Re: IC: On the Lucky Drifter
Crawling down the narrow duct, Smoke was worried to find it getting hotter, and felt too much like a Kang stuck in a wicked-witch Rezzie's oven, but no one had given her any sweets. That was disappointing, to be made unalive and cooked up and eaten and not even get any lollies. Or maybe she was actually going down the waste-disposal shoots, down to the Basement, to be mashed and minced and burned and fed to the Great Architect... Shaking her head, and reciting 'Brave and bold as a Kang should be.' Smoke Alarm recovered her courage and pushed on.
She came upon the levers sooner than she expected. She had expected a modest size room, a big block of controls, and some very big levers for her to hang off. She grabbed the first lever for the valves with both hands, and pulled. Although she was strong for her size, but had little weight to bring to bear, and couldn't shift the lever. She pulled! And couldn't even budge it. The rocking motion didn't help either, nor the sweat on her hands. Then Smoke attacked the levers savagely, trying to shake them up and up and left and right trying to loosen something. 'Yah-yah-yah-yah!' she growled.
Fiddlesticks! Smoke didn't want to go back and face the egg-head and admit she wasn't strong enough, that he needed to do it for her. Brave and bold as a Kang should be.
Finally, she twisted and rolled around in the duct with amazing flexibility, until she was facing the opposite direction. Now she brought her even-stronger jumping legs to bear. Clamping her boots around the lever, bracing her hands against the roof of the duct and her back against the base, Smoke pushed the lever, down, down...
OOC: Pull the levers!
16:11, Today: Smoke Alarm rolled 12 using 2d6+9. coord + strength.
Bah, no more than Normal. I'd like to spend a Story Point and bump that up to a Success vs Tricky, as under the "That was close, nearly didn't make it!" usage.
Sereth, you can spend two Story Points to do the same, turning your Bad result to a Success. An SP can be spent to improve the results of a check, by one grade per point, but never to more than a Success.
We need to get the engines going so the ship can escape the bad guys before they blow us up, so the situation is sufficiently vital for this use of a Story point.
This message was last edited by the player at 11:56, Tue 03 Dec 2013.