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OOC (Clarifications & Administrivia)

Posted by The GuardianFor group 0
The Guardian
GM, 24 posts
Fri 29 Nov 2013
at 20:20
  • msg #1

OOC

General purpose OOC thread.

I suggest making IC posts in the third person.  I just did the ones for the new characters as second-person because Willvr's character still needs a name. ;)
This message was last edited by the GM at 20:32, Fri 29 Nov 2013.
willvr
player, 11 posts
Fri 29 Nov 2013
at 23:33
  • msg #2

Re: OOC

Oh yeah. Sereth.
Smoke Alarm
player, 24 posts
Build High For Happiness!
Sat 30 Nov 2013
at 03:28
  • msg #3

Re: OOC

Great start!

Are Sereth and Smoke Alarm in the same room?
The Guardian
GM, 25 posts
Sat 30 Nov 2013
at 03:47
  • msg #4

Re: OOC

Yes, they're both in the hold full of refugees.
Smoke Alarm
player, 26 posts
Build High For Happiness!
Sat 30 Nov 2013
at 06:29
  • msg #5

Re: OOC

Cool.

Can you please set the dice-roller to default to 2d6? I keep rolling a d20 by mistake. Thanks.
willvr
player, 12 posts
Sat 30 Nov 2013
at 07:02
  • msg #6

Re: OOC

Before I post, could you set my name to Sereth instead of willvr?
The Guardian
GM, 27 posts
Sat 30 Nov 2013
at 15:05
  • msg #7

Re: OOC

Done and done.

I plead "you can do that?" on the die roller.  Previously I'd only played Marvel Heroic Roleplaying on the side, so every single roll was a free-form set of dice. :)
Smoke Alarm
player, 27 posts
Build High For Happiness!
Sun 1 Dec 2013
at 01:06
  • msg #8

Re: OOC

Thanks.

That's right, Sereth. You state your intent (i.e., display leadership, order people about, etc.) and then make the roll. Every roll is 2d6 + Attribute + Skill, depending on what's most suitable to the action. If there is no right Skill (for things that are purely instinctive, inherent, or don't require any skill), then another Attribute is used instead.

With your Voice of Authority trait, you can add +2 to that roll. VoA gives +2 to Presence and Convince rolls to get people to do what you want or to gain their trust.
The Guardian
GM, 28 posts
Sun 1 Dec 2013
at 01:29
  • msg #9

Re: OOC

The Area of Expertise (Leadership) for Convince would give you another +2 in this case, so you would end up with a 19.

Just as a general guide, this is what the difficulty table looks like:

3  Really Really Easy
6  Really Easy
9  Easy
12 Normal
15 Tricky
18 Hard
21 Difficult
24 Very Difficult
27 Improbable!
30 Nearly Impossible!

There is a sliding scale of outcome based on how your result compares to the target number: +0-3 over the target is a basic success that may have some extenuating complication, +4-8 is a complete success, and +9 or higher is a fantastic success that should generally get you some positive result over and above what you expected to happen.  Rolls that fall short have a similar "degree of failure" in the result.

I would have called trying to get that large number of people to work together in trying circumstances "tricky", so your result is a solid success.

In general I'm happy for people to make rolls based on their take on the situation, to help things flow faster -- don't be too hesitant about "what should I roll?".  If I have a difficulty or specific roll for a task in mind, I will try to lay that out beforehand when the situation is presented.
The Guardian
GM, 29 posts
Sun 1 Dec 2013
at 01:31
  • msg #10

Re: OOC

Also, I'd like to suggest that we distinguish in-line OOC material in the IC threads by using a different color for it.
Sereth
player, 15 posts
Sun 1 Dec 2013
at 12:00
  • msg #11

Re: OOC

I'll see about getting an avatar up soon. Won't really match as Draconians, being a classic alien that wasn't updated, (so far anyway), aren't available as avatars readily.

It'll probably end up being a DnD lizardman or something.
Smoke Alarm
player, 29 posts
Build High For Happiness!
Sun 1 Dec 2013
at 13:04
  • msg #12

Re: OOC

You might find a suitable alien in the sci-fi sections. But you'd probably have to make and submit a proper Draconian eventually.
The Traveller
player, 22 posts
Renegade Time Lord
Time's Defender
Mon 2 Dec 2013
at 04:19
  • msg #13

Re: OOC

If anyone can help me find a bigger version of this image, let me know -


This message was last edited by the player at 04:21, Mon 02 Dec 2013.
Smoke Alarm
player, 35 posts
Build High For Happiness!
Mon 2 Dec 2013
at 05:52
  • msg #14

Re: OOC

Google Image Search? Sorry, no joy there.
Smoke Alarm
player, 41 posts
Build High For Happiness!
Tue 3 Dec 2013
at 08:51
  • msg #15

Re: OOC

My first Story Point, whoo!

For Sereth's benefit, here's the Difficulty table:
3 - Really, really easy
6 - Really easy
9 - Easy
12 - Normal
15 - Tricky
18 - Hard
21 - Difficult
24 - Very Difficult
27 - Improbable!
30 - Nearly impossible!

Every check is rated as one of these. Beating the difficulty by a certain amount has certain effects, and failing it by a certain amount also has certain effects. These are given by

Beat the difficult by:
9+ - Fantastic Yes, and... something else good happens.
4-8 - Good Yes
0-3 - Success Yes, but... it's not great or something else happens.

Fail the difficult by:
1-3 - Failure No, but... it's not wasn't as bad as thought.
4-8 - Bad No
9+ - Disastrous No, and... something else bad happens.

These also determine damage done in combat.


EDIT: Ah, I missed that the Guardian already posted that. Oh well.
This message was last edited by the player at 11:51, Tue 03 Dec 2013.
The Traveller
player, 26 posts
Renegade Time Lord
Time's Defender
Tue 3 Dec 2013
at 14:51
  • msg #16

Re: OOC

"She's not coming out, sir. She can be pretty shy."

Bam wants to talk to 2nd Trav -


Smoke Alarm
player, 45 posts
Build High For Happiness!
Thu 5 Dec 2013
at 05:48
  • msg #17

Re: OOC

I have two questions for Smoke's reactions.

First, what does Traveller's TARDIS look like? Going by that picture, it looks the same as the Doctor's, a police telephone box, but I thought I should check.

Second: Traveller, what are you wearing? ;) I'm mainly just wondering about colours.


EDIT: Oh, and is the TARDIS currently in sight? Especially from where Smoke will exit the ship.
This message was last edited by the player at 05:57, Thu 05 Dec 2013.
The Traveller
player, 31 posts
Renegade Time Lord
Time's Defender
Thu 5 Dec 2013
at 05:58
  • msg #18

Re: OOC

Excellent questions, Smoke Alarm!

First, Trav's TARDIS has the police box form, because she attempted early in her career to help the Doctor fix his type 40 by connecting the outer interface block transfer matrices. The idea was that Trav's type 50 TARDIS would reformat the block transfer matrix of the Doctor's type 40 and get rid of the Police Box flaw. Unfortunately, the opposite happened - Trav's TARDIS is now stuck in the form of a police box as well. The only difference is that the right portion of the door has a small American flag painted on it and a sign - NOW ENTERING SOVEREIGN US TERRITORY where the St Anthony's insignia is on the Doctor's TARDIS.

When pressedon this, Trav will usually grumble and say, "Police Boxes were invented in the US!"
The Traveller
player, 32 posts
Renegade Time Lord
Time's Defender
Thu 5 Dec 2013
at 06:05
  • msg #19

Re: OOC

Trav right now is wearing an outfit similar to this, but with a pair of chuck converse sneaks instead of sandals -


Smoke Alarm
player, 46 posts
Build High For Happiness!
Thu 5 Dec 2013
at 06:10
  • msg #20

Re: OOC

Thanks!
The Guardian
GM, 50 posts
Thu 5 Dec 2013
at 14:04
  • msg #21

Re: OOC

Smoke Alarm:
Then, she ran to catch up to Leg-it Sereth.

Sereth, I'm so, so sorry. :D
Smoke Alarm
player, 49 posts
Build High For Happiness!
Fri 6 Dec 2013
at 00:10
  • msg #22

Re: OOC

Don't worry, she'll be the Traveller's problem soon enough. :p

Though I thought hugging Sereth back in the Lucky Drifter thread would garner a reaction. :)

BTW, the symbol on the Doctor's TARDIS is the St. John Ambulance symbol, not anything to do with St Anthony.

Yay, the Blue 6th Doctor!
This message was last edited by the player at 00:11, Fri 06 Dec 2013.
Smoke Alarm
player, 51 posts
Build High For Happiness!
Fri 6 Dec 2013
at 05:32
  • msg #23

Re: OOC

Sorry, Traveller, I don't mean to keep ignoring you, I just had an idea I wanted to play out. And I'd already most of my post when you posted. But Smoke will talk to you now. :)

In my last DWAITAS game, one of the PCs played the 11th Doctor, but Smoke figured he was just an Inbetween who dressed like a Rezzie and didn't get to talk to him for long. I had an idea for how she could confirm him to be the Doctor, via the TARDIS, though she didn't get to see it before the game petered out. Now, I get a second shot at it. :) The madness should make some sense soon. ;)

Of course, this means Smoke met the later Doctor and never recognised him, and so wouldn't think to tell the Traveller. :(
The Guardian
GM, 53 posts
Fri 6 Dec 2013
at 05:49
  • msg #24

Re: OOC

Smoke Alarm:
Of course, this means Smoke met the later Doctor and never recognised him, and so wouldn't think to tell the Traveller. :(

In the first go-round with Trav and Stanley, we were playing with the idea that the Doctor was probably out there somewhere, but Trav kept barely missing him.

And tearing strips out of people who claimed they'd just talked to him. :)
The Traveller
player, 36 posts
Renegade Time Lord
Time's Defender
Fri 6 Dec 2013
at 07:20
  • msg #25

Re: OOC

Smoke Alarm:
Sorry, Traveller, I don't mean to keep ignoring you, I just had an idea I wanted to play out. And I'd already most of my post when you posted. But Smoke will talk to you now. :)

In my last DWAITAS game, one of the PCs played the 11th Doctor, but Smoke figured he was just an Inbetween who dressed like a Rezzie and didn't get to talk to him for long. I had an idea for how she could confirm him to be the Doctor, via the TARDIS, though she didn't get to see it before the game petered out. Now, I get a second shot at it. :) The madness should make some sense soon. ;)

Of course, this means Smoke met the later Doctor and never recognised him, and so wouldn't think to tell the Traveller. :(


That's fine - the very last time the Marshall (Traveller) saw the Doctor was immediately after the War Doctor regenerates into the Ninth Doctor, activates a pre-programmed signal that activates her own Type 50 Tardis after asking the Marshall to get something from her old TARDIS, sending her hurtling into R-Space. So, she saw 9 for just a moment and the War Doctor is the last Doctor she was familiar with.  If she were shown a picture, she'd say, "I have no idea who that skinny clown is. Nope, don't know the jerk with the bowtie is either. Gah, look at that chin."

In the RPGNet threads, Trav laughs at someone at UNIT telling her that the Doctor is alive and is wearing a fez and bowtie. Generally, the hint is that the 9th, 10th and 11th Doctors are having their full run of adventures in the Always Time To Travel setting, but that they're hilariously missing each other - at least until Gary decides it's time for the Doctor and the Traveller to meet. Note that I may have this entirely wrong.
Smoke Alarm
player, 53 posts
Build High For Happiness!
Fri 6 Dec 2013
at 07:25
  • msg #26

Re: OOC

Cool. It's always fun connecting our own adventures to the setting. Hence Smoke tagging the Doctor's TARDIS. :D
Smoke Alarm
player, 58 posts
Build High For Happiness!
Sat 7 Dec 2013
at 08:18
  • msg #27

Re: OOC

Sorry Trav. Smoke's a suspicious Kang, and you hit one of her buttons. ;)

And why do you and Stanley quote everyone's posts in full all the time? The context is usually clear, especially when posts follow right on.
This message was last edited by the player at 08:21, Sat 07 Dec 2013.
The Guardian
GM, 59 posts
Mon 9 Dec 2013
at 14:02
  • msg #28

Re: OOC

Sereth:
No idea about any readings she might get. I know the Draconians were at the height of their power in about the 26th century; but not too sure about when they became extinct.


Trav will find that unlike Smoke Alarm, Sereth is definitely of this time.  While there might not be perfect continuity of the Draconian Empire -- many dynasties, multiple times when it collapses entirely -- from their TV appearance, they've been viable as a species all that time.

Insofar as this contradicts Trav's expectations, she should draw the conclusion "the Time War did it."  It has already been established that some other powers have filled in some of the empty space left by the disappearance of the Daleks in particular, and thus Trav has been wrong about what she knows before.
Smoke Alarm
player, 62 posts
Build High For Happiness!
Mon 9 Dec 2013
at 14:59
  • msg #29

Re: OOC

The combined DWEU for the Draconians has them going all the way through the 101st century:
http://tardis.wikia.com/wiki/Draconian
So it's feasible for them to still be around and significant here in 197th or so.
The Traveller
player, 44 posts
Renegade Time Lord
Time's Defender
Tue 10 Dec 2013
at 00:00
  • msg #30

Re: OOC

The Guardian:
Sereth:
No idea about any readings she might get. I know the Draconians were at the height of their power in about the 26th century; but not too sure about when they became extinct.


Trav will find that unlike Smoke Alarm, Sereth is definitely of this time.  While there might not be perfect continuity of the Draconian Empire -- many dynasties, multiple times when it collapses entirely -- from their TV appearance, they've been viable as a species all that time.

Insofar as this contradicts Trav's expectations, she should draw the conclusion "the Time War did it."  It has already been established that some other powers have filled in some of the empty space left by the disappearance of the Daleks in particular, and thus Trav has been wrong about what she knows before.


That's what makes time travel so interesting!

Also, just like human empires, Draconian empires can rise and fall in the time stream.
Smoke Alarm
player, 64 posts
Build High For Happiness!
Tue 10 Dec 2013
at 11:10
  • msg #31

Re: OOC

Sorry for being late, I was busy with work today.
The Guardian
GM, 61 posts
Tue 10 Dec 2013
at 13:54
  • msg #32

Re: OOC

<quote The Traveller>OOC: Trav is using the TARDIS to listen in on local nets and frequencies, to gather some news so that the team can devise a plan as to what to do next. Perception+Knowledge+Research Capsule?
Sure, roll it.
The Traveller
player, 49 posts
Renegade Time Lord
Time's Defender
Tue 10 Dec 2013
at 15:20
  • msg #33

Re: OOC

2d6+Perception (3) + Knowledge (8)+Research Capsule (2)

10:19, Today: The Traveller rolled 19 using 2d6+14. Trav - Roll to check local networks.

That should be 2d6+13, so the total result should be 18.
Sereth
player, 32 posts
Wed 11 Dec 2013
at 09:38
  • msg #34

Re: OOC

... it is stinking hot here. Sorry, my brain's not dealing well with this heat.

I'll see about getting in a post tomorrow at work. We have AC; and as long as I can get a decent night's sleep tonight should be okay.
Smoke Alarm
player, 66 posts
Build High For Happiness!
Wed 11 Dec 2013
at 09:41
  • msg #35

Re: OOC

I thought you reptiles enjoyed the heat. :p

Where are you? I'm in Perth, Australia, and we have a four-day-long 38–39 °C heatwave coming up, with no working AC. D:
This message was last edited by the player at 09:42, Wed 11 Dec 2013.
Sereth
player, 33 posts
Wed 11 Dec 2013
at 09:47
  • msg #36

Re: OOC

I'm in Sydney. We've been having a few weeks of at least 4 days of 31-32 Celsius.
Smoke Alarm
player, 67 posts
Build High For Happiness!
Wed 11 Dec 2013
at 09:54
  • msg #37

Re: OOC

You say that's stinking hot? Damn, I should move east.
Sereth
player, 34 posts
Wed 11 Dec 2013
at 10:12
  • msg #38

Re: OOC

We'll probably reach around 42 in January; but yeah.

In my defence my formative years were spent in Holland.
The Guardian
GM, 63 posts
Wed 11 Dec 2013
at 13:08
  • msg #39

Re: OOC

FWIW, don't be too anxious about making out-of-sequence posts just because it feels like the narrative has moved on, at this point at least.  At this point the characters are all still getting a feel for each other, so as much interaction as possible is to the good.
Smoke Alarm
player, 69 posts
Build High For Happiness!
Wed 11 Dec 2013
at 15:08
  • msg #40

Re: OOC

That explains it. :)

Okay.
The Traveller
player, 53 posts
Renegade Time Lord
Time's Defender
Wed 11 Dec 2013
at 17:19
  • msg #41

Re: OOC

It's 31 degrees Farenheit/-1 degree centigrade here in Mineola, NY (Long Island)
The Traveller
player, 54 posts
Renegade Time Lord
Time's Defender
Wed 11 Dec 2013
at 17:19
  • msg #42

Re: OOC

And this should be relevant to all of our interests -

http://www.youtube.com/watch?v=njNnTDiLOd4
The Traveller
player, 56 posts
Renegade Time Lord
Time's Defender
Wed 11 Dec 2013
at 22:37
  • msg #43

Re: OOC

Hey Gary, can you pull Trav's stats from the rpgnet thread, so I can add them to the character sheet here?
The Guardian
GM, 66 posts
Thu 12 Dec 2013
at 02:00
  • msg #44

Re: OOC

I've dumped the stats for Trav and her TARDIS on your character sheet.  It's good to be the king!
Sereth
player, 36 posts
Thu 12 Dec 2013
at 02:05
  • msg #45

Re: OOC

... I can't wait to be kinnng.....
Smoke Alarm
player, 77 posts
Build High For Happiness!
Sat 14 Dec 2013
at 05:27
  • msg #46

Re: OOC

I hope no one minds Smoke yammering on. I don't have a lot to contribute at this stage, but don't like sitting quiet. :)
Sereth
player, 41 posts
Sat 14 Dec 2013
at 05:35
  • msg #47

Re: OOC

.... so you're a typical companion then?
Smoke Alarm
player, 78 posts
Build High For Happiness!
Sat 14 Dec 2013
at 05:38
  • msg #48

Re: OOC

You got it, egg-head! :D
Sereth
player, 42 posts
Sat 14 Dec 2013
at 06:18
  • msg #49

Re: OOC

Yeah; I'm ignoring the 'Doctor' references as I don't think events that happened so long ago are even remembered in history anymore; even legends would be stretching it.
The Guardian
GM, 73 posts
Sun 15 Dec 2013
at 22:58
  • msg #50

Re: OOC

Sereth:
Now if the fists attacked; -then- he might have something to say.

"Don't worry, Legate, people will be shooting at you soon." :D
Sereth
player, 44 posts
Sun 15 Dec 2013
at 22:59
  • msg #51

Re: OOC

.... they don't have to. Really! They can just give up to my awesomeness.
The Traveller
player, 71 posts
Renegade Time Lord
Time's Defender
Wed 18 Dec 2013
at 15:23
  • msg #52

Re: OOC

Sereth:
.... they don't have to. Really! They can just give up to my awesomeness.


Waitasec, that's my line!
Sereth
player, 45 posts
Wed 18 Dec 2013
at 21:37
  • msg #53

Re: OOC

Hah!

Timelords don't have a monopoly on arrogance...
The Traveller
player, 73 posts
Renegade Time Lord
Time's Defender
Thu 19 Dec 2013
at 01:01
  • msg #54

Re: OOC

No, but we have a certain rep to uphold! ;)
Sereth
player, 47 posts
Thu 19 Dec 2013
at 02:30
  • msg #55

Re: OOC

... you silly timelords.
Smoke Alarm
player, 86 posts
Build High For Happiness!
Thu 19 Dec 2013
at 07:07
  • msg #56

Re: OOC

The Guardian:
Smoke Alarm is the only PC with Craft.


Really? I thought our techie Time Lord would be all into that.

Ah, okay, the skill doesn't cover much in the way of advanced technology.
This message was last edited by the player at 07:08, Thu 19 Dec 2013.
The Traveller
player, 76 posts
Renegade Time Lord
Time's Defender
Thu 19 Dec 2013
at 15:35
  • msg #57

Re: OOC

I do plan on picking some up. There is an advancement point system in Time Traveller's companion, but I have yet to lobby Gary to use it.
The Guardian
GM, 78 posts
Thu 19 Dec 2013
at 23:39
  • msg #58

Re: OOC

In reply to The Traveller (msg # 57):

Ah, so that WAS what you alluded to when you brought it up before.  (In the prior incarnation of the game.)

I'm not convinced that that table, or much of the rules in the TTC really, makes a whole lot of sense.  For one thing it's presented as TARDIS upgrade rules, and they're built a lot differently than PCs.  The book has got a lot of cool stuff in it -- it's a pretty heroic attempt at rationalizing all the Time Lord material over the length of the show -- but I feel like they piled a mess of complex systems on top of a very simple core system, and the result if used completely seems unwieldy.

For the several adventures that Trav & Stanley have already had, I picked out what seemed like reasonable advancements based on what they'd been doing, and I'll probably continue to do so.

(I note that having Smoke Alarm giving the Time Lord with centuries of technical know-how pointers in making things out of chewing-gum and twine has the potential to be hilarious.) :D
The Traveller
player, 77 posts
Renegade Time Lord
Time's Defender
Fri 20 Dec 2013
at 00:03
  • msg #59

Re: OOC

I very much like the relationship that's evolving between Smoke Alarm and Trav, and yes, it is. Trav looks forward to learning many Icehot things from Smoke.
Smoke Alarm
player, 88 posts
Build High For Happiness!
Fri 20 Dec 2013
at 01:26
  • msg #60

Re: OOC

Yes, we'll build our gadgets out of junk and rubbish... We could make a time-flow analogue! :D

(The time-flow analogue is the contraption Pertwee made out a wine bottle, forks, keys, and his morning tea in The Time Monster.)

I love it too. I'm afraid Trav will have to be Smoke's surrogate fellow Kang, big sister, and mother. :)
Sereth
player, 50 posts
Fri 20 Dec 2013
at 01:28
  • msg #61

Re: OOC

Heh. I watched Time Monster 2 weeks ago with my son. Pertwee's his second favorite 'olden' doctor.
The Traveller
player, 80 posts
Renegade Time Lord
Time's Defender
Fri 20 Dec 2013
at 03:57
  • msg #62

Re: OOC

Smoke Alarm:
Yes, we'll build our gadgets out of junk and rubbish... We could make a time-flow analogue! :D

(The time-flow analogue is the contraption Pertwee made out a wine bottle, forks, keys, and his morning tea in The Time Monster.)

I love it too. I'm afraid Trav will have to be Smoke's surrogate fellow Kang, big sister, and mother. :)


Well, it looks like Trav is getting Crafts. That's also appropriate for her anyway. Also, Trav actually has kids she had to leave, so that's a thing there.
Smoke Alarm
player, 95 posts
Build High For Happiness!
Sat 21 Dec 2013
at 04:00
  • msg #63

Re: OOC

The Guardian:
For the record, going up on the roof to get an angle was a good idea.  I tend to give +2s for successful actions like that, that you carry out to help your own chances with something.


It's a good thing I designed Smoke Alarm as a parkour runner. :D

BTW, in post #156, I forgot to include my modifiers on my jumping check. It should have been 20, not 9, not that it mattered in the end.
The Guardian
GM, 89 posts
Sun 22 Dec 2013
at 01:49
  • msg #64

Re: OOC

Smoke Alarm:
It is Always Time to Run!


This is SO TRUE!
Sereth
player, 52 posts
Mon 23 Dec 2013
at 13:49
  • msg #65

Re: OOC

Just a note; I don't know of any of the books involving Draconians; and based just off their single story (they need another one...), I don't think they're one of the 'advanced races' that have heard of timelords. They're typified as pretty much like humans other than the obvious differences.
The Guardian
GM, 91 posts
Mon 23 Dec 2013
at 18:31
  • msg #66

Re: OOC

My take on the state of the universe you're all playing in is that the big Time Lord / Dalek war will have left (mostly or partly cancelled) echoes all over history, so there will be weird legends and bits of legends floating around.  The odd thing about it is that the Daleks have made a big impression on lots of actual history where the Time Lords did not, so a lot of this stuff comes off sort of like myths about the Nazis storming Heaven.

So feel free to have Sereth and the Draconians wholly unfamiliar with Time Lords as a factual thing, or at best as a fairy-tale worthy of extreme skepticism.

(Incidentally, the only non-televised Draconian story I know anything about is the Big Finish story Paper Cuts.  That is sort of like a riff on a Japanese imperial court drama, which makes a certain amount of sense when you take it with the aesthetic from the Third Doctor story, so that is the sort of lens I am using to spin out Draconian background.)
Sereth
player, 53 posts
Mon 23 Dec 2013
at 23:25
  • msg #67

Re: OOC

Well shouldn't be a surprise but won't be around for the next couple of days.

Christmas tomorrow; Desolation of Smaug and Time of the Doctor on the day after.
Smoke Alarm
player, 97 posts
Build High For Happiness!
Tue 24 Dec 2013
at 04:33
  • msg #68

Re: OOC

Draconians were apparently among those who tried to imprison the Doctor in the Pandorica, but the concept of everyone in the universe gathering together at one time, before most were active, was just ridiculous.

The Doctor's had a good deal of contact with Draconians, but they may know him more than the Time Lords. In this far future, Sereth's Draconians have been around a long, long time, so they could have learned an awful lot, but yes it could be so old as to be myth and legend.

Draconians got some attention in the novels and comics.
http://tardis.wikia.com/wiki/Draconian
The Japanese theme is a common one. IIRC, Kaon:
http://tardis.wikia.com/wiki/Kaon
had a katana in addition to his "shurk'n" and sai:
http://tardis.wikia.com/wiki/Shurk%27n
I should go through my old DWMs to find his stories to confirm.
This message was last edited by the player at 13:41, Tue 24 Dec 2013.
Smoke Alarm
player, 100 posts
Build High For Happiness!
Tue 24 Dec 2013
at 13:41
  • msg #69

Re: OOC

Merry Christmas!

I wonder if Kangs have Christmas?
The Guardian
GM, 93 posts
Tue 24 Dec 2013
at 15:12
  • msg #70

Re: OOC

I'd think the Blue Kangs would have a pretty terrifying version of it.  What with the part about the Rezzie wearing the clothes of all the Red Kangs he's devoured, climbing down the waste chutes after you.

Ho, ho, ho.
Smoke Alarm
player, 101 posts
Build High For Happiness!
Tue 24 Dec 2013
at 15:24
  • msg #71

Re: OOC

Aaah! :o

BTW, I wanted to avoid the obvious statement of "it's bigger on the inside". Fortunately, there were fish in the walls. :) Now Smoke Alarm needs to find the swimming pool.
The Traveller
player, 87 posts
Renegade Time Lord
Time's Defender
Tue 24 Dec 2013
at 16:48
  • msg #72

Re: OOC

This makes Paradise Towers sound like some terrifying D&D dungeon. I'm kinda glad that Trav never visited the place.
Stanley Newton
player, 27 posts
Wed 25 Dec 2013
at 00:18
  • msg #73

Re: OOC

Merry Christmas everyone!
Smoke Alarm
player, 103 posts
Build High For Happiness!
Wed 25 Dec 2013
at 01:37
  • msg #74

Re: OOC

It's an endless multistorey labyrinth filled with cannibalistic old folks, murderous cleaning robots, fascist caretakers, wild punk girl gangs, and the disembodied brain of the architect in the basement trying to implant himself into a new body. Fun times!

Happy holidays!
The Traveller
player, 89 posts
Renegade Time Lord
Time's Defender
Wed 25 Dec 2013
at 03:47
  • msg #75

Re: OOC

Happy Holidays! Here is to an old time lord leaving us and a new one NO NO 11 WE CAN SAVE YOU PLEASE YOU DON'T HAVE TO REGENERATE NO DON'T GO WAHHHHH-

Ahem.

I think in the imaginary franchise continuity, people will be saying that Trav's actress has outlasted 2 Doctors already (I first started playing her in the David Tennant/Russel T Davies era)
Smoke Alarm
player, 105 posts
Build High For Happiness!
Wed 25 Dec 2013
at 08:35
  • msg #76

Re: OOC

I'm looking forward to Peter Capaldi. I never took to Matt Smith, too young and hipstery, though he improved with Season 7B.
Sereth
player, 54 posts
Wed 25 Dec 2013
at 08:51
  • msg #77

Re: OOC

I prefer Smith to Tennant; because he brought back a bit of the 'alienness'. Eccleston is probably my favorite new series doctor.

Not really up to posting today; it's been exhausting.
The Traveller
player, 90 posts
Renegade Time Lord
Time's Defender
Thu 26 Dec 2013
at 18:59
  • msg #78

Re: OOC

Ok, so, with the Time of the Doctor, it seems as if Trav is going to find out that the Doctor is alive.

Can we get a seperate thread where we who have seen the special can discuss it without spoiling those who have not?
Smoke Alarm
player, 106 posts
Build High For Happiness!
Thu 26 Dec 2013
at 23:30
  • msg #79

Re: OOC

Bleep! I taped "Time" and planned a Who night last night: my new "The Krotons" DVD followed by "The Time of the Doctor". Only I found "Time" didn't tape at all. I had to watch "The Snowmen" instead and was disappointed.

I have to tape the encore of "Time" this morning and find a time to watch it again.
The Traveller
player, 92 posts
Renegade Time Lord
Time's Defender
Thu 26 Dec 2013
at 23:30
  • msg #80

Re: OOC

In reply to Smoke Alarm (msg # 79):

Boo! Well, at least you'll get to see it later. Build high for happiness!
Sereth
player, 56 posts
Fri 27 Dec 2013
at 03:04
  • msg #81

Re: OOC

On the bright side; got a PDF copy of the rules from my mother-in-law. Well she put $70 in my account to buy me whatever I wanted....
The Guardian
GM, 96 posts
Fri 27 Dec 2013
at 17:34
  • msg #82

Re: OOC

If you see any things you'd want to adjust about your character after you get a proper read through the rules, feel free, just let me know.

I'm not sure what we're waiting on at the moment; AFAICT the PCs are still working out what their next step is.  As soon as you all make your move, I'm ready for chaos to ensue.
The Traveller
player, 94 posts
Renegade Time Lord
Time's Defender
Fri 27 Dec 2013
at 22:36
  • msg #83

Re: OOC

Trav is open to suggestions at this point. Either we TARDIS onto their flagsship and have a chat, or wait for them to show up, while seeing the refugees away.
The Traveller
player, 95 posts
Renegade Time Lord
Time's Defender
Fri 27 Dec 2013
at 22:36
  • msg #84

Re: OOC

Oh and Gary, what would I have to do/pay for to get 10's TARDIS out of phase thing? That seems awfully convenient for TARDIS security.
The Guardian
GM, 97 posts
Fri 27 Dec 2013
at 23:49
  • msg #85

Re: OOC

The Traveller:
Oh and Gary, what would I have to do/pay for to get 10's TARDIS out of phase thing? That seems awfully convenient for TARDIS security.

Drawing a slight blank here.  Which story was that from?

In all likelihood, the answer would be that it would be something rigged up for special occasions.  You could create it as a Gadget that temporarily upgrades the TARDIS force field to the "Special" level (TTC, p. 96) for a Story Point.  The Ingenuity + Technology total you reach would serve as a target for anyone or anything trying to breach it, and you could invest additional Story Points into it as normal for gadgets, potentially making it capable of additional, situational effects.
The Guardian
GM, 98 posts
Fri 27 Dec 2013
at 23:53
  • msg #86

Re: OOC

The Traveller:
Either we TARDIS onto their flagsship

Just for reference, you've not been able to pick up one obvious flagship as yet, though you could probably scan normal EM traffic to figure out where most of the commands are coming through -- there's certainly no "Star Destroyer".

The shuttles that are headed for Farhaven aren't all that huge; think of a present-day military transport plane.
Smoke Alarm
player, 107 posts
Build High For Happiness!
Sat 28 Dec 2013
at 01:28
  • msg #87

Re: OOC

Well, I watched "The Time of the Doctor" last night, a double-feature with "The Space Museum". I'm starting to enjoy my classic/new combo nights. It puts the new series episode on too late for me to be too critical or for anyone else to want to watch it with me.

So, "Time". Meh. It's like a Moffat's Greatest Hits, with everything crammed in without much need. Someday, new Who will dump the OTT epic all-of-everything mode and manage a small-scale, low-key, high-quality finale, and I will rejoice.


I'd rather stay at the temple on Farhaven and meet those incoming, rather than rush-off to the Fists' flagship or capital. Basically, we're defending Farhaven, and I think it's most appropriate do that from there, where we know the layout (and Smoke can lead the Fists on a merry chase while practising her parkour). We can meet the low-ranking guys and get a measure of the opposition first, before butting heads with the big bosses. Then we can go on to liberate Arsuran Orbital Prime, maybe. We're not going to bring an empire down in a day, and they may well be recurring baddies. As I said, I like a small scale in Who.

Though it's sad we sent away the monks. With Shaolin monks, the Fists of the Thirty-One Suns, a Draconian samurai, and whatever Smoke Alarm is, we could have had one hell of a kung fu movie. :D If someone lowers the gravity on this spinning world, we could add wire-fu.
This message was last edited by the player at 01:31, Sat 28 Dec 2013.
The Traveller
player, 96 posts
Renegade Time Lord
Time's Defender
Sat 28 Dec 2013
at 02:51
  • msg #88

Re: OOC

The ship hasn't taken off yet - if you want, I can probably talk Ru into staying so that we can face the Fists all 7 Samurai style, complete with awesome establishing shot with the orbital ring behind us, backed up by a dozen of his elite Shao Lin monks (that is, if we want to get all fighty.)

I like the idea of us backlit by explosions!
The Traveller
player, 98 posts
Renegade Time Lord
Time's Defender
Sat 28 Dec 2013
at 03:18
  • msg #89

Re: OOC

Oh, and one more thing -

I broadcast my own radio show! I'm part of Subspace Radio, the voice of Star Trek Online. I broadcast live at 11 PM EST/0400 GMT every friday night/saturday morning! Subspace radio is a shoutcast station that supports Star Trek Online, but you don't need to play STO in order to enjoy SSR. I'm DJ Photon, and my show is the Photonic Shockwave! In addition to spinning great tunes, I talk a lot about Dr Who during my talkie bits.
Smoke Alarm
player, 113 posts
Build High For Happiness!
Mon 30 Dec 2013
at 05:53
  • msg #90

Re: OOC

Sorry, I couldn't play STO, my computer struggled so hard. :(

I really want to see a space kung fu adventure now. :)

BTW, I don't mean to ignore things by having Smoke Alarm go to sleep. I just didn't think she'd have much to contribute at this TARDIS tech and politics stage. Besides, I don't know how long a night and a day are on Farhaven, but we've been working through most of them. So, I'm just playing up my Impulsive trait. Feel free to wake Smoke up if you need her.
The Guardian
GM, 104 posts
Mon 30 Dec 2013
at 06:20
  • msg #91

Re: OOC

Smoke Alarm:
I really want to see a space kung fu adventure now. :)

Well, I confess that I really wanted this to be one, I just was starting to feel awkward about the possibility that I was shoving one down everyone's throats.

It's probably quite feasible to work out a way to recall the monks to the fray if and when you decide you want them.  I do think in the immediate circumstances, they wouldn't be inclined to fight just to defend a bunch of buildings.

quote:
So, I'm just playing up my Impulsive trait. Feel free to wake Smoke up if you need her.

Go on, everyone.  Leave Smoke Alarm alone in the TARDIS.  I double dare ya. :)
Smoke Alarm
player, 114 posts
Build High For Happiness!
Mon 30 Dec 2013
at 06:27
  • msg #92

Re: OOC

We could always call them back with a story point if we need the help. Say a bunch hid in one of the buildings to protect some relics or those too injured to move.

Sure, and you'll come back and find she's wallscrawled all over the console room. :p
Sereth
player, 67 posts
Mon 30 Dec 2013
at 08:42
  • msg #93

Re: OOC

The Traveller:
Maybe you can designate us as your entourage and me as your science advisor?"


.... this can't get left unmentioned. So I'm the brigadier to your Doctor? *snerk*

Ironically, I'm playing the Brig in a freeform game elsewhere on the site.
Smoke Alarm
player, 116 posts
Build High For Happiness!
Mon 30 Dec 2013
at 10:57
  • msg #94

Re: OOC

What does that make me, Jo?

Actually, that's pretty appropriate.
The Traveller
player, 109 posts
Renegade Time Lord
Time's Defender
Mon 30 Dec 2013
at 18:54
  • msg #95

Re: OOC

I was thinking of Smoke in more of a Leela role (sans knife and overt sexuality). And Trav was thinking of the entire 3rd Doctor thing.
Sereth
player, 68 posts
Mon 30 Dec 2013
at 21:33
  • msg #96

Re: OOC

Actually Smoke's a pretty good Jo. Scarily good at what she does and constantly thought of as less by Sereth/Brig? Sounds like Jo to me.
Smoke Alarm
player, 118 posts
Build High For Happiness!
Tue 31 Dec 2013
at 01:21
  • msg #97

Re: OOC

I was thinking of just the UNIT family. Otherwise, Smoke is like Leela meets Ace.

Sexuality? That depends on one's fetish, I suppose. :S Smoke needs to learn the birds and the bees first, and decide if she likes girls or boys.
The Traveller
player, 114 posts
Renegade Time Lord
Time's Defender
Tue 31 Dec 2013
at 03:13
  • msg #98

Re: OOC

That's going to be a hilarious conversation. Trav has had 5 kids, so she's done it before (a big differentiator between her and the Doctor is that her family life is far more recent and she loves kids).

In continuity, how do Kangs make more Kangs? Get together with Rezzies and do humpabump?
The Guardian
GM, 107 posts
Tue 31 Dec 2013
at 03:35
  • msg #99

Re: OOC

The Doctor fixed the situation before it become a serious issue, I think.

Since this was the eighties, the connotations of a collection of females growing through adolescence under the jurisdiction of an all-male guard staff with no contact with the outside world were, to put it mildly, not explored.
Smoke Alarm
player, 120 posts
Build High For Happiness!
Tue 31 Dec 2013
at 06:27
  • msg #100

Re: OOC

Thankfully. :| I toyed with suggesting something darker went on, but I decided to leave it out. The cannibalism remains a sufficient metaphor.

Being an old fan, I've always thought of the Doctor and Time Lords as asexual and sterile, as they were in the 90s, grown to maturity on Looms and all Cousins in the big Houses. The new series conception of them as basically ordinary people with kids is strangely weird.

I included in my background other towers (obviously Paradise Towers had more than just the one), with different tribes and histories (my other character travels with the last Pink Kang, the rest taken by Cybermen). Boys were discovered in Tower 3. They haven't worked out what to do with each other yet, but I imagine they'll work it out by trial-and-error. My backstory didn't go ahead far enough to see.
Sereth
player, 70 posts
Tue 31 Dec 2013
at 08:43
  • msg #101

Re: OOC

Eh. I'm not sure about the looms. Susan was his granddaughter; and though there might be suggestions she wasn't his real granddaughter; nothing in the TV series seems to support that.

However, I'm more for the classic enough that this suggestion he's falling in love with his companions and vice-versa is disturbing to me. Only exceptions I personally make to the rule is Romana and, reluctantly, River. Though I'm not really fond of the explanation as to why she's a TARDIS; because if it was? There's no way known the Doctor should have let Rory and Amy on the TARDIS. Especially not after he knew it was possible the first time. (Also, his ignorance as to what Amy and Rory were probably up to on their wedding night in the TARDIS is very much at odds with the Rose/Doctor implications.)
The Traveller
player, 116 posts
Renegade Time Lord
Time's Defender
Tue 31 Dec 2013
at 09:52
  • msg #102

Re: OOC

I came into Doctor Who fandom by way of US Public TV - I watched Jon Pertwee while doing college homework. The whole idea of Time Lords grown on looms always seemed weird to me, because I never had exposure to the novels.

Also, Trav kinda slides by that because she spent 60 years after the time war as a human woman on an alternate world (RIFTS Earth) by way of the Chameleon Arch. So, she had kids as a human and is comfortable with those kinds of relationships. It seems to me that that whole looms thing has been quality dropped from the Who continuity. I think the Doctor even briefly mentions in New Who that he had kids at one point.

At least for Trav, my vision of time lords is that they do have kids and families like we do, just with societal conventions that take into account things like mom or dad changing their face and personality when they get old. I Imagine however that Gallifreyans don't have kids all that often, due to both their huge lifespans and the fact that children simply don't have that much utility - Gallifreyan culture is no doubt a zero population growth one. Also, they do have kids, as we saw in the refugee scenes of Time Of The Doctor.

Anyway, in Travcanon, She definitely had family back on Gallifrey, but no serious lovers (in fact, in her first incarnation she was painfully shy and hid this behind a veneer of aristocracy and pedantry before meeting the 2nd Doctor. After that, she blossomed)

Trav's first serious relationship was, with all people, Al Capone, who treated her like a lady. Their break up was when she learned that it was his fate to die in prison of Syphillis, a fixed point in time. Al however never cheated on his Time Lord girlfriend while they were together (which was most of the 1st Traveller black-and-white era.)

2nd Traveller was a hopeless romantic. She collected tons of Yaoi manga, and more often likes playing match maker and having many, many crushes.  She had two serious romances, both with Time Lords - a multi century, deep, complex relationship with the Corsair, in both genders, and a chaste romance with the 5th Doctor. It was at this time that the 2nd Traveller was captured by the Daleks and tortured to death. This was the start of the multi-regeneration running battle between the Doctor and the Marshall. When the Corsair discovered what happened, she openly wept.

The Marshall, while not entirely sexless, found matters of heart irrelevant - she lusted to bring discipline and order to the universe.  While occasionally sparing the Doctor and his companions out of sentimentality, her real passions were conquest and destroying Daleks. However, the Marshall radiated a fierce charisma and knew when to flirt and use her gifts to her advantage.

Once released from the Oubliette on Gallifrey and set to work, the century on ice had smoothed the Marshall, somewhat. During the Time War she really didn't have time for romance, but engaged in a complex, manipulative, occasionally physical relationship with the Master that ended when he fled Gallifrey upon the Dalek Emperor's capture of the Cruciform. When the Doctor came to her, freshly regenerated after Karn, they enacted their plan to stop Rassilon's mad plan to destroy all of creation.  The Doctor never saw the high council of the Time Lords call out FOR THE END OF TIME, but she did, and she knew what it meant. Without hesitation she let the Doctor into the Vault of Omega and gave him the Moment, while she constructed, hidden, the Time Lock, powered by the Eye of Harmony itself. Dorium Maldovar accused her of using the Doctor as her weapon against the Time Lords. "As if I could manipulate him," she snorted back.

On Rifts Earth, she was Louise Barrow. She became a Rogue Scientist, and had adventures, as a human, with Joshua Simons, her future husband. No one knew, except her old friend the megaversal druid Morhedgreim, that the athletic smart aleck girl historian was actually the Last Time Lord. With him she had 5 children and 12 grandchildren.

During her time in R-Space after regenerating into the 5th Traveller, she hasn't had time to be romantically involved with anyone. Now that she is back home, she might change her mind. However, Trav's personal rules are "keep it off the TARDIS." Unlike a certain other Time Lord, she endeavors not to become involved with her Companions, due to the long-ago heartbreak she suffered with Al Capone. This isn't to say she won't have relationships and liaisons with other people, especially now, as her husband has been dead for 100 years, relative to her.
This message was last edited by the player at 10:34, Tue 31 Dec 2013.
The Traveller
player, 117 posts
Renegade Time Lord
Time's Defender
Tue 31 Dec 2013
at 10:02
  • msg #103

Re: OOC

I could write pages and pages on why I think River Song is a hugely problematic character, which boils down to Steven Moffat should not use the Doctor as his self insert nor write his fantasy girlfriends into the show. What's even worse is that I *adore* Alex Kingston.

Trav - "So, you're dating your companion's daughter, who was conceived onboard your TARDIS? Do you understand how profoundly creepy that is?"

ICly, we've kind of established that River's guns are copies of Trav's turbo pistols ;)
Smoke Alarm
player, 122 posts
Build High For Happiness!
Tue 31 Dec 2013
at 11:54
  • msg #104

Re: OOC

Hmm. I hit refresh while reading Trav's post and it tripled in size. :p

Eh, the sterility and Looms suited the then-depiction of the Time Lords: immortal, technologically enhanced, dull and dispassionate, arch-politician/scientist/monks. High-concept SF weirdness was acceptable back then. (I really wish Doctor Who had come back more like Farscape.)

But I don't think there's a big contradiction between that and the new series depictions (I liked seeing the everyday Gallifreyans in "Day of the Doctor"). Maybe they aren't Loomed as full-grown adults, but as eight-year-olds. Maybe different Houses do things differently, or the regular Gallifreyans do things the old-fashioned way. Even in Lungbarrow, the Doctor was presented as being a freak, the one with a belly button and later half-human. And the Pythia's curse of sterility was apparently lifted when Leela and Andred got it on. Give it some time, and the rest must have followed. Besides, I've already seen Gallifrey destroyed in a time war once before, and suggested to be recreated by the Doctor. He must have chosen a more family-friendly version. (I maintain a vast continuity of 50 years and several ranges in my head. It's crowded in here.)

That's not to diss or interfere with conception of your character, of course. I just come from an old continuity.

I really, really dislike the idea of the Doctor being romantic/sexual/in love with his companions and most other characters. He was conceived as a grandfather, a father figure, a mad uncle, a teacher, even an older brother, but always a parental figure and mentor to both the companions, the people he meets, and the audience (certainly to me). It feels incredibly improper to twist that relationship into a romantic one and to make the Doctor a sex-symbol, and as young as Tennant and Smith. The Doctor's too weird for sex anyway. (Tom Baker once slept with a fan, in costume. Imagine it, just for a second, if you dare.) I hope the situation will improve with Capaldi: the older man, young woman thing would never fly.

Plus, television should show that a man and a woman can just be good friends, that romance and sex need not even be considered. Doctor Who could have been perfect for that. The asexuality of the classic Doctor apparently attracted a lot of gay fans (I'm not, btw); ironically, one of them made it more hetero than ever. Clara made the just-friends thing work for a while, but that collapsed in "Time".

Sorry, that's an argument I've built up for a while, but I rarely post on Who forums, so I don't get a chance to argue for the defence.

River Song: Ugh. I can't stand her. I'm glad I jumped when I did. River's a TARDIS now? Another pinch from the EDAs. Bring back Compassion!
Sereth
player, 72 posts
Tue 31 Dec 2013
at 12:17
  • msg #105

Re: OOC

River's not a TARDIS. Though Idris is.

Whilst I'm not particularly fond of River; I don't actually think she's any worse than Rose.
Smoke Alarm
player, 123 posts
Build High For Happiness!
Tue 31 Dec 2013
at 12:24
  • msg #106

Re: OOC

You said "she's a TARDIS" in your last post. :p
Sereth
player, 73 posts
Tue 31 Dec 2013
at 13:08
  • msg #107

Re: OOC

.... so I did.

I meant timelord. Which is almost as bad admittedly.
The Guardian
GM, 109 posts
Tue 31 Dec 2013
at 14:50
  • msg #108

Re: OOC

Personally I'm good with there being Doctors -- or versions of any particular Time Lord -- that are happy existing with romantic possibility and ones that aren't.  The guy changes his whole face and body and usually has a major scrambling of his personality on an occasional basis, and that may just be an aspect that comes and goes.  Maybe something about what happened to Susan's parents hurt him so badly that he swore off the whole thing for centuries.  Maybe he's grown up and past the broody detachment he affected in his 700s.  Maybe he was so much older then, and he's younger than that now.

The Doctor has been a whole lot of contradictions bound up in one character, and I don't know that there's a particular reason for this aspect to be different on that score.  Whether it works for me is largely down to whether it's being done well at any particular time.
Stanley Newton
player, 32 posts
Tue 31 Dec 2013
at 19:20
  • msg #109

Re: OOC

Maybe a bit early but Happy New Year everyone!

(Interesting discussion(s) by the way, I haven't commented (much) because I am not all that familiar with old Who. I prefer the bronze Daleks over the power ranger Daleks, though.)
This message was last edited by the player at 19:23, Tue 31 Dec 2013.
The Traveller
player, 119 posts
Renegade Time Lord
Time's Defender
Tue 31 Dec 2013
at 19:36
  • msg #110

Re: OOC

Happy New Year, everyone!

One thing to understand is that the romance angle is what allowed Who to return - Russel T Davies specifically in interviews called out Buffy:The Vampire Slayer's arc and relationship style, and actually said, "If Buffy was never made, we'd have never seen the return of Doctor Who." Unfortunately, a large portion of the viewing audience watch Who for various forms of romance, although with Capaldi I'm not sure if they're going to try to change that dynamic. It's also like it wasn't present in the old show - Pertwee's Doctor and Liz Shaw, Baker and Romana II, and so on. However, it was much more subdued in the old show. It also doesn't make sense for the Doctor to travel with attractive female companions (which will always be a feature of the show) and to *not* be attracted to his companions.

Playing Trav kind of turns this on it's head - now, we have a Time Lord who is a woman and who (I hope, in terms of writing her backstory) has a relatively complex emotional life. If Trav develops an interest in any of the other PCs, I'll pm the player first and see how they feel about it. But she's starting to feel the need for other kinds of companionship. Also, I write Trav as being explicitly omnisexual, although tasteful about it, unlike a certain Time Agent we all know.
The Traveller
player, 120 posts
Renegade Time Lord
Time's Defender
Tue 31 Dec 2013
at 19:39
  • msg #111

Re: OOC

As an Xmas present to Gary and you guys, I'm considering getting a group shot piece of fan art commissioned. How do people feel about this?
The Guardian
GM, 110 posts
Tue 31 Dec 2013
at 20:43
  • msg #112

Re: OOC

The Traveller:
As an Xmas present to Gary and you guys, I'm considering getting a group shot piece of fan art commissioned. How do people feel about this?

I don't, as a rule, squee.  But if I did, I would squee at this.
Smoke Alarm
player, 125 posts
Build High For Happiness!
Wed 1 Jan 2014
at 00:59
  • msg #113

Re: OOC

I hope you all have a good year.

Don't worry, Stan, I just like making cryptic years to the so-called "Wilderness Years" :) (the most active, vibrant, and flourishing the franchise has been, ironically).

I'd have preferred the romance angle to be left between two companions (like Amy and Rory), or a companion and a recurring character, leaving the parent/mentor relationship with the Doctor. I think that would still work. The Doctor and companion is just too much like Twilight. Save it for the slash-writers.

I never really saw the romantic Doctor angle in the classic series, except maybe the First and Cameca in "The Aztecs", or the Fourth and Romana II (but only because of Tom and Lalla). The Third and Jo I felt was a father/daughter relationship. The rarer moments make it more meaningful. "I just snogged Madam Pompadour" is entirely the wrong attitude for the Doctor.

Artwork of our characters? Well, I wouldn't say no. :D Sounds great.
This message was last edited by the player at 01:00, Wed 01 Jan 2014.
Sereth
player, 74 posts
Wed 1 Jan 2014
at 02:21
  • msg #114

Re: OOC

I'm an old series brat. I don't like the romance angle, I really, really don't. One of my main reasons for -liking- Amy despite everything is -finally- we had someone saying 'No'. The only other one in the new series was Donna; and that was more because she was a bit older. Here's where I have a bit of a problem with both showrunners of the new series to date: RTD was heavily into the emotional stuff; and some of Moffatt's stuff makes my head hurt, but, generally, he's left romance between companions (River being the big exception; and even here I think he's left it open enough.) I never got into the books at the time; I was in my early teens when it started; and had just started RPing; so new D&D books were higher on my want list at the time.

I despised the insinuation that Sarah had fallen in love with the Doctor. I hated when Amy kissed the Doctor (even ignoring that she was supposedly engaged at the time.) And don't even get me started on Doctor/Rose.

The arcs, more than the romance angle, is what new who should be drawing from Buffy. Also, as a fan of Buffy, Whedon was brutal to his characters who got significant others.
Smoke Alarm
player, 126 posts
Build High For Happiness!
Thu 2 Jan 2014
at 11:29
  • msg #115

Re: OOC

Sorry, I was at the zoo all day and missed the opportunity to ask annoying questions.
The Traveller
player, 128 posts
Renegade Time Lord
Time's Defender
Thu 2 Jan 2014
at 15:09
  • msg #116

Re: OOC

Changing gears and talking about the game -

As the Time Lord player I feel that it behooves me to use my power to make the game as much fun as possible for the other players, because I have more input as to story lines and direction, because, whatever else happens, I drive the TARDIS. So, I want to consult with everyone about where we should go next.

Story wise, Trav has received from Dorium Maldovar the last will and testament of the Corsair, a former colleague, friend and lover, to be read at a certain time and place, that place being Space Vegas (mentioned briefly by the Doctor in series 6 or 7.) A lot of this stuff with the Great Beast storyline, the Chamber of Unwrought Time and the Parliament of Time got started before Sereth and Smoke Alarm joined, and really focusses more on Trav than anything (although Stan is involved to a small degree.) So, since I don't want everyone to be my bit guest stars, I will try to handle all of the footwork with that storyline off camera.

So, it seems like Space Vegas would be the most fun for everyone, because the place screams wacky adventures.

Also, we could go to any kind of historical period or planet that you guys dream of. Or, we can just show up some place randomly.

What do you think?
Sereth
player, 79 posts
Thu 2 Jan 2014
at 21:39
  • msg #117

Re: OOC

I'm all for anything. I like randomness anyway; but if there's a reason to go to Space Vegas, so be it.

The Corsair was series 6; the Doctor's Wife. Mentioned by the Doctor as 'one of the good ones'.
Sereth
player, 80 posts
Thu 2 Jan 2014
at 22:28
  • msg #118

Re: OOC

.... I'm picturing Trav saying 'SPace Vegas' the way Smith said 'Dinosaurs, on a spaceship!'
The Traveller
player, 130 posts
Renegade Time Lord
Time's Defender
Thu 2 Jan 2014
at 22:32
  • msg #119

Re: OOC

In reply to Sereth (msg # 118):

That's EXACTLY it!
The Guardian
GM, 116 posts
Thu 2 Jan 2014
at 23:31
  • msg #120

Re: OOC

Just to drop in and address Trav's comment:

I think it's kind of the fate of the companions to be dragged into whatever universe-busting plotlines the resident Time Lord is involved with to some extent.  I know Smoke Alarm and Sereth dropped into it part way through, and I had started to work on a summary of events to date... I can complete that and present it as the story as related by Trav, if everyone wants it.

Now, there can and should be spotlight time for everyone -- I would heartily encourage all the rest of you to speak up (PM or in this thread, doesn't matter to me) with monsters you'd like to see plots around, and personal agendas you'd like to pursue.  Smoke Alarm has thrown some nice hooks in that line.  (And does quite a good job of making her own fun, I must say.)

For Sereth... well, I can guarantee you that when you go and drop this on (ultimately) the Emperor, his command is going to be to stick with this crazy alien and see what you can dig up on the Fists and whatever's behind them, while he and the Empire do all the conventional things they should be doing to respond.  Which is not to say it must become your all-consuming task; there's always time for Space Vegas.

Stanley was kind of pulled into this from the start, but again I could use anything you have to offer about what you'd like to do that doesn't boil down to "find some hurt people to help wherever we end up going."  That is kind of my go-to hook for Stan but I think it might get repetitive.
Smoke Alarm
player, 129 posts
Build High For Happiness!
Fri 3 Jan 2014
at 01:05
  • msg #121

Re: OOC

Eh, I accept that I'm a newcomer to what must be a fairly long-running game with a lot of its own development and ongoing storylines. Nor is a young Kang from Paradise Towers going to be a great mover-and-shaker compared to a Time Lord or a Draconian Legate. So I don't expect many stories to revolve around Smoke Alarm, nor do I have any specific requests at this stage. Most of my planned development is personal: Smoke Alarm maturing and learning about people, worlds, and the universe, or simply being an odd fit in the places we go.

Although visiting modern Earth, updating her look, and being discovered as the next Banksy for her wallscrawls would be fun. :D I have a few things for Smoke Alarm to do in the TARDIS: sleep, perform a Kang funeral for all her lost friends, discover the swimming pool, and annoy the rest of you with Kang games. :) Maybe some time off RP between adventures would be good?

But, um, why are we going to this Space Vegas now? I was expecting an adventure dealing with the Fists of the Thirty-odd Suns, giving them the runaround, kicking them off Farhaven and Arsuran, liberating these worlds and their people. Smoke Alarm wants to go tag their spaceship. We saw the refugees leave safely, but otherwise the Space Nazis have won and we seem to have let them off without even a warning. Is that the end of the story?
Sereth
player, 82 posts
Fri 3 Jan 2014
at 01:11
  • msg #122

Re: OOC

I get the impression it's kinda like the Season Arcs for nu-who. Yes, they're there, but not every adventure revolves around them.
The Guardian
GM, 117 posts
Fri 3 Jan 2014
at 13:38
  • msg #123

Re: OOC

I debated over where to post this, but I decided that it would be silly to put it in the PM thread that Trav opened up just to reiterate it for Smoke Alarm later, and I didn't want to hijack the actual IC interaction going on.

You can take this as conveyed to Sereth and/or Smoke in down time as Trav decides.

***

The Traveller returned to her home universe after a literal lifetime spent exiled, in the wake of the Last Great Time War.  She found a continuum empty of her people; empty, so she hoped, of the Daleks.  But when she arrived she found worrying disruptions in the Time Vortex, and began to investigate.

She found a group of time travelers calling themselves the "Chamber of Time Unwrought", pursuing several individuals who were themselves oddly placed in relation to the timelines.  These three people -- a bright young American physics student named Phillipe, an elderly, amnesiac gentleman calling himself Evers, and a middle-aged fortune-teller going by the name Fortuna -- converged at a "psychic fair" in 2013 London, with agents of the Chamber in pursuit.  Two of these -- Evers and Fortuna -- were each in possession of an advanced temporal device that took the form of a deck of cards.

This gathering, in turn, was targeted by a temporal weapon sent from the distant future, which caused a variety of aging-based medical disorders in a number of the people attending the fair.  One of these was the mother of Dr. Stanley Newton, who found herself with some twenty years' of degenerative illnesses reversed.

The Traveller was able to broker a truce between the Chamber agents and Fortuna, who was using her temporal device to force a standoff.  On examining Evers' device, she found that it appeared to be of Gallifreyan origin and was called a TAROT (Transformational Archetypes Refactoring Orthogonal Time).  And it recognized the Traveller.  She recognized that the medical emergencies couldn't be allowed to stand, and working with the other time travellers -- and with Stanley to coordinate medical teams stabilizing the patients -- they were able to stabilize the local time fields and return all the patients to normal.

The Chamber agents, led by a woman named Keeper Desryn, explained that they were dedicated to preventing the exploitation of time travel and had traced several organizations who seemed to be manipulating time to their own ends, aided by a person or persons with a TAROT.  Originally the Chamber associated Trav with these groups because of a collection of reports and legends that placed Trav in the same periods.

These groups included:

The Splintered Sisterhood operating in the 34th Century, just before the formation of the Galactic Federation. They were a cult working to try to pull the strings of governments and the great chartered corporations that were expanding around that time.   The Traveller and Stanley actually encountered this group on the adventure where Amanda Khabares joined them, and the Traveller negotiated a truce with them, proposing the foundation of an organization to maintain stability across the time lines.  (They found out that the Sisterhood had considerable experience with parapsychic technology, including a method of dividing and replicating their consciousness, and that their manipulation was really a sort of long-term prediction and planning scheme.)

(Phillipe originally joined Trav and Stanley in the TARDIS.  However, during the adventure with the Splintered Sisterhood, Phillipe mysteriously disappeared.  Trav got a cryptic message from Fortuna telling her where Phillipe originally came from -- a town in Montana in the U.S. -- and that more details about him might be found there.)

Note: Phillipe was originally a PC and this development occurred when the player dropped out.

The Chamber agents also had collected information on a group that (their information said) was called the Fists of the Nine Suns during the Fourth Great and Bountiful Human Empire. Keeper Desryn later provided Trav with some surveillance footage that seemed to show a group matching the description of the Fists that you have just encountered.  They were working with a man who seemed to be manipulating a TAROT.  He didn't fit the physical description of either Phillipe or Evers.  Desryn also had an image of a sculpture the Fists owned or had created, which looked like a Devil-like figure.

The last group Desryn described to them was the New Gehenna Army.  This was a group that made a bid for power after the Fourth Empire fell apart.  New Gehenna was an industrial hub, a red giant system rich in mineral and energy resources. A man named Sezan Crayne acquired control of the holdings of one of the old families of the Empire's oligarchy and was attempting to put the Empire back together.

So far the groups that Trav has reached out to in hopes of forming her trans-temporal alliance, which she called the "Parliament of Time", are the Chamber -- or at least Desryn, because there are other groups within it that may not be on board yet; the Splintered Sisterhood; a revived version of UNIT from Amanda's time, reinstituted by her father, the president of an interstellar United States; and -- subject to negotiation -- the central minds of a future Cyber-empire.
The Guardian
GM, 118 posts
Sun 5 Jan 2014
at 05:06
  • msg #124

Re: OOC

Incidentally: the TARDIS has just landed on Draconia, where Trav sent it.  I have been kind of lacksidaisical about creating and moving between IC threads, although I think it's sort of not as useful in this game as it has in, e.g., a Marvel Heroic game I'm playing in with characters frequently splitting into sub-groups with their own action scenes.  We'll stay in the Farhaven thread until everyone steps out the doors, wherever that may end up being.
The Traveller
player, 133 posts
Renegade Time Lord
Time's Defender
Sun 5 Jan 2014
at 05:17
  • msg #125

Re: OOC

I just had this amazing dream that the Suns and their associated movements wanted to spread this super language that made people smarter and more efficient - it was part of this whole holistic lifestyle that involved diet, martial arts practice, and academic study, where in game terms they had enhanced versions of regular skills. The drawback is that their approach is horribly rigid, blocks off channels of innovative thought and can collapse like a house of cards.

In my dream I even remembered hearing Trav saying that the whole thing would collapse if kicked hard, because 'normal' approaches to life needed a certain amount of inefficiency to remain functional, that languages and skills and and memes were constantly growing.

This was the result of me taking a 5 hour nap without even the game being on my mind ;)

If you want, Gary, I can reference this in the IC dialogue.

I'll also take the TARDIS back to Farhaven, after Sereth checks in with the Emperor if that's what folks want.
Smoke Alarm
player, 132 posts
Build High For Happiness!
Sun 5 Jan 2014
at 05:56
  • msg #126

Re: OOC

I'm actually happy to do whatever the rest of you want to do next. I just didn't want to end on an anti-climax, hence Smoke's grand declaration.
Smoke Alarm
player, 136 posts
Build High For Happiness!
Tue 7 Jan 2014
at 02:18
  • msg #127

Re: OOC

The Traveller:
OOC: Trav will donate a story point to help Smoke birth the Kang Fu style. She now has 4 left.


The Guardian:
OOC: I liked Smoke's idea and just the generally funny name even if the dice punked her.  With Trav's story point, Smoke should add Kang Fu as a Good Trait.  It's usable as a +2 to defensive fighting rolls or acrobatic athletic rolls.


Wow, thanks! :D Now we have to have a kung fu adventure. :D

But I have loads of my own story points I don't know what to do with, so I'll spend one of my own for that and Traveller can keep hers.

Actually, would it be better to make that an Area of Expertise? Well, AoEs and Minor Good traits tend to give the same bonuses for the same costs, anyway.
This message was last edited by the player at 02:22, Tue 07 Jan 2014.
The Guardian
GM, 123 posts
Tue 7 Jan 2014
at 03:18
  • msg #128

Re: OOC

Smoke Alarm:
Actually, would it be better to make that an Area of Expertise? Well, AoEs and Minor Good traits tend to give the same bonuses for the same costs, anyway.

That was my initial thought.  But I thought it would be better as something slightly narrow but spread between a couple of skills.  This way it makes you fairly decent at keeping someone from punching you, but really stellar at mobility stunts.

This is kind of indicative of the sort of ad hoc advancements I've tried to give out, responding to things in the story.
Sereth
player, 85 posts
Wed 8 Jan 2014
at 00:13
  • msg #129

Re: OOC

I have to admire Traveller for being so flexible. Silly and fun with Smoke; ultra-serious with Sereth.
Smoke Alarm
player, 137 posts
Build High For Happiness!
Wed 8 Jan 2014
at 03:33
  • msg #130

Re: OOC

Yeah, it's great work, switching modes to even Smoke's level of silliness and picking up her way of talking. Have you watched "Paradise Towers"?

Though a grumpy, Hartnell-style "Come down from there this instant, young woman!" would be fun too. :D Followed by a raspberry from Smoke Alarm. :p


By the way, Trav, I've not mentioned Pex aloud, so Traveller won't know of him, unless she's telepathic.


Kang Fu: Okay. I had thought that Areas of Expertise could be use on different skills. Say, Smoke's AoE: Crossbows could be applied to Craft to make a crossbow, for example, not just Marksman to shoot one. Does that sound right, or am I mistaken?


If the scene continues, I'll have Smoke Alarm pop back in, likely through a roundel. :)
Sereth
player, 87 posts
Wed 8 Jan 2014
at 03:39
  • msg #131

Re: OOC

Haven't watched Paradise Towers. Actually haven't watched a lot of the latter Baker's stuff.
The Traveller
player, 140 posts
Renegade Time Lord
Time's Defender
Wed 8 Jan 2014
at 21:08
  • msg #132

Re: OOC

In reply to Sereth (msg # 129):

Thank you! I take a lot of inspiration from Eccleston and from Smith, who could change moods at the drop of a hat. I also want to represent that Trav is hundreds of years old and has been different people, but unlike a crazy human is comfortable moving along a sliding scale of personality because that's natural for Time Lords.

Also, I am now starting to watch Adventure Time. You have been warned.


This message was last edited by the player at 02:21, Thu 09 Jan 2014.
Smoke Alarm
player, 140 posts
Build High For Happiness!
Thu 9 Jan 2014
at 02:56
  • msg #133

Re: OOC

Sereth: "Paradise Towers" is actually a McCoy story.


I take a fair bit of inspiration for Smoke from my niece. She's two. :)


I've never really watched Adventure Time. I caught a few seconds of it now and then, but haven't been interested enough to try it.
The Guardian
GM, 130 posts
Thu 9 Jan 2014
at 03:12
  • msg #134

Re: OOC

The Traveller:
Also, I am now starting to watch Adventure Time. You have been warned.

All I can say is, before you trip the Transversal Power System, make damned sure you mean it. :p
Smoke Alarm
player, 142 posts
Build High For Happiness!
Thu 9 Jan 2014
at 03:52
  • msg #135

Re: OOC

What, I missed meeting the Umperor? :(

The Guardian:
If you fail you may end up somewhere Very Interesting Indeed.


Pool? Cloister Room? The heart of the TARDIS? :D


Is it me, or does the "Yes, but" "No, but" rule sound like an episode of Little Britain?
This message was last edited by the player at 03:54, Thu 09 Jan 2014.
Sereth
player, 89 posts
Thu 9 Jan 2014
at 04:06
  • msg #136

Re: OOC

.... what did you do.
The Guardian
GM, 133 posts
Thu 9 Jan 2014
at 04:28
  • msg #137

Re: OOC

Sorry, was that to me or to Smoke?

Sereth, I should have noted this, but if you want to engage with any piece of that big IC post to you to expand on it, feel free.  The basic idea is that the TARDIS is sitting landed on Draconia while you went individually and did all that stuff, and then head on back to the other PCs.  Meanwhile they're doing their other things, and Smoke is getting lost inside the TARDIS ventilation system.
Sereth
player, 90 posts
Thu 9 Jan 2014
at 04:34
  • msg #138

Re: OOC

To Smoke, sorry. Getting losted....

I'll see if I can work up a post later today or tonight.
The Traveller
player, 143 posts
Renegade Time Lord
Time's Defender
Thu 9 Jan 2014
at 05:38
  • msg #139

Re: OOC

In reply to The Guardian (msg # 134):

Hey, are you hinting to me that we can travel to other settings at will? Getting real dimension travel is a big thing for Trav and dimension travel has been a huge part of her backstory, she just can't do it on her own.

If we could visit the world of Adventure Time... AW YEAH. "It's always time to adventure!" And Jake and Finn would be the most awesome companions (not as awesome as PC companions however.)
Smoke Alarm
player, 144 posts
Build High For Happiness!
Thu 9 Jan 2014
at 05:42
  • msg #140

Re: OOC

Smoke's plenty awesome on her own!

I think I earned myself an Insatiable Curiosity trait. :) Wait, do I need to spend a point on that Kang Fu? The two could balance each other out.
The Traveller
player, 144 posts
Renegade Time Lord
Time's Defender
Thu 9 Jan 2014
at 08:00
  • msg #141

Re: OOC

In reply to The Guardian (msg # 137):

Good thing I gave Smoke that superphone. Is she calling back to the control room?
Smoke Alarm
player, 145 posts
Build High For Happiness!
Thu 9 Jan 2014
at 08:07
  • msg #142

Re: OOC

No, you said you'd take half-an-hour or so to make the phone, and Smoke wasn't going to wait around that long. :) Guardian then had Smoke going through the ducts, so I've assumed you're working on it while Smoke explores.
Sereth
player, 91 posts
Thu 9 Jan 2014
at 08:12
  • msg #143

Re: OOC

... Smoke Alarm is so freakin' awesome to read.
Smoke Alarm
player, 147 posts
Build High For Happiness!
Thu 9 Jan 2014
at 14:19
  • msg #144

Re: OOC

Thanks! I love a really nutty, fun character who can get in — and out — of trouble. I have a drunken master monk of similar habits.
The Traveller
player, 145 posts
Renegade Time Lord
Time's Defender
Thu 9 Jan 2014
at 14:29
  • msg #145

Re: OOC

In reply to Smoke Alarm (msg # 142):

Sounds good to me! Looks like one of those 'TARDIS as dungeon' eps ;)
Smoke Alarm
player, 149 posts
Build High For Happiness!
Fri 10 Jan 2014
at 02:36
  • msg #146

Re: OOC

"Meep?" Is it a Meep? Or even the Beep the Meep?
http://tardis.wikia.com/wiki/Beep_the_Meep
We're screwed. D:
Smoke Alarm
player, 151 posts
Build High For Happiness!
Fri 10 Jan 2014
at 04:07
  • msg #147

Re: OOC

So cute. :D
The Traveller
player, 147 posts
Renegade Time Lord
Time's Defender
Fri 10 Jan 2014
at 05:54
  • msg #148

Re: OOC

Holy crap. I have a tribe of creatures living in my TARDIS.

Fun fact - For most of the RIFTS campaign, the TARDIS that Trav was using (her dimensional counterpart's) was infested by demons. It wasn't this one, thank goodness.

Also, Trav has visited the Robotech universe, and has conducted experiments with the Invid Flower of Life in her labs. I wouldn't be surprised if we found a few of these -



That's a pollinator.
Smoke Alarm
player, 152 posts
Build High For Happiness!
Fri 10 Jan 2014
at 06:02
  • msg #149

Re: OOC

In the first DWAITAS game I ran, the PCs discovered their TARDIS, lost for millions of years, was infested by cockroaches that had evolved to human-size and the ability to open doors. The cockroaches chased the PCs around a bit, and pretty much had the run of the place.

I'm reminded of a tale from one of the novels, probably The Infinity Doctors, of small furry Gallifreyan vermin in some forgotten corner of the Capitol, probably tafelshrews, who'd evolved to sentience, developed space flight, and departed, the Time Lords had been around so long.
http://tardis.wikia.com/wiki/Tafelshrew
The Traveller
player, 151 posts
Renegade Time Lord
Time's Defender
Sat 11 Jan 2014
at 21:35
  • msg #150

Re: OOC

I'm finding Smoke's adventures in the bowels of the TARDIS to be utterly fascinating. Great job Smoke!


Smoke Alarm
player, 154 posts
Build High For Happiness!
Sun 12 Jan 2014
at 01:05
  • msg #151

Re: OOC

I'm having lots of fun, crawling around, talking to little furry mole people. :) And none of you are going to believe me when I get back.
Smoke Alarm
player, 158 posts
Build High For Happiness!
Sun 12 Jan 2014
at 02:57
  • msg #152

Re: OOC

:D Adorable.

And it didn't end in Smoke being tied down and eaten by the furries. :o
The Guardian
GM, 141 posts
Sun 12 Jan 2014
at 02:59
  • msg #153

Re: OOC

I didn't exactly know where that was going, but I thought it was admirably sound logic for people with brains the size of a walnut. :D
The Traveller
player, 153 posts
Renegade Time Lord
Time's Defender
Sun 12 Jan 2014
at 17:48
  • msg #154

Re: OOC

In reply to Smoke Alarm (msg # 151):

Trav would, because she understands that Smoke would have absolutely no reason to lie.
The Guardian
GM, 142 posts
Sun 12 Jan 2014
at 18:33
  • msg #155

Re: OOC

Riiiiight, like Trav won't be completely flattered to learn that an entire civilization has formed around the junk she has lost in the ventilation system.
The Traveller
player, 154 posts
Renegade Time Lord
Time's Defender
Sun 12 Jan 2014
at 19:51
  • msg #156

Re: OOC

Trav is Intensely Curious. She'll probably want to climb up into the vents to meet these people!
Sereth
player, 95 posts
Sun 12 Jan 2014
at 21:45
  • msg #157

Re: OOC

Not sure how Sereth will react.

On the one hand, she's not Draconian, so he doesn't feel he's got the same sense of honor, so she might be making it up.

On the other hand, he's a hypocrite for thinking that way when he lectures others to be open to non-Draconians...
Smoke Alarm
player, 160 posts
Build High For Happiness!
Mon 13 Jan 2014
at 01:34
  • msg #158

Re: OOC

The Guardian:
I didn't exactly know where that was going, but I thought it was admirably sound logic for people with brains the size of a walnut. :D


No wonder they like Smoke Alarm! :)


I mean, once I translate it through Smoke Alarm's knowledge and Kang-speak, you might have no idea what the hell she's on about. :)
Smoke Alarm
player, 162 posts
Build High For Happiness!
Mon 13 Jan 2014
at 13:43
  • msg #159

Re: OOC

Whew. That was an awful lot of Kang talk to get through. :)

My job: scientific technical editor. My hobby: writing childish nonsense. :D
The Traveller
player, 157 posts
Renegade Time Lord
Time's Defender
Mon 13 Jan 2014
at 17:24
  • msg #160

Re: OOC

This is karma, for all of Trav's hundreds of years of nonsensical babbling!

If this was 2nd Trav, she'd understand and be fluent in Kangspeak without a problem. Hell, 2nd Trav would probably want to run off and become a Blue Kang. 5Th Trav almost kind of does.
This message was last edited by the player at 17:25, Mon 13 Jan 2014.
Smoke Alarm
player, 163 posts
Build High For Happiness!
Tue 14 Jan 2014
at 00:49
  • msg #161

Re: OOC

While it's been a fun side-trip, I figured we'd want to get back to the main storyline soon, so I gave us an excuse not to return to the Us right now.

Think of more basic in-game matters, we seemed to have worked through the night helping the refugees, and a fair chunk of the day on either side as well. I don't know how long a local day is though. Smoke Alarm's probably been awake all night and and the previous day. So, will we have time to rest in the TARDIS?

I had a scene I wanted to write for Smoke Alarm in the console room, though without any other characters. It's a Kang funeral.
The Traveller
player, 160 posts
Renegade Time Lord
Time's Defender
Tue 14 Jan 2014
at 01:20
  • msg #162

Re: OOC

That's fine with me. Trav can set the TARDIS into temporal orbit, letting the PCs get some sleep and rest up before arriving at Arsuran.
The Guardian
GM, 144 posts
Tue 14 Jan 2014
at 03:30
  • msg #163

Re: OOC

Smoke Alarm:
Whew. That was an awful lot of Kang talk to get through. :)


I still can't read through it without cracking up after four tries or so, so I'd say you succeeded.
Smoke Alarm
player, 165 posts
Build High For Happiness!
Tue 14 Jan 2014
at 04:47
  • msg #164

Re: OOC

The Guardian:
OOC - Some background on knowledge of Arsuran Orbital Prime that Sereth and Smoke Alarm would have available to them:

When Smoke Alarm jumped off the ship that she hitched a lift on, she spent a number of days exploring around the spaceport and the business districts right around it.  Gradually she got chased off from these places until she settled down in a very downscale area where lower-class workers lived and no one bothered chasing her away any more.  This would be where Mrs. Maglup lived or lives, for instance.


Actually, I'd written that Smoke fell out of a blue bubble (the osmic projector from her previous game) on Arsuran itself, and she's spent two months living on the streets there, trying to work out where and when she is and how to get off Arsuran to where she needs to go. Being there longer gave her more of a reason to want to liberate Arsuran and hate on the Fists. The rest works fine though.

Mrs Maglup I imagined runs a bakery or diner/cafe. She could be alien, human, whatever, kindly and charitable. Smoke Alarm kept rats away and performed various odd jobs in exchange for food. Maybe she could give us information, or need help herself? Smoke Alarm lived out of a crate down an alley nearby.
The Guardian
GM, 145 posts
Tue 14 Jan 2014
at 04:55
  • msg #165

Re: OOC

Okay, I'd forgotten the details there.
Stanley Newton
player, 42 posts
Wed 15 Jan 2014
at 00:01
  • msg #166

Re: OOC

The Guardian:

Let me know if there are more specific things you'd want information on, or particular features you'd like to have available to exploit -- depending on what they are, they might call for spending Story Points or they might not.  Stanley and Trav can suggest these sorts of things as well, of course, they'd just be "learning" of them by way of one of the others.


I don't have any questions or requests regarding Arsuran.
This message was last edited by the player at 18:33, Wed 15 Jan 2014.
The Guardian
GM, 146 posts
Thu 16 Jan 2014
at 04:39
  • msg #167

Re: OOC

Cubicle 7 sent out the Fourth Doctor Sourcebook to subscribers today.  As usual, there was some very interesting stuff in it, and the usual assortment of new character traits.

One of these I wanted to call to Sereth's attention is this, which I thought might be appropriate for him:

Noble (Minor Good)

You have been born into the highest levels of society and are used to entertaining dignitaries, ambassadors and even kings and queens. You experience gives you a +2 bonus whenever you deal socially with the cream of society, especially when you are in a formal environment.

If you'd like to swap out a point somewhere for this, feel free to so.

***

(Trav & Stanley: the book also gives an example of what the stat block for an Osiran looks like.  Be very glad that I had to wing it when I introduced Apep. :))
Sereth
player, 100 posts
Thu 16 Jan 2014
at 04:42
  • msg #168

Re: OOC

Ooh yeah.

... now to figure out where to swap it out. Figure it out tonight.
Stanley Newton
player, 43 posts
Thu 16 Jan 2014
at 11:46
  • msg #169

Re: OOC

The Guardian:
(Trav & Stanley: the book also gives an example of what the stat block for an Osiran looks like.  Be very glad that I had to wing it when I introduced Apep. :))


:) Maybe he was weakened by being trapped in that time trap for so long?
The Traveller
player, 162 posts
Renegade Time Lord
Time's Defender
Thu 16 Jan 2014
at 14:39
  • msg #170

Re: OOC

Nah, he was intimidated by how AWESOME we are. For some reason, Adventure Time and Doctor Who seem to share the same DNA as shows.
The Guardian
GM, 147 posts
Sun 19 Jan 2014
at 14:32
  • msg #171

Re: OOC

I'm just giving this a kick to get a sense of where we're all at.  I'm guessing some people have been unavailable for the last few days, but I wanted to make sure that your weren't all just collectively stuck for a direction.

If the latter is the case, I can just advance time a little and pick up with you arriving on Arsuran Prime in Smoke's old stomping grounds.  I hadn't seen a clear indication of what the plan was.
Smoke Alarm
player, 168 posts
Build High For Happiness!
Sun 19 Jan 2014
at 15:21
  • msg #172

Re: OOC

I'm here!

This is Doctor Who! Why on Arsuran would we go in with a plan? :) I figure we go in, explore, see what's what, deal with some injustice, get involved, and wing it from there. Traveller wants to infiltrate the Fists, I think, and/or join or lead a rebellion. Smoke can just play merry havoc with them.

I requested a time-jump to cover sleep, food, toiletries, etc., plus settling into the TARDIS, along with something I wanted to write for Smoke. We can land on Arsuran after.
Stanley Newton
player, 44 posts
Sun 19 Jan 2014
at 16:24
  • msg #173

Re: OOC

Smoke Alarm:
I figure we go in, explore, see what's what, deal with some injustice, get involved, and wing it from there.


I thought that was the plan, too.
This message was last edited by the player at 16:25, Sun 19 Jan 2014.
The Guardian
GM, 148 posts
Sun 19 Jan 2014
at 16:55
  • msg #174

Re: OOC

Fair enough.  I think Trav and Sereth have just been offline for a few days.

Smoke Alarm, you can go ahead with your ceremony bit, and I'll open up a new thread for Arsuran Prime later.
The Traveller
player, 164 posts
Renegade Time Lord
Time's Defender
Mon 20 Jan 2014
at 00:02
  • msg #175

Re: OOC

I'm here. I'm fine with going ahead.
Smoke Alarm
player, 170 posts
Hail the unalive
Blue Kang the Last
Mon 20 Jan 2014
at 04:28
  • msg #176

Re: OOC

Done! At last, it got rather long.

And I kind of made a mess of your TARDIS, Trav. Sorry.

Feel free to stop by and watch or whatever.
Sereth
player, 102 posts
Mon 20 Jan 2014
at 04:35
  • msg #177

Re: OOC

Damn Smoke. You're going to make me cry.
Sereth
player, 103 posts
Tue 21 Jan 2014
at 00:32
  • msg #178

Re: OOC

The Guardian:
One of these I wanted to call to Sereth's attention is this, which I thought might be appropriate for him:

Noble (Minor Good)

You have been born into the highest levels of society and are used to entertaining dignitaries, ambassadors and even kings and queens. You experience gives you a +2 bonus whenever you deal socially with the cream of society, especially when you are in a formal environment.

If you'd like to swap out a point somewhere for this, feel free to so.

***


Okay tough call; but swapped out Tough, for Noble. His whole aim is to stop things from escalating to the point where combat breaks out.
The Traveller
player, 168 posts
Renegade Time Lord
Time's Defender
Tue 21 Jan 2014
at 00:33
  • msg #179

Re: OOC

Smoke Alarm:
Done! At last, it got rather long.

And I kind of made a mess of your TARDIS, Trav. Sorry.

Feel free to stop by and watch or whatever.


Trav added to the mess.

Was kind of hoping you'd come up to the Orrery, but there will be other times. Trav hopes to eventually share some words with Smoke about people being gone.
Smoke Alarm
player, 173 posts
Hail the unalive
Blue Kang the Last
Tue 21 Jan 2014
at 01:57
  • msg #180

Re: OOC

Fair enough, I'll go say hello. Are any of those pictures of the Chibitrav Trav?
Smoke Alarm
player, 176 posts
Hail the unalive
Blue Kang the Last
Tue 21 Jan 2014
at 03:58
  • msg #181

Re: OOC

On our plans, I'd suggest we pair up so as not to give our GM too much to update and keep track of, and so we can RP with each other. And help each other if we run into trouble, naturally.

We could do one thing followed by the other.
This message was last edited by the player at 00:43, Wed 22 Jan 2014.
The Guardian
GM, 153 posts
Wed 22 Jan 2014
at 00:47
  • msg #182

Re: OOC

Smoke Alarm:
On our plans, I'd suggest we pair up so as not to give our GM too much to update and keep track of, and so we can RP with each other. And help each other if we run into trouble, naturally.

We could do one thing followed by the other.

If anyone wants to edit accordingly to make that happen, you can go ahead, or if you just want to tag along with Sereth, Smoke.  I'll look for some response from everyone before I start in with what your progress is and what you find at your destinations.
Smoke Alarm
player, 183 posts
Hail the unalive
Blue Kang the Last
Thu 23 Jan 2014
at 04:19
  • msg #183

Re: OOC

Some questions about the occupation.

How long has it been? For us, it might have been a bit over a day, but via time machine I imagine it could be longer. The Fists certainly seem to have cleaned up well and gotten quite organised in that time.

Have they put up any Fists signs and logos? What is their logo? I'm picturing an upraised fist.

Smoke Alarm might wallscrawl it later. ;)
This message was last edited by the player at 13:45, Thu 23 Jan 2014.
The Guardian
GM, 159 posts
Thu 23 Jan 2014
at 13:06
  • msg #184

Re: OOC

Smoke Alarm:
How long has it been? For us, it might have been a bit over a day, but via time machine I imagine it could be longer. The Fists certainly seem to have cleaned up well and gotten quite organised in that time.

I was figuring 5-6 days total since they attacked.  I recognize that Trav did her temporal orbit gimmick, but (mumble mumble) Sereth did go and make his report, and all the studying would have taken a while.

TARDISes travel at the speed of plot, anyway, and I think this is a more manageable juncture than the middle of the proper invasion -- the latter would be more prone to the Fists just fighting you and leaving the PCs less space to poke into the situation.

quote:
Have they put up any Fists signs and logos? What is their logo? I'm pictured an upraised fist.

The Fists aren't big on icons.
Smoke Alarm
player, 188 posts
Hail the unalive
Blue Kang the Last
Thu 23 Jan 2014
at 13:44
  • msg #185

Re: OOC

Okay.

So, no big fists I can draw upraised fingers on? ;)
This message was last edited by the player at 13:45, Thu 23 Jan 2014.
The Traveller
player, 178 posts
Renegade Time Lord
Time's Defender
Thu 23 Jan 2014
at 13:59
  • msg #186

Re: OOC

In reply to Smoke Alarm (msg # 185):

You know now Smoke that fan artists and Smoke/Trav shippers will now be drawing bath house/spa pics of Trav scrubbing down Smoke,being spa  pampered by Scutters, and other bath house episode shenanigans.
Smoke Alarm
player, 189 posts
Hail the unalive
Blue Kang the Last
Thu 23 Jan 2014
at 15:00
  • msg #187

Re: OOC

Really? Who are these people anyway? :)

You'll all see plenty of Smoke Alarm when we find a suitable Great Pool in the Sky. ;)

BTW, I'm starting to picture Ksenia Solo, as Kenzi in Lost Girl, as a good actress for Smoke Alarm. Right size and look, bundle of energy, punk fashion, crazy ballet grace. But for all Kenzi's many wigs and hair-colours, she hasn't yet gone blue so far as I've seen.
The Traveller
player, 179 posts
Renegade Time Lord
Time's Defender
Thu 23 Jan 2014
at 15:24
  • msg #188

Re: OOC

Holy crap! Smoke's raided Trav's wardrobe!

Brave and bold as a Kang should be!


The Guardian
GM, 163 posts
Fri 24 Jan 2014
at 02:09
  • msg #189

Re: OOC

Trav, did you revise your call on who the Last Doctor was?
Smoke Alarm
player, 191 posts
Hail the unalive
Blue Kang the Last
Fri 24 Jan 2014
at 02:15
  • msg #190

Re: OOC

Dang, now when Smoke Alarm updates her costume on 21st-century Earth, she's just going to look like a copy-paster.

http://willphantom.deviantart....-Kang-Girl-265306549
The Traveller
player, 182 posts
Renegade Time Lord
Time's Defender
Fri 24 Jan 2014
at 07:42
  • msg #191

Re: OOC

The Guardian:
Trav, did you revise your call on who the Last Doctor was?

You mean, the last Doctor Trav knew?

She knew 9 for all of like 5 minutes, before activating instructions he laid into Trav's TARDIS (who was arguably 10 ;) I don't recall changing that up.

Also, Trav got nearly the worst roll you could on 4D6, but fair is fair, she's running on 3 SP now.
Smoke Alarm
player, 194 posts
Hail the unalive
Blue Kang the Last
Tue 28 Jan 2014
at 02:41
  • msg #192

Re: OOC

Sorry for the wait on me, I was busy with work and a bit writer's-blocked.

The Twelfth or whatever's now in costume:
http://www.doctorwhonews.net/2...me-270114193008.html

It reminds me an awful lot of Jon Pertwee.

But damn it, why do they always have to pose like they're casting magic spells, or pointing the sonic screwdriver like its a wand or, worse, a gun?
The Guardian
GM, 172 posts
Tue 28 Jan 2014
at 05:11
  • msg #193

Re: OOC

I think that pose without the sonic is a step in the right direction, in any case.

Trav: I'm thinking over where to go with the plan you've outlined.  I like the idea, just trying to plan out some places to go with it.
Sereth
player, 111 posts
Tue 28 Jan 2014
at 09:19
  • msg #194

Re: OOC

I like it except for the fact you've got nothing for me to do!

I kid, I kid. Sereth has his own ideas anyway, and probably doesn't need the direction from Trav. (And she may get him to do what she wants better by letting him do his own thing; which goals are generally the same as hers anyway...)
The Traveller
player, 186 posts
Renegade Time Lord
Time's Defender
Tue 28 Jan 2014
at 12:58
  • msg #195

Re: OOC

Hey, hey, cooperative unity, not coercive! ;)

Trav isn't wedded to her plan. Throw up ideas of your own if you have them.

As for Time Lords posing with guns, well, someone we know kind of has that covered.

Edit: Dammit, all of the pics on google of blonds with guns suck.
Smoke Alarm
player, 196 posts
Hail the unalive
Blue Kang the Last
Tue 28 Jan 2014
at 14:47
  • msg #196

Re: OOC

Well, now, we recruit, organise and train our ragtag band of rebels. Smoke's starting. :)
The Guardian
GM, 174 posts
Wed 29 Jan 2014
at 01:55
  • msg #197

Re: OOC

What I'm starting to think of doing with this now is rather than playing this out in excruciating detail or short-cutting to some big confrontation, go to a montage style as Trav & co. build up their resistance, and "zoom in" on some incidents as it progresses.  Does that sound like it would be a fun way to approach it?
The Traveller
player, 187 posts
Renegade Time Lord
Time's Defender
Wed 29 Jan 2014
at 05:16
  • msg #198

Re: OOC

Trav has an entirely crazy, hinky idea - send Ru and Smoke back in time with the TARDIS on automatic to the era of 1960's UNIT and the 3rd Doctor, and have him train the two in Venusian Aikido, enhancing Kang Fu to invincibility! Maybe the "removal of Time Lord blocks on the TARDIS by order of the council of Time Lords" is really Trav slipping him a part! Trav, of course, couldn't go and would have to tell the 3rd Doctor "I'm from your future we need your help LA LA LA SPOILERS." It would be so Trav and so crazy.
Stanley Newton
player, 51 posts
Wed 29 Jan 2014
at 05:41
  • msg #199

Re: OOC

Sorry everyone but I've got an awful lot of unexpected work to do this week so posting is going to be slow until Friday. Sorry.
This message was last edited by the player at 23:58, Sun 02 Feb 2014.
Smoke Alarm
player, 198 posts
Hail the unalive
Blue Kang the Last
Wed 29 Jan 2014
at 13:13
  • msg #200

Re: OOC

What did you think Kang Fu was based on? :D I'm picturing this as like capoeira:
http://en.wikipedia.org/wiki/Capoeira
A martial art used by an oppressed people to defend themselves, easily disguised as some innocuous activity that can be trained in public — in this case, children's games and sports. I'm picturing Smoke leading a bunch of people in the park playing chasey, as a Fist-approved exercise routine. :)

I really need more than 1 rank in Fighting with all this.

1970s UNIT, surely? Or 80s? ;)

But Venusian Aikido needs five arms and five legs, and we only have two of each. And we could just learn it at the source, from a Venusian.
Sereth
player, 112 posts
Wed 29 Jan 2014
at 13:35
  • msg #201

Re: OOC

I think it was mentioned once that the third doctor was the only humanoid to -ever- master Venusian Aikido.

It's never said why they taught him though, if it's so hard for humanoids.
Smoke Alarm
player, 200 posts
Hail the unalive
Blue Kang the Last
Fri 31 Jan 2014
at 08:40
  • msg #202

Re: OOC

IIRC from the novels, the Doctor developed a special four-limbed version that he practices. I also remember a flash-back to him training under a Venusian master in a smoky cave, but can't remember which books.
http://tardis.wikia.com/wiki/Venusian_aikido
The Guardian
GM, 178 posts
Sat 1 Feb 2014
at 20:46
  • msg #203

Re: OOC

Sorry I've been off for a few days; been gathering my thoughts on this.
Smoke Alarm
player, 205 posts
Hail the unalive
Blue Kang the Last
Mon 10 Feb 2014
at 01:39
  • msg #204

Re: OOC

Sorry, I didn't know what to do and forgot to get back to this.

Writing Kang txt speak was torturous. D:
This message was last edited by the player at 01:40, Mon 10 Feb 2014.
Sereth
player, 115 posts
Mon 10 Feb 2014
at 01:44
  • msg #205

Re: OOC

.... My brain hurts.
The Guardian
GM, 183 posts
Mon 10 Feb 2014
at 03:14
  • msg #206

Re: OOC

Well, I've got to apologize for dropping this for the last bit as well.  I've been fighting a head cold and have had very little brain.
The Traveller
player, 192 posts
Renegade Time Lord
Time's Defender
Mon 10 Feb 2014
at 10:25
  • msg #207

Re: OOC

Watch after your health first, Gary. Is all good.
Smoke Alarm
player, 207 posts
Hail the unalive
Blue Kang the Last
Mon 10 Feb 2014
at 11:22
  • msg #208

Re: OOC

The Guardian:
Well, I've got to apologize for dropping this for the last bit as well. I've been fighting a head cold and have had very little brain.


Reading too much Smoke Alarm? ;) Get well!

By the way, Smoke's also illiterate, or semi-literate, of course. So, she hasn't fully read your emails, and an illiterate Kang text is going to be a mess. I tried to make it comprehensible, with recollection of things Smoke's said and a little thinking. ;)

Peet is only of Smoke's homeless friends she mentioned back in post #9. (He's a Boy about her age, and she might have a crush on him but doesn't know it.)

LnF: Lost and Found.

'Ware: Beware.

F31S: Fists of the Thirty-One Suns

Teaching Smoke Alarm to read and write (and speak!) could be a thing later. :)
The Traveller
player, 194 posts
Renegade Time Lord
Time's Defender
Mon 10 Feb 2014
at 11:37
  • msg #209

Re: OOC

Trav was a human teacher and researcher in her 4th incarnation, so she may do just that.
Smoke Alarm
player, 212 posts
Brave and bold
as a Kang should be.
Tue 11 Feb 2014
at 12:05
  • msg #210

Re: OOC

I wondered if there was a stereotypical crazy homeless person for Smoke to recall, then realised that would be Smoke. :)
Sereth
player, 116 posts
Wed 12 Feb 2014
at 02:58
  • msg #211

Re: OOC

Smoke Alarm:
icehot Doctor who


I see what you did there.
Smoke Alarm
player, 214 posts
Brave and bold
as a Kang should be.
Wed 12 Feb 2014
at 03:02
  • msg #212

Re: OOC

...I didn't.
The Traveller
player, 195 posts
Renegade Time Lord
Time's Defender
Wed 12 Feb 2014
at 19:53
  • msg #213

Re: OOC

New places for the TARDIS to go!

Trav: "Who is in?"

http://www.technologyreview.co...-of-other-universes/
Smoke Alarm
player, 217 posts
Brave and bold
as a Kang should be.
Thu 13 Feb 2014
at 03:24
  • msg #214

Re: OOC

Cool. That's been suggested for a while, but it's great to see evidence for it. The cosmic microwave background shows a lot of cool things. I remember doing a review of a paper some years ago that found from the WMAP data that universe might not be round but possibly a Poincare dodecahedron — that is, a twelve-sided multi-dimensional blob with the sides joined up. Go far enough in one direction and you'll pop out the other.

Also: 800th post!
This message was last edited by the player at 06:25, Thu 13 Feb 2014.
The Traveller
player, 199 posts
Renegade Time Lord
Time's Defender
Fri 14 Feb 2014
at 02:12
  • msg #215

Re: OOC

I've always been a big fan of the level 1 multiverse thing, where the universe is big enough so that you'll eventually find duplicates of everything.
The Traveller
player, 201 posts
Renegade Time Lord
Time's Defender
Sat 15 Feb 2014
at 06:56
  • msg #216

Re: OOC

Hmph. Well, obviously, the blew it on their Trav auditions so they had to take a lesser role - http://www.scifind.com/features/the-other-11-doctors/

Now I have to think about male Travellers ;)
The Guardian
GM, 191 posts
Sun 16 Feb 2014
at 04:27
  • msg #217

Re: OOC

In the next day or two I will put some new posts up.  As I mentioned a while ago, I mean to make the next stretch of the story a little more episodic while you put your longer-term plans into action instead of running it in strictly real-time fashion.  If you have particular goals you want to be carrying out, please post as to what they are.  I know that Stanley is set up at the clinic and is planning a foray to the Justice Center, that Trav will be building a network, and that Smoke Alarm will be training a Kang resistance.

Meanwhile, we can treat this as the end of an episode.  Everyone should reset their Story Points.
Smoke Alarm
player, 218 posts
Brave and bold
as a Kang should be.
Sun 16 Feb 2014
at 07:41
  • msg #218

Re: OOC

Smoke Alarm will introduce Gaross to the Traveller to get Gaross's equipment connected to Traveller's network. Then she'll start training Peet and others of the city's homeless, those in hiding, and anyone else who's interested, in Kang Fu.

She aims to teach Kang Fu as a defensive martial art and set of parkour skills dedicated to dodging and evading the Fists and getting away safely. The training is easily hidden under simple games and exercises. The ethos is not to fight them on their own terms, where they're strongest, nor to be aggressive and violent and provoke retaliation, but to annoy, harass, and skirmish them constantly, wearing down morale and resources. This will be accompanied with techniques of urban warfare and passive-aggressive resistance. :)

Next, she'll go out and start wallscawling anti-Fist messages. :) If they chase her, she can test her Kang Fu and parkour skills, putting them into action in an icehot chase sequence. :D Smoke Alarm aims to publicly demonstrate Kang Fu and to humiliate the Fists and banish people's fear of them.
The Traveller
player, 202 posts
Renegade Time Lord
Time's Defender
Sun 16 Feb 2014
at 16:16
  • msg #219

Re: OOC

Beautiful. Trav wants to squeeze them on their morality goolies - "Violence is tyranny. Consent is morality. Where is the consent? Show us the threat. No coercion. Coercion means incorrect and immoral."

Trav will also work up some messaging directed directly at the Fists - "Who are you hurting? Why do you strip rights? Coercion is division, coercion is disunity, coercion is undisciplined, coercion is chaos, coercion is immoral." She wants to split the Fists down their faultline of their ethos - they will either have to become cognitively dissonant and become like any other tyrant, or cease their activities and begin to parley.

Also, Trav *really* wants to track down one of those blue globes. Finding one of those is priority.
The Guardian
GM, 192 posts
Sun 16 Feb 2014
at 21:00
  • msg #220

Re: OOC

For some reason I envision Trav popping her magic hat and plopping a Che Guevara-style beret on her head.... :D
The Traveller
player, 203 posts
Renegade Time Lord
Time's Defender
Sun 16 Feb 2014
at 21:20
  • msg #221

Re: OOC

The Guardian:
For some reason I envision Trav popping her magic hat and plopping a Che Guevara-style beret on her head.... :D


"This? Um, no, my regular hat is over there on the stand. This is either Che's or Fidel's, I forget which."
The Guardian
GM, 197 posts
Tue 18 Feb 2014
at 02:55
  • msg #222

Re: OOC

In addition to the posts over in the IC thread, I should also add here that Amanda is uncommitted to any particular activity right now, so if someone has a suggestion for what she should be doing for the cause, feel free to narrate that.  Zheng Ru and his more capable acolytes could also be in play: it would take a trip by TARDIS to fetch them, but they are willing if you have a use for them.
The Traveller
player, 204 posts
Renegade Time Lord
Time's Defender
Tue 18 Feb 2014
at 11:38
  • msg #223

Re: OOC

Trav will absolutely go and get Rhu and some of his monks - we may actually need some fighting power if things get out of hand. We also need their help to develop Kang Fu fully.

As for Amanda, not sure, need to percolate on that.

EDIT - Amanda can help Trav collate her massive transmedia campaign. I took a +2 bonus to my Convince roll, using Friends (Major) to justify it. Does that sound good?
This message was last edited by the player at 14:58, Tue 18 Feb 2014.
The Guardian
GM, 203 posts
Wed 19 Feb 2014
at 04:16
  • msg #224

Re: OOC

Smoke Alarm, you broke the GM again.  I totally forgot the Kang Mantra when I sat down and spitballed that scene together.

Clearly the next step is for some of Smoke Alarm's Little Helpers to drive her nuts by putting up flyposts.
Smoke Alarm
player, 221 posts
Brave and bold
as a Kang should be.
Wed 19 Feb 2014
at 05:30
  • msg #225

Re: OOC

Heh. I was waiting for an opportunity to bring up her ball-game superstition. Given the choice, she would have refused to play. Now the Fists have shown up, never ever again.

I should have included it as a taboo subject in her training.

I wonder what happened to make the Kangs ban ball-games...
The Guardian
GM, 204 posts
Wed 19 Feb 2014
at 12:44
  • msg #226

Re: OOC

Oh, I always figured the Kangs' thing came from rules that they were given by their parents when they were left at the Towers (as opposed to the Caretakers) and have long since forgotten the source of.

If the Doctor had never showed up, I think these would be well on their way to becoming the Kangs' Three Commandments. :)
Smoke Alarm
player, 223 posts
Brave and bold
as a Kang should be.
Thu 20 Feb 2014
at 03:45
  • msg #227

Re: OOC

Actually, it's only two constant rules: "No ball-games, no fly-posts". The third is whatever the Kangs don't want to do or don't want to accept at that time, "No outgoing" or "No visitors".

I imagined they're part of a set of rules of the Towers, like no ball-games and fly-posts in the corridors. It's probably something the Kangs saw around and took to heart. Maybe had a ball-game one day that ended in tragedy, like they were kicking around a grenade...
Smoke Alarm
player, 224 posts
Brave and bold
as a Kang should be.
Thu 20 Feb 2014
at 06:15
  • msg #228

Re: OOC

The Traveller:
"My roundabout point is that I *must* allow history to unfold as naturally as possible. The Doctor and I sometimes disagreed on this. He would occasionally fuck around with history for the 'greater good' or sometimes just to rescue people. Me? I've always regard changing people's history as something akin to rape. It's the ultimate theft of agency, changing someone's past. That's my issue with Phillipe. If our opponent is indeed him, I need to figure out a way to resolve this situation, but to also keep history intact. Phillipe needs to become Fortuna, who needs to become Evers. Safeguarding everyone's history is what the Time Lords did for so long. If people don't have meaningful choices, if some time traveller can simply rearrange their history, then they're not... people any more. They're made into phantoms. People aren't objects, Ru. They have a right to their history and their choices. Phillipe has a right to his, all throughout his various lives. If my people did any kind of good, before the War, it was this."


I don't know what's going on, but I have to say: that's the best defence for not changing history I've ever read. Well done!
The Guardian
GM, 210 posts
Fri 21 Feb 2014
at 01:46
  • msg #229

Re: OOC

Smoke Alarm: I might be holding the wrong end of the stick with your actions over in the IC thread.  Is the idea that you're trailing after the Fists and deliberately pestering them?
Smoke Alarm
player, 225 posts
Brave and bold
as a Kang should be.
Fri 21 Feb 2014
at 02:24
  • msg #230

Re: OOC

Pretty much, yeah. :)
Sereth
player, 123 posts
Sat 22 Feb 2014
at 06:31
  • msg #231

Re: OOC

Sorry, I'll post tomorrow. Today's been hellishly busy.
Smoke Alarm
player, 229 posts
Brave and bold
as a Kang should be.
Sat 22 Feb 2014
at 09:20
  • msg #232

Re: OOC

The Guardian:
Two points is the right number since you're at -6.

I know I keep dropping people into non-optimal situations and the DWAITAS rules are not real forgiving to that.  I do encourage people to throw Story Points into their rolls preemptively for extra dice.  I'll try to do a better job of giving points back for appropriate things.  For that matter, if anyone sees their fellow PCs doing something that seems SP-worthy, do speak up.


I always forget to use things like action points (in d20 systems), force points (Stars Wars Saga Edition), and story points, even bonus rerolls or max rolls some GMs give out, because they're an extra layer of mechanics and one you need to ration. So, I rarely  think of the +2d6 story point option.

Do you mind if we roll 2d6 + whatever, then immediately spend a story point to roll another 2d6? Or would you prefer we roll 4d6 + whatever straight off (i.e., spend the story point in advance)? The first has the option of letting us know if we need the bonus dice or not.
The Guardian
GM, 216 posts
Sat 22 Feb 2014
at 12:34
  • msg #233

Re: OOC

Smoke Alarm:
Do you mind if we roll 2d6 + whatever, then immediately spend a story point to roll another 2d6?

That would be fine, actually.  I think that in the prior iteration of the game before we moved it over to RPOL we were doing this anyway.
Sereth
player, 124 posts
Sun 23 Feb 2014
at 22:46
  • msg #234

Re: OOC

Certainly makes it easier.

Though in that case; there's never really a reason just to spend the story point to bump it up to a success is there?

For example; I just rolled 13 for my sneaking around; if it's going to cost a story point whether I bump it up or just get to retroactively add another 2d6; there's no point in the former, because the latter will absolute minimum get me to 15.
Smoke Alarm
player, 230 posts
Brave and bold
as a Kang should be.
Mon 24 Feb 2014
at 00:24
  • msg #235

Re: OOC

Yeah, I meant to write that as a query rather than a request. Looking again, the language in the entry suggests the SP must be spent before the main roll: "If the character knows beforehand...", "The player will have to judge if the task is worth spending a valuable Story Point." It's a gamble on spending an SP and either getting a +2 and likely no change, or a +12 and a resounding success.

Is it okay if Smoke Alarm goes off for some nocturnal wallscrawling?
The Guardian
GM, 218 posts
Mon 24 Feb 2014
at 06:05
  • msg #236

Re: OOC

Sereth: the main reason I threw that on the table is that in typical face-to-face play, when I'm GMing and I see players passing up an option to help their chances when I see the math is against them, I'll stop them before they roll the dice and remind them of the tools they've got handy.

In the case that you're holding on over in the IC thread, I suppose it's not going to make much material difference one way or the other; the main thing that a really good sneak would do is to give you the dead-to-rights drop on them, but Sereth in his present situation isn't planning to exploit that directly.

Let's stick with rules as written for now.  I'll continue to try to do my best to let people know what kind of a target number they're up against so they can make that call before they roll.

Smoke Alarm: I was holding up to see what Trav's response to your message was.  Scrawl away.
Smoke Alarm
player, 233 posts
Brave and bold
as a Kang should be.
Tue 25 Feb 2014
at 05:48
  • msg #237

Re: OOC

The Guardian:
OOC: Smoke, you should go ahead and set the scene for your vandalism free-spirited political expression.

All of the characters are operating in a non-synchronous manner until you agree that you are in sync.  In particular, I want to see what Stanley does in his thread before Trav catches up to him.


Since Sereth and Smoke Alarm are both out after curfew, they could both be contemporaneous if necessary. Sereth sounds like he needs some Kang help. :)

What skill would wallscrawling/graffiti come under? I figure Presence + Craft for the artistry, and maybe Ingenuity + Subterfuge for the vandalism itself?
Sereth
player, 127 posts
Tue 25 Feb 2014
at 21:33
  • msg #238

Re: OOC

The Guardian:
Let's stick with rules as written for now.  I'll continue to try to do my best to let people know what kind of a target number they're up against so they can make that call before they roll.

Smoke Alarm: I was holding up to see what Trav's response to your message was.  Scrawl away.


SUggested compromise: If you remember; we have to use the story point for extra dice before hand; if for whatever reason (distractions, get caught up, whatever), you forget, we can use it retroactively.
The Traveller
player, 212 posts
Renegade Time Lord
Time's Defender
Tue 25 Feb 2014
at 22:25
  • msg #239

Re: OOC

Opener for season 2 of Always Time To Travel -

http://www.youtube.com/watch?v=oHqUipinDyw
The Guardian
GM, 224 posts
Wed 26 Feb 2014
at 01:35
  • msg #240

Re: OOC

Sereth:
Suggested compromise: If you remember; we have to use the story point for extra dice before hand; if for whatever reason (distractions, get caught up, whatever), you forget, we can use it retroactively.

That sounds reasonable.  There will be some cases where the players will just want to "act blind", and I favor that because it helps keep things moving briskly online.  So if you do that, I determine a difficulty after your roll and it turns out that what you were doing was riskier that you thought it was, I may give you the option of spending SPs on dice after the fact.
The Traveller
player, 213 posts
Renegade Time Lord
Time's Defender
Wed 26 Feb 2014
at 01:41
  • msg #241

Re: OOC

I trust Gary in all things.
Smoke Alarm
player, 236 posts
Brave and bold
as a Kang should be.
Wed 26 Feb 2014
at 07:34
  • msg #242

Re: OOC

Normally on Doctor Who, the Doctor blunders into some tyranny, gets into trouble, meets some local rebels, and in the course of a day blows up the villain's power-base and the villain himself. Then leaves without a second thought.

Here, we came deliberately, spent a week getting in touch with repressed groups and sympathetic parties, linked them with secret communications, provided aid for specific problems, spread protest messages, attacked enemy ideology, trained in non-violent resistance and self-defence, and engaged in campaigns of civil disobedience.

Doing it right? :D
This message was last edited by the player at 12:51, Wed 26 Feb 2014.
The Guardian
GM, 226 posts
Wed 26 Feb 2014
at 12:48
  • msg #243

Re: OOC

To be fair, I have a hard time trying to present a scenario that exists in a tiny bottle without strings that have wide-spanning ramifications.  Particularly this one, which has a broader setting and is more an "arc" scenario where as Trav and Stanley (as characters) are well aware, there are hooks tying off all over time and space.

I consciously did the opposite in the last scenario I ran for those two, with the action confined to a couple of days and a small patch of the Egyptian desert, and I'll likely try to change the pace again for wherever this goes next.

(Plus, it helps that Doctor Who used to have to stage a revolution with seven sets and a go-cart.  I can afford two orbital rings, a MONORAIL! and the entire Draconian Empire.)
This message was last edited by the GM at 13:34, Wed 26 Feb 2014.
The Traveller
player, 214 posts
Renegade Time Lord
Time's Defender
Wed 26 Feb 2014
at 14:42
  • msg #244

Re: OOC

Smoke Alarm:
Normally on Doctor Who, the Doctor blunders into some tyranny, gets into trouble, meets some local rebels, and in the course of a day blows up the villain's power-base and the villain himself. Then leaves without a second thought.

Here, we came deliberately, spent a week getting in touch with repressed groups and sympathetic parties, linked them with secret communications, provided aid for specific problems, spread protest messages, attacked enemy ideology, trained in non-violent resistance and self-defence, and engaged in campaigns of civil disobedience.

Doing it right? :D


Trav is a little bit more responsible than Boobie was ;)

Also, Smoke - Trav wants to come out and do wallscrawling and dye strips of blue into her hair and become a Blue Kang. Blue Kangs are the best!
Smoke Alarm
player, 237 posts
Brave and bold
as a Kang should be.
Wed 26 Feb 2014
at 15:25
  • msg #245

Re: OOC

Blue Kangs are best!

Feel free to stop by and join in the artistry! :D
Stanley Newton
player, 63 posts
Thu 27 Feb 2014
at 09:29
  • msg #246

Re: OOC

Sorry everyone. Once again Real Life is conspiring to keep me busy with boring work instead of posting.
This message was last edited by the player at 09:29, Thu 27 Feb 2014.
Smoke Alarm
player, 241 posts
Brave and bold
as a Kang should be.
Thu 27 Feb 2014
at 12:48
  • msg #247

Re: OOC

An alternative soundtrack for Smoke's escapades:
http://www.youtube.com/watch?v...32Kps&feature=kp

With a video clip to demonstrate what she's doing. :D
This message was last edited by the player at 12:50, Thu 27 Feb 2014.
Smoke Alarm
player, 243 posts
Brave and bold
as a Kang should be.
Fri 28 Feb 2014
at 03:18
  • msg #248

Re: OOC

Kangs are awesome! I've been wanting to do something like this ever since I first created Smoke Alarm. Icehot! :D
The Guardian
GM, 233 posts
Fri 28 Feb 2014
at 03:54
  • msg #249

Re: OOC

Now I'm offhandly curious whether you ever read any of the New Adventures.

Particularly Set Piece, wherein there's a sequence of the Seventh Doctor making a set of repeated breakout attempts that get him dubbed "the Gingerbread Man".
Smoke Alarm
player, 246 posts
Brave and bold
as a Kang should be.
Fri 28 Feb 2014
at 04:05
  • msg #250

Re: OOC

I have in fact. I think I've read all of them now. Love them!

And yes, I remember that bit. One escape he made despite being cryogenically frozen. :) I forgot the nickname though, and wasn't thinking of that here.

I made a few last minute edits just before you post, adding in a bit where Fadreen's firework settles down around a triumphant Smoke Alarm. Also, Smoke camera-phoned the whole thing. :D
Smoke Alarm
player, 248 posts
Brave and bold
as a Kang should be.
Sat 1 Mar 2014
at 03:00
  • msg #251

Re: OOC

I think Smoke Alarm inspired me for fitness training this morning. :D We won all the relays!

Actual pic of Smoke Alarm:

'Meep meep!'
The Guardian
GM, 236 posts
Sat 1 Mar 2014
at 03:15
  • msg #252

Re: OOC

I think you'll find that Meep sounds like this. Perhaps that's just Smoke Alarm's accent. :D
Stanley Newton
player, 66 posts
Sun 2 Mar 2014
at 00:35
  • msg #253

Re: OOC

The Guardian:
Now I'm offhandly curious whether you ever read any of the New Adventures.


No haven't read any of them. Have read some of the new series books.
The Guardian
GM, 241 posts
Tue 11 Mar 2014
at 00:15
  • msg #254

Re: OOC

I guess everyone has been busy?  It's been quiet for a while.
The Traveller
player, 222 posts
Renegade Time Lord
Time's Defender
Tue 11 Mar 2014
at 00:45
  • msg #255

Re: OOC

I want to investigate Faction Paradox. I love the idea of them being recurring foes of the Marshall and the Traveller.
Smoke Alarm
player, 254 posts
Brave and bold
as a Kang should be.
Tue 11 Mar 2014
at 00:56
  • msg #256

Re: OOC

Has Smoke stunned everyone into silence? I'm sorry if my side-adventure interrupted everyone else's. I didn't want to showboat any more, at least not for a while, so I figured Smoke should just follow the others for a while, maybe help Sereth or Stanley in what they were doing. But time's moved on, and we don't seem to have much to lead us on again.

Faction Paradox?! Where'd they come from? Ooh! It's Cousin Smoke Alarm with a skull-face mask! :D
The Guardian
GM, 242 posts
Tue 11 Mar 2014
at 02:58
  • msg #257

Re: OOC

The Traveller:
I want to investigate Faction Paradox. I love the idea of them being recurring foes of the Marshall and the Traveller.

(reaches for copy of Lawrence Miles' The Book of the War)

scritch scritch scritch
The Traveller
player, 224 posts
Renegade Time Lord
Time's Defender
Tue 11 Mar 2014
at 03:44
  • msg #258

Re: OOC

If anyone can help me out with amazon links to what I should be reading to get up to speed on the Faction, I'd be grateful.

Gary, if the Faction are indeed canon for your Dr Who setting (which you seem to have implied they are), what role have they played in both the Last Great Time War and The War as depicted in the FP books? I'm of the idea that the Marshall, when she was a villain, often clashed with the Faction because the Faction was all about chaos and anti-time, while the Marshall, while desiring to bring the cosmos under her own domination, was a Gallifreyan patriot at heart.  The Marshall's phrase was always Discipline and Order, and her first task from Rassilon and The Master upon her release from the Citadel was to bring the Faction to heel.

As the faction were the opponents of the 7th and 8th Doctors, the 1st and 2nd Travellers would never have encountered them unless she was unaware of what they were (although I like the idea of the Faction shattering the Marshall's time line and setting the 2nd Traveller against her in a novel).  In the Marshall Faction Paradox stories, I envision The Marshall matching wits and power against Sister Violet, a mysterious time witch who might have been a future incarnation. This supports (in my headcanon) the short appearance of the purple haired Traveller in the RIFTS TV series.
The Guardian
GM, 243 posts
Tue 11 Mar 2014
at 03:57
  • msg #259

Re: OOC

In reply to The Traveller (msg # 258):

I never got my head around the War per the Eighth Doctor novels very well, as the editors went to lengths to make it as obscure as possible, except to note the general form a Faction plot is going to take.

In the Last Great Time War I am sure they'd have run under the radar and adopted a watchful and opportunistic M.O.  As the Daleks and Time Lords were continually playing the "delve one yard below your mines" game, Faction Paradox agents would have egged them on in minor ways and set up their own schemes to derive power from the paradoxical changes taking place -- sometimes providing superficial aid to the Daleks, sometimes to the Time Lords, trying to position themselves to take control in the aftermath.  They seem not to have accomplished this, but I'm quite sure this would have torqued the Marshall off no end.
Smoke Alarm
player, 255 posts
Brave and bold
as a Kang should be.
Tue 11 Mar 2014
at 05:07
  • msg #260

Re: OOC

The War in Heaven of the EDAs was basically the Time War of the New Series in reverse: a big and terrible event in the future, steadily coming close, until it un-happened with the destruction of Gallifrey (all nine of them). It's amazing how much of the War in Heaven arc has been repeated in some way in the Time War arc, all the way up to "Day of the Doctor". Davies and Moffat really do owe the EDAs some acknowledgements. I like the theory that they were inherently the same war in different time-lines, not least because Daleks make a far better Enemy.

I can only recommend Alien Bodies, just because it's a brilliant book. The later FP EDAs, Interference and The Ancestor Cell give a lot more about them, but the former is quite a slog and latter is just terrible. The Gallifrey Chronicles is a good wrap-up of the War, but is a bit peripheral on the Faction, bar a good retcon of the identity of Grandfather Paradox. I haven't followed the spin-off series-es, however, so I can't speak to those.

I like to think of the Faction taking a role in the Time War akin to religious extremists and terrorists, small-scale but causing a lot of chaos for their own ends.
The Traveller
player, 225 posts
Renegade Time Lord
Time's Defender
Tue 11 Mar 2014
at 05:28
  • msg #261

Re: OOC

It sounds to me then that the Marshall would have dispatched CIA and Gallifreyan military intelligence operatives to divert Faction plots away from truly sensitive operations. I can see the Faction screwing with the deployment of various weapons from the Vault of Omega. The Marshall would have been infuriated that she would have to waste time with trouble makers and dangerous fanatics when she wanted to concentrate all of her attention on the real enemy - the Daleks and their allies. In my headcanon, the Marshall reported to The Master, and while mostly lead armies, was occasionally sent with just her Rod and Time Ring to give things her personal attention. She was kind of a Darth Vader to Rassilon and The Master's Emperor.
Sereth
player, 130 posts
Tue 11 Mar 2014
at 05:33
  • msg #262

Re: OOC

I know it goes against everything we hear, but I don't think the Master was particularly masterful in the Time War. To me, it sounds like he was a tool, no better or worse than the Doctor.
The Traveller
player, 226 posts
Renegade Time Lord
Time's Defender
Tue 11 Mar 2014
at 10:50
  • msg #263

Re: OOC

If the subject somehow came up, Trav would be spitting pissed. The Master ran, leaving only the Marshall (and later, The War Doctor) to man the walls.
Smoke Alarm
player, 257 posts
Brave and bold
as a Kang should be.
Tue 11 Mar 2014
at 12:04
  • msg #264

Re: OOC

I find the idea of either the Doctor or the Master working with the Time Lords, taking orders, going on missions, etc., unthinkable. They're much too independent. I think they'd just do their own thing, their efforts intersecting with the Time Lords, but only occasionally to the same ends as them, and occasionally against.

I also find the idea of the War Doctor somehow being different unlikely as well. He fought Daleks. He commits or allows genocide. How is that different from what he normally does?

Eh. My ranting.

In the Invasion of Armageddon game, I've brought back Destrii the anti-hero warrior fish-girl companion of the DWM Eighth Doctor as a companion for the War-time Eighth Doctor (after he left her at Comic-Con and forgot about her for a couple of centuries...). A warrior companion for a War-time Doctor. I like to imagine she'll raise some hell among the Daleks and Time Lords. She found Smoke Alarm's graffiti on the TARDIS roof too. :)
Sereth
player, 131 posts
Tue 11 Mar 2014
at 12:10
  • msg #265

Re: OOC

Smoke Alarm:
I also find the idea of the War Doctor somehow being different unlikely as well. He fought Daleks. He commits or allows genocide. How is that different from what he normally does?


Actually this is what bugs me not so much about the new series; but fandom. There's this kind of idealised idea of the Doctor as being pacifist. He showed glimpses of it as the 5th Doctor; and Tennant kind of went way overboard with it; but generally, the Doctor's had no problem in 'the ends justify the means'. Yes, occasionally we have a story (Genocide of the Daleks for example), where he's all "Oh no, it's wrong", but he's never really had much of a problem with it.

I noticed that reference to Smoke Alarm's graffiti. Almost said something about it; but decided to behave.
The Traveller
player, 227 posts
Renegade Time Lord
Time's Defender
Tue 11 Mar 2014
at 12:59
  • msg #266

Re: OOC

This is one of the reasons I call BS on Moffat going backsies with the Doctor being responsible for the destruction of both the Daleks and the Timelords. That basically destroyed 9's entire character arc.
Sereth
player, 133 posts
Tue 11 Mar 2014
at 20:38
  • msg #267

Re: OOC

Eh. The timelords were -always- going to come back in some way; and that at least gave me a somewhat satisfactory reason why Daleks seemed to avoid the blast so often whilst the only Timelord that had besides the Doctor was the known sly bastard the Master.
Smoke Alarm
player, 259 posts
Brave and bold
as a Kang should be.
Wed 12 Mar 2014
at 08:20
  • msg #268

Re: OOC

Yeah, as I said in the other game, he's not really someone who hates violence and weapons, but someone who hates the need to use violence and weapons. He does what has to be done, even if he doesn't like it.

And yeah, the Time Lords weren't going to stay dead, and the last-of-his-kind angst had to go away eventually. It took the weight out of the prior angst, but that had to happen eventually. I don't think there's a better way to fix that (except maybe the Time Lords saving themselves).

A great moment in The Gallifrey Chronicles was when the Eighth Doctor, who'd come down with amnesia again after destroying Gallifrey the first time, realised he'd destroyed his homeworld and annihilated his own people — then realised he'd been through too much, done too much, and was wiser than that, to actually angst over it and lose his memories in shock at it. So then he works out what really happened to his memories. It retconned a few years of novels and the whole dumb amnesia arc, by having the Doctor go "meh" and work out really happened. Brilliant. It would be as if the Smith Doctor started "Day" and "Time" by going "No, I didn't." (or, as it was, "No, I wouldn't kill all those innocent people.") then going to find Gallifrey.
Sereth
player, 134 posts
Wed 12 Mar 2014
at 21:04
  • msg #269

Re: OOC

Yes, the timelords saving themselves wouldda been awesome.

"Foolish Doctor. You don't really think we wouldn't have put in safeguards in case some crazy timelord got the idea to wipe us all out with those weapons do you? Now it's time we did what we tasked you to do a long time ago, and destroy the Daleks forever."

Having said that; neither Moffatt or Davies are big fans of the timelords as a race; so this is a way to enable them to come back, but have it be in the Doctor's hands, not come back as a huge presence, and let them fade back into the background. There, but not an overpowering presence.
The Traveller
player, 232 posts
Renegade Time Lord
Time's Defender
Wed 12 Mar 2014
at 22:20
  • msg #270

Re: OOC

Sereth:
Yes, the timelords saving themselves wouldda been awesome.

"Foolish Doctor. You don't really think we wouldn't have put in safeguards in case some crazy timelord got the idea to wipe us all out with those weapons do you? Now it's time we did what we tasked you to do a long time ago, and destroy the Daleks forever."


Trav - sweatdrops, and slinks out ;)
Stanley Newton
player, 69 posts
Wed 12 Mar 2014
at 22:50
  • msg #271

Re: OOC

I am a bit confused. I assumed that Sereth had showed everyone the recording of the device here: link to a message in this game. Wouldn't Trav and Amanda know how it looks from that?
This message was last edited by the player at 22:51, Wed 12 Mar 2014.
The Guardian
GM, 244 posts
Wed 12 Mar 2014
at 23:14
  • msg #272

Re: OOC

Yes, reminding Trav was my oblique purpose in having Amanda mention it, without stepping in with my GM Voice and stomping on the idea of stealing it.

(I don't know whether everyone in general is bothered by these prominent supporting characters hanging around, as I frequently see "GMPCs" trotted out as a cardinal sin of gamemastering, but I like to have a voice that can steer people back in the direction of forgotten facts.)
Sereth
player, 135 posts
Wed 12 Mar 2014
at 23:21
  • msg #273

Re: OOC

There's a massive difference between GMPCs and, what I like to call, 'Guidance NPCs'.

GMPCs take the place of a PC effectively, and don't just hint at what to do; but flat-out tell the group what's the best choice of action. 'Guidance NPCs'; are really useful, and serve to remind the players what has been done, and what people know, which can be hard to remember, especially in an online game.
The Guardian
GM, 245 posts
Thu 13 Mar 2014
at 01:19
  • msg #274

Re: OOC

Incidentally, "Dizzy-plant" is my new favorite Kangspeak. :D
Smoke Alarm
player, 262 posts
Brave and bold
as a Kang should be.
Thu 13 Mar 2014
at 02:49
  • msg #275

Re: OOC

Smoke Alarm was away with the Meeps when the device was shown. :)

Yeah, as Sereth said, GMPCs play an active role and are basically PCs played by GMs. Ru and Amanda are just NPCs in the background helping out. I have no problem with them.

Ta. :)
Smoke Alarm
player, 267 posts
Brave and bold
as a Kang should be.
Thu 20 Mar 2014
at 11:40
  • msg #276

Re: OOC

The Traveller:
"It also might be a big, juicy trap. And I loves me some big, juicy traps, as well as big eyed pretty ones." Trav smirks at that last one.


You must love Admiral Ackbar. :D
Smoke Alarm
player, 270 posts
Brave and bold
as a Kang should be.
Sat 22 Mar 2014
at 06:05
  • msg #277

Re: OOC

Post #1000!
The Traveller
player, 242 posts
Renegade Time Lord
Time's Defender
Sat 22 Mar 2014
at 18:40
  • msg #278

Re: OOC

Smoke Alarm:
Post #1000!

Congratulations!

Also, Trav will one day bring Smoke Alarm to the ancient past to meet the ancient founders of Kang culture -

https://www.youtube.com/watch?v=5chX2ve9cnM
Stanley Newton
player, 74 posts
Sun 23 Mar 2014
at 00:19
  • msg #279

Re: OOC

So Sereth and I are going to cause a distraction?

I was thinking, maybe setting off fire alarms or something?
Sereth
player, 140 posts
Sun 23 Mar 2014
at 21:56
  • msg #280

Re: OOC

Something to think about.

In such a regimented order; even setting off fire alarms is probably enough to get you hauled in for... reprogramming.

SO if no matter what you do, to cause a big enough distraction, will cause that... it's worth consideirng going all out.
Stanley Newton
player, 75 posts
Wed 26 Mar 2014
at 21:38
  • msg #281

Re: OOC

In reply to Sereth (msg # 280):

Yeah, I think you are right about that.

What about starting a real fire :P. Of course not...that would be irresponsible.
Smoke Alarm
player, 271 posts
Brave and bold
as a Kang should be.
Thu 27 Mar 2014
at 11:27
  • msg #282

Re: OOC

I think we'd need to have more details about the spaceport, the ship, the security, before we can really plan for it. Else we can walk right in and wing it? :)

I figure Smoke's best role is to either be the sneaky one (Coord + Subterfuge: 8) who gets in somewhere unseen, or who goes out and makes a distraction, being Fists' Public Enemy #1 right now (Distinctive, sometimes it's a Good Trait ;) ).
The Guardian
GM, 248 posts
Thu 27 Mar 2014
at 11:49
  • msg #283

Re: OOC

You can assume that you have some narrative leeway within the details established on Sereth's first trip scouting the place out and other things I've laid out about the area.  If you want me to collect and summarize those I can do that.
Sereth
player, 141 posts
Thu 27 Mar 2014
at 22:16
  • msg #284

Re: OOC

Actually I've been thinking about this. Though Sereth is no sneak; his best role might be to be with the group we're trying to sneak in; due to his leadership skills. I mean, we probably won't have much time no matter how good the distraction, so we want someone who, when the diversion is created, can get them moving relatively quickly.

I should probably also go talk to the guy who's ship it is about this.
The Guardian
GM, 249 posts
Fri 28 Mar 2014
at 03:12
  • msg #285

Re: OOC

Pertinent information about the spaceport, the ship, and the Fist security:

- The spaceport is a short walk away from a monorail station.

- The port sits on about a square mile of ground and it's a multi-level structure.  There are warning barricades around this area and a fairly sparse foot patrol.  The part of the city right around the spaceport is a mix of retail businesses that normally serve travellers, and warehousing.  Traffic to the retail area has dropped off with the port locked down, and there's minimal attention paid to the warehouses.  Except for after curfew, it's not unusual for people to come and go from the area.

- Sereth knows the location of the ship, on the west side of the port.

- The Fists move in three-person patrols.  Their patrol technique is fair, but they're not skilled professionals: somewhere above Paradise Towers Caretakers, but well below the Draconian Palace Guard.

- The port lights aren't run at full illumination at night while the facility is shut down.

- I didn't touch on it when Sereth was investigating, but in addition to the entrances and walkways for foot traffic he investigated when finding the ship, there are larger cargo gates that lead straight into the docking areas.  The gates are probably locked under the circumstances.  There are likely more Fists that cover these in their patrol pattern, but they don't stand guard.

As I said, other details can be filled in if they're not wildly at odds with what's described here.  If someone thinks of a great idea for an exploitable feature, they can make an appropriate roll and a success can make it "real", with the quality of the security hole dependent on how good the roll is.
Stanley Newton
player, 76 posts
Mon 31 Mar 2014
at 08:55
  • msg #286

Re: OOC

I think Stanley would be more use causing a distraction than sneaking around (subterfuge of 1).

Unfortunately Stanley doesn't have Smoke Alarm's parkour skills to get away and like Sereth said this will probably result in Stanley getting arrested, but that is a risk he is willing to take.

I am just having trouble coming up with a good enough distraction, maybe something involving Stan's hypnosis skill?
Sereth
player, 142 posts
Mon 31 Mar 2014
at 10:36
  • msg #287

Re: OOC

Don't point out to Sereth Stanley's chances of getting arrested. He's almost as bad as Trav seems to be in regards to sacrificing yourself instead of him. Between the pair of them and Smoke I'm thinking of DnD games which involve both paladins and rogues...

"If it's not one of them, it's the other."

Dunno about distraction. I could fight them; I'd lose but might be the distraction needed. However, as I said, we may not have much time and I think Sereth might be needed to get the people moving fast if we get the distraction going. Besides, I'd rather leave fighting to the last possible moment.

I think Smoke might be on to something actually. Use her distinctiveness and level of infamy right now to cause a stir. They know she outran a lot of them before; so they'd make sure that all available fists were off chasing her. And let's face it; out of all of us, she's the one most likely to actually get away. And it's not like she isn't wanted anyway; but as of this point, Stanley and Sereth are not. It might also cause enough of a distraction, that I can get them in to the ship, and possibly get back out again and the ship safely on it's way before the Fists return. I was worried that any distraction might well be enough to get the ship away, but would end up with Sereth having to either explain himself; or fight his way out.
The Guardian
GM, 250 posts
Wed 2 Apr 2014
at 02:58
  • msg #288

Re: OOC

Are we all still on board?
Smoke Alarm
player, 272 posts
Brave and bold
as a Kang should be.
Wed 2 Apr 2014
at 03:47
  • msg #289

Re: OOC

Sorry, I didn't have much to add. It looks we're ready to go to the spaceport and cause some trouble.

Given the large number of people of all different types to get on to the ship, stealth isn't really an issue, but speed and organisation are. You could all just drive a stolen bus right up to the ship, or something like that. Get in, get away, quick as you can.

Keeping watch from some good lookout and relaying messages to either group, about incoming Fist patrols, blocked routes, cameras, etc., is also useful, if you want to try that Stanley. Alternatively, some of those invalid Draconians may need some care.

What about electronic and SF surveillance, like cameras, heat sensors, life-sign detectors? This might be something Trav could deal with?


I think of Smoke as more like a Monk (my wild acrobatic speedster drunken master, especially). Or a Kang ninja, yeah. :)
This message was last edited by the player at 12:26, Thu 03 Apr 2014.
The Traveller
player, 243 posts
Renegade Time Lord
Time's Defender
Wed 2 Apr 2014
at 17:08
  • msg #290

Re: OOC

This is your show, and Trav is always improv-on-the-scene, so she's going to follow all of your leads and then run where appropriate. She'll be there to do Doctory things and sonic open locks and get the ship going. And I'm sure plans will be disrupted at some point.
Stanley Newton
player, 77 posts
Wed 2 Apr 2014
at 20:29
  • msg #291

Re: OOC

Sorry, I have been very busy lately with a changed schedule and some other stuff. Some people didn't do what I asked them to or not correctly, wouldn't respond to e-mails, forcing me to do a lot of extra work... yeah, not fun.

Also I was having some trouble coming up with a good plan for a distraction or something.

As Smoke said, Stanley could be the lookout, maybe we don't really need a distraction?
Sereth
player, 143 posts
Wed 2 Apr 2014
at 22:57
  • msg #292

Re: OOC

Unless we're planning on just fighting the fists, we need some kind of distraction.

Fighting them is an option; but given 2 of them took down 7 draconians with only one escaping, I don't like the odds of our group taking on 3.
The Guardian
GM, 251 posts
Thu 3 Apr 2014
at 00:36
  • msg #293

Re: OOC

Some questions that might help you organize your thoughts:

- Whereabouts does each person intend to be when the operation begins?  What do you intend to be doing?

- What route do you intend to take from outside the spaceport to get to the ship?

- Are you meaning to take the people to the ship or the ship to the people?  Who would be with the people if you're doing the former?  In the latter case how would you get the ship out of there?

- How do you intend to deal with the Fists guarding the place?  Fight, divert, avoid?  (Regarding Sereth's comment: yes, two of these people took out seven, but those seven were basically untrained, albeit physically fit, civilians.)

- Do you want to make any of your allies part of the plan?  If so, how?
Sereth
player, 144 posts
Thu 3 Apr 2014
at 06:29
  • msg #294

Re: OOC

My thoughts:

Sereth should be with the people we're trying to get out; to get them moving quickly.

Route should be the quickest we can find.

I think we should take the people to the ship. With the people would be Sereth at least.

I would -like- to divert the Fists; fighting last resort. Do we back this group to beat them down? Sereth could probably take on one.

I have long-term plans for Gilso; so I'd like to bring him along, so he knows the kind of danger he's putting himself in if he continues hanging around with Sereth.
Smoke Alarm
player, 273 posts
Brave and bold
as a Kang should be.
Thu 3 Apr 2014
at 12:53
  • msg #295

Re: OOC

Beforehand, Smoke Alarm will study maps and pictures of the spaceport, memorising the layout for her parkour running. If possible, she'll sneak in early to see the layout for herself. Are we allowed in during the day? She'll arrive alone and separate from the others, so as not to lead things back to them. She might even hide in the spaceport for a while, like in a suitcase or something, until it's time for mission.

Given the spaceport job is a bit more dangerous and not quite an urban environment, Smoke doesn't want to risk any of her new Kang recruits in helping her. She could take a PC as a spotter/lookout ("outlook") if someone wants that role, but as she wants to get found, it's not so necessary.

Then she'll start wallscrawling the spaceport until she's spotted. (Might as well hit two pigeons with one arrowgun.) Else, she could walk in and harass and annoy Fists until they give chase. Or both.

If we do this during the day, we could avoid curfew and have some reason for getting people close to or into the spaceport, even if ships are grounded. And it would be easier to film Smoke's escapades for another interweb show. :)
The Guardian
GM, 252 posts
Tue 8 Apr 2014
at 01:55
  • msg #296

Re: OOC

I have put an IC post up placing Sereth and Smoke Alarm near the scene according to thier posts.  The other PCs can chime in there as being with either "placed" PC, or indicate another nearby location where they want to be.
Stanley Newton
player, 78 posts
Thu 10 Apr 2014
at 19:35
  • msg #297

Re: OOC

In reply to The Guardian (msg # 296):

I am sorry, but things have been pretty hectic lately and now something has come up. I won't be able to post until the end of next week. I am very sorry for this

I have a feeling I am letting you all down: not being able to come up with something useful to do for Stanley and now this.
The Guardian
GM, 254 posts
Thu 10 Apr 2014
at 22:28
  • msg #298

Re: OOC

Stanley Newton:
In reply to The Guardian (msg # 296):

I am sorry, but things have been pretty hectic lately and now something has come up. I won't be able to post until the end of next week. I am very sorry for this.

Don't sweat it.  If you like and everybody else is agreeable, we can say that Stanley is off holding down the fort elsewhere.  And if we're still working on the escape mission when you're available again, I do have a solo side scene in mind for him, so you need not be twiddling your thumbs waiting for the others to finish.

Good?
Smoke Alarm
player, 275 posts
Brave and bold
as a Kang should be.
Fri 11 Apr 2014
at 02:14
  • msg #299

Re: OOC

Sorry, I was busy with work and not feeling the best, and it took a bit of time to get back into character. Especially when that character is Smoke Alarm. :)
The Traveller
player, 246 posts
Renegade Time Lord
Time's Defender
Fri 11 Apr 2014
at 18:49
  • msg #300

Re: OOC

Playing a rather demanding and rambunctious character myself, I know that feeling.

And wow, Trav is Kang-y!
Smoke Alarm
player, 277 posts
Brave and bold
as a Kang should be.
Sat 12 Apr 2014
at 00:27
  • msg #301

Re: OOC

Kangy, like Kangish. Sort of Kang, but not quite. :p
Smoke Alarm
player, 290 posts
Brave and bold
as a Kang should be.
Thu 24 Apr 2014
at 04:59
  • msg #302

Re: OOC

"turn every world into a machine for turning worlds into machines" Is that sentence correct?
The Guardian
GM, 273 posts
Thu 24 Apr 2014
at 05:12
  • msg #303

Re: OOC

Yes, but that's what Erysk gets for trying to be all deep.

It's more a figure of speech; really it adds up to not a lot different from the Fists' M.O. of assimilating places to train and recruit armies to assimilate more places.  Not literal machines.

Erysk will refine that misperception in the IC thread.
Sereth
player, 147 posts
Thu 24 Apr 2014
at 05:13
  • msg #304

Re: OOC

I dunno if have a computer to post on at home; and tomorrow starts a three-day weekend for me. So if I'm not around, that's why.
Smoke Alarm
player, 291 posts
Brave and bold
as a Kang should be.
Thu 24 Apr 2014
at 05:55
  • msg #305

Re: OOC

Oh good, Smoke's criticism stands intact, as does my theory that the Fists are themselves this Army of Gehenna in a self-fulfilling prophecy. :)
The Guardian
GM, 275 posts
Fri 25 Apr 2014
at 02:04
  • msg #306

Re: OOC

Sereth:
I dunno if have a computer to post on at home; and tomorrow starts a three-day weekend for me. So if I'm not around, that's why.

OK.  Apologies that you character has been stuck in a holding pattern as this has proceeded.
Smoke Alarm
player, 293 posts
Brave and bold
as a Kang should be.
Fri 25 Apr 2014
at 02:33
  • msg #307

Re: OOC

I hope the Smoke Alarm Show isn't taking over the game or anything. I just try to get through my stuff quickly so we can move on. I'm also having so much fun playing her, and playing this game. It's one of the best games I've been in. :D

I can just keep Smoke running around and yammering on forever. With Traveller inside and only one guard, Sereth and Stanley could drive all the evacuees in now.
This message was last edited by the player at 02:37, Fri 25 Apr 2014.
The Traveller
player, 254 posts
Renegade Time Lord
Time's Defender
Fri 25 Apr 2014
at 16:49
  • msg #308

Re: OOC

Trav can easily be multi paragraphy yappy girl time war space fortress hey baby blah blah blah. You usually have action along with your content! ;)
The Guardian
GM, 276 posts
Sat 26 Apr 2014
at 01:02
  • msg #309

Re: OOC

In reply to Smoke Alarm (msg # 307):

Nah.  I was just observing that I probably ought to have come up with something that Sereth could engage with while the plan was being put into effect; splitting the party is really risky in play-by-post.
Smoke Alarm
player, 295 posts
Brave and bold
as a Kang should be.
Sat 26 Apr 2014
at 01:34
  • msg #310

Re: OOC

Yeah, with keeping the separate streams timed right and having something for everyone to do. Maybe they can start moving now. If they're waiting on a message from Smoke, I'll try to send one.
Stanley Newton
player, 79 posts
Sat 26 Apr 2014
at 09:35
  • msg #311

Re: OOC

In reply to The Guardian (msg # 298):

I am back, it took me longer than I had expected due to Easter and underestimating how long it would take for things to get back to normal. Thanks for being so understanding.
The Guardian
GM, 278 posts
Sat 26 Apr 2014
at 22:11
  • msg #312

Re: OOC

In reply to Stanley Newton (msg # 311):

Where would you like to drop in?  You can be with Sereth waiting in the warehouse near the spaceport if you want.  Otherwise I could put you at the clinic where something very different would be happening....
Stanley Newton
player, 80 posts
Sun 27 Apr 2014
at 20:38
  • msg #313

Re: OOC

In reply to The Guardian (msg # 312):

I choose waiting in the warehouse.
Sereth
player, 148 posts
Sun 27 Apr 2014
at 22:56
  • msg #314

Re: OOC

Having Smoke being busy was really helpful due to no home computer access honestly.

Splitting party -is- risky in PbP; but I've been gaming PbP long enough to just be patient when it happens.
Smoke Alarm
player, 300 posts
Brave and bold
as a Kang should be.
Wed 30 Apr 2014
at 07:32
  • msg #315

Re: OOC

Because nothing can catch a greased Kang. :D

I'm picturing the grease fight from The Transporter:
http://www.youtube.com/watch?v=Ot2RkUSRjmg (at 2:50)
:D
The Traveller
player, 258 posts
Renegade Time Lord
Time's Defender
Wed 30 Apr 2014
at 16:32
  • msg #316

Re: OOC

Hey Gary - I pulled a kind of Doctorish Bugs Bunny move you may find amusing.
Sereth
player, 151 posts
Thu 1 May 2014
at 03:05
  • msg #317

Re: OOC

My thoughts on the sneaking thing.

We stay together. Not only do we want us -all- to get there safely; if we split up and some people get caught; there might not be anyone close enough to save them.

If we stay together and get caught; maybe we can pull something out of the fire.
The Guardian
GM, 290 posts
Thu 1 May 2014
at 03:09
  • msg #318

Re: OOC

Smoke Alarm:
Because nothing can catch a greased Kang. :D

I'm not sure that my soundtrack budget stretches to the rights to "Wipeout".
Stanley Newton
player, 83 posts
Thu 1 May 2014
at 21:11
  • msg #319

Re: OOC

In reply to Sereth (msg # 317):

I was feeling more for letting everyone move at their own speed, but your argument about not being close enough to help people when they get caught is convincing.

I think we should at least try for Tricky(15).
Smoke Alarm
player, 304 posts
Brave and bold
as a Kang should be.
Sun 4 May 2014
at 06:35
  • msg #320

Re: OOC

Next in our campaign of passive-aggressive resistance and schoolyard pranks: dackings!

It's an Australian term for yanking someone's pants down.

I do hope the lube will stop them getting a grip on Smoke in the inevitable brawl.
This message was last edited by the player at 06:36, Sun 04 May 2014.
Sereth
player, 152 posts
Mon 5 May 2014
at 00:44
  • msg #321

Re: OOC

Stanley Newton:
I think we should at least try for Tricky(15).


That works for me.
The Guardian
GM, 294 posts
Mon 5 May 2014
at 02:44
  • msg #322

Re: OOC

It sounds like Sereth and Stanley are in agreement, so one of you can narrate the action and post a roll.  I believe with what you've outlined your total for the roll is +9.
Smoke Alarm
player, 308 posts
Brave and bold
as a Kang should be.
Wed 7 May 2014
at 06:05
  • msg #323

Re: OOC

The Guardian:
Erysk doesn't look shocked or surprised at the image of the blue whatever-it-is ball.  Her eyes narrow.


I didn't mean to show her an image or anything, only to mention it in conversation.
The Guardian
GM, 303 posts
Wed 7 May 2014
at 11:27
  • msg #324

Re: OOC

OK, I didn't follow that all that well.  Edited for posterity.
The Traveller
player, 264 posts
Renegade Time Lord
Time's Defender
Wed 7 May 2014
at 14:28
  • msg #325

Re: OOC

I will be posting to this in a bit, but Trav is hugely proud of all the time right now, especially Smoke.
The Traveller
player, 266 posts
Renegade Time Lord
Time's Defender
Thu 8 May 2014
at 14:15
  • msg #326

Use of Story points to introduce narrative elements

Hey Gary,

How do you feel about us spending SP to introduce story elements? Like, for example, Trav is being chased by the fists, and I spend an SP and an unattended scooter is just around the corner?
The Guardian
GM, 306 posts
Thu 8 May 2014
at 22:26
  • msg #327

Re: Use of Story points to introduce narrative elements

I'm fairly OK with that sort of thing.  I mean, I won't promise that spending a story point to find a way to sidestep a complication will not be answered with giving you story points back and the introduction of a different, hopefully more entertaining complication.  But in general, sure.
Sereth
player, 158 posts
Fri 9 May 2014
at 03:25
  • msg #328

Re: Use of Story points to introduce narrative elements

... the only thing funnier than those very appropriate rolls; is if it had been Jevlen that you'd need the lower number to convince.
The Guardian
GM, 308 posts
Fri 9 May 2014
at 03:37
  • msg #329

Re: Use of Story points to introduce narrative elements

Well, there are reasons and reasons.  If the dice for Jevlen had come up snake-eyes, the obvious interpretation would be "You're offering to take me to the ringleader?  Lead on!"

:D
Smoke Alarm
player, 312 posts
Brave and bold
as a Kang should be.
Fri 9 May 2014
at 03:58
  • msg #330

Re: Use of Story points to introduce narrative elements

Trav can take care of both them I'm sure, but mainly I was trying to rile Jevlen. :) I'm happy for him to fail and take only Erysk.

I'm running low on those Story Points, being all awesome like this. I ought to get one back for letting myself be captured though, right?
This message was last edited by the player at 04:00, Fri 09 May 2014.
The Guardian
GM, 311 posts
Sat 10 May 2014
at 02:39
  • msg #331

Re: Use of Story points to introduce narrative elements

Smoke Alarm:
I'm running low on those Story Points, being all awesome like this. I ought to get one back for letting myself be captured though, right?


Heh.  I'll give you two story points back, but only if you get properly taken into custody before the others manage to pull you out. ;)
The Guardian
GM, 312 posts
Sat 10 May 2014
at 02:50
  • msg #332

OOC Clarifications

Also, I'm not sure I'm entirely clear on what Sereth's intended course of action is, and what's going on with the spaceship.

Are you all meaning for Bosh to fly his ship out on his own?  He can, from conversations he would have had with Sereth offscreen.
Smoke Alarm
player, 314 posts
Brave and bold
as a Kang should be.
Sat 10 May 2014
at 03:01
  • msg #333

Re: OOC Clarifications

Well, I don't intend to make it easy for them. :p
Sereth
player, 160 posts
Sun 11 May 2014
at 22:53
  • msg #334

Re: OOC Clarifications

Sorry; I'm not on much on the weekends.

Actually; if Traveller can pick him up later; Sereth's quite happy to fly out with Bosh on the ship; just in case there are some problems either getting away; or entering Draconian space.
The Guardian
GM, 316 posts
Mon 12 May 2014
at 03:13
  • msg #335

Re: OOC Clarifications

Sereth, you can pick that up and post on it as you see fit.  As Trav established, there is only a minor threat to the ship once it lifts off -- no one is really looking for a civilian departure at this point.  You could make a difficulty 12 roll to clear the habitat, or just spend a story point for it and narrate the trip out.
The Guardian
GM, 321 posts
Wed 14 May 2014
at 11:59
  • msg #336

Re: OOC Clarifications

The Traveller:
"Let's find out what's happening with that monorail."

Um, just to clarify my other OOC comment: it's just a functional gazebo monorail.  The sinister plot development involving it (the fact that it can bring more bad guys) has come and gone.
Sereth
player, 163 posts
Wed 14 May 2014
at 12:25
  • msg #337

Re: OOC Clarifications

.... I sonic the darkness?
Smoke Alarm
player, 320 posts
Brave and bold
as a Kang should be.
Wed 14 May 2014
at 12:34
  • msg #338

Re: OOC Clarifications

"It's too late. You've awakened the monorail; it catches you and eats you."
The Traveller
player, 273 posts
Renegade Time Lord
Time's Defender
Wed 14 May 2014
at 13:35
  • msg #339

Re: OOC Clarifications

"I cut off my head and put the monorail on my shoulders!"
The Guardian
GM, 325 posts
Thu 15 May 2014
at 02:37
  • msg #340

Re: OOC Clarifications

By the by: everyone should add three story points to their current number, up to their maximum, for your roles in handling the escape.  Smoke Alarm, you can add two more as we discussed now that you are well and truly in Fist Central.
Smoke Alarm
player, 323 posts
Brave and bold
as a Kang should be.
Thu 15 May 2014
at 04:16
  • msg #341

Re: OOC Clarifications

Woo! Now I'll need them to escape. :)
The Traveller
player, 277 posts
Renegade Time Lord
Time's Defender
Thu 15 May 2014
at 13:10
  • msg #342

Re: OOC Clarifications

Yay! Trav is back up to regular Trav cap (4)

I get jealous of you people with your double digit SP totals sometimes ;)
The Traveller
player, 278 posts
Renegade Time Lord
Time's Defender
Thu 15 May 2014
at 13:12
  • msg #343

Re: OOC Clarifications

Smoke Alarm:
Woo! Now I'll need them to escape. :)


Escape? Bah, that's for weenies. More like TARDIS in, making a mocking speech, and then escape! ;)

Don't worry Smoke, Team Talkiphonebox has yer back. Build high for happiness!
Stanley Newton
player, 90 posts
Thu 15 May 2014
at 23:14
  • msg #344

Re: OOC Clarifications

In reply to The Guardian (msg # 340):

I didn't spend a single Story Point since the last reset (I don't think so, at least. Last reset was 16-02-14 and I looked through the dice roller log and the OOC thread.)
Sereth
player, 165 posts
Thu 15 May 2014
at 23:17
  • msg #345

Re: OOC Clarifications

I used 2 I think.

Resolution: Use more story points!
The Guardian
GM, 329 posts
Fri 16 May 2014
at 00:21
  • msg #346

Re: OOC Clarifications

Resolution: Put Sereth and Stanley in more high-stress situations!
Sereth
player, 166 posts
Fri 16 May 2014
at 00:32
  • msg #347

Re: OOC Clarifications

Hey, it's very stressful wondering if everyone else is as awesome as you.

Well except Smoke ALarm. Because clearly she gets the award for one of the most awesome characters I've seen in -any- RP.
Smoke Alarm
player, 325 posts
Brave and bold
as a Kang should be.
Fri 16 May 2014
at 02:29
  • msg #348

Re: OOC Clarifications

Damn right she is. :D

I presume these cards are floating in the air? I'm thinking of the Doctor summoning the Time Lords in The War Games, and seem to recall they hovered while he made that cube. I could be wrong, or remembering a book version of the scene.
This message was last edited by the player at 02:30, Fri 16 May 2014.
The Guardian
GM, 333 posts
Fri 16 May 2014
at 02:46
  • msg #349

Re: OOC Clarifications

Smoke Alarm:
I presume these cards are floating in the air?

Yup.
Smoke Alarm
player, 328 posts
Brave and bold
as a Kang should be.
Sat 17 May 2014
at 06:42
  • msg #350

Re: OOC Clarifications

I hope you weren't waiting on me, I had some urgent work to finish and stuff to catch up on.

Well, I've half-solved the riddle. That is, I know what sort of riddle it is now. ;)
This message was last edited by the player at 06:42, Sat 17 May 2014.
The Guardian
GM, 337 posts
Sat 17 May 2014
at 14:10
  • msg #351

Re: OOC Clarifications

Gosh, a Kang figuring out a confusing message.  Who would have guessed?
Smoke Alarm
player, 329 posts
Brave and bold
as a Kang should be.
Sat 17 May 2014
at 14:26
  • msg #352

Re: OOC Clarifications

They're always solved by the dumbest one in the group. ;)
The Traveller
player, 281 posts
Renegade Time Lord
Time's Defender
Sat 17 May 2014
at 18:47
  • msg #353

Re: OOC Clarifications

I'm not really smart, I just play someone whose smart in an RPG.
The Guardian
GM, 340 posts
Sat 17 May 2014
at 22:13
  • msg #354

Re: OOC Clarifications

Well, I wasn't impugning Smoke Alarm's intelligence, so much as commenting on her remarkable relationship with the English language.
Smoke Alarm
player, 330 posts
Brave and bold
as a Kang should be.
Sun 18 May 2014
at 01:58
  • msg #355

Re: OOC Clarifications

Heh. If she can read Kang text-speak, she can work it out. :)

Now, how to have a semi-literate character solve it...
The Traveller
player, 283 posts
Renegade Time Lord
Time's Defender
Sun 18 May 2014
at 07:31
  • msg #356

Re: OOC Clarifications

Smoke Alarm:
Warlock:
"Who knows what you'll be when she's through with you."


'Mayhaps I'll be better.' Smoke said quietly.


Wow, that was so nice, thank you Smoke. So Doctor Who as well.
This message was last edited by the player at 07:32, Sun 18 May 2014.
The Traveller
player, 284 posts
Renegade Time Lord
Time's Defender
Sun 18 May 2014
at 07:46
  • msg #357

Re: OOC Clarifications

A note about the the sonic that is currently in Stan's care -

Trav has pre-programmed one of the settings so as to send an information burst at the Tarot locking out current user access, and shifting all command protocols to The Marshall with her updated biometric profile (Trav's current info), locking out all other users. She's instructed Stan on which is the correct setting. She's also set up an anti-telepathic setting as well, as well as other settings that Stan can use, represented by the usual Ingenuity+Science or tech rolls. I think that Stan would probably be able to use the sonic as an awesome medical device.

I'm strongly considering making Stan and Mandy their own custom sonics.

Mandy has the turbopistols, and they've been programmed with reinforced block-transfer packing code, all that Mandy has to do is point and shoot. The pistols will also download the same update command protocol code directly into the Tarot upon hitting, that will be part of the code-pack attack. Trav thinks that whoever designed that thing specifically put in the war council biometrics in case someone went rogue with such a powerful device. It's nice to know that Rassilon and crew at least trusted the three of them *that* much.

Trav has instructed the two of them that this is if they are forced up against the wall and there is no other option. She wants to reason with the Fists and Warlock first. Her signal will be when she drops her hat to the ground.

Let me know if I need to make any rolls representing this work.
This message was last edited by the player at 07:49, Sun 18 May 2014.
The Guardian
GM, 341 posts
Mon 19 May 2014
at 01:24
  • msg #358

Re: OOC Clarifications

You don't need to make any rolls to set these things up.

Because I don't want to over-encourage Trav treating NPCs and other PCs as robots for her own tech skills, I will say that if things get to the point that the devices are being used to attack / shut down the TAROT, both Stanley and Amanda can get one "shot" rolling with Trav's Ingenuity + Technology + Sonic / Gadget -- you might want to calculate that out.  In Stanley's case, if he wants to use his own Plot Point on that, he can.

After that, it's likely that the opposition would adapt, and they can still get the sonic bonus, but they'd have to start using their own skills, or else toss the device back to Trav to use.

Trav can also assign some plot points to the devices right now, if desired.

Also, if the defensive anti-telepathy setting comes into play, that will also use Trav's total bonus, as long as it's just a sort of strength vs. strength test.  If the opposition starts doing something more subtle to avoid that, then again it's going to be up to the person holding the device.

Now, before I respond to Trav's opening comment, I want to go into how I'll be running this scene, as it seems like it will be pivotal.

I'm initially treating this as an opposed social conflict, unless someone throws down the gloves.  That is to say, rather than being a one-shot pass/fail roll, it will involve Presence + Convince vs. Resolve + Convince rolls (with modifiers per character) that will do Presence "damage" against the target's Resolve.  This works as normal for combat damage: a minor success does half your Presence, a good success does your Presence, and a fantastic success does 1.5 x your Presence.  When someone exhausts their Resolve, they should basically concede that they've lost the argument and their choice is either to capitulate or move on to some other form of opposition.

Likewise, if it comes to trying to some kind of technological assault, you will be trying to defeat the Ingenuity of the target as things play out instead of just one win/lose roll.

Because there are four PCs here, I'm giving Warlock and the TAROT four plot points to use between them, and I'm also giving Erysk one plot point to use.  The other Fists are a non-factor, unless it goes as far as fisticuffs.

I think that's about it.  If the other PCs want to declare actions in the round that Trav just opened, they can do so.  I'll remind you of the rules for "Making Multiple Reactions in a Round" (it's on p. 60 of the Players Guide in the 10th Doctor edition of the game, may be elsewhere depending on the book) which say that you can make multiple reactions with one roll, so it may be to your advantage to take turns as long as you're trying to talk Warlock around.  All the PCs are now in the scene.
The Traveller
player, 286 posts
Renegade Time Lord
Time's Defender
Mon 19 May 2014
at 05:10
  • msg #359

Re: OOC Clarifications

Gotcha, boss. I was actually thinking of both Stan and Amanda using their own Tech/Science and Ingenuity skills instead of mine. It reflects that Trav has with her companions who are also scientists, instead of the whole Doctor's thing of "I'll handle it." In regards to SP, the pistols and sonic have their own SP stores, and carry 10 each. I just keep forgetting to use them!

As for the Telepathy - remember, we're all sitting behind the major strength TARDIS force field. That's one of the reasons I posed that in.

Aside from that, that's great. If you don't want Stan or Mandy using the SP in the sonic or pistols, I'll drop 1 of each of my own into each one, leaving 1 SP left for me.

ALSO - Check out the Travlore I posted!
This message was last edited by the player at 05:11, Mon 19 May 2014.
The Guardian
GM, 342 posts
Mon 19 May 2014
at 11:58
  • msg #360

Re: OOC Clarifications

The Traveller:
In regards to SP, the pistols and sonic have their own SP stores, and carry 10 each. I just keep forgetting to use them!

You're right that the gadgets have their own story points (and it's fine for other people to use them when they've got the devices).  I forgot about that too.

I'm not sure where you got the 10 from.  Where I see the Special gadgets in the rules, it says they have 4.

I'll get the show on the road with Warlock's answer later.
The Traveller
player, 287 posts
Renegade Time Lord
Time's Defender
Mon 19 May 2014
at 13:52
  • msg #361

Re: OOC Clarifications

I got it from one of my own device listings. but I'll presume you're correct.
Sereth
player, 169 posts
Tue 20 May 2014
at 02:06
  • msg #362

Re: OOC Clarifications

Unfortunately; Sereth doesn't have the context to help with the arguing.
The Guardian
GM, 345 posts
Wed 21 May 2014
at 01:39
  • msg #363

Re: OOC Clarifications

Stanley Newton:
"Trav, I know you set up all sorts of telepathic shielding, but here we are, close to what we thought was a mind-control device and all of a sudden we want to use it. Or watch it. So do I, because I want to know about the Gehennans and what happened to Phillipe or why we...why we didn't notice his... I am sorry Phillipe... his disappearance."

Yay!  Self-induced paranoia is the best paranoia. :D

I also was particularly fond of
Smoke Alarm:
'I had a box! I had nothing and they took it away from me!'

Smoke Alarm
player, 335 posts
Brave and bold
as a Kang should be.
Wed 21 May 2014
at 06:02
  • msg #364

Re: OOC Clarifications

It was a nice box too.

Was this Phillipe a former PC who disappeared without notice?
Sereth
player, 172 posts
Wed 21 May 2014
at 06:13
  • msg #365

Re: OOC Clarifications

Smoke Alarm:
Was this Phillipe a former PC who disappeared without notice?


If it is, that might be the most awesome way evaaah to discourage letting characters lapse in games.

"At least give me notice, or you'll be a baddie next story!"
The Guardian
GM, 347 posts
Wed 21 May 2014
at 12:32
  • msg #366

Re: OOC Clarifications

I was always aiming for Phillipe, Trav, and Stanley to come up against future-Phillipe as part of this idea that the Traveller was trying to deal with a post Time War universe.  "Hidden Time Lord" is a bit of a special snowflake concept, so I thought that wedging him into my idea for a major opponent was fair play.

It did teach me a bit of a lesson about PbP and making things too dependent on players.  At least players who aren't clearly committed.
This message was last edited by the GM at 12:34, Wed 21 May 2014.
The Traveller
player, 290 posts
Renegade Time Lord
Time's Defender
Wed 21 May 2014
at 12:53
  • msg #367

Re: OOC Clarifications

Another nice thing about Ur-Phillipe is that, being a neo-Gallifreyan, other players can take the role with their own unique takes because he-she regenerates. It also brings into examination some of the cool stuff about gender play that you can get into with Gallifreyans.

Hey Gary, in your setting is regeneration something that only comes with the Rassilon imprimatur or is it something that was designed into Gallifreyans as a whole?
The Guardian
GM, 348 posts
Wed 21 May 2014
at 13:18
  • msg #368

Re: OOC Clarifications

The Traveller:
Hey Gary, in your setting is regeneration something that only comes with the Rassilon imprimatur or is it something that was designed into Gallifreyans as a whole?

The Rassi-what now?

I've usually considered that individuals from Gallifrey all have the same biology.  It's true enough that we see a number of rank-and-file natives gunned down with a single shot, but then again a) this is often with weapons designed by Time Lords or aliens with similar sophistication, which we may presume to account for this, and b) I also don't believe there's any guarantee that a given trauma will allow for regeneration, anyway.
Sereth
player, 173 posts
Wed 21 May 2014
at 13:43
  • msg #369

Re: OOC Clarifications

Rassilon imprimatur: Is what's required to pilot a TARDIS. Only time I really recall it being mentioned is in the Two Doctors.

Yes, we've seen companions fly TARDISes, but always with the Doctor's permission.

As for regeneration - it was stated back in the classic years that if you could outright kill a timelord, they were dead. It's just that most 'deaths' aren't instantaneous. Was hinted at in Turn Left with 'he died too fast; he couldn't regenerate' as well.
Smoke Alarm
player, 336 posts
Brave and bold
as a Kang should be.
Wed 21 May 2014
at 15:05
  • msg #370

Re: OOC Clarifications

Heh. I once played a D&D game where we were investigating missing dwarven ore caravans underground. We kept losing players, but the DM didn't care and just pretended they never existed. So we players started acting like they were being picked off, one by one, silently and without a trace, whenever we looked away...

Another DM later, and it turned out long-tentacled Lovecraftian horrors with a paralysing touch and a portal to a nether realm (grell) were behind the disappearances... So, sometimes missing players and GMs can work in favour of a story. :)

Conversely, in one of my games, a PC took some time off for RL, then came back in disguised as a harmless NPC to show the party around, before she started raising havoc and kicked the story off. :)

Myself, I tend to assume PCs are proprietary and just write them out ASAP. I've also learned to pick out the long-term, active players before basing a story around them. Though, usually by the time I get one going, they suffer RL issues and can't be as active anyway. :(

BTW, Smoke Alarm is secretly a Time Lord, being the 13th regeneration of Rodan from "The Invasion of Time". That's why she has the Amnesia trait. ;)


In some novels, both hearts need to be destroyed to prevent regeneration, or too much damage, some poisons, disintegration etc. I've always felt, for death to be guaranteed, Time Lords need to have both hearts destroyed or to be decapitated — i.e., the same way as a vampires. :p (Some novels have hinted that Rassilon was a vampire.)

There's a bit of a fan theory, or maybe it's in the EU now, that Time Lords (with regeneration and TARDIS skills) are an advanced upper-class of the Gallifreyans, with regular Gallifreyans being a fair bit more like humans. But then maybe we'd have to start talking about Looms... ;)
This message was last edited by the player at 15:07, Wed 21 May 2014.
Sereth
player, 174 posts
Wed 21 May 2014
at 15:33
  • msg #371

Re: OOC Clarifications

Eh. There's some stories which suggest a timelord can be killed without that; but nothing definite. (Even before Turn Left.)

As for the TImelords being upper class... I think Invasion of Time hinted rather strongly at that. At the least it's usually brought up by fans as to what that theory is valid. I think there's even a theory based on that Gallifreyans are evolved humans. But all the hints to that would be in the Trial of a Timelord story....
The Traveller
player, 291 posts
Renegade Time Lord
Time's Defender
Wed 21 May 2014
at 17:06
  • msg #372

Re: OOC Clarifications

For shame, Gary! Here ya go!

http://tardis.wikia.com/wiki/Rassilon_Imprimatur

TARDIS Data Core Wiki:
The Rassilon Imprimatur was linked to (or a part of) the symbiotic nuclei which allowed a Time Lord access to time travel and in particular temporal vessels such as TARDISes.

The Sixth Doctor once claimed that TARDISes (or other time machines) had to be primed with a Rassilon Imprimatur to enabled them to travel safely in time. He said this knowing Stike was nearby, to fool him into letting the Doctor go for a trip in the Sontarans' Kartz-Reimer module. (TV: The Two Doctors)

The Imprimatur mapped Time Lords onto the time vortex as pure mathematics. (PROSE: Interference - Book One)

When a Gallifreyan was granted the rank of Junior Time Lord in the Time Lord Academy, they received their symbiotic nuclei. (PROSE: Interference - Book One)


I don't know whether the books count in your setting Gary, but I've established that Travcanon is in line with the TV show and not the books in regards to kids and families (Trav was not cloned on any looms and she had a family back on Gallifrey). On the other hand, I think we've OOCly established that Faction Paradox existed.
The Traveller
player, 292 posts
Renegade Time Lord
Time's Defender
Wed 21 May 2014
at 17:14
  • msg #373

Re: OOC Clarifications

What I prefer -

The Gallifreyans are a scholastic aristocracy run in a similar manner to historical China. Free Universal education is offered up to college level, and in order to join the nobility and become a Time Lord, a Gallifreyan needs to enter into a series of brutally competitive examinations. Those who succeed are given entry to one of the great Time Lord academies and receieve an exhaustive scientific education as well as thorough training in political science, history, management and other leadership skills. Time Lords are combinations of genius PhDs, nobility and corporate administrators. Anyone can qualify, but the traditional families have an edge in that they can best prepare their kids for the Time Lord exams, similar to Confucian China.

The first part of a Gallifreyan receiving the Rassilon Imprimatur is being brought to the Untempered Schism at the age of 8. Those who awakens the latent genetic coding imprinted into all Gallifreyans by the work of Rassilon and enables them to interface with Vortex craft as well as to feel and comprehend space-time on an intuitive level (the 9th Doctor's 'feel the world turning' speech.)

It seems up in the air if civilian Gallifreyans can regenerate - but considering that Gallifrey is a post-scarcity society, I don't see why not, especially as regeneration seems a good way to remain sane over a very long life.
This message was last edited by the player at 17:16, Wed 21 May 2014.
Sereth
player, 175 posts
Wed 21 May 2014
at 22:41
  • msg #374

Re: OOC Clarifications

The only issue I have with all Gallifreyans regenerate if they reproduce normally, is there should be too many Gallifreyans to fit on one planet.

It's as if every human could live for thousands of years barring accidents. We'd overpopulate the earth in no-time.

So for mine, either being able to regenerate is not standard issue; or looming or some-such is the way to go. Or there's some reason they have a higher 'death' rate than usual. But even then, even the Doctor, who's probably gone through his regenerations far quicker than normal; only reached the end of his (what would have been) last regeneration after 1100-1200 years.
Smoke Alarm
player, 338 posts
Brave and bold
as a Kang should be.
Thu 22 May 2014
at 02:08
  • msg #375

Re: OOC Clarifications

That's why the New Adventures introduced the sterility aspect and the Looms, making the Time Lords literally as sexless and dispassionate as they acted.

So, the grand speech sounds rather odd coming from a Kang. :)

BTW, if you're not familiar, a goanna is a type of lizard native to Australia.
http://en.wikipedia.org/wiki/Goanna
The Traveller
player, 295 posts
Renegade Time Lord
Time's Defender
Thu 22 May 2014
at 17:32
  • msg #376

Re: OOC Clarifications

It's fairly clear that if Gallifreyans can manipulate black holes and conquer time and space, that they can certainly intelligently use birth control. Since we know that Gallifreyans can control their autonomous functions, it's not a large leap that they can control at will whether or not they can have children whenever they want.

Also, the whole looms idea makes Gallifreyans unrelateable. I'm officially asking that be made not-IC for Always Time To Travel - the idea of Trav being some weird clone makes my skin crawl. She had a family, she had parents.
The Guardian
GM, 352 posts
Thu 22 May 2014
at 22:28
  • msg #377

Re: OOC Clarifications

Well, I really find it unlikely that the distinction is going to come into play (8-o) but it happens that I do subscribe to the Occam's Razor interpretation of Gallifreyan reproduction, not the Platt / Cartmel / Lungbarrow one.
Sereth
player, 179 posts
Fri 23 May 2014
at 01:55
  • msg #378

Re: OOC Clarifications

Yay team?

I'll post in a bit. Sereth's good at diplomacy, but I sure hope Traveller has an idea of how to proceed.
The Traveller
player, 299 posts
Renegade Time Lord
Time's Defender
Fri 23 May 2014
at 02:57
  • msg #379

Re: OOC Clarifications

Looks like Sereth was the hero of that scene. Things turned out much better than they could have.

Also, diplomacy, cleverness and courage win the day in Dr Who, not firepower! I love all of you guys. This PBP is several degrees of awesome.
The Traveller
player, 300 posts
Renegade Time Lord
Time's Defender
Fri 23 May 2014
at 02:59
  • msg #380

Re: OOC Clarifications

The Guardian:
Well, I really find it unlikely that the distinction is going to come into play (8-o) but it happens that I do subscribe to the Occam's Razor interpretation of Gallifreyan reproduction, not the Platt / Cartmel / Lungbarrow one.



Yeah - I'm just sensitive to the issue because I have a pretty strictly thought out version of Trav's life in my headcanon. One way that we can come to a middle is that maybe some Gallifreyan families do it the fun and messy way, and some others use reproduction tech like the looms. They are a billion year old civilization, after all. That's what makes *everything* canon in Doctor Who. I just didn't want Trav to be a cousin, as it were.
Sereth
player, 181 posts
Fri 23 May 2014
at 03:03
  • msg #381

Re: OOC Clarifications

I'm not particularly fond of the looms concept; which is why I prefer the idea that only a rare few Gallifreyans can regenerate.
Sereth
player, 182 posts
Fri 23 May 2014
at 03:04
  • msg #382

Re: OOC Clarifications

The Traveller:
Looks like Sereth was the hero of that scene. Things turned out much better than they could have.


Well he's just been plodding along mainly; about time he earned his keep.

Smoke was pretty damned heroic getting us -to- that scene though.
The Traveller
player, 302 posts
Renegade Time Lord
Time's Defender
Fri 23 May 2014
at 03:04
  • msg #383

Re: OOC Clarifications

Smoke definitely is the MVP this go around.
The Traveller
player, 303 posts
Renegade Time Lord
Time's Defender
Fri 23 May 2014
at 03:06
  • msg #384

Re: OOC Clarifications

Sereth:
I'm not particularly fond of the looms concept; which is why I prefer the idea that only a rare few Gallifreyans can regenerate.


Saying that regeneration only comes with the Rassilon Imprimatur makes sense to me - from my understanding it's part of the package that prepares Time Lords for Vortex travel.
Smoke Alarm
player, 341 posts
Brave and bold
as a Kang should be.
Fri 23 May 2014
at 04:01
  • msg #385

Re: OOC Clarifications

Looms and sterility made the sense at the time, for a somewhat darker and edgier Who, making the Time Lords cold, dead, dusty, and boring, with no children, whom the Doctor would clearly want to get away from and experience actual life outside. They used to be antagonists, after all. There were positives to it too: neutered gods who could wield their power responsibly and dispassionately, and an asexuality that made Who welcoming to gays and those outside the norm. It's only now that they're gone that the Time Lords are being depicted as a more human and sympathetic people. And ironic that Russell T. Davies made them straighter than ever.

Eh, things change, and it's a debate for another time. And given the story of Leela and Andred introducing life, sex, and children back to Gallifrey (though Leela and Rodan made a better couple ;) ) in the NAs, or the other great time war to destroy Gallifrey and its spontaneous recreation in the EDAs, there isn't even much of a contradiction. Gallifrey evolved, forward and backward in time.


Smoke didn't really get you there. She just went to learn and scan the ball. You all just barged in on the TARDIS, which we could have done any time. :p The Warlock and TAROT thing was going to be way beyond her though. It could have been interesting if she got in way above her head, either captured by Fists or threatened by the Warlock, and needed rescuing.
The Traveller
player, 304 posts
Renegade Time Lord
Time's Defender
Fri 23 May 2014
at 04:11
  • msg #386

Re: OOC Clarifications

Don't sell yourself short - Smoke set most of the tone. Also, Trav's master plan was to have a conversation with the Fists and Warlock, and Smoke was the embodiement of her plan by her expression of Paradise Towers values. Trav felt that if she used the hammer, that she'd lose this game. An ongoing theme of the campaign (at least as far as Trav is concerned) has always been to use better methods than what she used in the Time War. The Marshall would have left everything a smoking wreck. When she told Ru Zheng that she wanted to do things the Trav way (negotiation and no violence) like she did before the Time War, she wasn't kidding.
Sereth
player, 184 posts
Fri 23 May 2014
at 04:14
  • msg #387

Re: OOC Clarifications

Whilst I do agree with the idea that it was Smoke that got us there (as I don't believe Trav would have used the TARDIS except she needed to rescue Smoke), I'm very wary of terms like 'MVP' in RPs.
The Traveller
player, 306 posts
Renegade Time Lord
Time's Defender
Fri 23 May 2014
at 05:42
  • msg #388

Re: OOC Clarifications

There's no I in team, I agree, Sereth!
Smoke Alarm
player, 343 posts
Brave and bold
as a Kang should be.
Fri 23 May 2014
at 08:34
  • msg #389

Re: OOC Clarifications

There's no "I" in Kang. Not even in eye-spy. :)

While Smoke Alarm tends to run around and try a lot of stuff, get into busy action scenes, and stepped forward as the face of our insurgency, and I post quite often (there seems to be quite a lot of overlap between Gary's posting time and the time I should be working), I don't want her to overwhelm or take over and make this the Smoke Alarm show. I hope we're all contributing equally. :)

Today's xkcd alt-text discovered Smoke Alarm's superphone. :D
This message was last edited by the player at 08:45, Fri 23 May 2014.
Sereth
player, 185 posts
Fri 23 May 2014
at 10:44
  • msg #390

Re: OOC Clarifications

Smoke Alarm:
I hope we're all contributing equally. :)


THIS. So much. I know I've stated a few times that I find Smoke's posting to be wonderful, I find Traveller's and Stanley's also of the highest orders, as well as the GMs.
The Traveller
player, 308 posts
Renegade Time Lord
Time's Defender
Fri 23 May 2014
at 11:39
  • msg #391

Re: OOC Clarifications

Smoke Alarm:
There's no "I" in Kang. Not even in eye-spy. :)

While Smoke Alarm tends to run around and try a lot of stuff, get into busy action scenes, and stepped forward as the face of our insurgency, and I post quite often (there seems to be quite a lot of overlap between Gary's posting time and the time I should be working), I don't want her to overwhelm or take over and make this the Smoke Alarm show. I hope we're all contributing equally. :)

Today's xkcd alt-text discovered Smoke Alarm's superphone. :D


Obviously, the author of XKCD is an Always Time To Travel fan!

And yes, Trav would have made a wrist phone from a sawed in half Iphone for Smoke. ;)
The Guardian
GM, 362 posts
Sun 25 May 2014
at 03:33
  • msg #392

Re: OOC Clarifications

The Traveller:
OOC: Can I or someone else make a Presence+Convince roll to have them come along?


Just incidentally, I don't know if such was the message that you took from our recent side communication, but my intent was not to say that I wanted you to play "Mother, May I" for permission to make a roll on your abilities; progressing in PbP works better if we do it more flexibly, and if you wanted to make a Convince roll here on your own initiative I'd have been happy to deal with it.

Just that I would greatly appreciate everyone paying attention to my posts for explicit direction to make rolls (e.g., reaction rolls in combat) and respond accordingly.

Does that make things clearer?
The Traveller
player, 315 posts
Renegade Time Lord
Time's Defender
Sun 25 May 2014
at 17:45
  • msg #393

Re: OOC Clarifications

Noted, boss. Just trying to do things right. Apologies for recent confusion.
Smoke Alarm
player, 350 posts
Build high for happiness!
Mon 26 May 2014
at 01:11
  • msg #394

Re: OOC Clarifications

Is the last funky message, "Lady's left in rags", still visible?
The Guardian
GM, 364 posts
Mon 26 May 2014
at 01:50
  • msg #395

Re: OOC Clarifications

Smoke Alarm:
Is the last funky message, "Lady's left in rags", still visible?

Well, I would have assumed that Trav and Amanda would have shut the monitors down when they came in to the rescue.  However, you can declare that Amanda "forgot" and have the privilege of noticing the message for the cost of a story point.
The Guardian
GM, 365 posts
Mon 26 May 2014
at 01:56
  • msg #396

Re: OOC Clarifications

Smoke Alarm:
'This is the brainquarters of the talkiphone box. There's the couch and that's Puddy and there's the puter control and there's the fish in the walls and there's the round things... Us have a hide-in in the air ducks.'

Sheer poetry.
Smoke Alarm
player, 351 posts
Build high for happiness!
Mon 26 May 2014
at 02:03
  • msg #397

Re: OOC Clarifications

Nah, Smoke won't be able to solve it with just that and things are probably too busy for it right now.

Oh, wow, I didn't even think of that line. :) If I had, I would have quoted it directly. "And there's a couch with a Puddy on it."
Sereth
player, 188 posts
Mon 26 May 2014
at 02:34
  • msg #398

Re: OOC Clarifications

The Guardian:
When Smoke Alarm presents her with the fizz-ade, Erysk takes a cautious sip, and gradually finishes the drink with the air of one very determined to be polite and agreeable.


Sounds like Ersyk would be better suited to Sereth's diplomacy brigade than Smoke's Wall-Scrawling one.
Sereth
player, 189 posts
Tue 27 May 2014
at 01:38
  • msg #399

Re: OOC Clarifications

Smoke Alarm:
She turned the pad upside-down and sideways, held it very close to her nose and at arm's length, and squinted and closed one eyespy and then the other. She traced a finger around some darker shaded lines. 'Oh! Oh! I got it! It's a lamp!'


Damnnit Smoke. I'm going to stop reading your posts when I'm meant to be working...
Smoke Alarm
player, 355 posts
Build high for happiness!
Tue 27 May 2014
at 01:41
  • msg #400

Re: OOC Clarifications

And I've got to stop posting as Smoke Alarm when I'm meant to be working...
The Traveller
player, 326 posts
Renegade Time Lord
Time's Defender
Tue 27 May 2014
at 02:55
  • msg #401

Re: OOC Clarifications

On the BBC America website! Play SMOKE AND PUDDY!

In this new flash game, help Smoke Alarm navigate with Puddy her way past Daleks and Cybermen! Get power ups from The Traveller over your talkiphone! Now available for Apple and Google Play store!
Sereth
player, 190 posts
Tue 27 May 2014
at 02:58
  • msg #402

Re: OOC Clarifications

That'd be right. Make it content restricted to America.

Bloody BBC.
The Traveller
player, 327 posts
Renegade Time Lord
Time's Defender
Tue 27 May 2014
at 03:14
  • msg #403

Re: OOC Clarifications

It's really good that it was the 5th Traveller who met Smoke. If 2nd Trav met Smoke, it would be constant running and zany antics.
Smoke Alarm
player, 356 posts
Build high for happiness!
Tue 27 May 2014
at 03:16
  • msg #404

Re: OOC Clarifications

I'd play it if it was in Australia?
Sereth
player, 191 posts
Tue 27 May 2014
at 03:20
  • msg #405

Re: OOC Clarifications

... I'd doubt that the Always Time to Travel show even made it to Australia.

If it did, would be on Channel 10 at midnight or something.
The Traveller
player, 328 posts
Renegade Time Lord
Time's Defender
Tue 27 May 2014
at 03:58
  • msg #406

Re: OOC Clarifications

Torrents, my friend, Torrents!
The Guardian
GM, 369 posts
Tue 27 May 2014
at 04:12
  • msg #407

Re: OOC Clarifications

Sereth:
... I'd doubt that the Always Time to Travel show even made it to Australia.

It used to be, of course.  There are some Second Traveller stories that are still lost except for the ABC censor clips.

At least we've got the martial arts scene of Zheng Ru fighting the Bandrils.
Sereth
player, 192 posts
Tue 27 May 2014
at 04:24
  • msg #408

Re: OOC Clarifications

... wasn't there one complete story found in the ABC archives?
Smoke Alarm
player, 357 posts
Build high for happiness!
Tue 27 May 2014
at 04:46
  • msg #409

Re: OOC Clarifications

Sereth:
... I'd doubt that the Always Time to Travel show even made it to Australia.

If it did, would be on Channel 10 at midnight or something.


Oh, some obscure corner of ABC2, surely? Or somewhere alongside the kids' shows on ABC2 or 3. Or with Monday night horror on Eleven?

There's certainly a reason why Australia is the most torrenting nation. :)


Wait, isn't the "Smoke and Puddy" game just a reskinned Sonic the Hedgehog? :D
This message was last edited by the player at 04:47, Tue 27 May 2014.
Sereth
player, 193 posts
Tue 27 May 2014
at 04:51
  • msg #410

Re: OOC Clarifications

Well, I was thinking they never got the SJ adventures; and Ten ended up with Torchwood, before they sold it back to the ABC. Ten had that new K-9 show too.
The Traveller
player, 329 posts
Renegade Time Lord
Time's Defender
Tue 27 May 2014
at 10:58
  • msg #411

Re: OOC Clarifications

We really owe Shoji Kawamori and Big West, who released those two Traveller Macross Special OVA episodes back to the BBC gratis. Harmony Gold kept those locked up in the Robotech dispute for years. These were supposed to be pilots for a spin off from Macross which never got made. Once released they were immediately fan subbed and prized by the J-Trav (Japanese Traveller) fan community (fans who are fans of the 8 dubbed Traveller Robotech episodes). Of course, fights still rage as to whether or not J Trav is part of official Macross continuity, there are fans who swear they've spotted Trav in crowd scenes in Macross Frontier.
The Traveller
player, 330 posts
Renegade Time Lord
Time's Defender
Tue 27 May 2014
at 11:07
  • msg #412

Re: OOC Clarifications

The Guardian:
Sereth:
... I'd doubt that the Always Time to Travel show even made it to Australia.

It used to be, of course.  There are some Second Traveller stories that are still lost except for the ABC censor clips.

At least we've got the martial arts scene of Zheng Ru fighting the Bandrils.


That was from The Marauders of Time, back in 1983, during the Davidson era.  That was when Jon Nathan Turner considered that the Traveller "really wasn't part of Doctor Who" and had large blocks of episodes erased. Between that and the Marshall, that's one of the reasons that Nathan-Turner's name can't be mentioned politely in certain corners of Trav Fandom. This was one year after Li made Shao Lin Temple.
Smoke Alarm
player, 360 posts
Build high for happiness!
Thu 29 May 2014
at 04:14
  • msg #413

Re: OOC Clarifications

Sereth:
Well, I was thinking they never got the SJ adventures; and Ten ended up with Torchwood, before they sold it back to the ABC. Ten had that new K-9 show too.


Good point. Though Ten still has Torchwood, showing repeats on Monday nights.
Sereth
player, 196 posts
Thu 29 May 2014
at 04:17
  • msg #414

Re: OOC Clarifications

Ten is a big fan of repeating things ad nauseam.
The Traveller
player, 337 posts
Renegade Time Lord
Time's Defender
Fri 30 May 2014
at 01:47
  • msg #415

Re: OOC Clarifications



Is he now? ;)
Sereth
player, 198 posts
Fri 30 May 2014
at 01:51
  • msg #416

Re: OOC Clarifications

... well I was talking about the TV stations; but as you bring it up....


IMO, yes he is. And he's always "so sorry". Ten is competing with 6 for my least favorite Doctor.
Smoke Alarm
player, 361 posts
Build high for happiness!
Fri 30 May 2014
at 02:27
  • msg #417

Re: OOC Clarifications

Ten also likes losing money and ratings and news slots. :( I hope the Ten channels survive, I don't want to be stuck with just Seven and Nine as our commercial tv channels.


He must be. Tennant also played his role in Broadchurch twice. That must be weird: now do it all again, but as an American. (I haven't seen it, btw.)

I like the Tenth Doctor on a good day, but he wasn't well served by a lot of his stories (in my hyper-critical opinion, true). Half the time, it seems to be the Doctor gets all arrogant and pompous and needs to brought back down to earth and learn an Important Lesson and undergo Character Development. Then he does it again next week.

And so many catchphrases! D: I really, really, hope Capaldi doesn't get any annoying, stupid catchphrases.
Sereth
player, 199 posts
Fri 30 May 2014
at 02:41
  • msg #418

Re: OOC Clarifications

... don't say nasty things Smoke. I don't want to imagine a world where we only have two commercial stations.

A lot of his stories also focused on the love connection between Rose and 10; and that's not really something I enjoy.
The Traveller
player, 338 posts
Renegade Time Lord
Time's Defender
Fri 30 May 2014
at 15:14
  • msg #419

Re: OOC Clarifications

It is however now a locked in canonical part of Who. It's one of the decisions that Russel T Davies made, in modelling the writing style of Who after Buffy The Vampire slayer, and now a great number (arguably the majority) of fans come to Doctor Who now for romance. However, I think with Capaldi they're going to be moving away from that. I'm interested in how that will affect the franchise.
Sereth
player, 200 posts
Sat 31 May 2014
at 01:10
  • msg #420

Re: OOC Clarifications

How 'canonical' it is is up for debate. THey also lost a -lot- of classic who fans by that move; a number of my friends won't watch it anymore because of that aspect. Say what you like about Moffatt (and I do); ever since he took over he's been moving it away from that. There was a brief crush by Amy; but then she committed whole-heartedly to Rory. There was no sign of it, at all, with Clara until the Christmas special. He's been doing it slowly so it's not as rude a shock to the system of those who do like it; as it was for those who didn't when RTD first introduced that aspect.
Smoke Alarm
player, 364 posts
Build high for happiness!
Sat 31 May 2014
at 01:16
  • msg #421

Re: OOC Clarifications

The Traveller:
It is however now a locked in canonical part of Who. It's one of the decisions that Russel T Davies made, in modelling the writing style of Who after Buffy The Vampire slayer, and now a great number (arguably the majority) of fans come to Doctor Who now for romance.


The thing is, the Doctor should have been Giles, not Angel or Buffy. :) In classic and wilderness-era Who, the companion was always the centre of emotional subplots, not the Doctor. And the companion is much more relatable for that purpose.
The Traveller
player, 341 posts
Renegade Time Lord
Time's Defender
Sat 31 May 2014
at 15:40
  • msg #422

Re: OOC Clarifications

Perhaps, but for better or worse, Davies established the new template.
The Guardian
GM, 374 posts
Sun 1 Jun 2014
at 01:15
  • msg #423

Re: OOC Clarifications

Recipe for a controversy: three Who fans and a topic. :)

A suggestion regarding the current scenario and the long-term nature of cleaning up the Fist conquest.  If you all would find it more appealing, perhaps the PCs could actually take part in the efforts to defang the Fist expansion and confirm that the situation is being changed, and you could all contribute to a montage illustrating the parts you played.

I hope no one feels shortchanged by the idea of skipping past the rest of the process.  It's true enough that the actual TV show has often resolved with a scene or two a political situation that would, in a realistic universe, have taken weeks, months or years of diplomacy to properly sort out.
The Traveller
player, 343 posts
Renegade Time Lord
Time's Defender
Sun 1 Jun 2014
at 01:54
  • msg #424

Re: OOC Clarifications

I'm down with whatever the group wants. I just drive the time machine.

That said, if we can get solid proof that the Fists are relinquishing control of their conquered worlds, then mission accomplished. For the next step, Trav was considering dropping off any NPCs who wanted to go home (this is really aimed at Amanda), because after Space Vegas, things are about to get horrendously real, with Trav having the Gehenna Army in her sites. That will probably come down to shooting, and Trav may show some very ugly sides of herself. To put it in perspective, the bad guys tortured one of her companions. Those are enough buttons to fill a keyboard for Trav, she's furious. But as she said in her dialog, "he gets one chance. one."

On the other hand, I imagine Space Vegas will be lots of fun. That will be an interlude before Gehenna.

Trav also needs to touch base with her allies, and get yelled at by a few people.
The Traveller
player, 344 posts
Renegade Time Lord
Time's Defender
Sun 1 Jun 2014
at 02:07
  • msg #425

Re: OOC Clarifications

I just had a crazy idea. If I ever run a super hero game, I will explicitly make GaryWho verse apart of it, since in Trav Canon we've established that alternate dimension travel exists, it's just really hard. Also, Warlock actually works as a super hero. Since Doctor Who is canonically part of the Marvel Universe, you do understand that we're all playing in the same world as Iron Man, right? ;)

I can imagine Warlock being introduced by Nick Fury during an Avengers crisis. "
We couldn't either of the two phone box people for help against Chronal Marauders, but UNIT says the kid comes very highly recommended."


This message was last edited by the player at 02:07, Sun 01 June 2014.
Smoke Alarm
player, 367 posts
Build high for happiness!
Sun 1 Jun 2014
at 03:03
  • msg #426

Re: OOC Clarifications

I don't mind moving on. While the Doctor tends to blow up the enemy's base or superweapon and have everything collapse in a day or two, we've had a somewhat "realistic" approach to this resistance effort, with protests, propaganda, grass-roots organisation, shifting refugees, etc. over a matter of weeks. It's an interesting and novel approach, certainly, but not one for a quick and exciting adventure. :)

Though I'm not sure that Smoke would want to work with the Fists, both for ideological differences and to maintain her street-cred as a rebel. :) She'd probably keep up her protests and wall-scrawling to keep the resistance active, to keep pushing the Fists to change. Maybe she could Kangify Erysk? :)


Technically, Doctor Who is a part of the Marvel multi-verse, that is, the Who-verse is a parallel universe, Earth-5556, within the Marvel setting. Which also includes Blake's 7. The cross-overs, cameos, and jokes tend to blow those lines.
http://marvel.wikia.com/Earth-5556
Sereth
player, 201 posts
Sun 1 Jun 2014
at 04:22
  • msg #427

Re: OOC Clarifications

Eh. Yeah I get that; but I don't really like the visual of the Doctor inhabiting the same universe as the X-men or Thor for example.

I don't mind  fast-forward. Sereth is kinda strange, in that he can switch from diplomacy-heavy to combat-heavy with a switch. He's gonna keep an eye on Trav though; as there's a difference in fighting for justice or for vengeance.
The Traveller
player, 345 posts
Renegade Time Lord
Time's Defender
Sun 1 Jun 2014
at 04:30
  • msg #428

Re: OOC Clarifications

I'm actually really looking forward to seeing Sereth in a swordfight!

I played Matt Smith's Doctor as of Season 5 in a super hero RPG that explicitly combined DC and Marvel, with the Doctor being a long time ally of the Legion of Super Heroes and constantly thwarting Legion villains like Mordru and the Time Trapper, as well as being a long time adversary, sometimes ally of Kang The Conqueror. The Doctor was a shadowy presence like Doctor Strange, with the TARDIS showing up on the Justice League Satellite or Avenger's Mansion to advise during time crisises. And of course UNIT over ruled SHIELD - in my backstory the Doctor a few times threatened Nick Fury with phone calls to Barack Obama.  In that setting the Doctor was also a very big deal in cosmic Marvel and DC, being considered a colleague of the Elders of the Universe and feared by the Kree, Skrull and Shi'ar.  The Doctor fits naturally into super hero settings.

So, I had a great experience with the Doctor adventuring with Superheroes!
This message was last edited by the player at 04:31, Sun 01 June 2014.
Stanley Newton
player, 100 posts
Sun 1 Jun 2014
at 22:24
  • msg #429

Re: OOC Clarifications

I also don't mind moving on.
The Traveller
player, 347 posts
Renegade Time Lord
Time's Defender
Mon 2 Jun 2014
at 06:01
  • msg #430

Re: OOC Clarifications

My understanding from the latest IC post -

Trav and crew gets message for upcoming temporal summit
Trav drops off people who want to be dropped off for mid-season reconnect with family (like what the Doctor did with Clara and Amy/Rory occasionally)
Trav, Ru Zheng and Warlock visit with the Witches of Karn for spooky 8 minute mini-episode that airs on Youtube
Trav picks everyone up, and then SPACE VEGAS

Does that make sense?
Smoke Alarm
player, 368 posts
Build high for happiness!
Mon 2 Jun 2014
at 07:39
  • msg #431

Re: OOC Clarifications

Presumably we're staying long enough to wrap things up on Arsuran with the Fists, in summary, as above? Smoke would like to say goodbye to her friends, and keep her rebellion in motion, before we vworp away.

Also, there's no need to drop Smoke off at Paradise Towers, I'm happy to stick around and watch. Maybe Smoke could be a Sister of Karn next! :D (Karn, Kang, who were the Sisters thousands of years ago anyway? ;) ) Going home suggests leaving, and she's not ready to do that. And Smoke has good reason not to expect people to come back for her. :(

Plus we'd have to have a Paradise Towers adventure with Traveller getting all Kanged up and running around. :D Unless you want a Kang delegation at this Parliament of Time? ;)

I never did take to the idea of companions going home each week anyway. It kind of turns the TARDIS from a home into a bus. A magic school bus, sure.
Sereth
player, 202 posts
Mon 2 Jun 2014
at 10:39
  • msg #432

Re: OOC Clarifications

I -hated- the dropping off companions. For starters, it started to make the 'unreliability of the TARDIS' seem a bit... silly. I mean, if he can always pick up the companions at the exact time they're expecting him, why can't he get it right the rest of the time? Yeah I know, power of plot and all that; but that only works so well.
The Traveller
player, 349 posts
Renegade Time Lord
Time's Defender
Mon 2 Jun 2014
at 11:10
  • msg #433

Re: OOC Clarifications

It's also a Trav IC thing - she doesn't want to coerce anyone. But that's both voluntary and easily glossed over - in the case of Sereth, he stops to say hello to his family and report to the Emperor, and then he gets whisked away again. Also, Trav is a pretty good TARDIS pilot. The whole TARDIS inaccuracy is what it is - a plot device.

And not each week, but after a multi-episode arch like this. Trav isn't kicking anyone off the TARDIS, she's just letting people check in at home (and letting Gary adjust the cast as he sees fit.)
This message was last edited by the player at 11:11, Mon 02 June 2014.
Sereth
player, 203 posts
Mon 2 Jun 2014
at 11:15
  • msg #434

Re: OOC Clarifications

I get it; and there is no way Sereth can -not- check in, as for him the Emperor is a higher power than Trav; but I disliked it rather heavily on the show.
The Guardian
GM, 376 posts
Mon 2 Jun 2014
at 12:28
  • msg #435

Re: OOC Clarifications

The TARDIS hasn't been consistently unreliable (:D)) for close to thirty years, so that seems like a loss that isn't very lossy.  There are always contrivances like enemy action or unexplained cave-ins to manipulate the plot around it when necessary

(To be honest, although I didn't complain about it at the time, I did kind of take a cross-eyed look at Trav materializing it in as a group force field.  As a precaution against an artifact of unknown power, it was kind of neat, and if that had gone badly then TARDIS vs. TAROT would have been a fun thing.  Invoked as a defense against guys who only had hands and feet to threaten you... hm.

I'll just note here that the Time Travellers' Companion text that describes the extensible force field says that it is very taxing on the TARDIS' systems, and leave it at that.)

As far as the story implications on the TV show, the main one I've seen is that, because the show runners are veteran fanboys and struggle to imagine people voluntarily leaving for different lives, it has generated a preponderance of tragic or nigh-cataclysmic departures.  (So, in hindsight, good for you, Martha Jones.)
Sereth
player, 204 posts
Mon 2 Jun 2014
at 12:37
  • msg #436

Re: OOC Clarifications

Yeah, but I'd state that from my point of view, 30-odd years ago is when it was at it's peak. Yes, this as someone who was 3 when Tom regenerated...
The Guardian
GM, 378 posts
Mon 2 Jun 2014
at 13:05
  • msg #437

Re: OOC Clarifications

Smoke Alarm:
Presumably we're staying long enough to wrap things up on Arsuran with the Fists, in summary, as above? Smoke would like to say goodbye to her friends, and keep her rebellion in motion, before we vworp away.


Yes.  I would encourage everyone to put some final posts in the Asuran Prime thread to describe how you're leaving things with the different contacts you've made.

Sereth, you should have some official marching orders from the Emperor approving your departure for times unknown, but I'll leave the details to you if you like.

quote:
Also, there's no need to drop Smoke off at Paradise Towers, I'm happy to stick around and watch. Maybe Smoke could be a Sister of Karn next! :D (Karn, Kang, who were the Sisters thousands of years ago anyway? ;)


But you've seen their dress sense.  They must have been Red Kangs.  Horrors!

I'm game for some side chatter on Karn while the main action moves on, as long as everyone who wants to do that will pinky-swear not to upset the history of the universe.
Smoke Alarm
player, 370 posts
Build high for happiness!
Mon 2 Jun 2014
at 13:25
  • msg #438

Re: OOC Clarifications

Apparently the Shopkeeper of Sarah Jane Adventures could be this Corsair:
http://tardis.wikia.com/wiki/The_Shopkeeper
The Traveller
player, 350 posts
Renegade Time Lord
Time's Defender
Mon 2 Jun 2014
at 15:13
  • msg #439

Re: OOC Clarifications

The Guardian:
The TARDIS hasn't been consistently unreliable (:D)) for close to thirty years, so that seems like a loss that isn't very lossy.  There are always contrivances like enemy action or unexplained cave-ins to manipulate the plot around it when necessary

(To be honest, although I didn't complain about it at the time, I did kind of take a cross-eyed look at Trav materializing it in as a group force field.  As a precaution against an artifact of unknown power, it was kind of neat, and if that had gone badly then TARDIS vs. TAROT would have been a fun thing.  Invoked as a defense against guys who only had hands and feet to threaten you... hm.

I'll just note here that the Time Travellers' Companion text that describes the extensible force field says that it is very taxing on the TARDIS' systems, and leave it at that.)

As far as the story implications on the TV show, the main one I've seen is that, because the show runners are veteran fanboys and struggle to imagine people voluntarily leaving for different lives, it has generated a preponderance of tragic or nigh-cataclysmic departures.  (So, in hindsight, good for you, Martha Jones.)


I used the Force Field thing because Trav was honestly scared of the TAROT, not of the Fists, using the TARDIS against them really wasn't my intention. In fact, if you had wanted the force field to be vulnerable to entirely organic,low powered opponents, I would have been down with it. The image of kung fu warriors pushing through the force field would have been rather cool. Also, I specifically called out how the force fields were extremely taxing to the TARDIS systems. Trav essentially took the Enterprise E's shields and installed them in Archer's NX-01 (to use a terrible Star Trek analogy.)
The Traveller
player, 356 posts
Renegade Time Lord
Time's Defender
Mon 2 Jun 2014
at 17:10
  • msg #440

Re: OOC Clarifications

Torchwood Conservatory?

I imagine that the Twitter fandom is now losing their minds -

OMG Will #johnbarrowman be on @alwaystttravel? #TRAVJACK *DIES* #attt #gallifreytrav #blakelively

Cue speculation about Captain Jack coming back to the Whoniverse by way of ATTT, and possible appearances by Matt Smith, David Tennant and other Davies era Who actors.

Both the ATTT camps and the main Doctor Who offices at BBC Cymru are keeping mum.
Smoke Alarm
player, 372 posts
Build high for happiness!
Tue 3 Jun 2014
at 03:46
  • msg #441

Re: OOC Clarifications

Well, some form of Torchwood, the Torchwood Archive, is already known to exist in the 42nd century era, while the Torchwood we know is pretty much dead.
Sereth
player, 205 posts
Tue 3 Jun 2014
at 03:58
  • msg #442

Re: OOC Clarifications

I kinda wonder if the TOrchwood Archive may have stopped existing when the Doctor pretty much destroyed Torchwood. Changing history and all that.
Smoke Alarm
player, 374 posts
Build high for happiness!
Tue 3 Jun 2014
at 04:12
  • msg #443

Re: OOC Clarifications

True that.

Though given what a "conservancy" is:
http://en.wiktionary.org/wiki/conservancy
The Torchwood Conservancy may be an organisation dedicated to the preservation of Torchwood members. They do tend to die off a lot. :)
Sereth
player, 206 posts
Tue 3 Jun 2014
at 04:22
  • msg #444

Re: OOC Clarifications

THey do. But how much does Jack skew the numbers? I mean he alone has died what, 100s of times?
Sereth
player, 207 posts
Tue 3 Jun 2014
at 04:41
  • msg #445

Re: OOC Clarifications

Glad to hear Reginald STyle's issues haven't been forgotten.
The Guardian
GM, 382 posts
Tue 3 Jun 2014
at 04:59
  • msg #446

Re: OOC Clarifications

Given the change of venue, everyone reset your story points to full.

Smoke, the kite that Fadreen gave you is not exactly a man-rated glider, though I don't expect that to stop you. :)

This is about the time to be giving out some minor character upgrades as well.  I'm thinking that one over.
The Traveller
player, 359 posts
Renegade Time Lord
Time's Defender
Tue 3 Jun 2014
at 07:07
  • msg #447

Re: OOC Clarifications

Sereth:
I kinda wonder if the TOrchwood Archive may have stopped existing when the Doctor pretty much destroyed Torchwood. Changing history and all that.


The Doctor only destroyed Torchwood One, which was at Canary Wharf, and Torchwood 3 was Jack's outfit.

I always assumed that after Canary Wharf, Torchwood was a broken organization, and it was really only Jack and his team.
Sereth
player, 208 posts
Tue 3 Jun 2014
at 09:30
  • msg #448

Re: OOC Clarifications

It was heavily implied in Torchwood, that Torchwood 3 was the only still viable Torchwood.
The Traveller
player, 360 posts
Renegade Time Lord
Time's Defender
Tue 3 Jun 2014
at 16:21
  • msg #449

Re: OOC Clarifications

For all the talking and negotiating she does, I think Trav going in Presence and-or Convince would be appropriate, as she starts to get back to 2nd Traveller levels of trustworthiness.
The Guardian
GM, 384 posts
Wed 4 Jun 2014
at 01:45
  • msg #450

Re: OOC Clarifications

Opening new Karn thread.  It seems to have been left sort of ambiguous whether you want to spend some time there in "real time" or as a sidetrack from Space Vegas, but I think it would probably be simpler to work through whatever Trav wants to accomplish on Karn and then move on.
This message was last edited by the GM at 02:44, Wed 04 June 2014.
The Traveller
player, 363 posts
Renegade Time Lord
Time's Defender
Wed 4 Jun 2014
at 02:26
  • msg #451

Re: OOC Clarifications

The Guardian:
Opening new Karn thread.  It seems to have been left sort of ambiguous whether you want to spend some time there in "real time" or as a sidetrack from Space Vegas, but I think it would probably simpler to work through whatever Trav wants to accomplish on Karn and then move on.


Either is good by me. I didn't want to take up too much time with it, aside from helping Warlock deal with his stuff, character arc stuff for Trav and so on.
Sereth
player, 209 posts
Thu 5 Jun 2014
at 02:35
  • msg #452

Re: OOC Clarifications

The Traveller:
For all the talking and negotiating she does, I think Trav going in Presence and-or Convince would be appropriate, as she starts to get back to 2nd Traveller levels of trustworthiness.


Just... be careful. She gets too good at it; then you get what the problem with Liz Shaw was. Sorry to be a downer there; but I've seen it happen a few too many times. Particularly in DnD to be fair.
Smoke Alarm
player, 379 posts
Build high for happiness!
Thu 5 Jun 2014
at 02:44
  • msg #453

Re: OOC Clarifications

What problem is that?


Always bring pie. Or cake, that works too.

I didn't think Erysk was coming?
The Guardian
GM, 387 posts
Thu 5 Jun 2014
at 03:03
  • msg #454

Re: OOC Clarifications

Smoke Alarm:
Always bring pie. Or cake, that works too.

Nah; everyone knows the cake is a lie.

quote:
I didn't think Erysk was coming?

AFAIK the ultimate plan was for Warlock to go to Haran Lucin and the senior Fists with Erysk and Zheng Ru as his 'companions', after Trav gets whatever input she is looking for here.  Assume that Ru probably stayed on Arsuran for the time being, as this is not his first rodeo and he's entirely willing to take whatever details Trav passes him at face value.

Otherwise you're all there unless you want to be elsewhere doing something else.
Stanley Newton
player, 101 posts
Thu 5 Jun 2014
at 14:56
  • msg #455

Re: OOC Clarifications

I am terribly sorry for not posting, but I have been and still am very busy. Sorry.
The Traveller
player, 367 posts
Renegade Time Lord
Time's Defender
Thu 5 Jun 2014
at 15:34
  • msg #456

Re: OOC Clarifications

Stanley Newton:
I am terribly sorry for not posting, but I have been and still am very busy. Sorry.

Np! Stan's actor is obviously busy on those episodes of Agents of Shield and those blockbuster rom coms he stars in.
The Guardian
GM, 394 posts
Sun 8 Jun 2014
at 17:09
  • msg #457

Re: OOC Clarifications

The Traveller:
Well, kinda peaceful, being on the verge of the second world war.

I think you might have misremembered the backstory there: it was our other dropped player that was from WWII.  Phillipe was from 2013.

Note that while I've given what seems to me like the likely response Warlock would have in this situation, it's really a question about the game direction for the group.  Personally I kind of want to get Warlock offstage so that he doesn't completely devour the game.  There's a narrative opportunity here to do that permanently, or to leave it as something that the game can circle back around to in time.  So I'd kind of like people to chime in as to whether they like having that plot as a backdrop or not.
The Traveller
player, 385 posts
Renegade Time Lord
Time's Defender
Sun 8 Jun 2014
at 19:10
  • msg #458

Re: OOC Clarifications

The Guardian:
The Traveller:
Well, kinda peaceful, being on the verge of the second world war.

I think you might have misremembered the backstory there: it was our other dropped player that was from WWII.  Phillipe was from 2013.

Note that while I've given what seems to me like the likely response Warlock would have in this situation, it's really a question about the game direction for the group.  Personally I kind of want to get Warlock offstage so that he doesn't completely devour the game.  There's a narrative opportunity here to do that permanently, or to leave it as something that the game can circle back around to in time.  So I'd kind of like people to chime in as to whether they like having that plot as a backdrop or not.


Roger that. I actually want to eventually get to the bottom of the Phillipe-Warlock-Fortuna-Evers mystery, and I love the way the relationship with Trav and him is developing. I'm getting ready to send him on his way to reform the Fists, but OOC I look to you guys for input. Shifting him to backstage for now I think would be good.
This message was last edited by the player at 19:24, Sun 08 June 2014.
Smoke Alarm
player, 393 posts
Build high for happiness!
Mon 9 Jun 2014
at 02:06
  • msg #459

Re: OOC Clarifications

Having come late to the campaign, I don't really have much to say about the ongoing storyline yet. But Smoke Alarm wouldn't want the Warlock to be a regular — he is still kind of the enemy, even if we are trying to reform him. She also wants to see the Fists pack up and Arsuran liberated. They're the kind of plot-lines that will take time to unfold, so we can always leave them and come back to them at a later date. A time machine makes that possible.
The Traveller
player, 389 posts
Renegade Time Lord
Time's Defender
Mon 9 Jun 2014
at 04:46
  • msg #460

Re: OOC Clarifications

Smoke Alarm:
Having come late to the campaign, I don't really have much to say about the ongoing storyline yet. But Smoke Alarm wouldn't want the Warlock to be a regular — he is still kind of the enemy, even if we are trying to reform him. She also wants to see the Fists pack up and Arsuran liberated. They're the kind of plot-lines that will take time to unfold, so we can always leave them and come back to them at a later date. A time machine makes that possible.


That's a good compromise, and Smoke not trusting him makes for some good dramatic tension. Trav cares for him because he originally was a companion, and now may be the next phase of Time Lord. It absolutely makes sense for Smoke not to trust him.
Sereth
player, 217 posts
Mon 9 Jun 2014
at 23:42
  • msg #461

Re: OOC Clarifications

Brain of Morbius is awesome.

ALso, I'm a fan of the majority of NPCs being put backstage when their story is done.

I also think that focusing on a Warlock story as to how he got to where he is now; has a danger of not having much for anyone besides Trav and maybe Stanley to do.
The Traveller
player, 395 posts
Renegade Time Lord
Time's Defender
Tue 10 Jun 2014
at 04:16
  • msg #462

Re: OOC Clarifications

I agree. Warlock as a side story that leads into the whole 'beast at the end of time' thing and Fortuna and Evers as recurring NPCs seems to be better.
Smoke Alarm
player, 408 posts
Build high for happiness!
Sat 14 Jun 2014
at 06:08
  • msg #463

Re: OOC Clarifications

The Callistan Kleptocracy? Well, they're more honest than most governments. :)
Smoke Alarm
player, 412 posts
Build high for happiness!
Mon 16 Jun 2014
at 03:35
  • msg #464

Re: OOC Clarifications

One day, you'll be peeling Smoke Alarm off the pavement.

Did our Story Points refresh with the new adventure? I think Guardian mentioned it, but I can't find where.
The Guardian
GM, 415 posts
Mon 16 Jun 2014
at 03:47
  • msg #465

Re: OOC Clarifications

Smoke Alarm:
Did our Story Points refresh with the new adventure? I think Guardian mentioned it, but I can't find where.

Post 446, this thread.
Smoke Alarm
player, 413 posts
Build high for happiness!
Mon 16 Jun 2014
at 03:47
  • msg #466

Re: OOC Clarifications

Ta.
The Traveller
player, 412 posts
Renegade Time Lord
Time's Defender
Mon 16 Jun 2014
at 14:45
  • msg #467

Re: OOC Clarifications

I think I see a bail out or bust out of jail for Smoke Alarm in the near future.

"Space Vegas - whose prisons aren't nearly as fun as it's Casinos."
Smoke Alarm
player, 415 posts
Build high for happiness!
Mon 16 Jun 2014
at 14:58
  • msg #468

Re: OOC Clarifications

Or, Smoke Alarm catches the assassin or master thief, is treated as a hero, and given the keys to the city and a big bag of chips. :D


Hey, those hover-drones: do they look big or strong enough to support Smoke's weight? Say to hang off or surf on top of? Just asking. ;)
The Guardian
GM, 417 posts
Mon 16 Jun 2014
at 22:08
  • msg #469

Re: OOC Clarifications

Smoke Alarm:
Hey, those hover-drones: do they look big or strong enough to support Smoke's weight? Say to hang off or surf on top of? Just asking. ;)

They look solidly built enough that trying to take Smoke's weight won't just snap them.  They're somewhat bigger than Smoke's head, and they look heavier, so they're probably hovering a fair amount of weight as they are.

Beyond that, the answer would sure be exciting to find out. :D
Sereth
player, 223 posts
Mon 16 Jun 2014
at 22:37
  • msg #470

Re: OOC Clarifications

... hang off? Why am I thinking of the beginning of Attack of the Clones?
The Guardian
GM, 418 posts
Mon 16 Jun 2014
at 23:37
  • msg #471

Re: OOC Clarifications

Possibly because Sereth's seventh sense is already telling him, "I hate it when she does that."
Smoke Alarm
player, 417 posts
Build high for happiness!
Tue 17 Jun 2014
at 04:53
  • msg #472

Re: OOC Clarifications

I was thinking of the police hover-drones in Dark Angel (a tv series fourteen years ago). Jessica Alba surfed them now and then.
The Guardian
GM, 424 posts
Wed 18 Jun 2014
at 05:11
  • msg #473

Re: OOC Clarifications

Sereth, I should probably apologize that there doesn't seem to be a lot for a morally upstanding Draconian to do just playing around in the setting for the moment.  If you can think of something you'd like to do related to the meeting Trav was called for, we can personally fast-forward you to a spot in the daytime where you can investigate it.
Sereth
player, 224 posts
Wed 18 Jun 2014
at 05:31
  • msg #474

Re: OOC Clarifications

Actually, I was about to apologise for being quiet. It's fine, I always suspected Space Vegas was going to have Sereth withdraw into his shell.
Smoke Alarm
player, 420 posts
Build high for happiness!
Wed 18 Jun 2014
at 05:44
  • msg #475

Re: OOC Clarifications

You could join Smoke Alarm!
Sereth
player, 225 posts
Wed 18 Jun 2014
at 05:50
  • msg #476

Re: OOC Clarifications

I mean if there's a way Sereth sees what Smoke Alarm is up to, or the trouble she's getting into, he might help out. Whilst scolding her.
The Traveller
player, 415 posts
Renegade Time Lord
Time's Defender
Wed 18 Jun 2014
at 14:06
  • msg #477

Re: OOC Clarifications

I think Smoke is gonna get a boyfriend! ;)
The Guardian
GM, 425 posts
Thu 19 Jun 2014
at 03:25
  • msg #478

Re: OOC Clarifications

Here are the rules for Stanley's game.

Each round you roll to take control of a new piece -- actually there are multiple pieces per round, but this is abstracted a little.

- This is an opposed Awareness + Resolve against Awareness + Resolve roll.

If you control the piece, you can either roll to place the piece, to sabotage your oppponent's tower, or both.

- Placing on your own tower is Awareness + Ingenuity against a fixed difficulty: it starts at 12 and goes up by 2 every round.  A success increases your score by 1, 2 or 3 depending on if it's a simple, good, or fantastic success.  A failure makes you lose points by the same scale.

- You can also try to mess up the opponent's tower if you have the piece.  That becomes an opposed Awareness + Ingenuity roll.  If you "attack" in this way and win the roll, you reduce your opponent's score by the same amount.

A Gaming or Engineering specialty in Knowledge could be used in place of Awareness.

- Finally, whether you have control of the piece or not, you can try to apply some distraction or other influence to try to psych out your opponent.  This would be a Presence + Convince vs. Presence + Resolve roll.  Various interpersonal Traits (e.g., Empathy, etc.) might apply.  The result of a success would be a +1, +2, or +3 to get control of the piece the next round.

If you're still at your starting score of zero, going to a negative score doesn't affect you and you're still in the game, but if you have achieved a positive score and your score goes back down to zero or lower, your tower has been collapsed and you lose.  If your score reaches five, you win.

For simplicity's sake, assume no multiple action penalties.  And to help this move briskly, let me suggest that you outline a whole set of rolls based on whether you do or don't control the round.

Controlling:

Placement roll: Awareness + Ingenuity
Sabotage roll, if desired: Awareness + Ingenuity
Psych out roll, if desired: Presence + Convince
Psych out reaction, in case it's necessary: Presence + Resolve

Not Controlling:

Sabotage reaction, in case it's necessary: Awareness + Ingenuity
Psych out roll, if desired: Presence + Convince
Psych out reaction, in case it's necessary: Presence + Resolve
This message was last edited by the GM at 03:49, Thu 19 June 2014.
The Guardian
GM, 426 posts
Thu 19 Jun 2014
at 03:26
  • msg #479

Re: OOC Clarifications

The Traveller:
I think Smoke is gonna get a boyfriend! ;)

Trouble was specifically requested. >;D
Sereth
player, 226 posts
Thu 19 Jun 2014
at 03:36
  • msg #480

Re: OOC Clarifications

Hmm. Except for those placement and sabotage, rolls Sereth could be really good at that game...
Sereth
player, 227 posts
Thu 19 Jun 2014
at 03:48
  • msg #481

Re: OOC Clarifications

No boyfriend for Smoke. He likes ball games!
Smoke Alarm
player, 422 posts
Build high for happiness!
Thu 19 Jun 2014
at 04:01
  • msg #482

Re: OOC Clarifications

Hey, it's already in my old write-up: "But she's naive and unknowing, and since wandering space, she can fall in with bad elements who like someone who can move fast, fire a crossbow, and take the fall."
Smoke Alarm
player, 423 posts
Build high for happiness!
Thu 19 Jun 2014
at 05:00
  • msg #483

Re: OOC Clarifications

I wonder if at this point I should take Phobia (ball games)? :)
The Guardian
GM, 432 posts
Thu 19 Jun 2014
at 05:36
  • msg #484

Re: OOC Clarifications

It's about time I should be hanging up for the night in this part of the world, but a couple of things:

Sereth:
OOC: Hey I forget, what time period is Sereth from? I know it's a fair bit later than the 26th century; but just trying to figure out -what- exactly I'd know about various races.


He was a contemporary character to the 195th century.  Remember that I play kind of fast and loose with species vanishing, except in the case of explicit enemy action, so a lot of aliens that the Doctor would have run into in future / space adventures, like the Draconians and the Foamasi, can be assumed to have survived for long periods, somewhere -- just like humans -- even if their "official" appearances are tied to specific time frames.

Sereth probably would have much more trouble knowing about species that the Doctor dates to before human history, like Osirans or Jagaroth.

Smoke Alarm:
(Athletics vs. Marksman>


I would not have boggled at Marksman there, as Thrown Weapons is directly named as an expertise and you're using it in a combat, not a sports context.

Smoke Alarm:
I wonder if at this point I should take Phobia (ball games)? :)

Eccentric is a marvelously versatile Trait :)
The Traveller
player, 416 posts
Renegade Time Lord
Time's Defender
Thu 19 Jun 2014
at 19:57
  • msg #485

Re: OOC Clarifications

(Trav and Stan get back to the TARDIS after winning big)

"I won't ask how all that blood got onto the door, Sereth."
Sereth
player, 230 posts
Thu 19 Jun 2014
at 22:58
  • msg #486

Re: OOC Clarifications

... of course, Sereth being the honorable person he is, would apologise. "Sorry about that. Some foamasi and I had a disagreement. "

I know the smart play might be to attack them before they get their guns out; because potential conflict with 2 on 1 when they have guns aren't great odds.
The Guardian
GM, 433 posts
Fri 20 Jun 2014
at 00:37
  • msg #487

Re: OOC Clarifications

Stanley, I think my suggestion went awry: I really meant that it would be best to generate rolls a round at a time.  Since your circumstances would change from round to round, that would give you a chance to adjust your plans, decide whether you wanted to add in story points, and so on.

What I'll do is to work through the first round with narration.  After that you can adjust as you wish (maybe making different rolls) or you can just tell me to use the next set of rolls if you want.
The Guardian
GM, 435 posts
Fri 20 Jun 2014
at 01:10
  • msg #488

Re: OOC Clarifications

Sereth:
... of course, Sereth being the honorable person he is, would apologise. "Sorry about that. Some foamasi and I had a disagreement. "

I know the smart play might be to attack them before they get their guns out; because potential conflict with 2 on 1 when they have guns aren't great odds.


I wasn't expecting things to get that extreme, but by their roll you seem to have stumbled across the dumbest corrupt cops on the force. :)
Sereth
player, 232 posts
Fri 20 Jun 2014
at 01:19
  • msg #489

Re: OOC Clarifications

Yeah, seriously. I blame Traveller's post. Clearly as a timelord, she peeked into the future and saw your roll.
Smoke Alarm
player, 426 posts
Build high for happiness!
Fri 20 Jun 2014
at 02:03
  • msg #490

Re: OOC Clarifications

Any reason Sereth can't just ring Trav and ask her to come move her car talkiphone box? :p

The problem of the Foamasi will be solved when a hoverbike falls out of the sky on then. ;)


Speaking of century, which century/year are we currently in?


I hadn't looked at the skills, admittedly. I usually think of Marksman as being based on actually hitting the target to deal damage, rather than tossing something near them. Then again, I wouldn't expect a baseballer or shotputter to be good at throwing grenades either. Clearly I should have rolled Marksman after all, as Athletics is too much like ball-games.
This message was last edited by the player at 02:08, Fri 20 June 2014.
Sereth
player, 233 posts
Fri 20 Jun 2014
at 02:06
  • msg #491

Re: OOC Clarifications

... OOCly, because it would show poor gratitude as this was clearly something to keep Sereth busy whilst everyone else descends into a life of sin.

ICly, something along the lines of "I won't make deals with scum."
The Guardian
GM, 438 posts
Fri 20 Jun 2014
at 02:43
  • msg #492

Re: OOC Clarifications

Sereth, as you've changed your tack in a way that the Foamasi are likely to find surprising, you can make another roll for them to respond to.
Sereth
player, 234 posts
Fri 20 Jun 2014
at 02:46
  • msg #493

Re: OOC Clarifications

Edited into the original post. Only 15 this time; but they're cowards right...?
Sereth
player, 235 posts
Fri 20 Jun 2014
at 03:18
  • msg #494

Re: OOC Clarifications

See! No blood was spilt! You should have more faith in me Traveller.
The Guardian
GM, 441 posts
Fri 20 Jun 2014
at 03:36
  • msg #495

Re: OOC Clarifications

I wouldn't be so confident in making any assertions about other bodily fluids, however.
Sereth
player, 237 posts
Fri 20 Jun 2014
at 03:43
  • msg #496

Re: OOC Clarifications

Heh. Not my fault they couldn't back up their words with actions.
The Traveller
player, 418 posts
Renegade Time Lord
Time's Defender
Fri 20 Jun 2014
at 04:52
  • msg #497

Re: OOC Clarifications

Sereth:
Yeah, seriously. I blame Traveller's post. Clearly as a timelord, she peeked into the future and saw your roll.

Hey! Don't blame me for your crappy dice luck! ;)
Sereth
player, 238 posts
Fri 20 Jun 2014
at 04:54
  • msg #498

Re: OOC Clarifications

I can't blame my usual GM, he's not here!

On another forum, I'm playing a cleric in 3.5; who has such astonishingly bad dice luck it's not funny. Recently he tried casting defensively, he has combat casting, for a total of +13 I think... fluffed it.
The Traveller
player, 420 posts
Renegade Time Lord
Time's Defender
Fri 20 Jun 2014
at 15:25
  • msg #499

Re: OOC Clarifications

I used to play a Kensai would *always* fail saving throws against Color Spray spells, no matter what.
Stanley Newton
player, 109 posts
Fri 20 Jun 2014
at 23:39
  • msg #500

Re: OOC Clarifications

In reply to The Guardian (msg # 487):

Okay, my mistake.

I am going to recycle most of my rolls, but spend one story point to add 2d6 to the taking control roll.
The Traveller
player, 421 posts
Renegade Time Lord
Time's Defender
Sat 21 Jun 2014
at 07:29
  • msg #501

Re: OOC Clarifications

Gary, when you get a chance, I'd like to make a roll to check the "I'm not here" field on the TARDIS.
The Guardian
GM, 446 posts
Sat 21 Jun 2014
at 13:47
  • msg #502

Re: OOC Clarifications

Don't bother with a roll.  You can take your pick as to why the cops noticed it:

A) I could potentially have made hundreds of Awareness + Awareness rolls for passersby until someone happened to beat the TARDIS' Subterfuge roll and asked the cops about it.

B) Gallifreyan technology is insignificant compared to the power of Space Vegas cops with a nose for graft.

C) I wanted to give Sereth something harmless yet amusing to engage with.

D) It actually is broken in some semi-persistent way, and you don't have a handy spare to fix it.  In that case, take a Story Point, and you'll need to locate a replacement component somewhere out in the real world.
Sereth
player, 239 posts
Sat 21 Jun 2014
at 14:14
  • msg #503

Re: OOC Clarifications

I think C is the real answer; but D is a good story answer.

The perception filter as to why it's not noticed as a policebox is a recent phenomenon anyway. I think it's overkill - chameleon circuits -and- perception filters? Logically you'd only take one or the other; and it makes you wonder why he tried so hard to fix the chameleon circuits in Logopolis, for example.
The Traveller
player, 422 posts
Renegade Time Lord
Time's Defender
Sat 21 Jun 2014
at 17:25
  • msg #504

Re: OOC Clarifications

The Guardian:
Don't bother with a roll.  You can take your pick as to why the cops noticed it:

A) I could potentially have made hundreds of Awareness + Awareness rolls for passersby until someone happened to beat the TARDIS' Subterfuge roll and asked the cops about it.

B) Gallifreyan technology is insignificant compared to the power of Space Vegas cops with a nose for graft.

C) I wanted to give Sereth something harmless yet amusing to engage with.

D) It actually is broken in some semi-persistent way, and you don't have a handy spare to fix it.  In that case, take a Story Point, and you'll need to locate a replacement component somewhere out in the real world.


Always, you are a wise man. Since Trav is perpetually starved for story points, I'll go with option D. That puts Trav at 5 SP, and she will need to physically hide the TARDIS.
Smoke Alarm
player, 431 posts
Build high for happiness!
Sun 22 Jun 2014
at 02:26
  • msg #505

Re: OOC Clarifications

Lots of people have noticed the TARDIS and did things to it, in both old and new Who. The art critics in "The City of Death", all those times it's been found and painted by Kangs, Happiness Patrol, and the Bad Wolf vandal. It's been quite common for people to find it, note how weird it is, try to break into it, shift it, destroy it, etc, just as much as they overlook it.

If the Doctor ever had a perception filter on his TARDIS, then it was broken along with the chameleon circuit.

I wonder if the cognitive oscillation rectifier is in the Treasure of the Us? :)
Sereth
player, 240 posts
Sun 22 Jun 2014
at 08:34
  • msg #506

Re: OOC Clarifications

It was also picked up in Fires of Pompeii.

I haven't forgotten your post, Trav, but I'm going to post tomorrow. Don't post IC much on weekends.
The Guardian
GM, 451 posts
Mon 23 Jun 2014
at 01:50
  • msg #507

Re: OOC Clarifications

Smoke Alarm:
I wonder if the cognitive oscillation rectifier is in the Treasure of the Us? :)

I'm shocked, shocked that you would put forward such a baseless theory.
Smoke Alarm
player, 434 posts
Build high for happiness!
Mon 23 Jun 2014
at 02:04
  • msg #508

Re: OOC Clarifications

Mayhaps Smoke Alarm lost-and-found it? ;) Mayhaps she could swap it for a rope-gun? :p

I should probably take that Pockets trait as well some day. :)


Also, I'm chuffed that Sereth has such a high opinion of Smoke Alarm's ability to get out of trouble, but surprised he hasn't considered how easily she might get into trouble in the first place. :o
This message was last edited by the player at 02:06, Mon 23 June 2014.
Sereth
player, 242 posts
Mon 23 Jun 2014
at 04:13
  • msg #509

Re: OOC Clarifications

He's considered it; but given her ability to get out is more worried about others.
The Traveller
player, 425 posts
Renegade Time Lord
Time's Defender
Mon 23 Jun 2014
at 07:12
  • msg #510

Re: OOC Clarifications

The Guardian:
Smoke Alarm:
I wonder if the cognitive oscillation rectifier is in the Treasure of the Us? :)

I'm shocked, shocked that you would put forward such a baseless theory.


And also considering that Trav doesn't even know about the Ewok tribe that lives inside her ship, it's a moot point. Also, it's purely Smoke's thing - Trav shall be introduced The Us purely on Smoke's recognizance. Of course, Trav would be delighted to meet them, but they may have good reason to avoid The Thing (especially if they know that The Thing was gone for a long time, and then The Thing fought a war with her magical friends against the terrifying yesterday and tomorrow demons.)

The Us would probably know everything about Trav, except for the Marshall era. The Marshall never set foot in her old TARDIS except that one time the Doctor tricked her into entering the old Time Ship, right before he activated The Moment, which sent her hurtling into exile into R-Space.
This message was last edited by the player at 07:12, Mon 23 June 2014.
Smoke Alarm
player, 438 posts
Build high for happiness!
Tue 24 Jun 2014
at 06:38
  • msg #511

Re: OOC Clarifications

It looks like Smoke will get back to the TARDIS and find it gone! :o
The Guardian
GM, 456 posts
Tue 24 Jun 2014
at 11:57
  • msg #512

Re: OOC Clarifications

You know, I'll just let Smoke and Trav figure that out between themselves.
The Guardian
GM, 459 posts
Wed 25 Jun 2014
at 03:42
  • msg #513

Re: OOC Clarifications

Smoke Alarm:
The talkiphone box was nowhere they'd left it. Getting increasingly unbrave, Smoke Alarm outlooked everywhere, around the corner, behind the bins, in the air, and even under a can.

Darn relative dimensional stabilizer.  It's always the first to go.
Smoke Alarm
player, 440 posts
Build high for happiness!
Wed 25 Jun 2014
at 03:44
  • msg #514

Re: OOC Clarifications

Hey, I've seen "Planet of Giants"! I know what can happen.
Sereth
player, 243 posts
Wed 25 Jun 2014
at 03:46
  • msg #515

Re: OOC Clarifications

... That's in my DVD collection. Keep meaning to watch it. But Susan annoys me.
Smoke Alarm
player, 441 posts
Build high for happiness!
Wed 25 Jun 2014
at 03:54
  • msg #516

Re: OOC Clarifications

It's in my VHS collection. Unfortunately. I can't watch VHS any more.
Sereth
player, 244 posts
Wed 25 Jun 2014
at 03:56
  • msg #517

Re: OOC Clarifications

Sigh. I can't either. Slowly rebuilding my collection after some years.
The Traveller
player, 429 posts
Renegade Time Lord
Time's Defender
Wed 25 Jun 2014
at 14:56
  • msg #518

Re: OOC Clarifications

The Guardian:
Smoke Alarm:
The talkiphone box was nowhere they'd left it. Getting increasingly unbrave, Smoke Alarm outlooked everywhere, around the corner, behind the bins, in the air, and even under a can.

Darn relative dimensional stabilizer.  It's always the first to go.


Yeah, right. Trav occasionally plays with the idea of going to an old Time Lord military depot from the war and fixing her old machine, but then her hearts break.
This message was last edited by the player at 14:56, Wed 25 June 2014.
Sereth
player, 245 posts
Thu 26 Jun 2014
at 02:25
  • msg #519

Re: OOC Clarifications

... so now we just need to find creatures allerging to fizz-ade.
The Guardian
GM, 462 posts
Thu 26 Jun 2014
at 02:42
  • msg #520

Re: OOC Clarifications

Frankly, the potential uses for a Fizz-Ade machine that I was contemplating were much, much sillier.
Smoke Alarm
player, 445 posts
Build high for happiness!
Thu 26 Jun 2014
at 02:46
  • msg #521

Re: OOC Clarifications

Where are we going with this talk, Trav?! :)

The Guardian:
On second thought, if you wind up using a Fizz-Ade machine to defeat an adversary, take a story point for FREE.


Smoke Alarm will take that challenge!

Although, there are serious gadget possibilities:
* High-speed can launcher
* Weaponized pinch-effect can crusher:
http://en.wikipedia.org/wiki/P...ith_the_pinch_effect

Starting at ~2:20:
https://www.youtube.com/watch?v=DocVqsdDQG8
This message was last edited by the player at 02:47, Thu 26 June 2014.
The Traveller
player, 432 posts
Renegade Time Lord
Time's Defender
Thu 26 Jun 2014
at 05:34
  • msg #522

Re: OOC Clarifications

Please. I can weaponize even my manga collection. I already have a few ideas involving my sonic and the scutters.

Remember the mobile soda machines from Macross? ;)
Smoke Alarm
player, 447 posts
Build high for happiness!
Thu 26 Jun 2014
at 06:15
  • msg #523

Re: OOC Clarifications

I like how Smoke has a mother figure in Traveller and a father figure in Sereth. :) (Sorry, Stanley, I don't think we've had a chance to interact much. Big brother, I expect. I'll have to pester you about something. ;) )


I described Smoke's crush on Peet back on Arsuran, but he didn't end up being a big part of the story. Oddly, I think Smoke's default orientation will be liking girls. She'd have to come out as liking boys. Either way, I'd pity her special friend. ;)
Sereth
player, 247 posts
Thu 26 Jun 2014
at 09:36
  • msg #524

Re: OOC Clarifications

I pity the person who has ill-intentions towards Smoke. If they even catch her they'd have Sereth -and- Traveller to deal with. Not a happy thought!
The Traveller
player, 434 posts
Renegade Time Lord
Time's Defender
Fri 27 Jun 2014
at 13:38
  • msg #525

Re: OOC Clarifications

I'd pity the person who has ill intent towards Smoke, because they'd have to deal with Smoke. Smoke has shown herself eminently capable of taking care of herself. All of Trav's companions in this story seem to be able to handle themselves. Arsuran proved that Trav's current companions are all capable of being terrifying in their own ways (as opposed to back in the RIFTS campaign, when Trav's companions were essentially blustering demigods.)
Smoke Alarm
player, 452 posts
Build high for happiness!
Sun 29 Jun 2014
at 13:19
  • msg #526

Re: OOC Clarifications

The Guardian:
OOC: As described in post 67, she dislocated her shoulder and it's now actually back in place; right now she's miming to indicate what happened, though it surely still hurts.

I made nothing of it at the time, since Smoke completely made it up, but depending on what Stanley says when he looks at it, Smoke Alarm can choose to get a Story Point at the cost of translating this to a cost of 1 point of Coordination damage for this adventure.  Up to Smoke.


Sorry, I just thought it would be funny/weird, inspired by some action movies (Lethal Weapon) and seeing a documentary when I guy fell off a water buffalo wagon, dislocated his arm, then it popped back in — "Ah, there it goes." — with no real impediment. But that's drunken Australians for you. ;) It's such a tough action-hero thing, the difference being this is a Kang.

I tend to forget to use all my Story Points, so I'll forgo taking the damage. Coordination is much more useful for Smoke.
The Guardian
GM, 467 posts
Sun 29 Jun 2014
at 17:01
  • msg #527

Re: OOC Clarifications

I don't blame you.  I just threw that out because Trav reacted to it as an imminent problem.

After Stanley gets a chance to throw in his two coins of tiniest local denomination, I'd say we should yell SCENE! and skip some time to the following day.  The office of Alden, Ffinch and Snv will be open although there is a day to go before the reading, and there is also Trav's scrounging expedition on the table.  Any other ideas anyone wishes to float will be duly considered.
This message was last edited by the GM at 17:01, Sun 29 June 2014.
Smoke Alarm
player, 454 posts
Build high for happiness!
Mon 30 Jun 2014
at 01:47
  • msg #528

Re: OOC Clarifications

Gee, what can we do in Space Vegas? Trav suggested going to a restaurant; we could talk a bit amongst ourselves there. Get swanky hotel rooms? We could hit the casino again; Smoke missed all those flashing lights and sounds. Maybe catch a magic show? Watch a Kang get inside a magic box, and disappear! Much to the magician's surprise.
Sereth
player, 249 posts
Mon 30 Jun 2014
at 01:54
  • msg #529

Re: OOC Clarifications

Ahem.

We shall not descend into the cesspit that this place is.

Or you know, what SMoke said works too.
The Traveller
player, 439 posts
Renegade Time Lord
Time's Defender
Mon 30 Jun 2014
at 03:56
  • msg #530

Re: OOC Clarifications

I'm primarily interested in hitting the junkyard and also resolving the reading of the will. Aside from that, I'm game for whatever wackiness ensues.
Sereth
player, 250 posts
Mon 30 Jun 2014
at 04:05
  • msg #531

Re: OOC Clarifications

Maybe Traveller could assign Sereth to guard duty? That means he can still maintain his "This place is a cesspit" belief; as well as being forced to interact due to guarding Smoke and/or Stanley?
The Traveller
player, 440 posts
Renegade Time Lord
Time's Defender
Mon 30 Jun 2014
at 04:21
  • msg #532

Re: OOC Clarifications

Or maybe Sereth can come along as a bodyguard. I don't want to leave you back at the TARDIS bored.
The Guardian
GM, 468 posts
Mon 30 Jun 2014
at 04:28
  • msg #533

Re: OOC Clarifications

Something that may help you all decide whether or how you might want to break into teams and possibly investigate different objectives: the component that Trav wants to run down is not, in and of itself, Time Lord superscience.  Since she has identified what she needs, Sereth's Ingenuity and Technology are up to the task of identifying it, telling whether it is in good shape, et cetera.  While it's not his primary specialty, he can make a decent backup on tech stuff.

On the other hand, whatever legal intricacies and other complications are likely to be connected to the will really are in Sereth's wheelhouse.  While he certainly may find it distasteful to deal with the debased laws, government, and society here, he's a Draconian diplomat, so by definition he is basically dealing with inferior cultures all the time. :D
Sereth
player, 251 posts
Mon 30 Jun 2014
at 04:32
  • msg #534

Re: OOC Clarifications

... yeah, as Sereth stated to Trav. This place is disgusting; but it's not like he's never had to deal with that kind of thing. He was more concerned over Stanley (and Smoke too kinda) getting hooked in by stuff, than for his own moral well-being.

But yeah seriously. If we want to break into teams; give Sereth authority to do any dealings to do with the will. Trav's good at it; but sending her to deal with the will and Sereth to find the stuff is sending them each to do the other's specialty.
The Traveller
player, 441 posts
Renegade Time Lord
Time's Defender
Mon 30 Jun 2014
at 04:33
  • msg #535

Re: OOC Clarifications

Those are excellent points. Also, Trav, try as she might, is not a professional diplomat - there are times when she gets emotional and shoots her mouth off. Actually, Sereth would be invaluable at the will reading. Trav would even appoint him her legal counsel.

I'm a little more concerned about Stan, but he has his new girlfriend he can try to track down ;)

Also, I do kinda wanna scrounge in the junkyard with Smoke and do a little bonding ;)
Sereth
player, 252 posts
Mon 30 Jun 2014
at 04:47
  • msg #536

Re: OOC Clarifications

That was always my concern with the Space Vegas thing. It always seemed it would be tricky to give -everyone- something to do.
The Guardian
GM, 469 posts
Mon 30 Jun 2014
at 12:28
  • msg #537

Re: OOC Clarifications

I do always try to work at that, although there's a sense in which it contradicts the tropes of Doctor Who adventures -- TARDIS teams from the show, even when they have as many characters as we have, are never purpose-built commando teams that slot into effective adventuring roles, so there is a degree to which I hope and expect players to do some of the work of engaging with the settings as space-time tourists.  So what I hope I'm doing is to present settings that have interesting doors to open and things to pull on, rather than always pointing out, "Here's what YOUR character is supposed to be doing in the story."

(I find this a particular challenge with Stanley, because there is always one obvious button to press with that character, and I fear it will get dull for Gareth if I just press it over and over.)

So here, I meant to give everyone a shot just to run around and play at being in Space Vegas for a little bit.  Intuitively you all know what the place is going to be like, and even if it's the sort of place that, e.g., Sereth isn't inclined to enjoy, my hope has been that it was the kind of place you could enjoy finding a conflict with.

Anyway, that's my editorial.  Anyone who has ideas for particular sorts of trouble they want their character to get into over time, PLEASE make requests.
This message was last edited by the GM at 12:32, Mon 30 June 2014.
Sereth
player, 253 posts
Mon 30 Jun 2014
at 12:43
  • msg #538

Re: OOC Clarifications

I think you're doing fine; and it's working; mostly. (I'm having trouble thinking of what Stanley can do in all this as well; especially given he doesn't seem too interested in chasing down the girl.)

I think it's running quite close to 1st/2nd Doctor serials; which were a lot closer to traditional adventuring teams. (Doctor/Ian/Barbara/Susan was particularly strong for this; though Doctor/Jamie/Zoe wasn't bad either.)

Splitting the party, whilst something that we as RPers will generally instinctively go "Gaah! No!" for; is something that works very well for Doctor Who. Look at the larger teams; where there's more than just the Doctor and a companion; and they -often- split the party.

As an idea; Traveller, how about this - We go to where the will is being read; you tell Smoke you just need 5 minutes. Go in, start proceedings, tell them you have to do something and go dumpster diving with Smoke? Just tell Sereth what you need out of this at some point.

That means there won't be a thing where Smoke is waiting for Trav and Sereth to finish; then Sereth waits for Smoke and Traveller. I also like the idea of Sereth just smiling as she leaves with that; "You're dealing with me now boys."

At some point; I want Sereth to get his fighting-fu on; but I know that's hard, as despite his skills in it, he will always attempt to resolve anything diplomatically if possible.

(I also want to take this opportunity to commend Smoke. They are doing an excellent job at finding something to do despite the fact a current scene may not immediately look to be something down Smoke's alley.)
The Traveller
player, 442 posts
Renegade Time Lord
Time's Defender
Mon 30 Jun 2014
at 12:51
  • msg #539

Re: OOC Clarifications

I'm pleased that I'm even here, and I expect trouble to find Trav (for example, the notes to self about the Callistan Kleptocracy and their Pulse). Being that this is related to one of my threads, please prevail upon me to try to get other PCs inolved in stuff. Stan is kind of a hard nut to crack, as is Sereth (although a law enforcement angle is a good idea with him.) Also, someone like him might be able to crack the Callistan code of law and ethics.
The Traveller
player, 443 posts
Renegade Time Lord
Time's Defender
Mon 30 Jun 2014
at 12:54
  • msg #540

Re: OOC Clarifications

That sounds like an awesome idea. I do want to be at the will reading for it's climax - She did truly and deeply loved the Corsair. But I'm sure that there's a lot of blah blah blah she can not be there for.

Sereth Wright, Draconian attorney at large! OBJECTION!
The Guardian
GM, 470 posts
Mon 30 Jun 2014
at 12:57
  • msg #541

Re: OOC Clarifications

Sereth:
Splitting the party, whilst something that we as RPers will generally instinctively go "Gaah! No!" for; is something that works very well for Doctor Who. Look at the larger teams; where there's more than just the Doctor and a companion; and they -often- split the party.

Even where there's just one companion, it's very typical for the Doctor to go one way and get a surrogate guest companion, while the companion goes another way and does (usually) her thing.

Splitting up is also in some ways a more workable, even beneficial device for play-by-post.  When all the PCs are in one scene, you want to wait for everyone to get their turn even if there's no formal rules-based conflict going on, and since there's such a long cycle, running multiple groups in parallel usually helps more story happen without putting individuals on hold as you get in real-time play.
The Traveller
player, 444 posts
Renegade Time Lord
Time's Defender
Mon 30 Jun 2014
at 12:59
  • msg #542

Re: OOC Clarifications

Hey, is fan art of Stan in an Elvis outfit hitting sites like DeviantArt and Pixiv?
Sereth
player, 254 posts
Mon 30 Jun 2014
at 13:03
  • msg #543

Re: OOC Clarifications

Sereth ranges from being very easy to very hard to get involved. But yes, usually playing up law enforcement or diplomacy works; and they have the advantage they come in all shapes and sizes.

That's true about splitting the party in PbP vs Tabletop. There's occasionally some time management issues getting everyone to the same thing at the same time; but nothing compared to tabletop.
The Guardian
GM, 471 posts
Mon 30 Jun 2014
at 13:03
  • msg #544

Re: OOC Clarifications

Sereth:
At some point; I want Sereth to get his fighting-fu on; but I know that's hard, as despite his skills in it, he will always attempt to resolve anything diplomatically if possible.

Oh, I wouldn't worry about that in this scenario. ;)
Smoke Alarm
player, 455 posts
Build high for happiness!
Mon 30 Jun 2014
at 13:53
  • msg #545

Re: OOC Clarifications

Ooh, lots of posts.

The Traveller:
Or maybe Sereth can come along as a bodyguard. I don't want to leave you back at the TARDIS bored.


I see it now, Sereth and Smoke Alarm, armed, tough bodyguards. :|

Hey, you could send Smoke to handle the will. That'll go great! :D


Sereth:
That was always my concern with the Space Vegas thing. It always seemed it would be tricky to give -everyone- something to do.


The nature of RPGs means there will always be times when some PCs get to shine
at their speciality, while other PCs have less to do. Smoke got a lot to do on Arsuran, it was her nominal second home, it suited the story for her to be the local champion (in effect, Smoke was the rebel leader type encountered in so many classic stories), and the story suited her skills to a T. I had so much fun with it. :D So, now I'm content to have her be more in the background here, as she was on Karn. At least as much someone like Smoke can be in the background.

Sereth:
(I also want to take this opportunity to commend Smoke. They are doing an excellent job at finding something to do despite the fact a current scene may not immediately look to be something down Smoke's alley.)


Thanks. I'm a "he", by the way.

Fortunately, Smoke's the sort of character who can always make an interesting comment, go poke something to see what happens, or otherwise cause trouble as required. ;) (I did wait for things to start wrapping up before I went poking around on Karn; you should be thankful. ;) ) She'll have a go at something even with no talent for it (arguing politics and society with the Fists say, which would have been more Traveller and Sereth's thing). I can never be bored with her, so don't worry about me. :)


Splitting up seems to work better in a rules-lighter system like DWAITAS. The same in D&D, say, can be very stressful, even in PbP. Getting it timed perfectly is just beautiful though.


I guess getting Sereth involved would really require confirming his feelings about the place, and then him fighting against it, with word or sword. Meanwhile, Smoke's curiosity and naivety could eventually get the better of her. Maybe gangsters trick her into helping them rob a casino or something? (Already partway there with Dev...) Or maybe some creep tries to get her. Smoke discovers alcohol; Smoke discovers someone's else alcohol; Smoke discovers drink-spiking... :(


One other arrangement is that Traveller and Sereth go to the will-reading and deal with the important political stuff, while Stanley and Smoke Alarm play tourist and RP. I'm sure we can find something to occupy ourselves. :)
The Traveller
player, 445 posts
Renegade Time Lord
Time's Defender
Mon 30 Jun 2014
at 14:37
  • msg #546

Re: OOC Clarifications

I would actually love to see Stanley and Smoke interact.
Stanley Newton
player, 118 posts
Tue 1 Jul 2014
at 16:53
  • msg #547

Re: OOC Clarifications

Smoke Alarm:
The nature of RPGs means there will always be times when some PCs get to shine
at their speciality, while other PCs have less to do.


True. Personally I don't mind staying in the background a bit.


Smoke Alarm:
One other arrangement is that Traveller and Sereth go to the will-reading and deal with the important political stuff, while Stanley and Smoke Alarm play tourist and RP. I'm sure we can find something to occupy ourselves. :)


That could work.
The Guardian
GM, 472 posts
Tue 1 Jul 2014
at 22:17
  • msg #548

Re: OOC Clarifications

Well, I can roll with whatever.  Just looking for someone on the PC side to make a move at this point.
Sereth
player, 256 posts
Thu 3 Jul 2014
at 02:30
  • msg #549

Re: OOC Clarifications

... the ball's in Traveller's court pretty much. We're here because she had something to do; so we're not likely to go off on our own until we find out what.
The Traveller
player, 448 posts
Renegade Time Lord
Time's Defender
Thu 3 Jul 2014
at 03:48
  • msg #550

Re: OOC Clarifications

And done.

Incidentally, Trav confirms in one line of dialog she's pretty casually omnisexual. Twitter and Reddit go wild.

EDIT: And in one line of dialog from Sereth, the SerethTrav ship starts. ;)
This message was last edited by the player at 04:18, Thu 03 July 2014.
Sereth
player, 260 posts
Thu 3 Jul 2014
at 04:37
  • msg #551

Re: OOC Clarifications

And I think I'll leave it there. Trav knows; Sereth doesn't get the full story and pretty much never will.
Smoke Alarm
player, 458 posts
Build high for happiness!
Thu 3 Jul 2014
at 05:12
  • msg #552

Re: OOC Clarifications

Is 7152C just a regular robot, or a modified Cleaner from Paradise Towers? The description doesn't seem too close, but bold, italic, blue text seems to really stress it.
The Guardian
GM, 475 posts
Thu 3 Jul 2014
at 05:18
  • msg #553

Re: OOC Clarifications

It's not actually a Paradise Towers style "Cleaner", but Smoke has seemed to me to have that knee-jerk reaction to all sorts of robots, at least at first glance.  And it does trundle around and have folding mechanical arms.  It's possible that once it starts talking she might rethink her surprise.

Rough appearance, before you get to all the assorted tools and asymmetrical appearance, is like the "Number Five" robot from Short Circuit
This message was last edited by the GM at 05:20, Thu 03 July 2014.
Smoke Alarm
player, 461 posts
Build high for happiness!
Thu 3 Jul 2014
at 05:32
  • msg #554

Re: OOC Clarifications

She does. Okay, gotcha.

Number Five is alive! :D
The Traveller
player, 455 posts
Renegade Time Lord
Time's Defender
Thu 3 Jul 2014
at 21:13
  • msg #555

Re: OOC Clarifications

Yes, and Trav isn't due for Regeneration soon! :) (This is the 5th Traveller you are adventuring with. Well, the 3rd according to Moffat reckoning)
Sereth
player, 263 posts
Fri 4 Jul 2014
at 01:49
  • msg #556

Re: OOC Clarifications

Of course.

Sereth's going to keep quiet about it for now; unless he could have given Trav a heads up before they arrived. He'd rather they didn't realise his knowledge/skills before he needs to reveal it.
Smoke Alarm
player, 464 posts
Build high for happiness!
Fri 4 Jul 2014
at 01:50
  • msg #557

Re: OOC Clarifications

The Guardian:
"Yes! Sir or madam, please restrain your sproutling!"


Ha! I love 7152C's speech. :)
Sereth
player, 264 posts
Fri 4 Jul 2014
at 01:53
  • msg #558

Re: OOC Clarifications

I loved it too. It reminded me of a speech from some show; but can't remember which.

Not DW I think.
The Guardian
GM, 480 posts
Fri 4 Jul 2014
at 01:56
  • msg #559

Re: OOC Clarifications

Sereth:
Sereth's going to keep quiet about it for now; unless he could have given Trav a heads up before they arrived. He'd rather they didn't realise his knowledge/skills before he needs to reveal it.

Sure.  You were looking up all this in the interval before you arrived, so it's logical that you would have filled in Trav, particularly with that good of a result.  Given the format here I'm happy to allow this sort of retrospective handling of details, within reason.
The Guardian
GM, 482 posts
Fri 4 Jul 2014
at 21:17
  • msg #560

Re: OOC Clarifications

The Guardian:
Looking through her other racks of parts and components, she finds that she has most of what she would need to build a proper, new cognitive rectifying oscillator, but it really needs a lithium-doped vanadium coil.

The Traveller:
If we want to stay discrete, we need to find a
lithium doped vanadium coil.

The Traveller:
It's a platinum-soaked vandium coil, which I need to fix the TARDIS' stealth systems.

Smoke Alarm:
OOC: I think you meant a lithium-doped vanadium coil. ;)

Stanley Newton:
Trav had told them to go here to pick up a platinum-soaked vandium coil. Just be sure, Stanley has that written down.

Trav is never going to send these two for groceries ever again, and it's all her fault. :D

(Don't worry; I will try to keep this sidetrack from being pointless, I hope.)
Stanley Newton
player, 122 posts
Sat 5 Jul 2014
at 13:23
  • msg #561

Re: OOC Clarifications

In reply to The Guardian (msg # 560):

Platinum, lithium what is the difference? :D
Smoke Alarm
player, 468 posts
Build high for happiness!
Sun 6 Jul 2014
at 03:54
  • msg #562

Re: OOC Clarifications

About a hundred times the price? :p
The Traveller
player, 457 posts
Renegade Time Lord
Time's Defender
Sun 6 Jul 2014
at 05:24
  • msg #563

Re: OOC Clarifications

The Guardian:
The Guardian:
Looking through her other racks of parts and components, she finds that she has most of what she would need to build a proper, new cognitive rectifying oscillator, but it really needs a lithium-doped vanadium coil.

The Traveller:
If we want to stay discrete, we need to find a
lithium doped vanadium coil.

The Traveller:
It's a platinum-soaked vandium coil, which I need to fix the TARDIS' stealth systems.

Smoke Alarm:
OOC: I think you meant a lithium-doped vanadium coil. ;)

Stanley Newton:
Trav had told them to go here to pick up a platinum-soaked vandium coil. Just be sure, Stanley has that written down.

Trav is never going to send these two for groceries ever again, and it's all her fault. :D

(Don't worry; I will try to keep this sidetrack from being pointless, I hoonpe.)



Yipes! This a case of Trav being smarter than me IRL. I'll blow a story point to just have had Trav give them the actual right item description.
The Guardian
GM, 486 posts
Sun 6 Jul 2014
at 17:40
  • msg #564

Re: OOC Clarifications

The Traveller:
Yipes! This a case of Trav being smarter than me IRL. I'll blow a story point to just have had Trav give them the actual right item description.

I think I will decline that: if it were for something critical, I wouldn't make that mistake cost you a point, and I suspect it will be much more entertaining this way.
Sereth
player, 265 posts
Sun 6 Jul 2014
at 22:10
  • msg #565

Re: OOC Clarifications

Hee. Yeah, personally I love it. I mean, it's like Hartnell constantly fluffing his lines into 'Ha,hm.'. Beautiful.
The Traveller
player, 459 posts
Renegade Time Lord
Time's Defender
Mon 7 Jul 2014
at 01:29
  • msg #566

Re: OOC Clarifications

*Dies of embarassment* This is a case where Blake Lively obviously blew a line, and the writers decided to run with it.

Cue pics of Blake Lively playfully beating up episode writer Bell at a panel. "you asshole! You''re making me look stupid!"
Sereth
player, 267 posts
Mon 7 Jul 2014
at 01:32
  • msg #567

Re: OOC Clarifications

Honestly, I think some of the best stuff from the classic series is from those early days when they didn't have the studio space to do lots of rehearsals till they got it -right-. THere's a reason blooper reels do well on DVD boxed sets...
The Guardian
GM, 489 posts
Mon 7 Jul 2014
at 01:41
  • msg #568

Re: OOC Clarifications

I choose to believe that Trav is so inwardly anxious about dealing with the Corsair stuff that she's distracted from these mundane technical matters.
Smoke Alarm
player, 470 posts
Build high for happiness!
Mon 7 Jul 2014
at 02:23
  • msg #569

Re: OOC Clarifications

Turns out pairing Smoke and Stan didn't go so well. :)

What's the current year, btw?
The Guardian
GM, 490 posts
Mon 7 Jul 2014
at 02:34
  • msg #570

Re: OOC Clarifications

Smoke Alarm:
What's the current year, btw?

From the place I first dropped this back on RPGnet, it was 41663.  I don't remember giving any number here.
This message was last edited by the GM at 03:16, Mon 07 July 2014.
Smoke Alarm
player, 472 posts
Build high for happiness!
Mon 7 Jul 2014
at 03:54
  • msg #571

Re: OOC Clarifications

No, it wasn't mentioned. Mainly I was wondering if we got back roughly to Smoke's own time.

I should probably get an RPGnet log-in some day.
The Traveller
player, 462 posts
Renegade Time Lord
Time's Defender
Mon 7 Jul 2014
at 04:26
  • msg #572

Re: OOC Clarifications

The Guardian:
I choose to believe that Trav is so inwardly anxious about dealing with the Corsair stuff that she's distracted from these mundane technical matters.


Yup. That's it. That's the official story and I'm sticking to it ;)
Sereth
player, 271 posts
Tue 8 Jul 2014
at 02:18
  • msg #573

Re: OOC Clarifications

Aah well.

Over to you Trav. DO us proud...
The Traveller
player, 465 posts
Renegade Time Lord
Time's Defender
Tue 8 Jul 2014
at 04:52
  • msg #574

Re: OOC Clarifications

Oh no, I have work for you Sereth! You will not be denied your glory! Watch what I have in mind!
Sereth
player, 273 posts
Tue 8 Jul 2014
at 05:19
  • msg #575

Re: OOC Clarifications

I'd just like to say to Smoke Alarm: You've inspired me, though not in the way you usually do.

I just spent some time rereading the OOC threads here; and realised something - Smoke Alarm does what very few RPers tend to do. Just takes the compliment.

"Smoke Alarm is doing some amazing RPing."

"Thanks."

And something I will be endeavouring to do; across all my different games.
The Traveller
player, 468 posts
Renegade Time Lord
Time's Defender
Tue 8 Jul 2014
at 14:40
  • msg #576

Re: OOC Clarifications

Smoke and her player set awesome examples.
Smoke Alarm
player, 474 posts
Build high for happiness!
Wed 9 Jul 2014
at 01:47
  • msg #577

Re: OOC Clarifications

Um, thanks? :) I haven't really noticed a problem with RPers not taking compliments. I know I'm not very good at giving compliments though, I tend not to think to. But you're all doing great jobs here. With great players and a great GM, a good pace, and now long-running at seven months, this is easily my best and favourite game.
Sereth
player, 274 posts
Wed 9 Jul 2014
at 01:48
  • msg #578

Re: OOC Clarifications

I have. I play on another board where the first reaction is "You're wrong. I suck."

But the day I need help from an Ogron... *grumblegrumblemuttermutter*
Smoke Alarm
player, 477 posts
Build high for happiness!
Wed 9 Jul 2014
at 02:50
  • msg #579

Re: OOC Clarifications

I guess most people try to be self-effacing. Me included, but I'm pretty happy with how Smoke has turned out.

I do wish I could give her more depth and interiority though. :)
This message was last edited by the player at 04:16, Wed 09 July 2014.
The Guardian
GM, 503 posts
Wed 9 Jul 2014
at 03:17
  • msg #580

Re: OOC Clarifications

I overcompensate for praise too, in real life as well as in online RP.

I'm happy that this incarnation of the game is chugging along, everyone is responsive, and we haven't lost anyone by the wayside.  When Trav and Stanley's players and I started out on RPGnet, there were two additional players, and even before they eventually quit posting altogether, it could be like pulling teeth just to get them to participate.

So, thank you all for that.  That you all seem to think enough of what I'm doing to respond to it does me very nicely for validation.
Sereth
player, 275 posts
Wed 9 Jul 2014
at 03:26
  • msg #581

Re: OOC Clarifications

I find that astounding. I've seen it in DnD; but can understand it there to a certain extent; especially when it gets dungeoncrawly.

Even ignoring the fact that you do a magnificent job of blending modern elements with older elements for a cohesive whole; Doctor Who seems to excel in PbP; where in my experience there's usually a lot more RP than in most games.

Only time I'm a bit slow here if it's not the weekend; is when I'm thinking about how to craft my response.
Sereth
player, 277 posts
Wed 9 Jul 2014
at 04:22
  • msg #582

Re: OOC Clarifications

So, I'm playing in a Pirates game, with Pathfinder rules.

I'm playing the rogue, and the GM is talking about people being true to themselves will get rewards.

So, I'm thinking about the typical rogue is a coward. But mine isn't.

And I start thinking... 'Brave and bold as a Kang should be.'

Doctor Who. Useable in all games.

That is all.
The Traveller
player, 471 posts
Renegade Time Lord
Time's Defender
Wed 9 Jul 2014
at 04:53
  • msg #583

Re: OOC Clarifications

Plus one to all of the above. Trav is now turning into one of my longest played characters. Thank you Gary for being amazing, and thank you everyone for matching him. Love ya all!
Stanley Newton
player, 128 posts
Wed 9 Jul 2014
at 14:39
  • msg #584

Re: OOC Clarifications

Longest running game I've ever been in, including IRL games.

I agree: amazing players and amazing GM.
This message was last edited by the player at 14:39, Wed 09 July 2014.
Smoke Alarm
player, 479 posts
Build high for happiness!
Wed 9 Jul 2014
at 14:53
  • msg #585

Re: OOC Clarifications

Player apathy is the most frustrating. In one of my games (Star Trek), I've been waiting five weeks for players to post. They're checking in, just not posting. I'm still waiting on their plans. I just don't care enough to nudge them at this stage. :( My own DWAITAS game, the first on RPoL, wound down the same way until I had to retire it.


Sereth: Spread the Kang! :D I have a drunken master monk in a D&D game with a Smoke Alarm style (well, Ayesha came first, so Smoke is more like an evolution). A comedy character, who generates chaos, and can get in and out of trouble, and is simply adorable, is so much fun. :D I've been trying to think of ways to get characters like Smoke Alarm into other settings, like Star Trek. Though I think only Doctor Who is the most flexible to go all the way on it and still work.

Smoke's like a perfect Mary Sue. :D
Sereth
player, 282 posts
Thu 10 Jul 2014
at 05:11
  • msg #586

Re: OOC Clarifications

*runs a book on who the hacker is*

Like we didn't know it was going to be someone in that room.
Sereth
player, 285 posts
Fri 11 Jul 2014
at 05:17
  • msg #587

Re: OOC Clarifications

Sereth's not good at sitting back and waiting like a good companion.

Luckily for Trav; I'm almost heading home.
Smoke Alarm
player, 484 posts
Build high for happiness!
Fri 11 Jul 2014
at 08:40
  • msg #588

Re: OOC Clarifications

In my experience, no good companion sits back and waits. Except maybe K9.
The Traveller
player, 484 posts
Renegade Time Lord
Time's Defender
Fri 11 Jul 2014
at 13:05
  • msg #589

Re: OOC Clarifications

I agree. Time Lords and Companions exist to drag each other into trouble.
The Guardian
GM, 524 posts
Sat 12 Jul 2014
at 03:59
  • msg #590

Re: OOC Clarifications

Sereth is going to be in big trouble if Smoke Alarm finds out that he went climbing around on a Tower without her. :D
Sereth
player, 287 posts
Sat 12 Jul 2014
at 04:49
  • msg #591

Re: OOC Clarifications

*snicker*

I can envision it now.
Smoke Alarm
player, 486 posts
Build high for happiness!
Sat 12 Jul 2014
at 05:06
  • msg #592

Re: OOC Clarifications

Hey, if he goes running around, wall-scrawls something, and comes back in Kang colours, then it's all good. :D

Though he probably should have waited for a professional. :p
Sereth
player, 288 posts
Sat 12 Jul 2014
at 05:09
  • msg #593

Re: OOC Clarifications

Green is kang colours right?
Smoke Alarm
player, 488 posts
Build high for happiness!
Sat 12 Jul 2014
at 05:15
  • msg #594

Re: OOC Clarifications

Only red and blue survived, after yellow. I've supposed green and other colours existed in the past. Sereth would be starting a new tradition of Draconian Boy Kangs.
Smoke Alarm
player, 490 posts
Build high for happiness!
Sun 13 Jul 2014
at 02:34
  • msg #595

Re: OOC Clarifications

I bet Sereth wishes he had Smoke's icehot new grappling hook gun too. :)


We only received summaries of Trav's text, so I'm choosing to take Guardian's pickle comment literally. :p I don't know the exact information we've been given.


Do we really need the TARDIS? We could go straight to Sereth's tower and mayhaps save time. Or at least, Smoke could take a "shortcut" there while Stan fetches the TARDIS for Traveller.
The Guardian
GM, 526 posts
Sun 13 Jul 2014
at 02:55
  • msg #596

Re: OOC Clarifications

Technically, I don't know that Trav even told you where he was.  Of course, you and Stanley have got your phones on you.

On Trav's end of things, the ball is kind of in her court: she can either wait or come up with how she wants to try to dig for further information.
The Traveller
player, 486 posts
Renegade Time Lord
Time's Defender
Sun 13 Jul 2014
at 03:41
  • msg #597

Re: OOC Clarifications

If you texted back to Trav that you were headed straight to the bank she'd be fine with that. I have an idea that involves the TARDIS, but you guys doing something else would be fine as well.

Trav will either run to join you guys or get the TARDIS, depending on which is closer.
The Guardian
GM, 528 posts
Sun 13 Jul 2014
at 03:47
  • msg #598

Re: OOC Clarifications

All other things being equal, I'll say that Trav is considerably closer to the bank than she is to the TARDIS, as the bank and the law office are both in Old Town and the storage firm is in a surrounding zone of the city outside both the business district and the tourist area.  Smoke Alarm and Stanley are also in this surrounding zone, but they're situated about equally between the bank and the storage firm.

If it's important enough to someone, you can spend a story point to adjust the relative locations.
The Traveller
player, 487 posts
Renegade Time Lord
Time's Defender
Sun 13 Jul 2014
at 17:53
  • msg #599

Re: OOC Clarifications

Off to the bank it is then!
The Traveller
player, 489 posts
Renegade Time Lord
Time's Defender
Sun 13 Jul 2014
at 18:27
  • msg #600

Re: OOC Clarifications

While DW:AITAS favors talking and running over fighting, I hope that Trav can get into something of a gunfight this time around.
Sereth
player, 291 posts
Sun 13 Jul 2014
at 22:01
  • msg #601

Re: OOC Clarifications

I'll try to save you some.
Smoke Alarm
player, 492 posts
Build high for happiness!
Mon 14 Jul 2014
at 02:10
  • msg #602

Re: OOC Clarifications

Oh no, is that 7152C's wife?
Sereth
player, 295 posts
Mon 14 Jul 2014
at 02:14
  • msg #603

Re: OOC Clarifications

As long as it's not a Dalek in Disguise.
Smoke Alarm
player, 493 posts
Build high for happiness!
Mon 14 Jul 2014
at 02:18
  • msg #604

Re: OOC Clarifications

The Guardian
GM, 533 posts
Mon 14 Jul 2014
at 02:37
  • msg #605

Re: OOC Clarifications

There is no such thing as Macra Spider Daleks.

Sereth, from your successful sneak up (Good result), you and Rishtak get a free action round before the patroller robot gets to take an action.

Attacks are per the book: hand-to-hand is Strength + Fighting (or Swordsmanship) and ranged is Coordination + Marksman.

Rishtak is relatively skilled for an Ogron.  Here are his stats:

Awareness 3
Presence 3
Coordination 2
Resolve 3
Ingenuity 2
Strength 6

Fighting 3 (Expertise: Brawling), Marksman 3, Knowledge (Estanve Gastem) 3, Convince 2
Sereth
player, 296 posts
Mon 14 Jul 2014
at 02:48
  • msg #606

Re: OOC Clarifications

Well, if Rishtak can shoot before I attack him; he can do that. Trying to avoid opportunities of friendly fire.

I'll roll for Sereth's attack in a sec.
Sereth
player, 298 posts
Mon 14 Jul 2014
at 04:06
  • msg #607

Re: OOC Clarifications

Hmm.

Okay, let me think about this a bit. I'll see if I can post tonight.
The Guardian
GM, 535 posts
Mon 14 Jul 2014
at 04:13
  • msg #608

Re: OOC Clarifications

I probably could have been more helpful in pointing out the armor before hand, although that kind of comes with the territory.  At that, it's tame compared to the armor values in C7's stat blocks; they tend to put Armor 5 on monsters and aliens at the slightest pretext.
Sereth
player, 299 posts
Mon 14 Jul 2014
at 04:15
  • msg #609

Re: OOC Clarifications

Eh. Robots would have armor. I just need to consider the best way to work in tandem as opposed to overwhelming with number of attacks.
The Guardian
GM, 536 posts
Mon 14 Jul 2014
at 04:31
  • msg #610

Re: OOC Clarifications

Okay.  I think everyone knows by now that I'm not out to murder them with inconvenient die rolls, but just use those rolls to help steer the way things flow.

Possibly the most crucial aspect of the encounter, how quiet it was going to be, was decided just by directing Rishtak to shoot. :)
Sereth
player, 300 posts
Mon 14 Jul 2014
at 04:38
  • msg #611

Re: OOC Clarifications

Yeah; I toyed with that for a while.

My reasoning was that if we couldn't shut it down fast the alarm would be raised anyway.

Hmm.
Sereth
player, 302 posts
Mon 14 Jul 2014
at 04:59
  • msg #612

Re: OOC Clarifications

Gaah. My various DnD editions background showing.
The Guardian
GM, 537 posts
Mon 14 Jul 2014
at 11:43
  • msg #613

Re: OOC Clarifications

Sereth, I won't get to responding to this until later.  If you want to add a story point to your last roll, feel free.
Sereth
player, 303 posts
Mon 14 Jul 2014
at 13:37
  • msg #614

Re: OOC Clarifications

Edited in a story point.
The Traveller
player, 492 posts
Renegade Time Lord
Time's Defender
Mon 14 Jul 2014
at 15:29
  • msg #615

Re: OOC Clarifications

The Guardian:
I probably could have been more helpful in pointing out the armor before hand, although that kind of comes with the territory.  At that, it's tame compared to the armor values in C7's stat blocks; they tend to put Armor 5 on monsters and aliens at the slightest pretext.


They probably want to reproduce the whole "invulnerable monster" thing in Doctor Who.

"5 rounds, rapid!"
Sereth
player, 304 posts
Mon 14 Jul 2014
at 21:45
  • msg #616

Re: OOC Clarifications

"Just once I'd like to run into an alien not immune to normal bullets."
Sereth
player, 307 posts
Tue 15 Jul 2014
at 02:56
  • msg #617

Re: OOC Clarifications

It's wrong that on Smoke's last post, my mind went

"You thinking what I'm thinking B1?"

Isn't it?
Smoke Alarm
player, 497 posts
Build high for happiness!
Wed 16 Jul 2014
at 01:59
  • msg #618

Re: OOC Clarifications

Not at all, it's Smoke Alarm! :)

Though I wasn't thinking of Bananas in Pyjamas when I said it.
This message was last edited by the player at 02:33, Fri 18 July 2014.
Sereth
player, 311 posts
Thu 17 Jul 2014
at 02:34
  • msg #619

Re: OOC Clarifications

Smoke might not be far wrong on her estimations of mashed pickles.

Post after lunch.
The Guardian
GM, 550 posts
Thu 17 Jul 2014
at 03:06
  • msg #620

Re: OOC Clarifications

Well, as we haven't done a whole lot of honest combat here, remember Talk -> Move -> Do -> Fight, so depending on what action you choose to take, they might not actually get the chance to shoot.  That's why I didn't just roll attacks.
Sereth
player, 314 posts
Fri 18 Jul 2014
at 02:27
  • msg #621

Re: OOC Clarifications

The cops ain't my fault!
Smoke Alarm
player, 507 posts
Build high for happiness!
Sat 19 Jul 2014
at 06:41
  • msg #622

Re: OOC Clarifications

Hmm, I seem to have forgotten my box of junk. I suppose Smoke left it Stanley's hands. :)
Stanley Newton
player, 144 posts
Mon 21 Jul 2014
at 23:12
  • msg #623

Re: OOC Clarifications

Regarding the plan.

I hope someone brought some explosives :).

We could try get to Sereth via the same route he followed, via the elevator shafts. Or maybe try to restore power to that elevator.
The Guardian
GM, 569 posts
Mon 21 Jul 2014
at 23:42
  • msg #624

Re: OOC Clarifications

Note that there are perfectly functional fire stairs in the building; it's just that a) the doors won't let people out onto one of the floors at the moment, and b) Smoke Alarm found that a boring idea.

Well, and there are a lot of floors to go up.  But that's just a matter of time and personal constitution.  (Remember Ghostbusters?)
Smoke Alarm
player, 511 posts
Build high for happiness!
Tue 22 Jul 2014
at 01:54
  • msg #625

Re: OOC Clarifications

I have a new grappling hook gun. Of course I'm going to use it. :)

It seems we can either climb or gadget up the elevator shaft, or run or gadget up the stairway. Or go outside and fly, maybe. The stairs seem safest and easiest to manage. Can Smoke find a decent stairway for what she has planned? Should I roll?
The Guardian
GM, 570 posts
Tue 22 Jul 2014
at 02:10
  • msg #626

Re: OOC Clarifications

Sure.  No roll necessary; the atrium of the building has (wave, wave, presto!) a large open central space with encircling stairs and open walkways around it. You can get up to the 18th floor and from there you'll need to figure out how to proceed further.

Note that with all but the local emergency lighting out, you're hurtling up into a very dimly lit area.  Not that this would stop Batgirl Smoke Alarm.
The Guardian
GM, 571 posts
Wed 23 Jul 2014
at 12:58
  • msg #627

Re: OOC Clarifications

If anyone is waiting for an IC post from me to advance things, let me know what you're looking for.
Stanley Newton
player, 145 posts
Wed 23 Jul 2014
at 13:45
  • msg #628

Re: OOC Clarifications

Still trying to come up with a plan.

I don't like stairs :), so maybe we could use Vesha's hovercar to move up to the right floor and find a way in from the outside. And then shatter a window using the sonic screwdriver?
This message was last edited by the player at 13:46, Wed 23 July 2014.
Smoke Alarm
player, 512 posts
Build high for happiness!
Wed 23 Jul 2014
at 14:14
  • msg #629

Re: OOC Clarifications

Sorry, I wasn't sure if I needed to respond earlier, and had a lot of work on so I let it slide. So, it's okay for Smoke to grapple up to the 18th floor of the atrium?

I probably won't be able to post tomorrow.
Sereth
player, 316 posts
Wed 23 Jul 2014
at 21:39
  • msg #630

Re: OOC Clarifications

Sorry, I've been feeling off and tired lately. Mixing around of shifts isn't fun.
The Guardian
GM, 572 posts
Wed 23 Jul 2014
at 22:52
  • msg #631

Re: OOC Clarifications

Smoke Alarm:
So, it's okay for Smoke to grapple up to the 18th floor of the atrium

Yes.  You can make that in as many hops as you feel is narratively appropriate.
The Guardian
GM, 573 posts
Wed 23 Jul 2014
at 22:54
  • msg #632

Re: OOC Clarifications

Stanley Newton:
I don't like stairs :), so maybe we could use Vesha's hovercar to move up to the right floor and find a way in from the outside. And then shatter a window using the sonic screwdriver?

Sounds workable.  Maybe Trav would lend you the sonic or a turbo pistol if you want to split up.
The Guardian
GM, 574 posts
Wed 23 Jul 2014
at 22:57
  • msg #633

Re: OOC Clarifications

Sereth:
Sorry, I've been feeling off and tired lately. Mixing around of shifts isn't fun.

Not a problem.
The Traveller
player, 504 posts
Renegade Time Lord
Time's Defender
Wed 23 Jul 2014
at 22:58
  • msg #634

Re: OOC Clarifications

I'm all about arming doctors and bears. ;)

I have been considering getting Stanley his own sonic. Unlike the Doctor, Trav loves sharing her toys.
Smoke Alarm
player, 514 posts
Build high for happiness!
Thu 24 Jul 2014
at 00:12
  • msg #635

Re: OOC Clarifications

I'm going out soon, so probably no more from me today. See you later.
Smoke Alarm
player, 517 posts
Build high for happiness!
Fri 25 Jul 2014
at 01:53
  • msg #636

Re: OOC Clarifications

Ooh, ooh! Let Smoke Alarm interrogate the gangsters! :D
The Guardian
GM, 584 posts
Fri 25 Jul 2014
at 02:03
  • msg #637

Re: OOC Clarifications

... I am tempted to repurpose an offensive ethnic joke from my misspent youth, into one about the Kang Mafia....
Smoke Alarm
player, 523 posts
Build high for happiness!
Mon 28 Jul 2014
at 00:47
  • msg #638

Re: OOC Clarifications

So, Stan's chasing Dev and Smoke is talking to 7152C's wife, probably. We probably should have switched places. :)
Smoke Alarm
player, 524 posts
Build high for happiness!
Mon 28 Jul 2014
at 05:40
  • msg #639

Re: OOC Clarifications

The Traveller:
Aw crap. We don't have time for this. Bless the shrivelled little hearts of the Time Agency that they made her go through all the trouble of inventing this gun function for them. Trav fires the Turbopistol at the floor under the security robot, making the floor underneath it disappear! "Sorry, buddy, official bank business!"


Um. We're in a stairwell. Won't the robot just fall down a level? Like, right in front of us? :o
This message was last edited by the player at 05:44, Mon 28 July 2014.
The Traveller
player, 514 posts
Renegade Time Lord
Time's Defender
Mon 28 Jul 2014
at 06:15
  • msg #640

Re: OOC Clarifications

Oops. Let me repurpose that.
Sereth
player, 330 posts
Wed 30 Jul 2014
at 04:18
  • msg #641

Re: OOC Clarifications

The Guardian:
The pair of them may be a bit more disconcerted when they reach the floor with the safe-deposit vault and, while navigating their way to meet up with Sereth, come across another of the patrollers, cut open like a tin of sardines.


I believe that's what they call... a clue. Clearly the people who broke in are also excellent at using swords.
The Traveller
player, 530 posts
Renegade Time Lord
Time's Defender
Wed 30 Jul 2014
at 04:34
  • msg #642

Re: OOC Clarifications

Sereth might also tell that the reason that Trav is reverting back into her prior incarnations is because it's a safe way to mourn someone she loved very much, as well as her entire people, while maintaining full effectiveness. Also, it's letting me roleplay her with some of the strangeness that would be occasionally evidenced by various Doctors.
Smoke Alarm
player, 536 posts
Build high for happiness!
Wed 30 Jul 2014
at 06:07
  • msg #643

Re: OOC Clarifications

Sorry for the rebuff, Trav. It didn't seem quite the right moment, in the middle of trying to get to the others. So I played up Smoke's Amnesia trait and her own traumas instead. Talking Kang-ness would be good for some more extended RP after the adventure. Or you can learn on the run. :p
Smoke Alarm
player, 538 posts
Build high for happiness!
Thu 31 Jul 2014
at 02:28
  • msg #644

Re: OOC Clarifications

Stanley might remember Smoke mentioning Dev in post #114:

Smoke Alarm:
Naturally, she was the first to describe her adventures. 'I went roof-running with Dev and threw a spoofer at a flasher and swung a sky-cycle off a tower and got this icehot rope-gun for a coin and lost-and-found the talkiphone box and taught Traveller where babies comeout from because she didn't knowhow.'


If he got anything from that. :p
Sereth
player, 332 posts
Thu 31 Jul 2014
at 02:30
  • msg #645

Re: OOC Clarifications

... you're assuming Stanley understood what Smoke was saying!
The Traveller
player, 532 posts
Renegade Time Lord
Time's Defender
Thu 31 Jul 2014
at 15:03
  • msg #646

Re: OOC Clarifications

I set the TARDIS translation matrix for "kangspeak". ;)
Smoke Alarm
player, 540 posts
Build high for happiness!
Fri 1 Aug 2014
at 02:32
  • msg #647

Re: OOC Clarifications

Good luck with that. :p
Smoke Alarm
player, 546 posts
Build high for happiness!
Mon 4 Aug 2014
at 02:42
  • msg #648

Re: OOC Clarifications

The Traveller:
I can help both of you make it off this crummy rock and hit the real, big time! Also, you can run with one of the bravest, prettiest girls I know for a while." She smiles over at Smoke.


Trav, do you invite everyone onto your TARDIS? :)

The Traveller:
Are you still doing business with that wannabe archaelogist chick whose biting off of me and Benny Summerfield? I should come and kick her poseur ass. Hmph.


Benny! The first, best, and only time-travelling adventuring archaeologist companion for the Doctor. :D
This message was last edited by the player at 02:43, Mon 04 Aug 2014.
The Guardian
GM, 620 posts
Mon 4 Aug 2014
at 03:25
  • msg #649

Re: OOC Clarifications

Smoke Alarm:
Trav, do you invite everyone onto your TARDIS? :)

I'm convinced she has companions somewhere in the ship that she's completely forgotten about.

(Not counting the Us.)
Smoke Alarm
player, 550 posts
Build high for happiness!
Mon 4 Aug 2014
at 06:16
  • msg #650

Re: OOC Clarifications

Maybe they evolved into the Us? :o
The Guardian
GM, 625 posts
Tue 5 Aug 2014
at 00:23
  • msg #651

Re: OOC Clarifications

The Traveller:
Trav smooches smoke on the forehead, and hands her the sonic. "Press this here, and aim it at the control console. Go ahead, you two! Be outgoing with all due speed! Blue Kangs are Best!"

"And that was how Smoke Alarm, Dev and the Us vanished into the Time Vortex and were never heard from again."

>;p
Smoke Alarm
player, 553 posts
Build high for happiness!
Tue 5 Aug 2014
at 01:52
  • msg #652

Re: OOC Clarifications

Oh, we could come back a year or two later. :)
Sereth
player, 337 posts
Tue 5 Aug 2014
at 02:02
  • msg #653

Re: OOC Clarifications

... or get lost in the past.

In fact, what we don't realise, is that Smoke Alarm has been on the TARDIS the entire time.
Smoke Alarm
player, 556 posts
Build high for happiness!
Tue 5 Aug 2014
at 03:20
  • msg #654

Re: OOC Clarifications

In fact, a future incarnation of the Traveller, as known to outside observers, is just Smoke Alarm in one of her old hats. :D
The Traveller
player, 547 posts
Renegade Time Lord
Time's Defender
Tue 5 Aug 2014
at 05:34
  • msg #655

Re: OOC Clarifications

It was all part of my plan, see!
The Traveller
player, 548 posts
Renegade Time Lord
Time's Defender
Tue 5 Aug 2014
at 05:37
  • msg #656

Re: OOC Clarifications

You do understand that I sometimes do crazy things like this just to see what happens.

I wonder if this is where Trav finally meets the mysterious Us.
Smoke Alarm
player, 560 posts
Build high for happiness!
Wed 6 Aug 2014
at 01:16
  • msg #657

Re: OOC Clarifications

I'm wondering how long I can keep them hidden and let you go on thinking Smoke's mad. Madder. :)

'Quick! Traveller's coming! Into the hide-ins!'
Sereth
player, 339 posts
Wed 6 Aug 2014
at 01:17
  • msg #658

Re: OOC Clarifications

In this reality, the phrase is not 'Mad as a Hatter'. It's 'Mad as Smoke Alarm!'
The Traveller
player, 553 posts
Renegade Time Lord
Time's Defender
Wed 6 Aug 2014
at 04:00
  • msg #659

Re: OOC Clarifications

I love the Us, they're absolutely adorable.
Sereth
player, 344 posts
Wed 6 Aug 2014
at 04:53
  • msg #660

Re: OOC Clarifications

Heh.

Maybe Trav should ask before making modifications?
The Traveller
player, 561 posts
Renegade Time Lord
Time's Defender
Wed 6 Aug 2014
at 06:12
  • msg #661

Re: OOC Clarifications

Trav is kind of like a machine modifying cloud that transforms vehicles from cool to AWESOME.
The Traveller
player, 568 posts
Renegade Time Lord
Time's Defender
Fri 8 Aug 2014
at 17:00
  • msg #662

Re: OOC Clarifications

Hey Gary, what kind of roll do you want to make a fake Corsair sample? Shouldn't be too hard for Trav. Science+Ingenuity+Research Capsule?
The Guardian
GM, 641 posts
Fri 8 Aug 2014
at 21:30
  • msg #663

Re: OOC Clarifications

The Traveller:
Hey Gary, what kind of roll do you want to make a fake Corsair sample? Shouldn't be too hard for Trav. Science+Ingenuity+Research Capsule?

Sounds right.

Everyone give me an idea of how you want to arrange yourselves before things start happening here: who's going in, etc.
Stanley Newton
player, 162 posts
Fri 8 Aug 2014
at 22:31
  • msg #664

Re: OOC Clarifications

Stanley could go in, but he isn't that good at fighting/shooting/ambushing, so I think he should stay outside/near the Tardis.
The Guardian
GM, 642 posts
Sat 9 Aug 2014
at 01:38
  • msg #665

Re: OOC Clarifications

You know, with everybody assuming Trav is going to start there's going to be a shootout, I sort of want to have the TARDIS's Man In Black avatar suddenly appear, crooning "Don't Take Your Guns To Town."
The Traveller
player, 570 posts
Renegade Time Lord
Time's Defender
Mon 11 Aug 2014
at 06:11
  • msg #666

Re: OOC Clarifications

Fake Corsair Skin Sample roll -

02:10, Today: The Traveller rolled 23 using 2d6+16 with rolls of 4,3. 2d6+Ingenuity 8+Science 6+Research Capsule 2.
The Guardian
GM, 646 posts
Mon 11 Aug 2014
at 22:15
  • msg #667

Re: OOC Clarifications

Okay, I will file that for if / when it becomes relevant.
Smoke Alarm
player, 573 posts
Build high for happiness!
Tue 12 Aug 2014
at 03:45
  • msg #668

Re: OOC Clarifications

I hope that works for you all, taking on what Stanley and Dev have said and trying to fit it all together. Traveller left the planning to Smoke, but it's taken me a while to actually think of something.
Sereth
player, 349 posts
Tue 12 Aug 2014
at 03:47
  • msg #669

Re: OOC Clarifications

Kitchen knife! I love it!

... Sereth's not that scary!

Actually, I think he'd best lurking as Smoke suggests; until Kellnar is tossing up whether it's flight or fight. He might be a good factor suggesting surrender is the way to go...
Smoke Alarm
player, 574 posts
Build high for happiness!
Tue 12 Aug 2014
at 03:50
  • msg #670

Re: OOC Clarifications

Mostly, I figured we weren't likely to see a Draconian noble eating in a suburban diner. :) But Smoke wouldn't think that.

Vesha also seems out of place, but Traveller could work it. Smoke Alarm however...
The Guardian
GM, 647 posts
Tue 12 Aug 2014
at 04:08
  • msg #671

Re: OOC Clarifications

Smoke Alarm:
Traveller left the planning to Smoke, but it's taken me a while to actually think of something.

I saw this lateish, US Central time.  Posting to set the scene is likely to be a bit involved, so I'll get to it tomorrow.  Feel free to add in any refinements till then.

Vesha probably would dress down a little to fit in, but the resources of the TARDIS can certainly manage it.
The Traveller
player, 571 posts
Renegade Time Lord
Time's Defender
Tue 12 Aug 2014
at 12:57
  • msg #672

Re: OOC Clarifications

Hey Smoke, I can bullshit something up for a plan if you don't feel inspired. I like to step aside because it's very easy to hit people with the Time Lord stick and take over the game, and I don't want to do that, so I try to leave things open for other PCs to take the lead. That's my Peter Davidson streak.
Smoke Alarm
player, 575 posts
Build high for happiness!
Tue 12 Aug 2014
at 13:11
  • msg #673

Re: OOC Clarifications

And it's a good approach. :) I was a bit surprised as I was about to suggest one of the quieter, safer places for the meet, but then we moved to the bar before I could post. Then Traveller left the planning to Smoke, so she was further out of her comfort zone. So I stalled with questions until I had something. But I'm happy with what I've got now, with Smoke stepping up into more of a leadership role, taking after the Doctor and the Traveller. :)

But everyone please feel free to adjust as you like.
The Guardian
GM, 652 posts
Thu 14 Aug 2014
at 03:16
  • msg #674

Re: OOC Clarifications

I goofed.  I've done some repair work on the IC thread.  Game on.
Smoke Alarm
player, 582 posts
Build high for happiness!
Thu 14 Aug 2014
at 03:31
  • msg #675

Re: OOC Clarifications

You had me worried that Jenfer had tricked us and skipped out. Which would have been clever of her.
The Guardian
GM, 653 posts
Thu 14 Aug 2014
at 03:41
  • msg #676

Re: OOC Clarifications

Yeah, I think what threw me was that your plan didn't call out that Jenfer was going to clear the masquerade with Sally, so Smoke's blithe plan to act like a waitress struck me as an idea missing a crucial step....

By way of apology, something highly Smoke Alarm-relevant:

http://time.com/3109055/teen-walmart-fort/
Smoke Alarm
player, 585 posts
Build high for happiness!
Fri 15 Aug 2014
at 12:49
  • msg #677

Re: OOC Clarifications

I assumed she'd organised it all off-screen, like calling Kellnar to set up the meeting.

Smart kid. :)
The Traveller
player, 575 posts
Renegade Time Lord
Time's Defender
Fri 15 Aug 2014
at 14:40
  • msg #678

Re: OOC Clarifications

I imagine that's Smoke Alarm's nest on board the TARDIS. Hell, I imagine Trav has a few pillow forts like that when she wants to suck her thumb and read manga.
Stanley Newton
player, 167 posts
Sat 16 Aug 2014
at 21:27
  • msg #679

Re: OOC Clarifications

Smoke Alarm:
OOC: Just leaving it there to confirm we're all ready?


Yup, ready.
The Guardian
GM, 659 posts
Sun 17 Aug 2014
at 18:51
  • msg #680

Re: OOC Clarifications

I have a good idea of what rolls Smoke and Trav will need to make based on what they're planning to do.  Stanley, you might think about how you want to get involved, although this may depend on precisely what action Sereth takes.
The Traveller
player, 577 posts
Renegade Time Lord
Time's Defender
Mon 18 Aug 2014
at 04:22
  • msg #681

Re: OOC Clarifications

Trav is waiting on the signal from Smoke. When/if she gives the OK, Trav will stride on up and sit down next to Kellnar.
Smoke Alarm
player, 588 posts
Build high for happiness!
Mon 18 Aug 2014
at 06:12
  • msg #682

Re: OOC Clarifications

You're going to regret making Smoke Alarm plan this. ;)
Stanley Newton
player, 168 posts
Mon 18 Aug 2014
at 16:38
  • msg #683

Re: OOC Clarifications

The Guardian:
I have a good idea of what rolls Smoke and Trav will need to make based on what they're planning to do.  Stanley, you might think about how you want to get involved, although this may depend on precisely what action Sereth takes.


I figured that Stanley would wait until Sereth gets there and then, depending on the situation, either help overpower him or convince him that it would be wiser to give up or something like that. Using the element of surprise.
Sereth
player, 355 posts
Tue 19 Aug 2014
at 01:56
  • msg #684

Re: OOC Clarifications

... I just love it when a plan comes together.
Smoke Alarm
player, 590 posts
Build high for happiness!
Tue 19 Aug 2014
at 02:01
  • msg #685

Re: OOC Clarifications

Really? I love it when a plan comes apart. ;)
Sereth
player, 356 posts
Tue 19 Aug 2014
at 02:04
  • msg #686

Re: OOC Clarifications

You would.
The Traveller
player, 579 posts
Renegade Time Lord
Time's Defender
Tue 19 Aug 2014
at 11:42
  • msg #687

Re: OOC Clarifications

OK, rolls coming in to sonic off the bad guys weapons and to Convince him to cooperate. This will leave me with one SP left.

Also, is both the sonic roll and the social one strictly legal? I know that this game doesn't have an action economy, as such. If I can't do that, I'll forgo the sonic and will just go with Trav's booming Voice of God roll, or switch the order.
This message was last edited by the player at 11:52, Tue 19 Aug 2014.
Smoke Alarm
player, 591 posts
Build high for happiness!
Tue 19 Aug 2014
at 11:59
  • msg #688

Re: OOC Clarifications

Convincing him may be rather harder after Smoke dumped a bowl of mealworms on him. :)
http://en.wikipedia.org/wiki/Mealworm

One Story Point? Ouch. Wait, how many do I owe you? Let's see, you bought me a talkiphone and Kang Fu with story points. Now I know the rules better, I'll pay you back with the two perma story points.

Oh, and Smoke Alarm is now over one year old. :)


A second action in a round takes a -2, a third -4, and so on. So one of those might get a -2.
This message was last edited by the player at 12:00, Tue 19 Aug 2014.
The Traveller
player, 580 posts
Renegade Time Lord
Time's Defender
Tue 19 Aug 2014
at 14:11
  • msg #689

Re: OOC Clarifications

Actually, I made those mods with just rolls. So, you need to speak with Gary about keeping them. I think the arrowgun and other stuff is really just descriptive. For example, the motorcycle that the Doctor and Clara is probably just sitting around inside the TARDIS, but the Doctor didn't need to spend perma story points on them. In the same vein, Trav and Smoke could have gotten grapnels and rope easily enough, but having launchers in their guns is cool, so that shouldn't IMO cost SP, especially if they don't cost story points.

Perma SP should be for big gadgets like sonics, turbopistols, Travs old glasses back from a prior game I played in (which game her a constant +2 Bonus and Scan X 3 like a sonic) and so on. A good indicator is whether or not a perma gadget has it's own SP supply. The arrowgun doesn't, from my understanding, but Trav's turbopistols do (they're a more powerful upgrade from Jack Harkness' square gun, because they can stun, kill, knock down forcefields and do sonic stuff. They collectively have 10 SP, but Trav has only used them once because, well DWAITAS encourages non-violence. Trav uses her sonic lots more.)

So, I'd say that my changes to your gear are more or less cosmetic (like what I did to Dev's bike.)

I think that the superphones were freebies (they're cheap anyway, 1 perma SP) as was Kang Fu (because Gary was tickled - he sometimes hands out freebies as advancement, like when I got my +1 Convince a while ago.)

Of course, the above is as per Gary, who may and should amend, correct me and change at will.
This message was last edited by the player at 14:13, Tue 19 Aug 2014.
Smoke Alarm
player, 592 posts
Build high for happiness!
Tue 19 Aug 2014
at 14:34
  • msg #690

Re: OOC Clarifications

Smoke's arrowgun is still the same, Traveller hasn't gotten to it yet. And nor will she! :p Trav spruced up the grappler gun. I don't know if Gary is picturing something special for that; I'm happy with the bog-standard version.

The talkiphone is a minor gadget, as you made it into a superphone. I'm fine spending an SP for it, as I don't tend to use SPs much.

I'm not sure what I should pay for Kang Fu though.
The Traveller
player, 581 posts
Renegade Time Lord
Time's Defender
Tue 19 Aug 2014
at 15:01
  • msg #691

Re: OOC Clarifications

Actually, I don't think there's much I would do to the arrow gun - to change it too much would be to alter it. Maybe a scope that would add a +2 or something.

That grapple gun was a little different, as Trav made that into a Batman style launcher. But a hero's primary weapon speaks to their style.

Trav wouldn't touch the arrow gun unless Smoke asked her to.

But, I think Smoke would look awesome with a crazy pair of goggles!
Smoke Alarm
player, 593 posts
Build high for happiness!
Tue 19 Aug 2014
at 15:06
  • msg #692

Re: OOC Clarifications

It says "No tuching!" on it even!

Now, fancy arrows are another matter... Exploding arrows like in "Paradise Towers", or arrows delivering electric shocks to zap out cleaners, or tracker beacons to follow something.

Just call me Blue Arrow! :D
The Traveller
player, 582 posts
Renegade Time Lord
Time's Defender
Tue 19 Aug 2014
at 15:24
  • msg #693

Re: OOC Clarifications

Oooh, Trav is all into making custom ammo. I'm certain she can rig up for you a quiver of tracer bolts, beacon quarrels, shock bolts and so on.

While it's never overt here, I have as part of Travcanon the 40K setting, with the 1st Traveller somehow earning an Inquisitorial Rosette (and the Marshall *using* it.) So, Trav will chortle about adapting Deathwatch custom bolter ammo into arrowhead form!

I now have visions of shock-bolt Kangs using disruptor quarrels to subdue Cybermen!
Sereth
player, 357 posts
Tue 19 Aug 2014
at 21:40
  • msg #694

Re: OOC Clarifications

.... oh just plate the quarrels with gold. That oughtta deal with any cybermen.
The Guardian
GM, 665 posts
Wed 20 Aug 2014
at 00:36
  • msg #695

Re: OOC Clarifications

Sereth:
.... oh just plate the quarrels with gold. That oughtta deal with any cybermen.


Trav could doubtless tell you horror stories about what happened when the UN auditors got a look at Sir Alastair's munitions budget.

("Gold-plated what?  'Expended in service'?  Riiiiiight.")
Sereth
player, 358 posts
Wed 20 Aug 2014
at 00:38
  • msg #696

Re: OOC Clarifications

... I'm not sure what she's planning in regards to custom ammo is much cheaper!
The Guardian
GM, 666 posts
Wed 20 Aug 2014
at 00:49
  • msg #697

Re: OOC Clarifications

To address the subject of gadgetry or extra Traits that Smoke Alarm and others have accumulated at this point, assume that if I have not extracted some sort of payment out of you at this time, you need not worry about it.

As observed, I meant to dial in some improvements or goodies for other PCs and haven't gotten around to it.  Part of that is just that I haven't had a very strong inspiration for Stanley or Sereth as yet.

If anyone feels inspired, feel free to post or PM me with ideas for your fellow PCs.
The Guardian
GM, 667 posts
Wed 20 Aug 2014
at 00:53
  • msg #698

Re: OOC Clarifications

Sereth:
... I'm not sure what she's planning in regards to custom ammo is much cheaper!

True, but indecipherable technology is much better for confusing the bean counters.

This would, of course, baffle Sereth, as a high official of a fundamentally autocratic government.  "Expense?  Precisely what price would you set on the continued security of the Empire, may I ask?"
Sereth
player, 359 posts
Wed 20 Aug 2014
at 00:58
  • msg #699

Re: OOC Clarifications

Don't worry about me. Sereth's already quite good at what he does; and his personality lends him to focusing on what he does regardless.

Sorry I can't help with Stanley though; I find his goals/motivations hard to read. People probably find the same for Sereth though; but he's crystal-clear to me.

Sereth also likely has contacts Alistair could only dream about.
The Traveller
player, 584 posts
Renegade Time Lord
Time's Defender
Wed 20 Aug 2014
at 01:55
  • msg #700

Re: OOC Clarifications

Im composing a post now, Trav will be leaning on Sereth yet again to make sure Kellnar is not lying. Trav has a unique punishment cooked up for him. It won't be too harsh but it will be solomonaic.
Sereth
player, 360 posts
Wed 20 Aug 2014
at 01:56
  • msg #701

Re: OOC Clarifications

You might want to ask Sereth to come in then. He's currently sitting on the gunman to make sure he doesn't get any bright ideas about escaping.

Though with him broken, Stanley could probably do that.
The Traveller
player, 585 posts
Renegade Time Lord
Time's Defender
Wed 20 Aug 2014
at 02:00
  • msg #702

Re: OOC Clarifications

Trav would love a point or two in Presence and Convince.
The Traveller
player, 586 posts
Renegade Time Lord
Time's Defender
Wed 20 Aug 2014
at 02:37
  • msg #703

Re: OOC Clarifications

I pre-posted to Gary to make sure the post was Kosher. If he approves what I want to do as within the realm of Trav's data skills, then I will be reposting it into the IC thread.
The Traveller
player, 588 posts
Renegade Time Lord
Time's Defender
Wed 20 Aug 2014
at 04:43
  • msg #704

Re: OOC Clarifications

And there goes Trav's last SP. I hope that was worth it!
Smoke Alarm
player, 595 posts
Build high for happiness!
Thu 21 Aug 2014
at 02:24
  • msg #705

Re: OOC Clarifications

I was busy all day yesterday babysitting my niece and nephew with my sick brother-in-law, and struggled to get even that previous small post out. Fortunately, Smoke's role in this ended just in time.

Gold-plated crossbow bolts, they're like Kang bling. :) And I only watched "Silver Nemesis" the other week.

Nah, I'll spend 1 SP on the supertalkiphone to keep it legal.
Sereth
player, 362 posts
Thu 21 Aug 2014
at 02:26
  • msg #706

Re: OOC Clarifications

... It's been years since I watched Silver Nemesis. Not one of my favourites; but it does have some nice lines; particularly from Ace. ANd from memory it is the one where the Doctor says "Act as if we owned the place."
Smoke Alarm
player, 597 posts
Build high for happiness!
Thu 21 Aug 2014
at 02:28
  • msg #707

Re: OOC Clarifications

In Windsor Castle. While approaching the Queen. :D

A good story, it's so much better than its reputation.
Sereth
player, 363 posts
Thu 21 Aug 2014
at 02:44
  • msg #708

Re: OOC Clarifications

It's certainly better than the vast majority of the previous Doctor's stories.
Smoke Alarm
player, 601 posts
Build high for happiness!
Fri 22 Aug 2014
at 15:48
  • msg #709

Re: OOC Clarifications

Another side of Smoke Alarm. ;)

The Traveller:
Jump torpedoes. She remembers using those as anchors, so as to send Exigency teams through. Izzy, Norton, Tarys, Dalin. He promised that he sent them away, safe. Mercy. They were her soldiers and agents. They were magnificent.


And Destrii. :) Should I be worried?
The Traveller
player, 597 posts
Renegade Time Lord
Time's Defender
Fri 22 Aug 2014
at 16:49
  • msg #710

Re: OOC Clarifications

Ooh crap. Will edit.
The Guardian
GM, 675 posts
Sun 24 Aug 2014
at 23:29
  • msg #711

Re: OOC Clarifications

Assuming everyone is looking to stay on this bus for the foreseeable future, any requests for where to go next?  Either story type or specifics?

I'm assuming you're planning on following up to figure out who the Mailman is in the short run.  There are a multiplicity of places where that might lead....
Smoke Alarm
player, 605 posts
Build high for happiness!
Mon 25 Aug 2014
at 03:27
  • msg #712

Re: OOC Clarifications

I'm happy to tag along after this Mailman and wherever that leads. I'm also good with any kind of story; a good thing about Smoke Alarm is that she just fits in wherever. By not really fitting in anywhere. :)

Though seeing her in a historical or modern Earth setting would be fun.
Sereth
player, 370 posts
Mon 25 Aug 2014
at 03:28
  • msg #713

Re: OOC Clarifications

Can you imagine Sereth in historical earth? It'd be hilarious.

Though possibly not as much fun now that we've had a Silurian in Victorian England in the actual show, admittedly.
Smoke Alarm
player, 606 posts
Build high for happiness!
Mon 25 Aug 2014
at 03:31
  • msg #714

Re: OOC Clarifications

Apart from appearances, Sereth would fit in perfectly in any feudal or medieval setting. Tell them you're an ambassador of the lizard people, and it would be believed too.
The Guardian
GM, 678 posts
Mon 25 Aug 2014
at 03:32
  • msg #715

Re: OOC Clarifications

Sereth:
Can you imagine Sereth in historical earth? It'd be hilarious.

...I can imagine quite a bit.
The Traveller
player, 601 posts
Renegade Time Lord
Time's Defender
Mon 25 Aug 2014
at 11:19
  • msg #716

Re: OOC Clarifications

Trev has her personal stuff she wants to do, but aside from that I could always bring out the Wheel of Wonder. It hasn't been used in 500 years, we should be fine!
The Traveller
player, 604 posts
Renegade Time Lord
Time's Defender
Mon 25 Aug 2014
at 12:40
  • msg #717

Re: OOC Clarifications

The Guardian:
Sereth:
Can you imagine Sereth in historical earth? It'd be hilarious.

...I can imagine quite a bit.


Cue dragon slayers chasing Sereth et al back to TARDIS with Yakety Sax playing in the background.

Trav never mentioned that she has met real, ancient, talking dragons on Rifts Earth, who had generally Sereth's attitude.
The Guardian
GM, 681 posts
Tue 26 Aug 2014
at 12:41
  • msg #718

Re: OOC Clarifications

Stanley, I'd like to apologize for giving Trav clever ideas at this point.... :D

You all can let me know when you'd like to get back to something more investigate-y.  I am not planning to start an adventure in Times Square.
The Traveller
player, 610 posts
Renegade Time Lord
Time's Defender
Tue 26 Aug 2014
at 14:51
  • msg #719

Re: OOC Clarifications

The Traveller:
The Guardian:
Sereth:
Can you imagine Sereth in historical earth? It'd be hilarious.

...I can imagine quite a bit.


Cue dragon slayers chasing Sereth et al back to TARDIS with Yakety Sax playing in the background.

Trav never mentioned that she has met real, ancient, talking dragons on Rifts Earth, who had generally Sereth's attitude.



TIME FOR THE ATTT SILURIAN EPISODE.

I was actually considering pitching to Team TARDIS a visit to either the height of Silurian civilization on Earth during the Eocene era or the Awakening when humans and earth reptile people make first contact.

Also, TRAV WANTS TO SPEAK DINOSAUR
The Traveller
player, 611 posts
Renegade Time Lord
Time's Defender
Tue 26 Aug 2014
at 14:53
  • msg #720

Re: OOC Clarifications

The Guardian:
Stanley, I'd like to apologize for giving Trav clever ideas at this point.... :D

You all can let me know when you'd like to get back to something more investigate-y.  I am not planning to start an adventure in Times Square.


I just wanted to drop off Stan and Vesha somewhere they could get their romance on. I didn't intend on it being a full blown scene - although maybe the next morning would open with Vesha and Stan having the TARDIS appear in their hotel room while having breakfast in bed. ;)
Sereth
player, 375 posts
Tue 26 Aug 2014
at 21:50
  • msg #721

Re: OOC Clarifications

The Traveller:
>

Cue dragon slayers chasing Sereth et al back to TARDIS with Yakety Sax playing in the background.


... does not compute. Dragon slayers -chasing-? Don't you mean running -from- SEreth?
The Traveller
player, 612 posts
Renegade Time Lord
Time's Defender
Tue 26 Aug 2014
at 22:50
  • msg #722

Re: OOC Clarifications

Ah, I stand corrected.

Man, I need to bring Sereth to Rifts Earth.

On the other hand, you guys with Mega damage gear would be pretty terrifying.
This message was last edited by the player at 04:13, Wed 27 Aug 2014.
Smoke Alarm
player, 611 posts
Build high for happiness!
Wed 27 Aug 2014
at 02:20
  • msg #723

Re: OOC Clarifications

Smoke Alarm riding a dinosaur certainly appeals. :)

If it was me, we'd go to the Forgotten Realms. :)
The Guardian
GM, 683 posts
Wed 27 Aug 2014
at 02:20
  • msg #724

Re: OOC Clarifications

Smoke Alarm:
She thought that visiting this China land would be interesting, with Confusionism

*dies*
Sereth
player, 376 posts
Wed 27 Aug 2014
at 02:22
  • msg #725

Re: OOC Clarifications

... we lose more GMs that way.
The Traveller
player, 613 posts
Renegade Time Lord
Time's Defender
Wed 27 Aug 2014
at 04:15
  • msg #726

Re: OOC Clarifications

I hope you have those RIFTS books, Gary. I can forward you the Time Lord OCC and my old GM's TARDIS navigation charts! :)
The Traveller
player, 616 posts
Renegade Time Lord
Time's Defender
Thu 28 Aug 2014
at 00:20
  • msg #727

Re: OOC Clarifications

...and a thousand Trav/Stan shippers wail in grief!
The Guardian
GM, 685 posts
Fri 29 Aug 2014
at 12:51
  • msg #728

Re: OOC Clarifications

Awaiting input on where the crew is headed next.  You can collectively pick up with Stanley back aboard, and arrange the disposition of the NPCs last in the scene as you like.
The Traveller
player, 617 posts
Renegade Time Lord
Time's Defender
Fri 29 Aug 2014
at 14:46
  • msg #729

Re: OOC Clarifications

Trav has to make a short side trip for some consultation with the Witches of Karn. She disappears for 5 minutes while the team is on the ice cream line at Yum Yum palace. Trav wants to go after the Mailman next, but we'll talk it over with the group. If there's a jackass who's after Time Lord biodata, then he or she or they are a threat.

EDIT: After some consideration, I feel that a Time Lord should always be accompanied by their companions. For those who wish to come with, Trav will happily take anyone down to Karn again. You're really the only family she has now, anyway. The quickie trip would take place as a prologue to our next big adventure, Gary willing. It shouldn't take too long.

If we chase The Mailman, things will be a bit more grim, and big arch focussed, but Silurians or China means more typical Doctor Who style adventures. Also, just because I play the Time Lord doesn't mean my decision is final. Tell me what you guys would find interesting.

Also, is speaking Dinosaur and Horse a special ability or something people with Telepathy can do?
This message was last edited by the player at 15:06, Fri 29 Aug 2014.
The Traveller
player, 618 posts
Renegade Time Lord
Time's Defender
Fri 29 Aug 2014
at 15:13
  • msg #730

Re: OOC Clarifications

The Guardian:
Awaiting input on where the crew is headed next.  You can collectively pick up with Stanley back aboard, and arrange the disposition of the NPCs last in the scene as you like.


As much as I like Dev and Jenfer, they're not really Companion material IMO. But Vesha - I'm kinda auditioning her for Amanda's old NPC Companion spot. I find her interesting. And I've always like the Doctor Who stories where a guest companion comes along for a few episodes or a story arch - like Adam Mitchell from The Long Game or Wilfred Mott, Donna's Dad (who more or less became a full time companion in Season 4.)

In Trav Fandom, I suspect that Sgt Patel holds much the same amount of affection and love that Wilfred does, due to her having appeared in Classic Trav and Nu Trav. She's our Sgt Benton!

ICly, the dinner at Peter Lugars is partially a nice thing for Stan and Vesha, and a test - if Vesha can handle comfortably dinner thousands of years in the past, then she's Companion material. If everyone likes her and thinks she can be an asset, then she's earned her TARDIS key. Trav likes her because she has great interpersonal skills, is a planner, and covers some areas that the team does not (like, for example, business sense and crime aptitudes that would be not Sereth's forte'.)
This message was last edited by the player at 15:15, Fri 29 Aug 2014.
Sereth
player, 379 posts
Sat 30 Aug 2014
at 00:30
  • msg #731

Re: OOC Clarifications

Actually, I'm not really fond of NPC companions. Just like when playing more traditional games like DnD; I'm not fond of the GM pulling out the NPC healer. A single adventure? Yeah sure. But I really hate this concept the new series has come up with that there are companions all over the place; and he just picks them up and drops them off at will. Adam Mitchell was a joke; meant merely to show why Rose was such a good companion - because most people; would be more like Adam than Rose.

The Doctor, traditionally, travelled with a small team. Three was the most he ever travelled with. I have a lot of fondness for some of the teams of 2-3; and only a couple of times have I liked the one companion more (Doctor/Ace and Doctor/Leela spring to mind); but if we don't cover the skills needed? Tough. We find a work-around. Where's the challenge if we cover all the skills we could possibly need?
The Guardian
GM, 686 posts
Sat 30 Aug 2014
at 00:38
  • msg #732

Re: OOC Clarifications

I should note, I really wasn't contemplating having anybody involved in the present situation tagging along; my comment was more in the nature of saying: if you have a preference for how you part ways with these people, just go ahead and narrate it.
Smoke Alarm
player, 613 posts
Build high for happiness!
Sat 30 Aug 2014
at 01:01
  • msg #733

Re: OOC Clarifications

I haven't been sure if we were going to RP out seeing the sights of Space Vegas, or if you wanted to do something between Dev and Smoke. Or, for that matter, between Stan and Vesha. Do we want to have some idle RP, or get to the next phase of the story?

Anyway, I'm good with whatever happens or whatever we do next.

Although I'm not really interested in going back to Karn again so soon, personally. I've done all I can do with Smoke there, and she's kind of Kanga non grata there now. :)
The Guardian
GM, 687 posts
Sat 30 Aug 2014
at 01:54
  • msg #734

Re: OOC Clarifications

Smoke Alarm:
I haven't been sure if we were going to RP out seeing the sights of Space Vegas, or if you wanted to do something between Dev and Smoke. Or, for that matter, between Stan and Vesha. Do we want to have some idle RP, or get to the next phase of the story?

Hmm.  If anybody just wants to riff, we can do that.  I confess I get confused about the signals as to which way people want to jump.

On a meta level I was thinking about the question of the Mailman as being a final act of the New Vegas story rather than a full fledged story of its own.  It would serve just as well as a jumping-off point for a variety of completely different things, which is why I did not fight too hard when Trav declared recess time. :)
The Traveller
player, 619 posts
Renegade Time Lord
Time's Defender
Sun 31 Aug 2014
at 03:59
  • msg #735

Re: OOC Clarifications

Well, this whole "you might be able to bring back the Corsair" thing really has thrown Trav for a loop. It's arguably the most important decision she'll ever make, at least up until this point. And unlike the Doctor, she's never been one to run away from bad issues. To the contrary, she usually rushes in headlong and screws up.
The Traveller
player, 620 posts
Renegade Time Lord
Time's Defender
Sun 31 Aug 2014
at 04:01
  • msg #736

Re: OOC Clarifications

As for Vesha, the negative vote of a PC is enough for me - no key for her. We'll leave her and the New Vegas crew in kind of the same space as the Paternoster gang.

I really am fond of the background NPCs we've met so far in this game, it's one of the reasons I love it so much.
Stanley Newton
player, 175 posts
Sun 31 Aug 2014
at 19:44
  • msg #737

Re: OOC Clarifications

Sorry for not posting, I am currently a bit busy.
The Guardian
GM, 688 posts
Mon 1 Sep 2014
at 02:50
  • msg #738

Re: OOC Clarifications

The Traveller:
Trav has to make a short side trip for some consultation with the Witches of Karn. She disappears for 5 minutes while the team is on the ice cream line at Yum Yum palace. Trav wants to go after the Mailman next, but we'll talk it over with the group. If there's a jackass who's after Time Lord biodata, then he or she or they are a threat.

Looking back at the recent discussion it looks like no one but Trav is expressing a strong preference, and it feels like a little like we've hit some "no, after you" inertia.  So let me propose this:

- We skip ahead to Trav looking at how to follow the lead to the Mailman, and Trav should post into the recent IC thread (or the In the TARDIS thread, perhaps) on how this is being done.  You can make a roll on locating the Mailman; while following the lead is basically assured, it will make a difference in whether your investigation is detected.

- If Trav wants to consult with the Sisterhood, she can do that separately in the Karn thread as a side, asynchronous discussion.

- Any goodbyes or wrap-up from New Vegas that people want to do can be done in that IC thread, again as side business.
The Traveller
player, 621 posts
Renegade Time Lord
Time's Defender
Mon 1 Sep 2014
at 04:28
  • msg #739

Re: OOC Clarifications

Sounds like a plan, boss. Post incoming. Been distracted due to labor day weekend.
Smoke Alarm
player, 614 posts
Build high for happiness!
Mon 1 Sep 2014
at 10:57
  • msg #740

Re: OOC Clarifications

That's okay by me.
Stanley Newton
player, 176 posts
Mon 1 Sep 2014
at 19:56
  • msg #741

Re: OOC Clarifications

Sounds good.
The Guardian
GM, 696 posts
Thu 4 Sep 2014
at 04:32
  • msg #742

Re: OOC Clarifications

The Traveller:
OOC: I forgot that Trav has Resourceful Pockets. Who knows what Smoke will find in her duster!

Probably an Us. :)
Smoke Alarm
player, 618 posts
Build high for happiness!
Thu 4 Sep 2014
at 07:57
  • msg #743

Re: OOC Clarifications

Oh look! :)


Smoke Alarm:
Other Kangs had been much better at fixing picturespouts, talkiphones, and vending machines. But eyespying Traveller at work, with all her knowhow, made Smoke Alarm wished she had the knowhow too.

The Traveller:
"Later, Smoke, if you want, I'll show you all about circuits and computers and machines. I love em!"


This so makes me want to make a Kang mechanic/techie ala the wrench-wench tv-trope, who macgyvers gadgets out of odd scrap and old appliances and lashes them together in ways they should go, like the talkiphone / vending machine in "Paradise Towers". And travels around in talkiphone / vending machine TARDIS. :D
The Traveller
player, 631 posts
Renegade Time Lord
Time's Defender
Thu 4 Sep 2014
at 11:48
  • msg #744

Re: OOC Clarifications

If you're interested in developing Smoke in this direction, Trav would be more than happy to help.

Also - Trav has been carrying Us with her, all this time, going all the way to Macross Island and beyond?

You don't know how seriously you've impacted Travcanon ;)
Smoke Alarm
player, 619 posts
Build high for happiness!
Thu 4 Sep 2014
at 11:58
  • msg #745

Re: OOC Clarifications

Thanks, but I think have enough directions as it is, and the Traveller is already the team technical whizz. Maybe she'd be a fun NPC for a ship's engineer role when I get around to GMing DWAITAS again. If I don't do Smoke Alarm cameos. :)

Ooh, ooh: all-Kang party! :D


Heh. She must have changed her coat at some point, right? Or taken it off long enough for a small Us to slip in? I'm not sure how big they are though.

Resourceful Pockets is going to produce some interesting results...
The Guardian
GM, 698 posts
Thu 4 Sep 2014
at 12:22
  • msg #746

Re: OOC Clarifications

Smoke Alarm:
She must have changed her coat at some point, right? Or taken it off long enough for a small Us to slip in? I'm not sure how big they are though.

One might safely posit that they've been able to evolve for generations in a dimensionally transcendental environment....

:D
Sereth
player, 380 posts
Thu 4 Sep 2014
at 12:23
  • msg #747

Re: OOC Clarifications

... okay now you have me looking for them in TomDocs coat.
Smoke Alarm
player, 620 posts
Build high for happiness!
Thu 4 Sep 2014
at 12:37
  • msg #748

Re: OOC Clarifications

There's some fanon, or possibly it made it into the novels, that the Doctor's coat pockets are themselves dimensional transcendental. However, one source simply had it that he ripped through into the lining of his coat, and it all just jumbled around inside.
The Traveller
player, 632 posts
Renegade Time Lord
Time's Defender
Thu 4 Sep 2014
at 14:09
  • msg #749

Re: OOC Clarifications

The Guardian:
Smoke Alarm:
She must have changed her coat at some point, right? Or taken it off long enough for a small Us to slip in? I'm not sure how big they are though.

One might safely posit that they've been able to evolve for generations in a dimensionally transcendental environment....

:D


Since someone had Sweet Boy before he stole Trav, one can assume that The Us have been with her TARDIS longer than *she* has. We also have to assume that the Us were onboard during the entire RIFTS era, and probably witnessed the Shedraya demons infesting the TARDIS (the Shedraya were homebrew time travelling demons who naturally existed across paradoxical timelines. They wanted to shatter the RIFTS timeline into a mad multi-causal reality, something that a Time Lord would naturally oppose), so they probably have this entire mythology. This might also mean that the Us are somewhat magical creatures who can burrow in time and space. If they are partially magical, then that explains why they never show up on TARDIS internal sensors (and also the fact that Sweet Boy hides them.)
The Traveller
player, 633 posts
Renegade Time Lord
Time's Defender
Thu 4 Sep 2014
at 14:45
  • msg #750

Re: OOC Clarifications

Smoke Alarm:
Thanks, but I think have enough directions as it is, and the Traveller is already the team technical whizz. Maybe she'd be a fun NPC for a ship's engineer role when I get around to GMing DWAITAS again. If I don't do Smoke Alarm cameos. :)

Ooh, ooh: all-Kang party! :D


Heh. She must have changed her coat at some point, right? Or taken it off long enough for a small Us to slip in? I'm not sure how big they are though.

Resourceful Pockets is going to produce some interesting results...


Some things are simply mysteries we do not question.

I imagine in the actual show we actually get some scenes from an 'Us-Cam' POV - like them peering from high rafters into the Control Room, watching the PCs talk, and etc.
Stanley Newton
player, 178 posts
Thu 4 Sep 2014
at 20:22
  • msg #751

Re: OOC Clarifications

Smoke Alarm:
There's some fanon, or possibly it made it into the novels, that the Doctor's coat pockets are themselves dimensional transcendental.


IIRC this was mentioned or implied in nuWho.
The Traveller
player, 635 posts
Renegade Time Lord
Time's Defender
Thu 4 Sep 2014
at 20:52
  • msg #752

Re: OOC Clarifications

Back in RIFTS, Trav's shoulder pouch was transcentally dimensional, but I had lots more gear in that game than I do here, because there I didn't have to worry about stuff costing story points. Here, I just assume she carries a lot of nonsensical crap with her like Baker and Troughton did.
Stanley Newton
player, 180 posts
Sat 6 Sep 2014
at 10:35
  • msg #753

Re: OOC Clarifications

The Guardian:
Smoke Alarm:
OOC: As we don't know what kind of place we're going to, there doesn't seem much point planning at this stage.

OOC: I don't disagree, but it sort of makes a difference in setting the scene as to whether the crew jumps in commando style, or stops nearby to take a look at the place first.


I don't think we should just jump in. Since we don't know anything about the place, I would suggest observing it first.
The Traveller
player, 639 posts
Renegade Time Lord
Time's Defender
Mon 8 Sep 2014
at 19:24
  • msg #754

Re: OOC Clarifications

Well, jumping in is a very Doctor Who kinda thing. For the future, I ask the GM to consider Story Point rewards for actions with potentially negative consequences, and to goad us into wacky Dr Who style situations. For example, I can't think of the Doctor scanning someplace like a Starfleet vessel would before beaming in - he'd just throw down the big lever.
Sereth
player, 381 posts
Mon 8 Sep 2014
at 21:44
  • msg #755

Re: OOC Clarifications

Depends which Doctor. Latter Doctors? Yeah sure. But Hartnell for example, even even Pertwee did tend to try to do some planning. Doc2 was -always- trying for reconnaissance.
The Traveller
player, 640 posts
Renegade Time Lord
Time's Defender
Tue 9 Sep 2014
at 00:08
  • msg #756

Re: OOC Clarifications

Yeah, well, I model Trav on elements of Eccleston, Smith and Tennant. Also, Baker would just walk into places like he owned them.
The Guardian
GM, 705 posts
Tue 9 Sep 2014
at 00:33
  • msg #757

Re: OOC Clarifications

The Traveller:
For the future, I ask the GM to consider Story Point rewards for actions with potentially negative consequences, and to goad us into wacky Dr Who style situations.

Fair point.  I will say this: if you're playing one of your bad traits (e.g., Impulsive, in this case) feel free to tag it with an OOC note to goose me into remembering to give SPs out.  Don't be too afraid to spend them, either.
Sereth
player, 383 posts
Thu 11 Sep 2014
at 01:50
  • msg #758

Re: OOC Clarifications

... chances of a Kang plan and a Draconian plan being the same or even compatible?

Slim to none.

Holding off on posting for now; because Smoke's plan is probably best, but it'll stir up Sereth something wicked.
Stanley Newton
player, 182 posts
Fri 12 Sep 2014
at 22:19
  • msg #759

Re: OOC Clarifications

The Guardian:

If you're not all going to stay together, let me know how you'd be splitting up; also, if a given group is looking for particular things.


It might be safer to stick together, but we could also send one half of the group to investigate the pylons and the others the rest of the base.
The Traveller
player, 642 posts
Renegade Time Lord
Time's Defender
Sun 14 Sep 2014
at 21:27
  • msg #760

Re: OOC Clarifications

"In D&D, we never split the party!"
Sereth
player, 384 posts
Sun 14 Sep 2014
at 21:47
  • msg #761

Re: OOC Clarifications

... really? It's a maxim of D&D that you never split the party true; but I find most groups split at some point. Scouting missions if nothing else.
The Guardian
GM, 707 posts
Sun 14 Sep 2014
at 21:53
  • msg #762

Re: OOC Clarifications

You do sort of have a D&D party, don't you?

Fighter (Sereth), Thief (Smoke Alarm), Cleric (Stanley), Wizard (Trav)

:D
The Traveller
player, 644 posts
Renegade Time Lord
Time's Defender
Sun 14 Sep 2014
at 22:19
  • msg #763

Re: OOC Clarifications

"I'm like a space Galadriel. Whoosh."
Sereth
player, 385 posts
Sun 14 Sep 2014
at 22:42
  • msg #764

Re: OOC Clarifications

The Guardian:
You do sort of have a D&D party, don't you?

Paladin (Sereth), Thief (Smoke Alarm), Cleric (Stanley), Wizard (Trav)

:D


That's better.
The Guardian
GM, 709 posts
Sun 14 Sep 2014
at 23:08
  • msg #765

Re: OOC Clarifications

The Traveller:
"I'm like a space Galadriel. Whoosh."

...Complete with the occasional urge toward megalomania, check.
The Traveller
player, 646 posts
Renegade Time Lord
Time's Defender
Mon 15 Sep 2014
at 00:39
  • msg #766

Re: OOC Clarifications

That's what D&D Wizards are all about!
Smoke Alarm
player, 625 posts
Build high for happiness!
Mon 15 Sep 2014
at 03:27
  • msg #767

Re: OOC Clarifications

Ooh, you could get an Us as a familiar! :)

Well, the Seventh Doctor Sourcebook is out, and I bought it as soon as I found out. :) Looks good, though I've haven't read much yet (I tend not to read sourcebooks, just pick through them as I need). "Time and the Rani" gets a lot of focus on the cover, oddly. I think there needs to be a few more monsters and Ace on it.

No stats for the Omega-enhanced baseball bat, sadly. Ace's Tape Deck from "Silver Nemesis" is statted as a gadget, but weirdly her previous non-enhanced ghetto blaster is pictured instead. The Doctor's Pocket Watch becomes a Major Good gadget, with Scan.

Kang stats! Skills and attributes are close to what I had for Smoke Alarm. Brave, Distinctive, Keen Senses, got them. Quick Reflexes I might have taken, but didn't want to mess with the action round order. But Code of Conduct (Major Bad) I don't see at all, at least nothing that warrants a trait. Obligation (Major Bad), sure, though less useful for Smoke, being away from the Towers. Technically Inept (Minor Bad): okay, they didn't know a vending machine was in the back of their talkiphone so I'll buy that.

I tend to be a bit disappointed that the story writeups in the Doctor Sourcebooks don't add anything new or build on the worlds or alien cultures. I like to explore alien worlds and discover new parts. At least these sourcebooks don't mess with continuity much, and suggesting changes to the old story and new sequel ideas is interesting. "Maybe the Kangs aren't as naive as they first appear. They may play games, but perhaps all their games have a deadly twist. After all, if the nice old ladies have turned to cannibalism, why not the Kangs too?" ;)

There's some nice new traits. Past Trauma might be a good fit for Smoke Alarm.


I loved "Listen", and I'm continuing to enjoy Series 8 (though "Into the Dalek" was dumb). I'm still surprised. And "Time Heist" next week has a mugshot of Abslom Daak, Dalek Killer, from the comics! :D
This message was last edited by the player at 03:28, Mon 15 Sept 2014.
The Traveller
player, 648 posts
Renegade Time Lord
Time's Defender
Tue 16 Sep 2014
at 04:29
  • msg #768

Re: OOC Clarifications

Absolom Daak is making an appearance on TV? Amazing!
Sereth
player, 387 posts
Tue 16 Sep 2014
at 04:31
  • msg #769

Re: OOC Clarifications

... the baseball bat should have stats.

And based on the fact it's a mug shot; I highly doubt he'll actually appear on TV.
Smoke Alarm
player, 628 posts
Build high for happiness!
Tue 16 Sep 2014
at 06:54
  • msg #770

Re: OOC Clarifications

No, it's just an image from a comic, in a collection of mugshots of criminals. There's also a Sensorite, a Terileptil I think it was, Captain John, and the Trickster from Sarah-Jane Adventures. I live for these little continuity references.
This message was last edited by the player at 06:54, Tue 16 Sept 2014.
The Traveller
player, 651 posts
Renegade Time Lord
Time's Defender
Tue 16 Sep 2014
at 19:50
  • msg #771

Re: OOC Clarifications

That's terrific. I'd love to actually find the old Absalom Daak comics. Stuff like that is hard to find in the US.

Obviously, pics of Trav were hidden under the pile! ;)
The Traveller
player, 654 posts
Renegade Time Lord
Time's Defender
Wed 17 Sep 2014
at 14:34
  • msg #772

Re: OOC Clarifications

Is Trav's behavior good enough for an SP or two from Defend The Weak, Curiosity or Implusive traits?

Hey, us Time Lords are SP poor, we have to leverage with wacky antics.
Smoke Alarm
player, 633 posts
Build high for happiness!
Thu 18 Sep 2014
at 11:48
  • msg #773

Re: OOC Clarifications

The Traveller:
That's terrific. I'd love to actually find the old Absalom Daak comics. Stuff like that is hard to find in the US.


"Nemesis of the Daleks" reprints most of them (not "Emperor of the Daleks", unfortunately), and is still available at Book Depository, 12% off:
http://www.bookdepository.com/...Abnett/9781846535314
Worldwide free shipping, good variety, and hard-to-get stuff, I love Book Depository. :D

The Seventh Doctor comics aren't the best, as most are shorts from a children-oriented series, or otherwise from a dull era of DWM comics, but the Daak strips are fun, visceral, Dalek-hacking action. "Star Tigers" gets a bit lost for a time, though, when the Nation estate went through its periodic phase of refusing to allow anyone to use Daleks, so they go after "Kill-Mechs" instead — who turn out to be Daleks after all when the rights come back.
The Traveller
player, 656 posts
Renegade Time Lord
Time's Defender
Thu 18 Sep 2014
at 13:20
  • msg #774

Re: OOC Clarifications

Hey, I can work into Trav canon that one of the reasons the Harmony Gold/Tatsunoko deal was worked out with the Macross-Robotech videos was because the original idea was that the 1st Traveller was going to be fighting Daleks, but then the Nation estate pulled the animation rights. In order to keep the project going, they brought in Carl Macek and made this weird cult thing that was sold in comic shops.
Smoke Alarm
player, 634 posts
Build high for happiness!
Thu 18 Sep 2014
at 13:37
  • msg #775

Re: OOC Clarifications

Oh, cruk. You reinvented Spider Daleks?

If so, that's actually a pretty cool image.


Smoke's parents may have fought Daleks, and she might have seen a picture of one (to call them Pepper Pots), but won't recognise one from the eyestalk alone.
The Guardian
GM, 731 posts
Wed 24 Sep 2014
at 02:51
  • msg #776

Re: OOC Clarifications

Smoke Alarm:
OOC: And now a message from niece, inspiration for Smoke Alarm:

==£^&€((((((()(₩₩

)^/^% £!!!   ?????!!&&&&*£^^^  kk kk kmknnjkkllp
Kk ppl kmknnjkkllp 9ppptffg kmknnjkkllp j j kmmhgggu
Ii77hjnm

Crikey.  The Us got hold of a phone somewhere. :)
Sereth
player, 393 posts
Wed 24 Sep 2014
at 02:59
  • msg #777

Re: OOC Clarifications

I remember that style of typing.
The Traveller
player, 670 posts
Renegade Time Lord
Time's Defender
Wed 24 Sep 2014
at 05:39
  • msg #778

Re: OOC Clarifications

Looks like a modem signal to me!
Sereth
player, 395 posts
Wed 24 Sep 2014
at 23:00
  • msg #779

Re: OOC Clarifications

The Guardian:
OOC: Sereth, you can add a Story Point for your steadfast paranoia caution.

This is not to endorse your conclusions, so much as your consistency. :D


For what it's worth, I'm pretty sure he's going to be wrong about his caution more often than he's right.

But those times that he -is- right, you're going to be thankful he maintained it.
The Traveller
player, 674 posts
Renegade Time Lord
Time's Defender
Wed 24 Sep 2014
at 23:07
  • msg #780

Re: OOC Clarifications

Also, Trav just had a big character arc moment, because of you and Stan. And I can't wait to see how Gary reacts to my PM. Thank you.
The Guardian
GM, 740 posts
Wed 24 Sep 2014
at 23:12
  • msg #781

Re: OOC Clarifications

The Traveller:
"Also, I'm a different woman," says Trav, as she tries to climb into the hole.

...I couldn't read that without thinking that the Second Traveller would have had a MUCH easier time with the duct.... :p
Sereth
player, 397 posts
Thu 25 Sep 2014
at 00:09
  • msg #782

Re: OOC Clarifications

The Traveller:
Also, Trav just had a big character arc moment, because of you and Stan. And I can't wait to see how Gary reacts to my PM. Thank you.


If it's the kind arc moment I suspect, I think Stanley had more to do with it.

Sereth is actually big on forgiveness, but not -unasked- for. People have to show they change first, -then- they get forgiveness. Not the other way around.
The Guardian
GM, 741 posts
Thu 25 Sep 2014
at 03:45
  • msg #783

Re: OOC Clarifications

Smoke Alarm:
She was reminded of the metal-faced Forgetting Ones in the factory where she'd lost Mister Mop and the others. Then too she'd been exploring the waste disposal shoots when she'd comeout to find them all gone or turned in Forgetting Ones and her all alone.

Were these Cybermen?

I ask because a) that's what they sort of sound like and b) there's a long-standing hook about Trav and Stanley getting together with a bunch of time travelling groups to establish a sort of federation and non-aggression pact.  Which, due to some purty talking on their part, includes several factions of Cybermen.

Just curious whether Smoke Alarm is liable to go Full Metal Kang if that ever gets picked up.
Smoke Alarm
player, 646 posts
Build high for happiness!
Thu 25 Sep 2014
at 04:08
  • msg #784

Re: OOC Clarifications

That was a call back to a previous game I had Smoke Alarm in. I've referred back to it a few times, and mentioned it in the TV tales. Trav has her head-canon, I have mine. :)

The "Forgotten" was one name for a group of partially converted people who sought to become Cybermen or something. We met them in a factory, they chased us around, we met the Eleventh Doctor when he and some others came through an osmic projector. Smoke was exploring the sewers when the game tailed off. (And that's the second time the GM's dropped on us.)
link to another game
Early Smoke Alarm adventures! Intro: Smoke Alarm; Ep 1 Pt 1: Smoke, Mop, and Thestrus; Ep 1 Pt 2: The Meeting; Ep1 Pt 3: The Factory

And that's how Smoke got to Arsuran.
This message was last edited by the player at 04:08, Thu 25 Sept 2014.
The Traveller
player, 676 posts
Renegade Time Lord
Time's Defender
Thu 25 Sep 2014
at 16:54
  • msg #785

Re: OOC Clarifications

If this early Smoke Canon is indeed "canonical" for ATTT, then that means that ATTT is canonically part of mainline BBC Doctor Who (since Smoke met Matt Smith's 11th Doctor), which means that Trav is *not* the Last Time Lord. This means that Trav and company exist in the same setting as 12/Capaldi and Clara Oswald.

I don't object to this, but this can lead to high drama.

"Boobie, we can't go home. The Time Lords *can not* return. I *will not* have you undo the Time Lock and release the horrors of the Time War upon the universe. Don't make me set myself against you."
The Guardian
GM, 744 posts
Thu 25 Sep 2014
at 22:28
  • msg #786

Re: OOC Clarifications

Such has always been my intention, TBH, not that you should expect any direct impact.  It's a big continuum out there.

(Trav has actually been dodging awareness of the fact for a long time now.)
Smoke Alarm
player, 647 posts
Build high for happiness!
Fri 26 Sep 2014
at 02:05
  • msg #787

Re: OOC Clarifications

Don't mind me, I always like to assume that all my characters exist in the same instance of a world or continuity. My head-canon or whatever. Some have even met each other, mentored another, or even had flings. ;) They also pop-up as NPCs in my games. Though they don't cross universes like Trav's do. I play/run a D&D community game where characters can switch groups, so there we really do all play in the same world.

With the high rate of games dying on RPoL, I've learned that if I can't play a character's life out in one game, then I should play their life out across multiple games, and I accrete semi-successful adventures onto their back-stories where appropriate. Favourite characters I play at multiple stages of their life, distinctly different yet the same person.

For me, my future archaeologist/anthropologist Doctor Samanthra Pak-McIntyre discovered the Kangs. She wrote a book about, titled Running With Kangs. Smoke Alarm's in it, and might show Trav one day when she finds a copy. :) She's the Doctor Sam whom Smoke has mentioned. In one game, one of the other PCs was a Pink Kang (This Way Up, whom I've mentioned), so Sam has a Kang companion. Seriously, they met Time Lords and Sam took charge. :)

To make meeting up easier in Smoke's first game, I shifted "Paradise Towers" to the 25th century or so, rather than the 22nd, which also matched Sam's era.

And Destrii's discovered Smoke's graffiti on top of the Doctor's TARDIS, even. :)

It's just shout-outs and background detail, and I don't expect events in other games to affect this one. Smoke remembers stuff that happened in previous misadventures, but selectively adjusted so that nothing that would affect a story here. She certainly doesn't know that the Inbetween who dressed like a Rezzie was the Doctor, just a doctor.

Though I was under the impression what we existed in more-or-less the standard Doctor Who continuity, what with the "Gallyfrei Stands" message and all.


Anyway, I'm just waiting for Trav and Stan to crawl up into Smoke's butt. :)
This message was last edited by the player at 02:23, Fri 26 Sept 2014.
The Guardian
GM, 745 posts
Fri 26 Sep 2014
at 02:16
  • msg #788

Re: OOC Clarifications

Smoke Alarm:
For me, my future archaeologist/anthropologist Doctor Samanthra Pak-McIntyre discovered the Kangs. She wrote a book about, titled Running With Kangs.

At least it wasn't Dances With Kangs.

quote:
Anyway, I'm just waiting for Trav and Stan to crawl up into Smoke's butt. :)

Likewise. :)
Sereth
player, 399 posts
Fri 26 Sep 2014
at 02:20
  • msg #789

Re: OOC Clarifications

... and you all die horrible, horrible deaths, and Draconians will rule all.

I mean Smoke saves the day.
Sereth
player, 400 posts
Fri 26 Sep 2014
at 02:23
  • msg #790

Re: OOC Clarifications

Smoke Alarm:
I play/run a D&D community game where characters can switch groups, so there we really do all play in the same world.


Also, games like that are excessively fun. I play/GM on another site that does that. The whole site is devoted to a shared world. Pretty much anyway.
The Traveller
player, 677 posts
Renegade Time Lord
Time's Defender
Fri 26 Sep 2014
at 16:24
  • msg #791

Re: OOC Clarifications

I'd like to learn more about this. Do you have a link?
Sereth
player, 401 posts
Sat 27 Sep 2014
at 00:08
  • msg #792

Re: OOC Clarifications

Which, mine or Smoke's?

Mine as I said is on another site, is a Yuku community, with Greyhawk being the setting:
http://d20worldofgreyhawk.yuku...rectory#.VCX_NVc08_g

Most games are run using 3.5 rules, but there are some PF games running there as well.

I don't know Smoke's one of the top of my head, but I know it.
Smoke Alarm
player, 649 posts
Build high for happiness!
Sat 27 Sep 2014
at 02:29
  • msg #793

Re: OOC Clarifications

Sereth, you're a member. :p

Mine's Realms of Adventure, or RoA. It's set in the Forgotten Realms (before the fracking Spellplague) using D&D 3.5 rules.
link to another game
It's been going since 2003 (I came much later), so probably collectively one of the biggest, oldest games on RPoL. We have several GMs running multiple games in different parts of the setting. If a GM disappears dies, players can hopefully move into other games or wait for a new GM to pick up their game, so they can maintain a character, their gains, their achievements without always rebuilding and restarting. However, being two editions behind, it's been hard to attract new players and DMs, so we've shrunk down to the diehards. Or I need to find the time for a major clean-up and advertising blitz.
Sereth
player, 402 posts
Sat 27 Sep 2014
at 02:47
  • msg #794

Re: OOC Clarifications

Pfft. I futz around in the OOC being a pain.
The Traveller
player, 678 posts
Renegade Time Lord
Time's Defender
Sun 28 Sep 2014
at 21:44
  • msg #795

Re: OOC Clarifications

This is what Trav would do if she could tuch her Arrowgun, except it would be blue.

https://www.youtube.com/watch?v=chscJyx2GKU
Sereth
player, 404 posts
Tue 30 Sep 2014
at 02:04
  • msg #796

Re: OOC Clarifications

Just ignore me, posting to remind myself how to do it.
The Guardian
GM, 749 posts
Tue 30 Sep 2014
at 02:12
  • msg #797

Re: OOC Clarifications

Sorry for dragging things out at your end.  I did mean to send one of the robots after you before this but I had thought the others would have committed themselves by now, and I was trying to pace it accordingly.
Sereth
player, 405 posts
Tue 30 Sep 2014
at 02:16
  • msg #798

Re: OOC Clarifications

It's fine. Split parties aren't nearly as bad on PbP as in Tabletop. I'm in enough games that if I'm a bit inactive in one, that's okay.
The Guardian
GM, 752 posts
Tue 30 Sep 2014
at 03:30
  • msg #799

Re: OOC Clarifications

Well, as it happens, it has all now officially hit the fan.
The Traveller
player, 681 posts
Renegade Time Lord
Time's Defender
Tue 30 Sep 2014
at 13:56
  • msg #800

Re: OOC Clarifications

Officially confirmed - Trav has now shot at whoever is shooting at Smoke. However, it's the machine disruptor setting. Hopefully we can still talk our way out of this.
The Guardian
GM, 759 posts
Wed 1 Oct 2014
at 12:09
  • msg #801

Re: OOC Clarifications

I hope someone (peers at Trav) wasn't too disappointed by the reveal.

I do feel obscurely pleased at having pulled off the same fake-out that Ben Aaronovitch used in Remembrance of the Daleks.
Smoke Alarm
player, 658 posts
Build high for happiness!
Wed 1 Oct 2014
at 12:17
  • msg #802

Re: OOC Clarifications

What was that?
The Traveller
player, 684 posts
Renegade Time Lord
Time's Defender
Wed 1 Oct 2014
at 12:56
  • msg #803

Re: OOC Clarifications

No worries. Of course at home Trav fandom was flipping out and Twitter was going crazy - TRAV VS DAVROS and etc, tweeting old pics of 2nd Trav holding her Turbopistols on Terry Molloy, around the Peter Davidson era). To be frank, there has been enough shocks to Trav canon that I'm sure that we didn't need Davies style shark jumping.
Smoke Alarm
player, 659 posts
Build high for happiness!
Wed 1 Oct 2014
at 12:59
  • msg #804

Re: OOC Clarifications

Oh, right, the little girl in the Dalek chair. You lose all sense of the surprise and mystery when you see it so many times. :(

Of course, now an Emperor Dalek will show up with Davros inside...
The Guardian
GM, 760 posts
Wed 1 Oct 2014
at 22:46
  • msg #805

Re: OOC Clarifications

Smoke Alarm:
'Run, Sereth! I'll save you!' she called heroically. After all, the egg-head was a slow-poke and big and only had a kitchen knife. What could he do against spider-cleaners?

SHE'S a feral teenager from an arcology devised by a psychopath....

HE'S the roving noble troubleshooter for a mighty Empire....

THEY FIGHT CRIME!

Best buddy cop picture ever.
Sereth
player, 409 posts
Wed 1 Oct 2014
at 23:05
  • msg #806

Re: OOC Clarifications

... so now Always Time to Travel is launching it's -own- spinoff series? SIgn me up.
Smoke Alarm
player, 661 posts
Build high for happiness!
Thu 2 Oct 2014
at 01:12
  • msg #807

Re: OOC Clarifications

You can be my companion. :p
Sereth
player, 410 posts
Thu 2 Oct 2014
at 01:15
  • msg #808

Re: OOC Clarifications

-BOL-. I thought we were meant to be partners?
Smoke Alarm
player, 663 posts
Build high for happiness!
Thu 2 Oct 2014
at 02:23
  • msg #809

Re: OOC Clarifications

Hey, if you can keep up with her you can try.
Sereth
player, 411 posts
Thu 2 Oct 2014
at 02:27
  • msg #810

Re: OOC Clarifications

... well actually, I'd end up carrying you anyway. Possibly literally.
The Guardian
GM, 763 posts
Thu 2 Oct 2014
at 02:59
  • msg #811

Re: OOC Clarifications

See?  We're sittin' on a gold mine, I tells ya!
Sereth
player, 413 posts
Thu 2 Oct 2014
at 03:02
  • msg #812

Re: OOC Clarifications

-just snickers-

The real reason for Doctor Who's falling ratings. The Smoke and Sereth show.
Smoke Alarm
player, 666 posts
Build high for happiness!
Thu 2 Oct 2014
at 05:49
  • msg #813

Re: OOC Clarifications

I'm still waiting for Kang Patrol. :)

The Guardian:
Technically, I think Smoke should have to roll her defense, but I also think that with all her stuff she won't be able to miss a 9.


Sorry, I was about to make a Kang Fu roll and post it, but the family decided to leave early for a family lunch, so I cut it short. So, 14 versus 9 should be a success.

Did Sereth destroy the second robot?
This message was last edited by the player at 06:46, Thu 02 Oct 2014.
The Guardian
GM, 767 posts
Thu 2 Oct 2014
at 11:06
  • msg #814

Re: OOC Clarifications

In reply to Smoke Alarm (msg # 813):

Yes, it's dead.
Sereth
player, 420 posts
Fri 3 Oct 2014
at 05:27
  • msg #815

Re: OOC Clarifications

Guess who just woke up and started speaking?

Stupid characters.
The Traveller
player, 696 posts
Renegade Time Lord
Time's Defender
Fri 3 Oct 2014
at 05:34
  • msg #816

Re: OOC Clarifications

I made a bunch of edits. Ethically challenging situation.

I sure as hell hope there aren't Daleks on the other side of that transmission, considering that we're probably in the same setting as Capaldi and Jenna Coleman.

Hey, maybe we'll run into Rusty from Into The Dalek

Trav is considering helping Kuvas become a benevolent Cyber-Controller.
Smoke Alarm
player, 670 posts
Build high for happiness!
Fri 3 Oct 2014
at 07:32
  • msg #817

Re: OOC Clarifications

Next, we have to make Smoke Alarm a knight of Draconia! :D

I figured "Into the Dalek" was part of an old human vs Dalek war, with historical Daleks, not Time War or post-War Daleks.

Cut scenes from the episode had Rusty blow himself up to destroy the fleet.

Cyber-Controller? Not sure that would end well...
The Guardian
GM, 774 posts
Sat 4 Oct 2014
at 02:18
  • msg #818

Re: OOC Clarifications

Smoke Alarm:
Next, we have to make Smoke Alarm a knight of Draconia! :D

Why am I suddenly picturing her with a long-handled pot for a helmet, carrying an actual kitchen knife?

quote:
Cyber-Controller? Not sure that would end well...

Weirdly enough, it seems to have been foreshadowed.

Loved all the Sereth and Smoke stuff in the IC thread.
Smoke Alarm
player, 673 posts
Build high for happiness!
Sat 4 Oct 2014
at 03:45
  • msg #819

Re: OOC Clarifications

Oddly, the novelisation describes the Kangs as samurai:
"Their long, spiky red hair matched the bright red of their costumes. Tattered and worn though they were, the girls' get-ups reminded Mel of pictures she had seen of Japanese samurai warriors."
With coloured, spiky hair, that presumably means anime samurai. :)

Well, that's it, Smoke Alarm has to instruct Sereth in the ways of the warrior. :p
This message was last edited by the player at 03:45, Sat 04 Oct 2014.
Sereth
player, 421 posts
Sat 4 Oct 2014
at 03:58
  • msg #820

Re: OOC Clarifications

Nono! Sereth needs to take Smoke Alarm as his padawan.
The Traveller
player, 700 posts
Renegade Time Lord
Time's Defender
Sat 4 Oct 2014
at 04:52
  • msg #821

Re: OOC Clarifications

Trav will find a CVE and take both of them to Tython for Jedi training. ;)
Smoke Alarm
player, 675 posts
Build high for happiness!
Sat 4 Oct 2014
at 07:30
  • msg #822

Re: OOC Clarifications

Padawan, pad-a-cake. :p Let's jump, grasshopper! :D

This is so making me want to make something Smoke Alarm–esque for Trav's Exile game. :D I've got a concept already. If I only wasn't full-up on games right now. :(
The Guardian
GM, 778 posts
Tue 7 Oct 2014
at 14:36
  • msg #823

Re: OOC Clarifications

Waiting on Trav before I proceed with what's going on in that area.  Is there anything Sereth or Stanley would want to investigate in the control room?
The Traveller
player, 702 posts
Renegade Time Lord
Time's Defender
Tue 7 Oct 2014
at 16:08
  • msg #824

Re: OOC Clarifications

I was sick all weekend. I will be posting shortly. Thank you for your patience.
The Traveller
player, 704 posts
Renegade Time Lord
Time's Defender
Tue 7 Oct 2014
at 18:35
  • msg #825

Re: OOC Clarifications

Trav might be taking a hit. Can I drop my 3rd SP onto the dodge roll? I should leave fighting to Sereth and Smoke ;)
The Guardian
GM, 779 posts
Tue 7 Oct 2014
at 18:42
  • msg #826

Re: OOC Clarifications

You can if you want to.  Although I think if you're hit the most it's likely to do is make Smoke Alarm look bad.
The Traveller
player, 705 posts
Renegade Time Lord
Time's Defender
Tue 7 Oct 2014
at 19:08
  • msg #827

Re: OOC Clarifications

Eh, if you assure me that Trav won't be regenerating then I'll take the hit. Also, Trav's pistol roll was really good with the SP she spent from her pistols.
Smoke Alarm
player, 677 posts
Build high for happiness!
Wed 8 Oct 2014
at 02:28
  • msg #828

Re: OOC Clarifications

Yes! I'm finally get to use my arrowgun against cleaners! And kicking eyepiece! :D

I realised I should probably take some time to reload the crossbow like in D&D and real life. I don't know how long that should take, but it seems like a doers action. That gives Trav an option to zap or reprogram the blinded robot as she likes.

Kang arrowguns are the standard 2/4/6 in the Seventh Doctor Sourcebook.

Also, crossbows for girls!
http://www.hasbro.com/rebelle/...-116076F53A10:en_AU#
I can't seem to pin it on the Pinterest though.
The Guardian
GM, 781 posts
Wed 8 Oct 2014
at 02:35
  • msg #829

Re: OOC Clarifications

It probably has some problem with the zoom widget on that page.  Link it from my Photobucket if you want to put it there.

http://i877.photobucket.com/al...elle_zpsa08ac620.jpg

Looks insufficiently blue. :)
Smoke Alarm
player, 680 posts
Build high for happiness!
Wed 8 Oct 2014
at 06:39
  • msg #830

Re: OOC Clarifications

That's what I thought. I didn't quite care enough to save and upload the image though. :) It looks like Trav pinned it anyway. Thanks.
The Traveller
player, 708 posts
Renegade Time Lord
Time's Defender
Wed 8 Oct 2014
at 17:40
  • msg #831

Re: OOC Clarifications

BTW - Trav's turbpopistols sound exactly like the Yamato's turret guns (shock cannons) firing but on a man-size scale. They also look like them, three streams of energy twisting together and sending ionic lightining or stun into machine or organic targets. They're based partially off of both the Northern Gun ion pistol from RIFTS and Robotech Syncrho Weaponry (which is how they can destroy force fields and mess up Cybermen and Daleks so badly). They can also take protoculture cells natively (although I doubt we'll be finding any protoculture in this setting, unless for some reason Gary all of the sudden becomes a Robotech fan. If I start finding references to Zor however, my jaw will drop.;) )

Reference - https://www.youtube.com/watch?v=qSlqEskiAcM
Sereth
player, 422 posts
Thu 9 Oct 2014
at 02:53
  • msg #832

Re: OOC Clarifications

The Guardian:
OOC: If you actually want to try to BS the system by imitating Davros, that's a heck of a lot more entertaining than just sonic'ing the damn thing to me.  So if you like you can roll Presence + Knowledge and add a free Story Point.

Mind, you may freak the hell out of Smoke while you're doing it.


As the one who knows the most about Daleks next to Trav; I am so thankful Sereth's not there now.
The Traveller
player, 712 posts
Renegade Time Lord
Time's Defender
Thu 9 Oct 2014
at 20:24
  • msg #833

Re: OOC Clarifications

Oh, in case folks forgot about this gem -

The Traveller:
"As you wish, Kate. I can drop off a report that you guys can seal in a vault until you need it, or I can drop it off with my guys at UNIT Dallas, one or two of whom might actually take a vortex manipulator up here."


Kate Stewart:
"Yes, well, you're welcome to take that up with Colonel Rayburn.  I think they can still get transmissions into his continuum on Thursdays."


The Traveller:
"Dammit Kate, roping me into a rescue operation. Forward what you have on him and I'll get working on the problem. But if he's safe for the moment I have other things to do!"

Trav grumbles about never getting down the whole irresponsible Time Lord thing. Corsi and Boobie would just run off and have an adventure, but no, she's a planner.


Unless anyone has any suggestions or plans, Trav has *not* forgotten about Colonel Rayburn. We have a rescue mission queued up (unless players aren't interested, which means it can take place off camera)
This message was last edited by the player at 20:26, Thu 09 Oct 2014.
Smoke Alarm
player, 685 posts
Build high for happiness!
Fri 10 Oct 2014
at 01:21
  • msg #834

Re: OOC Clarifications

The Guardian:
EARTH, EOCENE EPOCH, SOLAR MAXIMUM AGE, WEST AUSTRALIA REGION


What? Really? My home state? :)

Well, it is a decent chunk of the planet's surface after all.
Sereth
player, 423 posts
Fri 10 Oct 2014
at 01:25
  • msg #835

Re: OOC Clarifications

I personally would have gone for Central Australia. All that space, nothing in it.
The Guardian
GM, 789 posts
Fri 10 Oct 2014
at 01:41
  • msg #836

Re: OOC Clarifications

... I've just jumped on a land mine, I expect.

Oh well.  It's not like you know what's there when the Silurians are around.
Sereth
player, 424 posts
Fri 10 Oct 2014
at 01:51
  • msg #837

Re: OOC Clarifications

-heh-. True.

Using Australia is usually fairly safe; you just happen to have a couple in this game. And one of them even lives in the area you used. But it's not like we expect this world to -exactly- replicate the real world. (Last I checked, there were no Silurians in the real world...)
The Guardian
GM, 790 posts
Fri 10 Oct 2014
at 01:55
  • msg #838

Re: OOC Clarifications

See, you all got me thinking the last time you were spitballing "where to next?"  So I hung a couple of those out there.  With a side order of "What?  No, we were kidding!"

Once the current housekeeping in the IC thread is wrapped up, you should all reset your story points.
Sereth
player, 425 posts
Fri 10 Oct 2014
at 01:57
  • msg #839

Re: OOC Clarifications

I think we should clearly go to Western Australia.

Not sure a Draconian could stand the heat though...
The Guardian
GM, 791 posts
Fri 10 Oct 2014
at 02:08
  • msg #840

Re: OOC Clarifications

Sereth:
I think we should clearly go to Western Australia.

Not sure a Draconian could stand the heat though...

I'm sure Trav has a big enough hat for you.
Sereth
player, 426 posts
Fri 10 Oct 2014
at 02:12
  • msg #841

Re: OOC Clarifications

The Guardian:
I'm sure Trav has a big enough hat for you.



Slip, slop, slap! We've got the slap bit.

(and that'll probably fly over everyone's head except Smoke.)
Smoke Alarm
player, 686 posts
Build high for happiness!
Fri 10 Oct 2014
at 03:14
  • msg #842

Re: OOC Clarifications

Slip, slop, slap! But you're a huge lizard, you should be fine, sunning yourself on a rock. :p The climate could be rather different though, depending on exact era.

But space and time are weird in Australia. It's why the Australia: The Time Traveller's Guide documentary is able to hop in a 4WD and drive through geological time.
http://www.abc.net.au/tv/timetravellers/
We have only two centuries of settled history, and 40,000+ of prehistoric. Like the ancient books of Castrovalva, the Dreamtime tells ancient history all the way up to the present day. Songlines are maps across the continent that describe the landscape 4000 years ago. I've always wanted to base sci-fi around it.

It's a pretty damn big area anyway. And it is the Eocene era, after all. Historical Asia would be trickier. The Eocene Australia might as well be another planet. The damn black sand we have right here in Perth might as well be the surface of the Moon. For weirdness, we could visit the Bungle Bungles:
http://en.wikipedia.org/wiki/Purnululu_National_Park
or Wave Rock:
http://en.wikipedia.org/wiki/Wave_Rock
Though I haven't actually been myself.
Sereth
player, 427 posts
Fri 10 Oct 2014
at 03:36
  • msg #843

Re: OOC Clarifications

I would actually have some problems going to Australia in early European settlement; but prehistoric Australia, count me in.

THis is not to say, BTW, I want to have Trav's rescue mission take place off-camera.

Actually, from what I vaguely recall, ancient Australia was a bushy, fertile land, even in the desert areas now. Just that, through Aboriginal and European settlement, we've done a horrendous job of massacring the bushland.
The Traveller
player, 715 posts
Renegade Time Lord
Time's Defender
Fri 10 Oct 2014
at 05:39
  • msg #844

Re: OOC Clarifications

Looks like we're getting our Silurian episode!

And Trav has business uptime - The Parliament of Time, the Great Beast, The Torchwood Conservancy, and a certain other Time Lord who has troubles of his own. I'm actually fine now if Trav meets Capaldi, although they'd have a lot to discuss.
Smoke Alarm
player, 687 posts
Build high for happiness!
Fri 10 Oct 2014
at 07:20
  • msg #845

Re: OOC Clarifications

You could try enrolling Smoke Alarm in Coal Hill School. :)
Sereth
player, 428 posts
Fri 10 Oct 2014
at 07:22
  • msg #846

Re: OOC Clarifications

.... well it -does- seem to attract lots of aliens. What's a Kang and a Draconian on top of what they've already had?
The Traveller
player, 716 posts
Renegade Time Lord
Time's Defender
Fri 10 Oct 2014
at 15:44
  • msg #847

Re: OOC Clarifications

Better be careful. We don't want to start a Clara/Smoke shipping fandom. Trav was a teacher back on Rifts Earth - Trav would actually adore having a classroom again. She's also a huge fan of Bill Nye, Carl Sagan, Neil Degrasse Tyson, and Michio Kaku, as well as St Thomas Aquinas (who was she has had two adventures with).
Stanley Newton
player, 203 posts
Fri 10 Oct 2014
at 22:20
  • msg #848

Re: OOC Clarifications

The Traveller:
OOC: 01:28, Today: The Traveller rolled 22 using 2d6+14 with rolls of 4,4. Ingenuity 8+Technology 6 - Get TARDIS ready for Kuvas.


The Guardian:
It would be an Ingenuity + Technology roll (difficulty 27) for Trav, with Stanley's analysis giving her a +4 in addition to other bonuses she may have.


So you need a 27 according to post #142. I think you forgot the +4 from Stanley's analysis and the Research Capsule +2 bonus, so that gives 22+4+2=28.
This message was last edited by the player at 22:20, Fri 10 Oct 2014.
The Traveller
player, 717 posts
Renegade Time Lord
Time's Defender
Fri 10 Oct 2014
at 23:59
  • msg #849

Re: OOC Clarifications

Yipes! That was close.
The Guardian
GM, 792 posts
Sat 11 Oct 2014
at 00:16
  • msg #850

Re: OOC Clarifications

Honestly, because of where we are in the "episode", I was just going to give it the thumbs up, since Trav could have spent a story point with no real repercussions.
The Traveller
player, 720 posts
Renegade Time Lord
Time's Defender
Sun 12 Oct 2014
at 01:12
  • msg #851

Re: OOC Clarifications

I was almost ready to drop a line into the dialog "Well, there is this hospital ship called the Aristotle, and they have a lot of experience dealing with victims of the Daleks,", but I thought better of it.

"But Trav, Rusty was a good Dalek!"
The Guardian
GM, 795 posts
Tue 14 Oct 2014
at 00:24
  • msg #852

Re: OOC Clarifications

quote:
Trav is also attempting to date The Mailman.

Okay, that looks sort of wrong when taken out of context....

However.  You appear to be asking a question that I wasn't considering to be awfully relevant.    If you'd like to put together an answer for it that isn't too bonkers one way or the other, feel free.
Sereth
player, 429 posts
Tue 14 Oct 2014
at 00:38
  • msg #853

Re: OOC Clarifications

... so now I'm thinking dinner and a movie.

*cackles* Thank you.
The Traveller
player, 723 posts
Renegade Time Lord
Time's Defender
Tue 14 Oct 2014
at 04:50
  • msg #854

Re: OOC Clarifications

The Guardian:
quote:
Trav is also attempting to date The Mailman.

Okay, that looks sort of wrong when taken out of context....

However.  You appear to be asking a question that I wasn't considering to be awfully relevant.    If you'd like to put together an answer for it that isn't too bonkers one way or the other, feel free.


I'm sure that the fandom is having all sorts of fun with that.

More succinctly, Trav is attempting to date what era of the Daleks this base comes from - if it's Time War era Daleks (in which case it means Real Big Problems) or earlier Daleks, which are more easily dealt with.
Sereth
player, 430 posts
Tue 14 Oct 2014
at 22:37
  • msg #855

Re: OOC Clarifications

Stanley Newton:
You say that they're all gone, but how does that work when there is time travel involved? Couldn't we just travel back to before they were...er...neutralised. Not that I want to meet them, obviously, I was just wondering."



.... and Stanley asks the question that every fan has, at some point.
Smoke Alarm
player, 689 posts
Build high for happiness!
Wed 15 Oct 2014
at 11:34
  • msg #856

Re: OOC Clarifications

The Guardian:
and although Sereth and Smoke Alarm haven't participated in this scene a lot they can give Stanley +2 support bonuses.  (If either of those feel that being present in the scene would be an intrusion, you can add your two cents as a sort of cutaway insert from a previous moment in the story somewhere.)


I had Smoke Alarm keeping outlook and wallscrawling outside the TARDIS. Hence why I've been quiet. I'm not sure Smoke Alarm would suddenly arrive in the scene.

The Traveller:
The Moment, you see, was a weapon capable of destroying selectively entirely civilizations across an entirely galaxy up and down the entirely timeline from the beginning to the end of time, removing the offending civilizations entirely.


Is that the superweapon from The Eyeless? (A 10th Doctor novel by Lance Parkin.)
The Guardian
GM, 798 posts
Wed 15 Oct 2014
at 11:38
  • msg #857

Re: OOC Clarifications

Smoke Alarm:
I had Smoke Alarm keeping outlook and wallscrawling outside the TARDIS. Hence why I've been quiet. I'm not sure Smoke Alarm would suddenly arrive in the scene.

Right, that's why I suggested you could help out by illustrating something you would have done or said to Trav in an earlier scene that would resonate with whatever Stanley comes up with.  Participating without intruding.
The Traveller
player, 725 posts
Renegade Time Lord
Time's Defender
Wed 15 Oct 2014
at 15:18
  • msg #858

Re: OOC Clarifications

Smoke Alarm:
The Guardian:
and although Sereth and Smoke Alarm haven't participated in this scene a lot they can give Stanley +2 support bonuses.  (If either of those feel that being present in the scene would be an intrusion, you can add your two cents as a sort of cutaway insert from a previous moment in the story somewhere.)


I had Smoke Alarm keeping outlook and wallscrawling outside the TARDIS. Hence why I've been quiet. I'm not sure Smoke Alarm would suddenly arrive in the scene.

The Traveller:
The Moment, you see, was a weapon capable of destroying selectively entirely civilizations across an entirely galaxy up and down the entirely timeline from the beginning to the end of time, removing the offending civilizations entirely.


Is that the superweapon from The Eyeless? (A 10th Doctor novel by Lance Parkin.)


I don't read Doctor Who novels (not for lack of particular desire - I will take recommendations), but that's how I had always imagined the Moment to work.  I had always imagined the Moment to be a weapon from the old time, a supremely effective mimetic superweapon from the old times that simply removed entire civilizations from history but was so effective that it was felt that it needed to be governed by a sentient morality clause.
This message was last edited by the player at 15:20, Wed 15 Oct 2014.
The Traveller
player, 726 posts
The Last Time Lord
I can't go,I owe too much
Wed 15 Oct 2014
at 15:48
  • msg #859

Re: OOC Clarifications

From Sweet Boy Diary, a site in alliance with TARDIS data core, considered the leading fan Traveller Wiki -

The two most influential Minisodes that were released in conjunction with the Doctor Who 50 anniversary were The Loaded Gun and The Last Conversation. Both of these star Kate Mulgrew reprising her role as The Marshall, and are considered some of her best work in the role.

The Minisode The Loaded Gun was released at the same time as The Night Of The Doctor. It takes place in the Vault of Omega, and stars Kate Mulgrew as the Marshall and Billy Piper, who is not credited with a character title. Mulgrew refers to Piper's character as The Moment, and she replies, "I'm all moments." At Travcon 2014, series writers Chris Bell and Gary Sharber, with Doctor Who showrunner Steven Moffat, all shook their heads when fans asked about Mulgrew talking to the moment - "Hey, was the Moment saying anything during that scene? You've seen this character before." The dialog then matches what Piper and John Hurt's character share concerning the punishment for using the moment - "your price will be that you survive", in an almost exact word for word mirroring of the dialogue used by Hurt.  Fandom debates vigorously that Piper was not playing the weapon known as the Moment, but was instead the actual Bad Wolf entity. Series writer Bell was even quoted on Twitter as dropping a hint - @travwriter #badwolf "the time war ends" #doctorwho50th. Later, when Piper's character departs, John Hurt's War Doctor arrives, and uncharacteristcally warm dialogue is exchanged between Hurt and Mulgrew. Hurt: "So, any regrets in stealing a timeship and trying to get my hat back to me?" Mulgrew: (considers) "No. Not a one." Hurt: "Good, then. You can go fetch it for me. A man shouldn't pass on without a stylish chapeau." Mulgrew: "You ridiculous old man. Very well, I'll go get it for you." Hurt: "I think I might have it be a fez. Fez's are cool I hear now." Mulgrew: "I'll shoot it off your head if you try. You may be fine of dying of embarrassment, but I'm not!"

The 2nd Minisode, The Last Conversation, is also highly regarded. It opens up with a masked Romana, witnessing the vote that Rassilon takes as witnessed during The End Of Time. Romana (as identified in the dialogue) makes her way down to the Eye of Harmony, where Mulgrew as the Marshall is completing setting up the Time Lock into the Eye of Harmony and issuing her last orders to her Exigent squad (who we meet in Doctor Who: The Survivors.) Then, Mulgrew addresses "Lady Chancellor Romana", and asks if she's going to summon the Castellan who would probably love to throw her into a cell again, and she replies that the Castellan is dead, recently killed by the Daleks. The Marshall explains the finality of the Time Lock, and how, no matter what else happens, that the cosmos will be spared from the folly of the Time Lords and the Daleks. Romana replies, "Saving the universe is what the Traveller and the Doctor do, isn't it?" The Marshall spits back at her that she has no intention of surviving, and that as members of a corrupt race that has destroyed countless civilizations during The War, that they all deserve to die.

Romana confesses that she always adored the Traveller, and always envied her her bravery, and that she only played adventurer, while The Traveller took a title and actually graduated from just being the Doctor's assistant to being a colleague of the Doctor and the Corsair, and that even the Master was proud of her brilliance. The Marshall throws her up against the wall, shouting "SHUT UP," her rod against Romana's throat, telling her to shut her privileged, patronizing, yammering mouth, and how she never needed Romana's pity, and how Romana always made her feel small ,and how she could never believe she was actually jealous of Romana. She drops the masked woman. 'But, this is what fighting over a man will get you'. She explains that she, Romana, was always greater than the Doctor, because unlike the Doctor and the Master, Romana stayed, and faced down Rassilon. 'You are the last good piece of us left, Romana. You covered your eyes in the face of evil, like the Weeping Angels of old."

The minisode ends with Romana helping some Gallifreying civilians into a Genesis Ark.
Sereth
player, 432 posts
Wed 15 Oct 2014
at 21:26
  • msg #860

Re: OOC Clarifications

Sereth's not one to keep quiet. I think that's enough to keep him IC, and not rob from Stanley's moment. (No pun intended.)
Smoke Alarm
player, 691 posts
Build high for happiness!
Thu 16 Oct 2014
at 03:15
  • msg #861

Re: OOC Clarifications

Sorry, I've been rather busy with family and I just couldn't think of anything appropriate to say right now, and how to convert it into Kang. Fortunately, Trav and Smoke Alarm already had a similar conversation earlier, so I quoted that. With a low roll anyway.


In The Eyeless, there's a superweapon that wipes its target from existence, and all evidence that it ever existed, even those who knew about it. It's heavily implied the Doctor used it to end the Time War (back when it wasn't certain if the Daleks and Time Lords were erased from history or simply destroyed). So the similarity with Trav's Moment is extraordinary.


The Traveller:
...and issuing her last orders to her Exigent squad (who we meet in Doctor Who: The Survivors.)


Whatever happened to them anyway? ;)
This message was last edited by the player at 03:18, Thu 16 Oct 2014.
Sereth
player, 433 posts
Thu 16 Oct 2014
at 03:26
  • msg #862

Re: OOC Clarifications

I -think- Trav's Moment is the Moment we saw in the 50th anniversary special?

And I didn't actually roll for mine admittedly. I wanted this to be STanley's thing, and except for the use of a story point, Sereth's Presence + Convince has a danger of making Stan comes across as the support.

I can roll if you really want me to, but I'd actually rather not in this circumstance.
This message was last edited by the player at 03:30, Thu 16 Oct 2014.
The Guardian
GM, 799 posts
Thu 16 Oct 2014
at 03:30
  • msg #863

Re: OOC Clarifications

Except it probably doesn't look like Billie Piper. ;)
Sereth
player, 434 posts
Thu 16 Oct 2014
at 03:31
  • msg #864

Re: OOC Clarifications

... According to Traveller's post earlier in this thread, it does.
The Guardian
GM, 800 posts
Thu 16 Oct 2014
at 03:39
  • msg #865

Re: OOC Clarifications

headdesk

That's what I get for skimming.
The Traveller
player, 727 posts
The Last Time Lord
I can't go,I owe too much
Thu 16 Oct 2014
at 18:48
  • msg #866

Re: OOC Clarifications

Any Travcanon posts are purely speculative on my part and may be overriden by the BBC Cymru home production office at any time (aka, Gary).

I personally feel that Billy was the Bad Wolf entity and was tricking the War Doctor into thinking that it was The Moment. Remember, in Parting Of The Wars, that Rose/The Bad Wolf says, "The Time War Ends." The very time vortex itself was retroactively altering history up and down eternity, including the whole wibble-wobble of "no the Doctor didn't kill anyone." At least, that's my fanon theory.
The Traveller
player, 728 posts
The Last Time Lord
I can't go,I owe too much
Thu 16 Oct 2014
at 18:51
  • msg #867

Re: OOC Clarifications

Smoke Alarm:
Sorry, I've been rather busy with family and I just couldn't think of anything appropriate to say right now, and how to convert it into Kang. Fortunately, Trav and Smoke Alarm already had a similar conversation earlier, so I quoted that. With a low roll anyway.


In The Eyeless, there's a superweapon that wipes its target from existence, and all evidence that it ever existed, even those who knew about it. It's heavily implied the Doctor used it to end the Time War (back when it wasn't certain if the Daleks and Time Lords were erased from history or simply destroyed). So the similarity with Trav's Moment is extraordinary.


The Traveller:
...and issuing her last orders to her Exigent squad (who we meet in Doctor Who: The Survivors.)


Whatever happened to them anyway? ;)


We'll find out when I get back to posting to The Survivors, which takes tons of creative energy from me but is always worth it!
Sereth
player, 435 posts
Thu 16 Oct 2014
at 21:27
  • msg #868

Re: OOC Clarifications

Given I'm not a fan of the Bad Wolf arc not being finished at the end of Series 1, I like to think the Moment was the Moment.

It also doesn't make a great deal of sense to me that if it wasn't, it could make the 'big red button' appear, but that's me.
The Traveller
player, 729 posts
The Last Time Lord
I can't go,I owe too much
Thu 16 Oct 2014
at 23:46
  • msg #869

Re: OOC Clarifications

I feel it's a better explanation than THE DOCTOR PULLS SOME TARDIS BS AND HE DOESN'T KILL ANYONE IN THE TIME WAR. I like the fact that the Doctor had to end the War and made the stakes exceedingly high, and made the show an adult drama, shaking away the idea that it was a kid's show decisively. Just me, however.
Sereth
player, 436 posts
Thu 16 Oct 2014
at 23:52
  • msg #870

Re: OOC Clarifications

The thing is for me though, is the what Moffatt rewrote explains a bit better how -Daleks- keep on appearing, having cheated death, but yet a species who's whole thing is cheating death, and time travel, can't?

Of course, I was never fond of the way Daleks were amped up to all hell in power either. Destroying TARDISes, moving them about like child's play. Stupid.

Besides, it was all that killing that led rather directly to Tennant's Doctor, who I absolutely despise. Only Colin Baker's do I despise more and that's a close thing.

And it's meant to be a kid's show. Even now it still should be. I want my son to be able to watch it without my having to examine each story in detail, to see if there's anything I need to do damage control about.
The Guardian
GM, 801 posts
Fri 17 Oct 2014
at 01:20
  • msg #871

Re: OOC Clarifications

Trav, you can narrate your IC reaction to Stanley, Sereth, & Smoke.  (Probably it should involve Smoke Alarm coming in from offscreen, too.)  It should be appropriate to the following upgrades for the characters:


Stanley: You can add 1 to your Convince, and gain the trait Reliable (7th Doctor Sourcebook):

Reliable (Minor Good)

When something important needs doing, you can be relied on to do what needs to be done. You are an all-around good egg who takes responsibility seriously and doesn’t desert their post. You gain a +2 to any task you are left on your own to perform by someone you trust.

Trav: Add 1 to your Resolve and add a story point.

Sereth: Gain the Indomitable trait and the trait Fighting Man from Rocket Age:

Fighting Man (Minor Good Trait)

This Trait allows the character to take a free action
or reaction in the Combat phase of an Action Round. This
free action does not suffer the normal penalty for taking
more than one action per Action Round, and can be an
attack, dodge, parry, or any other combat related action. At
the GM's discretion, the fighting man or woman can spend
a Story Point to use their 'free' action in a different phase,
but this must also be somehow related to the combat
currently being fought.

Smoke Alarm: Add 1 to your Resolve and 1 to your Convince.
This message was last edited by the GM at 01:21, Fri 17 Oct 2014.
Sereth
player, 437 posts
Fri 17 Oct 2014
at 02:01
  • msg #872

Re: OOC Clarifications

The Guardian:
Sereth: Gain the Indomitable trait and the trait Fighting Man from Rocket Age:

Fighting Man (Minor Good Trait)

This Trait allows the character to take a free action
or reaction in the Combat phase of an Action Round. This
free action does not suffer the normal penalty for taking
more than one action per Action Round, and can be an
attack, dodge, parry, or any other combat related action. At
the GM's discretion, the fighting man or woman can spend
a Story Point to use their 'free' action in a different phase,
but this must also be somehow related to the combat
currently being fought.

Very fitting.
Smoke Alarm
player, 693 posts
Build high for happiness!
Fri 17 Oct 2014
at 02:39
  • msg #873

Re: OOC Clarifications

Cool! Thanks. That really helps where Smoke is weakest and shows her evolving. :) I've added those and switched in my new Past Trauma trait from the 7DS.

I finally came up with something. I think that the problem was, while I'm adding Past Trauma to Smoke, she's not really in a position to say something to help Traveller move on from her own. The Kangs' habit of turning their backs on things they don't want to talk about it was very indicative. So, I settled for dispensing bad advice instead. ;)


For me, I don't think the DotD retcon obviates what happened before. The Doctor used the Moment and destroyed Gallifrey and the Daleks and all that, then dealt with. Then, when he came to terms with that, he got a better idea, went back and retconned it.

Having seen the entire time war arc, with the Doctor destroying Gallifrey and angsting about it and everything twice over twenty years (EDAs and new series), and being driven away from new Who each time, I'm really glad to have finally moved on from that with Day of the Doctor and Series 8. It's such a breath of fresh air. The angsty, broody last-of-my-kind thing might work for some and suit RTD's style, but I don't think it's sustainable for another five or fifty years. And it's a glorious kid's show. :D

I think Rose was one of the Wolves of Fenric, but what do I know. :p
Sereth
player, 438 posts
Fri 17 Oct 2014
at 02:43
  • msg #874

Re: OOC Clarifications

Smoke Alarm:
I think Rose was one of the Wolves of Fenric, but what do I know. :p


... so that means she was distantly related to Ace?

Actually, from a "I don't like this Doctor/Rose relationship" POV, that does explain why he gave her a second chance to go travelling.
The Guardian
GM, 802 posts
Fri 17 Oct 2014
at 02:47
  • msg #875

Re: OOC Clarifications

Smoke Alarm:
Having seen the entire time war arc, with the Doctor destroying Gallifrey and angsting about it and everything twice over twenty years (EDAs and new series), and being driven away from new Who each time, I'm really glad to have finally moved on from that with Day of the Doctor and Series 8. It's such a breath of fresh air. The angsty, broody last-of-my-kind thing might work for some and suit RTD's style, but I don't think it's sustainable for another five or fifty years. And it's a glorious kid's show. :D

I've noticed that the stories I've liked best about Series 8 have been the ones with the Doctor acting like (gasp) a scientist: "Here's this thing that's going on that I don't understand; I'm going to flip over the rock and try to figure it out."
Sereth
player, 439 posts
Fri 17 Oct 2014
at 02:53
  • msg #876

Re: OOC Clarifications

Capaldi's Doctor does seem to be returning to his roots as a scientist a lot more.

I have more to say but it isn't what is generally considered popular opinions.
Smoke Alarm
player, 694 posts
Build high for happiness!
Fri 17 Oct 2014
at 03:59
  • msg #877

Re: OOC Clarifications

Ace & Rose: Probably. :) On that point, see Russell T Davies' 1996 NA novel "Damaged Goods". RTD likes to reuse character names a lot, so you see a very similar Tyler family who could be relatives

Spoiler text: (Highlight or hover over the text to view)
Being hideously killed.


Also Martha Tyler the witch from "The Image of the Fendahl".

I'm rereading The Curse of Fenric novelisation now. It is just my favourite book, there's so much in it and it just fits perfectly.

Scientist: Yes! He's always scribbling equations and reading and going off on odd little experiments and expeditions. The whole of "Listen" happened just because he was curious and just had to know, and "Robot of Sherwood" because he was skeptical. He's gone back to being a character who works things out and solves problems and mysteries, rather than mocking scientists and just saying he's clever and a Time Lord.
This message was last edited by the player at 04:02, Fri 17 Oct 2014.
Sereth
player, 440 posts
Fri 17 Oct 2014
at 04:11
  • msg #878

Re: OOC Clarifications

I don't have the novelisation of that one, though do have it on DVD.

Curse of Fenric is great; and is one of the reasons my son's favourite doctor is McCoy. I don't think he sees the 'Mastermind'; he just sees him being silly and funny, and with amusing lines, and loves it. Doc4 and Matt Smith are both right up there too for him.

What I -really- like about the Capaldi Doc; is he's also gone back to being the one who does the solving. Clara still has her moments in the sun; so she's not a screamer (which Amy actually trod tremendously close to devolving into), but generally, unlike what it's been for a lot of Nu Who; -he- is the one who figures it out, and figures out how to solve it.

... Potentially this should be in the Spoiler thread, but we haven't discussed the most recent episode I guess.
The Traveller
player, 730 posts
The Last Time Lord
I can't go,I owe too much
Fri 17 Oct 2014
at 13:11
  • msg #879

Re: OOC Clarifications

Well, the good thing which is that there's enough Who for everyone. I don't want to watch a children's show - we have Sarah Jane adventures for that. Doctor Who might be a family show but it is not a kid's show and I will not watch it any more if it becomes one. If ATTT were to a kid's show I'd be playing 2nd Traveller (who would be pitch perfect for a kid's program). Doctor Who is no longer a kid's program. There is certainly room for family viewing in Doctor Who, but the old program and that style of TV is gone. Eccleston's Doctor is exactly what the franchise needed. If they tried to resurrect the franchise with the old style of show, it would have bombed terribly, but the Eccleston and Tennant Doctors enabled us to get our cool Capaldi Doctor and open the gateway for the excellent elements of Classic for our current awesome fusion Who.

I welcome the gravity and seriousness of the Time War, of the Tennant style romance, and of Who for adults, and we need more of it.
Stanley Newton
player, 208 posts
Fri 17 Oct 2014
at 22:20
  • msg #880

Re: OOC Clarifications

The Guardian:
Stanley: You can add 1 to your Convince, and gain the trait Reliable (7th Doctor Sourcebook):


:), I updated my character sheet.
The Guardian
GM, 803 posts
Sat 18 Oct 2014
at 02:35
  • msg #881

Re: OOC Clarifications

Probably the next thing on the agenda would be to thrash out where you're headed next, and, if you're planning to quickly drop Kuvas somewhere, whether you want that to be a place where an adventure happens.
Smoke Alarm
player, 695 posts
Build high for happiness!
Sun 19 Oct 2014
at 03:15
  • msg #882

Re: OOC Clarifications

Sereth:
I don't have the novelisation of that one, though do have it on DVD.

Curse of Fenric is great; and is one of the reasons my son's favourite doctor is McCoy. I don't think he sees the 'Mastermind'; he just sees him being silly and funny, and with amusing lines, and loves it. Doc4 and Matt Smith are both right up there too for him.


The novelisation adds quite a lot to the story, with expanded backgrounds and motivations for the characters (Millington and Judson were lovers, for example). It's well arranged, so that each discussion, theme, or event in one scene is mirrored in the next. Then it packs in side-stories in unique styles, like a Norse saga for the Viking background, and an Arabian Nights-style tale showing how El-Dok'Tar defeated the genie Aboo-Fenran (Fenric). It's amazingly well-crafted for a novelisation.

I've never really seen the Seventh Doctor as the manipulative mastermind fans describe. He pulls it off once, in "Remembrance", then it's subverted on every occasion since. He's the Doctor who goes in with half a plan and an intention to sort something out, then his plan breaks down on contact with the enemy or he underestimates Ace, and he scrambles to adapt and hold it together before pulling something else out at the last minute.

Sereth:
What I -really- like about the Capaldi Doc; is he's also gone back to being the one who does the solving. Clara still has her moments in the sun; so she's not a screamer (which Amy actually trod tremendously close to devolving into), but generally, unlike what it's been for a lot of Nu Who; -he- is the one who figures it out, and figures out how to solve it.


I dunno, I think I like the idea of the companion solving things as often as the Doctor. One thing I noticed when writing up Destrii's backstory in the comics was that in almost every story, she actually saved the day herself. Not always in a good way, but she improves. It's weird that the villain was the star of the tale. But, on each occasion, there's the Doctor or a previous companion giving advice, nudging her in the right direction. I think it goes back through a lot of the comics. Izzy saved the day quite often too, IIRC. I like the idea of the Doctor as an enabler, someone who inspires others to do the right thing and helps them grow, who can even make the villain the hero.

I think that should have been the argument against Davros in "The Stolen Earth": the Doctor doesn't make his companions into soldiers, he makes them into heroes. :) (That the Doctor was inexplicably unable to defend himself or dismiss it as nonsense from a mass-murdering psychopath goes right to the heart of what was wrong with the era, IMO. Angst for angst's sake. He must have really needed the story point.)


I dislike the idea of Doctor Who being just a kid's show too, but also it being a family show or adult's show or whatever. Considering what attracted me as a fan at age 10 and at age 32, I like to think it's an adult show for kids and a kid's show for adults. :)

I loved Sarah Jane Adventures. It was more mature and intelligent than Doctor Who and Torchwood at the time. :)
The Traveller
player, 734 posts
The Last Time Lord
I can't go,I owe too much
Mon 20 Oct 2014
at 06:22
  • msg #883

Re: OOC Clarifications

Yeah, there's a lot of Nu Who I can criticize too.

Trav would have been to Davros - "Of course these people have a right to defend their world. They wouldn't need to be soldiers if there weren't threats like you around, you fucking despicable troll. OPEN FIRE." But Trav was also an adventurer on Rifts Earth and during the Robotech Wars, something the Doctor was not. Trav doesn't like killing but on the other hand has doesn't quibble about unrepentant, monstrous enemies - she'd pop Davros like a zit in his chair. In the long term analysis, it's probably good for Gallifrey that it was Trav/The Marshall who helped lead the fight from. The Doctor was made into a Warrior but not a General. Trav (and to a lesser extent, The Master) were exactly what Gallifrey needed. The real mistake in Trav canon was returning Rassilon, who was overwhelmed by his fear of death (something shared by the Master, curiously.)

Had it been Trav in that situation instead, Davros would have chosen a different line of attack, perhaps working her into such a rage that the temptation to become the Marshall again would be too much to resist. He'd tempt her to cross her ethical and moral lines, proving the superiority of the Dalek philosophy.
Sereth
player, 441 posts
Mon 20 Oct 2014
at 11:45
  • msg #884

Re: OOC Clarifications

I've made it a point to not get into lengthy debates about what people do or don't like about either the current series or the older series. Generally, I prefer the older stuff, but you have to remember that in Australia, Doctor Who's been easily accessible for almost as long as it has been in Britain; and even generally not seen as supremely geeky. (Yeah it is geeky, but it's not as bad as playing DnD or the like is for example, at least in Sydney.)
Stanley Newton
player, 209 posts
Mon 20 Oct 2014
at 19:17
  • msg #885

Re: OOC Clarifications

The Guardian:
Probably the next thing on the agenda would be to thrash out where you're headed next, and, if you're planning to quickly drop Kuvas somewhere, whether you want that to be a place where an adventure happens.


We could go and investigate one of the places the installation was transmitting to:

The Guardian:
55 CANCRI THREE, HUMANIAN EPOCH, FIRST INTERSTELLAR AGE, MOON OF STORMS
EARTH, EOCENE EPOCH, SOLAR MAXIMUM AGE, WEST AUSTRALIA REGION
EARTH, HOLOCENE EPOCH, HUMAN PRE-INDUSTRIAL AGE, EAST ASIA REGION

The Traveller
player, 735 posts
The Last Time Lord
I can't go,I owe too much
Mon 20 Oct 2014
at 19:22
  • msg #886

Re: OOC Clarifications

Sure, after we drop Kuvas off. The man is a wreck and Trav wants to get him the care he needs.
The Traveller
player, 736 posts
The Last Time Lord
I can't go,I owe too much
Tue 21 Oct 2014
at 03:39
  • msg #887

Re: OOC Clarifications

From the Always Time To Travel OST, Season 1 -

http://www.youtube.com/playlis...WnKUVk1WPVSZHzflPkCV

Redbone – Come and Get Your Love (Trav dancing in the TARDIS control room)
The RunAways – Cherry Bomb (Kang Rebel Mix)
Crystal Method – The American Way (Traveller funk mix)
Nujabes – Battlecry (Draconian Blade mix)
In the rain (Time Lord Survivor version)
Pretty With A Pistol (Turbopistol Sweetboy remix)
Steve Conte – Call me (Arden Cowboy mix)

Please feel free to add!
This message was last edited by the player at 03:47, Tue 21 Oct 2014.
Smoke Alarm
player, 697 posts
Build high for happiness!
Tue 21 Oct 2014
at 08:50
  • msg #888

Re: OOC Clarifications

I was also thinking of Cherry Bomb for Smoke. :) Blueberry Bomb?

Break My Stride – Unique II (from Smoke's Arsuran run)
https://www.youtube.com/watch?v=khmqDEz6TRk

Blue – Eiffel 65
https://www.youtube.com/watch?v=68ugkg9RePc

Bad Reputation – Joan Jett
https://www.youtube.com/watch?v=5RAQXg0IdfI

And anything else used for Hit-Girl in Kick-Ass. :D


Sereth:
..but you have to remember that in Australia, Doctor Who's been easily accessible for almost as long as it has been in Britain; and even generally not seen as supremely geeky. (Yeah it is geeky, but it's not as bad as playing DnD or the like is for example, at least in Sydney.)


For me in Perth, back before the new series, I found people barely knew about Doctor Who. They'd heard of it, or those old enough dimly recalled it, but I was pretty safe in a very esoteric fandom. I miss that. :) That was before ABC's repeat of the series, of course.

Oh boy, when I told my parents I was playing D&D... It was like I'd come out or something. :\


Okay, where to go next?

55 CANCRI THREE, HUMANIAN EPOCH, FIRST INTERSTELLAR AGE, MOON OF STORMS - Sounds like more space-age stuff, we've had a lot of that, and I wouldn't mind something different for Smoke to run all over.

EARTH, EOCENE EPOCH, SOLAR MAXIMUM AGE, WEST AUSTRALIA REGION - As discussed above, awesome!

EARTH, HOLOCENE EPOCH, HUMAN PRE-INDUSTRIAL AGE, EAST ASIA REGION - What's that, feudal Japan, Korea, or China? Sounds good!
Sereth
player, 442 posts
Tue 21 Oct 2014
at 09:50
  • msg #889

Re: OOC Clarifications

Actually I had an advantage with DnD. One of my brother's friends when we were living in America; was listed in the 1st and 2nd edition "Playtesting thanks" pages. So my parents were already okay with DnD, I didn't have to break new ground with them.

Of course, now whenever I have an RP game, no matter what system, and I occasionally use their place as it has more space (five bedroom, 2 bathroom house as opposed to 2-bedroom apartment...), I have to say "We're playing DnD." Even if it's like Shadowrun or something; which is about as far from DnD as I've ever played IRL.
The Guardian
GM, 804 posts
Tue 21 Oct 2014
at 12:53
  • msg #890

Re: OOC Clarifications

The Traveller:
Sure, after we drop Kuvas off. The man is a wreck and Trav wants to get him the care he needs.

If no one has an inspiration for this that they're particularly excited about writing into the plot, there's always the 34th Century UNIT team, who are certainly a well known quantity as far as their medical capability.
The Traveller
player, 737 posts
The Last Time Lord
I can't go,I owe too much
Tue 21 Oct 2014
at 16:59
  • msg #891

Re: OOC Clarifications

Hey Gary, that 'Moon of Storms' sounds awfully familiar. Was that mentioned before? Trav will research all of these locations, but that sounds familiar to her.
The Guardian
GM, 805 posts
Tue 21 Oct 2014
at 22:13
  • msg #892

Re: OOC Clarifications

The Traveller:
Hey Gary, that 'Moon of Storms' sounds awfully familiar. Was that mentioned before? Trav will research all of these locations, but that sounds familiar to her.

I think it only sounds familiar because I was trying to pull some grandiose Davies-esque name out of nowhere. :)

Your other choices can be narrowed down in time to somewhere early in the "Silurian" / "Earth Reptile" / Sphenodon civilization (well before its technological apex) on the one hand, and coastal China during the Ming Dynasty on the other.
Sereth
player, 443 posts
Tue 21 Oct 2014
at 22:35
  • msg #893

Re: OOC Clarifications

Come on, how can we -not- go have an adventure with Silurians?

OOCLy, I'm not to fussed about coastal China; because various games I'm in always slip towards a pseudo Asian-style culture at some point.

Heck, the game I get most grief about slow updates for is a Pathfinder game where they're travelling to PF's version of Japan.
The Guardian
GM, 806 posts
Tue 21 Oct 2014
at 22:43
  • msg #894

Re: OOC Clarifications

Well, that's why I posed it as a choice.

I mean, you have in theory the ability to go anywhere, anywhen in infinite universes; I'm not even going to pretend to anything but blatant illusionism when it comes to the adventure being at the one place you decide to go.  (Could be somewhere besides those three places entirely, for that matter.)
This message was last edited by the GM at 22:45, Tue 21 Oct 2014.
The Guardian
GM, 807 posts
Thu 23 Oct 2014
at 12:27
  • msg #895

Re: OOC Clarifications

So... all aboard for Siluria, then?
The Traveller
player, 738 posts
The Last Time Lord
I can't go,I owe too much
Thu 23 Oct 2014
at 15:11
  • msg #896

Re: OOC Clarifications

Sounds good to me. So, how does the Doctor do his speaking to dinosaurs trick? Is that telepathy?

I may be needing that very soon.
Stanley Newton
player, 210 posts
Thu 23 Oct 2014
at 18:29
  • msg #897

Re: OOC Clarifications

The Guardian:
So... all aboard for Siluria, then?


Yes, sounds good.
Sereth
player, 444 posts
Thu 23 Oct 2014
at 21:37
  • msg #898

Re: OOC Clarifications

The Traveller:
Sounds good to me. So, how does the Doctor do his speaking to dinosaurs trick? Is that telepathy?

I may be needing that very soon.


That's an interpretation by MOffatt that the TARDIS translation circuits allow him to speak to -anyone-. It's the same way he speaks baby. It's actually not one of the Nu Who things I'm particularly fond of; but that's the interpretation; that he's got greater access to the translation circuits than his companions.
The Guardian
GM, 808 posts
Thu 23 Oct 2014
at 21:48
  • msg #899

Re: OOC Clarifications

The Traveller:
So, how does the Doctor do his speaking to dinosaurs trick? Is that telepathy?

I may be needing that very soon.

Like Trav would assume that he's actually doing anything but being daft in those scenes. :D
The Guardian
GM, 809 posts
Fri 24 Oct 2014
at 00:27
  • msg #900

Re: OOC Clarifications

Something hilarious that I found while I was trawling Wikipedia for science on the Eocene epoch that I could abuse:

quote:
The first true primates evolved by 55 million years ago or a bit earlier, near the beginning of the Eocene Epoch. Their fossils have been found in North America, Europe, and Asia. They looked different from the primates today. They were still somewhat squirrel-like in size and appearance, but apparently they had grasping hands and feet that were increasingly more efficient in manipulating objects and climbing trees. The position of their eyes indicates that they were developing more effective stereoscopic vision as well


I actually remembered that the novelization Doctor Who and the Cave Monsters said something similar, so yay to Malcolm Hulke, but, ZOMG.

Maybe in Trav-Canon, the human race is descended from escaped Us!
Smoke Alarm
player, 698 posts
Build high for happiness!
Fri 24 Oct 2014
at 00:48
  • msg #901

Re: OOC Clarifications

Siluria here we come!

Will us humans have to deal with the race-fear of the Silurians?

Will Smoke get to ride a dinosaur? :D

I think we'd only get to see the Silurians' own domesticated dwarf dinosaurs (surely the only ones that survived post-asteroid), and it's a bit too early for the great mammalian megafauna that came later. Eocene animals seem to be smaller all round, though there is a giant snake.
http://en.wikipedia.org/wiki/Eocene
So, we won't have to worry about giant wombats, marsupial lions, and ancient dropbears, as they came much later.


EDIT: I skimmed the first chapter, it says only "little furry animals", and doesn't seem to contradict. So, cool! I've seen comics that have the Silurians knowing full-grown ape men, which completely doesn't match the fossil record.

Ha ha ha! :D Well, what's one more alien interference in human evolution? :)
This message was last edited by the player at 00:49, Fri 24 Oct 2014.
Sereth
player, 445 posts
Fri 24 Oct 2014
at 00:58
  • msg #902

Re: OOC Clarifications

Sssh! We all know drop-bears were the first things to crawl out from the sea.
The Guardian
GM, 811 posts
Fri 24 Oct 2014
at 01:53
  • msg #903

Re: OOC Clarifications

Smoke Alarm:
Will Smoke get to ride a dinosaur? :D

I think we'd only get to see the Silurians' own domesticated dwarf dinosaurs (surely the only ones that survived post-asteroid)

Pshaw.  Can't have Silurians without dinosaurs.

You realize, of course, that animal riding is under Athletics, so Smoke Alarm is particularly qualified.  Although Stanley has genuine dragon-riding experience, so that's something.
This message was last edited by the GM at 01:55, Fri 24 Oct 2014.
Smoke Alarm
player, 700 posts
Build high for happiness!
Fri 24 Oct 2014
at 06:37
  • msg #904

Re: OOC Clarifications

Is this going to be like Dino-Riders? (Am I the only one who remembers that?)
http://en.wikipedia.org/wiki/Dino-Riders
https://www.youtube.com/watch?v=lor_uUkJkkw
Smoke Alarm
player, 702 posts
Build high for happiness!
Fri 24 Oct 2014
at 12:29
  • msg #905

Re: OOC Clarifications

I think I've seen this before. Was it Jurassic Park 1 or 2? :)
This message was last edited by the player at 12:30, Fri 24 Oct 2014.
The Traveller
player, 741 posts
The Last Time Lord
I can't go,I owe too much
Fri 24 Oct 2014
at 20:06
  • msg #906

Re: OOC Clarifications

It's probably going to be more like this -

https://www.youtube.com/watch?v=gy7fO2i9y94
Smoke Alarm
player, 705 posts
Build high for happiness!
Sat 25 Oct 2014
at 02:56
  • msg #907

Re: OOC Clarifications

I've never heard of that one.

Velociraptors, I knew it!
The Guardian
GM, 814 posts
Sat 25 Oct 2014
at 03:07
  • msg #908

Re: OOC Clarifications

Just don't start trying to defeat them with a gymnastics routine, or Spielberg's lawyers will nail us for sure.
This message was last edited by the GM at 03:07, Sat 25 Oct 2014.
Smoke Alarm
player, 706 posts
Build high for happiness!
Sat 25 Oct 2014
at 03:15
  • msg #909

Re: OOC Clarifications

But that's like half of Smoke's shtick!
Sereth
player, 446 posts
Sat 25 Oct 2014
at 05:30
  • msg #910

Re: OOC Clarifications

... as long as we don't mention Chaos Theory, we'll be fine.
The Traveller
player, 747 posts
The Last Time Lord
I can't go,I owe too much
Sat 25 Oct 2014
at 21:24
  • msg #911

Re: OOC Clarifications

Smoke (and all of us really) is chaos fact.
Sereth
player, 447 posts
Sat 25 Oct 2014
at 22:41
  • msg #912

Re: OOC Clarifications

But we don't mention it!

Besides, Sereth is almost a typical Paladin. He's Lawful as they come.
The Traveller
player, 749 posts
The Last Time Lord
I can't go,I owe too much
Sat 25 Oct 2014
at 23:37
  • msg #913

Re: OOC Clarifications

I personally think Alignment is busted and silly, but I'd peg current Trav as ideal Neutral Good - strong principles, but she'll tell authority to go fuck itself, and she wants what's best for everyone as the highest priority.
Smoke Alarm
player, 707 posts
Build high for happiness!
Sun 26 Oct 2014
at 01:30
  • msg #914

Re: OOC Clarifications

Smoke would really have to be Chaotic Neutral or Chaotic Good. :) I've never had a problem with D&D Alignment, provided it's chosen based on a character's personality, rather than their personality being based on their alignment.

I almost mentioned chaos when Smoke considered the environment, but went for "random" and "higgledy-piggledy" instead. :)

The Guardian:
Some of the raptors have memories of a herder just looking at them and inflicting severe pain all over.


Classic Silurians then?

I'm starting to think that old Silurians, new Silurians, Sea Devils, and the variants in licensed media are not really variations or castes of a single species as has been claimed, but actually separate sentient species within a genus, like Humans and Neanderthals and the other human-relatives.
The Traveller
player, 751 posts
The Last Time Lord
I can't go,I owe too much
Sun 26 Oct 2014
at 02:17
  • msg #915

Re: OOC Clarifications

Maybe. We can ask them when we meet them. Those can also be different Silurian ethnicities and geograhical peoples.
Sereth
player, 448 posts
Sun 26 Oct 2014
at 03:24
  • msg #916

Re: OOC Clarifications

I kinda think classic Silurians and sea devils could be variations; but the others are all too different from each other.
The Guardian
GM, 818 posts
Sun 26 Oct 2014
at 04:29
  • msg #917

Re: OOC Clarifications

The Traveller:
OOC: Hey Gary, what were the Ice Warriors up to around now? Were they around yet?

I'm going to say no.  There are Big Finish stories dating them back millions of years and to a time when Mars had a more Earthlike atmosphere and climate (in part owing to their tendency to hibernate for long periods).  Those ideas seem plausible enough to me, but to me it feels like it shouldn't extend quite this long.
Smoke Alarm
player, 710 posts
Build high for happiness!
Sun 26 Oct 2014
at 09:34
  • msg #918

Re: OOC Clarifications

Thomas the Tank Engine: Misty Island Rescue is on right now; my niece is watching. He's lost somewhere, and chanting "I will make decisions, that what I was told. I will not be fearful; I will be brave and bold." Thomas is of course blue and puffs smoke.

Sneaky shout-out to Smoke Alarm or what? :D

I like how only Smoke Alarm has a sensible reaction to frickin' velociraptors! :p

There was a DWM comic from the mid-90s that had early Cyber Mondasians encounter Silurians, but they were native to Mondas as it turns out.
This message was last edited by the player at 09:42, Sun 26 Oct 2014.
The Guardian
GM, 819 posts
Sun 26 Oct 2014
at 13:42
  • msg #919

Re: OOC Clarifications

Smoke Alarm:
I like how only Smoke Alarm has a sensible reaction to frickin' velociraptors! :p

I like how Smoke Alarm only has a sensible reaction to frickin' velociraptors.
The Traveller
player, 753 posts
The Last Time Lord
I can't go,I owe too much
Sun 26 Oct 2014
at 21:22
  • msg #920

Re: OOC Clarifications

"Sensible" and "Time Lord" in the same sentence? Really, Gary?
The Guardian
GM, 821 posts
Sun 26 Oct 2014
at 23:30
  • msg #921

Re: OOC Clarifications

"You know... I don't think these cows know anything about the time scanner."

(When did I ever accuse Trav of being sensible?)
Smoke Alarm
player, 712 posts
Build high for happiness!
Mon 27 Oct 2014
at 01:22
  • msg #922

Re: OOC Clarifications

So I'm going with agoraphobia and non-Euclidean geometry for Smoke Alarm. :)

Are the animals reptilian or mammalian?
The Guardian
GM, 822 posts
Mon 27 Oct 2014
at 01:26
  • msg #923

Re: OOC Clarifications

Indubitably reptilian.
The Traveller
player, 754 posts
The Last Time Lord
I can't go,I owe too much
Mon 27 Oct 2014
at 05:07
  • msg #924

Re: OOC Clarifications

The Guardian:
"You know... I don't think these cows know anything about the time scanner."

(When did I ever accuse Trav of being sensible?)


"Moo moo MOOOOO"

"I talked to them, they don't. Also, this Bull's name is Shirley, and he wants you to respect his life choices."
Sereth
player, 449 posts
Mon 27 Oct 2014
at 05:13
  • msg #925

Re: OOC Clarifications

... don't. Just... don't.

It's a long story.
The Guardian
GM, 823 posts
Mon 27 Oct 2014
at 10:53
  • msg #926

Re: OOC Clarifications

The Traveller:
"Moo moo MOOOOO"

"I talked to them, they don't. Also, this Bull's name is Shirley, and he wants you to respect his life choices."

"Shirley, you can't be serious."
Sereth
player, 452 posts
Wed 29 Oct 2014
at 04:23
  • msg #927

Re: OOC Clarifications

-swoons- Classic Silurians. With the third eye.
The Guardian
GM, 826 posts
Wed 29 Oct 2014
at 13:01
  • msg #928

Re: OOC Clarifications

Never let it be said that I am above pandering to the players. :D
Smoke Alarm
player, 716 posts
Build high for happiness!
Thu 30 Oct 2014
at 02:30
  • msg #929

Re: OOC Clarifications

Should we humans check for fear for the race-memory thing from ...and the Silurians? I don't think it's been used in later stories, and I wonder if the Silurians just psychically tortured those who were affected instead. The evolutionary record makes it hard to justify too.
Sereth
player, 454 posts
Thu 30 Oct 2014
at 02:38
  • msg #930

Re: OOC Clarifications

... I think it was only used in the first story; not even the Sea Devils had it I don't believe.
The Guardian
GM, 828 posts
Thu 30 Oct 2014
at 02:55
  • msg #931

Re: OOC Clarifications

Well, as C7's writeup of Silurians has it, it can be a thing, but it's not something that automatically kicks in if a human just comes into contact with a Silurian.  I presume it would be in the manner of the Silurian preying on well-known human psychological flaws, and this group actually would not have any idea about that.

Now Smoke Alarm is primed to be twitchy right now; Stanley is being remarkably BABAAKSB.

Smoke, if you're not sure which way you should go right now, I would suggest you can roll a Resolve + Presence + Brave, and you can get a +2 because Sereth is encouraging you.  In your present state that would be a difficulty 15.  Your response is up to you, but I figure it would go something like this:

Success - Bravery kicks in, face up to the general nervousness you've been having.  You would overcome the Past Trauma that has been bugging you.
Minor Failure - Still scared, but you might stay and try to face things for your friends' sake.
Failure - Lose it, and flee, but with your wits about you.
Disastrous - PANIC!
This message was last edited by the GM at 02:56, Thu 30 Oct 2014.
The Guardian
GM, 829 posts
Thu 30 Oct 2014
at 03:02
  • msg #932

Re: OOC Clarifications

Incidentally: "lizard-bikes"?  GOLD.
Sereth
player, 455 posts
Thu 30 Oct 2014
at 03:06
  • msg #933

Re: OOC Clarifications

... so that's why the Cybermen never visited Earth when the Silurians were around. They had those gold lizard-bikes.
Smoke Alarm
player, 717 posts
Build high for happiness!
Thu 30 Oct 2014
at 03:51
  • msg #934

Re: OOC Clarifications

I rolled a 14. So close! I'll go with that and join the team. For now.

Of course lizard-bikes! :D

BABAAKSB? Ah, now I get it. :)

Deep People, huh? That must be the ones that worshipped Azathoth and the Great Old Ones and wrote the Necronomicon. ;)
tardis.wikia.com/wiki/Silurian#Culture
Smoke Alarm
player, 720 posts
Build high for happiness!
Thu 30 Oct 2014
at 15:32
  • msg #935

Re: OOC Clarifications

The Guardian:
Pointing in Smoke Alarm's direction with the spear, she speaks to the first rider.  "Go and fetch that one down.  It looks small, perhaps it is the whelp of these two."


Mum! Dad! :D
Smoke Alarm
player, 721 posts
Build high for happiness!
Thu 30 Oct 2014
at 15:45
  • msg #936

Re: OOC Clarifications

The Traveller:
Trav trots up to Smoke's tree...


Um, Smoke's not up a tree. Out of her tree, mayhaps, but not up one. Yet. :)

Anyway, she's already joined Traveller, just grumbling.
Sereth
player, 456 posts
Thu 30 Oct 2014
at 21:23
  • msg #937

Re: OOC Clarifications

Smoke Alarm:
The Guardian:
Pointing in Smoke Alarm's direction with the spear, she speaks to the first rider.  "Go and fetch that one down.  It looks small, perhaps it is the whelp of these two."


Mum! Dad! :D


Ewww... but she's so pink!
Sereth
player, 458 posts
Thu 30 Oct 2014
at 22:28
  • msg #938

Re: OOC Clarifications

Hmm.

Actually, whilst not terribly likely, SEreth's probably the one most likely to carry anything that might affect their herd animals; as mammal to reptilian is a lot less likely than reptilian to reptilian.

Of course, Doctor Who has never been about sacrificing story for scientific accuracy.
The Guardian
GM, 833 posts
Fri 31 Oct 2014
at 00:39
  • msg #939

Re: OOC Clarifications

Sereth:
Actually, whilst not terribly likely, SEreth's probably the one most likely to carry anything that might affect their herd animals; as mammal to reptilian is a lot less likely than reptilian to reptilian.

Of course, Doctor Who has never been about sacrificing story for scientific accuracy.

Depends what kind of science you're positing as causing a problem.  H. G. Wells notwithstanding, anything a Draconian carried would probably be equally dangerous (or not) to any sort of Earthborn life, Stanley and Smoke Alarm included, and it would do it on a strict biochemical basis, not an infectious / pathological one.

I think we can safely chalk the failure of this to happen to the TARDIS quietly ironing out any severe biological incompatibility of this sort.
This message was last edited by the GM at 00:40, Fri 31 Oct 2014.
Smoke Alarm
player, 723 posts
Build high for happiness!
Fri 31 Oct 2014
at 02:26
  • msg #940

Re: OOC Clarifications

Sereth:
Smoke Alarm:
The Guardian:
Pointing in Smoke Alarm's direction with the spear, she speaks to the first rider.  "Go and fetch that one down.  It looks small, perhaps it is the whelp of these two."


Mum! Dad! :D


Ewww... but she's so pink!


Uh, they would be talking about Traveller and Stanley. I don't think they think Sereth is Smoke's father. :p

Unless you have something to explain?
This message was last edited by the player at 03:35, Fri 31 Oct 2014.
The Guardian
GM, 834 posts
Fri 31 Oct 2014
at 02:34
  • msg #941

Re: OOC Clarifications

Smoke Alarm:
Uh, they would be talking Traveller and Stanley. I don't think they think Sereth is Smoke's father. :p

Unless you have something to explain?

A guilty conscience is a hell of a thing.  :D

Yes, I was suggesting that the Silurians are presently imagining there to be two species among your group.
The Traveller
player, 760 posts
The Last Time Lord
I can't go,I owe too much
Fri 31 Oct 2014
at 13:57
  • msg #942

Re: OOC Clarifications

Smoke as Stan and Trav's kid?

Actually, Smoke as a Vagabond from Rift's Earth would not be out of place at all. I could easily see a tribe of Kangs living in the ruined towers of some bombed out city on Rifts Earth behaving identically to the way that they did in the 7th Doctor episode, except with scavenged mega damage tech.

And I know Smoke Alarm's OCC! City Rat.
This message was lightly edited by the player at 13:58, Fri 31 Oct 2014.
Stanley Newton
player, 218 posts
Sat 1 Nov 2014
at 00:06
  • msg #943

Re: OOC Clarifications

The Guardian:
I think we can safely chalk the failure of this to happen to the TARDIS quietly ironing out any severe biological incompatibility of this sort.


At the very least the Tardis has to have some system to screen the passengers for infectious diseases and that gets rid of them, or we'd be spreading diseases all over the timeline.
Sereth
player, 463 posts
Mon 3 Nov 2014
at 12:16
  • msg #944

Re: OOC Clarifications

... okay, I'm not a huge fan of RTD, but Traveller just reminded me of Tooth and Claw; and the running gag from the Doctor and Rose to try to get the Queen to say "We are not amused." And I admit it - I laughed.
Smoke Alarm
player, 730 posts
Build high for happiness!
Tue 4 Nov 2014
at 04:37
  • msg #945

Re: OOC Clarifications

My niece got a walky-talky toy. She calls it a talky-talky-phone. I'm so proud. :D

Turns out Paradise Towers is a real place. And the reviews are perfect.
http://www.tripadvisor.com.au/...oast_Queensland.html
Sereth
player, 467 posts
Wed 5 Nov 2014
at 04:30
  • msg #946

Re: OOC Clarifications

Dammnable honorable idjits.
The Guardian
GM, 849 posts
Wed 5 Nov 2014
at 04:49
  • msg #947

Re: OOC Clarifications

Based on your Code of Conduct, I feel like you deserve a Story Point just for getting caught up in the responsibility for Smoke Alarm. :D
Sereth
player, 468 posts
Wed 5 Nov 2014
at 04:53
  • msg #948

Re: OOC Clarifications

... to be fair, Traveller isn't always much better! The big difference, is she -might- get what a big deal it is.
Smoke Alarm
player, 733 posts
Build high for happiness!
Wed 5 Nov 2014
at 06:23
  • msg #949

Re: OOC Clarifications

Now, now, no one's responsible for Smoke Alarm. ;)
The Traveller
player, 767 posts
The Last Time Lord
I can't go,I owe too much
Wed 5 Nov 2014
at 07:26
  • msg #950

Re: OOC Clarifications

Trav understands full well what the hell is happening. But only Sereth can teach Smoke what it means in regards to her.
Stanley Newton
player, 223 posts
Wed 5 Nov 2014
at 07:57
  • msg #951

Re: OOC Clarifications

The Guardian:
"Second, Tchezari and the Learned Ensaven will bear the responsibility for your conduct, and any penalty that may accrue to you by your actions will be meted to them as well.


That's not fair. Tchezari will be accompanying us, but why is Ensaven responsible for our behaviour?
Sereth
player, 469 posts
Wed 5 Nov 2014
at 08:10
  • msg #952

Re: OOC Clarifications

Because he's a freakin' clever king. He knows how to play Sereth like a lute; it's not that hard admittedly. He's using the age-old ploys of emotional manipulation, and relying on our sense of honor.
The Guardian
GM, 851 posts
Wed 5 Nov 2014
at 12:32
  • msg #953

Re: OOC Clarifications

On top of Sereth's interpretation (to which I can only say, Ain't I a stinker?) it's also reasonable to infer that this is a sort of judgment on the quality of the information that Ensaven is bringing to him: there's a certain implicit trust in you all that Ensaven is conveying, as he could have easily said that you're all dangerous monsters to be treated accordingly.
Smoke Alarm
player, 736 posts
Build high for happiness!
Wed 5 Nov 2014
at 15:10
  • msg #954

Re: OOC Clarifications

Or he wants to discredit, hurt, or get rid of Ensaven somehow and hopes we'll screw up and get him in trouble. :)
The Traveller
player, 768 posts
The Last Time Lord
I can't go,I owe too much
Wed 5 Nov 2014
at 17:58
  • msg #955

Re: OOC Clarifications

It seems to me to be insurance. I think he's judged that if we're on the level, then Ensaven will be allright, but if we're not, then Tchezari will take action if Ensaven gives signal that we're not to be trusted.

But Trav was being pretty transparent. I think the King got a good measure of her.
Sereth
player, 471 posts
Thu 6 Nov 2014
at 01:24
  • msg #956

Re: OOC Clarifications

My interpretation was mainly due to him pointing it out. He didn't need to do that if he was just being scummy; Ensaven would know. But by pointing it out to us, he's playing off our honor - granted, he is assuming we have any. I also got his main thrust was against Sereth at that point. (Or to Sereth.)

BTW; we're running out of space in the OOC thread.
Smoke Alarm
player, 738 posts
Build high for happiness!
Thu 6 Nov 2014
at 01:33
  • msg #957

Re: OOC Clarifications

I see Impulsive is going to get a good workout here. ;)
Smoke Alarm
player, 740 posts
Build high for happiness!
Thu 6 Nov 2014
at 03:53
  • msg #958

Re: OOC Clarifications

We've still got forty-odd posts here.

I so wanted to drop the F-bomb there. :D But I figured it wouldn't fly in televised Who. So I used a fictional swearword from New Adventures instead. Which I tend to use a lot in my RP anyway.
This message was last edited by the player at 03:54, Thu 06 Nov 2014.
The Guardian
GM, 856 posts
Fri 7 Nov 2014
at 02:48
  • msg #959

Re: OOC Clarifications

Sorry if it seems like I'm pixel-bitching a little over Trav's scans, but I am sort of hoping for a way that Trav can say "There are clues that say we could look here, or here, or here, roundabouts" rather than something that narratively says, "According to my readings, the thing we're looking for is right at THESE precise grid coordinates.  Why don't we hop in the TARDIS and materialize right on top of it."
Sereth
player, 472 posts
Fri 7 Nov 2014
at 02:58
  • msg #960

Re: OOC Clarifications

I'm all for it.

Like with Sereth and diplomacy, Trav's modifiers for that kind of thing are so ungodly high that, barring a poor role, it becomes an exercise in dicerolling if you let it.
Smoke Alarm
player, 742 posts
Build high for happiness!
Fri 7 Nov 2014
at 07:27
  • msg #961

Re: OOC Clarifications

Of course. Working it out would be more interesting and obviously there's a story along the way.

So, I had Smoke start us off. It's basically her thing. :)
The Traveller
player, 772 posts
The Last Time Lord
I can't go,I owe too much
Fri 7 Nov 2014
at 19:50
  • msg #962

Re: OOC Clarifications

I'm fine with failing forward! Boss, feel free to take away my toys at any interesting moment, although I do request the occasional story point goody in recompense.

Also, the TARDIS just dig a big trip. Sweet Boy is recharging! So, no TARDIS travel until Gary says we can.
This message was last edited by the player at 19:51, Fri 07 Nov 2014.
Stanley Newton
player, 226 posts
Wed 12 Nov 2014
at 07:56
  • msg #963

Re: OOC Clarifications

The Traveller:
Trav hrpmhs. "I hope not. Stan, you got the mauve box I gave you?"


Sorry, but I don't remember that. When was that?
Smoke Alarm
player, 746 posts
Build high for happiness!
Wed 12 Nov 2014
at 11:50
  • msg #964

Re: OOC Clarifications

It appeared in the Arsuran Orbital Prime thread; Trav had Smoke fetch it from the TARDIS. I think Trav used it to check out Stan when he received the psychic message.


Smoke's agreeing with Sereth's plan. Unless, GM, you don't want us to split the party? ;)
Sereth
player, 476 posts
Wed 12 Nov 2014
at 12:15
  • msg #965

Re: OOC Clarifications

... is it Doctor Who if we don't split the party, at least once?

In all seriousness, the biggest advantage I've seen in PbP as opposed to tabletop; is split parties don't kill the game as badly.
The Guardian
GM, 859 posts
Wed 12 Nov 2014
at 12:21
  • msg #966

Re: OOC Clarifications

Smoke Alarm:
Smoke's agreeing with Sereth's plan. Unless, GM, you don't want us to split the party? ;)

Split whatever you like.  I agree with the sentiment that split parties are relatively easy to deal with -- you sometimes get problems syncing back up, but there's no sense of people being on hold while they still have things to do in their thread.
The Guardian
GM, 860 posts
Thu 13 Nov 2014
at 00:04
  • msg #967

Re: OOC Clarifications

I'll proceed as soon as we have a consensus on who's going where and doing what.

You could always leave Smoke Alarm alone in the fortress.... :D
Sereth
player, 477 posts
Thu 13 Nov 2014
at 00:09
  • msg #968

Re: OOC Clarifications

*shrug* If Traveller insists on going; I'll stay with Smoke Alarm. I just figured splitting it along a 'brainy and action person' way worked best.
Stanley Newton
player, 228 posts
Thu 13 Nov 2014
at 00:56
  • msg #969

Re: OOC Clarifications

Smoke Alarm:
It appeared in the Arsuran Orbital Prime thread; Trav had Smoke fetch it from the TARDIS. I think Trav used it to check out Stan when he received the psychic message.


Thanks, I've found it now. Msg #423 is when it is first mentioned. As far as I can tell, Trav never gave the box to Stanley, because we were interrupted by more Fists. Stanley doesn't even know what it is for, so I don't think he has it with him.
The Guardian
GM, 861 posts
Thu 13 Nov 2014
at 01:14
  • msg #970

Re: OOC Clarifications

If you want, you can just spend a story point and discover that you have it (whatever was in the box, I believe it was an emergency sonic?) in your pocket, rather than have Trav's nifty thing be arbitrarily spoiled.  Just go back and edit your IC post if you want to do that.

(An Us must have slipped it in your pocket when you weren't looking.)
Smoke Alarm
player, 747 posts
Build high for happiness!
Thu 13 Nov 2014
at 02:19
  • msg #971

Re: OOC Clarifications

In my experience, splitting the party gets harder on the GM in PbP, as they effectively start running two distinct games in place of one. It works on some light investigation and RP, it gets hard when one or both get into a fight. (Like the time I had assassins ambush three groups simultaneously...)

Anyway, the TARDIS would have dropped us near the village if that was where the main story was. ;)

Yes, let Smoke Alarm search the fortress all by herself! She'll get the job done. :D

I don't mind much where we go. Smoke's preference is to stay at the castle, but as her player I see amusement in riding a dinosaur. :) I'm happy to go wherever.


Actually, the backup sonic screwdriver (I'll never say just "sonic"!) was something else that Smoke fetched along with the box. It wasn't in the box.
Stanley Newton
player, 229 posts
Thu 13 Nov 2014
at 10:02
  • msg #972

Re: OOC Clarifications

Okay, I'll spend a SP to have it with me. I have edited my post.
This message was last edited by the player at 17:52, Thu 13 Nov 2014.
Smoke Alarm
player, 755 posts
Build high for happiness!
Thu 20 Nov 2014
at 12:27
  • msg #973

Re: OOC Clarifications

I'm assuming this Silurian iss poor to be collecting rags and rubbish, hence him wearing threadbare clothes. Correct me if that's wrong.

I presume we've left the watch-tower now?
The Guardian
GM, 876 posts
Thu 20 Nov 2014
at 13:33
  • msg #974

Re: OOC Clarifications

Smoke Alarm:
I presume we've left the watch-tower now?

Yes, that's what I was assuming.  If you had something you wanted to do particular to being there, it's easy enough to get back to it.
The Guardian
GM, 882 posts
Fri 21 Nov 2014
at 13:41
  • msg #975

Re: OOC Clarifications

...And that was how Smoke Alarm changed the course of Silurian technological development and prevented the human race from ever existing. :p
Smoke Alarm
player, 758 posts
Build high for happiness!
Fri 21 Nov 2014
at 13:43
  • msg #976

Re: OOC Clarifications

I'll wait for our Time Lord to sense the impending catastrophe. :D
Sereth
player, 486 posts
Fri 21 Nov 2014
at 13:45
  • msg #977

Re: OOC Clarifications

Eh. The Doctor says in one adventure "History finds a way".

Arguably, Sereth and Stanley could be doing just as much damage by introducing them to the idea of radiation sickness as well as 20th century medical techniques.
Smoke Alarm
player, 759 posts
Build high for happiness!
Fri 21 Nov 2014
at 13:52
  • msg #978

Re: OOC Clarifications

After 55 million years, history finds a steamroller. :)
Sereth
player, 487 posts
Mon 24 Nov 2014
at 03:38
  • msg #979

Re: OOC Clarifications

I have not forgotten this game; and will post very soon.
Smoke Alarm
player, 763 posts
Build high for happiness!
Tue 25 Nov 2014
at 03:20
  • msg #980

Re: OOC Clarifications

That radiation need not be artificial. Australia has quite a lot of uranium:
http://en.wikipedia.org/wiki/U...ing_in_Australia#Map

Natural nuclear reactors are even possible, where uranium deposits go critical and are moderated by ground-water:
http://en.wikipedia.org/wiki/N...lear_fission_reactor
Of course, the only known one, the Oklo reactor, was in Africa 1.7 billion years ago, but another might be possible.
Sereth
player, 490 posts
Tue 25 Nov 2014
at 03:23
  • msg #981

Re: OOC Clarifications

Yeah, I know Australia has a lot of uranium. I was betting that the GM probably didn't though; and that it seemed rather coincidental that there's a whole lot of radiation sickness at about the same time as Dalek tech quite possibly arrived.
The Guardian
GM, 887 posts
Tue 25 Nov 2014
at 04:33
  • msg #982

Re: OOC Clarifications

Sereth:
Yeah, I know Australia has a lot of uranium. I was betting that the GM probably didn't though; and that it seemed rather coincidental that there's a whole lot of radiation sickness at about the same time as Dalek tech quite possibly arrived.

I confirm or deny nothing, but I actually did pick out Australia with that partially in mind.  At least from the standpoint of Trav's earlier scan results: the poisoned fish is kind of a dead giveaway that something else is up.

When I threw China into the mix, though it was proceeding from some earlier comments about doing a martial arts historical, I also scoured around for likely locations that would work for that and for some other potential complications.
The Guardian
GM, 888 posts
Tue 25 Nov 2014
at 04:36
  • msg #983

Re: OOC Clarifications

Smoke Alarm:
'It's a scavenger hunt. We scavenge! Mayhaps the cleaners dumped something. And we're sure to find them in waste disposal.'


Doesn't a Kang scavenger hunt consist of counting to three, pointing to herself, and saying, "Found a scavenger!" ?
Stanley Newton
player, 236 posts
Tue 25 Nov 2014
at 23:21
  • msg #984

Re: OOC Clarifications

Sereth already asked what I wanted to know and I can't really come up with something to post. Stanley is still busy with coming up with and following the treatment plan, because that is taking a couple of days,
Sereth
player, 492 posts
Tue 25 Nov 2014
at 23:56
  • msg #985

Re: OOC Clarifications

Yeah, and I'm out by a day. I need to let Smoke and Trav kinda get to the same point, or we're going to have worries about whether we can talk to each other.
The Guardian
GM, 892 posts
Wed 26 Nov 2014
at 00:27
  • msg #986

Re: OOC Clarifications

Right, I figure that Sereth and Stanley are themselves in sync, and the two teams can consult back and forth on anything they've found out except for the location information that was given about the fish.  It's just that the pair in the village are committed and can't pick another major action up until that point.

If you have additional stuff you want to try finding out from the other NPCs in the meantime, feel free.  I figure you are both doing a lot of consulting and talking back and forth.
Smoke Alarm
player, 767 posts
Build high for happiness!
Sun 30 Nov 2014
at 01:04
  • msg #987

Re: OOC Clarifications

What part of a Dalek are we looking at? Part of a head dome or one of the bumps? I don't think anything else is round on them.
Smoke Alarm
player, 768 posts
Build high for happiness!
Sun 30 Nov 2014
at 01:06
  • msg #988

Re: OOC Clarifications

The Traveller:
And swear she does. "Sweet FUCK." Good thing this is an HBO show.


Really? You mean, Smoke could swore the F-word earlier? And get all her kit off? :o
The Guardian
GM, 900 posts
Sun 30 Nov 2014
at 01:12
  • msg #989

Re: OOC Clarifications

Smoke Alarm:
What part of a Dalek are we looking at? Part of a head dome or one of the bumps? I don't think anything else is round on them.

Possibly part of the skirt that sits on top of the polygonal bottom sections with the bumps and below the vents and gun / plunger assembly.
Sereth
player, 496 posts
Tue 2 Dec 2014
at 03:20
  • msg #990

Re: OOC Clarifications

... just wait till Smoke Alarm finds out Daleks can levitate.
Stanley Newton
player, 240 posts
Tue 2 Dec 2014
at 22:32
  • msg #991

Re: OOC Clarifications

When are we receiving Trav's message? I assume it is after we left for Demons' Hole.
Sereth
player, 497 posts
Tue 2 Dec 2014
at 22:34
  • msg #992

Re: OOC Clarifications

Well see, there's where I want clarification; because I assumed before. I assumed we'd left for Demons' Hole with Sereth assuming there was the possibility of Daleks.
The Guardian
GM, 904 posts
Tue 2 Dec 2014
at 22:59
  • msg #993

Re: OOC Clarifications

Trav and Smoke Alarm's actions are (still) taking place in a short span of time before Sereth and Stanley leave the village.  If you actually need to get something else done I can walk back that last post.  But it is roughly like this:

S & S arrive at village
T & S are searching around the keep.

...

Stanley identifies radiation sickness, begins working on treatment
Sereth localizes it to the fish, starts planning decontamination

...

Smoke gets gold bracelet
Smoke finds Dalek plating, Trav IDs it.
Communication back & forth

...

(Eventually) Stanley has treatment ready
(Eventually) Sereth arranges transport and is ready to go

...

My last IC post

There is some space in the last two time gaps for people to do things, and I don't have any concrete action for S & T after the two groups talk.
Sereth
player, 498 posts
Tue 2 Dec 2014
at 23:01
  • msg #994

Re: OOC Clarifications

Yeah; I'll have a post up in a bit.
Sereth
player, 501 posts
Thu 4 Dec 2014
at 04:36
  • msg #995

Re: OOC Clarifications

.... okay come on. SERIOUSLY.

I want whatever you people are bribing the dice gods with; and stop hogging all the good rolls.
Smoke Alarm
player, 771 posts
Build high for happiness!
Thu 4 Dec 2014
at 05:31
  • msg #996

Re: OOC Clarifications

I can't help it, they just love Smoke Alarm. :) I trust to the dice gods and they trust me. 'Sides, I only rolled a 7 this time. :p

Though, if it's any consolation, in an SWSE game today, my PC attempted a life-saving bluff on a d20, rolled a 6 and used a reroll that made it a 2. Then, desperate, I added a d6 action point that bumped me by a mere 1. I don't think I can trick them on an 11. :(
The Guardian
GM, 908 posts
Thu 4 Dec 2014
at 13:35
  • msg #997

Re: OOC Clarifications

Just a reminder (because I can sort of see it coming from Smoke's last IC post): I encourage everyone, if they see a logical place for a skill roll based on their actions, to just make one given their best guess on what's appropriate instead of asking mother-may-I.

If I think it's really off the mark, I'll say so, and if it's unnecessary, no harm done.
The Traveller
player, 791 posts
The Last Time Lord
I can't go,I owe too much
Thu 4 Dec 2014
at 16:33
  • msg #998

Re: OOC Clarifications

NP, then - it's usually my first impulse to ask because I as a GM prefer that players ask instead of just assuming ;)

Also, it seems like I make sonic rolls for *everything*. I may start making sonic rolls using Awareness instead, to notice details and such - the Doctor seems to use the sonic also as a sensory device as well.
The Guardian
GM, 911 posts
Fri 5 Dec 2014
at 00:38
  • msg #999

Re: OOC Clarifications

Yes, Awareness should be your go-to for scans.  Ingenuity for knowing things and "doing" technical things.

Also, we have actually reached the end of the thread now.
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