Go ahead then. Do what you need to do. No judgements - I spent a lifetime on a world not too different from this."

Trav links back to the TARDIS sensors over the network. Time to get serious.

OOC: Ingenuity+Tech or Science?
Kalath
player, 63 posts
Always Time to...
Hunt!
Tue 31 May 2016
at 21:32
  • msg #75

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

A shrug.

"Don't complain when you can't find the Elders."


She then took her rig, and left, returning to the city.
Stanley Newton
player, 480 posts
Tue 31 May 2016
at 22:00
  • msg #76

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Big cats...but not the kind he had expected. Humanoid, intelligent and definitely not the kind you could scare away with loud noises and waving your arms.  Smoke didn't seem afraid, stepping forward and doing her 'how you do' routine. Stanley wouldn't have moved closer to the cheetah-people in the first place, but Smoke got a response.

Stanley doesn't like the response, but there is not much he can do. Running away would be a sign of weakness and especially stupid when you are dealing with cheetah-people. They are almost certainly faster than him. He is painfully aware that he is the weakest link here and that if a fight broke out, it would be effectively two against one. In the end he just stands there, waiting to see what that cat meant by 'mine'.
This message was last edited by the player at 22:02, Tue 31 May 2016.
The Traveller
player, 1526 posts
I can't not try
Always time to travel!
Tue 31 May 2016
at 23:38
  • msg #77

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
A shrug.

"Don't complain when you can't find the Elders."


She then took her rig, and left, returning to the city.


"You wouldn't leave the people you love behind, would you?"
Kalath
player, 64 posts
Always Time to...
Hunt!
Tue 31 May 2016
at 23:41
  • msg #78

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"I said I'd find them -when- I returned this to the city. Otherwise, it's going to rot and go to waste. But your choice. As I said, I'm not sticking around. Where there's one Hunter, there's more."

There is an ever so slight emphasis on 'Hunter'. It was more than just hunter.
Smoke Alarm
player, 1479 posts
Brave and bold as a Hero
of Draconia can be.
Wed 1 Jun 2016
at 00:06
  • msg #79

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Coming to the end of the how-you-do, Smoke Alarm clapped her hands and held them up to the cat-person, hoping they'd get the idea and put paws to palms. She was a little concerned about that "mine", but mayhaps she hadn't worked out what the words here meant yet.
The Guardian
GM, 1728 posts
Wed 1 Jun 2016
at 03:01
  • msg #80

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Not yourrs yet," the second cheetah growls.  "This one... harrdly a meal.  Let's play firrst, brrother,"  It sways a bit, tilting its head to and fro.

"Hungrry," the first objects. "Ffunny little thing.  How ffast can it rrrun?"  Its eyes flick over to Stanley.  "Catch that one ffirrst.  Save it forr eating.  This one, we set to chasing."

Taking one hand off the spear, it gives a little hiss and an little, clawed swipe in Smoke Alarm's direction, nowhere near actually touching her, but it's clear that the claws are no joke.

OOC:

This might be a place where an Ingenuity + Science (Exobiology) could give you an advantage; if Stanley can beat a Tricky (15).  Empathic probably works for it, too.  If you succeed you can concoct a behavioral explanation that may help you get out of this.

Thanks to Smoke Alarm's successes, it is not a dead certainty that the cheetahs are going to attack, though it is certainly the way their instincts have them leaning.

The Guardian
GM, 1729 posts
Wed 1 Jun 2016
at 03:07
  • msg #81

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Trav links back to the TARDIS sensors over the network. Time to get serious.


The remote feed is picking up Smoke and Stanley and their phones with no trouble.  They're perhaps a third of the way from the TARDIS to Trav's present location.  The sensors are additionally showing Trav a couple of additional humanoid life signs very close to them.

OOC:

22:04, Today: The Guardian rolled 17 on behalf of The Traveller using 2d6+14 with rolls of 1,2.  Scanning for companions: Ingenuity(8) + Science(6).

The Traveller
player, 1527 posts
I can't not try
Always time to travel!
Wed 1 Jun 2016
at 03:18
  • msg #82

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
The Traveller:
Trav links back to the TARDIS sensors over the network. Time to get serious.


The remote feed is picking up Smoke and Stanley and their phones with no trouble.  They're perhaps a third of the way from the TARDIS to Trav's present location.  The sensors are additionally showing Trav a couple of additional humanoid life signs very close to them.

OOC:

22:04, Today: The Guardian rolled 17 on behalf of The Traveller using 2d6+14 with rolls of 1,2.  Scanning for companions: Ingenuity(8) + Science(6).


"SHIT. There are two of them on to of my companions. Your 'Hunters' better not have hurt them, or they will know what it's like to be on the fucking menu themselves."

Trav immediately trots off, chambering her pistols, like a woman who has been through hell and back. VHRREEEEEM.

She calls them. "STAN, SMOKE. I'm on my way."
This message was last edited by the player at 03:19, Wed 01 June 2016.
Kalath
player, 65 posts
Always Time to...
Hunt!
Wed 1 Jun 2016
at 03:27
  • msg #83

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"YOu can't... you don't understand."

A scowl, ripping off some of the meat of the wolf for herself.

"You owe me a meal."

She pulled an arrow to the string.

"Where?"


She scampered through the ruins; and if she could get a fix as to where Traveller thought they were, should would take off the quickest route to there, but trying to stay as hidden as she could.
The Traveller
player, 1528 posts
I can't not try
Always time to travel!
Wed 1 Jun 2016
at 03:57
  • msg #84

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
"YOu can't... you don't understand."

A scowl, ripping off some of the meat of the wolf for herself.

"You owe me a meal."

She pulled an arrow to the string.

"Where?"


She scampered through the ruins; and if she could get a fix as to where Traveller thought they were, should would take off the quickest route to there, but trying to stay as hidden as she could.

Trav, still trot-striding, shows her the Ipad. "Here, that way. And anywhere in time and space, or one cooked by my own hands. Food for your people, too." She pauses, but doen't stop moving. "What don't I understand? I've met cat people up and down time and space. Something I should know about these clowns?"
This message was last edited by the player at 03:57, Wed 01 June 2016.
Kalath
player, 67 posts
Always Time to...
Hunt!
Wed 1 Jun 2016
at 04:01
  • msg #85

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Just... don't kill. No matter what. Don't. Kill."

She glances at the Ipad, and if she can understand it, she'll just nod briefly, before taking off to where they were; slipping into hiding when she got close.
The Guardian
GM, 1731 posts
Wed 1 Jun 2016
at 04:22
  • msg #86

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath is briefly startled by the device in the stranger's hand, but quickly is able to grasp the idea, amazing as it seems.  Maps are an obvious tool; a map that can accurately show you a person's present location is something else entirely.

Again -- although the stranger seems like a rather disappointing and foolish sort for a sorcerer -- this is just the sort of magic they're reputed to wield, like watchfires that do not burn, or pictures that dance and sing.
Kalath
player, 68 posts
Always Time to...
Hunt!
Wed 1 Jun 2016
at 04:31
  • msg #87

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"You -are- a sorcerer. Why didn't you say so?"

A sorcerer would owe her -big- if she saved her servants.

Making sure her bow was ready, she led the way. 2 Hunters was a problem, and the best way to deal with it was by getting the drop on them; so they could take out 1.
Smoke Alarm
player, 1480 posts
Brave and bold as a Hero
of Draconia can be.
Wed 1 Jun 2016
at 04:56
  • msg #88

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

With hands still held out and untouched, Smoke said back to Stanley 'You knowhow, I don't think they want to how-you-do at all...' She hopped back to his side, before the cat-man from the hairdresser's could give her a haircut with its claws. Hungry? Meal? Eating? They wanted to eat them! 'You're Rezzies! Greedy-guts! Hungry hippos!' she accused. She guessed that was why they should 'ware the kitacats. And what else had the stranger said: no ball-games, no fly-posts, no to-dos. She could run, but Stanley couldn't.


OOC: I'll wait to see what Stanley comes up with.
The Traveller
player, 1530 posts
I can't not try
Always time to travel!
Wed 1 Jun 2016
at 05:03
  • msg #89

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
"You -are- a sorcerer. Why didn't you say so?"

A sorcerer would owe her -big- if she saved her servants.

Making sure her bow was ready, she led the way. 2 Hunters was a problem, and the best way to deal with it was by getting the drop on them; so they could take out 1.


"Because I'm not. I'm not from your world, I don't follow your rules. I'm a Time Lord. Altogether different, and I know personally quite a few real magicians. Don't think I'm like anyone from around here. But I will be deeply grateful if you can help me rescue my family members."

"So, here, and here. Can we ambush them? These are ranged weapons."
This message was last edited by the player at 05:04, Wed 01 June 2016.
Stanley Newton
player, 481 posts
Wed 1 Jun 2016
at 09:07
  • msg #90

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"I think you are right. They want to eat us." Stanley quietly responds to Smoke. With running out of the question he shifted his attention completely to the two cat-persons, watching how they move and what they are doing. Them talking about how they are going to capture him and chase Smoke is distressing, but at least it clearly reveals their motives. He tries to come up with something that could help them get out of this situation. It is too late to play dead, but there must be something that would move them from the 'food' to the 'leave-alone' category.

OOC: So many modifiers...
11:01, Today: Stanley Newton rolled 18 using 2d6+10 with rolls of 6,2.  Ingenuity(4)+Science(Exobiology)(4) + Empathic(2).

This message was last edited by the player at 09:11, Wed 01 June 2016.
The Guardian
GM, 1732 posts
Wed 1 Jun 2016
at 12:00
  • msg #91

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As Stanley watches the by-play between the cheetahs, he starts to get the idea that although they clearly have some level of sapience, they're also very powerfully influenced by instinct and predatory behavior.  But the fact that they're talking this over, and talking about playing, seems to be an indicator that they have other drives besides hunting and hunger, at least at the moment.  Perhaps there's a way out of this (besides the obvious and unhappy ones) that involves satisfying some of those urges, besides the call of the hunt.
Stanley Newton
player, 483 posts
Wed 1 Jun 2016
at 21:39
  • msg #92

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
As Stanley watches the by-play between the cheetahs, he starts to get the idea that although they clearly have some level of sapience, they're also very powerfully influenced by instinct and predatory behavior.  But the fact that they're talking this over, and talking about playing, seems to be an indicator that they have other drives besides hunting and hunger, at least at the moment.  Perhaps there's a way out of this (besides the obvious and unhappy ones) that involves satisfying some of those urges, besides the call of the hunt.


Cats are curious, right? Don't be boring and they won't kill you. Or they will kill you, but not right now. They'll first want to see what you are doing. What is interesting? And also it should not appear threatening to the cheetahs? Trav's location? The Tardis? Would cheetah-people be interested in that? Even if they were that would only buy Stanley as long as it takes to communicate that information. No, they need something slower.

Then inspiration strikes and Stanley immediately starts executing his plan, if you can call it that. With slow, deliberate movements he pulls out some plants and clears out part of the ground right in front of him. He arrange the plant material in small piles, using roots and plant-stems to form lines connecting the piles. To call it a wallscrawl, would be an insult to wallscrawls, but he is trying to use plant material and his severely lacking creative talents to draw something on the ground. It probably won't look anything like what it is supposed to be, a zebra, but it will look like something. Hopefully the two cheetah-people want to know what he is doing more than they want to eat him.

Stanley does not look at the two predators whilst he is making his piece of street art.
The Guardian
GM, 1733 posts
Thu 2 Jun 2016
at 01:14
  • msg #93

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The body language of the second cheetah, the less aggressive of the two, shifts as she notices what Stanley is doing.  She's still holding her spear, but it is pointed loosely toward the ground, as she takes first one hesitant step, then another and another, forward towards Stanley and his impromptu artwork.

Her compatriot's attention stays on Smoke Alarm longer.  But eventually he notices what the other is doing.  From where he is, with Smoke Alarm between him and Stanley, he has a rather poor view of the proceedings.  He starts to edge around Smoke Alarm, giving a half-hearted poke in her direction with the spear to "ward her off" which, again, comes nowhere near her.  All the way, he's craning his head toward the ground in front of Stanley, until he has moved to a point where he can make it out the design clearly.

The female crouches down, a fair distance from Stanley, and uses her spear to point toward the "zebra."

"What does it make?"
Smoke Alarm
player, 1482 posts
Brave and bold as a Hero
of Draconia can be.
Thu 2 Jun 2016
at 01:24
  • msg #94

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Warily, Smoke Alarm outlooked at the cat-people as they footed closer and circled around, also trying to fend them off and get them to keep-away. Then she eyespied Stan's handiwork. It certainly got Smoke Alarm's attention too. She always had been a little bit cat-like, after all, as curious as a cat, or a child. She leaned over Stanley's work, hands on knees. 'Whatcha doing? A ground-scrawl? A horsey?' she wondered. That left only Puddy to glare at the two cat-people.
This message had punctuation tweaked by the player at 02:07, Sun 05 June 2016.
The Guardian
GM, 1734 posts
Thu 2 Jun 2016
at 03:27
  • msg #95

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC:

At the moment I'm not super sure about the direction Stanley is likely to take this, but if it seems like it is appropriate to be checking how well you are holding the cheetahs' attention, I'll say that can be Ingenuity + Presence.  (I debated being mean and saying Craft, but, it's not really about how good of a zebra it is, right?)

If & when it seems like the time for Kalath to make her approach shows up, that is Coordination + Subterfuge, and she should also make an Awareness + Ingenuity + Keen Senses at that time.

Kalath
player, 73 posts
Always Time to...
Hunt!
Thu 2 Jun 2016
at 03:35
  • msg #96

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Figured. Does it count as sneaking? I mean I'm assuming so, but just in case...
The Guardian
GM, 1735 posts
Thu 2 Jun 2016
at 03:39
  • msg #97

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
OOC: Figured. Does it count as sneaking? I mean I'm assuming so, but just in case...

OOC: Yep.
The Traveller
player, 1532 posts
I can't not try
Always time to travel!
Thu 2 Jun 2016
at 13:20
  • msg #98

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav is not a melee fighter. She lets Kalath go ahead, and tries to creep up on the position and get a view of what's going on, one pistol held behind her back.

OOC: Coordination+Subterfuge?
Stanley Newton
player, 487 posts
Thu 2 Jun 2016
at 13:32
  • msg #99

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
She leaned over Stanley's work, hands on knees. 'Whatcha doing? A ground-scrawl? A horsey?' she wondered. That left only Puddy to glare at the two cat-people.


"Not a horse, but close." Stanley is still busy arranging plants and finishing his design. He is glad that Smoke thinks it looks like a horse.  "It is supposed to be a zebra. I guess you could say they are horses with stripes."

The Guardian:
OOC:

At the moment I'm not super sure about the direction Stanley is likely to take this, but if it seems like it is appropriate to be checking how well you are holding the cheetahs' attention, I'll say that can be Ingenuity + Presence.  (I debated being mean and saying Craft, but, it's not really about how good of a zebra it is, right?)


OOC: Yes, it is not about the artistic value of the piece :).
and here is the roll, spending one SP because I don't want to be eaten(11 left)
15:16, Today: Stanley Newton rolled 21 using 4d6+7 with rolls of 2,6,5,1.  Ingenuity(4)+Presence(3)+SP(2d6).

The Guardian
GM, 1736 posts
Fri 3 Jun 2016
at 03:13
  • msg #100

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As Stanley works, the cheetahs watch, fascinated.  The female actually forgets herself far enough that she sits down, with her spear propped over her shoulder.

By the time Stanley has finished making the four-footed outline and fleshed it in with the stripy patterns that hint at not just the hide, but the musculature of an ungulate from a distant world, he can make out a thick, involuntary rumbling coming from the throats and chests of the cheetah people.

There's a brief, awkward pause as Stanley realizes that he's out of zebra to make and the cheetahs are practically within arm's length.  The cheetahs seem to sense it, too.  But then the male takes an alarming pace forward and his spear whips around -- and Stanley hardly has time to react before he realizes that the male has reversed the weapon, and is using the butt-end of it to scatter the zebra "picture" into just a collection of uprooted plant material.

The male looks at Stanley and shows fangs.  "Do it again!"

Meanwhile, Kalath and Trav are approaching the scene....

OOC: Fans!
Kalath
player, 74 posts
Always Time to...
Hunt!
Fri 3 Jun 2016
at 03:23
  • msg #101

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath crept ever closer to the area, moving into hiding, her bow out as she snuck.

OOC:
13:21, Today: Kalath rolled 25 using 4d6+10 with rolls of 2,4,6,3.  Co-ordination + Sneaking  + Story Point! Down to 12.
13:22, Today: Kalath rolled 13 using 2d6+7 with rolls of 1,5.  Awareness + Ingenuity + Keen Senses.
Smoke Alarm
player, 1485 posts
Brave and bold as a Hero
of Draconia can be.
Fri 3 Jun 2016
at 03:38
  • msg #102

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Icehot!' Smoke Alarm applauded Stanley's effort with the zebra. She got the idea of his trick to distract the cat-people; mayhaps they would forget about eating them. 'I didn't know you could do art. You have to comeout wall-scrawling with me.' She was outlooking, but also hovering around Stanley to make sure the cat-people didn't get too close and eat him. 'Now do a heffalump!' Of course, she could get her paints out and make some icehot wallscrawls to show-and-tell the cat-people, but it was a good idea not to jump to the best things too quickly. Nor to outdo Stanley's stick art.
The Guardian
GM, 1737 posts
Fri 3 Jun 2016
at 04:12
  • msg #103

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As Kalath moves carefully into position and gets a sense of the overall situation, a chill runs through her.

Not at the Hunters, so much, as one of the Traveller's friends has apparently hit upon the tactic of distracting them with something harmless but entertaining.  Not a bad idea, although it is best to use only while thinking up a better one: the attention span of a Hunter is liable to go to pieces at the worst possible time: when they remember their bellies.

No, what worries Kalath is what she spots there and there and there, lurking around the periphery of the little meeting.  Small, black shapes, watching from across the crest of a Old World vehicle-mound, or from the covering brush of a low bush.  Kalath counts three, but there might be more -- and if they are gathering, then more Hunters may not be far behind.

Kitlings.
Kalath
player, 77 posts
Always Time to...
Hunt!
Fri 3 Jun 2016
at 04:31
  • msg #104

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Oh wonderful. Two Hunters were bad enough; but she thought maybe if got the drop on them she could scare them off. With kitlings around; there were more to come, and so she had to get rid of these two; fast. Preferably before they started getting hungry again.

The arrow already at the string, was let loose at the one closest to the Traveller's friends; before yelling her warning.

"'Ware hunters. The sorcerer comes!"


14:30, Today: Kalath rolled 14 using 2d6+8 with rolls of 5,1.  Co-ordination + Marksmanship.
Stanley Newton
player, 488 posts
Fri 3 Jun 2016
at 19:42
  • msg #105

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
But then the male takes an alarming pace forward and his spear whips around -- and Stanley hardly has time to react before he realizes that the male has reversed the weapon, and is using the butt-end of it to scatter the zebra "picture" into just a collection of uprooted plant material.

The male looks at Stanley and shows fangs.  "Do it again!"


Stanley flinches as he sees his drawing getting destroyed. The game is up, they didn't like it. It is a big, but very welcome, surprise that the cheetah doesn't immediately attack him, but wants him to make the drawing again.

Smoke Alarm:
</blue> She was outlooking, but also hovering around Stanley to make sure the cat-people didn't get too close and eat him. 'Now do a heffalump!'


"A what?" Stanley has no idea what animal Smoke is wanting him to draw. On top of that the Cheetah-person had just told him to make the zebra again. He picks up the scattered materials and gets ready to remake the zebra, knowing full well it is not as intriguing now that everyone knows what he is doing.  Fortunately, or unfortunately, his work is interrupted.
The Traveller
player, 1535 posts
I can't not try
Always time to travel!
Fri 3 Jun 2016
at 21:37
  • msg #106

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav, for her part, is shimmying on the ground, crawling through the foilage and mixing her scent in with the green growth, sneaking up on aforementioned cheetah person from behind. It might even work! Hopefully the attack will be enough to distract them from a flank.

OOC: 17:39, Today: The Traveller rolled 19 using 4d6+7 ((2,6,2,2)). Coordination 4+Subterfuge 1+Story Point (now 5) plus maybe cover bonuses.
This message was last edited by the player at 00:59, Sat 04 June 2016.
Smoke Alarm
player, 1486 posts
Brave and bold as a Hero
of Draconia can be.
Sat 4 Jun 2016
at 01:56
  • msg #107

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She cupped her hands to her ears, as if to make them bigger. 'You know, a dumbo!' Smoke tried to look all big like one, and failed. 'A— a snuffaluffagus.' She put her arm to her nose, and raised it into the air. 'Neerr!' She meant, of course, an elephant. This was certainly going to distract the cheetah people, even confuse them utterly.

But Smoke Alarm wouldn't get to eyespy Stanley's elephant.
This message was last edited by the player at 01:57, Sat 04 June 2016.
The Guardian
GM, 1739 posts
Sat 4 Jun 2016
at 02:07
  • msg #108

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC:  Here's how this is going to roll:

1. The Cheetahs get a perception roll to see if they notice Kalath and / or Trav.  There's an effective +2 to their rolls because Stanley has them distracted.
2. Kalath's attack happens.  Figure on +2 for a Good sneak, +4 for a Fantastic one.
3. Kalath gets a Story Point for Impulsive.
4. New turn.  Everybody decides what they're doing.  Trav, if she passes her sneak check, may get a surprise bonus per #2.

20:56, Today: The Guardian, for the NPC Cheetah Person, rolled 14 using 2d6+9 with rolls of 4,1.  Perception on sneaking PCs: Awareness(4) + Ingenuity(3) + Keen Senses(2).
20:55, Today: The Guardian, for the NPC Cheetah Person, rolled 15 using 2d6+9 with rolls of 2,4.  Perception on sneaking PCs: Awareness(4) + Ingenuity(3) + Keen Senses(2).

We'll say the male had the lower roll.

21:00, Today: The Guardian, for the NPC Cheetah, rolled 17 using 2d6+9 with rolls of 4,4.  Dodging: Awareness(4) + Coordination(5)

With the +4, Kalath's arrow hits.  Cheetahs, unfortunately, have Tough per the sourcebook writeup -- I am downgrading them a little bit, because otherwise they are pretty much more lethal than Sereth with his sword, but they've still got that.  So that soaks up the damage of the arrow.

The Guardian
GM, 1740 posts
Sat 4 Jun 2016
at 02:13
  • msg #109

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The arrow arcs out of Kalath's shooting blind -- to Smoke Alarm and Stanley, as if from nowhere -- and smacks into the male with a meaty thwack.  Immediately, he lets out an ear-splitting YOWWWL! and snatches up his spear, business end forward, whirling around with the arrow still lodged in his side to search for his assailant.

The female, likewise, springs to her feet, looking around to try to pick up the unseen enemy.  Both of the cheetahs are making angry growling noises, and the female is taking time from her own searching to glare and snarl angrily at Stanley, although she's not making a move to attack him... yet.
This message was last edited by the GM at 03:22, Sat 04 June 2016.
Kalath
player, 81 posts
Always Time to...
Hunt!
Sat 4 Jun 2016
at 02:16
  • msg #110

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She growled, and hissed, almost seeming more like a cat herself at this point. THey'd be on her soon, so she quickly strung her arrow to the bow and fired again, this time putting all her effort into it. She couldn't fight two off.

"Fly, you fools!"

After firing she moved back a bit, to try to keep them at range.

OOC: I think it's insanely likely she'll have her first change in this fight, but I do think it's more likely to happen once she's in melee. If by a miracle that never happens...

How far away are they?

Turn around and use that story point on an attack roll.

12:14, Today: Kalath rolled 26 using 4d6+8 with rolls of 4,3,6,5.  Co-ordination + Marksmanship + Story Point.

Holy guacamole.
This message was last edited by the player at 04:11, Sat 04 June 2016.
Smoke Alarm
player, 1487 posts
Brave and bold as a Hero
of Draconia can be.
Sat 4 Jun 2016
at 02:26
  • msg #111

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm started as an arrow flew out of nowhere – normally that was a Kang trick – hitting one of the cat-people. 'Welp, we're outgoing. Build high for happyness!' she told the cat-people, grabbed Stanley's hand and yanking him with her as she footed all-speed down the grassy street.


OOC: Run away!
The Guardian
GM, 1743 posts
Sat 4 Jun 2016
at 04:07
  • msg #112

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
How far away are they?

OOC: Maybe 4 Areas, going on the basis that you are about as far from them as they were from Stanley & Smoke originally.  Not far enough to give you any kind of shooting penalty; eminently within range to close with you if you don't move.
Kalath
player, 84 posts
Always Time to...
Hunt!
Sat 4 Jun 2016
at 04:12
  • msg #113

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Okay. I've edited my post lightly to reflect that she'll be moving back, but there's no doubt that I can't keep a couple of cheetah-people at range forever.
Stanley Newton
player, 489 posts
Sat 4 Jun 2016
at 18:51
  • msg #114

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Smoke Alarm started as an arrow flew out of nowhere – normally that was a Kang trick – hitting one of the cat-people. 'Welp, we're outgoing. Build high for happyness!' she told the cat-people, grabbed Stanley's hand and yanking him with her as she footed all-speed down the grassy street.


The cheetah closest to Stanley gets hit by something and lets out a loud screaming sound. Before Stanley understands what is going on, Smoke is already running and pulling him along. The sudden attack is providing a good distraction for them to get away.
The Guardian
GM, 1744 posts
Sat 4 Jun 2016
at 19:39
  • msg #115

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm hauls Stanley along after her, steering nimbly through the ruined streets as best she can while keeping the slowpoke moving and on his feet.  A quick look back confirms that the cat-people are sprinting off in an entirely different direction, but they're fast and they're nearly as good at footing as Smoke is!  Stopping doesn't seem to be in the immediate future.

She seems to be doing this all the time these days....

OOC: Cue the Kang Running Song!

Stanley & Smoke can decide where they're getting to and when they're likely to stop.

Smoke Alarm
player, 1489 posts
Brave and bold as a Hero
of Draconia can be.
Sun 5 Jun 2016
at 02:17
  • msg #116

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Spose that's why we should 'ware kitacats!' Smoke Alarm huffed to Stanley as they footed all speed down the street. At first, she'd only wanted to get away from the cat-rezzies, but she veered in the direction they'd been going when tracking Traveller, so they could mayhaps still lost-and-found her.

The cat-rezzies didn't seem to be chasing anyhow; instead, they seemed to be chasing whoever had shot the arrow, but Smoke Alarm didn't intent to loiter and find out the winner of that to-do. Sides, they were speedy, almost as speedy as her. They'd be fastest on open roads, she realised. 'Off the streets! Into the shops – hide-ins and carrydoors.' she beckoned Stanley, pulling him with her into the next open door.


OOC: So, run away, make good distance, and get into hiding in a building of some kind, unless Stanley has another idea?
The Traveller
player, 1537 posts
I can't not try
Always time to travel!
Sun 5 Jun 2016
at 06:13
  • msg #117

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

That's Trav's cue. She pops up from foilage and immediately fires off a turbopistol shot. "RUN FOR THE TARDIS," she shots, as she opens fire at the other cheetah.

OOC: I'll wait until the shoot phase, then fire at girl cheetah.
Stanley Newton
player, 490 posts
Sun 5 Jun 2016
at 13:36
  • msg #118

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'Off the streets! Into the shops – hide-ins and carrydoors.' she beckoned Stanley, pulling him with her into the next open door.

OOC: So, run away, make good distance, and get into hiding in a building of some kind, unless Stanley has another idea?

"Good idea." Stanley manages to say. He is out of breath from the running. "Was...was that Trav telling us to go to the Tardis? We shouldn't, she is danger. The local too. Remember what that mysterious woman told us."
This message was last edited by the player at 13:37, Sun 05 June 2016.
The Guardian
GM, 1745 posts
Sun 5 Jun 2016
at 15:12
  • msg #119

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
OOC: I'll wait until the shoot phase, then fire at girl cheetah.

OOC: OK, you can make a Coordination + Marksmanship roll.

And also a Resolve + Ingenuity, please.

The Traveller
player, 1538 posts
I can't not try
Always time to travel!
Sun 5 Jun 2016
at 18:18
  • msg #120

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav fires off a skillsful shot! Does it connect?

OOC:14:16, Today: The Traveller rolled 17 using 2d6+12 with rolls of 4,1.  Ingenuity 8+Resolve 4 - Check as per GM.
OOC: 14:15, Today: The Traveller rolled 24 using 4d6+9 with rolls of 6,5,3,1.  Coordination 4+Marksman 3+Turbopistols 2+SP. Down to 4 SP.

Smoke Alarm
player, 1490 posts
Brave and bold as a Hero
of Draconia can be.
Mon 6 Jun 2016
at 02:30
  • msg #121

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Probly Traveller.' Smoke decided. 'Who else would call it a "tardis"?' She risked an outlook back, but couldn't eyespy anything but what had to be Trav's rayguns. 'Yep, I rememorise. We should catch-up with her. This way!' She eyespied a dark alley between shops and veered down it, hoping to find an unseen outway so they could track back to the shooters.
The Guardian
GM, 1746 posts
Mon 6 Jun 2016
at 03:28
  • msg #122

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As the cheetahs race off toward the concealed Kalath, another arrow shoots out and hits the male with another thwack, a more palpable hit this time.  It snarls again and stumbles, but it keeps coming.

When Trav pops up and fires, she feels an unaccountable surge of excitement and rage pour through her.  Despite that, her aim is true.  Silvery blasts of energy sizzle out and punch through the air between her and her target with a sizzling sound.  The yelp! as the female cheetah goes down brings Trav back to herself, somewhat, and she checks the pistol settings in a bit of a panic.  Did she forget and take the power indicator off STUN ?

OOC:

Trav, I'll be damned if I can find any coherent writeup of the pistols anywhere, as weapons.  I question the +2 you added just for being a gadget, when they're used as guns.

It doesn't make a heck of a lot of difference in this case.  As energy weapons their "Good" damage level in this case is probably Lethal anyway.  Your willpower roll was adequate to keep you from using the kill setting, unless you wanted that.

Kalath, the Cheetah you've been shooting will get to hand-to-hand with you next turn.  It takes 1 net wound from your attack (kind of sad for a SP) -- do you want that against Coordination or Strength?

10:27, Today: The Guardian, for the NPC Cheetah Person, rolled 14 using 2d6+9 with rolls of 3,2.  Dodging Trav: Awareness(4) + Coordination(5).
10:26, Today: The Guardian, for the NPC Cheetah Person, rolled 20 using 2d6+9 with rolls of 6,5.  Dodging Kalath: Awareness(4) + Coordination(5).

Kalath
player, 87 posts
Always Time to...
Hunt!
Mon 6 Jun 2016
at 03:42
  • msg #123

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Wow that reallly is depressing. Co-ordination I guess. Try and make it a bit easier to injure him next time.

IC: She howls, and then grabs out the spear, and launches herself at the Cheetah-person.

"Run! Save your friends!"


She was losing herself here. There was a reason she liked the bow beyond just taking something down before they're in combat was safe; it was easier to maintain a reign on her emotions when firing at range. But now, as she sunk the spear towards the injured Cheetah person, she could feel the Call. It was welling up inside her, just asking to be answered. Who was she to deny that Call?

OOC:
13:40, Today: Kalath rolled 9 using 2d6+6 with rolls of 2,1.  Co-ordination + Fighting - 2 (2nd action) - Dodging.
13:40, Today: Kalath rolled 27 using 4d6+8 with rolls of 6,2,5,6.  Co-ordination + Fighting + SP - Attack.
Oh that could get nasty. Down to 11 story points. Only hope is if I do enough damage...
The Traveller
player, 1541 posts
I can't not try
Always time to travel!
Mon 6 Jun 2016
at 04:49
  • msg #124

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
As the cheetahs race off toward the concealed Kalath, another arrow shoots out and hits the male with another thwack, a more palpable hit this time.  It snarls again and stumbles, but it keeps coming.

When Trav pops up and fires, she feels an unaccountable surge of excitement and rage pour through her.  Despite that, her aim is true.  Silvery blasts of energy sizzle out and punch through the air between her and her target with a sizzling sound.  The yelp! as the female cheetah goes down brings Trav back to herself, somewhat, and she checks the pistol settings in a bit of a panic.  Did she forget and take the power indicator off STUN ?

OOC:

Trav, I'll be damned if I can find any coherent writeup of the pistols anywhere, as weapons.  I question the +2 you added just for being a gadget, when they're used as guns.

It doesn't make a heck of a lot of difference in this case.  As energy weapons their "Good" damage level in this case is probably Lethal anyway.  Your willpower roll was adequate to keep you from using the kill setting, unless you wanted that.

Kalath, the Cheetah you've been shooting will get to hand-to-hand with you next turn.  It takes 1 net wound from your attack (kind of sad for a SP) -- do you want that against Coordination or Strength?

10:27, Today: The Guardian, for the NPC Cheetah Person, rolled 14 using 2d6+9 with rolls of 3,2.  Dodging Trav: Awareness(4) + Coordination(5).
10:26, Today: The Guardian, for the NPC Cheetah Person, rolled 20 using 2d6+9 with rolls of 6,5.  Dodging Kalath: Awareness(4) + Coordination(5).


OOC: Roger that, I may be working off of my old RPG.net 2nd Trav writeup. Just deduct that 2 off then.

Trav blinks. As a Time Lord and master telepath, she's extraordinarily self possessed - this is what enabled her to achieve victory against the Osirian back in Egypt, and she was quite familiar with the cold, world burning rage of the Marshall.

But this was different. The Marshall's world consuming anger was like a terrible knife, and extremely calculating. The cold hatred of the Marshall never felt good. She hated herself back then as much as she hated everything else.

Something weird is going on here, and she isn't leaving. She takes that giddy, joyful, selfish rage and wraps it in something that she has always used to conquer her own monstrous urges - the deep overwhelming ocean like sadness from the centuries of the Time War. She holds in her mind the faces of everyone she ever hurt, all the families she ever destroyed, all the words and civilizations she ended. She makes this alien predatory joy drown in sadness, awareness, responsibility and guilt, as she lines up the next shot. She specifically checks her weapon to make sure it's on STUN.

OOC: Two actions - resolve+ingenuity to keep control, and coordination+marksman for another shot, with a -2 2nd action penalty?
Stanley Newton
player, 491 posts
Tue 7 Jun 2016
at 00:05
  • msg #125

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'Probly Traveller.' Smoke decided. 'Who else would call it a "tardis"?' She risked an outlook back, but couldn't eyespy anything but what had to be Trav's rayguns 'Yep, I rememorise. We should catch-up with her. This way!' She eyespied a dark alley between shops and veered down it, hoping to find an unseen outway so they could track back to the shooters.


"I didn't think of that, but you are right. Those cheetahs don't even know what the Tardis is." Stanley is glad to have a moment to rest after running away from the cheetah. It doesn't last long and Smoke leads the way back to where Trav and the local are.
This message was last edited by the player at 00:06, Tue 07 June 2016.
Smoke Alarm
player, 1492 posts
Brave and bold as a Hero
of Draconia can be.
Tue 7 Jun 2016
at 01:38
  • msg #126

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Well, they must have talkiphone boxes here.' Smoke Alarm outlooked around a corner, checking the coast was clear before she led Stanley down the alley and around the building, using her urban survival skills to know the lay of the streets. She didn't eyespy any kitacats out and lurking, but she knew cats hunted rats in alleys, so she would be careful all the same.


OOC: Find a route: 21
09:32, Today: Smoke Alarm rolled 21 using 2d6+11 with rolls of 6,4. Awareness(4) + Ingenuity(3) + Sense of Direction(2) + Keen Senses(2).

Ware kitacats: 12
09:34, Today: Smoke Alarm rolled 12 using 2d6+9 with rolls of 2,1. Awareness(4) + Ingenuity(3) + Keen Senses(2).

The Guardian
GM, 1747 posts
Tue 7 Jun 2016
at 02:14
  • msg #127

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

With a burst of speed, the Hunter leaps at Kalath, his spear whirling to strike...

But Kalath feels fire burn in her blood, and she's just that fraction faster.  Her spear drives through the Hunter's jerkin, his breastbone and vitals, punching out through his back.  She hears a roaring in her ears; her whole world is afire with scent and sight and sound.

She barely feels anything when blind momentum sends the Hunter -- and his blade -- crashing into her, sending her sprawling.

OOC:

Both the Cheetah and the pre-Cheetah (Kalath) have Quick Reflexes, so this is essentially all over by the time Trav does anything.  Trav's blood is definitely up, though.

I would definitely say that this qualifies as the Call hitting Kalath at last.  You do 7 damage after the Cheetah's Tough, enough to kill him outright.  You have some interesting choices at this point.

You have just been socked with a crazy adrenaline rush, in addition being solidly wounded.  With your own Tough, that damage goes down to 4.  You can spend 1 SP to buy that down to half damage (3 -> 1), or 2 to just bounce it, per the damage rules.  I would say that even if you choose to keep all the damage, feeling the Call for the first time will keep you on your feet to interact with the other PCs for a while.

You've also got (temporarily) the Cheetah porting power, and there's fresh meat right here you could take back to the Stronghold! :)

Kalath, take it away.

20:55, Today: The Guardian, for the NPC Cheetah Person, rolled 12 using 2d6+6 with rolls of 1,5.  Dodging Kalath: Coordination(4) + Fighting(4) -2 (second action).
20:54, Today: The Guardian, for the NPC Cheetah Person, rolled 15 using 2d6+8 with rolls of 2,5.  Attacking Kalath: Coordination(4) + Fighting(4).

The Guardian
GM, 1748 posts
Tue 7 Jun 2016
at 02:19
  • msg #128

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm eyespys a part of a building with a caved-in section through its brickwork.  Still trawling Stanley behind her, she threads through the building to a spot where the two of them have a clear outlook on the Traveller, guns out and humming, and the spot where the male cheetah has smashed into another figure -- herself clutching a spear, with a bow laying on the ground to one side, but apparently a normal human-type person.  (At first glance, anyway).

Smoke and Stanley are appalled to see that the cheetah that the doctor was just making zebra-pictures for has the woman's spear driven through him, with a red stain rapidly darkening his clothes and his pelt.
Smoke Alarm
player, 1493 posts
Brave and bold as a Hero
of Draconia can be.
Tue 7 Jun 2016
at 02:31
  • msg #129

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Outlooking over the broken wall, Smoke Alarm was shocked and sickened by what she eyespied. Red paint, everywhere. Something was wrong, not just with the people making each other unalive, but with Traveller, guns out and outlooking, for a ticktock, like a meaniehead. She rememorised the stranger's words, and felt so worried for her friend. 'Trav! Fire escape, all speed!' she hissed urgently, beckoning her away.
Kalath
player, 90 posts
Always Time to...
Hunt!
Tue 7 Jun 2016
at 03:03
  • msg #130

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She howled, and squatted in front of the dead cheetah-person. This amount of meat would keep her tribe going for quite some time. Her eyes flickered, certainly more like a cat than a human now, and she hissed as she glanced at Trav.

"'Ware Kitlings. Where they lurk, more Hunters follow. Grab my hand, I take you somewhere safe."

It was harder to articulate the dangers that the Kitlings posed now; but she knew it existed.

OOC: I'll just spend the 1 to knock the injury down, rather than totally bounce it. Mainly because I can't see a solid reason -not- to teleport at this point; given she did see the Kitlings.
The Guardian
GM, 1749 posts
Tue 7 Jun 2016
at 03:11
  • msg #131

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm gives a start as, out of the corner of her eye, she spots a kitacat.  It's not one of the big spotty people-cats, it's just a normal-sized cat, black in color, and yet somehow not as friendly or funny as a cat should be.  Not even a strange talky not-a-cat cat like Boots had been.

The cat glares at her balefully and hisses.
The Traveller
player, 1542 posts
I can't not try
Always time to travel!
Tue 7 Jun 2016
at 03:38
  • msg #132

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
She howled, and squatted in front of the dead cheetah-person. This amount of meat would keep her tribe going for quite some time. Her eyes flickered, certainly more like a cat than a human now, and she hissed as she glanced at Trav.

"'Ware Kitlings. Where they lurk, more Hunters follow. Grab my hand, I take you somewhere safe."

It was harder to articulate the dangers that the Kitlings posed now; but she knew it existed.

OOC: I'll just spend the 1 to knock the injury down, rather than totally bounce it. Mainly because I can't see a solid reason -not- to teleport at this point; given she did see the Kitlings.


Seeing that Kalath has disptached the Cheetah person, she's startled that at the cat like cast of Kalath's eyes. There was something here, something that it took the titanic sadness of the Time War to drown out.

She is the Traveller, if she kills, she will decide when and how, not some local psychic phenomena. With effort, she puts her gun back into it's holster.

Time to make a call - she decides to trust this woman who saved her life.

"Let's go, I'll follow."

As Trav is running after Kalath, she whips out her phone. "Smoke, Stanley! Pick up!" She barks this to herself. She's pinging her location to Stan and Smoke to their phones, which should appear on their map apps.

The scowl of the Marshall is on her face. She finds the back of her mind running through scenarios to scour the planet clean of all life, and has to make herself stop thinking that.
This message was last edited by the player at 03:39, Tue 07 June 2016.
Kalath
player, 91 posts
Always Time to...
Hunt!
Tue 7 Jun 2016
at 03:43
  • msg #133

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Unless Traveller avoids it, she grabs the dead Cheetah person, and then her other hand grabs Trav's wrist and then... she steps, and vanishes through, back to the Stronghold.

OOC: Spend story point. Teleport home.
The Traveller
player, 1544 posts
I can't not try
Always time to travel!
Tue 7 Jun 2016
at 04:55
  • msg #134

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller wasn't expecting this. As they disappear, her eyes go wide. "A transmat? Wai-"

And they are gone.
Smoke Alarm
player, 1495 posts
Brave and bold as a Hero
of Draconia can be.
Tue 7 Jun 2016
at 05:54
  • msg #135

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke was calling out to Traveller, but it was too far, much too far, and the dying cat-people were kicking at the dirt and yowling and screeching like, well, like cats. She was about to climb over the wall and foot closer, when she eyespied the black kitacat – the real kitacat, she realised. Ordinarily, if she had the ticktocks, she might have said how-you-do, given it a pat, and asked where the rats were. Now, she might have never-minded it. But to eyespy the mean black puss made her feel unbold, its hiss sent a chilly feeling down her back, and her instincts made her keep-away, the way rats did from cats.

She outlooked away, outlooked for Traveller again, only to see her running hand-in-hand with the other woman, disappearing in a flash of white light and a whoosh. 'Traveller! No!' Smoke Alarm cried, but, too late, she was outgone.

She grabbed Stanley's arm. 'What happened? Where did they go?'
Stanley Newton
player, 492 posts
Tue 7 Jun 2016
at 15:22
  • msg #136

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
She outlooked away, outlooked for Traveller again, only to see her running hand-in-hand with the other woman, disappearing in a flash of white light and a whoosh. 'Traveller! No!' Smoke Alarm cried, but, too late, she was outgone.

She grabbed Stanley's arm. 'What happened? Where did they go?'


"I...I don't know. They just disappeared." Stanley is trying to think of an explanation. Unless the two and the cheetah corpse were vaporised by some sort of energy weapon, and Stanley really hopes that is not the case, the local must have had a device with her. It seems bit more high-tech than the arrows and spears they've seen so far. "They are either invisible or somewhere else and I don't know where that could be. Either way I guess they would go to some safe place here in this city."
The Guardian
GM, 1752 posts
Wed 8 Jun 2016
at 00:44
  • msg #137

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley and Smoke Alarm both become aware that their phones are signalling them, in whatever particular idiom identifies the Traveller.

The message they open from Trav, timed just a minute or so ago, is displaying a top-down view of city blocks and intersections, with a blinky red light, plus a solid white one.  (In Smoke Alarm's case, the ancient black handset that Trav souped up for her weeks ago is projecting this as a tiny hologram.)

As the pair study this, there's another blip of silver light off to their left: when Smoke Alarm looks that way, the black cat in the alley has vanished.

BLIP

BLIP

BLIP

This message was last edited by the GM at 00:46, Wed 08 June 2016.
The Guardian
GM, 1753 posts
Wed 8 Jun 2016
at 01:59
  • msg #138

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller finds herself, Smoke- and Stan-less, with Kalath on a street apparently elsewhere in the city -- the air and the temperature are much the same as the departure point, and Trav's inherent spatial sense tells her she hasn't been transmatted far.

On the block that she's facing, there are a half-dozen three- and four-story buildings, isolated from the rest of the block by a pair of collapsed structures.  This group of buildings, and the streets around them, have been cleared of overgrowth, except that she can see tall stands of vines twined around an open steel framework atop two of the builidngs.  The small cluster of buildings is surrounded by a sturdy-looking twelve-foot cyclone fence, topped with rolls of razor wire.

Kalath, of course, knows this place -- it has been home all her life.  This is the Stronghold.

She looks at the form of the Hunter she's carrying, and wonders whether this is a well-judged haul to be bringing home with her.  The people of the Stronghold don't eat Hunter as a rule, because it's very rare that one is killed, and even rarer that one is defeated without the victor succumbing to the Call.

She is, she suddenly becomes aware, exceptionally hungry.
Kalath
player, 101 posts
Always Time to...
Hunt!
Wed 8 Jun 2016
at 02:11
  • msg #139

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

If only she'd brought back that damn wolf. But they couldn't turn back meat, could they?

Oh but they could. Didn't matter that she was still -Kalath-. Best drop this stranger off with the elders, then go out and hunt again. For something more palatable.

She licked her lips, hungrily. There was no point in wasting this food though, was there? And her encounter with the Kitlings reminded her of how short life could be.

The adrenaline still pouring through her, she dropped to her knees, and started ripping off pieces of meat, and devouring them. Didn't seem to matter that there was no fire to warm the food. Food was food.

When she had had her fill, she decided it might be best to bury the body. Don't want her friends getting alarmed. She then struggled to try control herself; unaware of her eyes and other tell-tale signs, she just concentrated on not feeling the blood, smelling the blood of the Hunt.
The Traveller
player, 1548 posts
I can't not try
Always time to travel!
Wed 8 Jun 2016
at 04:44
  • msg #140

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
The Traveller finds herself, Smoke- and Stan-less, with Kalath on a street apparently elsewhere in the city -- the air and the temperature are much the same as the departure point, and Trav's inherent spatial sense tells her she hasn't been transmatted far.

On the block that she's facing, there are a half-dozen three- and four-story buildings, isolated from the rest of the block by a pair of collapsed structures.  This group of buildings, and the streets around them, have been cleared of overgrowth, except that she can see tall stands of vines twined around an open steel framework atop two of the builidngs.  The small cluster of buildings is surrounded by a sturdy-looking twelve-foot cyclone fence, topped with rolls of razor wire.

Kalath, of course, knows this place -- it has been home all her life.  This is the Stronghold.

She looks at the form of the Hunter she's carrying, and wonders whether this is a well-judged haul to be bringing home with her.  The people of the Stronghold don't eat Hunter as a rule, because it's very rare that one is killed, and even rarer that one is defeated without the victor succumbing to the Call.

She is, she suddenly becomes aware, exceptionally hungry.


"What the hell? Where are my people?" Obviously this was a short range transmat.

She immediatley whips out her Ipad, as she works to triangulate Stan and Smoke.

She'll yell at her would be rescuer later. She turns so that she's facing Kalath. She phones through her Ipad. "Stan, Smoke. This is Trav. Can you hear me?" She overrides the phones so she can speak to them over the speaker.
Smoke Alarm
player, 1498 posts
Brave and bold as a Hero
of Draconia can be.
Wed 8 Jun 2016
at 06:00
  • msg #141

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Snatching up her vibrashaking talkiphone, Smoke Alarm eyespied the map and blinky lights on the picture-spout (with a hollowgram, it really did spout!). 'Oh! A blipper! Like the G9H Suspect Tracker!' she exclaimed, recognising the concept from the Caretakers' gadget, only much smaller. 'It must show-and-tell where Trav is.'

Then the nasty black alley-cat vanished too, and Smoke Alarm thought good riddance to it, unless it was going the same place as Traveller. She turned the map around, tried to find some streets and landmarks, though she'd barely eyespied any of this city so far, and started footing in a direction away from the unalive cat-person. As her talkiphone rang, she told Stan 'You talk, I track!'


OOC: Tracking Traveller: 15, though the blipper may give a bonus
13:57, Today: Smoke Alarm rolled 15 using 2d6+11 with rolls of 1,3.  Awareness(4) + Ingenuity(3) + Sense of Direction(2) + Keen Senses(2).

Stanley Newton
player, 493 posts
Wed 8 Jun 2016
at 19:15
  • msg #142

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
She'll yell at her would be rescuer later. She turns so that she's facing Kalath. She phones through her Ipad. "Stan, Smoke. This is Trav. Can you hear me?" She overrides the phones so she can speak to them over the speaker.


"Trav? This is Stanley. I can hear you loud and clear. We also received that message you sent." Stanley looks at Smoke studying the holographic map. She has decided on a route and he follows her. "Smoke and I are not too far from where we encountered those cheetahs. We were just trying to find a safe way back to you, when you disappeared. You scared us a bit, what happened? Where are you now?"

Trav is still alive, but the mysterious stranger had warned about a danger that threatened not just her life. She had also warned them against Trav's new friend, so she isn't safe yet.
"Trav, are you okay?"
The Traveller
player, 1549 posts
I can't not try
Always time to travel!
Wed 8 Jun 2016
at 19:20
  • msg #143

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
The Traveller:
She'll yell at her would be rescuer later. She turns so that she's facing Kalath. She phones through her Ipad. "Stan, Smoke. This is Trav. Can you hear me?" She overrides the phones so she can speak to them over the speaker.


"Trav? This is Stanley. I can hear you loud and clear. We also received that message you sent." Stanley looks at Smoke studying the holographic map. She has decided on a route and he follows her. "Smoke and I are not too far from where we encountered those cheetahs. We were just trying to find a safe way back to you, when you disappeared. You scared us a bit, what happened? Where are you now?"

Trav is still alive, but the mysterious stranger had warned about a danger that threatened not just her life. She had also warned them against Trav's new friend, so she isn't safe yet.
"Trav, are you okay?"


Trav breathes a sigh of relief. "Oh, my two dearest hearts, I'm fine. OK, I think I see you. My new friend teleported me into this armed compound. I'll try to use the TARDIS sensors remotely to see if more of those cheetah people are tracking you. Smoke, foot quietly and be outlooking for kitacats, please watch Stan. I'm OK, for the moment. How about you two?" She looks over at Kalath. "I'm this woman's guest, it seems."

She immediately works to find the pair on her map. She'd rather they were heading back to the TARDIS, but that's probably now not an option.
Stanley Newton
player, 494 posts
Wed 8 Jun 2016
at 22:50
  • msg #144

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Trav breathes a sigh of relief. "Oh, my two dearest hearts, I'm fine. OK, I think I see you. My new friend teleported me into this armed compound. I'll try to use the TARDIS sensors remotely to see if more of those cheetah people are tracking you. Smoke, foot quietly and be outlooking for kitacats, please watch Stan. I'm OK, for the moment. How about you two?" She looks over at Kalath. "I'm this woman's guest, it seems."


"You don't need to worry about us, we're both fine." At the mention of the cheetah people, Stanley can't help but look around him. He can't see anything suspicious, but just to be sure he lowers the volume of his phone. "I don't know how long the situation would have stayed that way, but the Cheetahs weren't actively attacking us. They were still in the 'intimidate and toy with your prey' phase. Luckily, you two gave us the opportunity get away."
This message was last updated by the player at 22:51, Wed 08 June 2016.
Kalath
player, 103 posts
Always Time to...
Hunt!
Wed 8 Jun 2016
at 23:03
  • msg #145

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Trav; is the phone at your end on speaker-phone?
Smoke Alarm
player, 1499 posts
Brave and bold as a Hero
of Draconia can be.
Thu 9 Jun 2016
at 01:49
  • msg #146

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm's decision to track while Stanley talked lasted only until she heard Traveller's voice through the talkiphone. She jammed her blue-haired head halfway between it and Stan's, making it very crowded around the talkiphone. 'Trav! You went whoosh into a flash!' she exclaimed in relief. 'I will! And you 'ware the cat-people, coz they're greedy-guts rezzies that eat peoples, and 'ware the little black kitacats coz they do the same mayhaps. And rememorise: no ball-games, no fly-posts, no to-dos and no unalives.'
The Guardian
GM, 1755 posts
Fri 10 Jun 2016
at 02:03
  • msg #147

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm has a pretty good sense of spatial relations and -- at least until she distracts herself to start giving Trav the knowhow through Stanley's talkiphone -- she is able to orient herself against the holo-map well enough that the white dot starts creeping in the direction of the red dot.

As she finishes her expostulation, her ears pick up something from back the way they came:

BLIP

BLIP
Smoke Alarm
player, 1500 posts
Brave and bold as a Hero
of Draconia can be.
Fri 10 Jun 2016
at 02:15
  • msg #148

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'...Okay, mayhaps we should be outgoing...' she began quietly, urging Stan on, 'waring the sound behind her. Of course, the cat-people had to have earspied the to-do, with all that yowling and hissing like a, well, a cat-fight. She started footly swiftly on her trail, trying to keep to the buildings and alleys, out of outlook from the streets, where the pussycats lurked.
The Guardian
GM, 1756 posts
Fri 10 Jun 2016
at 02:55
  • msg #149

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: This sounds more like sneak(er)ing than running.  Let's just make the escape a Hard (18) difficulty.  Smoke Alarm can roll the Coordination + Subterfuge.  Stanley, if you want to propose a way that you're helping (could be something that plays more to your strengths than Coordination + Subterfuge) and make a roll against Normal (12), you can boost Smoke: +2 for Success, +4 for Good, +6 for Fantastic
Smoke Alarm
player, 1501 posts
Brave and bold as a Hero
of Draconia can be.
Fri 10 Jun 2016
at 03:20
  • msg #150

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: And we're going to need that Good result, Stan. :)
11:18, Today: Smoke Alarm rolled 15 using 2d6+8 with rolls of 1,6. coordination(5) + subterfuge(3).

The Traveller
player, 1550 posts
I can't not try
Always time to travel!
Fri 10 Jun 2016
at 15:53
  • msg #151

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
OOC: Trav; is the phone at your end on speaker-phone?


OOC: Trav is actually using her Ipad on speaker, yes.

"Little black kit-cats?"  Trav looks at Kalath.
This message was last edited by the player at 15:54, Fri 10 June 2016.
Stanley Newton
player, 495 posts
Fri 10 Jun 2016
at 23:09
  • msg #152

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley nods and does his best to quietly follow Smoke. The fact that they are being chased by creatures that look and behave in a catlike manner gives Stanley an idea. Cats hate the smell of citrus fruits. He doesn't have an orange or something with him, but he does have something else.

When Smoke and Stanley move through a narrow alley stops for a second. He grabs a small bottle of smelling salts from his bag and spreads the contents behind him. Humans already react strongly to the stuff and cats have a better sense of smell, so hopefully this will provide a distraction. Or maybe force their pursuers to take a detour to avoid this alley.

OOC: Coordination+Knowledge?
Oops, I have made things worse:(, maybe Stanley spilled some on himself and this made him even easier to track?

01:07, Today: Stanley Newton rolled 10 using 2d6+6 with rolls of 1,3.  Coordination (3) + Knowledge(3) Spreading smelling salts.

This message was last edited by the player at 23:09, Fri 10 June 2016.
The Guardian
GM, 1757 posts
Sat 11 Jun 2016
at 04:06
  • msg #153

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Nah, given that you could have just said "I help Smoke" and had a +2, it would be mean to penalize you.

Mind, the pair of you still didn't break contact, so this is going to get a whole lot more exciting.  Again.


As Stanley and Smoke move away from the area where he spread his little diversion, they see that one of the cheetahs is coming nearer to the area.  It's sort of prowling along as it approaches, watching the ground near its feet as it does.  Tracking.  It stops.  Frowns.  Glances towards the alley.

Its eyes narrow, and it raises its head and snarls...

OOC: Figure you are 3 areas away from this one, and 4 areas away from another.
Kalath
player, 106 posts
Always Time to...
Hunt!
Sat 11 Jun 2016
at 05:12
  • msg #154

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Kitlings. Kitlings are the real danger, not the Hunters."

She paused momentarily in her meal.
Smoke Alarm
player, 1503 posts
Brave and bold as a Hero
of Draconia can be.
Sat 11 Jun 2016
at 06:15
  • msg #155

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'I don't think the sprinkles worked.' Smoke whispered as she eyespied the cat-person from their hide-in behind a dumpster. It was definitely tracking them, and it would surely track them here. Thinking fast, she snatched up a littered tin and tossed it further down the alley, well away from them. That old trick always worked on dum-dum Caretakers...


OOC: Make a distraction, 10.
14:11, Today: Smoke Alarm rolled 10 using 2d6+6 with rolls of 2,2. ingenuity(3) + subterfuge(3).

The Guardian
GM, 1758 posts
Sat 11 Jun 2016
at 16:03
  • msg #156

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The leading Cheetah's head snaps toward the sound of the tin-can, but it quickly narrows back in on the trail again, scanning to and fro.  It pauses and sniffs the air.

OOC: Well, we should certainly give the Cheetahs a fair chance at a crappy roll:

10:57, Today: The Guardian, for the NPC Cheetah Persons, rolled 11 using 2d6+5 with rolls of 1,5.  Fooled by Smoke?  Ingenuity(3) + Subterfuge(2).

Nope.  They haven't completely picked you up, so they're not yet racing down on you.  However, they are closing in.  Distance of 2 & 3 away.

If Trav hasn't closed the connection, I imagine the others have some notion of what is going on.

Smoke Alarm
player, 1504 posts
Brave and bold as a Hero
of Draconia can be.
Sun 12 Jun 2016
at 02:15
  • msg #157

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm was torn over what to do. She could probly outrun the cat-people, or at least fire-escape them, but Stanley was too much a slow-poke Inbetween. He'd be catched for sure. And no ball-games, no flyposts, no to-dos. Well, his plan had worked once, so why not a second time? 'Wanna try scrawling again?' Smoke whispered to Stan.

*

From down the alley, around the corner and behind the abandoned shop, the Cheetah People heard the rattling of a ball-bearing in a can. Then a sharp hissing, fwsshing, swsshing sound.


OOC: Smoke is wallscrawling. :) She shooes Stanley further away.
The Traveller
player, 1551 posts
I can't not try
Always time to travel!
Sun 12 Jun 2016
at 06:50
  • msg #158

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
"Kitlings. Kitlings are the real danger, not the Hunters."

She paused momentarily in her meal.


"If you could please explain. Sorry to interrupt your eating. I have family members to warn and rescue."

Perhaps chillingly, the Traveller is not bothered at all by Kalath eating.
Kalath
player, 107 posts
Always Time to...
Hunt!
Sun 12 Jun 2016
at 06:54
  • msg #159

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Where there is one Kitling, they can have more Hunters on you before you know it."

Her eyes flickering.

"But if you have a Hunter, you can escape. If you are fast. But once a Kitling has your scent, it will never give up, never surrender. You can't negotiate, you can't scare them. THEY WILL NEVER STOP."
The Traveller
player, 1552 posts
I can't not try
Always time to travel!
Sun 12 Jun 2016
at 07:01
  • msg #160

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
"Where there is one Kitling, they can have more Hunters on you before you know it."

Her eyes flickering.

"But if you have a Hunter, you can escape. If you are fast. But once a Kitling has your scent, it will never give up, never surrender. You can't negotiate, you can't scare them. THEY WILL NEVER STOP."


"I'm pretty good at dealing with creatures like those. I teach monsters the meaning of the word fear. They better not have hurt the people I love, for heir sakes."
Kalath
player, 108 posts
Always Time to...
Hunt!
Sun 12 Jun 2016
at 07:07
  • msg #161

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

A deep sigh.

"And then you fall into their trap. You can't fight here. You can't kill. You kill too often?" She gestured at the now partially eaten Hunter. "That's what becomes of you. We fear the Kitlings, because we can't fight against them, or we become -Them-. The more vicious a warrior, the scarier you would be, and eventually, you become a Hunter, and the Kitlings your lords."
Stanley Newton
player, 496 posts
Sun 12 Jun 2016
at 22:23
  • msg #162

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'Wanna try scrawling again?' Smoke whispered to Stan.


"I am not sure it is going to work this time," Stanley whispers back, but he doesn't have a better idea. "Do you know how many are hunting us?"
The Traveller
player, 1553 posts
I can't not try
Always time to travel!
Mon 13 Jun 2016
at 01:25
  • msg #163

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
A deep sigh.

"And then you fall into their trap. You can't fight here. You can't kill. You kill too often?" She gestured at the now partially eaten Hunter. "That's what becomes of you. We fear the Kitlings, because we can't fight against them, or we become -Them-. The more vicious a warrior, the scarier you would be, and eventually, you become a Hunter, and the Kitlings your lords."


"Do they fear sadness? Do they fear guilt? I can drown them in a sea of that. Guilt, sadness, that's as basic as language. Everyone feels it - everyone. It's even more basic than hunger and fear. You can reject what's right, but you can't ever, ever escape it. I guarantee you that my sadness is greater than their hunger." The eyes of the Traveller have in them a sadness that can drown stars and galaxies.

"Regardless of all that, we have to get my people here."

She speaks into her I pad. "Smoke, Stan, did you get that? Where are you two?"
This message was last edited by the player at 01:27, Mon 13 June 2016.
Smoke Alarm
player, 1505 posts
Brave and bold as a Hero
of Draconia can be.
Mon 13 Jun 2016
at 01:27
  • msg #164

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

With a free hand, Smoke Alarm pointed to her ear, then held up two fingers to Stanley, then turned them around.
Stanley Newton
player, 499 posts
Tue 14 Jun 2016
at 22:42
  • msg #165

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
She speaks into her I pad. "Smoke, Stan, did you get that? Where are you two?"


Stanley holds his phone really close to his mouth. "Can't talk...being hunted."
The Guardian
GM, 1762 posts
Thu 16 Jun 2016
at 02:32
  • msg #166

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Whatever Trav might have said next to Stanley is lost: there comes a snarl-hiss from beyond the disintegrating dumpster, and the first of the cheetahs springs into view around it.  It's carrying a long, crooked knife that looks as if its first life might have been as a piece of a vehicle in some bygone industrial age, but it has been fitted with a hide-wrapped hilt and honed until it gleams.  The cheetah rounds on Smoke Alarm's hiding place, and sees....

OOC: We can say that Stanley slipped away before this happens, if that is what you think he would have done.  Stanley can roll Coordination + Subterfuge or Coordination + Athletics if he is just running.  Smoke wants to make an Ingenuity + Craft, and I'll adjudicate how much good she does for Stanley based on that.
Smoke Alarm
player, 1511 posts
Brave and bold as a Hero
of Draconia can be.
Thu 16 Jun 2016
at 03:22
  • msg #167

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Puddy!

In fresh, wet black and white paints, a hasty wallscrawl of the stuffed cat outlooked down upon the Cheetah Person with great disappointment in its behaviour. The Puddy himself outlooked the same from his place in Smoke's packback. And the artist herself turned around, with cans of spray paint in both hands. 'Do you like my wallscrawl?' she asked, sounding casual but rocking on her heels and ready.


OOC: Not so good. I'll drop a Story Point or two to make it effective.
11:17, Today: Smoke Alarm rolled 11 using 2d6+5 with rolls of 4,2. ingenuity(3) + craft(2).

This message was last edited by the player at 03:22, Thu 16 June 2016.
Stanley Newton
player, 501 posts
Fri 17 Jun 2016
at 00:06
  • msg #168

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Whatever Trav might have said next to Stanley is lost: there comes a snarl-hiss from beyond the disintegrating dumpster, and the first of the cheetahs springs into view around it.  It's carrying a long, crooked knife that looks as if its first life might have been as a piece of a vehicle in some bygone industrial age, but it has been fitted with a hide-wrapped hilt and honed until it gleams.  The cheetah rounds on Smoke Alarm's hiding place, and sees....


Smoke Alarm has made that drawing to give him a chance to escape and it looks like now is the time to go. Stanley feels a bit bad about just running away, but staying here and getting in the way of Smoke wouldn't achieve anything. He sprints away as fast he can, surprised at how much he has recovered from all the running before. There is plant material and rubble in the streets, forcing Stanley to pay attention to where he puts his feet in order to prevent an unfortunate trip.

OOC:Just running, spending a SP(10 left):
01:51, Today: Stanley Newton rolled 22 using 4d6+4 with rolls of 6,2,6,4.  Coordination(3)+Athletics(1)+2d6(SP). Running away.
 

The Guardian
GM, 1763 posts
Fri 17 Jun 2016
at 03:01
  • msg #169

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The cheetah plainly seems more puzzled than enthralled by the Puddy glowering down at it.  Perhaps it's the case that Stanley's plant zebra was more fascinating by dint of being created while the earlier cheetahs watched, rather than being suddenly presented as a new and baffling feature of the landscape.  In any case, the cheetah does stay studying it (and Smoke Alarm) for about as long as it takes for the other to make its appearance.

The two size each other up, and the first to arrive begins an angry growling in its throat.  "Find your own food," it says.

A stray distant clatter from the escaping Stanley makes both their heads whip around toward that direction.
This message was lightly edited by the GM at 03:13, Fri 17 June 2016.
The Guardian
GM, 1764 posts
Fri 17 Jun 2016
at 03:09
  • msg #170

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

For a moment, as Stanley is racing away, he ponders some of the out-of-shape patients he used to see back on Earth, in London, and how what they really needed was the proper motivation....

It seems like he really is out in front of the chase -- as far as he can tell, there is no chase at all yet, just abandoned streets and slowly decaying buildings.  Once or twice he sees one of the strange black cats, lounging on a wall or vehicle, but there's a distinct lack of bamf'ing involved.

OOC: CARDIO. :)

It's a very good roll, and Smoke Alarm already bought you time.  Unless something happens where you re-engage with the pursuit or it comes unexpectedly in your direction, you will "get away", although you'll likely be significantly separated from Smoke by that time.


Smoke Alarm
player, 1514 posts
Brave and bold as a Hero
of Draconia can be.
Fri 17 Jun 2016
at 04:02
  • msg #171

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

At the distant clatter echoed down the alleyway, Smoke Alarm rolled her eyes. Couldn't they make a sneaky get-away anywhere? Play-time was over, she couldn't distract the two of them, they wouldn't have to go sharesies at all.

'Outlook! A zebra!' Smoke Alarm cried suddenly, quickly raising her cans and spraying each in the face and eyes, painting them black and white.

Hoping they were lights-out blinded, Smoke Alarm spun on her heels and footed away, all speed.


OOC: I'm not quite sure what to roll for that, but here goes:
12:00, Today: Smoke Alarm rolled 17 using 2d6+10 with rolls of 6,1.  coordination(5) + marksman(3) + crack shot(2).

Smoke Alarm will run away and try to catch up with Stanley.

Kalath
player, 118 posts
Always Time to...
Hunt!
Fri 17 Jun 2016
at 04:28
  • msg #172

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She stopped eating now, and buried the rest of the Hunter, then glanced at Traveller.

"Well, if you want to see the Elders, now would be the time for it. Otherwise, I need to hunt to find more food for my tribe."

Stanley Newton
player, 503 posts
Fri 17 Jun 2016
at 23:22
  • msg #173

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley is fairly certain that he isn't being chased by the Cheetahs. Those creepy cats are here somewhere, but they don't seem to do anything. Stanley slows down a little, aware of the fact that he is getting further and further away from where Smoke is.

Not knowing what else to do, Stanley unmutes his phone and tries to contact Trav.
"Trav? We are having some trouble with those Cheetahs...Smoke is distracting them, but I don't know what her plan is or how she is doing. That is problem one. Problem two is that even if Smoke manages to deal with those two and we regroup, there is still quite a bit of overgrown city to go. This is their territory and getting to your location is going to be difficult.... Can't you use your friends teleporting device? You have the location of our phones."
The Guardian
GM, 1766 posts
Sat 18 Jun 2016
at 03:29
  • msg #174

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Whatever the cheetahs were expecting, it wasn't a dose of Two Spraycans Blazing.  Each one lets out an ear-splitting YOWWWWWL!, and they paw at their faces as Smoke Alarm foots off.

She shoots a glance back at them, and while they are indeed setting off in pursuit, it's plain that they haven't had a proper chance to clear the offending gunk out of their eyes: to an experience flee-er like Smoke Alarm they are clearly not able to see where they're going as well as they would like.

Which means they are merely agile, swift, and now very, very angry.

OOC: Technically, I think that should have been a multiple attack with a penalty on one, but on the other hand there's a reasonable surprise factor based on the Cheetahs not properly grokking aerosol cans.

Smoke Alarm is 2 Areas ahead.  I'll say they now have a 1 Awareness and 1 Coordination penalty.

22:17, Today: The Guardian, for the NPC Cheetah Person, rolled 16 using 2d6+9 with rolls of 4,3.  Dodge Smoke Alarm: Awareness(4) + Coordination(5).
22:17, Today: The Guardian, for the NPC Cheetah Person, rolled 17 using 2d6+9 with rolls of 3,5.  Dodge Smoke Alarm: Awareness(4) + Coordination(5).

Smoke Alarm
player, 1515 posts
Brave and bold as a Hero
of Draconia can be.
Sat 18 Jun 2016
at 04:14
  • msg #175

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Right now, they were as unseeing as cats, but mayhaps they wouldn't be for long. Smoke Alarm needed to stop-sign them now while they couldn't eyespy so good. And, she rememorised: no ball-games, no fly-posts, no to-dos. She had to beat cats at their own game.

'Follow the leader!' Footing all-speed, Smoke Alarm led them through every obstacle she could find, as closely as she dared, vaulting a rubbish bin, darting sharply around a signpost, and diving right through the wreck of a car. Sooner or later, they'd stumble and slip up.


OOC: Trying Stunts at Difficulty Hard, 18, Good success for Smoke Alarm.
12:10, Today: Smoke Alarm rolled 22 using 2d6+13 with rolls of 4,5.  Stunt, D 18: coordination(5) + athletics(4) + Jumping(2) + Kang Fu(2).

The Guardian
GM, 1767 posts
Sat 18 Jun 2016
at 23:38
  • msg #176

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm dashes down an alleyway where a metal fire-escape has come away from the side of its building and leans up an the edge of a big rusting truck that blocks off the far end of the alley, making a sort of ramp.  She feels the iron framework start to give way as she's pelting up it, but it holds long enough for her to make the vehicle's roof and hurtle over it.

The pursuing cheetahs are not quite so lucky.  The first one misjudges the height of the roof as the ramp creaks and gives way, tripping and stumbling heavily on the vehicle; as the second tries to avoid the first, the whole roof groans and collapses beneath them.

By the time they struggle free of the debris, Smoke Alarm has widened her lead considerably.

OOC: Plainly, the camera zooms in on two Cheetah People doing the classic cat "I MEANT to do that."

Smoke Alarm's Good result vs. the Cheetahs' Bad results mean her lead goes up to 5 Areas.

18:18, Today: The Guardian, for the NPC Cheetah Person, rolled 13 using 2d6+8 with rolls of 4,1.  Cheetah chasey: Coordination(4) + Athletics(4).
18:18, Today: The Guardian, for the NPC Cheetah Person, rolled 10 using 2d6+8 with rolls of 1,1.  Cheetah chasey: Coordination(4) + Athletics(4).

Smoke Alarm
player, 1516 posts
Brave and bold as a Hero
of Draconia can be.
Sun 19 Jun 2016
at 02:11
  • msg #177

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Hearing the crash behind her, Smoke Alarm firmly resisted the urge to laugh at their misfortune; it would only show-and-tell where she was. Exiting the alley, footing onto the street, she focused on extending her lead, and on finding and catching up with Stanley.


OOC: Extend my lead and lose them, if I can: 13
10:08, Today: Smoke Alarm rolled 13 using 2d6+9 with rolls of 1,3.  coordination(5) + athletics(4).

The Traveller
player, 1554 posts
I can't not try
Always time to travel!
Sun 19 Jun 2016
at 02:40
  • msg #178

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
She stopped eating now, and buried the rest of the Hunter, then glanced at Traveller.

"Well, if you want to see the Elders, now would be the time for it. Otherwise, I need to hunt to find more food for my tribe."


"And I need to find my people. Lets make a deal - help me find them and make them safe, and I help you get non-sapient food. I'm not a cannibal. My people must be found and delivered to safety. After that I'll be happy to talk to your Elders.Deal?"

She glances nervously at her I pad and the icons for Stan and Smoke.
This message was last edited by the player at 02:41, Sun 19 June 2016.
The Traveller
player, 1555 posts
I can't not try
Always time to travel!
Sun 19 Jun 2016
at 02:42
  • msg #179

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav gets out her phone. "Smoke, Stan! Talk to me. What's going on?"
The Guardian
GM, 1768 posts
Sun 19 Jun 2016
at 03:50
  • msg #180

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm is now far enough out ahead of her pursuers that she's able to break sight lines with them with relative ease.  A few zigs and zags through the streets, plus some judicious drops out of all-speed footing to keep them from tracing her by sound, and she becomes reasonably confident that they have lost the trail and are heading off in a different direction.

Checking her talkiphone, she finds that the tracer map sent by the Traveller is still sending, and it continues to show her position relative not just to where she supposes Trav is, but also to the second red dot that is Stanley.  It takes another dozen minutes or so, but the pair of them are able to successfully meet up again.

OOC: I forgot that your lead also changes just by speed differential, and their impairment was slowing them.  So she really should have on the verge of breaking contact last time.  And here, basic success is enough to get +1 Area over the Cheetahs.  Chase over.

22:41, Today: The Guardian, for the NPC Cheetah Person, rolled 12 using 2d6+8 with rolls of 2,2.  Cheetah chasing Smoke: Coordination(4) + Athletics(4).
22:41, Today: The Guardian, for the NPC Cheetah Person, rolled 13 using 2d6+8 with rolls of 4,1.  Cheetah chasing smoke: Coordination(4) + Athletics(4)

The Traveller
player, 1556 posts
I can't not try
Always time to travel!
Sun 19 Jun 2016
at 04:59
  • msg #181

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
Stanley is fairly certain that he isn't being chased by the Cheetahs. Those creepy cats are here somewhere, but they don't seem to do anything. Stanley slows down a little, aware of the fact that he is getting further and further away from where Smoke is.

Not knowing what else to do, Stanley unmutes his phone and tries to contact Trav.
"Trav? We are having some trouble with those Cheetahs...Smoke is distracting them, but I don't know what her plan is or how she is doing. That is problem one. Problem two is that even if Smoke manages to deal with those two and we regroup, there is still quite a bit of overgrown city to go. This is their territory and getting to your location is going to be difficult.... Can't you use your friends teleporting device? You have the location of our phones."


"Stan, sweety? Find some cover and stay put. Stan? Stan? Shit!"

There's more noise and fracas over the phones. "How did you do that transmat trick anyway? Can we go out there and pick my people up?"

"Damn it! If I could just get to my TARDIS."
This message was last edited by the player at 05:00, Sun 19 June 2016.
Smoke Alarm
player, 1517 posts
Brave and bold as a Hero
of Draconia can be.
Sun 19 Jun 2016
at 06:44
  • msg #182

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Cheetah People: nil. Blue Kangs: Awesome! Foot-loose and fancy-free, Smoke Alarm made her fire-escape, losing the Cheetah People and soon catching up with Stanley, whom she eyespied at the end of the street. She resisted calling out to him, afraid of more cats 'earring them. Instead, she footed quietly up behind him up, then at the last moment glomped him from behind in a great hug. 'Stanley!'


OOC: I imagine that could be taken the wrong way in the circumstances. :p
This message was last edited by the player at 06:45, Sun 19 June 2016.
Stanley Newton
player, 504 posts
Sun 19 Jun 2016
at 22:35
  • msg #183

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Cheetah People: nil. Blue Kangs: Awesome! Foot-loose and fancy-free, Smoke Alarm made her fire-escape, losing the Cheetah People and soon catching up with Stanley, whom she eyespied at the end of the street. She resisted calling out to him, afraid of more cats 'earring them. Instead, she footed quietly up behind him up, then at the last moment glomped him from behind in a great hug. 'Stanley!'


It is possible to die of fright and for a moment Stanley felt like he was going to. Being busy talking to Trav he hadn't paid much attention to his surroundings and was sure that one of the Cheetahs had just pounced on him. Luckily for him, the lack of nails and teeth digging into his flesh and the attacker saying something that sounded like his name, made him realise that it wasn't a Cheetah but Smoke Alarm.

"Smoke, I am glad that you are safe and were able to find me, I really am, but..." Stanley takes a deep breath. "Don't. Ever. Do. That. Again."

"Scaring people like that, in a location like this, with those stupid cheetahs sneaking around is a dangerous and stupid idea." He had dropped his phone in the commotion and is now picking it up. "I contacted Trav and asked her to use her friend's teleportation device to pick us up."
This message was last edited by the player at 22:36, Sun 19 June 2016.
Kalath
player, 119 posts
Always Time to...
Hunt!
Sun 19 Jun 2016
at 22:51
  • msg #184

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

In reply to The Traveller (msg # 181):

"I felt a pulling to come home, so I did." A shrug. "It's not about food for me, it's about food for my tribe. Only a few of us hunt; and we need to feed all in the Stronghold. That wolf was going to feed a few of us for a while."
The Traveller
player, 1557 posts
I can't not try
Always time to travel!
Sun 19 Jun 2016
at 23:32
  • msg #185

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"I'm the Traveller. I make monsters quake in fear and planets sing. I'll feed every single member of your tribe if you get my people and my ship here, I guarantee it."

She's speaking not only with the conviction of someone who thinks they can do it, but with the certainty of someone who -has- done these things in the past.

"Home." She says. "Can you bring -me- home?"
This message was last edited by the player at 23:33, Sun 19 June 2016.
Smoke Alarm
player, 1518 posts
Brave and bold as a Hero
of Draconia can be.
Mon 20 Jun 2016
at 02:14
  • msg #186

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm outlooked up at Stanley, wide-eyed and frowny-faced. A lip quivered. She felt unbrave and unbold as a Kang couldn't be for scaring her friend. 'I'm sorry! I forgot you weren't so brave and bold as a Kang.' she apologised plaintively, then tried to put a positive spin on it. 'At least mayhaps now you won't squeal when a cat does jump on you right?'

'Well, we should get to a hide-in, in the towers, away from outlook-cats.' she recommended. 'How good are you at jumping?'
Stanley Newton
player, 505 posts
Mon 20 Jun 2016
at 21:47
  • msg #187

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'I'm sorry! I forgot you weren't so brave and bold as a Kang.' she apologised plaintively, then tried to put a positive spin on it. 'At least mayhaps now you won't squeal when a cat does jump on you right?'


"Yeah, you are definitely more scary than those cheetahs." Stanley sighs. She isn't wrong that he isn't as brave as a Kang, so he isn't insulted. "Let's do our best to prevent anyone else from sneaking up on me. On my way here I did see a couple of those weird cats, so I don't think we are safe here."

Smoke Alarm:
'Well, we should get to a hide-in, in the towers, away from outlook-cats.' she recommended. 'How good are you at jumping?'


"Jumping? I don't think I can jump as far or as high as you." Stanley is genuinely surprised at Smoke asking him about his jumping skills. "Hiding inside one of these buildings is a good idea. It is exactly what Trav suggested, but why would we need to jump? These buildings have been abandoned for quite some time, I am not sure the roofs are still safe to walk on."
Smoke Alarm
player, 1520 posts
Brave and bold as a Hero
of Draconia can be.
Tue 21 Jun 2016
at 02:30
  • msg #188

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Well,' Smoke began, knowing Stanley wouldn't like this either. 'We mayhaps would have to jump up or down the towers or from one to another, to escape the pussy-cat-people, if they comeout for us.' she suggested.

'Anyhow, let's foot it, all speed. 'Ware cats and cleaners. This way... No, that way.' Smoke Alarm veered first one way then the other, leading Stanley into the shelter of one likely building, keeping her keen eyes out for furry danger.
The Guardian
GM, 1771 posts
Wed 22 Jun 2016
at 02:24
  • msg #189

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

With perhaps a bit more appreciation for the dangers of Kestartes City, Smoke Alarm and Stanley make their careful way across twenty city blocks to the location where their phones are indicating that Trav is now located.  On the way, they see a solitary cheetah making its way down a cross-street, apparently on the prowl for food.  But Smoke Alarm is able to pull Stanley quietly out of the street to a hiding spot where they are able to simply wait until it goes out of sight.

When they find Trav, she's sitting and talking with the woman that they'd seen before, just before the point when the two blipped away.  Smoke Alarm may be a bit disconcerted to note that the young woman is sitting next to the body of the cheetah they'd seen her fighting.  Part of the creature is skinned and carved away, and the clear implication is that the woman has eaten some of a being that they had, after all, been talking to only about an hour before.
Smoke Alarm
player, 1523 posts
Brave and bold as a Hero
of Draconia can be.
Wed 22 Jun 2016
at 07:57
  • msg #190

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As soon as she eyespied Traveller, Smoke Alarm broke away from Stanley and footed swiftly to her, glomping her in another great hug, show-and-telling that she'd learned from the last time. 'Trav! It's me, Smoke Alarm, not a cat-person, so don't be a scaredy-cat. We cameout outlooking for you, but you were lost and not found and a strange visitor show-and-telled us to search-and-rescue you, coz you're in a real-bad safety hazard, and she show-and-telled us to 'ware the kitacats and do what Sereth would do, but also make no to-dos – no ball-games, no flyposts, no wipeouts – and then we met some cat-people, but they were rezzies who wanted to eat us, so Stanley made a ground-scrawl to confuzzle them and then someone else started a to-do and we fire-escaped and cameout back to you but you disappeared with a whoosh into a flash, and after you called us two more cat-people hunted us, so we played chasey and I dropped them in a truck, and we fire-escaped again, then we used the blipper on the talkiphone to follow-the-leader to you here, and I glomped you and show-and-telled you what happened just then.' Deep breath now.

Then she eyespied the cat-person, all cut-up like a dinner-cat with the red paint still fresh, and the other woman with the blood on her hands and mouth. Her eyes widened in a well-known horror. 'You're a Rezzie too! Greedy-guts! Hungry hippo! Purple people-eater!' she accused.
Kalath
player, 128 posts
Always Time to...
Hunt!
Wed 22 Jun 2016
at 11:52
  • msg #191

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She -hissed- at Smoke Alarm.

"Is this how your friends treat everyone who rescues them?"

The words were strange to her, but the meaning was clear.

"He is a Hunter. Not human. Not a -person-."

Her own eyes, right now, clearly cat-like.
Stanley Newton
player, 508 posts
Wed 22 Jun 2016
at 21:52
  • msg #192

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
When they find Trav, she's sitting and talking with the woman that they'd seen before, just before the point when the two blipped away.  Smoke Alarm may be a bit disconcerted to note that the young woman is sitting next to the body of the cheetah they'd seen her fighting.  Part of the creature is skinned and carved away, and the clear implication is that the woman has eaten some of a being that they had, after all, been talking to only about an hour before.


It is quite obvious that the cheetah on the ground is dead. Despite not having to worry about being chased by cheetahs here, Stanley doesn't feel safe just yet. The corpse has been skinned and there are pieces of meat missing. With the warning from the mysterious figure in mind, that is cause for concern.

"You are right. We should thank you for saving us back there. Thank you." Stanley thanks the stranger, but he hasn't come any closer. He is standing a small distance away from Trav and the stranger. "Smoke Alarm might have overreacted a bit, but I would really like to know why you did that to the corpse? Is this a ritual or something? "

He turns to Trav. "Did..er...did you eat this?"
Kalath
player, 129 posts
Always Time to...
Hunt!
Wed 22 Jun 2016
at 21:57
  • msg #193

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"I was hungry. I'd left behind a perfectly fine spine-wolf, because your friend here needed to find you, and you were cornered by Hunters. The Hunter was already dead anyway, it wasn't as though I killed it just to eat; but it was already dead, and I needed food -now-."
The Traveller
player, 1562 posts
I can't not try
Always time to travel!
Thu 23 Jun 2016
at 01:24
  • msg #194

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav shoots up and hugs both Stanley and Smoke.

"Oh, thank goodness you two are both safe! I was about to sonic away part of a wall here and come after you two!"

She holds them both for dear life, for several moments.
The Traveller
player, 1563 posts
I can't not try
Always time to travel!
Thu 23 Jun 2016
at 01:28
  • msg #195

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
As soon as she eyespied Traveller, Smoke Alarm broke away from Stanley and footed swiftly to her, glomping her in another great hug, show-and-telling that she'd learned from the last time. 'Trav! It's me, Smoke Alarm, not a cat-person, so don't be a scaredy-cat. We cameout outlooking for you, but you were lost and not found and a strange visitor show-and-telled us to search-and-rescue you, coz you're in a real-bad safety hazard, and she show-and-telled us to 'ware the kitacats and do what Sereth would do, but also make no to-dos – no ball-games, no flyposts, no wipeouts – and then we met some cat-people, but they were rezzies who wanted to eat us, so Stanley made a ground-scrawl to confuzzle them and then someone else started a to-do and we fire-escaped and cameout back to you but you disappeared with a whoosh into a flash, and after you called us two more cat-people hunted us, so we played chasey and I dropped them in a truck, and we fire-escaped again, then we used the blipper on the talkiphone to follow-the-leader to you here, and I glomped you and show-and-telled you what happened just then.' Deep breath now.

Then she eyespied the cat-person, all cut-up like a dinner-cat with the red paint still fresh, and the other woman with the blood on her hands and mouth. Her eyes widened in a well-known horror. 'You're a Rezzie too! Greedy-guts! Hungry hippo! Purple people-eater!' she accused.


Trav is hopping up and down as Smoke gives her excited story smiling like Christmas. "Blue Kangs are best! You and Stan were awesome! I'm so sorry, I should have waited for the two of you before outgoing."

Then she turns to Kalath. "Thank you for saving me from the Cheetah people."

She sighs as she looks down at the cheetah corpse. "As to whether or not that was a -person-"... "I'm not from around here. I don't know. I can't make judgements. Also, Smoke, didn't you and the Doctor work with the Rezzies against the Great Architech to save Paradise Towers?"

Trav does squat down. She sonics the dead cheetah, and scans around. She wants to know how that whole transmat thing works. It's obviously not mechanical, so it has to be biological. It probably has something to do with how the local space-time is so perforated around here.

"Hey Stan, want to take a cheetah sample? For science. Miss Kalath mentions how the Kitlings... the small cat like creatures, yes? Make people their slaves, if I got that right. I don't like the sounds of that. Seems like the Cheetahs and the Kitlings are the enemy and the problem."

"Miss Kalath. We actually came here for a reason. I'd be grateful if we could see your elders now."

OOC: Ingenuity+Science+Sonic - once over on Cheetah corpse and Kalath.
This message was last edited by the player at 01:34, Thu 23 June 2016.
Kalath
player, 131 posts
Always Time to...
Hunt!
Thu 23 Jun 2016
at 01:31
  • msg #196

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

A nod, and she approached the stronghold. She wasn't truly aware of anything, though now she'd had her fill, and with no danger, she might be coming back to herself....
Smoke Alarm
player, 1524 posts
Brave and bold as a Hero
of Draconia can be.
Thu 23 Jun 2016
at 01:37
  • msg #197

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As the other girl hissed at her, like an angry pussy-cat, Smoke Alarm thrust her head forward and poked out her tongue in rude defiance. Evidently they were far too alike in some respects. She eyespied the eater-girl's tummy meaningfully. 'Mayhaps you could've waited for dinner time? Have you ever been really hungry?'

She backed off when Traveller talked. 'Only after Tilda and Tabby and Stabby Abby had been taken by Cleaners. The ones still alive weren't so full of Kangs.' She continued to eye the greedy-guts-girl warily. There didn't seem much difference between her and the cat-people in this place.
This message was last edited by the player at 00:55, Fri 24 June 2016.
The Guardian
GM, 1772 posts
Thu 23 Jun 2016
at 02:35
  • msg #198

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
A nod, and she approached the stronghold. She wasn't truly aware of anything, though now she'd had her fill, and with no danger, she might be coming back to herself....

OOC:  I think you can consider yourself to have come off the Cheetah high and have your eyes go normal.  Recall that this is unlikely to be well received by the inhabitants of the Stronghold if they find out about it.
The Guardian
GM, 1773 posts
Thu 23 Jun 2016
at 02:43
  • msg #199

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Trav does squat down. She sonics the dead cheetah, and scans around. She wants to know how that whole transmat thing works. It's obviously not mechanical, so it has to be biological. It probably has something to do with how the local space-time is so perforated around here.

There is definitely a lingering aura of dimensional instability about the Cheetah and Kalath both -- moreso the former than the latter.  But it's not as though either one are ready to blip off in any imminent fashion.  The odd part about it is that the unstable field, for want of any better term, doesn't exactly stop around each individual -- it's more of a gradient that tapers off between the two bodies, and actually extends everywhere around the small group.

There doesn't seem to be anything near the latent power source to drive that kind of transport, though.  To Trav this suggests that it is more of an ambient effect permeating or clinging to the planet Kestartes Delta itself.
The Traveller
player, 1564 posts
I can't not try
Always time to travel!
Thu 23 Jun 2016
at 02:48
  • msg #200

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav mutters to herself, "it's not just the cheetahs, or even her, it's this place." She keys in some code to her I pad as they walk, and sets the much more sophisticated sensors of her timeship to begin analyzing how Kestartes Delta sits in in the universe. The place reminded her of some living planets or places she had visited her. It made her feel uneasy.
Stanley Newton
player, 510 posts
Thu 23 Jun 2016
at 23:04
  • msg #201

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"Hey Stan, want to take a cheetah sample? For science. Miss Kalath mentions how the Kitlings... the small cat like creatures, yes? Make people their slaves, if I got that right. I don't like the sounds of that. Seems like the Cheetahs and the Kitlings are the enemy and the problem."


"Yeah, I'll quickly grab a sample." Stanley puts on a rubber glove and squats down by the corpse. A moment later he gets up with a small plastic specimen container in his hand. Inside is a small sample of the dead Cheetah's flesh.

"Those Kitlings appeared to be following...or rather stalking me when I was running away from the Cheetahs. They never attacked me, but I had the feeling I couldn't just shake them off." Stanley remarks to Trav as they make their way to where the 'elders' are.
The Guardian
GM, 1774 posts
Fri 24 Jun 2016
at 03:08
  • msg #202

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav remotely signals the TARDIS to check on the ambient dimensional distortion.

She is expecting that she'll be able to simply take further readings to better puzzle out the nature of this place, and perhaps it will answer back with a message from a cutesy animated avatar.  What she does not expect is for the TARDIS to start scanning, and then hesitate.  Pondering.  Remembering the seemingly endless span in which it, too, fought the Time War at the behest of the Marshall.  Her uplink shows her that the TARDIS has -- briefly -- put aside her own command and started scanning up and down the local part of the continuum, both nearby space and into the near reaches of the Vortex.

It's looking for something.  Trav realizes with a horrifying feeling that it's looking for Daleks.

Something to fight.

Something to hunt.

And after the space of perhaps thirty seconds, with the engines revving up in preparation to hurl itself off without her, the TARDIS settles down, and throttles back on its own chosen scan parameters.  Apparently, it did not find any suitable prey while it was struggling with its own nature.

What it finally reports to Trav confirms that the planet is not only riddled with thousands on thousands of dimensional warps, but it's enveloped by a widespread network of psychic connection -- a network that, though more of a diffuse gestalt than a true united entity, nevertheless nearly snared the TARDIS itself and set loose its own integral directives and drives.

OOC:

21:50, Today: The Guardian, for the NPC The TARDIS, rolled 19 using 2d6+11 with rolls of 4,4.  Ingenuity(4) + Resolve(4) + Psychic(4).
21:50, Today: The Guardian, for the NPC The TARDIS, rolled 15 using 2d6+11 with rolls of 1,3.  Awareness(3) + Resolve(4) + Psychic(4).

The Traveller
player, 1565 posts
I can't not try
Always time to travel!
Fri 24 Jun 2016
at 06:26
  • msg #203

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Trav remotely signals the TARDIS to check on the ambient dimensional distortion.

She is expecting that she'll be able to simply take further readings to better puzzle out the nature of this place, and perhaps it will answer back with a message from a cutesy animated avatar.  What she does not expect is for the TARDIS to start scanning, and then hesitate.  Pondering.  Remembering the seemingly endless span in which it, too, fought the Time War at the behest of the Marshall.  Her uplink shows her that the TARDIS has -- briefly -- put aside her own command and started scanning up and down the local part of the continuum, both nearby space and into the near reaches of the Vortex.

It's looking for something.  Trav realizes with a horrifying feeling that it's looking for Daleks.

Something to fight.

Something to hunt.

And after the space of perhaps thirty seconds, with the engines revving up in preparation to hurl itself off without her, the TARDIS settles down, and throttles back on its own chosen scan parameters.  Apparently, it did not find any suitable prey while it was struggling with its own nature.

What it finally reports to Trav confirms that the planet is not only riddled with thousands on thousands of dimensional warps, but it's enveloped by a widespread network of psychic connection -- a network that, though more of a diffuse gestalt than a true united entity, nevertheless nearly snared the TARDIS itself and set loose its own integral directives and drives.

OOC:

21:50, Today: The Guardian, for the NPC The TARDIS, rolled 19 using 2d6+11 with rolls of 4,4.  Ingenuity(4) + Resolve(4) + Psychic(4).
21:50, Today: The Guardian, for the NPC The TARDIS, rolled 15 using 2d6+11 with rolls of 1,3.  Awareness(3) + Resolve(4) + Psychic(4).


Trav stops and goes pale. Sweet boy never directly fought in the Time War. The bloodied hands of the Marshall never touched his controls - that's the one promise she held to. The old Time Machine never hunted Daleks.

For the entire duration of the conflict, the old Time Machine collected dust in the Citadel - the Marshall and her Exigents used their infamous, highly advanced Time Rings to hunt down the Daleks and the agents of Davros. It was probably drawing on her old rage and memories when she hunted Daleks with ruthless skill across time and space during the war, with just her Time Ring and her Rod. She feeds back to it the old, sad face of the War Doctor, the suffering, the dying.

She immediately engages emergency operation termination protocols. Three large busses immediately shoot out from under under the main control column - three large fuse like things that viewers of the show may remember Trav pulling out two seasons ago when Warlock was rummaging around inside of it. The TARDIS is not taking off anywhere until they get back and she reinstalls the busses, nor will any alien psychic infestation penetrate any deeper into her beloved time machine. She also orders activation of Time War level info war data defense protocols.

She engages the time machine to low power mode, and immediately starts it on a full systems hueristic check to maintain it's own chronal and psychic integrity, matching it against past versions, especially those from before the war.

"Stanley. Smoke. This entire region of space time is hungry. It almost infected Sweet Boy. I shut him down to low power mode, he's running diagnostics. I'm especially vulnerable here - it's like time and space here is a hungry thing. I...I want you to call me... Louise."  Louise, who believed in God, who gave birth to children, who has a family. Who knew sadness and loss, who was human. Yes. That aching sadness was the polar opposite of selfish hunger. "We have to hurry. We won't be here long."
This message was last edited by the player at 06:43, Fri 24 June 2016.
Smoke Alarm
player, 1526 posts
Brave and bold as a Hero
of Draconia can be.
Fri 24 Jun 2016
at 07:36
  • msg #204

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Hungry! Like Great Artchitect Kroagnon in the Basement!' Smoke Alarm exclaimed in horror. 'That's what I show-and-telled you! What the White visitor show-and-telled us: we have to rememorise who you are and follow the Kang way. To follow the Kang way is the only way, else we become unKang and won't be Kangs no more. No ball-games, no flyposts, no wipeouts.'
The Traveller
player, 1566 posts
I can't not try
Always time to travel!
Fri 24 Jun 2016
at 17:32
  • msg #205

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Memories. Memories. A Time Lord is their Memories, the Doctor once told me. When he fought Borusa, in the Death Zone." Here, her voice drops an octave. The old voice of the Marshall bubbles up, but not as a hostile one, but moreso the weary, sad veteran of that impossible war. It's the blonde's vocal cords but the old general's cadence. Not so much the grandiose villian who faced the 6th and 7th Doctor but the old woman who sternly ordered the extermination of time lines and cried at her desk after issuing orders to the last living Krayloss soldiers.

"This space and time is like a diseased cyst. It's smell is like blood on the trail, in a jungle." As they are lead by Kalath, she breathes deep. "There comes a time that you've hunted so much that you become sick of blood. It becomes clotted and filthy in your mouth. It becomes boring. The thrill is gone and becomes simply a job. The screams of a dying Dalek become grating, like nails on a chalkboard, and you simply want it to end, to sleep."

Behind the eyes of the eyes of the Traveller is perhaps something more frightening than the red that was in Kalath's eyes - the old, cold impulse to conquer, the same brilliance that devised the plan that brought down the Time Lords themselves and imprisoned them and the Daleks behind the Time Lock. Careful, careful, please  be careful, the other sides of her tell her. Remember the Gelph and their singing. Remember Arcadia.

In clipped language, she continues: "Back when I spoke like New England gentry I devised a weapon against the Cybermen, who sought escape from all passion - the individuation virus. It was software I loaded into my pistol rounds. This localized space time that turns people into blood hungry cat monsters may work upon a similar principle - eliminiating individuality in favor of predatory bloodlust. Not terribly different from a mechanical desire to upgrade and join into a cybernetic network. This can be the thwarted. The vectors, mechanics, are considerably different, but the principle of cognitive assimilation is the same."

"My beloved comrades, you may be hearing me talk as my other personalities. This is my defense against this place. I apologize for discomfiting you as I devise a solution. I am defending myself with... rememorization." Trav smiles, thinly and perhaps chillingly.

"The 'White Visitor'? Who is that?"
This message was last edited by the player at 20:22, Fri 24 June 2016.
Stanley Newton
player, 512 posts
Fri 24 Jun 2016
at 23:30
  • msg #206

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"My beloved comrades, you may be hearing me talk as my other personalities. This is my defense against this place. I apologize for discomfiting you as I devise a solution. I am defending myself with... rememorization." Trav smiles, thinly and perhaps chillingly.


Stanley frowns, he considers not saying anything, but the White Visitor's warning had been pretty specific. She is doing what she thinks is best,but... "Sorry, but I am not going to call you 'Louise'. The White Visitor specifically told us that YOU are in danger. Not Louise, not The Marshall, not the person you used to be. This planet is trying to change you and I don't think that using a different name and bringing back old personalities is a smart thing to do. Defend yourself by being The Traveller."

"Of course, that is easy for me to say. I don't think I have been infected by this thing. Not yet at least." He pauses. "I mean if you can, you should try to stay the Traveller. The way you just talked...that didn't sound like the Trav I know."

"About that White Visitor, I have no clue about who or what she is." Stanley confesses. "Not a human and she didn't seem to come from this planet. We met her shortly after leaving the TARDIS and she warned us about this place. I don't know her motives, but from what we have seen so far, she wasn't lying."
This message was last updated by the player at 23:31, Fri 24 June 2016.
Smoke Alarm
player, 1527 posts
Brave and bold as a Hero
of Draconia can be.
Sat 25 Jun 2016
at 02:10
  • msg #207

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As Traveller started talking and smiling funny, and not in a ha-ha kind of way, Smoke Alarm felt worried and unbold for her friend. It was like every time something was bad, Trav wanted to cosplay as someone else but herself. Smoke agreed with Stanley, putting a hand on Traveller's arm. 'Who you are is you who are now.' she said wisely but not all together clearly. 'Just be the Traveller, please... Or a Kang, that works too.' she tried to joke.

'And she had one mouth but lots of voices, and one of them talked Kang-speak at me. She was unold and unyoung and inbetween all at the same time. Like she couldn't decide what she wanted to be either.'
The Traveller
player, 1567 posts
I can't not try
Always time to travel!
Wed 29 Jun 2016
at 05:00
  • msg #208

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav's expression changed again. Her eyes gained years, crows feet, maybe, and she almost looked like she gained a few pounds. She took Smoke Alarm's hands.

"Detectora de Icendios, mi Azura Hermana, mi brillante chica, tu necessitas comprende-" she stops herself. "Smoke Alarm. You need to understand, who I am is who I was and who I will be." She talks like she's an older woman, in her 50s, maybe 60s."This place is assaulting me up and down of all who I am. I need to fight it with my past and maybe my future. I can't fight it with just my present, not just the blond part of me. It... it wants to overwhelm me with this hunger and bloodlust, and unlike you, mis familia, mis compañeros, I can feel time and space. I'm more vulnerable than you are. I can literally feel the space all around us like you can feel an object with your fingers, it's how I'm built. So, please, understand, por favor?"

She looks past Smoke Alarm to Stanley. "Mister Stanley Newton." Her back straightens again, but her eyes are clear and sharp, unlike you've ever seen her before. "You of all people, who have traveled with me for so long, should know that, except for that terrible period of time when I laid down one name and took up another, I have been and always will be the Traveller. We're all fighting in here, past, present, and future. I'm not going to be intimidated by some predatory pocket of space time. It shouldn't be scared of me because I was the Marshall - that was a teenaged tantrum. It should be scared of me because I have been, and always will be, The Traveller. The Marshall was a made up name, anyway. Now, come on. We have some elders to see, and there's always time to travel." The voice is a contraltro, different from the Marshall, and full of a sharp and different confidence, but smokier and more commanding that your familiar blond.

Trav is holding Smoke Alarm's hand, walking like she's maybe 3 inches taller than the slight blond, although she hasn't grown an inch. "Oh, Smoke Alarm. I've decided to be all of me. Didn't you tell me to be the best me I could possibly be?"
This message was last edited by the player at 05:43, Wed 29 June 2016.
Smoke Alarm
player, 1528 posts
Brave and bold as a Hero
of Draconia can be.
Wed 29 Jun 2016
at 06:03
  • msg #209

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Great, she was talking funny again. How was anyone to knowhow she was show-and-telling? Smoke Alarm sighed. 'Let's just be ourselves and stay as ourselves. Whoever they are.' Smoke agreed. 'And rememorise: no ball-games, no flyposts, no wipeouts. And let's foot on with it.' Finding Traveller holding her hand, Smoke Alarm moved forward, pulling her along.

'And why're we here? If it's so bad here, can't we just track back to the talkiphone box and leave?'
Kalath
player, 134 posts
Always Time to...
Hunt!
Wed 29 Jun 2016
at 06:13
  • msg #210

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She gave Smoke a strange look, then led her way into the Stronghold.

"Why do you talk so strange? What do you mean no ball-games, no flyposts, no wipeouts?"

Her eyes had reverted to normal, and she'd cleaned herself off so she was dripping the blood of her meal; but it was hard to forget what she had been.
Smoke Alarm
player, 1529 posts
Brave and bold as a Hero
of Draconia can be.
Wed 29 Jun 2016
at 06:21
  • msg #211

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm shrugged. 'I dunno, she just talks funny sometimes.' She meant Traveller, of course.

'It means... No ball games. No fly-posts. No wipeouts.' she repeated, slowly and loudly, as if that could show-and-tell her words more clearly. She elaborated on the last one, since it was the most important. In fact, the last one was only ever the important one, the bits about ball-games and fly-posts being there mostly for emphasis, not that Kangs ever did them anyhow. 'No making people unalive. So no to-dos. Simples.'
This message was last edited by the player at 05:53, Thu 30 June 2016.
Stanley Newton
player, 513 posts
Wed 29 Jun 2016
at 19:35
  • msg #212

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"If you say so, Trav." Stanley is not going to insist. The switching of personalities seems to happen a bit too fast for his liking, but if that is how Trav thinks she can resist this influence, then that is what she should do. To him it seems that all that changing is going to give this thing more opportunities to take over. Nevertheless, it seems to be working for now, but he is going to keep a close eye on her.
This message was last edited by the player at 19:36, Wed 29 June 2016.
The Guardian
GM, 1775 posts
Thu 30 Jun 2016
at 02:53
  • msg #213

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The three travelers follow Kalath up to a gate in the fencing around the building complex.

A lean woman a little older than Kalath and a man slightly older than that are standing guard over the entrance to the building.  They're dressed and equipped in a very similar way to Kalath, a mix of salvage, rough leathers and furs, and Smoke Alarm is fascinated to note that they're carrying for-real arrowguns.  After a brief hesitation, the woman moves forward to unfasten a complicated mechanical latch, while the man levels the crossbow -- not at Trav and Stanley and Smoke, exactly, moreso at spots around and across the street behind them.

(Kalath knows that another pair of snipers are covering the gate from hardened nests on the third floor.  It is really not possible to be too careful.)

(The woman -- Pel -- can't keep her eyes off the visitors Kalath has brought.  "Kal, where are they from?" she asks in a half whisper.)

The group is passed through the gate and, after it is relatched, the door into the building.  No one misses that the latter is reinforced with salvaged rebar.

The interior of the building is a study in contrasts.  To Stanley it looks like early 20th century construction, sturdy brickwork, and shows signs of ongoing repair.  But it's also a place where people have made an effort to make into a home: there are colorful (if faded) murals over many of the walls and there is plainly effort put into keeping it tidy.  Smoke Alarm is struck by how much is both like and unlike Paradise Towers -- there are many elements to it that are functional, yet improvised from random salvage.

As Kalath leads them in, a tiny boy who barely comes up to her waist goggles at the newcomers.  "Strangers," he breathes, and scampers off ahead of them.  (Kalath knows this is Yevgy -- orphaned when his mother disappeared on a gleaning expedition.)

Yevgy beats them to the inner checkpoint, where there is another gate of iron secured against intruders, watched over by a big, solidly built man who's wearing what Trav and Stanley both place as light riot armor -- he's even got a transparent plastic shield and truncheon close to hand.  (Kalath recogbizes Chief Derwaal, not one of the Elders, confusingly, but head of the Stronghold's watch, and the person who taught her much of what she knows about fighting.)
This message was last edited by the GM at 01:13, Wed 06 July 2016.
Smoke Alarm
player, 1531 posts
Brave and bold as a Hero
of Draconia can be.
Fri 1 Jul 2016
at 02:12
  • msg #214

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Footing up to the compound, through the checking point, and into the main foyer, Smoke Alarm outlooked interestedly about. Much of what she eyespied she... (recognised? rememorised? re-eyespied!) re-eyespied from Paradise Towers, like how they used arrowguns and wallscrawled pretty pictures to hide the bleakness of their existence. She was learning some things she could mayhaps take back to Paradise Towers, and having ideas she could show-and-tell these people about urban survival. Yet this place left her feeling unbrave and unbold. Back in Paradise Towers, they only had to keep out wild cleaners and stray dogs, and dogs couldn't or wouldn't read the "No Dogs Allowed" signs. Here they had Cheetah People who were much cleverer than dogs. Back in Paradise Towers, they were taking back the streets and blocks, finding enough food to go around. Here they were losing ground, shrinking, hungry and going unalive. This seemed a place close to wipe-out, to being no more.
Stanley Newton
player, 514 posts
Fri 1 Jul 2016
at 17:02
  • msg #215

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The murals and other small touches suggest that things are sort of stable here and that the people have found a way keep this place relatively safe from the Kitlings and Cheetahs. Stanley wonders exactly how long these have been living here. When did this evil influence show up? He can't imagine that it happened too long ago. There is a ruined city out there and there are still people living here.

"Miss Kalath? Do you remember when the Cheetahs first showed up?"
The Traveller
player, 1571 posts
I can't not try
Always time to travel!
Tue 5 Jul 2016
at 04:29
  • msg #216

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav idly scans the area, being quite nosy with the scanning. Checking herself, Stanley, Smoke, Kalath, their new hosts, the ground, the air, her own arm pits. "Hm. Hmmm. Hm." She's shaking her taped up sonic like it was a thermometer.

She smiles to the newly introduced Elders. "Oh, hi. I'm the Traveller. This is Alarma De Humo, er, Smoke Alarm, and that guy is Stanley. We're from far away. Someone is trying to erase the events of a long lost people so they never were, very uncool. We're trying to find a book. We hear you guys have quite the library here. From what we understand, you guys have a cat problem, and a food problem. Maybe we can help." The blonde is back, with her goofy smile, and she's rolling on the balls of her feet. She seems to have regained her balance somewhat, after that last personality wash.

OOC:Trav tries to be wacky and charming in a Matt Smith/David Tennant kinda way. Want a roll?
This message was last edited by the player at 04:31, Tue 05 July 2016.
Smoke Alarm
player, 1532 posts
Brave and bold as a Hero
of Draconia can be.
Tue 5 Jul 2016
at 09:07
  • msg #217

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm footed up beside Traveller, outlooking warily about. So far, so good, and so much like home-sweet-home. But that was why she 'wared it. She rememorised how the Red Kangs had rolled up the welcome-mats for the first visitors to Paradise Towers since time start – with arrowguns and catchering for the Doctor and Mel. Could they get the same welcome-mat here? Tick-tocks repeated, the address was different, but the game the same: Kestartes City for Paradise Towers, the Traveller for the Doctor. Wait. Did that make Smoke Alarm the Mel? ...Anyhow, were these people this city's kangs, caretakers, or, she thought worriedly at how Kalath had eaten the cat-person, rezzies?

'Should we how-you-do?' Smoke Alarm asked Traveller, softly but audible to the people.
This message was last edited by the player at 04:57, Wed 06 July 2016.
The Traveller
player, 1572 posts
I can't not try
Always time to travel!
Tue 5 Jul 2016
at 16:58
  • msg #218

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Smoke Alarm footed up beside Traveller, outlooking 'waring about. So far, so good, and so much like home-sweet-home. But that was why she 'wared it. She rememorised how the Red Kangs had rolled up the welcome-mats for the first visitors to Paradise Towers since time start – with arrowguns and catchering for the Doctor and Mel. Could they get the same welcome-mat here? Tick-tocks repeated, the address was different, but the game the same: Kestartes City for Paradise Towers, the Traveller for the Doctor. Wait. Did that make Smoke Alarm the Mel? ...Anyhow, were these people this city's kangs, caretakers, or, she thought worriedly at how Kalath had eaten the cat-person, rezzies?

'Should we how-you-do?' Smoke Alarm asked Traveller, softly but audible to the people.


Soft but audible back - "Don't know how they how-do-you-do here, so lets just smile and be friendly." She smiles at their hosts.
The Guardian
GM, 1776 posts
Wed 6 Jul 2016
at 01:23
  • msg #219

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Derwaal approaches the Traveller.  The look he gives her suggests that she and the others are something far, far out of the ordinary, but he is not a person to be fazed by much.

"'M not one of the Elders, I'm afraid," he says.  "Expect that Kalath brought you here to talk to them, though, that right?"  He glances at Kalath.  "They're a fair bit scrawnier than your usual catch.  Let's just make sure of them...."

He picks up a small reflector lamp sitting on the desk, and turns a tiny valve on it.  There's a hissing noise and the lamp lights up.  The big man brings it close in to the faces of each of the new arrivals, peering carefully and closely into their eyes.  Whatever he sees, or doesn't see there, seems to satisfy him and he steps back.

Pointing to a table next to the gate with his truncheon, he says, "Knives, weapons, anything you've got on you, turn it out on the table.  You'll get them back if you're not staying."
Smoke Alarm
player, 1533 posts
Brave and bold as a Hero
of Draconia can be.
Wed 6 Jul 2016
at 02:00
  • msg #220

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As Traveller recommended, Smoke Alarm smiled and be-ed friendly. 'Hello!' she greeted with a wave.

But Smoke Alarm, who was a fair bit scrawnier than anyone, didn't like being called part of Kalath's catch. 'We came as visitors, we weren't catched.' she protested, before the man tried to shine a torch in her eyes like some kind of caretaker. She took a wary foot back, only submitting when Traveller or Stanley reassured her. Her dark eyes blinked and twitched under the harsh light, but show-and-telled the man nothing.

She also didn't surrender her arrowgun, because it was neither a knife nor a weapon in her mind, and she didn't even consider it.
The Traveller
player, 1573 posts
I can't not try
Always time to travel!
Wed 6 Jul 2016
at 04:49
  • msg #221

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Derwaal approaches the Traveller.  The look he gives her suggests that she and the others are something far, far out of the ordinary, but he is not a person to be fazed by much.

"'M not one of the Elders, I'm afraid," he says.  "Expect that Kalath brought you here to talk to them, though, that right?"  He glances at Kalath.  "They're a fair bit scrawnier than your usual catch.  Let's just make sure of them...."

He picks up a small reflector lamp sitting on the desk, and turns a tiny valve on it.  There's a hissing noise and the lamp lights up.  The big man brings it close in to the faces of each of the new arrivals, peering carefully and closely into their eyes.  Whatever he sees, or doesn't see there, seems to satisfy him and he steps back.

Pointing to a table next to the gate with his truncheon, he says, "Knives, weapons, anything you've got on you, turn it out on the table.  You'll get them back if you're not staying."


Trav of course dumps her pistols and belt.

"Smoke, please. We're guests. We're in their brainquarters. Pretty please? They don't know us yet."

"Also, please, don't eat us. I've been told I don't taste good, anyway."
This message was last edited by the player at 04:50, Wed 06 July 2016.
Smoke Alarm
player, 1534 posts
Brave and bold as a Hero
of Draconia can be.
Wed 6 Jul 2016
at 05:10
  • msg #222

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Huh?' Smoke realised they meant her arrowgun. 'But it's not a weapon, it's an... extension of my finger.' she protested, feeling Sereth would understand.

But Traveller had asked nicely, with a pretty please even, and they weren't ingoing if she didn't. She could loiter outside, but letting Traveller and Stanley go alone was totally unKang. 'Oh, alright then.' Grudgingly, she put her arrowgun and quiver on the table, but not before she stole a screw to stop it working. 'But no touching! Eyespy, it says so on the side.' Indeed, Smoke Alarm's arrowgun. No tuching! was very explicit.
Stanley Newton
player, 515 posts
Wed 6 Jul 2016
at 22:52
  • msg #223

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley puts his doctor's bag on the table. He doesn't carry any weapons, but some stuff in there, like the scalpel and some combinations of pills, could theoretically be used to kill someone.
The Guardian
GM, 1777 posts
Thu 7 Jul 2016
at 02:28
  • msg #224

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Derwaal seems spectacularly indifferent to Smoke Alarm's arrowgun, although Stanley and Trav and Kalath certainly discern some relief on his part that he's not going to need to strong-arm her.

Stanley's bag seems to baffle him, though, and after he glances at Stanley for permission, he opens it and takes a look inside.  He carefully closes it again without disturbing the contents, but he looks at Stanley with a bit of apprehension.  "Are you a sorcerer?" he asks.  Casting his gaze around to the visitors, he adds, "Are you all sorcerers?"
Smoke Alarm
player, 1535 posts
Brave and bold as a Hero
of Draconia can be.
Thu 7 Jul 2016
at 02:44
  • msg #225

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'I like red sauce...'
The Guardian
GM, 1778 posts
Thu 7 Jul 2016
at 03:54
  • msg #226

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'I like red sauce...'

OOC: But blue sauce is best? :-P
The Traveller
player, 1574 posts
I can't not try
Always time to travel!
Thu 7 Jul 2016
at 05:24
  • msg #227

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Derwaal seems spectacularly indifferent to Smoke Alarm's arrowgun, although Stanley and Trav and Kalath certainly discern some relief on his part that he's not going to need to strong-arm her.

Stanley's bag seems to baffle him, though, and after he glances at Stanley for permission, he opens it and takes a look inside.  He carefully closes it again without disturbing the contents, but he looks at Stanley with a bit of apprehension.  "Are you a sorcerer?" he asks.  Casting his gaze around to the visitors, he adds, "Are you all sorcerers?"


"That depends on how you define sorcerer. Everything I do can be explained by science, so, no. I've met and know real magicians, however. How do you define the term? People who use and build machines? Who use technology? Who do unexplainable things?"
The Traveller
player, 1575 posts
I can't not try
Always time to travel!
Thu 7 Jul 2016
at 05:25
  • msg #228

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Derwaal seems spectacularly indifferent to Smoke Alarm's arrowgun, although Stanley and Trav and Kalath certainly discern some relief on his part that he's not going to need to strong-arm her.

Stanley's bag seems to baffle him, though, and after he glances at Stanley for permission, he opens it and takes a look inside.  He carefully closes it again without disturbing the contents, but he looks at Stanley with a bit of apprehension.  "Are you a sorcerer?" he asks.  Casting his gaze around to the visitors, he adds, "Are you all sorcerers?"


"Yes, please, don't touch my friend's arrowgun. It says, 'no tuching'. she's trusting you."
Stanley Newton
player, 516 posts
Thu 7 Jul 2016
at 22:50
  • msg #229

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"No, I wouldn't call myself a sorcerer." Stanley replies to the guard. "Just a normal human."
The Guardian
GM, 1780 posts
Wed 13 Jul 2016
at 00:29
  • msg #230

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

At last, Derwaal unlocks the gate and motions everyone.  He meets Kalath's eyes as she passes, saying without speaking that she should keep an eye on the newcomers, despite the precautions taken so far.

Beyond, the furnishings and the decor are a little more homey, but only so much.  It remains clear that this is the dwelling of a group of people who are effectively besieged by the world around them.

Kalath leads the others ahead a short way to an open stairwell, them up three flights to a landing with several doors leading off of it.  She opens a double set of them onto what looks like it might once have been a small communal meeting area, but seems like, over time, it has accumulated the trappings of the little community's leadership.  A few half-populated bookshelves stand along the walls; there's a pull-down projector screen that has been repurposed into what looks like a carefully enlarged map, there is a flagstaff that supports a few unfamiliar banners.

Arranged in a loose semicircle facing the doorway are a trio of battered-looking desks, and behind each one sits, apparently, one of the Elders of the Stronghold, each in a shabby high-backed chair.  Kalath introduces each in turn:

On the right, she names Parnesco, the Elder for Resource.  He's a thin-faced man with hair gone wholly white, but his eyes are sharp and keen.

On the left, she names Alharin, the Elder for Knowledge.  She's silver-haired and her skin sags and crinkles; there's an air of melancholy that hangs about her.

And in the center sits Casimir, the Elder for Planning.  He seems to be the youngest of the three; his face is marred by an old claw-slash and he wears a patch over one eye, and he wears a sort of mechanical clamp fitted over the stump of his left arm.

"Chief Derwaal sent word ahead of strangers," Casimir says.  "His description did not do you justice.  What account do you make for yourself?  Why have you come?"
Smoke Alarm
player, 1537 posts
Brave and bold as a Hero
of Draconia can be.
Wed 13 Jul 2016
at 04:59
  • msg #231

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm footed after Stanley and Traveller, outlooking about, kicking her heels and shy. She was feeling uncomfy being so far away from her arrowgun, after just getting it back on Draconia, and feeling unbold and wary to be in another gang's brainquarters. This was a no-to-do place, they weren't part of the Kang game of invading each other's brainquarters. 'Sides, they could try to eat her. She was outlooking for exits and fire escapes. She pulled out Puddy and hugged him tight; this place naturally had her thinking of cats. 'Sides, Puddy had her spare escaping tools.

She stood beside her friends, and let them handle the how-you-dos for this place.
This message was last edited by the player at 05:00, Wed 13 July 2016.
The Traveller
player, 1577 posts
I can't not try
Always time to travel!
Wed 13 Jul 2016
at 15:16
  • msg #232

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"A pleasure to meet you. I'm called The Traveller. This is Smoke Alarm, and this is Doctor Stanley Newton. I'm from Gallifrey, Smoke Alarm is from Paradise Towers, and Stanley is from a place called Earth. Thank you for welcoming us into your home, and for your scout here for safely guiding us in." She gestures to Kalath.

"We're from far away. We've come because someone is destroying the past of a grand and illustrious people - a race of poets. We hear you have quite the library. We're seeking a book called Racallan's Apocrypha. You see, someone is making the past of Racallan's people disappear. I walk across time and space and memory, and making someone's past and choices disappear, even if they're gone, is as bad as murder, in some cases worse." Travs eyes are sad at that mention, even as she speaks diplomatically.

"So, sirs and madams, we also understand you have a food and a cat problem. We don't seek to remove the volume - we just want to see it, maybe copy it. We have a matching volume that's part of the series that maybe we can help to complete your archives as well. Maybe we can help each other?"
This message was last edited by the player at 15:19, Wed 13 July 2016.
The Guardian
GM, 1780 posts
Wed 13 Jul 2016
at 22:17
  • msg #233

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Elders, as one, look alarmed at Trav's mention of a cat problem.  Parnesco looks to Casimir.  "The Chief didn't mention anything, did he?  There should have been a call to quarters if an attack was under way...."

Casimir seems to be the first of the Elders for whom the penny drops.  "I think she does not mean a current attack," he says.  "I think she means the fact that we live as we live, in a place where we always must guard against the Hunters and we must always be wary of the Call.  You do not have Hunters, then, in this Earth you come from?  We have always known them, in the memory of those now living, and in the tales of those now gone who raised us."

Alharin nods.  "Yes.  There were times before the Hunters first came; this is known.  But we have not known a life without them.  A 'problem' speaks to a solution, but there is none.  All we can do is survive."

She frowns and rises carefully from her chair to walk to and fro among the shelves.  When she turns back, she says, "I'm afraid that I do not know this 'Racallan's Apocrypha' you are looking for.  Here we have only what we have been able to keep and pass down, to make sure that knowledge of the old time and ways of doing things are not lost.  So far as we are able."
This message was last updated by the GM at 22:17, Wed 13 July 2016.
The Traveller
player, 1579 posts
I can't not try
Always time to travel!
Wed 13 Jul 2016
at 21:43
  • msg #234

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"I don't mean to question you ways of living, which have no doubt served you in good stead. But for the vast majority of the world, there are no Hunters and no 'Call', as you put it. I know that may be hard to believe, but I may be able to work a way to get you off this planet. No one should have to live like this, always afraid. I used to, once - on a world that had shimmering blue walls of light, where we worried night and day that horrors would walk out of tears in space from different worlds. We too lived in the ruins of a time before. The space here is ill for lack of a better term, with hunger." She shakes her head. It presses in on her.

She listens gravely and carefully to their explanations. "Maybe you have a collection of artifacts or books that you keep? Or... do you transmit you lore orally? Via poetry, or song?"
Smoke Alarm
player, 1538 posts
Brave and bold as a Hero
of Draconia can be.
Thu 14 Jul 2016
at 02:11
  • msg #235

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Raising a hand, Smoke Alarm spoke up and offered 'Mayhaps I can help with the food problem. I'm an icehot hunter, with my arrowgun. I can catch you a dog or a cat or some rats – but not a person, not even a people-eater.' she stressed, eyespying Kalath warily. 'I could replace the spiny-woof you lost.'
This message had punctuation tweaked by the player at 02:13, Thu 14 July 2016.
The Guardian
GM, 1782 posts
Thu 14 Jul 2016
at 03:48
  • msg #236

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav gets the sense that she's losing these people in her explanations.  Parnesco, for instance, protests, "But we have had travelers come from distant countries, before, and they were looking for answers because they were overrun by Hunters...."  The notion of leaving the planet seems hard for them to grasp.

When questioned about other ways that the people of the Stronghold pass down lore, Alharin shakes her head.  "We do keep some things alive in these ways, though we also keep the Journal of the people.  But I have never heard this name 'Racallan' before.  May I ask, what leads you to believe that we have these records you are looking for?  Perhaps this is knowledge that is lost to us as well...?"
The Guardian
GM, 1783 posts
Thu 14 Jul 2016
at 03:54
  • msg #237

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'Mayhaps I can help with the food problem. I'm an icehot hunter, with my arrowgun. I can catch you a dog or a cat or some rats – but not a person, not even a people-eater.' she stressed, eyespying Kalath warily. 'I could replace the spiny-woof you lost.'

"That is as it should be," Casimir says.  "Sometimes, we have to fight to survive the Hunters, but it is always dangerous in more ways than one.  Better to not be caught by them at all.  Still -- I would not insist that you take that risk; Kalath did not do wrong by choosing the safety of travelers over one day's meat.  We will adjust and make do."

Parnesco frowns at that assessment, but bows his head and says nothing.
Stanley Newton
player, 519 posts
Thu 14 Jul 2016
at 20:47
  • msg #238

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
When questioned about other ways that the people of the Stronghold pass down lore, Alharin shakes her head.  "We do keep some things alive in these ways, though we also keep the Journal of the people.  But I have never heard this name 'Racallan' before.  May I ask, what leads you to believe that we have these records you are looking for?  Perhaps this is knowledge that is lost to us as well...?"


"The name might not be familiar, but what about the contents of the book?" Stanley speaks up. When they visited River in that prison, she had read part of the book aloud. "It is about an explorer who survived a large battle. He can't get home easily, his ship is damaged and his surroundings are dangerous, but eventually he finds a place where an old guy lives. The old guy never tells his name, but he has all sorts of old books from long ago."

"Does this sound like a story you know?"
Kalath
player, 137 posts
Always Time to...
Hunt!
Fri 15 Jul 2016
at 03:16
  • msg #239

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She rolled her eyes. Lucky she'd found them - they would have been eaten alive. Or in the case of two of them, become Hunters themselves.

"We don't have time for bedtime stories here. Every day, we survive. That's all we do. A few of us hunt; and I brought you in because you would have been destroyed out there."


She shook her head.

"I will go out again. I found one wolf, I can find more."

The Guardian
GM, 1784 posts
Fri 15 Jul 2016
at 04:26
  • msg #240

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
"Does this sound like a story you know?"

At this, Alharin's brow furrows, and she starts pacing along the shelves again, tracing along the spines with a forefinger as if trying to conjure something up.  She's shaking her head, muttering.  "No... not like a story... but that does remind me... old stories... old books from long ago."

She pulls out a volume and brings it over to Stanley.  The book is bound in well-worn leather, but as she opens it and shows him the contents, he can see that it consists of once-glossy faded pages, rebound within the tooled hide, with washed-out color photographs and capsule descriptions of locations.  It's clearly an old guidebook for Kestartes City, originally published before whatever events triggered the rise of the cheetahs and the crash of civilization.

"Here," she says.  "If there was a place where such an old book as you're searching for might have ended up, it might have been here."

The photo is of a large building with neoclassical ornamentation, nestling amid well-groomed trees and lawns.  The caption says KESTARTES CITY MUNICIPAL LIBRARY REPOSITORY AND RESOURCE CENTER : UNION PARK.

The reaction to this from the other two Elders is notable.  Parnesco is shaking his head and scowling, like this is the resumption of an old argument.  Casimir is less negative, but he plainly recognizes Alharin's tack as well.

"I have often hoped that we could make an expedition there," Alharin explains, glancing warily at the other Elders.  "I think there may be much old knowledge to be recovered there still.  But... the risk has always been thought too great.  To spend resources on."

This last is accompanied by a dark look at Parnesco.
Smoke Alarm
player, 1540 posts
Brave and bold as a Hero
of Draconia can be.
Fri 15 Jul 2016
at 12:56
  • msg #241

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
"That is as it should be," Casimir says.  "Sometimes, we have to fight to survive the Hunters, but it is always dangerous in more ways than one.  Better to not be caught by them at all.  Still -- I would not insist that you take that risk; Kalath did not do wrong by choosing the safety of travelers over one day's meat.  We will adjust and make do."


Smoke Alarm hesitated, loitering uncertainly, not wanting to get too busy-bee with this stranger gang. But she figured helping them would help Traveller get her book, and there wasn't much other way she could use her helping hand (it was the right). More, if these people were tummy-grumbly hungry enough for Kalath to eat a cat-person, and eat it raw, then things had to be really bad. And Smoke Alarm knew what it was like to be really tummy-grumbly hungry, though she'd never eaten a person, so as far as she knew. How long until they wanted to eat Traveller? She'd still be talking about the universe from inside the oven.

'Well, if you can find a woof, I can find a woof.' Smoke decided, confidently and innocently after Kalath spoke. 'I still think I should go hunt for you.'
Stanley Newton
player, 520 posts
Fri 15 Jul 2016
at 17:44
  • msg #242

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
"Here," she says.  "If there was a place where such an old book as you're searching for might have ended up, it might have been here."

The photo is of a large building with neoclassical ornamentation, nestling amid well-groomed trees and lawns.  The caption says KESTARTES CITY MUNICIPAL LIBRARY REPOSITORY AND RESOURCE CENTER : UNION PARK.


Stanley studies the photo, wondering how the place looks now. "I think we need to get to that library and hope the book is still there."

"Just to clarify: by 'risk' you mean the Hunters and the Kitlings?" Stanley asks Alharin. He isn't particularly looking forward to a long walk through the Cheetah infested city, but the library looks like the best place to find the book.  "You know...Our goal is to recover the journal and we are probably going to check that place no matter what. It shouldn't be too hard to bring back a couple of other books, but I don't know if we are planning on coming back here."
The Guardian
GM, 1785 posts
Fri 15 Jul 2016
at 23:12
  • msg #243

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"That is what I meant, yes."

Alharin shows Stanley over to the map of the city that they have hanging up.  "This is what they used to call 'Union Park'," she says.  She indicates a oblong polygon shaded in light green, its boundaries defined by city streets.  Stanley can see that there's a small lake in  the middle of it, and several isolated sites marked out with the names of forgotten museums, as well as a large delineated section with the title Rekha Salsarris Zoological Park.  She points out the location of the library.

"We understand that this whole area was once a natural space maintained inside the old city... before so much of it was abandoned and taken back by the wild.  Now it has become a natural home for the Hunters.  They roam through the buildings out here as well, of course, but here there are other animals still living, we think, food for the Hunters when they do not venture out."

Over the area in general, in block capitals much greater than the old location names, are the words:

THE INNER WILD
Stanley Newton
player, 521 posts
Sat 16 Jul 2016
at 22:51
  • msg #244

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Hmmm. That is bad." Stanley frowns. "That means there is very little chance we won't have a confrontation with the Hunters. If they keep their food there, they won't just let us trespass."
The Traveller
player, 1581 posts
I can't not try
Always time to travel!
Sun 17 Jul 2016
at 18:29
  • msg #245

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav gets a scowl on her face as she is shown the photo.

"These kitlings need to learn sadness at the pain they've caused, making a people forget their history for their own selfish yowling. They'll be filled with sadness so vast that their hunger will be sated." Another strange change in pitch.

"But I gotta figure out what makes this space hungry. What makes this space sick."

"Elder, no need for you to spend your resources on us. We're grateful to you for your hospitality."

She sits down, scowling, her face now dour and, for lack of a better term, ancient looking. What catastrophe could have befallen such a world to make the very space and time hungry for blood? It's almost as if this small population were allowed to survive so that whatever was here could hunt.
Stanley Newton
player, 522 posts
Sun 17 Jul 2016
at 22:10
  • msg #246

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley is standing in front of the map trying to think of something that would make the trip to the library less dangerous. Trav and Smoke would probably be able to take out quite a number of the Hunters, but the Kitlings might pose more of a problem. Not to mention the fact that in this place violence would only make things worse. Trav mentioning that she wants to find the cause of this reminds him of the mysterious woman's warning. It is difficult to say for certain, but she looks 'normal', so he goes back to looking at the map.

"Maybe under?" Stanley mumbles to himself as he gets an idea. He starts to search the map for something. The right symbol or name. "Elder Alharin, are there sewers or tunnels under this city? Maybe tunnels from an old underground transport system? We probably won't encounter any Hunters underground or at least less than if we just walked through the streets."
Smoke Alarm
player, 1541 posts
Brave and bold as a Hero
of Draconia can be.
Mon 18 Jul 2016
at 01:55
  • msg #247

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Could be rats.' Smoke suggested brightly, coming up behind Stanley and slapping him on the back. 'But good idea, smarty-pants! Also mayhaps there are utility carrydoors or cable ducks or steam tunnels or air vents...' Kangs knew cities and towers, inside and out. Smoke Alarm eyespied the map, turning an instinct for architecture to the problem.


OOC: Can Smoke find a route?
09:55, Today: Smoke Alarm rolled 17 using 2d6+9 with rolls of 5,3.  Awareness(4) + Ingenuity(3) + Sense of Direction(2).

The Guardian
GM, 1786 posts
Mon 18 Jul 2016
at 03:46
  • msg #248

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: It is a good idea.  It's not super likely that the Elders or their map is going to have hard information on where an access point to a suitable route is, but based on that result I do think Kalath would be able to lead you to one, given an explanation of the sort of maintenance passage that seems like it would be most useful.
The Traveller
player, 1582 posts
I can't not try
Always time to travel!
Tue 19 Jul 2016
at 01:25
  • msg #249

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Remember, friends, we're not here to fight the cat people, we're not here to fight anything. We defy the kitlings and their rules. We win without fighting. We bypass and override cheaty rules of the cowardly hunt. We're here to change the game, like we did with Warlock on Arsuran Prime."

She runs her sonic up and down Kalath again. "You are trusted to go beyond the city and hunt for your people. You are somehow special. Tell me about these kitlings, how they enslave your people, how the threat works."

Trav finds herself feeling and talking kind of weird and that's OK. "How comfortable are you with things being the way they are? What if I were here to tell you that we might be the harbingers that change everything? The Kitlings and cat people are your jailers. Would you be willing to change your way of life, young lady, if that meant getting rid of them?"

Trav felt big. There was danger in this. Bigger than the Kitlings. Bigger than the cats. The same kind of big when she made her decisions in the Time War.

Gentle. Easy. Will these people be able to withstand your clash with this hungry space, oh fist of the oncoming storm?

She must be saying that to herself. Who else would?
This message was last edited by the player at 01:35, Tue 19 July 2016.
The Guardian
GM, 1789 posts
Tue 2 Aug 2016
at 03:32
  • msg #250

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The looks that Trav gets from the Elders as she waits for Kalath's response are... disheartening.  They're clearly people who have dug in to fight the long defeat, and so grimly tied to guarding their tiny island of safety that they've lost the ability to imagine things might be any different.

From behind the travelers, there's a discreet cough.

Standing there is a man, maybe in his early twenties, outfitted much like the other survivors of the encampment, but managing somehow to seem even thinner and wearier.  "I'm sorry to bother you," he says, looking at Casimir.  "It's Rozha....  Healer Senn says, there is nothing more she can do for her.  Not unless the council will release the next allotment."  He shakes his head.  "She said I could come and ask."  He glances anxiously at the travelers for a moment, then looks back at Casimir.

Parnesco looks down at a ledger in front of him, muttering under his breath.  "Senn should know better."

Alharin goes slowly to the newcomer and takes his arm.  "You know how careful we have to be, Jevon," she says.  "We... Look, I will come and sit with you, until it's over."
Kalath
player, 146 posts
Always Time to...
Hunt!
Tue 2 Aug 2016
at 03:58
  • msg #251

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath just looks at the Traveller confused.

"You can't just change reality. And to give these people hope for a life that cannot exist, is quite cruel."

She grabs up her spear and bow.

"Maybe I should escort them to the area of the books; so she does not give the others false hope."
Stanley Newton
player, 524 posts
Tue 2 Aug 2016
at 22:36
  • msg #252

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Standing there is a man, maybe in his early twenties, outfitted much like the other survivors of the encampment, but managing somehow to seem even thinner and wearier.  "I'm sorry to bother you," he says, looking at Casimir.  "It's Rozha....  Healer Senn says, there is nothing more she can do for her.  Not unless the council will release the next allotment."  He shakes his head.  "She said I could come and ask."  He glances anxiously at the travelers for a moment, then looks back at Casimir.


"Healer? I am a healer myself." Stanley looks at Jevo, intrigued and worried by what he has heard. The condition of this Rozha does not sound good, but Stanley might be able to help. The people here have to scavenge for their medical supplies, while he just might have what the patient needs in his bag outside. Maybe...at least he should offer his help. "What is wrong with this Rozha? "
This message was last edited by the player at 22:37, Tue 02 Aug 2016.
The Guardian
GM, 1791 posts
Wed 3 Aug 2016
at 03:16
  • msg #253

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Jevon stares at Stanley as if he's only just noticed that the three newcomers are in the room.

"She... she's got the deep cough.  Has for weeks.  First, it didn't seem to bad, just a cold, but it's got to where she couldn't hardly stop, if she tried to get up and around."  He blinks rapidly.  "Please... if you could come and look, if you could do anything, I'm sure Healer Senn wouldn't mind.  But it's got so bad now that, well.  There's only so much medicine to go around... but please, sir, if you would.  She's all I've got left now."

The Elders do seem at least to have the grace to look shamed that they've had to ration care like this, even Parnesco.
Smoke Alarm
player, 1544 posts
Brave and bold as a Hero
of Draconia can be.
Wed 3 Aug 2016
at 05:31
  • msg #254

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

There wasn't much Smoke Alarm could do about finding an unseen in-way to the public library, not until she had some better artchitectural plans or engineery diagrams, or elsewise eyespied the buildings for herself. Mayhaps this gang had some other maps or pictures in their bookery? There was certainly nothing she could do the sick one; she didn't have First Aid Kit's or even Stanley's skill at the fixiting of people and their hurts, though she often wished she did.

'No-hoping is false.' she remarked to Kalath, ready to follow Traveller to the bookery to helping-hand her there.
Stanley Newton
player, 525 posts
Wed 3 Aug 2016
at 22:01
  • msg #255

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
"She... she's got the deep cough.  Has for weeks.  First, it didn't seem to bad, just a cold, but it's got to where she couldn't hardly stop, if she tried to get up and around."  He blinks rapidly.  "Please... if you could come and look, if you could do anything, I'm sure Healer Senn wouldn't mind.  But it's got so bad now that, well.  There's only so much medicine to go around... but please, sir, if you would.  She's all I've got left now."


"I don't know if I'll be able to help, but the least I can do is take a look." Stanley replies, already thinking about what diseases have severe coughing as one of their symptoms. He turns to the others. "This shouldn't take very long, I'll be right back."
The Guardian
GM, 1793 posts
Thu 4 Aug 2016
at 04:15
  • msg #256

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley follows Jevon, detouring long anough to pick up his medical bag.  The man leads him up another of the building's stairwells.  Jevon is subdued as he goes, although he keeps sneaking an occasional look at Stanley.

Eventually they arrive at an apartment that has had some rough remodeling applied to it, to shape it into a modest, subdivided infirmary.  Of the several beds, screened off by shabby curtains of various colors, there's only one that has an occupant: a little girl with pale hair and a paler complexion, who might be ten or so.  She seems to be sleeping, though her breathing is periodically interrupted by a little catch and cough.  Hanging up on the wall next to the bed is a crinkled poster, slightly faded with time but bearing the images of laughing children and a jaunty rainbow as backdrop.

As the two enter, the other occupant of the room looks up at them.  She's sitting by the little girl's bed, a woman who is probably not much out of her twenties, if that, but seems older than her years, with clear worry-lines in her features.  She looks at Stanley curiously.

On a small table next to her chair, Stanley can see an assortment of instruments like a thermometer and stethoscope, along with a glass of water and a smaller cup containing a milky solution.  There's also a small basin of water and a sealed glass bottle of clear liquid.

"Senn?" Jevon says.  "This is Stanley.  He's... he's new, and he says he's a healer as well.  Parnesco, well, he didn't want to break the ration...."  He glances at Stanley.  "Stanley says he would come and see if there was anything he could do for Rozha."

Senn stands.  "You're more than welcome, of course," she says.  "I'm afraid that I'm past the point of anything I can to try to clear up the infection.  By the time she told anyone she was having trouble, it was past anything I know how to deal with."
Stanley Newton
player, 526 posts
Thu 4 Aug 2016
at 22:22
  • msg #257

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

It is just a little girl... with all the talk about not providing medicine, Stanley had assumed Rohza to be one of the older survivors. Not a child. Are their supplies really that limited? Or is it just that the the disease has progressed too far?

Stanley looks at the collection of things on the table. It is true that diseases are his speciality, but he is very limited in what he can do here. He doesn't even have a fraction of the equipment and materials necessary to diagnose an unknown disease and manufacture a cure. Popping over to the TARDIS to get extra supplies or use the medical equipment is also out of the question with the Cheetahs out there. Apart from the lack of supplies, there is also the issue that the condition of this girl isn't getting better. Luckily, the people already found something that should work, however limited it is. He decides to talk to Healer Senn first, before examining Rohza.

"As Jevon said, I am new here. In fact, I am not from around here, so I would appreciate it if you could answer a couple of questions. I'll examine Rohza in a moment, but unless I learn more about this illnes, I am afraid I won't be able to do much except treat some of the symptoms." He speaks softly. "Is this disease common around here? Contagious? And the big question: is it viral or bacterial in nature?"

"You might not even have a way to find out, so it is okay." He pauses, knowing that the next topic might be a bit painful. "The medicine... what is it? Is it scavenged or is it produced? I might have something similar with me."
The Guardian
GM, 1794 posts
Fri 5 Aug 2016
at 04:13
  • msg #258

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley catches the uncertainty on Senn's expression when he runs the words viral and bacterial past her, so he suspects that however long these people have been eking out an existence like this, it's long enough for their collective medical knowledge to degrade considerably.

"The best that I've pieced it together, it was off something that the collectors brought back from one of their trips," Senn says.  "Something she got hold of, maybe that was dusted or living on some salvaged gear or goods.  Two of the adults came down with the same kind of a cough, but all they needed was rest and something to bring the inflammation down."  She indicates the cup with the white substance.  Stanley picks it up and sniffs it and is appalled to realize that it's nothing more than a strong solution of homemade aspirin, with maybe some herbal additives.  Which is better than nothing for the pneumonia-like symptoms he's seeing, but likely is doing little to fight off the actual infection.

"We have some stores of cures from the old time, antibiotics, but..."  She gives a small, tight frown.  "The Elder for Resource is very resistant to spending anything so precious on people who are not immediately vital to the Stronghold's survival.  That's not my opinion, you understand.  It's also not my decision."
Stanley Newton
player, 527 posts
Fri 5 Aug 2016
at 23:12
  • msg #259

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Hmm..." Stanley knows that he has some antibiotics in his bag. He'll first examine the patient and then decide what to do. He can't help but feel a bit sad that the people have to struggle so hard to survive and that they have lost so much of their medical knowledge. "I am pretty sure I wouldn't be able to change that Elder's mind, but I might be able to help little Rohza."

Stanley starts to examine Rohza, confirming whether or not the symptoms are consistent with a bacterial infection.

OOC: Unless the roll reveals something strange, Stanley intends to provide antibiotics:
23:11, Today: Stanley Newton rolled 20 using 2d6+10 with rolls of 6,4.  Examining illness Rohza: Ingenuity (4) + Medicine(4) + AoE: Disease (2).

The Guardian
GM, 1795 posts
Mon 8 Aug 2016
at 03:32
  • msg #260

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Before he's done with his examination, Stanley is really missing having proper analytic equipment available to him, but then again, he has some experience with field diagnosis in out-of-the-way places back on twenty-first century Earth.  It seems likely to him that there is a bacterial infection in play here, and that it is advanced enough that it and the resulting symptoms are serious.  He can provide Senn with enough antibiotics and anti-inflammatories to run through a typical course of treatment.  Of course, only time will tell if Rozha would respond to it.

But that's for one little girl, of course.  Stanley wonders just how long this band of survivors has got if they are rationing their medical care to their members who are currently most productive, such that they have none to spare for the children who are quite literally their future.

OOC: As indicated, your roll was easily sufficient that you should be able to cure Rozha with Senn administering the treatment over time.
Stanley Newton
player, 528 posts
Mon 8 Aug 2016
at 21:40
  • msg #261

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Having instructed Senn on how often she should give Rozha the antibiotics and what possible complication to look out for, Stanley decides to head back to the meeting area. This settlement desperately needs more medical supplies and knowledge. When they get to the library they should try to grab as many useful books as possible for these people.
The Guardian
GM, 1796 posts
Tue 9 Aug 2016
at 03:18
  • msg #262

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Jevon clasps Stanley's hand in both of his.  "Ancestors watch you, sir, I can't thank you enough for this.  If there's anything I can do.  Anything!"

Senn is not so demonstrative as Jevon -- perhaps a little more reflective that the girl has a long fight ahead of her -- but she, too, takes Stanley's hand in relief and gratitude.  "Jevon, why don't you stay here and watch over Rozha for a bit?" she says.  "I'll escort Dr. Newton back to his friends."

When they're out of earshot, Senn confides, "I really do thank you, too.  It will be a joy if Rozha does recover.  But I think you probably saved Jevon, too.  He was so desperate to do anything for his little girl, he was nerving himself up to go off in search of the sorcerers for help.  And then we would have lost her and him too."  She gives a little smile.  "I suppose we're lucky that one came to call."
Stanley Newton
player, 530 posts
Tue 9 Aug 2016
at 23:10
  • msg #263

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
When they're out of earshot, Senn confides, "I really do thank you, too.  It will be a joy if Rozha does recover.  But I think you probably saved Jevon, too.  He was so desperate to do anything for his little girl, he was nerving himself up to go off in search of the sorcerers for help.  And then we would have lost her and him too."  She gives a little smile.  "I suppose we're lucky that one came to call."


"Yeah, they are definitely lucky." Stanley replies. "Wait... did you just say 'sorcerers'? Who are they and why would they be able to help?"
The Guardian
GM, 1797 posts
Wed 10 Aug 2016
at 03:19
  • msg #264

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Senn stops and stares at him.  "Seriously?  You've never heard the stories?"  She shakes her head.  "You must really be a stranger around here.  They... well in point of fact, no one really knows they exist who has told a truly convincing tale of them.  But there have always been tales handed down that some wise and powerful people, people with the knowledge of the Old Time, make their home somewhere out in the great city.  Some say they like in a spire made of glass, wreathed in eternal lightning.  Some say they dwell in a dark fortress, in the deepest part of the Inner Wild.

"All we really know is that sometimes, when someone becomes desperate enough over a problem we can't help them solve, they've set out in search of the sorcerers.  You may well imagine, most such are never heard from again.  But, a very few times, someone has come back with a miracle that healed their hurt or solved their crisis.  So the tales have lived on."
Stanley Newton
player, 531 posts
Thu 11 Aug 2016
at 21:50
  • msg #265

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Interesting... I wonder if they really exist." Stanley makes a mental note to tell Trav to scan for signs of those sorcerers. He thinks back to when Smoke and him were in the city, but he doesn't recall anything suspicious. Apart from one thing...

"Maybe that figure... are there any stories about a lady dressed in white out in the city?" Stanley asks Senn.
This message was last edited by the player at 21:56, Thu 11 Aug 2016.
The Traveller
player, 1587 posts
I can't not try
Always time to travel!
Fri 12 Aug 2016
at 03:07
  • msg #266

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

All the meanwhile, Trav has been quietly scowling.

She couldn't help but think of all the children she's seen suffer.

She's getting that little crinkled up, pissed off look she got back with her second face.

She was going to get to the bottom of this hungry space, if it was the last thing she did.

The book can wait. Children were suffering.

"Stan, what do you need? I may have something in my bag."

OOC: Trav spend 1 SP, down to 4 - Resourceful Pockets. Trav has medicine or a tool that Stan needs.

Trav hands Stan her sonic. "Here, setting 292. It's what I use to perform medical and diagnostic scans, like what I used for Warlock. Let me dig in my bag and see what else I can find."
This message was last edited by the player at 03:10, Fri 12 Aug 2016.
The Traveller
player, 1588 posts
I can't not try
Always time to travel!
Fri 12 Aug 2016
at 03:11
  • msg #267

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Jevon clasps Stanley's hand in both of his.  "Ancestors watch you, sir, I can't thank you enough for this.  If there's anything I can do.  Anything!"

Senn is not so demonstrative as Jevon -- perhaps a little more reflective that the girl has a long fight ahead of her -- but she, too, takes Stanley's hand in relief and gratitude.  "Jevon, why don't you stay here and watch over Rozha for a bit?" she says.  "I'll escort Dr. Newton back to his friends."

When they're out of earshot, Senn confides, "I really do thank you, too.  It will be a joy if Rozha does recover.  But I think you probably saved Jevon, too.  He was so desperate to do anything for his little girl, he was nerving himself up to go off in search of the sorcerers for help.  And then we would have lost her and him too."  She gives a little smile.  "I suppose we're lucky that one came to call."


Trav smiles at this, as she follows behind, quietly.

"See Stan? You're positively Dumbledore."
Smoke Alarm
player, 1546 posts
Brave and bold as a Hero
of Draconia can be.
Fri 12 Aug 2016
at 08:23
  • msg #268

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

With Stanley outgone to the first-aid room and Traveller having a think, Smoke Alarm had been left to loiter and foot about the brainquarters. She had been left to own devices – specifically, her talkiphone, which vibberated to show-and-tell her there was a creature in the area...

'A pokémon!' Smoke exclaimed, eyespying the handset's picturespout and the cat-like creature in the vicinity. 'Ha, it's a meowth. Outlook, it's on your head!' she teased Kalath, angling the picture-taker to put it there. With a flick of her finger, she threw a pokéball at it. Travelling through all of time and space was a great way to build up her collection.


OOC: Honestly, it would explain a lot about Smoke's urban exploration habits.
The Guardian
GM, 1798 posts
Sat 13 Aug 2016
at 03:45
  • msg #269

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
"Maybe that figure... are there any stories about a lady dressed in white out in the city?" Stanley asks Senn.

Senn frowns.  "I can't say I've ever heard that one.  But it would not really surprise me either."
The Guardian
GM, 1799 posts
Sat 13 Aug 2016
at 03:47
  • msg #270

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
OOC: Honestly, it would explain a lot about Smoke's urban exploration habits.

OOC: The obvious twist is that Smoke Alarm's phone starts showing her things that are actually there. :D
Stanley Newton
player, 532 posts
Sat 13 Aug 2016
at 22:13
  • msg #271

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Trav smiles at this, as she follows behind, quietly.

"See Stan? You're positively Dumbledore."


"I don't know about that, Trav." Stanley replies. "I wish we could do more for these people. Back in the meeting room you said something about changing things around here. It sounded a bit...ambitious, but if you are serious I think it might be worth it to look for those sorcerers in the jungle."
Kalath
player, 148 posts
Always Time to...
Hunt!
Tue 16 Aug 2016
at 02:35
  • msg #272

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"I... I saw a lady in white. But she... vanished. She -lost- me. In the city. That just doesn't happen." She shook her head, the slight compassion she still had in her for strangers rearing up.

"If they insist on hunting down the Sorcerers, I should guide them. Take them the ways the Hunters will not be. To ensure they do not bring the Hunters down on -us-, if nothing else."
The Traveller
player, 1589 posts
I can't not try
Always time to travel!
Tue 16 Aug 2016
at 15:46
  • msg #273

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
The Traveller:
Trav smiles at this, as she follows behind, quietly.

"See Stan? You're positively Dumbledore."


"I don't know about that, Trav." Stanley replies. "I wish we could do more for these people. Back in the meeting room you said something about changing things around here. It sounded a bit...ambitious, but if you are serious I think it might be worth it to look for those sorcerers in the jungle."


"I need you guys to hold my ambitions in check, Stan. When I saw Zor's Master Matrix, Jimi told me to be careful. My meddling with that computer was probably responsible for making this alien battleship open fire on the soldiers of the ship's despotic alien owners. Were the Robotech Masters bad guys who would have done really bad things if they got their hands on the SDF-1? Yeah, probably. Did my translating Tyrolian and moving that Earth ahead technologically by 3 centuries in 10 years save that instance of humanity? Probably. But 90% of that planet's population are dead. Minmay, an old companion of mine, told me it was Time Lord arrogance that I held myself responsible for the deaths of the Robotech wars... but the way Lisa scowled at me. Point is, lots of times... its more about me getting off on the challenge of solving the problem as opposed to really helping people." She looks guilty when she says this.

Trav sighs. "When I got to Macross Island, I thought it was going to be the Traveller roundly and properly chasing off some bounder 40 foot tall thugs. When I finally left the Robotech wars... it was a chubby girl in glasses who couldnt stop crying over billions dead."

"I didn't listen to Jimi. Help me listen to you, Stan."
This message was last edited by the player at 15:47, Tue 16 Aug 2016.
The Traveller
player, 1590 posts
I can't not try
Always time to travel!
Tue 16 Aug 2016
at 15:51
  • msg #274

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
With Stanley outgone to the first-aid room and Traveller having a think, Smoke Alarm had been left to loiter and foot about the brainquarters. She had been left to own devices – specifically, her talkiphone, which vibberated to show-and-tell her there was a creature in the area...

'A pokémon!' Smoke exclaimed, eyespying the handset's picturespout and the cat-like creature in the vicinity. 'Ha, it's a meowth. Outlook, it's on your head!' she teased Kalath, angling the picture-taker to put it there. With a flick of her finger, she threw a pokéball at it. Travelling through all of time and space was a great way to build up her collection.


OOC: Honestly, it would explain a lot about Smoke's urban exploration habits.


Trav smiles softly. Sweet Boy was *full* of Pokemon, Pokestops and Gyms, left by companions ever since Gooseberry installed the Niantic code on the public system all those centuries ago. It still seems like people are still catching Pokemon and having gym battles, although Trav just assumes that's Chibi's doing.
The Traveller
player, 1591 posts
I can't not try
Always time to travel!
Tue 16 Aug 2016
at 18:48
  • msg #275

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"So, so, so. Sorcerers in the jungle. If I were a sorcerer, where would I hide, from kitty cats?"

"Kalath. What do the Cat People and the Kitlings eat? The flesh of people? Their fear? Do they just love the chase?"
Stanley Newton
player, 533 posts
Tue 16 Aug 2016
at 20:46
  • msg #276

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"I didn't listen to Jimi. Help me listen to you, Stan."


"The people here are tough, they are survivors." Stanley looks around and then lowers his voice. " But I don't think things can stay this way. Their supplies, especially their medical supplies, are really limited and I fear lots of practical knowledge has been lost already."

"Completely eradicating this Cheetah influence thing might be dangerous or turn into a disaster, but I think we should give it a shot, if we have a decent plan. At the very least we should try to get some useful books from the library and then try to make contact with the sorcerers. It sounds like they have access to better technology."

Kalath:
"I... I saw a lady in white. But she... vanished. She -lost- me. In the city. That just doesn't happen." She shook her head, the slight compassion she still had in her for strangers rearing up.


"Do you remember where you saw her?" Stanley asks. "She might work for or be one of the sorcerers."
This message was last edited by the player at 20:47, Tue 16 Aug 2016.
The Traveller
player, 1592 posts
I can't not try
Always time to travel!
Tue 16 Aug 2016
at 20:52
  • msg #277

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
The Traveller:
"I didn't listen to Jimi. Help me listen to you, Stan."


"The people here are tough, they are survivors." Stanley looks around and then lowers his voice. " But I don't think things can stay this way. Their supplies, especially their medical supplies, are really limited and I fear lots of practical knowledge has been lost already."

"Completely eradicating this Cheetah influence thing might be dangerous or turn into a disaster, but I think we should give it a shot, if we have a decent plan. At the very least we should try to get some useful books from the library and then try to make contact with the sorcerers. It sounds like they have access to better technology."

Kalath:
"I... I saw a lady in white. But she... vanished. She -lost- me. In the city. That just doesn't happen." She shook her head, the slight compassion she still had in her for strangers rearing up.


"Do you remember where you saw her?" Stanley asks. "She might work for or be one of the sorcerers."


"Lady in white. Hm."

"If I can get back to Sweet Boy, I'm pretty sure I can find whoever uses technology here. If not, I may need to build something a bit stronger than my sonic, and parts seem scarce. I might have to cannibalize my guns."
Smoke Alarm
player, 1547 posts
Brave and bold as a Hero
of Draconia can be.
Wed 17 Aug 2016
at 02:09
  • msg #278

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"So, so, so. Sorcerers in the jungle. If I were a sorcerer, where would I hide, from kitty cats?"


Putting away her talkiphone and her pokémon, Smoke Alarm footed back and joined in. 'Down low, mayhaps underground.' she suggested. 'Pusscats like to go high, so's they can get an outlook... But I don't know about two-foot pusscats, they mayhaps can't jump and climb so good, coz they don't have enough feet.' she mused. 'If it was Kangs, we'd find hide-ins in the towers. There's lots of hide-ins and stuff to use in there. Saucerers need their sauce.'
The Guardian
GM, 1800 posts
Wed 17 Aug 2016
at 04:12
  • msg #279

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
"If they insist on hunting down the Sorcerers, I should guide them. Take them the ways the Hunters will not be. To ensure they do not bring the Hunters down on -us-, if nothing else."

Casimir nods gravely.

"That's well said, Kalath.  Be wary, as I know you always are... but if there is a chance of bringing back any knowledge from the Inner Wild, or even in making contact with these 'sorcerers' should they truly exist, the risk you take could pay greatly in security for the Stronghold."

He frowns, looking at Parnesco, but adds to Stanley, "There is little enough in the way of supplies or equipment we can offer to help you, but if you can think of something, please ask it and we will see what we can provide.  You've earned that from the help you have already given."
Kalath
player, 150 posts
Always Time to...
Hunt!
Wed 17 Aug 2016
at 04:34
  • msg #280

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

In reply to The Traveller (msg # 277):

"Of course I remember. I'm no fool." A frown though. "It seemed she wanted to talk to me but then... she didn't. As though I wasn't who she wanted. And she was gone, and no-one should be able to lose me, that fast."

She nodded to Casimir.

"My first priority is always the security of the Stronghold."
The Traveller
player, 1593 posts
I can't not try
Always time to travel!
Wed 17 Aug 2016
at 13:24
  • msg #281

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
In reply to The Traveller (msg # 277):

"Of course I remember. I'm no fool." A frown though. "It seemed she wanted to talk to me but then... she didn't. As though I wasn't who she wanted. And she was gone, and no-one should be able to lose me, that fast."

She nodded to Casimir.

"My first priority is always the security of the Stronghold."


"Of course. Your people's welfare should come first."

"Also, Stan can handle medicine, and I can handle anything else - applied engineering, logistics, math, weather, farming, mechanics, comedy. Let me know what your problems are. I want to help however I can."

Trav fiddles with her phone a bit. Maybe she can sniff out possible 'sorcerers' with something as simple as radio.

"Smoke, you might be right. Holing up underground to hide from cannibalistic cat people sounds pretty damned mentally healthy around here."

Trav uses her phone to broadcast one of her favorite songs. It should be noticeable to anyone who can receive broadspectrum AM and FM over several frequencies.

OOC - https://www.youtube.com/watch?v=qYjgSYTe-m8
This message was last edited by the player at 12:59, Thu 18 Aug 2016.
Stanley Newton
player, 534 posts
Thu 18 Aug 2016
at 14:59
  • msg #282

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"Of course. Your people's welfare should come first."


"Yeah, we will not come back empty-handed." Stanley says. "If they exist, we will find the sorcerers or they will find us. If they don't, we will bring back useful books from the library."
The Traveller
player, 1594 posts
I can't not try
Always time to travel!
Thu 18 Aug 2016
at 15:51
  • msg #283

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
The Traveller:
"Of course. Your people's welfare should come first."


"Yeah, we will not come back empty-handed." Stanley says. "If they exist, we will find the sorcerers or they will find us. If they don't, we will bring back useful books from the library."


Trav cocks an eyebrow and smiles warmly, seeing the cape billow out from Stan's shoulders and the S on Stan's chest. But Stanley's third world work already made him a hero. If the CVE was open, she'd certainly take him to R-Space and have him meet her Robotech defender family. This is another reason why she traveled.
This message was last edited by the player at 15:51, Thu 18 Aug 2016.
The Guardian
GM, 1801 posts
Fri 19 Aug 2016
at 02:07
  • msg #284

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Mysterious white-robed figures obstinately refuse to materialize.
The Traveller
player, 1595 posts
I can't not try
Always time to travel!
Fri 19 Aug 2016
at 04:57
  • msg #285

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav keeps her playlist transmitting. If mysterious figures in white have lousy tastes in music, well, that's on them. Whoever doesn't like the Clash has no soul.
Smoke Alarm
player, 1548 posts
Brave and bold as a Hero
of Draconia can be.
Fri 19 Aug 2016
at 07:00
  • msg #286

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"Smoke, you might be right."


'O'course.' Smoke Alarm agreed with a cheeky grin.

Stanley Newton:
"Yeah, we will not come back empty-handed." Stanley says. "If they exist, we will find the sorcerers or they will find us. If they don't, we will bring back useful books from the library."


'And if a Kang can't lost-and-found it, then it's probly really lost. the Kang chipped in confidently.

She outlooked around at their gang, mostly loitering now while Traveller earspied muzak. Which wasn't all that good anyhow. It was time to foot it! 'Sides, she had pokémon to catch. 'So, are we outgoing tomorrow or yesterday?'
Kalath
player, 151 posts
Always Time to...
Hunt!
Fri 19 Aug 2016
at 07:05
  • msg #287

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath kept herself calm, but the girl had a point.

"I would say immediately, unless there is any supplies you need. The sooner we go, the sooner we are back."
Stanley Newton
player, 536 posts
Fri 19 Aug 2016
at 21:36
  • msg #288

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
"I would say immediately, unless there is any supplies you need. The sooner we go, the sooner we are back."


"Agreed, the sooner the better. The only thing we really need is some clean water, just to make sure we do not get dehydrated." Stanley replies. "Oh, maybe some large bags to carry the books would be useful."
This message was last edited by the player at 21:36, Fri 19 Aug 2016.
The Guardian
GM, 1802 posts
Sat 20 Aug 2016
at 03:28
  • msg #289

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

At Stanley's request, the travelers are taken first to a storeroom where the Stronghold dwellers provide them with sturdy yet many-times-repaired canvas haversacks.  Then they're escorted to the upper floor of one of the adjacent buildings, where they each receive a couple of hefty leather flasks that are filled up from well-scrubbed aluminum drums.  Stanley gets a glimpse of an ingenious-looking distillation system that looks like it's fed from pipes from above -- he would hazard that there must be a larger reservoir and rainwater collection up on the roof.

Elder Parnesco accompanies them to give his personal authority to these disbursements.  At an opportune moment, he pulls Kalath aside.

"You may use your best judgement on how far you should go in protecting these people, of course.  But if accidents happen, make certain the gear comes back."
The Guardian
GM, 1803 posts
Sat 20 Aug 2016
at 03:39
  • msg #290

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'So, are we outgoing tomorrow or yesterday?'

OOC: Spoken like the veteran time traveler she is. :D
Smoke Alarm
player, 1549 posts
Brave and bold as a Hero
of Draconia can be.
Sat 20 Aug 2016
at 05:12
  • msg #291

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm didn't take a have-a-sack, which seemed big enough to hold a small Kang like her. She needed to stay light and speedy if she was to run off a cat person. She did take a water bottle to put in her own travelling pack-back. She checked her Puddy and was good to go. Once she had her arrowgun back, of course. 'No snacks for the road?'
The Traveller
player, 1596 posts
I can't not try
Always time to travel!
Sat 20 Aug 2016
at 17:12
  • msg #292

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
At Stanley's request, the travelers are taken first to a storeroom where the Stronghold dwellers provide them with sturdy yet many-times-repaired canvas haversacks.  Then they're escorted to the upper floor of one of the adjacent buildings, where they each receive a couple of hefty leather flasks that are filled up from well-scrubbed aluminum drums.  Stanley gets a glimpse of an ingenious-looking distillation system that looks like it's fed from pipes from above -- he would hazard that there must be a larger reservoir and rainwater collection up on the roof.

Elder Parnesco accompanies them to give his personal authority to these disbursements.  At an opportune moment, he pulls Kalath aside.

"You may use your best judgement on how far you should go in protecting these people, of course.  But if accidents happen, make certain the gear comes back."


"Kalath - get me back to my ship and I can get your community all the gear it needs. I have at least two small towns worth of things in it, plus a library bigger than your entire village."
The Traveller
player, 1597 posts
I can't not try
Always time to travel!
Sat 20 Aug 2016
at 17:13
  • msg #293

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Smoke Alarm didn't take a have-a-sack, which seemed big enough to hold a small Kang like her. She needed to stay light and speedy if she was to run off a cat person. She did take a water bottle to put in her own travelling pack-back. She checked her Puddy and was good to go. Once she had her arrowgun back, of course. 'No snacks for the road?'


Trav digs into her bag and hands Smoke the blue fruit roll ups she keeps for such occasions, and has some herself.
Stanley Newton
player, 537 posts
Sat 20 Aug 2016
at 20:40
  • msg #294

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'No snacks for the road?'


"No, I am not going to ask the people here to give us some of their food. They need it more than we do. We'll eat when we have brought back something useful." Stanley explains. "Besides, you have seen what they eat here... knowing that I don't really trust the food. Eating it might speed up the transformation. We shouldn't risk it."
This message was last edited by the player at 20:42, Sat 20 Aug 2016.
Smoke Alarm
player, 1550 posts
Brave and bold as a Hero
of Draconia can be.
Sun 21 Aug 2016
at 06:22
  • msg #295

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm pocketed the fruit roll-up, and answered Stanley, quietly and warningly 'I knowhow, but that one,' she tilted a head toward Kalath, 'Is a rezzie, a total greedy-guts. If we're out there all day, and her tummy gets rumbly again, we'll need some snacks to give her. Before she tries to eat us.'
The Guardian
GM, 1806 posts
Wed 24 Aug 2016
at 02:05
  • msg #296

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Later...

Kalath waves the three strangers across the deserted street to the place that Chief Derwaal had once given the lurid name, "the gate of the Underworld."

It doesn't look nearly as exciting as the name: it's merely a small, blocky building with collapsed fencing laying in ruins around it.  A pitted steel door hangs by one hinge at the entrance, and a rusting sign reads KESTARTES WATER DISTRICT 3, SUBSTATION 2.

When she leads the way inside, the others see that inside is a small reception area with a couple of derelict and looted offices adjoining it, and one larger door opposite the entrance.  Through this doorway, there's a larger area with a large broken table in the center of it and several small storage rooms, where stripped racks once may have held tools, replacement parts and piping.  One wall, though, is taken up by a big and intricately detailed map, faded with age.  The map looks like it shows several interlocking networks laid out in different colors, all the lines studded with tiny electric lights -- perhaps trouble indicators for the sewer and water lines that they map out -- and overlaid on a layout of the city as a whole.

The travelers are able to clearly note several of the lines that extend into the city park.  There's a substantial part of the park that is largely empty of water lines, except for a few overflow channels that lead down to the big lake at the heart of the area.  However, there are several connected routes that lead off into the northern part of the "Inner Wild", apparently the location of a small cluster of museums and administrative buildings.

Opposite the door leading back to the entrance is a short hallway that leads down to a gated area.  Through the bars of the gate, everyone can see a wrought-iron safety enclosure and ladder leading downwards.
Smoke Alarm
player, 1552 posts
Brave and bold as a Hero
of Draconia can be.
Wed 24 Aug 2016
at 12:34
  • msg #297

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

It might not be exciting, but abandoned industrial spaces were like Disneyland to Kangs. Smoke Alarm footed forward in eager and cat-like curiosity, hop-skip-jumping the broke-down fence, and read the sign carefully before zipping inside ahead of Kalath.

Inside, she scampered from office to looted office, on the outlook for anything that could be lost-and-found, rummaging through drawers for knick-knacks for show-and-tell or useful tools. But it had been too long; the batteries were all leaky, the jellybeans had been eaten out by ants. Still, she found some new textas and pens, but gave one back, placing it reverently as an offering to the old lamp that had once shone down on this place, lighting the way for the people that had once lived here.

Unfortunately, on her scavenger hunt, she was eyespying just how much had been looted since time start. Not even a screw seemed to remain. Even in a post-apocalyptic urban wasteland, this was disappointing.

But the map, this were the plans of the city, show-and-telling whereabouts everyone was and would be. Not in the not-too-useful sense of left and right and forward and back, but how one thing followed another and where they linked and stopped. Smoke Alarm spent long tick-tocks eyespying it, rememorising it, then picture-taked it with her talkiphone to make sure.
The Traveller
player, 1600 posts
I can't not try
Always time to travel!
Wed 24 Aug 2016
at 19:46
  • msg #298

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav's hat is being word over a pair of headphones, and is acting as an antenna. She's been enjoying the music.



She drops the headphones over her neck, and brings out her sonic. She turns off her broadcast moentarily.

Out comes the sonic. "If these sorcerers don't like EBM or wubstep, then they have shitty taste in music." She scans.

sonic roll?
The Traveller
player, 1601 posts
I can't not try
Always time to travel!
Wed 24 Aug 2016
at 19:51
  • msg #299

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Later...

Kalath waves the three strangers across the deserted street to the place that Chief Derwaal had once given the lurid name, "the gate of the Underworld."

It doesn't look nearly as exciting as the name: it's merely a small, blocky building with collapsed fencing laying in ruins around it.  A pitted steel door hangs by one hinge at the entrance, and a rusting sign reads KESTARTES WATER DISTRICT 3, SUBSTATION 2.

When she leads the way inside, the others see that inside is a small reception area with a couple of derelict and looted offices adjoining it, and one larger door opposite the entrance.  Through this doorway, there's a larger area with a large broken table in the center of it and several small storage rooms, where stripped racks once may have held tools, replacement parts and piping.  One wall, though, is taken up by a big and intricately detailed map, faded with age.  The map looks like it shows several interlocking networks laid out in different colors, all the lines studded with tiny electric lights -- perhaps trouble indicators for the sewer and water lines that they map out -- and overlaid on a layout of the city as a whole.

The travelers are able to clearly note several of the lines that extend into the city park.  There's a substantial part of the park that is largely empty of water lines, except for a few overflow channels that lead down to the big lake at the heart of the area.  However, there are several connected routes that lead off into the northern part of the "Inner Wild", apparently the location of a small cluster of museums and administrative buildings.

Opposite the door leading back to the entrance is a short hallway that leads down to a gated area.  Through the bars of the gate, everyone can see a wrought-iron safety enclosure and ladder leading downwards.



Trav gets a pissed off look. This was a city once - it was someone's home. She's reminded of Rifts Earth, a place where every day she and her family feared for their lives against monsters, both human and non. This also reminded her of the devastation of the Earth of R-Space after the Zentraedi bombardment and during the Invid occupation. These kitty-cats had eaten a civilization. One day, she will return to Rifts Earth, and the alien invaders who squat there will face a Traveller who now has her feet.

Part of her wanted to make these hungry monsters choke and drown in the ocean of sadness that they had caused.
Stanley Newton
player, 541 posts
Wed 24 Aug 2016
at 22:16
  • msg #300

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley's attention is drawn to the large map. There appear to be several tunnels that go in the direction of the library. Finding the right place to go back up to the surface might be a bit of a problem, but he is sure that they'll figure it out. "A shame these lights don't work any more. They might have told us which tunnels have collapsed...I hope none have collapsed, but it looks like we have alternatives even if one of the tunnels is blocked."

"Trying to get here..." Stanley points at the lake and the channels leading into it. " sounds like a stupid idea. We would be spotted by the Cheetahs or Kitlings long before we can even reach the library. No, we should take one of the routes that will bring us as close to the library as possible."
The Guardian
GM, 1807 posts
Thu 25 Aug 2016
at 03:14
  • msg #301

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The warble of the sonic wavers up and down as Trav scans.  Alerted to the change in pitch, she checks the readings, and notes some kind of EM source.  It's a very sloppy signal, really more of a rhythmic static than anything that could be dignified with the word "transmission".  But it is a non-trivial power reading; what's more, its bearing seems to be off in the rough direction of the park.
Smoke Alarm
player, 1553 posts
Brave and bold as a Hero
of Draconia can be.
Thu 25 Aug 2016
at 07:00
  • msg #302

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Then we should be outgoing up here,' Smoke Alarm said, tracing a finger along the line, then switched to a back-up route, 'Or up here, and across to there. Or down here, and all around to there... We'll have to keep outlook for dropsy ceilings, puddled carrydoors, and of course cleaners and hungry-hippo rezzies.'


OOC: Getting us a route lined up, 17.
14:48, Today: Smoke Alarm rolled 17 using 2d6+9 with rolls of 6,2. Awareness(4) + Ingenuity(3) + Sense of Direction(2).

The Traveller
player, 1602 posts
I can't not try
Always time to travel!
Thu 25 Aug 2016
at 18:01
  • msg #303

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
Stanley's attention is drawn to the large map. There appear to be several tunnels that go in the direction of the library. Finding the right place to go back up to the surface might be a bit of a problem, but he is sure that they'll figure it out. "A shame these lights don't work any more. They might have told us which tunnels have collapsed...I hope none have collapsed, but it looks like we have alternatives even if one of the tunnels is blocked."

"Trying to get here..." Stanley points at the lake and the channels leading into it. " sounds like a stupid idea. We would be spotted by the Cheetahs or Kitlings long before we can even reach the library. No, we should take one of the routes that will bring us as close to the library as possible."


"Stan, you're not stupid at all. You're a genius!" She smooches him on the lips, lingers a bit, even.

"I hope we're lucky. This isn't the first time I've done this kind of thing."

She's about to start sonicing open the map. "If this thing has a 3D display and localized computer node, I may be able to get it up and running temporarily. I think I have a solar phone charger in my bag. Even if it has just lights... Here. Lessee." She folds out a second hand RDF solar laptop charger that Trav has adapted to charge the cells of her pistols, laptop, Ipad and other devices. Unlike the Doctor, she loves her information gadgets. But then the sonic reacts.

The Guardian:
The warble of the sonic wavers up and down as Trav scans.  Alerted to the change in pitch, she checks the readings, and notes some kind of EM source.  It's a very sloppy signal, really more of a rhythmic static than anything that could be dignified with the word "transmission".  But it is a non-trivial power reading; what's more, its bearing seems to be off in the rough direction of the park.


"Houston, we have a signal. We're not alone."

Trav hms. "Let me get the map up, so we can find out what we can find there."

OOC: Ingenuity+Tech+Sonic to get the map display and it's localized computer running well enough for a map of the local area, including where the EM signal is coming from. Spending 1 SP from 4 to 3 to have a solar charger (resourceful pockets) in Trav's bag.
This message was last edited by the player at 18:15, Thu 25 Aug 2016.
Stanley Newton
player, 542 posts
Thu 25 Aug 2016
at 22:37
  • msg #304

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"Stan, you're not stupid at all. You're a genius!" She smooches him on the lips, lingers a bit, even.

"I hope we're lucky. This isn't the first time I've done this kind of thing."


"Er...yeah." Stanley turns to stare at the gated area. "I...uh...let's focus on what we are here to do. The compliments can wait until later."
The Guardian
GM, 1808 posts
Fri 26 Aug 2016
at 03:16
  • msg #305

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

After a little work by Trav to hook her generator up to the status map, the lights traced along the lines of the drainage network stutter and flicker to life.  They're just little lamps embedded in the map, but it seems like the monitoring switches still have intact connections to whatever sensors are emplaced out on the lines, for the most part.

The indicators light up in red and green, and Smoke Alarm is able to note which of her possible routes into the park is intact and which require some sidetracking.  Assuming that the red sections are in some way impassable or otherwise problematic, they can now see what looks like the most straightforward route to the museum district and the library.  There aren't any clear indicators of surface access points, but there are junctions where several indicator lights are clustered together.  According to the map, one of these junctions is at the substation they're currently in, so it seems likely that other junctions may have similar surface access.

Trav's scan on the power source doesn't give her a whole lot of additional information about it, just a bearing.  It seems likely that it is a strong source, if a relatively diffuse one.  If it penetrates to the underground lines at all, it's likely that she will be able to triangulate after the group makes some progress.
Smoke Alarm
player, 1554 posts
Brave and bold as a Hero
of Draconia can be.
Fri 26 Aug 2016
at 11:21
  • msg #306

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"Stan, you're not stupid at all. You're a genius!" She smooches him on the lips, lingers a bit, even.


Smoke had eyespied that in puzzlement, and a little curiosity. Later, she asked Stanley, bemused, 'Do I have to kiss you too?'

With the map plans all lights-on, Smoke Alarm tracked back on her tour-guiding, tracing a finger, or two fingers, over the lights and soon picking out new carrydoors and pipes to follow. 'Okay, we foot thru here, turn left, go back there, around there, right and left and left and right again, up there, down here, go back; go left and right and left, or right and all the way here and left; zig-zag hereabouts, and there we are. Easy-peasy!' A native of the carrydoors of the Paradise Towers, Smoke Alarm saw the world less in the Euclidean geometry of directions and distances, and more in an endlessly branching network of paths and junctions. She knewhow she was outgoing, anyhow.
This message was last edited by the player at 06:35, Sat 27 Aug 2016.
The Traveller
player, 1603 posts
I can't not try
Always time to travel!
Fri 26 Aug 2016
at 17:09
  • msg #307

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As they foot along, Trav is working with her old glasses again. These thick, clark kent style glasses had seen her through the Robotech wars and many of her best and worst times. When she regenerated as the Marshall with perfect, 20/20 vision, she stowed her old bag, pistols and glasses onboard Sweet Boy before sending him back to Gallifrey, with her first declaration - "RIP THE TRAVELLER". She made sure to get the artifacts of her old life back from the Daleks, as she murdered them all.

She wants to get a good look at the cats and the kitties, and get better readings than her beat up sonic can provide. Her old glasses never failed her. She's considering starting to wear them again, considering that carrying a laptop and Ipad is starting to be a pain. She never did that when she had a big butt.

OOC: Trav is working with her old glasses and can be certainly surprised. How long would it be for a roll to bring them back online?
Stanley Newton
player, 543 posts
Fri 26 Aug 2016
at 22:30
  • msg #308

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Smoke had eyespied that in puzzlement, and a little curiosity. Later, she asked Stanley, bemused, 'Do I have to kiss you too?'


"What? No..no." Stanley shakes his head. "Trav did...she...you know what, I really don't think now is the right moment to talk about this. We need to get to the library, let's all just focus on that."

Smoke Alarm:
'Okay, we foot thru here, turn left, go back there, around there, right and left and left and right again, up there, down here, go back; go left and right and left, or right and all the way here and left; zig-zag hereabouts, and there we are. Easy-peasy!'


"Sounds like a plan." Stanley quickly agrees.
Smoke Alarm
player, 1555 posts
Brave and bold as a Hero
of Draconia can be.
Sat 27 Aug 2016
at 01:49
  • msg #309

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Oh good.' said Smoke Alarm, really relieved.
Kalath
player, 154 posts
Always Time to...
Hunt!
Sat 27 Aug 2016
at 02:44
  • msg #310

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath just rolled her eyes.

"It's just a kiss. Nothing to get worked up over, unless you -want- to be worked up over it."

She drew out her bow, but she strapped her spear to her side. She might be able to resist the lure of the hunt better with a bow, but if need be, she needed to get up close and personal, especially as these others seemed weak, and only good at range.

"So, which way? I know this city like the back of my hand, but even I don't know the entire routes every where."

The Guardian
GM, 1809 posts
Sat 27 Aug 2016
at 04:21
  • msg #311

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm leads the way down into the big pipe below the city and foots ahead on her route.  She only has to glance at her talkiphone once in a great while to rememorize the turnings.  Claustrophile that she is, she feels better now that she has walls all around and over her.

Stanley recognizes it as an older-style sewer line, but there is hardly any of the smell he subconsciously associates with a big city sewer, just a faint musty mildew odor.  It seems like a lot of rainwater must have washed through here since Kestartes City was a populous place.  At least at first, the walls seem sturdy and solid.

Unlike Smoke, Kalath is wary of the darkness.  Just because trying to navigate above ground would have meant the near certainty of dodging or perhaps even having to defend against Hunters, there's not reason to think there is no threat of that down here.

Trav, meanwhile, becomes absorbed by trying to get her old scanning glasses functional again.  While there's not much light to work by, most of her tinkering with her familiar gadgets is done by muscle memory anyway, at this point.

OOC: We'll just take the glasses as read.
Smoke Alarm
player, 1556 posts
Brave and bold as a Hero
of Draconia can be.
Sat 27 Aug 2016
at 06:53
  • msg #312

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm footed bravely ahead, keeping outlook and following the plans she'd made back at the big light-up map. It was better to be back in carrydoors and pipes – she only had to outlook frontward and backward for monsters, which so much easier. As she footed, she also eyespied the ground ahead for footprints, bootprints, and pawprints, just in case they weren't the only ones down here. If they weren't in the towers, she was sure these saucerers were loitering about in the pipes. It was the only other sensible place to make hide-ins from the cat-people, she thought.
This message was last edited by the player at 02:56, Mon 29 Aug 2016.
The Traveller
player, 1604 posts
I can't not try
Always time to travel!
Sat 27 Aug 2016
at 08:18
  • msg #313

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Smoke Alarm leads the way down into the big pipe below the city and foots ahead on her route.  She only has to glance at her talkiphone once in a great while to rememorize the turnings.  Claustrophile that she is, she feels better now that she has walls all around and over her.

Stanley recognizes it as an older-style sewer line, but there is hardly any of the smell he subconsciously associates with a big city sewer, just a faint musty mildew odor.  It seems like a lot of rainwater must have washed through here since Kestartes City was a populous place.  At least at first, the walls seem sturdy and solid.

Unlike Smoke, Kalath is wary of the darkness.  Just because trying to navigate above ground would have meant the near certainty of dodging or perhaps even having to defend against Hunters, there's not reason to think there is no threat of that down here.

Trav, meanwhile, becomes absorbed by trying to get her old scanning glasses functional again.  While there's not much light to work by, most of her tinkering with her familiar gadgets is done by muscle memory anyway, at this point.

OOC: We'll just take the glasses as read.


After several whirrs, Trav finally gets her glasses back on line. Tap tap on the side with her fingers. Frankly, after the committing so many crimes, and having been through so many changes, this is the last piece of her old legacy she's taken back up. She's been the Traveller for centuries since the Time War, but hey, recovery is scary.

And then, the glasses start up their old boot up sequence. The link to Sweet Boy, integrating with the phones of everyone here, the hud, the old nueral interface, the video and music collection, the targeting software to her guns.

"Ah, perfect."


The Guardian
GM, 1810 posts
Sat 27 Aug 2016
at 20:57
  • msg #314

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The group has been walking for upwards of an hour, and they have made a fair amount of progress along their route.

Then there's a sound that echoes and reverberates along the walls of the tunnel.  It's not right on top of the group, but it's very hard to say whether it's very far or relatively near, owing to the acoustics of the water system.

A snarl.
Stanley Newton
player, 544 posts
Sat 27 Aug 2016
at 22:09
  • msg #315

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
A snarl.


Stanley immediately stops moving and listens. He hopes that the sound is somehow coming from the surface, but he can't be sure. They had chosen an underground route to evade the Cheetahs, but even if they had to fight, he had felt that the confined space of the tunnel would put the cats at a disadvantage.
Smoke Alarm
player, 1557 posts
Brave and bold as a Hero
of Draconia can be.
Sun 28 Aug 2016
at 02:37
  • msg #316

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'That better not be someone's tummy.' Smoke Alarm warned, but craned her head forward, listening intently for the sound again.


OOC:
10:36, Today: Smoke Alarm rolled 14 using 2d6+9 with rolls of 1,4.  Awareness(4) + Ingenuity(3) + Keen Senses(2).

Kalath
player, 155 posts
Always Time to...
Hunt!
Sun 28 Aug 2016
at 03:10
  • msg #317

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath grimaced, and she listened intently, her eyes sweeping around, her bow brought up.

"Be careful."

The Traveller
player, 1605 posts
I can't not try
Always time to travel!
Sun 28 Aug 2016
at 09:16
  • msg #318

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav steps back into a comfortable gunfighter's stance, hand on her left piece but not drawn. Her right goes to her glasses. Immediately, The full spectrum scan starts - the glasses show motion tracking, IR, artron signatures. She turns so she is back to back with the rest of her group.

She looks to Kalath, as if to say, your lead.
This message was last edited by the player at 09:17, Sun 28 Aug 2016.
The Guardian
GM, 1811 posts
Sun 28 Aug 2016
at 14:22
  • msg #319

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm's experience of how noises reverberate around carrydoors suggests to her that the sound has nominally coming from "ahead" on their route, if not necessarily on their direct path.  So it's possible that they might be able to tiptoe past without being noticed if the kitacat is down a side passage, for instance.

Kalath is mindful that on occasion Hunters will pack together, applying diversionary tactics to flush their prey into a killing field.  So it would be a mistake to focus on one direction only.
The Traveller
player, 1606 posts
I can't not try
Always time to travel!
Sun 28 Aug 2016
at 19:34
  • msg #320

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav gets to test out her hypotheses, her glasses ready just in time. She shifts her glasses to look for IR signatures, heavy artron traces, and transmat tears. If these cats could teleport, like Kalath could, they could be blinking around them, getting ready for an encircling ambush. Trav is repeating what she sees on her glasses to her team's phones, which gently vibrate so as to alert them. SHe looks around, 360 degrees. She sets her pistols for a quantum disruption multi-dimension setting, similar to what she used with the Quolotl.

OOC:Scan roll to find kit cats
15:35, Today: The Traveller rolled 5 using 2d6 with rolls of 2,3+10=15.  Scan For Cats - Awareness 2+Technology 6+Glasses 2.(Forgot to add in skill mod into roller, naturally rolled 5)
</orange>
This message was last edited by the player at 19:39, Sun 28 Aug 2016.
Stanley Newton
player, 545 posts
Sun 28 Aug 2016
at 21:33
  • msg #321

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley looks at the information Trav is sending to his phone, but there is nothing that he can do right now. He does wonder why the Cheetahs would come down here. Without knowing where the Cheetah(s) are, it is dangerous to go further. He doesn't feel much for turning back now, but he leaves the decisions to the others. If they don't think it is safe then it isn't.
Kalath
player, 156 posts
Always Time to...
Hunt!
Sun 28 Aug 2016
at 21:35
  • msg #322

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She pauses.

"Sneaking yes. But don't focus on one direction." She eyed Trav and Stanley. She wasn't sure they could be quiet enough. Smoke and her might be able to, but the others? She didn't think they could.
Smoke Alarm
player, 1558 posts
Brave and bold as a Hero
of Draconia can be.
Mon 29 Aug 2016
at 03:01
  • msg #323

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm pointed frontwards down the pipe. 'Thataway. 'Ware kitacats.' she warned, speaking softly but urgently. 'Should we sneaker past or track back and take tunnel B?' she asked the others, mostly to Kalath as she had the knowhow of these kitacats.
Kalath
player, 157 posts
Always Time to...
Hunt!
Mon 29 Aug 2016
at 03:05
  • msg #324

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She paused thoughtfully.

"Hunters can lure, or herd you into the direction they want you to go. It is possible they want us to go past, so they can surround us, with no way out."
Smoke Alarm
player, 1559 posts
Brave and bold as a Hero
of Draconia can be.
Mon 29 Aug 2016
at 03:07
  • msg #325

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'So do we track back instead?' Smoke wondered.
Stanley Newton
player, 546 posts
Mon 29 Aug 2016
at 14:14
  • msg #326

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'So do we track back instead?' Smoke wondered.


"If they are trying to herd us in the direction they want, going back might be walking straight into a trap." Stanley whispers. "I know that isn't really helpful..."
Smoke Alarm
player, 1560 posts
Brave and bold as a Hero
of Draconia can be.
Mon 29 Aug 2016
at 15:13
  • msg #327

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'So mayhaps it's a mousetrap in a front or a mousetrap in back, or mayhaps both or mayhaps not at all?' Smoke Alarm summed up, bewilderedly. There were too many ways to go to worry about them all. 'Let's keep footing on 'til we find out which.'
The Guardian
GM, 1812 posts
Tue 30 Aug 2016
at 02:40
  • msg #328

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The group continues on their way, Smoke Alarm and Kalath keeping their senses peeled, and Trav making continual adjustments to her scanning specs, trying to key in on fluctuations in the area's telemorphological field.

Smoke stop-signs them when their route hits a cross-pipe, and carefully checks both ways to see if it's a cheetah crossing.  She doesn't see anything, and the group starts to foot past, jumping over the channel of dingy water.  But as Stanley touches down on the far side. Trav's glasses start to emit a warning buzz as their heads-up projector shows her spikes in the field reading -- and that's when she sees the skulking form off to her right, loping around a far corner.

While Kalath turns to orient on that threat, Smoke Alarm, mindful of mousetrapping, swivels to the left, where she sees a second Hunter at a similar distance -- this one separated from them by the width of the channel.
Smoke Alarm
player, 1561 posts
Brave and bold as a Hero
of Draconia can be.
Tue 30 Aug 2016
at 03:24
  • msg #329

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Does that mean they're both far off? Have they seen us yet?
The Guardian
GM, 1813 posts
Tue 30 Aug 2016
at 03:37
  • msg #330

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: They are almost certainly aware of you, because your perception / scans for them were just marginal successes.  Their attempt to pull off any reasonable sort of ambush was blown, though; they're probably (wave, wave) 4 Areas away from you or so.

So you've got the chance to do something proactive about their presence.  I will tell you for free that the pair of them are it -- going underground was smart enough that it should save you a lot of the trouble of getting across the city, so one moderately dangerous encounter rather than running a gauntlet.

Smoke Alarm
player, 1562 posts
Brave and bold as a Hero
of Draconia can be.
Tue 30 Aug 2016
at 03:41
  • msg #331

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Okay. Is this a T-junction or a +-junction? Is there anything in the area around us? Smaller pipes with taps, man-hole covers, maintenance doors, etc.
The Guardian
GM, 1814 posts
Tue 30 Aug 2016
at 03:46
  • msg #332

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Cross junction.  This isn't a particularly modern sewer system, but feel free to invent any entertaining scenery.
Smoke Alarm
player, 1563 posts
Brave and bold as a Hero
of Draconia can be.
Tue 30 Aug 2016
at 12:05
  • msg #333

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

''Ware kitacats!' Smoke Alarm hissed, cat-like. 'Foot it, all speed!'


OOC: I assume the plumbing doesn't work any more, so no taps releasing high-pressure water jets. :(

I guess Smoke will go in the Movers phase and try to lure them away, if no one has a better idea?

The Traveller
player, 1607 posts
I can't not try
Always time to travel!
Tue 30 Aug 2016
at 19:56
  • msg #334

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Kalath, you never answered my question. What do the cat people hunt for? Are they just cannibals, or do that hunger for something else? Or do you not quite know?"

Trav stops Smoke. "Hold on, Smoke. I have an idea. If they are like felines, I have a surprise for them. You like Wubstep, right? Lets see how kit cats like great music."

Trav is applying her sonic to her pistols, and linking the pistols to her glasses. As she works, she brings up FIRE BOMBER GREATEST HITS VOL IV GUEST STARRING CHERYL NOME THE GALACTIC FAERY

"Heh, I think Nekki Basara would love this. OK, I'm going to flush these whiskered bastards out. Cover your ears, kids, this is going to be loud."

Trav is adjusting her left turbopistol to fire off a high power sonic wave that will radiate out for several dozen yards across several frequencies, including those which will cause intense pain to creatures who can hear in high and low pitch spectrums - like feline hunters. She's adding in an artron pulse that radiates defiant joy, similar to when her old boyfriend Nekki and Firebomber played. Walls will be no defense.

When everyone is ready, Trav raises the pistol, and cries out, "LISTEN TO MY SONG," as Firebomber music radiates out through the tunnels and walls, echoing, as she pulls the trigger! This holo image appears as she plays her Firebomber friends!


https://www.youtube.com/watch?v=f-CAlIn0-nQ

OOC: 2d6+Ingenuity+Science, Trav rewires one of her guns to fire off a high frequency radius sonic pulse of J Pop music to piss off and flush out Cat people. Let me know if there is a Boffin cost. This will use up a story point from the guns. Is that OK?


GENTLEMAN, BEHOLD - 11:33, Today: The Traveller rolled 36 using 4d6+16 with rolls of 5,5,6,4.  LISTEN TO MY SONG-Trav drops Fire Bomber onto Cat People - 2d6+Ingenuity+Tech+Pistols+2d6. SP 3 to 2. Hopefully Trav stuns the bastards like Nekki stunned the Protodevlin.

I think this qualifies as Impulsive

This message was last edited by the player at 15:39, Wed 31 Aug 2016.
Smoke Alarm
player, 1564 posts
Brave and bold as a Hero
of Draconia can be.
Wed 31 Aug 2016
at 05:57
  • msg #335

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Trav stops Smoke. "Hold on, Smoke. I have an idea. If they are like felines, I have a surprise for them. You like Wubstep, right?"


'Yes...?' Smoke tried, wondering where and how this was outgoing. After all, she'd heard Traveller's muzak, and, well, it wasn't "Blue Kangs are Best!", was it?

Then, just as Traveller blasted weaponized muzak at the kitacats, she clapped her hands over her ears, just in time to muffle the ear-splitting loud muzak and the ear-splittingly bad anime muzak. 'I don't think making a big noise is good for sneakering!' she tried to make herself heard over the muzak.
The Guardian
GM, 1815 posts
Fri 2 Sep 2016
at 03:41
  • msg #336

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

It has been said that at the height of the Last Great Time War, there was no discipline of science, no medium of art and no sphere of philosophy that the War Council of Gallifrey would not turn to the downfall of their enemy.  Some among those currently accompanying the Traveller will have heard her speak of this conflict, some have not, but none of them will now doubt the lengths to which her ingenuity can reach.

Weaponized psychoactive pop blasts from the Traveller's turbopistol, shearing through the air around them, rattling the derelict piping and the mortared stone around them, leaving all around shaken and penetrated down to their very bones.  Smoke Alarm feels the resonance in the brickwork through her sneakers as it momentarily vibrates her a couple of centimeters straight off the ground.  The efforts of Smoke and Stanley to protect themselves may reduce their short-term discomfort by some infinitesimal amount, but in all likelihood the aftershock of the things they have heard will still be echoing around within them for some decades hence.

The effects on the prowling Hunters and their preternaturally acute senses are much, much worse.

Both of the lurking cheetahfolk jerk spasmodically for a few moments; then, both take to their heels, pelting away into the darkness from where they came.  They trail behind them an anguished yowling which, once the sudden sonic burst dissipates, scarcely seems more than a murmur, and is swallowed up in any event by the successive, slowly diminishing echoes that reverberate back to the group.

Dust pulverized from the tunnel walls hangs thick in the air in the aftermath, as Trav reflects nostalgically on the time she attended Disaster Area's farewell tour.
This message was last edited by the GM at 03:42, Fri 02 Sept 2016.
Kalath
player, 160 posts
Always Time to...
Hunt!
Fri 2 Sep 2016
at 03:45
  • msg #337

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath twitched herself. Luckily, she was not a Hunter. Or at least, not yet. Not fully. But she couldn't help growling for a moment. Then she shook her head. Her eyes though, they flashed green, for a moment looking more cat than human. She struggled within herself for a moment, resisting the sudden impulse to howl, and flee from the music.
This message was last edited by the player at 03:51, Fri 02 Sept 2016.
The Traveller
player, 1612 posts
I can't not try
Always time to travel!
Fri 2 Sep 2016
at 05:22
  • msg #338

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav holds her pose.

She smiles, looking down, and slides her pistol back into her holster.

No, it wasn't going to be a see of sadness that would beat these guys - it would be joy. Damn it, crazy Nekki was trying to teach her a lesson, across centuries and dimensions. Music redeemed the Protodevlin and the Zentraedi. Music might redeem this planet, and maybe these cats.

A plan was starting to form.

"Holy lonely night. Always such a good track."

"If I ever see Nekki again, I'll thank him for saving our lives. That was his song."

"Let's go?"
This message was last edited by the player at 05:24, Fri 02 Sept 2016.
Smoke Alarm
player, 1571 posts
Brave and bold as a Hero
of Draconia can be.
Fri 2 Sep 2016
at 12:10
  • msg #339

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

After some tick-tocks, there was sweet and blessed silence, but it was a few tick-tocks more before Smoke Alarm dared uncover her ears. After that musak, the silence seemed almost as a loud as the muzak, and she wondered if she'd gone as a deaf as a rezzie. 'Is the doof-doof muzak over?' she asked hopefully, just to hear herself speak and be sure.

Smoke shook, trying to get the vibration out of her bones. 'We have to foot-it, all-speed. Mayhaps all the city eared that.' she urged, quickly moving ahead again.

'Needs more bass!' she called back to Traveller.
The Traveller
player, 1613 posts
I can't not try
Always time to travel!
Fri 2 Sep 2016
at 13:47
  • msg #340

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
After some tick-tocks, there was sweet and blessed silence, but it was a few tick-tocks more before Smoke Alarm dared uncover her ears. After that musak, the silence seemed almost as a loud as the muzak, and she wondered if she'd gone as a deaf as a rezzie. 'Is the doof-doof muzak over?' she asked hopefully, just to hear herself speak and be sure.

Smoke shook, trying to get the vibration out of her bones. 'We have to foot-it, all-speed. Mayhaps all the city eared that.' she urged, quickly moving ahead again.

'Needs more bass!' she called back to Traveller.


"Nothing wrong with more bass. Yeah, doof doof muzak! More beat heavy EBM next time. Yeah, lets move."
This message was last edited by the player at 14:15, Fri 02 Sept 2016.
Stanley Newton
player, 548 posts
Fri 2 Sep 2016
at 21:48
  • msg #341

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Smoke shook, trying to get the vibration out of her bones. 'We have to foot-it, all-speed. Mayhaps all the city eared that.' she urged, quickly moving ahead again.


"Yeah, that might have been a bit much." Stanley is still recovering from Trav's 'attack', even though he had been warned.
The Guardian
GM, 1818 posts
Sun 4 Sep 2016
at 03:30
  • msg #342

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The group leaves behind the scene of the Hunters' abortive ambush.

As they make their way, additional hunting calls echo along the underground tunnels from time to time, but with due care and caution, Kalath and Smoke Alarm are able to steer the group down alternate routes that bypass the prowling Hunters.  At least, they make their way to the substation in the park without further incident.

When the group cautiously ascends the ladder they find at the line junction on Smoke Alarm's map, they find themselves in a building with a layout which is not dissimilar to the one where they first gained access to the sewer system.  This one, though, is in a much worse state than the other.  Several of the windows are broken, as is the door, and a network of creepers and vines has spilled in from outside, where they can mostly see only brush and hedge run wild.  Also littered around the place are a few scattered heaps of bone -- small enough neither Kalath nor Smoke would imagine they were from anything bigger than a dog.

From outside echo the buzzing of insects, the cries of birds, and an occasional piercing call that remind them that there are likely to be Hunters in the area.
Smoke Alarm
player, 1575 posts
Brave and bold as a Hero
of Draconia can be.
Sun 4 Sep 2016
at 06:18
  • msg #343

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Arrowgun raised and ready-steady, Smoke Alarm had "climbbered" first up the ladder, before Kalath – still 'waring her, she'd not wanted to let her go first anywhere. Her blue-haired head popped up past the ladder first, outlooking 'warily about, before she pulled up the rest of her.

As the others climbbered up behind, Smoke Alarm footed around the area, outlooking thru open doors and scaling the furniture to outlook through the broken windows to eyespy the parkscape outside.


OOC:
14:17, Today: Smoke Alarm rolled 15 using 2d6+9 with rolls of 1,5.  Awareness(4) + Ingenuity(3) + Keen Senses(2).

Stanley Newton
player, 549 posts
Sun 4 Sep 2016
at 19:40
  • msg #344

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
From outside echo the buzzing of insects, the cries of birds, and an occasional piercing call that remind them that there are likely to be Hunters in the area.


Seeing the state of this substation, Stanley does not have much hope of finding something useful here. It is good to be on the surface again, but there is an even higher chance of encountering  Cheetah-people up here. The next goal is to get to the library and Stan silently waits until the others have checked the surroundings.
The Guardian
GM, 1820 posts
Sun 4 Sep 2016
at 23:45
  • msg #345

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Looking out, Smoke Alarm can see the remnants of a fence, and a curving stretch of pavement that bends around an overgrown stand of trees.  There aren't any other structures in view.  She's able to orient herself to identify more open territory off to her left, probably down to the central part of the part where the lake is, which would make forward and to her right -- behind the trees, and in the direction the cracking and crumbling road is turning -- the area where all the buildings including the library is likely to be.

There is still daylight outside, but the sun is low behind the overgrowth and the sky overhead is the deeper blue of encroaching twilight.  The trip from the Stronghold and then under the city seems to have taken much of the day.

As Smoke studies the surroundings, she hears a muffled crackle and rumble go up around the area, like a sort of thunder.  But the skies outside are clear....
Smoke Alarm
player, 1576 posts
Brave and bold as a Hero
of Draconia can be.
Mon 5 Sep 2016
at 00:26
  • msg #346

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Well, someone's tummy's rumbling big-time.'

Smoke Alarm turned and hopped down to the floor again. 'I didn't eyespy where that noise cameout, but I didn't eyespy any kitacats neither. The park is all clear.' she show-and-telled. 'We can outgo right to the library, this way' She pointed right, but having turned out, this was now left, so Smoke Alarm turned around to point in the proper right way. 'That way.'
Stanley Newton
player, 551 posts
Mon 5 Sep 2016
at 15:01
  • msg #347

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Smoke Alarm turned and hopped down to the floor again. 'I didn't eyespy where that noise cameout, but I didn't eyespy any kitacats neither. The park is all clear.' she show-and-telled. 'We can outgo right to the library, this way' She pointed right, but having turned out, this was now left, so Smoke Alarm turned around to point in the proper right way. 'That way.'


"And you didn't see any Kitlings right?" Stanley asks Smoke, just to be safe.  After the encounter in the tunnels he is not ruling out the possibility of a trap, even though the Cheetahs don't know where they are going. The piles of bones on the floor indicate that this building is used to access the tunnels. This could be a problem on the way back, but for now it means that they shouldn't stay here too long. "I guess we should move while the coast is still clear."
This message was last edited by the player at 15:38, Mon 05 Sept 2016.
The Guardian
GM, 1821 posts
Mon 5 Sep 2016
at 20:13
  • msg #348

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC:

Just to clarify a bit, Smoke's observation told her that there was nothing ready to jump them right when they step outside.  I don't know if I described the layout all that well, but the idea is that the water station, as an ugly maintenance / infrastructure building, was originally tucked out of sight of the proper attractions within the park.  So the latter area remains unknown territory.

Smoke Alarm
player, 1580 posts
Brave and bold as a Hero
of Draconia can be.
Tue 6 Sep 2016
at 07:04
  • msg #349

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Nope. I eyespy no pussycats of any kind, so far. But could be unseen in hide-ins.' Smoke Alarm clarified. She circled the substation again, outlooking around and mapping the structure and layout wonderingly.


OOC: Is there mayhaps a way up onto the roof so I can get an overlook? Otherwise, I'm ready to foot out.
The Guardian
GM, 1822 posts
Tue 6 Sep 2016
at 16:32
  • msg #350

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
OOC: Is there mayhaps a way up onto the roof so I can get an overlook?

OOC: She wouldn't have any trouble getting on top of it, but she can tell it's not likely to do her much good; it's a one-story building and everything has grown pretty wild here.
Stanley Newton
player, 552 posts
Tue 6 Sep 2016
at 20:34
  • msg #351

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
OOC:

Just to clarify a bit, Smoke's observation told her that there was nothing ready to jump them right when they step outside.  I don't know if I described the layout all that well, but the idea is that the water station, as an ugly maintenance / infrastructure building, was originally tucked out of sight of the proper attractions within the park.  So the latter area remains unknown territory.


OOC: No, that was clear, I am just happy that there are no Cheetahs right outside the building. Stanley is also ready to leave the substation.
This message was lightly edited by the player at 20:35, Tue 06 Sept 2016.
The Traveller
player, 1618 posts
I can't not try
Always time to travel!
Tue 6 Sep 2016
at 20:42
  • msg #352

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav is fiddling with her pistols again while paying attention. That Firebomber blast took a good chunk of charge out of her pistols, but the idea of sonic grenades based on her old goop grenade design (made from Fizzade cans, naturally) is occuring to her. If she has access to a workshop, she's certain she could rig up doof rounds that would give the Cheetahs Angelspit and VNV nation the same way that her music missiles gave the Protodevlin Firebomber.

Trav peeks around a corner, her glasses scanning for motion and heat signatures.

"This is a mad paranoid game of hide and seek."
Smoke Alarm
player, 1581 posts
Brave and bold as a Hero
of Draconia can be.
Wed 7 Sep 2016
at 01:38
  • msg #353

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Hide and seek is life.' Smoke Alarm said simply, sneakering out through the door, keeping outlook for cat-people and kitacats in hide-ins. The Kangs had learned the hard way that being good at hide and seek was vital for survival in Paradise Towers.
The Guardian
GM, 1823 posts
Wed 7 Sep 2016
at 02:29
  • msg #354

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm foots ahead of the others, leading them toward a little thicket up at the bend where they can get a better vantage on their destination with a little bit of cover.  This place makes her uncomfortable: she adapted well enough to prehistoric Earth, but of course here she knows there are many unfriendly and hungry eyes around.

About two-thirds of the way there, there comes another rumble-crackle.  Trav's scanning glasses break up briefly into patterns of static and digital artifacting, which she recognizes as a burst of wide-band EM flux.

The group reaches the thicket without prompting any signs of motion or ambush.  Now, they're able to get a better look at what lays beyond.  There is a wide, mostly clear quadrangle with crisscrossing, cracked concrete paths, centered on the basin of a non-operational fountain.

Several large buildings surround the quadrangle.  One of these is an odd, asymmetric shape lined with several stories of mirrored glass windows (some of which are cracked or missing); the others are in a more neoclassical style, big stone blocks and steps and columns and high multi-storey window.  Encroaching vegetation is clinging close to most of these structures.

There aren't any cheetahs in clear evidence, but no one misses that several kitlings are lolling on the brim of the fountain....

As everyone is taking this in, that rumble-crackle repeats itself.  As it does, one of the stone buildings lights up in a Jacob's-ladder of blue lightning, arcing up the perimeter of the building from ground to rooftop.
Smoke Alarm
player, 1582 posts
Brave and bold as a Hero
of Draconia can be.
Wed 7 Sep 2016
at 03:04
  • msg #355

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Tower lighting!' Smoke Alarm exclaimed in awe as she outlooked up at this amazing sight. It seemed to make the towers come alive and dance as she eyespied. But she had to wonder – was it sound-and-safe to foot inside if it was all electricky?

She hadn't missed the kitlings though. 'Ware kitacats.' she warned the others, then footed closer in an loitery way that normally didn't spook cats. They were doing what cats did – nothing, mostly – but they could hop away in a flash and bring the cat-people, she knew. Could she stop them?
This message was last edited by the player at 03:04, Wed 07 Sept 2016.
The Traveller
player, 1619 posts
I can't not try
Always time to travel!
Wed 7 Sep 2016
at 04:21
  • msg #356

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Smoke Alarm foots ahead of the others, leading them toward a little thicket up at the bend where they can get a better vantage on their destination with a little bit of cover.  This place makes her uncomfortable: she adapted well enough to prehistoric Earth, but of course here she knows there are many unfriendly and hungry eyes around.

About two-thirds of the way there, there comes another rumble-crackle.  Trav's scanning glasses break up briefly into patterns of static and digital artifacting, which she recognizes as a burst of wide-band EM flux.

The group reaches the thicket without prompting any signs of motion or ambush.  Now, they're able to get a better look at what lays beyond.  There is a wide, mostly clear quadrangle with crisscrossing, cracked concrete paths, centered on the basin of a non-operational fountain.

Several large buildings surround the quadrangle.  One of these is an odd, asymmetric shape lined with several stories of mirrored glass windows (some of which are cracked or missing); the others are in a more neoclassical style, big stone blocks and steps and columns and high multi-storey window.  Encroaching vegetation is clinging close to most of these structures.

There aren't any cheetahs in clear evidence, but no one misses that several kitlings are lolling on the brim of the fountain....

As everyone is taking this in, that rumble-crackle repeats itself.  As it does, one of the stone buildings lights up in a Jacob's-ladder of blue lightning, arcing up the perimeter of the building from ground to rooftop.



"A ha. There you are, you little bastiches. Aunty Trav has been wanting a good look at you."

Trav adjusts her glasses. The Kitlings are getting a full multi-spectrum scan - physical, energy, quantum, spatial and dimensional presence, and temporal signature. She bets that these creatures aren't anywhere near the kind of benevolence that Mister Boots evidenced. How do they sit in space-time?

"Hey Stan - do me a flavor? Point my sonic at that tower, setting 377. The readings will feed to my Ipad. Too many damned things to scan at once."

OOC - Ingenuity or Awareness+Sciences+2 for glasses/sonic? And a delayed roll for the tower.
This message was last edited by the player at 04:22, Wed 07 Sept 2016.
Stanley Newton
player, 553 posts
Wed 7 Sep 2016
at 21:58
  • msg #357

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"Hey Stan - do me a flavor? Point my sonic at that tower, setting 377. The readings will feed to my Ipad. Too many damned things to scan at once."


"Will do." Stanley takes the sonic and points at the mysterious building. He sets the sonic to the specified setting and starts scanning. "That didn't look like normal lightning to me. I wonder if this has something to do with the sorcerers."
The Guardian
GM, 1824 posts
Thu 8 Sep 2016
at 02:07
  • msg #358

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: OK, let's roll some imaginary dice.

Smoke Alarm, a weird one: Coordination + Resolve.  You're trying to close in on the kitlings?  Or something else?

Trav, Awareness + Science + 2.

Stanley, Ingenuity + Science + 2.

Kalath, feel free to jump in with something different, or Awareness + Ingenuity + Keen Senses.

Smoke Alarm
player, 1583 posts
Brave and bold as a Hero
of Draconia can be.
Thu 8 Sep 2016
at 02:12
  • msg #359

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Act casual: that might be Presence + Subterfuge? For catching one before it escapes: Coordination + Awareness? How's that?
The Guardian
GM, 1825 posts
Thu 8 Sep 2016
at 02:25
  • msg #360

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
OOC: Act casual: that might be Presence + Subterfuge? For catching one before it escapes: Coordination + Awareness? How's that?

OOC: Okay, let's go with those.

Take a story point for Impulsive, because there's no trait on your character sheet for Foolhardy Above And Beyond The Call Of Duty.

eek!

Smoke Alarm
player, 1584 posts
Brave and bold as a Hero
of Draconia can be.
Thu 8 Sep 2016
at 02:49
  • msg #361

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: That would be a combination of Brave and Impulsive. :)
10:42, Today: Smoke Alarm rolled 12 using 2d6+5 with rolls of 1,6. presence(2) + subterfuge(3).
10:43, Today: Smoke Alarm rolled 16 using 2d6+11 with rolls of 4,1. Awareness(4) + Coordination(5) + Keen Senses(2).
I'll drop a Story Point on the kitling-catching check.



Loitering all casual-like, Smoke Alarm footed up to the kitlings, even holding a closed hand out for one to sniff and nosespy she was all okay. She felt sure even these weird space-hopping pussycats weren't all that different from the pussycats that had joined the Kangs in hunting mouses and rats and dogs, or even from Boots back at the barn. Of course, she was also the champion cat-catcher of the Kangs...
The Traveller
player, 1620 posts
I can't not try
Always time to travel!
Thu 8 Sep 2016
at 05:39
  • msg #362

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
The Traveller:
"Hey Stan - do me a flavor? Point my sonic at that tower, setting 377. The readings will feed to my Ipad. Too many damned things to scan at once."


"Will do." Stanley takes the sonic and points at the mysterious building. He sets the sonic to the specified setting and starts scanning. "That didn't look like normal lightning to me. I wonder if this has something to do with the sorcerers."


"Probably. It's also probably tied to these little furred bastards. These are certainly kitty pics that you won't find on cuteoverload.com. This entire planet sits in space weird."

OOC - This is why Trav needs glasses (and also why I'm not always crushing rolls - Trav has an Awareness of 2 and an Ingenuity of 8! But, this keeps things more reasonable and I assume that the glasses can give data that the sonic can't.)
01:40, Today: The Traveller rolled 14 using 2d6+10 with rolls of 2,2.  Glasses to scan kitlings - 2d6+Awareness 2+Science 6+Glasses 2.

This message was last edited by the player at 05:42, Thu 08 Sept 2016.
Stanley Newton
player, 554 posts
Thu 8 Sep 2016
at 12:25
  • msg #363

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
OOC:
Stanley, Ingenuity + Science + 2.


OOC: Could have rolled better. A lot better :P
12:24, Today: Stanley Newton rolled 8 using 2d6+5 with rolls of 1,2.  Scanning. Ingenuity(4)+Technology(1).

This message was last edited by the player at 12:26, Thu 08 Sept 2016.
The Traveller
player, 1621 posts
I can't not try
Always time to travel!
Thu 8 Sep 2016
at 21:23
  • msg #364

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
OOC: That would be a combination of Brave and Impulsive. :)
10:42, Today: Smoke Alarm rolled 12 using 2d6+5 with rolls of 1,6. presence(2) + subterfuge(3).
10:43, Today: Smoke Alarm rolled 16 using 2d6+11 with rolls of 4,1. Awareness(4) + Coordination(5) + Keen Senses(2).
I'll drop a Story Point on the kitling-catching check.



Loitering all casual-like, Smoke Alarm footed up to the kitlings, even holding a closed hand out for one to sniff and nosespy she was all okay. She felt sure even these weird space-hopping pussycats weren't all that different from the pussycats that had joined the Kangs in hunting mouses and rats and dogs, or even from Boots back at the barn. Of course, she was also the champion cat-catcher of the Kangs...


"Smoke, be careful," Trav hisses, as she draws out her pistol from behind her back.
Kalath
player, 167 posts
Always Time to...
Hunt!
Sat 10 Sep 2016
at 14:25
  • msg #365

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Whilst the others tried to be clever, for all the good that might do them, the native instead just keep her eyes and ears peeled, at least for now, never letting her hands off her bow. She found it slightly odd that Smoke insisted on going first all the time, when she -knew- this city, better than anyone. Certainly better than any of them.

OOC:
00:24, Today: Kalath rolled 15 using 2d6+7 with rolls of 2,6.  Awareness + Ingenuity + Keen Senses.
The Guardian
GM, 1826 posts
Sun 11 Sep 2016
at 00:09
  • msg #366

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley's scan of the field playing over the building doesn't tell him a lot that he didn't expect, although there is a certain sort of value in confirming base assumptions.  It does seem as if the energy is indeed electricity and not any sort of technobabble "force field" of the sorts he seems to keep running into in the Traveller's company.

While his real expertise is in the life sciences, of course, he does have enough knowledge of general science and physics to combine with that to know that the field is strong enough to give any ordinary person a jolt that could incapacitate them and cause nasty burns.  That does leave him wondering where and how, in this derelict city, that much power is getting generated.

OOC:

Stanley actually gets Science instead of Technology as well as a +2 for using the SSD, so that bumps him to 11.

The Guardian
GM, 1827 posts
Sun 11 Sep 2016
at 00:22
  • msg #367

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav's scan of the kitlings isn't terribly conclusive.  She is able to tell that they don't appear to be dimensionally exotic in the same way as the feline Shadow Proclamation agent she'd met in Montana: 4-space is indeed riddled with tears and scars in this area, but it appears to be a consequence of irresponsible teleporting rather than an enabling factor.

This, tied up with the earlier behavior of the TARDIS, gives Trav the impression that the kitlings' ability is much more in the manner of a psychic manifestation than a physical one.
The Guardian
GM, 1828 posts
Sun 11 Sep 2016
at 00:31
  • msg #368

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath's normal, well-honed paranoia caution fairly screams at her when Smoke Alarm starts making for such an exposed position -- and Kalath's knowledge that where there are kitlings, Hunters are rarely far away.

Looking to the places that she would use for discreet observation, she notices a pair of Hunters idling under cover of a thicket near the big glass building.  At first glance, it looks to her like they were just resting in a blind out of predatory habit, rather than laying a deliberate ambush.  But they can't have failed to notice Smoke Alarm, whose advance on the kitlings was more in the manner of stalking by guile than by stealth, per se.

OOC:

18:57, Today: The Guardian, for the NPC Cheetah Person(s), rolled 13 using 2d6+5 with rolls of 3,5.  Concealment: Ingenuity(3) + Subterfuge(2).

The Guardian
GM, 1829 posts
Sun 11 Sep 2016
at 00:44
  • msg #369

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The kitlings watch Smoke Alarm's approach with some bemusement.  Maybe it's a sort of behavior that is largely outside their experience.  Too, when she holds out her hand, her assessment of their ur-catness seems to be entirely on the mark, as both of them perk forward their noses, briefly off guard.

They start and bolt at once when she makes a snatch for the nearest one, but her target did not adequately reckon with Kang reflexes: Smoke feels an old thrill as she grabs it up, expertly pinning its paws so it doesn't get the slightest chance to claw at her.  Angry yellow eyes turn on her and it gives a distinctly un-catlike growl.

Then, abruptly:

BLIP

The others see a bright silver sphere of energy envelop Smoke Alarm and the kitling momentarily.  When it vanishes, so has the cat and the Kang.

OOC:

Your approach was good enough to give you an effective +2 for the snatch.

18:55, Today: The Guardian, for the NPC Kitling, rolled 13 using 2d6+6 with rolls of 4,3.  Evading Smoke: Coordination(3) + Athletics(3).
18:53, Today: The Guardian, for the NPC Kitling, rolled 9 using 2d6+6 with rolls of 2,1.  Sussing out Smoke: Awareness(3) + Subterfuge(3).

You keep the story point, you got a Good success without it.

This message was last edited by the GM at 01:02, Sun 11 Sept 2016.
Smoke Alarm
player, 1586 posts
Brave and bold as a Hero
of Draconia can be.
Sun 11 Sep 2016
at 01:52
  • msg #370

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Quick as a cat, or quicker, Smoke Alarm grabbed the kitling, feeling warm fur in her hands. 'It's okay, I just wanted to give you a pat like a proper pusscat.' she cooed to the struggling, growling (not hissing?) feline, starting to stroke its black coat. And then—
This message was last edited by the player at 01:54, Sun 11 Sept 2016.
The Traveller
player, 1622 posts
I can't not try
Always time to travel!
Sun 11 Sep 2016
at 05:09
  • msg #371

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav shouts out. "SMOKE!"

She immediately snaps off a shot, hoping to interrupt the teleportation effect!

ooc: narratively, I think this would fail, as Trav would go in the shooter's phase. And it also makes a ton of sense.
The Guardian
GM, 1832 posts
Sun 11 Sep 2016
at 15:57
  • msg #372

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The burst from the turbopistol sizzles through the empty ionized space left by Smoke Alarm's vanishing.  It continues on until it hits the stonework of the museum across the way with a sharp krakk!.  The other kitlings that were around the fountain race away, though they do not blip out themselves.

That causes the Hunters in the blind to perk up, coming to a crouch with weapons in hand.

Trav's glasses register the wound in 4-space that Smoke Alarm has vanished into, and the ripple as the skin of the world snaps back into place over it, like a brick hurled into a lake.  More, she feels it, like a punch in the gut.

OOC: Trav, you said that this made you (understandably) angry.

Make a Presence + Resolve roll.  You get a net +2 to this: Psychic and Impulsive are both in play.

The Guardian
GM, 1833 posts
Sun 11 Sep 2016
at 16:58
  • msg #373

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm feels a weird

-- DISCONTINUITY --

as the world goes silver and drops out from underneath her.  It's terrifyingly familiar, reminding her of when she was seized by the Qplotl back in Montana, but it's also brief, and then she is elsewhere.

When the world blips back into view, the sight before her eyes nearly makes her jump straight out of her sneakers.  She's in half-light gloom, indoors somewhere, with the afternoon filtering in from somewhere.  And she is staring straight into a massive, toothy maw, with teeth like daggers, big enough to swallow her whole.

Then her brain catches up slightly, because she registers that the shape in front of her is a skull from some huge creature, the shape of a bigger and meaner version of the lizard-bikes that the Sigh-Lure-Ians had ridden on.  But definitely unalive.  (She hopes.)

There is movement at the edges of her vision, not fully registering while she assimilates the shock of the monster skeleton looming over her.

And the kitling in her arms is struggling and trying to claw against her to get loose, and cutting loose with a guttural growling....

OOC: You can go for Coordination + Athletics to keep your hold on the kitling.

For your other objective I assume you have sufficient materials in your packback; it would be a Coordination + Craft.

I was also going to suggest a Presence + Resolve to see if you yelped or not, but in fact it's irrelevant to the consequences of yelping or not yelping.  Big silver teleportation effects are like that.

This message was last edited by the GM at 17:00, Sun 11 Sept 2016.
Stanley Newton
player, 555 posts
Sun 11 Sep 2016
at 21:26
  • msg #374

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke just disappeared, Trav tried something by shooting her turbopistol and is probably already analysing and tracking that teleport, so Stanley turns to Kalath. She has experience teleporting and so it makes sense that she might have more information.

"Do you know where they took Smoke Alarm?" he asks.

Trav's turbopistol blast might have alerted nearby Cheetahs, so they need to be quick and find Smoke Alarm.
Smoke Alarm
player, 1588 posts
Brave and bold as a Hero
of Draconia can be.
Mon 12 Sep 2016
at 03:11
  • msg #375

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm didn't yelp. She never yelped. A surprised gasp, mayhaps, but she usually made too much noise anyhow. She'd been transteleportated an awful lot recently, anyhow, she was started to get used to footing from one place and to another far away and not knowing her whereabouts. She hugged tightly to the squirming cat, saying to it 'S'okay, it's only bones. Must be a junk room.'

There was more here, but right now, she needed the kitling to take her back. She quickly reached behind to Puddy, where his head still poked out of her packback, and slipped Maxie's cat collar Trav had given her off the doll. She slipped this over the struggling kitling's head, then fished a long piece of string from her pockets to use as a leash, looping it around the collar and trying to tie it on. 'There you go! All pretty now, isn't she, Puddy?' she cooed. 'Soon I'll give you a brush and then we can talk.'


OOC: Leashing the kitling:
10:58, Today: Smoke Alarm rolled 17 using 2d6+9 with rolls of 5,3. coordination(5) + athletics(4).
11:02, Today: Smoke Alarm rolled 14 using 2d6+7 with rolls of 2,5. coordination(5) + craft(2).

This message was last edited by the player at 03:12, Mon 12 Sept 2016.
The Traveller
player, 1624 posts
I can't not try
Always time to travel!
Mon 12 Sep 2016
at 03:24
  • msg #376

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
The burst from the turbopistol sizzles through the empty ionized space left by Smoke Alarm's vanishing.  It continues on until it hits the stonework of the museum across the way with a sharp krakk!.  The other kitlings that were around the fountain race away, though they do not blip out themselves.

That causes the Hunters in the blind to perk up, coming to a crouch with weapons in hand.

Trav's glasses register the wound in 4-space that Smoke Alarm has vanished into, and the ripple as the skin of the world snaps back into place over it, like a brick hurled into a lake.  More, she feels it, like a punch in the gut.

OOC: Trav, you said that this made you (understandably) angry.

Make a Presence + Resolve roll.  You get a net +2 to this: Psychic and Impulsive are both in play.


OOC 23:23, Today: The Traveller rolled 13 using 2d6+9 with rolls of 2,2.  GM roll - 2d6+Resolve+Presence+2
The Traveller
player, 1625 posts
I can't not try
Always time to travel!
Mon 12 Sep 2016
at 03:30
  • msg #377

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
The burst from the turbopistol sizzles through the empty ionized space left by Smoke Alarm's vanishing.  It continues on until it hits the stonework of the museum across the way with a sharp krakk!.  The other kitlings that were around the fountain race away, though they do not blip out themselves.

That causes the Hunters in the blind to perk up, coming to a crouch with weapons in hand.

Trav's glasses register the wound in 4-space that Smoke Alarm has vanished into, and the ripple as the skin of the world snaps back into place over it, like a brick hurled into a lake.  More, she feels it, like a punch in the gut.

OOC: Trav, you said that this made you (understandably) angry.

Make a Presence + Resolve roll.  You get a net +2 to this: Psychic and Impulsive are both in play.


OOC 23:23, Today: The Traveller rolled 13 using 2d6+9 with rolls of 2,2.  GM roll - 2d6+Resolve+Presence+2

Trav felt old martial instincts in her rise. She was the guardian of the Vault of Omega, she lead the defense of Gallifrey when the Master had fled, she had overcome innumerable opponents. How dare these furry creatures make off with a loved one, she'd kill them all.

But that punch in the gut is what snaps her back.

The voice of the Red Head whispers to her - this is not my anger, this is the cowardly hunger of this place. I never lusted after unconsidered combat. You are the Traveller, act like it.

Trav is visibly struggling. "That... might have been a mistake."


OOC: Trav will be indecisive until you giveme the results of the roll, Gary.
This message was last edited by the player at 04:15, Mon 12 Sept 2016.
The Guardian
GM, 1834 posts
Mon 12 Sep 2016
at 03:52
  • msg #378

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm has her hands full with keeping the frantic kitling contained while she assembles the leash and forces it onto the creature, and she picks up a collection of scrapes and bites in the course of doing it.

In the end, she has the leash more-or-less secured to the collar and the collar on the kitling.  It might be stretching a point to say she has control.  The kitling finally squirms loose of Smoke Alarm's grasp and darts and jumps around her -- now constrained by Smoke's firm grip on the leash, but managing to get her somewhat tangled in the line as well.

With a little more of a chance to take in her surroundings, Smoke Alarm sees that she is in a very large room or hall, with a wide curving staircase leading up to an overlooking mezzanine.  The stairs curl around the huge monster skeleton, and Smoke can see that that there are dozens of other skeletons in here too -- in different shapes and sizes, some still in lifelike poses and some jumbled into piles.

And there are living creatures here, too.  Kitlings, lazing on display cases or the stairs or in untidy little nests.  Several of the spotted cat-people are here as well, all now looking curiously at Smoke Alarm.

OOC:

I accidentally hit the die roller for this before I had the description entered.  It's for the kitling trying to get free.  Which it does not

22:35, Today: The Guardian, for the NPC Kitling, rolled 15 (9 + 3 + 3) using 2d6 with rolls of 6,3. Escaping Smoke Alarm: Coordination (3) + Athletics (3)

The Guardian
GM, 1835 posts
Mon 12 Sep 2016
at 04:19
  • msg #379

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley and Kalath both see the Traveller, gun in hand, visibly shaking.

Stanley is some distance from Trav and can't be certain -- it might be a trick of the light -- but for a moment, it seems that her eyes go yellow, wild and feral.  He's reminded of the warnings of the white "Visitor".  He has seen Trav furious and vengeful before, but he hasn't seen her in this kind of mad rage.

Kalath feels her own blood start racing, because she recognizes this; she has felt this very thing herself.  The Traveller is fighting the Call.

And the Hunters in the shadows of the glass building seem to have taken notice.  They stop in their tracks, watching, perhaps trying to decide whether to strike the group as prey, or to join in battle to rouse the newcomer's fury.  Kalath starts to feel an eagerness at the prospect herself -- as much as she knows, better than the Traveller, just what road she is starting to slide down, she can't truly say that it would be the worst thing, here and now.

OOC:

Trav, I probably should have made the TN clear when I told you to roll, but you basically missed by 2.  As it stands you will suffer a loss of 2 Resolve against the influence of the "Cheetah" gestalt.  You could burn a story point to cancel that.  In either case this doesn't dictate your actions.

I decided on it being a Presence + Resolve in part because you weren't really well prepared for it.  Consciously regaining control would be Ingenuity + Resolve + Psychic, essentially so high that I don't think you can fail it at this point.

Of course, you're not sure of Smoke's whereabouts just now, and you also have an imminent threat.

Kalath
player, 168 posts
Always Time to...
Hunt!
Mon 12 Sep 2016
at 04:22
  • msg #380

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Her fingers twitched on her bow. She hissed.

"Do. Not. Fire."

She turned to Stanley, and shook her head.

"We know nought about the kitling teleporting; or even the Hunters. But if she has been teleported well... you are unlikely to see her again."

OOC: Well, Guardian's post came whilst I was typing mine, so I am not going to try for stealth now. Feel free to use that 2 for next roll I have to make.
Smoke Alarm
player, 1591 posts
Brave and bold as a Hero
of Draconia can be.
Mon 12 Sep 2016
at 04:53
  • msg #381

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Rising from her successful cat-capturing, Smoke Alarm grimaced to see all the old skelliebones mounted all around her – this place outlooked like a rezzie's larder, only without the meat and pickled eyeballs. And it was full of cats... Dimly, Smoke wondered how they got so many cats into one place without them fighting all the time. Still, that was a lot of cats. She began to feel unbrave and unbold. Mayhaps, mayhaps catching a kitacat had been a bad idea...

She remembered how Stanley had distracted the cat-people by making a ground-scrawl. She knew cats liked interesting new things, provided they remained interesting and new. So, really, she didn't have to do anything different at all. Smoke Alarm could always be interesting.

Very calmly, she returned to her cat-taming efforts, first disentangling herself from the leash and then pulled out a small and half-chewed baby-doll's brush. Crouching, when the prowling pussycat came by, she reached out and brushed its short black fur, from neck to tail along its back, causing shoulders and bottom to rise. Cats liked being groomed, the feeling of the brush on the skin, and alleycats got so grubby and scruffy, with fleas and dirt, . Hopefully these kitlings felt the same way. 'Eyespy, you just want to be a proper pussycat, don't you? How's about I call you Tiddles? You outlook all tiddly.' she giggled.


OOC: I'm not sure what to roll to bond with the kitling. Presence and Brave, mayhaps, but Convince doesn't seem right as a skill. Survival?
This message was last edited by the player at 04:54, Mon 12 Sept 2016.
The Traveller
player, 1627 posts
I can't not try
Always time to travel!
Mon 12 Sep 2016
at 05:29
  • msg #382

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
Her fingers twitched on her bow. She hissed.

"Do. Not. Fire."

She turned to Stanley, and shook her head.

"We know nought about the kitling teleporting; or even the Hunters. But if she has been teleported well... you are unlikely to see her again."

OOC: Well, Guardian's post came whilst I was typing mine, so I am not going to try for stealth now. Feel free to use that 2 for next roll I have to make.


Hand twitching, Trav forces herself to reholster her pistols.

Trav has murder written on her face. "Lead us somewhere safe. You know nought of this kitling teleport. And we will see Smoke Alarm again.</i> I have data now, and you'll find there are several ways to skin a cat."
This message was last edited by the player at 22:49, Mon 12 Sept 2016.
Stanley Newton
player, 556 posts
Mon 12 Sep 2016
at 20:52
  • msg #383

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Hand twitching, Trav forces herself to reholster her pistols.

Trav has murder written on her face. "Lead us somewhere safe. You no ought of this kitling teleport. And we will see Smoke Alarm again.</i> I have data now, and you'll find there are several ways to skin a cat."


"Trav, I think you should calm down. Things are not as bad as they seem." Stanley says, trying to sound calm. His years of experience dealing with patients helps with that. "Smoke Alarm has been teleported, but that does not mean she has been caught. Don't forget that she has a lot of tricks up her sleeve and a city is her type of environment. Yes, we will find her alive and we will do it without skinning anyone."

"Kalath, I might know a safe place." Stanley points at the stone building Trav had asked him to scan. "I think the electricity keeps out the kitlings and the Cheetahs, so it should be safe. Trav can focus on safely getting us in instead of thinking of violent things."
The Guardian
GM, 1836 posts
Tue 13 Sep 2016
at 00:16
  • msg #384

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
OOC: I'm not sure what to roll to bond with the kitling. Presence and Brave, mayhaps, but Convince doesn't seem right as a skill. Survival?

OOC: Presence + Resolve would do.
Smoke Alarm
player, 1593 posts
Brave and bold as a Hero
of Draconia can be.
Tue 13 Sep 2016
at 00:25
  • msg #385

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Could Brave come into it? Since it's a Resolve check and demonstrating no fear would aid bonding. And one would have to be pretty damn brave to try to groom a kitling in a room full of Cheetah People.

Anyway, I spent a SP on it, so 19.
08:23, Today: Smoke Alarm rolled 19 using 4d6+5 with rolls of 5,5,2,2.  presence(2) + resolve(3) + SP.

The Guardian
GM, 1838 posts
Tue 13 Sep 2016
at 00:31
  • msg #386

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Stanley, you can roll a Presence + Convince + Empathy. Not that you are gong to compel another PC, but the voice of reason may give Trav some assistance if she has further mental and emotional struggles.  Your base TN is 12.
The Traveller
player, 1628 posts
I can't not try
Always time to travel!
Tue 13 Sep 2016
at 01:33
  • msg #387

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
The Traveller:
Hand twitching, Trav forces herself to reholster her pistols.

Trav has murder written on her face. "Lead us somewhere safe. You no ought of this kitling teleport. And we will see Smoke Alarm again.</i> I have data now, and you'll find there are several ways to skin a cat."


"Trav, I think you should calm down. Things are not as bad as they seem." Stanley says, trying to sound calm. His years of experience dealing with patients helps with that. "Smoke Alarm has been teleported, but that does not mean she has been caught. Don't forget that she has a lot of tricks up her sleeve and a city is her type of environment. Yes, we will find her alive and we will do it without skinning anyone."

"Kalath, I might know a safe place." Stanley points at the stone building Trav had asked him to scan. "I think the electricity keeps out the kitlings and the Cheetahs, so it should be safe. Trav can focus on safely getting us in instead of thinking of violent things."


Trav smirks - those cats might have bitten off more catnip than they can chew when dealing with Smoke Alarm.

And Louise kicks in. Chica, don't be a selfish me. You have your family to protect, right? That girl can take care of herself. Now, get to work.

"Great idea, Stan." She's pinging Smoke's phone. Hell, she should be able to pick up Maxie's collar, even, because when she was a human girl on Rifts Earth she set it up with an RFID. These cats may be able to teleport, but via the TARDIS sensors she can find Smoke Alarm across time and space, if she has her phone.

She pulls out her own. "Smoke, sweety, this is Trav. Pick up!"
This message was last edited by the player at 01:36, Tue 13 Sept 2016.
The Guardian
GM, 1840 posts
Tue 13 Sep 2016
at 03:00
  • msg #388

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The kitling, who may or may not be a Tiddles, goes rigid with shock and anger when the comb goes through its fur, claws sinking into the ancient and rather smelly carpeting underfoot.  Its eyes lock with Smoke Alarm's -- and Smoke Alarm feels the creature's alarm, its confusion, and above all a sudden and powerful hunger.  Her skin prickles with the awareness of the predators all around her.

But her eyes remain fixed on the kitling's, and just as the creature's eyes look deep into her, she sinks deep into it.  The kitling backpedals a step, or tries to, quite disconcerted by unfamiliar concepts and a world of things it might never have imagined.  It's suffused with the sense of running and leaping through cityscapes and carrydoors just for the thrills; it just may remember early days of kittendom when the grip of the need to hunt and eat and bring the Hunters was not so powerful, and there was tussling and rolling with the other kits of the litter.

It shakes and thrashes.  It's not right, and the sensation of the sudden SKRITCH that descended upon it is fading.  But then there is another SKRITCH.  It hisses.  SKRITCHes are not fair!  It takes a clawed swipe at the SKRITCHer but does not deflect it.

And Smoke Alarm can feel this inner struggle, as she feels the kitling's sensations herself (and of course the SKRITCHes).  And even in the confusion and the hunger, she does not lose herself.  Gradually, her own thrumming heartbeat and the heartbeat of the kitling slow, finding a rhythm that almost matches.

OOC:

21:37, Today: The Guardian, for the NPC Captive Kitling, rolled 13 using 2d6+6 with rolls of 1,6.  Reacting to Smoke's Kang charm: Ingenuity(3) + Resolve(3).  A Good success for Smoke Alarm.

Smoke Alarm
player, 1595 posts
Brave and bold as a Hero
of Draconia can be.
Tue 13 Sep 2016
at 03:51
  • msg #389

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm was surprised by the senses she received from the kitling, of anger and hunger and fierceness. It was something alien crawling into her mind, it disturbed her, in a deep and unnatural way, sending a shiver down her back, until something small inside her fought back. Back in Paradise Towers, Kangs had been rather lower down the food chain, always 'waring the rezzies and the caretakers and the cleaners. So their instinct was not predatory, it was prey, and it had its own great strength. They scurried like rats, they ran like cats, they hid like mice, they formed packs, they found friends and fun to relieve the stress and fear. They were many but they were one. All this burst up and out, into the kitling, into the Call. Brave and bold as a Kang could be.

A cheetah snarled, and a mouse roared back.

She removed the brush, and dared to stroke the kitling with her bare hand, warm and soft, a bonding animal-to-animal contact. Then she alternated between brushes and strokes, so as not to overstimulate the cat (cats went from enjoying a pat to biting the hand that pats so quickly). And steadily she calmed both it and herself down. 'There, you like it lots, don't you?' she murmured, brushing under the chin.

Her talkiphone vibberated, and one-handed, Smoke put it to her ear. 'Trav! I'm okay, I'm patting the pussycats. Tiddles took me to a...' She outlooked around. 'A big room full of skelliebones. A junk room or a muzzeum.'
This message was last edited by the player at 03:57, Tue 13 Sept 2016.
The Traveller
player, 1631 posts
I can't not try
Always time to travel!
Tue 13 Sep 2016
at 17:43
  • msg #390

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Her talkiphone vibberated, and one-handed, Smoke put it to her ear. 'Trav! I'm okay, I'm patting the pussycats. Tiddles took me to a...' She outlooked around. 'A big room full of skelliebones. A junk room or a muzzeum.'


Trav was getting a signal. Good. As Trav fiddles with her phone, she looks at Stan and Kalath and rapidly works to triangulate the signal. Leave it to Smoke Alarm to give a monster teleporting cat a cute name. "Good. You're safe, right? I'm trying to find you, hold on." She turns on the phone's camera and scan field while she triangulates, pulling out her I pad as they hustle and walk. She relishes the chance to scan a kitling so close - Smoke's phone should still be carrying the software and components from Arsuran Prime for when they planned on scanning the Fist's blue spheres.

13:44, Today: The Traveller rolled 21 using 2d6+16 with rolls of 1,4.  Triangulate Smoke's position - 2d6+Ingenuity+Tech+Superphone/Tardis Network.
This message was last edited by the player at 17:47, Tue 13 Sept 2016.
Stanley Newton
player, 557 posts
Tue 13 Sep 2016
at 21:10
  • msg #391

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
OOC: Stanley, you can roll a Presence + Convince + Empathy.


OOC: Here is the roll:
21:09, Today: Stanley Newton rolled 17 using 2d6+8 with rolls of 6,3.  Presence(3) + Convince(3) + Empathy(2).

Smoke Alarm
player, 1597 posts
Brave and bold as a Hero
of Draconia can be.
Wed 14 Sep 2016
at 02:00
  • msg #392

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Sound and safe, no to-do – for now.' Smoke answered hesitantly, outlooking around at the cat-people and not sure how long this quiet time would last. 'I'll ask Tiddles to track me back.'

She rubbed the kitling's head, tickling its ears. 'Pretty-please take me back to my friends?'
The Guardian
GM, 1842 posts
Wed 14 Sep 2016
at 02:20
  • msg #393

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
OOC: Here is the roll:
21:09, Today: Stanley Newton rolled 17 using 2d6+8 with rolls of 6,3.  Presence(3) + Convince(3) + Empathy(2).

OOC:

Okay.  That's a Good result.

The next time you have cause to talk someone down from going Cheetah -- and by the looks of things, that could be any of the other PCs -- take a +4.

The Guardian
GM, 1843 posts
Wed 14 Sep 2016
at 02:24
  • msg #394

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav gets a result very quickly as she starts to track the signal from Smoke Alarm's phone.  It's a good bet that Smoke is in the big structure with the glass windows.

But her activity seems to tip the scales somehow.  The cheetahs that have been watching the group the whole time start to cautiously approach Trav, Stanley and Kalath.  They don't look as if they're coming for a chat.
The Guardian
GM, 1844 posts
Wed 14 Sep 2016
at 02:30
  • msg #395

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The kitling looks up at Smoke Alarm with that air of innocent incomprehension that only a cat can properly achieve.

The conversation seems to have roused the other creatures lairing in the museum, though.  Other kitlings stir themselves, and they start to prowl in a big loose circle among the bones and the monsters with Smoke Alarm at its center

And she sees a cheetah appear up at the top of the curving stairs, spear in hand, starting to stalk slowly down in Smoke's direction.  It gives a sharp hiss that splits through the echoey quiet of the hall.
Smoke Alarm
player, 1598 posts
Brave and bold as a Hero
of Draconia can be.
Wed 14 Sep 2016
at 03:03
  • msg #396

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Mayhaps not. Ending the talkiphone call, Smoke Alarm quickly looped and tied the other end of the string to make a proper leash, so the kitacat couldn't get away so easily. Until it took her back, she wasn't letting go at all.

No ball-games, no fly-posts, no to-dos. Smoke rememorised as the cat-person footed toward her, with a big pointy stick and big pointy teeth and big pointy claws. She could run for it, but in a room full of cat-people? So she took up her brush again, and very meaningfully brushed the kitling over the head, down the back, and all the way up the tail. She stood, and made a brushing motion in the air toward the advancing cat-person. 'D'you want a brush too?'
Kalath
player, 170 posts
Always Time to...
Hunt!
Wed 14 Sep 2016
at 03:11
  • msg #397

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Too. Late."

She grabbed her bow, and aimed it at the enemy. She growled, her eyes flashing.

"RUN!"

OOC: A group of how many, exactly?
The Guardian
GM, 1845 posts
Wed 14 Sep 2016
at 03:59
  • msg #398

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: There's just the two Hunters that Kalath spotted early on.
The Traveller
player, 1632 posts
I can't not try
Always time to travel!
Wed 14 Sep 2016
at 07:28
  • msg #399

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav proceeds to run as indicated. Centuries of running her ass off from various threats and enraged pursuers kicks in.

OOC: kicking in that SP earned from Impulsive earlier for Run For Your Life.
The Guardian
GM, 1846 posts
Wed 14 Sep 2016
at 12:21
  • msg #400

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Trav proceeds to run as indicated.

OOC: Run to where?
The Traveller
player, 1633 posts
I can't not try
Always time to travel!
Wed 14 Sep 2016
at 19:35
  • msg #401

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
The Traveller:
Trav proceeds to run as indicated.

OOC: Run to where?

"Stan! Where are we going? To the tower?"
Stanley Newton
player, 558 posts
Wed 14 Sep 2016
at 22:32
  • msg #402

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"Stan! Where are we going? To the tower?"


"Yes." Stanley also starts to run. "The electricity should keep them away."

OOC: Just to be clear, I suggest we head to the 'electrified' concrete building.
This message was lightly edited by the GM at 04:47, Thu 15 Sept 2016.
The Guardian
GM, 1847 posts
Thu 15 Sep 2016
at 05:10
  • msg #403

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The cheetah's reaction to Smoke Alarm's offer of a hair-do is, perhaps, best described as unimpressed although his direct response is to crouch farther and to level his homemade spear at Smoke's eyes as he advances.  Smoke doesn't like the low growl he's making, not at all, because from the sound of things, other cheetahs are starting to stir.

The kitling skitters to and fro on its leash, agitated at its current predicament.

OOC:

Probably a good spot for you to make a real fear roll: Ingenuity + Resolve + Brave.

00:05, Today: The Guardian, for the NPC Cheetah Person, rolled 12 using 2d6+6 with rolls of 3,3: Intimidating Smoke Alarm: Presence(3) + Resolve(3)

You can try to charm the Cheetah as well (Presence + Convince) though I reckon it gets some home field advantage here.

Actually compelling the kitling would be a Presence + Resolve.

The Guardian
GM, 1848 posts
Thu 15 Sep 2016
at 05:18
  • msg #404

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As Stanley and Trav start to move, the Hunters break after them!

OOC: The Cheetahs go after the two travelers who are acting like prey, and we're chasey now.  You're doing Coordination + Athletics.  Figure you are 3 Areas from the cheetahs and you have 6 to cover to reach the building.  The electrical barrier would be a presently unsolved problem....

The Cheetahs are both going to make 3 actions: a move, an attack (second) and a dodge (third, if there's anything to dodge).

Kalath
player, 171 posts
Always Time to...
Hunt!
Thu 15 Sep 2016
at 05:23
  • msg #405

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Her bow had been out, and immediately she fired at one of them, calling out as she did.

"Hey! Hunters! They're MINE!"

OOC: Anddddd use a story point.
15:22, Today: Kalath rolled 27 using 4d6+8 with rolls of 4,4,6,5.  Co-ordination + Marksman + Story Point.
Smoke Alarm
player, 1600 posts
Brave and bold as a Hero
of Draconia can be.
Thu 15 Sep 2016
at 05:28
  • msg #406

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'I spose not.' Smoke Alarm pocketed the brush, 'I dunno, you'd outlook good in yellow...' she chattered, trying to cover the trembling in her legs. Her feets itched to run, but she wasn't outgoing anywhere from inside the cat-people's own brainquarters!

She tugged the leash and the skittering kitling attached. It was being a scaredy-cat, of course. Really! Puddy was more useful! Brave and bold as a Puddy could be! 'Oi! Take me back now, or you'll get gobbled up with me. Without sauce! Foot it, all speed!'


OOC: Bravery check: 15, a Yes, But Success.
13:18, Today: Smoke Alarm rolled 15 using 2d6+8 with rolls of 2,5.  ingenuity(3) + resolve(3) + Brave(2).

Coercing the kitling, with a Story Point: 17
13:21, Today: Smoke Alarm rolled 17 using 4d6+5 with rolls of 2,2,5,3.  presence(2) + resolve(3) + SP.

This message was last edited by the player at 05:28, Thu 15 Sept 2016.
The Traveller
player, 1634 posts
I can't not try
Always time to travel!
Thu 15 Sep 2016
at 14:19
  • msg #407

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav, for her part, does something that these cat people probably don't expect  - shoot back.

OOC: first action will be for the running, 2nd action will be for a pistol shot with a -2 penalty.
10:25, Today: The Traveller rolled 26 using 4d6+7 with rolls of 3,5,5,6.  Trav fires shot a Cheetah - 2d6+Coordination 4+Marksman 3+Turbopistol 2+SP 2d6 -2 multiaction .

10:23, Today: The Traveller rolled 9 using 2d6 with rolls of 6,3.  Run From Cheetah - 2d6+Coordination 4+Athletics 1+Run For Your Life 2.

Trav will probably get caught, but the cat person will get a face full of stun.


This message was last edited by the player at 14:26, Thu 15 Sept 2016.
Stanley Newton
player, 559 posts
Thu 15 Sep 2016
at 14:30
  • msg #408

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Getting too close to the building before they have found a way to deal with the electricity will be dangerous, but now Stanley has to focus on running away. He isn't happy that Kalath is attacking the two and sincerely hopes that she can stay in control of herself, but without that distraction they might not even reach the building.

He hears the shot and realises that Trav is now also firing at the Cheetah. If he had the breath to spare he would sigh. Being aggressive here is dangerous for all of them, but at least Kalath grew up with it.

OOC: Roll for running away:
 14:27, Today: Stanley Newton rolled 24 using 4d6+4 with rolls of 6,6,3,5.  Running from hunters. Coordination(3) + Athletics(1) +SP(2d6).

This message was last edited by the player at 14:30, Thu 15 Sept 2016.
The Guardian
GM, 1849 posts
Fri 16 Sep 2016
at 02:26
  • msg #409

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: First the relative running:

21:04, Today: The Guardian, for the NPC Cheetah Two, rolled 17 using 2d6+9 with rolls of 6,2.  Chasey chasey: Coordination(5) + Athletics(4).
21:03, Today: The Guardian, for the NPC Cheetah One, rolled 17 using 2d6+9 with rolls of 2,6.  Chasey chasey: Coordination(5) + Athletics(4).

Stanley's run was a Fantastic result and Trav's was a Good; both Cheetahs got a Good result.  Both actually move a total of 6 areas and reach the proximity of the electric barrier.  The Cheetahs both cover 7 areas and are 2 away.

Since Stanley's result was actually a fair amount of overkill for the benefit, I'm going to give him a free action to do something after this turn resolves and before the next one starts, at no "extra action" penalty.

The Cheetahs don't actually get to make any attacks, surprisingly.  I can't remember if this has come up before, but I'm ruling that you don't take a -2 for actions you don't actually take, for future reference.  It won't help the Cheetahs much.  Fortunate and crummy rolls.

21:19, Today: The Guardian, for the NPC Cheetah Two, rolled 13 using 2d6+7 with rolls of 1,5.  Dodging Trav: Awareness(4) + Coordination(5) -2.
21:19, Today: The Guardian, for the NPC Cheetah One, rolled 10 using 2d6+7 with rolls of 2,1.  Dodging Kalath: Awareness(4) + Coordination(5) -2.

Trav and Kalath both get Fantastic successes.  The Cheetahs have Tough, but this does not help against a Fantastic stun result.  Kalath's target takes 3 Wounds, and Kalath can pick whether this applies to Strength or Coordination.

This message was last edited by the GM at 04:04, Fri 16 Sept 2016.
The Guardian
GM, 1850 posts
Fri 16 Sep 2016
at 02:39
  • msg #410

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton has plainly seen which way the wind was blowing for some time now, because he is very quick off the mark, pelting across the overgrown quadrangle to come up on the crackling barrier well ahead of Trav -- Stanley is appalled to see her turn and peg off a shot from her pistol that sizzles into the lead Hunter and brings it tumbling to an inert heap.

(Trav's hearts hammer in her chest and her temples are pounding.  Some part of her consciousness reassures her that it was only a stun blast but another, fiercer part insists but it might get up again!.   She is far from a stranger to having conflicting voices in her head.  Yet she's not sure that the latter urge is any one that has ever spoken before....)

Meanwhile, Kalath takes a steady bead on the Hunter tearing across the space between it and Stanley.  Perfect clarity crystallizes in her vision, and she looses.  The Hunter screams as her arrow strikes true!

OOC: Both Trav and Kalath can make Ingenuity + Resolve rolls (it's now Ingenuity for  Trav because she has a little better idea of what she's experiencing.) against the Call.  Make it a difficulty of 15.
The Guardian
GM, 1851 posts
Fri 16 Sep 2016
at 02:53
  • msg #411

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm feels herself and the kitling falling into each other, yet again.  She knows, she can feel that the kitacat can somehow bridge here and there with its strange and feral will, but there is a wrong feeling to it all the same.

A Hunter does not flee, pops into her head, an eerie and alien thought.

Meanwhile, the other denizens of the derelict museum are rousing as Smoke's original stalker snarls and leaps after her.  Its speed dismays Smoke Alarm; if the kitacat doesn't do its thing soon, the big cat-person will be on them!

Then:

Something in the kitling's fear and its struggle against its own instincts gives way and slides sideways in Smoke's head.  There's a wrench and a twisting

BLIP

and Smoke Alarm and the kitling are tumbling and stumbling in the outdoors again, taking a spill into weeds and long grass.  The pair of them roll a short ways, and Smoke Alarm comes up to a crouch.  She has the vague impression of the buildings back around them both -- the kitacat didn't blip them to another planet or something; that would have been inconvenient -- and then her assessment of her surroundings is interrupted.

"Little meal," comes the snarl from just a few meters away, "is it a chase you are going to give me?"

She looks up.  The other cat-people were left behind in the building, but it seems that the silly kitacat blipped their pursuer along with them!

OOC:

21:40, Today: The Guardian, for the NPC Kitling, rolled 16 using 2d6+6 with rolls of 5,5.  Wrestling with Smoke's mojo: Ingenuity(3) + Resolve(3).  Yes.  But.

Smoke Alarm
player, 1601 posts
Brave and bold as a Hero
of Draconia can be.
Fri 16 Sep 2016
at 03:45
  • msg #412

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm spun, outlooking frantically about, taking in the towers and all the branching ways around them and in her mind. Here and there, round and about, up and down and all around, and now the kitling gave her a whole new way to run, thru the carrydoors of space. She'd learned to navigate the carrydoors of a talkiphone box. She could do this too, if she could run down the cat.

She scooped up the kitling and tucked it firmly under her arm. 'Is it a chase you're going to give us?' she repeated tauntingly. 'Run, run as fast as you can! You can't catch me. I'm the Gingerbread Man!'

Then she turned and ran, a blue streak dashing through the long grass.


OOC: Another chase scene. Sorry, GM. :)
This message was lightly edited by the player at 03:45, Fri 16 Sept 2016.
The Traveller
player, 1635 posts
I can't not try
Always time to travel!
Fri 16 Sep 2016
at 04:24
  • msg #413

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav finds this absurd hunger for violence starting to fill her, and she stops. "Oh."

She shakes her head. "Oh no. The rules are changed, see."

The Call finds itself overwhelmed by a tidal wave of sadness, regret, and tears, enough to drown galaxies. The Call might selfishly scream, but it us as nothing compared to the Traveller's ancient sadness and joy.

"You silly hungry kitty cats. Drink my tears, listen to my song. Drink, drink. What, you don't want any more? I thought you were hungry, thirsty. Your hunger and need is tiny versus my sadness and loneliness. My sadness is far deeper and more ancient than your mewling hunger. Also, The Traveller chooses when she runs, you do not. The Traveller is not hunted, nor does she hunt - she travels. Your hunt means nothing." The foreign voice has sadness poured down it's throat, worlds of sadness that only the Last Time Lord knows. The Call is being made to feel sadness and loneliness and guilt and regret on an unknowable scale. There's no one to be angry at, no one to hunt. I killed them all.

Seeing that the Cheetah is indeed safely stunned, she slips the pistol back into her belt. This stupid cheetah hunger doesn't even rate. It only killed one planet.

OOC:00:17, Today: The Traveller rolled 18 using 2d6+12 with rolls of 1,5.  Roll vs The Call.
This message was last edited by the player at 03:51, Sat 17 Sept 2016.
Kalath
player, 173 posts
Always Time to...
Hunt!
Fri 16 Sep 2016
at 07:24
  • msg #414

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath howled, and for just a moment, she felt tempted to give in to her primal side. She resisted that urge, but she wasn't going to holster the bow whilst she was still out in the open like this. What that did do though, is give the Cheetah-person a chance. "Take your friend, and go. These people are protected. By ME!"

OOC: Forgot to add the 6 for ingenuity and resolve; so made it. Take it off strength. If it looks like it's going to attack, will unleash another shot.
Stanley Newton
player, 560 posts
Fri 16 Sep 2016
at 21:53
  • msg #415

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Stanley Newton has plainly seen which way the wind was blowing for some time now, because he is very quick off the mark, pelting across the overgrown quadrangle to come up on the crackling barrier well ahead of Trav -- Stanley is appalled to see her turn and peg off a shot from her pistol that sizzles into the lead Hunter and brings it tumbling to an inert heap.


Trav and Kalath are dealing with the Hunters and with the mental influence that comes along with it. Stanley meanwhile has reached the electrical barrier and is looking for anything that could help with entering it safely. If this system is designed to keep out the Cheetah people it is not going to be something obvious, but he hopes to see something like a power source, a keypad, or something. He also pays attention to the windows of the building, in case the owners are watching.

OOC: As my free action Awareness + Ingenuity? Didn't roll so well.
21:52, Today: Stanley Newton rolled 11 using 2d6+8 with rolls of 1,2.  Awareness(4)+Ingenuity(4). Searching.

The Guardian
GM, 1853 posts
Sat 17 Sep 2016
at 02:54
  • msg #416

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley's examination doesn't yield him much in to way of insight.  He sees that there are vertically affixed rods or pipes at intervals on the outside of the building, like downspouts perhaps, and that there is cabling running into sealed sockets through some of the building's windows, which may be feeding power.  Quite how to get at any of it with any guarantee that a burst won't arc across and fry a person is another question whatsoever.

As he's studying it, he notices a badly tarnished brass plate fixed near the steps leading up to the main entrance of the building, its engraved words partially obscured by verdigris:

KESTARTES CITY MUNICIPAL LIBRARY RESOURCE CENTER AND REPOSITORY
The Guardian
GM, 1854 posts
Sat 17 Sep 2016
at 03:02
  • msg #417

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Hunter hit by Kalath's arrow stumbles and staggers from the impact, yowling, but it has too much momentum to be stopped in its tracks.  It barrels on toward Stanley, whose leisure time for studying the apparent library is over....

Meanwhile, the Hunter 'ported after Smoke Alarm gives a wild snarl and springs up to tear after her....

OOC: Same basic actions for the (conscious) Cheetahs this turn.  The other PCs can see Smoke and her pursuer, who start off a good 8 Areas from Trav & Stanley, but just 1 Area apart.

If anyone's narrative juice could use delapidated park benches, crumbling statuary or rusting abstract sculpture, or the like, such things are around.

The Traveller
player, 1636 posts
I can't not try
Always time to travel!
Sat 17 Sep 2016
at 03:44
  • msg #418

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Stanley's examination doesn't yield him much in to way of insight.  He sees that there are vertically affixed rods or pipes at intervals on the outside of the building, like downspouts perhaps, and that there is cabling running into sealed sockets through some of the building's windows, which may be feeding power.  Quite how to get at any of it with any guarantee that a burst won't arc across and fry a person is another question whatsoever.

As he's studying it, he notices a badly tarnished brass plate fixed near the steps leading up to the main entrance of the building, its engraved words partially obscured by verdigris:

KESTARTES CITY MUNICIPAL LIBRARY RESOURCE CENTER AND REPOSITORY



Trav trots up to Stan. "Should have listened to you, baby. Keep an eye out. I'm gonna try to get us past this." Out comes the sonic. She's afraid to use her pistols to make a hole because of the erratic pulses. She's also pulling out of her bag some parts as she squats by the rods, most noticeably a pair of heavy duty electricians gloves and some duct tape. She pulls down her glasses, getting to work, her glasses going black.

OOC: Trav will try to temporarily ground the power so that the party can run across, making it so she can restablish the power flow to zap cheetahs chasing us. Ingenuity+Tech+Sonic? Do I need to spend a resourceful pockets point for tools? If so, I'll be down to 2 SP.
The Guardian
GM, 1855 posts
Sat 17 Sep 2016
at 04:13
  • msg #419

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: I think a spend for Resourceful Pockets is mainly for if you are expecting to have something pretty specific, so not needed in this case.

We're still in turns, so you're just going with a "Do" ?

The Traveller
player, 1637 posts
I can't not try
Always time to travel!
Sat 17 Sep 2016
at 06:56
  • msg #420

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
OOC: I think a spend for Resourceful Pockets is mainly for if you are expecting to have something pretty specific, so not needed in this case.

We're still in turns, so you're just going with a "Do" ?


Right-O.
02:55, Today: The Traveller rolled 22 using 2d6+16 with rolls of 5,1.  Trav sonics past electrical cables for party - 2d6+Ingenuity 8+Tech 6+Sonic 2.

Smoke Alarm
player, 1603 posts
Brave and bold as a Hero
of Draconia can be.
Sat 17 Sep 2016
at 07:25
  • msg #421

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

For all Smoke's taunting, the cat-person was chasing way too close behind her. He could well catch her if he could. So Smoke Alarm focused on lengthening her stride, leaping from small heights and rises in the land, anything to extend her lead to something sound and safe. But it wasn't easy-peasy, not with a scaredy-cat tucked stubbornly under one arm, struggling and spitting. She was gambling it would eventually realise that helping her make a fire-escape was the best way for it to make a fire escape too. But taming this cat was tricky.


OOC: Speed 6 (including RFYL). Extending lead: 11, snake eyes, bah.
15:16, Today: Smoke Alarm rolled 11 using 2d6+9 with rolls of 1,1. coordination(5) + athletics(4).

Does Smoke Alarm also see the others?

Kalath
player, 174 posts
Always Time to...
Hunt!
Sat 17 Sep 2016
at 09:36
  • msg #422

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

A shrug. She had given a chance. Once more, she unleashes on the Cheetah.

OOC:
19:33, Today: Kalath rolled 15 using 2d6+8 with rolls of 3,4.  Co-ordination + marksmanship.
And in case; here's another ingenuity + resolve roll. Will hold off on a dodge to see if it's needed.
19:35, Today: Kalath rolled 14 using 2d6+6 with rolls of 5,3.  Ingenuity + resolve. If it's still difficulty 15... that's oh so, close.
Stanley Newton
player, 561 posts
Sat 17 Sep 2016
at 20:38
  • msg #423

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Trav trots up to Stan. "Should have listened to you, baby. Keep an eye out. I'm gonna try to get us past this."


"Will do, but that one is getting very close." Stanley says as he waits for Trav to disable the electric barrier.Kalath is trying to shoot the Cheetah again, but she can miss or in the worst case turn against Trav and him. "Oh and Smoke is over there...being chased by a Cheetah."
The Guardian
GM, 1856 posts
Sat 17 Sep 2016
at 22:46
  • msg #424

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Does Smoke Alarm also see the others?

OOC: They're hard to miss.
The Guardian
GM, 1857 posts
Sun 18 Sep 2016
at 02:42
  • msg #425

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm isn't wrong about the Cheetah's speed.  It sort of has home-field advantage, so perhaps this isn't exactly a fair chase, but it certainly keeps pace with her well enough to thrust at her with its stick-knife!

Trav, meanwhile, has managed to bridge the power junctions charging the big cathodes on the nearest arc projector.  It creates a buzzing, spark-spitting halo in the field, big enough for a person to safely dive through.

At just about the time as the other Cheetah arrives.

Both Stanley and Trav hear the thwack of steel into meat and the little wheeze that escapes the Cheetah bearing down on him.  But momentum, and apparently the Cheetah's instincts, remain a powerful spur to the creature, and it takes a swipe at Stanley as it hurtles ahead!

OOC:

Kalath: As you made the first roll, it's not so much of a shock to you at this point.  As it's between a "Yes, But" and a "No, But" you need not feel compelled to go full Hunter, though maybe you're feeling a little more feral now.

After Tough, you get 1 more net Wound on your target.

1:11, Today: The Guardian, for the NPC Cheetah One, rolled 9 using 2d6+5 with rolls of 2,2.  Attacking Stanley: Coordination(5) + Fighting(4) -4 (third action).
21:09, Today: The Guardian, for the NPC Cheetah One, rolled 11 using 2d6+9 with rolls of 3,1.  Dodging Kalath: Awareness(4) + Coordination(5) -2 (second action).
21:08, Today: The Guardian, for the NPC Cheetah Three, rolled 12 using 2d6+7 with rolls of 1,4.  Attacking Smoke Alarm: Coordination(5) + Fighting(4) -2 (second action).
21:05, Today: The Guardian, for the NPC Cheetah Three, rolled 15 using 2d6+9 with rolls of 4,2.  Chasing Smoke Alarm: Coordination(5) + Athletics(4).

Stanley & Smoke Alarm can make Dodges.


Smoke Alarm
player, 1605 posts
Brave and bold as a Hero
of Draconia can be.
Sun 18 Sep 2016
at 07:22
  • msg #426

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Veering and jumping wildly, Smoke Alarm neatly avoided the thrusting stick-knife, then tried to push herself to greater distance, that is, greater than the length of an outstretched stick-knife. Outlooking around at the noise of a to-do, she eyespied her friends again. So the kitling hadn't completely tricked her. 'Hey! I shoplifted a cat!'


OOC: And −2 for the 2nd action, so Smoke dodges at 16, she should be good.
15:12, Today: Smoke Alarm rolled 18 using 2d6+10 with rolls of 5,3. coordination(5) + fighting(3) + Kang Fu(2).

Next round: keep running, Speed 6 (including RFYL). Extending lead: 13, still suck.
15:19, Today: Smoke Alarm rolled 13 using 2d6+9 with rolls of 3,1. coordination(5) + athletics(4).

The Traveller
player, 1639 posts
I can't not try
Always time to travel!
Sun 18 Sep 2016
at 08:43
  • msg #427

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Come on, move! And Smoke, let the cat go! You can't bring it inside! Come on, I don't know how long I can hold this! This lightning probably stops the cats from teleporting! Go go go! Move!"
Kalath
player, 175 posts
Always Time to...
Hunt!
Sun 18 Sep 2016
at 11:16
  • msg #428

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: I would like to go after the other PCs in this case. If they all get in, she will too; but she won't stop shooting whilst there is PCs in danger.
Stanley Newton
player, 562 posts
Sun 18 Sep 2016
at 14:42
  • msg #429

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Both Stanley and Trav hear the thwack of steel into meat and the little wheeze that escapes the Cheetah bearing down on him.  But momentum, and apparently the Cheetah's instincts, remain a powerful spur to the creature, and it takes a swipe at Stanley as it hurtles ahead!


Despite getting hit by Kalath's arrow, that Cheetah doesn't stop moving. Stanley had considered that something like that might happen and therefore is able to move when the creature tries to attack him.

OOC: Dodge roll
14:20, Today: Stanley Newton rolled 11 using 2d6+4 with rolls of 2,5.  Coordination (3) + Fighting (1). Dodging the Cheetah attack.

This message was last edited by the player at 14:43, Sun 18 Sept 2016.
The Guardian
GM, 1858 posts
Sun 18 Sep 2016
at 15:56
  • msg #430

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC:

Interesting situation here.  Everyone is now in position to get through the breach with a move... but that means EVERYONE, so if you mean to end up with the Cheetahs on the outside and the PCs on the inside, that would seem to require a plan.  Or disabling them, of course, at least briefly.

Kalath
player, 176 posts
Always Time to...
Hunt!
Mon 19 Sep 2016
at 00:44
  • msg #431

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: In that case, I will act as I usually would - which given quick reflexes, is before the others, except anyone else who might have that.

IC: Summing up the situation quickly, she realised she couldn't get everyone through -without- the Cheetahs. So, at least one had to die.

She drew a bead on that badly injured Cheetah, and once again, she fired her weapon at them.So far, she was holding the hunger at bay, but the longer she had to fight, the tougher it would get.

OOC:
10:42, Today: Kalath rolled 15 using 2d6+8 with rolls of 5,2.  Co-ordination + marksmanship.
OOC: And erk. 10:43, Today: Kalath rolled 9 using 2d6+6 with rolls of 2,1.  Ingenuity + resolve.
Continue to do damage to strength. So that's -4 to strength total so far; might be more after this round...
The Traveller
player, 1640 posts
I can't not try
Always time to travel!
Mon 19 Sep 2016
at 01:11
  • msg #432

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: I presume that Trav has to hold open the electrical gate and can't shoot or do anything else unless everyone else is through, no?
The Guardian
GM, 1859 posts
Tue 20 Sep 2016
at 02:03
  • msg #433

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
OOC: I presume that Trav has to hold open the electrical gate and can't shoot or do anything else unless everyone else is through, no?

OOC: I dunno about that... you're actively manipulating what is effectively a giant Tesla coil, after all.

I haven't rolled for Cheetah One (on Stanley) yet.  I'm giving Kalath's Quick Reflexes the nod over the Cheetahs' Quick Reflexes, because those things are kinda terrifying anyway.  But it looks like there is an excellent chance of Kalath's shot being ineffective, or Stanley getting murderized, depending on whether I pick attack or dodge.

And barring some terrible die roll, Cheetah Three will go straight through the breach after Smoke as things, whether or not it catches her.

Trav (and Stanley) are right next to the breach so they can basically move through it for free.  We'll neglect the details of Trav maneuvering around the bits she's working on: she's got gloves!

The Traveller
player, 1641 posts
I can't not try
Always time to travel!
Tue 20 Sep 2016
at 05:16
  • msg #434

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As has been said, the Traveller is the mistress of weaponizing anything. That thing was about to get Stan. "Cats have to learn to behave." But in this case, it's a containment weapon.

Since she is in control of the massive archs of lightning that forms the walls around this place, she's manipulating them to cut the cats off. No violence here - she uses the tesla like arcs to literally form a tunnel of safety around Stan, Kalath and Smoke, snaking around them, leading past and into the compound. If this works, it will block their pursuers off and enable them to run inside - and once inside, Trav will reseal the breach. like something out of a superhero comic. It also helped that she also had had actual adventures with the real Tesla. Nikolai would be so proud.

Sure, it would call for several electomagnetic equations running simultaneously running in her head and a deft touch, but this was her thing.

OOC: Coordination+Tech+Sonic+SP? Sonic is down to 16 of it's own SP, and Trav is down to 2 of her own after getting 1 for Impulsive earlier. Trav is staying to save her friends.
This message was last edited by the player at 05:17, Tue 20 Sept 2016.
Smoke Alarm
player, 1606 posts
Brave and bold as a Hero
of Draconia can be.
Tue 20 Sep 2016
at 06:26
  • msg #435

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"Come on, move! And Smoke, let the cat go! You can't bring it inside! Come on, I don't know how long I can hold this! This lightning probably stops the cats from teleporting! Go go go! Move!"


'Can't! I'm tied to it!' Smoke Alarm called out.

She eyespied Traveller had made some kind of door in the tower, but knew she couldn't foot through while the cat-person was playing chasey with her, not without it getting through like it was a cat-flap. And she didn't have the ticktocks to run the cat-person away. She needed to lose it, all-speed!

Yanking Tiddles out from under her arm, she spun on her heel and pointed the yowling, hiss-spitting, claw-swiping, fang-baring kitacat at the Cheetah. 'Stop-sign! I have a cat!' she declared fiercely.

The poor kitling suddenly found itself being used as a feline shield. 'Make the Cheetah go away now!' Smoke Alarm ordered.


OOC: Yes. Yes I did.
Ordering the kitling, with a Story Point and Brave (because confronting a Cheetah Person armed only with a cat takes some real chutzpah), for 23.
14:20, Today: Smoke Alarm rolled 23 using 4d6+7 with rolls of 2,4,4,6. presence(2) + resolve(3) + Brave(2) + SP.

This message was last edited by the player at 04:12, Fri 23 Sept 2016.
The Traveller
player, 1643 posts
I can't not try
Always time to travel!
Tue 20 Sep 2016
at 15:29
  • msg #436

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
The Traveller:
"Come on, move! And Smoke, let the cat go! You can't bring it inside! Come on, I don't know how long I can hold this! This lightning probably stops the cats from teleporting! Go go go! Move!"


'Can't! I'm tied to it!' Smoke Alarm called out.


"Then cut the cat loose! It's dangerous, you can't take it in! It's a threat to everyone! COME ON!"
This message was last edited by the player at 15:29, Tue 20 Sept 2016.
Stanley Newton
player, 564 posts
Tue 20 Sep 2016
at 20:35
  • msg #437

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: I guess Stanley just moves through the breach, unless Trav's trick doesn't work and the Cheetah decides to stop him.
This message was last edited by the player at 20:44, Tue 20 Sept 2016.
The Guardian
GM, 1860 posts
Fri 23 Sep 2016
at 02:49
  • msg #438

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As Stanley retreats through the breach in the barrier, the Cheetah threatening him makes to follow.  But it is distracted for a critical moment by Kalath's arrow -- and it abruptly finds curling crackles arcing up between itself and the doctor, singeing it and making it recoil.

As Smoke Alarm brandishes the kitling at her own assailant, she gets a dizzying surge of feline bewilderment feeding back through the mental link to the creature.  WRONG WRONG WRONG!  It's as if the kitling groks her wishes and wants to fulfill them, but lacks whatever mental or psychic "muscles" it would need to do so.  Hunters don't make perfectly good meat 'go away'!  Smoke feels the blip envelop her and not the Cheetah!  When it drops her out again, she and the affixed cat are about a dozen meters behind where they were, stumbling backwards into the wall of the building.

Seeing the opportunity as the Hunters are briefly held at bay in their consternation, Kalath at last breaks for the gap, hurtling through as Trav backs to safety herself and then lets the dispersal pattern in the barrier, causing it to snap back in place with a FZHOW! and a shower of sparks.

This is all quite enough for the wounded Hunter, which gives a plaintive urrr and stumbles away from the barrier.  The other is not quite so dissuaded and makes an experimental swipe at the field -- but when a stray spark leaps to it with an audible POP it yelps and retreats.

As everyone gathers themselves, the still-captive kitling is now hissing and spitting.  Its attention, though, seems fixed on Kalath.

OOC:  Rolled for Trav per her last post.

21:20, Today: The Guardian, for the NPC Kitling, rolled 14 using 2d6+6 with rolls of 4,4.  Mental resistance: Ingenuity(3) + Resolve(3).
21:18, Today: The Guardian, on behalf of The Traveller, rolled 27 using 4d6+12 with rolls of 3,4,5,3.  Creating electrical conduit: Coordination(4) + Technology(6) + Sonic(2) + SP.

I hope Smoke Alarm will forgive some GM license despite getting Fantastic Success with a Story Point; it is just a case of That Isn't How Kitlings Work!

This message was last edited by the GM at 03:07, Fri 23 Sept 2016.
The Guardian
GM, 1862 posts
Fri 23 Sep 2016
at 03:05
  • msg #439

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath's pulse is racing, but that's not unusual for anyone just after they've been in a fight.  And she does not feel that she has lost control in any way; in fact, she feels like she has achieved a focus and clarity she has only rarely if ever experienced

But --

As the others' attention all turns to the kitling, and to Kalath, one thing becomes shockingly clear to Trav and Smoke and Stanley.  Her eyes have turned golden, the irises black.

Like a cat's.

OOC: Since you're probably about to be dealing with some difficult interparty explanations, take a story point.
Smoke Alarm
player, 1609 posts
Brave and bold as a Hero
of Draconia can be.
Fri 23 Sep 2016
at 04:53
  • msg #440

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Bouncing off the wall, a Smoke Alarm made dizzy by all the sudden dislocations lost-and-found herself beside the tower. And she was sound-and-safe inside the electricky wall. Even better! 'Good cat!' she cheered, ruffling Tiddles's fur.

Dropping the kitling, letting it run beside her on the leash, she footed back up to her friends, and Kalath. 'I couldn't just drop Tiddles, she's wearing Maxie's old collar and...'

Then she eyespied Kalath, who outlooked to be ready for a to-do and had... pussycat eyes! 'Ware, she's cat-people now!'
The Traveller
player, 1644 posts
I can't not try
Always time to travel!
Fri 23 Sep 2016
at 13:44
  • msg #441

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Miss Kalath has always been cat-people, but she can choose. She saved me, I trust her."

"Smoke, that kitty can blip-boop. Letting it in here may not have been a good idea."

As for Kalath, Trav has been blip booped by Kalath'ed before, so she's not surprised. "Kalath. Are you in control?" There's no judgement in her tone. Her pieces are not drawn, but she's holding her sonic.

She takes a moment to integrate Maxie's collar into her network, with tight security protocols and absolutely no psychic connections (which the Superphones don't have anyway) - there was now nowhere this cat could teleport to where it could not be found by The Traveller in all of time and space.

Trav squats down, pulling her glasses down, regarding the Kitling. She makes sure she's out of claw swat range. "You have no idea, do you, how much misery you've caused, you mindless bunch of hunger. My biggest wrath are for people who know what they're doing. I'm not sure if you do. You might be just the equivalent of an earthquake or the flu. Either way, your hunting days are going to be over soon. You either learn to change and grow and moderate your hunger, or you'll suffer the consequences of me, like the Daleks did. I wonder if you understand what I'm saying, or if your too caught up in your selfish daydreams of blood and hunting. Hm. Well, there's a way bigger world than that. You better hope for your sake I don't determine you *have* free will. If I do, if you *could* have chosen to be different than you are, if you killed everyone on this planet because you wanted to and didn't have to, my little furred sweetheart... well. You'll eat, all right. You'll sup on sadness. So. much. sadness. And I will keep on feeding you past any hunger and fury and you'll beg and plead with me no more but I won't stop until you have drank every tear that you've made the people of this planet cry. As you understand hunger now, you will understand sadness when I get done with you. Not a drop more, though. I won't give you any sadness that you haven't made. That's a promise, you cute furry thing!"

Trav is scanning the hell out of the Kitling, during her creepy sing-song speech.
This message was last edited by the player at 13:58, Fri 23 Sept 2016.
Smoke Alarm
player, 1612 posts
Brave and bold as a Hero
of Draconia can be.
Fri 23 Sep 2016
at 14:23
  • msg #442

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Her name is Tiddles and she needs brushing.' Smoke Alarm said, undercutting Traveller's big speech and producing the dreaded skritcher. She began to brush the kitling again, gentle and calming after the recent to-do. 'I thought mayhaps you could science her and we could make friends and end the to-dos. She can talk... At least, I guessed she's a she. Are you a girl cat or boy cat? S'okay, you can be either...'
This message was last edited by the player at 14:24, Fri 23 Sept 2016.
The Traveller
player, 1646 posts
I can't not try
Always time to travel!
Fri 23 Sep 2016
at 14:59
  • msg #443

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"It's neither a boy or a girl, Smoke. It's part of a big thing that ate this planet. Yeah, Tiddles the planet eater. This furry thing ate brothers and sisters and made it so there are no more games or balls or children playing or laughing and so that Kalath's people are stuck in a camp starving and without medicine. Tiddles makes people cry, Smoke, remember that."

Trav's eyes light up when Smoke says, she can talk. "I see, then. I'll talk with you, later. I wonder if you can or want to answer, why. Your fate will depend on it. Maybe you don't have a choice. We'll see."

Trav's face crinkles when Smoke mentions scienceing the Kitlings into being nice. "But what if they want to be bad, Smoke? Do I have the right to do that? I used to science people into doing what I wanted them to do. Even monsters and evil people have rights. I swore - never again. That made me worse than these cats. If these cats are just animals, then maybe. But if they're people, then they have to take responsibility for all the people they've hurt and killed. That is, if they can help it and they have a choice. We're only what we choose to do, Smoke."

After getting her deep readings and sending them over to her Ipad for processing, Trav stands and turns. "Lets get inside and say hello."

OOC: Gonna make a roll for deep cat scan. Cat scan, get it? I made a funny!
11:14, Today: The Traveller rolled 21 using 2d6+16 with rolls of 1,4.  Trav scans Kitling - Ingenuity+Science+Sonic/Glasses.

This message was last edited by the player at 15:39, Fri 23 Sept 2016.
Kalath
player, 179 posts
Always Time to...
Hunt!
Fri 23 Sep 2016
at 15:25
  • msg #444

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"I am in perfect control. I can see clearly now. Clearly like I never have before."

Her eyes focused on the kitling; daring it to try to make a move...
Stanley Newton
player, 565 posts
Fri 23 Sep 2016
at 17:18
  • msg #445

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Despite Trav trusting Kalath, Stanley isn't convinced. With Kalath and the kitling inside the electrical barrier, he feels as if the situation is still very dangerous. Safer than outside with the Cheetahs sweeping at them, but not safe enough to relax. Kalath's answer worries him.

"Perfect control?" he can't keep the doubt out of his voice. It is true that she had saved him from the Cheetah and he should be grateful, but those actions had also pushed her over the 'edge'. She might feel in control because she has the kitling to focus on, but it wouldn't be long before her attention could shift to other prey. "It might be safer to give you a mild sedative. Just to be sure."

Talking about the kitling, Stanley doesn't like Trav being creepy, while she is scanning it.

"Trav, don't talk to the thing and please don't threaten it. It might just be playing dumb or it  is relaying everything you say to the other kitlings or the Cheetahs." Stanley says. "Give the collar back to Smoke and throw the kitling outside the barrier, before it can teleport its friends here. The sorcerers, if they are here, will probably not appreciate that we brought Kalath with us and don't want a kitling in their base. We have already bypassed the thing they rely on to keep out the enemy and we don't want to upset them more than absolutely necessary."
The Traveller
player, 1648 posts
I can't not try
Always time to travel!
Fri 23 Sep 2016
at 17:54
  • msg #446

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Stanley, Stanley, I am the Traveller. Look in the cosmic dictionary, flip open to the 'Traveller' page and you'll get 'Cray Cray bitch from Gallifrey who talks schmack to bad guys.' Or don't you remember the charming conversation that I had with old Snakey? Or the Splintered Sisterhood? Oh, you should have seen me go into Davros or the Supreme Intelligence or any number of hundreds of Dalek Emperors of Cyber Controllers! I'm the Traveller. I talk, bad guys listen, and then get various kinds of boots up their asses. If I shut up, then it's panic time. Also, I'm a planning-optional kinda gal."

Trav crosses her arms and looks sternly at Smoke Alarm. "On the flip side, Stan the Man does have a point. Nasty Cat should not be in here with us, Smoke, no matter how nice and furry he or she is. It eats people and makes people into monsters. I wouldn't forgive myself if that happened to you. If that *does happen*..." Trav doesn't say anything, but gives the Kitling a terrifying look.

"Smoke, Stan is right. We need to toss that thing in a bag and pitch it over the barrier, after getting Maxie's collar off of it."
This message was last edited by the player at 18:09, Fri 23 Sept 2016.
Stanley Newton
player, 566 posts
Fri 23 Sep 2016
at 22:32
  • msg #447

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Yeah, I can't deny that that is something you do." Stanley replies. "I was just worried that you were scaring that kitling enough that it felt it needed to take drastic action...or something."
Smoke Alarm
player, 1615 posts
Brave and bold as a Hero
of Draconia can be.
Sat 24 Sep 2016
at 01:48
  • msg #448

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'No!' Smoke cried, grabbing the kitling and hugging it protectively to her chest, eyes widening in shock at these words from her friends. 'Listen to you! You want to put a cat in a bag and throw her away like rubbish! You think I want you to science them into playing nice?' she protested, shocked Traveller would even think that of her. 'I meant to work out how they hop-skip-jump everywhere! Work out what's making everyone sick and catty. That's what science is!'

She stroked the cat's fur, trying to show kindness against all this fear. 'Rezzies ate people, and we still had to make friends with them. The Doctor said so. I ate people, only they went through the recyclers and came back as snacks first.' She shuddered at an inward horror. 'Mayhaps its wrong, but it's a dog-eat-cat-eat-rat-eat-people-eat-dog world. You just can't be a greedy-guts purple people-eater about it.'

'We can't beat meanness with meanness. We can't start to-dos to stop to-dos. We can't hunt Hunters.' she sighed. 'No ball-games, no fly-posts no to-dos. We just have to play nice and be respeckful. Stop hurting and killing, stop being scaredy-cats. Mayhaps its hard, but someone has to go first. I made the Call go away just by being friendly.' Leaning down, she kissed the kitling on the top of the head.

'But now you're all sick and catty too. Be mouses, not cats, please.'


OOC: I'm not sure what if anything to do or roll with this impassioned speech here.
This message was last edited by the player at 01:53, Sat 24 Sept 2016.
The Guardian
GM, 1866 posts
Sat 24 Sep 2016
at 04:08
  • msg #449

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav studies the kitling, continuing to adjust and tune her glasses to get a better picture of how the creature sits in the ambient telemorphic field.  "Tiddles" is tied into this psychic network, unquestionably -- but Trav realizes an uncomfortable truth: whatever gestalt consciousness is part of this place has its hooks into Smoke Alarm as well.  As it does Kalath, unsurprisingly.  Trav holds up her hand in front of her face, and sees the telltale fizzing luminescence caressing her own aura.

And then there's Stanley.  The ghostly etheric strands of the network stretch close and around him, too, but every so often when a tendril splits off and goes questing toward him, Trav sees it balk and bunch up like a thread that can't be made to fit through the eye of a needle.

But Tiddles, meanwhile, having been petted and lulled by Smoke Alarm, is now just blinking up at Trav in dopey feline lassitude.  If there is any calculating intelligence to react to her imprecations, it's not in evidence now.  That isn't to say that the kitling is safe, per se, but it seems to hold no more innate malice than a random cell plucked from the hide of a Dalek.

Though it seems to be hungry.
The Guardian
GM, 1867 posts
Sat 24 Sep 2016
at 04:17
  • msg #450

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
OOC: I'm not sure what if anything to do or roll with this impassioned speech here.

OOC: Well, you usually don't make social rolls against other PCs.  Their response is really up to them.

However.  You can roll a Presence + Resolve + Brave.  I'm not entirely sure what it'll do just yet but it will be a number you can hold onto for a bit...

Smoke Alarm
player, 1617 posts
Brave and bold as a Hero
of Draconia can be.
Sat 24 Sep 2016
at 05:08
  • msg #451

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: It's not great anyhow.
13:08, Today: Smoke Alarm rolled 13 using 2d6+7 with rolls of 4,2. presence(2) + resolve(3) + Brave(2).

Stanley Newton
player, 567 posts
Sat 24 Sep 2016
at 12:54
  • msg #452

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley stares at the kitling and considers what Smoke said.

"Smoke, it might not be the nicest thing to do the kitling, but it is not that bad. We are not talking about throwing it so hard that it is going to hurt the kitling and even if we put in a bag, it can just teleport out."

"Having said that, if you don't want to part with it, I think we should accept that. At least for now. It is only one kitling and it hasn't tried to escape or attack yet, though that might be due to the electricity interfering."

Stanley looks at Trav and Kalath. "Arguing and fighting over this might be exactly what it wants. The sorcerers will just have to deal with it."
Kalath
player, 180 posts
Always Time to...
Hunt!
Sat 24 Sep 2016
at 16:02
  • msg #453

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

In reply to Stanley Newton (msg # 445):

Kalath was calm, relaxed even.

"Perfect control. Your wanting to give me a sedat<Yellow>ive is quite insulting, shows you have issues of trust." She just shook her head."In a tribe, everyone has their role to play; but above all, we must trust one another. My role, is to protect you from harm. It is so Traveller doesn't go down that dark path that she cannot turn back from."</Yellow>
Stanley Newton
player, 568 posts
Sat 24 Sep 2016
at 22:27
  • msg #454

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
"Perfect control. Your wanting to give me a sedat<Yellow>ive is quite insulting, shows you have issues of trust." She just shook her head."In a tribe, everyone has their role to play; but above all, we must trust one another. My role, is to protect you from harm. It is so Traveller doesn't go down that dark path that she cannot turn back from."</Yellow>


"Sorry, I don't really trust you." Stanley admits, closely watching Kalath's reaction. "More accurately, I don't trust the Kalath with the catlike eyes. That Kalath reminds me a bit too much of the Cheetahs and I was thinking about a way to keep everyone safe without things escalating. Nothing personal, but you must admit that what you do, keeping us safe by injuring and shooting Cheetahs, is a bit risky here. That last fight alone was enough to cause your eyes to change. The sedative was just a suggestion, but I think that you have proven, by calmly replying, that it is not necessary for now."

"I don't know what it is worth, but from the short amount of time I have known you, I think I can trust the normal you." Stanley shrugs. "Oh and Trav has me to keep her from going down any path she shouldn't, so you don't need to worry about that."
The Traveller
player, 1649 posts
I can't not try
Always time to travel!
Mon 26 Sep 2016
at 14:06
  • msg #455

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'No!' Smoke cried, grabbing the kitling and hugging it protectively to her chest, eyes widening in shock at these words from her friends. 'Listen to you! You want to put a cat in a bag and throw her away like rubbish! You think I want you to science them into playing nice?' she protested, shocked Traveller would even think that of her. 'I meant to work out how they hop-skip-jump everywhere! Work out what's making everyone sick and catty. That's what science is!'

She stroked the cat's fur, trying to show kindness against all this fear. 'Rezzies ate people, and we still had to make friends with them. The Doctor said so. I ate people, only they went through the recyclers and came back as snacks first.' She shuddered at an inward horror. 'Mayhaps its wrong, but it's a dog-eat-cat-eat-rat-eat-people-eat-dog world. You just can't be a greedy-guts purple people-eater about it.'

'We can't beat meanness with meanness. We can't start to-dos to stop to-dos. We can't hunt Hunters.' she sighed. 'No ball-games, no fly-posts no to-dos. We just have to play nice and be respeckful. Stop hurting and killing, stop being scaredy-cats. Mayhaps its hard, but someone has to go first. I made the Call go away just by being friendly.' Leaning down, she kissed the kitling on the top of the head.

'But now you're all sick and catty too. Be mouses, not cats, please.'


OOC: I'm not sure what if anything to do or roll with this impassioned speech here.



Trav hehs at the Dalek notion, because Daleks were designed, the most evil disease of all, and from a single cell an entire Dalek empire could be rebuilt.

"Tiddle is a hungry disease, Smoke. It's acting all nice and sweet and cuddly because it wants to get in and eat what's inside of here. It can't stop, from what I can see. Look, here. It's like a cold makes you sneeze so it can spread. It's lying to you." She brings up the graphic from her glasses."

"It can't respect anyone because it doesn't have a choice. It's no more a person than a cough is. But, this makes my choice clear. You didn't make the call go away - the call stopped so it could get inside of you, like it got inside of Kalath, liked it tried to get inside of me. This is a plague, Smoke. I'm not a mouse or a cat. I'm the Traveller, and I change the rules."

"This kitty wants to eat all of us. We have to get rid of it. Do you trust it more, or do you trust me? It wants to eat you, Smoke."
Kalath
player, 181 posts
Always Time to...
Hunt!
Mon 26 Sep 2016
at 15:01
  • msg #456

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Her eyes flickered briefly. Depending on your point of view, Kalath could stand either for the idea that the kitlings couldn't change,as despite everything, Kalath was still infected - and probably always would be, or she could stand for the fact they could - because despite the fact that her 'catness' was in control right now, she was making no move to attack.

"Where is your evidence? You talk of science, of knowledge, but you base the idea that the kitlings cannot be changed on what exactly?"

Her eyes spun to Stan.

"Then keep her from it. Because right now, she's treading dangerously close to it, closer than I, and my tribe must have those who kill to eat, putting their selves in danger more precarious than their lives, to keep the tribe fed."
Smoke Alarm
player, 1618 posts
Brave and bold as a Hero
of Draconia can be.
Mon 26 Sep 2016
at 15:41
  • msg #457

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"This kitty wants to eat all of us. We have to get rid of it. Do you trust it more, or do you trust me?"


Smoke Alarm outlooked up at Traveller, dark eyes deep with hurt. 'Don't you trust me to try?' she asked plaintively. 'It's just like what you did on Arsuran, like what Sereth show-and-telled me on Draconia – we can't give it the to-do it wants. Those are the rules of your game, we can't change them now because the game got hard.'
The Traveller
player, 1650 posts
I can't not try
Always time to travel!
Mon 26 Sep 2016
at 18:01
  • msg #458

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav sighs, crestfallen. Those eyes are hard to take.

"If you think we can make these kitty cats friends, then all right, it's your play, I trust you, I'm sorry. I sometimes get too hard and rigid in my thinking. These things scare me, Smoke, they scare the hell out of me, and I don't scare easy. Maybe you're seeing something I can't."

Resigned, not accusing: "These kitty cats killed a world. I've killed worlds, too. So, if I can be forgiven..." She reaches out a hand, almost to pet the Kitling... "then maybe they can, too."

For a moment, she looks at Smoke Alarm, and she can see Minmay, begging and pleading with the military types that they had to reach out to the Zentreadi. Later, Lisa Hayes making the case to her shocked father that the Zentraedi were human, and shared our DNA.

Am I that old?

In regards to Kalath, as Trav turns a cowboy booted heel - "Hey Stan, she has a lot less blood on her hands than I do, eh? Give the girl a break. She doesn't have to be cool with us. We're just some strangers who come rolling into her house. We'll all watch each other." She hands Stan one of her pistols. "This isn't to protect you from her - it's to protect you from me. She's lived here all her life. I've only been here a few hours."

Trav makes her way towards the Library.
This message was last edited by the player at 18:37, Mon 26 Sept 2016.
Stanley Newton
player, 569 posts
Mon 26 Sep 2016
at 21:55
  • msg #459

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
In regards to Kalath, as Trav turns a cowboy booted heel - "Hey Stan, she has a lot less blood on her hands than I do, eh? Give the girl a break. She doesn't have to be cool with us. We're just some strangers who come rolling into her house. We'll all watch each other." She hands Stan one of her pistols. "This isn't to protect you from her - it's to protect you from me. She's lived here all her life. I've only been here a few hours."


"Yeah, I am sorry Kalath. You have more experience dealing with this than any of us." Stanley looks at the gun in his hand. He had been so busy worrying about Kalath and the kitling, that he hadn't really noticed how Trav was talking about that kitling. Luckily Smoke has managed to convince her to leave the thing alone, but Stanley could kick himself for not seeing it sooner.
The Traveller
player, 1651 posts
I can't not try
Always time to travel!
Tue 27 Sep 2016
at 00:08
  • msg #460

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As they move, Trav makes sure to show everyone what's on her Ipad. "This is what I see. Everyone now has some Kitling in them except for Stan. So, therefore..." She takes off her TARDIS key, and had it to Stanley. "You too, Smoke." She extends her hand, awaiting Smoke's key.

She presses the keys into Stanley's hands. "Stan, If anything bad should happen to us, throw down that lever, like I showed you. Sweet Boy will take you home. We -can not- let what destroyed Kalath's people get off this planet. If we can't figure out a way to deal with this, get back to Sweet Boy, get home, leave us here, and then lock Sweet Boy up." Her words are soft and grave. "After you lock up Sweet Boy, just leave him - either in your living room, on a street corner, wherever. People will just forget about him. I have your promise." A pause. "Right?"

Allright then, she thinks to herself.

"Smoke. So, we can't stop playing the game just because it becomes hard. That's right. If the kitty cats can change us, maybe we can change them? Teach them games and fun and more than just hunger and hunting? Help them overcome their addiction to chasing and hurting and killing? What are you thinking? I have ideas, too, but I want to hear what's on your mind. I'm thinking happiness and love and goodness, giving that to them, so they feel that. What do you think?"
This message was last edited by the player at 00:18, Tue 27 Sept 2016.
Smoke Alarm
player, 1620 posts
Brave and bold as a Hero
of Draconia can be.
Tue 27 Sep 2016
at 02:06
  • msg #461

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"If you think we can make these kitty cats friends, then all right, it's your play, I trust you, I'm sorry. I sometimes get too hard and rigid in my thinking. These things scare me, Smoke, they scare the hell out of me, and I don't scare easy. Maybe you're seeing something I can't."


'Thank you!' Smoke Alarm exclaimed to Traveller, relieved her friend had relented at last. 'First thing is not to be a scaredy-cat.' she added with a bright grin.

She outlooked at Traveller's picturespout pad, eyespying something wormy reaching into her. Strangely, it didn't make her feel bad now, because she knew it went the other way too. 'I knowhow, it happened when I patted her. I felt like a cat, all hungry and hissy, but then I rememorised the Kangs and the cats of Paradise Towers. So mayhaps there's a bit of kitlingness in me, but there's Kangness in her now.' Regardless, not quite sure why, she pulled her key off from around her neck and gave it to Stanley.

Afterward, she put the kitling down on the floor and sat beside it. She still had it on a leash, of course, as she couldn't risk it flashing off until they were done. Cats were like that, after all. Taking out the brush again, she resumed grooming the kitling to settle it after the others' threats. 'Yep. She rememorises being a kitten, so I think we should do kitteny things. Play, treats, brushes. Show-and-tell her she can get more from people by playing nice.'

Smoke tickled the now-neatly groomed kitling under the chin. 'Oh, pretty pussycat, you love this, don't you?' she cooed. 'Are you thirsty?' Smoke found an old jar lid and spilled some water in it for the cat to lap up.
This message was last edited by the player at 12:06, Tue 27 Sept 2016.
The Guardian
GM, 1869 posts
Tue 27 Sep 2016
at 02:38
  • msg #462

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The kitling laps up water from the jar, rather more than Smoke Alarm would originally have expected.  Then it sinks its claws into her pants leg (not too much into her actual leg, though) and proceeds to start to climb up Smoke Alarm in the direction of her packback.
Smoke Alarm
player, 1621 posts
Brave and bold as a Hero
of Draconia can be.
Tue 27 Sep 2016
at 02:43
  • msg #463

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke giggled as the kitling climbed up her. 'That's Puddy! Say how-you-do Puddy!' If Puddy did so, mayhaps only Smoke heard. 'You can be friends.'
The Traveller
player, 1656 posts
I can't not try
Always time to travel!
Tue 27 Sep 2016
at 12:03
  • msg #464

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav knew it wouldn't be just wishes and Disney endings that would change or beat these things. The Kitling Plague, for lack of a better term, would need to be fundamentally transformed. She hehs to herself, as she used to use plagues like this back in her Marshall days to destroy the populations of Dalek sympathiser planets back during the Time War, or during her earlier days, reprogram the minds of entire populaces. But Smoke Alarm was correct in one respect - it would be science that would save them.

As much as Smoke wanted to be friends with the Kitlings, their survival all depended on understanding what the Kitlings and this plague was. She sets her massive Time Lord intellect to work on understanding the morphological and other aspects of this plague.

She's working with her scans, seeing how the transformation takes place. Since she has examples of non-infected people (Stan),newly infected targets (herself and Smoke Alarm), mid-stage victims (Kalath), and fully infected targets (Cheetah people), she can work up a schema of how the phenomenon progresses in humanoids. Aggressive behavior probably acts to open up psychic/artron gateways that speeds the transformation.

This all has the earmarks of having been designed.

Hopefully, there will be more answers in the tower.
Stanley Newton
player, 570 posts
Tue 27 Sep 2016
at 20:51
  • msg #465

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Yeah, I promise."

Stanley hesitantly accepts the two keys. Trav's scans show the situation clearly enough and it makes sense as a precaution, but... he is fairly certain that he wouldn't be able to make it back to the TARDIS alone. Even getting back to the settlement would be an enormous challenge with all the hunters out there.
The Traveller
player, 1657 posts
I can't not try
Always time to travel!
Wed 28 Sep 2016
at 00:38
  • msg #466

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As they move through the ruins, Trav opines, "I'm thinking that this "cheetah virus", for lack of a better term, was a weapon that got out of hand. Think about it - something that gives you the ability to track down your enemies from across any distance, and grants you superhuman senses and the ability to teleport? But what I'm thinking whoever made this wasn't counting on is that the imperatives of the weapon got out of control. Weapons are kind of like that - they're invented for the best of intentions, but demand to be used in and of themselves. Like a military industrial complex under capitalism, or the Dark Side of the Force... or Protoculture. War wants more than anything to be it's own reason to exist, like cancer, not caring that it will kill everything else, including itself."

"Yes, I know I'm pedantically babbling."
This message was last edited by the player at 00:40, Wed 28 Sept 2016.
The Guardian
GM, 1872 posts
Wed 28 Sep 2016
at 00:57
  • msg #467

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

By now, all that is visible of the kitling are two hind legs, a tail, and a furry butt poking vertically out of Smoke Alarm's packback.  By the way the creature is rooting around, Smoke has the distinct suspicion that it is rooting for sammiches.
Smoke Alarm
player, 1626 posts
Brave and bold as a Hero
of Draconia can be.
Wed 28 Sep 2016
at 01:48
  • msg #468

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Laughing, Smoke Alarm slithered out of her packback and then gently pulled the kitling out from around Puddy. 'You have to pretty-please first, Tiddles.' she told the kitling, fishing around herself for her lunchbox.

Finding her packed ham sammich, she tore off a chunk, then crouched before the kitling. 'Ham!' she squealed, still remembering the movie Ponyo. She took a bite herself to show it was sound-and-safe and people food, then slowly put the bread and ham before the kitling's nose. 'Be gentle, no snatching.' she warned, and whipped the food away when the kitling snatched for it like she'd been show-and-telled not to. They were much more like dogs than cats, Smoke thought. 'Uh-uh, be a slowpoke. There's no hurry, no need to be a greedy-guts. Just take it softly.' She repeated this routine until she thought the kitling was being nice about taking the food.
This message was last edited by the player at 02:03, Wed 28 Sept 2016.
The Guardian
GM, 1873 posts
Wed 28 Sep 2016
at 03:41
  • msg #469

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The group finally moves up the steps of the massive library.  The doors are tall and solid, and when some experimentally tries them, there's a slight bit of give and then a muffled clanking.  The doors do not open.

Everyone does notice that the stone steps and portico are largely free of leaves and other debris, as if swept not too long ago.
The Traveller
player, 1658 posts
I can't not try
Always time to travel!
Wed 28 Sep 2016
at 04:42
  • msg #470

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
By now, all that is visible of the kitling are two hind legs, a tail, and a furry butt poking vertically out of Smoke Alarm's packback.  By the way the creature is rooting around, Smoke has the distinct suspicion that it is rooting for sammiches.


Sammiches that *I* made. Another mouth to feed on the TARDIS. Ah well, as long as it doesn't infect or eat anyone. Can't be as bad as Gooseberry was.
The Traveller
player, 1660 posts
I can't not try
Always time to travel!
Wed 28 Sep 2016
at 04:48
  • msg #471

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav could sonic them open, but everything indicates habitation. So, it's only polite to knock.

Trav ambles on up to the door.THUMP THUMP THUMP. "HELLO. WE'RE NOT CAT PEOPLE." She looks at Kalath. "WELL, MOSTLY. WE MEAN YOU NO HARM, WE'D LIKE TO TALK. WE DON'T WANT TO EAT YOU. I HAVE WINE."

Trav, lo and behold, is carrying a bottle of Merlot in her shoulder bag. She might even have herbal substances, but lets see how wine works first.

OOC: Ready to spend that recently earned SP for resourceful pockets again. I always come bearing gifts, and I assume that these people need a good stiff drink.
This message was last edited by the player at 04:49, Wed 28 Sept 2016.
Stanley Newton
player, 571 posts
Wed 28 Sep 2016
at 20:49
  • msg #472

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

While Trav is talking to the closed door, Stanley looks back at the open space and buildings that lie behind the barrier. He wonders what the Cheetahs that were stopped by the electricity have been up to.
The Guardian
GM, 1874 posts
Thu 29 Sep 2016
at 02:35
  • msg #473

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley sees that the wounded Cheetah, the one that took a few swipes at him and that Kalath had shot, is struggling away from the area.

Ominously, the other Cheetah has turned away from the electrical barrier and is stalking the other.  Waiting to see whether it will recover or succumb, perhaps.
Smoke Alarm
player, 1628 posts
Brave and bold as a Hero
of Draconia can be.
Thu 29 Sep 2016
at 02:45
  • msg #474

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Letting Tiddles foot along on the leash, Smoke Alarm followed the others up the steps of the libbrary, outlooking up at the big doors. 'Sounds like chains behind. No ball-games, no fly-posts, no visitors... I can outlook for another entrance?'
The Guardian
GM, 1875 posts
Thu 29 Sep 2016
at 02:53
  • msg #475

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The group is waiting at the door for some time before Smoke Alarm wanders away.

But at last there is a rattling from behind the doors and finally one of them is drawn back.  Blinking into the afternoon sun is a young-ish woman with tousled brown hair.  She's wearing round spectacles with a slight crack on one lens and a long and shabby coat, and in the hand that isn't holding the door she is rather nervously brandishing what might be a repurposed piece of sporting equipment like a field hockey stick.

"Er, hello?" she says.

Then she catches sight of the leashed kitling.  "What are you doing?  Why did you bring that filthy thing in here?"
Smoke Alarm
player, 1630 posts
Brave and bold as a Hero
of Draconia can be.
Thu 29 Sep 2016
at 03:17
  • msg #476

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke smiled happily at the other girl. Girls in derelict buildings with shabby clothes and repurposed sports equipment were kindred spirits to the Kangs. 'How you do!'

She waggled the leash and the patiently waiting kitling. 'This is Tiddles. I catched her. I'm teaching her to play nice and be a good pussycat.'
The Traveller
player, 1662 posts
I can't not try
Always time to travel!
Thu 29 Sep 2016
at 03:36
  • msg #477

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav takes off her hat.

For a moment, Trav sees herself, back on Rifts Earth, although she had a bit more swagger and Mexicana flavor, back then.

"My companion thinks that even "filthy creatures" deserve a second chance-she gave me one. I am the Traveller, from the Constellation of Kasterboros, colleague, best friend and lover of the Corsair, vagabond and rastabout and American, which makes me an awful imperialist in some quarters. The girl in blue is Smoke Alarm, and the gentleman here Doctor Stanley Newton. We were guided here by Mistress Kalath, one of your local people. The Kitling is Tiddles, safely restrained by the collar of Maxie, the best of cats."

She holds forth the bottle of Merlot, straight from the fields of France. "I'm here for a number of reasons. I'm here seeking a volume called Raccalan's Apocrypha. Someone's history is being attacked, it might be essential in helping to defend it. It also seems as if your planet is in a hell of a cat based mess. I'm a specialist on cleaning up messes at scale. Maybe I and my friends can help you, and your planet, out."

"If we're meowing up the wrong tree, we'll be on our way, but this bottle of wine came across aeons and galaxies to get to you. It'd be a shame if you didn't pop the cork with us, and shared some of the marvelous books you have. You see, my ship also has a library, and if you're a book lover like me, I know you adore new books. I guarantee a tour of my library and a gifting of copies of volumes when we're done."

"So. Share some vino with us, and let us in?"

Presence+Convince+Charming+Wine Bonus+2d6+Maybe book bribe bonus?
23:38, Today: The Traveller rolled 15 using 2d6+7 with rolls of 2,6. (no wine or book bribe, just Presence+Convince+Charming

This message was last edited by the player at 03:45, Thu 29 Sept 2016.
Stanley Newton
player, 572 posts
Thu 29 Sep 2016
at 20:53
  • msg #478

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

After seeing the electrical barrier and hearing the stories about the Sorcerers, Stanley had expected to see someone with a more advanced weapon than a stick-like thing. That only one person answers the door also worries him. He hopes that it is just because their defences have made them a bit overconfident.
The Guardian
GM, 1877 posts
Fri 30 Sep 2016
at 03:23
  • msg #479

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The woman looks at Trav in a way that the Time Lord is well acquainted with: somewhere in the realm of I don't speak your crazy moon language!

But with visible effort she manages to collect herself.  She gives a worried look at the kitling again, almost visibly making the mental calculation about being able to get the door shut against four people.  "Hurry up and get inside," she says at last.  "Usually the fence is enough to keep the Stage Threes from trying to come too close, but I don't like being exposed like this."

As she backs away from the door, Trav and the others follow into a great open space, dimly lit by the filtered rays of the sun coming through the big arched windows.  As their eyes adjust, they can see ahead into what was plainly a grand municipal library in the classic style -- they can see ahead into open stacks and up to a second level overlooking the entrance, and light and green ahead and to the left hint that there is even some sort of inner courtyard to the building.

It becomes evident, though, that the library is closed for business.  The furniture and many of the stacks are draped in dropcloths, and where the stacks are uncovered the shelves are partially emptied.

"Olsaya!"  The voice comes from off to the right.  Positioned there, taking partial cover behind what was plainly once the circulation counter, is an older woman, her features not dissimilar to the one who first greeted the group.  And she's leveling an elderly-looking rifle at them all.

Her expression sharpens as she takes everyone in, and her aim shifts directly to 'Tiddles'.  "Step away from the kitling.  Now."

Tiddles, for her part, squares around on the newcomer and gives a warning hiss.
Smoke Alarm
player, 1631 posts
Brave and bold as a Hero
of Draconia can be.
Fri 30 Sep 2016
at 03:58
  • msg #480

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

At Traveller's talky how-you-do, Smoke gave Stanley a sideways outlook of concern, as if to say: she's talking funny again. But the welcome-mat was put out for her, so Smoke led her captive kitling through the door. 'Come in, Tiddles. It's sound-and-safe.'

Inside, she eyespied a real proper libbrary – or mayhaps a bookery, she was never sure which to go with – with actual books in it. But so many shelves were empty, she wondered if they'd been used for fires already. 'Do you have any picture-books?' she began, right before the rezzie appeared.

'No!' Smoke stepped in front of Tiddles, trying to stop a to-do between the kitling and the rezzie, never-minding the stick-gun. 'No ball-games, no fly-posts, no shootings!'
The Guardian
GM, 1878 posts
Fri 30 Sep 2016
at 04:19
  • msg #481

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Child, don't you know what that thing is?  Don't you know what they do?"
Smoke Alarm
player, 1633 posts
Brave and bold as a Hero
of Draconia can be.
Fri 30 Sep 2016
at 05:22
  • msg #482

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'I knowhow they jump about from there to here,' Smoke answered patiently, 'But all cats do that. Specially when you're not eyespying them.'
The Traveller
player, 1664 posts
I can't not try
Always time to travel!
Fri 30 Sep 2016
at 13:57
  • msg #483

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Smoke, this is their home, so they make the rules."

"You can either take Tiddles outside and let her go, or stay out here with her. This is their brainquarters, and these cats hurt people. Tiddles acts like a dog, Smoke. She has to earn trust and be like a cat. Just because she looks like a cat, doesn't mean she is. She acts like a bad woof. It doesn't mean they can't change or we can't try, but that doesn't mean that Tiddles is safe, now."
This message was last edited by the player at 14:12, Fri 30 Sept 2016.
The Traveller
player, 1665 posts
I can't not try
Always time to travel!
Fri 30 Sep 2016
at 14:13
  • msg #484

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
"Child, don't you know what that thing is?  Don't you know what they do?"


"Sir, you may want to explain it to her. You live here, you know. There needs to be a dialogue."
The Traveller
player, 1666 posts
I can't not try
Always time to travel!
Fri 30 Sep 2016
at 14:15
  • msg #485

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'No!' Smoke stepped in front of Tiddles, trying to stop a to-do between the kitling and the rezzie, never-minding the stick-gun. 'No ball-games, no fly-posts, no shootings!'


"Yes, please, no shootings. My hands are up. If you want to shoot anyone, shoot me instead. We won't bring the Kitling inside if you don't want, this is your home." Trav interposes herself between the rifle and the targets, hands raised. "Violence is the last thing which will solve problems here, which I'm sure you're aware of."
This message was last edited by the player at 14:16, Fri 30 Sept 2016.
The Guardian
GM, 1879 posts
Sun 2 Oct 2016
at 02:35
  • msg #486

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The woman with the rifle appears to consider Trav's objection seriously, at least to the extent that she raises the barrel so it's no longer pointed at anyone, human, Gallifreyan or feline.

"Treiann."  This is a man's voice, thin and raspy, and as everyone glances toward it they see a truly ancient-looking fellow in a weathered checked tweed coat.  His features are a mass of lines and wrinkles, he has only a few snowy wisps of hair to his name, and he's making his unsteady way toward the group from a side hall back behind the circulation desk.  "While I'm at a loss for an explanation, it is true enough that despite the kitling having found its way to a place with ample prey to choose from, it has nevertheless not summoned any Stage Threes to hunt and feast.  Whether it is unable or unwilling, well, we should surely take care, but open gunplay might not yet be required."

The old man squints at Trav and the others.  "Your pardon.  Even though it seems our civilization is well past its sell-by date, that is surely no excuse to be uncivil.  My name is Valko Theristes, and I have the honor to be the final Chief Archivist of the Kestartes Municipal Library; this is my associate Treiann Lanov, and her daughter and apprentice Olyesa."
Smoke Alarm
player, 1634 posts
Brave and bold as a Hero
of Draconia can be.
Sun 2 Oct 2016
at 02:52
  • msg #487

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

More rezzies! An even olderer one too. Smoke Alarm was seriously reconsidering staying inside now. But this oldster had put out the welcome-mat for them, even for Tiddles, so she guessed he was okay, for now. 'I'm Smoke Alarm, a Blue Kang. I'd do a how-you-do, but it's tricksy with a cat.' She settled for the curtsey at the end instead. 'And this is Tiddles. I catched her, I'm teaching her, I have her on a leash. I pinky-promise if she scratches the furniture or eats anyone, I'll take her outside.' She held up a little finger to demonstrate.

'And these are my friends Traveller and Stanley. And Kalath.'
Stanley Newton
player, 573 posts
Sun 2 Oct 2016
at 19:05
  • msg #488

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley waits until Smoke has introduced them.

"Final Chief Archivist? How many people are living here in the library?" Stanley begins to suspect that the 'sorcerers' have nothing to do with the mysterious white figure from earlier. "Just the three of you?"
The Guardian
GM, 1880 posts
Sun 2 Oct 2016
at 20:47
  • msg #489

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Valko spreads his hands ruefully.  "I'm afraid that what you see is what you get," he says.
The Traveller
player, 1667 posts
I can't not try
Always time to travel!
Sun 2 Oct 2016
at 21:56
  • msg #490

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
The woman with the rifle appears to consider Trav's objection seriously, at least to the extent that she raises the barrel so it's no longer pointed at anyone, human, Gallifreyan or feline.

"Treiann."  This is a man's voice, thin and raspy, and as everyone glances toward it they see a truly ancient-looking fellow in a weathered checked tweed coat.  His features are a mass of lines and wrinkles, he has only a few snowy wisps of hair to his name, and he's making his unsteady way toward the group from a side hall back behind the circulation desk.  "While I'm at a loss for an explanation, it is true enough that despite the kitling having found its way to a place with ample prey to choose from, it has nevertheless not summoned any Stage Threes to hunt and feast.  Whether it is unable or unwilling, well, we should surely take care, but open gunplay might not yet be required."


Now we're getting somewhere. Trav smiles gratefully. "We're from outer space, so if you can break out the entire phenomenon over wine, yes, I'd be grateful. It's a pleasure to meet you. I have a few gifts here in my bag, and dear Smoke Alarm things that, for lack of a better term, that the Kitlings can be reached." She presents her bottle of wine and the food she's brought along. "Can we come in?"

The Guardian:
The old man squints at Trav and the others.  "Your pardon.  Even though it seems our civilization is well past its sell-by date, that is surely no excuse to be uncivil.  My name is Valko Theristes, and I have the honor to be the final Chief Archivist of the Kestartes Municipal Library; this is my associate Treiann Lanov, and her daughter and apprentice Olyesa."


"Sir. If I have anything to say about it, having been the chief librarian of the New Kentshire archives myself, you will not be the the last archivist here. If we're successful, you will live to see this place be a center of learning again!" Travs eyes blaze at this!

(OOC: In the Rifts game I played Trav in, the very first IC role played was that of Louise Simon, the chief Librarian and archivist of a ruined library on Rifts Earth, a job identical to what this guy is doing, before she regenerated into the 5th Traveller during play.)
Smoke Alarm
player, 1635 posts
Brave and bold as a Hero
of Draconia can be.
Mon 3 Oct 2016
at 01:42
  • msg #491

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm was surprised. 'Only you three? That's a bit small to be a gang. Why don't you join Kalath's gang?'
The Traveller
player, 1668 posts
I can't not try
Always time to travel!
Mon 3 Oct 2016
at 02:05
  • msg #492

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"For the same reason that yellow kangs don't become blue kangs, Smoke. Also, they have the books to take care of. If they joined another gang, who would take care of their brainquarters?"
Smoke Alarm
player, 1637 posts
Brave and bold as a Hero
of Draconia can be.
Mon 3 Oct 2016
at 02:15
  • msg #493

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Kangs do change colours, sometimes. But the Yellow Kangs are all unalive now, coz they wouldn't...' Smoke Alarm admitted sadly.

'But there don't outlook to be many books left, eyespy.' She pointed to the empty shelves. 'Did you make fires with them already?' she asked innocently.
The Guardian
GM, 1881 posts
Mon 3 Oct 2016
at 03:37
  • msg #494

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Valko motions that the newcomers should accompany the librarians into the back office area of the building.  There they can see former offices converted into living space, and what looks like it was once a break room is now more of a general kitchen area.  This latter area is where everyone crowds in for further discussion.

The Traveller:
"Sir. If I have anything to say about it, having been the chief librarian of the New Kentshire archives myself, you will not be the the last archivist here. If we're successful, you will live to see this place be a center of learning again!" Travs eyes blaze at this!

"It's a fine sentiment," Valko says, shaking his head.  "But if you are from off-world -- yes, we know of other worlds, our records say we were a colony from across the stars, long ago -- I don't know how you can see any hope of that.  This world is not ours, any more.  It belongs to the infected people, the 'Hunters', now.  Proper human kind might gasp along for some generations yet, but I don't see it coming back.  Human nature is far too apt to fall to whatever force brings out the beasts."  He glances at the kitling poking her nose around and discovering the extents of the room.  "Even if there are some exceptions, it's not that the kitlings are such a terrible influence.  It's that we all have such a very short way to fall."
Smoke Alarm
player, 1638 posts
Brave and bold as a Hero
of Draconia can be.
Mon 3 Oct 2016
at 03:46
  • msg #495

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'But only a very short way to climb too.' the Kang returned sagely, speaking from equally hard-won experience.
The Guardian
GM, 1882 posts
Mon 3 Oct 2016
at 03:46
  • msg #496

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'But there don't outlook to be many books left, eyespy.' She pointed to the empty shelves. 'Did you make fires with them already?' she asked innocently.

Treiann looks angered by that question and starts to respond, but Valko puts a hand on her forearm.

"No.  None," he says.  "I was entrusted with preserving this knowledge, a very long time ago, and that is what we have been doing since it became clear that this culture was not going to live long enough to use it.  But, think.  The Hunters, they have only the most primal goals and needs, now.  Still, evolution will happen.  One day, they might break whatever strange trap we've fallen into, and build their own civilization, a real culture of thought and art and science.  And if that happens, even if it comes too late for our own people -- they still will be our children's children's children and we owe it to them, to leave them the gift of our experience and knowledge.  So we have been... curating.  Picking and choosing what must be stored away against the elements, and not left at last to rot in a world that has forgotten its value."
This message was last edited by the GM at 03:52, Mon 03 Oct 2016.
The Traveller
player, 1670 posts
I can't not try
Always time to travel!
Mon 3 Oct 2016
at 04:47
  • msg #497

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

This brings a soft, sad smile to Trav's face that is bright and hopeful.


Her mind is now afire. Her intellect is now thrilled to swivel towards a near insurmountable, impossible problem. Her Louise-part has to hold her other parts back a little, be careful. Indeed, if the Traveller has a weakness, it's the lure of taking on a unique and impossible challenge. Nothing arouses her glee like the word impossible - not because of any hubris or pride, but because she doesn't have to hold her brilliance back. It's one of those rare times she can let the full power of her mind and skills go.

Luckily, Louise is the sensible one in her personality chorus.

"Sir, I'm a scientist. I think I might be able to help you with your cheetah problem. If you can supply me with everything you know about the cheetahs and the kitlings, and this world, I may be able to help you make some headway with the problem. We have a mutual interest - except for my companion Stanley, we're infected. We can't leave here unless we determine a way to resolve this problem. On the other hand, I'm the Traveller. Your cheetah plague hasn't encountered *me* before. It's going to learn that things are changing - for it, and those it infects. I'm something of a scientist. I've had some experience with mimetic plagues and such. If nothing else, I will get you and Kalath's people off this planet, safely, with your library, as an option. I can see to it that your library escapes this world, or is preserved here against the aeons, safely here, at your option." She's handing Stanley her pieces as she says this.
This message was last edited by the player at 04:50, Mon 03 Oct 2016.
Smoke Alarm
player, 1639 posts
Brave and bold as a Hero
of Draconia can be.
Mon 3 Oct 2016
at 11:10
  • msg #498

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
"No.  None," he says.  "I was entrusted with preserving this knowledge, a very long time ago, and that is what we have been doing since it became clear that this culture was not going to live long enough to use it.  But, think.  The Hunters, they have only the most primal goals and needs, now.  Still, evolution will happen.  One day, they might break whatever strange trap we've fallen into, and build their own civilization, a real culture of thought and art and science.  And if that happens, even if it comes too late for our own people -- they still will be our children's children's children and we owe it to them, to leave them the gift of our experience and knowledge.  So we have been... curating.  Picking and choosing what must be stored away against the elements, and not left at last to rot in a world that has forgotten its value."


'Oh.' Smoke Alarm said, a bit impressed. 'In Paradise Towers, the Rezzies said we only needed their say-sos and in-my-days for knowhow and recycled lots of books, except those that show-and-telled just what they said. Then they didn't give us any knowhow and what they said was all wrong anyhow, and they forgot the rest, so we Kangs had to work it out ourselves.' she reflected ruefully, and soon caught on the obvious problem. 'How will the Hunters knowhow to read the books? Reading is tricksy.'
This message was last edited by the player at 02:59, Tue 04 Oct 2016.
Stanley Newton
player, 574 posts
Mon 3 Oct 2016
at 19:23
  • msg #499

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"I understand that what The Traveller is saying sounds too good to be true and solving the Cheetah problem might indeed be a bit optimistic." Stanley adds, since Trav is again promising an awful lot. "However, I truly think she is someone who can change things around here."
This message was last edited by the player at 19:24, Mon 03 Oct 2016.
The Traveller
player, 1671 posts
I can't not try
Always time to travel!
Mon 3 Oct 2016
at 21:09
  • msg #500

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Well, I wouldn't be doing it alone, babe. But when have -we- ever not come through? Also, if it's not hard, it's not worth doing. Remember Arsursan. Also, I'm not a clinician, you are. This is a disease. It's never a Trav-only show. Also, when have I ever not come through?" She pouts at him, looking mock-hurt.

As she hands over the bottle of wine to their hosts, Trav opines, "I owe it to the world to try to do as much good as I did bad. But at the very least we can get these people, and Kalath's, out. *You* will be the person doing that, Stan, because like I said - Smoke and I can't leave here until we solve this Cheetah virus problem. I'm not doing this for my ego. This is a matter of survival."

To Smoke Alarm's point - "Yes, reading is - it changes you. What you learn becomes part of you. Like that word, "tricksy." You learned that from the The Hobbit when we read it together - you never used that word back in Paradise Towers. Reading makes ideas become part of you. Ideas make you bigger and stronger, but they also change you. Strong people learn how to look over ideas and sort them and work them out - critical thinking, so only the best ideas become a part of you. What do we have in our pocketses? Weak people deliberately ignore new ideas and stay ignorant, like those rezzies and caretakers you complain about, or the Coalition back on my second home. Reading is like running, it makes you stronger! That's why we have to help these people. They're librarians - the strongest of all!"
This message was last edited by the player at 21:17, Mon 03 Oct 2016.
The Guardian
GM, 1884 posts
Tue 4 Oct 2016
at 02:45
  • msg #501

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'How will the Hunters knowhow to read the books? Reading is tricksy.'

"Oh, it's not that far fetched," Olyesa says. "They're not stupid, after all, even now.  And we've been packing away the whole range of material, even the most basic.  Picture books!  If anything ever comes of it, by the time someone comes along who's curious and smart enough to go looking in vaults and canisters for something besides food, I think they'll be able to work it out."

She's got a certain sad air about her as she explains this, which is starting to make sense after what Valko has said about their vocation.
The Guardian
GM, 1885 posts
Tue 4 Oct 2016
at 03:10
  • msg #502

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"Sir, I'm a scientist. I think I might be able to help you with your cheetah problem. If you can supply me with everything you know about the cheetahs and the kitlings, and this world, I may be able to help you make some headway with the problem.

As the wine gets poured out -- into worn and chipped coffee cups -- Valko starts to go into the early history of the colony, how the original settlers from Earth worked to slowly build up a sustainable industrial base, after most of their original technology began to wear out; the settlements formed as they spread across their world.  And at last, he comes to the arrival of the kitlings and the Cheetahs.  "The kitlings came first," he says, "and at first there weren't Hunters; there were just disappearances.  It was little more than scattered urban legends, until at one point, something changed.  And the kitlings came to stay.  That's when the first real transformations happened -- and at first no one understood what was happening.  They made the fatal error of meeting force with force, violence with violence, and of course the worst of it was that many of those best fit to face the Hunters, were those most susceptible to them."

Valko goes on to describe the typical progression in the telemorphic infection, from Stage One where the affected person starts to feel savage and primal urges at times of stress, to Stage Two where longer periods of lost reason and pronounced physical changes can occur, on to Stage Three and the full felanthropic change.

OOC:

I'm not super certain what you're angling for and I will be up front that I have not planned what an actual cure for the Cheetahpocalypse may look like.  Those of you familiar with the episode will have the gist already -- I think only Gareth may not be, but I think I've presented the essentials well enough.

But: what I suggest is that everyone can make a roll, along with an IC post that is perhaps in the form of a leading question.  The roll can be anything that you think can have an angle on a solution; it can be Ingenuity + Science (or Exobiology) but it could be something with a more practical angle, like Kalath's actual experience.  If the roll is good enough it will establish facts that you might be able to apply to a solution.

I think it will be more fun to work with if everyone comes up with their own thing instead of just giving a bonus to the eventual super-roll from Trav.

Smoke Alarm
player, 1641 posts
Brave and bold as a Hero
of Draconia can be.
Tue 4 Oct 2016
at 07:17
  • msg #503

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
"Oh, it's not that far fetched," Olyesa says. "They're not stupid, after all, even now.  And we've been packing away the whole range of material, even the most basic.  Picture books!  If anything ever comes of it, by the time someone comes along who's curious and smart enough to go looking in vaults and canisters for something besides food, I think they'll be able to work it out."


Listening to all Traveller and Olyesa's talk about book-reading, Smoke Alarm had a think and said 'You should probly put up signs. Signs and pictures would help.'

*

Traveller's juice was spiky and best-before, and made Smoke's head all spinny, so she only had a sip and left it. She didn't have much to show-and-tell during the talky time with the libbrarians, but she listened as she sat on the floor and played with Tiddles, dangling a piece of string for her to swipe with her paws. The sciencey stuff went over her blue head, but she felt sure it wasn't a sciencey problem, or at least not one libbrarians and Travellers would have knowhow of. Traveller said she was sick, but she didn't feel sick, or sore, or needed a band-aid.


OOC: I thought I'd roll Survival instead, but this roll was bad. But I PMed my idea to Gary a while ago. Unfortunately, I can't seem to get a chance to work on much today.
14:51, Today: Smoke Alarm rolled 10 using 2d6+6 with rolls of 2,2. ingenuity(3) + survival(3).

The Traveller
player, 1673 posts
I can't not try
Always time to travel!
Tue 4 Oct 2016
at 19:21
  • msg #504

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: OK, possible Travplans, based on the outcome of the science roll - (and Smoke/Kalath please correct me if any of my notions contradicts the in-continuity episode)

From my understanding, The Master had at least some understanding of the Cheetah virus, because he had plans to weaponize it. So, if he could do so, working with it is not beyond The Traveller's abilities. Maybe she's not as smart or as good as the Master, but it's within reach. She is a colleague of both the Doctor and The Master.

Now, from what we know, the Cheetah Virus is basically a telepathic gestalt life form, actually kind of similar to how the splintered sisterhood works. It's a big giant thing that was made by the people of the Cheetah planet as a kind of weapon and tracking/hunting method and invasion/subversion plague, but it got out of hand and ate it's creators. It somehow spread here and can teleport people interstellar distances.

Trav has a number of ideas:

Based on what the Librarian's have said, the Kitlings and Cheetahs may one day be capable of being truly sapient. Right now, they're between weapons and animals. The Librarians have faith that they can be something more. Having been involved in various Dalek plots to unlock the human factor or eliminate it, Trav wants to act on that faith that both the Librarians and Smoke Alarm has shown - that the Kitlings and the Cheetah People can become more.

So, with this in mind, Trav's current idea is to revese subvert the Cheetahs. As the Cheetahs and Kitlings infect others and make them like themselves, Trav thinks that a genetic protocol that will use Kalath's, Smoke Alarm and her own DNA and telepathic templates (and higher level biodata on an Artron/Quantum level) to infuse the Kitlings and Cheetahs with intelligence, empathy, understanding. Their mixed life memories will be copied into the gestalt mind of the, triggering the next step of their evolution, hopefully keeping their starwalking powers but ending their bloodlust.

And the one thing to power this (if Trav has no other choice) - regeneration.

Go big or go home, kids.


The Traveller
player, 1674 posts
I can't not try
Always time to travel!
Tue 4 Oct 2016
at 19:41
  • msg #505

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav sits back as the Librarians describe how the Cheetah virus works.

Her mind swirls, going back along multiple memory tracks. The song of death, the splintered sisterhood, when she and Absalom Daak had their abortive affair and faced together the Ultimate Dalek, the quest for evolution of the Invid Regess and the turnings of Protoculture.

Evolution.

"So. Regardless if the Cheetah phenomenon is natural, or was created artificially, it's part of us now and we're part of it. But Smoke, you clever girl, your sign comment has me to thinking."

As she leans back in her chair, drinking her wine, Trav says, "we should teach the Kitlings and the Cheetahs how to read. They are now part of us - but it's a two way street. The seeds of us are inside of them. Archivist, you mentioned that you want to leave a legacy for when the Cheetah's eventually progress to a level of sapience where they can understand what you have left them. What if we can kickstart that to where they can understand, now? Hunger and needs are moderated by understanding and the ability to make choices. Cognitive behavioral approaches teach us that we feel what we understand."

"I say that we help the cheetahs and kitlings get smart, learn to read, and trust them to make a good choice. But, Mistress Kalath, this has to be your people's decision, not ours. It's your future that's being decided."
This message was last edited by the player at 19:49, Tue 04 Oct 2016.
Stanley Newton
player, 576 posts
Thu 6 Oct 2016
at 21:59
  • msg #506

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"I think there are two important points we need to consider." Stanley "We all know that the settlements on this planet are struggling to survive. There absolutely needs to be an exchange of knowledge and supplies. Depending on the size and number of communities it might be useful to merge some of them together. At the very least we need to set up some method of communication."

"The second point is about the people who haven't been infected. Personally, I am really interested to know if it is just a question of when or if certain individuals are more resistant or immune to this thing. Can people be 'infected', but not showing the symptoms nor the things your device scanned?"

He turns to the librarians. "Do you know any stories about people who never progressed past Stage One? Maybe a soldier from when this all started or a community that survived longer than expected? If this thing has dislikes or prefers certain traits then we can use that."

"This is a really tricky disease, because psychological and social factors play such a large role. There might not even be a significant biological aspect." He looks at Trav. "You know, we should seriously consider using me as a guinea pig. I know you wanted me to run if things go bad, but I can't be sure I am not carrier. In that case going back to Earth would end in disaster and this way we can test some hypotheses in a relatively safe way."

OOC: Maybe among all the people who died before they could suffer the symptoms and the people who never experienced the right sort of stress, there are stories about one or two brave  people who fought Cheetahs, survived and stayed human. Or.. it is time for some experimentation. I still have that sample of that dead cheetah.
21:54, Today: Stanley Newton rolled 16 using 2d6+8 with rolls of 4,4.  Ingenuity(4)+Medicine(4).

The Guardian
GM, 1888 posts
Fri 7 Oct 2016
at 04:28
  • msg #507

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
"I think there are two important points we need to consider." Stanley "We all know that the settlements on this planet are struggling to survive. There absolutely needs to be an exchange of knowledge and supplies. Depending on the size and number of communities it might be useful to merge some of them together. At the very least we need to set up some method of communication."

Valko looks a little shamed by this suggestion, and Treiann gets a bit of a hard edge to her expression -- though it's not really directed at Stanley.  He wonders if this is an old bone of contention between the two.

"I tried, in the early years," he says.  "There were people transmitting from around the world on shortwave.  For a while.  But one by one the airwaves all went dark, and I, I have never been the sort of person who would last very long outside these walls.  It was up to others, to bring back what we would need to hold out here for as long as we could.  But perhaps we could try again.  I'd hoped that some of these fabled offworlders might land again to give us our help, but perhaps the tale of what happened here had spread too far.  And we were simply written off."

quote:
He turns to the librarians. "Do you know any stories about people who never progressed past Stage One? Maybe a soldier from when this all started or a community that survived longer than expected? If this thing has dislikes or prefers certain traits then we can use that."


Now it is Olyesa and particularly Treiann who go very quiet indeed.

Valko stirs, looking at the two, but says nothing.  At last Treiann draws a deep breath.

"We've known people who succumbed to the call.  Some of them who once were part of our work here."  She reaches out and puts a hand atop of her daughter's.  "Some... some held on to themselves for a very long time.  He... they...."

"My dear, you don't have to go into this," Valko begins, but she waves him off.

"Olyesa's father," she says in a rush.  "It was, I think, three years from the first time he showed signs.  He tried as best he could to keep himself in check.  Meditation, self-discipline techninques."  She waves a hand in the general direction of the large collection remaining out in the library proper.  "You might well imagine, there was plenty of research material!  But one day, well.  We'd made a foraging trip beyond the park, and on the way back, Hunters caught us.  He fought.  He fought well to keep them from me and I saw his face erupt in a pelt, fangs and claws burst from his body.  He killed them all... and then he turned on me.  But he held himself back.  He said, you need to bring up our Yesa now, and then he handed over his gear, and he went off into the woods.  He might still be out there for all I know."
This message was last edited by the GM at 04:30, Fri 07 Oct 2016.
The Traveller
player, 1679 posts
I can't not try
Always time to travel!
Fri 7 Oct 2016
at 17:48
  • msg #508

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav is taking notes. She looks at Stanley.

"We need Amanda, and her mother. They don't need to come here, but we need to get them in on this."

"OK, let's set up a lab. Start with the basics - clincal data. Blood samples and chemistry. Stan, basics of epidemiology. If I can get some desktops running, I can link to Sweet Boy. Stan, you have the keys. Sweet Boy is a Type 50 research TARDIS. You have full access to the labs. We can get you an escort back to Sweet Boy, and you'll be safe from the Cheetahs there, and can work." She starts to dial up Amanda through her Ipad, linking through Sweet Boy. (OOC - I'll spend my 2nd to last SP on Major Friends.)

For a moment, Trav looks at Stanley, as she is thunderstruck by a realization. She has the biosample from the Corsair.

No, you can't do that to him. You can't burden Stanley Newton with that responsibility. The voice from the Time War - Who else would you trust, if this disease eats you? You trusted him with the keys.

Another voice - the one from before the Time War, who was captured on Relnax - Would you do to Stanley what was done to Phillipe, even if he consented? You're not Paltree, and you're not The Marshall anymore. You're the Traveller! Remember your name, and the promise you made!

She shakes her head. You won't need to make to make that decision. You'll pull it out with your people like you always do.

"Can you work us up an epidemic treatment plan, Stan?"
This message was last edited by the player at 20:06, Fri 07 Oct 2016.
Stanley Newton
player, 578 posts
Fri 7 Oct 2016
at 23:45
  • msg #509

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
"You might well imagine, there was plenty of research material!  But one day, well.  We'd made a foraging trip beyond the park, and on the way back, Hunters caught us.  He fought.  He fought well to keep them from me and I saw his face erupt in a pelt, fangs and claws burst from his body.  He killed them all... and then he turned on me.  But he held himself back.  He said, you need to bring up our Yesa now, and then he handed over his gear, and he went off into the woods.  He might still be out there for all I know."


"Oh... I am sorry. I hadn't realised how painful this topic could be for you." Stanley apologises. He has to keep in mind that these people have been living in this situation for a long time and that it has not been easy. "He was able to stay in control, even after his transformation, and that is significant."

The Traveller:
"Stan, you have the keys. Sweet Boy is a Type 50 research TARDIS. You have full access to the labs. We can get you an escort back to Sweet Boy, and you'll be safe from the Cheetahs there, and can work."


"Even with an escort, it will be dangerous to get to the TARDIS." Stanley remarks. "I agree that we need more data, though."

The Traveller:
"Can you work us up an epidemic treatment plan, Stan?"


"I think so, but its effectiveness will depend on what sort of cure we find." Stanley nods, but they really need to find something or else the plan will be less treatment and more containment. "However, the communities here are already doing their best to prevent escalation. Sure, we could formalise some procedures, teach effective meditation exercises, and similar things, but other measures, like shifting the more resistant people to the more dangerous positions, are only practical when there are enough individuals. It is not like they have a lot of choice right now."
Smoke Alarm
player, 1645 posts
Brave and bold as a Hero
of Draconia can be.
Sat 8 Oct 2016
at 01:48
  • msg #510

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Sitting and playing with Tiddles with a piece of crickly plastic, Smoke Alarm had listened carefully through all the talky time. She'd come to knowhow lots but there was little she could say, or at least nothing she could put in words, let alone Kang words. She piped in where she could.

Stanley Newton:
"Depending on the size and number of communities it might be useful to merge some of them together. At the very least we need to set up some method of communication."


'Or split up into gangs of different colours and compete for food and things.' Smoke suggested at one point, not altogether helpfully.

But while she knewhow well Kangs had survived in their ruins, she wasn't sure how to show-and-tell it to these people, or even to her friends. They held too tightly on to old rezzie ways. They didn't even like her idea with the kitling.

And she felt... she felt itchy and fidgety, like she wanted to foot it and do something more besides talk. She also felt hungry, even if she had had half a ham sandwich with Tiddles. But she was used to feeling hungry, and could shush the grumbles in her tummy. Still she wanted to go hunting, because she'd said she owed Kalath's gang a spiny-woof for dinner. Mayhaps she was sick as Traveller said, but she didn't feel... catty. She felt like a Kang still.

What could she say? She rememorised something Door Knob had said way back: if you don't have the answer, then have the question. 'What makes people get sick?' Smoke Alarm asked at last. 'And why do you call them "Hunters"?'
This message was last edited by the player at 01:50, Sat 08 Oct 2016.
Amanda
NPC, 37 posts
Sat 8 Oct 2016
at 04:10
  • msg #511

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
She starts to dial up Amanda through her Ipad, linking through Sweet Boy. (OOC - I'll spend my 2nd to last SP on Major Friends.)

Shortly, the bewhiskered countenance of Ms. Amanda Khebares -- perhaps a disconcerting one to a native Kestartan -- appears on Trav's phone.  She's wearing the blue fatigues of the reconstituted UNIT of the 34th century.

"Trav!" says the catwoman brightly.  "Good news, I hope?  Did you manage to run down that copy of Racallan's lost book?"
The Guardian
GM, 1890 posts
Sat 8 Oct 2016
at 04:15
  • msg #512

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'What makes people get sick?' Smoke Alarm asked at last. 'And why do you call them "Hunters"?'

"Well, young lady," Valko says, "people tend to get sick when they're roused to violence, or some other great emotional stress.  It seems to set loose all sorts of what you might call baser instincts: to fight, to chase after food, even if there are still easier ways for them to eat.  That's where the name comes from -- 'Hunters' because as they move on through the stages, they revert more and more to a purely predatory lifestyle."
Kalath
player, 188 posts
Always Time to...
Hunt!
Sat 8 Oct 2016
at 04:27
  • msg #513

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"They hunt us down. Like dogs. Those of us who are more... prone to succumbing, get put on food duty. We go out, we hunt the animals, avoiding the Hunters, but knowing that one day, we won't come back. We might come back, but not the same. We will either die, or we will become of those we most fear."
Smoke Alarm
player, 1647 posts
Brave and bold as a Hero
of Draconia can be.
Sat 8 Oct 2016
at 04:38
  • msg #514

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm caught on Valko's first answer. 'Is that only out there,' she waved toward a window onto to the outdoors, 'Or here in the libbrary too? If you have a to-do over a book, or get hurt, or have a cry, do you still get sick and turn into a cat?'
The Guardian
GM, 1891 posts
Sun 9 Oct 2016
at 04:17
  • msg #515

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"The Call, as best I understand, does not respect the security of walls and ceilings," Valko says.   "As to the rest of it?  It doesn't seem that small stresses and trials will trigger it.  Of course, it's all a relative thing.  I care about this place and the work I've been doing here a great deal.  At times, I've gotten very worked up about that.  Angry, I suppose, about what has become of this world.  I've lived as long as I have without ever showing a symptom.  But there's no way of knowing for certain whether the Call has its hooks in me or not.  If it is caused by something besides the usual kinds of pathogen, we might not even have the tools to tell."
Smoke Alarm
player, 1648 posts
Brave and bold as a Hero
of Draconia can be.
Sun 9 Oct 2016
at 05:01
  • msg #516

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Hmm.' said Smoke Alarm thinkingly. 'So it's not the what and where and when, but the why and how you have a to-do or a cry or a hurt, right?' she summed, mostly for her own benefit. Just like footing through carrydoors and jumping walls, she was outlooking for floorplans, finding her paths through this problem. Coz if she was sick with cattiness too...

Back to Kalath, she asked 'And how do you find food now? How do you hunt?'
This message was last edited by the player at 06:37, Sat 15 Oct 2016.
Kalath
player, 189 posts
Always Time to...
Hunt!
Sun 9 Oct 2016
at 05:07
  • msg #517

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"I hunt my using my knowledge of tracking, and my bow." She paused. "It is better if you don't engage your foe directly."

OOC: With my spear and magic helmet!
Smoke Alarm
player, 1649 posts
Brave and bold as a Hero
of Draconia can be.
Sun 9 Oct 2016
at 05:15
  • msg #518

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'But then what?' Smoke Alarm pressed, 'What do you do when you see a spiny-woof or something?'
Kalath
player, 190 posts
Always Time to...
Hunt!
Sun 9 Oct 2016
at 05:20
  • msg #519

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"I shoot it. With my bow. Hopefully I have a drop on it; so it won't get to attack me as well. If I have to, I get out my spear." She looked curious. "Why all the questions?"
Smoke Alarm
player, 1650 posts
Brave and bold as a Hero
of Draconia can be.
Sun 9 Oct 2016
at 05:51
  • msg #520

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Why not all the questions?' Smoke answered one with one. 'So then what do you do?'
Kalath
player, 191 posts
Always Time to...
Hunt!
Sun 9 Oct 2016
at 05:57
  • msg #521

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She frowns.

"I kill it. Take it back to the stronghold; and if all of us do our job; the stronghold eats for another day."

Smoke Alarm
player, 1651 posts
Brave and bold as a Hero
of Draconia can be.
Sun 9 Oct 2016
at 06:09
  • msg #522

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Is that all?' Smoke was disappointed. 'Well, when do you feel sick?'
Kalath
player, 192 posts
Always Time to...
Hunt!
Sun 9 Oct 2016
at 06:16
  • msg #523

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She pauses.

"I don't feel sick." A sigh. "But that's not really what you're asking. I feel.. the thrill, as it were, for the first time, when I killed those Hunters who had beset you earlier. That had cornered you and Stanley. When my spear sliced into the one I killed, I felt it."
Smoke Alarm
player, 1652 posts
Brave and bold as a Hero
of Draconia can be.
Sun 9 Oct 2016
at 08:08
  • msg #524

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm was quiet for a long while, thinking over this and idly flicking the piece of plastic for Tiddles to bat her paws at. At last, she asked sadly 'What did you feel before you made the Hunter unalive, or the spiny-woof?'
The Traveller
player, 1682 posts
I can't not try
Always time to travel!
Sun 9 Oct 2016
at 23:17
  • msg #525

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav is getting together a list of what she needs on her Ipad. Then. she points her sonic at Tiddles, thoroughly scanning the creature, well out of claw swipe range.

"How are you born? How do you breed? Where do you come from? How do you teleport? It all begins and ends with you, my little furry friend. Yeah, I'm gonna solve you like a puzzle. You hunt victims, the Traveller hunts mysteries and puzzles. Betcha don't like being on the receiving end of being chased, dontcha? And once I catch the mystery of you and your Cheetah pals, well, things, they be a changing. Because if there's one thing the Traveller chases like a dog chases a car, it's a mystery. Dogs chasing cats, woof woof!" Trav giggles and snerks as the sonic is trailed around Tiddles.
Kalath
player, 193 posts
Always Time to...
Hunt!
Sat 15 Oct 2016
at 06:28
  • msg #526

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

In reply to Smoke Alarm (msg # 524):

<Yellow>"Before? Normal, same as always. It was me or them."
A shrug. "After though, relief, with maybe a touch of exhilaration."</Yellow>
Smoke Alarm
player, 1653 posts
Brave and bold as a Hero
of Draconia can be.
Sat 15 Oct 2016
at 06:37
  • msg #527

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

It seemed a long couple of tick-tocks before Smoke got her answer, and a couple more before she answered, rather anticlimactically, 'Hmm.' It didn't feel right to her, but was it a matter of different ways, or something more? She wouldn't knowhow for sure until she tried herself.

She turned to Valko, who seemed somewhat smarter and more rememorising than the average rezzie, asking 'How did you find food in the before-time?'
The Guardian
GM, 1892 posts
Sun 16 Oct 2016
at 03:29
  • msg #528

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Valko nods at Smoke Alarm.  "Crops and livestock grown on farms or ranches, outside the cities, which either were trucked in directly, or went to large factories to processed and packaged.  I'm certain there were arguments even back then that raising beasts to be slaughtered is no more civilized or good than running them down and stabbing them with a pointy stick, but it is probably true that such an impersonal form of killing is less to the 'liking' of this disease, or entity, or what ever we call it, than what it drives its victims to now."
Amanda
NPC, 38 posts
Sun 16 Oct 2016
at 03:31
  • msg #529

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

After some minutes go by wherein Trav studies Tiddles, to the kitling's initial consternation and eventual disinterest, the image of Amanda winks out from Trav's phone.

But moments later, Stanley's comm signals him, and he sees that it's Amanda.

When he answers, she says, "Hello, Stanley.  Pardon me if this is a foolish question, but did Trav just call me across centuries and light-years to play with a cat at me?"
Smoke Alarm
player, 1654 posts
Brave and bold as a Hero
of Draconia can be.
Sun 16 Oct 2016
at 07:18
  • msg #530

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'And then, like rezzies and inbetweens, you just went out to the soupermarkets to shoplift your sausages and meat-pies and ham sammiches, all wrapped up neatly in plastic.' Smoke Alarm mused, growing excited as she got on the trail of her prey, chasing down this mystery. It was all just like home-sweet-home Paradise Towers in the end, as always. 'And you didn't have knowhow of hunting and animals and things when the Cheater cameout here...'
The Guardian
GM, 1893 posts
Sun 16 Oct 2016
at 19:51
  • msg #531

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"No.  Well, of course some people did hunt, but for the most part it was just something for sport, for entertainment I suppose."
Smoke Alarm
player, 1655 posts
Brave and bold as a Hero
of Draconia can be.
Mon 17 Oct 2016
at 00:45
  • msg #532

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'So you had to make up the rules of the hunting game, but you got it all wrong and yawny and mean.' Smoke decided, feeling rather confident that what Kalath had show-and-telled was all wrong and yawny and mean.

'And eyespy, the Cheaters are like dogs – they bark and chase and chomp up the oldsters, slowpokes, and sick ones who foot it away from the gang – that's you. That's why they cameout to the towers of far-off Kestartes with your shops and soupermarkets and processed packaged trucked-about foods.'

'And coz you didn't have the knowhow, coz you didn't have shops no more, coz you weren't used to empty tummies in the before-time, you became like the Rezzies in Paradise Towers – always hungry and fat and eating up Kangs with no respeck.'
She nodded sideways at Kalath, having eyespied her gobbled up the Cheater Person. 'You become like Cheaters! Greedy-guts and hungry-hippos!' she exclaimed. 'They're not Hunters, they're Hungers!'
The Traveller
player, 1683 posts
I can't not try
Always time to travel!
Mon 17 Oct 2016
at 01:18
  • msg #533

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Amanda:
After some minutes go by wherein Trav studies Tiddles, to the kitling's initial consternation and eventual disinterest, the image of Amanda winks out from Trav's phone.

But moments later, Stanley's comm signals him, and he sees that it's Amanda.

When he answers, she says, "Hello, Stanley.  Pardon me if this is a foolish question, but did Trav just call me across centuries and light-years to play with a cat at me?"


Trav jumps into the conference. "I *did not plan this* babe. Aside from Emil Lang on the SDF-1, you and your mom are the best geneticists I've met in the past century. See the attached files. Smoke and I are already infected. We need your help. The source of this 'Cheetah Plague' are these little critters. They're not really cats, I don't think."
Stanley Newton
player, 580 posts
Mon 17 Oct 2016
at 20:11
  • msg #534

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Amanda:
After some minutes go by wherein Trav studies Tiddles, to the kitling's initial consternation and eventual disinterest, the image of Amanda winks out from Trav's phone.

But moments later, Stanley's comm signals him, and he sees that it's Amanda.

When he answers, she says, "Hello, Stanley.  Pardon me if this is a foolish question, but did Trav just call me across centuries and light-years to play with a cat at me?"


"Yeah, she sort of got distracted a bit." Stanley smiles as he imagines how it must have looked from Amanda's perspective. "It is not just a cat, though."
The Guardian
GM, 1894 posts
Tue 18 Oct 2016
at 02:10
  • msg #535

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Hrrr."  Amanda's eyes are flicking back and forth as she takes in the data.  "Well... I'd say you certainly came to the right firm for help with chimerogenetic trait expression.  Let me get the senior partner on the line...."

Some time later, the display is split-screen between Amanda and an older woman, who despite being quite Terran in appearance is being addressed as Mom by the cat-woman.  Valko, Treiann and particularly Olyesa, if they were taken aback by Amanda's appearance, are positively flustered by this turn in the conversation.

("I thought you didn't have Hunters where you came from?" Olyesa whispers aside to Smoke Alarm.  "Only... for a Hunter, she's not very, Hunterish, at all.")

The pair of them start dissect Trav's scans and findings and the conversation rapidly rises above the level that anyone but Trav and Stanley (the latter, perhaps, holding on by the very edge of his metaphorical scientific fingertips) can readily follow.

"So, you see, it's not really any sort of supernatural transformation at all," Dr. Elizabeth Khabares is explaining patiently.  "It's merely a very narrowly targeted holometabolic metamorphosis with a complex sympatho-adrenal psychobehavioral trigger."

"You remember the Splintered Sisters, of course," Amanda reminds Stanley.  "These 'kitlings' have nothing like the same sort of conscious psychic projection, though.  They're more like... ambulatory WiFi hotspots for this global psychic network.  They pick up these particular psychic wavelengths and rebroadcast them, largely without any conscious awareness of these impulses and tropisms beyond their basic predatory instincts."

"And at a particular resonance with the electrochemical state of a host consciousness -- whether an 'infected' Hunter or just a regular person exposed to it -- the psychic waveform can trigger dormant sequences that probably reach all the way back to prehominid evolution on Old Earth.  Giving, well.  'Cheetahs.'"  Dr. Khabares taps the side of her nose.  "Keying in to those dormant sequences in the chromosomes was part of how we managed to match good old red-blooded homo sapiens Elizabeth genes, to Fesaran's Khezhek genes, and produce one adorable Amanda."

"Mo-om," sighs Amanda, exasperated.
Kalath
player, 195 posts
Always Time to...
Hunt!
Tue 18 Oct 2016
at 02:12
  • msg #536

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Her eyebrows just raised.

"My head hurts."


She felt for her spear at her side, kind of like a security blanket...
Smoke Alarm
player, 1657 posts
Brave and bold as a Hero
of Draconia can be.
Tue 18 Oct 2016
at 02:23
  • msg #537

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
"I thought you didn't have Hunters where you came from?" Olyesa whispers aside to Smoke Alarm.  "Only... for a Hunter, she's not very, Hunterish, at all."


'She's not.' said Smoke Alarm proudly, 'She's a Cat. Except she has two arms and doesn't wear collars.'

Once Traveller was done sciencing Tiddles, which was sure to make a pussycat feel put-upon, Smoke Alarm picked her up and deposited her in her lap to relax. She cradled the cat and stroked her fur reassuringly as she now eavesdropped on the show-and-tell.

Even if she didn't knowhow of half the words bouncing about. 'What's "holometabolic"?'
The Traveller
player, 1687 posts
I can't not try
Always time to travel!
Tue 18 Oct 2016
at 15:09
  • msg #538

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
"So, you see, it's not really any sort of supernatural transformation at all," Dr. Elizabeth Khabares is explaining patiently.  "It's merely a very narrowly targeted holometabolic metamorphosis with a complex sympatho-adrenal psychobehavioral trigger."

"You remember the Splintered Sisters, of course," Amanda reminds Stanley.  "These 'kitlings' have nothing like the same sort of conscious psychic projection, though.  They're more like... ambulatory WiFi hotspots for this global psychic network.  They pick up these particular psychic wavelengths and rebroadcast them, largely without any conscious awareness of these impulses and tropisms beyond their basic predatory instincts."

"And at a particular resonance with the electrochemical state of a host consciousness -- whether an 'infected' Hunter or just a regular person exposed to it -- the psychic waveform can trigger dormant sequences that probably reach all the way back to prehominid evolution on Old Earth.  Giving, well.  'Cheetahs.'"  Dr. Khabares taps the side of her nose.  "Keying in to those dormant sequences in the chromosomes was part of how we managed to match good old red-blooded homo sapiens Elizabeth genes, to Fesaran's Khezhek genes, and produce one adorable Amanda."

"Mo-om," sighs Amanda, exasperated.


"You are both amazing, If Doctor Lang and I had you both onboard the SDF-1, we would have cracked the Zentraedi genome in 3 days, instead of 6 months. So, if these critters are like wi fi hotspots, can we perhaps use them to broadcast a different signal? I'm thinking that if we do some genetic reengineering on these critters, we can make their network go silent. If that would be the case, then the Hunters wouldn't be overpowered by this hunger-and-kill impulse, and would be free to make their own decisions. No one would be changed. Basically, the Kitlings need a hunger and cannibalism spam filter.I wouldn't want to change them except to prevent them from being a murder broadcast network."

Already the wheels are turning. "Hey Smoke, your pal Tiddles likes Sammiches, right?"
Stanley Newton
player, 581 posts
Tue 18 Oct 2016
at 20:34
  • msg #539

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"So, if these critters are like wi fi hotspots, can we perhaps use them to broadcast a different signal? I'm thinking that if we do some genetic reengineering on these critters, we can make their network go silent. If that would be the case, then the Hunters wouldn't be overpowered by this hunger-and-kill impulse, and would be free to make their own decisions. No one would be changed. Basically, the Kitlings need a hunger and cannibalism spam filter.I wouldn't want to change them except to prevent them from being a murder broadcast network."


"Long dormant sequences..." Stanley finds it a bit hard to believe that such sequences are still present in modern humans and still able to have such a large effect, but coming from Amanda and her mother it is probably correct. In fact, it coming from those two should make it easier to accept. "It sounds like we should either prevent them from picking up those wavelengths or prevent them from broadcasting them. I am not sure the first can be done without completely separating them from this psychic network."
This message was last edited by the player at 20:35, Tue 18 Oct 2016.
The Traveller
player, 1688 posts
I can't not try
Always time to travel!
Tue 18 Oct 2016
at 20:42
  • msg #540

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
The Traveller:
"So, if these critters are like wi fi hotspots, can we perhaps use them to broadcast a different signal? I'm thinking that if we do some genetic reengineering on these critters, we can make their network go silent. If that would be the case, then the Hunters wouldn't be overpowered by this hunger-and-kill impulse, and would be free to make their own decisions. No one would be changed. Basically, the Kitlings need a hunger and cannibalism spam filter.I wouldn't want to change them except to prevent them from being a murder broadcast network."


"Long dormant sequences..." Stanley finds it a bit hard to believe that such sequences are still present in modern humans and still able to have such a large effect, but coming from Amanda and her mother it is probably correct. In fact, it coming from those two should make it easier to accept. "It sounds like we should either prevent them from picking up those wavelengths or prevent them from broadcasting them. I am not sure the first can be done without completely separating them from this psychic network."



"Or, changing the content. Blocking is a brute force approach which probably won't work. These Kitlings broad a song of hunger and fear, and aren't even aware of it. We need to change the song. You're 'picking up on wavelengths' idea I think has legs. If we can change the content stream they're recieving, it will change what they are broadcatsing."

Trav is already at work on her Ipad, holos in the air, working to find where in their physical and psychic anatomy the Kitlings receive and transmit psychic impulses - similar to how she analyzed the psychic network of the Splintered Sisterhood. She even pulls up the virus the Sisterhood engineered - their psychic virus may be *perfect* for re-engineering the Kitling's capabilities into a more benign form. Trav smiles to herself softly, thinking how she would have weaponized the Kitlings during the Time War. She was glad she had her name back.
This message was last edited by the player at 20:48, Tue 18 Oct 2016.
Smoke Alarm
player, 1658 posts
Brave and bold as a Hero
of Draconia can be.
Wed 19 Oct 2016
at 00:41
  • msg #541

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Already the wheels are turning. "Hey Smoke, your pal Tiddles likes Sammiches, right?"


'Yep, I think so.' Smoke answered, 'But we need to find some cat-food. Cat-food's yummy!' she promised Tiddles, hugging her around the neck and putting her face close to the kitling's.

But the show-and-tell with Traveller and Stanley and Amanda had gotten all talky and yawny and Smoke didn't have knowhow of any of it. She needed to foot it and get lost-and-found, and go some place quiet to talk to Tiddles. 'Come on, Tiddles, let's go for a footabout!' she said, slipping the kitling onto the floor and rising to her feet, before setting off to foot about the libbrary with her kitling on a leash. There had to be some funny books around here too.


OOC: Impulsive: get bored, go for a walk, see what happens.
Amanda
NPC, 39 posts
Wed 19 Oct 2016
at 00:53
  • msg #542

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Even if she didn't knowhow of half the words bouncing about. 'What's "holometabolic"?'

"That just means that the people change all over when the change happens.  You know, like the Very Hungry Caterpillar turned into a butterfly."
The Traveller
player, 1689 posts
I can't not try
Always time to travel!
Wed 19 Oct 2016
at 01:22
  • msg #543

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Amanda:
Smoke Alarm:
Even if she didn't knowhow of half the words bouncing about. 'What's "holometabolic"?'

"That just means that the people change all over when the change happens.  You know, like the Very Hungry Caterpillar turned into a butterfly."


Trav shivers when Amanda says that over the Ipad. I wonder how they will deal with the new girl, when the time comes? I wonder how I will deal with being a new girl? The only time she really had anyone around her to lean on through a proper regeneration was when she became her second self. Relnax was horror, Morhedgreim and the Chameleon arc was a kind of suicide and a life spent being human, and the Shedraya invasion of New Kentshire was a crisis she lurched through.

As she reflects on her regenerations, they've always been special, weird, and with problems.

"Cat food. I'm sure I have a few gross in Sweet Boy, but I'm not sure if it's fresh."
This message was last edited by the player at 01:25, Wed 19 Oct 2016.
The Guardian
GM, 1895 posts
Wed 19 Oct 2016
at 01:54
  • msg #544

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"Or, changing the content. Blocking is a brute force approach which probably won't work. These Kitlings broad a song of hunger and fear, and aren't even aware of it. We need to change the song. You're 'picking up on wavelengths' idea I think has legs. If we can change the content stream they're recieving, it will change what they are broadcatsing."

Dr. Khabares looks thoughtful.

"The symbiotic relationship seems almost too specific to have came about through natural selection," she muses.  "Perhaps that's just the genetic designer in me talking; I suppose a watchmaker is always apt to imagine, well, a bigger watchmaker.  But imagine for a moment that it's true.  Imagine that this amplified and rebroadcast predation instinct is something that was intentional -- but not just a hungry and furry WMD; imagine it came out of something that almost worked but not quite right.  What might it have been?"
The Guardian
GM, 1896 posts
Wed 19 Oct 2016
at 03:29
  • msg #545

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As Smoke Alarm and her new friend foot off, sploring, she becomes aware that night has fallen outside, and now the illumination from out there is all coming from the big lightning-fence.  There are only a few lights lit inside the building, barely enough to see to get around.

Following Tiddles' perambulations (the kitling is at least temporarily distracted from her tummy by the new surroundings) she finds her way to the glass doors placed through long rows of shelves, opposite the big doors where they'd first entered.  It's hard to make out much in the space beyond, but there's no lightning -- instead what she can see looks like rows and rows of tall leafy plants, spaced close together.

As she wanders and peers onto draped shelves she realizes that there are a lot of books still on them.  Some with empty space between them, but as she goes up to splore the second floor she realizes there might be more books here than Trav's libbery in the talkiphone box, which is not a small number.  These books feel different, though.  Maybe it's the spaces or maybe it's the sense that no one has picked most of them up in a very long time.  They have a loneliness to them.

Many of the books are thick and have words and words and no pictures at all, but up on the second floor she finds a little corner with a window overlooking the dark space outside and away from the lightning.  Here all the shelves are shorter, and the books are smaller and shorter too, with pictures and Kang-sized words.  There are even a couple of musty bag-bean chairs on the floor by the window.
Smoke Alarm
player, 1659 posts
Brave and bold as a Hero
of Draconia can be.
Wed 19 Oct 2016
at 07:34
  • msg #546

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Outlooking thru a window, Smoke Alarm eyespied the coming lights-out with worry. They were here for the night-night now, there was no outgoing to home-sweet-home with cats who could eyespy in the dark out and lurking. She hoped the libbrarians would be good hosts, and that they wouldn't be rezzies who'd gobble them up in the night. This whole mean city disturbed her; she wished they could go back to the talkiphone box and way.

'This libbrary is sad,' Smoke Alarm told Tiddles as they prowled the aisles, running her fingers along the spines and slipping into the too-many empty gaps. 'The books have no-one to talk to.' She pushed some books together.

She shoplifted a couple that outlooked readable and footed over to the beanbag chairs, flopping down beside Tiddles. But, instead of reading, she picked up the kitling and put her on her chest, outlooking into her green kitty eyes. 'Eyespy, you don't need to hunt and chase and eat all the time. You can be best-friends with people, and get pats and treats and warm beds to sleep-tight in all day. And you can still hunt mouseys and rats and dogs whenever you want.'
The Traveller
player, 1690 posts
I can't not try
Always time to travel!
Wed 19 Oct 2016
at 11:11
  • msg #547

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
The Traveller:
"Or, changing the content. Blocking is a brute force approach which probably won't work. These Kitlings broad a song of hunger and fear, and aren't even aware of it. We need to change the song. You're 'picking up on wavelengths' idea I think has legs. If we can change the content stream they're recieving, it will change what they are broadcatsing."

Dr. Khabares looks thoughtful.

"The symbiotic relationship seems almost too specific to have came about through natural selection," she muses.  "Perhaps that's just the genetic designer in me talking; I suppose a watchmaker is always apt to imagine, well, a bigger watchmaker.  But imagine for a moment that it's true.  Imagine that this amplified and rebroadcast predation instinct is something that was intentional -- but not just a hungry and furry WMD; imagine it came out of something that almost worked but not quite right.  What might it have been?"


"I dunno, Liz. I think that the library here might hold the answers."

To the chief librarian: "Sir, if you don't mind, I'd like to poke through your stacks.May I? Under supervison, of course. There's also the original reason we came here - the Apocrypha of Raccalan The Mad. I'd love to see it." It was a wild guess that the Apocrypha and the Kitlings and Cheetah plague were somehow connected, but, hey, weirder things have happened.
This message was last edited by the player at 15:16, Wed 19 Oct 2016.
The Guardian
GM, 1897 posts
Thu 20 Oct 2016
at 02:13
  • msg #548

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
To the chief librarian: "Sir, if you don't mind, I'd like to poke through your stacks.May I? Under supervison, of course. There's also the original reason we came here - the Apocrypha of Raccalan The Mad. I'd love to see it."

Valko nods.  "I think what you are looking for is likely still locked away in Special Collections.  I'll take you down there, if you like."

Olyesa tilts her head and looks owlishly at Kalath and Stanley and the pile of carry-sacks that the group has left deposited in a corner of the break room.  "You didn't bring all those duffels along just looking for one book," she observes.  She glances at her mother and at Valko, as if looking for permision.  When they raise no objection, she goes on, "Why don't we start trying to put together a pull-list?  If we are going to try to take some steps to reach out to the people in Kalath's community again, well, I'm sure that we have enough duplication that we can spare enough from the vault to help out a great deal.  What is it that they're most in need of, back at your Stronghold?"
The Traveller
player, 1691 posts
I can't not try
Always time to travel!
Thu 20 Oct 2016
at 05:25
  • msg #549

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
The Traveller:
To the chief librarian: "Sir, if you don't mind, I'd like to poke through your stacks.May I? Under supervison, of course. There's also the original reason we came here - the Apocrypha of Raccalan The Mad. I'd love to see it."

Valko nods.  "I think what you are looking for is likely still locked away in Special Collections.  I'll take you down there, if you like."

Olyesa tilts her head and looks owlishly at Kalath and Stanley and the pile of carry-sacks that the group has left deposited in a corner of the break room.  "You didn't bring all those duffels along just looking for one book," she observes.  She glances at her mother and at Valko, as if looking for permision.  When they raise no objection, she goes on, "Why don't we start trying to put together a pull-list?  If we are going to try to take some steps to reach out to the people in Kalath's community again, well, I'm sure that we have enough duplication that we can spare enough from the vault to help out a great deal.  What is it that they're most in need of, back at your Stronghold?"


"Stan, I can send a message back to Chibi at the TARDIS and have the scutters bring out whatever is needed. I doubt the cheetahs would have much interest in smart ass poker playing AI robots. We can have the scutters load up stuff on a cart."
The Traveller
player, 1692 posts
I can't not try
Always time to travel!
Thu 20 Oct 2016
at 05:28
  • msg #550

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
The Traveller:
To the chief librarian: "Sir, if you don't mind, I'd like to poke through your stacks.May I? Under supervison, of course. There's also the original reason we came here - the Apocrypha of Raccalan The Mad. I'd love to see it."

Valko nods.  "I think what you are looking for is likely still locked away in Special Collections.  I'll take you down there, if you like."


"Please, sir, lead the way. I don't suppose you would believe me that we were seeking this book to stop a people's history from being erased."

"So you have any way of accessing or storing electronic media? I can give you a portion of my library, right now."
Stanley Newton
player, 582 posts
Thu 20 Oct 2016
at 20:40
  • msg #551

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
"Why don't we start trying to put together a pull-list?  If we are going to try to take some steps to reach out to the people in Kalath's community again, well, I'm sure that we have enough duplication that we can spare enough from the vault to help out a great deal.  What is it that they're most in need of, back at your Stronghold?"


"I would say medical knowledge." Stanley looks at the others. "That is one area they could definitely use some help."

The Traveller:
"Stan, I can send a message back to Chibi at the TARDIS and have the scutters bring out whatever is needed. I doubt the cheetahs would have much interest in smart ass poker playing AI robots. We can have the scutters load up stuff on a cart."


"That... might be a good idea, but wouldn't it also give the Cheetahs a chance to get inside?" Stanley asks.
The Traveller
player, 1693 posts
I can't not try
Always time to travel!
Fri 21 Oct 2016
at 19:33
  • msg #552

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"We can arrange for a rendesvouz. I can even instruct the skutters to bury a cache somewhere. I can also use the skutters as mobile scouts because I can see through their onboard cameras, but they're kind of fragile and not really designed for this sort of thing. They're pretty smart, and they can't catch the Cheetah virus. I'm under the impression that Cheetahs don't find hands on platforms appetizing. They feel no fear and are made of plastic and metal."

As Stan mentions Cheetahs getting inside, she opines, "One skutter will close the door behind the others, and I can remote scan from here and have Chibi be on the look out with sensors for Cheetahs. Now, if a Cheetah got inside of Sweet Boy? Easy to deal with - If I get back in too, I can simply dematerialize away and dump the Cheetah. If a Cheetah can pilot a TARDIS or teleport up into the Time Vortex, well, then we've badly misjudged the threat."

Trav decides to play safer than sorry - she sends a remote command to lock down the control panel and reinforce the block transfer field against teleportation. The TARDIS, spatially, should be like a big thick rock to any Cheetahs.
This message was last edited by the player at 19:21, Sun 23 Oct 2016.
Stanley Newton
player, 583 posts
Sun 23 Oct 2016
at 19:58
  • msg #553

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"We can arrange for a rendesvouz. I can even instruct the skutters to bury a cache somewhere. I can also use the skutters as mobile scouts because I can see through their onboard cameras, but they're kind of fragile and not really designed for this sort of thing. They're pretty smart, and they can't catch the Cheetah virus. I'm under the impression that Cheetahs don't find hands on platforms appetizing. They feel no fear and are made of plastic and metal."


"The communities here need things like antibiotics, probable vitamin supplements, antiseptics, sterile bandages... I can go on and on, but it is also important that they know how to use it."
Stanley pauses. "If you want to engineer something to change the kitlings then we are going to need a lot of material and equipment. I think it is going to have to involve a vector that can pass the blood-brain barrier, which is going to complicate things even more. I am not really familiar with the biology of psychics, so I'll have to discuss things with Amanda and her mother before I can give you a complete list."

"We could try to find an old research lab?" Stanley suggests. "When all this started, I am sure that people tried to research the plague. That means data or machines and base materials that we can use to produce large volumes of our... let's call it treatment."
The Traveller
player, 1697 posts
I can't not try
Always time to travel!
Sun 23 Oct 2016
at 22:12
  • msg #554

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"The wireless nodes of the Cheetah plague seems to be the Kitlings, Stan. If they are physiologically similar to cats and tigers, that means we need the one thing that makes cats chill out..."

Trav gets this crazy grin on her face. "Catnip."

Trav cackles, finding the notion of curing the Cheetahs and Kitlings with modified catnip delightful.
This message was last edited by the player at 22:15, Sun 23 Oct 2016.
The Guardian
GM, 1899 posts
Tue 25 Oct 2016
at 01:28
  • msg #555

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

With Stanley in tow, Olyesa heads for a storeroom in the back area of the library where she fetches a sizable old wooden circulation cart.  Without stopping to check any sort of index or directory, she navigates unerringly to the medical reference section.  This area is somewhat more denuded of volumes already than some of the others, but Olyesa starts pulling different references and journal compilations, quizzing Stanley as she goes to start to identify what is most crucial to load on the cart and what can be skipped.
The Guardian
GM, 1900 posts
Tue 25 Oct 2016
at 01:33
  • msg #556

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The kitling cocks her head enquiringly at Smoke Alarm.  She gives a quiet little growl and abruptly gives the Kang a gentle head-butt.  Poky claws start to knead Smoke's chest and belly as the kitling gives an outsized yawn and starts to bed down atop her.
The Guardian
GM, 1901 posts
Tue 25 Oct 2016
at 01:52
  • msg #557

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Valko fetches a cane from where it is propped against the wall of the break-room and leads Trav deliberately off down a hall, away from the main part of the library.

They come to a set of stairs down, situated next to what looks like a basic open-plan elevator.  Valko takes the stairs carefully, heading into the building's basement.  Trav finds herself in a hallway that stretches left and right from the base of the stairs, lit dimly by bare incandescent bulbs.  She can see at either end what looks like a sturdy steel fire door.  Valko leads her left.

"I confess, there hasn't been too much call for rummaging down here in Special Collections," he says.  "Repository B, we'd already cleaned out as a home for the main cache, and Treiann and I had discussed for a while whether we wanted to clear Repository A to preserve more practical information, or simply leave its contents in place.  Primarily an historical document file, antique original sources and the like.  And, of course, the real curiosities."

He selects an old brass key from a big ring of them that he produces from inside his coat and turns it in the lock.  It clicks open with barely a whisper -- whatever else they've been doing, the dwindling staff of the library have made sure to maintain the place as well as they can, for as long as they can.

When the lights come on in this area, Trav sees that it is filled with a collection of steel cabinets with various shapes and sizes of openings.  On a table in one corner, shrouded by a gauzy white cloth, is what Trav swears must be a venerable microfiche reader.  Valko bypasses this, though, going to a cabinet with wide, flat drawers.  He unlocks this as well, and slides open the third drawer from the top.

"Offworld artifacts," he explains.  "The visit of this Racallan was well before my time, probably not long after our forerunners put their colony down.  From what I understand, he made a gift of this to a local acquaintance, one of the original colony officers, and it passed through several estates before it ended up here."

In the drawer is a small leather enclosure with riveted brass straps.  Valko opens this and carefully extracts a battered, hand-bound journal, thick as Trav's fist.
The Traveller
player, 1698 posts
I can't not try
Always time to travel!
Tue 25 Oct 2016
at 02:29
  • msg #558

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
The kitling cocks her head enquiringly at Smoke Alarm.  She gives a quiet little growl and abruptly gives the Kang a gentle head-butt.  Poky claws start to knead Smoke's chest and belly as the kitling gives an outsized yawn and starts to bed down atop her.


Trav takes note of this as she is lead away. She sneaks a pic on her phone.
The Traveller
player, 1699 posts
I can't not try
Always time to travel!
Tue 25 Oct 2016
at 02:42
  • msg #559

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Valko fetches a cane from where it is propped against the wall of the break-room and leads Trav deliberately off down a hall, away from the main part of the library.

They come to a set of stairs down, situated next to what looks like a basic open-plan elevator.  Valko takes the stairs carefully, heading into the building's basement.  Trav finds herself in a hallway that stretches left and right from the base of the stairs, lit dimly by bare incandescent bulbs.  She can see at either end what looks like a sturdy steel fire door.  Valko leads her left.

"I confess, there hasn't been too much call for rummaging down here in Special Collections," he says.  "Repository B, we'd already cleaned out as a home for the main cache, and Treiann and I had discussed for a while whether we wanted to clear Repository A to preserve more practical information, or simply leave its contents in place.  Primarily an historical document file, antique original sources and the like.  And, of course, the real curiosities."


This reminded her so much of Louise's library, which she kept in New Kentshire. She had made her life's work, as a human, to preserve as much of the lore of the Time Before Rifts safe, following the work of Erin Tarn. Her breath catches, in awe of the gravity of their work. Even if all of this could be recorded, it was priceless.

"Sir, here. I've just gotten done downloading as much as I can - about 1200 terabytes. This is the basics - mathematics, history, sciences, engineering, art, entertainment, information from a thousand different worlds. But it all pales, sir, compared to what you're keeping here. I kept an archive like this," she stops for a moment,  choking up a bit. "It... it should now be in the hands of my... children, who are now continuing my work." The tears are coming, again.  She sniffs, and wipes her eyes. "This is solar powered, and as long as it isn't damaged, it should function indefinitely. Please, take it. It would be a great honor if this can have a place in your library, and help your people restore their world." She hands the Ipad to Valko. "It's interactive, you should have no trouble using it."

The Guardian:
He selects an old brass key from a big ring of them that he produces from inside his coat and turns it in the lock.  It clicks open with barely a whisper -- whatever else they've been doing, the dwindling staff of the library have made sure to maintain the place as well as they can, for as long as they can.

When the lights come on in this area, Trav sees that it is filled with a collection of steel cabinets with various shapes and sizes of openings.  On a table in one corner, shrouded by a gauzy white cloth, is what Trav swears must be a venerable microfiche reader.  Valko bypasses this, though, going to a cabinet with wide, flat drawers.  He unlocks this as well, and slides open the third drawer from the top.

"Offworld artifacts," he explains.  "The visit of this Racallan was well before my time, probably not long after our forerunners put their colony down.  From what I understand, he made a gift of this to a local acquaintance, one of the original colony officers, and it passed through several estates before it ended up here."

In the drawer is a small leather enclosure with riveted brass straps.  Valko opens this and carefully extracts a battered, hand-bound journal, thick as Trav's fist.


Trav's eyes are wide. "May I?"
This message was last edited by the player at 02:43, Tue 25 Oct 2016.
Smoke Alarm
player, 1661 posts
Brave and bold as a Hero
of Draconia can be.
Tue 25 Oct 2016
at 02:50
  • msg #560

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm smiled at Tiddles's headbutt, then giggled at the prickly, tickly feeling of her paws kneading her chest and tummy, her body quivering under the cat's massage. Well, Tiddles had forgiven her for the kitnapping. She leaned forward and pushed her head into the kitling, blue hair to black fur, nuzzling her back and returning the bond. She was sure Tiddles was outcoming more cat-like the longer she was away from those nasty Cheaters. Mayhaps she could show-and-tell the other kitlings, they could help the people instead of hunting them, and could all set Kestartes to rights.

Reaching around for her packback, Smoke Alarm pulled out Puddy and brushed him down so he didn't feel left out, and cuddled him beside Tiddles as she laid down on top of her. 'Okay, now I'm a cat bed.' she laughed.

Stuck there for the time, Smoke Alarm fished through her pile of books, pulling out a big one. If she'd knownhow she was going to lost-and-found one here in 2950, she wouldn't have spent all that time in the TARDIS bookery. Running With Kangs: The Paradise Towers Expedition of 2587 by Doctor Samanthra Pak-McIntyre. It was very useful, because it show-and-telled everything that visitors and inbetweens thought about Kangs, even if they were wrong.

Smoke Alarm cracked the book open and found the flap that show-and-telled about Doctor Sam. 'Lady Doctor Samanthra Alisony Sugar-Glider Resolution Dela-Praxis Pak-MacIntyre the 3.1st, BSc (Hons), PhD. Studied at University of Mars. Degrees in history, artch– ark-a-ee-ology, and ant-hrop-ology...' That was the word. Smoke wasn't sure this was a sciencey problem like Traveller thought or a doctory problem like Stan though. It was a people problem instead. 'She collected the oral histories of the nomadic tribes of the French wilderness; worked with the primitive Ux-ari-eans to map their ancient ruins; studied the Try!pa people on the rain-forest moon of Pnau; excavated the Dalek spoil-heap on Salisbury Plain and rediscovered Stonehenge; located the ruins of Paradise Towers and contacted the survivors there... And a honnorary Kang.' Smoke added thoughtfully.

She lost-and-found one of the lists of things Sam show-and-telled about, ran her finger down, lips moving she tried each line. 'Hunting practices of the Kangs...' She lost-and-found the page in the book, eyespying a picture of the Spinwards Play Gym, with dead dogs skinned, gutted, and hanging from the monkey bars and swing-chains to make the blood and yucky bits comeout. And a much younger Smoke Alarm, photo-bombing as usual. She needed to rememorise something, to have knowhow... She got to reading.
This message was last edited by the player at 07:33, Mon 31 Oct 2016.
The Guardian
GM, 1902 posts
Tue 25 Oct 2016
at 03:09
  • msg #561

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"This is solar powered, and as long as it isn't damaged, it should function indefinitely. Please, take it. It would be a great honor if this can have a place in your library, and help your people restore their world." She hands the Ipad to Valko. "It's interactive, you should have no trouble using it."

Valko takes the tablet gingerly and pokes an experimental finger at it, easily as technically baffled by the device as everyone's dad.  (Yes, everyone.)

The Traveller:
Trav's eyes are wide. "May I?"

He proffers the journal.  "Please."
The Traveller
player, 1700 posts
I can't not try
Always time to travel!
Tue 25 Oct 2016
at 04:57
  • msg #562

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav allows Valko experiment with his new Ipad, while she goes into her bag, gets out a pair of latex gloves, a pair of tweezers, and with an archivists tender care, starts to read the Apocrypha of Raccallan The Mad - having come across galaxies and centuries to read it.
The Guardian
GM, 1903 posts
Wed 26 Oct 2016
at 01:48
  • msg #563

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav starts to pick her way through the Apocrypha.

Comparison with the extracts and entries she has studied from Racallan's proper "Journals" quickly make clear the reason why this volume is called what it is.  Where those other books were more of proper linear narratives (if egotistical and rambling ones) this one is much more of a collection of odds & sods: Racallan proceeds for pages and pages at a time into wild philosophical treatises, veers back to short or even fragmentary essays and scientific notes, sketches and records, strange little inventories and manifests of artifacts that are apparently stashed in some remote hidey-hole of the explorer's.

It also appears to have started life as a hand-copied reproduction, as the main text of the articles is in a reasonably consistent script, but it appears to have undergone a series of later revisions, strike-throughs, annotations and marginalia.  Trav has just about despaired of finding anything coherent to do with either Racallan's visit to the Warpsmith or the Kestarten plague of Cheetahs, when she stumbles upon it:

There's a two-page spread which gives a painstakingly sketched 3D wireframe figure rendered in a kaleidoscope of colored inks, sprawling from one leaf to another.  At one extreme end of the figure or model is a set of coordinates in Earth Empire Standard Galactic notation, and the dramatic legend THE MOON OF STORMS !!!  The other is noted with complex negative coordinates denoted in the (now defunct) Logipolitan vector system.  And once Trav is properly able to wrap her eyes around the figure between the two, she realizes that it describes the projection of a transversal 5-dimensional warp route.
The Guardian
GM, 1905 posts
Wed 26 Oct 2016
at 02:21
  • msg #564

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
"We could try to find an old research lab?" Stanley suggests. "When all this started, I am sure that people tried to research the plague. That means data or machines and base materials that we can use to produce large volumes of our... let's call it treatment."

While Stanley is sorting through the reference volumes, mindful of the likelihood of just what can be hoofed through kilometers of prime Cheetah prowling grounds, he doesn't notice for some time that Olyesa has wandered off.  This gives him momentary pause, but he continues working, reasoning that there's no reason to think that the library has suddenly become unsecure or Olyesa is up to anything nefarious.

As it happens, she does return at about the time that he has triaged the available books to suit the needs of the Stronghold.  She's carrying what looks for all the world like an ancient and disused telephone directory.  Brushing and blowing dust off it, she says, "I don't know why we even still have this," she says, "except of course it was hardly eating anything."  She opens it on the top of the table where Stanley has been doing his sorting.  "If you're looking for the kind of facilities you mentioned, I don't know exactly what chance you're going to have of finding something intact after all this time.  But this may give you an idea of where you can start looking."

OOC: If you want to follow this line of investigation, you'll be able to identify a potential destination without much trouble.
The Traveller
player, 1702 posts
I can't not try
Always time to travel!
Wed 26 Oct 2016
at 02:51
  • msg #565

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Trav starts to pick her way through the Apocrypha.

Comparison with the extracts and entries she has studied from Racallan's proper "Journals" quickly make clear the reason why this volume is called what it is.  Where those other books were more of proper linear narratives (if egotistical and rambling ones) this one is much more of a collection of odds & sods: Racallan proceeds for pages and pages at a time into wild philosophical treatises, veers back to short or even fragmentary essays and scientific notes, sketches and records, strange little inventories and manifests of artifacts that are apparently stashed in some remote hidey-hole of the explorer's.

It also appears to have started life as a hand-copied reproduction, as the main text of the articles is in a reasonably consistent script, but it appears to have undergone a series of later revisions, strike-throughs, annotations and marginalia.  Trav has just about despaired of finding anything coherent to do with either Racallan's visit to the Warpsmith or the Kestarten plague of Cheetahs, when she stumbles upon it:

There's a two-page spread which gives a painstakingly sketched 3D wireframe figure rendered in a kaleidoscope of colored inks, sprawling from one leaf to another.  At one extreme end of the figure or model is a set of coordinates in Earth Empire Standard Galactic notation, and the dramatic legend THE MOON OF STORMS !!!  The other is noted with complex negative coordinates denoted in the (now defunct) Logipolitan vector system.  And once Trav is properly able to wrap her eyes around the figure between the two, she realizes that it describes the projection of a transversal 5-dimensional warp route.


"Oh. It's beautiful."

Trav makes sure she reads it, all the way through. A good book must always be finished.

A transversal warp route. Even if he was alive, not even Boobie and Sexy would follow this route, nor anyone with conventional (ha!) Vortex travel. This is a road only The Traveller could follow. This wasn't just any time track through the Vortex, this was a road to another universe, maybe. Her spine tingled. Maybe I can find a way back to Rifts Earth. She stumbled back here, really. She wants to see her children badly, even if she couldn't stay with them.

After carefully closing the book, she scans it carefully with her glasses. Taking them out, she links her glasses to her sonic, analyzing the book and recording it's contents. She transmits all of this back to Sweet Boy. She smiles in amazement as the glasses translate Logopolis block transfer vector code, showing her the familiar tunnel of what might be a CVE. She'd need to get to the Orrery to confirm it's location. Also included is a full analysis of the book's structure, it's dating, and whether or not it has travelled through the Vortex.

And of course, she remembers this -

The Mailman:
55 CANCRI THREE, HUMANIAN EPOCH, FIRST INTERSTELLAR AGE, MOON OF STORMS


She of courses matches the two sets of coordinates against each other, in her head.

"The time, the time. I need to know the time", she mutters to herself. When is this tunnel? She'd need to map it against her transversal map of all the other worlds she has visited in her career.

The Mailman was transmitting there. Something is there.

Don't let ourself get distracted. Deal with the local problem first. We will deal with the Daleks soon enough.

Of course, that old, terrible voice was her, but that portion of herself was right.

Perhaps Sweet Boy, who possessed his own sense of justice, was ready to wage war on the Daleks again. If there were Daleks there. Maybe his desire to tear through the Vortex had nothing to do with the Cheetah Virus. Maybe it was a sign from the future.

She gingerly hands the volume back to Valko, having made a recording of it. "Thank you. I hope you don't mind, I took a recording of it."

"This book is a journey, on many levels. I intend to follow it, as far as I can."

OOC: Gary, gonna throw down two ingenuity+science rolls - one for book analysis, and one for properly identifying this warp route and if indeed it leads out of N-Space to somewhere else - if you don't mind.

22:56, Today: The Traveller rolled 23 using 2d6+16 with rolls of 6,1.  Book Analysis - has it time travelled and is it just a book? Ing+Sci+Glasses.
22:56, Today: The Traveller rolled 21 using 2d6+14 with rolls of 2,5.  Warp Route Analysis - what is it? 2d6+Ingenuity 8+Science 6.

This message was last edited by the player at 02:57, Wed 26 Oct 2016.
The Guardian
GM, 1906 posts
Thu 27 Oct 2016
at 02:17
  • msg #566

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav scans and studies....

Sometimes a book is just a book.  This one has been through the wars and is showing some signs of slight dimensional instability, but less than, say, Smoke Alarm, given her recent experiences.  Of course, the whole of Kestartes Delta's land surface is punctured and pocked by the comings and goings of kitlings and Cheetahs as well.  It's very well-preserved, but there's a good chance it could tell a tale of centuries.

Trav spends some time going over the topology of the warp route.  It is as like a charged vacuum emboitment as the most harrowing amusement park roller-coaster is like a Union Pacific rail line stretching across the Kansas plains, which is to say, not dissimilar in basic composition and function, but wildly more convoluted in shape and shifting direction.  Strangely, it seems to have no significant temporal discontinuity either: it's entirely a higher-order spatial construct.

Recalling the target coordinates identified for the transmissions from 185224-995482, way uptime in the 417th century, she realizes that she and her team are indeed in the ballpark of the correct era, allowing for some time for Racallan's book to have kicked around on this planet for a while.
The Traveller
player, 1705 posts
I can't not try
Always time to travel!
Thu 27 Oct 2016
at 06:07
  • msg #567

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav takes off her glasses, new on this face, and rubs her eyes - the gesture of an old woman. But, that's not so bad.

As she puts her phone away, she reminds herself - don't get distracted. The new warp route is a shiny new toy, and related to the last legacy of the Corsair, as well as the Warpsmith, but they can wait. Right now, she has to do what she does best - save planets and leave things a little better than when she arrived. Staying on target, as opposed to the naivety and excitement of the First Traveller or the excessive, dangerous curiosity of the Second, is a gift of the Marshall, which is making this Traveller a better one.

She finds Stanley. "I found what we were looking for. Now, we have to pay these people back." Her hand is on his shoulder. "So, with an appropriate carrier agent, I was thinking that we can rewire the kitling. See, back when I was bad, I did some horrible stuff with rewriting DNA. But I think I can use some of that old science for good. These kitlings seem close enough to terran housecats that I think that catnip would actually work as a vector to get them to consume the DNA recombinant I have in mind. But this would take lab facilities - to both work out the slight changes in the Kitling genome I have planned and to actually make a load of catnip. I don't want to hurt the critters, I just want to change what they are broadcasting."

"Thing is, I have no idea what effect this will have on Cheetah. I think they will have their own free will. I also want to use this kitlings to broadcast genetic instructions so that the Cheetah virus can't be spread anymore. I still think they'd be able to teleport. They might still have some of the same old urges and problems. That's where you come in, Stan. I want to make sure that whatever we do, the Cheetahs aren't hurt by it. I'm thinking that changing the Kitlings as transmitters will fix this thing. I want to have as light a touch on this as we can get, and I need your help in watching out for changes in the Cheetahs, and altering the Cheetah virus so that it's rendered inert - like we did with the Sisterhood's psychic virus on Arden."
Stanley Newton
player, 585 posts
Thu 27 Oct 2016
at 23:07
  • msg #568

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
She finds Stanley. "I found what we were looking for. Now, we have to pay these people back." Her hand is on his shoulder. "So, with an appropriate carrier agent, I was thinking that we can rewire the kitling. See, back when I was bad, I did some horrible stuff with rewriting DNA. But I think I can use some of that old science for good. These kitlings seem close enough to terran housecats that I think that catnip would actually work as a vector to get them to consume the DNA recombinant I have in mind. But this would take lab facilities - to both work out the slight changes in the Kitling genome I have planned and to actually make a load of catnip. I don't want to hurt the critters, I just want to change what they are broadcasting."


"Horrible things... yeah, changing a whole species by altering their DNA, already sounds sketchy enough. You should be glad there is no ethics committee on this world, because they would never approve this plan. Not that doing nothing is any better." Stanley points at the book Olyesa had put on the table. "About the lab facilities, Olyessa said we could maybe find them with this. I'll have a look and see if there is anything not too far from here."

"Oh, I think I am as good as finished with gathering the books for the settlement. There are always more books you want to take with you, but then we wouldn't be able to carry everything back. The selection I have made should provide them with a solid basis."


The Traveller:
That's where you come in, Stan. I want to make sure that whatever we do, the Cheetahs aren't hurt by it. I'm thinking that changing the Kitlings as transmitters will fix this thing. I want to have as light a touch on this as we can get, and I need your help in watching out for changes in the Cheetahs, and altering the Cheetah virus so that it's rendered inert - like we did with the Sisterhood's psychic virus on Arden."


Stanley nods. "We'll have to look out for possible side-effects, but I think that just changing the transmitters shouldn't negatively impact the Cheetahs. That is just a guess. Lots of factors, lots of unknowns and it is not like we have the luxury of clinical trials."
The Traveller
player, 1707 posts
I can't not try
Always time to travel!
Fri 28 Oct 2016
at 00:39
  • msg #569

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav's eyes grow distant. "I'm not at all proud of what I did back in the old days. I hate myself for it. But I think that just changing some gene sequences so they don't transmit a murder signal is better than, say, seizing control of them or melting them into goo, like I did back in the old days. Stan, these cats are like the rats during Europe's black plague - they're a vector for a disease. I'd rather have them live out their Kitling lives in peace, and let the Cheetah people be able to choose to be cannnibals or not. Right now, it seems like they don't have that choice, and this disease has brought down a civilization."
The Traveller
player, 1708 posts
I can't not try
Always time to travel!
Fri 28 Oct 2016
at 00:42
  • msg #570

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
"Horrible things... yeah, changing a whole species by altering their DNA, already sounds sketchy enough. You should be glad there is no ethics committee on this world, because they would never approve this plan. Not that doing nothing is any better." Stanley points at the book Olyesa had put on the table. "About the lab facilities, Olyessa said we could maybe find them with this. I'll have a look and see if there is anything not too far from here."

"Oh, I think I am as good as finished with gathering the books for the settlement. There are always more books you want to take with you, but then we wouldn't be able to carry everything back. The selection I have made should provide them with a solid basis."

Stanley nods. "We'll have to look out for possible side-effects, but I think that just changing the transmitters shouldn't negatively impact the Cheetahs. That is just a guess. Lots of factors, lots of unknowns and it is not like we have the luxury of clinical trials."


"That's why I want you to work with me on this. Not are you an expert epidemiologist, but you can see clearly. The problem with my people, the Time Lords, was that no one ever held us accountable." She pauses, for a moment, thinking of The Doctor. "Time Lords need to be held accountable."
The Guardian
GM, 1908 posts
Fri 28 Oct 2016
at 01:57
  • msg #571

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Olyesa has brought out what looks like an old street atlas and set it beside the directory.  "Let's see if we can find something here...."

Meanwhile, Valko has also joined the three of them at the table.  Upon hearing an explanation of the plan, he looks skeptical, but also frowns, as if in thought.  "There's something... from a long time ago...."

He peers down through the listing of facilities in the directory for some minutes.  Then his gaze sharpens and his finger stabs down decisively to an entry that reads The Demeter Institute.  "That is what I was trying to remember, with your talk of groups trying to research the Hunter question.  The Demeter Institute was where a lot of the more speculative research was going on.  I remember when I was a much younger man, the last Archivist, talking about those days, when she was a young woman.  Apparently they'd requisitioned a significant portion of our holdings on bio-chemical and behavioral methodology..."

(Olyesa is nodding along with this last, looking up entries in what looks like an old-style circulation register.  "A hundred and twenty-seven years over due," she mutters to herself.  "It might be for the best that there's no one still around to pay the fines....")
The Guardian
GM, 1909 posts
Fri 28 Oct 2016
at 02:00
  • msg #572

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath, presently in the break room with Treiann who is diligently washing up the mugs, can hear the knot of conversation from out in the main part of the library.

Smoke Alarm can overhear some of the hubbub as well.  However, there are eight pounds of warm and currently snoozing kitling weighing on her chest and belly....
Stanley Newton
player, 586 posts
Fri 28 Oct 2016
at 22:35
  • msg #573

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Trav's eyes grow distant. "I'm not at all proud of what I did back in the old days. I hate myself for it. But I think that just changing some gene sequences so they don't transmit a murder signal is better than, say, seizing control of them or melting them into goo, like I did back in the old days. Stan, these cats are like the rats during Europe's black plague - they're a vector for a disease. I'd rather have them live out their Kitling lives in peace, and let the Cheetah people be able to choose to be cannnibals or not. Right now, it seems like they don't have that choice, and this disease has brought down a civilization."


"Sorry, that was not what I meant." Stanley regrets his previous comment. "Forget what I said, it was just a stupid joke. If there was something really unethical about the plan, I wouldn't go along with it. It is better than the alternative of doing nothing."
Smoke Alarm
player, 1662 posts
Brave and bold as a Hero
of Draconia can be.
Mon 31 Oct 2016
at 07:31
  • msg #574

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Safely buried after warm and furry pussycats, Smoke Alarm read through her books. Doctor Sam used a lot of big and strange words, but since Smoke Alarm already had the knowhow of what she was show-and-telling, she got the gist of it, at least. And she had a dictionary.



...It would be naive to assume these children did not link animals with meat and thus food. After all, pop culture is replete with the knowledge that bacon comes from pigs and beef from cattle, and the English language implicitly links chicken, lamb, and fish to their living counterparts. Furthermore, the Rezzies had already begun the practice of trapping small animals (before moving to cannibalism), and the early Kangs would have witnessed this or found their leavings.

Still, there appears to have been great reluctance on the part of the early Kangs to see the animals of Paradise Towers as a potential food source. A trivial explanation is unfamiliarity with the concept of eating dogs, cats, rats, mice, and the other escaped pets of the residents, as opposed to the common cattle, sheep, fish, and so on. Another naive proposal is that children would be too squeamish to even attempt it, one that has often been disproven – we forget how practical, intelligent, and even ruthless children can be. However, Kang knowhow show-and-tells of their sense of kinship with mice, rats, and cats and how they viewed these creatures as pets, companions, and mentors, teaching them how to survive in Paradise Towers. Perhaps inspired by anthropomorphised animals in cartoons, comics, and toys, the children naturally ascribed "spirit" (there appears no word for this in Kangspeak, but the lexicon grows as Kangs learn more of the outside world) to these animals as part of their prototypical animist beliefs, just as they did to household objects, appliances, and useful items and adopted these as names and totems.

Ultimately, however, denied food by the draconian 'Draconian?' bylaws of Paradise Towers, which limited services to non-residents, as enforced by the Caretakers, the Kangs naturally began to suffer hunger and malnutrition (see Medical Reports). As Rezzies and Caretakers hoarded more of their foodstocks, the food Kangs could gather via scavenging and theft became increasingly limited. Mainly consisting of processed foods and junk-food, the traditional Kang diet is heavy in carbohydrates and sugar, which suits their high-energy activity, but limits growth (the younger Kangs are somewhat smaller than current, interplanetary-corrected human averages 'I'm getting biggerer!') and caused various sicknesses.

Paradise Towers' roboticised recycling of the dead into new foodstuffs, and the increasing cannibalistic practices of the Rezzies (a simply more direct means of recycling, their diaries claim, but more indicating the age-old habit of the old to prey on the young in some fashion) was a brutal and horrific lesson to the young Kangs. In their knowhow, Kangs stand equal with animals in the "recycle" of life. As one Blue Kang put it, 'That's me!' "It's a dog-eat-cat-eat-rat-eat-people-eat-dog world". Reassured by this normality, hungry Kangs learned to turn their stolen crossbows on the stray animals and vermin of Paradise Towers.

However, the children needed to reconcile their need to eat these creatures and their respect for their animal friends. Hence the creation of the "scrapheap" ritual. The phrase "putting someone on the scrapheap" sounds contemptuous and dismissive to our ears, but the Kangs repeat the phrase without any negative connotations. Scrap was common in the streets and corridors of Paradise Towers, and bodies became scrap soon enough. I conclude that putting one on the scrapheap became a necessary part of the transition from life to death, from alive to "unalive", from bearing spirit to being a source of food and recycling. This is the basis of the Kang funeral ritual (see Chapter 8), though a body is not necessarily required, and it proceeds more-or-less unchanged for a dying or deceased animal.

After inflicting a killing shot, Kang hunters mourn a dying animal with as much reverence as they would a human being, though not necessarily as much as a sister Kang, unless it was a loyal companion. They tell the animal why they need to kill it and eat it, apologise to it, then drag it onto a heap of nearby scrap (scrap may be gathered and formed for this purpose), whereupon the hunter or hunters circle the heap and chant respectful statements of the "Hail the unalive..." form, praising the animal's key characteristics in life. This act of grieving and necessity limits any bloodlust the Kangs might experience; in interviews, none has admitted to enjoying killing, only the thrill of a chase.

Next, the scrapheap is dismantled, the carcass along with it, then skinning and butchery commence (the Spinwards Play Gym, pictured, was adapted for this purpose), and meat is taken. Kangs say they take only what they need, a philosophy in counterpoint to the "use every part of the animal" approach, but this does imply wastefulness. Some of the scraps are discarded in bins for robotic recycling, while others are left in gardens for insects and vermin, cats and dogs, and eventually the plants themselves, particularly those that yield fruit and vegetables. In this way, the recycle of life continues.

Cats, meanwhile, largely escaped becoming targets of Kang crossbows. The stray cats repeated the actions of their early ancestors, who'd prowled around human camps and villages, catching vermin and protecting grain stores, and eventually domesticating themselves. In Paradise Towers, their feral descendants loiter around Kang hideins and brainquarters, catching mice and rats and bringing them to Kangs, who accept these as gifts and share the food with the cats. Later, cats joined in on Kang hunts, chasing down mice and rats, and their yowling served as an alarm system for the approach of dogs and Caretakers. The cats remain more-or-less independent, however, and no Kang or gang has said they own one. Rather, the cat clowders are viewed as allied gangs. 'That's you, puss.'

One may therefore regard the cat as being as treacherous and cunning as ever.

'Oh.'


Surrounded by books and cats, Smoke Alarm eventually nodded off to sleep.
This message was last edited by the player at 05:19, Wed 02 Nov 2016.
Kalath
player, 198 posts
Always Time to...
Hunt!
Tue 1 Nov 2016
at 05:21
  • msg #575

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath was antsy. She prowled around the library, much like a cat stalking its prey. Her eyes flashed back and forth, from cat-like to totally human. She had her bow out, just daring any Cheetah-people to come out. Had to hunt, had to eat, had to KILL.
The Guardian
GM, 1910 posts
Wed 2 Nov 2016
at 01:01
  • msg #576

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
Kalath was antsy. She prowled around the library, much like a cat stalking its prey. Her eyes flashed back and forth, from cat-like to totally human. She had her bow out, just daring any Cheetah-people to come out. Had to hunt, had to eat, had to KILL.

The flash and crackle of "lightning" from beyond the great windows did not help at all.  Even knowing that these apparent "sorcerers" were, perhaps, just a handful of refugees with a few more tricks from the old world after all, did not make her feel the slightest bit more comfortable.

Something catches at the edge of Kalath's hearing.

It comes again, now audible in the gaps between the ugly static bursts of the library's spark-wall.  Animal sounds, high, fierce.  Hunters' calls, spaced out around the structure keeping Kalath trapped.  Calling her to the hunt, calling her to be free.
The Guardian
GM, 1911 posts
Wed 2 Nov 2016
at 01:07
  • msg #577

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm dreams....

She's walking at night, through grass and plants growing up close to her waist, brilliant moonlight showering down on her.  The sea of green around her shifts and ripples in the wind.  It could be hiding all manner of dogs and worse things, but strangely it does not trouble her, not even in this nightscape with not a Tower or building in sight.

Somewhere in the undifferentiated distance, an animal call goes up, singing and setting Smoke Alarm's heart pounding.  She wants to run, run and jump and climb just for the fun of it.

There's movement beside her, and she starts at it: it's a huge, huge black cat-shape, standing as tall as her shoulder, as long as a Sigh-Lure-Ian's lizard-bike.  The great black head turns toward her, yellow eyes glowing and glittering.

Do.  We.  Hunt?
This message was last edited by the GM at 23:10, Wed 02 Nov 2016.
Smoke Alarm
player, 1664 posts
Brave and bold as a Hero
of Draconia can be.
Wed 2 Nov 2016
at 06:09
  • msg #578

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm outlooks back at the big black pussycat, dark eyes widening and heartbeating ever faster, feeling itchy feets and icehot scratches all over her body. When it looks at her it's like she's being chased by Cleaners and Caretakers and Dogs and Rezzies and everything else that might hunt and chase and kill and eat a Kang. How can she want that? 'No.' the Mouse says to the Cat. 'We run!'

Like a stretched lacky band, something breaks in the Blue Kang – she turns and she runs. Sneakers spring off soft ground, long unmowed grass parts around her. She's heartbeating fast but her breath is steady-and-slow-wins-the-race. She's running like the wind down a carrydoor, blue hair streaming behind her like tail. She should be unboldened by this place, she knows, this wide open parkland with no hide-ins or towers to climb or walls to jump off. But she can still run and run and run and she feels so icehot. 'Run, run, as fast as you can! You can't catch me, I'm the Gingerbread Man!'
This message was last edited by the player at 06:09, Wed 02 Nov 2016.
Stanley Newton
player, 587 posts
Wed 2 Nov 2016
at 21:45
  • msg #579

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"The Demeter Institute sounds like our best option." Stanley looks at the entry in the dictionary. He is not looking forward to trekking through the city again. "How far is it?"
The Guardian
GM, 1912 posts
Thu 3 Nov 2016
at 01:54
  • msg #580

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Studying the street guide, Stanley estimates that it would take several hours for the group to make its way there on foot, if traveling above ground and, alas, not accounting for Cheetahs.  The complex including the Institute appears to be in the middle of a light industrial district, so it is likely that there will be sewer access nearby, although possibly not quite as conveniently placed as the one available in the park.
Kalath
player, 199 posts
Always Time to...
Hunt!
Thu 3 Nov 2016
at 01:58
  • msg #581

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She shifted, and moved towards the doors. Just a look wouldn't hurt, right? She wouldn't let them in; oh no. She would protect these... useless citydwellers. Books were only good for making fires. But maybe she would need to lure them away, at least for a time. She could be back, before anyone even noticed she was gone. Besides, someone needed to go out and get food.
The Guardian
GM, 1913 posts
Thu 3 Nov 2016
at 01:58
  • msg #582

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'Run, run, as fast as you can! You can't catch me, I'm the Gingerbread Man!'

The monstrous dream Tiddles springs into a run as well, and Smoke Alarm isn't certain whether the great cat is running with or after her....

OOC: So, you can make a roll for running... what and how you do so will have further implications.
Smoke Alarm
player, 1665 posts
Brave and bold as a Hero
of Draconia can be.
Thu 3 Nov 2016
at 02:11
  • msg #583

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm runs fast, but the dirt and long grass are soft and yielding under her sneakers, and she doesn't spring back like she's used to. She's too slow; more, she's not fast enough.


OOC: So it is dream Tiddles. I didn't want to make that assumption. Let's hope this isn't one of those die-in-real-life dreams...
10:06, Today: Smoke Alarm rolled 13 using 2d6+9 with rolls of 1,3. coordination(5) + athletics(4).

The Traveller
player, 1710 posts
I can't not try
Always time to travel!
Thu 3 Nov 2016
at 02:18
  • msg #584

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Studying the street guide, Stanley estimates that it would take several hours for the group to make its way there on foot, if traveling above ground and, alas, not accounting for Cheetahs.  The complex including the Institute appears to be in the middle of a light industrial district, so it is likely that there will be sewer access nearby, although possibly not quite as conveniently placed as the one available in the park.


Trav yawns, exhausted. "Pretty far away. We should probably get some sleep and then head out whenever the Cheetahs rest - if they do. If no one minds, I'm gonna sack out."

Seeing Smoke Alarm fast asleep, like a cat, Trav smiles. "Look at that. She's probably dreaming of ball games and running and exploring and to-dos and sweet Kang dreams."
Stanley Newton
player, 588 posts
Fri 4 Nov 2016
at 23:14
  • msg #585

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Trav yawns, exhausted. "Pretty far away. We should probably get some sleep and then head out whenever the Cheetahs rest - if they do. If no one minds, I'm gonna sack out."


"We'll have to walk for a couple of hours, so resting might not be a bad idea." Stanley says  "There are some small things I want to read up on first."
This message was last updated by the player at 23:15, Fri 04 Nov 2016.
The Traveller
player, 1712 posts
I can't not try
Always time to travel!
Mon 7 Nov 2016
at 15:38
  • msg #586

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav finds a corner, pulls her hat over her eyes, and is out like a light. When she sleeps, she sleeps hard.
This message was last edited by the player at 15:38, Mon 07 Nov 2016.
The Guardian
GM, 1916 posts
Sun 13 Nov 2016
at 03:55
  • msg #587

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Even though the dreaming Smoke Alarm feels like her running isn't what it ought to be, she realizes that she is still outpacing the great kitling, at least slightly.  Is it toying with her, like cats do?  Or is it perhaps also off its stride because it is not playing the game that it expected to play?

More of the landscape opens up ahead of them.  Ahead and to the right, a stand of dark and forbidding wood looms up, with eerie animal cries coming from it. On the left hand, Smoke Alarm can see a wide and swift-running stream angling in.  There's some space between the stream and the wood.  But there are other, blocky shapes off beyond the stream as well... are they the towers of a city?

OOC:

21:44, Today: The Guardian, for the NPC Dream Kitling, rolled 10 using 2d6+7 with rolls of 2,1.  Racing Smoke Alarm: Coordination(3) + Athletics(4).

This isn't a proper chase so much as it is an extended conflict of will -- made manifest in a metaphor that Smoke and the kitling are both buying into.  From a techical standpoint you have ticked off one point against the kitling's Resolve.  It has more to go....

The Guardian
GM, 1917 posts
Sun 13 Nov 2016
at 03:59
  • msg #588

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
"There are some small things I want to read up on first."

Olyesa is gathering some things out of a cupboard, blankets and such.  "If there's anything I can help you find, let me know."

OOC: If you'd like to put together a Medicine, Science or other knowledge roll for a particular angle, go ahead and do so.... a good result may count as a bonus down this line if something seems plotworthy.
The Guardian
GM, 1918 posts
Sun 13 Nov 2016
at 04:06
  • msg #589

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
But maybe she would need to lure them away, at least for a time. She could be back, before anyone even noticed she was gone. Besides, someone needed to go out and get food.

OOC: This isn't a particularly stressful situation at the moment, but perhaps you can do an Ingenuity + Resolve check against Easy (9) just as a read of whether you might do something to act out against your cooped-up feeling here.

Or if you have an interesting idea for something that hits one of your Bad Traits, you can buy yourself a story point by giving in to it.  It needn't be anything causing a really disruptive risk.

The Traveller
player, 1714 posts
I can't not try
Always time to travel!
Sun 13 Nov 2016
at 17:39
  • msg #590

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav dreams:

Fortuna:
"It's always extremely complicated to try to pass on knowledge like this: there are futures and futures tangled up with each other.  Your future.  Mine.  Things you've yet to do and people I have yet to be.  I think I've at least got the picture, that the Time Lords conceived of me, figuratively and literally, to be the bridge to what comes after them.  Here and there I have found out enough to understand that.  The problem, of course, is that you can only ever set a child on their path; you can't walk it for them, and there was never any guarantee that it would turn out in any way that they would have wanted."


Images of Booby, the Corsair, the Master - Rassilon in all of his terrible glory.

Did her people intend for her to become their murderer?

Did they plan her involvement with Phillipe-Warlock-Fortuna-Evers?

Did they know that the Time War could only end one way?

Did they intend for her to hate them?

She remembers snuggling in bed, naked with Al Capone, not too long after their visit to Gallifrey, so so long ago. "Babe, you're the only one there I wouldn't whack. You're the good one."

Oh Al, if you only knew.

She sobs in her sleep - no anger or fear, only sadness.
This message was last edited by the player at 17:42, Sun 13 Nov 2016.
Stanley Newton
player, 590 posts
Sun 13 Nov 2016
at 20:01
  • msg #591

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Olyesa is gathering some things out of a cupboard, blankets and such.  "If there's anything I can help you find, let me know."


"Yeah, I was wondering if you have any veterinary medicine books or something like that," says Stanley. "I didn't consider it when looking for useful books earlier, but we want our treatment to work on the Kitlings and they are definitely not human. We don't want to overlook any significant differences."

OOC: I didn't really have anything specific in mind when I said that.
Ingenuity + Knowledge.
20:00, Today: Stanley Newton rolled 16 using 2d6+7 with rolls of 6,3.  Ingenuity(4)+Knowledge(3).

The Guardian
GM, 1919 posts
Sun 13 Nov 2016
at 21:53
  • msg #592

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Well, the kitlings aren't native, and the amount of proper research that made it into the journals, while there were still journals, was sketchy," Olyesa says.  "But I can help you hunt down some general references that should be useful."

It's the work of twenty minutes or so, but they accumulate a small stack of books that Stanley should be able to use for a quick refresher on what he recalls from the pre-med biology work he did in that area.  Olyesa piles these on one of the tables, along with a pillow and folded blanket.  "Try and make sure you get the pillow in place before you drift off and your chin hits the table," she says with an impish smile.

OOC: Put a +4 bonus in your pocket for when you need it.
Kalath
player, 201 posts
Always Time to...
Hunt!
Sun 13 Nov 2016
at 23:14
  • msg #593

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath resisted the urge to go out hunting, but her curiosity couldn't be contained. Whilst she didn't leave the area entirely; she left the area where all the others were gathered, doing their research. She poked and prodded, and did a perimeter around the edge of the building, looking for things that were interesting. Books weren't interesting; they were boring. She was also on the lookout to be sure that no other Kitlings had managed to sneak into the area.
Smoke Alarm
player, 1668 posts
Brave and bold as a Hero
of Draconia can be.
Mon 14 Nov 2016
at 07:24
  • msg #594

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Footing all-speed thru this lights-out parkland was surprisingly fun; Smoke Alarm didn't have to worrywart 'bout where she was outgoing, where she could find a hide-in, if she wouldn't get tired and yawny, or what would happen if she was catched. Here, in the nighty-night dream-time, she could be completely as brave and bold as a Kang could be. No corners, no carrydoors, no hide-ins; all she had to do was run!

But she wasn't sure if Tiddles – and it was Tiddles, she had the knowhow of – was running with her or running after her. Mayhaps it was both. Was it a game or a hunt? Mayhaps it was both too. Life had all-ways been a game to the Kangs, and the game had all-ways been life too. Here in the nighty-night dream-time, here in the endless parkland, these things could be eyespied as clear as windows.

Smoke Alarm was being chased, and being chased was all-ways a game of follow-the-leader. The one being chased was the leader, she chose where to outgo and how to outgo there. The one chasing could only follow. And Smoke Alarm was the leader here, Tiddles the follower. The silly scaredycat was playing the wrong game.

Her instinct was to go the towers, her natural territory, her stomping-grounds – there'd be hide-ins and walls and roofs. Smoke Alarm started veering toward it, leading Tiddles, but then turned sharply for the overgrown garden. She'd denied her instinct; she'd never cross that river, and the big cat could catch her on the flat open field. But in the woods, she'd find other hide-ins and wooden poles to climb and branches to run along. A Kang might be unbolded by wild untamed parkland but here she was not. Rising to the fore, an old, ape-like instinct to climb trees and swing on branches made the forest strangely attractive, just as it was to the Kangs in the cities millions and millions of tick-tocks later.

Slipping into the dark and cluttered woods, Smoke ducked the low branches, hopped and skipped the fallen branches, and weaved agilely between the wooden poles on swift sideways-dashing feet. Let Tiddles try to follow-the-leader here!


OOC: Trying a basic stunt, Difficulty 12, to get Tiddles bumped up in the forest.
15:20, Today: Smoke Alarm rolled 13 using 2d6+9 with rolls of 1,3. coordination(5) + athletics(4).

The Guardian
GM, 1920 posts
Tue 15 Nov 2016
at 03:25
  • msg #595

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As Smoke Alarm hurtles in among the brush and trees the woods around her seem to erupt in a cacophony of hoots and hisses, snarls and screeches.  Things go darting off away from Smoke and the kitling, prey of all shapes and sizes.

But the chase that Smoke Alarm keeps her pursuer on track -- and she finds that her hunch was right: swift and nimble as the big cat is, it starts to get tangled and turned in its pursuit.  Fronds and branches and shrubs all get batted and trampled in the kitling's headlong run, its big paws finding it hard to get as good and consistent a footing as they did out on the open grass.

OOC: Lots of rolls at the low end on both sides here.

21:13, Today: The Guardian, for the NPC Dream Kitling, rolled 11 using 2d6+7 with rolls of 2,2.  Hoppin' through the forest: Coordination(3) + Athletics(4).  That's another point.  You can figure that you open a lead per the rules if you want, although that's not necessarily the material issue here.

Smoke Alarm
player, 1669 posts
Brave and bold as a Hero
of Draconia can be.
Tue 15 Nov 2016
at 09:09
  • msg #596

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Lotsa animals footed away from her and from Tiddles. They were prey, she knowhowed the word, but so was Smoke Alarm. A victim all her life, hunted and eaten and recycled, being eyespied as prey by some big pussycat was old knowhow to a Kang. She knowhowed that, and that let her be brave and bold as prey could be. After all, the predator was only running for food. The prey was running for her life, and that was so much more valuable to her.

Earing the clumsy cat crashing and bashing thru the gardens behind her, Smoke Alarm laughed. 'Silly cat! You made yourself look too big!' she teased back at it, before bobbing her head under a drooping branch and then leaping a bush with gazelle-like grace.

She kept jumping, from rock to to root to log and then springing at a tree trunk. Sneakers on bark, she kicked off and up, snatching a branch and hauling herself up in one fluid movement. 'Can you still climb like a cat?' She ran all-speed along the thicker branches, balancing herself even as they wobbled alarmingly, before leaping to the next or swinging over a gap with all the agility of a monkey or lemur. From plains to forest floor and to the branches, she'd taken human evolution in reverse.

This was a wild no-place, but there were none wilder than Kangs, not in the cities and towers of her home-sweet-homes. Smoke was already a creature of the urban jungle, who footed long streets and carrydoors, who climbed walls and poles, who swung from beams and roofs. This game of getting back to nature only meant a change in playground for her. So what did the Cheetah have to show-and-tell her she didn't already knowhow? She had so much more to show-and-tell the Cheetah.


OOC: Taking to the branches, inflicting a harder stunt on it, Difficulty 15.
17:03, Today: Smoke Alarm rolled 21 using 2d6+13 with rolls of 6,2. Stunt: Difficulty 15: coordination(5) + athletics(4) + jumping(2) + kang fu(2).

The Guardian
GM, 1921 posts
Wed 16 Nov 2016
at 03:14
  • msg #597

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath's exploration around the library is starting to put her on edge.  She has found a room full of confusing machines with a pair of big empty reels on them and racks and racks of spooled tape that look like they might fit onto the machines: when she unreels one of the tapes she sees that it consists of a long sequence of translucent, nearly identical images.  There's one area set aside as a storeroom that contains bins and barrels of flour and dry root vegetables and casks of water; there are rooms in the back that appear to have been repurposed as living quarters.

As she's progressing along her circuit, she hears a scrape of a foot on the floor behind her.
Kalath
player, 202 posts
Always Time to...
Hunt!
Wed 16 Nov 2016
at 03:15
  • msg #598

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath spins around, her spear already in hand, ready to at least challenge whoever thought they could hunt her, hissing.

"Who goes there?"
The Guardian
GM, 1922 posts
Wed 16 Nov 2016
at 03:22
  • msg #599

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The big cat pelts along after Smoke Alarm on the ground.  It makes several attempts to spring at the trunk of a bigger tree and try to propel itself upwards, but never exactly manages it.  Strangely, after a while, it stops trying, and seems to fully engage with the game of just pacing along with Smoke Alarm.  Some of the fierceness seems to drain out of it; some of Smoke Alarm's spirit in running through the trees seems to 'take'.

At last Smoke Alarm finds herself perched atop a branch above the kitling, who is now just circling around the trunk and scritching its back as goes, giving a happy rumble.

OOC:

21:15, Today: The Guardian, for the NPC Dream Kitling, rolled 11 using 2d6+7 with rolls of 3,1.  Following Smoke: Coordination(3) + Athletics(4).  2 point, all Reolve gone.

The Guardian
GM, 1923 posts
Wed 16 Nov 2016
at 03:26
  • msg #600

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
Who goes there?"</Yellow>

Treiann steps out of the shadows, about ten paces from Kalath.  She has her long gun cradled casually in her arms, not really aiming it, but Kalath can tell that her hold on it isn't as careless as it's being made to look either.

The older woman studies Kalath.

"Hunting for something, were we?" she says mildly.
Smoke Alarm
player, 1670 posts
Brave and bold as a Hero
of Draconia can be.
Wed 16 Nov 2016
at 06:34
  • msg #601

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Eyespying that Tiddles was no longer even chasing and had given up the game, Smoke Alarm stopsigned and sat on a thick tree branch, her legs dangling in air above the big puss. She took these tick-tocks to catch her breath, strangely not wondering how she cameout to this night-night sweet-dreams place. After all, that answered itself. She might wonder instead how she came to be in Tiddles's sweet-dreams, not her own, but not until she woke up.

She was in a tree, a good place to play keep-away, but it couldn't be a hide-in for ever. No, it was time to change the game.

Three, two, she counted the tick-tocks, then dropped off her branch, landing right on Tiddles's back! 'You're my cat-bike! Let's go!' she squealed, rubbing Tiddle's big fluffy head and behind her ears.


OOC: Giant cat rodeo! Riding check 17.
14:32, Today: Smoke Alarm rolled 17 using 2d6+9 with rolls of 4,4.  coordination(5) + athletics(4).

Kalath
player, 203 posts
Always Time to...
Hunt!
Wed 16 Nov 2016
at 06:39
  • msg #602

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

In reply to The Guardian (msg # 600):

Kalath was on edge, but she restrained herself.

"Someone has to watch the perimeter, or you are vulnerable. You trust to much in your cities, your defences."
The Guardian
GM, 1924 posts
Thu 17 Nov 2016
at 03:54
  • msg #603

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
"You trust too much in your cities, your defences."

"You might be right," Treiann says.  "On the other hand, we've been here a long time, and we're still here."  She hesitates.  "Most of us.  But you'd be wrong to think I do not watch.  You, I have been watching."

Treiann tilts her head to the side.  "The rest of them think there's still hope to do something.  But you know better, don't you?  You're already feeling it.  Calling you.  Pulling you.  I know the signs.  You don't watch the man you love falling into its grip, step by step, without recognizing it."
The Guardian
GM, 1924 posts
Thu 17 Nov 2016
at 04:00
  • msg #604

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'You're my cat-bike! Let's go!'

The kitling starts and leaps ahead, bounding and flying through the brush!

OOC: You can certainly take this wherever you'd like until you're ready for Smoke to wake up.  I think that while you might have some aspects of Past Trauma to deal with as you wish, your agoraphobic tendencies should probably be behind you now.
This message was last updated by the GM at 04:00, Thu 17 Nov 2016.
Kalath
player, 204 posts
Always Time to...
Hunt!
Thu 17 Nov 2016
at 04:04
  • msg #605

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She sighed, and flinched.

"They haven't heard it yet. Their best bet would be to flee this city, flee this planet. If they think it can be turned back for anyone once they have heard it, they're bigger fools than I thought. The longer they stay, the more likely one of them will succumb."

The Guardian
GM, 1925 posts
Thu 17 Nov 2016
at 04:22
  • msg #606

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Treiann shrugs.  The gun has lowered a further fraction.

"There are worse ways to spend one's time than in pursuing something noble and hopeless... I should know.  I might have already given this whole work up myself, if it wasn't something that Yesa loved and believed in."

She looks Kalath square in the eyes.  "I guess that's the thing you'll need to ask yourself, before too long.  What is it you believe in?  And is it going to be enough to keep your own soul yours?"
Smoke Alarm
player, 1671 posts
Brave and bold as a Hero
of Draconia can be.
Thu 17 Nov 2016
at 12:27
  • msg #607

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Clinging to her fur, ducking the branches that flew overhead, Smoke Alarm laughed and cheered as Tiddles leaped forward over the bushes. With soft words, with gentle pushes, she guided the big cat between the trees and onto the trails, and finally back out onto the grassland where they picked up speed. Never mind the chase or the hunt, riding together, combining their skills and knowhow, was much more exhilarating and more satisfying. They ran on through the night together, toward the towers of the city and home-sweet-home.


OOC: Okay. I don't have anything more to add to the dream now. She can sleep until she gets woken up.
The Guardian
GM, 1926 posts
Wed 23 Nov 2016
at 03:25
  • msg #608

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Treiann:
"I guess that's the thing you'll need to ask yourself, before too long.  What is it you believe in?  And is it going to be enough to keep your own soul yours?"

The silence following Treiann's question stretches out, until at last she shakes her head.

"Well.  I can't blame you for not having a ready answer for that one.  It's a big question, and one that I can't claim to have solved, either."

She reaches inside the loose canvas coat that she's wearing over her other gear, and brings out something small and heavy that she proffers to Kalath.  A smaller gun, a pistol.  Kalath knows these weapons only from stories: those that the Stronghold once had were all broken or ran out of projectiles over time, but they still figure prominently in tales of the time before the Hunters.

"If you need it," Treiann says.  "If you come to the conclusion, at some time, that you'd not want to risk harming those close to you, if you feel that you're in danger of not being you.  Ruthver always kept that, though in the end, he decided against it.  I feel like you deserve that same power."
The Guardian
GM, 1927 posts
Wed 23 Nov 2016
at 03:25
  • msg #609

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The world outside the windows is bright again, as everyone slowly rouses from their sleep.  Stanley finds himself huddled on a couch near the books he was studying, with no clear recollection of laying down one it.  Smoke Alarm is woken by a head-butt from Tiddles, whose head is poking out from underneath a blanket someone threw over the both of them, which is old and faded but clean-smelling, with what appears to be tiny embroidered pictures of spine-wolfs and other fancifully rendered animals all over it.
Kalath
player, 205 posts
Always Time to...
Hunt!
Wed 23 Nov 2016
at 03:32
  • msg #610

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She takes the gun, and sighs.

"Thank.. thank you. I don't have many friends, but I have always been my peoples defender, and gatherer of enough food for us to survive. I do not wish to be their killer."
Stanley Newton
player, 591 posts
Sat 26 Nov 2016
at 12:45
  • msg #611

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley rubs the sleep from his eyes and looks around. It takes a moment for him to realise where he is. Things look different in the morning light. You could say better, but he is aware that there is still a difficult and dangerous task ahead of them.

It might be best to start as soon as possible. He begins to gather his stuff, making sure he is ready to leave when they need to.
Smoke Alarm
player, 1672 posts
Brave and bold as a Hero
of Draconia can be.
Sat 26 Nov 2016
at 13:12
  • msg #612

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The pile of rags, cats, and books shifted and quivered and finally a part detached itself, revealed to be Smoke Alarm, who was mostly rags and only partly cats. Rubbing sleep-dust from her eyes and outlooking around for danger – the very first thing a Kang should do on wakey-wakey – she called out 'Yawny! Wakey-wakey, shine-and-rise, sleepyheads. Lights-on!' to rouse her fellow Kangs to action and alertness. Of course, there were no Kangs not here, but one who did not have old habits died hard.

Rememorising her sweet-dream, she eyespied Tiddles, wondering if it had all been real or not. It had felt real-ish, but she'd not been unbrave of the wide-open parkland, so mayhaps not. And Tiddles had been much biggerer than normal. But not being real didn't mean it might not have all happened, somewhere.
The Traveller
player, 1717 posts
I can't not try
Always time to travel!
Sun 27 Nov 2016
at 12:44
  • msg #613

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav is started awake by Smokes pronouncement. She was usually awoken by her activity in the house - it was Josh who usually cooked breakfast, and outdoors, in ruins, she usually woke up like Louise did.

No weird dreams of cats or hunger like you'd think around a place like this.

As Trav wiped her eyes, she supposed that gallifreyan sorrow took away their their appetite. The nightmares of the Time War were far deeper and more ancient than these cats and their hunts, she supposed.

Her sadness kept her who she was, seemed like.

Out of the bag - trail mix and bottled water. "Not much but it's breakfast. So, where to?"
The Guardian
GM, 1928 posts
Mon 28 Nov 2016
at 01:24
  • msg #614

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The three travelers and Kalath are distracted by Olyesa's arrival in the central library area where they've all gathered together.  She is precariously balancing a tray with four small steaming bowls on it, each with a spoon poking out of it.  When she sets the tray down on one of the less cluttered tables, the kitling immediately bounds up to the tabletop, pokes its nose at one of the bowls, then recoils and bounds away again.  (On closer inspection, the bowls appear to contain a brownish porridge with a few sweet-smelling colored flakes in them.)

It's hard to miss that Olyesa is wearing a heavy fatigue jacket and has a small haversack slung across her torso, as well as a set of field glasses hanging around her neck.

"I hope what I was able to dig up for you was useful, Doctor Newton," she says to Stanley.  "Are you still planning to make for the Demeter Institute?"
This message was last edited by the GM at 02:07, Mon 28 Nov 2016.
Smoke Alarm
player, 1674 posts
Brave and bold as a Hero
of Draconia can be.
Mon 28 Nov 2016
at 01:53
  • msg #615

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm also bounded up to the table, sniffing warily at the bowl for sprinkles. 'No, it's not for pussycats, Tiddles. Here, yum-yums.' She fished in her bag for her lunchbox and a polony sandwich that was reaching its eat-by date. Peeling it apart, she slipped out some slices of pinkish sausage meat smeared with tomato sauce and gave them to the kitling to devour. Food without hunting was much easier.

Afterward, Smoke Alarm picked the coloured flakes out of the porridge, deciding they were too much like sprinkles for her liking, then nibbled cautiously at a spoonful. One could never be too sound-and-safe.
Stanley Newton
player, 592 posts
Mon 28 Nov 2016
at 23:30
  • msg #616

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
"I hope what I was able to dig up for you was useful, Doctor Newton," she says to Stanley.  "Are you still planning to make for the Demeter Institute?"


"I hope it is going to be useful. It can never hurt to learn more, but I don't know how applicable it is going to be to finding a cure." Stanley replies. "We won't solve things by staying here, so our best option is to head to the Demeter Institute. That hasn't changed."

"I see you look ready to head out yourself." says Stanley, referring to the haversack and glasses. "Where are you going, if you don't mind me asking? Foraging?"
This message was last edited by the player at 22:19, Thu 01 Dec 2016.
The Guardian
GM, 1931 posts
Fri 2 Dec 2016
at 02:27
  • msg #617

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"I, er," Olyesa says, "I thought you might need someone to help you find your way to the Institute.  Maybe there would be something to find and salvage and bring back here, but, I was just thinking...."

She trails off, looking a little flustered.  Trav, for one, recognizes the look of someone wbo has sniffed an adventure, perhaps without an adequate notion of what she's getting into.

Kalath, on the other hand, is quite confident in her own ability to navigate the group to the destination, certainly over and above a girl who's abodt her own age but plainly has led a lot of her life inside this fortress.
The Traveller
player, 1721 posts
I can't not try
Always time to travel!
Fri 2 Dec 2016
at 21:58
  • msg #618

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
The three travelers and Kalath are distracted by Olyesa's arrival in the central library area where they've all gathered together.  She is precariously balancing a tray with four small steaming bowls on it, each with a spoon poking out of it.  When she sets the tray down on one of the less cluttered tables, the kitling immediately bounds up to the tabletop, pokes its nose at one of the bowls, then recoils and bounds away again.  (On closer inspection, the bowls appear to contain a brownish porridge with a few sweet-smelling colored flakes in them.)

It's hard to miss that Olyesa is wearing a heavy fatigue jacket and has a small haversack slung across her torso, as well as a set of field glasses hanging around her neck.

"I hope what I was able to dig up for you was useful, Doctor Newton," she says to Stanley.  "Are you still planning to make for the Demeter Institute?"


"Ooh, thank you. It smells wonderful."

She claps, bows her head, mutters a few words, nods, and then sticks the spoon in.

She offers the kitling a heaping spoonful. Maxie was notorious for table begging, hungry smart cat that she was. "Hunting is lazy. Come on, you're a smarter cat than that. Want some?"

OOC: Trav will try to make friends with Tiddles if possible. Any kind of roll?

She's pretty certain that Kitlings and Hunters probably feed on fear.

Maybe she can work things so that they can get nourishment from love?

She rememorizes Maxie and Jake at the table in the old library in New Kentshire, begging. It makes her hearts all warm and achey and good.
This message was last edited by the player at 21:59, Fri 02 Dec 2016.
Stanley Newton
player, 594 posts
Fri 2 Dec 2016
at 22:50
  • msg #619

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
"I, er," Olyesa says, "I thought you might need someone to help you find your way to the Institute.  Maybe there would be something to find and salvage and bring back here, but, I was just thinking...."


"Well," Stanley frowns."thanks for the offer, but I think we'll manage. I am not saying you can't go, I am sure you are better at surviving out there than I am, but it is going to be dangerous. Really dangerous and I am not sure your mother would allow you to go."
Smoke Alarm
player, 1677 posts
Brave and bold as a Hero
of Draconia can be.
Sat 3 Dec 2016
at 01:06
  • msg #620

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'She can comeout where it's not sound-and-safe if she wants to!' Smoke Alarm blurted in, feeling a girl could always take of herself and do whatever she wanted to, without the say-so of in-betweens or oldsters.

'She doesn't like porridge, Trav!' Smoke Alarm pointed out as Traveller tried poking a spoonful at the cat's nose, who recoiled in disgust.
The Guardian
GM, 1933 posts
Sat 3 Dec 2016
at 04:09
  • msg #621

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Treiann approaches, frowning.  "We've talked about this before, Yesa," she says.  "We go out for necessities.  We grow what we can inside the walls, we make do.  We still have a job to do, and we're not going to finish it by following every whim.  It is dangerous in the city and you know it."

Her voice is more sad and more distant than her words.
The Guardian
GM, 1934 posts
Sat 3 Dec 2016
at 04:11
  • msg #622

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
OOC: Trav will try to make friends with Tiddles if possible. Any kind of roll?

OOC: Presence + Convince, perhaps.  Likely to be a little on the tough side given your choice of enticement.
Kalath
player, 213 posts
Always Time to...
Hunt!
Sat 3 Dec 2016
at 13:48
  • msg #623

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She just shook her head.

"It's tough enough to take these others; you want me to add another person who can't fend for themselves? What's she going to do when cornered by a Hunter? Hope and pray? There's a reason my people hide themselves in the citadel; so few of us can look after ourselves, can avoid being caught, and if by chance we are found, to escape without leaving a trail back to the Citadel."
The Traveller
player, 1723 posts
I can't not try
Always time to travel!
Sat 3 Dec 2016
at 21:05
  • msg #624

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

In reply to The Guardian (msg # 622):

OOC:16:03, Today: The Traveller rolled 10 using 2d6 with rolls of 5,5.  2d6+Presence+Convince+Charming - Trav tries to make friends with Tiddles. Forgot to add in Presence 3, Convince 2, Charming 2. Hm, 17, not bad. Trav always did like animals and they liked her.
This message was last edited by the player at 21:31, Sat 03 Dec 2016.
The Traveller
player, 1724 posts
I can't not try
Always time to travel!
Sat 3 Dec 2016
at 21:12
  • msg #625

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
She just shook her head.

"It's tough enough to take these others; you want me to add another person who can't fend for themselves? What's she going to do when cornered by a Hunter? Hope and pray? There's a reason my people hide themselves in the citadel; so few of us can look after ourselves, can avoid being caught, and if by chance we are found, to escape without leaving a trail back to the Citadel."


Trav says, "That means she has to come. Weaker people can't learn to fend for themselves unless the stronger train and protect them. The duty of strong people is to make teach weak people to be stronger while keeping them safe until they're ready to stand on their own. Besides, the young lady seems to be sharp, smart, and most importantly, brave. That is more important than any physical strength. I'm sure that she is ready to listen to you and trust you, right?" Decades of living on on a world more dangerous than this as a normal human gives Trav's words an easy going, experienced air.

"Your home isn't to be taken lightly. But she's lived in it all her life - She'll be fine - because you'll show her the way."

In response to Kalath's concern about a route back to the Citadel - "we can make our way back to my ship. We need to go back there anyway, because we need access to the on board labs. And once I get back on board, I can bring it here."
This message was last edited by the player at 21:30, Sat 03 Dec 2016.
The Guardian
GM, 1935 posts
Sun 4 Dec 2016
at 00:40
  • msg #626

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Still hunched back away from the porridge, Tiddles looks up at Trav, and cocks her head.  The movement gives the Traveller a bit of an inner shiver.

On one level, she can feel the curiosity and animal appraisal of the kitling -- less sinister and more... Kanglike... than Trav's previous contacts with the creatures.

On another level, Trav's psychic awareness registers Tiddles as the merest fingertip -- or claw, perhaps -- of the planetary hive to which the creature is linked, and the raw size of the thing.  This element of it may be not much more than a cat, and a relatively friendly and benign one at that; the entirety is an sea of surging impulse and instinct.  A terrible thing to try to tame.

Tiddles edges forward to Trav and butts her head up against the Time Lord's hand, demanding scritches.
The Guardian
GM, 1936 posts
Sun 4 Dec 2016
at 00:41
  • msg #627

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Now Olyesa looks around at all of the faces, a question in her eyes.  Plainly, opinion is divided.
The Traveller
player, 1727 posts
I can't not try
Always time to travel!
Sun 4 Dec 2016
at 01:49
  • msg #628

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Still hunched back away from the porridge, Tiddles looks up at Trav, and cocks her head.  The movement gives the Traveller a bit of an inner shiver.

On one level, she can feel the curiosity and animal appraisal of the kitling -- less sinister and more... Kanglike... than Trav's previous contacts with the creatures.

On another level, Trav's psychic awareness registers Tiddles as the merest fingertip -- or claw, perhaps -- of the planetary hive to which the creature is linked, and the raw size of the thing.  This element of it may be not much more than a cat, and a relatively friendly and benign one at that; the entirety is an sea of surging impulse and instinct.  A terrible thing to try to tame.

Tiddles edges forward to Trav and butts her head up against the Time Lord's hand, demanding scritches.


The Traveller is a Time Lord, and has faced terrors far more ancient and terrifying than this planetary consciousness and it's biosphere of hunger. She remembers when she and Lynn Minmei and Zheng Ru faced the Embodiment of Gris, and when Lady Sara, the Empty Woman, taught the three of them that fear couldn't be faced with more fear, but with courage and love. Mimmei sang, oh,how she sang. https://www.youtube.com/watch?v=uX4BzEMEZbM

She makes a note to herself. The songs of this world must be recovered.

The answer wasn't to tame, but to extend affection and love, and help it to move past need and hunger. Smoke Alarm was showing the way. Her two hearts extended up and down time and space across 5 different lives so far. As the Leviathan and it's child said, she was called the Traveller, small one who is big. Size was relative.

Odd, that she could remember the signing protoculture matrix of the SDF-1, when she was alone with it in the vast chamber. The consciousness inside the ancient battle fortress was similar, and she could feel it extend into the past and future - but she was a girl back then. She didn't understand. She didn't understand why the heart of Zor's ship was so sad.

It was probably trying to tell her something.

"Come on, have some. It's yummy." She still makes the food available, as she scritches the Kitling, letting the affection flow. Oh, how she missed Maxie and Jake. Trav's face looks warm and happy as she scritches the Kitling.

Oppose hardness with gentleness, as the Tao teaches. Thank you, Minmei and Zhu.
This message was last edited by the player at 04:40, Sun 04 Dec 2016.
Smoke Alarm
player, 1679 posts
Brave and bold as a Hero
of Draconia can be.
Sun 4 Dec 2016
at 08:56
  • msg #629

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
"It's tough enough to take these others; you want me to add another person who can't fend for themselves?"


'We can too fender for ourselves!' Smoke Alarm protested, as if she'd been told she wasn't as brave and bold as a Kang should be, and that was impossible. She looked from Kalath to Olyesa and oldster Treiann. 'You can't all be scaredy-cats in your hide-ins and brainquarters forever and ever. Coz if you do, then, later or sooner, like the ants going marching one-by-one, you all be taken to the cleaners some day, taken by the Hunters. Or the Hunt'

'You have to comeout of your hide-ins to outlook, to find food, to learn knowhow, and get fast enough to outrun the Hunters. It's the only way to stay alive and be sound-and-safe.'

Stanley Newton
player, 595 posts
Sun 4 Dec 2016
at 21:44
  • msg #630

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley seriously doubt his ability to survive out there. The only way, barring exceptional luck, he would get to the Demeter Institute or back to the Tardis would be with the help of the others. If they could take him along, then Olyessa shouldn't be a problem. Hopefully.

"Smoke is right. It might be safer for Olyessa to go with us and learn, than if she tried to go outside on her own."
The Traveller
player, 1735 posts
I can't not try
Always time to travel!
Mon 5 Dec 2016
at 01:11
  • msg #631

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'You have to comeout of your hide-ins to outlook, to find food, to learn knowhow, and get fast enough to outrun the Hunters. It's the only way to stay alive and be sound-and-safe.'</blue>


Trav: "What she said."
The Guardian
GM, 1940 posts
Mon 5 Dec 2016
at 03:05
  • msg #632

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Bolstered by these affirmations, it seems, Olyesa turns to face her mother.

"It's true, isn't it," she says, "that the task of putting the archive together is nearly done.  We can go on finding ways to cache away more and more of the material here, but there surely will come a point when all that is useful to do, will have been done, and what do we do then?  Go out into the city and surrender to the Call ourselves?  Or keep on, trying to share what we know and what we have, with the people who are still trying to hold on to what's left of the old world?"

She takes a deep breath.  She glances at Kalath for a moment, but then speaks to her mother again.

"I want to try to do that.  Maybe it's dangerous, but at some time we have to go and decide what we're going to do with the rest of our lives.  So -- if these people are willing to have me -- I want to reach out to this Stronghold and see what we can do for them now."

Treiann looks dismayed by this, briefly -- but at last, she nods.  Coming forward, she hugs Olyesa.  "All this has cost us so much," she says, "but in the end, you have to do what your heart needs you to do.  Just promise me, that you'll pay attention to what your head is telling you, too."
The Traveller
player, 1742 posts
I can't not try
Always time to travel!
Mon 5 Dec 2016
at 14:45
  • msg #633

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Also, I think I can fit all of you onto my ship. If we can find a treatment for the virus, I can find for all of you a new home, away from here. It'll be cramped, but I've done it before. We just need to make sure you don't take the Cheetah virus with you. But, if we can resolve your difficulties with the virus fully, perhaps you can reclaim your home." Trav makes sure she did not say beat. "This is a peacemaking mission."

Trav checks her pockets. Two extra keys. Hm.

She doesn't like Kalath, but she gets it in her gut that she will need her.  And that Kalath will need her.

She didn't like Gooseberry or Malaki either.

Hmph.

She likes Olyessa, but she also liked Jenfer and Dev, and they didn't make the cut.

"Are we ready?"
This message was last edited by the player at 14:48, Mon 05 Dec 2016.
Stanley Newton
player, 596 posts
Mon 5 Dec 2016
at 22:17
  • msg #634

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"Are we ready?"


Stanley quickly checks his stuff, making sure he hasn't forgotten anything. He isn't looking forward to encountering the Cheetahs again, but they need to go out there to get to the institute.

"I have one question." says Stan. "Smoke, are you planning on taking that Kitling along? I don't know if that is a good idea. I mean, it is a cat and might make a sound when we are trying to stay quiet."
The Traveller
player, 1744 posts
I can't not try
Always time to travel!
Tue 6 Dec 2016
at 01:26
  • msg #635

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"I think that much like SMoke Alarm, the Kitling is going to go where it wants regardless of our input."
Smoke Alarm
player, 1684 posts
Brave and bold as a Hero
of Draconia can be.
Tue 6 Dec 2016
at 01:41
  • msg #636

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Both Smoke Alarm and Tiddles gave Stanley a Look that show-and-telled just what a silly idea that was. 'Cats knowhow to be mouse-quiet, and when.' she corrected him, as if it was the most obvious thing in the world, and it was. 'Sides, she won't stay here in the Libbrary.' After all, the oldsters really weren't cat people.
The Guardian
GM, 1942 posts
Tue 6 Dec 2016
at 02:56
  • msg #637

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Later...

The group sets their eyes, at last, on what Olyesa's maps say is the Demeter Institute.  It does not stand out particularly from the district around it: buildings on open lots that plainly once were parking space, middling to large in footprint but not more than a few storeys in height -- obvious relics of light industry, long gone to seed and being slowly taken back by the wild.

The Institute itself looks scarcely less forbidding.  The windows on the booth at the gated checkpoint are smashed with jagged shards remaining, and a portion of the chain link fence around the site is torn and sagging.  Unlike many of the former businesses in the area, it looks like the area around the Institute buildings must have had some green space to begin with, for the growth has run riot, and creepers and vines now run up the walls.

According to the plans that Stanley was able to dig out of old municipal records with Olyesa's help, there were three main buildings in the Institute: an administrative center, staff offices and an archival section, and a larger structure housing laboratory spaces.  There are a number of outbuildings for storage and equipment as well.

Olyesa studies the buildings through her field glasses, then offers them to Stanley.  While her relative inexperience in moving around the formerly urban jungle has been plain to most of the group, she has nonetheless remained game and at least less prone to panic than Kalath might have suspected she would prove.

"Well, that was quite a trip," she says, in a low voice meant not to carry.  "I'll be honest, I was sure were done for more than once...."

OOC: Seemed like a good point to jump ahead.

As suggested, everybody can give a mini-flashback of how they solved something or got everyone past danger on the way.

The Traveller
player, 1745 posts
I can't not try
Always time to travel!
Tue 6 Dec 2016
at 06:06
  • msg #638

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

For Trav, it was memories - The layout of this city wasn't too different from the ruins of Detroit on both Rifts Earth and during the Dalek Invasion of Earth. In her bag she actually had a collapsible machete, and helped the group navigate to a remaining piece of above ground monorail.  Improvising a solar array, she was able to help the group make a good chunk of distance after repairing one of the cars.
Smoke Alarm
player, 1686 posts
Brave and bold as a Hero
of Draconia can be.
Tue 6 Dec 2016
at 11:54
  • msg #639

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

After rememorising the maps and floorplans Olyesa show-and-telled, Smoke Alarm did her usual Kangly thing of scouting ahead, scouting behind, and scouting left and right too, sometimes all at the same time. Keeping outlook on the ways ahead and eyespying hazards and Hunters out and lurking, footing out and tracking back, she played follow-the-leader with her group, show-and-telling them the unseen outways and hide-ins, guiding them all sound-and-safe to Da Meter Institute.

At some point, she took Tiddles off the improvised leash and cat collar, letting the black cat foot freely about. She gave the kitling a lot of trust, and it seemed to repay it, aiding Smoke Alarm in outlooking. More, the kitling could be eyespied by Hunters without them chasing it.

OOC: I assume the kitling's playing along for now...

'We had lots of tick-tocks before those Hunters eyespied us. Like, seven tick-tocks.' she told Olyesa confidently.

She outlooked up at the building, not bothered by the dilapidated state. Urban decay was a Kang's natural habitat. 'I can outlook inside easy-peasy, eyespy if its sound-and-safe, and track back to show-and-tell you?'
Stanley Newton
player, 597 posts
Wed 7 Dec 2016
at 21:15
  • msg #640

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
OOC: As suggested, everybody can give a mini-flashback of how they solved something or got everyone past danger on the way.

OOC: Sorry, I am having trouble coming up with something. It is more likely that Stanley did something that attracted (or could have attracted) danger. 
The Guardian
GM, 1944 posts
Thu 8 Dec 2016
at 04:00
  • msg #641

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Not a requirement; I just thought everyone would like having a bit of a blank check... ;)

In response to the offer that Smoke Alarm leaves hanging, Olyesa says, "Remind me what it is you're hoping to find here?  It doesn't much look like the place has stayed secure all this time."
Kalath
player, 225 posts
Always Time to...
Hunt!
Thu 8 Dec 2016
at 04:03
  • msg #642

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She had been quiet all throughout; sneaking and stealthing all the way. She wanted to hiss at Smoke, she thought she could do as well as her in -her- home did she? She'd soon show her...

Of course, it was probably noticed that whilst she was very good at avoiding the patrols herself, and seeing the Hunters, she probably didn't always think to alert her companions.
Stanley Newton
player, 598 posts
Thu 8 Dec 2016
at 19:51
  • msg #643

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
OOC: Not a requirement; I just thought everyone would like having a bit of a blank check... ;)

In response to the offer that Smoke Alarm leaves hanging, Olyesa says, "Remind me what it is you're hoping to find here?  It doesn't much look like the place has stayed secure all this time."


"Yeah, it looks worse than I had hoped. Hopefully the elements and the hunters haven't damaged the stuff on the inside too much." Stanley says. He can't help but be a bit disappointed, even though a completely intact building was never very likely. "We need to find the research data or what is left of it and see if we can use some of the equipment and machines in the lab."
The Guardian
GM, 1945 posts
Sun 11 Dec 2016
at 18:11
  • msg #644

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Olyesa nods.  "I would imagine the data would have been in the staff center.  That one," she says, pointing to one of the buildings.  "So are we going to wait for Smoke Alarm, or all look together?"

OOC: I kind of expected the conversation to progress to someone acting.  I'd like a Coordination + Subterfuge and an Awareness + Ingenuity from anyone who goes into the buildings, or an Awareness + Knowledge for looking for specific scientific material.
Stanley Newton
player, 600 posts
Sun 11 Dec 2016
at 21:50
  • msg #645

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Olyesa nods.  "I would imagine the data would have been in the staff center.  That one," she says, pointing to one of the buildings.  "So are we going to wait for Smoke Alarm, or all look together?"


"It might be best to have someone like Smoke or Kalath scout ahead first." Stanley says. "If we all run over to the staff center and it turns out to be full of Cheetah, we'd have to cross this space twice."
Kalath
player, 228 posts
Always Time to...
Hunt!
Sun 11 Dec 2016
at 21:55
  • msg #646

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She immediately slipped ahead, into the building indicated.

OOC: Yeah!
08:53, Today: Kalath rolled 21 using 2d6+10 with rolls of 5,6.  Co-ordination (5) + subterfuge (3) + stealth. Sneaking rather - sorry, was in the mindset of a different system.

08:55, Today: Kalath rolled 12 using 4d6+5 with rolls of 3,1,1,2.  Awareness + Ingenuity + story point.Hah!
So sneaky as can be, but can't find a thing.
Smoke Alarm
player, 1688 posts
Brave and bold as a Hero
of Draconia can be.
Mon 12 Dec 2016
at 02:35
  • msg #647

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Find a hide-in, don't loiter here. You too, puss, keep outlook.' Smoke Alarm show-and-telled the others, pointing out a good hidey-hole. Given the go-ahead, she footed off after Kalath at all-speed, intending to catch up and compete with the other girl. No one could beat her in eyespy! More, Team Talkiphone Box already had a complete gang, which might have a very obvious Sereth-shaped hole, but which had a very definite Kang-shaped slot that Smoke Alarm naturally fit like a hexagonal peg in a hexagonal hole. So there was, of course, no room for a Kalath.

As it was, all-speed and trying to win a game only she knew made Smoke Alarm noisier and easier to eyespy as she scampered over the fallen fence and up to the staff centre. There she sprang, almost cat-like, over the ornamental features and up the wall, snatching the vines and then tossing herself through a first-floor window, while Kalath went in the front door like a visitor. Silly Kalath! Everyone knew the good stuff was on the upper floors!


OOC: Smoke Alarm will go up to the first floor (or second floor for Americans) and start searching there.
10:18, Today: Smoke Alarm rolled 13 using 2d6+8 with rolls of 2,3. stealth: coordination + subterfuge
10:19, Today: Smoke Alarm rolled 18 using 2d6+9 with rolls of 6,3. Awareness(4) + Ingenuity(3) + Keen Senses(2).

In case a roll is necessary:
10:32, Today: Smoke Alarm rolled 16 using 2d6+11 with rolls of 4,1. entry: coordination(5) + athletics(4) + jumping(2) + kang fu(2).

The Guardian
GM, 1946 posts
Mon 12 Dec 2016
at 05:40
  • msg #648

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath and Smoke Alarm set off separately to reconnoiter the staff building, each in her own particular idiom.

For Kalath, this means caution first, analyzing the layout of the building and the rooms inside by methodically clearing it room by room -- careful approaches to doorways and cross-passages, swift and stealthy movement to spring into blind spots and potential ambush sites to guard against surprise by any lurking Hunters.  She is less successful in finding any clear sign of the records that the visitors said they were looking for.  There are obvious indications of the area being roughly ransacked for food or obvious resources, and similar signs of the building seeing use (but not recent use, so far as she has proceeded) as a temporary camp or overnight lodging for the cheetah people.

Smoke Alarm's approach is the eclectic rummaging of a Kang, and she is not so mindful of potential threats.  Perhaps it's her supreme confidence in her skills at evasion and catch-me-if-you-can that come into play here.  She finds a number of offices and rooms with books and papers strewn about with an obvious lack of care.  But then she hits paydirt: a once-secure steel door with a sign reading RESEARCH ARCHIVE, which shows signs of having been forced by someone very, very strong -- but then, oddly, with the locking mechanism ruined, someone managed to secure it again with a length of some sort of flexible cable, tied into an intricate knot.

Meanwhile, Kalath has begun to hear telltale sounds of movement.  Some of this, very early on, was coming from the floor above and following the characteristic rhythms of the younger girl who came with the strangers.  But now she can hear some movement taking place on the ground floor where she's at herself.  It's hard to say for sure, but she's confident of her own technique in exploring the area, and it sounds like there's at least one other individual down here -- one not taking the same care as Kalath, perhaps unaware of her presence but alerted to the movement on the floor above.

Smoke Alarm puzzles out the knot and opens up the records room.  It looks like everything here is kept in big metal cabinets with lots and lots of drawers.  She sees that the drawers hold lots of file folders and envelopes, containing reams and reams of mystifying charts, reports, and transparent film plates with see-through pictures of plants and animals and skellytons....  Some of the files are sitting in stacks, out on top of the cabinets, as well.

Then Smoke's eye falls on something that drifts across the floor, perhaps disturbed by the air currents from her entry and her search.  It's a tuft of brownish fur, the color of the Cheetahs as far as she can tell.  Was there a Cheetah person rooting around in the scientificky stuff that she has found here, at one time?

OOC: I picture this sequence as a split screen between the pair, while Mission Impossible knockoff music plays.... :)
Kalath
player, 229 posts
Always Time to...
Hunt!
Mon 12 Dec 2016
at 05:52
  • msg #649

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath drew out her bow, and proceeded to try to find the other, this was her territory, at least now it was. If someone else was here...

OOC:
16:52, Today: Kalath rolled 17 using 2d6+10 with rolls of 2,5.  coordination+sneak.
16:52, Today: Kalath rolled 16 using 2d6+7 with rolls of 3,6.  Awareness + Ingenuity + Keen Senses.
Smoke Alarm
player, 1689 posts
Brave and bold as a Hero
of Draconia can be.
Mon 12 Dec 2016
at 06:24
  • msg #650

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

This is easy-peasy, Smoke Alarm thought gleefully as she footed into the artchive room, outlooking about for cleaners – coz surely no Hunters could have been loitering in here behind that k'not. But there were no neither, so she began to rummage through the drawers and shelves, soon lost-and-finding the yawny reports and datas that Stanley and Traveller wanted. Ha! She'd lost-and-found them all before slow-poke Kalath had even found the stairway up. Kangs for the win!

Then she eyespied the fur and instantly ducked behind a table, instantly 'waring Hunters again. Cats dropped bits of fluff all the time, when they scratched or sat on mats; you could track-back a cat that way. She just needed to know about how many tick-tocks a go this one had prowled thru here. Staying low, even crawling, she sneakered about the room, outlooking for pawprints in the dust, more bits of fur, and whether the dust went on top of the fur or not.


OOC: Elite tracking skills: 21
14:20, Today: Smoke Alarm rolled 21 using 2d6+9 with rolls of 6,6. tracking: Awareness(4) + Ingenuity(3) + Keen Senses(2).

The Traveller
player, 1746 posts
I can't not try
Always time to travel!
Mon 12 Dec 2016
at 07:32
  • msg #651

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav on the other hand stays back with Oylesa and Stan while Kalath and Smoke scout. No doubt Hunters would use their teleportation as well as conventional hunting skills to track prey. But she was The Traveller - she neither hunted nor was prey, she walked and travelled. Her glasses have been keeping an interactive map that has been repeated to Smoke and Stan's phones, and she can track at least the two of them because they're on her network.

Looking about, she's set up a few pre programmed alerts for shifts and tears in the local spacetime, similar to what would be created by incoming transmats or dimensional tears. This was ironically repurposed software from Rifts Earth, from her adventures with her 1st and 2nd faces, where she dealt with Shifters and teleporting foes all the time. She also sets up in her glasses her usual motion tracking, heat signature and artron energy energy alerts for psychic phenomena. Both Smoke's phone and Tiddle's collar (originally Maxie's) were acting as sensor nodes. She found it lovely that even Tiddles was pulling weight in protecting the group from Hunters and other Kitlings. Of course, Stan sees this as Trav furiously working with her phone.

"There. Look here. I'm tracking Smoke and Tiddles. If anyone teleports in or tries to jump them, I should know, hopefully."

OOC: Ingenuity+Tech roll when appropriate?
This message was last edited by the player at 07:33, Mon 12 Dec 2016.
The Guardian
GM, 1947 posts
Tue 13 Dec 2016
at 03:54
  • msg #652

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Continuing her steady and stealthy approach, Kalath is able to ascertain that there is just a single individual that she's tracking.  They're moving through the building away from her, taking some care but not at great pains to so -- it seems likely that they aren't aware of Kalath as yet.

As she zeroes in on her quarry's location, she can tell that it stops any sort of lateral movement; there's a muffled scrape, and then she hears the telltales start to move upwards.  They must have entered a stairwell, headed up toward the second floor.

As she carefully opens the stairwell door and flattens herself against the wall, out of sight, she gets a glimpse of them in the gloom.  It's a Hunter, all right -- a big one, probably a male.  It stops momentarily, and from the twitch she see in his back she can tell that he has lifted his head to sniff the air.  He starts to continue his ascent then, slower and more cautiously, but giving no indication of hearing or spotting or smelling Kalath.

21:45, Today: The Guardian, for the NPC Hunter, rolled 17 using 2d6+9 with rolls of 3,5.  Vs. Kalath's sneaking: Awareness(4) + Ingenuity(3) + Keen Senses(2).

+0 goes in Kalath's favor.

The Guardian
GM, 1948 posts
Tue 13 Dec 2016
at 04:00
  • msg #653

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm studies the fur and the dust on the floor in the records room.  As she does so, she realizes that there's more than just the one bit of fluff here -- there are a number of stray hairs and shedding, most of which seem to be in similar shades and color.  Judging how the detritus sits amid the other stuff that has filtered down out of the air, it seems like the cheetah, if it is the same cheetah, must have come and gone a number of times, over long and separate intervals.

What would one of the cheetahs want in here?  They were all just greedy-guts, and there was certainly nothing to eat in the room that she had seen.  And it was weird, too, that everything was more or less in order.  Even though some of the papers and things had been pulled out of their cabinets, it didn't fit the sort of mess and scattered stuff she'd seen in the rest of the building.
Smoke Alarm
player, 1690 posts
Brave and bold as a Hero
of Draconia can be.
Tue 13 Dec 2016
at 06:57
  • msg #654

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Well, they weren't gnawing on the skelliebones, were they? They were only pictures anyhow. Smoke Alarm wasn't sure what this signed: a Hunter would not comeout all the way here for food, coz there was none, and a curious cat wouldn't keep tracking back like this. Mayhaps someone wearing Hunter furs? Anyhow, she had show-and-tell Stanley and Traveller and Olyesa, and mayhaps Kalath. Still crouching, she took out her talkiphone and texted Stanley and Traveller:

Sound and safe. I found teh research archive first! All sorts lost-and-found here, shape-ship. But mayhaps it's Hunter crossing. Will outlook more.

Using the picture-taker, she attached a selfie of a madly grinning Smoke Alarm in the middle of the archive room, then sent it.

Rising, she outlooked around, wondering where to outgo next...


OOC: Is this it, or does the research archive continue on through more rooms?
Kalath
player, 230 posts
Always Time to...
Hunt!
Tue 13 Dec 2016
at 12:35
  • msg #655

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She took out her bow, but she doesn't yet just sink an arrow in his back. It was quite difficult to injure a Hunter; and maybe if she could send him away without prey it would do better. But she also had to be ready - even she could hear Smoke; so the Hunter almost certainly could.

OOC:
23:34, Today: Kalath rolled 20 using 2d6+10 with rolls of 5,5.  co-ordination + sneak.
I'm gonna keep trailing it, unless I see clear evidence it is preparing for an attack.
The Guardian
GM, 1949 posts
Tue 13 Dec 2016
at 13:02
  • msg #656

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm sees that there's another door leading away from the hallway.  She tries the handle, and it turns without resistance....

OOC: More later, if you head in, but I wanted to quickly note the geography.
Smoke Alarm
player, 1691 posts
Brave and bold as a Hero
of Draconia can be.
Tue 13 Dec 2016
at 13:07
  • msg #657

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Waring cats and cat-people, Smoke first put her ear to the door, and her eye beneath it, afore she turned the handle and sneakered inside...


OOC: Some sneaking and awareness checks:
21:06, Today: Smoke Alarm rolled 14 using 2d6+8 with rolls of 5,1. stealth: coordination(5) + subterfuge(3).
21:06, Today: Smoke Alarm rolled 19 using 2d6+9 with rolls of 6,4. Awareness(4) + Ingenuity(3) + Keen Senses(2).

The Guardian
GM, 1950 posts
Wed 14 Dec 2016
at 02:53
  • msg #658

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm foots softly and silently into the records room inside the records room....

She finds more cabinets, more files, and another mystery.  By one of the stacks of material there is a notepad with an pen sitting beside it.  Smoke Alarm flips through the pages of the pad and finds a lot of them are written on.  She's not able to follow it very easily.  This is less because of her education and more because the handwriting is terrible, and there's a lot of it scratched out like the person changed their mind about the relevance of what they were writing.

But she does see that a great deal of what the person was writing about was Cheetahs, and kitlings.

Meanwhile, Kalath continues to trail the Hunter.  She's able to keep the right pace and distance to remain outside the Hunter's notice, as he is clearly focused on tracking down the intruder in his territory.  He exits the stairwell, moving back down the length of the building toward the general area where Kalath could hear Smoke Alarm moving around.

She sees the Hunter stop, in front of a partly-open door, and snarl.

OOC: Mousetrapped!
This message was last edited by the GM at 04:16, Wed 14 Dec 2016.
Smoke Alarm
player, 1692 posts
Brave and bold as a Hero
of Draconia can be.
Wed 14 Dec 2016
at 02:57
  • msg #659

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Can Smoke see or hear it?
The Guardian
GM, 1951 posts
Wed 14 Dec 2016
at 03:02
  • msg #660

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
OOC: Can Smoke see or hear it?

OOC: Smoke definitely hears it when it snarls outside the door.
Kalath
player, 232 posts
Always Time to...
Hunt!
Wed 14 Dec 2016
at 03:53
  • msg #661

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Sorry; I can't ignore that, no matter how much I personally would want to...

IC: Hearing the snarl; she let loose with an arrow, with devastating accuracy into the hopefully unprotected back of the Hunter..

"'Ware Hunters!"


OOC:
14:52, Today: Kalath rolled 22 using 4d6+8 with rolls of 2,6,5,1.  Co-ordination + marksman + story point.
And I assume it'll need a roll to resist 'catting out'?
The Guardian
GM, 1951 posts
Wed 14 Dec 2016
at 04:42
  • msg #662

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Hunter reacts and tries to spring and roll away as Kalath looses -- but it doesn't do him an awful lot of good.  Her arrow punches into his back, perhaps a bit off for a killing shot but certainly a grievous wound.  As he crashes into the floor of the hallway, past the door where Kalath presumes Smoke Alarm to be ensconced, he curls around the arrow point protruding from his side and gives out a piteous keening sound.

Fumbling at the arrow clumsily with one hand, he holds the other up in a warding gesture while he shakes his head frantically.  "Noooo...." he moans.  "Don't...."

The initial cry, at least, is audible to the group in hiding outside.

OOC: Not intending to be coy in that description; the Cheetah is indeed right outside the records archive.

The Cheetah takes 3 Wounds, and Kalath can decide how those apply to Strength and Coordination.

And yes, this would be a point to make a check.  You can have 2 Story Points if you show the cat-eyes and teeth at this point.  This would not mean any requirement for your future actions in this scene.

This message was last updated by the GM at 04:42, Wed 14 Dec 2016.
The Guardian
GM, 1952 posts
Wed 14 Dec 2016
at 04:49
  • msg #663

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Outside, where Trav is monitoring as she waits with Stanley and Olyesa, the kitling Tiddles abruptly goes rigid, back arching up and fur standing up.  She gives an agitated growl, looking up in the direction of the building.
Kalath
player, 233 posts
Always Time to...
Hunt!
Wed 14 Dec 2016
at 05:08
  • msg #664

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Take them all off co-ordination.

IC: Her eyes flash, the teeth extend, and she gave a blood-curdling howl. She so much wanted to rip out his throat where he lay; but she restrained herself.

"What do you want?"

OOC: I did pass; but given the offer of much-needed story points; I've opted to state the visual effects are there; but she's managing to remain herself intellect-wise.
Smoke Alarm
player, 1693 posts
Brave and bold as a Hero
of Draconia can be.
Wed 14 Dec 2016
at 05:35
  • msg #665

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Earing the snarl, Smoke Alarm quickly outlooked for a hide-in, or an out-way. She didn't get the chance to try it, anyhow, when she 'eared the familiar sound of an arrow, and the less familiar sound of it impacting flesh, followed by the cry of a hurt cat.

She footed all-speed for the door, eyespying one cat-person on the floor... and another standing over him. 'What did you do!' she accused Kalath, footing back from those yellow eyes and long pointy teeth. She might have run far and fast, but the cats were in the carrydoor, still blocking her in.
Kalath
player, 234 posts
Always Time to...
Hunt!
Wed 14 Dec 2016
at 08:29
  • msg #666

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She hissed; her eyes flashing at Smoke.

"You should be thanking me, not threatening me. If it weren't for me, it would be you on the ground. He was tracking you, stalking you. You're not very quiet."
Smoke Alarm
player, 1694 posts
Brave and bold as a Hero
of Draconia can be.
Wed 14 Dec 2016
at 09:39
  • msg #667

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Am so!' Smoke yelled back, head thrust forward aggressively. 'I can outlook for myself, without turning into a scaredy-cat like you!' She outlooked down at the moaning Hunter, knowing it would be a to-do when it go up. 'Now run! All speed!'
The Guardian
GM, 1953 posts
Wed 14 Dec 2016
at 12:53
  • msg #668

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Looking up at Kalath, the Hunter moves as if to try to straighten and perhaps rise, but gives a little involuntary mewl and stops that immediately -- the arrow through it is plainly making that effort more painful than it's worth.  There's a small but distinct pool of blood beneath the Hunter, and to Kalath it smells delicious.

She takes in more details of the creature, informed by her experience of its kind.  He is more heavily built than many Hunters and its fur is on the shaggy side.  Kalath recognizes these as signs of an older individual: the longer a Hunter survives, the craftier they have to be in order to keep up with their younger counterparts.

Like most Hunters, it's outfitted in a mishmash of old salvaged gear and hides, but Kalath and Smoke both notice that it has an ornament worn as a pendant on a leather strap around its neck -- a little silvery medallion with a design of interlocking moon and stars.

From its hunched position on the floor, it waves its free paw in an arc that takes in both Kalath and Smoke and the records room, for that matter.  "Ffixx...." it gasps.
Smoke Alarm
player, 1695 posts
Brave and bold as a Hero
of Draconia can be.
Wed 14 Dec 2016
at 14:11
  • msg #669

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Well, it wasn't trying to catch them, anyhow. Smoke Alarm didn't have much knowhow of these Hunters, but from what she did, she was sure this wasn't normal. 'Fix?' Smoke Alarm repeated, to be sure that was what she had 'eared. 'Fixit what?'
Stanley Newton
player, 601 posts
Wed 14 Dec 2016
at 21:56
  • msg #670

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Outside, where Trav is monitoring as she waits with Stanley and Olyesa, the kitling Tiddles abruptly goes rigid, back arching up and fur standing up.  She gives an agitated growl, looking up in the direction of the building.


"What is it doing? Is it trying to teleport?" Stanley asks concerned and he looks around. He has moved slightly away from the kitling, not wanting to be caught in any possible teleport. They had just received the message from Smoke saying she was safe and now the kitling was trying something.
The Traveller
player, 1748 posts
I can't not try
Always time to travel!
Wed 14 Dec 2016
at 22:24
  • msg #671

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Still crouching, she took out her talkiphone and texted Stanley and Traveller:

Sound and safe. I found teh research archive first! All sorts lost-and-found here, shape-ship. But mayhaps it's Hunter crossing. Will outlook more.

Using the picture-taker, she attached a selfie of a madly grinning Smoke Alarm in the middle of the archive room, then sent it.

Rising, she outlooked around, wondering where to outgo next...


Trav looks relieved as she gets the incoming text. She sends back:

Awesome. You be careful. Stay ship-shape, ware Hunters! Build high for happiness.
The Traveller
player, 1749 posts
I can't not try
Always time to travel!
Wed 14 Dec 2016
at 22:26
  • msg #672

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
The Guardian:
Outside, where Trav is monitoring as she waits with Stanley and Olyesa, the kitling Tiddles abruptly goes rigid, back arching up and fur standing up.  She gives an agitated growl, looking up in the direction of the building.


"What is it doing? Is it trying to teleport?" Stanley asks concerned and he looks around. He has moved slightly away from the kitling, not wanting to be caught in any possible teleport. They had just received the message from Smoke saying she was safe and now the kitling was trying something.



"I have no clue, but lets find out." Trav adjusts her glasses manually, running a finger across the right eye frame - an old gesture from long ago. She looks around, the glasses scanning visually the quantum and psychic strata. The scan starts with Tiddles as the center point, with the feed going into her phone for analysis.

OOC: Awareness+Science+Glasses?
This message was last edited by the player at 22:27, Wed 14 Dec 2016.
The Traveller
player, 1750 posts
I can't not try
Always time to travel!
Wed 14 Dec 2016
at 22:34
  • msg #673

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Well, it wasn't trying to catch them, anyhow. Smoke Alarm didn't have much knowhow of these Hunters, but from what she did, she was sure this wasn't normal. 'Fix?' Smoke Alarm repeated, to be sure that was what she had 'eared. 'Fixit what?'


The visual feed from Smoke's phone opens up a seperate window in Trav's visual field. Crap, analyzing two data feeds would be harder. Her thumb is working her phone, sending instructions to Smoke's phone for detailed scanning, while running an identical process for Tiddles. SMOKE BE CAREFUL appears on Smoke's phone. Repeater windows appears on Stan's phone.
Smoke Alarm
player, 1696 posts
Brave and bold as a Hero
of Draconia can be.
Thu 15 Dec 2016
at 00:05
  • msg #674

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Feeling her talkiphone vibbrate, Smoke Alarm huffed at the interruption and checked the txts from Trav. She quickly tapped one back to update her.

Kalaf arrowd a hunter :( Now she's catty n he's talky.
The Guardian
GM, 1954 posts
Thu 15 Dec 2016
at 03:42
  • msg #675

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav can see that the psychic "traffic" flowing through Tiddles is spiking up, but the effect seems to me not much different from any cat freaking out about a stressful situation.  Perhaps the kitling is picking up on Smoke Alarm's heightened stress?
The Guardian
GM, 1955 posts
Thu 15 Dec 2016
at 03:49
  • msg #676

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Hunter points feebly, and it now becomes clearer that he is pointing past Kalath and Smoke Alarm and not at them.

He gathers his breath.

"Make surrrre...."  Wheeze.  "Paperrrs arre not lost.  Not trrrash!  Arre only storry of how we came frrom who we werre to who we arre.  Will need to be known..."

It sags back to the floor, still conscious but taking short and shallow breaths.
Smoke Alarm
player, 1697 posts
Brave and bold as a Hero
of Draconia can be.
Thu 15 Dec 2016
at 08:06
  • msg #677

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'He's talky! You arrowed the one that's talky and thinky!' Smoke Alarm show-and-telled Kalath accusingly, feeling this show-and-telled why not to shoot arrows at people out of hand. Instead of txting again, Smoke Alarm used the talkiphone to, shockingly, talk to Trav and Stan. 'Trav! Stan! Come-in all speed! This Hunter isn't a hungry-hippo. He does researching and reading and everything! You have to first-aid him!'

Smoke crouched over the Hunter, wondering how to first-aid him herself. She knewhow from hunting that taking the arrow out would make the sore bigger. Instead, she lost-and-found rags to stop the flow of red paint, but this didn't seem to do anything.


OOC: First aid: nope.
16:03, Today: Smoke Alarm rolled 8 using 2d6+4 with rolls of 1,3. ingenuity(3) + medicine(1).

Kalath
player, 235 posts
Always Time to...
Hunt!
Thu 15 Dec 2016
at 08:42
  • msg #678

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She didn't lower her bow; but it was more to stop herself from licking up the blood than anything else.

"You're him. You're .. the husband. You're the one who became a Hunter without giving into the bloodlust. How did you do it?"
The Traveller
player, 1751 posts
I can't not try
Always time to travel!
Thu 15 Dec 2016
at 18:28
  • msg #679

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
The Hunter points feebly, and it now becomes clearer that he is pointing past Kalath and Smoke Alarm and not at them.

He gathers his breath.

"Make surrrre...."  Wheeze.  "Paperrrs arre not lost.  Not trrrash!  Arre only storry of how we came frrom who we werre to who we arre.  Will need to be known..."

It sags back to the floor, still conscious but taking short and shallow breaths.


Trav desperately texts to Smoke:

AIM THE PHONE AT HIM BABY SO I CAN CHECK HIM FOR STANLEY, ON OUR WAY

Trav uses the geolocation to run to their position. "Stan, you have a patient!"

OOC: Impulsive? yeah!
Stanley Newton
player, 602 posts
Thu 15 Dec 2016
at 21:51
  • msg #680

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Trav desperately texts to Smoke:

AIM THE PHONE AT HIM BABY SO I CAN CHECK HIM FOR STANLEY, ON OUR WAY

Trav uses the geolocation to run to their position. "Stan, you have a patient!"


It takes a second for Stanley to parse what Smoke is saying, but then he also starts running. He looks over his shoulder to see if Olyessa is following. They need to stick together and according to Smoke's message there were, apart from the wounded one, no Cheetahs inside, so it is probably safe. Unless shooting that Cheetah triggered the next stage of the disease. He wonder

"Trav, tell Smoke, she should not remove the arrow." he yells. "And apply pressure to stop the bleeding, if it is safe for her to do so."

Smoke had to be careful. Those Cheetahs have nasty claws and one seriously injured patients was more than enough.
The Traveller
player, 1752 posts
I can't not try
Always time to travel!
Thu 15 Dec 2016
at 22:17
  • msg #681

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As she runs, her pistols are strapped in the holsters. A quandry - defending the people she loves with her pieces might turn her into a monster. Change the rules, then.
Smoke Alarm
player, 1698 posts
Brave and bold as a Hero
of Draconia can be.
Fri 16 Dec 2016
at 02:03
  • msg #682

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Okay!' Smoke Alarm shouted back to Trav and Stan, desperately trying in one hand to push the rags (the shredded remnants of a curtain, in fact) against the arrow hole to stop-sign the red paint coming out, and in the other to switch the talkiphone to a picture-taker to send pics to Trav and Stan.
The Guardian
GM, 1957 posts
Fri 16 Dec 2016
at 03:49
  • msg #683

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Olyesa breaks from cover behind Stanley as he and Trav start sprinting for the records building.  Both of the time travelers hear a blip! from close by, and Stanley's heart skips a beat before he realizes that it's Tiddles, who has 'ported away.

Or ahead, as the kitling zaps into existence in a burst of silvery light, practically on top of Smoke Alarm.  This happens at right about the same time as Smoke reaches in to try to stanch the flow of blood from his side, and there's a bad, bad moment where the Hunter starts and snarls with Smoke Alarm right in front of his face, but then he squeezes his eyes firmly shut and forces a few deeper, calming breaths.

The Hunter's eyes are starting to go glassy, but he focuses on Kalath.

"You rremind yourrself everry day, everry moment, you arre a thinking perrson and not yourr hungerrs and wants," he wheezes.  "You hunt when you must do so to live.  You fight when you must to so, to surrvive.  You rrememberr, this is the same as beforre the Call took you, you arre not a monsterr because you choose not to be..."

Trav and Stanley race through the building, soon finding the stairwell and making their way up with Olyesa trailing behind them.  Stanley is just moving in to kneel beside Smoke Alarm (whose hands are getting awfully messy and sticky) and get a look at the wound when everyone hears Olyesa gasp.

She's pointing at the medallion the Hunter is wearing.  The Hunter looks at her and looks momentarily horrified and stricken, for reasons that seem to have nothing to do with the pain and the mortal danger.

"....Yesa?"

OOC: It will be a Hard Medicine roll to get the arrow out and get the bleeding stopped and the Hunter stabilized.  Stanley does get a +2 for Smoke Alarm's assistance.
Smoke Alarm
player, 1701 posts
Brave and bold as a Hero
of Draconia can be.
Fri 16 Dec 2016
at 05:32
  • msg #684

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke was relieved when Stan arrived to take over; she could put down her talkiphone and focus on stop-signing the bleeding. Her hands were so red and sticky she could be a Red Kang now, she'd thought numbly, trying to keep-away her disgust and discomfort. She'd eyespied hurts before, back in Paradise Towers, at too young an age, but hadn't gotten used to it, and not wanted to. Quietly, she played nurse-Kang to Doctor Stan, trying to be a helping-hand and getting the knowhow of what she could of fixiting and first-aiding.
Stanley Newton
player, 603 posts
Fri 16 Dec 2016
at 22:51
  • msg #685

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Trav and Stanley race through the building, soon finding the stairwell and making their way up with Olyesa trailing behind them.  Stanley is just moving in to kneel beside Smoke Alarm (whose hands are getting awfully messy and sticky) and get a look at the wound when everyone hears Olyesa gasp.

She's pointing at the medallion the Hunter is wearing.  The Hunter looks at her and looks momentarily horrified and stricken, for reasons that seem to have nothing to do with the pain and the mortal danger.

"....Yesa?"

OOC: It will be a Hard Medicine roll to get the arrow out and get the bleeding stopped and the Hunter stabilized.  Stanley does get a +2 for Smoke Alarm's assistance.


Stanley ignores Olyesa's reaction and focuses on treating the Hunter's wound. It doesn't look pretty, but there no working hospitals here any more and he just has to do his best. He only hesitates a little, realising that it is still, in some sense, a wild animal he is dealing with, even though Smoke had said that it was a 'talky' one.

"I am going to look at the wound, okay?" Stanley says carefully. "It is going to hurt, but I am trying to make you better."

Stanley tries to be quick feeling around the wound, but he has to be thorough. Luckily, it looks like the arrow is not lodged in bone or otherwise stuck. That would have made pulling the arrow out difficult. It is still going to hurt.

"We are going to remove the arrow and this is going to hurt a lot." Stanley warns the Hunter.

The blood gets everywhere, but with Smoke's help he is able to pull the arrow out. It looks like they got everything, but since he is no archery expert he asks Kalath to confirm that the arrowhead is complete.

OOC: Spending a SP (8 left)
23:22, Today: Stanley Newton rolled 28 using 4d6+10 with rolls of 4,5,5,4.  Treating arrow wound. Ingenuity(4)+Medicine(4)+Smoke's assistance(2)+ SP(2d6).

The Guardian
GM, 1959 posts
Sat 17 Dec 2016
at 03:56
  • msg #686

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As Stanley starts to work the arrow free, the Hunter shudders and balls his hands into fists, but does not -- as Stanley half feared -- lash out.  He can tell by the tension in his patient that there remains an astonishing amount of strength in the Hunter, and he could injure Stanley or Smoke Alarm quite badly if he were to forget himself.

This does not happen.

What does happen is that there's a fresh and alarming upwelling of blood as the arrow works free.  Stanley probes the wound, and finds what he was afraid of -- a nicked artery.

Olyesa is suddenly kneeling at his side.  "What can I do?  What can I do?"

While he holds the damaged blood vessel together, he directs his helpers in what he'll need -- clamps, needle, alcohol, surgical thread -- and as minutes seem to crawl by endlessly, with the Hunter making rough, strained noises deep in his chest, Stanley works swiftly and surely to suture the injury until the blood loss slows to an oozing trickle, and he can rig up a pressure bandage.

The Hunter sags back, exhausted, when Stanley has stitched up the entry and exit wounds.

Finally Stanley can, himself, relax, secure in the knowledge that -- for now, at least -- he has saved the Hunter's life.  These aren't the most hygenic of conditions, but the bleeding itself probably went a long way toward helping prevent any infection.

OOC: Doctor Stanley Newton.  LIKE A BOSS.
Smoke Alarm
player, 1702 posts
Brave and bold as a Hero
of Draconia can be.
Sat 17 Dec 2016
at 05:37
  • msg #687

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Blue Kang had gone rather green as surgery progressed. Smoke had never eyespied so much of the insides on the outsides before, or so much red paint, not even when she'd been bitten by the dog. Stunned and wordless, she did her best to help Stanley, and hoped she'd made the right call in calling him, and that the Hunter wouldn't be a meaniehead about the first-aiding.
The Traveller
player, 1753 posts
I can't not try
Always time to travel!
Sat 17 Dec 2016
at 17:55
  • msg #688

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav stands back, letting everyone else do their thing, while keeping watch for Hunters and other bad guys. She smiles broadly as Stanley Newton proves once again that he's one of the greatest Doctors in time and space. If Boobie were here, there would probably be a crack about it.

Back as her 1st or 2nd Face, the guns would be out. But while her fingers are twitchy, the pieces remain strapped in. So far, so good.

"Stan, everyone, great job. How much blood has he lost? Do we need to do a field transfusion?"
This message was last edited by the player at 17:57, Sat 17 Dec 2016.
Stanley Newton
player, 604 posts
Sat 17 Dec 2016
at 23:13
  • msg #689

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"Stan, everyone, great job. How much blood has he lost? Do we need to do a field transfusion?"


"He lost more than he should have, but I am definitely not going to do a transfusion." Stanley shakes his head. He realises that others might see all the blood and think that it is worse than it really is. "That could turn out really, really bad. I don't know his blood type and for all I know Hunters have a completely different set of blood groups. On top of that his immune system could, or rather it will, respond to something in the transfused blood. I have to treat humans and Hunters as different species. Sorry, but xenotranfusion is just too tricky, so he'll have to do with a salt solution and rest. I'll monitor his situation, but for now he is stable."

He briefly looks at Kalath. In some way, she is partway between human and Hunter, so maybe her blood could work. On the other hand, Olyesa is family so that would decrease the chance of an immune response, but that is far from guaranteed. The transformation introduces too many unknowns. "No, a blood transfusion is too risky even if we find better equipment in the lab."
The Traveller
player, 1754 posts
I can't not try
Always time to travel!
Sun 18 Dec 2016
at 00:34
  • msg #690

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav looks around for the papers that the Hunter was pointing out. "Lets make sure that his suffering is not in vain."
Smoke Alarm
player, 1703 posts
Brave and bold as a Hero
of Draconia can be.
Sun 18 Dec 2016
at 01:37
  • msg #691

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Tired out by the intense work of nursery, Smoke Alarm sat back on her bottom. She was itchy and wanted to scratch and wipe her face, but her hands were icky and red. 'What's a blood transfusion?' she wondered dully.

She pointed one red hand back to the Research Archive. 'All the schoolwork and pictures and floorplans are in there still. I tracked-back his fluff in there – this Hunter's been doing homework since way-ways back.'
The Guardian
GM, 1960 posts
Sun 18 Dec 2016
at 03:11
  • msg #692

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav starts to look through the information which has been separated and sorted out from the rest of the archive.

What she finds, not too surprisingly, is that the scientists working at the Demeter Institute certainly were nowhere near making any breakthrough in trying to find a "cure" or even preventative measures for the Cheetah infection.  Their technical - industrial knowledge base would have slipped back some ways from their initial colonization period, and in particular they had little notion of parapsychology as an experimental science, so their analysis is largely missing the psychic dimension that Trav has identified.

What they have accumulated is a respectable amount of behavioral and biological data gathered from human beings in earlier stages of the infection.  There is some scant information collected on the kitlings, but of course proper clinical procedure would be profoundly difficult to carry out on uncooperative teleporters.  Most data has come from the odd subject that researchers were able to tranquilize and hold for brief periods, but there are a lot of question marks coming from the influence of the tranquilizers in the first place.

The hand-scrawled notes represent the Hunter's work attempting to correlate information from the different data available, more than applying real scientific insight.  If he really is Olyesa's father, that would probably fit the work of an archivist.  Trav is still surprised that he could keep hold of enough of his faculties to do that much.

OOC:  I know we are steering toward an Ingenuity + Science and / or Ingenuity + Medicine.  As usual we can use this as an indicator of the accuracy of a player hypothesis, rather than a test to find a GM-determined answer.  Probably worth keeping in mind some of the OOC discussion about the goals here.
This message was last edited by the GM at 05:04, Mon 19 Dec 2016.
The Traveller
player, 1758 posts
I can't not try
Always time to travel!
Sun 18 Dec 2016
at 10:31
  • msg #693

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Trav starts to look through the information which has been separated and sorted out from the rest of the archive.

OOC:  I know we are steering toward an Ingenuity + Science and / or Ingenuity + Medicine.  As usual we can use this as an indicator of the accuracy of a player hypothesis, rather than a test to find a GM-determined answer.  Probably worth keeping in mind some of the OOC discussion about the goals here.


Trav immediately scans the notes into her phone with her glasses. "Chibi, put these into my archive. Have the scutters get the lab ready." She hadn't been down to the lab for any serious work since she devised the space warping nanotech that she had used to imprison the Shedraya time demons, crushing their paradoxical, magical power with the brute force of her own version of the almighty Time Lock and Gallifreyan science.

Trav forwards the notes to Stanley, since he is an immunologist, and has Chibi get ready to forward the notes via Vortex communication to Amanda Khebares at Falcon's Rest.

"OK. These notes have been copied and are now stored in the information systems on my ship. Stan, is this guy OK to travel? We need to get to the TARDIS asap. I need access to my labs to do real work on this. He also needs better treatment."

"Now, this is what I think - you know that crazy magic world I visited when I was younger? There was these things called vampire intelligences. These things were enormous psychic beings that fed on psychic energy - mostly life force and fear. They infected humanoids and other beings with their psychic essences, creating subservient beings, who resembled movie and TV vampires, complete with master vampires, minions, the rest. They even included all the tropes - cringing at religious symbols, injured by running water and sunlight, the works. I found the whole thing immensely ridiculous when I first encountered it."

Trav is fanning her hat, knocking the dust off. "This is my idea - The 'Cheetah Virus' is a large, psychic gestalt that essentially eats civilisations, and moves from one world to the next by infecting the psyches of its hosts. It feeds off of things like fear, pain, adrenaline, hunger, all the things associated with the hunt. Now that I have hunter blood samples to work with, as well as several scans of a kitling, I can start to fill in the blanks."

Trav takes a seat on a nearby crate. "I don't think that I can come up with a solution that can change anyone who has progressed beyond a certain stage of infection, because they're now part of the gestalt entity. People who are already full blown Hunters have already probably been changed on a genetic and perhaps quantum and artron level. What I can do, however, is use an answer that was demonstrated by our friends in the Splintered Sisterhood - I may be able to work a solution that alters the people with the Cheetah virus so that it won't propagate and spread. We need something that disconnects the virus entity from the Hunters and Kitlings."

"Another idea of mine is all this data based on behavior and hunting patterns, as well genome sequencing and early stage mutation. This is pre work that would have taken Stan and I weeks, maybe months to do, if not more. I want to match it up with the tears in space time around this planet. This may enable us to map out where the Cheetah phenonemon is strongest. Perhaps the density of the local space-time has something to do with how the cheetah entity infectgs other beings and spreads."

"And of course, I can be entirely wrong. I would love to get someone like you, Kalath, into my Zero room, and see what happens when we isolate someone in the advanced stages of Cheetah infection from the entity. Remember, it's all around us, right now. It even affected Sweet Boy."

"Any other ideas? Hit me, folks."

Trav snaps her hat, and it turns into a hijab, which she wraps around her head. "What I need to figure out, and I can't figure out here, is the transmission vector. If it's psychic, like I think it is, then my original idea of altering the Kitlings might work."
This message was last edited by the player at 10:31, Sun 18 Dec 2016.
Stanley Newton
player, 605 posts
Sun 18 Dec 2016
at 21:38
  • msg #694

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Tired out by the intense work of nursery, Smoke Alarm sat back on her bottom. She was itchy and wanted to scratch and wipe her face, but her hands were icky and red. 'What's a blood transfusion?' she wondered dully.


"Oh, that is when we give the blood of one person's to someone who has lost a lot of blood." Stanley tries to explain.

The Traveller:
"OK. These notes have been copied and are now stored in the information systems on my ship. Stan, is this guy OK to travel? We need to get to the TARDIS asap. I need access to my labs to do real work on this. He also needs better treatment."


Stanley frowns. A trip across the city is already exhausting for him and he didn't get hit by an arrow. "I wouldn't advise it. Not all the way to the TARDIS. Unless you want us to carry him..."

The Traveller:
Trav is fanning her hat, knocking the dust off. "This is my idea - The 'Cheetah Virus' is a large, psychic gestalt that essentially eats civilisations, and moves from one world to the next by infecting the psyches of its hosts. It feeds off of things like fear, pain, adrenaline, hunger, all the things associated with the hunt. Now that I have hunter blood samples to work with, as well as several scans of a kitling, I can start to fill in the blanks."


Talking about feeding on emotions almost feels like anthropomorphising the disease, but, even though it is outside of his area of expertise, Stanley can't deny that there is a psychic component to this. "Interesting, but how does it decide it is time to move to the next world? Because, that might be something we can use. We have been trying to cure or prevent this thing, but what if we convinced this psychic entity that everyone has been turned into Cheetahs? Would it just go away?"

Stan looks at Trav. "Is there any way to find out?"

The Traveller:
Trav takes a seat on a nearby crate. "I don't think that I can come up with a solution that can change anyone who has progressed beyond a certain stage of infection, because they're now part of the gestalt entity. People who are already full blown Hunters have already probably been changed on a genetic and perhaps quantum and artron level. What I can do, however, is use an answer that was demonstrated by our friends in the Splintered Sisterhood - I may be able to work a solution that alters the people with the Cheetah virus so that it won't propagate and spread. We need something that disconnects the virus entity from the Hunters and Kitlings."


"The Kitlings are acting as psychic relays or something like that, right? We should be able to design something that enters their brain and changes things there." Stanley says. "The laboratories are in that other building, so we should definitely take a look. A lot will be destroyed or useless, but some materials will still be usable and the equipment might be fixable. We are going to need to mass produce our vector and for that we need raw materials."

OOC: I assumed that crossing the Hunter infested city would be a bit too much for the Hunter.
This message was lightly edited by the player at 21:39, Sun 18 Dec 2016.
Smoke Alarm
player, 1705 posts
Brave and bold as a Hero
of Draconia can be.
Mon 19 Dec 2016
at 02:11
  • msg #695

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
"Oh, that is when we give the blood of one person's to someone who has lost a lot of blood." Stanley tries to explain.


Smoke Alarm looked down at all the blood. 'Oh. Like shoplifting fuel from a wheel-car.' She found a nearby lab sink to wash up in.

The Traveller:
"Now, this is what I think - you know that crazy magic world I visited when I was younger?"


'No.'

The Traveller:
"There was these things called vampire intelligences. These things were enormous psychic beings that fed on psychic energy - mostly life force and fear."


'Like oldsters and rezzies.'

The Traveller:
"They infected humanoids and other beings with their psychic essences, creating subservient beings, who resembled movie and TV vampires, complete with master vampires, minions, the rest. They even included all the tropes - cringing at religious symbols, injured by running water and sunlight, the works."


'Oh! Like on Duckula!'

The Traveller:
"I would love to get someone like you, Kalath, into my Zero Room,"


'I've been there! ...It's yawny.'

The Traveller:
"It even affected Sweet Boy."


'Not the talkiphone box!'

The Traveller:
"Any other ideas? Hit me, folks."


'Hit you? Are you sure, Trav?'

Stanley Newton:
"We have been trying to cure or prevent this thing, but what if we convinced this psychic entity that everyone has been turned into Cheetahs? Would it just go away?"


'We could all cosplay as pussycats!'

The Traveller:
"What I need to figure out, and I can't figure out here, is the transmission vector. If it's psychic, like I think it is, then my original idea of altering the Kitlings might work."


Smoke Alarm thinked about this. 'What's a "trans-mission vector"?'
The Traveller
player, 1759 posts
I can't not try
Always time to travel!
Mon 19 Dec 2016
at 17:36
  • msg #696

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav is giggling, as Smoke translates everything into her Kang paradigm. "I'll show you pictures of it sometime. Rifts Earth was craayyy-zee."
Smoke Alarm:
'Not the talkiphone box!'


"Sweet Boy and I wanted to chase Daleks. I had to pop these out." She shows Smoke the transmission bus plugs from under the control panel she popped out once she got control back. "Because Sweet Boy and I are telepathic, we're especially vulnerable to the Cheetah virus. That's why I've been super careful not to be violent, especially considering my... history. Without these, Sweet Boy can't run or fly between tick tocks. It's like I took off his shoes."

Smoke Alarm:
'Hit you? Are you sure, Trav?'


"I was saying a funny, Smoke, not for real. Like, come up with ideas."

Smoke Alarm:
'We could all cosplay as pussycats!'


SNAP goes the hijab. On go the cat ear headphones.

"That can be arranged. Hm. Spoofing the psychomorphic field. Hmmmmmm. Yeeaaah." Already the wheels are turning.

Smoke Alarm:
Smoke Alarm thinked about this. 'What's a "trans-mission vector"?'


"How sickness moves from one person to another. How the cheetah virus moves around."

"Smoke. I can find Sweet Boy. Instead of getting to the TARDIS, how easy do you think you and Kalath could get to Sweet Boy? If anyone could get to my boy and past the hunters, it would be the two of you. I can pre-load instructions on a thumb drive and bring him here."

Stanley Newton:
Talking about feeding on emotions almost feels like anthropomorphising the disease, but, even though it is outside of his area of expertise, Stanley can't deny that there is a psychic component to this. "Interesting, but how does it decide it is time to move to the next world? Because, that might be something we can use. We have been trying to cure or prevent this thing, but what if we convinced this psychic entity that everyone has been turned into Cheetahs? Would it just go away?"

Stan looks at Trav. "Is there any way to find out?"


"I dunno. I need access to Sweet Boy - the lab suite, the sensors, everything. The Zero room to see how a Hunter behaves when cut from the Cheetah phenomenon. See, we're surrounded by it right now.We'll eventually become part of it if we stay too long. It's like any disease organism that replicates inside a host organism - a host culture. Think of how Kuru acts with cannibals and paralyzes them. I suspect that the Cheetah entity can't survive without host minds to convert. That's why it also has the ability to teleport interstellar distances - amazing, really - because note how it's not infecting birds, mice or other strata life forms. It needs sapient life forms that can feel fear and the thrill of the hunt to devolve in order to survive. I'll try to start work here, but without my labs, I don't know how far I can get. On the other hand, Sweet Boy is the ticket out of here. Access to the labs is balanced by letting the Cheetah virus have access to my timeship."

"And one final thing, Stan - regardless of whether or not this thing, if it indeed is a thing, or a person, or just a disease - it's still a problem, and it will eat another planet if we don't resolve this problem. I'm not about to just shuffle it off on someone else. We solve the problem for everyone, not just us. The Cheetah phenomenon has a right to live, but it doesn't get to hurt anyone else."

Trav starts poking around. What lab equipment is here?
This message was last edited by the player at 20:26, Mon 19 Dec 2016.
The Guardian
GM, 1963 posts
Tue 20 Dec 2016
at 04:33
  • msg #697

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Trav starts poking around. What lab equipment is here?

The available equipment isn't likely to be advanced or extensive.  It would have been considered decades out-of-date even by Stanley's twenty-first century terrestrial standards.  Within those limitations, the institute has a fair spread of the tools for biological research and development, and a reasonable amount of it has been left intact.
Smoke Alarm
player, 1709 posts
Brave and bold as a Hero
of Draconia can be.
Tue 20 Dec 2016
at 09:49
  • msg #698

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"I was saying a funny, Smoke, not for real. Like, come up with ideas."


Smoke quirked her mouth, starting to think up something but not having anything complete to show-and-tell yet, just scraps of ideas in lost-and-found. But she was wondering if she should tell Trav and Stan about her sweet-dream with Tiddles or not. Would it be a to-do? Would they try to chase Tiddles away if they knew? She had ideas, mayhaps, but she wasn't sure that if she show-and-telled them, the others would understand them anyhow.

The Traveller:
"Smoke. I can find Sweet Boy. Instead of getting to the TARDIS, how easy do you think you and Kalath could get to Sweet Boy? If anyone could get to my boy and past the hunters, it would be the two of you. I can pre-load instructions on a thumb drive and bring him here."


Smoke eyespied sideways at Kalath before answering Trav. 'If it was just me alonesome – easy-peasy. We're not that far from where we exited the talkiphone box, we've just been slowpokes and gotten all turned around. I can hop-skip-jump and foot it all speed to get back. The Hunters can play chasey with me, but they can't catch the talkiphone box.' she said confidently.
The Traveller
player, 1762 posts
I can't not try
Always time to travel!
Tue 20 Dec 2016
at 19:03
  • msg #699

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"OK, time to be creative."

Trav gets on her phone, and is sending orders to the scutters. The scutters start modifying several of their fellows - removing wheels and treads, lightening the frame, and adding gyrocopter elements from parts in the holds. In time, Trav is modifying several of the scutters to act as flying drones, to ferry lab equipment from the TARDIS to their current location. Hunters are now doubt looking up in puzzlement and perhaps anger as Trav's mechanical ingenuity bypasses their deadly hunting skill, with her scutters giving the predator Lister's famous finger as they zoom through the air, soaring through the skies of Kestares Delta. The Traveller travels - she does not hunt nor is she prey! Trav giggles as she guides her beloved scutters through her phone and glasses.

OOC:This looks like a Boffin attempt to me. I assume on a failed roll a scutter bearing lab tools and parts crashed, necessitating a rescue attempt, yes? Ingenuity+Tech? The modififcations probably take a few hours.
Stanley Newton
player, 608 posts
Tue 20 Dec 2016
at 23:29
  • msg #700

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"I suspect that the Cheetah entity can't survive without host minds to convert. That's why it also has the ability to teleport interstellar distances - amazing, really - because note how it's not infecting birds, mice or other strata life forms. It needs sapient life forms that can feel fear and the thrill of the hunt to devolve in order to survive. "


"I did wonder why it only seems to infect cats and humans." says Stanley. "It being linked to lifeforms that enjoy or can enjoy hunting sounds plausible."
The Guardian
GM, 1964 posts
Wed 21 Dec 2016
at 03:14
  • msg #701

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The scutter self-modifications take slightly longer than Trav anticipated, because for some reason there is always one scutter who wanders away from its task to pick up a vid camera and start filming the others.  Eventually, though, the gyrocopter assemblies are constructed and mounted to the scutters, and the mechanisms take to the sky!

OOC: Roll Ingenuity + Tech and also roll Coordination + Transport....
The Traveller
player, 1763 posts
I can't not try
Always time to travel!
Wed 21 Dec 2016
at 08:47
  • msg #702

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
The scutter self-modifications take slightly longer than Trav anticipated, because for some reason there is always one scutter who wanders away from its task to pick up a vid camera and start filming the others.  Eventually, though, the gyrocopter assemblies are constructed and mounted to the scutters, and the mechanisms take to the sky!

OOC: Roll Ingenuity + Tech and also roll Coordination + Transport....


"Dammit, Blue 16, knock it off with the selfies and photobombs. I don't care how many followers you have on Spacebook."

Scutters are even worse with family pics.

OOC: Canonically, scutters in Red Dwarf are gendered, and have families and kids. How this occurs is best left to the imagination. This means family photos.
03:49, Today: The Traveller rolled 15 using 2d6+8 with rolls of 6,1.  2d6+Transport
4+Coordination 4 - Trav Flies Scutter Drones.
03:48, Today: The Traveller rolled 20 using 2d6+14 with rolls of 2,4.  2d6+Ingenuity+Tech - Trav mods Scutter Drones.

This message was last edited by the player at 08:52, Wed 21 Dec 2016.
The Traveller
player, 1764 posts
I can't not try
Always time to travel!
Wed 21 Dec 2016
at 08:51
  • msg #703

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
The Traveller:
"I suspect that the Cheetah entity can't survive without host minds to convert. That's why it also has the ability to teleport interstellar distances - amazing, really - because note how it's not infecting birds, mice or other strata life forms. It needs sapient life forms that can feel fear and the thrill of the hunt to devolve in order to survive. "


"I did wonder why it only seems to infect cats and humans." says Stanley. "It being linked to lifeforms that enjoy or can enjoy hunting sounds plausible."


"Also, Stan, there may be a plasmosis angle of some kind."
The Guardian
GM, 1966 posts
Thu 22 Dec 2016
at 04:08
  • msg #704

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

WIPE

A squadron of scutters swarm out of the doors of the TARDIS.  When the last has exited, the doors shut after it, seemingly of their own accord.  The scutters assemble into a classic chevron formation and lift out into the sky.

WIPE

A pair of Hunters are stalking down a ruined street of Kestartes City, closing on a cautiously stealthing spine-wolf, when there is a chorus of whirr in the air above them.  The Hunters look up.  Birds!  Meat on the wing!  Strange and shiny birds to be sure, but they're in range!

(Trav catches the motion from the integral cameras....)

One of the Hunters raises its bow, graceful and quick, and looses, but the arrow has scarcely taken flight when the formmation of weird birds breaks and scatters, and then as one they tilt forward and accelerate.  By the time the Hunters have apprehended this behavior, the birds are receding and out of range.

WIPE

Back in formation, the scutters close and descend on the Demeter Institute....

WIPE

As the scutters loop through a smashed window and close on Trav's location, everyone can hear the buzzing of the engines.  Tiddles, for one, reacts quite badly to it.  The kitling twitches and makes a few weird and agitated hops, and finally bounds onto Smoke Alarm, sinking claws into the Kang's shirt and catapulting herself up atop Smoke's head, where she stands shaking and growling.

OOC:

21:57, Today: The Guardian, for the NPC Cheetah Person, rolled 14 using 2d6+8 with rolls of 1,5.  Shooting at a scutter: Coordination(5) + Marksmanship(3).

Smoke Alarm
player, 1712 posts
Brave and bold as a Hero
of Draconia can be.
Thu 22 Dec 2016
at 04:13
  • msg #705

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Since moving into the talkiphone box, Smoke Alarm had come to accept the scutters, but was still not altogether comfy around them. So when a flock of them burst in through the windows, and Tiddles's alarm triggered hers, Smoke Alarm yelped 'Flying cleaners! Foot it! All speed!'


OOC: Heh. Impulsive, going on Move. :p
This message was last edited by the player at 04:14, Thu 22 Dec 2016.
The Traveller
player, 1769 posts
I can't not try
Always time to travel!
Thu 22 Dec 2016
at 23:43
  • msg #706

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Cleaners? They clean, but they're my boys! Hey guys, you made it all ship shape and sound!" Of course, Trav runs up and hugs her beloved scutters, who are all giving each other high fives with Blue-16 of course taking video. Blue-7 is of course giving Trav the finger, signing - REMEMBER PARACHUTES NEXT TIME BLONDIE. The scutters had mixed feelings concerning Smoke Alarm - on the one hand, they never menaced her and she was not the first person graffiti up corridors, and she was positively sanitary compared to Goosebury and Absalom Daak. On the other hand, being ridden around by the Us for occasional joyrides (which Smoke was no doubt invited along to) was annoying.

Trav helps the Scutters unload. "Stan, I made sure that the equipment was networked to the TARDIS computers. We should have everything we need. Lets get to work!"
Stanley Newton
player, 611 posts
Sat 24 Dec 2016
at 00:33
  • msg #707

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Whilst the Scutters are arriving and unloading the equipment, Stanley checks on the wounded Hunter. He turns to Olyesa. "Would you mind keeping an eye on him? Just to make sure his situation doesn't suddenly get worse. I need to go to the laboratory building and work on our plan."

He wouldn't force her to stay, but this might be an opportunity for her to talk to her father. If the Hunter could control himself whilst an arrow was being removed, then he wouldn't be a danger to Olyesa.

The Traveller:
Trav helps the Scutters unload. "Stan, I made sure that the equipment was networked to the TARDIS computers. We should have everything we need. Lets get to work!"


"We will need to mass produce whatever we will come up with." Stanley says, looking at all the equipment. "That will take time, so I think it is best to start with setting that up. It will most likely involve some sort of viral agent, so we need a big reactor vat. There should still be supplies of salts and metals to make buffer solutions in the other building. I'll go check right now, but I suspect we will need everything that is still usable to get enough."
The Guardian
GM, 1969 posts
Sat 24 Dec 2016
at 04:15
  • msg #708

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
Whilst the Scutters are arriving and unloading the equipment, Stanley checks on the wounded Hunter. He turns to Olyesa. "Would you mind keeping an eye on him? Just to make sure his situation doesn't suddenly get worse. I need to go to the laboratory building and work on our plan."

He wouldn't force her to stay, but this might be an opportunity for her to talk to her father. If the Hunter could control himself whilst an arrow was being removed, then he wouldn't be a danger to Olyesa.

Olyesa seems to not have paid a lot of attention to the other investigation going on around her, not even the arrival of the flying scutters.  She has stayed sitting by the Hunter -- her father? -- and keeping watch on his every breath.

"Of course I'll stay," she says, and with an impulsive movement she takes hold of one of the Hunter's furred hands.

After Stanley finished removing the arrow and stitching the wounds back together, the Hunter had lapsed into an exhausted semiconsciousness, hunching away from Olyesa as if he didn't want her to see his face, but now he rouses a little and looks at her.  "Sorrry," he rasps.  "Was weak.  Could feel the hungerr, feel the Call inside me.  Was afrraid would hurrt you, hurrt your motherr.  Thought, I could trry to keep hold of myself by finding how I could keep at the worrk...."

"Da," Olyesa says with a sniffle, "you could have stayed.  You'd never have hurt us."

"Wish I could trrust that was trrue...."  But the Hunter shifts his paw around to clasp her hand.  "Will rrest now."

"Don't you dare leave me."

"No.  Do not plan on it.  Not forr now."
Smoke Alarm
player, 1715 posts
Brave and bold as a Hero
of Draconia can be.
Sat 24 Dec 2016
at 05:36
  • msg #709

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Right afore she could race out the door, Smoke Alarm paused, and saw the flying cleaners were in fact just the scutters with whirligig bits on them. '...Oh.' Very carefully, she prised the kitling off her head with scalping herself of her blue hair. 'S'okay, Tiddles. These are the scutters. They're like... appliances, helping-handy cleaners for Trav.'

Hugging the kitling, she left them to their work, and instead footed slowly up to Olyesa and the Hunter, keeping her distance. She was surprised to eyespy such a difference between them; he hadn't always been so furry, she guessed. But the bond between them remained. Smoke Alarm wondered what it would be like to lost-and-found one of the Inbetweens again. A mummy or daddy. 'Do you need anything?' she asked when they eyespied her eyespying them.
The Traveller
player, 1771 posts
I can't not try
Always time to travel!
Sat 24 Dec 2016
at 07:25
  • msg #710

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
"Don't you dare leave me."

"No.  Do not plan on it.  Not forr now."


Pain stabs the Traveller's heart, when the Hunter says this.

She starts assembling the lab equipment, almost furiously - Stanley can probably notice the change. She's grim now, and quiet. With just gestures she directs the scutters. The same scientist who unlocked the Zentraedi genome with Emil Lang and who saved Rifts Earth from the Shedraya and the PPE draining power of the Nightlords is now working to apply her intellect to the Cheetah virus. But she takes a moment to calm herself, exhale. No anger, no fighting, no hunting. She is a Time Lord, a scientist and researcher. This is what she trained for decades at the Prydonian academy to do. Centrifuges, chemical analysis equipment, advanced genetic sequencing equipment and more esoteric instruments such as atron resonators and temporal-spatial analyzers and a direct link booster back to the TARDIS and it's computers and sensors in the Orrery make this as good as being back at Sweet Boy.

And she won't do it alone. She was always proud to turn Driftwood's mocking words into a point of pride. "Stan, I'm ready, let's get to work."

OOC: So, Ingenuity+Science+Research Tardis - full analysis of Cheetah phenomenon, using blood samples, TARDIS sensors to analyze planet's psychomorphic field, the Hunters notes, working on Trav's idea that the Kitlings do indeed act as celluar nodes and that if the Kitlings are changed and can be made to filter different emotions, then the Cheetah phenomenon will change. Secondary goals - find out of the Cheetah phenomenon can feed on other emotions besides fear and the hunt, if that indeed is what the Cheetah virus feeds on, if Cheetah people can be disengaged from the Gestalt, and to give Stan what he needs to synthesize a cure. 2 SP left, ready to spend 1.
This message was last edited by the player at 07:26, Sat 24 Dec 2016.
The Guardian
GM, 1973 posts
Tue 27 Dec 2016
at 04:04
  • msg #711

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Right afore she could race out the door, Smoke Alarm paused, and saw the flying cleaners were in fact just the scutters with whirligig bits on them. '...Oh.' Very carefully, she prised the kitling off her head with scalping herself of her blue hair. 'S'okay, Tiddles. These are the scutters. They're like... appliances, helping-handy cleaners for Trav.'

The kitling looks extremely unimpressed and doubtful, but neither is she fighting Smoke or attacking the scutters.  Perhaps that's close enough to a win.

quote:
'Do you need anything?' she asked when they eyespied her eyespying them.

Olyesa is slowly shaking her head.  But the furry man gives her a serious look.  "Do not know what yourr otherrs mean to do," he says slowly.  "But crry of pain will have been hearrd frrom herre.  Flying machines could have been seen.  This place has been kept because it held little that Hunterrs want, and any who came to look have not left again."  His eyes narrow, and Smoke Alarm is suddenly put in mind that even if he is wounded, and has some sort of control over himself besides, that scarcely means that he is safe  "Some should keep watch.  If morre come hunting, this will be a bad place to be."
The Guardian
GM, 1974 posts
Tue 27 Dec 2016
at 04:33
  • msg #712

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"Stan, I'm ready, let's get to work."


OOC: Let's make a decision here about "greed or speed" as my face-to-face group would put it.

This is what I'm thinking at the moment to draw this scenario to some kind of resolution beyond a never-ending research project, as well as something that will have some challenge and tension to it:

  • We'll call implementing some kind of a fix for the situation a target difficulty of 40.  You are after all looking at a planetary infection or infestation -- the tendency to trivially reverse these sorts of things is one of my least favorite Who storytelling tricks, except perhaps when the solution is exceptionally clever.
  • Stanley can make an Ingenuity + Medicine (Disease) roll at a difficulty of 15 to give Trav an assist.  For a normal success he can give a +2, Good a +4, and Fantastic a +6.
  • This assumes a day spent working on the problem.  You can make one try after a day.  If that doesn't succeed, the difficulty drops by 5 for the next day's attempt.  If Stanley is giving a bonus, you can either keep the same bonus (as long as he continues to help) or he can make another roll to try to improve the bonus.
  • You don't have to make a roll on a given day.  For example you could figure on 3 days and that would automatically take the difficulty down to 30.
  • However, every day that you are working and staying at the Institute, there will be some sort of attempted incursion.  "Base under siege", everybody!
  • If Smoke and Kalath are concentrating on watching and defending the area, then they can make rolls to watch and / or fortify the area that will give you some advantages if & when an attack happens.
  • As soon as there is any sort of successful result, that is as good as the answer gets, and that will influence how complete the solution is, by the same normal / good / fantastic success thresholds.  Details of what that looks like can be negotiated once we reach that point.
  • Assume you're going to stick where you're at instead of relocating to the TARDIS, etc., unless an emergency situation and turn for the worse develops.  Call it the logistics of moving all the Institute data, the in-flight experimental work that you did find here, etc.

I'm open to amending the details of how this will operate based on everyone's feedback.

Smoke Alarm
player, 1719 posts
Brave and bold as a Hero
of Draconia can be.
Tue 27 Dec 2016
at 06:43
  • msg #713

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

A Hunter he mayhaps be, but he had the knowhow of this place and it was a smartypants idea. 'I will outlook.' Smoke Alarm promised with a nod, but lingered to eyespy Olyesa and her daddy a ticktock more. He wasn't shapeship-and-sound; mayhaps he might still choose to gobble them like Rezzies. She could only try to make things right now. 'I'm sorry Kalath poked an arrow in you. I think she was a scaredy-cat—' That didn't sound right; Smoke tried to correct and translate. 'I think she was scared.'

Then she footed away, all speed, to outlook at the window the scutters had whirlybirded through.
The Traveller
player, 1779 posts
I can't not try
Always time to travel!
Tue 27 Dec 2016
at 19:40
  • msg #714

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Well, we do have some resources -

The Scutters can fly back to the TARDIS for food and supplies
If we're really desperate, I can send a scutter back to the TARDIS with a thumb drive and have the TARDIS come here, but said flying scutter can be shot down.
Flying Scutters can be used as aerial scouts, but this means Smoke, Olyessa or Kalath using Trav's glasses and phone to control them, which means shenanigans.

I opt that we split it down the middle - moderate abount of time and try to hold out.

Also, Trav will be emptied of SP.

That Regeneration may be closer than I thought. Hm.

And one IC thing -



Trav takes her gun belt off. "Olyessa. I'm infected. I can't be trusted with these." She fiddles with the guns. "But you're not, at least, not directly, are you?"

"You and your family have been here for generations. You may have a measure of built-in resistance to the Call. This may explain why your father has held out for so long - as has Kalath."

She offers the gun belt to Olyessa. "I can show you how use these. I will key them so that they will only respond to you and Stanley, and not me until this is over. These weapons have been with me for centuries. They can also create holes in walls and make matter disappear and reappear. They can also stun opponents - these weapons have never killed anyone, except true monsters, and I will set them so that they will only stun Hunters."

"Olyessa, Kalath, so that I can help your father and the rest of your people, I would like to draw blood and skin samples from the two of you."

She takes off her glasses, working to be as empathetic and as grave as possible. "Your father represents the late stage of the infection. Olyessa, you are most likely the carrier stage, the cheetah virus in its dormant state, perhaps carried inactivated through generations. And Kalath, you are the bridge, the link - midway between human and hunter, teetering between both. I feel that the way to deal with the virus, the way to change it, lies in you. I doubt I can change you, but perhaps in you lies a way to stabilise you so that the Hunter change does not progress, and that you can be a doorway so that the Cheetah phenomenon can be rendered isolated and inert, incapable of being transmitted. If I can figure this, perhaps Stanley and I can devise a genetic therapy that can reverse the changes in Hunters, so that at least they can gain control of their psyches and emotions! Who cares about their appearances and powers. It's their hungers and lusts that need to be changed. Kalath, you, Olyessa and her father may be the key to all of this! Will you help me?


OOC:

02:39, Today: The Traveller rolled 17 using 2d6+9 with rolls of 6,2.  Trav Convinces Kalath - Presence+Convince+Charming+Voice of Authority 2.
02:38, Today: The Traveller rolled 14 using 2d6+9 with rolls of 4,1.  Trav Convinces Olyessa - Presence 3+Convince 2+Charming 2+Voice of Authority 2


OOC: I'm ready to roll a Presence+Convince against Olyessa. I assume that whether or not I get a blood sample from Kalath will be entirely her player's choice. Hey Stan, Smoke 0 if ya wanna throw in an SP for Olyessa, feel free! I think a 17 is enough for Kalath.
This message was last edited by the player at 16:07, Wed 28 Dec 2016.
The Guardian
GM, 1977 posts
Wed 28 Dec 2016
at 00:01
  • msg #715

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
OOC: I'm ready to roll a Presence+Convince against Olyessa.

OOC: You can go ahead and do that.  I have thoughts about what the outcomes might be, but it would be good to see how convincing Trav is.
The Traveller
player, 1783 posts
I can't not try
Always time to travel!
Wed 28 Dec 2016
at 19:13
  • msg #716

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav says - "Also, I'm going to be really busy. Scutters! Front and center. Smoke, come over here?"

As the Scutters line up and salute, Trav says, "Stan and I are going to be working on a cure for this Cheetah plague. We're probably going to be attacked, several times, by these Cheetah people. So, boys - while I'm working, listen to and work with Smoke Alarm. You guys need to work with her to set up traps, fly around, and help defend this place. Smoke, the scutters will do whatever you ask them to do, and they will talk back to you with text. politely." Blue 6 gives Trav the fig while the other scutters laugh.

"These Cheetah people can sneak and teleport and know the ground, but you have sensors, you can fly, you can build and weld and cut things and your smart and brave. You're my scutters! You saved Rimmer and Lister from the Polymorph! You dealt with a senile Holly or thousands of years! You already know cat people really well! Now you're just dealing with teleporting ones! Plus, you're being led by Smoke Alarm, and we all know Blue Kangs are best!"

"Now, Smoke, scutters really suck at fighting, but they're really good at building and clearing and cutting and they can make traps and deadfalls. They also have picture takers that can see in the dark and will transmit to your phone and can walkie talkie. It's like a video game, see. You can share my phone with Kalath or Olyessa, if they want to use it. Turn the tables on those cowardly cutlet cats!"

Trav will make sure that in the amount of time they have, that half of the scutters can still fly, and the other half have their old stair climbing treads. Trav also makes sure that the scutter programming will back up back at the TARDIS, in case any of their bodies get destroyed.

"Think you can do it?"
This message was last edited by the player at 19:35, Wed 28 Dec 2016.
The Guardian
GM, 1978 posts
Wed 28 Dec 2016
at 23:14
  • msg #717

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"You and your family have been here for generations. You may have a measure of built-in resistance to the Call. This may explain why your father has held out for so long - as has Kalath."

She offers the gun belt to Olyessa. "I can show you how use these. I will key them so that they will only respond to you and Stanley, and not me until this is over. These weapons have been with me for centuries. They can also create holes in walls and make matter disappear and reappear. They can also stun opponents - these weapons have never killed anyone, except true monsters, and I will set them so that they will only stun Hunters."

"Olyessa, Kalath, so that I can help your father and the rest of your people, I would like to draw blood and skin samples from the two of you."

Olyesa reaches out hesitantly for the gun belt.  But her father's grip on her arm tightens.  "No!"  He glares at Trav, perhaps more in panic than anger.  "You do not know the Call.  It wants a way in.  That is fear, thrrill, the act of the hunt.  Does not matterr if guns can not kill!  Opens the door!"

Olyesa draws a deep breath, and then takes the guns from Trav.

"If they can not find something to help, then we are all lost in the long run anyway," she says.  "Maybe this all ends up with me like you, Da, and maybe that would not be the worst thing.  No?"

She looks at Trav seriously.  "I will be careful.  But I must trust to some sort of hope."  Glancing sidelong at Stanley, she adds, "And that includes any sort of sample you might need to take, Doctor.  I'm not afraid."
The Traveller
player, 1785 posts
I can't not try
Always time to travel!
Thu 29 Dec 2016
at 07:40
  • msg #718

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Olyesa reaches out hesitantly for the gun belt.  But her father's grip on her arm tightens.  "No!"  He glares at Trav, perhaps more in panic than anger.  "You do not know the Call.  It wants a way in.  That is fear, thrrill, the act of the hunt.  Does not matterr if guns can not kill!  Opens the door!"

Olyesa draws a deep breath, and then takes the guns from Trav.

"If they can not find something to help, then we are all lost in the long run anyway," she says.  "Maybe this all ends up with me like you, Da, and maybe that would not be the worst thing.  No?"

She looks at Trav seriously.  "I will be careful.  But I must trust to some sort of hope."  Glancing sidelong at Stanley, she adds, "And that includes any sort of sample you might need to take, Doctor.  I'm not afraid."


"We trust your father." Whrrr, whrr from the sonic. "Beware the Dark Side. Fear, hatred, anger are they. Quicker, easier, more seductive. Once you start down the dark path, consume you it will. There, I've changed my guns - now, they won't even stun. They're just tools now. I will not risk you changing if your father says that is the wrong way to go. You can still use them to make holes in walls and close them up again, but that's it. The Traveller travels, she does not hunt nor is hunted. Let these be the tools of travel, not of harm. I must be loyal to my name. Also, I will be damned if my turbopistols became a weapon in the hands of the Cheetah Virus. Sir, is that acceptable?"

"Also, sweety, fight them with cleverness, compassion, be everything these cats are not. They're hunters - that's all they can be. They don't know long range planning or history or anything besides leap and kill. You're so much more!"

"And baby, if you stopped being *you*, that would be the most terrible thing. That's what I hate about this fucking nekomimi virus - it eats people's identities, their personhood. Those are the monsters I hate most of all."

OOC: I hearby claim 1 SP for Code Of Conduct - Major: Protect The Weak - Trav is giving up her weapons so that someone weaker can protect themselves while she works. Without the stun function, it's doubtful that Olyessa can do much to protect her or Stan. In fact, Crew Tardis could simply bug out.
This message was last edited by the player at 07:51, Thu 29 Dec 2016.
Smoke Alarm
player, 1723 posts
Brave and bold as a Hero
of Draconia can be.
Thu 29 Dec 2016
at 12:54
  • msg #719

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Trav says - "Also, I'm going to be really busy. Scutters! Front and center. Smoke, come over here?"


Stopsigning her outlook at the window, Smoke Alarm footed over to Traveller, wondering what was up anyhow.

The Traveller:
As the Scutters line up and salute, Trav says, "Stan and I are going to be working on a cure for this Cheetah plague. We're probably going to be attacked, several times, by these Cheetah people. So, boys - while I'm working, listen to and work with Smoke Alarm. You guys need to work with her to set up traps, fly around, and help defend this place. Smoke, the scutters will do whatever you ask them to do, and they will talk back to you with text. politely." Blue 6 gives Trav the fig while the other scutters laugh.

"These Cheetah people can sneak and teleport and know the ground, but you have sensors, you can fly, you can build and weld and cut things and your smart and brave. You're my scutters! You saved Rimmer and Lister from the Polymorph! You dealt with a senile Holly or thousands of years! You already know cat people really well! Now you're just dealing with teleporting ones! Plus, you're being led by Smoke Alarm, and we all know Blue Kangs are best!"

"Now, Smoke, scutters really suck at fighting, but they're really good at building and clearing and cutting and they can make traps and deadfalls. They also have picture takers that can see in the dark and will transmit to your phone and can walkie talkie. It's like a video game, see. You can share my phone with Kalath or Olyessa, if they want to use it. Turn the tables on those cowardly cutlet cats!"

"Think you can do it?"


Outlooking over her newfound gang of cleaners, Smoke Alarm was dismayed at this suggestion, rather like someone who'd been granted command of an army they didn't know what to do with and didn't really want anyhow. The Doctor had been like that. 'I can't play Siren-says with cleaners! I— I can't give anyone say-sos!' she protested, outlooking for a way to wiggle out of this trap. No-mind the cleaners, it seemed like too much responsibility for one small Kang.

But... But Trav had asked and they needed to protect and hide this tower and Trav had asked. Smoke Alarm relented, shoulders slumping. 'Okey-dokey, I'll give them say-sos coz you ask – if the cleaners can be goody-two-tracks for me and you.' she decided, eyespying the scutters warily, as if daring them to misbehave for her. Since the Kang could put an arrow in the picture-talker of a cleaner from down a carrydoor, they'd have to be pretty silly to try it on with her.


OOC: This seems like something against Smoke's lone-rat nature, but I'm not sure I have suitable trait against it. Impulsive? Since Smoke's acting against her better/worse instinct, I'll yield up a Story Point – to Traveller, who needs one anyway. :)
Stanley Newton
player, 614 posts
Thu 29 Dec 2016
at 20:50
  • msg #720

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
She looks at Trav seriously.  "I will be careful.  But I must trust to some sort of hope."  Glancing sidelong at Stanley, she adds, "And that includes any sort of sample you might need to take, Doctor.  I'm not afraid."


"It is good that you are not afraid, but you don't have to worry. Taking samples should be as good as painless." Stanley replies. After a short pause he continues. "I think I should say that you shouldn't get your hopes up too much. We will do our best and I think we stand a good chance of finding something, but developing new cures and treatments can be a long process. Lots of trial and error, early successes that somehow do not work when given to patients."

He agrees with Trav that they should start with actually solving this Cheetah virus problem. That is why they have gathered all this equipment, materials and knowledge. He takes a deep breath and gets to work.

OOC: Roll, using one SP and the +4 bonus I got from reading about cats in the library:):
20:50, Today: Stanley Newton rolled 28 using 4d6+14 with rolls of 3,4,1,6.  Ingenuity(4) + Medicine(4) + AoE: Disease (2)+preparation bonus(4)+SP (2d6).

The Guardian
GM, 1981 posts
Thu 29 Dec 2016
at 22:44
  • msg #721

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'Okey-dokey, I'll give them say-sos coz you ask – if the cleaners can be goody-two-tracks for me and you.' she decided, eyespying the scutters warily, as if daring them to misbehave for her.

The flying scutters veer and assemble into an inspection line hovering in front of Smoke Alarm.  Two of them -- Blue Eleven and Red Nine, always the cheekiest of the lot -- swerve together and perform the Kang fist-over-fist build high for happiness! gesture to her.
The Guardian
GM, 1982 posts
Thu 29 Dec 2016
at 23:00
  • msg #722

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
He agrees with Trav that they should start with actually solving this Cheetah virus problem. That is why they have gathered all this equipment, materials and knowledge. He takes a deep breath and gets to work.

As Stanley starts in to the task in earnest, Trav begins getting the equipment back in powered and functioning order; that job accomplished, she lets Stanley take the lead in the analysis of the samples and data.  Hours crawl on.  As he studies and compares the samples, and the strictly biological side of the results starts to pilue up, he begins to get a nagging impression that he has seen something not unlike this before -- and that perhaps is the strangest thing of all.

Then he remembers.  This isn't Stanley's first contact with self-adaptive neurotransmitters and hive consciousness, after all.  On his very first trip off Earth in the TARDIS, he recalls the telepathically bonded society that called itself the Splintered Sisterhood.  That was a collective that was able to share real cognition and thought among its constituent members.  This is not exactly the same thing: any real animus it possesses is far, far below real sentience.  But it is at least something he has had genuine experience with, working in concert with Amanda Khabares and her mother Elizabeth.

Perhaps there is some clue in the way the Sisters generated their gestalt telepathic field that can be applied here....

OOC: That easily gets Trav a +6 to work going forward.  You can develop further details incorporating this, or go off in a different direction, as you wish.
Smoke Alarm
player, 1726 posts
Brave and bold as a Hero
of Draconia can be.
Fri 30 Dec 2016
at 03:52
  • msg #723

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm was begrudgingly impressed by the gesture. 'Well, alright. Build high for happiness.' she repeated it herself.


OOC: How do you want me to have the scutters fortify? Just list Smoke's plans, then make rolls for command ability and building defences?
Kalath
player, 255 posts
Always Time to...
Hunt!
Fri 30 Dec 2016
at 03:59
  • msg #724

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm might have Kalath's number when it came to urban stealth; or using buildings and the like as defenses. But that was never what Kalath was about. She was at perfect home in the jungle, in the wilderness, and that's what this was. This might -technically- be a building; but it's surroundings were ruins, and more like jungle than city, and so she snuck off into the surrounds; her bow out, setting up a good vantage point. And the warning she gave would be of a Hunter screaming in pain as an arrow embedded itself in them, or near them; rather than by any word of warning.

OOC: I could say impulsive here, or even selfish; but that's just being greedy.

14:57, Today: Kalath rolled 19 using 2d6+10 with rolls of 6,3.  Co-ordination + stealth.
Not sure whether you want rolls now or later for spotting a Hunter approaching, so left it off for now.
The Guardian
GM, 1983 posts
Fri 30 Dec 2016
at 04:11
  • msg #725

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
OOC: How do you want me to have the scutters fortify? Just list Smoke's plans, then make rolls for command ability and building defences?

OOC: You shouldn't need to make any kind of presence rolls for ordering the scutters.  Building defenses is probably Craft + Ingenuity and you can add +2 for the bots' assistance.

You should also give an awareness + ingenuity for when something finally shows up, and coordination + subterfuge if you have any sort of ambush set.

The Guardian
GM, 1984 posts
Fri 30 Dec 2016
at 04:12
  • msg #726

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
14:57, Today: Kalath rolled 19 using 2d6+10 with rolls of 6,3.  Co-ordination + stealth.
Not sure whether you want rolls now or later for spotting a Hunter approaching, so left it off for now.

OOC: Yeah, awareness + ingenuity for lookout duty would be good.
Kalath
player, 256 posts
Always Time to...
Hunt!
Fri 30 Dec 2016
at 04:18
  • msg #727

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Dammnit.

15:17, Today: Kalath rolled 11 using 2d6+7 with rolls of 3,1.  Awareness + Ingenuity + Keen Senses.
The Traveller
player, 1786 posts
I can't not try
Always time to travel!
Fri 30 Dec 2016
at 05:07
  • msg #728

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"That's it. I knew it. I needed a second set of eyes, Stan, I knew that this reminded me of the Sisterhood's network. Great work. Now, for the psychic side. I need to map this out as how it manifests psychically, on an artron level - what kind of gestalt the Cheetah phenomenon forms. Once we map it, we can figure out what to do."

Trav starts working with an old set of customised instruments - a specialised quantum DNA helix mapper from Tyrol, a compact laser microscope from Earth's 21st century, an artron resonance visualizer from her initiate days of the Prydon Academy, and other tools scavenged from across time and space. She works carefully, but with the same ferocious intensity she's exhibited in all of her incarnations when it came to research.

She takes every hour 5 minutes to meditate with buddhist prayer beads, to clear her mind. This was for Rhu Zheng, and for Warlock - mindfulness vs mindlessness. This foe did frighten her, even though she was facing it head on. She would not surrender to it or play by its rules.

After hours of work, she looks at the holes in the map. She doesn't get mad, or upset, but peers at it. There's something she can't see. There's something she is missing. This is also just the first day.

Science+Ingenuity+Research Tardis as base, plus Stanley's +6, plus 1 SP.
00:09, Today: The Traveller rolled 28 using 4d6+22 with rolls of 1,1,2,2.  2d6+Ingenuity 8+Science 6+Research Tardis 2+Stanley 6+2d6.

This message was last edited by the player at 05:15, Fri 30 Dec 2016.
Stanley Newton
player, 617 posts
Sun 1 Jan 2017
at 09:56
  • msg #729

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"That's it. I knew it. I needed a second set of eyes, Stan, I knew that this reminded me of the Sisterhood's network. Great work. Now, for the psychic side. I need to map this out as how it manifests psychically, on an artron level - what kind of gestalt the Cheetah phenomenon forms. Once we map it, we can figure out what to do."


"We don't have weird psychic pseudo-organisms on Earth, so the Sisterhood is the only comparable phenomenon that I am familiar with." Stanley says. "At least it is a place to start."
The Traveller
player, 1788 posts
I can't not try
Always time to travel!
Sun 1 Jan 2017
at 21:17
  • msg #730

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
The Traveller:
"That's it. I knew it. I needed a second set of eyes, Stan, I knew that this reminded me of the Sisterhood's network. Great work. Now, for the psychic side. I need to map this out as how it manifests psychically, on an artron level - what kind of gestalt the Cheetah phenomenon forms. Once we map it, we can figure out what to do."


"We don't have weird psychic pseudo-organisms on Earth, so the Sisterhood is the only comparable phenomenon that I am familiar with." Stanley says. "At least it is a place to start."


"I already have 30 ways to kill this thing, because I used similar weapons to this during the Time War. The issue is not killing every single Cheetah and Kitling, which I will not do. No one dies during this. Fuck." Her frustration is evident, but she tapes one of the polaroids of her kids to the makeshift monitor. She shakes her head, and exhales.

She remembers using the Killing Song to make Daleks sing themselves to death. She used that as a revenge weapon for the Gelph.

She can hear them sing, in her memories.

For them, she gets back to work.
Smoke Alarm
player, 1729 posts
Brave and bold as a Hero
of Draconia can be.
Mon 2 Jan 2017
at 12:32
  • msg #731

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

While Traveller and Stanley went off to do their science, Smoke Alarm outlooked at the scutters, her cleaners, just hoping no Kangs could eyespy her now. 'Alright. This is our brainquarters. This will be our home-sweet-home thru sunshine and lights-out and all the ticktocks in between. And we need to make it our hide-in, with outlooks and unseen outways and and unseen inways. The bad cats and hunters are out and lurking out there, tracking back to us. We have to stopsign them, make them knowhow we're here. Eyespy my show-and-tell, Smoke Alarm says...'

*

Pairs of scutters roamed the deserted streets, approached abandoned cars and disused garages. One flipped open the petrol cap on a car as the other fed a hose in. With a suck on the hose (don't ask how), then siphoned petrol out into a canister. Apparently they'd learned some criminal activities from a prior posting. Others carried oil canisters out of the garages, and bottles of stinky chemicals from the laboratories. At Smoke's direction, they spilled these over the roads and entrances to the Demeter Institute, especially covered where they'd come from. The pungent odours would disguise the scent of the humans and Time Lord, hopefully discouraging the Hunters from coming here.

*

In a car, a scutter disengaged the brake then gave a thumbs-up to Smoke Alarm. At the back, Smoke, Kalath, and the scutters pushed cars across the institute entrances to form barriers. Though they could not really fortify or defend at these barricades, it stopped passing Hunters eyespying the work at the Demeter Institute.

*

Similarly, Smoke mixed up some water, mud, and paint and began slopping it over the outer windows to disguise the activity going on at the Institute. The place was looking even more abandoned. Behind these dirty windows, Smoke shifted furniture to stop determined Hunters from breaking in.

*

Smoke and the scutters industriously moved scrap into the entrances and carrydoors, leaving them all cluttered and filled with obstacles. Fussily, Smoke shifted a bin a half foot to the left.

*

However, through all this, she left a safe path out for the travellers, one that took them through the shelter of surrounding buildings where possible. She even placed planks on the roofs to bridge the gaps between buildings for a getaway through the sky, where Hunters would not look.



OOC: Building defences. I spent a Story Point on it, and just as well.
20:07, Today: Smoke Alarm rolled 17 using 4d6+7 with rolls of 1,1,6,2. defenses: ingenuity(3) + craft(2) + help(2) + SP.

I'll come up with more next time.

Stanley Newton
player, 619 posts
Mon 2 Jan 2017
at 22:21
  • msg #732

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"I already have 30 ways to kill this thing, because I used similar weapons to this during the Time War. The issue is not killing every single Cheetah and Kitling, which I will not do. No one dies during this. Fuck." Her frustration is evident, but she tapes one of the polaroids of her kids to the makeshift monitor. She shakes her head, and exhales.


"They always taught me that killing the patient does not count as curing the disease." Stanley smiles. "Sure, figuring out how a disease works on more than a surface level and coming up with a way to treat it is a lot of work, but also more rewarding."
The Traveller
player, 1790 posts
I can't not try
Always time to travel!
Mon 2 Jan 2017
at 23:44
  • msg #733

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Word. Let's keep working."
The Guardian
GM, 1985 posts
Tue 3 Jan 2017
at 02:05
  • msg #734

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Absorbed in their work, Stanley and Trav barely notice how the shadows length and gloom creeps over the city outside: they pause long enough to fix up some additional lighting to go over their notes and tests and press on.

This is all too apparent to Smoke Alarm and Kalath, though.  After their day of arranging and set traps and defenses, the city around then seems to be slowly swallowed up by shadow.  Even Kalath, her sense all buzzing with the prospect of Hunters coming to call, isn't really used to this kind of situation -- when caught out of the Stronghold after night falls, it is always critical to find a hiding spot that can be barricaded securely and, so far as possible, made to look as though it has remained undisturbed for a long, long time.  This does not exactly describe the way the Demeter Institute has been prepared.

So after the sun goes down, she and Smoke Alarm withdraw inside the prepared perimeter and circulate from window to window to watch the approaches.  Olyesa is likewise moving on a loose patrol through the building, moving back to check on Trav and Stanley and her father in turn.

Smoke is approaching one of the upper-story windows, having just eyespied Kalath leaving the same location a few minutes ago, when she hears a rattle and clanging down in the parking lot below the window.  Mayhaps one of the little noisemaking traps of string and empty cans that she'd had the scutters setting has caught something!

OOC:

19:51, Today: The Guardian, for the NPC Cheetah People, rolled 12 using 2d6+7 with rolls of 4,1.  Cheetahs sneaking in: Coordination(5) + Subterfuge(2).  Better than Kalath's roll, rather worse than Smoke's defenses.  That 17 can stay "in place" to help with a few things as well, although you may be able to improve it if you get more time to work on it the next day.

Smoke Alarm
player, 1730 posts
Brave and bold as a Hero
of Draconia can be.
Tue 3 Jan 2017
at 12:23
  • msg #735

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Going about her footing patrol of the tower, Smoke Alarm was starting to feel a little unbold about her work in brainquarters hiding today. She'd expectated that, apart from Olyesa's dad, the Hunters didn't comeout visiting here very often, where there wasn't any food or games or sports, and so wouldn't rememorise the changes they'd made to the area. But, mayhaps, they did. And, mayhaps, she'd made the Demeter Institute stick out like a Blue Kang in a Red Kang brainquarters...

This unbraveness was confirm as she eared the crashbang-trap go off. She whipped out her talkiphone, txting Crashbang in E parking lot. Outlooking. Ware Hunters. to all concerned, then went to outlook at the window. Her cunningly grubbied windows let her outlook thru but made it hard to eyespy her from outside. She need to eyespy how many Hunters had comeout and what to-do they planned.


OOC: The earlier suggested rolls:
19:56, Today: Smoke Alarm rolled 19 using 2d6+9 with rolls of 5,5. outlooking: Awareness(4) + Ingenuity(3) + Keen Senses(2) (revised from in diceroller)
19:57, Today: Smoke Alarm rolled 16 using 2d6+8 with rolls of 4,4.  traps: coordination(5) + subterfuge(3).

The Guardian
GM, 1986 posts
Wed 4 Jan 2017
at 02:26
  • msg #736

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm can see two shadowy forms crouching amid some of the camouflage and scattered junk at the approach to the building's side entrance on the east.  She sees that one of them has a long pointy stick that she can just make out moving in the darkness.

While she watches, the other one starts to creep noiselessly toward the door.  The other hefts up its spear and reverses its grip so the weapon is held point-first, ready for throwing.
Smoke Alarm
player, 1732 posts
Brave and bold as a Hero
of Draconia can be.
Wed 4 Jan 2017
at 03:31
  • msg #737

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke quickly thumbed a follow-up text, 2 Hunters incoming, then footed into the next room and to a different window. Working quickly, she nocked a bolt to her arrowgun and drew it back, ready to shoot, at something.


OOC: Can we saw the door is locked? I feel they would be, as we're trying to keep intruders out.
The Guardian
GM, 1987 posts
Wed 4 Jan 2017
at 03:40
  • msg #738

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
OOC: Can we saw the door is locked? I feel they would be, as we're trying to keep intruders out.

OOC: "Locked" might be pushing a point, given the very scavenged state of the place, but certainly "secured", with chain and so forth, is reasonable.  Olyesa's father would have put some work into that over time.

By the way, technically I think Smoke's texting is only getting to Trav and Stanley, but they can certainly have alerted Kalath (and Olyesa) while Smoke has been maneuvering.

The Traveller
player, 1792 posts
I can't not try
Always time to travel!
Wed 4 Jan 2017
at 05:49
  • msg #739

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Smoke quickly thumbed a follow-up text, 2 Hunters incoming, then footed into the next room and to a different window. Working quickly, she nocked a bolt to her arrowgun and drew it back, ready to shoot, at something.


OOC: Can we saw the door is locked? I feel they would be, as we're trying to keep intruders out.


Trav looked up from her microscope as she furiously jotted down noted. "Stan, make sure the doors and windows are secured?" She thumbs back, "Got it. Counting on you, keep us safe and shipsound."
Kalath
player, 259 posts
Always Time to...
Hunt!
Wed 4 Jan 2017
at 06:06
  • msg #740

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
OOC:

By the way, technically I think Smoke's texting is only getting to Trav and Stanley, but they can certainly have alerted Kalath (and Olyesa) while Smoke has been maneuvering.


That's why I haven't said anything. Didn't want to assume.
The Guardian
GM, 1988 posts
Thu 5 Jan 2017
at 03:31
  • msg #741

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

From the east door, there is a hideous crunch and screech of metal.  Absolutely everyone inside the Institute hears that, and the Hunter inside with them stirs and growls.

Smoke Alarm, with eyes on the door, sees it shake and rattle as the Cheetah that footed up to it makes an attempt to force it open.  But she'd made sure that the chains securing the door were as tight and shape-ship as she and Kalath could make them together.

She and Kalath can definitely hear an animal snarl of frustration.

OOC:

21:20, Today: The Guardian, for the NPC Cheetah Person, rolled 18 using 2d6+9 with rolls of 4,5.  Forcing the door: Strength(5) + Athletics(4).

I'm calling that a flat failure, rather than being strictly driven by Smoke Alarm's earlier roll.  I'm not real clear on the logistics of where Smoke is watching from: on a higher level or side window looking at the entrance on the outside, or watching the door from the inside?

Also, if you believe you'd have booby-trapped the door, describe the trap and we'll see if it catches the Cheetah. :)

Smoke Alarm
player, 1733 posts
Brave and bold as a Hero
of Draconia can be.
Thu 5 Jan 2017
at 03:46
  • msg #742

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

After hearing the door rattle and the locks and chains hold shape-ship and sound, Smoke Alarm unhurriedly raised her arrowgun and fired. The improvised bolt flew out the window, down into a distant street, and clattered loudly against the road.


OOC: You had me at one of the upper story windows. Smoke can probably see the second Hunter, but not the entrance. Switching windows was just to suggest Smoke had a different plan in mind. The aim is to make a noise out in the street and a distraction leading the Hunters away.

11:45, Today: Smoke Alarm rolled 16 using 2d6+6 with rolls of 6,4.  ingenuity(3) + subterfuge(3).

The Guardian
GM, 1990 posts
Thu 5 Jan 2017
at 04:16
  • msg #743

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The reaction from the Hunters is immediate.  Even in the near-darkness, Smoke Alarm can see both of them jerk up, their attention drawn to the distant noise.

The two forms move out cautiously from behind cover and start to move cautiously in the direction of Smoke Alarm's shot.  The one of them who comes into view from the base of the building where it rattled the door pauses, and gives a lingering look back at the Institute.  But it forms up, vaguely on its fellow's flank.

The two move off into darkness, and within a few minutes are lost to sight.

OOC:

22:10, Today: The Guardian, for the NPC Cheetah People, rolled 14 using 2d6+5 with rolls of 5,4.  Distracted?  Ingenuity (3) + Subterfuge(2).

Smoke probably deserves a bonus for their Impulsive.

Smoke Alarm
player, 1735 posts
Brave and bold as a Hero
of Draconia can be.
Thu 5 Jan 2017
at 05:58
  • msg #744

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

After a few tense tick-tocks, Smoke could eyespy the Hunters no more, but that didn't show-and-tell they were exiting the suburb. So, to be sound and safe, she shot another bolt in a higher arc, flying further away and clicketing down in a different street, leading the Hunters more and more away from the Demeter Institute. The Kangs had played this trick to lure Caretakers away from their brainquarters; they always thought there was a litterbug to catch, and a speedy-footed Kang like Smoke Alarm would be there to run them away. Unfortunately, she couldn't spare a Kang for that role.

She'd not guessed that the curiosity of cats would make them come outlook anyhow, but she could use that same curiosity to send them away. Mayhaps, if they were lucky, the Hunters would lost-and-found something else to interest them, and not rememorise this tower later.

I triked teh Hunters in2 exiting she txted to the others and the scutters, giving the all clear.
The Traveller
player, 1793 posts
I can't not try
Always time to travel!
Thu 5 Jan 2017
at 06:58
  • msg #745

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav keeps working, not even flinching at the noise. Without her pieces, she was pretty useless, aside from a few goofy tricks she had in her bag, and she doubted she could use her usual talent for bullshit on these guys. She had to rely on Smoke, Kalath and the Scutters to keep her and Stan safe.

As she moves data from the electron microscope to the 3 laptops she has set up, she looks up at Stan. There they are, sitting in the darkness, nothing but the glow of instruments.

"Hey Stan." She says this, her hat on the table, her blond locks tumbling down. She's speaking quietly. She reaches out her hand across the table, taking his.

"So, we may end up getting killed by cannibal cat monster people, doing science, trying to save a planet." She looks up at him, raising her eyebrows, at how absurd yet awesome this all is. "We may not make it, if the Hunters get in here. I don't have my guns. But I can't think of any better way to go, and no one else who I'd rather go with. Not a day goes by that I'm not glad I took you along, ever since I met you during the whole nonsense with the Chamber. It was smack in the middle of a crisis. You're still calm as ever and willing to help." Her eyes sparkle as she smiles at him. "Do you stay for just the adventure, or for... other reasons?"
Stanley Newton
player, 620 posts
Fri 6 Jan 2017
at 00:33
  • msg #746

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley is a bit worried by the sound from the Hunters trying to get in. At least he hopes they haven't succeeded yet. He has checked the windows and doors are secured, just like Trav asked, but it wouldn't take much for the Cheetahs to get inside this room. Adding to his unease was the fact that room was only lit by the instruments, but he tries to get back to his work. He just needs to trust Smoke and Kalath to keep everyone and the instruments safe.

The Traveller:
"So, we may end up getting killed by cannibal cat monster people, doing science, trying to save a planet." She looks up at him, raising her eyebrows, at how absurd yet awesome this all is. "We may not make it, if the Hunters get in here. I don't have my guns. But I can't think of any better way to go, and no one else who I'd rather go with. Not a day goes by that I'm not glad I took you along, ever since I met you during the whole nonsense with the Chamber. It was smack in the middle of a crisis. You're still calm as ever and willing to help." Her eyes sparkle as she smiles at him. "Do you stay for just the adventure, or for... other reasons?"


"Uh... well, first of all, actually getting killed by the Hunters would be too much adventure. Even for me." Stanley smiles nervously. Trav's description of the current situation is pretty accurate, but he doesn't want to think about what will happen when the Hunters get in. He pauses, collecting his thoughts, focussing on the question Trav just asked him. "You want to know why I stay? Because... yeah... adventure plays a role, of course, it has to be with all the crazy and dangerous things we get mixed up in, but it's also a great opportunity to learn things. I mean, I have seen creatures and worlds that should be impossible according to everything I know, but obviously aren't. Learning that the universe is bigger, stranger and more beautiful than I thought, every time I step outside the TARDIS, that is what I love about travelling with you."
The Traveller
player, 1797 posts
I can't not try
Always time to travel!
Fri 6 Jan 2017
at 07:51
  • msg #747

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
"Uh... well, first of all, actually getting killed by the Hunters would be too much adventure. Even for me." Stanley smiles nervously. Trav's description of the current situation is pretty accurate, but he doesn't want to think about what will happen when the Hunters get in. He pauses, collecting his thoughts, focussing on the question Trav just asked him. "You want to know why I stay? Because... yeah... adventure plays a role, of course, it has to be with all the crazy and dangerous things we get mixed up in, but it's also a great opportunity to learn things. I mean, I have seen creatures and worlds that should be impossible according to everything I know, but obviously aren't. Learning that the universe is bigger, stranger and more beautiful than I thought, every time I step outside the TARDIS, that is what I love about travelling with you."


Trav sighs, and rolls her eyes, while still holding his hand. "Stanley fucking Newton. You are one of the most amazingly beautiful human beings I have ever met." She hugs him hard. The reason he wasn't into her is because he fell for Sweet Boy.

"I would hope that the blonde driver of the time machine is, well, sorta OK, doesn't suck, you can kind of stand to be around." Trav laughs. "Yeah, too much adventure. That's what they'll put on our tombstones."
Smoke Alarm
player, 1740 posts
Brave and bold as a Hero
of Draconia can be.
Fri 6 Jan 2017
at 12:53
  • msg #748

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Hunters gone, no to-do. Smoke confirmed.

Even after the Hunters exited the suburb, Smoke Alarm spent many more tick-tocks footing around the tower, quietly outlooking thru each window and door and over the top of the roof, to make sure-and-safe they would not track back.

But eventually she felt yawny and had to go nigh-nighs. The Kang had an easier time adapting to life in an abandoned building: the discomfort and desolate surroundings did not disturb her after growing up in places. There was no water to wash with, but she could live without a bath or four. Food was scarce, but they had some supplies and she and Kalath had scavenged for more, including rainwater to drink and clean with. And she had her choice of couches, chairs, and cushions to make a nest to sleep in, and even a cushion fort.

She'd worked out a system of outlooks with Kalath and Olyesa, so there'd allways be someone on outlook thru the lights-out. Or two someones, when Smoke got up to check on the other girls. She was sound-and-safe like that.

Hugging Puddy righty-tighty, with Tiddles curling around her ankles and bare feet, she footed into the lab to say nigh-nighs to Trav and Stan. The Kang was ready for bed; she'd taken her pants off, with baggy shirt serving as nighty. 'Nigh-nighs, sweet dreams.' she said all yawny, then added, in all seriousness 'Do not let the bed bugs bite.'


OOC: Night, Mum. Night, Dad. :D
This message was last edited by the player at 12:53, Fri 06 Jan 2017.
Stanley Newton
player, 621 posts
Sat 7 Jan 2017
at 00:26
  • msg #749

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"I would hope that the blonde driver of the time machine is, well, sorta OK, doesn't suck, you can kind of stand to be around." Trav laughs.


"No, I can't stand her." Stanley jokes. "But, seriously, you are an amazing person. Even if I knew how to pilot the TARDIS, it wouldn't be the same without you. You may doubt yourself from time to time, but you always try to help others and that inspires me to also try my best. "
The Guardian
GM, 1994 posts
Sat 7 Jan 2017
at 04:33
  • msg #750

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Later....

Dawn is finally starting to seep in through the Smoke Alarm begrimed windows.  The night has seen no further attempted incursions by Hunters, although Kalath would swear that twice she saw one creeping at the outer range of her night vision.

Olyesa has confided in each of the others in turn that her father's name is Ulvar, and asked that they try to use it if they have cause to speak to him, in hopes that this will help to cement his resolve and his human personality.  Ulvar, for his part, settled into a relatively calm sleep after the disturbance at the east door, and Stanley's cautious checks of his vital signs seem to confirm that he is in a stable condition.  Blood loss may have left him weakened, but on the other hand a little weakness in a powerful creature with a tenuous grasp on humanity might not be the worst thing....

Stanley wakens with a start when a couple of the scutters whirr into the lab where he and Trav were working.  They bear provisions brought from the TARDIS: there is a large steel flask that Trav calls a "stasis thermos" which apparently contains some sort of caffeinated Martian beverage, although the biohazard symbol on the container is disconcerting.  The scutters have also brought little packets of a fine blue powder which, when stirred into water, puff up and solidify into warm blueberry muffins.

It's a new day.  The city outside remains a desolate nest of threat, and the task of unraveling the psychic plague of Hunters remains a hard climb ahead.
The Traveller
player, 1798 posts
I can't not try
Always time to travel!
Sat 7 Jan 2017
at 21:00
  • msg #751

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

And she still works. She hasn't been sleeping.

Before her on holos float artron maps and time-space profiles of people at three stages of infection - Olyessa, who is carrying and has not manifested any symptoms, Kalath who is a mid stage example of a Cheetah Hunter, and Ulvar, who is a full blown expression of a Hunter but is unique in that he retains free will.  This is compared to the many templates of typical Hunters available who have been fully consumed by the virus, and of course, the Kitlings, who act as, for lack of a better term, wireless cell transmitters.

Off to the side with their own maps are herself and Smoke Alarm, two people who are infected but who've only manifested the barest of symptoms.

Looking at the entire Cheetah phenomenon like a gigantic nueral network, Trav is trying to map the whole thing. If she can, then she can edit the emotional energy - the need to hunt and feed and kill - over the network. She's rewitten brains and gestalt entities before. Here, hopefully, she can do so in a much more benign manner, allowing the component parts to simply have their free will and not be overwhelmed with a parasitical need to hunt and kill. Further, does the Cheetah virus need to kill? This is essential to know. Does it hunt to survive, or for mere enjoyment? This is the essential moral question.

OOC: I have 1 SP left, and that's being saved for my Regeneration if I need it (hey, I may make it out of this blonde.) So, 2d6+Ingenuity+Science+Ancient Tardis+Stan Bonus vs 35. If anyone wants to throw me Story Points. please please please do so. Not that I can make the roll without help anyway. 16:01, Today: The Traveller rolled 26 using 2d6+22 with rolls of 1,3. Ah, nope.
This message was last edited by the player at 22:09, Sat 07 Jan 2017.
The Traveller
player, 1799 posts
I can't not try
Always time to travel!
Sat 7 Jan 2017
at 22:15
  • msg #752

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Hunters gone, no to-do. Smoke confirmed.

Even after the Hunters exited the suburb, Smoke Alarm spent many more tick-tocks footing around the tower, quietly outlooking thru each window and door and over the top of the roof, to make sure-and-safe they would not track back.

But eventually she felt yawny and had to go nigh-nighs. The Kang had an easier time adapting to life in an abandoned building: the discomfort and desolate surroundings did not disturb her after growing up in places. There was no water to wash with, but she could live without a bath or four. Food was scarce, but they had some supplies and she and Kalath had scavenged for more, including rainwater to drink and clean with. And she had her choice of couches, chairs, and cushions to make a nest to sleep in, and even a cushion fort.

She'd worked out a system of outlooks with Kalath and Olyesa, so there'd allways be someone on outlook thru the lights-out. Or two someones, when Smoke got up to check on the other girls. She was sound-and-safe like that.

Hugging Puddy righty-tighty, with Tiddles curling around her ankles and bare feet, she footed into the lab to say nigh-nighs to Trav and Stan. The Kang was ready for bed; she'd taken her pants off, with baggy shirt serving as nighty. 'Nigh-nighs, sweet dreams.' she said all yawny, then added, in all seriousness 'Do not let the bed bugs bite.'


OOC: Night, Mum. Night, Dad. :D


Trav takes a moment to kiss Smoke Alarm on the forehead and snug her good night. "Thank you for keeping us safe and ship sound."

Looking at her phone, she realizes that she's been up for the past 24 hours. She feels energized, raring to go - that's a warning sign.

"Stan, I'm going to make myself sleep, despite how much I want to keep working. Maybe my dreams will show me something."

Trav finds a defensible corner, pulls her coat over her, pulls her hat over her eyes, and is immediately out like a light.

Perhaps she dreams.
The Guardian
GM, 1997 posts
Sat 7 Jan 2017
at 23:18
  • msg #753

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Somewhere beyond the veil of sleep, the Traveller falls through the Vortex.

The conduit through the back alleys of the omniverse, it manifests in an ever-shifting myriad of forms and faces.  A wavering gray line that splits into onrushing clouds.  A shining white diamond with kaleidoscopic geometry spilling out in blue and green and gold around around it.  A tunnel of raging fire, searing her as she passes.  Clouds again: viscous masses of green and red and purple that ooze and tumble all around her.

Out of the well of time at its end, there comes a face masked all in shimmering white, coming nearer to her in an agony of pregnant expectation.  She imagines she sees features forming out of the brilliance, but her mind barely starts to grasp at them before they wash away like tear-streaks in rain.

What is it that frightens you?

She feels her past spilling out behind her, the friends and enemies she has left behind, the good and the evil she has done.

Are these only wayward children, that you must always play mother to?

The visage before her shifts, in a sudden crystal moment, and she sees a woman's ageless face, erupting with banded fur, fangs, whiskers, tufted ears, cat's-eye pupils.  But this, too, is fleeting, swallowed up in an instant by the searing white.

What has kept YOU from being the greatest evil wrought upon the universe?

She sees, in the seething backdrop beyond the face, a world turning slowly, all enveloped by a crackling web of life and survival.  In it she sees the basest instincts of nature playing out.  She sees the burning corona around the Eye of Harmony, shining through the heart of the TARDIS, somehow singing through that pattern.  But more than that, she sees the caged potential in it, ready to roar to life.

Like a flower waiting to blossom.

Like a fire waiting for a spark.
The Traveller
player, 1800 posts
I can't not try
Always time to travel!
Sun 8 Jan 2017
at 20:22
  • msg #754

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Somewhere beyond the veil of sleep, the Traveller falls through the Vortex.

The conduit through the back alleys of the omniverse, it manifests in an ever-shifting myriad of forms and faces.  A wavering gray line that splits into onrushing clouds.  A shining white diamond with kaleidoscopic geometry spilling out in blue and green and gold around around it.  A tunnel of raging fire, searing her as she passes.  Clouds again: viscous masses of green and red and purple that ooze and tumble all around her.

Out of the well of time at its end, there comes a face masked all in shimmering white, coming nearer to her in an agony of pregnant expectation.  She imagines she sees features forming out of the brilliance, but her mind barely starts to grasp at them before they wash away like tear-streaks in rain.

What is it that frightens you?

She feels her past spilling out behind her, the friends and enemies she has left behind, the good and the evil she has done.


"Why, me, of course. But that just might be my arrogance."

The Guardian:
Are these only wayward children, that you must always play mother to?

The visage before her shifts, in a sudden crystal moment, and she sees a woman's ageless face, erupting with banded fur, fangs, whiskers, tufted ears, cat's-eye pupils.  But this, too, is fleeting, swallowed up in an instant by the searing white.


"Knock that shit off. They take care of *me*. They're not wayward children, they know exactly where they're going. I'm the one who is broken and wrecked and has no idea where she is going. They can *see* and I can't. They lead me through the dark."

quote:
What has kept YOU from being the greatest evil wrought upon the universe?

She sees, in the seething backdrop beyond the face, a world turning slowly, all enveloped by a crackling web of life and survival.  In it she sees the basest instincts of nature playing out.  She sees the burning corona around the Eye of Harmony, shining through the heart of the TARDIS, somehow singing through that pattern.  But more than that, she sees the caged potential in it, ready to roar to life.

Like a flower waiting to blossom.

Like a fire waiting for a spark.


She answers the question - "Why, them, of course," but this is a murmur. "Love is more important than survival." But she turns and stares in awe at this vision of home.

"Oh, no. Sweet Boy. I can't risk you like that."

She works it out in her head.

She nods to herself. "No, no. Neither Stanley nor Smoke will be cool with this. Lets hope I don't have to plan B."

The Traveller has a plan.
Kalath
player, 264 posts
Always Time to...
Hunt!
Mon 9 Jan 2017
at 00:57
  • msg #755

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The next day, Kalath grabbed up her bow, arrow and spear, and though her initial actions would always be for the bow and arrow; she needed the spear in case things went badly. She moved about the outskirts of the city, watching, waiting.

OOC:
Bit better outlooking today.
11:57, Today: Kalath rolled 14 using 2d6+7 with rolls of 4,3.  Hunting the hunters?
11:56, Today: Kalath rolled 18 using 2d6+10 with rolls of 4,4.  Stealth! 'Ware Hunters!
Smoke Alarm
player, 1743 posts
Brave and bold as a Hero
of Draconia can be.
Mon 9 Jan 2017
at 12:21
  • msg #756

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Trav takes a moment to kiss Smoke Alarm on the forehead and snug her good night. "Thank you for keeping us safe and ship sound."


'"Sound and safe".' Smoke Alarm corrected with a happy smile at the loving kiss, 'And no thanks needed.' before slinking off to bed.

*

She footed in the next morn, speedily shoplifting one of the instant blueberry muffins. 'Yummy blue! My favourite berry muffin!' she said around cramming it inside her mouth.

After a bit, she had a question. The close call with the Hunters last night had her worried, and she was wondering how else she could hide and protect the tower and brainquarters today. 'Trav,' she began, swallowing. 'How many more daytimes until this science has a comeout? Only we're running low on snacks and sammiches, and the Hunters may track back here again and try to be visitors next time.' she asked, putting a brave-and-bold-as-a-Kang-should-be face on her worrywarts.
The Traveller
player, 1803 posts
I can't not try
Always time to travel!
Mon 9 Jan 2017
at 19:03
  • msg #757

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

To Smoke:"Science is like chasing mice. You never know how long it will take until they're caught."

That next morning, she blinks awake. She heads up to wherever is a safe place to look outside.

This ruined world was once teeming with life. Ruins of plazas, schools, residences, businesses, a spaceport.

A world filled with memories. Back in the past, it was still there.

As she drank her coffee, it struck her - the past can help fight for the future. She runs back down.
...

If Stanley and the others wake up, Trav is furiously typing away. Holo displays have above her, THE PLAN.


"Good morning. Look here. Amazing what a good night's sleep will get you."

"Now, how do I explain this in English... hm. Sweet boy is infected. If the Cheetah virus manifests in him, a teleporting  entity that is present at all points in time and space... well, that's a vector for Cheetah virus transmission. Think about it."

"Now, also, remember, Sweet Boy is a transtemporal being. If he's connected with the Cheetah virus, then he's also connected with everyone who ever became a Cheetah. This includes being connected with their pasts, and of the lives they lived before they became Cheetahs. All time is one moment - Event One."

"My plan is to rewrite the Cheetah virus, using the power, emotions, dreams and hopes of every single one of its victims. This should provide enough power, combined with the artron energy at the heart of Sweet Boy, to override the terrible, awful hunger of the virus. My plan can't bring back the dead, but it can bring justice for the present and safety for the future. The Cheetah virus transforms people by imprinting its drives and needs onto people, we will use this vector of psychic attack to imprint our hopes and dreams onto it. If my plan works, this surge will burn out elements of the virus so that it can not transmit anymore, and maybe even take all those memories and past lives and events and turn them into an artron record that can be accessed by anyone whose ever been infected. I will also put in filters so that the hunger of the virus is moderated, integrated, and under the control of Hunters. This is hugely risky. You don't -defeat- darkness and hunger, often - you come to terms with it. Hunger and fear and hunting are what cats do to survive. It's not bad. The fact that it's out of control is bad. Zu Rheng always taught me that strength is weakness, and that weakness is strength. The means that the Cheetah virus uses to insinuate itself into the psyches of its hosts also leaves it wide open itself - like a boxer extending during a left hook."

She exhales, and sips her coffee. "In order to pull this off, I'll need to insert block transfer code into sweet boy, psychically - like direct interface programming. I'll be psychically vulnerable to the virus. It'll be kind of like when I engaged in psychic combat with that Osirian, Stan. I can't ask anyone to come with me." She sips her coffee. "And I still need to finish the science."

"Go big or go home, as they say."
This message was last edited by the player at 20:07, Mon 09 Jan 2017.
Stanley Newton
player, 624 posts
Mon 9 Jan 2017
at 23:39
  • msg #758

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"Now, how do I explain this in English... hm. Sweet boy is infected. If the Cheetah virus manifests in him, a teleporting  entity that is present at all points in time and space... well, that's a vector for Cheetah virus transmission. Think about it."


Infected? It sounded really, really bad. That was not what Stanley wanted to hear so early in the morning. He realises that if the worst were to happen and he had to flee alone, he couldn't use the TARDIS to go home.


The Traveller:
She exhales, and sips her coffee. "In order to pull this off, I'll need to insert block transfer code into sweet boy, psychically - like direct interface programming. I'll be psychically vulnerable to the virus. It'll be kind of like when I engaged in psychic combat with that Osirian, Stan. I can't ask anyone to come with me." She sips her coffee. "And I still need to finish the science."

"Go big or go home, as they say."

"Well, if the TARDIS is already infected, going home would be worse." Stanley remarks. He needs time to think about Trav's plan. "That doesn't mean that I support your plan by the way. As a matter of fact, I think it sounds too risky. You are putting yourself and the TARDIS in danger and I am not convinced that your plan is going to work. For all we know, we are underestimating the Cheetah Virus. It might be smarter or stronger than you can handle."
The Guardian
GM, 1999 posts
Tue 10 Jan 2017
at 05:21
  • msg #759

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
The next day, Kalath grabbed up her bow, arrow and spear, and though her initial actions would always be for the bow and arrow; she needed the spear in case things went badly. She moved about the outskirts of the city, watching, waiting.

OOC: Just to confirm, you're actually going out to do some recon beyond the complex, yes?
Kalath
player, 266 posts
Always Time to...
Hunt!
Tue 10 Jan 2017
at 05:35
  • msg #760

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Absolutely. It's mind-numbingly boring inside the complex.

Curiosity killed the cat....
The Traveller
player, 1804 posts
I can't not try
Always time to travel!
Tue 10 Jan 2017
at 19:13
  • msg #761

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

In reply to Stanley Newton (msg # 758):

Trav is using her sonic on that silver and black armband she's been occasionally seen working on. Classic Trav fans recognize this as the Marshall's infamous Time Ring. "Stan, you will not be stranded. If no one else can get home, this will. I'm keying this so that it won't respond to anyone who is infected with the Cheetah syndrome, and it will take you forward one week in time. Cheetah can follow you across space, but they can't cross the Time Vortex. I'll also enable communication with Amanda and her people and UNIT in the 21st century. It will take you home, to your Mom's place."

The Time Ring has been the instrument of so much wickedness, it was good if the last thing it ever did was save a man's life.
The Traveller
player, 1805 posts
I can't not try
Always time to travel!
Tue 10 Jan 2017
at 19:59
  • msg #762

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
The Traveller:
"Now, how do I explain this in English... hm. Sweet boy is infected. If the Cheetah virus manifests in him, a teleporting  entity that is present at all points in time and space... well, that's a vector for Cheetah virus transmission. Think about it."


Infected? It sounded really, really bad. That was not what Stanley wanted to hear so early in the morning. He realises that if the worst were to happen and he had to flee alone, he couldn't use the TARDIS to go home.


The Traveller:
She exhales, and sips her coffee. "In order to pull this off, I'll need to insert block transfer code into sweet boy, psychically - like direct interface programming. I'll be psychically vulnerable to the virus. It'll be kind of like when I engaged in psychic combat with that Osirian, Stan. I can't ask anyone to come with me." She sips her coffee. "And I still need to finish the science."

"Go big or go home, as they say."

"Well, if the TARDIS is already infected, going home would be worse." Stanley remarks. He needs time to think about Trav's plan. "That doesn't mean that I support your plan by the way. As a matter of fact, I think it sounds too risky. You are putting yourself and the TARDIS in danger and I am not convinced that your plan is going to work. For all we know, we are underestimating the Cheetah Virus. It might be smarter or stronger than you can handle."


"Stanley." She puts her chin in her palms, and looks at him. She waggles her eyerbrows at him. "Look at who is sitting in front of you. Maybe we are. But look to your left, and look to your right. Tell me who else here is around to stop it."

"'It might be smarter or stronger than you can handle' has been said to me so many times it's been a cliche. Now, I think that I may have been sent here as a bullet. I bet that Doctor Song knew damned well what she was doing when she sent us here. If I was headed here alone, it would have been fine, wanting a little revenge on me for past wrongs. But, she involved all of you. Putting my family in harm's way is something I do not easily or quickly forgive."

"But, that's for later, Stan. We made the problem when we landed here. We need to end it. For better or for worse, we're committed." She gets back to work. She's not done with the science, yet.
The Guardian
GM, 2000 posts
Wed 11 Jan 2017
at 02:53
  • msg #763

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Slipping out of the Institute after everyone is up and about for the day, Kalath spends some hours making a careful survey of the blocks surrounding the area.

While she finds the occasional track and other signs of Hunters passing through, what she finds far more alarming is the number of kitlings in the area: either lazing in some easy vantage point or browsing among the ruins.  Working with Smoke Alarm the previous day, she hadn't ventured quite as far, but she's convinced that the kitlings weren't present in anything like these numbers.

It's a profoundly bad sign, in Kalath's experience.  Outside of a nest where they feel safe, the furry little scavengers only congregate when there are recent kills to pick over, abandoned by the Hunters who made them -- or when their sense of things are alerting them that such may soon be in the offing.

Kalath thinks she's been careful enough that they haven't noticed her; at least, her movements and observation haven't prompted any of the kitlings to bring Hunters to her location.

Not yet.

OOC:

20:42, Today: The Guardian, for the NPC Kitlings, rolled 15 using 2d6+8 with rolls of 4,3.  Noticing Kalath: Awareness (3) + Subterfuge(3) + Keen Senses(2).

Stanley Newton
player, 625 posts
Thu 12 Jan 2017
at 00:17
  • msg #764

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Trav is using her sonic on that silver and black armband she's been occasionally seen working on. Classic Trav fans recognize this as the Marshall's infamous Time Ring. "Stan, you will not be stranded. If no one else can get home, this will. I'm keying this so that it won't respond to anyone who is infected with the Cheetah syndrome, and it will take you forward one week in time. Cheetah can follow you across space, but they can't cross the Time Vortex. I'll also enable communication with Amanda and her people and UNIT in the 21st century. It will take you home, to your Mom's place."


"I hope it is not too easy to accidentally activate." Stanley says, studying the device.

The Traveller:
"Stanley." She puts her chin in her palms, and looks at him. She waggles her eyerbrows at him. "Look at who is sitting in front of you. Maybe we are. But look to your left, and look to your right. Tell me who else here is around to stop it."
<>
"But, that's for later, Stan. We made the problem when we landed here. We need to end it. For better or for worse, we're committed." She gets back to work. She's not done with the science, yet.


"Okay, I'll admit that I haven't seen anyone apart from us that is capable..." Stanley frowns. "Well, maybe that lady in white. The one Smoke and I saw when we first got here. I don't know what she is capable of, but let's forget about her. Right now we are the only ones trying to solve this, but how did we make the problem? The real problem, the virus, was already here and I don't know what we could have done differently."
Smoke Alarm
player, 1744 posts
Brave and bold as a Hero
of Draconia can be.
Fri 13 Jan 2017
at 12:53
  • msg #765

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Feeling lost, still with her concerns, Smoke Alarm footed away from the lab, leaving Trav and Stan to their sciencing. Mayhaps they were two busybees anyhows.

Afterward, she footed about on a morning patrol of the tower, checking the doors and defences were shapeship and sound, and outlooking at windows and from the rooftops. Tiddles was tiddling after her; Smoke was happy to eyespy she was learning much of being a tower-cat. But she was disappointed to find Kalath had wandered off, again, but there was nothing she could do to stopsign the other girl. No, with Kalath footing away all the time, Trav and Stan sciencing, and Olyesa helping-handing them and first-aiding her pusscat daddy, it was all up to Smoke Alarm to defend these towers. Smoke Alarm and the scutters. She could almost laugh. She felt like a caretaker!

But how? The towers were too big and too many, and no way to show-and-tell the Hunters there was no-one home. Taking in the welcome-mats and closing curtains hadn't helped at all. She could lead or chase the Hunters away, but they'd all-ways track back.

So, this day, she had the scutters helping-hand her on, not trying to hide the brainquarters, but to block up all the entrances. With the meagre strength of their little robot hands, the scutters helped Smoke push big cupboards and bookcases in front of windows. Other furniture she broke up and then nailed planks into the walls behind the windows, to much hammering and Kanglish cursing.

But she figured that wouldn't stopsign the Hunters for long. They could pop from there to here in a flash, and could surely pop inside the tower too if they wanted. So she instituted a program of locking or blocking as many internal doors as possible. If they did pop in, they wouldn't know where to go, so she could make slowpokes of them at least. Still, she rememorised Kalath's gang had only fenced their towers off with no to-do, so mayhaps the Hunters couldn't just pop inside anyhow. But she wanted to make sound-and-safe.

And, wherever she could, she built traps to take the Hunters by surprise. Falling roof panels, collapsing shelves, buckets perched on tops of doors, all with rubbish, oil, paint, or tangling ropes to impede the Hunters. Some were more inventive, but she didn't have time for much, and did not wish to hurt any Hunters in them.

Kang wallscrawls appeared all around the towers, mysterious signs that show-and-telled which carrydoors were shapeship-and-sound and which were trapped, which routes were good and which were not.

There was only so much a Kang could do, and she could only hope it was enough.
Kalath
player, 268 posts
Always Time to...
Hunt!
Mon 16 Jan 2017
at 05:05
  • msg #766

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She slipped back inside, and located Traveller.

"Traveller. I hope you're not going to be too much longer; because they're gathering. They have -kitlings- just outside, gathering. They only gather like that when they expect there to be death and destruction. I'd get rid of that one you've kept inside as well. How long can you keep it docile? The moment it reverts back to its usual self, it can teleport the others inside with it; and then they can summon the Hunters. Kitlings aren't tough to kill; but they bring Hunters."
The Traveller
player, 1807 posts
I can't not try
Always time to travel!
Mon 16 Jan 2017
at 23:29
  • msg #767

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav continues. "The science will take as long as it will take. Demanding a cake bake faster doesn't make it bake quicker. I'll be done when I am done. They're waiting for me. It's in your hands."

OOC: If any of you people want to give story points, now is the time to do it. I'm blowing my last one.
18:32, Today: The Traveller rolled 6 using 2d6 with rolls of 2,4.  Trav Last Story Point.
18:31, Today: The Traveller rolled 28 using 2d6+22 with rolls of 1,5.  Trav Science Roll - 2d6+Ingenuity 8+Science 6+Research Tardis 2+Stan Bonus 6.

This message was last edited by the player at 23:39, Mon 16 Jan 2017.
The Guardian
GM, 2002 posts
Tue 17 Jan 2017
at 03:27
  • msg #768

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm and Kalath resume their patrols (with Olyesa spelling them) as the dark starts to creep over the Institute again.  Neither of the two is on their best footing here.  Smoke Alarm is an expert at finding the ways through the mousetraps, not in mousetrapping and caretaking herself.  Kalath is best when she is free to move and track and hunt, not fortifying a sanctuary -- that was always what Derwaal was best at, as Chief of the Stronghold.

But they develop a pattern and manage to keep to it well enough.  Making an internal circuit of the Institute is more time-consuming now with the additional barriers and other measures, and Smoke Alarm in particular is getting agitated with the boring, painstaking rhythm of it.

Moving down one of the carrydoors, she sees Tiddles padding the other way, the kitling having grown as bored as Smoke and wandered off some time ago.  Tiddles looks up at her, giving a yellow-eyed glare and a growl.

Smoke Alarm blinks.  The kitling isn't quite the right size and it's not nearly as friendly as Tiddles has become over the last few days.

That isn't Tiddles.

OOC: Smoke, this is a complication that somewhat bypasses the preparations you put in place, so have a story point..
The Guardian
GM, 2003 posts
Tue 17 Jan 2017
at 03:42
  • msg #769

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath is making her rounds as well, when she feels an uncanny sense of wrongness, at the base of her skull and all around her.  Sight, hearing, smell and touch are not warning her of any danger signs, but she knows.  The safety she has been trying to preserve for these people has been breached.

Where, when, and how?
Smoke Alarm
player, 1746 posts
Brave and bold as a Hero
of Draconia can be.
Tue 17 Jan 2017
at 12:28
  • msg #770

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Mayhaps I shoulda checked the cat flap... This was bad, real bad. The kitlings could outgo and income as they pleased, and no walls or fences or doors could stopsign them. More, they could show-and-tell the Hunters, and bring them in here. They'd never keep out the unwanted guests then. She had to catch the cat before it flashed away.

So, knowing kitties to be skitty, Smoke Alarm instead very discreetly pretended not to have eyespied the visitor kitling at all, not until she'd footed very close up to it. Playing with Tiddles the last few days, she'd gotten used to how kitlings reacted, pounced, and jumped. So she ought to be ever betterer at catchering them now. At the last ticktock, Smoke turned, crouched, and wiggled her fingers in the air. 'Here, kitty kitty—' She lunged at the kitling – who should've been expecting a third "kitty" and thus taking it by surprise – her quick and expert (and much-scratched) hands snatching for its paws and body.


OOC: I'll drop that SP on another kitling-catching check: 30, possibly overkill. :)
20:18, Today: Smoke Alarm rolled 30 using 4d6+11 with rolls of 6,5,6,2. Awareness(4) + Coordination(5) + Keen Senses(2) + SP.

I'll also donate two SPs to the Traveller Protection Fund. :)

Kalath
player, 269 posts
Always Time to...
Hunt!
Tue 17 Jan 2017
at 12:38
  • msg #771

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Her eyes twitched, and she growled under her breath. Breached! That nest - she should have known. They could have multiple breaches. She slung up her bow, and started checking the areas. Was that pet of Smoke calling them in? She should have stuck an arrow through it's head. She had no way of contacting the others, no way of making sure they are safe. She was skittish, and though she didn't leave this time, she went to the outskirts. They'd start there, worm there way in, until they had a good enough base to start calling in the Hunters.
The Guardian
GM, 2004 posts
Wed 18 Jan 2017
at 03:07
  • msg #772

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Oh, Smoke Alarm.  Catting around again. :p

Smoke Alarm:
'Here, kitty kitty—' She lunged at the kitling – who should've been expecting a third "kitty" and thus taking it by surprise – her quick and expert (and much-scratched) hands snatching for its paws and body.


Smoke Alarm nabs the kitling expertly and scoops it off the ground -- it produces its claws lickety-split, but Smoke has the knowhowing of cat wrangling, and pins both its sets of legs to its body as she holds it aloft, not quite able to bend its head far enough to snap at her hands.

OOC: 21:03, Today: The Guardian, for the NPC Impostor Kitling, rolled 14 using 2d6+6 ((3,5)).

So a 30 would be a double plus fantastic success. :)  What's fantastic about it?

The Guardian
GM, 2005 posts
Wed 18 Jan 2017
at 03:18
  • msg #773

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Realizing the likely pattern of the kitlings' incursion to serve as a beachhead for calling the Hunters, Kalath widens her patrol.  She finds a broken second floor window where the shored-up defenses haven't quite been up to the task, and the hastily affixed boards they'd nailed up over it have come loose.

She catches the stir of movement, and sees a kitling making its way cautiously forward, poking at one of Smoke Alarm's secured barricades and checking to see if there is a gap large enough to admit it.

Kalath doesn't see how any kitling would have made it over to the window from the tree outside -- she knows that kitlings generally don't 'port toward prey, preferring to sneak in softly and silently -- but she supposes it must have been feasible.

The kitling halts its sniffing at the barrier, its ears pricking up.

The kitling has not necessarily noticed you, if you want to remain unseen and can beat it with stealth.

21:15, Today: The Guardian, for the NPC Intruding Kitling, rolled 17 using 2d6+8 with rolls of 5,4.  Kalath spotted? Awareness(3) + Ingenuity(3) + Keen Senses(2).

Stanley Newton
player, 628 posts
Wed 18 Jan 2017
at 21:46
  • msg #774

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley has a worried look on his face. It has taken a lot of work and he feels a bit exhausted, but as far as he could tell, everything is ready. There are still a lot of unknowns and they haven't done a complete test of course, but he suspects the Hunters won't leave them alone for much longer. "Trav, how long do you think Smoke and Trav will be able to prevent the Hunters from getting in?"
Kalath
player, 270 posts
Always Time to...
Hunt!
Thu 19 Jan 2017
at 00:05
  • msg #775

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She kept out of sight of the kitling; whilst she tried to think of if killing it would draw the others to them or not...


11:04, Today: Kalath rolled 19 using 2d6+10 with rolls of 4,5.  Sneaking past the kitling.
So yeah - in her experience, is killing a kitling more or less to draw others in?
The Guardian
GM, 2006 posts
Thu 19 Jan 2017
at 03:52
  • msg #776

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
She kept out of sight of the kitling; whilst she tried to think of if killing it would draw the others to them or not...

Kalath may not have entirely wrapped her head around the idea that kitlings are like little beacons of ambient predation.  However, she has generally found that a kitling with an arrow through its skull will summon to itself, at worst, no more kitlings or Hunters than one without.
Kalath
player, 271 posts
Always Time to...
Hunt!
Thu 19 Jan 2017
at 03:58
  • msg #777

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Without a word, she snuck towards the Kitling, then drew back an arrow and... aimed for its skull.


OOC: 14:57, Today: Kalath rolled 23 using 4d6+8 with rolls of 2,6,2,5.  Co-ordination + marksmanship + story point.
Don't suppose leaving the city whilst patrols counts as impulsive does it????
5 story points left.

14:58, Today: Kalath rolled 12 using 2d6+6 with rolls of 5,1.  Resolve + Presence. Resist the call!
This message was last edited by the player at 03:59, Thu 19 Jan 2017.
The Guardian
GM, 2007 posts
Fri 20 Jan 2017
at 03:05
  • msg #778

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The kitling barely twitches as Kalath puts an arrow right through its brain.  The shot carries the body ahead and pins it to the barricade.

Such a clean, neat kill hardly arouses a hint of the Call in Kalath.  But she remains quite aware of the presence of other kitlings around.  She can 'feel' that there's at least one still within the building, although whether that's the one that has attached itself to Smoke Alarm or not, she isn't exactly sure.
OOC:
20:56, Today: The Guardian, for the NPC Intruding Kitling, rolled 14 using 2d6+6 with rolls of 6,2.  Dodging Kalath: Awareness(3) + Coordination(3).

Kalath
player, 272 posts
Always Time to...
Hunt!
Fri 20 Jan 2017
at 03:07
  • msg #779

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She growled, and refused to try to trace back the sense - it was too dangerous. But she did resume her patrols, taking more care about them, hunting for the others - hoping to be certain at the time that it was not the other one; though she doubted how long this 'Tiddles' would not return to the beast that she was.
The Guardian
GM, 2008 posts
Fri 20 Jan 2017
at 03:11
  • msg #780

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As Smoke Alarm stares down her newly captured kitling and ponders what to do about it, she eyespies another one approaching her.  But by the cocking of its head and its slightly dopey expression, she is relieved to realize that this one is Tiddles.

The second kitling's head swivels to stare and Tiddles, and it growls, not surprisingly.  Tiddles growls back... and the two kitlings start to study each other, as if trying to puzzle each other out.

Something is going on between the two of them, but Smoke Alarm isn't quite getting it, like she's not directly inside the relevant loop of communication....

OOC: A slightly more computer savvy character might have observed that they could almost see the link lights flickering.... :D
Smoke Alarm
player, 1748 posts
Brave and bold as a Hero
of Draconia can be.
Fri 20 Jan 2017
at 12:24
  • msg #781

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm outlooked from Tiddles to visitor kitling to Tiddles to new kitling to Tiddles to kitling she now decided to call... Sunny. They were eyespying each other, 'waring and how-you-doing, mayhaps. More, there was something more. Smoke Alarm rememorized what Amanda had said on the talkiphone: the kitlings were like fluffy talkiphones or wiffy hotspots for sidekick wavelengths. Mayhaps they were being talky?

She seized the opportunity to slip Maxie's collar and her makeshift leash over Sunny's neck. Then she gently butted her head into the cat's side, nuzzling and bonding. She then set Sunny down on the floor in front of Tiddles, but not so close the territorial kittycats would get into a to-do. 'Now, time for pussycat how-you-do. Tiddles, this is Sunny. Sunny, this is Tiddles. And I'm Smoke Alarm. Okay, Tiddles, show-and-tell Sunny what's what. We're all best friends here.'
The Guardian
GM, 2012 posts
Wed 1 Feb 2017
at 02:53
  • msg #782

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley finds himself at last at the center of the collection of salvaged apparatus where he's been working with Trav, isolating tissue samples and running genetic sequencing tests with the notebook computers fetched here by the scutters.  Long lab benches and tables all around them are strewn with typewritten reports and mimeographed charts and tables of data from the Institute's research.

There's a heavy thud from the direction of the door and Stanley starts.  Leaning heavily against the door frame is Ulvar, drawing slow and deep breaths.  His yellow eyes gleam and he shows his fangs.

Stanley's surprise must show on his face, because Ulvar gives a huff of impatience.  "I came to tell you," he says.  He taps the side of his head.  "I can feel them.  In herre.  You arre out of time.  If you have an answerr, you must make it worrk orr you must take it and go.  They arre coming."
The Guardian
GM, 2013 posts
Wed 1 Feb 2017
at 02:54
  • msg #783

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Tiddles and Sunny pace around in a circle, studying each other while they orbit a common center of territorial gravity.

Then they freeze, looking up at Smoke Alarm with unmistakable expressions of alarm, and each of them arches its back, fur bristling.

It's not to do with the kitacats, but Smoke can tell that something very bad and wrong is happening.
The Guardian
GM, 2014 posts
Wed 1 Feb 2017
at 02:54
  • msg #784

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As Kalath continues to stalk her way through the building, she feels the edgy sensation in the base of her skull and all down her spine build and build.  If there were not the need to defend the strangers she'd been tasked to help -- and where had that duty come from, anyway? -- she feels like she would be running, or better yet, burying herself behind layers and layers of traps and barricades.

She pauses by a window and chooses a safe angle to peer out into the night.  Movement, down on the ground: several forms big and little, converging on the Institute.  This is a very bad thing indeed....
Smoke Alarm
player, 1751 posts
Brave and bold as a Hero
of Draconia can be.
Wed 1 Feb 2017
at 12:20
  • msg #785

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm grabbed her talkiphone; not wasting ticktocks on txts, she rang Stan and Trav directly. 'Hi. I catched another kitling, inside the tower. It'll play nice like Tiddles. But they're all ready-steady for a to-do. Something's gonna comeout.' she warned urgently.

She started footing it for the windows, intending to outlook for safety hazards and Hunters outside.
Kalath
player, 279 posts
Always Time to...
Hunt!
Wed 1 Feb 2017
at 12:23
  • msg #786

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath's shackles were risen, she paced back and forth. She drew out her bow in case they split; but these were too many. Even for her. Run, run, as fast as you can... her eyes flickered between normal and cat-like substantially right now; and if it weren't for not wishing to turn her back on them, she'd warn the others right now.
Stanley Newton
player, 631 posts
Wed 1 Feb 2017
at 16:45
  • msg #787

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Stanley's surprise must show on his face, because Ulvar gives a huff of impatience.  "I came to tell you," he says.  He taps the side of his head.  "I can feel them.  In herre.  You arre out of time.  If you have an answerr, you must make it worrk orr you must take it and go.  They arre coming."


"Ah...that is bad, but not entirely unexpected." Stanley looks over his shoulder at Trav and all the equipment. "Trav, the Hunters are here. We need to do this now."

He turns back to Ulvar. "Is Olyesa safe?"
The Traveller
player, 1816 posts
I can't not try
Always time to travel!
Wed 1 Feb 2017
at 17:00
  • msg #788

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Stanley finds himself at last at the center of the collection of salvaged apparatus where he's been working with Trav, isolating tissue samples and running genetic sequencing tests with the notebook computers fetched here by the scutters.  Long lab benches and tables all around them are strewn with typewritten reports and mimeographed charts and tables of data from the Institute's research.

There's a heavy thud from the direction of the door and Stanley starts.  Leaning heavily against the door frame is Ulvar, drawing slow and deep breaths.  His yellow eyes gleam and he shows his fangs.

Stanley's surprise must show on his face, because Ulvar gives a huff of impatience.  "I came to tell you," he says.  He taps the side of his head.  "I can feel them.  In herre.  You arre out of time.  If you have an answerr, you must make it worrk orr you must take it and go.  They arre coming."


"I'm about ready."

"Sir Ulvar, this arrogant virus will learn that I am never out of time. I make time, I am always in time, and it the virus's time to change has now come."

"Blue 16 - over here, baby."

Blue 16 is one of the whirly bird scutters. She inserts into it's 3 fingered hand a TARDIS key, and into one of it's probes a thumb drive. She leans her forehead against the scutter's eye-head, lovingly. "You guys never abandoned me. I know I can count on you. Now, go get Sweet Boy. Fly, Tardis Angel!" She kisses the scutter on the eye and send it off. If it's successful, it will enter the TARDIS and insert the thumb drive into the main console, bringing the time machine here.

Trav has been constructing a large, elaborate psychic frame. She'll need the power of the TARDIS to provide the raw power to rewrite the noosphere of the Cheetah virus. It looks like, for lack of a better term, a large metal torture rack with wires and leads and keyboards - she's been working on it all night.


"The Kitlings can probably feel the future psychic ripples of what I have planned, because Sweet Boy is a trans temporal entity, and he's infected. I'm going to rewrite the virus. They don't want to give up their selfish ways. That's why they're gathering. They know that a reckoning for all the shit they've pulled is coming. I can't run this from the main console - I'll need to run the programming from my rigs out here, but still be able to interface with the Briode Nebulizer. I'll be having a line running straight into sweet boy."

"Stan, I'll need you inside Sweet Boy running my vitals, just like when you, I and Amanda took on Snakey. Anyone else who is combat capable - I'll need you to protect me. If this works, I will strip the Cheetah virus of its ability to propagate and to feed."

Trav takes Stan over to the side. That silver arm band, shiny and sleek, she straps to his arm.

"This is my old Time Ring, from when I was the Marshall. I've programmed it with the coordinates to get you home. You're not infected. No one can leave here, except you - not even sweet boy, or me, or Smoke Alarm." She pauses. "Once you get back to Earth, you won't be able to time travel, because this will burn out. But you should reach out to UNIT. Stanley Newton..." she chokes back a sob. "You helped me *see*, and kept me good, and helped me feel joy. Remember me, and remember that there's always Time To Travel, if this doesn't work out." She kisses Stan on the forehead.

She finds Smoke Alarm. "Smoke, Sweety." She pauses, feeling very unbrave. "You know we can't leave here, because we're both sick, and if this doesn't work, we'll both end up on the scrap heap." Again, she chokes up. "The shiny I have Stan will let him rememorize our adventures, and has pictures of all your wallscrawls and runnings and songs. It will broadcast, so hopefully it will get back to your Kang sisters at Paradise towers, and the Doctor too, maybe, hail the Unalive."  She places her hands on Smoke Alarm's shoulders. "Will you fight with me, for these people? More than ever, I need you to help me be brave and bold. You've made me so good and kept me so honest. No matter if we win and run some more, or end up on the scrap heap, I am so honored to have a Kang sister like you. Blue Kangs are best." She holds Smoke Alarm, tight.

After exchanging words with Smoke Alarm, she finds Kalath.

"We haven't known each other long. I know you probably don't like me, and certainly don't trust me, the sorceress from outer space. But I will die to give your world a chance to come back to life. I'm not leaving, until this is done. I hope we can work together, for that day. I thank you so far, and I hope I can count on you to support me and protect me while I execute my plan."

Finally, she finds Olyessa.

"Thank you for your trust in me. If we make it through this, I have things to show you." She looks over at the brooding Kalath. "You remind me of me, not too long ago, and we librarians gotta watch out for each other. If you want, you can assist Stan when Sweet Boy gets here."

In her pocket, are two keys.
This message had punctuation tweaked by the player at 17:05, Wed 01 Feb 2017.
The Guardian
GM, 2018 posts
Thu 2 Feb 2017
at 03:32
  • msg #789

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As Smoke goes to eyespy out the windows, Sunny and Tiddles zigzag along at her heels.  Tiddles makes a coughing noise up at her, and Smoke feels a funny tingle in the air, not unlike when Tiddles tellyported the two of them.  Does the kitling want to run away now?  It's hard to say.

But, like Kalath, when she peers outside she can see Cheetahs advancing on the building.  They're not moving forward all at once, but leapfrogging past each other and sometimes stopping and turning to each other to snap or snarl.  One thing that might be a help, they probably aren't any more prone to really cooperating with each other.  If the kitlings' influence is drawing them, it's drawing them as individuals, not as a gang.

Smoke Alarm is making one last go-round of the windows when she nearly careens into the library girl, Olyesa, who hurriedly jerks aside the turbo-pistol she was given so it's pointing at the ceiling and not at Smoke.

"Is this it?  Have they found us?" Olyesa asks.  "I should get back to see to my da...."
The Guardian
GM, 2019 posts
Thu 2 Feb 2017
at 03:42
  • msg #790

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Ulvar glowers when Stanley mentions Olyesa.  He grabs an abandoned length of cloth torn from an old lab coat, and wraps it around and around his already bandaged midsection, binding it tight.  "I will find her and fetch her back...."

Later, as Trav is giving her instructions to Blue 16, Ulvar comes stumping back in with Olyesa (and possibly Smoke Alarm) in tow.  He's moving stiffly, and Stanley is quite sure that he's not doing his injuries any good at all.  On the other hand, he seems to have enough energy, or the determination to make up for it, to keep himself on his feet at least for a while.  Certainly, to put up a forceful argument against anyone who might be telling him to take it easy.

As the travelers and the locals continue to gather in the lab before Trav's explanations, Blue 16 pitches its rotor forward and accelerates away, in the direction of the stairwell and the rooftop vents.  Through a complicated series of charades it has conveyed its intention to dog the vents closed behind itself as it lets itself out.
The Traveller
player, 1820 posts
I can't not try
Always time to travel!
Thu 2 Feb 2017
at 06:58
  • msg #791

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Travs, as everything comes together, crosses her arms and waits. If Blue 16 is successful, then she'll show the Cheetahs and the Kitlings and the Virus that The Traveller does not hunt nor is hunted - the Traveller travels, at her own damned pace, thank you very much.
Smoke Alarm
player, 1754 posts
Brave and bold as a Hero
of Draconia can be.
Thu 2 Feb 2017
at 07:59
  • msg #792

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Lotsa Hunters, incoming!' Smoke hurriedly warned over the talkiphone, then pocketed it.

Smoke Alarm outlooked at the window for a long, long ticktock, eyespying the Hunters as they footed up to the tower's front entrance, one by one. They were no gang, they were not even like a pack of dogs, she eyespied. They would not give each other a helping hand if one was hurt. More, they would go for blood...

She picked up her arrowgun, loaded a bolt, and wound it back. She aimed down the sights, passing from one Hunter to the next. There were no more hide-ins, no traps that could keep-out all these Hunters, no ways she could run them all off. This was it, they were out of ticktocks and out of chances. She would protect her gang, all ways. So why did she feel so sad? Why did she feel so guilty and shamed? She could feel Sereth's disappointment. What would he do? She wasn't going to make anyone unalive.

She lowered her arrowgun...

Then shot one in the leg.

OOC: The old anti-cannibal trick: maiming one so the others turn on it. At the very least, trying to slow one down. Attack roll 12, frickin' snake eyes. I'll spend a Story Point to make that a Success if needed. Damage 2/4/6, specifically to Coordination.
14:39, Today: Smoke Alarm rolled 12 using 2d6+10 with rolls of 1,1. coordination(5) + marksman(3) + crossbows(2).


*

Ashen-faced and dark-eyed, Smoke Alarm turned away, and was surprised to foot right into Olyesa.

She wished she'd had a chance to make friends with Olyesa; they could have lots in common. 'Hunters incoming. Here in no time.' she answered, slipping into the quick urgent phrases Kangs had used to warn each other of Caretaker raiders and Cleaner wipe-outs. She quickly pumped her fists at her. 'Build high for happiness.'

*

With Tiddles and Sunny in tow, she followed Olyesa and Ulvar to Traveller's brainquarters, and was surprised to see the mechinery she'd lashed up. Smoke Alarm could eyespy the scrap in it: an old bed frame with springs removed, all sorts of wires and circuits. It was strange and unknown, yet eyespying it disturbed Smoke Alarm greatly. Traveller had built herself a scrapheap.

'Trav! I catched another kitling,' she tried, hoping to head off what was coming, but her excitement was over-the-top and hollow. She pointed back; she had two kitlings trailing her now. 'Outlook! Sunny's on our side now, say how-you-do. Tiddles and Sunny talkiphoned each other. They do it through purrs! Just like in dial-up modems and talkiphone dial-tones!' she tried, hoping desperately she had a way-out here, somehow, anyhow.

Then Trav show-and-telled her, and Smoke Alarm just outlooked, eyespying nothing. She didn't want to hear it, that she would be made unalive or left lost and never found in this dumb pussycat world, far from home-sweet-home, never to return to Paradise Towers, never to eyespy her Blue Kangs again. 'But I'm not sick, my tummy and head are fine and I've got no more fur than I should.' she denied, tears already flowing from her dark eyes. 'Can't we just run and hide-in in Sweet Boy till its all clear? The way we all-ways do? Always time to travel?' she argued hopefully, but Traveller had hugged her tight and all her words fell away into despair, leaving her weeping into Trav's shoulder. She'd approached all their adventures with great and boundless optimism. But this outlooked like the end of the carrydoor. Now she just felt like an empty room. 'I'll try.' she squeaked, softly as a mouse. 'Build high for happiness, Trav.'
The Traveller
player, 1822 posts
I can't not try
Always time to travel!
Thu 2 Feb 2017
at 18:18
  • msg #793

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'Lotsa Hunters, incoming!' Smoke hurriedly warned over the talkiphone, then pocketed it.

Smoke Alarm outlooked at the window for a long, long ticktock, eyespying the Hunters as they footed up to the tower's front entrance, one by one. They were no gang, they were not even like a pack of dogs, she eyespied. They would not give each other a helping hand if one was hurt. More, they would go for blood...

She picked up her arrowgun, loaded a bolt, and wound it back. She aimed down the sights, passing from one Hunter to the next. There were no more hide-ins, no traps that could keep-out all these Hunters, no ways she could run them all off. This was it, they were out of ticktocks and out of chances. She would protect her gang, all ways. So why did she feel so sad? Why did she feel so guilty and shamed? She could feel Sereth's disappointment. What would he do? She wasn't going to make anyone unalive.

She lowered her arrowgun...

Then shot one in the leg.

OOC: The old anti-cannibal trick: maiming one so the others turn on it. At the very least, trying to slow one down. Attack roll 12, frickin' snake eyes. I'll spend a Story Point to make that a Success if needed. Damage 2/4/6, specifically to Coordination.
14:39, Today: Smoke Alarm rolled 12 using 2d6+10 with rolls of 1,1. coordination(5) + marksman(3) + crossbows(2).


*

Ashen-faced and dark-eyed, Smoke Alarm turned away, and was surprised to foot right into Olyesa.

She wished she'd had a chance to make friends with Olyesa; they could have lots in common. 'Hunters incoming. Here in no time.' she answered, slipping into the quick urgent phrases Kangs had used to warn each other of Caretaker raiders and Cleaner wipe-outs. She quickly pumped her fists at her. 'Build high for happiness.'

*

With Tiddles and Sunny in tow, she followed Olyesa and Ulvar to Traveller's brainquarters, and was surprised to see the mechinery she'd lashed up. Smoke Alarm could eyespy the scrap in it: an old bed frame with springs removed, all sorts of wires and circuits. It was strange and unknown, yet eyespying it disturbed Smoke Alarm greatly. Traveller had built herself a scrapheap.

'Trav! I catched another kitling,' she tried, hoping to head off what was coming, but her excitement was over-the-top and hollow. She pointed back; she had two kitlings trailing her now. 'Outlook! Sunny's on our side now, say how-you-do. Tiddles and Sunny talkiphoned each other. They do it through purrs! Just like in dial-up modems and talkiphone dial-tones!' she tried, hoping desperately she had a way-out here, somehow, anyhow.

Then Trav show-and-telled her, and Smoke Alarm just outlooked, eyespying nothing. She didn't want to hear it, that she would be made unalive or left lost and never found in this dumb pussycat world, far from home-sweet-home, never to return to Paradise Towers, never to eyespy her Blue Kangs again. 'But I'm not sick, my tummy and head are fine and I've got no more fur than I should.' she denied, tears already flowing from her dark eyes. 'Can't we just run and hide-in in Sweet Boy till its all clear? The way we all-ways do? Always time to travel?' she argued hopefully, but Traveller had hugged her tight and all her words fell away into despair, leaving her weeping into Trav's shoulder. She'd approached all their adventures with great and boundless optimism. But this outlooked like the end of the carrydoor. Now she just felt like an empty room. 'I'll try.' she squeaked, softly as a mouse. 'Build high for happiness, Trav.'



"Sweety, if this doesn't work, I won't be me anymore and you won't be a Kang, we'll become Hunters. No, sweety, because Sweet Boy is sick, too, the Hunter sick is in him. He wanted to chase Daleks. I can't let him leave here, because if he takes the Hunter Sickness up and down the tick tocks. Then *everyone* can get sick and become a Hunter. Just like I had to lock up the war, I have to make sure that this won't hurt anyone. But our wallscrawl will get away with Stan. He's not sick, and an old toy of mine will bring him safe home to his old brainquarters on Earth."

"But, but! If this works, then the sick won't be able to spread anymore, and the Hunters won't need to be mad and angry and hunt stuff down. I made sure that the Kitlings would be left alone - they just won't be able to make people into Hunters and broadcast the sickness. You and Tiddles will still be able to be friends. Smoke, are you trying to start a Kitling Kang gang? Seriously."

"I need you to watch out for me and guard my back and keep those Hunters away while I do science. Think of what the Leg-it would want us to do. We have to make Sereth proud, right? He'd want us to stay and help people, no matter what. Together, we'll all beat this thing. There's no one else I'd trust more than you to watch out for me. And when we do, it's ice cream! That's right, you'll have a crazy awesome story for your Kang sisters. Build High For Happiness!"
This message was last edited by the player at 18:21, Thu 02 Feb 2017.
The Guardian
GM, 2024 posts
Fri 3 Feb 2017
at 03:26
  • msg #794

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
OOC: The old anti-cannibal trick: maiming one so the others turn on it. At the very least, trying to slow one down. Attack roll 12, frickin' snake eyes. I'll spend a Story Point to make that a Success if needed. Damage 2/4/6, specifically to Coordination.
14:39, Today: Smoke Alarm rolled 12 using 2d6+10 with rolls of 1,1. coordination(5) + marksman(3) + crossbows(2).

The Cheetah lets out a yowl as Smoke's bolt punctures its calf.  This draws attention from several of the other nearby catpeople.

It stands frozen for a few moments, and then realizes how it has suddenly been changed from a co-predator to prey.  It bolts away... but that just seals its fate: Smoke Alarm loses sight of it and the two Cheetahs that go off in pursuit.

She sees that this halts the others making their approach to the Institute.  Now they're looking up at the windows, looking for the source of the shot.

Smoke Alarm wonders, as she beats a retreat back to the laboratory, whether that cry into the night will draw more of the Cheetahs in the long run.  But it seems that there's a chance that this has bought Smoke and her friends a few precious minutes.

OOC: Do knock off that Story Point.  With that spend you do essentially achieve the short term goal without further to-dos.

21:16, Today: The Guardian, for the NPC J. Random Cheetah Person, rolled 13 using 2d6+9 with rolls of 3,1.  Dodging Smoke: Awareness(4) + Coordination(5).

This message was last edited by the GM at 03:28, Fri 03 Feb 2017.
The Guardian
GM, 2025 posts
Fri 3 Feb 2017
at 04:41
  • msg #795

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

At first there's just the slight stirring of a breeze in the laboratory.  Then, though, it builds into a swirling wind that starts to kick up loose papers until Stanley hurries to hold them down.  The room fills with the trumpeting of an asthmatic elephant, and a flashing light appears in the air, a few meters off the ground.

For the three travelers this is old hat, of course, but Olyesa backs away skittishly until she fetches up against the edge of a long lab bench, and Ulvar snarls.

Wedging itself into the only free space in the area where it will fit, the tall blue call box solidifies out of nothing until there's a loud WHUMP!, the groaning stops, and the lamp atop it finally winks out.

The door creaks open, and Blue-16 whirrs out and executes a jaunty barrel roll.

As if to echo the sound of materializiation, there's an answering bang!, somewhere outside the ground floor of the Institute.
Kalath
player, 287 posts
Always Time to...
Hunt!
Fri 3 Feb 2017
at 04:47
  • msg #796

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

At that, Kalath grabbed her bow and went out. If Traveller was insisting on doing this, she needed time. Waiting for the Hunters to come to them wasn't going to work.
Smoke Alarm
player, 1758 posts
Brave and bold as a Hero
of Draconia can be.
Fri 3 Feb 2017
at 12:21
  • msg #797

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Traveller:
"Smoke, are you trying to start a Kitling Kang gang? Seriously."


Smoke Alarm outlooked back to her pair of kitlings; even Puddy was protruding from her packback to eyespy. That was three pusscats already, it was almost lots. 'I thought I'd become a mad cat rezzie.' Suddenly she grinned an old Kang smile, all the tension of Traveller's sad talky time scattering like rubbish in the wind. She could not be unbrave or unbold, not even now. She was brave and bold as a Kang could be. She had to be. And she would all-ways run.

She eyespied Tiddles and Sunny more solemnly, with the knowhow that all the other kitacats would get her text too coz of their purraphones. Mayhaps, rather than have the Hunters play follow-the-leader with the kitlings, she could call the kitlings to her. Let them play for her now. 'The cats of Kestartes have made their choice.' she reminded them firmly. 'Snappy Tom. Snappy Tom! At Snappy Tom time, they raise up their voice. Snappy Tom. Snappy Tom!' she shouted with revolutionary fervour, pumping a fist paw in the air. 'The cats of Kestartes have made their choice. Snappy Tom. Snappy Tom! At Snappy Tom time, they're all of one voice! Snappy Tom!' she meowed to the ceiling, paw raised high in defiance.


OOC: Rallying kitlings to our cause, 17. Can I summon more?
20:03, Today: Smoke Alarm rolled 17 using 4d6+3 with rolls of 4,2,3,5.  rally: presence(2) + convince(1) + SP.
With a SP and a certain revolutionary anthem for cats.

https://www.youtube.com/watch?v=gZIg5-EqqBc
https://www.youtube.com/watch?v=qnYteDAcXJE


Eyespying the Sweet Boy talkiphone again just gave her fresh hope. All Traveller's talk of being stuck here on yawny Kestartes until time stop just faded away Smoke Alarm. It all seemed not real, like a bad dream. Smoke Alarm didn't want to accept it, she wanted to deny it. She'd been stuck places before, like the Cyberman world and Arsuran in the 195th century and school. She'd found away from them. She'd find away from Kestartes too, somehow. But there were others who could not find a fire-escape so well, who'd be stuck in the talkiphone box for ever and ever if Sweet Boy could no longer travel to time always. 'But what about Us? What will Us do?' she asked Traveller urgently, trying to ignore the banging down below for one more tick-tock.
This message was last edited by the player at 00:49, Sat 04 Feb 2017.
The Traveller
player, 1823 posts
I can't not try
Always time to travel!
Fri 3 Feb 2017
at 14:56
  • msg #798

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
At first there's just the slight stirring of a breeze in the laboratory.  Then, though, it builds into a swirling wind that starts to kick up loose papers until Stanley hurries to hold them down.  The room fills with the trumpeting of an asthmatic elephant, and a flashing light appears in the air, a few meters off the ground.

For the three travelers this is old hat, of course, but Olyesa backs away skittishly until she fetches up against the edge of a long lab bench, and Ulvar snarls.

Wedging itself into the only free space in the area where it will fit, the tall blue call box solidifies out of nothing until there's a loud WHUMP!, the groaning stops, and the lamp atop it finally winks out.

The door creaks open, and Blue-16 whirrs out and executes a jaunty barrel roll.

As if to echo the sound of materializiation, there's an answering bang!, somewhere outside the ground floor of the Institute.


"Oh, you are the best scutter! Thank you, baby." She runs up and smooches and hugs the scutter.

Then Trav immediately runs up to her time machine. "OK, Stan, come on, let's foot it. Lots to do and not much time. Get your console ready." She pauses, and looks dead at Olyessa. "Wanna see something cool?" She gestures for her to come inside the box.

Immediately she trots in and up to the console, snapping switches and switching levers, keying in instructions. She scowls a little, as the thematic ocean around them is stormy, indicating Sweet Boy's mood.

As she drops down under the console, she says, "This is the TARDIS, Time And Relative Dimensions In Space. This is my ship and my home. It can go to any time, or any place, in this universe or any other."

She's popping open the master control console, and is yanking out those three big busses. In their sockets she's slotting in some kind of huge transformer. The TARDIS isn't going anywhere. If this fails, the TARDIS will be grounded, ensuring that the Cheetah virus does not spread, at least by this vector.

"I'll give you the tour once we beat this thing. And we will beat it. Even if I have to give up my blonde hair and blue eyes." She says this as she rolls the thick cables out of the TARDIS and back to her rig.
The Traveller
player, 1824 posts
I can't not try
Always time to travel!
Fri 3 Feb 2017
at 15:04
  • msg #799

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Traveller:
"Smoke, are you trying to start a Kitling Kang gang? Seriously."


Smoke Alarm outlooked back to her pair of kitlings; even Puddy was protruding from her packback to eyespy. That was three pusscats already, it was almost lots. 'I thought I'd become a mad cat rezzie.' Suddenly she grinned an old Kang smile, all the tension of Traveller's sad talky time scattering like rubbish in the wind. She could not be unbrave or unbold, not even now. She was brave and bold as a Kang could be. She had to be. And she would all-ways run.

She eyespied Tiddles and Sunny more solemnly, with the knowhow that all the other kitacats would get her text too coz of their purraphones. Mayhaps, rather than have the Hunters play follow-the-leader with the kitlings, she could call the kitlings to her. Let them play for her now. 'The cats of Kestartes have made their choice.' she reminded them firmly. 'Snappy Tom. Snappy Tom! At Snappy Tom time, they raise up their voice. Snappy Tom. Snappy Tom!' she shouted with revolutionary fervour, pumping a fist paw in the air. 'The cats of Kestartes have made their choice. Snappy Tom. Snappy Tom! At Snappy Tom time, they're all of one voice! Snappy Tom!' she meowed to the ceiling, paw raised high in defiance.


OOC: Rallying kitlings to our cause, 17.
20:03, Today: Smoke Alarm rolled 17 using 4d6+3 with rolls of 4,2,3,5.  rally: presence(2) + convince(1) + SP.
With a SP and a certain revolutionary anthem for cats.

https://www.youtube.com/watch?v=gZIg5-EqqBc
https://www.youtube.com/watch?v=qnYteDAcXJE


Eyespying the Sweet Boy talkiphone again just gave her fresh hope. All Traveller's talk of being stuck here on yawny Kestartes until time stop just faded away Smoke Alarm. It all seemed not real, like a bad dream. Smoke Alarm didn't want to accept it, she wanted to deny it. She'd been stuck places before, like the Cyberman world and Arsuran in the 195th century and school. She'd found away from them. She'd find away from Kestartes too, somehow. But there were others who could not find a fire-escape so well, who'd be stuck in the talkiphone box for ever and ever if Sweet Boy could no longer travel to time always. 'But what about Us? What will Us do?' she asked Traveller urgently, trying to ignore the banging down below for one more tick-tock.


Trav is linking up those cables to that rig, holding her sonic in her teeth. "We'll have to stay here, Smoke, and we'll become Hunters. Better that we become Hunters than anyone else does. The Cheetah plague stops, here." With sad graveness, she looks at Smoke from the other side of the frame of the seat like rig, that has things that look like speakers for broadcast. "The Cheetah plague eats people and planets. All of us will become Hunters, and if the Cheetah Plague escapes, everyone up and down the tick tocks can become one. You understand, don't you? The Doctor is now unalive. The Corsair and Gallifrey are unalive. Only we can stop this. The Leg-It, Amanda and her Mom and Dad and everyone at Falcon's rest, everyone in Paradise Towers, are all depending on us. Even the person who sent us here - River Song."

Yes, River Song. Professor Song would have a few questions to answer for, if they got out of this intact.

Trav notes the Kitlings. "You're already having an effect on them. Well, if the Kitlings want to help and aren't mean, I'd be glad to have them. Just so you know - part of them will change, but wont be hurt. If this works, only good feelings and happiness will be able to pass through the Kitlings. We thank the Cats of Khestartes. Snappy Tom Time! Build High For Happiness!" Trav salutes the cats. In her head, she's already adjusting the equations. This could be exactly what they need.
This message was last edited by the player at 15:10, Fri 03 Feb 2017.
Stanley Newton
player, 632 posts
Fri 3 Feb 2017
at 23:43
  • msg #800

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Then Trav immediately runs up to her time machine. "OK, Stan, come on, let's foot it. Lots to do and not much time. Get your console ready." She pauses, and looks dead at Olyessa. "Wanna see something cool?" She gestures for her to come inside the box.


Stanley ignores the loud noise from outside and follows Trav into the TARDIS. It was good seeing the TARDIS materialise and now being back in the familiar console room. No time to dwell on that, especially with Smoke and Kalath out there fighting. There is still work to do. He starts setting up so that he can monitor Trav's vitals during the experiment.
Smoke Alarm
player, 1760 posts
Brave and bold as a Hero
of Draconia can be.
Sat 4 Feb 2017
at 03:42
  • msg #801

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'No, not us! I mean Us! What about Us?' Smoke Alarm insisted fearfully but not altogether coherently to Traveller, pointing frantically at the talkiphone box and its SOVEREIGN US TERRITORY sign.
This message was last edited by the player at 05:28, Sat 04 Feb 2017.
The Guardian
GM, 2028 posts
Sat 4 Feb 2017
at 05:26
  • msg #802

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath heads toward what may be the Hunters' latest attempt to force a breach in the Institute's defenses.  She's faintly surprised that it isn't already being overrun.  Maybe there aren't any kitlings inside, apart from the ones that had the weird fascination with the blue-haired Smoke Alarm girl.

There's a scuff on the floor from behind her, and she whirls back to see the hulking form of Ulvar.  Kalath is fairly amazed that the Hunter is even on his feet, days after taking a near-mortal injury, but then she's familiar with just how hard it is to put a Hunter down for good.  From somewhere, Ulvar has fetched a long spear with a broad foot-long blade and a backing crosspiece just shy of the head.

He's plainly focused on the path ahead, and taking careful note of the impromptu defenses put up by Kalath and Smoke.  "Not bad worrk," he observes.  "We must think they will get inside.  So we should pick our place to sprring these trraps and kill as many as we can, while they can not defend."

Scowling: "What chance was it that brrought Yesa with you?  She distrracts me.  Fearr forr herr may make me slow at a bad time, more even than this."  He indicates his bound-up torso.  Kalath notes that the bandages are already slightly discolored by his wound.

OOC: When the Cheetahs eventually get in and make a rush, you may take it as read that there is some sort of prepared booby-trap at hand, the particulars of which you can specify.
This message was last edited by the GM at 05:35, Sat 04 Feb 2017.
The Guardian
GM, 2029 posts
Sat 4 Feb 2017
at 05:34
  • msg #803

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'The cats of Kestartes have made their choice.' she reminded them firmly. 'Snappy Tom. Snappy Tom! At Snappy Tom time, they raise up their voice. Snappy Tom. Snappy Tom!' she shouted with revolutionary fervour, pumping a fist paw in the air. 'The cats of Kestartes have made their choice. Snappy Tom. Snappy Tom! At Snappy Tom time, they're all of one voice! Snappy Tom!' she meowed to the ceiling, paw raised high in defiance.

By the time Smoke Alarm has finished this brief anthem, Tiddles and Sunny are in fact giving voice in rough harmony.  Smoke feels a shivery sensation through the back of her head.  There are more kitlings out and nearby, and while she can't really get a sense of where they are or what they're doing, she feels that it's not so much of the sneaking and greedy hungering of Sunny and the others trying to sneak in a short time before.  She feels confident that at some point, they will be of help.  But she's not sure exactly how....

OOC: Particularly giving that stirring call to arms paws I feel like you've got some awesome on credit from the previous roll that snagged Sunny.  So take a Story Point and feel free to expend it in the near future for some kitling related hijinks.
The Guardian
GM, 2030 posts
Sat 4 Feb 2017
at 05:39
  • msg #804

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"I'll give you the tour once we beat this thing. And we will beat it. Even if I have to give up my blonde hair and blue eyes." She says this as she rolls the thick cables out of the TARDIS and back to her rig.

Olyesa doesn't look as if she comprehended more than half of what she's been told since following Trav inside the blue box.  Mostly she's turning in a slow circle and looking dumbfounded at the transcendentally preposterous interior of the TARDIS.  The hand still clutching Trav's turbo pistol is hanging loose at her side.  "But, but," she stammers.  "How?"

OOC: What's the current desktop look like? :)
The Guardian
GM, 2031 posts
Tue 7 Feb 2017
at 03:28
  • msg #805

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'No, not us! I mean Us! What about Us?'

A small access panel under the overhanging control boards of the TARDIS central console, meant for the servicing of a chronostatic flux regulator assembly which Trav has long ago discarded as being strictly for use by amateurs, pops open.

One, two, three tiny marmot-like faces pop down out of the panel.  Inverted, they briefly survey the bustle of activity.

Then they hurriedly retreat from view, and the panel snaps shut after them.
The Traveller
player, 1827 posts
I can't not try
Always time to travel!
Tue 7 Feb 2017
at 04:08
  • msg #806

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'No, not us! I mean Us! What about Us?' Smoke Alarm insisted fearfully but not altogether coherently to Traveller, pointing frantically at the talkiphone box and its SOVEREIGN US TERRITORY sign.


She runs inside, and does one last defensive measure - she tunes the force field from a physical manifestation to an anti-transmat field. None of that Kitling-Cheetah teleportation bullshit. No Cheetah was strong enough to stand against Sweet Boy, king of teleporters.

"All invasions of sovereign United States territory will be dealt with in a matter with appropriate measures. I'm taking away their transmat card."

OOC: Ingenuity+Science+Old Tardis, to set this up before the science work? It won't stop the cats physically, but no teleporting for them. Perhaps set a target number they need to beat to teleport.
This message was last edited by the player at 04:11, Tue 07 Feb 2017.
The Guardian
GM, 2032 posts
Tue 7 Feb 2017
at 04:52
  • msg #807

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav ponders the problematic details here.

As best she has been able to establish, the teleportational ability of the kitlings and the Cheetahs may be essentially parapsychological in nature, leveraging the individuals' connection to the planetary psychic gestalt.  So any barrier to the ability is likely to be a psychic barrier -- which the TARDIS is absolutely capable of generating.  In spades.

Such a field, though, is also likely to be a formidable barrier to any attempt to penetrate and manipulate that same gestalt.  So the setup Trav has been constructing, with the psychic projection frame out in the laboratory, drawing power from the artron mains through the heavy extension cables, will be able to keep anyone working within the TARDIS safe from having any kitlings or Cheetahs pop in for an impromptu visit.

The same won't be true for Trav once she hooks herself in to the projection frame.  But no one said this was going to be particularly safe....

OOC: Fair?
The Traveller
player, 1829 posts
I can't not try
Always time to travel!
Tue 7 Feb 2017
at 05:30
  • msg #808

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Ok. Everyone, inside. The Kitlings and Cheetahs won't be able to teleport inside Sweet Boy. Olyessa, Stan, everyone else, in!" She's climbing up into the rig. Holographic displays come up.

She's reminded of the stark terror when the demon dog tore out Louise's throat on Rifts Earth. She had only been the Traveller, memories restored, for mere moments. But the Traveller travels, she does not hunt nor is she hunted. She walks and runs as she chooses. Treblinka, Carthage, Macross City, New Kentshire, Appomatox, Selma, here.

Tap tap tap tap, she types. You always had a martyr complex, she remembers Romana saying, as she stood above the Eye of Harmony, inserting the massive Block Matrix code of the Time Lock. What are you doing here. Run. I'm going to end it, she remembers saying to Romana. End what? Romana said. Everything.Today, the Dalek and Time Lord history ends. Romana didn't stop her. She didn't summon the Castellan guards. Rassilon and his cabinet were dealing with something involving a white point star diamond, but were being delayed. There was some kind of time rift. She almost thought it was all for naught, but then the time rift slammed shut. Then, she set the automatics. No escape for you. That was when the Doctor ambled in, communicating from a barn of all places out in Shobogan lands, and asked for his hat. Since the automatics were locked and not even she could stop the Time Lock from executing upon the Moment's activation, she humoured him. She used her Time Ring to teleport into her old time machine. And then, she was sent away.

Why the hell am I thinking of this? Dammit, old woman, this is not time to be distracted.. A pause, as she powers up the frame. Well, damn it, no regrets. Not then, not now.
This message was last edited by the player at 05:33, Tue 07 Feb 2017.
Kalath
player, 292 posts
Always Time to...
Hunt!
Tue 7 Feb 2017
at 06:36
  • msg #809

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She paused.

"No, I won't. You'll need someone to protect you; because if no-one is there, they can go through you and possibly undo everything."

She moved to a place to give her a good view of proceedings, though hopefully hidden.
The Traveller
player, 1830 posts
I can't not try
Always time to travel!
Tue 7 Feb 2017
at 06:40
  • msg #810

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav seems to be weighing things. "I don't like it when others risk themselves for me. Too many have died for me. It weights on me." But tactically, she can't risk it.

"All right. This is your home, and realistically, I can't just be here in this frame, defenceless. What happens to me isn't important, it's that I get the equations in place and start the process. Thank you."
Smoke Alarm
player, 1767 posts
Brave and bold as a Hero
of Draconia can be.
Fri 10 Feb 2017
at 02:50
  • msg #811

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Caught at the door to the talkiphone box, Smoke Alarm just outlooked and eyespied, from Traveller as she fixited her disturbing mechinery and puters, to Kalath and Tiddles and Sunny as they meowed behind her.

Traveller had walled-up the Sovereign United States of Us, so Us should all-ways be sound-and-safe inside Sweet Boy. Even if Sweet Boy got sick with the pussycat headache, he wouldn't hunt the Us, coz they were inside. And the Us never footed outside anyhow. Smoke Alarm waved to the Us before popped back inside the console.

But outside there were Tiddles and Sunny and somewhere the other kitlings who'd comeout for Snappy Tom Time. They were unable to foot inside the talkiphone box now. They would be chased by the hungry-hippo Hunters for changing teams mid-game. Now she'd made a gang with them, she couldn't just leave them. She'd asked for their helping-paw, she had to give a helping-hand in swapsies.

And, more, she couldn't eyespy Traveller put herself on the scrapheap. She'd eyespied too much of that.

'I'm— I'm staying outside too.' she blurted. 'I have to play keep-away with the Hunters. And keep the kitlings sound-and-safe.'

Then Smoke Alarm turned and ran, doing the thing she was best at.


OOC: Impulsive, right? Going to run the carrydoors and lure the Hunters away from the TARDIS.
The Guardian
GM, 2039 posts
Fri 10 Feb 2017
at 03:35
  • msg #812

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Inside the TARDIS, Stanley is going over the controls and reviewing the instructions Trav left him.  He remembers running the TARDIS controls according to Trav's direction before, back when the two of them with Amanda Khabares were working to entrap the rogue Osiran, Apep.

At the time, there had at least been Amanda to fall back on: even if her specialty was in microbiology, there had at least been some comfort in knowing that she had a rather more advanced technological background.  Now, though, there's Olyesa, who is no doubt bright enough of a person but comes from a civilization that would be backward by Stanley's own Twenty-first Century standards.

Power is building in the TARDIS circuits, and Olyesa looks at him anxiously.

"Just show me what to do or what I can watch for, Doctor," she says.  "This is pretty much beyond me, but I'll do my best not to let you down."

OOC: I'll set up the particulars of the challenge once Trav gives us a more definite indication of how this setup will work.  There's power feeding the frame.  Is there a tie-in to the TARDIS telepathic circuits?
The Guardian
GM, 2040 posts
Fri 10 Feb 2017
at 03:45
  • msg #813

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm foots away from the laboratory, and now she can hear an amazing racket from the outer walls of the building.  It sounds like the Cheetahs are trying to force their way in, from at least two of the entrances to the building.

As she tries to get close enough to eyespy, she's momentarily startled by a hulking furry form ghosting through the halls, and then (like Kalath before her) she sees the big bandage-wrap and realizes it's the Cheetah who had this place for his brainquarters.  Ulvar glances at her and gives a nod.

Smoke reaches one of her barricades and sees that there are not one, not two, but several kitlings perched atop it, looking down the carrydoor to where the doors into the building and the chains fastening them together are rattling and banging together.  She can hear a SKREE noise coming from between the double doors, cutting through the muffled yowling beyond.

The kitlings' backs are arched up, their fur crackling out on end.  But they're not blipping any of the Cheetahs inside, none of them.
Smoke Alarm
player, 1770 posts
Brave and bold as a Hero
of Draconia can be.
Fri 10 Feb 2017
at 13:10
  • msg #814

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke had gotten used to the furry form of Ulvar over the last few days, but with the to-do about to comeout, she was wary that he wouldn't get more sick. She eyespied that, with his hurts and looking like the other Hunters, he wouldn't be sound-and-safe out here in the Tower anyhow. 'Mayhaps you could give a helping-hand to Trav and Stan at the brainquarters. They're in the talkiphone box.' she suggested, adding 'And outlook for Olyesa – she's there too.' She knew that would keep him safest, and keep him footing right.

She bounded up to the barricade and the clowder of kitlings that had gathered. There were so many now she'd couldn't even name them all. 'The cats of Kestartes have made their choice. Snappy Tom.' she said solemnly, reaching out hands to pat their backs and scratch their necks.

Smoke clambered over the barricade and footed down the carrydoor, 'waring a sudden breakthough. She had to eavesdrop, eyespy what was making that noise...


OOC: What's make the SKREE noise? With bonuses, this might not completely suck: 11.
21:08, Today: Smoke Alarm rolled 11 using 2d6+9 with rolls of 1,1. Awareness(4) + Ingenuity(3) + Keen Senses(2).

The Guardian
GM, 2041 posts
Sat 11 Feb 2017
at 04:34
  • msg #815

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'Mayhaps you could give a helping-hand to Trav and Stan at the brainquarters. They're in the talkiphone box.' she suggested, adding 'And outlook for Olyesa – she's there too.'

"They need us to buy them time," Ulvar rumbles.  "If I do that, what happens to me does not matterr."

quote:
Smoke clambered over the barricade and footed down the carrydoor, 'waring a sudden breakthough. She had to eavesdrop, eyespy what was making that noise...

Smoke's head tilts down around a corner to eyespy the door where the awful noise is coming from.  What she sees as the SKRREEE comes again is the seam between the two sides of the door widen, until there's a definite gap.  It's less than a hand's span, but she sees what's making it -- there 's something metal, with its end flattened into a wedge, being worked between into the gap.  She gets only the vaguest hint of movement from beyond the gap, but with the next SKRREEE the thing works in farther.  It's a long bar or pole.  A lever!
Stanley Newton
player, 638 posts
Sat 11 Feb 2017
at 13:56
  • msg #816

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Power is building in the TARDIS circuits, and Olyesa looks at him anxiously.

"Just show me what to do or what I can watch for, Doctor," she says.  "This is pretty much beyond me, but I'll do my best not to let you down."


"You can't do more than your best." Stanley tries to think of something Olyesa can monitor. Some vital sign or indicator that needs to be watched, but isn't too critical. It is not that he doesn't trust her, but he doesn't want this experiment to fail.
Smoke Alarm
player, 1771 posts
Brave and bold as a Hero
of Draconia can be.
Mon 13 Feb 2017
at 11:30
  • msg #817

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm nodded her knowhow to Ulvar. 'Build high for happiness.' she said solemnly, saluting him with the building-fists gesture.

*

Scampering up to the banging doors, Smoke Alarm outlooked worriedly at the crowbar, realising the doors wouldn't stopsign the Hunters for very long at all if they could do that. She had to slowpoke them, anyhow. At all-ways, anyhows, she had to make slowpokes and scaredycats of them, to give Traveller and Stan the ticktocks they needed to stopsign them all.

She aimed her arrowgun, one weaponised 2B pencil locked and loaded. She waited, watching the ticktocks, as the doors banged closed and opened again, and a furry form was eyespied in the gap, then let the pencil fly! 'Eat lead!'

She quickly to follow up, taunting 'Scaredy cats! Scaredy cats! Go on, poke me with your big stick!' Okay, mayhaps provoking them was not such a clever-clogs idea, but she stood ready to duck and catch the pole if it came thrusting through.


OOC: Shoot the lever-using Hunter through the gap in the door. I'm assuming Crack Shot applies for the narrowness of the gap. Attack 17 (15 if you disagree), damage 2/4/6, all to Strength
19:15, Today: Smoke Alarm rolled 17 using 2d6+12 with rolls of 3,2. coordination(5) + marksman(3) + crossbows(2) + Crack Shot(2). (corrected)

Second action: annoy them!
19:28, Today: Smoke Alarm rolled 9 using 2d6+1 with rolls of 3,5. provoke: presence(2) + convince(1) - 2.

Next round, Smoke will try catching and yanking in the pole.

The Guardian
GM, 2042 posts
Tue 14 Feb 2017
at 04:38
  • msg #818

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke's keen eye and her steady hand thread the needle, putting her pencil-lead shot straight through the gap wedged open between the doors.  There's an accompanying flurry of motion, and though she doesn't clearly hear an impact she has clearly riled up the Cheetah on the other end of the pointy stick.  Judging by the yowling.

And as she weaves tantalizingly close to the doors, there's a SKRRRRAPE as the suddenly remarkably spear-like implement thrusts through at her!

OOC:

Crack Shot would certainly be applicable, but it more or less cancels out with the provided cover, I think.

Given the order of actions stated it seems like you shot before you scaredy-catted them?  So I think we are on the next round when that happens, although you can certainly take the penalty there and save your unpenalized roll to act.

The Cheetah would be first for Fighting, so their 15 is unmodified, and it would be their only action unless they should somehow need to dodge again.  You get a +2 to defend against it since they don't exactly have the clearest shot at you.  And we'll say just grabbing on to the spear is a Normal difficulty check, since they are likewise impeded from taking it away from you.

22:23, Today: The Guardian, for the NPC Cheetah Person, rolled 15 using 2d6+9 with rolls of 5,1.  Spearing Smoke: Coordination(5) + Fighting(4).
22:22, Today: The Guardian, for the NPC Cheetah Person, rolled 6 using 2d6+3 with rolls of 1,2.  Resisting Smoke's taunt: Presence (2) + Resolve(3) -2 (Impulsive).
22:20, Today: The Guardian, for the NPC Cheetah Person, rolled 19 using 2d6+9 with rolls of 6,4.  Ducking Smoke's shot: Coordination(5) + Athletics(4).

The Guardian
GM, 2043 posts
Tue 14 Feb 2017
at 04:43
  • msg #819

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Olyesa moves to the artron power monitors, half-way around the console from Stanley, after he has shown her where the stable range is.  Stanley himself has an eye on the biofeedback telltales that will tell him something about Trav's physical and mental state, and has the controls to something called the "telepsychic buffer" ready to hand.  The TARDIS's power is slowly building, ready for primary start.

OOC: Or so I imagine.  Trav, what is the game plan?
Smoke Alarm
player, 1772 posts
Brave and bold as a Hero
of Draconia can be.
Tue 14 Feb 2017
at 07:33
  • msg #820

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

With cat-like reflexes, Smoke Alarm twisted aside, hands snatching the steel pole as it thrust past her. She grabbed tight and pulled it hard along the same course, at the same time throwing both feet against the door and pushing off for added force, as she tried to yank it right out of the Hunter's paws. She or he might be stronger, but not with a pencil in the arm, and Smoke only had to be quick enough to surprise.


OOC: I keep thinking there's a way to switch action types in a round, have Talk come last or something, but we can shift the taunt to the earlier Talk action or save it for next/this round. I don't think this system has a capacity for readied actions.

Fighting (reaction): Dodge the spear: 19, success
15:14, Today: Smoke Alarm rolled 19 using 2d6+12 with rolls of 4,3. coordination(5) + fighting(3) + Kang Fu(2) + 2

Fighting (action): Grab the pole, 18 beats Difficult 12
15:25, Today: Smoke Alarm rolled 18 using 2d6+9 with rolls of 4,5. Awareness(4) + Coordination(5).
And yank if through, 20!
15:26, Today: Smoke Alarm rolled 20 using 2d6+9 with rolls of 5,6. Strength(4) + Coordination(5).

The Traveller
player, 1840 posts
I can't not try
Always time to travel!
Tue 14 Feb 2017
at 22:26
  • msg #821

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Olyesa moves to the artron power monitors, half-way around the console from Stanley, after he has shown her where the stable range is.  Stanley himself has an eye on the biofeedback telltales that will tell him something about Trav's physical and mental state, and has the controls to something called the "telepsychic buffer" ready to hand.  The TARDIS's power is slowly building, ready for primary start.

OOC: Or so I imagine.  Trav, what is the game plan?


To everyone outside, she looks like she's climbed into a combination of a jungle gym and a wonder wheel, except with hand controls and keyboards. She's wearing her old, old glasses. The old glasses that Emil Lang put on her face when she sat up in her bed in Macross General Hospital. When she asked him if she was now ugly, he replied, "Your smile is still like a sea of joy."

Oh Emil. It's a sea of something now.

For a good 50 years, before coming back to N-Space, she travelled the Three Galaxies with Joshua Simons, her husband. With advanced science, she kept him as fit and healthy as she could, but he refused immortality of magical and technological kinds. As a couple, they both understand that. To make him like her would have irrevocably changed him. So, when he became too frail to travel, she took him home.

By the time she returned, a good deal of her work had paid off. The Tomorrow Legion had taken root. She asked Lord Coake, master of the Cyber Knights, to not actively involve her in the goings on of Rifts Earth, until her Husband had passed. In exchange, she issued her warning to the surrounding space - This world is under the protection of the Traveller. Those who move against it, or are moving against it, will suffer the same fate as the Shedraya, The Krayloss, and the Daleks. Invaders who do not agree to live peaceably here have 1 month to leave. If you do not cooperate, things will not go well for you.. Within 3 days, the entire Splugorth City of Atlantis decamped. Over the next year, Trav took action against several Vampire intelligences and other monstrous threats. The rest she left to the people of Rifts Earth.

Those were happy years. The planet wasn't entirely safe, but Trav didn't want to play mother to the world or be its ruler. Her children and grand children became heroes in their own right. For those 20 years, she went back to teaching archaeology and tending her library, with an occasional trip in Sweet Boy. Rifts Earth even had another Time Lord protector, Tangent of 90.

Joshua Simon passed in his sleep of heart failure in bed in 132, PA.

The funeral service was small. The 5 children and 12 grandchildren mourned for a week.

Josie, her middle daughter, caught her with her bags, sneaking out the back of that big old house. It was early dawn, the ley lines the only light besides the dawn glow.

Josie: "Mom, please. You can't leave. The Coalition, the Naruni. The Gargoyles. Triax. The Kreeghor, up in space."

The blonde, in her fedora hat, has tears streaming down her face. "Oh, Josie." She drops her bags and holds her daughter tight. "<<Josie, Josie, Josie. The bookish one, the brave one. You're the one who crawls in the ruins, just like I did.>> She whispers to the younger woman in spanish, "Mi Querida Hija, Me Encanta." Josie replies. "So, mami, stay!"

Trav pushes her away. "I CAN'T!" Tears stream down the blond woman's eyes. "Baby, my dearest heart, *I am a Time Lord*. When I came back you were  17. Now, you're almost 30! I haven't changed. I don't grow old, I regenerate. I buried your father. I can't bury you too. And if I make you like me, You'll stop being you."

She holds her daughter in her arms again. "I gave birth to you. I suckled you and taught you to read and showed you how to shoot and taught you calculus. Now, you're going to remember me and make me proud?" Josie nods, sniffing, barely holding back tears.

As she tears herself away from her daughter, and strides away in the gray dawn towards the blue box in the middle of the field, her daughter calls out, "Mom, you'll come back. Please, say you'll come back."

Her hearts are breaking as she fumbles with the key.

She looks back, as the sun rises. "I can't miss you and Eduardo's wedding, can I?" She smiles weakly.

She slips in, with her bags. She locks the door behind her. The Scutters are here, ringed around the console, heads drooping. Hidden, the Us chatter sadly. She drops her bags, stands at the console, and throws down the levers. The Time Rotor starts. The grinding of the engines of the time machine is the sound of heartbreak. Tears fall onto the controls.

...

Now, as Trav interfaces, she's afloat in a psychic sea. Around her - the infected, blood red hunger of the psycho sphere of Khestartes Delta. She glows in the psychic plane - a glorious mane of blonde hair, with highlights of red, the gentle green eyes of the 1st Traveller, the rich brown skin of Louise Simons, the 2nd Traveller's glasses and facial shape. Around her float gallifreyan circles of language-mathematics. Behind her is Sweet Boy - visible, the blue box - but around the two of them, the giant entity-machine that is Time And Relative-Dimensions In Space, whose heart burns with incalculable power. Thin golden filaments weave from it into The Traveller. Surrounded by a Gallifreyan circle-sigil, she looks like some kind of celestial tantric goddess, floating above Khestartes Delta.

So, then, Cheetah Virus - or me. You're a sea of hunger and need. I am a sea of joy and sorrow. I am the Traveller, and this is my Sweet Boy. I will not fight you, I will sate you, so that you will no longer need to hunt. No matter what, I will not hunt nor am I hunted - I travel. You will not harm any one any longer - you will now change. I apologise, but I will teach you to use your great gifts not to just hunt, but to travel. I offer this as my gift to you. Let us come together. There is always time to travel. Let me show you the way.

She makes something again to a prayer gesture, as equations and radiance shine forth, and power from her TARDIS' Eye of Harmony shines forth, in compassionate, peaceful understanding - showing the White woman, perhaps for a moment, struggling to reconcile with the terrible fanged beast that appeared in her vision.

Science+Ingenuity roll? Kicking in that SP, and invoking Wanted Renegade. HERE WE GO.
This message was last edited by the player at 07:01, Wed 15 Feb 2017.
The Guardian
GM, 2045 posts
Thu 16 Feb 2017
at 03:41
  • msg #822

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm's mighty YOINK! on the spear plainly catches the Cheetah on the other side of the door by surprise, as not only does she gain a firm two-handed grip on it, but hauls a fair length of it to her side of the doorway before her opposing number fetches up against it with a THUMP.  She doesn't tear it loose of their grip -- not quite -- but it's now a bit of a toss-up as to who has control of it.

There's a snarl from the other side, and she catches the gleam of an angry yellow eye before the spear starts to reverse its direction, pulled from the other side....

OOC:

I'll say that a basic success doesn't take the spear away outright, but a second one would.  Essentially Smoke has the spear one of two "steps" to her side, and the Cheetah would have to undo that step, plus add two more.  Basic success = 1, good success = 2, fantastic = 3.

21:28, Today: The Guardian, for the NPC Cheetah Person, rolled 18 using 2d6+9 with rolls of 3,6.  Tug of spear: Strength(4) + Coordination(5).
21:38, Today: The Guardian, for the NPC Cheetah Person, rolled 18 using 2d6+9 with rolls of 3,6.  Tug of spear, the revenge: Strength(4) + Coordination(5).

The Guardian
GM, 2046 posts
Thu 16 Feb 2017
at 04:14
  • msg #823

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Her consciousness augmented and spun higher on the psychic plane, Trav's ability to apprehend the Cheetah gestalt expands.  She can envision it wrapped around the globe like a seething hungry web stretching between, perhaps, hundreds of thousands of pinpricks of hunger and need and racing blood.

And it is not, after all, possessed of one thinking consciousness, but its hunger does have a sort of regard all its own: collective awareness of all the prey on the world it blankets, in all the myriad senses of the members in the net.

And yet Trav, raised far above the world and not so small herself in her elevated presence, looms as great and alluring prey herself.  Some part of every Hunter (nearly) and every kitling (almost) knows she is there, though some may be half a world a way and intent on hunts of their own.

And some part of her feels the hunger herself: not something so raw and physical as the want of flesh, but the need to be and belong, to put something in the place of the emptiness she left behind in R-space and the place where her own people from this universe used to be.

She could take this power, she realizes, and take it with her among the stars and as far as the start or the end of time.  But what it could do when it got there....

She feels the strength, the incredible potential of this force, reaching up, not to hunt her, but to embrace her.

OOC:

You're going to be fighting a psychic battle here.  You can make a Science + Ingenuity roll against a target of 21 to determine what benefit your contraption will be giving you -- basic success = +1, Good = +2, Fantastic = +3.  (It is not all that much, I know, but I figure a lot of the device is just putting you on this playing field to begin with.)

You would make a Presence + Resolve rolls to "attack", or change the gestalt, or "defend" to protect yourself from being absorbed.  "Attack" adds your Science roll bonus + 4 for Psychic, and "defend" additionally adds your bonus for Indomitable.

You can attack and/or defend once each per turn.  As normal, your primary action is at no penalty and second is at -2.

Degree of success for a successful attack will do Resolve damage by the degree of success (1, 2, or 3).  If you get damaged, then Stanley and Olyesa can try to feed power through the device to sustain you, and we'll explain that if & when it happens.

Smoke Alarm
player, 1775 posts
Brave and bold as a Hero
of Draconia can be.
Thu 16 Feb 2017
at 06:23
  • msg #824

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: We're evenly matched, but it's win or die at this point: the pole being jammed through the door will make it easier to force later. So, I spend a SP.
13:57, Today: Smoke Alarm rolled 22 using 4d6+9 with rolls of 3,1,6,3. tug back: Strength(4) + Coordination(5) + SP.
Just as well. That gives two steps and a success, right?


Smoke wasn't as big or as strong as the Hunter on the other side of the door, and even if she had hurted him, they seemed about even-stephanies for a game of tug-of-war. Smoke Alarm had to win this game by being tricksy. She pulled and pulled, hard as she could, getting nowhere nowhow. But then she suddenly thrust it back, into the Hunter, throwing him right off-balance. Smoke seized the opportunity to yank it back again, snatching herself some finger-lengths, before jerking the pole up and down and twisting it this way and that.

She already had a foot braced against the door, so when the pole finally burst loose, Smoke hurtled backwards onto the floor. But she was the clutching the spear. The Blue Kang bounced to both feet and back to the door. 'Ha ha! I got your pokey-pole!' she whooped through the forced gap in the door. 'Why don't you get another one for me?' Then she blew a raspberry, trying to keep them riled rather than snooping around another entrance. She slammed the door shut in the Cheetah Person's face, and quickly threaded the through the door handles, adding its strength to the lock.

She turned and waved to the kitlings, knowing they were eyespying a Kang beat a Hunter. 'Snappy Tom Time!' she cheered.


OOC: I'll work on setting up a trap next round.
The Traveller
player, 1843 posts
I can't not try
Always time to travel!
Thu 16 Feb 2017
at 20:35
  • msg #825

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Zor did not understand, TIME LORD, but you do. In your future I see a need for this understanding. You do not comprehend now, as you are young among your kind. But you can see and feel past and forward down destiny and across the stars, as we do. The turnings of the Protoculture show many possiblities. In the Protoculture, time and space are united. For good or ill, hunter and prey can never be seperated!

The 2nd Traveller, here before Scott Bernard and his Robotech Rebels can arrive, is alone in the chamber of the Invid Regess. "What are you talking about? I'm the Traveller! I don't hunt and I'm not hunted, I travel! I walk or run as I please!" Her face is scrunched up in that defiant pout that The Master used to tease her about. Maybe this is where I end. But if I can convince her to stop this craziness, maybe the fighting will stop and both sides will listen!

Let us touch each other, then. Make your plea, TIME LORD, before the humans come. Convince me why I should relinquish this world to the Children of Shadow!



In that moment, the Invid Regess and the young Time Lord mentally cojoined. The past, present, and future were one, as one saw into the Time Vortex, and the other saw into the turnings of the Protoculture.

When Bernard and his Robotech Rebels arrived, the 2nd Traveller is crumpled on the ground, her eyes wide. Weapons drawn, Scott Bernard calls out, "You monster! What did you do to the Traveller?" Telepathic laughter fills the chamber. A conversation was had between higher orders of being than you, Child of Shadow. My daughter Ariel. You have come to plead on behalf of these humans, as well." The rebels gather around her fallen form, the blue form of the TARDIS in the chamber, nearby.

...

So, you and I are going to have a conversation, like the Invid Regess and I did. Lets see how we each make our case. You know you don't have to predate. So, I'm the cure for your addiction.

Equations start to form, as The Traveller makes her case, as she made a case for peace to the Invid Regess, helping to end the 3rd Robotech War.

OOC: Ingenuity+Science roll incoming. Also, can I invoke Wanted Renegade now?Yes, you can tell I am thirsty for SP ;)

Because of the huge risk, I hereby claim an SP for Brave. Trav is risking being literally eaten by the Cheetah Virus.

The Merit Artron Battery may figure into later rolls.

15:38, Today: The Traveller rolled 24 using 2d6+14 ((4,6))


This message was last edited by the player at 20:41, Thu 16 Feb 2017.
The Guardian
GM, 2048 posts
Fri 17 Feb 2017
at 03:27
  • msg #826

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Watching as power hums and seethes inside the strange cage-like device the Traveller is inside, Kalath's ears pick up the sounds of fighting, elsewhere in the building -- two elsewheres, if she's hearing correctly.  But the majority of the crashing and snarling noises are coming from the east side of the building, where she thinks Ulvar was headed last.
Kalath
player, 303 posts
Always Time to...
Hunt!
Fri 17 Feb 2017
at 03:29
  • msg #827

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Of course he would.

She moved quickly; but cautiously, her bow out, in the direction where most of the fighting was happening. She'd never forgive herself if Ulvar died now.
The Guardian
GM, 2049 posts
Fri 17 Feb 2017
at 03:36
  • msg #828

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As she dances and laughs at the silly Cheetahs outside the doors, Smoke Alarm is startled by the BANG of an impact that rattles the chains and makes the bracing rod flex -- but it does.  It sounds to her like they hit it with something very large and very heavy, probably heavier than one cat-person can

OOC: To pick a number out of the air, I'm saying that actually smashing their way through the door will start at a Difficult and start decreasing every turn, so it is likely a question of how long, not if, they will get through.  This will give Smoke Alarm some time to prepare more trickery.

First round is a big cup of NOPE.

21:31, Today: The Guardian, for the NPC Cheetahs, rolled 16 using 2d6+10 with rolls of 4,2.  Just trying to smash it down with a heavy thing: Strength(4) + Athletics(4) + 2 (support).

The Guardian
GM, 2050 posts
Fri 17 Feb 2017
at 03:49
  • msg #829

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As past trials swim up through her consciousness, Trav in her elevated state feels the amassed power of the planetary mental web rise up to fold around her.  She feels the insidious pull of it and the urge to hold and wield it, like crawling claws over her nerves and flesh.  But she is buoyed by these memories, too: she knows that she has faced many challenges through her long lives.

This one will not defeat her.

(She hopes.)

OOC: Terrible, terrible attempt to devour the Traveller.  You'll resist it easily, I am sure.

21:40, Today: The Guardian, for the NPC Cheetah Gestalt, rolled 20 using 2d6+9 with rolls of 6,5.  Resisting action from Trav: Presence(6) + Resolve(5) - 2.
21:39, Today: The Guardian, for the NPC Cheetah Gestalt, rolled 13 using 2d6+11 with rolls of 1,1.  Trying to subsume Trav: Presence(6) + Resolve(5).

So from your Science roll you have a +1.  You can add +2 once per turn for Brave (it's a Good Trait, and does not give story points.)

I know I keep giving you no-sales on Wanted Renegade, but I feel like it's a relatively specific context.  If the Chamber of Time was after you because they consider Time Lords in general and Trav in particular an unutterable evil, that would be Wanted Renegade.  The gestalt isn't really a thinking thing and it doesn't recognize Trav qua Trav -- it just recognizes a magnified psychic entity that is a threat or opportunity.

The Guardian
GM, 2051 posts
Fri 17 Feb 2017
at 04:14
  • msg #830

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As Kalath closes on the sounds of fighting near the east entrance, she catches the sharp tang of blood in the air.

She finds the fight in full swing in what used the be the lobby of the Institute's research wing.  As this wasn't the public space, it is smaller than the one in the main building, and somewhat better designed for security.  But it is still an open area, difficult to make into a proper chokepoint, with three separate approaches.

It looks like one of the impromptu traps prepared by Kalath and Smoke has been triggered, injuring one intruder -- but there are three Hunters in total who are inside the building, the two uninjured invaders being held at bay by Ulvar with his big spear.

The former archivist is bigger and better-fed than the others, a consequence of his better discipline and focus on his mission, perhaps.  Still, he is just a few days past the wound he took from Kalath, and she has no idea how long he can stay fighting as he is.

He does, though, seem to have their full attention....

OOC: As you stated you were being careful and the scene is very distracting, I'll give you the chance to make a sneaking roll (Coordination + Subterfuge) against a flat difficulty of Normal.  If you make it, you can have a free turn to act before you're noticed in the scene, and you can get a bonus to actions in that turn of +2, +4, or +6 according to degree of success.
Smoke Alarm
player, 1776 posts
Brave and bold as a Hero
of Draconia can be.
Fri 17 Feb 2017
at 06:39
  • msg #831

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Oh, much betterer.' Smoke Alarm laughed as she heard the bang-crash outside, realising the Hunters were pushing in rather than pulling out the doors. Much betterer for her mousetrap!

She quickly footed into a neighboury office, outlooking around for lost-and-found. 'Eyespy something beginning with a long power cord.' she chanted, soon eyespying a desk lamp lying on the floor and seizing upon it.

But she stopsigned for a ticktock, to respeck the electricky spirit of the lamp. Appleiances such as these were the totems the Kangs named themselves after, what they'd lost-and-found and used to survive and inspire themselves. Of course, there was no electricky power now, the lamp was long gone, dusty and broken. Before she put it on the scrapheap, she had to chant 'Hail the lamp, hail the unalive. Bringer of light and brave and bold as a lamp would be.' She yanked the cord from the wall, then lifted it up. 'Now the lion shall lay down with the lamp.'

*

Back in the carrydoor, Smoke laid the lamp on the floor, then ran the cord to the banging door, checking the length. 'Okey-dokey.' She ran back, then jumped up, hitting the roof and dislodging the panels in the ceiling. Lights, pipes, cables, and lots of struts and panels, there was a lot of junk up there, she knew, as well as unalive mice and bugs, and, after all these years uncleaned, lots and lots of dust.

Smoke looped the power cord three times around a ceiling strut, then ran back to the crashing door, pulling the lamp up to the ceiling. 'Bet you all-ways wanted to be a fancy-pants ceiling light.'

She leaned on the door, trying to keep it close for the few tick-tocks she needed. 'Hold still pretty-please!' she called to the Hunters outside. With the plug-end, she tied the cord in a big knot around both door handles and pole, then tested its firmness. 'Righty-tighty.'

Finally, Smoke knocked on the door. 'You can come in now!' Then she legged it back to the barricade and the wondering kitlings, bounding over to take her position. 'It's a mousetrap for Hunters.' she answered, reloading her arrowgun.


OOC: Building my mousetrap. The idea being that at the Cheetahs charge in with their ram, the cord pulls the ceiling space down on them: ceiling panels, light fittings, and a century's worth of dust and detritus.
14:29, Today: Smoke Alarm rolled 12 using 2d6+5 with rolls of 4,3. ingenuity(3) + craft(2).

This message was last edited by the player at 05:10, Tue 21 Feb 2017.
Kalath
player, 304 posts
Always Time to...
Hunt!
Sat 18 Feb 2017
at 05:19
  • msg #832

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC:
16:16, Today: Kalath rolled 16 using 2d6+10 with rolls of 5,1.  Co-ordination + Stealth.

We're being hit by rolling thunderstorms during my prime posting time; so don't want to look for my PDF right now for what normal difficulty is. I'll do an update tomorrow.
The Guardian
GM, 2052 posts
Tue 21 Feb 2017
at 03:28
  • msg #833

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath can feel it creeping at the edge of her mind, the pull toward the fight -- but her hands firm on her bow seem to steady her and leave her with the discipline that the attacking Hunters, and even Ulvar in his way as he defends the hallway, have not held on to.  She is able to back off, take a side hallway, and slip back around to come up on one of the other approaches to the lobby, coming up on their flank.

And none of them notice, and she has them all dead to rights.

OOC: 16 is a Good result against Normal (12).  That's a +4, and you essentially have a surprise round before they can react to you, so multiple actions are fair play.
The Guardian
GM, 2053 posts
Tue 21 Feb 2017
at 03:46
  • msg #834

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Even though the brute-force smashing on the door is disconcerting, the door holds long enough for Smoke Alarm some extra time to get her trap set up the way she'd want it.

And it works, after a fashion, when the bracing shaft finally breaks and the door breaks apart -- the pair of Cheetahs outside dive through, and a great portion of the drop ceiling and assorted bric-a-brac come crashing down atop them.  But the Hunters are terrifyingly fast, and they hurl themselves to either side without being hugely inconvenienced by the avalanche.  It buys Smoke Alarm some crucial moments while they scramble to their feet and orient themselves -- but she'll have to make use of it fast!

OOC:

21:32, Today: The Guardian, for the NPC Cheetahs, rolled 18 using 2d6+10 with rolls of 2,6.  Smash.  Strength(4) + Strength(4) + 2 (Support).
21:32, Today: The Guardian, for the NPC Cheetahs, rolled 18 using 2d6+10 with rolls of 5,3.  Smash.  Strength(4) + Strength(4) + 2 (Support).

Difficulty was going down by 2 a round, so it took two more rounds for them to get in.  It bumps the Cheetahs' difficulty up by 2 for each failure, so it took them to a 16... which they both made with a "Yes, But."  So Smoke Alarm has the initiative here to a certain degree but the Cheetahs really haven't been hurt or trapped.

EDIT: I should note, too, that even though Smoke is on the back foot here, she is assuredly buying time for Trav with this.

This message was last edited by the GM at 03:49, Tue 21 Feb 2017.
Kalath
player, 306 posts
Always Time to...
Hunt!
Tue 21 Feb 2017
at 04:17
  • msg #835

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She saw, and her eyes glimmered, and she shot. At that point, for the first time, she did not struggle against the call as it came, she let it; and she barely waited to see if the shot hit, before she was down a nearby corridor; looking for another place to hide; remembering that down this corridor... here; was a perfect place. She couldn't fight them all; but maybe she could cause enough of a distraction to allow the Traveller to be successful.


15:14, Today: Kalath rolled 21 using 2d6+12 with rolls of 6,3.  Coordination + marksmanship + 4.
Smoke Alarm
player, 1777 posts
Brave and bold as a Hero
of Draconia can be.
Tue 21 Feb 2017
at 05:37
  • msg #836

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'BLUE KANGS, BLUE KANGS, BLUE KANGS ARE BEST!' Smoke Alarm hollered triumphantly down the carrydoor as the Hunters scrambled out of her mousetrap. But shouting wasn't all she had in mind. She whipped her loaded arrowgun, and fired low at the nearest one's legs, letting a sharpened and fletched Bic pen fly.

Making them unalive would make her pussycat-sick, they'd said. They'd said nothing about hamstringing, kneecapping, and otherwise maiming them to make slowpokes of them.


OOC: Shooting one, attack 16, damage 2/4/6 to Coordination.
13:14, Today: Smoke Alarm rolled 16 using 2d6+10 with rolls of 3,3. coordination(5) + marksman(3) + crossbows(2).

How many Hunters are there and how far are they from the barricade?

The Guardian
GM, 2057 posts
Wed 22 Feb 2017
at 03:28
  • msg #837

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath's hits her target square in the side, yielding a roar of pain.  The Hunter whirls on her and snarls, and its injured packmate is likewise distracted from renewing its assault on Ulvar.  The pair of them spring after Kalath, their wounds seeming not to tell upon them... not yet.

The third, still locked in its hand-to-hand struggle with Ulvar, seems not to notice as the others go after the new prey.

OOC: Goofed and made a roll for the Cheetah even though I'd said you had surprise.  You actually did 5 damage, knocked down to 3 for its Toughness.
The Guardian
GM, 2058 posts
Wed 22 Feb 2017
at 03:37
  • msg #838

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Despite her confidence, Smoke Alarm isn't fooled into thinking that these Hunters are anything to toy with.  They're as fleet as a Kang and strong and wily besides -- and they out number her, two to one.  Or two to however many Cheetah equivalents a gang of kitlings comprise.

(When the in-betweens came to Paradise Towers with their teachers and their books, after the Doctor and Mel had visited and helped the Kangs put the Towers to rights, Smoke Alarm had never earned a certificate for fractions.)

The one that Smoke Alarm shoots at seems to anticipate her and bounds high just as she looses the drill-bit, and the prized missile goes ricocheting off into the clutter somewhere as Smoke Alarm pelts away.

OOC:
How many Hunters are there and how far are they from the barricade?

</quote>

OOC: Tbere are just the two.  Two is plenty.  The barricade isn't a really long distance away, and with Smoke's running she can probably make it in a turn.  Thought the Cheetahs are speedy too, go figure. Let's say that if you can beat them in a running check, you'll get a free action to do Something before they make it.

21:15, Today: The Guardian, for the NPC Cheetah Person, rolled 18 using 2d6+9 with rolls of 4,5.  Dodging Smoke: Awareness(4) + Coordination(5).

Smoke Alarm
player, 1782 posts
Brave and bold as a Hero
of Draconia can be.
Wed 22 Feb 2017
at 11:53
  • msg #839

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: I think we got our wires crossed or are picturing this differently. Smoke retreated to behind the barricade in post #831, before the trap and crossbow shot. Anyway, I'll run with it this way – literally, in fact.


Not stopsigning to eyespy where her arrow flew off to, Smoke Alarm turned and footed it, all-speed, running and skipping down the carrydoor, her Kangly confidence growing unbold. This was all outgoing wrong! First they'd dodged the mouse-trap, then they'd dodged the arrow, now mayhaps she couldn't dodge them! She felt icehot spikes running up her back, like the Cheetah People were already clawing at it. Run! she urged herself, Run like a tap!


OOC: Running away, 14, bah. The dice-roller doesn't want me to win this.
19:25, Today: Smoke Alarm rolled 14 using 2d6+11 with rolls of 1,2. coordination(5) + athletics(4) + kang fu(2).

Kalath
player, 313 posts
Always Time to...
Hunt!
Sun 26 Feb 2017
at 13:43
  • msg #840

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

For Kalath though, things were going as planned. Hopefully Ulvar could deal with one, and she'd make sure they ran straight into the trap they'd set. Just to make sure of it; she shot an arrow at the injured one, just to keep their attention, just before dashing back towards the trap. They'd made the trap well; it should have some stopping power to get through the Cheetah's hide.

OOC:

00:32, Today: Kalath rolled 14 using 2d6+8 with rolls of 3,3.  Co-ordination + Marksmanship.
Probably won't hit though it is down 3 co-ordination; and if it does unlikely to get through. But it should keep their attention.

Note, if they have ranged weapons out she'll just run not fire a shot first.
The Guardian
GM, 2061 posts
Tue 28 Feb 2017
at 03:33
  • msg #841

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm is perhaps not as prepared as she'd have hoped to be for the speed of the Hunters: she'd meant to scamper back to the barricade well ahead of them, but they launch themselves after her, careening off the walls instead of slowing to corner.  And when she reaches the barricade, one of them is still close on her heels.

Tiddles and Sunny and more unnamed kitlings bound along beside her....

OOC:

21:25, Today: The Guardian, for the NPC Cheetah Person, rolled 15 using 2d6+9 with rolls of 4,2.  Chasing Smoke Alarm: coordination(5) + Athletics(4).
21:25, Today: The Guardian, for the NPC Cheetah Person, rolled 18 using 2d6+9 with rolls of 3,6.  Chasing Smoke Alarm: coordination(5) + Athletics(4).

With Run Away! you are still out of arm's reach of the nearer Cheetah and 2 areas away from the farther one. 

The Guardian
GM, 2062 posts
Tue 28 Feb 2017
at 03:47
  • msg #842

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath hears a muffled thwack and a snarl as her arrow hits its mark, but she knows that the Hunters are pumped up on bloodlust now, even as the same song starts to sing through her own veins.  She certainly has their full interest now -- and for the one that she's injured, perhaps enough rage to make it careless....

OOC:

21:36, Today: The Guardian, for the NPC Cheetah Person, rolled 12 using 2d6+6 with rolls of 3,3.  Chasing Kalath: Coordination(3) + Athletics(4).
21:35, Today: The Guardian, for the NPC Cheetah Person, rolled 10 using 2d6+6 with rolls of 1,5.  Dodging Kalath: Awareness(4) + Coordination(2) -2 (second action)
21:35, Today: The Guardian, for the NPC Cheetah Person, rolled 12 using 2d6+6 with rolls of 5,1.  Chasing Kalath: Coordination(2) + Athletics(4).<darkblue>

Note that in your first Cheetah'd out stage you now have +1 Coordination and +1 Athletics.

You will want to roll those to keep your distance from them.  Also, for your hit that "bounced", I will give you a +2 for the next action which is non-physical in nature, against the one that you, personally, wounded.

Kalath
player, 314 posts
Always Time to...
Hunt!
Tue 28 Feb 2017
at 03:55
  • msg #843

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She then ran. She needed to lead them to the trap, to make entirely sure she held the upper hand here.

OOC:
14:52, Today: Kalath rolled 17 using 2d6+11 with rolls of 4,2.  Co-ordination (6) + Athletics (5) + Running (2) - 2 (2nd action).
Forgot about that - that put me roll to hit at a 15 if that makes a difference. Should be no problems in keeping out of reach for now at least.
The Guardian
GM, 2063 posts
Tue 28 Feb 2017
at 04:26
  • msg #844

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

In the TARDIS, Stanley is anxiously watching the controls as the humming from the console grows louder, and higher in pitch.  It's almost imperceptible at first, but gets steadily more difficult to ignore.  For all that, though the readings on the console are remaining within the margins that Trav pointed out to him -- they're repeatedly getting vaguely closer to the red zones, but every so often they do drop sharply again, like a buildup of power was vented, or a release valve got sprung.

Then, abruptly, everything goes to hell.

Patterned panels erupt in red and blue and mauve light all across the console, controls that Trav might have pointed at once or twice and tagged with some incomprehensible Latinate polysyllables.  More startlingly, the TARDIS central console works up and down with its characteristic baleful groaning,  Once, twice, three times, each with a stutter and pause at the bottom of its oscillation.

Stanley barely has time to react to that and the fact that the doors are open when the holo-project dome all around the vault of the control room winks out, schools of animated fishies replaced by fathomless black.

From out of the black come shimmering golden rectangles, tumbling end over end toward Stanley and Olyesa until each in turn comes to hang motionless on the notional "screen".  They continue at appear and fall toward the console, each coming to a halt face-on and slowly beginning to fill up the blackness.

Olyesa stares up at the slowly filling dome in terror, and she stumbles around the console to clutch at Stanley's arm.  "D-doctor Newton?" she gasps.  "What is it doing?  What does it mean?"
The Guardian
GM, 2064 posts
Tue 28 Feb 2017
at 04:41
  • msg #845

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

On the psychic plane where the Traveller and the Cheetah webwork are feeling out each others' defenses and probing for an opening, both striving powers are shocked by a Ξραση! and a Ξραξκλε! as coruscating light bursts across the mindscape.

Between Trav and the Cheetah-force arc a torrent of burning rectangles, flashing past in elaborate ever-evolving formations.  Squadrons of the gleaming tiles split out of the armada, arraying themselves at intervals around the Traveller and around the Cheeath-force.  Each grouping arranges itself as on an invisible plane, and then each starts to shift and move with increasing speed.

Every group is arranging and rearrange itself into regular, geometric patterns: each will set itself into an array, hold itself there for the barest moment, then shift and writhe and arrange itself again, over and over and over.  Trav finds the whole thing dizzyingly mathematical, and distressingly familiar.  She should recognize it; it should be right on the tip of her mind....
Smoke Alarm
player, 1783 posts
Brave and bold as a Hero
of Draconia can be.
Tue 28 Feb 2017
at 06:29
  • msg #846

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Paw it! All speed!' Smoke squealed at the kitlings.

The Hunters on her heels, Smoke Alarm footed fast down the carrydoor. The bearicade was in eyespy! This was no mere stack of boxes; Kangs built their box-forts all shapeship, from good solid scrap and blueprinted to be uncrossable mousetraps for all but fast-footed Kangs.

Veering left and right to confuzzle the Hunters, Smoke Alarm suddenly skipped off the wall and flipped sideways over the bearicade, evading the threads in just the right way to leave her sound-and-safe, while the Hunters behind should outgo tripping through a scrapheap.


OOC: I'm not sure how to handle our traps. Since I'm running through them too, the existing Stunt system seems a fair fit, though it doesn't seem to include damage. Difficulty 18, a Success for Smoke.
14:21, Today: Smoke Alarm rolled 21 using 2d6+13 with rolls of 5,3. Stunt: Difficulty 18: coordination(5) + athletics(4) + jumping(2) + kang fu(2).

Stanley Newton
player, 640 posts
Tue 28 Feb 2017
at 23:23
  • msg #847

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Olyesa stares up at the slowly filling dome in terror, and she stumbles around the console to clutch at Stanley's arm.  "D-doctor Newton?" she gasps.  "What is it doing?  What does it mean?"


"I...I don't know. I've never seen it do this before." Stanley replies, trying to figure out what just happened. He doesn't understand much about how the TARDIS actually works, though, and if it didn't fix itself there wasn't much he could do. "It sort of looks like the system is resetting itself. I guess that, for some reason, the TARDIS tried to move, but couldn't and something got damaged."

Despite how Trav always talked about her time machine, he still thought of the TARDIS as a vehicle. A very complicated, alien machine, which means that the golden rectangles could be the countdown to self-destruct or something equally disastrous. He looks at the doors leading outside. "Olyesa, just to be sure we should check where we are and how Trav is doing. The exit should still be there."
The Guardian
GM, 2066 posts
Wed 1 Mar 2017
at 04:25
  • msg #848

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: Mousetraps it is.

Two days ago, during a particularly fruitful excursion of urban "shopping", Smoke Alarm had happened upon a rare find: a big bin with a grimy sign reading CLOTHES DONATION DROP-OFF.

Not only did the bin turn out to contain several choice new accessories for Smoke Alarm's ensemble, but the pull-down hopper was affixed with a heavy spring to pull the hopper shut.  This both served to keep the clothes relatively intact over the years (wearing them into the shower in the talkiphone box should get rid of the mildewy smell nicely) and gave Smoke Alarm an idea for making a handy-dandy addition to the Institute defenses.  Twenty minutes with a screwdriver and rather more time with bolts, tripwires and careful adjustment of the spring coil later, Smoke Alarm had set up the first barrier in her gauntlet -- which she hurdles through neatly, tucking into an easy roll and coming up on her feet amid a cluster of kitlings.

The Cheetah People on her tail are fast and nimble.  What they are not, relative to Smoke Alarm, is compact.  One of them triggers a tripwire and the spring releases with a K-TANG!, sending a heavy beam scything through the hallway in Smoke Alarm's wake.  One of them catches only a glancing blow from that, breaking its momentum and giving Smoke some breathing space, but the other is smacked full in the chest and smacked flying down the hall.  When it smashes into the ground, its head bounces off the tile and it does not move.

OOC: I'll say that the one that got a Bad failure is stunned and won't be a problem at least as long as this sequence goes on --it probably has cracked ribs and a concussion.  The second one just takes 1 wound after its Tough, and we can call that against Coordination to make things slightly less dangerous for Smoke Alarm.
The Guardian
GM, 2067 posts
Wed 1 Mar 2017
at 04:33
  • msg #849

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
"Olyesa, just to be sure we should check where we are and how Trav is doing. The exit should still be there."

"Uh.  Sure.  I guess?"  Olyesa doesn't sound sure.  What she does sound like is that the already bewildering TARDIS looks like it has turned, if not precisely hostile, then a good deal more strange and unwelcoming than it was.

She looks to Stanley for his next move.  Most of the TARDIS interior is untouched, and the exit is clearly accessible -- it's only the overhead display that has changed.  But the console's power sounds are more uneven than they were before, reminiscent of a car that's struggling to keep itself running on a frigid winter's morning.
Smoke Alarm
player, 1785 posts
Brave and bold as a Hero
of Draconia can be.
Wed 1 Mar 2017
at 11:53
  • msg #850

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Icehot!' Smoke Alarm whooped as she eyespied the mousetrap go off in the Hunters' faces. With one Hunter down for ticktock, and the other hurt and slowpoked, Smoke Alarm hurriedly reloaded her arrowgun. She shot it just as hurriedly at the standing Hunter, then footed it down the carrydoor, away from the scrapheap that had been the bearicade.


OOC:
Fight: shoot the remaining Hunter, attack 12, damage 2/4/6 to Coordination
19:50, Today: Smoke Alarm rolled 12 using 2d6+10 with rolls of 1,1. coordination(5) + marksman(3) + crossbows(2).
Move (second action): away.

Stanley Newton
player, 641 posts
Thu 2 Mar 2017
at 21:50
  • msg #851

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
She looks to Stanley for his next move.  Most of the TARDIS interior is untouched, and the exit is clearly accessible -- it's only the overhead display that has changed.  But the console's power sounds are more uneven than they were before, reminiscent of a car that's struggling to keep itself running on a frigid winter's morning.


Stanley listens to the sounds coming from the console and hesitates, but in the end he decides that going outside is still the best option, at least for now.
The Guardian
GM, 2068 posts
Sun 5 Mar 2017
at 03:31
  • msg #852

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The pair of Hunters pursuing Kalath are well and truly angry now, but she has been methodical in her own hunt: both of them have lost a step to their injuries, and it looks like Kalath will be able to outdistance as least as far as the next surprise that she has in store for them.

But in the middle of the chase, Kalath feels something twitch and snap inside her head, momentarily.  It's only for an instant -- but she feels the Call that is lending her strength and clarity shaken, for that brief moment punctured by uncertainty and confusion.  It's from nothing that her external senses are telling her, and when it passes her intensity has returned, full force, so she has no idea what caused it.

She does see that the Hunters on her trail flinch in that same instant.  So whatever it was, may have come from this common link that the Traveller has said they all share.  Something that the stranger has done, perhaps?

OOC: I think all the die rolls made thus far are aligned, so you can plan your next action.

You and the Hunters are equally affected by the whatever-it-was, so the mechanical effect is a wash.

The Guardian
GM, 2069 posts
Sun 5 Mar 2017
at 03:40
  • msg #853

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarms shot goes well wide of the Cheetah racing after her.

From the corner of her eye, Smoke Alarm sees the Cheetah stumble over its feet momentarily, although its native grace serves it well enough to recover almost at once.  She sees the same electric twitch run through all the kitlings pacing them, too, and Sunny actually loses his footing and rolls head-over-tail for about five feet, before his claws scrabble on the floor and get him moving again.

OOC:

21:32, Today: The Guardian, for the NPC Cheetah Person, rolled 16 using 2d6+9 with rolls of 4,3.  Dodging Smoke: Awareness(4) + Coordination(5).

Not sure what your next course of action will be.  There will be another round of running, and from all the Cheetah-connected individuals getting affected by whatever-it-was you can take a +1 for your running roll, or a +1 for however you attempt to resolve the chase next.

This message was last edited by the GM at 11:42, Mon 06 Mar 2017.
The Guardian
GM, 2070 posts
Sun 5 Mar 2017
at 03:49
  • msg #854

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley and Olyesa retreat through the open door of the TARDIS along the path of the big snaking power cable, as the holo-display continues to be blanketed in glowing oblong shapes.

The cagelike device that Trav built, and subsequently buckled herself into, holds her suspended, and thrums audibly with power.  Trav herself is staring almost unseeingly, her lips parted and her head hanging back in seeming ecstasy.  Stanley is reminded of how the Mailman's prisoner Kuvas was encased in a not entirely dissimilar device.  Seeing Trav like this also brings back forcefully to him the fact that most of the time, she might seem like an ordinary person who snarks and wisecracks and weeps and rages; nevertheless, she is not human, and he just might understand a lot less of her than he normally thinks.

Olyesa looks at Trav, and worriedly back to the TARDIS.  "Is she supposed to be like that?  If there was anything wrong -- anything but your vehicle being so strange -- how would you know?"
Smoke Alarm
player, 1787 posts
Brave and bold as a Hero
of Draconia can be.
Mon 6 Mar 2017
at 13:04
  • msg #855

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Cats didn't normally trip over their own paws – or when they did they tried to act all cool about it – and especially not all at the some ticktock. 'That's it! Trav's breaking the Cheater sickness. She's setting Kestartes to rights!' she told the kitlings, translating for them 'Snappy Tom time!'

Making use of the ticktocks Trav gave her, Smoke Alarm quickly loaded another bolt and fired again at the Hunter's leg, with betterer aim this time.


OOC: I'm a bit short on time and energy these days (had a bad cold, followed up by a lot of work), so right now I'll just try to shoot him again. I really want to just stick him, and the diceroller's protecting this guy. So I attack for 17, including that +1 bonus. Damage 2/4/6 to Coordination.
20:55, Today: Smoke Alarm rolled 16 using 2d6+10 with rolls of 5,1. coordination(5) + marksman(3) + crossbows(2).

Stanley Newton
player, 642 posts
Mon 6 Mar 2017
at 21:52
  • msg #856

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Olyesa looks at Trav, and worriedly back to the TARDIS.  "Is she supposed to be like that?  If there was anything wrong -- anything but your vehicle being so strange -- how would you know?"


"Good question." Stanley replies, looking back at the TARDIS. He is trying to spot some sign of external damage if it is there. "I can't help Trav win her psychic battle, the only thing I can do is look for any sudden changes in her vital signs. It is not foolproof, definitely not, but if something goes wrong it is more likely to result in some form of shock. At least that is what I hope."
The Traveller
player, 1849 posts
I can't not try
Always time to travel!
Fri 17 Mar 2017
at 13:34
  • msg #857

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
On the psychic plane where the Traveller and the Cheetah webwork are feeling out each others' defenses and probing for an opening, both striving powers are shocked by a Ξραση! and a Ξραξκλε! as coruscating light bursts across the mindscape.

Between Trav and the Cheetah-force arc a torrent of burning rectangles, flashing past in elaborate ever-evolving formations.  Squadrons of the gleaming tiles split out of the armada, arraying themselves at intervals around the Traveller and around the Cheeath-force.  Each grouping arranges itself as on an invisible plane, and then each starts to shift and move with increasing speed.

Every group is arranging and rearrange itself into regular, geometric patterns: each will set itself into an array, hold itself there for the barest moment, then shift and writhe and arrange itself again, over and over and over.  Trav finds the whole thing dizzyingly mathematical, and distressingly familiar.  She should recognize it; it should be right on the tip of her mind....


Cheetah Viruses don't do math. She does.

Trav will use the distraction to integrate and change the emotional vector of virus,to change the story and the tune, exposing herself and taking the risk. All has been planned for, this is expected. Now is the time.  There's a civilization that needs saving, now is the time to make the call. Even further, she grabs the math that's swirling around them, with utter confidents. 6 voices sing out,You might howl, sweet Kitling, but do you dance and sing? You can't dance if you hunt. There is so much more than hunger and the hunter. I do not hunt nor am I hunted. I travel. Come walk with me, such things I have to show you! The stars await!"

She makes the Cheetah Virus part of herself, and frees it from it's hunger. Like Roy Fokker always said, Go big or go home.

OOC: Trav makes her move. She's exposing her heart to the Virus to change it. Presence+Science+4 Story points, so, 4+6=+5D6, vs immeasurable risk?
This message was last edited by the player at 13:36, Fri 17 Mar 2017.
The Guardian
GM, 2074 posts
Sun 19 Mar 2017
at 00:11
  • msg #858

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm's shot tags the following Cheetah Person in the leg, and it lets out an anguished mewl, but scarcely seems to slow down in its pursuit.  Smoke is getting deep within the heart of the Institute by now, hazardously close to the laboratory where the Traveller and her talkiphone box are stationed.  The Cheetah has lost a step, but it still seems like it's a tossup as to whether her or Smoke are faster, though Smoke supposes she knows the carrydoors better....

OOC: I think I traced back to the last action OK.  It may not end up mattering.

19:04, Today: The Guardian, for the NPC Cheetah Person, rolled 16 using 2d6+8 with rolls of 3,5.  Dodging Smoke: Awareness(4) + Coordination(4) -2.
19:03, Today: The Guardian, for the NPC Cheetah Person, rolled 15 using 2d6+8 with rolls of 3,4.  Chasing Smoke Alarm: coordination(4) + Athletics(4).

So you hit, but Tough is difficult to get past with a glancing blow.

The Guardian
GM, 2075 posts
Sun 19 Mar 2017
at 00:46
  • msg #859

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

With the Traveller's whole being laid open to the power of the Cheetah's call, it fairly leaps at the perceived vulnerability.  The array of forming patterns between Trav and that force are smashed aside as it thunders into her.

Only to discover that Time Lords, on occasion, are bigger on the inside.

Rage and desire and a gaping, fathomless hunger boil up inside of Trav as she feels herself bound into the network.  But as the Cheetah consumes her, she feels it greedily devour many things that she considers the finer points of her nature, elements that sing and roar joyfully with parts of the Cheetah-being that have always been present, but are most often buried beneath the red tooth-and-claw of survival.

Curiosity.

Playfulness.

Wonder.

She feels the web binding all the children of the Cheetah shiver and hum with these things, and for some timeless instants they all sing that song.  Fire races along the web, lighting these impulses everywhere it touches, and if the power and need of the Call is not broken by this sudden shower of feeling, it is, at least, tempered by the shock that there are deeper and higher things to be found in the universe.

Trav feels stars exploding in her mind, and it feels very like the surge of artron potential that comes before one of her lives ends and another begins, but it does not quite reach that end: she collapses back into herself, dazed as the Cheetah entity that is now turning slow astral cartwheels and beginning to excitedly pursue its own tail.

OOC:

The roll for the Cheetah entity was its last turn, a defense you hadn't properly "attacked" for.  Don't worry about the fact that it was a pretty good roll "saved up" for a long time.

18:58, Today: The Guardian, on behalf of The Traveller, rolled 34 using 7d6+10 with rolls of 6,3,2,3,1,4,1.  Putting the whammy on the Cheetah Entity.  (You missed a +4 for Psychic)

22:40, Thu 16 Feb: The Guardian, for the NPC Cheetah Gestalt, rolled 20 using 2d6+9 with rolls of 6,5.  Resisting action from Trav: Presence(6) + Resolve(5) - 2.

Your "damage" is your Presence * 1 1/2, or 6, which is better than its effective Resolve.  You effectively paid for that by bringing in the new player, of course.  New post for that.

The Guardian
GM, 2076 posts
Sun 19 Mar 2017
at 00:55
  • msg #860

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As Kalath pelts away from the Cheetah on her tail, sprinting for her next prepared booby-trap, she feels the pressure of the Call in her head, the power and hunger she is channeling, burst and flower inside her to something vastly different.

It has all the exhilaration that it lent her when it has taken her before, when she took its strength to fight and to run.  But there is an entirely different sense to it: a sudden knowledge that her life so far, narrowed down to her very specific place in the grinding survival machine that is the Stronghold, that is Kestartes City itself, has been unspeakably tiny.  From her encounter with the Traveller and Smoke Alarm and Stanley, she sees that there are incredible horizons out there -- and even if the Call has not left her entirely, if it still has the power to possess her if she gives in to anger or hunger or fear, she sees that can be an incredible strength to her.  If she takes the chance.  If she pursues, not something so banal as meat, but something as wide as the universe.

The shock of this dizzies her, and for a moment that fills her with alarm as she is still in a race for her life.  But she sees that the Cheetah in pursuit has stumbled and fallen, perhaps struck by the same impact as she -- though, in its case, it seems like there is a much greater part of its being that this new sensation has crashed in to fill.
The Guardian
GM, 2077 posts
Sun 19 Mar 2017
at 01:00
  • msg #861

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As Stanley and Olyesa consider the Traveller, they suddenly see her strain and arch within the device, shaking like a person in the throes of a fit.  Stanley fancies he can see wisps of a glowing golden energy leak out of Trav.

Before he can make a real move to intervene, though, the seizure seems to pass, and Trav sags and relaxes inside her restraints.  There's a curve of a satisfied smile on her face, even if the blissful picture is slightly marred by the bit of drool from the corner of the mouth.

However, when he looks back through the open door of the TARDIS, Stanley sees that the pattern filling the holo-dome has not stopped.  From somewhere within the bowels of the craft, he hears the deep tolling of the bell, that he has heard just once before and which Trav assured him meant something is very, very wrong.
The Guardian
GM, 2078 posts
Sun 19 Mar 2017
at 01:12
  • msg #862

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Hanging in the void and suffused by the impact of her experience, Trav is vaguely aware of the Cheetah-presence snuffling and batting experimentally at her hand, but she is disturbed to realize that the forming arrays and shapes around her haven't ceased to resolve themselves.  Indeed, they are growing more and more complex, different colors and sizes of shapes started to evoke pixellated images.

And then, around her, she starts to hear a ringing, resonant laughter.  The sound is male, a warm tenor.  And she sees that the patterns in her field of vision are beginning to break into finer and finer resolution until they start to comprise a face.

It, too, is male, fine-chiseled and handsome, reminiscent of someone she can't yet place.  It is humanoid.  Mostly.  Swept-back horns curve close through its wavy hair, and when its eyes blink open they are full of stars.

"Well, well."  The voice is rich and thrilling.  "That was a near-run thing, was it not, my dear one?  I should think you were not far from opening your eyes an entirely new woman altogether.  You do spend yourself so very freely for all these others, my dear Traveller.  These mayflies.  These pets."
Smoke Alarm
player, 1789 posts
Brave and bold as a Hero
of Draconia can be.
Sun 19 Mar 2017
at 03:09
  • msg #863

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Her arrows and mousetraps were hitting, but doing nothing to make a slowpoke of the Hunter. It was jill-be-nimble and jill-be-quick, mayhaps almost as much as Smoke Alarm, and it could definitely jump over a candlestick. But more, it was tough like an old tom, and no matter how she hurt it, it just keep chasing her. Smoke was starting to worry-wart, but so long as it was playing follow-the-leader with her and not outgoing after Traveller and Stan and Olyesa, then all was good. Skipping off the wall amidst a fluffy black cloud of kitlings, she swerved around a corner, trying to lead the Hunter away from the brainquarters.

Then she skidded right up to another Cheetah Person, fangs bared and claws swiping.

Smoke scrambled away, trying to put her back to the wall rather than the Cheetah coming up behind, using all her Kang Fu to duck and dodge and slap away both their paws. She was stuck in the worst place to be – a corner. 'Go away!' she yelled defiantly, at the Cheetahs, at herself, and at her own terror, in the knowhow she could soon be unalive. She ran out of pat-a-cake; the Hunter raised its paw, claws extended and gleaming in the lights. At least, she could go to the Great Pool in the Sky then, and meet her old friends again. 'Go away.' she tried one more time.

Then, in a flash, she went away.

She was down the carrydoor, with kitlings all around, outlooking at the Hunters outlooking for her. They turned and eyespied her and rebellious kitlings, fangs bared in anger. 'The cats of Kestartes have made their choice.' she told them firmly. 'Snappy Tom. Snappy Tom! At Snappy Tom time, they raise up their voice. Snappy Tom. Snappy Tom!' she shouted in defiance. 'At Snappy Tom time, they're all of one voice! Snappy Tom!'

The Cheetahs came.

The Cheetahs fell over.

The kitlings fell over too.

Smoke Alarm dropped to her knees, finding the kitlings shaking and twitching as if in a fit. Worry-wart and unbrave and unbold for them, she reached around and drew the stunned black cats closer to her, patting their fur and giving soothing words. 'Come on Tiddles, Zeffy, Sunny, Jatson, Mokey, Muffy, it's Snappy Tom time, you're free as the wind now, build high for happiness.' she urged them, desperately hoping her new friends would comeout sound and safe.
Kalath
player, 318 posts
Always Time to...
Hunt!
Sun 19 Mar 2017
at 04:00
  • msg #864

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She howled in defiance; letting the Call, both the original and this now... modified Call, pound through her, Calling her, putting on that final burst of speed to lead them into the trap; hissing as she went, not even realising what she was saying or doing.

"It's Always Time to Travel."
The Traveller
player, 1851 posts
I can't not try
Always time to travel!
Sun 19 Mar 2017
at 08:02
  • msg #865

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Hanging in the void and suffused by the impact of her experience, Trav is vaguely aware of the Cheetah-presence snuffling and batting experimentally at her hand, but she is disturbed to realize that the forming arrays and shapes around her haven't ceased to resolve themselves.  Indeed, they are growing more and more complex, different colors and sizes of shapes started to evoke pixellated images.

And then, around her, she starts to hear a ringing, resonant laughter.  The sound is male, a warm tenor.  And she sees that the patterns in her field of vision are beginning to break into finer and finer resolution until they start to comprise a face.

It, too, is male, fine-chiseled and handsome, reminiscent of someone she can't yet place.  It is humanoid.  Mostly.  Swept-back horns curve close through its wavy hair, and when its eyes blink open they are full of stars.

"Well, well."  The voice is rich and thrilling.  "That was a near-run thing, was it not, my dear one?  I should think you were not far from opening your eyes an entirely new woman altogether.  You do spend yourself so very freely for all these others, my dear Traveller.  These mayflies.  These pets."



The Traveller, a robed goddess coruscating in colors of gold and purple and red, isn in glory, the cheetah phenomenon playfully racing around her, even as they rewrite and instruct each other.

"They are not pets, they are people, and my equals. That objective fact has always been the source of my strength and has always led to defeat for my foes. Humanity outlives the Daleks and the Time Lords."

Her voice waves between five and six levels of harmony.. Her voice shifts tenor, so that of the terrible red head from not too long ago. So, you're the poltroon who does himself up in devil gimmickry, who thieves my people's work, and who calls himself the lord of time and has assumed titles that he has no right to and has not earned? Consider very carefully what you say to me and what you decide in the next few moments, and what I have done to the likes of the Shedraya, the Faction Paradox, the Cult of Skaro, Apep of the Osirians, Davros - all of them, who were greater than you. I always give my warning, no matter how heinous the crimes."

As the Cheetah phenomenon races playfully around her, she wears the name of the Marshall regally, as a mantle, but only as a part of the greater continuum of the terrible and glorious Traveller. "Build your little empire in your little corner of space, but leave history be. What is, must be. Tamper with what has been, is, and must be, and I will act. I do not protect people - I protect their choices. Consider that carefully, and what it means. If you do not cease your plans and do not withdraw...things will not go well for you."
This message was last edited by the player at 08:04, Sun 19 Mar 2017.
Stanley Newton
player, 644 posts
Sun 19 Mar 2017
at 11:38
  • msg #866

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
However, when he looks back through the open door of the TARDIS, Stanley sees that the pattern filling the holo-dome has not stopped.  From somewhere within the bowels of the craft, he hears the deep tolling of the bell, that he has heard just once before and which Trav assured him meant something is very, very wrong.


"Okay, that bell is very bad news." Stanley says. He keeps switching between looking at Trav and the TARDIS. "I...uh... we need to check on the TARDIS. Something is going on and it could be very dangerous if we don't stop it. I don't know what happens to all this machinery if the TARDIS fails or if it decides it needs to get away from this place."

It is true that something had also just happened to Trav, but she is still alive. Besides, he doesn't know how much he can do if weird energy starts escaping. He turns to Olyessa. "It doesn't sound very professional, but Trav appears somewhat stable. I suggest we go back inside and start looking at all the screens. Hopefully one of them will show a warning telling us what is going on. Or maybe the systems that monitor Trav's vital signs have come outside. Does that sound like a plan, Olyessa?"

"Wait, you don't have to go back." he adds after a moment. He is reminded of how many times Trav had warned him. "Dangerous is a probably an understatement. I don't know how much safer it is here, but it might be safer."
The Guardian
GM, 2080 posts
Sun 19 Mar 2017
at 14:34
  • msg #867

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Smoke Alarm dropped to her knees, finding the kitlings shaking and twitching as if in a fit. Worry-wart and unbrave and unbold for them, she reached around and drew the stunned black cats closer to her, patting their fur and giving soothing words. 'Come on Tiddles, Zeffy, Sunny, Jatson, Mokey, Muffy, it's Snappy Tom time, you're free as the wind now, build high for happiness.' she urged them, desperately hoping her new friends would comeout sound and safe.

After a few minutes, the kitlings' eyes start to blink open and they start to try to get to their feet.  Their eyes are wide and they look all around to eyespy their surroundings, and some of them, despite having more feet than Kangs do, promptly stumble and tip over again.

(The Cheetahs are still sprawled and limp, although some of them do twitch and dream-run a bit.  A trained telempathic pathologist might theorize that these kitlings have been somewhat inoculated to the ways of Snappy Tom by their resonance with Smoke Alarm, and thus have been quicker to recover from the sudden surge through the mental network.)

What Smoke Alarm does realize is that they seem to be shaking off the effects of whatever happened, albeit slowly.  They also seem to be a little bit silly; their behavior reminds Smoke of what happened when she and Water Tap and Light Fixture shoplifted that bottle of Doctor Sam's grape juice.
The Guardian
GM, 2081 posts
Sun 19 Mar 2017
at 14:43
  • msg #868

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath:
"It's Always Time to Travel."

As she glances back, trying to judge the timing to pass through the trap and spring it, she sees that the pursuing Cheetahs haven't gotten back up again.  They're trying to push themselves up off the floor, smearing some blood from their wounds, but they seem to be in a sort of stupor.  If they got the full dose of whatever just came over Kalath... they might be vulnerable now.  Helpless.

(Strangely, Kalath can smell the blood sharp and clear, but it doesn't evoke quite the same hunger as has been growing more prevalent in her over the last few days.  Or, perhaps, the hunger is there, but now has other, competing drives to balance it....)
The Guardian
GM, 2082 posts
Sun 19 Mar 2017
at 15:02
  • msg #869

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
"Wait, you don't have to go back." he adds after a moment. He is reminded of how many times Trav had warned him. "Dangerous is a probably an understatement. I don't know how much safer it is here, but it might be safer."

Olyesa glances rapidly between Trav and the TARDIS.  "I don't know how I can help, but I know if I'm not in there, I can't.  Come on!"  And she races back inside.

When Stanley follows, the very air inside the TARDIS feels strange, charged and expectant.  The display is now filled with patterns of the rectangles, changing and erupting like fireworks on the display.

And Stanley suddenly recognizes what they remind them of.  He'd missed it before because everything was in monochrome, just filling the space to white.  But now they are in a variety of colors and patterns, and the rectangles and blocks themselves even have finer detail inside them.  Images.  Like playing cards.

As he looks down to try to make sense of the controls and what they're telling him, he has another surprise waiting.  Something furry and about the size of a squirrel is scurrying over the central plinth of the TARDIS: at first he's afraid that one of the kitlings may have gotten inside, but this is gray-brown, not black, and much too small besides.

It halts, turns, and stares straight up at Stanley.  It chitters and squeaks at him, and, implausibly, the utterances make a sort of sense.

"Meep! Meep!  Meeeep!Where's the Thing?  Is it the end of the World?  Fix it!
The Beast
NPC, 1 post
Sun 19 Mar 2017
at 15:40
  • msg #870

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"They are not pets, they are people, and my equals. That objective fact has always been the source of my strength and has always led to defeat for my foes. Humanity outlives the Daleks and the Time Lords."

"Well, quite.  Of course I do."

"But.  Are they, really?  Are they, right at this moment?  Who shackled herself into a projection frame, to ascend to the psychic plane and tame the entity, all by herself, while her "equals" carry water for her?  Who has placed herself so far above them?"

quote:
So, you're the poltroon who does himself up in devil gimmickry, who thieves my people's work, and who calls himself the lord of time and has assumed titles that he has no right to and has not earned?"


He chuckles.  "Ah, Traveller, you always were so terribly linear.  You assume that I'm copying the Devil, or playing at being some knock-off Daemosian.  Haven't you considered the possibility that they are imitations of me?"

His expression turns serious.  "If we have been shown anything by our history, it is that time needs Lords.  It needs those with the knowledge and the wisdom to take responsibility for it.  Without Lords there is only anarchy.  I believed in our Parliament, too, until I saw what it became: a nest for dissension, and chaos, and war."

"But we never need go down that road.  This epistopic interface shone out to me like a beacon across the continuum: one of the points where you had clearly and truly established exactly what you could make of yourself, if you only had the courage to dare it.  And look what you've accomplished!  You've stopped a whole memetic plague and set it on a new and brighter path.  Do you think you were wrong to do that?  Do you think anyone else could have?"
This message had punctuation tweaked by the player at 15:43, Sun 19 Mar 2017.
The Traveller
player, 1852 posts
I can't not try
Always time to travel!
Sun 19 Mar 2017
at 20:06
  • msg #871

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Holoprotectors on the rig come to life, so the team can see the entire exchange, and perhaps even communicate - Trav installed them as a failsafe in case she needed to be extracted.

The voice shifts again, to the one that everyone is familiar with - The 5th Traveller. Jesus fucking Macgillicutty - you are an idiot. You haven't studied history. Do you think I could even be here, without nations of people for me to serve and be inspired by? You're all the fucking same. Of course someone else would be here. Someone always is. There are people working with me right now. I'm just an actor here. You're just another self absorbed asshole who I will enjoy shoving my boot up your ass. You aren't special. You're really pretty fucking ordinary. History is going to forget you, just like it forgot Steve Bannon.

Her voice shifts one last time, the voice of the 2nd Trabeller rises. A pair of glasses forms on her face, her hair turning raven. And one more thing. This isn't for you. This is for him. I know you called to me, all those years ago, back when I first met Zhu Rheng and Henry Boyd on a different adventure. I'm coming. We'll rescue you and all your brothers and sisters from this petty little horned monster. The Traveller is coming and all of her will do everything she can to set you free. I promise. 13 voices ring out with that.

THE TRAVELLER DOES NOT HUNT, BUT THE CHEETAH DOES. I OFFER YOU DESERVING PREY. HUNT THAT WHICH IS CRUEL AND SELFISH, YES? BUT ONLY HIM, NOT THE CARDS,THE WEAPON HE USES! YOU ARE NO LORD, BUT PREY FOR THE THOSE YOU WOULD MAKE YOUR VICTIMS!

OOC: Yes, she's going there. Trav is asking the Cheetah Virus to hunt and attack our unnamed Lord Of Time. Presence+Science to direct it? Dropping one my recently earned SPs into it. Go big or go home! This seems like a Doctorish-move.


Edit - Can Trav sense the TAROT infiltrating sweet boy? If so, I have a response ready.

This message was last edited by the player at 04:37, Tue 21 Mar 2017.
Stanley Newton
player, 645 posts
Sun 19 Mar 2017
at 21:36
  • msg #872

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
And Stanley suddenly recognizes what they remind them of.  He'd missed it before because everything was in monochrome, just filling the space to white.  But now they are in a variety of colors and patterns, and the rectangles and blocks themselves even have finer detail inside them.  Images.  Like playing cards.

Playing cards. That can't be a coincidence. Stanley has no clue what the filling up of the display is trying to tell them, but he now fears that it is an enemy taking over the systems.

The Guardian:
As he looks down to try to make sense of the controls and what they're telling him, he has another surprise waiting.  Something furry and about the size of a squirrel is scurrying over the central plinth of the TARDIS: at first he's afraid that one of the kitlings may have gotten inside, but this is gray-brown, not black, and much too small besides.

It halts, turns, and stares straight up at Stanley.  It chitters and squeaks at him, and, implausibly, the utterances make a sort of sense.

"Meep! Meep!  Meeeep!Where's the Thing?  Is it the end of the World?  Fix it!


Stanley can't help but be a bit suspicious of this alien mouse. When did it get in and more importantly why?  It appears to know something about what is wrong with the TARDIS. He hopes that it is a friend of Trav, or she might get angry that he let an enemy slip past them. Would an enemy reveal itself so easily? Stanley weighs the risks, but the little thing doesn't look very strong. Even if it is infected with the Cheetah Virus overpowering it seems possible.

"Yes, I want to fix it but who are you?" Stanley asks the creature. "And how do you know that there is a Thing missing?"
The Guardian
GM, 2083 posts
Mon 20 Mar 2017
at 01:49
  • msg #873

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The small pseudo-rodent bursts into a flurry of gesticulations and meep-ing.

There's always been a Thing ever since Us have been in the World.  Sometimes the Thing changes what it looks like but it's always the same Thing.  Us look after the Treasure for the Thing, and Us keep out of the way of the Thing, because Us are not sure the Thing would want Us in the World, but then not so long ago Smoke Alarm came to the Treasure and added a shiny to the Treasure and Smoke Alarm is Us now!  But when Us hear that big sound Us know it is bad for the World.  That's what the Thing does, it fixes the World!  Us came looking for the Thing when Us heard the sound, but there's no Thing here to fix the World now, there's not even a Smoke Alarm, there's just a You....  It glances worriedly at Olyesa.  And another You, a You Us have never seen before.  Are You able to fix the World for Us?
Smoke Alarm
player, 1791 posts
Brave and bold as a Hero
of Draconia can be.
Mon 20 Mar 2017
at 01:57
  • msg #874

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm had eyespied pussycats get the shakes before, so she waited patiently for the kitlings to get over theirs, simply patting them and soothing them and trying to make egg-sure that they didn't scratch themselves or each other, even though she got a bit scratched up and bloody in the process. She rotated Zeffy around the floor, so his claws pointed outwards. When they tried to stand on wobbly paws and stumbled, she helped them up again, put her hands to their flanks to keep them steady, until they seemed more-or-less able to foot about on their own. After helping Muffy up with a hand under her tummy, that seemed to be it. Smoke was glad they seemed to be getting better. 'Icehot.'

Outlooking up, Smoke Alarm eyespied the laying-down Hunters. Mayhaps lazybones or asleep, but she didn't want her and the kitlings to be here when they woke up. 'Come on, let's foot away now.' she advised them, trying to guide her kitling charges away down the carrydoor. But she found it was literally like herding cats.
Stanley Newton
player, 646 posts
Mon 20 Mar 2017
at 21:19
  • msg #875

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
The small pseudo-rodent bursts into a flurry of gesticulations and meep-ing.


Stanley's face clears up when he finally understand what the creature means.
"First of all, I don't think you should call her a thing. Her name is The Traveller." He looks at the door. "And I'm afraid that she is a busy right now. We can try to fix the World, but you need to help us."
The Guardian
GM, 2086 posts
Tue 21 Mar 2017
at 03:52
  • msg #876

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The creature peers up at Stanley.  "Meep?"  Stanley hears a muffled clunk noise from somewhere, and before he can really react, another pair of the creatures have made their way up onto the console, skidding to a halt before they quite careen into the first.

"Meep meep!"  Us are ready to help You!
The Guardian
GM, 2087 posts
Tue 21 Mar 2017
at 04:36
  • msg #877

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath hears movement down the hallway.  Before he has even come into view, she recognizes the tread and the stiffened gait of Ulvar.  His expression is a little dazed, and there's a bit of red staining his bandages again, but he seems to still be functioning.

Seeing Kalath's scrutiny, he shakes his head and gestures back the way he came.  "Should have," he wheezes, "seen the otherr."  Pointing down at the collapsed Hunters, he adds, "What," pant, "did this?"
Kalath
player, 322 posts
Always Time to...
Hunt!
Tue 21 Mar 2017
at 04:39
  • msg #878

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She grimaces; Ulvar's appearance forestalled her instinct to kill them whilst they're helpless.

"Do you feel it?"
The Guardian
GM, 2089 posts
Tue 21 Mar 2017
at 04:53
  • msg #879

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"I feel it," he echoes, blinking like someone caught in bright lights.  "Am not surre what I feel.  Feel like I felt when I firrst saw Yesa again, may be.  Like... do not know.  Like therre may be anotherr chance. Anotherr way."
The Traveller
player, 1858 posts
I can't not try
Always time to travel!
Tue 21 Mar 2017
at 16:05
  • msg #880

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Trav replies to the horned stranger's tirade with a simple, "hmph." The smirk is a killer one.

"Engage priority War Council override, now. Lock out all command functions except to me, and disconnect from all other users. Biodata authorization active.All other access is hereby REVOKED." Her hands of light dive into the cards. She piggy backs her attack vector into the TAROT through sweet boy - like an over extending fighter, she rides into the TAROT's attack, as it must open itself up to compromise the older time machine.

Trav engages the command overrides she gleaned from Evers and her interaction with the Tarot, long ago:

Evers:
LATERAL INNOVATIONS WORKING GROUP PROJECT 143512
TRANSFORMATIONAL ARCHETYPES REFACTORING ORTHOGONAL TIME

block transfer manipulator initializing...

BIODATA SYNTHESIS VERIFICATION STARTS

CATEGORY HIGH COUNCIL REVOKED
AUTHORIZATION: LORD PRESIDENT RASSILON REVOKED
AUTHORIZATION: LADY CHANCELLOR SEREMISA REVOKED
AUTHORIZATION: COUNCILLOR MANTH REVOKED
AUTHORIZATION: COUNCILLOR DVORATREL SUSPENDED
AUTHORIZATION: COORDINATOR VANSELL REVOKED

CATEGORY WAR COUNCIL
AUTHORIZATION: KOSCHEI inactive
AUTHORIZATION: ΘΣ inactive
AUTHORIZATION: PALTREE inactive
AUTHORIZATION: MARSHALL authorizing... 98.7265%

CATEGORY SUCCESSION CHAIN
AUTHORIZATION: SUBJECT ALPHA active


OOC: I'm willing to spend that last SP on an Ingenuity+Science for this trump card.
This message was last edited by the player at 18:32, Tue 21 Mar 2017.
The Guardian
GM, 2091 posts
Wed 22 Mar 2017
at 04:13
  • msg #881

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
OOC: I'm willing to spend that last SP on an Ingenuity+Science for this trump card.

OOC:

OK, that retcon is a fair use of a SP.  You get to roll (Ingenuity + Technology, technically, but same difference), you don't get the bonus dice.

So you have 2 actions this turn, trying to direct the Cheetah and trying to override the TAROT, so one of those takes the multiple action penalty.  I will tell you for free, influencing the Cheetah is considerably easier.

The Beast is, himself, trying to take control of the TARDIS.  At the moment he is doing this in preference to any defensive reactions.  Trav is not in a real position to deal with that.  It will effectively be up to the TARDIS to defend itself for the moment, as directed by Dr. Newton with the wholehearted assistance of several telepathic marmots and a librarian.

I encourage Smoke Alarm and Kalath to put themselves back in the scene, through the stretchy time magic of cutaway shots, and we'll make some numbers and see what happens once everyone has a change to weigh in.

Smoke Alarm
player, 1795 posts
Queen of the Kitlings
Wed 22 Mar 2017
at 05:29
  • msg #882

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm, with Tiddles and Muffy and Jatson and Zeffy and Mokey and Sunny in train, footed fast thru the carrydoors, tracking back to the brainquarters where the talkiphone box was at. She figurered that all the cats flopping over (at once, not one at a time like they normally did) had to be something to do with Traveller's big plans, so she wanted to check everyone was shapeship and sound and safe there.

She skidded to a stop outside the TARDIS, happy to eyespy it was still there. But the door was closed, and she rememorised the no-visitors shields were up. On her tiptoes, she tried outlooking thru the windows (why were they allways dark inside anyhow) and called thru the keyhole. 'Trav? Stan?' She quickly slipped out her talkiphone and texted to her friends inside: How u do? Whats teh comeout?
The Traveller
player, 1859 posts
I can't not try
Always time to travel!
Wed 22 Mar 2017
at 15:19
  • msg #883

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
The Traveller:
OOC: I'm willing to spend that last SP on an Ingenuity+Science for this trump card.

OOC:

OK, that retcon is a fair use of a SP.  You get to roll (Ingenuity + Technology, technically, but same difference), you don't get the bonus dice.

So you have 2 actions this turn, trying to direct the Cheetah and trying to override the TAROT, so one of those takes the multiple action penalty.  I will tell you for free, influencing the Cheetah is considerably easier.

The Beast is, himself, trying to take control of the TARDIS.  At the moment he is doing this in preference to any defensive reactions.  Trav is not in a real position to deal with that.  It will effectively be up to the TARDIS to defend itself for the moment, as directed by Dr. Newton with the wholehearted assistance of several telepathic marmots and a librarian.

I encourage Smoke Alarm and Kalath to put themselves back in the scene, through the stretchy time magic of cutaway shots, and we'll make some numbers and see what happens once everyone has a change to weigh in.


OOC: Thank you for your consideration. Trav will ask the Cheetah for help and distraction against the Beast - not command. But seizing or disrupting control of the TAROT is obviously priority, beyond anything else (becasue getting control of the TAROT saves the TARDIS). So, I'm out of SP and I make two rolls? I do claim Impulse and Proetct The Weak for later, however. This is a huge risk. Coming in with a pose:

Sweet Kitling, run with me. There are people down there and this monster wants to cause them pain. I need your help. She communicates in emotions, like she did with the TAROT. This other Tiger cub needs help to run free. Please, please?

As the multihued Traveller locks hands over the TAROT with the Beast, she snarls. The voices of the 2nd and 5th Travellers call out. You son of a bitch. After what you did to Phillipe? And what you've no doubt done to this poor child? YOU HAVE NO IDEA what kind of enemy you've made! This is only the beginning. I'm going to strip you of your weapons, and then I'm going to come for you! I guarantee it! NO ONE HARMS THOSE I LOVE. Heedless of the danger, in a rage not seen since the Time War, her psychic self flares with power as she floods her will into the block transfer code of the TAROT. She doesn't care if she burns herself out. Unlike the Beast, she is a Time Lord, and through Sweet Boy she draws in power from the Time Vortex itself, possible only for someone who has been initiated via the Untempered Schism!

OOC: Trav will burn herself and take damage to attributes for extra dice, if such is possible.

11:28, Today: The Traveller rolled 26 using 2d6+16 with rolls of 5,5.  Oops, re-roll. Trav Seizes Control of the TAROT from the Beast.-2 multi action=24

11:20, Today: The Traveller rolled 14 using 2d6+7 with rolls of 6,1.  Convince Cheetah Virus to Help - Presence+Science. -2=12

This message was last edited by the player at 15:37, Wed 22 Mar 2017.
Stanley Newton
player, 647 posts
Wed 22 Mar 2017
at 22:54
  • msg #884

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
"Meep meep!"  Us are ready to help You!


More of them? Stanley knows he should just be glad with all the help he can get.

He addresses the little creatures. "I think some evil thing is attacking us. We need to stop it, but I don't know how. If you have any suggestion, I'd love to hear them, but otherwise we should just do something."

He pauses and thinks.

"Okay, let's treat the TARDIS as a patient. The ringing of the bell is a sort of inverse heartbeat in that we want it to stop. The TARDIS is being attacked, probably from the outside, but a complete shutdown is not possible. That would be a dead patient I guess. Still, I suggest we go around and try to turn off everything that is not critical. Lights, communications, sensors, heating, that sort of stuff. If that doesn't stop the virus by itself, it might help the TARDIS focus on fighting the infection."

Smoke Alarm:
She quickly slipped out her talkiphone and texted to her friends inside: How u do? Whats teh comeout?


Stanley hastily writes a reply to Smoke. "TARDIS under attack. friendly aliens are trying to help. they know you?"
Smoke Alarm
player, 1797 posts
Queen of the Kitlings
Thu 23 Mar 2017
at 01:59
  • msg #885

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Friendly aliens? Who had knowhow of her? That was a pretty wide label, it included, like, everyone who had knowhow of Kangs and still wasn't unfriendly. Fastly, Smoke Alarm thought about who was inside the talkiphone box right now. There was Stan and Olyesa and the scutters and the cockroaches and... the Us. They couldn't have made how-you-do to Stan now, could they? They were way too shy. Smoke Alarm felt almost disappointed and jealous, to be no longer their special big friend. Is that US? she txted back, then added Can I enter? Or are shields up? Meanwhile, the kitlings around her were circling her feet, meowing and wanting Snappy Tom.
This message was last edited by the player at 02:57, Fri 24 Mar 2017.
The Guardian
GM, 2094 posts
Thu 23 Mar 2017
at 03:16
  • msg #886

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
"Okay, let's treat the TARDIS as a patient. The ringing of the bell is a sort of inverse heartbeat in that we want it to stop. The TARDIS is being attacked, probably from the outside, but a complete shutdown is not possible. That would be a dead patient I guess. Still, I suggest we go around and try to turn off everything that is not critical. Lights, communications, sensors, heating, that sort of stuff. If that doesn't stop the virus by itself, it might help the TARDIS focus on fighting the infection."

Stanley is disturbed when the Us start racing over the console and leaning into big slide bars or heaving mightily on toggle switches to start working controls, but bits of incidental machinery and mechanism start to wink out or go silent.

Olyesa is frowning at the indicators that Stanley has told her to watch.  "Good idea, but that isn't helping a whole lot," she says.  She looks at the big cable running out the door.  "I doubt it's safe at all, but if we have to make a choice... what I understood was that the Traveller set things up so the ship is using a lot of its power to keep her machine out there running."
Stanley Newton
player, 648 posts
Thu 23 Mar 2017
at 21:57
  • msg #887

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
Olyesa is frowning at the indicators that Stanley has told her to watch.  "Good idea, but that isn't helping a whole lot," she says.  She looks at the big cable running out the door.  "I doubt it's safe at all, but if we have to make a choice... what I understood was that the Traveller set things up so the ship is using a lot of its power to keep her machine out there running."


"That is true. It is taking a lot of power." Stanley says. "But we can't just...okay, letting the enemy get their hands on the TARDIS might be worse, but it is difficult decision. Maybe just wait a little."

Smoke Alarm:
Is that US? she txted back, then added Can I enter? Or are shields up? The kitlings around circling her feet, meowing and wanting Snappy Tom.


<Mono> Yes? They do say us a lot." he replies.

OOC: I am not sure, but with the cables running out of the door, I think Smoke should be able to come in.

The Guardian
GM, 2096 posts
Fri 24 Mar 2017
at 02:38
  • msg #888

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
OOC: I am not sure, but with the cables running out of the door, I think Smoke should be able to come in.

OOC: Yes.
The Guardian
GM, 2097 posts
Fri 24 Mar 2017
at 02:58
  • msg #889

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
Sweet Kitling, run with me. There are people down there and this monster wants to cause them pain. I need your help. She communicates in emotions, like she did with the TAROT. This other Tiger cub needs help to run free. Please, please?

The all-too-briefly bemused and playful aspect of the network's presence shivers in the astral void, and shakes itself all over, and bristles up with something that recalls to Trav something of many of the fine people she has known, of Abe brandishing his axe against the L'Han champion on the Bridge of Fallen Stars, of Zheng Ru calmly reciting the mantra of the Protector of Secret Teachings on the crucible moon of the Embodiment of Gris.

Its regard, its focus turns and turns around the cosmos, and then it orients on the projection of the Beast.  It has not lost a whit of the drives of the hunter, and it has found worthy prey.

Down in the realm of the strictly physical, the many creatures joined by the network get a sense of this changing focus.  Kitlings.  Hunters.  And perhaps most notable, those new to the influence of the Call, but not yet wholly in the grip of it.

Like Kalath.

OOC: I set the network's Resolve at 1, reflecting that it has just suffered a significant upheaval in its character.

21:31, Today: The Guardian, for the NPC Cheetah Gestalt, rolled 9 using 2d6+7 with rolls of 1,1.  Reaction to Trav's influence: Presence(6) + Resolve(1).
10:20, Yesterday: The Traveller rolled 14 using 2d6+7 with rolls of 6,1.  Convince Cheetah Virus to Help - Presence+Science.

Smoke Alarm
player, 1799 posts
Queen of the Kitlings
Fri 24 Mar 2017
at 03:15
  • msg #890

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

With the welcome mat rolled out, Smoke Alarm pushed open the talkiphone box doors and footed inside, a clowder of kitlings all around her. It took great Kangly skill not to trip over that many wandering cats, and Smoke just about managed it. 'All the Hunters and kitlings falled over. Did Trav do her thing yet? What's the comeout?' she asked Stan urgently, hoping her friend was still sound and safe.

Then she eyespied the Us on the console, surprised to eyespy them in the open with the Inbetweens around. 'Us! So you've made how-you-do to Stan now?'

Then the kitlings eyespied the Us... 'No! Us are friends, not food. Zeffy and Tiddles and Mokey and Sunny and Jatson and Muffy, these are Stan and Olyesa, and these are Us and Us and Us and Us, the Usses, and Us.' Smoke Alarm introduced them all, not missing anyone out.
This message was last edited by the player at 06:03, Fri 24 Mar 2017.
The Guardian
GM, 2099 posts
Fri 24 Mar 2017
at 03:39
  • msg #891

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
You son of a bitch. After what you did to Phillipe? And what you've no doubt done to this poor child? YOU HAVE NO IDEA what kind of enemy you've made!

The Beast's face is suffused with many raw states of feeling, not all of which match Trav's expectations.  Anger, surely.  But also incredulity, and even bemusement, and his reaction is a sort of strangled laughter.  "What I did to Phillipe?" he cries.  "Oh, Traveller, Traveller, you know nothing!  I did nothing to Phillipe but try to make him into the man he needed to be.  And it did not take, I am very sad to say, and I wasted so many years.  But now, I have truly outgrown him, and you, you've grown not at all.  You--"

Then Trav makes her play for control of the TAROT.  Protocols shift and unlock; she threads through the maze of safeguards and ciphers, recognizing the design of Paltree every step of the way.  She can't help but be appalled by what she finds.  It is a very different entity from the one she first met (though not the other way around) in London.  The TAROT's current master has surely shaped its capabilities and its defenses, and she recognizes it only as one might recognize a lean and deadly mastiff from the pup it once was.

But perhaps somewhere, down at the TAROT's core, that true soul may remain--

Trav feels a psychic shock from just meters away from where she hangs in real space: the anguish of the TARDIS as the very device she is slinking her way inside assaults it, sending N-formed mathematical pincers piercing through Sweet Boy's temporarily reduced defenses at the behest of the Beast.  He is probing his way toward the base operating systems and the telepathic backbone of the TARDIS, trying to find the keys to rewrite it to his own design.

And he becomes aware of her invasion, his snarl of rage shows a violation that seems just as unfeigned as Trav's is.

"How dare you!" he bellows.  "You!  Your people!  You made us for each other!  You do not get to come in at this late day and say, just kidding, we want our dominion back!  I will deny you!"

And as he says this, hidden fail-safes and logical traps burst into action to descend upon Trav's incursion, within the architecture of the TAROT.  It's rather like trying to pick a lock while fishing around inside a recessed space -- which abruptly closes upon one's hand.

OOC: Bunch of rolls:

21:36, Today: The Guardian, for the NPC The TARDIS, rolled 22 using 2d6+12 with rolls of 6,4.  Resisting the Beast's takeover: Ingenuity(4) + Technology(6) + Support(2).
21:35, Today: The Guardian, for the NPC The Beast, rolled 25 using 2d6+13 with rolls of 6,6.  Inflitrating TARDIS Systems: Ingenuity(6) + Science(4) + Block Transfer Specialist(3).
21:33, Today: The Guardian, for the NPC The TAROT, rolled 24 using 2d6+16 with rolls of 2,6.  Security Protocols: Ingenuity(6) + Technology(6) + Advanced Systems(2) + Support(2).
10:28, Yesterday: The Traveller rolled 26 using 2d6+16 with rolls of 5,5.  Oops, re-roll. Trav Seizes Control of the TAROT from the Beast.

The upshot of this: both Trav and the Beast got marginal successes against their opposite number's craft / companion.  So each has penetrated the defenses, but neither has achieved a complete takeover, and both are constrained by those defenses and can't easily extract themselves.

I'll have to mull over the mechanical implications, but this is shaping up as a fascinating knife fight.

The Guardian
GM, 2100 posts
Fri 24 Mar 2017
at 03:52
  • msg #892

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm has barely finished her extensive catalog of how-you-dos when there's a horrific sound like a mechanical howl, from what feels like far, far below the console room.  The backup lighting in the console room flickers and cuts out as angry reds and yellows spill over the console indicators, and the whole area is left illuminated only by the mauve emergency lights.

Smoke's kitlings react swiftly as well.  They give a loud warning hiss in unison -- not at the Us or the humans, but somehow for them -- and race out away from her, taking perches atop the sofa, armchairs, the hat stand and the central column, outlooking in all directions around them -- not as if they are many kitlings all agitated and fearful, but as if they are one kitling with a dozen eyes, watchful and forthright, and brave and bold as a Kang should be.
Smoke Alarm
player, 1801 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Fri 24 Mar 2017
at 06:04
  • msg #893

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Lights out! What's ongoing?! Is the talkiphone box broke?!' Smoke Alarm shouted in alarm, outlooking for hazards.
Stanley Newton
player, 649 posts
Fri 24 Mar 2017
at 22:45
  • msg #894

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'All the Hunters and kitlings falled over. Did Trav do her thing yet? What's the comeout?' she asked Stan urgently, hoping her friend was still sound and safe.


"I don't know." Stanley replies. He had noticed the herd of kitlings Smoke had with her, but there are more pressing matters to deal with. "We were monitoring Trav when this mess started. I should say attack, cause that's what it is. The TARDIS is being attacked and it looks like the enemy is winning. I don't need to tell you how bad that is."

He looks again at the cables going through the door. "We did what we could shutting down non-essential systems, but it isn't helping much. The machine outside, the one connected to Trav, is draining a lot, but we can't shut that down...can we?"

Smoke Alarm:
'Lights out! What's ongoing?! Is the talkiphone box broke?!' Smoke Alarm shouted in alarm, outlooking for hazards.


Stanley doesn't have the answers. He tries to read the warning messages.
The Guardian
GM, 2103 posts
Sat 25 Mar 2017
at 04:54
  • msg #895

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley circles around the console to the sector concerned with diagnostic readouts.  Even after all his time on the TARDIS, he hasn't gained a lot of knowledge of advanced scientific theory outside his own areas of expertise, but he has a good memory for detail, and certainly can recognize the danger zones on all the scales.

He sees that the TARDIS auto-systems have brought a large number of self-repair mechanisms on line, and in fact they're consuming more power than anything else except the psychic jammer and the artron feed to Trav.  It looks like a lot of major systems like the power core, the main telepathic conduits, and the interior architectural stabilizers are registering corruption of their operating software, and purge-and-restore failsafes have engaged on these systems.

He remembers that Trav had mentioned manual backups to the self-repair systems that need to be engaged at various points throughout the ship.  He's not keen on the details of this, as Trav was explaining it in the middle of a breezy discussion of what civilization and period would make the best place to visit for lunch, but he's pretty sure that there are emergency procedure guides that can be called up as long as the vessel itself hasn't crashed.

As he's thinking about this, a panel flips up amid the readouts and it disgorges a small screen that rotates up to face him.  A message appears in glowing block characters.

Doctor Newton.

Remote Direction of Capsule Auto-Repair Facilities Is Impeded.

Disengage Psychic Static Projector To Enable Optimum Auto-Repair.


OOC: Made a roll on Stanley's behalf to judge how well he was interpreting the readouts.  Pretty well, it turns out.

23:36, Today: The Guardian, on behalf of Stanley Newton, rolled 18 using 2d6+7 with rolls of 6,5.  Checking readings: Ingenuity(4) + Technology(1) + Technically Adept(2).

This message was last edited by the GM at 05:00, Sat 25 Mar 2017.
Smoke Alarm
player, 1802 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Sat 25 Mar 2017
at 06:34
  • msg #896

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Can we? Has Trav finished her thing?' Smoke Alarm wondered, footing up to the console and circling it with Stan. She eyespied the picturespouts and puters, trying to get the knowhow of what they meant, how to make the talkiphone box shapeship and sound. But it was all just numbers and funny circles to her; it was worse than trying to read. 'If the talkiphone box is being attacked, we should run!' she declared boldly. 'And if we can't switch the machine off, let's take it with us!'


OOC: Smoke does much less well. And with Tech Level differences, she's at −1.
14:31, Today: Smoke Alarm rolled 9 using 2d6+4 with rolls of 4,1. ingenuity(3) + technology(1).

Stanley Newton
player, 650 posts
Sat 25 Mar 2017
at 22:34
  • msg #897

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'Can we? Has Trav finished her thing?' Smoke Alarm wondered, footing up to the console and circling it with Stan. She eyespied the picturespouts and puters, trying to get the knowhow of what they meant, how to make the talkiphone box shapeship and sound. But it was all just numbers and funny circles to her; it was worse than trying to read. 'If the talkiphone box is being attacked, we should run!' she declared boldly. 'And if we can't switch the machine off, let's take it with us!'


"Running away won't work, Smoke. Only Trav can fly this thing and we can't abandon the TARDIS now. If they get their hands on the TARDIS, they could follow us everywhere."

The Guardian:
Doctor Newton.

Remote Direction of Capsule Auto-Repair Facilities Is Impeded.

Disengage Psychic Static Projector To Enable Optimum Auto-Repair.


Stanley reads the message again and shakes his head. "We have to do something. Smoke, Olyesa, can you work with the little aliens to shutdown the machine. I'll go outside, so that I can do something in case turning of the machine has... negative effects on Trav's health."
The Guardian
GM, 2104 posts
Sat 25 Mar 2017
at 22:53
  • msg #898

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

OOC: I feel I should clarify: the "psychic static projector" is one mode of the TARDIS force field, which Trav had engaged to block teleporting Hunters; the artron feed is an entirely different component that is driving the power to Trav's device.  Neither of these is Trav's actual machine.

FWIW, moving Trav's machine -- lock, stock, and Trav -- is also entirely feasible, It's big and heavy, but not much more of a struggle than shifting a kitchen fridge around.  Mind, the entire point of it being outside the shields is that the shields would block her astral projection.

Smoke Alarm
player, 1804 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Sun 26 Mar 2017
at 01:09
  • msg #899

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'They're not aliens, they're Us!' Smoke returned, but was already footing fastly around the console, outlooking for anything that outlooked like it might off-switch the mechinery and Trav's scrapheap. She hoped Trav would be sound-and-safe, so she kind of wanted to switch it off anyhow. She picked up an Us to eyespy the picturespout under its tummy. 'Us, do you knowhow to off-switch the machine out there?' she asked her furry friend. 'Can't we just pull the big plug?' That was her first thought, but she knewhow things got electricky when you did that.


OOC:
09:08, Today: Smoke Alarm rolled 16 using 2d6+4 with rolls of 6,6. ingenuity(3) + technology(1).
Or a 6 after the Tech Level penalty.

The Guardian
GM, 2105 posts
Sun 26 Mar 2017
at 03:07
  • msg #900

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Us, who Smoke Alarm recognizes as the brave patriarch she met during her very first encounter with the little creatures, seems quite upset and agitated, though whether this is from the present Kang-handling he is experiencing, or the perfectly understandable agitation of being asked to provide technical support on impromptu Gallifreyan engineering when his brain has roughly the volume of a peach pit, is very hard to say.

"Meep?  Meep meep meep meep meep meep meep meep....."

You ask Us?  Us don't know how the Thing's things work; Us teach Us for all time not to chew on big black ropes, is nothing good inside.  No snacks, no Treasure.  Sometime blue fire that burns Us dead.

The Us is plainly unhappy, probably at not being able to help Smoke Alarm very much.

As Smoke starts hunting on her own for what might turn off the power, Olyesa jogs her arm.  "Smoke Alarm, look.  This was supposed to show whether the power was, steady, I think."  She shows her a scrolling graph of vertical bars, set amid a set of controls including some impressive-looking lever switches all in the UP position.  The bars are green and are pretty consistently near the top of the display, but when Smoke jiggles the switches slightly, she sees the level dip slightly.  So mayhap if they just threw all of the switches DOWN, that would make it safe to pull the plug.  It's an idea with some evidence behind it, at least.

"Meep."  The Us puts its paws up to its head as it peers at Smoke Alarm..  "Meep, meep meep meep meep, meep?"

Hurts in the heads of all of Us.  Since the lights went away.  Makes it hard for Us to think with Us.

Who is hurting Us?  How do they do it?  Can Smoke Alarm make the hurt stop?

This message was last edited by the GM at 03:43, Sun 26 Mar 2017.
Kalath
player, 331 posts
Always Time to...
Hunt!
Sun 26 Mar 2017
at 03:11
  • msg #901

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath howled, and she sprung into her action, her eyes flashing. This entity, this creature she saw in her mind's eye, that was the enemy. That was who was trying to control her, make her lose focus. She snatched up her spear, shook it about, she growled and tried to corner him, go to him, attack him, bring him down. Whether physically she could so, or she lapsed into something else, was pretty unclear, but she would start off by doing it physically. The thing. The whats-it. Where this Traveller was. That was where it was... she just knew it.
Smoke Alarm
player, 1805 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Sun 26 Mar 2017
at 03:26
  • msg #902

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Okays, so if we off-switch these...' Smoke Alarm began flicking the switches to the off (or at least down) position, one by two by three, eyespying the comeout on the picturespout...

But outlooking up at the Us, Smoke Alarm worried about what was making them sick. 'I'll try. And so will Doctor Stan. But what lights went away? How does it hurt?'
The Guardian
GM, 2107 posts
Sun 26 Mar 2017
at 04:21
  • msg #903

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath finds her path taking her back in the direction of the laboratory and the Traveller's weird blue box, but as her footfalls settle into a steady stalking rhythm, she also feels herself, in some way, high above herself, in a place where she is striding through fields of stars.  The battle-scarred older Hunter, Ulvar, is matching her stride for stride through the halls of institute, but in this other place it feels more like he is inside her head, and she inside his, and echoes of other strangers' souls as well.

And in this place, two figures are striving against each other.  One she recognizes as the Traveller, or more precisely an exaggerated, fanciful vision of the Traveller in heroic proportions and clothing, overlaid with images of other women.  The other is male, his build more physically powerful, his features decked with beast's horns and presently twisted into an expression of savagery.  The two seem to Kalath to be grappling hand to hand, with the Traveller's right hand plunged into a writhing pattern of images worn on the man's left like a shield.  The man's other hand looks like it is caught fast in a shape that the Traveller's left is holding up against him with the lightest touch of her fingertips: this has the appearance of a set of blue boxes overlaid on each other, each of varying heights, widths and depths, also shifting and changing as they struggle.

Kalath, in this heightened state, hears something very like the Call singing to her, but this is not the near-total craving and compulsion she has experienced before.  It's more like the absence of any compulsion, and instead just the truth about this figure the Traveller is opposing.  It shows her the man's own hunger -- it too is no merely physical need, but stinks of bitterness, isolation, burdens unasked-for and powers calling to be exercised.  And it seems clear enough to Kalath: like a feral Hunter at its worst, the mix of weapons and weaknesses bound up in the man make him a continual threat to people just trying to survive, free from the danger of the hunt.
The Guardian
GM, 2108 posts
Sun 26 Mar 2017
at 04:25
  • msg #904

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'I'll try. And so will Doctor Stan. But what lights went away? How does it hurt?'

"Meep, meep!"  Just now, when the lights went away from the World!

OOC: For a snap theory based on what he has already observed, Stanley might make an Ingenuity + Science (Exobiology) + Technically Adept.
Kalath
player, 333 posts
Always Time to...
Hunt!
Sun 26 Mar 2017
at 04:38
  • msg #905

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Even before the Call had claimed her, even before she started slipping into the path of the Hunter, she had been a protector. A killer of sorts - that is why the Call could get a purchase on her. And so, seeing this.... this threat, this predator even, she snapped into action the only way she knew how.

She exulted, and leapt into action, her spear flashing down on him. She could not blame this on the Call. This was all her, acting in the way she knew how.

OOC: 15:37, Today: Kalath rolled 21 using 4d6+9 with rolls of 3,2,4,3.  Co-ordination + Fighting + Story point. Impulsive?
Stanley Newton
player, 651 posts
Sun 26 Mar 2017
at 20:21
  • msg #906

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
OOC: For a snap theory based on what he has already observed, Stanley might make an Ingenuity + Science (Exobiology) + Technically Adept.

OOC:
20:21, Today: Stanley Newton rolled 16 using 2d6+10 with rolls of 2,4.  Theory based on observations: Ingenuity(4) +Science(Exobiology) (2+2) + Technically Adept(2).

The Traveller
player, 1863 posts
I can't not try
Always time to travel!
Sun 26 Mar 2017
at 22:34
  • msg #907

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
</quote>
The Beast's face is suffused with many raw states of feeling, not all of which match Trav's expectations.  Anger, surely.  But also incredulity, and even bemusement, and his reaction is a sort of strangled laughter.  "What I did to Phillipe?" he cries.  "Oh, Traveller, Traveller, you know nothing!  I did nothing to Phillipe but try to make him into the man he needed to be.  And it did not take, I am very sad to say, and I wasted so many years.  But now, I have truly outgrown him, and you, you've grown not at all.  You--"

Then Trav makes her play for control of the TAROT.  Protocols shift and unlock; she threads through the maze of safeguards and ciphers, recognizing the design of Paltree every step of the way.  She can't help but be appalled by what she finds.  It is a very different entity from the one she first met (though not the other way around) in London.  The TAROT's current master has surely shaped its capabilities and its defenses, and she recognizes it only as one might recognize a lean and deadly mastiff from the pup it once was.

But perhaps somewhere, down at the TAROT's core, that true soul may remain--

Trav feels a psychic shock from just meters away from where she hangs in real space: the anguish of the TARDIS as the very device she is slinking her way inside assaults it, sending N-formed mathematical pincers piercing through Sweet Boy's temporarily reduced defenses at the behest of the Beast.  He is probing his way toward the base operating systems and the telepathic backbone of the TARDIS, trying to find the keys to rewrite it to his own design.

And he becomes aware of her invasion, his snarl of rage shows a violation that seems just as unfeigned as Trav's is.

"How dare you!" he bellows.  "You!  Your people!  You made us for each other!  You do not get to come in at this late day and say, just kidding, we want our dominion back!  I will deny you!"

And as he says this, hidden fail-safes and logical traps burst into action to descend upon Trav's incursion, within the architecture of the TAROT.  It's rather like trying to pick a lock while fishing around inside a recessed space -- which abruptly closes upon one's hand.


A moment of consideration. Yeah. This is how it should end. It'll rock.

Oh, stop it, you coward. I feel the hesitation, and the uncertainty. Deep down, you know you're wrong. I can feel the guilt and the cowardice twisting in your gut like a snake. You wanna play chicken? Lets play chicken. You are dealing with the fucking Traveller. You knew that your entire thing was for your own personal glory. I don't know your story yet - you may be a version of Phillipe that creates himself. But I will not have you threaten this TAROT, Phillipe in any of his incarnations, or my Sweet Boy or my family down there. The difference between you and me is the difference between the Doctor and the Master - I am not afraid at all of making a sacrifice. I have no fucks to give, now. I DON'T WANT TO RULE THIS UNIVERSE, YOU ASSHOLE. I WON'T LET YOU BECOME THE NEW RASSILON. HOW CAN YOU SAY THAT I WANT TO RE-ESTABLISH THEIR DOMINION - I KILLLED ALL OF THEM.

You are the Devil Card, but I am not the Queen of Wands.

I am the fucking Tower.

and I am CHANGE.


In this last gambit, with her and Sweet Boy's metaphorical hand at the heart of Beast and his weapon, the Traveller triggers her regeneration in order to give her the power set at least this instance of the TAROT and her TARDIS free. Certainly, the Beast may still be a threat. For all she knows, he may other instances of this device enslaved, he will certainly still be a threat. But here, now, to free this instance of the TAROT, and start the road to the final showdown with the Beast? Yeah, baby. This is how Blondie rolls.

And, further, she rewrote the Time Lock itself and is every bit Paltree and the Master's colleague. She's even now using her intimate connection with her own TARDIS to seal off and immunize the old, wise time machine from attack, literally interposing her own ancient psyche in the way, while forcing the TAROT to roll back to an earlier version, using her superior security protocols. Regeneration is necessary. He may be a custom designed weapon, but he is not a Time Lord. He made this poor being his slave. She's unlocking the collar around this mastiff's neck and burning away the evil in it's soul to the goodness she knows is there, and with the artron energy flooding like fire through her own psyche and body, is giving her life to burn off the claw he is extending into her sweet boy, and to burn away the schackles which he is using to enslave this particular manifestation of the TAROT. If he gets her TARDIS, her friends and the Cheetah Virus and everyone else she loves are doomed.

Some things are worth dying for.

OOC: The goal - make him release sweet boy, and make him release the TAROT, in that order. Also, I hope BlondeTrav can hold her current appearance long enough so as to have a fitting good bye scene before the golden explosion and the appearance of the New Traveller. I should be sitting on two new SP from Impulsive and Protect The Weak I claimed in that earlier turn.
This message was last edited by the player at 23:03, Sun 26 Mar 2017.
The Guardian
GM, 2110 posts
Mon 27 Mar 2017
at 02:08
  • msg #908

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Seeing the distress of the almost comically adorable creatures, Stanley comes back to his inward question about how they are capable of communicating on an abstract and rational level, albeit one with a fairly simplified world view.  They're plainly making vocalizations of a type typical of sub-sapient animals, but at the same time they're making their meaning perfectly clear to the humans in the TARDIS.  With what Stanley has learned of biology beyond the confines of 21st century knowledge, that suggests that their intelligence and their ability to communicate may both be tied to some degree of evolved telepathic connection.

And the TARDIS is supposed to have some low-level telepathic capability, that supports its translation abilities and its threat detection systems.  If that is being interfered with enough to be hurting telepathically sensitive beings within, that suggests that current attack is at least in part an attempted psychic infiltration of its systems.

Which means that shutting down any psychic interference screens being maintained by the TARDIS is probably a very bad idea indeed.  If that's the case, though, why would the TARDIS be showing him a message telling him to do just that?
The Guardian
GM, 2111 posts
Mon 27 Mar 2017
at 02:58
  • msg #909

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Watching the power indicators with Olyesa at her side, Smoke Alarm flips down the switches that seem to be controlling the flow of power out of the TARDIS and into Trav's device.  At once, the bars on the display showing the outbound power start to dwindle and drop down to zero.

When that happens, a second set of indicators nearby, one that Stanley had noted as tracking the TARDIS' overall power output and usage, shows an immediate response as well.  This had been showing available reserves down well below the red line, erratic and struggling to supply the demands of the external feed, the shields, and the auto-repair systems.  The bars start to climb into the yellow, though they continue to stutter and dip against the strain.

Several things happen at once:

The lights and the erratic hum of the straining TARDIS blaze to full strength; the central column extends to full height and stays there, spilling a burning white light.  The bars on the reserve monitor slam to full capacity, while the flow monitor that Smoke has been watching flips over and also leaps up to its highest value: instead of power getting sucked out of the talkiphone box, it is flooding in.  Overloaded circuits in the console blow under the strain, throwing showers of sparks and blowing out indicator lamps.

The holo-dome also comes back to life, heedless of the disengaged power.  It shows the encroaching patterns that were blanketing it like a besieging army, shattering and tumbling apart like debris blown away in a gale.

And outside the TARDIS, in the lab, there is also a sudden flare of light and the crackle of connections burning through.  Stanley and Smoke and Olyesa (and the kitlings and the Us) all look that way.  They see Kalath and Ulvar pelting back into the area, and they see Trav outlined by golden spirals of energy, writhing around her where she hangs in the projection cage.
The Guardian
GM, 2112 posts
Mon 27 Mar 2017
at 03:42
  • msg #910

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

As Kalath leaps in to strike, she sees the man's regard snap full on to her, and white flashes from his eyes: it's as if a wall of briars and knives springs up between them.  But she has chosen, she has dared.

For Trav's part, as she sets the match to her life that is and cracks the door to the life that will be, she sees the Cheetah gather itself and charge and spring: now a lean and powerful feline bounding ahead on four legs, now the form of an athletic young woman bursting with strength and confidence, whirling up a long spear to drive into the heart of the Beast.

And as Kalath's strike carries home, she sees the form of the Traveller shiver and burst into golden flames.  The shimmering blue boxes on the Traveller's hand, she tears out of the grip of the Beast and sends spinning away free.  The two are joined at the shimmering shield, turning in the void like dancers.

Kalath's blade slashes through the barrier of sharp edges like flimsy worn linen and she sails through it, driving her weapon into the Beast, and she exults not just in the joy of battle, but in the feeling she can only name as righteousness.

Trav, with Sweet Boy pulled safely beyond the Beast's reach, strains out and tries to clear the way toward the deep heart of the TAROT, breaking away the traps and the pitfalls.  There, just at the edge of her consciousness, its voice comes to her.  It's older than she remembers from when she spoke with it in London, back on the day she met Stanley, more mature and assured, and it doesn't sound frightened or abused at all.

Friend.

I am honored you would sacrifice so much to free me, but you do not understand.

I am his and he is mine, and there is no parting us.

If as you think he is mis-using me, then know too that I am trying to guide and nurture him.

I do as I must to keep alive the legacy of your people, the good that they have done to preserve the universe and not only the ill born of their arrogance and their fear.

As does he in his way.

It may be that there is healing to be had for him.  There may be a place for him that is not swallowed in his pride and his ambition.  But such a place must have a place for me as well.

If you can help us to find it, please do.  I will be there to help you.

Until that day, I shall remain.


And with that, Trav feels the power sustaining her projection begin to fade, the fingertip touch to the TAROT's soul slip away from her.

Staggered by Kalath's blow, the Beast topples away into starry nothingness, the patterns of the TAROT swirling up and wrapping him up to catch him like a cradle.

Trav falls.
The Guardian
GM, 2113 posts
Mon 27 Mar 2017
at 03:47
  • msg #911

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Kalath feels herself crashing fully back into her own body, finding herself in the laboratory.  Ulvar is next to her, and the two of them start to stumble and fall.  In falling, though, they catch each other and keep their feet, and Kalath has a chance to take in the details of her surroundings.

The Traveller is still hanging in the machine she built.  But the device itself is wrecked, little flames burning on it here and there, with an acrid smell rolling off of it.  Wisps of the same golden light that suffused the Traveller in the void are still clinging to her, chasing each other around her body, and they don't look like they are going away.
Smoke Alarm
player, 1808 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Mon 27 Mar 2017
at 06:51
  • msg #912

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Electricky overload!' Smoke yelped in dismay as everything suddenly went backwards on her, the console shorting and zapping like someone had stuck a bit of metal in a power point. In fact, she was rememorized of some of Power Point's experiments with the Tower's electricky supply: lights going on and off, sparks from the plugholes, red hair standing on end. Smoke sucked her finger after taking a burning shock or shocking burn on one panel, and shouted 'Something's charging up the talkiphone box! Too much too much.'

But instead of electricky things, she thought of taps and stopped drains and sinks overfilling. She had to keep the water moving, keep bailing out the sink into the bathtub. 'We have to on-switch everything! Use up the power!' she told Olyesa, now flicking all the switches back up.

Then she outlooked thru the talkiphone box doors and eyespied Trav on her scrapheap, flickering golden flames around her. 'Trav!' she screamed, trying desperately to catch her friend's attention, wherever she'd outgone. She was already footing out, all speed, to her. Smoke – this time from burnt insulation and plastic – was curling up from the console and mechinery, and the other Smoke began to emit a piercing beeping alarm, adding to the general cacophony.


OOC: Trying to use up and redirect the excess input power. 13, or 3 after the TL.
14:50, Today: Smoke Alarm rolled 13 using 2d6+4 with rolls of 4,5. ingenuity(3) + technology(1).

This message was last edited by the player at 14:03, Mon 27 Mar 2017.
The Traveller
player, 1865 posts
I can't not try
Always time to travel!
Mon 27 Mar 2017
at 13:46
  • msg #913

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
As Kalath leaps in to strike, she sees the man's regard snap full on to her, and white flashes from his eyes: it's as if a wall of briars and knives springs up between them.  But she has chosen, she has dared.

For Trav's part, as she sets the match to her life that is and cracks the door to the life that will be, she sees the Cheetah gather itself and charge and spring: now a lean and powerful feline bounding ahead on four legs, now the form of an athletic young woman bursting with strength and confidence, whirling up a long spear to drive into the heart of the Beast.

And as Kalath's strike carries home, she sees the form of the Traveller shiver and burst into golden flames.  The shimmering blue boxes on the Traveller's hand, she tears out of the grip of the Beast and sends spinning away free.  The two are joined at the shimmering shield, turning in the void like dancers.

Kalath's blade slashes through the barrier of sharp edges like flimsy worn linen and she sails through it, driving her weapon into the Beast, and she exults not just in the joy of battle, but in the feeling she can only name as righteousness.

Trav, with Sweet Boy pulled safely beyond the Beast's reach, strains out and tries to clear the way toward the deep heart of the TAROT, breaking away the traps and the pitfalls.  There, just at the edge of her consciousness, its voice comes to her.  It's older than she remembers from when she spoke with it in London, back on the day she met Stanley, more mature and assured, and it doesn't sound frightened or abused at all.

Friend.

I am honored you would sacrifice so much to free me, but you do not understand.

I am his and he is mine, and there is no parting us.

If as you think he is mis-using me, then know too that I am trying to guide and nurture him.

I do as I must to keep alive the legacy of your people, the good that they have done to preserve the universe and not only the ill born of their arrogance and their fear.

As does he in his way.

It may be that there is healing to be had for him.  There may be a place for him that is not swallowed in his pride and his ambition.  But such a place must have a place for me as well.

If you can help us to find it, please do.  I will be there to help you.

Until that day, I shall remain.


And with that, Trav feels the power sustaining her projection begin to fade, the fingertip touch to the TAROT's soul slip away from her.

Staggered by Kalath's blow, the Beast topples away into starry nothingness, the patterns of the TAROT swirling up and wrapping him up to catch him like a cradle.

Trav falls.




Be you, then. Heal him, set him free. I'll see you soon.

Here comes The Traveller.
, as a new voice arises.
This message was last edited by the player at 13:46, Mon 27 Mar 2017.
The Traveller
player, 1866 posts
I can't not try
Always time to travel!
Mon 27 Mar 2017
at 13:48
  • msg #914

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The frame releases. Trav is glowing with golden light, rich.

"I... I can't hold this for long. Everyone, inside, Sweet Boy. Quick. I only have a little bit of time, to say good bye. Oh, you people. You fucking amazing PEOPLE." She smiles, her tears like golden fire, as hot golden energy wafts off of her. She stumbles towards her time ship.
This message had punctuation tweaked by the player at 13:53, Mon 27 Mar 2017.
Stanley Newton
player, 652 posts
Mon 27 Mar 2017
at 21:40
  • msg #915

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

A second later than Smoke Alarm, Stanley is also hurrying to the TARDIS doors. He shouts a short instruction to Olyessa to continue with what she is doing. He doesn't know if she heard it or if it would help the TARDIS. Trav takes priority know.

The Traveller:
"I... I can't hold this for long. Everyone, inside, Sweet Boy. Quick. I only have a little bit of time, to say good bye. Oh, you people. You fucking amazing PEOPLE." She smiles, her tears like golden fire, as hot golden energy wafts off of her. She stumbles towards her time ship.


Stanley takes a step back towards the TARDIS. This wasn't a win, but there is nothing they can do now. Trav knew that this was one of the possible outcomes, she had been willing to risk her life to change the Cheetah virus, but that didn't make it right. That didn't mean it should happen. He doesn't even know what is currently killing her. "Trav, isn't there something I can do? What about an induced coma?"
The Traveller
player, 1869 posts
I can't not try
Always time to travel!
Tue 28 Mar 2017
at 01:30
  • msg #916

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

She drags herself to the TARDIS console. "Stan the man, always working to pull life from the jaws of death. Oh, Stan. I wasn't worth it, but you gave me unconditional love since the beginning. You always, always believed in me, especially when I didn't believe in myself."

She doubles over, as she prepares, aligning everything. "I always sucked at this. Never could get things quite right, since Macross Island. But, heh, long term touch of the Protoculture. It's a feature, not a bug.

"Smoke Alarm. Shit, I was never so so scared of a companion of mine. See, you knew and worked with the Doctor. You already were brave and bold and you being here made it feel like spoon man was right around the corner. But you shone on your own. You taught me to be braver and bolder and kinder. You made me re memorize all the good things to stand up for and live. You said to me, "well, maybe you should try to be yourself." It was you who helped me to make the right decision, and give myself up so that I could save all of you and Khestartes and the Cheetahs from The Beast, and help his Tarot remind him he was Phillipe. Yeah, Stan, I think that the Beast is Phillipe.

She flips a switch. Sereth and Amanda's phones come on. "You two don't get off the hook. Amanda, Amanda. You shine, you shine. You are so brilliant and warm and beautiful. And Legate Sereth. Oh, you and I are not done yet. Your integrity and courage and faith in me did not permit me the luxury of relenting. Your strength is formidable, but your showing me what people of principle and trust could accomplish *together* showed me what was possible, on Arsuran and beyond.

Trav smiles, tears streaming down her face, as golden light watts off of her, as she awaits their words.
This message was last edited by the player at 01:31, Tue 28 Mar 2017.
Smoke Alarm
player, 1809 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Tue 28 Mar 2017
at 02:12
  • msg #917

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Standing before the scrapheap, Smoke Alarm was there to catch Traveller as she tumbled out, grasping her by the arms. 'Trav!' she gasped, having no idea what else to say nor even what was going on. She gave a helping-hand for Trav to foot into the talkiphone box, trying vainly to support her with her small body, even though she seemed to be almost on fire. She tried to pat out the golden flames. Her smoke alarm was bleeping insistently, but Smoke wrenched the battery out to stop it. 'You don't have to say goodbye yet. Comeon, let's get into home-sweet-home.' she urged. 'I'll find a fire-extinsquisher for you, mayhaps that'll help...'

But there seemed to be no denying what Traveller was talking about. She outlooked at the friend, not eyespying, feel small and cold inside. She was full of worry and fear, no longer feeling as brave and bold as a Kang should be. 'Why goodbyes? Where are you outgoing?' she asked, her voice a whimper. She didn't want to, couldn't accept the growing realisation what was happening to the Traveller.
The Traveller
player, 1870 posts
I can't not try
Always time to travel!
Tue 28 Mar 2017
at 03:46
  • msg #918

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

"Oh, Smoke Alarm, blonde girl is going bye bye but will always be here. Like a caterpillar, you're gonna see me change! Be nice to the new Trav. I'll always love you, and so will she. Treat her nice and and teach her well, OK? She's gonna be really scared, terrfied, even. Help her be brave and bold when you give her the how-do-you-to-do."

The gold fire is becoming more intense. "Kalath. Thank you for having my back. I don't know you yet, but I know I can trust you. I'm glad we can run together. Here." She tosss Kalath a key.

"Olyessa. You too. Come run with me for a while. Us librarians, we gotta watch out for each other. You need to stock up the new library your gonna build. That is, if you want to." She gets tossed another key.

"It was a *win*, Stan. That's Phillipe in there, and his partner is trying to bring him back home. We're gonna save him, aren't we? I loved being me, doing all the good, no regrets! This blond is going out a WINNAH." She tosses Stan her hat. "Hold this for me baby?"

Trav throws two last switches. A song starts. Boyd, Patel, Stan's mom, the team at Falcon's rest, through the halls at the Chamber of Time Unwrought, at the New Kentshire Library on Rifts Earth, and maybe in another TARDIS somewhere, a song starts. She works to hold on, so her loved ones can say their good byes.

And she starts to dance and spin. She's going out dancing, in triumph!

https://www.youtube.com/watch?v=DGDyAb6pePo
This message was last edited by the player at 03:47, Tue 28 Mar 2017.
Smoke Alarm
player, 1811 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Tue 28 Mar 2017
at 04:02
  • msg #919

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

'Blonde girl is going?' Smoke repeated flatly, then answered with a grin 'Trav, if you're just going to colour your hair, I can help with that.'


OOC: I'll work on something larger later.
The Guardian
GM, 2115 posts
Tue 28 Mar 2017
at 04:30
  • msg #920

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"Olyessa. You too. Come run with me for a while. Us librarians, we gotta watch out for each other. You need to stock up the new library your gonna build. That is, if you want to." She gets tossed another key.

Olyesa gulps, looking around at the control room, which is now humming expectantly and not exploding even a little bit.  Somewhere between the time that Smoke and Stanley ran out to help the Traveller back inside, the fuzzy Us have vanished, but there are still a half dozen kitlings peering curiously at the glowing person.

Then she looks at Ulvar.

"Da?"

The weary-looking, unkempt and bewhiskered Hunter looks down at her.  "If you wish to ffind some ffuturre somewherre else, with these people, then you must," he says gruffly.  "Fforr me, I think therre is a new day rready to dawn on Kestarrtes.  And much worrk to do to welcome it.  Which I shall.  And so I am going home."

Olyesa bursts into tears.  "Oh, Traveller, I'm so sorry, I don't even know what all this has done to you.  But I just got my da back after so long!  And he's right, we have to make what you've given us work, for the people who've heard the Call, for everyone.."

She puts her hand in his big paw and looks up at him.  "Home."

He nods.  "Home."

And he turns with his daughter's hand in his, and they exit through the open door.  When they pass the limits of the TARDIS shields, there is a brilliant silver flash that swallows them both.  And they are gone.
The Traveller
player, 1871 posts
I can't not try
Always time to travel!
Tue 28 Mar 2017
at 05:25
  • msg #921

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
'Blonde girl is going?' Smoke repeated flatly, then answered with a grin 'Trav, if you're just going to colour your hair, I can help with that.'


OOC: I'll work on something larger later.


"Smoke, I am literally fucking *dying* here, and you're making hair color jokes. Hah hah hah!" Trav's laughter is joyous. Wow, talk about gallows humor.
The Traveller
player, 1872 posts
I can't not try
Always time to travel!
Tue 28 Mar 2017
at 05:27
  • msg #922

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Guardian:
The Traveller:
"Olyessa. You too. Come run with me for a while. Us librarians, we gotta watch out for each other. You need to stock up the new library your gonna build. That is, if you want to." She gets tossed another key.


Olyesa bursts into tears.  "Oh, Traveller, I'm so sorry, I don't even know what all this has done to you.  But I just got my da back after so long!  And he's right, we have to make what you've given us work, for the people who've heard the Call, for everyone.."


"Go home then. Your Da needs you! Give Stan the key. Hurry!" The smile is beaming.

Olyesa:
She puts her hand in his big paw and looks up at him.  "Home."

He nods.  "Home."

And he turns with his daughter's hand in his, and they exit through the open door.  When they pass the limits of the TARDIS shields, there is a brilliant silver flash that swallows them both.  And they are gone.

Smoke Alarm
player, 1812 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Tue 28 Mar 2017
at 06:58
  • msg #923

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
"Smoke, I am literally fucking *dying* here, and you're making hair color jokes. Hah hah hah!" Trav's laughter is joyous. Wow, talk about gallows humor.


'So you are dyeing your hair?' Smoke returned, her grin wobbling, laughing even as she cried, with brightness and sadness in her dark eyes as a tear rolled down her cheek, streaking the grime there. Because a Kang should be brave and bold, even to the very dead-end of the carrydoor. 'Mayhaps— mayhaps you could— could go blue?!' she burst out, her laughter at last turning to sobs.

Trav said she was going to change, like the Very Hungry Caterpillar into a butter-fly. She'd talked lots about all her faces and names and lives, so mayhaps it was no dead-end, no to-do. She was not going to unalive, outgoing to her Great Pool in the Sky. But she was going to change, and the Traveller she knew would be gone, with her hair and the hats, and her face and her clothes, and her attitude and her life, and their friendship. All gone. She rememorised their how-you-do on Farhaven, their talks in the talkiphone box, Trav fixiting Puddy, show-and-telling how babies were made, all of it. Never more.

Smoke Alarm broke, and footed all speed across the console room. Heedless of the golden lights, she flung her arms around Traveller for a last hug, her blue head on her chest. 'I'll rememorise you all-ways.' she promised. 'Pinky-swear. I'll outlook for you and show-and-tell you smartypants things and the ways of the carrydoors, and I won't ever take-care of you. Just like I all-ways have. Just be brave and bold as a Kang would be and rememorise all-ways: no ball-games, no fly-posts, no wipeouts.' she sobbed the most important lessons, before she detached and backed reluctantly away from the insistent golden flames.
The Traveller
player, 1873 posts
I can't not try
Always time to travel!
Tue 28 Mar 2017
at 19:37
  • msg #924

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

This is when she throws the switches and makes her speech as she reluctantly parts from Smoke Alarm. "I'll try. I met a future version of myself with purple hair, maybe it was blue." The music plays. "Remember, always remember - THERE'S ALWAYS TIME TO TRAVEL!"

And she can't hold it any more. A KA-BOOM crashes through the interior of the TARDIS, as golden light explodes out from her. As Baby, give me one more chance plays, she spins, and she changes, hands upraised, and she cries out in joyful pain. The glowing form then drops behind the console. All of a sudden, it's over.

Clothing tears as bodily dimensions change. In the sea blue-green glow of the control room, the time rotor starts to move and the door swings shut. The TARDIS is obviously in transit. As the form that was glowing with golden fire pulls itself up laboriously, it asks, dumboundedly, staring out at all of you -

"Blue. Blue. Blue. New lungs." Inhale, exhale, wheeze. Hack, hack, cough. This Traveller is taller and has more mass, lean and strong. The TARDIS lurches and she holds on for dear life. "New hands, new neck." She twists her and cracks it, rolling her shoulders. "Oh. Older. Um." She pauses. "Am I blue yet?" The hair is deep black, except for a deep streak of bold blue across the front.



CUE DOCTOR WHO-ALWAYS TIME TO TRAVEL TH-TH-TH-THRRRRUMM AND CREDITS
This message was last edited by the player at 02:58, Tue 20 July 2021.
Stanley Newton
player, 654 posts
Tue 28 Mar 2017
at 20:43
  • msg #925

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley stands there holding on to the railing with one hand and old Trav's hat in the other. His face shows confusion as he sees the new Trav appear from behind the console. She looks very different. If he hadn't seen it with his own eyes he would have trouble believing that the person's appearance could change so drastically.

"Are you... okay?" he asks.
The Traveller
player, 1874 posts
Just Regenerated
Am I blue yet?
Tue 28 Mar 2017
at 21:45
  • msg #926

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Stanley Newton:
Stanley stands there holding on to the railing with one hand and old Trav's hat in the other. His face shows confusion as he sees the new Trav appear from behind the console. She looks very different. If he hadn't seen it with his own eyes he would have trouble believing that the person's appearance could change so drastically.

"Are you... okay?" he asks.


The woman blinks. "Mister Newton." Her voice is deep and rich, with a grave timber, absolutely unlike The Traveller's previous voice. "Things are still, shall we say, fitting in. New lips. New eyes. Colors. Slightly different. New feet. You look different from this angle, Mister Newton. It is good to see you, Mister Newton." She starts hopping, up and down, looking confused. "Oh. Hm. Legs. Longer legs!"
Smoke Alarm
player, 1813 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Wed 29 Mar 2017
at 01:52
  • msg #927

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

At the last ticktock, just before Traveller asploded, Smoke Alarm couldn't outlook. She spun around and crossed her arms, turning her back in the traditional Kang pose of ignoring. She just couldn't face it, she couldn't eyespy the Traveller's end. It hid the tears streaming down her face.

Then it sounded like it was over, and she heard another voice, a woman's, show-and-telling about body-parts. Despite herself, she turned and eyespied a stranger, a visitor. Was this really Trav? Did she really know her?

Smoke couldn't take it any more. It was all so strange and horrifying, she felt unbrave and unbold. She'd lost a friend and it felt too much like she was unalive. So she did what Kangs did, and ran, thru the door and into the twisty-turny carrydoors of the talkiphone box, to get lost-and-found.
The Traveller
player, 1876 posts
Just Regenerated
Am I blue yet?
Wed 29 Mar 2017
at 04:54
  • msg #928

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
At the last ticktock, just before Traveller asploded, Smoke Alarm couldn't outlook. She spun around and crossed her arms, turning her back in the traditional Kang pose of ignoring. She just couldn't face it, she couldn't eyespy the Traveller's end. It hid the tears streaming down her face.

Then it sounded like it was over, and she heard another voice, a woman's, show-and-telling about body-parts. Despite herself, she turned and eyespied a stranger, a visitor. Was this really Trav? Did she really know her?

Smoke couldn't take it any more. It was all so strange and horrifying, she felt unbrave and unbold. She'd lost a friend and it felt too much like she was unalive. So she did what Kangs did, and ran, thru the door and into the twisty-turny carrydoors of the talkiphone box, to get lost-and-found.


A short message is on Smoke and Stan's phones, which are buzzing insistently.

Whoever plays it back gets this:

It's in the 5th Traveller's voice.

"Hey guys. You know who this is. If you're getting this, this means I've already changed and I'm probably all confused and scared and acting weird and I look all different. I may be a boy, or I have 2 heads or 3 arms or I'm a chipmunk. I'm sure you're confused and are wondering who this new person is. It's me. It's really me. Please, please, don't leave me alone. I'm really scared right now and you're all I have. I love you. Stay with me, please."
The Traveller
player, 1877 posts
Just Regenerated
Am I blue yet?
Wed 29 Mar 2017
at 05:04
  • msg #929

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The new person in front of Stanley stumbles a bit, in Trav's torn clothing. "I'm sorry, Doctor Newton. Stanley. Stanley. I'm...Louise? No, no, I haven't been Louise for a long time." Her Polaroids tumble out of her wallet which hit the floor. A young boy sits in a Hispanic woman's lap, behind them standing a silver haired anglo man. "That's my grandson. Little Josh. And my husband, Joshua. Joshua. I buried you. I keep surviving and changing but I put you to rest. Why, why. Oh Joshua. I just wanted to rest with you. In the soft earth, in the glow of the blue ley lines. You said you forgave me, that they forgave me." Tears roll down her cheeks, golden again in that fire. "If they forgave me, why can't I forgive myself?" she whispers.

With that, she collapses into Stanley's arms, exhaling golden mist.
Smoke Alarm
player, 1815 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Wed 29 Mar 2017
at 06:12
  • msg #930

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Somewhere past the water closet (a closet full of water), Smoke got the txt on her talkiphone. She read it, twice, and rememorised her pinky-sweared promise to Traveller, and how she'd broken it. How could she go back and face her now? She leaned against the wall and cried. How could she outlook at her, and not see her friend unalive? It wasn't fair, that a new one came along before she could grieve for the first. Sereth was gone, Traveller was changed and might as well have gone. Mayhaps Stan would leave soon too, and she'd be left with strangers. Mayhaps it was time to go home-sweet-home, back to Paradise Towers, to old friends who wouldn't change, except mayhaps to be unyoung. She just wanted to run. Kangs were good at running. But not so good at standing.

An Us popped out of a roundel at meeped at her in concern. 'Is the Thing...?'

'Yep. The Thing— Traveller's changed. She's, she's all different.' Smoke reported, sniffling.

The Us hopped onto her foot, pawed her pants, meeping 'What does the Thing look like now?'

Smoke Alarm rememorised what she'd eyespied. 'I eyespy, with my little eye... brown hair. With a bit of blue. And brown eyes. She's biggerer too, stronger. But she's almost an oldster!'

There were more Us in the walls, chittering and eagerly listening. One peered out of a roundel close to Smoke's ear. 'And how is the Thing the same? it wondered.

Smoke thought about it. 'Oh, um... I don't know.' she admitted at last in shame.

The Us meep and cheeped amongst themselves, and at last one begged 'Can you... go find out for Us?'

Smoke shuffled her runners, embarrassed and guilty. But the Us had given her a mission: to outlook, to eyespy, to show-and-tell. These were Kang things she could do. She twitched, and agreed '...Okay.'

*

Smoke Alarm returned to the console room, eyes red with tears and hugging Puddy tight. She stood in the doorway, eyespying, loitering, until she was needed.
This message was last edited by the player at 02:25, Thu 30 Mar 2017.
Stanley Newton
player, 655 posts
Wed 29 Mar 2017
at 19:30
  • msg #931

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

The Traveller:
The new person in front of Stanley stumbles a bit, in Trav's torn clothing. "I'm sorry, Doctor Newton. Stanley. Stanley. I'm...Louise? No, no, I haven't been Louise for a long time." Her Polaroids tumble out of her wallet which hit the floor. A young boy sits in a Hispanic woman's lap, behind them standing a silver haired anglo man. "That's my grandson. Little Josh. And my husband, Joshua. Joshua. I buried you. I keep surviving and changing but I put you to rest. Why, why. Oh Joshua. I just wanted to rest with you. In the soft earth, in the glow of the blue ley lines. You said you forgave me, that they forgave me." Tears roll down her cheeks, golden again in that fire. "If they forgave me, why can't I forgive myself?" she whispers.


Stanley is surprised by Trav's sudden change back to an old personality. Sure, it is not hard to imagine that drastic physical changes might have a psychological effect, but he hopes it is only temporary. He notices that

"It is okay." he whispers to the crying woman, not knowing what else to say.

The Traveller:
With that, she collapses into Stanley's arms, exhaling golden mist.

When she collapses, he checks her pulse and breathing, though he suspects it's just exhaustion.
The Traveller
player, 1880 posts
Just Regenerated
Am I blue yet?
Wed 29 Mar 2017
at 20:34
  • msg #932

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

This new Traveller spoke with an entirely different cadence - formal, precise, her voice low and rich, for lack of a better term, sensual and wise. The 5th Traveller was bright and quick and sunny. This woman and her voice is dark and aromatic with a baritone.

If Stanley needs a place to take her, there's always the infirmary, or the lounge, or the library.


Smoke Alarm
player, 1817 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Thu 30 Mar 2017
at 02:12
  • msg #933

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Despite her unboldness, Smoke Alarm found her feet already footing into the console room as the new Traveller fainted in Stan's arms. 'Is she okay?' she asked, worried. 'Will she be sound and safe?' Stan was a doctor, he had to know.
Stanley Newton
player, 656 posts
Thu 30 Mar 2017
at 19:42
  • msg #934

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Smoke Alarm:
Despite her unboldness, Smoke Alarm found her feet already footing into the console room as the new Traveller fainted in Stan's arms. 'Is she okay?' she asked, worried. 'Will she be sound and safe?' Stan was a doctor, he had to know.


"I think so. I mean she is not human." Stanley says. "Maybe she should lie down for a while. There is a sofa in the library right?"
Smoke Alarm
player, 1822 posts
Queen of the Kitlings
Smoke Alarm is Us now!
Fri 31 Mar 2017
at 01:59
  • msg #935

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Uncertain, Smoke outlooked around; there were couches in the console room and up in the gallery, but mayhaps Traveller needed some place quiet-as-a-mouse to sleep-tight. And it was all-ways shush in a library. 'Okay.' she agreed. 'This way.' She helped Stan carry Traveller, the new Traveller, to the library.

The Kang had a strange knack for navigating the ever-fluctuating interior dimensions of the TARDIS, whose corners and corridors seemed to change constantly without ever being observed. But Smoke Alarm knew that navigation in the TARDIS was less about distance and direction, but about time. So many footsteps to here, this many ticktocks to there. And she simply trusted the talkiphone box, trusted Sweet Boy, that the carrydoors would carry her to the door she wanted to go.
The Traveller
player, 1884 posts
Just Regenerated
Am I blue yet?
Fri 31 Mar 2017
at 15:37
  • msg #936

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

Since the days of the 1st Traveller, The Library also shared a feature that was inherited from whatever unnamed Time Lord had held stewardship over the ancient Type 50 from before the Celestiographer, 2nd class first stole it those centuries ago - it was also the time ship's Zero Room. The 1st Traveller would retire here to read, work in her garden, knit or crochet or take a nap. A hand knitted American flag with 13 stars hangs on one wall. The small reading room was transcendentally connected to the much larger Library, so it could be thought of as something of an extension. The 2nd Traveller also spent time here, although much less frequently - she was far too fidgety to be comfortable here, using the place only to either do research or sack out. The 5th Traveller more or less left the place alone, relaxing instead in the messy Lounge (playing video games, reading books or comics or playing games or sleeping on the big wreck of a couch) or working in the workshop (where she spent time all the way from when she was in R-Space all the way till now, tinkering) or the Lab.

The scutters of course have kept the place spotless. No doubt Smoke Alarm has been here. Theres a small sunny garden outside, with a swing and changing weather. The air smells slightly of roses, and the seasons shift. It smells and feels of home.

OOC: If no one objects, I'm going to copy and move this thread to the 'In The Tardis' IC thread.
This message was last edited by the player at 16:20, Fri 31 Mar 2017.
The Traveller
player, 2153 posts
Mon 25 Sep 2017
at 05:18
  • [deleted]
  • msg #937

Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE

This message was deleted by the player at 05:18, Mon 25 Sept 2017.
Sign In