RolePlay onLine RPoL Logo

, welcome to Always Time To Travel!

01:07, 3rd May 2024 (GMT+0)

OOC (Clarifications & Administrivia)

Posted by The GuardianFor group 0
The Traveller
player, 767 posts
The Last Time Lord
I can't go,I owe too much
Wed 5 Nov 2014
at 07:26
  • msg #950

Re: OOC Clarifications

Trav understands full well what the hell is happening. But only Sereth can teach Smoke what it means in regards to her.
Stanley Newton
player, 223 posts
Wed 5 Nov 2014
at 07:57
  • msg #951

Re: OOC Clarifications

The Guardian:
"Second, Tchezari and the Learned Ensaven will bear the responsibility for your conduct, and any penalty that may accrue to you by your actions will be meted to them as well.


That's not fair. Tchezari will be accompanying us, but why is Ensaven responsible for our behaviour?
Sereth
player, 469 posts
Wed 5 Nov 2014
at 08:10
  • msg #952

Re: OOC Clarifications

Because he's a freakin' clever king. He knows how to play Sereth like a lute; it's not that hard admittedly. He's using the age-old ploys of emotional manipulation, and relying on our sense of honor.
The Guardian
GM, 851 posts
Wed 5 Nov 2014
at 12:32
  • msg #953

Re: OOC Clarifications

On top of Sereth's interpretation (to which I can only say, Ain't I a stinker?) it's also reasonable to infer that this is a sort of judgment on the quality of the information that Ensaven is bringing to him: there's a certain implicit trust in you all that Ensaven is conveying, as he could have easily said that you're all dangerous monsters to be treated accordingly.
Smoke Alarm
player, 736 posts
Build high for happiness!
Wed 5 Nov 2014
at 15:10
  • msg #954

Re: OOC Clarifications

Or he wants to discredit, hurt, or get rid of Ensaven somehow and hopes we'll screw up and get him in trouble. :)
The Traveller
player, 768 posts
The Last Time Lord
I can't go,I owe too much
Wed 5 Nov 2014
at 17:58
  • msg #955

Re: OOC Clarifications

It seems to me to be insurance. I think he's judged that if we're on the level, then Ensaven will be allright, but if we're not, then Tchezari will take action if Ensaven gives signal that we're not to be trusted.

But Trav was being pretty transparent. I think the King got a good measure of her.
Sereth
player, 471 posts
Thu 6 Nov 2014
at 01:24
  • msg #956

Re: OOC Clarifications

My interpretation was mainly due to him pointing it out. He didn't need to do that if he was just being scummy; Ensaven would know. But by pointing it out to us, he's playing off our honor - granted, he is assuming we have any. I also got his main thrust was against Sereth at that point. (Or to Sereth.)

BTW; we're running out of space in the OOC thread.
Smoke Alarm
player, 738 posts
Build high for happiness!
Thu 6 Nov 2014
at 01:33
  • msg #957

Re: OOC Clarifications

I see Impulsive is going to get a good workout here. ;)
Smoke Alarm
player, 740 posts
Build high for happiness!
Thu 6 Nov 2014
at 03:53
  • msg #958

Re: OOC Clarifications

We've still got forty-odd posts here.

I so wanted to drop the F-bomb there. :D But I figured it wouldn't fly in televised Who. So I used a fictional swearword from New Adventures instead. Which I tend to use a lot in my RP anyway.
This message was last edited by the player at 03:54, Thu 06 Nov 2014.
The Guardian
GM, 856 posts
Fri 7 Nov 2014
at 02:48
  • msg #959

Re: OOC Clarifications

Sorry if it seems like I'm pixel-bitching a little over Trav's scans, but I am sort of hoping for a way that Trav can say "There are clues that say we could look here, or here, or here, roundabouts" rather than something that narratively says, "According to my readings, the thing we're looking for is right at THESE precise grid coordinates.  Why don't we hop in the TARDIS and materialize right on top of it."
Sereth
player, 472 posts
Fri 7 Nov 2014
at 02:58
  • msg #960

Re: OOC Clarifications

I'm all for it.

Like with Sereth and diplomacy, Trav's modifiers for that kind of thing are so ungodly high that, barring a poor role, it becomes an exercise in dicerolling if you let it.
Smoke Alarm
player, 742 posts
Build high for happiness!
Fri 7 Nov 2014
at 07:27
  • msg #961

Re: OOC Clarifications

Of course. Working it out would be more interesting and obviously there's a story along the way.

So, I had Smoke start us off. It's basically her thing. :)
The Traveller
player, 772 posts
The Last Time Lord
I can't go,I owe too much
Fri 7 Nov 2014
at 19:50
  • msg #962

Re: OOC Clarifications

I'm fine with failing forward! Boss, feel free to take away my toys at any interesting moment, although I do request the occasional story point goody in recompense.

Also, the TARDIS just dig a big trip. Sweet Boy is recharging! So, no TARDIS travel until Gary says we can.
This message was last edited by the player at 19:51, Fri 07 Nov 2014.
Stanley Newton
player, 226 posts
Wed 12 Nov 2014
at 07:56
  • msg #963

Re: OOC Clarifications

The Traveller:
Trav hrpmhs. "I hope not. Stan, you got the mauve box I gave you?"


Sorry, but I don't remember that. When was that?
Smoke Alarm
player, 746 posts
Build high for happiness!
Wed 12 Nov 2014
at 11:50
  • msg #964

Re: OOC Clarifications

It appeared in the Arsuran Orbital Prime thread; Trav had Smoke fetch it from the TARDIS. I think Trav used it to check out Stan when he received the psychic message.


Smoke's agreeing with Sereth's plan. Unless, GM, you don't want us to split the party? ;)
Sereth
player, 476 posts
Wed 12 Nov 2014
at 12:15
  • msg #965

Re: OOC Clarifications

... is it Doctor Who if we don't split the party, at least once?

In all seriousness, the biggest advantage I've seen in PbP as opposed to tabletop; is split parties don't kill the game as badly.
The Guardian
GM, 859 posts
Wed 12 Nov 2014
at 12:21
  • msg #966

Re: OOC Clarifications

Smoke Alarm:
Smoke's agreeing with Sereth's plan. Unless, GM, you don't want us to split the party? ;)

Split whatever you like.  I agree with the sentiment that split parties are relatively easy to deal with -- you sometimes get problems syncing back up, but there's no sense of people being on hold while they still have things to do in their thread.
The Guardian
GM, 860 posts
Thu 13 Nov 2014
at 00:04
  • msg #967

Re: OOC Clarifications

I'll proceed as soon as we have a consensus on who's going where and doing what.

You could always leave Smoke Alarm alone in the fortress.... :D
Sereth
player, 477 posts
Thu 13 Nov 2014
at 00:09
  • msg #968

Re: OOC Clarifications

*shrug* If Traveller insists on going; I'll stay with Smoke Alarm. I just figured splitting it along a 'brainy and action person' way worked best.
Stanley Newton
player, 228 posts
Thu 13 Nov 2014
at 00:56
  • msg #969

Re: OOC Clarifications

Smoke Alarm:
It appeared in the Arsuran Orbital Prime thread; Trav had Smoke fetch it from the TARDIS. I think Trav used it to check out Stan when he received the psychic message.


Thanks, I've found it now. Msg #423 is when it is first mentioned. As far as I can tell, Trav never gave the box to Stanley, because we were interrupted by more Fists. Stanley doesn't even know what it is for, so I don't think he has it with him.
The Guardian
GM, 861 posts
Thu 13 Nov 2014
at 01:14
  • msg #970

Re: OOC Clarifications

If you want, you can just spend a story point and discover that you have it (whatever was in the box, I believe it was an emergency sonic?) in your pocket, rather than have Trav's nifty thing be arbitrarily spoiled.  Just go back and edit your IC post if you want to do that.

(An Us must have slipped it in your pocket when you weren't looking.)
Smoke Alarm
player, 747 posts
Build high for happiness!
Thu 13 Nov 2014
at 02:19
  • msg #971

Re: OOC Clarifications

In my experience, splitting the party gets harder on the GM in PbP, as they effectively start running two distinct games in place of one. It works on some light investigation and RP, it gets hard when one or both get into a fight. (Like the time I had assassins ambush three groups simultaneously...)

Anyway, the TARDIS would have dropped us near the village if that was where the main story was. ;)

Yes, let Smoke Alarm search the fortress all by herself! She'll get the job done. :D

I don't mind much where we go. Smoke's preference is to stay at the castle, but as her player I see amusement in riding a dinosaur. :) I'm happy to go wherever.


Actually, the backup sonic screwdriver (I'll never say just "sonic"!) was something else that Smoke fetched along with the box. It wasn't in the box.
Stanley Newton
player, 229 posts
Thu 13 Nov 2014
at 10:02
  • msg #972

Re: OOC Clarifications

Okay, I'll spend a SP to have it with me. I have edited my post.
This message was last edited by the player at 17:52, Thu 13 Nov 2014.
Smoke Alarm
player, 755 posts
Build high for happiness!
Thu 20 Nov 2014
at 12:27
  • msg #973

Re: OOC Clarifications

I'm assuming this Silurian iss poor to be collecting rags and rubbish, hence him wearing threadbare clothes. Correct me if that's wrong.

I presume we've left the watch-tower now?
The Guardian
GM, 876 posts
Thu 20 Nov 2014
at 13:33
  • msg #974

Re: OOC Clarifications

Smoke Alarm:
I presume we've left the watch-tower now?

Yes, that's what I was assuming.  If you had something you wanted to do particular to being there, it's easy enough to get back to it.
Sign In