Re: IC: Kestartes City, Kestartes Delta, ca. 2950 CE
With the Traveller's whole being laid open to the power of the Cheetah's call, it fairly leaps at the perceived vulnerability. The array of forming patterns between Trav and that force are smashed aside as it thunders into her.
Only to discover that Time Lords, on occasion, are bigger on the inside.
Rage and desire and a gaping, fathomless hunger boil up inside of Trav as she feels herself bound into the network. But as the Cheetah consumes her, she feels it greedily devour many things that she considers the finer points of her nature, elements that sing and roar joyfully with parts of the Cheetah-being that have always been present, but are most often buried beneath the red tooth-and-claw of survival.
Curiosity.
Playfulness.
Wonder.
She feels the web binding all the children of the Cheetah shiver and hum with these things, and for some timeless instants they all sing that song. Fire races along the web, lighting these impulses everywhere it touches, and if the power and need of the Call is not broken by this sudden shower of feeling, it is, at least, tempered by the shock that there are deeper and higher things to be found in the universe.
Trav feels stars exploding in her mind, and it feels very like the surge of artron potential that comes before one of her lives ends and another begins, but it does not quite reach that end: she collapses back into herself, dazed as the Cheetah entity that is now turning slow astral cartwheels and beginning to excitedly pursue its own tail.
OOC:
The roll for the Cheetah entity was its last turn, a defense you hadn't properly "attacked" for. Don't worry about the fact that it was a pretty good roll "saved up" for a long time.
18:58, Today: The Guardian, on behalf of The Traveller, rolled 34 using 7d6+10 with rolls of 6,3,2,3,1,4,1. Putting the whammy on the Cheetah Entity. (You missed a +4 for Psychic)
22:40, Thu 16 Feb: The Guardian, for the NPC Cheetah Gestalt, rolled 20 using 2d6+9 with rolls of 6,5. Resisting action from Trav: Presence(6) + Resolve(5) - 2.
Your "damage" is your Presence * 1 1/2, or 6, which is better than its effective Resolve. You effectively paid for that by bringing in the new player, of course. New post for that.