In the courtyard, in full view of the Nethermen, wearing his armor and iron helm, Nkruma begins to sing. He sings in his native Ophiran, but much of the song is filled with wailing, howling, growling, and sudden sharps snaps of teeth. It is a song of blood and the gnashing of teeth and the tearing of foes. He rocks slightly on the balls of his feet, his clawed toes scratching at the earth and dust. His eyes are partially closed, but seem to be rolling about in their sockets.
Reaching an ecstatic state, casting an Animism spell, calling up the Spirit of the Hunting Wolf in the attempt to boost Nkruma's Weapon (Melee) skill by +5.
quote:
Blades like Talons DoD -5, Level 5 Manipulate spell.
With a howl-filled song, Nkruma feels himself filled with a wolf-spirit that makes his attacks more savage and fierce.
Add +5 to Weapon (Melee) skill for 10 rounds (1 minute)
Nkruma rolled 9 using 1d20+7 with rolls of 2. Mode +6, +3 for Order, +3 for Totem, -5 DoD.
Partial. So, +5 for only 5 rounds.
Maybe it's the closeness of the ziggurat. Maybe it's Nkruma's poor singing. Maybe it's just the spirits of the steppes aren't used to this foreigner.
Whatever the case, Nkruma's fur bristles, standing on end and poking out through his armor in places. He growls and howls, his song continuing, as he paces closer and closer to the gate. The paw-like hand holding the gladius keeps tightening and loosening on the grip.